//Author: //Date: //Description: Lesson 2-4 Combing shapes with intersections //Render this code! intersection() { sphere(5); cube([10, 10, 10]); } //1. Take the intersection of a sphere and a cube so that a quarter of the sphere remains in octant 2 //2. Using intersection make a quarter of a circle (cylinder) in the first octant //3. Using intersection make a half of a circle (cylinder) in the first and second octants //4. Using intersection make two quarters of a circle (cylinder) in adjacent octants (i.e. 1 and 3) //Bonus: Make a dice