# Command Parameters - Using **SPECIAL_CHAR_PARAMS_SEPARATOR (Default ',')** to split the command parameters. --- ### hide ``` [hide, milliSec] ``` |Parameter|Description|Type|Default| |---|---|---|---| |milliSec|Waiting time (millisecond)|Integer|1000 ### show ``` [show, milliSec] ``` |Parameter|Description|Type|Default| |---|---|---|---| |milliSec|Waiting time (millisecond)|Integer|1000 ### wait ``` [show, milliSec] ``` |Parameter|Description|Type|Default| |---|---|---|---| |milliSec|Waiting time (millisecond)|Integer| ### image ``` [image, key, image_path, x, y, order, effect_name] ``` |Parameter|Description|Type|Default |---|---|---|---| |key|Scene object key|String| |image_path|Image file path|String| |x|X position|Integer| |y|Y position|Integer| |order|Order in the layer|Integer|0 |effect_name|Effect name|String|"" ### audio ``` [audio, key, audio_path, loop, volume, effect_name, wait] ``` |Parameter|Description|Type|Default| |---|---|---|---| |key|Scene object key|String| |audio_path|Audio file path|String| |loop|Audio loop|Bool|| |volume|Audio volume|Float|1| |effect_name|Effect name|String|"" |wait|Wait until the audio finishes playing|Bool|false ### effect ``` [effect, key, effect_name] ``` |Parameter|Description|Type|Default| |---|---|---|---| |key|Scene object key|String| |effect_name|Effect name|String| ### particle ``` [effect, key, effect_name] ``` |Parameter|Description|Type|Default| |---|---|---|---| |key|Scene object key|String| |particle_path|Particle prefab path|String| |x|X position|Integer| |y|Y position|Integer| ### remove ``` [remove, key, effect_name] ``` |Parameter|Description|Type|Default| |---|---|---|---| |key|Scene object key|String| |effect_name|Effect name|String|"" ### wait_audio ``` [wait_audio, key] ``` |Parameter|Description|Type|Default| |---|---|---|---| |key|Scene object key (audio)|String|