# Thickness When an object is transparent, we can make it looks like a thick lens. To do this, we use [thickness](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html#structfield.thickness) in [StandardMaterial](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html). ```rust commands.spawn(PbrBundle { material: materials.add(StandardMaterial { thickness: 1., ..default() }), ..default() }); ``` The value of [thickness](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html#structfield.thickness) is either `0` or not `0`. To turn on this feature, we give it a non-zero value. In the following example, we create two cubes. The left cube has [thickness](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html#structfield.thickness) `0` and the right one has `1`. To make the difference obvious, we set all [specular_transmission](https://docs.rs/bevy/latest/bevy/pbr/struct.StandardMaterial.html#structfield.specular_transmission) to 1. We also create an orange plane with a texture [board.png](./pic/board.png) and disable all shadows. The full code is as follows: ```rust use bevy::{ app::{App, Startup}, asset::{AssetServer, Assets}, core_pipeline::core_3d::Camera3dBundle, ecs::system::{Commands, Res, ResMut}, math::Vec3, pbr::{DirectionalLight, DirectionalLightBundle, PbrBundle, StandardMaterial}, render::{ color::Color, mesh::{ shape::{Cube, Plane}, Mesh, }, }, transform::components::Transform, utils::default, DefaultPlugins, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, asset_server: Res, ) { commands.spawn(Camera3dBundle { transform: Transform::from_xyz(0., 2., 3.).looking_at(Vec3::new(0., 0.5, 0.), Vec3::Y), ..default() }); // left commands.spawn(PbrBundle { mesh: meshes.add(Cube::new(1.).into()), material: materials.add(StandardMaterial { specular_transmission: 1., thickness: 0., ..default() }), transform: Transform::from_xyz(-0.83, 0.5, 0.), ..default() }); // right commands.spawn(PbrBundle { mesh: meshes.add(Cube::new(1.).into()), material: materials.add(StandardMaterial { specular_transmission: 1., thickness: 1., ..default() }), transform: Transform::from_xyz(0.83, 0.5, 0.), ..default() }); commands.spawn(PbrBundle { mesh: meshes.add(Plane::from_size(5.).into()), material: materials.add(StandardMaterial { base_color: Color::ORANGE, base_color_texture: Some(asset_server.load("board.png")), ..default() }), ..default() }); commands.spawn(DirectionalLightBundle { directional_light: DirectionalLight { illuminance: 50000., ..default() }, transform: Transform::default().looking_to(Vec3::new(-1., -1., -1.), Vec3::Y), ..default() }); } ``` Result: ![Thickness](./pic/thickness.png) :arrow_right: Next: [Index Of Refraction](./index_of_refraction.md) :blue_book: Back: [Table of contents](./../README.md)