## Copyright 2009-2021 Intel Corporation ## SPDX-License-Identifier: Apache-2.0 include(CMakeDependentOption) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/README.md.in" "${CMAKE_CURRENT_SOURCE_DIR}/README.md") INSTALL(FILES "${CMAKE_CURRENT_SOURCE_DIR}/README.md" DESTINATION "src" COMPONENT examples) ADD_SUBDIRECTORY(common/image) CMAKE_DEPENDENT_OPTION(EMBREE_TUTORIALS_GLFW "Enables GLFW usage in tutorials. When disabled tutorial can only render to disk." ON "EMBREE_TUTORIALS" OFF) CMAKE_DEPENDENT_OPTION(EMBREE_BUILD_GLFW_FROM_SOURCE "Builds GLFW from source." OFF "EMBREE_TUTORIALS_GLFW" OFF) IF (EMBREE_TUTORIALS) IF (EMBREE_TUTORIALS_GLFW) IF (NOT EMBREE_BUILD_GLFW_FROM_SOURCE) FIND_PACKAGE(glfw3 QUIET) ENDIF() IF(NOT glfw3_FOUND) CMAKE_MINIMUM_REQUIRED(VERSION 3.14) IF (NOT EMBREE_BUILD_GLFW_FROM_SOURCE) MESSAGE("-- glfw3 installation not found. download and build from source") ELSE() MESSAGE("-- download and build glfw3 from source") ENDIF() INCLUDE(FetchContent) SET(FETCHCONTENT_QUIET ON) set(GLFW_BUILD_DOCS OFF CACHE INTERNAL "") set(GLFW_BUILD_EXAMPLES OFF CACHE INTERNAL "") set(GLFW_BUILD_TESTS OFF CACHE INTERNAL "") set(EMBREE_PATCH_GLFW_SOURCE OFF CACHE INTERNAL "Applys an optional patch to GLFW.") if (EMBREE_PATCH_GLFW_SOURCE) # The patch command first resets the glfw repository to a clean state. That # is because CMake wants to apply the patch again when CMake needs to # reconfigure, which fails. set(patch_command git reset --hard && git apply -v "${CMAKE_CURRENT_SOURCE_DIR}/common/glfw/glfw.patch") endif() FetchContent_Declare( glfw GIT_REPOSITORY https://github.com/glfw/glfw GIT_TAG 3.3.8 PATCH_COMMAND ${patch_command} ) FetchContent_GetProperties(glfw) if(NOT glfw_POPULATED) FetchContent_Populate(glfw) # We want to build glfw and link statically, so no need to # install it as part of the Embree install targets. add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR} EXCLUDE_FROM_ALL) endif() MARK_AS_ADVANCED(FETCHCONTENT_BASE_DIR) MARK_AS_ADVANCED(FETCHCONTENT_FULLY_DISCONNECTED) MARK_AS_ADVANCED(FETCHCONTENT_QUIET) MARK_AS_ADVANCED(FETCHCONTENT_SOURCE_DIR_GLFW) MARK_AS_ADVANCED(FETCHCONTENT_UPDATES_DISCONNECTED) MARK_AS_ADVANCED(FETCHCONTENT_UPDATES_DISCONNECTED_GLFW) ELSE() MESSAGE("-- glfw3 installation found.") ENDIF() FIND_PACKAGE(OpenGL) IF (NOT OPENGL_FOUND) MESSAGE(FATAL_ERROR "OpenGL not found! Please either install OpenGL or disable EMBREE_TUTORIALS.") ENDIF() ADD_DEFINITIONS(-DUSE_GLFW) # all libraries we have to link against when using a window/gui SET(GUI_LIBRARIES imgui glfw ${OPENGL_LIBRARIES}) ENDIF() ADD_SUBDIRECTORY(common) ADD_SUBDIRECTORY(embree_info) ADD_SUBDIRECTORY(minimal) ADD_SUBDIRECTORY(verify) ADD_SUBDIRECTORY(triangle_geometry) ADD_SUBDIRECTORY(dynamic_scene) ADD_SUBDIRECTORY(voronoi) ADD_SUBDIRECTORY(closest_point) ADD_SUBDIRECTORY(user_geometry) ADD_SUBDIRECTORY(viewer) ADD_SUBDIRECTORY(instanced_geometry) ADD_SUBDIRECTORY(multi_instanced_geometry) ADD_SUBDIRECTORY(intersection_filter) ADD_SUBDIRECTORY(pathtracer) ADD_SUBDIRECTORY(hair_geometry) ADD_SUBDIRECTORY(subdivision_geometry) ADD_SUBDIRECTORY(displacement_geometry) ADD_SUBDIRECTORY(grid_geometry) ADD_SUBDIRECTORY(bvh_builder) ADD_SUBDIRECTORY(lazy_geometry) ADD_SUBDIRECTORY(bvh_access) ADD_SUBDIRECTORY(quaternion_motion_blur) ADD_SUBDIRECTORY(motion_blur_geometry) ADD_SUBDIRECTORY(interpolation) ADD_SUBDIRECTORY(curve_geometry) ADD_SUBDIRECTORY(point_geometry) ADD_SUBDIRECTORY(buildbench) ADD_SUBDIRECTORY(convert) ADD_SUBDIRECTORY(collide) ADD_SUBDIRECTORY(next_hit) ADD_SUBDIRECTORY(multiscene_geometry) ADD_SUBDIRECTORY(ray_mask) ADD_SUBDIRECTORY(forest) ADD_SUBDIRECTORY(host_device_memory) ADD_SUBDIRECTORY(embree_tests) ENDIF()