--- name: test-ui description: 'Test UI system (PanelUI, ScreenSpace) against the poke example using the iwsdk CLI.' argument-hint: '[--suite panel|screenspace|follower|all]' --- # UI System Test Run 5 test suites covering panel loading, ScreenSpace, system registration, component registration, and stability. **Configuration:** - EXAMPLE_DIR: `$IWSDK_REPO_ROOT/examples/poke` **Tool calls**: every tool call is `npx iwsdk [--input-json ''] [--timeout ]`, run from inside the example workspace (cwd `$EXAMPLE_DIR`). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run `npx iwsdk mcp inspect` from the example to discover available tools and their CLI subcommands. - `` is a JSON object string. Omit `--input-json` if no arguments are needed. - Output is JSON on stdout: `{ok, workspaceRoot, operation, result}`. Parse it to check assertions. - Use `--timeout 20000` for operations that may take longer (reload, xr enter, screenshot). **IMPORTANT**: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together. **IMPORTANT**: When the instructions say "wait N seconds", use `sleep N` as a separate Bash command. --- ## Step 1: Install Dependencies ```bash cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install ``` Wait for this to complete before proceeding. --- ## Step 2: Start Dev Server Start the dev server as a background task using the Bash tool's `run_in_background: true` parameter: ```bash cd $IWSDK_REPO_ROOT/examples/poke && npm run dev ``` **IMPORTANT**: This command MUST be run with `run_in_background: true` on the Bash tool — do NOT append `&` to the command itself. Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run `npx iwsdk dev status` from the example directory until `state.running` becomes `true`. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically. If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5. --- ## Step 3: Verify Connectivity ```bash npx iwsdk ecs systems 2>/dev/null ``` This must return JSON with a list of systems. If it fails: 1. Check the dev server output for errors 2. Try killing and restarting the server (Step 2) 3. If it still fails, report FAIL for all suites and skip to Step 5 --- ## Step 4: Run Test Suites ### Pre-test Setup Run these commands in order: 1. `npx iwsdk browser reload --timeout 20000 2>/dev/null` Then: `sleep 3` 2. `npx iwsdk xr enter --timeout 20000 2>/dev/null` Then: `sleep 2` 3. `npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/null` Assert: No error-level logs. --- ### Suite 1: Panel Loading **Test 1.1: Find Panel Entity** ```bash npx iwsdk ecs find --input-json '{"withComponents":["PanelUI"]}' 2>/dev/null ``` Assert: At least 1 entity. Save its `entityIndex` as ``. **Test 1.2: PanelDocument Added After Load** ```bash npx iwsdk ecs query --input-json '{"entityIndex":,"components":["PanelUI","PanelDocument"]}' 2>/dev/null ``` Assert: - `PanelUI.config` contains `welcome.json` - `PanelUI.maxWidth` = `0.5` - `PanelUI.maxHeight` = `0.4` - `PanelDocument` component IS present (proves async panel loading succeeded) - `PanelDocument.document` is an Object3D reference (loaded UIKitDocument) **Test 1.3: PanelUISystem Query Counts** ```bash npx iwsdk ecs systems 2>/dev/null ``` Assert: - PanelUISystem: `unconfiguredPanels: 0` (all panels loaded) - PanelUISystem: `configuredPanels: 1` (panel has PanelDocument) --- ### Suite 2: ScreenSpace **Test 2.1: ScreenSpace Values** ```bash npx iwsdk ecs query --input-json '{"entityIndex":,"components":["ScreenSpace"]}' 2>/dev/null ``` Assert: - `height` = `"50%"` (CSS expression) - `width` = `"auto"` - `top` = `"20px"` - `left` = `"20px"` - `bottom` = `"auto"` - `right` = `"auto"` - `zOffset` = `0.2` (distance in front of camera near plane) **Test 2.2: Panel Visible in Screenshot** ```bash npx iwsdk browser screenshot --timeout 20000 2>/dev/null ``` Assert: Returns a `screenshotPath` (PNG file saved to /tmp). **Test 2.3: ScreenSpaceUISystem Active** ```bash npx iwsdk ecs systems 2>/dev/null ``` Assert: ScreenSpaceUISystem: `panels: 1` --- ### Suite 3: System Registration ```bash npx iwsdk ecs systems 2>/dev/null ``` Assert: - `PanelUISystem` at priority 0, config: kits, preferredColorScheme - `ScreenSpaceUISystem` at priority 0 - `FollowSystem` at priority 0 --- ### Suite 4: Component Registration ```bash npx iwsdk ecs components 2>/dev/null ``` Assert: - `PanelUI`: config (String), maxWidth (Float32), maxHeight (Float32) - `PanelDocument`: document (Object) - `ScreenSpace`: height, width, top, bottom, left, right (all String), zOffset (Float32) --- ### Suite 5: Stability ```bash npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null ``` Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable. --- ## Step 5: Cleanup & Results Kill the dev server: ```bash cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down ``` Output a summary table: ``` | Suite | Result | |------------------------|-----------| | 1. Panel Loading | PASS/FAIL | | 2. ScreenSpace | PASS/FAIL | | 3. System Registration | PASS/FAIL | | 4. Component Reg. | PASS/FAIL | | 5. Stability | PASS/FAIL | ``` If any suite fails, include which assertion failed and actual vs expected values. --- ## Recovery If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug: 1. Stop the dev server: `cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down` 2. Restart: re-run Step 2 to start a fresh dev server 3. Re-run the Pre-test Setup (reload, accept session) 4. Retry the failed suite Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite. --- ## Known Issues & Workarounds ### PanelDocument loading is async `PanelDocument` is added asynchronously after `fetch()` completes. If you query immediately after reload, the panel might not have loaded yet. Check that `unconfiguredPanels: 0` in PanelUISystem before asserting PanelDocument presence. ### ScreenSpace re-parenting in XR When XR is presenting, `ScreenSpaceUISystem` re-parents the panel from the camera back to the entity's Object3D (world space). CSS positioning only applies outside XR. ### Panel interaction The panel entity also has `RayInteractable` + `PokeInteractable`, so it participates in ray/touch interaction. The panel's `Hovered` component may be present if the default controller ray is pointing at it. ### Entity indices change on reload Never cache entity indices across page reloads. Always re-discover via `npx iwsdk ecs find`.