// ET: Legacy competition server sample config file. Make this file your own. // Should be used together with legacy1, legacy3, legacy5 and legacy6 configs. // Fill in empty cvars to finish the server configuration. // FOR ET: LEGACY ENGINE ONLY // HOSTNAME & MOTD set sv_hostname "" // name of server (max length is 26 chars without color codes) set server_motd0 "" // message in right corner of join screen set server_motd1 "" set server_motd2 "" set server_motd3 "" set server_motd4 "" set server_motd5 "" // CLIENTS set sv_maxclients "" // number of players including private slots set sv_privateclients "0" // if set > 0, then this number of client slots will be reserved for connections set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword" // PASSWORDS set g_password "" // server protection password set rconpassword "" // remote console access password set refereePassword "" // referee status password set shoutcastPassword "" // shoutcast status password // NETWORK set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet set sv_advert "3" // 1: send heartbeats to master server 3: to also sent statistics to Trackbase set sv_timeout "40" // seconds without any message from connected clients set sv_dl_timeout "240" // seconds without any message from downloading or preparing clients set sv_minping "0" // minimum ping required on connect (0: no minimum) set sv_maxping "0" // maximum ping allowed on connect (0: no maximum) //set net_ip "" // set to override the default IPv4 ET uses //set net_port "27960" // set to override the default port ET uses //set net_ip6 "" // set to override the default IPv6 ET uses //set net_port6 "27960" // set to override the default port ET uses // DOWNLOAD set sv_maxRate "45000" // 10000 standard but poor for ET (0: unlimited) set sv_dlRate "100" // increase/decrease if you have plenty/little spare bandwidth set sv_allowDownload "1" // global toggle for both legacy download and web download set sv_wwwDownload "1" // toggle to enable web download set sv_wwwBaseURL "" // base URL for redirection set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side // LOGGING & PROTECTION set logfile "1" // enable console logging - 'etconsole.log' (1: enabled 2: enabled and synchronized) set sv_pure "1" // enable hash check of client pk3 files set sv_protect "1" // 1: Use ioquake3 getstatus, getchallenge DDoS protection 2: Use OpenWolf getstatus, getinfo, getchallenge DRDoS protection set sv_protectLog "sv_protect.log" // when set all sv_protect and server security related messages are written into this log file set sv_floodProtect "0" // prevent server flooding set sv_userInfofloodProtect "1" // prevent userinfo flooding set sv_ipMaxClients "0" // limits connections per IP to cvar value (0: no maximum) set g_log "game.log" // enable game logging if set. Name of game logging file - logs weapon changes, kills, connects etc. set g_logSync "1" // game logging options (0: buffered 1: synchronized) set g_guidCheck "0" // check guid validity of connecting players - "1" prevents 2.60b clients without PB from connecting set g_protect "1" // mod side security options // MISC SETTINGS set sv_fps "40" // to ensure that the server starts at sv_fps 40 set g_customConfig "legacy6" // config that the server will load upon starting set g_gametype "3" // game type should be set from map rotation script // OMNIBOTS set omnibot_enable "0" // WATCHDOG - in case the game dies with an ERR_DROP or any situation leading to server running with no map set com_watchdog "60" // defaults 60 set com_watchdog_cmd "exec objectivecycle.cfg" // defaults to quit // MAP map radar // map loaded upon starting