# UVSphere A sphere is a ball-shape object. One of the spheres in [Bevy](https://bevyengine.org/) is [UVSphere](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.UVSphere.html). ```rust commands.spawn(PbrBundle { mesh: meshes .add( UVSphere { radius: 0.5, ..default() } .into(), ) .into(), ..default() }); ``` We can set the [radius](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.UVSphere.html#structfield.radius) of the [UVSphere](https://docs.rs/bevy/latest/bevy/prelude/shape/struct.UVSphere.html). We set our camera position to `(0, 0, 3)` and make it looking at the origin. The full code is as follows: ```rust use bevy::{ app::{App, Startup}, asset::Assets, core_pipeline::core_3d::Camera3dBundle, ecs::system::{Commands, ResMut}, math::Vec3, pbr::{PbrBundle, PointLightBundle, StandardMaterial}, render::mesh::{shape::UVSphere, Mesh}, transform::components::Transform, utils::default, DefaultPlugins, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn(Camera3dBundle { transform: Transform::from_xyz(0., 0., 3.).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); commands.spawn(PbrBundle { mesh: meshes .add( UVSphere { radius: 0.5, ..default() } .into(), ) .into(), material: materials.add(StandardMaterial::default()).into(), ..default() }); commands.spawn(PointLightBundle { transform: Transform::from_xyz(2., 2., 1.), ..default() }); } ``` Result: ![UVSphere](./pic/uvsphere.png) :arrow_right: Next: [Icosphere](./icosphere.md) :blue_book: Back: [Table of contents](./../README.md)