--[[
fates admin - 16/11/2022
]]
local game = game
local GetService = game.GetService
if (not game.IsLoaded(game)) then
local Loaded = game.Loaded
Loaded.Wait(Loaded);
end
local _L = {}
_L.start = start or tick();
local Debug = true
do
local F_A = getgenv().F_A
if (F_A) then
local Notify, GetConfig = F_A.Utils.Notify, F_A.GetConfig
local UserInputService = GetService(game, "UserInputService");
local CommandBarPrefix = GetConfig().CommandBarPrefix
local StringKeyCode = UserInputService.GetStringForKeyCode(UserInputService, Enum.KeyCode[CommandBarPrefix]);
return Notify(nil, "Loaded", "fates admin is already loaded... use 'killscript' to kill", nil),
Notify(nil, "Your Prefix is", string.format("%s (%s)", StringKeyCode, CommandBarPrefix));
end
end
--IMPORT [var]
local Services = {
Workspace = GetService(game, "Workspace");
UserInputService = GetService(game, "UserInputService");
ReplicatedStorage = GetService(game, "ReplicatedStorage");
StarterPlayer = GetService(game, "StarterPlayer");
StarterPack = GetService(game, "StarterPack");
StarterGui = GetService(game, "StarterGui");
TeleportService = GetService(game, "TeleportService");
CoreGui = GetService(game, "CoreGui");
TweenService = GetService(game, "TweenService");
HttpService = GetService(game, "HttpService");
TextService = GetService(game, "TextService");
MarketplaceService = GetService(game, "MarketplaceService");
Chat = GetService(game, "Chat");
Teams = GetService(game, "Teams");
SoundService = GetService(game, "SoundService");
Lighting = GetService(game, "Lighting");
ScriptContext = GetService(game, "ScriptContext");
Stats = GetService(game, "Stats");
}
setmetatable(Services, {
__index = function(Table, Property)
local Ret, Service = pcall(GetService, game, Property);
if (Ret) then
Services[Property] = Service
return Service
end
return nil
end,
__mode = "v"
});
local GetChildren, GetDescendants = game.GetChildren, game.GetDescendants
local IsA = game.IsA
local FindFirstChild, FindFirstChildOfClass, FindFirstChildWhichIsA, WaitForChild =
game.FindFirstChild,
game.FindFirstChildOfClass,
game.FindFirstChildWhichIsA,
game.WaitForChild
local GetPropertyChangedSignal, Changed =
game.GetPropertyChangedSignal,
game.Changed
local Destroy, Clone = game.Destroy, game.Clone
local Heartbeat, Stepped, RenderStepped;
do
local RunService = Services.RunService;
Heartbeat, Stepped, RenderStepped =
RunService.Heartbeat,
RunService.Stepped,
RunService.RenderStepped
end
local Players = Services.Players
local GetPlayers = Players.GetPlayers
local JSONEncode, JSONDecode, GenerateGUID =
Services.HttpService.JSONEncode,
Services.HttpService.JSONDecode,
Services.HttpService.GenerateGUID
local Camera = Services.Workspace.CurrentCamera
local Tfind, sort, concat, pack, unpack;
do
local table = table
Tfind, sort, concat, pack, unpack =
table.find,
table.sort,
table.concat,
table.pack,
table.unpack
end
local lower, upper, Sfind, split, sub, format, len, match, gmatch, gsub, byte;
do
local string = string
lower, upper, Sfind, split, sub, format, len, match, gmatch, gsub, byte =
string.lower,
string.upper,
string.find,
string.split,
string.sub,
string.format,
string.len,
string.match,
string.gmatch,
string.gsub,
string.byte
end
local random, floor, round, abs, atan, cos, sin, rad;
do
local math = math
random, floor, round, abs, atan, cos, sin, rad =
math.random,
math.floor,
math.round,
math.abs,
math.atan,
math.cos,
math.sin,
math.rad
end
local InstanceNew = Instance.new
local CFrameNew = CFrame.new
local Vector3New = Vector3.new
local Inverse, toObjectSpace, components
do
local CalledCFrameNew = CFrameNew();
Inverse = CalledCFrameNew.Inverse
toObjectSpace = CalledCFrameNew.toObjectSpace
components = CalledCFrameNew.components
end
local Connection = game.Loaded
local CWait = Connection.Wait
local CConnect = Connection.Connect
local Disconnect;
do
local CalledConnection = CConnect(Connection, function() end);
Disconnect = CalledConnection.Disconnect
end
local __H = InstanceNew("Humanoid");
local UnequipTools = __H.UnequipTools
local ChangeState = __H.ChangeState
local SetStateEnabled = __H.SetStateEnabled
local GetState = __H.GetState
local GetAccessories = __H.GetAccessories
local LocalPlayer = Players.LocalPlayer
local PlayerGui = FindFirstChildWhichIsA(LocalPlayer, "PlayerGui");
local Mouse = LocalPlayer.GetMouse(LocalPlayer);
local CThread;
do
local wrap = coroutine.wrap
CThread = function(Func, ...)
if (type(Func) ~= 'function') then
return nil
end
local Varag = ...
return function()
local Success, Ret = pcall(wrap(Func, Varag));
if (Success) then
return Ret
end
if (Debug) then
warn("[FA Error]: " .. debug.traceback(Ret));
end
end
end
end
local startsWith = function(str, searchString, rawPos)
local pos = rawPos or 1
return searchString == "" and true or sub(str, pos, pos) == searchString
end
local trim = function(str)
return gsub(str, "^%s*(.-)%s*$", "%1");
end
local tbl_concat = function(...)
local new = {}
for i, v in next, {...} do
for i2, v2 in next, v do
new[i] = v2
end
end
return new
end
local indexOf = function(tbl, val)
if (type(tbl) == 'table') then
for i, v in next, tbl do
if (v == val) then
return i
end
end
end
end
local forEach = function(tbl, ret)
for i, v in next, tbl do
ret(i, v);
end
end
local filter = function(tbl, ret)
if (type(tbl) == 'table') then
local new = {}
for i, v in next, tbl do
if (ret(i, v)) then
new[#new + 1] = v
end
end
return new
end
end
local map = function(tbl, ret)
if (type(tbl) == 'table') then
local new = {}
for i, v in next, tbl do
local Value, Key = ret(i, v);
new[Key or #new + 1] = Value
end
return new
end
end
local deepsearch;
deepsearch = function(tbl, ret)
if (type(tbl) == 'table') then
for i, v in next, tbl do
if (type(v) == 'table') then
deepsearch(v, ret);
end
ret(i, v);
end
end
end
local deepsearchset;
deepsearchset = function(tbl, ret, value)
if (type(tbl) == 'table') then
local new = {}
for i, v in next, tbl do
new[i] = v
if (type(v) == 'table') then
new[i] = deepsearchset(v, ret, value);
end
if (ret(i, v)) then
new[i] = value(i, v);
end
end
return new
end
end
local flat = function(tbl)
if (type(tbl) == 'table') then
local new = {}
deepsearch(tbl, function(i, v)
if (type(v) ~= 'table') then
new[#new + 1] = v
end
end)
return new
end
end
local flatMap = function(tbl, ret)
if (type(tbl) == 'table') then
local new = flat(map(tbl, ret));
return new
end
end
local shift = function(tbl)
if (type(tbl) == 'table') then
local firstVal = tbl[1]
tbl = pack(unpack(tbl, 2, #tbl));
tbl.n = nil
return tbl
end
end
local keys = function(tbl)
if (type(tbl) == 'table') then
local new = {}
for i, v in next, tbl do
new[#new + 1] = i
end
return new
end
end
local function clone(toClone, shallow)
if (type(toClone) == 'function' and clonefunction) then
return clonefunction(toClone);
end
local new = {}
for i, v in pairs(toClone) do
if (type(v) == 'table' and not shallow) then
v = clone(v);
end
new[i] = v
end
return new
end
local setthreadidentity = setthreadidentity or syn_context_set or setthreadcontext or (syn and syn.set_thread_identity)
local getthreadidentity = getthreadidentity or syn_context_get or getthreadcontext or (syn and syn.get_thread_identity)
--END IMPORT [var]
local GetCharacter = GetCharacter or function(Plr)
return Plr and Plr.Character or LocalPlayer.Character
end
local Utils = {}
--IMPORT [extend]
local Stats = Services.Stats
local ContentProvider = Services.ContentProvider
local firetouchinterest, hookfunction;
do
local GEnv = getgenv();
local touched = {}
firetouchinterest = GEnv.firetouchinterest or function(part1, part2, toggle)
if (part1 and part2) then
if (toggle == 0) then
touched[1] = part1.CFrame
part1.CFrame = part2.CFrame
else
part1.CFrame = touched[1]
touched[1] = nil
end
end
end
local newcclosure = newcclosure or function(f)
return f
end
hookfunction = GEnv.hookfunction or function(func, newfunc, applycclosure)
if (replaceclosure) then
replaceclosure(func, newfunc);
return func
end
func = applycclosure and newcclosure or newfunc
return func
end
end
if (not syn_context_set) then
local CachedConnections = setmetatable({}, {
__mode = "v"
});
GEnv = getgenv();
getconnections = function(Connection, FromCache, AddOnConnect)
local getconnections = GEnv.getconnections
if (not getconnections) then
return {}
end
local CachedConnection;
for i, v in next, CachedConnections do
if (i == Connection) then
CachedConnection = v
break;
end
end
if (CachedConnection and FromCache) then
return CachedConnection
end
local Connections = GEnv.getconnections(Connection);
CachedConnections[Connection] = Connections
return Connections
end
end
local getrawmetatable = getrawmetatable or function()
return setmetatable({}, {});
end
local getnamecallmethod = getnamecallmethod or function()
return ""
end
local checkcaller = checkcaller or function()
return false
end
local Hooks = {
AntiKick = false,
AntiTeleport = false,
NoJumpCooldown = false,
}
local mt = getrawmetatable(game);
local OldMetaMethods = {}
setreadonly(mt, false);
for i, v in next, mt do
OldMetaMethods[i] = v
end
setreadonly(mt, true);
local MetaMethodHooks = {}
local ProtectInstance, SpoofInstance, SpoofProperty;
local pInstanceCount = {0, 0}; -- instancecount, primitivescount
local ProtectedInstances = setmetatable({}, {
__mode = "v"
});
local FocusedTextBox = nil
do
local SpoofedInstances = setmetatable({}, {
__mode = "v"
});
local SpoofedProperties = {}
Hooks.SpoofedProperties = SpoofedProperties
local otherCheck = function(instance, n)
if (IsA(instance, "ImageLabel") or IsA(instance, "ImageButton")) then
ProtectedInstances[#ProtectedInstances + 1] = instance
return;
end
if (IsA(instance, "BasePart")) then
pInstanceCount[2] = math.max(pInstanceCount[2] + (n or 1), 0);
end
end
ProtectInstance = function(Instance_)
if (not Tfind(ProtectedInstances, Instance_)) then
ProtectedInstances[#ProtectedInstances + 1] = Instance_
local descendants = Instance_:GetDescendants();
pInstanceCount[1] += 1 + #descendants;
for i = 1, #descendants do
otherCheck(descendants[i]);
end
local dAdded = Instance_.DescendantAdded:Connect(function(descendant)
pInstanceCount[1] += 1
otherCheck(descendant);
end);
local dRemoving = Instance_.DescendantRemoving:Connect(function(descendant)
pInstanceCount[1] = math.max(pInstanceCount[1] - 1, 0);
otherCheck(descendant, -1);
end);
otherCheck(Instance_);
Instance_.Name = sub(gsub(GenerateGUID(Services.HttpService, false), '-', ''), 1, random(25, 30));
Instance_.Archivable = false
end
end
SpoofInstance = function(Instance_, Instance2)
if (not SpoofedInstances[Instance_]) then
SpoofedInstances[Instance_] = Instance2 and Instance2 or Clone(Instance_);
end
end
UnSpoofInstance = function(Instance_)
if (SpoofedInstances[Instance_]) then
SpoofedInstances[Instance_] = nil
end
end
local ChangedSpoofedProperties = {}
SpoofProperty = function(Instance_, Property, NoClone)
if (SpoofedProperties[Instance_]) then
local SpoofedPropertiesForInstance = SpoofedProperties[Instance_]
local Properties = map(SpoofedPropertiesForInstance, function(i, v)
return v.Property
end)
if (not Tfind(Properties, Property)) then
SpoofedProperties[Instance_][#SpoofedPropertiesForInstance + 1] = {
SpoofedProperty = SpoofedPropertiesForInstance[1].SpoofedProperty,
Property = Property,
};
end
else
local Cloned;
if (not NoClone and IsA(Instance_, "Instance") and not Services[tostring(Instance_)] and Instance_.Archivable) then
local Success, Ret = pcall(Clone, Instance_);
if (Success) then
Cloned = Ret
end
end
SpoofedProperties[Instance_] = {{
SpoofedProperty = Cloned and Cloned or {[Property]=Instance_[Property]},
Property = Property,
}}
ChangedSpoofedProperties[Instance_] = {}
end
end
local GetAllParents = function(Instance_, NIV)
if (typeof(Instance_) == "Instance") then
local Parents = {}
local Current = NIV or Instance_
if (NIV) then
Parents[#Parents + 1] = Current
end
repeat
local Parent = Current.Parent
Parents[#Parents + 1] = Parent
Current = Parent
until not Current
return Parents
end
return {}
end
local Methods = {
"FindFirstChild",
"FindFirstChildWhichIsA",
"FindFirstChildOfClass",
"IsA"
}
local lockedInstances = {};
setmetatable(lockedInstances, { __mode = "k" });
local isProtected = function(instance)
if (lockedInstances[instance]) then
return true;
end
local good2 = pcall(tostring, instance);
if (not good2) then
lockedInstances[instance] = true
return true;
end
for i2 = 1, #ProtectedInstances do
local pInstance = ProtectedInstances[i2]
if (pInstance == instance) then
return true;
end
end
return false;
end
MetaMethodHooks.Namecall = function(...)
local __Namecall = OldMetaMethods.__namecall;
local Args = {...}
local self = Args[1]
local Method = getnamecallmethod() or "";
if (Method ~= "") then
local Success, result = pcall(OldMetaMethods.__index, self, Method);
if (not Success or Success and type(result) ~= "function") then
return __Namecall(...);
end
end
if (Hooks.AntiKick and lower(Method) == "kick") then
local Player, Message = self, Args[2]
if (Hooks.AntiKick and Player == LocalPlayer) then
local Notify = Utils.Notify
local Context;
if (setthreadidentity) then
Context = getthreadidentity();
setthreadidentity(3);
end
if (Notify and Context) then
Notify(nil, "Attempt to kick", format("attempt to kick %s", (Message and type(Message) == 'number' or type(Message) == 'string') and ": " .. Message or ""));
setthreadidentity(Context);
end
return
end
end
if (Hooks.AntiTeleport and Method == "Teleport" or Method == "TeleportToPlaceInstance") then
local Player, PlaceId = self, Args[2]
if (Hooks.AntiTeleport and Player == LocalPlayer) then
local Notify = Utils.Notify
local Context;
if (setthreadidentity) then
Context = getthreadidentity();
setthreadidentity(3);
end
if (Notify and Context) then
Notify(nil, "Attempt to teleport", format("attempt to teleport to place %s", PlaceId and PlaceId or ""));
setthreadidentity(Context);
end
return
end
end
if (checkcaller()) then
return __Namecall(...);
end
if (Tfind(Methods, Method)) then
local ReturnedInstance = __Namecall(...);
if (Tfind(ProtectedInstances, ReturnedInstance)) then
return Method == "IsA" and false or nil
end
end
-- ik this is horrible but fates admin v3 has a better way of doing hooks
if (Method == "children" or Method == "GetChildren" or Method == "getChildren" or Method == "GetDescendants" or Method == "getDescendants") then
return filter(__Namecall(...), function(i, instance)
return not isProtected(instance);
end);
end
if (self == Services.UserInputService and (Method == "GetFocusedTextBox" or Method == "getFocusedTextBox")) then
local focused = __Namecall(...);
if (focused) then
for i = 1, #ProtectedInstances do
local ProtectedInstance = ProtectedInstances[i]
local iden = getthreadidentity();
setthreadidentity(7);
local pInstance = Tfind(ProtectedInstances, focused) or focused.IsDescendantOf(focused, ProtectedInstance);
setthreadidentity(iden);
if (pInstance) then
return nil;
end
end
end
return focused;
end
if (Hooks.NoJumpCooldown and (Method == "GetState" or Method == "GetStateEnabled")) then
local State = __Namecall(...);
if (Method == "GetState" and (State == Enum.HumanoidStateType.Jumping or State == "Jumping")) then
return Enum.HumanoidStateType.RunningNoPhysics
end
if (Method == "GetStateEnabled" and (self == Enum.HumanoidStateType.Jumping or self == "Jumping")) then
return false
end
end
return __Namecall(...);
end
local AllowedIndexes = {
"RootPart",
"Parent"
}
local AllowedNewIndexes = {
"Jump"
}
MetaMethodHooks.Index = function(...)
local __Index = OldMetaMethods.__index;
local called = __Index(...);
if (checkcaller()) then
return __Index(...);
end
local Instance_, Index = ...
local SanitisedIndex = Index
if (typeof(Instance_) == 'Instance' and type(Index) == 'string') then
SanitisedIndex = gsub(sub(Index, 0, 100), "%z.*", "");
end
local SpoofedInstance = SpoofedInstances[Instance_]
local SpoofedPropertiesForInstance = SpoofedProperties[Instance_]
if (SpoofedInstance) then
if (Tfind(AllowedIndexes, SanitisedIndex)) then
return __Index(Instance_, Index);
end
return __Index(SpoofedInstance, Index);
end
if (SpoofedPropertiesForInstance) then
for i, SpoofedProperty in next, SpoofedPropertiesForInstance do
local SanitisedIndex = gsub(SanitisedIndex, "^%l", upper);
if (SanitisedIndex == SpoofedProperty.Property) then
local ClientChangedData = ChangedSpoofedProperties[Instance_][SanitisedIndex]
local IndexedSpoofed = __Index(SpoofedProperty.SpoofedProperty, Index);
local Indexed = __Index(Instance_, Index);
if (ClientChangedData.Caller and ClientChangedData.Value ~= Indexed) then
OldMetaMethods.__newindex(SpoofedProperty.SpoofedProperty, Index, Indexed);
OldMetaMethods.__newindex(Instance_, Index, ClientChangedData.Value);
return Indexed
end
return IndexedSpoofed
end
end
end
if (Hooks.NoJumpCooldown and SanitisedIndex == "Jump") then
if (IsA(Instance_, "Humanoid")) then
return false
end
end
if (Instance_ == Stats and (SanitisedIndex == "InstanceCount" or SanitisedIndex == "instanceCount")) then
return called - pInstanceCount[1];
end
if (Instance_ == Stats and (SanitisedIndex == "PrimitivesCount" or SanitisedIndex == "primitivesCount")) then
return called - pInstanceCount[2];
end
return called;
end
MetaMethodHooks.NewIndex = function(...)
local __NewIndex = OldMetaMethods.__newindex;
local __Index = OldMetaMethods.__index;
local Instance_, Index, Value = ...
local SpoofedInstance = SpoofedInstances[Instance_]
local SpoofedPropertiesForInstance = SpoofedProperties[Instance_]
if (checkcaller()) then
if (Index == "Parent" and Value) then
local ProtectedInstance
for i = 1, #ProtectedInstances do
local ProtectedInstance_ = ProtectedInstances[i]
if (Instance_ == ProtectedInstance_ or Instance_.IsDescendantOf(Value, ProtectedInstance_)) then
ProtectedInstance = true
end
end
if (ProtectedInstance) then
local Parents = GetAllParents(Instance_, Value);
local child1 = getconnections(Parents[1].ChildAdded, true);
local descendantconnections = {}
for i, v in next, child1 do
v.Disable(v);
end
for i = 1, #Parents do
local Parent = Parents[i]
for i2, v in next, getconnections(Parent.DescendantAdded, true) do
v.Disable(v);
descendantconnections[#descendantconnections + 1] = v
end
end
local good, Ret = pcall(__NewIndex, ...);
for i, v in pairs(descendantconnections) do
v:Enable();
end
for i, v in next, child1 do
v.Enable(v);
end
if (not good) then
return __NewIndex(...);
end
return Ret;
end
end
if (SpoofedInstance or SpoofedPropertiesForInstance) then
if (SpoofedPropertiesForInstance) then
ChangedSpoofedProperties[Instance_][Index] = {
Caller = true,
BeforeValue = Instance_[Index],
Value = Value
}
end
local Connections = tbl_concat(
-- getconnections(GetPropertyChangedSignal(Instance_, SpoofedPropertiesForInstance and SpoofedPropertiesForInstance.Property or Index), true),
-- getconnections(Instance_.Changed, true),
getconnections(game.ItemChanged, true)
)
if (not next(Connections)) then
return __NewIndex(Instance_, Index, Value);
end
for i, v in next, Connections do
v.Disable(v);
end
local Ret = __NewIndex(Instance_, Index, Value);
for i, v in next, Connections do
v.Enable(v);
end
return Ret
end
return __NewIndex(...);
end
local SanitisedIndex = Index
if (typeof(Instance_) == 'Instance' and type(Index) == 'string') then
local len = select(2, gsub(Index, "%z", ""));
if (len > 255) then
return __Index(...);
end
SanitisedIndex = gsub(sub(Index, 0, 100), "%z.*", "");
end
if (SpoofedInstance) then
if (Tfind(AllowedNewIndexes, SanitisedIndex)) then
return __NewIndex(...);
end
return __NewIndex(SpoofedInstance, Index, __Index(SpoofedInstance, Index));
end
if (SpoofedPropertiesForInstance) then
for i, SpoofedProperty in next, SpoofedPropertiesForInstance do
if (SpoofedProperty.Property == SanitisedIndex and not Tfind(AllowedIndexes, SanitisedIndex)) then
ChangedSpoofedProperties[Instance_][SanitisedIndex] = {
Caller = false,
BeforeValue = Instance_[Index],
Value = Value
}
return __NewIndex(SpoofedProperty.SpoofedProperty, Index, Value);
end
end
end
return __NewIndex(...);
end
local hookmetamethod = hookmetamethod or function(metatable, metamethod, func)
setreadonly(metatable, false);
Old = hookfunction(metatable[metamethod], func, true);
setreadonly(metatable, true);
return Old
end
OldMetaMethods.__index = hookmetamethod(game, "__index", MetaMethodHooks.Index);
OldMetaMethods.__newindex = hookmetamethod(game, "__newindex", MetaMethodHooks.NewIndex);
OldMetaMethods.__namecall = hookmetamethod(game, "__namecall", MetaMethodHooks.Namecall);
Hooks.Destroy = hookfunction(game.Destroy, function(...)
local instance = ...
local protected = table.find(ProtectedInstances, instance);
if (checkcaller() and protected) then
otherCheck(instance, -1);
local Parents = GetAllParents(instance);
for i, v in next, getconnections(Parents[1].ChildRemoved, true) do
v.Disable(v);
end
for i = 1, #Parents do
local Parent = Parents[i]
for i2, v in next, getconnections(Parent.DescendantRemoving, true) do
v.Disable(v);
end
end
local destroy = Hooks.Destroy(...);
for i = 1, #Parents do
local Parent = Parents[i]
for i2, v in next, getconnections(Parent.DescendantRemoving, true) do
v.Enable(v);
end
end
for i, v in next, getconnections(Parents[1].ChildRemoved, true) do
v.Enable(v);
end
table.remove(ProtectedInstances, protected);
return destroy;
end
return Hooks.Destroy(...);
end);
end
Hooks.OldGetChildren = hookfunction(game.GetChildren, newcclosure(function(...)
if (not checkcaller()) then
local Children = Hooks.OldGetChildren(...);
return filter(Children, function(i, v)
return not Tfind(ProtectedInstances, v);
end)
end
return Hooks.OldGetChildren(...);
end));
Hooks.OldGetDescendants = hookfunction(game.GetDescendants, newcclosure(function(...)
if (not checkcaller()) then
local Descendants = Hooks.OldGetDescendants(...);
return filter(Descendants, function(i, v)
local Protected = false
for i2 = 1, #ProtectedInstances do
local ProtectedInstance = ProtectedInstances[i2]
Protected = v and ProtectedInstance == v or v.IsDescendantOf(v, ProtectedInstance)
if (Protected) then
break;
end
end
return not Protected
end)
end
return Hooks.OldGetDescendants(...);
end));
Hooks.FindFirstChild = hookfunction(game.FindFirstChild, newcclosure(function(...)
if (not checkcaller()) then
local ReturnedInstance = Hooks.FindFirstChild(...);
if (ReturnedInstance and Tfind(ProtectedInstances, ReturnedInstance)) then
return nil
end
end
return Hooks.FindFirstChild(...);
end));
Hooks.FindFirstChildOfClass = hookfunction(game.FindFirstChildOfClass, newcclosure(function(...)
if (not checkcaller()) then
local ReturnedInstance = Hooks.FindFirstChildOfClass(...);
if (ReturnedInstance and Tfind(ProtectedInstances, ReturnedInstance)) then
return nil
end
end
return Hooks.FindFirstChildOfClass(...);
end));
Hooks.FindFirstChildWhichIsA = hookfunction(game.FindFirstChildWhichIsA, newcclosure(function(...)
if (not checkcaller()) then
local ReturnedInstance = Hooks.FindFirstChildWhichIsA(...);
if (ReturnedInstance and Tfind(ProtectedInstances, ReturnedInstance)) then
return nil
end
end
return Hooks.FindFirstChildWhichIsA(...);
end));
Hooks.IsA = hookfunction(game.IsA, newcclosure(function(...)
if (not checkcaller()) then
local Args = {...}
local IsACheck = Args[1]
if (IsACheck) then
local ProtectedInstance = Tfind(ProtectedInstances, IsACheck);
if (ProtectedInstance and Args[2]) then
return false
end
end
end
return Hooks.IsA(...);
end));
Hooks.OldGetFocusedTextBox = hookfunction(Services.UserInputService.GetFocusedTextBox, newcclosure(function(...)
if (not checkcaller() and ... == Services.UserInputService) then
local FocusedTextBox = Hooks.OldGetFocusedTextBox(...);
if(FocusedTextBox) then
local Protected = false
for i = 1, #ProtectedInstances do
local ProtectedInstance = ProtectedInstances[i]
Protected = Tfind(ProtectedInstances, FocusedTextBox) or FocusedTextBox.IsDescendantOf(FocusedTextBox, ProtectedInstance);
end
if (Protected) then
return nil
end
end
return FocusedTextBox;
end
return Hooks.OldGetFocusedTextBox(...);
end));
Hooks.OldKick = hookfunction(LocalPlayer.Kick, newcclosure(function(...)
local Player, Message = ...
if (Hooks.AntiKick and Player == LocalPlayer) then
local Notify = Utils.Notify
local Context;
if (setthreadidentity) then
Context = getthreadidentity();
setthreadidentity(3);
end
if (Notify and Context) then
Notify(nil, "Attempt to kick", format("attempt to kick %s", (Message and type(Message) == 'number' or type(Message) == 'string') and ": " .. Message or ""));
setthreadidentity(Context)
end
return
end
return Hooks.OldKick(...);
end))
Hooks.OldTeleportToPlaceInstance = hookfunction(Services.TeleportService.TeleportToPlaceInstance, newcclosure(function(...)
local Player, PlaceId = ...
if (Hooks.AntiTeleport and Player == LocalPlayer) then
local Notify = Utils.Notify
local Context;
if (setthreadidentity) then
Context = getthreadidentity();
setthreadidentity(3);
end
if (Notify and Context) then
Notify(nil, "Attempt to teleport", format("attempt to teleport to place %s", PlaceId and PlaceId or ""));
setthreadidentity(Context)
end
return
end
return Hooks.OldTeleportToPlaceInstance(...);
end))
Hooks.OldTeleport = hookfunction(Services.TeleportService.Teleport, newcclosure(function(...)
local Player, PlaceId = ...
if (Hooks.AntiTeleport and Player == LocalPlayer) then
local Notify = Utils.Notify
local Context;
if (setthreadidentity) then
Context = getthreadidentity();
setthreadidentity(3);
end
if (Notify and Context) then
Notify(nil, "Attempt to teleport", format("attempt to teleport to place \"%s\"", PlaceId and PlaceId or ""));
setthreadidentity(Context);
end
return
end
return Hooks.OldTeleport(...);
end))
Hooks.GetState = hookfunction(GetState, function(...)
local Humanoid, State = ..., Hooks.GetState(...);
local Parent, Character = Humanoid.Parent, LocalPlayer.Character
if (Hooks.NoJumpCooldown and (State == Enum.HumanoidStateType.Jumping or State == "Jumping") and Parent and Character and Parent == Character) then
return Enum.HumanoidStateType.RunningNoPhysics
end
return State
end)
Hooks.GetStateEnabled = hookfunction(__H.GetStateEnabled, function(...)
local Humanoid, State = ...
local Ret = Hooks.GetStateEnabled(...);
local Parent, Character = Humanoid.Parent, LocalPlayer.Character
if (Hooks.NoJumpCooldown and (State == Enum.HumanoidStateType.Jumping or State == "Jumping") and Parent and Character and Parent == Character) then
return false
end
return Ret
end)
--END IMPORT [extend]
local GetRoot = function(Plr, Char)
local LCharacter = GetCharacter();
local Character = Char or GetCharacter(Plr);
return Plr and Character and (FindFirstChild(Character, "HumanoidRootPart") or FindFirstChild(Character, "Torso") or FindFirstChild(Character, "UpperTorso")) or LCharacter and (FindFirstChild(LCharacter, "HumanoidRootPart") or FindFirstChild(LCharacter, "Torso") or FindFirstChild(LCharacter, "UpperTorso"));
end
local GetHumanoid = function(Plr, Char)
local LCharacter = GetCharacter();
local Character = Char or GetCharacter(Plr);
return Plr and Character and FindFirstChildWhichIsA(Character, "Humanoid") or LCharacter and FindFirstChildWhichIsA(LCharacter, "Humanoid");
end
local GetMagnitude = function(Plr, Char)
local LRoot = GetRoot();
local Root = GetRoot(Plr, Char);
return Plr and Root and (Root.Position - LRoot.Position).magnitude or math.huge
end
local Settings = {
Prefix = "!",
CommandBarPrefix = "Semicolon",
ChatPrediction = false,
Macros = {},
Aliases = {},
}
local PluginSettings = {
PluginsEnabled = true,
PluginDebug = false,
DisabledPlugins = {
["PluginName"] = true
},
SafePlugins = false
}
local WriteConfig = function(Destroy)
local JSON = JSONEncode(Services.HttpService, Settings);
local PluginJSON = JSONEncode(Services.HttpService, PluginSettings);
if (isfolder("fates-admin") and Destroy) then
delfolder("fates-admin");
writefile("fates-admin/config.json", JSON);
writefile("fates/admin/pluings/plugin-conf.json", PluginJSON);
else
makefolder("fates-admin");
makefolder("fates-admin/plugins");
makefolder("fates-admin/chatlogs");
writefile("fates-admin/config.json", JSON);
writefile("fates-admin/plugins/plugin-conf.json", PluginJSON);
end
end
local GetConfig = function()
if (isfolder("fates-admin") and isfile("fates-admin/config.json")) then
return JSONDecode(Services.HttpService, readfile("fates-admin/config.json"));
else
WriteConfig();
return JSONDecode(Services.HttpService, readfile("fates-admin/config.json"));
end
end
local GetPluginConfig = function()
if (isfolder("fates-admin") and isfolder("fates-admin/plugins") and isfile("fates-admin/plugins/plugin-conf.json")) then
local JSON = JSONDecode(Services.HttpService, readfile("fates-admin/plugins/plugin-conf.json"));
return JSON
else
WriteConfig();
return JSONDecode(Services.HttpService, readfile("fates-admin/plugins/plugin-conf.json"));
end
end
local SetPluginConfig = function(conf)
if (isfolder("fates-admin") and isfolder("fates-admin/plugins") and isfile("fates-admin/plugins/plugin-conf.json")) then
WriteConfig();
end
local NewConfig = GetPluginConfig();
for i, v in next, conf do
NewConfig[i] = v
end
writefile("fates-admin/plugins/plugin-conf.json", JSONEncode(Services.HttpService, NewConfig));
end
local SetConfig = function(conf)
if (not isfolder("fates-admin") and isfile("fates-admin/config.json")) then
WriteConfig();
end
local NewConfig = GetConfig();
for i, v in next, conf do
NewConfig[i] = v
end
writefile("fates-admin/config.json", JSONEncode(Services.HttpService, NewConfig));
end
local CurrentConfig = GetConfig();
local Prefix = isfolder and CurrentConfig.Prefix or "!"
local Macros = CurrentConfig.Macros or {}
local AdminUsers = AdminUsers or {}
local Exceptions = Exceptions or {}
local Connections = {
Players = {}
}
_L.CLI = false
_L.ChatLogsEnabled = true
_L.GlobalChatLogsEnabled = false
_L.HttpLogsEnabled = true
local GetPlayer;
GetPlayer = function(str, noerror)
local CurrentPlayers = filter(GetPlayers(Players), function(i, v)
return not Tfind(Exceptions, v);
end)
if (not str) then
return {}
end
str = lower(trim(str));
if (Sfind(str, ",")) then
return flatMap(split(str, ","), function(i, v)
return GetPlayer(v, noerror);
end)
end
local Magnitudes = map(CurrentPlayers, function(i, v)
return {v,(GetRoot(v).CFrame.p - GetRoot().CFrame.p).Magnitude}
end)
local PlayerArgs = {
["all"] = function()
return filter(CurrentPlayers, function(i, v) -- removed all arg (but not really) due to commands getting messed up and people getting confused
return v ~= LocalPlayer
end)
end,
["others"] = function()
return filter(CurrentPlayers, function(i, v)
return v ~= LocalPlayer
end)
end,
["nearest"] = function()
sort(Magnitudes, function(a, b)
return a[2] < b[2]
end)
return {Magnitudes[2][1]}
end,
["farthest"] = function()
sort(Magnitudes, function(a, b)
return a[2] > b[2]
end)
return {Magnitudes[2][1]}
end,
["random"] = function()
return {CurrentPlayers[random(2, #CurrentPlayers)]}
end,
["allies"] = function()
local LTeam = LocalPlayer.Team
return filter(CurrentPlayers, function(i, v)
return v.Team == LTeam
end)
end,
["enemies"] = function()
local LTeam = LocalPlayer.Team
return filter(CurrentPlayers, function(i, v)
return v.Team ~= LTeam
end)
end,
["npcs"] = function()
local NPCs = {}
local Descendants = GetDescendants(Workspace);
local GetPlayerFromCharacter = Players.GetPlayerFromCharacter
for i = 1, #Descendants do
local Descendant = Descendants[i]
local DParent = Descendant.Parent
if (IsA(Descendant, "Humanoid") and IsA(DParent, "Model") and (FindFirstChild(DParent, "HumanoidRootPart") or FindFirstChild(DParent, "Head")) and GetPlayerFromCharacter(Players, DParent) == nil) then
local FakePlr = InstanceNew("Player"); -- so it can be compatible with commands
FakePlr.Character = DParent
FakePlr.Name = format("%s %s", DParent.Name, "- " .. Descendant.DisplayName);
NPCs[#NPCs + 1] = FakePlr
end
end
return NPCs
end,
["me"] = function()
return {LocalPlayer}
end
}
if (PlayerArgs[str]) then
return PlayerArgs[str]();
end
local Players = filter(CurrentPlayers, function(i, v)
return (sub(lower(v.Name), 1, #str) == str) or (sub(lower(v.DisplayName), 1, #str) == str);
end)
if (not next(Players) and not noerror) then
Utils.Notify(LocalPlayer, "Fail", format("Couldn't find player %s", str));
end
return Players
end
local AddConnection = function(Connection, CEnv, TblOnly)
if (CEnv) then
CEnv[#CEnv + 1] = Connection
if (TblOnly) then
return Connection
end
end
Connections[#Connections + 1] = Connection
return Connection
end
local LastCommand = {}
--IMPORT [ui]
Guis = {}
ParentGui = function(Gui, Parent)
Gui.Name = sub(gsub(GenerateGUID(Services.HttpService, false), '-', ''), 1, random(25, 30))
ProtectInstance(Gui);
if (syn and syn.protect_gui) then syn.protect_gui(Gui); end -- for preload
Gui.Parent = Parent or Services.CoreGui
Guis[#Guis + 1] = Gui
return Gui
end
UI = Clone(Services.InsertService:LoadLocalAsset("rbxassetid://7882275026"));
UI.Enabled = true
local CommandBarPrefix;
local ConfigUI = UI.Config
local ConfigElements = ConfigUI.GuiElements
local CommandBar = UI.CommandBar
local Commands = UI.Commands
local ChatLogs = UI.ChatLogs
local Console = UI.Console
local GlobalChatLogs = Clone(UI.ChatLogs);
local HttpLogs = Clone(UI.ChatLogs);
local Notification = UI.Notification
local Command = UI.Command
local ChatLogMessage = UI.Message
local GlobalChatLogMessage = Clone(UI.Message);
local NotificationBar = UI.NotificationBar
CommandBarOpen = false
CommandBarTransparencyClone = Clone(CommandBar);
ChatLogsTransparencyClone = Clone(ChatLogs);
ConsoleTransparencyClone = Clone(Console);
GlobalChatLogsTransparencyClone = Clone(GlobalChatLogs);
HttpLogsTransparencyClone = Clone(HttpLogs);
CommandsTransparencyClone = nil
ConfigUIClone = Clone(ConfigUI);
PredictionText = ""
do
local UIParent = CommandBar.Parent
GlobalChatLogs.Parent = UIParent
GlobalChatLogMessage.Parent = UIParent
GlobalChatLogs.Name = "GlobalChatLogs"
GlobalChatLogMessage.Name = "GlobalChatLogMessage"
HttpLogs.Parent = UIParent
HttpLogs.Name = "HttpLogs"
HttpLogs.Size = UDim2.new(0, 421, 0, 260);
HttpLogs.Search.PlaceholderText = "Search"
end
-- position CommandBar
CommandBar.Position = UDim2.new(0.5, -100, 1, 5);
local UITheme, Values;
do
local BaseBGColor = Color3.fromRGB(32, 33, 36);
local BaseTransparency = 0.25
local BaseTextColor = Color3.fromRGB(220, 224, 234);
local BaseValues = { BackgroundColor = BaseBGColor, Transparency = BaseTransparency, TextColor = BaseTextColor }
Values = { Background = clone(BaseValues), CommandBar = clone(BaseValues), CommandList = clone(BaseValues), Notification = clone(BaseValues), ChatLogs = clone(BaseValues), Config = clone(BaseValues) }
local Objects = keys(Values);
local GetBaseMT = function(Object)
return setmetatable({}, {
__newindex = function(self, Index, Value)
local type = typeof(Value);
if (Index == "BackgroundColor") then
if (Value == "Reset") then
Value = BaseBGColor
type = "Color3"
end
assert(type == 'Color3', format("invalid argument #3 (Color3 expected, got %s)", type));
if (Object == "Background") then
CommandBar.BackgroundColor3 = Value
Notification.BackgroundColor3 = Value
Command.BackgroundColor3 = Value
ChatLogs.BackgroundColor3 = Value
ChatLogs.Frame.BackgroundColor3 = Value
Console.BackgroundColor3 = Value
Console.Frame.BackgroundColor3 = Value
HttpLogs.BackgroundColor3 = Value
HttpLogs.Frame.BackgroundColor3 = Value
UI.ToolTip.BackgroundColor3 = Value
ConfigUI.BackgroundColor3 = Value
ConfigUI.Container.BackgroundColor3 = Value
Commands.BackgroundColor3 = Value
Commands.Frame.BackgroundColor3 = Value
local Children = GetChildren(UI.NotificationBar);
for i = 1, #Children do
local Child = Children[i]
if (IsA(Child, "GuiObject")) then
Child.BackgroundColor3 = Value
end
end
local Children = GetChildren(Commands.Frame.List);
for i = 1, #Children do
local Child = Children[i]
if (IsA(Child, "GuiObject")) then
Child.BackgroundColor3 = Value
end
end
for i, v in next, Values do
Values[i].BackgroundColor = Value
end
elseif (Object == "CommandBar") then
CommandBar.BackgroundColor3 = Value
elseif (Object == "Notification") then
Notification.BackgroundColor3 = Value
local Children = GetChildren(UI.NotificationBar);
for i = 1, #Children do
local Child = Children[i]
if (IsA(Child, "GuiObject")) then
Child.BackgroundColor3 = Value
end
end
elseif (Object == "CommandList") then
Commands.BackgroundColor3 = Value
Commands.Frame.BackgroundColor3 = Value
elseif (Object == "Command") then
Command.BackgroundColor3 = Value
elseif (Object == "ChatLogs") then
ChatLogs.BackgroundColor3 = Value
ChatLogs.Frame.BackgroundColor3 = Value
HttpLogs.BackgroundColor3 = Value
HttpLogs.Frame.BackgroundColor3 = Value
elseif (Object == "Console") then
Console.BackgroundColor3 = Value
Console.Frame.BackgroundColor3 = Value
elseif (Object == "Config") then
ConfigUI.BackgroundColor3 = Value
ConfigUI.Container.BackgroundColor3 = Value
end
Values[Object][Index] = Value
elseif (Index == "TextColor") then
if (Value == "Reset") then
Value = BaseTextColor
type = "Color3"
end
assert(type == 'Color3', format("invalid argument #3 (Color3 expected, got %s)", type));
if (Object == "Notification") then
Notification.Title.TextColor3 = Value
Notification.Message.TextColor3 = Value
Notification.Close.TextColor3 = Value
elseif (Object == "CommandBar") then
CommandBar.Input.TextColor3 = Value
CommandBar.Arrow.TextColor3 = Value
elseif (Object == "CommandList") then
Command.CommandText.TextColor3 = Value
local Descendants = GetDescendants(Commands);
for i = 1, #Descendants do
local Descendant = Descendants[i]
local IsText = IsA(Descendant, "TextBox") or IsA(Descendant, "TextLabel") or IsA(Descendant, "TextButton");
if (IsText) then
Descendant.TextColor3 = Value
end
end
elseif (Object == "ChatLogs") then
UI.Message.TextColor3 = Value
elseif (Object == "Config") then
local Descendants = GetDescendants(ConfigUI);
for i = 1, #Descendants do
local Descendant = Descendants[i]
local IsText = IsA(Descendant, "TextBox") or IsA(Descendant, "TextLabel") or IsA(Descendant, "TextButton");
if (IsText) then
Descendant.TextColor3 = Value
end
end
elseif (Object == "Background") then
Notification.Title.TextColor3 = Value
Notification.Message.TextColor3 = Value
Notification.Close.TextColor3 = Value
CommandBar.Input.TextColor3 = Value
CommandBar.Arrow.TextColor3 = Value
Command.CommandText.TextColor3 = Value
UI.Message.TextColor3 = Value
local Descendants = GetDescendants(ConfigUI);
for i = 1, #Descendants do
local Descendant = Descendants[i]
local IsText = IsA(Descendant, "TextBox") or IsA(Descendant, "TextLabel") or IsA(Descendant, "TextButton");
if (IsText) then
Descendant.TextColor3 = Value
end
end
local Descendants = GetDescendants(Commands);
for i = 1, #Descendants do
local Descendant = Descendants[i]
local IsText = IsA(Descendant, "TextBox") or IsA(Descendant, "TextLabel") or IsA(Descendant, "TextButton");
if (IsText) then
Descendant.TextColor3 = Value
end
end
for i, v in next, Values do
Values[i].TextColor = Value
end
end
Values[Object][Index] = Value
elseif (Index == "Transparency") then
if (Value == "Reset") then
Value = BaseTransparency
type = "number"
end
assert(type == 'number', format("invalid argument #3 (Color3 expected, got %s)", type));
if (Object == "Background") then
CommandBar.Transparency = Value
Notification.Transparency = Value
Command.Transparency = Value + .5
ChatLogs.Transparency = Value
ChatLogs.Frame.Transparency = Value
HttpLogs.Transparency = Value
HttpLogs.Frame.Transparency = Value
UI.ToolTip.Transparency = Value
ConfigUI.Transparency = Value
ConfigUI.Container.Transparency = Value + .5
Commands.Transparency = Value
Commands.Frame.Transparency = Value + .5
Values[Object][Index] = Value
elseif (Object == "Notification") then
Notification.Transparency = Value
local Children = GetChildren(UI.NotificationBar);
for i = 1, #Children do
local Child = Children[i]
if (IsA(Child, "GuiObject")) then
Child.Transparency = Value
end
end
end
Values[Object][Index] = Value
end
end,
__index = function(self, Index)
return Values[Object][Index]
end
})
end
UITheme = setmetatable({}, {
__index = function(self, Index)
if (Tfind(Objects, Index)) then
local BaseMt = GetBaseMT(Index);
self[Index] = BaseMt
return BaseMt
end
end
})
end
local IsSupportedExploit = isfile and isfolder and writefile and readfile
local GetThemeConfig
local WriteThemeConfig = function(Conf)
if (IsSupportedExploit and isfolder("fates-admin")) then
local ToHSV = Color3.new().ToHSV
local ValuesToEncode = deepsearchset(Values, function(i, v)
return typeof(v) == 'Color3'
end, function(i, v)
local H, S, V = ToHSV(v);
return {H, S, V, "Color3"}
end)
local Data = JSONEncode(Services.HttpService, ValuesToEncode);
writefile("fates-admin/Theme.json", Data);
end
end
GetThemeConfig = function()
if (IsSupportedExploit and isfolder("fates-admin")) then
if (isfile("fates-admin/Theme.json")) then
local Success, Data = pcall(JSONDecode, Services.HttpService, readfile("fates-admin/Theme.json"));
if (not Success or type(Data) ~= 'table') then
WriteThemeConfig();
return Values
end
local DecodedData = deepsearchset(Data, function(i, v)
return type(v) == 'table' and #v == 4 and v[4] == "Color3"
end, function(i,v)
return Color3.fromHSV(v[1], v[2], v[3]);
end)
return DecodedData
else
WriteThemeConfig();
return Values
end
else
return Values
end
end
local LoadTheme;
do
local Config = GetConfig();
CommandBarPrefix = isfolder and (Config.CommandBarPrefix and Enum.KeyCode[Config.CommandBarPrefix] or Enum.KeyCode.Semicolon) or Enum.KeyCode.Semicolon
local Theme = GetThemeConfig();
LoadTheme = function(Theme)
UITheme.Background.BackgroundColor = Theme.Background.BackgroundColor
UITheme.Background.Transparency = Theme.Background.Transparency
UITheme.ChatLogs.BackgroundColor = Theme.ChatLogs.BackgroundColor
UITheme.CommandBar.BackgroundColor = Theme.CommandBar.BackgroundColor
UITheme.Config.BackgroundColor = Theme.Config.BackgroundColor
UITheme.Notification.BackgroundColor = Theme.Notification.BackgroundColor
UITheme.CommandList.BackgroundColor = Theme.Notification.BackgroundColor
UITheme.ChatLogs.TextColor = Theme.ChatLogs.TextColor
UITheme.CommandBar.TextColor = Theme.CommandBar.TextColor
UITheme.Config.TextColor = Theme.Config.TextColor
UITheme.Notification.TextColor = Theme.Notification.TextColor
UITheme.CommandList.TextColor = Theme.Notification.TextColor
UITheme.ChatLogs.Transparency = Theme.ChatLogs.Transparency
UITheme.CommandBar.Transparency = Theme.CommandBar.Transparency
UITheme.Config.Transparency = Theme.Config.Transparency
UITheme.Notification.Transparency = Theme.Notification.Transparency
UITheme.CommandList.Transparency = Theme.Notification.Transparency
end
LoadTheme(Theme);
end
--END IMPORT [ui]
--IMPORT [utils]
Utils.Tween = function(Object, Style, Direction, Time, Goal)
local TweenService = Services.TweenService
local TInfo = TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction])
local Tween = TweenService.Create(TweenService, Object, TInfo, Goal)
Tween.Play(Tween)
return Tween
end
Utils.MultColor3 = function(Color, Delta)
local clamp = math.clamp
return Color3.new(clamp(Color.R * Delta, 0, 1), clamp(Color.G * Delta, 0, 1), clamp(Color.B * Delta, 0, 1));
end
Utils.Click = function(Object, Goal) -- Utils.Click(Object, "BackgroundColor3")
local Hover = {
[Goal] = Utils.MultColor3(Object[Goal], 0.9)
}
local Press = {
[Goal] = Utils.MultColor3(Object[Goal], 1.2)
}
local Origin = {
[Goal] = Object[Goal]
}
AddConnection(CConnect(Object.MouseEnter, function()
Utils.Tween(Object, "Sine", "Out", .5, Hover);
end));
AddConnection(CConnect(Object.MouseLeave, function()
Utils.Tween(Object, "Sine", "Out", .5, Origin);
end));
AddConnection(CConnect(Object.MouseButton1Down, function()
Utils.Tween(Object, "Sine", "Out", .3, Press);
end));
AddConnection(CConnect(Object.MouseButton1Up, function()
Utils.Tween(Object, "Sine", "Out", .4, Hover);
end));
end
Utils.Blink = function(Object, Goal, Color1, Color2) -- Utils.Click(Object, "BackgroundColor3", NormalColor, OtherColor)
local Normal = {
[Goal] = Color1
}
local Blink = {
[Goal] = Color2
}
local Tween = Utils.Tween(Object, "Sine", "Out", .5, Blink)
CWait(Tween.Completed);
Tween = Utils.Tween(Object, "Sine", "Out", .5, Normal)
CWait(Tween.Completed);
end
Utils.Hover = function(Object, Goal)
local Hover = {
[Goal] = Utils.MultColor3(Object[Goal], 0.9)
}
local Origin = {
[Goal] = Object[Goal]
}
AddConnection(CConnect(Object.MouseEnter, function()
Utils.Tween(Object, "Sine", "Out", .5, Hover);
end));
AddConnection(CConnect(Object.MouseLeave, function()
Utils.Tween(Object, "Sine", "Out", .5, Origin);
end));
end
Utils.Draggable = function(Ui, DragUi)
local DragSpeed = 0
local StartPos
local DragToggle, DragInput, DragStart, DragPos
DragUi = Dragui or Ui
local TweenService = Services.TweenService
local function UpdateInput(Input)
local Delta = Input.Position - DragStart
local Position = UDim2.new(StartPos.X.Scale, StartPos.X.Offset + Delta.X, StartPos.Y.Scale, StartPos.Y.Offset + Delta.Y)
Utils.Tween(Ui, "Linear", "Out", .25, {
Position = Position
});
local Tween = TweenService.Create(TweenService, Ui, TweenInfo.new(0.25), {Position = Position});
Tween.Play(Tween);
end
AddConnection(CConnect(Ui.InputBegan, function(Input)
if ((Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch) and Services.UserInputService.GetFocusedTextBox(Services.UserInputService) == nil) then
DragToggle = true
DragStart = Input.Position
StartPos = Ui.Position
AddConnection(CConnect(Input.Changed, function()
if (Input.UserInputState == Enum.UserInputState.End) then
DragToggle = false
end
end));
end
end));
AddConnection(CConnect(Ui.InputChanged, function(Input)
if (Input.UserInputType == Enum.UserInputType.MouseMovement or Input.UserInputType == Enum.UserInputType.Touch) then
DragInput = Input
end
end));
AddConnection(CConnect(Services.UserInputService.InputChanged, function(Input)
if (Input == DragInput and DragToggle) then
UpdateInput(Input)
end
end));
end
Utils.SmoothScroll = function(content, SmoothingFactor) -- by Elttob
-- get the 'content' scrolling frame, aka the scrolling frame with all the content inside
-- if smoothing is enabled, disable scrolling
content.ScrollingEnabled = false
-- create the 'input' scrolling frame, aka the scrolling frame which receives user input
-- if smoothing is enabled, enable scrolling
local input = Clone(content)
input.ClearAllChildren(input);
input.BackgroundTransparency = 1
input.ScrollBarImageTransparency = 1
input.ZIndex = content.ZIndex + 1
input.Name = "_smoothinputframe"
input.ScrollingEnabled = true
input.Parent = content.Parent
-- keep input frame in sync with content frame
local function syncProperty(prop)
AddConnection(CConnect(GetPropertyChangedSignal(content, prop), function()
if prop == "ZIndex" then
-- keep the input frame on top!
input[prop] = content[prop] + 1
else
input[prop] = content[prop]
end
end));
end
syncProperty "CanvasSize"
syncProperty "Position"
syncProperty "Rotation"
syncProperty "ScrollingDirection"
syncProperty "ScrollBarThickness"
syncProperty "BorderSizePixel"
syncProperty "ElasticBehavior"
syncProperty "SizeConstraint"
syncProperty "ZIndex"
syncProperty "BorderColor3"
syncProperty "Size"
syncProperty "AnchorPoint"
syncProperty "Visible"
-- create a render stepped connection to interpolate the content frame position to the input frame position
local smoothConnection = AddConnection(CConnect(RenderStepped, function()
local a = content.CanvasPosition
local b = input.CanvasPosition
local c = SmoothingFactor
local d = (b - a) * c + a
content.CanvasPosition = d
end));
AddConnection(CConnect(content.AncestryChanged, function()
if content.Parent == nil then
Destroy(input);
Disconnect(smoothConnection);
end
end));
end
Utils.TweenAllTransToObject = function(Object, Time, BeforeObject) -- max transparency is max object transparency, swutched args bc easier command
local Descendants = GetDescendants(Object);
local OldDescentants = GetDescendants(BeforeObject);
local Tween -- to use to wait
Tween = Utils.Tween(Object, "Sine", "Out", Time, {
BackgroundTransparency = BeforeObject.BackgroundTransparency
})
for i = 1, #Descendants do
local v = Descendants[i]
local IsText = IsA(v, "TextBox") or IsA(v, "TextLabel") or IsA(v, "TextButton")
local IsImage = IsA(v, "ImageLabel") or IsA(v, "ImageButton")
local IsScrollingFrame = IsA(v, "ScrollingFrame")
if (IsA(v, "GuiObject")) then
if (IsText) then
Utils.Tween(v, "Sine", "Out", Time, {
TextTransparency = OldDescentants[i].TextTransparency,
TextStrokeTransparency = OldDescentants[i].TextStrokeTransparency,
BackgroundTransparency = OldDescentants[i].BackgroundTransparency
})
elseif (IsImage) then
Utils.Tween(v, "Sine", "Out", Time, {
ImageTransparency = OldDescentants[i].ImageTransparency,
BackgroundTransparency = OldDescentants[i].BackgroundTransparency
})
elseif (IsScrollingFrame) then
Utils.Tween(v, "Sine", "Out", Time, {
ScrollBarImageTransparency = OldDescentants[i].ScrollBarImageTransparency,
BackgroundTransparency = OldDescentants[i].BackgroundTransparency
})
else
Utils.Tween(v, "Sine", "Out", Time, {
BackgroundTransparency = OldDescentants[i].BackgroundTransparency
})
end
end
end
return Tween
end
Utils.SetAllTrans = function(Object)
Object.BackgroundTransparency = 1
local Descendants = GetDescendants(Object);
for i = 1, #Descendants do
local v = Descendants[i]
local IsText = IsA(v, "TextBox") or IsA(v, "TextLabel") or IsA(v, "TextButton")
local IsImage = IsA(v, "ImageLabel") or IsA(v, "ImageButton")
local IsScrollingFrame = IsA(v, "ScrollingFrame")
if (IsA(v, "GuiObject")) then
v.BackgroundTransparency = 1
if (IsText) then
v.TextTransparency = 1
elseif (IsImage) then
v.ImageTransparency = 1
elseif (IsScrollingFrame) then
v.ScrollBarImageTransparency = 1
end
end
end
end
Utils.TweenAllTrans = function(Object, Time)
local Tween -- to use to wait
Tween = Utils.Tween(Object, "Sine", "Out", Time, {
BackgroundTransparency = 1
})
local Descendants = GetDescendants(Object);
for i = 1, #Descendants do
local v = Descendants[i]
local IsText = IsA(v, "TextBox") or IsA(v, "TextLabel") or IsA(v, "TextButton")
local IsImage = IsA(v, "ImageLabel") or IsA(v, "ImageButton")
local IsScrollingFrame = IsA(v, "ScrollingFrame")
if (IsA(v, "GuiObject")) then
if (IsText) then
Utils.Tween(v, "Sine", "Out", Time, {
TextTransparency = 1,
BackgroundTransparency = 1
})
elseif (IsImage) then
Utils.Tween(v, "Sine", "Out", Time, {
ImageTransparency = 1,
BackgroundTransparency = 1
})
elseif (IsScrollingFrame) then
Utils.Tween(v, "Sine", "Out", Time, {
ScrollBarImageTransparency = 1,
BackgroundTransparency = 1
})
else
Utils.Tween(v, "Sine", "Out", Time, {
BackgroundTransparency = 1
})
end
end
end
return Tween
end
Utils.TextSize = function(Object)
local TextService = Services.TextService
return TextService.GetTextSize(TextService, Object.Text, Object.TextSize, Object.Font, Vector2.new(Object.AbsoluteSize.X, 1000)).Y
end
Utils.Notify = function(Caller, Title, Message, Time)
if (not Caller or Caller == LocalPlayer) then
local Notification = UI.Notification
local NotificationBar = UI.NotificationBar
local Clone = Clone(Notification)
local function TweenDestroy()
if (Utils and Clone) then
local Tween = Utils.TweenAllTrans(Clone, .25)
CWait(Tween.Completed)
Destroy(Clone);
end
end
Clone.Message.Text = Message
Clone.Title.Text = Title or "Notification"
Utils.SetAllTrans(Clone)
Utils.Click(Clone.Close, "TextColor3")
Clone.Visible = true
Clone.Size = UDim2.fromOffset(Clone.Size.X.Offset, Utils.TextSize(Clone.Message) + Clone.Size.Y.Offset - Clone.Message.TextSize);
Clone.Parent = NotificationBar
coroutine.wrap(function()
local Tween = Utils.TweenAllTransToObject(Clone, .5, Notification)
CWait(Tween.Completed);
wait(Time or 5);
if (Clone) then
TweenDestroy();
end
end)()
AddConnection(CConnect(Clone.Close.MouseButton1Click, TweenDestroy));
if (Title ~= "Warning" and Title ~= "Error") then
Utils.Print(format("%s - %s", Title, Message), Caller, true);
end
return Clone
else
local ChatRemote = Services.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest
ChatRemote.FireServer(ChatRemote, format("/w %s [FA] %s: %s", Caller.Name, Title, Message), "All");
end
end
Utils.MatchSearch = function(String1, String2)
return String1 == sub(String2, 1, #String1);
end
Utils.StringFind = function(Table, String)
for _, v in ipairs(Table) do
if (Utils.MatchSearch(String, v)) then
return v
end
end
end
Utils.GetPlayerArgs = function(Arg)
Arg = lower(Arg);
local SpecialCases = {"all", "others", "random", "me", "nearest", "farthest", "npcs", "allies", "enemies"}
if (Utils.StringFind(SpecialCases, Arg)) then
return Utils.StringFind(SpecialCases, Arg);
end
local CurrentPlayers = GetPlayers(Players);
for i, v in next, CurrentPlayers do
local Name, DisplayName = v.Name, v.DisplayName
if (Name ~= DisplayName and Utils.MatchSearch(Arg, lower(DisplayName))) then
return lower(DisplayName);
end
if (Utils.MatchSearch(Arg, lower(Name))) then
return lower(Name);
end
end
end
Utils.ToolTip = function(Object, Message)
local CloneToolTip
local TextService = Services.TextService
AddConnection(CConnect(Object.MouseEnter, function()
if (Object.BackgroundTransparency < 1 and not CloneToolTip) then
local TextSize = TextService.GetTextSize(TextService, Message, 12, Enum.Font.Gotham, Vector2.new(200, math.huge)).Y > 24
CloneToolTip = Clone(UI.ToolTip)
CloneToolTip.Text = Message
CloneToolTip.TextScaled = TextSize
CloneToolTip.Visible = true
CloneToolTip.Parent = UI
end
end))
AddConnection(CConnect(Object.MouseLeave, function()
if (CloneToolTip) then
Destroy(CloneToolTip);
CloneToolTip = nil
end
end))
if (LocalPlayer) then
AddConnection(CConnect(Mouse.Move, function()
if (CloneToolTip) then
CloneToolTip.Position = UDim2.fromOffset(Mouse.X + 10, Mouse.Y + 10)
end
end))
else
delay(3, function()
LocalPlayer = Players.LocalPlayer
AddConnection(CConnect(Mouse.Move, function()
if (CloneToolTip) then
CloneToolTip.Position = UDim2.fromOffset(Mouse.X + 10, Mouse.Y + 10)
end
end))
end)
end
end
Utils.ClearAllObjects = function(Object)
local Children = GetChildren(Object);
for i = 1, #Children do
local Child = Children[i]
if (IsA(Child, "GuiObject")) then
Destroy(Child);
end
end
end
Utils.Rainbow = function(TextObject)
local Text = TextObject.Text
local Frequency = 1 -- determines how quickly it repeats
local TotalCharacters = 0
local Strings = {}
TextObject.RichText = true
for Character in gmatch(Text, ".") do
if match(Character, "%s") then
Strings[#Strings + 1] = Character
else
TotalCharacters = TotalCharacters + 1
Strings[#Strings + 1] = {'' .. Character .. ''}
end
end
local Connection = AddConnection(CConnect(Heartbeat, function()
local String = ""
local Counter = TotalCharacters
for _, CharacterTable in ipairs(Strings) do
local Concat = ""
if (type(CharacterTable) == "table") then
Counter = Counter - 1
local Color = Color3.fromHSV(-atan(math.tan((tick() + Counter/math.pi)/Frequency))/math.pi + 0.5, 1, 1)
CharacterTable = format(CharacterTable[1], floor(Color.R * 255), floor(Color.G * 255), floor(Color.B * 255))
end
String = String .. CharacterTable
end
TextObject.Text = String .. " "
end));
delay(150, function()
Disconnect(Connection);
end)
end
Utils.Vector3toVector2 = function(Vector)
local Tuple = WorldToViewportPoint(Camera, Vector);
return Vector2New(Tuple.X, Tuple.Y);
end
Utils.AddTag = function(Tag)
if (not Tag) then
return
end
local PlrCharacter = GetCharacter(Tag.Player)
if (not PlrCharacter) then
return
end
local Billboard = InstanceNew("BillboardGui");
Billboard.Parent = UI
Billboard.Name = GenerateGUID(Services.HttpService);
Billboard.AlwaysOnTop = true
Billboard.Adornee = FindFirstChild(PlrCharacter, "Head") or nil
Billboard.Enabled = FindFirstChild(PlrCharacter, "Head") and true or false
Billboard.Size = UDim2.new(0, 200, 0, 50)
Billboard.StudsOffset = Vector3New(0, 4, 0);
local TextLabel = InstanceNew("TextLabel", Billboard);
TextLabel.Name = GenerateGUID(Services.HttpService);
TextLabel.TextStrokeTransparency = 0.6
TextLabel.BackgroundTransparency = 1
TextLabel.TextColor3 = Color3.new(0, 255, 0);
TextLabel.Size = UDim2.new(0, 200, 0, 50);
TextLabel.TextScaled = false
TextLabel.TextSize = 15
TextLabel.Text = format("%s (%s)", Tag.Name, Tag.Tag);
if (Tag.Rainbow) then
Utils.Rainbow(TextLabel)
end
if (Tag.Colour) then
local TColour = Tag.Colour
TextLabel.TextColor3 = Color3.fromRGB(TColour[1], TColour[2], TColour[3]);
end
local Added = AddConnection(CConnect(Tag.Player.CharacterAdded, function()
Billboard.Adornee = WaitForChild(Tag.Player.Character, "Head");
end));
AddConnection(CConnect(Players.PlayerRemoving, function(plr)
if (plr == Tag.Player) then
Disconnect(Added);
Destroy(Billboard);
end
end))
end
Utils.TextFont = function(Text, RGB)
RGB = concat(RGB, ",")
local New = {}
gsub(Text, ".", function(x)
New[#New + 1] = x
end)
return concat(map(New, function(i, letter)
return format('%s', RGB, letter)
end)) .. " "
end
Utils.Thing = function(Object)
local Container = InstanceNew("Frame");
local Hitbox = InstanceNew("ImageButton");
local UDim2fromOffset = UDim2.fromOffset
Container.Name = "Container"
Container.Parent = Object.Parent
Container.BackgroundTransparency = 1.000
Container.BorderSizePixel = 0
Container.Position = Object.Position
Container.ClipsDescendants = true
Container.Size = UDim2fromOffset(Object.AbsoluteSize.X, Object.AbsoluteSize.Y);
Container.ZIndex = Object
Object.AutomaticSize = Enum.AutomaticSize.X
Object.Size = UDim2.fromScale(1, 1)
Object.Position = UDim2.fromScale(0, 0)
Object.Parent = Container
Object.TextTruncate = Enum.TextTruncate.None
Object.ZIndex = Object.ZIndex + 2
Hitbox.Name = "Hitbox"
Hitbox.Parent = Container.Parent
Hitbox.BackgroundTransparency = 1.000
Hitbox.Size = Container.Size
Hitbox.Position = Container.Position
Hitbox.ZIndex = Object.ZIndex + 2
local MouseOut = true
AddConnection(CConnect(Hitbox.MouseEnter, function()
if Object.AbsoluteSize.X > Container.AbsoluteSize.X then
MouseOut = false
repeat
local Tween1 = Utils.Tween(Object, "Quad", "Out", .5, {
Position = UDim2fromOffset(Container.AbsoluteSize.X - Object.AbsoluteSize.X, 0);
})
CWait(Tween1.Completed);
wait(.5);
local Tween2 = Utils.Tween(Object, "Quad", "Out", .5, {
Position = UDim2fromOffset(0, 0);
})
CWait(Tween2.Completed);
wait(.5);
until MouseOut
end
end))
AddConnection(CConnect(Hitbox.MouseLeave, function()
MouseOut = true
Utils.Tween(Object, "Quad", "Out", .25, {
Position = UDim2fromOffset(0, 0);
});
end))
return Object
end
function Utils.Intro(Object)
local Frame = InstanceNew("Frame");
local UICorner = InstanceNew("UICorner");
local CornerRadius = FindFirstChild(Object, "UICorner") and Object.UICorner.CornerRadius or UDim.new(0, 0)
local UDim2fromOffset = UDim2.fromOffset
Frame.Name = "IntroFrame"
Frame.ZIndex = 1000
Frame.Size = UDim2fromOffset(Object.AbsoluteSize.X, Object.AbsoluteSize.Y)
Frame.AnchorPoint = Vector2.new(.5, .5)
Frame.Position = UDim2.new(Object.Position.X.Scale, Object.Position.X.Offset + (Object.AbsoluteSize.X / 2), Object.Position.Y.Scale, Object.Position.Y.Offset + (Object.AbsoluteSize.Y / 2))
Frame.BackgroundColor3 = Object.BackgroundColor3
Frame.BorderSizePixel = 0
UICorner.CornerRadius = CornerRadius
UICorner.Parent = Frame
Frame.Parent = Object.Parent
if (Object.Visible) then
Frame.BackgroundTransparency = 1
local Tween = Utils.Tween(Frame, "Quad", "Out", .25, {
BackgroundTransparency = 0
});
CWait(Tween.Completed);
Object.Visible = false
local Tween = Utils.Tween(Frame, "Quad", "Out", .25, {
Size = UDim2fromOffset(0, 0);
});
Utils.Tween(UICorner, "Quad", "Out", .25, {
CornerRadius = UDim.new(1, 0)
});
CWait(Tween.Completed);
Destroy(Frame);
else
Frame.Visible = true
Frame.Size = UDim2fromOffset(0, 0)
UICorner.CornerRadius = UDim.new(1, 0)
local Tween = Utils.Tween(Frame, "Quad", "Out", .25, {
Size = UDim2fromOffset(Object.AbsoluteSize.X, Object.AbsoluteSize.Y)
});
Utils.Tween(UICorner, "Quad", "Out", .25, {
CornerRadius = CornerRadius
});
CWait(Tween.Completed);
Object.Visible = true
local Tween = Utils.Tween(Frame, "Quad", "Out", .25, {
BackgroundTransparency = 1
})
CWait(Tween.Completed);
Destroy(Frame);
end
end
Utils.MakeGradient = function(ColorTable)
local Table = {}
local ColorSequenceKeypointNew = ColorSequenceKeypoint.new
for Time, Color in next, ColorTable do
Table[#Table + 1] = ColorSequenceKeypointNew(Time - 1, Color);
end
return ColorSequence.new(Table)
end
Utils.Debounce = function(Func)
local Debounce = false
return function(...)
if (not Debounce) then
Debounce = true
Func(...);
Debounce = false
end
end
end
Utils.ToggleFunction = function(Container, Enabled, Callback) -- fpr color picker
local Switch = Container.Switch
local Hitbox = Container.Hitbox
local Color3fromRGB = Color3.fromRGB
local UDim2fromOffset = UDim2.fromOffset
Container.BackgroundColor3 = Color3fromRGB(255, 79, 87);
if not Enabled then
Switch.Position = UDim2fromOffset(2, 2)
Container.BackgroundColor3 = Color3fromRGB(25, 25, 25);
end
AddConnection(CConnect(Hitbox.MouseButton1Click, function()
Enabled = not Enabled
Utils.Tween(Switch, "Quad", "Out", .25, {
Position = Enabled and UDim2.new(1, -18, 0, 2) or UDim2fromOffset(2, 2)
});
Utils.Tween(Container, "Quad", "Out", .25, {
BackgroundColor3 = Enabled and Color3fromRGB(255, 79, 87) or Color3fromRGB(25, 25, 25);
});
Callback(Enabled);
end));
end
do
local AmountPrint, AmountWarn, AmountError = 0, 0, 0;
Utils.Warn = function(Text, Plr)
local TimeOutputted = os.date("%X");
local Clone = Clone(UI.MessageOut);
Clone.Name = "W" .. tostring(AmountWarn + 1);
Clone.Text = format("%s -- %s", TimeOutputted, Text);
Clone.TextColor3 = Color3.fromRGB(255, 218, 68);
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = Console.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
})
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y);
AmountWarn = AmountWarn + 1
Utils.Notify(Plr, "Warning", Text);
end
Utils.Error = function(Text, Caller, FromNotif)
local TimeOutputted = os.date("%X");
local Clone = Clone(UI.MessageOut);
Clone.Name = "E" .. tostring(AmountError + 1);
Clone.Text = format("%s -- %s", TimeOutputted, Text);
Clone.TextColor3 = Color3.fromRGB(215, 90, 74);
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = Console.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
})
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y);
AmountError = AmountError + 1
end
Utils.Print = function(Text, Caller, FromNotif)
local TimeOutputted = os.date("%X");
local Clone = Clone(UI.MessageOut);
Clone.Name = "P" .. tostring(AmountPrint + 1);
Clone.Text = format("%s -- %s", TimeOutputted, Text);
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = Console.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
})
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y);
AmountPrint = AmountPrint + 1
if (len(Text) <= 35 and not FromNotif) then
Utils.Notify(Caller, "Output", Text);
end
end
end
--END IMPORT [utils]
-- commands table
local CommandsTable = {}
local RespawnTimes = {}
local HasTool = function(plr)
plr = plr or LocalPlayer
local CharChildren, BackpackChildren = GetChildren(GetCharacter(plr)), GetChildren(plr.Backpack);
local ToolFound = false
local tbl = tbl_concat(CharChildren, BackpackChildren);
for i = 1, #tbl do
local v = tbl[i]
if (IsA(v, "Tool")) then
ToolFound = true
break;
end
end
return ToolFound
end
local isR6 = function(plr)
plr = plr or LocalPlayer
local Humanoid = GetHumanoid(plr);
if (Humanoid) then
return Humanoid.RigType == Enum.HumanoidRigType.R6
end
return false
end
local isSat = function(plr)
plr = plr or LocalPlayer
local Humanoid = GetHumanoid(plr)
if (Humanoid) then
return Humanoid.Sit
end
end
local DisableAnimate = function()
local Animate = GetCharacter().Animate
Animate = IsA(Animate, "LocalScript") and Animate or nil
if (Animate) then
SpoofProperty(Animate, "Disabled");
Animate.Disabled = true
end
end
local GetCorrectToolWithHandle = function()
local Tools = filter(tbl_concat(GetChildren(LocalPlayer.Backpack), GetChildren(LocalPlayer.Character)), function(i, Tool)
local Correct = IsA(Tool, "Tool");
if (Correct and (Tool.RequiresHandle or FindFirstChild(Tool, "Handle"))) then
local Descendants = GetDescendants(Tool);
for i = 1, #Descendants do
local Descendant = Descendants[i]
if (IsA(Descendant, "Sound") or IsA(Descendant, "Camera") or IsA(Descendant, "LocalScript")) then
Destroy(Descendant);
end
end
return true
end
return false
end)
return Tools[1]
end
local CommandRequirements = {
[1] = {
Func = HasTool,
Message = "You need a tool for this command"
},
[2] = {
Func = isR6,
Message = "You need to be R6 for this command"
},
[3] = {
Func = function()
return GetCharacter() ~= nil
end,
Message = "You need to be spawned for this command"
}
}
local AddCommand = function(name, aliases, description, options, func, isplugin)
local Cmd = {
Name = name,
Aliases = aliases,
Description = description,
Options = options,
Function = function()
for i, v in next, options do
if (type(v) == 'function' and v() == false) then
Utils.Warn("You are missing something that is needed for this command", LocalPlayer);
return nil
elseif (type(v) == 'number' and CommandRequirements[v].Func() == false) then
Utils.Warn(CommandRequirements[v].Message, LocalPlayer);
return nil
end
end
return func
end,
ArgsNeeded = tonumber(filter(options, function(i,v)
return type(v) == "string"
end)[1]) or 0,
Args = filter(options, function(i, v)
return type(v) == "table"
end)[1] or {},
CmdEnv = {},
IsPlugin = isplugin == true
}
CommandsTable[name] = Cmd
if (type(aliases) == 'table') then
for i, v in next, aliases do
CommandsTable[v] = Cmd
end
end
return Success
end
local RemoveCommand = function(Name)
local Command = LoadCommand(Name);
if (Command) then
CommandsTable[Name] = nil
local CommandsList = Commands.Frame.List
local CommandLabel = FindFirstChild(CommandsList, Name);
if (CommandLabel) then
Destroy(CommandLabel);
end
return true
end
return false
end
local LoadCommand = function(Name)
return rawget(CommandsTable, Name);
end
local PluginConf;
local ExecuteCommand = function(Name, Args, Caller)
local Command = LoadCommand(Name);
if (Command) then
if (Command.ArgsNeeded > #Args) then
return Utils.Warn(format("Insuficient Args (you need %d)", Command.ArgsNeeded), LocalPlayer);
end
local Context;
local sett, gett = syn and syn_context_set or setidentity, syn and syn_context_get or getidentity
if (Command.IsPlugin and sett and gett and PluginConf.SafePlugins) then
Context = gett();
sett(2);
end
local Success, Ret = xpcall(function()
local Func = Command.Function();
if (Func) then
local Executed = Func(Caller, Args, Command.CmdEnv);
if (Executed) then
Utils.Notify(Caller, "Command", Executed);
end
if (Command.Name ~= "lastcommand") then
if (#LastCommand == 3) then
LastCommand = shift(LastCommand);
end
LastCommand[#LastCommand + 1] = {Command.Name, Args, Caller, Command.CmdEnv}
end
end
Success = true
end, function(Err)
if (Debug) then
Utils.Error(format("[FA CMD Error]: Command = '%s' Traceback = '%s'", Name, debug.traceback(Err)), Caller);
Utils.Notify(Caller, "Error", format("error in the '%s' command, more info shown in console", Name));
end
end);
if (Command.IsPlugin and sett and PluginConf.SafePlugins and Context) then
sett(Context);
end
else
Utils.Warn("couldn't find the command " .. Name, Caller);
end
end
local ReplaceHumanoid = function(Hum, R)
local Humanoid = Hum or GetHumanoid();
local NewHumanoid = Clone(Humanoid);
if (R) then
NewHumanoid.Name = "1"
end
NewHumanoid.Parent = Humanoid.Parent
NewHumanoid.Name = Humanoid.Name
Services.Workspace.Camera.CameraSubject = NewHumanoid
Destroy(Humanoid);
SpoofInstance(NewHumanoid);
return NewHumanoid
end
local ReplaceCharacter = function()
local Char = LocalPlayer.Character
local Model = InstanceNew("Model");
LocalPlayer.Character = Model
LocalPlayer.Character = Char
Destroy(Model);
return Char
end
local CFrameTool = function(tool, pos)
local RightArm = FindFirstChild(GetCharacter(), "RightLowerArm") or FindFirstChild(GetCharacter(), "Right Arm");
local Arm = RightArm.CFrame * CFrameNew(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0);
local Frame = Inverse(toObjectSpace(Arm, pos));
tool.Grip = Frame
end
local Sanitize = function(value)
if typeof(value) == 'CFrame' then
local components = {components(value)}
for i,v in pairs(components) do
components[i] = floor(v * 10000 + .5) / 10000
end
return 'CFrame.new('..concat(components, ', ')..')'
end
end
local AddPlayerConnection = function(Player, Connection, CEnv)
if (CEnv) then
CEnv[#CEnv + 1] = Connection
else
Connections.Players[Player.Name].Connections[#Connections.Players[Player.Name].Connections + 1] = Connection
end
return Connection
end
local DisableAllCmdConnections = function(Cmd)
local Command = LoadCommand(Cmd)
if (Command and Command.CmdEnv) then
for i, v in next, flat(Command.CmdEnv) do
if (type(v) == 'userdata' and v.Disconnect) then
Disconnect(v);
end
end
end
return Command
end
local Keys = {}
do
local UserInputService = Services.UserInputService
local IsKeyDown = UserInputService.IsKeyDown
local WindowFocused = true
AddConnection(CConnect(UserInputService.WindowFocusReleased, function()
WindowFocused = false
end));
AddConnection(CConnect(UserInputService.WindowFocused, function()
WindowFocused = true
end));
local GetFocusedTextBox = UserInputService.GetFocusedTextBox
AddConnection(CConnect(UserInputService.InputBegan, function(Input, GameProcessed)
Keys["GameProcessed"] = GameProcessed and WindowFocused and not (not GetFocusedTextBox(UserInputService));
Keys["LastEntered"] = Input.KeyCode
if (GameProcessed) then return end
local KeyCode = split(tostring(Input.KeyCode), ".")[3]
Keys[KeyCode] = true
for i = 1, #Macros do
local Macro = Macros[i]
if (Tfind(Macro.Keys, Input.KeyCode)) then
if (#Macro.Keys == 2) then
if (IsKeyDown(UserInputService, Macro.Keys[1]) and IsKeyDown(UserInputService, Macro.Keys[2]) --[[and Macro.Keys[1] == Input.KeyCode]]) then
ExecuteCommand(Macro.Command, Macro.Args);
end
else
ExecuteCommand(Macro.Command, Macro.Args);
end
end
end
if (Input.KeyCode == Enum.KeyCode.F8) then
if (Console.Visible) then
local Tween = Utils.TweenAllTrans(Console, .25)
CWait(Tween.Completed);
Console.Visible = false
else
local MessageClone = Clone(Console.Frame.List);
Utils.ClearAllObjects(Console.Frame.List)
Console.Visible = true
local Tween = Utils.TweenAllTransToObject(Console, .25, ConsoleTransparencyClone)
Destroy(Console.Frame.List)
MessageClone.Parent = Console.Frame
for i, v in next, GetChildren(Console.Frame.List) do
if (not IsA(v, "UIListLayout")) then
Utils.Tween(v, "Sine", "Out", .25, {
TextTransparency = 0
})
end
end
local ConsoleListLayout = Console.Frame.List.UIListLayout
CConnect(GetPropertyChangedSignal(ConsoleListLayout, "AbsoluteContentSize"), function()
local CanvasPosition = Console.Frame.List.CanvasPosition
local CanvasSize = Console.Frame.List.CanvasSize
local AbsoluteSize = Console.Frame.List.AbsoluteSize
if (CanvasSize.Y.Offset - AbsoluteSize.Y - CanvasPosition.Y < 20) then
wait();
Console.Frame.List.CanvasPosition = Vector2.new(0, CanvasSize.Y.Offset + 1000);
end
end)
Utils.Tween(Console.Frame.List, "Sine", "Out", .25, {
ScrollBarImageTransparency = 0
})
end
end
end));
AddConnection(CConnect(UserInputService.InputEnded, function(Input, GameProcessed)
if (GameProcessed) then return end
local KeyCode = split(tostring(Input.KeyCode), ".")[3]
if (Keys[KeyCode] or Keys[Input.KeyCode]) then
Keys[KeyCode] = false
end
end));
end
AddCommand("commandcount", {"cc"}, "shows you how many commands there is in fates admin", {}, function(Caller)
Utils.Notify(Caller, "Amount of Commands", format("There are currently %s commands.", #filter(CommandsTable, function(i,v)
return indexOf(CommandsTable, v) == i
end)))
end)
AddCommand("walkspeed", {"ws", "speed"}, "changes your walkspeed to the second argument", {}, function(Caller, Args, CEnv)
local Humanoid = GetHumanoid();
CEnv[1] = Humanoid.WalkSpeed
SpoofProperty(Humanoid, "WalkSpeed");
Humanoid.WalkSpeed = tonumber(Args[1]) or 16
return "your walkspeed is now " .. Humanoid.WalkSpeed
end)
AddCommand("jumppower", {"jp"}, "changes your jumpower to the second argument", {}, function(Caller, Args, CEnv)
local Humanoid = GetHumanoid();
CEnv[1] = Humanoid.JumpPower
SpoofProperty(Humanoid, "JumpPower");
SpoofProperty(Humanoid, "UseJumpPower");
Humanoid.UseJumpPower = true
Humanoid.JumpPower = tonumber(Args[1]) or 50
return "your jumppower is now " .. Humanoid.JumpPower
end)
AddCommand("hipheight", {"hh"}, "changes your hipheight to the second argument", {}, function(Caller, Args, CEnv)
local Humanoid = GetHumanoid();
CEnv[1] = Humanoid.HipHeight
SpoofProperty(Humanoid, "HipHeight");
Humanoid.HipHeight = tonumber(Args[1]) or 0
return "your hipheight is now " .. Humanoid.HipHeight
end)
_L.KillCam = {};
AddCommand("kill", {"tkill"}, "kills someone", {"1", 1, 3}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local OldPos = GetRoot().CFrame
local Humanoid = ReplaceHumanoid();
local TempRespawnTimes = {}
for i, v in next, Target do
TempRespawnTimes[v.Name] = RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name]
end
local Character = GetCharacter();
for i, v in next, Target do
if (#Target == 1 and TempRespawnTimes[v.Name] and isR6(v)) then
Destroy(Character);
Character = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Character, "Humanoid");
wait()
Humanoid = ReplaceHumanoid();
end
end
if (Character.Animate) then
Character.Animate.Disabled = true
end
UnequipTools(Humanoid);
local TChar;
CThread(function()
for i = 1, #Target do
local v = Target[i]
TChar = GetCharacter(v);
if (TChar) then
if (isSat(v)) then
if (#Target == 1) then
Utils.Notify(Caller or LocalPlayer, nil, v.Name .. " is sitting down, could not kill");
end
continue
end
local TargetRoot = GetRoot(v);
if (not TargetRoot) then
continue
end
if (RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name] and isR6(v)) then
continue
end
local Tool = GetCorrectToolWithHandle();
if (not Tool) then
continue
end
Tool.Parent = Character
Tool.Handle.Size = Vector3New(4, 4, 4);
CFrameTool(Tool, TargetRoot.CFrame);
firetouchinterest(TargetRoot, Tool.Handle, 0);
firetouchinterest(TargetRoot, Tool.Handle, 1);
else
Utils.Notify(Caller or LocalPlayer, "Fail", v.Name .. " is dead or does not have a root part, could not kill.");
end
end
end)()
ChangeState(Humanoid, 15);
if (_L.KillCam and #Target == 1 and TChar) then
Camera.CameraSubject = TChar
end
wait(.3);
Destroy(Character);
Character = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Character, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("kill2", {}, "another variant of kill", {1, "1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local TempRespawnTimes = {}
for i, v in next, Target do
TempRespawnTimes[v.Name] = RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name]
end
local Humanoid = FindFirstChildWhichIsA(GetCharacter(), "Humanoid");
ReplaceCharacter();
wait(Players.RespawnTime - (#Target == 1 and .05 or .09)); -- this really kinda depends on ping
local OldPos = GetRoot().CFrame
Humanoid2 = ReplaceHumanoid(Humanoid);
for i, v in next, Target do
if (#Target == 1 and TempRespawnTimes[v.Name] and isR6(v)) then
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
wait(.1);
Humanoid2 = ReplaceHumanoid();
end
end
UnequipTools(Humanoid);
local Destroy_;
CThread(function()
for i = 1, #Target do
local v = Target[i]
if (GetCharacter(v)) then
if (isSat(v)) then
Utils.Notify(Caller or LocalPlayer, nil, v.Name .. " is sitting down, could not kill");
continue
end
if (TempRespawnTimes[v.Name] and isR6(v)) then
if (#Target == 1) then
Destroy_ = true
else
continue
end
end
local TargetRoot = GetRoot(v);
if (not TargetRoot) then
continue
end
local Tool = GetCorrectToolWithHandle();
if (not Tool) then
continue
end
Tool.Parent = GetCharacter();
Tool.Handle.Size = Vector3New(4, 4, 4);
CFrameTool(Tool, TargetRoot.CFrame * CFrameNew(0, 3, 0));
firetouchinterest(TargetRoot, Tool.Handle, 0);
wait();
if (not FindFirstChild(Tool, "Handle")) then
continue
end
firetouchinterest(TargetRoot, Tool.Handle, 1);
else
Utils.Notify(Caller or LocalPlayer, "Fail", v.Name .. " is dead or does not have a root part, could not kill.");
end
end
end)()
ChangeState(Humanoid2, 15);
if (Destroy_) then
wait(.2);
ReplaceCharacter();
end
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("loopkill", {}, "loopkill loopkills a character", {3,"1"}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
CEnv[#CEnv + 1] = v
end
repeat
local Character, Humanoid = GetCharacter(), GetHumanoid();
UnequipTools(Humanoid);
DisableAnimate();
Humanoid = ReplaceHumanoid(Humanoid);
ChangeState(Humanoid, 15);
if (isR6(Target[1])) then
Utils.Notify(LocalPlayer, "Loopkill", "the player is in r6 it will only kill every 2 respawns")
end
for i = 1, #Target do
local v = Target[i]
local TargetRoot = GetRoot(v)
local Children = GetChildren(LocalPlayer.Backpack);
for i2 = 1, #Children do
local v2 = Children[i2]
if (IsA(v2, "Tool")) then
SpoofInstance(v);
v2.Parent = GetCharacter();
local OldSize = v2.Handle.Size
for i3 = 1, 3 do
if (TargetRoot) then
firetouchinterest(TargetRoot, v2.Handle, 0);
wait();
firetouchinterest(TargetRoot, v2.Handle, 1);
end
end
v2.Handle.Size = OldSize
end
end
end
wait(.2);
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart");
wait(1);
until not next(LoadCommand("loopkill").CmdEnv) or not GetPlayer(Args[1])
end)
AddCommand("unloopkill", {"unlkill"}, "unloopkills a user", {3,"1"}, function(Caller, Args)
LoadCommand("loopkill").CmdEnv = {}
return "loopkill disabled"
end)
AddCommand("bring", {}, "brings a user", {1}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Target2 = Args[2] and GetPlayer(Args[2]);
local OldPos = GetRoot(Caller).CFrame
if (Caller ~= LocalPlayer and Target[1] == LocalPlayer) then
GetRoot().CFrame = GetRoot(Caller).CFrame * CFrameNew(-5, 0, 0);
else
local TempRespawnTimes = {}
for i = 1, #Target do
local v = Target[i]
TempRespawnTimes[v.Name] = RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name]
end
DisableAnimate();
ReplaceHumanoid();
for i, v in next, Target do
if (#Target == 1 and TempRespawnTimes[v.Name] and isR6(v)) then
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos;
wait(.1);
ReplaceHumanoid();
end
end
local Target2Root = Target2 and GetRoot(Target2 and Target2[1] or nil);
for i = 1, #Target do
local v = Target[i]
if (GetCharacter(v)) then
if (isSat(v)) then
if (#Target == 1) then
Utils.Notify(Caller or LocalPlayer, nil, v.Name .. " is sitting down, could not bring");
end
continue
end
if (RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name] and isR6(v)) then
continue
end
local TargetRoot = GetRoot(v);
if (not TargetRoot) then
continue
end
local Tool = GetCorrectToolWithHandle();
if (not Tool) then
continue
end
Tool.Parent = GetCharacter();
Tool.Handle.Size = Vector3New(4, 4, 4);
CFrameTool(Tool, (Target2 and Target2Root.CFrame or OldPos) * CFrameNew(-5, 0, 0));
if (not syn) then
wait(.1);
end
for i2 = 1, 3 do
firetouchinterest(TargetRoot, Tool.Handle, 0);
wait();
firetouchinterest(TargetRoot, Tool.Handle, 1);
end
else
Utils.Notify(Caller or LocalPlayer, "Fail", v.Name .. " is dead or does not have a root part, could not bring.");
end
end
wait(.2);
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
end
end)
AddCommand("bring2", {}, "another variant of bring", {1, 3, "1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Target2 = Args[2] and GetPlayer(Args[2]);
local TempRespawnTimes = {}
for i, v in next, Target do
TempRespawnTimes[v.Name] = RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name]
end
local Humanoid = FindFirstChildWhichIsA(GetCharacter(), "Humanoid");
local Character = ReplaceCharacter();
wait(Players.RespawnTime - (#Target == 1 and .2 or .3));
local OldPos = GetRoot().CFrame
DisableAnimate();
local Humanoid2 = ReplaceHumanoid(Humanoid);
for i, v in next, Target do
if (#Target == 1 and TempRespawnTimes[v.Name]) then
Character = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Character, "HumanoidRootPart").CFrame = OldPos
wait(.1);
Humanoid2 = ReplaceHumanoid();
end
end
local Target2Root = Target2 and GetRoot(Target2 and Target2[1] or nil);
local Destroy_;
CThread(function()
for i, v in next, Target do
if (GetCharacter(v)) then
if (isSat(v)) then
Utils.Notify(Caller or LocalPlayer, nil, v.Name .. " is sitting down, could not bring");
continue
end
if (TempRespawnTimes[v.Name]) then
if (#Target == 1) then
Destroy_ = true
else
continue
end
end
local TargetRoot = GetRoot(v);
local Tool = GetCorrectToolWithHandle();
if (not Tool) then
continue
end
Tool.Parent = Character
Tool.Handle.Size = Vector3New(4, 4, 4);
CFrameTool(Tool, (Target2 and Target2Root.CFrame or OldPos) * CFrameNew(-5, 0, 0));
if (not syn) then
wait(.1);
end
for i2 = 1, 3 do
firetouchinterest(TargetRoot, Tool.Handle, 0);
wait()
firetouchinterest(TargetRoot, Tool.Handle, 1);
end
else
Utils.Notify(Caller or LocalPlayer, "Fail", v.Name .. " is dead or does not have a root part, could not bring.");
end
end
end)()
if (Destroy_) then
wait(.2);
GetRoot().CFrame = CFrameNew(0, Services.Workspace.FallenPartsDestroyHeight + 50, 0);
Destroy(Character);
end
Character = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Character, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("void", {"kill3"}, "voids a user", {1,"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Target2 = Args[2] and GetPlayer(Args[2]);
local OldPos = GetRoot(Caller).CFrame
local TempRespawnTimes = {}
for i = 1, #Target do
local v = Target[i]
TempRespawnTimes[v.Name] = RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name]
end
DisableAnimate();
ReplaceHumanoid();
for i, v in next, Target do
if (#Target == 1 and TempRespawnTimes[v.Name] and isR6(v)) then
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos;
wait(.1);
ReplaceHumanoid();
end
end
local Target2Root = Target2 and GetRoot(Target2 and Target2[1] or nil);
for i = 1, #Target do
local v = Target[i]
if (GetCharacter(v)) then
if (isSat(v)) then
if (#Target == 1) then
Utils.Notify(Caller or LocalPlayer, nil, v.Name .. " is sitting down, could not bring");
end
continue
end
if (RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name] and isR6(v)) then
continue
end
local TargetRoot = GetRoot(v);
if (not TargetRoot) then
continue
end
local Tool = GetCorrectToolWithHandle();
if (not Tool) then
continue
end
Tool.Parent = GetCharacter();
Tool.Handle.Size = Vector3New(4, 4, 4);
CFrameTool(Tool, (Target2 and Target2Root.CFrame or OldPos) * CFrameNew(-5, 0, 0));
if (not syn) then
wait(.1);
end
for i2 = 1, 3 do
firetouchinterest(TargetRoot, Tool.Handle, 0);
wait();
firetouchinterest(TargetRoot, Tool.Handle, 1);
end
else
Utils.Notify(Caller or LocalPlayer, "Fail", v.Name .. " is dead or does not have a root part, could not bring.");
end
end
for i = 1, 3 do
GetRoot().CFrame = CFrameNew(0, Services.Workspace.FallenPartsDestroyHeight + 50, 0);
wait();
end
wait(.2);
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("freefall", {}, "freefalls a user", {1,"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Target2 = Args[2] and GetPlayer(Args[2]);
local OldPos = GetRoot(Caller).CFrame
local TempRespawnTimes = {}
for i = 1, #Target do
local v = Target[i]
TempRespawnTimes[v.Name] = RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name]
end
DisableAnimate();
ReplaceHumanoid();
for i, v in next, Target do
if (#Target == 1 and TempRespawnTimes[v.Name] and isR6(v)) then
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos;
wait(.1);
ReplaceHumanoid();
end
end
local Target2Root = Target2 and GetRoot(Target2 and Target2[1] or nil);
for i = 1, #Target do
local v = Target[i]
if (GetCharacter(v)) then
if (isSat(v)) then
if (#Target == 1) then
Utils.Notify(Caller or LocalPlayer, nil, v.Name .. " is sitting down, could not bring");
end
continue
end
if (RespawnTimes[LocalPlayer.Name] <= RespawnTimes[v.Name] and isR6(v)) then
continue
end
local TargetRoot = GetRoot(v);
if (not TargetRoot) then
continue
end
local Tool = GetCorrectToolWithHandle();
if (not Tool) then
continue
end
Tool.Parent = GetCharacter();
Tool.Handle.Size = Vector3New(4, 4, 4);
CFrameTool(Tool, (Target2 and Target2Root.CFrame or OldPos) * CFrameNew(-5, 0, 0));
if (not syn) then
wait(.1);
end
for i2 = 1, 3 do
firetouchinterest(TargetRoot, Tool.Handle, 0);
wait();
firetouchinterest(TargetRoot, Tool.Handle, 1);
end
else
Utils.Notify(Caller or LocalPlayer, "Fail", v.Name .. " is dead or does not have a root part, could not bring.");
end
end
local Root = GetRoot();
local RootPos = Root.Position
for i = 1, 3 do
Root.Position = Vector3New(RootPos.X, RootPos.Y + 1000, RootPos.Z);
wait();
end
wait(.2);
Destroy(LocalPlayer.Character);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("view", {"v"}, "views a user", {3,"1"}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1]);
if (#Target ~= 1) then
return "you can only view 1 person"
end
Target = Target[1]
Camera.CameraSubject = GetCharacter(Target) or GetCharacter();
AddConnection(CConnect(Target.CharacterAdded, function()
CWait(Heartbeat);
Camera.CameraSubject = Target.Character
end), CEnv);
AddConnection(CConnect(LocalPlayer.CharacterAdded, function()
WaitForChild(LocalPlayer.Character, "Humanoid");
CWait(Camera.CameraSubject.Changed);
CWait(Heartbeat);
Camera.CameraSubject = Target.Character
end), CEnv);
return "viewing " .. Target.Name
end)
AddCommand("unview", {"unv"}, "unviews a user", {3}, function(Caller, Args)
DisableAllCmdConnections("view");
Camera.CameraSubject = GetCharacter();
return "unviewing"
end)
AddCommand("invisible", {"invis"}, "makes yourself invisible", {3}, function(Caller, Args, CEnv)
local Root = GetRoot();
local OldPos = Root.CFrame
local Seat = InstanceNew("Seat");
local Weld = InstanceNew("Weld");
Root.CFrame = CFrameNew(9e9, 9e9, 9e9);
wait(.2);
Root.Anchored = true
ProtectInstance(Seat);
Seat.Parent = Services.Workspace
Seat.CFrame = Root.CFrame
Seat.Anchored = false
Weld.Parent = Seat
Weld.Part0 = Seat
Weld.Part1 = Root
Root.Anchored = false
Seat.CFrame = OldPos
CEnv.Seat = Seat
CEnv.Weld = Weld
for i, v in next, GetChildren(Root.Parent) do
if (IsA(v, "BasePart") or IsA(v, "MeshPart") or IsA(v, "Part")) then
CEnv[v] = v.Transparency
v.Transparency = v.Transparency <= 0.3 and 0.4 or v.Transparency
elseif (IsA(v, "Accessory")) then
local Handle = FindFirstChildWhichIsA(v, "MeshPart") or FindFirstChildWhichIsA(v, "Part");
if (Handle) then
CEnv[Handle] = Handle.Transparency
Handle.Transparency = Handle.Transparency <= 0.3 and 0.4 or Handle.Transparency
end
end
end
return "you are now invisible"
end)
AddCommand("uninvisible", {"uninvis", "noinvis", "visible", "vis"}, "gives you back visiblity", {3}, function(Caller, Args, CEnv)
local CmdEnv = LoadCommand("invisible").CmdEnv
local Seat = CmdEnv.Seat
local Weld = CmdEnv.Weld
if (Seat and Weld) then
Weld.Part0 = nil
Weld.Part1 = nil
Destroy(Seat);
Destroy(Weld);
CmdEnv.Seat = nil
CmdEnv.Weld = nil
for i, v in next, CmdEnv do
if (type(v) == 'number') then
i.Transparency = v
end
end
return "you are now visible"
end
return "you are already visible"
end)
AddCommand("dupetools", {"dp"}, "dupes your tools", {"1", 1, {"protect"}}, function(Caller, Args, CEnv)
local Amount = tonumber(Args[1])
local Protected = Args[2] == "protect"
if (not Amount) then
return "amount must be a number"
end
CEnv[1] = true
local AmountDuped = 0
local Timer = (Players.RespawnTime * Amount) + (Amount * .4) + 1
local Notification = Utils.Notify(Caller, "Duping Tools", format("%d/%d tools duped. %d seconds left", AmountDuped, Amount, Timer), Timer);
CThread(function()
for i = 1, Timer do
if (not LoadCommand("dupetools").CmdEnv[1]) then
do break end;
end
wait(1);
Timer = Timer - 1
Notification.Message.Text = format("%d/%d tools duped. %d seconds left", AmountDuped, Amount, Timer)
end
end)()
local ToolAmount = #filter(GetChildren(LocalPlayer.Backpack), function(i, v)
return IsA(v, "Tool");
end)
local Duped = {}
local Humanoid = GetHumanoid();
UnequipTools(Humanoid);
local Connection = AddConnection(CConnect(GetCharacter().ChildAdded, function(Added)
wait(.4);
if (IsA(Added, "Tool")) then
Added.Parent = LocalPlayer.Backpack
end
end), CEnv);
for i = 1, Amount do
if (not LoadCommand("dupetools").CmdEnv[1]) then
do break end;
end
ReplaceCharacter();
local OldPos
if (Protected) then
local OldFallen = Services.Workspace.FallenPartsDestroyHeight
delay(Players.RespawnTime - .3, function()
Services.Workspace.FallenPartsDestroyHeight = -math.huge
OldPos = GetRoot().CFrame
GetRoot().CFrame = CFrameNew(0, 1e9, 0);
GetRoot().Anchored = true
end)
end
UnequipTools(Humanoid);
wait(Players.RespawnTime - .05);
OldPos = OldPos or GetRoot().CFrame
Humanoid = ReplaceHumanoid(Humanoid);
local Tools = filter(GetChildren(LocalPlayer.Backpack), function(i, v)
return IsA(v, "Tool");
end)
for i2, v in next, Tools do
v.Parent = LocalPlayer.Character
v.Parent = Services.Workspace
Duped[#Duped + 1] = v
end
local Char = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Char, "HumanoidRootPart").CFrame = OldPos;
for i2, v in next, Duped do
if (v.Handle) then
firetouchinterest(v.Handle, GetRoot(), 0);
firetouchinterest(v.Handle, GetRoot(), 1);
end
end
repeat CWait(RenderStepped);
FindFirstChild(Char, "HumanoidRootPart").CFrame = OldPos
until GetRoot().CFrame == OldPos
repeat CWait(RenderStepped);
Humanoid = FindFirstChild(Char, "Humanoid")
until Humanoid
wait(.4);
UnequipTools(Humanoid);
AmountDuped = AmountDuped + 1
end
Disconnect(Connection);
return format("successfully duped %d tool (s)", #GetChildren(LocalPlayer.Backpack) - ToolAmount);
end)
AddCommand("dupetools2", {"rejoindupe", "dupe2"}, "sometimes a faster dupetools", {1,"1"}, function(Caller, Args)
local Amount = tonumber(Args[1])
if (not Amount) then
return "amount must be a number"
end
local queue_on_teleport = syn and syn.queue_on_teleport or queue_on_teleport
if (not queue_on_teleport) then
return "exploit not supported"
end
local Root, Humanoid = GetRoot(), GetHumanoid();
local OldPos = Root.CFrame
Root.CFrame = CFrameNew(0, 2e5, 0);
UnequipTools(Humanoid);
local Tools = filter(GetChildren(LocalPlayer.Backpack), function(i, v)
return IsA(v, "Tool");
end)
local Char, Workspace, ReplicatedStorage = GetCharacter(), Services.Workspace, Services.ReplicatedStorage
for i, v in next, Tools do
v.Parent = Char
v.Parent = Workspace
end
writefile("fates-admin/tooldupe.txt", tostring(Amount - 1));
writefile("fates-admin/tooldupe.lua", format([[
local OldPos = CFrame.new(%s);
local DupeAmount = tonumber(readfile("fates-admin/tooldupe.txt"));
local game = game
local GetService = game.GetService
local Players = GetService(game, "Players");
local Workspace = GetService(game, "Workspace");
local ReplicatedFirst = GetService(game, "ReplicatedFirst");
local TeleportService = GetService(game, "TeleportService");
ReplicatedFirst.SetDefaultLoadingGuiRemoved(ReplicatedFirst);
local WaitForChild, GetChildren, IsA = game.WaitForChild, game.GetChildren, game.IsA
local LocalPlayer = Players.LocalPlayer
if (not LocalPlayer) then
repeat wait(); LocalPlayer = Players.LocalPlayer until LocalPlayer
end
local Char = LocalPlayer.CharacterAdded.Wait(LocalPlayer.CharacterAdded);
local RootPart = WaitForChild(Char, "HumanoidRootPart");
if (DupeAmount <= 1) then
for i, v in next, GetChildren(Workspace) do
if (IsA(v, "Tool")) then
local Handle = WaitForChild(v, "Handle", .5);
if (Handle) then
firetouchinterest(Handle, RootPart, 0);
firetouchinterest(Handle, RootPart, 1);
end
end
end
delfile("fates-admin/tooldupe.txt");
delfile("fates-admin/tooldupe.lua");
loadstring(game.HttpGet(game, "https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))();
RootPart.CFrame = OldPos
repeat wait() RootPart.CFrame = OldPos until RootPart.CFrame == OldPos
getgenv().F_A.PluginLibrary.ExecuteCommand("dp", {"1"}, LocalPlayer);
else
RootPart.CFrame = CFrame.new(0, 2e5, 0);
wait(.3);
for i, v in next, GetChildren(LocalPlayer.Backpack) do
v.Parent = Char
v.Parent = Workspace
end
writefile("fates-admin/tooldupe.txt", tostring(DupeAmount - 1));
local queue_on_teleport = syn and syn.queue_on_teleport or queue_on_teleport
queue_on_teleport(readfile("fates-admin/tooldupe.lua"));
TeleportService.TeleportToPlaceInstance(TeleportService, game.PlaceId, game.JobId);
end
]], tostring(OldPos)));
local TeleportService = Services.TeleportService
queue_on_teleport(readfile("fates-admin/tooldupe.lua"));
TeleportService.TeleportToPlaceInstance(TeleportService, game.PlaceId, game.JobId);
end)
AddCommand("stopdupe", {}, "stops the dupe", {}, function()
local Dupe = LoadCommand("dupetools").CmdEnv
if (not next(Dupe)) then
return "you are not duping tools"
end
LoadCommand("dupetools").CmdEnv[1] = false
DisableAllCmdConnections("dupetools");
return "dupetools stopped"
end)
AddCommand("savetools", {"st"}, "saves your tools", {1,3}, function(Caller, Args)
UnequipTools(GetHumanoid());
local Tools = GetChildren(LocalPlayer.Backpack);
local Char = GetCharacter();
for i, v in next, Tools do
SpoofProperty(v, "Parent");
v.Parent = Char
v.Parent = Services.Workspace
firetouchinterest(WaitForChild(Services.Workspace, v.Name).Handle, GetRoot(), 0);
wait();
firetouchinterest(v.Handle, GetRoot(), 1);
WaitForChild(Char, v.Name).Parent = LocalPlayer.Backpack
end
Utils.Notify(Caller, nil, "Tools are now saved");
CWait(GetHumanoid().Died);
UnequipTools(GetHumanoid());
Tools = GetChildren(LocalPlayer.Backpack);
wait(Players.RespawnTime - wait()); -- * #Tools);
for i, v in next, Tools do
if (IsA(v, "Tool") and FindFirstChild(v, "Handle")) then
v.Parent = Char
v.Parent = Services.Workspace
end
end
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart");
for i, v in next, Tools do
firetouchinterest(v.Handle, GetRoot(), 0);
wait();
firetouchinterest(v.Handle, GetRoot(), 1);
end
return "tools recovered??"
end)
AddCommand("givetools", {}, "gives all of your tools to a player", {3,1,"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Root = GetRoot();
local OldPos = Root.CFrame
local Humanoid = FindFirstChildOfClass(LocalPlayer.Character, "Humanoid");
Humanoid.Name = "1"
local Humanoid2 = Clone(Humanoid);
Humanoid2.Parent = LocalPlayer.Character
Humanoid2.Name = "Humanoid"
Services.Workspace.Camera.CameraSubject = Humanoid2
wait()
Destroy(Humanoid);
local Char = GetCharacter();
for i, v in next, Target do
local TRoot = GetRoot(v);
for i2, v2 in next, GetChildren(LocalPlayer.Backpack) do
if (IsA(v2, "Tool")) then
v2.Parent = GetCharacter();
CFrameTool(v2, TRoot.CFrame);
local Handle = v2.Handle
for i3 = 1, 3 do
if (TRoot and Handle) then
firetouchinterest(TRoot, Handle, 1);
firetouchinterest(TRoot, Handle, 1);
end
end
end
end
end
wait(.2);
Destroy(Char);
Char = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Char, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("givetool", {}, "gives your tool(s) to a player", {3,1,"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local ToolAmount = tonumber(Args[2]) or 1
local Root = GetRoot();
local OldPos = Root.CFrame
local Humanoid = FindFirstChildOfClass(LocalPlayer.Character, "Humanoid");
Humanoid.Name = "1"
local Humanoid2 = Clone(Humanoid);
Humanoid2.Parent = LocalPlayer.Character
Humanoid2.Name = "Humanoid"
Services.Workspace.Camera.CameraSubject = Humanoid2
wait()
Destroy(Humanoid);
UnequipTools(Humanoid2);
local Char = GetCharacter();
for i, v in next, Target do
local TRoot = GetRoot(v);
local Tools = GetChildren(LocalPlayer.Backpack);
for i2, v2 in next, Tools do
if (IsA(v2, "Tool")) then
v2.Parent = GetCharacter();
CFrameTool(v2, TRoot.CFrame);
local Handle = v2.Handle
for i3 = 1, 3 do
if (TRoot and Handle) then
firetouchinterest(TRoot, Handle, 1);
firetouchinterest(TRoot, Handle, 1);
end
end
end
if (i2 == ToolAmount) then
break
end
end
end
wait(.2);
Destroy(Char);
Char = CWait(LocalPlayer.CharacterAdded);
WaitForChild(Char, "HumanoidRootPart").CFrame = OldPos
end)
AddCommand("grabtools", {"gt"}, "grabs tools in the workspace", {3}, function(Caller, Args)
local Tools = filter(GetDescendants(Services.Workspace), function(i,v)
return IsA(v, "Tool") and FindFirstChild(v, "Handle");
end)
UnequipTools(GetHumanoid());
local ToolAmount = #GetChildren(LocalPlayer.Backpack);
for i, v in next, Tools do
if (v.Handle) then
firetouchinterest(v.Handle, GetRoot(), 0);
wait();
firetouchinterest(v.Handle, GetRoot(), 1);
end
end
wait(.4);
UnequipTools(GetHumanoid());
return format(("grabbed %d tool (s)"), #GetChildren(LocalPlayer.Backpack) - ToolAmount)
end)
AddCommand("autograbtools", {"agt", "loopgrabtools", "lgt"}, "once a tool is added to workspace it will be grabbed", {3}, function(Caller, Args, CEnv)
AddConnection(CConnect(Services.Workspace.ChildAdded, function(Child)
if (IsA(Child, "Tool") and FindFirstChild(Child, "Handle")) then
firetouchinterest(Child.Handle, GetRoot(), 0);
wait();
firetouchinterest(Child.Handle, GetRoot(), 1);
UnequipTools(GetHumanoid());
end
end), CEnv)
return "tools will be grabbed automatically"
end)
AddCommand("unautograbtools", {"unloopgrabtools"}, "stops autograbtools", {}, function()
DisableAllCmdConnections("autograbtools");
return "auto grabtools disabled"
end)
AddCommand("droptools", {"dt"}, "drops all of your tools", {1,3}, function()
UnequipTools(GetHumanoid());
local Tools = GetChildren(LocalPlayer.Backpack);
for i, v in next, Tools do
if (IsA(v, "Tool") and FindFirstChild(v, "Handle")) then
SpoofProperty(v, "Parent");
v.Parent = GetCharacter();
v.Parent = Services.Workspace
end
end
return format(("dropped %d tool (s)"), #Tools);
end)
AddCommand("nohats", {"nh"}, "removes all the hats from your character", {3}, function()
local Humanoid = GetHumanoid();
local HatAmount = #GetAccessories(Humanoid);
for i, v in next, GetAccessories(Humanoid) do
Destroy(v);
end
return format(("removed %d hat (s)"), HatAmount - #GetAccessories(Humanoid));
end)
AddCommand("clearhats", {"ch"}, "clears all of the hats in workspace", {3}, function()
local Humanoid = GetHumanoid();
for i, v in next, GetAccessories(Humanoid) do
Destroy(v);
end
local Amount = 0
for i, v in next, GetChildren(Services.Workspace) do
if (IsA(v, "Accessory") and FindFirstChild(v, "Handle")) then
firetouchinterest(v.Handle, GetRoot(), 0);
wait();
firetouchinterest(v.Handle, GetRoot(), 1);
Destroy(WaitForChild(GetCharacter(), v.Name));
Amount = Amount + 1
end
end
return format(("cleared %d hat (s)"), Amount);
end)
AddCommand("gravity", {"grav"}, "sets the worksapaces gravity", {"1"}, function(Caller, Args)
SpoofProperty(Services.Workspace, "Gravity");
Services.Workspace.Gravity = tonumber(Args[1]) or Services.Workspace.Gravity
end)
AddCommand("nogravity", {"nograv", "ungravity"}, "removes the gravity", {}, function()
Services.Workspace.Gravity = 192
end)
AddCommand("chatmute", {"cmute"}, "mutes a player in your chat", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local MuteRequest = Services.ReplicatedStorage.DefaultChatSystemChatEvents.MutePlayerRequest
for i, v in next, Target do
MuteRequest.InvokeServer(MuteRequest, v.Name);
Utils.Notify(Caller, "Command", format("%s is now muted on your chat", v.Name));
end
end)
AddCommand("unchatmute", {"uncmute"}, "unmutes a player in your chat", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local MuteRequest = Services.ReplicatedStorage.DefaultChatSystemChatEvents.UnMutePlayerRequest
for i, v in next, Target do
MuteRequest.InvokeServer(MuteRequest, v.Name);
Utils.Notify(Caller, "Command", format("%s is now unmuted on your chat", v.Name));
end
end)
AddCommand("listento", {"listen"}, "Listens to the area around the player (cool with vc)", {}, function(Caller, Args)
local Target = GetPlayer(Args[1])
local Part = GetRoot(Target[1])
if Part then
Services.SoundService:SetListener(Enum.ListenerType.ObjectPosition, Part)
AddConnection(CConnect(Target[1].CharacterRemoving, function()
Services.SoundService:SetListener(Enum.ListenerType.Camera)
Utils.Notify(Caller, "Listening stopped", "Character has been removed")
end), CEnv)
end
end)
AddCommand("unlisten", {} ,"reverts the changes from listento", {}, function(Caller, Args)
DisableAllCmdConnections("listento")
Services.SoundService:SetListener(Enum.ListenerType.Camera)
end)
AddCommand("delete", {}, "puts a players character in lighting", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
if (v.Character) then
SpoofProperty(v.Character, "Parent");
v.Character.Parent = Lighting
Utils.Notify(Caller, "Command", v.Name .. "'s character is now parented to lighting");
end
end
end)
AddCommand("loopdelete", {"ld"}, "loop of delete command", {"1"}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
if (v.Character) then
SpoofProperty(v.Character, "Parent");
v.Character.Parent = Lighting
end
local Connection = CConnect(v.CharacterAdded, function()
v.Character.Parent = Lighting
end)
CEnv[v.Name] = Connection
AddPlayerConnection(v, Connection);
end
end)
AddCommand("unloopdelete", {"unld"}, "unloop the loopdelete", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Looping = LoadCommand("loopdelete").CmdEnv
for i, v in next, Target do
if (Looping[v.Name]) then
Disconnect(Looping[v.Name]);
end
end
end)
AddCommand("recover", {"undelete"}, "removes a players character parented from lighting", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
if (v.Character and v.Character.Parent == Lighting) then
v.Character.Parent = Services.Workspace
Utils.Notify(Caller, "Command", v.Name .. "'s character is now in workspace");
else
Utils.Notify(Caller, "Command", v.Name .. "'s character is not removed");
end
end
end)
AddCommand("load", {"loadstring"}, "loads whatever you want", {"1"}, function(Caller, Args)
local Code = concat(Args, " ");
local Success, Err = pcall(function()
local Func = loadstring(Code);
setfenv(Func, getrenv());
local Context;
local sett, gett = syn and syn_context_set or setidentity, syn and syn_context_get or getidentity
if (sett and gett) then
Context = gett();
sett(2);
end
Func();
if (Context and sett) then
sett(Context);
end
end)
if (not Success and Err) then
return Err
else
return Func ~= nil and tostring(Func) or "executed with no errors"
end
end)
AddCommand("sit", {}, "makes you sit", {3}, function(Caller, Args, CEnv)
local Humanoid = GetHumanoid();
SpoofProperty(Humanoid, "Sit", false);
Humanoid.Sit = true
return "now sitting (obviously)"
end)
AddCommand("infinitejump", {"infjump"}, "infinite jump no cooldown", {3}, function(Caller, Args, CEnv)
AddConnection(CConnect(Services.UserInputService.JumpRequest, function()
local Humanoid = GetHumanoid();
if (Humanoid) then
ChangeState(Humanoid, 3);
end
end), CEnv);
return "infinite jump enabled"
end)
AddCommand("noinfinitejump", {"uninfjump", "noinfjump"}, "removes infinite jump", {}, function()
local InfJump = LoadCommand("infjump").CmdEnv
if (not next(InfJump)) then
return "you are not infinite jumping"
end
DisableAllCmdConnections("infinitejump");
return "infinite jump disabled"
end)
AddCommand("headsit", {"hsit"}, "sits on the players head", {"1"}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
local Humanoid = GetHumanoid();
SpoofProperty(Humanoid, "Sit");
Humanoid.Sit = true
AddConnection(CConnect(GetPropertyChangedSignal(Humanoid, "Sit"), function()
Humanoid.Sit = true
end), CEnv);
local Root = GetRoot();
AddConnection(CConnect(Heartbeat, function()
Root.CFrame = v.Character.Head.CFrame * CFrameNew(0, 0, 1);
end), CEnv);
end
end)
AddCommand("unheadsit", {"noheadsit"}, "unheadsits on the target", {3}, function(Caller, Args)
local Looped = LoadCommand("headsit").CmdEnv
for i, v in next, Looped do
Disconnect(v);
end
return "headsit disabled"
end)
AddCommand("headstand", {"hstand"}, "stands on a players head", {"1",3}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1]);
local Root = GetRoot();
for i, v in next, Target do
local Loop = CConnect(Heartbeat, function()
Root.CFrame = v.Character.Head.CFrame * CFrameNew(0, 1, 0);
end)
CEnv[v.Name] = Loop
AddPlayerConnection(v, Loop);
end
end)
AddCommand("unheadstand", {"noheadstand"}, "unheadstands on the target", {3}, function(Caller, Args)
local Looped = LoadCommand("headstand").CmdEnv
for i, v in next, Looped do
Disconnect(v);
end
return "headstand disabled"
end)
AddCommand("setspawn", {}, "sets your spawn location to the location you are at", {3}, function(Caller, Args, CEnv)
if (CEnv[1]) then
Disconnect(CEnv[1]);
end
local Position = GetRoot().CFrame
local Spawn = CConnect(LocalPlayer.CharacterAdded, function()
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = Position
end)
CEnv[1] = Spawn
AddPlayerConnection(LocalPlayer, Spawn);
local SpawnLocation = pack(unpack(split(tostring(Position), ", "), 1, 3));
SpawnLocation.n = nil
return "spawn successfully set to " .. concat(map(SpawnLocation, function(i,v)
return tostring(round(tonumber(v)));
end), ",");
end)
AddCommand("removespawn", {}, "removes your spawn location", {}, function(Caller, Args)
local Spawn = LoadCommand("setspawn").CmdEnv[1]
if (Spawn) then
Disconnect(Spawn);
return "removed spawn location"
end
return "you don't have a spawn location set"
end)
AddCommand("ping", {}, "shows you your ping", {}, function()
local Stats = Services.Stats
local DataPing = Stats.Network.ServerStatsItem["Data Ping"]
return split(DataPing.GetValueString(DataPing), " ")[1] .. " ms"
end)
AddCommand("memory", {"mem"}, "shows you your memory usage", {}, function()
local Stats = Services.Stats
return tostring(round(Stats.GetTotalMemoryUsageMb(Stats))) .. " mb";
end)
AddCommand("fps", {"frames"}, "shows you your framerate", {}, function()
local FPS = 1 / CWait(RenderStepped);
local Counter = Utils.Notify(LocalPlayer, "FPS", round(FPS));
local Running;
delay(4.5, function()
Disconnect(Running);
end);
Running = CConnect(Heartbeat, function()
if (not Counter or not Counter.Message) then
Disconnect(Running);
end
Counter.Message.Text = round(1 / CWait(RenderStepped));
end);
end)
AddCommand("displaynames", {}, "enables/disables display names (on/off)", {{"on","off"}}, function(Caller, Args, CEnv)
local Option = Args[1]
local Players = Services.Players
local ShowName = function(v)
if (v.Name ~= v.DisplayName) then
if (v.Character) then
v.Character.Humanoid.DisplayName = v.Name
end
local Connection = CConnect(v.CharacterAdded, function()
WaitForChild(v.Character, "Humanoid").DisplayName = v.Name
end)
CEnv[v.Name] = {v.DisplayName, Connection}
AddPlayerConnection(v, Connection);
end
end
if (lower(Option) == "off") then
for i, v in next, GetPlayers(Players) do
ShowName(v);
end
AddConnection(CConnect(Players.PlayerAdded, ShowName));
return "people with a displayname displaynames will be shown"
elseif (lower(Option) == "on") then
for i, v in next, LoadCommand("displaynames").CmdEnv do
if (type(v) == 'userdata' and v.Disconnect) then
Disconnect(v);
else
if (i.Character) then
i.Character.Humanoid.DisplayName = v[1]
end
Disconnect(v[2]);
v = nil
end
end
return "people with a displayname displaynames will be removed"
end
end)
AddCommand("time", {"settime"}, "sets the games time", {{"night", "day", "dawn"}}, function(Caller, Args)
local Lighting = Services.Lighting
local Time = Args[1] and lower(Args[1]) or 14
local Times = {["night"]=0,["day"]=14,["dawn"]=6}
SpoofProperty(Lighting, "ClockTime", true);
Lighting.ClockTime = Times[Time] or Time
end)
AddCommand("fling", {"stan"}, "flings a player", {}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Root = GetRoot()
SpoofProperty(Root, "Velocity");
SpoofProperty(Root, "Anchored");
local OldPos, OldVelocity = Root.CFrame, Root.Velocity
for i, v in next, Target do
local TargetRoot = GetRoot(v);
local TargetPos = TargetRoot.Position
local Running = CConnect(Stepped, function(step)
step = step - Services.Workspace.DistributedGameTime
Root.CFrame = (TargetRoot.CFrame - (Vector3New(0, 1e6, 0) * step)) + (TargetRoot.Velocity * (step * 30))
Root.Velocity = Vector3New(0, 1e6, 0)
end)
local starttime = tick();
repeat
wait();
until (TargetPos - TargetRoot.Position).magnitude >= 60 or tick() - starttime >= 3.5
Disconnect(Running);
end
wait();
local Running = CConnect(Stepped, function()
Root.Velocity = OldVelocity
Root.CFrame = OldPos
end)
wait(2);
Root.Anchored = true
Disconnect(Running);
Root.Anchored = false
Root.Velocity = OldVelocity
Root.CFrame = OldPos
end)
AddCommand("fling2", {"stan2"}, "another variant of fling", {}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Root = GetRoot();
local OldPos = Root.CFrame
local OldVelocity = Root.Velocity
local BodyVelocity = InstanceNew("BodyAngularVelocity");
ProtectInstance(BodyVelocity);
BodyVelocity.MaxTorque = Vector3New(1, 1, 1) * math.huge
BodyVelocity.P = math.huge
BodyVelocity.AngularVelocity = Vector3New(0, 9e5, 0);
BodyVelocity.Parent = Root
local Char = GetChildren(GetCharacter());
for i, v in next, Char do
if (IsA(v, "BasePart")) then
v.CanCollide = false
v.Massless = true
v.Velocity = Vector3New(0, 0, 0);
end
end
local Noclipping = CConnect(Stepped, function()
for i, v in next, Char do
if (IsA(v, "BasePart")) then
v.CanCollide = false
end
end
end)
for i, v in next, Target do
local Fling
Fling = CConnect(Stepped, function()
Root.CFrame = GetRoot(v).CFrame
end)
local Continue = false
delay(2, function()
Continue = true
end)
repeat wait() until GetMagnitude(v) >= 60 or Continue
Disconnect(Fling);
end
Destroy(BodyVelocity);
Disconnect(Noclipping);
for i, v in next, Char do
if (IsA(v, "BasePart")) then
v.CanCollide = true
v.Massless = false
end
end
local Running = CConnect(Stepped, function()
Root.CFrame = OldPos
Root.Velocity = OldVelocity
end)
wait(2);
Root.Anchored = true
Disconnect(Running);
Root.Anchored = false
Root.Velocity = OldVelocity
Root.CFrame = OldPos
end)
AddCommand("antitkill", {}, "anti tkill :troll:", {3}, function(Caller, Args)
Destroy(GetCharacter()["Right Arm"]);
return "lol"
end)
AddCommand("antiattach", {"anticlaim"}, "enables antiattach", {3}, function(Caller, Args)
local Tools = {}
for i, v in next, tbl_concat(GetChildren(LocalPlayer.Character), GetChildren(LocalPlayer.Backpack)) do
if (IsA(v, "Tool")) then
Tools[#Tools + 1] = v
end
end
AddConnection(CConnect(LocalPlayer.Character.ChildAdded, function(x)
if (not Tfind(Tools, x) and IsA(x, "Tool")) then
x.Parent = LocalPlayer.Backpack
end
end))
end)
AddCommand("attach", {}, "attaches you to another player", {3,1}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Humanoid = ReplaceHumanoid();
local Char = GetCharacter();
for i, v in next, Target do
local Tool = FindFirstChildWhichIsA(Char, "Tool") or FindFirstChildWhichIsA(LocalPlayer.Backpack, "Tool");
Tool.Parent = Char
local TargetRoot = GetRoot(v);
if (TargetRoot and Tool) then
firetouchinterest(TargetRoot, Tool.Handle, 0);
firetouchinterest(TargetRoot, Tool.Handle, 1);
end
end
end)
AddCommand("skill", {"swordkill"}, "swordkills the user auto", {1, {"player", "manual"}}, function(Caller, Args)
local Target, Option = GetPlayer(Args[1]), Args[2] or ""
local Backpack, Character = LocalPlayer.Backpack, GetCharacter();
local Tool = FindFirstChild(Character, "ClassicSword") or FindFirstChild(Backpack, "ClassicSword") or FindFirstChildOfClass(Backpack, "Tool") or FindFirstChildOfClass(Character, "Tool");
Tool.Parent = Character
local OldPos = GetRoot().CFrame
for i, v in next, Target do
CThread(function()
if (FindFirstChild(v.Character, "ForceField")) then
repeat wait() until not FindFirstChild(v.Character, "ForceField");
end
for i2 = 1, 5 do
if (lower(Option) == "manual") then
GetRoot().CFrame = GetRoot(v).CFrame * CFrameNew(0, -3, 0);
Tool.Activate(Tool);
Tool.Activate(Tool);
wait();
else
Tool.Activate(Tool);
firetouchinterest(Tool.Handle, GetRoot(v), 0);
wait();
firetouchinterest(Tool.Handle, GetRoot(v), 1);
wait();
end
end
wait();
if (lower(Option) == "manual") then
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
end
end)()
end
end)
AddCommand("reach", {"swordreach"}, "changes handle size of your tool", {1, 3}, function(Caller, Args, CEnv)
local Amount = Args[1] or 2
local Tool = FindFirstChildWhichIsA(LocalPlayer.Character, "Tool") or FindFirstChildWhichIsA(LocalPlayer.Backpack, "Tool");
local Handle = Tool.Handle
local Size = Handle.Size
CEnv[Tool] = Size
SpoofProperty(Handle, "Size");
SpoofProperty(Handle, "Massless");
Handle.Size = Vector3New(Size.X, Size.Y, tonumber(Amount or 30));
Handle.Massless = true
return "reach on"
end)
AddCommand("noreach", {"noswordreach"}, "removes sword reach", {}, function()
local ReachedTools = LoadCommand("reach").CmdEnv
if (not next(ReachedTools)) then
return "reach isn't enabled"
end
for i, v in next, ReachedTools do
i.Size = v
end
LoadCommand("reach").CmdEnv = {}
return "reach disabled"
end)
AddCommand("swordaura", {"saura"}, "sword aura", {3}, function(Caller, Args, CEnv)
DisableAllCmdConnections("swordaura");
local SwordDistance = tonumber(Args[1]) or 10
local Tool = FindFirstChildWhichIsA(GetCharacter(), "Tool") or FindFirstChildWhichIsA(LocalPlayer.Backpack, "Tool");
local PlayersTbl = filter(GetPlayers(Players), function(i, v)
return v ~= LocalPlayer
end)
PlayersTbl = map(PlayersTbl, function(i, Player)
AddConnection(CConnect(Player.CharacterAdded, function()
PlayersTbl[i] = {Player, Player.Character}
end), CEnv);
return {Player, Player.Character}
end)
local Hit = function(i, v)
Tool.Activate(Tool);
if (FindFirstChild(Tool, "Handle")) then
firetouchinterest(Tool.Handle, v, 0);
wait();
firetouchinterest(Tool.Handle, v, 1);
elseif (FindFirstChild(Tool, "HitBox")) then
firetouchinterest(Tool.HitBox, v, 0);
wait();
firetouchinterest(Tool.HitBox, v, 1);
else
local Part = FindFirstChildOfClass(Tool, "Part")
if (Part) then
firetouchinterest(Tool.HitBox, v, 0);
wait();
firetouchinterest(Tool.HitBox, v, 1);
end
end
end
local Character = GetCharacter();
AddConnection(CConnect(Heartbeat, function()
Character = Character or GetCharacter();
Tool = FindFirstChildWhichIsA(Character, "Tool") or FindFirstChildWhichIsA(LocalPlayer.Backpack, "Tool");
if (Tool and Tool.Handle) then
for i, v in next, PlayersTbl do
if (GetRoot(v[1], v[2]) and GetHumanoid(v[1], v[2]) and GetHumanoid(v[1], v[2]).Health ~= 0 and GetMagnitude(v[1], v[2]) <= SwordDistance) then
if (GetHumanoid().Health ~= 0) then
Tool.Parent = Character
local BaseParts = filter(GetChildren(GetCharacter(v[1], v[2])), function(i, v)
return IsA(v, "BasePart");
end)
forEach(BaseParts, Hit);
end
end
end
end
end), CEnv);
AddConnection(CConnect(Players.PlayerAdded, function(Plr)
PlayersTbl[#PlayersTbl + 1] = Plr
end), CEnv);
AddConnection(CConnect(Players.PlayerRemoving, function(Plr)
PlayersTbl[indexOf(PlayersTbl, Plr)] = nil
end), CEnv);
return "sword aura enabled with distance " .. SwordDistance
end)
AddCommand("noswordaura", {"noaura"}, "stops the sword aura", {}, function()
local Aura = LoadCommand("swordaura").CmdEnv
if (not next(Aura)) then
return "sword aura is not enabled"
end
DisableAllCmdConnections("swordaura");
return "sword aura disabled"
end)
AddCommand("freeze", {}, "freezes your character", {3}, function(Caller, Args)
local BaseParts = filter(GetChildren(GetCharacter(v)), function(i, v)
return IsA(v, "BasePart");
end)
for i, v in next, BaseParts do
SpoofProperty(v, "Anchored");
v.Anchored = true
end
return "freeze enabled (client)"
end)
AddCommand("unfreeze", {"thaw"}, "unfreezes your character", {3}, function(Caller, Args)
local BaseParts = filter(GetChildren(GetCharacter(v)), function(i, v)
return IsA(v, "BasePart");
end)
for i, v in next, BaseParts do
v.Anchored = false
end
return "freeze disabled"
end)
AddCommand("streamermode", {}, "changes names of everyone to something random", {}, function(Caller, Args, CEnv)
local Rand = function(len) return gsub(sub(GenerateGUID(Services.HttpService), 2, len), "-", "") end
local Players = Services.Players
local Hide = function(a, v)
if (v and IsA(v, "TextLabel") or IsA(v, "TextButton")) then
local Player = GetPlayer(v.Text, true);
if (not Player[1]) then
Player = GetPlayer(sub(v.Text, 2, #v.Text - 2), true);
end
v.Text = Player[1] and Player[1].Name or v.Text
if (Player and FindFirstChild(Players, v.Text)) then
CEnv[v.Name] = v.Text
local NewName = Rand(len(v.Text));
if (GetCharacter(v.Text)) then
Players[v.Text].Character.Humanoid.DisplayName = NewName
end
v.Text = NewName
end
end
end
forEach(GetDescendants(game), Hide);
AddConnection(CConnect(game.DescendantAdded, function(x)
Hide(nil, x);
end), CEnv);
return "streamer mode enabled"
end)
AddCommand("nostreamermode", {"unstreamermode"}, "removes all the changed names", {}, function(Caller, Args, CEnv)
local changed = LoadCommand("streamermode").CmdEnv
for i, v in next, changed do
if (type(v) == 'userdata' and v.Disconnect) then
Disconnect(v);
else
i.Text = v
end
end
end)
AddCommand("fireclickdetectors", {"fcd"}, "fires all the click detectors", {3}, function(Caller, Args)
local amount = 0
local howmany = Args[1]
for i, v in next, GetDescendants(Services.Workspace) do
if (IsA(v, "ClickDetector")) then
fireclickdetector(v);
amount = amount + 1
if (howmany and amount == tonumber(howmany)) then break; end
end
end
return format("fired %d amount of clickdetectors", amount);
end)
AddCommand("firetouchinterests", {"fti"}, "fires all the touch interests", {3}, function(Caller, Args)
local amount = 0
local howmany = Args[1]
for i, v in next, GetDescendants(Services.Workspace) do
if (IsA(v, "TouchTransmitter")) then
firetouchinterest(GetRoot(), v.Parent, 0);
wait();
firetouchinterest(GetRoot(), v.Parent, 1);
amount = amount + 1
if (howmany and amount == tonumber(howmany)) then break; end
end
end
return format("fired %d amount of touchtransmitters", amount);
end)
AddCommand("fireproximityprompts", {"fpp"}, "fires all the proximity prompts", {3}, function(Caller, Args)
local amount = 0
local howmany = Args[1]
for i, v in next, GetDescendants(Services.Workspace) do
if (IsA(v, "ProximityPrompt")) then
fireproximityprompt(v, 0);
wait();
fireproximityprompt(v, 1);
amount = amount + 1
if (howmany and amount == tonumber(howmany)) then break; end
end
end
return format("fired %d amount of proximityprompts", amount);
end)
AddCommand("muteboombox", {}, "mutes a users boombox", {}, function(Caller, Args)
Services.SoundService.RespectFilteringEnabled = false
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
for i2, v2 in next, GetDescendants(v.Character) do
if (IsA(v2, "Sound")) then
v2.Playing = false
end
end
end
Services.SoundService.RespectFilteringEnabled = true
end)
AddCommand("loopmuteboombox", {"loopmute"}, "loop mutes a users boombox", {}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1]);
local filterBoomboxes = function(i,v)
return FindFirstChild(v, "Handle") and FindFirstChildWhichIsA(v.Handle, "Sound");
end
Services.SoundService.RespectFilteringEnabled = false
local Con = AddConnection(CConnect(Heartbeat, function()
for i, v in next, Target do
for i2, v2 in next, GetDescendants(v.Backpack) do
if (IsA(v2, "Sound")) then
v2.Playing = false
end
end
local Char = GetCharacter(v)
if (Char) then
for i22, v2 in next, GetDescendants(Char) do
if (IsA(v2, "Sound")) then
v2.Playing = false
end
end
end
end
end));
CEnv[Target] = Con
end)
AddCommand("unloopmuteboombox", {}, "unloopmutes a persons boombox", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1])
local Muting = LoadCommand("loopmuteboombox").CmdEnv
for i, v in next, Muting do
for i2, v2 in next, Target do
if (v2 == i) then
Disconnect(v);
Muting[i] = nil
end
end
end
end)
AddCommand("forceplay", {}, "forcesplays an audio", {1,3,"1"}, function(Caller, Args, CEnv)
local Id = Args[1]
local filterBoomboxes = function(i,v)
return IsA(v, "Tool") and FindFirstChild(v, "Handle") and FindFirstChildWhichIsA(v.Handle, "Sound");
end
UnequipTools(GetHumanoid());
local Boombox = filter(GetChildren(LocalPlayer.Backpack), filterBoomboxes)
if (not next(Boombox)) then
return "you need a boombox to forceplay"
end
Services.SoundService.RespectFilteringEnabled = false
Boombox = Boombox[1]
Boombox.Parent = GetCharacter();
local Sound = Boombox.Handle.Sound
Sound.SoundId = "http://roblox.com/asset/?id=" .. Id
local RemoteEvent = FindFirstChildWhichIsA(Boombox, "RemoteEvent")
RemoteEvent.FireServer(RemoteEvent, "PlaySong", tonumber(Id));
Boombox.Parent = LocalPlayer.Backpack
CEnv[Boombox] = true
CThread(function()
while (LoadCommand("forceplay").CmdEnv[Boombox]) do
Boombox.Handle.Sound.Playing = true
CWait(Heartbeat);
end
Services.SoundService.RespectFilteringEnabled = true
end)()
return "now forceplaying ".. Id
end)
AddCommand("unforceplay", {}, "stops forceplay", {}, function()
local Playing = LoadCommand("forceplay").CmdEnv
for i, v in next, Playing do
FindFirstChild(i, "Sound", true).Playing = false
LoadCommand("forceplay").CmdEnv[i] = false
end
return "stopped forceplay"
end)
AddCommand("audiotime", {"audiotimeposition"}, "changes audio timeposition", {"1",1}, function(Caller, Args)
local Time = Args[1]
if (not tonumber(Time)) then
return "time must be a number"
end
local filterplayingboomboxes = function(i,v)
return IsA(v, "Tool") and FindFirstChild(v, "Handle") and FindFirstChildWhichIsA(v.Handle, "Sound") and FindFirstChildWhichIsA(v.Handle, "Sound").Playing == true
end
local OtherPlayingBoomboxes = LoadCommand("forceplay").CmdEnv
local Boombox = filter(tbl_concat(GetChildren(LocalPlayer.Backpack), GetChildren(GetCharacter())), filterplayingboomboxes)
if (not next(Boombox) and not next(OtherPlayingBoomboxes)) then
return "you need a boombox to change the timeposition"
end
Boombox = Boombox[1]
if (Boombox) then
FindFirstChild(Boombox, "Sound", true).TimePosition = floor(tonumber(Time));
else
for i, v in next, OtherPlayingBoomboxes do
FindFirstChild(i, "Sound", true).TimePosition = floor(tonumber(Time));
end
end
return "changed time position to " .. Time
end)
AddCommand("audiolog", {}, "audio logs someone", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
for i2, v2 in next, GetDescendants(v.Character) do
if (IsA(v2, "Sound") and IsA(v2.Parent.Parent, "Tool")) then
local AudioId = split(v2.SoundId, "=")[2]
setclipboard(AudioId);
Utils.Notify(Caller, "Command", format("Audio Id (%s) copied to clipboard", AudioId));
end
end
end
end)
AddCommand("position", {"pos"}, "shows you a player's current (cframe) position", {}, function(Caller, Args)
local Target = Args[1] and GetPlayer(Args[1])[1] or Caller
local Root = GetRoot(Target)
local Pos = Sanitize(Root.CFrame)
if setclipboard then
setclipboard(Pos)
end
return format("%s's position: %s", Target.Name, Pos);
end)
AddCommand("grippos", {}, "changes grippos of your tool", {"3"}, function(Caller, Args, CEnv)
local Tool = FindFirstChildWhichIsA(GetCharacter(), "Tool") or FindFirstChildWhichIsA(LocalPlayer.Backpack, "Tool");
if (Tool) then
local GripPos = Vector3New(tonumber(Args[1]), tonumber(Args[2]), tonumber(Args[3]));
if (Args[4]) then
for i, v in next, tbl_concat(GetChildren(LocalPlayer.Backpack), GetChildren(LocalPlayer.Character)) do
if (IsA(v, "Tool")) then
SpoofProperty(Tool, "GripPos");
Tool.GripPos = GripPos
end
end
end
SpoofProperty(Tool, "GripPos");
Tool.GripPos = GripPos
Tool.Parent = GetCharacter();
return "grippos set"
else
return "no tool to set grippos"
end
return "grippos set"
end)
AddCommand("truesightguis", {"tsg"}, "true sight on all guis", {}, function(Caller, Args, CEnv)
for i, v in next, GetDescendants(game) do
if (IsA(v, "Frame") or IsA(v, "ScrollingFrame") and not v.Visible) then
CEnv[v] = v.Visible
SpoofProperty(v, "Visible");
v.Visible = true
end
end
return "truesight for guis are now on"
end)
AddCommand("notruesightguis", {"untruesightguis", "notsg"}, "removes truesight on guis", {}, function(Caller, Args)
local Guis = LoadCommand("truesightguis").CmdEnv
for i, v in next, Guis do
i.Visible = v
end
return "truesight for guis are now off"
end)
AddCommand("esp", {"aimbot", "cameralock", "silentaim", "aimlock", "tracers"}, "loads fates esp", {}, function(Caller, Args, CEnv)
CEnv.KillEsp = loadstring(game.HttpGet(game, "https://raw.githubusercontent.com/fatesc/fates-esp/main/main.lua"))();
return "esp enabled"
end)
AddCommand("unesp", {"noesp"}, "removes esp", {}, function()
local Kill = LoadCommand("esp").CmdEnv.KillEsp
if (Kill) then
Kill()
end
return "esp removed"
end)
local EspLib;
AddCommand("trace", {"locate"}, "traces a player", {"1"}, function(Caller, Args, CEnv)
if (not EspLib) then
EspLib = loadstring(game.HttpGet(game, "https://raw.githubusercontent.com/fatesc/fates-esp/main/esp-lib/esplibmain.lua"))();
end
local Target = GetPlayer(Args[1]);
local New = EspLib.new
for i, v in next, Target do
New("Tracer", {
Target = v
});
New("Text", {
Target = v,
ShowHealth = true,
ShowDistance = true
});
end
AddConnection(CConnect(Services.Players.PlayerRemoving, function(Plr)
if (Tfind(Target, Plr)) then
EspLib.Remove(v);
end
end), CEnv);
return format("now tracing %s", #Target == 1 and Target[1].Name or #Target .. " players");
end)
AddCommand("untrace", {"unlocate"}, "untraces a player", {"1"}, function(Caller, Args)
if (not EspLib) then
EspLib = loadstring(game.HttpGet(game, "https://raw.githubusercontent.com/fatesc/fates-esp/main/esp-lib/esplibmain.lua"))();
end
local Target = GetPlayer(Args[1]);
local Remove = EspLib.Remove
for i, v in next, Target do
Remove(v);
end
return format("now stopped tracing %s", #Target == 1 and Target[1].Name or #Target .. " players");
end)
AddCommand("crosshair", {}, "enables a crosshair", {function()
return Drawing ~= nil
end}, function(Caller, Args, CEnv)
if (CEnv[1] and CEnv[2] and CEnv[1].Transparency ~= 0) then
CEnv[1].Remove(CEnv[1]);
CEnv[2].Remove(CEnv[2]);
CEnv[1] = nil
CEnv[2] = nil
return "crosshair disabled"
end
local Viewport = Camera.ViewportSize
local Y = Drawing.new("Line");
local X = Drawing.new("Line");
Y.Thickness = 1
X.Thickness = 1
Y.Transparency = 1
X.Transparency = 1
Y.Visible = true
X.Visible = true
Y.To = Vector2.new(Viewport.X / 2, Viewport.Y / 2 - 10);
X.To = Vector2.new(Viewport.X / 2 - 10, Viewport.Y / 2);
Y.From = Vector2.new(Viewport.X / 2, Viewport.Y / 2 + 10);
X.From = Vector2.new(Viewport.X / 2 + 10, Viewport.Y / 2);
CEnv[1] = Y
CEnv[2] = X
return "crosshair enabled"
end)
AddCommand("walkto", {}, "walks to a player", {"1", 3}, function(Caller, Args)
local Target = GetPlayer(Args[1])[1];
local Humanoid = GetHumanoid();
Humanoid.MoveTo(Humanoid, GetRoot(Target).Position);
return "walking to " .. Target.Name
end)
AddCommand("follow", {}, "follows a player", {"1", 3}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1])[1]
CEnv[Target.Name] = true
CThread(function()
repeat
local Humanoid = GetHumanoid();
Humanoid.MoveTo(Humanoid, GetRoot(Target).Position);
wait(.2);
until not LoadCommand("follow").CmdEnv[Target.Name]
end)()
return "now following " .. Target.Name
end)
AddCommand("unfollow", {}, "unfollows a player", {}, function()
local Following = LoadCommand("follow").CmdEnv
if (not next(Following)) then
return "you are not following anyone"
end
LoadCommand("follow").CmdEnv = {}
return "stopped following"
end)
AddCommand("age", {}, "ages a player", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
local AccountAge = v.AccountAge
local t = os.date("*t", os.time());
t.day = t.day - tonumber(AccountAge);
local CreatedAt = os.date("%d/%m/%y", os.time(t));
Utils.Notify(Caller, "Command", format("%s's age is %s (%s)", v.Name, AccountAge, CreatedAt));
end
end)
AddCommand("nosales", {}, "no purchase prompt notifications will be shown", {}, function()
Services.CoreGui.PurchasePrompt.Enabled = false
return "You'll no longer recive sale prompts"
end)
AddCommand("volume", {"vol"}, "changes your game volume", {}, function(Caller, Args)
local Volume = tonumber(Args[1]);
if (not Volume or Volume > 10 or Volume < 0) then
return "volume must be a number between 0-10";
end
local UserSettings = UserSettings()
UserSettings.GetService(UserSettings, "UserGameSettings").MasterVolume = Volume / 10
return "volume set to " .. Volume
end)
AddCommand("antikick", {}, "client sided bypasses to kicks", {}, function()
Hooks.AntiKick = not Hooks.AntiKick
return "client sided antikick " .. (Hooks.AntiKick and "enabled" or "disabled")
end)
AddCommand("antiteleport", {}, "client sided bypasses to teleports", {}, function()
AntiTeleport = not AntiTeleport
return "client sided antiteleport " .. (AntiTeleport and "enabled" or "disabled")
end)
AddCommand("autorejoin", {}, "auto rejoins the game when you get kicked", {}, function(Caller, Args, CEnv)
local GuiService = Services.GuiService
CThread(function()
CWait(GuiService.ErrorMessageChanged);
CWait(GuiService.ErrorMessageChanged);
if (GuiService.GetErrorCode(GuiService) == Enum.ConnectionError.DisconnectLuaKick) then
if (#GetPlayers(Players) == 1) then
Services.TeleportService.Teleport(Services.TeleportService, game.PlaceId);
else
Services.TeleportService.TeleportToPlaceInstance(Services.TeleportService, game.PlaceId, game.JobId);
end
end
end)()
return "auto rejoin enabled (rejoins when you get kicked from the game)"
end)
AddCommand("respawn", {}, "respawns your character", {3}, function()
local OldPos = GetRoot().CFrame
local Char = GetCharacter();
Char.BreakJoints(Char);
CWait(LocalPlayer.CharacterAdded);
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
return "respawned"
end)
AddCommand("reset", {}, "resets your character", {3}, function()
local Char = GetCharacter();
Char.BreakJoints(Char);
end)
AddCommand("refresh", {"re"}, "refreshes your character", {3}, function(Caller)
ReplaceCharacter();
wait(Players.RespawnTime - 0.03);
local OldPos = GetRoot().CFrame
ReplaceHumanoid()
CWait(LocalPlayer.CharacterAdded)
WaitForChild(LocalPlayer.Character, "HumanoidRootPart").CFrame = OldPos
return "character refreshed"
end)
AddCommand("addalias", {}, "adds an alias to a command", {}, function(Caller, Args)
local Command = Args[1]
local Alias = Args[2]
if (CommandsTable[Command]) then
local Add = CommandsTable[Command]
Add.Name = Alias
CommandsTable[Alias] = Add
local CurrentAliases = GetConfig().Aliases or {}
CurrentAliases[Command] = CurrentAliases[Command] or {}
local AliasesForCommand = CurrentAliases[Command]
AliasesForCommand[#AliasesForCommand + 1] = Alias
SetConfig({Aliases=CurrentAliases});
return format("%s is now an alias of %s", Alias, Command);
else
return Command .. " is not a valid command"
end
end)
AddCommand("removealias", {}, "removes an alias from a command", {}, function(Caller, Args) -- todo: fix it removing actual commands when doing so
local Command = Args[1]
local Alias = Args[2]
if (not CommandsTable[Command]) then
return Command .. " is not a valid command"
end
if (not CommandsTable[Alias]) then
return Alias .. " is not an alias"
end
if (CommandsTable[Alias].Name ~= Alias) then
local Cmd = CommandsTable[Alias]
CommandsTable[Alias] = nil
return format("removed alias %s from %s", Alias, Cmd.Name);
end
return "you can't remove commands"
end)
AddCommand("chatlogs", {"clogs"}, "enables chatlogs", {}, function()
local MessageClone = Clone(ChatLogs.Frame.List);
Utils.ClearAllObjects(ChatLogs.Frame.List)
ChatLogs.Visible = true
local Tween = Utils.TweenAllTransToObject(ChatLogs, .25, ChatLogsTransparencyClone)
Destroy(ChatLogs.Frame.List)
MessageClone.Parent = ChatLogs.Frame
for i, v in next, GetChildren(ChatLogs.Frame.List) do
if (not IsA(v, "UIListLayout")) then
Utils.Tween(v, "Sine", "Out", .25, {
TextTransparency = 0
})
end
end
local ChatLogsListLayout = ChatLogs.Frame.List.UIListLayout
CConnect(GetPropertyChangedSignal(ChatLogsListLayout, "AbsoluteContentSize"), function()
local CanvasPosition = ChatLogs.Frame.List.CanvasPosition
local CanvasSize = ChatLogs.Frame.List.CanvasSize
local AbsoluteSize = ChatLogs.Frame.List.AbsoluteSize
if (CanvasSize.Y.Offset - AbsoluteSize.Y - CanvasPosition.Y < 20) then
wait() -- chatlogs updates absolutecontentsize before sizing frame
ChatLogs.Frame.List.CanvasPosition = Vector2.new(0, CanvasSize.Y.Offset + 1000) --ChatLogsListLayout.AbsoluteContentSize.Y + 100)
end
end)
Utils.Tween(ChatLogs.Frame.List, "Sine", "Out", .25, {
ScrollBarImageTransparency = 0
})
end)
AddCommand("globalchatlogs", {"globalclogs"}, "enables globalchatlogs", {}, function()
do return "Command Disabled" end
local MessageClone = Clone(GlobalChatLogs.Frame.List);
Utils.ClearAllObjects(GlobalChatLogs.Frame.List);
GlobalChatLogs.Visible = true
local Tween = Utils.TweenAllTransToObject(GlobalChatLogs, .25, GlobalChatLogsTransparencyClone);
MessageClone.Parent = ChatLogs.Frame
for i, v in next, GetChildren(GlobalChatLogs.Frame.List) do
if (not IsA(v, "UIListLayout")) then
Utils.Tween(v, "Sine", "Out", .25, {
TextTransparency = 0
})
end
end
local GlobalChatLogsListLayout = GlobalChatLogs.Frame.List.UIListLayout
CConnect(GetPropertyChangedSignal(GlobalChatLogsListLayout, "AbsoluteContentSize"), function()
local CanvasPosition = GlobalChatLogs.Frame.List.CanvasPosition
local CanvasSize = GlobalChatLogs.Frame.List.CanvasSize
local AbsoluteSize = GlobalChatLogs.Frame.List.AbsoluteSize
if (CanvasSize.Y.Offset - AbsoluteSize.Y - CanvasPosition.Y < 20) then
wait() -- chatlogs updates absolutecontentsize before sizing frame
GlobalChatLogs.Frame.List.CanvasPosition = Vector2.new(0, CanvasSize.Y.Offset + 1000) --ChatLogsListLayout.AbsoluteContentSize.Y + 100)
end
end)
Utils.Tween(GlobalChatLogs.Frame.List, "Sine", "Out", .25, {
ScrollBarImageTransparency = 0
});
_L.GlobalChatLogsEnabled = true
if (not Socket) then
Socket = (syn and syn.websocket or WebSocket).connect("ws://fate0.xyz:8080/scripts/fates-admin/chat?username=" .. LocalPlayer.Name);
local MakeMessage = function(Message, Color)
Clone.Text = Message
if (Color) then
Clone.TextColor3 = Color
end
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = GlobalChatLogs.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
});
GlobalChatLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, GlobalChatLogs.Frame.List.UIListLayout.AbsoluteContentSize.Y);
end
CConnect(Socket.OnMessage, function(msg)
if (_L.GlobalChatLogsEnabled) then
local OP, DATA = unpack(JSONDecode(Services.HttpService, msg));
local Clone = Clone(GlobalChatLogMessage);
local CurrentTime = tostring(os.date("%X"));
if (OP == "received_message") then
MakeMessage(format("%s - [%s]: %s", CurrentTime, DATA.username, msg.message));
elseif (OP == "admin_message") then
MakeMessage(format("%s - [%s]: %s", CurrentTime, DATA.username, msg.message), Color3.fromRGB(DATA.Color.R, DATA.Color.G, DATA.Color.B));
elseif (OP == "verification_needed") then
MakeMessage(format("[%s] - [C-LOG]: You need to visit http://whatever/chat/verify", CurrentTime), Color3.fromRGB(255, 0, 0));
elseif (OP == "error") then
MakeMessage(format("[%s] - [C-LOG]: %s", CurrentTime, DATA.message));
end
end
end)
local MessageSender = require(LocalPlayer.PlayerScripts.ChatScript.ChatMain.MessageSender);
local OldSendMessage = MessageSender.SendMessage
MessageSender.SendMessage = function(self, Message, ...)
if (_L.GlobalChatLogsEnabled) then
local CurrentTime = tostring(os.date("%X"));
if (#Message > 30) then
MakeMessage(format("[%s] - [C-LOG]: Message is too long dsadsadasdasd.aas...", CurrentTime));
end
Socket.Send(Socket, JSONEncode({
username = LocalPlayer.Name,
message = Message,
}));
else
return OldSendMessage(self, Message, ...);
end
end
MessageSender.SendMessage = OldSendMessage
while (Socket and wait(30)) do
Send(Socket, "ping");
end
end
end)
AddCommand("httplogs", {"httpspy"}, "enables httpspy", {}, function()
local MessageClone = Clone(HttpLogs.Frame.List);
Utils.ClearAllObjects(HttpLogs.Frame.List)
HttpLogs.Visible = true
local Tween = Utils.TweenAllTransToObject(HttpLogs, .25, HttpLogsTransparencyClone)
Destroy(HttpLogs.Frame.List)
MessageClone.Parent = HttpLogs.Frame
for i, v in next, GetChildren(HttpLogs.Frame.List) do
if (not IsA(v, "UIListLayout")) then
Utils.Tween(v, "Sine", "Out", .25, {
TextTransparency = 0
})
end
end
local HttpLogsListLayout = HttpLogs.Frame.List.UIListLayout
CConnect( GetPropertyChangedSignal(HttpLogsListLayout, "AbsoluteContentSize"), function()
local CanvasPosition = HttpLogs.Frame.List.CanvasPosition
local CanvasSize = HttpLogs.Frame.List.CanvasSize
local AbsoluteSize = HttpLogs.Frame.List.AbsoluteSize
if (CanvasSize.Y.Offset - AbsoluteSize.Y - CanvasPosition.Y < 20) then
wait() -- chatlogs updates absolutecontentsize before sizing frame
HttpLogs.Frame.List.CanvasPosition = Vector2.new(0, CanvasSize.Y.Offset + 1000) --ChatLogsListLayout.AbsoluteContentSize.Y + 100)
end
end)
Utils.Tween(HttpLogs.Frame.List, "Sine", "Out", .25, {
ScrollBarImageTransparency = 0
})
local AddLog = function(reqType, url, Req)
if (getgenv().F_A and UI) then
local Clone = Clone(ChatLogMessage);
Clone.Text = format("%s\nUrl: %s%s\n", Utils.TextFont(reqType .. " Detected (time: " .. tostring(os.date("%X")) ..")", {255, 165, 0}), url, Req and ", RequestPayLoad: " .. Utils.TextFont(Req, {255, 255, 0}) or "");
Clone.RichText = true
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = HttpLogs.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
});
HttpLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, HttpLogs.Frame.List.UIListLayout.AbsoluteContentSize.Y);
end
end
local Request;
Request = hookfunction(syn and syn.request or request, newcclosure(function(reqtbl)
AddLog(syn and "syn.request" or "request", reqtbl.Url, JSONEncode(Services.HttpService, reqtbl));
return Request(reqtbl);
end));
local Httpget;
Httpget = hookfunction(game.HttpGet, newcclosure(function(self, url)
AddLog("HttpGet", url);
return Httpget(self, url);
end));
if (game.HttpGet ~= game.HttpGetAsync) then
local HttpgetAsync;
HttpgetAsync = hookfunction(game.HttpGetAsync, newcclosure(function(self, url)
AddLog("HttpGetAsync", url);
return HttpgetAsync(self, url);
end));
end
local Httppost;
Httppost = hookfunction(game.HttpPost, newcclosure(function(self, url)
AddLog("HttpPost", url);
return Httppost(self, url);
end));
if (game.HttpPost ~= game.HttpPostAsync) then
local HttppostAsync;
HttppostAsync = hookfunction(game.HttpPostAsync, newcclosure(function(self, url)
AddLog("HttpPostAsync", url);
return HttppostAsync(self, url);
end));
end
local Clone = Clone(ChatLogMessage);
Clone.Text = "httpspy loaded"
Clone.RichText = true
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = HttpLogs.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
});
HttpLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, HttpLogs.Frame.List.UIListLayout.AbsoluteContentSize.Y);
end)
AddCommand("btools", {}, "gives you btools", {3}, function(Caller, Args)
local BP = LocalPlayer.Backpack
for i = 1, 4 do
local Bin = InstanceNew("HopperBin");
Bin.BinType = i
-- ProtectInstance(Bin);
Bin.Parent = BP
end
return "client sided btools loaded"
end)
AddCommand("spin", {}, "spins your character (optional: speed)", {}, function(Caller, Args, CEnv)
local Speed = Args[1] or 5
if (not CEnv[1]) then
local Spin = InstanceNew("BodyAngularVelocity");
ProtectInstance(Spin);
Spin.Parent = GetRoot();
Spin.MaxTorque = Vector3New(0, math.huge, 0);
Spin.AngularVelocity = Vector3New(0, Speed, 0);
CEnv[#CEnv + 1] = Spin
else
CEnv[1].AngularVelocity = Vector3New(0, Speed, 0);
end
return "started spinning"
end)
AddCommand("unspin", {}, "unspins your character", {}, function(Caller, Args)
local Spinning = LoadCommand("spin").CmdEnv
for i, v in next, Spinning do
Destroy(v);
end
LoadCommand("spin").CmdEnv = {}
return "stopped spinning"
end)
AddCommand("goto", {"to"}, "teleports yourself to the other character", {3, "1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Delay = tonumber(Args[2]);
for i, v in next, Target do
if (Delay) then
wait(Delay);
end
if (Caller ~= LocalPlayer) then
ExecuteCommand("bring", {Caller.Name, v.Name}, LocalPlayer)
else
GetRoot().CFrame = GetRoot(v).CFrame * CFrameNew(-5, 0, 0);
end
end
end)
AddCommand("loopgoto", {"loopto"}, "loop teleports yourself to the other character", {3, "1"}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1])[1]
local Connection = CConnect(Heartbeat, function()
GetRoot().CFrame = GetRoot(Target).CFrame * CFrameNew(0, 0, 2);
end)
CEnv[Target.Name] = Connection
AddPlayerConnection(LocalPlayer, Connection);
AddConnection(Connection);
return "now looping to " .. Target.name
end)
AddCommand("unloopgoto", {"unloopto"}, "removes loop teleportation to the other character", {}, function(Caller)
local Looping = LoadCommand("loopgoto").CmdEnv;
if (not next(Looping)) then
return "you aren't loop teleporting to anyone"
end
DisableAllCmdConnections("loopgoto");
return "loopgoto disabled"
end)
AddCommand("tweento", {"tweengoto"}, "tweens yourself to the other person", {3, "1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local TweenService = Services.TweenService
local Create = TweenService.Create
for i, v in next, Target do
local Tween = Create(TweenService, GetRoot(), TweenInfo.new(2), {CFrame = GetRoot(v).CFrame})
Tween.Play(Tween);
end
end)
AddCommand("truesight", {"ts"}, "shows all the transparent stuff", {}, function(Caller, Args, CEnv)
local amount = 0
local time = tick();
for i, v in next, GetDescendants(Services.Workspace) do
if (IsA(v, "Part") and v.Transparency >= 0.3) then
CEnv[v] = v.Transparency
SpoofProperty(v, "Transparency");
v.Transparency = 0
amount = amount + 1
end
end
return format("%d items shown in %.3f (s)", amount, (tick()) - time);
end)
AddCommand("notruesight", {"nots"}, "removes truesight", {}, function(Caller, Args)
local showing = LoadCommand("truesight").CmdEnv
local time = tick();
for i, v in next, showing do
i.Transparency = v
end
return format("%d items hidden in %.3f (s)", #showing, (tick()) - time);
end)
AddCommand("xray", {}, "see through wallks", {}, function(Caller, Args, CEnv)
for i, v in next, GetDescendants(Services.Workspace) do
if IsA(v, "Part") and v.Transparency <= 0.3 then
CEnv[v] = v.Transparency
SpoofProperty(v, "Transparency");
v.Transparency = 0.3
end
end
return "xray is now on"
end)
AddCommand("noxray", {"unxray"}, "stops xray", {}, function(Caller, Args)
local showing = LoadCommand("xray").CmdEnv
local time = tick();
for i, v in next, showing do
i.Transparency = v
end
return "xray is now off"
end)
AddCommand("nolights", {}, "removes all lights", {}, function(Caller, Args, CEnv)
SpoofProperty(Lighting, "GlobalShadows");
for i, v in next, GetDescendants(game) do
if (IsA(v, "PointLight") or IsA(v, "SurfaceLight") or IsA(v, "SpotLight")) then
CEnv[v] = v.Parent
v.Parent = nil
end
end
Lighting.GlobalShadows = true
return "removed all lights"
end)
AddCommand("revertnolights", {"lights"}, "reverts nolights", {}, function()
local Lights = LoadCommand("nolights").CmdEnv
for i, v in next, Lights do
i.Parent = v
end
return "fullbright disabled"
end)
AddCommand("fullbright", {"fb"}, "turns on fullbright", {}, function(Caller, Args, CEnv)
local Lighting = Services.Lighting
for i, v in next, GetDescendants(game) do
if (IsA(v, "PointLight") or IsA(v, "SurfaceLight") or IsA(v, "SpotLight")) then
CEnv[v] = v.Range
SpoofInstance(v);
v.Enabled = true
v.Shadows = false
v.Range = math.huge
end
end
SpoofProperty(Lighting, "GlobalShadows");
Lighting.GlobalShadows = false
return "fullbright enabled"
end)
AddCommand("nofullbright", {"revertlights", "unfullbright", "nofb"}, "reverts fullbright", {}, function()
local Lighting = Services.Lighting
local Lights = LoadCommand("fullbright").CmdEnv
for i, v in next, Lights do
i.Range = v
end
Lighting.GlobalShadows = true
return "fullbright disabled"
end)
AddCommand("swim", {}, "allows you to use the swim state", {3}, function(Caller, Args, CEnv)
local Humanoid = GetHumanoid();
SpoofInstance(Humanoid);
for i, v in next, Enum.HumanoidStateType.GetEnumItems(Enum.HumanoidStateType) do
SetStateEnabled(Humanoid, v, false);
end
CEnv[1] = GetState(Humanoid);
ChangeState(Humanoid, Enum.HumanoidStateType.Swimming);
SpoofProperty(Services.Workspace, "Gravity");
Services.Workspace.Gravity = 0
CThread(function()
CWait(Humanoid.Died);
Services.Workspace.Gravity = 198
end)()
return "swimming enabled"
end)
AddCommand("unswim", {"noswim"}, "removes swim", {}, function(Caller, Args)
local Humanoid = GetHumanoid();
for i, v in next, Enum.HumanoidStateType.GetEnumItems(Enum.HumanoidStateType) do
SetStateEnabled(Humanoid, v, true);
end
ChangeState(Humanoid, LoadCommand("swim").CmdEnv[1]);
Services.Workspace.Gravity = 198
return "swimming disabled"
end)
AddCommand("disableanims", {"noanims"}, "disables character animations", {3}, function(Caller, Args)
local Animate = FindFirstChild(GetCharacter(), "Animate");
SpoofProperty(Animate, "Disabled");
Animate.Disabled = true
return "animations disabled"
end)
AddCommand("enableanims", {"anims"}, "enables character animations", {3}, function(Caller, Args)
FindFirstChild(GetCharacter(), "Animate").Disabled = false
return "animations enabled"
end)
AddCommand("fly", {}, "fly your character", {3}, function(Caller, Args, CEnv)
CEnv[1] = tonumber(Args[1]) or GetConfig().FlySpeed or 2
local Speed = CEnv[1]
local Root = GetRoot();
local BodyGyro = InstanceNew("BodyGyro");
local BodyVelocity = InstanceNew("BodyVelocity");
local IdleAnim1 = "507766388"
local Character = GetCharacter();
local Animate = FindFirstChild(Character, "Animate");
if (Animate) then
CEnv.Animate = Animate
Animate.Disabled = true
end
SpoofInstance(Root, isR6() and Character.Torso or Character.UpperTorso);
ProtectInstance(BodyGyro);
ProtectInstance(BodyVelocity);
BodyGyro.Parent = Root
BodyVelocity.Parent = Root
BodyGyro.P = 9e9
BodyGyro.MaxTorque = Vector3New(1, 1, 1) * 9e9
BodyGyro.CFrame = Root.CFrame
BodyVelocity.MaxForce = Vector3New(1, 1, 1) * 9e9
BodyVelocity.Velocity = Vector3New(0, 0.1, 0);
local Humanoid = GetHumanoid();
for i, v in pairs(Humanoid:GetPlayingAnimationTracks()) do
v:Stop();
end
ChangeState(Humanoid, 8);
AddConnection(CConnect(Humanoid.StateChanged, function()
ChangeState(Humanoid, 8);
Humanoid.PlatformStand = false
end), CEnv)
local Table1 = { ['W'] = 0; ['A'] = 0; ['S'] = 0; ['D'] = 0 }
CThread(function()
while (next(LoadCommand("fly").CmdEnv) and wait()) do
Speed = LoadCommand("fly").CmdEnv[1]
Table1["W"] = Keys["W"] and Speed or 0
Table1["A"] = Keys["A"] and -Speed or 0
Table1["S"] = Keys["S"] and -Speed or 0
Table1["D"] = Keys["D"] and Speed or 0
if ((Table1["W"] + Table1["S"]) ~= 0 or (Table1["A"] + Table1["D"]) ~= 0) then
BodyVelocity.Velocity = ((Camera.CoordinateFrame.lookVector * (Table1["W"] + Table1["S"])) + ((Camera.CoordinateFrame * CFrameNew(Table1["A"] + Table1["D"], (Table1["W"] + Table1["S"]) * 0.2, 0).p) - Camera.CoordinateFrame.p)) * 50
else
BodyVelocity.Velocity = Vector3New(0, 0.1, 0);
end
BodyGyro.CFrame = Camera.CoordinateFrame
end
end)();
end)
AddCommand("fly2", {}, "fly your character", {3}, function(Caller, Args, CEnv)
LoadCommand("fly").CmdEnv[1] = tonumber(Args[1]) or GetConfig().FlySpeed or 3
local Speed = LoadCommand("fly").CmdEnv[1]
for i, v in next, GetChildren(GetRoot()) do
if (IsA(v, "BodyPosition") or IsA(v, "BodyGyro")) then
Destroy(v);
end
end
local BodyPos = InstanceNew("BodyPosition");
local BodyGyro = InstanceNew("BodyGyro");
ProtectInstance(BodyPos);
ProtectInstance(BodyGyro);
SpoofProperty(GetHumanoid(), "FloorMaterial");
SpoofProperty(GetHumanoid(), "PlatformStand");
BodyPos.Parent = GetRoot();
BodyGyro.Parent = GetRoot();
BodyGyro.maxTorque = Vector3New(1, 1, 1) * 9e9
BodyGyro.CFrame = GetRoot().CFrame
BodyPos.maxForce = Vector3New(1, 1, 1) * math.huge
GetHumanoid().PlatformStand = true
CThread(function()
BodyPos.Position = GetRoot().Position
while (next(LoadCommand("fly").CmdEnv) and wait()) do
Speed = LoadCommand("fly").CmdEnv[1]
local NewPos = (BodyGyro.CFrame - (BodyGyro.CFrame).Position) + BodyPos.Position
local CoordinateFrame = Camera.CoordinateFrame
if (Keys["W"]) then
NewPos = NewPos + CoordinateFrame.lookVector * Speed
BodyPos.Position = (GetRoot().CFrame * CFrameNew(0, 0, -Speed)).Position;
BodyGyro.CFrame = CoordinateFrame * CFrame.Angles(-rad(Speed * 15), 0, 0);
end
if (Keys["A"]) then
NewPos = NewPos * CFrameNew(-Speed, 0, 0);
end
if (Keys["S"]) then
NewPos = NewPos - CoordinateFrame.lookVector * Speed
BodyPos.Position = (GetRoot().CFrame * CFrameNew(0, 0, Speed)).Position;
BodyGyro.CFrame = CoordinateFrame * CFrame.Angles(-rad(Speed * 15), 0, 0);
end
if (Keys["D"]) then
NewPos = NewPos * CFrameNew(Speed, 0, 0);
end
BodyPos.Position = NewPos.Position
BodyGyro.CFrame = CoordinateFrame
end
GetHumanoid().PlatformStand = false
end)();
end)
AddCommand("flyspeed", {"fs"}, "changes the fly speed", {3, "1"}, function(Caller, Args)
local Speed = tonumber(Args[1]);
LoadCommand("fly").CmdEnv[1] = Speed or LoadCommand("fly2").CmdEnv[1]
if (Speed) then
SetConfig({FlySpeed=Speed});
return "your fly speed is now " .. Speed
else
return "flyspeed must be a number"
end
end)
AddCommand("unfly", {}, "unflies your character", {3}, function()
local FlyCEnv = LoadCommand("fly").CmdEnv
if (FlyCEnv.Animate) then
FlyCEnv.Animate.Disabled = false
FlyCEnv.Animate = nil
end
DisableAllCmdConnections("fly");
table.clear(FlyCEnv);
LoadCommand("fly2").CmdEnv = {}
local Root = GetRoot();
local Instances = { ["BodyPosition"] = true, ["BodyGyro"] = true, ["BodyVelocity"] = true }
for i, v in next, GetChildren(Root) do
if (Instances[v.ClassName]) then
Destroy(v);
end
end
UnSpoofInstance(Root);
GetHumanoid().PlatformStand = false
end)
AddCommand("float", {}, "floats your character", {}, function(Caller, Args, CEnv)
if (not CEnv[1]) then
local Part = InstanceNew("Part");
Part.CFrame = CFrameNew(0, -10000, 0);
Part.Size = Vector3New(2, .2, 1.5);
Part.Material = "Grass"
Part.Anchored = true
Part.Transparency = 1
ProtectInstance(Part);
Part.Parent = Services.Workspace
CEnv[2] = Part
local R6 = isR6();
local Root = GetRoot();
AddConnection(CConnect(RenderStepped, function()
if (CEnv[1] and Root) then
Part.CFrame = Root.CFrame * CFrameNew(0, -3.1, 0);
else
Part.CFrame = CFrameNew(0, -10000, 0);
Root = GetRoot();
end
if (Keys["Q"]) then
Root.CFrame = Root.CFrame * CFrameNew(0, -1.5, 0);
elseif (Keys["E"]) then
Root.CFrame = Root.CFrame * CFrameNew(0, 1.5, 0);
end
end), CEnv)
return "now floating"
end
end)
AddCommand("unfloat", {"nofloat"}, "stops float", {}, function(Caller, Args, CEnv)
local Floating = LoadCommand("float").CmdEnv
if (Floating[1]) then
Disconnect(Floating[1]);
Destroy(Floating[2]);
LoadCommand("float").CmdEnv = {}
return "stopped floating"
end
return "floating not on"
end)
AddCommand("fov", {}, "sets your fov", {}, function(Caller, Args)
local Amount = tonumber(Args[1]) or 70
SpoofProperty(Camera, "FieldOfView");
Camera.FieldOfView = Amount
end)
AddCommand("noclip", {}, "noclips your character", {3}, function(Caller, Args, CEnv)
local Char = GetCharacter()
local Noclipping = AddConnection(CConnect(Stepped, function()
for i, v in next, GetChildren(Char) do
if (IsA(v, "BasePart") and v.CanCollide) then
SpoofProperty(v, "CanCollide");
v.CanCollide = false
end
end
end), CEnv);
local Torso = isR6() and Char.Torso or Char.UpperTorso
local Noclipping2 = AddConnection(CConnect(Torso.Touched, function(Part)
if (Part and Part.CanCollide and not FindFirstChildWhichIsA(Part.Parent, "Humanoid")) then
local OldTransparency = Part.Transparency
Part.CanCollide = false
Part.Transparency = Part.Transparency <= 0.5 and 0.6 or Part.Transparency
wait(2);
Part.CanCollide = true
Part.Transparency = OldTransparency
end
end), CEnv);
Utils.Notify(Caller, "Command", "noclip enabled");
CWait(GetHumanoid().Died);
DisableAllCmdConnections("noclip");
return "noclip disabled"
end)
AddCommand("clip", {"unnoclip"}, "disables noclip", {}, function(Caller, Args)
if (not next(LoadCommand("noclip").CmdEnv)) then
return "you aren't in noclip"
else
DisableAllCmdConnections("noclip");
return "noclip disabled"
end
end)
AddCommand("anim", {"animation"}, "plays an animation", {3, "1"}, function(Caller, Args)
local Anims = {
["idle"] = 180435571,
["idle2"] = 180435792,
["walk"] = 180426354,
["run"] = 180426354,
["jump"] = 125750702,
["climb"] = 180436334,
["toolnone"] = 182393478,
["fall"] = 180436148,
["sit"] = 178130996,
["dance"] = 182435998,
["dance2"] = 182491277,
["dance3"] = 182491423
}
if (not Anims[Args[1]]) then
return "there is no animation named " .. Args[1]
end
local Humanoid = GetHumanoid()
local Animation = InstanceNew("Animation");
Animation.AnimationId = "rbxassetid://" .. Anims[Args[1]]
local LoadedAnimation = Humanoid.LoadAnimation(Humanoid, Animation);
LoadedAnimation.Play(LoadedAnimation);
local Playing = CConnect(GetPropertyChangedSignal(LoadedAnimation, "IsPlaying"), function()
if (LoadedAnimation.IsPlaying ~= true) then
LoadedAnimation.Play(LoadedAnimation, .1, 1, 10);
end
end)
return "playing animation " .. Args[1]
end)
AddCommand("lastcommand", {"lastcmd"}, "executes the last command", {}, function(Caller)
local Command = LastCommand[#LastCommand]
ExecuteCommand(Command[1], Command[2], Command[3]);
return format("command %s executed", Command[1]);
end)
AddCommand("whisper", {}, "whispers something to another user", {"2"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Message = concat(shift(Args), " ");
local ChatRemote = Services.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest
for i, v in next, Target do
ChatRemote.FireServer(ChatRemote, format("/w %s %s", v.Name, Message), "All");
Utils.Notify(Caller or LocalPlayer, "Command", "Message sent to " .. v.Name);
end
end)
AddCommand("chat", {}, "sends a message", {"1"}, function(Caller, Args)
local ChatRemote = Services.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest
local toChat = concat(Args, " ");
ChatRemote.FireServer(ChatRemote, toChat, "All");
return "chatted " .. toChat
end)
AddCommand("spam", {"spamchat", "spamc"}, "spams the chat with a message", {"1"}, function(Caller, Args, CEnv)
local WaitTime = CEnv.WaitTime or tonumber(Args[#Args]);
if (tonumber(Args[#Args])) then
Args = pack(unpack(Args, 1, #Args - 1));
Args.n = nil
end
local Message = concat(Args, " ");
CEnv.Spamming = true
CEnv.WaitTime = WaitTime or 1
local ChatRemote = Services.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest
CThread(function()
while (CEnv.Spamming) do
ChatRemote.FireServer(ChatRemote, Message, "All");
wait(CEnv.WaitTime);
end
end)()
return format("spamming %s with a delay of %d", Message, CEnv.WaitTime);
end)
AddCommand("spamspeed", {"sspeed"}, "sets your spam speed", {"1"}, function(Caller, Args)
local Speed = tonumber(Args[1]);
if (not Speed) then
return "number expected"
end
LoadCommand("spam").CmdEnv.WaitTime = Speed
return "spamspeed set at " .. Speed
end)
AddCommand("silentchat", {"chatsilent"}, "sends a message but will not show in the chat (fires .Chatted signals)", {"1"}, function(Caller, Args)
local toChat = concat(Args, " ");
Services.Players.Chat(Services.Players, toChat);
return "silent chatted " .. toChat
end)
AddCommand("spamsilentchat", {"spamchatlogs"}, "spams sending messages with what you want", {"1"}, function(Caller, Args, CEnv)
local toChat = concat(Args, " ");
local ChatMsg = Services.Players.Chat
for i = 1, 100 do
ChatMsg(Services.Players, toChat);
end
AddConnection(CConnect(Players.Chatted, function()
for i = 1, 30 do
ChatMsg(Players, toChat);
end
end), CEnv);
return "spamming chat sliently"
end)
AddCommand("unspamsilentchat", {"nospamsilentchat", "unspamchatlogs", "nospamchatlogs", "unspamchat", "unspam"}, "stops the spam of chat", {}, function()
local Spamming = LoadCommand("spamsilentchat").CmdEnv
local Spamming1 = LoadCommand("spam").CmdEnv
if (not next(Spamming) and not next(Spamming1)) then
return "you are not spamming chat"
end
DisableAllCmdConnections("spamsilentchat");
Spamming1.Spamming = false
return "stopped spamming chat"
end)
AddCommand("advertise", {}, "advertises the script", {}, function()
local ChatRemote = Services.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest
ChatRemote.FireServer(ChatRemote, "I am using fates admin, join the server 5epGRYR", "All");
end)
AddCommand("joinserver", {"discord"}, "joins the fates admin discord server", {}, function()
local Request = syn and syn.request or request
local HttpService = Services.HttpService
if (Request({
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["Origin"] = "https://discord.com"
},
Body = JSONEncode(HttpService, {
cmd = "INVITE_BROWSER",
args = {
code = "5epGRYR"
},
nonce = GenerateGUID(HttpService, false)
}),
}).StatusCode == 200) then
return "joined fates admin discord server"
else
return "discord isn't open"
end
end)
AddCommand("rejoin", {"rj"}, "rejoins the game you're currently in", {}, function(Caller)
if (Caller == LocalPlayer) then
local TeleportService = Services.TeleportService
if (#GetPlayers(Players) == 1) then
LocalPlayer:Kick();
TeleportService.Teleport(TeleportService, game.PlaceId);
else
TeleportService.TeleportToPlaceInstance(TeleportService, game.PlaceId, game.JobId)
end
return "Rejoining..."
end
end)
AddCommand("serverhop", {"sh"}, "switches servers (optional: min, max (default: max))", {{"min", "max"}}, function(Caller, Args)
if (Caller == LocalPlayer) then
Utils.Notify(Caller or LocalPlayer, "Command", "Looking for servers...");
local order = ""
local Option, Server = lower(Args[1] or "max");
if Option == "min" then
order = "Asc"
elseif Option == "max" then
order = "Desc"
end;
local Servers = {};
local url = format("https://games.roblox.com/v1/games/%s/servers/Public?sortOrder=%s&limit=100", game.PlaceId, order);
local starting = tick();
repeat
local good, result = pcall(function()
return game:HttpGet(url);
end);
if (not good) then
wait(2);
continue;
end
local decoded = Services.HttpService:JSONDecode(result);
if (#decoded.data ~= 0) then
Servers = decoded.data
for i, v in pairs(Servers) do
if (v.maxPlayers and v.playing and v.maxPlayers > v.playing and v.id ~= game.JobId) then
Server = v
break;
end
end
if (Server) then
break;
end
end
url = format("https://games.roblox.com/v1/games/%s/servers/Public?sortOrder=%s&limit=100&cursor=%s", game.PlaceId, order, decoded.nextPageCursor);
until tick() - starting >= 600;
if (not Server or #Servers == 0) then
return "no servers found";
end
local queue_on_teleport = syn and syn.queue_on_teleport or queue_on_teleport
if (queue_on_teleport and not Args[2]) then
queue_on_teleport("loadstring(game.HttpGet(game, \"https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua\"))()");
end;
Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, Server.id);
return format("joining server (%d/%d players)", Server.playing, Server.maxPlayers);
end
end);
AddCommand("changelogs", {"cl"}, "shows you the updates on fates admin", {}, function()
local ChangeLogs = JSONDecode(Services.HttpService, game.HttpGetAsync(game, "https://api.github.com/repos/fatesc/fates-admin/commits?per_page=100&path=main.lua"));
ChangeLogs = map(ChangeLogs, function(i, v)
return {
["Author"] = v.commit.author.name,
["Date"] = gsub(v.commit.committer.date, "[T|Z]", " "),
["Message"] = v.commit.message
}
end)
for i, v in next, ChangeLogs do
Utils.Print(format("Author: %s\nDate: %s\nMessage: %s", v.Author, v.Date, v.Message));
end
return "changelogs loaded, press f9"
end)
AddCommand("whitelist", {"wl"}, "whitelists a user so they can use commands", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
AdminUsers[#AdminUsers + 1] = v
Utils.Notify(v, "Whitelisted", format("You (%s) are whitelisted to use commands", v.Name));
end
end)
AddCommand("whitelisted", {"whitelistedusers"}, "shows all the users whitelisted to use commands", {}, function(Caller)
return next(AdminUsers) and concat(map(AdminUsers, function(i,v) return v.Name end), ", ") or "no users whitelisted"
end)
AddCommand("blacklist", {"bl"}, "blacklists a whitelisted user", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
if (Tfind(AdminUsers, v)) then
AdminUsers[indexOf(AdminUsers, v)] = nil
end
end
end)
AddCommand("exceptions", {}, "blocks user from being used in stuff like kill all", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
for i, v in next, Target do
Exceptions[#Exceptions + 1] = v
Utils.Notify(Caller, "Command", v.Name .. " is added to the exceptions list");
end
end)
AddCommand("noexception", {}, "removes user from exceptions list", {"1"}, function(Caller, Args)
for i2, v2 in next, Exceptions do
if (v2.Name == Args[1]) then
v2 = nil
end
Utils.Notify(Caller, "Command", Args[1] .. " is removed from the exceptions list");
end
end)
AddCommand("clearexceptions", {}, "removes users from exceptions list", {}, function(Caller, Args)
Exceptions = {}
return "exceptions list cleared"
end)
local CommandsLoaded = false
AddCommand("commands", {"cmds"}, "shows you all the commands listed in fates admin", {}, function()
if (not CommandsLoaded) then
local CommandsList = Commands.Frame.List
Utils.SmoothScroll(CommandsList, .14);
for _, v in next, CommandsTable do
if (not FindFirstChild(CommandsList, v.Name)) then
local Clone = Clone(Command)
Utils.Hover(Clone, "BackgroundColor3");
Utils.ToolTip(Clone, v.Name .. "\n" .. v.Description);
Clone.CommandText.Text = v.Name .. (#v.Aliases > 0 and " (" ..concat(v.Aliases, ", ") .. ")" or "");
Clone.Name = v.Name
Clone.Visible = true
Clone.Parent = CommandsList
end
end
Commands.Frame.List.CanvasSize = UDim2.fromOffset(0, Commands.Frame.List.UIListLayout.AbsoluteContentSize.Y);
CommandsTransparencyClone = Clone(Commands);
Utils.SetAllTrans(Commands)
CommandsLoaded = true
end
Commands.Visible = true
Utils.TweenAllTransToObject(Commands, .25, CommandsTransparencyClone);
return "Commands Loaded"
end)
AddCommand("killscript", {}, "kills the script", {}, function(Caller)
if (Caller == LocalPlayer) then
deepsearch(Connections, function(i,v)
if (type(v) == 'userdata' and v.Disconnect) then
Disconnect(v);
elseif (type(v) == 'boolean') then
v = false
end
end);
for i, v in next, Hooks.SpoofedProperties do
for i2, v2 in next, v do
i[v2.Property] = v2.SpoofedProperty[v2.Property]
end
end
for i, v in next, Hooks do
if (type(v) == 'boolean') then
v = false
end
if (type(v) == 'function') then
end
end
Destroy(UI);
getgenv().F_A = nil
setreadonly(mt, false);
mt = OldMetaMethods
setreadonly(mt, true);
for i, v in next, getfenv() do
getfenv()[i] = nil
end
end
end)
AddCommand("reloadscript", {}, "kills the script and reloads it", {}, function(Caller)
if (Caller == LocalPlayer) then
ExecuteCommand("killscript", {}, LocalPlayer);
loadstring(game:HttpGet("https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua"))();
end
end)
AddCommand("commandline", {"cmd", "cli"}, "brings up a cli, can be useful for when games detect by textbox", {}, function()
if (not _L.CLI) then
_L.CLI = true
while true do
rconsoleprint("@@WHITE@@");
rconsoleprint("CMD >");
local Input = rconsoleinput("");
local CommandArgs = split(Input, " ");
local Command = LoadCommand(CommandArgs[1]);
local Args = shift(CommandArgs);
if (Command and CommandArgs[1] ~= "") then
if (Command.ArgsNeeded > #Args) then
rconsoleprint("@@YELLOW@@");
return rconsoleprint(format("Insuficient Args (you need %d)\n", Command.ArgsNeeded));
end
local Success, Err = pcall(function()
local Executed = Command.Function()(LocalPlayer, Args, Command.CmdEnv);
if (Executed) then
rconsoleprint("@@GREEN@@");
rconsoleprint(Executed .. "\n");
end
if (#LastCommand == 3) then
LastCommand = shift(LastCommand);
end
LastCommand[#LastCommand + 1] = {Command, plr, Args, Command.CmdEnv}
end);
if (not Success and Debug) then
rconsoleerr(Err);
end
else
rconsolewarn("couldn't find the command " .. CommandArgs[1] .. "\n");
end
end
end
end)
AddCommand("setprefix", {}, "changes your prefix", {"1"}, function(Caller, Args)
local PrefixToSet = Args[1]
if (match(PrefixToSet, "%A")) then
Prefix = PrefixToSet
Utils.Notify(Caller, "Command", format("your new prefix is now '%s'", PrefixToSet));
return "use command saveprefix to save your prefix"
else
return "prefix must be a symbol"
end
end)
AddCommand("setcommandbarprefix", {"setcprefix"}, "sets your command bar prefix to whatever you input", {}, function()
ChooseNewPrefix = true
local CloseNotif = Utils.Notify(LocalPlayer, "New Prefix", "Input the new prefix you would like to have", 7);
end)
AddCommand("saveprefix", {}, "saves your prefix", {}, function(Caller, Args)
if (GetConfig().Prefix == Prefix and Enum.KeyCode[GetConfig().CommandBarPrefix] == CommandBarPrefix) then
return "nothing to save, prefix is the same"
else
SetConfig({["Prefix"]=Prefix,["CommandBarPrefix"]=split(tostring(CommandBarPrefix), ".")[3]});
return "saved prefix"
end
end)
AddCommand("clear", {"clearcli", "cls"}, "clears the commandline (if open)", {}, function()
if (_L.CLI) then
rconsoleclear();
rconsolename("Admin Command Line");
rconsoleprint("\nCommand Line:\n");
return "cleared console"
end
return "cli is not open"
end)
AddCommand("widebar", {}, "widens the command bar (toggle)", {}, function(Caller, Args)
WideBar = not WideBar
if (not Draggable) then
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0.5, WideBar and -200 or -100, 1, 5) -- tween -110
})
end
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Size = UDim2.new(0, WideBar and 400 or 200, 0, 35) -- tween -110
})
return format("widebar %s", WideBar and "enabled" or "disabled")
end)
AddCommand("draggablebar", {"draggable"}, "makes the command bar draggable", {}, function(Caller)
Draggable = not Draggable
CommandBarOpen = not CommandBarOpen
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0, Mouse.X, 0, Mouse.Y + 36);
})
Utils.Draggable(CommandBar);
local TransparencyTween = CommandBarOpen and Utils.TweenAllTransToObject or Utils.TweenAllTrans
local Tween = TransparencyTween(CommandBar, .5, CommandBarTransparencyClone)
CommandBar.Input.Text = ""
return format("draggable command bar %s", Draggable and "enabled" or "disabled")
end)
local ToggleChatPrediction
AddCommand("chatprediction", {}, "enables command prediction on the chatbar", {}, function()
ToggleChatPrediction();
local ChatBar = WaitForChild(_L.Frame2, "ChatBar", .1);
ChatBar.CaptureFocus(ChatBar);
wait();
ChatBar.Text = Prefix
return "chat prediction enabled"
end)
AddCommand("blink", {"blinkws"}, "cframe speed", {}, function(Caller, Args, CEnv)
local Speed = tonumber(Args[1]) or 5
local Time = tonumber(Args[2]) or .05
LoadCommand("blink").CmdEnv[1] = Speed
CThread(function()
while (next(LoadCommand("blink").CmdEnv) and wait(Time)) do
Speed = LoadCommand("blink").CmdEnv[1]
if (Keys["W"] or Keys["A"] or Keys["S"] or Keys["D"]) then
GetRoot().CFrame = GetRoot().CFrame + GetHumanoid().MoveDirection * Speed
end
end
end)();
return "blink speed enabled"
end)
AddCommand("unblink", {"noblinkws", "unblink", "noblink"}, "stops cframe speed", {}, function()
local Blink = LoadCommand("blink").CmdEnv
if (not next(Blink)) then
return "blink is already disabled"
end
LoadCommand("blink").CmdEnv = {}
return "blink speed disabled"
end)
AddCommand("orbit", {}, "orbits a yourself around another player", {3, "1"}, function(Caller, Args, CEnv)
local Target = GetPlayer(Args[1])[1];
if (Target == LocalPlayer) then
return "You cannot orbit yourself."
end
local Radius = tonumber(Args[3]) or 7
local Speed = tonumber(Args[2]) or 1
local random = random(tick() / 2, tick());
local Root, TRoot = GetRoot(), GetRoot(Target);
AddConnection(CConnect(Heartbeat, function()
Root.CFrame = CFrameNew(TRoot.Position + Vector3New(sin(tick() * Speed) * Radius, 0, cos(tick() * Speed) * Radius), TRoot.Position);
end), CEnv);
return "now orbiting around " .. Target.Name
end)
AddCommand("unorbit", {"noorbit"}, "unorbits yourself from the other player", {}, function()
if (not next(LoadCommand("orbit").CmdEnv)) then
return "you are not orbiting around someone"
end
DisableAllCmdConnections("orbit");
return "orbit stopped"
end)
-- AddCommand("bypass", {"clientbypass"}, "client sided bypass", {3}, function()
-- AddConnection(CConnect(LocalPlayer.CharacterAdded, function()
-- WaitForChild(GetCharacter(), "Humanoid");
-- wait(.4);
-- SpoofInstance(GetHumanoid());
-- SpoofInstance(GetRoot(), isR6() and GetCharacter().Torso or GetCharacter().UpperTorso);
-- ProtectInstance(GetRoot());
-- ProtectInstance(GetHumanoid());
-- end));
-- local Char = GetCharacter();
-- Char.BreakJoints(Char);
-- CommandsTable["goto"].Function = CommandsTable["tweento"].Function
-- CommandsTable["to"].Function = CommandsTable["tweento"].Function
-- return "clientsided bypass enabled"
-- end)
AddCommand("shiftlock", {}, "enables shiftlock in your game (some games have it off)", {}, function()
if (LocalPlayer.DevEnableMouseLock) then
return "shiftlock is already on"
end
LocalPlayer.DevEnableMouseLock = true
return "shiftlock is now on"
end)
AddCommand("copyname", {"copyusername"}, "copies a users name to your clipboard", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1])[1];
if (setclipboard) then
setclipboard(Target.Name);
else
Frame2.Chatbar.CaptureFocus(Frame2.Chatbar);
wait();
Frame2.Chatbar.Text = Target.Name
end
return "copied " .. Target.Name .. "'s username"
end)
AddCommand("copyid", {"copyuserid", "copyuid"}, "copies someones userid to your clipboard", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1])
if (setclipboard and Target[1]) then
setclipboard(Target.UserId);
return format("copied %s' userid", Target.Name);
end
return "exploit doesn't have copy clipboard support"
end)
AddCommand("switchteam", {"team"}, "switches your team", {}, function(Caller, Args)
local Team = Args[1]
Team = FindFirstChild(Services.Teams, Team);
if (not Team) then
return Team.. " is not a valid team"
end
for i, v in next, GetDescendants(Services.Workspace) do
if (IsA(v, "SpawnLocation") and v.BrickColor == Team.TeamColor) then
firetouchinterest(v, GetRoot(), 0);
firetouchinterest(v, GetRoot(), 1);
break
end
end
wait(.1);
return LocalPlayer.Team == Team and "changed team to " .. Team.Name or "could'nt change team to " .. Team.Name
end)
AddCommand("freecam", {"fc"}, "enables/disables freecam", {}, function(Caller, Args, CEnv)
if (not CEnv.Activated) then
-- roblox freecam modifed by fate
local Spring = {}
Spring.__index = Spring
function Spring:Update(dt)
local t, k, d, x0, v0 = self.t, self.k, self.d, self.x, self.v
local a0 = k * (t - x0) + v0 * d
local v1 = v0 + a0 * (dt / 2);
local a1 = k * (t - (x0 + v0 * (dt / 2))) + v1 * d
local v2 = v0 + a1 * (dt / 2);
local a2 = k * (t - (x0 + v1 * (dt / 2))) + v2 * d
local v3 = v0 + a2 * dt
local x4 = x0 + (v0 + 2 * (v1 + v2) + v3) * (dt / 6);
self.x, self.v = x4, v0 + (a0 + 2 * (a1 + a2) + k * (t - (x0 + v2 * dt)) + v3 * d) * (dt / 6);
return x4
end
function Spring.new(stiffness, dampingCoeff, dampingRatio, initialPos)
local self = setmetatable({}, Spring);
dampingRatio = dampingRatio or 1
local m = dampingCoeff * dampingCoeff / (4 * stiffness * dampingRatio * dampingRatio);
self.k = stiffness / m
self.d = -dampingCoeff / m
self.x = initialPos
self.t = initialPos
self.v = initialPos * 0
return self
end
local StarterGui = Services.StarterGui
local UserInputService = Services.UserInputService
local RunService = Services.RunService
local WasGuiVisible = {}
local GetCore, GetCoreGuiEnabled, SetCore, SetCoreGuiEnabled = StarterGui.GetCore, StarterGui.GetCoreGuiEnabled, StarterGui.SetCore, StarterGui.SetCoreGuiEnabled
local CoreGuiType = Enum.CoreGuiType
function ToggleGui(on)
if not on then
WasGuiVisible["PointsNotificationsActive"] = GetCore(StarterGui, "PointsNotificationsActive");
WasGuiVisible["BadgesNotificationsActive"] = GetCore(StarterGui, "BadgesNotificationsActive");
WasGuiVisible["Health"] = GetCoreGuiEnabled(StarterGui, CoreGuiType.Health);
WasGuiVisible["Backpack"] = GetCoreGuiEnabled(StarterGui, CoreGuiType.Backpack);
WasGuiVisible["PlayerList"] = GetCoreGuiEnabled(StarterGui, CoreGuiType.PlayerList);
WasGuiVisible["Chat"] = GetCoreGuiEnabled(StarterGui, CoreGuiType.Chat);
end
local function GuiOn(name)
if on == false then
return false
end
if WasGuiVisible[name] ~= nil then
return WasGuiVisible[name]
end
return true
end
SetCore(StarterGui, "PointsNotificationsActive", GuiOn("PointsNotificationsActive"));
SetCore(StarterGui, "BadgesNotificationsActive", GuiOn("BadgesNotificationsActive"));
SetCoreGuiEnabled(StarterGui, CoreGuiType.Health, GuiOn("Health"));
SetCoreGuiEnabled(StarterGui, CoreGuiType.Backpack, GuiOn("Backpack"));
SetCoreGuiEnabled(StarterGui, CoreGuiType.PlayerList, GuiOn("PlayerList"));
SetCoreGuiEnabled(StarterGui, CoreGuiType.Chat, GuiOn("Chat"));
end
local Vector2New = Vector2.new
local DEF_FOV = 70
local NM_ZOOM = math.tan(DEF_FOV * math.pi/360);
local LVEL_GAIN = Vector3New(1, 0.75, 1);
local RVEL_GAIN = Vector2New(0.85, 1) / 128
local FVEL_GAIN = -330
local DEADZONE = 0.125
local FOCUS_OFFSET = CFrameNew(0, 0, -16);
local DIRECTION_LEFT = 1
local DIRECTION_RIGHT = 2
local DIRECTION_FORWARD = 3
local DIRECTION_BACKWARD = 4
local DIRECTION_UP = 5
local DIRECTION_DOWN = 6
local KEY_MAPPINGS = {
[DIRECTION_LEFT] = {Enum.KeyCode.A, Enum.KeyCode.H},
[DIRECTION_RIGHT] = {Enum.KeyCode.D, Enum.KeyCode.K},
[DIRECTION_FORWARD] = {Enum.KeyCode.W, Enum.KeyCode.U},
[DIRECTION_BACKWARD] = {Enum.KeyCode.S, Enum.KeyCode.J},
[DIRECTION_UP] = {Enum.KeyCode.E, Enum.KeyCode.I},
[DIRECTION_DOWN] = {Enum.KeyCode.Q, Enum.KeyCode.Y},
}
local screenGuis = {}
local freeCamEnabled = false
local V3, V2 = Vector3New(), Vector2New();
local stateRot = V2
local panDeltaGamepad = V2
local panDeltaMouse = V2
local velSpring = Spring.new(7 / 9, 1 / 3, 1, V3);
local rotSpring = Spring.new(7 / 9, 1 / 3, 1, V2);
local fovSpring = Spring.new(2, 1 / 3, 1, 0);
local gp_x = 0
local gp_z = 0
local gp_l1 = 0
local gp_r1 = 0
local rate_fov = 0
local SpeedModifier = 1
local function Clamp(x, min, max)
return x < min and min or x > max and max or x
end
local function GetChar()
local Char = GetCharacter();
if Char then
return FindFirstChildOfClass(Char, "Humanoid"), FindFirstChild(Char, "HumanoidRootPart");
end
end
local function InputCurve(x)
local s = abs(x);
if s > DEADZONE then
s = 0.255000975 * (2 ^ (2.299113817 * s) - 1);
return x > 0 and (s > 1 and 1 or s) or (s > 1 and -1 or -s);
end
return 0
end
local function ProcessInput(input, processed)
local userInputType = input.UserInputType
Processed = processed
if userInputType == Enum.UserInputType.Gamepad1 then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.Thumbstick2 then
local pos = input.Position
panDeltaGamepad = Vector2.new(InputCurve(pos.y), InputCurve(-pos.x)) * 7
elseif keycode == Enum.KeyCode.Thumbstick1 then
local pos = input.Position
gp_x = InputCurve(pos.x)
gp_z = InputCurve(-pos.y)
elseif keycode == Enum.KeyCode.ButtonL2 then
gp_l1 = input.Position.z
elseif keycode == Enum.KeyCode.ButtonR2 then
gp_r1 = input.Position.z
end
rate_fov = input.Position.Z
end
end
CEnv.Connections = {}
AddConnection(CConnect(UserInputService.InputChanged, ProcessInput));
AddConnection(CConnect(UserInputService.InputEnded, ProcessInput));
AddConnection(CConnect(UserInputService.InputBegan, ProcessInput));
local IsKeyDown = UserInputService.IsKeyDown
local function IsDirectionDown(direction)
for i = 1, #KEY_MAPPINGS[direction] do
if (IsKeyDown(UserInputService, KEY_MAPPINGS[direction][i]) and not Processed) then
return true
end
end
return false
end
local UpdateFreecam do
local dt = 1/60
AddConnection(CConnect(RenderStepped, function(_dt)
dt = _dt
end));
function UpdateFreecam()
local camCFrame = Camera.CFrame
local kx = (IsDirectionDown(DIRECTION_RIGHT) and 1 or 0) - (IsDirectionDown(DIRECTION_LEFT) and 1 or 0);
local ky = (IsDirectionDown(DIRECTION_UP) and 1 or 0) - (IsDirectionDown(DIRECTION_DOWN) and 1 or 0);
local kz = (IsDirectionDown(DIRECTION_BACKWARD) and 1 or 0) - (IsDirectionDown(DIRECTION_FORWARD) and 1 or 0);
local km = (kx * kx) + (ky * ky) + (kz * kz)
if km > 1e-15 then
km = ((IsKeyDown(UserInputService, Enum.KeyCode.LeftShift) or IsKeyDown(UserInputService, Enum.KeyCode.RightShift)) and 1 / 4 or 1) / math.sqrt(km);
kx = kx * km
ky = ky * km
kz = kz * km
end
local dx = kx + gp_x
local dy = ky + gp_r1 - gp_l1
local dz = kz + gp_z
velSpring.t = Vector3New(dx, dy, dz) * SpeedModifier
rotSpring.t = panDeltaMouse + panDeltaGamepad
fovSpring.t = Clamp(fovSpring.t + dt * rate_fov*FVEL_GAIN, 5, 120);
local fov = fovSpring:Update(dt);
local dPos = velSpring:Update(dt) * LVEL_GAIN
local dRot = rotSpring:Update(dt) * (RVEL_GAIN * math.tan(fov * math.pi / 360) * NM_ZOOM);
rate_fov = 0
panDeltaMouse = V2
stateRot = stateRot + dRot
stateRot = Vector2New(Clamp(stateRot.x, -3 / 2, 3 / 2), stateRot.y);
local c = CFrameNew(camCFrame.p) * CFrame.Angles(0, stateRot.y, 0) * CFrame.Angles(stateRot.x, 0, 0) * CFrameNew(dPos);
Camera.CFrame = c
Camera.Focus = c * FOCUS_OFFSET
Camera.FieldOfView = fov
end
end
local function Panned(input, processed)
if not processed and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Delta
panDeltaMouse = Vector2New(-delta.y, -delta.x);
end
end
local function EnterFreecam()
ToggleGui(false);
UserInputService.MouseIconEnabled = false
AddConnection(CConnect(UserInputService.InputBegan, function(input, processed)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition
local conn = CConnect(UserInputService.InputChanged, Panned)
repeat
input = CWait(UserInputService.InputEnded);
until input.UserInputType == Enum.UserInputType.MouseButton2 or not freeCamEnabled
panDeltaMouse = V2
panDeltaGamepad = V2
Disconnect(conn);
if freeCamEnabled then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
elseif input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
SpeedModifier = 0.5
end
end), CEnv.Connections);
AddConnection(CConnect(UserInputService.InputEnded, function(input, processed)
if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then
SpeedModifier = 1
end
end), CEnv.Connections);
Camera.CameraType = Enum.CameraType.Scriptable
local hum, hrp = GetChar()
if hrp then
hrp.Anchored = true
end
if hum then
hum.WalkSpeed = 0
AddConnection(CConnect(hum.Jumping, function(active)
if active then
hum.Jumping = false
end
end), CEnv.Connections);
end
velSpring.t, velSpring.v, velSpring.x = V3, V3, V3
rotSpring.t, rotSpring.v, rotSpring.x = V2, V2, V2
fovSpring.t, fovSpring.v, fovSpring.x = Camera.FieldOfView, 0, Camera.FieldOfView
local camCFrame = Camera.CFrame
local lookVector = camCFrame.lookVector.unit
stateRot = Vector2.new(
math.asin(lookVector.y),
math.atan2(-lookVector.z, lookVector.x) - math.pi/2
)
panDeltaMouse = Vector2New();
for _, obj in next, GetChildren(PlayerGui) do
if IsA(obj, "ScreenGui") and obj.Enabled then
obj.Enabled = false
screenGuis[obj] = true
end
end
AddConnection(CConnect(LocalPlayer.CharacterAdded, function()
local Hrp = WaitForChild(LocalPlayer.Character, "HumanoidRootPart");
Hrp.Anchored = true
end), CEnv.Connections);
RunService.BindToRenderStep(RunService, "Freecam", Enum.RenderPriority.Camera.Value, UpdateFreecam);
CEnv.Enabled = true
end
local function ExitFreecam()
CEnv.Enabled = false
UserInputService.MouseIconEnabled = true
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
RunService.UnbindFromRenderStep(RunService, "Freecam")
local hum, hrp = GetChar()
if hum then
hum.WalkSpeed = 16
end
if hrp then
hrp.Anchored = false
end
Camera.FieldOfView = DEF_FOV
Camera.CameraType = Enum.CameraType.Custom
for i, Connection in next, CEnv.Connections do
Disconnect(Connection);
end
for obj in next, screenGuis do
obj.Enabled = true
end
screenGuis = {}
ToggleGui(true)
end
EnterFreecam()
CEnv.Activated = true
CEnv.Enabled = true
CEnv.EnterFreecam = EnterFreecam
CEnv.ExitFreecam = ExitFreecam
return "freecam enabled"
end
if (CEnv.Enabled) then
CEnv.ExitFreecam();
return "freecam disabled"
else
CEnv.EnterFreecam();
return "freecam enabled"
end
end)
AddCommand("freecamgoto", {"fcgoto"}, "takes your freecam to t hem", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local Delay = tonumber(Args[2]);
for i, v in next, Target do
if (Delay) then
wait(Delay);
end
Camera.CFrame = GetRoot(v).CFrame * CFrameNew(0, 10, 10);
end
end)
AddCommand("plastic", {"fpsboost"}, "changes everything to a plastic material", {}, function(Caller, Args, CEnv)
local time = tick();
local Plasticc = 0
for i, v in next, GetDescendants(Workspace) do
if (IsA(v, "Part") and v.Material ~= Enum.Material.Plastic) then
CEnv[v] = v.Material
v.Material = Enum.Material.Plastic
Plasticc = Plasticc + 1
end
end
return format("%d items made plastic in %.3f (s)", Plasticc, (tick()) - time);
end)
AddCommand("unplastic", {"unfpsboost"}, "changes everything back from a plastic material", {}, function(Caller, Args, CEnv)
local Plastics = LoadCommand("plastic").CmdEnv
local time = tick();
local Amount = 0
for i, v in next, Plastics do
i.Material = v
Amount = Amount + 1
end
return format("removed %d plastic in %.3f (s)", Amount, (tick()) - time);
end)
AddCommand("antiafk", {"antiidle"}, "prevents kicks from when you're afk", {}, function(Caller, Args, CEnv)
local IsEnabled = CEnv[1]
for i, v in next, getconnections(LocalPlayer.Idled, true) do
if (IsEnabled) then
v.Enable(v);
CEnv[1] = nil
else
v.Disable(v);
CEnv[1] = true
end
end
return "antiafk " .. (IsEnabled and " disabled" or "enabled");
end)
AddCommand("clicktp", {}, "tps you to where your mouse is when you click", {}, function(Caller, Args, CEnv)
local HasTool_ = CEnv[1] ~= nil
if (HasTool_) then
Destroy(CEnv[1]);
Destroy(CEnv[2]);
end
local Tool = InstanceNew("Tool");
Tool.RequiresHandle = false
Tool.Name = "Click TP"
Tool.Parent = GetCharacter();
AddConnection(CConnect(Tool.Activated, function()
local Hit = Mouse.Hit
GetRoot().CFrame = Hit * CFrame.new(0, 3, 0);
end))
local Tool2 = InstanceNew("Tool");
Tool2.RequiresHandle = false
Tool2.Name = "Click TweenTP"
Tool2.Parent = LocalPlayer.Backpack
AddConnection(CConnect(Tool2.Activated, function()
local Hit = Mouse.Hit
Utils.Tween(GetRoot(), "Sine", "Out", .5, {CFrame = Hit * CFrame.new(0, 3, 0)});
end))
CEnv[1] = Tool
CEnv[2] = Tool2
return "click to teleport"
end)
AddCommand("help", {"info"}, "gives you the description of the command", {"1"}, function(Caller, Args)
local Command = Args[1]
local Loaded = LoadCommand(Command);
if (Loaded) then
Utils.Notify(Caller, Loaded.Name, Loaded.Description, 8);
end
end)
AddCommand("friend", {"fr"}, "sends a friend request to the player", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local RequestFriendship = LocalPlayer.RequestFriendship
for i, v in next, Target do
RequestFriendship(LocalPlayer, v);
end
return #Target == 1 and "sent a friend request to " .. Target[1].Name or format("sent a friend request to %d players", #Target);
end)
AddCommand("unfriend", {"unfr"}, "unfriends a player that you're friends with", {"1"}, function(Caller, Args)
local Target = GetPlayer(Args[1]);
local RevokeFriendship = LocalPlayer.RevokeFriendship
for i, v in next, Target do
RevokeFriendship(LocalPlayer, v);
end
return #Target == 1 and "unfriended " .. Target[1].Name or format("unfriended %d players", #Target);
end)
AddCommand("setzoomdistance", {"szd", "maxzoom"}, "sets your cameras zoom distance so you can zoom out", {}, function(Caller, Args)
local ZoomDistance = tonumber(Args[1]) or 1000
LocalPlayer.CameraMaxZoomDistance = ZoomDistance
LocalPlayer.CameraMode = Enum.CameraMode.Classic
return "set zoom distance to " .. ZoomDistance
end)
AddCommand("equiptools", {}, "equips all of your tools", {1}, function()
UnequipTools(GetHumanoid());
local Char = GetCharacter();
local Tools = filter(GetChildren(LocalPlayer.Backpack), function(i, Child)
return IsA(Child, "Tool");
end);
for i, v in next, Tools do
v.Parent = Char
end
return format("equipped %d tools", #Tools);
end)
AddCommand("activatetools", {}, "equips and activates all of your tools", {1}, function()
local VirtualInputManager = Services.VirtualInputManager
local SendMouseButtonEvent = VirtualInputManager.SendMouseButtonEvent
UnequipTools(GetHumanoid());
local Char = GetCharacter();
local Tools = filter(GetChildren(LocalPlayer.Backpack), function(i, Child)
return IsA(Child, "Tool");
end);
for i, v in next, Tools do
v.Parent = Char
end
wait();
for i, v in next, Tools do
v.Activate(v);
end
SendMouseButtonEvent(VirtualInputManager, 0, 0, 0, true, nil, #Tools);
-- return format("equipped and activated %d tools", #Tools);
end)
AddCommand("hidename", {"hidetag"}, "hides your nametag (billboardgui)", {3}, function(Caller, Args, CEnv)
local Char = GetCharacter();
local Billboard = FindFirstChildWhichIsA(Char, "BillboardGui", true);
if (not Billboard) then
return "you don't have a player tag to use this command"
end
for i, v in next, GetDescendants(Char) do
if (IsA(v, "BillboardGui")) then
CEnv[v] = v.Parent
Destroy(v);
end
end
return "name hidden, use showname to show it again"
end)
AddCommand("showname", {"showtag"}, "shows your player tag", {3}, function()
local Char = GetCharacter();
local Billboards = LoadCommand("hidename").CmdEnv
if (not next(Billboards)) then
return "your name is already shown"
end
return "you have to reset to show your nametag"
end)
AddCommand("nojumpcooldown", {}, "removes a jumpcooldown if any in games", {}, function()
local UserInputService = Services.UserInputService
local Humanoid = GetHumanoid();
local connections = tbl_concat(getconnections(UserInputService.JumpRequest), getconnections(GetPropertyChangedSignal(Humanoid, "FloorMaterial")), getconnections(Humanoid.Jumping));
for i, v in next, connections do
if (v.Func and not is_synapse_function(v.Func)) then
if (Hooks.NoJumpCooldown) then
v.Enable(v);
else
v.Disable(v);
end
end
end
Hooks.NoJumpCooldown = not Hooks.NoJumpCooldown
return "nojumpcooldown " .. (Hooks.NoJumpCooldown and "Enabled" or "Disabled")
end)
local LoadConfig, ConfigLoaded;
AddCommand("config", {"conf"}, "shows fates admin config", {}, function(Caller, Args, CEnv)
if (not ConfigLoaded) then
if (not CEnv[1]) then
LoadConfig();
end
Utils.SetAllTrans(ConfigUI);
ConfigUI.Visible = true
Utils.TweenAllTransToObject(ConfigUI, .25, ConfigUIClone);
ConfigLoaded = true
CEnv[1] = true
return "config loaded"
end
end)
AddCommand("deletetool", {"deltool"}, "deletes your equipped tool", {1}, function()
local Tool = FindFirstChildWhichIsA(GetCharacter(), "Tool");
if (Tool) then
Destroy(Tool);
return "deleted tool"
else
return "no tool equipped"
end
end)
AddCommand("deletetools", {"deltools"}, "delets all of your tools in your inventory", {1}, function()
UnequipTools(GetHumanoid());
local Tools = GetChildren(LocalPlayer.Backpack);
for i = 1, #Tools do
Destroy(Tools[i]);
end
return "deleted all tools"
end)
AddCommand("rejoinre", {"rje"}, "rejoins and tps you to your old position", {3}, function()
local Pos = GetRoot().CFrame
local queue_on_teleport = syn and syn.queue_on_teleport or queue_on_teleport
if (queue_on_teleport) then
queue_on_teleport(format("game.Loaded:Wait();game:GetService('ReplicatedFirst'):SetDefaultLoadingGuiRemoved();local LocalPlayer = game:GetService('Players').LocalPlayer;LocalPlayer.CharacterAdded:Wait():WaitForChild('HumanoidRootPart').CFrame = CFrame.new(%s);loadstring(game.HttpGet(game, \"https://raw.githubusercontent.com/fatesc/fates-admin/main/main.lua\"))()", tostring(Pos)));
end
ExecuteCommand("rejoin", {}, LocalPlayer);
end)
AddCommand("toggle", {"togglecommand", "togglecmd"}, "toggles a command with an 'un' command", {"1"}, function(Caller, Args, CEnv)
local Command = Args[1]
if (LoadCommand(Command)) then
CEnv.Command = (CEnv.Command and CEnv.Command ~= true) and true or not CEnv.Command
local NewArgs = shift(Args);
if (CEnv.Command) then
ExecuteCommand(Command, NewArgs, Caller);
else
ExecuteCommand("un" .. Command, NewArgs, Caller);
end
else
return Command .. " is not a valid command"
end
end)
AddCommand("inviscam", {"inviscamera"}, "makes you see through walls more better", {}, function(Caller, Args, CEnv)
CEnv.OldCameraMaxZoomDistance = LocalPlayer.CameraMaxZoomDistance
CEnv.OldDevCameraOcclusionMode = LocalPlayer.DevCameraOcclusionMode
LocalPlayer.CameraMaxZoomDistance = 600
LocalPlayer.DevCameraOcclusionMode = "Invisicam"
return "inviscam enabled"
end)
AddCommand("uninviscam", {"uninviscamera"}, "disables inviscam", {}, function()
local CmdEnv = LoadCommand("inviscam").CmdEnv
LocalPlayer.CameraMaxZoomDistance = CmdEnv.OldCameraMaxZoomDistance
LocalPlayer.DevCameraOcclusionMode = CmdEnv.OldDevCameraOcclusionMode
return "inviscam disabled"
end)
AddCommand("snipe", {"streamsnipe"}, "stream snipes a user", {"2"}, function(Caller, Args)
local PlaceId = tonumber(Args[1]);
local UserId = tonumber(Args[2]);
if (not PlaceId) then
return "placeid expected"
end
if (not UserId) then
return "userid expected"
end
local Ret = game.HttpGet(game, format("https://fate123.000webhostapp.com/sniper.php?uid=%s&placeId=%s", UserId, PlaceId));
local Success, JSON = pcall(JSONDecode, Services.HttpService, Ret);
if (not Success) then
return "error occured"
end
if (JSON.error) then
return "error: " .. JSON.error
end
local GameInfo = JSON.game
local UserInfo = JSON.userinfo
local TeleportService = Services.TeleportService
TeleportService.TeleportToPlaceInstance(TeleportService, GameInfo.gameid, GameInfo.guid);
return format("joining %s on game %s (%d/%d)", UserInfo.username, GameInfo.gamename, GameInfo.playing, GameInfo.capacity);
end)
AddCommand("loop", {"loopcommand"}, "loops a command", {"1"}, function(Caller, Args, CEnv)
local Command = Args[1]
local LoadedCommand = LoadCommand(Command);
if (not LoadedCommand) then
return format("command %s not found", Command);
end
Args = shift(Args);
CEnv.Looping = true
CEnv.LoopedCommands = CEnv.LoopedCommands or {}
CEnv.LoopedCommands[Command] = true
CThread(function()
while (CEnv.Looping and CEnv.LoopedCommands[Command]) do
ExecuteCommand(Command, Args, Caller);
wait(tonumber(Args[#Args]) or 1);
end
end)();
return format("now looping the %s command", Command);
end)
AddCommand("unloop", {"unloopcommand"}, "unloops a command", {}, function(Caller, Args)
local Looped = LoadCommand("loop").CmdEnv
if (Args[1]) then
if (Looped.LoopedCommands[Args[1]]) then
Looped.LoopedCommands[Args[1]] = nil
return format("unlooped command %s", Args[1]);
end
return "command isn't looped"
else
Looped.Looping = false
return "unlooped all commands looped"
end
end)
AddCommand("disablesit", {"neversit", "nosit"}, "disables you from being sat", {}, function(Caller, Args, CEnv)
local Humanoid = GetHumanoid();
AddConnection(CConnect(GetPropertyChangedSignal(Humanoid, "Sit"), function()
CWait(Heartbeat);
Humanoid.Sit = false
end), CEnv);
AddConnection(CConnect(LocalPlayer.CharacterAdded, function(Char)
Humanoid = WaitForChild(Char, "Humanoid");
AddConnection(CConnect(GetPropertyChangedSignal(Humanoid, "Sit"), function()
CWait(RunService.Heartbeat);
Humanoid.Sit = false
end), CEnv);
end), CEnv)
return "disabled sit"
end)
AddCommand("enablesit", {"undisablesit"}, "enables disablesit", {}, function()
DisableAllCmdConnections("disablesit");
return "enabled sit"
end)
AddCommand("massplay", {}, "massplays all of your boomboxes", {3,1,"1"}, function(Caller, Args)
local Audio = tonumber(Args[1]);
if (not Audio and not match(Audio, "rbxassetid://%d+")) then
return "number expected for audio"
end
Audio = Audio or Args[1]
local Character = GetCharacter();
local Humanoid = GetHumanoid();
UnequipTools(Humanoid);
local Boomboxes = filter(GetChildren(LocalPlayer.Backpack), function(i, v)
if (Sfind(lower(v.Name), "boombox") or FindFirstChildOfClass(v.Handle, "Sound", true)) then
v.Parent = Character
return true
end
return false
end)
for i = 1, #Boomboxes do
local Boombox = Boomboxes[i]
local RemoteEvent = FindFirstChildWhichIsA(Boombox, "RemoteEvent")
RemoteEvent.FireServer(RemoteEvent, "PlaySong", Audio);
end
delay(2, function()
ExecuteCommand("sync", {}, Caller);
end)
return "now massplaying"
end)
AddCommand("sync", {"syncaudios"}, "syncs audios playing", {3}, function()
local Humanoid = GetHumanoid();
local Playing = filter(GetChildren(GetCharacter()), function(i,v)
return IsA(v, "Tool") and FindFirstChildOfClass(v.Handle, "Sound");
end)
Playing = map(Playing, function(i, v)
return FindFirstChildOfClass(v.Handle, "Sound");
end)
local Sound = Playing[1]
Services.SoundService.RespectFilteringEnabled = false
for i = 1, #Playing do
Playing[i].TimePosition = Sound.TimePosition
end
Services.SoundService.RespectFilteringEnabled = true
return format("synced %d sounds", #Playing);
end)
AddCommand("pathfind", {"follow2"}, "finds a user with pathfinding", {"1",3}, function(Caller, Args)
local PathfindingService = Services.PathfindingService
local CreatePath = PathfindingService.CreatePath
local Target = GetPlayer(Args[1]);
local LRoot = GetRoot();
local LHumanoid = GetHumanoid();
local PSSuccess = Enum.PathStatus.Success
local Delay = tonumber(Args[2]);
for i, v in next, Target do
local TRoot = GetRoot(v);
if (not TRoot) then
continue;
end
local Path = CreatePath(PathfindingService);
Path.ComputeAsync(Path, LRoot.Position, TRoot.Position);
if (LHumanoid.Sit) then
ChangeState(LHumanoid, 3);
end
LHumanoid.WalkSpeed = 16
LHumanoid.MoveTo(LHumanoid, TRoot.Position);
wait(2);
local WayPoints = Path.GetWaypoints(Path);
for i = 1, #WayPoints do
local WayPoint = WayPoints[i]
if (Path.Status == PSSuccess) then
LHumanoid.WalkToPoint = WayPoint.Position
if (WayPoint.Action == Enum.PathWaypointAction.Jump) then
LHumanoid.WalkSpeed = 0
wait();
LHumanoid.WalkSpeed = 16
ChangeState(LHumanoid, 3);
end
CWait(LHumanoid.MoveToFinished);
else
repeat Path.ComputeAsync(Path, LRoot.Position, TRoot.Position) until Path.Status == PSSuccess;
end
end
if (Delay) then
wait(Delay);
end
end
end)
--AddCommand("dex", {"darkdex"}, "A quick way to execute dark dex from the synapse script hub.", {}, loadstring(game:HttpGet("https://cdn.synapse.to/synapsedistro/hub/DarkDex.lua")));
AddCommand("console", {"errors", "warns", "outputs"}, "shows the outputs fates admin has made", {}, function()
local MessageClone = Clone(Console.Frame.List);
Utils.ClearAllObjects(Console.Frame.List)
Console.Visible = true
local Tween = Utils.TweenAllTransToObject(Console, .25, ConsoleTransparencyClone)
Destroy(Console.Frame.List)
MessageClone.Parent = Console.Frame
for i, v in next, GetChildren(Console.Frame.List) do
if (not IsA(v, "UIListLayout")) then
Utils.Tween(v, "Sine", "Out", .25, {
TextTransparency = 0
})
end
end
local ConsoleListLayout = Console.Frame.List.UIListLayout
CConnect(GetPropertyChangedSignal(ConsoleListLayout, "AbsoluteContentSize"), function()
local CanvasPosition = Console.Frame.List.CanvasPosition
local CanvasSize = Console.Frame.List.CanvasSize
local AbsoluteSize = Console.Frame.List.AbsoluteSize
if (CanvasSize.Y.Offset - AbsoluteSize.Y - CanvasPosition.Y < 20) then
wait();
Console.Frame.List.CanvasPosition = Vector2.new(0, CanvasSize.Y.Offset + 1000);
end
end)
Utils.Tween(Console.Frame.List, "Sine", "Out", .25, {
ScrollBarImageTransparency = 0
})
end)
task.spawn(function()
local chatted = function(plr, raw)
local message = raw
if (_L.ChatLogsEnabled) then
local time = os.date("%X");
local Text = format("%s - [%s]: %s", time, plr.Name, raw);
local Clone = Clone(ChatLogMessage);
Clone.Text = Text
Clone.Visible = true
Clone.TextTransparency = 1
Clone.Parent = ChatLogs.Frame.List
Utils.Tween(Clone, "Sine", "Out", .25, {
TextTransparency = 0
})
ChatLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, ChatLogs.Frame.List.UIListLayout.AbsoluteContentSize.Y);
end
if (startsWith(raw, "/e")) then
raw = sub(raw, 4);
elseif (startsWith(raw, "/w")) then
raw = shift(shift(split(message, " ")));
elseif (startsWith(raw, Prefix)) then
raw = sub(raw, #Prefix + 1);
else
return
end
message = trim(raw);
if (Tfind(AdminUsers, plr) or plr == LocalPlayer) then
local CommandArgs = split(message, " ");
local Command = CommandArgs[1]
local Args = shift(CommandArgs);
ExecuteCommand(Command, Args, plr);
end
end
CConnect(LocalPlayer.Chatted, function(raw)
chatted(LocalPlayer, raw);
end);
if (Services.TextChatService.ChatVersion == Enum.ChatVersion.TextChatService) then
Services.TextChatService.OnIncomingMessage = function(message)
chatted(Services.Players:FindFirstChild(message.TextSource.Name), message.Text);
end
return;
end
local DefaultChatSystemChatEvents = Services.ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents");
if (not DefaultChatSystemChatEvents) then return; end
local OnMessageDoneFiltering = DefaultChatSystemChatEvents:WaitForChild("OnMessageDoneFiltering", 5);
if (not OnMessageDoneFiltering) then return; end
if (typeof(OnMessageDoneFiltering) ~= "Instance" or OnMessageDoneFiltering.ClassName ~= "RemoteEvent") then return; end
CConnect(OnMessageDoneFiltering.OnClientEvent, function(messageData)
if (type(messageData) ~= "table") then return; end
local plr = Services.Players:FindFirstChild(messageData.FromSpeaker);
local raw = messageData.Message
if (not plr or not raw or plr == LocalPlayer) then return; end
if (messageData.OriginalChannel == "Team") then
raw = "/team " .. raw
else
local whisper = string.match(messageData.OriginalChannel, "To (.+)");
if (whisper) then
raw = string.format("/w %s %s", whisper, raw);
end
end
chatted(plr, raw);
end);
end);
--IMPORT [uimore]
Notification.Visible = false
Utils.SetAllTrans(CommandBar);
Utils.SetAllTrans(ChatLogs);
Utils.SetAllTrans(GlobalChatLogs);
Utils.SetAllTrans(HttpLogs);
Utils.SetAllTrans(Console);
Commands.Visible = false
ChatLogs.Visible = false
Console.Visible = false
GlobalChatLogs.Visible = false
HttpLogs.Visible = false
Utils.Draggable(Commands);
Utils.Draggable(ChatLogs);
Utils.Draggable(Console);
Utils.Draggable(GlobalChatLogs);
Utils.Draggable(HttpLogs);
Utils.Draggable(ConfigUI);
ParentGui(UI);
Connections.UI = {}
local Times = #LastCommand
AddConnection(CConnect(Services.UserInputService.InputBegan, function(Input, GameProccesed)
if (Input.KeyCode == CommandBarPrefix and (not GameProccesed)) then
CommandBarOpen = not CommandBarOpen
local TransparencyTween = CommandBarOpen and Utils.TweenAllTransToObject or Utils.TweenAllTrans
local Tween = TransparencyTween(CommandBar, .5, CommandBarTransparencyClone);
local UserInputService = Services.UserInputService
if (CommandBarOpen) then
if (not Draggable) then
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0.5, WideBar and -200 or -100, 1, -110)
})
end
CommandBar.Input.CaptureFocus(CommandBar.Input);
CThread(function()
wait()
CommandBar.Input.Text = ""
FocusedTextBox = UserInputService.GetFocusedTextBox(UserInputService);
local TextBox = CommandBar.Input
while (FocusedTextBox ~= TextBox) do
FocusedTextBox.ReleaseFocus(FocusedTextBox);
CommandBar.Input.CaptureFocus(TextBox);
FocusedTextBox = UserInputService.GetFocusedTextBox(UserInputService);
CWait(Heartbeat);
end
end)()
else
if (not Draggable) then
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0.5, WideBar and -200 or -100, 1, 5)
})
end
end
elseif (not GameProccesed and ChooseNewPrefix) then
CommandBarPrefix = Input.KeyCode
Utils.Notify(LocalPlayer, "New Prefix", "Your new prefix is: " .. split(tostring(Input.KeyCode), ".")[3]);
ChooseNewPrefix = false
if (writefile) then
Utils.Notify(LocalPlayer, nil, "use command saveprefix to save your prefix");
end
elseif (GameProccesed and CommandBarOpen) then
if (Input.KeyCode == Enum.KeyCode.Up) then
Times = Times >= 3 and Times or Times + 1
CommandBar.Input.Text = LastCommand[Times][1] .. " "
CommandBar.Input.CursorPosition = #CommandBar.Input.Text + 2
end
if (Input.KeyCode == Enum.KeyCode.Down) then
Times = Times <= 1 and 1 or Times - 1
CommandBar.Input.Text = LastCommand[Times][1] .. " "
CommandBar.Input.CursorPosition = #CommandBar.Input.Text + 2
end
end
end), Connections.UI, true);
Utils.Click(Commands.Close, "TextColor3")
Utils.Click(ChatLogs.Clear, "BackgroundColor3")
Utils.Click(ChatLogs.Save, "BackgroundColor3")
Utils.Click(ChatLogs.Toggle, "BackgroundColor3")
Utils.Click(ChatLogs.Close, "TextColor3")
Utils.Click(Console.Clear, "BackgroundColor3");
Utils.Click(Console.Save, "BackgroundColor3");
Utils.Click(Console.Close, "TextColor3");
Utils.Click(GlobalChatLogs.Clear, "BackgroundColor3")
Utils.Click(GlobalChatLogs.Save, "BackgroundColor3")
Utils.Click(GlobalChatLogs.Toggle, "BackgroundColor3")
Utils.Click(GlobalChatLogs.Close, "TextColor3")
Utils.Click(HttpLogs.Clear, "BackgroundColor3")
Utils.Click(HttpLogs.Save, "BackgroundColor3")
Utils.Click(HttpLogs.Toggle, "BackgroundColor3")
Utils.Click(HttpLogs.Close, "TextColor3")
AddConnection(CConnect(Commands.Close.MouseButton1Click, function()
local Tween = Utils.TweenAllTrans(Commands, .25)
CWait(Tween.Completed);
Commands.Visible = false
end), Connections.UI, true);
AddConnection(CConnect(GetPropertyChangedSignal(Commands.Search, "Text"), function()
local Text = Commands.Search.Text
local Children = GetChildren(Commands.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (IsA(v, "Frame")) then
local Command = v.CommandText.Text
v.Visible = Sfind(lower(Command), Text, 1, true)
end
end
Commands.Frame.List.CanvasSize = UDim2.fromOffset(0, Commands.Frame.List.UIListLayout.AbsoluteContentSize.Y)
end), Connections.UI, true);
AddConnection(CConnect(ChatLogs.Close.MouseButton1Click, function()
local Tween = Utils.TweenAllTrans(ChatLogs, .25)
CWait(Tween.Completed);
ChatLogs.Visible = false
end), Connections.UI, true);
AddConnection(CConnect(GlobalChatLogs.Close.MouseButton1Click, function()
local Tween = Utils.TweenAllTrans(GlobalChatLogs, .25)
CWait(Tween.Completed);
GlobalChatLogs.Visible = false
end), Connections.UI, true);
AddConnection(CConnect(HttpLogs.Close.MouseButton1Click, function()
local Tween = Utils.TweenAllTrans(HttpLogs, .25)
CWait(Tween.Completed);
HttpLogs.Visible = false
end), Connections.UI, true);
AddConnection(CConnect(Console.Close.MouseButton1Click, function()
local Tween = Utils.TweenAllTrans(Console, .25)
CWait(Tween.Completed);
Console.Visible = false
end), Connections.UI, true);
ChatLogs.Toggle.Text = _L.ChatLogsEnabled and "Enabled" or "Disabled"
GlobalChatLogs.Toggle.Text = _L.ChatLogsEnabled and "Enabled" or "Disabled"
HttpLogs.Toggle.Text = _L.HttpLogsEnabled and "Enabled" or "Disabled"
AddConnection(CConnect(ChatLogs.Toggle.MouseButton1Click, function()
_L.ChatLogsEnabled = not _L.ChatLogsEnabled
ChatLogs.Toggle.Text = _L.ChatLogsEnabled and "Enabled" or "Disabled"
end), Connections.UI, true);
AddConnection(CConnect(GlobalChatLogs.Toggle.MouseButton1Click, function()
_L.GlobalChatLogsEnabled = not _L.GlobalChatLogsEnabled
GlobalChatLogs.Toggle.Text = _L.GlobalChatLogsEnabled and "Enabled" or "Disabled"
end), Connections.UI, true);
AddConnection(CConnect(HttpLogs.Toggle.MouseButton1Click, function()
_L.HttpLogsEnabled = not _L.HttpLogsEnabled
HttpLogs.Toggle.Text = _L.HttpLogsEnabled and "Enabled" or "Disabled"
end), Connections.UI, true);
AddConnection(CConnect(ChatLogs.Clear.MouseButton1Click, function()
Utils.ClearAllObjects(ChatLogs.Frame.List)
ChatLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, 0)
end), Connections.UI, true);
AddConnection(CConnect(GlobalChatLogs.Clear.MouseButton1Click, function()
Utils.ClearAllObjects(GlobalChatLogs.Frame.List)
GlobalChatLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, 0)
end), Connections.UI, true);
AddConnection(CConnect(HttpLogs.Clear.MouseButton1Click, function()
Utils.ClearAllObjects(HttpLogs.Frame.List)
HttpLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, 0)
end), Connections.UI, true);
AddConnection(CConnect(Console.Clear.MouseButton1Click, function()
Utils.ClearAllObjects(Console.Frame.List);
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, 0);
end), Connections.UI, true);
do
local ShowWarns, ShowErrors, ShowOutput = true, true, true
AddConnection(CConnect(Console.Warns.MouseButton1Click, function()
ShowWarns = not ShowWarns
local Children = GetChildren(Console.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout") and sub(v.Name, 1, 1) == "W") then
v.Visible = ShowWarns
end
end
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y);
Console.Warns.Text = ShowWarns and "Hide Warns" or "Show Warns"
end), Connections.UI, true);
AddConnection(CConnect(Console.Errors.MouseButton1Click, function()
ShowErrors = not ShowErrors
local Children = GetChildren(Console.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout") and sub(v.Name, 1, 1) == "E") then
v.Visible = ShowErrors
end
end
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y);
Console.Errors.Text = ShowErrors and "Hide Errors" or "Show Errors"
end), Connections.UI, true);
AddConnection(CConnect(Console.Output.MouseButton1Click, function()
ShowOutput = not ShowOutput
local Children = GetChildren(Console.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout") and sub(v.Name, 1, 1) == "P") then
v.Visible = ShowOutput
end
end
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y);
Console.Output.Text = ShowOutput and "Hide Output" or "Show Output"
end), Connections.UI, true);
end
AddConnection(CConnect(GetPropertyChangedSignal(ChatLogs.Search, "Text"), function()
local Text = ChatLogs.Search.Text
local Children = GetChildren(ChatLogs.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
local Message = v.Text
v.Visible = Sfind(lower(Message), Text, 1, true);
end
end
ChatLogs.Frame.List.CanvasSize = UDim2.fromOffset(0, ChatLogs.Frame.List.UIListLayout.AbsoluteContentSize.Y);
end), Connections.UI, true);
AddConnection(CConnect(GetPropertyChangedSignal(GlobalChatLogs.Search, "Text"), function()
local Text = GlobalChatLogs.Search.Text
local Children = GetChildren(GlobalChatLogs.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
local Message = v.Text
v.Visible = Sfind(lower(Message), Text, 1, true)
end
end
end), Connections.UI, true);
AddConnection(CConnect(GetPropertyChangedSignal(HttpLogs.Search, "Text"), function()
local Text = HttpLogs.Search.Text
local Children = GetChildren(HttpLogs.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
local Message = v.Text
v.Visible = Sfind(lower(Message), Text, 1, true)
end
end
end), Connections.UI, true);
AddConnection(CConnect(GetPropertyChangedSignal(Console.Search, "Text"), function()
local Text = Console.Search.Text
local Children = GetChildren(Console.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
local Message = v.Text
v.Visible = Sfind(lower(Message), Text, 1, true)
end
end
Console.Frame.List.CanvasSize = UDim2.fromOffset(0, Console.Frame.List.UIListLayout.AbsoluteContentSize.Y)
end), Connections.UI, true);
AddConnection(CConnect(ChatLogs.Save.MouseButton1Click, function()
local GameName = Services.MarketplaceService.GetProductInfo(Services.MarketplaceService, game.PlaceId).Name
local String = format("Fates Admin Chatlogs for %s (%s)\n\n", GameName, os.date());
local TimeSaved = gsub(tostring(os.date("%x")), "/", "-") .. " " .. gsub(tostring(os.date("%X")), ":", "-");
local Name = format("fates-admin/chatlogs/%s (%s).txt", GameName, TimeSaved);
local Children = GetChildren(ChatLogs.Frame.List);
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
String = format("%s%s\n", String, v.Text);
end
end
writefile(Name, String);
Utils.Notify(LocalPlayer, "Saved", "Chat logs saved!");
end), Connections.UI, true);
AddConnection(CConnect(HttpLogs.Save.MouseButton1Click, function()
local Children = GetChildren(HttpLogs.Frame.List);
local Logs = format("Fates Admin HttpLogs for %s\n\n", os.date());
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
Logs = format("%s%s\n", Logs, v.Text);
end
end
if (not isfolder("fates-admin/httplogs")) then
makefolder("fates-admin/httplogs");
end
writefile(format("fates-admin/httplogs/HttpLogs for %s", gsub(tostring(os.date("%X")), ":", "-")) .. ".txt", gsub(Logs, "%b<>", ""));
Utils.Notify(LocalPlayer, "Saved", "Http logs saved!");
end), Connections.UI, true);
AddConnection(CConnect(Console.Save.MouseButton1Click, function()
local GameName = Services.MarketplaceService.GetProductInfo(Services.MarketplaceService, game.PlaceId).Name
local TimeSaved = gsub(tostring(os.date("%x")), "/", "-") .. " " .. gsub(tostring(os.date("%X")), ":", "-");
local Children = GetChildren(Console.Frame.List);
local String = format("Fates Admin logs %s\nGame: %s - %d\n\n", TimeSaved, GameName, game.PlaceId);
local Names = { ["P"] = "OUTPUT", ["W"] = "WARNING", ["E"] = "ERROR" }
for i = 1, #Children do
local v = Children[i]
if (not IsA(v, "UIListLayout")) then
String = format("%s[%s] %s\n", String, Names[sub(v.Name, 1, 1)] or "", v.Text);
end
end
writefile("fates-admin/logs.txt", String);
Utils.Notify(LocalPlayer, "Saved", "Console Logs saved!");
end), Connections.UI, true);
-- auto correct
AddConnection(CConnect(GetPropertyChangedSignal(CommandBar.Input, "Text"), function() -- make it so that every space a players name will appear
CommandBar.Input.Text = CommandBar.Input.Text
local Text = CommandBar.Input.Text
local Prediction = CommandBar.Input.Predict
local PredictionText = Prediction.Text
local Args = split(Text, " ")
Prediction.Text = ""
if (Text == "") then
return
end
local FoundCommand = false
local FoundAlias = false
CommandArgs = CommandArgs or {}
if (not CommandsTable[Args[1]]) then
for _, v in next, CommandsTable do
local CommandName = v.Name
local Aliases = v.Aliases
local FoundAlias
if (Utils.MatchSearch(Args[1], CommandName)) then -- better search
Prediction.Text = CommandName
CommandArgs = v.Args or {}
break
end
for _, v2 in next, Aliases do
if (Utils.MatchSearch(Args[1], v2)) then
FoundAlias = true
Prediction.Text = v2
CommandArgs = v2.Args or {}
break
end
if (FoundAlias) then
break
end
end
end
end
for i, v in next, Args do -- make it get more players after i space out
if (i > 1 and v ~= "") then
local Predict = ""
if (#CommandArgs >= 1) then
for i2, v2 in next, CommandArgs do
if (lower(v2) == "player") then
Predict = Utils.GetPlayerArgs(v) or Predict;
else
Predict = Utils.MatchSearch(v, v2) and v2 or Predict
end
end
else
Predict = Utils.GetPlayerArgs(v) or Predict;
end
Prediction.Text = sub(Text, 1, #Text - #Args[#Args]) .. Predict
local split = split(v, ",");
if (next(split)) then
for i2, v2 in next, split do
if (i2 > 1 and v2 ~= "") then
local PlayerName = Utils.GetPlayerArgs(v2)
Prediction.Text = sub(Text, 1, #Text - #split[#split]) .. (PlayerName or "")
end
end
end
end
end
if (Sfind(Text, "\t")) then -- remove tab from preditction text also
CommandBar.Input.Text = PredictionText
CommandBar.Input.CursorPosition = #CommandBar.Input.Text + 1
end
end))
do
local Enabled = false
local Connection;
local Predict;
ToggleChatPrediction = function()
if (_L.Frame2) then
return
end
if (not Enabled) then
local RobloxChat = LocalPlayer.PlayerGui and FindFirstChild(LocalPlayer.PlayerGui, "Chat");
local RobloxChatBarFrame;
if (RobloxChat) then
local RobloxChatFrame = FindFirstChild(RobloxChat, "Frame");
if (RobloxChatFrame) then
RobloxChatBarFrame = FindFirstChild(RobloxChatFrame, "ChatBarParentFrame");
end
end
local PredictionClone, ChatBar
if (RobloxChatBarFrame) then
local Frame1 = FindFirstChild(RobloxChatBarFrame, 'Frame');
if Frame1 then
local BoxFrame = FindFirstChild(Frame1, 'BoxFrame');
if BoxFrame then
_L.Frame2 = FindFirstChild(BoxFrame, 'Frame');
if _L.Frame2 then
local TextLabel = FindFirstChild(_L.Frame2, 'TextLabel');
ChatBar = FindFirstChild(_L.Frame2, 'ChatBar');
if TextLabel and ChatBar then
PredictionClone = InstanceNew('TextLabel');
PredictionClone.Font = TextLabel.Font
PredictionClone.LineHeight = TextLabel.LineHeight
PredictionClone.MaxVisibleGraphemes = TextLabel.MaxVisibleGraphemes
PredictionClone.RichText = TextLabel.RichText
PredictionClone.Text = ''
PredictionClone.TextColor3 = TextLabel.TextColor3
PredictionClone.TextScaled = TextLabel.TextScaled
PredictionClone.TextSize = TextLabel.TextSize
PredictionClone.TextStrokeColor3 = TextLabel.TextStrokeColor3
PredictionClone.TextStrokeTransparency = TextLabel.TextStrokeTransparency
PredictionClone.TextTransparency = 0.3
PredictionClone.TextTruncate = TextLabel.TextTruncate
PredictionClone.TextWrapped = TextLabel.TextWrapped
PredictionClone.TextXAlignment = TextLabel.TextXAlignment
PredictionClone.TextYAlignment = TextLabel.TextYAlignment
PredictionClone.Name = "Predict"
PredictionClone.Size = UDim2.new(1, 0, 1, 0);
PredictionClone.BackgroundTransparency = 1
end
end
end
end
end
ParentGui(PredictionClone, _L.Frame2);
Predict = PredictionClone
Connection = AddConnection(CConnect(GetPropertyChangedSignal(ChatBar, "Text"), function() -- todo: add detection for /e
local Text = ChatBar.Text
local Prediction = PredictionClone
local PredictionText = PredictionClone.Text
local Args = split(concat(shift(split(Text, ""))), " ");
Prediction.Text = ""
if (not startsWith(Text, Prefix)) then
return
end
local FoundCommand = false
local FoundAlias = false
CommandArgs = CommandArgs or {}
if (not rawget(CommandsTable, Args[1])) then
for _, v in next, CommandsTable do
local CommandName = v.Name
local Aliases = v.Aliases
local FoundAlias
if (Utils.MatchSearch(Args[1], CommandName)) then -- better search
Prediction.Text = Prefix .. CommandName
FoundCommand = true
CommandArgs = v.Args or {}
break
end
for _, v2 in next, Aliases do
if (Utils.MatchSearch(Args[1], v2)) then
FoundAlias = true
Prediction.Text = v2
CommandArgs = v.Args or {}
break
end
if (FoundAlias) then
break
end
end
end
end
for i, v in next, Args do -- make it get more players after i space out
if (i > 1 and v ~= "") then
local Predict = ""
if (#CommandArgs >= 1) then
for i2, v2 in next, CommandArgs do
if (lower(v2) == "player") then
Predict = Utils.GetPlayerArgs(v) or Predict;
else
Predict = Utils.MatchSearch(v, v2) and v2 or Predict
end
end
else
Predict = Utils.GetPlayerArgs(v) or Predict;
end
Prediction.Text = sub(Text, 1, #Text - #Args[#Args]) .. Predict
local split = split(v, ",");
if (next(split)) then
for i2, v2 in next, split do
if (i2 > 1 and v2 ~= "") then
local PlayerName = Utils.GetPlayerArgs(v2)
Prediction.Text = sub(Text, 1, #Text - #split[#split]) .. (PlayerName or "")
end
end
end
end
end
if (Sfind(Text, "\t")) then -- remove tab from preditction text also
ChatBar.Text = PredictionText
ChatBar.CursorPosition = #ChatBar.Text + 2
end
end))
Enabled = true
return ChatBar
else
Disconnect(Connection);
Destroy(Predict);
Enabled = false
end
return _L.Frame2
end
if (CurrentConfig.ChatPrediction) then
delay(2, ToggleChatPrediction);
end
end
local ConfigUILib = {}
do
local GuiObjects = ConfigElements
local PageCount = 0
local SelectedPage
local UserInputService = Services.UserInputService
local Colors = {
ToggleEnabled = Color3.fromRGB(5, 5, 6);
Background = Color3.fromRGB(32, 33, 36);
ToggleDisabled = Color3.fromRGB(27, 28, 31);
}
local ColorElements = ConfigElements.Elements.ColorElements
local Overlay = ColorElements.Overlay
local OverlayMain = Overlay.Main
local ColorPicker = OverlayMain.ColorPicker
local Settings = OverlayMain.Settings
local ClosePicker = OverlayMain.Close
local ColorCanvas = ColorPicker.ColorCanvas
local ColorSlider = ColorPicker.ColorSlider
local ColorGradient = ColorCanvas.ColorGradient
local DarkGradient = ColorGradient.DarkGradient
local CanvasBar = ColorGradient.Bar
local RainbowGradient = ColorSlider.RainbowGradient
local SliderBar = RainbowGradient.Bar
local CanvasHitbox = ColorCanvas.Hitbox
local SliderHitbox = ColorSlider.Hitbox
local ColorPreview = Settings.ColorPreview
local ColorOptions = Settings.Options
local RedTextBox = ColorOptions.Red.TextBox
local BlueTextBox = ColorOptions.Blue.TextBox
local GreenTextBox = ColorOptions.Green.TextBox
local RainbowToggle = ColorOptions.Rainbow
local function UpdateClone()
ConfigUIClone = Clone(ConfigUI);
end
function ConfigUILib.NewPage(Title)
local Page = Clone(GuiObjects.Page.Container);
local TextButton = Clone(GuiObjects.Page.TextButton);
Page.Visible = true
TextButton.Visible = true
Utils.Click(TextButton, "BackgroundColor3")
if PageCount == 0 then
SelectedPage = Page
end
AddConnection(CConnect(TextButton.MouseButton1Click, function()
if SelectedPage.Name ~= TextButton.Name then
SelectedPage = Page
ConfigUI.Container.UIPageLayout:JumpTo(SelectedPage)
end
end))
Page.Name = Title
TextButton.Name = Title
TextButton.Text = Title
Page.Parent = ConfigUI.Container
TextButton.Parent = ConfigUI.Selection
PageCount = PageCount + 1
UpdateClone()
local function GetKeyName(KeyCode)
local _, Stringed = pcall(UserInputService.GetStringForKeyCode, UserInputService, KeyCode);
local IsEnum = Stringed == ""
return (not IsEnum and _) and Stringed or split(tostring(KeyCode), ".")[3], (IsEnum and not _);
end
local PageLibrary = {}
function PageLibrary.CreateMacroSection(MacrosToAdd, Callback)
local Macro = Clone(GuiObjects.Elements.Macro);
local MacroPage = Macro.MacroPage
local Selection = Page.Selection
Selection.ClearAllChildren(Selection);
for i,v in next, GetChildren(MacroPage) do
v.Parent = Selection
end
Selection.Container.Visible = true
local CommandsList = Selection.Container.Commands.Frame.List
local CurrentMacros = Selection.Container.CurrentMacros
local AddMacro = Selection.AddMacro
local BindA, CommandA, ArgsA = AddMacro.Bind, AddMacro.Command, AddMacro["z Args"]
local Add = AddMacro.AddMacro
local Keybind = {};
local Enabled = false
local Connection
local OnClick = function()
Enabled = not Enabled
if Enabled then
BindA.Text = "..."
local OldShiftLock = LocalPlayer.DevEnableMouseLock
LocalPlayer.DevEnableMouseLock = false
Keybind = {}
Connection = AddConnection(CConnect(UserInputService.InputBegan, function(Input, Processed)
if not Processed and Input.UserInputType == Enum.UserInputType.Keyboard then
local Input2, Proccessed2;
CThread(function()
Input2, Proccessed2 = CWait(UserInputService.InputBegan);
end)()
CWait(UserInputService.InputEnded);
if (Input2 and not Processed) then
local KeyName, IsEnum = GetKeyName(Input.KeyCode);
local KeyName2, IsEnum2 = GetKeyName(Input2.KeyCode);
BindA.Text = format("%s + %s", IsEnum2 and KeyName2 or KeyName, IsEnum2 and KeyName2 or KeyName2);
Keybind[1] = Input.KeyCode
Keybind[2] = Input2.KeyCode
else
local KeyName = GetKeyName(Input.KeyCode);
BindA.Text = KeyName
Keybind[1] = Input.KeyCode
Keybind[2] = nil
end
LocalPlayer.DevEnableMouseLock = OldShiftLock
else
BindA.Text = "Bind"
end
Enabled = false
Disconnect(Connection);
end));
else
BindA.Text = "Bind"
Disconnect(Connection);
end
end
AddConnection(CConnect(BindA.MouseButton1Click, OnClick));
AddConnection(CConnect(Add.MouseButton1Click, function()
if (BindA.Text == "Bind") then
Utils.Notify(nil, nil, "You must assign a keybind");
return
end
if (not CommandsTable[CommandA.Text]) then
Utils.Notify(nil, nil, "You must add a command");
return
end
Callback(Keybind, CommandA.Text, ArgsA.Text);
end));
local Focused = false
local MacroSection = {
CommandsList = CommandsList,
AddCmd = function(Name)
local Command = Clone(Macro.Command);
Command.Name = Name
Command.Text = Name
Command.Parent = CommandsList
Command.Visible = true
AddConnection(CConnect(Command.MouseButton1Click, function()
CommandA.Text = Name
ArgsA.CaptureFocus(ArgsA);
Focused = true
CWait(ArgsA.FocusLost);
CWait(UserInputService.InputBegan);
Focused = false
wait(.2);
if (not Focused) then
OnClick();
end
end))
end,
AddMacro = function(MacroName, Bind)
local NewMacro = Clone(Macro.EditMacro);
NewMacro.Bind.Text = Bind
NewMacro.Macro.Text = MacroName
NewMacro.Parent = CurrentMacros
NewMacro.Visible = true
Utils.Thing(NewMacro.Bind);
Utils.Thing(NewMacro.Macro);
FindFirstChild(NewMacro, "Remove").Name = "Delete"
AddConnection(CConnect(NewMacro.Delete.MouseButton1Click, function()
CWait(Utils.TweenAllTrans(NewMacro, .25).Completed);
Destroy(NewMacro);
for i = 1, #Macros do
if (Macros[i].Command == split(MacroName, " ")[1]) then
Macros[i] = nil
end
end
local TempMacros = clone(Macros);
for i, v in next, TempMacros do
for i2, v2 in next, v.Keys do
TempMacros[i]["Keys"][i2] = split(tostring(v2), ".")[3]
end
end
SetConfig({Macros=TempMacros});
end))
end
}
for i, v in next, MacrosToAdd do
local Suc, Err = pcall(concat, v.Args, " ");
if (not Suc) then
SetConfig({Macros={}});
Utils.Notify(LocalPlayer, "Error", "Macros were reset due to corrupted data")
break;
end
local KeyName, IsEnum = GetKeyName(v.Keys[1]);
local Formatted;
if (v.Keys[2]) then
local KeyName2, IsEnum2 = GetKeyName(v.Keys[2]);
Formatted = format("%s + %s", IsEnum2 and KeyName2 or KeyName, IsEnum2 and KeyName2 or KeyName2);
else
Formatted = KeyName
end
MacroSection.AddMacro(v.Command .. " " .. concat(v.Args, " "), Formatted);
end
return MacroSection
end
function PageLibrary.NewSection(Title)
local Section = Clone(GuiObjects.Section.Container);
local SectionOptions = Section.Options
local SectionUIListLayout = SectionOptions.UIListLayout
Section.Visible = true
Utils.SmoothScroll(Section.Options, .14)
Section.Title.Text = Title
Section.Parent = Page.Selection
SectionOptions.CanvasSize = UDim2.fromOffset(0,0) --// change
AddConnection(CConnect(GetPropertyChangedSignal(SectionUIListLayout, "AbsoluteContentSize"), function()
SectionOptions.CanvasSize = UDim2.fromOffset(0, SectionUIListLayout.AbsoluteContentSize.Y + 5);
end));
UpdateClone();
local ElementLibrary = {}
function ElementLibrary.Toggle(Title, Enabled, Callback)
local Toggle = Clone(GuiObjects.Elements.Toggle);
local Container = Toggle.Container
local Switch = Container.Switch
local Hitbox = Container.Hitbox
if not Enabled then
Switch.Position = UDim2.fromOffset(2, 2)
Container.BackgroundColor3 = Colors.ToggleDisabled
end
local NoCallback = false
local OnClick = function()
Enabled = not Enabled
Utils.Tween(Switch, "Quad", "Out", .25, {
Position = Enabled and UDim2.new(1, -18, 0, 2) or UDim2.fromOffset(2, 2)
})
Utils.Tween(Container, "Quad", "Out", .25, {
BackgroundColor3 = Enabled and Colors.ToggleEnabled or Colors.ToggleDisabled
})
if (not NoCallback) then
Callback(Enabled);
end
end
AddConnection(CConnect(Hitbox.MouseButton1Click, OnClick));
Toggle.Visible = true
Toggle.Title.Text = Title
Toggle.Parent = Section.Options
Utils.Thing(Toggle.Title);
UpdateClone()
return function()
NoCallback = true
OnClick();
NoCallback = false
end
end
function ElementLibrary.ScrollingFrame(Title, Callback, Elements, Toggles)
local ScrollingFrame = Clone(GuiObjects.Elements.ScrollingFrame);
local Frame = ScrollingFrame.Frame
local Toggle = ScrollingFrame.Toggle
for ElementTitle, Enabled in next, Elements do
local NewToggle = Clone(Toggle);
NewToggle.Visible = true
NewToggle.Title.Text = ElementTitle
NewToggle.Plugins.Text = Enabled and (Toggles and Toggles[1] or "Enabled") or (Toggles and Toggles[2] or "Disabled");
Utils.Click(NewToggle.Plugins, "BackgroundColor3")
AddConnection(CConnect(NewToggle.Plugins.MouseButton1Click, function()
Enabled = not Enabled
NewToggle.Plugins.Text = Enabled and (Toggles and Toggles[1] or "Enabled") or (Toggles and Toggles[2] or "Disabled");
Callback(ElementTitle, Enabled);
end));
NewToggle.Parent = Frame.Container
end
Frame.Visible = true
Frame.Title.Text = Title
Frame.Parent = Section.Options
for _, NewToggle in next, GetChildren(Frame.Container) do
if (IsA(NewToggle, "GuiObject")) then
Utils.Thing(NewToggle.Title);
end
end
UpdateClone()
end
function ElementLibrary.Keybind(Title, Bind, Callback)
local Keybind = Clone(GuiObjects.Elements.Keybind);
local Enabled = false
local Connection
Keybind.Container.Text = Bind
Keybind.Title.Text = Title
local Container = Keybind.Container
AddConnection(CConnect(Container.MouseButton1Click, function()
Enabled = not Enabled
if Enabled then
Container.Text = "..."
local OldShiftLock = LocalPlayer.DevEnableMouseLock
-- disable shift lock so it doesn't interfere with keybind
LocalPlayer.DevEnableMouseLock = false
Connection = AddConnection(CConnect(UserInputService.InputBegan, function(Input, Processed)
if not Processed and Input.UserInputType == Enum.UserInputType.Keyboard then
local Input2, Proccessed2;
CThread(function()
Input2, Proccessed2 = CWait(UserInputService.InputBegan);
end)()
CWait(UserInputService.InputEnded);
if (Input2 and not Processed) then
local KeyName, IsEnum = GetKeyName(Input.KeyCode);
local KeyName2, IsEnum2 = GetKeyName(Input2.KeyCode);
-- Order by if it's an enum first, example 'Shift + K' and not 'K + Shift'
Container.Text = format("%s + %s", IsEnum2 and KeyName2 or KeyName, IsEnum2 and KeyName2 or KeyName2);
Callback(Input.KeyCode, Input2.KeyCode);
else
local KeyName = GetKeyName(Input.KeyCode);
Container.Text = KeyName
Callback(Input.KeyCode);
end
LocalPlayer.DevEnableMouseLock = OldShiftLock
else
Container.Text = "press"
end
Enabled = false
Disconnect(Connection);
end));
else
Container.Text = "press"
Disconnect(Connection);
end
end));
Utils.Click(Container, "BackgroundColor3");
Keybind.Visible = true
Keybind.Parent = Section.Options
UpdateClone();
end
function ElementLibrary.TextboxKeybind(Title, Bind, Callback)
local Keybind = Clone(GuiObjects.Elements.TextboxKeybind);
Keybind.Container.Text = Bind
Keybind.Title.Text = Title
local Container = Keybind.Container
AddConnection(CConnect(GetPropertyChangedSignal(Container, "Text"), function(Key)
if (#Container.Text >= 1) then
Container.Text = sub(Container.Text, 1, 1);
Callback(Container.Text);
Container.ReleaseFocus(Container);
end
end))
Keybind.Visible = true
Keybind.Parent = Section.Options
UpdateClone();
end
function ElementLibrary.ColorPicker(Title, DefaultColor, Callback)
local SelectColor = Clone(ColorElements.SelectColor);
local CurrentColor = DefaultColor
local Button = SelectColor.Button
local ToHSV = DefaultColor.ToHSV
local Color3New = Color3.new
local Color3fromHSV = Color3.fromHSV
local UDim2New = UDim2.new
local clamp = math.clamp
local H, S, V = ToHSV(DefaultColor);
local Opened = false
local Rainbow = false
local function UpdateText()
RedTextBox.PlaceholderText = tostring(math.floor(CurrentColor.R * 255))
GreenTextBox.PlaceholderText = tostring(math.floor(CurrentColor.G * 255))
BlueTextBox.PlaceholderText = tostring(math.floor(CurrentColor.B * 255))
end
local function UpdateColor()
H, S, V = ToHSV(CurrentColor);
SliderBar.Position = UDim2New(0, 0, H, 2);
CanvasBar.Position = UDim2New(S, 2, 1 - V, 2);
ColorGradient.UIGradient.Color = Utils.MakeGradient({
[1] = Color3New(1, 1, 1);
[2] = Color3fromHSV(H, 1, 1);
})
ColorPreview.BackgroundColor3 = CurrentColor
UpdateText();
end
local function UpdateHue(Hue)
SliderBar.Position = UDim2New(0, 0, Hue, 2);
ColorGradient.UIGradient.Color = Utils.MakeGradient({
[1] = Color3New(1, 1, 1);
[2] = Color3fromHSV(Hue, 1, 1);
});
ColorPreview.BackgroundColor3 = CurrentColor
UpdateText();
end
local function ColorSliderInit()
local Moving = false
local function Update()
if Opened and not Rainbow then
local LowerBound = SliderHitbox.AbsoluteSize.Y
local Position = clamp(Mouse.Y - SliderHitbox.AbsolutePosition.Y, 0, LowerBound);
local Value = Position / LowerBound
H = Value
CurrentColor = Color3fromHSV(H, S, V);
ColorPreview.BackgroundColor3 = CurrentColor
ColorGradient.UIGradient.Color = Utils.MakeGradient({
[1] = Color3New(1, 1, 1);
[2] = Color3fromHSV(H, 1, 1);
});
UpdateText();
local Position = UDim2.new(0, 0, Value, 2)
local Tween = Utils.Tween(SliderBar, "Linear", "Out", .05, {
Position = Position
});
Callback(CurrentColor);
CWait(Tween.Completed);
end
end
AddConnection(CConnect(SliderHitbox.MouseButton1Down, function()
Moving = true
Update()
end))
AddConnection(CConnect(UserInputService.InputEnded, function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 and Moving then
Moving = false
end
end))
AddConnection(CConnect(Mouse.Move, Utils.Debounce(function()
if Moving then
Update()
end
end)))
end
local function ColorCanvasInit()
local Moving = false
local function Update()
if Opened then
local LowerBound = CanvasHitbox.AbsoluteSize.Y
local YPosition = clamp(Mouse.Y - CanvasHitbox.AbsolutePosition.Y, 0, LowerBound)
local YValue = YPosition / LowerBound
local RightBound = CanvasHitbox.AbsoluteSize.X
local XPosition = clamp(Mouse.X - CanvasHitbox.AbsolutePosition.X, 0, RightBound)
local XValue = XPosition / RightBound
S = XValue
V = 1 - YValue
CurrentColor = Color3fromHSV(H, S, V);
ColorPreview.BackgroundColor3 = CurrentColor
UpdateText()
local Position = UDim2New(XValue, 2, YValue, 2);
local Tween = Utils.Tween(CanvasBar, "Linear", "Out", .05, {
Position = Position
});
Callback(CurrentColor);
CWait(Tween.Completed);
end
end
AddConnection(CConnect(CanvasHitbox.MouseButton1Down, function()
Moving = true
Update()
end))
AddConnection(CConnect(UserInputService.InputEnded, function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 and Moving then
Moving = false
end
end))
AddConnection(CConnect(Mouse.Move, Utils.Debounce(function()
if Moving then
Update()
end
end)))
end
ColorSliderInit()
ColorCanvasInit()
AddConnection(CConnect(Button.MouseButton1Click, function()
if not Opened then
Opened = true
UpdateColor()
RainbowToggle.Container.Switch.Position = Rainbow and UDim2New(1, -18, 0, 2) or UDim2.fromOffset(2, 2)
RainbowToggle.Container.BackgroundColor3 = Color3.fromRGB(25, 25, 25);
Overlay.Visible = true
OverlayMain.Visible = false
Utils.Intro(OverlayMain)
end
end))
AddConnection(CConnect(ClosePicker.MouseButton1Click, Utils.Debounce(function()
Button.BackgroundColor3 = CurrentColor
Utils.Intro(OverlayMain)
Overlay.Visible = false
Opened = false
end)))
AddConnection(CConnect(RedTextBox.FocusLost, function()
if Opened then
local Number = tonumber(RedTextBox.Text)
if Number then
Number = clamp(floor(Number), 0, 255)
CurrentColor = Color3New(Number / 255, CurrentColor.G, CurrentColor.B)
UpdateColor()
RedTextBox.PlaceholderText = tostring(Number)
Callback(CurrentColor)
end
RedTextBox.Text = ""
end
end))
AddConnection(CConnect(GreenTextBox.FocusLost, function()
if Opened then
local Number = tonumber(GreenTextBox.Text)
if Number then
Number = clamp(floor(Number), 0, 255)
CurrentColor = Color3New(CurrentColor.R, Number / 255, CurrentColor.B)
UpdateColor()
GreenTextBox.PlaceholderText = tostring(Number)
Callback(CurrentColor)
end
GreenTextBox.Text = ""
end
end))
AddConnection(CConnect(BlueTextBox.FocusLost, function()
if Opened then
local Number = tonumber(BlueTextBox.Text)
if Number then
Number = clamp(floor(Number), 0, 255)
CurrentColor = Color3New(CurrentColor.R, CurrentColor.G, Number / 255)
UpdateColor()
BlueTextBox.PlaceholderText = tostring(Number)
Callback(CurrentColor)
end
BlueTextBox.Text = ""
end
end))
Utils.ToggleFunction(RainbowToggle.Container, false, function(Callback)
if Opened then
Rainbow = Callback
end
end)
AddConnection(CConnect(RenderStepped, function()
if Rainbow then
local Hue = (tick() / 5) % 1
CurrentColor = Color3.fromHSV(Hue, S, V)
if Opened then
UpdateHue(Hue)
end
Button.BackgroundColor3 = CurrentColor
Callback(CurrentColor, true);
end
end))
Button.BackgroundColor3 = DefaultColor
SelectColor.Title.Text = Title
SelectColor.Visible = true
SelectColor.Parent = Section.Options
Utils.Thing(SelectColor.Title);
end
return ElementLibrary
end
return PageLibrary
end
end
Utils.Click(ConfigUI.Close, "TextColor3")
AddConnection(CConnect(ConfigUI.Close.MouseButton1Click, function()
ConfigLoaded = false
CWait(Utils.TweenAllTrans(ConfigUI, .25).Completed);
ConfigUI.Visible = false
end))
--END IMPORT [uimore]
--IMPORT [plugin]
PluginConf = IsSupportedExploit and GetPluginConfig();
local Plugins;
PluginLibrary = {
LocalPlayer = LocalPlayer,
Services = Services,
GetCharacter = GetCharacter,
ProtectInstance = ProtectInstance,
SpoofInstance = SpoofInstance,
SpoofProperty = SpoofProperty,
UnSpoofInstance = UnSpoofInstance,
ReplaceCharacter = ReplaceCharacter,
ReplaceHumanoid = ReplaceHumanoid,
GetCorrectToolWithHandle = GetCorrectToolWithHandle,
DisableAnimate = DisableAnimate,
GetPlayer = GetPlayer,
GetHumanoid = GetHumanoid,
GetRoot = GetRoot,
GetMagnitude = GetMagnitude,
GetCommandEnv = function(Name)
local Command = LoadCommand(Name);
if (Command.CmdEnv) then
return Command.CmdEnv
end
end,
isR6 = isR6,
ExecuteCommand = ExecuteCommand,
Notify = Utils.Notify,
HasTool = HasTool,
isSat = isSat,
Request = syn and syn.request or request or game.HttpGet,
CThread = CThread,
AddConnection = AddConnection,
filter = filter,
map = map,
clone = clone,
firetouchinterest = firetouchinterest,
fireproximityprompt = fireproximityprompt,
decompile = decompile,
getnilinstances = getnilinstances,
getinstances = getinstances,
Drawing = Drawing
}
do
local IsDebug = IsSupportedExploit and PluginConf.PluginDebug
Plugins = IsSupportedExploit and map(filter(listfiles("fates-admin/plugins"), function(i, v)
return lower(split(v, ".")[#split(v, ".")]) == "lua"
end), function(i, v)
local splitted = split(v, "\\");
return {splitted[#splitted], loadfile(v)}
end) or {}
if (SafePlugins) then
local Renv = clone(getrenv(), true);
for i, v in next, Renv do
PluginLibrary[i] = v
end
end
PluginLibrary.debug = nil
PluginLibrary.getfenv = nil
PluginLibrary.loadstring = loadstring
if (PluginConf.SafePlugins) then
local Funcs = {}
for i, v in next, PluginLibrary do
if (type(v) == 'function') then
Funcs[#Funcs + 1] = v
end
end
local FateEnv = getfenv(1);
PluginLibrary.getfenv = newcclosure(function(...)
local f = ({...})[1]
local Env = getfenv(...);
if (type(f) == 'function' and Tfind(Funcs, f) or Env == FateEnv and checkcaller()) then
return PluginLibrary
end
return Env
end)
end
if (PluginConf.PluginsEnabled) then
local LoadPlugin = function(Plugin)
if (not IsSupportedExploit) then
return
end
if (Plugin and PluginConf.DisabledPlugins[Plugin.Name]) then
Utils.Notify(LocalPlayer, "Plugin not loaded.", format("Plugin %s was not loaded as it is on the disabled list.", Plugin.Name));
return "Disabled"
end
if (#keys(Plugin) < 3) then
return Utils.Notify(LocalPlayer, "Plugin Fail", "One of your plugins is missing information.");
end
if (IsDebug) then
Utils.Notify(LocalPlayer, "Plugin loading", format("Plugin %s is being loaded.", Plugin.Name));
end
local Context;
local sett, gett = setthreadidentity, getthreadidentity
if (sett and PluginConf.SafePlugins) then
Context = gett();
sett(5);
end
local Ran, Return = pcall(Plugin.Init);
if (sett and Context) then
sett(Context);
end
if (not Ran and Return and IsDebug) then
return Utils.Notify(LocalPlayer, "Plugin Fail", format("there is an error in plugin Init %s: %s", Plugin.Name, Return));
end
for i, command in next, Plugin.Commands or {} do -- adding the "or" because some people might have outdated plugins in the dir
if (#keys(command) < 3) then
Utils.Notify(LocalPlayer, "Plugin Command Fail", format("Command %s is missing information", command.Name));
continue
end
AddCommand(command.Name, command.Aliases or {}, command.Description .. " - " .. Plugin.Author, command.Requirements or {}, command.Func, true);
if (FindFirstChild(Commands.Frame.List, command.Name)) then
Destroy(FindFirstChild(Commands.Frame.List, command.Name));
end
local Clone = Clone(Command);
Utils.Hover(Clone, "BackgroundColor3");
Utils.ToolTip(Clone, format("%s\n%s - %s", command.Name, command.Description, Plugin.Author));
Clone.CommandText.RichText = true
Clone.CommandText.Text = format("%s %s %s", command.Name, next(command.Aliases or {}) and format("(%s)", concat(command.Aliases, ", ")) or "", Utils.TextFont("[PLUGIN]", {77, 255, 255}));
Clone.Name = command.Name
Clone.Visible = true
Clone.Parent = Commands.Frame.List
if (IsDebug) then
Utils.Notify(LocalPlayer, "Plugin Command Loaded", format("Command %s loaded successfully", command.Name));
end
end
end
if (IsSupportedExploit) then
if (not isfolder("fates-admin") and not isfolder("fates-admin/plugins") and not isfolder("fates-admin/plugin-conf.json") or not isfolder("fates-admin/chatlogs")) then
WriteConfig();
end
end
for i, Plugin in next, Plugins do
local PluginFunc = Plugin[2]
if (PluginConf.SafePlugins) then
setfenv(PluginFunc, PluginLibrary);
else
local CurrentEnv = getfenv(PluginFunc);
for i2, v2 in next, PluginLibrary do
CurrentEnv[i2] = v2
end
end
local Success, Ret = pcall(PluginFunc);
if (Success) then
LoadPlugin(Ret);
elseif (PluginConf.PluginDebug) then
Utils.Notify(LocalPlayer, "Fail", "There was an error Loading plugin (console for more information)");
warn("[FA Plugin Error]: " .. debug.traceback(Ret));
end
end
AddCommand("refreshplugins", {"rfp", "refreshp", "reloadp"}, "Loads all new plugins.", {}, function()
if (not IsSupportedExploit) then
return "your exploit does not support plugins"
end
PluginConf = GetPluginConfig();
IsDebug = PluginConf.PluginDebug
Plugins = map(filter(listfiles("fates-admin/plugins"), function(i, v)
return lower(split(v, ".")[#split(v, ".")]) == "lua"
end), function(i, v)
return {split(v, "\\")[2], loadfile(v)}
end)
for i, Plugin in next, Plugins do
local PluginFunc = Plugin[2]
setfenv(PluginFunc, PluginLibrary);
local Success, Ret = pcall(PluginFunc);
if (Success) then
LoadPlugin(Ret);
elseif (PluginConf.PluginDebug) then
Utils.Notify(LocalPlayer, "Fail", "There was an error Loading plugin (console for more information)");
warn("[FA Plugin Error]: " .. debug.traceback(Ret));
end
end
end)
end
end
--END IMPORT [plugin]
WideBar = false
Draggable = false
--IMPORT [config]
do
local UserInputService = Services.UserInputService
local GetStringForKeyCode = UserInputService.GetStringForKeyCode
local function GetKeyName(KeyCode)
local _, Stringed = pcall(GetStringForKeyCode, UserInputService, KeyCode);
local IsEnum = Stringed == ""
return (not IsEnum and _) and Stringed or split(tostring(KeyCode), ".")[3], (IsEnum and not _);
end
local SortKeys = function(Key1, Key2)
local KeyName, IsEnum = GetKeyName(Key1);
if (Key2) then
local KeyName2, IsEnum2 = GetKeyName(Key2);
return format("%s + %s", IsEnum2 and KeyName2 or KeyName, IsEnum2 and KeyName2 or KeyName2);
end
return KeyName
end
LoadConfig = function()
local Script = ConfigUILib.NewPage("Script");
local Settings = Script.NewSection("Settings");
local CurrentConf = GetConfig();
Settings.TextboxKeybind("Chat Prefix", Prefix, function(Key)
if (not match(Key, "%A") or match(Key, "%d") or #Key > 1) then
Utils.Notify(nil, "Prefix", "Prefix must be a 1 character symbol.");
return
end
Prefix = Key
Utils.Notify(nil, "Prefix", "Prefix is now " .. Key);
end)
Settings.Keybind("CMDBar Prefix", GetKeyName(CommandBarPrefix), function(KeyCode1, KeyCode2)
CommandBarPrefix = KeyCode1
Utils.Notify(nil, "Prefix", "CommandBar Prefix is now " .. GetKeyName(KeyCode1));
end)
local ToggleSave;
ToggleSave = Settings.Toggle("Save Prefix's", false, function(Callback)
SetConfig({["Prefix"]=Prefix,["CommandBarPrefix"]=split(tostring(CommandBarPrefix), ".")[3]});
wait(.5);
ToggleSave();
Utils.Notify(nil, "Prefix", "saved prefix's");
end)
local Misc = Script.NewSection("Misc");
Misc.Toggle("Chat Prediction", CurrentConf.ChatPrediction or false, function(Callback)
local ChatBar = ToggleChatPrediction();
if (Callback) then
ChatBar.CaptureFocus(ChatBar);
wait();
ChatBar.Text = Prefix
end
SetConfig({ChatPrediction=Callback});
Utils.Notify(nil, nil, format("ChatPrediction %s", Callback and "enabled" or "disabled"));
end)
Misc.Toggle("Anti Kick", Hooks.AntiKick, function(Callback)
Hooks.AntiKick = Callback
Utils.Notify(nil, nil, format("AntiKick %s", Hooks.AntiKick and "enabled" or "disabled"));
end)
Misc.Toggle("Anti Teleport", Hooks.AntiTeleport, function(Callback)
Hooks.AntiTeleport = Callback
Utils.Notify(nil, nil, format("AntiTeleport %s", Hooks.AntiTeleport and "enabled" or "disabled"));
end)
Misc.Toggle("wide cmdbar", WideBar, function(Callback)
WideBar = Callback
if (not Draggable) then
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0.5, WideBar and -200 or -100, 1, 5) -- tween -110
})
end
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Size = UDim2.new(0, WideBar and 400 or 200, 0, 35) -- tween -110
})
SetConfig({WideBar=Callback});
Utils.Notify(nil, nil, format("widebar %s", WideBar and "enabled" or "disabled"));
end)
Misc.Toggle("draggable cmdbar", Draggable, function(Callback)
Draggable = Callback
CommandBarOpen = true
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0, Mouse.X, 0, Mouse.Y + 36);
})
Utils.Draggable(CommandBar);
local TransparencyTween = CommandBarOpen and Utils.TweenAllTransToObject or Utils.TweenAllTrans
local Tween = TransparencyTween(CommandBar, .5, CommandBarTransparencyClone);
CommandBar.Input.Text = ""
if (not Callback) then
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0.5, WideBar and -200 or -100, 1, 5) -- tween 5
})
end
Utils.Notify(nil, nil, format("draggable command bar %s", Draggable and "enabled" or "disabled"));
end)
Misc.Toggle("KillCam when killing", CurrentConf.KillCam, function(Callback)
SetConfig({KillCam=Callback});
_L.KillCam = Callback
end)
local OldFireTouchInterest = firetouchinterest
Misc.Toggle("cframe touchinterest", firetouchinterest == nil, function(Callback)
firetouchinterest = Callback and function(part1, part2, toggle)
if (part1 and part2) then
if (toggle == 0) then
touched[1] = part1.CFrame
part1.CFrame = part2.CFrame
else
part1.CFrame = touched[1]
touched[1] = nil
end
end
end or OldFireTouchInterest
end)
local MacrosPage = ConfigUILib.NewPage("Macros");
local MacroSection;
MacroSection = MacrosPage.CreateMacroSection(Macros, function(Bind, Command, Args)
local AlreadyAdded = false
for i = 1, #Macros do
if (Macros[i].Command == Command) then
AlreadyAdded = true
end
end
if (CommandsTable[Command] and not AlreadyAdded) then
MacroSection.AddMacro(Command .. " " .. Args, SortKeys(Bind[1], Bind[2]));
Args = split(Args, " ");
if (sub(Command, 1, 2) == "un" or CommandsTable["un" .. Command]) then
local Shifted = {Command, unpack(Args)}
Macros[#Macros + 1] = {
Command = "toggle",
Args = Shifted,
Keys = Bind
}
else
Macros[#Macros + 1] = {
Command = Command,
Args = Args,
Keys = Bind
}
end
local TempMacros = clone(Macros);
for i, v in next, TempMacros do
for i2, v2 in next, v.Keys do
TempMacros[i]["Keys"][i2] = split(tostring(v2), ".")[3]
end
end
SetConfig({Macros=TempMacros});
end
end)
local UIListLayout = MacroSection.CommandsList.UIListLayout
for i, v in next, CommandsTable do
if (not FindFirstChild(MacroSection.CommandsList, v.Name)) then
MacroSection.AddCmd(v.Name);
end
end
MacroSection.CommandsList.CanvasSize = UDim2.fromOffset(0, UIListLayout.AbsoluteContentSize.Y);
local Search = FindFirstChild(MacroSection.CommandsList.Parent.Parent, "Search");
AddConnection(CConnect(GetPropertyChangedSignal(Search, "Text"), function()
local Text = Search.Text
for _, v in next, GetChildren(MacroSection.CommandsList) do
if (IsA(v, "TextButton")) then
local Command = v.Text
v.Visible = Sfind(lower(Command), Text, 1, true)
end
end
MacroSection.CommandsList.CanvasSize = UDim2.fromOffset(0, UIListLayout.AbsoluteContentSize.Y);
end), Connections.UI, true);
local PluginsPage = ConfigUILib.NewPage("Plugins");
local CurrentPlugins = PluginsPage.NewSection("Current Plugins");
local PluginSettings = PluginsPage.NewSection("Plugin Settings");
local CurrentPluginConf = GetPluginConfig();
CurrentPlugins.ScrollingFrame("plugins", function(Option, Enabled)
CurrentPluginConf = GetPluginConfig();
for i = 1, #Plugins do
local Plugin = Plugins[i]
if (Plugin[1] == Option) then
local DisabledPlugins = CurrentPluginConf.DisabledPlugins
local PluginName = Plugin[2]().Name
if (Enabled) then
DisabledPlugins[PluginName] = nil
SetPluginConfig({DisabledPlugins=DisabledPlugins});
Utils.Notify(nil, "Plugin Enabled", format("plugin %s successfully enabled", PluginName));
else
DisabledPlugins[PluginName] = true
SetPluginConfig({DisabledPlugins=DisabledPlugins});
Utils.Notify(nil, "Plugin Disabled", format("plugin %s successfully disabled", PluginName));
end
end
end
end, map(Plugins, function(Key, Plugin)
return not PluginConf.DisabledPlugins[Plugin[2]().Name], Plugin[1]
end));
PluginSettings.Toggle("Plugins Enabled", CurrentPluginConf.PluginsEnabled, function(Callback)
SetPluginConfig({PluginsEnabled = Callback});
end)
PluginSettings.Toggle("Plugins Debug", CurrentPluginConf.PluginDebug, function(Callback)
SetPluginConfig({PluginDebug = Callback});
end)
PluginSettings.Toggle("Safe Plugins", CurrentPluginConf.SafePlugins, function(Callback)
SetPluginConfig({SafePlugins = Callback});
end)
local Themes = ConfigUILib.NewPage("Themes");
local Color = Themes.NewSection("Colors");
local Options = Themes.NewSection("Options");
local RainbowEnabled = false
Color.ColorPicker("All Background", UITheme.Background.BackgroundColor, function(Callback, IsRainbow)
UITheme.Background.BackgroundColor = Callback
RainbowEnabled = IsRainbow
end)
Color.ColorPicker("CommandBar", UITheme.CommandBar.BackgroundColor, function(Callback)
if (not RainbowEnabled) then
UITheme.CommandBar.BackgroundColor = Callback
end
end)
Color.ColorPicker("Notification", UITheme.Notification.BackgroundColor, function(Callback)
if (not RainbowEnabled) then
UITheme.Notification.BackgroundColor = Callback
end
end)
Color.ColorPicker("ChatLogs", UITheme.ChatLogs.BackgroundColor, function(Callback)
if (not RainbowEnabled) then
UITheme.ChatLogs.BackgroundColor = Callback
end
end)
Color.ColorPicker("CommandList", UITheme.CommandList.BackgroundColor, function(Callback)
if (not RainbowEnabled) then
UITheme.CommandList.BackgroundColor = Callback
end
end)
Color.ColorPicker("Config", UITheme.Config.BackgroundColor, function(Callback)
if (not RainbowEnabled) then
UITheme.Config.BackgroundColor = Callback
end
end)
Color.ColorPicker("All Text", UITheme.Background.TextColor, function(Callback)
UITheme.Background.TextColor = Callback
end)
local ToggleSave;
ToggleSave = Options.Toggle("Save Theme", false, function(Callback)
WriteThemeConfig();
wait(.5);
ToggleSave();
Utils.Notify(nil, "Theme", "saved theme");
end)
local ToggleLoad;
ToggleLoad = Options.Toggle("Load Theme", false, function(Callback)
LoadTheme(GetThemeConfig());
wait(.5);
ToggleLoad();
Utils.Notify(nil, "Theme", "Loaded theme");
end)
local ToggleReset;
ToggleReset = Options.Toggle("Reset Theme", false, function(Callback)
UITheme.Background.BackgroundColor = "Reset"
UITheme.Notification.TextColor = "Reset"
UITheme.CommandBar.TextColor = "Reset"
UITheme.CommandList.TextColor = "Reset"
UITheme.ChatLogs.TextColor = "Reset"
UITheme.Config.TextColor = "Reset"
UITheme.Notification.Transparency = "Reset"
UITheme.CommandBar.Transparency = "Reset"
UITheme.CommandList.Transparency = "Reset"
UITheme.ChatLogs.Transparency = "Reset"
UITheme.Config.Transparency = "Reset"
wait(.5);
ToggleReset();
Utils.Notify(nil, "Theme", "reset theme");
end)
end
delay(1, function()
for i = 1, #Macros do
local Macro = Macros[i]
for i2 = 1, #Macro.Keys do
Macros[i].Keys[i2] = Enum.KeyCode[Macros[i].Keys[i2]]
end
end
if (CurrentConfig.WideBar) then
WideBar = true
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Size = UDim2.new(0, WideBar and 400 or 200, 0, 35) -- tween -110
})
end
KillCam = CurrentConfig.KillCam
local Aliases = CurrentConfig.Aliases
if (Aliases) then
for i, v in next, Aliases do
if (CommandsTable[i]) then
for i2 = 1, #v do
local Alias = v[i2]
local Add = CommandsTable[i]
Add.Name = Alias
CommandsTable[Alias] = Add
end
end
end
end
end)
end
--END IMPORT [config]
AddConnection(CConnect(CommandBar.Input.FocusLost, function()
local Text = trim(CommandBar.Input.Text);
local CommandArgs = split(Text, " ");
CommandBarOpen = false
if (not Draggable) then
Utils.TweenAllTrans(CommandBar, .5)
Utils.Tween(CommandBar, "Quint", "Out", .5, {
Position = UDim2.new(0.5, WideBar and -200 or -100, 1, 5); -- tween 5
})
end
local Command = CommandArgs[1]
local Args = shift(CommandArgs);
if (Command ~= "") then
ExecuteCommand(Command, Args, LocalPlayer);
end
end), Connections.UI, true);
local PlayerAdded = function(plr)
RespawnTimes[plr.Name] = tick();
AddConnection(CConnect(plr.CharacterAdded, function()
RespawnTimes[plr.Name] = tick();
end));
end
forEach(GetPlayers(Players), function(i,v)
PlayerAdded(v);
end);
AddConnection(CConnect(Players.PlayerAdded, function(plr)
PlayerAdded(plr);
end))
AddConnection(CConnect(Players.PlayerRemoving, function(plr)
if (Connections.Players[plr.Name]) then
if (Connections.Players[plr.Name].ChatCon) then
Disconnect(Connections.Players[plr.Name].ChatCon);
end
Connections.Players[plr.Name] = nil
end
if (RespawnTimes[plr.Name]) then
RespawnTimes[plr.Name] = nil
end
end))
getgenv().F_A = {
Utils = Utils,
PluginLibrary = PluginLibrary,
GetConfig = GetConfig
}
Utils.Notify(LocalPlayer, "Loaded", format("script loaded in %.3f seconds", (tick()) - _L.start));
Utils.Notify(LocalPlayer, "Welcome", "'cmds' to see all of the commands, 'config' to customise the script");
if (debug.info(2, "f") == nil) then
Utils.Notify(LocalPlayer, "Outdated Script", "use the loadstring to get latest updates (https://fatesc/fates-admin)", 10);
end
_L.LatestCommit = JSONDecode(Services.HttpService, game.HttpGetAsync(game, "https://api.github.com/repos/fatesc/fates-admin/commits?per_page=1&path=main.lua"))[1]
wait(1);
Utils.Notify(LocalPlayer, "Newest Update", format("%s - %s", _L.LatestCommit.commit.message, _L.LatestCommit.commit.author.name));