#pragma once // Name: DQXIS, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Enums //--------------------------------------------------------------------------- // Enum JackGame.EJackActionEffectCategory enum class EJackActionEffectCategory : uint8_t { EJackActionEffectCategory__Muzzle = 0, EJackActionEffectCategory__Default = 1, EJackActionEffectCategory__Hit = 2, EJackActionEffectCategory__Damage = 3, EJackActionEffectCategory__MAX = 4 }; // Enum JackGame.EJackActionEffectSpawnTargetType enum class EJackActionEffectSpawnTargetType : uint8_t { EJackActionEffectSpawnTargetType__None = 0, EJackActionEffectSpawnTargetType__World = 1, EJackActionEffectSpawnTargetType__Movement = 2, EJackActionEffectSpawnTargetType__CasterActor = 3, EJackActionEffectSpawnTargetType__TargetActor = 4, EJackActionEffectSpawnTargetType__HitActor = 5, EJackActionEffectSpawnTargetType__Camera = 6, EJackActionEffectSpawnTargetType__MAX = 7 }; // Enum JackGame.EJackActionEffectAxis enum class EJackActionEffectAxis : uint8_t { EJackActionEffectAxis__X = 0, EJackActionEffectAxis__Y = 1, EJackActionEffectAxis__Z = 2, EJackActionEffectAxis__X_Neg = 3, EJackActionEffectAxis__Y_Neg = 4, EJackActionEffectAxis__Z_Neg = 5, EJackActionEffectAxis__EJackActionEffectAxis_MAX = 6 }; // Enum JackGame.EJackActionEffectEvent enum class EJackActionEffectEvent : uint8_t { EJackActionEffectEvent__None = 0, EJackActionEffectEvent__SpawnHitEffects = 1, EJackActionEffectEvent__NotifyActionHit = 2, EJackActionEffectEvent__DeactivateDefaultEffects = 3, EJackActionEffectEvent__CallBlueprintEvent = 4, EJackActionEffectEvent__Destroy = 5, EJackActionEffectEvent__MAX = 6 }; // Enum JackGame.EJackActionEffectDeactivateDefaultEffectTiming enum class EJackActionEffectDeactivateDefaultEffectTiming : uint8_t { EJackActionEffectDeactivateDefaultEffectTiming__None = 0, EJackActionEffectDeactivateDefaultEffectTiming__MovementAttachProgressComplete = 1, EJackActionEffectDeactivateDefaultEffectTiming__MovementComplete = 2, EJackActionEffectDeactivateDefaultEffectTiming__SpawnHitEffect = 3, EJackActionEffectDeactivateDefaultEffectTiming__Event = 4, EJackActionEffectDeactivateDefaultEffectTiming__MAX = 5 }; // Enum JackGame.EJackActionEffectNotifyActionHitTiming enum class EJackActionEffectNotifyActionHitTiming : uint8_t { EJackActionEffectNotifyActionHitTiming__None = 0, EJackActionEffectNotifyActionHitTiming__MovementAttachProgressComplete = 1, EJackActionEffectNotifyActionHitTiming__MovementComplete = 2, EJackActionEffectNotifyActionHitTiming__SpawnHitEffect = 3, EJackActionEffectNotifyActionHitTiming__Event = 4, EJackActionEffectNotifyActionHitTiming__MAX = 5 }; // Enum JackGame.EJackActionEffectSpawnHitEffectTiming enum class EJackActionEffectSpawnHitEffectTiming : uint8_t { EJackActionEffectSpawnHitEffectTiming__None = 0, EJackActionEffectSpawnHitEffectTiming__MovementAttachProgressComplete = 1, EJackActionEffectSpawnHitEffectTiming__MovementComplete = 2, EJackActionEffectSpawnHitEffectTiming__PhysicsCollisionHit = 3, EJackActionEffectSpawnHitEffectTiming__Event = 4, EJackActionEffectSpawnHitEffectTiming__MAX = 5 }; // Enum JackGame.EJackEquippedWeaponStyle enum class EJackEquippedWeaponStyle : uint8_t { EJackEquippedWeaponStyle__NOT = 0, EJackEquippedWeaponStyle__SWD = 1, EJackEquippedWeaponStyle__DGR = 2, EJackEquippedWeaponStyle__AXE = 3, EJackEquippedWeaponStyle__STK = 4, EJackEquippedWeaponStyle__BOO = 5, EJackEquippedWeaponStyle__TSW = 6, EJackEquippedWeaponStyle__SPR = 7, EJackEquippedWeaponStyle__ROD = 8, EJackEquippedWeaponStyle__CLW = 9, EJackEquippedWeaponStyle__WHP = 10, EJackEquippedWeaponStyle__DSW = 11, EJackEquippedWeaponStyle__DDG = 12, EJackEquippedWeaponStyle__DAX = 13, EJackEquippedWeaponStyle__DST = 14, EJackEquippedWeaponStyle__DBO = 15, EJackEquippedWeaponStyle__MAX = 16 }; // Enum JackGame.EJackCharacterCoordinateParts enum class EJackCharacterCoordinateParts : uint8_t { EJackCharacterCoordinateParts__UpperBody = 0, EJackCharacterCoordinateParts__LowerBody = 1, EJackCharacterCoordinateParts__Face = 2, EJackCharacterCoordinateParts__Hair = 3, EJackCharacterCoordinateParts__Beard = 4, EJackCharacterCoordinateParts__Accessory = 5, EJackCharacterCoordinateParts__Cloth1 = 6, EJackCharacterCoordinateParts__Cloth2 = 7, EJackCharacterCoordinateParts__Cloth3 = 8, EJackCharacterCoordinateParts__MAX = 9 }; // Enum JackGame.EJackCharacterHiddenPurpose enum class EJackCharacterHiddenPurpose : uint8_t { LVD = 0, CutScene = 1, Battle = 2, AnimNotify = 3, DestructibleActor = 4, BPRenkei = 5, Engine = 6, NPCSystem = 7, CharacterStatus = 8, ActionSystem = 9, BattleSystem = 10, BattleMonsterAppearance = 11, BattleRenkei = 12, BattleCamera = 13, BattleActionCamera = 14, BattlePause = 15, BattleAISM = 16, OutBattleField = 17, MonsterGenerator = 18, AnimSM = 19, Camera = 20, FPSCamera = 21, VehicleRide = 22, GuestNpc = 23, SnowMan = 24, DeactivateWeaponEffects = 25, CategoryHidden = 26, LoadReduction = 27, PhotoMode = 28, Rura = 29, MAX = 30 }; // Enum JackGame.EJackCharacterIgnoreCollisionPurpose enum class EJackCharacterIgnoreCollisionPurpose : uint8_t { EJackCharacterIgnoreCollisionPurpose__LVD = 0, EJackCharacterIgnoreCollisionPurpose__CutScene = 1, EJackCharacterIgnoreCollisionPurpose__Battle = 2, EJackCharacterIgnoreCollisionPurpose__Gimmick = 3, EJackCharacterIgnoreCollisionPurpose__AnimNotify = 4, EJackCharacterIgnoreCollisionPurpose__BattleActionAttach = 5, EJackCharacterIgnoreCollisionPurpose__Engine = 6, EJackCharacterIgnoreCollisionPurpose__AnimSM = 7, EJackCharacterIgnoreCollisionPurpose__HiddenControl = 8, EJackCharacterIgnoreCollisionPurpose__PlayerPenetration = 9, EJackCharacterIgnoreCollisionPurpose__MAX = 10 }; // Enum JackGame.EJackCharacterControlChannel enum class EJackCharacterControlChannel : uint8_t { EJackCharacterControlChannel__Global = 0, EJackCharacterControlChannel__Blueprint = 1, EJackCharacterControlChannel__Character = 2, EJackCharacterControlChannel__Controller = 3, EJackCharacterControlChannel__AnimNotify = 4, EJackCharacterControlChannel__Renkei = 5, EJackCharacterControlChannel__Action = 6, EJackCharacterControlChannel__BattleManager = 7, EJackCharacterControlChannel__BattleComponent = 8, EJackCharacterControlChannel__BattleAI = 9, EJackCharacterControlChannel__BattleResult = 10, EJackCharacterControlChannel__CutScene = 11, EJackCharacterControlChannel__AnimSM = 12, EJackCharacterControlChannel__AnimBP = 13, EJackCharacterControlChannel__PartyTalk = 14, EJackCharacterControlChannel__Triple = 15, EJackCharacterControlChannel__Debug = 16, EJackCharacterControlChannel__MAX = 17 }; // Enum JackGame.EJackCharacterCoordinateLoader enum class EJackCharacterCoordinateLoader : uint8_t { EJackCharacterCoordinateLoader__SyncLoadAndFixup = 0, EJackCharacterCoordinateLoader__AsyncLoadAndFixup = 1, EJackCharacterCoordinateLoader__AsyncLoadOnly = 2, EJackCharacterCoordinateLoader__NoControl = 3, EJackCharacterCoordinateLoader__MAX = 4 }; // Enum JackGame.EJackCharacterCoordinateLayer enum class EJackCharacterCoordinateLayer : uint8_t { EJackCharacterCoordinateLayer__Base = 0, EJackCharacterCoordinateLayer__Equipments = 1, EJackCharacterCoordinateLayer__Dressup = 2, EJackCharacterCoordinateLayer__ExtraEquipments = 3, EJackCharacterCoordinateLayer__CutScene = 4, EJackCharacterCoordinateLayer__MAX = 5 }; // Enum JackGame.EJackCharacterLookAtPurpose enum class EJackCharacterLookAtPurpose : uint8_t { EJackCharacterLookAtPurpose__Gimmick = 0, EJackCharacterLookAtPurpose__AnimationState = 1, EJackCharacterLookAtPurpose__Renkei = 2, EJackCharacterLookAtPurpose__MAX = 3 }; // Enum JackGame.EJackCharacterCoordinateLODInfo enum class EJackCharacterCoordinateLODInfo : uint8_t { EJackCharacterCoordinateLODInfo__Default = 0, EJackCharacterCoordinateLODInfo__CutScene = 1, EJackCharacterCoordinateLODInfo__MAX = 2 }; // Enum JackGame.EJackCharacterPausePurpose enum class EJackCharacterPausePurpose : uint8_t { EJackCharacterPausePurpose__LVD = 0, EJackCharacterPausePurpose__Battle = 1, EJackCharacterPausePurpose__CutScene = 2, EJackCharacterPausePurpose__Engine = 3, EJackCharacterPausePurpose__CategoryHidden = 4, EJackCharacterPausePurpose__LoadReduction = 5, EJackCharacterPausePurpose__LoadReductionHidden = 6, EJackCharacterPausePurpose__MonsterReduction = 7, EJackCharacterPausePurpose__TickInterval = 8, EJackCharacterPausePurpose__BattleInitialize = 9, EJackCharacterPausePurpose__BattleCharacterManager = 10, EJackCharacterPausePurpose__BattleActionCamera = 11, EJackCharacterPausePurpose__BattleRenkei = 12, EJackCharacterPausePurpose__BattleNigeru = 13, EJackCharacterPausePurpose__MAX = 14 }; // Enum JackGame.EJackCharacterCollisionResponse enum class EJackCharacterCollisionResponse : uint8_t { EJackCharacterCollisionResponse__Instance = 0, EJackCharacterCollisionResponse__DefaultObject = 1, EJackCharacterCollisionResponse__MAX = 2 }; // Enum JackGame.EJackActionExecStateType enum class EJackActionExecStateType : uint8_t { EJackActionExecStateType__None = 0, EJackActionExecStateType__ActionStart = 1, EJackActionExecStateType__ActionAssistMove = 2, EJackActionExecStateType__ActionAssistJump = 3, EJackActionExecStateType__ActionCast = 4, EJackActionExecStateType__ActionShot = 5, EJackActionExecStateType__ActionBackJump = 6, EJackActionExecStateType__ActionBackMove = 7, EJackActionExecStateType__ActionWait = 8, EJackActionExecStateType__ActionBP = 9, EJackActionExecStateType__ActionEnd = 10, EJackActionExecStateType__ActionSpecial = 11, EJackActionExecStateType__ActionSpecial2 = 12, EJackActionExecStateType__ActionSpecial3 = 13, EJackActionExecStateType__ActionBP2 = 14, EJackActionExecStateType__ActionBP3 = 15, EJackActionExecStateType__MAX = 16 }; // Enum JackGame.EJackItem_Bag enum class EJackItem_Bag : uint8_t { EJackItem_Bag__Bag_P001 = 0, EJackItem_Bag__Bag_P002 = 1, EJackItem_Bag__Bag_P003 = 2, EJackItem_Bag__Bag_P004 = 3, EJackItem_Bag__Bag_P005 = 4, EJackItem_Bag__Bag_P006 = 5, EJackItem_Bag__Bag_P007 = 6, EJackItem_Bag__Bag_P008 = 7, EJackItem_Bag__Bag_Common = 8, EJackItem_Bag__Bag_Equipment = 9, EJackItem_Bag__Bag_Daizinamono = 10, EJackItem_Bag__Bag_RecipeBook = 11, EJackItem_Bag__Bag_Exchange = 12, EJackItem_Bag__MAX = 13 }; // Enum JackGame.EJackActionRequestType enum class EJackActionRequestType : uint8_t { EJackActionRequestType__None = 0, EJackActionRequestType__Turn = 1, EJackActionRequestType__Other = 2, EJackActionRequestType__MAX = 3 }; // Enum JackGame.EJackActionPlayType enum class EJackActionPlayType : uint8_t { EJackActionPlayType__Default = 0, EJackActionPlayType__FieldMode = 1, EJackActionPlayType__PreviewMode = 2, EJackActionPlayType__MAX = 3 }; // Enum JackGame.EJackActionConsumeResultType enum class EJackActionConsumeResultType : uint8_t { EJackActionConsumeResultType__None = 0, EJackActionConsumeResultType__Consume = 1, EJackActionConsumeResultType__NotConsume = 2, EJackActionConsumeResultType__MAX = 3 }; // Enum JackGame.EJackActionResultType enum class EJackActionResultType : uint8_t { EJackActionResultType__None = 0, EJackActionResultType__Success = 1, EJackActionResultType__NotMP = 2, EJackActionResultType__Fuuin = 3, EJackActionResultType__NotConsume = 4, EJackActionResultType__Fail = 5, EJackActionResultType__MAX = 6 }; // Enum JackGame.EJackDataTableReferType enum class EJackDataTableReferType : uint8_t { EJackDataTableReferType__DTR_None = 0, EJackDataTableReferType__DTR_Action = 1, EJackDataTableReferType__DTR_Item = 2, EJackDataTableReferType__DTR_MeosiSlotItem = 3, EJackDataTableReferType__DTR_MeosiSlotMonster = 4, EJackDataTableReferType__DTR_Monster = 5, EJackDataTableReferType__DTR_NPC = 6, EJackDataTableReferType__DTR_OddEffect = 7, EJackDataTableReferType__DTR_Renkei = 8, EJackDataTableReferType__MAX = 9 }; // Enum JackGame.EJackActionTextType enum class EJackActionTextType : uint8_t { EJackActionTextType__None = 0, EJackActionTextType__ActionName = 1, EJackActionTextType__Description1 = 2, EJackActionTextType__Description3 = 3, EJackActionTextType__Description4 = 4, EJackActionTextType__Description5 = 5, EJackActionTextType__PreKoudou1 = 6, EJackActionTextType__PreKoudou2 = 7, EJackActionTextType__PreKoudou3 = 8, EJackActionTextType__Koudou = 9, EJackActionTextType__ActionYuukou = 10, EJackActionTextType__ActionYuukouSosei = 11, EJackActionTextType__ActionOddEffectSet = 12, EJackActionTextType__ActionOddEffectClear = 13, EJackActionTextType__ActionMukou = 14, EJackActionTextType__ActionMukouMahotora = 15, EJackActionTextType__ActionMukouHP = 16, EJackActionTextType__ActionMukouLife = 17, EJackActionTextType__ActionOddClearMukou = 18, EJackActionTextType__ActionConsumeMukou = 19, EJackActionTextType__ActionSibou = 20, EJackActionTextType__ActionCritical = 21, EJackActionTextType__ActionShotCritical = 22, EJackActionTextType__TurnStart = 23, EJackActionTextType__OddEffectYuukou = 24, EJackActionTextType__SindoNemuri = 25, EJackActionTextType__SindoKonran = 26, EJackActionTextType__OddEffectYuukouOverlap = 27, EJackActionTextType__OddEffectMukou = 28, EJackActionTextType__OddEffectMukouMAX = 29, EJackActionTextType__OddEffectMukouSindo = 30, EJackActionTextType__OddEffectMukouSindoKeep = 31, EJackActionTextType__OddEffectMukouOverlap = 32, EJackActionTextType__OddEffectMukouStatus = 33, EJackActionTextType__OddEffectSlideLimit = 34, EJackActionTextType__OddEffectClear = 35, EJackActionTextType__OddEffectClearMukou = 36, EJackActionTextType__OddEffectInvoke1 = 37, EJackActionTextType__OddEffectInvoke1Mukou = 38, EJackActionTextType__OddEffectInvoke2 = 39, EJackActionTextType__OddEffectInvoke2Mukou = 40, EJackActionTextType__OddEffectSibou = 41, EJackActionTextType__OddEffectYuukouReverse = 42, EJackActionTextType__BattleStart = 43, EJackActionTextType__RoundStart = 44, EJackActionTextType__Koudou2 = 45, EJackActionTextType__Description2 = 46, EJackActionTextType__MAX = 47 }; // Enum JackGame.EJackMessageScriptEventType enum class EJackMessageScriptEventType : uint8_t { EJackMessageScriptEventType__Motion = 0, EJackMessageScriptEventType__FacialUpper = 1, EJackMessageScriptEventType__FacialLower = 2, EJackMessageScriptEventType__Voice = 3, EJackMessageScriptEventType__NoLipSync = 4, EJackMessageScriptEventType__ExclamationIcon = 5, EJackMessageScriptEventType__QuestionIcon = 6, EJackMessageScriptEventType__TurnPc = 7, EJackMessageScriptEventType__TurnCamera = 8, EJackMessageScriptEventType__RestoreTurn = 9, EJackMessageScriptEventType__MAX = 10 }; // Enum JackGame.EJackTextDelegateType enum class EJackTextDelegateType : uint8_t { EJackTextDelegateType__PrintLineDidEnd = 0, EJackTextDelegateType__PrintPageDidEnd = 1, EJackTextDelegateType__PrintLastPageDidEnd = 2, EJackTextDelegateType__PrintTextDidEnd = 3, EJackTextDelegateType__StartPage = 4, EJackTextDelegateType__StartSerifuPage = 5, EJackTextDelegateType__StartSerifuPageEventFinish = 6, EJackTextDelegateType__EnterPage = 7, EJackTextDelegateType__ItemSelectionDidChange = 8, EJackTextDelegateType__ItemSelectionDidDecide = 9, EJackTextDelegateType__WindowClosed = 10, EJackTextDelegateType__EJackTextDelegateType_MAX = 11 }; // Enum JackGame.EJackBattleFukidasiTalkConditionType enum class EJackBattleFukidasiTalkConditionType : uint8_t { EJackBattleFukidasiTalkConditionType__None = 0, EJackBattleFukidasiTalkConditionType__SakusenGangan = 1, EJackBattleFukidasiTalkConditionType__SakusenBattiri = 2, EJackBattleFukidasiTalkConditionType__SakusenIroiro = 3, EJackBattleFukidasiTalkConditionType__SakusenMP = 4, EJackBattleFukidasiTalkConditionType__SakusenInoti = 5, EJackBattleFukidasiTalkConditionType__SakusenMeirei = 6, EJackBattleFukidasiTalkConditionType__PlayerAdvantage = 7, EJackBattleFukidasiTalkConditionType__MonsterAdvantage = 8, EJackBattleFukidasiTalkConditionType__Critical = 9, EJackBattleFukidasiTalkConditionType__HPDamage = 10, EJackBattleFukidasiTalkConditionType__HPDamageNextFuki = 11, EJackBattleFukidasiTalkConditionType__HPPerUnder = 12, EJackBattleFukidasiTalkConditionType__MPPerUnder = 13, EJackBattleFukidasiTalkConditionType__HPPerOver = 14, EJackBattleFukidasiTalkConditionType__MPPerOver = 15, EJackBattleFukidasiTalkConditionType__HPOver = 16, EJackBattleFukidasiTalkConditionType__MPOver = 17, EJackBattleFukidasiTalkConditionType__HPUnder = 18, EJackBattleFukidasiTalkConditionType__MPUnder = 19, EJackBattleFukidasiTalkConditionType__OddEffectSet = 20, EJackBattleFukidasiTalkConditionType__OddEffectStatusSet = 21, EJackBattleFukidasiTalkConditionType__OddEffect = 22, EJackBattleFukidasiTalkConditionType__OddEffectStatus = 23, EJackBattleFukidasiTalkConditionType__InvokeOddEffect = 24, EJackBattleFukidasiTalkConditionType__TurnStartOddEffect = 25, EJackBattleFukidasiTalkConditionType__EventBattle = 26, EJackBattleFukidasiTalkConditionType__BattleChara = 27, EJackBattleFukidasiTalkConditionType__DeadMonster = 28, EJackBattleFukidasiTalkConditionType__DeadPlayer = 29, EJackBattleFukidasiTalkConditionType__NigeruFaild = 30, EJackBattleFukidasiTalkConditionType__Nusumu = 31, EJackBattleFukidasiTalkConditionType__Action = 32, EJackBattleFukidasiTalkConditionType__ActionNextFuki = 33, EJackBattleFukidasiTalkConditionType__GuardSuccess = 34, EJackBattleFukidasiTalkConditionType__ResFuki = 35, EJackBattleFukidasiTalkConditionType__AppearMetal = 36, EJackBattleFukidasiTalkConditionType__KilledMetal = 37, EJackBattleFukidasiTalkConditionType__ManyDead = 38, EJackBattleFukidasiTalkConditionType__LevelUp = 39, EJackBattleFukidasiTalkConditionType__NormalDrop = 40, EJackBattleFukidasiTalkConditionType__RareDrop = 41, EJackBattleFukidasiTalkConditionType__EnemyVeryStrong = 42, EJackBattleFukidasiTalkConditionType__NoInput = 43, EJackBattleFukidasiTalkConditionType__MonsterEncount = 44, EJackBattleFukidasiTalkConditionType__RoundCount = 45, EJackBattleFukidasiTalkConditionType__DeadAction = 46, EJackBattleFukidasiTalkConditionType__CharacterRoundCount = 47, EJackBattleFukidasiTalkConditionType__CharacterRoundOver = 48, EJackBattleFukidasiTalkConditionType__SPFlag = 49, EJackBattleFukidasiTalkConditionType__MAX = 50 }; // Enum JackGame.EJackBattleFukidasiTalkCondChara enum class EJackBattleFukidasiTalkCondChara : uint8_t { EJackBattleFukidasiTalkCondChara__None = 0, EJackBattleFukidasiTalkCondChara__CondChara = 1, EJackBattleFukidasiTalkCondChara__NoCondChara = 2, EJackBattleFukidasiTalkCondChara__MAX = 3 }; // Enum JackGame.EJackBattleFukidasiTalkTarget enum class EJackBattleFukidasiTalkTarget : uint8_t { EJackBattleFukidasiTalkTarget__None = 0, EJackBattleFukidasiTalkTarget__Party = 1, EJackBattleFukidasiTalkTarget__Friend = 2, EJackBattleFukidasiTalkTarget__Enemys = 3, EJackBattleFukidasiTalkTarget__Boss = 4, EJackBattleFukidasiTalkTarget__CharacterID = 5, EJackBattleFukidasiTalkTarget__OtherCharacter = 6, EJackBattleFukidasiTalkTarget__MonsterBig = 7, EJackBattleFukidasiTalkTarget__MonsterSmall = 8, EJackBattleFukidasiTalkTarget__MonsterMetal = 9, EJackBattleFukidasiTalkTarget__MonsterDance = 10, EJackBattleFukidasiTalkTarget__MonsterHorror = 11, EJackBattleFukidasiTalkTarget__MonsterInsect = 12, EJackBattleFukidasiTalkTarget__MonsterCat = 13, EJackBattleFukidasiTalkTarget__MonsterBird = 14, EJackBattleFukidasiTalkTarget__MonsterMagic = 15, EJackBattleFukidasiTalkTarget__MonsterWarrior = 16, EJackBattleFukidasiTalkTarget__MonsterMimic = 17, EJackBattleFukidasiTalkTarget__MonsterUru1 = 18, EJackBattleFukidasiTalkTarget__MonsterUru2 = 19, EJackBattleFukidasiTalkTarget__MonsterUru = 20, EJackBattleFukidasiTalkTarget__MonsterNiz = 21, EJackBattleFukidasiTalkTarget__MonsterHome = 22, EJackBattleFukidasiTalkTarget__MonsterKira = 23, EJackBattleFukidasiTalkTarget__MonsterYaruki = 24, EJackBattleFukidasiTalkTarget__MonsterTyui = 25, EJackBattleFukidasiTalkTarget__MonsterReisei = 26, EJackBattleFukidasiTalkTarget__MonsterAseri = 27, EJackBattleFukidasiTalkTarget__MonsterIkari = 28, EJackBattleFukidasiTalkTarget__MonsterKansya = 29, EJackBattleFukidasiTalkTarget__MonsterYorokobi = 30, EJackBattleFukidasiTalkTarget__MonsterKonran = 31, EJackBattleFukidasiTalkTarget__MAX = 32 }; // Enum JackGame.EJackBattleCameraCategory enum class EJackBattleCameraCategory : uint8_t { EJackBattleCameraCategory__UnknownCamera = 0, EJackBattleCameraCategory__BattleStartMenuCamera = 1, EJackBattleCameraCategory__AutoCommandCamera = 2, EJackBattleCameraCategory__ActionCamera = 3, EJackBattleCameraCategory__MonsterAppearCamera = 4, EJackBattleCameraCategory__MAX = 5 }; // Enum JackGame.EJackBattleFieldEffectStatus enum class EJackBattleFieldEffectStatus : uint8_t { EJackBattleFieldEffectStatus__None = 0, EJackBattleFieldEffectStatus__AkaiKiri = 1, EJackBattleFieldEffectStatus__Fubuki = 2, EJackBattleFieldEffectStatus__TokiWoUbau = 3, EJackBattleFieldEffectStatus__YamiHomerosu2 = 4, EJackBattleFieldEffectStatus__MAX = 5 }; // Enum JackGame.EJackBattleResult enum class EJackBattleResult : uint8_t { EJackBattleResult__None = 0, EJackBattleResult__Win = 1, EJackBattleResult__Lose = 2, EJackBattleResult__Escape = 3, EJackBattleResult__MAX = 4 }; // Enum JackGame.EJackFadeColor enum class EJackFadeColor : uint8_t { EJackFadeColor__Black = 0, EJackFadeColor__White = 1, EJackFadeColor__Red = 2, EJackFadeColor__MAX = 3 }; // Enum JackGame.EJackBattleFoliageDitherBattleFieldType enum class EJackBattleFoliageDitherBattleFieldType : uint8_t { EJackBattleFoliageDitherBattleFieldType__Default = 0, EJackBattleFoliageDitherBattleFieldType__AutoCommandCamera = 1, EJackBattleFoliageDitherBattleFieldType__OtherCamera = 2, EJackBattleFoliageDitherBattleFieldType__MAX = 3 }; // Enum JackGame.EJackBattleFoliageDitherRangeType enum class EJackBattleFoliageDitherRangeType : uint8_t { EJackBattleFoliageDitherRangeType__Default = 0, EJackBattleFoliageDitherRangeType__MonsterAppear = 1, EJackBattleFoliageDitherRangeType__ActionCamera = 2, EJackBattleFoliageDitherRangeType__MAX = 3 }; // Enum JackGame.EJackMight enum class EJackMight : uint8_t { EJackMight__Unknown = 0, EJackMight__Player = 1, EJackMight__Monster = 2, EJackMight__MAX = 3 }; // Enum JackGame.EJackBattleAdditionalResourceType enum class EJackBattleAdditionalResourceType : uint8_t { EJackBattleAdditionalResourceType__None = 0, EJackBattleAdditionalResourceType__KiokusousituP002Voice = 1, EJackBattleAdditionalResourceType__MAX = 2 }; // Enum JackGame.EJackBattlePreemptiveAttack enum class EJackBattlePreemptiveAttack : uint8_t { EJackBattlePreemptiveAttack__None = 0, EJackBattlePreemptiveAttack__Player = 1, EJackBattlePreemptiveAttack__Monster = 2, EJackBattlePreemptiveAttack__MAX = 3 }; // Enum JackGame.EJackBattleEncount enum class EJackBattleEncount : uint8_t { EJackBattleEncount__Symbol = 0, EJackBattleEncount__Random = 1, EJackBattleEncount__Event = 2, EJackBattleEncount__MAX = 3 }; // Enum JackGame.EJackHitStopPresetType enum class EJackHitStopPresetType : uint8_t { EJackHitStopPresetType__None = 0, EJackHitStopPresetType__N_SS = 1, EJackHitStopPresetType__N_S = 2, EJackHitStopPresetType__N_M = 3, EJackHitStopPresetType__N_L = 4, EJackHitStopPresetType__N_LL = 5, EJackHitStopPresetType__SS_SS = 6, EJackHitStopPresetType__SS_S = 7, EJackHitStopPresetType__SS_M = 8, EJackHitStopPresetType__SS_L = 9, EJackHitStopPresetType__SS_LL = 10, EJackHitStopPresetType__S_S = 11, EJackHitStopPresetType__S_M = 12, EJackHitStopPresetType__S_L = 13, EJackHitStopPresetType__S_LL = 14, EJackHitStopPresetType__M_M = 15, EJackHitStopPresetType__M_L = 16, EJackHitStopPresetType__M_LL = 17, EJackHitStopPresetType__L_L = 18, EJackHitStopPresetType__L_LL = 19, EJackHitStopPresetType__LL_LL = 20, EJackHitStopPresetType__UN1 = 21, EJackHitStopPresetType__UN2 = 22, EJackHitStopPresetType__MAX = 23 }; // Enum JackGame.EJackInteractor enum class EJackInteractor : uint8_t { EJackInteractor__Unknown = 0, EJackInteractor__Hero = 1, EJackInteractor__Hero_Fish = 2, EJackInteractor__NPC = 3, EJackInteractor__Uma = 4, EJackInteractor__Eggurobo = 5, EJackInteractor__Sukaruraida = 6, EJackInteractor__Doragonraida = 7, EJackInteractor__Biraida = 8, EJackInteractor__Dexyurahanraido = 9, EJackInteractor__Herukattya = 10, EJackInteractor__UrufuDoragon = 11, EJackInteractor__MeidenDooru = 12, EJackInteractor__KiRaaPansar = 13, EJackInteractor__SuraimuNaito = 14, EJackInteractor__Gorem = 15, EJackInteractor__Gondora = 16, EJackInteractor__MAX = 17 }; // Enum JackGame.EJackGamePlayerCondition enum class EJackGamePlayerCondition : uint8_t { InputDisable = 0, MoveInputDisable = 1, LookInputDisabled = 2, JumpDisabled = 3, AutoRunDisabled = 4, DisplayMainMenuDisabled = 5, DisplayMiniMapDisabled = 6, DisplayWorldMapDisabled = 7, DisplayFukidasiDisabled = 8, DisplaySyouLocationTitleDisabled = 9, MovementDisabled = 10, FieldActionDisabled = 11, MoveActionDisabled = 12, BenriButtonActionDisabled = 13, DisplayActionGuideDisabled = 14, RuraDisabled = 15, RiremitoDisabled = 16, SymbolEncountDisabled = 17, MountAndUnmountVehicleDisabled = 18, DisplayNorimonoGaugeDisabled = 19, LazyMessageDisabled = 20, RunningDisabledWhileLoading = 21, RunningDisabled = 22, VehicleRunningDisabled = 23, HideControlGuideUI = 24, PhotoModeDisable = 25, MAX = 26 }; // Enum JackGame.EJackPlayerControlPossessor enum class EJackPlayerControlPossessor : uint8_t { EJackPlayerControlPossessor__None = 0, EJackPlayerControlPossessor__Battle = 1, EJackPlayerControlPossessor__FieldAttack = 2, EJackPlayerControlPossessor__FieldAttackEncount = 3, EJackPlayerControlPossessor__ActionGuideHelpTrigger = 4, EJackPlayerControlPossessor__PlayerTriggerVolume = 5, EJackPlayerControlPossessor__NakamaKaiwa = 6, EJackPlayerControlPossessor__PhotoMode = 7, EJackPlayerControlPossessor__ActionGuideHelp = 8, EJackPlayerControlPossessor__Syougou = 9, EJackPlayerControlPossessor__Tyuuyakirikae = 10, EJackPlayerControlPossessor__FirstPersonViewCamera = 11, EJackPlayerControlPossessor__MenuHUD = 12, EJackPlayerControlPossessor__BenriButtonAction = 13, EJackPlayerControlPossessor__RandomEncount = 14, EJackPlayerControlPossessor__FieldAction = 15, EJackPlayerControlPossessor__VehicleSplash = 16, EJackPlayerControlPossessor__MiniGame = 17, EJackPlayerControlPossessor__Event = 18, EJackPlayerControlPossessor__DontGo = 19, EJackPlayerControlPossessor__SymbolEncount = 20, EJackPlayerControlPossessor__LazyMessage = 21, EJackPlayerControlPossessor__MapJump = 22, EJackPlayerControlPossessor__Rura = 23, EJackPlayerControlPossessor__VehicleSpawn = 24, EJackPlayerControlPossessor__ReturnToAutoSaveVolume = 25, EJackPlayerControlPossessor__MAX = 26 }; // Enum JackGame.EJackGamePlayerConditionControlPurpose enum class EJackGamePlayerConditionControlPurpose : uint8_t { EJackGamePlayerConditionControlPurpose__Level = 0, EJackGamePlayerConditionControlPurpose__Battle = 1, EJackGamePlayerConditionControlPurpose__BattleCameraMode = 2, EJackGamePlayerConditionControlPurpose__Gimmick = 3, EJackGamePlayerConditionControlPurpose__Gimmick3Steps = 4, EJackGamePlayerConditionControlPurpose__MiniGame = 5, EJackGamePlayerConditionControlPurpose__SyougouKakutoku = 6, EJackGamePlayerConditionControlPurpose__TyuuyaKirikae = 7, EJackGamePlayerConditionControlPurpose__NakamaKaiwa = 8, EJackGamePlayerConditionControlPurpose__FieldAttack = 9, EJackGamePlayerConditionControlPurpose__BPControl = 10, EJackGamePlayerConditionControlPurpose__CharacterJump = 11, EJackGamePlayerConditionControlPurpose__VehicleJump = 12, EJackGamePlayerConditionControlPurpose__DebugCamera = 13, EJackGamePlayerConditionControlPurpose__FirstParsonCamera = 14, EJackGamePlayerConditionControlPurpose__HUD = 15, EJackGamePlayerConditionControlPurpose__Event = 16, EJackGamePlayerConditionControlPurpose__VehicleMount = 17, EJackGamePlayerConditionControlPurpose__VehicleSplash = 18, EJackGamePlayerConditionControlPurpose__InRuraRiremito = 19, EJackGamePlayerConditionControlPurpose__PlayingME = 20, EJackGamePlayerConditionControlPurpose__NPCTalk = 21, EJackGamePlayerConditionControlPurpose__ReturnToAutoSave = 22, EJackGamePlayerConditionControlPurpose__BattleSubSequence = 23, EJackGamePlayerConditionControlPurpose__System = 24, EJackGamePlayerConditionControlPurpose__VehicleSpawn = 25, EJackGamePlayerConditionControlPurpose__LevelVisibleVolume = 26, EJackGamePlayerConditionControlPurpose__MAX = 27 }; // Enum JackGame.EJackSenaHairStyle enum class EJackSenaHairStyle : uint8_t { EJackSenaHairStyle__Long = 0, EJackSenaHairStyle__Short = 1, EJackSenaHairStyle__MAX = 2 }; // Enum JackGame.EJackWhaleCharacterForm enum class EJackWhaleCharacterForm : uint8_t { EJackWhaleCharacterForm__Normal = 0, EJackWhaleCharacterForm__Enhanced = 1, EJackWhaleCharacterForm__MAX = 2 }; // Enum JackGame.EJackHeroCharacterForm enum class EJackHeroCharacterForm : uint8_t { EJackHeroCharacterForm__Human = 0, EJackHeroCharacterForm__Fish = 1, EJackHeroCharacterForm__MAX = 2 }; // Enum JackGame.EJackPlayerControlCharacter enum class EJackPlayerControlCharacter : uint8_t { EJackPlayerControlCharacter__Hero = 0, EJackPlayerControlCharacter__Ship = 1, EJackPlayerControlCharacter__Whale = 2, EJackPlayerControlCharacter__MAX = 3 }; // Enum JackGame.EJackVehicleModelId enum class EJackVehicleModelId : uint8_t { EJackVehicleModelId__None = 0, EJackVehicleModelId__V001_E001 = 1, EJackVehicleModelId__V001_E002 = 2, EJackVehicleModelId__V001_E003 = 3, EJackVehicleModelId__V001_E004 = 4, EJackVehicleModelId__V001_E005 = 5, EJackVehicleModelId__V001_E006 = 6, EJackVehicleModelId__V011_E001 = 7, EJackVehicleModelId__V011_E002 = 8, EJackVehicleModelId__V012_E001 = 9, EJackVehicleModelId__V101_E001 = 10, EJackVehicleModelId__V101_E002 = 11, EJackVehicleModelId__V101_E003 = 12, EJackVehicleModelId__V102_E001 = 13, EJackVehicleModelId__V102_E002 = 14, EJackVehicleModelId__V102_E003 = 15, EJackVehicleModelId__V102_E004 = 16, EJackVehicleModelId__V103_E001 = 17, EJackVehicleModelId__V103_E002 = 18, EJackVehicleModelId__V103_E003 = 19, EJackVehicleModelId__V103_E004 = 20, EJackVehicleModelId__V104_E001 = 21, EJackVehicleModelId__V104_E002 = 22, EJackVehicleModelId__V104_E003 = 23, EJackVehicleModelId__V105_E001 = 24, EJackVehicleModelId__V105_E002 = 25, EJackVehicleModelId__V105_E003 = 26, EJackVehicleModelId__V106_E001 = 27, EJackVehicleModelId__V106_E002 = 28, EJackVehicleModelId__V106_E003 = 29, EJackVehicleModelId__V201_E001 = 30, EJackVehicleModelId__V201_E002 = 31, EJackVehicleModelId__V201_E003 = 32, EJackVehicleModelId__V201_E004 = 33, EJackVehicleModelId__V202_E001 = 34, EJackVehicleModelId__V202_E002 = 35, EJackVehicleModelId__V202_E003 = 36, EJackVehicleModelId__V202_E004 = 37, EJackVehicleModelId__V203_E001 = 38, EJackVehicleModelId__V203_E002 = 39, EJackVehicleModelId__V203_E003 = 40, EJackVehicleModelId__V204_E001 = 41, EJackVehicleModelId__V204_E002 = 42, EJackVehicleModelId__V204_E003 = 43, EJackVehicleModelId__V205_E001 = 44, EJackVehicleModelId__V205_E002 = 45, EJackVehicleModelId__V205_E003 = 46, EJackVehicleModelId__V205_E004 = 47, EJackVehicleModelId__MAX = 48 }; // Enum JackGame.EJackVehicle enum class EJackVehicle : uint8_t { None = 0, Uma = 1, // Horse Eggurobo = 2, // Eggsoskeleton Sukaruraida = 3, // Skullrider's Steed Doragonraida = 4, // Dragon Rider Biraida = 5, // Horknight Hornet Dexyurahanraido = 6, // Headless Horseman Horse? Herukattya = 7, // Face Invader UrufuDoragon = 8, MeidenDooru = 9, KiRaaPansar = 10, SuraimuNaito = 11, // Slime Knight Gorem = 12, Gondora = 13, Ship = 14, Whale = 15, Sakana = 16, Player = 17, MAX = 18 }; // Enum JackGame.EJackBGMVolumeResult enum class EJackBGMVolumeResult : uint8_t { EJackBGMVolumeResult__None = 0, EJackBGMVolumeResult__FirstInVolume = 1, EJackBGMVolumeResult__ChangeInVolume = 2, EJackBGMVolumeResult__LastOutVolume = 3, EJackBGMVolumeResult__InOverlapVolume = 4, EJackBGMVolumeResult__OutOverlapVolume = 5, EJackBGMVolumeResult__MAX = 6 }; // Enum JackGame.EJackMusicEvent enum class EJackMusicEvent : uint8_t { EJackMusicEvent__BGMChanged = 0, EJackMusicEvent__MEPlayStart = 1, EJackMusicEvent__MEPlayFinished = 2, EJackMusicEvent__Destroy = 3, EJackMusicEvent__EJackMusicEvent_MAX = 4 }; // Enum JackGame.EJackLanguage enum class EJackLanguage : uint8_t { EJackLanguage__Japanese = 0, EJackLanguage__TraditionalChinese = 1, EJackLanguage__SimplifiedChinese = 2, EJackLanguage__Korean = 3, EJackLanguage__EnglishGB = 4, EJackLanguage__French = 5, EJackLanguage__Italian = 6, EJackLanguage__German = 7, EJackLanguage__Spanish = 8, EJackLanguage__MAX = 9 }; // Enum JackGame.EJackSEADCategory enum class EJackSEADCategory : uint8_t { EJackSEADCategory__Music = 0, EJackSEADCategory__ME = 1, EJackSEADCategory__SE_System = 2, EJackSEADCategory__SE_PC_Move = 3, EJackSEADCategory__SE_Monster_Move = 4, EJackSEADCategory__SE_Weather = 5, EJackSEADCategory__SE_FieldSound = 6, EJackSEADCategory__SE_Battle = 7, EJackSEADCategory__SE_CS = 8, EJackSEADCategory__SE_Door = 9, EJackSEADCategory__SE_IndoorSound = 10, EJackSEADCategory__SE_NPC_Move = 11, EJackSEADCategory__SE_Minigame = 12, EJackSEADCategory__SE_PC_Footstep = 13, EJackSEADCategory__SE_NPC_Footstep = 14, EJackSEADCategory__SE_MON_Footstep = 15, EJackSEADCategory__SE_Vehicle_Footstep = 16, EJackSEADCategory__SE_Vehicle_Move = 17, EJackSEADCategory__SE_OneOffEvent = 18, EJackSEADCategory__SE_IE = 19, EJackSEADCategory__SE_Torch = 20, EJackSEADCategory__SE_B020_Monster = 21, EJackSEADCategory__Voice = 22, EJackSEADCategory__Voice_P001 = 23, EJackSEADCategory__Voice_NakamaBTL = 24, EJackSEADCategory__MAX = 25 }; // Enum JackGame.EJackNPCActionTypeInBPControl enum class EJackNPCActionTypeInBPControl : uint8_t { EJackNPCActionTypeInBPControl__NoAction = 0, EJackNPCActionTypeInBPControl__Turn = 1, EJackNPCActionTypeInBPControl__Animation = 2, EJackNPCActionTypeInBPControl__MAX = 3 }; // Enum JackGame.EJackCharacter enum class EJackCharacter : uint8_t { EJackCharacter__P001 = 0, EJackCharacter__P002 = 1, EJackCharacter__P003 = 2, EJackCharacter__P004 = 3, EJackCharacter__P005 = 4, EJackCharacter__P006 = 5, EJackCharacter__P007 = 6, EJackCharacter__P008 = 7, EJackCharacter__GN00001 = 8, EJackCharacter__GN00002 = 9, EJackCharacter__GN00003 = 10, EJackCharacter__GN00004 = 11, EJackCharacter__GN00005 = 12, EJackCharacter__GN00006 = 13, EJackCharacter__GN00007 = 14, EJackCharacter__GN00008 = 15, EJackCharacter__GN00009 = 16, EJackCharacter__GN00010 = 17, EJackCharacter__GN00011 = 18, EJackCharacter__GN00012 = 19, EJackCharacter__GN00013 = 20, EJackCharacter__GN00014 = 21, EJackCharacter__GN00015 = 22, EJackCharacter__GN00016 = 23, EJackCharacter__GN00017 = 24, EJackCharacter__GN00018 = 25, EJackCharacter__GN00019 = 26, EJackCharacter__GN00020 = 27, EJackCharacter__GN00021 = 28, EJackCharacter__GN00022 = 29, EJackCharacter__GN00023 = 30, EJackCharacter__GN00024 = 31, EJackCharacter__GN00025 = 32, EJackCharacter__GN00026 = 33, EJackCharacter__GN00027 = 34, EJackCharacter__GN00028 = 35, EJackCharacter__GN00029 = 36, EJackCharacter__GN00030 = 37, EJackCharacter__GN00031 = 38, EJackCharacter__GN00032 = 39, EJackCharacter__GN00033 = 40, EJackCharacter__GN00034 = 41, EJackCharacter__GN00035 = 42, EJackCharacter__GN00036 = 43, EJackCharacter__GN00037 = 44, EJackCharacter__GN00038 = 45, EJackCharacter__GN00039 = 46, EJackCharacter__GN00040 = 47, EJackCharacter__GN00041 = 48, EJackCharacter__GN00042 = 49, EJackCharacter__GN00043 = 50, EJackCharacter__Unknown = 51, EJackCharacter__Anyone = 52, EJackCharacter__MAX = 53 }; // Enum JackGame.EJackPlayableMovement enum class EJackPlayableMovement : uint8_t { EJackPlayableMovement__None = 0, EJackPlayableMovement__Default = 1, EJackPlayableMovement__Field = 2, EJackPlayableMovement__NavMesh = 3, EJackPlayableMovement__Osihiki = 4, EJackPlayableMovement__RopeClimb = 5, EJackPlayableMovement__SuriSuri = 6, EJackPlayableMovement__Tunawatari = 7, EJackPlayableMovement__GakeNobori = 8, EJackPlayableMovement__Ladder = 9, EJackPlayableMovement__V104Gake = 10, EJackPlayableMovement__Battle = 11, EJackPlayableMovement__UmaRace = 12, EJackPlayableMovement__MAX = 13 }; // Enum JackGame.EJackPlayableMovementDefault enum class EJackPlayableMovementDefault : uint8_t { EJackPlayableMovementDefault__None = 0, EJackPlayableMovementDefault__Idle = 1, EJackPlayableMovementDefault__Shiver = 2, EJackPlayableMovementDefault__Heat = 3, EJackPlayableMovementDefault__Dance = 4, EJackPlayableMovementDefault__WindBreak = 5, EJackPlayableMovementDefault__ThrustWay = 6, EJackPlayableMovementDefault__MAX = 7 }; // Enum JackGame.EJackPipipiType enum class EJackPipipiType : uint8_t { EJackPipipiType__None = 0, EJackPipipiType__Middle = 1, EJackPipipiType__Lowest = 2, EJackPipipiType__Lower = 3, EJackPipipiType__Higher = 4, EJackPipipiType__Highest = 5, EJackPipipiType__Default = 6, EJackPipipiType__Unknown = 7, EJackPipipiType__MAX = 8 }; // Enum JackGame.EJackPlayableMovementAnimMontage enum class EJackPlayableMovementAnimMontage : uint8_t { EJackPlayableMovementAnimMontage__Wait = 0, EJackPlayableMovementAnimMontage__Turn = 1, EJackPlayableMovementAnimMontage__MAX = 2 }; // Enum JackGame.EJackLadderMovementState enum class EJackLadderMovementState : uint8_t { EJackLadderMovementState__Idle = 0, EJackLadderMovementState__Up = 1, EJackLadderMovementState__Down = 2, EJackLadderMovementState__MAX = 3 }; // Enum JackGame.EJackVehicleShipAnim enum class EJackVehicleShipAnim : uint8_t { EJackVehicleShipAnim__SHIP_SINK = 0, EJackVehicleShipAnim__SHIP_LEAP = 1, EJackVehicleShipAnim__MAX = 2 }; // Enum JackGame.EJackUnmountNaviCheckOffPurpose enum class EJackUnmountNaviCheckOffPurpose : uint8_t { EJackUnmountNaviCheckOffPurpose__Volume = 0, EJackUnmountNaviCheckOffPurpose__MAX = 1 }; // Enum JackGame.EJackVehcileMonsterSplashScoketType enum class EJackVehcileMonsterSplashScoketType : uint8_t { EJackVehcileMonsterSplashScoketType__Free = 0, EJackVehcileMonsterSplashScoketType__SnapToTarget = 1, EJackVehcileMonsterSplashScoketType__SnapLocationProjectXY = 2, EJackVehcileMonsterSplashScoketType__MAX = 3 }; // Enum JackGame.EJackMonsterFieldDamageReaction enum class EJackMonsterFieldDamageReaction : uint8_t { EJackMonsterFieldDamageReaction__None = 0, EJackMonsterFieldDamageReaction__BlowAway = 1, EJackMonsterFieldDamageReaction__SwordDamage = 2, EJackMonsterFieldDamageReaction__GolemPunch = 3, EJackMonsterFieldDamageReaction__MAX = 4 }; // Enum JackGame.EJackActionGuide enum class EJackActionGuide : uint8_t { EJackActionGuide__None = 0, EJackActionGuide__Normal = 1, EJackActionGuide__MAX = 2 }; // Enum JackGame.EJackActionCursor enum class EJackActionCursor : uint8_t { EJackActionCursor__Arrow = 0, EJackActionCursor__ExclamationMark = 1, EJackActionCursor__NPCNormal = 2, EJackActionCursor__FieldAttackSword = 3, EJackActionCursor__FieldAttackBowgun = 4, EJackActionCursor__None = 5, EJackActionCursor__MAX = 6 }; // Enum JackGame.EJackKeys enum class EJackKeys : uint8_t { EJackKeys__DPad_Up = 0, EJackKeys__DPad_Down = 1, EJackKeys__DPad_Left = 2, EJackKeys__DPad_Right = 3, EJackKeys__FaceButton_Top = 4, EJackKeys__FaceButton_Bottom = 5, EJackKeys__FaceButton_Left = 6, EJackKeys__FaceButton_Right = 7, EJackKeys__L1 = 8, EJackKeys__L2 = 9, EJackKeys__L3 = 10, EJackKeys__R1 = 11, EJackKeys__R2 = 12, EJackKeys__R3 = 13, EJackKeys__Start = 14, EJackKeys__Select = 15, EJackKeys__Keyboard_Up = 16, EJackKeys__Keyboard_Down = 17, EJackKeys__Keyboard_Left = 18, EJackKeys__Keyboard_Right = 19, EJackKeys__Keyboard_Enter = 20, EJackKeys__Keyboard_BackSpace = 21, EJackKeys__PhysicalButtonMax = 22, EJackKeys__Up = 23, EJackKeys__Down = 24, EJackKeys__Left = 25, EJackKeys__Right = 26, EJackKeys__Convenience = 27, EJackKeys__Cancel = 28, EJackKeys__Enter = 29, EJackKeys__Any = 30, EJackKeys__None = 31, EJackKeys__Invalid = 32, EJackKeys__MAX = 33 }; // Enum JackGame.EJackEquipmentRegion enum class EJackEquipmentRegion : uint8_t { EJackEquipmentRegion__Unknown = 0, EJackEquipmentRegion__Handedness = 1, EJackEquipmentRegion__Hand = 2, EJackEquipmentRegion__Head = 3, EJackEquipmentRegion__Body = 4, EJackEquipmentRegion__Accessory1 = 5, EJackEquipmentRegion__Accessory2 = 6, EJackEquipmentRegion__MAX = 7 }; // Enum JackGame.EJackPassiveTokugiType enum class EJackPassiveTokugiType : uint8_t { EJackPassiveTokugiType__Unknown = 0, EJackPassiveTokugiType__Tikara_Plus = 1, EJackPassiveTokugiType__Minomamori_Plus = 2, EJackPassiveTokugiType__Subayasa_Plus = 3, EJackPassiveTokugiType__Kiyousa_Plus = 4, EJackPassiveTokugiType__Miryoku_Plus = 5, EJackPassiveTokugiType__KougekiMaryoku_Plus = 6, EJackPassiveTokugiType__KaifukuMaryoku_Plus = 7, EJackPassiveTokugiType__MaxHP_Plus = 8, EJackPassiveTokugiType__MaxMP_Plus = 9, EJackPassiveTokugiType__Kougekiryoku_Plus = 10, EJackPassiveTokugiType__Syubiryoku_Plus = 11, EJackPassiveTokugiType__HPKyuuSyuuRate_Plus = 12, EJackPassiveTokugiType__MPKyuuSyuuRate_Plus = 13, EJackPassiveTokugiType__TateGuardRate_Plus = 14, EJackPassiveTokugiType__BukiGuardRate_Plus = 15, EJackPassiveTokugiType__MikawasiRate_Plus = 16, EJackPassiveTokugiType__CriticalRate_Plus = 17, EJackPassiveTokugiType__ZoneOnRate_Plus = 18, EJackPassiveTokugiType__MeityuuRate_Plus = 19, EJackPassiveTokugiType__ZoneEffect_Up = 20, EJackPassiveTokugiType__OddEffectSuccessRate_Up = 21, EJackPassiveTokugiType__NusumuRate_Up = 22, EJackPassiveTokugiType__SenrituVolume_Up = 23, EJackPassiveTokugiType__SenrituEffect_Up = 24, EJackPassiveTokugiType__HonooAndTutiResist_Up = 25, EJackPassiveTokugiType__KooriAndKazeResist_Up = 26, EJackPassiveTokugiType__HikariAndKaminariResist_Up = 27, EJackPassiveTokugiType__BattleWinMPRecover = 28, EJackPassiveTokugiType__GuardCounter = 29, EJackPassiveTokugiType__NioudatiNoKokoroe = 30, EJackPassiveTokugiType__NitouNoKokoroe = 31, EJackPassiveTokugiType__NitouNoGokui = 32, EJackPassiveTokugiType__KabauNoKokoroe = 33, EJackPassiveTokugiType__KabauNoGokui = 34, EJackPassiveTokugiType__YamabikoNoKokoroe = 35, EJackPassiveTokugiType__MAX = 36 }; // Enum JackGame.EJackGambit enum class EJackGambit : uint8_t { EJackGambit__Battiriganbare = 0, EJackGambit__Ganganikouze = 1, EJackGambit__Iroiroyarouze = 2, EJackGambit__Inotidaizini = 3, EJackGambit__MPTukauna = 4, EJackGambit__Meireisasero = 5, EJackGambit__Renkeisiyouze = 6, EJackGambit__MAX = 7 }; // Enum JackGame.EJackGender enum class EJackGender : uint8_t { EJackGender__Unknown = 0, EJackGender__Male = 1, EJackGender__Female = 2, EJackGender__MAX = 3 }; // Enum JackGame.EJackJob enum class EJackJob : uint8_t { EJackJob__Unknown = 0, EJackJob__Yuusya = 1, EJackJob__Sensi = 2, EJackJob__Mahoutukai = 3, EJackJob__Souryo = 4, EJackJob__Tabigeinin = 5, EJackJob__Butouka = 6, EJackJob__Kenja = 7, EJackJob__Paradexin = 8, EJackJob__MAX = 9 }; // Enum JackGame.EJackPosition enum class EJackPosition : uint8_t { EJackPosition__Vanguard = 0, EJackPosition__Unknown = 1, EJackPosition__Rearguard = 2, EJackPosition__MAX = 3 }; // Enum JackGame.EJackMapChangeSound enum class EJackMapChangeSound : uint8_t { EJackMapChangeSound__SE_No_Sound = 0, EJackMapChangeSound__SE_Default = 1, EJackMapChangeSound__SE_Door_001 = 2, EJackMapChangeSound__SE_Door_002 = 3, EJackMapChangeSound__SE_Door_003 = 4, EJackMapChangeSound__SE_Door_004 = 5, EJackMapChangeSound__SE_Door_005 = 6, EJackMapChangeSound__SE_Door_006 = 7, EJackMapChangeSound__SE_Door_007 = 8, EJackMapChangeSound__SE_Door_008 = 9, EJackMapChangeSound__SE_Door_009 = 10, EJackMapChangeSound__SE_Door_010 = 11, EJackMapChangeSound__SE_Door_011 = 12, EJackMapChangeSound__SE_Door_012 = 13, EJackMapChangeSound__SE_Door_013 = 14, EJackMapChangeSound__SE_Door_014 = 15, EJackMapChangeSound__SE_Door_015 = 16, EJackMapChangeSound__SE_CS_Door_001 = 17, EJackMapChangeSound__SE_CS_Door_002 = 18, EJackMapChangeSound__SE_CS_Door_003 = 19, EJackMapChangeSound__SE_CS_Door_004 = 20, EJackMapChangeSound__SE_CS_Door_005 = 21, EJackMapChangeSound__SE_CS_Door_006 = 22, EJackMapChangeSound__SE_CS_Door_007 = 23, EJackMapChangeSound__MAX = 24 }; // Enum JackGame.EJackFadeTime enum class EJackFadeTime : uint8_t { EJackFadeTime__Default = 0, EJackFadeTime__MapChange = 1, EJackFadeTime__CutsceneInOut = 2, EJackFadeTime__CutsceneInIn = 3, EJackFadeTime__CutsceneOutOut = 4, EJackFadeTime__CutsceneOutIn = 5, EJackFadeTime__BattleCutSceneOut = 6, EJackFadeTime__CutsceneSkip = 7, EJackFadeTime__InnSleepOut = 8, EJackFadeTime__InnSleepIn = 9, EJackFadeTime__Gimmick = 10, EJackFadeTime__UI = 11, EJackFadeTime__Event = 12, EJackFadeTime__EventBattle = 13, EJackFadeTime__ObjectVisibility = 14, EJackFadeTime__RuraRiremito = 15, EJackFadeTime__KujiraFune = 16, EJackFadeTime__VehicleMount = 17, EJackFadeTime__PartyTalk = 18, EJackFadeTime__MAX = 19 }; // Enum JackGame.EJackBGMControl enum class EJackBGMControl : uint8_t { EJackBGMControl__Keep = 0, EJackBGMControl__Rewind = 1, EJackBGMControl__Stop = 2, EJackBGMControl__Pause = 3, EJackBGMControl__Nothing = 4, EJackBGMControl__EventBattle = 5, EJackBGMControl__Continue = 6, EJackBGMControl__MAX = 7 }; // Enum JackGame.EJackItem_Classification enum class EJackItem_Classification : uint8_t { EJackItem_Classification__Unknown = 0, EJackItem_Classification__Sword = 1, EJackItem_Classification__Dagger = 2, EJackItem_Classification__Ax = 3, EJackItem_Classification__Stick = 4, EJackItem_Classification__Boomerang = 5, EJackItem_Classification__DoubleSword = 6, EJackItem_Classification__Spear = 7, EJackItem_Classification__Staff = 8, EJackItem_Classification__Claw = 9, EJackItem_Classification__Whip = 10, EJackItem_Classification__Shield = 11, EJackItem_Classification__LargeShield = 12, EJackItem_Classification__Clothes = 13, EJackItem_Classification__Armor = 14, EJackItem_Classification__Robe = 15, EJackItem_Classification__Hat = 16, EJackItem_Classification__Helmet = 17, EJackItem_Classification__FaceAccessory = 18, EJackItem_Classification__NeckAccessory = 19, EJackItem_Classification__FingerAccessory = 20, EJackItem_Classification__HandAccessory = 21, EJackItem_Classification__ArmAccessory = 22, EJackItem_Classification__ShoesAccessory = 23, EJackItem_Classification__FootAccessory = 24, EJackItem_Classification__EtcAccessory = 25, EJackItem_Classification__UsableItem = 26, EJackItem_Classification__Daizinamono = 27, EJackItem_Classification__Material = 28, EJackItem_Classification__RecipeBook = 29, EJackItem_Classification__Exchange = 30, EJackItem_Classification__MAX = 31 }; // Enum JackGame.EJackItemGetIcon enum class EJackItemGetIcon : uint8_t { EJackItemGetIcon__Item = 0, EJackItemGetIcon__Gold = 1, EJackItemGetIcon__CasinoCoin = 2, EJackItemGetIcon__TiisanaMedal = 3, EJackItemGetIcon__Houzyu = 4, EJackItemGetIcon__MAX = 5 }; // Enum JackGame.EJackGameFlagCategory enum class EJackGameFlagCategory : uint8_t { EJackGameFlagCategory__None = 0, EJackGameFlagCategory__All = 1, EJackGameFlagCategory__Global = 2, EJackGameFlagCategory__GameProgress = 3, EJackGameFlagCategory__System = 4, EJackGameFlagCategory__Scenario = 5, EJackGameFlagCategory__Quest = 6, EJackGameFlagCategory__CutScene = 7, EJackGameFlagCategory__Gimmick = 8, EJackGameFlagCategory__MiniGame = 9, EJackGameFlagCategory__Guide = 10, EJackGameFlagCategory__Temporary = 11, EJackGameFlagCategory__TalkCounter = 12, EJackGameFlagCategory__MapVisit = 13, EJackGameFlagCategory__BoukenGuide = 14, EJackGameFlagCategory__MAX = 15 }; // Enum JackGame.EJackPhotoModeEvent enum class EJackPhotoModeEvent : uint8_t { EJackPhotoModeEvent__HideHudStart = 0, EJackPhotoModeEvent__HideHudEnd = 1, EJackPhotoModeEvent__PhotoModeStart_FadeStart = 2, EJackPhotoModeEvent__PhotoModeStart_FadeBlackOut = 3, EJackPhotoModeEvent__PhotoModeStart_FadeEnd = 4, EJackPhotoModeEvent__PhotoModeEnd_FadeStart = 5, EJackPhotoModeEvent__PhotoModeEnd_FadeBlackOut = 6, EJackPhotoModeEvent__PhotoModeEnd_FadeEnd = 7, EJackPhotoModeEvent__MAX = 8 }; // Enum JackGame.EJackPhotoModeEmote enum class EJackPhotoModeEmote : uint8_t { EJackPhotoModeEmote__Hoimi = 0, EJackPhotoModeEmote__Mera = 1, EJackPhotoModeEmote__Hyado = 2, EJackPhotoModeEmote__Parupunte = 3, EJackPhotoModeEmote__MAX = 4 }; // Enum JackGame.EJackPhotoModeErrorCode enum class EJackPhotoModeErrorCode : uint8_t { EJackPhotoModeErrorCode__None = 0, EJackPhotoModeErrorCode__Unkown = 1, EJackPhotoModeErrorCode__NoSupport = 2, EJackPhotoModeErrorCode__DiskFull = 3, EJackPhotoModeErrorCode__EJackPhotoModeErrorCode_MAX = 4 }; // Enum JackGame.EJackPhotoModeCommand enum class EJackPhotoModeCommand : uint8_t { EJackPhotoModeCommand__None = 0, EJackPhotoModeCommand__Rearrange = 1, EJackPhotoModeCommand__LookAt = 2, EJackPhotoModeCommand__Setting = 3, EJackPhotoModeCommand__EmoteUp = 4, EJackPhotoModeCommand__EmoteLeft = 5, EJackPhotoModeCommand__EmoteRight = 6, EJackPhotoModeCommand__EmoteDown = 7, EJackPhotoModeCommand__EmoteCancel = 8, EJackPhotoModeCommand__TakePhoto = 9, EJackPhotoModeCommand__MAX = 10 }; // Enum JackGame.EJackSibari enum class EJackSibari : uint8_t { EJackSibari__NoEscape = 0, EJackSibari__NoShopping = 1, EJackSibari__NoEquip = 2, EJackSibari__EveryoneShyCurse = 3, EJackSibari__ShyCurse = 4, EJackSibari__WipeGameOver = 5, EJackSibari__AllEnemyStrong = 6, EJackSibari__DowngradeEnemyExp0 = 7, EJackSibari__NPCTellsLie = 8, EJackSibari__AloneBattle = 9, EJackSibari__MAX = 10 }; // Enum JackGame.EJackScenarioTimeZone enum class EJackScenarioTimeZone : uint8_t { EJackScenarioTimeZone__None = 0, EJackScenarioTimeZone__Morning = 1, EJackScenarioTimeZone__Daytime = 2, EJackScenarioTimeZone__Evening = 3, EJackScenarioTimeZone__Night = 4, EJackScenarioTimeZone__Midnight = 5, EJackScenarioTimeZone__EarlyMorning = 6, EJackScenarioTimeZone__MAX = 7 }; // Enum JackGame.EJackTimeZone enum class EJackTimeZone : uint8_t { EJackTimeZone__Morning = 0, EJackTimeZone__Daytime = 1, EJackTimeZone__Evening = 2, EJackTimeZone__Night = 3, EJackTimeZone__MAX = 4 }; // Enum JackGame.EJackWorldTimePausePurpose enum class EJackWorldTimePausePurpose : uint8_t { EJackWorldTimePausePurpose__Talk = 0, EJackWorldTimePausePurpose__Battle = 1, EJackWorldTimePausePurpose__Camp = 2, EJackWorldTimePausePurpose__Window = 3, EJackWorldTimePausePurpose__Cutscene = 4, EJackWorldTimePausePurpose__Scenario = 5, EJackWorldTimePausePurpose__FastForward = 6, EJackWorldTimePausePurpose__PartyTalk = 7, EJackWorldTimePausePurpose__FPSCamera = 8, EJackWorldTimePausePurpose__Gimmick = 9, EJackWorldTimePausePurpose__BenriAction = 10, EJackWorldTimePausePurpose__MapJump = 11, EJackWorldTimePausePurpose__PhotoMode = 12, EJackWorldTimePausePurpose__MAX = 13 }; // Enum JackGame.EJackUMGTextColorSet enum class EJackUMGTextColorSet : uint8_t { EJackUMGTextColorSet__Tuujou = 0, EJackUMGTextColorSet__Mukou = 1, EJackUMGTextColorSet__StateEqual = 2, EJackUMGTextColorSet__StateUp = 3, EJackUMGTextColorSet__StateDown = 4, EJackUMGTextColorSet__Kaifuku = 5, EJackUMGTextColorSet__Active = 6, EJackUMGTextColorSet__Standby = 7, EJackUMGTextColorSet__HP50Percent = 8, EJackUMGTextColorSet__HP25Percent = 9, EJackUMGTextColorSet__Sibou = 10, EJackUMGTextColorSet__Tyuumoku = 11, EJackUMGTextColorSet__PaperTitleKoi = 12, EJackUMGTextColorSet__PaperTitleUsui = 13, EJackUMGTextColorSet__PaperTitleSmall = 14, EJackUMGTextColorSet__PaperNormal = 15, EJackUMGTextColorSet__Fukidasi = 16, EJackUMGTextColorSet__RarityS = 17, EJackUMGTextColorSet__RarityA = 18, EJackUMGTextColorSet__RarityB = 19, EJackUMGTextColorSet__RarityC = 20, EJackUMGTextColorSet__RarityD = 21, EJackUMGTextColorSet__RarityE = 22, EJackUMGTextColorSet__RarityF = 23, EJackUMGTextColorSet__BatoruRenkei = 24, EJackUMGTextColorSet__RenrekiCompRate = 25, EJackUMGTextColorSet__SmallLocationTitle = 26, EJackUMGTextColorSet__LocationTitle = 27, EJackUMGTextColorSet__MapLocationTitle = 28, EJackUMGTextColorSet__MapTextColor = 29, EJackUMGTextColorSet__MapLayer = 30, EJackUMGTextColorSet__MapLocationContact = 31, EJackUMGTextColorSet__CasinoExchange = 32, EJackUMGTextColorSet__NoEquipment = 33, EJackUMGTextColorSet__SkillHissatu = 34, EJackUMGTextColorSet__ZoneState = 35, EJackUMGTextColorSet__ScenarioFukidasi = 36, EJackUMGTextColorSet__VoiceDramaNormal = 37, EJackUMGTextColorSet__VoiceDramaGray = 38, EJackUMGTextColorSet__VoiceDramaLogYellow = 39, EJackUMGTextColorSet__VoiceDramaLogBlue = 40, EJackUMGTextColorSet__VoiceDramaFastForward = 41, EJackUMGTextColorSet__VoiceDramaPafupafu = 42, EJackUMGTextColorSet__MAX = 43 }; // Enum JackGame.EJackUMGAnimMove enum class EJackUMGAnimMove : uint8_t { EJackUMGAnimMove__OffsetPosition = 0, EJackUMGAnimMove__ToPosition = 1, EJackUMGAnimMove__MAX = 2 }; // Enum JackGame.EJackUMGSnapType enum class EJackUMGSnapType : uint8_t { EJackUMGSnapType__None = 0, EJackUMGSnapType__RightSide = 1, EJackUMGSnapType__UnderSide = 2, EJackUMGSnapType__UnderLeftSide = 3, EJackUMGSnapType__UnderRightSide = 4, EJackUMGSnapType__UpperSide = 5, EJackUMGSnapType__Overrap = 6, EJackUMGSnapType__UnderRightAlign = 7, EJackUMGSnapType__MAX = 8 }; // Enum JackGame.EJackUMGPresetAnim enum class EJackUMGPresetAnim : uint8_t { EJackUMGPresetAnim__MainOpen = 0, EJackUMGPresetAnim__MainClose = 1, EJackUMGPresetAnim__PageOpen = 2, EJackUMGPresetAnim__PageClose = 3, EJackUMGPresetAnim__PageShow = 4, EJackUMGPresetAnim__PageHide = 5, EJackUMGPresetAnim__FadeIn = 6, EJackUMGPresetAnim__FadeOut = 7, EJackUMGPresetAnim__AddOpen = 8, EJackUMGPresetAnim__TypeMax = 9, EJackUMGPresetAnim__Default = 10, EJackUMGPresetAnim__None = 11, EJackUMGPresetAnim__EJackUMGPresetAnim_MAX = 12 }; // Enum JackGame.EJackSlotResultType enum class EJackSlotResultType : uint8_t { EJackSlotResultType__None = 0, EJackSlotResultType__Slime = 1, EJackSlotResultType__Slime01 = 2, EJackSlotResultType__Slime02 = 3, EJackSlotResultType__SlimeKight = 4, EJackSlotResultType__SlimeKight01 = 5, EJackSlotResultType__SlimeKight02 = 6, EJackSlotResultType__SlimeTower = 7, EJackSlotResultType__SlimeTower01 = 8, EJackSlotResultType__SlimeTower02 = 9, EJackSlotResultType__KightSlime = 10, EJackSlotResultType__KightSlime01 = 11, EJackSlotResultType__KightSlime02 = 12, EJackSlotResultType__Bar = 13, EJackSlotResultType__Bar01 = 14, EJackSlotResultType__Bar02 = 15, EJackSlotResultType__Seven = 16, EJackSlotResultType__Seven01 = 17, EJackSlotResultType__Seven02 = 18, EJackSlotResultType__Free = 19, EJackSlotResultType__Free01 = 20, EJackSlotResultType__Free02 = 21, EJackSlotResultType__Fever = 22, EJackSlotResultType__Fever01 = 23, EJackSlotResultType__Fever02 = 24, EJackSlotResultType__Bounus = 25, EJackSlotResultType__Bounus01 = 26, EJackSlotResultType__Bounus02 = 27, EJackSlotResultType__Wild = 28, EJackSlotResultType__Wild01 = 29, EJackSlotResultType__Wild02 = 30, EJackSlotResultType__Slime03 = 31, EJackSlotResultType__SlimeKight03 = 32, EJackSlotResultType__SlimeTower03 = 33, EJackSlotResultType__KightSlime03 = 34, EJackSlotResultType__Bar03 = 35, EJackSlotResultType__Seven03 = 36, EJackSlotResultType__Free03 = 37, EJackSlotResultType__Fever03 = 38, EJackSlotResultType__Bounus03 = 39, EJackSlotResultType__Wild03 = 40, EJackSlotResultType__Bounus_Lose = 41, EJackSlotResultType__Bounus_Win = 42, EJackSlotResultType__MAX = 43 }; // Enum JackGame.EJackMiniGameSlotHand enum class EJackMiniGameSlotHand : uint8_t { EJackMiniGameSlotHand__Slime = 0, EJackMiniGameSlotHand__SlimeKight = 1, EJackMiniGameSlotHand__SlimeTower = 2, EJackMiniGameSlotHand__KingSlime = 3, EJackMiniGameSlotHand__BAR = 4, EJackMiniGameSlotHand__Seven = 5, EJackMiniGameSlotHand__AngelSlime = 6, EJackMiniGameSlotHand__DanseJewelry = 7, EJackMiniGameSlotHand__DeviateSlime = 8, EJackMiniGameSlotHand__TreasureBox = 9, EJackMiniGameSlotHand__MetalSlime = 10, EJackMiniGameSlotHand__MetalRaider = 11, EJackMiniGameSlotHand__MetalBrothers = 12, EJackMiniGameSlotHand__MetalKing = 13, EJackMiniGameSlotHand__TripleBER = 14, EJackMiniGameSlotHand__MetalSeven = 15, EJackMiniGameSlotHand__MetalTreasureBox = 16, EJackMiniGameSlotHand__None = 17, EJackMiniGameSlotHand__MAX = 18 }; // Enum JackGame.EJackSlotSetNumberType enum class EJackSlotSetNumberType : uint8_t { EJackSlotSetNumberType__Five = 0, EJackSlotSetNumberType__Four = 1, EJackSlotSetNumberType__Three = 2, EJackSlotSetNumberType__None = 3, EJackSlotSetNumberType__MAX = 4 }; // Enum JackGame.EJackSlotHitLineType enum class EJackSlotHitLineType : uint8_t { EJackSlotHitLineType__CenterLine = 0, EJackSlotHitLineType__UpperLine = 1, EJackSlotHitLineType__LowerLine = 2, EJackSlotHitLineType__MAX = 3 }; // Enum JackGame.EJackSlotGameState enum class EJackSlotGameState : uint8_t { EJackSlotGameState__Init = 0, EJackSlotGameState__Bet = 1, EJackSlotGameState__BetMain = 2, EJackSlotGameState__Game = 3, EJackSlotGameState__ReelStart = 4, EJackSlotGameState__QueenSlime = 5, EJackSlotGameState__ReelChangeAngelSlime = 6, EJackSlotGameState__ReelEnd = 7, EJackSlotGameState__ResultFreeSpin = 8, EJackSlotGameState__ResultMetalChange = 9, EJackSlotGameState__ResultTreasureBox = 10, EJackSlotGameState__ResultDividend = 11, EJackSlotGameState__ResultCoinUpdate = 12, EJackSlotGameState__ResultLose = 13, EJackSlotGameState__ResultSelect = 14, EJackSlotGameState__MetalChangeEnd = 15, EJackSlotGameState__FreeSpinEnd = 16, EJackSlotGameState__RevertAngelSlime = 17, EJackSlotGameState__Retry = 18, EJackSlotGameState__FadeOut = 19, EJackSlotGameState__End = 20, EJackSlotGameState__FreeSpinStartMessage = 21, EJackSlotGameState__JackPotStart = 22, EJackSlotGameState__MAX = 23 }; // Enum JackGame.EJackBGMDiscVersion enum class EJackBGMDiscVersion : uint8_t { EJackBGMDiscVersion__GoldDisc = 0, EJackBGMDiscVersion__OrchestraDisc = 1, EJackBGMDiscVersion__MAX = 2 }; // Enum JackGame.EJackAudioVolume enum class EJackAudioVolume : uint8_t { EJackAudioVolume__Volume_Mute = 0, EJackAudioVolume__Volume = 1, EJackAudioVolume__Volume01 = 2, EJackAudioVolume__Volume02 = 3, EJackAudioVolume__Volume03 = 4, EJackAudioVolume__Volume04 = 5, EJackAudioVolume__Volume05 = 6, EJackAudioVolume__Volume06 = 7, EJackAudioVolume__Volume07 = 8, EJackAudioVolume__Volume08 = 9, EJackAudioVolume__Volume09 = 10, EJackAudioVolume__MAX = 11 }; // Enum JackGame.EJackMiniGameRouletteMenuSequenceEnum enum class EJackMiniGameRouletteMenuSequenceEnum : uint8_t { EJackMiniGameRouletteMenuSequenceEnum__Init = 0, EJackMiniGameRouletteMenuSequenceEnum__ResultSelect = 1, EJackMiniGameRouletteMenuSequenceEnum__ResultStart = 2, EJackMiniGameRouletteMenuSequenceEnum__ResultDemo = 3, EJackMiniGameRouletteMenuSequenceEnum__ResultTreasureCoin = 4, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoWin = 5, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoLose = 6, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoJackPot = 7, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoJackPotMessage = 8, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoCoinGetMessage = 9, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoCoinMove = 10, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoCoinGet = 11, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoCoinUp = 12, EJackMiniGameRouletteMenuSequenceEnum__ResultDemoRetryMessage = 13, EJackMiniGameRouletteMenuSequenceEnum__Tutorial = 14, EJackMiniGameRouletteMenuSequenceEnum__StartMessage = 15, EJackMiniGameRouletteMenuSequenceEnum__GameBet = 16, EJackMiniGameRouletteMenuSequenceEnum__ToGame = 17, EJackMiniGameRouletteMenuSequenceEnum__EndQuestion = 18, EJackMiniGameRouletteMenuSequenceEnum__Finished = 19, EJackMiniGameRouletteMenuSequenceEnum__BetStart = 20, EJackMiniGameRouletteMenuSequenceEnum__MAX = 21 }; // Enum JackGame.EJackOmakeMessageState enum class EJackOmakeMessageState : uint8_t { EJackOmakeMessageState__None = 0, EJackOmakeMessageState__Open = 1, EJackOmakeMessageState__Close = 2, EJackOmakeMessageState__Message = 3, EJackOmakeMessageState__MessageScrollCheck = 4, EJackOmakeMessageState__MessageScroll = 5, EJackOmakeMessageState__KeyWait = 6, EJackOmakeMessageState__EndKeyWait = 7, EJackOmakeMessageState__SelectWindowOpen = 8, EJackOmakeMessageState__SelectWindowUpdate = 9, EJackOmakeMessageState__SelectWindowClose = 10, EJackOmakeMessageState__Max = 11 }; // Enum JackGame.EJackWorldWindLevel enum class EJackWorldWindLevel : uint8_t { EJackWorldWindLevel__Calm = 0, EJackWorldWindLevel__Weak = 1, EJackWorldWindLevel__Middle = 2, EJackWorldWindLevel__Strong = 3, EJackWorldWindLevel__MAX = 4 }; // Enum JackGame.EJackWorldWeather enum class EJackWorldWeather : uint8_t { EJackWorldWeather__ClearAndSunny = 0, EJackWorldWeather__Sunny = 1, EJackWorldWeather__Cloudy = 2, EJackWorldWeather__LightRain = 3, EJackWorldWeather__Rain = 4, EJackWorldWeather__HeavyRain = 5, EJackWorldWeather__Thunderstorm = 6, EJackWorldWeather__Snow = 7, EJackWorldWeather__Snowstorm = 8, EJackWorldWeather__Fog = 9, EJackWorldWeather__HeavyFog = 10, EJackWorldWeather__MAX = 11 }; // Enum JackGame.EJackUIPlatformType enum class EJackUIPlatformType : uint8_t { EJackUIPlatformType__Unknow = 0, EJackUIPlatformType__Other = 1, EJackUIPlatformType__Windows = 2, EJackUIPlatformType__PS4 = 3, EJackUIPlatformType__Switch = 4, EJackUIPlatformType__XboxOne = 5, EJackUIPlatformType__Steam = 6, EJackUIPlatformType__MSStore = 7, EJackUIPlatformType__EpicStore = 8, EJackUIPlatformType__Stadia = 9, EJackUIPlatformType__MAX = 10 }; // Enum JackGame.EJackUIStickMode enum class EJackUIStickMode : uint8_t { EJackUIStickMode__AnalogStickMode = 0, EJackUIStickMode__DirectionKeyMode = 1, EJackUIStickMode__MAX = 2 }; // Enum JackGame.EJackPopupBalloon enum class EJackPopupBalloon : uint8_t { EJackPopupBalloon__Default = 0, EJackPopupBalloon__DamagePlayer = 1, EJackPopupBalloon__DamageMonster = 2, EJackPopupBalloon__CriticalDamagePlayer = 3, EJackPopupBalloon__CriticalDamageMonster = 4, EJackPopupBalloon__RecoverHP = 5, EJackPopupBalloon__RecoverMP = 6, EJackPopupBalloon__Miss = 7, EJackPopupBalloon__DamageMP = 8, EJackPopupBalloon__DamageHPMiss = 9, EJackPopupBalloon__DamageMPMiss = 10, EJackPopupBalloon__RecoverHPMiss = 11, EJackPopupBalloon__RecoverMPMiss = 12, EJackPopupBalloon__KaziDamage = 13, EJackPopupBalloon__KaziRecover = 14, EJackPopupBalloon__KaziMiss = 15, EJackPopupBalloon__MAX = 16 }; // Enum JackGame.EJackUMGWindowCursorMoveMode enum class EJackUMGWindowCursorMoveMode : uint8_t { EJackUMGWindowCursorMoveMode__EffectiveDirection = 0, EJackUMGWindowCursorMoveMode__ZeroAngle = 1, EJackUMGWindowCursorMoveMode__MoveDisable = 2, EJackUMGWindowCursorMoveMode__InputDisable = 3, EJackUMGWindowCursorMoveMode__MAX = 4 }; // Enum JackGame.EJackUMGMenuBGMode enum class EJackUMGMenuBGMode : uint8_t { EJackUMGMenuBGMode__None = 0, EJackUMGMenuBGMode__Hide = 1, EJackUMGMenuBGMode__ShowDouguBG = 2, EJackUMGMenuBGMode__ShowShopBuyBG = 3, EJackUMGMenuBGMode__ShowShopSellBG = 4, EJackUMGMenuBGMode__MAX = 5 }; // Enum JackGame.EJackUMGItemActionCommand enum class EJackUMGItemActionCommand : uint8_t { EJackUMGItemActionCommand__None = 0, EJackUMGItemActionCommand__Use = 1, EJackUMGItemActionCommand__Equipment = 2, EJackUMGItemActionCommand__Pass = 3, EJackUMGItemActionCommand__Remove = 4, EJackUMGItemActionCommand__Buy = 5, EJackUMGItemActionCommand__Sell = 6, EJackUMGItemActionCommand__DouguSeiri = 7, EJackUMGItemActionCommand__EquipmentWithRegion = 8, EJackUMGItemActionCommand__EquipmentDetach = 9, EJackUMGItemActionCommand__Add = 10, EJackUMGItemActionCommand__Swap = 11, EJackUMGItemActionCommand__Store = 12, EJackUMGItemActionCommand__MAX = 13 }; // Enum JackGame.EJackUMGItemFind enum class EJackUMGItemFind : uint8_t { EJackUMGItemFind__All = 0, EJackUMGItemFind__Equipped = 1, EJackUMGItemFind__NoEquipment = 2, EJackUMGItemFind__MAX = 3 }; // Enum JackGame.EJackActionIconType enum class EJackActionIconType : uint8_t { EJackActionIconType__None = 0, EJackActionIconType__Bouken = 1, EJackActionIconType__Jakutai = 2, EJackActionIconType__Kaifuku = 3, EJackActionIconType__Kougeki = 4, EJackActionIconType__Sien = 5, EJackActionIconType__MAX = 6 }; // Enum JackGame.EJackItem_DiscardType enum class EJackItem_DiscardType : uint8_t { EJackItem_DiscardType__Unknown = 0, EJackItem_DiscardType__NG = 1, EJackItem_DiscardType__OK = 2, EJackItem_DiscardType__NeedConfirmation1 = 3, EJackItem_DiscardType__NeedConfirmation2 = 4, EJackItem_DiscardType__MAX = 5 }; // Enum JackGame.EJackUMGItemPlacedAcquisition enum class EJackUMGItemPlacedAcquisition : uint8_t { EJackUMGItemPlacedAcquisition__BukiShop = 0, EJackUMGItemPlacedAcquisition__BouguShop = 1, EJackUMGItemPlacedAcquisition__BukiBouguShop = 2, EJackUMGItemPlacedAcquisition__DouguShop = 3, EJackUMGItemPlacedAcquisition__YorozuShop = 4, EJackUMGItemPlacedAcquisition__GyousyouninShop = 5, EJackUMGItemPlacedAcquisition__Casino = 6, EJackUMGItemPlacedAcquisition__Medal = 7, EJackUMGItemPlacedAcquisition__UmaRace = 8, EJackUMGItemPlacedAcquisition__Kira = 9, EJackUMGItemPlacedAcquisition__GmmickDrop = 10, EJackUMGItemPlacedAcquisition__MonsterDrop = 11, EJackUMGItemPlacedAcquisition__Other = 12, EJackUMGItemPlacedAcquisition__None = 13, EJackUMGItemPlacedAcquisition__MAX = 14 }; // Enum JackGame.EJackUMGItemClassification enum class EJackUMGItemClassification : uint8_t { EJackUMGItemClassification__ItemNone = 0, EJackUMGItemClassification__ItemUnknow = 1, EJackUMGItemClassification__ItemWeapon = 2, EJackUMGItemClassification__ItemShield = 3, EJackUMGItemClassification__ItemArmor = 4, EJackUMGItemClassification__ItemAccessory = 5, EJackUMGItemClassification__ItemUsable = 6, EJackUMGItemClassification__ItemDaizinamono = 7, EJackUMGItemClassification__ItemMaterial = 8, EJackUMGItemClassification__ItemRecipe = 9, EJackUMGItemClassification__Exchange = 10, EJackUMGItemClassification__MAX = 11 }; // Enum JackGame.EJackUMGItemClassRefineType enum class EJackUMGItemClassRefineType : uint8_t { EJackUMGItemClassRefineType__Unknown = 0, EJackUMGItemClassRefineType__Sword = 1, EJackUMGItemClassRefineType__Dagger = 2, EJackUMGItemClassRefineType__Ax = 3, EJackUMGItemClassRefineType__Stick = 4, EJackUMGItemClassRefineType__Boomerang = 5, EJackUMGItemClassRefineType__DoubleSword = 6, EJackUMGItemClassRefineType__Spear = 7, EJackUMGItemClassRefineType__Staff = 8, EJackUMGItemClassRefineType__Claw = 9, EJackUMGItemClassRefineType__Whip = 10, EJackUMGItemClassRefineType__Shield = 11, EJackUMGItemClassRefineType__Armor = 12, EJackUMGItemClassRefineType__Helmet = 13, EJackUMGItemClassRefineType__Accessory = 14, EJackUMGItemClassRefineType__Usable = 15, EJackUMGItemClassRefineType__Daizinamono = 16, EJackUMGItemClassRefineType__Material = 17, EJackUMGItemClassRefineType__RecipeBook = 18, EJackUMGItemClassRefineType__Exchange = 19, EJackUMGItemClassRefineType__MAX = 20 }; // Enum JackGame.EJackItem_ParameterType enum class EJackItem_ParameterType : uint8_t { EJackItem_ParameterType__Unknown = 0, EJackItem_ParameterType__Kougekiryoku = 1, EJackItem_ParameterType__Syubiryoku = 2, EJackItem_ParameterType__MPKyuuSyuuRate = 3, EJackItem_ParameterType__TateGuardRate = 4, EJackItem_ParameterType__MikawasiRate = 5, EJackItem_ParameterType__CriticalRate = 6, EJackItem_ParameterType__ZoneOnRate = 7, EJackItem_ParameterType__Kiyousa = 8, EJackItem_ParameterType__Subayasa = 9, EJackItem_ParameterType__KougekiMaryoku = 10, EJackItem_ParameterType__KaifukuMaryoku = 11, EJackItem_ParameterType__MaxHP = 12, EJackItem_ParameterType__MaxMP = 13, EJackItem_ParameterType__Miryoku = 14, EJackItem_ParameterType__BukiGuardRate = 15, EJackItem_ParameterType__Tikara = 16, EJackItem_ParameterType__Minomamori = 17, EJackItem_ParameterType__MAX = 18 }; // Enum JackGame.EJackUMGItemOsyareType enum class EJackUMGItemOsyareType : uint8_t { EJackUMGItemOsyareType__None = 0, EJackUMGItemOsyareType__Type1 = 1, EJackUMGItemOsyareType__Type2 = 2, EJackUMGItemOsyareType__MAX = 3 }; // Enum JackGame.EJackUMGGetItemParam enum class EJackUMGGetItemParam : uint8_t { EJackUMGGetItemParam__None = 0, EJackUMGGetItemParam__IsCanConsume = 1, EJackUMGGetItemParam__IsLeaveAtSort = 2, EJackUMGGetItemParam__bStoreCommonBag = 3, EJackUMGGetItemParam__SellType = 4, EJackUMGGetItemParam__DiscardType = 5, EJackUMGGetItemParam__IsEquippedPossible = 6, EJackUMGGetItemParam__IsEquipmentPossibleP001 = 7, EJackUMGGetItemParam__IsEquipmentPossibleP002 = 8, EJackUMGGetItemParam__IsEquipmentPossibleP003 = 9, EJackUMGGetItemParam__IsEquipmentPossibleP004 = 10, EJackUMGGetItemParam__IsEquipmentPossibleP005 = 11, EJackUMGGetItemParam__IsEquipmentPossibleP006 = 12, EJackUMGGetItemParam__IsEquipmentPossibleP007 = 13, EJackUMGGetItemParam__IsEquipmentPossibleP008 = 14, EJackUMGGetItemParam__MAX = 15 }; // Enum JackGame.EJackUIScenarioNumber enum class EJackUIScenarioNumber : uint8_t { EJackUIScenarioNumber__AScenario = 0, EJackUIScenarioNumber__BScenario = 1, EJackUIScenarioNumber__CScenario = 2, EJackUIScenarioNumber__SScenario = 3, EJackUIScenarioNumber__MAX = 4 }; // Enum JackGame.EJackUMGShopResult enum class EJackUMGShopResult : uint8_t { EJackUMGShopResult__BagSuccessful = 0, EJackUMGShopResult__BagOverflow = 1, EJackUMGShopResult__BagCommonOverflow = 2, EJackUMGShopResult__BagCommonFull = 3, EJackUMGShopResult__CommonSuccessful = 4, EJackUMGShopResult__CommonOverflow = 5, EJackUMGShopResult__CommonFull = 6, EJackUMGShopResult__NoResult = 7, EJackUMGShopResult__MAX = 8 }; // Enum JackGame.EJackShop enum class EJackShop : uint8_t { EJackShop__Unknown = 0, EJackShop__Buki_Shop = 1, EJackShop__Bougu_Shop = 2, EJackShop__BukiBougu_Shop = 3, EJackShop__Dougu_Shop = 4, EJackShop__Yorozu_Shop = 5, EJackShop__Gyousyounin_Shop = 6, EJackShop__MAX = 7 }; // Enum JackGame.EJackUMGMemberList enum class EJackUMGMemberList : uint8_t { EJackUMGMemberList__All = 0, EJackUMGMemberList__Active = 1, EJackUMGMemberList__Standby = 2, EJackUMGMemberList__Single = 3, EJackUMGMemberList__MAX = 4 }; // Enum JackGame.EJackUMGItemSortType enum class EJackUMGItemSortType : uint8_t { EJackUMGItemSortType__None = 0, EJackUMGItemSortType__GetOrder = 1, EJackUMGItemSortType__Classification = 2, EJackUMGItemSortType__Yomi = 3, EJackUMGItemSortType__Tuyosa = 4, EJackUMGItemSortType__Narabekae = 5, EJackUMGItemSortType__Equipment = 6, EJackUMGItemSortType__Pictorial = 7, EJackUMGItemSortType__MAX = 8 }; // Enum JackGame.EJackUMGBattleMenuCommand enum class EJackUMGBattleMenuCommand : uint8_t { EJackUMGBattleMenuCommand__Kougeki = 0, EJackUMGBattleMenuCommand__Tokugi = 1, EJackUMGBattleMenuCommand__Jumon = 2, EJackUMGBattleMenuCommand__Dougu = 3, EJackUMGBattleMenuCommand__Bougyo = 4, EJackUMGBattleMenuCommand__Joutai = 5, EJackUMGBattleMenuCommand__Irekae = 6, EJackUMGBattleMenuCommand__Sakusen = 7, EJackUMGBattleMenuCommand__Nigeru = 8, EJackUMGBattleMenuCommand__Renkei = 9, EJackUMGBattleMenuCommand__Owari = 10, EJackUMGBattleMenuCommand__ToAI = 11, EJackUMGBattleMenuCommand__Soubi = 12, EJackUMGBattleMenuCommand__Tatakau = 13, EJackUMGBattleMenuCommand__Sakusengae = 14, EJackUMGBattleMenuCommand__MAX = 15 }; // Enum JackGame.EJackUMGUIActionFlow enum class EJackUMGUIActionFlow : uint8_t { EJackUMGUIActionFlow__None = 0, EJackUMGUIActionFlow__Direct = 1, EJackUMGUIActionFlow__Self = 2, EJackUMGUIActionFlow__AllMember = 3, EJackUMGUIActionFlow__AllEnemy = 4, EJackUMGUIActionFlow__NearMember = 5, EJackUMGUIActionFlow__NearEnemy = 6, EJackUMGUIActionFlow__HPList = 7, EJackUMGUIActionFlow__MPList = 8, EJackUMGUIActionFlow__BuffList = 9, EJackUMGUIActionFlow__Tane = 10, EJackUMGUIActionFlow__MonsterList = 11, EJackUMGUIActionFlow__GroupList = 12, EJackUMGUIActionFlow__CustomFlow = 13, EJackUMGUIActionFlow__MAX = 14 }; // Enum JackGame.EJackCursorSaveTarget enum class EJackCursorSaveTarget : uint8_t { EJackCursorSaveTarget__Command = 0, EJackCursorSaveTarget__Player = 1, EJackCursorSaveTarget__Monster = 2, EJackCursorSaveTarget__Dougu = 3, EJackCursorSaveTarget__Jumon = 4, EJackCursorSaveTarget__Tokugi = 5, EJackCursorSaveTarget__Renkei = 6, EJackCursorSaveTarget__Group = 7, EJackCursorSaveTarget__MAX = 8 }; // Enum JackGame.EJackRenkeiMember enum class EJackRenkeiMember : uint8_t { EJackRenkeiMember__A = 0, EJackRenkeiMember__B = 1, EJackRenkeiMember__C = 2, EJackRenkeiMember__D = 3, EJackRenkeiMember__MAX_COUNT = 4, EJackRenkeiMember__SELECT = 5, EJackRenkeiMember__NONE = 6, EJackRenkeiMember__EJackRenkeiMember_MAX = 7 }; // Enum JackGame.EJackRenkeiCategory enum class EJackRenkeiCategory : uint8_t { EJackRenkeiCategory__Program = 0, EJackRenkeiCategory__Matinee = 1, EJackRenkeiCategory__MAX = 2 }; // Enum JackGame.EJackRenkeiSpectacleShowStatus enum class EJackRenkeiSpectacleShowStatus : uint8_t { EJackRenkeiSpectacleShowStatus__Available = 0, EJackRenkeiSpectacleShowStatus__AlreadyUsed = 1, EJackRenkeiSpectacleShowStatus__EventBattle = 2, EJackRenkeiSpectacleShowStatus__BattleFieldNarrow = 3, EJackRenkeiSpectacleShowStatus__Error = 4, EJackRenkeiSpectacleShowStatus__MAX = 5 }; // Enum JackGame.EJackTokugiNotAvailableReason enum class EJackTokugiNotAvailableReason : uint8_t { EJackTokugiNotAvailableReason__None = 0, EJackTokugiNotAvailableReason__NotWeapon = 1, EJackTokugiNotAvailableReason__MismatchWeaponStyle = 2, EJackTokugiNotAvailableReason__NoMustEquipment = 3, EJackTokugiNotAvailableReason__NotAvailableSeijaNoUta = 4, EJackTokugiNotAvailableReason__NotAvailablePaladinGuard = 5, EJackTokugiNotAvailableReason__MAX = 6 }; // Enum JackGame.EJackFusigiKaziMaterialUseInfo enum class EJackFusigiKaziMaterialUseInfo : uint8_t { EJackFusigiKaziMaterialUseInfo__NotEnough = 0, EJackFusigiKaziMaterialUseInfo__UseBag = 1, EJackFusigiKaziMaterialUseInfo__UseChara = 2, EJackFusigiKaziMaterialUseInfo__UseEquip = 3, EJackFusigiKaziMaterialUseInfo__TypeMAX = 4, EJackFusigiKaziMaterialUseInfo__Invalid = 5, EJackFusigiKaziMaterialUseInfo__EJackFusigiKaziMaterialUseInfo_MAX = 6 }; // Enum JackGame.EJackFusigiKaziUMGParts enum class EJackFusigiKaziUMGParts : uint8_t { EJackFusigiKaziUMGParts__Entrance_StartCommand = 0, EJackFusigiKaziUMGParts__Entrance_SelectCategory = 1, EJackFusigiKaziUMGParts__Entrance_SelectParts = 2, EJackFusigiKaziUMGParts__Entrance_NeedMaterial = 3, EJackFusigiKaziUMGParts__Entrance_NeedInfo = 4, EJackFusigiKaziUMGParts__Entrance_SelectMaterial = 5, EJackFusigiKaziUMGParts__Entrance_SelectPlus = 6, EJackFusigiKaziUMGParts__Entrance_SelectMaterialPlus = 7, EJackFusigiKaziUMGParts__Retry_SelectPlayer = 8, EJackFusigiKaziUMGParts__Retry_SelectItemList = 9, EJackFusigiKaziUMGParts__Entrance_PlayerStatus = 10, EJackFusigiKaziUMGParts__Entrance_RetryBall = 11, EJackFusigiKaziUMGParts__Entrance_Setumei1 = 12, EJackFusigiKaziUMGParts__Entrance_Setumei2 = 13, EJackFusigiKaziUMGParts__Entrance_Difficulty = 14, EJackFusigiKaziUMGParts__Entrance_Kuwasiku = 15, EJackFusigiKaziUMGParts__Game_Base = 16, EJackFusigiKaziUMGParts__Game_SelectCommand = 17, EJackFusigiKaziUMGParts__Game_SelectSkill = 18, EJackFusigiKaziUMGParts__Game_MessageSpecial = 19, EJackFusigiKaziUMGParts__Game_MessageAction = 20, EJackFusigiKaziUMGParts__Game_ResultParts = 21, EJackFusigiKaziUMGParts__TypeMAX = 22, EJackFusigiKaziUMGParts__Invalid = 23, EJackFusigiKaziUMGParts__EJackFusigiKaziUMGParts_MAX = 24 }; // Enum JackGame.EJackFusigiKaziDifficultyType enum class EJackFusigiKaziDifficultyType : uint8_t { EJackFusigiKaziDifficultyType__Easy = 0, EJackFusigiKaziDifficultyType__LittleEasy = 1, EJackFusigiKaziDifficultyType__Normal = 2, EJackFusigiKaziDifficultyType__LittleHard = 3, EJackFusigiKaziDifficultyType__Hard = 4, EJackFusigiKaziDifficultyType__TypeMAX = 5, EJackFusigiKaziDifficultyType__Invalid = 6, EJackFusigiKaziDifficultyType__EJackFusigiKaziDifficultyType_MAX = 7 }; // Enum JackGame.EJackFusigiKaziCreateCategory enum class EJackFusigiKaziCreateCategory : uint8_t { EJackFusigiKaziCreateCategory__Weapon = 0, EJackFusigiKaziCreateCategory__Armor = 1, EJackFusigiKaziCreateCategory__Accessory = 2, EJackFusigiKaziCreateCategory__TypeMAX = 3, EJackFusigiKaziCreateCategory__Invalid = 4, EJackFusigiKaziCreateCategory__EJackFusigiKaziCreateCategory_MAX = 5 }; // Enum JackGame.EJackFusigiKaziCreateFrame enum class EJackFusigiKaziCreateFrame : uint8_t { EJackFusigiKaziCreateFrame__A = 0, EJackFusigiKaziCreateFrame__B = 1, EJackFusigiKaziCreateFrame__C = 2, EJackFusigiKaziCreateFrame__D = 3, EJackFusigiKaziCreateFrame__E = 4, EJackFusigiKaziCreateFrame__F = 5, EJackFusigiKaziCreateFrame__G = 6, EJackFusigiKaziCreateFrame__H = 7, EJackFusigiKaziCreateFrame__I = 8, EJackFusigiKaziCreateFrame__J = 9, EJackFusigiKaziCreateFrame__K = 10, EJackFusigiKaziCreateFrame__L = 11, EJackFusigiKaziCreateFrame__TypeMAX = 12, EJackFusigiKaziCreateFrame__Invalid = 13, EJackFusigiKaziCreateFrame__EJackFusigiKaziCreateFrame_MAX = 14 }; // Enum JackGame.EJackFusigiKaziParts enum class EJackFusigiKaziParts : uint8_t { EJackFusigiKaziParts__W_Sword = 0, EJackFusigiKaziParts__W_Rapier = 1, EJackFusigiKaziParts__W_Staff = 2, EJackFusigiKaziParts__A_Hand = 3, EJackFusigiKaziParts__W_DoubleSword = 4, EJackFusigiKaziParts__P_Robe = 5, EJackFusigiKaziParts__W_Dagger = 6, EJackFusigiKaziParts__W_Stick = 7, EJackFusigiKaziParts__A_Bracelet = 8, EJackFusigiKaziParts__W_Spear = 9, EJackFusigiKaziParts__W_Ax = 10, EJackFusigiKaziParts__W_Claw = 11, EJackFusigiKaziParts__P_Shield = 12, EJackFusigiKaziParts__P_Clothes = 13, EJackFusigiKaziParts__P_Helmet = 14, EJackFusigiKaziParts__P_Hat = 15, EJackFusigiKaziParts__A_Etc = 16, EJackFusigiKaziParts__W_Whip = 17, EJackFusigiKaziParts__W_Boomerang = 18, EJackFusigiKaziParts__P_LargeShield = 19, EJackFusigiKaziParts__P_Armor = 20, EJackFusigiKaziParts__A_Glasses = 21, EJackFusigiKaziParts__A_Earrings = 22, EJackFusigiKaziParts__A_Finger = 23, EJackFusigiKaziParts__A_Shoes = 24, EJackFusigiKaziParts__A_Neck = 25, EJackFusigiKaziParts__TypeMAX = 26, EJackFusigiKaziParts__Invalid = 27, EJackFusigiKaziParts__EJackFusigiKaziParts_MAX = 28 }; // Enum JackGame.EJackFusigiKaziKanagata enum class EJackFusigiKaziKanagata : uint8_t { EJackFusigiKaziKanagata__Kata_1x3 = 0, EJackFusigiKaziKanagata__Kata_2x4 = 1, EJackFusigiKaziKanagata__Kata_1x2 = 2, EJackFusigiKaziKanagata__Kata_1x4 = 3, EJackFusigiKaziKanagata__Kata_2x2 = 4, EJackFusigiKaziKanagata__Kata_2x3 = 5, EJackFusigiKaziKanagata__Kata_2x1 = 6, EJackFusigiKaziKanagata__TypeMAX = 7, EJackFusigiKaziKanagata__Invalid = 8, EJackFusigiKaziKanagata__EJackFusigiKaziKanagata_MAX = 9 }; // Enum JackGame.EJackFusigiKaziMetalMaterial enum class EJackFusigiKaziMetalMaterial : uint8_t { EJackFusigiKaziMetalMaterial__Iron = 0, EJackFusigiKaziMetalMaterial__Cloth = 1, EJackFusigiKaziMetalMaterial__Wood = 2, EJackFusigiKaziMetalMaterial__TypeMAX = 3, EJackFusigiKaziMetalMaterial__Invalid = 4, EJackFusigiKaziMetalMaterial__EJackFusigiKaziMetalMaterial_MAX = 5 }; // Enum JackGame.EJackFusigiKaziEffect enum class EJackFusigiKaziEffect : uint8_t { EJackFusigiKaziEffect__Smoke_000 = 0, EJackFusigiKaziEffect__Half = 1, EJackFusigiKaziEffect__Hit_002 = 2, EJackFusigiKaziEffect__Hit_000 = 3, EJackFusigiKaziEffect__Hit_003 = 4, EJackFusigiKaziEffect__Snipe = 5, EJackFusigiKaziEffect__PowerUp = 6, EJackFusigiKaziEffect__PowerDown = 7, EJackFusigiKaziEffect__TemperBack_000 = 8, EJackFusigiKaziEffect__Smoke_001 = 9, EJackFusigiKaziEffect__HissatuCharge = 10, EJackFusigiKaziEffect__Hot = 11, EJackFusigiKaziEffect__Rise = 12, EJackFusigiKaziEffect__Hit_001 = 13, EJackFusigiKaziEffect__Square_000 = 14, EJackFusigiKaziEffect__Fire = 15, EJackFusigiKaziEffect__TypeMAX = 16, EJackFusigiKaziEffect__Invalid = 17, EJackFusigiKaziEffect__EJackFusigiKaziEffect_MAX = 18 }; // Enum JackGame.EJackFusigiKaziGameStat enum class EJackFusigiKaziGameStat : uint8_t { EJackFusigiKaziGameStat__TurnInit = 0, EJackFusigiKaziGameStat__WaitInit = 1, EJackFusigiKaziGameStat__CleanBeforeTurn = 2, EJackFusigiKaziGameStat__MainCommand = 3, EJackFusigiKaziGameStat__SubCommand = 4, EJackFusigiKaziGameStat__SelectCursor = 5, EJackFusigiKaziGameStat__SceneKuwasiku = 6, EJackFusigiKaziGameStat__WaitAction = 7, EJackFusigiKaziGameStat__NextTurn = 8, EJackFusigiKaziGameStat__DecideEnd = 9, EJackFusigiKaziGameStat__TypeMAX = 10, EJackFusigiKaziGameStat__Invalid = 11, EJackFusigiKaziGameStat__EJackFusigiKaziGameStat_MAX = 12 }; // Enum JackGame.EJackFusigiKaziGameResult enum class EJackFusigiKaziGameResult : uint8_t { EJackFusigiKaziGameResult__Sippai = 0, EJackFusigiKaziGameResult__Seikou = 1, EJackFusigiKaziGameResult__Seikou01 = 2, EJackFusigiKaziGameResult__Seikou02 = 3, EJackFusigiKaziGameResult__Daiseikou = 4, EJackFusigiKaziGameResult__TypeMAX = 5, EJackFusigiKaziGameResult__Invalid = 6, EJackFusigiKaziGameResult__EJackFusigiKaziGameResult_MAX = 7 }; // Enum JackGame.EJackFusigiKaziKuwasikuQuality enum class EJackFusigiKaziKuwasikuQuality : uint8_t { EJackFusigiKaziKuwasikuQuality__FAILED = 0, EJackFusigiKaziKuwasikuQuality__FAILED01 = 1, EJackFusigiKaziKuwasikuQuality__FAILED_RETRY = 2, EJackFusigiKaziKuwasikuQuality__SUCCESS_NORMAL = 3, EJackFusigiKaziKuwasikuQuality__SUCCESS_PLUS = 4, EJackFusigiKaziKuwasikuQuality__SUCCESS_PLUS01 = 5, EJackFusigiKaziKuwasikuQuality__SUCCESS_PLUS02 = 6, EJackFusigiKaziKuwasikuQuality__TypeMAX = 7, EJackFusigiKaziKuwasikuQuality__Invalid = 8, EJackFusigiKaziKuwasikuQuality__EJackFusigiKaziKuwasikuQuality_MAX = 9 }; // Enum JackGame.EJackFusigiKaziGameTokugi enum class EJackFusigiKaziGameTokugi : uint8_t { EJackFusigiKaziGameTokugi__Tataku = 0, EJackFusigiKaziGameTokugi__JougeUti = 1, EJackFusigiKaziGameTokugi__YonrenUti = 2, EJackFusigiKaziGameTokugi__SPYonrenUti = 3, EJackFusigiKaziGameTokugi__NanameUti = 4, EJackFusigiKaziGameTokugi__TekagenUti = 5, EJackFusigiKaziGameTokugi__NibaiUti = 6, EJackFusigiKaziGameTokugi__SanbaiUti = 7, EJackFusigiKaziGameTokugi__NeraiUti = 8, EJackFusigiKaziGameTokugi__KaryokuAge = 9, EJackFusigiKaziGameTokugi__NeppuOrosi = 10, EJackFusigiKaziGameTokugi__Hiyasikomi = 11, EJackFusigiKaziGameTokugi__MidareUti = 12, EJackFusigiKaziGameTokugi__Hepaitosu = 13, EJackFusigiKaziGameTokugi__KaisinUp_001 = 14, EJackFusigiKaziGameTokugi__KaisinUp_002 = 15, EJackFusigiKaziGameTokugi__KaisinUp_003 = 16, EJackFusigiKaziGameTokugi__Hissatu_Little = 17, EJackFusigiKaziGameTokugi__Tokugi = 18, EJackFusigiKaziGameTokugi__Kuwasiku = 19, EJackFusigiKaziGameTokugi__Siageru = 20, EJackFusigiKaziGameTokugi__Hissatu = 21, EJackFusigiKaziGameTokugi__TypeMAX = 22, EJackFusigiKaziGameTokugi__Invalid = 23, EJackFusigiKaziGameTokugi__EJackFusigiKaziGameTokugi_MAX = 24 }; // Enum JackGame.EJackFusigiKaziPossibleType enum class EJackFusigiKaziPossibleType : uint8_t { EJackFusigiKaziPossibleType__OK = 0, EJackFusigiKaziPossibleType__NG_PlusMax = 1, EJackFusigiKaziPossibleType__NG_NoHaveMaterial = 2, EJackFusigiKaziPossibleType__NG_NoHaveRetryMaterial = 3, EJackFusigiKaziPossibleType__NG_NotExistRecipe = 4, EJackFusigiKaziPossibleType__TypeMAX = 5, EJackFusigiKaziPossibleType__Invalid = 6, EJackFusigiKaziPossibleType__EJackFusigiKaziPossibleType_MAX = 7 }; // Enum JackGame.EJackMiniGameTableCoinType enum class EJackMiniGameTableCoinType : uint8_t { EJackMiniGameTableCoinType__OneCoin = 0, EJackMiniGameTableCoinType__TenCoin = 1, EJackMiniGameTableCoinType__HundredCoin = 2, EJackMiniGameTableCoinType__Max = 3 }; // Enum JackGame.EJackFusigiKaziMaterialSpecial enum class EJackFusigiKaziMaterialSpecial : uint8_t { EJackFusigiKaziMaterialSpecial__None = 0, EJackFusigiKaziMaterialSpecial__UpDownPower = 1, EJackFusigiKaziMaterialSpecial__ChangeCP = 2, EJackFusigiKaziMaterialSpecial__RecoverHP = 3, EJackFusigiKaziMaterialSpecial__KaisinUp = 4, EJackFusigiKaziMaterialSpecial__TypeMAX = 5, EJackFusigiKaziMaterialSpecial__Invalid = 6, EJackFusigiKaziMaterialSpecial__EJackFusigiKaziMaterialSpecial_MAX = 7 }; // Enum JackGame.EJackUIFaceIcon enum class EJackUIFaceIcon : uint8_t { EJackUIFaceIcon__HudAlive = 0, EJackUIFaceIcon__HudDead = 1, EJackUIFaceIcon__HudZone = 2, EJackUIFaceIcon__HudZoneStart = 3, EJackUIFaceIcon__HudZoneStop = 4, EJackUIFaceIcon__MenuBust = 5, EJackUIFaceIcon__MenuEye = 6, EJackUIFaceIcon__MenuFace = 7, EJackUIFaceIcon__FaceZoneOff = 8, EJackUIFaceIcon__FaceZoneKakuteiIn = 9, EJackUIFaceIcon__FaceZoneKakuteiWait = 10, EJackUIFaceIcon__FaceZoneIn = 11, EJackUIFaceIcon__FaceZoneWait = 12, EJackUIFaceIcon__FaceZoneLimitIn = 13, EJackUIFaceIcon__FaceZoneLimitWait = 14, EJackUIFaceIcon__FaceZoneOut = 15, EJackUIFaceIcon__FaceZoneAllSet = 16, EJackUIFaceIcon__HudAliveReset = 17, EJackUIFaceIcon__HudAliveZone = 18, EJackUIFaceIcon__MAX = 19 }; // Enum JackGame.EJackUMGJumonBasyo enum class EJackUMGJumonBasyo : uint8_t { EJackUMGJumonBasyo__All = 0, EJackUMGJumonBasyo__Field = 1, EJackUMGJumonBasyo__Battle = 2, EJackUMGJumonBasyo__MAX = 3 }; // Enum JackGame.EJackUMGMembarZenin enum class EJackUMGMembarZenin : uint8_t { EJackUMGMembarZenin__None = 0, EJackUMGMembarZenin__Top = 1, EJackUMGMembarZenin__Bottom = 2, EJackUMGMembarZenin__MAX = 3 }; // Enum JackGame.EJackUMGOsusumeSoubi enum class EJackUMGOsusumeSoubi : uint8_t { EJackUMGOsusumeSoubi__KougekiRyoku = 0, EJackUMGOsusumeSoubi__SyubiRyoku = 1, EJackUMGOsusumeSoubi__KougekiMaryoku = 2, EJackUMGOsusumeSoubi__MAX = 3 }; // Enum JackGame.EJackPartyTalkState enum class EJackPartyTalkState : uint8_t { EJackPartyTalkState__Possible = 0, EJackPartyTalkState__Impossible = 1, EJackPartyTalkState__NonParty = 2, EJackPartyTalkState__AllDead = 3, EJackPartyTalkState__MAX = 4 }; // Enum JackGame.EJackBattleCameraMode enum class EJackBattleCameraMode : uint8_t { EJackBattleCameraMode__Free = 0, EJackBattleCameraMode__Simple = 1, EJackBattleCameraMode__MAX = 2 }; // Enum JackGame.EJackBattleSpeedMode enum class EJackBattleSpeedMode : uint8_t { EJackBattleSpeedMode__Normal = 0, EJackBattleSpeedMode__Fast = 1, EJackBattleSpeedMode__VeryFast = 2, EJackBattleSpeedMode__MAX = 3 }; // Enum JackGame.EJackUMGBoukennoSyoAction enum class EJackUMGBoukennoSyoAction : uint8_t { EJackUMGBoukennoSyoAction__Start = 0, EJackUMGBoukennoSyoAction__Make = 1, EJackUMGBoukennoSyoAction__Delete = 2, EJackUMGBoukennoSyoAction__StartTaiken = 3, EJackUMGBoukennoSyoAction__MAX = 4 }; // Enum JackGame.EJackUMGBoukennoSyoSubAction enum class EJackUMGBoukennoSyoSubAction : uint8_t { EJackUMGBoukennoSyoSubAction__None = 0, EJackUMGBoukennoSyoSubAction__Sibai = 1, EJackUMGBoukennoSyoSubAction__Arasuzi = 2, EJackUMGBoukennoSyoSubAction__SibariArasuzi = 3, EJackUMGBoukennoSyoSubAction__MAX = 4 }; // Enum JackGame.EJackCameraSpeed enum class EJackCameraSpeed : uint8_t { EJackCameraSpeed__VerySlow = 0, EJackCameraSpeed__VerySlow2 = 1, EJackCameraSpeed__Slow = 2, EJackCameraSpeed__Slow2 = 3, EJackCameraSpeed__Normal = 4, EJackCameraSpeed__Normal2 = 5, EJackCameraSpeed__LittleFast = 6, EJackCameraSpeed__LittleFast2 = 7, EJackCameraSpeed__Fast = 8, EJackCameraSpeed__Fast2 = 9, EJackCameraSpeed__MAX = 10 }; // Enum JackGame.EJackVoice enum class EJackVoice : uint8_t { EJackVoice__EnglishGB = 0, EJackVoice__Japanese = 1, EJackVoice__None = 2, EJackVoice__MAX = 3 }; // Enum JackGame.EJackDisplayGamma enum class EJackDisplayGamma : uint8_t { EJackDisplayGamma__Level = 0, EJackDisplayGamma__Level01 = 1, EJackDisplayGamma__Level02 = 2, EJackDisplayGamma__Level03 = 3, EJackDisplayGamma__Level04 = 4, EJackDisplayGamma__Level05 = 5, EJackDisplayGamma__Level06 = 6, EJackDisplayGamma__Level07 = 7, EJackDisplayGamma__Level08 = 8, EJackDisplayGamma__Level09 = 9, EJackDisplayGamma__Level10 = 10, EJackDisplayGamma__Level11 = 11, EJackDisplayGamma__Level12 = 12, EJackDisplayGamma__Level13 = 13, EJackDisplayGamma__Level14 = 14, EJackDisplayGamma__Level15 = 15, EJackDisplayGamma__Level16 = 16, EJackDisplayGamma__Level17 = 17, EJackDisplayGamma__Level18 = 18, EJackDisplayGamma__Level19 = 19, EJackDisplayGamma__Level20 = 20, EJackDisplayGamma__Level21 = 21, EJackDisplayGamma__Level22 = 22, EJackDisplayGamma__Level23 = 23, EJackDisplayGamma__Level24 = 24, EJackDisplayGamma__Level25 = 25, EJackDisplayGamma__Level26 = 26, EJackDisplayGamma__Level27 = 27, EJackDisplayGamma__Level28 = 28, EJackDisplayGamma__Level29 = 29, EJackDisplayGamma__Level30 = 30, EJackDisplayGamma__Level31 = 31, EJackDisplayGamma__Level32 = 32, EJackDisplayGamma__Level33 = 33, EJackDisplayGamma__Level34 = 34, EJackDisplayGamma__Level35 = 35, EJackDisplayGamma__Level36 = 36, EJackDisplayGamma__Level37 = 37, EJackDisplayGamma__Level38 = 38, EJackDisplayGamma__Level39 = 39, EJackDisplayGamma__Level40 = 40, EJackDisplayGamma__Level41 = 41, EJackDisplayGamma__Level42 = 42, EJackDisplayGamma__Level43 = 43, EJackDisplayGamma__Level44 = 44, EJackDisplayGamma__Level45 = 45, EJackDisplayGamma__Level46 = 46, EJackDisplayGamma__Level47 = 47, EJackDisplayGamma__Level48 = 48, EJackDisplayGamma__Level49 = 49, EJackDisplayGamma__Level50 = 50, EJackDisplayGamma__Level51 = 51, EJackDisplayGamma__Level52 = 52, EJackDisplayGamma__Level53 = 53, EJackDisplayGamma__Level54 = 54, EJackDisplayGamma__Level55 = 55, EJackDisplayGamma__Level56 = 56, EJackDisplayGamma__Level57 = 57, EJackDisplayGamma__Level58 = 58, EJackDisplayGamma__Level59 = 59, EJackDisplayGamma__Level60 = 60, EJackDisplayGamma__Level61 = 61, EJackDisplayGamma__Level62 = 62, EJackDisplayGamma__Level63 = 63, EJackDisplayGamma__Level64 = 64, EJackDisplayGamma__Level65 = 65, EJackDisplayGamma__Level66 = 66, EJackDisplayGamma__Level67 = 67, EJackDisplayGamma__Level68 = 68, EJackDisplayGamma__Level69 = 69, EJackDisplayGamma__Level70 = 70, EJackDisplayGamma__Level71 = 71, EJackDisplayGamma__Level72 = 72, EJackDisplayGamma__Level73 = 73, EJackDisplayGamma__Level74 = 74, EJackDisplayGamma__Level75 = 75, EJackDisplayGamma__Level76 = 76, EJackDisplayGamma__Level77 = 77, EJackDisplayGamma__Level78 = 78, EJackDisplayGamma__Level79 = 79, EJackDisplayGamma__Level80 = 80, EJackDisplayGamma__Level81 = 81, EJackDisplayGamma__Level82 = 82, EJackDisplayGamma__Level83 = 83, EJackDisplayGamma__Level84 = 84, EJackDisplayGamma__Level85 = 85, EJackDisplayGamma__Level86 = 86, EJackDisplayGamma__Level87 = 87, EJackDisplayGamma__Level88 = 88, EJackDisplayGamma__Level89 = 89, EJackDisplayGamma__Level90 = 90, EJackDisplayGamma__Level91 = 91, EJackDisplayGamma__Level92 = 92, EJackDisplayGamma__Level93 = 93, EJackDisplayGamma__Level94 = 94, EJackDisplayGamma__Level95 = 95, EJackDisplayGamma__Level96 = 96, EJackDisplayGamma__Level97 = 97, EJackDisplayGamma__Level98 = 98, EJackDisplayGamma__Level99 = 99, EJackDisplayGamma__MAX = 100 }; // Enum JackGame.EJackUMGRestartMenuType enum class EJackUMGRestartMenuType : uint8_t { EJackUMGRestartMenuType__Oinori = 0, EJackUMGRestartMenuType__LastVisited = 1, EJackUMGRestartMenuType__AutoSave = 2, EJackUMGRestartMenuType__Cancel = 3, EJackUMGRestartMenuType__MAX = 4 }; // Enum JackGame.EJackPlayGoMenuType enum class EJackPlayGoMenuType : uint8_t { EJackPlayGoMenuType__None = 0, EJackPlayGoMenuType__GoToTitle = 1, EJackPlayGoMenuType__FromBoukennosyo = 2, EJackPlayGoMenuType__FromFukkatunojumon = 3, EJackPlayGoMenuType__DontGo = 4, EJackPlayGoMenuType__VoiceDrama = 5, EJackPlayGoMenuType__MAX = 6 }; // Enum JackGame.EJackPlayGoMenuResult enum class EJackPlayGoMenuResult : uint8_t { EJackPlayGoMenuResult__None = 0, EJackPlayGoMenuResult__Close = 1, EJackPlayGoMenuResult__CompleteInstall = 2, EJackPlayGoMenuResult__MAX = 3 }; // Enum JackGame.EJackRenkeiSettei enum class EJackRenkeiSettei : uint8_t { EJackRenkeiSettei__JidouRenkei = 0, EJackRenkeiSettei__RenkeiSinai = 1, EJackRenkeiSettei__MAX = 2 }; // Enum JackGame.EJackKeyboardType enum class EJackKeyboardType : uint8_t { EJackKeyboardType__Japanese = 0, EJackKeyboardType__English = 1, EJackKeyboardType__French = 2, EJackKeyboardType__Italian = 3, EJackKeyboardType__German = 4, EJackKeyboardType__Spanish = 5, EJackKeyboardType__MAX = 6 }; // Enum JackGame.EJackUMGSibariMode enum class EJackUMGSibariMode : uint8_t { EJackUMGSibariMode__None = 0, EJackUMGSibariMode__Settei = 1, EJackUMGSibariMode__Kakunin = 2, EJackUMGSibariMode__Tassei = 3, EJackUMGSibariMode__MAX = 4 }; // Enum JackGame.EJackUMGGraphicOption enum class EJackUMGGraphicOption : uint8_t { EJackUMGGraphicOption__All = 0, EJackUMGGraphicOption__AntiAliasing = 1, EJackUMGGraphicOption__PostProcessing = 2, EJackUMGGraphicOption__Shadow = 3, EJackUMGGraphicOption__Texture = 4, EJackUMGGraphicOption__VisualEffect = 5, EJackUMGGraphicOption__Foliage = 6, EJackUMGGraphicOption__FrameRate = 7, EJackUMGGraphicOption__VSync = 8, EJackUMGGraphicOption__Window = 9, EJackUMGGraphicOption__ScreenPercent = 10, EJackUMGGraphicOption__ScreenRes = 11, EJackUMGGraphicOption__EJackUMGGraphicOption_MAX = 12 }; // Enum JackGame.EJackSaveLoadResult enum class EJackSaveLoadResult : uint8_t { EJackSaveLoadResult__SUCCESS = 0, EJackSaveLoadResult__BUSY = 1, EJackSaveLoadResult__NO_FILE = 2, EJackSaveLoadResult__NO_SPACE = 3, EJackSaveLoadResult__READ_ONLY = 4, EJackSaveLoadResult__EXIST_FILE = 5, EJackSaveLoadResult__INVALID_USER = 6, EJackSaveLoadResult__BROKEN = 7, EJackSaveLoadResult__NO_SYSTEM = 8, EJackSaveLoadResult__UNKNOWN_ERROR = 9, EJackSaveLoadResult__MAX = 10 }; // Enum JackGame.EJackScenarioPlaythrough enum class EJackScenarioPlaythrough : uint8_t { EJackScenarioPlaythrough__First = 0, EJackScenarioPlaythrough__Second = 1, EJackScenarioPlaythrough__MAX = 2 }; // Enum JackGame.EJackFukkatunojumonSpell enum class EJackFukkatunojumonSpell : uint8_t { EJackFukkatunojumonSpell__None = 0, EJackFukkatunojumonSpell__DQ11 = 1, EJackFukkatunojumonSpell__DQ1 = 2, EJackFukkatunojumonSpell__DQ2 = 3, EJackFukkatunojumonSpell__Special = 4, EJackFukkatunojumonSpell__EJackFukkatunojumonSpell_MAX = 5 }; // Enum JackGame.EJackFukkatunojumonPlatform enum class EJackFukkatunojumonPlatform : uint8_t { EJackFukkatunojumonPlatform__None = 0, EJackFukkatunojumonPlatform__PS4 = 1, EJackFukkatunojumonPlatform__NT3DS = 2, EJackFukkatunojumonPlatform__NTSWITCH = 3, EJackFukkatunojumonPlatform__MARBLE = 4, EJackFukkatunojumonPlatform__EJackFukkatunojumonPlatform_MAX = 5 }; // Enum JackGame.EJackFukkatunojumon enum class EJackFukkatunojumon : uint8_t { EJackFukkatunojumon__None = 0, EJackFukkatunojumon__DQ11_Normal = 1, EJackFukkatunojumon__DQ1_2_Normal = 2, EJackFukkatunojumon__DQ1_2_Fame = 3, EJackFukkatunojumon__Special_Triple = 4, EJackFukkatunojumon__Special_2ndLapEnding = 5, EJackFukkatunojumon__Special_StoreOpen = 6, EJackFukkatunojumon__Special_NewGamePlus = 7, EJackFukkatunojumon__MAX = 8 }; // Enum JackGame.EJackYadoyaMorningCallTimezone enum class EJackYadoyaMorningCallTimezone : uint8_t { EJackYadoyaMorningCallTimezone__None = 0, EJackYadoyaMorningCallTimezone__Morning = 1, EJackYadoyaMorningCallTimezone__Noon = 2, EJackYadoyaMorningCallTimezone__Evening = 3, EJackYadoyaMorningCallTimezone__Night = 4, EJackYadoyaMorningCallTimezone__StayToMorning = 5, EJackYadoyaMorningCallTimezone__MAX = 6 }; // Enum JackGame.EJackCampMenuResult enum class EJackCampMenuResult : uint8_t { EJackCampMenuResult__None = 0, EJackCampMenuResult__Break = 1, EJackCampMenuResult__Blacksmith = 2, EJackCampMenuResult__Church = 3, EJackCampMenuResult__CampQuit = 4, EJackCampMenuResult__MAX = 5 }; // Enum JackGame.EJackKyoukaiEffectEventType enum class EJackKyoukaiEffectEventType : uint8_t { EJackKyoukaiEffectEventType__ExecuteRevive = 0, EJackKyoukaiEffectEventType__ExecuteTreat = 1, EJackKyoukaiEffectEventType__ExecuteDispel = 2, EJackKyoukaiEffectEventType__ExecuteSave = 3, EJackKyoukaiEffectEventType__MAX = 4 }; // Enum JackGame.EJackChurchFukkatunojumon enum class EJackChurchFukkatunojumon : uint8_t { EJackChurchFukkatunojumon__Unknown = 0, EJackChurchFukkatunojumon__Open = 1, EJackChurchFukkatunojumon__Close = 2, EJackChurchFukkatunojumon__FlagCheck = 3, EJackChurchFukkatunojumon__MAX = 4 }; // Enum JackGame.EJackChurch enum class EJackChurch : uint8_t { EJackChurch__Unknown = 0, EJackChurch__Church = 1, EJackChurch__Bible = 2, EJackChurch__ChapterSave = 3, EJackChurch__ChapterSaveYotti = 4, EJackChurch__MAX = 5 }; // Enum JackGame.EJackKyoukaiEventType enum class EJackKyoukaiEventType : uint8_t { EJackKyoukaiEventType__None = 0, EJackKyoukaiEventType__ToTitle = 1, EJackKyoukaiEventType__SibariReset = 2, EJackKyoukaiEventType__MAX = 3 }; // Enum JackGame.EJackKyoukaiSavedFlag enum class EJackKyoukaiSavedFlag : uint8_t { EJackKyoukaiSavedFlag__None = 0, EJackKyoukaiSavedFlag__UnSave = 1, EJackKyoukaiSavedFlag__Saved = 2, EJackKyoukaiSavedFlag__MAX = 3 }; // Enum JackGame.EJackMedal_Shop enum class EJackMedal_Shop : uint8_t { EJackMedal_Shop__BranchOffice = 0, EJackMedal_Shop__GirlsHighSchool = 1, EJackMedal_Shop__MAX = 2 }; // Enum JackGame.EJackUMGShopType enum class EJackUMGShopType : uint8_t { EJackUMGShopType__Shop = 0, EJackUMGShopType__Yadoya = 1, EJackUMGShopType__Kyoukai = 2, EJackUMGShopType__Ginkou = 3, EJackUMGShopType__CasinoCoin = 4, EJackUMGShopType__CasinoKeihin = 5, EJackUMGShopType__MedalStamp = 6, EJackUMGShopType__MedalKeihin = 7, EJackUMGShopType__UtinaosiNoHouju = 8, EJackUMGShopType__MAX = 9 }; // Enum JackGame.EJackUMGYaodyaState enum class EJackUMGYaodyaState : uint8_t { EJackUMGYaodyaState__Enable = 0, EJackUMGYaodyaState__Disable = 1, EJackUMGYaodyaState__DisableStay = 2, EJackUMGYaodyaState__DisableBreak = 3, EJackUMGYaodyaState__MAX = 4 }; // Enum JackGame.EJackYadoyaEventType enum class EJackYadoyaEventType : uint8_t { EJackYadoyaEventType__Stay = 0, EJackYadoyaEventType__Break = 1, EJackYadoyaEventType__Quit = 2, EJackYadoyaEventType__MAX = 3 }; // Enum JackGame.EJackUMGItemContainerType enum class EJackUMGItemContainerType : uint8_t { EJackUMGItemContainerType__Value = 0, EJackUMGItemContainerType__Text = 1, EJackUMGItemContainerType__Image = 2, EJackUMGItemContainerType__Object = 3, EJackUMGItemContainerType__Visibility = 4, EJackUMGItemContainerType__MAX = 5 }; // Enum JackGame.EJackUMGWidgetConnectTarget enum class EJackUMGWidgetConnectTarget : uint8_t { EJackUMGWidgetConnectTarget__Viewport = 0, EJackUMGWidgetConnectTarget__CanvasPanel = 1, EJackUMGWidgetConnectTarget__RootPanel = 2, EJackUMGWidgetConnectTarget__Menu = 3, EJackUMGWidgetConnectTarget__MAX = 4 }; // Enum JackGame.EJackUMGMenuLoadResult enum class EJackUMGMenuLoadResult : uint8_t { EJackUMGMenuLoadResult__NoLoad = 0, EJackUMGMenuLoadResult__Error = 1, EJackUMGMenuLoadResult__Complate = 2, EJackUMGMenuLoadResult__Loading = 3, EJackUMGMenuLoadResult__MAX = 4 }; // Enum JackGame.EJackUMGMenuId enum class EJackUMGMenuId : uint8_t { EJackUMGMenuId__NoOpen = 0, EJackUMGMenuId__CloseMenu = 1, EJackUMGMenuId__TitleMenu = 2, EJackUMGMenuId__BoukenNoSyoMenu = 3, EJackUMGMenuId__MainMenu = 4, EJackUMGMenuId__BattleMenu = 5, EJackUMGMenuId__ShopMenu = 6, EJackUMGMenuId__KyoukaiMenu = 7, EJackUMGMenuId__GinkouMenu = 8, EJackUMGMenuId__YadoyaMenu = 9, EJackUMGMenuId__CampStartMenu = 10, EJackUMGMenuId__CampMenu = 11, EJackUMGMenuId__BattleRoundMenu = 12, EJackUMGMenuId__BattleSakusenMenu = 13, EJackUMGMenuId__SakusenYoyakuMenu = 14, EJackUMGMenuId__CSSkipDialog = 15, EJackUMGMenuId__KaziMenu = 16, EJackUMGMenuId__SyougouDialog = 17, EJackUMGMenuId__UmaRaceMenu = 18, EJackUMGMenuId__WorldMap = 19, EJackUMGMenuId__LocalMap = 20, EJackUMGMenuId__MedalStampTyou = 21, EJackUMGMenuId__MedalKeihinKoukanMenu = 22, EJackUMGMenuId__CasinoCoinKoukanMenu = 23, EJackUMGMenuId__CasinoKeihinKoukanMenu = 24, EJackUMGMenuId__TabinoOmoideMenu = 25, EJackUMGMenuId__TokugiPanel = 26, EJackUMGMenuId__TutorialWindow = 27, EJackUMGMenuId__SyuurenjyouMenu = 28, EJackUMGMenuId__PlayGoMenu = 29, EJackUMGMenuId__ArasuziMenu = 30, EJackUMGMenuId__NerusenPicture = 31, EJackUMGMenuId__RestartMenu = 32, EJackUMGMenuId__KimeraMenu = 33, EJackUMGMenuId__MeosiMenu = 34, EJackUMGMenuId__QuestClearWindow = 35, EJackUMGMenuId__HoujuKoukanMenu = 36, EJackUMGMenuId__SibariTasseiMenu = 37, EJackUMGMenuId__ShortCutMenu = 38, EJackUMGMenuId__PhotoModeMenu = 39, EJackUMGMenuId__VoiceDrama = 40, EJackUMGMenuId__VoiceDramaList = 41, EJackUMGMenuId__PrivacyPolicy = 42, EJackUMGMenuId__SystemSetteiMenu = 43, EJackUMGMenuId__SuspendGameMenu = 44, EJackUMGMenuId__ChangeProfileMenu = 45, EJackUMGMenuId__PairingControllerMenu = 46, EJackUMGMenuId__DisplayProfile = 47, EJackUMGMenuId__InitControllerMenu = 48, EJackUMGMenuId__KeyConfigMenu = 49, EJackUMGMenuId__SelectKetteiKeyMenu = 50, EJackUMGMenuId__SubMenuSettei = 51, EJackUMGMenuId__JukeboxMenu = 52, EJackUMGMenuId__MenuDebugMenu = 53, EJackUMGMenuId__AllMenu = 54, EJackUMGMenuId__MAX = 55 }; // Enum JackGame.EJackUMGVoiceDramaMode enum class EJackUMGVoiceDramaMode : uint8_t { EJackUMGVoiceDramaMode__VoiceDramaSelect = 0, EJackUMGVoiceDramaMode__VoiceDramaMain = 1, EJackUMGVoiceDramaMode__VoiceDramaStaff = 2, EJackUMGVoiceDramaMode__VoiceDramaPafuPafu = 3, EJackUMGVoiceDramaMode__MAX = 4 }; // Enum JackGame.EJackUMGCutSceneSkipEvent enum class EJackUMGCutSceneSkipEvent : uint8_t { EJackUMGCutSceneSkipEvent__None = 0, EJackUMGCutSceneSkipEvent__CutSceneSkip = 1, EJackUMGCutSceneSkipEvent__SwitchAutoFeed = 2, EJackUMGCutSceneSkipEvent__MAX = 3 }; // Enum JackGame.EJackRuraPurpose enum class EJackRuraPurpose : uint8_t { EJackRuraPurpose__Invalid = 0, EJackRuraPurpose__Rura = 1, EJackRuraPurpose__KazenoBousi = 2, EJackRuraPurpose__ChimeraWing = 3, EJackRuraPurpose__Riremito = 4, EJackRuraPurpose__OmoideNoSuzu = 5, EJackRuraPurpose__MAX = 6 }; // Enum JackGame.EJackCursorSaveScene enum class EJackCursorSaveScene : uint8_t { EJackCursorSaveScene__Field = 0, EJackCursorSaveScene__Battle = 1, EJackCursorSaveScene__Other = 2, EJackCursorSaveScene__MAX = 3 }; // Enum JackGame.EJackSpeed enum class EJackSpeed : uint8_t { EJackSpeed__None = 0, EJackSpeed__SpecialSlow = 1, EJackSpeed__Slowest = 2, EJackSpeed__Slower = 3, EJackSpeed__Slow = 4, EJackSpeed__Normal = 5, EJackSpeed__Fast = 6, EJackSpeed__Faster = 7, EJackSpeed__Fastest = 8, EJackSpeed__MAX = 9 }; // Enum JackGame.EJackUMGSyougouColor enum class EJackUMGSyougouColor : uint8_t { EJackUMGSyougouColor__Legend = 0, EJackUMGSyougouColor__Platinum = 1, EJackUMGSyougouColor__Gold = 2, EJackUMGSyougouColor__MAX = 3 }; // Enum JackGame.EJackUMGPresetColor enum class EJackUMGPresetColor : uint8_t { EJackUMGPresetColor__NormalColor = 0, EJackUMGPresetColor__DisableColor = 1, EJackUMGPresetColor__MAX = 2 }; // Enum JackGame.EJackUMGCutSceneSkipDialog enum class EJackUMGCutSceneSkipDialog : uint8_t { EJackUMGCutSceneSkipDialog__Hide = 0, EJackUMGCutSceneSkipDialog__Show = 1, EJackUMGCutSceneSkipDialog__AlwaysShow = 2, EJackUMGCutSceneSkipDialog__Close = 3, EJackUMGCutSceneSkipDialog__Title = 4, EJackUMGCutSceneSkipDialog__MAX = 5 }; // Enum JackGame.EJackUMGNorimonoGauge enum class EJackUMGNorimonoGauge : uint8_t { EJackUMGNorimonoGauge__Horse3 = 0, EJackUMGNorimonoGauge__Horse4 = 1, EJackUMGNorimonoGauge__Norimono = 2, EJackUMGNorimonoGauge__Norimono01 = 3, EJackUMGNorimonoGauge__Norimono02 = 4, EJackUMGNorimonoGauge__Norimono03 = 5, EJackUMGNorimonoGauge__Norimono04 = 6, EJackUMGNorimonoGauge__Norimono05 = 7, EJackUMGNorimonoGauge__Norimono06 = 8, EJackUMGNorimonoGauge__Norimono07 = 9, EJackUMGNorimonoGauge__Norimono_00 = 10, EJackUMGNorimonoGauge__Norimono_01 = 11, EJackUMGNorimonoGauge__Norimono_02 = 12, EJackUMGNorimonoGauge__Norimono_03 = 13, EJackUMGNorimonoGauge__MAX = 14 }; // Enum JackGame.EJackWorldMapOpenReason enum class EJackWorldMapOpenReason : uint8_t { EJackWorldMapOpenReason__None = 0, EJackWorldMapOpenReason__OpenMapButton = 1, EJackWorldMapOpenReason__WorldMapMenu = 2, EJackWorldMapOpenReason__UseDaijinamono = 3, EJackWorldMapOpenReason__JumonRura = 4, EJackWorldMapOpenReason__MapRura = 5, EJackWorldMapOpenReason__MAX = 6 }; // Enum JackGame.EJackUMGNorimonoGaugeAction enum class EJackUMGNorimonoGaugeAction : uint8_t { EJackUMGNorimonoGaugeAction__Oriru_On = 0, EJackUMGNorimonoGaugeAction__Oriru_Off = 1, EJackUMGNorimonoGaugeAction__SpecialOn = 2, EJackUMGNorimonoGaugeAction__SpecialOff = 3, EJackUMGNorimonoGaugeAction__None = 4, EJackUMGNorimonoGaugeAction__MAX = 5 }; // Enum JackGame.EJackUMGHudRegion enum class EJackUMGHudRegion : uint8_t { EJackUMGHudRegion__Default = 0, EJackUMGHudRegion__FullScreen = 1, EJackUMGHudRegion__Menu = 2, EJackUMGHudRegion__HudStatus = 3, EJackUMGHudRegion__LocationTitle = 4, EJackUMGHudRegion__MAX = 5 }; // Enum JackGame.EJackUMGMenuLayout enum class EJackUMGMenuLayout : uint8_t { EJackUMGMenuLayout__Default = 0, EJackUMGMenuLayout__LeftTop = 1, EJackUMGMenuLayout__RightTop = 2, EJackUMGMenuLayout__CenterTop = 3, EJackUMGMenuLayout__LeftBottom = 4, EJackUMGMenuLayout__RightBottom = 5, EJackUMGMenuLayout__CenterBottom = 6, EJackUMGMenuLayout__CenterCenter = 7, EJackUMGMenuLayout__LeftCenter = 8, EJackUMGMenuLayout__RightCenter = 9, EJackUMGMenuLayout__Zero = 10, EJackUMGMenuLayout__MAX = 11 }; // Enum JackGame.EJackUMGHudAnimationAction enum class EJackUMGHudAnimationAction : uint8_t { EJackUMGHudAnimationAction__Open = 0, EJackUMGHudAnimationAction__Close = 1, EJackUMGHudAnimationAction__AnimWait = 2, EJackUMGHudAnimationAction__AnimActiveStart = 3, EJackUMGHudAnimationAction__AnimActiveWait = 4, EJackUMGHudAnimationAction__AnimActiveEnd = 5, EJackUMGHudAnimationAction__AnimDead = 6, EJackUMGHudAnimationAction__AnimNoActiveWait = 7, EJackUMGHudAnimationAction__AnimActiveEndOnce = 8, EJackUMGHudAnimationAction__CloseNoAnimation = 9, EJackUMGHudAnimationAction__SuperMode = 10, EJackUMGHudAnimationAction__MAX = 11 }; // Enum JackGame.EJackUMGSaveingIndicator enum class EJackUMGSaveingIndicator : uint8_t { EJackUMGSaveingIndicator__ManualSave = 0, EJackUMGSaveingIndicator__AutoSave = 1, EJackUMGSaveingIndicator__FailedSave = 2, EJackUMGSaveingIndicator__FailedSaveVoiceDrama = 3, EJackUMGSaveingIndicator__MAX = 4 }; // Enum JackGame.EJackUMGHorizontalMode enum class EJackUMGHorizontalMode : uint8_t { EJackUMGHorizontalMode__None = 0, EJackUMGHorizontalMode__DisplayGamma = 1, EJackUMGHorizontalMode__VolumeBGM = 2, EJackUMGHorizontalMode__VolumeSE = 3, EJackUMGHorizontalMode__VolumeVoice = 4, EJackUMGHorizontalMode__ScreenPercentage = 5, EJackUMGHorizontalMode__ShadowQuality = 6, EJackUMGHorizontalMode__MAX = 7 }; // Enum JackGame.EJackUMGHudInitQueued enum class EJackUMGHudInitQueued : uint8_t { EJackUMGHudInitQueued__Queued = 0, EJackUMGHudInitQueued__NotQueued = 1, EJackUMGHudInitQueued__TokiWoUbau = 2, EJackUMGHudInitQueued__QueuedActive = 3, EJackUMGHudInitQueued__MAX = 4 }; // Enum JackGame.EJackUMGHudPlateAnim enum class EJackUMGHudPlateAnim : uint8_t { EJackUMGHudPlateAnim__Start = 0, EJackUMGHudPlateAnim__END = 1, EJackUMGHudPlateAnim__Wait = 2, EJackUMGHudPlateAnim__StartActive = 3, EJackUMGHudPlateAnim__EndActive = 4, EJackUMGHudPlateAnim__WaitActive = 5, EJackUMGHudPlateAnim__Dead = 6, EJackUMGHudPlateAnim__EndActiveOnce = 7, EJackUMGHudPlateAnim__MAX = 8 }; // Enum JackGame.EJackUMGHudStatusMode enum class EJackUMGHudStatusMode : uint8_t { EJackUMGHudStatusMode__Name = 0, EJackUMGHudStatusMode__Hp = 1, EJackUMGHudStatusMode__Mp = 2, EJackUMGHudStatusMode__Level = 3, EJackUMGHudStatusMode__MAX = 4 }; // Enum JackGame.EJackUMGNamePlatform enum class EJackUMGNamePlatform : uint8_t { EJackUMGNamePlatform__PFSwitch = 0, EJackUMGNamePlatform__PFPs4 = 1, EJackUMGNamePlatform__PFWindows = 2, EJackUMGNamePlatform__PFOther = 3, EJackUMGNamePlatform__MAX = 4 }; // Enum JackGame.EJackVoiceDramaMode enum class EJackVoiceDramaMode : uint8_t { EJackVoiceDramaMode__Init = 0, EJackVoiceDramaMode__Voice = 1, EJackVoiceDramaMode__Subtitle = 2, EJackVoiceDramaMode__Log = 3, EJackVoiceDramaMode__FastForward = 4, EJackVoiceDramaMode__FastBackward = 5, EJackVoiceDramaMode__StaffRoll = 6, EJackVoiceDramaMode__MAX = 7 }; // Enum JackGame.EJackVoiceDramaPausePurpose enum class EJackVoiceDramaPausePurpose : uint8_t { EJackVoiceDramaPausePurpose__Window = 0, EJackVoiceDramaPausePurpose__Wait = 1, EJackVoiceDramaPausePurpose__LogMode = 2, EJackVoiceDramaPausePurpose__MenuEnd = 3, EJackVoiceDramaPausePurpose__Pafupafu = 4, EJackVoiceDramaPausePurpose__MAX = 5 }; // Enum JackGame.EJackVoiceDramaEvent enum class EJackVoiceDramaEvent : uint8_t { EJackVoiceDramaEvent__PageEnd = 0, EJackVoiceDramaEvent__LogPageUpdate = 1, EJackVoiceDramaEvent__FastForwardStart = 2, EJackVoiceDramaEvent__FastForwardEnd = 3, EJackVoiceDramaEvent__FastBackwardStart = 4, EJackVoiceDramaEvent__FastBackwardEnd = 5, EJackVoiceDramaEvent__TagStart = 6, EJackVoiceDramaEvent__TagAllEnd = 7, EJackVoiceDramaEvent__CaptionFadeOut = 8, EJackVoiceDramaEvent__CancelButtonChange = 9, EJackVoiceDramaEvent__MAX = 10 }; // Enum JackGame.EJackVoiceDramaTagEvent enum class EJackVoiceDramaTagEvent : uint8_t { EJackVoiceDramaTagEvent__Wait = 0, EJackVoiceDramaTagEvent__WaitTag = 1, EJackVoiceDramaTagEvent__BG = 2, EJackVoiceDramaTagEvent__BGHide = 3, EJackVoiceDramaTagEvent__BGWait = 4, EJackVoiceDramaTagEvent__Image = 5, EJackVoiceDramaTagEvent__ImageHide = 6, EJackVoiceDramaTagEvent__ImageWait = 7, EJackVoiceDramaTagEvent__FadeOut = 8, EJackVoiceDramaTagEvent__FadeIn = 9, EJackVoiceDramaTagEvent__FadeWait = 10, EJackVoiceDramaTagEvent__BGMPlay = 11, EJackVoiceDramaTagEvent__BGMStop = 12, EJackVoiceDramaTagEvent__BGMWait = 13, EJackVoiceDramaTagEvent__EnvPlay = 14, EJackVoiceDramaTagEvent__EnvStop = 15, EJackVoiceDramaTagEvent__EnvWait = 16, EJackVoiceDramaTagEvent__VoicePlay = 17, EJackVoiceDramaTagEvent__VoiceWait = 18, EJackVoiceDramaTagEvent__SEPlay = 19, EJackVoiceDramaTagEvent__SEWait = 20, EJackVoiceDramaTagEvent__MEPlay = 21, EJackVoiceDramaTagEvent__Pafupafu = 22, EJackVoiceDramaTagEvent__StaffRoll = 23, EJackVoiceDramaTagEvent__MAX = 24 }; // Enum JackGame.EJackVoiceDramaHDPafuPafuJoyConPower enum class EJackVoiceDramaHDPafuPafuJoyConPower : uint8_t { EJackVoiceDramaHDPafuPafuJoyConPower__Mild = 0, EJackVoiceDramaHDPafuPafuJoyConPower__Strength = 1, EJackVoiceDramaHDPafuPafuJoyConPower__MostStrongth = 2, EJackVoiceDramaHDPafuPafuJoyConPower__NumValues = 3, EJackVoiceDramaHDPafuPafuJoyConPower__EJackVoiceDramaHDPafuPafuJoyConPower_MAX = 4 }; // Enum JackGame.EJackVoiceDramaHDPafuPafuLeftRight enum class EJackVoiceDramaHDPafuPafuLeftRight : uint8_t { EJackVoiceDramaHDPafuPafuLeftRight__Left = 0, EJackVoiceDramaHDPafuPafuLeftRight__Right = 1, EJackVoiceDramaHDPafuPafuLeftRight__None = 2, EJackVoiceDramaHDPafuPafuLeftRight__EJackVoiceDramaHDPafuPafuLeftRight_MAX = 3 }; // Enum JackGame.EJackVoiceDramaHDPafuPafuVoiceTag enum class EJackVoiceDramaHDPafuPafuVoiceTag : uint8_t { EJackVoiceDramaHDPafuPafuVoiceTag__Start = 0, EJackVoiceDramaHDPafuPafuVoiceTag__PafuPafu = 1, EJackVoiceDramaHDPafuPafuVoiceTag__Knockout = 2, EJackVoiceDramaHDPafuPafuVoiceTag__Wait = 3, EJackVoiceDramaHDPafuPafuVoiceTag__EJackVoiceDramaHDPafuPafuVoiceTag_MAX = 4 }; // Enum JackGame.EJackVoiceDramaHDPafuPafuWhatRound enum class EJackVoiceDramaHDPafuPafuWhatRound : uint8_t { EJackVoiceDramaHDPafuPafuWhatRound__Round1 = 0, EJackVoiceDramaHDPafuPafuWhatRound__Round2 = 1, EJackVoiceDramaHDPafuPafuWhatRound__Round3 = 2, EJackVoiceDramaHDPafuPafuWhatRound__Round4 = 3, EJackVoiceDramaHDPafuPafuWhatRound__NumValues = 4, EJackVoiceDramaHDPafuPafuWhatRound__EJackVoiceDramaHDPafuPafuWhatRound_MAX = 5 }; // Enum JackGame.EJackVoiceDramaHDPafuPafuVoiceTagTutorial enum class EJackVoiceDramaHDPafuPafuVoiceTagTutorial : uint8_t { EJackVoiceDramaHDPafuPafuVoiceTagTutorial__Start = 0, EJackVoiceDramaHDPafuPafuVoiceTagTutorial__Knockout = 1, EJackVoiceDramaHDPafuPafuVoiceTagTutorial__Wait = 2, EJackVoiceDramaHDPafuPafuVoiceTagTutorial__EJackVoiceDramaHDPafuPafuVoiceTagTutorial_MAX = 3 }; // Enum JackGame.EJackFukubikiPayout enum class EJackFukubikiPayout : uint8_t { EJackFukubikiPayout__ThreeSunMarks = 0, EJackFukubikiPayout__ThreeStarMarks = 1, EJackFukubikiPayout__ThreeMoonMarks = 2, EJackFukubikiPayout__ThreeWaterMarks = 3, EJackFukubikiPayout__ThreeHeartMarks = 4, EJackFukubikiPayout__Losing = 5, EJackFukubikiPayout__MAX = 6 }; // Enum JackGame.EJackMessageOutputMode enum class EJackMessageOutputMode : uint8_t { EJackMessageOutputMode__Default = 0, EJackMessageOutputMode__FadeInLine = 1, EJackMessageOutputMode__FadeInPage = 2, EJackMessageOutputMode__MAX = 3 }; // Enum JackGame.EJackUMGTextJustify enum class EJackUMGTextJustify : uint8_t { EJackUMGTextJustify__Left = 0, EJackUMGTextJustify__Center = 1, EJackUMGTextJustify__Right = 2, EJackUMGTextJustify__FromCenter = 3, EJackUMGTextJustify__FromRight = 4, EJackUMGTextJustify__MAX = 5 }; // Enum JackGame.EJackSerifuWindowType enum class EJackSerifuWindowType : uint8_t { EJackSerifuWindowType__SefiruWindow = 0, EJackSerifuWindowType__SimpleText = 1, EJackSerifuWindowType__TenNoKoe = 2, EJackSerifuWindowType__MovieMessage = 3, EJackSerifuWindowType__TokugiPanel = 4, EJackSerifuWindowType__MAX = 5 }; // Enum JackGame.EJackEvaluateType enum class EJackEvaluateType : uint8_t { EJackEvaluateType__Equal = 0, EJackEvaluateType__Big = 1, EJackEvaluateType__Little = 2, EJackEvaluateType__Up = 3, EJackEvaluateType__Under = 4, EJackEvaluateType__EJackEvaluateType_MAX = 5 }; // Enum JackGame.EJackActionMotionCompleteType enum class EJackActionMotionCompleteType : uint8_t { EJackActionMotionCompleteType__Playing = 0, EJackActionMotionCompleteType__ArrivalLoopSection = 1, EJackActionMotionCompleteType__PlayComplete = 2, EJackActionMotionCompleteType__MAX = 3 }; // Enum JackGame.EJackRandomCalcType enum class EJackRandomCalcType : uint8_t { EJackRandomCalcType__None = 0, EJackRandomCalcType__Plus = 1, EJackRandomCalcType__Minus = 2, EJackRandomCalcType__PlusMinus = 3, EJackRandomCalcType__Rate = 4, EJackRandomCalcType__MAX = 5 }; // Enum JackGame.EJackActionEffectDirectionType enum class EJackActionEffectDirectionType : uint8_t { EJackActionEffectDirectionType__None = 0, EJackActionEffectDirectionType__KeepStart = 1, EJackActionEffectDirectionType__Velocity = 2, EJackActionEffectDirectionType__Attach = 3, EJackActionEffectDirectionType__MAX = 4 }; // Enum JackGame.EJackAttachTargetType enum class EJackAttachTargetType : uint8_t { EJackAttachTargetType__None = 0, EJackAttachTargetType__World = 1, EJackAttachTargetType__Actor = 2, EJackAttachTargetType__MAX = 3 }; // Enum JackGame.EJackActionComparison enum class EJackActionComparison : uint8_t { EJackActionComparison__None = 0, EJackActionComparison__Equals = 1, EJackActionComparison__NotEquals = 2, EJackActionComparison__GreaterThan = 3, EJackActionComparison__GreaterThanEquals = 4, EJackActionComparison__LessThan = 5, EJackActionComparison__LessThanEquals = 6, EJackActionComparison__EJackActionComparison_MAX = 7 }; // Enum JackGame.EJackActionModuleCreateType enum class EJackActionModuleCreateType : uint8_t { EJackActionModuleCreateType__None = 0, EJackActionModuleCreateType__Damage = 1, EJackActionModuleCreateType__OddEffect = 2, EJackActionModuleCreateType__Revive = 3, EJackActionModuleCreateType__Kyuusyuu = 4, EJackActionModuleCreateType__NakamaYobi = 5, EJackActionModuleCreateType__Nusumu = 6, EJackActionModuleCreateType__Other = 7, EJackActionModuleCreateType__MAX = 8 }; // Enum JackGame.EJackActionCalcOddEffectFlag enum class EJackActionCalcOddEffectFlag : uint8_t { EJackActionCalcOddEffectFlag__CalcScore = 0, EJackActionCalcOddEffectFlag__CriticalEnable = 1, EJackActionCalcOddEffectFlag__CriticalDisable = 2, EJackActionCalcOddEffectFlag__MAX = 3 }; // Enum JackGame.EJackActionCalcDamageFlag enum class EJackActionCalcDamageFlag : uint8_t { EJackActionCalcDamageFlag__CalcScore = 0, EJackActionCalcDamageFlag__CalcMantan = 1, EJackActionCalcDamageFlag__CriticalEnable = 2, EJackActionCalcDamageFlag__CriticalDisable = 3, EJackActionCalcDamageFlag__MissDisable = 4, EJackActionCalcDamageFlag__MikawasiDisable = 5, EJackActionCalcDamageFlag__TateGuardDisable = 6, EJackActionCalcDamageFlag__BukiGuardDisable = 7, EJackActionCalcDamageFlag__KanzenGuardDisable = 8, EJackActionCalcDamageFlag__KnockBackDisable = 9, EJackActionCalcDamageFlag__UkenagasiDisable = 10, EJackActionCalcDamageFlag__CounterDisable = 11, EJackActionCalcDamageFlag__KabauEnable = 12, EJackActionCalcDamageFlag__KabawareEnable = 13, EJackActionCalcDamageFlag__JumonHansyaEnable = 14, EJackActionCalcDamageFlag__DamageHosyou = 15, EJackActionCalcDamageFlag__MatchAttackEnable = 16, EJackActionCalcDamageFlag__MAX = 17 }; // Enum JackGame.EJackCalcActionFlag enum class EJackCalcActionFlag : uint8_t { EJackCalcActionFlag__NotUseMP = 0, EJackCalcActionFlag__MAX = 1 }; // Enum JackGame.EJackActionWaitType enum class EJackActionWaitType : uint8_t { EJackActionWaitType__Motion = 0, EJackActionWaitType__TimeFromShot = 1, EJackActionWaitType__TimeFromHit = 2, EJackActionWaitType__ActionExecEnd = 3, EJackActionWaitType__MAX = 4 }; // Enum JackGame.EJackActionCategory enum class EJackActionCategory : uint8_t { EJackActionCategory__None = 0, EJackActionCategory__Kougeki = 1, EJackActionCategory__Tokugi = 2, EJackActionCategory__Jumon = 3, EJackActionCategory__Item = 4, EJackActionCategory__Renkei = 5, EJackActionCategory__Special = 6, EJackActionCategory__Nigeru = 7, EJackActionCategory__Nusumu = 8, EJackActionCategory__MAX = 9 }; // Enum JackGame.EJackAirBubble enum class EJackAirBubble : uint8_t { EJackAirBubble__Small = 0, EJackAirBubble__Large = 1, EJackAirBubble__Side = 2, EJackAirBubble__MAX = 3 }; // Enum JackGame.EJackAirBubbleActivity enum class EJackAirBubbleActivity : uint8_t { EJackAirBubbleActivity__Neutral = 0, EJackAirBubbleActivity__Active = 1, EJackAirBubbleActivity__Deactive = 2, EJackAirBubbleActivity__MAX = 3 }; // Enum JackGame.EJackAirBubbleControlPurpose enum class EJackAirBubbleControlPurpose : uint8_t { EJackAirBubbleControlPurpose__CutScene = 0, EJackAirBubbleControlPurpose__Internal = 1, EJackAirBubbleControlPurpose__MAX = 2 }; // Enum JackGame.EJackIgnoreAnimNotifyPurpose enum class EJackIgnoreAnimNotifyPurpose : uint8_t { EJackIgnoreAnimNotifyPurpose__WaterSurface = 0, EJackIgnoreAnimNotifyPurpose__LoadReduction = 1, EJackIgnoreAnimNotifyPurpose__UmaRace = 2, EJackIgnoreAnimNotifyPurpose__CharacterCapture = 3, EJackIgnoreAnimNotifyPurpose__BattleActionCamera = 4, EJackIgnoreAnimNotifyPurpose__DitherHide = 5, EJackIgnoreAnimNotifyPurpose__CategoryHidden = 6, EJackIgnoreAnimNotifyPurpose__BattleManager = 7, EJackIgnoreAnimNotifyPurpose__FollowingCharacter = 8, EJackIgnoreAnimNotifyPurpose__PhotoMode = 9, EJackIgnoreAnimNotifyPurpose__MAX = 10 }; // Enum JackGame.EJackWaiterDisablePurpose enum class EJackWaiterDisablePurpose : uint8_t { EJackWaiterDisablePurpose__DamageField = 0, EJackWaiterDisablePurpose__Dash = 1, EJackWaiterDisablePurpose__PhotoMode = 2, EJackWaiterDisablePurpose__HasProps = 3, EJackWaiterDisablePurpose__MAX = 4 }; // Enum JackGame.EJackNumberOfAttacks enum class EJackNumberOfAttacks : uint8_t { EJackNumberOfAttacks__Once = 0, EJackNumberOfAttacks__OnceInLoop = 1, EJackNumberOfAttacks__Every = 2, EJackNumberOfAttacks__MAX = 3 }; // Enum JackGame.EJackCSArmType enum class EJackCSArmType : uint8_t { EJackCSArmType__Right = 0, EJackCSArmType__Left = 1, EJackCSArmType__MAX = 2 }; // Enum JackGame.EJackBattleActionCameraGroundCheck enum class EJackBattleActionCameraGroundCheck : uint8_t { EJackBattleActionCameraGroundCheck__None = 0, EJackBattleActionCameraGroundCheck__StartFieldCheck = 1, EJackBattleActionCameraGroundCheck__PeriodicFrameCheck = 2, EJackBattleActionCameraGroundCheck__MAX = 3 }; // Enum JackGame.EJackBattleActionCameraLengthAdjustCategory enum class EJackBattleActionCameraLengthAdjustCategory : uint8_t { EJackBattleActionCameraLengthAdjustCategory__None = 0, EJackBattleActionCameraLengthAdjustCategory__Attacker = 1, EJackBattleActionCameraLengthAdjustCategory__Defender = 2, EJackBattleActionCameraLengthAdjustCategory__Larger = 3, EJackBattleActionCameraLengthAdjustCategory__Smaller = 4, EJackBattleActionCameraLengthAdjustCategory__AttackerMightLarger = 5, EJackBattleActionCameraLengthAdjustCategory__DefenderMightLarger = 6, EJackBattleActionCameraLengthAdjustCategory__AllMightLarger = 7, EJackBattleActionCameraLengthAdjustCategory__MAX = 8 }; // Enum JackGame.EJackBattleActionCameraTimingCategory enum class EJackBattleActionCameraTimingCategory : uint8_t { EJackBattleActionCameraTimingCategory__None = 0, EJackBattleActionCameraTimingCategory__CameraStart = 1, EJackBattleActionCameraTimingCategory__ActionShot = 2, EJackBattleActionCameraTimingCategory__ActionHit = 3, EJackBattleActionCameraTimingCategory__ActionHitComponent = 4, EJackBattleActionCameraTimingCategory__MAX = 5 }; // Enum JackGame.EJackBattleActionCameraHiddenCharacterCategory enum class EJackBattleActionCameraHiddenCharacterCategory : uint8_t { EJackBattleActionCameraHiddenCharacterCategory__None = 0, EJackBattleActionCameraHiddenCharacterCategory__Player = 1, EJackBattleActionCameraHiddenCharacterCategory__Monster = 2, EJackBattleActionCameraHiddenCharacterCategory__NotAttackerCharacters = 3, EJackBattleActionCameraHiddenCharacterCategory__NotDefenderCharacters = 4, EJackBattleActionCameraHiddenCharacterCategory__NotRenkeiAttackerA = 5, EJackBattleActionCameraHiddenCharacterCategory__NotRenkeiAttackerB = 6, EJackBattleActionCameraHiddenCharacterCategory__MAX = 7 }; // Enum JackGame.EJackBattleActionCameraEyeLocationCategory enum class EJackBattleActionCameraEyeLocationCategory : uint8_t { EJackBattleActionCameraEyeLocationCategory__Character = 0, EJackBattleActionCameraEyeLocationCategory__FieldCenter = 1, EJackBattleActionCameraEyeLocationCategory__Characker_RotationRelative = 2, EJackBattleActionCameraEyeLocationCategory__Characker_RotationRelative_ZeroPitch = 3, EJackBattleActionCameraEyeLocationCategory__MAX = 4 }; // Enum JackGame.EJackBattleActionCameraLoopCategory enum class EJackBattleActionCameraLoopCategory : uint8_t { EJackBattleActionCameraLoopCategory__Wait = 0, EJackBattleActionCameraLoopCategory__End = 1, EJackBattleActionCameraLoopCategory__Loop = 2, EJackBattleActionCameraLoopCategory__MAX = 3 }; // Enum JackGame.EJackBattleActionCameraPlayConditions enum class EJackBattleActionCameraPlayConditions : uint8_t { EJackBattleActionCameraPlayConditions__Time = 0, EJackBattleActionCameraPlayConditions__ActionShot = 1, EJackBattleActionCameraPlayConditions__MAX = 2 }; // Enum JackGame.EJackBattleActionCameraAtCategory enum class EJackBattleActionCameraAtCategory : uint8_t { EJackBattleActionCameraAtCategory__TriggerCharacter = 0, EJackBattleActionCameraAtCategory__TriggerCharacterPartner = 1, EJackBattleActionCameraAtCategory__TargetCharacter = 2, EJackBattleActionCameraAtCategory__TriggerMightCenter = 3, EJackBattleActionCameraAtCategory__EnemyMightCenter = 4, EJackBattleActionCameraAtCategory__CharactersCenter = 5, EJackBattleActionCameraAtCategory__BattleFieldCenter = 6, EJackBattleActionCameraAtCategory__TargetCharactersCenter = 7, EJackBattleActionCameraAtCategory__TargetCharactersCenter2 = 8, EJackBattleActionCameraAtCategory__MAX = 9 }; // Enum JackGame.EJackBattleActionCameraAttackerCategory enum class EJackBattleActionCameraAttackerCategory : uint8_t { EJackBattleActionCameraAttackerCategory__Player = 0, EJackBattleActionCameraAttackerCategory__Friend = 1, EJackBattleActionCameraAttackerCategory__Monster = 2, EJackBattleActionCameraAttackerCategory__Max = 3, EJackBattleActionCameraAttackerCategory__None = 4 }; // Enum JackGame.EJackBattleCommandAILayerType enum class EJackBattleCommandAILayerType : uint8_t { EJackBattleCommandAILayerType__Main = 0, EJackBattleCommandAILayerType__Sub = 1, EJackBattleCommandAILayerType__Konran = 2, EJackBattleCommandAILayerType__MAX = 3 }; // Enum JackGame.EJackBattleLockOnNotify enum class EJackBattleLockOnNotify : uint8_t { EJackBattleLockOnNotify__None = 0, EJackBattleLockOnNotify__MAX = 1 }; // Enum JackGame.EJackMonsterAlignmentSequenceEnum enum class EJackMonsterAlignmentSequenceEnum : uint8_t { EJackMonsterAlignmentSequenceEnum__MonsterAlignmentSequence_OneLine_Third = 0, EJackMonsterAlignmentSequenceEnum__MonsterAlignmentSequence_OneLine_Event = 1, EJackMonsterAlignmentSequenceEnum__MonsterAlignmentSequence_OneLine_Event2 = 2, EJackMonsterAlignmentSequenceEnum__MonsterAlignmentSequence_MAX = 3 }; // Enum JackGame.EJackBattleNigeruSequenceEventType enum class EJackBattleNigeruSequenceEventType : uint8_t { EJackBattleNigeruSequenceEventType__None = 0, EJackBattleNigeruSequenceEventType__PlayNigeruMessage = 1, EJackBattleNigeruSequenceEventType__PlayPostEffect = 2, EJackBattleNigeruSequenceEventType__PlayMawarikomaretaMessage = 3, EJackBattleNigeruSequenceEventType__End = 4, EJackBattleNigeruSequenceEventType__MAX = 5 }; // Enum JackGame.EJackBattleResultZenmetuEventType enum class EJackBattleResultZenmetuEventType : uint8_t { EJackBattleResultZenmetuEventType__None = 0, EJackBattleResultZenmetuEventType__PlayZenmetuMessage = 1, EJackBattleResultZenmetuEventType__StopZenmetuMessage = 2, EJackBattleResultZenmetuEventType__End = 3, EJackBattleResultZenmetuEventType__MAX = 4 }; // Enum JackGame.EJackBattleFukidasiPlaySec enum class EJackBattleFukidasiPlaySec : uint8_t { EJackBattleFukidasiPlaySec__None = 0, EJackBattleFukidasiPlaySec__Init = 1, EJackBattleFukidasiPlaySec__Start = 2, EJackBattleFukidasiPlaySec__Loop = 3, EJackBattleFukidasiPlaySec__OutAnimWait = 4, EJackBattleFukidasiPlaySec__End = 5, EJackBattleFukidasiPlaySec__MAX = 6 }; // Enum JackGame.EJackBattleFukidasiTextVoiceType enum class EJackBattleFukidasiTextVoiceType : uint8_t { EJackBattleFukidasiTextVoiceType__None = 0, EJackBattleFukidasiTextVoiceType__Yaruki = 1, EJackBattleFukidasiTextVoiceType__Tyuuikanki = 2, EJackBattleFukidasiTextVoiceType__Reisei = 3, EJackBattleFukidasiTextVoiceType__Aseri = 4, EJackBattleFukidasiTextVoiceType__Ikari = 5, EJackBattleFukidasiTextVoiceType__Kansya = 6, EJackBattleFukidasiTextVoiceType__Yorokobi = 7, EJackBattleFukidasiTextVoiceType__Konran = 8, EJackBattleFukidasiTextVoiceType__VoiceID = 9, EJackBattleFukidasiTextVoiceType__MAX = 10 }; // Enum JackGame.EJackBattleFukidasiTalkValueParamCalcType enum class EJackBattleFukidasiTalkValueParamCalcType : uint8_t { EJackBattleFukidasiTalkValueParamCalcType__Equal = 0, EJackBattleFukidasiTalkValueParamCalcType__High = 1, EJackBattleFukidasiTalkValueParamCalcType__Low = 2, EJackBattleFukidasiTalkValueParamCalcType__MAX = 3 }; // Enum JackGame.EJackBattleFukidasiTalkConditionPeriod enum class EJackBattleFukidasiTalkConditionPeriod : uint8_t { EJackBattleFukidasiTalkConditionPeriod__None = 0, EJackBattleFukidasiTalkConditionPeriod__TurnEnd = 1, EJackBattleFukidasiTalkConditionPeriod__RoundEnd = 2, EJackBattleFukidasiTalkConditionPeriod__BattleEnd = 3, EJackBattleFukidasiTalkConditionPeriod__NextFukidasi = 4, EJackBattleFukidasiTalkConditionPeriod__NextFukiTurnEnd = 5, EJackBattleFukidasiTalkConditionPeriod__OneFrame = 6, EJackBattleFukidasiTalkConditionPeriod__MAX = 7 }; // Enum JackGame.EJackBattleFukidasiCalcType enum class EJackBattleFukidasiCalcType : uint8_t { EJackBattleFukidasiCalcType__None = 0, EJackBattleFukidasiCalcType__And = 1, EJackBattleFukidasiCalcType__Or = 2, EJackBattleFukidasiCalcType__MAX = 3 }; // Enum JackGame.EJackBattleFukidasiSndCalcType enum class EJackBattleFukidasiSndCalcType : uint8_t { EJackBattleFukidasiSndCalcType__None = 0, EJackBattleFukidasiSndCalcType__Uniform = 1, EJackBattleFukidasiSndCalcType__Multi = 2, EJackBattleFukidasiSndCalcType__Sub = 3, EJackBattleFukidasiSndCalcType__MAX = 4 }; // Enum JackGame.EJackBattleFukidasiTalkTurn enum class EJackBattleFukidasiTalkTurn : uint8_t { EJackBattleFukidasiTalkTurn__None = 0, EJackBattleFukidasiTalkTurn__ActiveTurn = 1, EJackBattleFukidasiTalkTurn__NonActiveTurn = 2, EJackBattleFukidasiTalkTurn__MonsterTurn = 3, EJackBattleFukidasiTalkTurn__MAX = 4 }; // Enum JackGame.EJackBattleFukidasiUIType enum class EJackBattleFukidasiUIType : uint8_t { EJackBattleFukidasiUIType__None = 0, EJackBattleFukidasiUIType__Left = 1, EJackBattleFukidasiUIType__Right = 2, EJackBattleFukidasiUIType__MAX = 3 }; // Enum JackGame.EJackBattleFukidasiTalkTimming enum class EJackBattleFukidasiTalkTimming : uint8_t { EJackBattleFukidasiTalkTimming__None = 0, EJackBattleFukidasiTalkTimming__Init = 1, EJackBattleFukidasiTalkTimming__BattleStart = 2, EJackBattleFukidasiTalkTimming__TurnStart = 3, EJackBattleFukidasiTalkTimming__TurnOddEffect = 4, EJackBattleFukidasiTalkTimming__CommandInputStart = 5, EJackBattleFukidasiTalkTimming__CommandInput = 6, EJackBattleFukidasiTalkTimming__ActionStart = 7, EJackBattleFukidasiTalkTimming__ActionFinalHit = 8, EJackBattleFukidasiTalkTimming__ActionEnd = 9, EJackBattleFukidasiTalkTimming__IntActionStart = 10, EJackBattleFukidasiTalkTimming__IntActionEnd = 11, EJackBattleFukidasiTalkTimming__Sakusen = 12, EJackBattleFukidasiTalkTimming__NigeruFaild = 13, EJackBattleFukidasiTalkTimming__ResultLevelUp = 14, EJackBattleFukidasiTalkTimming__ResultItem = 15, EJackBattleFukidasiTalkTimming__BattleEnd = 16, EJackBattleFukidasiTalkTimming__AnimNotify = 17, EJackBattleFukidasiTalkTimming__MAX = 18 }; // Enum JackGame.EJackBattleFukidasiTextEnableType enum class EJackBattleFukidasiTextEnableType : uint8_t { EJackBattleFukidasiTextEnableType__None = 0, EJackBattleFukidasiTextEnableType__Approach = 1, EJackBattleFukidasiTextEnableType__Auto = 2, EJackBattleFukidasiTextEnableType__MAX = 3 }; // Enum JackGame.EJackBattleInterruptActionTiming enum class EJackBattleInterruptActionTiming : uint8_t { EJackBattleInterruptActionTiming__None = 0, EJackBattleInterruptActionTiming__BattleStart = 1, EJackBattleInterruptActionTiming__RoundStart = 2, EJackBattleInterruptActionTiming__TurnEnd = 3, EJackBattleInterruptActionTiming__RoundEnd = 4, EJackBattleInterruptActionTiming__MAX = 5 }; // Enum JackGame.EJackPrgCameraIDFlag enum class EJackPrgCameraIDFlag : uint8_t { EJackPrgCameraIDFlag__CasterOnly = 0, EJackPrgCameraIDFlag__TargetOnly = 1, EJackPrgCameraIDFlag__TargetOnly2 = 2, EJackPrgCameraIDFlag__BackOnly = 3, EJackPrgCameraIDFlag__GreenRect = 4, EJackPrgCameraIDFlag__Shrink = 5, EJackPrgCameraIDFlag__Forward = 6, EJackPrgCameraIDFlag__NoLow = 7, EJackPrgCameraIDFlag__NoAnim = 8, EJackPrgCameraIDFlag__Relocation = 9, EJackPrgCameraIDFlag__MAX = 10 }; // Enum JackGame.EJackPrgCameraAvailType enum class EJackPrgCameraAvailType : uint8_t { EJackPrgCameraAvailType__None = 0, EJackPrgCameraAvailType__NG = 1, EJackPrgCameraAvailType__PushOut = 2, EJackPrgCameraAvailType__ScoreBad = 3, EJackPrgCameraAvailType__ScoreGood = 4, EJackPrgCameraAvailType__Priority = 5, EJackPrgCameraAvailType__MAX = 6 }; // Enum JackGame.EJackPrgCameraScoreType enum class EJackPrgCameraScoreType : uint8_t { EJackPrgCameraScoreType__None = 0, EJackPrgCameraScoreType__Overlap = 1, EJackPrgCameraScoreType__MarginH = 2, EJackPrgCameraScoreType__MarginW = 3, EJackPrgCameraScoreType__MarginAll = 4, EJackPrgCameraScoreType__TurnPCDist = 5, EJackPrgCameraScoreType__PreCamera = 6, EJackPrgCameraScoreType__MAX = 7 }; // Enum JackGame.EJackPrgCameraCalcType enum class EJackPrgCameraCalcType : uint8_t { EJackPrgCameraCalcType__None = 0, EJackPrgCameraCalcType__Front = 1, EJackPrgCameraCalcType__Diagonal = 2, EJackPrgCameraCalcType__Bird = 3, EJackPrgCameraCalcType__Socket = 4, EJackPrgCameraCalcType__MAX = 5 }; // Enum JackGame.EJackBattleActionCameraBehavior enum class EJackBattleActionCameraBehavior : uint8_t { EJackBattleActionCameraBehavior__None = 0, EJackBattleActionCameraBehavior__AllAction = 1, EJackBattleActionCameraBehavior__AllTokugi = 2, EJackBattleActionCameraBehavior__MeireiAction = 3, EJackBattleActionCameraBehavior__MeireiTokugi = 4, EJackBattleActionCameraBehavior__MAX = 5 }; // Enum JackGame.EJackBattleHazukasiiNoroiCharacterType enum class EJackBattleHazukasiiNoroiCharacterType : uint8_t { EJackBattleHazukasiiNoroiCharacterType__None = 0, EJackBattleHazukasiiNoroiCharacterType__P001 = 1, EJackBattleHazukasiiNoroiCharacterType__P002 = 2, EJackBattleHazukasiiNoroiCharacterType__P002B = 3, EJackBattleHazukasiiNoroiCharacterType__P003 = 4, EJackBattleHazukasiiNoroiCharacterType__P004 = 5, EJackBattleHazukasiiNoroiCharacterType__P005 = 6, EJackBattleHazukasiiNoroiCharacterType__P006 = 7, EJackBattleHazukasiiNoroiCharacterType__P007 = 8, EJackBattleHazukasiiNoroiCharacterType__P008 = 9, EJackBattleHazukasiiNoroiCharacterType__MAX = 10 }; // Enum JackGame.EJackBattleActionSelectType enum class EJackBattleActionSelectType : uint8_t { EJackBattleActionSelectType__None = 0, EJackBattleActionSelectType__ListTop = 1, EJackBattleActionSelectType__Top60 = 2, EJackBattleActionSelectType__ListBottom = 3, EJackBattleActionSelectType__MAX = 4 }; // Enum JackGame.EJackBattleActionTargetType enum class EJackBattleActionTargetType : uint8_t { EJackBattleActionTargetType__Normal = 0, EJackBattleActionTargetType__Hate = 1, EJackBattleActionTargetType__HPLow = 2, EJackBattleActionTargetType__Random = 3, EJackBattleActionTargetType__MAX = 4 }; // Enum JackGame.EJackBattleMoreActionType enum class EJackBattleMoreActionType : uint8_t { EJackBattleMoreActionType__Once = 0, EJackBattleMoreActionType__Twice = 1, EJackBattleMoreActionType__ThreeTimes = 2, EJackBattleMoreActionType__Random = 3, EJackBattleMoreActionType__OnceTwiceRepeat = 4, EJackBattleMoreActionType__TwiceOnceRepeat = 5, EJackBattleMoreActionType__MAX = 6 }; // Enum JackGame.EJackBattleActionPatternType enum class EJackBattleActionPatternType : uint8_t { EJackBattleActionPatternType__None = 0, EJackBattleActionPatternType__Heiti = 1, EJackBattleActionPatternType__Gake = 2, EJackBattleActionPatternType__Saka = 3, EJackBattleActionPatternType__Kaidan = 4, EJackBattleActionPatternType__KaitenA = 5, EJackBattleActionPatternType__KaitenB = 6, EJackBattleActionPatternType__KaitenC = 7, EJackBattleActionPatternType__Manual = 8, EJackBattleActionPatternType__MAX = 9 }; // Enum JackGame.EJackBattleIgnoreFastModePurpose enum class EJackBattleIgnoreFastModePurpose : uint8_t { EJackBattleIgnoreFastModePurpose__MonsterAppear = 0, EJackBattleIgnoreFastModePurpose__MatineeRenkei = 1, EJackBattleIgnoreFastModePurpose__BattleResult = 2, EJackBattleIgnoreFastModePurpose__MAX = 3 }; // Enum JackGame.EJackBattleWeaponMontageKey enum class EJackBattleWeaponMontageKey : uint8_t { EJackBattleWeaponMontageKey__None = 0, EJackBattleWeaponMontageKey__Init = 1, EJackBattleWeaponMontageKey__Idle = 2, EJackBattleWeaponMontageKey__IdleSheathe = 3, EJackBattleWeaponMontageKey__BougyoStart = 4, EJackBattleWeaponMontageKey__BougyoIdle = 5, EJackBattleWeaponMontageKey__BougyoEnd = 6, EJackBattleWeaponMontageKey__Unsheathe = 7, EJackBattleWeaponMontageKey__Sheathe = 8, EJackBattleWeaponMontageKey__MAX = 9 }; // Enum JackGame.EJackBattleWeaponStateMachine enum class EJackBattleWeaponStateMachine : uint8_t { EJackBattleWeaponStateMachine__None = 0, EJackBattleWeaponStateMachine__Default = 1, EJackBattleWeaponStateMachine__Action = 2, EJackBattleWeaponStateMachine__MAX = 3 }; // Enum JackGame.EJackBattleWeaponNotify enum class EJackBattleWeaponNotify : uint8_t { EJackBattleWeaponNotify__None = 0, EJackBattleWeaponNotify__Start = 1, EJackBattleWeaponNotify__Unsheathe = 2, EJackBattleWeaponNotify__Sheathe = 3, EJackBattleWeaponNotify__Idle = 4, EJackBattleWeaponNotify__BougyoStart = 5, EJackBattleWeaponNotify__BougyoIdle = 6, EJackBattleWeaponNotify__MAX = 7 }; // Enum JackGame.EJackCharacterMeshCollisionControlPurpose enum class EJackCharacterMeshCollisionControlPurpose : uint8_t { EJackCharacterMeshCollisionControlPurpose__BattleProjectile = 0, EJackCharacterMeshCollisionControlPurpose__MAX = 1 }; // Enum JackGame.EJackCharacterMeshControlChannel enum class EJackCharacterMeshControlChannel : uint8_t { EJackCharacterMeshControlChannel__Projectile = 0, EJackCharacterMeshControlChannel__MAX = 1 }; // Enum JackGame.EJackCustomMomevent enum class EJackCustomMomevent : uint8_t { EJackCustomMomevent__Blueprint = 0, EJackCustomMomevent__Free = 1, EJackCustomMomevent__SimpleAutoNavigation = 2, EJackCustomMomevent__Disabled = 3, EJackCustomMomevent__MAX = 4 }; // Enum JackGame.EJackTokiNoKesinMotionState enum class EJackTokiNoKesinMotionState : uint8_t { EJackTokiNoKesinMotionState__Stand = 0, EJackTokiNoKesinMotionState__Sit = 1, EJackTokiNoKesinMotionState__Move = 2, EJackTokiNoKesinMotionState__MAX = 3 }; // Enum JackGame.EJackCutSceneFadeLayer enum class EJackCutSceneFadeLayer : uint8_t { EJackCutSceneFadeLayer__Normal = 0, EJackCutSceneFadeLayer__High = 1, EJackCutSceneFadeLayer__EJackCutSceneFadeLayer_MAX = 2 }; // Enum JackGame.EJackFacialReferencedAnimSequence enum class EJackFacialReferencedAnimSequence : uint8_t { EJackFacialReferencedAnimSequence__Default = 0, EJackFacialReferencedAnimSequence__Additional = 1, EJackFacialReferencedAnimSequence__CutScene = 2, EJackFacialReferencedAnimSequence__CutSceneAdditional = 3, EJackFacialReferencedAnimSequence__MAX = 4 }; // Enum JackGame.EJackFacialAnimCategory enum class EJackFacialAnimCategory : uint8_t { EJackFacialAnimCategory__Upper = 0, EJackFacialAnimCategory__Lower = 1, EJackFacialAnimCategory__MAX = 2 }; // Enum JackGame.EJackMonsterFollowerReactionMode enum class EJackMonsterFollowerReactionMode : uint8_t { EJackMonsterFollowerReactionMode__None = 0, EJackMonsterFollowerReactionMode__Follow = 1, EJackMonsterFollowerReactionMode__Synchronize = 2, EJackMonsterFollowerReactionMode__MAX = 3 }; // Enum JackGame.EJackMonsterFollowerFormation enum class EJackMonsterFollowerFormation : uint8_t { EJackMonsterFollowerFormation__Default = 0, EJackMonsterFollowerFormation__Line = 1, EJackMonsterFollowerFormation__MAX = 2 }; // Enum JackGame.EJackMonsterApproachAction enum class EJackMonsterApproachAction : uint8_t { EJackMonsterApproachAction__None = 0, EJackMonsterApproachAction__FindAndFieldAction = 1, EJackMonsterApproachAction__MAX = 2 }; // Enum JackGame.EJackMonsterReaction enum class EJackMonsterReaction : uint8_t { EJackMonsterReaction__None = 0, EJackMonsterReaction__FindAndEscape = 1, EJackMonsterReaction__FeelDangerAndEscape = 2, EJackMonsterReaction__FindAndMeeting = 3, EJackMonsterReaction__FindAndChase = 4, EJackMonsterReaction__BehaviorLikeLeader = 5, EJackMonsterReaction__BehaviorLikeFollower = 6, EJackMonsterReaction__MAX = 7 }; // Enum JackGame.EJackMonsterDepopBehavior enum class EJackMonsterDepopBehavior : uint8_t { EJackMonsterDepopBehavior__Default = 0, EJackMonsterDepopBehavior__ReturnToHome = 1, EJackMonsterDepopBehavior__GoToSpecifyPoint = 2, EJackMonsterDepopBehavior__MAX = 3 }; // Enum JackGame.EJackMonsterPatrolMovingMethod enum class EJackMonsterPatrolMovingMethod : uint8_t { EJackMonsterPatrolMovingMethod__Walk = 0, EJackMonsterPatrolMovingMethod__Run = 1, EJackMonsterPatrolMovingMethod__SmoothWalk = 2, EJackMonsterPatrolMovingMethod__SmoothRun = 3, EJackMonsterPatrolMovingMethod__MAX = 4 }; // Enum JackGame.EJackMonsterPatrolMode enum class EJackMonsterPatrolMode : uint8_t { EJackMonsterPatrolMode__None = 0, EJackMonsterPatrolMode__OneShot = 1, EJackMonsterPatrolMode__OneShotAndDepop = 2, EJackMonsterPatrolMode__LoopReverse = 3, EJackMonsterPatrolMode__LoopRound = 4, EJackMonsterPatrolMode__MAX = 5 }; // Enum JackGame.EJackMonsterPopCondition enum class EJackMonsterPopCondition : uint8_t { EJackMonsterPopCondition__Default = 0, EJackMonsterPopCondition__Sleep = 1, EJackMonsterPopCondition__GateKeeper = 2, EJackMonsterPopCondition__LieInWait = 3, EJackMonsterPopCondition__LieInWait_Sense = 4, EJackMonsterPopCondition__TakeOff = 5, EJackMonsterPopCondition__TakeOff_Sense = 6, EJackMonsterPopCondition__Mimic = 7, EJackMonsterPopCondition__Mimic_Sense = 8, EJackMonsterPopCondition__Await = 9, EJackMonsterPopCondition__Await_Sense = 10, EJackMonsterPopCondition__MAX = 11 }; // Enum JackGame.EJackMonsterActiveScenario enum class EJackMonsterActiveScenario : uint8_t { EJackMonsterActiveScenario__Always = 0, EJackMonsterActiveScenario__Scenario_A = 1, EJackMonsterActiveScenario__Scenario_B = 2, EJackMonsterActiveScenario__Scenario_C = 3, EJackMonsterActiveScenario__Scenario_S = 4, EJackMonsterActiveScenario__MAX = 5 }; // Enum JackGame.EJackMonsterActiveWeather enum class EJackMonsterActiveWeather : uint8_t { EJackMonsterActiveWeather__None = 0, EJackMonsterActiveWeather__Fine = 1, EJackMonsterActiveWeather__Rain = 2, EJackMonsterActiveWeather__Snow = 3, EJackMonsterActiveWeather__All = 4, EJackMonsterActiveWeather__MAX = 5 }; // Enum JackGame.EJackZukanMotionEquippedShieldFlag enum class EJackZukanMotionEquippedShieldFlag : uint8_t { EJackZukanMotionEquippedShieldFlag__Ignore = 0, EJackZukanMotionEquippedShieldFlag__On = 1, EJackZukanMotionEquippedShieldFlag__Off = 2, EJackZukanMotionEquippedShieldFlag__MAX = 3 }; // Enum JackGame.EJackStaffRollEventType enum class EJackStaffRollEventType : uint8_t { EJackStaffRollEventType__None = 0, EJackStaffRollEventType__Initialize = 1, EJackStaffRollEventType__ClearFontCache = 2, EJackStaffRollEventType__Fade = 3, EJackStaffRollEventType__Background = 4, EJackStaffRollEventType__CenterText = 5, EJackStaffRollEventType__ScrollStart = 6, EJackStaffRollEventType__ScrollText = 7, EJackStaffRollEventType__FadeStart = 8, EJackStaffRollEventType__FadeText = 9, EJackStaffRollEventType__MAX = 10 }; // Enum JackGame.EJackDebugMenuCategory enum class EJackDebugMenuCategory : uint8_t { EJackDebugMenuCategory__Game = 0, EJackDebugMenuCategory__Scenario = 1, EJackDebugMenuCategory__Battle = 2, EJackDebugMenuCategory__Monster = 3, EJackDebugMenuCategory__Player = 4, EJackDebugMenuCategory__Camera = 5, EJackDebugMenuCategory__Item = 6, EJackDebugMenuCategory__NPC = 7, EJackDebugMenuCategory__Character = 8, EJackDebugMenuCategory__GameCharacter = 9, EJackDebugMenuCategory__Field = 10, EJackDebugMenuCategory__CutScene = 11, EJackDebugMenuCategory__UI = 12, EJackDebugMenuCategory__Sound = 13, EJackDebugMenuCategory__MiniGame = 14, EJackDebugMenuCategory__Level = 15, EJackDebugMenuCategory__Macro = 16, EJackDebugMenuCategory__FlagDebugger = 17, EJackDebugMenuCategory__DisplayInfo = 18, EJackDebugMenuCategory__ItemPresent = 19, EJackDebugMenuCategory__RecipeBook = 20, EJackDebugMenuCategory__Medal = 21, EJackDebugMenuCategory__Coin = 22, EJackDebugMenuCategory__TextMacroReplace = 23, EJackDebugMenuCategory__Sibari = 24, EJackDebugMenuCategory__Fukkatunojumon = 25, EJackDebugMenuCategory__SQEXNGWord = 26, EJackDebugMenuCategory__SaveLoad = 27, EJackDebugMenuCategory__Save = 28, EJackDebugMenuCategory__Load = 29, EJackDebugMenuCategory__Profile = 30, EJackDebugMenuCategory__Debug = 31, EJackDebugMenuCategory__TestMaps = 32, EJackDebugMenuCategory__System = 33, EJackDebugMenuCategory__TextureStreaming = 34, EJackDebugMenuCategory__Engine = 35, EJackDebugMenuCategory__Stat = 36, EJackDebugMenuCategory__Show = 37, EJackDebugMenuCategory__Cheat = 38, EJackDebugMenuCategory__ShowDebug = 39, EJackDebugMenuCategory__Misc = 40, EJackDebugMenuCategory__MAX = 41 }; // Enum JackGame.EJackDisperisonLayer enum class EJackDisperisonLayer : uint8_t { EJackDisperisonLayer__Blueprint01 = 0, EJackDisperisonLayer__Blueprint02 = 1, EJackDisperisonLayer__Blueprint03 = 2, EJackDisperisonLayer__Ohter = 3, EJackDisperisonLayer__MAX = 4 }; // Enum JackGame.EJackHideCompoHiddenPurpose enum class EJackHideCompoHiddenPurpose : uint8_t { EJackHideCompoHiddenPurpose__CompoOff = 0, EJackHideCompoHiddenPurpose__Gimmick = 1, EJackHideCompoHiddenPurpose__BattleSystem = 2, EJackHideCompoHiddenPurpose__EquipmentSystem = 3, EJackHideCompoHiddenPurpose__WeaponSystem = 4, EJackHideCompoHiddenPurpose__CharacterSystem = 5, EJackHideCompoHiddenPurpose__Action = 6, EJackHideCompoHiddenPurpose__AnimNotify = 7, EJackHideCompoHiddenPurpose__AnimSM = 8, EJackHideCompoHiddenPurpose__Renkei = 9, EJackHideCompoHiddenPurpose__Result = 10, EJackHideCompoHiddenPurpose__VehicleRideV204 = 11, EJackHideCompoHiddenPurpose__MAX = 12 }; // Enum JackGame.EJackEquipmentHiddenPurpose enum class EJackEquipmentHiddenPurpose : uint8_t { EJackEquipmentHiddenPurpose__NPC = 0, EJackEquipmentHiddenPurpose__Battle = 1, EJackEquipmentHiddenPurpose__Renkei = 2, EJackEquipmentHiddenPurpose__CutScene = 3, EJackEquipmentHiddenPurpose__Vehicle = 4, EJackEquipmentHiddenPurpose__Camp = 5, EJackEquipmentHiddenPurpose__Character = 6, EJackEquipmentHiddenPurpose__AnimSM = 7, EJackEquipmentHiddenPurpose__MAX = 8 }; // Enum JackGame.EJackEyeLookAtControlPurpose enum class EJackEyeLookAtControlPurpose : uint8_t { EJackEyeLookAtControlPurpose__CutScene = 0, EJackEyeLookAtControlPurpose__MAX = 1 }; // Enum JackGame.EJackFacialControlLayer enum class EJackFacialControlLayer : uint8_t { EJackFacialControlLayer__Default = 0, EJackFacialControlLayer__AnimNotifyState = 1, EJackFacialControlLayer__TakeOverToIE = 2, EJackFacialControlLayer__AnimNotify = 3, EJackFacialControlLayer__IE = 4, EJackFacialControlLayer__Renkei = 5, EJackFacialControlLayer__Battle = 6, EJackFacialControlLayer__CutScene = 7, EJackFacialControlLayer__CutSceneCaption = 8, EJackFacialControlLayer__MAX = 9 }; // Enum JackGame.EJackRandomLipSyncMode enum class EJackRandomLipSyncMode : uint8_t { EJackRandomLipSyncMode__UseCurve = 0, EJackRandomLipSyncMode__Enabled = 1, EJackRandomLipSyncMode__Disabled = 2, EJackRandomLipSyncMode__MAX = 3 }; // Enum JackGame.EJackRandomBlinkMode enum class EJackRandomBlinkMode : uint8_t { EJackRandomBlinkMode__UseCurve = 0, EJackRandomBlinkMode__Enabled = 1, EJackRandomBlinkMode__Disabled = 2, EJackRandomBlinkMode__MAX = 3 }; // Enum JackGame.EJackLowerFacialState enum class EJackLowerFacialState : uint8_t { EJackLowerFacialState__State000 = 0, EJackLowerFacialState__State001 = 1, EJackLowerFacialState__State002 = 2, EJackLowerFacialState__State003 = 3, EJackLowerFacialState__State004 = 4, EJackLowerFacialState__State005 = 5, EJackLowerFacialState__State006 = 6, EJackLowerFacialState__State007 = 7, EJackLowerFacialState__MAX = 8 }; // Enum JackGame.EJackUpperFacialState enum class EJackUpperFacialState : uint8_t { EJackUpperFacialState__State000 = 0, EJackUpperFacialState__State001 = 1, EJackUpperFacialState__State002 = 2, EJackUpperFacialState__State003 = 3, EJackUpperFacialState__State004 = 4, EJackUpperFacialState__State005 = 5, EJackUpperFacialState__State006 = 6, EJackUpperFacialState__State007 = 7, EJackUpperFacialState__MAX = 8 }; // Enum JackGame.EJackFacialAnimTransitionMode enum class EJackFacialAnimTransitionMode : uint8_t { EJackFacialAnimTransitionMode__NegativeToPositive = 0, EJackFacialAnimTransitionMode__PositiveToPositive = 1, EJackFacialAnimTransitionMode__PositiveToNegative = 2, EJackFacialAnimTransitionMode__MAX = 3 }; // Enum JackGame.EJackMaterialParameterControlMethod enum class EJackMaterialParameterControlMethod : uint8_t { EJackMaterialParameterControlMethod__NoCopy = 0, EJackMaterialParameterControlMethod__CopyMaterialInstanceParameters = 1, EJackMaterialParameterControlMethod__CopyParameterOverrides = 2, EJackMaterialParameterControlMethod__MAX = 3 }; // Enum JackGame.EJackEyeControl enum class EJackEyeControl : uint8_t { EJackEyeControl__Bone = 0, EJackEyeControl__Texture = 1, EJackEyeControl__MAX = 2 }; // Enum JackGame.EJackFriendAnimation enum class EJackFriendAnimation : uint8_t { EJackFriendAnimation__PostFullBodySlot = 0, EJackFriendAnimation__PostBasePose = 1, EJackFriendAnimation__PostFootIK = 2, EJackFriendAnimation__PostArmIK = 3, EJackFriendAnimation__PostLookAt = 4, EJackFriendAnimation__PostFacial = 5, EJackFriendAnimation__PostHair = 6, EJackFriendAnimation__PostDynamics = 7, EJackFriendAnimation__FullAnimation = 8, EJackFriendAnimation__MAX = 9 }; // Enum JackGame.EJackFukkatunojumonCategory enum class EJackFukkatunojumonCategory : uint8_t { EJackFukkatunojumonCategory__None = 0, EJackFukkatunojumonCategory__Scenario = 1, EJackFukkatunojumonCategory__CutScene = 2, EJackFukkatunojumonCategory__GameProgress = 3, EJackFukkatunojumonCategory__System = 4, EJackFukkatunojumonCategory__Guide = 5, EJackFukkatunojumonCategory__Gimmick = 6, EJackFukkatunojumonCategory__Quest = 7, EJackFukkatunojumonCategory__MapVisit = 8, EJackFukkatunojumonCategory__Minigame = 9, EJackFukkatunojumonCategory__Daijinamono = 10, EJackFukkatunojumonCategory__MapStart = 11, EJackFukkatunojumonCategory__PlayerName = 12, EJackFukkatunojumonCategory__Level = 13, EJackFukkatunojumonCategory__Exp = 14, EJackFukkatunojumonCategory__Motimono = 15, EJackFukkatunojumonCategory__Equip = 16, EJackFukkatunojumonCategory__SkillPanel = 17, EJackFukkatunojumonCategory__Action = 18, EJackFukkatunojumonCategory__FriendJoin = 19, EJackFukkatunojumonCategory__GuestNPCJoin = 20, EJackFukkatunojumonCategory__Coordinate = 21, EJackFukkatunojumonCategory__ScenarioProgress = 22, EJackFukkatunojumonCategory__Gold = 23, EJackFukkatunojumonCategory__Medal = 24, EJackFukkatunojumonCategory__Coin = 25, EJackFukkatunojumonCategory__BagCommon = 26, EJackFukkatunojumonCategory__BagEquip = 27, EJackFukkatunojumonCategory__RecipeBook = 28, EJackFukkatunojumonCategory__MonsterZukan = 29, EJackFukkatunojumonCategory__ItemZukan = 30, EJackFukkatunojumonCategory__Achievement = 31, EJackFukkatunojumonCategory__MAX = 32 }; // Enum JackGame.EJackFukkatunojumonSpecial enum class EJackFukkatunojumonSpecial : uint8_t { EJackFukkatunojumonSpecial__None = 0, EJackFukkatunojumonSpecial__Triple = 1, EJackFukkatunojumonSpecial__SecondLapEnding = 2, EJackFukkatunojumonSpecial__StoreOpen = 3, EJackFukkatunojumonSpecial__NewGamePlus = 4, EJackFukkatunojumonSpecial__EJackFukkatunojumonSpecial_MAX = 5 }; // Enum JackGame.EJackFusigiKaziGlowPattern enum class EJackFusigiKaziGlowPattern : uint8_t { EJackFusigiKaziGlowPattern__Normal = 0, EJackFusigiKaziGlowPattern__ChargeUp = 1, EJackFusigiKaziGlowPattern__ChargeDown = 2, EJackFusigiKaziGlowPattern__TypeMAX = 3, EJackFusigiKaziGlowPattern__Invalid = 4, EJackFusigiKaziGlowPattern__EJackFusigiKaziGlowPattern_MAX = 5 }; // Enum JackGame.EJackFusigiKaziMetalType enum class EJackFusigiKaziMetalType : uint8_t { EJackFusigiKaziMetalType__Default = 0, EJackFusigiKaziMetalType__Complete = 1, EJackFusigiKaziMetalType__OverForge = 2, EJackFusigiKaziMetalType__Forge = 3, EJackFusigiKaziMetalType__Power_2 = 4, EJackFusigiKaziMetalType__Power_0_5 = 5, EJackFusigiKaziMetalType__Power_0_501 = 6, EJackFusigiKaziMetalType__FireUp = 7, EJackFusigiKaziMetalType__FireDown = 8, EJackFusigiKaziMetalType__TypeMAX = 9, EJackFusigiKaziMetalType__Invalid = 10, EJackFusigiKaziMetalType__EJackFusigiKaziMetalType_MAX = 11 }; // Enum JackGame.EJackFusigiKaziGameActionCategory enum class EJackFusigiKaziGameActionCategory : uint8_t { EJackFusigiKaziGameActionCategory__Tataku = 0, EJackFusigiKaziGameActionCategory__Tokugi = 1, EJackFusigiKaziGameActionCategory__Kuwasiku = 2, EJackFusigiKaziGameActionCategory__Siageru = 3, EJackFusigiKaziGameActionCategory__Hissatu = 4, EJackFusigiKaziGameActionCategory__TypeMAX = 5, EJackFusigiKaziGameActionCategory__Invalid = 6, EJackFusigiKaziGameActionCategory__EJackFusigiKaziGameActionCategory_MAX = 7 }; // Enum JackGame.EJackUIKeyBindType enum class EJackUIKeyBindType : uint8_t { EJackUIKeyBindType__Unbind = 0, EJackUIKeyBindType__DefaultMenuBind = 1, EJackUIKeyBindType__SakusenYoyakuMenuBind = 2, EJackUIKeyBindType__PhotoModeBind = 3, EJackUIKeyBindType__MAX = 4 }; // Enum JackGame.EJackInteractiveActorComponentControlPurpose enum class EJackInteractiveActorComponentControlPurpose : uint8_t { EJackInteractiveActorComponentControlPurpose__Monster = 0, EJackInteractiveActorComponentControlPurpose__MAX = 1 }; // Enum JackGame.EJackUIDisplayLocation enum class EJackUIDisplayLocation : uint8_t { EJackUIDisplayLocation__Default = 0, EJackUIDisplayLocation__Fukidasi = 1, EJackUIDisplayLocation__NamePlate = 2, EJackUIDisplayLocation__EmotionIcon = 3, EJackUIDisplayLocation__FusigiKaziEffect = 4, EJackUIDisplayLocation__FusigiKaziTable = 5, EJackUIDisplayLocation__MAX = 6 }; // Enum JackGame.EJackDlcDataUpdatePhase enum class EJackDlcDataUpdatePhase : uint8_t { EJackDlcDataUpdatePhase__None = 0, EJackDlcDataUpdatePhase__Start = 1, EJackDlcDataUpdatePhase__Mount = 2, EJackDlcDataUpdatePhase__PackageCache = 3, EJackDlcDataUpdatePhase__Load = 4, EJackDlcDataUpdatePhase__LoadtWait = 5, EJackDlcDataUpdatePhase__FlagUpdate = 6, EJackDlcDataUpdatePhase__End = 7, EJackDlcDataUpdatePhase__MAX = 8 }; // Enum JackGame.EJackLazyMessageQueueId enum class EJackLazyMessageQueueId : uint8_t { EJackLazyMessageQueueId__Quest = 0, EJackLazyMessageQueueId__Tokugi = 1, EJackLazyMessageQueueId__Tutorial = 2, EJackLazyMessageQueueId__PartyConditionOff = 3, EJackLazyMessageQueueId__MAX = 4 }; // Enum JackGame.EJackLookAtControlBone enum class EJackLookAtControlBone : uint8_t { EJackLookAtControlBone__Spine1 = 0, EJackLookAtControlBone__Spine2 = 1, EJackLookAtControlBone__Neck = 2, EJackLookAtControlBone__Head = 3, EJackLookAtControlBone__MAX = 4 }; // Enum JackGame.EJackMatineeFacialReferanceState enum class EJackMatineeFacialReferanceState : uint8_t { EJackMatineeFacialReferanceState__ReferenceRuntimeCurve = 0, EJackMatineeFacialReferanceState__ReferenceAnimationCurve = 1, EJackMatineeFacialReferanceState__ReferenceBoneSRT = 2, EJackMatineeFacialReferanceState__EJackMatineeFacialReferanceState_MAX = 3 }; // Enum JackGame.EJackMedal_Event enum class EJackMedal_Event : uint8_t { EJackMedal_Event__MedalStamp = 0, EJackMedal_Event__MedalStampAndUnlockFourPage = 1, EJackMedal_Event__DontHaveMedal = 2, EJackMedal_Event__BranchOffice_FirstContact = 3, EJackMedal_Event__BranchOffice_FirstContact2 = 4, EJackMedal_Event__BranchOffice_Completed = 5, EJackMedal_Event__GirlsHighSchool_FirstContact = 6, EJackMedal_Event__GirlsHighSchool_FirstContact2 = 7, EJackMedal_Event__GirlsHighSchool_Completed = 8, EJackMedal_Event__GirlsHighSchool_Exchange = 9, EJackMedal_Event__MAX = 10 }; // Enum JackGame.EJackMeosiSlotBarChanceAnimState enum class EJackMeosiSlotBarChanceAnimState : uint8_t { EJackMeosiSlotBarChanceAnimState__Idle = 0, EJackMeosiSlotBarChanceAnimState__In = 1, EJackMeosiSlotBarChanceAnimState__Wait = 2, EJackMeosiSlotBarChanceAnimState__Out = 3, EJackMeosiSlotBarChanceAnimState__MAX = 4 }; // Enum JackGame.EJackMeosiSlotTimeZone enum class EJackMeosiSlotTimeZone : uint8_t { EJackMeosiSlotTimeZone__Time_Daytime = 0, EJackMeosiSlotTimeZone__Time_Twilight = 1, EJackMeosiSlotTimeZone__Time_Night = 2, EJackMeosiSlotTimeZone__MAX = 3 }; // Enum JackGame.EJackMeosiSlotDebugDraw enum class EJackMeosiSlotDebugDraw : uint8_t { EJackMeosiSlotDebugDraw__NONE = 0, EJackMeosiSlotDebugDraw__HANDS = 1, EJackMeosiSlotDebugDraw__STATE = 2, EJackMeosiSlotDebugDraw__LOGS = 3, EJackMeosiSlotDebugDraw__OTHERS = 4, EJackMeosiSlotDebugDraw__MAX = 5 }; // Enum JackGame.EJackMeosiSlotBonusMonsterSetting enum class EJackMeosiSlotBonusMonsterSetting : uint8_t { EJackMeosiSlotBonusMonsterSetting__Setting1_BB = 0, EJackMeosiSlotBonusMonsterSetting__Setting1_SB = 1, EJackMeosiSlotBonusMonsterSetting__Setting2_BB = 2, EJackMeosiSlotBonusMonsterSetting__Setting2_SB = 3, EJackMeosiSlotBonusMonsterSetting__Setting3_BB = 4, EJackMeosiSlotBonusMonsterSetting__Setting3_SB = 5, EJackMeosiSlotBonusMonsterSetting__Setting4_BB = 6, EJackMeosiSlotBonusMonsterSetting__Setting4_SB = 7, EJackMeosiSlotBonusMonsterSetting__Setting5_BB = 8, EJackMeosiSlotBonusMonsterSetting__Setting5_SB = 9, EJackMeosiSlotBonusMonsterSetting__Setting6_BB = 10, EJackMeosiSlotBonusMonsterSetting__Setting6_SB = 11, EJackMeosiSlotBonusMonsterSetting__Setting7_BB = 12, EJackMeosiSlotBonusMonsterSetting__Setting7_SB = 13, EJackMeosiSlotBonusMonsterSetting__Setting_UraMode = 14, EJackMeosiSlotBonusMonsterSetting__MAX = 15 }; // Enum JackGame.EJackMeosiSlotMachineCondition enum class EJackMeosiSlotMachineCondition : uint8_t { EJackMeosiSlotMachineCondition__Level1 = 0, EJackMeosiSlotMachineCondition__Level2 = 1, EJackMeosiSlotMachineCondition__Level3 = 2, EJackMeosiSlotMachineCondition__Level4 = 3, EJackMeosiSlotMachineCondition__Level5 = 4, EJackMeosiSlotMachineCondition__MAX = 5 }; // Enum JackGame.EJackMeosiSlotBonusMonsterLevel enum class EJackMeosiSlotBonusMonsterLevel : uint8_t { EJackMeosiSlotBonusMonsterLevel__Level1 = 0, EJackMeosiSlotBonusMonsterLevel__Level2 = 1, EJackMeosiSlotBonusMonsterLevel__Level3 = 2, EJackMeosiSlotBonusMonsterLevel__Level4 = 3, EJackMeosiSlotBonusMonsterLevel__Level5 = 4, EJackMeosiSlotBonusMonsterLevel__MAX = 5 }; // Enum JackGame.EJackMeosiSlotBGM enum class EJackMeosiSlotBGM : uint8_t { EJackMeosiSlotBGM__Morning = 0, EJackMeosiSlotBGM__Evening = 1, EJackMeosiSlotBGM__Night = 2, EJackMeosiSlotBGM__NormalBonusConfirm = 3, EJackMeosiSlotBGM__BounusGame = 4, EJackMeosiSlotBGM__Result = 5, EJackMeosiSlotBGM__VolcanoStage = 6, EJackMeosiSlotBGM__CastleStage = 7, EJackMeosiSlotBGM__WinDecide = 8, EJackMeosiSlotBGM__ShimohuriChance = 9, EJackMeosiSlotBGM__MediumBossBattle = 10, EJackMeosiSlotBGM__BossBattle01 = 11, EJackMeosiSlotBGM__BossBattle02 = 12, EJackMeosiSlotBGM__BossBattle03 = 13, EJackMeosiSlotBGM__Nasubinara = 14, EJackMeosiSlotBGM__Stock1 = 15, EJackMeosiSlotBGM__Stock2 = 16, EJackMeosiSlotBGM__Stock3 = 17, EJackMeosiSlotBGM__Stock4 = 18, EJackMeosiSlotBGM__Stock5 = 19, EJackMeosiSlotBGM__Stock6 = 20, EJackMeosiSlotBGM__Stock7 = 21, EJackMeosiSlotBGM__Stock8 = 22, EJackMeosiSlotBGM__Stock9 = 23, EJackMeosiSlotBGM__Stock10 = 24, EJackMeosiSlotBGM__Stock11 = 25, EJackMeosiSlotBGM__Stock12 = 26, EJackMeosiSlotBGM__Stock13 = 27, EJackMeosiSlotBGM__Stock14 = 28, EJackMeosiSlotBGM__Stock15 = 29, EJackMeosiSlotBGM__Union = 30, EJackMeosiSlotBGM__SpecialTraning = 31, EJackMeosiSlotBGM__EJackMeosiSlotBGM_MAX = 32 }; // Enum JackGame.EJackMeosiSlotMachineGroup enum class EJackMeosiSlotMachineGroup : uint8_t { EJackMeosiSlotMachineGroup__ONE = 0, EJackMeosiSlotMachineGroup__TWO = 1, EJackMeosiSlotMachineGroup__THREE = 2, EJackMeosiSlotMachineGroup__FOUR = 3, EJackMeosiSlotMachineGroup__FIVE = 4, EJackMeosiSlotMachineGroup__SIX = 5, EJackMeosiSlotMachineGroup__SEVEN = 6, EJackMeosiSlotMachineGroup__EIGHT = 7, EJackMeosiSlotMachineGroup__NINE = 8, EJackMeosiSlotMachineGroup__TEN = 9, EJackMeosiSlotMachineGroup__ELEVEN = 10, EJackMeosiSlotMachineGroup__TWELVE = 11, EJackMeosiSlotMachineGroup__THIRTEEN = 12, EJackMeosiSlotMachineGroup__FOURTEEN = 13, EJackMeosiSlotMachineGroup__FIFTEEN = 14, EJackMeosiSlotMachineGroup__SIXTEEN = 15, EJackMeosiSlotMachineGroup__SEVENTEEN = 16, EJackMeosiSlotMachineGroup__EIGHTEEN = 17, EJackMeosiSlotMachineGroup__NINETEEN = 18, EJackMeosiSlotMachineGroup__TWENTY = 19, EJackMeosiSlotMachineGroup__MAX = 20 }; // Enum JackGame.EJackMeosiSlotDrakeeColor enum class EJackMeosiSlotDrakeeColor : uint8_t { EJackMeosiSlotDrakeeColor__BLACK = 0, EJackMeosiSlotDrakeeColor__GREEN = 1, EJackMeosiSlotDrakeeColor__RED = 2, EJackMeosiSlotDrakeeColor__MAX = 3 }; // Enum JackGame.EJackMeosiSlotDrakeeEffect enum class EJackMeosiSlotDrakeeEffect : uint8_t { EJackMeosiSlotDrakeeEffect__NOTHING = 0, EJackMeosiSlotDrakeeEffect__SINGLE = 1, EJackMeosiSlotDrakeeEffect__GUST = 2, EJackMeosiSlotDrakeeEffect__CALM = 3, EJackMeosiSlotDrakeeEffect__DOUBLE_A = 4, EJackMeosiSlotDrakeeEffect__DOUBLE_B = 5, EJackMeosiSlotDrakeeEffect__DOUBLE_C = 6, EJackMeosiSlotDrakeeEffect__TRIPPLE = 7, EJackMeosiSlotDrakeeEffect__SQUARE = 8, EJackMeosiSlotDrakeeEffect__DOGLEG = 9, EJackMeosiSlotDrakeeEffect__V_SHAPED = 10, EJackMeosiSlotDrakeeEffect__BACK_SLASH = 11, EJackMeosiSlotDrakeeEffect__MINUS = 12, EJackMeosiSlotDrakeeEffect__FLOCK = 13, EJackMeosiSlotDrakeeEffect__MAX = 14 }; // Enum JackGame.EJackMeosiSlotSoundEffect enum class EJackMeosiSlotSoundEffect : uint8_t { EJackMeosiSlotSoundEffect__DEFAULT = 0, EJackMeosiSlotSoundEffect__SPECIAL = 1, EJackMeosiSlotSoundEffect__SILENT = 2, EJackMeosiSlotSoundEffect__BONUS = 3, EJackMeosiSlotSoundEffect__MAX = 4 }; // Enum JackGame.EJackMeosiSlotBattleBackPattern enum class EJackMeosiSlotBattleBackPattern : uint8_t { EJackMeosiSlotBattleBackPattern__PAT_INVALID = 0, EJackMeosiSlotBattleBackPattern__PAT_RRRR = 1, EJackMeosiSlotBattleBackPattern__PAT_CCRR = 2, EJackMeosiSlotBattleBackPattern__PAT_CRRR = 3, EJackMeosiSlotBattleBackPattern__PAT_CBRR = 4, EJackMeosiSlotBattleBackPattern__PAT_CCBB = 5, EJackMeosiSlotBattleBackPattern__PAT_CRBB = 6, EJackMeosiSlotBattleBackPattern__PAT_CBBB = 7, EJackMeosiSlotBattleBackPattern__PAT_RRBB = 8, EJackMeosiSlotBattleBackPattern__PAT_RBRR = 9, EJackMeosiSlotBattleBackPattern__PAT_RBBB = 10, EJackMeosiSlotBattleBackPattern__PAT_BBBB = 11, EJackMeosiSlotBattleBackPattern__PAT_BRBB = 12, EJackMeosiSlotBattleBackPattern__MAX = 13 }; // Enum JackGame.EJackVowel enum class EJackVowel : uint8_t { EJackVowel__A = 0, EJackVowel__I = 1, EJackVowel__U = 2, EJackVowel__E = 3, EJackVowel__O = 4, EJackVowel__N = 5, EJackVowel__NA = 6, EJackVowel__XUA = 7, EJackVowel__NU = 8, EJackVowel__SH = 9, EJackVowel__BMP = 10, EJackVowel__MAX = 11 }; // Enum JackGame.EJackMeosiSlotBarBackColor enum class EJackMeosiSlotBarBackColor : uint8_t { EJackMeosiSlotBarBackColor__BLUE = 0, EJackMeosiSlotBarBackColor__RED = 1, EJackMeosiSlotBarBackColor__GOLD = 2, EJackMeosiSlotBarBackColor__MEAT = 3, EJackMeosiSlotBarBackColor__MAX = 4 }; // Enum JackGame.EJackMeosiSlotCutinColor enum class EJackMeosiSlotCutinColor : uint8_t { EJackMeosiSlotCutinColor__WHITE = 0, EJackMeosiSlotCutinColor__BLUE = 1, EJackMeosiSlotCutinColor__RED = 2, EJackMeosiSlotCutinColor__RAINBOW = 3, EJackMeosiSlotCutinColor__MAX = 4 }; // Enum JackGame.EJackMeosiSlotFireLampColor enum class EJackMeosiSlotFireLampColor : uint8_t { EJackMeosiSlotFireLampColor__ORANGE = 0, EJackMeosiSlotFireLampColor__BLUE = 1, EJackMeosiSlotFireLampColor__RED = 2, EJackMeosiSlotFireLampColor__YELLOW = 3, EJackMeosiSlotFireLampColor__GREEN = 4, EJackMeosiSlotFireLampColor__LIGHT_BLUE = 5, EJackMeosiSlotFireLampColor__PURPLE = 6, EJackMeosiSlotFireLampColor__RAINBOW = 7, EJackMeosiSlotFireLampColor__WHITE = 8, EJackMeosiSlotFireLampColor__NONE = 9, EJackMeosiSlotFireLampColor__MAX = 10 }; // Enum JackGame.EJackMeosiSlotBattleResult enum class EJackMeosiSlotBattleResult : uint8_t { EJackMeosiSlotBattleResult__NONE = 0, EJackMeosiSlotBattleResult__WIN = 1, EJackMeosiSlotBattleResult__LOSE = 2, EJackMeosiSlotBattleResult__DRAW = 3, EJackMeosiSlotBattleResult__MAX = 4 }; // Enum JackGame.EJackMeosiSlotBattleSequence enum class EJackMeosiSlotBattleSequence : uint8_t { EJackMeosiSlotBattleSequence__DEFAULT = 0, EJackMeosiSlotBattleSequence__EFFECT_APPEARANCE_ENEMY = 1, EJackMeosiSlotBattleSequence__MAX = 2 }; // Enum JackGame.EJackMeosiSlotAttackEffect enum class EJackMeosiSlotAttackEffect : uint8_t { EJackMeosiSlotAttackEffect__NONE = 0, EJackMeosiSlotAttackEffect__MISS = 1, EJackMeosiSlotAttackEffect__SLASH = 2, EJackMeosiSlotAttackEffect__SLASH_CRITICAL = 3, EJackMeosiSlotAttackEffect__STRIKE = 4, EJackMeosiSlotAttackEffect__STRIKE_CRITICAL = 5, EJackMeosiSlotAttackEffect__MAGIC_WEAK = 6, EJackMeosiSlotAttackEffect__MAGIC_STRONG = 7, EJackMeosiSlotAttackEffect__MAX = 8 }; // Enum JackGame.EJackMeosiSlotAttackClass enum class EJackMeosiSlotAttackClass : uint8_t { EJackMeosiSlotAttackClass__PHYSICAL = 0, EJackMeosiSlotAttackClass__MAGICAL = 1, EJackMeosiSlotAttackClass__MAX = 2 }; // Enum JackGame.EJackMeosiSlotBattleReaction enum class EJackMeosiSlotBattleReaction : uint8_t { EJackMeosiSlotBattleReaction__NONE = 0, EJackMeosiSlotBattleReaction__AVOID = 1, EJackMeosiSlotBattleReaction__DAMAGE = 2, EJackMeosiSlotBattleReaction__MAX = 3 }; // Enum JackGame.EJackMeosiSlotBattleAction enum class EJackMeosiSlotBattleAction : uint8_t { EJackMeosiSlotBattleAction__NONE = 0, EJackMeosiSlotBattleAction__ATTACK = 1, EJackMeosiSlotBattleAction__ESCAPE = 2, EJackMeosiSlotBattleAction__MAX = 3 }; // Enum JackGame.EJackMeosiSlotBattleActor enum class EJackMeosiSlotBattleActor : uint8_t { EJackMeosiSlotBattleActor__PARTY = 0, EJackMeosiSlotBattleActor__ENEMY = 1, EJackMeosiSlotBattleActor__MAX = 2 }; // Enum JackGame.EJackMeosiSlotMonsterBehavior enum class EJackMeosiSlotMonsterBehavior : uint8_t { EJackMeosiSlotMonsterBehavior__ATTACK_MISS = 0, EJackMeosiSlotMonsterBehavior__ATTACK_WEAK = 1, EJackMeosiSlotMonsterBehavior__ATTACK_STRONG = 2, EJackMeosiSlotMonsterBehavior__ATTACK_MOST_STRONG = 3, EJackMeosiSlotMonsterBehavior__MAX = 4 }; // Enum JackGame.EJackMeosiSlotMonsterBehaviorPattern enum class EJackMeosiSlotMonsterBehaviorPattern : uint8_t { EJackMeosiSlotMonsterBehaviorPattern__FLAT = 0, EJackMeosiSlotMonsterBehaviorPattern__SLOPE = 1, EJackMeosiSlotMonsterBehaviorPattern__CLIFF = 2, EJackMeosiSlotMonsterBehaviorPattern__MAX = 3 }; // Enum JackGame.EJackMeosiSlotMonsterSize enum class EJackMeosiSlotMonsterSize : uint8_t { EJackMeosiSlotMonsterSize__S = 0, EJackMeosiSlotMonsterSize__M = 1, EJackMeosiSlotMonsterSize__L = 2, EJackMeosiSlotMonsterSize__MAX = 3 }; // Enum JackGame.EJackMeosiSlotBattleBack enum class EJackMeosiSlotBattleBack : uint8_t { EJackMeosiSlotBattleBack__PARTY_BLUE = 0, EJackMeosiSlotBattleBack__ENEMY_RED = 1, EJackMeosiSlotBattleBack__GO_BACK = 2, EJackMeosiSlotBattleBack__CENTER = 3, EJackMeosiSlotBattleBack__MAX = 4 }; // Enum JackGame.EJackMeosiSlotMonsterID enum class EJackMeosiSlotMonsterID : uint8_t { EJackMeosiSlotMonsterID__IdSlime = 0, EJackMeosiSlotMonsterID__IdDrackey = 1, EJackMeosiSlotMonsterID__IdMomonjya = 2, EJackMeosiSlotMonsterID__IdMocoky = 3, EJackMeosiSlotMonsterID__IdTombrelo = 4, EJackMeosiSlotMonsterID__IdKarakuriEgg = 5, EJackMeosiSlotMonsterID__IdChimera = 6, EJackMeosiSlotMonsterID__IdRottenCadaver = 7, EJackMeosiSlotMonsterID__IdBeeRider = 8, EJackMeosiSlotMonsterID__IdGolem = 9, EJackMeosiSlotMonsterID__IdWanderArmor = 10, EJackMeosiSlotMonsterID__IdTorol = 11, EJackMeosiSlotMonsterID__IdWyburnDog = 12, EJackMeosiSlotMonsterID__IdKillerPanther = 13, EJackMeosiSlotMonsterID__IdDemonPriest = 14, EJackMeosiSlotMonsterID__IdKillerMachine = 15, EJackMeosiSlotMonsterID__IdDragonPhD = 16, EJackMeosiSlotMonsterID__IdUncleHorn = 17, EJackMeosiSlotMonsterID__IdGigantes = 18, EJackMeosiSlotMonsterID__IdGreatDragon = 19, EJackMeosiSlotMonsterID__IdKillerMajinga = 20, EJackMeosiSlotMonsterID__IdDemonClub = 21, EJackMeosiSlotMonsterID__IdPurgatoryPegasus = 22, EJackMeosiSlotMonsterID__IdMimic = 23, EJackMeosiSlotMonsterID__IdLiquidMetalSlime = 24, EJackMeosiSlotMonsterID__IdGoldenSlime = 25, EJackMeosiSlotMonsterID__IdGoldMan = 26, EJackMeosiSlotMonsterID__IdDragon = 27, EJackMeosiSlotMonsterID__IdSkyDragon = 28, EJackMeosiSlotMonsterID__IdDragonGaia = 29, EJackMeosiSlotMonsterID__IdBonusbi = 30, EJackMeosiSlotMonsterID__IdUnionSlime = 31, EJackMeosiSlotMonsterID__IdPeachSlime = 32, EJackMeosiSlotMonsterID__IdMetalSlime = 33, EJackMeosiSlotMonsterID__IdKingSlime = 34, EJackMeosiSlotMonsterID__IdQueenSlime = 35, EJackMeosiSlotMonsterID__IdMetalKing = 36, EJackMeosiSlotMonsterID__MAX = 37 }; // Enum JackGame.EJackMeosiSlotOrb enum class EJackMeosiSlotOrb : uint8_t { EJackMeosiSlotOrb__BLUE = 0, EJackMeosiSlotOrb__GREEN = 1, EJackMeosiSlotOrb__RED = 2, EJackMeosiSlotOrb__SILVER = 3, EJackMeosiSlotOrb__YELLOW = 4, EJackMeosiSlotOrb__PURPLE = 5, EJackMeosiSlotOrb__MAX = 6 }; // Enum JackGame.EJackMeosiSlotFlavorItemRank enum class EJackMeosiSlotFlavorItemRank : uint8_t { EJackMeosiSlotFlavorItemRank__ONE = 0, EJackMeosiSlotFlavorItemRank__TWO = 1, EJackMeosiSlotFlavorItemRank__THREE = 2, EJackMeosiSlotFlavorItemRank__FOUR = 3, EJackMeosiSlotFlavorItemRank__FIVE = 4, EJackMeosiSlotFlavorItemRank__MAX = 5 }; // Enum JackGame.EJackMeosiSlotItemKind enum class EJackMeosiSlotItemKind : uint8_t { EJackMeosiSlotItemKind__NONE = 0, EJackMeosiSlotItemKind__PLANT = 1, EJackMeosiSlotItemKind__ORE = 2, EJackMeosiSlotItemKind__HIDE = 3, EJackMeosiSlotItemKind__MAX = 4 }; // Enum JackGame.EJackMeosiSlotBalloon enum class EJackMeosiSlotBalloon : uint8_t { EJackMeosiSlotBalloon__WHITE = 0, EJackMeosiSlotBalloon__BLUE = 1, EJackMeosiSlotBalloon__YELLOW = 2, EJackMeosiSlotBalloon__GREEN = 3, EJackMeosiSlotBalloon__RED = 4, EJackMeosiSlotBalloon__RAINBOW = 5, EJackMeosiSlotBalloon__MAX = 6 }; // Enum JackGame.EJackMeosiSlotTreasureBox enum class EJackMeosiSlotTreasureBox : uint8_t { EJackMeosiSlotTreasureBox__POT = 0, EJackMeosiSlotTreasureBox__WOOD = 1, EJackMeosiSlotTreasureBox__RED = 2, EJackMeosiSlotTreasureBox__BLACK = 3, EJackMeosiSlotTreasureBox__GOLD = 4, EJackMeosiSlotTreasureBox__MAX = 5 }; // Enum JackGame.EJackMeosiSlotItemSpec enum class EJackMeosiSlotItemSpec : uint8_t { EJackMeosiSlotItemSpec__None = 0, EJackMeosiSlotItemSpec__GreenOrb = 1, EJackMeosiSlotItemSpec__SilverOrb = 2, EJackMeosiSlotItemSpec__RedOrb = 3, EJackMeosiSlotItemSpec__YellowOrb = 4, EJackMeosiSlotItemSpec__BlueOrb = 5, EJackMeosiSlotItemSpec__PurpleOrb = 6, EJackMeosiSlotItemSpec__Feed = 7, EJackMeosiSlotItemSpec__RuraStone = 8, EJackMeosiSlotItemSpec__FecesOfHorses = 9, EJackMeosiSlotItemSpec__FecesOfCattle = 10, EJackMeosiSlotItemSpec__BeastSkin = 11, EJackMeosiSlotItemSpec__CopperOre = 12, EJackMeosiSlotItemSpec__HempYarn = 13, EJackMeosiSlotItemSpec__WeightStone = 14, EJackMeosiSlotItemSpec__BushyFur = 15, EJackMeosiSlotItemSpec__SoftBranches = 16, EJackMeosiSlotItemSpec__IronOre = 17, EJackMeosiSlotItemSpec__CottonGrass = 18, EJackMeosiSlotItemSpec__Goald = 19, EJackMeosiSlotItemSpec__DragonSkin = 20, EJackMeosiSlotItemSpec__GoldBullion = 21, EJackMeosiSlotItemSpec__MagicTree = 22, EJackMeosiSlotItemSpec__Platibum = 23, EJackMeosiSlotItemSpec__ShiningGrass = 24, EJackMeosiSlotItemSpec__MythicalSkin = 25, EJackMeosiSlotItemSpec__HeavyMetal = 26, EJackMeosiSlotItemSpec__DragonTreeBranch = 27, EJackMeosiSlotItemSpec__MonsterSkin = 28, EJackMeosiSlotItemSpec__BeautifulBranch = 29, EJackMeosiSlotItemSpec__SilkeGrass = 30, EJackMeosiSlotItemSpec__E456Confirm = 31, EJackMeosiSlotItemSpec__E56Confirm = 32, EJackMeosiSlotItemSpec__E6Confirm = 33, EJackMeosiSlotItemSpec__EvenConfirm = 34, EJackMeosiSlotItemSpec__OddConfirm = 35, EJackMeosiSlotItemSpec__Miss = 36, EJackMeosiSlotItemSpec__Relpaly = 37, EJackMeosiSlotItemSpec__Plum = 38, EJackMeosiSlotItemSpec__Watermelon = 39, EJackMeosiSlotItemSpec__Cherry = 40, EJackMeosiSlotItemSpec__Chance = 41, EJackMeosiSlotItemSpec__Bonus = 42, EJackMeosiSlotItemSpec__Union = 43, EJackMeosiSlotItemSpec__VeryHot = 44, EJackMeosiSlotItemSpec__ChanceHint = 45, EJackMeosiSlotItemSpec__SpTraining = 46, EJackMeosiSlotItemSpec__SpeedSeed = 47, EJackMeosiSlotItemSpec__MiracleSeed = 48, EJackMeosiSlotItemSpec__MAX = 49 }; // Enum JackGame.EJackMeosiSlotItem enum class EJackMeosiSlotItem : uint8_t { EJackMeosiSlotItem__NONE = 0, EJackMeosiSlotItem__ORB = 1, EJackMeosiSlotItem__FEED = 2, EJackMeosiSlotItem__MIMIC = 3, EJackMeosiSlotItem__FLAVOR = 4, EJackMeosiSlotItem__KEY = 5, EJackMeosiSlotItem__HINTHAND = 6, EJackMeosiSlotItem__HINTSETTING = 7, EJackMeosiSlotItem__HINTEFFECT = 8, EJackMeosiSlotItem__TRAINING = 9, EJackMeosiSlotItem__MAX = 10 }; // Enum JackGame.EJackMeosiSlotMonsterRank enum class EJackMeosiSlotMonsterRank : uint8_t { EJackMeosiSlotMonsterRank__F = 0, EJackMeosiSlotMonsterRank__E = 1, EJackMeosiSlotMonsterRank__D = 2, EJackMeosiSlotMonsterRank__C = 3, EJackMeosiSlotMonsterRank__B = 4, EJackMeosiSlotMonsterRank__A = 5, EJackMeosiSlotMonsterRank__S = 6, EJackMeosiSlotMonsterRank__SS = 7, EJackMeosiSlotMonsterRank__SSS = 8, EJackMeosiSlotMonsterRank__MAX = 9 }; // Enum JackGame.EJackMeosiSlotKeySeType enum class EJackMeosiSlotKeySeType : uint8_t { EJackMeosiSlotKeySeType__KeySe_None = 0, EJackMeosiSlotKeySeType__KeySe_Lever_SP = 1, EJackMeosiSlotKeySeType__KeySe_All_SP = 2, EJackMeosiSlotKeySeType__KeySe_Lever_Delay = 3, EJackMeosiSlotKeySeType__KeySe_All_Delay = 4, EJackMeosiSlotKeySeType__KeySe_Lever_Delay_SP = 5, EJackMeosiSlotKeySeType__KeySe_All_Delay_SP = 6, EJackMeosiSlotKeySeType__MAX = 7 }; // Enum JackGame.EJackMeosiSlotEffectKeyType enum class EJackMeosiSlotEffectKeyType : uint8_t { EJackMeosiSlotEffectKeyType__KeyType_None = 0, EJackMeosiSlotEffectKeyType__KeyType_Lever = 1, EJackMeosiSlotEffectKeyType__KeyType_FirstStop = 2, EJackMeosiSlotEffectKeyType__KeyType_SecondStop = 3, EJackMeosiSlotEffectKeyType__KeyType_ThirdStop = 4, EJackMeosiSlotEffectKeyType__MAX = 5 }; // Enum JackGame.EJackMeosiSlotEffect enum class EJackMeosiSlotEffect : uint8_t { EJackMeosiSlotEffect__NONE = 0, EJackMeosiSlotEffect__REEL_LIGHT_OFF = 1, EJackMeosiSlotEffect__FIRE_LAMP = 2, EJackMeosiSlotEffect__DOOR_EMISSION = 3, EJackMeosiSlotEffect__PSEUDO_CONTINUATION = 4, EJackMeosiSlotEffect__CHANCE_CUTIN_DEF = 5, EJackMeosiSlotEffect__FLASH = 6, EJackMeosiSlotEffect__DRAKEE = 7, EJackMeosiSlotEffect__FRAME_LAMP = 8, EJackMeosiSlotEffect__FRAME_FIRE_LAMP = 9, EJackMeosiSlotEffect__MAX = 10 }; // Enum JackGame.EJackMeosiSlotDirectImpact enum class EJackMeosiSlotDirectImpact : uint8_t { EJackMeosiSlotDirectImpact__FromBattle = 0, EJackMeosiSlotDirectImpact__FromNormal = 1, EJackMeosiSlotDirectImpact__FromTBox = 2, EJackMeosiSlotDirectImpact__FromYakumono = 3, EJackMeosiSlotDirectImpact__ToChallenge = 4, EJackMeosiSlotDirectImpact__ToMAX = 5, EJackMeosiSlotDirectImpact__EJackMeosiSlotDirectImpact_MAX = 6 }; // Enum JackGame.EJackMeosiSlotContEvent enum class EJackMeosiSlotContEvent : uint8_t { EJackMeosiSlotContEvent__ContToBonus = 0, EJackMeosiSlotContEvent__ContToChallenge = 1, EJackMeosiSlotContEvent__ContToNormal = 2, EJackMeosiSlotContEvent__ContToMAX = 3, EJackMeosiSlotContEvent__EJackMeosiSlotContEvent_MAX = 4 }; // Enum JackGame.EJackMeosiSlotScenarioBranch enum class EJackMeosiSlotScenarioBranch : uint8_t { EJackMeosiSlotScenarioBranch__NORMAL = 0, EJackMeosiSlotScenarioBranch__STOCKED_NORMAL = 1, EJackMeosiSlotScenarioBranch__TRAINING = 2, EJackMeosiSlotScenarioBranch__NO_USE = 3, EJackMeosiSlotScenarioBranch__STOCKED_BATTLE = 4, EJackMeosiSlotScenarioBranch__BATTLE = 5, EJackMeosiSlotScenarioBranch__STOCKED_BONUS_GAME = 6, EJackMeosiSlotScenarioBranch__BONUS_GAME = 7, EJackMeosiSlotScenarioBranch__NO_USE01 = 8, EJackMeosiSlotScenarioBranch__NO_USE02 = 9, EJackMeosiSlotScenarioBranch__FAKE_TRAINING = 10, EJackMeosiSlotScenarioBranch__CEILING = 11, EJackMeosiSlotScenarioBranch__MAX = 12 }; // Enum JackGame.EJackMeosiSlotScenarioTBoxItem enum class EJackMeosiSlotScenarioTBoxItem : uint8_t { EJackMeosiSlotScenarioTBoxItem__ItemNone = 0, EJackMeosiSlotScenarioTBoxItem__ItemFeed = 1, EJackMeosiSlotScenarioTBoxItem__ItemOrb = 2, EJackMeosiSlotScenarioTBoxItem__ItemHintHand = 3, EJackMeosiSlotScenarioTBoxItem__ItemHintSetting = 4, EJackMeosiSlotScenarioTBoxItem__ItemBonusStone = 5, EJackMeosiSlotScenarioTBoxItem__ItemOther = 6, EJackMeosiSlotScenarioTBoxItem__ItemHintEffect = 7, EJackMeosiSlotScenarioTBoxItem__ItemSpTraining = 8, EJackMeosiSlotScenarioTBoxItem__ItemLottery = 9, EJackMeosiSlotScenarioTBoxItem__ItemMimic = 10, EJackMeosiSlotScenarioTBoxItem__ItemMAX = 11, EJackMeosiSlotScenarioTBoxItem__EJackMeosiSlotScenarioTBoxItem_MAX = 12 }; // Enum JackGame.EJackMeosiSlotSpTrainingButton enum class EJackMeosiSlotSpTrainingButton : uint8_t { EJackMeosiSlotSpTrainingButton__SptButton_None = 0, EJackMeosiSlotSpTrainingButton__SptButton_Normal = 1, EJackMeosiSlotSpTrainingButton__SptButton_Big = 2, EJackMeosiSlotSpTrainingButton__SptButton_Slime = 3, EJackMeosiSlotSpTrainingButton__MAX = 4 }; // Enum JackGame.EJackMeosiSlotSpTrainingAct enum class EJackMeosiSlotSpTrainingAct : uint8_t { EJackMeosiSlotSpTrainingAct__SptAct_None = 0, EJackMeosiSlotSpTrainingAct__SptAct_Fake = 1, EJackMeosiSlotSpTrainingAct__SptAct_Speed = 2, EJackMeosiSlotSpTrainingAct__SptAct_Miracle = 3, EJackMeosiSlotSpTrainingAct__SptAct_Dash = 4, EJackMeosiSlotSpTrainingAct__SptAct_BlueDoor = 5, EJackMeosiSlotSpTrainingAct__SptAct_RedDoor = 6, EJackMeosiSlotSpTrainingAct__SptAct_Cont = 7, EJackMeosiSlotSpTrainingAct__MAX = 8 }; // Enum JackGame.EJackMeosiSlotSpTrainingAuraColor enum class EJackMeosiSlotSpTrainingAuraColor : uint8_t { EJackMeosiSlotSpTrainingAuraColor__SptAura_None = 0, EJackMeosiSlotSpTrainingAuraColor__SptAura_White = 1, EJackMeosiSlotSpTrainingAuraColor__SptAura_Blue = 2, EJackMeosiSlotSpTrainingAuraColor__SptAura_Green = 3, EJackMeosiSlotSpTrainingAuraColor__SptAura_Red = 4, EJackMeosiSlotSpTrainingAuraColor__SptAura_Rainbow = 5, EJackMeosiSlotSpTrainingAuraColor__MAX = 6 }; // Enum JackGame.EJackMeosiSlotSpTrainingGameState enum class EJackMeosiSlotSpTrainingGameState : uint8_t { EJackMeosiSlotSpTrainingGameState__SptGameSt_None = 0, EJackMeosiSlotSpTrainingGameState__SptGameSt_Normal = 1, EJackMeosiSlotSpTrainingGameState__SptGameSt_Cont = 2, EJackMeosiSlotSpTrainingGameState__SptGameSt_PreLast = 3, EJackMeosiSlotSpTrainingGameState__SptGameSt_End = 4, EJackMeosiSlotSpTrainingGameState__MAX = 5 }; // Enum JackGame.EJackMeosiSlotUnionGameResult enum class EJackMeosiSlotUnionGameResult : uint8_t { EJackMeosiSlotUnionGameResult__Result_Cont = 0, EJackMeosiSlotUnionGameResult__Result_End = 1, EJackMeosiSlotUnionGameResult__Result_Succeed = 2, EJackMeosiSlotUnionGameResult__Result_Failure = 3, EJackMeosiSlotUnionGameResult__MAX = 4 }; // Enum JackGame.EJackMeosiSlotEvent enum class EJackMeosiSlotEvent : uint8_t { EJackMeosiSlotEvent__NONE = 0, EJackMeosiSlotEvent__BATTLE_DEFAULT = 1, EJackMeosiSlotEvent__BATTLE_MID_BOSS = 2, EJackMeosiSlotEvent__BATTLE_BOSS = 3, EJackMeosiSlotEvent__RECRUIT = 4, EJackMeosiSlotEvent__TREASURE_BOX_DISCOVERY = 5, EJackMeosiSlotEvent__CHANCE_CUTIN_STEP_UP = 6, EJackMeosiSlotEvent__SHIMOFURI_CHANCE = 7, EJackMeosiSlotEvent__UNION_CHALLENGE = 8, EJackMeosiSlotEvent__SPECIAL_TRAINING = 9, EJackMeosiSlotEvent__BAR_CHANCE = 10, EJackMeosiSlotEvent__CHANCE_SLIME = 11, EJackMeosiSlotEvent__TREASURE_BOX_RETRY = 12, EJackMeosiSlotEvent__DRAKEE = 13, EJackMeosiSlotEvent__MAX = 14 }; // Enum JackGame.EJackMeosiSlotUnionScenarioBranch enum class EJackMeosiSlotUnionScenarioBranch : uint8_t { EJackMeosiSlotUnionScenarioBranch__Branch = 0, EJackMeosiSlotUnionScenarioBranch__Branch01 = 1, EJackMeosiSlotUnionScenarioBranch__Branch02 = 2, EJackMeosiSlotUnionScenarioBranch__Branch03 = 3, EJackMeosiSlotUnionScenarioBranch__Branch04 = 4, EJackMeosiSlotUnionScenarioBranch__Branch05 = 5, EJackMeosiSlotUnionScenarioBranch__Branch06 = 6, EJackMeosiSlotUnionScenarioBranch__Branch07 = 7, EJackMeosiSlotUnionScenarioBranch__Branch08 = 8, EJackMeosiSlotUnionScenarioBranch__Branch09 = 9, EJackMeosiSlotUnionScenarioBranch__Branch10 = 10, EJackMeosiSlotUnionScenarioBranch__Branch11 = 11, EJackMeosiSlotUnionScenarioBranch__Branch12 = 12, EJackMeosiSlotUnionScenarioBranch__Branch13 = 13, EJackMeosiSlotUnionScenarioBranch__Branch14 = 14, EJackMeosiSlotUnionScenarioBranch__Branch15 = 15, EJackMeosiSlotUnionScenarioBranch__Branch16 = 16, EJackMeosiSlotUnionScenarioBranch__Branch17 = 17, EJackMeosiSlotUnionScenarioBranch__Branch18 = 18, EJackMeosiSlotUnionScenarioBranch__Branch19 = 19, EJackMeosiSlotUnionScenarioBranch__MAX = 20 }; // Enum JackGame.EJackMeosiSlotUnionScenarioID enum class EJackMeosiSlotUnionScenarioID : uint8_t { EJackMeosiSlotUnionScenarioID__Special = 0, EJackMeosiSlotUnionScenarioID__Succ2G = 1, EJackMeosiSlotUnionScenarioID__Succ2G01 = 2, EJackMeosiSlotUnionScenarioID__Succ2G02 = 3, EJackMeosiSlotUnionScenarioID__Cont3G = 4, EJackMeosiSlotUnionScenarioID__Cont3G01 = 5, EJackMeosiSlotUnionScenarioID__Cont3G02 = 6, EJackMeosiSlotUnionScenarioID__Cont3G03 = 7, EJackMeosiSlotUnionScenarioID__Cont3G04 = 8, EJackMeosiSlotUnionScenarioID__Cont3G05 = 9, EJackMeosiSlotUnionScenarioID__Cont3G06 = 10, EJackMeosiSlotUnionScenarioID__MAX = 11 }; // Enum JackGame.EJackMeosiSlotScenarioHazureKind enum class EJackMeosiSlotScenarioHazureKind : uint8_t { EJackMeosiSlotScenarioHazureKind__Kind_Moving = 0, EJackMeosiSlotScenarioHazureKind__Kind_Fake = 1, EJackMeosiSlotScenarioHazureKind__Kind_EmptyTBox = 2, EJackMeosiSlotScenarioHazureKind__MAX = 3 }; // Enum JackGame.EJackMeosiSlotScenarioTBoxOpenTiming enum class EJackMeosiSlotScenarioTBoxOpenTiming : uint8_t { EJackMeosiSlotScenarioTBoxOpenTiming__Timing_Default = 0, EJackMeosiSlotScenarioTBoxOpenTiming__Timing_SecondStop = 1, EJackMeosiSlotScenarioTBoxOpenTiming__Timing_ThirdStop = 2, EJackMeosiSlotScenarioTBoxOpenTiming__Timing_NextDefault = 3, EJackMeosiSlotScenarioTBoxOpenTiming__Timing_NextSecondStop = 4, EJackMeosiSlotScenarioTBoxOpenTiming__Timing_NextThirdStop = 5, EJackMeosiSlotScenarioTBoxOpenTiming__MAX = 6 }; // Enum JackGame.EJackMeosiSlotUnionSlime enum class EJackMeosiSlotUnionSlime : uint8_t { EJackMeosiSlotUnionSlime__Slime = 0, EJackMeosiSlotUnionSlime__Slime01 = 1, EJackMeosiSlotUnionSlime__Slime02 = 2, EJackMeosiSlotUnionSlime__None = 3, EJackMeosiSlotUnionSlime__MAX = 4 }; // Enum JackGame.EJackMeosiSlotScenarioTBoxKind enum class EJackMeosiSlotScenarioTBoxKind : uint8_t { EJackMeosiSlotScenarioTBoxKind__Kind_None = 0, EJackMeosiSlotScenarioTBoxKind__Kind_HintHand = 1, EJackMeosiSlotScenarioTBoxKind__Kind_HintSetting = 2, EJackMeosiSlotScenarioTBoxKind__Kind_Orb = 3, EJackMeosiSlotScenarioTBoxKind__Kind_Orb_Low = 4, EJackMeosiSlotScenarioTBoxKind__Kind_Orb_High = 5, EJackMeosiSlotScenarioTBoxKind__Kind_Feed = 6, EJackMeosiSlotScenarioTBoxKind__Kind_Feed_Low = 7, EJackMeosiSlotScenarioTBoxKind__Kind_Feed_High = 8, EJackMeosiSlotScenarioTBoxKind__Kind_Lottery = 9, EJackMeosiSlotScenarioTBoxKind__Kind_Mimic = 10, EJackMeosiSlotScenarioTBoxKind__MAX = 11 }; // Enum JackGame.EJackMeosiSlotScenarioMamonoKind enum class EJackMeosiSlotScenarioMamonoKind : uint8_t { EJackMeosiSlotScenarioMamonoKind__Kind_None = 0, EJackMeosiSlotScenarioMamonoKind__Kind_Default = 1, EJackMeosiSlotScenarioMamonoKind__Kind_Default01 = 2, EJackMeosiSlotScenarioMamonoKind__Kind_Default02 = 3, EJackMeosiSlotScenarioMamonoKind__Kind_Default03 = 4, EJackMeosiSlotScenarioMamonoKind__Kind_StepUp = 5, EJackMeosiSlotScenarioMamonoKind__MAX = 6 }; // Enum JackGame.EJackMeosiSlotScenarioSubAct enum class EJackMeosiSlotScenarioSubAct : uint8_t { EJackMeosiSlotScenarioSubAct__SubAct_None = 0, EJackMeosiSlotScenarioSubAct__SubAct_Random_01 = 1, EJackMeosiSlotScenarioSubAct__SubAct_Random_02 = 2, EJackMeosiSlotScenarioSubAct__SubAct_Random_03 = 3, EJackMeosiSlotScenarioSubAct__SubAct_Random_04 = 4, EJackMeosiSlotScenarioSubAct__SubAct_Drakee_01 = 5, EJackMeosiSlotScenarioSubAct__SubAct_Drakee_02 = 6, EJackMeosiSlotScenarioSubAct__SubAct_CutIn = 7, EJackMeosiSlotScenarioSubAct__SubAct_CutInStepUp = 8, EJackMeosiSlotScenarioSubAct__SubAct_Yakumono = 9, EJackMeosiSlotScenarioSubAct__SubAct_TurnOffReel = 10, EJackMeosiSlotScenarioSubAct__SubAct_FireLamp = 11, EJackMeosiSlotScenarioSubAct__SubAct_FrameLamp_00 = 12, EJackMeosiSlotScenarioSubAct__SubAct_FrameLamp_01 = 13, EJackMeosiSlotScenarioSubAct__SubAct_FrameLamp_02 = 14, EJackMeosiSlotScenarioSubAct__SubAct_FrameLamp_03 = 15, EJackMeosiSlotScenarioSubAct__SubAct_FrameFire_00 = 16, EJackMeosiSlotScenarioSubAct__SubAct_FrameFire_01 = 17, EJackMeosiSlotScenarioSubAct__SubAct_FrameFire_02 = 18, EJackMeosiSlotScenarioSubAct__SubAct_FrameFire_03 = 19, EJackMeosiSlotScenarioSubAct__SubAct_FrameFire_04 = 20, EJackMeosiSlotScenarioSubAct__MAX = 21 }; // Enum JackGame.EJackMeosiSlotScenarioActNo enum class EJackMeosiSlotScenarioActNo : uint8_t { EJackMeosiSlotScenarioActNo__ActNo_None = 0, EJackMeosiSlotScenarioActNo__ActNo_End = 1, EJackMeosiSlotScenarioActNo__ActNo_Mamono_01 = 2, EJackMeosiSlotScenarioActNo__ActNo_Mamono_02 = 3, EJackMeosiSlotScenarioActNo__ActNo_Mamono_03 = 4, EJackMeosiSlotScenarioActNo__ActNo_Mamono_04 = 5, EJackMeosiSlotScenarioActNo__ActNo_Mamono_05 = 6, EJackMeosiSlotScenarioActNo__ActNo_Mamono_06 = 7, EJackMeosiSlotScenarioActNo__ActNo_Mamono_07 = 8, EJackMeosiSlotScenarioActNo__ActNo_Mamono_08 = 9, EJackMeosiSlotScenarioActNo__ActNo_Mamono_09 = 10, EJackMeosiSlotScenarioActNo__ActNo_Mamono = 11, EJackMeosiSlotScenarioActNo__ActNo_Mamono01 = 12, EJackMeosiSlotScenarioActNo__ActNo_Mamono02 = 13, EJackMeosiSlotScenarioActNo__ActNo_Mamono03 = 14, EJackMeosiSlotScenarioActNo__ActNo_Mamono04 = 15, EJackMeosiSlotScenarioActNo__ActNo_Mamono05 = 16, EJackMeosiSlotScenarioActNo__ActNo_Mamono06 = 17, EJackMeosiSlotScenarioActNo__ActNo_Mamono07 = 18, EJackMeosiSlotScenarioActNo__ActNo_Mamono08 = 19, EJackMeosiSlotScenarioActNo__ActNo_Mamono09 = 20, EJackMeosiSlotScenarioActNo__ActNo_Mamono10 = 21, EJackMeosiSlotScenarioActNo__ActNo_Mamono11 = 22, EJackMeosiSlotScenarioActNo__ActNo_Mamono12 = 23, EJackMeosiSlotScenarioActNo__ActNo_Mamono13 = 24, EJackMeosiSlotScenarioActNo__ActNo_Mamono14 = 25, EJackMeosiSlotScenarioActNo__ActNo_Mamono15 = 26, EJackMeosiSlotScenarioActNo__ActNo_Mamono16 = 27, EJackMeosiSlotScenarioActNo__ActNo_Mamono17 = 28, EJackMeosiSlotScenarioActNo__ActNo_Mamono18 = 29, EJackMeosiSlotScenarioActNo__ActNo_Mamono19 = 30, EJackMeosiSlotScenarioActNo__ActNo_Mamono20 = 31, EJackMeosiSlotScenarioActNo__ActNo_Mamono21 = 32, EJackMeosiSlotScenarioActNo__ActNo_Mamono22 = 33, EJackMeosiSlotScenarioActNo__ActNo_Mamono23 = 34, EJackMeosiSlotScenarioActNo__ActNo_Mamono24 = 35, EJackMeosiSlotScenarioActNo__ActNo_Mamono25 = 36, EJackMeosiSlotScenarioActNo__ActNo_Mamono26 = 37, EJackMeosiSlotScenarioActNo__ActNo_Mamono27 = 38, EJackMeosiSlotScenarioActNo__ActNo_Mamono28 = 39, EJackMeosiSlotScenarioActNo__ActNo_Mamono29 = 40, EJackMeosiSlotScenarioActNo__ActNo_Mamono30 = 41, EJackMeosiSlotScenarioActNo__ActNo_Mamono31 = 42, EJackMeosiSlotScenarioActNo__ActNo_Mamono32 = 43, EJackMeosiSlotScenarioActNo__ActNo_Mamono33 = 44, EJackMeosiSlotScenarioActNo__ActNo_Mamono34 = 45, EJackMeosiSlotScenarioActNo__ActNo_Mamono35 = 46, EJackMeosiSlotScenarioActNo__ActNo_Mamono36 = 47, EJackMeosiSlotScenarioActNo__ActNo_Mamono37 = 48, EJackMeosiSlotScenarioActNo__ActNo_Mamono38 = 49, EJackMeosiSlotScenarioActNo__ActNo_Mamono39 = 50, EJackMeosiSlotScenarioActNo__ActNo_Mamono40 = 51, EJackMeosiSlotScenarioActNo__ActNo_TBox_01 = 52, EJackMeosiSlotScenarioActNo__ActNo_TBox_02 = 53, EJackMeosiSlotScenarioActNo__ActNo_TBox_03 = 54, EJackMeosiSlotScenarioActNo__ActNo_TBox_04 = 55, EJackMeosiSlotScenarioActNo__ActNo_TBox_05 = 56, EJackMeosiSlotScenarioActNo__ActNo_TBox_06 = 57, EJackMeosiSlotScenarioActNo__ActNo_TBox_07 = 58, EJackMeosiSlotScenarioActNo__ActNo_TBox_08 = 59, EJackMeosiSlotScenarioActNo__ActNo_TBox_09 = 60, EJackMeosiSlotScenarioActNo__ActNo_TBox = 61, EJackMeosiSlotScenarioActNo__ActNo_TBox01 = 62, EJackMeosiSlotScenarioActNo__ActNo_TBox02 = 63, EJackMeosiSlotScenarioActNo__ActNo_TBox03 = 64, EJackMeosiSlotScenarioActNo__ActNo_TBox04 = 65, EJackMeosiSlotScenarioActNo__ActNo_TBox05 = 66, EJackMeosiSlotScenarioActNo__ActNo_TBox06 = 67, EJackMeosiSlotScenarioActNo__ActNo_TBox07 = 68, EJackMeosiSlotScenarioActNo__ActNo_TBox08 = 69, EJackMeosiSlotScenarioActNo__ActNo_TBox09 = 70, EJackMeosiSlotScenarioActNo__ActNo_TBox10 = 71, EJackMeosiSlotScenarioActNo__ActNo_TBox11 = 72, EJackMeosiSlotScenarioActNo__ActNo_TBox12 = 73, EJackMeosiSlotScenarioActNo__ActNo_TBox13 = 74, EJackMeosiSlotScenarioActNo__ActNo_TBox14 = 75, EJackMeosiSlotScenarioActNo__ActNo_TBox15 = 76, EJackMeosiSlotScenarioActNo__ActNo_TBox16 = 77, EJackMeosiSlotScenarioActNo__ActNo_TBox17 = 78, EJackMeosiSlotScenarioActNo__ActNo_TBox18 = 79, EJackMeosiSlotScenarioActNo__ActNo_TBox19 = 80, EJackMeosiSlotScenarioActNo__ActNo_TBox20 = 81, EJackMeosiSlotScenarioActNo__ActNo_TBox21 = 82, EJackMeosiSlotScenarioActNo__ActNo_TBox22 = 83, EJackMeosiSlotScenarioActNo__ActNo_TBox23 = 84, EJackMeosiSlotScenarioActNo__ActNo_TBox24 = 85, EJackMeosiSlotScenarioActNo__ActNo_TBox25 = 86, EJackMeosiSlotScenarioActNo__ActNo_TBox26 = 87, EJackMeosiSlotScenarioActNo__ActNo_TBox27 = 88, EJackMeosiSlotScenarioActNo__ActNo_TBox28 = 89, EJackMeosiSlotScenarioActNo__ActNo_TBox29 = 90, EJackMeosiSlotScenarioActNo__ActNo_TBox30 = 91, EJackMeosiSlotScenarioActNo__ActNo_TBox31 = 92, EJackMeosiSlotScenarioActNo__ActNo_TBox32 = 93, EJackMeosiSlotScenarioActNo__ActNo_TBox33 = 94, EJackMeosiSlotScenarioActNo__ActNo_TBox34 = 95, EJackMeosiSlotScenarioActNo__ActNo_TBox35 = 96, EJackMeosiSlotScenarioActNo__ActNo_TBox36 = 97, EJackMeosiSlotScenarioActNo__ActNo_TBox37 = 98, EJackMeosiSlotScenarioActNo__ActNo_TBox38 = 99, EJackMeosiSlotScenarioActNo__ActNo_TBox39 = 100, EJackMeosiSlotScenarioActNo__ActNo_TBox40 = 101, EJackMeosiSlotScenarioActNo__ActNo_Hazure_01 = 102, EJackMeosiSlotScenarioActNo__ActNo_Hazure_02 = 103, EJackMeosiSlotScenarioActNo__ActNo_Hazure_03 = 104, EJackMeosiSlotScenarioActNo__ActNo_Hazure_04 = 105, EJackMeosiSlotScenarioActNo__ActNo_Hazure_05 = 106, EJackMeosiSlotScenarioActNo__ActNo_Hazure_06 = 107, EJackMeosiSlotScenarioActNo__ActNo_Hazure_07 = 108, EJackMeosiSlotScenarioActNo__ActNo_Hazure_08 = 109, EJackMeosiSlotScenarioActNo__ActNo_Hazure_09 = 110, EJackMeosiSlotScenarioActNo__ActNo_Hazure = 111, EJackMeosiSlotScenarioActNo__ActNo_Hazure01 = 112, EJackMeosiSlotScenarioActNo__ActNo_Hazure02 = 113, EJackMeosiSlotScenarioActNo__ActNo_Hazure03 = 114, EJackMeosiSlotScenarioActNo__ActNo_Hazure04 = 115, EJackMeosiSlotScenarioActNo__ActNo_Hazure05 = 116, EJackMeosiSlotScenarioActNo__ActNo_Hazure06 = 117, EJackMeosiSlotScenarioActNo__ActNo_Hazure07 = 118, EJackMeosiSlotScenarioActNo__ActNo_Hazure08 = 119, EJackMeosiSlotScenarioActNo__ActNo_Hazure09 = 120, EJackMeosiSlotScenarioActNo__ActNo_Hazure10 = 121, EJackMeosiSlotScenarioActNo__ActNo_Hazure11 = 122, EJackMeosiSlotScenarioActNo__ActNo_Hazure12 = 123, EJackMeosiSlotScenarioActNo__ActNo_Hazure13 = 124, EJackMeosiSlotScenarioActNo__ActNo_Hazure14 = 125, EJackMeosiSlotScenarioActNo__ActNo_Hazure15 = 126, EJackMeosiSlotScenarioActNo__ActNo_Hazure16 = 127, EJackMeosiSlotScenarioActNo__ActNo_Hazure17 = 128, EJackMeosiSlotScenarioActNo__ActNo_Hazure18 = 129, EJackMeosiSlotScenarioActNo__ActNo_Hazure19 = 130, EJackMeosiSlotScenarioActNo__ActNo_Hazure20 = 131, EJackMeosiSlotScenarioActNo__ActNo_Hazure21 = 132, EJackMeosiSlotScenarioActNo__ActNo_Hazure22 = 133, EJackMeosiSlotScenarioActNo__ActNo_Hazure23 = 134, EJackMeosiSlotScenarioActNo__ActNo_Hazure24 = 135, EJackMeosiSlotScenarioActNo__ActNo_Hazure25 = 136, EJackMeosiSlotScenarioActNo__ActNo_Hazure26 = 137, EJackMeosiSlotScenarioActNo__ActNo_Hazure27 = 138, EJackMeosiSlotScenarioActNo__ActNo_Hazure28 = 139, EJackMeosiSlotScenarioActNo__ActNo_Hazure29 = 140, EJackMeosiSlotScenarioActNo__ActNo_Hazure30 = 141, EJackMeosiSlotScenarioActNo__ActNo_Hazure31 = 142, EJackMeosiSlotScenarioActNo__ActNo_Hazure32 = 143, EJackMeosiSlotScenarioActNo__ActNo_Hazure33 = 144, EJackMeosiSlotScenarioActNo__ActNo_Hazure34 = 145, EJackMeosiSlotScenarioActNo__ActNo_Hazure35 = 146, EJackMeosiSlotScenarioActNo__ActNo_Hazure36 = 147, EJackMeosiSlotScenarioActNo__ActNo_Hazure37 = 148, EJackMeosiSlotScenarioActNo__ActNo_Hazure38 = 149, EJackMeosiSlotScenarioActNo__ActNo_Hazure39 = 150, EJackMeosiSlotScenarioActNo__ActNo_Hazure40 = 151, EJackMeosiSlotScenarioActNo__ActNo_Random_01 = 152, EJackMeosiSlotScenarioActNo__ActNo_Random_02 = 153, EJackMeosiSlotScenarioActNo__ActNo_Random_03 = 154, EJackMeosiSlotScenarioActNo__ActNo_Random_04 = 155, EJackMeosiSlotScenarioActNo__ActNo_Random_05 = 156, EJackMeosiSlotScenarioActNo__ActNo_Random_06 = 157, EJackMeosiSlotScenarioActNo__ActNo_Random_07 = 158, EJackMeosiSlotScenarioActNo__ActNo_Random_08 = 159, EJackMeosiSlotScenarioActNo__ActNo_Random_09 = 160, EJackMeosiSlotScenarioActNo__ActNo_Random = 161, EJackMeosiSlotScenarioActNo__ActNo_Random01 = 162, EJackMeosiSlotScenarioActNo__ActNo_Random02 = 163, EJackMeosiSlotScenarioActNo__ActNo_Random03 = 164, EJackMeosiSlotScenarioActNo__ActNo_Random04 = 165, EJackMeosiSlotScenarioActNo__ActNo_Random05 = 166, EJackMeosiSlotScenarioActNo__ActNo_Random06 = 167, EJackMeosiSlotScenarioActNo__ActNo_Random07 = 168, EJackMeosiSlotScenarioActNo__ActNo_Random08 = 169, EJackMeosiSlotScenarioActNo__ActNo_Random09 = 170, EJackMeosiSlotScenarioActNo__ActNo_Random10 = 171, EJackMeosiSlotScenarioActNo__ActNo_Random11 = 172, EJackMeosiSlotScenarioActNo__ActNo_Random12 = 173, EJackMeosiSlotScenarioActNo__ActNo_Random13 = 174, EJackMeosiSlotScenarioActNo__ActNo_Random14 = 175, EJackMeosiSlotScenarioActNo__ActNo_Random15 = 176, EJackMeosiSlotScenarioActNo__ActNo_Random16 = 177, EJackMeosiSlotScenarioActNo__ActNo_Random17 = 178, EJackMeosiSlotScenarioActNo__ActNo_Random18 = 179, EJackMeosiSlotScenarioActNo__ActNo_Random19 = 180, EJackMeosiSlotScenarioActNo__ActNo_Random20 = 181, EJackMeosiSlotScenarioActNo__ActNo_Random21 = 182, EJackMeosiSlotScenarioActNo__ActNo_Random22 = 183, EJackMeosiSlotScenarioActNo__ActNo_Random23 = 184, EJackMeosiSlotScenarioActNo__ActNo_Random24 = 185, EJackMeosiSlotScenarioActNo__ActNo_Random25 = 186, EJackMeosiSlotScenarioActNo__ActNo_Random26 = 187, EJackMeosiSlotScenarioActNo__ActNo_Random27 = 188, EJackMeosiSlotScenarioActNo__ActNo_Random28 = 189, EJackMeosiSlotScenarioActNo__ActNo_Random29 = 190, EJackMeosiSlotScenarioActNo__ActNo_Random30 = 191, EJackMeosiSlotScenarioActNo__ActNo_Random31 = 192, EJackMeosiSlotScenarioActNo__ActNo_Random32 = 193, EJackMeosiSlotScenarioActNo__ActNo_Random33 = 194, EJackMeosiSlotScenarioActNo__ActNo_Random34 = 195, EJackMeosiSlotScenarioActNo__ActNo_Random35 = 196, EJackMeosiSlotScenarioActNo__ActNo_Random36 = 197, EJackMeosiSlotScenarioActNo__ActNo_Random37 = 198, EJackMeosiSlotScenarioActNo__ActNo_Random38 = 199, EJackMeosiSlotScenarioActNo__ActNo_Random39 = 200, EJackMeosiSlotScenarioActNo__ActNo_Random40 = 201, EJackMeosiSlotScenarioActNo__ActNo_Slime_01 = 202, EJackMeosiSlotScenarioActNo__ActNo_Slime_02 = 203, EJackMeosiSlotScenarioActNo__ActNo_Slime_03 = 204, EJackMeosiSlotScenarioActNo__ActNo_Slime_04 = 205, EJackMeosiSlotScenarioActNo__ActNo_Slime_05 = 206, EJackMeosiSlotScenarioActNo__ActNo_Slime_06 = 207, EJackMeosiSlotScenarioActNo__ActNo_Slime_07 = 208, EJackMeosiSlotScenarioActNo__ActNo_Slime_08 = 209, EJackMeosiSlotScenarioActNo__ActNo_Slime_09 = 210, EJackMeosiSlotScenarioActNo__ActNo_Slime = 211, EJackMeosiSlotScenarioActNo__ActNo_Slime01 = 212, EJackMeosiSlotScenarioActNo__ActNo_Slime02 = 213, EJackMeosiSlotScenarioActNo__ActNo_Slime03 = 214, EJackMeosiSlotScenarioActNo__ActNo_Slime04 = 215, EJackMeosiSlotScenarioActNo__ActNo_Slime05 = 216, EJackMeosiSlotScenarioActNo__ActNo_Slime06 = 217, EJackMeosiSlotScenarioActNo__ActNo_Slime07 = 218, EJackMeosiSlotScenarioActNo__ActNo_Slime08 = 219, EJackMeosiSlotScenarioActNo__ActNo_Slime09 = 220, EJackMeosiSlotScenarioActNo__ActNo_Slime10 = 221, EJackMeosiSlotScenarioActNo__ActNo_Slime11 = 222, EJackMeosiSlotScenarioActNo__ActNo_Slime12 = 223, EJackMeosiSlotScenarioActNo__ActNo_Slime13 = 224, EJackMeosiSlotScenarioActNo__ActNo_Slime14 = 225, EJackMeosiSlotScenarioActNo__ActNo_Slime15 = 226, EJackMeosiSlotScenarioActNo__ActNo_Slime16 = 227, EJackMeosiSlotScenarioActNo__ActNo_Slime17 = 228, EJackMeosiSlotScenarioActNo__ActNo_Slime18 = 229, EJackMeosiSlotScenarioActNo__ActNo_Slime19 = 230, EJackMeosiSlotScenarioActNo__ActNo_Slime20 = 231, EJackMeosiSlotScenarioActNo__ActNo_Slime21 = 232, EJackMeosiSlotScenarioActNo__ActNo_Slime22 = 233, EJackMeosiSlotScenarioActNo__ActNo_Slime23 = 234, EJackMeosiSlotScenarioActNo__ActNo_Slime24 = 235, EJackMeosiSlotScenarioActNo__ActNo_Slime25 = 236, EJackMeosiSlotScenarioActNo__ActNo_Slime26 = 237, EJackMeosiSlotScenarioActNo__ActNo_Slime27 = 238, EJackMeosiSlotScenarioActNo__ActNo_Slime28 = 239, EJackMeosiSlotScenarioActNo__ActNo_Slime29 = 240, EJackMeosiSlotScenarioActNo__ActNo_Slime30 = 241, EJackMeosiSlotScenarioActNo__ActNo_Slime31 = 242, EJackMeosiSlotScenarioActNo__ActNo_Slime32 = 243, EJackMeosiSlotScenarioActNo__ActNo_Slime33 = 244, EJackMeosiSlotScenarioActNo__ActNo_Slime34 = 245, EJackMeosiSlotScenarioActNo__ActNo_Slime35 = 246, EJackMeosiSlotScenarioActNo__ActNo_Slime36 = 247, EJackMeosiSlotScenarioActNo__ActNo_Slime37 = 248, EJackMeosiSlotScenarioActNo__ActNo_Slime38 = 249, EJackMeosiSlotScenarioActNo__ActNo_Slime39 = 250, EJackMeosiSlotScenarioActNo__ActNo_Slime40 = 251, EJackMeosiSlotScenarioActNo__MAX = 252 }; // Enum JackGame.EJackMeosiSlotParadiseModeType enum class EJackMeosiSlotParadiseModeType : uint8_t { EJackMeosiSlotParadiseModeType__Type_A = 0, EJackMeosiSlotParadiseModeType__Type_B = 1, EJackMeosiSlotParadiseModeType__Type_C = 2, EJackMeosiSlotParadiseModeType__MAX = 3 }; // Enum JackGame.EJackMeosiSlotScenarioSPTraining enum class EJackMeosiSlotScenarioSPTraining : uint8_t { EJackMeosiSlotScenarioSPTraining__Training_False = 0, EJackMeosiSlotScenarioSPTraining__Training_True = 1, EJackMeosiSlotScenarioSPTraining__MAX = 2 }; // Enum JackGame.EJackMeosiSlotScenarioHint enum class EJackMeosiSlotScenarioHint : uint8_t { EJackMeosiSlotScenarioHint__Hint_None = 0, EJackMeosiSlotScenarioHint__Hint_Hazure = 1, EJackMeosiSlotScenarioHint__Hint_Chance = 2, EJackMeosiSlotScenarioHint__Hint_Hot = 3, EJackMeosiSlotScenarioHint__Hint_Expansion = 4, EJackMeosiSlotScenarioHint__Hint_Training = 5, EJackMeosiSlotScenarioHint__Hint_Bonus = 6, EJackMeosiSlotScenarioHint__Hint_Stock = 7, EJackMeosiSlotScenarioHint__Hint_Reach = 8, EJackMeosiSlotScenarioHint__Hint_Reach_Chance = 9, EJackMeosiSlotScenarioHint__Hint_Reach_Hot = 10, EJackMeosiSlotScenarioHint__Hint_Reach_Stock = 11, EJackMeosiSlotScenarioHint__MAX = 12 }; // Enum JackGame.EJackMeosiSlotScenarioStage enum class EJackMeosiSlotScenarioStage : uint8_t { EJackMeosiSlotScenarioStage__Stage_None = 0, EJackMeosiSlotScenarioStage__Stage_Daytime = 1, EJackMeosiSlotScenarioStage__Stage_Twilight = 2, EJackMeosiSlotScenarioStage__Stage_Night = 3, EJackMeosiSlotScenarioStage__Stage_Union = 4, EJackMeosiSlotScenarioStage__Stage_SP_Traning = 5, EJackMeosiSlotScenarioStage__Stage_BonusFixing = 6, EJackMeosiSlotScenarioStage__MAX = 7 }; // Enum JackGame.EJackMeosiSlotScenarioActType enum class EJackMeosiSlotScenarioActType : uint8_t { EJackMeosiSlotScenarioActType__Act_None = 0, EJackMeosiSlotScenarioActType__Act_Mamono = 1, EJackMeosiSlotScenarioActType__Act_TBox = 2, EJackMeosiSlotScenarioActType__Act_Hazure = 3, EJackMeosiSlotScenarioActType__Act_Random = 4, EJackMeosiSlotScenarioActType__Act_Slime = 5, EJackMeosiSlotScenarioActType__Act_ChanceZone = 6, EJackMeosiSlotScenarioActType__Act_ChanceZone01 = 7, EJackMeosiSlotScenarioActType__Act_BonusGame = 8, EJackMeosiSlotScenarioActType__Act_BossBattle = 9, EJackMeosiSlotScenarioActType__Act_Shimofuri = 10, EJackMeosiSlotScenarioActType__Act_LongFreeze = 11, EJackMeosiSlotScenarioActType__MAX = 12 }; // Enum JackGame.EJackMeosiSlotScenarioLotteryResult enum class EJackMeosiSlotScenarioLotteryResult : uint8_t { EJackMeosiSlotScenarioLotteryResult__Lottery_None = 0, EJackMeosiSlotScenarioLotteryResult__Lottery_Succeed = 1, EJackMeosiSlotScenarioLotteryResult__Lottery_ErrPat = 2, EJackMeosiSlotScenarioLotteryResult__MAX = 3 }; // Enum JackGame.EJackMeosiSlotScenarioState enum class EJackMeosiSlotScenarioState : uint8_t { EJackMeosiSlotScenarioState__State_None = 0, EJackMeosiSlotScenarioState__State_Normal = 1, EJackMeosiSlotScenarioState__State_ZakoBattle = 2, EJackMeosiSlotScenarioState__State_SpTBox = 3, EJackMeosiSlotScenarioState__State_UnionChallenge = 4, EJackMeosiSlotScenarioState__State_SpTraining = 5, EJackMeosiSlotScenarioState__State_BonusFixing = 6, EJackMeosiSlotScenarioState__State_BossBattle = 7, EJackMeosiSlotScenarioState__State_Shimofuri = 8, EJackMeosiSlotScenarioState__State_LongFreeze = 9, EJackMeosiSlotScenarioState__State_Recruit = 10, EJackMeosiSlotScenarioState__MAX = 11 }; // Enum JackGame.EJackMeosiSlotHsHand enum class EJackMeosiSlotHsHand : uint8_t { EJackMeosiSlotHsHand__MISS_WEAK = 0, EJackMeosiSlotHsHand__MISS_STRONG = 1, EJackMeosiSlotHsHand__REPLAY_WEAK = 2, EJackMeosiSlotHsHand__REPLAY_STRONG = 3, EJackMeosiSlotHsHand__PLUM_WEAK = 4, EJackMeosiSlotHsHand__PLUM_STRONG = 5, EJackMeosiSlotHsHand__WATERMELON_WEAK = 6, EJackMeosiSlotHsHand__WATERMELON_STRONG = 7, EJackMeosiSlotHsHand__WATERMELON_CENTER = 8, EJackMeosiSlotHsHand__CHERRY_WEAK = 9, EJackMeosiSlotHsHand__CHERRY_STRONG = 10, EJackMeosiSlotHsHand__CHERRY_TRIPLE = 11, EJackMeosiSlotHsHand__CHERRY_CENTER = 12, EJackMeosiSlotHsHand__BELL_WEAK = 13, EJackMeosiSlotHsHand__BELL_STRONG = 14, EJackMeosiSlotHsHand__CHANCE_CHALLEGE = 15, EJackMeosiSlotHsHand__CHANCE_DIRECT_WEAK = 16, EJackMeosiSlotHsHand__CHANCE_DIRECT_STRONG = 17, EJackMeosiSlotHsHand__CHANCE_WEAK = 18, EJackMeosiSlotHsHand__CHANCE_STRONG = 19, EJackMeosiSlotHsHand__CHANCE_SPOT_WEAK = 20, EJackMeosiSlotHsHand__CHANCE_SPOT_STRONG = 21, EJackMeosiSlotHsHand__REACH_WEAK = 22, EJackMeosiSlotHsHand__REACH_STRONG = 23, EJackMeosiSlotHsHand__BIG_BONUS = 24, EJackMeosiSlotHsHand__SPECIAL_BONUS = 25, EJackMeosiSlotHsHand__LONG_FREEZE = 26, EJackMeosiSlotHsHand__BREAK_REPLAY = 27, EJackMeosiSlotHsHand__BAR_WEAK = 28, EJackMeosiSlotHsHand__BAR_STRONG = 29, EJackMeosiSlotHsHand__TYPE_MAX = 30, EJackMeosiSlotHsHand__GAMES_PARADISE = 31, EJackMeosiSlotHsHand__PARADISE_MODE = 32, EJackMeosiSlotHsHand__EJackMeosiSlotHsHand_MAX = 33 }; // Enum JackGame.EJackMeosiSlotHand enum class EJackMeosiSlotHand : uint8_t { EJackMeosiSlotHand__MISS = 0, EJackMeosiSlotHand__REPLAY = 1, EJackMeosiSlotHand__PLUM_WEAK = 2, EJackMeosiSlotHand__PLUM_STRONG = 3, EJackMeosiSlotHand__WATERMELON_WEAK = 4, EJackMeosiSlotHand__WATERMELON_STRONG = 5, EJackMeosiSlotHand__CHERRY_WEAK = 6, EJackMeosiSlotHand__CHERRY_STRONG = 7, EJackMeosiSlotHand__CHERRY_TRIPLE = 8, EJackMeosiSlotHand__CHERRY_CENTER = 9, EJackMeosiSlotHand__BEL = 10, EJackMeosiSlotHand__CHANCE_WEAK = 11, EJackMeosiSlotHand__CHANCE_STRONG = 12, EJackMeosiSlotHand__CHANCE_MOST_STRONG = 13, EJackMeosiSlotHand__CHANCE_SPOT_WEAK = 14, EJackMeosiSlotHand__CHANCE_SPOT_STRONG = 15, EJackMeosiSlotHand__REACH = 16, EJackMeosiSlotHand__BIG_BONUS = 17, EJackMeosiSlotHand__SPECIAL_BONUS = 18, EJackMeosiSlotHand__MAX = 19 }; // Enum JackGame.EJackMeosiSlotReelPattern enum class EJackMeosiSlotReelPattern : uint8_t { EJackMeosiSlotReelPattern__Exclusion = 0, EJackMeosiSlotReelPattern__NoHand_W = 1, EJackMeosiSlotReelPattern__NoHand_S = 2, EJackMeosiSlotReelPattern__Chance_W = 3, EJackMeosiSlotReelPattern__Chance_S = 4, EJackMeosiSlotReelPattern__Reach_W = 5, EJackMeosiSlotReelPattern__Reach_S = 6, EJackMeosiSlotReelPattern__BreakReplay = 7, EJackMeosiSlotReelPattern__Replay_W = 8, EJackMeosiSlotReelPattern__Replay_S = 9, EJackMeosiSlotReelPattern__Plum_W = 10, EJackMeosiSlotReelPattern__Plum_S = 11, EJackMeosiSlotReelPattern__Wmelon_W = 12, EJackMeosiSlotReelPattern__Wmelon_S = 13, EJackMeosiSlotReelPattern__Wmelon_C = 14, EJackMeosiSlotReelPattern__SingleCherry = 15, EJackMeosiSlotReelPattern__DoubleCherry = 16, EJackMeosiSlotReelPattern__TripleCherry = 17, EJackMeosiSlotReelPattern__CenterCherry = 18, EJackMeosiSlotReelPattern__Bell_W = 19, EJackMeosiSlotReelPattern__Bell_S = 20, EJackMeosiSlotReelPattern__Meat_W = 21, EJackMeosiSlotReelPattern__Meat_S = 22, EJackMeosiSlotReelPattern__Bonus = 23, EJackMeosiSlotReelPattern__SpecialBonus = 24, EJackMeosiSlotReelPattern__Bar_W = 25, EJackMeosiSlotReelPattern__Bar_S = 26, EJackMeosiSlotReelPattern__Exclusion_P = 27, EJackMeosiSlotReelPattern__NoHand_W_P = 28, EJackMeosiSlotReelPattern__NoHand_S_P = 29, EJackMeosiSlotReelPattern__Chance_W_P = 30, EJackMeosiSlotReelPattern__Chance_S_P = 31, EJackMeosiSlotReelPattern__Reach_W_P = 32, EJackMeosiSlotReelPattern__Reach_S_P = 33, EJackMeosiSlotReelPattern__BreakReplay_P = 34, EJackMeosiSlotReelPattern__Replay_W_P = 35, EJackMeosiSlotReelPattern__Replay_S_P = 36, EJackMeosiSlotReelPattern__Plum_W_P = 37, EJackMeosiSlotReelPattern__Plum_S_P = 38, EJackMeosiSlotReelPattern__Wmelon_W_P = 39, EJackMeosiSlotReelPattern__Wmelon_S_P = 40, EJackMeosiSlotReelPattern__Wmelon_C_P = 41, EJackMeosiSlotReelPattern__SingleCherry_P = 42, EJackMeosiSlotReelPattern__DoubleCherry_P = 43, EJackMeosiSlotReelPattern__TripleCherry_P = 44, EJackMeosiSlotReelPattern__CenterCherry_P = 45, EJackMeosiSlotReelPattern__Bell_W_P = 46, EJackMeosiSlotReelPattern__Bell_S_P = 47, EJackMeosiSlotReelPattern__Meat_W_P = 48, EJackMeosiSlotReelPattern__Meat_S_P = 49, EJackMeosiSlotReelPattern__Bonus_P = 50, EJackMeosiSlotReelPattern__SpecialBonus_P = 51, EJackMeosiSlotReelPattern__Bar_W_P = 52, EJackMeosiSlotReelPattern__Bar_S_P = 53, EJackMeosiSlotReelPattern__Exclusion_TP = 54, EJackMeosiSlotReelPattern__NoHand_W_TP = 55, EJackMeosiSlotReelPattern__NoHand_S_TP = 56, EJackMeosiSlotReelPattern__Chance_W_TP = 57, EJackMeosiSlotReelPattern__Chance_S_TP = 58, EJackMeosiSlotReelPattern__Reach_W_TP = 59, EJackMeosiSlotReelPattern__Reach_S_TP = 60, EJackMeosiSlotReelPattern__BreakReplay_TP = 61, EJackMeosiSlotReelPattern__Replay_W_TP = 62, EJackMeosiSlotReelPattern__Replay_S_TP = 63, EJackMeosiSlotReelPattern__Plum_W_TP = 64, EJackMeosiSlotReelPattern__Plum_S_TP = 65, EJackMeosiSlotReelPattern__Wmelon_W_TP = 66, EJackMeosiSlotReelPattern__Wmelon_S_TP = 67, EJackMeosiSlotReelPattern__Wmelon_C_TP = 68, EJackMeosiSlotReelPattern__SingleCherry_TP = 69, EJackMeosiSlotReelPattern__DoubleCherry_TP = 70, EJackMeosiSlotReelPattern__TripleCherry_TP = 71, EJackMeosiSlotReelPattern__CenterCherry_TP = 72, EJackMeosiSlotReelPattern__Bell_W_TP = 73, EJackMeosiSlotReelPattern__Bell_S_TP = 74, EJackMeosiSlotReelPattern__Meat_W_TP = 75, EJackMeosiSlotReelPattern__Meat_S_TP = 76, EJackMeosiSlotReelPattern__Bonus_TP = 77, EJackMeosiSlotReelPattern__SpecialBonus_TP = 78, EJackMeosiSlotReelPattern__Bar_W_TP = 79, EJackMeosiSlotReelPattern__Bar_S_TP = 80, EJackMeosiSlotReelPattern__MAX = 81 }; // Enum JackGame.EJackMeosiSlotReelBrightness enum class EJackMeosiSlotReelBrightness : uint8_t { EJackMeosiSlotReelBrightness__Dark = 0, EJackMeosiSlotReelBrightness__Dim = 1, EJackMeosiSlotReelBrightness__Mid = 2, EJackMeosiSlotReelBrightness__Lightlight = 3, EJackMeosiSlotReelBrightness__Bright = 4, EJackMeosiSlotReelBrightness__MAX = 5 }; // Enum JackGame.EJackMeosiSlotReelLamp enum class EJackMeosiSlotReelLamp : uint8_t { EJackMeosiSlotReelLamp__Neutral = 0, EJackMeosiSlotReelLamp__Normal = 1, EJackMeosiSlotReelLamp__LongFreeze = 2, EJackMeosiSlotReelLamp__Bell = 3, EJackMeosiSlotReelLamp__Shimofuri = 4, EJackMeosiSlotReelLamp__Putoff = 5, EJackMeosiSlotReelLamp__Puton = 6, EJackMeosiSlotReelLamp__BreakReplay = 7, EJackMeosiSlotReelLamp__MAX = 8 }; // Enum JackGame.EJackMeosiSlotPicture enum class EJackMeosiSlotPicture : uint8_t { EJackMeosiSlotPicture__BEL = 0, EJackMeosiSlotPicture__REPLAY = 1, EJackMeosiSlotPicture__BAR = 2, EJackMeosiSlotPicture__CHERRRY = 3, EJackMeosiSlotPicture__WATERMELON = 4, EJackMeosiSlotPicture__PLUM = 5, EJackMeosiSlotPicture__BLANK = 6, EJackMeosiSlotPicture__CHANCE = 7, EJackMeosiSlotPicture__SEVEN = 8, EJackMeosiSlotPicture__MAX = 9 }; // Enum JackGame.EJackMeosiSlotReelStopTimes enum class EJackMeosiSlotReelStopTimes : uint8_t { EJackMeosiSlotReelStopTimes__FIRST = 0, EJackMeosiSlotReelStopTimes__SECOND = 1, EJackMeosiSlotReelStopTimes__THIRD = 2, EJackMeosiSlotReelStopTimes__MAX = 3 }; // Enum JackGame.EJackMeosiSlotInternalProbabilityStatus enum class EJackMeosiSlotInternalProbabilityStatus : uint8_t { EJackMeosiSlotInternalProbabilityStatus__DEFAULT = 0, EJackMeosiSlotInternalProbabilityStatus__HIGH = 1, EJackMeosiSlotInternalProbabilityStatus__HEAVEN = 2, EJackMeosiSlotInternalProbabilityStatus__MAX = 3 }; // Enum JackGame.EJackMeosiSlotStageMode enum class EJackMeosiSlotStageMode : uint8_t { EJackMeosiSlotStageMode__NORMAL = 0, EJackMeosiSlotStageMode__CHANCE_ZONE = 1, EJackMeosiSlotStageMode__CHANCE_ZONE01 = 2, EJackMeosiSlotStageMode__BONUS_FIXING = 3, EJackMeosiSlotStageMode__BONUS_GAME = 4, EJackMeosiSlotStageMode__SP_BONUS_GAME = 5, EJackMeosiSlotStageMode__BOSS_BATTLE = 6, EJackMeosiSlotStageMode__BONUS_CONTINUE = 7, EJackMeosiSlotStageMode__MAX = 8 }; // Enum JackGame.EJackMeosiSlotStageState enum class EJackMeosiSlotStageState : uint8_t { EJackMeosiSlotStageState__NORMAL_NORMAL = 0, EJackMeosiSlotStageState__NORMAL_BONUS = 1, EJackMeosiSlotStageState__NORMAL_BONUS_SUCCESS = 2, EJackMeosiSlotStageState__NORMAL_BONUS_DIRECT = 3, EJackMeosiSlotStageState__CHANCE_ZONE_NORMAL = 4, EJackMeosiSlotStageState__CHANCE_ZONE_INTRODUCTION = 5, EJackMeosiSlotStageState__CHANCE_ZONE_BATTLE = 6, EJackMeosiSlotStageState__CHANCE_ZONE_COMEBACK = 7, EJackMeosiSlotStageState__CHANCE_ZONE_WIN = 8, EJackMeosiSlotStageState__NORMAL_BATTLE_RESULT = 9, EJackMeosiSlotStageState__NORMAL_RESULT_COMEBACK = 10, EJackMeosiSlotStageState__STATE_INVALID = 11, EJackMeosiSlotStageState__MAX = 12 }; // Enum JackGame.EJackMeosiSlotStage enum class EJackMeosiSlotStage : uint8_t { EJackMeosiSlotStage__DEFAULT = 0, EJackMeosiSlotStage__CHANCE_ZONE = 1, EJackMeosiSlotStage__CHANCE_ZONE01 = 2, EJackMeosiSlotStage__SPECIAL_TRAINING = 3, EJackMeosiSlotStage__MAX = 4 }; // Enum JackGame.EJackMeosiSlotSettingValue enum class EJackMeosiSlotSettingValue : uint8_t { EJackMeosiSlotSettingValue__ONE = 0, EJackMeosiSlotSettingValue__TWO = 1, EJackMeosiSlotSettingValue__THREE = 2, EJackMeosiSlotSettingValue__FOUR = 3, EJackMeosiSlotSettingValue__FIVE = 4, EJackMeosiSlotSettingValue__SIX = 5, EJackMeosiSlotSettingValue__SEVEN = 6, EJackMeosiSlotSettingValue__MAX = 7 }; // Enum JackGame.EJackMeosiSlotReel enum class EJackMeosiSlotReel : uint8_t { EJackMeosiSlotReel__LEFT = 0, EJackMeosiSlotReel__CENTER = 1, EJackMeosiSlotReel__RIGHT = 2, EJackMeosiSlotReel__MAX = 3 }; // Enum JackGame.EJackMiniGameDebugValueRange enum class EJackMiniGameDebugValueRange : uint8_t { EJackMiniGameDebugValueRange__None = 0, EJackMiniGameDebugValueRange__Lower = 1, EJackMiniGameDebugValueRange__Upper = 2, EJackMiniGameDebugValueRange__Max = 3 }; // Enum JackGame.EJackMiniGameJackPotNPCState enum class EJackMiniGameJackPotNPCState : uint8_t { EJackMiniGameJackPotNPCState__Initialize = 0, EJackMiniGameJackPotNPCState__JackPotLottey = 1, EJackMiniGameJackPotNPCState__JackPotNoLottey = 2, EJackMiniGameJackPotNPCState__Max = 3 }; // Enum JackGame.EJackMiniGameJackPotMachine enum class EJackMiniGameJackPotMachine : uint8_t { EJackMiniGameJackPotMachine__Roulette = 0, EJackMiniGameJackPotMachine__Slot = 1, EJackMiniGameJackPotMachine__Max = 2 }; // Enum JackGame.EJackMiniGameJackPotState enum class EJackMiniGameJackPotState : uint8_t { EJackMiniGameJackPotState__Normal = 0, EJackMiniGameJackPotState__EasyHit = 1, EJackMiniGameJackPotState__VeryEasyHit = 2, EJackMiniGameJackPotState__Max = 3 }; // Enum JackGame.EJackMiniGameKind enum class EJackMiniGameKind : uint8_t { EJackMiniGameKind__None = 0, EJackMiniGameKind__Slot = 1, EJackMiniGameKind__Roulette = 2, EJackMiniGameKind__Poker = 3, EJackMiniGameKind__MeosiSlot = 4, EJackMiniGameKind__Max = 5 }; // Enum JackGame.EJackMiniGameJackPotLevel enum class EJackMiniGameJackPotLevel : uint8_t { EJackMiniGameJackPotLevel__Level1 = 0, EJackMiniGameJackPotLevel__Level2 = 1, EJackMiniGameJackPotLevel__Level3 = 2, EJackMiniGameJackPotLevel__Level4 = 3, EJackMiniGameJackPotLevel__Level5 = 4, EJackMiniGameJackPotLevel__Max = 5 }; // Enum JackGame.EJackMiniGameJackPot enum class EJackMiniGameJackPot : uint8_t { EJackMiniGameJackPot__Grotta = 0, EJackMiniGameJackPot__Soltico = 1, EJackMiniGameJackPot__Max = 2 }; // Enum JackGame.EJackMiniGameMeosiSlotPoint enum class EJackMiniGameMeosiSlotPoint : uint8_t { EJackMiniGameMeosiSlotPoint__Grotta = 0, EJackMiniGameMeosiSlotPoint__Grotta_Second = 1, EJackMiniGameMeosiSlotPoint__Soltico = 2, EJackMiniGameMeosiSlotPoint__Max = 3 }; // Enum JackGame.EJackMiniGamePoker enum class EJackMiniGamePoker : uint8_t { EJackMiniGamePoker__POKER_GAME_RESULT_NONE = 0, EJackMiniGamePoker__POKER_GAME_RESULT_HIGH_CARD = 1, EJackMiniGamePoker__POKER_GAME_RESULT_ONE_PAIR = 2, EJackMiniGamePoker__POKER_GAME_RESULT_TWO_PAIR = 3, EJackMiniGamePoker__POKER_GAME_RESULT_THREE_CARD = 4, EJackMiniGamePoker__POKER_GAME_RESULT_STRAIGHT = 5, EJackMiniGamePoker__POKER_GAME_RESULT_FLUSH = 6, EJackMiniGamePoker__POKER_GAME_RESULT_FULL_HOUSE = 7, EJackMiniGamePoker__POKER_GAME_RESULT_FOUR_CARD = 8, EJackMiniGamePoker__POKER_GAME_RESULT_STRAIGHT_FLUSH = 9, EJackMiniGamePoker__POKER_GAME_RESULT_FIVE_CARD = 10, EJackMiniGamePoker__POKER_GAME_RESULT_ROYAL_FLUSH = 11, EJackMiniGamePoker__POKER_GAME_RESULT_ROYAL_FLUSH_SPADE = 12, EJackMiniGamePoker__POKER_GAME_RESULT_DOUBLEUP_LOSE = 13, EJackMiniGamePoker__POKER_GAME_RESULT_DOUBLEUP_EVEN = 14, EJackMiniGamePoker__POKER_GAME_RESULT_DOUBLEUP_WIN = 15, EJackMiniGamePoker__POKER_GAME_RESULT_DOUBLEUP_TREASURECARD = 16, EJackMiniGamePoker__POKER_GAME_RESULT_UNABLE_BET = 17, EJackMiniGamePoker__POKER_GAME_RESULT_ENUM_MAX = 18, EJackMiniGamePoker__POKER_GAME_RESULT_FORCE_FOUR = 19, EJackMiniGamePoker__POKER_GAME_RESULT_MAX = 20 }; // Enum JackGame.EJackPokerSign enum class EJackPokerSign : uint8_t { EJackPokerSign__POSITIVE = 0, EJackPokerSign__NEGATIVE = 1, EJackPokerSign__MAX = 2 }; // Enum JackGame.EJackPokerTreasureBox enum class EJackPokerTreasureBox : uint8_t { EJackPokerTreasureBox__NONE = 0, EJackPokerTreasureBox__RED = 1, EJackPokerTreasureBox__BLACK = 2, EJackPokerTreasureBox__GOLD = 3, EJackPokerTreasureBox__MAX = 4 }; // Enum JackGame.EJackPokerCardNumber enum class EJackPokerCardNumber : uint8_t { EJackPokerCardNumber__TWO = 0, EJackPokerCardNumber__THREE = 1, EJackPokerCardNumber__FOUR = 2, EJackPokerCardNumber__FIVE = 3, EJackPokerCardNumber__SIX = 4, EJackPokerCardNumber__SEVEN = 5, EJackPokerCardNumber__EIGHT = 6, EJackPokerCardNumber__NINE = 7, EJackPokerCardNumber__TEN = 8, EJackPokerCardNumber__JACK = 9, EJackPokerCardNumber__QUEEN = 10, EJackPokerCardNumber__KING = 11, EJackPokerCardNumber__ACE = 12, EJackPokerCardNumber__JOKER = 13, EJackPokerCardNumber__MAX = 14 }; // Enum JackGame.EJackPokerHand enum class EJackPokerHand : uint8_t { EJackPokerHand__ROYAL_STRAIGHT_FLUSH_SPADE = 0, EJackPokerHand__ROYAL_STRAIGHT_FLUSH = 1, EJackPokerHand__FIVE_CARD = 2, EJackPokerHand__STRAIGHT_FLUSH = 3, EJackPokerHand__FOUR_CARD = 4, EJackPokerHand__FULL_HOUSE = 5, EJackPokerHand__FLUSH = 6, EJackPokerHand__STRAIGHT = 7, EJackPokerHand__THREE_CARD = 8, EJackPokerHand__TWO_PAIR = 9, EJackPokerHand__NONE = 10, EJackPokerHand__MAX = 11 }; // Enum JackGame.EJackPokerBetUnit enum class EJackPokerBetUnit : uint8_t { EJackPokerBetUnit__ONE = 0, EJackPokerBetUnit__TEN = 1, EJackPokerBetUnit__HUNDRED = 2, EJackPokerBetUnit__MAX = 3 }; // Enum JackGame.EJackPokerWidgetID enum class EJackPokerWidgetID : uint8_t { EJackPokerWidgetID__PokerResultBase = 0, EJackPokerWidgetID__PokerResult = 1, EJackPokerWidgetID__MAX = 2 }; // Enum JackGame.EJackMiniGameRouletteGameState enum class EJackMiniGameRouletteGameState : uint8_t { EJackMiniGameRouletteGameState__Init = 0, EJackMiniGameRouletteGameState__Game = 1, EJackMiniGameRouletteGameState__EndDemo = 2, EJackMiniGameRouletteGameState__JackPotDemo = 3, EJackMiniGameRouletteGameState__Finished = 4, EJackMiniGameRouletteGameState__End = 5, EJackMiniGameRouletteGameState__MAX = 6 }; // Enum JackGame.EJackMiniGameTask enum class EJackMiniGameTask : uint8_t { EJackMiniGameTask__Init = 0, EJackMiniGameTask__Wait = 1, EJackMiniGameTask__StartWait = 2, EJackMiniGameTask__Begin = 3, EJackMiniGameTask__Update = 4, EJackMiniGameTask__End = 5, EJackMiniGameTask__MAX = 6 }; // Enum JackGame.EJackModeType enum class EJackModeType : uint8_t { EJackModeType__Mode2D = 0, EJackModeType__Mode3D = 1, EJackModeType__MAX = 2 }; // Enum JackGame.EJackMonsterMovingPathMethod enum class EJackMonsterMovingPathMethod : uint8_t { EJackMonsterMovingPathMethod__Default = 0, EJackMonsterMovingPathMethod__CourseCurve = 1, EJackMonsterMovingPathMethod__SplinePath = 2, EJackMonsterMovingPathMethod__MAX = 3 }; // Enum JackGame.EJackMonsterMovingMode enum class EJackMonsterMovingMode : uint8_t { EJackMonsterMovingMode__Default = 0, EJackMonsterMovingMode__Run = 1, EJackMonsterMovingMode__BackWalk = 2, EJackMonsterMovingMode__FieldRun = 3, EJackMonsterMovingMode__MAX = 4 }; // Enum JackGame.EJackDebugCommandForMonster enum class EJackDebugCommandForMonster : uint8_t { EJackDebugCommandForMonster__Encount = 0, EJackDebugCommandForMonster__Attack = 1, EJackDebugCommandForMonster__Appeal = 2, EJackDebugCommandForMonster__Avoid = 3, EJackDebugCommandForMonster__Damage = 4, EJackDebugCommandForMonster__Sleep = 5, EJackDebugCommandForMonster__Paralysis = 6, EJackDebugCommandForMonster__Korobi = 7, EJackDebugCommandForMonster__Laugh = 8, EJackDebugCommandForMonster__MontagePlay = 9, EJackDebugCommandForMonster__Dead = 10, EJackDebugCommandForMonster__RecoverToIdle = 11, EJackDebugCommandForMonster__LieInWait = 12, EJackDebugCommandForMonster__Raid = 13, EJackDebugCommandForMonster__Advent = 14, EJackDebugCommandForMonster__Retreat = 15, EJackDebugCommandForMonster__Rove = 16, EJackDebugCommandForMonster__Deactive = 17, EJackDebugCommandForMonster__SpecialMove = 18, EJackDebugCommandForMonster__ToIdle = 19, EJackDebugCommandForMonster__MAX = 20 }; // Enum JackGame.EJackMonsterAttitudeControlSetting enum class EJackMonsterAttitudeControlSetting : uint8_t { EJackMonsterAttitudeControlSetting__Always = 0, EJackMonsterAttitudeControlSetting__FieldOnly = 1, EJackMonsterAttitudeControlSetting__BattleOnly = 2, EJackMonsterAttitudeControlSetting__MAX = 3 }; // Enum JackGame.EJackPopDistanceEvaluation enum class EJackPopDistanceEvaluation : uint8_t { EJackPopDistanceEvaluation__None = 0, EJackPopDistanceEvaluation__Pop = 1, EJackPopDistanceEvaluation__Active = 2, EJackPopDistanceEvaluation__Visible = 3, EJackPopDistanceEvaluation__EJackPopDistanceEvaluation_MAX = 4 }; // Enum JackGame.EJackMusicBGMVolumeType enum class EJackMusicBGMVolumeType : uint8_t { EJackMusicBGMVolumeType__JP3DGoldVolume = 0, EJackMusicBGMVolumeType__JP3DOrcheVolume = 1, EJackMusicBGMVolumeType__NE3DGoldVolume = 2, EJackMusicBGMVolumeType__NE3DOrcheVolume = 3, EJackMusicBGMVolumeType__EJackMusicBGMVolumeType_MAX = 4 }; // Enum JackGame.EJackMusicContextState enum class EJackMusicContextState : uint8_t { EJackMusicContextState__Initial = 0, EJackMusicContextState__LoadingAsset = 1, EJackMusicContextState__ReadyToStart = 2, EJackMusicContextState__Pregap = 3, EJackMusicContextState__Playing = 4, EJackMusicContextState__StopFadeOut = 5, EJackMusicContextState__Postgap = 6, EJackMusicContextState__Stopped = 7, EJackMusicContextState__EJackMusicContextState_MAX = 8 }; // Enum JackGame.EJackOddEffectFacialFlag enum class EJackOddEffectFacialFlag : uint8_t { EJackOddEffectFacialFlag__InvalidLookAt = 0, EJackOddEffectFacialFlag__MAX = 1 }; // Enum JackGame.EJackOddEffectMotionFlag enum class EJackOddEffectMotionFlag : uint8_t { EJackOddEffectMotionFlag__InvalidWeaponDisplay = 0, EJackOddEffectMotionFlag__InvalidLookAt = 1, EJackOddEffectMotionFlag__InvalidOddEffectFacial = 2, EJackOddEffectMotionFlag__EndSectionSkipEnable = 3, EJackOddEffectMotionFlag__MAX = 4 }; // Enum JackGame.EJackOddEffectConditionType enum class EJackOddEffectConditionType : uint8_t { EJackOddEffectConditionType__None = 0, EJackOddEffectConditionType__Good = 1, EJackOddEffectConditionType__Bad = 2, EJackOddEffectConditionType__MAX = 3 }; // Enum JackGame.EJackOddEffectVoiceCategory enum class EJackOddEffectVoiceCategory : uint8_t { EJackOddEffectVoiceCategory__None = 0, EJackOddEffectVoiceCategory__Set = 1, EJackOddEffectVoiceCategory__Clear = 2, EJackOddEffectVoiceCategory__MAX = 3 }; // Enum JackGame.EJackOddEffectEffectCategory enum class EJackOddEffectEffectCategory : uint8_t { EJackOddEffectEffectCategory__None = 0, EJackOddEffectEffectCategory__Set = 1, EJackOddEffectEffectCategory__Invoke = 2, EJackOddEffectEffectCategory__Clear = 3, EJackOddEffectEffectCategory__MAX = 4 }; // Enum JackGame.EJackOddEffectTextType enum class EJackOddEffectTextType : uint8_t { EJackOddEffectTextType__None = 0, EJackOddEffectTextType__OddEffectName = 1, EJackOddEffectTextType__OddEffectSetumei = 2, EJackOddEffectTextType__SetSuccess = 3, EJackOddEffectTextType__SetFail = 4, EJackOddEffectTextType__SetFail_Overlap = 5, EJackOddEffectTextType__Clear = 6, EJackOddEffectTextType__Invoke = 7, EJackOddEffectTextType__MAX = 8 }; // Enum JackGame.EJackOddEffectApply enum class EJackOddEffectApply : uint8_t { EJackOddEffectApply__None = 0, EJackOddEffectApply__ParamAdd = 1, EJackOddEffectApply__ParamSet = 2, EJackOddEffectApply__ParamSetPer = 3, EJackOddEffectApply__Dot = 4, EJackOddEffectApply__MAX = 5 }; // Enum JackGame.EJackOddEffectInvokeTiming enum class EJackOddEffectInvokeTiming : uint8_t { EJackOddEffectInvokeTiming__None = 0, EJackOddEffectInvokeTiming__BattleStart = 1, EJackOddEffectInvokeTiming__Kougeki = 2, EJackOddEffectInvokeTiming__KougekiMetal = 3, EJackOddEffectInvokeTiming__KougekiHikou = 4, EJackOddEffectInvokeTiming__Damage = 5, EJackOddEffectInvokeTiming__MAX = 6 }; // Enum JackGame.EJackOddEffectSlideRank enum class EJackOddEffectSlideRank : uint8_t { EJackOddEffectSlideRank__Minus2 = 0, EJackOddEffectSlideRank__Minus1 = 1, EJackOddEffectSlideRank__Zero = 2, EJackOddEffectSlideRank__Plus1 = 3, EJackOddEffectSlideRank__Plus2 = 4, EJackOddEffectSlideRank__MAX = 5 }; // Enum JackGame.EJackOddEffectOverwriteResultType enum class EJackOddEffectOverwriteResultType : uint8_t { EJackOddEffectOverwriteResultType__None = 0, EJackOddEffectOverwriteResultType__Invalid = 1, EJackOddEffectOverwriteResultType__New = 2, EJackOddEffectOverwriteResultType__Overwrite = 3, EJackOddEffectOverwriteResultType__DepthUp = 4, EJackOddEffectOverwriteResultType__DepthUpInvalid = 5, EJackOddEffectOverwriteResultType__Limit = 6, EJackOddEffectOverwriteResultType__MAX = 7 }; // Enum JackGame.EJackOddEffectCalcParameterType enum class EJackOddEffectCalcParameterType : uint8_t { EJackOddEffectCalcParameterType__InvokeParameter_01 = 0, EJackOddEffectCalcParameterType__InvokeParameter_02 = 1, EJackOddEffectCalcParameterType__ReferenceParam = 2, EJackOddEffectCalcParameterType__MAX = 3 }; // Enum JackGame.EJackOddEffectCalcType enum class EJackOddEffectCalcType : uint8_t { EJackOddEffectCalcType__None = 0, EJackOddEffectCalcType__Add = 1, EJackOddEffectCalcType__Overwrite = 2, EJackOddEffectCalcType__ForceOverwrite = 3, EJackOddEffectCalcType__Slide = 4, EJackOddEffectCalcType__MAX = 5 }; // Enum JackGame.EJackOddEffectOverwriteType enum class EJackOddEffectOverwriteType : uint8_t { EJackOddEffectOverwriteType__None = 0, EJackOddEffectOverwriteType__NotOverwrite = 1, EJackOddEffectOverwriteType__Overwrite = 2, EJackOddEffectOverwriteType__ForceOverwrite = 3, EJackOddEffectOverwriteType__Depth = 4, EJackOddEffectOverwriteType__MAX = 5 }; // Enum JackGame.EJackOddEffectClearReasonType enum class EJackOddEffectClearReasonType : uint8_t { EJackOddEffectClearReasonType__None = 0, EJackOddEffectClearReasonType__SetOddEffect = 1, EJackOddEffectClearReasonType__BattleEnd = 2, EJackOddEffectClearReasonType__MAX = 3 }; // Enum JackGame.EJackOddEffectReasonType enum class EJackOddEffectReasonType : uint8_t { EJackOddEffectReasonType__None = 0, EJackOddEffectReasonType__Debug = 1, EJackOddEffectReasonType__Action = 2, EJackOddEffectReasonType__ActionTemp = 3, EJackOddEffectReasonType__BattleStart = 4, EJackOddEffectReasonType__BattleSystem = 5, EJackOddEffectReasonType__WeaponR = 6, EJackOddEffectReasonType__WeaponL = 7, EJackOddEffectReasonType__Equipment = 8, EJackOddEffectReasonType__Blueprint = 9, EJackOddEffectReasonType__Share = 10, EJackOddEffectReasonType__Slide = 11, EJackOddEffectReasonType__Damage = 12, EJackOddEffectReasonType__Passive = 13, EJackOddEffectReasonType__PassiveTokugi = 14, EJackOddEffectReasonType__MAX = 15 }; // Enum JackGame.EJackOddEffectCategoryType enum class EJackOddEffectCategoryType : uint8_t { EJackOddEffectCategoryType__None = 0, EJackOddEffectCategoryType__Sibou = 1, EJackOddEffectCategoryType__Nemuri = 2, EJackOddEffectCategoryType__Genwaku = 3, EJackOddEffectCategoryType__Mahi = 4, EJackOddEffectCategoryType__Doku = 5, EJackOddEffectCategoryType__Konran = 6, EJackOddEffectCategoryType__Miryou = 7, EJackOddEffectCategoryType__Noroi = 8, EJackOddEffectCategoryType__Fuuin = 9, EJackOddEffectCategoryType__Yasumi = 10, EJackOddEffectCategoryType__HazukasiiNoroi = 11, EJackOddEffectCategoryType__KougekiryokuHenka = 12, EJackOddEffectCategoryType__SyubiryokuHenka = 13, EJackOddEffectCategoryType__SubayasaHenka = 14, EJackOddEffectCategoryType__KiyousaHenka = 15, EJackOddEffectCategoryType__KougekiJumonHenka = 16, EJackOddEffectCategoryType__KaifukuJumonHenka = 17, EJackOddEffectCategoryType__JumonTaiseiHenka = 18, EJackOddEffectCategoryType__TateGuardHasseiHenka = 19, EJackOddEffectCategoryType__BukiGuardHasseiHenka = 20, EJackOddEffectCategoryType__MikawasiHenka = 21, EJackOddEffectCategoryType__MitoresaseHenka = 22, EJackOddEffectCategoryType__BreathHenka = 23, EJackOddEffectCategoryType__KaisinHenka = 24, EJackOddEffectCategoryType__BousouHenka = 25, EJackOddEffectCategoryType__OddEffectTaiseiHenka = 26, EJackOddEffectCategoryType__HonooTaiseiHenka = 27, EJackOddEffectCategoryType__KooriTaiseiHenka = 28, EJackOddEffectCategoryType__KazeTaiseiHenka = 29, EJackOddEffectCategoryType__KaminariTaiseiHenka = 30, EJackOddEffectCategoryType__TutiTaiseiHenka = 31, EJackOddEffectCategoryType__YamiTaiseiHenka = 32, EJackOddEffectCategoryType__HikariTaiseiHenka = 33, EJackOddEffectCategoryType__KyuusyuuTaiseiHenka = 34, EJackOddEffectCategoryType__ElementalTaiseiHenka = 35, EJackOddEffectCategoryType__Zone = 36, EJackOddEffectCategoryType__OddEffectMukou = 37, EJackOddEffectCategoryType__IkinokoriSeijo = 38, EJackOddEffectCategoryType__IkinokoriMegami = 39, EJackOddEffectCategoryType__AutoZaoriku = 40, EJackOddEffectCategoryType__AutoZaorikuBunny = 41, EJackOddEffectCategoryType__AutoHPKaifuku = 42, EJackOddEffectCategoryType__AutoMPKaifuku = 43, EJackOddEffectCategoryType__Senritu = 44, EJackOddEffectCategoryType__JumonHansya = 45, EJackOddEffectCategoryType__JumonMukou = 46, EJackOddEffectCategoryType__Asutoron = 47, EJackOddEffectCategoryType__DamageKanzenGuard = 48, EJackOddEffectCategoryType__ButuriKanzenGuard = 49, EJackOddEffectCategoryType__KaisinKanzenGuard = 50, EJackOddEffectCategoryType__DamageKeigen = 51, EJackOddEffectCategoryType__KougekiHPKaifuku = 52, EJackOddEffectCategoryType__KougekiMPKaifuku = 53, EJackOddEffectCategoryType__KougekiMPKyuusyuu = 54, EJackOddEffectCategoryType__RaceTokkouMPKyuusyuu = 55, EJackOddEffectCategoryType__MPSyouhiZero = 56, EJackOddEffectCategoryType__MPSyouhiZouka = 57, EJackOddEffectCategoryType__Counter = 58, EJackOddEffectCategoryType__GuardCounter = 59, EJackOddEffectCategoryType__ImmediatelyCounter = 60, EJackOddEffectCategoryType__Nioudati = 61, EJackOddEffectCategoryType__Kabau = 62, EJackOddEffectCategoryType__Kabawareru = 63, EJackOddEffectCategoryType__KabauCounter = 64, EJackOddEffectCategoryType__Ukenagasi = 65, EJackOddEffectCategoryType__AcrobatStar = 66, EJackOddEffectCategoryType__CharaKyoukaRenkei = 67, EJackOddEffectCategoryType__GenteiTokugi = 68, EJackOddEffectCategoryType__AttackJousyou = 69, EJackOddEffectCategoryType__Fuzai = 70, EJackOddEffectCategoryType__KaifukuKoukaGyakuten = 71, EJackOddEffectCategoryType__Zibaria = 72, EJackOddEffectCategoryType__ActionLearn = 73, EJackOddEffectCategoryType__Yamabiko = 74, EJackOddEffectCategoryType__NusumuUp = 75, EJackOddEffectCategoryType__JoutaihenkaUp = 76, EJackOddEffectCategoryType__DokuTaiseiHenka = 77, EJackOddEffectCategoryType__NemuriTaiseiHenka = 78, EJackOddEffectCategoryType__KonranTaiseiHenka = 79, EJackOddEffectCategoryType__MahiTaiseiHenka = 80, EJackOddEffectCategoryType__SokusiTaiseiHenka = 81, EJackOddEffectCategoryType__MiryouTaiseiHenka = 82, EJackOddEffectCategoryType__GenwakuTaiseiHenka = 83, EJackOddEffectCategoryType__NoroiTaiseiHenka = 84, EJackOddEffectCategoryType__MitoreruTaiseiHenka = 85, EJackOddEffectCategoryType__FuuinJumonTaiseiHenka = 86, EJackOddEffectCategoryType__FuuinTokugiTaiseiHenka = 87, EJackOddEffectCategoryType__YasumiObieTaiseiHenka = 88, EJackOddEffectCategoryType__YasumiKorobiTaiseiHenka = 89, EJackOddEffectCategoryType__YasumiPafupafuTaiseiHenka = 90, EJackOddEffectCategoryType__YasumiWaraiTaiseiHenka = 91, EJackOddEffectCategoryType__YasumiOdoriTaiseiHenka = 92, EJackOddEffectCategoryType__KougekiryokuDownTaiseiHenka = 93, EJackOddEffectCategoryType__SyubiryokuDownTaiseiHenka = 94, EJackOddEffectCategoryType__SubayasaDownTaiseiHenka = 95, EJackOddEffectCategoryType__KougekiJumonDownTaiseiHenka = 96, EJackOddEffectCategoryType__KaifukuJumonDownTaiseiHenka = 97, EJackOddEffectCategoryType__JumonSyubiDownTaiseiHenka = 98, EJackOddEffectCategoryType__ZokuseiDownTaiseiHenka = 99, EJackOddEffectCategoryType__TaiseiDownTaiseiHenka = 100, EJackOddEffectCategoryType__BadTaiseiHenka = 101, EJackOddEffectCategoryType__PreemptiveAttackUp = 102, EJackOddEffectCategoryType__HateHenka = 103, EJackOddEffectCategoryType__DropUp = 104, EJackOddEffectCategoryType__GoldUp = 105, EJackOddEffectCategoryType__ExpUp = 106, EJackOddEffectCategoryType__DropConfirm = 107, EJackOddEffectCategoryType__TuikaDamage = 108, EJackOddEffectCategoryType__FixCritical = 109, EJackOddEffectCategoryType__Bougyo = 110, EJackOddEffectCategoryType__Bunsin = 111, EJackOddEffectCategoryType__BiriBiriBarrier = 112, EJackOddEffectCategoryType__MAX = 113 }; // Enum JackGame.EJackClosePairingType enum class EJackClosePairingType : uint8_t { EJackClosePairingType__RemoveUserType = 0, EJackClosePairingType__RemoveControllerType = 1, EJackClosePairingType__MAX = 2 }; // Enum JackGame.EJackPairingPhase enum class EJackPairingPhase : uint8_t { EJackPairingPhase__None = 0, EJackPairingPhase__WaitPairingEvent = 1, EJackPairingPhase__RemoveController = 2, EJackPairingPhase__ChangedUser = 3, EJackPairingPhase__RestartGameFade = 4, EJackPairingPhase__RemovedXUser = 5, EJackPairingPhase__MAX = 6 }; // Enum JackGame.EJackPhotoModeEmoteAnim enum class EJackPhotoModeEmoteAnim : uint8_t { EJackPhotoModeEmoteAnim__Emote_Wave = 0, EJackPhotoModeEmoteAnim__Emote_Greeting = 1, EJackPhotoModeEmoteAnim__Emote_Clap = 2, EJackPhotoModeEmoteAnim__Emote_Dance = 3, EJackPhotoModeEmoteAnim__Emote_LevelUp = 4, EJackPhotoModeEmoteAnim__Emote_Provoke = 5, EJackPhotoModeEmoteAnim__Emote_Joy = 6, EJackPhotoModeEmoteAnim__Emote_Angry = 7, EJackPhotoModeEmoteAnim__Emote_Cry = 8, EJackPhotoModeEmoteAnim__Emote_Point = 9, EJackPhotoModeEmoteAnim__Emote_Panic = 10, EJackPhotoModeEmoteAnim__Emote_Pose = 11, EJackPhotoModeEmoteAnim__Emote_Default = 12, EJackPhotoModeEmoteAnim__Emote_ExceptDefault = 13, EJackPhotoModeEmoteAnim__Emote_All = 14, EJackPhotoModeEmoteAnim__MAX = 15 }; // Enum JackGame.EJackPlayerAnimInstanceStateMachineState enum class EJackPlayerAnimInstanceStateMachineState : uint8_t { EJackPlayerAnimInstanceStateMachineState__Unknown = 0, EJackPlayerAnimInstanceStateMachineState__ShootBowgun = 1, EJackPlayerAnimInstanceStateMachineState__EndShootBowgun = 2, EJackPlayerAnimInstanceStateMachineState__MAX = 3 }; // Enum JackGame.EJackPokerDoubleUpResult enum class EJackPokerDoubleUpResult : uint8_t { EJackPokerDoubleUpResult__WIN = 0, EJackPokerDoubleUpResult__DRAW = 1, EJackPokerDoubleUpResult__LOSE = 2, EJackPokerDoubleUpResult__MAX = 3 }; // Enum JackGame.EJackPlayerAnimBaseStateMachineMode enum class EJackPlayerAnimBaseStateMachineMode : uint8_t { EJackPlayerAnimBaseStateMachineMode__Default = 0, EJackPlayerAnimBaseStateMachineMode__Battle = 1, EJackPlayerAnimBaseStateMachineMode__Bowgun = 2, EJackPlayerAnimBaseStateMachineMode__MAX = 3 }; // Enum JackGame.EJackCameraLightControlPurpose enum class EJackCameraLightControlPurpose : uint8_t { EJackCameraLightControlPurpose__MiniGame = 0, EJackCameraLightControlPurpose__CutScene = 1, EJackCameraLightControlPurpose__Debug = 2, EJackCameraLightControlPurpose__MAX = 3 }; // Enum JackGame.EJackPropHiddenPurpose enum class EJackPropHiddenPurpose : uint8_t { EJackPropHiddenPurpose__Engine = 0, EJackPropHiddenPurpose__Owner = 1, EJackPropHiddenPurpose__AnimNotify = 2, EJackPropHiddenPurpose__Matinee = 3, EJackPropHiddenPurpose__Battle = 4, EJackPropHiddenPurpose__Blueprint = 5, EJackPropHiddenPurpose__FieldAction = 6, EJackPropHiddenPurpose__PhotoMode = 7, EJackPropHiddenPurpose__AnimNotifyState = 8, EJackPropHiddenPurpose__MAX = 9 }; // Enum JackGame.EJackRenkeiEndCamera enum class EJackRenkeiEndCamera : uint8_t { EJackRenkeiEndCamera__None = 0, EJackRenkeiEndCamera__AutoFree = 1, EJackRenkeiEndCamera__Auto = 2, EJackRenkeiEndCamera__MAX = 3 }; // Enum JackGame.EJackRigidBodyControlPurpose enum class EJackRigidBodyControlPurpose : uint8_t { EJackRigidBodyControlPurpose__CutScene = 0, EJackRigidBodyControlPurpose__LOD = 1, EJackRigidBodyControlPurpose__MAX = 2 }; // Enum JackGame.EJackMiniGameRouletteBallState enum class EJackMiniGameRouletteBallState : uint8_t { EJackMiniGameRouletteBallState__Init = 0, EJackMiniGameRouletteBallState__UpdateAnimation = 1, EJackMiniGameRouletteBallState__Finished = 2, EJackMiniGameRouletteBallState__PocketInUpdate = 3, EJackMiniGameRouletteBallState__EndDemo = 4, EJackMiniGameRouletteBallState__End = 5, EJackMiniGameRouletteBallState__Max = 6 }; // Enum JackGame.EJackMiniGameRouletteAgingType enum class EJackMiniGameRouletteAgingType : uint8_t { EJackMiniGameRouletteAgingType__None = 0, EJackMiniGameRouletteAgingType__Random = 1, EJackMiniGameRouletteAgingType__Random10 = 2, EJackMiniGameRouletteAgingType__OneX36 = 3, EJackMiniGameRouletteAgingType__OneX3601 = 4, EJackMiniGameRouletteAgingType__Random_Num = 5, EJackMiniGameRouletteAgingType__OneX36_Num = 6, EJackMiniGameRouletteAgingType__MAX = 7 }; // Enum JackGame.EJackMiniGameRouletteTreasureCoin enum class EJackMiniGameRouletteTreasureCoin : uint8_t { EJackMiniGameRouletteTreasureCoin__Type01 = 0, EJackMiniGameRouletteTreasureCoin__Type02 = 1, EJackMiniGameRouletteTreasureCoin__Type03 = 2, EJackMiniGameRouletteTreasureCoin__Type04 = 3, EJackMiniGameRouletteTreasureCoin__MAX = 4 }; // Enum JackGame.EJackMiniGameRouletteEffect enum class EJackMiniGameRouletteEffect : uint8_t { EJackMiniGameRouletteEffect__None = 0, EJackMiniGameRouletteEffect__JackPot = 1, EJackMiniGameRouletteEffect__NearJackPot = 2, EJackMiniGameRouletteEffect__Other = 3, EJackMiniGameRouletteEffect__Max = 4 }; // Enum JackGame.EJackSlotLottey enum class EJackSlotLottey : uint8_t { EJackSlotLottey__None = 0, EJackSlotLottey__Enable = 1, EJackSlotLottey__Disable = 2, EJackSlotLottey__EJackSlotLottey_MAX = 3 }; // Enum JackGame.EJackSoftBodyControlPurpose enum class EJackSoftBodyControlPurpose : uint8_t { EJackSoftBodyControlPurpose__CutScene = 0, EJackSoftBodyControlPurpose__LOD = 1, EJackSoftBodyControlPurpose__AnimationCurve = 2, EJackSoftBodyControlPurpose__MAX = 3 }; // Enum JackGame.EJackStoreResult enum class EJackStoreResult : uint8_t { EJackStoreResult__None = 0, EJackStoreResult__OK = 1, EJackStoreResult__Cancel = 2, EJackStoreResult__Purchased = 3, EJackStoreResult__Error = 4, EJackStoreResult__EJackStoreResult_MAX = 5 }; // Enum JackGame.EJackNetworkCheckResult enum class EJackNetworkCheckResult : uint8_t { EJackNetworkCheckResult__None = 0, EJackNetworkCheckResult__Checking = 1, EJackNetworkCheckResult__Login = 2, EJackNetworkCheckResult__Logout = 3, EJackNetworkCheckResult__NotFound = 4, EJackNetworkCheckResult__Failures = 5, EJackNetworkCheckResult__EJackNetworkCheckResult_MAX = 6 }; // Enum JackGame.EJackDLCIndex enum class EJackDLCIndex : uint8_t { EJackDLCIndex__VoiceDrama = 0, EJackDLCIndex__MultiVoice = 1, EJackDLCIndex__PresentItem_00 = 2, EJackDLCIndex__PresentItem_01 = 3, EJackDLCIndex__PresentItem_02 = 4, EJackDLCIndex__PresentItem_03 = 5, EJackDLCIndex__PresentItem_04 = 6, EJackDLCIndex__PresentItem_05 = 7, EJackDLCIndex__PresentItem_06 = 8, EJackDLCIndex__PresentItem_07 = 9, EJackDLCIndex__PresentItem_08 = 10, EJackDLCIndex__PresentItem_09 = 11, EJackDLCIndex__PresentItem = 12, EJackDLCIndex__PresentItem01 = 13, EJackDLCIndex__PresentItem02 = 14, EJackDLCIndex__PresentItem03 = 15, EJackDLCIndex__PresentItem04 = 16, EJackDLCIndex__PresentItem05 = 17, EJackDLCIndex__PresentItem06 = 18, EJackDLCIndex__PresentItem07 = 19, EJackDLCIndex__PresentItem08 = 20, EJackDLCIndex__PresentItem09 = 21, EJackDLCIndex__MAX = 22 }; // Enum JackGame.EJackDebugSettingInfoType enum class EJackDebugSettingInfoType : uint8_t { EJackDebugSettingInfoType__Debug_Enable = 0, EJackDebugSettingInfoType__Debug_LongerStringFlag = 1, EJackDebugSettingInfoType__Debug_Gender = 2, EJackDebugSettingInfoType__Debug_PlrNounFlag = 3, EJackDebugSettingInfoType__Debug_ProNounFlag = 4, EJackDebugSettingInfoType__Debug_VowelFlag = 5, EJackDebugSettingInfoType__Debug_LastIsSFlag = 6, EJackDebugSettingInfoType__Debug_SingleFlag = 7, EJackDebugSettingInfoType__Debug_SoloFlag = 8, EJackDebugSettingInfoType__Debug_ListFlag = 9, EJackDebugSettingInfoType__Debug_Patchim = 10, EJackDebugSettingInfoType__Debug_Num = 11, EJackDebugSettingInfoType__Debug_MAX = 12 }; // Enum JackGame.EJackErrorType enum class EJackErrorType : uint8_t { EJackErrorType__Error_None = 0, EJackErrorType__Error_MacroDef = 1, EJackErrorType__Error_MacroEnd = 2, EJackErrorType__Error_MacroArgEnd = 3, EJackErrorType__Error_MacroArgNum = 4, EJackErrorType__Error_TagName = 5, EJackErrorType__Error_TagEnd = 6, EJackErrorType__Error_HangStart = 7, EJackErrorType__Error_HangEnd = 8, EJackErrorType__Error_HangTying = 9, EJackErrorType__Error_Num = 10, EJackErrorType__Error_MAX = 11 }; // Enum JackGame.EJackKeyWordType enum class EJackKeyWordType : uint8_t { EJackKeyWordType__KeyWord_None = 0, EJackKeyWordType__KeyWord_Str = 1, EJackKeyWordType__KeyWord_Tag = 2, EJackKeyWordType__KeyWord_Macro = 3, EJackKeyWordType__KeyWord_MAX = 4 }; // Enum JackGame.EJackTimeDilationMode enum class EJackTimeDilationMode : uint8_t { EJackTimeDilationMode__Multiply = 0, EJackTimeDilationMode__Minimum = 1, EJackTimeDilationMode__Maximum = 2, EJackTimeDilationMode__MAX = 3 }; // Enum JackGame.EJackCameraSetteiKeyActionType enum class EJackCameraSetteiKeyActionType : uint8_t { EJackCameraSetteiKeyActionType__None = 0, EJackCameraSetteiKeyActionType__Neutral = 1, EJackCameraSetteiKeyActionType__Up = 2, EJackCameraSetteiKeyActionType__Right = 3, EJackCameraSetteiKeyActionType__Down = 4, EJackCameraSetteiKeyActionType__Left = 5, EJackCameraSetteiKeyActionType__NotDisp = 6, EJackCameraSetteiKeyActionType__MAX = 7 }; // Enum JackGame.EJackTenseiOperationType enum class EJackTenseiOperationType : uint8_t { EJackTenseiOperationType__None = 0, EJackTenseiOperationType__FriendJoin = 1, EJackTenseiOperationType__Action = 2, EJackTenseiOperationType__Item = 3, EJackTenseiOperationType__RecipeBook = 4, EJackTenseiOperationType__UmaRace = 5, EJackTenseiOperationType__MAX = 6 }; // Enum JackGame.EJackPatchimType enum class EJackPatchimType : uint8_t { EJackPatchimType__No = 0, EJackPatchimType__Yes = 1, EJackPatchimType__Rieul = 2, EJackPatchimType__MAX = 3 }; // Enum JackGame.EJackGermanCaseType enum class EJackGermanCaseType : uint8_t { EJackGermanCaseType__Case = 0, EJackGermanCaseType__Case01 = 1, EJackGermanCaseType__Case02 = 2, EJackGermanCaseType__Case03 = 3, EJackGermanCaseType__Case_MAX = 4 }; // Enum JackGame.EJackGermanRatingType enum class EJackGermanRatingType : uint8_t { EJackGermanRatingType__RatingDef = 0, EJackGermanRatingType__RatingInDef = 1, EJackGermanRatingType__RatingNum = 2, EJackGermanRatingType__EJackGermanRatingType_MAX = 3 }; // Enum JackGame.EJackGermanSectionType enum class EJackGermanSectionType : uint8_t { EJackGermanSectionType__SectionNoun = 0, EJackGermanSectionType__SectionArticle = 1, EJackGermanSectionType__SectionNum = 2, EJackGermanSectionType__EJackGermanSectionType_MAX = 3 }; // Enum JackGame.EJackTagCategory enum class EJackTagCategory : uint8_t { EJackTagCategory__TagCategory_None = 0, EJackTagCategory__TagCategoryNoun_EventBattle = 1, EJackTagCategory__TagCategoryNoun_Monster = 2, EJackTagCategory__TagCategoryNoun_MonsterType = 3, EJackTagCategory__TagCategoryNoun_Character = 4, EJackTagCategory__TagCategoryNoun_Caster = 5, EJackTagCategory__TagCategoryNoun_Target = 6, EJackTagCategory__TagCategoryNoun_Action = 7, EJackTagCategory__TagCategoryNoun_SkillLine = 8, EJackTagCategory__TagCategoryNoun_Renkei = 9, EJackTagCategory__TagCategoryNoun_WeaponType = 10, EJackTagCategory__TagCategoryNoun_EquipParts = 11, EJackTagCategory__TagCategoryNoun_Status = 12, EJackTagCategory__TagCategoryNoun_Item = 13, EJackTagCategory__TagCategoryNoun_ItemCategory = 14, EJackTagCategory__TagCategoryNoun_ItemUnit = 15, EJackTagCategory__TagCategoryNoun_ItemConjunction = 16, EJackTagCategory__TagCategoryNoun_ItemSpace = 17, EJackTagCategory__TagCategoryNoun_ItemHalfSpace = 18, EJackTagCategory__TagCategoryNoun_ItemStoreTarget = 19, EJackTagCategory__TagCategoryNoun_ItemRare = 20, EJackTagCategory__TagCategoryNoun_Bag = 21, EJackTagCategory__TagCategoryNoun_Weather = 22, EJackTagCategory__TagCategoryNoun_Field = 23, EJackTagCategory__TagCategoryNoun_Restart = 24, EJackTagCategory__TagCategoryNoun_RuraPoint = 25, EJackTagCategory__TagCategoryNoun_Place = 26, EJackTagCategory__TagCategoryNoun_Altar = 27, EJackTagCategory__TagCategoryNoun_Quest = 28, EJackTagCategory__TagCategoryNoun_MeosiMonster = 29, EJackTagCategory__TagCategoryNoun_MeosiItem = 30, EJackTagCategory__TagCategoryNoun_PokerHand = 31, EJackTagCategory__TagCategoryNoun_UmaRaceRank = 32, EJackTagCategory__TagCategoryNoun_FusigikajiCategory = 33, EJackTagCategory__TagCategoryNoun_FusigikajiTokugi = 34, EJackTagCategory__TagCategoryNoun_Syuuren = 35, EJackTagCategory__TagCategoryNoun_ShibariPlay = 36, EJackTagCategory__TagCategoryNumeral_Item = 37, EJackTagCategory__TagCategoryNumeral_Member = 38, EJackTagCategory__TagCategoryNumeral_Exp = 39, EJackTagCategory__TagCategoryNumeral_Level = 40, EJackTagCategory__TagCategoryNumeral_SkillPoint = 41, EJackTagCategory__TagCategoryNumeral_Seed = 42, EJackTagCategory__TagCategoryNumeral_Tikara = 43, EJackTagCategory__TagCategoryNumeral_Minomamori = 44, EJackTagCategory__TagCategoryNumeral_Subayasa = 45, EJackTagCategory__TagCategoryNumeral_Kiyousa = 46, EJackTagCategory__TagCategoryNumeral_Miryoku = 47, EJackTagCategory__TagCategoryNumeral_Gold = 48, EJackTagCategory__TagCategoryNumeral_Damage = 49, EJackTagCategory__TagCategoryNumeral_Turn = 50, EJackTagCategory__TagCategoryNumeral_Treasure = 51, EJackTagCategory__TagCategoryNumeral_FieldTarget = 52, EJackTagCategory__TagCategoryNumeral_Minute = 53, EJackTagCategory__TagCategoryNumeral_RetryItem = 54, EJackTagCategory__TagCategoryNumeral_BlacksmithLevel = 55, EJackTagCategory__TagCategoryNumeral_UpCp = 56, EJackTagCategory__TagCategoryNumeral_Coin = 57, EJackTagCategory__TagCategoryNumeral_DoubleUp = 58, EJackTagCategory__TagCategoryNumeral_Card = 59, EJackTagCategory__TagCategoryNumeral_Roulette = 60, EJackTagCategory__TagCategoryNumeral_MedalSpin = 61, EJackTagCategory__TagCategoryNumeral_FleeSpin = 62, EJackTagCategory__TagCategoryNumeral_Game = 63, EJackTagCategory__TagCategoryNumeral_Setting = 64, EJackTagCategory__TagCategoryNumeral_Slotblock = 65, EJackTagCategory__TagCategoryNumeral_Medal = 66, EJackTagCategory__TagCategoryNumeral_Stamp = 67, EJackTagCategory__TagCategoryNumeral_Save = 68, EJackTagCategory__TagCategoryNumeral_Playtime = 69, EJackTagCategory__TagCategoryNumeral_MonsterQuantity = 70, EJackTagCategory__TagCategoryNumeral_MpRecovery = 71, EJackTagCategory__TagCategoryNumeral_TargetValue = 72, EJackTagCategory__TagCategoryNumeral_TargetNumber = 73, EJackTagCategory__TagCategoryNumeral_JumonNumber = 74, EJackTagCategory__TagCategoryFix_Player = 75, EJackTagCategory__TagCategoryFix_Players = 76, EJackTagCategory__TagCategoryFix_ControlledCharacter = 77, EJackTagCategory__TagCategoryFix_ControlledCharacters = 78, EJackTagCategory__TagCategoryFix_Gold = 79, EJackTagCategory__TagCategoryFix_Medal = 80, EJackTagCategory__TagCategoryFix_Coin = 81, EJackTagCategory__EJackTagCategory_MAX = 82 }; // Enum JackGame.EJackTagReferType enum class EJackTagReferType : uint8_t { EJackTagReferType__TagRefer_None = 0, EJackTagReferType__TagRefer_Fix = 1, EJackTagReferType__TagRefer_OutSide_Member = 2, EJackTagReferType__TagRefer_Noun = 3, EJackTagReferType__TagRefer_Numeral = 4, EJackTagReferType__TagRefer_List = 5, EJackTagReferType__TagRefer_MAX = 6 }; // Enum JackGame.EJackHangType enum class EJackHangType : uint8_t { EJackHangType__Hang_None = 0, EJackHangType__Hang_Left = 1, EJackHangType__Hang_Right = 2, EJackHangType__Hang_MAX = 3 }; // Enum JackGame.EJackMacroType enum class EJackMacroType : uint8_t { EJackMacroType__Macro_None = 0, EJackMacroType__Macro_Normal = 1, EJackMacroType__Macro_HR_Tag = 2, EJackMacroType__Macro_HR_Mac = 3, EJackMacroType__Macro_HL_Tag = 4, EJackMacroType__Macro_HL_Mac = 5, EJackMacroType__Macro_TR_Noun = 6, EJackMacroType__Macro_TR_Numeral = 7, EJackMacroType__Macro_MAX = 8 }; // Enum JackGame.EJackSymbolType enum class EJackSymbolType : uint8_t { EJackSymbolType__Symbol_None = 0, EJackSymbolType__Symbol_Start = 1, EJackSymbolType__Symbol_End = 2, EJackSymbolType__Symbol_MAX = 3 }; // Enum JackGame.EJackProcessType enum class EJackProcessType : uint8_t { EJackProcessType__Proc_None = 0, EJackProcessType__Proc_Replacement = 1, EJackProcessType__Proc_Cap = 2, EJackProcessType__Proc_AllCap = 3, EJackProcessType__Proc_SglM = 4, EJackProcessType__Proc_SglF = 5, EJackProcessType__Proc_SglN = 6, EJackProcessType__Proc_Sgl = 7, EJackProcessType__Proc_IndefSgl = 8, EJackProcessType__Proc_DefSgl = 9, EJackProcessType__Proc_Plr = 10, EJackProcessType__Proc_IndefPlr = 11, EJackProcessType__Proc_IndefPlrIT = 12, EJackProcessType__Proc_DefPlr = 13, EJackProcessType__Proc_List = 14, EJackProcessType__Proc_Gender = 15, EJackProcessType__Proc_IfPr = 16, EJackProcessType__Proc_IfPlrNoun = 17, EJackProcessType__Proc_IfProperNoun = 18, EJackProcessType__Proc_IfSing = 19, EJackProcessType__Proc_IfFRSing = 20, EJackProcessType__Proc_IfSolo = 21, EJackProcessType__Proc_IfVowel = 22, EJackProcessType__Proc_IfLastIsS = 23, EJackProcessType__Proc_IfList = 24, EJackProcessType__Proc_IndefSgl_NOM = 25, EJackProcessType__Proc_IndefSgl_GEN = 26, EJackProcessType__Proc_IndefSgl_DAT = 27, EJackProcessType__Proc_IndefSgl_ACC = 28, EJackProcessType__Proc_DefSgl_NOM = 29, EJackProcessType__Proc_DefSgl_GEN = 30, EJackProcessType__Proc_DefSgl_DAT = 31, EJackProcessType__Proc_DefSgl_ACC = 32, EJackProcessType__Proc_IndefPlr_NOM = 33, EJackProcessType__Proc_IndefPlr_GEN = 34, EJackProcessType__Proc_IndefPlr_DAT = 35, EJackProcessType__Proc_IndefPlr_ACC = 36, EJackProcessType__Proc_DefPlr_NOM = 37, EJackProcessType__Proc_DefPlr_GEN = 38, EJackProcessType__Proc_DefPlr_DAT = 39, EJackProcessType__Proc_DefPlr_ACC = 40, EJackProcessType__Proc_IndefSgl_NOM_ART = 41, EJackProcessType__Proc_IndefSgl_GEN_ART = 42, EJackProcessType__Proc_IndefSgl_DAT_ART = 43, EJackProcessType__Proc_IndefSgl_ACC_ART = 44, EJackProcessType__Proc_DefSgl_NOM_ART = 45, EJackProcessType__Proc_DefSgl_GEN_ART = 46, EJackProcessType__Proc_DefSgl_DAT_ART = 47, EJackProcessType__Proc_DefSgl_ACC_ART = 48, EJackProcessType__Proc_IndefPlr_NOM_ART = 49, EJackProcessType__Proc_IndefPlr_GEN_ART = 50, EJackProcessType__Proc_IndefPlr_DAT_ART = 51, EJackProcessType__Proc_IndefPlr_ACC_ART = 52, EJackProcessType__Proc_DefPlr_NOM_ART = 53, EJackProcessType__Proc_DefPlr_GEN_ART = 54, EJackProcessType__Proc_DefPlr_DAT_ART = 55, EJackProcessType__Proc_DefPlr_ACC_ART = 56, EJackProcessType__Proc_PPN01 = 57, EJackProcessType__Proc_PPN02 = 58, EJackProcessType__Proc_IfTopRanker = 59, EJackProcessType__Proc_MAX = 60 }; // Enum JackGame.EJackControllerParts enum class EJackControllerParts : uint8_t { EJackControllerParts__A = 0, EJackControllerParts__B = 1, EJackControllerParts__BJUMP = 2, EJackControllerParts__X = 3, EJackControllerParts__Y = 4, EJackControllerParts__LT = 5, EJackControllerParts__RT = 6, EJackControllerParts__LSB = 7, EJackControllerParts__RSB = 8, EJackControllerParts__START = 9, EJackControllerParts__PHOTO = 10, EJackControllerParts__DPAD_U = 11, EJackControllerParts__DPAD_D = 12, EJackControllerParts__DPAD_L = 13, EJackControllerParts__DPAD_R = 14, EJackControllerParts__LB = 15, EJackControllerParts__RB = 16, EJackControllerParts__LS_U = 17, EJackControllerParts__LS_D = 18, EJackControllerParts__LS_L = 19, EJackControllerParts__LS_R = 20, EJackControllerParts__RS_U = 21, EJackControllerParts__RS_D = 22, EJackControllerParts__RS_L = 23, EJackControllerParts__RS_R = 24, EJackControllerParts__MAX = 25 }; // Enum JackGame.EJackScreenPercentage enum class EJackScreenPercentage : uint8_t { EJackScreenPercentage__GameDefault = 0, EJackScreenPercentage__PartyTalk = 1, EJackScreenPercentage__PhotoMode = 2, EJackScreenPercentage__CutScene = 3, EJackScreenPercentage__Casino = 4, EJackScreenPercentage__Custom = 5, EJackScreenPercentage__MAX = 6 }; // Enum JackGame.EJackPartySeizonJoutai enum class EJackPartySeizonJoutai : uint8_t { EJackPartySeizonJoutai__None = 0, EJackPartySeizonJoutai__MainZenmetu = 1, EJackPartySeizonJoutai__AllZenmetu = 2, EJackPartySeizonJoutai__MAX = 3 }; // Enum JackGame.EJackCSMapLevelStatus enum class EJackCSMapLevelStatus : uint8_t { EJackCSMapLevelStatus__None = 0, EJackCSMapLevelStatus__Load = 1, EJackCSMapLevelStatus__Visible = 2, EJackCSMapLevelStatus__Hidden = 3, EJackCSMapLevelStatus__Unload = 4, EJackCSMapLevelStatus__MAX = 5 }; // Enum JackGame.EJackQuestRewardType enum class EJackQuestRewardType : uint8_t { EJackQuestRewardType__None = 0, EJackQuestRewardType__Item = 1, EJackQuestRewardType__Gold = 2, EJackQuestRewardType__PowerUp = 3, EJackQuestRewardType__MAX = 4 }; // Enum JackGame.EJackProgression enum class EJackProgression : uint8_t { EJackProgression__NotListed = 0, EJackProgression__Published = 1, EJackProgression__Occurrence = 2, EJackProgression__Inorder = 3, EJackProgression__Active_010 = 4, EJackProgression__Active_020 = 5, EJackProgression__Active_030 = 6, EJackProgression__Active_040 = 7, EJackProgression__AchieveDisplayWait = 8, EJackProgression__Achieved = 9, EJackProgression__Terminated = 10, EJackProgression__MAX = 11 }; // Enum JackGame.EJackAchievement enum class EJackAchievement : uint8_t { EJackAchievement__None = 0, EJackAchievement__ItemGetAnyWhere = 1, EJackAchievement__ItemGetSpecificArea = 2, EJackAchievement__ItemGetFusigiKaji = 3, EJackAchievement__ItemGetSpecificMonster = 4, EJackAchievement__ItemGetSpecificTreasureBox = 5, EJackAchievement__ItemGetSpecificKiraKira = 6, EJackAchievement__MonsterKnockDown = 7, EJackAchievement__MonsterKnockDownRule = 8, EJackAchievement__ReadSpecificBook = 9, EJackAchievement__ReadSpecificSignboard = 10, EJackAchievement__EquipSpecific = 11, EJackAchievement__ShowSpecificEquipmentTwice = 12, EJackAchievement__ToreachSpecificPlace = 13, EJackAchievement__TalkSpecificNpc = 14, EJackAchievement__ToSpecifiedValue = 15, EJackAchievement__TalkAgainAfterSpecifiedTime = 16, EJackAchievement__SpecifiedCoordinates = 17, EJackAchievement__ItemGetIceax = 18, EJackAchievement__ItemGetSickle = 19, EJackAchievement__RouletteJackpot = 20, EJackAchievement__MAX = 21 }; // Enum JackGame.EJackRestartProcessType enum class EJackRestartProcessType : uint8_t { EJackRestartProcessType__Pray = 0, EJackRestartProcessType__Map = 1, EJackRestartProcessType__Event = 2, EJackRestartProcessType__MAX = 3 }; // Enum JackGame.EJackMapResourceLoadChannel enum class EJackMapResourceLoadChannel : uint8_t { EJackMapResourceLoadChannel__MiniMap = 0, EJackMapResourceLoadChannel__LocalMap = 1, EJackMapResourceLoadChannel__WorldMap = 2, EJackMapResourceLoadChannel__MAX = 3 }; // Enum JackGame.EJackMapNowLoadingStatus enum class EJackMapNowLoadingStatus : uint8_t { EJackMapNowLoadingStatus__None = 0, EJackMapNowLoadingStatus__Show = 1, EJackMapNowLoadingStatus__Hide = 2, EJackMapNowLoadingStatus__EJackMapNowLoadingStatus_MAX = 3 }; // Enum JackGame.EJackWorldMapState enum class EJackWorldMapState : uint8_t { EJackWorldMapState__Default = 0, EJackWorldMapState__LocalMap = 1, EJackWorldMapState__WorldMap = 2, EJackWorldMapState__SeaMap = 3, EJackWorldMapState__SkyMap = 4, EJackWorldMapState__MapMenu = 5, EJackWorldMapState__WorldMapMenu = 6, EJackWorldMapState__SeaSkyMapMenu = 7, EJackWorldMapState__Quest = 8, EJackWorldMapState__Kira = 9, EJackWorldMapState__Facility = 10, EJackWorldMapState__Monster = 11, EJackWorldMapState__Rura = 12, EJackWorldMapState__DidRuraAction = 13, EJackWorldMapState__NeighborMap = 14, EJackWorldMapState__Zoom = 15, EJackWorldMapState__ZoomModeTransition = 16, EJackWorldMapState__DisplayingOtherFloor = 17, EJackWorldMapState__MiniMap = 18, EJackWorldMapState__MAX = 19 }; // Enum JackGame.EJackUIMapZoomState enum class EJackUIMapZoomState : uint8_t { EJackUIMapZoomState__None = 0, EJackUIMapZoomState__ZoomIn = 1, EJackUIMapZoomState__Zoom = 2, EJackUIMapZoomState__ZoomOut = 3, EJackUIMapZoomState__MAX = 4 }; // Enum JackGame.EJackMapTextItemDisplayMethodInNeighborMapMode enum class EJackMapTextItemDisplayMethodInNeighborMapMode : uint8_t { EJackMapTextItemDisplayMethodInNeighborMapMode__SameInCurrentMap = 0, EJackMapTextItemDisplayMethodInNeighborMapMode__Show = 1, EJackMapTextItemDisplayMethodInNeighborMapMode__Hide = 2, EJackMapTextItemDisplayMethodInNeighborMapMode__EJackMapTextItemDisplayMethodInNeighborMapMode_MAX = 3 }; // Enum JackGame.EJackMapTextItemControlMethod enum class EJackMapTextItemControlMethod : uint8_t { EJackMapTextItemControlMethod__None = 0, EJackMapTextItemControlMethod__DataTable = 1, EJackMapTextItemControlMethod__CurrentMapID = 2, EJackMapTextItemControlMethod__CurrentMapVolumeID = 3, EJackMapTextItemControlMethod__Anchorage = 4, EJackMapTextItemControlMethod__GameFlag = 5, EJackMapTextItemControlMethod__MAX = 6 }; // Enum JackGame.EJackMapTextItemDrawTarget enum class EJackMapTextItemDrawTarget : uint8_t { EJackMapTextItemDrawTarget__WorldMap = 0, EJackMapTextItemDrawTarget__MiniMap = 1, EJackMapTextItemDrawTarget__Both = 2, EJackMapTextItemDrawTarget__MAX = 3 }; // Enum JackGame.EJackMapPCMarkerDisplayMethod enum class EJackMapPCMarkerDisplayMethod : uint8_t { EJackMapPCMarkerDisplayMethod__Show = 0, EJackMapPCMarkerDisplayMethod__ShowJustCurrentFloor = 1, EJackMapPCMarkerDisplayMethod__Hide = 2, EJackMapPCMarkerDisplayMethod__MAX = 3 }; // Enum JackGame.EJackLocationNameDisplayMethod enum class EJackLocationNameDisplayMethod : uint8_t { EJackLocationNameDisplayMethod__None = 0, EJackLocationNameDisplayMethod__Show = 1, EJackLocationNameDisplayMethod__Hide = 2, EJackLocationNameDisplayMethod__Censored = 3, EJackLocationNameDisplayMethod__Grayout = 4, EJackLocationNameDisplayMethod__MAX = 5 }; // Enum JackGame.EJackFloorGroup enum class EJackFloorGroup : uint8_t { EJackFloorGroup__None = 0, EJackFloorGroup__Group_A = 1, EJackFloorGroup__Group_B = 2, EJackFloorGroup__Group_C = 3, EJackFloorGroup__Group_D = 4, EJackFloorGroup__Group_E = 5, EJackFloorGroup__Group_F = 6, EJackFloorGroup__Group_G = 7, EJackFloorGroup__Group_H = 8, EJackFloorGroup__Group_I = 9, EJackFloorGroup__Group_J = 10, EJackFloorGroup__Group_K = 11, EJackFloorGroup__Group_L = 12, EJackFloorGroup__Group_M = 13, EJackFloorGroup__Group_N = 14, EJackFloorGroup__Group_O = 15, EJackFloorGroup__Group_P = 16, EJackFloorGroup__Group_Q = 17, EJackFloorGroup__Group_R = 18, EJackFloorGroup__Group_S = 19, EJackFloorGroup__Group_T = 20, EJackFloorGroup__Group_U = 21, EJackFloorGroup__Group_V = 22, EJackFloorGroup__Group_W = 23, EJackFloorGroup__Group_X = 24, EJackFloorGroup__Group_Y = 25, EJackFloorGroup__Group_Z = 26, EJackFloorGroup__Ido = 27, EJackFloorGroup__MAX = 28 }; // Enum JackGame.EJackFloorArea enum class EJackFloorArea : uint8_t { EJackFloorArea__Area = 0, EJackFloorArea__Area01 = 1, EJackFloorArea__Area02 = 2, EJackFloorArea__Area03 = 3, EJackFloorArea__Area04 = 4, EJackFloorArea__Area05 = 5, EJackFloorArea__Area06 = 6, EJackFloorArea__Area07 = 7, EJackFloorArea__Area08 = 8, EJackFloorArea__Area09 = 9, EJackFloorArea__Area10 = 10, EJackFloorArea__Area11 = 11, EJackFloorArea__Area12 = 12, EJackFloorArea__Area13 = 13, EJackFloorArea__Area14 = 14, EJackFloorArea__Area15 = 15, EJackFloorArea__Area16 = 16, EJackFloorArea__Area17 = 17, EJackFloorArea__Area18 = 18, EJackFloorArea__Area19 = 19, EJackFloorArea__Area20 = 20, EJackFloorArea__Area21 = 21, EJackFloorArea__Area22 = 22, EJackFloorArea__Area23 = 23, EJackFloorArea__Area24 = 24, EJackFloorArea__Area25 = 25, EJackFloorArea__Area26 = 26, EJackFloorArea__Area27 = 27, EJackFloorArea__Area28 = 28, EJackFloorArea__Area29 = 29, EJackFloorArea__MAX = 30 }; // Enum JackGame.EJackFloorLevel enum class EJackFloorLevel : uint8_t { EJackFloorLevel__None = 0, EJackFloorLevel__F1 = 1, EJackFloorLevel__F2 = 2, EJackFloorLevel__F3 = 3, EJackFloorLevel__F4 = 4, EJackFloorLevel__F5 = 5, EJackFloorLevel__F6 = 6, EJackFloorLevel__F7 = 7, EJackFloorLevel__F8 = 8, EJackFloorLevel__F9 = 9, EJackFloorLevel__F10 = 10, EJackFloorLevel__F11 = 11, EJackFloorLevel__F12 = 12, EJackFloorLevel__F13 = 13, EJackFloorLevel__F14 = 14, EJackFloorLevel__F15 = 15, EJackFloorLevel__F16 = 16, EJackFloorLevel__F17 = 17, EJackFloorLevel__F18 = 18, EJackFloorLevel__F19 = 19, EJackFloorLevel__F20 = 20, EJackFloorLevel__F21 = 21, EJackFloorLevel__F22 = 22, EJackFloorLevel__F23 = 23, EJackFloorLevel__F24 = 24, EJackFloorLevel__F25 = 25, EJackFloorLevel__F26 = 26, EJackFloorLevel__F27 = 27, EJackFloorLevel__F28 = 28, EJackFloorLevel__F29 = 29, EJackFloorLevel__F30 = 30, EJackFloorLevel__F31 = 31, EJackFloorLevel__F32 = 32, EJackFloorLevel__F33 = 33, EJackFloorLevel__F34 = 34, EJackFloorLevel__F35 = 35, EJackFloorLevel__F36 = 36, EJackFloorLevel__F37 = 37, EJackFloorLevel__F38 = 38, EJackFloorLevel__F39 = 39, EJackFloorLevel__F40 = 40, EJackFloorLevel__F41 = 41, EJackFloorLevel__F42 = 42, EJackFloorLevel__F43 = 43, EJackFloorLevel__F44 = 44, EJackFloorLevel__F45 = 45, EJackFloorLevel__F46 = 46, EJackFloorLevel__F47 = 47, EJackFloorLevel__F48 = 48, EJackFloorLevel__F49 = 49, EJackFloorLevel__F50 = 50, EJackFloorLevel__B1 = 51, EJackFloorLevel__B2 = 52, EJackFloorLevel__B3 = 53, EJackFloorLevel__B4 = 54, EJackFloorLevel__B5 = 55, EJackFloorLevel__B6 = 56, EJackFloorLevel__B7 = 57, EJackFloorLevel__B8 = 58, EJackFloorLevel__B9 = 59, EJackFloorLevel__B10 = 60, EJackFloorLevel__B11 = 61, EJackFloorLevel__B12 = 62, EJackFloorLevel__B13 = 63, EJackFloorLevel__B14 = 64, EJackFloorLevel__B15 = 65, EJackFloorLevel__B16 = 66, EJackFloorLevel__B17 = 67, EJackFloorLevel__B18 = 68, EJackFloorLevel__B19 = 69, EJackFloorLevel__B20 = 70, EJackFloorLevel__B21 = 71, EJackFloorLevel__B22 = 72, EJackFloorLevel__B23 = 73, EJackFloorLevel__B24 = 74, EJackFloorLevel__B25 = 75, EJackFloorLevel__B26 = 76, EJackFloorLevel__B27 = 77, EJackFloorLevel__B28 = 78, EJackFloorLevel__B29 = 79, EJackFloorLevel__B30 = 80, EJackFloorLevel__B31 = 81, EJackFloorLevel__B32 = 82, EJackFloorLevel__B33 = 83, EJackFloorLevel__B34 = 84, EJackFloorLevel__B35 = 85, EJackFloorLevel__B36 = 86, EJackFloorLevel__B37 = 87, EJackFloorLevel__B38 = 88, EJackFloorLevel__B39 = 89, EJackFloorLevel__B40 = 90, EJackFloorLevel__B41 = 91, EJackFloorLevel__B42 = 92, EJackFloorLevel__B43 = 93, EJackFloorLevel__B44 = 94, EJackFloorLevel__B45 = 95, EJackFloorLevel__B46 = 96, EJackFloorLevel__B47 = 97, EJackFloorLevel__B48 = 98, EJackFloorLevel__B49 = 99, EJackFloorLevel__B50 = 100, EJackFloorLevel__Invalid = 101, EJackFloorLevel__MAX = 102 }; // Enum JackGame.EJackMapFieldType enum class EJackMapFieldType : uint8_t { EJackMapFieldType__Kyoten = 0, EJackMapFieldType__Dungeon = 1, EJackMapFieldType__Field = 2, EJackMapFieldType__Ido = 3, EJackMapFieldType__SeaSky = 4, EJackMapFieldType__WorldMap = 5, EJackMapFieldType__MAX = 6 }; // Enum JackGame.EJackMapInfoType enum class EJackMapInfoType : uint8_t { EJackMapInfoType__Usual = 0, EJackMapInfoType__SLocationOnly = 1, EJackMapInfoType__NoMap = 2, EJackMapInfoType__MAX = 3 }; // Enum JackGame.EJackMapSymbol enum class EJackMapSymbol : uint8_t { EJackMapSymbol__None = 0, EJackMapSymbol__Buki = 1, EJackMapSymbol__Bougu = 2, EJackMapSymbol__Dougu = 3, EJackMapSymbol__Yadoya = 4, EJackMapSymbol__Kyoukai = 5, EJackMapSymbol__MegamizouD17 = 6, EJackMapSymbol__Sakaba = 7, EJackMapSymbol__Ginkou = 8, EJackMapSymbol__Blacksmith = 9, EJackMapSymbol__Camp = 10, EJackMapSymbol__Medal = 11, EJackMapSymbol__HorseRace = 12, EJackMapSymbol__Casino = 13, EJackMapSymbol__CasinoCoin = 14, EJackMapSymbol__CasinoKeihin = 15, EJackMapSymbol__ScenarioGuide = 16, EJackMapSymbol__QuestGuide = 17, EJackMapSymbol__ActionGuide = 18, EJackMapSymbol__DestinationGuide1 = 19, EJackMapSymbol__DestinationGuide2 = 20, EJackMapSymbol__HorseCall = 21, EJackMapSymbol__Ido = 22, EJackMapSymbol__YusyaNoSekihi = 23, EJackMapSymbol__CurePoint = 24, EJackMapSymbol__TaijuNoNe = 25, EJackMapSymbol__TaijuNoNaegi = 26, EJackMapSymbol__RuraPoint1 = 27, EJackMapSymbol__RuraPoint2 = 28, EJackMapSymbol__MapJumpPoint = 29, EJackMapSymbol__MermaidHarpPoint = 30, EJackMapSymbol__LandingPoint1 = 31, EJackMapSymbol__LandingPoint2 = 32, EJackMapSymbol__Pier = 33, EJackMapSymbol__GoldenIceberg = 34, EJackMapSymbol__MagicDoor = 35, EJackMapSymbol__LastDoor = 36, EJackMapSymbol__S14 = 37, EJackMapSymbol__M14 = 38, EJackMapSymbol__D15 = 39, EJackMapSymbol__D17 = 40, EJackMapSymbol__KuroiTaiyou = 41, EJackMapSymbol__SaikyouBoss = 42, EJackMapSymbol__HorseRide = 43, EJackMapSymbol__MonsterRide = 44, EJackMapSymbol__Ship = 45, EJackMapSymbol__Gondola = 46, EJackMapSymbol__Castle = 47, EJackMapSymbol__C01 = 48, EJackMapSymbol__D14 = 49, EJackMapSymbol__S11 = 50, EJackMapSymbol__Rubble = 51, EJackMapSymbol__FloatingIsland = 52, EJackMapSymbol__KuroiKyutai = 53, EJackMapSymbol__Cave = 54, EJackMapSymbol__Delubrum = 55, EJackMapSymbol__Tower = 56, EJackMapSymbol__Village = 57, EJackMapSymbol__Town = 58, EJackMapSymbol__Kira1 = 59, EJackMapSymbol__Kira2 = 60, EJackMapSymbol__TimeZone_Daytime = 61, EJackMapSymbol__TimeZone_Night = 62, EJackMapSymbol__Weather_Sunny = 63, EJackMapSymbol__Weather_Rain = 64, EJackMapSymbol__Weather_Snow = 65, EJackMapSymbol__PCMarker = 66, EJackMapSymbol__PCFootmark = 67, EJackMapSymbol__CustomTexture = 68, EJackMapSymbol__Hidden = 69, EJackMapSymbol__MAX = 70 }; // Enum JackGame.EJackMapConditionType enum class EJackMapConditionType : uint8_t { EJackMapConditionType__None = 0, EJackMapConditionType__InMap = 1, EJackMapConditionType__NotInMap = 2, EJackMapConditionType__HaveVisited = 3, EJackMapConditionType__NotHaveVisited = 4, EJackMapConditionType__MAX = 5 }; // Enum JackGame.EJackMapIDType enum class EJackMapIDType : uint8_t { EJackMapIDType__None = 0, EJackMapIDType__MapID = 1, EJackMapIDType__MapVolumeID = 2, EJackMapIDType__MAX = 3 }; // Enum JackGame.EJackGameFlagOperator enum class EJackGameFlagOperator : uint8_t { EJackGameFlagOperator__None = 0, EJackGameFlagOperator__Equal = 1, EJackGameFlagOperator__NotEqual = 2, EJackGameFlagOperator__IsTrue = 3, EJackGameFlagOperator__IsNotTrue = 4, EJackGameFlagOperator__IsFalse = 5, EJackGameFlagOperator__IsNotFalse = 6, EJackGameFlagOperator__Not = 7, EJackGameFlagOperator__MAX = 8 }; // Enum JackGame.EJackGameFlagDataType enum class EJackGameFlagDataType : uint8_t { EJackGameFlagDataType__INVALID = 0, EJackGameFlagDataType__Bool = 1, EJackGameFlagDataType__Int = 2, EJackGameFlagDataType__Float = 3, EJackGameFlagDataType__String = 4, EJackGameFlagDataType__MAX = 5 }; // Enum JackGame.EJackScenarioID enum class EJackScenarioID : uint8_t { EJackScenarioID__None = 0, EJackScenarioID__A010 = 1, EJackScenarioID__A020 = 2, EJackScenarioID__A030 = 3, EJackScenarioID__A040 = 4, EJackScenarioID__A050 = 5, EJackScenarioID__A060 = 6, EJackScenarioID__A070 = 7, EJackScenarioID__A080 = 8, EJackScenarioID__A090 = 9, EJackScenarioID__A100 = 10, EJackScenarioID__A110 = 11, EJackScenarioID__A120 = 12, EJackScenarioID__A130 = 13, EJackScenarioID__A140 = 14, EJackScenarioID__A150 = 15, EJackScenarioID__A160 = 16, EJackScenarioID__A170 = 17, EJackScenarioID__A180 = 18, EJackScenarioID__S010 = 19, EJackScenarioID__S020 = 20, EJackScenarioID__S030 = 21, EJackScenarioID__S040 = 22, EJackScenarioID__S050 = 23, EJackScenarioID__B010 = 24, EJackScenarioID__B020 = 25, EJackScenarioID__B030 = 26, EJackScenarioID__B040 = 27, EJackScenarioID__B050 = 28, EJackScenarioID__B060 = 29, EJackScenarioID__B070 = 30, EJackScenarioID__B080 = 31, EJackScenarioID__B090 = 32, EJackScenarioID__B100 = 33, EJackScenarioID__B110 = 34, EJackScenarioID__B120 = 35, EJackScenarioID__B130 = 36, EJackScenarioID__B140 = 37, EJackScenarioID__B150 = 38, EJackScenarioID__B160 = 39, EJackScenarioID__B170 = 40, EJackScenarioID__C010 = 41, EJackScenarioID__C020 = 42, EJackScenarioID__C030 = 43, EJackScenarioID__C040 = 44, EJackScenarioID__C050 = 45, EJackScenarioID__C060 = 46, EJackScenarioID__C070 = 47, EJackScenarioID__C080 = 48, EJackScenarioID__C090 = 49, EJackScenarioID__C100 = 50, EJackScenarioID__C110 = 51, EJackScenarioID__C120 = 52, EJackScenarioID__C130 = 53, EJackScenarioID__C140 = 54, EJackScenarioID__C150 = 55, EJackScenarioID__C160 = 56, EJackScenarioID__C170 = 57, EJackScenarioID__C180 = 58, EJackScenarioID__C190 = 59, EJackScenarioID__C200 = 60, EJackScenarioID__C210 = 61, EJackScenarioID__C220 = 62, EJackScenarioID__C230 = 63, EJackScenarioID__C240 = 64, EJackScenarioID__C250 = 65, EJackScenarioID__C260 = 66, EJackScenarioID__C270 = 67, EJackScenarioID__C280 = 68, EJackScenarioID__C290 = 69, EJackScenarioID__C300 = 70, EJackScenarioID__Y010 = 71, EJackScenarioID__NA = 72, EJackScenarioID__MAX = 73 }; // Enum JackGame.EJackScenarioGroup enum class EJackScenarioGroup : uint8_t { EJackScenarioGroup__None = 0, EJackScenarioGroup__A = 1, EJackScenarioGroup__B = 2, EJackScenarioGroup__C = 3, EJackScenarioGroup__S = 4, EJackScenarioGroup__MAX = 5 }; // Enum JackGame.EJackEnlightenControlPurpose enum class EJackEnlightenControlPurpose : uint8_t { EJackEnlightenControlPurpose__Battle = 0, EJackEnlightenControlPurpose__CutScene = 1, EJackEnlightenControlPurpose__MAX = 2 }; // Enum JackGame.EJackUMGFieldActionSoundType enum class EJackUMGFieldActionSoundType : uint8_t { EJackUMGFieldActionSoundType__None = 0, EJackUMGFieldActionSoundType__Hoimi2 = 1, EJackUMGFieldActionSoundType__Zaoraru2 = 2, EJackUMGFieldActionSoundType__MAX = 3 }; // Enum JackGame.EJackLoadingScreenTips enum class EJackLoadingScreenTips : uint8_t { EJackLoadingScreenTips__Group = 0, EJackLoadingScreenTips__Scenario = 1, EJackLoadingScreenTips__Level = 2, EJackLoadingScreenTips__MAX = 3 }; // Enum JackGame.EJackLoadingScreen enum class EJackLoadingScreen : uint8_t { EJackLoadingScreen__Startup = 0, EJackLoadingScreen__TextOnly = 1, EJackLoadingScreen__WithProgress = 2, EJackLoadingScreen__WithTips = 3, EJackLoadingScreen__TextOnly_White = 4, EJackLoadingScreen__WithProgress_White = 5, EJackLoadingScreen__WithTips_White = 6, EJackLoadingScreen__Black = 7, EJackLoadingScreen__White = 8, EJackLoadingScreen__MAX = 9 }; // Enum JackGame.EJackPartyTalkIdleMotion enum class EJackPartyTalkIdleMotion : uint8_t { EJackPartyTalkIdleMotion__Normal = 0, EJackPartyTalkIdleMotion__Serious = 1, EJackPartyTalkIdleMotion__Happy = 2, EJackPartyTalkIdleMotion__Angry = 3, EJackPartyTalkIdleMotion__Thinking = 4, EJackPartyTalkIdleMotion__Special = 5, EJackPartyTalkIdleMotion__Amnesia = 6, EJackPartyTalkIdleMotion__Reference = 7, EJackPartyTalkIdleMotion__MAX = 8 }; // Enum JackGame.EJackRuraOpenFlag enum class EJackRuraOpenFlag : uint8_t { EJackRuraOpenFlag__Close = 0, EJackRuraOpenFlag__OpenUsable = 1, EJackRuraOpenFlag__OpenUnusable = 2, EJackRuraOpenFlag__MAX = 3 }; // Enum JackGame.EJackMonsterEmotionIcon enum class EJackMonsterEmotionIcon : uint8_t { EJackMonsterEmotionIcon__Exclamation = 0, EJackMonsterEmotionIcon__Question = 1, EJackMonsterEmotionIcon__Angry = 2, EJackMonsterEmotionIcon__MAX = 3 }; // Enum JackGame.EJackActionGuideControlPurpose enum class EJackActionGuideControlPurpose : uint8_t { EJackActionGuideControlPurpose__Gimmick = 0, EJackActionGuideControlPurpose__Interactor = 1, EJackActionGuideControlPurpose__InteractiveActorGroup = 2, EJackActionGuideControlPurpose__ActionCursor = 3, EJackActionGuideControlPurpose__Self = 4, EJackActionGuideControlPurpose__Others = 5, EJackActionGuideControlPurpose__Manager = 6, EJackActionGuideControlPurpose__MAX = 7 }; // Enum JackGame.EJackFukidasiDuration enum class EJackFukidasiDuration : uint8_t { EJackFukidasiDuration__Normal = 0, EJackFukidasiDuration__Short = 1, EJackFukidasiDuration__MAX = 2 }; // Enum JackGame.EJackFukidasiType enum class EJackFukidasiType : uint8_t { EJackFukidasiType__Normal = 0, EJackFukidasiType__MAX = 1 }; // Enum JackGame.EJackTextType enum class EJackTextType : uint8_t { EJackTextType__None = 0, EJackTextType__Serifu = 1, EJackTextType__SerifuIE = 2, EJackTextType__SerifuCS = 3, EJackTextType__Fukidasi = 4, EJackTextType__SystemMessage = 5, EJackTextType__TenNoKoe = 6, EJackTextType__Arasuji = 7, EJackTextType__Caption = 8, EJackTextType__PartyTalk = 9, EJackTextType__TextPackCommon = 10, EJackTextType__TextPackScenario = 11, EJackTextType__Reference = 12, EJackTextType__NotExists = 13, EJackTextType__MAX = 14 }; // Enum JackGame.EJackTextCategory enum class EJackTextCategory : uint8_t { EJackTextCategory__Test = 0, EJackTextCategory__Game = 1, EJackTextCategory__Battle = 2, EJackTextCategory__Menu = 3, EJackTextCategory__System = 4, EJackTextCategory__Fukidasi = 5, EJackTextCategory__Guide = 6, EJackTextCategory__MiniGame = 7, EJackTextCategory__Localization = 8, EJackTextCategory__Shop = 9, EJackTextCategory__Yadoya = 10, EJackTextCategory__Ginkou = 11, EJackTextCategory__Kyoukai = 12, EJackTextCategory__CasinoCoin = 13, EJackTextCategory__Medal = 14, EJackTextCategory__TextPack = 15, EJackTextCategory__IE = 16, EJackTextCategory__CS = 17, EJackTextCategory__FukidasiIE = 18, EJackTextCategory__RESERVED_B = 19, EJackTextCategory__RESERVED_C = 20, EJackTextCategory__RESERVED_D = 21, EJackTextCategory__RESERVED_E = 22, EJackTextCategory__ReservedFF = 23, EJackTextCategory__INVALID = 24, EJackTextCategory__MAX = 25 }; // Enum JackGame.EJackInputPriority enum class EJackInputPriority : uint8_t { EJackInputPriority__CutScene = 0, EJackInputPriority__HUD = 1, EJackInputPriority__NakamaKaiwa = 2, EJackInputPriority__EndingInput = 3, EJackInputPriority__DebugCS = 4, EJackInputPriority__DebugCSExtra = 5, EJackInputPriority__DebugSimulation = 6, EJackInputPriority__MAX = 7 }; // Enum JackGame.EJackUIKeyGroup enum class EJackUIKeyGroup : uint8_t { EJackUIKeyGroup__None = 0, EJackUIKeyGroup__HardButton = 1, EJackUIKeyGroup__HardCross = 2, EJackUIKeyGroup__LogicalButton = 3, EJackUIKeyGroup__LogicalCross = 4, EJackUIKeyGroup__HardLButton = 5, EJackUIKeyGroup__HardRButton = 6, EJackUIKeyGroup__MAX = 7 }; // Enum JackGame.EJackStreamingStatus enum class EJackStreamingStatus : uint8_t { EJackStreamingStatus__Unloaded = 0, EJackStreamingStatus__UnloadedButStillAround = 1, EJackStreamingStatus__Loading = 2, EJackStreamingStatus__Loaded = 3, EJackStreamingStatus__MakingVisible = 4, EJackStreamingStatus__Visible = 5, EJackStreamingStatus__Preloading = 6, EJackStreamingStatus__MAX = 7 }; // Enum JackGame.EJackLevelStreamingRequest enum class EJackLevelStreamingRequest : uint8_t { EJackLevelStreamingRequest__Unload = 0, EJackLevelStreamingRequest__Load = 1, EJackLevelStreamingRequest__BlockLoad = 2, EJackLevelStreamingRequest__MAX = 3 }; // Enum JackGame.EJackTimeDilationPurpose enum class EJackTimeDilationPurpose : uint8_t { EJackTimeDilationPurpose__LVD = 0, EJackTimeDilationPurpose__CutScene = 1, EJackTimeDilationPurpose__AnimNotify = 2, EJackTimeDilationPurpose__HitStop = 3, EJackTimeDilationPurpose__MAX = 4 }; // Enum JackGame.EJackTutorialCategory enum class EJackTutorialCategory : uint8_t { EJackTutorialCategory__Basic = 0, EJackTutorialCategory__Menu = 1, EJackTutorialCategory__Field = 2, EJackTutorialCategory__Battle = 3, EJackTutorialCategory__Item = 4, EJackTutorialCategory__Kaji = 5, EJackTutorialCategory__MiniGame = 6, EJackTutorialCategory__All = 7, EJackTutorialCategory__MAX = 8 }; // Enum JackGame.EJackAchievementTiming enum class EJackAchievementTiming : uint8_t { EJackAchievementTiming__Playable = 0, EJackAchievementTiming__TokugiPanelOnly = 1, EJackAchievementTiming__MAX = 2 }; // Enum JackGame.EJackAchievementCondition enum class EJackAchievementCondition : uint8_t { EJackAchievementCondition__AcquiredDirect = 0, EJackAchievementCondition__TokugiPanel_P001 = 1, EJackAchievementCondition__TokugiPanel_P002 = 2, EJackAchievementCondition__TokugiPanel_P003 = 3, EJackAchievementCondition__TokugiPanel_P004 = 4, EJackAchievementCondition__TokugiPanel_P005 = 5, EJackAchievementCondition__TokugiPanel_P006 = 6, EJackAchievementCondition__TokugiPanel_P007 = 7, EJackAchievementCondition__TokugiPanel_P008 = 8, EJackAchievementCondition__DefeatMonsterCount = 9, EJackAchievementCondition__DefeatMonsterCount_Metal = 10, EJackAchievementCondition__DefeatMonsterKind = 11, EJackAchievementCondition__BattleVictoryCount = 12, EJackAchievementCondition__UseTokugiCount = 13, EJackAchievementCondition__RenkeiUseCount = 14, EJackAchievementCondition__RenkeiUseKind = 15, EJackAchievementCondition__MonsterRenkeiExecuteKind = 16, EJackAchievementCondition__MonsterVehicleRideKind = 17, EJackAchievementCondition__BlowAwayMonsterCount = 18, EJackAchievementCondition__BattleCountBySwordAttack = 19, EJackAchievementCondition__AcquisitionItemKind = 20, EJackAchievementCondition__PossessionItemCount = 21, EJackAchievementCondition__TotalAcquisitionItemCount = 22, EJackAchievementCondition__UseItemCount = 23, EJackAchievementCondition__PossessionGold = 24, EJackAchievementCondition__TotalAcquisitionGold = 25, EJackAchievementCondition__AmountOfDeposit = 26, EJackAchievementCondition__CampCount = 27, EJackAchievementCondition__InnStayCount = 28, EJackAchievementCondition__ObjectDestructionCount = 29, EJackAchievementCondition__QuestClearCount = 30, EJackAchievementCondition__AchievementCount = 31, EJackAchievementCondition__LevelReached_P001 = 32, EJackAchievementCondition__LevelReached_P002 = 33, EJackAchievementCondition__LevelReached_P003 = 34, EJackAchievementCondition__LevelReached_P004 = 35, EJackAchievementCondition__LevelReached_P005 = 36, EJackAchievementCondition__LevelReached_P006 = 37, EJackAchievementCondition__LevelReached_P007 = 38, EJackAchievementCondition__LevelReached_P008 = 39, EJackAchievementCondition__FopperyEquip_P001 = 40, EJackAchievementCondition__FopperyEquip_P002 = 41, EJackAchievementCondition__FopperyEquip_P003 = 42, EJackAchievementCondition__FopperyEquip_P004 = 43, EJackAchievementCondition__FopperyEquip_P005 = 44, EJackAchievementCondition__FopperyEquip_P006 = 45, EJackAchievementCondition__FopperyEquip_P007 = 46, EJackAchievementCondition__FopperyEquip_P008 = 47, EJackAchievementCondition__FopperyEquip_ALL = 48, EJackAchievementCondition__MAX = 49 }; // Enum JackGame.EJackAchievementCategory enum class EJackAchievementCategory : uint8_t { EJackAchievementCategory__Scenario = 0, EJackAchievementCategory__Battle = 1, EJackAchievementCategory__Kazi = 2, EJackAchievementCategory__Casino = 3, EJackAchievementCategory__Item = 4, EJackAchievementCategory__Etc = 5, EJackAchievementCategory__All = 6, EJackAchievementCategory__MAX = 7 }; // Enum JackGame.EJackAchievementRarity enum class EJackAchievementRarity : uint8_t { EJackAchievementRarity__Legend = 0, EJackAchievementRarity__Platinum = 1, EJackAchievementRarity__Gold = 2, EJackAchievementRarity__MAX = 3 }; // Enum JackGame.EJackTokugiPanelScenario enum class EJackTokugiPanelScenario : uint8_t { EJackTokugiPanelScenario__None = 0, EJackTokugiPanelScenario__P001 = 1, EJackTokugiPanelScenario__P00101 = 2, EJackTokugiPanelScenario__P00102 = 3, EJackTokugiPanelScenario__P00103 = 4, EJackTokugiPanelScenario__P00104 = 5, EJackTokugiPanelScenario__P002 = 6, EJackTokugiPanelScenario__P00201 = 7, EJackTokugiPanelScenario__P00202 = 8, EJackTokugiPanelScenario__P00203 = 9, EJackTokugiPanelScenario__P00204 = 10, EJackTokugiPanelScenario__P003 = 11, EJackTokugiPanelScenario__P00301 = 12, EJackTokugiPanelScenario__P00302 = 13, EJackTokugiPanelScenario__P00303 = 14, EJackTokugiPanelScenario__P00304 = 15, EJackTokugiPanelScenario__P004 = 16, EJackTokugiPanelScenario__P00401 = 17, EJackTokugiPanelScenario__P00402 = 18, EJackTokugiPanelScenario__P00403 = 19, EJackTokugiPanelScenario__P00404 = 20, EJackTokugiPanelScenario__P005 = 21, EJackTokugiPanelScenario__P00501 = 22, EJackTokugiPanelScenario__P00502 = 23, EJackTokugiPanelScenario__P00503 = 24, EJackTokugiPanelScenario__P00504 = 25, EJackTokugiPanelScenario__P006 = 26, EJackTokugiPanelScenario__P00601 = 27, EJackTokugiPanelScenario__P00602 = 28, EJackTokugiPanelScenario__P00603 = 29, EJackTokugiPanelScenario__P00604 = 30, EJackTokugiPanelScenario__P007 = 31, EJackTokugiPanelScenario__P00701 = 32, EJackTokugiPanelScenario__P00702 = 33, EJackTokugiPanelScenario__P00703 = 34, EJackTokugiPanelScenario__P00704 = 35, EJackTokugiPanelScenario__P008 = 36, EJackTokugiPanelScenario__P00801 = 37, EJackTokugiPanelScenario__P00802 = 38, EJackTokugiPanelScenario__P00803 = 39, EJackTokugiPanelScenario__P00804 = 40, EJackTokugiPanelScenario__MAX = 41 }; // Enum JackGame.EJackSkillLine enum class EJackSkillLine : uint8_t { EJackSkillLine__None = 0, EJackSkillLine__Ken = 1, EJackSkillLine__Ryouteken = 2, EJackSkillLine__Tanken = 3, EJackSkillLine__Stick = 4, EJackSkillLine__Tue = 5, EJackSkillLine__Yari = 6, EJackSkillLine__Ono = 7, EJackSkillLine__Tume = 8, EJackSkillLine__Muti = 9, EJackSkillLine__Boomerang = 10, EJackSkillLine__Kensin = 11, EJackSkillLine__Yuusya = 12, EJackSkillLine__Kamiwaza = 13, EJackSkillLine__Tategoto = 14, EJackSkillLine__Madousyo = 15, EJackSkillLine__Kyokugei = 16, EJackSkillLine__Otome = 17, EJackSkillLine__Kisidou = 18, EJackSkillLine__Satori = 19, EJackSkillLine__Kakutou = 20, EJackSkillLine__Oiroke = 21, EJackSkillLine__Eiyuu = 22, EJackSkillLine__Hakuai = 23, EJackSkillLine__Tate = 24, EJackSkillLine__YuusyaNoKen = 25, EJackSkillLine__Other = 26, EJackSkillLine__MAX = 27 }; // Enum JackGame.EJackTokugiType enum class EJackTokugiType : uint8_t { EJackTokugiType__Jumon = 0, EJackTokugiType__Active = 1, EJackTokugiType__Passive = 2, EJackTokugiType__MAX = 3 }; // Enum JackGame.EJackMedal_StampPage enum class EJackMedal_StampPage : uint8_t { EJackMedal_StampPage__None = 0, EJackMedal_StampPage__Page1 = 1, EJackMedal_StampPage__Page2 = 2, EJackMedal_StampPage__Page3 = 3, EJackMedal_StampPage__Page4 = 4, EJackMedal_StampPage__MAX = 5 }; // Enum JackGame.EJackMedal_Trade enum class EJackMedal_Trade : uint8_t { EJackMedal_Trade__Stamp = 0, EJackMedal_Trade__Exchange = 1, EJackMedal_Trade__MAX = 2 }; // Enum JackGame.EJackTreasureBoxPlacementCondition enum class EJackTreasureBoxPlacementCondition : uint8_t { EJackTreasureBoxPlacementCondition__Initial = 0, EJackTreasureBoxPlacementCondition__FlagReference = 1, EJackTreasureBoxPlacementCondition__MAX = 2 }; // Enum JackGame.EJackGettableCommonPurpose enum class EJackGettableCommonPurpose : uint8_t { EJackGettableCommonPurpose__BowgunTarget = 0, EJackGettableCommonPurpose__Etc = 1, EJackGettableCommonPurpose__All = 2, EJackGettableCommonPurpose__Undesignated = 3, EJackGettableCommonPurpose__MAX = 4 }; // Enum JackGame.EJackExchange enum class EJackExchange : uint8_t { EJackExchange__Unknown = 0, EJackExchange__NoLimit = 1, EJackExchange__OnlyOne = 2, EJackExchange__MamonoNoLimit = 3, EJackExchange__MamonoOnlyOne = 4, EJackExchange__MAX = 5 }; // Enum JackGame.EJackItem_Key enum class EJackItem_Key : uint8_t { EJackItem_Key__None = 0, EJackItem_Key__MahouNoKagi = 1, EJackItem_Key__SaigoNoKagi = 2, EJackItem_Key__DerukadaruNoKagi = 3, EJackItem_Key__MAX = 4 }; // Enum JackGame.EJackEquipmentMultiple enum class EJackEquipmentMultiple : uint8_t { EJackEquipmentMultiple__Unknown = 0, EJackEquipmentMultiple__NG = 1, EJackEquipmentMultiple__OK = 2, EJackEquipmentMultiple__SameClassificationOnly = 3, EJackEquipmentMultiple__DifferentClassificationOnly = 4, EJackEquipmentMultiple__MAX = 5 }; // Enum JackGame.EJackItem_EquipmentSE enum class EJackItem_EquipmentSE : uint8_t { EJackItem_EquipmentSE__Unknown = 0, EJackItem_EquipmentSE__Mute = 1, EJackItem_EquipmentSE__Default = 2, EJackItem_EquipmentSE__Metal = 3, EJackItem_EquipmentSE__Cloth = 4, EJackItem_EquipmentSE__MAX = 5 }; // Enum JackGame.EJackItem_WeaponAttackAttribute enum class EJackItem_WeaponAttackAttribute : uint8_t { EJackItem_WeaponAttackAttribute__Unknown = 0, EJackItem_WeaponAttackAttribute__Honoo = 1, EJackItem_WeaponAttackAttribute__Koori = 2, EJackItem_WeaponAttackAttribute__Kaze = 3, EJackItem_WeaponAttackAttribute__Kaminari = 4, EJackItem_WeaponAttackAttribute__Tuti = 5, EJackItem_WeaponAttackAttribute__Yami = 6, EJackItem_WeaponAttackAttribute__Hikari = 7, EJackItem_WeaponAttackAttribute__Mu = 8, EJackItem_WeaponAttackAttribute__MAX = 9 }; // Enum JackGame.EJackItem_SellType enum class EJackItem_SellType : uint8_t { EJackItem_SellType__Unknown = 0, EJackItem_SellType__NG = 1, EJackItem_SellType__OK = 2, EJackItem_SellType__NeedConfirmation1 = 3, EJackItem_SellType__NeedConfirmation2 = 4, EJackItem_SellType__MAX = 5 }; // Enum JackGame.EJackItem_BagSave enum class EJackItem_BagSave : uint8_t { EJackItem_BagSave__Bag_Common_P001 = 0, EJackItem_BagSave__Bag_Common_P002 = 1, EJackItem_BagSave__Bag_Common_P005 = 2, EJackItem_BagSave__Bag_Common_P006 = 3, EJackItem_BagSave__Bag_Common_P007 = 4, EJackItem_BagSave__Bag_Equipment_P001 = 5, EJackItem_BagSave__Bag_Equipment_P002 = 6, EJackItem_BagSave__Bag_Equipment_P005 = 7, EJackItem_BagSave__Bag_Equipment_P006 = 8, EJackItem_BagSave__Bag_Equipment_P007 = 9, EJackItem_BagSave__Bag_Daizinamono_P001 = 10, EJackItem_BagSave__Bag_Daizinamono_P002 = 11, EJackItem_BagSave__Bag_Daizinamono_P005 = 12, EJackItem_BagSave__Bag_Daizinamono_P006 = 13, EJackItem_BagSave__Bag_Daizinamono_P007 = 14, EJackItem_BagSave__Bag_Exchange_P001 = 15, EJackItem_BagSave__Bag_Exchange_P002 = 16, EJackItem_BagSave__Bag_Exchange_P005 = 17, EJackItem_BagSave__Bag_Exchange_P006 = 18, EJackItem_BagSave__Bag_Exchange_P007 = 19, EJackItem_BagSave__MAX = 20 }; // Enum JackGame.EJackSenreki_ItemCategory enum class EJackSenreki_ItemCategory : uint8_t { EJackSenreki_ItemCategory__Unknown = 0, EJackSenreki_ItemCategory__Buki = 1, EJackSenreki_ItemCategory__Bougu = 2, EJackSenreki_ItemCategory__Accessory = 3, EJackSenreki_ItemCategory__Dougu = 4, EJackSenreki_ItemCategory__Material = 5, EJackSenreki_ItemCategory__RecipeBook = 6, EJackSenreki_ItemCategory__Daizinamono = 7, EJackSenreki_ItemCategory__All = 8, EJackSenreki_ItemCategory__MAX = 9 }; // Enum JackGame.EJackNPCAttachmentType enum class EJackNPCAttachmentType : uint8_t { EJackNPCAttachmentType__VisibleDaytimeOnly = 0, EJackNPCAttachmentType__VisibleNightOnly = 1, EJackNPCAttachmentType__Visible = 2, EJackNPCAttachmentType__Invisible = 3, EJackNPCAttachmentType__EJackNPCAttachmentType_MAX = 4 }; // Enum JackGame.EJackNPCImportance enum class EJackNPCImportance : uint8_t { EJackNPCImportance__NotTalk = 0, EJackNPCImportance__Normal = 1, EJackNPCImportance__Quest = 2, EJackNPCImportance__ScenarioGuide = 3, EJackNPCImportance__Nakama = 4, EJackNPCImportance__EJackNPCImportance_MAX = 5 }; // Enum JackGame.EJackNPCTalkGazeMode enum class EJackNPCTalkGazeMode : uint8_t { EJackNPCTalkGazeMode__Turn = 0, EJackNPCTalkGazeMode__LookAt1Bone = 1, EJackNPCTalkGazeMode__LookAt2Bone = 2, EJackNPCTalkGazeMode__TurnAndLookAt1Bone = 3, EJackNPCTalkGazeMode__TurnAndLookAt2Bone = 4, EJackNPCTalkGazeMode__Ignore = 5, EJackNPCTalkGazeMode__EJackNPCTalkGazeMode_MAX = 6 }; // Enum JackGame.EJackNPCTalkMode enum class EJackNPCTalkMode : uint8_t { EJackNPCTalkMode__NotTalk = 0, EJackNPCTalkMode__TalkStart = 1, EJackNPCTalkMode__TalkSequence = 2, EJackNPCTalkMode__TalkEnd = 3, EJackNPCTalkMode__EJackNPCTalkMode_MAX = 4 }; // Enum JackGame.EJackNPCInterruptAccept enum class EJackNPCInterruptAccept : uint8_t { EJackNPCInterruptAccept__Talk = 0, EJackNPCInterruptAccept__PlayerAvoid = 1, EJackNPCInterruptAccept__EscapeFastMoving = 2, EJackNPCInterruptAccept__ReactionAroundPlayer = 3, EJackNPCInterruptAccept__StopAtPlayerForTalk = 4, EJackNPCInterruptAccept__Ignore = 5, EJackNPCInterruptAccept__Uso = 6, EJackNPCInterruptAccept__EJackNPCInterruptAccept_MAX = 7 }; // Enum JackGame.EJackNPCReactionExternalTrigger enum class EJackNPCReactionExternalTrigger : uint8_t { EJackNPCReactionExternalTrigger__CrushObject = 0, EJackNPCReactionExternalTrigger__OpenCloset = 1, EJackNPCReactionExternalTrigger__OpenTreasureBox = 2, EJackNPCReactionExternalTrigger__MAX = 3 }; // Enum JackGame.EJackNPCType enum class EJackNPCType : uint8_t { EJackNPCType__N001 = 0, EJackNPCType__N002 = 1, EJackNPCType__N003 = 2, EJackNPCType__N004 = 3, EJackNPCType__N006 = 4, EJackNPCType__N007 = 5, EJackNPCType__N008 = 6, EJackNPCType__N009 = 7, EJackNPCType__N010 = 8, EJackNPCType__N011 = 9, EJackNPCType__N012 = 10, EJackNPCType__N013 = 11, EJackNPCType__N014 = 12, EJackNPCType__N015 = 13, EJackNPCType__N101 = 14, EJackNPCType__N102 = 15, EJackNPCType__N103 = 16, EJackNPCType__N109 = 17, EJackNPCType__N104 = 18, EJackNPCType__N105 = 19, EJackNPCType__N106 = 20, EJackNPCType__N107 = 21, EJackNPCType__N108 = 22, EJackNPCType__N201 = 23, EJackNPCType__N202 = 24, EJackNPCType__N203 = 25, EJackNPCType__N204 = 26, EJackNPCType__N205 = 27, EJackNPCType__A001 = 28, EJackNPCType__A002 = 29, EJackNPCType__A003 = 30, EJackNPCType__A004 = 31, EJackNPCType__A006 = 32, EJackNPCType__A007 = 33, EJackNPCType__A008 = 34, EJackNPCType__A013 = 35, EJackNPCType__A019 = 36, EJackNPCType__A020 = 37, EJackNPCType__A021 = 38, EJackNPCType__A023 = 39, EJackNPCType__A025 = 40, EJackNPCType__A026 = 41, EJackNPCType__A035 = 42, EJackNPCType__A036 = 43, EJackNPCType__A051 = 44, EJackNPCType__A052 = 45, EJackNPCType__M005 = 46, EJackNPCType__M014 = 47, EJackNPCType__M015 = 48, EJackNPCType__M022 = 49, EJackNPCType__M031 = 50, EJackNPCType__M034 = 51, EJackNPCType__M036 = 52, EJackNPCType__M043 = 53, EJackNPCType__M052 = 54, EJackNPCType__M057 = 55, EJackNPCType__M068 = 56, EJackNPCType__M112 = 57, EJackNPCType__M125 = 58, EJackNPCType__M152 = 59, EJackNPCType__M203 = 60, EJackNPCType__M504 = 61, EJackNPCType__M505 = 62, EJackNPCType__M515 = 63, EJackNPCType__M525 = 64, EJackNPCType__M526 = 65, EJackNPCType__M527 = 66, EJackNPCType__M530 = 67, EJackNPCType__M539 = 68, EJackNPCType__M543 = 69, EJackNPCType__M545 = 70, EJackNPCType__M548 = 71, EJackNPCType__M551 = 72, EJackNPCType__M560 = 73, EJackNPCType__M567 = 74, EJackNPCType__M572 = 75, EJackNPCType__MAX = 76 }; // Enum JackGame.EJackSheatheStatus enum class EJackSheatheStatus : uint8_t { EJackSheatheStatus__Sheathe = 0, EJackSheatheStatus__Unsheathe = 1, EJackSheatheStatus__MAX = 2 }; // Enum JackGame.EJackEquippedHand enum class EJackEquippedHand : uint8_t { EJackEquippedHand__Hand_L = 0, EJackEquippedHand__Hand_R = 1, EJackEquippedHand__MAX = 2 }; // Enum JackGame.EJackWeapon enum class EJackWeapon : uint8_t { EJackWeapon__None = 0, EJackWeapon__MAX = 1 }; // Enum JackGame.EJackHitStopType enum class EJackHitStopType : uint8_t { EJackHitStopType__None = 0, EJackHitStopType__SS = 1, EJackHitStopType__S = 2, EJackHitStopType__M = 3, EJackHitStopType__L = 4, EJackHitStopType__LL = 5, EJackHitStopType__UN1 = 6, EJackHitStopType__UN2 = 7, EJackHitStopType__MAX = 8 }; // Enum JackGame.EJackPlayerAIActionCategory enum class EJackPlayerAIActionCategory : uint8_t { EJackPlayerAIActionCategory__None = 0, EJackPlayerAIActionCategory__Attack = 1, EJackPlayerAIActionCategory__Spell = 2, EJackPlayerAIActionCategory__Skill = 3, EJackPlayerAIActionCategory__Renkei = 4, EJackPlayerAIActionCategory__Item = 5, EJackPlayerAIActionCategory__MAX = 6 }; // Enum JackGame.EJackPlayerAIActionControl enum class EJackPlayerAIActionControl : uint8_t { EJackPlayerAIActionControl__None = 0, EJackPlayerAIActionControl__Defense = 1, EJackPlayerAIActionControl__Attack = 2, EJackPlayerAIActionControl__AttackMp0 = 3, EJackPlayerAIActionControl__AttackNormal = 4, EJackPlayerAIActionControl__Heal = 5, EJackPlayerAIActionControl__HealMP = 6, EJackPlayerAIActionControl__Revive = 7, EJackPlayerAIActionControl__Cure = 8, EJackPlayerAIActionControl__AttackDeath = 9, EJackPlayerAIActionControl__Confuse = 10, EJackPlayerAIActionControl__Sleep = 11, EJackPlayerAIActionControl__SkipTurn = 12, EJackPlayerAIActionControl__Bewitching = 13, EJackPlayerAIActionControl__Charm = 14, EJackPlayerAIActionControl__SurvivalHp1 = 15, EJackPlayerAIActionControl__Zone = 16, EJackPlayerAIActionControl__Counter = 17, EJackPlayerAIActionControl__LadyFirst = 18, EJackPlayerAIActionControl__IceWave = 19, EJackPlayerAIActionControl__Steal = 20, EJackPlayerAIActionControl__Nioudati = 21, EJackPlayerAIActionControl__Kabau = 22, EJackPlayerAIActionControl__RunawayRateUp = 23, EJackPlayerAIActionControl__Doku = 24, EJackPlayerAIActionControl__Mahoton = 25, EJackPlayerAIActionControl__Megazaru = 26, EJackPlayerAIActionControl__Asutoron = 27, EJackPlayerAIActionControl__Mahokanta = 28, EJackPlayerAIActionControl__Zibaria = 29, EJackPlayerAIActionControl__DefenseUp = 30, EJackPlayerAIActionControl__DefenseDown = 31, EJackPlayerAIActionControl__AttackUp = 32, EJackPlayerAIActionControl__AttackDown = 33, EJackPlayerAIActionControl__SpeedUp = 34, EJackPlayerAIActionControl__SpeedDown = 35, EJackPlayerAIActionControl__SpellResistUp = 36, EJackPlayerAIActionControl__SpellResistDown = 37, EJackPlayerAIActionControl__AttackSpellUp = 38, EJackPlayerAIActionControl__HealSpellUp = 39, EJackPlayerAIActionControl__BlessResistUp = 40, EJackPlayerAIActionControl__AttributeUp = 41, EJackPlayerAIActionControl__MAX = 42 }; // Enum JackGame.EJackHitCameraShakePresetType enum class EJackHitCameraShakePresetType : uint8_t { EJackHitCameraShakePresetType__None = 0, EJackHitCameraShakePresetType__N_SS = 1, EJackHitCameraShakePresetType__N_S = 2, EJackHitCameraShakePresetType__N_M = 3, EJackHitCameraShakePresetType__N_L = 4, EJackHitCameraShakePresetType__N_LL = 5, EJackHitCameraShakePresetType__SS_SS = 6, EJackHitCameraShakePresetType__SS_S = 7, EJackHitCameraShakePresetType__SS_M = 8, EJackHitCameraShakePresetType__SS_L = 9, EJackHitCameraShakePresetType__SS_LL = 10, EJackHitCameraShakePresetType__S_S = 11, EJackHitCameraShakePresetType__S_M = 12, EJackHitCameraShakePresetType__S_L = 13, EJackHitCameraShakePresetType__S_LL = 14, EJackHitCameraShakePresetType__M_M = 15, EJackHitCameraShakePresetType__M_L = 16, EJackHitCameraShakePresetType__M_LL = 17, EJackHitCameraShakePresetType__L_L = 18, EJackHitCameraShakePresetType__L_LL = 19, EJackHitCameraShakePresetType__LL_LL = 20, EJackHitCameraShakePresetType__UN1 = 21, EJackHitCameraShakePresetType__UN2 = 22, EJackHitCameraShakePresetType__MAX = 23 }; // Enum JackGame.EJackPlayerAIFlowControl enum class EJackPlayerAIFlowControl : uint8_t { EJackPlayerAIFlowControl__None = 0, EJackPlayerAIFlowControl__Action = 1, EJackPlayerAIFlowControl__Add = 2, EJackPlayerAIFlowControl__Select = 3, EJackPlayerAIFlowControl__End = 4, EJackPlayerAIFlowControl__MAX = 5 }; // Enum JackGame.EJackPlayerAIFlowJudge enum class EJackPlayerAIFlowJudge : uint8_t { EJackPlayerAIFlowJudge__AlwaysTrue = 0, EJackPlayerAIFlowJudge__CaseP001 = 1, EJackPlayerAIFlowJudge__CaseP002 = 2, EJackPlayerAIFlowJudge__CaseP003 = 3, EJackPlayerAIFlowJudge__CaseP004 = 4, EJackPlayerAIFlowJudge__CaseP005 = 5, EJackPlayerAIFlowJudge__CaseP006 = 6, EJackPlayerAIFlowJudge__CaseP007 = 7, EJackPlayerAIFlowJudge__CaseP008 = 8, EJackPlayerAIFlowJudge__EventBattle = 9, EJackPlayerAIFlowJudge__MonsterM716_E001_S01 = 10, EJackPlayerAIFlowJudge__MonsterM601_E001_S01 = 11, EJackPlayerAIFlowJudge__MonsterM602_E001_S01 = 12, EJackPlayerAIFlowJudge__MonsterM603_E001_S01 = 13, EJackPlayerAIFlowJudge__MonsterM605_E001_S01 = 14, EJackPlayerAIFlowJudge__MonsterM606_E001_S01 = 15, EJackPlayerAIFlowJudge__MonsterM607_E001_S01 = 16, EJackPlayerAIFlowJudge__MonsterM611_E001_S01 = 17, EJackPlayerAIFlowJudge__MonsterM615_E001_S01 = 18, EJackPlayerAIFlowJudge__MonsterM616_E001_S01 = 19, EJackPlayerAIFlowJudge__PlayerDeadNum = 20, EJackPlayerAIFlowJudge__Dying10Percent = 21, EJackPlayerAIFlowJudge__Dying20Percent = 22, EJackPlayerAIFlowJudge__Dying30Percent = 23, EJackPlayerAIFlowJudge__Dying40Percent = 24, EJackPlayerAIFlowJudge__Dying50Percent = 25, EJackPlayerAIFlowJudge__Dying60Percent = 26, EJackPlayerAIFlowJudge__Dying70Percent = 27, EJackPlayerAIFlowJudge__Dying80Percent = 28, EJackPlayerAIFlowJudge__Dying90Percent = 29, EJackPlayerAIFlowJudge__AbnormalVarious = 30, EJackPlayerAIFlowJudge__AbnormalDazzle = 31, EJackPlayerAIFlowJudge__AbnormalPoison = 32, EJackPlayerAIFlowJudge__AbnormalVenom = 33, EJackPlayerAIFlowJudge__EnemyWeak = 34, EJackPlayerAIFlowJudge__EnemyWeakMaybe = 35, EJackPlayerAIFlowJudge__EnemyMany = 36, EJackPlayerAIFlowJudge__EnemyStrong = 37, EJackPlayerAIFlowJudge__EnemyVeryStrong = 38, EJackPlayerAIFlowJudge__EnemyMetalExist = 39, EJackPlayerAIFlowJudge__EnableFubaha = 40, EJackPlayerAIFlowJudge__EnableMahoton = 41, EJackPlayerAIFlowJudge__EnableManusa = 42, EJackPlayerAIFlowJudge__EnableRukani = 43, EJackPlayerAIFlowJudge__EnableMagicbarrier = 44, EJackPlayerAIFlowJudge__EnableBikiruto = 45, EJackPlayerAIFlowJudge__EnableHenatosu = 46, EJackPlayerAIFlowJudge__EnableStrengthenSpell = 47, EJackPlayerAIFlowJudge__EnableGiveAttribute = 48, EJackPlayerAIFlowJudge__EnableIceWave = 49, EJackPlayerAIFlowJudge__CheckBougyo = 50, EJackPlayerAIFlowJudge__CheckSukara = 51, EJackPlayerAIFlowJudge__CheckUseIceWave = 52, EJackPlayerAIFlowJudge__UseMegazaru = 53, EJackPlayerAIFlowJudge__Can50EnemyAct = 54, EJackPlayerAIFlowJudge__MAX = 55 }; // Enum JackGame.EJackNusumuResultType enum class EJackNusumuResultType : uint8_t { EJackNusumuResultType__Failure = 0, EJackNusumuResultType__Success = 1, EJackNusumuResultType__Nothing = 2, EJackNusumuResultType__RemainingRare = 3, EJackNusumuResultType__MAX = 4 }; // Enum JackGame.EJackBattleFirstCameraTarget enum class EJackBattleFirstCameraTarget : uint8_t { EJackBattleFirstCameraTarget__EnemyGroup = 0, EJackBattleFirstCameraTarget__FieldCenter = 1, EJackBattleFirstCameraTarget__EnemyCenter = 2, EJackBattleFirstCameraTarget__MAX = 3 }; // Enum JackGame.EJackMatineeRenkeiMonsterSize enum class EJackMatineeRenkeiMonsterSize : uint8_t { EJackMatineeRenkeiMonsterSize__S = 0, EJackMatineeRenkeiMonsterSize__M = 1, EJackMatineeRenkeiMonsterSize__L = 2, EJackMatineeRenkeiMonsterSize__SP01 = 3, EJackMatineeRenkeiMonsterSize__SP02 = 4, EJackMatineeRenkeiMonsterSize__SP03 = 5, EJackMatineeRenkeiMonsterSize__SP04 = 6, EJackMatineeRenkeiMonsterSize__SP05 = 7, EJackMatineeRenkeiMonsterSize__SP06 = 8, EJackMatineeRenkeiMonsterSize__SP07 = 9, EJackMatineeRenkeiMonsterSize__SP08 = 10, EJackMatineeRenkeiMonsterSize__SP09 = 11, EJackMatineeRenkeiMonsterSize__SP10 = 12, EJackMatineeRenkeiMonsterSize__SP11 = 13, EJackMatineeRenkeiMonsterSize__SP12 = 14, EJackMatineeRenkeiMonsterSize__MAX = 15 }; // Enum JackGame.EJackBattleRenkeiFormationGroupDirection enum class EJackBattleRenkeiFormationGroupDirection : uint8_t { EJackBattleRenkeiFormationGroupDirection__FieldCenter = 0, EJackBattleRenkeiFormationGroupDirection__GroupCenter = 1, EJackBattleRenkeiFormationGroupDirection__MAX = 2 }; // Enum JackGame.EJackBattleRenkeiFormationDirection enum class EJackBattleRenkeiFormationDirection : uint8_t { EJackBattleRenkeiFormationDirection__Target = 0, EJackBattleRenkeiFormationDirection__TargetGroup = 1, EJackBattleRenkeiFormationDirection__FieldCenter = 2, EJackBattleRenkeiFormationDirection__Alignment = 3, EJackBattleRenkeiFormationDirection__VirtualTargetLocation = 4, EJackBattleRenkeiFormationDirection__MAX = 5 }; // Enum JackGame.EJackBattleRenkeiTiming enum class EJackBattleRenkeiTiming : uint8_t { EJackBattleRenkeiTiming__RenkeiStart = 0, EJackBattleRenkeiTiming__RenkeiEnd = 1, EJackBattleRenkeiTiming__ActionStart = 2, EJackBattleRenkeiTiming__ActionEnd = 3, EJackBattleRenkeiTiming__ActionHit = 4, EJackBattleRenkeiTiming__ActionHitEnd = 5, EJackBattleRenkeiTiming__MAX = 6 }; // Enum JackGame.EJackBattleGroupConditionsBack enum class EJackBattleGroupConditionsBack : uint8_t { EJackBattleGroupConditionsBack__Troop = 0, EJackBattleGroupConditionsBack__Group = 1, EJackBattleGroupConditionsBack__InitialPosition = 2, EJackBattleGroupConditionsBack__MAX = 3 }; // Enum JackGame.EJackBattleTurnDirection enum class EJackBattleTurnDirection : uint8_t { EJackBattleTurnDirection__None = 0, EJackBattleTurnDirection__GroupAngle = 1, EJackBattleTurnDirection__TroopAngle = 2, EJackBattleTurnDirection__OpponentTroop = 3, EJackBattleTurnDirection__Target = 4, EJackBattleTurnDirection__Enemy = 5, EJackBattleTurnDirection__GoodVibes = 6, EJackBattleTurnDirection__MAX = 7 }; // Enum JackGame.EJackBattleMoveGroup enum class EJackBattleMoveGroup : uint8_t { EJackBattleMoveGroup__None = 0, EJackBattleMoveGroup__Player = 1, EJackBattleMoveGroup__AvoidancePlayer = 2, EJackBattleMoveGroup__MAX = 3 }; // Enum JackGame.EJackBattleFreeMoveType enum class EJackBattleFreeMoveType : uint8_t { EJackBattleFreeMoveType__None = 0, EJackBattleFreeMoveType__FreeMove = 1, EJackBattleFreeMoveType__ReturnToOriginLocation = 2, EJackBattleFreeMoveType__MAX = 3 }; // Enum JackGame.EJackOddEffectParameterDisplayType enum class EJackOddEffectParameterDisplayType : uint8_t { EJackOddEffectParameterDisplayType__None = 0, EJackOddEffectParameterDisplayType__Default = 1, EJackOddEffectParameterDisplayType__Percent = 2, EJackOddEffectParameterDisplayType__MAX = 3 }; // Enum JackGame.EJackBattleGroupAlignmentSequence enum class EJackBattleGroupAlignmentSequence : uint8_t { EJackBattleGroupAlignmentSequence__None = 0, EJackBattleGroupAlignmentSequence__SizeRatio = 1, EJackBattleGroupAlignmentSequence__SizeRatioMultiplier = 2, EJackBattleGroupAlignmentSequence__SizeRatioAndDummy = 3, EJackBattleGroupAlignmentSequence__MAX = 4 }; // Enum JackGame.EJackActionDamageKnockBackStatus enum class EJackActionDamageKnockBackStatus : uint8_t { EJackActionDamageKnockBackStatus__DamageSS = 0, EJackActionDamageKnockBackStatus__DamageS = 1, EJackActionDamageKnockBackStatus__Blow = 2, EJackActionDamageKnockBackStatus__MAX = 3 }; // Enum JackGame.EJackActionDamageBlowState enum class EJackActionDamageBlowState : uint8_t { EJackActionDamageBlowState__Small = 0, EJackActionDamageBlowState__Normal = 1, EJackActionDamageBlowState__Big = 2, EJackActionDamageBlowState__None = 3, EJackActionDamageBlowState__MAX = 4 }; // Enum JackGame.EJackReviveRequestType enum class EJackReviveRequestType : uint8_t { EJackReviveRequestType__None = 0, EJackReviveRequestType__NormalRevive = 1, EJackReviveRequestType__TensiRevive = 2, EJackReviveRequestType__BunnyRevive = 3, EJackReviveRequestType__MAX = 4 }; // Enum JackGame.EJackDeadRequestType enum class EJackDeadRequestType : uint8_t { EJackDeadRequestType__None = 0, EJackDeadRequestType__NormalDead = 1, EJackDeadRequestType__SelfDead = 2, EJackDeadRequestType__CoverDead = 3, EJackDeadRequestType__MAX = 4 }; // Enum JackGame.EJackBattleABPFlag enum class EJackBattleABPFlag : uint8_t { EJackBattleABPFlag__None = 0, EJackBattleABPFlag__SkipAnimOpenWeapon = 1, EJackBattleABPFlag__EquipChange = 2, EJackBattleABPFlag__EquipChangeFlip = 3, EJackBattleABPFlag__WeaponStyleChange = 4, EJackBattleABPFlag__MAX = 5 }; // Enum JackGame.EJackBattleABPState enum class EJackBattleABPState : uint8_t { EJackBattleABPState__None = 0, EJackBattleABPState__Unsheathe = 1, EJackBattleABPState__Sheathe = 2, EJackBattleABPState__Idle = 3, EJackBattleABPState__BougyoStart = 4, EJackBattleABPState__BougyoIdle = 5, EJackBattleABPState__MAX = 6 }; // Enum JackGame.EJackOddEffectTuyosaDisplayType enum class EJackOddEffectTuyosaDisplayType : uint8_t { EJackOddEffectTuyosaDisplayType__None = 0, EJackOddEffectTuyosaDisplayType__Kobetu = 1, EJackOddEffectTuyosaDisplayType__Gassan = 2, EJackOddEffectTuyosaDisplayType__MAX = 3 }; // Enum JackGame.EJackBattleMemberChangeType enum class EJackBattleMemberChangeType : uint8_t { EJackBattleMemberChangeType__Turn = 0, EJackBattleMemberChangeType__BattleStartMenu = 1, EJackBattleMemberChangeType__Zenmetu = 2, EJackBattleMemberChangeType__MAX = 3 }; // Enum JackGame.EJackBattlePrgCameraRect enum class EJackBattlePrgCameraRect : uint8_t { EJackBattlePrgCameraRect__None = 0, EJackBattlePrgCameraRect__Face = 1, EJackBattlePrgCameraRect__Body = 2, EJackBattlePrgCameraRect__Motion = 3, EJackBattlePrgCameraRect__Low = 4, EJackBattlePrgCameraRect__MAX = 5 }; // Enum JackGame.EJackEventBattleAppearLine enum class EJackEventBattleAppearLine : uint8_t { EJackEventBattleAppearLine__Default = 0, EJackEventBattleAppearLine__Line = 1, EJackEventBattleAppearLine__Line01 = 2, EJackEventBattleAppearLine__MAX = 3 }; // Enum JackGame.EJackBattleNigeruConditionType enum class EJackBattleNigeruConditionType : uint8_t { EJackBattleNigeruConditionType__Default = 0, EJackBattleNigeruConditionType__Invalid = 1, EJackBattleNigeruConditionType__AlwaysSuccess = 2, EJackBattleNigeruConditionType__MAX = 3 }; // Enum JackGame.EJackEventBattleRaidState enum class EJackEventBattleRaidState : uint8_t { EJackEventBattleRaidState__None = 0, EJackEventBattleRaidState__Monster = 1, EJackEventBattleRaidState__Player = 2, EJackEventBattleRaidState__Normal = 3, EJackEventBattleRaidState__MAX = 4 }; // Enum JackGame.EJackNakamaYobiSpawnLocationType enum class EJackNakamaYobiSpawnLocationType : uint8_t { EJackNakamaYobiSpawnLocationType__None = 0, EJackNakamaYobiSpawnLocationType__Caster = 1, EJackNakamaYobiSpawnLocationType__BattleFieldCenter = 2, EJackNakamaYobiSpawnLocationType__Group = 3, EJackNakamaYobiSpawnLocationType__MAX = 4 }; // Enum JackGame.EJackHP1NokoriType enum class EJackHP1NokoriType : uint8_t { EJackHP1NokoriType__None = 0, EJackHP1NokoriType__Seijonomamori = 1, EJackHP1NokoriType__Megaminosyukufuku = 2, EJackHP1NokoriType__MAX = 3 }; // Enum JackGame.EJackKonranKoudouType enum class EJackKonranKoudouType : uint8_t { EJackKonranKoudouType__NanimoSinai = 0, EJackKonranKoudouType__KougekiEnemy = 1, EJackKonranKoudouType__KougekiSelf = 2, EJackKonranKoudouType__KougekiFriend = 3, EJackKonranKoudouType__MAX = 4 }; // Enum JackGame.EJackBattleMessageCompactSubType enum class EJackBattleMessageCompactSubType : uint8_t { EJackBattleMessageCompactSubType__None = 0, EJackBattleMessageCompactSubType__Nioudati = 1, EJackBattleMessageCompactSubType__Kabau = 2, EJackBattleMessageCompactSubType__Mahokanta = 3, EJackBattleMessageCompactSubType__Ukenagasi = 4, EJackBattleMessageCompactSubType__Morobagiri = 5, EJackBattleMessageCompactSubType__Yaibanoyoroi = 6, EJackBattleMessageCompactSubType__MAX = 7 }; // Enum JackGame.EJackBattleMessageCompactType enum class EJackBattleMessageCompactType : uint8_t { EJackBattleMessageCompactType__None = 0, EJackBattleMessageCompactType__HPDamage = 1, EJackBattleMessageCompactType__HPHeal = 2, EJackBattleMessageCompactType__MPDamage = 3, EJackBattleMessageCompactType__MPHeal = 4, EJackBattleMessageCompactType__HPMPHeal = 5, EJackBattleMessageCompactType__DamageMiss = 6, EJackBattleMessageCompactType__TaiseiDamageMiss = 7, EJackBattleMessageCompactType__KoudouMukou = 8, EJackBattleMessageCompactType__OddEffectSet = 9, EJackBattleMessageCompactType__OddEffectOverlap = 10, EJackBattleMessageCompactType__OddEffectClear = 11, EJackBattleMessageCompactType__OddEffectMiss = 12, EJackBattleMessageCompactType__Dead = 13, EJackBattleMessageCompactType__SlideUp = 14, EJackBattleMessageCompactType__SlideDown = 15, EJackBattleMessageCompactType__SlideKeepUp = 16, EJackBattleMessageCompactType__SlideKeepDown = 17, EJackBattleMessageCompactType__SlideClear = 18, EJackBattleMessageCompactType__SlideMiss = 19, EJackBattleMessageCompactType__SindoLimit = 20, EJackBattleMessageCompactType__SindoKeep = 21, EJackBattleMessageCompactType__Critical = 22, EJackBattleMessageCompactType__HazukasiiNoroi = 23, EJackBattleMessageCompactType__Zibaria = 24, EJackBattleMessageCompactType__Nakamayobi = 25, EJackBattleMessageCompactType__StackAll = 26, EJackBattleMessageCompactType__BluePrint = 27, EJackBattleMessageCompactType__JumonHansya = 28, EJackBattleMessageCompactType__OddEffectMukou = 29, EJackBattleMessageCompactType__MAX = 30 }; // Enum JackGame.EJackBattleMessageNoun enum class EJackBattleMessageNoun : uint8_t { EJackBattleMessageNoun__None = 0, EJackBattleMessageNoun__Player = 1, EJackBattleMessageNoun__Monster = 2, EJackBattleMessageNoun__MAX = 3 }; // Enum JackGame.EJackActionFieldTextType enum class EJackActionFieldTextType : uint8_t { EJackActionFieldTextType__None = 0, EJackActionFieldTextType__Koudou = 1, EJackActionFieldTextType__Yuukou = 2, EJackActionFieldTextType__YuukouMultiple = 3, EJackActionFieldTextType__YuukouOdd = 4, EJackActionFieldTextType__YuukouHpOdd = 5, EJackActionFieldTextType__Sippai = 6, EJackActionFieldTextType__Mukou = 7, EJackActionFieldTextType__YuukouHakai = 8, EJackActionFieldTextType__MAX = 9 }; // Enum JackGame.EJackActionMessageCategory enum class EJackActionMessageCategory : uint8_t { EJackActionMessageCategory__None = 0, EJackActionMessageCategory__Default = 1, EJackActionMessageCategory__Koudou = 2, EJackActionMessageCategory__Hit = 3, EJackActionMessageCategory__MAX = 4 }; // Enum JackGame.EJackActionSoundType enum class EJackActionSoundType : uint8_t { EJackActionSoundType__None = 0, EJackActionSoundType__Kougeki = 1, EJackActionSoundType__Jumon = 2, EJackActionSoundType__MAX = 3 }; // Enum JackGame.EJackActionMonsterRaceTokkouType enum class EJackActionMonsterRaceTokkouType : uint8_t { EJackActionMonsterRaceTokkouType__None = 0, EJackActionMonsterRaceTokkouType__ActionAndWeapon = 1, EJackActionMonsterRaceTokkouType__ActionOnly = 2, EJackActionMonsterRaceTokkouType__MAX = 3 }; // Enum JackGame.EJackActionTuikaKoukaType enum class EJackActionTuikaKoukaType : uint8_t { EJackActionTuikaKoukaType__None = 0, EJackActionTuikaKoukaType__First = 1, EJackActionTuikaKoukaType__All = 2, EJackActionTuikaKoukaType__MAX = 3 }; // Enum JackGame.EJackActionCriticalType enum class EJackActionCriticalType : uint8_t { EJackActionCriticalType__None = 0, EJackActionCriticalType__KougekiTantai = 1, EJackActionCriticalType__KougekiHani = 2, EJackActionCriticalType__JumonTokugi = 3, EJackActionCriticalType__LargeDamage = 4, EJackActionCriticalType__Kaifuku = 5, EJackActionCriticalType__YuukouKakuritu = 6, EJackActionCriticalType__MAX = 7 }; // Enum JackGame.EJackActionDamageCalcType enum class EJackActionDamageCalcType : uint8_t { EJackActionDamageCalcType__None = 0, EJackActionDamageCalcType__Kougeki = 1, EJackActionDamageCalcType__Standard = 2, EJackActionDamageCalcType__StandardPer = 3, EJackActionDamageCalcType__StandardCurrentPer = 4, EJackActionDamageCalcType__StandardHeal = 5, EJackActionDamageCalcType__StandardHealPer = 6, EJackActionDamageCalcType__Boo = 7, EJackActionDamageCalcType__Mahotora = 8, EJackActionDamageCalcType__HPPasser = 9, EJackActionDamageCalcType__Madante = 10, EJackActionDamageCalcType__CrossMadante = 11, EJackActionDamageCalcType__ReverseDamage = 12, EJackActionDamageCalcType__GoldShower = 13, EJackActionDamageCalcType__MAX = 14 }; // Enum JackGame.EJackActionDamageType enum class EJackActionDamageType : uint8_t { EJackActionDamageType__None = 0, EJackActionDamageType__DamageHP = 1, EJackActionDamageType__DamageMP = 2, EJackActionDamageType__HealHP = 3, EJackActionDamageType__HealMP = 4, EJackActionDamageType__Revive = 5, EJackActionDamageType__ReviveHeal = 6, EJackActionDamageType__MAX = 7 }; // Enum JackGame.EJackDamageType enum class EJackDamageType : uint8_t { EJackDamageType__Normal = 0, EJackDamageType__Critical = 1, EJackDamageType__Guard = 2, EJackDamageType__Miss = 3, EJackDamageType__MAX = 4 }; // Enum JackGame.EJackActionEffectBehaviorType enum class EJackActionEffectBehaviorType : uint8_t { EJackActionEffectBehaviorType__None = 0, EJackActionEffectBehaviorType__BurstAroundSelf = 1, EJackActionEffectBehaviorType__BurstAroundTarget = 2, EJackActionEffectBehaviorType__Projectile = 3, EJackActionEffectBehaviorType__PenetratingProjectile = 4, EJackActionEffectBehaviorType__MAX = 5 }; // Enum JackGame.EJackActionConsumeCondition enum class EJackActionConsumeCondition : uint8_t { EJackActionConsumeCondition__None = 0, EJackActionConsumeCondition__Always = 1, EJackActionConsumeCondition__HealHP = 2, EJackActionConsumeCondition__HealMP = 3, EJackActionConsumeCondition__Revive = 4, EJackActionConsumeCondition__Alive = 5, EJackActionConsumeCondition__ClearDoku = 6, EJackActionConsumeCondition__ClearMahi = 7, EJackActionConsumeCondition__ClearKonran = 8, EJackActionConsumeCondition__ClearNemuri = 9, EJackActionConsumeCondition__ClearNoroi = 10, EJackActionConsumeCondition__ClearGenwaku = 11, EJackActionConsumeCondition__ClearMiryou = 12, EJackActionConsumeCondition__InvokeZone = 13, EJackActionConsumeCondition__MAX = 14 }; // Enum JackGame.EJackActionTargetListType enum class EJackActionTargetListType : uint8_t { EJackActionTargetListType__None = 0, EJackActionTargetListType__Enemy = 1, EJackActionTargetListType__Friend = 2, EJackActionTargetListType__FriendRevive = 3, EJackActionTargetListType__All = 4, EJackActionTargetListType__MAX = 5 }; // Enum JackGame.EJackActionTargetLayerType enum class EJackActionTargetLayerType : uint8_t { EJackActionTargetLayerType__None = 0, EJackActionTargetLayerType__First = 1, EJackActionTargetLayerType__Second = 2, EJackActionTargetLayerType__MAX = 3 }; // Enum JackGame.EJackActionHitOrderType enum class EJackActionHitOrderType : uint8_t { EJackActionHitOrderType__None = 0, EJackActionHitOrderType__Auto = 1, EJackActionHitOrderType__NearCaster = 2, EJackActionHitOrderType__NearTarget = 3, EJackActionHitOrderType__FarCaster = 4, EJackActionHitOrderType__FarTarget = 5, EJackActionHitOrderType__Clockwise = 6, EJackActionHitOrderType__Counterclockwise = 7, EJackActionHitOrderType__LeftToRight = 8, EJackActionHitOrderType__RightToLeft = 9, EJackActionHitOrderType__BackToFront = 10, EJackActionHitOrderType__FrontToBack = 11, EJackActionHitOrderType__Random = 12, EJackActionHitOrderType__RandomUniqueHit = 13, EJackActionHitOrderType__MAX = 14 }; // Enum JackGame.EJackActionExtentType enum class EJackActionExtentType : uint8_t { EJackActionExtentType__None = 0, EJackActionExtentType__Single = 1, EJackActionExtentType__Group = 2, EJackActionExtentType__All = 3, EJackActionExtentType__AllWithStandby = 4, EJackActionExtentType__AllWithStandbyWithoutSelf = 5, EJackActionExtentType__AllWithoutFirstTarget = 6, EJackActionExtentType__Sphere = 7, EJackActionExtentType__Capsule = 8, EJackActionExtentType__Box = 9, EJackActionExtentType__Fan = 10, EJackActionExtentType__NumberByAliveOnly = 11, EJackActionExtentType__SingleWithParts = 12, EJackActionExtentType__SinglePartsOnly = 13, EJackActionExtentType__MAX = 14 }; // Enum JackGame.EJackActionExtentTargetType enum class EJackActionExtentTargetType : uint8_t { EJackActionExtentTargetType__None = 0, EJackActionExtentTargetType__Self = 1, EJackActionExtentTargetType__Single = 2, EJackActionExtentTargetType__WithoutSelf = 3, EJackActionExtentTargetType__MAX = 4 }; // Enum JackGame.EJackActionTargetType enum class EJackActionTargetType : uint8_t { EJackActionTargetType__None = 0, EJackActionTargetType__Friend = 1, EJackActionTargetType__Foe = 2, EJackActionTargetType__All = 3, EJackActionTargetType__AllWithoutSelf = 4, EJackActionTargetType__MAX = 5 }; // Enum JackGame.EJackActionModuleType enum class EJackActionModuleType : uint8_t { EJackActionModuleType__None = 0, EJackActionModuleType__Damage = 1, EJackActionModuleType__DamageMP = 2, EJackActionModuleType__Recover = 3, EJackActionModuleType__RecoverMP = 4, EJackActionModuleType__Revive = 5, EJackActionModuleType__HPPasser = 6, EJackActionModuleType__SetOddEffect = 7, EJackActionModuleType__ClearOddEffect = 8, EJackActionModuleType__InvokeOddEffect = 9, EJackActionModuleType__Mikawasi = 10, EJackActionModuleType__TateGuard = 11, EJackActionModuleType__BukiGuard = 12, EJackActionModuleType__DamageKanzenGuard = 13, EJackActionModuleType__ButuriKanzenGuard = 14, EJackActionModuleType__KaisinKanzenGuard = 15, EJackActionModuleType__ImmediatelyCounter = 16, EJackActionModuleType__PoisonDamage = 17, EJackActionModuleType__Yasumi = 18, EJackActionModuleType__Nigeru = 19, EJackActionModuleType__Muda = 20, EJackActionModuleType__NakamaYobi = 21, EJackActionModuleType__Nusumu = 22, EJackActionModuleType__Zibaria = 23, EJackActionModuleType__AutoRecover = 24, EJackActionModuleType__AutoRecoverMP = 25, EJackActionModuleType__MPZero = 26, EJackActionModuleType__ActionExecDependent = 27, EJackActionModuleType__HandouDamage = 28, EJackActionModuleType__MeganteSokusi = 29, EJackActionModuleType__HP1Nokori = 30, EJackActionModuleType__SokusiMukou = 31, EJackActionModuleType__Voice = 32, EJackActionModuleType__Invalid = 33, EJackActionModuleType__MAX = 34 }; // Enum JackGame.EJackActionKyuusyuuType enum class EJackActionKyuusyuuType : uint8_t { EJackActionKyuusyuuType__None = 0, EJackActionKyuusyuuType__HP = 1, EJackActionKyuusyuuType__MP = 2, EJackActionKyuusyuuType__MAX = 3 }; // Enum JackGame.EJackCalcDamageOperator enum class EJackCalcDamageOperator : uint8_t { EJackCalcDamageOperator__Mul = 0, EJackCalcDamageOperator__Add = 1, EJackCalcDamageOperator__MAX = 2 }; // Enum JackGame.EJackRotationProcessType enum class EJackRotationProcessType : uint8_t { EJackRotationProcessType__None = 0, EJackRotationProcessType__Linear = 1, EJackRotationProcessType__Smooth = 2, EJackRotationProcessType__Time = 3, EJackRotationProcessType__MAX = 4 }; // Enum JackGame.EJackRotationLayer enum class EJackRotationLayer : uint8_t { EJackRotationLayer__None = 0, EJackRotationLayer__Move = 1, EJackRotationLayer__BattleAIStateMove = 2, EJackRotationLayer__ActionAssistMove = 3, EJackRotationLayer__AnimNotify = 4, EJackRotationLayer__Damage = 5, EJackRotationLayer__MAX = 6 }; // Enum JackGame.EJackMonsterBattleStyle enum class EJackMonsterBattleStyle : uint8_t { EJackMonsterBattleStyle__None = 0, EJackMonsterBattleStyle__Ten = 1, EJackMonsterBattleStyle__Chi = 2, EJackMonsterBattleStyle__Ryu = 3, EJackMonsterBattleStyle__Dying = 4, EJackMonsterBattleStyle__MAX = 5 }; // Enum JackGame.EJackMonsterSibariParameterTarget enum class EJackMonsterSibariParameterTarget : uint8_t { EJackMonsterSibariParameterTarget__None = 0, EJackMonsterSibariParameterTarget__HP = 1, EJackMonsterSibariParameterTarget__MP = 2, EJackMonsterSibariParameterTarget__Kougekiryoku = 3, EJackMonsterSibariParameterTarget__Syubiryoku = 4, EJackMonsterSibariParameterTarget__Subayasa = 5, EJackMonsterSibariParameterTarget__Kiyousa = 6, EJackMonsterSibariParameterTarget__InitialZonePointMin = 7, EJackMonsterSibariParameterTarget__InitialZonePointMax = 8, EJackMonsterSibariParameterTarget__MAX = 9 }; // Enum JackGame.EJackMonsterSibariParameterOperator enum class EJackMonsterSibariParameterOperator : uint8_t { EJackMonsterSibariParameterOperator__None = 0, EJackMonsterSibariParameterOperator__Add = 1, EJackMonsterSibariParameterOperator__Mul = 2, EJackMonsterSibariParameterOperator__Overwrite = 3, EJackMonsterSibariParameterOperator__MAX = 4 }; // Enum JackGame.EJackMonsterTextType enum class EJackMonsterTextType : uint8_t { EJackMonsterTextType__None = 0, EJackMonsterTextType__DisplayName = 1, EJackMonsterTextType__MAX = 2 }; // Enum JackGame.EJackMonsterMoveDir enum class EJackMonsterMoveDir : uint8_t { EJackMonsterMoveDir__NearWalk = 0, EJackMonsterMoveDir__NearRun = 1, EJackMonsterMoveDir__FarWalk = 2, EJackMonsterMoveDir__FarRun = 3, EJackMonsterMoveDir__MAX = 4 }; // Enum JackGame.EJackMonsterMovement enum class EJackMonsterMovement : uint8_t { EJackMonsterMovement__None = 0, EJackMonsterMovement__Move = 1, EJackMonsterMovement__Anim = 2, EJackMonsterMovement__Effect = 3, EJackMonsterMovement__Wait = 4, EJackMonsterMovement__Trun = 5, EJackMonsterMovement__Spread = 6, EJackMonsterMovement__MAX = 7 }; // Enum JackGame.EJackMonsterRelationship enum class EJackMonsterRelationship : uint8_t { EJackMonsterRelationship__Strong = 0, EJackMonsterRelationship__Weak = 1, EJackMonsterRelationship__Amazing = 2, EJackMonsterRelationship__MAX = 3 }; // Enum JackGame.EJackMonsterState enum class EJackMonsterState : uint8_t { EJackMonsterState__None = 0, EJackMonsterState__RunAway = 1, EJackMonsterState__Tracking = 2, EJackMonsterState__Idle = 3, EJackMonsterState__Battle = 4, EJackMonsterState__Rush = 5, EJackMonsterState__Eco = 6, EJackMonsterState__MAX = 7 }; // Enum JackGame.EJackMonsterTarget enum class EJackMonsterTarget : uint8_t { EJackMonsterTarget__None = 0, EJackMonsterTarget__Player = 1, EJackMonsterTarget__Group = 2, EJackMonsterTarget__Other = 3, EJackMonsterTarget__EcoPoint = 4, EJackMonsterTarget__Periphery = 5, EJackMonsterTarget__PopLoc = 6, EJackMonsterTarget__WeakStop = 7, EJackMonsterTarget__WeakRunaway = 8, EJackMonsterTarget__StrongChase = 9, EJackMonsterTarget__StrongRush = 10, EJackMonsterTarget__Leader = 11, EJackMonsterTarget__StrongMonster = 12, EJackMonsterTarget__WeakMonster = 13, EJackMonsterTarget__AmazingMonster = 14, EJackMonsterTarget__EscapeMonster = 15, EJackMonsterTarget__MAX = 16 }; // Enum JackGame.EJackMonsterTerms enum class EJackMonsterTerms : uint8_t { EJackMonsterTerms__Time = 0, EJackMonsterTerms__Near = 1, EJackMonsterTerms__Far = 2, EJackMonsterTerms__InSight = 3, EJackMonsterTerms__Attacked = 4, EJackMonsterTerms__None = 5, EJackMonsterTerms__Battle = 6, EJackMonsterTerms__BattleEnd = 7, EJackMonsterTerms__OutOfSight = 8, EJackMonsterTerms__Terminate = 9, EJackMonsterTerms__Active = 10, EJackMonsterTerms__Lounched = 11, EJackMonsterTerms__TerminateRandom = 12, EJackMonsterTerms__Transmitted = 13, EJackMonsterTerms__MAX = 14 }; // Enum JackGame.EJackMonsterTransmittedInfo enum class EJackMonsterTransmittedInfo : uint8_t { EJackMonsterTransmittedInfo__FindPlayer = 0, EJackMonsterTransmittedInfo__Bark = 1, EJackMonsterTransmittedInfo__MAX = 2 }; // Enum JackGame.EJackBattleIntelligenceType enum class EJackBattleIntelligenceType : uint8_t { EJackBattleIntelligenceType__None = 0, EJackBattleIntelligenceType__Baka = 1, EJackBattleIntelligenceType__Ningen = 2, EJackBattleIntelligenceType__Kami = 3, EJackBattleIntelligenceType__MAX = 4 }; // Enum JackGame.EJackMonsterPartyType enum class EJackMonsterPartyType : uint8_t { EJackMonsterPartyType__None = 0, EJackMonsterPartyType__Normal = 1, EJackMonsterPartyType__Special = 2, EJackMonsterPartyType__Metal = 3, EJackMonsterPartyType__Reincarnation = 4, EJackMonsterPartyType__MAX = 5 }; // Enum JackGame.EJackMonsterBodyAttribute enum class EJackMonsterBodyAttribute : uint8_t { EJackMonsterBodyAttribute__Monolithic = 0, EJackMonsterBodyAttribute__Body = 1, EJackMonsterBodyAttribute__Parts = 2, EJackMonsterBodyAttribute__NoEntityParts = 3, EJackMonsterBodyAttribute__ShadowCopy = 4, EJackMonsterBodyAttribute__MAX = 5 }; // Enum JackGame.EJackMonsterBowgunResonse enum class EJackMonsterBowgunResonse : uint8_t { EJackMonsterBowgunResonse__Angry = 0, EJackMonsterBowgunResonse__Notice = 1, EJackMonsterBowgunResonse__Ignore = 2, EJackMonsterBowgunResonse__MAX = 3 }; // Enum JackGame.EJackMonsterMovementStrong enum class EJackMonsterMovementStrong : uint8_t { EJackMonsterMovementStrong__Chase = 0, EJackMonsterMovementStrong__Rush = 1, EJackMonsterMovementStrong__Ignore = 2, EJackMonsterMovementStrong__MAX = 3 }; // Enum JackGame.EJackMonsterMovementWeak enum class EJackMonsterMovementWeak : uint8_t { EJackMonsterMovementWeak__Stop = 0, EJackMonsterMovementWeak__Runaway = 1, EJackMonsterMovementWeak__Ignore = 2, EJackMonsterMovementWeak__MAX = 3 }; // Enum JackGame.EJackMonsterSearchType enum class EJackMonsterSearchType : uint8_t { EJackMonsterSearchType__None = 0, EJackMonsterSearchType__EyeSight = 1, EJackMonsterSearchType__Hearing = 2, EJackMonsterSearchType__ESP = 3, EJackMonsterSearchType__MAX = 4 }; // Enum JackGame.EJackMonsterMoveSpeed enum class EJackMonsterMoveSpeed : uint8_t { EJackMonsterMoveSpeed__SuperSlow = 0, EJackMonsterMoveSpeed__VerySlow = 1, EJackMonsterMoveSpeed__Slow = 2, EJackMonsterMoveSpeed__SlightlySlow = 3, EJackMonsterMoveSpeed__Normal = 4, EJackMonsterMoveSpeed__SlightlyFast = 5, EJackMonsterMoveSpeed__Fast = 6, EJackMonsterMoveSpeed__VeryFast = 7, EJackMonsterMoveSpeed__SuperFast = 8, EJackMonsterMoveSpeed__Original = 9, EJackMonsterMoveSpeed__MAX = 10 }; // Enum JackGame.EJackMonsterMoveMethod enum class EJackMonsterMoveMethod : uint8_t { EJackMonsterMoveMethod__Walk = 0, EJackMonsterMoveMethod__Teleportaion = 1, EJackMonsterMoveMethod__MAX = 2 }; // Enum JackGame.EJackMonsterMoveType enum class EJackMonsterMoveType : uint8_t { EJackMonsterMoveType__Stop = 0, EJackMonsterMoveType__Move = 1, EJackMonsterMoveType__MAX = 2 }; // Enum JackGame.EJackMonsterPopManagerUpdatePurpose enum class EJackMonsterPopManagerUpdatePurpose : uint8_t { EJackMonsterPopManagerUpdatePurpose__Battle = 0, EJackMonsterPopManagerUpdatePurpose__Debug = 1, EJackMonsterPopManagerUpdatePurpose__CategoryHidden_A = 2, EJackMonsterPopManagerUpdatePurpose__CategoryHidden_M = 3, EJackMonsterPopManagerUpdatePurpose__CutScene = 4, EJackMonsterPopManagerUpdatePurpose__AllDead = 5, EJackMonsterPopManagerUpdatePurpose__MAX = 6 }; // Enum JackGame.EJackMonsterRace enum class EJackMonsterRace : uint8_t { EJackMonsterRace__None = 0, EJackMonsterRace__Slime = 1, EJackMonsterRace__Dragon = 2, EJackMonsterRace__Akuma = 3, EJackMonsterRace__Bussitu = 4, EJackMonsterRace__Zombie = 5, EJackMonsterRace__Element = 6, EJackMonsterRace__Kaizin = 7, EJackMonsterRace__Machine = 8, EJackMonsterRace__Tori = 9, EJackMonsterRace__Sizen = 10, EJackMonsterRace__Kemono = 11, EJackMonsterRace__Maou = 12, EJackMonsterRace__MAX = 13 }; // Enum JackGame.EJackCharacterSaveGold enum class EJackCharacterSaveGold : uint8_t { EJackCharacterSaveGold__P001 = 0, EJackCharacterSaveGold__P002 = 1, EJackCharacterSaveGold__P005 = 2, EJackCharacterSaveGold__P006 = 3, EJackCharacterSaveGold__P007 = 4, EJackCharacterSaveGold__MAX = 5 }; // Enum JackGame.EJackTwoLapReturnSave enum class EJackTwoLapReturnSave : uint8_t { EJackTwoLapReturnSave__A180 = 0, EJackTwoLapReturnSave__B170 = 1, EJackTwoLapReturnSave__MAX = 2 }; // Enum JackGame.EJackUmayobiNoBeruFailPurpose enum class EJackUmayobiNoBeruFailPurpose : uint8_t { EJackUmayobiNoBeruFailPurpose__FailSenario = 0, EJackUmayobiNoBeruFailPurpose__FailArea = 1, EJackUmayobiNoBeruFailPurpose__FailStrangePower = 2, EJackUmayobiNoBeruFailPurpose__MAX = 3 }; // Enum JackGame.EJackRuraFailPurpose enum class EJackRuraFailPurpose : uint8_t { EJackRuraFailPurpose__Level = 0, EJackRuraFailPurpose__MAX = 1 }; // Enum JackGame.EJackRuraFail enum class EJackRuraFail : uint8_t { EJackRuraFail__None = 0, EJackRuraFail__RiremitoNone = 1, EJackRuraFail__RuraRiremitoNone = 2, EJackRuraFail__RideVehicle = 3, EJackRuraFail__CannotUseArea = 4, EJackRuraFail__StrangePower = 5, EJackRuraFail__StrangePowerRiremito = 6, EJackRuraFail__Ceil = 7, EJackRuraFail__LowCeil = 8, EJackRuraFail__ForceNone = 9, EJackRuraFail__ForceRuraRiremitoNone = 10, EJackRuraFail__MAX = 11 }; // Enum JackGame.EJackAnimSMGraphPurpose enum class EJackAnimSMGraphPurpose : uint8_t { EJackAnimSMGraphPurpose__Default = 0, EJackAnimSMGraphPurpose__Additive = 1, EJackAnimSMGraphPurpose__MAX = 2 }; // Enum JackGame.EJackCharacterRecover enum class EJackCharacterRecover : uint8_t { EJackCharacterRecover__Full = 0, EJackCharacterRecover__HP = 1, EJackCharacterRecover__MP = 2, EJackCharacterRecover__MAX = 3 }; // Enum JackGame.EJackCharacterMugenPurpose enum class EJackCharacterMugenPurpose : uint8_t { EJackCharacterMugenPurpose__System = 0, EJackCharacterMugenPurpose__Character = 1, EJackCharacterMugenPurpose__OddEffect = 2, EJackCharacterMugenPurpose__Debug = 3, EJackCharacterMugenPurpose__MAX = 4 }; // Enum JackGame.EJackCharacterAutoLookAtPurpose enum class EJackCharacterAutoLookAtPurpose : uint8_t { EJackCharacterAutoLookAtPurpose__Normal = 0, EJackCharacterAutoLookAtPurpose__Parade = 1, EJackCharacterAutoLookAtPurpose__Gimmick = 2, EJackCharacterAutoLookAtPurpose__AfterMapJump = 3, EJackCharacterAutoLookAtPurpose__AnimNotifyState = 4, EJackCharacterAutoLookAtPurpose__PhotoMode = 5, EJackCharacterAutoLookAtPurpose__MAX = 6 }; // Enum JackGame.EJackCharacterFootstepType enum class EJackCharacterFootstepType : uint8_t { EJackCharacterFootstepType__Walk = 0, EJackCharacterFootstepType__Run = 1, EJackCharacterFootstepType__Dash = 2, EJackCharacterFootstepType__Landing = 3, EJackCharacterFootstepType__Sliding = 4, EJackCharacterFootstepType__Rain = 5, EJackCharacterFootstepType__MAX = 6 }; // Enum JackGame.EJackGuestNpcHiddenPurpose enum class EJackGuestNpcHiddenPurpose : uint8_t { EJackGuestNpcHiddenPurpose__Hidden = 0, EJackGuestNpcHiddenPurpose__Battle = 1, EJackGuestNpcHiddenPurpose__PartyTalk = 2, EJackGuestNpcHiddenPurpose__Vehicle = 3, EJackGuestNpcHiddenPurpose__Ship = 4, EJackGuestNpcHiddenPurpose__Whale = 5, EJackGuestNpcHiddenPurpose__Ruler = 6, EJackGuestNpcHiddenPurpose__Button = 7, EJackGuestNpcHiddenPurpose__CutScene = 8, EJackGuestNpcHiddenPurpose__Level = 9, EJackGuestNpcHiddenPurpose__InDoor = 10, EJackGuestNpcHiddenPurpose__Fish = 11, EJackGuestNpcHiddenPurpose__Map = 12, EJackGuestNpcHiddenPurpose__Teleport = 13, EJackGuestNpcHiddenPurpose__Cheat = 14, EJackGuestNpcHiddenPurpose__MAX = 15 }; // Enum JackGame.EJackCharacterRootMotionPurpose enum class EJackCharacterRootMotionPurpose : uint8_t { EJackCharacterRootMotionPurpose__AutoNavigation = 0, EJackCharacterRootMotionPurpose__NoFloorSlip = 1, EJackCharacterRootMotionPurpose__MAX = 2 }; // Enum JackGame.EJackCharacterConstrainedOnNavMeshPurpose enum class EJackCharacterConstrainedOnNavMeshPurpose : uint8_t { EJackCharacterConstrainedOnNavMeshPurpose__Battle = 0, EJackCharacterConstrainedOnNavMeshPurpose__DuringMove = 1, EJackCharacterConstrainedOnNavMeshPurpose__PushOut = 2, EJackCharacterConstrainedOnNavMeshPurpose__DebugCommand = 3, EJackCharacterConstrainedOnNavMeshPurpose__MAX = 4 }; // Enum JackGame.EJackCharacterMaxMoveSpeedPurpose enum class EJackCharacterMaxMoveSpeedPurpose : uint8_t { EJackCharacterMaxMoveSpeedPurpose__Controller = 0, EJackCharacterMaxMoveSpeedPurpose__ActionExecutor = 1, EJackCharacterMaxMoveSpeedPurpose__DebugCommand = 2, EJackCharacterMaxMoveSpeedPurpose__Dash = 3, EJackCharacterMaxMoveSpeedPurpose__MAX = 4 }; // Enum JackGame.EJackCharacterMovementMaxSpeed enum class EJackCharacterMovementMaxSpeed : uint8_t { EJackCharacterMovementMaxSpeed__NoLimit = 0, EJackCharacterMovementMaxSpeed__Run = 1, EJackCharacterMovementMaxSpeed__Walk = 2, EJackCharacterMovementMaxSpeed__MAX = 3 }; // Enum JackGame.EJackCharacterMovementMaxSpeedPurpose enum class EJackCharacterMovementMaxSpeedPurpose : uint8_t { EJackCharacterMovementMaxSpeedPurpose__LVD = 0, EJackCharacterMovementMaxSpeedPurpose__PlayableMovementDefault = 1, EJackCharacterMovementMaxSpeedPurpose__Debug = 2, EJackCharacterMovementMaxSpeedPurpose__MAX = 3 }; // Enum JackGame.EJackAnimInstanceControlCategory enum class EJackAnimInstanceControlCategory : uint8_t { EJackAnimInstanceControlCategory__MenuHUD = 0, EJackAnimInstanceControlCategory__ActionCursor = 1, EJackAnimInstanceControlCategory__ZeroDeltaSeconds = 2, EJackAnimInstanceControlCategory__DashRunCollide = 3, EJackAnimInstanceControlCategory__ActionGuideHelp = 4, EJackAnimInstanceControlCategory__MAX = 5 }; // Enum JackGame.EJackFacialControlDisablePurpose enum class EJackFacialControlDisablePurpose : uint8_t { EJackFacialControlDisablePurpose__LOD = 0, EJackFacialControlDisablePurpose__Renkei = 1, EJackFacialControlDisablePurpose__NoAnimation = 2, EJackFacialControlDisablePurpose__MAX = 3 }; // Enum JackGame.EJackFacialControlPurpose enum class EJackFacialControlPurpose : uint8_t { EJackFacialControlPurpose__CutScene = 0, EJackFacialControlPurpose__MAX = 1 }; // Enum JackGame.EJackFootIKControlPurpose enum class EJackFootIKControlPurpose : uint8_t { EJackFootIKControlPurpose__CutScene = 0, EJackFootIKControlPurpose__LOD = 1, EJackFootIKControlPurpose__Gimmick = 2, EJackFootIKControlPurpose__AnimInstance = 3, EJackFootIKControlPurpose__BattleAction = 4, EJackFootIKControlPurpose__BattleActionAttach = 5, EJackFootIKControlPurpose__AnimNotifyState = 6, EJackFootIKControlPurpose__VehicleRide = 7, EJackFootIKControlPurpose__Reduction = 8, EJackFootIKControlPurpose__NPCSystem = 9, EJackFootIKControlPurpose__MAX = 10 }; // Enum JackGame.EJackTickComponentDisabledPurpose enum class EJackTickComponentDisabledPurpose : uint8_t { EJackTickComponentDisabledPurpose__CutScene = 0, EJackTickComponentDisabledPurpose__LoadReduction = 1, EJackTickComponentDisabledPurpose__NPCSystem = 2, EJackTickComponentDisabledPurpose__Attach = 3, EJackTickComponentDisabledPurpose__MenuHUD = 4, EJackTickComponentDisabledPurpose__MonsterAI = 5, EJackTickComponentDisabledPurpose__Battle = 6, EJackTickComponentDisabledPurpose__GestNPC = 7, EJackTickComponentDisabledPurpose__DebugCommand = 8, EJackTickComponentDisabledPurpose__MAX = 9 }; // Enum JackGame.EJackParticleSystemControl enum class EJackParticleSystemControl : uint8_t { EJackParticleSystemControl__Character = 0, EJackParticleSystemControl__WeaponSystem = 1, EJackParticleSystemControl__PropSystem = 2, EJackParticleSystemControl__MAX = 3 }; // Enum JackGame.EJackFriendCharacterQueryFilter enum class EJackFriendCharacterQueryFilter : uint8_t { EJackFriendCharacterQueryFilter__FriendsWithMenuDisp = 0, EJackFriendCharacterQueryFilter__FriendsWithoutLeaving = 1, EJackFriendCharacterQueryFilter__Friends = 2, EJackFriendCharacterQueryFilter__MAX = 3 }; // Enum JackGame.EJackPlayerController enum class EJackPlayerController : uint8_t { Player1 = 0, Player2 = 1, Battle = 2, MAX = 3 }; // Enum JackGame.EJackCollisionProfile enum class EJackCollisionProfile : uint8_t { EJackCollisionProfile__Pawn = 0, EJackCollisionProfile__MAX = 1 }; // Enum JackGame.EJackDressupCoordinateLockReason enum class EJackDressupCoordinateLockReason : uint8_t { EJackDressupCoordinateLockReason__Level = 0, EJackDressupCoordinateLockReason__Noroi = 1, EJackDressupCoordinateLockReason__Vehicle = 2, EJackDressupCoordinateLockReason__None = 3, EJackDressupCoordinateLockReason__MAX = 4 }; // Enum JackGame.EJackCharacterScope enum class EJackCharacterScope : uint8_t { EJackCharacterScope__None = 0, EJackCharacterScope__All = 1, EJackCharacterScope__Players = 2, EJackCharacterScope__Friends = 3, EJackCharacterScope__Monsters = 4, EJackCharacterScope__NPCs = 5, EJackCharacterScope__Vehicles = 6, EJackCharacterScope__MAX = 7 }; // Enum JackGame.EJackCharacterEffectSizeLayer enum class EJackCharacterEffectSizeLayer : uint8_t { EJackCharacterEffectSizeLayer__Default = 0, EJackCharacterEffectSizeLayer__ActionCast = 1, EJackCharacterEffectSizeLayer__ActionEffect = 2, EJackCharacterEffectSizeLayer__MAX = 3 }; // Enum JackGame.EJackCharacterEffectSize enum class EJackCharacterEffectSize : uint8_t { EJackCharacterEffectSize__Human = 0, EJackCharacterEffectSize__S = 1, EJackCharacterEffectSize__M = 2, EJackCharacterEffectSize__L = 3, EJackCharacterEffectSize__LL = 4, EJackCharacterEffectSize__MAX = 5 }; // Enum JackGame.EJackOddEffectParam enum class EJackOddEffectParam : uint8_t { EJackOddEffectParam__None = 0, EJackOddEffectParam__Kougekiryoku = 1, EJackOddEffectParam__Syubiryoku = 2, EJackOddEffectParam__MAX = 3 }; // Enum JackGame.EJackReferenceParamTarget enum class EJackReferenceParamTarget : uint8_t { EJackReferenceParamTarget__None = 0, EJackReferenceParamTarget__CasterCharacter = 1, EJackReferenceParamTarget__TargetCharacter = 2, EJackReferenceParamTarget__MAX = 3 }; // Enum JackGame.EJackReferenceParam enum class EJackReferenceParam : uint8_t { EJackReferenceParam__None = 0, EJackReferenceParam__MaxHP = 1, EJackReferenceParam__MaxMP = 2, EJackReferenceParam__HP = 3, EJackReferenceParam__MP = 4, EJackReferenceParam__Tikara = 5, EJackReferenceParam__Subayasa = 6, EJackReferenceParam__Minomamori = 7, EJackReferenceParam__Kiyousa = 8, EJackReferenceParam__Miryoku = 9, EJackReferenceParam__Kougekiryoku = 10, EJackReferenceParam__Syubiryoku = 11, EJackReferenceParam__KougekiMaryoku = 12, EJackReferenceParam__KaifukuMaryoku = 13, EJackReferenceParam__TakaihounoMaryoku = 14, EJackReferenceParam__Omosa = 15, EJackReferenceParam__CriticalRate = 16, EJackReferenceParam__MPKyuuSyuuRate = 17, EJackReferenceParam__TateGuardRate = 18, EJackReferenceParam__BukiGuardRate = 19, EJackReferenceParam__MikawasiRate = 20, EJackReferenceParam__ZibariaDamage = 21, EJackReferenceParam__RefAutoKaifuku = 22, EJackReferenceParam__Level = 23, EJackReferenceParam__RenkeiTikara = 24, EJackReferenceParam__RenkeiKougekiryoku = 25, EJackReferenceParam__RenkeiKougekiMaryoku = 26, EJackReferenceParam__RenkeiLevel = 27, EJackReferenceParam__Special = 28, EJackReferenceParam__MAX = 29 }; // Enum JackGame.EJackAttributeParam enum class EJackAttributeParam : uint8_t { EJackAttributeParam__None = 0, EJackAttributeParam__Honoo = 1, EJackAttributeParam__Koori = 2, EJackAttributeParam__Kaze = 3, EJackAttributeParam__Kaminari = 4, EJackAttributeParam__Tuti = 5, EJackAttributeParam__Yami = 6, EJackAttributeParam__Hikari = 7, EJackAttributeParam__Doku = 8, EJackAttributeParam__Nemuri = 9, EJackAttributeParam__Konran = 10, EJackAttributeParam__Mahi = 11, EJackAttributeParam__Sokusi = 12, EJackAttributeParam__Miryou = 13, EJackAttributeParam__Genwaku = 14, EJackAttributeParam__Noroi = 15, EJackAttributeParam__Nifuramu = 16, EJackAttributeParam__Kyuusyuu = 17, EJackAttributeParam__Guntai = 18, EJackAttributeParam__Mitoreru = 19, EJackAttributeParam__HPWariaiDamage = 20, EJackAttributeParam__Fuuin_Jumon = 21, EJackAttributeParam__Fuuin_Tokugi = 22, EJackAttributeParam__Obie = 23, EJackAttributeParam__Korobi = 24, EJackAttributeParam__PafuPafu = 25, EJackAttributeParam__Warai = 26, EJackAttributeParam__Odori = 27, EJackAttributeParam__KougekiryokuDown = 28, EJackAttributeParam__SyubiryokuDown = 29, EJackAttributeParam__KougekiJumonDown = 30, EJackAttributeParam__KaifukuJumonDown = 31, EJackAttributeParam__SubayasaDown = 32, EJackAttributeParam__JumonTaiseiDown = 33, EJackAttributeParam__ZokuseiDown = 34, EJackAttributeParam__TaiseiDown = 35, EJackAttributeParam__Zone = 36, EJackAttributeParam__Mikawasi = 37, EJackAttributeParam__TateGuard = 38, EJackAttributeParam__BukiGuard = 39, EJackAttributeParam__Critical = 40, EJackAttributeParam__Mitoresase = 41, EJackAttributeParam__MAX = 42 }; // Enum JackGame.EJackStatusParam enum class EJackStatusParam : uint8_t { EJackStatusParam__None = 0, EJackStatusParam__MaxHP = 1, EJackStatusParam__MaxMP = 2, EJackStatusParam__HP = 3, EJackStatusParam__MP = 4, EJackStatusParam__Tikara = 5, EJackStatusParam__Subayasa = 6, EJackStatusParam__Minomamori = 7, EJackStatusParam__Kiyousa = 8, EJackStatusParam__Miryoku = 9, EJackStatusParam__Kougekiryoku = 10, EJackStatusParam__Syubiryoku = 11, EJackStatusParam__KougekiMaryoku = 12, EJackStatusParam__KaifukuMaryoku = 13, EJackStatusParam__Omosa = 14, EJackStatusParam__CriticalRate = 15, EJackStatusParam__MPKyuuSyuuRate = 16, EJackStatusParam__TateGuardRate = 17, EJackStatusParam__BukiGuardRate = 18, EJackStatusParam__MikawasiRate = 19, EJackStatusParam__ZibariaDamage = 20, EJackStatusParam__RefAutoKaifuku = 21, EJackStatusParam__MAX = 22 }; // Enum JackGame.EJackAnimalReaction enum class EJackAnimalReaction : uint8_t { EJackAnimalReaction__None = 0, EJackAnimalReaction__HorseType = 1, EJackAnimalReaction__CowType = 2, EJackAnimalReaction__MiddleDogType = 3, EJackAnimalReaction__SmallAnimalType = 4, EJackAnimalReaction__MAX = 5 }; // Enum JackGame.EJackAnimalRace enum class EJackAnimalRace : uint8_t { EJackAnimalRace__None = 0, EJackAnimalRace__Beast = 1, EJackAnimalRace__Bird = 2, EJackAnimalRace__Fish = 3, EJackAnimalRace__MAX = 4 }; // Enum JackGame.EJackAnimal enum class EJackAnimal : uint8_t { EJackAnimal__None = 0, EJackAnimal__Dog = 1, EJackAnimal__Mouse = 2, EJackAnimal__Chiken = 3, EJackAnimal__MAX = 4 }; // Enum JackGame.EJackScenarioWeather enum class EJackScenarioWeather : uint8_t { EJackScenarioWeather__None = 0, EJackScenarioWeather__Sunny = 1, EJackScenarioWeather__Rain = 2, EJackScenarioWeather__Snow = 3, EJackScenarioWeather__Fog = 4, EJackScenarioWeather__MAX = 5 }; // Enum JackGame.EJackNounGender enum class EJackNounGender : uint8_t { EJackNounGender__None = 0, EJackNounGender__M = 1, EJackNounGender__F = 2, EJackNounGender__N = 3, EJackNounGender__Num = 4, EJackNounGender__EJackNounGender_MAX = 5 }; // Enum JackGame.EJackCharacterMovementAnimationPlayRatePurpose enum class EJackCharacterMovementAnimationPlayRatePurpose : uint8_t { EJackCharacterMovementAnimationPlayRatePurpose__Battle = 0, EJackCharacterMovementAnimationPlayRatePurpose__Follow = 1, EJackCharacterMovementAnimationPlayRatePurpose__DebugCommand = 2, EJackCharacterMovementAnimationPlayRatePurpose__MAX = 3 }; // Enum JackGame.EJackEdition enum class EJackEdition : uint8_t { EJackEdition__None = 0, EJackEdition__Japanese = 1, EJackEdition__International = 2, EJackEdition__MAX = 3 }; // Enum JackGame.EJackGameViewportClientControlCategory enum class EJackGameViewportClientControlCategory : uint8_t { EJackGameViewportClientControlCategory__SceneCapture = 0, EJackGameViewportClientControlCategory__SkillPanel = 1, EJackGameViewportClientControlCategory__Movie = 2, EJackGameViewportClientControlCategory__Renkei = 3, EJackGameViewportClientControlCategory__MAX = 4 }; // Enum JackGame.EJackSerializeArrayMode enum class EJackSerializeArrayMode : uint8_t { EJackSerializeArrayMode__Default = 0, EJackSerializeArrayMode__ValidOnly = 1, EJackSerializeArrayMode__WithoutBackInvalid = 2, EJackSerializeArrayMode__MAX = 3 }; // Enum JackGame.EJackRegion enum class EJackRegion : uint8_t { EJackRegion__NorthAmerica = 0, EJackRegion__Europe = 1, EJackRegion__Asia = 2, EJackRegion__MAX = 3 }; // Enum JackGame.EJackCategoryHiddenLayer enum class EJackCategoryHiddenLayer : uint8_t { EJackCategoryHiddenLayer__Battle = 0, EJackCategoryHiddenLayer__NakamaKaiwa = 1, EJackCategoryHiddenLayer__Camp = 2, EJackCategoryHiddenLayer__CutScene = 3, EJackCategoryHiddenLayer__Debug = 4, EJackCategoryHiddenLayer__MAX = 5 }; // Enum JackGame.EJackCategoryHiddenType enum class EJackCategoryHiddenType : uint8_t { EJackCategoryHiddenType__NPC = 0, EJackCategoryHiddenType__Monster = 1, EJackCategoryHiddenType__EventMonster = 2, EJackCategoryHiddenType__Animal = 3, EJackCategoryHiddenType__TokiNoKesin = 4, EJackCategoryHiddenType__Vehicle = 5, EJackCategoryHiddenType__Object = 6, EJackCategoryHiddenType__Object_Battle = 7, EJackCategoryHiddenType__Object_CutScene = 8, EJackCategoryHiddenType__ParadeNPC = 9, EJackCategoryHiddenType__MAX = 10 }; // Enum JackGame.EJackVoicePresetFlag enum class EJackVoicePresetFlag : uint8_t { EJackVoicePresetFlag__InvalidLipSync = 0, EJackVoicePresetFlag__MAX = 1 }; // Enum JackGame.EJackCoordSound enum class EJackCoordSound : uint8_t { EJackCoordSound__Walk = 0, EJackCoordSound__Run = 1, EJackCoordSound__Dash = 2, EJackCoordSound__ArmUp = 3, EJackCoordSound__ArmDown = 4, EJackCoordSound__Sit = 5, EJackCoordSound__Stand = 6, EJackCoordSound__Jump = 7, EJackCoordSound__Land = 8, EJackCoordSound__Turn = 9, EJackCoordSound__ArmHard = 10, EJackCoordSound__BodyHard = 11, EJackCoordSound__Down = 12, EJackCoordSound__CS1 = 13, EJackCoordSound__CS2 = 14, EJackCoordSound__CS3 = 15, EJackCoordSound__CS4 = 16, EJackCoordSound__CS5 = 17, EJackCoordSound__CS6 = 18, EJackCoordSound__CS7 = 19, EJackCoordSound__CS8 = 20, EJackCoordSound__MAX = 21 }; // Enum JackGame.EJackMEType enum class EJackMEType : uint8_t { EJackMEType__Default = 0, EJackMEType__BattleWin = 1, EJackMEType__Minigame = 2, EJackMEType__Dokodemokazi = 3, EJackMEType__MAX = 4 }; // Enum JackGame.EJackSEADCategoryLayer enum class EJackSEADCategoryLayer : uint8_t { EJackSEADCategoryLayer__Debug = 0, EJackSEADCategoryLayer__Game = 1, EJackSEADCategoryLayer__Config = 2, EJackSEADCategoryLayer__CutScene = 3, EJackSEADCategoryLayer__MAX = 4 }; // Enum JackGame.EJackCameraFadeZLayer enum class EJackCameraFadeZLayer : uint8_t { EJackCameraFadeZLayer__UMGForeground = 0, EJackCameraFadeZLayer__UMGMessage = 1, EJackCameraFadeZLayer__UMGUiBackgound = 2, EJackCameraFadeZLayer__Camera = 3, EJackCameraFadeZLayer__MAX = 4 }; // Enum JackGame.EJackCameraFadeCategory enum class EJackCameraFadeCategory : uint8_t { EJackCameraFadeCategory__Menu = 0, EJackCameraFadeCategory__MiniGame = 1, EJackCameraFadeCategory__CutSceneSkip = 2, EJackCameraFadeCategory__CutScene = 3, EJackCameraFadeCategory__CutSceneForeground = 4, EJackCameraFadeCategory__Level = 5, EJackCameraFadeCategory__Battle = 6, EJackCameraFadeCategory__Gimmick = 7, EJackCameraFadeCategory__Rura = 8, EJackCameraFadeCategory__Other = 9, EJackCameraFadeCategory__MAX = 10 }; // Enum JackGame.EJackCameraControlCategory enum class EJackCameraControlCategory : uint8_t { EJackCameraControlCategory__Battle = 0, EJackCameraControlCategory__BattleActionCamera = 1, EJackCameraControlCategory__LockEyeViewPoint = 2, EJackCameraControlCategory__MAX = 3 }; // Enum JackGame.EJackWorldTimeDilation enum class EJackWorldTimeDilation : uint8_t { EJackWorldTimeDilation__None = 0, EJackWorldTimeDilation__World = 1, EJackWorldTimeDilation__Matinee = 2, EJackWorldTimeDilation__DemoPlay = 3, EJackWorldTimeDilation__MAX = 4 }; // Enum JackGame.EJackVisibility enum class EJackVisibility : uint8_t { EJackVisibility__Hidden = 0, EJackVisibility__Visible = 1, EJackVisibility__MAX = 2 }; // Enum JackGame.EJackUmaRaceGameState enum class EJackUmaRaceGameState : uint8_t { EJackUmaRaceGameState__None = 0, EJackUmaRaceGameState__Init = 1, EJackUmaRaceGameState__Mount = 2, EJackUmaRaceGameState__FadeIn = 3, EJackUmaRaceGameState__StartDemo = 4, EJackUmaRaceGameState__StartDemo2 = 5, EJackUmaRaceGameState__StartDemo3 = 6, EJackUmaRaceGameState__Game = 7, EJackUmaRaceGameState__Result = 8, EJackUmaRaceGameState__ResultDemo = 9, EJackUmaRaceGameState__ResultRetire = 10, EJackUmaRaceGameState__Unmount = 11, EJackUmaRaceGameState__Finish = 12, EJackUmaRaceGameState__Max = 13 }; // Enum JackGame.EJackUmaRaceFarisFlagState enum class EJackUmaRaceFarisFlagState : uint8_t { EJackUmaRaceFarisFlagState__Before = 0, EJackUmaRaceFarisFlagState__After = 1, EJackUmaRaceFarisFlagState__Max = 2 }; // Enum JackGame.EJackUmaRaceDash enum class EJackUmaRaceDash : uint8_t { EJackUmaRaceDash__None = 0, EJackUmaRaceDash__Dash1st = 1, EJackUmaRaceDash__Dash2nd = 2, EJackUmaRaceDash__Dash3rd = 3, EJackUmaRaceDash__Max = 4 }; // Enum JackGame.EJackUmaRaceOrbit enum class EJackUmaRaceOrbit : uint8_t { EJackUmaRaceOrbit__None = 0, EJackUmaRaceOrbit__Advanced = 1, EJackUmaRaceOrbit__Back = 2, EJackUmaRaceOrbit__Max = 3 }; // Enum JackGame.EJackUmaRaceDashGaugeState enum class EJackUmaRaceDashGaugeState : uint8_t { EJackUmaRaceDashGaugeState__Full = 0, EJackUmaRaceDashGaugeState__Slightly = 1, EJackUmaRaceDashGaugeState__Nothing = 2, EJackUmaRaceDashGaugeState__RecoveryStart = 3, EJackUmaRaceDashGaugeState__Recovery = 4, EJackUmaRaceDashGaugeState__Max = 5 }; // Enum JackGame.EJackUmaRaceEntranceIcon enum class EJackUmaRaceEntranceIcon : uint8_t { EJackUmaRaceEntranceIcon__FrameOnly = 0, EJackUmaRaceEntranceIcon__Start01 = 1, EJackUmaRaceEntranceIcon__Start02 = 2, EJackUmaRaceEntranceIcon__Start03 = 3, EJackUmaRaceEntranceIcon__Lock = 4, EJackUmaRaceEntranceIcon__CheckMark = 5, EJackUmaRaceEntranceIcon__Max = 6 }; // Enum JackGame.EJackUmaRaceHorseType enum class EJackUmaRaceHorseType : uint8_t { EJackUmaRaceHorseType__Horse01 = 0, EJackUmaRaceHorseType__Horse02 = 1, EJackUmaRaceHorseType__Horse03 = 2, EJackUmaRaceHorseType__Horse04 = 3, EJackUmaRaceHorseType__Horse05 = 4, EJackUmaRaceHorseType__Horse06 = 5, EJackUmaRaceHorseType__Horse08 = 6, EJackUmaRaceHorseType__Random = 7, EJackUmaRaceHorseType__Max = 8 }; // Enum JackGame.EJackUmaRaceDifficulty enum class EJackUmaRaceDifficulty : uint8_t { EJackUmaRaceDifficulty__Normal = 0, EJackUmaRaceDifficulty__Hard = 1, EJackUmaRaceDifficulty__Max = 2 }; // Enum JackGame.EJackUmaRaceRank enum class EJackUmaRaceRank : uint8_t { EJackUmaRaceRank__None = 0, EJackUmaRaceRank__RankS = 1, EJackUmaRaceRank__RankA = 2, EJackUmaRaceRank__RankB = 3, EJackUmaRaceRank__RankC = 4, EJackUmaRaceRank__RankD = 5, EJackUmaRaceRank__RankFalice = 6, EJackUmaRaceRank__Max = 7 }; // Enum JackGame.EJackCameraMode enum class EJackCameraMode : uint8_t { None = 0, PlayerView = 1, BattleView = 2, BattleSimpleView = 3, BattlePreparationView = 4, Rail = 5, Debug = 6, IndoorView = 7, BattleActionView = 8, BattleResultView = 9, TalkView = 10, IndoorTalkView = 11, BattleMonsterAppearance = 12, FirstPersonView = 13, SplinePath = 14, FixCameraView = 15, FriendTalkView = 16, JumpPlayerView = 17, BackPlayerView = 18, UmaRaceView = 19, ChangeTimeView = 20, UmaRaceResultView = 21, PhotoModeView = 22, MAX = 23 }; // Enum JackGame.EJackUMGSoubiScreenMode enum class EJackUMGSoubiScreenMode : uint8_t { EJackUMGSoubiScreenMode__CharacterSelect = 0, EJackUMGSoubiScreenMode__RegionSelect = 1, EJackUMGSoubiScreenMode__ItemSelect = 2, EJackUMGSoubiScreenMode__MitameSelect = 3, EJackUMGSoubiScreenMode__MAX = 4 }; // Enum JackGame.EJackUMGOddEffectFlow enum class EJackUMGOddEffectFlow : uint8_t { EJackUMGOddEffectFlow__None = 0, EJackUMGOddEffectFlow__Clear = 1, EJackUMGOddEffectFlow__Set = 2, EJackUMGOddEffectFlow__Temp = 3, EJackUMGOddEffectFlow__MAX = 4 }; // Enum JackGame.EJackUMGEquipmentResult enum class EJackUMGEquipmentResult : uint8_t { EJackUMGEquipmentResult__Equipped = 0, EJackUMGEquipmentResult__BouguSibari = 1, EJackUMGEquipmentResult__DoubleHand = 2, EJackUMGEquipmentResult__Cancel = 3, EJackUMGEquipmentResult__MAX = 4 }; // Enum JackGame.EJackUMGDouguSeiriResult enum class EJackUMGDouguSeiriResult : uint8_t { EJackUMGDouguSeiriResult__ExecutedOK = 0, EJackUMGDouguSeiriResult__ExecutedRemove = 1, EJackUMGDouguSeiriResult__CancelSeiri = 2, EJackUMGDouguSeiriResult__CancelRemove = 3, EJackUMGDouguSeiriResult__NoneItem = 4, EJackUMGDouguSeiriResult__MAX = 5 }; // Enum JackGame.EJackUMGCountBagItemType enum class EJackUMGCountBagItemType : uint8_t { EJackUMGCountBagItemType__SpecifiedBag = 0, EJackUMGCountBagItemType__AllMembersBag = 1, EJackUMGCountBagItemType__CommonBag = 2, EJackUMGCountBagItemType__SpecifiedBagWithCommonBag = 3, EJackUMGCountBagItemType__AllBag = 4, EJackUMGCountBagItemType__MAX = 5 }; // Enum JackGame.EJackUMGShopCurrency enum class EJackUMGShopCurrency : uint8_t { EJackUMGShopCurrency__Gold = 0, EJackUMGShopCurrency__Medal = 1, EJackUMGShopCurrency__CasinoCoin = 2, EJackUMGShopCurrency__MAX = 3 }; // Enum JackGame.EJackTuyosaPage enum class EJackTuyosaPage : uint8_t { EJackTuyosaPage__Detail = 0, EJackTuyosaPage__Jumon = 1, EJackTuyosaPage__Tokugi = 2, EJackTuyosaPage__Skill = 3, EJackTuyosaPage__Renkei = 4, EJackTuyosaPage__Kazi = 5, EJackTuyosaPage__Tokusyu = 6, EJackTuyosaPage__MAX = 7 }; // Enum JackGame.EJackSaveDataSlotIndex enum class EJackSaveDataSlotIndex : uint8_t { EJackSaveDataSlotIndex__Slot0 = 0, EJackSaveDataSlotIndex__Slot1 = 1, EJackSaveDataSlotIndex__Slot2 = 2, EJackSaveDataSlotIndex__Slot3 = 3, EJackSaveDataSlotIndex__Slot4 = 4, EJackSaveDataSlotIndex__Slot5 = 5, EJackSaveDataSlotIndex__Slot6 = 6, EJackSaveDataSlotIndex__Slot7 = 7, EJackSaveDataSlotIndex__Slot8 = 8, EJackSaveDataSlotIndex__AutoSave = 9, EJackSaveDataSlotIndex__MAX = 10 }; // Enum JackGame.EJackUMGSaveDataCheckResult enum class EJackUMGSaveDataCheckResult : uint8_t { EJackUMGSaveDataCheckResult__Success = 0, EJackUMGSaveDataCheckResult__Restore = 1, EJackUMGSaveDataCheckResult__ReCreate = 2, EJackUMGSaveDataCheckResult__Failed = 3, EJackUMGSaveDataCheckResult__NoSpage = 4, EJackUMGSaveDataCheckResult__MAX = 5 }; // Enum JackGame.EJackUMGSaveDataCheckPoint enum class EJackUMGSaveDataCheckPoint : uint8_t { EJackUMGSaveDataCheckPoint__StartGame = 0, EJackUMGSaveDataCheckPoint__OpenSaveDataList = 1, EJackUMGSaveDataCheckPoint__CreateSaveData = 2, EJackUMGSaveDataCheckPoint__LoadData = 3, EJackUMGSaveDataCheckPoint__BeforeSave = 4, EJackUMGSaveDataCheckPoint__SaveData = 5, EJackUMGSaveDataCheckPoint__AutoSave = 6, EJackUMGSaveDataCheckPoint__FusigiNaKaji = 7, EJackUMGSaveDataCheckPoint__OpenSaveDataTrial = 8, EJackUMGSaveDataCheckPoint__MAX = 9 }; // Enum JackGame.EJackUMGMitameSoubiState enum class EJackUMGMitameSoubiState : uint8_t { EJackUMGMitameSoubiState__NotAcquired = 0, EJackUMGMitameSoubiState__Disable = 1, EJackUMGMitameSoubiState__Validity = 2, EJackUMGMitameSoubiState__New = 3, EJackUMGMitameSoubiState__None = 4, EJackUMGMitameSoubiState__MAX = 5 }; // Enum JackGame.EJackUMGSenrekiSortBamen enum class EJackUMGSenrekiSortBamen : uint8_t { EJackUMGSenrekiSortBamen__Monster = 0, EJackUMGSenrekiSortBamen__Item = 1, EJackUMGSenrekiSortBamen__Syougou = 2, EJackUMGSenrekiSortBamen__MAX = 3 }; // Enum JackGame.EJackUMGSenrekiSortMode enum class EJackUMGSenrekiSortMode : uint8_t { EJackUMGSenrekiSortMode__GojuuonJun = 0, EJackUMGSenrekiSortMode__SyuruiJun = 1, EJackUMGSenrekiSortMode__MAX = 2 }; // Enum JackGame.EJackUMGSenrekiMonsterMode enum class EJackUMGSenrekiMonsterMode : uint8_t { EJackUMGSenrekiMonsterMode__NowField = 0, EJackUMGSenrekiMonsterMode__Seisokuti = 1, EJackUMGSenrekiMonsterMode__Keitou = 2, EJackUMGSenrekiMonsterMode__AllMonster = 3, EJackUMGSenrekiMonsterMode__MAX = 4 }; // Enum JackGame.EJackSyuurenjouMenuResult enum class EJackSyuurenjouMenuResult : uint8_t { EJackSyuurenjouMenuResult__Cancel = 0, EJackSyuurenjouMenuResult__Ok = 1, EJackSyuurenjouMenuResult__MAX = 2 }; // Enum JackGame.EJackCameraMedeSelectStick enum class EJackCameraMedeSelectStick : uint8_t { EJackCameraMedeSelectStick__Stick_Neutral = 0, EJackCameraMedeSelectStick__Stick_Up = 1, EJackCameraMedeSelectStick__Stick_Down = 2, EJackCameraMedeSelectStick__Stick_Right = 3, EJackCameraMedeSelectStick__Stick_Left = 4, EJackCameraMedeSelectStick__Arrow_Right = 5, EJackCameraMedeSelectStick__Arrow_Left = 6, EJackCameraMedeSelectStick__Arrow_Up = 7, EJackCameraMedeSelectStick__Arrow_Down = 8, EJackCameraMedeSelectStick__MAX = 9 }; // Enum JackGame.EJackUMGCameraModeSelectState enum class EJackUMGCameraModeSelectState : uint8_t { EJackUMGCameraModeSelectState__Initial = 0, EJackUMGCameraModeSelectState__WaitRequest = 1, EJackUMGCameraModeSelectState__WaitOpen = 2, EJackUMGCameraModeSelectState__WaitAfterOpen = 3, EJackUMGCameraModeSelectState__WaitAfterPlay = 4, EJackUMGCameraModeSelectState__WaitClose = 5, EJackUMGCameraModeSelectState__WaitAfterClose = 6, EJackUMGCameraModeSelectState__WaitBeforeClose = 7, EJackUMGCameraModeSelectState__WaitBeforeReOpen = 8, EJackUMGCameraModeSelectState__MAX = 9 }; // Enum JackGame.EJackFukubikiLotteryResult enum class EJackFukubikiLotteryResult : uint8_t { EJackFukubikiLotteryResult__ThreeSunMarks = 0, EJackFukubikiLotteryResult__ThreeStarMarks = 1, EJackFukubikiLotteryResult__ThreeMoonMarks = 2, EJackFukubikiLotteryResult__ThreeWaterMarks = 3, EJackFukubikiLotteryResult__ThreeHeartMarks = 4, EJackFukubikiLotteryResult__TwoSunMarks = 5, EJackFukubikiLotteryResult__TwoStarMarks = 6, EJackFukubikiLotteryResult__TwoMoonMarks = 7, EJackFukubikiLotteryResult__TwoWaterMarks = 8, EJackFukubikiLotteryResult__TwoHeartMarks = 9, EJackFukubikiLotteryResult__NoPear = 10, EJackFukubikiLotteryResult__MAX = 11 }; // Enum JackGame.EJackFukubikiMark enum class EJackFukubikiMark : uint8_t { EJackFukubikiMark__Sun = 0, EJackFukubikiMark__Star = 1, EJackFukubikiMark__Moon = 2, EJackFukubikiMark__Water = 3, EJackFukubikiMark__Heart = 4, EJackFukubikiMark__MAX = 5 }; // Enum JackGame.EJackUMGTurnAction enum class EJackUMGTurnAction : uint8_t { EJackUMGTurnAction__Normal = 0, EJackUMGTurnAction__Appear = 1, EJackUMGTurnAction__Disappear = 2, EJackUMGTurnAction__MAX = 3 }; // Enum JackGame.EJackUMGMapResourceType enum class EJackUMGMapResourceType : uint8_t { EJackUMGMapResourceType__MapOpenTexture = 0, EJackUMGMapResourceType__MapMaskTexture = 1, EJackUMGMapResourceType__MiniMapTexture = 2, EJackUMGMapResourceType__JourneyTexture = 3, EJackUMGMapResourceType__MapTextWidget = 4, EJackUMGMapResourceType__MAX = 5 }; // Enum JackGame.EJackMedalStampAnimFlag enum class EJackMedalStampAnimFlag : uint8_t { EJackMedalStampAnimFlag__None = 0, EJackMedalStampAnimFlag__Wait = 1, EJackMedalStampAnimFlag__Stamp = 2, EJackMedalStampAnimFlag__StampMiddle = 3, EJackMedalStampAnimFlag__StampLarge = 4, EJackMedalStampAnimFlag__ShowTreasureBox = 5, EJackMedalStampAnimFlag__ShowRareTreasureBox = 6, EJackMedalStampAnimFlag__HideTreasureBox = 7, EJackMedalStampAnimFlag__ShowItemGetMessage = 8, EJackMedalStampAnimFlag__UpdateItemInfo = 9, EJackMedalStampAnimFlag__ShowBottomInfo = 10, EJackMedalStampAnimFlag__HideBottomInfo = 11, EJackMedalStampAnimFlag__ShowCompleteMessage = 12, EJackMedalStampAnimFlag__ShowCompleteStamp = 13, EJackMedalStampAnimFlag__NextPageMessage = 14, EJackMedalStampAnimFlag__ShowPage = 15, EJackMedalStampAnimFlag__HidePage = 16, EJackMedalStampAnimFlag__FullComplete = 17, EJackMedalStampAnimFlag__MAX = 18 }; // Enum JackGame.EJackSaveSlotSearchType enum class EJackSaveSlotSearchType : uint8_t { EJackSaveSlotSearchType__None = 0, EJackSaveSlotSearchType__Empty = 1, EJackSaveSlotSearchType__Latest = 2, EJackSaveSlotSearchType__SmallNumber = 3, EJackSaveSlotSearchType__MAX = 4 }; // Enum JackGame.EJackUMGModeSelectMovieState enum class EJackUMGModeSelectMovieState : uint8_t { EJackUMGModeSelectMovieState__Initial = 0, EJackUMGModeSelectMovieState__WaitInitialize = 1, EJackUMGModeSelectMovieState__WaitReadyToPlay = 2, EJackUMGModeSelectMovieState__WaitEndFadeIn = 3, EJackUMGModeSelectMovieState__PlayMovie = 4, EJackUMGModeSelectMovieState__MAX = 5 }; // Enum JackGame.EJackSerifuWindowEmojiFlag enum class EJackSerifuWindowEmojiFlag : uint8_t { EJackSerifuWindowEmojiFlag__Ignore = 0, EJackSerifuWindowEmojiFlag__Normal = 1, EJackSerifuWindowEmojiFlag__Reverse = 2, EJackSerifuWindowEmojiFlag__MAX = 3 }; // Enum JackGame.EJackSelectWindowType enum class EJackSelectWindowType : uint8_t { EJackSelectWindowType__Default = 0, EJackSelectWindowType__YesOrNo = 1, EJackSelectWindowType__HotelRaiseTime = 2, EJackSelectWindowType__Custom = 3, EJackSelectWindowType__Blacksmith = 4, EJackSelectWindowType__MAX = 5 }; // Enum JackGame.EJackTokugiMatomeIconAnim enum class EJackTokugiMatomeIconAnim : uint8_t { EJackTokugiMatomeIconAnim__None = 0, EJackTokugiMatomeIconAnim__Circle_On = 1, EJackTokugiMatomeIconAnim__Check_On = 2, EJackTokugiMatomeIconAnim__Lock_On = 3, EJackTokugiMatomeIconAnim__Star_On = 4, EJackTokugiMatomeIconAnim__Secret_On = 5, EJackTokugiMatomeIconAnim__Circle_In_Out = 6, EJackTokugiMatomeIconAnim__Check_In_Out = 7, EJackTokugiMatomeIconAnim__Secret_In_Out = 8, EJackTokugiMatomeIconAnim__Check_To_Lock = 9, EJackTokugiMatomeIconAnim__Check_To_Star = 10, EJackTokugiMatomeIconAnim__MAX = 11 }; // Enum JackGame.EJackTokugiPieceAnim enum class EJackTokugiPieceAnim : uint8_t { EJackTokugiPieceAnim__None = 0, EJackTokugiPieceAnim__Close = 1, EJackTokugiPieceAnim__Open = 2, EJackTokugiPieceAnim__ProvMaster = 3, EJackTokugiPieceAnim__Master = 4, EJackTokugiPieceAnim__Change_Master = 5, EJackTokugiPieceAnim__Change_Master01 = 6, EJackTokugiPieceAnim__ChangeGrow_Open = 7, EJackTokugiPieceAnim__Change_ProvMaster = 8, EJackTokugiPieceAnim__ChangeGrow_ProvMasterFromClose = 9, EJackTokugiPieceAnim__ChangeGrow_MasterFromProvMaster = 10, EJackTokugiPieceAnim__ChangeRoll_Open = 11, EJackTokugiPieceAnim__ChangeRoll_ProvMasterFromClose = 12, EJackTokugiPieceAnim__ChangeRoll_MasterFromClose_Reset = 13, EJackTokugiPieceAnim__ChangeRoll_MasterFromOpen_Reset = 14, EJackTokugiPieceAnim__Roll_Close = 15, EJackTokugiPieceAnim__MAX = 16 }; // Enum JackGame.EJackTokugiQuestionAnim enum class EJackTokugiQuestionAnim : uint8_t { EJackTokugiQuestionAnim__None = 0, EJackTokugiQuestionAnim__Dark = 1, EJackTokugiQuestionAnim__Bright = 2, EJackTokugiQuestionAnim__Change_Open = 3, EJackTokugiQuestionAnim__Change_Dark_Bright = 4, EJackTokugiQuestionAnim__Reset_Dark_Dark = 5, EJackTokugiQuestionAnim__Reset_Dark_Bright = 6, EJackTokugiQuestionAnim__Reset_Bright_Bright = 7, EJackTokugiQuestionAnim__Reset_Bright_Open = 8, EJackTokugiQuestionAnim__Reset_Dark_Open = 9, EJackTokugiQuestionAnim__Open_Dark = 10, EJackTokugiQuestionAnim__Open_Bright = 11, EJackTokugiQuestionAnim__Dark_Dark = 12, EJackTokugiQuestionAnim__Bright_Bright = 13, EJackTokugiQuestionAnim__Bright_Dark = 14, EJackTokugiQuestionAnim__Close_Old = 15, EJackTokugiQuestionAnim__Cracked_Old = 16, EJackTokugiQuestionAnim__Open_Crack_Old = 17, EJackTokugiQuestionAnim__Crack_Close_Old = 18, EJackTokugiQuestionAnim__Open_Close_Old = 19, EJackTokugiQuestionAnim__Crack_Crack_Old = 20, EJackTokugiQuestionAnim__Reset_Crack_Crack_Old = 21, EJackTokugiQuestionAnim__Reset_Crack_Open_Old = 22, EJackTokugiQuestionAnim__Reset_Close_Open_Old = 23, EJackTokugiQuestionAnim__Reset_Close_Crack_Old = 24, EJackTokugiQuestionAnim__MAX = 25 }; // Enum JackGame.EJackTokugiPanelMessageAnimFlag enum class EJackTokugiPanelMessageAnimFlag : uint8_t { EJackTokugiPanelMessageAnimFlag__ReleaseLock = 0, EJackTokugiPanelMessageAnimFlag__Master = 1, EJackTokugiPanelMessageAnimFlag__ClosedOtherSkillLinePanel = 2, EJackTokugiPanelMessageAnimFlag__SkillResetSuccess = 3, EJackTokugiPanelMessageAnimFlag__ResetAndClosedOtherLine = 4, EJackTokugiPanelMessageAnimFlag__NotifyLearnedRenkei = 5, EJackTokugiPanelMessageAnimFlag__DisplayAchievement = 6, EJackTokugiPanelMessageAnimFlag__ShowAtariEffect = 7, EJackTokugiPanelMessageAnimFlag__MAX = 8 }; // Enum JackGame.EJackTokugiPanelAnimFlag enum class EJackTokugiPanelAnimFlag : uint8_t { EJackTokugiPanelAnimFlag__None = 0, EJackTokugiPanelAnimFlag__Open = 1, EJackTokugiPanelAnimFlag__Master = 2, EJackTokugiPanelAnimFlag__Crack = 3, EJackTokugiPanelAnimFlag__HideSelectCursol = 4, EJackTokugiPanelAnimFlag__ShowSelectCursol = 5, EJackTokugiPanelAnimFlag__Wait = 6, EJackTokugiPanelAnimFlag__ProvMaster = 7, EJackTokugiPanelAnimFlag__CancelProvMaster = 8, EJackTokugiPanelAnimFlag__CancelOpen = 9, EJackTokugiPanelAnimFlag__CloseFromProvMater = 10, EJackTokugiPanelAnimFlag__CancelCrack = 11, EJackTokugiPanelAnimFlag__MasterFromProvMaster = 12, EJackTokugiPanelAnimFlag__HideSkillLineEffect = 13, EJackTokugiPanelAnimFlag__ShowSkillLineEffect = 14, EJackTokugiPanelAnimFlag__ProvMasterFromClose = 15, EJackTokugiPanelAnimFlag__ResetEffect = 16, EJackTokugiPanelAnimFlag__CancelMaster = 17, EJackTokugiPanelAnimFlag__CloseFromMater = 18, EJackTokugiPanelAnimFlag__PanelResetEffect = 19, EJackTokugiPanelAnimFlag__StateOpen = 20, EJackTokugiPanelAnimFlag__StateClose = 21, EJackTokugiPanelAnimFlag__ShowListUpdateEffect = 22, EJackTokugiPanelAnimFlag__DisplayMessage = 23, EJackTokugiPanelAnimFlag__MAX = 24 }; // Enum JackGame.EJackTokugiPanelAnimCategory enum class EJackTokugiPanelAnimCategory : uint8_t { EJackTokugiPanelAnimCategory__None = 0, EJackTokugiPanelAnimCategory__ReleaseLockPanel = 1, EJackTokugiPanelAnimCategory__ExecuteMaster = 2, EJackTokugiPanelAnimCategory__ToggleProvMaster = 3, EJackTokugiPanelAnimCategory__ExecuteMultiMaster = 4, EJackTokugiPanelAnimCategory__CancelMultiMaster = 5, EJackTokugiPanelAnimCategory__ResumeMultiMaster = 6, EJackTokugiPanelAnimCategory__ExecuteSkillReset = 7, EJackTokugiPanelAnimCategory__EJackTokugiPanelAnimCategory_MAX = 8 }; // Enum JackGame.EJackTokugiPanelAdjoinPieceState enum class EJackTokugiPanelAdjoinPieceState : uint8_t { EJackTokugiPanelAdjoinPieceState__NotExist = 0, EJackTokugiPanelAdjoinPieceState__Close = 1, EJackTokugiPanelAdjoinPieceState__Open = 2, EJackTokugiPanelAdjoinPieceState__ProvMaster = 3, EJackTokugiPanelAdjoinPieceState__Master = 4, EJackTokugiPanelAdjoinPieceState__MAX = 5 }; // Enum JackGame.EJackTokugiPanelPieceState enum class EJackTokugiPanelPieceState : uint8_t { EJackTokugiPanelPieceState__Close = 0, EJackTokugiPanelPieceState__Open = 1, EJackTokugiPanelPieceState__Master = 2, EJackTokugiPanelPieceState__MAX = 3 }; // Enum JackGame.EJackTokugiPanelPageType enum class EJackTokugiPanelPageType : uint8_t { EJackTokugiPanelPageType__CharacterSelect = 0, EJackTokugiPanelPageType__SkillLineSelect = 1, EJackTokugiPanelPageType__SkillList = 2, EJackTokugiPanelPageType__MultiMaster = 3, EJackTokugiPanelPageType__SkillDescription = 4, EJackTokugiPanelPageType__TokugiPanel = 5, EJackTokugiPanelPageType__SkillReset = 6, EJackTokugiPanelPageType__MAX = 7 }; // Enum JackGame.EJackTokugiPanelAdjoinPanelOpenTiming enum class EJackTokugiPanelAdjoinPanelOpenTiming : uint8_t { EJackTokugiPanelAdjoinPanelOpenTiming__Learning = 0, EJackTokugiPanelAdjoinPanelOpenTiming__AfterLearnMessage = 1, EJackTokugiPanelAdjoinPanelOpenTiming__AfterOtherAnim = 2, EJackTokugiPanelAdjoinPanelOpenTiming__ShowSelectCursol = 3, EJackTokugiPanelAdjoinPanelOpenTiming__MAX = 4 }; // Enum JackGame.EJackUMGModeSelectGotoState enum class EJackUMGModeSelectGotoState : uint8_t { EJackUMGModeSelectGotoState__GotoCameraMode = 0, EJackUMGModeSelectGotoState__Goto2dGameMode = 1, EJackUMGModeSelectGotoState__GotoPreviousMode = 2, EJackUMGModeSelectGotoState__MAX = 3 }; // Enum JackGame.EJackTokugiPanelWindowMode enum class EJackTokugiPanelWindowMode : uint8_t { EJackTokugiPanelWindowMode__Normal = 0, EJackTokugiPanelWindowMode__BattleResult = 1, EJackTokugiPanelWindowMode__Reset = 2, EJackTokugiPanelWindowMode__MAX = 3 }; // Enum JackGame.EJackVoiceDramaTag enum class EJackVoiceDramaTag : uint8_t { EJackVoiceDramaTag__End = 0, EJackVoiceDramaTag__Wait = 1, EJackVoiceDramaTag__WaitTag = 2, EJackVoiceDramaTag__PageFade = 3, EJackVoiceDramaTag__TextHide = 4, EJackVoiceDramaTag__TalkerShow = 5, EJackVoiceDramaTag__LogModeEnd = 6, EJackVoiceDramaTag__BG = 7, EJackVoiceDramaTag__BGHide = 8, EJackVoiceDramaTag__BGWait = 9, EJackVoiceDramaTag__Image = 10, EJackVoiceDramaTag__ImageHide = 11, EJackVoiceDramaTag__ImageWait = 12, EJackVoiceDramaTag__FadeOut = 13, EJackVoiceDramaTag__FadeIn = 14, EJackVoiceDramaTag__FadeWait = 15, EJackVoiceDramaTag__BGMPlay = 16, EJackVoiceDramaTag__BGMStop = 17, EJackVoiceDramaTag__BGMWait = 18, EJackVoiceDramaTag__EnvPlay = 19, EJackVoiceDramaTag__EnvStop = 20, EJackVoiceDramaTag__EnvWait = 21, EJackVoiceDramaTag__VoicePlay = 22, EJackVoiceDramaTag__VoiceWait = 23, EJackVoiceDramaTag__SEPlay = 24, EJackVoiceDramaTag__SEWait = 25, EJackVoiceDramaTag__MEPlay = 26, EJackVoiceDramaTag__Pafupafu = 27, EJackVoiceDramaTag__StaffRoll = 28, EJackVoiceDramaTag__MAX = 29 }; // Enum JackGame.EJackVoiceDramaSelectEShop enum class EJackVoiceDramaSelectEShop : uint8_t { EJackVoiceDramaSelectEShop__InputDLCNumber = 0, EJackVoiceDramaSelectEShop__BuyAddContent = 1, EJackVoiceDramaSelectEShop__CancelDLC = 2, EJackVoiceDramaSelectEShop__MAX = 3 }; // Enum JackGame.EJackVoiceDramaHDPafuPafuSoundEffectTag enum class EJackVoiceDramaHDPafuPafuSoundEffectTag : uint8_t { EJackVoiceDramaHDPafuPafuSoundEffectTag__PafuunLow = 0, EJackVoiceDramaHDPafuPafuSoundEffectTag__PafuunHigh = 1, EJackVoiceDramaHDPafuPafuSoundEffectTag__PafuunMostHigh = 2, EJackVoiceDramaHDPafuPafuSoundEffectTag__Descent = 3, EJackVoiceDramaHDPafuPafuSoundEffectTag__Rise = 4, EJackVoiceDramaHDPafuPafuSoundEffectTag__CurtainOpen = 5, EJackVoiceDramaHDPafuPafuSoundEffectTag__CurtainClose = 6, EJackVoiceDramaHDPafuPafuSoundEffectTag__Knockout = 7, EJackVoiceDramaHDPafuPafuSoundEffectTag__Whiteout = 8, EJackVoiceDramaHDPafuPafuSoundEffectTag__Doon = 9, EJackVoiceDramaHDPafuPafuSoundEffectTag__CountDown = 10, EJackVoiceDramaHDPafuPafuSoundEffectTag__Start = 11, EJackVoiceDramaHDPafuPafuSoundEffectTag__Finish = 12, EJackVoiceDramaHDPafuPafuSoundEffectTag__EJackVoiceDramaHDPafuPafuSoundEffectTag_MAX = 13 }; // Enum JackGame.EJackVoiceDramaSelectDLCCompleteMode enum class EJackVoiceDramaSelectDLCCompleteMode : uint8_t { EJackVoiceDramaSelectDLCCompleteMode__FromTitle = 0, EJackVoiceDramaSelectDLCCompleteMode__FromVoiceDrama = 1, EJackVoiceDramaSelectDLCCompleteMode__RemainSelect = 2, EJackVoiceDramaSelectDLCCompleteMode__CompleteDLC = 3, EJackVoiceDramaSelectDLCCompleteMode__FromStaffList = 4, EJackVoiceDramaSelectDLCCompleteMode__InVoiceDrama = 5, EJackVoiceDramaSelectDLCCompleteMode__InEShop = 6, EJackVoiceDramaSelectDLCCompleteMode__MAX = 7 }; // Enum JackGame.EJackUMGBackgroundColor enum class EJackUMGBackgroundColor : uint8_t { EJackUMGBackgroundColor__None = 0, EJackUMGBackgroundColor__BlackWindow = 1, EJackUMGBackgroundColor__PaleOrange = 2, EJackUMGBackgroundColor__Brown = 3, EJackUMGBackgroundColor__MAX = 4 }; // Enum JackGame.EJackUMGWindowCursorMoveDirection enum class EJackUMGWindowCursorMoveDirection : uint8_t { EJackUMGWindowCursorMoveDirection__Left = 0, EJackUMGWindowCursorMoveDirection__Up = 1, EJackUMGWindowCursorMoveDirection__Right = 2, EJackUMGWindowCursorMoveDirection__Down = 3, EJackUMGWindowCursorMoveDirection__MAX = 4 }; // Enum JackGame.EJackUMGCheckValueInput enum class EJackUMGCheckValueInput : uint8_t { EJackUMGCheckValueInput__CanDown = 0, EJackUMGCheckValueInput__CanUp = 1, EJackUMGCheckValueInput__MAX = 2 }; // Enum JackGame.EJackVehicleParameterStateMachineFlags enum class EJackVehicleParameterStateMachineFlags : uint8_t { EJackVehicleParameterStateMachineFlags__WaitToWalkRun = 0, EJackVehicleParameterStateMachineFlags__WalkRunToEnterTurnBack1 = 1, EJackVehicleParameterStateMachineFlags__EnterTurnBack1ToTurnBackLeft1 = 2, EJackVehicleParameterStateMachineFlags__EnterTurnBack1ToTurnBackRight1 = 3, EJackVehicleParameterStateMachineFlags__WaitToEnterTurn1 = 4, EJackVehicleParameterStateMachineFlags__WalkRunToEnterTurn1 = 5, EJackVehicleParameterStateMachineFlags__EnterTurn1ToTurnRight1 = 6, EJackVehicleParameterStateMachineFlags__EnterTurn1ToTurnLeft1 = 7, EJackVehicleParameterStateMachineFlags__TurnRight1ToEnterTurnBack1 = 8, EJackVehicleParameterStateMachineFlags__TurnLeft1ToEnterTurnBack1 = 9, EJackVehicleParameterStateMachineFlags__TurnLeft1ToExitTurn1 = 10, EJackVehicleParameterStateMachineFlags__TurnRight1ToExitTurn1 = 11, EJackVehicleParameterStateMachineFlags__TurnLeft1InTurnLeft1_1ToTurnLeft1 = 12, EJackVehicleParameterStateMachineFlags__TurnLeft1InTurnLeft1_2ToTurnLeft1 = 13, EJackVehicleParameterStateMachineFlags__TurnRight1InTurnRight1_1ToTurnRight1 = 14, EJackVehicleParameterStateMachineFlags__TurnRight1InTurnRight1_2ToTurnRight1 = 15, EJackVehicleParameterStateMachineFlags__ExitTurn1ToWalkRun = 16, EJackVehicleParameterStateMachineFlags__ExitTurn1ToWait = 17, EJackVehicleParameterStateMachineFlags__TurnLeft1ToDashStart = 18, EJackVehicleParameterStateMachineFlags__TurnRight1ToDashStart = 19, EJackVehicleParameterStateMachineFlags__WalkRunToDashStart = 20, EJackVehicleParameterStateMachineFlags__DashStartToDash = 21, EJackVehicleParameterStateMachineFlags__DashToDashStart = 22, EJackVehicleParameterStateMachineFlags__DashStartWalkRun = 23, EJackVehicleParameterStateMachineFlags__DashToRunStop = 24, EJackVehicleParameterStateMachineFlags__WalkRunToRunStop = 25, EJackVehicleParameterStateMachineFlags__WalkRunToWait = 26, EJackVehicleParameterStateMachineFlags__WalkRunToJumpStart = 27, EJackVehicleParameterStateMachineFlags__DashToJumpStart = 28, EJackVehicleParameterStateMachineFlags__JumpLoopToJumpEnd = 29, EJackVehicleParameterStateMachineFlags__JumpLoopToWalkRun = 30, EJackVehicleParameterStateMachineFlags__JumpLoopToDash = 31, EJackVehicleParameterStateMachineFlags__JumpEndToWalkRun = 32, EJackVehicleParameterStateMachineFlags__JumpEndToDash = 33, EJackVehicleParameterStateMachineFlags__WalkRunToFall = 34, EJackVehicleParameterStateMachineFlags__FallToFallEnd = 35, EJackVehicleParameterStateMachineFlags__CanCancelTurnBackLeft1ToWalkRun = 36, EJackVehicleParameterStateMachineFlags__CanCancelTurnBackRight1ToWalkRun = 37, EJackVehicleParameterStateMachineFlags__WalkRunToGride = 38, EJackVehicleParameterStateMachineFlags__GrideToWalkRun = 39, EJackVehicleParameterStateMachineFlags__WaitToRunForward = 40, EJackVehicleParameterStateMachineFlags__WaitToRunBack = 41, EJackVehicleParameterStateMachineFlags__RunForwardToWait = 42, EJackVehicleParameterStateMachineFlags__RunBackToWait = 43, EJackVehicleParameterStateMachineFlags__WaitToClimbing = 44, EJackVehicleParameterStateMachineFlags__ClimbingToWait = 45, EJackVehicleParameterStateMachineFlags__ForceRunStopToWait = 46, EJackVehicleParameterStateMachineFlags__ForceStopToWait = 47, EJackVehicleParameterStateMachineFlags__MAX = 48 }; // Enum JackGame.EJackVehicleParameterBool enum class EJackVehicleParameterBool : uint8_t { EJackVehicleParameterBool__IsEnableCancelJumpEnd = 0, EJackVehicleParameterBool__IsDashRequestEnable = 1, EJackVehicleParameterBool__IsDashRequest = 2, EJackVehicleParameterBool__IsInDash = 3, EJackVehicleParameterBool__IsDashEndRequest = 4, EJackVehicleParameterBool__IsRequestDashCancel = 5, EJackVehicleParameterBool__IsRequestStop = 6, EJackVehicleParameterBool__IsRequestJump = 7, EJackVehicleParameterBool__IsInJump = 8, EJackVehicleParameterBool__IsRequestJumpEnd = 9, EJackVehicleParameterBool__IsInAir = 10, EJackVehicleParameterBool__IsCancelTurnBack = 11, EJackVehicleParameterBool__IsUnmountEnable = 12, EJackVehicleParameterBool__IsGride = 13, EJackVehicleParameterBool__IsJumpUp = 14, EJackVehicleParameterBool__IsV104Climbing = 15, EJackVehicleParameterBool__IsV104ClimbingUp = 16, EJackVehicleParameterBool__IsV104ClimbingChanging = 17, EJackVehicleParameterBool__IsForceWalkDash = 18, EJackVehicleParameterBool__IsV102JumpStart = 19, EJackVehicleParameterBool__IsV105GridRun = 20, EJackVehicleParameterBool__IsMovementEnabled = 21, EJackVehicleParameterBool__ForceRunStopToWait = 22, EJackVehicleParameterBool__ForceStopToWait = 23, EJackVehicleParameterBool__IsInRoar = 24, EJackVehicleParameterBool__V203_WhaleRoar_Mode = 25, EJackVehicleParameterBool__V203_AdditiveOn = 26, EJackVehicleParameterBool__IsMount = 27, EJackVehicleParameterBool__MAX = 28 }; // Enum JackGame.EJackVehicleParameterFloat enum class EJackVehicleParameterFloat : uint8_t { EJackVehicleParameterFloat__TurnAngle = 0, EJackVehicleParameterFloat__CrrectedRawInputRate = 1, EJackVehicleParameterFloat__ForwardingRate = 2, EJackVehicleParameterFloat__MoveMotionBlendRate = 3, EJackVehicleParameterFloat__MoveMotionBlendRateReverse = 4, EJackVehicleParameterFloat__MoveMotionBlendRateReverseRate = 5, EJackVehicleParameterFloat__MoveMotionTurnAngleRate = 6, EJackVehicleParameterFloat__TurnOutAngle = 7, EJackVehicleParameterFloat__TurnInAngle = 8, EJackVehicleParameterFloat__CanTurnMoveMotionBlendRate = 9, EJackVehicleParameterFloat__WalkForwardingRate = 10, EJackVehicleParameterFloat__RunForwardingRate = 11, EJackVehicleParameterFloat__TurnBackAngle = 12, EJackVehicleParameterFloat__MotionTurnAngleCalcRate = 13, EJackVehicleParameterFloat__WalkRunRootMotionMultiplier = 14, EJackVehicleParameterFloat__RunOutForwardingRate = 15, EJackVehicleParameterFloat__DashEndInterpolationRate = 16, EJackVehicleParameterFloat__ToDashInterpolationSpeed = 17, EJackVehicleParameterFloat__ToRunInterpolationSpeed = 18, EJackVehicleParameterFloat__ToWalkInterpolationSpeed = 19, EJackVehicleParameterFloat__ToStopInterpolationSpeed = 20, EJackVehicleParameterFloat__V104ClimbMoveRate = 21, EJackVehicleParameterFloat__JumpStartMotionAnimationRate = 22, EJackVehicleParameterFloat__GrideStateSecV105 = 23, EJackVehicleParameterFloat__GrideStateSecV105Gride = 24, EJackVehicleParameterFloat__GrideStateSecV105Run = 25, EJackVehicleParameterFloat__RoarV203Timer = 26, EJackVehicleParameterFloat__RoarV203RequestOffTimer = 27, EJackVehicleParameterFloat__AddUpAlphaRate = 28, EJackVehicleParameterFloat__AddDownAlphaRate = 29, EJackVehicleParameterFloat__MAX = 30 }; // Enum JackGame.EJackWeaponHiddenPurpose enum class EJackWeaponHiddenPurpose : uint8_t { EJackWeaponHiddenPurpose__Engine = 0, EJackWeaponHiddenPurpose__Owner = 1, EJackWeaponHiddenPurpose__Matinee = 2, EJackWeaponHiddenPurpose__Renkei = 3, EJackWeaponHiddenPurpose__Field = 4, EJackWeaponHiddenPurpose__EquipmentControlComponent = 5, EJackWeaponHiddenPurpose__AttachSocket = 6, EJackWeaponHiddenPurpose__MAX = 7 }; // Enum JackGame.EJackVoiceDramaSelectAnimButton enum class EJackVoiceDramaSelectAnimButton : uint8_t { EJackVoiceDramaSelectAnimButton__Plus = 0, EJackVoiceDramaSelectAnimButton__Minus = 1, EJackVoiceDramaSelectAnimButton__XButton = 2, EJackVoiceDramaSelectAnimButton__MAX = 3 }; //--------------------------------------------------------------------------- // Script Structs //--------------------------------------------------------------------------- // ScriptStruct JackGame.JackLDT_Achievement // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Achievement : public FListDataTableHandle { }; // ScriptStruct JackGame.JackActionData // 0x00B0 struct FJackActionData { unsigned char UnknownData00[0xB0]; // 0x0000(0x00B0) MISSED OFFSET }; // ScriptStruct JackGame.JackActionScoreResult // 0x0068 struct FJackActionScoreResult { EJackActionResultType ResultType; // 0x0000(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET TArray ActionDataList; // 0x0008(0x0010) (Edit, ZeroConstructor, EditConst) TArray> CasterGameCharacterList; // 0x0018(0x0010) (Edit, ZeroConstructor, EditConst) TArray> TargetGameCharacterList; // 0x0028(0x0010) (Edit, ZeroConstructor, EditConst) TArray UseMPList; // 0x0038(0x0010) (Edit, ZeroConstructor, EditConst) TArray UseGoldList; // 0x0048(0x0010) (Edit, ZeroConstructor, EditConst) unsigned char UnknownData01[0x10]; // 0x0058(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableActionAIEvaluateScoreCheck // 0x0028 (0x0030 - 0x0008) struct FJackDataTableActionAIEvaluateScoreCheck : public FTableRowBase { struct FName FunctionName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param0; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param1; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param2; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param3; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param4; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param5; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param6; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Param7; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackActionCalcValue // 0x000C struct FJackActionCalcValue { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackActionKill // 0x0010 struct FJackActionKill { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackActionOddEffectCollect // 0x0010 struct FJackActionOddEffectCollect { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackActionValue // 0x0018 struct FJackActionValue { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackActionCalcRate // 0x000C struct FJackActionCalcRate { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackSlideActionCalc // 0x0018 struct FJackSlideActionCalc { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackSlideAction // 0x0018 struct FJackSlideAction { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackActionCalcDamageResult // 0x0058 struct FJackActionCalcDamageResult { struct FName ActionID; // 0x0000(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr CasterGameCharacter; // 0x0008(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr TargetGameCharacter; // 0x0010(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) EJackActionDamageType DamageType; // 0x0018(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET int Damage; // 0x001C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) EJackAttributeParam KougekiAttribute; // 0x0020(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET float AttributeTaisei; // 0x0024(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TEnumAsByte KnockBackStatus; // 0x0028(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bBlowDeadStatus; // 0x0029(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData02[0x6]; // 0x002A(0x0006) MISSED OFFSET TArray InvokeOddEffectIDs; // 0x0030(0x0010) (Edit, ZeroConstructor, EditConst) bool bCritical; // 0x0040(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bCounter; // 0x0041(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bImmediatelyCounter; // 0x0042(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bUkenagasi; // 0x0043(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bMikawasi; // 0x0044(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bTateGuard; // 0x0045(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bBukiGuard; // 0x0046(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bMeityuuMiss; // 0x0047(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bAsutoronGuard; // 0x0048(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bDamageKanzenGuard; // 0x0049(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bButuriKanzenGuard; // 0x004A(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bKaisinKanzenGuard; // 0x004B(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bMahosute; // 0x004C(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bMeganteSokusi; // 0x004D(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bSokusiMukou; // 0x004E(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bYoDamageUp; // 0x004F(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) EJackHP1NokoriType HP1NokoriType; // 0x0050(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bParamNoChange; // 0x0051(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bMP0Damage; // 0x0052(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bHP0Damage; // 0x0053(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0054(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackInteractorRange // 0x0014 struct FJackInteractorRange { float Radius; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float BackOffset; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float Yaw; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float PitchUp; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float PitchDown; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableActionSecondCheck // 0x0018 (0x0020 - 0x0008) struct FJackDataTableActionSecondCheck : public FTableRowBase { struct FName FunctionName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray SubSecondCheckIDs; // 0x0010(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableAction // 0x01B0 (0x01B8 - 0x0008) struct FJackDataTableAction : public FTableRowBase { struct FName DisplayName; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionDamageID; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionOddEffectID; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionMultiAttackID; // 0x0020(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionHitOrderID; // 0x0028(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionNakamaYobiID; // 0x0030(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionSecondCheckID_Baka; // 0x0038(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionSecondCheckID_Ningen; // 0x0040(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionSecondCheckID_Kami; // 0x0048(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionTextID; // 0x0050(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SortNo; // 0x0058(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionCategory ActionCategory; // 0x005C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteField; // 0x005D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteBattle; // 0x005E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponNot; // 0x005F(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponSwd; // 0x0060(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponDgr; // 0x0061(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponAxe; // 0x0062(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponStk; // 0x0063(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponBoo; // 0x0064(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponTsw; // 0x0065(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponSpr; // 0x0066(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponRod; // 0x0067(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponClw; // 0x0068(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponWhp; // 0x0069(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponShi; // 0x006A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x006B(0x0001) MISSED OFFSET int UseMP; // 0x006C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AddZonePoint; // 0x0070(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DistanceToTarget; // 0x0074(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAssistFowardJump; // 0x0078(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bRotationToTarget; // 0x0079(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x007A(0x0002) MISSED OFFSET float RotationDurationTimeByFreeCamera; // 0x007C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ShotReservedMoveDistanceToTarget; // 0x0080(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bHiddenWeaponByActionCamera; // 0x0084(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidBackJumpBySimpleCamera; // 0x0085(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionTargetType Target; // 0x0086(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionExtentTargetType ExtentTarget; // 0x0087(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionExtentType Extent; // 0x0088(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0089(0x0003) MISSED OFFSET float ExtentParam1; // 0x008C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ExtentParam2; // 0x0090(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bRandomHit; // 0x0094(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bForceTargetSelect; // 0x0095(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0096(0x0002) MISSED OFFSET struct FName Motion_Cast; // 0x0098(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Motion_Shot; // 0x00A0(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Motion_Extensions; // 0x00A8(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) float Motion_Cast_LoopTime; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Motion_Shot_LoopTime; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionWaitType ActionWaitType; // 0x00C0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x00C1(0x0003) MISSED OFFSET float ActionWaitTimeByFreeCamera; // 0x00C4(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ActionWaitTimeBySimpleCamera; // 0x00C8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionCriticalType CriticalType; // 0x00CC(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x00CD(0x0003) MISSED OFFSET float CriticalHosei; // 0x00D0(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackHitStopPresetType HitStopPresetType; // 0x00D4(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackHitCameraShakePresetType HitCameraShakePresetType; // 0x00D5(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x2]; // 0x00D6(0x0002) MISSED OFFSET unsigned char UnknownData07[0x18]; // 0x00D6(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableAction.HitEffectClass unsigned char UnknownData08[0x18]; // 0x00F0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableAction.OverlapDamageSE unsigned char UnknownData09[0x18]; // 0x0108(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableAction.ActionEffectClass unsigned char UnknownData10[0x18]; // 0x0120(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableAction.ActionEffectClass2 bool bAttributeEffectOff; // 0x0138(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x7]; // 0x0139(0x0007) MISSED OFFSET struct FName ActionCameraID_Player; // 0x0140(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionCameraID_Monster; // 0x0148(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionIconType ActionIconType; // 0x0150(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData12[0x7]; // 0x0151(0x0007) MISSED OFFSET struct FName ActionTargetIconID; // 0x0158(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterRenkeiID; // 0x0160(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidExecute_Miryou; // 0x0168(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMPSyouhiZeroMukou; // 0x0169(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMahosute; // 0x016A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bJumonHansya; // 0x016B(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bYamabiko; // 0x016C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNitouDamage; // 0x016D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionSoundType ActionSoundType; // 0x016E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x1]; // 0x016F(0x0001) MISSED OFFSET TArray ActionConsumeConditions; // 0x0170(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) TArray Tags; // 0x0180(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData14[0x10]; // 0x0190(0x0010) UNKNOWN PROPERTY: ArrayProperty JackGame.JackDataTableAction.ReferenceClasses unsigned char UnknownData15[0x18]; // 0x01A0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableAction.ActionExecClass }; // ScriptStruct JackGame.JackReferenceParamInfo // 0x001C struct FJackReferenceParamInfo { int BaseMonster; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BaseMin; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BaseMax; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackReferenceParam ReferenceParam; // 0x000C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET int ReferenceHoseiMin; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReferenceHoseiMax; // 0x0014(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Random; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableActionOddEffect // 0x0080 (0x0088 - 0x0008) struct FJackDataTableActionOddEffect : public FTableRowBase { TArray TempOddEffectIDs; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) struct FName SetSelfOddEffectID; // 0x0018(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FJackReferenceParamInfo SuccessPer; // 0x0020(0x001C) (Edit, DisableEditOnInstance) unsigned char UnknownData00[0x4]; // 0x003C(0x0004) MISSED OFFSET TArray SetOddEffectIDs; // 0x0040(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) TArray ClearOddEffectCategories; // 0x0050(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) TArray ClearOddEffectStatusIDs; // 0x0060(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) TArray ClearOddEffectIDs; // 0x0070(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) bool bClearOddEffectConditionGood; // 0x0080(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClearOddEffectConditionBad; // 0x0081(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x0082(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackActionMultiAttackInfo // 0x0020 struct FJackActionMultiAttackInfo { struct FName OverrideActionDamageID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float DamagePer; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bCriticalDisable; // 0x000C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bMissDisable; // 0x000D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bMikawasiDisable; // 0x000E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bTateGuardDisable; // 0x000F(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bBukiGuardDisable; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bKnockBackDisable; // 0x0011(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bHitOnlyFirstTarget; // 0x0012(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x0013(0x0005) MISSED OFFSET struct FName OverrideActionHitOrderID; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableActionMultiAttack // 0x0018 (0x0020 - 0x0008) struct FJackDataTableActionMultiAttack : public FTableRowBase { int MultiAttackNum; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray MultiAttackInfos; // 0x0010(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableActionHitOrder // 0x0028 (0x0030 - 0x0008) struct FJackDataTableActionHitOrder : public FTableRowBase { EJackActionHitOrderType HitOrderType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPriorityTarget; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET float Interval_01; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_02; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_03; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_04; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_05; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_06; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_07; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Interval_08; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableActionDamage // 0x0050 (0x0058 - 0x0008) struct FJackDataTableActionDamage : public FTableRowBase { EJackActionDamageType DamageType; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionDamageCalcType DamageCalcType; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET float DamageCalcParam; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageCalcParamRandom; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDamageCalcHand; // 0x0014(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET int DamageMonster; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DamageMin; // 0x001C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DamageMax; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackReferenceParam DamageReferenceParam; // 0x0024(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0025(0x0003) MISSED OFFSET int DamageReferenceParam_Min; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DamageReferenceParam_Max; // 0x002C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DamageRandom; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageSibariHosei; // 0x0034(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DamageLimit; // 0x0038(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float HitPer; // 0x003C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bKabauEnable; // 0x0040(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCounterEnable; // 0x0041(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMikawasiEnable; // 0x0042(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bTateGuardEnable; // 0x0043(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBukiGuardEnable; // 0x0044(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bKougekiAttributeEnable; // 0x0045(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMetalEnable; // 0x0046(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bButuriDamageKeigenEnable; // 0x0047(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBreathDamageKeigenEnable; // 0x0048(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOddEffectClearDamageEnable; // 0x0049(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bKantuYaminokoromo; // 0x004A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bGuardMukouEnable; // 0x004B(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bFixDamageEnable; // 0x004C(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionMonsterRaceTokkouType MonsterRaceTokkouType; // 0x004D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionTuikaKoukaType KougekiHPMPKyuusyuuEnable; // 0x004E(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bYoDamageEnable; // 0x004F(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDamageSetOddEffectEnable; // 0x0050(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMetalTokkouEnable; // 0x0051(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bKougekiJumonHenkaEnable; // 0x0052(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bKaifukuJumonHenkaEnable; // 0x0053(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDamageKeigenEnable; // 0x0054(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionTuikaKoukaType WeaponTuikaKoukaType; // 0x0055(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionTuikaKoukaType TuikaDamageType; // 0x0056(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DamageBlowState; // 0x0057(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackActionEffectTimelineEventEntry // 0x0010 struct FJackActionEffectTimelineEventEntry { float Time; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) EJackActionEffectEvent Event; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET struct FName Parameter; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionEffectMovementPosition // 0x0030 struct FJackActionEffectMovementPosition { EJackActionEffectSpawnTargetType TargetType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName TargetSocket; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FVector RelativeLocation; // 0x0010(0x000C) (Edit, IsPlainOldData) struct FRotator RelativeRotation; // 0x001C(0x000C) (Edit, IsPlainOldData) TEnumAsByte FrontAxis; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackActionEffectParticles // 0x0028 struct FJackActionEffectParticles { class UParticleSystem* ParticlesHuman; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class UParticleSystem* ParticlesLL; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class UParticleSystem* ParticlesL; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class UParticleSystem* ParticlesM; // 0x0018(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class UParticleSystem* ParticlesS; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackPostProcessEffectParam // 0x0010 struct FJackPostProcessEffectParam { struct FName ParamName; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class UCurveBase* ParamCurve; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackPostProcessEffect // 0x0020 struct FJackPostProcessEffect { class UMaterialParameterCollection* MPC; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Material; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TArray AnimParams; // 0x0010(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackCameraShakeParam // 0x0010 struct FJackCameraShakeParam { class UClass* CameraShake; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float Scale; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackActionEffectEffect // 0x00A0 struct FJackActionEffectEffect { class UStaticMesh* StaticMesh; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float DeleteDelayTime; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET class UParticleSystem* Particle; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FJackActionEffectParticles SizeParticles; // 0x0018(0x0028) (Edit) class USoundBase* Sound; // 0x0040(0x0008) (Edit, ZeroConstructor, IsPlainOldData) EJackActionEffectSpawnTargetType SpawnTargetType; // 0x0048(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0049(0x0003) MISSED OFFSET float IgnoreRadiusFromTarget; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FName SpawnSocket; // 0x0050(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FVector RelativeLocation; // 0x0058(0x000C) (Edit, IsPlainOldData) struct FRotator RelativeRotation; // 0x0064(0x000C) (Edit, IsPlainOldData) bool bAttach; // 0x0070(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachLocationType; // 0x0071(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bAbsoluteLocation; // 0x0072(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bAbsoluteRotation; // 0x0073(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bAbsoluteScale; // 0x0074(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bCameraLocation; // 0x0075(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBeAffectedByMaterialAnimation; // 0x0076(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bSkelVertSurf; // 0x0077(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray PostProcessEffects; // 0x0078(0x0010) (Edit, ZeroConstructor) class UClass* DecalEffect; // 0x0088(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TArray CameraShakes; // 0x0090(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackActionEffectDecal // 0x0018 struct FJackActionEffectDecal { class UClass* Effect; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float BumpNormalSize; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float TrailDecalMinHeight; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float TrailDecalMinDistance; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float TrailDecalAddSize; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBlendablePostProcessSettingsData // 0x0010 struct FJackBlendablePostProcessSettingsData { TWeakObjectPtr CameraComponent; // 0x0000(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) TWeakObjectPtr Material; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionAttachedParticle // 0x0030 struct FJackActionAttachedParticle { class UParticleSystem* Particle; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName SocketName; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bNoAttach; // 0x0018(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FName LocationSocketName; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName RotationSocketName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionSpawnedProjectile // 0x0010 struct FJackActionSpawnedProjectile { class UClass* Class; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName SocketName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionSpawnedBurstEffect // 0x0010 struct FJackActionSpawnedBurstEffect { class UClass* Class; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName SocketName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackAttachInfo // 0x0038 struct FJackAttachInfo { EJackAttachTargetType TargetType; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET TWeakObjectPtr TargetActor; // 0x0004(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName TargetActorSocketName; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector RelativeLocation; // 0x0018(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FRotator RelativeRotation; // 0x0024(0x000C) (Edit, BlueprintVisi, IsPlainOldData) TEnumAsByte FrontAxis; // 0x0030(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0031(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackActionModule // 0x00B8 struct FJackActionModule { unsigned char UnknownData00[0xB8]; // 0x0000(0x00B8) MISSED OFFSET }; // ScriptStruct JackGame.JackActionHitGroupInfo // 0x0030 struct FJackActionHitGroupInfo { int HitGroupCount; // 0x0000(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET TArray ActionModules; // 0x0008(0x0010) (Edit, ZeroConstructor, EditConst) struct FName ActionHitOrderID; // 0x0018(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int AnyDamageHitCount; // 0x0020(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int ExtentCharacterNum; // 0x0024(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bHitGroupCritical; // 0x0028(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bActionHitFinalGroup; // 0x0029(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bOddEffectFinalGroup; // 0x002A(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0x5]; // 0x002B(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackActionExtentCharacterHitInfo // 0x0020 struct FJackActionExtentCharacterHitInfo { int HitGroupCount; // 0x0000(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET TArray HitActionModules; // 0x0008(0x0010) (Edit, ZeroConstructor, EditConst) float HitDelayTime; // 0x0018(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackActionExtentCharacterInfo // 0x0028 struct FJackActionExtentCharacterInfo { TWeakObjectPtr TargetGameCharacter; // 0x0000(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int TotalDamageHP; // 0x0008(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int TotalDamageMP; // 0x000C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TArray HitInfos; // 0x0010(0x0010) (Edit, ZeroConstructor, EditConst) int ActionDepth; // 0x0020(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bSokusi; // 0x0024(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bJumonHansya; // 0x0025(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0026(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackCalcActionParam // 0x0018 struct FJackCalcActionParam { struct FName RenkeiID; // 0x0000(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x10]; // 0x0008(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackActionResult // 0x0158 struct FJackActionResult { EJackActionResultType ResultType; // 0x0000(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) EJackActionConsumeResultType ConsumeResultType; // 0x0001(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0002(0x0006) MISSED OFFSET struct FJackActionData ActionData; // 0x0008(0x00B0) (Edit, EditConst) TWeakObjectPtr CasterGameCharacter; // 0x00B8(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr FirstTargetGameCharacter; // 0x00C0(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr TargetGameCharacter; // 0x00C8(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int UseMP; // 0x00D0(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int UseGold; // 0x00D4(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TArray AllActionModules; // 0x00D8(0x0010) (Edit, ZeroConstructor, EditConst) TArray HitGroupInfos; // 0x00E8(0x0010) (Edit, ZeroConstructor, EditConst) TArray TargetCharacterInfos; // 0x00F8(0x0010) (Edit, ZeroConstructor, EditConst) TArray ActionTargetCharacters; // 0x0108(0x0010) (Edit, ZeroConstructor, EditConst) struct FJackCalcActionParam CalcActionParam; // 0x0118(0x0018) (Edit, EditConst) TArray> JumonHansyaGameCharacters; // 0x0130(0x0010) (Edit, ZeroConstructor, EditConst) TArray> ReviveGameCharacters; // 0x0140(0x0010) (Edit, ZeroConstructor, EditConst) struct FName ActionVoiceID; // 0x0150(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) }; // ScriptStruct JackGame.JackActionPlayParam // 0x0290 struct FJackActionPlayParam { struct FName ActionID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FJackActionResult ActionResult; // 0x0008(0x0158) (Edit, BlueprintVisi) TWeakObjectPtr CasterGameCharacter; // 0x0160(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TWeakObjectPtr TargetGameCharacter; // 0x0168(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Override_Motion_Cast; // 0x0170(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Override_Motion_Shot; // 0x0178(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackActionPlayType ActionPlayType; // 0x0180(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackActionRequestType RequestType; // 0x0181(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte BagType; // 0x0182(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0183(0x0001) MISSED OFFSET int DouguId; // 0x0184(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SecondCheckID; // 0x0188(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x100]; // 0x0190(0x0100) MISSED OFFSET }; // ScriptStruct JackGame.JackActionMessageArg // 0x0020 struct FJackActionMessageArg { unsigned char UnknownData00[0x20]; // 0x0000(0x0020) MISSED OFFSET }; // ScriptStruct JackGame.JackMessageArgumentData // 0x0048 struct FJackMessageArgumentData { struct FString ArgumentName; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) struct FString ArgumentValue; // 0x0010(0x0010) (Edit, BlueprintVisi, ZeroConstructor) struct FName ArgumentId; // 0x0020(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackDataTableReferType ArgumentTableType; // 0x0028(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0029(0x0018) MISSED OFFSET bool ArgumentPriorReplaceFlag; // 0x0041(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool ArgumentListFlag; // 0x0042(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x5]; // 0x0043(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackActionHitCharacterInfo // 0x000C struct FJackActionHitCharacterInfo { TWeakObjectPtr GameCharacter; // 0x0000(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) float HitDelayTime; // 0x0008(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) }; // ScriptStruct JackGame.JackMonsterBattleAI_ActionSlot // 0x0038 struct FJackMonsterBattleAI_ActionSlot { int SlotID; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName ActionID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Motion_Cast; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Motion_Shot; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackBattleActionTargetType Target_Type; // 0x0020(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackBattleActionSelectType Select_Type; // 0x0021(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0022(0x0002) MISSED OFFSET int Groupe_Check; // 0x0024(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float Invoke_Rate; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FName SecondCheckID; // 0x0030(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionSlot // 0x0040 struct FJackActionSlot { struct FName ActionID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FJackMonsterBattleAI_ActionSlot MonsterBattleAIActionSlot; // 0x0008(0x0038) (Edit) }; // ScriptStruct JackGame.JackActionBattleTextInfo // 0x0010 struct FJackActionBattleTextInfo { struct FName TextPackID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) EJackActionTextType Timming; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackBattleMessageNoun PorM; // 0x0009(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackBattleMessageCompactType MatomeType; // 0x000A(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x000B(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackActionMessageCompactInfo // 0x0020 struct FJackActionMessageCompactInfo { int SlideParam; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) EJackOddEffectConditionType ConditionType; // 0x0004(0x0001) (ZeroConstructor, IsPlainOldData) EJackBattleMessageCompactType ForceMatomeType; // 0x0005(0x0001) (ZeroConstructor, IsPlainOldData) EJackBattleMessageCompactSubType MatomeSubType; // 0x0006(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0007(0x0001) MISSED OFFSET struct FName BattleTextID; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) class UJackGameCharacter* NounGameCharacter; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData) struct FName OddEffectID; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackToggleBaseTrackKey // 0x0008 struct FJackToggleBaseTrackKey { float Time; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) bool bToggle; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackAirBubbleAsset // 0x0010 struct FJackAirBubbleAsset { class UParticleSystem* ParticleSystem; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_Coordinate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Coordinate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackParticleDict // 0x0010 struct FJackParticleDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UParticleSystem* Particle; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackSoundDict // 0x0010 struct FJackSoundDict { struct FName Name; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class USoundBase* Sound; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackProjectileClassDict // 0x0010 struct FJackProjectileClassDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* ProjectileClass; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackWeaponClassDict // 0x0010 struct FJackWeaponClassDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* WeaponClass; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackPropClassDict // 0x0010 struct FJackPropClassDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* PropClass; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCameraAnimDict // 0x0010 struct FJackCameraAnimDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UCameraAnim* CameraAnim; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCameraShakeDict // 0x0010 struct FJackCameraShakeDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* CameraShakeClass; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackForceFeedbackDict // 0x0010 struct FJackForceFeedbackDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UForceFeedbackEffect* ForceFeedback; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCurveDict // 0x0010 struct FJackCurveDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UCurveBase* Curve; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackMaterialParameterCollectionDict // 0x0010 struct FJackMaterialParameterCollectionDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UMaterialParameterCollection* MaterialParameterCollection; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCollideEffectDict // 0x0010 struct FJackCollideEffectDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* CollideEffect; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackStaticMeshDict // 0x0010 struct FJackStaticMeshDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UStaticMesh* StaticMesh; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackSkeletalMeshDict // 0x0010 struct FJackSkeletalMeshDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class USkeletalMesh* SkeletalMesh; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackMaterialDict // 0x0010 struct FJackMaterialDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UMaterialInterface* Material; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackTextureDict // 0x0010 struct FJackTextureDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture* Texture; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCharacterFootstepEffectContainer // 0x0010 struct FJackCharacterFootstepEffectContainer { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackCharacterDamageEffectContainer // 0x0010 struct FJackCharacterDamageEffectContainer { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackCharacterCoordEffectContainer // 0x0010 struct FJackCharacterCoordEffectContainer { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimCancelFrameInfo // 0x0008 struct FJackAnimCancelFrameInfo { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimControlTrackKey // 0x0010 struct FJackAnimControlTrackKey { float AnimInterpSec; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float BlendRate; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float SkipInterpSec; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bIsApplyAnimationRateFromDT; // 0x000C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimMontageDict // 0x0010 struct FJackAnimMontageDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UAnimMontage* AnimMontage; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableAnimMontage // 0x0018 (0x0020 - 0x0008) struct FJackDataTableAnimMontage : public FTableRowBase { class UAnimMontage* AnimMontage; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlendInTime; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlendOutTime; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TranslationMultiplier; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUpdatingDynamicsCondition // 0x000A struct FJackUpdatingDynamicsCondition { bool bUpdateUpperDynamicState; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateLowerDynamicState; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateBodyExDynamicState; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateHairDynamicState; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateHairExDynamicState; // 0x0004(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateMantleDynamicState; // 0x0005(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateOtherDynamicState; // 0x0006(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateCacheVelocity; // 0x0007(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateWindBaseCach; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUpdateWindRandomizeCache; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackLookAtNodeParam // 0x0028 struct FJackLookAtNodeParam { struct FJackLookAtClamp LookAtClamp; // 0x0000(0x0020) (Edit, BlueprintVisi) float RollRate; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float NodeAlpha; // 0x0024(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackFootIKResult // 0x0160 struct FJackFootIKResult { float Offset; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) bool bGotGround; // 0x0004(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET struct FVector EffectorLocation; // 0x0008(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData) struct FVector EffectorLocationInWorldSpace; // 0x0014(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData) struct FRotator SoleRotationOffset; // 0x0020(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData) float Alpha; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData) struct FHitResult HitResult; // 0x0030(0x0088) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData) struct FHitResult WaterSurfaceHitResult; // 0x00B8(0x0088) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnTemplate, EditConst, IsPlainOldData) float HeightByMeshRotation; // 0x0140(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, EditConst, IsPlainOldData) unsigned char UnknownData01[0x1C]; // 0x0144(0x001C) MISSED OFFSET }; // ScriptStruct JackGame.JackLDT_CharacterMaterialUpdater // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CharacterMaterialUpdater : public FListDataTableHandle { }; // ScriptStruct JackGame.JackAnimNotify_PlayMaterialAnimation_ApplyParts // 0x0005 struct FJackAnimNotify_PlayMaterialAnimation_ApplyParts { bool bApplyCharacterBody; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bApplyRightWeaponBody; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bApplyRightWeaponCase; // 0x0002(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bApplyLeftWeaponBody; // 0x0003(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bApplyLeftWeaponCase; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_PresetCameraShake // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PresetCameraShake : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PresetForceFeedback // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PresetForceFeedback : public FListDataTableHandle { }; // ScriptStruct JackGame.JackAttackBurstSphere // 0x0038 struct FJackAttackBurstSphere { struct FVector Offset; // 0x0000(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float StartSize; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float EndSize; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float DamageFalloff; // 0x0014(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SocketName; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte SocketSpace; // 0x0020(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET class UClass* AttackHitEffect; // 0x0028(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bRelativeScale; // 0x0030(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0031(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackAttackSphere // 0x0030 struct FJackAttackSphere { struct FVector Offset; // 0x0000(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float Radius; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SocketName; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte SocketSpace; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET class UClass* AttackHitEffect; // 0x0020(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bRelativeScale; // 0x0028(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackAttackRay // 0x0048 struct FJackAttackRay { struct FVector Offset; // 0x0000(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector Direction; // 0x000C(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float Radius; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float StartLength; // 0x001C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float EndLength; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName SocketName; // 0x0028(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte SocketSpace; // 0x0030(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0031(0x0007) MISSED OFFSET class UClass* AttackHitEffect; // 0x0038(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bRelativeScale; // 0x0040(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0041(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackBoneHiddenPresetNameList // 0x0010 struct FJackBoneHiddenPresetNameList { struct FName PresetName; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsHidden; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsHiddenWhenAnimEnd; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsHiddenWhenNotifyEnd; // 0x000A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x000B(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackLookAtBoneDirectionalSetting // 0x0008 struct FJackLookAtBoneDirectionalSetting { float MaxAngle; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AngleRate; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackLookAtBoneSetting // 0x0024 struct FJackLookAtBoneSetting { struct FJackLookAtBoneDirectionalSetting YawLeft; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FJackLookAtBoneDirectionalSetting YawRight; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FJackLookAtBoneDirectionalSetting PitchUp; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FJackLookAtBoneDirectionalSetting PitchDown; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) float RollRate; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleCommandAI_ExecTurnCommandResult // 0x02A0 struct FJackBattleCommandAI_ExecTurnCommandResult { struct FJackActionPlayParam ActionPlayParam; // 0x0000(0x0290) (Edit, BlueprintVisi) unsigned char UnknownData00[0x10]; // 0x0290(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackKonranNanimoSinaiInfo // 0x0010 struct FJackKonranNanimoSinaiInfo { struct FName ActionID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) unsigned char Per; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMonsterBattleAIExceptionInfo // 0x0030 struct FJackMonsterBattleAIExceptionInfo { struct FName ActionID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Motion_Cast; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Motion_Shot; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Target_Type; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Select_Type; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x001A(0x0002) MISSED OFFSET int Groupe_Check; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Invoke_Rate; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName SecondCheckID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMonsterBattleAI // 0x00F0 (0x00F8 - 0x0008) struct FJackDataTableMonsterBattleAI : public FTableRowBase { EJackBattleIntelligenceType IntelligenceType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionPatternType ActionPatternType; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleMoreActionType MoreActionType; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x000B(0x0001) MISSED OFFSET int DefaultActionSlotID; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_01_ActionID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_01_Motion_Cast; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_01_Motion_Shot; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Action_01_Target_Type; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Action_01_Select_Type; // 0x0029(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x002A(0x0002) MISSED OFFSET int Action_01_Groupe_Check; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_02_ActionID; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_02_Motion_Cast; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_02_Motion_Shot; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Action_02_Target_Type; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Action_02_Select_Type; // 0x0049(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x004A(0x0002) MISSED OFFSET int Action_02_Groupe_Check; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_03_ActionID; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_03_Motion_Cast; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_03_Motion_Shot; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Action_03_Target_Type; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Action_03_Select_Type; // 0x0069(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x006A(0x0002) MISSED OFFSET int Action_03_Groupe_Check; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_04_ActionID; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_04_Motion_Cast; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_04_Motion_Shot; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Action_04_Target_Type; // 0x0088(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Action_04_Select_Type; // 0x0089(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x2]; // 0x008A(0x0002) MISSED OFFSET int Action_04_Groupe_Check; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_05_ActionID; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_05_Motion_Cast; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_05_Motion_Shot; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Action_05_Target_Type; // 0x00A8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Action_05_Select_Type; // 0x00A9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x2]; // 0x00AA(0x0002) MISSED OFFSET int Action_05_Groupe_Check; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_06_ActionID; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_06_Motion_Cast; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Action_06_Motion_Shot; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionTargetType Action_06_Target_Type; // 0x00C8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleActionSelectType Action_06_Select_Type; // 0x00C9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x2]; // 0x00CA(0x0002) MISSED OFFSET int Action_06_Groupe_Check; // 0x00CC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray ExceptionAction; // 0x00D0(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData07[0x18]; // 0x00E0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableMonsterBattleAI.BattleCommandAIClass }; // ScriptStruct JackGame.JackPreemptiveStrikePersons // 0x0010 struct FJackPreemptiveStrikePersons { TArray Probability; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackBattleFieldPermitVolumeInfo // 0x0030 struct FJackBattleFieldPermitVolumeInfo { class AVolume* Volume; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float BattleFieldRadius; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET class AJackLocator* Orientation; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bOrientationFlipEnable; // 0x0018(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0019(0x0007) MISSED OFFSET TArray BlockingVolumeArray; // 0x0020(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackBattleFukidasiTalkCondition // 0x0020 struct FJackBattleFukidasiTalkCondition { EJackBattleFukidasiTalkTarget Target; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int ValueTargetParam; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StringTargetParam; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiTalkCondChara TalkCondChara; // 0x0010(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiTalkConditionType CaseType; // 0x0011(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0012(0x0002) MISSED OFFSET int ValueCaseParam; // 0x0014(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StringCaseParam; // 0x0018(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleFukidasiTalkCommandInfo // 0x0020 struct FJackBattleFukidasiTalkCommandInfo { unsigned char UnknownData00[0x20]; // 0x0000(0x0020) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleGroup // 0x0098 struct FJackBattleGroup { TWeakObjectPtr Leader; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector Location; // 0x0008(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector LocalLocation; // 0x0014(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FRotator Direction; // 0x0020(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float Radius; // 0x002C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float GroundHeight; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1C]; // 0x0034(0x001C) MISSED OFFSET int Index; // 0x0050(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TEnumAsByte Might; // 0x0054(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0055(0x0003) MISSED OFFSET struct FName MonsterID; // 0x0058(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData02[0x10]; // 0x0060(0x0010) MISSED OFFSET TArray> JoinedCharacters; // 0x0070(0x0010) (ZeroConstructor) TArray GroupLocations; // 0x0080(0x0010) (ZeroConstructor) unsigned char UnknownData03[0x8]; // 0x0090(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleTroop // 0x00A8 struct FJackBattleTroop { struct FVector Location; // 0x0000(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FRotator Direction; // 0x000C(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float Radius; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float HighDensityRate; // 0x001C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x70]; // 0x0020(0x0070) MISSED OFFSET int Index; // 0x0090(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Might; // 0x0094(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0095(0x0003) MISSED OFFSET TArray JoinedGroups; // 0x0098(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackGroupFormation // 0x0008 struct FJackGroupFormation { float X; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Y; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackGroupFormations // 0x0010 struct FJackGroupFormations { TArray GroupFormation; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackGroupFormationsList // 0x0010 struct FJackGroupFormationsList { TArray GroupFormations; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackGroupGuestExceptionFormationInfo // 0x000C struct FJackGroupGuestExceptionFormationInfo { TEnumAsByte CharacterType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET struct FJackGroupFormation Formation; // 0x0004(0x0008) (Edit) }; // ScriptStruct JackGame.JackGroupID_Summarize // 0x0010 struct FJackGroupID_Summarize { TArray Ids; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackBattleNavigationQueryFilterDict // 0x0010 struct FJackBattleNavigationQueryFilterDict { class UClass* NavigationQueryFilter; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* BattleNavigationQueryFilter; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCommand // 0x0010 struct FJackCommand { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackCommandBattleInitialize // 0x0030 (0x0040 - 0x0010) struct FJackCommandBattleInitialize : public FJackCommand { unsigned char UnknownData00[0x30]; // 0x0010(0x0030) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleMemberChangeCharaInfo // 0x0050 struct FJackBattleMemberChangeCharaInfo { int Index; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int OldIndex; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bShouldDestroy; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET TWeakObjectPtr LeaveGameCharacter; // 0x000C(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TWeakObjectPtr JoinGameCharacter; // 0x0014(0x0008) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FTransform LeaveCharacterTransform; // 0x0020(0x0030) (Edit, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleFieldFoliageDitherDetailInfo // 0x000C struct FJackBattleFieldFoliageDitherDetailInfo { float OpacityNear; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Opacity; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float NearDistanceMul; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleFieldFoliageDitherInfo // 0x0028 struct FJackBattleFieldFoliageDitherInfo { float BattleFieldRadius; // 0x0000(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FJackBattleFieldFoliageDitherDetailInfo DetailInfos[0x3]; // 0x0004(0x000C) (Edit) }; // ScriptStruct JackGame.JackKougekiInfo // 0x0018 struct FJackKougekiInfo { struct FName NormalActionID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName DistantActionID; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float DistantThreshold; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float DistantBranchPer; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackPreparationViewData // 0x0010 struct FJackPreparationViewData { class UClass* CameraDataClass; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CorrespondingRadius; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackAutoCameraItemOffset // 0x0018 struct FJackAutoCameraItemOffset { struct FName ItemID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectRedW; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectRedH; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectRedOffsetZ; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackAutoCameraScoreRect // 0x0078 struct FJackAutoCameraScoreRect { struct FName ScoreRectRedSocket; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectRedW; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectRedH; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectRedOffsetZ; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET TArray RedOffset; // 0x0018(0x0010) (Edit, ZeroConstructor) struct FName ScoreRectBlueSocket; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectBlueW; // 0x0030(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectBlueH; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectBlueOffsetZ; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET TArray BlueOffset; // 0x0040(0x0010) (Edit, ZeroConstructor) struct FName ScoreRectYellowSocket; // 0x0050(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectYellowW; // 0x0058(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectYellowH; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ScoreRectYellowOffsetZ; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0064(0x0004) MISSED OFFSET TArray YellowOffset; // 0x0068(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackHazukasiiNoroiMessageInfo // 0x0020 struct FJackHazukasiiNoroiMessageInfo { struct FString TextID1; // 0x0000(0x0010) (Edit, ZeroConstructor) struct FString TextID2; // 0x0010(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackHitStopPresetInfo // 0x0002 struct FJackHitStopPresetInfo { EJackHitStopType HitStopType_Normal; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackHitStopType HitStopType_Critical; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackHitCameraShakePresetInfo // 0x0010 struct FJackHitCameraShakePresetInfo { struct FName CameraShake_Normal; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName CameraShake_Critical; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionCompactMessageInfo // 0x0050 struct FJackActionCompactMessageInfo { struct FString TextID; // 0x0000(0x0010) (Edit, ZeroConstructor) struct FString GoukeiCompactMessageID; // 0x0010(0x0010) (Edit, ZeroConstructor) struct FString HeikinCompactMessageID; // 0x0020(0x0010) (Edit, ZeroConstructor) struct FString GoukeiEnemyCompactMessageID; // 0x0030(0x0010) (Edit, ZeroConstructor) struct FString HeikinEnemyCompactMessageID; // 0x0040(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackDamageCompactMessageInfo // 0x0050 struct FJackDamageCompactMessageInfo { struct FName BattleTextID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) EJackBattleMessageCompactType CompactType; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FString GoukeiPlayerCompactMessageID; // 0x0010(0x0010) (Edit, ZeroConstructor) struct FString HeikinPlayerCompactMessageID; // 0x0020(0x0010) (Edit, ZeroConstructor) struct FString GoukeiEnemyCompactMessageID; // 0x0030(0x0010) (Edit, ZeroConstructor) struct FString HeikinEnemyCompactMessageID; // 0x0040(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackOddEffectCompactMessageInfo // 0x0050 struct FJackOddEffectCompactMessageInfo { struct FName OddEffectID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) EJackBattleMessageCompactType CompactType; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FString CompactMessageID; // 0x0010(0x0010) (Edit, ZeroConstructor) struct FString HeikinCompactMessageID; // 0x0020(0x0010) (Edit, ZeroConstructor) struct FString EnemyCompactMessageID; // 0x0030(0x0010) (Edit, ZeroConstructor) struct FString HeikinEnemyCompactMessageID; // 0x0040(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackPafuPafuMessageInfo // 0x0018 struct FJackPafuPafuMessageInfo { TEnumAsByte TargetCharacterType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FString TextID; // 0x0008(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackActionBalloonDelayInfo // 0x0010 struct FJackActionBalloonDelayInfo { struct FName ActionID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte BalloonType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float DelaySec; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleResultExpInfo // 0x0014 struct FJackBattleResultExpInfo { TWeakObjectPtr GameCharacter; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) int Exp; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int FieldExp; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bSibariExp; // 0x0010(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDropItemStructs // 0x0038 struct FJackDropItemStructs { struct FName ItemName; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FString Owner; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) class UJackGameCharacter* OwnerCharacter; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int RareBox; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Rarity; // 0x0024(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Probability; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SortNo; // 0x002C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Random; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleResultFormations // 0x0010 struct FJackBattleResultFormations { TArray Formation; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackBattleSelectionCharacterInfo // 0x0018 struct FJackBattleSelectionCharacterInfo { TWeakObjectPtr Character; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TWeakObjectPtr MaterialUpdaterHandle; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TWeakObjectPtr MaterialAnimationCharacter; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackOddEffect_OnTurnStartResult // 0x0028 struct FJackOddEffect_OnTurnStartResult { TArray ClearOddEffectIDArray; // 0x0000(0x0010) (Edit, ZeroConstructor, EditConst) TArray ActionModules; // 0x0010(0x0010) (Edit, ZeroConstructor, EditConst) bool bSkipTurn; // 0x0020(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackOddEffect_OnTurnEndResult // 0x0020 struct FJackOddEffect_OnTurnEndResult { TArray ClearOddEffectIDArray; // 0x0000(0x0010) (Edit, ZeroConstructor, EditConst) unsigned char UnknownData00[0x10]; // 0x0010(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleExtraToubatuCountInfo // 0x0010 struct FJackBattleExtraToubatuCountInfo { struct FName MonsterID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) int ToubatuCount; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackZoneStartParameter // 0x0020 struct FJackZoneStartParameter { struct FName ActionCameraID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName AnimMontage; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float TotalSequenceTime; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Notify_ZoneSet; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Notify_Message; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackZonePointInvokeInfo // 0x0008 struct FJackZonePointInvokeInfo { float ZonePointPer; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ZoneInvokePer; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackCharacterZonePointInfo // 0x0008 struct FJackCharacterZonePointInfo { TEnumAsByte CharacterType; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float ZonePoint; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackDamageZonePointInfo // 0x0008 struct FJackDamageZonePointInfo { float DamagePer; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float ZonePoint; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBGMControlTrackKey // 0x0018 struct FJackBGMControlTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName BGMID; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bIsStackCall; // 0x0010(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0011(0x0003) MISSED OFFSET float PrevMusicFOTime; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBlendAnimOverrideTrackKeyInfo // 0x0010 struct FJackBlendAnimOverrideTrackKeyInfo { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET class UAnimSequence* AnimSeq; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBlendAnimPlayTrackKey // 0x0004 struct FJackBlendAnimPlayTrackKey { float AnimInterpSec; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackEffects // 0x0040 struct FJackEffects { class UParticleSystem* Effect; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class USoundBase* Sound; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAttached; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName SocketName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachLocationType; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET struct FVector OffsetLocation; // 0x0024(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FRotator OffsetRotation; // 0x0030(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x003C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDecalData // 0x0038 struct FJackDecalData { class UMaterialInterface* DecalMaterial; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DecalBaseSize; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DecalRandomRangeSize; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DecalMaxHeight; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LifeSpan; // 0x0014(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MaxTextureRotateRandomDegree; // 0x0018(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MaxTexturePositionRandom; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UCurveLinearColor* ColorCurve; // 0x0020(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bApplyCurveAlphaOnly; // 0x0028(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET float FadeOutTime; // 0x002C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bStaticMeshDecal; // 0x0030(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0031(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackCollideEffects // 0x0038 (0x0078 - 0x0040) struct FJackCollideEffects : public FJackEffects { struct FJackDecalData Decal; // 0x0040(0x0038) (Edit, DisableEditOnInstance) }; // ScriptStruct JackGame.JackCaptionTrackKey // 0x0088 struct FJackCaptionTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName TextID; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bCloseFlag; // 0x0010(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0011(0x0003) MISSED OFFSET float CaptionCloseSec; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bAutoLipSyncEnable; // 0x0018(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0019(0x0003) MISSED OFFSET float AutoLipSyncSec; // 0x001C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float AutoLipSyncStartOffset; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float LipChangeSec; // 0x0024(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bUseVowelLip; // 0x0028(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackVowel StartVowelType; // 0x0029(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x002A(0x0002) MISSED OFFSET float StartVowelSec; // 0x002C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) EJackVowel EndVowelType; // 0x0030(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x0031(0x0003) MISSED OFFSET float EndVowelSec; // 0x0034(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float LipSyncApplyRate; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte PipipiOverride; // 0x003C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x003D(0x0003) MISSED OFFSET class UAnimSequence* NodReaction; // 0x0040(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bNodReactionLoop; // 0x0048(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData06[0x7]; // 0x0049(0x0007) MISSED OFFSET class UAnimSequence* ManuralLipNodReaction; // 0x0050(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bManuralLipNodReactionLoop; // 0x0058(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bUseManuralLipNodReactionApplyRate; // 0x0059(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData07[0x2]; // 0x005A(0x0002) MISSED OFFSET float NodReactionApplyRate; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float NodReactionFOTime; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData08[0x4]; // 0x0064(0x0004) MISSED OFFSET struct FName TalkerID; // 0x0068(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bDynamicTextID; // 0x0070(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData09[0x7]; // 0x0071(0x0007) MISSED OFFSET struct FName DynamicTextLabel; // 0x0078(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float JumpWaitSec; // 0x0080(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData10[0x4]; // 0x0084(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCaptionLipInfo // 0x0048 struct FJackCaptionLipInfo { bool bLipSyncEnable; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float LipSyncSec; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData) float LipSyncStartOffset; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData) float LipChangeSec; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) bool bUseVowel; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData) EJackVowel StartVowelType; // 0x0011(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0012(0x0002) MISSED OFFSET float StartVowelSec; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData) EJackVowel EndVowelType; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0019(0x0003) MISSED OFFSET float EndVowelSec; // 0x001C(0x0004) (ZeroConstructor, IsPlainOldData) float LipSyncApplyRate; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0024(0x0004) MISSED OFFSET TArray VoiceAssets; // 0x0028(0x0010) (ZeroConstructor) class UDataTable* LipPoseDataBase; // 0x0038(0x0008) (ZeroConstructor, IsPlainOldData) class UDataTable* VoiceTimelineDataBase; // 0x0040(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackNodInfo // 0x0018 struct FJackNodInfo { class UAnimSequence* AnimSequence; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) bool bLoop; // 0x0008(0x0001) (ZeroConstructor, IsPlainOldData) bool bUseManualLipApplyRate; // 0x0009(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET float ApplyRate; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) float FOTime; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCaptionTrackShowSerifuInfo // 0x00B8 struct FJackCaptionTrackShowSerifuInfo { TWeakObjectPtr RequestMatinee; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x20]; // 0x0008(0x0020) MISSED OFFSET struct FJackCaptionLipInfo LipSyncInfo; // 0x0028(0x0048) struct FJackNodInfo NodInfo; // 0x0070(0x0018) unsigned char UnknownData01[0x30]; // 0x0088(0x0030) MISSED OFFSET }; // ScriptStruct JackGame.JackCaptionTrackSynchroInfo // 0x000C struct FJackCaptionTrackSynchroInfo { TWeakObjectPtr RequestMatinee; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0008(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceTimelineExecutor // 0x0028 struct FJackVoiceTimelineExecutor { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET TArray> TargetNPCWeak; // 0x0008(0x0010) (ZeroConstructor) TArray VoiceTimelineTracks; // 0x0018(0x0010) (ZeroConstructor) }; // ScriptStruct JackGame.JackLipSyncController // 0x0190 struct FJackLipSyncController { unsigned char UnknownData00[0x68]; // 0x0000(0x0068) MISSED OFFSET TArray VoiceAssets; // 0x0068(0x0010) (ZeroConstructor) class UAudioComponent* AudioComponent; // 0x0078(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) class UDataTable* LipPoseDataTable; // 0x0080(0x0008) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0xD8]; // 0x0088(0x00D8) MISSED OFFSET struct FJackVoiceTimelineExecutor VoiceTimelineExecutor; // 0x0160(0x0028) unsigned char UnknownData02[0x8]; // 0x0188(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackCaptureCharacterInfo // 0x00B0 struct FJackCaptureCharacterInfo { unsigned char UnknownData00[0x30]; // 0x0000(0x0030) MISSED OFFSET class UClass* CharacterClass; // 0x0030(0x0008) (ZeroConstructor, IsPlainOldData) class AJackCharacter* Character; // 0x0038(0x0008) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x70]; // 0x0040(0x0070) MISSED OFFSET }; // ScriptStruct JackGame.JackZukanMotionDirectionalLightParameter // 0x0010 struct FJackZukanMotionDirectionalLightParameter { float Intensity; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FRotator Rotation; // 0x0004(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackZukanMotionPointLightParameter // 0x001C struct FJackZukanMotionPointLightParameter { bool bEnable; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float Intensity; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector Position; // 0x0008(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) float AttenuationRadius; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float SourceRadius; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCharacterCoordinateLODInfo // 0x0010 struct FJackCharacterCoordinateLODInfo { TArray LODInfo; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackActiveTokugiSpecialConditionSetting // 0x0020 struct FJackActiveTokugiSpecialConditionSetting { struct FName ActiveTokugiID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TArray MustEquippedItemID; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) struct FName MustPossessionItemID; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackCharacterTickIntervalSetting // 0x0008 struct FJackCharacterTickIntervalSetting { float CameraDistance; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int TickInterval; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackCharacterDisplayLimitSetting // 0x0010 struct FJackCharacterDisplayLimitSetting { struct FName PersistentLevelName; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int DisplayNum; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCoin_ExchageItem // 0x0018 struct FJackCoin_ExchageItem { struct FName PrizeId; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ExchangeNumber; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bExchange; // 0x0014(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bSoldOut; // 0x0015(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0016(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableCoinShop // 0x0018 (0x0020 - 0x0008) struct FJackDataTableCoinShop : public FTableRowBase { struct FString TalkTypeID; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int ExchangeGold; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableCoinExchange // 0x0020 (0x0028 - 0x0008) struct FJackDataTableCoinExchange : public FTableRowBase { struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ExchangeNumber; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ExchangeType; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0015(0x0003) MISSED OFFSET struct FName QuestionItemName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName QuestionItemExplanation; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCommandSample5 // 0x0008 (0x0018 - 0x0010) struct FJackCommandSample5 : public FJackCommand { int HogeParameter; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCommandSample4 // 0x0008 (0x0018 - 0x0010) struct FJackCommandSample4 : public FJackCommand { int HogeParameter; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCommandSample3 // 0x0008 (0x0018 - 0x0010) struct FJackCommandSample3 : public FJackCommand { int HogeParameter; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCoordSoundTrackKey // 0x0018 struct FJackCoordSoundTrackKey { float TimeVar; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordSoundType; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET struct FName SocketBoneName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float Volume; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackCrossFadeTrackKey // 0x000C struct FJackCrossFadeTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) float StartWait; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FadeSec; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackEquipmentClassificationInfo // 0x0020 struct FJackEquipmentClassificationInfo { struct FName HandednessUnsheathedSocketName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HandednessSheathedSocketName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HandUnsheathedSocketName; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HandSheathedSocketName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackEquipmentClassificationInfoDict // 0x0050 struct FJackEquipmentClassificationInfoDict { TEnumAsByte ClassificationType; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float MeshScale; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bHiddenInField; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FJackEquipmentClassificationInfo BodyInfo; // 0x0010(0x0020) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackEquipmentClassificationInfo CaseInfo; // 0x0030(0x0020) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackEventBattleMonsterDeployInfo // 0x0010 struct FJackEventBattleMonsterDeployInfo { struct FName MonsterID; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsKeyMonster; // 0x0008(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bTextureMipLevelsToBeResident; // 0x0009(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleResultOverrideVoiceInfo // 0x0010 struct FJackBattleResultOverrideVoiceInfo { TEnumAsByte CharacterType; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName VoiceID; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableEventBattle // 0x0140 (0x0148 - 0x0008) struct FJackDataTableEventBattle : public FTableRowBase { TArray MonsterDeployInfos; // 0x0008(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) float BattleFieldRadius; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleNigeruConditionType NigeruConditionType; // 0x001C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBattleFieldNigeruInvalid; // 0x001D(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RaidState; // 0x001E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipCrashEffect; // 0x001F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEventBattle.CrashEffectSe bool bSkipMonsterAppear; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipResult; // 0x0039(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipResultZenmetu; // 0x003A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte StartFadeColor; // 0x003B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartFadeTime; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EndFadeColor; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0041(0x0003) MISSED OFFSET float EndFadeTime; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearDisplayName; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearDisplayName2; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearDisplayName3; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearDisplayName4; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearDisplayName5; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearOverwriteMessages; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AppearAddMessages; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AppearLineState; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0081(0x0003) MISSED OFFSET float AppearCameraStartWaitTime; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AppearPlayTime; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AppearAccompanyingAnimationDelayTime; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PreparationCameraAngle_Roll; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PreparationCameraAngle_Pitch; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PreparationCameraAngle_Yaw; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FirstCameraAngle_Roll; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FirstCameraAngle_Pitch; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FirstCameraAngle_Yaw; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int EndRoundCount; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bToubatuEffectEnable; // 0x00AC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x00AD(0x0003) MISSED OFFSET struct FName OverrideToubatuTextID; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NerusenActionCount; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x00BC(0x0004) MISSED OFFSET TArray BattleResultOverrideVoiceInfos; // 0x00C0(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) struct FName HiddenExclusionTag; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x18]; // 0x00D8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableEventBattle.CameraDataClass unsigned char UnknownData06[0x18]; // 0x00F0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableEventBattle.CameraDataClass_Simple unsigned char UnknownData07[0x18]; // 0x0108(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableEventBattle.CameraDataClass_PreparationView float OverrideBattleFieldInfoRadius; // 0x0120(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreFastModeByMonsterAppear; // 0x0124(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x3]; // 0x0125(0x0003) MISSED OFFSET struct FString MapJumpInfo; // 0x0128(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString StartEventInfo; // 0x0138(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackEventBattlePlayerInfo // 0x001C struct FJackEventBattlePlayerInfo { bool bBattleStartLocationDirectionValid; // 0x0000(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET struct FVector BattleStartLocation; // 0x0004(0x000C) (Edit, EditConst, IsPlainOldData) struct FVector BattleStartDirection; // 0x0010(0x000C) (Edit, EditConst, IsPlainOldData) }; // ScriptStruct JackGame.JackEventBattleMonsterInfo // 0x0024 struct FJackEventBattleMonsterInfo { int MonsterIndex; // 0x0000(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) struct FVector BattleStartLocation; // 0x0004(0x000C) (Edit, EditConst, IsPlainOldData) struct FVector BattleStartDirection; // 0x0010(0x000C) (Edit, EditConst, IsPlainOldData) unsigned char UnknownData00[0x8]; // 0x001C(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackEyeLookAtTrackInfo // 0x0008 struct FJackEyeLookAtTrackInfo { float IntrpSpeed; // 0x0000(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData) float IntrpSec; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackVowelSetting // 0x0018 struct FJackVowelSetting { TArray NotFollowVowels; // 0x0000(0x0010) (Edit, ZeroConstructor) float SecondNoteOffsetTime; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float SecondNoteBlendTime; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackEyeCloseFacialPose // 0x0010 struct FJackEyeCloseFacialPose { struct FName PoseName; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bIsLeftEyeClose; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bIsRightEyeClose; // 0x0009(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackFacialAnimationBlendInfo // 0x0020 struct FJackFacialAnimationBlendInfo { struct FName CurveName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0008(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFacialAnimCurve // 0x0038 (0x0040 - 0x0008) struct FJackDataTableFacialAnimCurve : public FTableRowBase { struct FName CurveName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int RankingPriority; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int L_EyeFormIndex; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int R_EyeFormIndex; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET TArray UnHideBones; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray HideBones; // 0x0030(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackFacialInfo_Eye // 0x0010 struct FJackFacialInfo_Eye { TWeakObjectPtr Animation; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlinkCycleMinSec; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlinkCycleMaxSec; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackFacialInfo_Mouth // 0x0008 struct FJackFacialInfo_Mouth { TWeakObjectPtr Animation; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackFacialPresetTrackKey // 0x0020 struct FJackFacialPresetTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName PresetName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float BlendSec; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FaceWeight; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool IsDisableState; // 0x0018(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData) EJackMatineeFacialReferanceState FacialState; // 0x0019(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableShop // 0x00F0 (0x00F8 - 0x0008) struct FJackDataTableShop : public FTableRowBase { struct FName MapId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ShopName; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ShopType; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FString TalkTypeID; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float SaleRate; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ScenarioSequenceNo; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_001; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_002; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_003; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_004; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_005; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_006; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_007; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_008; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_009; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_010; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_011; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_012; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_013; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_014; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_015; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_016; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_017; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_018; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_019; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_020; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_021; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_022; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_023; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_024; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableInn // 0x0018 (0x0020 - 0x0008) struct FJackDataTableInn : public FTableRowBase { struct FString TalkTypeID; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int BasePrice; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableChurch // 0x0028 (0x0030 - 0x0008) struct FJackDataTableChurch : public FTableRowBase { TEnumAsByte ChurchType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FString TalkTypeID; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) EJackChurchFukkatunojumon FukkatunojumonType; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackChurchFukkatunojumon TenseiType; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x0022(0x0006) MISSED OFFSET struct FName RestartID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBank // 0x0010 (0x0018 - 0x0008) struct FJackDataTableBank : public FTableRowBase { struct FString TalkTypeID; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackCameraDataDict // 0x0010 struct FJackCameraDataDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* CameraDataClass; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_NPCList // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCList : public FListDataTableHandle { }; // ScriptStruct JackGame.JackFlagJumperKeyValue // 0x0018 struct FJackFlagJumperKeyValue { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName FlagName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) struct FName JumpLabelName; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackFootIKData // 0x0078 struct FJackFootIKData { struct FName SocketName; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEnabled; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float TraceUpperDistance; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float TraceLowerDistance; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bSeparateLimitDistanceFromTrace; // 0x0014(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET float UpperLimitDistance; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float LowerLimitDistance; // 0x001C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float UpperActiveDistance; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float LowerActiveDistance; // 0x0024(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float LengthFromSocketToSole; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float SweepedSphereRadius; // 0x002C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector TraceOffsetInComponentSpace; // 0x0030(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float ReferencePoseLength; // 0x003C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float MinReferencePoseLength; // 0x0040(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector MinCheckLocationWithMeshRoot; // 0x0044(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float SocketToGroundHalfHeight; // 0x0050(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bSeparateRotationRangeElements; // 0x0054(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0055(0x0003) MISSED OFFSET struct FRotator MinSeparateRotation; // 0x0058(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FRotator MaxSeparateRotation; // 0x0064(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float SeparateRotationApplyHeight; // 0x0070(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte SeparateRotationApplyEasingFunc; // 0x0074(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0075(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackFootIKDict // 0x03A0 struct FJackFootIKDict { struct FJackFootIKData Data; // 0x0000(0x0078) (Edit, BlueprintVisi, DisableEditOnInstance) struct FJackFootIKResult Result; // 0x0078(0x0160) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnTemplate, EditConst) unsigned char UnknownData00[0x1B8]; // 0x01D8(0x01B8) MISSED OFFSET bool bResultValidate; // 0x0390(0x0001) (ZeroConstructor, Transient, IsPlainOldData) unsigned char UnknownData01[0xF]; // 0x0391(0x000F) MISSED OFFSET }; // ScriptStruct JackGame.JackFootSoundTrackKey // 0x0018 struct FJackFootSoundTrackKey { float TimeVar; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) EJackCharacterFootstepType FootstepType; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET struct FName SocketBoneName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float Volume; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackArmIKResult // 0x0040 struct FJackArmIKResult { struct FTransform EffectorTransform; // 0x0000(0x0030) (Edit, BlueprintVisi, IsPlainOldData) float Alpha; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0xC]; // 0x0034(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackPartyTalkDescription // 0x0070 struct FJackPartyTalkDescription { bool bFound; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0001(0x0001) MISSED OFFSET bool bCamp; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bPriority; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName TextID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte CharacterID; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackPartyTalkIdleMotion IdleMotion; // 0x0011(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ScenarioID; // 0x0012(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x5]; // 0x0013(0x0005) MISSED OFFSET struct FName DataTableKey; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x50]; // 0x0020(0x0050) MISSED OFFSET }; // ScriptStruct JackGame.JackAttackTargetInfo // 0x000C struct FJackAttackTargetInfo { TWeakObjectPtr TargetGameCharacter; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int CurrentHitCount; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackAttackInfo // 0x0180 struct FJackAttackInfo { struct FJackActionResult ActionResult; // 0x0000(0x0158) (Edit) int CurrentHitGroupCount; // 0x0158(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int CurrentActionHitRequestCount; // 0x015C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bKoukaDisable; // 0x0160(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bPopupBalloonDisable; // 0x0161(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bPendingDead; // 0x0162(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x0163(0x0005) MISSED OFFSET TArray AttackTargetInfos; // 0x0168(0x0010) (Edit, ZeroConstructor, DisableEditOnTemplate) bool bUseDefaultHitEffectSub; // 0x0178(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0179(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackGameCharacterParameters // 0x004C struct FJackGameCharacterParameters { int Tikara; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Minomamori; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Subayasa; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Kiyousa; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Miryoku; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int KougekiMaryoku; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int KaifukuMaryoku; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int MaxHP; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int MaxMP; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Kougekiryoku; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Syubiryoku; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float HPKyuuSyuuRate; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float MPKyuuSyuuRate; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float TateGuardRate; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float BukiGuardRate; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float MikawasiRate; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float CriticalRate; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float ZoneOnRate; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float MeityuuRate; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) }; // ScriptStruct JackGame.JackGameCharacterEquippedItem // 0x0010 struct FJackGameCharacterEquippedItem { struct FName ItemID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) TEnumAsByte Region; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDecodeInfo // 0x0068 struct FJackDecodeInfo { TEnumAsByte PlatformType; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte SpellType; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte JumonType; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x0003(0x0005) MISSED OFFSET struct FString PlayerName; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) int FukkatunojumonScenarioProgress; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int FukkatunojumonReturnScenarioProgress; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int ScenarioProgress; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ReturnScenarioProgress; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int RestartPointNumber; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FName MapStart; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int FukkatunojumonLevel; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int FukkatunojumonGold; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int Exp; // 0x0040(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Gold; // 0x0044(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ItemSet; // 0x0048(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x004C(0x0004) MISSED OFFSET TArray ItemIds; // 0x0050(0x0010) (Edit, BlueprintVisi, ZeroConstructor) bool bNewGame; // 0x0060(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bSpecialGame; // 0x0061(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bStoreGame; // 0x0062(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bNewGamePlus; // 0x0063(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bPlayGo; // 0x0064(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bInvalidSpell; // 0x0065(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0066(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackScenarioTitleInfo // 0x0028 struct FJackScenarioTitleInfo { bool bScenarioStartFlag; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FString ScenarioTitleName; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) int RestartPoint; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int ScenarioProgress; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName ScenarioID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableKaziAction // 0x0058 (0x0060 - 0x0008) struct FJackDataTableKaziAction : public FTableRowBase { struct FName ActionName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionComment; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionComment1; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int GetLV; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Kaisin_Percentage; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SortIndex; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FName ActionType; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NeedCP; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NumData_01; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NumData_02; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NumData_03; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0048(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableKaziAction.IconTexture }; // ScriptStruct JackGame.JackFusigiKaziMaterialParameter // 0x0078 struct FJackFusigiKaziMaterialParameter { float Brightness_Base; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float HueShift_Base; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector BrightnessAdd_Base; // 0x0008(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector BasePatternColorA; // 0x0014(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector BasePatternColorB; // 0x0020(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector OutlineColor; // 0x002C(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector OutlineColorFinish; // 0x0038(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector OutlineColorOver; // 0x0044(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float OutlinePower; // 0x0050(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float OutlinePowerFinish; // 0x0054(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float OutlinePowerOver; // 0x0058(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector OverrideColor; // 0x005C(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector SubOutlineColor; // 0x0068(0x000C) (Edit, BlueprintVisi, IsPlainOldData) float SubOutlinePower; // 0x0074(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackGameFlagDefinitionTableDic // 0x0010 struct FJackGameFlagDefinitionTableDic { TEnumAsByte Category; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UDataTable* DefinitionTable; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackScreenPercentageSetting // 0x0018 struct FJackScreenPercentageSetting { struct FName TypeName; // 0x0000(0x0008) (Edit, ZeroConstructor, Config, IsPlainOldData) float ConsoleModeScreenPercentage; // 0x0008(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData) float HandheldModeScreenPercentage; // 0x000C(0x0004) (Edit, ZeroConstructor, Config, IsPlainOldData) bool bDynamicResolution; // 0x0010(0x0001) (Edit, ZeroConstructor, Config, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackGuestNPCLoadedResourceInfo // 0x0010 struct FJackGuestNPCLoadedResourceInfo { TArray ObjectsHolders; // 0x0000(0x0010) (ZeroConstructor, Transient) }; // ScriptStruct JackGame.JackMapJumpVolumeInfo // 0x0007 struct FJackMapJumpVolumeInfo { TEnumAsByte FadeColor; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte FadeTime; // 0x0001(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte BGMControl; // 0x0002(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte BGMFadeTime; // 0x0003(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bPlayMapChangeAnimation; // 0x0004(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bUnmountVehicle; // 0x0005(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte PlayMapChangeSound; // 0x0006(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackTravelMapInfo // 0x0007 struct FJackTravelMapInfo { struct FJackMapJumpVolumeInfo MapJumpVolumeInfo; // 0x0000(0x0007) (Edit, BlueprintVisi, BlueprintReadOnly) }; // ScriptStruct JackGame.JackLDT_UITabiNoKokoroe // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UITabiNoKokoroe : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_EquipmentCoordinate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_EquipmentCoordinate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackSerifuAutomationFlags // 0x0005 struct FJackSerifuAutomationFlags { bool bEnabled; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bAutoIncrementTalkCount; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bTalkCountBranch; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bWeatherBranch; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bTimeBranch; // 0x0004(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_DamageMaterialAnimation // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DamageMaterialAnimation : public FListDataTableHandle { }; // ScriptStruct JackGame.JackWorldParticleContainer // 0x0010 struct FJackWorldParticleContainer { class AActor* OwnerActor; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) class UParticleSystemComponent* Particle; // 0x0008(0x0008) (Edit, BlueprintVisi, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_FriendCharacterPreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FriendCharacterPreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackUMGAnimSet // 0x0038 struct FJackUMGAnimSet { class UCurveFloat* MoveCurve; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector2D MoveOffset; // 0x0008(0x0008) (Edit, BlueprintVisi, IsPlainOldData) TEnumAsByte MoveType; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET class UCurveFloat* ScaleCurve; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FVector2D ScaleParam; // 0x0020(0x0008) (Edit, BlueprintVisi, IsPlainOldData) class UCurveFloat* FadeCurve; // 0x0028(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float DelayTime; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackHitStopData // 0x0010 struct FJackHitStopData { class UCurveFloat* SlomoCurve; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bSlomoWorld; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUIStickToButtonBindState // 0x0005 struct FJackUIStickToButtonBindState { unsigned char UnknownData00[0x5]; // 0x0000(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackNameTrackKey // 0x0010 struct FJackNameTrackKey { struct FName Name; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) float TimeVar; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackItemGetLinkFlag // 0x0018 struct FJackItemGetLinkFlag { struct FName ItemID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte FlagCategory; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName FlagName; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackItemInnerCountMax // 0x0010 struct FJackItemInnerCountMax { struct FName ItemID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int InnerCountMax; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackItemPresentTitle // 0x0020 struct FJackItemPresentTitle { struct FName DlcId; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FString TitleName; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) bool VestedFlag; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackItemPresent // 0x0010 struct FJackItemPresent { struct FName ItemID; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ItemCount; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackItemPresentPackage // 0x0048 struct FJackItemPresentPackage { bool InstalledFlag; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FString TitleName; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) struct FString ExplanatoryText; // 0x0018(0x0010) (Edit, BlueprintVisi, ZeroConstructor) int Gold; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET TArray ItemList; // 0x0030(0x0010) (Edit, BlueprintVisi, ZeroConstructor) int TripleDlcNo; // 0x0040(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0044(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackLipSyncEnableTrackInfo // 0x0004 struct FJackLipSyncEnableTrackInfo { float LipChangeSec; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackFontDict // 0x0060 struct FJackFontDict { struct FName Name; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FSlateFontInfo Font; // 0x0008(0x0058) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackLocatorCourse // 0x0018 struct FJackLocatorCourse { struct FName ID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TArray Locators; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor) }; // ScriptStruct JackGame.JackLocatorDict // 0x0010 struct FJackLocatorDict { struct FName Key; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) class AJackLocator* Locator; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackLookAtTrackInfo // 0x000C struct FJackLookAtTrackInfo { float IntrpSpeed; // 0x0000(0x0004) (ZeroConstructor, Deprecated, IsPlainOldData) float IntrpSec; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bOverrideInterpCurve; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte InterpCurve; // 0x0009(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bNeckLookAt; // 0x000A(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x000B(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackLDT_MapStart // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MapStart : public FListDataTableHandle { }; // ScriptStruct JackGame.JackMaterialCoordinateInfo // 0x0028 struct FJackMaterialCoordinateInfo { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET TArray OriginalMaterials; // 0x0008(0x0010) (ZeroConstructor) TArray OverrideMaterials; // 0x0018(0x0010) (ZeroConstructor) }; // ScriptStruct JackGame.JackLDT_TemporaryMaterialCoordinate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TemporaryMaterialCoordinate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MaterialCoordinateType // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MaterialCoordinateType : public FListDataTableHandle { }; // ScriptStruct JackGame.JackMEControlTrackKey // 0x0020 struct FJackMEControlTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName MeId; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) bool bIsResumeBGM; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0011(0x0003) MISSED OFFSET float PrevMusicFOTime; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData) class USoundBase* SoundAsset; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMedal_StampPressPage // 0x0020 struct FJackMedal_StampPressPage { int StampNumber; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET TArray ItemIDList; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) TEnumAsByte PageType; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bComplete; // 0x0019(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackMedal_StampPress // 0x0018 struct FJackMedal_StampPress { int StampNumber; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte CompletePageType; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMedal_ExchageItem // 0x0018 struct FJackMedal_ExchageItem { struct FName ExchangeId; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ExchangeNumber; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bExchange; // 0x0014(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bSoldOut; // 0x0015(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0016(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotVariableReelParam // 0x000C struct FJackMeosiSlotVariableReelParam { int InitPos_Left; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int InitPos_Center; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int InitPos_Right; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotVariableStateParam // 0x0068 struct FJackMeosiSlotVariableStateParam { TEnumAsByte SettingValue; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsBonusEstablished; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsSpecialBonusRising; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsLatent; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int LatentPeriod; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte InternalProbabilityStatus; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int NumGame; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumTotalGame; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumKilledEnemy; // 0x0014(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int CeilingValue; // 0x0018(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Level; // 0x001C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumOrb; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumFeed; // 0x0024(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumBonusStock; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumBigBonusTimes; // 0x002C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int NumSpecialBonusTimes; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET TArray PartyMonsterId; // 0x0038(0x0010) (Edit, BlueprintVisi, ZeroConstructor) TArray LotteriedHsHandCount; // 0x0048(0x0010) (Edit, BlueprintVisi, ZeroConstructor) TArray StopedHsHandCount; // 0x0058(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackMeosiSlotVariable // 0x0078 struct FJackMeosiSlotVariable { struct FJackMeosiSlotVariableReelParam ReelParam; // 0x0000(0x000C) (Edit, BlueprintVisi) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FJackMeosiSlotVariableStateParam StateParam; // 0x0010(0x0068) (Edit, BlueprintVisi) }; // ScriptStruct JackGame.JackMeosiSlotDataRoboHighlight // 0x0003 struct FJackMeosiSlotDataRoboHighlight { bool bIsBonus; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsSuperBonus; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsTotalBonus; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotSquare // 0x0008 struct FJackMeosiSlotSquare { bool bIsValid; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int Pos; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotWinningInfo // 0x0018 struct FJackMeosiSlotWinningInfo { TEnumAsByte Picture; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET TArray PayLineSquares; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackMeosiSlotGameResult // 0x0020 struct FJackMeosiSlotGameResult { TArray WinningInfos; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) bool bWasExactlyPressSucceeded; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bWasBonusWinning; // 0x0011(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bWasSpecialBonusRising; // 0x0012(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0013(0x0001) MISSED OFFSET int NumGottenCoin; // 0x0014(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bWasSpecialBgRising; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0019(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotStateInitialParam // 0x0070 struct FJackMeosiSlotStateInitialParam { TEnumAsByte TableType; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int NumCoin; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FJackMeosiSlotVariableStateParam VariableParam; // 0x0008(0x0068) (Edit, BlueprintVisi) }; // ScriptStruct JackGame.JackMeosiSlotReelInitialParam // 0x000C struct FJackMeosiSlotReelInitialParam { struct FJackMeosiSlotVariableReelParam Variable; // 0x0000(0x000C) (Edit, BlueprintVisi) }; // ScriptStruct JackGame.JackMeosiSlotMonsterTexture // 0x0018 struct FJackMeosiSlotMonsterTexture { class UTexture2D* PartyTexture; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) class UTexture2D* EnemyTexture; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) class UTexture2D* IconTexture; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotSoundEffect // 0x0008 struct FJackMeosiSlotSoundEffect { TEnumAsByte Type; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float Delay; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotMonster // 0x0048 struct FJackMeosiSlotMonster { struct FName Key; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FString Name; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) class UTexture* PartyTexture; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) class UTexture* EnemyTexture; // 0x0020(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) class UTexture* IconTexture; // 0x0028(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsRare; // 0x0030(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET int MaxHP; // 0x0034(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int HP; // 0x0038(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bPhysicalResistance; // 0x003C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMagicalResistance; // 0x003D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Rank; // 0x003E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x003F(0x0001) MISSED OFFSET int LvUp; // 0x0040(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Size; // 0x0044(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsHero; // 0x0045(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ID; // 0x0046(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x0047(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotYakumonoFlash // 0x0001 struct FJackMeosiSlotYakumonoFlash { bool bIsValid; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotUnionChallengeState // 0x0028 struct FJackMeosiSlotUnionChallengeState { TEnumAsByte UnionSlimeID; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int UnionSlimeGameCnt; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int UnionSlimeFirstNum; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray UnionSlimeKeyTime; // 0x0010(0x0010) (Edit, BlueprintVisi, ZeroConstructor) int UnionSlimeNum; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte UnionResult; // 0x0024(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0025(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotItem // 0x0020 struct FJackMeosiSlotItem { struct FString Name; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) class UTexture* Texture; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte BalloonType; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ItemID; // 0x0019(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotTreasureBox // 0x0030 struct FJackMeosiSlotTreasureBox { TEnumAsByte BoxType; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ItemType; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET int ItemCount; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FJackMeosiSlotItem ItemParam; // 0x0008(0x0020) (Edit, BlueprintVisi) TEnumAsByte OpenTiming; // 0x0028(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotSpecialTrainingState // 0x0010 struct FJackMeosiSlotSpecialTrainingState { TEnumAsByte AuraColor; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ActType; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte PushButton; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0003(0x0001) MISSED OFFSET int SetNum; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int GameNum; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte GameState; // 0x000C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsChangeAuraColor; // 0x000D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x000E(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotShimofuriChance // 0x0028 struct FJackMeosiSlotShimofuriChance { bool bIsSuper; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsSuccess; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsBound; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Color; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsWinning; // 0x0004(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET TArray AppearMonsters; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) struct FString MeId; // 0x0018(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackMeosiSlotReelSoundEffectSet // 0x0018 struct FJackMeosiSlotReelSoundEffectSet { struct FJackMeosiSlotSoundEffect StartSoundEffect; // 0x0000(0x0008) (Edit, BlueprintVisi) TArray StopSoundEffectList; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackMeosiSlotReelLightOff // 0x0010 struct FJackMeosiSlotReelLightOff { TArray LightOffTimes; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackMeosiSlotPseudoContinuation_Dev // 0x0002 struct FJackMeosiSlotPseudoContinuation_Dev { bool bIsValid; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Color; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotPseudoContinuation // 0x0001 struct FJackMeosiSlotPseudoContinuation { bool bIsValid; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotFrameLamp // 0x0002 struct FJackMeosiSlotFrameLamp { TEnumAsByte Color; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte KeyType; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotFireLamp // 0x0003 struct FJackMeosiSlotFireLamp { TEnumAsByte Color; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsLargeSize; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte KeyType; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotDrakeeEffect // 0x0004 struct FJackMeosiSlotDrakeeEffect { TEnumAsByte Type1; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Type2; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Type3; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Color; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotDoorEmission // 0x0001 struct FJackMeosiSlotDoorEmission { bool bIsValid; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotChanceCutinStepUp // 0x0010 struct FJackMeosiSlotChanceCutinStepUp { TArray> Colors; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackMeosiSlotChanceCutinDefault // 0x0001 struct FJackMeosiSlotChanceCutinDefault { TEnumAsByte Color; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMeosiSlotAttack // 0x0018 struct FJackMeosiSlotAttack { int Damage; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Class; // 0x0004(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Effect; // 0x0005(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0006(0x0002) MISSED OFFSET struct FName TextID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsDeadly; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotBattleAction // 0x0028 struct FJackMeosiSlotBattleAction { TEnumAsByte Type; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FJackMeosiSlotAttack Attack; // 0x0008(0x0018) (Edit, BlueprintVisi) TEnumAsByte Behavior; // 0x0020(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotBattleReaction // 0x0018 struct FJackMeosiSlotBattleReaction { TEnumAsByte Type; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int Damage; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Avoidance_TextID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsDamageInvalid; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotBattle // 0x00F0 struct FJackMeosiSlotBattle { struct FJackMeosiSlotMonster PartyMonster; // 0x0000(0x0048) (Edit, BlueprintVisi) struct FJackMeosiSlotMonster EnemyMonster; // 0x0048(0x0048) (Edit, BlueprintVisi) TEnumAsByte Actor; // 0x0090(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Reactor; // 0x0091(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0092(0x0006) MISSED OFFSET struct FJackMeosiSlotBattleAction Action; // 0x0098(0x0028) (Edit, BlueprintVisi) struct FJackMeosiSlotBattleReaction Reaction; // 0x00C0(0x0018) (Edit, BlueprintVisi) TEnumAsByte Result; // 0x00D8(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsComebackWin; // 0x00D9(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bWillBeEnemyRecruited; // 0x00DA(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x00DB(0x0001) MISSED OFFSET int NumEnemy; // 0x00DC(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Sequence; // 0x00E0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x00E1(0x0003) MISSED OFFSET int NumElapsedGame; // 0x00E4(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsComebackAfterResult; // 0x00E8(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsIchigekiWin; // 0x00E9(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsIchigekiWinMode; // 0x00EA(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x5]; // 0x00EB(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotBarChance // 0x0001 struct FJackMeosiSlotBarChance { TEnumAsByte Color; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackKeyStatus // 0x0040 struct FJackKeyStatus { unsigned char UnknownData00[0xE]; // 0x0000(0x000E) MISSED OFFSET bool Down; // 0x000E(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Pressed; // 0x000F(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Released; // 0x0010(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Repeated; // 0x0011(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2E]; // 0x0012(0x002E) MISSED OFFSET }; // ScriptStruct JackGame.JackPokerHandInfo // 0x0018 struct FJackPokerHandInfo { TEnumAsByte HandType; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET TArray HitCards; // 0x0008(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) }; // ScriptStruct JackGame.JackRouletteGameInfo // 0x0018 struct FJackRouletteGameInfo { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackRouletteBetCoinSaveData // 0x0008 struct FJackRouletteBetCoinSaveData { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameRouletteDebugBetCoinInfo // 0x000C struct FJackMiniGameRouletteDebugBetCoinInfo { int X; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Y; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int CoinNum; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackSlotStartInfo // 0x000B struct FJackSlotStartInfo { TEnumAsByte HitLineNo; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte NumberLine; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte HandType; // 0x0002(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsQueenSlime; // 0x0003(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Result; // 0x0004(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsLottey; // 0x0005(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bReach; // 0x0006(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bMetalSpin; // 0x0007(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bFreeSpin; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIsJackPot; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x000A(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackSlotResultInfo // 0x0010 struct FJackSlotResultInfo { TEnumAsByte HandType; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int Count; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte Result; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0009(0x0003) MISSED OFFSET int ResultBit; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMiniGameSlotAnimAssetList // 0x0020 struct FJackMiniGameSlotAnimAssetList { class UAnimSequence* AnimStand; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) class UAnimSequence* AnimReach; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) class UAnimSequence* AnimWin; // 0x0010(0x0008) (ZeroConstructor, IsPlainOldData) class UAnimSequence* AnimWinIn; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMonsterData // 0x00C8 struct FJackMonsterData { unsigned char UnknownData00[0xC8]; // 0x0000(0x00C8) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMonster // 0x0100 (0x0108 - 0x0008) struct FJackDataTableMonster : public FTableRowBase { struct FName DisplayName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterPhysicalPropertyID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterDropID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterFieldAIID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SibariMonsterFieldAIID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterBattleAIID; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SibariMonsterBattleAIID; // 0x0038(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterAppearID; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterZukanID; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterZukanMemoID; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackMonsterRace MonsterRace; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0059(0x0003) MISSED OFFSET int Lv; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SibariLv; // 0x0060(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SibariLvHosei; // 0x0064(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxHP; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxMP; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Subayasa; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Kiyousa; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Miryoku; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Kougekiryoku; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Syubiryoku; // 0x0080(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int KougekiMaryoku; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int KaifukuMaryoku; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Omosa; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SibariParameterID; // 0x0090(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray AttributeParams; // 0x0098(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName ZoneOddEffectID; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float InitialZonePointMin; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float InitialZonePointMax; // 0x00B4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleInitOddEffectID; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBoss; // 0x00C0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMetal; // 0x00C1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bFly; // 0x00C2(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMugenHP; // 0x00C3(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMugenMP; // 0x00C4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCopyMonster; // 0x00C5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreCopyTarget; // 0x00C6(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x00C7(0x0001) MISSED OFFSET float HpRateMin; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float HpRateMax; // 0x00CC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ReincarnationMonsterId; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ReincarnationRate; // 0x00D8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x00DC(0x0004) MISSED OFFSET unsigned char UnknownData03[0x18]; // 0x00DC(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableMonster.MonsterClass TArray TripleMonsters; // 0x00F8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMonsterDrop // 0x0030 (0x0038 - 0x0008) struct FJackDataTableMonsterDrop : public FTableRowBase { int Exp; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float SibariExpHosei; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gold; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET struct FName NormalItem; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NormalProbability; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName RareItem; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int RareProbability; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNotSteal; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDisplayItemSyousai; // 0x0035(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x0036(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackLDT_Monster // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Monster : public FListDataTableHandle { }; // ScriptStruct JackGame.JackAIStateStructs // 0x0038 struct FJackAIStateStructs { struct FName CurrentState; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bIsSensingPlayer; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bIsMovementStrong; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bIsDepopping; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bFreeWanderring; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bSleeping; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bAwake; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bDamageHit; // 0x000E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bAngry; // 0x000F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bFeelOugonNoTsume; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bFinishPatrol; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bEncountEnable; // 0x0012(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bInteractingBySword; // 0x0013(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bIgnoreMakikomi; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool bKeepSymbolWhenRoundSweep; // 0x0015(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x22]; // 0x0016(0x0022) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMonsterDeploy // 0x0220 (0x0228 - 0x0008) struct FJackDataTableMonsterDeploy : public FTableRowBase { struct FName GeneratorId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterID; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName DeployedInstanceName; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SubstituteEventBattleID; // 0x0020(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int DefaultCount; // 0x0028(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float DefaultDensity; // 0x002C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float LifeSpan; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float RandomDistanceMin; // 0x0034(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float RandomDistanceMax; // 0x0038(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackBattleNigeruConditionType NigeruCondition; // 0x003C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bRepop; // 0x003D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x003E(0x0002) MISSED OFFSET float RepopIntervalSeconds; // 0x0040(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bSnapToGroundOnPop; // 0x0044(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bDepopWhenBattleFinished; // 0x0045(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte DropVehicleType; // 0x0046(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x0047(0x0001) MISSED OFFSET struct FName MovingBounds; // 0x0048(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ActiveTimeStart; // 0x0050(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ActiveTimeEnd; // 0x0054(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ActiveWeather1; // 0x0058(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ActiveWeather2; // 0x0059(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ActiveScenario; // 0x005A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x005B(0x0001) MISSED OFFSET int PartyMonsterTotalLimit; // 0x005C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName PartyMonsterId1; // 0x0060(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin1; // 0x0068(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax1; // 0x006C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate1; // 0x0070(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0074(0x0004) MISSED OFFSET struct FName PartyMonsterId2; // 0x0078(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin2; // 0x0080(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax2; // 0x0084(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate2; // 0x0088(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x008C(0x0004) MISSED OFFSET struct FName PartyMonsterId3; // 0x0090(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin3; // 0x0098(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax3; // 0x009C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate3; // 0x00A0(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x4]; // 0x00A4(0x0004) MISSED OFFSET struct FName PartyMonsterId4; // 0x00A8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin4; // 0x00B0(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax4; // 0x00B4(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate4; // 0x00B8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData06[0x4]; // 0x00BC(0x0004) MISSED OFFSET struct FName PartyMonsterId5; // 0x00C0(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin5; // 0x00C8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax5; // 0x00CC(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate5; // 0x00D0(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData07[0x4]; // 0x00D4(0x0004) MISSED OFFSET struct FName PartyMonsterId6; // 0x00D8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin6; // 0x00E0(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax6; // 0x00E4(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate6; // 0x00E8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData08[0x4]; // 0x00EC(0x0004) MISSED OFFSET struct FName PartyMonsterId7; // 0x00F0(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin7; // 0x00F8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax7; // 0x00FC(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate7; // 0x0100(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData09[0x4]; // 0x0104(0x0004) MISSED OFFSET struct FName PartyMonsterId8; // 0x0108(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMin8; // 0x0110(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int PartyMonsterMax8; // 0x0114(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float PartyMonsterLotteryRate8; // 0x0118(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData10[0x4]; // 0x011C(0x0004) MISSED OFFSET struct FName MetalEncountId; // 0x0120(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float SpPartyRate; // 0x0128(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData11[0x4]; // 0x012C(0x0004) MISSED OFFSET struct FName SpPartyMonsterId1; // 0x0130(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin1; // 0x0138(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax1; // 0x013C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId2; // 0x0140(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin2; // 0x0148(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax2; // 0x014C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId3; // 0x0150(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin3; // 0x0158(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax3; // 0x015C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId4; // 0x0160(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin4; // 0x0168(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax4; // 0x016C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId5; // 0x0170(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin5; // 0x0178(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax5; // 0x017C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId6; // 0x0180(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin6; // 0x0188(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax6; // 0x018C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId7; // 0x0190(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin7; // 0x0198(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax7; // 0x019C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SpPartyMonsterId8; // 0x01A0(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMin8; // 0x01A8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int SpPartyMonsterMax8; // 0x01AC(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte PopCondition; // 0x01B0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData12[0x7]; // 0x01B1(0x0007) MISSED OFFSET struct FName PopConditionMontageKey; // 0x01B8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte PatrolMode; // 0x01C0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData13[0x7]; // 0x01C1(0x0007) MISSED OFFSET struct FName PatrolCourse; // 0x01C8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte PatrolMovingMethod; // 0x01D0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData14[0x3]; // 0x01D1(0x0003) MISSED OFFSET float PatrolPointWaitTime; // 0x01D4(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName PatrolPointMontageKey; // 0x01D8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte DepopBehavior; // 0x01E0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData15[0x7]; // 0x01E1(0x0007) MISSED OFFSET struct FName DepopLocatorKeyName; // 0x01E8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ReactionForMonster; // 0x01F0(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData16[0x7]; // 0x01F1(0x0007) MISSED OFFSET struct FName ReactionTargetName; // 0x01F8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName ReactionMontageKey; // 0x0200(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ReactionFrequency; // 0x0208(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte FollowerFormation; // 0x020C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte FollowerReactionMode; // 0x020D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte ApproachActionType; // 0x020E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData17[0x1]; // 0x020F(0x0001) MISSED OFFSET struct FName ApproachTargetName; // 0x0210(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName ApproachActionMontageKey; // 0x0218(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int ApproachActionFrequency; // 0x0220(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData18[0x4]; // 0x0224(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackPopDistanceParams // 0x0018 struct FJackPopDistanceParams { float Radius; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float VisibleDistance; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float ActiveDistance; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float PopDistance; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float PopVirticalWidth; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float ThresholdWidth; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackPopDistanceParamsByPL // 0x0018 struct FJackPopDistanceParamsByPL { struct FName PersistentLevelName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TArray DistanceParameters; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor) }; // ScriptStruct JackGame.JackMESaveCategoryVolume // 0x0008 struct FJackMESaveCategoryVolume { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackMusicMiscControlTrackKey // 0x000C struct FJackMusicMiscControlTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) bool bExecResumeBGM; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET float ResumeBGMFadeInTime; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackOddEffectAttachedParticle // 0x0038 struct FJackOddEffectAttachedParticle { class UParticleSystem* Particle; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class USoundBase* Sound; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SocketName; // 0x0010(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bShouldSetActor; // 0x0018(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET int TranslucencySortPriority; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBeAffectedByMaterialAnimation; // 0x0020(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAttach; // 0x0021(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachLocationType; // 0x0022(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAbsoluteLocation; // 0x0023(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAbsoluteRotation; // 0x0024(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAbsoluteScale; // 0x0025(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCameraLocation; // 0x0026(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkelVertSurf; // 0x0027(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray CameraShakes; // 0x0028(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackOddEffectData // 0x0058 struct FJackOddEffectData { struct FName OddEffectID; // 0x0000(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr OddEffectDB; // 0x0008(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr DT_OddEffect; // 0x0010(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x40]; // 0x0018(0x0040) MISSED OFFSET }; // ScriptStruct JackGame.JackLDT_OddEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackPauseTrackKey // 0x0004 struct FJackPauseTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackPhotoModeCharaSettingCommon // 0x0010 struct FJackPhotoModeCharaSettingCommon { TArray> LookAtDisableEmote; // 0x0000(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackPhotoModeCharaSetting // 0x0008 (0x0018 - 0x0010) struct FJackPhotoModeCharaSetting : public FJackPhotoModeCharaSettingCommon { TEnumAsByte Character; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUIInputDelegateInfo // 0x0010 struct FJackUIInputDelegateInfo { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackLDT_LevelStreamingStatus // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelStreamingStatus : public FListDataTableHandle { }; // ScriptStruct JackGame.JackPreloadDataListLevelStatus // 0x0030 struct FJackPreloadDataListLevelStatus { struct FString Package; // 0x0000(0x0010) (ZeroConstructor) struct FString PackageName; // 0x0010(0x0010) (ZeroConstructor) int StreamingStatus; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData) int LODIndex; // 0x0024(0x0004) (ZeroConstructor, IsPlainOldData) bool bPlayerInside; // 0x0028(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackPresetMaterialKey // 0x0010 struct FJackPresetMaterialKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName MaterialName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackSpectacularShowMonsterData // 0x0028 struct FJackSpectacularShowMonsterData { int MaxLevel; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET TArray SuccessMonstersID; // 0x0008(0x0010) (Edit, ZeroConstructor) TArray FailureMonstersID; // 0x0018(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackSpectacularShowData // 0x0020 struct FJackSpectacularShowData { struct FName ScenarioFlagStart; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName ScenarioFlagEnd; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TArray MonsterData; // 0x0010(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackRenkeiFormation // 0x0008 struct FJackRenkeiFormation { float X; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Y; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackResetAnimDynamicsTrackKey // 0x0004 struct FJackResetAnimDynamicsTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackRigidBodyPhysicsBlendWeightInfo // 0x0080 struct FJackRigidBodyPhysicsBlendWeightInfo { struct FName BaseBoneName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float BaseBoneBlendWeight; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float IncrementalBlendWeight; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x70]; // 0x0010(0x0070) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimSimulationPartsInfo // 0x01B0 struct FJackAnimSimulationPartsInfo { unsigned char UnknownData00[0x1A0]; // 0x0000(0x01A0) MISSED OFFSET float AnimDynamicsBlendSpeed; // 0x01A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float AnimExpressionBlendSpeed; // 0x01A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x8]; // 0x01A8(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackRotationInfo // 0x002C struct FJackRotationInfo { EJackRotationLayer RotationLayer; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) EJackRotationProcessType RotationProcessType; // 0x0001(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) bool bRotationRequest; // 0x0002(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) bool bRotationPlaying; // 0x0003(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) struct FVector RotationTargetLocation; // 0x0004(0x000C) (Edit, DisableEditOnTemplate, IsPlainOldData) TWeakObjectPtr RotationTargetActor; // 0x0010(0x0008) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float RotationDurationTime; // 0x0018(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float RotationParameter1; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) float RotationParameter2; // 0x0020(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) TEnumAsByte RotationParameterEasing; // 0x0024(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0025(0x0003) MISSED OFFSET float CurrentTime; // 0x0028(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) }; // ScriptStruct JackGame.JackOptionData // 0x0040 struct FJackOptionData { unsigned char UnknownData00[0x40]; // 0x0000(0x0040) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameData // 0xBAA8 struct FJackMiniGameData { unsigned char UnknownData00[0xBAA8]; // 0x0000(0xBAA8) MISSED OFFSET }; // ScriptStruct JackGame.JackScheduledNPCMoveParameter // 0x0010 struct FJackScheduledNPCMoveParameter { class UBlendSpaceBase* BlendSpace; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MaxSpeed; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackTalkParameter // 0x0058 struct FJackTalkParameter { TWeakObjectPtr BridgeAnimMontage; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TWeakObjectPtr StartAnimMontage; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TWeakObjectPtr EndAnimMontage; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TWeakObjectPtr EndWaitAnimMontage; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte FrontGazeMode; // 0x0020(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte BehindGazeMode; // 0x0021(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0022(0x0006) MISSED OFFSET struct FName FrontMessageName; // 0x0028(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName BehindMessageName; // 0x0030(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName StartEventName; // 0x0038(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName SequenceEventName; // 0x0040(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName EndEventName; // 0x0048(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bPlayAnimation; // 0x0050(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bUseCommonTalkCamera; // 0x0051(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bIgnoreSetGamePlayerCondition; // 0x0052(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bDisableTalkSoonAfterTalk; // 0x0053(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0054(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackHazukasiiNoroiTalkParam // 0x0020 struct FJackHazukasiiNoroiTalkParam { struct FName TextID_PreMotion; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName TextID_PostMotion; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName StartAnimationID; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName EndAnimationID; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackHazukasiiNoroiTalk // 0x0018 struct FJackHazukasiiNoroiTalk { TEnumAsByte CharacterType; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET TArray HazukasiiNoroiTalkParam; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackScheduledNPCAppendObjectInfo // 0x0018 struct FJackScheduledNPCAppendObjectInfo { TArray AppendObjectList; // 0x0000(0x0010) (ZeroConstructor) unsigned char UnknownData00[0x8]; // 0x0010(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackSetLowerFacePoseKeyValue // 0x0020 struct FJackSetLowerFacePoseKeyValue { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName FacialName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float BlendSec; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FaceWeight; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool IsDisableState; // 0x0018(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData) EJackMatineeFacialReferanceState FacialState; // 0x0019(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackSetUpperFacePoseKeyValue // 0x0020 struct FJackSetUpperFacePoseKeyValue { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName FacialName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float BlendSec; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float FaceWeight; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool IsDisableState; // 0x0018(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData) EJackMatineeFacialReferanceState FacialState; // 0x0019(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackSetWorldTimeTrackInfo // 0x0004 struct FJackSetWorldTimeTrackInfo { float IntrpSec; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackSoundRainFootstepAssets // 0x0028 struct FJackSoundRainFootstepAssets { class USoundBase* Human; // 0x0000(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) class USoundBase* SizeS; // 0x0008(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) class USoundBase* SizeM; // 0x0010(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) class USoundBase* SizeL; // 0x0018(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) class USoundBase* SizeLL; // 0x0020(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackSoundMiscControlTrackKey // 0x0008 struct FJackSoundMiscControlTrackKey { float TimeVar; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) bool bUseEnableAnimNotifyFootstepSound; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bEnableAnimNotifyFootstepSound; // 0x0005(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0006(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackSynchroCaptionTrackKey // 0x0008 struct FJackSynchroCaptionTrackKey { float Time; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) bool PlayToEnd; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackTextDataTableContainer // 0x0010 struct FJackTextDataTableContainer { TEnumAsByte Category; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UDataTable* DataTable; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUIKeyRepeatSetting // 0x0020 struct FJackUIKeyRepeatSetting { float StartTime; // 0x0000(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float IntervalTime; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray> EnableRepeatKeys; // 0x0008(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData00[0x8]; // 0x0018(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackMapSymbolTextureDic // 0x0018 struct FJackMapSymbolTextureDic { EJackMapSymbol Type; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UTexture2D* Texture; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int DrawPriority; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackMapJourneyInfo // 0x0020 struct FJackMapJourneyInfo { unsigned char UnknownData00[0x20]; // 0x0000(0x0020) MISSED OFFSET }; // ScriptStruct JackGame.JackMapUserData // 0x0010 struct FJackMapUserData { struct FName MapVolumeID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float UserZoomFactor; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUmaRaceMapData // 0x0048 (0x0050 - 0x0008) struct FJackDataTableUmaRaceMapData : public FTableRowBase { int Number; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gold; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gold_H; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LapNum; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_N_01; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_N_02; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_H_01; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_H_02; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_N_Rank02; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_H_Rank02; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUsualRoute; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInnerCourse; // 0x0049(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNightRace; // 0x004A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x004B(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackUmaRaceCameraAnimData // 0x0018 struct FJackUmaRaceCameraAnimData { class UCameraAnim* CameraAnim; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) float PlayTime; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData) float PlayRate; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) bool bIsOrbitRotation; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET float StartTime; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUmaRaceResultParameter // 0x0028 struct FJackUmaRaceResultParameter { class AJackVehicleUmaRace* Character; // 0x0000(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) TArray LapTimes; // 0x0008(0x0010) (BlueprintVisi, ZeroConstructor) float TotalTime; // 0x0018(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET class AJackUmaRaceUnit* Unit; // 0x0020(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGCursorMoveSetting // 0x0018 struct FJackUMGCursorMoveSetting { class UJackUMGItemBase* SelectedItem; // 0x0000(0x0008) (BlueprintVisi, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) int KeyDirection; // 0x0008(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET class UJackUMGItemBase* MoveTarget; // 0x0010(0x0008) (BlueprintVisi, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRenkei // 0x0138 (0x0140 - 0x0008) struct FJackDataTableRenkei : public FTableRowBase { struct FName RenkeiID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AchievementID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisplayName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackActionIconType ActionIconType; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET struct FName Description2; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Description4; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RenkeiCategory; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0039(0x0007) MISSED OFFSET struct FName DoRenkeiID; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SelectActionID; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisplayFlag; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NeedFlag; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NeedItemID; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OwnerCharacter; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ActionCameraDefenderReference; // 0x0070(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0071(0x0007) MISSED OFFSET struct FName CharacterA; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NeedActionID_A; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool NeedZone_A; // 0x0088(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RefreshZone_A; // 0x0089(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x6]; // 0x008A(0x0006) MISSED OFFSET struct FName CharacterB; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NeedActionID_B; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool NeedZone_B; // 0x00A0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RefreshZone_B; // 0x00A1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x6]; // 0x00A2(0x0006) MISSED OFFSET struct FName CharacterC; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NeedActionID_C; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool NeedZone_C; // 0x00B8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RefreshZone_C; // 0x00B9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x6]; // 0x00BA(0x0006) MISSED OFFSET struct FName CharacterD; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NeedActionID_D; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool NeedZone_D; // 0x00D0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RefreshZone_D; // 0x00D1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x6]; // 0x00D2(0x0006) MISSED OFFSET struct FName RenkeiCutInID; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorR_Cut; // 0x00E0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorG_Cut; // 0x00E4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorB_Cut; // 0x00E8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeTime_Cut; // 0x00EC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorR; // 0x00F0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorG; // 0x00F4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorB; // 0x00F8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeTime; // 0x00FC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorR_Result; // 0x0100(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorG_Result; // 0x0104(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeColorB_Result; // 0x0108(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeTime_Result; // 0x010C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionCutIn_FormationID; // 0x0110(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionCutIn_CameraID; // 0x0118(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionCutIn_AnimMontage; // 0x0120(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ActionCutIn_Time; // 0x0128(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x4]; // 0x012C(0x0004) MISSED OFFSET struct FName ActionCutIn_TextID; // 0x0130(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TripleRenkeiNo; // 0x0138(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x4]; // 0x013C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGItemContainer // 0x0050 struct FJackUMGItemContainer { TEnumAsByte Type; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName Tag; // 0x0008(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int Value; // 0x0010(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET struct FText Text; // 0x0018(0x0018) (BlueprintVisi, BlueprintReadOnly) class UMaterial* Material; // 0x0030(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) class UTexture2D* Texture; // 0x0038(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) class UObject* Object; // 0x0040(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsVisible; // 0x0048(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0049(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGTabiNoKokoroePageData // 0x0050 struct FJackUMGTabiNoKokoroePageData { struct FString TitleText; // 0x0000(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) struct FString MainText; // 0x0010(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) bool bDisplayTexture; // 0x0020(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET class UTexture2D* TopTexture; // 0x0028(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0030(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackUMGTabiNoKokoroePageData.TopTextureAsset int PageIndex; // 0x0048(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x004C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGSoubiData // 0x0070 struct FJackUMGSoubiData { TEnumAsByte CharaType; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte BagType; // 0x0001(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET int IndexInBag; // 0x0004(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte RegionType; // 0x0008(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName ID; // 0x0010(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FText Name; // 0x0018(0x0018) (BlueprintVisi, BlueprintReadOnly) class UTexture2D* Icon; // 0x0030(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FText RegionCaption; // 0x0038(0x0018) (BlueprintVisi, BlueprintReadOnly) struct FText Description; // 0x0050(0x0018) (BlueprintVisi, BlueprintReadOnly) TEnumAsByte ClassType; // 0x0068(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsChange; // 0x0069(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsBothHands; // 0x006A(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x5]; // 0x006B(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGMitameItemInfo // 0x0030 struct FJackUMGMitameItemInfo { TEnumAsByte State; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName ItemID; // 0x0008(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FText ItemName; // 0x0010(0x0018) (BlueprintVisi, BlueprintReadOnly) class UTexture2D* ItemIcon; // 0x0028(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGSoubiWindowMitameAdjust // 0x000C struct FJackUMGSoubiWindowMitameAdjust { float TitlePanelSizeX; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float StatusPanelSizeX; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float SetumeiPanelPosX; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGRequiredMaterialInfo // 0x0020 struct FJackUMGRequiredMaterialInfo { int Index; // 0x0000(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName ItemID; // 0x0008(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int NumHaving; // 0x0010(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int NumNeed; // 0x0014(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bEnough; // 0x0018(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bCanBuy; // 0x0019(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackUIItemBulkBuyingInfo // 0x0010 struct FJackUIItemBulkBuyingInfo { struct FName ItemID; // 0x0000(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int Count; // 0x0008(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGBagEventTag // 0x0038 struct FJackUMGBagEventTag { struct FName Common; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Equipment; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Daizinamono; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName DouguSeiri; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName MedalStamp; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName RecipeBook; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Exchanges; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGActionIcons // 0x0078 struct FJackUMGActionIcons { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackUMGActionIcons.Bouken unsigned char UnknownData01[0x18]; // 0x0018(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackUMGActionIcons.Jakutai unsigned char UnknownData02[0x18]; // 0x0030(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackUMGActionIcons.Kaifuku unsigned char UnknownData03[0x18]; // 0x0048(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackUMGActionIcons.Kougeki unsigned char UnknownData04[0x18]; // 0x0060(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackUMGActionIcons.Sien }; // ScriptStruct JackGame.JackUMGParamPercentFlags // 0x0012 struct FJackUMGParamPercentFlags { bool Unknown; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Kougekiryoku; // 0x0001(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Syubiryoku; // 0x0002(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool MPKyuuSyuuRate; // 0x0003(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool TateGuardRate; // 0x0004(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool MikawasiRate; // 0x0005(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool CriticalRate; // 0x0006(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool ZoneOnRate; // 0x0007(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Kiyousa; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Subayasa; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool KougekiMaryoku; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool KaifukuMaryoku; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool MaxHP; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool MaxMP; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Miryoku; // 0x000E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Minomamori; // 0x000F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool Tikara; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool BukiGuardRate; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGCanOnlyBuyOnceItem // 0x0010 struct FJackUMGCanOnlyBuyOnceItem { struct FName ItemID; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SystemFlagId; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGItemClassRefineData // 0x001F struct FJackUMGItemClassRefineData { EJackUMGItemClassRefineType Unknown; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Sword; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Dagger; // 0x0002(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Ax; // 0x0003(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Stick; // 0x0004(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Boomerang; // 0x0005(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType DoubleSword; // 0x0006(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Spear; // 0x0007(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Staff; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Claw; // 0x0009(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Whip; // 0x000A(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Shield; // 0x000B(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType LargeShield; // 0x000C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Clothes; // 0x000D(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Armor; // 0x000E(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Robe; // 0x000F(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Hat; // 0x0010(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Helmet; // 0x0011(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType FaceAccessory; // 0x0012(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType NeckAccessory; // 0x0013(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType FingerAccessory; // 0x0014(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType HandAccessory; // 0x0015(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType ArmAccessory; // 0x0016(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType ShoesAccessory; // 0x0017(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType FootAccessory; // 0x0018(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType EtcAccessory; // 0x0019(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType UsableItem; // 0x001A(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Daizinamono; // 0x001B(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Material; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType RecipeBook; // 0x001D(0x0001) (Edit, ZeroConstructor, IsPlainOldData) EJackUMGItemClassRefineType Exchange; // 0x001E(0x0001) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGItemClassRefineName // 0x00A0 struct FJackUMGItemClassRefineName { struct FName Unknown; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Sword; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Dagger; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Ax; // 0x0018(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Stick; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Boomerang; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName DoubleSword; // 0x0030(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Spear; // 0x0038(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Staff; // 0x0040(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Claw; // 0x0048(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Whip; // 0x0050(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Shield; // 0x0058(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Armor; // 0x0060(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Helmet; // 0x0068(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Accessory; // 0x0070(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Usable; // 0x0078(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Daizinamono; // 0x0080(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Material; // 0x0088(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName RecipeBook; // 0x0090(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName Exchange; // 0x0098(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_GameFlagDataScenario // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataScenario : public FListDataTableHandle { }; // ScriptStruct JackGame.JackUMGScenarioFlag // 0x0030 struct FJackUMGScenarioFlag { struct FJackLDT_GameFlagDataScenario ID1; // 0x0000(0x0010) (Edit, DisableEditOnInstance) bool Value1; // 0x0010(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FJackLDT_GameFlagDataScenario ID2; // 0x0018(0x0010) (Edit, DisableEditOnInstance) bool Value2; // 0x0028(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGScenarioFlagName // 0x0040 struct FJackUMGScenarioFlagName { struct FJackUMGScenarioFlag Scenario; // 0x0000(0x0030) (Edit, DisableEditOnInstance) struct FName NameId; // 0x0030(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool Value; // 0x0038(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0039(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGActionBagInfo // 0x0008 struct FJackUMGActionBagInfo { TEnumAsByte BagType; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte CharType; // 0x0001(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET int ItemIndex; // 0x0004(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGItemListInfo // 0x0018 struct FJackUMGItemListInfo { TEnumAsByte BagType; // 0x0000(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int IndexInBag; // 0x0004(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName ItemID; // 0x0008(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte EquipmentInRegion; // 0x0010(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGGetItemData // 0x0010 struct FJackUMGGetItemData { bool Flag; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int EnumIndex; // 0x0004(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int IntValue; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float FloatValue; // 0x000C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGEquipmentParam // 0x0038 struct FJackUMGEquipmentParam { int ParamNumber; // 0x0000(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte ParamEnumType; // 0x0004(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET struct FText ParamName; // 0x0008(0x0018) (BlueprintVisi, BlueprintReadOnly) int ItemBase; // 0x0020(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int Present; // 0x0024(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int Changed; // 0x0028(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float PresentFloat; // 0x002C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float ChangedFloat; // 0x0030(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsMajor; // 0x0034(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsDisplay; // 0x0035(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsPercent; // 0x0036(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x0037(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGItemGetInfo // 0x0020 struct FJackUMGItemGetInfo { struct FName MapId; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int SortNo; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bReference; // 0x000C(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte IconType; // 0x000D(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET struct FString Caption; // 0x0010(0x0010) (BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackUMGItemQualityData // 0x0018 struct FJackUMGItemQualityData { struct FName OddEffectID; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName TextID; // 0x0008(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float Value; // 0x0010(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsPercent; // 0x0014(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsValid; // 0x0015(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0016(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGItemQualityParams // 0x0038 struct FJackUMGItemQualityParams { struct FName ItemID; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TArray MajorParams; // 0x0008(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) TArray SpecalParams; // 0x0018(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) TArray OddEffectIds; // 0x0028(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) }; // ScriptStruct JackGame.JackUMGTuyosaRenkeiCharacterData // 0x0028 struct FJackUMGTuyosaRenkeiCharacterData { TEnumAsByte CharacterType; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FString ActionName; // 0x0008(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) class UTexture2D* ActionIcon; // 0x0018(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bNeedZone; // 0x0020(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGTaneIdToTextIdRec // 0x0010 struct FJackUMGTaneIdToTextIdRec { struct FName ItemID; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextID; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGJoutaiMiruMember // 0x0020 struct FJackUMGJoutaiMiruMember { TEnumAsByte CharType; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FText CharName; // 0x0008(0x0018) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackUMGFaceIconTexture // 0x0030 struct FJackUMGFaceIconTexture { class UTexture2D* AliveTexture; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture2D* DeadTexture; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture2D* ZoneTexture; // 0x0010(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture2D* BustTexture; // 0x0018(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture2D* EyeTexture; // 0x0020(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture2D* FaceTexture; // 0x0028(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGOddEffectStatus // 0x0018 struct FJackUMGOddEffectStatus { struct FName OddEffectID; // 0x0000(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int SlideRank; // 0x0008(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int RemainTurn; // 0x000C(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int SortNumber; // 0x0010(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableLevelUp // 0x0048 (0x0050 - 0x0008) struct FJackDataTableLevelUp : public FTableRowBase { int RequiredExp; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Tikara; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Minomamori; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Subayasa; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Kiyousa; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Miryoku; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int KougekiMaryoku; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int KaifukuMaryoku; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxHP; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxMP; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TokugiPoint; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET struct FName Jumon0; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Jumon1; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Jumon2; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackSibariSettings // 0x000B struct FJackSibariSettings { unsigned char UnknownData00[0xB]; // 0x0000(0x000B) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGRestartListData // 0x0030 struct FJackUMGRestartListData { bool bIsOnData; // 0x0000(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackUMGRestartMenuType RestartMenu; // 0x0001(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0002(0x0006) MISSED OFFSET struct FName PointTag; // 0x0008(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FText TextData; // 0x0010(0x0018) (BlueprintVisi) float LostGoldRate; // 0x0028(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGDefaultSoundSetting // 0x0008 struct FJackUMGDefaultSoundSetting { EJackAudioVolume BgmVolume; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) EJackAudioVolume SeVolume; // 0x0001(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) EJackAudioVolume VoiceVolume; // 0x0002(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bEnableP001Voice; // 0x0003(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) EJackBGMDiscVersion BGMDiscVersion; // 0x0004(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bUseDQ8BGM; // 0x0005(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte VoiceType; // 0x0006(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bEnableAutomaticFeedOfSpeech; // 0x0007(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGRecipeParam // 0x0058 struct FJackUMGRecipeParam { bool Valid; // 0x0000(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int ParamNumber; // 0x0004(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte ParamEnumType; // 0x0008(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FText ParamName; // 0x0010(0x0018) (BlueprintVisi, BlueprintReadOnly) int Param0; // 0x0028(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float Param0Float; // 0x002C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsPercent0; // 0x0030(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0031(0x0003) MISSED OFFSET int Param1; // 0x0034(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float Param1Float; // 0x0038(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsPercent1; // 0x003C(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x003D(0x0003) MISSED OFFSET int Param2; // 0x0040(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float Param2Float; // 0x0044(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsPercent2; // 0x0048(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x0049(0x0003) MISSED OFFSET int Param3; // 0x004C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float Param3Float; // 0x0050(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsPercent3; // 0x0054(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x0055(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackQuestReward // 0x0020 struct FJackQuestReward { EJackQuestRewardType RewardType; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName EventItemId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Tokugi; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PowerUpText; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGFusigiPossibleList // 0x0020 struct FJackUMGFusigiPossibleList { struct FName ItemID; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName RecipeId; // 0x0008(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int Rank; // 0x0010(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsRecipe; // 0x0014(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0015(0x0003) MISSED OFFSET int ZukanNo; // 0x0018(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte Category; // 0x001C(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte Classification; // 0x001D(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool IsReigaiStar; // 0x001E(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x1]; // 0x001F(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSyuurenjouRewardInfo // 0x0020 struct FJackDataTableSyuurenjouRewardInfo { struct FName AcquiredFlagName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Conditions; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName ItemEventGetId; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HiddenName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableSyuurenjou // 0x0128 (0x0130 - 0x0008) struct FJackDataTableSyuurenjou : public FTableRowBase { struct FName Title; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Description; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ScoreGameFlagName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ClearedFlagName; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisplayConditions0; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisplayConditions1; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OpenConditions0; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OpenConditions1; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NeedMemberCount; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BattleCount; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleId0; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleName0; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BattleMemberCount0; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0064(0x0004) MISSED OFFSET struct FName BattleId1; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleName1; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BattleMemberCount1; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET struct FName BattleId2; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleName2; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BattleMemberCount2; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0094(0x0004) MISSED OFFSET struct FName BattleId3; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleName3; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BattleMemberCount3; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x00AC(0x0004) MISSED OFFSET struct FJackDataTableSyuurenjouRewardInfo RewardInfo0; // 0x00B0(0x0020) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDataTableSyuurenjouRewardInfo RewardInfo1; // 0x00D0(0x0020) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDataTableSyuurenjouRewardInfo RewardInfo2; // 0x00F0(0x0020) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDataTableSyuurenjouRewardInfo RewardInfo3; // 0x0110(0x0020) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackUMGWidgetAnimData // 0x0010 struct FJackUMGWidgetAnimData { class UWidgetAnimation* Animation; // 0x0000(0x0008) (Edit, BlueprintVisi, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) int NumLoop; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGBalloonInfo // 0x0068 struct FJackUMGBalloonInfo { int Digit; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET TArray Num; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor) struct FVector Wpos; // 0x0018(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector2D Lpos; // 0x0024(0x0008) (Edit, BlueprintVisi, IsPlainOldData) struct FVector2D LposOff; // 0x002C(0x0008) (Edit, BlueprintVisi, IsPlainOldData) struct FVector2D DigitOffset; // 0x0034(0x0008) (Edit, BlueprintVisi, IsPlainOldData) struct FVector2D DigitScale; // 0x003C(0x0008) (Edit, BlueprintVisi, IsPlainOldData) TEnumAsByte Type; // 0x0044(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x23]; // 0x0045(0x0023) MISSED OFFSET }; // ScriptStruct JackGame.JackZukanMotionMonsterAnimData // 0x0018 struct FJackZukanMotionMonsterAnimData { struct FName AnimKey; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLoop; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bRepeat; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET struct FVector TargetPosOffset; // 0x000C(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackZukanMotionWeaponAnimData // 0x0030 struct FJackZukanMotionWeaponAnimData { TEnumAsByte WeaponStyle; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackZukanMotionEquippedShieldFlag EquippedShieldFlag; // 0x0001(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0002(0x0006) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0002(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackZukanMotionWeaponAnimData.AnimSequenceAsset struct FName RightWeaponAnimMontageKey; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LeftWeaponAnimMontageKey; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMonsterZukanMotion // 0x00C0 (0x00C8 - 0x0008) struct FJackDataTableMonsterZukanMotion : public FTableRowBase { float InitCameraZoom; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ZoomOutCameraFovAngle; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ZoomInCameraFovAngle; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ZoomSpeed; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FarCameraDist; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NearCameraDist; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector2D FarCameraPos; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FVector2D NearCameraPos; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) float FarCameraPitch; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NearCameraPitch; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FarCameraSlideSpeed; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NearCameraSlideSpeed; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector TargetPos; // 0x0040(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FRotator InitialRotation; // 0x004C(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) bool bEnableLookAt; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0059(0x0003) MISSED OFFSET struct FVector LookAtLocation; // 0x005C(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FVector2D SlideTargetOrigin; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FVector2D FarSlideTargetSize; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FVector2D NearSlideTargetSize; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) bool bInBattle; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0081(0x0007) MISSED OFFSET TArray MonsterAnimDataList; // 0x0088(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray WeaponAnimList; // 0x0098(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray DirectionalLightParameterList; // 0x00A8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray PointLightParameterList; // 0x00B8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackUMGCharacterUIPresetData // 0x0030 struct FJackUMGCharacterUIPresetData { class UClass* WidgetClass; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector2D DrawSize; // 0x0008(0x0008) (Edit, DisableEditOnInstance, IsPlainOldData) struct FVector2D DrawOffset; // 0x0010(0x0008) (Edit, DisableEditOnInstance, IsPlainOldData) struct FVector2D Pivot; // 0x0018(0x0008) (Edit, DisableEditOnInstance, IsPlainOldData) struct FVector PostionOffset; // 0x0020(0x000C) (Edit, DisableEditOnInstance, IsPlainOldData) bool bEnableDeviceZTest; // 0x002C(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUse3dWidget; // 0x002D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x002E(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackFukubikiLotteryInfo // 0x0008 struct FJackFukubikiLotteryInfo { EJackFukubikiLotteryResult Result; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int Rate; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGHpMpItemInfo // 0x0028 struct FJackUMGHpMpItemInfo { class UJackUMGWidgetBase* HpMpItem; // 0x0000(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) unsigned char UnknownData00[0x20]; // 0x0008(0x0020) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGScenarioFukidasiInfo // 0x0048 struct FJackUMGScenarioFukidasiInfo { EJackBattleFukidasiPlaySec PlaySec; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UWidgetAnimation* NextAnim; // 0x0008(0x0008) (Edit, BlueprintVisi, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) TEnumAsByte CharaType; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName FaceIconID; // 0x0018(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FString Text; // 0x0020(0x0010) (Edit, BlueprintVisi, ZeroConstructor) float TimeSec; // 0x0030(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float DelaySec; // 0x0034(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bOpen; // 0x0038(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0xF]; // 0x0039(0x000F) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGMapTextItemGroup // 0x0040 struct FJackUMGMapTextItemGroup { struct FName ConfigID; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) TArray> LocationNameItems; // 0x0008(0x0010) (ExportObject, ZeroConstructor) TArray> ArrowItems; // 0x0018(0x0010) (ExportObject, ZeroConstructor) TArray> MapSymbolItems; // 0x0028(0x0010) (ExportObject, ZeroConstructor) unsigned char UnknownData00[0x8]; // 0x0038(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGMainMapOverlayItemInfo // 0x001C struct FJackUMGMainMapOverlayItemInfo { TWeakObjectPtr Widget; // 0x0000(0x0008) (Edit, BlueprintVisi, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) bool bIsChildOfGridPanel; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bMapGimmickItem; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET struct FVector2D InitialPosition; // 0x000C(0x0008) (Edit, BlueprintVisi, IsPlainOldData) struct FVector2D InitialSize; // 0x0014(0x0008) (Edit, BlueprintVisi, IsPlainOldData) }; // ScriptStruct JackGame.JackSerifuPrintSpeedDict // 0x0008 struct FJackSerifuPrintSpeedDict { TEnumAsByte SpeedID; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float WaitSecondsPerCharacter; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGFontColor // 0x0024 struct FJackUMGFontColor { struct FLinearColor Base; // 0x0000(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, IsPlainOldData) struct FLinearColor Border; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, IsPlainOldData) float BorderWidth; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGFontColorSet // 0x060C struct FJackUMGFontColorSet { struct FJackUMGFontColor White_Black; // 0x0000(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Gray_Black; // 0x0024(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Red_Black; // 0x0048(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Orange_Black; // 0x006C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Yellow_Black; // 0x0090(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Green_Black; // 0x00B4(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Lime_Black; // 0x00D8(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Blue_Black; // 0x00FC(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Yellow_Brown; // 0x0120(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Orange_Brown; // 0x0144(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Brown_Transparent; // 0x0168(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Brown_Cream; // 0x018C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Green_Darkgreen; // 0x01B0(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Lime_Darkgreen; // 0x01D4(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Yellow_Darkyellow; // 0x01F8(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Orange_Darkorange; // 0x021C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Red_Darkred; // 0x0240(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Yellow_Darkbrown; // 0x0264(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Brown_Beige; // 0x0288(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Brown_Orange; // 0x02AC(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Blue_LightBlue; // 0x02D0(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor LightYellow_Brown; // 0x02F4(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor White_Brown; // 0x0318(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Blue_Black_3; // 0x033C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_S; // 0x0360(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_A; // 0x0384(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_B; // 0x03A8(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_C; // 0x03CC(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_D; // 0x03F0(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_E; // 0x0414(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Rarity_F; // 0x0438(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Brown_Yellow; // 0x045C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Grey_Transparent; // 0x0480(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor LightBlue_Black; // 0x04A4(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor LightBlue_Black_3; // 0x04C8(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Yellow_Darkyellow_Map; // 0x04EC(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor Battle_Scenario_Fukidasi; // 0x0510(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor VoiceDrama_Normal; // 0x0534(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor VoiceDrama_Gray; // 0x0558(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor VoiceDrama_LogYellow; // 0x057C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor VoiceDrama_LogBlue; // 0x05A0(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor VoiceDrama_FastForward; // 0x05C4(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) struct FJackUMGFontColor VoiceDrama_Pafupafu; // 0x05E8(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly) }; // ScriptStruct JackGame.JackUMGItemDataAllocator // 0x0028 struct FJackUMGItemDataAllocator { TArray Uses; // 0x0000(0x0010) (ZeroConstructor) unsigned char UnknownData00[0x18]; // 0x0010(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGLoadedCache // 0x0010 struct FJackUMGLoadedCache { class UObject* ObjectRef; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) struct FSoftObjectPath AssetRef; // 0x0008(0x0008) }; // ScriptStruct JackGame.JackUMGLoadMenuAssetsInfo // 0x0010 struct FJackUMGLoadMenuAssetsInfo { TEnumAsByte MenuId; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UJackStreamObjectsHolder* ObjectsHolder; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGCursorSaveTarget // 0x0010 struct FJackUMGCursorSaveTarget { int Index; // 0x0000(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName Name; // 0x0008(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackTextureRenderTargetDict // 0x0010 struct FJackTextureRenderTargetDict { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTextureRenderTarget* RenderTarget; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackNameTagDict // 0x0010 struct FJackNameTagDict { struct FName Name; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Value; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGMedalStampAnimData // 0x0028 struct FJackUMGMedalStampAnimData { unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET TEnumAsByte AnimFlag; // 0x0004(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0005(0x0003) MISSED OFFSET int TargetIndex; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int StampCount; // 0x000C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int MedalCount; // 0x0010(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0014(0x0004) MISSED OFFSET struct FName ItemID; // 0x0018(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte PageType; // 0x0020(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0021(0x0003) MISSED OFFSET float WaitTime; // 0x0024(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackSerifuWindowMoveTextLabelInfo // 0x0010 struct FJackSerifuWindowMoveTextLabelInfo { class UCurveFloat* Curve; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float Time; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackSerifuWindowShakeWindowInfo // 0x0010 struct FJackSerifuWindowShakeWindowInfo { class UCurveVector* Curve; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float Multiplier; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float Time; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGSerifuWindowEmojiData // 0x0020 struct FJackUMGSerifuWindowEmojiData { struct FName Key; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UTexture2D* Texture; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Size; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Length; // 0x0014(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackSerifuWindowEmojiFlag Flag; // 0x0018(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGSerifuTextParseResult // 0x0020 struct FJackUMGSerifuTextParseResult { struct FName TextID; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int NumPages; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int NumLines; // 0x000C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int Length; // 0x0010(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bWithSelectTag; // 0x0014(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bWithEndTag; // 0x0015(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bButtonWait; // 0x0016(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x9]; // 0x0017(0x0009) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGSerifuWindowDebug // 0x000C struct FJackUMGSerifuWindowDebug { int MainState; // 0x0000(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int PrevState; // 0x0004(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int SubState; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMessageSoundTagDict // 0x0000 (0x0010 - 0x0010) struct FJackMessageSoundTagDict : public FJackSoundDict { }; // ScriptStruct JackGame.JackTokugiPanelAtariBonus // 0x0008 struct FJackTokugiPanelAtariBonus { TEnumAsByte CharacterType; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int BonusSkillPoint; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGTokugiPanelAdjoinData // 0x0008 struct FJackUMGTokugiPanelAdjoinData { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGTokugiPanelAnimData // 0x0040 struct FJackUMGTokugiPanelAnimData { unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET TEnumAsByte AnimCategory; // 0x0004(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte AnimFlag; // 0x0005(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0006(0x0002) MISSED OFFSET class UJackUMGTokugiPanelData* PanelData; // 0x0008(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) class UJackUMGTokugiPanelSkillLineData* SkillLineData; // 0x0010(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FJackUMGTokugiPanelAdjoinData AdjoinData; // 0x0018(0x0008) (BlueprintVisi, BlueprintReadOnly) TArray AnimIndexList; // 0x0020(0x0010) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor) bool ChangeCanOpenState; // 0x0030(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0031(0x0003) MISSED OFFSET float WaitTime; // 0x0034(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackTokugiPanelMessageAnimFlag MessageType; // 0x0038(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x7]; // 0x0039(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGTouchPadScrollContentData // 0x0088 struct FJackUMGTouchPadScrollContentData { bool bInitialized; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UPanelWidget* MainPanel; // 0x0008(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) class UCanvasPanelSlot* ScrollContentSlot; // 0x0010(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) class UWidget* ScrollContent; // 0x0018(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) TArray TextBlockArray; // 0x0020(0x0010) (ExportObject, ZeroConstructor) TArray ImageArray; // 0x0030(0x0010) (ExportObject, ZeroConstructor) struct FVector2D ScrollContentSize; // 0x0040(0x0008) (IsPlainOldData) struct FVector2D TextMarginSize; // 0x0048(0x0008) (IsPlainOldData) struct FVector2D ScrollParentSize; // 0x0050(0x0008) (IsPlainOldData) float ScrollPosTarget; // 0x0058(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x005C(0x0004) MISSED OFFSET class UImage* ScrollBarImage; // 0x0060(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) float ScrollBarSize; // 0x0068(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x006C(0x0004) MISSED OFFSET class UPanelWidget* TouchPadInfoPanel; // 0x0070(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) bool bUseTagMode; // 0x0078(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0079(0x0003) MISSED OFFSET float LineHeight; // 0x007C(0x0004) (ZeroConstructor, IsPlainOldData) int LineTextLabelCount; // 0x0080(0x0004) (ZeroConstructor, IsPlainOldData) int LineImageCount; // 0x0084(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackVoiceDramaTagData // 0x0030 struct FJackVoiceDramaTagData { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET TArray ArgString; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, EditConst) TArray ArgInt; // 0x0018(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, EditConst) unsigned char UnknownData01[0x4]; // 0x0028(0x0004) MISSED OFFSET bool bIsExecuted; // 0x002C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x002D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableVoiceDrama // 0x0068 (0x0070 - 0x0008) struct FJackDataTableVoiceDrama : public FTableRowBase { struct FString SceneTitle; // 0x0008(0x0010) (Edit, ZeroConstructor, EditConst) struct FString TalkerName; // 0x0018(0x0010) (Edit, ZeroConstructor, EditConst) struct FString Text; // 0x0028(0x0010) (Edit, ZeroConstructor, EditConst) bool bPageSkip; // 0x0038(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0039(0x0007) MISSED OFFSET struct FString ScenarioTag_Head; // 0x0040(0x0010) (Edit, ZeroConstructor, EditConst) struct FString ScenarioTag_Foot; // 0x0050(0x0010) (Edit, ZeroConstructor, EditConst) uint32_t SoundStartMSec; // 0x0060(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) uint32_t SoundEndMSec; // 0x0064(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int SoundMSec; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x006C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceDramaHDPafuPafuTargetNPC // 0x0088 struct FJackVoiceDramaHDPafuPafuTargetNPC { int Health; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET TArray FacialChangeNums; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor) TArray FacialImages; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor) int FacialNowIndex; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bIsVoicePlay; // 0x002C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bIsFade; // 0x002D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bIsKnockout; // 0x002E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x11]; // 0x002F(0x0011) MISSED OFFSET class UJackUMGVoiceDramaHDPafuPafu* PafuPafu; // 0x0040(0x0008) (Edit, BlueprintVisi, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData) class UJackPafuPafuVoiceManager* VoiceManager; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) class UImage* TargetImage; // 0x0050(0x0008) (Edit, BlueprintVisi, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData) class UImage* TargetImageBack; // 0x0058(0x0008) (Edit, BlueprintVisi, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, IsPlainOldData) float Alpha; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float AlphaBack; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float FacialChangeSpeed; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bIsShake; // 0x006C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x006D(0x0003) MISSED OFFSET float ShakeHeightMax; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float ShakeSpeed; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int ShakeCounter; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FVector2D ImageOriginPosition; // 0x007C(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0084(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceDramaHDTutorial // 0x0010 struct FJackVoiceDramaHDTutorial { int ProgressCount; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET class UJackPafuPafuVoiceManager* VoiceManager; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackVoiceDramaSelectButtonAnimation // 0x0018 struct FJackVoiceDramaSelectButtonAnimation { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceTrackInfo // 0x000C struct FJackVoiceTrackInfo { bool bIsUseRandomLipSync; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float LipChangeSec; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float LipApplyRate; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBulletWeaponConfig // 0x0028 struct FJackBulletWeaponConfig { float WeaponSpread; // 0x0000(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TargetingSpreadMod; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FiringSpreadIncrement; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FiringSpreadMax; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float WeaponRange; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int HitDamage; // 0x0014(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UClass* DamageType; // 0x0018(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ClientSideHitLeeway; // 0x0020(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AllowedViewDotHitDir; // 0x0024(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackWindControlInfo // 0x0001 struct FJackWindControlInfo { TEnumAsByte WindLevel; // 0x0000(0x0001) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackCorrectWeatherForWeatherReport // 0x0002 struct FJackCorrectWeatherForWeatherReport { TEnumAsByte Weather; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte CorrectWeather; // 0x0001(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackActionNakamaYobiInfo // 0x0018 struct FJackActionNakamaYobiInfo { struct FName ZouenMonsterID; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) int ZouenNumMin; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int ZouenNumMax; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int ZouenNumLimit; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackKeyframeEvent // 0x0010 struct FJackKeyframeEvent { float Time; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName Event; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackDamageInfo // 0x0001 struct FJackDamageInfo { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackCalcOddEffectResult // 0x0140 struct FJackCalcOddEffectResult { struct FJackActionData ActionData; // 0x0000(0x00B0) (Edit, EditConst) struct FJackOddEffectData OddEffectData; // 0x00B0(0x0058) (Edit, EditConst) TWeakObjectPtr CasterGameCharacter; // 0x0108(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) TWeakObjectPtr TargetGameCharacter; // 0x0110(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) float SuccessPer; // 0x0118(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bSuccess; // 0x011C(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x011D(0x0003) MISSED OFFSET float FinalTaisei; // 0x0120(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bCritical; // 0x0124(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bOverwriteFail; // 0x0125(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0126(0x0002) MISSED OFFSET struct FName InvalidReasonOddEffectID; // 0x0128(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bMahosute; // 0x0130(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool bDamageKanzenGuardFail; // 0x0131(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData02[0xE]; // 0x0132(0x000E) MISSED OFFSET }; // ScriptStruct JackGame.JackActionScore // 0x0078 struct FJackActionScore { struct FJackActionCalcDamageResult DamageResult; // 0x0000(0x0058) (Edit, EditConst) TArray SetOddEffectResult; // 0x0058(0x0010) (Edit, ZeroConstructor, EditConst) TArray ClearOddEffectResult; // 0x0068(0x0010) (Edit, ZeroConstructor, EditConst) }; // ScriptStruct JackGame.JackActionCalcOddEffectParam // 0x0020 struct FJackActionCalcOddEffectParam { int ActionDepth; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0004(0x0018) MISSED OFFSET int HitGroupCount; // 0x001C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) }; // ScriptStruct JackGame.JackActionCalcDamageParam // 0x0050 struct FJackActionCalcDamageParam { unsigned char UnknownData00[0x20]; // 0x0000(0x0020) MISSED OFFSET struct FName OverrideActionDamageID; // 0x0020(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int HitGroupCount; // 0x0028(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int HitCount; // 0x002C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int AnyDamageHitCount; // 0x0030(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int ExtentCharacterNum; // 0x0034(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int TargetHP; // 0x0038(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int TargetMP; // 0x003C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int ReverseDamage; // 0x0040(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0xC]; // 0x0044(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimInstanceProxy // 0x0050 (0x0520 - 0x04D0) struct FJackAnimInstanceProxy : public FAnimInstanceProxy { unsigned char UnknownData00[0x50]; // 0x04D0(0x0050) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimNode_FootPlacementIK // 0x00A0 (0x0110 - 0x0070) struct FJackAnimNode_FootPlacementIK : public FAnimNode_SkeletalControlBase { bool bActive; // 0x0070(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0071(0x0007) MISSED OFFSET struct FBoneReference IKBone; // 0x0078(0x0018) (Edit, BlueprintVisi) struct FVector EffectorLocation; // 0x0090(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FVector JointTargetLocation; // 0x009C(0x000C) (Edit, BlueprintVisi, IsPlainOldData) TEnumAsByte JointTargetLocationSpace; // 0x00A8(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x00A9(0x0007) MISSED OFFSET struct FName JointTargetSpaceBoneName; // 0x00B0(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char bAllowStretching : 1; // 0x00B8(0x0001) (Edit, BlueprintVisi) unsigned char UnknownData02[0x3]; // 0x00B9(0x0003) MISSED OFFSET struct FVector2D StretchLimits; // 0x00BC(0x0008) (Edit, BlueprintVisi, IsPlainOldData) float HitZOffset; // 0x00C4(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float BlendTime; // 0x00C8(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bAllowUnderZ; // 0x00CC(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0xB]; // 0x00CD(0x000B) MISSED OFFSET struct FName EffectorSocketName; // 0x00D8(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FRotator Rotation; // 0x00E0(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FRotator MinRotation; // 0x00EC(0x000C) (Edit, BlueprintVisi, IsPlainOldData) struct FRotator MaxRotation; // 0x00F8(0x000C) (Edit, BlueprintVisi, IsPlainOldData) TEnumAsByte RotationMode; // 0x0104(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte RotationSpace; // 0x0105(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0xA]; // 0x0106(0x000A) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimNode_InterruptIK // 0x0020 (0x0050 - 0x0030) struct FJackAnimNode_InterruptIK : public FAnimNode_Base { struct FPoseLink Source; // 0x0030(0x0018) (Edit, BlueprintVisi) bool bByPass; // 0x0048(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0049(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimNode_LipSync // 0x00B8 (0x00E8 - 0x0030) struct FJackAnimNode_LipSync : public FAnimNode_Base { unsigned char UnknownData00[0xB8]; // 0x0030(0x00B8) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimNode_MatineeAnimation // 0x01F8 (0x0228 - 0x0030) struct FJackAnimNode_MatineeAnimation : public FAnimNode_Base { struct FPoseLink Source; // 0x0030(0x0018) (Edit, BlueprintVisi) struct FPoseLink AdditiveIdentity; // 0x0048(0x0018) (Edit, BlueprintVisi) bool bActive; // 0x0060(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0xEF]; // 0x0061(0x00EF) MISSED OFFSET TArray BlendSampleDataCache; // 0x0150(0x0010) (ZeroConstructor) struct FBlendFilter BlendFilter; // 0x0160(0x0090) float InternalTimeAccumulator; // 0x01F0(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x34]; // 0x01F4(0x0034) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimNode_ScaleBone // 0x0070 (0x00E0 - 0x0070) struct FJackAnimNode_ScaleBone : public FAnimNode_SkeletalControlBase { unsigned char UnknownData00[0x70]; // 0x0070(0x0070) MISSED OFFSET }; // ScriptStruct JackGame.JackAnimNode_ScheduledNPC // 0x0190 (0x01C0 - 0x0030) struct FJackAnimNode_ScheduledNPC : public FAnimNode_Base { unsigned char UnknownData00[0x190]; // 0x0030(0x0190) MISSED OFFSET }; // ScriptStruct JackGame.JackPrgCameraParameter // 0x0020 struct FJackPrgCameraParameter { TWeakObjectPtr MainCaster; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TWeakObjectPtr MainTarget; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TArray> ViewTarget; // 0x0010(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackNextActionCameraData // 0x0020 struct FJackNextActionCameraData { TEnumAsByte PlayConditions; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float Time; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float InterpTime; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray NextCamera; // 0x0010(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackActionCameraDataTypeDataElementNextCamera // 0x0010 struct FJackActionCameraDataTypeDataElementNextCamera { TArray NextCameraNoArray; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackKeyframeFloat // 0x0008 struct FJackKeyframeFloat { float Time; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float Value; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleActionCameraDataTypeDataElementCurve // 0x0010 struct FJackBattleActionCameraDataTypeDataElementCurve { TArray KeyframeArray; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackKeyframeVector // 0x0010 struct FJackKeyframeVector { float Time; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FVector Value; // 0x0004(0x000C) (Edit, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleActionCameraDataTypeDataElementCurveVector // 0x0010 struct FJackBattleActionCameraDataTypeDataElementCurveVector { TArray KeyframeArray; // 0x0000(0x0010) (Edit, ZeroConstructor) }; // ScriptStruct JackGame.JackBattleActionCameraDataTypeData // 0x00D8 struct FJackBattleActionCameraDataTypeData { TEnumAsByte EyeLocationCategory; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte AttackerTarget; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte DefenderTarget; // 0x0002(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte TrackingStopCategory; // 0x0003(0x0001) (Edit, ZeroConstructor, IsPlainOldData) float TrackingStopTime; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte HiddenCharacterCategory; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte LengthAdjustCategory; // 0x0009(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET float LimitSelection; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte SelectCharacter; // 0x0010(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName SelectMonsterID; // 0x0018(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float SelectLengthAdjust; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName AttackerSocketName; // 0x0028(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName DefenderSocketName; // 0x0030(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float EyeInterpTime; // 0x0038(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float AtInterpTime; // 0x003C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float OtherInterpTime; // 0x0040(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float EndTime; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte LoopParam; // 0x0048(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x7]; // 0x0049(0x0007) MISSED OFFSET struct FJackActionCameraDataTypeDataElementNextCamera NextCamera; // 0x0050(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurve AtToEyeYaw; // 0x0060(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurve AtToEyePitch; // 0x0070(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurve AtToEyeLength; // 0x0080(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurve AtRateBetweenAttackerDefender; // 0x0090(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurve Roll; // 0x00A0(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurveVector EyeOffset; // 0x00B0(0x0010) (Edit) struct FJackBattleActionCameraDataTypeDataElementCurveVector AtOffset; // 0x00C0(0x0010) (Edit) bool bSystemUse; // 0x00D0(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData04[0x7]; // 0x00D1(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackCalcActionInfo // 0x0038 struct FJackCalcActionInfo { unsigned char UnknownData00[0x38]; // 0x0000(0x0038) MISSED OFFSET }; // ScriptStruct JackGame.JackDyingCalcRate // 0x000C struct FJackDyingCalcRate { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackRenkeiAction // 0x00D0 struct FJackRenkeiAction { unsigned char UnknownData00[0xD0]; // 0x0000(0x00D0) MISSED OFFSET }; // ScriptStruct JackGame.JackPossibleAction // 0x0018 struct FJackPossibleAction { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleCommandAI_ExecActionCount // 0x0010 struct FJackBattleCommandAI_ExecActionCount { struct FName ActionID; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int ExecCount; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleCommandAI_ExecHistory // 0x0020 struct FJackBattleCommandAI_ExecHistory { TArray ExecActionCounts; // 0x0000(0x0010) (Edit, ZeroConstructor, DisableEditOnTemplate) TArray ExecLatestActionIDs; // 0x0010(0x0010) (Edit, ZeroConstructor, DisableEditOnTemplate) }; // ScriptStruct JackGame.JackAIAction // 0x00A8 struct FJackAIAction { unsigned char UnknownData00[0xA8]; // 0x0000(0x00A8) MISSED OFFSET }; // ScriptStruct JackGame.JackLevelDifferenceParam // 0x000C struct FJackLevelDifferenceParam { float Rate; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float UpperLimit; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int Level; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleResFukidasiInfo // 0x0018 struct FJackBattleResFukidasiInfo { float DelayTime; // 0x0000(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData) float DelayNowTime; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData) unsigned char UnknownData00[0x10]; // 0x0008(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleFukidasiVoiceInfo // 0x0028 struct FJackBattleFukidasiVoiceInfo { class UJackBattleVoicePlayer* VoicePlayer; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData) struct FName VoiceID; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData) int DelayDel; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData) unsigned char UnknownData00[0xC]; // 0x0014(0x000C) MISSED OFFSET bool bPlay2D; // 0x0020(0x0001) (Edit, ZeroConstructor, DisableEditOnTemplate, Transient, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleFukidasiInfo // 0x0018 struct FJackBattleFukidasiInfo { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleFukidasiConditionCharaInfo // 0x0010 struct FJackBattleFukidasiConditionCharaInfo { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleFukidasiTalkCommandTicket // 0x0030 struct FJackBattleFukidasiTalkCommandTicket { unsigned char UnknownData00[0x30]; // 0x0000(0x0030) MISSED OFFSET }; // ScriptStruct JackGame.JackActionMissDelayInfo // 0x0010 struct FJackActionMissDelayInfo { struct FName ActionID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DelaySec; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleFukidasiText // 0x0028 struct FJackBattleFukidasiText { struct FName CharacterID; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextID; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiTextVoiceType VoiceType; // 0x0010(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiTextVoiceType VoiceTypeNE; // 0x0011(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET struct FName FaceIconID; // 0x0018(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StringParam; // 0x0020(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackBattleFukidasiTextContainer // 0x0010 struct FJackBattleFukidasiTextContainer { struct FName TextID; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiTextEnableType EnableType; // 0x0008(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleZenmetuMemberChangeInfo // 0x0010 struct FJackBattleZenmetuMemberChangeInfo { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackBattleCharacterRelocationInfo // 0x0040 struct FJackBattleCharacterRelocationInfo { unsigned char UnknownData00[0x40]; // 0x0000(0x0040) MISSED OFFSET }; // ScriptStruct JackGame.JackBattlePrgCameraInfo // 0x00B8 struct FJackBattlePrgCameraInfo { unsigned char UnknownData00[0x6C]; // 0x0000(0x006C) MISSED OFFSET TWeakObjectPtr CharaA; // 0x006C(0x0008) (ZeroConstructor, Transient, IsPlainOldData) TWeakObjectPtr CharaB; // 0x0074(0x0008) (ZeroConstructor, Transient, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET TArray> ViewCharas; // 0x0080(0x0010) (ZeroConstructor, Transient) TWeakObjectPtr Attacker; // 0x0090(0x0008) (ZeroConstructor, Transient, IsPlainOldData) TWeakObjectPtr TrackingCharacter; // 0x0098(0x0008) (ZeroConstructor, Transient, IsPlainOldData) unsigned char UnknownData02[0x18]; // 0x00A0(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackBattlePrgCameraScore // 0x0024 struct FJackBattlePrgCameraScore { unsigned char UnknownData00[0x24]; // 0x0000(0x0024) MISSED OFFSET }; // ScriptStruct JackGame.JackCommandSample2 // 0x0000 (0x0010 - 0x0010) struct FJackCommandSample2 : public FJackCommand { }; // ScriptStruct JackGame.JackFieldAttackDamageEvent // 0x0008 (0x0018 - 0x0010) struct FJackFieldAttackDamageEvent : public FDamageEvent { unsigned char UnknownData00[0x8]; // 0x0010(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackActionModuleDamageEvent // 0x0018 (0x0028 - 0x0010) struct FJackActionModuleDamageEvent : public FDamageEvent { unsigned char UnknownData00[0x18]; // 0x0010(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackActionDamageEvent // 0x0198 (0x01A8 - 0x0010) struct FJackActionDamageEvent : public FDamageEvent { unsigned char UnknownData00[0x198]; // 0x0010(0x0198) MISSED OFFSET }; // ScriptStruct JackGame.JackPoisonDamageEvent // 0x0008 (0x0018 - 0x0010) struct FJackPoisonDamageEvent : public FDamageEvent { unsigned char UnknownData00[0x8]; // 0x0010(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackRadialDamageEvent // 0x0090 (0x00D0 - 0x0040) struct FJackRadialDamageEvent : public FRadialDamageEvent { unsigned char UnknownData00[0x90]; // 0x0040(0x0090) MISSED OFFSET }; // ScriptStruct JackGame.JackPointDamageEvent // 0x0090 (0x0138 - 0x00A8) struct FJackPointDamageEvent : public FPointDamageEvent { unsigned char UnknownData00[0x90]; // 0x00A8(0x0090) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableAchievement // 0x0050 (0x0058 - 0x0008) struct FJackDataTableAchievement : public FTableRowBase { struct FName AchievementNameID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DescriptionID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Rarity; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Category; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Condition; // 0x001A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x001B(0x0005) MISSED OFFSET struct FString StringParameter; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int NumericalParameter; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Timing; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0035(0x0003) MISSED OFFSET int CategoryNo; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PhoneticNo; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TripleAchievementNo; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0044(0x0004) MISSED OFFSET struct FName UE4AchievementName; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUE4AchievementOnly; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUE4AchievementReload; // 0x0051(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDisabledInTrial; // 0x0052(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x5]; // 0x0053(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableActionTargetIcon // 0x0010 (0x0018 - 0x0008) struct FJackDataTableActionTargetIcon : public FTableRowBase { TArray OddEffectStatusList; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableActionBattleText // 0x0010 (0x0018 - 0x0008) struct FJackDataTableActionBattleText : public FTableRowBase { TArray BattleTextInfos; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableActionAI // 0x0020 (0x0028 - 0x0008) struct FJackDataTableActionAI : public FTableRowBase { struct FName ActionID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RenkeiID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte CategoryType; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ControlType; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool StrategyFlagGangan; // 0x001A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool StrategyFlagBattiri; // 0x001B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool StrategyFlagIroiro; // 0x001C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool StrategyFlagInoti; // 0x001D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool StrategyFlagMPTukauna; // 0x001E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x001F(0x0001) MISSED OFFSET float ScoreCorrectionFactor; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableActionCameraData // 0x00F0 (0x00F8 - 0x0008) struct FJackDataTableActionCameraData : public FTableRowBase { TEnumAsByte AttackerTarget; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DefenderTarget; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte TrackingStopCategory; // 0x000A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x000B(0x0001) MISSED OFFSET float TrackingStopTime; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte HiddenCharacterCategory; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte LengthAdjustCategory; // 0x0011(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0012(0x0002) MISSED OFFSET float LimitSelection; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte SelectCharacter; // 0x0018(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FName SelectMonsterID; // 0x0020(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float SelectLengthAdjust; // 0x0028(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte EyeLocationCategory; // 0x002C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x002D(0x0003) MISSED OFFSET struct FName AttackerSocketName; // 0x0030(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DefenderSocketName; // 0x0038(0x0008) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EyeInterpTime; // 0x0040(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AtInterpTime; // 0x0044(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OtherInterpTime; // 0x0048(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndTime; // 0x004C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte LoopParam; // 0x0050(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSystemUse; // 0x0051(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x6]; // 0x0052(0x0006) MISSED OFFSET TArray NextCamera1; // 0x0058(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) TEnumAsByte PlayConditions1; // 0x0068(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x0069(0x0003) MISSED OFFSET float NextCameraStartTime1; // 0x006C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NextCameraInterpTime1; // 0x0070(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x4]; // 0x0074(0x0004) MISSED OFFSET TArray ActionCameraInfos1; // 0x0078(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos2; // 0x0088(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos3; // 0x0098(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos4; // 0x00A8(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos5; // 0x00B8(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos6; // 0x00C8(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos7; // 0x00D8(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray ActionCameraInfos8; // 0x00E8(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableActionNakamaYobi // 0x0020 (0x0028 - 0x0008) struct FJackDataTableActionNakamaYobi : public FTableRowBase { EJackNakamaYobiSpawnLocationType SpawnLocationType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName SpawnLocationParameter; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray ZouenMonsterInfos; // 0x0018(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableActionTag // 0x0008 (0x0010 - 0x0008) struct FJackDataTableActionTag : public FTableRowBase { bool Dummy; // 0x0008(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableAdditiveAnimMontage // 0x0010 (0x0018 - 0x0008) struct FJackDataTableAdditiveAnimMontage : public FTableRowBase { class UAnimMontage* AdditiveAnimMontage; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdditiveRate; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableAnimMontageDynamic // 0x0028 (0x0030 - 0x0008) struct FJackDataTableAnimMontageDynamic : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableAnimMontageDynamic.AnimMontage float BlendInTime; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlendOutTime; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TranslationMultiplier; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableArasuzi // 0x0138 (0x0140 - 0x0008) struct FJackDataTableArasuzi : public FTableRowBase { TEnumAsByte ScenarioID; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int No; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ScenarioFlag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SubFlagCategory; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FName SubFlagName; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Play1_Pages; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0034(0x0004) MISSED OFFSET struct FName Play1_Text1; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x18]; // 0x0040(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play1_BG1 struct FName Play1_Text2; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x18]; // 0x0060(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play1_BG2 struct FName Play1_Text3; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play1_BG3 struct FName Play1_Text4; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x18]; // 0x00A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play1_BG4 int Play2_Pages; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x4]; // 0x00BC(0x0004) MISSED OFFSET struct FName Play2_Text1; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x18]; // 0x00C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play2_BG1 struct FName Play2_Text2; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x18]; // 0x00E8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play2_BG2 struct FName Play2_Text3; // 0x0100(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData10[0x18]; // 0x0108(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play2_BG3 struct FName Play2_Text4; // 0x0120(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x18]; // 0x0128(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableArasuzi.Play2_BG4 }; // ScriptStruct JackGame.JackArasuziPageData // 0x0028 struct FJackArasuziPageData { struct FString Text; // 0x0000(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData00[0x18]; // 0x0010(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackArasuziPageData.BG }; // ScriptStruct JackGame.JackArasuziData // 0x0028 struct FJackArasuziData { struct FName ArasuziDataID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackScenarioPlaythrough Playthrough; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET TArray PageDataList; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackArticleInfo // 0x0088 struct FJackArticleInfo { EJackNounGender Gender; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName DefSgl; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName IndefSgl; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString SglM; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString SglF; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString SglN; // 0x0038(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName DefPlr; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName IndefPlr; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName IndefPlrIT; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString Plr; // 0x0060(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool PlrNounFlag; // 0x0070(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool ProNounFlag; // 0x0071(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool VowelFlag; // 0x0072(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool LastIsSFlag; // 0x0073(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0074(0x0004) MISSED OFFSET struct FString List; // 0x0078(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableArticleInfo // 0x0088 (0x0090 - 0x0008) struct FJackDataTableArticleInfo : public FTableRowBase { struct FJackArticleInfo ArticleInfo; // 0x0008(0x0088) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableItemArticleInfo // 0x0008 (0x0098 - 0x0090) struct FJackDataTableItemArticleInfo : public FJackDataTableArticleInfo { int PhoneticNo; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0094(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableAttachedProps // 0x0020 (0x0028 - 0x0008) struct FJackDataTableAttachedProps : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableAttachedProps.Class struct FName SocketName; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBattleFukidasiPeculiarWords // 0x0020 (0x0028 - 0x0008) struct FJackDataTableBattleFukidasiPeculiarWords : public FTableRowBase { bool bMonsterGroupBig; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupSmall; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupMetal; // 0x000A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupDance; // 0x000B(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupHorror; // 0x000C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupInsect; // 0x000D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupCat; // 0x000E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupBird; // 0x000F(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupMagic; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupWarrior; // 0x0011(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupMimic; // 0x0012(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupUru1; // 0x0013(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupUru2; // 0x0014(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupUru; // 0x0015(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupNiz; // 0x0016(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupHome; // 0x0017(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupKira; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupYaruki; // 0x0019(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupTyui; // 0x001A(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupReisei; // 0x001B(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupAseri; // 0x001C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupIkari; // 0x001D(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupKansya; // 0x001E(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupYorokobi; // 0x001F(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMonsterGroupKonran; // 0x0020(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableBattleFukidasiText // 0x0010 (0x0018 - 0x0008) struct FJackDataTableBattleFukidasiText : public FTableRowBase { TArray BattleFukidasiTexts; // 0x0008(0x0010) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableBattleFukidasi // 0x0060 (0x0068 - 0x0008) struct FJackDataTableBattleFukidasi : public FTableRowBase { struct FName FukidasiRequirementID; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray TextContainer; // 0x0010(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) EJackBattleFukidasiTalkTimming Timming; // 0x0020(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOnce; // 0x0021(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0022(0x0002) MISSED OFFSET float InvokePer; // 0x0024(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToCharacter; // 0x0028(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiTalkTurn Turn; // 0x0030(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiSndCalcType SndCalcType; // 0x0031(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0032(0x0002) MISSED OFFSET float SndCalcParam; // 0x0034(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Capacity; // 0x0038(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUseFree; // 0x003C(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x003D(0x0003) MISSED OFFSET int Priority; // 0x0040(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiUIType UIType; // 0x0044(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackBattleFukidasiCalcType SetCalcType; // 0x0045(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0046(0x0002) MISSED OFFSET float DelayTime; // 0x0048(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Time; // 0x004C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNoSilence; // 0x0050(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidMoveTalk; // 0x0051(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSlomo; // 0x0052(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x5]; // 0x0053(0x0005) MISSED OFFSET TArray SetConditions; // 0x0058(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableBattleHazukasiiNoroiText // 0x0018 (0x0020 - 0x0008) struct FJackDataTableBattleHazukasiiNoroiText : public FTableRowBase { struct FName HazukasiiNoroiCharacterID; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HazukasiiNoroiText1; // 0x0010(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HazukasiiNoroiText2; // 0x0018(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBattleResultMotion // 0x0040 (0x0048 - 0x0008) struct FJackDataTableBattleResultMotion : public FTableRowBase { struct FName Start_Flg; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName End_Flg; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Who1; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x001A(0x0006) MISSED OFFSET struct FName AnimMontage1; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Who2; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET struct FName AnimMontage2; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Who3; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0039(0x0007) MISSED OFFSET struct FName AnimMontage3; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBookShelf // 0x0010 (0x0018 - 0x0008) struct FJackDataTableBookShelf : public FTableRowBase { struct FName CommonGettableItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBoukenGuide // 0x0070 (0x0078 - 0x0008) struct FJackDataTableBoukenGuide : public FTableRowBase { TEnumAsByte ScenarioID; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int No; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ScenarioFlag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray> SubFlagCategory; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray SubFlagName; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray Item; // 0x0038(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray MapIDType; // 0x0048(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray MapId; // 0x0058(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) EJackMapConditionType MapCondition; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCustomCondition; // 0x0069(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x006A(0x0006) MISSED OFFSET struct FName GuideText; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCharacterLODBounds // 0x0020 (0x0028 - 0x0008) struct FJackDataTableCharacterLODBounds : public FTableRowBase { struct FName OriginBoneName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector OriginOffsetInBoneSpace; // 0x0010(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) float Radius; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CastShadowCullingBoundsScale; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableCharacterMaterialUpdater // 0x00C0 (0x00C8 - 0x0008) struct FJackDataTableCharacterMaterialUpdater : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCharacterMaterialUpdater.CurveAsset float CurveTimeScale; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET unsigned char UnknownData02[0x18]; // 0x0024(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCharacterMaterialUpdater.LoopCurveAsset float LoopCurveTimeScale; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0044(0x0004) MISSED OFFSET unsigned char UnknownData04[0x18]; // 0x0044(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCharacterMaterialUpdater.EndCurveAsset float EndCurveTimeScale; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Priority; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OriginalEmissiveColorR; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OriginalEmissiveColorG; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OriginalEmissiveColorB; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdditiveEmissiveColorR; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdditiveEmissiveColorG; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdditiveEmissiveColorB; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdditiveEmissiveFalloff; // 0x0080(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdditiveEmissiveScale; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BaseColorR; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BaseColorG; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BaseColorB; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitColorR; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitColorG; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitColorB; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitDirectionX; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitDirectionY; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitDirectionZ; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitFalloff; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LitScale; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOriginalEmissiveColorR; // 0x00B4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOriginalEmissiveColorG; // 0x00B5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOriginalEmissiveColorB; // 0x00B6(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAdditiveEmissiveColorR; // 0x00B7(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAdditiveEmissiveColorG; // 0x00B8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAdditiveEmissiveColorB; // 0x00B9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAdditiveEmissiveFalloff; // 0x00BA(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAdditiveEmissiveScale; // 0x00BB(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBaseColorR; // 0x00BC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBaseColorG; // 0x00BD(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBaseColorB; // 0x00BE(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitColorR; // 0x00BF(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitColorG; // 0x00C0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitColorB; // 0x00C1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitDirectionX; // 0x00C2(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitDirectionY; // 0x00C3(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitDirectionZ; // 0x00C4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitFalloff; // 0x00C5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLitScale; // 0x00C6(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x1]; // 0x00C7(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableCoinExchangeShop // 0x00D0 (0x00D8 - 0x0008) struct FJackDataTableCoinExchangeShop : public FTableRowBase { struct FString TalkTypeID; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName PrizeId_01; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_02; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_03; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_04; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_05; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_06; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_07; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_08; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_09; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_11; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_12; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_13; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_14; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_15; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_16; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_17; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_18; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_19; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_20; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_21; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_22; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_23; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_24; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PrizeId_25; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCollideEffectTable // 0x0360 (0x0368 - 0x0008) struct FJackDataTableCollideEffectTable : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Default unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Earth unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.EarthDry unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Mud unsigned char UnknownData04[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Stone unsigned char UnknownData05[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Wood unsigned char UnknownData06[0x18]; // 0x0098(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.WoodBoard unsigned char UnknownData07[0x18]; // 0x00B0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.WoodDamaged unsigned char UnknownData08[0x18]; // 0x00C8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.WoodThick unsigned char UnknownData09[0x18]; // 0x00E0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.SuspensionBridge unsigned char UnknownData10[0x18]; // 0x00F8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.SandStone unsigned char UnknownData11[0x18]; // 0x0110(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Sand unsigned char UnknownData12[0x18]; // 0x0128(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Gravel unsigned char UnknownData13[0x18]; // 0x0140(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.BurntSand unsigned char UnknownData14[0x18]; // 0x0158(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Water unsigned char UnknownData15[0x18]; // 0x0170(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Shallow unsigned char UnknownData16[0x18]; // 0x0188(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.OceanFloor unsigned char UnknownData17[0x18]; // 0x01A0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Snow unsigned char UnknownData18[0x18]; // 0x01B8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Ice unsigned char UnknownData19[0x18]; // 0x01D0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Grass unsigned char UnknownData20[0x18]; // 0x01E8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Leaf unsigned char UnknownData21[0x18]; // 0x0200(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Straw unsigned char UnknownData22[0x18]; // 0x0218(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.BrownGrass unsigned char UnknownData23[0x18]; // 0x0230(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Cloth unsigned char UnknownData24[0x18]; // 0x0248(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.ClothThick unsigned char UnknownData25[0x18]; // 0x0260(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Metal unsigned char UnknownData26[0x18]; // 0x0278(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Coin unsigned char UnknownData27[0x18]; // 0x0290(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Flesh unsigned char UnknownData28[0x18]; // 0x02A8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Ladder unsigned char UnknownData29[0x18]; // 0x02C0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Rope unsigned char UnknownData30[0x18]; // 0x02D8(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Poison unsigned char UnknownData31[0x18]; // 0x02F0(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Lava unsigned char UnknownData32[0x18]; // 0x0308(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Ivy unsigned char UnknownData33[0x18]; // 0x0320(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.Barrier unsigned char UnknownData34[0x18]; // 0x0338(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.ColdLava unsigned char UnknownData35[0x18]; // 0x0350(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableCollideEffectTable.CleftLava }; // ScriptStruct JackGame.JackDataTableCollideSoundTable // 0x0360 (0x0368 - 0x0008) struct FJackDataTableCollideSoundTable : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Default unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Earth unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.EarthDry unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Mud unsigned char UnknownData04[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Stone unsigned char UnknownData05[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Wood unsigned char UnknownData06[0x18]; // 0x0098(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.WoodBoard unsigned char UnknownData07[0x18]; // 0x00B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.WoodDamaged unsigned char UnknownData08[0x18]; // 0x00C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.WoodThick unsigned char UnknownData09[0x18]; // 0x00E0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.SuspensionBridge unsigned char UnknownData10[0x18]; // 0x00F8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.SandStone unsigned char UnknownData11[0x18]; // 0x0110(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Sand unsigned char UnknownData12[0x18]; // 0x0128(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Gravel unsigned char UnknownData13[0x18]; // 0x0140(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.BurntSand unsigned char UnknownData14[0x18]; // 0x0158(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Water unsigned char UnknownData15[0x18]; // 0x0170(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Shallow unsigned char UnknownData16[0x18]; // 0x0188(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.OceanFloor unsigned char UnknownData17[0x18]; // 0x01A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Snow unsigned char UnknownData18[0x18]; // 0x01B8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Ice unsigned char UnknownData19[0x18]; // 0x01D0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Grass unsigned char UnknownData20[0x18]; // 0x01E8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Leaf unsigned char UnknownData21[0x18]; // 0x0200(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Straw unsigned char UnknownData22[0x18]; // 0x0218(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.BrownGrass unsigned char UnknownData23[0x18]; // 0x0230(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Cloth unsigned char UnknownData24[0x18]; // 0x0248(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.ClothThick unsigned char UnknownData25[0x18]; // 0x0260(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Metal unsigned char UnknownData26[0x18]; // 0x0278(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Coin unsigned char UnknownData27[0x18]; // 0x0290(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Flesh unsigned char UnknownData28[0x18]; // 0x02A8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Ladder unsigned char UnknownData29[0x18]; // 0x02C0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Rope unsigned char UnknownData30[0x18]; // 0x02D8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Poison unsigned char UnknownData31[0x18]; // 0x02F0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Lava unsigned char UnknownData32[0x18]; // 0x0308(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Ivy unsigned char UnknownData33[0x18]; // 0x0320(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.Barrier unsigned char UnknownData34[0x18]; // 0x0338(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.ColdLava unsigned char UnknownData35[0x18]; // 0x0350(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCollideSoundTable.CleftLava }; // ScriptStruct JackGame.JackDataTableWidgetBlueprint // 0x0008 (0x0010 - 0x0008) struct FJackDataTableWidgetBlueprint : public FTableRowBase { class UBlueprint* WidgetBlueprint; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableTexture // 0x0008 (0x0010 - 0x0008) struct FJackDataTableTexture : public FTableRowBase { class UTexture* Texture; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBlueprintClass // 0x0008 (0x0010 - 0x0008) struct FJackDataTableBlueprintClass : public FTableRowBase { class UClass* BlueprintClass; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMaterial // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMaterial : public FTableRowBase { class UMaterialInterface* Material; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableSkeletalMesh // 0x0008 (0x0010 - 0x0008) struct FJackDataTableSkeletalMesh : public FTableRowBase { class USkeletalMesh* SkeletalMesh; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableStaticMesh // 0x0008 (0x0010 - 0x0008) struct FJackDataTableStaticMesh : public FTableRowBase { class UStaticMesh* StaticMesh; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCollideEffect // 0x0008 (0x0010 - 0x0008) struct FJackDataTableCollideEffect : public FTableRowBase { class UClass* CollideEffect; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMaterialParameterCollection // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMaterialParameterCollection : public FTableRowBase { class UMaterialParameterCollection* MaterialParameterCollection; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCurve // 0x0008 (0x0010 - 0x0008) struct FJackDataTableCurve : public FTableRowBase { class UCurveBase* Curve; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCameraShake // 0x0008 (0x0010 - 0x0008) struct FJackDataTableCameraShake : public FTableRowBase { class UClass* CameraShakeClass; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCameraAnim // 0x0008 (0x0010 - 0x0008) struct FJackDataTableCameraAnim : public FTableRowBase { class UCameraAnim* CameraAnim; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableWeaponClass // 0x0008 (0x0010 - 0x0008) struct FJackDataTableWeaponClass : public FTableRowBase { class UClass* WeaponClass; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableProjectileClass // 0x0008 (0x0010 - 0x0008) struct FJackDataTableProjectileClass : public FTableRowBase { class UClass* ProjectileClass; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableSound // 0x0008 (0x0010 - 0x0008) struct FJackDataTableSound : public FTableRowBase { class USoundBase* Sound; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableParticle // 0x0008 (0x0010 - 0x0008) struct FJackDataTableParticle : public FTableRowBase { class UParticleSystem* Particle; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackOverrideMaterial // 0x01B0 struct FJackOverrideMaterial { struct FName TargetMaterialName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackOverrideMaterial.OverrideMaterial struct FName OverrideTexture1_ParamName; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0028(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackOverrideMaterial.OverrideTexture1 struct FName OverrideTexture2_ParamName; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x18]; // 0x0048(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackOverrideMaterial.OverrideTexture2 struct FName OverrideTexture3_ParamName; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackOverrideMaterial.OverrideTexture3 struct FName OverrideTexture4_ParamName; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x18]; // 0x0088(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackOverrideMaterial.OverrideTexture4 struct FName OverrideTexture5_ParamName; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x18]; // 0x00A8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackOverrideMaterial.OverrideTexture5 struct FName OverrideColor1_ParamName; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor1; // 0x00C8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor2_ParamName; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor2; // 0x00E0(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor3_ParamName; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor3; // 0x00F8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor4_ParamName; // 0x0108(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor4; // 0x0110(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor5_ParamName; // 0x0120(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor5; // 0x0128(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor6_ParamName; // 0x0138(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor6; // 0x0140(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor7_ParamName; // 0x0150(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor7; // 0x0158(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor8_ParamName; // 0x0168(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor8; // 0x0170(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor9_ParamName; // 0x0180(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor9; // 0x0188(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FName OverrideColor10_ParamName; // 0x0198(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FLinearColor OverrideColor10; // 0x01A0(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCoordinateMeshInfo // 0x0888 struct FJackCoordinateMeshInfo { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackCoordinateMeshInfo.Mesh struct FJackOverrideMaterial OverrideMaterial1; // 0x0018(0x01B0) (Edit, BlueprintVisi, BlueprintReadOnly, EditFixedSize, DisableEditOnInstance) struct FJackOverrideMaterial OverrideMaterial2; // 0x01C8(0x01B0) (Edit, BlueprintVisi, BlueprintReadOnly, EditFixedSize, DisableEditOnInstance) struct FJackOverrideMaterial OverrideMaterial3; // 0x0378(0x01B0) (Edit, BlueprintVisi, BlueprintReadOnly, EditFixedSize, DisableEditOnInstance) struct FJackOverrideMaterial OverrideMaterial4; // 0x0528(0x01B0) (Edit, BlueprintVisi, BlueprintReadOnly, EditFixedSize, DisableEditOnInstance) struct FJackOverrideMaterial OverrideMaterial5; // 0x06D8(0x01B0) (Edit, BlueprintVisi, BlueprintReadOnly, EditFixedSize, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableCoordinate // 0x4458 (0x4460 - 0x0008) struct FJackDataTableCoordinate : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordinate.MasterPoseMesh struct FJackCoordinateMeshInfo Body; // 0x0020(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Face; // 0x08A8(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Hair; // 0x1130(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Beard; // 0x19B8(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Accessory; // 0x2240(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Cloth1; // 0x2AC8(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Cloth2; // 0x3350(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackCoordinateMeshInfo Cloth3; // 0x3BD8(0x0888) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableForceFeedback // 0x0008 (0x0010 - 0x0008) struct FJackDataTableForceFeedback : public FTableRowBase { class UForceFeedbackEffect* ForceFeedback; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCoordSoundTable // 0x01F8 (0x0200 - 0x0008) struct FJackDataTableCoordSoundTable : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Walk unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Run unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Dash unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.ArmUp unsigned char UnknownData04[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.ArmDown unsigned char UnknownData05[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Sit unsigned char UnknownData06[0x18]; // 0x0098(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Stand unsigned char UnknownData07[0x18]; // 0x00B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Jump unsigned char UnknownData08[0x18]; // 0x00C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Land unsigned char UnknownData09[0x18]; // 0x00E0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Turn unsigned char UnknownData10[0x18]; // 0x00F8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.ArmHard unsigned char UnknownData11[0x18]; // 0x0110(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.BodyHard unsigned char UnknownData12[0x18]; // 0x0128(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.Down unsigned char UnknownData13[0x18]; // 0x0140(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS1 unsigned char UnknownData14[0x18]; // 0x0158(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS2 unsigned char UnknownData15[0x18]; // 0x0170(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS3 unsigned char UnknownData16[0x18]; // 0x0188(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS4 unsigned char UnknownData17[0x18]; // 0x01A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS5 unsigned char UnknownData18[0x18]; // 0x01B8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS6 unsigned char UnknownData19[0x18]; // 0x01D0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS7 unsigned char UnknownData20[0x18]; // 0x01E8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableCoordSoundTable.CS8 }; // ScriptStruct JackGame.JackDataTableCutSceneAnimationInfo // 0x0008 (0x0010 - 0x0008) struct FJackDataTableCutSceneAnimationInfo : public FTableRowBase { float ApplyRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableCutSceneAutomaticFeedOfSpeechInfo // 0x0010 (0x0018 - 0x0008) struct FJackDataTableCutSceneAutomaticFeedOfSpeechInfo : public FTableRowBase { float InVoice; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float InLoopVoice; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float InText; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OneLetter; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneCoordinateAliasInfo // 0x0008 (0x0010 - 0x0008) struct FJackDataTableCutSceneCoordinateAliasInfo : public FTableRowBase { struct FName AliasCoordinateID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneDuplicationTalkerInfo // 0x0080 (0x0088 - 0x0008) struct FJackDataTableCutSceneDuplicationTalkerInfo : public FTableRowBase { struct FName OriginalTalkerID0; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID2; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID3; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID4; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID5; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID6; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID7; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID8; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID9; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID10; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID11; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID12; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID13; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID14; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OriginalTalkerID15; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneDynamicResolutionInfo // 0x0018 (0x0020 - 0x0008) struct FJackDataTableCutSceneDynamicResolutionInfo : public FTableRowBase { struct FName CutSceneID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CutID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScreenPercentage_Console; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScreenPercentage_Handheld; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneInfo // 0x0188 (0x0190 - 0x0008) struct FJackDataTableCutSceneInfo : public FTableRowBase { struct FName CSLevel; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Title; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FlagName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FirstFlagName; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool NPCVisibility; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0029(0x0007) MISSED OFFSET struct FName FogVisibility; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MeshVisibilityTag; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte StartFadeColor; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0041(0x0003) MISSED OFFSET float StartFadeTime; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EndFadeColor; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0049(0x0003) MISSED OFFSET float EndFadeTime; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName JumpMapStartID; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName JumpStartCSID; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EndTimeReturnFlag; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EndWeatherReturnFlag; // 0x0061(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EndLocationTitleShowFlag; // 0x0062(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x5]; // 0x0063(0x0005) MISSED OFFSET struct FName EndEventBattleID; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EndPlayableFlag; // 0x0070(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool MemoriesShowFlag; // 0x0071(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x6]; // 0x0072(0x0006) MISSED OFFSET struct FName ChapterTitleID; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ChapterID; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StartMapStartID; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PlayerWeaponID; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ElevenCosID; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CamuCosID; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int VeronicaCosID; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SenaCosID; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SylviaCosID; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int RouCosID; // 0x00B4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MartinaCosID; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int GraigCosID; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ForceTime; // 0x00C0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ForceWeather; // 0x00C4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x00C5(0x0003) MISSED OFFSET int ForceWindControl; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x4]; // 0x00CC(0x0004) MISSED OFFSET struct FName PreLoadMapJumpTag; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGLODTag; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RefreshStatus; // 0x00E0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool HiddenGuestNPC; // 0x00E1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x6]; // 0x00E2(0x0006) MISSED OFFSET struct FName DisableCullDistanceVolume; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisableCullDistanceVolumeForActor; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Achievement; // 0x00F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool HiddenWeatherEffect; // 0x0100(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x3]; // 0x0101(0x0003) MISSED OFFSET float FadeAfterWaitTime; // 0x0104(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool PartyRecoverFlag; // 0x0108(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x7]; // 0x0109(0x0007) MISSED OFFSET struct FName EnvironmentLevelName; // 0x0110(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ChangeDefaultCoordinate; // 0x0118(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LoadingScreenType; // 0x0120(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool InroomFlag; // 0x0124(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData10[0x3]; // 0x0125(0x0003) MISSED OFFSET struct FName HiddenLightTag; // 0x0128(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool CameraLightEnable; // 0x0130(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool UseInGameReduction; // 0x0131(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x6]; // 0x0132(0x0006) MISSED OFFSET struct FName HighQualityTextureTag; // 0x0138(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName WaitLoadTextureTag; // 0x0140(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LoadSoundType; // 0x0148(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EnableLensFlare; // 0x014C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool HoukaiClearSky; // 0x014D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool MemoriesSeqCSFlag; // 0x014E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData12[0x1]; // 0x014F(0x0001) MISSED OFFSET float CSStartDelayTime; // 0x0150(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CSStartDelayTimeForMemories; // 0x0154(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisableInactiveTag; // 0x0158(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool SkipFlushStreamingForLoadingAfter; // 0x0160(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EndEnvSoundReturnFlag; // 0x0161(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool DisableDynamicResolution; // 0x0162(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x1]; // 0x0163(0x0001) MISSED OFFSET float DynamicResolution_ScreenPercentage; // 0x0164(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_DecreasesResolutionMaxCount_ConsoleMode;// 0x0168(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_DecreasesResolutionMaxCount_HandheldMode;// 0x016C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_WaitFramesToUpperResolution; // 0x0170(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_WaitFramesToLowerResolution; // 0x0174(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_DecreasesResolution; // 0x0178(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_MaxTimeBudget; // 0x017C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DynamicResolution_MinTimeBudget; // 0x0180(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool WaitNPCLoadComplete; // 0x0184(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool DisableHLOD; // 0x0185(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData14[0x2]; // 0x0186(0x0002) MISSED OFFSET struct FName ShowSkipFlag; // 0x0188(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneLevelLoadInfo // 0x0080 (0x0088 - 0x0008) struct FJackDataTableCutSceneLevelLoadInfo : public FTableRowBase { struct FName LoadLevel0; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState0; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState0; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET struct FName LoadLevel1; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState1; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState1; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x0022(0x0006) MISSED OFFSET struct FName LoadLevel2; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState2; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState2; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x6]; // 0x0032(0x0006) MISSED OFFSET struct FName LoadLevel3; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState3; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState3; // 0x0041(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x6]; // 0x0042(0x0006) MISSED OFFSET struct FName LoadLevel4; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState4; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState4; // 0x0051(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x6]; // 0x0052(0x0006) MISSED OFFSET struct FName LoadLevel5; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState5; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState5; // 0x0061(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x6]; // 0x0062(0x0006) MISSED OFFSET struct FName LoadLevel6; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState6; // 0x0070(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState6; // 0x0071(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x6]; // 0x0072(0x0006) MISSED OFFSET struct FName LoadLevel7; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus LoadState7; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCSMapLevelStatus UnLoadState7; // 0x0081(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x6]; // 0x0082(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableCutSceneLipInfo // 0x0030 (0x0038 - 0x0008) struct FJackDataTableCutSceneLipInfo : public FTableRowBase { struct FName SerifuID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartTime; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_aa; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_ln; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_fv; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_ee; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_oo; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_sh; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lip_bmp; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlendInTime; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BlendOutTime; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneSerifuInfo // 0x0010 (0x0018 - 0x0008) struct FJackDataTableCutSceneSerifuInfo : public FTableRowBase { struct FName OverrideCloseFlag; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OverrideNPCID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableCutSceneVoiceTimelineInfo // 0x0040 (0x0048 - 0x0008) struct FJackDataTableCutSceneVoiceTimelineInfo : public FTableRowBase { struct FName SerifuID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TargetCharacterName; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartTime; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName Parameter1; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Parameter2; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Parameter3; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Parameter4; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableDamageAttributeEffect // 0x0018 (0x0020 - 0x0008) struct FJackDataTableDamageAttributeEffect : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableDamageAttributeEffect.EffectBP }; // ScriptStruct JackGame.JackDamageEffect // 0x0060 struct FJackDamageEffect { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDamageEffect.DamageNormal unsigned char UnknownData01[0x18]; // 0x0018(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDamageEffect.DamageCritical unsigned char UnknownData02[0x18]; // 0x0030(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDamageEffect.DamageGuard unsigned char UnknownData03[0x18]; // 0x0048(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDamageEffect.DamageMiss }; // ScriptStruct JackGame.JackDataTableDamageEffectTable // 0x0600 (0x0608 - 0x0008) struct FJackDataTableDamageEffectTable : public FTableRowBase { struct FJackDamageEffect NOT; // 0x0008(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect SWD; // 0x0068(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect DGR; // 0x00C8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect AXE; // 0x0128(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect STK; // 0x0188(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect BOO; // 0x01E8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect TSW; // 0x0248(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect SPR; // 0x02A8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect ROD; // 0x0308(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect CLW; // 0x0368(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect WHP; // 0x03C8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect DSW; // 0x0428(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect DDG; // 0x0488(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect DAX; // 0x04E8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect DST; // 0x0548(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageEffect DBO; // 0x05A8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableDamageMaterialAnimation // 0x0020 (0x0028 - 0x0008) struct FJackDataTableDamageMaterialAnimation : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableDamageMaterialAnimation.CurveAsset float CurveTimeScale; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageEmissiveScale; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDamageSound // 0x0060 struct FJackDamageSound { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDamageSound.DamageNormal unsigned char UnknownData01[0x18]; // 0x0018(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDamageSound.DamageCritical unsigned char UnknownData02[0x18]; // 0x0030(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDamageSound.DamageGuard unsigned char UnknownData03[0x18]; // 0x0048(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDamageSound.DamageMiss }; // ScriptStruct JackGame.JackDataTableDamageSoundTable // 0x0F00 (0x0F08 - 0x0008) struct FJackDataTableDamageSoundTable : public FTableRowBase { struct FJackDamageSound NOT; // 0x0008(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound SWD; // 0x0068(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound DGR; // 0x00C8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound AXE; // 0x0128(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound STK; // 0x0188(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound BOO; // 0x01E8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound TSW; // 0x0248(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound SPR; // 0x02A8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound ROD; // 0x0308(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound CLW; // 0x0368(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound WHP; // 0x03C8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound DSW; // 0x0428(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound DDG; // 0x0488(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound DAX; // 0x04E8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound DST; // 0x0548(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound DBO; // 0x05A8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Fng_S; // 0x0608(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Fng_M; // 0x0668(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Fng_L; // 0x06C8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Bek_S; // 0x0728(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Bek_M; // 0x0788(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Bek_L; // 0x07E8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Pnc_S; // 0x0848(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Pnc_M; // 0x08A8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Pnc_L; // 0x0908(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Don_S; // 0x0968(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Don_M; // 0x09C8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Don_L; // 0x0A28(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Spr_S; // 0x0A88(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Spr_M; // 0x0AE8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Spr_L; // 0x0B48(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Clw_S; // 0x0BA8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Clw_M; // 0x0C08(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Clw_L; // 0x0C68(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Swd_S; // 0x0CC8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Swd_M; // 0x0D28(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Swd_L; // 0x0D88(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Arw_S; // 0x0DE8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Arw_M; // 0x0E48(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) struct FJackDamageSound Arw_L; // 0x0EA8(0x0060) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableDebugCommandMacro // 0x0058 (0x0060 - 0x0008) struct FJackDataTableDebugCommandMacro : public FTableRowBase { struct FName BasePath; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Category; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SubCategory; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString CommandList; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool bAddMenu; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0031(0x0007) MISSED OFFSET struct FName DisplayName; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ShortCut; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CategoryEnglish; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SubCategoryEnglish; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisplayNameEnglish; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableDebugConsoleCommand // 0x0048 (0x0050 - 0x0008) struct FJackDataTableDebugConsoleCommand : public FTableRowBase { struct FString Command; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString Category; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString SubCategory; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool JackCommandFlag; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0039(0x0007) MISSED OFFSET struct FString CommentarySentence; // 0x0040(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableEnvSoundTable // 0x0840 (0x0848 - 0x0008) struct FJackDataTableEnvSoundTable : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyDayW1 unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyDayW2 unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyDayW3 unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyDayW4 unsigned char UnknownData04[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyNightW1 unsigned char UnknownData05[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyNightW2 unsigned char UnknownData06[0x18]; // 0x0098(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyNightW3 unsigned char UnknownData07[0x18]; // 0x00B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ClearAndSunnyNightW4 unsigned char UnknownData08[0x18]; // 0x00C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyDayW1 unsigned char UnknownData09[0x18]; // 0x00E0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyDayW2 unsigned char UnknownData10[0x18]; // 0x00F8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyDayW3 unsigned char UnknownData11[0x18]; // 0x0110(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyDayW4 unsigned char UnknownData12[0x18]; // 0x0128(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyNightW1 unsigned char UnknownData13[0x18]; // 0x0140(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyNightW2 unsigned char UnknownData14[0x18]; // 0x0158(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyNightW3 unsigned char UnknownData15[0x18]; // 0x0170(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SunnyNightW4 unsigned char UnknownData16[0x18]; // 0x0188(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyDayW1 unsigned char UnknownData17[0x18]; // 0x01A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyDayW2 unsigned char UnknownData18[0x18]; // 0x01B8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyDayW3 unsigned char UnknownData19[0x18]; // 0x01D0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyDayW4 unsigned char UnknownData20[0x18]; // 0x01E8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyNightW1 unsigned char UnknownData21[0x18]; // 0x0200(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyNightW2 unsigned char UnknownData22[0x18]; // 0x0218(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyNightW3 unsigned char UnknownData23[0x18]; // 0x0230(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.CloudyNightW4 unsigned char UnknownData24[0x18]; // 0x0248(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainDayW1 unsigned char UnknownData25[0x18]; // 0x0260(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainDayW2 unsigned char UnknownData26[0x18]; // 0x0278(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainDayW3 unsigned char UnknownData27[0x18]; // 0x0290(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainDayW4 unsigned char UnknownData28[0x18]; // 0x02A8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainNightW1 unsigned char UnknownData29[0x18]; // 0x02C0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainNightW2 unsigned char UnknownData30[0x18]; // 0x02D8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainNightW3 unsigned char UnknownData31[0x18]; // 0x02F0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.LightRainNightW4 unsigned char UnknownData32[0x18]; // 0x0308(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainDayW1 unsigned char UnknownData33[0x18]; // 0x0320(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainDayW2 unsigned char UnknownData34[0x18]; // 0x0338(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainDayW3 unsigned char UnknownData35[0x18]; // 0x0350(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainDayW4 unsigned char UnknownData36[0x18]; // 0x0368(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainNightW1 unsigned char UnknownData37[0x18]; // 0x0380(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainNightW2 unsigned char UnknownData38[0x18]; // 0x0398(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainNightW3 unsigned char UnknownData39[0x18]; // 0x03B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.RainNightW4 unsigned char UnknownData40[0x18]; // 0x03C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainDayW1 unsigned char UnknownData41[0x18]; // 0x03E0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainDayW2 unsigned char UnknownData42[0x18]; // 0x03F8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainDayW3 unsigned char UnknownData43[0x18]; // 0x0410(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainDayW4 unsigned char UnknownData44[0x18]; // 0x0428(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainNightW1 unsigned char UnknownData45[0x18]; // 0x0440(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainNightW2 unsigned char UnknownData46[0x18]; // 0x0458(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainNightW3 unsigned char UnknownData47[0x18]; // 0x0470(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyRainNightW4 unsigned char UnknownData48[0x18]; // 0x0488(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormDayW1 unsigned char UnknownData49[0x18]; // 0x04A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormDayW2 unsigned char UnknownData50[0x18]; // 0x04B8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormDayW3 unsigned char UnknownData51[0x18]; // 0x04D0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormDayW4 unsigned char UnknownData52[0x18]; // 0x04E8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormNightW1 unsigned char UnknownData53[0x18]; // 0x0500(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormNightW2 unsigned char UnknownData54[0x18]; // 0x0518(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormNightW3 unsigned char UnknownData55[0x18]; // 0x0530(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.ThunderstormNightW4 unsigned char UnknownData56[0x18]; // 0x0548(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowDayW1 unsigned char UnknownData57[0x18]; // 0x0560(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowDayW2 unsigned char UnknownData58[0x18]; // 0x0578(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowDayW3 unsigned char UnknownData59[0x18]; // 0x0590(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowDayW4 unsigned char UnknownData60[0x18]; // 0x05A8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowNightW1 unsigned char UnknownData61[0x18]; // 0x05C0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowNightW2 unsigned char UnknownData62[0x18]; // 0x05D8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowNightW3 unsigned char UnknownData63[0x18]; // 0x05F0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowNightW4 unsigned char UnknownData64[0x18]; // 0x0608(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormDayW1 unsigned char UnknownData65[0x18]; // 0x0620(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormDayW2 unsigned char UnknownData66[0x18]; // 0x0638(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormDayW3 unsigned char UnknownData67[0x18]; // 0x0650(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormDayW4 unsigned char UnknownData68[0x18]; // 0x0668(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormNightW1 unsigned char UnknownData69[0x18]; // 0x0680(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormNightW2 unsigned char UnknownData70[0x18]; // 0x0698(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormNightW3 unsigned char UnknownData71[0x18]; // 0x06B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.SnowstormNightW4 unsigned char UnknownData72[0x18]; // 0x06C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogDayW1 unsigned char UnknownData73[0x18]; // 0x06E0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogDayW2 unsigned char UnknownData74[0x18]; // 0x06F8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogDayW3 unsigned char UnknownData75[0x18]; // 0x0710(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogDayW4 unsigned char UnknownData76[0x18]; // 0x0728(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogNightW1 unsigned char UnknownData77[0x18]; // 0x0740(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogNightW2 unsigned char UnknownData78[0x18]; // 0x0758(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogNightW3 unsigned char UnknownData79[0x18]; // 0x0770(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.FogNightW4 unsigned char UnknownData80[0x18]; // 0x0788(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogDayW1 unsigned char UnknownData81[0x18]; // 0x07A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogDayW2 unsigned char UnknownData82[0x18]; // 0x07B8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogDayW3 unsigned char UnknownData83[0x18]; // 0x07D0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogDayW4 unsigned char UnknownData84[0x18]; // 0x07E8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogNightW1 unsigned char UnknownData85[0x18]; // 0x0800(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogNightW2 unsigned char UnknownData86[0x18]; // 0x0818(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogNightW3 unsigned char UnknownData87[0x18]; // 0x0830(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableEnvSoundTable.HeavyFogNightW4 }; // ScriptStruct JackGame.JackDataTableParameter // 0x0018 (0x0020 - 0x0008) struct FJackDataTableParameter : public FTableRowBase { float X; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Y; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Z; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET struct FName Text; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableEquipmentCoordinate // 0x0088 (0x0090 - 0x0008) struct FJackDataTableEquipmentCoordinate : public FTableRowBase { struct FName Equipment_Body; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Equipment_Head; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Equipment_Accessory1; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Equipment_Accessory2; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Equipment_OptionalAccessory1; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P001; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P002; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P003; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P004; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P004_ShortHair; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P005; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P006; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P007; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CoordinateID_P008; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUseAsEquipmentCoordinate; // 0x0078(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUseAsDressupCoordinate; // 0x0079(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x007A(0x0002) MISSED OFFSET int DisplayPriority; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextID_DisplayName; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextID_DisplayDescription; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFacePoseSequence // 0x0010 (0x0018 - 0x0008) struct FJackDataTableFacePoseSequence : public FTableRowBase { struct FName PoseName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Frame; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackFacialAnimCategory Category; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bForbiddenRandomBlink; // 0x0015(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackFacialReferencedAnimSequence ReferencedAnimSequenceType; // 0x0016(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0017(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFacialAnimation // 0x0098 (0x00A0 - 0x0008) struct FJackDataTableFacialAnimation : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFacialAnimation.FaceSkeletalMesh unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFacialAnimation.FacePoses unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFacialAnimation.AdditionalFacePoses unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFacialAnimation.CutSceneFacePoses unsigned char UnknownData04[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFacialAnimation.CutSceneAdditionalFacePoses float EyeLookAtAngle_Up; // 0x0080(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EyeLookAtAngle_Down; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EyeLookAtAngle_Left; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EyeLookAtAngle_Right; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray ExcludeFacePoseForEyeLookAt; // 0x0090(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFacialPreset // 0x0010 (0x0018 - 0x0008) struct FJackDataTableFacialPreset : public FTableRowBase { struct FName UpperFacePose; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LowerFacePose; // 0x0010(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFootIKSetting // 0x0058 (0x0060 - 0x0008) struct FJackDataTableFootIKSetting : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFootIKSetting.MasterPoseMesh bool bSeparateRotationRangeElements; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0021(0x0003) MISSED OFFSET struct FRotator MinSeparateRotation; // 0x0024(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FRotator MaxSeparateRotation; // 0x0030(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) float SeparateRotationApplyHeight; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SeparateRotationApplyEasingFunc; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0041(0x0003) MISSED OFFSET float CalcAdjustHeightBlendWeight_MovementSpeedMax; // 0x0044(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CalcAdjustHeigthBlendWeight_MovementSpeedBlendWeightMax; // 0x0048(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte CalcAdjustHeightBlendWeight_MovementSpeedBlendCurve; // 0x004C(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x004D(0x0003) MISSED OFFSET float CalcAdjustHeightBlendWeight_GroundDegreeMax; // 0x0050(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CalcAdjustHeigthBlendWeight_GroundDegreeBlendWeightMax; // 0x0054(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte CalcAdjustHeightBlendWeight_GroundDegreeBlendCurve; // 0x0058(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x7]; // 0x0059(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackWeaponStyleAnimMontageTableInfo // 0x0020 struct FJackWeaponStyleAnimMontageTableInfo { TEnumAsByte WeaponStyle; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0001(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackWeaponStyleAnimMontageTableInfo.AnimMontageTable }; // ScriptStruct JackGame.JackDataTableFriendCharacter // 0x00B0 (0x00B8 - 0x0008) struct FJackDataTableFriendCharacter : public FTableRowBase { TEnumAsByte CharacterType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Gender; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Job; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DefaultGambit; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLeftHandedness; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Bag; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x000E(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableFriendCharacter.CharacterBPClass unsigned char UnknownData02[0x18]; // 0x0028(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableFriendCharacter.ControlledCharacterBPClass unsigned char UnknownData03[0x18]; // 0x0040(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableFriendCharacter.BattleCharacterBPClass TArray WeaponStyleAnimMontageTableInfos; // 0x0058(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) class UDataTable* DT_LevelUp; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) class UDataTable* DT_ExtraLevelUp; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DT_ExtraLevelUp_ReferenceFlagName; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName InitialCoordinateID; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FacialPresetID; // 0x0088(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName VoicePresetID; // 0x0090(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray AttributeParams; // 0x0098(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName ZoneOddEffectID; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ZoneUpOddEffectID; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFriendCharacterPreset // 0x00D8 (0x00E0 - 0x0008) struct FJackDataTableFriendCharacterPreset : public FTableRowBase { TEnumAsByte CharacterType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int Level; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bRejoin; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnorePresetItems; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipRevive; // 0x0012(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipClearZoneInfo; // 0x0013(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipClearOddEffect; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipFullRecoverHP; // 0x0015(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSkipFullRecoverMP; // 0x0016(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverrideGambit; // 0x0017(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte OverrideGambit; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FName CoordinateID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Handedness; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Hand; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Head; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Body; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Accessory1; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Accessory2; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item1; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item2; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item3; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item4; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item5; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item6; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray TokugiPanelNames; // 0x0088(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray TokugiNames; // 0x0098(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool bSScenarioSettings; // 0x00A8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSScenario_OverrideGold; // 0x00A9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x00AA(0x0002) MISSED OFFSET int SScenario_Gold; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray SScenario_Items; // 0x00B0(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray SScenario_Soubis; // 0x00C0(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray SScenario_Daizis; // 0x00D0(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableText // 0x0028 (0x0030 - 0x0008) struct FJackDataTableText : public FTableRowBase { struct FString Text; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) EJackTextType Type; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FName TalkerID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char bNoTurn : 1; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char bNoTalkStartEvent : 1; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char bResetByMapJump : 1; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char bScenarioGuide : 1; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char bQuestGuide : 1; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFukidasi // 0x0008 (0x0038 - 0x0030) struct FJackDataTableFukidasi : public FJackDataTableText { TEnumAsByte FukidasiType; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte FukidasiDuration; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0032(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFukkatunojumonGameResumeSettingItemZukan // 0x0028 (0x0030 - 0x0008) struct FJackDataTableFukkatunojumonGameResumeSettingItemZukan : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value2; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonGameResumeSettingMonsterZukan // 0x0028 (0x0030 - 0x0008) struct FJackDataTableFukkatunojumonGameResumeSettingMonsterZukan : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value2; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackGrantCommand // 0x0018 struct FJackGrantCommand { struct FName Cmd0; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Cmd1; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Cmd2; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonGameResumeSettingItem // 0x0028 (0x0030 - 0x0008) struct FJackDataTableFukkatunojumonGameResumeSettingItem : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value2; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonGameResumeSettingParty // 0x0028 (0x0030 - 0x0008) struct FJackDataTableFukkatunojumonGameResumeSettingParty : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value2; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonGameResumeSettingFlag // 0x0028 (0x0030 - 0x0008) struct FJackDataTableFukkatunojumonGameResumeSettingFlag : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Value2; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonLevelUpTable // 0x0008 (0x0010 - 0x0008) struct FJackDataTableFukkatunojumonLevelUpTable : public FTableRowBase { int DQ1_RequiredExp; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DQ2_RequiredExp; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonItemTable // 0x0008 (0x0010 - 0x0008) struct FJackDataTableFukkatunojumonItemTable : public FTableRowBase { struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonRestartPointTable // 0x0010 (0x0018 - 0x0008) struct FJackDataTableFukkatunojumonRestartPointTable : public FTableRowBase { struct FName ChurchId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapStart; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableFukkatunojumon // 0x0018 (0x0020 - 0x0008) struct FJackDataTableFukkatunojumon : public FTableRowBase { struct FString SpellResurrection; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int ScenarioProgress; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SpecialType; // 0x001C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x001D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFukkatunojumonScenarioProgress // 0x0060 (0x0068 - 0x0008) struct FJackDataTableFukkatunojumonScenarioProgress : public FTableRowBase { int ScenarioProgress; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReturnScenarioProgress; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FlagCategory; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FlagId; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int RestartPoint; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool ScenarioStartFlag; // 0x0024(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0025(0x0003) MISSED OFFSET struct FName ScenarioTitleNameId; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ScenarioDescriptionId; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableFukkatunojumonScenarioProgress.ScenarioTexture TArray RestartPoints; // 0x0050(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int TripleReturnScenarioProgress; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0064(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFukkatunojumonSettingTable2D // 0x0020 (0x0028 - 0x0008) struct FJackDataTableFukkatunojumonSettingTable2D : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value1; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value2; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFukkatunojumonRestartTable2D // 0x0018 (0x0020 - 0x0008) struct FJackDataTableFukkatunojumonRestartTable2D : public FTableRowBase { int EmbarkationMapId; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char EmbarkationLocatorId; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char EmbarkationAnchorageId; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char RespawnShipPointId; // 0x000E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x000F(0x0001) MISSED OFFSET int RespawnMapId; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char RespawnMapJumpLocatorId; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char RespawnEventType; // 0x0015(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char PrevScenarioId; // 0x0016(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char PrevScenarioFlag; // 0x0017(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PrevCutSceneId; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableGameFlag // 0x0030 (0x0038 - 0x0008) struct FJackDataTableGameFlag : public FTableRowBase { TEnumAsByte Category; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName FlagNo; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DataType; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FString DefaultValue; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) unsigned char bReadOnly : 1; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char bCarryOver : 1; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char bResistLoad : 1; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char UnknownData02[0x7]; // 0x0031(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableGameFlagScenario // 0x0008 (0x0040 - 0x0038) struct FJackDataTableGameFlagScenario : public FJackDataTableGameFlag { bool bScenarioFlag; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bScenarioFlagLVD; // 0x0039(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUpdatesLatestFlag; // 0x003A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ScenarioID; // 0x003B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ScenarioFlagIndex; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableGuestNPCList // 0x0018 (0x0020 - 0x0008) struct FJackDataTableGuestNPCList : public FTableRowBase { TEnumAsByte JackCharacter; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte NormalizedJackCharacter; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET struct FName NPCID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Height; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableHiddenBonesDef // 0x0010 (0x0018 - 0x0008) struct FJackDataTableHiddenBonesDef : public FTableRowBase { TArray TargetBones; // 0x0008(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableItem // 0x01E0 (0x01E8 - 0x0008) struct FJackDataTableItem : public FTableRowBase { struct FName ItemNameID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SortNo; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int StrengthNo; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PhoneticNo; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PictorialBookNo; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LapNo; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName ClassificationID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeBookID; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rarity; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PlusValue; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Price_Buying; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Price_Selling; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString GetMEType; // 0x0048(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName GetSEID; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte GetIconType; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0061(0x0007) MISSED OFFSET struct FName UnitNameID; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DescriptionID; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SpecificAbilityDescriptionID; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName UsingActionID; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName UsingEvent; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName UsingEventParameter; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Kougekiryoku; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Syubiryoku; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParameterCorrection_MPKyuuSyuuRate; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParameterCorrection_BukiGuardRate; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParameterCorrection_TateGuardRate; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParameterCorrection_MikawasiRate; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParameterCorrection_CriticalRate; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParameterCorrection_ZoneOnRate; // 0x00B4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Tikara; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Minomamori; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Kiyousa; // 0x00C0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Subayasa; // 0x00C4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_KougekiMaryoku; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_KaifukuMaryoku; // 0x00CC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_MaxHP; // 0x00D0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_MaxMP; // 0x00D4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Miryoku; // 0x00D8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MajorParameter1; // 0x00DC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MajorParameter2; // 0x00DD(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MajorParameter3; // 0x00DE(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MajorParameter4; // 0x00DF(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectID_01; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectID_02; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectID_03; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectID_04; // 0x00F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P001; // 0x0100(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P002; // 0x0101(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P003; // 0x0102(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P004_2; // 0x0103(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P004_3; // 0x0104(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P005; // 0x0105(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P006; // 0x0106(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P007; // 0x0107(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEquipmentPossible_P008; // 0x0108(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0109(0x0003) MISSED OFFSET int EquipmentLevel; // 0x010C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCanConsume; // 0x0110(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCanBuy; // 0x0111(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SellType; // 0x0112(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DiscardType; // 0x0113(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLeaveAtSort; // 0x0114(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bStoreCommonBag; // 0x0115(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0116(0x0002) MISSED OFFSET int LimitedNumber; // 0x0118(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x011C(0x0004) MISSED OFFSET unsigned char UnknownData05[0x18]; // 0x011C(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.MenuIconTexture unsigned char UnknownData06[0x18]; // 0x0138(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.PictureBookIconTexture unsigned char UnknownData07[0x18]; // 0x0150(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.PopIconTexture unsigned char UnknownData08[0x18]; // 0x0168(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.EquipmentStaticMesh_Main unsigned char UnknownData09[0x18]; // 0x0180(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.EquipmentStaticMesh_Main_L unsigned char UnknownData10[0x18]; // 0x0198(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.EquipmentStaticMesh_Sub unsigned char UnknownData11[0x18]; // 0x01B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.EquipmentSkeletalMesh_Main unsigned char UnknownData12[0x18]; // 0x01C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem.EquipmentSkeletalMesh_Sub TEnumAsByte EquipmentSE; // 0x01E0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x3]; // 0x01E1(0x0003) MISSED OFFSET int TripleItemNo; // 0x01E4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableGameFlagCutScene // 0x0008 (0x0040 - 0x0038) struct FJackDataTableGameFlagCutScene : public FJackDataTableGameFlag { bool bCutSceneFlag; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0039(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableItem_Equipment // 0x0008 (0x0010 - 0x0008) struct FJackDataTableItem_Equipment : public FTableRowBase { TEnumAsByte Classification; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EquipmentMultiple; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EquipmentRegion; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MultipleEquipmentRegion; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ReleaseRegion; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bStoreEquipmentBag; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableItem_EventGet // 0x0048 (0x0050 - 0x0008) struct FJackDataTableItem_EventGet : public FTableRowBase { int Gold; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName ItemID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNumber; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FName TextID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString MeId; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableItem_EventGet.SeAsset }; // ScriptStruct JackGame.JackDataTable_MultiVoice // 0x0008 (0x0010 - 0x0008) struct FJackDataTable_MultiVoice : public FTableRowBase { bool bFlag; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableItem_Present // 0x0048 (0x0050 - 0x0008) struct FJackDataTableItem_Present : public FTableRowBase { int Gold; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName ItemId_01; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemCount_01; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FName ItemId_02; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemCount_02; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FName ItemId_03; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemCount_03; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x003C(0x0004) MISSED OFFSET struct FName ItemId_04; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemCount_04; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TripleDlcNo; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableItem_Seed // 0x0028 (0x0030 - 0x0008) struct FJackDataTableItem_Seed : public FTableRowBase { int ParameterCorrection_Tikara; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Minomamori; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Subayasa; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Kiyousa; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_Miryoku; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_KougekiMaryoku; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_KaifukuMaryoku; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_MaxHP; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_MaxMP; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ParameterCorrection_TokugiPoint; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableItemGettable_Common // 0x0060 (0x0068 - 0x0008) struct FJackDataTableItemGettable_Common : public FTableRowBase { struct FName GetFlag; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Purpose; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName MapVolumeID_001; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapVolumeID_002; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapVolumeID_003; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gold; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET struct FName ItemID_001; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_001; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0044(0x0004) MISSED OFFSET struct FName ItemID_002; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_002; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0054(0x0004) MISSED OFFSET struct FName ItemID_003; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_003; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x0064(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableItemGettable_GmmickDrop // 0x0048 (0x0050 - 0x0008) struct FJackDataTableItemGettable_GmmickDrop : public FTableRowBase { struct FName GetFlag; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapId; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ScenarioSequenceNo; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Minitue; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_001; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_001; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FName ItemID_002; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_002; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET struct FName ItemID_003; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_003; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x004C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableKaziCategory // 0x0010 (0x0018 - 0x0008) struct FJackDataTableKaziCategory : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PartsIndex; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableKaziUnderCorrection // 0x0030 (0x0038 - 0x0008) struct FJackDataTableKaziUnderCorrection : public FTableRowBase { int PlayerLv_Min; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PlayerLv_Max; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_11; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_10; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_9; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_8; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_7; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_6; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_5; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_4; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_3; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Correction_2; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableItemGettable_TreasureBox // 0x0070 (0x0078 - 0x0008) struct FJackDataTableItemGettable_TreasureBox : public FTableRowBase { struct FName GetFlag; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapVolumeID_001; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapVolumeID_002; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapVolumeID_003; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PlacementConditionType; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0029(0x0007) MISSED OFFSET struct FName PlacementConditionParameter; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gold; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET struct FName ItemID_001; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_001; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x004C(0x0004) MISSED OFFSET struct FName ItemID_002; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_002; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x005C(0x0004) MISSED OFFSET struct FName ItemID_003; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_003; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x006C(0x0004) MISSED OFFSET struct FName MimicEventBattleID; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableKaziLv // 0x0018 (0x0020 - 0x0008) struct FJackDataTableKaziLv : public FTableRowBase { int PlayerLv; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxCP; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ForgedPower_Min; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ForgedPower_Max; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Kaisin_Percentage; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int UnderRank; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableKaziQuality // 0x0020 (0x0028 - 0x0008) struct FJackDataTableKaziQuality : public FTableRowBase { struct FName PartsKind; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TotalRange_Fail; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TotalRange_1; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TotalRange_2; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TotalRange_3; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TotalRange_4; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DaiseikouBonusValue; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableKaziSafetyArea // 0x0040 (0x0048 - 0x0008) struct FJackDataTableKaziSafetyArea : public FTableRowBase { int SafetyArea_1_L_Min; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_1_L_Max; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_1_R_Min; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_1_R_Max; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_2_L_Min; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_2_L_Max; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_2_R_Min; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_2_R_Max; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_3_L_Min; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_3_L_Max; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_3_R_Min; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_3_R_Max; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_4_L_Min; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_4_L_Max; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_4_R_Min; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SafetyArea_4_R_Max; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableLetterList // 0x0010 (0x0018 - 0x0008) struct FJackDataTableLetterList : public FTableRowBase { int Unicode; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int AlternativeLetter; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPatchimType PatchimType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackSubLevelStatus // 0x0018 struct FJackSubLevelStatus { struct FName LevelPackageName; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackStreamingStatus StreamingStatus; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int LODIndex; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bPlayerInside; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bCharaData; // 0x0011(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bMonsterData; // 0x0012(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool bResidentData; // 0x0013(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableLevelStreamingStatus // 0x0010 (0x0018 - 0x0008) struct FJackDataTableLevelStreamingStatus : public FTableRowBase { TArray LevelStreamingStatus; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableLoading // 0x0040 (0x0048 - 0x0008) struct FJackDataTableLoading : public FTableRowBase { struct FName Type; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName If; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName IfNum; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName IfNum2; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString Title; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString Text; // 0x0038(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableLookAtBoneSetting // 0x0090 (0x0098 - 0x0008) struct FJackDataTableLookAtBoneSetting : public FTableRowBase { struct FJackLookAtBoneSetting Spine1; // 0x0008(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FJackLookAtBoneSetting Spine2; // 0x002C(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FJackLookAtBoneSetting Neck; // 0x0050(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FJackLookAtBoneSetting Head; // 0x0074(0x0024) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMap // 0x0050 (0x0058 - 0x0008) struct FJackDataTableMap : public FTableRowBase { struct FName ClassificationID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RespawnPointID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMapVisitEnabled; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMapVisitAchievement; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bHorseCallEnabled; // 0x0022(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather; // 0x0023(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel; // 0x0024(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0025(0x0003) MISSED OFFSET int WindAngle; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RegisterRuraID; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ShipMoveTag; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FollowingCharactersMode; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDataListUpBeforeCollapse; // 0x004C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDataListUpAfterTheFall; // 0x004D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDataListUpTwoLap; // 0x004E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDataListUpNewStory; // 0x004F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DataListSortNo; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TripleAreaNo; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMapStart // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMapStart : public FTableRowBase { struct FName MapId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LevelStreamingStatusID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CameraNo; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackMaterialCoordinate // 0x0020 struct FJackMaterialCoordinate { struct FName TypeName; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackMaterialCoordinate.OverrideMaterial }; // ScriptStruct JackGame.JackDataTableMaterialCoordinate // 0x0028 (0x0030 - 0x0008) struct FJackDataTableMaterialCoordinate : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMaterialCoordinate.TargetMaterial TArray MaterialCoordinates; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMaterialCoordinateType // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMaterialCoordinateType : public FTableRowBase { struct FName VariableName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) TEnumAsByte Method; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName ApplyRateMaterialParameterName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bResidentMaterials; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMedalExchange // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMedalExchange : public FTableRowBase { struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ExchangeNumber; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ExchangeType; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0015(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMedalStamp // 0x0028 (0x0030 - 0x0008) struct FJackDataTableMedalStamp : public FTableRowBase { struct FName ItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int StampNumber; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0014(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMedalStamp.IconTexture }; // ScriptStruct JackGame.JackDataTableMeosiSlotBarChance // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotBarChance : public FTableRowBase { int BlueBack; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int RedBack; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int GoldBack; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MeatBack; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotBGM // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotBGM : public FTableRowBase { struct FName BGMID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotBGMProbability // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotBGMProbability : public FTableRowBase { int NormalBGM; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int StockBgm; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotBonusMonsterEncounterProbability // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotBonusMonsterEncounterProbability : public FTableRowBase { int Level1; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level2; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level3; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level4; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level5; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotBossMonsterSelectProbability // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotBossMonsterSelectProbability : public FTableRowBase { int Stock; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int No_Stock; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BGMProb_Stock; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BGMProb_No_Stock; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BattlePeriodRange; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotConfigurationMain // 0x00D8 (0x00E0 - 0x0008) struct FJackDataTableMeosiSlotConfigurationMain : public FTableRowBase { struct FName HandProb_Def; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName HandProb_CZ; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusProb_Def_Def; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusProb_Def_High; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusProb_Def_Heven; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusProb_CZ_Def; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusProb_CZ_High; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusProb_CZ_Heven; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusRising; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb1_Def_Def; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb1_Def_High; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb1_Def_Heven; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb1_CZ_Def; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb1_CZ_High; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb1_CZ_Heven; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb2; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TransStProb3; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Ceiling_Def; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Ceiling_High; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Ceiling_Heven; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CeilingAT_Def; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CeilingAT_High; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CeilingAT_Heven; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BonusStock; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ExtraEffect; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EncountMonsterCnt; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterRecruitCor; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotEncounteredMonsterCount // 0x0030 (0x0038 - 0x0008) struct FJackDataTableMeosiSlotEncounteredMonsterCount : public FTableRowBase { int Count1; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count2; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count3; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count4; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count5; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count6; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count7; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count8; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count9; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count10; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Count99; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0034(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotPseudoContinuation // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotPseudoContinuation : public FTableRowBase { int Game0; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game1; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game2; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game3; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game4; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotDrakeeEffect // 0x0038 (0x0040 - 0x0008) struct FJackDataTableMeosiSlotDrakeeEffect : public FTableRowBase { int Nothing; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Single; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gust; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Calm; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Double_A; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Double_B; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Double_C; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Tripple; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Square; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DogLeg; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int V_Shaped; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Back_Slash; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Minus; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Flock; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotShimofuriChance // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotShimofuriChance : public FTableRowBase { float Probability; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotExtraEffect // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotExtraEffect : public FTableRowBase { int ReelLightOff; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceCutin_Default; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Door; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceCutin_StepUp; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FireLamp; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotLongFreeze // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotLongFreeze : public FTableRowBase { float Probability; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotFlavorItemKindSelectProbability // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotFlavorItemKindSelectProbability : public FTableRowBase { int Probability; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotFlavorItemRankSelectProbability // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotFlavorItemRankSelectProbability : public FTableRowBase { int Rank1; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rank2; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rank3; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rank4; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rank5; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotHandStopRange // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotHandStopRange : public FTableRowBase { TArray StopRange; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotHandStopType // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotHandStopType : public FTableRowBase { TEnumAsByte StopType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotHandsOrder // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotHandsOrder : public FTableRowBase { int Num; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte HandName; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotItemList // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotItemList : public FTableRowBase { struct FName Key; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotItemParam // 0x0038 (0x0040 - 0x0008) struct FJackDataTableMeosiSlotItemParam : public FTableRowBase { struct FString NameText; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TEnumAsByte Kind; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0019(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotItemParam.Texture TEnumAsByte ItemID; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0039(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotItemProbability // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMeosiSlotItemProbability : public FTableRowBase { int Orb_Default; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Default; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Mimic_Default; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FlavorText_Default; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Orb_CZ; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_CZ; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Mimic_CZ; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FlavorText_CZ; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotTextures // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotTextures : public FTableRowBase { unsigned char UnknownData00[0x10]; // 0x0008(0x0010) UNKNOWN PROPERTY: ArrayProperty JackGame.JackDataTableMeosiSlotTextures.Textures }; // ScriptStruct JackGame.JackDataTableMeosiSlotShimohuriResultME // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotShimohuriResultME : public FTableRowBase { int Nums; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FString MeId; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotShimohuriAppearRate // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotShimohuriAppearRate : public FTableRowBase { int AppRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MonsterID; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotShimohuriRefundSetting // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotShimohuriRefundSetting : public FTableRowBase { int UperRefundRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LowerRefundRate; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int UperMonsterCnt; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LowerMonsterCnt; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AdjustRate; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotBreakOffRefundSetting // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotBreakOffRefundSetting : public FTableRowBase { float EachGameRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float UperRate; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LowerRate; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotRefundRate // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotRefundRate : public FTableRowBase { float ShimohuriRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ClearanceRate; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotEtcConf // 0x0040 (0x0048 - 0x0008) struct FJackDataTableMeosiSlotEtcConf : public FTableRowBase { int HighProbMin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BonusGames; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WinFixed; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int HintHighSet; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int HintOddEven; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ForceExactly; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FeedPat; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ComeBack; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NumEndedGame; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float SimRpm; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingAskGames; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int AutoPlayGames; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AutoPlayInterval; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float SimCountLowerRate; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float SimCountUperRate; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0044(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMissHit // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotMissHit : public FTableRowBase { int Miss; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Hit; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotHandHsToNm // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotHandHsToNm : public FTableRowBase { TEnumAsByte NmHand; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotHandNmToHs // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotHandNmToHs : public FTableRowBase { TEnumAsByte HsHand; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotPercentLottery // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotPercentLottery : public FTableRowBase { int Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotSptContinueProb // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotSptContinueProb : public FTableRowBase { int ContProb; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotSptAuraPoint // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotSptAuraPoint : public FTableRowBase { int LastSucceedProb; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AuraColor; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotSptHandsPoint // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotSptHandsPoint : public FTableRowBase { int MinPoint; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxPoint; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int AtAddChgProb; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NoAddChgProb; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotUnionScenarioBlock // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotUnionScenarioBlock : public FTableRowBase { TEnumAsByte Branch; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int MinNum; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxNum; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cont; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotUnionScenario // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMeosiSlotUnionScenario : public FTableRowBase { int Group; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Ratio; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FirstNum; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET TArray GameStructArray; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotActNoBase // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotActNoBase : public FTableRowBase { TEnumAsByte ActBase; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotRouteNum // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotRouteNum : public FTableRowBase { int RouteNum; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotActControl // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMeosiSlotActControl : public FTableRowBase { TArray RandomTorFArray; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray TorFArray; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioRandom // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMeosiSlotScenarioRandom : public FTableRowBase { TArray> ActNoArray; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray RatioArray; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioPatternBlock // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotScenarioPatternBlock : public FTableRowBase { TEnumAsByte ActNo; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int GameNum; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Hint; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Stage; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Training; // 0x0012(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x5]; // 0x0013(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioPattern // 0x0038 (0x0040 - 0x0008) struct FJackDataTableMeosiSlotScenarioPattern : public FTableRowBase { int Route; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Group; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Ratio; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int OrderInPattern; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int OrderInGroup; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET TArray HandTorFArray; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray ActStructArray; // 0x0030(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioSlime // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMeosiSlotScenarioSlime : public FTableRowBase { int Slime; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Peach; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Metal; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SubAct; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0015(0x0003) MISSED OFFSET int Probability; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte KeySeType; // 0x001C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET int KeySeProb; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioHazure // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotScenarioHazure : public FTableRowBase { TEnumAsByte ScenarioKind; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SubAct; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET int Probability; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte KeySeType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0011(0x0003) MISSED OFFSET int KeySeProb; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioTBox // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotScenarioTBox : public FTableRowBase { TEnumAsByte ScenarioKind; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SubAct; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET int Probability; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte KeySeType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0011(0x0003) MISSED OFFSET int KeySeProb; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte OpenTiming; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0019(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenarioMamono // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotScenarioMamono : public FTableRowBase { TEnumAsByte ScenarioKind; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SubAct; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET int Probability; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte KeySeType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0011(0x0003) MISSED OFFSET int KeySeProb; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotScenario // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotScenario : public FTableRowBase { int ScenarioKind; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SubAct; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Probability; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotLottery // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotLottery : public FTableRowBase { TArray EventLottery; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotRareHandBonusLottery // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotRareHandBonusLottery : public FTableRowBase { TArray EventProbability; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotRareHandLottery // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotRareHandLottery : public FTableRowBase { TArray EventProbability; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotHsHandLottery // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotHsHandLottery : public FTableRowBase { TArray HsHandProbability; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotLowestFeedNumberProbability // 0x0040 (0x0048 - 0x0008) struct FJackDataTableMeosiSlotLowestFeedNumberProbability : public FTableRowBase { int Feed_Stock_1; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_2; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_3; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_4; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_5; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_6; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_7; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_Stock_8; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_1; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_2; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_3; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_4; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_5; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_6; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_7; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Feed_NoStock_8; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotSettingValueProbability // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMeosiSlotSettingValueProbability : public FTableRowBase { int SettingValue1; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingValue2; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingValue3; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingValue4; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingValue5; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingValue6; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SettingValue7; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMachine // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotMachine : public FTableRowBase { TEnumAsByte Group; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMachineCondition // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotMachineCondition : public FTableRowBase { int Level_2; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level_3; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level_4; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level_5; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Level_6; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMachineConditionMessage // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotMachineConditionMessage : public FTableRowBase { int Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName TextID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterBehaviorProbability // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotMonsterBehaviorProbability : public FTableRowBase { int Attack_2; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Attack_3; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Attack_4; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterEncounterProbability // 0x0050 (0x0058 - 0x0008) struct FJackDataTableMeosiSlotMonsterEncounterProbability : public FTableRowBase { int Game_2; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_3; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_4; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_5; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_6; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_7; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_8; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_9; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_10; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_11; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_12; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_13; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_14; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_15; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_16; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_17; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_18; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_19; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_20; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Game_21; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterList // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotMonsterList : public FTableRowBase { struct FName Key; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Probability; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterParam // 0x00D0 (0x00D8 - 0x0008) struct FJackDataTableMeosiSlotMonsterParam : public FTableRowBase { struct FString NameText; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool RareFlag; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Pattern; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x001A(0x0002) MISSED OFFSET int Attack1_Damage; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack1_Class; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack1_Effect; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x0022(0x0006) MISSED OFFSET struct FName Attack1_TextID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Attack2_Damage; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack2_Class; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack2_Effect; // 0x0035(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x0036(0x0002) MISSED OFFSET struct FName Attack2_TextID; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Attack3_Damage; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack3_Class; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack3_Effect; // 0x0045(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0046(0x0002) MISSED OFFSET struct FName Attack3_TextID; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Attack4_Damage; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack4_Class; // 0x0054(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Attack4_Effect; // 0x0055(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x2]; // 0x0056(0x0002) MISSED OFFSET struct FName Attack4_TextID; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Avoidance; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x4]; // 0x0064(0x0004) MISSED OFFSET struct FName Avoidance_TextID; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BaseHp; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int HpRange; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPhysicalResistance; // 0x0078(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMagicalResistance; // 0x0079(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Rank; // 0x007A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x1]; // 0x007B(0x0001) MISSED OFFSET int LvUp; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Size; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x7]; // 0x0081(0x0007) MISSED OFFSET unsigned char UnknownData08[0x18]; // 0x0081(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotMonsterParam.PartyTexture unsigned char UnknownData09[0x18]; // 0x00A0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotMonsterParam.EnemyTexture unsigned char UnknownData10[0x18]; // 0x00B8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotMonsterParam.IconTexture TEnumAsByte MonsterID; // 0x00D0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x7]; // 0x00D1(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterRankMap // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotMonsterRankMap : public FTableRowBase { TEnumAsByte Lv1_6; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv6_11; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv11_16; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv16_21; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv21_26; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv26_31; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv31_36; // 0x000E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv36_41; // 0x000F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv41_46; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv46_51; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv51_56; // 0x0012(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv56_61; // 0x0013(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv61_66; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv66_71; // 0x0015(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv71_76; // 0x0016(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv76_81; // 0x0017(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv81_86; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv86_91; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv91_96; // 0x001A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Lv96_100; // 0x001B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterRankSelectProbability // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotMonsterRankSelectProbability : public FTableRowBase { int Probability; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterRecruitProbability // 0x0030 (0x0038 - 0x0008) struct FJackDataTableMeosiSlotMonsterRecruitProbability : public FTableRowBase { float PartyNum_1; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_2; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_3; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_4; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_5; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_6; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_7; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_8; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_9; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_10; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_11; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PartyNum_Over; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotMonsterResource // 0x0030 (0x0038 - 0x0008) struct FJackDataTableMeosiSlotMonsterResource : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotMonsterResource.PanelTexture unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotMonsterResource.BattleTexture }; // ScriptStruct JackGame.JackDataTableMeosiSlotPamphlet // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotPamphlet : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotPamphlet.Texture }; // ScriptStruct JackGame.JackDataTableMeosiSlotPayingOut // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotPayingOut : public FTableRowBase { int Rate001; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rate010; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Rate100; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte LampColor; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0015(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotProbability // 0x0048 (0x0050 - 0x0008) struct FJackDataTableMeosiSlotProbability : public FTableRowBase { int Replay; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Weak; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Strong; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Weak; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Bel; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BigBonus; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SpecialBonus; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotReelArray // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotReelArray : public FTableRowBase { TArray> Elements; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMeosiSlotReelLamp // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotReelLamp : public FTableRowBase { bool LT; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool CT; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RT; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool LM; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool CM; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RM; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool LB; // 0x000E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool CB; // 0x000F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool RB; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET float Time; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotReelTexture // 0x0030 (0x0038 - 0x0008) struct FJackDataTableMeosiSlotReelTexture : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotReelTexture.BaseTexture unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotReelTexture.MaskTexture }; // ScriptStruct JackGame.JackDataTableMeosiSlotSE // 0x0048 (0x0050 - 0x0008) struct FJackDataTableMeosiSlotSE : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotSE.SeJapan unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotSE.SeAsia unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMeosiSlotSE.SeOthers }; // ScriptStruct JackGame.JackDataTableMeosiSlotSimulation // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotSimulation : public FTableRowBase { float WinningProbability; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ExactlyPressProbability; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotSpecialBonusRisingProbability // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMeosiSlotSpecialBonusRisingProbability : public FTableRowBase { int Bonus; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ExactlyPress; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotStockNumber // 0x0090 (0x0098 - 0x0008) struct FJackDataTableMeosiSlotStockNumber : public FTableRowBase { int WaterMelon_Weak_2; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Weak_3; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Weak_4; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong_2; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong_3; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong_4; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak_2; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak_3; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak_4; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong_2; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong_3; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong_4; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple_2; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple_3; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple_4; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center_2; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center_3; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center_4; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak_2; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak_3; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak_4; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong_2; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong_3; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong_4; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong_2; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong_3; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong_4; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak_2; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak_3; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak_4; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong_2; // 0x0080(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong_3; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong_4; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach_2; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach_3; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach_4; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMeosiSlotTransitionProbability_CZ // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotTransitionProbability_CZ : public FTableRowBase { int Default; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int High; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Heaven; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotTransitionProbability_Hand // 0x00E8 (0x00F0 - 0x0008) struct FJackDataTableMeosiSlotTransitionProbability_Hand : public FTableRowBase { int Miss_Default; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Miss_High; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Miss_Heaven; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Replay_Default; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Replay_High; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Replay_Heaven; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Weak_Default; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Weak_High; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Weak_Heaven; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Strong_Default; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Strong_High; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Plum_Strong_Heaven; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Weak_Default; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Weak_High; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Weak_Heaven; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong_Default; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong_High; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WaterMelon_Strong_Heaven; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak_Default; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak_High; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Weak_Heaven; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong_Default; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong_High; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Strong_Heaven; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple_Default; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple_High; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Triple_Heaven; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center_Default; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center_High; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Cherry_Center_Heaven; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Bel_Default; // 0x0080(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Bel_High; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Bel_Heaven; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak_Default; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak_High; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Weak_Heaven; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong_Default; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong_High; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Strong_Heaven; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong_Default; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong_High; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Chance_Most_Strong_Heaven; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak_Default; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak_High; // 0x00B4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Weak_Heaven; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong_Default; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong_High; // 0x00C0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ChanceSpot_Strong_Heaven; // 0x00C4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach_Default; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach_High; // 0x00CC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Reach_Heaven; // 0x00D0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BigBonus_Default; // 0x00D4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BigBonus_High; // 0x00D8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int BigBonus_Heaven; // 0x00DC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SpecialBonus_Default; // 0x00E0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SpecialBonus_High; // 0x00E4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SpecialBonus_Heaven; // 0x00E8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x00EC(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotTransitionProbability_SettingValue // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMeosiSlotTransitionProbability_SettingValue : public FTableRowBase { int Default; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int High; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Heaven; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotTreasureBoxSelectProbability // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMeosiSlotTreasureBoxSelectProbability : public FTableRowBase { int Pot; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Wood; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Red; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Black; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Gold; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMeosiSlotVariableCeiling // 0x0028 (0x0030 - 0x0008) struct FJackDataTableMeosiSlotVariableCeiling : public FTableRowBase { int Val10; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val20; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val30; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val40; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val50; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val60; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val70; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val80; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val90; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Val99; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotTowerSelectRate // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotTowerSelectRate : public FTableRowBase { int Slot; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Roulette; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotTowerRate // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMiniGameJackPotTowerRate : public FTableRowBase { int OneCoin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TenCoin; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int HandredCoin; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotNPC // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotNPC : public FTableRowBase { float Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotTowerAdditional // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMiniGameJackPotTowerAdditional : public FTableRowBase { int AdditionalBase; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FractionMin01; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FractionMax01; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FractionMin02; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FractionMax02; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotTowerCoin // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotTowerCoin : public FTableRowBase { int Coin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotRouletteBetFraction // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotRouletteBetFraction : public FTableRowBase { float BetFraction; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Coin; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotFluctuations // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotFluctuations : public FTableRowBase { float Lower; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Upper; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotRate // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMiniGameJackPotRate : public FTableRowBase { float BetFraction; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MachineFraction; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DividendMax; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DividendMin; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotProbability2 // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotProbability2 : public FTableRowBase { float Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotState // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMiniGameJackPotState : public FTableRowBase { float SlotFraction; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float RouletteFraction; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int JPLevel1; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int JPLevel2; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int JPLevel3; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int JPLevel4; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int JPLevel5; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotComp // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotComp : public FTableRowBase { int Coin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotProbability // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotProbability : public FTableRowBase { int BasePercent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Fraction; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMiniGameJackPotPayoutData // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMiniGameJackPotPayoutData : public FTableRowBase { int MinimumCoin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaxCoin; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableModeChangeType // 0x0010 (0x0018 - 0x0008) struct FJackDataTableModeChangeType : public FTableRowBase { struct FName JumpPointID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bChangeTo2D; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte LoadingScreenType; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMonsterAppear // 0x0058 (0x0060 - 0x0008) struct FJackDataTableMonsterAppear : public FTableRowBase { float VerticalWidth; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float VerticalWidth_Sleep; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Width; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DepthAdjustment; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CameraFOV; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartLength; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartHeight; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartHeight_Sleep; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndHeight; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndHeight_Sleep; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PointOfGazeDepth; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartPointOfGazeHeight; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartPointOfGazeHeight_Sleep; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndPointOfGazeHeight; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndPointOfGazeHeight_Sleep; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bException_arrangement; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0045(0x0003) MISSED OFFSET float ExceptionLocationX; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ExceptionLocationY; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ExceptionLocationZ; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ExceptionRotateYaw; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ExceptionCameraRotateYaw; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x005C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMonsterDeploySerialize // 0x0000 (0x0228 - 0x0228) struct FJackDataTableMonsterDeploySerialize : public FJackDataTableMonsterDeploy { }; // ScriptStruct JackGame.JackDataTableMonsterFieldAI // 0x0030 (0x0038 - 0x0008) struct FJackDataTableMonsterFieldAI : public FTableRowBase { TEnumAsByte MoveType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MoveMethod; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET float FieldBasicSpeed; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ChaseSpeed; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EscapeSpeed; // 0x0011(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RageSpeed; // 0x0012(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SearchType; // 0x0013(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SearchRadius; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SearchAngle; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SpreadDistance; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSearchStandingPlayer; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bTakeWarnning; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MovementWeak; // 0x0022(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MovementStrong; // 0x0023(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte BowgunResponse; // 0x0024(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0025(0x0003) MISSED OFFSET int WeakMovementThreshold; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int AppealFrequency; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WakeUpRate; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0034(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMonsterFieldMovingBounds // 0x0040 (0x0048 - 0x0008) struct FJackDataTableMonsterFieldMovingBounds : public FTableRowBase { float WanderringRadius; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float WanderringMoveDistance; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EscapeMoveDistance; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float RushMoveDistance; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ChaseRadiusFromFindLocation; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ChaseRadiusFromPopLocation; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ChaseRadiusFromFindTargetLocation; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MakikomiCylinderRadius; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MakikomiCylinderHeight; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProductionCostTotalLimit1; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProductionCostTotalLimit2; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProductionCostTotalLimit3; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProductionCostTotalLimit4; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProductionCostTotalLimit5; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProductionCostTotalLimit6; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0044(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackMonsterMetalEncountInfo // 0x0010 struct FJackMonsterMetalEncountInfo { struct FName PartyMonsterId; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PartyMonsterMin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PartyMonsterMax; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMonsterMetalEncount // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMonsterMetalEncount : public FTableRowBase { float EncountRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray PartyMonsters; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMonsterPhysicalProperty // 0x0128 (0x0130 - 0x0008) struct FJackDataTableMonsterPhysicalProperty : public FTableRowBase { float ScaleX; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScaleY; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScaleZ; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCharacterEffectSize CharacterEffectSize; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCharacterEffectSize CharacterEffectSizeByActionCast; // 0x0015(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackCharacterEffectSize CharacterEffectSizeByActionEffect; // 0x0016(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0017(0x0001) MISSED OFFSET struct FName LODBoundsID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LODLimitInBattle; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET struct FName FacialPresetID; // 0x0028(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName VoicePresetID; // 0x0030(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBlockCamera; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bVariantForm; // 0x0039(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x003A(0x0002) MISSED OFFSET int ProductionCost; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BasicSpeed; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RunSpeed; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0045(0x0003) MISSED OFFSET float BackBasicSpeed; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte BackRunSpeed; // 0x004C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x004D(0x0003) MISSED OFFSET float AcceptanceRadius; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreTakePosition; // 0x0054(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreTurnWhenLookAt; // 0x0055(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreDamageDirection; // 0x0056(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreActionDirection; // 0x0057(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUseBackWalk; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x0059(0x0003) MISSED OFFSET float BackWalkAngleThreshold; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float BackWalkDistanceThreshold; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GroupRadius; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageS_BlendRate; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageS_BlendRate2; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float IdleToRunDuration; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float RunningTurnRate; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EscapeTurnSpeedMultiplier; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x4]; // 0x007C(0x0004) MISSED OFFSET struct FName Motion_EncountByNakamaYobi; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAlwaysNavWalking; // 0x0088(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x0089(0x0003) MISSED OFFSET float NavWalkingDistance; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FootIKDisableDistance; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AttitudeDisableDistance; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AnimDynamicsDisableDistance; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AlwaysUpdatePoseAndRefreshBoneDistance; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLeaveMeshWhenDead; // 0x00A0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLeaveCollisionWhenDead; // 0x00A1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x2]; // 0x00A2(0x0002) MISSED OFFSET float AppealStartTimeMin; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float AppealStartTimeMax; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte BodyAttribute; // 0x00AC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x3]; // 0x00AD(0x0003) MISSED OFFSET struct FName BodyMonsterId; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OffsetLengthOf3dWidget; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIgnoreAlphabetOrder; // 0x00BC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData10[0x3]; // 0x00BD(0x0003) MISSED OFFSET float ActionCameraLengthAdjust; // 0x00C0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bRelativePosition; // 0x00C4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte MatineeRenkeiMonsterSize; // 0x00C5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x2]; // 0x00C6(0x0002) MISSED OFFSET float KnockBackSmallRate; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float KnockBackNormalRate; // 0x00CC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ScoreRectRedSocket; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectRedW; // 0x00D8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectRedH; // 0x00DC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectRedOffsetZ; // 0x00E0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData12[0x4]; // 0x00E4(0x0004) MISSED OFFSET struct FName ScoreRectBlueSocket; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectBlueW; // 0x00F0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectBlueH; // 0x00F4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectBlueOffsetZ; // 0x00F8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x4]; // 0x00FC(0x0004) MISSED OFFSET struct FName ScoreRectGreenSocket; // 0x0100(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectGreenW; // 0x0108(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectGreenH; // 0x010C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectGreenOffsetZ; // 0x0110(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData14[0x4]; // 0x0114(0x0004) MISSED OFFSET struct FName ScoreRectYellowSocket; // 0x0118(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectYellowW; // 0x0120(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectYellowH; // 0x0124(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ScoreRectYellowOffsetZ; // 0x0128(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData15[0x4]; // 0x012C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackMonsterSibariChangeParameterInfo // 0x0008 struct FJackMonsterSibariChangeParameterInfo { EJackMonsterSibariParameterTarget Target; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackMonsterSibariParameterOperator Operator; // 0x0001(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET float Value; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMonsterSibariParameter // 0x0010 (0x0018 - 0x0008) struct FJackDataTableMonsterSibariParameter : public FTableRowBase { TArray ChangeParameters; // 0x0008(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMonsterZukan // 0x0238 (0x0240 - 0x0008) struct FJackDataTableMonsterZukan : public FTableRowBase { struct FName Name; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SyuukaiID; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SortTsuyosa; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Sort50on; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FName MonsterIDA; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterIDB; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MonsterIDC; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouID1; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouID2; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouID3; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouID4; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouID5; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouID6; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouMonsterID1; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouMonsterID2; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouMonsterID3; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouMonsterID4; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouMonsterID5; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RendouMonsterID6; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku1A; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku2A; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku3A; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku4A; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku5A; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku6A; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku7A; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku8A; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku9A; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku10A; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku1S; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku2S; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku3S; // 0x00F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku4S; // 0x0100(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku5S; // 0x0108(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku6S; // 0x0110(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku7S; // 0x0118(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku8S; // 0x0120(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku9S; // 0x0128(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku10S; // 0x0130(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku1B; // 0x0138(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku2B; // 0x0140(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku3B; // 0x0148(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku4B; // 0x0150(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku5B; // 0x0158(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku6B; // 0x0160(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku7B; // 0x0168(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku8B; // 0x0170(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku9B; // 0x0178(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku10B; // 0x0180(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku1C; // 0x0188(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku2C; // 0x0190(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku3C; // 0x0198(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku4C; // 0x01A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku5C; // 0x01A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku6C; // 0x01B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku7C; // 0x01B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku8C; // 0x01C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku9C; // 0x01C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Seisoku10C; // 0x01D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID1; // 0x01D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID2; // 0x01E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID3; // 0x01E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID4; // 0x01F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID5; // 0x01F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID6; // 0x0200(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID7; // 0x0208(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID8; // 0x0210(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID9; // 0x0218(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ToubatuRendouID10; // 0x0220(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0228(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMonsterZukan.Zukan2DTexture }; // ScriptStruct JackGame.JackDataTableMonsterZukanMemo // 0x0008 (0x0010 - 0x0008) struct FJackDataTableMonsterZukanMemo : public FTableRowBase { struct FName Memo; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMonsterZukanSeisokuti // 0x0640 (0x0648 - 0x0008) struct FJackDataTableMonsterZukanSeisokuti : public FTableRowBase { struct FName Mon_A_01; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_02; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_03; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_04; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_05; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_06; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_07; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_08; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_09; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_11; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_12; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_13; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_14; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_15; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_16; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_17; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_18; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_19; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_20; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_21; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_22; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_23; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_24; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_25; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_26; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_27; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_28; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_29; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_30; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_31; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_32; // 0x00F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_33; // 0x0100(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_34; // 0x0108(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_35; // 0x0110(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_36; // 0x0118(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_37; // 0x0120(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_38; // 0x0128(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_39; // 0x0130(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_40; // 0x0138(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_A_41; // 0x0140(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_01; // 0x0148(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_02; // 0x0150(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_03; // 0x0158(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_04; // 0x0160(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_05; // 0x0168(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_06; // 0x0170(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_07; // 0x0178(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_08; // 0x0180(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_09; // 0x0188(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_11; // 0x0190(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_12; // 0x0198(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_13; // 0x01A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_14; // 0x01A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_15; // 0x01B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_16; // 0x01B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_17; // 0x01C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_18; // 0x01C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_19; // 0x01D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_20; // 0x01D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_21; // 0x01E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_22; // 0x01E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_23; // 0x01F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_24; // 0x01F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_25; // 0x0200(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_26; // 0x0208(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_27; // 0x0210(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_28; // 0x0218(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_29; // 0x0220(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_30; // 0x0228(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_31; // 0x0230(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_32; // 0x0238(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_33; // 0x0240(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_34; // 0x0248(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_35; // 0x0250(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_36; // 0x0258(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_37; // 0x0260(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_38; // 0x0268(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_39; // 0x0270(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_40; // 0x0278(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_S_41; // 0x0280(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_01; // 0x0288(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_02; // 0x0290(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_03; // 0x0298(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_04; // 0x02A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_05; // 0x02A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_06; // 0x02B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_07; // 0x02B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_08; // 0x02C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_09; // 0x02C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_11; // 0x02D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_12; // 0x02D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_13; // 0x02E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_14; // 0x02E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_15; // 0x02F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_16; // 0x02F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_17; // 0x0300(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_18; // 0x0308(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_19; // 0x0310(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_20; // 0x0318(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_21; // 0x0320(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_22; // 0x0328(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_23; // 0x0330(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_24; // 0x0338(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_25; // 0x0340(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_26; // 0x0348(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_27; // 0x0350(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_28; // 0x0358(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_29; // 0x0360(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_30; // 0x0368(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_31; // 0x0370(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_32; // 0x0378(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_33; // 0x0380(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_34; // 0x0388(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_35; // 0x0390(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_36; // 0x0398(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_37; // 0x03A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_38; // 0x03A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_39; // 0x03B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_40; // 0x03B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_B_41; // 0x03C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_01; // 0x03C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_02; // 0x03D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_03; // 0x03D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_04; // 0x03E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_05; // 0x03E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_06; // 0x03F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_07; // 0x03F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_08; // 0x0400(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_09; // 0x0408(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_11; // 0x0410(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_12; // 0x0418(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_13; // 0x0420(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_14; // 0x0428(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_15; // 0x0430(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_16; // 0x0438(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_17; // 0x0440(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_18; // 0x0448(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_19; // 0x0450(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_20; // 0x0458(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_21; // 0x0460(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_22; // 0x0468(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_23; // 0x0470(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_24; // 0x0478(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_25; // 0x0480(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_26; // 0x0488(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_27; // 0x0490(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_28; // 0x0498(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_29; // 0x04A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_30; // 0x04A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_31; // 0x04B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_32; // 0x04B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_33; // 0x04C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_34; // 0x04C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_35; // 0x04D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_36; // 0x04D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_37; // 0x04E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_38; // 0x04E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_39; // 0x04F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_40; // 0x04F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_41; // 0x0500(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_42; // 0x0508(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_43; // 0x0510(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_44; // 0x0518(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_45; // 0x0520(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_46; // 0x0528(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_47; // 0x0530(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_48; // 0x0538(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_49; // 0x0540(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_50; // 0x0548(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_51; // 0x0550(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_52; // 0x0558(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_53; // 0x0560(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_54; // 0x0568(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_55; // 0x0570(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_56; // 0x0578(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_57; // 0x0580(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_58; // 0x0588(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_59; // 0x0590(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_60; // 0x0598(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_61; // 0x05A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_62; // 0x05A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_63; // 0x05B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_64; // 0x05B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_65; // 0x05C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_66; // 0x05C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_67; // 0x05D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_68; // 0x05D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_69; // 0x05E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_70; // 0x05E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_71; // 0x05F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_72; // 0x05F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_73; // 0x0600(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_74; // 0x0608(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_75; // 0x0610(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_76; // 0x0618(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_77; // 0x0620(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_78; // 0x0628(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_79; // 0x0630(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_80; // 0x0638(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Mon_C_81; // 0x0640(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableNPCImportanceScenari // 0x0078 (0x0080 - 0x0008) struct FJackDataTableNPCImportanceScenari : public FTableRowBase { struct FName NpcId_01; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_02; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_03; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_04; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_05; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_06; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_07; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_08; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NpcId_09; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID_11; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID_12; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID_13; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID_14; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID_15; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID_16; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableNPCInterruptControl // 0x0050 (0x0058 - 0x0008) struct FJackDataTableNPCInterruptControl : public FTableRowBase { bool bPermitToTalk; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPermitToTalkAnimation; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPermitToReaction; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPermitUso; // 0x000B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte TalkGazeMode; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x000D(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableNPCInterruptControl.TalkAnimation unsigned char UnknownData02[0x18]; // 0x0028(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableNPCInterruptControl.TalkEndAnimation unsigned char UnknownData03[0x18]; // 0x0040(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableNPCInterruptControl.TalkEndWaitAnimation }; // ScriptStruct JackGame.JackDataTableNPCList // 0x0058 (0x0060 - 0x0008) struct FJackDataTableNPCList : public FTableRowBase { struct FName DisplayName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Scale; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PipipiTypeOverride; // 0x0014(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0015(0x0003) MISSED OFFSET struct FName UsoType; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName AttachmentID1; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachmentType1; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0029(0x0007) MISSED OFFSET struct FName AttachmentID2; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachmentType2; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0039(0x0007) MISSED OFFSET struct FName AttachmentID3; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachmentType3; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x7]; // 0x0049(0x0007) MISSED OFFSET struct FName AttachmentID4; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AttachmentType4; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x7]; // 0x0059(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableNPCReactionAnimation // 0x0010 (0x0018 - 0x0008) struct FJackDataTableNPCReactionAnimation : public FTableRowBase { class UAnimMontage* AnimMontage; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float RotateSpeed; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableNPCReaction // 0x0150 (0x0158 - 0x0008) struct FJackDataTableNPCReaction : public FTableRowBase { bool bOnlyNormalAnimation; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEscapePlayer; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET struct FString EscapePlayerFukidasi; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool bEscapeObject; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET struct FString EscapeObjectFukidasi; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool bAvoidPlayer; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0039(0x0007) MISSED OFFSET struct FString AvoidFukidasi; // 0x0040(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float Distance; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Angle; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Animation; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString Fukidasi; // 0x0060(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float LowHP_Distance; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LowHP_Angle; // 0x0074(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LowHP_Animation; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString LowHP_Fukidasi; // 0x0080(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float LowHP_Rate; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Doku_Distance; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Doku_Angle; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x009C(0x0004) MISSED OFFSET struct FName Doku_Animation; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString Doku_Fukidasi; // 0x00A8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float Noroi_Distance; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Noroi_Angle; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Noroi_Animation; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString Noroi_Fukidasi; // 0x00C8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float ShyCurse_Distance; // 0x00D8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ShyCurse_Angle; // 0x00DC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ShyCurse_Animation; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString ShyCurse_Fukidasi; // 0x00E8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float CrushObject_Distance; // 0x00F8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CrushObject_Angle; // 0x00FC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CrushObject_Animation; // 0x0100(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString CrushObject_Fukidasi; // 0x0108(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float OpenCloset_Distance; // 0x0118(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OpenCloset_Angle; // 0x011C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OpenCloset_Animation; // 0x0120(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString OpenCloset_Fukidasi; // 0x0128(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float OpenTreasureBox_Distance; // 0x0138(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float OpenTreasureBox_Angle; // 0x013C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OpenTreasureBox_Animation; // 0x0140(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString OpenTreasureBox_Fukidasi; // 0x0148(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableNPCUsoTalk // 0x0018 (0x0020 - 0x0008) struct FJackDataTableNPCUsoTalk : public FTableRowBase { int UsoRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray UsoTalkTexts; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableOddEffectClearDamagePer // 0x0030 (0x0038 - 0x0008) struct FJackDataTableOddEffectClearDamagePer : public FTableRowBase { TArray ClearDamagePerPC; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray ClearDamagePerMonster; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray ClearDamagePerBoss; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableOddEffectBattleText // 0x0000 (0x0018 - 0x0018) struct FJackDataTableOddEffectBattleText : public FJackDataTableActionBattleText { }; // ScriptStruct JackGame.JackDataTableOddEffectStatus // 0x00A0 (0x00A8 - 0x0008) struct FJackDataTableOddEffectStatus : public FTableRowBase { struct FName OddEffectSlideID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectMotionID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectFacialID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OddEffectEffectID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ClearDamagePerID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName VoiceID; // 0x0030(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ClearVoiceID; // 0x0038(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidMove; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidCommand; // 0x0041(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidMemberChange; // 0x0042(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidCounter; // 0x0043(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidMikawasi; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidTateGuard; // 0x0045(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidBukiGuard; // 0x0046(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidKnockBack; // 0x0047(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidFirstTarget; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalidSecondTarget; // 0x0049(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bKougekiFriendsFirstTarget; // 0x004A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bFriendsSecondTarget; // 0x004B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_BattleEnd; // 0x004C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_RoundEnd; // 0x004D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Standby; // 0x004E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_NextFirstAttack; // 0x004F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Dead; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Zone; // 0x0051(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Nemuri; // 0x0052(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Mahi; // 0x0053(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Konran; // 0x0054(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Miryou; // 0x0055(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_MouDoku; // 0x0056(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Yasumi; // 0x0057(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Asutoron; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Fuzai; // 0x0059(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Fuuin_Jumon; // 0x005A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_Fuuin_Tokugi; // 0x005B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Nemuri; // 0x005C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Mahi; // 0x005D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Konran; // 0x005E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Miryou; // 0x005F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Yasumi; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Asutoron; // 0x0061(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInvalid_Kirapon; // 0x0062(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bShareFromBody; // 0x0063(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_ConditionGood; // 0x0064(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClear_ConditionBad; // 0x0065(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectConditionType ConditionType; // 0x0066(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteClearFlag; // 0x0067(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUseCameraWhenExecute; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0069(0x0007) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0069(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableOddEffectStatus.OddEffectIcon int OddEffectIconDisplayPriority; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x008C(0x0004) MISSED OFFSET unsigned char UnknownData03[0x18]; // 0x008C(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableOddEffectStatus.OddEffectExecClass }; // ScriptStruct JackGame.JackDataTableOddEffect // 0x00C8 (0x00D0 - 0x0008) struct FJackDataTableOddEffect : public FTableRowBase { struct FName DisplayName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleTextName; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray SubOddEffectIDs; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName OddEffectTextID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectCategoryType CategoryType; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0031(0x0003) MISSED OFFSET int CategoryPriority; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectOverwriteType OverwriteType; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectCalcType CalcType; // 0x0039(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x003A(0x0006) MISSED OFFSET struct FName OddEffectStatusID; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackAttributeParam AttributeParamType; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackAttributeParam KougekiAttributeParamType; // 0x0049(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x004A(0x0002) MISSED OFFSET int KougekiAttributePriority; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectApply ApplyType; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackStatusParam ApplyStatusParamType; // 0x0051(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0052(0x0002) MISSED OFFSET float ApplyValue; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float InvokeParameter_01; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float InvokeParameter_02; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName InvokeParameter_String; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackMonsterRace InvokeMonsterRace; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectInvokeTiming InvokeTiming; // 0x0069(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x6]; // 0x006A(0x0006) MISSED OFFSET struct FName InvokeOddEffectID; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DisplayInvokeParameter; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackReferenceParamTarget ReferenceParam_Target; // 0x007C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x007D(0x0003) MISSED OFFSET int ReferenceParam_BaseMonster; // 0x0080(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReferenceParam_BaseMin; // 0x0084(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReferenceParam_BaseMax; // 0x0088(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackReferenceParam ReferenceParam_Reference; // 0x008C(0x0001) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x3]; // 0x008D(0x0003) MISSED OFFSET int ReferenceParam_ReferenceHoseiMin; // 0x0090(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReferenceParam_ReferenceHoseiMax; // 0x0094(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReferenceParam_Random; // 0x0098(0x0004) (Edit, BlueprintVisi, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x4]; // 0x009C(0x0004) MISSED OFFSET struct FName SlideChangeTargetOddEffectSlideID; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SlideChangeRank; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DurationTurn_Min; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DurationTurn_Max; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDurationTurn_ClearTurnStart; // 0x00B4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDurationTurn_ClearTurnStart_SkipTurn; // 0x00B5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bRootTurnOnly; // 0x00B6(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x1]; // 0x00B7(0x0001) MISSED OFFSET int ExecPriority; // 0x00B8(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bWeaponTuikaKouka; // 0x00BC(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMultipleEnable; // 0x00BD(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectTuyosaDisplayType TuyosaDisplayType; // 0x00BE(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackOddEffectParameterDisplayType InvokeParameterDisplayType; // 0x00BF(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Tags; // 0x00C0(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableOddEffectEffect // 0x0038 (0x0040 - 0x0008) struct FJackDataTableOddEffectEffect : public FTableRowBase { bool bResidentResource; // 0x0008(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName MaterialUpdaterID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PcPowerupMaterialID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName GeneralNameParameter; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GeneralValueParameter; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET unsigned char UnknownData02[0x10]; // 0x002C(0x0010) UNKNOWN PROPERTY: ArrayProperty JackGame.JackDataTableOddEffectEffect.EffectClasses }; // ScriptStruct JackGame.JackDataTableOddEffectFacial // 0x0020 (0x0028 - 0x0008) struct FJackDataTableOddEffectFacial : public FTableRowBase { int Priority; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName FacialStatusID; // 0x0010(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Flags; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableOddEffectMotion // 0x0020 (0x0028 - 0x0008) struct FJackDataTableOddEffectMotion : public FTableRowBase { int Priority; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FName Motion; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Flags; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableOddEffectSlide // 0x0028 (0x0030 - 0x0008) struct FJackDataTableOddEffectSlide : public FTableRowBase { struct FName SlideControlOddEffectID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray RankValues; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName PlusEffectID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MinusEffectID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableOddEffectTag // 0x0008 (0x0010 - 0x0008) struct FJackDataTableOddEffectTag : public FTableRowBase { bool Dummy; // 0x0008(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableOverrideTranslationText // 0x0088 (0x0090 - 0x0008) struct FJackDataTableOverrideTranslationText : public FTableRowBase { struct FJackArticleInfo ArticleInfo; // 0x0008(0x0088) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableParticleSlotEffect // 0x0150 (0x0158 - 0x0008) struct FJackDataTableParticleSlotEffect : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableParticleSlotEffect.DefaultDamageEffect unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableParticleSlotEffect.DefaultDamageEffect2 unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.OverlapDamageSE unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.OverlapDamageSE2 unsigned char UnknownData04[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot01 unsigned char UnknownData05[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot02 unsigned char UnknownData06[0x18]; // 0x0098(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot03 unsigned char UnknownData07[0x18]; // 0x00B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot04 unsigned char UnknownData08[0x18]; // 0x00C8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot05 unsigned char UnknownData09[0x18]; // 0x00E0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot06 unsigned char UnknownData10[0x18]; // 0x00F8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot07 unsigned char UnknownData11[0x18]; // 0x0110(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot08 unsigned char UnknownData12[0x18]; // 0x0128(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot09 unsigned char UnknownData13[0x18]; // 0x0140(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSlotEffect.Slot10 }; // ScriptStruct JackGame.JackDataTableOverrideText // 0x0008 (0x0038 - 0x0030) struct FJackDataTableOverrideText : public FJackDataTableText { bool bOverridesText; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesType; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesTalkerID; // 0x0032(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesNoTurn; // 0x0033(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesNoTalkStartEvent; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesResetByMapJump; // 0x0035(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesScenarioGuide; // 0x0036(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bOverridesQuestGuide; // 0x0037(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePartyTalk // 0x0248 (0x0250 - 0x0008) struct FJackDataTablePartyTalk : public FTableRowBase { TEnumAsByte ScenarioID; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName MapId; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ScenarioFlag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SubFlagCategory; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET struct FName SubFlagName; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Flag_Weather; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Flag_TimeZone; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x6]; // 0x0032(0x0006) MISSED OFFSET struct FName Flag_Item; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Flag_TalkCount; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PriorityCharacter; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x0045(0x0003) MISSED OFFSET struct FName Member1_Serifu; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member1_IdleMotion; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x7]; // 0x0051(0x0007) MISSED OFFSET struct FName Member1_Serifu_Camp; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Member2_Serifu; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member2_IdleMotion; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x7]; // 0x0069(0x0007) MISSED OFFSET struct FName Member2_Serifu_Camp; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Member3_Serifu; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member3_IdleMotion; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x7]; // 0x0081(0x0007) MISSED OFFSET struct FName Member3_Serifu_Camp; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Member4_Serifu; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member4_IdleMotion; // 0x0098(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x7]; // 0x0099(0x0007) MISSED OFFSET struct FName Member4_Serifu_Camp; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Member5_Serifu; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member5_IdleMotion; // 0x00B0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x7]; // 0x00B1(0x0007) MISSED OFFSET struct FName Member5_Serifu_Camp; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Member6_Serifu; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member6_IdleMotion; // 0x00C8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x7]; // 0x00C9(0x0007) MISSED OFFSET struct FName Member6_Serifu_Camp; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Member7_Serifu; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Member7_IdleMotion; // 0x00E0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData10[0x7]; // 0x00E1(0x0007) MISSED OFFSET struct FName Member7_Serifu_Camp; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest1_Character; // 0x00F0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x7]; // 0x00F1(0x0007) MISSED OFFSET struct FName Guest1_Serifu; // 0x00F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest1_IdleMotion; // 0x0100(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData12[0x7]; // 0x0101(0x0007) MISSED OFFSET struct FName Guest1_Serifu_Camp; // 0x0108(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest2_Character; // 0x0110(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x7]; // 0x0111(0x0007) MISSED OFFSET struct FName Guest2_Serifu; // 0x0118(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest2_IdleMotion; // 0x0120(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData14[0x7]; // 0x0121(0x0007) MISSED OFFSET struct FName Guest2_Serifu_Camp; // 0x0128(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest3_Character; // 0x0130(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData15[0x7]; // 0x0131(0x0007) MISSED OFFSET struct FName Guest3_Serifu; // 0x0138(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest3_IdleMotion; // 0x0140(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData16[0x7]; // 0x0141(0x0007) MISSED OFFSET struct FName Guest3_Serifu_Camp; // 0x0148(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest4_Character; // 0x0150(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData17[0x7]; // 0x0151(0x0007) MISSED OFFSET struct FName Guest4_Serifu; // 0x0158(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest4_IdleMotion; // 0x0160(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData18[0x7]; // 0x0161(0x0007) MISSED OFFSET struct FName Guest4_Serifu_Camp; // 0x0168(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest5_Character; // 0x0170(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData19[0x7]; // 0x0171(0x0007) MISSED OFFSET struct FName Guest5_Serifu; // 0x0178(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest5_IdleMotion; // 0x0180(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData20[0x7]; // 0x0181(0x0007) MISSED OFFSET struct FName Guest5_Serifu_Camp; // 0x0188(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest6_Character; // 0x0190(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData21[0x7]; // 0x0191(0x0007) MISSED OFFSET struct FName Guest6_Serifu; // 0x0198(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest6_IdleMotion; // 0x01A0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData22[0x7]; // 0x01A1(0x0007) MISSED OFFSET struct FName Guest6_Serifu_Camp; // 0x01A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest7_Character; // 0x01B0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData23[0x7]; // 0x01B1(0x0007) MISSED OFFSET struct FName Guest7_Serifu; // 0x01B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest7_IdleMotion; // 0x01C0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData24[0x7]; // 0x01C1(0x0007) MISSED OFFSET struct FName Guest7_Serifu_Camp; // 0x01C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest8_Character; // 0x01D0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData25[0x7]; // 0x01D1(0x0007) MISSED OFFSET struct FName Guest8_Serifu; // 0x01D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest8_IdleMotion; // 0x01E0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData26[0x7]; // 0x01E1(0x0007) MISSED OFFSET struct FName Guest8_Serifu_Camp; // 0x01E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest9_Character; // 0x01F0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData27[0x7]; // 0x01F1(0x0007) MISSED OFFSET struct FName Guest9_Serifu; // 0x01F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest9_IdleMotion; // 0x0200(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData28[0x7]; // 0x0201(0x0007) MISSED OFFSET struct FName Guest9_Serifu_Camp; // 0x0208(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest10_Character; // 0x0210(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData29[0x7]; // 0x0211(0x0007) MISSED OFFSET struct FName Guest10_Serifu; // 0x0218(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest10_IdleMotion; // 0x0220(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData30[0x7]; // 0x0221(0x0007) MISSED OFFSET struct FName Guest10_Serifu_Camp; // 0x0228(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Guest11_Character; // 0x0230(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData31[0x7]; // 0x0231(0x0007) MISSED OFFSET struct FName Guest11_Serifu; // 0x0238(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackPartyTalkIdleMotion Guest11_IdleMotion; // 0x0240(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData32[0x7]; // 0x0241(0x0007) MISSED OFFSET struct FName Guest11_Serifu_Camp; // 0x0248(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePartyTalkBehaviorState // 0x0050 (0x0058 - 0x0008) struct FJackDataTablePartyTalkBehaviorState : public FTableRowBase { struct FName BranchID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Behavior; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SC_Start; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SC_End; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PreLoadMapID; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsFieldDisp; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsSubjectOfAttack; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsGetExp; // 0x0032(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsMenuDisp; // 0x0033(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsPartyTalk; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsReturnToBag; // 0x0035(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsReturnToBagExceptEquip; // 0x0036(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsNotGuestDisp; // 0x0037(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleAI_ID; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int GambitRate; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Gambit; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0045(0x0003) MISSED OFFSET struct FName BaseParameterID; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TalkSituation; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePartyTalkCharacter // 0x0158 (0x0160 - 0x0008) struct FJackDataTablePartyTalkCharacter : public FTableRowBase { TEnumAsByte CharacterType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PlayerType; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET int CharaHeight; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0010(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePartyTalkCharacter.CharacterBP unsigned char UnknownData02[0x18]; // 0x0028(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePartyTalkCharacter.BattleCharacterBP unsigned char UnknownData03[0x18]; // 0x0040(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePartyTalkCharacter.TalkCharacterBP unsigned char UnknownData04[0x18]; // 0x0058(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePartyTalkCharacter.CoffinCharacterBP unsigned char UnknownData05[0x18]; // 0x0070(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePartyTalkCharacter.CoffinPartyTalkCharacterBP struct FName DefaultCoordinate; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FacialPresetID; // 0x0090(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName VoicePresetID; // 0x0098(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Handedness; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Hand; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Head; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Body; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Accessory1; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Accessory2; // 0x00C8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item1; // 0x00D0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item2; // 0x00D8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item3; // 0x00E0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item4; // 0x00E8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item5; // 0x00F0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Item6; // 0x00F8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsNoTalk; // 0x0100(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsBattle; // 0x0101(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsFixedArea; // 0x0102(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsSubjectOfAttack; // 0x0103(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x4]; // 0x0104(0x0004) MISSED OFFSET struct FName BaseParameterID; // 0x0108(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BattleAI_ID; // 0x0110(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int GambitRate; // 0x0118(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Gambit; // 0x011C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x011D(0x0003) MISSED OFFSET float PoseIdleMin; // 0x0120(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PoseIdleMax; // 0x0124(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseNormal01; // 0x0128(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseSerious01; // 0x0130(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseBlackout01; // 0x0138(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseHappy01; // 0x0140(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseAngry01; // 0x0148(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseThinking01; // 0x0150(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName PoseSpecial01; // 0x0158(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePartyTalkCutSceneFlags // 0x0050 (0x0058 - 0x0008) struct FJackDataTablePartyTalkCutSceneFlags : public FTableRowBase { TArray DT_TARGETDISTANCE; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray DT_WIDEDISTANCE; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float DT_AccBase; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_MinSpeed; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_MinWalkSpeed; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_SLen; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_RLen; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_AccMul; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_BrakeMul; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_FollowMargin; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_TrackSamplingDistanceMax; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_TrackStraightLength; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DT_TrackStraightMargin; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0054(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePartyTalkMotionTag // 0x0020 (0x0028 - 0x0008) struct FJackDataTablePartyTalkMotionTag : public FTableRowBase { struct FName DT_Motion; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DT_FacialUpper; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DT_FacialLower; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DT_VoiceType; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackPartyTalkRelativePosition // 0x000C struct FJackPartyTalkRelativePosition { float X; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Y; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Yaw; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePartyTalkPositionInfo // 0x0028 (0x0030 - 0x0008) struct FJackDataTablePartyTalkPositionInfo : public FTableRowBase { int DT_SeatMax; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray DT_CharacterPos; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray DT_CoffinPos; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTablePartyTalkVoice // 0x0010 (0x0018 - 0x0008) struct FJackDataTablePartyTalkVoice : public FTableRowBase { unsigned char UnknownData00[0x10]; // 0x0008(0x0010) UNKNOWN PROPERTY: ArrayProperty JackGame.JackDataTablePartyTalkVoice.VoiceAsset }; // ScriptStruct JackGame.JackDataTablePassiveTokugi // 0x0040 (0x0048 - 0x0008) struct FJackDataTablePassiveTokugi : public FTableRowBase { struct FName PassiveNameID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EffectType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET float EffectParameter; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EffectOddEffectID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponBareHands; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponSword; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponDagger; // 0x0022(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponAx; // 0x0023(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponStick; // 0x0024(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponBoomerang; // 0x0025(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponDoubleSword; // 0x0026(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponSpear; // 0x0027(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponStaff; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponClaw; // 0x0029(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteWeaponWhip; // 0x002A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bExecuteShield; // 0x002B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x002C(0x0004) MISSED OFFSET struct FName DescriptionID1; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DescriptionID2; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DescriptionID3; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePhoneticNo // 0x0008 (0x0010 - 0x0008) struct FJackDataTablePhoneticNo : public FTableRowBase { int PhoneticNo; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePlayerBattleAI // 0x0038 (0x0040 - 0x0008) struct FJackDataTablePlayerBattleAI : public FTableRowBase { TEnumAsByte FlowJudgeType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName FlowActionRate; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte FlowControlType; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ActionControlType; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x001A(0x0006) MISSED OFFSET struct FName SuccessNextFlowId; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FailNextFlowId; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EvaluateScoreCheckId; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvaluateScore; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x003C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerCardTexture // 0x0018 (0x0020 - 0x0008) struct FJackDataTablePokerCardTexture : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTablePokerCardTexture.Texture1 }; // ScriptStruct JackGame.JackDataTablePokerPayoutProbability // 0x0010 (0x0018 - 0x0008) struct FJackDataTablePokerPayoutProbability : public FTableRowBase { float Win; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Draw; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Lose; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerDoublieUpBaseCardRate // 0x0038 (0x0040 - 0x0008) struct FJackDataTablePokerDoublieUpBaseCardRate : public FTableRowBase { float Two; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Three; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Four; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Five; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Six; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Seven; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Eight; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Nine; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Ten; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Jack; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Queen; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float King; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Ace; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x003C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerTakaraBakoProbability // 0x0010 (0x0018 - 0x0008) struct FJackDataTablePokerTakaraBakoProbability : public FTableRowBase { float ProbabilityOne; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ProbabilityTen; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ProbabilityHundred; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerInexpensiveCoin // 0x0008 (0x0010 - 0x0008) struct FJackDataTablePokerInexpensiveCoin : public FTableRowBase { int Fraction; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Range; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePokerTakaraBakoCoin // 0x0018 (0x0020 - 0x0008) struct FJackDataTablePokerTakaraBakoCoin : public FTableRowBase { float ProbabilityOne; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ProbabilityTen; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ProbabilityHundred; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Fraction; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Range; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerDoubleUp // 0x0010 (0x0018 - 0x0008) struct FJackDataTablePokerDoubleUp : public FTableRowBase { int Win; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Draw; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Lose; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerHand // 0x0008 (0x0010 - 0x0008) struct FJackDataTablePokerHand : public FTableRowBase { int Dividend; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Probability; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTablePokerWinningRate // 0x0008 (0x0010 - 0x0008) struct FJackDataTablePokerWinningRate : public FTableRowBase { int WinningRate; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTablePokerWBP // 0x0048 (0x0050 - 0x0008) struct FJackDataTablePokerWBP : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePokerWBP.Japanese unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePokerWBP.TraditionalChinese unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTablePokerWBP.Others }; // ScriptStruct JackGame.JackDataTableQuest // 0x00C8 (0x00D0 - 0x0008) struct FJackDataTableQuest : public FTableRowBase { struct FName Title; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName QuestFlag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName QuestDisplayFlag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName QuestUiDisplayFlag; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Order; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte AchievementType; // 0x002C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x002D(0x0003) MISSED OFFSET TArray AchievementConditions; // 0x0030(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName StartDescription; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray StartMapVolumeIDs; // 0x0048(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName OrderDescription; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ProgressDescription; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray ProgressMapVolumeIDs; // 0x0068(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName ProgressDescriptionK1; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ProgressDescriptionK2; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ProgressDescriptionK3; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CompleteDescription; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray CompleteMapVolumeIDs; // 0x0098(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName EndDescription; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName NPCID; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Reward; // 0x00B8(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int TripleQuestNo; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x00CC(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableRecipe // 0x00A0 (0x00A8 - 0x0008) struct FJackDataTableRecipe : public FTableRowBase { struct FName CreateItemID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SortIndex; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET struct FName CategoryKind; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MaterialSpecial; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ResultType; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MetalKind; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MaterialID_01; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaterialNum_01; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0044(0x0004) MISSED OFFSET struct FName MaterialID_02; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaterialNum_02; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x0054(0x0004) MISSED OFFSET struct FName MaterialID_03; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaterialNum_03; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x0064(0x0004) MISSED OFFSET struct FName MaterialID_04; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaterialNum_04; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x0074(0x0004) MISSED OFFSET struct FName MaterialID_05; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MaterialNum_05; // 0x0080(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TakeRetryBall_1; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TakeRetryBall_2; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TakeRetryBall_3; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TakeRetryBall_4; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TakeRetryBall_Fail; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NeedRetryBall_1; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NeedRetryBall_2; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int NeedRetryBall_3; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int DifficultyRank; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRecipeBook // 0x0050 (0x0058 - 0x0008) struct FJackDataTableRecipeBook : public FTableRowBase { struct FName RecipeId_01; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_02; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_03; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_04; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_05; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_06; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_07; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_08; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_09; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName RecipeId_11; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackGameFlagKeyValueSet // 0x0020 struct FJackGameFlagKeyValueSet { TEnumAsByte Category; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName Name; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString Value; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableRelationalGameFlagConfig // 0x0010 (0x0018 - 0x0008) struct FJackDataTableRelationalGameFlagConfig : public FTableRowBase { TArray ConfigFlagList; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMonsterRenkei // 0x0018 (0x0020 - 0x0008) struct FJackDataTableMonsterRenkei : public FTableRowBase { struct FName RenkeiID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Member; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableMatineeRenkei // 0x0150 (0x0158 - 0x0008) struct FJackDataTableMatineeRenkei : public FTableRowBase { struct FName MachineLevelName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MachineLevelPass; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MachineName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableMatineeRenkei.DamageEffect struct FName DoActionID_A; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target_A; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0041(0x0007) MISSED OFFSET struct FName DoActionID_B; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target_B; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x7]; // 0x0051(0x0007) MISSED OFFSET struct FName DoActionID_C; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target_C; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x7]; // 0x0061(0x0007) MISSED OFFSET struct FName DoActionID_D; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target_D; // 0x0070(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bLOD_ON; // 0x0071(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x6]; // 0x0072(0x0006) MISSED OFFSET struct FName DamageCameraID; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DamageFormationID; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageTime; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x4]; // 0x008C(0x0004) MISSED OFFSET unsigned char UnknownData06[0x18]; // 0x008C(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableMatineeRenkei.DamageCameraShake float DamageCameraShakeTime; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x4]; // 0x00AC(0x0004) MISSED OFFSET unsigned char UnknownData08[0x18]; // 0x00AC(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMatineeRenkei.Damage_Particle1 float Damage_ParticleTime1; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x4]; // 0x00CC(0x0004) MISSED OFFSET unsigned char UnknownData10[0x18]; // 0x00CC(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMatineeRenkei.Damage_Particle2 float Damage_ParticleTime2; // 0x00E8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x4]; // 0x00EC(0x0004) MISSED OFFSET unsigned char UnknownData12[0x18]; // 0x00EC(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableMatineeRenkei.Damage_Sound float Damage_SoundTime; // 0x0108(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x4]; // 0x010C(0x0004) MISSED OFFSET unsigned char UnknownData14[0x18]; // 0x010C(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableMatineeRenkei.Target_ActionEffect float DamageBalloonTimeA; // 0x0128(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitCountA; // 0x012C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitIntervalA; // 0x0130(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageBalloonTimeB; // 0x0134(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitCountB; // 0x0138(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitIntervalB; // 0x013C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageBalloonTimeC; // 0x0140(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitCountC; // 0x0144(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitIntervalC; // 0x0148(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageBalloonTimeD; // 0x014C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitCountD; // 0x0150(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DamageHitIntervalD; // 0x0154(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableMatineelevelRenkeiDivision // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMatineelevelRenkeiDivision : public FTableRowBase { struct FName LevelName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName LevelNamePass; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FName MatineeName; // 0x0018(0x0008) (Edit, ZeroConstructor, IsPlainOldData) int GroupNumber; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte CharacterType; // 0x0024(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0025(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableProgRenkei // 0x0088 (0x0090 - 0x0008) struct FJackDataTableProgRenkei : public FTableRowBase { struct FName FormationID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DoActionID_A; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPendingDead_A; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target_A; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ActionStartTiming_A; // 0x001A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ActionStartTimingLookChara_A; // 0x001B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ActionStartTime_A; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DoActionID_B; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPendingDead_B; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Target_B; // 0x0029(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ActionStartTiming_B; // 0x002A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ActionStartTimingLookChara_B; // 0x002B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ActionStartTime_B; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ActionCameraID; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray TextID; // 0x0038(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray> TextID_StartTiming; // 0x0048(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray> TextID_StartTimingLookChara; // 0x0058(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray TextID_StartTime; // 0x0068(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName PlayAnimMontage; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PlayAnimMontage_Target; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PlayAnimMontage_StartTiming; // 0x0081(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PlayAnimMontage_LookChara; // 0x0082(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0083(0x0001) MISSED OFFSET float PlayAnimMontage_StartTime; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RenkeiEndTiming; // 0x0088(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RenkeiEndTimingLookChara; // 0x0089(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x008A(0x0002) MISSED OFFSET float RenkeiEndTimingTime; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableProgRenkeiFormation // 0x0030 (0x0038 - 0x0008) struct FJackDataTableProgRenkeiFormation : public FTableRowBase { TArray AttackerLocations; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray> AttackerDirections; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TEnumAsByte DefenderDirections; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET struct FVector DefenderCenterLocation; // 0x002C(0x000C) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRestart // 0x0048 (0x0050 - 0x0008) struct FJackDataTableRestart : public FTableRowBase { struct FName MapId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString MapName; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString DisplayLocationName; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName NPCTag; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MessageID; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MessageIDFromLoad; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float LostGoldRate; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bResetRestartChurch; // 0x004C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bResetRestartTown; // 0x004D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bResetRestartEvent; // 0x004E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte RestartProcessType; // 0x004F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRouletteTextureAsset // 0x0030 (0x0038 - 0x0008) struct FJackDataTableRouletteTextureAsset : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableRouletteTextureAsset.TextureBg unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableRouletteTextureAsset.TextureLine }; // ScriptStruct JackGame.JackDataTableRouletteNPCDistribution // 0x0038 (0x0040 - 0x0008) struct FJackDataTableRouletteNPCDistribution : public FTableRowBase { int Bet1Coin; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Bet10Coin; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Bet100Coin; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum1; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum2; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum3; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum4; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum5; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum6; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum7; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum8; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum9; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int CoinNum10; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x003C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableRouletteTreasureCoin // 0x0010 (0x0018 - 0x0008) struct FJackDataTableRouletteTreasureCoin : public FTableRowBase { int Fraction; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Range; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Probability; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableRouletteJackPotProbability // 0x0008 (0x0010 - 0x0008) struct FJackDataTableRouletteJackPotProbability : public FTableRowBase { int BasePercent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Fraction; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRouletteData // 0x0060 (0x0068 - 0x0008) struct FJackDataTableRouletteData : public FTableRowBase { int ZOrder; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ListNo; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Num; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int X; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Y; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value1; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value2; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value3; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value4; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value5; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value6; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value7; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value8; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value9; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value10; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value11; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value12; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value13; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value14; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value15; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value16; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value17; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Value18; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0064(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackRubyTagData // 0x0018 struct FJackRubyTagData { struct FString Ruby; // 0x0000(0x0010) (Edit, ZeroConstructor, EditConst) int Start; // 0x0010(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int Count; // 0x0014(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRura // 0x0058 (0x0060 - 0x0008) struct FJackDataTableRura : public FTableRowBase { struct FName SelectNameID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName JumpTag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName IdoJumpTag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DescriptionID; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TouchFlag; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OpenFlag; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName WorldMapPoint; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName WorldMapArea; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBukiShopFlag; // 0x0048(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBouguShopFlag; // 0x0049(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInnFlag; // 0x004A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDouguShopFlag; // 0x004B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bYorozuShopFlag; // 0x004C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bChurchFlag; // 0x004D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBankFlag; // 0x004E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bBlacksmithFlag; // 0x004F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCasinoFlag; // 0x0050(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUmaRaceFlag; // 0x0051(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0052(0x0006) MISSED OFFSET struct FName ShipMoveTag; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableRuby // 0x0040 (0x0048 - 0x0008) struct FJackDataTableRuby : public FTableRowBase { struct FString Word; // 0x0008(0x0010) (Edit, ZeroConstructor, EditConst) struct FString Ruby; // 0x0018(0x0010) (Edit, ZeroConstructor, EditConst) int WordLength; // 0x0028(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int RubyLength; // 0x002C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) bool IsRubyTag; // 0x0030(0x0001) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0031(0x0007) MISSED OFFSET TArray RubyTagData; // 0x0038(0x0010) (Edit, ZeroConstructor, EditConst) }; // ScriptStruct JackGame.JackDataTableRuraRestriction // 0x0010 (0x0018 - 0x0008) struct FJackDataTableRuraRestriction : public FTableRowBase { struct FName BanStartFlag; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BanEndFlag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableScenarioFlagInfo // 0x0018 (0x0020 - 0x0008) struct FJackDataTableScenarioFlagInfo : public FTableRowBase { TEnumAsByte ScenarioID; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int Order; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FlagNameOfLatestScenarioFlag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FlagNameOfArasuziFlag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableScheduledKira // 0x00C8 (0x00D0 - 0x0008) struct FJackDataTableScheduledKira : public FTableRowBase { struct FName MapId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte PlacementConditionType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName PlacementConditionParameter; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PlacementNum_Min; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int PlacementNum_Max; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ReplacementMin; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementTimeZone_Morning; // 0x002C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementTimeZone_Daytime; // 0x002D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementTimeZone_Evening; // 0x002E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementTimeZone_Night; // 0x002F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_ClearAndSunny; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Sunny; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Cloudy; // 0x0032(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_LightRain; // 0x0033(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Rain; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_HeavyRain; // 0x0035(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Thunderstorm; // 0x0036(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Snow; // 0x0037(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Snowstorm; // 0x0038(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_Fog; // 0x0039(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlacementWeather_HeavyFog; // 0x003A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x5]; // 0x003B(0x0005) MISSED OFFSET struct FName RespawnInformationFlag; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ScenarioSequenceNo; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x004C(0x0004) MISSED OFFSET struct FName ItemID_001; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_001; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_001; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_002; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_002; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_002; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_003; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_003; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_003; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_004; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_004; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_004; // 0x008C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_005; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_005; // 0x0098(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_005; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_006; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_006; // 0x00A8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_006; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_007; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_007; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_007; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ItemID_008; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemNum_008; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ItemWeight_008; // 0x00CC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableSlotME // 0x0018 (0x0020 - 0x0008) struct FJackDataTableSlotME : public FTableRowBase { struct FName ME_FiveLine; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ME_FourLine; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ME_ThreeLine; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableSlotJackPotFractionRange // 0x0018 (0x0020 - 0x0008) struct FJackDataTableSlotJackPotFractionRange : public FTableRowBase { float Fraction05; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Fraction06; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Fraction07; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Fraction08; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Fraction09; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotAnimAsset // 0x0060 (0x0068 - 0x0008) struct FJackDataTableSlotAnimAsset : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableSlotAnimAsset.Stand unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableSlotAnimAsset.Reach unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableSlotAnimAsset.Win unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableSlotAnimAsset.WinIn }; // ScriptStruct JackGame.JackDataTableSlotAsset // 0x0018 (0x0020 - 0x0008) struct FJackDataTableSlotAsset : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableSlotAsset.MeshClass }; // ScriptStruct JackGame.JackDataTableSlotWild // 0x0008 (0x0010 - 0x0008) struct FJackDataTableSlotWild : public FTableRowBase { int Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotRole // 0x0010 (0x0018 - 0x0008) struct FJackDataTableSlotRole : public FTableRowBase { int Five; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Four; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Three; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotPaymentsPercent // 0x0008 (0x0010 - 0x0008) struct FJackDataTableSlotPaymentsPercent : public FTableRowBase { int PayPercent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WinPercent; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableSlotReach // 0x0008 (0x0010 - 0x0008) struct FJackDataTableSlotReach : public FTableRowBase { int Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotPayout // 0x0010 (0x0018 - 0x0008) struct FJackDataTableSlotPayout : public FTableRowBase { int Five; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Four; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Three; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotHitLine // 0x0008 (0x0010 - 0x0008) struct FJackDataTableSlotHitLine : public FTableRowBase { int Percent; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotHitProbability // 0x0010 (0x0018 - 0x0008) struct FJackDataTableSlotHitProbability : public FTableRowBase { float Normal; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Metal; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Range; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableSlotReel // 0x0028 (0x0030 - 0x0008) struct FJackDataTableSlotReel : public FTableRowBase { struct FName R1; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName R2; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName R3; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName R4; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName R5; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableParticleSound // 0x0048 (0x0050 - 0x0008) struct FJackDataTableParticleSound : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSound.Sound0 unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSound.Sound1 unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableParticleSound.Sound2 }; // ScriptStruct JackGame.JackDataTableME // 0x0040 (0x0048 - 0x0008) struct FJackDataTableME : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableME.ME unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableME.OrcheME float FadeOutTime; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeInTime; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDontResumeBGM; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bPlayAtPrintEnd; // 0x0041(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x6]; // 0x0042(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableBGMVolume // 0x0028 (0x0030 - 0x0008) struct FJackDataTableBGMVolume : public FTableRowBase { struct FString Title; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float JP3DGold; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float JP3DOrche; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NE3DGold; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NE3DOrche; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bNoOrche; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0029(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableBGMScenario // 0x00C0 (0x00C8 - 0x0008) struct FJackDataTableBGMScenario : public FTableRowBase { struct FName StartFlag1; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EndFlag1; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CSFlag1; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID1; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StartFlag2; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EndFlag2; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CSFlag2; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID2; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StartFlag3; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EndFlag3; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CSFlag3; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID3; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StartFlag4; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EndFlag4; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CSFlag4; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID4; // 0x0080(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StartFlag5; // 0x0088(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EndFlag5; // 0x0090(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CSFlag5; // 0x0098(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID5; // 0x00A0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName StartFlag6; // 0x00A8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName EndFlag6; // 0x00B0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CSFlag6; // 0x00B8(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName BGMID6; // 0x00C0(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableBGM // 0x0078 (0x0080 - 0x0008) struct FJackDataTableBGM : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableBGM.DayBGM unsigned char UnknownData01[0x18]; // 0x0020(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableBGM.NightBGM unsigned char UnknownData02[0x18]; // 0x0038(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableBGM.OrcheDayBGM unsigned char UnknownData03[0x18]; // 0x0050(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableBGM.OrcheNightBGM TEnumAsByte DayBGMControl; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte NightBGMControl; // 0x0069(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte BeginCS_BGMControl; // 0x006A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EndCS_BGMControl; // 0x006B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x006C(0x0004) MISSED OFFSET struct FName NextSceneBGMID; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeoutTimePreviousBGM; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x4]; // 0x007C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableTemporaryMaterialCoordinate // 0x0060 (0x0068 - 0x0008) struct FJackDataTableTemporaryMaterialCoordinate : public FTableRowBase { float EvilOriginalColorFalloff; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilOriginalColorScale; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilMaterialLightScale; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilRimColorR; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilRimColorG; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilRimColorB; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilRimColorScale; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilRimFalloff; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilOutlineColorR; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilOutlineColorG; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilOutlineColorB; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilOutlineColorScale; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilColorR; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilColorG; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilColorB; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilColorScale; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EvilMapScale; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeInTime; // 0x004C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeOutTime; // 0x0050(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilOriginalColorFalloff; // 0x0054(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilOriginalColorScale; // 0x0055(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilMaterialLightScale; // 0x0056(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilRimColorR; // 0x0057(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilRimColorG; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilRimColorB; // 0x0059(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilRimColorScale; // 0x005A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilRimFalloff; // 0x005B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilOutlineColorR; // 0x005C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilOutlineColorG; // 0x005D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilOutlineColorB; // 0x005E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilOutlineColorScale; // 0x005F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilColorR; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilColorG; // 0x0061(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilColorB; // 0x0062(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilColorScale; // 0x0063(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bEvilMapScale; // 0x0064(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0065(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableTenseiCSWatch // 0x0010 (0x0018 - 0x0008) struct FJackDataTableTenseiCSWatch : public FTableRowBase { struct FName JackCSFlag; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TripleCSID; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableTenseiScenarioFlags // 0x0018 (0x0020 - 0x0008) struct FJackDataTableTenseiScenarioFlags : public FTableRowBase { int ScenarioNo; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET TArray ScenarioFlags; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableTenseiFlags // 0x0030 (0x0038 - 0x0008) struct FJackDataTableTenseiFlags : public FTableRowBase { TEnumAsByte Category; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName FlagId; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Arg1; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Arg2; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableTenseiParams // 0x0030 (0x0038 - 0x0008) struct FJackDataTableTenseiParams : public FTableRowBase { EJackTenseiOperationType Type; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName Value; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Arg1; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName Arg2; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray Cmds; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackTenseiDisplayCondition // 0x0010 struct FJackTenseiDisplayCondition { TEnumAsByte FlagCategory; // 0x0000(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName FlagId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableTenseiSelect // 0x0058 (0x0060 - 0x0008) struct FJackDataTableTenseiSelect : public FTableRowBase { EJackScenarioGroup ScenarioGroup; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FName ScenarioTitleNameId; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapStart; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ProgressNo; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET TArray DisplayCondition; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName ScenarioDescriptionId; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x18]; // 0x0040(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableTenseiSelect.ScenarioTexture struct FName TripleMapStart; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableTenseiParams2D // 0x0030 (0x0038 - 0x0008) struct FJackDataTableTenseiParams2D : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FlagId; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SubFlagId; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Arg1; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Arg2; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Arg3; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET TArray Cmds; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableTenseiFlags2D // 0x0030 (0x0038 - 0x0008) struct FJackDataTableTenseiFlags2D : public FTableRowBase { struct FName Category; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FlagId; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SubFlagId; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Arg1; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Arg2; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Arg3; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET TArray Cmds; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackTenseiRespawnData2D // 0x0008 struct FJackTenseiRespawnData2D { int MapId; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char ShipPointId; // 0x0004(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char MapJumpLocatorId; // 0x0005(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char EventType; // 0x0006(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x0007(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackTenseiDisplayCondition2D // 0x0010 struct FJackTenseiDisplayCondition2D { struct FName FlagCategory; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char ScenarioID; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char FlagId; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableTenseiSelect2D // 0x0060 (0x0068 - 0x0008) struct FJackDataTableTenseiSelect2D : public FTableRowBase { unsigned char ScenarioGroup; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FString ScenarioTitleNameId; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int ProgressNo; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int MapId; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char ScenarioJump; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char RiremitoPointId; // 0x0029(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x002A(0x0002) MISSED OFFSET int EmbarkationMapId; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char EmbarkationLocatorId; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char EmbarkationAnchorageId; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x0032(0x0002) MISSED OFFSET struct FJackTenseiRespawnData2D RespawnData; // 0x0034(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) unsigned char PrevScenarioId; // 0x003C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char PrevScenarioFlag; // 0x003D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x003E(0x0002) MISSED OFFSET int PrevCutSceneId; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x4]; // 0x0044(0x0004) MISSED OFFSET TArray DisplayCondition; // 0x0048(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString ScenarioDescriptionId; // 0x0058(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableDebugLongestValue // 0x0008 (0x0010 - 0x0008) struct FJackDataTableDebugLongestValue : public FTableRowBase { int Value; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackTagCategory TagCategory; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableDebugLongestArticleInfo // 0x0090 (0x0098 - 0x0008) struct FJackDataTableDebugLongestArticleInfo : public FTableRowBase { struct FJackArticleInfo ArticleInfo; // 0x0008(0x0088) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance) EJackTagCategory TagCategory; // 0x0090(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0091(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableGermanCheckLastIsS // 0x0010 (0x0018 - 0x0008) struct FJackDataTableGermanCheckLastIsS : public FTableRowBase { struct FString LastIsS; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableGermanRating // 0x0040 struct FJackDataTableGermanRating { struct FString NOM_Name; // 0x0000(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString GEN_Name; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString DAT_Name; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString ACC_Name; // 0x0030(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableGermanCaseChangeTable // 0x0028 (0x0030 - 0x0008) struct FJackDataTableGermanCaseChangeTable : public FTableRowBase { EJackGermanSectionType Section; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FString DefName; // 0x0010(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray Ratings; // 0x0020(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableFrenchCheckVowel // 0x0030 (0x0038 - 0x0008) struct FJackDataTableFrenchCheckVowel : public FTableRowBase { struct FString UpStr; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString LowStr; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FString CheckStr; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableTagInfo // 0x0018 (0x0020 - 0x0008) struct FJackDataTableTagInfo : public FTableRowBase { struct FString TagName; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) EJackTagReferType Refer; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackTagCategory Category; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x001A(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableMacroInfo // 0x0020 (0x0028 - 0x0008) struct FJackDataTableMacroInfo : public FTableRowBase { struct FString DefName; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) EJackProcessType Process; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackHangType Hang; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackTagReferType Refer; // 0x001A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x001B(0x0001) MISSED OFFSET int ArgumentNum; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAttachTagName; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableTokugiPanelInfo // 0x0078 (0x0080 - 0x0008) struct FJackDataTableTokugiPanelInfo : public FTableRowBase { TEnumAsByte TargetCharacter; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int Order; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Type; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName ID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ConfirmMessage; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LearnedMessage; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SingleLearnedMessage; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int ConsumePoint; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector2D PanelPos; // 0x003C(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) bool bLockPanel; // 0x0044(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bAtariPanel; // 0x0045(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bFuuinPanel; // 0x0046(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x0047(0x0001) MISSED OFFSET int IconType; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x004C(0x0004) MISSED OFFSET TArray> SkillLineTypeList; // 0x0050(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TEnumAsByte ConfirmWeaponType; // 0x0060(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x7]; // 0x0061(0x0007) MISSED OFFSET TArray> ScenarioFlagList; // 0x0068(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) float ResetAnimTiming; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int TripleTokugiPanelNo; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackActionFieldTextInfo // 0x0010 struct FJackActionFieldTextInfo { struct FName Message; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) EJackActionFieldTextType Timming; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUIActionFieldText // 0x0010 (0x0018 - 0x0008) struct FJackDataTableUIActionFieldText : public FTableRowBase { TArray TextInfoList; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableUIActionSort // 0x0068 (0x0070 - 0x0008) struct FJackDataTableUIActionSort : public FTableRowBase { struct FString DisplayName; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) int P001Field_2; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P001Battle_2; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P002Field_2; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P002Battle_2; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P002Field_3; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P002Battle_3; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P003Field_2; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P003Battle_2; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P004Field_2; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P004Battle_2; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P004Field_3; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P004Battle_3; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P005Field_2; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P005Battle_2; // 0x004C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P006Field_2; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P006Battle_2; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P007Field_2; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P007Battle_2; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P008Field_2; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int P008Battle_2; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackUMGFieldActionSoundType FieldActionSE; // 0x0068(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0069(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUICurrentPlaceInfo // 0x0008 (0x0010 - 0x0008) struct FJackDataTableUICurrentPlaceInfo : public FTableRowBase { struct FVector2D Position; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableUIFaceIcon // 0x0098 (0x00A0 - 0x0008) struct FJackDataTableUIFaceIcon : public FTableRowBase { TEnumAsByte CharType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0009(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFaceIcon.AliveTexture unsigned char UnknownData02[0x18]; // 0x0028(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFaceIcon.DeadTexture unsigned char UnknownData03[0x18]; // 0x0040(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFaceIcon.ZoneTexture unsigned char UnknownData04[0x18]; // 0x0058(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFaceIcon.BustTexture unsigned char UnknownData05[0x18]; // 0x0070(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFaceIcon.EyeTexture unsigned char UnknownData06[0x18]; // 0x0088(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFaceIcon.FaceTexture }; // ScriptStruct JackGame.JackDataTableUIFukidasiFaceIcon // 0x0018 (0x0020 - 0x0008) struct FJackDataTableUIFukidasiFaceIcon : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIFukidasiFaceIcon.FaceIconAsset }; // ScriptStruct JackGame.JackDataTableUIKatagaki // 0x0058 (0x0060 - 0x0008) struct FJackDataTableUIKatagaki : public FTableRowBase { EJackScenarioPlaythrough Playthrough; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte ScenarioID; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET struct FName ScenarioFlag; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName CutSceneFlag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P001; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P002; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P003; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P004; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P005; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P006; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P007; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName P008; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableUIMapInfo // 0x00C0 (0x00C8 - 0x0008) struct FJackDataTableUIMapInfo : public FTableRowBase { struct FName MapId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ParentVolumeID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bMiniMapEnabled; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bJourney; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bClearFootmark; // 0x001A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bUseMapChangeEffect; // 0x001B(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackMapPCMarkerDisplayMethod PCMarkerDisplayMethod; // 0x001C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackMapFieldType FieldType; // 0x001D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackFloorLevel FloorLevel; // 0x001E(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackFloorArea FloorArea; // 0x001F(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackFloorGroup FloorGroup; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET struct FName MapOpenFlag; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName WorldMapTitleTextID; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName WorldMapTitleTextOpenFlag; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MLocationTextID; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MLocationTextOpenFlag; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SLocationTextID; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SLocationTextOpenFlag; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float MiniMapDisplayDiameter; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float WorldMapZoomFactorMax; // 0x0064(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0068(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableUIMapInfo.MapTextWBP unsigned char UnknownData02[0x18]; // 0x0080(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIMapInfo.MapOpenTexture unsigned char UnknownData03[0x18]; // 0x0098(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIMapInfo.MapMaskTexture unsigned char UnknownData04[0x18]; // 0x00B0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUIMapInfo.MiniMapTexture }; // ScriptStruct JackGame.JackDataTableUIMapTextConfig // 0x0030 (0x0038 - 0x0008) struct FJackDataTableUIMapTextConfig : public FTableRowBase { struct FName MapId; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LocationNameTextID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName OpenMapTextCondition_VisitFlag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte OpenMapTextCondition_FlagCategory; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0021(0x0007) MISSED OFFSET struct FName OpenMapTextCondition_FlagName; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte LocationNameDisplayMethod; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0031(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUIMessageSpeed // 0x0010 (0x0018 - 0x0008) struct FJackDataTableUIMessageSpeed : public FTableRowBase { TEnumAsByte Type; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float WaitSecondsPerCharacter; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FastModeMultiplier; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUINeighborMapInfo // 0x0070 (0x0078 - 0x0008) struct FJackDataTableUINeighborMapInfo : public FTableRowBase { TArray SameAreaMapVolumeIDList; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName OverrideLocationNameTextID; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DefaultDisplayMethod; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DisplayControlFlagCategory; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0022(0x0006) MISSED OFFSET struct FName DisplayControlFlagName; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) EJackGameFlagOperator DisplayControlFlagCondition; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte DisplayControlMethod; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x0032(0x0006) MISSED OFFSET TArray NeighborMapVolumeIDListA; // 0x0038(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray NeighborMapVolumeIDListS; // 0x0048(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray NeighborMapVolumeIDListB; // 0x0058(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray NeighborMapVolumeIDListC; // 0x0068(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableUIPlatformSpecificText // 0x0018 (0x0020 - 0x0008) struct FJackDataTableUIPlatformSpecificText : public FTableRowBase { struct FString Text; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) struct FName ExchangeTag; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableUIStaffRoll // 0x00A0 (0x00A8 - 0x0008) struct FJackDataTableUIStaffRoll : public FTableRowBase { EJackStaffRollEventType EventType; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float StartTime; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float StartTime2; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndTime; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float EndTime2; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeInTime; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DisplayTime; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeOutTime; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeInTime2; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DisplayTime2; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FadeOutTime2; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET struct FName FontTypeKey; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TextPosY; // 0x0040(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TextPosX; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextMain; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ThreeRowsTextLeft; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ThreeRowsTextCenter; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName ThreeRowsTextRight; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TwoRowsTextLeft; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TwoRowsTextRight; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName TextCompany; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x10]; // 0x0080(0x0010) UNKNOWN PROPERTY: ArrayProperty JackGame.JackDataTableUIStaffRoll.Image TArray ImageOffset; // 0x0090(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) bool bDontUseFirst; // 0x00A0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x7]; // 0x00A1(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUITabiNoKokoroe // 0x0060 (0x0068 - 0x0008) struct FJackDataTableUITabiNoKokoroe : public FTableRowBase { struct FName TitleText; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName FullTitleText; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MainText; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bShowInTabiNoKokoroe; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Category; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bDisplayTexture; // 0x0022(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x0023(0x0005) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0023(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUITabiNoKokoroe.TopTexture struct FName SubPageKey1; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SubPageKey2; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SubPageKey3; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SubPageKey4; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName GameFlag; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableUITokugiPanelScenario // 0x0038 (0x0040 - 0x0008) struct FJackDataTableUITokugiPanelScenario : public FTableRowBase { TEnumAsByte TargetCharacter; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int Index; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte TokugiPanelScenario; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0011(0x0007) MISSED OFFSET unsigned char UnknownData02[0x18]; // 0x0011(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUITokugiPanelScenario.BackgroundTexture struct FVector2D PanelPosOffset; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FVector2D SkillLineEffectPosOffset; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableUITokugiPanelSkillLine // 0x0030 (0x0038 - 0x0008) struct FJackDataTableUITokugiPanelSkillLine : public FTableRowBase { TEnumAsByte TargetCharacter; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte SkillLineType; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x000A(0x0006) MISSED OFFSET struct FName Description; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FVector2D StartPoint; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) struct FVector2D FlashEffectPos; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, DisableEditOnInstance, IsPlainOldData) TArray> ScenarioFlagList; // 0x0028(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableUmaRaceVehicleEntry // 0x0020 (0x0028 - 0x0008) struct FJackDataTableUmaRaceVehicleEntry : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableUmaRaceVehicleEntry.VehicleClass TEnumAsByte HorseType; // 0x0020(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsRandomEntry; // 0x0021(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x6]; // 0x0022(0x0006) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUmaRaceEntryData // 0x0058 (0x0060 - 0x0008) struct FJackDataTableUmaRaceEntryData : public FTableRowBase { struct FName PlayerName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte HorseType; // 0x0010(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0011(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableUmaRaceEntryData.NPCBlueprintClass int SpecifyPaddockNumber; // 0x0030(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsModelScale; // 0x0034(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0035(0x0003) MISSED OFFSET int PathNo; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x4]; // 0x003C(0x0004) MISSED OFFSET unsigned char UnknownData04[0x18]; // 0x003C(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUmaRaceEntryData.TimeScheduleDataTable int ImpactPriority; // 0x0058(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x4]; // 0x005C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUmaRaceResultCamera // 0x0028 (0x0030 - 0x0008) struct FJackDataTableUmaRaceResultCamera : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableUmaRaceResultCamera.CameraAnim float PlayTime; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float PlayRate; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bIsOrbitRotation; // 0x0028(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0029(0x0003) MISSED OFFSET float StartTime; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableUmaRaceTimeSchedule // 0x0018 (0x0020 - 0x0008) struct FJackDataTableUmaRaceTimeSchedule : public FTableRowBase { bool bIsEnable; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET int LapCount; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Ratio; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Time; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TimeRange; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x001C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableUserDefinedTag // 0x0008 (0x0010 - 0x0008) struct FJackDataTableUserDefinedTag : public FTableRowBase { bool bInUse; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableVehicleList // 0x0038 (0x0040 - 0x0008) struct FJackDataTableVehicleList : public FTableRowBase { struct FName MonsterID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName DisplayName; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName LODBoundsName; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WeakActionMonsterAddLevel; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0024(0x0018) UNKNOWN PROPERTY: SoftClassProperty JackGame.JackDataTableVehicleList.VehicleAsset }; // ScriptStruct JackGame.JackDataTableVehicleRiderSyncAnimationTable // 0x0010 (0x0018 - 0x0008) struct FJackDataTableVehicleRiderSyncAnimationTable : public FTableRowBase { struct FName RiderAnimation; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName VehicleAnimation; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableVoiceDramaDLCInfo // 0x0020 (0x0028 - 0x0008) struct FJackDataTableVoiceDramaDLCInfo : public FTableRowBase { struct FString ScenarioMinute; // 0x0008(0x0010) (Edit, ZeroConstructor, EditConst) struct FString ScenarioSecond; // 0x0018(0x0010) (Edit, ZeroConstructor, EditConst) }; // ScriptStruct JackGame.JackDataTableVoiceDramaHDPafuPafu // 0x0160 (0x0168 - 0x0008) struct FJackDataTableVoiceDramaHDPafuPafu : public FTableRowBase { int RoundNum; // 0x0008(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FString LeftRight; // 0x0010(0x0010) (Edit, ZeroConstructor, EditConst) int Health; // 0x0020(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int FacialChange1; // 0x0024(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int FacialChange2; // 0x0028(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int FacialChange3; // 0x002C(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData01[0x18]; // 0x0030(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.FacialAsset1 unsigned char UnknownData02[0x18]; // 0x0048(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.FacialAsset2 unsigned char UnknownData03[0x18]; // 0x0060(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.FacialAsset3 unsigned char UnknownData04[0x18]; // 0x0078(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.FacialAsset4 unsigned char UnknownData05[0x18]; // 0x0090(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.FacialAsset5 unsigned char UnknownData06[0x18]; // 0x00A8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.BackgroundAsset unsigned char UnknownData07[0x18]; // 0x00C0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.VoiceDramaBackgroundAsset unsigned char UnknownData08[0x18]; // 0x00D8(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.StartVoice unsigned char UnknownData09[0x18]; // 0x00F0(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.PafuPafuVoice1 unsigned char UnknownData10[0x18]; // 0x0108(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.PafuPafuVoice2 unsigned char UnknownData11[0x18]; // 0x0120(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.PafuPafuVoice3 unsigned char UnknownData12[0x18]; // 0x0138(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.KnockoutVoice unsigned char UnknownData13[0x18]; // 0x0150(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafu.WaitVoice }; // ScriptStruct JackGame.JackDataTableVoiceDramaHDPafuPafuSoundEffect // 0x0018 (0x0020 - 0x0008) struct FJackDataTableVoiceDramaHDPafuPafuSoundEffect : public FTableRowBase { unsigned char UnknownData00[0x18]; // 0x0008(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaHDPafuPafuSoundEffect.SoundAsset }; // ScriptStruct JackGame.JackDataTableVoiceDramaInfo // 0x0060 (0x0068 - 0x0008) struct FJackDataTableVoiceDramaInfo : public FTableRowBase { int ScenarioNo; // 0x0008(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FString ScenarioTitle; // 0x0010(0x0010) (Edit, ZeroConstructor, EditConst) struct FString OverviewText; // 0x0020(0x0010) (Edit, ZeroConstructor, EditConst) unsigned char UnknownData01[0x18]; // 0x0030(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoiceDramaInfo.OverviewTexture struct FString ScenarioMinute; // 0x0048(0x0010) (Edit, ZeroConstructor, EditConst) struct FString ScenarioSecond; // 0x0058(0x0010) (Edit, ZeroConstructor, EditConst) }; // ScriptStruct JackGame.JackDataTableVoiceLabel // 0x0008 (0x0010 - 0x0008) struct FJackDataTableVoiceLabel : public FTableRowBase { bool bResidentResource; // 0x0008(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCondition_Nemuri; // 0x0009(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCondition_Mahi; // 0x000A(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCondition_Konran; // 0x000B(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bCondition_Miryou; // 0x000C(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableVoicePreset // 0x0048 (0x0050 - 0x0008) struct FJackDataTableVoicePreset : public FTableRowBase { int Priority; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float DelayTime; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char Flags; // 0x0010(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET unsigned char UnknownData01[0x18]; // 0x0011(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoicePreset.VoiceAsset float DelayTimeEN; // 0x0030(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char FlagsEN; // 0x0034(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0035(0x0003) MISSED OFFSET unsigned char UnknownData03[0x18]; // 0x0035(0x0018) UNKNOWN PROPERTY: SoftObjectProperty JackGame.JackDataTableVoicePreset.VoiceAssetEN }; // ScriptStruct JackGame.JackDataTableWeaponHiddenCoordinate // 0x0020 (0x0028 - 0x0008) struct FJackDataTableWeaponHiddenCoordinate : public FTableRowBase { TArray WeaponHiddenSocketNames; // 0x0008(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) TArray WeaponHiddenSocketNamesForBattle; // 0x0018(0x0010) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackDataTableWeather // 0x0138 (0x0140 - 0x0008) struct FJackDataTableWeather : public FTableRowBase { float Probability0; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather0_Morning; // 0x000C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel0_Morning; // 0x000D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET int WindAngle0_Morning; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute0_Morning; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather0_Daytime; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel0_Daytime; // 0x0019(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x001A(0x0002) MISSED OFFSET int WindAngle0_Daytime; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute0_Daytime; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather0_Evening; // 0x0024(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel0_Evening; // 0x0025(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x2]; // 0x0026(0x0002) MISSED OFFSET int WindAngle0_Evening; // 0x0028(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute0_Evening; // 0x002C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather0_Night; // 0x0030(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel0_Night; // 0x0031(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x2]; // 0x0032(0x0002) MISSED OFFSET int WindAngle0_Night; // 0x0034(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute0_Night; // 0x0038(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Probability1; // 0x003C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather1_Morning; // 0x0040(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel1_Morning; // 0x0041(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x2]; // 0x0042(0x0002) MISSED OFFSET int WindAngle1_Morning; // 0x0044(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute1_Morning; // 0x0048(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather1_Daytime; // 0x004C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel1_Daytime; // 0x004D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x2]; // 0x004E(0x0002) MISSED OFFSET int WindAngle1_Daytime; // 0x0050(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute1_Daytime; // 0x0054(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather1_Evening; // 0x0058(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel1_Evening; // 0x0059(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x2]; // 0x005A(0x0002) MISSED OFFSET int WindAngle1_Evening; // 0x005C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute1_Evening; // 0x0060(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather1_Night; // 0x0064(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel1_Night; // 0x0065(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x2]; // 0x0066(0x0002) MISSED OFFSET int WindAngle1_Night; // 0x0068(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute1_Night; // 0x006C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Probability2; // 0x0070(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather2_Morning; // 0x0074(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel2_Morning; // 0x0075(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x2]; // 0x0076(0x0002) MISSED OFFSET int WindAngle2_Morning; // 0x0078(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute2_Morning; // 0x007C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather2_Daytime; // 0x0080(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel2_Daytime; // 0x0081(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x2]; // 0x0082(0x0002) MISSED OFFSET int WindAngle2_Daytime; // 0x0084(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute2_Daytime; // 0x0088(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather2_Evening; // 0x008C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel2_Evening; // 0x008D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData10[0x2]; // 0x008E(0x0002) MISSED OFFSET int WindAngle2_Evening; // 0x0090(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute2_Evening; // 0x0094(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather2_Night; // 0x0098(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel2_Night; // 0x0099(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData11[0x2]; // 0x009A(0x0002) MISSED OFFSET int WindAngle2_Night; // 0x009C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute2_Night; // 0x00A0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Probability3; // 0x00A4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather3_Morning; // 0x00A8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel3_Morning; // 0x00A9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData12[0x2]; // 0x00AA(0x0002) MISSED OFFSET int WindAngle3_Morning; // 0x00AC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute3_Morning; // 0x00B0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather3_Daytime; // 0x00B4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel3_Daytime; // 0x00B5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData13[0x2]; // 0x00B6(0x0002) MISSED OFFSET int WindAngle3_Daytime; // 0x00B8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute3_Daytime; // 0x00BC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather3_Evening; // 0x00C0(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel3_Evening; // 0x00C1(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData14[0x2]; // 0x00C2(0x0002) MISSED OFFSET int WindAngle3_Evening; // 0x00C4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute3_Evening; // 0x00C8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather3_Night; // 0x00CC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel3_Night; // 0x00CD(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData15[0x2]; // 0x00CE(0x0002) MISSED OFFSET int WindAngle3_Night; // 0x00D0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute3_Night; // 0x00D4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Probability4; // 0x00D8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather4_Morning; // 0x00DC(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel4_Morning; // 0x00DD(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData16[0x2]; // 0x00DE(0x0002) MISSED OFFSET int WindAngle4_Morning; // 0x00E0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute4_Morning; // 0x00E4(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather4_Daytime; // 0x00E8(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel4_Daytime; // 0x00E9(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData17[0x2]; // 0x00EA(0x0002) MISSED OFFSET int WindAngle4_Daytime; // 0x00EC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute4_Daytime; // 0x00F0(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather4_Evening; // 0x00F4(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel4_Evening; // 0x00F5(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData18[0x2]; // 0x00F6(0x0002) MISSED OFFSET int WindAngle4_Evening; // 0x00F8(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute4_Evening; // 0x00FC(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather4_Night; // 0x0100(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel4_Night; // 0x0101(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData19[0x2]; // 0x0102(0x0002) MISSED OFFSET int WindAngle4_Night; // 0x0104(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute4_Night; // 0x0108(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float Probability5; // 0x010C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather5_Morning; // 0x0110(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel5_Morning; // 0x0111(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData20[0x2]; // 0x0112(0x0002) MISSED OFFSET int WindAngle5_Morning; // 0x0114(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute5_Morning; // 0x0118(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather5_Daytime; // 0x011C(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel5_Daytime; // 0x011D(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData21[0x2]; // 0x011E(0x0002) MISSED OFFSET int WindAngle5_Daytime; // 0x0120(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute5_Daytime; // 0x0124(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather5_Evening; // 0x0128(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel5_Evening; // 0x0129(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData22[0x2]; // 0x012A(0x0002) MISSED OFFSET int WindAngle5_Evening; // 0x012C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute5_Evening; // 0x0130(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte Weather5_Night; // 0x0134(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte WindLevel5_Night; // 0x0135(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData23[0x2]; // 0x0136(0x0002) MISSED OFFSET int WindAngle5_Night; // 0x0138(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WindAngleChangeMinute5_Night; // 0x013C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableYochiList // 0x0020 (0x0028 - 0x0008) struct FJackDataTableYochiList : public FTableRowBase { struct FName MapVisitID; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName MapNameID; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bSpecialFlag; // 0x0018(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0019(0x0007) MISSED OFFSET struct FName CheckMarkFlag; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackCutSceneDistributionExponentInfo // 0x000C struct FJackCutSceneDistributionExponentInfo { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackCutSceneDynamicShadowDistanceMovableLightInfo // 0x000C struct FJackCutSceneDynamicShadowDistanceMovableLightInfo { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackEventBattleSyuurenjouInfo // 0x0010 struct FJackEventBattleSyuurenjouInfo { struct FName SirenID; // 0x0000(0x0008) (Edit, ZeroConstructor, EditConst, IsPlainOldData) int BattleIndex; // 0x0008(0x0004) (Edit, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableFacialPresetInfo // 0x0010 (0x0018 - 0x0008) struct FJackDataTableFacialPresetInfo : public FTableRowBase { struct FName UpperFaceName; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName LowerFaceName; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackForcedLODTrackInstRestoreInfo // 0x0010 struct FJackForcedLODTrackInstRestoreInfo { class USkeletalMeshComponent* SKComponent; // 0x0000(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) int DefaultLODLevel; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackGameResumeCommandInfo // 0x0028 struct FJackGameResumeCommandInfo { struct FName Category; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Value1; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName Value2; // 0x0010(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) TArray Cmds; // 0x0018(0x0010) (Edit, BlueprintVisi, ZeroConstructor) }; // ScriptStruct JackGame.JackGameCharacterSeedCorrectParameters // 0x0028 struct FJackGameCharacterSeedCorrectParameters { int Tikara; // 0x0000(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Minomamori; // 0x0004(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Subayasa; // 0x0008(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Kiyousa; // 0x000C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int Miryoku; // 0x0010(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int KougekiMaryoku; // 0x0014(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int KaifukuMaryoku; // 0x0018(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int MaxHP; // 0x001C(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int MaxMP; // 0x0020(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) int TokugiPoint; // 0x0024(0x0004) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData) }; // ScriptStruct JackGame.JackLevelUpTableDict // 0x0010 struct FJackLevelUpTableDict { TEnumAsByte Type; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UDataTable* DataTable; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackGameFlagDefCutScene // 0x0001 struct FJackGameFlagDefCutScene { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefGameProgress // 0x0001 struct FJackGameFlagDefGameProgress { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefGimmick // 0x0001 struct FJackGameFlagDefGimmick { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefGuide // 0x0001 struct FJackGameFlagDefGuide { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefMiniGame // 0x0001 struct FJackGameFlagDefMiniGame { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefQuest // 0x0001 struct FJackGameFlagDefQuest { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefScenario // 0x0001 struct FJackGameFlagDefScenario { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefSystem // 0x0001 struct FJackGameFlagDefSystem { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackGameFlagDefTemporary // 0x0001 struct FJackGameFlagDefTemporary { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackDlcInformation // 0x0028 struct FJackDlcInformation { unsigned char UnknownData00[0x28]; // 0x0000(0x0028) MISSED OFFSET }; // ScriptStruct JackGame.JackLightChangeInfo // 0x0008 struct FJackLightChangeInfo { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackLipDataTableParser // 0x00B8 struct FJackLipDataTableParser { unsigned char UnknownData00[0xB8]; // 0x0000(0x00B8) MISSED OFFSET }; // ScriptStruct JackGame.JackLDT_TextSerifuIE // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSerifuIE : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSerifuFukidasiIE // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSerifuFukidasiIE : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSerifuCS // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSerifuCS : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackScenario // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackScenario : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_S050 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_S050 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_S030 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_S030 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_NA // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_NA : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_C300 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_C300 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_C020 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_C020 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_C010 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_C010 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_S020 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_S020 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B170 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B170 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B160 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B160 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B150 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B150 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B120 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B120 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B110 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B110 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B100 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B100 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B090 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B090 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B080 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B080 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B070 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B070 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B060 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B060 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B040 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B040 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B030 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B030 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_B020 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_B020 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A180 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A180 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A170 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A170 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A150 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A150 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A130 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A130 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A110 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A110 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A100 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A100 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A080 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A080 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A070 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A070 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A060 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A060 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A050 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A050 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A030 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A030 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A020 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A020 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkData_A010 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkData_A010 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BoukenGuide // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BoukenGuide : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ScenarioArasuzi // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ScenarioArasuzi : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Weather // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Weather : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ScheduledKira // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ScheduledKira : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RuraRestriction // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RuraRestriction : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Rura // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Rura : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ModeChangeType // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ModeChangeType : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Map // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Map : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Restart // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Restart : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemGettable_TreasureBox // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemGettable_TreasureBox : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemGettable_GmmickDrop // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemGettable_GmmickDrop : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemGettable_Common // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemGettable_Common : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BookShelf // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BookShelf : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BattleAutoCameraCollision // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BattleAutoCameraCollision : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_131 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_131 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_111 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_111 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_101 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_101 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_090 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_090 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_080 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_080 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_070 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_070 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_060 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_060 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_050 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_050 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_040 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_040 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_030 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_030 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_020 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_020 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_010 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_010 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_000 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_000 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_Sample // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_Sample : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_HDPafuPafu_SoundEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_HDPafuPafu_SoundEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_HDPafuPafu // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_HDPafuPafu : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDramaInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDramaInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDramaDLCInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDramaDLCInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V006_Upper // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V006_Upper : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V006_BodyEx // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V006_BodyEx : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V004_Upper // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V004_Upper : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V004_Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V004_Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V004_BodyEx // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V004_BodyEx : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V003_Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V003_Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V002_BodyEx // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V002_BodyEx : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_V001_Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_V001_Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_G381 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_G381 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_G377E007_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_G377E007_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_G377E007_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_G377E007_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_G377E005 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_G377E005 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V205_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V205_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V204_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V204_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V203_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V203_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V202_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V202_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V201_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V201_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V106_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V106_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V105_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V105_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V104_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V104_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V103_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V103_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V102_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V102_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V101_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V101_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V012_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V012_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V001_E001_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V001_E001_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Vehicle_V001_E001_P008_Sync // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Vehicle_V001_E001_P008_Sync : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VehicleList // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VehicleList : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UITokugiPanelSkillLine // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UITokugiPanelSkillLine : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UITokugiPanelScenario // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UITokugiPanelScenario : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIStaffRoll // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIStaffRoll : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIShipHarborInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIShipHarborInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIPlatformSpecificText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIPlatformSpecificText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UINeighborMapInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UINeighborMapInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIMessageSpeed // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIMessageSpeed : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIMapTextConfig // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIMapTextConfig : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIMapInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIMapInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UILoadingTips // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UILoadingTips : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIKatagaki // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIKatagaki : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIFukidasiFaceIcon // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIFukidasiFaceIcon : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIFaceIcon // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIFaceIcon : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UICurrentPlaceInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UICurrentPlaceInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIActionSort // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIActionSort : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UIActionFieldText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UIActionFieldText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TokugiPanelInfoTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TokugiPanelInfoTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceDrama_V_121 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceDrama_V_121 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSetYadoya // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSetYadoya : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSetShop // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSetShop : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSetMedal // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSetMedal : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSetKyoukai // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSetKyoukai : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PassiveTokugiTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PassiveTokugiTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSetCasinoCoin // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSetCasinoCoin : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextRuby // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextRuby : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackUI // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackUI : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackPlatform // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackPlatform : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackMiniGame // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackMiniGame : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackLocalization // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackLocalization : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackItem // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackItem : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackCommon // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackCommon : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackBattle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackBattle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextSetGinkou // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextSetGinkou : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataSystem // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataSystem : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataMiniGame // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataMiniGame : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataMenu // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataMenu : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataLocalization // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataLocalization : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataGuide // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataGuide : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataGame // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataGame : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataFukidasi // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataFukidasi : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataBattle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataBattle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OverrideText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OverrideText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoicePreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoicePreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_VoiceLabel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_VoiceLabel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataTest // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataTest : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ParticleSound // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ParticleSound : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ME // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ME : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_EnvSoundTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_EnvSoundTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DamageSoundTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DamageSoundTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkVoice // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkVoice : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoordSoundTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoordSoundTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BGMVolume2D // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BGMVolume2D : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BGMVolume // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BGMVolume : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BGMScenario // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BGMScenario : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BGM // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BGM : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BattleResultMotion // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BattleResultMotion : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Re435_breath // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Re435_breath : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Re430_breath // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Re430_breath : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Renkei // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Renkei : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ProgRenkeiFormation // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ProgRenkeiFormation : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ProgRenkei // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ProgRenkei : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterRenkei // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterRenkei : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MatineeRenkei // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MatineeRenkei : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MatineelevelRenkeiDivision // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MatineelevelRenkeiDivision : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CollideSoundTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CollideSoundTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_QuestTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_QuestTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PlayerBattleAI // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PlayerBattleAI : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P011 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P011 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P008 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P008 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P007 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P007 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P006 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P006 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P005 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P005 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P004 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P004 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LevelUp_P001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LevelUp_P001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_FriendCharacter // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FriendCharacter : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkPositionInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkPositionInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkMotionTag // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkMotionTag : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkCutSceneFlags // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkCutSceneFlags : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkCharacter // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkCharacter : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PartyTalkBehaviorState // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PartyTalkBehaviorState : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectTag // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectTag : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectStatus // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectStatus : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectSlide // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectSlide : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectMotion // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectMotion : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectFacial // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectFacial : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectClearDamagePer // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectClearDamagePer : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffectBattleText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffectBattleText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_YochiList // 0x0000 (0x0010 - 0x0010) struct FJackLDT_YochiList : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_NPCUsoTalk // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCUsoTalk : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_NPCReaction // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCReaction : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_NPCInterruptControl // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCInterruptControl : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_NPCImportanceScenari // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCImportanceScenari : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GuestNPCList // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GuestNPCList : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Monster_FacialTemplate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Monster_FacialTemplate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M568 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M568 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M562 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M562 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M547 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M547 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M530 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M530 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M520 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M520 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M506 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M506 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M505 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M505 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M501 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M501 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M229 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M229 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M206 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M206 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M148 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M148 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M123 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M123 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M085 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M085 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M068 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M068 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M067 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M067 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M036 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M036 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M034 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M034 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M014 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M014 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M007 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M007 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M006 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M006 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Facial_M005 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Facial_M005 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M614 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M614 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M611 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M611 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M607 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M607 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M601 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M601 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M569 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M569 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M542 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M542 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M541 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M541 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M229 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M229 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M216 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M216 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M207 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M207 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M206 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M206 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M203 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M203 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M172 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M172 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M158 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M158 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M148 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M148 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M131 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M131 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M126 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M126 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M125 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M125 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M111 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M111 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M043 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M043 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M022 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M022 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AnimDynamics_M004 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AnimDynamics_M004 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ZukanSeisokuti // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ZukanSeisokuti : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ZukanMotion // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ZukanMotion : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ZukanMemo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ZukanMemo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Zukan // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Zukan : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterSibariParameter // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterSibariParameter : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterPhysicalProperty // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterPhysicalProperty : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterMetalEncount // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterMetalEncount : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterFieldMovingBounds // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterFieldMovingBounds : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterFieldAI // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterFieldAI : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDrop // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDrop : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_Sea // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_Sea : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_Qujira // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_Qujira : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_Other // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_Other : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_N_F18 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_N_F18 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_N_F16 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_N_F16 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_N_D17 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_N_D17 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_N_D14 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_N_D14 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_N_D08 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_N_D08 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_N_D04 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_N_D04 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_Islands // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_Islands : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F20 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F20 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F19 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F19 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F18 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F18 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F16 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F16 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F15 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F15 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F13 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F13 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F11 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F11 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F10 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F10 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F08 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F08 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F07 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F07 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F06 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F06 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F05 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F05 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F04 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F04 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F03 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F03 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F02 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F02 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_F01 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_F01 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_Etc // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_Etc : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D20 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D20 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D17 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D17 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D16 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D16 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D15 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D15 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D14 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D14 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D12 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D12 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D11 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D11 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D09 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D09 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D08 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D08 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D07 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D07 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D05 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D05 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D04 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D04 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D03 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D03 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D02 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D02 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterDeploy_D01 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterDeploy_D01 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterBattleAI // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterBattleAI : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterAppear // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterAppear : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_HiddenBonePreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_HiddenBonePreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleS_003_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleS_003_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleS_003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleS_003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleS_002_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleS_002_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleS_002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleS_002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleS_001_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleS_001_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleS_001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleS_001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankS_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankS_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankS_H // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankS_H : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleF_003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleF_003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleF_002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleF_002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleF_001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleF_001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankF // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankF : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleD_003_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleD_003_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleD_003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleD_003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleD_002_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleD_002_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleD_002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleD_002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleD_001_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleD_001_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleD_001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleD_001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankD_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankD_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankD_H // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankD_H : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleC_003_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleC_003_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleC_003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleC_003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleC_002_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleC_002_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleC_002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleC_002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleC_001_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleC_001_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleC_001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleC_001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankC_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankC_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankC_H // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankC_H : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleB_003_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleB_003_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleB_003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleB_003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleB_002_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleB_002_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleB_002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleB_002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleB_001_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleB_001_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleB_001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleB_001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankB_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankB_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankB_H // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankB_H : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleA_003_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleA_003_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleA_003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleA_003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleA_002_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleA_002_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleA_002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleA_002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleA_001_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleA_001_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceTimeScheduleA_001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceTimeScheduleA_001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankA_N // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankA_N : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceEDT_RankA_H // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceEDT_RankA_H : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceVehicleEntryDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceVehicleEntryDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceResultCamera // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceResultCamera : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UmaRaceMapDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UmaRaceMapDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotWildDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotWildDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotReelDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotReelDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotReachDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotReachDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotPayoutDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotPayoutDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotNormalRoleDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotNormalRoleDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotMetalSpinRoleDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotMetalSpinRoleDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotMENormal // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotMENormal : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotMEMamono // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotMEMamono : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotMamonoNormalRoleDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotMamonoNormalRoleDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotMamonoMetalSpinRoleDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotMamonoMetalSpinRoleDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotHitLineDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotHitLineDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotAnimAssetDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotAnimAssetDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RouletteTrasureCoinDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RouletteTrasureCoinDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RouletteDataTableTexture // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RouletteDataTableTexture : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RouletteDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RouletteDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_1Coin_Red // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_1Coin_Red : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_1Coin_Gold // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_1Coin_Gold : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_1Coin_Black // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_1Coin_Black : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_10Coin_Red // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_10Coin_Red : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_10Coin_Gold // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_10Coin_Gold : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_10Coin_Black // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_10Coin_Black : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_100Coin_Red // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_100Coin_Red : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SlotHitProbabilityDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SlotHitProbabilityDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_100Coin_Gold // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_100Coin_Gold : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerItem_100Coin_Black // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerItem_100Coin_Black : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerWinningRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerWinningRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerTakaraBakoProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerTakaraBakoProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerPayoutFraction // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerPayoutFraction : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerInexpensiveCoin // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerInexpensiveCoin : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerHandDataTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerHandDataTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerDoubleUpDataTable100 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerDoubleUpDataTable100 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerDoubleUpDataTable10 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerDoubleUpDataTable10 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerDoubleUpDataTable1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerDoubleUpDataTable1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerDoubleUpBaseCardRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerDoubleUpBaseCardRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerCardTexture // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerCardTexture : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterRecruitProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterRecruitProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterRankSelectProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterRankSelectProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterRankMap // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterRankMap : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterParam // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterParam : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_SS // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_SS : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_S // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_S : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_F // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_F : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_E // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_E : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_D // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_D : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_C // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_C : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_B // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_B : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_Rank_A // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_Rank_A : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_CZ2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_CZ2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterList_CZ1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterList_CZ1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterEncounterProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterEncounterProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMidBossMonsterSelectProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMidBossMonsterSelectProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotLowestFeedNumberProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotLowestFeedNumberProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBossMonsterSelectProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBossMonsterSelectProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusMonsterListLevel5 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusMonsterListLevel5 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusMonsterListLevel4 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusMonsterListLevel4 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusMonsterListLevel3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusMonsterListLevel3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusMonsterListLevel2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusMonsterListLevel2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusMonsterListLevel1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusMonsterListLevel1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusMonsterEncounterProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusMonsterEncounterProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBehaviorProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBehaviorProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotTreasureBoxSelectProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotTreasureBoxSelectProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotItemProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotItemProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotItemParam // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotItemParam : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank_Sp3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank_Sp3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank_Sp2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank_Sp2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank_Sp1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank_Sp1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRankSelectProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRankSelectProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank5 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank5 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank4 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank4 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemRank1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemRank1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemKindSelectProbability2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemKindSelectProbability2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFlavorItemKindSelectProbability1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFlavorItemKindSelectProbability1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotYakumonoFlashProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotYakumonoFlashProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotUraModeLottery // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotUraModeLottery : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotUnionScenario // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotUnionScenario : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotUnionRouteProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotUnionRouteProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotUnionRouteNum // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotUnionRouteNum : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotUnionMonsterProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotUnionMonsterProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotUnionButtonBranch // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotUnionButtonBranch : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotTextures // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotTextures : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptTBox // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptTBox : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptPushProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptPushProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptLastPushProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptLastPushProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptLastActProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptLastActProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptHandsPoint // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptHandsPoint : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptCycleProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptCycleProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptContinueProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptContinueProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptBigPushProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptBigPushProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptAuraPoint // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptAuraPoint : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSptActProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSptActProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSimWinProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSimWinProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSimulationCount // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSimulationCount : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSimulation // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSimulation : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSimohuriRisingProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSimohuriRisingProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSimExactlyProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSimExactlyProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimohuriResultME // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimohuriResultME : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimohuriRefundSetting // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimohuriRefundSetting : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimohuriAppeareRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimohuriAppeareRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimofuriYakumono // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimofuriYakumono : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimofuriContProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimofuriContProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimofuriChanceMonsterRankSelect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimofuriChanceMonsterRankSelect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotShimofuriChance // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotShimofuriChance : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSettingValueProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSettingValueProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSE // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSE : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioTBoxOrbProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioTBoxOrbProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioTBoxFeedProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioTBoxFeedProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioTBox // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioTBox : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioSlime // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioSlime : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioRouteNum // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioRouteNum : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioRoute // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioRoute : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioRandom // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioRandom : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioPattern // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioPattern : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioMamono // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioMamono : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotScenarioHazure // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotScenarioHazure : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelTexture // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelTexture : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelSoundProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelSoundProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLightOff // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLightOff : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Ken // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Ken : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Hayabusa // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Hayabusa : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim08 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim08 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim07 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim07 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim06 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim06 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim05 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim05 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim04 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim04 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim03 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim03 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim02 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim02 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim01 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim01 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelLamp_Anim00 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelLamp_Anim00 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotReelArray // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotReelArray : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotRareMonsterRecluit // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotRareMonsterRecluit : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotRareHandLottery // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotRareHandLottery : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotRareHandBonusLottery // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotRareHandBonusLottery : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotPseudoContinuation_Stock // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotPseudoContinuation_Stock : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotPseudoContinuation // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotPseudoContinuation : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotPayingOut // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotPayingOut : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotPamphlet // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotPamphlet : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterRefundRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterRefundRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotModeForParadise // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotModeForParadise : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineSoltico // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineSoltico : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineGrotta_Second // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineGrotta_Second : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineGrotta // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineGrotta : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineConditionOrbMsg // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineConditionOrbMsg : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineConditionMamonoMsg // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineConditionMamonoMsg : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineConditionFriendMsg // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineConditionFriendMsg : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMachineCondition // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMachineCondition : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotLongFreeze // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotLongFreeze : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHsHandLottery // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHsHandLottery : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHandStopType // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHandStopType : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHandStopRange // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHandStopRange : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHandsOrder // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHandsOrder : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHandNmToHs // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHandNmToHs : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHandHsToNm // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHandHsToNm : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotGoldSevens // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotGoldSevens : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotGamesToParadise // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotGamesToParadise : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotFakeSptProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotFakeSptProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotEtcConf // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotEtcConf : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffectApProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffectApProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect2_Stock // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect2_Stock : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect1_Stock // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect1_Stock : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect1Gase // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect1Gase : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect1Challenge // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect1Challenge : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect1Bonus // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect1Bonus : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotDrakeeEffect1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotDrakeeEffect1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotCutinStepupProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotCutinStepupProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotCutinColorProb // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotCutinColorProb : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotChanceZoneLottery // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotChanceZoneLottery : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBreakReplay // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBreakReplay : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBreakOffRefundSetting // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBreakOffRefundSetting : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusDecideHands // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusDecideHands : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBGMProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBGMProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBGM // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBGM : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBgChgWaitGames // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBgChgWaitGames : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBellRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBellRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBattleIchigekiGames // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBattleIchigekiGames : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBattleComebackWin // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBattleComebackWin : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBattleBackGround // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBattleBackGround : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBarChance // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBarChance : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotActNoBase // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotActNoBase : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotActControl // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotActControl : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotVariableCeiling_AT // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotVariableCeiling_AT : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotVariableCeiling // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotVariableCeiling : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotTransitionProbability_SettingValue // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotTransitionProbability_SettingValue : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotTransitionProbability_Hand // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotTransitionProbability_Hand : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotTransitionProbability_CZ // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotTransitionProbability_CZ : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotStockNumber // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotStockNumber : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotSpecialBonusRisingProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotSpecialBonusRisingProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterRecruitCorrection // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterRecruitCorrection : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotHandProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotHandProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotExtraEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotExtraEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotEncounteredMonsterCount // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotEncounteredMonsterCount : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotConfigurationMain // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotConfigurationMain : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotBonusProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotBonusProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotTowerSelectRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotTowerSelectRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotTowerRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotTowerRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotTowerCoin // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotTowerCoin : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotTowerAdditional // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotTowerAdditional : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotState // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotState : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotSlotRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotSlotRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotSlotProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotSlotProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotSlotFluctuations // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotSlotFluctuations : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotRouletteRate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotRouletteRate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotRouletteProbability // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotRouletteProbability : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotRouletteFluctuations // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotRouletteFluctuations : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotRouletteBetFraction // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotRouletteBetFraction : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MiniGameJackPotNPC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MiniGameJackPotNPC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Zukan_PhoneticNo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Zukan_PhoneticNo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_UserDefinedTagList // 0x0000 (0x0010 - 0x0010) struct FJackLDT_UserDefinedTagList : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TagInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TagInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Renkei_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Renkei_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OverrideTranslationText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OverrideTranslationText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_OddEffect_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_OddEffect_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_NPCList_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCList_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Monster_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Monster_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotMonsterParam_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotMonsterParam_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MeosiSlotItemParam_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MeosiSlotItemParam_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MacroInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MacroInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_LetterList // 0x0000 (0x0010 - 0x0010) struct FJackLDT_LetterList : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemTable_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemTable_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GermanCheckLastIsS // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GermanCheckLastIsS : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GermanCaseChangeTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GermanCaseChangeTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_FrenchCheckVowelTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FrenchCheckVowelTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_FixTagInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FixTagInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Action_ArticleInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Action_ArticleInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Achievement_PhoneticNo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Achievement_PhoneticNo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_09 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_09 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_08 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_08 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_07 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_07 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_06 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_06 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_05 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_05 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_04 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_04 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_03 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_03 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_02 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_02 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_01 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_01 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextDataDLCItem_00 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextDataDLCItem_00 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemTable_Seed // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemTable_Seed : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemTable_Present // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemTable_Present : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemTable_EventGet // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemTable_EventGet : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemTable_Equipment // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemTable_Equipment : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ItemTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ItemTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiSelectTable2D // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiSelectTable2D : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiSelectTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiSelectTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiScenarioFlagsTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiScenarioFlagsTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiParamsTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiParamsTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiFlagsTable2D // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiFlagsTable2D : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiFlagsTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiFlagsTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TenseiCSWatchTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TenseiCSWatchTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentWidgetBlueprint // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentWidgetBlueprint : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentWeaponClass // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentWeaponClass : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentTexture // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentTexture : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentStaticMesh // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentStaticMesh : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentSound // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentSound : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentSkeletalMesh // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentSkeletalMesh : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentProjectileClass // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentProjectileClass : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentParticle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentParticle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentMaterialParameterCollection // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentMaterialParameterCollection : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentMaterial // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentMaterial : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentForceFeedback // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentForceFeedback : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentCurve // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentCurve : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentCollideEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentCollideEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentCameraShake // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentCameraShake : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentCameraAnim // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentCameraAnim : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentBlueprintClass // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentBlueprintClass : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentAnimMontage // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentAnimMontage : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameParameter // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameParameter : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ScenarioFlagInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ScenarioFlagInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RelationalGameFlagConfig // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RelationalGameFlagConfig : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataTemporary // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataTemporary : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataSystem // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataSystem : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataQuest // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataQuest : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataMiniGame // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataMiniGame : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataGuide // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataGuide : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataGimmick // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataGimmick : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataGameProgress // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataGameProgress : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_GameFlagDataCutScene // 0x0000 (0x0010 - 0x0010) struct FJackLDT_GameFlagDataCutScene : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ShopTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ShopTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RecipeTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RecipeTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RecipeBookTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RecipeBookTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MedalStampTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MedalStampTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MedalExchangeTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MedalExchangeTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_KaziUnderCorrection // 0x0000 (0x0010 - 0x0010) struct FJackLDT_KaziUnderCorrection : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_KaziSafetyAreaTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_KaziSafetyAreaTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_KaziQualityTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_KaziQualityTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_KaziLvTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_KaziLvTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_KaziCategoryTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_KaziCategoryTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_KaziActionTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_KaziActionTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_InnTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_InnTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoinShopTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoinShopTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoinExchangeTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoinExchangeTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoinExchangeShopTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoinExchangeShopTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ChurchTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ChurchTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BankTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BankTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Syuurenjou // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Syuurenjou : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_EventBattle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_EventBattle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MonsterSlotEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MonsterSlotEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DamageEffectTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DamageEffectTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DamageAttributeEffectTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DamageAttributeEffectTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CollideEffectTable // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CollideEffectTable : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_TextPackDebug // 0x0000 (0x0010 - 0x0010) struct FJackLDT_TextPackDebug : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_NavBuild // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NavBuild : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_FacialPresetSample // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FacialPresetSample : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_C_FacialPreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_C_FacialPreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneSerifuInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneSerifuInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneDynamicResolutionInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneDynamicResolutionInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneDuplicationTalkerInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneDuplicationTalkerInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneCoordinateAliasInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneCoordinateAliasInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneAutomaticFeedOfSpeechInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneAutomaticFeedOfSpeechInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CutSceneAnimationInfo // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CutSceneAnimationInfo : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CSAddStreamingLevel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CSAddStreamingLevel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_HumanFacePoseSequence // 0x0000 (0x0010 - 0x0010) struct FJackLDT_HumanFacePoseSequence : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_FacialAnimation // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FacialAnimation : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_WindRandomizeVehiclePreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_WindRandomizeVehiclePreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_WindRandomizePreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_WindRandomizePreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DynamicBoneState_Upper // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DynamicBoneState_Upper : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DynamicBoneState_Mantle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DynamicBoneState_Mantle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DynamicBoneState_Lower // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DynamicBoneState_Lower : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_DynamicBoneState_Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_DynamicBoneState_Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Other_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Other_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Other_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Other_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Other_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Other_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_DancerSkirt_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_DancerSkirt_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_DancerSkirt_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_DancerSkirt_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_DancerSkirt_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_DancerSkirt_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_DancerSkirt_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_DancerSkirt_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtQ1_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtQ1_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtQ1_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtQ1_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtQ1_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtQ1_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_SBSkirt2_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_SBSkirt2_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_SBSkirt2_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_SBSkirt2_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_SBSkirt_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_SBSkirt_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_SBSkirt_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_SBSkirt_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length3_TransSyncRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length3_TransSyncRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length3_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length3_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length1_TransSyncRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length1_TransSyncRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length1_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length1_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length1_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length1_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_Skirt_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_Skirt_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_Skirt_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_Skirt_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_Skirt_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_Skirt_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_Skirt_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_Skirt_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NorthSkirtS1_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NorthSkirtS1_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NorthSkirtS1_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NorthSkirtS1_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NorthSkirtS1_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NorthSkirtS1_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtB1_Lerp2BonesAndClamp2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtB1_Lerp2BonesAndClamp2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtB1_AverageRot2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtB1_AverageRot2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtA1_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtA1_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtA1_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtA1_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtA1_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtA1_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtA1_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtA1_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_N008_SamaCoat_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_N008_SamaCoat_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_N008_SamaCoat_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_N008_SamaCoat_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HrSkirt_A_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HrSkirt_A_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HrSkirt_A_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HrSkirt_A_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HrSkirt_A_AverageRot2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HrSkirt_A_AverageRot2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsSideArmor_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsSideArmor_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N004_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N004_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N004_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N004_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N004_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N004_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N001_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N001_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N001_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N001_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N001_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N001_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N013_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N013_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N013_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N013_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N010_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N010_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N010_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N010_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N008_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N008_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N008_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N008_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length2_N013_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length2_N013_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length2_N013_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length2_N013_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length2_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length2_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length2_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length2_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtB1_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtB1_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtB1_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtB1_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtB1_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtB1_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_Skirt_RotCancel // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_Skirt_RotCancel : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_Lerp2BonesAndClamp // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_Lerp2BonesAndClamp : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SwimSkirt_P006_RC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SwimSkirt_P006_RC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SwimSkirt_P006_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SwimSkirt_P006_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SwimSkirt_P006_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SwimSkirt_P006_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_P008_RC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_P008_RC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_P008_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_P008_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_P008_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_P008_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1_P008_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1_P008_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1S_P001_RC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1S_P001_RC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1S_P001_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1S_P001_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1S_P001_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1S_P001_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1S_P001_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1S_P001_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P006_RC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P006_RC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P006_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P006_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P006_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P006_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P001_RC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P001_RC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P001_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P001_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P001_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P001_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P001_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P001_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_PrinSkirt_P006_RC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_PrinSkirt_P006_RC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_PrinSkirt_P006_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_PrinSkirt_P006_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_PrinSkirt_P006_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_PrinSkirt_P006_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_DelayLegPants_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_DelayLegPants_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtD1_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtD1_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtD1_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtD1_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtD1_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtD1_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P008_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P008_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P008_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P008_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P008_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P008_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P004_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P004_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P004_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P004_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P004_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P004_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P002_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P002_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P002_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P002_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P002_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P002_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P001_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P001_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P001_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P001_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P001_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P001_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_P006_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_P006_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_P006_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_P006_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_P006_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_P006_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_BunnySkirt_P006_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_BunnySkirt_P006_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_BunnySkirt_P006_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_BunnySkirt_P006_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Bt_NimaSkirt_MOMR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Bt_NimaSkirt_MOMR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Bt_NimaSkirt_L2BAC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Bt_NimaSkirt_L2BAC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Bt_NimaSkirt_AR // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Bt_NimaSkirt_AR : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BodyExtra_MaxOrMinRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BodyExtra_MaxOrMinRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BodyExtra_AverageRot // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BodyExtra_AverageRot : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_P005_ParadeFeatherBlack // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_P005_ParadeFeatherBlack : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_P001_ParadeFeather // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_P001_ParadeFeather : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_NPC_ParadeFar // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_NPC_ParadeFar : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SimRearHood // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SimRearHood : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SimCollarA_N008 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SimCollarA_N008 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_SimCollarA // 0x0000 (0x0010 - 0x0010) struct FJackLDT_SimCollarA : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_LR_ShoulderClothA1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_LR_ShoulderClothA1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N013_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N013_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N013_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N013_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_up_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_up_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_low_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_low_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleB_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleB_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleB_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleB_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P008_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P008_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P008_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P008_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P007_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P007_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P007_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P007_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P004_up_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P004_up_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P004_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P004_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P004_low_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P004_low_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_P004_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_P004_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N014_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N014_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N014_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N014_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N002_up_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N002_up_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N002_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N002_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N002_low_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N002_low_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleC_N002_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleC_N002_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_MantleA // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_MantleA : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_CapeMantle_N002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_CapeMantle_N002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_CapeMantle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_CapeMantle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_TailSkirtA1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_TailSkirtA1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_LR_NpcPantsI3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_LR_NpcPantsI3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_LR_LoinclothA1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_LR_LoinclothA1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_DancerSkirt_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_DancerSkirt_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_DancerSkirt_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_DancerSkirt_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtQ1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtQ1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SlideSkirt_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SlideSkirt_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SlideSkirt_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SlideSkirt_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_Skirt // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_Skirt : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_Loin_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_Loin_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt_low_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt_low_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NorthSkirtS1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NorthSkirtS1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_RtEx_NmSkirtB1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_RtEx_NmSkirtB1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtA1_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtA1_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtA1_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtA1_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_N008_SamaCoat // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_N008_SamaCoat : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N004_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N004_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N004_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N004_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N001_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N001_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_N001_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_N001_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N013 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N013 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N010 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N010 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3_N008 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3_N008 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length2_N013 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length2_N013 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FtSkirt_Length2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FtSkirt_Length2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtB1_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtB1_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtB1_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtB1_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_KtAcce // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_KtAcce : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SwimSkirt_P006 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SwimSkirt_P006 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1S_P008 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1S_P008 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1S_P001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1S_P001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P006_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P006_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P006_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P006_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P001_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P001_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SouthSkirtK1L_P001_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SouthSkirtK1L_P001_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length4 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length4 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Skirt_Length1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Skirt_Length1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SBSkirt2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SBSkirt2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_SBSkirt // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_SBSkirt : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_RCSkirt_Length4 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_RCSkirt_Length4 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_RCSkirt_Length3 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_RCSkirt_Length3 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_PrinSkirt_P006_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_PrinSkirt_P006_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_PrinSkirt_P006_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_PrinSkirt_P006_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P004_Skirt // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P004_Skirt : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P002_DelayLegPants // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P002_DelayLegPants : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_P001_Skirt // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_P001_Skirt : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtD1_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtD1_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_NmSkirtD1_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_NmSkirtD1_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HRSkirtA // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HRSkirtA : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsSideArmor // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsSideArmor : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P008_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P008_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P008_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P008_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P004_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P004_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P004_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P004_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P002_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P002_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P002_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P002_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P001_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P001_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor_P001_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor_P001_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_HipsArmor // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_HipsArmor : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_P006_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_P006_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_FBSkirtA1_P006_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_FBSkirtA1_P006_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_BunnySkirt_P006 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_BunnySkirt_P006 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Bt_NimaSkirt_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Bt_NimaSkirt_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_RtEx_Bt_NimaSkirt_Low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_RtEx_Bt_NimaSkirt_Low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_ShortHairUpMidLow // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_ShortHairUpMidLow : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_PlayerHair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_PlayerHair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_P004ShortHair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_P004ShortHair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_N104Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_N104Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_LR_RearHairA // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_LR_RearHairA : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_C_RearHairH // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_C_RearHairH : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_C_RearHairA_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_C_RearHairA_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_C_RearHairA_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_C_RearHairA_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_C_HairTailB1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_C_HairTailB1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_C_HairTailA1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_C_HairTailA1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_C_BeardB // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_C_BeardB : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Sim_BeardD1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Sim_BeardD1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_SideHairF1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_SideHairF1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_R_FrontHairE1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_R_FrontHairE1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_R_FrontHairE_up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_R_FrontHairE_up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_R_FrontHairE_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_R_FrontHairE_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_RearHairP1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_RearHairP1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_RearHairKPP // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_RearHairKPP : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_RearHairILL // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_RearHairILL : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_P008Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_P008Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_P004Hair_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_P004Hair_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_P004Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_P004Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_P003Hair_Cs2 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_P003Hair_Cs2 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_P003Hair_Cs1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_P003Hair_Cs1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_P003Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_P003Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_NeckHoodA1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_NeckHoodA1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_N101Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_N101Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_N001Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_N001Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_LR_SideHairL1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_LR_SideHairL1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_LR_SideHairK1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_LR_SideHairK1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_LR_SideHairJ1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_LR_SideHairJ1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_LR_SideHairI1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_LR_SideHairI1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_LR_RearHairD1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_LR_RearHairD1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_HeadVeilC1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_HeadVeilC1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_HeadVeilB1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_HeadVeilB1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_C_RearHairQ1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_C_RearHairQ1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_C_RearHairN1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_C_RearHairN1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_C_RearHairL1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_C_RearHairL1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_C_RearHairG1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_C_RearHairG1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_C_RearHairB1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_C_RearHairB1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_ChestHairA1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_ChestHairA1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Pose_BeardE1 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Pose_BeardE1 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Upper // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Upper : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Other_Up // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Other_Up : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Other_low // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Other_low : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Other // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Other : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Mantle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Mantle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_lower // 0x0000 (0x0010 - 0x0010) struct FJackLDT_lower : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_HairExtra // 0x0000 (0x0010 - 0x0010) struct FJackLDT_HairExtra : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Hair // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Hair : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BodyExtra // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BodyExtra : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_WeaponHiddenCoordinate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_WeaponHiddenCoordinate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_MaterialCoordinate // 0x0000 (0x0010 - 0x0010) struct FJackLDT_MaterialCoordinate : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_FacialPreset // 0x0000 (0x0010 - 0x0010) struct FJackLDT_FacialPreset : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoordinateLookAtBoneSettingsToCutScene // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoordinateLookAtBoneSettingsToCutScene : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoordinateLookAtBoneSettingsToBattle // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoordinateLookAtBoneSettingsToBattle : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoordinateLookAtBoneSettings // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoordinateLookAtBoneSettings : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CoordinateFootIKSettings // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CoordinateFootIKSettings : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CharaLookByMaps // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CharaLookByMaps : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_CharacterLODBounds // 0x0000 (0x0010 - 0x0010) struct FJackLDT_CharacterLODBounds : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_P008 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_P008 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_P005 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_P005 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_PokerTakaraBakoCoin // 0x0000 (0x0010 - 0x0010) struct FJackLDT_PokerTakaraBakoCoin : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_P003 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_P003 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_P002 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_P002 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_P004 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_P004 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_P001 // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_P001 : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_NPC // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_NPC : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_AttachedProps_Monster // 0x0000 (0x0010 - 0x0010) struct FJackLDT_AttachedProps_Monster : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BattleHazukasiiNoroiText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BattleHazukasiiNoroiText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BattleFukidasiText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BattleFukidasiText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BattleFukidasiPeculiarWords // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BattleFukidasiPeculiarWords : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_BattleFukidasi // 0x0000 (0x0010 - 0x0010) struct FJackLDT_BattleFukidasi : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionTargetIcon // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionTargetIcon : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionTag // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionTag : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionSecondCheck // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionSecondCheck : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionOddEffect // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionOddEffect : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionNakamaYobi // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionNakamaYobi : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionMultiAttack // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionMultiAttack : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionHitOrder // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionHitOrder : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionDamage // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionDamage : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionCamera // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionCamera : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionBattleText // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionBattleText : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionAIEvaluateScoreCheck // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionAIEvaluateScoreCheck : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ActionAI // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ActionAI : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_Action // 0x0000 (0x0010 - 0x0010) struct FJackLDT_Action : public FListDataTableHandle { }; // ScriptStruct JackGame.JackLDT_ResidentBlueprintFunctionLibrary_Preload // 0x0000 (0x0010 - 0x0010) struct FJackLDT_ResidentBlueprintFunctionLibrary_Preload : public FListDataTableHandle { }; // ScriptStruct JackGame.JackMaterialUpdaterManager // 0x0068 struct FJackMaterialUpdaterManager { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET TArray MaterialUpdaters; // 0x0008(0x0010) (ZeroConstructor) unsigned char UnknownData01[0x50]; // 0x0018(0x0050) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotConfigurationParam // 0x000C struct FJackMeosiSlotConfigurationParam { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotReelParam // 0x0010 struct FJackMeosiSlotReelParam { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotReelMatrix // 0x0030 struct FJackMeosiSlotReelMatrix { unsigned char UnknownData00[0x30]; // 0x0000(0x0030) MISSED OFFSET }; // ScriptStruct JackGame.JackMeosiSlotSoundBGM // 0x0010 struct FJackMeosiSlotSoundBGM { bool bIsStockBGM; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET struct FName BGMID; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMiniGameJackPotLottey // 0x0008 struct FJackMiniGameJackPotLottey { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackPokerDebugTreasureInfo // 0x0028 struct FJackPokerDebugTreasureInfo { TArray ItemName; // 0x0000(0x0010) (Edit, ZeroConstructor) TArray TreasureNum; // 0x0010(0x0010) (Edit, ZeroConstructor) int StartIndex; // 0x0020(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDebugCommandParameter // 0x0018 struct FJackDebugCommandParameter { bool bDispatch; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte CommandType; // 0x0001(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0002(0x0006) MISSED OFFSET struct FName ArgMotangeKey; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) bool bBlow; // 0x0010(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bAttackRepeled; // 0x0011(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bEncountLeader; // 0x0012(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x5]; // 0x0013(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackFieldAICommand_Raid // 0x0008 (0x0018 - 0x0010) struct FJackFieldAICommand_Raid : public FJackCommand { unsigned char UnknownData00[0x8]; // 0x0010(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableNativizationAssetPath // 0x0008 (0x0010 - 0x0008) struct FJackDataTableNativizationAssetPath : public FTableRowBase { struct FName NativizationAsset; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackDataTableNativizationAsset // 0x0008 (0x0010 - 0x0008) struct FJackDataTableNativizationAsset : public FTableRowBase { class UObject* NativizationAsset; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackObjectContainer // 0x0080 struct FJackObjectContainer { TArray Assets; // 0x0000(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) TArray Classes; // 0x0010(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData00[0x60]; // 0x0020(0x0060) MISSED OFFSET }; // ScriptStruct JackGame.JackOddEffect_ClearResult // 0x0018 struct FJackOddEffect_ClearResult { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackOddEffect_SetResult // 0x0028 struct FJackOddEffect_SetResult { unsigned char UnknownData00[0x28]; // 0x0000(0x0028) MISSED OFFSET }; // ScriptStruct JackGame.JackOmakeTextData // 0x0028 struct FJackOmakeTextData { unsigned char UnknownData00[0x28]; // 0x0000(0x0028) MISSED OFFSET }; // ScriptStruct JackGame.JackPhotoModoScreenShotSavePath // 0x0030 struct FJackPhotoModoScreenShotSavePath { struct FString PathName; // 0x0000(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) struct FString PrefixName; // 0x0010(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) struct FString SaveDataId; // 0x0020(0x0010) (Edit, ZeroConstructor, DisableEditOnInstance) }; // ScriptStruct JackGame.JackRouletteSegmentResult // 0x000C struct FJackRouletteSegmentResult { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackRouletteSegmentData // 0x001C struct FJackRouletteSegmentData { unsigned char UnknownData00[0x1C]; // 0x0000(0x001C) MISSED OFFSET }; // ScriptStruct JackGame.JackRouletteBetCoinData // 0x0018 struct FJackRouletteBetCoinData { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackDataTableRouletteCoinCount // 0x0008 struct FJackDataTableRouletteCoinCount { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackRouletteWheelInfo // 0x0008 struct FJackRouletteWheelInfo { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameSlotCoinCount // 0x0008 struct FJackMiniGameSlotCoinCount { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameSlotReelStartInfo // 0x000C struct FJackMiniGameSlotReelStartInfo { float Delay; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int StopReelIndex; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float FreeRollTime; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackTitleItemsResponse // 0x0030 struct FJackTitleItemsResponse { unsigned char UnknownData00[0x30]; // 0x0000(0x0030) MISSED OFFSET }; // ScriptStruct JackGame.JackAocItemsResponse // 0x0040 struct FJackAocItemsResponse { unsigned char UnknownData00[0x40]; // 0x0000(0x0040) MISSED OFFSET }; // ScriptStruct JackGame.JackTitleItem // 0x0060 struct FJackTitleItem { unsigned char UnknownData00[0x60]; // 0x0000(0x0060) MISSED OFFSET }; // ScriptStruct JackGame.JackAocItem // 0x0068 struct FJackAocItem { unsigned char UnknownData00[0x68]; // 0x0000(0x0068) MISSED OFFSET }; // ScriptStruct JackGame.JackItemTag // 0x0020 struct FJackItemTag { unsigned char UnknownData00[0x20]; // 0x0000(0x0020) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameJackPotData // 0x000C struct FJackMiniGameJackPotData { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameFusigiKaziData // 0x0CA0 struct FJackMiniGameFusigiKaziData { unsigned char UnknownData00[0xCA0]; // 0x0000(0x0CA0) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameMeosiSlotData // 0xAD04 struct FJackMiniGameMeosiSlotData { unsigned char UnknownData00[0xAD04]; // 0x0000(0xAD04) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameSlotData // 0x0001 struct FJackMiniGameSlotData { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGamePokerData // 0x0001 struct FJackMiniGamePokerData { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameRouletteData // 0x0001 struct FJackMiniGameRouletteData { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackMiniGameUmaRaceData // 0x00F0 struct FJackMiniGameUmaRaceData { unsigned char UnknownData00[0xF0]; // 0x0000(0x00F0) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceDramaData // 0x0018 struct FJackVoiceDramaData { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackSaveGameHeader // 0x0060 struct FJackSaveGameHeader { unsigned char UnknownData00[0x60]; // 0x0000(0x0060) MISSED OFFSET }; // ScriptStruct JackGame.JackGraphicsOption // 0x0030 struct FJackGraphicsOption { unsigned char UnknownData00[0x30]; // 0x0000(0x0030) MISSED OFFSET }; // ScriptStruct JackGame.JackStreamLevelAction // 0x0010 struct FJackStreamLevelAction { struct FName LevelPackageName; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackLevelStreamingRequest LevelStreamingRequest; // 0x0008(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) EJackVisibility LevelVisibility; // 0x0009(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000A(0x0002) MISSED OFFSET int LODIndex; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackEnableStringStructs // 0x0018 struct FJackEnableStringStructs { struct FString Command; // 0x0000(0x0010) (Edit, BlueprintVisi, ZeroConstructor) bool bEnable; // 0x0010(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET }; // ScriptStruct JackGame.JackPartyTalkDataTableDic // 0x0010 struct FJackPartyTalkDataTableDic { TEnumAsByte ScenarioID; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0001(0x0007) MISSED OFFSET class UDataTable* PartyTalkData; // 0x0008(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackTextTagValue // 0x0001 struct FJackTextTagValue { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct JackGame.JackTargetLocationInfo // 0x0018 struct FJackTargetLocationInfo { unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET struct FVector TargetLocation; // 0x0004(0x000C) (Edit, IsPlainOldData) TWeakObjectPtr TargetCharacter; // 0x0010(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackCharacterDamageAttributeEffectContainer // 0x0010 struct FJackCharacterDamageAttributeEffectContainer { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackExtraCollideEffects // 0x0040 (0x00B8 - 0x0078) struct FJackExtraCollideEffects : public FJackCollideEffects { struct FJackEffects ExtraEffects; // 0x0078(0x0040) (Edit, DisableEditOnInstance) }; // ScriptStruct JackGame.JackAttachEffect // 0x0010 struct FJackAttachEffect { class UParticleSystem* Effect; // 0x0000(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FName SocketName; // 0x0008(0x0008) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackIntTagDict // 0x0010 struct FJackIntTagDict { struct FName Name; // 0x0000(0x0008) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) int Value; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackDebugSetting // 0x000B struct FJackDebugSetting { unsigned char UnknownData00[0xB]; // 0x0000(0x000B) MISSED OFFSET }; // ScriptStruct JackGame.JackDebugSettingInfo // 0x000A struct FJackDebugSettingInfo { unsigned char UnknownData00[0xA]; // 0x0000(0x000A) MISSED OFFSET }; // ScriptStruct JackGame.JackErrorInfo // 0x0008 struct FJackErrorInfo { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackSymbolSEPos // 0x0008 struct FJackSymbolSEPos { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackSortSymbol // 0x0008 struct FJackSortSymbol { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackMacroReplaceInfo // 0x000C struct FJackMacroReplaceInfo { unsigned char UnknownData00[0xC]; // 0x0000(0x000C) MISSED OFFSET }; // ScriptStruct JackGame.JackReferDataInfo // 0x00E0 struct FJackReferDataInfo { unsigned char UnknownData00[0xE0]; // 0x0000(0x00E0) MISSED OFFSET }; // ScriptStruct JackGame.JackAnalysisMacroInfo // 0x0028 struct FJackAnalysisMacroInfo { unsigned char UnknownData00[0x28]; // 0x0000(0x0028) MISSED OFFSET }; // ScriptStruct JackGame.JackKeyWordInfo // 0x0070 struct FJackKeyWordInfo { unsigned char UnknownData00[0x70]; // 0x0000(0x0070) MISSED OFFSET }; // ScriptStruct JackGame.JackUIKeyEventData // 0x0008 struct FJackUIKeyEventData { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackUmaRaceHealParam // 0x0008 struct FJackUmaRaceHealParam { bool bIsUse; // 0x0000(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float Heal; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUmaRaceSplineData // 0x0010 struct FJackUmaRaceSplineData { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackUmaRaceEntryData // 0x0010 struct FJackUmaRaceEntryData { struct FName PlayerName; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) float BaseSpeedRate; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackFusigiKaziActionData // 0x0014 struct FJackFusigiKaziActionData { unsigned char UnknownData00[0x14]; // 0x0000(0x0014) MISSED OFFSET }; // ScriptStruct JackGame.JackFusigiKaziTurnStartEffect // 0x0003 struct FJackFusigiKaziTurnStartEffect { unsigned char UnknownData00[0x3]; // 0x0000(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackFusigiKaziGaugeData // 0x0028 struct FJackFusigiKaziGaugeData { float SafetyArea_Min; // 0x0000(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float SafetyArea_Max; // 0x0004(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float IdealVal; // 0x0008(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float GaugeHP; // 0x000C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float GaugeMaxHP; // 0x0010(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float GaugeWidth; // 0x0014(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) bool MaterialSpecialFlag; // 0x0018(0x0001) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET float GaugeReferenceHP; // 0x001C(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) float GaugeMoveTimer; // 0x0020(0x0004) (Edit, BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0024(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGCustomActionFlowData // 0x0010 struct FJackUMGCustomActionFlowData { struct FName ActionID; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) TEnumAsByte ActionFlow; // 0x0008(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) EJackActionExtentType ExtentType; // 0x0009(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool bResult; // 0x000A(0x0001) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x000B(0x0005) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGNoEquipmentSet // 0x0080 struct FJackUMGNoEquipmentSet { struct FName Sword; // 0x0000(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Dagger; // 0x0008(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Ax; // 0x0010(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Stick; // 0x0018(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Boomerang; // 0x0020(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName DoubleSword; // 0x0028(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Spear; // 0x0030(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Staff; // 0x0038(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Claw; // 0x0040(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Whip; // 0x0048(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Handedness; // 0x0050(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Hand; // 0x0058(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Head; // 0x0060(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Body; // 0x0068(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Accessory1; // 0x0070(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) struct FName Accessory2; // 0x0078(0x0008) (Edit, BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGEquipmentResultData // 0x0018 struct FJackUMGEquipmentResultData { TEnumAsByte ResultType; // 0x0000(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte EquipmentBagType; // 0x0001(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) TEnumAsByte TakenOutBagType; // 0x0002(0x0001) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x5]; // 0x0003(0x0005) MISSED OFFSET struct FName EquipmentItemId; // 0x0008(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) struct FName ReleaseItemId; // 0x0010(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGVisitMapInfo // 0x0010 struct FJackUMGVisitMapInfo { struct FName MapId; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int SortNo; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackMantanActionResult // 0x0010 struct FJackMantanActionResult { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET class UJackGameCharacter* Target; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackMantanActionInfo // 0x0038 struct FJackMantanActionInfo { unsigned char UnknownData00[0x38]; // 0x0000(0x0038) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGVisitMonsterCountList // 0x0018 struct FJackUMGVisitMonsterCountList { struct FName NameId; // 0x0000(0x0008) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int CountAll; // 0x0008(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int CountKill; // 0x000C(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) int SortNumber; // 0x0010(0x0004) (BlueprintVisi, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0014(0x0004) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGItemNameList // 0x0020 struct FJackUMGItemNameList { struct FName ItemID; // 0x0000(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int SortNo; // 0x0008(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int PhoneticNo; // 0x000C(0x0004) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) bool AlreadyHave; // 0x0010(0x0001) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0011(0x0007) MISSED OFFSET struct FName ZukanId; // 0x0018(0x0008) (BlueprintVisi, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) }; // ScriptStruct JackGame.JackUMGOddEffectTimer // 0x0010 struct FJackUMGOddEffectTimer { unsigned char UnknownData00[0x10]; // 0x0000(0x0010) MISSED OFFSET }; // ScriptStruct JackGame.JackUMGMapSymbolDrawContext // 0x0028 struct FJackUMGMapSymbolDrawContext { class UJackUMGMapController* MapController; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) class UCanvas* Canvas; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) struct FVector2D ViewSize; // 0x0010(0x0008) (IsPlainOldData) float ZoomScale; // 0x0018(0x0004) (ZeroConstructor, IsPlainOldData) float ZoomFactor; // 0x001C(0x0004) (ZeroConstructor, IsPlainOldData) float SymbolScale; // 0x0020(0x0004) (ZeroConstructor, IsPlainOldData) bool bIgnoreMapSymbolBaseScale; // 0x0024(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0025(0x0003) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceTimelineBlinkEnableKey // 0x0008 struct FJackVoiceTimelineBlinkEnableKey { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceTimelineEyeCloseRateKey // 0x0008 struct FJackVoiceTimelineEyeCloseRateKey { unsigned char UnknownData00[0x8]; // 0x0000(0x0008) MISSED OFFSET }; // ScriptStruct JackGame.JackVoiceTimelineUpperFaceKey // 0x0018 struct FJackVoiceTimelineUpperFaceKey { unsigned char UnknownData00[0x18]; // 0x0000(0x0018) MISSED OFFSET }; // ScriptStruct JackGame.JackBulletData // 0x0018 struct FJackBulletData { bool bInfiniteAmmo; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool bInfiniteClip; // 0x0001(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET int MaxAmmo; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int AmmoPerClip; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int InitialClips; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float TimeBetweenShots; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float NoAnimReloadDuration; // 0x0014(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct JackGame.JackLDT_NPCReactionAnimation // 0x0000 (0x0010 - 0x0010) struct FJackLDT_NPCReactionAnimation : public FListDataTableHandle { }; } #ifdef _MSC_VER #pragma pack(pop) #endif