shaderdir "../game/core/shaders/" output "../src/common/vfx/interop.shaders.h" whitelist "ambient_cube.fxc" whitelist "baked_lighting_constants.fxc" whitelist "bindlessfastpath.fxc" whitelist "common/pixel_blend.hlsl" whitelist "common/pixel.config.hlsl" whitelist "common/pixel.hlsl" whitelist "encoded_normals.fxc" whitelist "instancing.fxc" whitelist "light_probe_volume.fxc" whitelist "lighting_model.fxc" whitelist "math_general.fxc" whitelist "morph.fxc" whitelist "msaa_offsets.fxc" whitelist "pcss.fxc" whitelist "reflection.fxc" whitelist "sbox_lighting.fxc" whitelist "sfm_lighting_nocombos.fxc" whitelist "sky.fxc" whitelist "sun_shadowing.fxc" whitelist "texture_blending.fxc" whitelist "transform_buffer.fxc" whitelist "turbo.fxc" whitelist "volumetric_fog.fxc" whitelist "vs_decompress.fxc" whitelist "sheet_sampling.fxc" whitelist "octohedral_encoding.fxc" whitelist "ffd.fxc" document "vr_lighting.fxc"