BZFlag is a 3D networked multi-player multi-platform tank battle game. It runs on Windows, macOS, Linux, BSD, and other platforms. It was one of the most popular games ever on Silicon Graphics machines and continues to be developed and improved to this day.
This version just reverts a change to 2.4.28 that caused the menu to sometimes look strange in at least the medium quality level.
This release includes various improvements to the game client and a container for game servers::
This release mainly fixes a few client bugs:
This release works around an event polling regression in SDL 2.0.20 that caused our game to appear unresponsive. There's a few other small changes as well.
This release fixes several issues with SDL 2 window handling. There were also some other minor fixes.
This release added several new functions/events to the bzfs API and reorganized the client menus to improve usability. It also adjusts some default options, such as radar size, to improve the new user experience.
This release fixes audio on Windows.
This release primarily fixes a bug introduced in 2.4.14 that corrupted replay file headers. This release reverts that change, and can also read the corrupted header for replays made with the bad code.
This release had several fixes and some new features.
This release had a few additional features and some minor fixes.
This release had a few additional features and some minor fixes.