Picture class

An object representing a sequence of recorded graphical operations.

To create a Picture, use a PictureRecorder.

A Picture can be placed in a Scene using a SceneBuilder, via the SceneBuilder.addPicture method. A Picture can also be drawn into a Canvas, using the Canvas.drawPicture method.

Properties

approximateBytesUsed int
Returns the approximate number of bytes allocated for this object. [...]
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

dispose() → void
Release the resources used by this object. The object is no longer usable after this method is called.
toImage(int width, int height) Future<Image>
Creates an image from this picture. [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited