--- name: test-physics description: 'Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.' argument-hint: '[--suite gravity|static|force|all]' --- # Physics System Test Run 5 test suites covering gravity, static body verification, PhysicsBody state, system/component registration, and stability. **Configuration:** - EXAMPLE_DIR: `$IWSDK_REPO_ROOT/examples/physics` **Tool calls**: every tool call is `npx iwsdk [--input-json ''] [--timeout ]`, run from inside the example workspace (cwd `$EXAMPLE_DIR`). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run `npx iwsdk mcp inspect` from the example to discover available tools and their CLI subcommands. - `` is a JSON object string. Omit `--input-json` if no arguments are needed. - Output is JSON on stdout: `{ok, workspaceRoot, operation, result}`. Parse it to check assertions. - Use `--timeout 20000` for operations that may take longer (reload, xr enter, screenshot). **IMPORTANT**: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together. **IMPORTANT**: When the instructions say "wait N seconds", use `sleep N` as a separate Bash command. --- ## Step 1: Install Dependencies ```bash cd $IWSDK_REPO_ROOT/examples/physics && npm run fresh:install ``` Wait for this to complete before proceeding. --- ## Step 2: Start Dev Server Start the dev server as a background task using the Bash tool's `run_in_background: true` parameter: ```bash cd $IWSDK_REPO_ROOT/examples/physics && npm run dev ``` **IMPORTANT**: This command MUST be run with `run_in_background: true` on the Bash tool — do NOT append `&` to the command itself. Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run `npx iwsdk dev status` from the example directory until `state.running` becomes `true`. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically. If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5. --- ## Step 3: Verify Connectivity ```bash npx iwsdk ecs systems 2>/dev/null ``` This must return JSON with a list of systems. If it fails: 1. Check the dev server output for errors 2. Try killing and restarting the server (Step 2) 3. If it still fails, report FAIL for all suites and skip to Step 5 --- ## Step 4: Run Test Suites ### Pre-test Setup Run these commands in order: 1. `npx iwsdk browser reload --timeout 20000 2>/dev/null` Then: `sleep 3` 2. `npx iwsdk xr enter --timeout 20000 2>/dev/null` Then: `sleep 2` 3. `npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/null` Assert: No error-level logs. ### Verify Physics Setup Find all physics bodies: ```bash npx iwsdk ecs find --input-json '{"withComponents":["PhysicsBody"]}' 2>/dev/null ``` Assert: At least 1 entity. For each entity found, query to identify dynamic vs static: ```bash npx iwsdk ecs query --input-json '{"entityIndex":,"components":["PhysicsBody"]}' 2>/dev/null ``` Check `state` field: `"DYNAMIC"` or `"STATIC"`. Save the dynamic entity as `` and any static entity as ``. Verify PhysicsSystem: ```bash npx iwsdk ecs systems 2>/dev/null ``` Assert: PhysicsSystem at priority -2, `physicsEntities` count >= 1. --- ### Suite 1: Gravity — Dynamic Body Falls **Test 1.1: Verify Dynamic Entity Exists** ```bash npx iwsdk ecs query --input-json '{"entityIndex":,"components":["PhysicsBody","Transform"]}' 2>/dev/null ``` Assert: - `state`: `"DYNAMIC"` - `_engineBody`: > 0 (Havok body created) - `gravityFactor`: 1 **Note**: By the time you query, the sphere may have already fallen and come to rest. **Test 1.2: Deterministic Gravity Test** Reset the sphere position, then use pause/step to observe fall: ```bash npx iwsdk ecs pause 2>/dev/null ``` ```bash npx iwsdk ecs set-component --input-json '{"entityIndex":,"componentId":"Transform","field":"position","value":"[0, 3, -1.5]"}' 2>/dev/null ``` ```bash npx iwsdk ecs snapshot --input-json '{"label":"before-fall"}' 2>/dev/null ``` ```bash npx iwsdk ecs step --input-json '{"count":50}' 2>/dev/null ``` ```bash npx iwsdk ecs snapshot --input-json '{"label":"after-fall"}' 2>/dev/null ``` ```bash npx iwsdk ecs diff --input-json '{"from":"before-fall","to":"after-fall"}' 2>/dev/null ``` Assert: - Sphere's `Transform.position[1]` (Y) decreased from `3.0` - Only the dynamic sphere entity changed significantly ```bash npx iwsdk ecs resume 2>/dev/null ``` --- ### Suite 2: Static Body Doesn't Move **Test 2.1: Static Floor Stays Put** If a static entity was found during setup: ```bash npx iwsdk ecs query --input-json '{"entityIndex":,"components":["PhysicsBody","Transform"]}' 2>/dev/null ``` Assert: - `state`: `"STATIC"` - `_linearVelocity`: `[0, 0, 0]` - `_angularVelocity`: `[0, 0, 0]` **Note**: If no separate static PhysicsBody entity exists (environment geometry may not use PhysicsBody), skip this suite and report SKIP. --- ### Suite 3: PhysicsBody State Values **Test 3.1: Inspect Dynamic Body Fields** ```bash npx iwsdk ecs query --input-json '{"entityIndex":,"components":["PhysicsBody"]}' 2>/dev/null ``` Assert: - `state`: `"DYNAMIC"` - `linearDamping`: 0 - `angularDamping`: 0 - `gravityFactor`: 1 - `_engineBody`: > 0 (non-zero Havok handle) --- ### Suite 4: System & Component Registration **Test 4.1: PhysicsSystem at Correct Priority** ```bash npx iwsdk ecs systems 2>/dev/null ``` Assert: - PhysicsSystem at priority -2 - Config keys: `gravity` **Test 4.2: Physics Components Registered** ```bash npx iwsdk ecs components 2>/dev/null ``` Assert: - `PhysicsBody`: state (Enum), linearDamping (Float32), angularDamping (Float32), gravityFactor (Float32), \_linearVelocity (Vec3), \_angularVelocity (Vec3), \_engineBody (Float64) - `PhysicsShape`: shape (Enum), dimensions (Vec3), density (Float32), restitution (Float32), friction (Float32), \_engineShape (Float64) - `PhysicsManipulation`: force (Vec3), linearVelocity (Vec3), angularVelocity (Vec3) --- ### Suite 5: Stability ```bash npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null ``` Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable. --- ## Step 5: Cleanup & Results Kill the dev server: ```bash cd $IWSDK_REPO_ROOT/examples/physics && npx iwsdk dev down ``` Output a summary table: ``` | Suite | Result | |---------------------------|----------------| | 1. Gravity | PASS/FAIL | | 2. Static Body | PASS/FAIL/SKIP | | 3. PhysicsBody State | PASS/FAIL | | 4. System/Component Reg. | PASS/FAIL | | 5. Stability | PASS/FAIL | ``` If any suite fails, include which assertion failed and actual vs expected values. --- ## Recovery If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug: 1. Stop the dev server: `cd $IWSDK_REPO_ROOT/examples/physics && npx iwsdk dev down` 2. Restart: re-run Step 2 to start a fresh dev server 3. Re-run the Pre-test Setup (reload, accept session) 4. Retry the failed suite Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite. --- ## Known Issues & Workarounds ### Sphere falls immediately The dynamic sphere starts falling as soon as the Havok body is created. Use `npx iwsdk ecs pause` immediately after reload to catch it, or use the deterministic reset approach. ### PhysicsManipulation is one-shot `PhysicsManipulation` is automatically removed after forces are applied in a single frame. You cannot query it after processing. ### Setting Transform doesn't always override physics While PhysicsSystem is running, it may overwrite your position on the next frame. Use `npx iwsdk ecs pause` before modifying positions. ### Havok WASM initialization is async Bodies may not be created on the first frame. The `_engineBody` field transitions from 0 to non-zero once Havok processes the entity. ### Entity indices change on reload Never cache entity indices across page reloads. Always re-discover via `npx iwsdk ecs find`.