ez_cmake_init() ez_requires_editor() # Get the name of this folder as the project name get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME_WE) ez_create_target(APPLICATION ${PROJECT_NAME}) ez_make_windowapp(${PROJECT_NAME}) ez_add_output_ez_prefix(${PROJECT_NAME}) ez_link_target_qt(TARGET ${PROJECT_NAME} COMPONENTS Core Gui Widgets Network Svg) target_link_libraries(${PROJECT_NAME} PRIVATE EditorFramework ) add_dependencies(${PROJECT_NAME} EditorEngineProcess EditorPluginScene EditorPluginAssets TexConv ) if (EZ_BUILD_FMOD) add_dependencies(${PROJECT_NAME} EditorPluginFmod FmodPlugin) endif() if (EZ_BUILD_PHYSX) add_dependencies(${PROJECT_NAME} EditorPluginPhysX PhysXPlugin) endif()