{ "Levels": [ { "Parts": [ "https://raw.githubusercontent.com/DavieJay2011/EasyLevel/f89d2d884c24907620e19dedec20e97a01bf49e3/EasyLevel1.2/SPECIAL_CHRISTMAS_GIFT.angry1", "https://raw.githubusercontent.com/DavieJay2011/EasyLevel/f89d2d884c24907620e19dedec20e97a01bf49e3/EasyLevel1.2/SPECIAL_CHRISTMAS_GIFT.angry2", "https://raw.githubusercontent.com/DavieJay2011/EasyLevel/f89d2d884c24907620e19dedec20e97a01bf49e3/EasyLevel1.2/SPECIAL_CHRISTMAS_GIFT.angry3", "https://raw.githubusercontent.com/DavieJay2011/EasyLevel/f89d2d884c24907620e19dedec20e97a01bf49e3/EasyLevel1.2/SPECIAL_CHRISTMAS_GIFT.angry4" ], "Updates": [ { "Hash": "d76faf677b801a19033185a32f7351df", "Message": "The Development story of the level, So Happy To Be Back Home, which is being developed now, as a development cause, I would like to write it here. I started developing the level for a year, Let's copy the development cause I wrote so far." }, { "Hash": "77eb2ed7d559951e1369c3e2a9e2a950", "Message": "-Nade the level a little bit easier for peple" }, { "Hash": "fd9bd313062db813c852ad1bd306bbb9", "Message": "I couldn't find what was different with this patch but it was an update for it so I released it. Maybe it maked the level easier and faster." } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [ "EASYLEVEL.dll" ], "LevelName": "So Happy to Be Back home", "LevelId": "DavieJay2011.ChristmasGifttotheChristmasUltra-killCommunity.....SohappeytofinallybebackhomeForchristmasGiftswinter ", "isSecretLevel": false, "secretCount": 0, "levelChallengeEnabled": true, "levelChallengeText": "Gained 100 Coins" } ], "Name": "SPECIAL CHRISTMAS GIFT", "Author": "daviejay2011", "Size": 85237467, "Guid": "868d6d05d8121b04981b9941ae32229f", "Hash": "fd9bd313062db813c852ad1bd306bbb9", "ThumbnailHash": "b3cef07a0fba18bc5dfe6cb14e57aecf", "ExternalLink": "", "LastUpdate": 1739486485 }, { "Parts": [ "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/141b1f4fe8e90d24e8af04315eb83f66/level.angry" ], "Updates": [ { "Hash": "989d1127fedb0ad46be74381b61f08fb", "Message": "Initial upload" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "DARKCASTLE", "LevelId": "grapes.Castle", "isSecretLevel": false, "secretCount": 1, "levelChallengeEnabled": true, "levelChallengeText": "DON'T KILL ANY ENEMIES" } ], "Name": "Darkcastle", "Author": "Grapes", "Size": 13550082, "Guid": "141b1f4fe8e90d24e8af04315eb83f66", "Hash": "989d1127fedb0ad46be74381b61f08fb", "ThumbnailHash": "07995684e0a39cb7e7592155d8021a0b", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/141b1f4fe8e90d24e8af04315eb83f66/level.angry", "LastUpdate": 1690471858 }, { "Parts": [ "https://raw.githubusercontent.com/GGGamesXDlol/GG-s-Levels/la-wena/Final1.0/ggs%20levels.angry" ], "Updates": [ { "Hash": "dacc7441762d7014f93925fb804c2756", "Message": "Initial upload" }, { "Hash": "5a5fbf0399cb3d04a96f76c0b69b3f44", "Message": "- Fixed enemies clipping trough walls in the small room" }, { "Hash": "13155e1b9ca0cbe438b2e89ff6a5758c", "Message": "- Minor Tweaks so the levels don't break with layer 7 update and bug fixes\n- Sorry no G-2 yet ;)" }, { "Hash": "358bf0b029793444592eeefeac849a92", "Message": "- Fixed a bug that made the level imposible to complete\n- Sorry no G-2 yet ;)" }, { "Hash": "e16a4ad2f360d3241ae5ad658fb9bc6c", "Message": "- Ported for violence update\n- Green door now has green pilars\n- Tweaked idol and skulls capsules\n- Height of the ceiling on the last room aumented to avoid Hideous Mass' attacks from crashing\n- Secret exit on G-1 optimized for faster speedruns\n- G-1 and uG-1 are now possible NoMo% in normal exit\n- Moved the terminal at the end of G-1\n- Power up in uG-1 now resets with checkpoints\n- If you get softlocked on ANY level talk to me on discord (I always have DMs open!): gggamesxdlol\n- Sorry no G-2 yet ;)" }, { "Hash": "5d054453519c8904ca5a4780c8ee1be8", "Message": "- Ported for Brutal update\n- Finally fixed all of the bugs related to the left blue skull\n- GG's Levels is no longer going to get updates, a revamp of limbo's vault is 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"requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "HALLS OF THE EXTREMIST", "LevelId": "Spelunky.PRELUDE_ENCORE", "isSecretLevel": false, "secretCount": 3, "levelChallengeEnabled": true, "levelChallengeText": "BEAT THE SECRET ENCOUNTER" } ], "Name": "PRELUDE /// ENCORE", "Author": "Spelunky", "Size": 8006063, "Guid": "04a3b6ca5f371194e8a981a68057b305", "Hash": "8861d57cf774f6840962e3c71f3a2412", "ThumbnailHash": "9da515e664cc6898a8bc88c4b6107d53", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/04a3b6ca5f371194e8a981a68057b305/level.angry", "LastUpdate": 1690335289 }, { "Parts": [ "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/28a65ed10b316234089e72e1c8b0d08d/level.angry" ], "Updates": [ { "Hash": "1d08ccb5aa089ce478cc24b46b50aa74", "Message": "Initial upload" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "Cerberus EX", "LevelId": "RedNova_CerberusEX", "isSecretLevel": false, "secretCount": 0, "levelChallengeEnabled": false, "levelChallengeText": "" } ], "Name": "CerberusEX", "Author": "RedNova", "Size": 14442392, "Guid": "28a65ed10b316234089e72e1c8b0d08d", "Hash": "1d08ccb5aa089ce478cc24b46b50aa74", "ThumbnailHash": "40c39c8ae6c376ddafda21ddd82cd8a3", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/28a65ed10b316234089e72e1c8b0d08d/level.angry", "LastUpdate": 1691280163 }, { "Parts": [ "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/0c346597c1e5c3041a0cbc7fc4a22b97/level.angry" ], "Updates": [ { "Hash": "4110ebec54f51a940b62cf844d332371", "Message": "Initial upload" }, { "Hash": "f25342c4c777d8f47837cac693068943", "Message": "- Fixed a bug allowing the player to clip trough the ground at the end" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [ "DoomMechanicPrj.dll" ], "LevelName": "E1M1 - At Doom's Gate", "LevelId": "E1M1_DOOM1_Paolotto", "isSecretLevel": false, "secretCount": 3, "levelChallengeEnabled": true, "levelChallengeText": "Get All Secrets." } ], "Name": "ULTRADOOM", "Author": "Paolotto", "Size": 10995236, "Guid": "0c346597c1e5c3041a0cbc7fc4a22b97", "Hash": "f25342c4c777d8f47837cac693068943", "ThumbnailHash": "237df35c883da732dfb349ade0b1a875", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/0c346597c1e5c3041a0cbc7fc4a22b97/level.angry", "LastUpdate": 1691843538 }, { "Parts": [ "https://raw.githubusercontent.com/SpelunkyGaming/Fraudulence/main/8-2%20Initial%20Release/Monolithic%20Download/FRAUDULENCE.angry" ], "Updates": [ { "Hash": "7bf186006281ce64ca59cad8bbe60558", "Message": "Initial upload" }, { "Hash": "bc832e0d70cd62244b8603f938341416", "Message": "- Finally removes navmesh encroaching on posts & railings\n- Fixes '10 second speedrun' clip\n- New scrollable credits\n- New painting courtesy of Illuminion" }, { "Hash": "43d6a159521eeba44b410d13fd2508be", "Message": "- Fixes credits not properly muting music\n- Fixes final arena speedrun clip" }, { "Hash": "11d285c4005fc014ba060b83a92fe9ea", "Message": "- Ported to Violence\n- MAJOR balancing changes\n- Final arena cutscene now skips upon checkpointing\n- Book added to final secret\n- Modified P-rank requirements" }, { "Hash": "1f808f2720b57e24ea63be180f88bdd6", "Message": "- New Bundle Icon\n- Updated to Rude 4\n- Minor Brutal bugfixes" }, { "Hash": "e9356dec16986454386c103e98cf3a31", "Message": "- 8-2 Initial Release\n- Minor 8-1 Bugfixes" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "8-1: FOOLS GOLD", "LevelId": "Spelunky.FRAUDULENCE_FIRST", "isSecretLevel": false, "secretCount": 5, "levelChallengeEnabled": true, "levelChallengeText": "DO NOT PICK UP ANY SKULLS" }, { "requiredCompletedLevelIdsForUnlock": [ "Spelunky.FRAUDULENCE_FIRST" ], "requiredDllNames": [ "Waffle.Fraudulence.dll" ], "LevelName": "8-2: HIGH SOCIETY", "LevelId": "Spelunky.FRAUDULENCE_SECOND", "isSecretLevel": false, "secretCount": 5, "levelChallengeEnabled": true, "levelChallengeText": "DO NOT KILL ANY CULTISTS" } ], "Name": "FRAUDULENCE", "Author": "Spelunky", "Size": 72657787, "Guid": "033ce9db13ba74d4aa07bdae343d49c2", "Hash": "e9356dec16986454386c103e98cf3a31", "ThumbnailHash": "49dec247c77d3055a58bf2e591ecc2b8", "ExternalLink": "https://raw.githubusercontent.com/SpelunkyGaming/Fraudulence/main/8-2%20Initial%20Release/Monolithic%20Download/FRAUDULENCE.angry", "LastUpdate": 1719081500 }, { "Parts": [ "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/d8ed7e9d694a52a488d588ceab345a26/level.angry" ], "Updates": [ { "Hash": "7d223caead2ef0e4195a99bc434e923a", "Message": "Initial upload" }, { "Hash": "ddd5aae5fe629dc488600cff89915d8d", "Message": "- New music\n- Secrets\n- Drainable water\n- First room overhaul\n- Lava room tweaks\n- Water room tweaks\n- Level challenge\n- Changed lightning\n- New skybox" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "S-1: I WONDER", "LevelId": "roundcat.spelunkysandboxsdemo", "isSecretLevel": false, "secretCount": 5, "levelChallengeEnabled": true, "levelChallengeText": "Don't touch any water " } ], "Name": "Spelunky's Sandbox DEMO", "Author": "RoundCat", "Size": 10707280, "Guid": "d8ed7e9d694a52a488d588ceab345a26", "Hash": "ddd5aae5fe629dc488600cff89915d8d", "ThumbnailHash": "08b1afe323faa9c27230cd41097e2a90", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/d8ed7e9d694a52a488d588ceab345a26/level.angry", "LastUpdate": 1694111633 }, { "Parts": [ "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/cab7958469b33734ba2a61c9bdb40a23/level.angry" ], "Updates": [ { "Hash": "137ae5ebc2a25c64580935b69a71266c", "Message": "Initial upload" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "Return Of The King", "LevelId": "joshuqthehusk-return of the king", "isSecretLevel": false, "secretCount": 0, "levelChallengeEnabled": false, "levelChallengeText": "" } ], "Name": "RETURN OF THE KING", "Author": "JoshuqTheHusk", "Size": 13416950, "Guid": "cab7958469b33734ba2a61c9bdb40a23", "Hash": "137ae5ebc2a25c64580935b69a71266c", "ThumbnailHash": "be27b311213548edd8c9fadf7ecb465e", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/cab7958469b33734ba2a61c9bdb40a23/level.angry", "LastUpdate": 1693160744 }, { "Parts": [ "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/49137f1401de69a4cb6e8049d3d9151e/level.angry" ], "Updates": [ { "Hash": "09e22bfb5b9d47b488e38020adf4959d", "Message": "Initial upload" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "1-5: EDEN'S GARDEN", "LevelId": "frizou.eden.limbo", "isSecretLevel": false, "secretCount": 0, "levelChallengeEnabled": false, "levelChallengeText": "" } ], "Name": "1-5: Eden's Garden", "Author": "Frizou", "Size": 13191541, "Guid": "49137f1401de69a4cb6e8049d3d9151e", "Hash": "09e22bfb5b9d47b488e38020adf4959d", "ThumbnailHash": "7eb085137574cd660c9cda8c616534a1", "ExternalLink": "https://raw.githubusercontent.com/eternalUnion/AngryLevels/release/Levels/49137f1401de69a4cb6e8049d3d9151e/level.angry", "LastUpdate": 1693320246 }, { "Parts": [ "https://raw.githubusercontent.com/QoDaX/LAYERS-OF-GRIEF/main/GRIEF_UPDATE01/LAYERS_OF_GRIEF.angry1", "https://raw.githubusercontent.com/QoDaX/LAYERS-OF-GRIEF/main/GRIEF_UPDATE01/LAYERS_OF_GRIEF.angry2", "https://raw.githubusercontent.com/QoDaX/LAYERS-OF-GRIEF/main/GRIEF_UPDATE01/LAYERS_OF_GRIEF.angry3" ], "Updates": [ { "Hash": "306fe834c58d8414e9d6ca627ee0d8a1", "Message": "Initial upload" }, { "Hash": "734469704510b0d4d86ffffea4852558", "Message": "- Fixed a softlock when you die on the secret encounter\n- Fixed a few lights not working properly" }, { "Hash": "cf4cf6c54cca983409dc7f5c8ec5b9aa", "Message": "- Fixed an exploit which allowed players to break protected idols earlier than intended" }, { "Hash": "1e08c2832a1b59a479b12b890d6750bd", "Message": "- Fixed miscellanous/decoration-related issues (z-fighting, noticeable vertex lighting mistakes, etc.)" }, { "Hash": "918a2f83bc155be4eaa4a36d9826c7c2", "Message": "- Fixed a rare occurrence where the Insurrectionist would sometimes jump out of bounds and get stuck on ceilings" }, { "Hash": "873dbc27bd89b3a4eb49f0b35e925dd2", "Message": "- Small geometry tweaks that should hopefully improve performance\n- Added a \"potato graphics\" option at the beginning of the level for low-end computers, in case lag persists" }, { "Hash": "e44a7da8088952248ad3744d5a7b2e56", "Message": "- Fixed an oversight of the previous update that made the level inaccessible/unplayable" }, { "Hash": "ef4f5a02f23c87341b4204275891e93a", "Message": "- Added a failsafe that destroys idols incase their targets die prematurely" }, { "Hash": "4848ee65380563e44add9b12db11e2ca", "Message": "- Improved some lighting/added new lights to better guide the player where to go\n- Replaced the 3 blue skulls system with a blue and red one, allowing for more a casual-friendly experience as only one path is now needed to complete the level (Both parts still need to be cleared to obtain a P Rank)\n- Nerfed the style requirement down to 48k and added 5 more seconds to the time\n- Added an additional visual for crowds to help them stand out better in dark areas\n- Added an (invisible) checkpoint in the middle of the double swordsmachines sequence to make the arena less frustrating\n- Changed the beginning ambient noise" }, { "Hash": "4f37a86f19cf674479a8fdac31da875b", "Message": "Additions:\n- Added 3-1!\n- Added terminal entries for custom enemies\n- Added the new custom enemy to 5-1\n\nFixes/Misc.:\n- 5-1 is now Clash Mode-compatible\n- 5-1 is now nomo/nomow-compatible (the disabled enemies cheat, not the gamemode)\n- Fixed a softlock where Swordmachines could get stuck on platforms after jumping onto them\n- Added a hint for where to go when both red and blue skulls are collected\n- Patched up some areas which had missing geometry\n- Slightly changed some enemies' placement to prevent them from spawning in the player's face" }, { "Hash": "d935283529f3f0c42b688abe14ee0476", "Message": "- Fixed a bug where the introductory knight fight would sometimes not spawn at all after completing the first deal (3-1)\n- Fixed a small glitch where text from Statues would sometimes appear really small (3-1)\n- Added missing collision to some geometry, which in some cases could softlock players going into unintended parts of the map (3-1, 5-1)\n- Added discord gaming status images for both levels respectively" }, { "Hash": "f94b5c1b626b54a40a724a3d722e375d", "Message": "- Fixed a bug where some waves of enemies wouldn't spawn, making P ranks impossible" }, { "Hash": "73cecf960b7433b4692f24cf4069af44", "Message": "- Made time requirements for A, B and C ranks less strict\n- Fixed a glitch where knights' AI would sometimes break and stop doing anything\n- Added some lights to better indicate where some doors are" }, { "Hash": "682807bc2e909084491ca281a294505d", "Message": "- Now Violence-compatible\n- Added additional lights to see some doors better (3-1)\n- Changed some enemy placements ever-so-slightly (5-1)\n- Sprinkled in some Violence enemies (3-1, 5-1)" }, { "Hash": "0b5ba3bfb82623543a2eb29042d653dc", "Message": "- Fixed an oversight of the previous update that could result in getting softlocked in 3-1" }, { "Hash": "a21807e06983738429337e3d0fdcc75f", "Message": "- Fixed missing sounds and magenta textures in certain spots\n- Fixed one of the deal messages displaying incorrectly in 3-1\n- Fixed Faustian Brokers not enraging properly" }, { "Hash": "5d66e733810a4e940a49a8dd2b5a2d2e", "Message": "- Fixed a few missing environment sounds in 3-1\n- Fixed a softlock in 3-1's final arena caused by doors not unlocking upon checkpoint restart" }, { "Hash": "2baf63fb76b65094eadffa76f0b3d859", "Message": "- Updated to the newest version of ULTRAKILL\n- New bundle thumbnail!\n- Slightly nerfed Knights' overall speed\n- Knights now have a \"parting gift\" upon dying\n- Knights now have an additional behavior in Brutal difficulty\n- Added 2 checkpoints to 3-1's sewer sections\n- Lowered the 5-1 Style Requirement down to 45000\n- Added 30 seconds to the 3-1 S time\n- Fixed erroneous kill count in 3-1\n- Fixed a lighting error that made some doors hard to see in 3-1\n- Fixed background stalkers not dancing in 5-1\n- LAYERS OF GRIEF Cybergrind textures & soundtrack are now available (check the latest video at /@realQoDaX on youtube for the download)\n- LAYERS OF GRIEF's soundtrack will soon be on Spotify, Apple Music, etc. (Stay tuned on the youtube channel for that!)" }, { "Hash": "3f879262ed5b31a4ab67e6355a52bab8", "Message": "- Knights can now be stunned upon being parried, briefly resetting their speed as well\n- Buffed knights' health from 18 to 24\n- Knights' death projectile now also appears on lenient difficulty\n- Updated the Knight's terminal entry to reflect their new changes\n- Fixed a softlock in 3-1's sewers section\n- Patched up 2 OOBs in 5-1\n- Updated credits terminal to display new social media links (The soundtrack is OUT !!!)" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "3-1: WHISPERS IN THE WIND", "LevelId": "QoDaX.BargainingFirst", "isSecretLevel": false, "secretCount": 5, "levelChallengeEnabled": true, "levelChallengeText": "DON'T COMPLETE ANY DEALS" }, { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [], "LevelName": "5-1: DANCE TILL YOU DROP", "LevelId": "QoDaX.AcceptanceFirst", "isSecretLevel": false, "secretCount": 5, "levelChallengeEnabled": true, "levelChallengeText": "DROP A SWORDSMACHINE IN A MOSHPIT" } ], "Name": "LAYERS 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Updated Prelude Reprise: Ashes to Ashes" }, { "Hash": "5c8f82758c32547429037dee99052cfe", "Message": "- Fixed various out of bounds glitches and occlusion errors" }, { "Hash": "3ede9ca9e2ea6e3458ba43540429966d", "Message": "- Fixed 1-R Clips" }, { "Hash": "237c23c5db235a94ca776cf8d1633bab", "Message": "- Updated to Rude 4\n- Fixed Various Softlocks in 0-R and 1-R\n- Fixed a cheese in 0-R Blood Hallway\n- Fixed Various Clips in 1-R\n- Added an Easter Egg to 1-R\n- Added custom music to 0-R\n- Fixed an occlusion error in 1-R\n- Changed the Difficulty Text for Challenge Mode\n- Fixed water tags in 1-R\nTHERE IS A KNOWN ISSUE WHERE YOU CAN EQUIP THE HAMMER IN 0-R CHALLENGE MODE, DON'T CHEAT PLEASE <3" }, { "Hash": "f2cd0b6660aa7c48444ea04a9af6f3fe", "Message": "0-R:\n\nRemoved enemies from Lava Room\nFixed checkpoint introductions\nReverted changes to challenge terminal\nAdded flickering lights\nChanged final wave transition\nAdjusted lighting\nAdded a tutorial for Angry Gates\nRemoved a floating idol\nMoved a ceiling to prevent malicious face clipping\nFixed a bug that would cause an encounter in the Staircase Room to end early\nFixed z-fighting\nAdded geometry to prevent floating checkpoints\nAdjusted how the Lavafall Room nopass behaves in NOMO and NOMOW\nFixed an issue where one light in the Final Room would not activate\nFixed an issue where swordsmachine would be unable to traverse doorways\nChanged P-Rank requirements \nFixed out of bounds (made colliders convex and added clip brush)\nOptimized level\nAdded Challenge Mode exclusive music \nFixed an issue in Final Room where you could checkpoint after the fight and things would break\nAdded back the instakills (except in the maze section)\nChanged final room to always do intro\n\n1-R:\n\nFixed tesla coil animations\nFixed fire sprites\nFixed z-fighting\nFixed deloading glitch\nRemoved floating idol in Donut Arena\nReverted changes to challenge terminal\nFixed false flag OOB bug in final room\nFixed a bug where hideous masses would spawn even when \"Disable Enemy Spawns\" cheat was active\nFixed an occlusion bug in the church encounter\nMade all lightning damage the player\nFixed a softlock that would occur when a malicious face crushed another malicious face\nMade minor adjustments to Tundra and Agony Encounter and Church Encounter\nAdded geometry to prevent floating checkpoints\nAdded an any% route to the level\nRemoved Angry Gate HUD message\nRemoved collision on some geometry\nOptimized level\nFixed out of bounds (made colliders convex)\nFixed an issue in Tundra and Agony Room that would cause NOMO and NOMOW to be impossible\nFixed an issue in donut arena that would cause NOMOW to be impossible\nCompletely reworked First Encounter \nChanged P-Rank requirements\nFixed an issue where malicious face would clip through the ground in staircase room \nFixed an occlusion bug in the secret skull hallway\nFixed an issue in Final Room where you could checkpoint after the fight and things would 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parriable\n- Pit in the \"\"\"parkour\"\"\" section no longer instakills you\n- Fixed secret encounter enemies being invisible\n- Songs should sound a little cleaner now\n- Fixed missing models\n- Fixed stupid powerup door in the final arena\n- Replaced glass with new material (thanks riko!)\n- Fixed missing audio clips\n- Made start terminal clearer." }, { "Hash": "363b514287655066f404adc2cb57d023", "Message": "- Added a new short level :)\n- Undid some changes (those cables looked awful)\n- Door covering the powerup in the final arena removed (pick it up anytime you need)\n\nKnown issues: Invisible explosions (you still get sprites and effects so it's not unplayable; it will be fixed later)" }, { "Hash": "204fbdeb2df4ad577546a2c15529e217", "Message": "- New thumbnail (tysm valerie)\n- Fixed an easter egg that broke during porting" }, { "Hash": "80debb8dedd2ed47f6f683f9ff505528", "Message": "- Skilltest 1 has been revived and added\n- Finishing a level now properly leads you to the 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(Both)\n- SLIGHTLY tweaked Treasure Room difficulty (N-1)\n- Made the torch look like its Minecraft counterpart (O-1)\nStarting work on O-2" }, { "Hash": "475cceedc15d7ed499ffa6887c73bdbc", "Message": "- Fixed OOB that allowed you to get a 0 second time (O-1)\n- Added message to tell you about the torch pickup (O-1)\n- Fixed bug where the Enchantment Tables sometimes buff a Cerberus instead of the Sentry (O-1)\n- Fixed music volume (O-1, N-1)\nStill working on O-2..." }, { "Hash": "d0723d7251bc25946803fc556a5b1edb", "Message": "+ Added O-2: Take Back the Night\n- Added Discord Presence to All levels\n- Added Title Popups to All Levels\n- Replaced Nopass textures with Barriers\n- Patched out methods to get 0:00:00 times on all Levels (Hopefully)\n- Removed some times from the leaderboards which may have used the now (hopefully) patched OOBS\n- Replaced all Noteblock Covers with Original Songs (available to listen on YT: @____goose)\n- Made O-1 easier\n- Made N-1 easier\n- I will add 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toggle and attempted untoggle\n- Fixed rear boundry collision on bus (No longer causes double message at start)\n- Changed how gameCompleted gets toggled at end of Violence layer\n- Removed loadoutfix script (unrequired)\n- Added missing toggle sounds for radio and power buttons\n- Fixed expert mode shop not completely going blank on drive begin\n- Fixed wrong font on \"Be Back Soon\" Sign\n- Fixed missing Instakill in 2 Heresy Tiles" }, { "Hash": "d535dc1bee56d20770c485ee5fa0a87a", "Message": "- Added holiday-specific goodies to all characters... and the bus\n- Removed \"Under Construction\" signs\n- Rewrote drive duration sign to better reflect playtime for non-expert mode\n- Fixed slight error in Bus model\n- Updated custom scripts .DLL\n- Fixed being able to see into skybox in Limbo stained glass windows\n- Fixed high-res texture in bottom of well in Limbo\n- Removed some detail to make Limbo well less enticing (Should no longer be mistaken as a pickup)\n- Moved sandcastle in Greed so less likely to be mistaken as a pickup\n- Removed some cheated times from the leaderboard\n- Slight rewrite for Pickup 10 Text" }, { "Hash": "72ce40b80e9a3995509deb976bbc0031", "Message": "- Fixed Streetcleaner Flamethrowers not rendering properly.\n- Fixed Swordsmachine knife not rendering properly.\n- Fixed Cerberus Apple not rendering properly.\n- Fixed tile in Violence not loading caused by me being an idiot.\n- Moved check for next tile to be done in Update() rather than FixedUpdate().\n- Changed Fuel dial in cab so it now functions as a progress indicator. 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orb projectile from 20 > 10\n- Purple Explosion Damage buffed from 25 > 30\n- Sawblade Damage reduced from 1x to 0.3x\n- Coin Damage reduced from 1.5x to 1.25x\n- Knuckleblaster damage increased from 1.5x to 2x\n- Added 1.2x Explosion Weakness\n- Added support for outlines and simplified colours\n- Health Increased from 70 > 80\n\nCravens\n- Melee swing damage increased from 20 > 25\n- Fixed some errors and bugs\n- (Probably) Made the jumpscare more startling\n- If you find more errors that you believe to be caused by the Cravens open a bug thread in the Purgatorio Discord.\n\n- Mostly fixed visibility issues in the main part of the level\n- Slightly tweaked the opening for directional clarity\n- Fixed some occlusion culling errors\n- Fixed poor stair collision in some places and redid some geometry\n- Fixed some untagged objects\n- Added a new book near the final secret\n - Removed an unused book from the scene that players could find using Unity Explorer\n- Fixed weird navmesh that allowed Cravens to teleport out of the map and get stuck\n- Fixed a softlock in the room with the final checkpoint\n- Added a failsafe for an out of bounds bug im unsure of how to fix\n- Fixed some glass not being properly reset by checkpoints in the final room\n- Moved the pile of roots in the intro away from the fan because it looked weird\n- \n- Arena with the large glass window now opens with a thunder strike (thanks raifu :3)\n- Added a waterfall after the red skull door to better communicate the general location of all 3 water control boxes\n- Fixed support for NoMo%, no idea what broke it but i fixed it now\n- Added an Indulgence Terrace Entry in the terminal (oops)\n- Added yuri (dont worry about it)\n- Added a secret for Any% runners instead of patching the clip (the route is cool so im not fixing it)\n\n- Probably went to go take a break now, very tired of this stupid level but if you find more issues let me know and i'll waddle my ass back to unity and continue to ruin my life." }, { "Hash": "f52f96917a960e8595d90b91953917dd", "Message": "- Timer now stops when Hermes dies\n- Removed annoying useless orb attack from Hermes\n- Changed some lighting to make rooms look more diverse\n- Some arenas have been shortened to cut down on level length\n- Rank requirements tweaked to compensate\n- Enabled read and write on tree models\n- Disabled texture Mip-Maps\n- Cravens now properly support seasonal hats\n- Fixed a sentry being able to clip out of bounds causing a softlock\n- Fixed hellmap layering over pause menu for some reason\n- Took Unfortunate Development out back and shot his ass (i removed the entry)" }, { "Hash": "28254ee26fd874767c9bb5f6ec62c167", "Message": "Additions\n- Added a new 3D City (Thanks Bobot!!)\n- Replaced 2D Black Hole sprite with a Raymarched Black Hole Shader (Thanks Robi!!)\n- Added Foliage Models around the level\n- Improved Lighting, Textures, Particle Effects, and the Rain Sprite\n- Changed some setpieces to be more in line with I-2 (still in the works, don't expect it this year)\n- Replaced the first book\n- Added a more in-depth credits terminal\n- Updated Doors\n- Updated NoPass/Door Lock Symbol\n- Updated I-1 icon and I-1 Discord RPC Image\n\nChanges and fixes\n- Reworked the second wave in the Red Skull Arena\n- Removed the arena past the red skull door and replaced it with a small platforming section\n- Reduced P Rank Kill Requirements to compensate\n- Cravens are now orange (they'll be getting a new model next update where orange is the secondary colour for more visibility, so I just changed it here for the gameplay benefits)\n- Brutal Cravens' seeker orb now starts out at a slower speed\n- Train Tunnel ceiling no longer deals damage to the player\n- Made the route clearer for first time players\n- Re-implemented Indulgence Terminal Info (oops)\n- Fixed Craven seasonal hat positions\n- Fixed Hermes seasonal hat positions\n- Fixed an issue where the game would randomly go into slow motion until another slowmo effect occured\n- Probably some other fixes I can't remember off the top of my head" }, { "Hash": "867fe8977bcf3dbf68fe72b561b04d9e", "Message": "- Fixed an out of bounds near the first secret orb\n- Fixed incorrect rain sprite in the glass tunnel before the train\n- Added correct credits for BlooGoober (he just killed himself in buckshot roulette as im writing this)" } ], "Levels": [ { "requiredCompletedLevelIdsForUnlock": [], "requiredDllNames": [ "CarcassEnemy.dll" ], "LevelName": "I-1: THE DEATH OF PARADIGM", "LevelId": "mag.indulgence.thedeathofparadigm", "isSecretLevel": false, "secretCount": 5, "levelChallengeEnabled": true, "levelChallengeText": "DON'T TOUCH ANY WATER" } ], "Name": "INDULGENCE", "Author": "bongwater", "Size": 93468225, "Guid": "31cdd0834c3ac504c8313dcb76ec6545", "Hash": "867fe8977bcf3dbf68fe72b561b04d9e", "ThumbnailHash": "f037a74113befad6a7974179e730751c", "ExternalLink": "", "LastUpdate": 1730281744 }, { "Parts": [ 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glass cell on its own\n- Changed a few miscellaneous aspects to improve the experience" }, { "Hash": "ee64ed392725eae63ffe3311685b18c3", "Message": "- Updated trees\n- Added emissive textures to Guttermen and Guttertanks\n- Modified Elevators\n- Modified Terminals\n- Added arrows to scrolling handles in the Terminals\n- Added new data entry for: Swordsmachine\n- Updated data entry for: Stray\n- Added credits for Bobot (Thank you for the Virtue icon, and sorry for not crediting earlier!)\n- Fixed untagged trap walls in the stray room in 1-1\n- Fixed \"new data entry\" pop-up in the Terminals not disappearing after being hidden for the first time\n- Changed a few miscellaneous aspects to improve the experience" }, { "Hash": "c78c8c9c828c9e43f34e4cbef7794153", "Message": "- Updated online and bundle icon, and 1-1 level icon\n- Updated treeline textures\n- Updated skybox\n- Projectiles can now pass through the ceiling of the first area in 1-1\n- Fixed an OOB clip using the trap walls in 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