Marmalade support |
How to integrate with the Marmalade SDK
Marmalade is a SDK that enables you to write games for the IOS and Android using Native C++. It is not a game engine, although it includes graphic libraries and other tools. As Marmalade can compile Native C++, it can compile RakNet and therefore enable you to use RakNet on those platforms in a consistent way. Step 1 - Download Marmalde: Download and install Marmalade Beta 5.1 or later. This requires registration and other steps with Marmalade. Step 2 - Create RakNet solution: Assuming you have RakNet downloaded, go to DependentExtensions\Marmalade and double click RakNet.mkb. If Marmalade is installed correctly, this will create a directory build_raknet_vc9 or similar. If necessary to add or remote RakNet source files, edit in a text editor the .mkb and .mkf files where the RakNet source files are listed and double click the .mkb again. Step 3 - Build RakNet library: Find the .sln solution file in the directory created in step 2. Open it, and build for all platforms you care about. Build / batch build / select all / build will do this as well. Assuming this worked, you will now have object files created in a directory such as DependentExtensions\Marmalade\build_raknet_vc9\Debug_RakNet_vc9_x86 Step 4 - Link RakNet to your application: Add these two lines to your application .mkb file option module_path="../../DependentExtensions/Marmalade" The path under option module_path should modified to point to wherever you installed RakNet. There is an example of this under Samples\Marmalade . After doing so you will need to double click the .mkb file to regenerate your project solution. If, upon building RakNet, you get a build error "unresolved external symbol _strtoull ..." then you need to either update Marmalade to a newer version, or comment out the last strtoull in RakNetGUID::FromString in RakNetTypes.h, then build step 3 again. Step 5 - Fix allocator: The Marmalade bucket system is not threadsafe. Be sure you have this code in main()#include "RakMemoryOverride.h" void* MarmaladeMalloc(size_t size) { return s3eMallocBase(size); } void* MarmaladeRealloc(void *p, size_t size) { return s3eReallocBase(p, size); } void MarmaladeFree(void *p) { s3eFreeBase(p); } SetMalloc(MarmaladeMalloc); SetRealloc(MarmaladeRealloc); SetFree(MarmaladeFree); |
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