using System; // 2023-09-05 21:12:09.438009200 UTC namespace hazedumper { public const Int32 timestamp = 1693948329; public static class netvars { public const Int32 cs_gamerules_data = 0x0; public const Int32 m_ArmorValue = 0x117CC; public const Int32 m_Collision = 0x320; public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FCC; public const Int32 m_MoveType = 0x25C; public const Int32 m_OriginalOwnerXuidHigh = 0x31D4; public const Int32 m_OriginalOwnerXuidLow = 0x31D0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1328; public const Int32 m_SurvivalRules = 0xD00; public const Int32 m_aimPunchAngle = 0x303C; public const Int32 m_aimPunchAngleVel = 0x3048; public const Int32 m_angEyeAnglesX = 0x117D0; public const Int32 m_angEyeAnglesY = 0x117D4; public const Int32 m_bBombDefused = 0x29C0; public const Int32 m_bBombPlanted = 0x9A5; public const Int32 m_bBombTicking = 0x2990; public const Int32 m_bFreezePeriod = 0x20; public const Int32 m_bGunGameImmunity = 0x9990; public const Int32 m_bHasDefuser = 0x117DC; public const Int32 m_bHasHelmet = 0x117C0; public const Int32 m_bInReload = 0x32B5; public const Int32 m_bIsDefusing = 0x997C; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x9974; public const Int32 m_bIsValveDS = 0x7C; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; public const Int32 m_bStartedArming = 0x3400; public const Int32 m_bUseCustomAutoExposureMax = 0x9D9; public const Int32 m_bUseCustomAutoExposureMin = 0x9D8; public const Int32 m_bUseCustomBloomScale = 0x9DA; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; public const Int32 m_fAccuracyPenalty = 0x3340; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x29A0; public const Int32 m_flCustomAutoExposureMax = 0x9E0; public const Int32 m_flCustomAutoExposureMin = 0x9DC; public const Int32 m_flCustomBloomScale = 0x9E4; public const Int32 m_flDefuseCountDown = 0x29BC; public const Int32 m_flDefuseLength = 0x29B8; public const Int32 m_flFallbackWear = 0x31E0; public const Int32 m_flFlashDuration = 0x10470; public const Int32 m_flFlashMaxAlpha = 0x1046C; public const Int32 m_flLastBoneSetupTime = 0x2928; public const Int32 m_flLowerBodyYawTarget = 0x9ADC; public const Int32 m_flNextAttack = 0x2D80; public const Int32 m_flNextPrimaryAttack = 0x3248; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x29A4; public const Int32 m_hActiveWeapon = 0x2F08; public const Int32 m_hBombDefuser = 0x29C4; public const Int32 m_hMyWeapons = 0x2E08; public const Int32 m_hObserverTarget = 0x339C; public const Int32 m_hOwner = 0x29DC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_hViewModel = 0x3308; public const Int32 m_iAccountID = 0x2FD8; public const Int32 m_iClip1 = 0x3274; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0x11838; public const Int32 m_iDefaultFOV = 0x333C; public const Int32 m_iEntityQuality = 0x2FBC; public const Int32 m_iFOV = 0x31F4; public const Int32 m_iFOVStart = 0x31F8; public const Int32 m_iGlowIndex = 0x10488; public const Int32 m_iHealth = 0x100; public const Int32 m_iItemDefinitionIndex = 0x2FBA; public const Int32 m_iItemIDHigh = 0x2FD0; public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3388; public const Int32 m_iShotsFired = 0x103E0; public const Int32 m_iState = 0x3268; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; public const Int32 m_nBombSite = 0x2994; public const Int32 m_nFallbackPaintKit = 0x31D8; public const Int32 m_nFallbackSeed = 0x31DC; public const Int32 m_nFallbackStatTrak = 0x31E4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nModelIndex = 0x258; public const Int32 m_nTickBase = 0x3440; public const Int32 m_nViewModelIndex = 0x29D0; public const Int32 m_rgflCoordinateFrame = 0x444; public const Int32 m_szCustomName = 0x304C; public const Int32 m_szLastPlaceName = 0x35C4; public const Int32 m_thirdPersonViewAngles = 0x31E8; public const Int32 m_vecOrigin = 0x138; public const Int32 m_vecVelocity = 0x114; public const Int32 m_vecViewOffset = 0x108; public const Int32 m_viewPunchAngle = 0x3030; public const Int32 m_zoomLevel = 0x33E0; } public static class signatures { public const Int32 anim_overlays = 0x2990; public const Int32 clientstate_choked_commands = 0x4D30; public const Int32 clientstate_delta_ticks = 0x174; public const Int32 clientstate_last_outgoing_command = 0x4D2C; public const Int32 clientstate_net_channel = 0x9C; public const Int32 convar_name_hash_table = 0x301A0; public const Int32 dwClientState = 0x59F19C; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_IsHLTV = 0x4D48; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x388; public const Int32 dwClientState_PlayerInfo = 0x52C0; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D90; public const Int32 dwEntityList = 0x4E0102C; public const Int32 dwForceAttack = 0x322EE98; public const Int32 dwForceAttack2 = 0x322EEA4; public const Int32 dwForceBackward = 0x322EEE0; public const Int32 dwForceForward = 0x322EED4; public const Int32 dwForceJump = 0x52BCD88; public const Int32 dwForceLeft = 0x322EE50; public const Int32 dwForceRight = 0x322EE5C; public const Int32 dwGameDir = 0x63AE00; public const Int32 dwGameRulesProxy = 0x5330594; public const Int32 dwGetAllClasses = 0xE0CFA4; public const Int32 dwGlobalVars = 0x59EE60; public const Int32 dwGlowObjectManager = 0x535BAD0; public const Int32 dwInput = 0x525E600; public const Int32 dwInterfaceLinkList = 0x99CF84; public const Int32 dwLocalPlayer = 0xDEB99C; public const Int32 dwMouseEnable = 0x523A260; public const Int32 dwMouseEnablePtr = 0x523A230; public const Int32 dwPlayerResource = 0x322D1D0; public const Int32 dwRadarBase = 0x5237B04; public const Int32 dwSensitivity = 0xDEFBB8; public const Int32 dwSensitivityPtr = 0xDEFBB8; public const Int32 dwSetClanTag = 0x8DAB0; public const Int32 dwViewMatrix = 0x4DF1E74; public const Int32 dwWeaponTable = 0x525F6DC; public const Int32 dwWeaponTableIndex = 0x326C; public const Int32 dwYawPtr = 0xDEF948; public const Int32 dwZoomSensitivityRatioPtr = 0xDF53B8; public const Int32 dwbSendPackets = 0xDD2D2; public const Int32 dwppDirect3DDevice9 = 0xA62C0; public const Int32 find_hud_element = 0x592626C0; public const Int32 force_update_spectator_glow = 0x3DB90A; public const Int32 interface_engine_cvar = 0x3FA9C; public const Int32 is_c4_owner = 0x3E9120; public const Int32 m_bDormant = 0xED; public const Int32 m_bIsLocalPlayer = 0x3628; public const Int32 m_flSpawnTime = 0x103C0; public const Int32 m_pStudioHdr = 0x2950; public const Int32 m_pitchClassPtr = 0x523A158; public const Int32 m_yawClassPtr = 0xDEF948; public const Int32 model_ambient_min = 0x5A1194; public const Int32 set_abs_angles = 0x1E8FC0; public const Int32 set_abs_origin = 0x1E8E00; } } // namespace hazedumper