{"text":"Node.js: Produce docs files","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/googleapis/artman/issues/245"}} {"text":"# Documentation for Virtual Appliance 3.0\n\nUpdate VA technical documentation, and complete release notes, for Virtual Appliance 3.0.","html":"
Update VA technical documentation, and complete release notes, for Virtual Appliance 3.0.
\n","title":"Documentation for Virtual Appliance 3.0","body":"Update VA technical documentation, and complete release notes, for Virtual Appliance 3.0.","meta":{"source":"GitHub","url":"https://github.com/ncbo/virtual_appliance/issues/12"}} {"text":"# Add Documentation\n\n","html":"I suggest removing pages pertaining to old versions of tesseract from wiki.
\n\neg. There are multiple pages with instructions for creating box files for tesseract 3.x. These instructions do not apply to tesseract4 and above. Users who follow these and then try to run lstmtraining get unexpected errors.
\n\nHere is the current list of wiki pages:
\n\n\nHome\n4.0 Accuracy and Performance\n4.0 Docker Containers\n4.0 with LSTM\n4.0x Changelog\n4.0x Common Errors and Resolutions\nAddOns\nAPIExample\nAPIExample user_patterns\nCommand Line Usage\nCompiling\nCompiling \u2013 GitInstallation\nControlParams\nData Files\nData Files Contributions\nData Files in different versions\nData Files in tessdata_fast\nDocumentation\nDownloads\nFAQ\nFAQ Old\nFix footer\nFonts\nImproveQuality\nMake Box Files\nMaking Box Files 4.0\nNeuralNetsInTesseract4.00\nPlanning\nReadMe\nReleaseNotes\nTechnical Documentation\nTesseractOpenCL\nTestingTesseract\nThe Hallucination Effect\nTraining Tesseract\nTraining Tesseract 3.00\u20133.02\nTraining Tesseract 3.03\u20133.05\nTraining Tesseract \u2013 Make Box Files\nTraining Tesseract \u2013 tesstrain.sh\nTrainingTesseract\nTrainingTesseract 4.00\nTrainingTesseract 4.00 Finetune\nTrainingTesseract2\nUNLV Testing of Tesseract\nUser App Example\nUser Projects \u2013 3rdParty\nVGSLSpecs\nViewerDebugging\n
Please add support for the different MSI endpoint and flow used in the authentication of Azure App Service. This flow uses the MSI_ENDPONT
and MSI_SECRET
environment variables.
https://docs.microsoft.com/en-us/azure/app-service/overview-managed-identity#using-the-rest-protocol
\n","title":"Add support for MSI in Azure App Service","body":"Please add support for the different MSI endpoint and flow used in the authentication of Azure App Service. This flow uses the `MSI_ENDPONT` and `MSI_SECRET` environment variables.\r\n\r\nhttps://docs.microsoft.com/en-us/azure/app-service/overview-managed-identity#using-the-rest-protocol","meta":{"source":"GitHub","url":"https://github.com/Azure/go-autorest/issues/447"}} {"text":"RRD dependency","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/kytos/documentation/issues/58"}} {"text":"# Blender Addon for importing OpenMVG SfM reconstruction results\n\nHi Pierre,\r\n\r\nI am working on a Blender Addon (https://github.com/SBCV/Blender-Addon-Photogrammetry-Importer) that allows you to import different photogrammetry data formats into Blender. The latest version supports now OpenMVG JSON files.\r\n\r\nI can imagine that this tool could be useful for other OpenMVG JSON files users as well. It offers for example a nice way to visualize the reconstruction results (including cameras and image planes).\r\n\r\nOne can use Blender's camera animation tool to render the reconstruction. The camera animation in Blender offers many useful options to define the camera motion. You can define for example the camera path in 3D and add looking constraints for the camera.\r\nFurthermore, you can load different models (with different file formats) into Blender at the same time. So you can for example render a point cloud and the corresponding mesh at the same time (e.g. to highlight differences).\r\nI used it for example to compare reconstruction results of virtual data with the corresponding virtual environment.\r\n\r\nFor Blender users:\r\nYou can use OpenMVG instead of Blender's camera tracking tool to reconstruct the scene. Which is way more comfortable, since Blender's camera tracking requires a lot of user interaction to compute reasonable results.\r\n\r\nJust wanted to inform you about that. Maybe you want to add a reference to the documentation.\r\n\r\nFeel free to close this issue.\r\n\r\nCheers\r\nSebastian","html":"Hi Pierre,
\n\nI am working on a Blender Addon (https://github.com/SBCV/Blender-Addon-Photogrammetry-Importer) that allows you to import different photogrammetry data formats into Blender. The latest version supports now OpenMVG JSON files.
\n\nI can imagine that this tool could be useful for other OpenMVG JSON files users as well. It offers for example a nice way to visualize the reconstruction results (including cameras and image planes).
\n\nOne can use Blender's camera animation tool to render the reconstruction. The camera animation in Blender offers many useful options to define the camera motion. You can define for example the camera path in 3D and add looking constraints for the camera.\nFurthermore, you can load different models (with different file formats) into Blender at the same time. So you can for example render a point cloud and the corresponding mesh at the same time (e.g. to highlight differences).\nI used it for example to compare reconstruction results of virtual data with the corresponding virtual environment.
\n\nFor Blender users:\nYou can use OpenMVG instead of Blender's camera tracking tool to reconstruct the scene. Which is way more comfortable, since Blender's camera tracking requires a lot of user interaction to compute reasonable results.
\n\nJust wanted to inform you about that. Maybe you want to add a reference to the documentation.
\n\nFeel free to close this issue.
\n\nCheers\nSebastian
\n","title":"Blender Addon for importing OpenMVG SfM reconstruction results","body":"Hi Pierre,\r\n\r\nI am working on a Blender Addon (https://github.com/SBCV/Blender-Addon-Photogrammetry-Importer) that allows you to import different photogrammetry data formats into Blender. The latest version supports now OpenMVG JSON files.\r\n\r\nI can imagine that this tool could be useful for other OpenMVG JSON files users as well. It offers for example a nice way to visualize the reconstruction results (including cameras and image planes).\r\n\r\nOne can use Blender's camera animation tool to render the reconstruction. The camera animation in Blender offers many useful options to define the camera motion. You can define for example the camera path in 3D and add looking constraints for the camera.\r\nFurthermore, you can load different models (with different file formats) into Blender at the same time. So you can for example render a point cloud and the corresponding mesh at the same time (e.g. to highlight differences).\r\nI used it for example to compare reconstruction results of virtual data with the corresponding virtual environment.\r\n\r\nFor Blender users:\r\nYou can use OpenMVG instead of Blender's camera tracking tool to reconstruct the scene. Which is way more comfortable, since Blender's camera tracking requires a lot of user interaction to compute reasonable results.\r\n\r\nJust wanted to inform you about that. Maybe you want to add a reference to the documentation.\r\n\r\nFeel free to close this issue.\r\n\r\nCheers\r\nSebastian","meta":{"source":"GitHub","url":"https://github.com/openMVG/openMVG/issues/1585"}} {"text":"# PDFSurface fails with file object.\n\nConsider the following code:\r\n\r\n import cairo\r\n fp = open('out.pdf', 'w')\r\n s = cairo.PDFSurface(fp, 400, 400)\r\n s.finish()\r\n\r\nIt fails with this error message:\r\n\r\n Traceback (most recent call last):\r\n File \"issue.py\", line 4, inConsider the following code:
\n\nimport cairo\nfp = open('out.pdf', 'w')\ns = cairo.PDFSurface(fp, 400, 400)\ns.finish()\n
\n\nIt fails with this error message:
\n\nTraceback (most recent call last):\n File \"issue.py\", line 4, in <module>\n s.finish()\n__main__.IOError: error while writing to output stream\n
\n\nI would expect this code to produce the PDF file out.pdf
. Replacing the file object by the file path works. Could you figure out, what causes this problem?
Describe the feature\nA button in the Companion Admin GUI that would allow two already-programmed functions/buttons to swap places with each other, rather than moving one button and reprogramming the other.
\n\nIs this platform dependent (windows, mac, ..)?\nNo
\n\nIf documentation is required to implement, do you know where to find it?\nNo, I don't. I do know that there is a similar function in the guts of MA software. When you \"move\" an executor to a fader or button where there is already an executor programmed, the one in the destination moves to where the first executor was originally.
\n\nUsecases\nIf I have a full Companion page programmed, but decide to change the layout, there are a few options open to me. For the examples, I will say that I want to swap buttons 1.1 and 1.12
\n\n1) I can move/copy 1.1 to 2.1, then move 1.12 to 1.1, then move 2.1 to 1.12
\n\n2) I can export page 1, then import it to page 2. I can then copy 1.1 to 2.12, and copy 1.12 to 2.1. If I wanted those functions to remain on page 1, I would then export page 2, and import it to page 1 ... and then delete page 2
\n\nBoth of these options are viable, but don't seem very efficient. The efficiency lessens if the next empty page is further away from the page you want to edit.
\n\nHaving a swap function so that I can click on \"Swap\" -> button 1.1 -> button 1.12 and have them change places would be time-saving.
\n\nThank you for your consideration of this feature.
\n","title":"Swap Buttons in GUI","body":"**Describe the feature**\r\nA button in the Companion Admin GUI that would allow two already-programmed functions/buttons to swap places with each other, rather than moving one button and reprogramming the other.\r\n\r\n**Is this platform dependent (windows, mac, ..)?**\r\nNo\r\n\r\n**If documentation is required to implement, do you know where to find it?**\r\nNo, I don't. I do know that there is a similar function in the guts of MA software. When you \"move\" an executor to a fader or button where there is already an executor programmed, the one in the destination moves to where the first executor was originally.\r\n\r\n**Usecases**\r\nIf I have a full Companion page programmed, but decide to change the layout, there are a few options open to me. For the examples, I will say that I want to swap buttons _1.1_ and _1.12_\r\n\r\n**1**) I can move/copy _1.1_ to _2.1_, then move _1.12_ to _1.1_, then move _2.1_ to _1.12_\r\n\r\n**2**) I can export page 1, then import it to page 2. I can then copy _1.1_ to _2.12_, and copy _1.12_ to _2.1_. If I wanted those functions to remain on page 1, I would then export page 2, and import it to page 1 ... and then delete page 2\r\n\r\nBoth of these options are viable, but don't seem very efficient. The efficiency lessens if the next empty page is further away from the page you want to edit. \r\n\r\nHaving a swap function so that I can click on \"Swap\" -> button _1.1_ -> button _1.12_ and have them change places would be time-saving.\r\n\r\nThank you for your consideration of this feature.","meta":{"source":"GitHub","url":"https://github.com/bitfocus/companion/issues/781"}} {"text":"Update ConfigMap Docs","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/kubernetes/kubernetes.github.io/issues/4509"}} {"text":"Samples erroring when loaded locally","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/beakable/isometric/issues/20"}} {"text":"Add handlebars support to HTML previews","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/hal/hal.next/issues/107"}} {"text":"# Continuous deployment\n\nOur workflow is looking pretty good! We have now set up some automated tests for any new changes. We can go one step further and add continuous deployment to our workflow.\n\n### What is Continuous Deployment?\n\n**Continuous Deployment**, or **CD**, is an extended step that builds from the automation in CI. CD is automation at various stages, deploying new changes to the different environment.\n\nThe goal of CD is to reduce the time it takes to finish a project. Automation provides shorter feedback loops. This could look like faster testing cycles, or faster deployment and user feedback.\n\nThere are several ways to deploy your code changes. For this repository, we'll deploy with GitHub Pages. If you'd like to learn more about GitHub Pages, there are a [few learning lab courses](https://lab.github.com/courses?tag=GitHub%20Pages) you might be interested in.\n\nWhen deploying with GitHub Pages, you can choose to deploy from several locations. We're going to deploy from the `/docs` directory of this repository. This will deploy only the contents of the `/docs` directory.\n\n## Step 12: Deploy\n\nWhenever there is a new commit on `master`, GitHub pages will deploy.\n\n### :keyboard: Activity: Enable GitHub pages to deploy\n\n1. Navigate to the [**Settings**](https://github.com/m-vallance/continuous-integration-circle/settings) tab.\n1. Under GitHub pages, set the source to `master branch` and click **Save**.\n\nOur workflow is looking pretty good! We have now set up some automated tests for any new changes. We can go one step further and add continuous deployment to our workflow.
\n\nContinuous Deployment, or CD, is an extended step that builds from the automation in CI. CD is automation at various stages, deploying new changes to the different environment.
\n\nThe goal of CD is to reduce the time it takes to finish a project. Automation provides shorter feedback loops. This could look like faster testing cycles, or faster deployment and user feedback.
\n\nThere are several ways to deploy your code changes. For this repository, we'll deploy with GitHub Pages. If you'd like to learn more about GitHub Pages, there are a few learning lab courses you might be interested in.
\n\nWhen deploying with GitHub Pages, you can choose to deploy from several locations. We're going to deploy from the /docs
directory of this repository. This will deploy only the contents of the /docs
directory.
Whenever there is a new commit on master
, GitHub pages will deploy.
master branch
and click Save.Hi team! Great job on this project, it's awesome.
\n\nI'm trying to build to a sub directory, so for example:\n\nhttps://example.com/docs-site-1\n
I'm currently using the baseURL
key in the .gitdocs.json
file, and that is compiling the webpages in a docs-site-1
directory fine. However the main bundle and static assets are outside of this directory in the .gitdocs_build
directory. Is there any way to change this behavior to have it all compiled in the root .gitdocs_build
directory with the anchor tags pointing to /docs-site-1/index.html
?
Thanks for any input!
\n","title":"Building to Subdirectory","body":"Hi team! Great job on this project, it's awesome.\r\n\r\nI'm trying to build to a sub directory, so for example:\r\n```\r\nhttps://example.com/docs-site-1\r\n```\r\n\r\nI'm currently using the `baseURL` key in the `.gitdocs.json` file, and that is compiling the webpages in a `docs-site-1` directory fine. However the main bundle and static assets are outside of this directory in the `.gitdocs_build` directory. Is there any way to change this behavior to have it all compiled in the root `.gitdocs_build` directory with the anchor tags pointing to `/docs-site-1/index.html`?\r\n\r\nThanks for any input!","meta":{"source":"GitHub","url":"https://github.com/timberio/gitdocs/issues/171"}} {"text":"Working AndroidTestOrchestrator example","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/googlesamples/android-testing/issues/141"}} {"text":"Start an FAQ section","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/biosustain/memote/issues/136"}} {"text":"Add me please","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/githubschool/open-enrollment-classes-introduction-to-github/issues/8998"}} {"text":"swagger-document compose - FAILED","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/Azure/autorest/issues/2473"}} {"text":"Update Documentation for 1.0.1b","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/FCP-INDI/C-PAC/issues/679"}} {"text":"# Finish Writing Readme\n\n","html":"Write function to Import json files into python. Might consider using nltools.data.Adjacency class for graphs over time.
\n\nSee here for getting data off of chips using reader. https://github.com/meriac/openbeacon-ng/blob/master/docs/quickstart.md
\n","title":"Make data importer","body":"Write function to Import json files into python. Might consider using nltools.data.Adjacency class for graphs over time.\r\n\r\nSee here for getting data off of chips using reader. https://github.com/meriac/openbeacon-ng/blob/master/docs/quickstart.md","meta":{"source":"GitHub","url":"https://github.com/ljchang/openbeacon/issues/1"}} {"text":"# How do you create your own remote collection?\n\nThis sounds like very basic question, but I tried and could not find an answer from my own searching.\r\n\r\nhttps://docs.bit.dev/docs/cli-remote.html implies you can create your own collection and add it as your remote.\r\nhttps://github.com/teambit/bit-docker seems the one I can use it for that purpose.\r\nhttps://github.com/teambit/bit says \"You can set up a collection on any server, or use Bit\u2019s component hub.\"\r\n\r\nBut I have hard time finding exactly how to set up a collection on any server. All documentation I find leads to using bit.dev. Is there a way for me to start this?\r\n\r\nThank you!","html":"This sounds like very basic question, but I tried and could not find an answer from my own searching.
\n\nhttps://docs.bit.dev/docs/cli-remote.html implies you can create your own collection and add it as your remote.\nhttps://github.com/teambit/bit-docker seems the one I can use it for that purpose.\nhttps://github.com/teambit/bit says \"You can set up a collection on any server, or use Bit\u2019s component hub.\"
\n\nBut I have hard time finding exactly how to set up a collection on any server. All documentation I find leads to using bit.dev. Is there a way for me to start this?
\n\nThank you!
\n","title":"How do you create your own remote collection?","body":"This sounds like very basic question, but I tried and could not find an answer from my own searching.\r\n\r\nhttps://docs.bit.dev/docs/cli-remote.html implies you can create your own collection and add it as your remote.\r\nhttps://github.com/teambit/bit-docker seems the one I can use it for that purpose.\r\nhttps://github.com/teambit/bit says \"You can set up a collection on any server, or use Bit\u2019s component hub.\"\r\n\r\nBut I have hard time finding exactly how to set up a collection on any server. All documentation I find leads to using bit.dev. Is there a way for me to start this?\r\n\r\nThank you!","meta":{"source":"GitHub","url":"https://github.com/teambit/bit/issues/1915"}} {"text":"Re-open Camera","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/TarasOsiris/android-goodies-docs-PRO/issues/2"}} {"text":"lint markdown for style","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/coreos/etcd/issues/8310"}} {"text":"Nodemailer not working :(","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/nodejs/help/issues/755"}} {"text":"Give full schema in docs?","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/openml/website/issues/163"}} {"text":"should update teracy-dev development guide","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/teracyhq/dev/issues/379"}} {"text":"Distribute documentation mis-formatted","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/pallets/flask/issues/2432"}} {"text":"SocketException[Connected refused] errors","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/hazelcast/hazelcast-aws/issues/34"}} {"text":"A way to trigger appear animation using Transition","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/reactjs/react-transition-group/issues/133"}} {"text":"Development Environment: ValueError: Protocol message has no non-repeated submessage field \"metadata\"","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/tensorflow/tensorboard/issues/271"}} {"text":"Embed README images","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/jtof-fap/verifHostname/issues/1"}} {"text":"Design \"resting state\" instructions","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/beefoo/climate-lab/issues/20"}} {"text":"Multiple recipients vs. git signing key","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/justwatchcom/gopass/issues/224"}} {"text":"Which licence is this issued under?","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/better-js-logging/angular-logger2/issues/3"}} {"text":"The aria-labels of checkboxes in the Select component appears as [object Object] if the label is a node.","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/grommet/grommet/issues/1514"}} {"text":"Document git workflow","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/mineral-ui/mineral-ui/issues/205"}} {"text":"Make switching to CuDNN easy","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/deeplearning4j/dl4j-examples/issues/493"}} {"text":"mvn -Pconfigure-datasource fails to build","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/52North/sos/issues/560"}} {"text":"Issue when using function convertUTCtoTT","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/Tudat/tudat/issues/224"}} {"text":"node.exe via WSL fails with EINVAL on uv_pipe_open","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/Microsoft/BashOnWindows/issues/2370"}} {"text":"Error establishing a database connection","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/drlogout/wordpress-duplicator/issues/2"}} {"text":"Swift proto file extension values empty, data showing up in unknown storage","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/apple/swift-protobuf/issues/622"}} {"text":"Model name has no instructions","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/juju/juju-gui/issues/3099"}} {"text":"Saving empty object to a subschema does not do anything in newest mongoose","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/Automattic/mongoose/issues/5506"}} {"text":"Request - please add an option to read the movie ID at the front of the filename","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/DoctorD1501/JAVMovieScraper/issues/194"}} {"text":"# Issue with k8s.io/docs/concepts/workloads/pods/pod-lifecycle/\n\n\r\n\r\n\r\n\r\nI am not sure if this is a bug. Please update documentation on conditionType for readinessGate.\r\n\r\n\r\n**Problem:**\r\nThe readiness gate explanation for conditionType is not clear as to what does conditionType mean, it just says that conditionType: \"www.example.com/feature-1\", is that a hard coded value, and how does this work.\r\n\r\nThe readiness gate requires one or two lines explanation on conditionType as to how the value can be used or changed.\r\n\r\n**Page to Update:**\r\nhttps://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/\r\n\r\n\r\n\r\n1.14\r\n\r\n","html":"\n\nI am not sure if this is a bug. Please update documentation on conditionType for readinessGate.
\n\n\nProblem:\nThe readiness gate explanation for conditionType is not clear as to what does conditionType mean, it just says that conditionType: \"www.example.com/feature-1\", is that a hard coded value, and how does this work.
\n\nThe readiness gate requires one or two lines explanation on conditionType as to how the value can be used or changed.
\n\nPage to Update:\nhttps://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/
\n\n\n\n1.14\n
\n","title":"Issue with k8s.io/docs/concepts/workloads/pods/pod-lifecycle/","body":"\r\n\r\n\r\n\r\nI am not sure if this is a bug. Please update documentation on conditionType for readinessGate.\r\n\r\n\r\n**Problem:**\r\nThe readiness gate explanation for conditionType is not clear as to what does conditionType mean, it just says that conditionType: \"www.example.com/feature-1\", is that a hard coded value, and how does this work.\r\n\r\nThe readiness gate requires one or two lines explanation on conditionType as to how the value can be used or changed.\r\n\r\n**Page to Update:**\r\nhttps://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/\r\n\r\n\r\n\r\n1.14\r\n\r\n","meta":{"source":"GitHub","url":"https://github.com/kubernetes/website/issues/15797"}} {"text":"automate location translation file updates","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/CARLI/vufind/issues/241"}} {"text":"# (appveyor-server) Update documentation\n\nAs requested in https://github.com/appveyor/website/pull/645 I have created this issue to update the documentation and title for `appveyor-server`","html":"As requested in https://github.com/appveyor/website/pull/645 I have created this issue to update the documentation and title for appveyor-server
First of all, you hardcode \"g++-5\" in game/sdl/linux/makefile\nTo continue compilation I had to remove -5 from several places on top of the make file so that executable is just \"g++\".
\n\nThen build has stopped because of missing #include
Next problem was:
\n\n../../gameform.cpp:4:30: fatal error: game/Multiplayer.h: No such file or directory\ncompilation terminated.\n../../Multiplayer.cpp:2:30: fatal error: game/Multiplayer.h: No such file or directory\ncompilation terminated.\nIn fact this file does not exist, however file game/multiplayer.h does. So changing this two files to multiplayer.h did work.
\n\nAfter those five files the game compile successfully.
\n\nAnother problem is with file game/sdl/linux/install.sh\nIt uses if ! dpkg -l | grep libsdl2-dev > /dev/null ; then
\nThis line which would only work in distributions based on deb packages, such as Debian and Ubuntu but not in other distributions. I think it's better to say that SDL2 is required for building and recommend to install this two packages: libsdl2-dev libcurl4-openssl-dev in your readme file
(though in my distribution -dev packages are not separated from main packages)
\n","title":"Game does not compile on Linux out of the box for several reasons","body":"First of all, you hardcode \"g++-5\" in game/sdl/linux/makefile\r\nTo continue compilation I had to remove -5 from several places on top of the make file so that executable is just \"g++\".\r\n\r\nThen build has stopped because of missing #include\u0423\u0436\u0435 2 \u0440\u0430\u0437 \u043f\u0435\u0440\u0435\u0441\u043e\u0437\u0434\u0430\u044e \u043f\u0440\u043e\u0435\u043a\u0442, \u0432\u044b\u043f\u043e\u043b\u043d\u0438\u043b \u0432\u0441\u0435 \u0443\u043a\u0430\u0437\u0430\u043d\u043d\u044b\u0435 \u043a\u043e\u043c\u0430\u043d\u0434\u044b ( \u0441 \u043c\u0438\u0433\u0440\u0430\u0446\u0438\u0435\u0439 \u0438 \u0430\u043f\u0434\u0435\u0439\u0442\u043e\u043c), \u043d\u043e /movies \u0440\u0430\u0437\u0434\u0435\u043b\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442.
\n\n\u26a0 \u041d\u0435 \u0432\u043d\u043e\u0441\u0438\u0442\u0435 \u043f\u0440\u0430\u0432\u043a\u0438 \u0432 \u044d\u0442\u043e\u0442 \u0440\u0430\u0437\u0434\u0435\u043b. \u042d\u0442\u043e \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0434\u043b\u044f \u0441\u0432\u044f\u0437\u044b\u0432\u0430\u043d\u0438\u044f \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b \u0441\u0430\u0439\u0442\u0430 docs.microsoft.com \u0441 \u0432\u043e\u043f\u0440\u043e\u0441\u043e\u043c \u043d\u0430 GitHub.
\n\nI can't seem to find any documentation on how to leverage the jaeger-operator to create an instance using a secured ES cluster that is TLS and authentication enabled. Can someone provide some guidance on how to get this to work? This is what I have right now. Furthermore, the cleaner job will also need to be able to authenticate. The URL for ES is https://jaeger-es-http:9200 using a self-signed cert.
\n\n\napiVersion: jaegertracing.io/v1\nkind: Jaeger\nmetadata:\n name: jaeger\nspec:\n strategy: production\n storage:\n type: elasticsearch\n options:\n es:\n server-urls: http://jaeger-es-http:9200\n esIndexCleaner:\n enabled: true\n numberOfDays: 30\n schedule: \"55 23 * * *\"\n image: jaegertracing/jaeger-es-index-cleaner\n agent:\n strategy: DaemonSet\n sampling:\n options:\n default_strategy:\n type: const\n param: 1\n
I am trying to use the yolov3-tiny weights and config files to test performance. I keep encountering a segmentation fault and no other error to be seen. I followed the example code from the pip documentation:
\n\n```\nfrom pydarknet import Detector, Image\nimport cv2
\n\nnet = Detector(bytes(\"cfg/yolov3-tiny.cfg\", encoding=\"utf-8\"), bytes(\"weights/yolov3-tiny.weights\", encoding=\"utf-8\"), 0, bytes(\"cfg/coco.data\",encoding=\"utf-8\"))
\n\nimg = cv2.imread('humans.jpg')\nimg_darknet = Image(img)
\n\nresults = net.detect(img_darknet)
\n\nfor cat, score, bounds in results:\n x, y, w, h = bounds\n cv2.rectangle(img, (int(x - w / 2), int(y - h / 2)), (int(x + w / 2), int(y + h / 2)), (255, 0, 0), thickness=2)\n cv2.putText(img,str(cat.decode(\"utf-8\")),(int(x),int(y)),cv2.FONTHERSHEYCOMPLEX,1,(255,255,0))
\n\ncv2.imshow(\"output\", img)\ncv2.waitKey(0)\ncv2.destroyAllWindows();
\n\n```
\n","title":"yolov3-tiny compatibility ","body":"I am trying to use the yolov3-tiny weights and config files to test performance. I keep encountering a segmentation fault and no other error to be seen. I followed the example code from the pip documentation:\r\n\r\n```\r\nfrom pydarknet import Detector, Image\r\nimport cv2\r\n\r\nnet = Detector(bytes(\"cfg/yolov3-tiny.cfg\", encoding=\"utf-8\"), bytes(\"weights/yolov3-tiny.weights\", encoding=\"utf-8\"), 0, bytes(\"cfg/coco.data\",encoding=\"utf-8\"))\r\n\r\nimg = cv2.imread('humans.jpg')\r\nimg_darknet = Image(img)\r\n\r\nresults = net.detect(img_darknet)\r\n\r\nfor cat, score, bounds in results:\r\n x, y, w, h = bounds\r\n cv2.rectangle(img, (int(x - w / 2), int(y - h / 2)), (int(x + w / 2), int(y + h / 2)), (255, 0, 0), thickness=2)\r\n cv2.putText(img,str(cat.decode(\"utf-8\")),(int(x),int(y)),cv2.FONT_HERSHEY_COMPLEX,1,(255,255,0))\r\n\r\ncv2.imshow(\"output\", img)\r\ncv2.waitKey(0)\r\ncv2.destroyAllWindows();\r\n\r\n```","meta":{"source":"GitHub","url":"https://github.com/madhawav/YOLO3-4-Py/issues/95"}} {"text":"Breakup class to better map to Gitlabs documentation","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/pyapi-gitlab/pyapi-gitlab/issues/243"}} {"text":"GroupProcedure DidFinish observer is not guaranteed to execute before child DidFinish observers","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/ProcedureKit/ProcedureKit/issues/778"}} {"text":"Where to Run the swarm_setup.sh Script","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/sendwyre/swarm-mode/issues/1"}} {"text":"https://github.com/daisykd/hello-world/blob/master/README.md","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/daisykd/hello-world/issues/2"}} {"text":"How to run tests","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/konstantinstadler/country_converter/issues/11"}} {"text":"# UPDATE CRONTAB\n\nI am running a process via crontab once a day , \r\nnow I want to run another process once a day , \r\n\r\nhow do i update my crontab on dokku ?\r\n\r\nroot@AmzBotD:~# dokku run test1 crontab -l\r\nno matching process entry found\r\nno crontab for herokuishuser\r\n\r\n","html":"I am running a process via crontab once a day , \nnow I want to run another process once a day ,
\n\nhow do i update my crontab on dokku ?
\n\nroot@AmzBotD:~# dokku run test1 crontab -l\nno matching process entry found\nno crontab for herokuishuser
\n","title":"UPDATE CRONTAB","body":"I am running a process via crontab once a day , \r\nnow I want to run another process once a day , \r\n\r\nhow do i update my crontab on dokku ?\r\n\r\nroot@AmzBotD:~# dokku run test1 crontab -l\r\nno matching process entry found\r\nno crontab for herokuishuser\r\n\r\n","meta":{"source":"GitHub","url":"https://github.com/dokku/dokku/issues/3638"}} {"text":"dapp not reachable when deploying with docker behind nginx","html":"","title":"","body":"","meta":{"source":"GitHub","url":"https://github.com/paritytech/parity/issues/6154"}} {"text":"# Implement an interface for all errors, so they can be redefined by callers\n\nCurrently we return some error messages to end users, like\r\n\r\n- \"flag provided but not defined\"\r\n- \"required flag not set\"\r\n\r\nBut do not provide a way for people to re-define those error messages. We should implement some public interfaces for our errors, and provide documentation on how to implement custom error messages.\r\n\r\nRelated issues / PRs\r\n\r\n- https://github.com/urfave/cli/issues/852\r\n- https://github.com/urfave/cli/pull/656","html":"Currently we return some error messages to end users, like
\n\nBut do not provide a way for people to re-define those error messages. We should implement some public interfaces for our errors, and provide documentation on how to implement custom error messages.
\n\nRelated issues / PRs
\n\n