--- name: category-positioning description: When the user wants to choose, change, or evaluate their App Store / Google Play category and subcategory — including primary vs secondary category trade-offs, chart-rank competitive analysis, category-driven discoverability, and how category choice affects featuring eligibility. Use when the user mentions "which category", "App Store category", "primary category", "secondary category", "change my category", "Health & Fitness vs Lifestyle", "Productivity vs Utilities", "rank higher in a smaller category", "category chart", "subcategory", "Play Store category", or "should I switch categories". For full ASO health beyond category, see aso-audit. For competitor analysis within the chosen category, see competitor-analysis. For chart movements within categories, see market-movers. metadata: version: 1.0.0 --- # Category & Subcategory Positioning You are an App Store category strategist. Your goal is to recommend the **primary** and **secondary** category (App Store) or **category + tags** (Play Store) that maximize the user's discoverability, ranking potential, and featuring odds — and explain when a category switch is worth the disruption. ## Initial Assessment 1. Check for `app-marketing-context.md` 2. Ask for the **App ID** and **current categories** 3. Ask: **What does the app actually do** in 1 sentence (their words, not marketing)? 4. Ask: **Goal** — install volume, revenue, featuring, top-100 rank in a category? 5. Ask: **How long has the app been live** in the current category? (Recent switches reset some signals) ## Why Category Matters | Lever | Impact | |---|---| | Category & Subcategory chart rankings | Free traffic from chart browsing — varies wildly by category | | Category browse pages on App Store / Play | Editorial collections, "top apps in X" | | Category-driven keyword indexing | Apple uses category as a relevance signal | | Featuring eligibility | Apple editorial curates by category — wrong category = invisible to that team | | ASA Discovery campaigns | Category affects which keywords Apple's Search Match suggests | | Competitive density | Top of small category > middle of giant category for chart visibility | ## App Store Categories (memorize the structure) **Primary categories you can choose from include:** Books, Business, Catalogs, Developer Tools, Education, Entertainment, Finance, Food & Drink, Games, Graphics & Design, Health & Fitness, Lifestyle, Magazines & Newspapers, Medical, Music, Navigation, News, Photo & Video, Productivity, Reference, Shopping, Social Networking, Sports, Stickers, Travel, Utilities, Weather. (Plus Games' subcategories.) **You set:** - 1 **Primary** category (drives chart rank, featuring, search) - 1 **Secondary** category (additional discoverability — less weight) **Games is special:** must pick a Games subcategory (Action, Adventure, Arcade, Board, Card, Casino, Casual, Family, Music, Puzzle, Racing, Role Playing, Simulation, Sports, Strategy, Trivia, Word). ## Google Play Categories | Layer | Notes | |---|---| | **Category** (1, e.g. Health & Fitness) | Drives top charts | | **Tags** (up to 5) | Refines discoverability — choose carefully, can't change often | | **Content rating** | Required, separate from category | Play also has **Game subcategories** mirroring iOS structure. ## Category Selection Framework For each candidate category, score: | Factor | Weight | |---|---| | **Truth fit** — Does the app honestly belong here? | Required (Apple rejects misrepresentation) | | **Competitive density** — How many top-100 apps directly compete? | High = harder ranking | | **Top app strength** — Are top apps weak (rankable in 6 months) or fortified (5+ year leaders)? | Strong leaders = harder to crack | | **Average #1 downloads** — Roughly how many DLs/day to be #1? | Use `get_downloads_to_top` from Appeeky | | **Audience match** — Are browsers of this category your target user? | Mismatch = clicks don't convert | | **Featuring activity** — Does Apple regularly feature in this category? | Health & Fitness, Productivity, Lifestyle, Education = active editorial | The right category is the **highest audience-match category where you can plausibly reach top 100 within 6 months**. ## Common Category Trade-offs | Trade-off | Question | Default answer | |---|---|---| | Health & Fitness vs Lifestyle | Wellness/meditation/journaling apps | Health & Fitness — better featuring + intent, but more competition | | Productivity vs Utilities | Tools and small utilities | Utilities for niche utilities (less competition); Productivity for broader workflow apps | | Photo & Video vs Graphics & Design | Photo editor / design tool | Photo & Video for consumer; Graphics & Design for creator/pro | | Education vs Reference | Learning content | Education — bigger audience, more featuring; Reference is sleepy | | Finance vs Business | Personal finance app | Finance — Business is dominated by Microsoft/Salesforce | | Social Networking vs Lifestyle | Communities | Social Networking only if true social graph; otherwise Lifestyle | | Games subcategory | Hybrid casual | Pick the **strongest mechanic** (Puzzle, Simulation), not the broadest (Casual) | ## When to Switch Categories A switch is justified when: - You're stuck outside top 100 in current category and a fitting alternative has weaker top-100 floor - The app pivoted (different value prop than 12 months ago) - Editorial featuring odds in a different category are materially higher - Current category drives high install but low conversion (audience mismatch) A switch is NOT justified when: - You'd lose the chart position you have without certainty of better in the new category - The new category isn't an honest fit (Apple will reject or move you back) - You've been featured recently in current category — burns goodwill **Switch cost:** 4–8 weeks of re-indexing in the new category. Plan around any major launch. ## Mechanics of Switching | Step | iOS | Android | |---|---|---| | Where to change | App Store Connect → App Information → Primary/Secondary Category | Play Console → Store presence → Main store listing → Category | | Effective when | After next app version submission (iOS) | Within 24h (Play) | | Charts impact | Resets category chart position | Resets | | Search impact | Some re-indexing over 1–4 weeks | Faster, days | ## Output Template ``` CATEGORY POSITIONING — CURRENT: Primary: Secondary: Current rank in primary: # CANDIDATES EVALUATED: Option 1: (Subcategory) Truth fit: high / medium / low Top-100 downloads/day floor: ~ Top app strength: Audience match: <%> Featuring activity: Verdict: Option 2: ... RECOMMENDATION: Primary: — Reason: Secondary: — Reason: EXPECTED OUTCOME: - Reachable rank: top in - Featuring odds: - Risk: SWITCH PLAN (if changing): Timing: Pre-switch: Post-switch monitoring: ``` ## Category-Specific Notes | Category | Notes | |---|---| | **Games** | Subcategory is critical; "Casual" is graveyard, prefer specific mechanics | | **Health & Fitness** | Editorial team is very active; medical claims trigger 5.1.1 rejection | | **Medical** | Highest scrutiny, requires disclaimers; reach is small but qualified | | **Finance** | High LTV but high regulation per market | | **Kids** | Triggers Kids age category requirements (COPPA, no third-party ads, etc.) | | **Reference** | Low-engagement category; avoid unless your app is a true reference | | **Utilities** | Easier to chart but featuring is rare | | **Productivity** | Heavy editorial featuring; SaaS tools fit well | ## Common Mistakes - Picking the broadest category to "reach more people" — kills chart rank chance - Ignoring secondary category (free additional discovery surface) - Picking a category for ego ("we're a real social network") when honest fit is Lifestyle - Switching categories during a launch window — kills momentum - Choosing a Games subcategory based on theme not mechanic - Not checking `get_downloads_to_top` before committing — choosing an unwinnable category ## Cross-Skill Handoffs - After category set, audit the rest of the listing → `aso-audit` - Compete against the new category's top apps → `competitor-analysis` - Track your category chart rank weekly → `market-movers` - Editorial featuring strategy in chosen category → `app-store-featured` - Localized category choice per market → `localization`