# set the plugin name here set(PLUGIN_NAME "codelite_vim") # Our project is called 'plugin' this is how it will be called in visual studio, and in our makefiles. project(${PLUGIN_NAME}) # It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'. # wxWidgets include (this will do all the magic to configure everything) include("${wxWidgets_USE_FILE}") # set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0") ## No optimization, debug info if(USE_PCH AND NOT MINGW) add_definitions(-include "${CL_PCH_FILE}") add_definitions(-Winvalid-pch) endif() file(GLOB SRCS "*.cpp") # Define the output add_library(${PLUGIN_NAME} SHARED ${SRCS}) if(UNIX OR APPLE) set_target_properties(${PLUGIN_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() if(USE_PCH) target_precompile_headers(${PLUGIN_NAME} REUSE_FROM PCH) endif() # Remove the "lib" prefix from the plugin name set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "") target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} libcodelite plugin) # Use CodeLite's macro: CL_INSTALL_PLUGIN which handles both OSX and Linux installation cl_install_plugin(${PLUGIN_NAME})