// //HEADER // #FRAGFILE VERSION ezquake-1.00 //DONT CHANGE THIS #FRAGFILE GAMEDIR ANY #META TITLE "DM/TDM FRAG DEFINITIONS v0.30" #META DESCRIPTION "frag messages for DM and TDM, additionaly support KTPRO and KTX mods" #META AUTHOR "fuh but slightly modified by ezquake team" #META EMAIL none #META WEBPAGE https://ezquake.github.io/ /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // SYNTAX // /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //Everything is case insensitive. //any tokens with spaces must have quotation marks ("") around them. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //#FRAGFILE // // //#FRAGFILE VERSION : specify format version for this fragfile //#FRAGFILE GAMEDIR : specify valid gamedir's to be used with this // fragfile. If dir is ALL or not specified, any // gamedir is valid. // //#FRAGFILE VERSION must be specified, and must be specified first! // //If you want to extend the FuhQuake fragfile format to suit your client's //needs, please use something like #FRAGFILE VERSION myclient-0.xy. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //META: purely optional stuff //#META [string] /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// //DEFINE : Used to define weapons, death messages (obituaries) and flag alerts /////////////////////////////////////////////////////////////////////////////// //#DEFINE <WEAPON_CLASS | WC> <KEYWORD> <name> [shortname]: //This defines a new weapon referenced by KEYWORD. 'name' is a description of //the weapon. You my optionally specify a short form of the name as well. //Ex. #DEFINE WEAPON_CLASS NAILGUN "nailgun" "ng" //Also we can treat WEAPON_CLASS something like damage type, for example //various in game traps like spikes, lava balls ans etc defined like this //#DEFINE WEAPON_CLASS TRAP "trap" // //INBUILT WEAPON_CLASS KEYWORDS //NULL NOWEAPON NONE (all 3 interchangeable) //These weapon classes are already defined. // //Up to 64 weapon classes can be defined /////////////////////////////////////////////////////////////////////////////// //#DEFINE <OBITUARY | OBIT> <TYPE> <WEAPON> <msg1> [msg2] //This defines a death message. //msg1 and msg2 cannot be longer than 255 characters //TYPE is one of: // PLAYER_DEATH // PLAYER_SUICIDE // X_FRAGS_Y // X_FRAGGED_BY_Y // X_FRAGS_UNKNOWN // X_TEAMKILLS_Y // X_TEAMKILLED_BY_Y // X_TEAMKILLS_UNKNOWN // X_TEAMKILLED_UNKNOWN // appear in fragfile version "ezquake-1.0" //WEAPON is one of the weapon classes defined with #DEFINE WEAPON_CLASS //msg1 and msg2 are strings. //msg2 is optional but can only be used when type is one of: // X_FRAGS_Y, X_FRAGGED_BY_Y, X_TEAMKILLS_Y, X_TEAMKILLED_BY_Y. // //#DEFINE OBITUARY PLAYER_DEATH <weaponclass> <msg> : //this means a string of the form "playername msg *" //is interpreted as 'playername' killed by map traps but not by other players with 'weaponclass'. //Ex. #DEFINE OBITUARY PLAYER_DEATH TRAP " ate a lavaball" // //#DEFINE OBITUARY PLAYER_SUICIDE <weaponclass> <msg> : //this means a string of the form "playername msg *" //is interpreted as 'playername' suicides with 'weaponclass'. //Ex. #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER "becomes bored with life" // //#DEFINE OBITUARY X_FRAGS_Y <weaponclass> msg1 [msg2] //this means a string of the form "player1name msg1 player2name [msg2] *" //is interpreted as 'player1name' kills enemy 'player2name' with 'weaponclass'. //X_FRAGGED_BY_Y is the same as X_FRAGS_Y except the killer and victim are //reversed. //#DEFINE OBITUARY X_FRAGGED_BY_Y NAILGREN "gets flayed by" "'s nail grenade" // //#DEFINE OBITUARY X_TEAMKILLS_Y <weaponclass> msg1 [msg2] //this means a string of the form "p1name msg1 p2name [msg2] *" //is interpreted as 'p1name' kills teammate 'p2name' with 'weaponclass'. //X_TEAMKILLED_BY_Y is the same as X_FRAGS_Y except the killer and victim are //reversed. // //#DEFINE OBITUARY X_FRAGS_UNKNOWN <weaponclass> <msg1> //this means a string of the form "p1name msg1 *" //is interpreted as player 'p1name' frags (something) with 'weaponclass'. // //#DEFINE OBITUARY X_TEAMKILLS_UNKNOWN <weaponclass> <msg1> //this means a string of the form "p1name msg1 *" //is interpreted as player 'p1name' teamkills (someone) with 'weaponclass'. //Ex. #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN NOWEAPON "checks his glasses" // //#DEFINE OBITUARY X_TEAMKILLED_UNKNOWN <weaponclass> <msg1> //this means a string of the form "p1name msg1 *" //is interpreted as player 'p1name' teamkilled by (someone) with 'weaponclass'. //Ex. #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN STOMP " was crushed by his teammate" // /////////////////////////////////////////////////////////////////////////////// //#DEFINE <FLAG_ALERT | FLAG_MSG> <TYPE> <msg1> //this defines a flag message. //TYPE can be one of (things on the same line are interchangeable keywords) // X_TOUCHES_FLAG X_GETS_FLAG X_TAKES_FLAG // X_DROPS_FLAG X_FUMBLES_FLAG X_LOSES_FLAG // X_CAPTURES_FLAG X_CAPS_FLAG X_SCORES // //#DEFINE FLAG_ALERT X_TOUCHES_FLAG <msg1>: //this means a string of the form "playername msg1 *" is interpreted as //player 'playername' takes the (enemy) flag. // //X_DROPS_FLAG and X_CAPTURES_FLAG should be self explanatory. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // //WEAPON CLASSES // #DEFINE WEAPON_CLASS AXE "axe" "axe" "\axe\" #DEFINE WEAPON_CLASS SHOTGUN "shotgun" "sg" "\sg\" #DEFINE WEAPON_CLASS Q_SHOTGUN "q shotgun" "&c06fQ&r-sg" "\sg\ \q\" #DEFINE WEAPON_CLASS SUPER_SHOTGUN "super shotgun" "ssg" "\ssg\" #DEFINE WEAPON_CLASS Q_SUPER_SHOTGUN "q super shotgun" "&c06fQ&r-ssg" "\ssg\ \q\" #DEFINE WEAPON_CLASS NAILGUN "nailgun" "ng" "\ng\" #DEFINE WEAPON_CLASS SUPER_NAILGUN "super nailgun" "sng" "\sng\" #DEFINE WEAPON_CLASS Q_SUPER_NAILGUN "q super nailgun" "&c06fQ&r-sng" "\sng\ \q\" #DEFINE WEAPON_CLASS GRENADE_LAUNCHER "grenade launcher" "gl" "\gl\" #DEFINE WEAPON_CLASS ROCKET_LAUNCHER "rocket launcher" "rl" "\rl\" #DEFINE WEAPON_CLASS Q_ROCKET_LAUNCHER "q rocket launcher" "&c06fQ&r-rl" "\rl\ \q\" #DEFINE WEAPON_CLASS LIGHTNING_GUN "lightning gun" "lg" "\lg\" #DEFINE WEAPON_CLASS Q_LIGHTNING_GUN "q lightning gun" "&c06fQ&r-lg" "\lg\ \q\" #DEFINE WEAPON_CLASS RAIL_GUN "rail gun" "rail" "\rail\" //for dmm8 and TF engineer #DEFINE WEAPON_CLASS COIL_GUN "coil gun" "coil" "\coil\" //for KTX instagib #DEFINE WEAPON_CLASS PENTDEFLECT "666tele" "666tele" "\666tele\" #DEFINE WEAPON_CLASS DROWN "drown" "drown" "\drown\" #DEFINE WEAPON_CLASS LAVA "lava" "lava" "\lava\" #DEFINE WEAPON_CLASS SLIME "slime" "slime" "\slime\" #DEFINE WEAPON_CLASS TRAP "trap" "trap" "\trap\" #DEFINE WEAPON_CLASS TELEFRAG "tele" "tele" "\tele\" #DEFINE WEAPON_CLASS DISCHARGE "discharge" "discharge" "\discharge\" #DEFINE WEAPON_CLASS SQUISH "squish" "squish" "\squish\" #DEFINE WEAPON_CLASS FALL "fall" "fall" "\fall\" #DEFINE WEAPON_CLASS STOMP "stomp" "stomp" "\stomp\" // ktpro/ktx stomp kills #DEFINE WEAPON_CLASS TEAMKILL "kills" "tkills" "\tkills\" // //OBITUARIES // // FIXME: afaik one (and only one?) msg still unsupported: Satan's power deflects qqshka's telefrag // #DEFINE OBITUARY PLAYER_DEATH TRAP "Satan's power deflects " "'s telefrag" #DEFINE OBITUARY PLAYER_DEATH DROWN " sleeps with the fishes" #DEFINE OBITUARY PLAYER_DEATH DROWN " sucks it down" #DEFINE OBITUARY PLAYER_DEATH SLIME " gulped a load of slime" #DEFINE OBITUARY PLAYER_DEATH SLIME " can't exist on slime alone" #DEFINE OBITUARY PLAYER_DEATH LAVA " burst into flames" #DEFINE OBITUARY PLAYER_DEATH LAVA " turned into hot slag" #DEFINE OBITUARY PLAYER_DEATH LAVA " visits the Volcano God" #DEFINE OBITUARY PLAYER_DEATH FALL " cratered" #DEFINE OBITUARY PLAYER_DEATH FALL " fell to his death" #DEFINE OBITUARY PLAYER_DEATH FALL " fell to her death" #DEFINE OBITUARY PLAYER_DEATH TRAP " blew up" #DEFINE OBITUARY PLAYER_DEATH TRAP " was spiked" #DEFINE OBITUARY PLAYER_DEATH TRAP " was zapped" #DEFINE OBITUARY PLAYER_DEATH TRAP " ate a lavaball" #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN TELEFRAG " was telefragged by his teammate" #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN TELEFRAG " was telefragged by her teammate" #DEFINE OBITUARY PLAYER_DEATH NOWEAPON " died" #DEFINE OBITUARY PLAYER_DEATH NOWEAPON " tried to leave" #DEFINE OBITUARY PLAYER_DEATH SQUISH " was squished" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " suicides" #DEFINE OBITUARY PLAYER_SUICIDE GRENADE_LAUNCHER " tries to put the pin back in" #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER " becomes bored with life" #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER " discovers blast radius" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " electrocutes himself" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " electrocutes herself" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " railcutes himself" // rail dis #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " railcutes herself" // rail dis #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " discharges into the slime" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " discharges into the lava" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " discharges into the water" #DEFINE OBITUARY PLAYER_SUICIDE DISCHARGE " heats up the water" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN SQUISH " squished a teammate" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN TEAMKILL " mows down a teammate" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN TEAMKILL " checks his glasses" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN TEAMKILL " checks her glasses" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN TEAMKILL " gets a frag for the other team" #DEFINE OBITUARY X_TEAMKILLS_UNKNOWN TEAMKILL " loses another friend" #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN STOMP " was crushed by his teammate" // ktpro stomp tk #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN STOMP " was crushed by her teammate" // ktpro stomp tk #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN STOMP " was jumped by his teammate" // ktx addon for ktpro stomp tk #DEFINE OBITUARY X_TEAMKILLED_UNKNOWN STOMP " was jumped by her teammate" // ktx addon for ktpro stomp tk #DEFINE OBITUARY X_FRAGGED_BY_Y STOMP " softens " "'s fall" // ktpro stomp kill #DEFINE OBITUARY X_FRAGGED_BY_Y STOMP " softens " "' fall" // ktpro stomp kill #DEFINE OBITUARY X_FRAGGED_BY_Y STOMP " tried to catch " // ktpro stomp kill #DEFINE OBITUARY X_FRAGGED_BY_Y STOMP " was crushed by " // ktpro stomp kill #DEFINE OBITUARY X_FRAGGED_BY_Y STOMP " was jumped by " // ktpro stomp kill #DEFINE OBITUARY X_FRAGS_Y STOMP " stomps " // ktpro stomp kill #DEFINE OBITUARY X_FRAGGED_BY_Y STOMP " was literally stomped into particles by " // KTX instagib #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " was ax-murdered by " #DEFINE OBITUARY X_FRAGGED_BY_Y Q_SHOTGUN " was lead poisoned by " #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " chewed on " "'s boomstick" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " chewed on " "' boomstick" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_SUPER_SHOTGUN " ate 8 loads of " "'s buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_SUPER_SHOTGUN " ate 8 loads of " "' buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " ate 2 loads of " "'s buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " ate 2 loads of " "' buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " was body pierced by " #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " was nailed by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was perforated by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was punctured by " #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was ventilated by " #DEFINE OBITUARY X_FRAGGED_BY_Y Q_SUPER_NAILGUN " was straw-cuttered by " #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUNCHER " eats " "'s pineapple" #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUNCHER " eats " "' pineapple" #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUNCHER " was gibbed by " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUNCHER " was gibbed by " "' grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_ROCKET_LAUNCHER " was smeared by " "'s quad rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_ROCKET_LAUNCHER " was smeared by " "' quad rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_ROCKET_LAUNCHER " was brutalized by " "'s quad rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_ROCKET_LAUNCHER " was brutalized by " "' quad rocket" #DEFINE OBITUARY X_FRAGS_Y Q_ROCKET_LAUNCHER " rips " " a new one" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " was gibbed by " "'s rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " was gibbed by " "' rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " rides " "'s rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " rides " "' rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y LIGHTNING_GUN " accepts " "'s shaft" #DEFINE OBITUARY X_FRAGGED_BY_Y LIGHTNING_GUN " accepts " "' shaft" #DEFINE OBITUARY X_FRAGGED_BY_Y Q_LIGHTNING_GUN " gets a natural disaster from " #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " was axed to pieces by " // KTX instagib #DEFINE OBITUARY X_FRAGGED_BY_Y COIL_GUN " was instagibbed by " // KTX instagib #DEFINE OBITUARY X_FRAGGED_BY_Y RAIL_GUN " was railed by " //for dmm8 and TF engineer #DEFINE OBITUARY X_FRAGGED_BY_Y TELEFRAG " was telefragged by " #DEFINE OBITUARY X_FRAGS_Y SQUISH " squishes " #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " accepts " "'s discharge" #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " accepts " "' discharge" #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " drains " "'s batteries" #DEFINE OBITUARY X_FRAGGED_BY_Y DISCHARGE " drains " "' batteries" // // TeamFortress and MegaTeamFortress // // these three are still unsupported because there's no way to write out a sentrygun was destroyed (do we even want to do this?) // "player1's sentrygun was destroyed by player2" // #DEFINE OBITUARY PLAYER_DEATH SENTRYGUN "'s sentrygun was no match for " // "up2 destroys his sentrygun" // TeamFortress #DEFINE WEAPON_CLASS ASSAULT_CANNON "assault cannon" "cann" #DEFINE WEAPON_CLASS BIOWEAPON "bioweapon" "bio" #DEFINE WEAPON_CLASS FLAME_THROWER "flame thrower" "flame" #DEFINE WEAPON_CLASS GRAPPLE "grapple" "grap" #DEFINE WEAPON_CLASS INCENDIARY_ROCKET "incendiary rocket" "incnd" #DEFINE WEAPON_CLASS PIPEBOMB "pipebomb" "pipe" #DEFINE WEAPON_CLASS SNIPER_RIFLE "sniper rifle" "snipe" #DEFINE WEAPON_CLASS SNIPER_SPRAY "sniper spray" "spray" #DEFINE WEAPON_CLASS TRANQUILIZER "tranquilizer" "tranq" #DEFINE WEAPON_CLASS CALTROP "caltrop" "calt" #DEFINE WEAPON_CLASS EMPGREN "emp grenade" "emp" #DEFINE WEAPON_CLASS FLASHGREN "flash grenade" "flashg" #DEFINE WEAPON_CLASS GASGREN "gas grenade" "gas" #DEFINE WEAPON_CLASS HANDGREN "hand grenade" "hgren" #DEFINE WEAPON_CLASS MIRVGREN "mirv grenade" "mirv" #DEFINE WEAPON_CLASS NAILGREN "nail grenade" "nailg" #DEFINE WEAPON_CLASS DETPACK "detpack" "dpack" #DEFINE WEAPON_CLASS DISPENSER "dispenser" "disp" // Mega TeamFortress #DEFINE WEAPON_CLASS 20MM "20mm" #DEFINE WEAPON_CLASS AIRSTRIKE "airstrke" #DEFINE WEAPON_CLASS DISEASE "ill" //as in illness #DEFINE WEAPON_CLASS DRONE "drone" #DEFINE WEAPON_CLASS KNIFE "knife" #DEFINE WEAPON_CLASS PROXI "proxi" #DEFINE WEAPON_CLASS SENTRYGUN "sent" #DEFINE WEAPON_CLASS SPANNER "span" #DEFINE WEAPON_CLASS SPIKE "spike" #DEFINE WEAPON_CLASS TESLACOIL "tesla" #DEFINE WEAPON_CLASS TOASTER "toast" // Scout #DEFINE OBITUARY X_FRAGGED_BY_Y CALTROP " stepped on too many of " "'s caltrops" #DEFINE OBITUARY X_FRAGGED_BY_Y FLASHGREN " is charred by " "'s flash grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y FLASHGREN "'s brain is fried by " "'s flash grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " was capped by " // Sniper #DEFINE OBITUARY X_FRAGGED_BY_Y AIRSTRIKE " was bombed by " "'s AirStrike call" #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " takes a bullet in the chest from " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " succumbs to sniperfire from " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " gets a third eye from " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " gets his head blown off by " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " is made legless by " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " gets his legs blown off by " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " gets a sucking chest wound from " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE "'s liver is blown out by " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE "'s chest explodes from " "'s sniper round" #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " is beheaded by " "'s round" #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE "'s labotomized by " "'s sniper round" #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE " is neutered by " #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_RIFLE "'s legs explode open from " "'s shot" #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_SPRAY " collects " "'s bullet spray." #DEFINE OBITUARY X_FRAGGED_BY_Y SNIPER_SPRAY " enjoys " "'s machinegun" // Soldier #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGREN " gets flayed by " "'s nail grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGREN " gets perforated by " "'s nail grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y PROXI " gets too friendly with " "'s Proxi grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER " is reamed by " "'s rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y ROCKET_LAUNCHER "'s bunghole was ripped by " "'s rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " was swiss-cheesed by " "'s bird gun" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN "'s head is popped by " "'s shotgun" // Demoman #DEFINE OBITUARY X_FRAGGED_BY_Y DETPACK " reaches orbit via " "'s detpack" #DEFINE OBITUARY X_FRAGGED_BY_Y DETPACK " cut the red wire of " "'s detpack" #DEFINE OBITUARY X_FRAGGED_BY_Y DETPACK " is nuked by " "'s detpack" #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUNCHER " swallows " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y GRENADE_LAUNCHER " was split in half by " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y MIRVGREN " gets spammed by " "'s Mirv grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y MIRVGREN " does a dance on " "'s Mirv grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y MIRVGREN " gets juiced by " "'s Mirv grenad" #DEFINE OBITUARY X_FRAGGED_BY_Y MIRVGREN " is shreaded by " "'s AirMirv" #DEFINE OBITUARY X_FRAGGED_BY_Y PIPEBOMB " is caught by " "'s pipebomb trap" #DEFINE OBITUARY X_FRAGGED_BY_Y PIPEBOMB " fell victim to " "'s fireworks" #DEFINE OBITUARY X_FRAGGED_BY_Y PIPEBOMB " is shreaded by " "'s pipebomb trap" // Medic #DEFINE OBITUARY X_FRAGGED_BY_Y BIOWEAPON " dies from " "'s mysterious tropical disease" #DEFINE OBITUARY X_FRAGGED_BY_Y BIOWEAPON " escapes infection from " " by dying first" #DEFINE OBITUARY X_FRAGGED_BY_Y BIOWEAPON " escapes infection from " " by dying first" #DEFINE OBITUARY X_FRAGGED_BY_Y DISEASE " dies from " "'s social disease" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_NAILGUN " was perforated by " "'s nailgun" // Hwguy #DEFINE OBITUARY X_FRAGGED_BY_Y 20MM " gets shredded by " "'s 20mm cannon" #DEFINE OBITUARY X_FRAGGED_BY_Y 20MM " torso is removed by " #DEFINE OBITUARY X_FRAGGED_BY_Y ASSAULT_CANNON " gets sawn in half by " // Pyro #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is burnt up by " "'s flame" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is fried by " "'s fire" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " feels " "'s fire of wrath" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is reduced to ashes by " #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is grilled by " "'s flame" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " burns to death by " "'s flame" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is boiled alive by " "'s heat" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is cremated by " "s incinerator" #DEFINE OBITUARY X_FRAGGED_BY_Y FLAME_THROWER " is grilled by " "'s BBQ" #DEFINE OBITUARY X_FRAGGED_BY_Y INCENDIARY_ROCKET " gets cooked by " "'s incendiary rocket" #DEFINE OBITUARY X_FRAGGED_BY_Y INCENDIARY_ROCKET " gets well done by " "'s incendiary rocket" // Spy #DEFINE OBITUARY X_FRAGGED_BY_Y GASGREN " gags on " "'s noxious gasses" #DEFINE OBITUARY X_FRAGGED_BY_Y GASGREN " sniffs to much of " "'s glue" #DEFINE OBITUARY X_FRAGGED_BY_Y GRAPPLE " grappled with " #DEFINE OBITUARY X_FRAGGED_BY_Y KNIFE " gets knifed from behind by " #DEFINE OBITUARY X_FRAGGED_BY_Y KNIFE " was stabbed by " #DEFINE OBITUARY X_FRAGGED_BY_Y KNIFE " is ass-knifed by " #DEFINE OBITUARY X_FRAGGED_BY_Y TRANQUILIZER " is over-dosed by " "'s ludes" #DEFINE OBITUARY X_FRAGGED_BY_Y TRANQUILIZER " is put to sleep by " // Engineer #DEFINE OBITUARY X_FRAGGED_BY_Y DISPENSER " didn't insert the correct change into " "'s dispenser" #DEFINE OBITUARY X_FRAGGED_BY_Y DISPENSER " thought " "'s dispenser was a mechanical bull" #DEFINE OBITUARY X_FRAGGED_BY_Y DRONE " was killed by " "'s Laser Drone" #DEFINE OBITUARY X_FRAGGED_BY_Y DRONE " was vaporized by " "'s Laser Drone" #DEFINE OBITUARY X_FRAGGED_BY_Y EMPGREN " stands near some ammo as " "'s EMP nukes it" #DEFINE OBITUARY X_FRAGGED_BY_Y EMPGREN "'s ammo detonates him as " "'s EMP fries it" #DEFINE OBITUARY X_FRAGGED_BY_Y EMPGREN "'s gets vaporized by " "'s EMP grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y RAIL_GUN " gets a hole in his heart from " "'s railgun" #DEFINE OBITUARY X_FRAGGED_BY_Y RAIL_GUN " spews juice thru holes from " "'s railgun" #DEFINE OBITUARY X_FRAGGED_BY_Y SENTRYGUN " gets destroyed by " "'s exploding sentrygun" #DEFINE OBITUARY X_FRAGGED_BY_Y SENTRYGUN " hates " "'s sentry gun" #DEFINE OBITUARY X_FRAGGED_BY_Y SENTRYGUN " is creamed by " "'s sentry gun" #DEFINE OBITUARY X_FRAGGED_BY_Y SENTRYGUN " is mown down by " "'s sentry gun" #DEFINE OBITUARY X_FRAGGED_BY_Y SENTRYGUN "'s spine is extracted by " "'s sentry gun" #DEFINE OBITUARY X_FRAGGED_BY_Y SPANNER " was spanner-murdered by " #DEFINE OBITUARY X_FRAGGED_BY_Y SPANNER " was spanner-wacked by " #DEFINE OBITUARY X_FRAGGED_BY_Y TESLACOIL "'s was obliterated by " "'s tesla coil" // General Kills #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " is split from crotch to sternum by " "'s axe swing" #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " is split in two with a powerful axe blow from " #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " was put on the chop block by " #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " was sliced and diced by " "'s blade" #DEFINE OBITUARY X_FRAGGED_BY_Y AXE "'s death put another notch on " "'s axe" #DEFINE OBITUARY X_FRAGGED_BY_Y AXE "'s mellon was split by " #DEFINE OBITUARY X_FRAGGED_BY_Y AXE " was slit open by " #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " caught too much shrapnel from " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " fetched " "'s pineapple" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " got up-close and personal with " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " played catch with " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " received a pineapple enema from " #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " stops to ponder the technical details of " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " surfs on a grenade from " #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " thought " " was tossing him a spare grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " tried to pick up " "'s hot potato" #DEFINE OBITUARY X_FRAGGED_BY_Y HANDGREN " tries to hatch " "'s grenade" #DEFINE OBITUARY X_FRAGGED_BY_Y KNIFE " was knife-murdered by " #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " caught one too many nails from " #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " ran into " "'s nails" #DEFINE OBITUARY X_FRAGGED_BY_Y NAILGUN " was turned into " "'s pin-cushion" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " got blasted by " "'s last resort" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " got more than a powderburn from " "'s shotgun blast" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " got too close to " "'s muzzleflash" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " practices being " "'s clay pigeon" #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " was fed a lead diet by " #DEFINE OBITUARY X_FRAGGED_BY_Y SHOTGUN " was on the receiving end of " "'s shotgun barrel" #DEFINE OBITUARY X_FRAGGED_BY_Y SPIKE "'s leg was amputated by " "'s spike" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " gets ventilated by " "'s super-shotgun blast" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " got a double-dose of " "'s buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " unfortunately forgot " " carried a super-shotgun" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN " was turned into swiss cheese by " "'s buckshot" #DEFINE OBITUARY X_FRAGGED_BY_Y SUPER_SHOTGUN "'s body got chuck full of " "'s lead pellets" #DEFINE OBITUARY X_FRAGGED_BY_Y TELEFRAG " got in the way of " #DEFINE OBITUARY X_FRAGGED_BY_Y TOASTER " swims with " "'s toaster" // Player Deaths #DEFINE OBITUARY PLAYER_DEATH BIOWEAPON " died impossibly!" #DEFINE OBITUARY PLAYER_DEATH DISPENSER " dispenses with himself." #DEFINE OBITUARY PLAYER_DEATH EMPGREN " detonates an ammo box too close to him" #DEFINE OBITUARY PLAYER_DEATH FALL " makes a crater" #DEFINE OBITUARY PLAYER_DEATH NOWEAPON " shoots his teammate one too many times" #DEFINE OBITUARY PLAYER_DEATH SENTRYGUN " obstructs his team's sentry gun" // check this, its a atk #DEFINE OBITUARY PLAYER_DEATH TRAP " tried to use the " // Suicides #DEFINE OBITUARY PLAYER_SUICIDE CALTROP " stepped on too many of his own caltrops" #DEFINE OBITUARY PLAYER_SUICIDE DETPACK " detpacks himself" #DEFINE OBITUARY PLAYER_SUICIDE DETPACK " set the detpack and forgot to run" #DEFINE OBITUARY PLAYER_SUICIDE DISPENSER " used his dispenser for all the wrong reasons" #DEFINE OBITUARY PLAYER_SUICIDE DRONE "'s Laser Drone malfunctioned" #DEFINE OBITUARY PLAYER_SUICIDE EMPGREN " detonates an ammo box too close to him" #DEFINE OBITUARY PLAYER_SUICIDE EMPGREN " nukes his own ammo" #DEFINE OBITUARY PLAYER_SUICIDE EMPGREN " explodes his ammo and body" #DEFINE OBITUARY PLAYER_SUICIDE FLAME_THROWER " torches himself" #DEFINE OBITUARY PLAYER_SUICIDE FLASHGREN " flash grenade himself to death" #DEFINE OBITUARY PLAYER_SUICIDE FLASHGREN " is charred by his own flash grenade" #DEFINE OBITUARY PLAYER_SUICIDE GASGREN " gags on his own gas... pew!" #DEFINE OBITUARY PLAYER_SUICIDE GASGREN " chokes on his own gas" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " grenades himself" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " caught the end of his own grenade" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " got splattered by his own grenade" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " got to know his grenade too well" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " got too close to his own grenade" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " let his own grenade get the best of him" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " sat on his own grenade" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " stared at his grenade too long" #DEFINE OBITUARY PLAYER_SUICIDE HANDGREN " tiptoed over his own grenade" #DEFINE OBITUARY PLAYER_SUICIDE INCENDIARY_ROCKET " chars himself with an incendiary rocket" #DEFINE OBITUARY PLAYER_SUICIDE NAILGREN " hammers himself" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " bakes himself" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " couldn't outrun his airspam" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " died impossibly!" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " has himself bombed" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " hates himself" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " is blown to bits" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " nails himself" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " shocks himself to death." #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON "'s JetPack malfunctions" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " shoots his teammate one too many times." #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " gets too selfish with his gifts" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " wasn't born so beautiful after all" #DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON " suicides :)" // might be two spaces here //#DEFINE OBITUARY PLAYER_SUICIDE NOWEAPON "It's " "'s party and he'll cry if he wants to!" //why is this commented out? #DEFINE OBITUARY PLAYER_SUICIDE MIRVGREN " allowed his Mirv to turn against him" #DEFINE OBITUARY PLAYER_SUICIDE MIRVGREN " goes to pieces" #DEFINE OBITUARY PLAYER_SUICIDE MIRVGREN " practiced his own Mirv dance" #DEFINE OBITUARY PLAYER_SUICIDE PIPEBOMB " pipebombs himself..." #DEFINE OBITUARY PLAYER_SUICIDE PIPEBOMB " ambushes himself with his own pipebombs" #DEFINE OBITUARY PLAYER_SUICIDE PIPEBOMB " tried to juggle his own pipebombs" #DEFINE OBITUARY PLAYER_SUICIDE PROXI " hugs his proximity grenade" #DEFINE OBITUARY PLAYER_SUICIDE ROCKET_LAUNCHER " checks if his weapon is loaded" #DEFINE OBITUARY PLAYER_SUICIDE SENTRYGUN " gets wasted by his sentry gun" #DEFINE OBITUARY PLAYER_SUICIDE SENTRYGUN " intercepts his sentry gun's rocket" #DEFINE OBITUARY PLAYER_SUICIDE SENTRYGUN " gets too friendly with his sentrygun" #DEFINE OBITUARY PLAYER_SUICIDE SENTRYGUN " crossed his sentry gun's line of fire" // Team Kills #DEFINE OBITUARY X_TEAMKILLS_Y TEAMKILL " mows down teammate " #DEFINE OBITUARY X_TEAMKILLS_Y TEAMKILL " checks his glasses after killing " #DEFINE OBITUARY X_TEAMKILLS_Y TEAMKILL " gets a frag for the other team with " "'s death" #DEFINE OBITUARY X_TEAMKILLS_Y TEAMKILL " killed his supposed friend " #DEFINE OBITUARY X_TEAMKILLED_BY_Y NOWEAPON " didn't survive the operation by " //Is this teamkill or not? // Death messages (natural causes) #DEFINE OBITUARY PLAYER_DEATH DROWN " can't swim worth a crap!" #DEFINE OBITUARY PLAYER_DEATH DROWN " can't breathe water" #DEFINE OBITUARY PLAYER_DEATH DROWN " visits the Hell fires" #DEFINE OBITUARY PLAYER_DEATH TRAP " was mauled by a Rottweiler" #DEFINE OBITUARY PLAYER_DEATH TRAP " blew up" #DEFINE OBITUARY PLAYER_DEATH TRAP " was crushed" #DEFINE OBITUARY PLAYER_DEATH TRAP " was shot" #DEFINE OBITUARY PLAYER_DEATH TRAP " was torn up by an enemy Rottweiler" #DEFINE OBITUARY PLAYER_DEATH TRAP " was stopped by an enemy autoturret" #DEFINE OBITUARY PLAYER_DEATH TRAP " didn't survive the operation." #DEFINE OBITUARY PLAYER_DEATH TRAP " tripped off the worldmap." #DEFINE OBITUARY PLAYER_DEATH TRAP " got knocked the fuck out!" //FLAG ALERTS #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÇÏÔ the ÅÎÅÍÙ flag!" //2fort5 .br #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÇÏÔ the ÒÅÄ flag!" //2fort5 .br #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÔÏÏË ÙÏÕÒ key!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÔÏÏË the ÅÎÅÍÙ key!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " çïô âìõå§ó æìáç®" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " çïô òåä§ó æìáç®" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " èáó ôèå Òåä Æìáç" //Dissect #DEFINE FLAG_ALERT X_TOUCHES_FLAG " GOT the BLUE flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " GOT the RED flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " got the red flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " got the blue flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " Has the Blue Flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " Has the Red Flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " StolE ThE ÂÌÕÅ FlaG!" //Fcast #DEFINE FLAG_ALERT X_TOUCHES_FLAG " StolE ThE ÒÅÄ FlaG!" //Fcast #DEFINE FLAG_ALERT X_TOUCHES_FLAG " TOOK the ENEMY key" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " got blue's flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " got red's flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " got your control key!" //nmtrees #DEFINE FLAG_ALERT X_TOUCHES_FLAG " grabbed the enemy Key." #DEFINE FLAG_ALERT X_TOUCHES_FLAG " grabbed the enemy key." #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the ÁÚÕÒÅ flag!" //Excel #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the ÃÒÉÍÓÏÎ flag" //Excel #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the ÒÅÄ flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the blue flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the red flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken your Key." #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken your flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the Blue Flag" //Dissect #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the blue flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the blue key!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the enemy flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the red flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the red key!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has your flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has your key!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took the blue flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took the red flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took your flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took the Blue Æìáç!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took the red Æìáç!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the Red Flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has taken the Blue Flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÇÏÔ the ÂÌÕÅ flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÇÏÔ the ÒÅÄ flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the ÒÅÄ ÓÍÕÒÆ flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the ÂÌÕÅ ÓÍÕÒÆ flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÔÏÏË ÙÏÕÒ flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÔÏÏË the ÅÎÅÍÙ flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took the red flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " took the blue flag" #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the SPAZ-BALL!" // Spaz4 #DEFINE FLAG_ALERT X_TOUCHES_FLAG " droped the hot potatoe" // Tater. it's a dropped msg, but putting it here since the map has no taken msg #DEFINE FLAG_ALERT X_TOUCHES_FLAG " has the ball!" #DEFINE FLAG_ALERT X_DROPS_FLAG " dropped red's flag" #DEFINE FLAG_ALERT X_DROPS_FLAG " dropped blue's flag" #DEFINE FLAG_ALERT X_DROPS_FLAG " Dropped the" #DEFINE FLAG_ALERT X_DROPS_FLAG " LOST the" #DEFINE FLAG_ALERT X_DROPS_FLAG " dropped the" #DEFINE FLAG_ALERT X_DROPS_FLAG " dropped your" #DEFINE FLAG_ALERT X_DROPS_FLAG " lost the" #DEFINE FLAG_ALERT X_DROPS_FLAG " ìïóô the" #DEFINE FLAG_ALERT X_DROPS_FLAG " was incinerated by the flag's heat" #DEFINE FLAG_ALERT X_DROPS_FLAG " ÌÏÓÔ the" #DEFINE FLAG_ALERT X_DROPS_FLAG " äòïððåä" #DEFINE FLAG_ALERT X_DROPS_FLAG "Dropped the flag" //mbasesr.bsp on au servers forget the space #DEFINE FLAG_ALERT X_DROPS_FLAG " ÌÏÓÔ the ÂÌÕÅ flag!" //2fort5 .br #DEFINE FLAG_ALERT X_DROPS_FLAG " ÌÏÓÔ the ÒÅÄ flag!" //2fort5 .br #DEFINE FLAG_ALERT X_DROPS_FLAG " äòïððåä ôèå Âìõå Æìáç" //Dissect #DEFINE FLAG_ALERT X_DROPS_FLAG " äòïððåä ôèå Òåä Æìáç" //Dissect #DEFINE FLAG_ALERT X_DROPS_FLAG " droped the hot potatoe" //tater #DEFINE FLAG_ALERT X_DROPS_FLAG " dropped the ball!" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " has captured" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " capped the red flag" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " capped the blue flag" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " captured" #DEFINE FLAG_ALERT X_CAPTURES_FLAG "captured" //h4rdcore.bsp on au servers forget the space #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Cap's the flag for the Blue team." #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Cap's the flag for the Red team." #DEFINE FLAG_ALERT X_CAPTURES_FLAG " ãáðôõòåä" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " áãôéöáôåä" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!" //2fort5 .br #DEFINE FLAG_ALERT X_CAPTURES_FLAG " brought back a Âéóãõéô" //Biscuit Flag Capture #DEFINE FLAG_ALERT X_CAPTURES_FLAG " ÃÁÐÔÕÒÅÄ the ÅÎÅÍÙ flag!" //2fort5 .br #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Lava CP cap" //Dissect 1 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Bridge CP” cap" //Dissect 2 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Water CP• cap" //Dissect 3 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Circles CP– cap" //Dissect 4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Rook CP— cap" //Dissect 5 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Attic CP˜ cap" //Dissect 6 #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Âìõå ×áòåèïõóå ­ Ãб" //Canalzon 1 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Áòãè Òïïí ­ Ãв" //Canalzon 2 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Ìéâòáòù ­ Ãг" //Canalzon 3 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Óíáìì ×áòåèïõóå ­ Ãд" //Canalzon 4 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Æïõîôáéî ­ Ãе" //Canalzon 5 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Âáìãïîù ­ Ãж" //Canalzon 6 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Âïáôèïõóå ­ Ãз" //Canalzon 7 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÂìõå ôåáíÝ captures the Òåä ×áòåèïõóå ­ Ãи" //Canalzon 8 blue team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Âìõå ×áòåèïõóå ­ Ãб" //Canalzon 1 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Áòãè Òïïí ­ Ãв" //Canalzon 2 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Ìéâòáòù ­ Ãг" //Canalzon 3 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Óíáìì ×áòåèïõóå ­ Ãд" //Canalzon 4 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Æïõîôáéî ­ Ãе" //Canalzon 5 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Âáìãïîù ­ Ãж" //Canalzon 6 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Âïáôèïõóå ­ Ãз" //Canalzon 7 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ captures the Òåä ×áòåèïõóå ­ Ãи" //Canalzon 8 red team #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ ÃÁÐÔÕÒÅÄ the ÒÅÄ flag!" //kw4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG "ÛÒåä ôåáíÝ ÃÁÐÔÕÒÅÄ the ÂÌÕÅ flag!" //kw4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " ÃÁÐÔÕÒÅÄ the ÂÌÕÅ flag!" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " ÃÁÐÔÕÒÅÄ the ÒÅÄ flag!" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " ÃÁÐÔÕÒÅÄ ÙÏÕÒ flag!" #DEFINE FLAG_ALERT X_CAPTURES_FLAG " slams the Spaz-Ball on BLUE!" // Spaz4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Shows RED How It's Done!" // Spaz4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Decides YELLOW Must Lose!" // Spaz4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " Shoves It Up GREENS Backside!" // Spaz4 #DEFINE FLAG_ALERT X_CAPTURES_FLAG " scores!"