# Cylinder A [Cylinder](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.Cylinder.html) looks like a stack of circles. ```rust commands.spawn(PbrBundle { mesh: meshes .add( Cylinder { radius: 0.5, height: 0.25, ..default() } .into(), ) .into(), ..default() }); ``` We can set the [radius](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.Cylinder.html#structfield.radius) and the [height](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.Cylinder.html#structfield.height) of the [Cylinder](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.Cylinder.html). We set our camera position to `(2, 1, 3)` and make it looking at the origin. The full code is as follows: ```rust use bevy::{ app::{App, Startup}, asset::Assets, core_pipeline::core_3d::Camera3dBundle, ecs::system::{Commands, ResMut}, math::Vec3, pbr::{PbrBundle, PointLightBundle, StandardMaterial}, render::mesh::{shape::Cylinder, Mesh}, transform::components::Transform, utils::default, DefaultPlugins, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(Camera3dBundle { transform: Transform::from_xyz(2., 1., 3.).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); commands.spawn(PbrBundle { mesh: meshes .add( Cylinder { radius: 0.5, height: 0.25, ..default() } .into(), ) .into(), material: materials.add(StandardMaterial::default()).into(), ..default() }); commands.spawn(PointLightBundle { transform: Transform::from_xyz(2., 2., 1.), ..default() }); } ``` Result: ![Cylinder](./pic/cylinder.png) :arrow_right: Next: [Capsule](./capsule.md) :blue_book: Back: [Table of contents](./../README.md)