#include "glk.h" #include "gi_blorb.h" /* We'd like to be able to deal with game files in Blorb files, even if we never load a sound or image. So we're willing to set a map here. */ static giblorb_map_t *blorbmap = 0; /* NULL */ giblorb_err_t giblorb_set_resource_map(strid_t file) { giblorb_err_t err; err = giblorb_create_map(file, &blorbmap); if (err) { blorbmap = 0; /* NULL */ return err; } return giblorb_err_None; } giblorb_map_t *giblorb_get_resource_map() { return blorbmap; }