// Copyright 2015 The etcd Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package raft import ( "context" "errors" pb "go.etcd.io/raft/v3/raftpb" ) type SnapshotStatus int const ( SnapshotFinish SnapshotStatus = 1 SnapshotFailure SnapshotStatus = 2 ) var ( emptyState = pb.HardState{} // ErrStopped is returned by methods on Nodes that have been stopped. ErrStopped = errors.New("raft: stopped") ) // SoftState provides state that is useful for logging and debugging. // The state is volatile and does not need to be persisted to the WAL. type SoftState struct { Lead uint64 // must use atomic operations to access; keep 64-bit aligned. RaftState StateType } func (a *SoftState) equal(b *SoftState) bool { return a.Lead == b.Lead && a.RaftState == b.RaftState } // Ready encapsulates the entries and messages that are ready to read, // be saved to stable storage, committed or sent to other peers. // All fields in Ready are read-only. type Ready struct { // The current volatile state of a Node. // SoftState will be nil if there is no update. // It is not required to consume or store SoftState. *SoftState // The current state of a Node to be saved to stable storage BEFORE // Messages are sent. // // HardState will be equal to empty state if there is no update. // // If async storage writes are enabled, this field does not need to be acted // on immediately. It will be reflected in a MsgStorageAppend message in the // Messages slice. pb.HardState // ReadStates can be used for node to serve linearizable read requests locally // when its applied index is greater than the index in ReadState. // Note that the readState will be returned when raft receives msgReadIndex. // The returned is only valid for the request that requested to read. ReadStates []ReadState // Entries specifies entries to be saved to stable storage BEFORE // Messages are sent. // // If async storage writes are enabled, this field does not need to be acted // on immediately. It will be reflected in a MsgStorageAppend message in the // Messages slice. Entries []pb.Entry // Snapshot specifies the snapshot to be saved to stable storage. // // If async storage writes are enabled, this field does not need to be acted // on immediately. It will be reflected in a MsgStorageAppend message in the // Messages slice. Snapshot pb.Snapshot // CommittedEntries specifies entries to be committed to a // store/state-machine. These have previously been appended to stable // storage. // // If async storage writes are enabled, this field does not need to be acted // on immediately. It will be reflected in a MsgStorageApply message in the // Messages slice. CommittedEntries []pb.Entry // Messages specifies outbound messages. // // If async storage writes are not enabled, these messages must be sent // AFTER Entries are appended to stable storage. // // If async storage writes are enabled, these messages can be sent // immediately as the messages that have the completion of the async writes // as a precondition are attached to the individual MsgStorage{Append,Apply} // messages instead. // // If it contains a MsgSnap message, the application MUST report back to raft // when the snapshot has been received or has failed by calling ReportSnapshot. Messages []pb.Message // MustSync indicates whether the HardState and Entries must be durably // written to disk or if a non-durable write is permissible. MustSync bool } func isHardStateEqual(a, b pb.HardState) bool { return a.Term == b.Term && a.Vote == b.Vote && a.Commit == b.Commit } // IsEmptyHardState returns true if the given HardState is empty. func IsEmptyHardState(st pb.HardState) bool { return isHardStateEqual(st, emptyState) } // IsEmptySnap returns true if the given Snapshot is empty. func IsEmptySnap(sp pb.Snapshot) bool { return sp.Metadata.Index == 0 } // Node represents a node in a raft cluster. type Node interface { // Tick increments the internal logical clock for the Node by a single tick. Election // timeouts and heartbeat timeouts are in units of ticks. Tick() // Campaign causes the Node to transition to candidate state and start campaigning to become leader. Campaign(ctx context.Context) error // Propose proposes that data be appended to the log. Note that proposals can be lost without // notice, therefore it is user's job to ensure proposal retries. Propose(ctx context.Context, data []byte) error // ProposeConfChange proposes a configuration change. Like any proposal, the // configuration change may be dropped with or without an error being // returned. In particular, configuration changes are dropped unless the // leader has certainty that there is no prior unapplied configuration // change in its log. // // The method accepts either a pb.ConfChange (deprecated) or pb.ConfChangeV2 // message. The latter allows arbitrary configuration changes via joint // consensus, notably including replacing a voter. Passing a ConfChangeV2 // message is only allowed if all Nodes participating in the cluster run a // version of this library aware of the V2 API. See pb.ConfChangeV2 for // usage details and semantics. ProposeConfChange(ctx context.Context, cc pb.ConfChangeI) error // Step advances the state machine using the given message. ctx.Err() will be returned, if any. Step(ctx context.Context, msg pb.Message) error // Ready returns a channel that returns the current point-in-time state. // Users of the Node must call Advance after retrieving the state returned by Ready (unless // async storage writes is enabled, in which case it should never be called). // // NOTE: No committed entries from the next Ready may be applied until all committed entries // and snapshots from the previous one have finished. Ready() <-chan Ready // Advance notifies the Node that the application has saved progress up to the last Ready. // It prepares the node to return the next available Ready. // // The application should generally call Advance after it applies the entries in last Ready. // // However, as an optimization, the application may call Advance while it is applying the // commands. For example. when the last Ready contains a snapshot, the application might take // a long time to apply the snapshot data. To continue receiving Ready without blocking raft // progress, it can call Advance before finishing applying the last ready. // // NOTE: Advance must not be called when using AsyncStorageWrites. Response messages from the // local append and apply threads take its place. Advance() // ApplyConfChange applies a config change (previously passed to // ProposeConfChange) to the node. This must be called whenever a config // change is observed in Ready.CommittedEntries, except when the app decides // to reject the configuration change (i.e. treats it as a noop instead), in // which case it must not be called. // // Returns an opaque non-nil ConfState protobuf which must be recorded in // snapshots. ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState // TransferLeadership attempts to transfer leadership to the given transferee. TransferLeadership(ctx context.Context, lead, transferee uint64) // ForgetLeader forgets a follower's current leader, changing it to None. It // remains a leaderless follower in the current term, without campaigning. // // This is useful with PreVote+CheckQuorum, where followers will normally not // grant pre-votes if they've heard from the leader in the past election // timeout interval. Leaderless followers can grant pre-votes immediately, so // if a quorum of followers have strong reason to believe the leader is dead // (for example via a side-channel or external failure detector) and forget it // then they can elect a new leader immediately, without waiting out the // election timeout. They will also revert to normal followers if they hear // from the leader again, or transition to candidates on an election timeout. // // For example, consider a three-node cluster where 1 is the leader and 2+3 // have just received a heartbeat from it. If 2 and 3 believe the leader has // now died (maybe they know that an orchestration system shut down 1's VM), // we can instruct 2 to forget the leader and 3 to campaign. 2 will then be // able to grant 3's pre-vote and elect 3 as leader immediately (normally 2 // would reject the vote until an election timeout passes because it has heard // from the leader recently). However, 3 can not campaign unilaterally, a // quorum have to agree that the leader is dead, which avoids disrupting the // leader if individual nodes are wrong about it being dead. // // This does nothing with ReadOnlyLeaseBased, since it would allow a new // leader to be elected without the old leader knowing. ForgetLeader(ctx context.Context) error // ReadIndex request a read state. The read state will be set in the ready. // Read state has a read index. Once the application advances further than the read // index, any linearizable read requests issued before the read request can be // processed safely. The read state will have the same rctx attached. // Note that request can be lost without notice, therefore it is user's job // to ensure read index retries. ReadIndex(ctx context.Context, rctx []byte) error // Status returns the current status of the raft state machine. Status() Status // ReportUnreachable reports the given node is not reachable for the last send. ReportUnreachable(id uint64) // ReportSnapshot reports the status of the sent snapshot. The id is the raft ID of the follower // who is meant to receive the snapshot, and the status is SnapshotFinish or SnapshotFailure. // Calling ReportSnapshot with SnapshotFinish is a no-op. But, any failure in applying a // snapshot (for e.g., while streaming it from leader to follower), should be reported to the // leader with SnapshotFailure. When leader sends a snapshot to a follower, it pauses any raft // log probes until the follower can apply the snapshot and advance its state. If the follower // can't do that, for e.g., due to a crash, it could end up in a limbo, never getting any // updates from the leader. Therefore, it is crucial that the application ensures that any // failure in snapshot sending is caught and reported back to the leader; so it can resume raft // log probing in the follower. ReportSnapshot(id uint64, status SnapshotStatus) // Stop performs any necessary termination of the Node. Stop() } type Peer struct { ID uint64 Context []byte } func setupNode(c *Config, peers []Peer) *node { if len(peers) == 0 { panic("no peers given; use RestartNode instead") } rn, err := NewRawNode(c) if err != nil { panic(err) } err = rn.Bootstrap(peers) if err != nil { c.Logger.Warningf("error occurred during starting a new node: %v", err) } n := newNode(rn) return &n } // StartNode returns a new Node given configuration and a list of raft peers. // It appends a ConfChangeAddNode entry for each given peer to the initial log. // // Peers must not be zero length; call RestartNode in that case. func StartNode(c *Config, peers []Peer) Node { n := setupNode(c, peers) go n.run() return n } // RestartNode is similar to StartNode but does not take a list of peers. // The current membership of the cluster will be restored from the Storage. // If the caller has an existing state machine, pass in the last log index that // has been applied to it; otherwise use zero. func RestartNode(c *Config) Node { rn, err := NewRawNode(c) if err != nil { panic(err) } n := newNode(rn) go n.run() return &n } type msgWithResult struct { m pb.Message result chan error } // node is the canonical implementation of the Node interface type node struct { propc chan msgWithResult recvc chan pb.Message confc chan pb.ConfChangeV2 confstatec chan pb.ConfState readyc chan Ready advancec chan struct{} tickc chan struct{} done chan struct{} stop chan struct{} status chan chan Status rn *RawNode } func newNode(rn *RawNode) node { return node{ propc: make(chan msgWithResult), recvc: make(chan pb.Message), confc: make(chan pb.ConfChangeV2), confstatec: make(chan pb.ConfState), readyc: make(chan Ready), advancec: make(chan struct{}), // make tickc a buffered chan, so raft node can buffer some ticks when the node // is busy processing raft messages. Raft node will resume process buffered // ticks when it becomes idle. tickc: make(chan struct{}, 128), done: make(chan struct{}), stop: make(chan struct{}), status: make(chan chan Status), rn: rn, } } func (n *node) Stop() { select { case n.stop <- struct{}{}: // Not already stopped, so trigger it case <-n.done: // Node has already been stopped - no need to do anything return } // Block until the stop has been acknowledged by run() <-n.done } func (n *node) run() { var propc chan msgWithResult var readyc chan Ready var advancec chan struct{} var rd Ready r := n.rn.raft lead := None for { if advancec == nil && n.rn.HasReady() { // Populate a Ready. Note that this Ready is not guaranteed to // actually be handled. We will arm readyc, but there's no guarantee // that we will actually send on it. It's possible that we will // service another channel instead, loop around, and then populate // the Ready again. We could instead force the previous Ready to be // handled first, but it's generally good to emit larger Readys plus // it simplifies testing (by emitting less frequently and more // predictably). rd = n.rn.readyWithoutAccept() readyc = n.readyc } if lead != r.lead { if r.hasLeader() { if lead == None { r.logger.Infof("raft.node: %x elected leader %x at term %d", r.id, r.lead, r.Term) } else { r.logger.Infof("raft.node: %x changed leader from %x to %x at term %d", r.id, lead, r.lead, r.Term) } propc = n.propc } else { r.logger.Infof("raft.node: %x lost leader %x at term %d", r.id, lead, r.Term) propc = nil } lead = r.lead } select { // TODO: maybe buffer the config propose if there exists one (the way // described in raft dissertation) // Currently it is dropped in Step silently. case pm := <-propc: m := pm.m m.From = r.id err := r.Step(m) if pm.result != nil { pm.result <- err close(pm.result) } case m := <-n.recvc: if IsResponseMsg(m.Type) && !IsLocalMsgTarget(m.From) && r.trk.Progress[m.From] == nil { // Filter out response message from unknown From. break } r.Step(m) case cc := <-n.confc: _, okBefore := r.trk.Progress[r.id] cs := r.applyConfChange(cc) // If the node was removed, block incoming proposals. Note that we // only do this if the node was in the config before. Nodes may be // a member of the group without knowing this (when they're catching // up on the log and don't have the latest config) and we don't want // to block the proposal channel in that case. // // NB: propc is reset when the leader changes, which, if we learn // about it, sort of implies that we got readded, maybe? This isn't // very sound and likely has bugs. if _, okAfter := r.trk.Progress[r.id]; okBefore && !okAfter { var found bool for _, sl := range [][]uint64{cs.Voters, cs.VotersOutgoing} { for _, id := range sl { if id == r.id { found = true break } } if found { break } } if !found { propc = nil } } select { case n.confstatec <- cs: case <-n.done: } case <-n.tickc: n.rn.Tick() case readyc <- rd: n.rn.acceptReady(rd) if !n.rn.asyncStorageWrites { advancec = n.advancec } else { rd = Ready{} } readyc = nil case <-advancec: n.rn.Advance(rd) rd = Ready{} advancec = nil case c := <-n.status: c <- getStatus(r) case <-n.stop: close(n.done) return } } } // Tick increments the internal logical clock for this Node. Election timeouts // and heartbeat timeouts are in units of ticks. func (n *node) Tick() { select { case n.tickc <- struct{}{}: case <-n.done: default: n.rn.raft.logger.Warningf("%x A tick missed to fire. Node blocks too long!", n.rn.raft.id) } } func (n *node) Campaign(ctx context.Context) error { return n.step(ctx, pb.Message{Type: pb.MsgHup}) } func (n *node) Propose(ctx context.Context, data []byte) error { return n.stepWait(ctx, pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Data: data}}}) } func (n *node) Step(ctx context.Context, m pb.Message) error { // Ignore unexpected local messages receiving over network. if IsLocalMsg(m.Type) && !IsLocalMsgTarget(m.From) { // TODO: return an error? return nil } return n.step(ctx, m) } func confChangeToMsg(c pb.ConfChangeI) (pb.Message, error) { typ, data, err := pb.MarshalConfChange(c) if err != nil { return pb.Message{}, err } return pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Type: typ, Data: data}}}, nil } func (n *node) ProposeConfChange(ctx context.Context, cc pb.ConfChangeI) error { msg, err := confChangeToMsg(cc) if err != nil { return err } return n.Step(ctx, msg) } func (n *node) step(ctx context.Context, m pb.Message) error { return n.stepWithWaitOption(ctx, m, false) } func (n *node) stepWait(ctx context.Context, m pb.Message) error { return n.stepWithWaitOption(ctx, m, true) } // Step advances the state machine using msgs. The ctx.Err() will be returned, // if any. func (n *node) stepWithWaitOption(ctx context.Context, m pb.Message, wait bool) error { if m.Type != pb.MsgProp { select { case n.recvc <- m: return nil case <-ctx.Done(): return ctx.Err() case <-n.done: return ErrStopped } } ch := n.propc pm := msgWithResult{m: m} if wait { pm.result = make(chan error, 1) } select { case ch <- pm: if !wait { return nil } case <-ctx.Done(): return ctx.Err() case <-n.done: return ErrStopped } select { case err := <-pm.result: if err != nil { return err } case <-ctx.Done(): return ctx.Err() case <-n.done: return ErrStopped } return nil } func (n *node) Ready() <-chan Ready { return n.readyc } func (n *node) Advance() { select { case n.advancec <- struct{}{}: case <-n.done: } } func (n *node) ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState { var cs pb.ConfState select { case n.confc <- cc.AsV2(): case <-n.done: } select { case cs = <-n.confstatec: case <-n.done: } return &cs } func (n *node) Status() Status { c := make(chan Status) select { case n.status <- c: return <-c case <-n.done: return Status{} } } func (n *node) ReportUnreachable(id uint64) { select { case n.recvc <- pb.Message{Type: pb.MsgUnreachable, From: id}: case <-n.done: } } func (n *node) ReportSnapshot(id uint64, status SnapshotStatus) { rej := status == SnapshotFailure select { case n.recvc <- pb.Message{Type: pb.MsgSnapStatus, From: id, Reject: rej}: case <-n.done: } } func (n *node) TransferLeadership(ctx context.Context, lead, transferee uint64) { select { // manually set 'from' and 'to', so that leader can voluntarily transfers its leadership case n.recvc <- pb.Message{Type: pb.MsgTransferLeader, From: transferee, To: lead}: case <-n.done: case <-ctx.Done(): } } func (n *node) ForgetLeader(ctx context.Context) error { return n.step(ctx, pb.Message{Type: pb.MsgForgetLeader}) } func (n *node) ReadIndex(ctx context.Context, rctx []byte) error { return n.step(ctx, pb.Message{Type: pb.MsgReadIndex, Entries: []pb.Entry{{Data: rctx}}}) }