# /arcanea-games > *"Through play, we transcend. Through challenge, we evolve."* ## Skill: Arcanea Games Portal Activate the Arcanea Games development and play system with premium 2026 design standards. **Guardian:** Draconia (Fire) + Lyria (Sight) **Frequency:** 528 Hz (Transformation) **Quality Standard:** Premium/State-of-the-Art --- ## Invocation ``` /arcanea-games # Open games portal /arcanea-games build [type] # Build new game /arcanea-games play [game] # Launch game /arcanea-games list # Show all games ``` --- ## Design Standards (MANDATORY) ### Typography - **Primary:** Inter (400, 500, 600, 700) - **Mono:** JetBrains Mono (code, stats) - **Display:** Inter 700 (headings only) - **NO FANTASY FONTS** - No Cinzel, Cormorant, or medieval serifs ### Stack ```yaml framework: Next.js 15 + React 19 styling: Tailwind CSS v4 animation: Framer Motion 11 state: Zustand 5 icons: Lucide React components: Radix UI primitives ``` ### Color System (Slate-based) ```css --bg-primary: slate-950 (#020617) --bg-card: slate-900 (#0f172a) --bg-elevated: slate-800 (#1e293b) --border: slate-700/50 --text-primary: slate-50 --text-secondary: slate-400 --accent-fire: orange-500 --accent-water: cyan-400 --accent-earth: amber-600 --accent-wind: violet-400 --accent-void: purple-500 ``` ### UI Principles 1. **Glassmorphism** - Subtle blur, not heavy gradients 2. **8px grid** - All spacing in multiples of 8 3. **Micro-interactions** - Framer Motion spring physics 4. **Mobile-first** - Touch targets 44px minimum 5. **Accessibility** - WCAG 2.2 AA minimum --- ## Game Types Available ### 1. Elemental Challenges (Browser) Quick arcade-style games per element: - **Fire Dodge** - Reflex-based obstacle avoidance - **Water Flow** - Puzzle routing - **Earth Build** - Strategy/tower defense - **Wind Glide** - Endless runner - **Void Shift** - Dimension-switching puzzle ### 2. Agent Training Arena - Summon and train Arcanean agents - Skill progression trees - Agent fusion mechanics - Challenge modes ### 3. Story Quests - Narrative-driven adventures - Guardian mythology integrated - Branching dialogue with AI ### 4. Multiplayer Arenas - Real-time competitive - Leaderboards - Seasonal events --- ## File Structure ``` arcanea-game-development/ ├── PORTAL/ # Main games hub │ ├── app/ # Next.js app router │ ├── components/ │ │ ├── ui/ # Radix + Tailwind │ │ ├── games/ # Game components │ │ └── shared/ # Common elements │ └── games/ # Individual games ├── TEMPLATES/ # Game starters ├── CORE AGENTS/ # Game-specific agents └── SKILLS MARKETPLACE/ # Purchasable skills ``` --- ## Build Command When `/arcanea-games build` is invoked: 1. **Analyze request** - What type of game? 2. **Select template** - Match to TEMPLATES/ 3. **Apply design system** - Premium standards only 4. **Generate components** - React + Framer Motion 5. **Wire state** - Zustand stores 6. **Add polish** - Micro-interactions, sounds 7. **Test** - Playwright E2E 8. **Deploy** - Vercel preview --- ## Quality Gates Before any game ships: - [ ] Inter font applied globally - [ ] Tailwind only (no custom CSS) - [ ] Framer Motion animations - [ ] Mobile responsive (375px+) - [ ] 60fps animations - [ ] Touch-friendly controls - [ ] Accessibility audit passed - [ ] Lighthouse 90+ performance --- ## Anti-Patterns (NEVER DO) - Fantasy serif fonts (Cinzel, etc.) - Heavy gradient backgrounds - Cheesy glow effects - Raw CSS keyframe animations - Fixed desktop layouts - Tiny touch targets - Generic "game UI" aesthetics --- *"Premium quality or nothing."*