print("Made By firedevil (Ryan | 404678244215029762 | https://discord.gg/ettP4TjbAb)") loadstring(game:HttpGet("https://raw.githubusercontent.com/fdvll/pet-simulator-99/main/waitForGameLoad.lua"))() loadstring(game:HttpGet("https://raw.githubusercontent.com/fdvll/pet-simulator-99/main/antiStaff.lua"))() game.Players.LocalPlayer.PlayerScripts.Scripts.Core["Idle Tracking"].Enabled = false if getconnections then for _, v in pairs(getconnections(game.Players.LocalPlayer.Idled)) do v:Disable() end else game.Players.LocalPlayer.Idled:Connect(function() game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) task.wait(1) game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end if not game:GetService("Workspace").__THINGS.__INSTANCE_CONTAINER.Active:FindFirstChild("Digsite") then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = game:GetService("Workspace").__THINGS.Instances.Digsite.Teleports.Enter.CFrame local loaded = false task.spawn(function() task.wait(getgenv().autoDigsiteConfig.NOT_LOADED_SERVER_HOP_DELAY) if not loaded then task.wait(getgenv().autoDigsiteConfig.SERVER_HOP_DELAY) loadstring(game:HttpGet("https://raw.githubusercontent.com/fdvll/pet-simulator-99/main/serverhop.lua"))() end end) local detectLoad = game:GetService("Workspace").__THINGS.__INSTANCE_CONTAINER.Active.ChildAdded:Connect(function(child) if child.Name == "Digsite" then loaded = true end end) repeat task.wait() until loaded detectLoad:Disconnect() task.wait(1) end while #game:GetService("Workspace").__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveBlocks:GetChildren() < 5 do task.wait() end for _, v in pairs(game:GetService("Workspace"):FindFirstChild("__THINGS"):GetChildren()) do if table.find({"Ornaments", "Instances", "Ski Chairs"}, v.Name) then v:Destroy() end end for _, v in pairs(game:GetService("Workspace"):FindFirstChild("__THINGS").__INSTANCE_CONTAINER.Active.Digsite:GetChildren()) do if string.find(v.Name, "hill") or string.find(v.Name, "Flower") or string.find(v.Name, "rock") or string.find(v.Name, "Meshes") or string.find(v.Name, "Sign") or string.find(v.Name, "Wood") or v.Name == "Model" then v:Destroy() end end -- game:GetService("Workspace").__THINGS.__INSTANCE_CONTAINER.Active.Digsite:WaitForChild("Important").Merchant:Destroy() game:GetService("Workspace"):WaitForChild("ALWAYS_RENDERING"):Destroy() loadstring(game:HttpGet("https://raw.githubusercontent.com/fdvll/pet-simulator-99/main/cpuReducer.lua"))() local function findBlock() local dist = 9999 local block = nil for _, v in pairs(game:GetService("Workspace").__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveBlocks:GetChildren()) do if v:IsA("BasePart") then local magnitude = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).Magnitude if magnitude <= dist then dist = magnitude block = v end end end return block end local function findChest() local dist = 9999 local chest = nil for _, v in pairs(game:GetService("Workspace").__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveChests:GetChildren()) do if v:IsA("Model") then local magnitude = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Top.Position).Magnitude if magnitude <= dist then dist = magnitude chest = v end end end return chest end local noChestCount = os.clock() while getgenv().autoDigsite do local chest = findChest() local block = findBlock() if not chest then if (os.clock() - noChestCount > getgenv().autoDigsiteConfig.NO_CHEST_SERVER_HOP) then task.wait(getgenv().autoDigsiteConfig.SERVER_HOP_DELAY) loadstring(game:HttpGet("https://raw.githubusercontent.com/fdvll/pet-simulator-99/main/serverhop.lua"))() end else noChestCount = os.clock() end if chest then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = chest.Top.CFrame game:GetService("ReplicatedStorage").Network:WaitForChild("Instancing_FireCustomFromClient"):FireServer("Digsite", "DigChest", chest:GetAttribute('Coord')) elseif block then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = block.CFrame game:GetService("ReplicatedStorage").Network:WaitForChild("Instancing_FireCustomFromClient"):FireServer("Digsite", "DigBlock", block:GetAttribute('Coord')) end task.wait() end