# Metis Glassmorphism Design Direction > **Status (11 Sep 2026): superseded.** Glass, glow, and `hsl(var(` are **not** the live UI target. Keep this file as historical context. Current product UI follows the in-app design-director / no-glass rules. Open engineering issues: [PRODUCTION-AUDIT.md](./PRODUCTION-AUDIT.md). ## Goal Integrate a restrained glassmorphism layer into the existing Metis interface. Preserve the current information architecture, layout, spacing, accessibility, and interaction patterns. This is a visual refinement, not a redesign of the product structure. ## Visual Language - Use a dark neutral base: near-black graphite backgrounds with subtle cool-blue accents. - Use glass surfaces sparingly for panels, sheets, dialogs, tool cards, browser chrome, and the composer. - Glass surfaces should combine: - `background: rgba(18, 24, 30, 0.62-0.82)` - `backdrop-filter: blur(18-28px) saturate(115-130%)` - `border: 1px solid rgba(210, 240, 248, 0.12-0.22)` - soft shadow, never a heavy glow - Keep main content areas readable and stable; do not make every element translucent. - Avoid gradients, decorative blobs, excessive glow, neon colors, and layered cards inside cards. ## Accent System - Primary accent: pale cyan / ice blue. - Secondary accent: muted teal. - Success: cool green. - Warning: soft amber. - Error: restrained coral red. - Accent colors are for focus, active states, progress, links, browser cursor highlights, and important actions. - Keep text primarily white, cool gray, and muted gray. ## Components - Sidebar: darker glass with clear active-chat contrast. - Topbar: translucent, low-contrast glass. - Chat messages: mostly solid readable surfaces; use glass only for assistant/tool metadata. - Composer: strongest glass surface, clear focus ring, stable height. - Dialogs and sheets: opaque enough for legibility, with blur and thin borders. - Tool cards: compact glass panels with clear status colors. - Workspace panels: darker glass frame, solid editor content. - Browser cursor: dark translucent glass arrow with a bright refractive edge and restrained motion. - Buttons: solid accent for primary actions; glass/outline for secondary actions. ## Motion - Use short, calm transitions: 120-220ms. - Animate opacity, transform, border, and shadow only. - Cursor movement should ease smoothly; avoid continuous floating or bouncing. - Click feedback may use one subtle expanding ring. - Respect `prefers-reduced-motion`. ## Constraints - Maintain WCAG-compliant contrast. - Keep focus states visible on every interactive element. - Preserve responsive behavior across desktop and mobile. - Use existing components, tokens, icons, and layout primitives. - Do not introduce new navigation, new features, or marketing-style hero sections.