### MangoHud configuration file ### Uncomment any options you wish to enable. Default options are left uncommented ### Use some_parameter=0 to disable a parameter (only works with on/off parameters) ### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead ################ INFORMATIONAL ################# ## prints possible options on stdout # help ################ PERFORMANCE ################# ### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced) # fps_limit=0 ### early = wait before present, late = wait after present # fps_limit_method= ### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on # vsync=-1 ### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N) # gl_vsync=-2 ### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing) ## Positive values will increase texture blurriness (-16 to 16) # picmip=-17 ### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16) # af=-1 ### Force bicubic filtering # bicubic ### Force trilinear filtering # trilinear ### Disable linear texture filtering. Makes textures look blocky # retro ################### VISUAL ################### ### Legacy layout # legacy_layout=0 ### pre defined presets # -1 = default # 0 = no display # 1 = fps only # 2 = horizontal view # 3 = extended # 4 = high detailed information # preset=-1 ### Enable most of the toggleable parameters (currently excludes `histogram`) # full ### Show FPS only. ***Not meant to be used with other display params*** # fps_only ### Display custom centered text, useful for a header # custom_text_center= ### Display the current system time # time ## removes the time label # time_no_label ### Time formatting examples ## %H:%M ## [ %T %F ] ## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese) # time_format="%T" ### Display MangoHud version # version ### Display the current GPU information ## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled gpu_stats # gpu_temp # gpu_junction_temp # gpu_core_clock # gpu_mem_temp # gpu_mem_clock # gpu_power # gpu_text= # gpu_load_change # gpu_load_value=60,90 # gpu_load_color=39F900,FDFD09,B22222 ## GPU fan in rpm on AMD, FAN in percent on NVIDIA # gpu_fan ## gpu_voltage only works on AMD GPUs # gpu_voltage ### Display the current CPU information cpu_stats # cpu_temp # cpu_power # cpu_text= # cpu_mhz # cpu_load_change # cpu_load_value=60,90 # cpu_load_color=39F900,FDFD09,B22222 ### Display the current CPU load & frequency for each core # core_load # core_load_change ### Display IO read and write for the app (not system) # io_read # io_write ### Display system vram / ram / swap space usage # vram # ram # swap ### Display per process memory usage ## Show resident memory and other types, if enabled # procmem # procmem_shared # procmem_virt ### Display battery information # battery # battery_icon # device_battery=gamepad,mouse # device_battery_icon # battery_watt # battery_time ### Display FPS and frametime fps # fps_sampling_period=500 # fps_color_change # fps_value=30,60 # fps_color=B22222,FDFD09,39F900 frametime # frame_count ## fps_metrics takes a list of decimal values or the value avg # fps_metrics=avg,0.01 ### Display GPU throttling status based on Power, current, temp or "other" ## Only shows if throttling is currently happening throttling_status ## Same as throttling_status but displays throttling on the frametime graph #throttling_status_graph ### Display miscellaneous information # engine_version # engine_short_names # gpu_name # vulkan_driver # wine # exec_name # winesync ### Display loaded MangoHud architecture # arch ### Display the frametime line graph frame_timing # histogram ### Display GameMode / vkBasalt running status # gamemode # vkbasalt ### Gamescope related options ## Display the status of FSR (only works in gamescope) # fsr ## Hides the sharpness info for the `fsr` option (only available in gamescope) # hide_fsr_sharpness ## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously) # debug ## Display the status of HDR (only works in gamescope) # hdr ## Display the current refresh rate (only works in gamescope) # refresh_rate ### graphs displays one or more graphs that you chose ## seperated by ",", available graphs are ## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp # graphs= ### mangoapp related options ## Enables mangoapp to be displayed above the Steam UI # mangoapp_steam ### Steam Deck options ## Shows the Steam Deck fan rpm # fan ### Display current FPS limit # show_fps_limit ### Display the current resolution # resolution ### Display custom text # custom_text= ### Display output of Bash command in next column # exec= ### Display media player metadata # media_player ## for example spotify # media_player_name= ## Format metadata, lines are delimited by ; (wip) ## example: {title};{artist};{album} ## example: Track:;{title};By:;{artist};From:;{album} # media_player_format=title,artist,album ### Network interface throughput # network ## Network can take arguments but it's not required. ## without arguments it shows all interfaces ## arguments set which interfaces will be displayed # network=eth0,wlo1 ### Change the hud font size # font_size=24 # font_scale=1.0 # font_size_text=24 # font_scale_media_player=0.55 # no_small_font ### Change default font (set location to TTF/OTF file) ## Set font for the whole hud # font_file= ## Set font only for text like media player metadata # font_file_text= ## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these ## Probably don't enable all at once because of memory usage and hardware limits concerns ## If you experience crashes or text is just squares, reduce glyph range or reduce font size # font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b ### Outline text text_outline # text_outline_color = 000000 # text_outline_thickness = 1.5 ### Change the hud position # position=top-left ### Change the corner roundness # round_corners=0 ### Remove margins around MangoHud # hud_no_margin ### Display compact version of MangoHud # hud_compact ### Display MangoHud in a horizontal position # horizontal # horizontal_stretch ### Disable / hide the hud by default # no_display ### Hud position offset # offset_x=0 # offset_y=0 ### Hud dimensions # width=0 # height=140 # table_columns=3 # cellpadding_y=-0.085 ### Hud transparency / alpha # background_alpha=0.5 # alpha=1.0 ### FCAT overlay ### This enables an FCAT overlay to perform frametime analysis on the final image stream. ### Enable the overlay # fcat ### Set the width of the FCAT overlay. ### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs. ### A minimum of 20 pixels is recommended by nVidia. # fcat_overlay_width=24 ### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise. # fcat_screen_edge=0 ### Color customization # text_color=FFFFFF # gpu_color=2E9762 # cpu_color=2E97CB # vram_color=AD64C1 # ram_color=C26693 # engine_color=EB5B5B # io_color=A491D3 # frametime_color=00FF00 # background_color=020202 # media_player_color=FFFFFF # wine_color=EB5B5B # battery_color=FF9078 ### Specify GPU with PCI bus ID for AMDGPU and NVML stats ### Set to 'domain:bus:slot.function' # pci_dev=0:0a:0.0 ### Blacklist # blacklist= ### Control over socket ### Enable and set socket name, '%p' is replaced with process id ## example: mangohud ## example: mangohud-%p # control = -1 ################ WORKAROUNDS ################# ### Options starting with "gl_*" are for OpenGL ### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable # gl_size_query=viewport ### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III # gl_bind_framebuffer=0 ### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx # gl_dont_flip=1 ################ INTERACTION ################# ### Change toggle keybinds for the hud & logging # toggle_hud=Shift_R+F12 # toggle_hud_position=Shift_R+F11 # toggle_fps_limit=Shift_L+F1 # toggle_logging=Shift_L+F2 # reload_cfg=Shift_L+F4 # upload_log=Shift_L+F3 #################### LOG ##################### ### Automatically start the log after X seconds # autostart_log= ### Set amount of time in seconds that the logging will run for # log_duration= ### Change the default log interval, 0 is default # log_interval=0 ### Set location of the output files (required for logging) # output_folder=/home//mangologs ### Permit uploading logs directly to FlightlessMango.com ## set to 1 to enable # permit_upload=0 ### Define a '+'-separated list of percentiles shown in the benchmark results ### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1 ## example: ['97', 'AVG', '1', '0.1'] # benchmark_percentiles=97,AVG ## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet) # log_versioning ## Enable automatic uploads of logs to flightlessmango.com # upload_logs