/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/damage1.wav" "SlapSound2" "player/damage2.wav" "SlapSound2" "player/damage3.wav" } } /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity signature address */ "s_pTempEntities" { "windows" "4" "linux" "20" "linux64" "18" "mac64" "21" } "GetTEName" { "windows" "4" "linux" "4" "linux64" "8" "mac64" "8" } "GetTENext" { "windows" "8" "linux" "8" "linux64" "16" "mac64" "16" } "TE_GetServerClass" { "windows" "0" "linux" "0" "linux64" "0" "mac64" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7" "linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x00\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A" "linux64" "\x48\x8D\x05\x2A\x2A\x2A\x2A\x55\x48\x89\x07\x48\x89\xE5\x5D\x48\x8B\x05\x2A\x2A\x2A\x2A" "mac64" "\x55\x48\x89\xE5\x48\x8D\x05\x2A\x2A\x2A\x2A\x48\x89\x07\x48\x89\x77\x08\x48\x8B\x05\x2A\x2A\x2A\x2A" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" // Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO "linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x0F\x84\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x10\xB8\xFF\x1F\x00\x00\x0F\xB7\xCA\x83\xFA\xFF\x0F\x45\xC1\x8D\x04\x40\x8B\x5C\xC3\x10\xEB\x2A\x90\x2A\x2A\x2A\x2A\x89" "linux64" "\x55\x48\x89\xE5\x41\x55\x49\x89\xD5\x41\x54\x53\x48\x89\xFB\x48\x83\xEC\x08\x48\x85\xF6\x0F\x84\xBC\x00\x00\x00" "mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x54\x53\x49\x89\xD7\x48\x89\xFB\x48\x85\xF6\x74\x29\x48\x8B\x06\x48\x89\xF7\xFF\x50\x18\x8B\x00\x83\xF8\xFF\x0F\xB7\xC0\xB9\xFF\x1F\x00\x00\x48\x0F\x45\xC8\x48\x8D\x04\x49\x48\xC1\xE0\x04\x48\x8D\x5C\x03\x20\xEB\x07\x48\x81\xC3\x08\x00\x06\x00\x48\x8B\x1B\x45\x31\xE4\x48\x85\xDB\x74\x58\x4C\x8D\x35\x2A\x2A\x2A\x2A\x0F" } } } /* General GameRules */ "#default" { "Keys" { "GameRulesProxy" "CCSGameRulesProxy" "GameRulesDataTable" "cs_gamerules_data" } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" "CreateFakeClient_Linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x45\x0C\xC7\x04\x24\x2A\x2A\x2A\x2A" "CreateFakeClient_Linux64" "\x55\x48\x89\xE5\x53\x48\x83\xEC\x08\x48\x8B\x3D\x2A\x2A\x2A\x2A\xE8" "CreateFakeClient_Mac64" "\x55\x48\x89\xE5\x53\x50\x48\x8D\x3D\x2A\x2A\x2A\x2A\x48\x8B\x07\xFF\x90\x78" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "8" "linux" "13" "linux64" "12" "mac64" "9" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactoryFinder" { "library" "server" "windows" "\xA1\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\x53\xFF\x50\x2A\xC7" } "EntityFactoryCaller" { "library" "server" "linux" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\xE8\x2A\x2A\x2A\x2A\x8B\x10\x89\x04\x24" "linux64" "\x55\x48\x89\xE5\x53\x48\x89\xFB\x48\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\x48\x89\xDE\x48\x8B\x10\x48\x89\xC7\xFF\x52\x08" "mac64" "\xE8\x2A\x2A\x2A\x2A\x48\x8B\x08\x48\x89\xC7\x4C\x89\xFE\xFF\x51\x08" } } "Offsets" { "EntityFactoryOffset" { "windows" "1" } "EntityFactoryCallOffset" { "linux" "11" "linux64" "13" "mac64" "1" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33" "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x7C\x01\x00\x00\x8B\x55\x08\x8B\x75\x14" "linux64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x49\x89\xF6\x41\x55\x41\x54\x49\x89\xCC\x53" "mac64" "\x55\x48\x89\xE5\x41\x57\x41\x56\x41\x55\x41\x54\x53\x48\x81\xEC\x88\x01\x00\x00\xF3\x0F\x11\x85\x8C\xFE\xFF\xFF" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { /* Not 100% sure on this, why would windows change and not linux - TEST ME */ "windows" "31" "linux" "69" "linux64" "69" "mac64" "69" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "30" "linux" "68" "linux64" "68" "mac64" "68" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "488" "linux" "468" "linux64" "592" "mac64" "608" } } } "#default" { "Keys" { // Netprop on the team entity for team score "m_iScore" "m_scoreTotal" } "Offsets" { "GiveNamedItem" { "windows" "457" "linux" "458" "linux64" "458" "mac64" "458" } "RemovePlayerItem" { "windows" "296" "linux" "297" "linux64" "297" "mac64" "297" } "Weapon_GetSlot" { "windows" "292" "linux" "293" "linux64" "293" "mac64" "293" } "Ignite" { "windows" "226" "linux" "227" "linux64" "227" "mac64" "227" } "Extinguish" { "windows" "229" "linux" "230" "linux64" "230" "mac64" "230" } "Teleport" { "windows" "114" "linux" "115" "linux64" "115" "mac64" "115" } "CommitSuicide" { "windows" "507" "linux" "507" "linux64" "507" "mac64" "507" } "GetVelocity" { "windows" "140" "linux" "141" "linux64" "141" "mac64" "141" } "EyeAngles" { "windows" "131" "linux" "132" "linux64" "132" "mac64" "132" } "AcceptInput" { "windows" "41" "linux" "42" "linux64" "42" "mac64" "42" } "SetEntityModel" { "windows" "27" "linux" "28" "linux64" "28" "mac64" "28" } "WeaponEquip" { "windows" "285" "linux" "286" "linux64" "286" "mac64" "286" } "Activate" { "windows" "38" "linux" "39" "linux64" "39" "mac64" "39" } "PlayerRunCmd" { "windows" "477" "linux" "478" "linux64" "478" "mac64" "478" } "GiveAmmo" { "windows" "278" "linux" "279" "linux64" "279" "mac64" "279" } } "Signatures" { /** * CNetworkStringTableContainer::WriteBaselines * "Index error writing string table baseline %s\n" */ "WriteBaselines" { "library" "engine" "windows" "\x55\x8B\xEC\x83\xEC\x60\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x89\x75\xF8\x8B\x81\x2A\x2A\x2A\x2A\x89\x45\xF4\x85\xC0" "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x00\x00\x00\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x75\x08\x8B\x5D\x0C\x8B\x7D\x10\x85\xC9\x0F\x95\xC0\x84\xC0\x88\x45\xE6\x74" } } } }