cmake_minimum_required(VERSION 3.5) project(SFML_example) SET(PROJECT_NAME SDL2_example) if(NOT CMAKE_BUILD_TYPE) SET(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE) endif() SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/") SET(PROJECT_STATIC_RUNTIME FALSE CACHE BOOL "Use statically linked standard/runtime libraries?") #SET(PROJECT_STATIC_TMX FALSE CACHE BOOL "Use statically linked tmxlite library?") if(CMAKE_COMPILER_IS_GNUCXX OR APPLE) if(PROJECT_STATIC_RUNTIME) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++14 -static") else() SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=c++14") endif() endif() SET (CMAKE_CXX_FLAGS_DEBUG "-g -D_DEBUG_") SET (CMAKE_CXX_FLAGS_RELEASE "-O4 -DNDEBUG") find_package(TMXLITE REQUIRED) find_package(SDL2 REQUIRED) include_directories( ${TMXLITE_INCLUDE_DIR} ${SDL2_INCLUDE_DIR}) set(PROJECT_SRC src/main.cpp src/MapLayer.cpp src/Texture.cpp) if(WIN32) add_executable(${PROJECT_NAME} WIN32 ${PROJECT_SRC}) else() add_executable(${PROJECT_NAME} ${PROJECT_SRC}) endif() target_link_libraries(${PROJECT_NAME} ${TMXLITE_LIBRARIES} ${SDL2_LIBRARY}) #install executable install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION .) #install game data install(DIRECTORY assets DESTINATION .)