/* 6.4.6.16 dump by danxing. qq:286751251 time:2019/12/11 13:50 [fuck ue4] game hwnd:343079a process id:0xcb8 fuck xe successful asmDecryGNames1:00007FF4E8E33FA7 asmDecryGNames2:00007FF4E8E33F2E asmDecryGNames3:00007FF4E8E33FA7 gnames:000001A901DE0080 gobjects start dump sdk... */ #pragma once namespace UObject { //type:[Function] constexpr auto ExecuteUbergraph = 0x0; } namespace UConsoleSettings //: public UObject { //type:[Int] constexpr auto MaxScrollbackSize = 0x30; //type:[Array] UManualAutoCompleteList constexpr auto ManualAutoCompleteList = 0x38; //type:[Array] UAutoCompleteMapPaths constexpr auto AutoCompleteMapPaths = 0x48; //type:[Float] constexpr auto BackgroundOpacityPercentage = 0x58; //type:[Bool] constexpr auto bOrderTopToBottom = 0x5c; //type:[Struct] UColor constexpr auto InputColor = 0x60; //type:[Struct] UColor constexpr auto HistoryColor = 0x64; //type:[Struct] UColor constexpr auto AutoCompleteCommandColor = 0x68; //type:[Struct] UColor constexpr auto AutoCompleteCVarColor = 0x6c; //type:[Struct] UColor constexpr auto AutoCompleteFadedColor = 0x70; } namespace UGameMapsSettings //: public UObject { //type:[Struct] UStringAssetReference constexpr auto EditorStartupMap = 0x30; //type:[Str] constexpr auto LocalMapOptions = 0x40; //type:[Struct] UStringAssetReference constexpr auto TransitionMap = 0x50; //type:[Bool] constexpr auto bUseSplitscreen = 0x60; //type:[Byte] UETwoPlayerSplitScreenType constexpr auto TwoPlayerSplitscreenLayout = 0x61; //type:[Byte] UEThreePlayerSplitScreenType constexpr auto ThreePlayerSplitscreenLayout = 0x62; //type:[Bool] constexpr auto bOffsetPlayerGamepadIds = 0x63; //type:[Struct] UStringClassReference constexpr auto GameInstanceClass = 0x68; //type:[Struct] UStringAssetReference constexpr auto GameDefaultMap = 0x78; //type:[Struct] UStringAssetReference constexpr auto ServerDefaultMap = 0x88; //type:[Struct] UStringClassReference constexpr auto GlobalDefaultGameMode = 0x98; //type:[Struct] UStringClassReference constexpr auto GlobalDefaultServerGameMode = 0xa8; //type:[Array] UGameModeMapPrefixes constexpr auto GameModeMapPrefixes = 0xb8; //type:[Array] UGameModeClassAliases constexpr auto GameModeClassAliases = 0xc8; } namespace UGameNetworkManagerSettings //: public UObject { //type:[Int] constexpr auto MinDynamicBandwidth = 0x30; //type:[Int] constexpr auto MaxDynamicBandwidth = 0x34; //type:[Int] constexpr auto TotalNetBandwidth = 0x38; //type:[Int] constexpr auto BadPingThreshold = 0x3c; //type:[Bool] constexpr auto bIsStandbyCheckingEnabled = 0x40; //type:[Float] constexpr auto StandbyRxCheatTime = 0x44; //type:[Float] constexpr auto StandbyTxCheatTime = 0x48; //type:[Float] constexpr auto PercentMissingForRxStandby = 0x4c; //type:[Float] constexpr auto PercentMissingForTxStandby = 0x50; //type:[Float] constexpr auto PercentForBadPing = 0x54; //type:[Float] constexpr auto JoinInProgressStandbyWaitTime = 0x58; } namespace UGameSessionSettings //: public UObject { //type:[Int] constexpr auto MaxSpectators = 0x30; //type:[Int] constexpr auto MaxPlayers = 0x34; //type:[Bool] constexpr auto bRequiresPushToTalk = 0x38; } namespace UGeneralEngineSettings //: public UObject { } namespace UGeneralProjectSettings //: public UObject { //type:[Str] constexpr auto CompanyName = 0x30; //type:[Str] constexpr auto CompanyDistinguishedName = 0x40; //type:[Str] constexpr auto CopyrightNotice = 0x50; //type:[Str] constexpr auto Description = 0x60; //type:[Str] constexpr auto Homepage = 0x70; //type:[Str] constexpr auto LicensingTerms = 0x80; //type:[Str] constexpr auto PrivacyPolicy = 0x90; //type:[Struct] UGuid constexpr auto ProjectID = 0xa0; //type:[Str] constexpr auto ProjectName = 0xb0; //type:[Str] constexpr auto ProjectVersion = 0xc0; //type:[Str] constexpr auto SupportContact = 0xd0; //type:[Text] constexpr auto ProjectDisplayedTitle = 0xe0; //type:[Text] constexpr auto ProjectDebugTitleInfo = 0xf8; //type:[Bool] constexpr auto bShouldWindowPreserveAspectRatio = 0x110; //type:[Bool] constexpr auto bUseBorderlessWindow = 0x111; //type:[Bool] constexpr auto bStartInVR = 0x112; //type:[Bool] constexpr auto bAllowWindowResize = 0x113; //type:[Bool] constexpr auto bAllowClose = 0x114; //type:[Bool] constexpr auto bAllowMaximize = 0x115; //type:[Bool] constexpr auto bAllowMinimize = 0x116; } namespace UHudSettings //: public UObject { //type:[Bool] constexpr auto bShowHUD = 0x30; //type:[Array] UDebugDisplay constexpr auto DebugDisplay = 0x38; } namespace UAISenseEvent //: public UObject { } namespace UAISenseEvent_Damage //: public UAISenseEvent { //type:[Struct] UAIDamageEvent constexpr auto Event = 0x30; } namespace UAISenseEvent_Hearing //: public UAISenseEvent { //type:[Struct] UAINoiseEvent constexpr auto Event = 0x30; } namespace UInterface //: public UObject { } namespace UAISightTargetInterface //: public UInterface { } namespace UAISystemBase //: public UObject { //type:[Struct] UStringClassReference constexpr auto AISystemClassName = 0x30; //type:[Name] constexpr auto AISystemModuleName = 0x40; //type:[Bool] constexpr auto bInstantiateAISystemOnClient = 0x48; } namespace UAISystem //: public UAISystemBase { //type:[Struct] UStringClassReference constexpr auto PerceptionSystemClassName = 0x50; //type:[Struct] UStringClassReference constexpr auto HotSpotManagerClassName = 0x60; //type:[Float] constexpr auto AcceptanceRadius = 0x70; //type:[Float] constexpr auto PathfollowingRegularPathPointAcceptanceRadius = 0x74; //type:[Float] constexpr auto PathfollowingNavLinkAcceptanceRadius = 0x78; //type:[Bool] constexpr auto bFinishMoveOnGoalOverlap = 0x7c; //type:[Bool] constexpr auto bAcceptPartialPaths = 0x7d; //type:[Bool] constexpr auto bAllowStrafing = 0x7e; //type:[Bool] constexpr auto bEnableBTAITasks = 0x7f; //type:[Bool] constexpr auto bAllowControllersAsEQSQuerier = 0x80; //type:[Bool] constexpr auto bEnableDebuggerPlugin = 0x81; //type:[Byte] UECollisionChannel constexpr auto DefaultSightCollisionChannel = 0x82; //type:[Object] UBehaviorTreeManager constexpr auto BehaviorTreeManager = 0x88; //type:[Object] UEnvQueryManager constexpr auto EnvironmentQueryManager = 0x90; //type:[Object] UAIPerceptionSystem constexpr auto PerceptionSystem = 0x98; //type:[Array] UAllProxyObjects constexpr auto AllProxyObjects = 0xa0; //type:[Object] UAIHotSpotManager constexpr auto HotSpotManager = 0xb0; //type:[Object] UNavLocalGridManager constexpr auto NavLocalGrids = 0xb8; //type:[Function] constexpr auto AILoggingVerbose = 0x0; //type:[Function] constexpr auto AIIgnorePlayers = 0x0; } namespace UGameplayTask //: public UObject { //type:[Name] constexpr auto InstanceName = 0x38; //type:[Enum] UUnderlyingType constexpr auto ResourceOverlapPolicy = 0x42; //type:[Object] UGameplayTask constexpr auto ChildTask = 0x68; //type:[Function] constexpr auto ReadyForActivation = 0x0; //type:[DelegateFunction] constexpr auto GenericGameplayTaskDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto EndTask = 0x0; } namespace UAITask //: public UGameplayTask { //type:[Object] UAIController constexpr auto OwnerController = 0x70; } namespace UAITask_LockLogic //: public UAITask { } namespace UAITask_MoveTo //: public UAITask { //type:[MulticastDelegate] UGenericGameplayTaskDelegate__DelegateSignature constexpr auto OnRequestFailed = 0x78; //type:[MulticastDelegate] UMoveTaskCompletedSignature__DelegateSignature constexpr auto OnMoveFinished = 0x88; //type:[Struct] UAIMoveRequest constexpr auto MoveRequest = 0x98; //type:[Function] constexpr auto AIMoveTo = 0x0; } namespace UEnvQueryItemType //: public UObject { } namespace UEnvQueryContext //: public UObject { } namespace UBehaviorTreeTypes //: public UObject { } namespace UEnvQueryTypes //: public UObject { } namespace UAITask_RunEQS //: public UAITask { //type:[Function] constexpr auto RunEQS = 0x0; } namespace UActorComponent //: public UObject { //type:[Struct] UActorComponentTickFunction constexpr auto PrimaryComponentTick = 0x120; //type:[Array] UComponentTags constexpr auto ComponentTags = 0x178; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x188; //type:[Bool] constexpr auto bReplicates = 0x198; //type:[Bool] constexpr auto bNetAddressable = 0x198; //type:[Bool] constexpr auto bNetRemappable = 0x198; //type:[Bool] constexpr auto bCreatedByConstructionScript = 0x19a; //type:[Bool] constexpr auto bInstanceComponent = 0x19a; //type:[Bool] constexpr auto bAutoActivate = 0x19a; //type:[Bool] constexpr auto bIsActive = 0x19a; //type:[Bool] constexpr auto bEditableWhenInherited = 0x19a; //type:[Bool] constexpr auto bCanEverAffectNavigation = 0x19b; //type:[Bool] constexpr auto bIsEditorOnly = 0x19b; //type:[Enum] UUnderlyingType constexpr auto CreationMethod = 0x1a1; //type:[Array] UUCSModifiedProperties constexpr auto UCSModifiedProperties = 0x1b0; //type:[MulticastDelegate] UActorComponentActivatedSignature__DelegateSignature constexpr auto OnComponentActivated = 0x1c0; //type:[MulticastDelegate] UActorComponentDeactivateSignature__DelegateSignature constexpr auto OnComponentDeactivated = 0x1d0; //type:[Bool] constexpr auto bReplayRewindable = 0x1e9; //type:[Function] constexpr auto ToggleActive = 0x0; //type:[Function] constexpr auto SetTickGroup = 0x0; //type:[Function] constexpr auto SetTickableWhenPaused = 0x0; //type:[Function] constexpr auto SetIsReplicated = 0x0; //type:[Function] constexpr auto SetComponentTickInterval = 0x0; //type:[Function] constexpr auto SetComponentTickEnabled = 0x0; //type:[Function] constexpr auto SetAutoActivate = 0x0; //type:[Function] constexpr auto SetActive = 0x0; //type:[Function] constexpr auto RemoveTickPrerequisiteComponent = 0x0; //type:[Function] constexpr auto RemoveTickPrerequisiteActor = 0x0; //type:[Function] constexpr auto ReceiveTick = 0x0; //type:[Function] constexpr auto ReceiveEndPlay = 0x0; //type:[Function] constexpr auto ReceiveBeginPlay = 0x0; //type:[Function] constexpr auto OnRep_IsActive = 0x0; //type:[Function] constexpr auto K2_DestroyComponent = 0x0; //type:[Function] constexpr auto IsComponentTickEnabled = 0x0; //type:[Function] constexpr auto IsBeingDestroyed = 0x0; //type:[Function] constexpr auto IsActive = 0x0; //type:[Function] constexpr auto GetOwner = 0x0; //type:[Function] constexpr auto GetComponentTickInterval = 0x0; //type:[Function] constexpr auto Deactivate = 0x0; //type:[Function] constexpr auto ComponentHasTag = 0x0; //type:[Function] constexpr auto AddTickPrerequisiteComponent = 0x0; //type:[Function] constexpr auto AddTickPrerequisiteActor = 0x0; //type:[Function] constexpr auto Activate = 0x0; } namespace UBrainComponent //: public UActorComponent { //type:[Object] UBlackboardComponent constexpr auto BlackboardComp = 0x1f8; //type:[Object] UAIController constexpr auto AIOwner = 0x200; //type:[Function] constexpr auto StopLogic = 0x0; //type:[Function] constexpr auto RestartLogic = 0x0; //type:[Function] constexpr auto IsRunning = 0x0; //type:[Function] constexpr auto IsPaused = 0x0; } namespace UBehaviorTreeComponent //: public UBrainComponent { //type:[Array] UNodeInstances constexpr auto NodeInstances = 0x270; //type:[Function] constexpr auto SetDynamicSubtree = 0x0; //type:[Function] constexpr auto GetTagCooldownEndTime = 0x0; //type:[Function] constexpr auto AddCooldownTagDuration = 0x0; } namespace UBTNode //: public UObject { //type:[Str] constexpr auto NodeName = 0x38; //type:[Object] UBehaviorTree constexpr auto TreeAsset = 0x48; //type:[Object] UBTCompositeNode constexpr auto ParentNode = 0x50; } namespace UBTCompositeNode //: public UBTNode { //type:[Array] UChildren constexpr auto Children = 0x60; //type:[Array] UServices constexpr auto Services = 0x70; } namespace UBehaviorTree //: public UObject { //type:[Object] UBTCompositeNode constexpr auto RootNode = 0x30; //type:[Object] UBlackboardData constexpr auto BlackboardAsset = 0x38; //type:[Array] URootDecorators constexpr auto RootDecorators = 0x40; //type:[Array] URootDecoratorOps constexpr auto RootDecoratorOps = 0x50; } namespace UBehaviorTreeManager //: public UObject { //type:[Int] constexpr auto MaxDebuggerSteps = 0x30; //type:[Array] ULoadedTemplates constexpr auto LoadedTemplates = 0x38; //type:[Array] UActiveComponents constexpr auto ActiveComponents = 0x48; } namespace UBlackboardKeyType //: public UObject { } namespace UDataAsset //: public UObject { //type:[Class] UClass constexpr auto NativeClass = 0x30; } namespace UBlackboardData //: public UDataAsset { //type:[Object] UBlackboardData constexpr auto Parent = 0x38; //type:[Array] UKeys constexpr auto Keys = 0x40; //type:[Bool] constexpr auto bHasSynchronizedKeys = 0x50; } namespace UBlackboardComponent //: public UActorComponent { //type:[Object] UBrainComponent constexpr auto BrainComp = 0x1f0; //type:[Object] UBlackboardData constexpr auto BlackboardAsset = 0x1f8; //type:[Array] UKeyInstances constexpr auto KeyInstances = 0x220; //type:[Function] constexpr auto SetValueAsVector = 0x0; //type:[Function] constexpr auto SetValueAsString = 0x0; //type:[Function] constexpr auto SetValueAsRotator = 0x0; //type:[Function] constexpr auto SetValueAsObject = 0x0; //type:[Function] constexpr auto SetValueAsName = 0x0; //type:[Function] constexpr auto SetValueAsInt = 0x0; //type:[Function] constexpr auto SetValueAsFloat = 0x0; //type:[Function] constexpr auto SetValueAsEnum = 0x0; //type:[Function] constexpr auto SetValueAsClass = 0x0; //type:[Function] constexpr auto SetValueAsBool = 0x0; //type:[Function] constexpr auto IsVectorValueSet = 0x0; //type:[Function] constexpr auto GetValueAsVector = 0x0; //type:[Function] constexpr auto GetValueAsString = 0x0; //type:[Function] constexpr auto GetValueAsRotator = 0x0; //type:[Function] constexpr auto GetValueAsObject = 0x0; //type:[Function] constexpr auto GetValueAsName = 0x0; //type:[Function] constexpr auto GetValueAsInt = 0x0; //type:[Function] constexpr auto GetValueAsFloat = 0x0; //type:[Function] constexpr auto GetValueAsEnum = 0x0; //type:[Function] constexpr auto GetValueAsClass = 0x0; //type:[Function] constexpr auto GetValueAsBool = 0x0; //type:[Function] constexpr auto GetRotationFromEntry = 0x0; //type:[Function] constexpr auto GetLocationFromEntry = 0x0; //type:[Function] constexpr auto ClearValue = 0x0; } namespace UBlackboardKeyType_Bool //: public UBlackboardKeyType { } namespace UBlackboardKeyType_Class //: public UBlackboardKeyType { //type:[Class] UClass constexpr auto BaseClass = 0x38; } namespace UBlackboardKeyType_Enum //: public UBlackboardKeyType { //type:[Object] UEnum constexpr auto EnumType = 0x38; //type:[Str] constexpr auto EnumName = 0x40; //type:[Bool] constexpr auto bIsEnumNameValid = 0x50; } namespace UBlackboardKeyType_Float //: public UBlackboardKeyType { } namespace UBlackboardKeyType_Int //: public UBlackboardKeyType { } namespace UBlackboardKeyType_Name //: public UBlackboardKeyType { } namespace UBlackboardKeyType_NativeEnum //: public UBlackboardKeyType { //type:[Str] constexpr auto EnumName = 0x38; //type:[Object] UEnum constexpr auto EnumType = 0x48; } namespace UBlackboardKeyType_Object //: public UBlackboardKeyType { //type:[Class] UClass constexpr auto BaseClass = 0x38; } namespace UBlackboardKeyType_Rotator //: public UBlackboardKeyType { } namespace UBlackboardKeyType_String //: public UBlackboardKeyType { //type:[Str] constexpr auto StringValue = 0x38; } namespace UBlackboardKeyType_Vector //: public UBlackboardKeyType { } namespace UBlueprintFunctionLibrary //: public UObject { //type:[Function] constexpr auto MakeStringAssetReference = 0x0; } namespace UBTFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto StopUsingExternalEvent = 0x0; //type:[Function] constexpr auto StartUsingExternalEvent = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsVector = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsString = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsRotator = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsObject = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsName = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsInt = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsFloat = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsEnum = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsClass = 0x0; //type:[Function] constexpr auto SetBlackboardValueAsBool = 0x0; //type:[Function] constexpr auto GetOwnersBlackboard = 0x0; //type:[Function] constexpr auto GetOwnerComponent = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsVector = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsString = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsRotator = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsObject = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsName = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsInt = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsFloat = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsEnum = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsClass = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsBool = 0x0; //type:[Function] constexpr auto GetBlackboardValueAsActor = 0x0; //type:[Function] constexpr auto ClearBlackboardValueAsVector = 0x0; //type:[Function] constexpr auto ClearBlackboardValue = 0x0; } namespace UBTAuxiliaryNode //: public UBTNode { } namespace UBTDecorator //: public UBTAuxiliaryNode { //type:[Bool] constexpr auto bInverseCondition = 0x68; //type:[Byte] UEBTFlowAbortMode constexpr auto FlowAbortMode = 0x6c; } namespace UBTDecorator_BlackboardBase //: public UBTDecorator { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKey = 0x70; } namespace UBTDecorator_Blackboard //: public UBTDecorator_BlackboardBase { //type:[Int] constexpr auto IntValue = 0x98; //type:[Float] constexpr auto FloatValue = 0x9c; //type:[Str] constexpr auto StringValue = 0xa0; //type:[Str] constexpr auto CachedDescription = 0xb0; //type:[Byte] constexpr auto OperationType = 0xc0; //type:[Byte] UEBTBlackboardRestart constexpr auto NotifyObserver = 0xc1; } namespace UBTDecorator_ConditionalLoop //: public UBTDecorator_Blackboard { } namespace UBTDecorator_IsAtLocation //: public UBTDecorator_BlackboardBase { //type:[Float] constexpr auto AcceptableRadius = 0x98; //type:[Struct] UAIDataProviderFloatValue constexpr auto ParametrizedAcceptableRadius = 0xa0; //type:[Enum] UUnderlyingType constexpr auto GeometricDistanceType = 0xd0; //type:[Bool] constexpr auto bUseParametrizedRadius = 0xd4; //type:[Bool] constexpr auto bUseNavAgentGoalLocation = 0xd4; //type:[Bool] constexpr auto bPathFindingBasedTest = 0xd4; } namespace UBTDecorator_IsBBEntryOfClass //: public UBTDecorator_BlackboardBase { //type:[Class] UClass constexpr auto TestClass = 0x98; } namespace UBTDecorator_BlueprintBase //: public UBTDecorator { //type:[Object] UAIController constexpr auto AIOwner = 0x70; //type:[Object] UActor constexpr auto ActorOwner = 0x78; //type:[Array] UObservedKeyNames constexpr auto ObservedKeyNames = 0x80; //type:[Bool] constexpr auto bShowPropertyDetails = 0xa0; //type:[Bool] constexpr auto bCheckConditionOnlyBlackBoardChanges = 0xa0; //type:[Bool] constexpr auto bIsObservingBB = 0xa0; //type:[Function] constexpr auto ReceiveTickAI = 0x0; //type:[Function] constexpr auto ReceiveTick = 0x0; //type:[Function] constexpr auto ReceiveObserverDeactivatedAI = 0x0; //type:[Function] constexpr auto ReceiveObserverDeactivated = 0x0; //type:[Function] constexpr auto ReceiveObserverActivatedAI = 0x0; //type:[Function] constexpr auto ReceiveObserverActivated = 0x0; //type:[Function] constexpr auto ReceiveExecutionStartAI = 0x0; //type:[Function] constexpr auto ReceiveExecutionStart = 0x0; //type:[Function] constexpr auto ReceiveExecutionFinishAI = 0x0; //type:[Function] constexpr auto ReceiveExecutionFinish = 0x0; //type:[Function] constexpr auto PerformConditionCheckAI = 0x0; //type:[Function] constexpr auto PerformConditionCheck = 0x0; //type:[Function] constexpr auto IsDecoratorObserverActive = 0x0; //type:[Function] constexpr auto IsDecoratorExecutionActive = 0x0; } namespace UBTDecorator_CheckGameplayTagsOnActor //: public UBTDecorator { //type:[Struct] UBlackboardKeySelector constexpr auto ActorToCheck = 0x70; //type:[Enum] UUnderlyingType constexpr auto TagsToMatch = 0x98; //type:[Struct] UGameplayTagContainer constexpr auto GameplayTags = 0xa0; //type:[Str] constexpr auto CachedDescription = 0xc0; } namespace UBTDecorator_CompareBBEntries //: public UBTDecorator { //type:[Byte] UEBlackBoardEntryComparison constexpr auto Operator = 0x70; //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKeyA = 0x78; //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKeyB = 0xa0; } namespace UBTDecorator_ConeCheck //: public UBTDecorator { //type:[Float] constexpr auto ConeHalfAngle = 0x70; //type:[Struct] UBlackboardKeySelector constexpr auto ConeOrigin = 0x78; //type:[Struct] UBlackboardKeySelector constexpr auto ConeDirection = 0xa0; //type:[Struct] UBlackboardKeySelector constexpr auto Observed = 0xc8; } namespace UBTDecorator_Cooldown //: public UBTDecorator { //type:[Float] constexpr auto CooldownTime = 0x70; } namespace UBTDecorator_DoesPathExist //: public UBTDecorator { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKeyA = 0x70; //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKeyB = 0x98; //type:[Bool] constexpr auto bUseSelf = 0xc0; //type:[Byte] UEPathExistanceQueryType constexpr auto PathQueryType = 0xc4; //type:[Class] UClass constexpr auto FilterClass = 0xc8; } namespace UBTDecorator_ForceSuccess //: public UBTDecorator { } namespace UBTDecorator_KeepInCone //: public UBTDecorator { //type:[Float] constexpr auto ConeHalfAngle = 0x70; //type:[Struct] UBlackboardKeySelector constexpr auto ConeOrigin = 0x78; //type:[Struct] UBlackboardKeySelector constexpr auto Observed = 0xa0; //type:[Bool] constexpr auto bUseSelfAsOrigin = 0xc8; //type:[Bool] constexpr auto bUseSelfAsObserved = 0xc8; } namespace UBTDecorator_Loop //: public UBTDecorator { //type:[Int] constexpr auto NumLoops = 0x70; //type:[Bool] constexpr auto bInfiniteLoop = 0x74; //type:[Float] constexpr auto InfiniteLoopTimeoutTime = 0x78; } namespace UBTDecorator_ReachedMoveGoal //: public UBTDecorator { } namespace UBTDecorator_SetTagCooldown //: public UBTDecorator { //type:[Struct] UGameplayTag constexpr auto CooldownTag = 0x70; //type:[Float] constexpr auto CooldownDuration = 0x78; //type:[Bool] constexpr auto bAddToExistingDuration = 0x7c; } namespace UBTDecorator_TagCooldown //: public UBTDecorator { //type:[Struct] UGameplayTag constexpr auto CooldownTag = 0x70; //type:[Float] constexpr auto CooldownDuration = 0x78; //type:[Bool] constexpr auto bAddToExistingDuration = 0x7c; //type:[Bool] constexpr auto bActivatesCooldown = 0x7d; } namespace UBTDecorator_TimeLimit //: public UBTDecorator { //type:[Float] constexpr auto TimeLimit = 0x70; } namespace UBTService //: public UBTAuxiliaryNode { //type:[Float] constexpr auto Interval = 0x68; //type:[Float] constexpr auto RandomDeviation = 0x6c; //type:[Bool] constexpr auto bCallTickOnSearchStart = 0x70; //type:[Bool] constexpr auto bRestartTimerOnEachActivation = 0x70; } namespace UBTService_BlackboardBase //: public UBTService { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKey = 0x78; } namespace UBTService_DefaultFocus //: public UBTService_BlackboardBase { //type:[Byte] constexpr auto FocusPriority = 0xa0; } namespace UBTService_RunEQS //: public UBTService_BlackboardBase { //type:[Struct] UEQSParametrizedQueryExecutionRequest constexpr auto EQSRequest = 0xa0; } namespace UBTService_BlueprintBase //: public UBTService { //type:[Object] UAIController constexpr auto AIOwner = 0x78; //type:[Object] UActor constexpr auto ActorOwner = 0x80; //type:[Bool] constexpr auto bShowPropertyDetails = 0x98; //type:[Bool] constexpr auto bShowEventDetails = 0x98; //type:[Function] constexpr auto ReceiveTickAI = 0x0; //type:[Function] constexpr auto ReceiveTick = 0x0; //type:[Function] constexpr auto ReceiveSearchStartAI = 0x0; //type:[Function] constexpr auto ReceiveSearchStart = 0x0; //type:[Function] constexpr auto ReceiveDeactivationAI = 0x0; //type:[Function] constexpr auto ReceiveDeactivation = 0x0; //type:[Function] constexpr auto ReceiveActivationAI = 0x0; //type:[Function] constexpr auto ReceiveActivation = 0x0; //type:[Function] constexpr auto IsServiceActive = 0x0; } namespace UBTComposite_Selector //: public UBTCompositeNode { } namespace UBTComposite_Sequence //: public UBTCompositeNode { } namespace UBTComposite_SimpleParallel //: public UBTCompositeNode { //type:[Byte] UEBTParallelMode constexpr auto FinishMode = 0xc8; } namespace UBTTaskNode //: public UBTNode { //type:[Array] UServices constexpr auto Services = 0x60; //type:[Bool] constexpr auto bIgnoreRestartSelf = 0x70; } namespace UBTTask_BlackboardBase //: public UBTTaskNode { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKey = 0x78; } namespace UBTTask_MoveTo //: public UBTTask_BlackboardBase { //type:[Float] constexpr auto AcceptableRadius = 0xa0; //type:[Class] UClass constexpr auto FilterClass = 0xa8; //type:[Float] constexpr auto ObservedBlackboardValueTolerance = 0xb0; //type:[Bool] constexpr auto bObserveBlackboardValue = 0xb4; //type:[Bool] constexpr auto bAllowStrafe = 0xb4; //type:[Bool] constexpr auto bAllowPartialPath = 0xb4; //type:[Bool] constexpr auto bTrackMovingGoal = 0xb4; //type:[Bool] constexpr auto bProjectGoalLocation = 0xb4; //type:[Bool] constexpr auto bStopOnOverlap = 0xb4; } namespace UBTTask_MoveDirectlyToward //: public UBTTask_MoveTo { //type:[Bool] constexpr auto bDisablePathUpdateOnGoalLocationChange = 0xb8; //type:[Bool] constexpr auto bProjectVectorGoalToNavigation = 0xb8; //type:[Bool] constexpr auto bUpdatedDeprecatedProperties = 0xb8; } namespace UBTTask_RotateToFaceBBEntry //: public UBTTask_BlackboardBase { //type:[Float] constexpr auto Precision = 0xa0; } namespace UBTTask_RunEQSQuery //: public UBTTask_BlackboardBase { //type:[Object] UEnvQuery constexpr auto QueryTemplate = 0xa0; //type:[Array] UQueryParams constexpr auto QueryParams = 0xa8; //type:[Array] UQueryConfig constexpr auto QueryConfig = 0xb8; //type:[Byte] UEEnvQueryRunMode constexpr auto RunMode = 0xc8; //type:[Struct] UBlackboardKeySelector constexpr auto EQSQueryBlackboardKey = 0xd0; //type:[Bool] constexpr auto bUseBBKey = 0xf8; //type:[Struct] UEQSParametrizedQueryExecutionRequest constexpr auto EQSRequest = 0x100; } namespace UBTTask_BlueprintBase //: public UBTTaskNode { //type:[Object] UAIController constexpr auto AIOwner = 0x78; //type:[Object] UActor constexpr auto ActorOwner = 0x80; //type:[Bool] constexpr auto bShowPropertyDetails = 0xa0; //type:[Function] constexpr auto SetFinishOnMessageWithId = 0x0; //type:[Function] constexpr auto SetFinishOnMessage = 0x0; //type:[Function] constexpr auto ReceiveTickAI = 0x0; //type:[Function] constexpr auto ReceiveTick = 0x0; //type:[Function] constexpr auto ReceiveExecuteAI = 0x0; //type:[Function] constexpr auto ReceiveExecute = 0x0; //type:[Function] constexpr auto ReceiveAbortAI = 0x0; //type:[Function] constexpr auto ReceiveAbort = 0x0; //type:[Function] constexpr auto IsTaskExecuting = 0x0; //type:[Function] constexpr auto IsTaskAborting = 0x0; //type:[Function] constexpr auto FinishExecute = 0x0; //type:[Function] constexpr auto FinishAbort = 0x0; } namespace UBTTask_GameplayTaskBase //: public UBTTaskNode { //type:[Bool] constexpr auto bWaitForGameplayTask = 0x78; } namespace UBTTask_MakeNoise //: public UBTTaskNode { //type:[Float] constexpr auto Loudnes = 0x78; } namespace UBTTask_PawnActionBase //: public UBTTaskNode { } namespace UBTTask_PushPawnAction //: public UBTTask_PawnActionBase { //type:[Object] UPawnAction constexpr auto Action = 0x78; } namespace UBTTask_PlayAnimation //: public UBTTaskNode { //type:[Object] UAnimationAsset constexpr auto AnimationToPlay = 0x78; //type:[Bool] constexpr auto bLooping = 0x80; //type:[Bool] constexpr auto bNonBlocking = 0x80; //type:[Object] UBehaviorTreeComponent constexpr auto MyOwnerComp = 0x88; //type:[Object] USkeletalMeshComponent constexpr auto CachedSkelMesh = 0x90; } namespace UBTTask_PlaySound //: public UBTTaskNode { //type:[Object] USoundCue constexpr auto SoundToPlay = 0x78; } namespace UBTTask_RunBehavior //: public UBTTaskNode { //type:[Object] UBehaviorTree constexpr auto BehaviorAsset = 0x78; } namespace UBTTask_RunBehaviorDynamic //: public UBTTaskNode { //type:[Struct] UGameplayTag constexpr auto InjectionTag = 0x78; //type:[Object] UBehaviorTree constexpr auto DefaultBehaviorAsset = 0x80; //type:[Object] UBehaviorTree constexpr auto BehaviorAsset = 0x88; } namespace UBTTask_SetTagCooldown //: public UBTTaskNode { //type:[Struct] UGameplayTag constexpr auto CooldownTag = 0x78; //type:[Bool] constexpr auto bAddToExistingDuration = 0x80; //type:[Float] constexpr auto CooldownDuration = 0x84; } namespace UBTTask_Wait //: public UBTTaskNode { //type:[Float] constexpr auto WaitTime = 0x78; //type:[Float] constexpr auto RandomDeviation = 0x7c; } namespace UBTTask_WaitBlackboardTime //: public UBTTask_Wait { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKey = 0x80; } namespace UCrowdAgentInterface //: public UInterface { } namespace UCrowdManager //: public UObject { //type:[Object] UNavigationData constexpr auto MyNavData = 0x30; //type:[Array] UAvoidanceConfig constexpr auto AvoidanceConfig = 0x38; //type:[Array] USamplingPatterns constexpr auto SamplingPatterns = 0x48; //type:[Int] constexpr auto MaxAgents = 0x58; //type:[Float] constexpr auto MaxAgentRadius = 0x5c; //type:[Int] constexpr auto MaxAvoidedAgents = 0x60; //type:[Int] constexpr auto MaxAvoidedWalls = 0x64; //type:[Float] constexpr auto NavmeshCheckInterval = 0x68; //type:[Float] constexpr auto PathOptimizationInterval = 0x6c; //type:[Float] constexpr auto SeparationDirClamp = 0x70; //type:[Bool] constexpr auto bResolveCollisions = 0x74; } namespace UEnvQuery //: public UDataAsset { //type:[Name] constexpr auto QueryName = 0x38; //type:[Array] UOptions constexpr auto Options = 0x40; } namespace UEnvQueryContext_BlueprintBase //: public UEnvQueryContext { //type:[Function] constexpr auto ProvideSingleLocation = 0x0; //type:[Function] constexpr auto ProvideSingleActor = 0x0; //type:[Function] constexpr auto ProvideLocationsSet = 0x0; //type:[Function] constexpr auto ProvideActorsSet = 0x0; } namespace UEnvQueryContext_Item //: public UEnvQueryContext { } namespace UEnvQueryContext_Querier //: public UEnvQueryContext { } namespace UEnvQueryDebugHelpers //: public UObject { } namespace UEQSQueryResultSourceInterface //: public UInterface { } namespace UEnvQueryInstanceBlueprintWrapper //: public UObject { //type:[Int] constexpr auto QueryID = 0x38; //type:[Class] UClass constexpr auto ItemType = 0x60; //type:[Int] constexpr auto OptionIndex = 0x68; //type:[MulticastDelegate] UEQSQueryDoneSignature__DelegateSignature constexpr auto OnQueryFinishedEvent = 0x70; //type:[Function] constexpr auto SetNamedParam = 0x0; //type:[Function] constexpr auto GetResultsAsLocations = 0x0; //type:[Function] constexpr auto GetResultsAsActors = 0x0; //type:[Function] constexpr auto GetItemScore = 0x0; //type:[DelegateFunction] constexpr auto EQSQueryDoneSignature__DelegateSignature = 0x0; } namespace UEnvQueryItemType_VectorBase //: public UEnvQueryItemType { } namespace UEnvQueryItemType_ActorBase //: public UEnvQueryItemType_VectorBase { } namespace UEnvQueryItemType_Actor //: public UEnvQueryItemType_ActorBase { } namespace UEnvQueryItemType_Direction //: public UEnvQueryItemType_VectorBase { } namespace UEnvQueryItemType_Point //: public UEnvQueryItemType_VectorBase { } namespace UEnvQueryManager //: public UObject { //type:[Array] UInstanceCache constexpr auto InstanceCache = 0xa8; //type:[Array] ULocalContexts constexpr auto LocalContexts = 0xb8; //type:[Array] UGCShieldedWrappers constexpr auto GCShieldedWrappers = 0xc8; //type:[Float] constexpr auto MaxAllowedTestingTime = 0x12c; //type:[Bool] constexpr auto bTestQueriesUsingBreadth = 0x130; //type:[Int] constexpr auto QueryCountWarningThreshold = 0x134; //type:[Double] constexpr auto QueryCountWarningInterval = 0x138; //type:[Function] constexpr auto RunEQSQuery = 0x0; } namespace UEnvQueryNode //: public UObject { //type:[Int] constexpr auto VerNum = 0x30; } namespace UEnvQueryGenerator //: public UEnvQueryNode { //type:[Str] constexpr auto OptionName = 0x38; //type:[Class] UClass constexpr auto ItemType = 0x48; //type:[Bool] constexpr auto bAutoSortTests = 0x50; } namespace UEnvQueryGenerator_ActorsOfClass //: public UEnvQueryGenerator { //type:[Class] UClass constexpr auto SearchedActorClass = 0x58; //type:[Struct] UAIDataProviderBoolValue constexpr auto GenerateOnlyActorsInRadius = 0x60; //type:[Struct] UAIDataProviderFloatValue constexpr auto SearchRadius = 0x90; //type:[Class] UClass constexpr auto SearchCenter = 0xc0; } namespace UEnvQueryGenerator_BlueprintBase //: public UEnvQueryGenerator { //type:[Text] constexpr auto GeneratorsActionDescription = 0x58; //type:[Class] UClass constexpr auto Context = 0x70; //type:[Class] UClass constexpr auto GeneratedItemType = 0x78; //type:[Function] constexpr auto GetQuerier = 0x0; //type:[Function] constexpr auto DoItemGeneration = 0x0; //type:[Function] constexpr auto AddGeneratedVector = 0x0; //type:[Function] constexpr auto AddGeneratedActor = 0x0; } namespace UEnvQueryGenerator_Composite //: public UEnvQueryGenerator { //type:[Array] UGenerators constexpr auto Generators = 0x58; //type:[Bool] constexpr auto bHasMatchingItemType = 0x68; } namespace UEnvQueryGenerator_CurrentLocation //: public UEnvQueryGenerator { //type:[Class] UClass constexpr auto QueryContext = 0x58; } namespace UEnvQueryGenerator_ProjectedPoints //: public UEnvQueryGenerator { //type:[Struct] UEnvTraceData constexpr auto ProjectionData = 0x58; } namespace UEnvQueryGenerator_Cone //: public UEnvQueryGenerator_ProjectedPoints { //type:[Struct] UAIDataProviderFloatValue constexpr auto AlignedPointsDistance = 0x88; //type:[Struct] UAIDataProviderFloatValue constexpr auto ConeDegrees = 0xb8; //type:[Struct] UAIDataProviderFloatValue constexpr auto AngleStep = 0xe8; //type:[Struct] UAIDataProviderFloatValue constexpr auto Range = 0x118; //type:[Class] UClass constexpr auto CenterActor = 0x148; //type:[Bool] constexpr auto bIncludeContextLocation = 0x150; } namespace UEnvQueryGenerator_Donut //: public UEnvQueryGenerator_ProjectedPoints { //type:[Struct] UAIDataProviderFloatValue constexpr auto InnerRadius = 0x88; //type:[Struct] UAIDataProviderFloatValue constexpr auto OuterRadius = 0xb8; //type:[Struct] UAIDataProviderIntValue constexpr auto NumberOfRings = 0xe8; //type:[Struct] UAIDataProviderIntValue constexpr auto PointsPerRing = 0x118; //type:[Struct] UEnvDirection constexpr auto ArcDirection = 0x148; //type:[Struct] UAIDataProviderFloatValue constexpr auto ArcAngle = 0x168; //type:[Bool] constexpr auto bUseSpiralPattern = 0x198; //type:[Class] UClass constexpr auto Center = 0x1a0; //type:[Bool] constexpr auto bDefineArc = 0x1a8; } namespace UEnvQueryGenerator_OnCircle //: public UEnvQueryGenerator_ProjectedPoints { //type:[Struct] UAIDataProviderFloatValue constexpr auto CircleRadius = 0x88; //type:[Struct] UAIDataProviderFloatValue constexpr auto SpaceBetween = 0xb8; //type:[Struct] UAIDataProviderIntValue constexpr auto NumberOfPoints = 0xe8; //type:[Enum] UUnderlyingType constexpr auto PointOnCircleSpacingMethod = 0x118; //type:[Struct] UEnvDirection constexpr auto ArcDirection = 0x120; //type:[Struct] UAIDataProviderFloatValue constexpr auto ArcAngle = 0x140; //type:[Float] constexpr auto AngleRadians = 0x170; //type:[Class] UClass constexpr auto CircleCenter = 0x178; //type:[Bool] constexpr auto bIgnoreAnyContextActorsWhenGeneratingCircle = 0x180; //type:[Struct] UAIDataProviderFloatValue constexpr auto CircleCenterZOffset = 0x188; //type:[Struct] UEnvTraceData constexpr auto TraceData = 0x1b8; //type:[Bool] constexpr auto bDefineArc = 0x1e8; } namespace UEnvQueryGenerator_SimpleGrid //: public UEnvQueryGenerator_ProjectedPoints { //type:[Struct] UAIDataProviderFloatValue constexpr auto GridSize = 0x88; //type:[Struct] UAIDataProviderFloatValue constexpr auto SpaceBetween = 0xb8; //type:[Class] UClass constexpr auto GenerateAround = 0xe8; } namespace UEnvQueryGenerator_PathingGrid //: public UEnvQueryGenerator_SimpleGrid { //type:[Struct] UAIDataProviderBoolValue constexpr auto PathToItem = 0xf0; //type:[Class] UClass constexpr auto NavigationFilter = 0x120; //type:[Struct] UAIDataProviderFloatValue constexpr auto ScanRangeMultiplier = 0x128; } namespace UEnvQueryTest //: public UEnvQueryNode { //type:[Int] constexpr auto TestOrder = 0x38; //type:[Byte] UEEnvTestPurpose constexpr auto TestPurpose = 0x3c; //type:[Str] constexpr auto TestComment = 0x40; //type:[Byte] UEEnvTestFilterOperator constexpr auto MultipleContextFilterOp = 0x50; //type:[Byte] UEEnvTestScoreOperator constexpr auto MultipleContextScoreOp = 0x51; //type:[Byte] UEEnvTestFilterType constexpr auto FilterType = 0x52; //type:[Struct] UAIDataProviderBoolValue constexpr auto BoolValue = 0x58; //type:[Struct] UAIDataProviderFloatValue constexpr auto FloatValueMin = 0x88; //type:[Struct] UAIDataProviderFloatValue constexpr auto FloatValueMax = 0xb8; //type:[Byte] UEEnvTestScoreEquation constexpr auto ScoringEquation = 0xe9; //type:[Byte] UEEnvQueryTestClamping constexpr auto ClampMinType = 0xea; //type:[Byte] UEEnvQueryTestClamping constexpr auto ClampMaxType = 0xeb; //type:[Enum] UUnderlyingType constexpr auto NormalizationType = 0xec; //type:[Struct] UAIDataProviderFloatValue constexpr auto ScoreClampMin = 0xf0; //type:[Struct] UAIDataProviderFloatValue constexpr auto ScoreClampMax = 0x120; //type:[Struct] UAIDataProviderFloatValue constexpr auto ScoringFactor = 0x150; //type:[Struct] UAIDataProviderFloatValue constexpr auto ReferenceValue = 0x180; //type:[Bool] constexpr auto bDefineReferenceValue = 0x1b0; //type:[Bool] constexpr auto bWorkOnFloatValues = 0x1c0; } namespace UEnvQueryTest_Distance //: public UEnvQueryTest { //type:[Byte] UEEnvTestDistance constexpr auto TestMode = 0x1c8; //type:[Class] UClass constexpr auto DistanceTo = 0x1d0; } namespace UEnvQueryTest_Dot //: public UEnvQueryTest { //type:[Struct] UEnvDirection constexpr auto LineA = 0x1c8; //type:[Struct] UEnvDirection constexpr auto LineB = 0x1e8; //type:[Enum] UUnderlyingType constexpr auto TestMode = 0x208; //type:[Bool] constexpr auto bAbsoluteValue = 0x209; } namespace UEnvQueryTest_GameplayTags //: public UEnvQueryTest { //type:[Struct] UGameplayTagQuery constexpr auto TagQueryToMatch = 0x1c8; //type:[Bool] constexpr auto bUpdatedToUseQuery = 0x210; //type:[Enum] UUnderlyingType constexpr auto TagsToMatch = 0x211; //type:[Struct] UGameplayTagContainer constexpr auto GameplayTags = 0x218; } namespace UEnvQueryTest_Overlap //: public UEnvQueryTest { //type:[Struct] UEnvOverlapData constexpr auto OverlapData = 0x1c8; } namespace UEnvQueryTest_Pathfinding //: public UEnvQueryTest { //type:[Byte] UEEnvTestPathfinding constexpr auto TestMode = 0x1c8; //type:[Class] UClass constexpr auto Context = 0x1d0; //type:[Struct] UAIDataProviderBoolValue constexpr auto PathFromContext = 0x1d8; //type:[Struct] UAIDataProviderBoolValue constexpr auto SkipUnreachable = 0x208; //type:[Class] UClass constexpr auto FilterClass = 0x238; } namespace UEnvQueryTest_PathfindingBatch //: public UEnvQueryTest_Pathfinding { //type:[Struct] UAIDataProviderFloatValue constexpr auto ScanRangeMultiplier = 0x240; } namespace UEnvQueryTest_Project //: public UEnvQueryTest { //type:[Struct] UEnvTraceData constexpr auto ProjectionData = 0x1c8; } namespace UEnvQueryTest_Random //: public UEnvQueryTest { } namespace UEnvQueryTest_Trace //: public UEnvQueryTest { //type:[Struct] UEnvTraceData constexpr auto TraceData = 0x1c8; //type:[Struct] UAIDataProviderBoolValue constexpr auto TraceFromContext = 0x1f8; //type:[Struct] UAIDataProviderFloatValue constexpr auto ItemHeightOffset = 0x228; //type:[Struct] UAIDataProviderFloatValue constexpr auto ContextHeightOffset = 0x258; //type:[Class] UClass constexpr auto Context = 0x288; } namespace UEnvQueryOption //: public UObject { //type:[Object] UEnvQueryGenerator constexpr auto Generator = 0x30; //type:[Array] UTests constexpr auto Tests = 0x38; } namespace USceneComponent //: public UActorComponent { //type:[Object] USceneComponent constexpr auto AttachParent = 0x1f0; //type:[Set] UClientAttachedChildren constexpr auto ClientAttachedChildren = 0x200; //type:[Array] UAttachChildren constexpr auto AttachChildren = 0x250; //type:[Bool] constexpr auto bReplicatesAttachmentReference = 0x260; //type:[Bool] constexpr auto bReplicatesAttachment = 0x260; //type:[Bool] constexpr auto bWorldToComponentUpdated = 0x260; //type:[Bool] constexpr auto bAbsoluteLocation = 0x260; //type:[Bool] constexpr auto bAbsoluteRotation = 0x260; //type:[Bool] constexpr auto bAbsoluteScale = 0x260; //type:[Bool] constexpr auto bVisible = 0x261; //type:[Bool] constexpr auto bHiddenInGame = 0x261; //type:[Bool] constexpr auto bShouldUpdatePhysicsVolume = 0x261; //type:[Bool] constexpr auto bBoundsChangeTriggersStreamingDataRebuild = 0x261; //type:[Bool] constexpr auto bUseAttachParentBound = 0x261; //type:[Bool] constexpr auto bEnableInsensitiveUpdate = 0x261; //type:[Bool] constexpr auto bAbsoluteTranslation = 0x262; //type:[WeakObject] UPhysicsVolume constexpr auto PhysicsVolume = 0x264; //type:[Name] constexpr auto AttachSocketName = 0x270; //type:[Struct] URotator constexpr auto RelativeRotation = 0x278; //type:[Byte] UEComponentMobility constexpr auto Mobility = 0x2b0; //type:[Struct] UVector constexpr auto RelativeScale3D = 0x2b4; //type:[Struct] UVector constexpr auto RelativeTranslation = 0x2e4; //type:[Struct] UVector constexpr auto ComponentVelocity = 0x2f4; //type:[Byte] UEDetailMode constexpr auto DetailMode = 0x300; //type:[Struct] UVector constexpr auto RelativeLocation = 0x304; //type:[MulticastDelegate] UPhysicsVolumeChanged__DelegateSignature constexpr auto PhysicsVolumeChangedDelegate = 0x378; //type:[MulticastDelegate] UAttachmentChanged__DelegateSignature constexpr auto AttachmentChangedDelegate = 0x388; //type:[Function] constexpr auto ToggleVisibility = 0x0; //type:[Function] constexpr auto SnapTo = 0x0; //type:[Function] constexpr auto SetWorldScale3D = 0x0; //type:[Function] constexpr auto SetVisibility = 0x0; //type:[Function] constexpr auto SetRelativeScale3D = 0x0; //type:[Function] constexpr auto SetIsAttachmentReplicated = 0x0; //type:[Function] constexpr auto SetIsAttachmentReferenceReplicated = 0x0; //type:[Function] constexpr auto SetHiddenInGame = 0x0; //type:[Function] constexpr auto SetAbsolute = 0x0; //type:[Function] constexpr auto ResetRelativeTransform = 0x0; //type:[Function] constexpr auto OnRep_Visibility = 0x0; //type:[Function] constexpr auto OnRep_Transform = 0x0; //type:[Function] constexpr auto OnRep_AttachSocketName = 0x0; //type:[Function] constexpr auto OnRep_AttachParent = 0x0; //type:[Function] constexpr auto OnRep_AttachChildren = 0x0; //type:[Function] constexpr auto K2_SetWorldTransform = 0x0; //type:[Function] constexpr auto K2_SetWorldRotation = 0x0; //type:[Function] constexpr auto K2_SetWorldLocationAndRotation = 0x0; //type:[Function] constexpr auto K2_SetWorldLocation = 0x0; //type:[Function] constexpr auto K2_SetRelativeTransform = 0x0; //type:[Function] constexpr auto K2_SetRelativeRotation = 0x0; //type:[Function] constexpr auto K2_SetRelativeLocationAndRotation = 0x0; //type:[Function] constexpr auto K2_SetRelativeLocation = 0x0; //type:[Function] constexpr auto K2_GetComponentToWorld = 0x0; //type:[Function] constexpr auto K2_GetComponentScale = 0x0; //type:[Function] constexpr auto K2_GetComponentRotation = 0x0; //type:[Function] constexpr auto K2_GetComponentLocation = 0x0; //type:[Function] constexpr auto K2_DetachFromComponent = 0x0; //type:[Function] constexpr auto K2_AttachToComponent = 0x0; //type:[Function] constexpr auto K2_AttachTo = 0x0; //type:[Function] constexpr auto K2_AddWorldTransform = 0x0; //type:[Function] constexpr auto K2_AddWorldRotation = 0x0; //type:[Function] constexpr auto K2_AddWorldOffset = 0x0; //type:[Function] constexpr auto K2_AddRelativeRotation = 0x0; //type:[Function] constexpr auto K2_AddRelativeLocation = 0x0; //type:[Function] constexpr auto K2_AddLocalTransform = 0x0; //type:[Function] constexpr auto K2_AddLocalRotation = 0x0; //type:[Function] constexpr auto K2_AddLocalOffset = 0x0; //type:[Function] constexpr auto IsVisible = 0x0; //type:[Function] constexpr auto IsSimulatingPhysics = 0x0; //type:[Function] constexpr auto IsAnySimulatingPhysics = 0x0; //type:[Function] constexpr auto GetUpVector = 0x0; //type:[Function] constexpr auto GetSocketTransform = 0x0; //type:[Function] constexpr auto GetSocketRotation = 0x0; //type:[Function] constexpr auto GetSocketQuaternion = 0x0; //type:[Function] constexpr auto GetSocketLocation = 0x0; //type:[Function] constexpr auto GetRightVector = 0x0; //type:[Function] constexpr auto GetRelativeTransform = 0x0; //type:[Function] constexpr auto GetPhysicsVolume = 0x0; //type:[Function] constexpr auto GetParentComponents = 0x0; //type:[Function] constexpr auto GetNumChildrenComponents = 0x0; //type:[Function] constexpr auto GetForwardVector = 0x0; //type:[Function] constexpr auto GetComponentVelocity = 0x0; //type:[Function] constexpr auto GetChildrenComponents = 0x0; //type:[Function] constexpr auto GetChildComponent = 0x0; //type:[Function] constexpr auto GetAttachSocketName = 0x0; //type:[Function] constexpr auto GetAttachParent = 0x0; //type:[Function] constexpr auto GetAllSocketNames = 0x0; //type:[Function] constexpr auto DoesSocketExist = 0x0; //type:[Function] constexpr auto DetachFromParent = 0x0; } namespace UPrimitiveComponent //: public USceneComponent { //type:[Float] constexpr auto MinDrawDistance = 0x4a8; //type:[Float] constexpr auto LDMaxDrawDistance = 0x4ac; //type:[Float] constexpr auto CachedMaxDrawDistance = 0x4b0; //type:[Byte] UESceneDepthPriorityGroup constexpr auto DepthPriorityGroup = 0x4b4; //type:[Byte] UESceneDepthPriorityGroup constexpr auto ViewOwnerDepthPriorityGroup = 0x4b5; //type:[Bool] constexpr auto bAlwaysCreatePhysicsState = 0x4b8; //type:[Bool] constexpr auto bGenerateOverlapEvents = 0x4b8; //type:[Bool] constexpr auto bMultiBodyOverlap = 0x4b8; //type:[Bool] constexpr auto bCheckAsyncSceneOnMove = 0x4b8; //type:[Bool] constexpr auto bTraceComplexOnMove = 0x4b8; //type:[Bool] constexpr auto bDisableForceFromCharacter = 0x4b9; //type:[Bool] constexpr auto bReturnMaterialOnMove = 0x4b9; //type:[Bool] constexpr auto bUseViewOwnerDepthPriorityGroup = 0x4b9; //type:[Bool] constexpr auto bAllowCullDistanceVolume = 0x4b9; //type:[Bool] constexpr auto bImportantMesh = 0x4b9; //type:[Float] constexpr auto HLODScreenSize = 0x4bc; //type:[Bool] constexpr auto bHasMotionBlurVelocityMeshes = 0x4c0; //type:[Bool] constexpr auto bVisibleInReflectionCaptures = 0x4c0; //type:[Bool] constexpr auto bRenderInMainPass = 0x4c0; //type:[Bool] constexpr auto bRenderInMono = 0x4c0; //type:[Bool] constexpr auto bReceivesDecals = 0x4c0; //type:[Bool] constexpr auto bReceivesDecalsEx = 0x4c0; //type:[Bool] constexpr auto bOwnerNoSee = 0x4c0; //type:[Bool] constexpr auto bOnlyOwnerSee = 0x4c0; //type:[Bool] constexpr auto bTreatAsBackgroundForOcclusion = 0x4c1; //type:[Bool] constexpr auto bUseAsOccluder = 0x4c1; //type:[Bool] constexpr auto bForceAsOccluder = 0x4c1; //type:[Bool] constexpr auto bForceOcclusionQuerying = 0x4c1; //type:[Bool] constexpr auto bSelectable = 0x4c1; //type:[Bool] constexpr auto bForceMipStreaming = 0x4c1; //type:[Bool] constexpr auto bHasPerInstanceHitProxies = 0x4c1; //type:[Byte] UEIndoorOutdoorMask constexpr auto IndoorOutdoorMask = 0x4c4; //type:[Bool] constexpr auto CastShadow = 0x4c8; //type:[Bool] constexpr auto bAffectDynamicIndirectLighting = 0x4c8; //type:[Bool] constexpr auto bAffectDistanceFieldLighting = 0x4c8; //type:[Bool] constexpr auto bCastDynamicShadow = 0x4c8; //type:[Bool] constexpr auto bCastStaticShadow = 0x4c8; //type:[Bool] constexpr auto bCastVolumetricTranslucentShadow = 0x4c8; //type:[Bool] constexpr auto bSelfShadowOnly = 0x4c8; //type:[Bool] constexpr auto bCastFarShadow = 0x4c8; //type:[Bool] constexpr auto bCastInsetShadow = 0x4c9; //type:[Bool] constexpr auto bCastCinematicShadow = 0x4c9; //type:[Bool] constexpr auto bCastHiddenShadow = 0x4c9; //type:[Bool] constexpr auto bCastShadowAsTwoSided = 0x4c9; //type:[Bool] constexpr auto bLightAsIfStatic = 0x4c9; //type:[Bool] constexpr auto bLightAttachmentsAsGroup = 0x4c9; //type:[Byte] UEIndirectLightingCacheQuality constexpr auto IndirectLightingCacheQuality = 0x4cc; //type:[Bool] constexpr auto bReceiveCombinedCSMAndStaticShadowsFromStationaryLights = 0x4d0; //type:[Bool] constexpr auto bSingleSampleShadowFromStationaryLights = 0x4d0; //type:[Struct] ULightingChannels constexpr auto LightingChannels = 0x4d4; //type:[Bool] constexpr auto bIgnoreRadialImpulse = 0x4d8; //type:[Bool] constexpr auto bIgnoreRadialForce = 0x4d8; //type:[Bool] constexpr auto bApplyImpulseOnDamage = 0x4d8; //type:[Bool] constexpr auto bSyncBodySleep = 0x4d8; //type:[Bool] constexpr auto AlwaysLoadOnClient = 0x4d8; //type:[Bool] constexpr auto AlwaysLoadOnServer = 0x4d8; //type:[Bool] constexpr auto bUseEditorCompositing = 0x4d8; //type:[Bool] constexpr auto bRenderCustomDepth = 0x4d8; //type:[Int] constexpr auto CustomDepthStencilValue = 0x4dc; //type:[Enum] UUnderlyingType constexpr auto CustomDepthStencilWriteMask = 0x4e0; //type:[Array] UIgnoreCollisionMaskOnSweep constexpr auto IgnoreCollisionMaskOnSweep = 0x4e8; //type:[Int] constexpr auto TranslucencySortPriority = 0x4f8; //type:[Int] constexpr auto VisibilityId = 0x4fc; //type:[Float] constexpr auto LpvBiasMultiplier = 0x504; //type:[Struct] UBodyInstance constexpr auto BodyInstance = 0x510; //type:[Byte] UEHasCustomNavigableGeometry constexpr auto bHasCustomNavigableGeometry = 0x758; //type:[Float] constexpr auto BoundsScale = 0x75c; //type:[Float] constexpr auto LastSubmitTime = 0x760; //type:[Float] constexpr auto LastRenderTime = 0x764; //type:[Float] constexpr auto LastRenderTimeOnScreen = 0x768; //type:[Byte] UECanBeCharacterBase constexpr auto CanBeCharacterBase = 0x76c; //type:[Byte] UECanBeCharacterBase constexpr auto CanCharacterStepUpOn = 0x76e; //type:[Array] UMoveIgnoreActors constexpr auto MoveIgnoreActors = 0x770; //type:[Array] UMoveIgnoreComponents constexpr auto MoveIgnoreComponents = 0x780; //type:[MulticastDelegate] UComponentHitSignature__DelegateSignature constexpr auto OnComponentHit = 0x7a0; //type:[MulticastDelegate] UComponentBeginOverlapSignature__DelegateSignature constexpr auto OnComponentBeginOverlap = 0x7b0; //type:[MulticastDelegate] UComponentEndOverlapSignature__DelegateSignature constexpr auto OnComponentEndOverlap = 0x7c0; //type:[MulticastDelegate] UComponentWakeSignature__DelegateSignature constexpr auto OnComponentWake = 0x7d0; //type:[MulticastDelegate] UComponentSleepSignature__DelegateSignature constexpr auto OnComponentSleep = 0x7e0; //type:[MulticastDelegate] UComponentBeginCursorOverSignature__DelegateSignature constexpr auto OnBeginCursorOver = 0x800; //type:[MulticastDelegate] UComponentEndCursorOverSignature__DelegateSignature constexpr auto OnEndCursorOver = 0x810; //type:[MulticastDelegate] UComponentOnClickedSignature__DelegateSignature constexpr auto OnClicked = 0x820; //type:[MulticastDelegate] UComponentOnReleasedSignature__DelegateSignature constexpr auto OnReleased = 0x830; //type:[MulticastDelegate] UComponentOnInputTouchBeginSignature__DelegateSignature constexpr auto OnInputTouchBegin = 0x840; //type:[MulticastDelegate] UComponentOnInputTouchEndSignature__DelegateSignature constexpr auto OnInputTouchEnd = 0x850; //type:[MulticastDelegate] UComponentBeginTouchOverSignature__DelegateSignature constexpr auto OnInputTouchEnter = 0x860; //type:[MulticastDelegate] UComponentEndTouchOverSignature__DelegateSignature constexpr auto OnInputTouchLeave = 0x870; //type:[Object] UPrimitiveComponent constexpr auto LODParentPrimitive = 0x8a8; //type:[Struct] UPrimitiveComponentPostPhysicsTickFunction constexpr auto PostPhysicsComponentTick = 0x8b0; //type:[Function] constexpr auto WakeRigidBody = 0x0; //type:[Function] constexpr auto WakeAllRigidBodies = 0x0; //type:[Function] constexpr auto SetWalkableSlopeOverride = 0x0; //type:[Function] constexpr auto SetUseCCD = 0x0; //type:[Function] constexpr auto SetTranslucentSortPriority = 0x0; //type:[Function] constexpr auto SetSimulatePhysics = 0x0; //type:[Function] constexpr auto SetRenderInMono = 0x0; //type:[Function] constexpr auto SetRenderInMainPass = 0x0; //type:[Function] constexpr auto SetRenderCustomDepth = 0x0; //type:[Function] constexpr auto SetPhysMaterialOverride = 0x0; //type:[Function] constexpr auto SetPhysicsMaxAngularVelocity = 0x0; //type:[Function] constexpr auto SetPhysicsLinearVelocity = 0x0; //type:[Function] constexpr auto SetPhysicsAngularVelocity = 0x0; //type:[Function] constexpr auto SetOwnerNoSee = 0x0; //type:[Function] constexpr auto SetOnlyOwnerSee = 0x0; //type:[Function] constexpr auto SetNotifyRigidBodyCollision = 0x0; //type:[Function] constexpr auto SetMaterialByName = 0x0; //type:[Function] constexpr auto SetMaterial = 0x0; //type:[Function] constexpr auto SetMassScale = 0x0; //type:[Function] constexpr auto SetMassOverrideInKg = 0x0; //type:[Function] constexpr auto SetLockedAxis = 0x0; //type:[Function] constexpr auto SetLinearDamping = 0x0; //type:[Function] constexpr auto SetEnableGravity = 0x0; //type:[Function] constexpr auto SetCustomDepthStencilWriteMask = 0x0; //type:[Function] constexpr auto SetCustomDepthStencilValue = 0x0; //type:[Function] constexpr auto SetCullDistance = 0x0; //type:[Function] constexpr auto SetConstraintMode = 0x0; //type:[Function] constexpr auto SetCollisionResponseToChannel = 0x0; //type:[Function] constexpr auto SetCollisionResponseToAllChannels = 0x0; //type:[Function] constexpr auto SetCollisionProfileName = 0x0; //type:[Function] constexpr auto SetCollisionObjectType = 0x0; //type:[Function] constexpr auto SetCollisionEnabled = 0x0; //type:[Function] constexpr auto SetCenterOfMass = 0x0; //type:[Function] constexpr auto SetCastShadow = 0x0; //type:[Function] constexpr auto SetBoundsScale = 0x0; //type:[Function] constexpr auto SetAngularDamping = 0x0; //type:[Function] constexpr auto SetAllUseCCD = 0x0; //type:[Function] constexpr auto SetAllPhysicsLinearVelocity = 0x0; //type:[Function] constexpr auto SetAllPhysicsAngularVelocity = 0x0; //type:[Function] constexpr auto SetAllMassScale = 0x0; //type:[Function] constexpr auto ScaleByMomentOfInertia = 0x0; //type:[Function] constexpr auto PutRigidBodyToSleep = 0x0; //type:[Function] constexpr auto K2_LineTraceComponent = 0x0; //type:[Function] constexpr auto K2_IsQueryCollisionEnabled = 0x0; //type:[Function] constexpr auto K2_IsPhysicsCollisionEnabled = 0x0; //type:[Function] constexpr auto K2_IsCollisionEnabled = 0x0; //type:[Function] constexpr auto IsOverlappingComponent = 0x0; //type:[Function] constexpr auto IsOverlappingActor = 0x0; //type:[Function] constexpr auto IsGravityEnabled = 0x0; //type:[Function] constexpr auto IsAnyRigidBodyAwake = 0x0; //type:[Function] constexpr auto IgnoreComponentWhenMoving = 0x0; //type:[Function] constexpr auto IgnoreActorWhenMoving = 0x0; //type:[Function] constexpr auto GetWalkableSlopeOverride = 0x0; //type:[Function] constexpr auto GetPhysicsLinearVelocityAtPoint = 0x0; //type:[Function] constexpr auto GetPhysicsLinearVelocity = 0x0; //type:[Function] constexpr auto GetPhysicsAngularVelocity = 0x0; //type:[Function] constexpr auto GetOverlappingComponents = 0x0; //type:[Function] constexpr auto GetOverlappingActors = 0x0; //type:[Function] constexpr auto GetOverlapInfos = 0x0; //type:[Function] constexpr auto GetNumMaterials = 0x0; //type:[Function] constexpr auto GetMaterialFromCollisionFaceIndex = 0x0; //type:[Function] constexpr auto GetMaterial = 0x0; //type:[Function] constexpr auto GetMassScale = 0x0; //type:[Function] constexpr auto GetMass = 0x0; //type:[Function] constexpr auto GetLinearDamping = 0x0; //type:[Function] constexpr auto GetInertiaTensor = 0x0; //type:[Function] constexpr auto GetCollisionResponseToChannel = 0x0; //type:[Function] constexpr auto GetCollisionProfileName = 0x0; //type:[Function] constexpr auto GetCollisionObjectType = 0x0; //type:[Function] constexpr auto GetCollisionEnabled = 0x0; //type:[Function] constexpr auto GetClosestPointOnCollision = 0x0; //type:[Function] constexpr auto GetCenterOfMass = 0x0; //type:[Function] constexpr auto GetAngularDamping = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; //type:[Function] constexpr auto CreateAndSetMaterialInstanceDynamicFromMaterial = 0x0; //type:[Function] constexpr auto CreateAndSetMaterialInstanceDynamic = 0x0; //type:[Function] constexpr auto CopyArrayOfMoveIgnoreComponents = 0x0; //type:[Function] constexpr auto CopyArrayOfMoveIgnoreActors = 0x0; //type:[Function] constexpr auto ClearMoveIgnoreComponents = 0x0; //type:[Function] constexpr auto ClearMoveIgnoreActors = 0x0; //type:[Function] constexpr auto CanCharacterStepUp = 0x0; //type:[Function] constexpr auto AddTorque = 0x0; //type:[Function] constexpr auto AddRadialImpulse = 0x0; //type:[Function] constexpr auto AddRadialForce = 0x0; //type:[Function] constexpr auto AddImpulseAtLocation = 0x0; //type:[Function] constexpr auto AddImpulse = 0x0; //type:[Function] constexpr auto AddForceAtLocationLocal = 0x0; //type:[Function] constexpr auto AddForceAtLocation = 0x0; //type:[Function] constexpr auto AddForce = 0x0; //type:[Function] constexpr auto AddAngularImpulse = 0x0; } namespace UEQSRenderingComponent //: public UPrimitiveComponent { } namespace UActor //: public UObject { //type:[Float] constexpr auto MinNetUpdateFrequency = 0x4c; //type:[Bool] constexpr auto bActorEnableCollision = 0x50; //type:[Bool] constexpr auto bReplayRewindable = 0x51; //type:[Bool] constexpr auto bReplicates = 0x51; //type:[Name] constexpr auto NetDriverName = 0x58; //type:[Byte] UENetRole constexpr auto RemoteRole = 0x60; //type:[EncryptedObject] UActor constexpr auto Owner = 0x68; //type:[Struct] URepMovement constexpr auto ReplicatedMovement = 0x70; //type:[Struct] URepAttachment constexpr auto AttachmentReplication = 0xa8; //type:[Array] UInstanceComponents constexpr auto InstanceComponents = 0xe8; //type:[Float] constexpr auto CustomTimeDilation = 0xf8; //type:[Struct] UActorTickFunction constexpr auto PrimaryActorTick = 0x100; //type:[WeakObject] UChildActorComponent constexpr auto ParentComponent = 0x158; //type:[MulticastDelegate] UActorOnReleasedSignature__DelegateSignature constexpr auto OnReleased = 0x1b0; //type:[Bool] constexpr auto bAutoDestroyWhenFinished = 0x1c0; //type:[Bool] constexpr auto bCanBeDamaged = 0x1c0; //type:[Bool] constexpr auto bActorIsBeingDestroyed = 0x1c0; //type:[Bool] constexpr auto bCollideWhenPlacing = 0x1c0; //type:[Bool] constexpr auto bFindCameraComponentWhenViewTarget = 0x1c0; //type:[Bool] constexpr auto bRelevantForNetworkReplays = 0x1c0; //type:[Bool] constexpr auto bGenerateOverlapEventsDuringLevelStreaming = 0x1c0; //type:[Bool] constexpr auto bIgnoreDestroyActorFromBlueprint = 0x1c0; //type:[Bool] constexpr auto bCanBeInCluster = 0x1c1; //type:[MulticastDelegate] UActorEndOverlapSignature__DelegateSignature constexpr auto OnActorEndOverlap = 0x1c8; //type:[UInt64] constexpr auto HiddenEditorViews = 0x1d8; //type:[MulticastDelegate] UTakeAnyDamageSignature__DelegateSignature constexpr auto OnTakeAnyDamage = 0x1e0; //type:[Bool] constexpr auto bHidden = 0x1f0; //type:[Bool] constexpr auto bNetTemporary = 0x1f0; //type:[Bool] constexpr auto bNetStartup = 0x1f0; //type:[Bool] constexpr auto bOnlyRelevantToOwner = 0x1f0; //type:[Bool] constexpr auto bAlwaysRelevant = 0x1f0; //type:[Bool] constexpr auto bReplicateMovement = 0x1f0; //type:[Bool] constexpr auto bIsSetSpectatedDelay = 0x1f0; //type:[Bool] constexpr auto bTearOff = 0x1f0; //type:[Bool] constexpr auto bExchangedRoles = 0x1f1; //type:[Bool] constexpr auto bNetLoadOnClient = 0x1f1; //type:[Bool] constexpr auto bNetUseOwnerRelevancy = 0x1f1; //type:[Bool] constexpr auto bBlockInput = 0x1f1; //type:[Bool] constexpr auto bAllowTickBeforeBeginPlay = 0x1f1; //type:[Int] constexpr auto InputPriority = 0x1f4; //type:[Bool] constexpr auto bAllowReceiveTickEventOnDedicatedServer = 0x1f8; //type:[Bool] constexpr auto bActorSeamlessTraveled = 0x1f8; //type:[Bool] constexpr auto bIgnoresOriginShifting = 0x1f8; //type:[Bool] constexpr auto bEnableAutoLODGeneration = 0x1f8; //type:[Float] constexpr auto NetCullDistanceSquared = 0x1fc; //type:[Object] UInputComponent constexpr auto InputComponent = 0x200; //type:[MulticastDelegate] UActorBeginTouchOverSignature__DelegateSignature constexpr auto OnInputTouchEnter = 0x208; //type:[Float] constexpr auto InitialLifeSpan = 0x220; //type:[Array] UBlueprintCreatedComponents constexpr auto BlueprintCreatedComponents = 0x228; //type:[MulticastDelegate] UActorOnInputTouchEndSignature__DelegateSignature constexpr auto OnInputTouchEnd = 0x238; //type:[MulticastDelegate] UActorOnClickedSignature__DelegateSignature constexpr auto OnClicked = 0x248; //type:[Array] UControllingMatineeActors constexpr auto ControllingMatineeActors = 0x258; //type:[Enum] UUnderlyingType constexpr auto SpawnCollisionHandlingMethod = 0x26c; //type:[WeakObject] UActor constexpr auto ParentComponentActor = 0x2c0; //type:[MulticastDelegate] UActorOnInputTouchBeginSignature__DelegateSignature constexpr auto OnInputTouchBegin = 0x2c8; //type:[Array] ULayers constexpr auto Layers = 0x2d8; //type:[Byte] UEInputConsumeOptions constexpr auto InputConsumeOption = 0x2ec; //type:[MulticastDelegate] UActorBeginCursorOverSignature__DelegateSignature constexpr auto OnBeginCursorOver = 0x2f0; //type:[Array] UTags constexpr auto Tags = 0x300; //type:[MulticastDelegate] UActorEndTouchOverSignature__DelegateSignature constexpr auto OnInputTouchLeave = 0x310; //type:[MulticastDelegate] UActorBeginOverlapSignature__DelegateSignature constexpr auto OnActorBeginOverlap = 0x328; //type:[Float] constexpr auto ForceReplicateInterleavingFreq = 0x338; //type:[Int] constexpr auto NetTag = 0x33c; //type:[MulticastDelegate] UTakePointDamageSignature__DelegateSignature constexpr auto OnTakePointDamage = 0x340; //type:[Byte] UEAutoReceiveInput constexpr auto AutoReceiveInput = 0x350; //type:[Byte] UENetRole constexpr auto Role = 0x351; //type:[Float] constexpr auto NetPriority = 0x354; //type:[MulticastDelegate] UActorHitSignature__DelegateSignature constexpr auto OnActorHit = 0x358; //type:[EncryptedObject] USceneComponent constexpr auto RootComponent = 0x368; //type:[MulticastDelegate] UActorEndCursorOverSignature__DelegateSignature constexpr auto OnEndCursorOver = 0x370; //type:[MulticastDelegate] UActorDestroyedSignature__DelegateSignature constexpr auto OnDestroyed = 0x388; //type:[MulticastDelegate] UActorEndPlaySignature__DelegateSignature constexpr auto OnEndPlay = 0x398; //type:[Object] UPawn constexpr auto Instigator = 0x3b0; //type:[Array] UChildren constexpr auto Children = 0x3b8; //type:[Float] constexpr auto NetUpdateFrequency = 0x3c8; //type:[Function] constexpr auto WasRecentlyRendered = 0x0; //type:[Function] constexpr auto UserConstructionScript = 0x0; //type:[Function] constexpr auto TearOff = 0x0; //type:[Function] constexpr auto SnapRootComponentTo = 0x0; //type:[Function] constexpr auto SetTickGroup = 0x0; //type:[Function] constexpr auto SetTickableWhenPaused = 0x0; //type:[Function] constexpr auto SetReplicates = 0x0; //type:[Function] constexpr auto SetReplicateMovement = 0x0; //type:[Function] constexpr auto SetOwner = 0x0; //type:[Function] constexpr auto SetLifeSpan = 0x0; //type:[Function] constexpr auto SetActorTickInterval = 0x0; //type:[Function] constexpr auto SetActorTickEnabled = 0x0; //type:[Function] constexpr auto SetActorScale3D = 0x0; //type:[Function] constexpr auto SetActorRelativeScale3D = 0x0; //type:[Function] constexpr auto SetActorHiddenInGame = 0x0; //type:[Function] constexpr auto SetActorEnableCollision = 0x0; //type:[Function] constexpr auto RemoveTickPrerequisiteComponent = 0x0; //type:[Function] constexpr auto RemoveTickPrerequisiteActor = 0x0; //type:[Function] constexpr auto ReceiveTick = 0x0; //type:[Function] constexpr auto ReceiveRadialDamage = 0x0; //type:[Function] constexpr auto ReceivePointDamage = 0x0; //type:[Function] constexpr auto ReceiveHit = 0x0; //type:[Function] constexpr auto ReceiveEndPlay = 0x0; //type:[Function] constexpr auto ReceiveDestroyed = 0x0; //type:[Function] constexpr auto ReceiveBeginPlay = 0x0; //type:[Function] constexpr auto ReceiveAnyDamage = 0x0; //type:[Function] constexpr auto ReceiveActorOnReleased = 0x0; //type:[Function] constexpr auto ReceiveActorOnInputTouchLeave = 0x0; //type:[Function] constexpr auto ReceiveActorOnInputTouchEnter = 0x0; //type:[Function] constexpr auto ReceiveActorOnInputTouchEnd = 0x0; //type:[Function] constexpr auto ReceiveActorOnInputTouchBegin = 0x0; //type:[Function] constexpr auto ReceiveActorOnClicked = 0x0; //type:[Function] constexpr auto ReceiveActorEndOverlap = 0x0; //type:[Function] constexpr auto ReceiveActorEndCursorOver = 0x0; //type:[Function] constexpr auto ReceiveActorBeginOverlap = 0x0; //type:[Function] constexpr auto ReceiveActorBeginCursorOver = 0x0; //type:[Function] constexpr auto OnRep_Role = 0x0; //type:[Function] constexpr auto OnRep_ReplicateMovement = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedMovement = 0x0; //type:[Function] constexpr auto OnRep_Owner = 0x0; //type:[Function] constexpr auto OnRep_Instigator = 0x0; //type:[Function] constexpr auto OnRep_AttachmentReplication = 0x0; //type:[Function] constexpr auto MakeNoise = 0x0; //type:[Function] constexpr auto MakeMIDForMaterial = 0x0; //type:[Function] constexpr auto K2_TeleportTo = 0x0; //type:[Function] constexpr auto K2_SetActorTransform = 0x0; //type:[Function] constexpr auto K2_SetActorRotation = 0x0; //type:[Function] constexpr auto K2_SetActorRelativeTransform = 0x0; //type:[Function] constexpr auto K2_SetActorRelativeRotation = 0x0; //type:[Function] constexpr auto K2_SetActorRelativeLocation = 0x0; //type:[Function] constexpr auto K2_SetActorLocationAndRotation = 0x0; //type:[Function] constexpr auto K2_SetActorLocation = 0x0; //type:[Function] constexpr auto K2_OnReset = 0x0; //type:[Function] constexpr auto K2_OnEndViewTarget = 0x0; //type:[Function] constexpr auto K2_OnBecomeViewTarget = 0x0; //type:[Function] constexpr auto K2_GetRootComponent = 0x0; //type:[Function] constexpr auto K2_GetActorRotation = 0x0; //type:[Function] constexpr auto K2_GetActorLocation = 0x0; //type:[Function] constexpr auto K2_DetachFromActor = 0x0; //type:[Function] constexpr auto K2_DestroyComponent = 0x0; //type:[Function] constexpr auto K2_DestroyActor = 0x0; //type:[Function] constexpr auto K2_AttachToComponent = 0x0; //type:[Function] constexpr auto K2_AttachToActor = 0x0; //type:[Function] constexpr auto K2_AttachRootComponentToActor = 0x0; //type:[Function] constexpr auto K2_AttachRootComponentTo = 0x0; //type:[Function] constexpr auto K2_AddActorWorldTransform = 0x0; //type:[Function] constexpr auto K2_AddActorWorldRotation = 0x0; //type:[Function] constexpr auto K2_AddActorWorldOffset = 0x0; //type:[Function] constexpr auto K2_AddActorLocalTransform = 0x0; //type:[Function] constexpr auto K2_AddActorLocalRotation = 0x0; //type:[Function] constexpr auto K2_AddActorLocalOffset = 0x0; //type:[Function] constexpr auto IsOverlappingActor = 0x0; //type:[Function] constexpr auto IsChildActor = 0x0; //type:[Function] constexpr auto IsActorTickEnabled = 0x0; //type:[Function] constexpr auto IsActorBeingDestroyed = 0x0; //type:[Function] constexpr auto HasAuthority = 0x0; //type:[Function] constexpr auto GetVerticalDistanceTo = 0x0; //type:[Function] constexpr auto GetVelocity = 0x0; //type:[Function] constexpr auto GetTransform = 0x0; //type:[Function] constexpr auto GetTickableWhenPaused = 0x0; //type:[Function] constexpr auto GetSquaredDistanceTo = 0x0; //type:[Function] constexpr auto GetRemoteRole = 0x0; //type:[Function] constexpr auto GetParentComponent = 0x0; //type:[Function] constexpr auto GetParentActor = 0x0; //type:[Function] constexpr auto GetOwner = 0x0; //type:[Function] constexpr auto GetOverlappingComponents = 0x0; //type:[Function] constexpr auto GetOverlappingActors = 0x0; //type:[Function] constexpr auto GetLifeSpan = 0x0; //type:[Function] constexpr auto GetInstigatorController = 0x0; //type:[Function] constexpr auto GetInstigator = 0x0; //type:[Function] constexpr auto GetInputVectorAxisValue = 0x0; //type:[Function] constexpr auto GetInputAxisValue = 0x0; //type:[Function] constexpr auto GetInputAxisKeyValue = 0x0; //type:[Function] constexpr auto GetHorizontalDotProductTo = 0x0; //type:[Function] constexpr auto GetHorizontalDistanceTo = 0x0; //type:[Function] constexpr auto GetGameTimeSinceCreation = 0x0; //type:[Function] constexpr auto GetDotProductTo = 0x0; //type:[Function] constexpr auto GetDistanceTo = 0x0; //type:[Function] constexpr auto GetComponentsByTag = 0x0; //type:[Function] constexpr auto GetComponentsByClass = 0x0; //type:[Function] constexpr auto GetComponentByClass = 0x0; //type:[Function] constexpr auto GetAttachParentSocketName = 0x0; //type:[Function] constexpr auto GetAttachParentActor = 0x0; //type:[Function] constexpr auto GetAttachedActors = 0x0; //type:[Function] constexpr auto GetAllChildActors = 0x0; //type:[Function] constexpr auto GetActorUpVector = 0x0; //type:[Function] constexpr auto GetActorTimeDilation = 0x0; //type:[Function] constexpr auto GetActorTickInterval = 0x0; //type:[Function] constexpr auto GetActorScale3D = 0x0; //type:[Function] constexpr auto GetActorRightVector = 0x0; //type:[Function] constexpr auto GetActorRelativeScale3D = 0x0; //type:[Function] constexpr auto GetActorForwardVector = 0x0; //type:[Function] constexpr auto GetActorEyesViewPoint = 0x0; //type:[Function] constexpr auto GetActorEnableCollision = 0x0; //type:[Function] constexpr auto GetActorBounds = 0x0; //type:[Function] constexpr auto ForceNetUpdate = 0x0; //type:[Function] constexpr auto FlushNetDormancy = 0x0; //type:[Function] constexpr auto EnableInput = 0x0; //type:[Function] constexpr auto DisableInput = 0x0; //type:[Function] constexpr auto DetachRootComponentFromParent = 0x0; //type:[Function] constexpr auto AddTickPrerequisiteComponent = 0x0; //type:[Function] constexpr auto AddTickPrerequisiteActor = 0x0; //type:[Function] constexpr auto AddComponent = 0x0; //type:[Function] constexpr auto ActorHasTag = 0x0; } namespace UPawn //: public UActor { //type:[Bool] constexpr auto bUseControllerRotationPitch = 0x3e0; //type:[Bool] constexpr auto bUseControllerRotationYaw = 0x3e0; //type:[Bool] constexpr auto bUseControllerRotationRoll = 0x3e0; //type:[Bool] constexpr auto bCanAffectNavigationGeneration = 0x3e0; //type:[Float] constexpr auto BaseEyeHeight = 0x3e4; //type:[Byte] UEAutoReceiveInput constexpr auto AutoPossessPlayer = 0x3e8; //type:[Enum] UUnderlyingType constexpr auto AutoPossessAI = 0x3e9; //type:[Class] UClass constexpr auto AIControllerClass = 0x3f0; //type:[EncryptedObject] UPlayerState constexpr auto PlayerState = 0x3f8; //type:[UInt16] constexpr auto RemoteViewPitch = 0x400; //type:[Object] UController constexpr auto Controller = 0x408; //type:[Object] UController constexpr auto LastHitBy = 0x410; //type:[Struct] UVector constexpr auto ControlInputVector = 0x420; //type:[Struct] UVector constexpr auto LastControlInputVector = 0x42c; //type:[Function] constexpr auto SpawnDefaultController = 0x0; //type:[Function] constexpr auto SetCanAffectNavigationGeneration = 0x0; //type:[Function] constexpr auto ReceiveUnpossessed = 0x0; //type:[Function] constexpr auto ReceivePossessed = 0x0; //type:[Function] constexpr auto PawnMakeNoise = 0x0; //type:[Function] constexpr auto OnRep_PlayerState = 0x0; //type:[Function] constexpr auto OnRep_Controller = 0x0; //type:[Function] constexpr auto LaunchPawn = 0x0; //type:[Function] constexpr auto K2_GetMovementInputVector = 0x0; //type:[Function] constexpr auto IsPlayerControlled = 0x0; //type:[Function] constexpr auto IsMoveInputIgnored = 0x0; //type:[Function] constexpr auto IsLocallyControlled = 0x0; //type:[Function] constexpr auto IsControlled = 0x0; //type:[Function] constexpr auto GetPendingMovementInputVector = 0x0; //type:[Function] constexpr auto GetNavAgentLocation = 0x0; //type:[Function] constexpr auto GetMovementComponent = 0x0; //type:[Function] constexpr auto GetMovementBaseActor = 0x0; //type:[Function] constexpr auto GetLastMovementInputVector = 0x0; //type:[Function] constexpr auto GetControlRotation = 0x0; //type:[Function] constexpr auto GetController = 0x0; //type:[Function] constexpr auto GetBaseAimRotation = 0x0; //type:[Function] constexpr auto DetachFromControllerPendingDestroy = 0x0; //type:[Function] constexpr auto ConsumeMovementInputVector = 0x0; //type:[Function] constexpr auto AddMovementInput = 0x0; //type:[Function] constexpr auto AddControllerYawInput = 0x0; //type:[Function] constexpr auto AddControllerRollInput = 0x0; //type:[Function] constexpr auto AddControllerPitchInput = 0x0; } namespace UCharacter //: public UPawn { //type:[Object] USkeletalMeshComponent constexpr auto Mesh = 0x438; //type:[Float] constexpr auto JumpKeyHoldTime = 0x440; //type:[EncryptedObject] UCharacterMovementComponent constexpr auto CharacterMovement = 0x448; //type:[Int] constexpr auto JumpMaxCount = 0x450; //type:[EncryptedObject] UCapsuleComponent constexpr auto CapsuleComponent = 0x458; //type:[Struct] UVector constexpr auto BaseTranslationOffset = 0x460; //type:[Float] constexpr auto ReplicatedServerLastTransformUpdateTimeStamp = 0x46c; //type:[Struct] UQuat constexpr auto BaseRotationOffset = 0x470; //type:[Bool] constexpr auto bInBaseReplication = 0x480; //type:[Struct] UBasedMovementInfo constexpr auto BasedMovement = 0x488; //type:[Int] constexpr auto JumpCurrentCount = 0x4b8; //type:[Byte] constexpr auto ReplicatedMovementMode = 0x4bc; //type:[Float] constexpr auto CrouchedEyeHeight = 0x4c0; //type:[Bool] constexpr auto bIsCrouched = 0x4c4; //type:[Float] constexpr auto AnimRootMotionTranslationScale = 0x4c8; //type:[EncryptedObject] UCapsuleComponent constexpr auto ProneCapsuleComponent = 0x4d0; //type:[Float] constexpr auto JumpMaxHoldTime = 0x4d8; //type:[Struct] UBasedMovementInfo constexpr auto ReplicatedBasedMovement = 0x4e0; //type:[Bool] constexpr auto bPressedJump = 0x510; //type:[Bool] constexpr auto bClientUpdating = 0x510; //type:[Bool] constexpr auto bClientWasFalling = 0x510; //type:[Bool] constexpr auto bClientResimulateRootMotion = 0x510; //type:[Bool] constexpr auto bClientResimulateRootMotionSources = 0x510; //type:[Bool] constexpr auto bSimGravityDisabled = 0x510; //type:[Bool] constexpr auto bClientCheckEncroachmentOnNetUpdate = 0x510; //type:[Bool] constexpr auto bServerMoveIgnoreRootMotion = 0x510; //type:[Bool] constexpr auto bWasJumping = 0x511; //type:[MulticastDelegate] UCharacterReachedApexSignature__DelegateSignature constexpr auto OnReachedJumpApex = 0x518; //type:[MulticastDelegate] UMovementModeChangedSignature__DelegateSignature constexpr auto MovementModeChangedDelegate = 0x538; //type:[MulticastDelegate] UCharacterMovementUpdatedSignature__DelegateSignature constexpr auto OnCharacterMovementUpdated = 0x548; //type:[Struct] URootMotionSourceGroup constexpr auto SavedRootMotion = 0x558; //type:[Struct] URootMotionMovementParams constexpr auto ClientRootMotionParams = 0x660; //type:[Array] URootMotionRepMoves constexpr auto RootMotionRepMoves = 0x6a0; //type:[Struct] URepRootMotionMontage constexpr auto RepRootMotion = 0x6b0; //type:[Function] constexpr auto UnCrouch = 0x0; //type:[Function] constexpr auto StopJumping = 0x0; //type:[Function] constexpr auto StopAnimMontage = 0x0; //type:[Function] constexpr auto SetReplicateMovement = 0x0; //type:[Function] constexpr auto ServerMoveOld = 0x0; //type:[Function] constexpr auto ServerMoveNoBase = 0x0; //type:[Function] constexpr auto ServerMoveDualNoBase = 0x0; //type:[Function] constexpr auto ServerMoveDualHybridRootMotion = 0x0; //type:[Function] constexpr auto ServerMoveDual = 0x0; //type:[Function] constexpr auto ServerMove = 0x0; //type:[Function] constexpr auto PlayAnimMontage = 0x0; //type:[Function] constexpr auto OnWalkingOffLedge = 0x0; //type:[Function] constexpr auto OnRep_RootMotion = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedBasedMovement = 0x0; //type:[Function] constexpr auto OnRep_IsCrouched = 0x0; //type:[Function] constexpr auto OnLaunched = 0x0; //type:[Function] constexpr auto OnLanded = 0x0; //type:[Function] constexpr auto OnJumped = 0x0; //type:[Function] constexpr auto LaunchCharacter = 0x0; //type:[Function] constexpr auto K2_UpdateCustomMovement = 0x0; //type:[Function] constexpr auto K2_OnStartCrouch = 0x0; //type:[Function] constexpr auto K2_OnMovementModeChanged = 0x0; //type:[Function] constexpr auto K2_OnEndCrouch = 0x0; //type:[Function] constexpr auto Jump = 0x0; //type:[Function] constexpr auto IsPlayingRootMotion = 0x0; //type:[Function] constexpr auto IsPlayingNetworkedRootMotionMontage = 0x0; //type:[Function] constexpr auto IsJumpProvidingForce = 0x0; //type:[Function] constexpr auto GetCurrentMontage = 0x0; //type:[Function] constexpr auto GetBaseTranslationOffset = 0x0; //type:[Function] constexpr auto GetBaseRotationOffsetRotator = 0x0; //type:[Function] constexpr auto GetAnimRootMotionTranslationScale = 0x0; //type:[Function] constexpr auto Crouch = 0x0; //type:[Function] constexpr auto ClientVeryShortAdjustPosition = 0x0; //type:[Function] constexpr auto ClientCheatWalk = 0x0; //type:[Function] constexpr auto ClientCheatGhost = 0x0; //type:[Function] constexpr auto ClientCheatFly = 0x0; //type:[Function] constexpr auto ClientAdjustRootMotionSourcePosition = 0x0; //type:[Function] constexpr auto ClientAdjustRootMotionPosition = 0x0; //type:[Function] constexpr auto ClientAdjustPosition = 0x0; //type:[Function] constexpr auto ClientAckGoodMove = 0x0; //type:[Function] constexpr auto CanJumpInternal = 0x0; //type:[Function] constexpr auto CanJump = 0x0; //type:[Function] constexpr auto CacheInitialMeshOffset = 0x0; } namespace UEQSTestingPawn //: public UCharacter { //type:[Object] UEnvQuery constexpr auto QueryTemplate = 0x828; //type:[Array] UQueryParams constexpr auto QueryParams = 0x830; //type:[Array] UQueryConfig constexpr auto QueryConfig = 0x840; //type:[Float] constexpr auto TimeLimitPerStep = 0x850; //type:[Int] constexpr auto StepToDebugDraw = 0x854; //type:[Enum] UUnderlyingType constexpr auto HighlightMode = 0x858; //type:[Bool] constexpr auto bDrawLabels = 0x85c; //type:[Bool] constexpr auto bDrawFailedItems = 0x85c; //type:[Bool] constexpr auto bReRunQueryOnlyOnFinishedMove = 0x85c; //type:[Bool] constexpr auto bShouldBeVisibleInGame = 0x85c; //type:[Bool] constexpr auto bTickDuringGame = 0x85c; //type:[Byte] UEEnvQueryRunMode constexpr auto QueryingMode = 0x860; } namespace UNavigationQueryFilter //: public UObject { //type:[Array] UAreas constexpr auto Areas = 0x30; //type:[Struct] UNavigationFilterFlags constexpr auto IncludeFlags = 0x40; //type:[Struct] UNavigationFilterFlags constexpr auto ExcludeFlags = 0x44; } namespace UNavFilter_AIControllerDefault //: public UNavigationQueryFilter { } namespace UNavLocalGridManager //: public UObject { //type:[Function] constexpr auto SetLocalNavigationGridDensity = 0x0; //type:[Function] constexpr auto RemoveLocalNavigationGrid = 0x0; //type:[Function] constexpr auto FindLocalNavigationGridPath = 0x0; //type:[Function] constexpr auto AddLocalNavigationGridForPoints = 0x0; //type:[Function] constexpr auto AddLocalNavigationGridForPoint = 0x0; //type:[Function] constexpr auto AddLocalNavigationGridForCapsule = 0x0; //type:[Function] constexpr auto AddLocalNavigationGridForBox = 0x0; } namespace UPathFollowingComponent //: public UActorComponent { //type:[Object] UNavMovementComponent constexpr auto MovementComp = 0x320; //type:[Object] UNavigationData constexpr auto MyNavData = 0x330; //type:[Function] constexpr auto OnNavDataRegistered = 0x0; //type:[Function] constexpr auto OnActorBump = 0x0; //type:[Function] constexpr auto GetPathDestination = 0x0; //type:[Function] constexpr auto GetPathActionType = 0x0; } namespace UCrowdFollowingComponent //: public UPathFollowingComponent { //type:[Struct] UVector constexpr auto CrowdAgentMoveDirection = 0x4b0; //type:[Object] UCharacterMovementComponent constexpr auto CharacterMovement = 0x4c0; //type:[Struct] UNavAvoidanceMask constexpr auto AvoidanceGroup = 0x4c8; //type:[Struct] UNavAvoidanceMask constexpr auto GroupsToAvoid = 0x4cc; //type:[Struct] UNavAvoidanceMask constexpr auto GroupsToIgnore = 0x4d0; //type:[Function] constexpr auto SuspendCrowdSteering = 0x0; } namespace UGridPathFollowingComponent //: public UPathFollowingComponent { //type:[Object] UNavLocalGridManager constexpr auto GridManager = 0x4a8; } namespace UPawnAction //: public UObject { //type:[Object] UPawnAction constexpr auto ChildAction = 0x30; //type:[Object] UPawnAction constexpr auto ParentAction = 0x38; //type:[Object] UPawnActionsComponent constexpr auto OwnerComponent = 0x40; //type:[Object] UObject constexpr auto Instigator = 0x48; //type:[Object] UBrainComponent constexpr auto BrainComp = 0x50; //type:[Bool] constexpr auto bAllowNewSameClassInstance = 0xb8; //type:[Bool] constexpr auto bReplaceActiveSameClassInstance = 0xb8; //type:[Bool] constexpr auto bShouldPauseMovement = 0xb8; //type:[Bool] constexpr auto bAlwaysNotifyOnFinished = 0xb8; //type:[Function] constexpr auto GetActionPriority = 0x0; //type:[Function] constexpr auto Finish = 0x0; //type:[Function] constexpr auto CreateActionInstance = 0x0; } namespace UPawnAction_BlueprintBase //: public UPawnAction { //type:[Function] constexpr auto ActionTick = 0x0; //type:[Function] constexpr auto ActionStart = 0x0; //type:[Function] constexpr auto ActionResume = 0x0; //type:[Function] constexpr auto ActionPause = 0x0; //type:[Function] constexpr auto ActionFinished = 0x0; } namespace UPawnAction_Move //: public UPawnAction { //type:[Object] UActor constexpr auto GoalActor = 0xd0; //type:[Struct] UVector constexpr auto GoalLocation = 0xd8; //type:[Float] constexpr auto AcceptableRadius = 0xe4; //type:[Class] UClass constexpr auto FilterClass = 0xe8; //type:[Bool] constexpr auto bAllowStrafe = 0xf0; //type:[Bool] constexpr auto bFinishOnOverlap = 0xf0; //type:[Bool] constexpr auto bUsePathfinding = 0xf0; //type:[Bool] constexpr auto bAllowPartialPath = 0xf0; //type:[Bool] constexpr auto bProjectGoalToNavigation = 0xf0; //type:[Bool] constexpr auto bUpdatePathToGoal = 0xf0; //type:[Bool] constexpr auto bAbortChildActionOnPathChange = 0xf0; } namespace UPawnAction_Repeat //: public UPawnAction { //type:[Object] UPawnAction constexpr auto ActionToRepeat = 0xd0; //type:[Object] UPawnAction constexpr auto RecentActionCopy = 0xd8; //type:[Byte] UEPawnActionFailHandling constexpr auto ChildFailureHandlingMode = 0xe0; } namespace UPawnAction_Sequence //: public UPawnAction { //type:[Array] UActionSequence constexpr auto ActionSequence = 0xd0; //type:[Byte] UEPawnActionFailHandling constexpr auto ChildFailureHandlingMode = 0xe0; //type:[Object] UPawnAction constexpr auto RecentActionCopy = 0xe8; } namespace UPawnAction_Wait //: public UPawnAction { //type:[Float] constexpr auto TimeToWait = 0xd0; } namespace UPawnActionsComponent //: public UActorComponent { //type:[Object] UPawn constexpr auto ControlledPawn = 0x1f0; //type:[Array] UActionStacks constexpr auto ActionStacks = 0x1f8; //type:[Array] UActionEvents constexpr auto ActionEvents = 0x208; //type:[Object] UPawnAction constexpr auto CurrentAction = 0x218; //type:[Function] constexpr auto K2_PushAction = 0x0; //type:[Function] constexpr auto K2_PerformAction = 0x0; //type:[Function] constexpr auto K2_ForceAbortAction = 0x0; //type:[Function] constexpr auto K2_AbortAction = 0x0; } namespace UPawnSensingComponent //: public UActorComponent { //type:[Float] constexpr auto HearingThreshold = 0x1f0; //type:[Float] constexpr auto LOSHearingThreshold = 0x1f4; //type:[Float] constexpr auto SightRadius = 0x1f8; //type:[Float] constexpr auto SensingInterval = 0x1fc; //type:[Float] constexpr auto HearingMaxSoundAge = 0x200; //type:[Bool] constexpr auto bEnableSensingUpdates = 0x204; //type:[Bool] constexpr auto bOnlySensePlayers = 0x204; //type:[Bool] constexpr auto bSeePawns = 0x204; //type:[Bool] constexpr auto bHearNoises = 0x204; //type:[MulticastDelegate] USeePawnDelegate__DelegateSignature constexpr auto OnSeePawn = 0x210; //type:[MulticastDelegate] UHearNoiseDelegate__DelegateSignature constexpr auto OnHearNoise = 0x220; //type:[Float] constexpr auto PeripheralVisionAngle = 0x230; //type:[Float] constexpr auto PeripheralVisionCosine = 0x234; //type:[Function] constexpr auto SetSensingUpdatesEnabled = 0x0; //type:[Function] constexpr auto SetSensingInterval = 0x0; //type:[Function] constexpr auto SetPeripheralVisionAngle = 0x0; //type:[DelegateFunction] constexpr auto SeePawnDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto HearNoiseDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto GetPeripheralVisionCosine = 0x0; //type:[Function] constexpr auto GetPeripheralVisionAngle = 0x0; } namespace UVisualLoggerExtension //: public UObject { } namespace UEditableGameplayTagQuery //: public UObject { //type:[Str] constexpr auto UserDescription = 0x30; //type:[Object] UEditableGameplayTagQueryExpression constexpr auto RootExpression = 0x50; //type:[Struct] UGameplayTagQuery constexpr auto TagQueryExportText_Helper = 0x58; } namespace UEditableGameplayTagQueryExpression //: public UObject { } namespace UEditableGameplayTagQueryExpression_AnyTagsMatch //: public UEditableGameplayTagQueryExpression { //type:[Struct] UGameplayTagContainer constexpr auto Tags = 0x30; } namespace UEditableGameplayTagQueryExpression_AllTagsMatch //: public UEditableGameplayTagQueryExpression { //type:[Struct] UGameplayTagContainer constexpr auto Tags = 0x30; } namespace UEditableGameplayTagQueryExpression_NoTagsMatch //: public UEditableGameplayTagQueryExpression { //type:[Struct] UGameplayTagContainer constexpr auto Tags = 0x30; } namespace UEditableGameplayTagQueryExpression_AnyExprMatch //: public UEditableGameplayTagQueryExpression { //type:[Array] UExpressions constexpr auto Expressions = 0x30; } namespace UEditableGameplayTagQueryExpression_AllExprMatch //: public UEditableGameplayTagQueryExpression { //type:[Array] UExpressions constexpr auto Expressions = 0x30; } namespace UEditableGameplayTagQueryExpression_NoExprMatch //: public UEditableGameplayTagQueryExpression { //type:[Array] UExpressions constexpr auto Expressions = 0x30; } namespace UGameplayTagAssetInterface //: public UInterface { //type:[Function] constexpr auto HasMatchingGameplayTag = 0x0; //type:[Function] constexpr auto HasAnyMatchingGameplayTags = 0x0; //type:[Function] constexpr auto HasAllMatchingGameplayTags = 0x0; //type:[Function] constexpr auto GetOwnedGameplayTags = 0x0; } namespace UBlueprintGameplayTagLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto RemoveGameplayTag = 0x0; //type:[Function] constexpr auto NotEqual_TagTag = 0x0; //type:[Function] constexpr auto NotEqual_TagContainerTagContainer = 0x0; //type:[Function] constexpr auto NotEqual_GameplayTagContainer = 0x0; //type:[Function] constexpr auto NotEqual_GameplayTag = 0x0; //type:[Function] constexpr auto MatchesTag = 0x0; //type:[Function] constexpr auto MatchesAnyTags = 0x0; //type:[Function] constexpr auto MakeLiteralGameplayTagContainer = 0x0; //type:[Function] constexpr auto MakeLiteralGameplayTag = 0x0; //type:[Function] constexpr auto MakeGameplayTagQuery = 0x0; //type:[Function] constexpr auto MakeGameplayTagContainerFromTag = 0x0; //type:[Function] constexpr auto MakeGameplayTagContainerFromArray = 0x0; //type:[Function] constexpr auto IsGameplayTagValid = 0x0; //type:[Function] constexpr auto HasTag = 0x0; //type:[Function] constexpr auto HasAnyTags = 0x0; //type:[Function] constexpr auto HasAllTags = 0x0; //type:[Function] constexpr auto HasAllMatchingGameplayTags = 0x0; //type:[Function] constexpr auto GetTagName = 0x0; //type:[Function] constexpr auto GetNumGameplayTagsInContainer = 0x0; //type:[Function] constexpr auto GetDebugStringFromGameplayTagContainer = 0x0; //type:[Function] constexpr auto GetDebugStringFromGameplayTag = 0x0; //type:[Function] constexpr auto GetAllActorsOfClassMatchingTagQuery = 0x0; //type:[Function] constexpr auto EqualEqual_GameplayTagContainer = 0x0; //type:[Function] constexpr auto EqualEqual_GameplayTag = 0x0; //type:[Function] constexpr auto DoesTagAssetInterfaceHaveTag = 0x0; //type:[Function] constexpr auto DoesContainerMatchTagQuery = 0x0; //type:[Function] constexpr auto BreakGameplayTagContainer = 0x0; //type:[Function] constexpr auto AppendGameplayTagContainers = 0x0; //type:[Function] constexpr auto AddGameplayTag = 0x0; } namespace UGameplayTagsManager //: public UObject { //type:[Array] UTagSources constexpr auto TagSources = 0xb0; //type:[Array] UGameplayTagTables constexpr auto GameplayTagTables = 0x128; } namespace UGameplayTagsList //: public UObject { //type:[Str] constexpr auto ConfigFileName = 0x30; //type:[Array] UGameplayTagList constexpr auto GameplayTagList = 0x40; } namespace UGameplayTagsSettings //: public UGameplayTagsList { //type:[Bool] constexpr auto ImportTagsFromConfig = 0x50; //type:[Bool] constexpr auto WarnOnInvalidTags = 0x51; //type:[Array] UCategoryRemapping constexpr auto CategoryRemapping = 0x58; //type:[Bool] constexpr auto FastReplication = 0x68; //type:[Array] UGameplayTagTableList constexpr auto GameplayTagTableList = 0x70; //type:[Array] UGameplayTagRedirects constexpr auto GameplayTagRedirects = 0x80; //type:[Array] UCommonlyReplicatedTags constexpr auto CommonlyReplicatedTags = 0x90; //type:[Int] constexpr auto NumBitsForContainerSize = 0xa0; //type:[Int] constexpr auto NetIndexFirstBitSegment = 0xa4; } namespace UGameplayTagsDeveloperSettings //: public UObject { //type:[Str] constexpr auto DeveloperConfigName = 0x30; } namespace UNiagaraActor //: public UActor { //type:[Object] UNiagaraComponent constexpr auto NiagaraComponent = 0x3d8; } namespace UNiagaraComponent //: public UPrimitiveComponent { //type:[Object] UNiagaraEffect constexpr auto Asset = 0x908; //type:[Array] UEffectParameterLocalOverrides constexpr auto EffectParameterLocalOverrides = 0x920; //type:[Array] UEffectDataInterfaceLocalOverrides constexpr auto EffectDataInterfaceLocalOverrides = 0x930; //type:[Array] UInstanceDataInterfaces constexpr auto InstanceDataInterfaces = 0x940; //type:[Bool] constexpr auto bRenderingEnabled = 0x950; //type:[Function] constexpr auto SetRenderingEnabled = 0x0; //type:[Function] constexpr auto SetNiagaraVariableVec4 = 0x0; //type:[Function] constexpr auto SetNiagaraVariableVec3 = 0x0; //type:[Function] constexpr auto SetNiagaraVariableVec2 = 0x0; //type:[Function] constexpr auto SetNiagaraVariableFloat = 0x0; //type:[Function] constexpr auto SetNiagaraVariableBool = 0x0; //type:[Function] constexpr auto SetNiagaraStaticMeshDataInterfaceActor = 0x0; //type:[Function] constexpr auto SetNiagaraEmitterSpawnRate = 0x0; //type:[Function] constexpr auto ResetEffect = 0x0; //type:[Function] constexpr auto ReinitializeEffect = 0x0; } namespace UNiagaraDataInterface //: public UObject { } namespace UNiagaraDataInterfaceCurveBase //: public UNiagaraDataInterface { } namespace UNiagaraDataInterfaceCurve //: public UNiagaraDataInterfaceCurveBase { //type:[Struct] URichCurve constexpr auto Curve = 0x30; } namespace UNiagaraDataInterfaceVectorCurve //: public UNiagaraDataInterfaceCurveBase { //type:[Struct] URichCurve constexpr auto XCurve = 0x30; //type:[Struct] URichCurve constexpr auto YCurve = 0xa0; //type:[Struct] URichCurve constexpr auto ZCurve = 0x110; } namespace UNiagaraDataInterfaceColorCurve //: public UNiagaraDataInterfaceCurveBase { //type:[Struct] URichCurve constexpr auto RedCurve = 0x30; //type:[Struct] URichCurve constexpr auto GreenCurve = 0xa0; //type:[Struct] URichCurve constexpr auto BlueCurve = 0x110; //type:[Struct] URichCurve constexpr auto AlphaCurve = 0x180; } namespace UNiagaraDataInterfaceCurlNoise //: public UNiagaraDataInterface { } namespace UNiagaraDataInterfaceSpline //: public UNiagaraDataInterface { //type:[Object] UActor constexpr auto Source = 0x30; } namespace UNiagaraDataInterfaceStaticMesh //: public UNiagaraDataInterface { //type:[Object] UStaticMesh constexpr auto DefaultMesh = 0x30; //type:[Object] UActor constexpr auto Source = 0x38; //type:[Struct] UNDIStaticMeshSectionFilter constexpr auto SectionFilter = 0x40; //type:[Bool] constexpr auto bEnableVertexColorRangeSorting = 0xa8; } namespace UNiagaraEffect //: public UObject { //type:[Array] UEmitterHandles constexpr auto EmitterHandles = 0x30; //type:[Object] UNiagaraScript constexpr auto EffectScript = 0x40; //type:[Array] UParameterBindings constexpr auto ParameterBindings = 0x48; //type:[Array] UDataInterfaceBindings constexpr auto DataInterfaceBindings = 0x58; //type:[Array] UInternalEmitterVariableBindings constexpr auto InternalEmitterVariableBindings = 0x68; } namespace UNiagaraEffectRendererProperties //: public UObject { } namespace UNiagaraLightRendererProperties //: public UNiagaraEffectRendererProperties { //type:[Float] constexpr auto RadiusScale = 0x30; //type:[Struct] UVector constexpr auto ColorAdd = 0x34; } namespace UNiagaraMeshRendererProperties //: public UNiagaraEffectRendererProperties { //type:[Object] UStaticMesh constexpr auto ParticleMesh = 0x30; } namespace UNiagaraRibbonRendererProperties //: public UNiagaraEffectRendererProperties { } namespace UNiagaraSpriteRendererProperties //: public UNiagaraEffectRendererProperties { //type:[Struct] UVector2D constexpr auto SubImageSize = 0x30; //type:[Enum] UUnderlyingType constexpr auto Alignment = 0x38; //type:[Enum] UUnderlyingType constexpr auto FacingMode = 0x39; //type:[Struct] UVector constexpr auto CustomFacingVectorMask = 0x3c; //type:[Enum] UUnderlyingType constexpr auto SortMode = 0x48; } namespace UNiagaraScript //: public UObject { //type:[Array] UByteCode constexpr auto ByteCode = 0x30; //type:[Struct] UNiagaraParameters constexpr auto Parameters = 0x40; //type:[Struct] UNiagaraParameters constexpr auto InternalParameters = 0x50; //type:[Array] UAttributes constexpr auto Attributes = 0x60; //type:[Array] UEventReceivers constexpr auto EventReceivers = 0x70; //type:[Array] UEventGenerators constexpr auto EventGenerators = 0x80; //type:[Struct] UNiagaraScriptDataUsageInfo constexpr auto DataUsage = 0x90; //type:[Enum] UUnderlyingType constexpr auto Usage = 0x91; //type:[Array] UDataInterfaceInfo constexpr auto DataInterfaceInfo = 0x98; //type:[Array] UCalledVMExternalFunctions constexpr auto CalledVMExternalFunctions = 0xa8; //type:[Enum] UUnderlyingType constexpr auto NumericOutputTypeSelectionMode = 0xb8; //type:[Array] UStatScopes constexpr auto StatScopes = 0xe0; } namespace UNiagaraEventReceiverEmitterAction //: public UObject { } namespace UNiagaraEventReceiverEmitterAction_SpawnParticles //: public UNiagaraEventReceiverEmitterAction { //type:[UInt32] constexpr auto NumParticles = 0x30; } namespace UNiagaraEmitterProperties //: public UObject { //type:[Float] constexpr auto SpawnRate = 0x30; //type:[Bool] constexpr auto bLocalSpace = 0x34; //type:[Object] UMaterial constexpr auto Material = 0x38; //type:[Float] constexpr auto StartTime = 0x40; //type:[Float] constexpr auto EndTime = 0x44; //type:[Int] constexpr auto NumLoops = 0x48; //type:[Enum] UUnderlyingType constexpr auto CollisionMode = 0x4c; //type:[Object] UNiagaraEffectRendererProperties constexpr auto RendererProperties = 0x50; //type:[Struct] UNiagaraEmitterScriptProperties constexpr auto UpdateScriptProps = 0x58; //type:[Struct] UNiagaraEmitterScriptProperties constexpr auto SpawnScriptProps = 0x80; //type:[Struct] UNiagaraEventScriptProperties constexpr auto EventHandlerScriptProps = 0xa8; //type:[Array] UBursts constexpr auto Bursts = 0xf8; //type:[Bool] constexpr auto bInterpolatedSpawning = 0x108; } namespace UNiagaraFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SpawnEffectAttached = 0x0; //type:[Function] constexpr auto SpawnEffectAtLocation = 0x0; } namespace UNiagaraScriptSourceBase //: public UObject { } namespace UDeveloperSettings //: public UObject { } namespace UNiagaraSettings //: public UDeveloperSettings { //type:[Struct] UStringAssetReference constexpr auto DefaultEffect = 0x40; //type:[Struct] UStringAssetReference constexpr auto DefaultEmitter = 0x50; //type:[Struct] UStringAssetReference constexpr auto DefaultScript = 0x60; //type:[Array] UAdditionalParameterTypes constexpr auto AdditionalParameterTypes = 0x70; //type:[Array] UAdditionalPayloadTypes constexpr auto AdditionalPayloadTypes = 0x80; } namespace UCameraRig_Crane //: public UActor { //type:[Float] constexpr auto CranePitch = 0x3d8; //type:[Float] constexpr auto CraneYaw = 0x3dc; //type:[Float] constexpr auto CraneArmLength = 0x3e0; //type:[Bool] constexpr auto bLockMountPitch = 0x3e4; //type:[Bool] constexpr auto bLockMountYaw = 0x3e5; //type:[Object] USceneComponent constexpr auto TransformComponent = 0x3e8; //type:[Object] USceneComponent constexpr auto CraneYawControl = 0x3f0; //type:[Object] USceneComponent constexpr auto CranePitchControl = 0x3f8; //type:[Object] USceneComponent constexpr auto CraneCameraMount = 0x400; } namespace UCameraRig_Rail //: public UActor { //type:[Float] constexpr auto CurrentPositionOnRail = 0x3d8; //type:[Object] USceneComponent constexpr auto TransformComponent = 0x3e0; //type:[Object] USplineComponent constexpr auto RailSplineComponent = 0x3e8; //type:[Object] USceneComponent constexpr auto RailCameraMount = 0x3f0; } namespace UCameraActor //: public UActor { //type:[Byte] UEAutoReceiveInput constexpr auto AutoActivateForPlayer = 0x3d8; //type:[Object] UCameraComponent constexpr auto CameraComponent = 0x3e0; //type:[Object] USceneComponent constexpr auto SceneComponent = 0x3e8; //type:[Bool] constexpr auto bConstrainAspectRatio = 0x3f8; //type:[Float] constexpr auto AspectRatio = 0x3fc; //type:[Float] constexpr auto FOVAngle = 0x400; //type:[Float] constexpr auto PostProcessBlendWeight = 0x404; //type:[Struct] UPostProcessSettings constexpr auto PostProcessSettings = 0x410; //type:[Function] constexpr auto GetAutoActivatePlayerIndex = 0x0; } namespace UCineCameraActor //: public UCameraActor { //type:[Struct] UCameraLookatTrackingSettings constexpr auto LookatTrackingSettings = 0x980; //type:[Function] constexpr auto GetCineCameraComponent = 0x0; } namespace UCameraComponent //: public USceneComponent { //type:[Float] constexpr auto FieldOfView = 0x4a0; //type:[Float] constexpr auto OrthoWidth = 0x4a4; //type:[Float] constexpr auto OrthoNearClipPlane = 0x4a8; //type:[Float] constexpr auto OrthoFarClipPlane = 0x4ac; //type:[Float] constexpr auto AspectRatio = 0x4b0; //type:[Bool] constexpr auto bConstrainAspectRatio = 0x4b4; //type:[Bool] constexpr auto bUseFieldOfViewForLOD = 0x4b4; //type:[Bool] constexpr auto bLockToHmd = 0x4b4; //type:[Bool] constexpr auto bUsePawnControlRotation = 0x4b4; //type:[Byte] UECameraProjectionMode constexpr auto ProjectionMode = 0x4b8; //type:[Float] constexpr auto PostProcessBlendWeight = 0x4bc; //type:[Struct] UPostProcessSettings constexpr auto PostProcessSettings = 0x4c0; //type:[Bool] constexpr auto bUseControllerViewRotation = 0xa88; //type:[Function] constexpr auto SetUseFieldOfViewForLOD = 0x0; //type:[Function] constexpr auto SetProjectionMode = 0x0; //type:[Function] constexpr auto SetPostProcessBlendWeight = 0x0; //type:[Function] constexpr auto SetOrthoWidth = 0x0; //type:[Function] constexpr auto SetOrthoNearClipPlane = 0x0; //type:[Function] constexpr auto SetOrthoFarClipPlane = 0x0; //type:[Function] constexpr auto SetFieldOfView = 0x0; //type:[Function] constexpr auto SetConstraintAspectRatio = 0x0; //type:[Function] constexpr auto SetAspectRatio = 0x0; //type:[Function] constexpr auto GetCameraView = 0x0; //type:[Function] constexpr auto AddOrUpdateBlendable = 0x0; } namespace UCineCameraComponent //: public UCameraComponent { //type:[Struct] UCameraFilmbackSettings constexpr auto FilmbackSettings = 0xa90; //type:[Struct] UCameraLensSettings constexpr auto LensSettings = 0xa9c; //type:[Struct] UCameraFocusSettings constexpr auto FocusSettings = 0xab0; //type:[Float] constexpr auto CurrentFocalLength = 0xae8; //type:[Float] constexpr auto CurrentAperture = 0xaec; //type:[Float] constexpr auto CurrentFocusDistance = 0xaf0; //type:[Array] UFilmbackPresets constexpr auto FilmbackPresets = 0xb00; //type:[Array] ULensPresets constexpr auto LensPresets = 0xb10; //type:[Str] constexpr auto DefaultFilmbackPresetName = 0xb20; //type:[Str] constexpr auto DefaultLensPresetName = 0xb30; //type:[Float] constexpr auto DefaultLensFocalLength = 0xb40; //type:[Float] constexpr auto DefaultLensFStop = 0xb44; //type:[Function] constexpr auto GetVerticalFieldOfView = 0x0; //type:[Function] constexpr auto GetHorizontalFieldOfView = 0x0; } namespace UEngineTypes //: public UObject { } namespace UEngineBaseTypes //: public UObject { } namespace UEdGraphNode //: public UObject { //type:[Array] UDeprecatedPins constexpr auto DeprecatedPins = 0x40; //type:[Int] constexpr auto NodePosX = 0x50; //type:[Int] constexpr auto NodePosY = 0x54; //type:[Int] constexpr auto NodeWidth = 0x58; //type:[Int] constexpr auto NodeHeight = 0x5c; //type:[Bool] constexpr auto bHasCompilerMessage = 0x60; //type:[Str] constexpr auto NodeComment = 0x68; //type:[Bool] constexpr auto bCommentBubblePinned = 0x78; //type:[Bool] constexpr auto bCommentBubbleVisible = 0x79; //type:[Bool] constexpr auto bCommentBubbleMakeVisible = 0x7a; //type:[Int] constexpr auto ErrorType = 0x7c; //type:[Str] constexpr auto ErrorMsg = 0x80; //type:[Struct] UGuid constexpr auto NodeGuid = 0x90; //type:[Byte] UENodeAdvancedPins constexpr auto AdvancedPinDisplay = 0xa0; //type:[Enum] UUnderlyingType constexpr auto EnabledState = 0xa1; //type:[Bool] constexpr auto bUserSetEnabledState = 0xa2; //type:[Bool] constexpr auto bIsNodeEnabled = 0xa3; } namespace UEdGraphPin_Deprecated //: public UObject { //type:[Str] constexpr auto PinName = 0x30; //type:[Str] constexpr auto PinToolTip = 0x40; //type:[Byte] UEEdGraphPinDirection constexpr auto Direction = 0x50; //type:[Struct] UEdGraphPinType constexpr auto PinType = 0x58; //type:[Str] constexpr auto DefaultValue = 0xd8; //type:[Str] constexpr auto AutogeneratedDefaultValue = 0xe8; //type:[Object] UObject constexpr auto DefaultObject = 0xf8; //type:[Text] constexpr auto DefaultTextValue = 0x100; //type:[Array] ULinkedTo constexpr auto LinkedTo = 0x118; //type:[Array] USubPins constexpr auto SubPins = 0x128; //type:[Object] UEdGraphPin_Deprecated constexpr auto ParentPin = 0x138; //type:[Object] UEdGraphPin_Deprecated constexpr auto ReferencePassThroughConnection = 0x140; } namespace UInterface_AssetUserData //: public UInterface { } namespace UChildActorComponent //: public USceneComponent { //type:[Class] UClass constexpr auto ChildActorClass = 0x4a0; //type:[Object] UActor constexpr auto ChildActor = 0x4a8; //type:[Object] UActor constexpr auto ChildActorTemplate = 0x4b0; //type:[Function] constexpr auto SetChildActorClass = 0x0; } namespace ULevel //: public UObject { //type:[Float] constexpr auto LightmapTotalSize = 0xa8; //type:[Array] UStaticNavigableGeometry constexpr auto StaticNavigableGeometry = 0x100; //type:[Object] ULevelScriptActor constexpr auto LevelScriptActor = 0x118; //type:[Int] constexpr auto NumTextureStreamingUnbuiltComponents = 0x120; //type:[Bool] constexpr auto bTextureStreamingRotationChanged = 0x124; //type:[Bool] constexpr auto bIsVisible = 0x124; //type:[Bool] constexpr auto bLocked = 0x124; //type:[Bool] constexpr auto bIgnoreGridShadowDirtyTest = 0x124; //type:[Struct] UIntVector constexpr auto LightBuildLevelOffset = 0x140; //type:[Struct] UGuid constexpr auto LevelBuildDataId = 0x14c; //type:[Object] UMapBuildDataRegistry constexpr auto MapBuildData = 0x160; //type:[Object] UNavigationObjectBase constexpr auto NavListEnd = 0x1f0; //type:[Int] constexpr auto NumTextureStreamingDirtyResources = 0x1f8; //type:[Object] UModel constexpr auto Model = 0x208; //type:[Array] UStreamingTextureGuids constexpr auto StreamingTextureGuids = 0x210; //type:[Object] UNavigationObjectBase constexpr auto NavListStart = 0x220; //type:[Object] ULevelActorContainer constexpr auto ActorCluster = 0x228; //type:[EncryptedObject] UWorld constexpr auto OwningWorld = 0x230; //type:[Float] constexpr auto ShadowmapTotalSize = 0x238; //type:[Bool] constexpr auto bIsLightingScenario = 0x23c; //type:[Array] UModelComponents constexpr auto ModelComponents = 0x240; //type:[Array] UNavDataChunks constexpr auto NavDataChunks = 0x288; //type:[Object] UWorldSettings constexpr auto WorldSettings = 0x310; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x320; } namespace UAmbientSound //: public UActor { //type:[Object] UAudioComponent constexpr auto AudioComponent = 0x3d8; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto FadeOut = 0x0; //type:[Function] constexpr auto FadeIn = 0x0; //type:[Function] constexpr auto AdjustVolume = 0x0; } namespace UBrush //: public UActor { //type:[Byte] UEBrushType constexpr auto BrushType = 0x3d8; //type:[Struct] UColor constexpr auto BrushColor = 0x3dc; //type:[Int] constexpr auto PolyFlags = 0x3e0; //type:[Bool] constexpr auto bColored = 0x3e4; //type:[Bool] constexpr auto bSolidWhenSelected = 0x3e4; //type:[Bool] constexpr auto bPlaceableFromClassBrowser = 0x3e4; //type:[Bool] constexpr auto bNotForClientOrServer = 0x3e4; //type:[Object] UModel constexpr auto Brush = 0x3e8; //type:[Object] UBrushComponent constexpr auto BrushComponent = 0x3f0; //type:[Bool] constexpr auto bInManipulation = 0x3f8; //type:[Array] USavedSelections constexpr auto SavedSelections = 0x400; } namespace UBrushShape //: public UBrush { } namespace UVolume //: public UBrush { } namespace UAudioVolume //: public UVolume { //type:[Float] constexpr auto Priority = 0x410; //type:[Bool] constexpr auto bEnabled = 0x414; //type:[Struct] UReverbSettings constexpr auto Settings = 0x418; //type:[Struct] UInteriorSettings constexpr auto AmbientZoneSettings = 0x430; //type:[Function] constexpr auto SetReverbSettings = 0x0; //type:[Function] constexpr auto SetPriority = 0x0; //type:[Function] constexpr auto SetInteriorSettings = 0x0; //type:[Function] constexpr auto SetEnabled = 0x0; //type:[Function] constexpr auto OnRep_bEnabled = 0x0; } namespace UBlockingVolume //: public UVolume { } namespace UCameraBlockingVolume //: public UVolume { } namespace UCullDistanceVolume //: public UVolume { //type:[Array] UCullDistances constexpr auto CullDistances = 0x410; //type:[Bool] constexpr auto bEnabled = 0x420; //type:[Float] constexpr auto CullDistanceForLODActor = 0x424; //type:[Float] constexpr auto CullDistanceForLODActorTooFar = 0x428; //type:[Bool] constexpr auto bUseActorBound = 0x42c; //type:[Float] constexpr auto IgnoreActorBoundSize = 0x430; } namespace ULevelStreamingVolume //: public UVolume { //type:[Array] UStreamingLevelNames constexpr auto StreamingLevelNames = 0x410; //type:[Bool] constexpr auto bEditorPreVisOnly = 0x420; //type:[Bool] constexpr auto bDisabled = 0x420; //type:[Byte] UEStreamingVolumeUsage constexpr auto StreamingUsage = 0x424; } namespace ULightmassCharacterIndirectDetailVolume //: public UVolume { } namespace ULightmassImportanceVolume //: public UVolume { } namespace UMeshMergeCullingVolume //: public UVolume { } namespace UNavigationTypes //: public UObject { } namespace UNavMeshBoundsVolume //: public UVolume { //type:[Struct] UNavAgentSelector constexpr auto SupportedAgents = 0x410; } namespace UNavRelevantInterface //: public UInterface { } namespace UNavArea //: public UObject { //type:[Float] constexpr auto DefaultCost = 0x30; //type:[Float] constexpr auto FixedAreaEnteringCost = 0x34; //type:[Struct] UColor constexpr auto DrawColor = 0x38; //type:[Struct] UNavAgentSelector constexpr auto SupportedAgents = 0x3c; //type:[Bool] constexpr auto bSupportsAgent0 = 0x40; //type:[Bool] constexpr auto bSupportsAgent1 = 0x40; //type:[Bool] constexpr auto bSupportsAgent2 = 0x40; //type:[Bool] constexpr auto bSupportsAgent3 = 0x40; //type:[Bool] constexpr auto bSupportsAgent4 = 0x40; //type:[Bool] constexpr auto bSupportsAgent5 = 0x40; //type:[Bool] constexpr auto bSupportsAgent6 = 0x40; //type:[Bool] constexpr auto bSupportsAgent7 = 0x40; //type:[Bool] constexpr auto bSupportsAgent8 = 0x41; //type:[Bool] constexpr auto bSupportsAgent9 = 0x41; //type:[Bool] constexpr auto bSupportsAgent10 = 0x41; //type:[Bool] constexpr auto bSupportsAgent11 = 0x41; //type:[Bool] constexpr auto bSupportsAgent12 = 0x41; //type:[Bool] constexpr auto bSupportsAgent13 = 0x41; //type:[Bool] constexpr auto bSupportsAgent14 = 0x41; //type:[Bool] constexpr auto bSupportsAgent15 = 0x41; } namespace UNavModifierVolume //: public UVolume { //type:[Class] UClass constexpr auto AreaClass = 0x418; //type:[Function] constexpr auto SetAreaClass = 0x0; } namespace UPhysicsVolume //: public UVolume { //type:[Float] constexpr auto TerminalVelocity = 0x410; //type:[Int] constexpr auto Priority = 0x414; //type:[Float] constexpr auto FluidFriction = 0x418; //type:[Bool] constexpr auto bWaterVolume = 0x41c; //type:[Bool] constexpr auto bPhysicsOnContact = 0x41c; //type:[Bool] constexpr auto bIsIncorrectVolumeSize = 0x420; } namespace UDefaultPhysicsVolume //: public UPhysicsVolume { } namespace UKillZVolume //: public UPhysicsVolume { } namespace UDamageType //: public UObject { //type:[Bool] constexpr auto bCausedByWorld = 0x30; //type:[Bool] constexpr auto bScaleMomentumByMass = 0x30; //type:[Bool] constexpr auto bRadialDamageVelChange = 0x30; //type:[Float] constexpr auto DamageImpulse = 0x34; //type:[Float] constexpr auto DestructibleImpulse = 0x38; //type:[Float] constexpr auto DestructibleDamageSpreadScale = 0x3c; //type:[Float] constexpr auto DamageFalloff = 0x40; } namespace UPainCausingVolume //: public UPhysicsVolume { //type:[Bool] constexpr auto bPainCausing = 0x428; //type:[Float] constexpr auto DamagePerSec = 0x42c; //type:[Class] UClass constexpr auto DamageType = 0x430; //type:[Float] constexpr auto PainInterval = 0x438; //type:[Bool] constexpr auto bEntryPain = 0x43c; //type:[Bool] constexpr auto BACKUP_bPainCausing = 0x43c; //type:[Object] UController constexpr auto DamageInstigator = 0x440; } namespace UBlendableInterface //: public UInterface { } namespace UScene //: public UObject { } namespace UInterface_PostProcessVolume //: public UInterface { } namespace UPostProcessVolume //: public UVolume { //type:[Struct] UPostProcessSettings constexpr auto Settings = 0x420; //type:[Float] constexpr auto Priority = 0x990; //type:[Float] constexpr auto BlendRadius = 0x994; //type:[Float] constexpr auto BlendWeight = 0x998; //type:[Bool] constexpr auto bEnabled = 0x99c; //type:[Bool] constexpr auto bUnbound = 0x99c; //type:[Function] constexpr auto UpdateBlendableByIndex = 0x0; //type:[Function] constexpr auto AddOrUpdateBlendable = 0x0; } namespace UPrecomputedVisibilityOverrideVolume //: public UVolume { //type:[Array] UOverrideVisibleActors constexpr auto OverrideVisibleActors = 0x410; //type:[Array] UOverrideInvisibleActors constexpr auto OverrideInvisibleActors = 0x420; //type:[Array] UOverrideInvisibleLevels constexpr auto OverrideInvisibleLevels = 0x430; } namespace UPrecomputedVisibilityVolume //: public UVolume { } namespace UTriggerVolume //: public UVolume { } namespace UNavAgentInterface //: public UInterface { } namespace UController //: public UActor { //type:[EncryptedObject] UPawn constexpr auto Pawn = 0x3e0; //type:[EncryptedObject] UCharacter constexpr auto Character = 0x3e8; //type:[Object] USceneComponent constexpr auto TransformComponent = 0x3f0; //type:[Object] UPlayerState constexpr auto PlayerState = 0x400; //type:[Bool] constexpr auto bAttachToPawn = 0x408; //type:[Bool] constexpr auto bIsPlayerController = 0x408; //type:[Name] constexpr auto StateName = 0x418; //type:[Struct] URotator constexpr auto ControlRotation = 0x43c; //type:[MulticastDelegate] UInstigatedAnyDamageSignature__DelegateSignature constexpr auto OnInstigatedAnyDamage = 0x448; //type:[Function] constexpr auto UnPossess = 0x0; //type:[Function] constexpr auto StopMovement = 0x0; //type:[Function] constexpr auto SetIgnoreMoveInput = 0x0; //type:[Function] constexpr auto SetIgnoreLookInput = 0x0; //type:[Function] constexpr auto SetControlRotationBP = 0x0; //type:[Function] constexpr auto ResetIgnoreMoveInput = 0x0; //type:[Function] constexpr auto ResetIgnoreLookInput = 0x0; //type:[Function] constexpr auto ResetIgnoreInputFlags = 0x0; //type:[Function] constexpr auto ReceiveInstigatedAnyDamage = 0x0; //type:[Function] constexpr auto Possess = 0x0; //type:[Function] constexpr auto OnRep_PlayerState = 0x0; //type:[Function] constexpr auto OnRep_Pawn = 0x0; //type:[Function] constexpr auto LineOfSightTo = 0x0; //type:[Function] constexpr auto K2_GetPawn = 0x0; //type:[Function] constexpr auto IsPlayerController = 0x0; //type:[Function] constexpr auto IsMoveInputIgnored = 0x0; //type:[Function] constexpr auto IsLookInputIgnored = 0x0; //type:[Function] constexpr auto IsLocalPlayerController = 0x0; //type:[Function] constexpr auto IsLocalController = 0x0; //type:[Function] constexpr auto GetViewTarget = 0x0; //type:[Function] constexpr auto GetDesiredRotation = 0x0; //type:[Function] constexpr auto GetControlRotation = 0x0; //type:[Function] constexpr auto ClientSetRotation = 0x0; //type:[Function] constexpr auto ClientSetLocation = 0x0; //type:[Function] constexpr auto CastToPlayerController = 0x0; } namespace UCameraShake //: public UObject { //type:[Bool] constexpr auto bSingleInstance = 0x30; //type:[Float] constexpr auto OscillationDuration = 0x34; //type:[Float] constexpr auto OscillationBlendInTime = 0x38; //type:[Float] constexpr auto OscillationBlendOutTime = 0x3c; //type:[Struct] UROscillator constexpr auto RotOscillation = 0x40; //type:[Struct] UVOscillator constexpr auto LocOscillation = 0x64; //type:[Struct] UFOscillator constexpr auto FOVOscillation = 0x88; //type:[Float] constexpr auto AnimPlayRate = 0x94; //type:[Float] constexpr auto AnimScale = 0x98; //type:[Float] constexpr auto AnimBlendInTime = 0x9c; //type:[Float] constexpr auto AnimBlendOutTime = 0xa0; //type:[Float] constexpr auto RandomAnimSegmentDuration = 0xa4; //type:[Object] UCameraAnim constexpr auto Anim = 0xa8; //type:[Bool] constexpr auto bRandomAnimSegment = 0xb0; //type:[Object] UPlayerCameraManager constexpr auto CameraOwner = 0xc8; //type:[Float] constexpr auto ShakeScale = 0x158; //type:[Float] constexpr auto OscillatorTimeRemaining = 0x15c; //type:[Object] UCameraAnimInst constexpr auto AnimInst = 0x160; //type:[Function] constexpr auto ReceiveStopShake = 0x0; //type:[Function] constexpr auto ReceivePlayShake = 0x0; //type:[Function] constexpr auto ReceiveIsFinished = 0x0; //type:[Function] constexpr auto BlueprintUpdateCameraShake = 0x0; } namespace UPlayerCameraManager //: public UActor { //type:[Object] UPlayerController constexpr auto PCOwner = 0x3d8; //type:[Object] USceneComponent constexpr auto TransformComponent = 0x3e0; //type:[Float] constexpr auto ViewRollMax = 0x3f0; //type:[Float] constexpr auto DefaultOrthoWidth = 0x3fc; //type:[Float] constexpr auto DefaultFOV = 0x408; //type:[Array] UDefaultModifiers constexpr auto DefaultModifiers = 0x410; //type:[Float] constexpr auto DefaultAspectRatio = 0x420; //type:[Struct] UCameraCacheEntry constexpr auto CameraCache = 0x430; //type:[Float] constexpr auto ViewRollMin = 0x9f4; //type:[Float] constexpr auto ViewYawMax = 0x9f8; //type:[Float] constexpr auto ViewPitchMax = 0x9fc; //type:[Float] constexpr auto ViewYawMin = 0xa00; //type:[Struct] UVector constexpr auto ViewTargetOffset = 0xa04; //type:[Struct] UVector constexpr auto FreeCamOffset = 0xa10; //type:[Array] UModifierList constexpr auto ModifierList = 0xa20; //type:[Struct] UTViewTarget constexpr auto ViewTarget = 0xa30; //type:[Float] constexpr auto FreeCamDistance = 0x1008; //type:[Struct] UCameraCacheEntry constexpr auto LastFrameCameraCache = 0x1010; //type:[Array] UCameraLensEffects constexpr auto CameraLensEffects = 0x15f0; //type:[Object] UCameraModifier_CameraShake constexpr auto CachedCameraShakeMod = 0x1600; //type:[Object] UCameraAnimInst constexpr auto AnimInstPool = 0x1608; //type:[Array] UPostProcessBlendCache constexpr auto PostProcessBlendCache = 0x1648; //type:[Array] UActiveAnims constexpr auto ActiveAnims = 0x1668; //type:[Array] UFreeAnims constexpr auto FreeAnims = 0x1678; //type:[Object] UCameraActor constexpr auto AnimCameraActor = 0x1688; //type:[Bool] constexpr auto bIsOrthographic = 0x1690; //type:[Bool] constexpr auto bDefaultConstrainAspectRatio = 0x1690; //type:[Bool] constexpr auto bUseClientSideCameraUpdates = 0x1690; //type:[Float] constexpr auto ViewPitchMin = 0x16a4; //type:[Struct] UTViewTarget constexpr auto PendingViewTarget = 0x16c0; //type:[Function] constexpr auto StopCameraShake = 0x0; //type:[Function] constexpr auto StopCameraFade = 0x0; //type:[Function] constexpr auto StopCameraAnimInst = 0x0; //type:[Function] constexpr auto StopAllInstancesOfCameraShake = 0x0; //type:[Function] constexpr auto StopAllInstancesOfCameraAnim = 0x0; //type:[Function] constexpr auto StopAllCameraShakes = 0x0; //type:[Function] constexpr auto StopAllCameraAnims = 0x0; //type:[Function] constexpr auto StartCameraFade = 0x0; //type:[Function] constexpr auto SetManualCameraFade = 0x0; //type:[Function] constexpr auto RemoveCameraModifier = 0x0; //type:[Function] constexpr auto RemoveCameraLensEffect = 0x0; //type:[Function] constexpr auto PlayCameraShake = 0x0; //type:[Function] constexpr auto PlayCameraAnim = 0x0; //type:[Function] constexpr auto PhotographyCameraModify = 0x0; //type:[Function] constexpr auto OnPhotographySessionStart = 0x0; //type:[Function] constexpr auto OnPhotographySessionEnd = 0x0; //type:[Function] constexpr auto OnPhotographyMultiPartCaptureStart = 0x0; //type:[Function] constexpr auto OnPhotographyMultiPartCaptureEnd = 0x0; //type:[Function] constexpr auto GetOwningPlayerController = 0x0; //type:[Function] constexpr auto GetFOVAngle = 0x0; //type:[Function] constexpr auto GetForceShowUnderwaterPPVehicle = 0x0; //type:[Function] constexpr auto GetForceShowUnderwaterPPOcean = 0x0; //type:[Function] constexpr auto GetForceShowUnderwaterPP = 0x0; //type:[Function] constexpr auto GetCameraRotation = 0x0; //type:[Function] constexpr auto GetCameraLocation = 0x0; //type:[Function] constexpr auto FindCameraModifierByClass = 0x0; //type:[Function] constexpr auto ClearCameraLensEffects = 0x0; //type:[Function] constexpr auto BlueprintUpdateCamera = 0x0; //type:[Function] constexpr auto AddNewCameraModifier = 0x0; //type:[Function] constexpr auto AddCameraLensEffect = 0x0; } namespace UInputComponent //: public UActorComponent { //type:[Function] constexpr auto WasControllerKeyJustReleased = 0x0; //type:[Function] constexpr auto WasControllerKeyJustPressed = 0x0; //type:[Function] constexpr auto IsControllerKeyDown = 0x0; //type:[Function] constexpr auto GetTouchState = 0x0; //type:[Function] constexpr auto GetControllerVectorKeyState = 0x0; //type:[Function] constexpr auto GetControllerMouseDelta = 0x0; //type:[Function] constexpr auto GetControllerKeyTimeDown = 0x0; //type:[Function] constexpr auto GetControllerAnalogStickState = 0x0; //type:[Function] constexpr auto GetControllerAnalogKeyState = 0x0; } namespace UCurveBase //: public UObject { //type:[Function] constexpr auto GetValueRange = 0x0; //type:[Function] constexpr auto GetTimeRange = 0x0; } namespace UCurveFloat //: public UCurveBase { //type:[Struct] URichCurve constexpr auto FloatCurve = 0x38; //type:[Bool] constexpr auto bIsEventCurve = 0xa8; //type:[Function] constexpr auto GetFloatValue = 0x0; } namespace UForceFeedbackEffect //: public UObject { //type:[Array] UChannelDetails constexpr auto ChannelDetails = 0x30; //type:[Float] constexpr auto Duration = 0x40; } namespace UPlayerController //: public UController { //type:[EncryptedObject] UPlayer constexpr auto Player = 0x458; //type:[EncryptedObject] UPawn constexpr auto AcknowledgedPawn = 0x468; //type:[Object] UInterpTrackInstDirector constexpr auto ControllingDirTrackInst = 0x470; //type:[Object] UHUD constexpr auto MyHUD = 0x480; //type:[Object] UPlayerCameraManager constexpr auto PlayerCameraManager = 0x488; //type:[Class] UClass constexpr auto PlayerCameraManagerClass = 0x490; //type:[Bool] constexpr auto bAutoManageActiveCameraTarget = 0x498; //type:[Struct] URotator constexpr auto TargetViewRotation = 0x49c; //type:[Float] constexpr auto SmoothTargetViewRotationSpeed = 0x4b4; //type:[Array] UHiddenActors constexpr auto HiddenActors = 0x4b8; //type:[Float] constexpr auto LastSpectatorStateSynchTime = 0x4cc; //type:[Struct] UVector constexpr auto LastSpectatorSyncLocation = 0x4d0; //type:[Struct] URotator constexpr auto LastSpectatorSyncRotation = 0x4dc; //type:[Int] constexpr auto ClientCap = 0x4e8; //type:[Object] UCheatManager constexpr auto CheatManager = 0x4f0; //type:[Class] UClass constexpr auto CheatClass = 0x4f8; //type:[Object] UPlayerInput constexpr auto PlayerInput = 0x500; //type:[Array] UActiveForceFeedbackEffects constexpr auto ActiveForceFeedbackEffects = 0x508; //type:[Bool] constexpr auto bPlayerIsWaiting = 0x5a8; //type:[Byte] constexpr auto NetPlayerIndex = 0x5ac; //type:[Object] UNetConnection constexpr auto PendingSwapConnection = 0x5e8; //type:[Object] UNetConnection constexpr auto NetConnection = 0x5f0; //type:[Float] constexpr auto InputYawScale = 0x604; //type:[Float] constexpr auto InputPitchScale = 0x608; //type:[Float] constexpr auto InputRollScale = 0x60c; //type:[Bool] constexpr auto bShowMouseCursor = 0x610; //type:[Bool] constexpr auto bEnableClickEvents = 0x610; //type:[Bool] constexpr auto bEnableTouchEvents = 0x610; //type:[Bool] constexpr auto bEnableMouseOverEvents = 0x610; //type:[Bool] constexpr auto bEnableTouchOverEvents = 0x610; //type:[Bool] constexpr auto bForceFeedbackEnabled = 0x610; //type:[Array] UClickEventKeys constexpr auto ClickEventKeys = 0x618; //type:[Byte] UEMouseCursor constexpr auto DefaultMouseCursor = 0x628; //type:[Byte] UEMouseCursor constexpr auto CurrentMouseCursor = 0x629; //type:[Byte] UECollisionChannel constexpr auto DefaultClickTraceChannel = 0x62a; //type:[Byte] UECollisionChannel constexpr auto CurrentClickTraceChannel = 0x62b; //type:[Float] constexpr auto HitResultTraceDistance = 0x62c; //type:[Object] UInputComponent constexpr auto InactiveStateInputComponent = 0x6b0; //type:[Bool] constexpr auto bShouldPerformFullTickWhenPaused = 0x6b8; //type:[Object] UTouchInterface constexpr auto CurrentTouchInterface = 0x6d0; //type:[Object] USpectatorPawn constexpr auto SpectatorPawn = 0x718; //type:[Struct] UVector constexpr auto SpawnLocation = 0x720; //type:[Bool] constexpr auto bIsLocalPlayerController = 0x730; //type:[UInt16] constexpr auto SeamlessTravelCount = 0x732; //type:[UInt16] constexpr auto LastCompletedSeamlessTravelCount = 0x734; //type:[Function] constexpr auto WasInputKeyJustReleased = 0x0; //type:[Function] constexpr auto WasInputKeyJustPressed = 0x0; //type:[Function] constexpr auto ToggleSpeaking = 0x0; //type:[Function] constexpr auto SwitchLevel = 0x0; //type:[Function] constexpr auto StopHapticEffect = 0x0; //type:[Function] constexpr auto StartFire = 0x0; //type:[Function] constexpr auto SetVirtualJoystickVisibility = 0x0; //type:[Function] constexpr auto SetViewTargetWithBlend = 0x0; //type:[Function] constexpr auto SetName = 0x0; //type:[Function] constexpr auto SetMouseLocation = 0x0; //type:[Function] constexpr auto SetHapticsByValue = 0x0; //type:[Function] constexpr auto SetControllerLightColor = 0x0; //type:[Function] constexpr auto SetCinematicMode = 0x0; //type:[Function] constexpr auto SetAudioListenerOverride = 0x0; //type:[Function] constexpr auto ServerViewSelf = 0x0; //type:[Function] constexpr auto ServerViewPrevPlayer = 0x0; //type:[Function] constexpr auto ServerViewNextPlayer = 0x0; //type:[Function] constexpr auto ServerVerifyViewTarget = 0x0; //type:[Function] constexpr auto ServerUpdateMultipleLevelsVisibility = 0x0; //type:[Function] constexpr auto ServerUpdateLevelVisibility = 0x0; //type:[Function] constexpr auto ServerUpdateCamera = 0x0; //type:[Function] constexpr auto ServerUnmutePlayer = 0x0; //type:[Function] constexpr auto ServerToggleAILogging = 0x0; //type:[Function] constexpr auto ServerShortTimeout = 0x0; //type:[Function] constexpr auto ServerSetSpectatorWaiting = 0x0; //type:[Function] constexpr auto ServerSetSpectatorLocation = 0x0; //type:[Function] constexpr auto ServerRestartPlayer = 0x0; //type:[Function] constexpr auto ServerPause = 0x0; //type:[Function] constexpr auto ServerNotifyLoadedWorld = 0x0; //type:[Function] constexpr auto ServerMutePlayer = 0x0; //type:[Function] constexpr auto ServerCheckClientPossessionReliable = 0x0; //type:[Function] constexpr auto ServerCheckClientPossession = 0x0; //type:[Function] constexpr auto ServerChangeName = 0x0; //type:[Function] constexpr auto ServerCamera = 0x0; //type:[Function] constexpr auto ServerAcknowledgePossession = 0x0; //type:[Function] constexpr auto SendToConsole = 0x0; //type:[Function] constexpr auto RestartLevel = 0x0; //type:[Function] constexpr auto ProjectWorldLocationToScreen = 0x0; //type:[Function] constexpr auto PlayHapticEffect = 0x0; //type:[Function] constexpr auto PlayDynamicForceFeedback = 0x0; //type:[Function] constexpr auto Pause = 0x0; //type:[Function] constexpr auto OnServerStartedVisualLogger = 0x0; //type:[Function] constexpr auto OnRep_TargetViewRotation = 0x0; //type:[Function] constexpr auto LocalTravel = 0x0; //type:[Function] constexpr auto IsInputKeyDown = 0x0; //type:[Function] constexpr auto IncDISPSharpness = 0x0; //type:[Function] constexpr auto GetViewportSize = 0x0; //type:[Function] constexpr auto GetSpectatorPawn = 0x0; //type:[Function] constexpr auto GetMousePosition = 0x0; //type:[Function] constexpr auto GetInputVectorKeyState = 0x0; //type:[Function] constexpr auto GetInputTouchState = 0x0; //type:[Function] constexpr auto GetInputMouseDelta = 0x0; //type:[Function] constexpr auto GetInputMotionState = 0x0; //type:[Function] constexpr auto GetInputKeyTimeDown = 0x0; //type:[Function] constexpr auto GetInputAnalogStickStateRaw = 0x0; //type:[Function] constexpr auto GetInputAnalogStickState = 0x0; //type:[Function] constexpr auto GetInputAnalogKeyState = 0x0; //type:[Function] constexpr auto GetHUD = 0x0; //type:[Function] constexpr auto GetHitResultUnderFingerForObjects = 0x0; //type:[Function] constexpr auto GetHitResultUnderFingerByChannel = 0x0; //type:[Function] constexpr auto GetHitResultUnderFinger = 0x0; //type:[Function] constexpr auto GetHitResultUnderCursorForObjects = 0x0; //type:[Function] constexpr auto GetHitResultUnderCursorByChannel = 0x0; //type:[Function] constexpr auto GetHitResultUnderCursor = 0x0; //type:[Function] constexpr auto GetFocalLocation = 0x0; //type:[Function] constexpr auto FOV = 0x0; //type:[Function] constexpr auto EnableTAA = 0x0; //type:[Function] constexpr auto EnableDLSS = 0x0; //type:[Function] constexpr auto EnableCheats = 0x0; //type:[Function] constexpr auto DeprojectScreenPositionToWorld = 0x0; //type:[Function] constexpr auto DeprojectMousePositionToWorld = 0x0; //type:[Function] constexpr auto DecDISPSharpness = 0x0; //type:[Function] constexpr auto ConsoleKey = 0x0; //type:[Function] constexpr auto ClientWasKicked = 0x0; //type:[Function] constexpr auto ClientVoiceHandshakeComplete = 0x0; //type:[Function] constexpr auto ClientUpdateMultipleLevelsStreamingStatus = 0x0; //type:[Function] constexpr auto ClientUpdateLevelStreamingStatus = 0x0; //type:[Function] constexpr auto ClientUnmutePlayer = 0x0; //type:[Function] constexpr auto ClientTravelInternal = 0x0; //type:[Function] constexpr auto ClientTravel = 0x0; //type:[Function] constexpr auto ClientTeamMessage = 0x0; //type:[Function] constexpr auto ClientStopForceFeedback = 0x0; //type:[Function] constexpr auto ClientStopCameraShake = 0x0; //type:[Function] constexpr auto ClientStopCameraAnim = 0x0; //type:[Function] constexpr auto ClientStartOnlineSession = 0x0; //type:[Function] constexpr auto ClientSpawnCameraLensEffect = 0x0; //type:[Function] constexpr auto ClientSetViewTarget = 0x0; //type:[Function] constexpr auto ClientSetSpectatorWaiting = 0x0; //type:[Function] constexpr auto ClientSetHUD = 0x0; //type:[Function] constexpr auto ClientSetForceMipLevelsToBeResident = 0x0; //type:[Function] constexpr auto ClientSetCinematicMode = 0x0; //type:[Function] constexpr auto ClientSetCameraMode = 0x0; //type:[Function] constexpr auto ClientSetCameraFade = 0x0; //type:[Function] constexpr auto ClientSetBlockOnAsyncLoading = 0x0; //type:[Function] constexpr auto ClientReturnToMainMenu = 0x0; //type:[Function] constexpr auto ClientRetryClientRestart = 0x0; //type:[Function] constexpr auto ClientRestart = 0x0; //type:[Function] constexpr auto ClientReset = 0x0; //type:[Function] constexpr auto ClientRepObjRef = 0x0; //type:[Function] constexpr auto ClientReceiveLocalizedMessage = 0x0; //type:[Function] constexpr auto ClientPrestreamTextures = 0x0; //type:[Function] constexpr auto ClientPrepareMapChange = 0x0; //type:[Function] constexpr auto ClientPlaySoundAtLocation = 0x0; //type:[Function] constexpr auto ClientPlaySound = 0x0; //type:[Function] constexpr auto ClientPlayForceFeedback = 0x0; //type:[Function] constexpr auto ClientPlayCameraShake = 0x0; //type:[Function] constexpr auto ClientPlayCameraAnim = 0x0; //type:[Function] constexpr auto ClientMutePlayer = 0x0; //type:[Function] constexpr auto ClientMessage = 0x0; //type:[Function] constexpr auto ClientIgnoreMoveInput = 0x0; //type:[Function] constexpr auto ClientIgnoreLookInput = 0x0; //type:[Function] constexpr auto ClientGotoState = 0x0; //type:[Function] constexpr auto ClientGameEnded = 0x0; //type:[Function] constexpr auto ClientForceGarbageCollection = 0x0; //type:[Function] constexpr auto ClientFlushLevelStreaming = 0x0; //type:[Function] constexpr auto ClientEndOnlineSession = 0x0; //type:[Function] constexpr auto ClientEnableNetworkVoice = 0x0; //type:[Function] constexpr auto ClientCommitMapChange = 0x0; //type:[Function] constexpr auto ClientClearCameraLensEffects = 0x0; //type:[Function] constexpr auto ClientCapBandwidth = 0x0; //type:[Function] constexpr auto ClientCancelPendingMapChange = 0x0; //type:[Function] constexpr auto ClientAddTextureStreamingLoc = 0x0; //type:[Function] constexpr auto ClearAudioListenerOverride = 0x0; //type:[Function] constexpr auto Camera = 0x0; //type:[Function] constexpr auto AddYawInput = 0x0; //type:[Function] constexpr auto AddRollInput = 0x0; //type:[Function] constexpr auto AddPitchInput = 0x0; //type:[Function] constexpr auto ActivateTouchInterface = 0x0; } namespace UDebugCameraController //: public UPlayerController { //type:[Bool] constexpr auto bShowSelectedInfo = 0x738; //type:[Bool] constexpr auto bIsFrozenRendering = 0x738; //type:[Object] UDrawFrustumComponent constexpr auto DrawFrustum = 0x740; //type:[Float] constexpr auto SpeedScale = 0x768; //type:[Float] constexpr auto InitialMaxSpeed = 0x76c; //type:[Float] constexpr auto InitialAccel = 0x770; //type:[Float] constexpr auto InitialDecel = 0x774; //type:[Function] constexpr auto ToggleDisplay = 0x0; //type:[Function] constexpr auto ShowDebugSelectedInfo = 0x0; //type:[Function] constexpr auto SetPawnMovementSpeedScale = 0x0; //type:[Function] constexpr auto ReceiveOnDeactivate = 0x0; //type:[Function] constexpr auto ReceiveOnActorSelected = 0x0; //type:[Function] constexpr auto ReceiveOnActivate = 0x0; //type:[Function] constexpr auto GetSelectedActor = 0x0; } namespace UDecalActor //: public UActor { //type:[Object] UDecalComponent constexpr auto Decal = 0x3d8; //type:[Function] constexpr auto SetDecalMaterial = 0x0; //type:[Function] constexpr auto GetDecalMaterial = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; } namespace UDestructibleActor //: public UActor { //type:[Object] UDestructibleComponent constexpr auto DestructibleComponent = 0x3d8; //type:[Bool] constexpr auto bAffectNavigation = 0x3e0; //type:[MulticastDelegate] UActorFractureSignature__DelegateSignature constexpr auto OnActorFracture = 0x3e8; } namespace UDistanceFieldCapture //: public UActor { //type:[Object] UDistanceFieldCaptureComponent constexpr auto CaptureComponent = 0x3d8; } namespace UDocumentationActor //: public UActor { } namespace UEmitter //: public UActor { //type:[Object] UParticleSystemComponent constexpr auto ParticleSystemComponent = 0x3d8; //type:[Bool] constexpr auto bDestroyOnSystemFinish = 0x3e0; //type:[Bool] constexpr auto bPostUpdateTickGroup = 0x3e0; //type:[Bool] constexpr auto bCurrentlyActive = 0x3e0; //type:[MulticastDelegate] UParticleSpawnSignature__DelegateSignature constexpr auto OnParticleSpawn = 0x3e8; //type:[MulticastDelegate] UParticleBurstSignature__DelegateSignature constexpr auto OnParticleBurst = 0x3f8; //type:[MulticastDelegate] UParticleDeathSignature__DelegateSignature constexpr auto OnParticleDeath = 0x408; //type:[MulticastDelegate] UParticleCollisionSignature__DelegateSignature constexpr auto OnParticleCollide = 0x418; //type:[Function] constexpr auto ToggleActive = 0x0; //type:[Function] constexpr auto SetVectorParameter = 0x0; //type:[Function] constexpr auto SetTemplate = 0x0; //type:[Function] constexpr auto SetMaterialParameter = 0x0; //type:[Function] constexpr auto SetFloatParameter = 0x0; //type:[Function] constexpr auto SetColorParameter = 0x0; //type:[Function] constexpr auto SetActorParameter = 0x0; //type:[Function] constexpr auto OnRep_bCurrentlyActive = 0x0; //type:[Function] constexpr auto OnParticleSystemFinished = 0x0; //type:[Function] constexpr auto IsActive = 0x0; //type:[Function] constexpr auto Deactivate = 0x0; //type:[Function] constexpr auto Activate = 0x0; } namespace UEmitterCameraLensEffectBase //: public UEmitter { //type:[Object] UParticleSystem constexpr auto PS_CameraEffect = 0x428; //type:[Object] UParticleSystem constexpr auto PS_CameraEffectNonExtremeContent = 0x430; //type:[Object] UPlayerCameraManager constexpr auto BaseCamera = 0x438; //type:[Struct] UTransform constexpr auto RelativeTransform = 0x440; //type:[Float] constexpr auto BaseFOV = 0x470; //type:[Bool] constexpr auto bAllowMultipleInstances = 0x474; //type:[Bool] constexpr auto bResetWhenRetriggered = 0x474; //type:[Array] UEmittersToTreatAsSame constexpr auto EmittersToTreatAsSame = 0x478; //type:[Float] constexpr auto DistFromCamera = 0x488; } namespace UHUD //: public UActor { //type:[Object] UPlayerController constexpr auto PlayerOwner = 0x3d8; //type:[Bool] constexpr auto bLostFocusPaused = 0x3e0; //type:[Bool] constexpr auto bShowHUD = 0x3e0; //type:[Bool] constexpr auto bShowDebugInfo = 0x3e0; //type:[Bool] constexpr auto bShowHitBoxDebugInfo = 0x3e0; //type:[Bool] constexpr auto bShowOverlays = 0x3e0; //type:[Bool] constexpr auto bEnableDebugTextShadow = 0x3e0; //type:[Array] UPostRenderedActors constexpr auto PostRenderedActors = 0x3e8; //type:[Array] UDebugDisplay constexpr auto DebugDisplay = 0x400; //type:[Array] UToggledDebugCategories constexpr auto ToggledDebugCategories = 0x410; //type:[Object] UCanvas constexpr auto Canvas = 0x420; //type:[Object] UCanvas constexpr auto DebugCanvas = 0x428; //type:[Array] UDebugTextList constexpr auto DebugTextList = 0x430; //type:[Class] UClass constexpr auto ShowDebugTargetDesiredClass = 0x440; //type:[Object] UActor constexpr auto ShowDebugTargetActor = 0x448; //type:[Function] constexpr auto ShowHUD = 0x0; //type:[Function] constexpr auto ShowDebugToggleSubCategory = 0x0; //type:[Function] constexpr auto ShowDebugForReticleTargetToggle = 0x0; //type:[Function] constexpr auto ShowDebug = 0x0; //type:[Function] constexpr auto RemoveDebugText = 0x0; //type:[Function] constexpr auto RemoveAllDebugStrings = 0x0; //type:[Function] constexpr auto ReceiveHitBoxRelease = 0x0; //type:[Function] constexpr auto ReceiveHitBoxEndCursorOver = 0x0; //type:[Function] constexpr auto ReceiveHitBoxClick = 0x0; //type:[Function] constexpr auto ReceiveHitBoxBeginCursorOver = 0x0; //type:[Function] constexpr auto ReceiveDrawHUD = 0x0; //type:[Function] constexpr auto Project = 0x0; //type:[Function] constexpr auto GetTextSize = 0x0; //type:[Function] constexpr auto GetOwningPlayerController = 0x0; //type:[Function] constexpr auto GetOwningPawn = 0x0; //type:[Function] constexpr auto GetActorsInSelectionRectangle = 0x0; //type:[Function] constexpr auto DrawTextureSimple = 0x0; //type:[Function] constexpr auto DrawTexture = 0x0; //type:[Function] constexpr auto DrawText = 0x0; //type:[Function] constexpr auto DrawRect = 0x0; //type:[Function] constexpr auto DrawMaterialTriangle = 0x0; //type:[Function] constexpr auto DrawMaterialSimple = 0x0; //type:[Function] constexpr auto DrawMaterial = 0x0; //type:[Function] constexpr auto DrawLine = 0x0; //type:[Function] constexpr auto Deproject = 0x0; //type:[Function] constexpr auto AddHitBox = 0x0; //type:[Function] constexpr auto AddDebugText = 0x0; } namespace UDebugCameraHUD //: public UHUD { } namespace UInfo //: public UActor { } namespace UAtmosphericFog //: public UInfo { //type:[Object] UAtmosphericFogComponent constexpr auto AtmosphericFogComponent = 0x3d8; } namespace UExponentialHeightFog //: public UInfo { //type:[Object] UExponentialHeightFogComponent constexpr auto Component = 0x3d8; //type:[Bool] constexpr auto bEnabled = 0x3e0; //type:[Function] constexpr auto OnRep_bEnabled = 0x0; } namespace UGameModeBase //: public UInfo { //type:[Str] constexpr auto OptionsString = 0x3d8; //type:[Class] UClass constexpr auto GameSessionClass = 0x3e8; //type:[Class] UClass constexpr auto GameStateClass = 0x3f0; //type:[Class] UClass constexpr auto PlayerControllerClass = 0x3f8; //type:[Class] UClass constexpr auto PlayerStateClass = 0x400; //type:[Struct] UStringClassReference constexpr auto HUDClass = 0x408; //type:[Class] UClass constexpr auto DefaultPawnClass = 0x418; //type:[Struct] UStringClassReference constexpr auto SpectatorClass = 0x420; //type:[Class] UClass constexpr auto ReplaySpectatorPlayerControllerClass = 0x430; //type:[Object] UGameSession constexpr auto GameSession = 0x438; //type:[Object] UGameStateBase constexpr auto GameState = 0x440; //type:[Text] constexpr auto DefaultPlayerName = 0x448; //type:[Bool] constexpr auto bUseSeamlessTravel = 0x460; //type:[Bool] constexpr auto bStartPlayersAsSpectators = 0x460; //type:[Bool] constexpr auto bPauseable = 0x460; //type:[Function] constexpr auto StartPlay = 0x0; //type:[Function] constexpr auto SpawnDefaultPawnFor = 0x0; //type:[Function] constexpr auto SpawnDefaultPawnAtTransform = 0x0; //type:[Function] constexpr auto ShouldReset = 0x0; //type:[Function] constexpr auto ReturnToMainMenuHost = 0x0; //type:[Function] constexpr auto RestartPlayerAtTransform = 0x0; //type:[Function] constexpr auto RestartPlayerAtPlayerStart = 0x0; //type:[Function] constexpr auto RestartPlayer = 0x0; //type:[Function] constexpr auto ResetLevel = 0x0; //type:[Function] constexpr auto PlayerCanRestart = 0x0; //type:[Function] constexpr auto MustSpectate = 0x0; //type:[Function] constexpr auto K2_PostLogin = 0x0; //type:[Function] constexpr auto K2_OnSwapPlayerControllers = 0x0; //type:[Function] constexpr auto K2_OnRestartPlayer = 0x0; //type:[Function] constexpr auto K2_OnLogout = 0x0; //type:[Function] constexpr auto K2_OnChangeName = 0x0; //type:[Function] constexpr auto K2_FindPlayerStart = 0x0; //type:[Function] constexpr auto InitStartSpot = 0x0; //type:[Function] constexpr auto InitializeHUDForPlayer = 0x0; //type:[Function] constexpr auto HasMatchStarted = 0x0; //type:[Function] constexpr auto HandleStartingNewPlayer = 0x0; //type:[Function] constexpr auto GetNumSpectators = 0x0; //type:[Function] constexpr auto GetNumPlayers = 0x0; //type:[Function] constexpr auto GetDefaultPawnClassForController = 0x0; //type:[Function] constexpr auto FindPlayerStart = 0x0; //type:[Function] constexpr auto ChoosePlayerStart = 0x0; //type:[Function] constexpr auto ChangeName = 0x0; //type:[Function] constexpr auto CanSpectate = 0x0; } namespace UGameMode //: public UGameModeBase { //type:[Name] constexpr auto MatchState = 0x478; //type:[Bool] constexpr auto bDelayedStart = 0x480; //type:[Int] constexpr auto NumSpectators = 0x484; //type:[Int] constexpr auto NumPlayers = 0x488; //type:[Int] constexpr auto NumBots = 0x48c; //type:[Float] constexpr auto MinRespawnDelay = 0x490; //type:[Int] constexpr auto NumTravellingPlayers = 0x494; //type:[Class] UClass constexpr auto EngineMessageClass = 0x498; //type:[Array] UInactivePlayerArray constexpr auto InactivePlayerArray = 0x4a0; //type:[Float] constexpr auto InactivePlayerStateLifeSpan = 0x4b0; //type:[Bool] constexpr auto bHandleDedicatedServerReplays = 0x4b4; //type:[Function] constexpr auto StartMatch = 0x0; //type:[Function] constexpr auto SetBandwidthLimit = 0x0; //type:[Function] constexpr auto Say = 0x0; //type:[Function] constexpr auto RestartGame = 0x0; //type:[Function] constexpr auto ReadyToStartMatch = 0x0; //type:[Function] constexpr auto ReadyToEndMatch = 0x0; //type:[Function] constexpr auto K2_OnSetMatchState = 0x0; //type:[Function] constexpr auto IsMatchInProgress = 0x0; //type:[Function] constexpr auto HasMatchEnded = 0x0; //type:[Function] constexpr auto GetMatchState = 0x0; //type:[Function] constexpr auto EndMatch = 0x0; //type:[Function] constexpr auto AbortMatch = 0x0; } namespace UGameNetworkManager //: public UInfo { //type:[Int] constexpr auto AdjustedNetSpeed = 0x3d8; //type:[Float] constexpr auto LastNetSpeedUpdateTime = 0x3dc; //type:[Int] constexpr auto TotalNetBandwidth = 0x3e0; //type:[Int] constexpr auto MinDynamicBandwidth = 0x3e4; //type:[Int] constexpr auto MaxDynamicBandwidth = 0x3e8; //type:[Bool] constexpr auto bIsStandbyCheckingEnabled = 0x3ec; //type:[Bool] constexpr auto bHasStandbyCheatTriggered = 0x3ec; //type:[Float] constexpr auto StandbyRxCheatTime = 0x3f0; //type:[Float] constexpr auto StandbyTxCheatTime = 0x3f4; //type:[Int] constexpr auto BadPingThreshold = 0x3f8; //type:[Float] constexpr auto PercentMissingForRxStandby = 0x3fc; //type:[Float] constexpr auto PercentMissingForTxStandby = 0x400; //type:[Float] constexpr auto PercentForBadPing = 0x404; //type:[Float] constexpr auto JoinInProgressStandbyWaitTime = 0x408; //type:[Float] constexpr auto MoveRepSize = 0x40c; //type:[Float] constexpr auto MAXPOSITIONERRORSQUARED = 0x410; //type:[Float] constexpr auto MAXNEARZEROVELOCITYSQUARED = 0x414; //type:[Float] constexpr auto CLIENTADJUSTUPDATECOST = 0x418; //type:[Float] constexpr auto MAXCLIENTUPDATEINTERVAL = 0x41c; //type:[Float] constexpr auto MaxMoveDeltaTime = 0x420; //type:[Float] constexpr auto ClientNetSendMoveDeltaTime = 0x424; //type:[Float] constexpr auto ClientNetSendMoveDeltaTimeThrottled = 0x428; //type:[Int] constexpr auto ClientNetSendMoveThrottleAtNetSpeed = 0x42c; //type:[Int] constexpr auto ClientNetSendMoveThrottleOverPlayerCount = 0x430; //type:[Bool] constexpr auto ClientAuthorativePosition = 0x434; //type:[Float] constexpr auto ClientErrorUpdateRateLimit = 0x438; //type:[Bool] constexpr auto bMovementTimeDiscrepancyDetection = 0x43c; //type:[Bool] constexpr auto bMovementTimeDiscrepancyResolution = 0x43d; //type:[Float] constexpr auto MovementTimeDiscrepancyResolutionMinFPS = 0x440; //type:[Float] constexpr auto MovementTimeDiscrepancyMaxTimeMargin = 0x444; //type:[Float] constexpr auto MovementTimeDiscrepancyMinTimeMargin = 0x448; //type:[Float] constexpr auto MovementTimeDiscrepancyResolutionRate = 0x44c; //type:[Float] constexpr auto MovementTimeDiscrepancyDriftAllowance = 0x450; //type:[Bool] constexpr auto bMovementTimeDiscrepancyForceCorrectionsDuringResolution = 0x454; //type:[Bool] constexpr auto bUseDistanceBasedRelevancy = 0x455; } namespace UGameSession //: public UInfo { //type:[Int] constexpr auto MaxSpectators = 0x3d8; //type:[Int] constexpr auto MaxPlayers = 0x3dc; //type:[Int] constexpr auto MaxPartySize = 0x3e0; //type:[Byte] constexpr auto MaxSplitscreensPerConnection = 0x3e4; //type:[Bool] constexpr auto bRequiresPushToTalk = 0x3e5; //type:[Name] constexpr auto SessionName = 0x3e8; } namespace UGameStateBase //: public UInfo { //type:[Class] UClass constexpr auto GameModeClass = 0x3d8; //type:[Object] UGameModeBase constexpr auto AuthorityGameMode = 0x3e0; //type:[Class] UClass constexpr auto SpectatorClass = 0x3e8; //type:[Array] UPlayerArray constexpr auto PlayerArray = 0x3f0; //type:[Bool] constexpr auto bReplicatedHasBegunPlay = 0x400; //type:[Float] constexpr auto ReplicatedWorldTimeSeconds = 0x404; //type:[Float] constexpr auto ServerWorldTimeSecondsDelta = 0x408; //type:[Float] constexpr auto ServerWorldTimeSecondsUpdateFrequency = 0x40c; //type:[Function] constexpr auto OnRep_SpectatorClass = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedWorldTimeSeconds = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedHasBegunPlay = 0x0; //type:[Function] constexpr auto OnRep_GameModeClass = 0x0; //type:[Function] constexpr auto HasMatchStarted = 0x0; //type:[Function] constexpr auto HasBegunPlay = 0x0; //type:[Function] constexpr auto GetServerWorldTimeSeconds = 0x0; //type:[Function] constexpr auto GetPlayerStartTime = 0x0; //type:[Function] constexpr auto GetPlayerRespawnDelay = 0x0; } namespace UGameState //: public UGameStateBase { //type:[Name] constexpr auto MatchState = 0x418; //type:[Name] constexpr auto PreviousMatchState = 0x420; //type:[Int] constexpr auto ElapsedTime = 0x428; //type:[Function] constexpr auto OnRep_MatchState = 0x0; //type:[Function] constexpr auto OnRep_ElapsedTime = 0x0; } namespace UPlayerState //: public UInfo { //type:[Float] constexpr auto Score = 0x3d8; //type:[Str] constexpr auto PlayerName = 0x3e0; //type:[Byte] constexpr auto Ping = 0x3f0; //type:[Str] constexpr auto SavedNetworkAddress = 0x418; //type:[Struct] UUniqueNetIdRepl constexpr auto UniqueId = 0x428; //type:[Bool] constexpr auto bIsSpectator = 0x440; //type:[Bool] constexpr auto bOnlySpectator = 0x440; //type:[Bool] constexpr auto bIsABot = 0x440; //type:[Bool] constexpr auto bIsInactive = 0x440; //type:[Bool] constexpr auto bFromPreviousLevel = 0x440; //type:[Class] UClass constexpr auto EngineMessageClass = 0x448; //type:[Int] constexpr auto PlayerId = 0x450; //type:[Int] constexpr auto StartTime = 0x454; //type:[Bool] constexpr auto bShouldUpdateReplicatedPing = 0x470; //type:[Function] constexpr auto ReceiveOverrideWith = 0x0; //type:[Function] constexpr auto ReceiveCopyProperties = 0x0; //type:[Function] constexpr auto OnRep_UniqueId = 0x0; //type:[Function] constexpr auto OnRep_Score = 0x0; //type:[Function] constexpr auto OnRep_PlayerName = 0x0; //type:[Function] constexpr auto OnRep_bIsInactive = 0x0; } namespace USkyLight //: public UInfo { //type:[Object] USkyLightComponent constexpr auto LightComponent = 0x3d8; //type:[Bool] constexpr auto bEnabled = 0x3e0; //type:[Function] constexpr auto OnRep_bEnabled = 0x0; } namespace UWindDirectionalSource //: public UInfo { //type:[Object] UWindDirectionalSourceComponent constexpr auto Component = 0x3d8; } namespace UWorldSettings //: public UInfo { //type:[Bool] constexpr auto bEnableWorldBoundsChecks = 0x3e0; //type:[Bool] constexpr auto bEnableNavigationSystem = 0x3e0; //type:[Bool] constexpr auto bEnableAISystem = 0x3e0; //type:[Bool] constexpr auto bEnableWorldComposition = 0x3e0; //type:[Bool] constexpr auto bUseClientSideLevelStreamingVolumes = 0x3e0; //type:[Bool] constexpr auto bEnableWorldOriginRebasing = 0x3e0; //type:[Bool] constexpr auto bWorldGravitySet = 0x3e0; //type:[Bool] constexpr auto bGlobalGravitySet = 0x3e0; //type:[Float] constexpr auto KillZ = 0x3e4; //type:[Class] UClass constexpr auto KillZDamageType = 0x3e8; //type:[Float] constexpr auto WorldGravityZ = 0x3f0; //type:[Float] constexpr auto GlobalGravityZ = 0x3f4; //type:[Class] UClass constexpr auto DefaultPhysicsVolumeClass = 0x3f8; //type:[Class] UClass constexpr auto PhysicsCollisionHandlerClass = 0x400; //type:[Class] UClass constexpr auto DefaultGameMode = 0x408; //type:[Class] UClass constexpr auto GameNetworkManagerClass = 0x410; //type:[Int] constexpr auto PackedLightAndShadowMapTextureSize = 0x418; //type:[Bool] constexpr auto bMinimizeBSPSections = 0x41c; //type:[Struct] UVector constexpr auto DefaultColorScale = 0x420; //type:[Float] constexpr auto DefaultMaxDistanceFieldOcclusionDistance = 0x42c; //type:[Float] constexpr auto GlobalDistanceFieldViewDistance = 0x430; //type:[Float] constexpr auto DynamicIndirectShadowsSelfShadowingIntensity = 0x434; //type:[Bool] constexpr auto bPrecomputeVisibility = 0x438; //type:[Bool] constexpr auto bPlaceCellsOnlyAlongCameraTracks = 0x438; //type:[Int] constexpr auto VisibilityCellSize = 0x43c; //type:[Byte] UEVisibilityAggressiveness constexpr auto VisibilityAggressiveness = 0x440; //type:[Bool] constexpr auto bForceNoPrecomputedLighting = 0x444; //type:[Struct] ULightmassWorldInfoSettings constexpr auto LightmassSettings = 0x448; //type:[Struct] UReverbSettings constexpr auto DefaultReverbSettings = 0x490; //type:[Struct] UInteriorSettings constexpr auto DefaultAmbientZoneSettings = 0x4a8; //type:[Object] USoundMix constexpr auto DefaultBaseSoundMix = 0x4d0; //type:[Float] constexpr auto WorldToMeters = 0x4d8; //type:[Float] constexpr auto MonoCullingDistance = 0x4dc; //type:[Object] UBookMark constexpr auto BookMarks = 0x4e0; //type:[Object] UExtendedReflectionSettings constexpr auto ReflectionSettings = 0x530; //type:[Float] constexpr auto TimeDilation = 0x538; //type:[Float] constexpr auto MatineeTimeDilation = 0x53c; //type:[Float] constexpr auto DemoPlayTimeDilation = 0x540; //type:[Float] constexpr auto MinGlobalTimeDilation = 0x544; //type:[Float] constexpr auto MaxGlobalTimeDilation = 0x548; //type:[Object] UPlayerState constexpr auto Pauser = 0x558; //type:[Bool] constexpr auto bHighPriorityLoading = 0x560; //type:[Bool] constexpr auto bHighPriorityLoadingLocal = 0x560; //type:[Array] UReplicationViewers constexpr auto ReplicationViewers = 0x568; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x578; //type:[Function] constexpr auto OnRep_WorldGravityZ = 0x0; } namespace UInstancedDeferredDecalActor //: public UActor { //type:[Bool] constexpr auto bUseInstancePool = 0x3d8; //type:[Bool] constexpr auto bUseDynamicInstance = 0x3d9; //type:[Object] UMaterialInterface constexpr auto SharedMaterial = 0x3e0; //type:[Object] UInstancedDeferredDecalComponent constexpr auto RootDecalComponent = 0x3e8; //type:[Array] Udecals constexpr auto decals = 0x3f0; //type:[Function] constexpr auto SetUseInstancePool = 0x0; //type:[Function] constexpr auto SetUseDynamicInstance = 0x0; //type:[Function] constexpr auto SetDecalMaterial = 0x0; //type:[Function] constexpr auto GetUseInstancePool = 0x0; //type:[Function] constexpr auto GetUseDynamicInstance = 0x0; //type:[Function] constexpr auto GetDecalMaterial = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; //type:[Function] constexpr auto AddInstance = 0x0; } namespace UInstancedSplineDecalActor //: public UActor { //type:[Object] UInstancedSplineDecalComponent constexpr auto InstancedSplineDecalComponent = 0x3d8; } namespace ULevelBounds //: public UActor { //type:[Bool] constexpr auto bAutoUpdateBounds = 0x3d8; } namespace ULevelScriptActor //: public UActor { //type:[Bool] constexpr auto bInputEnabled = 0x3d8; //type:[Function] constexpr auto WorldOriginLocationChanged = 0x0; //type:[Function] constexpr auto SetCinematicMode = 0x0; //type:[Function] constexpr auto RemoteEvent = 0x0; //type:[Function] constexpr auto LevelReset = 0x0; } namespace ULight //: public UActor { //type:[Object] ULightComponent constexpr auto LightComponent = 0x3d8; //type:[Bool] constexpr auto bEnabled = 0x3e0; //type:[Function] constexpr auto ToggleEnabled = 0x0; //type:[Function] constexpr auto SetLightFunctionScale = 0x0; //type:[Function] constexpr auto SetLightFunctionMaterial = 0x0; //type:[Function] constexpr auto SetLightFunctionFadeDistance = 0x0; //type:[Function] constexpr auto SetLightColor = 0x0; //type:[Function] constexpr auto SetEnabled = 0x0; //type:[Function] constexpr auto SetCastShadows = 0x0; //type:[Function] constexpr auto SetBrightness = 0x0; //type:[Function] constexpr auto SetAffectTranslucentLighting = 0x0; //type:[Function] constexpr auto OnRep_bEnabled = 0x0; //type:[Function] constexpr auto IsEnabled = 0x0; //type:[Function] constexpr auto GetLightColor = 0x0; //type:[Function] constexpr auto GetBrightness = 0x0; } namespace UDirectionalLight //: public ULight { } namespace UPointLight //: public ULight { //type:[Object] UPointLightComponent constexpr auto PointLightComponent = 0x3e8; //type:[Function] constexpr auto SetRadius = 0x0; //type:[Function] constexpr auto SetLightFalloffExponent = 0x0; } namespace USpotLight //: public ULight { //type:[Object] USpotLightComponent constexpr auto SpotLightComponent = 0x3e8; //type:[Function] constexpr auto SetOuterConeAngle = 0x0; //type:[Function] constexpr auto SetInnerConeAngle = 0x0; } namespace UGeneratedMeshAreaLight //: public USpotLight { } namespace ULightmassPortal //: public UActor { //type:[Object] ULightmassPortalComponent constexpr auto PortalComponent = 0x3d8; } namespace UMaterialInterface //: public UObject { //type:[Object] USubsurfaceProfile constexpr auto SubsurfaceProfile = 0x38; //type:[Struct] ULightmassMaterialInterfaceSettings constexpr auto LightmassSettings = 0x48; //type:[Array] UTextureStreamingData constexpr auto TextureStreamingData = 0x60; //type:[Function] constexpr auto GetPhysicalMaterial = 0x0; //type:[Function] constexpr auto GetBaseMaterial = 0x0; } namespace UMeshComponent //: public UPrimitiveComponent { //type:[Array] UOverrideMaterials constexpr auto OverrideMaterials = 0x908; //type:[Function] constexpr auto SetVectorParameterValueOnMaterials = 0x0; //type:[Function] constexpr auto SetScalarParameterValueOnMaterials = 0x0; //type:[Function] constexpr auto IsMaterialSlotNameValid = 0x0; //type:[Function] constexpr auto GetMaterialSlotNames = 0x0; //type:[Function] constexpr auto GetMaterials = 0x0; //type:[Function] constexpr auto GetMaterialIndex = 0x0; } namespace UStaticMeshComponent //: public UMeshComponent { //type:[Int] constexpr auto ForcedLodModel = 0xa10; //type:[Int] constexpr auto PreviousLODLevel = 0xa14; //type:[Bool] constexpr auto bOverrideMinLOD = 0xa18; //type:[Int] constexpr auto MinLOD = 0xa1c; //type:[Object] UStaticMesh constexpr auto StaticMesh = 0xa20; //type:[Bool] constexpr auto bOverrideWireframeColor = 0xa28; //type:[Struct] UColor constexpr auto WireframeColorOverride = 0xa2c; //type:[Bool] constexpr auto bOverrideNavigationExport = 0xa30; //type:[Bool] constexpr auto bForceNavigationObstacle = 0xa30; //type:[Bool] constexpr auto bDisallowMeshPaintPerInstance = 0xa30; //type:[Bool] constexpr auto bIgnoreInstanceForTextureStreaming = 0xa30; //type:[Bool] constexpr auto bOverrideLightMapRes = 0xa30; //type:[Int] constexpr auto OverriddenLightMapRes = 0xa34; //type:[Bool] constexpr auto bCastDistanceFieldIndirectShadow = 0xa38; //type:[Float] constexpr auto DistanceFieldIndirectShadowMinVisibility = 0xa3c; //type:[Float] constexpr auto StreamingDistanceMultiplier = 0xa40; //type:[Int] constexpr auto SubDivisionStepSize = 0xa44; //type:[Bool] constexpr auto bUseSubDivisions = 0xa48; //type:[Array] UIrrelevantLights constexpr auto IrrelevantLights = 0xa50; //type:[Array] ULODData constexpr auto LODData = 0xa60; //type:[Array] UStreamingTextureData constexpr auto StreamingTextureData = 0xa70; //type:[Bool] constexpr auto bUseDefaultCollision = 0xa80; //type:[Struct] ULightmassPrimitiveSettings constexpr auto LightmassSettings = 0xa84; //type:[Function] constexpr auto SetStaticMesh = 0x0; //type:[Function] constexpr auto SetForcedLodModel = 0x0; //type:[Function] constexpr auto OnRep_StaticMesh = 0x0; //type:[Function] constexpr auto GetLocalBounds = 0x0; } namespace ULODActor //: public UActor { //type:[Object] UStaticMeshComponent constexpr auto StaticMeshComponent = 0x3d8; //type:[Array] USubActors constexpr auto SubActors = 0x3e0; //type:[Float] constexpr auto LODDrawDistance = 0x3f0; //type:[Int] constexpr auto LODLevel = 0x3f4; //type:[Array] USubObjects constexpr auto SubObjects = 0x3f8; } namespace UMaterialInstanceActor //: public UActor { //type:[Array] UTargetActors constexpr auto TargetActors = 0x3d8; } namespace UMatineeActor //: public UActor { //type:[Object] UInterpData constexpr auto MatineeData = 0x3d8; //type:[Name] constexpr auto MatineeControllerName = 0x3e0; //type:[Float] constexpr auto PlayRate = 0x3e8; //type:[Bool] constexpr auto bPlayOnLevelLoad = 0x3ec; //type:[Bool] constexpr auto bForceStartPos = 0x3ec; //type:[Float] constexpr auto ForceStartPosition = 0x3f0; //type:[Bool] constexpr auto bLooping = 0x3f4; //type:[Bool] constexpr auto bRewindOnPlay = 0x3f4; //type:[Bool] constexpr auto bNoResetOnRewind = 0x3f4; //type:[Bool] constexpr auto bRewindIfAlreadyPlaying = 0x3f4; //type:[Bool] constexpr auto bDisableRadioFilter = 0x3f4; //type:[Bool] constexpr auto bClientSideOnly = 0x3f4; //type:[Bool] constexpr auto bSkipUpdateIfNotVisible = 0x3f4; //type:[Bool] constexpr auto bIsSkippable = 0x3f4; //type:[Int] constexpr auto PreferredSplitScreenNum = 0x3f8; //type:[Bool] constexpr auto bDisableMovementInput = 0x3fc; //type:[Bool] constexpr auto bDisableLookAtInput = 0x3fc; //type:[Bool] constexpr auto bHidePlayer = 0x3fc; //type:[Bool] constexpr auto bHideHud = 0x3fc; //type:[Array] UGroupActorInfos constexpr auto GroupActorInfos = 0x400; //type:[Bool] constexpr auto bShouldShowGore = 0x410; //type:[Array] UGroupInst constexpr auto GroupInst = 0x418; //type:[Array] UCameraCuts constexpr auto CameraCuts = 0x428; //type:[Bool] constexpr auto bIsPlaying = 0x438; //type:[Bool] constexpr auto bReversePlayback = 0x438; //type:[Bool] constexpr auto bPaused = 0x438; //type:[Bool] constexpr auto bPendingStop = 0x438; //type:[Float] constexpr auto InterpPosition = 0x43c; //type:[Byte] constexpr auto ReplicationForceIsPlaying = 0x444; //type:[MulticastDelegate] UOnMatineeEvent__DelegateSignature constexpr auto OnPlay = 0x448; //type:[MulticastDelegate] UOnMatineeEvent__DelegateSignature constexpr auto OnStop = 0x458; //type:[MulticastDelegate] UOnMatineeEvent__DelegateSignature constexpr auto OnPause = 0x468; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetPosition = 0x0; //type:[Function] constexpr auto SetLoopingState = 0x0; //type:[Function] constexpr auto Reverse = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto Pause = 0x0; //type:[Function] constexpr auto EnableGroupByName = 0x0; //type:[Function] constexpr auto ChangePlaybackDirection = 0x0; } namespace UMatineeActorCameraAnim //: public UMatineeActor { //type:[Object] UCameraAnim constexpr auto CameraAnim = 0x480; } namespace UNavigationData //: public UActor { //type:[Object] UPrimitiveComponent constexpr auto RenderingComp = 0x3d8; //type:[Struct] UNavDataConfig constexpr auto NavDataConfig = 0x3e0; //type:[Bool] constexpr auto bEnableDrawing = 0x430; //type:[Bool] constexpr auto bForceRebuildOnLoad = 0x430; //type:[Bool] constexpr auto bCanBeMainNavData = 0x430; //type:[Bool] constexpr auto bCanSpawnOnRebuild = 0x430; //type:[Bool] constexpr auto bRebuildAtRuntime = 0x430; //type:[Enum] UUnderlyingType constexpr auto RuntimeGeneration = 0x434; //type:[Float] constexpr auto ObservedPathsTickInterval = 0x438; //type:[UInt32] constexpr auto DataVersion = 0x43c; //type:[Array] USupportedAreas constexpr auto SupportedAreas = 0x510; } namespace UAbstractNavData //: public UNavigationData { } namespace UNavigationGraph //: public UNavigationData { } namespace URecastNavMesh //: public UNavigationData { //type:[Bool] constexpr auto bDrawTriangleEdges = 0x578; //type:[Bool] constexpr auto bDrawPolyEdges = 0x578; //type:[Bool] constexpr auto bDrawFilledPolys = 0x578; //type:[Bool] constexpr auto bDrawNavMeshEdges = 0x578; //type:[Bool] constexpr auto bDrawTileBounds = 0x578; //type:[Bool] constexpr auto bDrawPathCollidingGeometry = 0x578; //type:[Bool] constexpr auto bDrawTileLabels = 0x578; //type:[Bool] constexpr auto bDrawPolygonLabels = 0x578; //type:[Bool] constexpr auto bDrawDefaultPolygonCost = 0x579; //type:[Bool] constexpr auto bDrawLabelsOnPathNodes = 0x579; //type:[Bool] constexpr auto bDrawNavLinks = 0x579; //type:[Bool] constexpr auto bDrawFailedNavLinks = 0x579; //type:[Bool] constexpr auto bDrawClusters = 0x579; //type:[Bool] constexpr auto bDrawOctree = 0x579; //type:[Bool] constexpr auto bDistinctlyDrawTilesBeingBuilt = 0x579; //type:[Bool] constexpr auto bDrawNavMesh = 0x579; //type:[Float] constexpr auto DrawOffset = 0x57c; //type:[Bool] constexpr auto bFixedTilePoolSize = 0x580; //type:[Int] constexpr auto TilePoolSize = 0x584; //type:[Float] constexpr auto TileSizeUU = 0x588; //type:[Float] constexpr auto CellSize = 0x58c; //type:[Float] constexpr auto CellHeight = 0x590; //type:[Float] constexpr auto AgentRadius = 0x594; //type:[Float] constexpr auto AgentHeight = 0x598; //type:[Float] constexpr auto AgentMaxHeight = 0x59c; //type:[Float] constexpr auto AgentMaxSlope = 0x5a0; //type:[Float] constexpr auto AgentMaxStepHeight = 0x5a4; //type:[Float] constexpr auto MinRegionArea = 0x5a8; //type:[Float] constexpr auto MergeRegionSize = 0x5ac; //type:[Float] constexpr auto MaxSimplificationError = 0x5b0; //type:[Int] constexpr auto MaxSimultaneousTileGenerationJobsCount = 0x5b4; //type:[Int] constexpr auto TileNumberHardLimit = 0x5b8; //type:[Int] constexpr auto PolyRefTileBits = 0x5bc; //type:[Int] constexpr auto PolyRefNavPolyBits = 0x5c0; //type:[Int] constexpr auto PolyRefSaltBits = 0x5c4; //type:[Float] constexpr auto DefaultDrawDistance = 0x5c8; //type:[Float] constexpr auto DefaultMaxSearchNodes = 0x5cc; //type:[Float] constexpr auto DefaultMaxHierarchicalSearchNodes = 0x5d0; //type:[Byte] UERecastPartitioning constexpr auto RegionPartitioning = 0x5d4; //type:[Byte] UERecastPartitioning constexpr auto LayerPartitioning = 0x5d5; //type:[Int] constexpr auto RegionChunkSplits = 0x5d8; //type:[Int] constexpr auto LayerChunkSplits = 0x5dc; //type:[Bool] constexpr auto bSortNavigationAreasByCost = 0x5e0; //type:[Bool] constexpr auto bPerformVoxelFiltering = 0x5e0; //type:[Bool] constexpr auto bMarkLowHeightAreas = 0x5e0; //type:[Bool] constexpr auto bDoFullyAsyncNavDataGathering = 0x5e0; //type:[Bool] constexpr auto bUseBetterOffsetsFromCorners = 0x5e0; //type:[Bool] constexpr auto bStoreEmptyTileLayers = 0x5e0; //type:[Bool] constexpr auto bUseVirtualFilters = 0x5e0; //type:[Bool] constexpr auto bAllowNavLinkAsPathEnd = 0x5e0; //type:[Bool] constexpr auto bUseVoxelCache = 0x5e1; //type:[Float] constexpr auto TileSetUpdateInterval = 0x5e4; //type:[Float] constexpr auto HeuristicScale = 0x5e8; //type:[Float] constexpr auto VerticalDeviationFromGroundCompensation = 0x5ec; } namespace UNavigationGraphNode //: public UActor { } namespace UNavigationObjectBase //: public UActor { //type:[Object] UCapsuleComponent constexpr auto CapsuleComponent = 0x3e0; //type:[Object] UBillboardComponent constexpr auto GoodSprite = 0x3e8; //type:[Object] UBillboardComponent constexpr auto BadSprite = 0x3f0; //type:[Bool] constexpr auto bIsPIEPlayerStart = 0x3f8; } namespace UPlayerStart //: public UNavigationObjectBase { //type:[Name] constexpr auto PlayerStartTag = 0x400; } namespace UPlayerStartPIE //: public UPlayerStart { } namespace UNavPathObserverInterface //: public UInterface { } namespace UNavigationTestingActor //: public UActor { //type:[Object] UCapsuleComponent constexpr auto CapsuleComponent = 0x3e8; //type:[Object] UNavigationInvokerComponent constexpr auto InvokerComponent = 0x3f0; //type:[Bool] constexpr auto bActAsNavigationInvoker = 0x3f8; //type:[Struct] UNavAgentProperties constexpr auto NavAgentProps = 0x400; //type:[Struct] UVector constexpr auto QueryingExtent = 0x420; //type:[Object] UNavigationData constexpr auto MyNavData = 0x430; //type:[Struct] UVector constexpr auto ProjectedLocation = 0x438; //type:[Bool] constexpr auto bProjectedLocationValid = 0x444; //type:[Bool] constexpr auto bSearchStart = 0x444; //type:[Bool] constexpr auto bUseHierarchicalPathfinding = 0x444; //type:[Bool] constexpr auto bGatherDetailedInfo = 0x444; //type:[Bool] constexpr auto bDrawDistanceToWall = 0x444; //type:[Bool] constexpr auto bShowNodePool = 0x444; //type:[Bool] constexpr auto bShowBestPath = 0x444; //type:[Bool] constexpr auto bShowDiffWithPreviousStep = 0x444; //type:[Bool] constexpr auto bShouldBeVisibleInGame = 0x445; //type:[Byte] UENavCostDisplay constexpr auto CostDisplayMode = 0x448; //type:[Struct] UVector2D constexpr auto TextCanvasOffset = 0x44c; //type:[Bool] constexpr auto bPathExist = 0x454; //type:[Bool] constexpr auto bPathIsPartial = 0x454; //type:[Bool] constexpr auto bPathSearchOutOfNodes = 0x454; //type:[Float] constexpr auto PathfindingTime = 0x458; //type:[Float] constexpr auto PathCost = 0x45c; //type:[Int] constexpr auto PathfindingSteps = 0x460; //type:[Object] UNavigationTestingActor constexpr auto OtherActor = 0x468; //type:[Class] UClass constexpr auto FilterClass = 0x470; //type:[Int] constexpr auto ShowStepIndex = 0x478; //type:[Float] constexpr auto OffsetFromCornersDistance = 0x47c; } namespace UNavLinkDefinition //: public UObject { //type:[Array] ULinks constexpr auto Links = 0x30; //type:[Array] USegmentLinks constexpr auto SegmentLinks = 0x40; } namespace UNavLinkHostInterface //: public UInterface { } namespace UNavLinkProxy //: public UActor { //type:[Array] UPointLinks constexpr auto PointLinks = 0x3e8; //type:[Array] USegmentLinks constexpr auto SegmentLinks = 0x3f8; //type:[Object] UNavLinkCustomComponent constexpr auto SmartLinkComp = 0x408; //type:[Bool] constexpr auto bSmartLinkIsRelevant = 0x410; //type:[MulticastDelegate] USmartLinkReachedSignature__DelegateSignature constexpr auto OnSmartLinkReached = 0x418; //type:[Function] constexpr auto SetSmartLinkEnabled = 0x0; //type:[Function] constexpr auto ResumePathFollowing = 0x0; //type:[Function] constexpr auto ReceiveSmartLinkReached = 0x0; //type:[Function] constexpr auto IsSmartLinkEnabled = 0x0; //type:[Function] constexpr auto HasMovingAgents = 0x0; } namespace UNote //: public UActor { } namespace UParticleSystem //: public UObject { //type:[Byte] UEParticleSystemUpdateMode constexpr auto SystemUpdateMode = 0x30; //type:[Float] constexpr auto UpdateTime_FPS = 0x34; //type:[Float] constexpr auto UpdateTime_Delta = 0x38; //type:[Float] constexpr auto WarmupTime = 0x3c; //type:[Float] constexpr auto WarmupTickRate = 0x40; //type:[Array] UEmitters constexpr auto Emitters = 0x48; //type:[Object] UParticleSystemComponent constexpr auto PreviewComponent = 0x58; //type:[Object] UInterpCurveEdSetup constexpr auto CurveEdSetup = 0x60; //type:[Bool] constexpr auto bOrientZAxisTowardCamera = 0x68; //type:[Float] constexpr auto LODDistanceCheckTime = 0x6c; //type:[Byte] UParticleSystemLODMethod constexpr auto LODMethod = 0x70; //type:[Array] ULODDistances constexpr auto LODDistances = 0x78; //type:[Bool] constexpr auto bRegenerateLODDuplicate = 0x88; //type:[Array] ULODSettings constexpr auto LODSettings = 0x90; //type:[Bool] constexpr auto bUseFixedRelativeBoundingBox = 0xa0; //type:[Struct] UBox constexpr auto FixedRelativeBoundingBox = 0xa4; //type:[Float] constexpr auto SecondsBeforeInactive = 0xc0; //type:[Bool] constexpr auto bShouldResetPeakCounts = 0xc4; //type:[Bool] constexpr auto bHasPhysics = 0xc4; //type:[Bool] constexpr auto bUseRealtimeThumbnail = 0xc4; //type:[Bool] constexpr auto ThumbnailImageOutOfDate = 0xc4; //type:[Float] constexpr auto Delay = 0xc8; //type:[Float] constexpr auto DelayLow = 0xcc; //type:[Bool] constexpr auto bUseDelayRange = 0xd0; //type:[Bool] constexpr auto bAutoDeactivate = 0xd4; //type:[UInt32] constexpr auto MinTimeBetweenTicks = 0xd8; //type:[Enum] UUnderlyingType constexpr auto InsignificantReaction = 0xdc; //type:[Float] constexpr auto InsignificanceDelay = 0xe0; //type:[Enum] UUnderlyingType constexpr auto MaxSignificanceLevel = 0xe4; //type:[Struct] UVector constexpr auto MacroUVPosition = 0xe8; //type:[Float] constexpr auto MacroUVRadius = 0xf4; //type:[Byte] UEParticleSystemOcclusionBoundsMethod constexpr auto OcclusionBoundsMethod = 0xf8; //type:[Struct] UBox constexpr auto CustomOcclusionBounds = 0xfc; //type:[Array] USoloTracking constexpr auto SoloTracking = 0x118; //type:[Array] UNamedMaterialSlots constexpr auto NamedMaterialSlots = 0x128; //type:[Function] constexpr auto ContainsEmitterType = 0x0; } namespace UParticleSystemComponent //: public UPrimitiveComponent { //type:[Object] UParticleSystem constexpr auto Template = 0x908; //type:[Array] UEmitterMaterials constexpr auto EmitterMaterials = 0x910; //type:[Array] USkelMeshComponents constexpr auto SkelMeshComponents = 0x920; //type:[Bool] constexpr auto bResetOnDetach = 0x930; //type:[Bool] constexpr auto bUpdateOnDedicatedServer = 0x931; //type:[Bool] constexpr auto bAllowRecycling = 0x931; //type:[Bool] constexpr auto bAutoManageAttachment = 0x931; //type:[Enum] UUnderlyingType constexpr auto RequiredSignificance = 0x934; //type:[Array] UInstanceParameters constexpr auto InstanceParameters = 0x940; //type:[MulticastDelegate] UParticleSpawnSignature__DelegateSignature constexpr auto OnParticleSpawn = 0x950; //type:[MulticastDelegate] UParticleBurstSignature__DelegateSignature constexpr auto OnParticleBurst = 0x960; //type:[MulticastDelegate] UParticleDeathSignature__DelegateSignature constexpr auto OnParticleDeath = 0x970; //type:[MulticastDelegate] UParticleCollisionSignature__DelegateSignature constexpr auto OnParticleCollide = 0x980; //type:[Struct] UVector constexpr auto OldPosition = 0x990; //type:[Struct] UVector constexpr auto PartSysVelocity = 0x99c; //type:[Float] constexpr auto WarmupTime = 0x9a8; //type:[Float] constexpr auto WarmupTickRate = 0x9ac; //type:[Bool] constexpr auto bWarmingUp = 0x9b0; //type:[Float] constexpr auto SecondsBeforeInactive = 0x9bc; //type:[Float] constexpr auto MaxTimeBeforeForceUpdateTransform = 0x9c8; //type:[Bool] constexpr auto bOverrideLODMethod = 0x9d0; //type:[Byte] UParticleSystemLODMethod constexpr auto LODMethod = 0x9d4; //type:[Bool] constexpr auto bSkipUpdateDynamicDataDuringTick = 0x9d8; //type:[Array] UReplayClips constexpr auto ReplayClips = 0x9f8; //type:[Float] constexpr auto CustomTimeDilation = 0xa68; //type:[MulticastDelegate] UOnSystemFinished__DelegateSignature constexpr auto OnSystemFinished = 0xa70; //type:[WeakObject] USceneComponent constexpr auto AutoAttachParent = 0xa80; //type:[Name] constexpr auto AutoAttachSocketName = 0xa88; //type:[Byte] UEAttachLocation constexpr auto AutoAttachLocationType = 0xa90; //type:[Enum] UUnderlyingType constexpr auto AutoAttachLocationRule = 0xa91; //type:[Enum] UUnderlyingType constexpr auto AutoAttachRotationRule = 0xa92; //type:[Enum] UUnderlyingType constexpr auto AutoAttachScaleRule = 0xa93; //type:[Function] constexpr auto SetVectorParameter = 0x0; //type:[Function] constexpr auto SetTrailSourceData = 0x0; //type:[Function] constexpr auto SetTemplate = 0x0; //type:[Function] constexpr auto SetMaterialParameter = 0x0; //type:[Function] constexpr auto SetFloatParameter = 0x0; //type:[Function] constexpr auto SetEmitterEnable = 0x0; //type:[Function] constexpr auto SetColorParameter = 0x0; //type:[Function] constexpr auto SetBeamTargetTangent = 0x0; //type:[Function] constexpr auto SetBeamTargetStrength = 0x0; //type:[Function] constexpr auto SetBeamTargetPoint = 0x0; //type:[Function] constexpr auto SetBeamSourceTangent = 0x0; //type:[Function] constexpr auto SetBeamSourceStrength = 0x0; //type:[Function] constexpr auto SetBeamSourcePoint = 0x0; //type:[Function] constexpr auto SetBeamEndPoint = 0x0; //type:[Function] constexpr auto SetAutoAttachParams = 0x0; //type:[Function] constexpr auto SetAutoAttachmentParameters = 0x0; //type:[Function] constexpr auto SetActorParameter = 0x0; //type:[Function] constexpr auto GetNumActiveParticles = 0x0; //type:[Function] constexpr auto GetNamedMaterial = 0x0; //type:[Function] constexpr auto GetBeamTargetTangent = 0x0; //type:[Function] constexpr auto GetBeamTargetStrength = 0x0; //type:[Function] constexpr auto GetBeamTargetPoint = 0x0; //type:[Function] constexpr auto GetBeamSourceTangent = 0x0; //type:[Function] constexpr auto GetBeamSourceStrength = 0x0; //type:[Function] constexpr auto GetBeamSourcePoint = 0x0; //type:[Function] constexpr auto GetBeamEndPoint = 0x0; //type:[Function] constexpr auto GenerateParticleEvent = 0x0; //type:[Function] constexpr auto EndTrails = 0x0; //type:[Function] constexpr auto CreateNamedDynamicMaterialInstance = 0x0; //type:[Function] constexpr auto BeginTrails = 0x0; } namespace UParticleEventManager //: public UActor { } namespace UInterface_CollisionDataProvider //: public UInterface { } namespace USkeletalMesh //: public UObject { //type:[Object] USkeleton constexpr auto Skeleton = 0x50; //type:[Struct] UBoxSphereBounds constexpr auto ImportedBounds = 0x58; //type:[Struct] UBoxSphereBounds constexpr auto ExtendedBounds = 0x74; //type:[Struct] UVector constexpr auto PositiveBoundsExtension = 0x90; //type:[Struct] UVector constexpr auto NegativeBoundsExtension = 0x9c; //type:[Array] UMaterials constexpr auto Materials = 0xa8; //type:[Array] USkelMirrorTable constexpr auto SkelMirrorTable = 0xb8; //type:[Byte] UEAxis constexpr auto SkelMirrorAxis = 0xc8; //type:[Byte] UEAxis constexpr auto SkelMirrorFlipAxis = 0xc9; //type:[Array] ULODInfo constexpr auto LODInfo = 0xd0; //type:[Bool] constexpr auto bUseFullPrecisionUVs = 0xe0; //type:[Bool] constexpr auto bHasBeenSimplified = 0xe0; //type:[Bool] constexpr auto bHasVertexColors = 0xe0; //type:[Bool] constexpr auto bEnablePerPolyCollision = 0xe0; //type:[Object] UBodySetup constexpr auto BodySetup = 0xe8; //type:[Object] UPhysicsAsset constexpr auto PhysicsAsset = 0xf0; //type:[Object] UPhysicsAsset constexpr auto ShadowPhysicsAsset = 0xf8; //type:[Array] UNodeMappingData constexpr auto NodeMappingData = 0x100; //type:[Array] UMorphTargets constexpr auto MorphTargets = 0x110; //type:[Array] UClothingAssets constexpr auto ClothingAssets = 0x288; //type:[Class] UClass constexpr auto PostProcessAnimBlueprint = 0x298; //type:[Array] UMeshClothingAssets constexpr auto MeshClothingAssets = 0x2a0; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x2b0; //type:[Array] USockets constexpr auto Sockets = 0x2c8; //type:[Function] constexpr auto NumSockets = 0x0; //type:[Function] constexpr auto IsSectionUsingCloth = 0x0; //type:[Function] constexpr auto GetSocketByIndex = 0x0; //type:[Function] constexpr auto GetNodeMappingContainer = 0x0; //type:[Function] constexpr auto GetImportedBounds = 0x0; //type:[Function] constexpr auto GetBounds = 0x0; //type:[Function] constexpr auto FindSocketAndIndex = 0x0; //type:[Function] constexpr auto FindSocket = 0x0; } namespace UAnimationAsset //: public UObject { //type:[Object] USkeleton constexpr auto Skeleton = 0x38; //type:[Array] UMetaData constexpr auto MetaData = 0x60; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x70; } namespace UDefaultPawn //: public UPawn { //type:[Float] constexpr auto BaseTurnRate = 0x438; //type:[Float] constexpr auto BaseLookUpRate = 0x43c; //type:[Object] UPawnMovementComponent constexpr auto MovementComponent = 0x440; //type:[Object] USphereComponent constexpr auto CollisionComponent = 0x448; //type:[Object] UStaticMeshComponent constexpr auto MeshComponent = 0x450; //type:[Bool] constexpr auto bAddDefaultMovementBindings = 0x458; //type:[Function] constexpr auto TurnAtRate = 0x0; //type:[Function] constexpr auto MoveUp_World = 0x0; //type:[Function] constexpr auto MoveRight = 0x0; //type:[Function] constexpr auto MoveForward = 0x0; //type:[Function] constexpr auto LookUpAtRate = 0x0; } namespace USpectatorPawn //: public UDefaultPawn { } namespace UReflectionCapture //: public UActor { //type:[Object] UReflectionCaptureComponent constexpr auto CaptureComponent = 0x3d8; } namespace UBoxReflectionCapture //: public UReflectionCapture { } namespace UPlaneReflectionCapture //: public UReflectionCapture { } namespace USphereReflectionCapture //: public UReflectionCapture { //type:[Object] UDrawSphereComponent constexpr auto DrawCaptureRadius = 0x3e0; } namespace URigidBodyBase //: public UActor { } namespace UPhysicsConstraintActor //: public URigidBodyBase { //type:[Object] UPhysicsConstraintComponent constexpr auto ConstraintComp = 0x3d8; //type:[Object] UActor constexpr auto ConstraintActor1 = 0x3e0; //type:[Object] UActor constexpr auto ConstraintActor2 = 0x3e8; //type:[Bool] constexpr auto bDisableCollision = 0x3f0; } namespace UPhysicsThruster //: public URigidBodyBase { //type:[Object] UPhysicsThrusterComponent constexpr auto ThrusterComponent = 0x3d8; } namespace URadialForceActor //: public URigidBodyBase { //type:[Object] URadialForceComponent constexpr auto ForceComponent = 0x3d8; //type:[Function] constexpr auto ToggleForce = 0x0; //type:[Function] constexpr auto FireImpulse = 0x0; //type:[Function] constexpr auto EnableForce = 0x0; //type:[Function] constexpr auto DisableForce = 0x0; } namespace USceneCapture //: public UActor { //type:[Object] UStaticMeshComponent constexpr auto MeshComp = 0x3d8; } namespace UPlanarReflection //: public USceneCapture { //type:[Object] UPlanarReflectionComponent constexpr auto PlanarReflectionComponent = 0x3e0; //type:[Bool] constexpr auto bShowPreviewPlane = 0x3e8; //type:[Function] constexpr auto OnInterpToggle = 0x0; } namespace USceneCapture2D //: public USceneCapture { //type:[Object] USceneCaptureComponent2D constexpr auto CaptureComponent2D = 0x3e0; //type:[Object] UDrawFrustumComponent constexpr auto DrawFrustum = 0x3e8; //type:[Function] constexpr auto OnInterpToggle = 0x0; } namespace USceneCaptureCube //: public USceneCapture { //type:[Object] USceneCaptureComponentCube constexpr auto CaptureComponentCube = 0x3e0; //type:[Object] UDrawFrustumComponent constexpr auto DrawFrustum = 0x3e8; //type:[Function] constexpr auto OnInterpToggle = 0x0; } namespace UMatineeAnimInterface //: public UInterface { } namespace USkeletalMeshActor //: public UActor { //type:[Bool] constexpr auto bShouldDoAnimNotifies = 0x3e0; //type:[Bool] constexpr auto bWakeOnLevelStart = 0x3e0; //type:[Object] USkeletalMeshComponent constexpr auto SkeletalMeshComponent = 0x3e8; //type:[Object] USkeletalMesh constexpr auto ReplicatedMesh = 0x3f0; //type:[Object] UPhysicsAsset constexpr auto ReplicatedPhysAsset = 0x3f8; //type:[Object] UMaterialInterface constexpr auto ReplicatedMaterial0 = 0x400; //type:[Object] UMaterialInterface constexpr auto ReplicatedMaterial1 = 0x408; //type:[Function] constexpr auto OnRep_ReplicatedPhysAsset = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedMesh = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedMaterial1 = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedMaterial0 = 0x0; } namespace USplineMeshActor //: public UActor { //type:[Object] USplineMeshComponent constexpr auto SplineMeshComponent = 0x3d8; } namespace UStaticMeshActor //: public UActor { //type:[Object] UStaticMeshComponent constexpr auto StaticMeshComponent = 0x3d8; //type:[Bool] constexpr auto bStaticMeshReplicateMovement = 0x3e0; //type:[Enum] UUnderlyingType constexpr auto NavigationGeometryGatheringMode = 0x3e1; } namespace UTargetPoint //: public UActor { } namespace UTextRenderActor //: public UActor { //type:[Object] UTextRenderComponent constexpr auto TextRender = 0x3d8; } namespace UTriggerBase //: public UActor { //type:[Object] UShapeComponent constexpr auto CollisionComponent = 0x3d8; } namespace UTriggerBox //: public UTriggerBase { } namespace UTriggerCapsule //: public UTriggerBase { } namespace UTriggerSphere //: public UTriggerBase { } namespace UVectorFieldVolume //: public UActor { //type:[Object] UVectorFieldComponent constexpr auto VectorFieldComponent = 0x3d8; } namespace UApplicationLifecycleComponent //: public UActorComponent { //type:[MulticastDelegate] UApplicationLifetimeDelegate__DelegateSignature constexpr auto ApplicationWillDeactivateDelegate = 0x1f0; //type:[MulticastDelegate] UApplicationLifetimeDelegate__DelegateSignature constexpr auto ApplicationHasReactivatedDelegate = 0x200; //type:[MulticastDelegate] UApplicationLifetimeDelegate__DelegateSignature constexpr auto ApplicationWillEnterBackgroundDelegate = 0x210; //type:[MulticastDelegate] UApplicationLifetimeDelegate__DelegateSignature constexpr auto ApplicationHasEnteredForegroundDelegate = 0x220; //type:[MulticastDelegate] UApplicationLifetimeDelegate__DelegateSignature constexpr auto ApplicationWillTerminateDelegate = 0x230; //type:[DelegateFunction] constexpr auto ApplicationLifetimeDelegate__DelegateSignature = 0x0; } namespace UMovementComponent //: public UActorComponent { //type:[Object] USceneComponent constexpr auto UpdatedComponent = 0x1f0; //type:[Object] UPrimitiveComponent constexpr auto UpdatedPrimitive = 0x1f8; //type:[Struct] UVector constexpr auto Velocity = 0x204; //type:[Bool] constexpr auto bConstrainToPlane = 0x210; //type:[Bool] constexpr auto bSnapToPlaneAtStart = 0x210; //type:[Enum] UUnderlyingType constexpr auto PlaneConstraintAxisSetting = 0x214; //type:[Struct] UVector constexpr auto PlaneConstraintNormal = 0x218; //type:[Struct] UVector constexpr auto PlaneConstraintOrigin = 0x224; //type:[Bool] constexpr auto bUpdateOnlyIfRendered = 0x230; //type:[Bool] constexpr auto bAutoUpdateTickRegistration = 0x230; //type:[Bool] constexpr auto bTickBeforeOwner = 0x230; //type:[Bool] constexpr auto bAutoRegisterUpdatedComponent = 0x230; //type:[Function] constexpr auto StopMovementImmediately = 0x0; //type:[Function] constexpr auto SnapUpdatedComponentToPlane = 0x0; //type:[Function] constexpr auto SetUpdatedComponent = 0x0; //type:[Function] constexpr auto SetPlaneConstraintOrigin = 0x0; //type:[Function] constexpr auto SetPlaneConstraintNormal = 0x0; //type:[Function] constexpr auto SetPlaneConstraintFromVectors = 0x0; //type:[Function] constexpr auto SetPlaneConstraintEnabled = 0x0; //type:[Function] constexpr auto SetPlaneConstraintAxisSetting = 0x0; //type:[Function] constexpr auto PhysicsVolumeChanged = 0x0; //type:[Function] constexpr auto K2_MoveUpdatedComponent = 0x0; //type:[Function] constexpr auto K2_GetModifiedMaxSpeed = 0x0; //type:[Function] constexpr auto K2_GetMaxSpeedModifier = 0x0; //type:[Function] constexpr auto IsExceedingMaxSpeed = 0x0; //type:[Function] constexpr auto GetPlaneConstraintOrigin = 0x0; //type:[Function] constexpr auto GetPlaneConstraintNormal = 0x0; //type:[Function] constexpr auto GetPlaneConstraintAxisSetting = 0x0; //type:[Function] constexpr auto GetPhysicsVolume = 0x0; //type:[Function] constexpr auto GetMaxSpeed = 0x0; //type:[Function] constexpr auto GetGravityZ = 0x0; //type:[Function] constexpr auto ConstrainNormalToPlane = 0x0; //type:[Function] constexpr auto ConstrainLocationToPlane = 0x0; //type:[Function] constexpr auto ConstrainDirectionToPlane = 0x0; } namespace UInterpToMovementComponent //: public UMovementComponent { //type:[Float] constexpr auto Duration = 0x238; //type:[Bool] constexpr auto bPauseOnImpact = 0x23c; //type:[Enum] UUnderlyingType constexpr auto BehaviourType = 0x240; //type:[Bool] constexpr auto bForceSubStepping = 0x244; //type:[MulticastDelegate] UOnInterpToReverseDelegate__DelegateSignature constexpr auto OnInterpToReverse = 0x248; //type:[MulticastDelegate] UOnInterpToStopDelegate__DelegateSignature constexpr auto OnInterpToStop = 0x258; //type:[MulticastDelegate] UOnInterpToWaitBeginDelegate__DelegateSignature constexpr auto OnWaitBeginDelegate = 0x268; //type:[MulticastDelegate] UOnInterpToWaitEndDelegate__DelegateSignature constexpr auto OnWaitEndDelegate = 0x278; //type:[MulticastDelegate] UOnInterpToResetDelegate__DelegateSignature constexpr auto OnResetDelegate = 0x288; //type:[Float] constexpr auto MaxSimulationTimeStep = 0x298; //type:[Int] constexpr auto MaxSimulationIterations = 0x29c; //type:[Array] UControlPoints constexpr auto ControlPoints = 0x2a0; //type:[Function] constexpr auto StopSimulating = 0x0; //type:[Function] constexpr auto RestartMovement = 0x0; //type:[DelegateFunction] constexpr auto OnInterpToWaitEndDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnInterpToWaitBeginDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnInterpToStopDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnInterpToReverseDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnInterpToResetDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto FinaliseControlPoints = 0x0; } namespace UNavMovementComponent //: public UMovementComponent { //type:[Struct] UNavAgentProperties constexpr auto NavAgentProps = 0x238; //type:[Float] constexpr auto FixedPathBrakingDistance = 0x258; //type:[Bool] constexpr auto bUpdateNavAgentWithOwnersCollision = 0x25c; //type:[Bool] constexpr auto bUseAccelerationForPaths = 0x25c; //type:[Bool] constexpr auto bUseFixedBrakingDistanceForPaths = 0x25c; //type:[Struct] UMovementProperties constexpr auto MovementState = 0x260; //type:[Function] constexpr auto StopMovementKeepPathing = 0x0; //type:[Function] constexpr auto StopActiveMovement = 0x0; //type:[Function] constexpr auto IsSwimming = 0x0; //type:[Function] constexpr auto IsMovingOnGround = 0x0; //type:[Function] constexpr auto IsFlying = 0x0; //type:[Function] constexpr auto IsFalling = 0x0; //type:[Function] constexpr auto IsCrouching = 0x0; } namespace UPawnMovementComponent //: public UNavMovementComponent { //type:[Object] UPawn constexpr auto PawnOwner = 0x270; //type:[Function] constexpr auto K2_GetInputVector = 0x0; //type:[Function] constexpr auto IsMoveInputIgnored = 0x0; //type:[Function] constexpr auto GetPendingInputVector = 0x0; //type:[Function] constexpr auto GetPawnOwner = 0x0; //type:[Function] constexpr auto GetLastInputVector = 0x0; //type:[Function] constexpr auto ConsumeInputVector = 0x0; //type:[Function] constexpr auto AddInputVector = 0x0; } namespace UAssetUserData //: public UObject { } namespace USkeleton //: public UObject { //type:[Array] UBoneTree constexpr auto BoneTree = 0x38; //type:[Array] URefLocalPoses constexpr auto RefLocalPoses = 0x48; //type:[Struct] UGuid constexpr auto VirtualBoneGuid = 0x168; //type:[Array] UVirtualBones constexpr auto VirtualBones = 0x178; //type:[Array] ULinkupCache constexpr auto LinkupCache = 0x188; //type:[Array] USockets constexpr auto Sockets = 0x198; //type:[Struct] USmartNameContainer constexpr auto SmartNames = 0x1f8; //type:[Array] UBlendProfiles constexpr auto BlendProfiles = 0x260; //type:[Array] USlotGroups constexpr auto SlotGroups = 0x270; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x390; } namespace UAnimSequenceBase //: public UAnimationAsset { //type:[Array] UNotifies constexpr auto Notifies = 0x80; //type:[Float] constexpr auto SequenceLength = 0x90; //type:[Float] constexpr auto RateScale = 0x94; //type:[Struct] URawCurveTracks constexpr auto RawCurveData = 0x98; //type:[Function] constexpr auto GetPlayLength = 0x0; } namespace UAnimCompositeBase //: public UAnimSequenceBase { } namespace UAnimMontage //: public UAnimCompositeBase { //type:[Struct] UAlphaBlend constexpr auto BlendIn = 0xa8; //type:[Float] constexpr auto BlendInTime = 0xe0; //type:[Struct] UAlphaBlend constexpr auto BlendOut = 0xe8; //type:[Float] constexpr auto BlendOutTime = 0x120; //type:[Float] constexpr auto BlendOutTriggerTime = 0x124; //type:[Name] constexpr auto SyncGroup = 0x128; //type:[Int] constexpr auto SyncSlotIndex = 0x130; //type:[Struct] UMarkerSyncData constexpr auto MarkerData = 0x138; //type:[Array] UCompositeSections constexpr auto CompositeSections = 0x158; //type:[Array] USlotAnimTracks constexpr auto SlotAnimTracks = 0x168; //type:[Array] UBranchingPoints constexpr auto BranchingPoints = 0x178; //type:[Bool] constexpr auto bEnableRootMotionTranslation = 0x188; //type:[Bool] constexpr auto bEnableRootMotionRotation = 0x189; //type:[Byte] UERootMotionRootLock constexpr auto RootMotionRootLock = 0x18a; //type:[Array] UBranchingPointMarkers constexpr auto BranchingPointMarkers = 0x190; //type:[Array] UBranchingPointStateNotifyIndices constexpr auto BranchingPointStateNotifyIndices = 0x1a0; } namespace URVOAvoidanceInterface //: public UInterface { } namespace UNetworkPredictionInterface //: public UInterface { } namespace UCharacterMovementComponent //: public UPawnMovementComponent { //type:[EncryptedObject] UCharacter constexpr auto CharacterOwner = 0x288; //type:[Bool] constexpr auto bApplyGravityWhileJumping = 0x290; //type:[Float] constexpr auto GravityScale = 0x294; //type:[Float] constexpr auto MaxStepHeight = 0x298; //type:[Float] constexpr auto JumpZVelocity = 0x29c; //type:[Float] constexpr auto JumpOffJumpZFactor = 0x2a0; //type:[Float] constexpr auto WalkableFloorAngle = 0x2a4; //type:[Float] constexpr auto WalkableFloorZ = 0x2a8; //type:[Float] constexpr auto ProneWalkableFloorAngle = 0x2b0; //type:[Float] constexpr auto ProneWalkableFloorZ = 0x2b4; //type:[Byte] UEMovementMode constexpr auto MovementMode = 0x2c0; //type:[Byte] constexpr auto CustomMovementMode = 0x2c1; //type:[Float] constexpr auto GroundFriction = 0x2e0; //type:[Float] constexpr auto MaxWalkSpeed = 0x2e4; //type:[Float] constexpr auto MaxWalkSpeedCrouched = 0x2e8; //type:[Float] constexpr auto MaxSwimSpeed = 0x2ec; //type:[Float] constexpr auto MaxFlySpeed = 0x2f0; //type:[Float] constexpr auto MaxCustomMovementSpeed = 0x2f4; //type:[Float] constexpr auto MaxAcceleration = 0x2f8; //type:[Float] constexpr auto BrakingFrictionFactor = 0x2fc; //type:[Float] constexpr auto BrakingFriction = 0x300; //type:[Bool] constexpr auto bUseSeparateBrakingFriction = 0x304; //type:[Float] constexpr auto BrakingDecelerationWalking = 0x308; //type:[Float] constexpr auto BrakingDecelerationFalling = 0x30c; //type:[Float] constexpr auto BrakingDecelerationSwimming = 0x310; //type:[Float] constexpr auto BrakingDecelerationFlying = 0x314; //type:[Float] constexpr auto AirControl = 0x318; //type:[Float] constexpr auto AirControlBoostMultiplier = 0x31c; //type:[Float] constexpr auto AirControlBoostVelocityThreshold = 0x320; //type:[Float] constexpr auto FallingLateralFriction = 0x324; //type:[Float] constexpr auto CrouchedHalfHeight = 0x328; //type:[Float] constexpr auto PronedHalfHeight = 0x32c; //type:[Float] constexpr auto PronedRadius = 0x330; //type:[Float] constexpr auto Buoyancy = 0x334; //type:[Float] constexpr auto PerchRadiusThreshold = 0x338; //type:[Float] constexpr auto PerchAdditionalHeight = 0x33c; //type:[Struct] URotator constexpr auto RotationRate = 0x340; //type:[Bool] constexpr auto bUseControllerDesiredRotation = 0x34c; //type:[Bool] constexpr auto bOrientRotationToMovement = 0x34c; //type:[Bool] constexpr auto bSweepWhileNavWalking = 0x34c; //type:[Bool] constexpr auto bMovementInProgress = 0x34c; //type:[Bool] constexpr auto bEnableScopedMovementUpdates = 0x34c; //type:[Bool] constexpr auto bForceMaxAccel = 0x34c; //type:[Bool] constexpr auto bRunPhysicsWithNoController = 0x34d; //type:[Bool] constexpr auto bForceNextFloorCheck = 0x34d; //type:[Bool] constexpr auto bShrinkProxyCapsule = 0x34d; //type:[Bool] constexpr auto bCanWalkOffLedges = 0x34d; //type:[Bool] constexpr auto bCanWalkOffLedgesWhenCrouching = 0x34d; //type:[Bool] constexpr auto bNetworkSkipProxyPredictionOnNetUpdate = 0x34d; //type:[Bool] constexpr auto bDeferUpdateMoveComponent = 0x34e; //type:[Object] USceneComponent constexpr auto DeferredUpdatedMoveComponent = 0x350; //type:[Float] constexpr auto MaxOutOfWaterStepHeight = 0x358; //type:[Float] constexpr auto OutofWaterZ = 0x35c; //type:[Float] constexpr auto Mass = 0x360; //type:[Bool] constexpr auto bEnablePhysicsInteraction = 0x364; //type:[Bool] constexpr auto bTouchForceScaledToMass = 0x365; //type:[Bool] constexpr auto bPushForceScaledToMass = 0x366; //type:[Bool] constexpr auto bPushForceUsingZOffset = 0x367; //type:[Bool] constexpr auto bScalePushForceToVelocity = 0x368; //type:[Float] constexpr auto StandingDownwardForceScale = 0x36c; //type:[Float] constexpr auto InitialPushForceFactor = 0x370; //type:[Float] constexpr auto PushForceFactor = 0x374; //type:[Float] constexpr auto PushForcePointZOffsetFactor = 0x378; //type:[Float] constexpr auto TouchForceFactor = 0x37c; //type:[Float] constexpr auto MinTouchForce = 0x380; //type:[Float] constexpr auto MaxTouchForce = 0x384; //type:[Float] constexpr auto RepulsionForce = 0x388; //type:[Bool] constexpr auto bForceBraking = 0x38c; //type:[Float] constexpr auto CrouchedSpeedMultiplier = 0x390; //type:[Float] constexpr auto UpperImpactNormalScale = 0x394; //type:[Struct] UVector constexpr auto Acceleration = 0x398; //type:[Struct] UVector constexpr auto LastUpdateLocation = 0x3a4; //type:[Struct] UQuat constexpr auto LastUpdateRotation = 0x3b0; //type:[Struct] UVector constexpr auto LastUpdateVelocity = 0x3c0; //type:[Float] constexpr auto ServerLastTransformUpdateTimeStamp = 0x3cc; //type:[Float] constexpr auto ServerLastClientGoodMoveAckTime = 0x3d0; //type:[Float] constexpr auto ServerLastClientAdjustmentTime = 0x3d4; //type:[Struct] UVector constexpr auto PendingImpulseToApply = 0x3d8; //type:[Struct] UVector constexpr auto PendingForceToApply = 0x3e4; //type:[Float] constexpr auto AnalogInputModifier = 0x3f0; //type:[Float] constexpr auto MaxSimulationTimeStep = 0x3fc; //type:[Int] constexpr auto MaxSimulationIterations = 0x400; //type:[Float] constexpr auto MaxDepenetrationWithGeometry = 0x404; //type:[Float] constexpr auto MaxDepenetrationWithGeometryAsProxy = 0x408; //type:[Float] constexpr auto MaxDepenetrationWithPawn = 0x40c; //type:[Float] constexpr auto MaxDepenetrationWithPawnAsProxy = 0x410; //type:[Float] constexpr auto NetworkSimulatedSmoothLocationTime = 0x414; //type:[Float] constexpr auto NetworkSimulatedSmoothRotationTime = 0x418; //type:[Float] constexpr auto ListenServerNetworkSimulatedSmoothLocationTime = 0x41c; //type:[Float] constexpr auto ListenServerNetworkSimulatedSmoothRotationTime = 0x420; //type:[Float] constexpr auto NetProxyShrinkRadius = 0x424; //type:[Float] constexpr auto NetProxyShrinkHalfHeight = 0x428; //type:[Float] constexpr auto NetworkMaxSmoothUpdateDistance = 0x42c; //type:[Float] constexpr auto NetworkNoSmoothUpdateDistance = 0x430; //type:[Enum] UUnderlyingType constexpr auto NetworkSmoothingMode = 0x434; //type:[Float] constexpr auto NetworkMinTimeBetweenClientAckGoodMoves = 0x438; //type:[Float] constexpr auto NetworkMinTimeBetweenClientAdjustments = 0x43c; //type:[Float] constexpr auto NetworkMinTimeBetweenClientAdjustmentsLargeCorrection = 0x440; //type:[Float] constexpr auto NetworkLargeClientCorrectionDistance = 0x444; //type:[Float] constexpr auto LedgeCheckThreshold = 0x448; //type:[Float] constexpr auto JumpOutOfWaterPitch = 0x44c; //type:[Struct] UFindFloorResult constexpr auto CurrentFloor = 0x450; //type:[Byte] UEMovementMode constexpr auto DefaultLandMovementMode = 0x4e8; //type:[Byte] UEMovementMode constexpr auto DefaultWaterMovementMode = 0x4e9; //type:[Byte] UEMovementMode constexpr auto GroundMovementMode = 0x4ea; //type:[Bool] constexpr auto bMaintainHorizontalGroundVelocity = 0x4ec; //type:[Bool] constexpr auto bImpartBaseVelocityX = 0x4ec; //type:[Bool] constexpr auto bImpartBaseVelocityY = 0x4ec; //type:[Bool] constexpr auto bImpartBaseVelocityZ = 0x4ec; //type:[Bool] constexpr auto bImpartBaseAngularVelocity = 0x4ec; //type:[Bool] constexpr auto bJustTeleported = 0x4ec; //type:[Bool] constexpr auto bNetworkUpdateReceived = 0x4ec; //type:[Bool] constexpr auto bNetworkMovementModeChanged = 0x4ec; //type:[Bool] constexpr auto bIgnoreClientMovementErrorChecksAndCorrection = 0x4ed; //type:[Bool] constexpr auto bNotifyApex = 0x4ed; //type:[Bool] constexpr auto bCheatFlying = 0x4ed; //type:[Bool] constexpr auto bWantsToCrouch = 0x4ed; //type:[Bool] constexpr auto bCrouchMaintainsBaseLocation = 0x4ed; //type:[Byte] UEStanceMode constexpr auto StanceMode = 0x4f0; //type:[Byte] UEStanceMode constexpr auto WantsToStanceMode = 0x4f1; //type:[Bool] constexpr auto bIgnoreBaseRotation = 0x4f4; //type:[Bool] constexpr auto bFastAttachedMove = 0x4f4; //type:[Bool] constexpr auto bAlwaysCheckFloor = 0x4f4; //type:[Bool] constexpr auto bUseFlatBaseForFloorChecks = 0x4f4; //type:[Bool] constexpr auto bPerformingJumpOff = 0x4f4; //type:[Bool] constexpr auto bWantsToLeaveNavWalking = 0x4f4; //type:[Bool] constexpr auto bUseRVOAvoidance = 0x4f4; //type:[Bool] constexpr auto bRequestedMoveUseAcceleration = 0x4f4; //type:[Bool] constexpr auto bHasRequestedVelocity = 0x504; //type:[Bool] constexpr auto bRequestedMoveWithMaxSpeed = 0x504; //type:[Bool] constexpr auto bWasAvoidanceUpdated = 0x504; //type:[Bool] constexpr auto bProjectNavMeshWalking = 0x504; //type:[Bool] constexpr auto bProjectNavMeshOnBothWorldChannels = 0x504; //type:[Float] constexpr auto AvoidanceConsiderationRadius = 0x518; //type:[Struct] UVector constexpr auto RequestedVelocity = 0x51c; //type:[Int] constexpr auto AvoidanceUID = 0x528; //type:[Struct] UNavAvoidanceMask constexpr auto AvoidanceGroup = 0x52c; //type:[Struct] UNavAvoidanceMask constexpr auto GroupsToAvoid = 0x530; //type:[Struct] UNavAvoidanceMask constexpr auto GroupsToIgnore = 0x534; //type:[Float] constexpr auto AvoidanceWeight = 0x538; //type:[Struct] UVector constexpr auto PendingLaunchVelocity = 0x53c; //type:[Float] constexpr auto NavMeshProjectionInterval = 0x5e8; //type:[Float] constexpr auto NavMeshProjectionTimer = 0x5ec; //type:[Float] constexpr auto NavMeshProjectionInterpSpeed = 0x5f0; //type:[Float] constexpr auto NavMeshProjectionHeightScaleUp = 0x5f4; //type:[Float] constexpr auto NavMeshProjectionHeightScaleDown = 0x5f8; //type:[Float] constexpr auto NavWalkingFloorDistTolerance = 0x5fc; //type:[Struct] UCharacterMovementComponentPostPhysicsTickFunction constexpr auto PostPhysicsTickFunction = 0x6b0; //type:[Float] constexpr auto MinTimeBetweenTimeStampResets = 0x718; //type:[Struct] URootMotionSourceGroup constexpr auto CurrentRootMotion = 0x720; //type:[Struct] URootMotionMovementParams constexpr auto RootMotionParams = 0x8b0; //type:[Struct] UVector constexpr auto AnimRootMotionVelocity = 0x8f0; //type:[Bool] constexpr auto bWasSimulatingRootMotion = 0x8fc; //type:[Bool] constexpr auto bAllowPhysicsRotationDuringAnimRootMotion = 0x900; //type:[Function] constexpr auto SeverAddRotationVelocity = 0x0; //type:[Function] constexpr auto SetWalkableFloorZ = 0x0; //type:[Function] constexpr auto SetWalkableFloorAngle = 0x0; //type:[Function] constexpr auto SetProneWalkableFloorAngle = 0x0; //type:[Function] constexpr auto SetMovementMode = 0x0; //type:[Function] constexpr auto SetGroupsToIgnoreMask = 0x0; //type:[Function] constexpr auto SetGroupsToIgnore = 0x0; //type:[Function] constexpr auto SetGroupsToAvoidMask = 0x0; //type:[Function] constexpr auto SetGroupsToAvoid = 0x0; //type:[Function] constexpr auto SetAvoidanceGroupMask = 0x0; //type:[Function] constexpr auto SetAvoidanceGroup = 0x0; //type:[Function] constexpr auto SetAvoidanceEnabled = 0x0; //type:[Function] constexpr auto K2_GetWalkableFloorZ = 0x0; //type:[Function] constexpr auto K2_GetWalkableFloorAngle = 0x0; //type:[Function] constexpr auto K2_GetModifiedMaxAcceleration = 0x0; //type:[Function] constexpr auto K2_FindFloor = 0x0; //type:[Function] constexpr auto K2_ComputeFloorDist = 0x0; //type:[Function] constexpr auto IsWalking = 0x0; //type:[Function] constexpr auto IsWalkable = 0x0; //type:[Function] constexpr auto GetValidPerchRadius = 0x0; //type:[Function] constexpr auto GetPerchRadiusThreshold = 0x0; //type:[Function] constexpr auto GetMovementBase = 0x0; //type:[Function] constexpr auto GetMaxJumpHeightWithJumpTime = 0x0; //type:[Function] constexpr auto GetMaxJumpHeight = 0x0; //type:[Function] constexpr auto GetMaxBrakingDeceleration = 0x0; //type:[Function] constexpr auto GetMaxAcceleration = 0x0; //type:[Function] constexpr auto GetImpartedMovementBaseVelocity = 0x0; //type:[Function] constexpr auto GetCurrentAcceleration = 0x0; //type:[Function] constexpr auto GetCharacterOwner = 0x0; //type:[Function] constexpr auto GetAnalogInputModifier = 0x0; //type:[Function] constexpr auto DisableMovement = 0x0; //type:[Function] constexpr auto ClearAccumulatedForces = 0x0; //type:[Function] constexpr auto CapsuleTouched = 0x0; //type:[Function] constexpr auto CalcVelocity = 0x0; //type:[Function] constexpr auto AddImpulse = 0x0; //type:[Function] constexpr auto AddForce = 0x0; } namespace UFloatingPawnMovement //: public UPawnMovementComponent { //type:[Float] constexpr auto MaxSpeed = 0x278; //type:[Float] constexpr auto Acceleration = 0x27c; //type:[Float] constexpr auto Deceleration = 0x280; //type:[Float] constexpr auto TurningBoost = 0x284; //type:[Bool] constexpr auto bPositionCorrected = 0x288; } namespace USpectatorPawnMovement //: public UFloatingPawnMovement { //type:[Bool] constexpr auto bIgnoreTimeDilation = 0x290; } namespace UProjectileMovementComponent //: public UMovementComponent { //type:[Float] constexpr auto InitialSpeed = 0x238; //type:[Float] constexpr auto MaxSpeed = 0x23c; //type:[Bool] constexpr auto bRotationFollowsVelocity = 0x240; //type:[Bool] constexpr auto bShouldBounce = 0x240; //type:[Bool] constexpr auto bInitialVelocityInLocalSpace = 0x240; //type:[Bool] constexpr auto bForceSubStepping = 0x240; //type:[Bool] constexpr auto bSimulationEnabled = 0x240; //type:[Bool] constexpr auto bSweepCollision = 0x240; //type:[Bool] constexpr auto bIsHomingProjectile = 0x240; //type:[Bool] constexpr auto bBounceAngleAffectsFriction = 0x240; //type:[Bool] constexpr auto bIsSliding = 0x241; //type:[Bool] constexpr auto bInterpMovement = 0x241; //type:[Bool] constexpr auto bInterpRotation = 0x241; //type:[Float] constexpr auto PreviousHitTime = 0x244; //type:[Struct] UVector constexpr auto PreviousHitNormal = 0x248; //type:[Float] constexpr auto ProjectileGravityScale = 0x254; //type:[Float] constexpr auto Buoyancy = 0x258; //type:[Float] constexpr auto Bounciness = 0x25c; //type:[Float] constexpr auto Friction = 0x260; //type:[Float] constexpr auto BounceVelocityStopSimulatingThreshold = 0x264; //type:[Float] constexpr auto MinFrictionFraction = 0x268; //type:[MulticastDelegate] UOnProjectileBounceDelegate__DelegateSignature constexpr auto OnProjectileBounce = 0x270; //type:[MulticastDelegate] UOnProjectileStopDelegate__DelegateSignature constexpr auto OnProjectileStop = 0x280; //type:[Float] constexpr auto HomingAccelerationMagnitude = 0x290; //type:[WeakObject] USceneComponent constexpr auto HomingTargetComponent = 0x294; //type:[Float] constexpr auto MaxSimulationTimeStep = 0x29c; //type:[Int] constexpr auto MaxSimulationIterations = 0x2a0; //type:[Int] constexpr auto BounceAdditionalIterations = 0x2a4; //type:[Float] constexpr auto InterpLocationTime = 0x2a8; //type:[Float] constexpr auto InterpRotationTime = 0x2ac; //type:[Float] constexpr auto InterpLocationMaxLagDistance = 0x2b0; //type:[Float] constexpr auto InterpLocationSnapToTargetDistance = 0x2b4; //type:[Function] constexpr auto StopSimulating = 0x0; //type:[Function] constexpr auto SetVelocityInLocalSpace = 0x0; //type:[Function] constexpr auto SetInterpolatedComponent = 0x0; //type:[Function] constexpr auto ResetInterpolation = 0x0; //type:[DelegateFunction] constexpr auto OnProjectileStopDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnProjectileBounceDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto MoveInterpolationTarget = 0x0; //type:[Function] constexpr auto LimitVelocity = 0x0; //type:[Function] constexpr auto IsVelocityUnderSimulationThreshold = 0x0; //type:[Function] constexpr auto IsInterpolationComplete = 0x0; } namespace URotatingMovementComponent //: public UMovementComponent { //type:[Struct] URotator constexpr auto RotationRate = 0x238; //type:[Struct] UVector constexpr auto PivotTranslation = 0x244; //type:[Bool] constexpr auto bRotationInLocalSpace = 0x250; } namespace UNavigationInvokerComponent //: public UActorComponent { //type:[Float] constexpr auto TileGenerationRadius = 0x1f0; //type:[Float] constexpr auto TileRemovalRadius = 0x1f4; } namespace UNavRelevantComponent //: public UActorComponent { //type:[Bool] constexpr auto bAttachToOwnersRoot = 0x214; //type:[Object] UObject constexpr auto CachedNavParent = 0x218; //type:[Function] constexpr auto SetNavigationRelevancy = 0x0; } namespace UNavLinkCustomInterface //: public UInterface { } namespace UNavLinkCustomComponent //: public UNavRelevantComponent { //type:[UInt32] constexpr auto NavLinkUserId = 0x228; //type:[Class] UClass constexpr auto EnabledAreaClass = 0x230; //type:[Class] UClass constexpr auto DisabledAreaClass = 0x238; //type:[Struct] UVector constexpr auto LinkRelativeStart = 0x240; //type:[Struct] UVector constexpr auto LinkRelativeEnd = 0x24c; //type:[Byte] UENavLinkDirection constexpr auto LinkDirection = 0x258; //type:[Bool] constexpr auto bLinkEnabled = 0x25c; //type:[Bool] constexpr auto bNotifyWhenEnabled = 0x25c; //type:[Bool] constexpr auto bNotifyWhenDisabled = 0x25c; //type:[Bool] constexpr auto bCreateBoxObstacle = 0x25c; //type:[Struct] UVector constexpr auto ObstacleOffset = 0x260; //type:[Struct] UVector constexpr auto ObstacleExtent = 0x26c; //type:[Class] UClass constexpr auto ObstacleAreaClass = 0x278; //type:[Float] constexpr auto BroadcastRadius = 0x280; //type:[Float] constexpr auto BroadcastInterval = 0x284; //type:[Byte] UECollisionChannel constexpr auto BroadcastChannel = 0x288; } namespace UNavModifierComponent //: public UNavRelevantComponent { //type:[Class] UClass constexpr auto AreaClass = 0x220; //type:[Struct] UVector constexpr auto FailsafeExtent = 0x228; //type:[Function] constexpr auto SetAreaClass = 0x0; } namespace UPawnNoiseEmitterComponent //: public UActorComponent { //type:[Bool] constexpr auto bAIPerceptionSystemCompatibilityMode = 0x1f0; //type:[Struct] UVector constexpr auto LastRemoteNoisePosition = 0x1f4; //type:[Float] constexpr auto NoiseLifetime = 0x200; //type:[Float] constexpr auto LastRemoteNoiseVolume = 0x204; //type:[Float] constexpr auto LastRemoteNoiseTime = 0x208; //type:[Float] constexpr auto LastLocalNoiseVolume = 0x20c; //type:[Float] constexpr auto LastLocalNoiseTime = 0x210; //type:[Function] constexpr auto MakeNoise = 0x0; } namespace UPhysicalAnimationComponent //: public UActorComponent { //type:[Float] constexpr auto StrengthMultiplyer = 0x1f0; //type:[Object] USkeletalMeshComponent constexpr auto SkeletalMeshComponent = 0x1f8; //type:[Function] constexpr auto SetStrengthMultiplyer = 0x0; //type:[Function] constexpr auto SetSkeletalMeshComponent = 0x0; //type:[Function] constexpr auto GetBodyTargetTransform = 0x0; //type:[Function] constexpr auto ApplyPhysicalAnimationSettingsBelow = 0x0; //type:[Function] constexpr auto ApplyPhysicalAnimationSettings = 0x0; //type:[Function] constexpr auto ApplyPhysicalAnimationProfileBelow = 0x0; } namespace UPhysicsHandleComponent //: public UActorComponent { //type:[Object] UPrimitiveComponent constexpr auto GrabbedComponent = 0x1f0; //type:[Bool] constexpr auto bSoftAngularConstraint = 0x204; //type:[Bool] constexpr auto bSoftLinearConstraint = 0x204; //type:[Bool] constexpr auto bInterpolateTarget = 0x204; //type:[Float] constexpr auto LinearDamping = 0x208; //type:[Float] constexpr auto LinearStiffness = 0x20c; //type:[Float] constexpr auto AngularDamping = 0x210; //type:[Float] constexpr auto AngularStiffness = 0x214; //type:[Float] constexpr auto InterpolationSpeed = 0x280; //type:[Function] constexpr auto SetTargetRotation = 0x0; //type:[Function] constexpr auto SetTargetLocationAndRotation = 0x0; //type:[Function] constexpr auto SetTargetLocation = 0x0; //type:[Function] constexpr auto SetLinearStiffness = 0x0; //type:[Function] constexpr auto SetLinearDamping = 0x0; //type:[Function] constexpr auto SetInterpolationSpeed = 0x0; //type:[Function] constexpr auto SetAngularStiffness = 0x0; //type:[Function] constexpr auto SetAngularDamping = 0x0; //type:[Function] constexpr auto ReleaseComponent = 0x0; //type:[Function] constexpr auto GrabComponentAtLocationWithRotation = 0x0; //type:[Function] constexpr auto GrabComponentAtLocation = 0x0; //type:[Function] constexpr auto GrabComponent = 0x0; //type:[Function] constexpr auto GetTargetLocationAndRotation = 0x0; //type:[Function] constexpr auto GetGrabbedComponent = 0x0; } namespace UPlatformEventsComponent //: public UActorComponent { //type:[MulticastDelegate] UPlatformEventDelegate__DelegateSignature constexpr auto PlatformChangedToLaptopModeDelegate = 0x1f0; //type:[MulticastDelegate] UPlatformEventDelegate__DelegateSignature constexpr auto PlatformChangedToTabletModeDelegate = 0x200; //type:[Function] constexpr auto SupportsConvertibleLaptops = 0x0; //type:[DelegateFunction] constexpr auto PlatformEventDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto IsInTabletMode = 0x0; //type:[Function] constexpr auto IsInLaptopMode = 0x0; } namespace UAtmosphericFogComponent //: public USceneComponent { //type:[Float] constexpr auto SunMultiplier = 0x4a0; //type:[Float] constexpr auto FogMultiplier = 0x4a4; //type:[Float] constexpr auto DensityMultiplier = 0x4a8; //type:[Float] constexpr auto DensityOffset = 0x4ac; //type:[Float] constexpr auto DistanceScale = 0x4b0; //type:[Float] constexpr auto AltitudeScale = 0x4b4; //type:[Float] constexpr auto DistanceOffset = 0x4b8; //type:[Float] constexpr auto GroundOffset = 0x4bc; //type:[Float] constexpr auto StartDistance = 0x4c0; //type:[Float] constexpr auto SunDiscScale = 0x4c4; //type:[Array] UHeightDensityLayers constexpr auto HeightDensityLayers = 0x4c8; //type:[Float] constexpr auto DefaultBrightness = 0x4d8; //type:[Struct] UColor constexpr auto DefaultLightColor = 0x4dc; //type:[Bool] constexpr auto bDisableSunDisk = 0x4e0; //type:[Bool] constexpr auto bDisableGroundScattering = 0x4e0; //type:[Struct] UAtmospherePrecomputeParameters constexpr auto PrecomputeParams = 0x4e4; //type:[Object] UTexture2D constexpr auto TransmittanceTexture = 0x510; //type:[Object] UTexture2D constexpr auto IrradianceTexture = 0x518; //type:[Function] constexpr auto StartPrecompute = 0x0; //type:[Function] constexpr auto SetSunMultiplier = 0x0; //type:[Function] constexpr auto SetStartDistance = 0x0; //type:[Function] constexpr auto SetPrecomputeParams = 0x0; //type:[Function] constexpr auto SetFogMultiplier = 0x0; //type:[Function] constexpr auto SetDistanceScale = 0x0; //type:[Function] constexpr auto SetDistanceOffset = 0x0; //type:[Function] constexpr auto SetDensityOffset = 0x0; //type:[Function] constexpr auto SetDensityMultiplier = 0x0; //type:[Function] constexpr auto SetDefaultLightColor = 0x0; //type:[Function] constexpr auto SetDefaultBrightness = 0x0; //type:[Function] constexpr auto SetAltitudeScale = 0x0; //type:[Function] constexpr auto DisableSunDisk = 0x0; //type:[Function] constexpr auto DisableGroundScattering = 0x0; } namespace USpatializationPluginSourceSettingsBase //: public UObject { } namespace UOcclusionPluginSourceSettingsBase //: public UObject { } namespace UReverbPluginSourceSettingsBase //: public UObject { } namespace USoundAttenuation //: public UObject { //type:[Struct] USoundAttenuationSettings constexpr auto Attenuation = 0x30; } namespace UWFUFileListInterface //: public UInterface { //type:[Function] constexpr auto OnListFileFound = 0x0; //type:[Function] constexpr auto OnListDone = 0x0; //type:[Function] constexpr auto OnListDirectoryFound = 0x0; } namespace UWFUFileListLambdaDelegate //: public UObject { } namespace UWFUFolderWatchInterface //: public UInterface { //type:[Function] constexpr auto OnFileChanged = 0x0; //type:[Function] constexpr auto OnDirectoryChanged = 0x0; } namespace UWFUFolderWatchLambdaDelegate //: public UObject { } namespace UWindowsFileUtilityFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto WatchFolder = 0x0; //type:[Function] constexpr auto StopWatchingFolder = 0x0; //type:[Function] constexpr auto MoveFileTo = 0x0; //type:[Function] constexpr auto ListContentsOfFolder = 0x0; //type:[Function] constexpr auto DeleteFolderRecursively = 0x0; //type:[Function] constexpr auto DeleteFileAt = 0x0; //type:[Function] constexpr auto DeleteEmptyFolder = 0x0; //type:[Function] constexpr auto CreateDirectoryAt = 0x0; } namespace UMovieSceneSignedObject //: public UObject { //type:[Struct] UGuid constexpr auto Signature = 0x30; } namespace UMovieSceneSequence //: public UMovieSceneSignedObject { //type:[Struct] UCachedMovieSceneEvaluationTemplate constexpr auto EvaluationTemplate = 0xb0; //type:[Struct] UMovieSceneTrackCompilationParams constexpr auto TemplateParameters = 0x2d0; //type:[Map] UInstancedSubSequenceEvaluationTemplates_Key constexpr auto InstancedSubSequenceEvaluationTemplates = 0x2d8; //type:[Bool] constexpr auto bParentContextsAreSignificant = 0x328; } namespace ULevelSequence //: public UMovieSceneSequence { //type:[Object] UMovieScene constexpr auto MovieScene = 0x330; //type:[Struct] ULevelSequenceObjectReferenceMap constexpr auto ObjectReferences = 0x338; //type:[Struct] ULevelSequenceBindingReferences constexpr auto BindingReferences = 0x388; //type:[Map] UPossessedObjects_Key constexpr auto PossessedObjects = 0x3d8; } namespace UMovieSceneSequencePlayer //: public UObject { //type:[MulticastDelegate] UOnMovieSceneSequencePlayerEvent__DelegateSignature constexpr auto OnPlay = 0x378; //type:[MulticastDelegate] UOnMovieSceneSequencePlayerEvent__DelegateSignature constexpr auto OnStop = 0x388; //type:[MulticastDelegate] UOnMovieSceneSequencePlayerEvent__DelegateSignature constexpr auto OnPause = 0x398; //type:[Bool] constexpr auto bIsPlaying = 0x3a8; //type:[Bool] constexpr auto bReversePlayback = 0x3a8; //type:[Bool] constexpr auto bPendingFirstUpdate = 0x3a8; //type:[Object] UMovieSceneSequence constexpr auto Sequence = 0x3b0; //type:[Float] constexpr auto TimeCursorPosition = 0x3b8; //type:[Float] constexpr auto StartTime = 0x3bc; //type:[Float] constexpr auto EndTime = 0x3c0; //type:[Int] constexpr auto CurrentNumLoops = 0x3c4; //type:[Struct] UMovieSceneSequencePlaybackSettings constexpr auto PlaybackSettings = 0x3d8; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto StartPlayingNextTick = 0x0; //type:[Function] constexpr auto SetPlayRate = 0x0; //type:[Function] constexpr auto SetPlaybackRange = 0x0; //type:[Function] constexpr auto SetPlaybackPosition = 0x0; //type:[Function] constexpr auto PlayReverse = 0x0; //type:[Function] constexpr auto PlayLooping = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto Pause = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; //type:[Function] constexpr auto GetPlayRate = 0x0; //type:[Function] constexpr auto GetPlaybackStart = 0x0; //type:[Function] constexpr auto GetPlaybackPosition = 0x0; //type:[Function] constexpr auto GetPlaybackEnd = 0x0; //type:[Function] constexpr auto GetLength = 0x0; //type:[Function] constexpr auto GetBoundObjects = 0x0; //type:[Function] constexpr auto ChangePlaybackDirection = 0x0; } namespace ULevelSequencePlayer //: public UMovieSceneSequencePlayer { //type:[Array] UAdditionalEventReceivers constexpr auto AdditionalEventReceivers = 0x720; //type:[Function] constexpr auto CreateLevelSequencePlayer = 0x0; } namespace ULevelSequenceBurnInInitSettings //: public UObject { } namespace ULevelSequenceBurnInOptions //: public UObject { //type:[Bool] constexpr auto bUseBurnIn = 0x30; //type:[Struct] UStringClassReference constexpr auto BurnInClass = 0x38; //type:[Object] ULevelSequenceBurnInInitSettings constexpr auto Settings = 0x48; } namespace ULevelSequenceActor //: public UActor { //type:[Bool] constexpr auto bAutoPlay = 0x3e0; //type:[Struct] UMovieSceneSequencePlaybackSettings constexpr auto PlaybackSettings = 0x3e8; //type:[Object] ULevelSequencePlayer constexpr auto SequencePlayer = 0x410; //type:[Struct] UStringAssetReference constexpr auto LevelSequence = 0x418; //type:[Array] UAdditionalEventReceivers constexpr auto AdditionalEventReceivers = 0x428; //type:[Object] ULevelSequenceBurnInOptions constexpr auto BurnInOptions = 0x438; //type:[Object] UMovieSceneBindingOverrides constexpr auto BindingOverrides = 0x440; //type:[Object] ULevelSequenceBurnIn constexpr auto BurnInInstance = 0x448; //type:[Function] constexpr auto SetSequence = 0x0; //type:[Function] constexpr auto SetEventReceivers = 0x0; //type:[Function] constexpr auto SetBinding = 0x0; //type:[Function] constexpr auto ResetBindings = 0x0; //type:[Function] constexpr auto ResetBinding = 0x0; //type:[Function] constexpr auto RemoveBinding = 0x0; //type:[Function] constexpr auto GetSequence = 0x0; //type:[Function] constexpr auto AddBinding = 0x0; } namespace UVisual //: public UObject { } namespace UWidget //: public UVisual { //type:[Bool] constexpr auto bIsVariable = 0x30; //type:[Bool] constexpr auto bCreatedByConstructionScript = 0x31; //type:[Object] UPanelSlot constexpr auto Slot = 0x38; //type:[Bool] constexpr auto bIsEnabled = 0x40; //type:[Delegate] UGetBool__DelegateSignature constexpr auto bIsEnabledDelegate = 0x48; //type:[Delegate] UEventForWidget__DelegateSignature constexpr auto OnPrepass = 0x58; //type:[Text] constexpr auto ToolTipText = 0x68; //type:[Delegate] UGetText__DelegateSignature constexpr auto ToolTipTextDelegate = 0x80; //type:[Object] UWidget constexpr auto ToolTipWidget = 0x90; //type:[Delegate] UGetWidget__DelegateSignature constexpr auto ToolTipWidgetDelegate = 0x98; //type:[Enum] UUnderlyingType constexpr auto Visiblity = 0xa8; //type:[Enum] UUnderlyingType constexpr auto Visibility = 0xa9; //type:[Delegate] UGetSlateVisibility__DelegateSignature constexpr auto VisibilityDelegate = 0xb0; //type:[Bool] constexpr auto bOverride_Cursor = 0xc0; //type:[Byte] UEMouseCursor constexpr auto Cursor = 0xc4; //type:[Bool] constexpr auto bIsVolatile = 0xc5; //type:[Struct] UWidgetTransform constexpr auto RenderTransform = 0xc8; //type:[Struct] UVector2D constexpr auto RenderTransformPivot = 0xe4; //type:[Object] UWidgetNavigation constexpr auto Navigation = 0xf0; //type:[Array] UNativeBindings constexpr auto NativeBindings = 0x120; //type:[Function] constexpr auto SetVisibility = 0x0; //type:[Function] constexpr auto SetUserFocus = 0x0; //type:[Function] constexpr auto SetToolTipText = 0x0; //type:[Function] constexpr auto SetToolTip = 0x0; //type:[Function] constexpr auto SetRenderTranslation = 0x0; //type:[Function] constexpr auto SetRenderTransformPivot = 0x0; //type:[Function] constexpr auto SetRenderTransform = 0x0; //type:[Function] constexpr auto SetRenderShear = 0x0; //type:[Function] constexpr auto SetRenderScale = 0x0; //type:[Function] constexpr auto SetRenderAngle = 0x0; //type:[Function] constexpr auto SetNavigationRule = 0x0; //type:[Function] constexpr auto SetKeyboardFocus = 0x0; //type:[Function] constexpr auto SetIsEnabled = 0x0; //type:[Function] constexpr auto SetCursor = 0x0; //type:[Function] constexpr auto SetAllNavigationRules = 0x0; //type:[Function] constexpr auto ResetCursor = 0x0; //type:[Function] constexpr auto RemoveFromParent = 0x0; //type:[DelegateFunction] constexpr auto OnReply__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnPointerEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto IsVisible = 0x0; //type:[Function] constexpr auto IsHovered = 0x0; //type:[Function] constexpr auto InvalidateLayoutAndVolatility = 0x0; //type:[Function] constexpr auto HasUserFocusedDescendants = 0x0; //type:[Function] constexpr auto HasUserFocus = 0x0; //type:[Function] constexpr auto HasMouseCapture = 0x0; //type:[Function] constexpr auto HasKeyboardFocus = 0x0; //type:[Function] constexpr auto HasFocusedDescendants = 0x0; //type:[Function] constexpr auto HasAnyUserFocus = 0x0; //type:[DelegateFunction] constexpr auto GetWidget__DelegateSignature = 0x0; //type:[Function] constexpr auto GetVisibility = 0x0; //type:[DelegateFunction] constexpr auto GetText__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GetSlateVisibility__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GetSlateColor__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GetSlateBrush__DelegateSignature = 0x0; //type:[Function] constexpr auto GetParent = 0x0; //type:[Function] constexpr auto GetOwningPlayer = 0x0; //type:[DelegateFunction] constexpr auto GetMouseCursor__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GetLinearColor__DelegateSignature = 0x0; //type:[Function] constexpr auto GetIsEnabled = 0x0; //type:[DelegateFunction] constexpr auto GetInt32__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GetFloat__DelegateSignature = 0x0; //type:[Function] constexpr auto GetDesiredSize = 0x0; //type:[DelegateFunction] constexpr auto GetCheckBoxState__DelegateSignature = 0x0; //type:[Function] constexpr auto GetCachedGeometry = 0x0; //type:[DelegateFunction] constexpr auto GetBool__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GenerateWidgetForString__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto GenerateWidgetForObject__DelegateSignature = 0x0; //type:[Function] constexpr auto ForceVolatile = 0x0; //type:[Function] constexpr auto ForceLayoutPrepass = 0x0; //type:[DelegateFunction] constexpr auto EventForWidget__DelegateSignature = 0x0; } namespace UUserWidget //: public UWidget { //type:[Struct] ULinearColor constexpr auto ColorAndOpacity = 0x138; //type:[Delegate] UGetLinearColor__DelegateSignature constexpr auto ColorAndOpacityDelegate = 0x148; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0x158; //type:[Delegate] UGetSlateColor__DelegateSignature constexpr auto ForegroundColorDelegate = 0x180; //type:[Struct] UMargin constexpr auto Padding = 0x190; //type:[Bool] constexpr auto bSupportsKeyboardFocus = 0x1a0; //type:[Bool] constexpr auto bIsFocusable = 0x1a1; //type:[Array] UActiveSequencePlayers constexpr auto ActiveSequencePlayers = 0x1a8; //type:[Array] UStoppedSequencePlayers constexpr auto StoppedSequencePlayers = 0x1b8; //type:[Bool] constexpr auto bStopAction = 0x1c8; //type:[Int] constexpr auto Priority = 0x1cc; //type:[Array] UNamedSlotBindings constexpr auto NamedSlotBindings = 0x1d0; //type:[Object] UWidgetTree constexpr auto WidgetTree = 0x1e0; //type:[Bool] constexpr auto bCanEverTick = 0x1e8; //type:[Bool] constexpr auto bCanEverPaint = 0x1e8; //type:[Bool] constexpr auto bCookedWidgetTree = 0x1f0; //type:[Object] UInputComponent constexpr auto InputComponent = 0x1f8; //type:[Function] constexpr auto UnregisterInputComponent = 0x0; //type:[Function] constexpr auto Tick = 0x0; //type:[Function] constexpr auto StopListeningForInputAction = 0x0; //type:[Function] constexpr auto StopListeningForAllInputActions = 0x0; //type:[Function] constexpr auto StopAnimation = 0x0; //type:[Function] constexpr auto StopAllAnimations = 0x0; //type:[Function] constexpr auto SetPositionInViewport = 0x0; //type:[Function] constexpr auto SetPlaybackSpeed = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetOwningPlayer = 0x0; //type:[Function] constexpr auto SetOwningLocalPlayer = 0x0; //type:[Function] constexpr auto SetNumLoopsToPlay = 0x0; //type:[Function] constexpr auto SetInputActionPriority = 0x0; //type:[Function] constexpr auto SetInputActionBlocking = 0x0; //type:[Function] constexpr auto SetForegroundColor = 0x0; //type:[Function] constexpr auto SetDesiredSizeInViewport = 0x0; //type:[Function] constexpr auto SetColorAndOpacity = 0x0; //type:[Function] constexpr auto SetAnchorsInViewport = 0x0; //type:[Function] constexpr auto SetAlignmentInViewport = 0x0; //type:[Function] constexpr auto ReverseAnimation = 0x0; //type:[Function] constexpr auto RemoveFromViewport = 0x0; //type:[Function] constexpr auto RegisterInputComponent = 0x0; //type:[Function] constexpr auto PreConstruct = 0x0; //type:[Function] constexpr auto PlaySound = 0x0; //type:[Function] constexpr auto PlayAnimationTo = 0x0; //type:[Function] constexpr auto PlayAnimation = 0x0; //type:[Function] constexpr auto PauseAnimation = 0x0; //type:[Function] constexpr auto OnTouchStarted = 0x0; //type:[Function] constexpr auto OnTouchMoved = 0x0; //type:[Function] constexpr auto OnTouchGesture = 0x0; //type:[Function] constexpr auto OnTouchEnded = 0x0; //type:[Function] constexpr auto OnPreviewMouseButtonDown = 0x0; //type:[Function] constexpr auto OnPreviewKeyDown = 0x0; //type:[Function] constexpr auto OnPaint = 0x0; //type:[Function] constexpr auto OnMouseWheel = 0x0; //type:[Function] constexpr auto OnMouseMove = 0x0; //type:[Function] constexpr auto OnMouseLeave = 0x0; //type:[Function] constexpr auto OnMouseEnter = 0x0; //type:[Function] constexpr auto OnMouseButtonUp = 0x0; //type:[Function] constexpr auto OnMouseButtonDown = 0x0; //type:[Function] constexpr auto OnMouseButtonDoubleClick = 0x0; //type:[Function] constexpr auto OnMotionDetected = 0x0; //type:[Function] constexpr auto OnKeyUp = 0x0; //type:[Function] constexpr auto OnKeyDown = 0x0; //type:[Function] constexpr auto OnKeyChar = 0x0; //type:[Function] constexpr auto OnFocusReceived = 0x0; //type:[Function] constexpr auto OnFocusLost = 0x0; //type:[Function] constexpr auto OnDrop = 0x0; //type:[Function] constexpr auto OnDragOver = 0x0; //type:[Function] constexpr auto OnDragLeave = 0x0; //type:[Function] constexpr auto OnDragEnter = 0x0; //type:[Function] constexpr auto OnDragDetected = 0x0; //type:[Function] constexpr auto OnDragCancelled = 0x0; //type:[Function] constexpr auto OnControllerButtonReleased = 0x0; //type:[Function] constexpr auto OnControllerButtonPressed = 0x0; //type:[Function] constexpr auto OnControllerAnalogValueChanged = 0x0; //type:[Function] constexpr auto OnAnimationStarted = 0x0; //type:[Function] constexpr auto OnAnimationFinished = 0x0; //type:[Function] constexpr auto OnAnalogValueChanged = 0x0; //type:[Function] constexpr auto ListenForInputAction = 0x0; //type:[Function] constexpr auto IsPlayingAnimation = 0x0; //type:[Function] constexpr auto IsListeningForInputAction = 0x0; //type:[Function] constexpr auto IsInViewport = 0x0; //type:[Function] constexpr auto IsInteractable = 0x0; //type:[Function] constexpr auto IsAnyAnimationPlaying = 0x0; //type:[Function] constexpr auto IsAnimationPlaying = 0x0; //type:[Function] constexpr auto GetOwningPlayerPawn = 0x0; //type:[Function] constexpr auto GetOwningPlayer = 0x0; //type:[Function] constexpr auto GetOwningLocalPlayer = 0x0; //type:[Function] constexpr auto GetIsVisible = 0x0; //type:[Function] constexpr auto GetAnimationCurrentTime = 0x0; //type:[Function] constexpr auto GetAnchorsInViewport = 0x0; //type:[Function] constexpr auto GetAlignmentInViewport = 0x0; //type:[Function] constexpr auto FinishStoppedSequencePlayers = 0x0; //type:[Function] constexpr auto Destruct = 0x0; //type:[Function] constexpr auto Construct = 0x0; //type:[Function] constexpr auto AddToViewport = 0x0; //type:[Function] constexpr auto AddToPlayerScreen = 0x0; } namespace ULevelSequenceBurnIn //: public UUserWidget { //type:[Struct] ULevelSequencePlayerSnapshot constexpr auto FrameInformation = 0x250; //type:[Object] ULevelSequenceActor constexpr auto LevelSequenceActor = 0x2a0; //type:[Function] constexpr auto SetSettings = 0x0; //type:[Function] constexpr auto GetSettingsClass = 0x0; } namespace UMaterialShaderQualitySettings //: public UObject { //type:[Map] UForwardSettingMap_Key constexpr auto ForwardSettingMap = 0x30; } namespace UShaderPlatformQualitySettings //: public UObject { //type:[Struct] UMaterialQualityOverrides constexpr auto QualityOverrides = 0x30; } namespace UField //: public UObject { } namespace UProperty //: public UField { } namespace UTextProperty //: public UProperty { } namespace UMediaOverlays //: public UObject { //type:[Function] constexpr auto GetTexts = 0x0; //type:[Function] constexpr auto GetSubtitles = 0x0; //type:[Function] constexpr auto GetCaptions = 0x0; } namespace UMediaPlayer //: public UObject { //type:[MulticastDelegate] UOnMediaPlayerMediaEvent__DelegateSignature constexpr auto OnEndReached = 0x48; //type:[MulticastDelegate] UOnMediaPlayerMediaEvent__DelegateSignature constexpr auto OnMediaClosed = 0x58; //type:[MulticastDelegate] UOnMediaPlayerMediaOpened__DelegateSignature constexpr auto OnMediaOpened = 0x68; //type:[MulticastDelegate] UOnMediaPlayerMediaOpenFailed__DelegateSignature constexpr auto OnMediaOpenFailed = 0x78; //type:[MulticastDelegate] UOnMediaPlayerMediaEvent__DelegateSignature constexpr auto OnPlaybackResumed = 0x88; //type:[MulticastDelegate] UOnMediaPlayerMediaEvent__DelegateSignature constexpr auto OnPlaybackSuspended = 0x98; //type:[Bool] constexpr auto PlayOnOpen = 0xa8; //type:[Bool] constexpr auto Shuffle = 0xac; //type:[Bool] constexpr auto Loop = 0xac; //type:[Object] UMediaOverlays constexpr auto Overlays = 0xb0; //type:[Object] UMediaPlaylist constexpr auto PlayList = 0xb8; //type:[Int] constexpr auto PlaylistIndex = 0xc0; //type:[Object] UMediaSoundWave constexpr auto SoundWave = 0xc8; //type:[Object] UMediaTexture constexpr auto VideoTexture = 0xd0; //type:[Function] constexpr auto SupportsSeeking = 0x0; //type:[Function] constexpr auto SupportsScrubbing = 0x0; //type:[Function] constexpr auto SupportsRate = 0x0; //type:[Function] constexpr auto SetVideoTexture = 0x0; //type:[Function] constexpr auto SetSoundWave = 0x0; //type:[Function] constexpr auto SetRate = 0x0; //type:[Function] constexpr auto SetOverlays = 0x0; //type:[Function] constexpr auto SetLooping = 0x0; //type:[Function] constexpr auto SetDesiredPlayerName = 0x0; //type:[Function] constexpr auto SelectTrack = 0x0; //type:[Function] constexpr auto Seek = 0x0; //type:[Function] constexpr auto Rewind = 0x0; //type:[Function] constexpr auto Reopen = 0x0; //type:[Function] constexpr auto Previous = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto Pause = 0x0; //type:[Function] constexpr auto OpenUrl = 0x0; //type:[Function] constexpr auto OpenSource = 0x0; //type:[Function] constexpr auto OpenPlaylistIndex = 0x0; //type:[Function] constexpr auto OpenPlaylist = 0x0; //type:[Function] constexpr auto OpenFile = 0x0; //type:[Function] constexpr auto Next = 0x0; //type:[Function] constexpr auto IsReady = 0x0; //type:[Function] constexpr auto IsPreparing = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; //type:[Function] constexpr auto IsPaused = 0x0; //type:[Function] constexpr auto IsLooping = 0x0; //type:[Function] constexpr auto GetUrl = 0x0; //type:[Function] constexpr auto GetTrackLanguage = 0x0; //type:[Function] constexpr auto GetTrackDisplayName = 0x0; //type:[Function] constexpr auto GetTime = 0x0; //type:[Function] constexpr auto GetSelectedTrack = 0x0; //type:[Function] constexpr auto GetReverseRates = 0x0; //type:[Function] constexpr auto GetRate = 0x0; //type:[Function] constexpr auto GetPlayerName = 0x0; //type:[Function] constexpr auto GetNumTracks = 0x0; //type:[Function] constexpr auto GetForwardRates = 0x0; //type:[Function] constexpr auto GetDuration = 0x0; //type:[Function] constexpr auto GetDesiredPlayerName = 0x0; //type:[Function] constexpr auto Close = 0x0; //type:[Function] constexpr auto CanPlayUrl = 0x0; //type:[Function] constexpr auto CanPlaySource = 0x0; //type:[Function] constexpr auto CanPause = 0x0; } namespace UMediaPlaylist //: public UObject { //type:[Array] UItems constexpr auto Items = 0x30; //type:[Function] constexpr auto RemoveAt = 0x0; //type:[Function] constexpr auto Remove = 0x0; //type:[Function] constexpr auto Num = 0x0; //type:[Function] constexpr auto Insert = 0x0; //type:[Function] constexpr auto GetRandom = 0x0; //type:[Function] constexpr auto GetPrevious = 0x0; //type:[Function] constexpr auto GetNext = 0x0; //type:[Function] constexpr auto Get = 0x0; //type:[Function] constexpr auto Add = 0x0; } namespace USoundBase //: public UObject { //type:[Object] USoundClass constexpr auto SoundClassObject = 0x30; //type:[Bool] constexpr auto bDebug = 0x38; //type:[Bool] constexpr auto bOverrideConcurrency = 0x38; //type:[Bool] constexpr auto bIgnoreFocus = 0x38; //type:[Object] USoundConcurrency constexpr auto SoundConcurrencySettings = 0x40; //type:[Struct] USoundConcurrencySettings constexpr auto ConcurrencyOverrides = 0x48; //type:[Byte] UEMaxConcurrentResolutionRule constexpr auto MaxConcurrentResolutionRule = 0x58; //type:[Int] constexpr auto MaxConcurrentPlayCount = 0x5c; //type:[Float] constexpr auto Duration = 0x60; //type:[Object] USoundAttenuation constexpr auto AttenuationSettings = 0x68; //type:[Float] constexpr auto Priority = 0x70; //type:[Object] USoundSubmix constexpr auto SoundSubmixObject = 0x78; //type:[Array] USoundSubmixSends constexpr auto SoundSubmixSends = 0x80; //type:[Float] constexpr auto DefaultMasterReverbSendAmount = 0x90; //type:[Object] USoundEffectSourcePresetChain constexpr auto SourceEffectChain = 0x98; } namespace USoundWave //: public USoundBase { //type:[Int] constexpr auto CompressionQuality = 0xa8; //type:[Bool] constexpr auto bLooping = 0xac; //type:[Bool] constexpr auto bStreaming = 0xac; //type:[Int] constexpr auto StreamingPriority = 0xb0; //type:[Bool] constexpr auto bMature = 0xb4; //type:[Bool] constexpr auto bManualWordWrap = 0xb4; //type:[Bool] constexpr auto bSingleLine = 0xb4; //type:[Bool] constexpr auto bVirtualizeWhenSilent = 0xb4; //type:[Byte] UESoundGroup constexpr auto SoundGroup = 0xb8; //type:[Str] constexpr auto SpokenText = 0xc0; //type:[Float] constexpr auto SubtitlePriority = 0xd0; //type:[Float] constexpr auto Volume = 0xd4; //type:[Float] constexpr auto Pitch = 0xd8; //type:[Int] constexpr auto NumChannels = 0xdc; //type:[Int] constexpr auto SampleRate = 0xe0; //type:[Int] constexpr auto RawPCMDataSize = 0xe4; //type:[Array] USubtitles constexpr auto Subtitles = 0xe8; //type:[Array] ULocalizedSubtitles constexpr auto LocalizedSubtitles = 0xf8; //type:[Object] UCurveTable constexpr auto Curves = 0x108; //type:[Object] UCurveTable constexpr auto InternalCurves = 0x110; } namespace UMediaSoundWave //: public USoundWave { //type:[Int] constexpr auto AudioTrackIndex = 0x290; //type:[Object] UMediaPlayer constexpr auto MediaPlayer = 0x298; } namespace UMediaSource //: public UObject { } namespace UBaseMediaSource //: public UMediaSource { //type:[Name] constexpr auto PlayerName = 0x38; } namespace UFileMediaSource //: public UBaseMediaSource { //type:[Str] constexpr auto FilePath = 0x40; //type:[Bool] constexpr auto PrecacheFile = 0x50; //type:[Function] constexpr auto SetFilePath = 0x0; } namespace UStreamMediaSource //: public UBaseMediaSource { //type:[Str] constexpr auto StreamUrl = 0x40; } namespace UPlatformMediaSource //: public UMediaSource { //type:[Object] UMediaSource constexpr auto MediaSource = 0x38; } namespace UTexture //: public UObject { //type:[Struct] UGuid constexpr auto LightingGuid = 0x38; //type:[Int] constexpr auto LODBias = 0x48; //type:[Int] constexpr auto NumCinematicMipLevels = 0x4c; //type:[Int] constexpr auto GlobalLODBias = 0x50; //type:[Bool] constexpr auto SRGB = 0x54; //type:[Bool] constexpr auto NeverStream = 0x54; //type:[Bool] constexpr auto bNoTiling = 0x54; //type:[Bool] constexpr auto bUseCinematicMipLevels = 0x54; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x58; //type:[Int] constexpr auto CachedCombinedLODBias = 0x68; //type:[Bool] constexpr auto bAsyncResourceReleaseHasBeenStarted = 0x6c; //type:[Byte] UTextureCompressionSettings constexpr auto CompressionSettings = 0x70; //type:[Byte] UTextureFilter constexpr auto Filter = 0x71; //type:[Byte] UTextureGroup constexpr auto LODGroup = 0x72; } namespace UMediaTexture //: public UTexture { //type:[Byte] UTextureAddress constexpr auto AddressX = 0xd8; //type:[Byte] UTextureAddress constexpr auto AddressY = 0xd9; //type:[Struct] ULinearColor constexpr auto ClearColor = 0xdc; //type:[Object] UMediaPlayer constexpr auto MediaPlayer = 0xf0; //type:[Int] constexpr auto VideoTrackIndex = 0xf8; //type:[Function] constexpr auto GetWidth = 0x0; //type:[Function] constexpr auto GetHeight = 0x0; //type:[Function] constexpr auto GetAspectRatio = 0x0; } namespace UInputCoreTypes //: public UObject { } namespace UMoviePlayerSettings //: public UObject { //type:[Bool] constexpr auto bWaitForMoviesToComplete = 0x30; //type:[Bool] constexpr auto bMoviesAreSkippable = 0x31; //type:[Array] UStartupMovies constexpr auto StartupMovies = 0x38; } namespace UTextBuffer //: public UObject { } namespace UJsonUtilitiesDummyObject //: public UObject { } namespace UActorSequence //: public UMovieSceneSequence { //type:[Object] UMovieScene constexpr auto MovieScene = 0x330; //type:[Struct] UActorSequenceObjectReferenceMap constexpr auto ObjectReferences = 0x338; } namespace UActorSequenceComponent //: public UActorComponent { //type:[Struct] UMovieSceneSequencePlaybackSettings constexpr auto PlaybackSettings = 0x1f0; //type:[Object] UActorSequence constexpr auto Sequence = 0x218; //type:[Object] UActorSequencePlayer constexpr auto SequencePlayer = 0x220; //type:[Bool] constexpr auto bAutoPlay = 0x228; } namespace UActorSequencePlayer //: public UMovieSceneSequencePlayer { } namespace UClothingAssetBase //: public UObject { //type:[Str] constexpr auto ImportedFilePath = 0x30; //type:[Struct] UGuid constexpr auto AssetGuid = 0x40; } namespace UClothingSimulationFactory //: public UObject { } namespace UKismetRenderingLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto MakeSkinWeightInfo = 0x0; //type:[Function] constexpr auto ExportTexture2D = 0x0; //type:[Function] constexpr auto ExportRenderTarget = 0x0; //type:[Function] constexpr auto EndDrawCanvasToRenderTarget = 0x0; //type:[Function] constexpr auto DrawMaterialToRenderTarget = 0x0; //type:[Function] constexpr auto CreateRenderTarget2D = 0x0; //type:[Function] constexpr auto ConvertRenderTargetToTexture2DEditorOnly = 0x0; //type:[Function] constexpr auto ClearRenderTarget2D = 0x0; //type:[Function] constexpr auto BreakSkinWeightInfo = 0x0; //type:[Function] constexpr auto BeginDrawCanvasToRenderTarget = 0x0; } namespace UKismetStringLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto TrimTrailing = 0x0; //type:[Function] constexpr auto Trim = 0x0; //type:[Function] constexpr auto ToUpper = 0x0; //type:[Function] constexpr auto ToLower = 0x0; //type:[Function] constexpr auto TimeSecondsToString = 0x0; //type:[Function] constexpr auto StartsWith = 0x0; //type:[Function] constexpr auto Split = 0x0; //type:[Function] constexpr auto RightPad = 0x0; //type:[Function] constexpr auto RightChop = 0x0; //type:[Function] constexpr auto Right = 0x0; //type:[Function] constexpr auto Reverse = 0x0; //type:[Function] constexpr auto ReplaceInline = 0x0; //type:[Function] constexpr auto Replace = 0x0; //type:[Function] constexpr auto ParseIntoArray = 0x0; //type:[Function] constexpr auto NotEqual_StrStr = 0x0; //type:[Function] constexpr auto NotEqual_StriStri = 0x0; //type:[Function] constexpr auto Mid = 0x0; //type:[Function] constexpr auto MatchesWildcard = 0x0; //type:[Function] constexpr auto Len = 0x0; //type:[Function] constexpr auto LeftPad = 0x0; //type:[Function] constexpr auto LeftChop = 0x0; //type:[Function] constexpr auto Left = 0x0; //type:[Function] constexpr auto JoinStringArray = 0x0; //type:[Function] constexpr auto IsNumeric = 0x0; //type:[Function] constexpr auto GetSubstring = 0x0; //type:[Function] constexpr auto GetCharacterAsNumber = 0x0; //type:[Function] constexpr auto GetCharacterArrayFromString = 0x0; //type:[Function] constexpr auto FindSubstring = 0x0; //type:[Function] constexpr auto EqualEqual_StrStr = 0x0; //type:[Function] constexpr auto EqualEqual_StriStri = 0x0; //type:[Function] constexpr auto EndsWith = 0x0; //type:[Function] constexpr auto CullArray = 0x0; //type:[Function] constexpr auto Conv_VectorToString = 0x0; //type:[Function] constexpr auto Conv_Vector2dToString = 0x0; //type:[Function] constexpr auto Conv_TransformToString = 0x0; //type:[Function] constexpr auto Conv_StringToVector2D = 0x0; //type:[Function] constexpr auto Conv_StringToVector = 0x0; //type:[Function] constexpr auto Conv_StringToRotator = 0x0; //type:[Function] constexpr auto Conv_StringToName = 0x0; //type:[Function] constexpr auto Conv_StringToInt = 0x0; //type:[Function] constexpr auto Conv_StringToFloat = 0x0; //type:[Function] constexpr auto Conv_StringToColor = 0x0; //type:[Function] constexpr auto Conv_RotatorToString = 0x0; //type:[Function] constexpr auto Conv_ObjectToString = 0x0; //type:[Function] constexpr auto Conv_NameToString = 0x0; //type:[Function] constexpr auto Conv_IntVectorToString = 0x0; //type:[Function] constexpr auto Conv_IntToString = 0x0; //type:[Function] constexpr auto Conv_FloatToString = 0x0; //type:[Function] constexpr auto Conv_ColorToString = 0x0; //type:[Function] constexpr auto Conv_ByteToString = 0x0; //type:[Function] constexpr auto Conv_BoolToString = 0x0; //type:[Function] constexpr auto Contains = 0x0; //type:[Function] constexpr auto Concat_StrStr = 0x0; //type:[Function] constexpr auto BuildString_Vector2d = 0x0; //type:[Function] constexpr auto BuildString_Vector = 0x0; //type:[Function] constexpr auto BuildString_Rotator = 0x0; //type:[Function] constexpr auto BuildString_Object = 0x0; //type:[Function] constexpr auto BuildString_Name = 0x0; //type:[Function] constexpr auto BuildString_IntVector = 0x0; //type:[Function] constexpr auto BuildString_Int = 0x0; //type:[Function] constexpr auto BuildString_Float = 0x0; //type:[Function] constexpr auto BuildString_Color = 0x0; //type:[Function] constexpr auto BuildString_Bool = 0x0; } namespace UKismetStringTableLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto IsRegisteredTableId = 0x0; //type:[Function] constexpr auto IsRegisteredTableEntry = 0x0; //type:[Function] constexpr auto GetTableNamespace = 0x0; //type:[Function] constexpr auto GetTableEntrySourceString = 0x0; //type:[Function] constexpr auto GetTableEntryMetaData = 0x0; //type:[Function] constexpr auto GetRegisteredStringTables = 0x0; //type:[Function] constexpr auto GetMetaDataIdsFromStringTableEntry = 0x0; //type:[Function] constexpr auto GetKeysFromStringTable = 0x0; } namespace UKismetTextLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto TextTrimTrailing = 0x0; //type:[Function] constexpr auto TextTrimPrecedingAndTrailing = 0x0; //type:[Function] constexpr auto TextTrimPreceding = 0x0; //type:[Function] constexpr auto TextToUpper = 0x0; //type:[Function] constexpr auto TextToLower = 0x0; //type:[Function] constexpr auto TextIsTransient = 0x0; //type:[Function] constexpr auto TextIsFromStringTable = 0x0; //type:[Function] constexpr auto TextIsEmpty = 0x0; //type:[Function] constexpr auto TextIsCultureInvariant = 0x0; //type:[Function] constexpr auto TextFromStringTable = 0x0; //type:[Function] constexpr auto StringTableIdAndKeyFromText = 0x0; //type:[Function] constexpr auto NotEqual_TextText = 0x0; //type:[Function] constexpr auto NotEqual_IgnoreCase_TextText = 0x0; //type:[Function] constexpr auto GetEmptyText = 0x0; //type:[Function] constexpr auto Format = 0x0; //type:[Function] constexpr auto FindTextInLocalizationTable = 0x0; //type:[Function] constexpr auto EqualEqual_TextText = 0x0; //type:[Function] constexpr auto EqualEqual_IgnoreCase_TextText = 0x0; //type:[Function] constexpr auto Conv_VectorToText = 0x0; //type:[Function] constexpr auto Conv_Vector2dToText = 0x0; //type:[Function] constexpr auto Conv_TransformToText = 0x0; //type:[Function] constexpr auto Conv_TextToString = 0x0; //type:[Function] constexpr auto Conv_StringToText = 0x0; //type:[Function] constexpr auto Conv_RotatorToText = 0x0; //type:[Function] constexpr auto Conv_ObjectToText = 0x0; //type:[Function] constexpr auto Conv_NameToText = 0x0; //type:[Function] constexpr auto Conv_IntToText = 0x0; //type:[Function] constexpr auto Conv_FloatToText = 0x0; //type:[Function] constexpr auto Conv_ColorToText = 0x0; //type:[Function] constexpr auto Conv_ByteToText = 0x0; //type:[Function] constexpr auto Conv_BoolToText = 0x0; //type:[Function] constexpr auto AsTimeZoneTime_DateTime = 0x0; //type:[Function] constexpr auto AsTimeZoneDateTime_DateTime = 0x0; //type:[Function] constexpr auto AsTimeZoneDate_DateTime = 0x0; //type:[Function] constexpr auto AsTimespan_Timespan = 0x0; //type:[Function] constexpr auto AsTime_DateTime = 0x0; //type:[Function] constexpr auto AsPercent_Float = 0x0; //type:[Function] constexpr auto AsDateTime_DateTime = 0x0; //type:[Function] constexpr auto AsDate_DateTime = 0x0; //type:[Function] constexpr auto AsCurrencyBase = 0x0; //type:[Function] constexpr auto AsCurrency_Integer = 0x0; //type:[Function] constexpr auto AsCurrency_Float = 0x0; } namespace UMeshVertexPainterKismetLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto RemovePaintedVertices = 0x0; //type:[Function] constexpr auto PaintVerticesSingleColor = 0x0; //type:[Function] constexpr auto PaintVerticesLerpAlongAxis = 0x0; } namespace UWorld //: public UObject { //type:[Object] UPhysicsVolume constexpr auto DefaultPhysicsVolume = 0x48; //type:[Object] UAISystemBase constexpr auto AISystem = 0x58; //type:[Object] ULineBatchComponent constexpr auto LineBatcher = 0x120; //type:[Object] UNetDriver constexpr auto NetDriver = 0x198; //type:[Object] UCanvas constexpr auto CanvasForDrawMaterialToRenderTarget = 0x1a8; //type:[Object] UWorldComposition constexpr auto WorldComposition = 0x278; //type:[Object] ULineBatchComponent constexpr auto PersistentLineBatcher = 0x2a8; //type:[Array] UPerModuleDataObjects constexpr auto PerModuleDataObjects = 0x2b8; //type:[Object] ULevel constexpr auto CurrentLevelPendingVisibility = 0x2c8; //type:[Array] UStreamingLevels constexpr auto StreamingLevels = 0x2d0; //type:[EncryptedObject] ULevel constexpr auto CurrentLevel = 0x2f8; //type:[Array] ULevelCollections constexpr auto LevelCollections = 0x368; //type:[Object] UGameModeBase constexpr auto AuthorityGameMode = 0x730; //type:[Object] UNavigationSystem constexpr auto NavigationSystem = 0x738; //type:[Object] UCanvas constexpr auto CanvasForRenderingToTarget = 0x750; //type:[Array] UParameterCollectionInstances constexpr auto ParameterCollectionInstances = 0x828; //type:[Object] UDemoNetDriver constexpr auto DemoNetDriver = 0x890; //type:[Str] constexpr auto StreamingLevelsPrefix = 0x8a0; //type:[Object] UDirectionalLightComponent constexpr auto HeightBufferFakeLight = 0x8c8; //type:[Object] UGameNetworkManager constexpr auto NetworkManager = 0x8e8; //type:[Object] ULevel constexpr auto CurrentLevelPendingInvisibility = 0x908; //type:[Array] UExtraReferencedObjects constexpr auto ExtraReferencedObjects = 0x930; //type:[Object] ULineBatchComponent constexpr auto ForegroundLineBatcher = 0x940; //type:[Array] ULevels constexpr auto Levels = 0x9e0; //type:[Object] UPhysicsCollisionHandler constexpr auto PhysicsCollisionHandler = 0xa00; //type:[Object] UAvoidanceManager constexpr auto AvoidanceManager = 0xa18; //type:[Object] UParticleEventManager constexpr auto MyParticleEventManager = 0xa30; //type:[Bool] constexpr auto bAreConstraintsDirty = 0xa82; } namespace UNavigationSystem //: public UBlueprintFunctionLibrary { //type:[Object] UNavigationData constexpr auto MainNavData = 0x30; //type:[Object] UNavigationData constexpr auto AbstractNavData = 0x38; //type:[Bool] constexpr auto bAutoCreateNavigationData = 0x40; //type:[Bool] constexpr auto bAllowClientSideNavigation = 0x40; //type:[Bool] constexpr auto bSupportRebuilding = 0x40; //type:[Bool] constexpr auto bInitialBuildingLocked = 0x40; //type:[Bool] constexpr auto bSkipAgentHeightCheckWhenPickingNavData = 0x40; //type:[Enum] UUnderlyingType constexpr auto DataGatheringMode = 0x44; //type:[Bool] constexpr auto bGenerateNavigationOnlyAroundNavigationInvokers = 0x48; //type:[Float] constexpr auto ActiveTilesUpdateInterval = 0x4c; //type:[Array] USupportedAgents constexpr auto SupportedAgents = 0x50; //type:[Float] constexpr auto DirtyAreasUpdateFreq = 0x60; //type:[Array] UNavDataSet constexpr auto NavDataSet = 0x68; //type:[Array] UNavDataRegistrationQueue constexpr auto NavDataRegistrationQueue = 0x78; //type:[MulticastDelegate] UOnNavDataGenerigEvent__DelegateSignature constexpr auto OnNavDataRegisteredEvent = 0xe8; //type:[MulticastDelegate] UOnNavDataGenerigEvent__DelegateSignature constexpr auto OnNavigationGenerationFinishedDelegate = 0xf8; //type:[Enum] UUnderlyingType constexpr auto OperationMode = 0x234; //type:[Function] constexpr auto UnregisterNavigationInvoker = 0x0; //type:[Function] constexpr auto SimpleMoveToLocation = 0x0; //type:[Function] constexpr auto SimpleMoveToActor = 0x0; //type:[Function] constexpr auto SetMaxSimultaneousTileGenerationJobsCount = 0x0; //type:[Function] constexpr auto SetGeometryGatheringMode = 0x0; //type:[Function] constexpr auto ResetMaxSimultaneousTileGenerationJobsCount = 0x0; //type:[Function] constexpr auto RegisterNavigationInvoker = 0x0; //type:[Function] constexpr auto ProjectPointToNavigation = 0x0; //type:[Function] constexpr auto OnNavigationBoundsUpdated = 0x0; //type:[Function] constexpr auto NavigationRaycast = 0x0; //type:[Function] constexpr auto K2_ProjectPointToNavigation = 0x0; //type:[Function] constexpr auto K2_GetRandomReachablePointInRadius = 0x0; //type:[Function] constexpr auto K2_GetRandomPointInNavigableRadius = 0x0; //type:[Function] constexpr auto IsNavigationBeingBuiltOrLocked = 0x0; //type:[Function] constexpr auto IsNavigationBeingBuilt = 0x0; //type:[Function] constexpr auto GetRandomReachablePointInRadius = 0x0; //type:[Function] constexpr auto GetRandomPointInNavigableRadius = 0x0; //type:[Function] constexpr auto GetPathLength = 0x0; //type:[Function] constexpr auto GetPathCost = 0x0; //type:[Function] constexpr auto GetNavigationSystem = 0x0; //type:[Function] constexpr auto FindPathToLocationSynchronously = 0x0; //type:[Function] constexpr auto FindPathToActorSynchronously = 0x0; } namespace UStereoLayerFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto ShowSplashScreen = 0x0; //type:[Function] constexpr auto SetSplashScreen = 0x0; //type:[Function] constexpr auto HideSplashScreen = 0x0; //type:[Function] constexpr auto EnableAutoLoadingSplashScreen = 0x0; } namespace UVisualLoggerKismetLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto LogText = 0x0; //type:[Function] constexpr auto LogLocation = 0x0; //type:[Function] constexpr auto LogBox = 0x0; } namespace UPackage //: public UObject { } namespace UStruct //: public UField { } namespace UClass //: public UStruct { } namespace UBlueprintGeneratedClass //: public UClass { //type:[Int] constexpr auto NumReplicatedProperties = 0x2c0; //type:[Array] UDynamicBindingObjects constexpr auto DynamicBindingObjects = 0x2c8; //type:[Array] UComponentTemplates constexpr auto ComponentTemplates = 0x2d8; //type:[Array] UTimelines constexpr auto Timelines = 0x2e8; //type:[Object] USimpleConstructionScript constexpr auto SimpleConstructionScript = 0x2f8; //type:[Object] UInheritableComponentHandler constexpr auto InheritableComponentHandler = 0x300; //type:[Object] UStructProperty constexpr auto UberGraphFramePointerProperty = 0x308; //type:[Object] UFunction constexpr auto UberGraphFunction = 0x310; //type:[Array] UFastCallPairs constexpr auto FastCallPairs = 0x318; //type:[Bool] constexpr auto bHasInstrumentation = 0x328; //type:[Map] UCookedComponentInstancingData_Key constexpr auto CookedComponentInstancingData = 0x330; //type:[Bool] constexpr auto bHasNativizedParent = 0x380; } namespace UPoseWatch //: public UObject { //type:[Object] UEdGraphNode constexpr auto Node = 0x30; //type:[Struct] UColor constexpr auto PoseWatchColour = 0x38; } namespace UAnimBlueprintGeneratedClass //: public UBlueprintGeneratedClass { //type:[Array] UBakedStateMachines constexpr auto BakedStateMachines = 0x3d0; //type:[Object] USkeleton constexpr auto TargetSkeleton = 0x3e0; //type:[Array] UAnimNotifies constexpr auto AnimNotifies = 0x3e8; //type:[Int] constexpr auto RootAnimNodeIndex = 0x3f8; //type:[Array] UOrderedSavedPoseIndices constexpr auto OrderedSavedPoseIndices = 0x400; //type:[Array] USyncGroupNames constexpr auto SyncGroupNames = 0x428; } namespace UBodySetup //: public UObject { //type:[Struct] UKAggregateGeom constexpr auto AggGeom = 0x30; //type:[Name] constexpr auto BoneName = 0x78; //type:[Byte] UEPhysicsType constexpr auto PhysicsType = 0x80; //type:[Bool] constexpr auto bAlwaysFullAnimWeight = 0x84; //type:[Bool] constexpr auto bConsiderForBounds = 0x84; //type:[Bool] constexpr auto bMeshCollideAll = 0x84; //type:[Bool] constexpr auto bDoubleSidedGeometry = 0x84; //type:[Bool] constexpr auto bGenerateNonMirroredCollision = 0x84; //type:[Bool] constexpr auto bSharedCookedData = 0x84; //type:[Bool] constexpr auto bGenerateMirroredCollision = 0x84; //type:[Object] UPhysicalMaterial constexpr auto PhysMaterial = 0x88; //type:[Byte] UEBodyCollisionResponse constexpr auto CollisionReponse = 0x90; //type:[Byte] UECollisionTraceFlag constexpr auto CollisionTraceFlag = 0x91; //type:[Struct] UBodyInstance constexpr auto DefaultInstance = 0xa0; //type:[Struct] UWalkableSlopeOverride constexpr auto WalkableSlopeOverride = 0x2e0; //type:[Float] constexpr auto MinContactOffset = 0x2f0; //type:[Float] constexpr auto BuildScale = 0x2f4; //type:[Struct] UVector constexpr auto BuildScale3D = 0x2f8; } namespace UBodySetup2D //: public UBodySetup { //type:[Struct] UAggregateGeometry2D constexpr auto AggGeom2D = 0x3c0; } namespace UPhysicsAsset //: public UObject { //type:[Array] UBoundsBodies constexpr auto BoundsBodies = 0x30; //type:[Array] USkeletalBodySetups constexpr auto SkeletalBodySetups = 0x40; //type:[Array] UConstraintSetup constexpr auto ConstraintSetup = 0x50; //type:[Bool] constexpr auto bUseAsyncScene = 0x60; //type:[Array] UBodySetup constexpr auto BodySetup = 0x108; } namespace USkeletalBodySetup //: public UBodySetup { //type:[Array] UPhysicalAnimationData constexpr auto PhysicalAnimationData = 0x3c0; } namespace UBoneMaskFilter //: public UObject { //type:[Array] UBlendPoses constexpr auto BlendPoses = 0x30; } namespace UBookMark //: public UObject { //type:[Struct] UVector constexpr auto Location = 0x30; //type:[Struct] URotator constexpr auto Rotation = 0x3c; //type:[Array] UHiddenLevels constexpr auto HiddenLevels = 0x48; } namespace UBookMark2D //: public UObject { //type:[Float] constexpr auto Zoom2D = 0x30; //type:[Struct] UIntPoint constexpr auto Location = 0x34; } namespace UBreakpoint //: public UObject { //type:[Bool] constexpr auto bEnabled = 0x30; //type:[Object] UEdGraphNode constexpr auto Node = 0x38; //type:[Bool] constexpr auto bStepOnce = 0x40; //type:[Bool] constexpr auto bStepOnce_WasPreviouslyDisabled = 0x40; //type:[Bool] constexpr auto bStepOnce_RemoveAfterHit = 0x40; } namespace UBrushBuilder //: public UObject { //type:[Str] constexpr auto BitmapFilename = 0x30; //type:[Str] constexpr auto Tooltip = 0x40; //type:[Bool] constexpr auto NotifyBadParams = 0x50; //type:[Array] UVertices constexpr auto Vertices = 0x58; //type:[Array] UPolys constexpr auto Polys = 0x68; //type:[Name] constexpr auto Layer = 0x78; //type:[Bool] constexpr auto MergeCoplanars = 0x80; } namespace UButtonStyleAsset //: public UObject { //type:[Struct] UButtonStyle constexpr auto ButtonStyle = 0x30; } namespace UCameraAnim //: public UObject { //type:[Object] UInterpGroup constexpr auto CameraInterpGroup = 0x30; //type:[Float] constexpr auto AnimLength = 0x38; //type:[Struct] UBox constexpr auto BoundingBox = 0x3c; //type:[Bool] constexpr auto bRelativeToInitialTransform = 0x58; //type:[Bool] constexpr auto bRelativeToInitialFOV = 0x58; //type:[Float] constexpr auto BaseFOV = 0x5c; //type:[Struct] UPostProcessSettings constexpr auto BasePostProcessSettings = 0x60; //type:[Float] constexpr auto BasePostProcessBlendWeight = 0x5d0; } namespace UCameraAnimInst //: public UObject { //type:[Object] UCameraAnim constexpr auto CamAnim = 0x30; //type:[Object] UInterpGroupInst constexpr auto InterpGroupInst = 0x38; //type:[Float] constexpr auto PlayRate = 0x58; //type:[Object] UInterpTrackMove constexpr auto MoveTrack = 0x70; //type:[Object] UInterpTrackInstMove constexpr auto MoveInst = 0x78; //type:[Byte] UECameraAnimPlaySpace constexpr auto PlaySpace = 0x80; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetScale = 0x0; //type:[Function] constexpr auto SetDuration = 0x0; } namespace UCameraModifier //: public UObject { //type:[Bool] constexpr auto bDebug = 0x30; //type:[Bool] constexpr auto bExclusive = 0x30; //type:[Byte] constexpr auto Priority = 0x34; //type:[Object] UPlayerCameraManager constexpr auto CameraOwner = 0x38; //type:[Float] constexpr auto AlphaInTime = 0x40; //type:[Float] constexpr auto AlphaOutTime = 0x44; //type:[Float] constexpr auto ALPHA = 0x48; //type:[Function] constexpr auto IsDisabled = 0x0; //type:[Function] constexpr auto GetViewTarget = 0x0; //type:[Function] constexpr auto EnableModifier = 0x0; //type:[Function] constexpr auto DisableModifier = 0x0; //type:[Function] constexpr auto BlueprintModifyPostProcess = 0x0; //type:[Function] constexpr auto BlueprintModifyCamera = 0x0; } namespace UCameraModifier_CameraShake //: public UCameraModifier { //type:[Array] UActiveShakes constexpr auto ActiveShakes = 0x50; //type:[Float] constexpr auto SplitScreenShakeScale = 0x60; } namespace UCanvas //: public UObject { //type:[Float] constexpr auto OrgX = 0x30; //type:[Float] constexpr auto OrgY = 0x34; //type:[Float] constexpr auto ClipX = 0x38; //type:[Float] constexpr auto ClipY = 0x3c; //type:[Struct] UColor constexpr auto DrawColor = 0x40; //type:[Bool] constexpr auto bCenterX = 0x44; //type:[Bool] constexpr auto bCenterY = 0x44; //type:[Bool] constexpr auto bNoSmooth = 0x44; //type:[Int] constexpr auto SizeX = 0x48; //type:[Int] constexpr auto SizeY = 0x4c; //type:[Struct] UPlane constexpr auto ColorModulate = 0x50; //type:[Object] UTexture2D constexpr auto DefaultTexture = 0x60; //type:[Object] UTexture2D constexpr auto GradientTexture0 = 0x68; //type:[Object] UReporterGraph constexpr auto ReporterGraph = 0x70; //type:[Function] constexpr auto K2_TextSize = 0x0; //type:[Function] constexpr auto K2_StrLen = 0x0; //type:[Function] constexpr auto K2_Project = 0x0; //type:[Function] constexpr auto K2_DrawTriangle = 0x0; //type:[Function] constexpr auto K2_DrawTexture = 0x0; //type:[Function] constexpr auto K2_DrawText = 0x0; //type:[Function] constexpr auto K2_DrawPolygon = 0x0; //type:[Function] constexpr auto K2_DrawMaterialTriangle = 0x0; //type:[Function] constexpr auto K2_DrawMaterial = 0x0; //type:[Function] constexpr auto K2_DrawLine = 0x0; //type:[Function] constexpr auto K2_DrawBox = 0x0; //type:[Function] constexpr auto K2_DrawBorder = 0x0; //type:[Function] constexpr auto K2_Deproject = 0x0; } namespace UChannel //: public UObject { //type:[Object] UNetConnection constexpr auto Connection = 0x30; } namespace UActorChannel //: public UChannel { //type:[Object] UActor constexpr auto Actor = 0x70; } namespace UDemoActorChannel //: public UActorChannel { } namespace UControlChannel //: public UChannel { } namespace UVoiceChannel //: public UChannel { } namespace UCheatManager //: public UObject { //type:[Object] UDebugCameraController constexpr auto DebugCameraControllerRef = 0x30; //type:[Class] UClass constexpr auto DebugCameraControllerClass = 0x38; //type:[Function] constexpr auto Walk = 0x0; //type:[Function] constexpr auto ViewSelf = 0x0; //type:[Function] constexpr auto ViewPlayer = 0x0; //type:[Function] constexpr auto ViewClass = 0x0; //type:[Function] constexpr auto ViewActor = 0x0; //type:[Function] constexpr auto VidMem = 0x0; //type:[Function] constexpr auto ToggleDebugCamera = 0x0; //type:[Function] constexpr auto ToggleAILogging = 0x0; //type:[Function] constexpr auto TestCollisionDistance = 0x0; //type:[Function] constexpr auto Teleport = 0x0; //type:[Function] constexpr auto Summon = 0x0; //type:[Function] constexpr auto StreamLevelOut = 0x0; //type:[Function] constexpr auto StreamLevelIn = 0x0; //type:[Function] constexpr auto Slomo = 0x0; //type:[Function] constexpr auto SetWorldOrigin = 0x0; //type:[Function] constexpr auto SetNavDrawDistance = 0x0; //type:[Function] constexpr auto SetMouseSensitivityToDefault = 0x0; //type:[Function] constexpr auto ServerToggleAILogging = 0x0; //type:[Function] constexpr auto ResetPeakCustomMemory = 0x0; //type:[Function] constexpr auto ReceiveInitCheatManager = 0x0; //type:[Function] constexpr auto ReceiveEndPlay = 0x0; //type:[Function] constexpr auto RebuildNavigation = 0x0; //type:[Function] constexpr auto PrivateDataSize = 0x0; //type:[Function] constexpr auto PlayersOnly = 0x0; //type:[Function] constexpr auto OnlyLoadLevel = 0x0; //type:[Function] constexpr auto LogLoc = 0x0; //type:[Function] constexpr auto ListAllTextures = 0x0; //type:[Function] constexpr auto ListAllStaticMeshes = 0x0; //type:[Function] constexpr auto ListAllSkeletalMeshes = 0x0; //type:[Function] constexpr auto ListAllRenderResources = 0x0; //type:[Function] constexpr auto InvertMouse = 0x0; //type:[Function] constexpr auto God = 0x0; //type:[Function] constexpr auto Ghost = 0x0; //type:[Function] constexpr auto FreezeFrame = 0x0; //type:[Function] constexpr auto Fly = 0x0; //type:[Function] constexpr auto FlushLog = 0x0; //type:[Function] constexpr auto EnableDebugCamera = 0x0; //type:[Function] constexpr auto DumpVoiceMutingState = 0x0; //type:[Function] constexpr auto DumpPartyState = 0x0; //type:[Function] constexpr auto DumpOnlineSessionState = 0x0; //type:[Function] constexpr auto DumpChatState = 0x0; //type:[Function] constexpr auto DisableDebugCamera = 0x0; //type:[Function] constexpr auto DestroyTarget = 0x0; //type:[Function] constexpr auto DestroyPawns = 0x0; //type:[Function] constexpr auto DestroyAllPawnsExceptTarget = 0x0; //type:[Function] constexpr auto DestroyAll = 0x0; //type:[Function] constexpr auto DebugCapsuleSweepSize = 0x0; //type:[Function] constexpr auto DebugCapsuleSweepPawn = 0x0; //type:[Function] constexpr auto DebugCapsuleSweepComplex = 0x0; //type:[Function] constexpr auto DebugCapsuleSweepClear = 0x0; //type:[Function] constexpr auto DebugCapsuleSweepChannel = 0x0; //type:[Function] constexpr auto DebugCapsuleSweepCapture = 0x0; //type:[Function] constexpr auto DebugCapsuleSweep = 0x0; //type:[Function] constexpr auto DamageTarget = 0x0; //type:[Function] constexpr auto CheatScript = 0x0; //type:[Function] constexpr auto ChangeSize = 0x0; //type:[Function] constexpr auto BugItStringCreator = 0x0; //type:[Function] constexpr auto BugItGo = 0x0; //type:[Function] constexpr auto BugIt = 0x0; } namespace UCheckBoxStyleAsset //: public UObject { //type:[Struct] UCheckBoxStyle constexpr auto CheckBoxStyle = 0x30; } namespace UCommandlet //: public UObject { //type:[Str] constexpr auto HelpDescription = 0x30; //type:[Str] constexpr auto HelpUsage = 0x40; //type:[Str] constexpr auto HelpWebLink = 0x50; //type:[Array] UHelpParamNames constexpr auto HelpParamNames = 0x60; //type:[Array] UHelpParamDescriptions constexpr auto HelpParamDescriptions = 0x70; //type:[Bool] constexpr auto IsServer = 0x80; //type:[Bool] constexpr auto IsClient = 0x80; //type:[Bool] constexpr auto IsEditor = 0x80; //type:[Bool] constexpr auto LogToConsole = 0x80; //type:[Bool] constexpr auto ShowErrorCount = 0x80; } namespace UPluginCommandlet //: public UCommandlet { } namespace USmokeTestCommandlet //: public UCommandlet { } namespace UEngine //: public UObject { //type:[Object] UFont constexpr auto TinyFont = 0x38; //type:[Struct] UStringAssetReference constexpr auto TinyFontName = 0x40; //type:[Object] UFont constexpr auto SmallFont = 0x50; //type:[Struct] UStringAssetReference constexpr auto SmallFontName = 0x58; //type:[Object] UFont constexpr auto MediumFont = 0x68; //type:[Struct] UStringAssetReference constexpr auto MediumFontName = 0x70; //type:[Object] UFont constexpr auto LargeFont = 0x80; //type:[Struct] UStringAssetReference constexpr auto LargeFontName = 0x88; //type:[Object] UFont constexpr auto SubtitleFont = 0x98; //type:[Struct] UStringAssetReference constexpr auto SubtitleFontName = 0xa0; //type:[Array] UAdditionalFonts constexpr auto AdditionalFonts = 0xb0; //type:[Struct] UStringAssetReference constexpr auto DefaultTextureName = 0xc8; //type:[Struct] UColor constexpr auto C_BSPCollision = 0xd8; //type:[Struct] UStringClassReference constexpr auto PhysicsCollisionHandlerClassName = 0xe0; //type:[Array] UShaderComplexityColors constexpr auto ShaderComplexityColors = 0xf0; //type:[Struct] UColor constexpr auto C_AddWire = 0x100; //type:[Struct] UStringClassReference constexpr auto DefaultBlueprintBaseClassName = 0x108; //type:[Object] UMaterial constexpr auto VertexColorViewModeMaterial_GreenOnly = 0x118; //type:[Object] UMaterial constexpr auto RemoveSurfaceMaterial = 0x120; //type:[Struct] UStringAssetReference constexpr auto RemoveSurfaceMaterialName = 0x128; //type:[Struct] UColor constexpr auto C_BrushShape = 0x138; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialX = 0x140; //type:[Object] UPhysicalMaterial constexpr auto DefaultPhysMaterial = 0x148; //type:[Class] UClass constexpr auto ConsoleClass = 0x150; //type:[Str] constexpr auto LevelColorationUnlitMaterialName = 0x158; //type:[Byte] UETransitionType constexpr auto TransitionType = 0x168; //type:[Array] UAdditionalFontNames constexpr auto AdditionalFontNames = 0x170; //type:[Object] UMaterial constexpr auto VertexColorViewModeMaterial_BlueOnly = 0x180; //type:[Object] UTexture2D constexpr auto DefaultBSPVertexTexture = 0x188; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialZ = 0x190; //type:[Struct] ULinearColor constexpr auto LightMapDensityVertexMappedColor = 0x198; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialY = 0x1a8; //type:[Struct] UColor constexpr auto C_BrushWire = 0x1b0; //type:[Bool] constexpr auto bSubtitlesEnabled = 0x1b4; //type:[Object] UMaterial constexpr auto VertexColorMaterial = 0x1b8; //type:[Object] UMaterial constexpr auto ShadedLevelColorationUnlitMaterial = 0x1c0; //type:[Str] constexpr auto VertexColorViewModeMaterialName_GreenOnly = 0x1c8; //type:[Class] UClass constexpr auto GameUserSettingsClass = 0x1d8; //type:[Array] ULODColorationColors constexpr auto LODColorationColors = 0x1e0; //type:[Array] UHLODColorationColors constexpr auto HLODColorationColors = 0x1f0; //type:[Bool] constexpr auto bCanBlueprintsTickByDefault = 0x250; //type:[Bool] constexpr auto bOptimizeAnimBlueprintMemberVariableAccess = 0x250; //type:[Bool] constexpr auto bAllowMultiThreadedAnimationUpdate = 0x250; //type:[Bool] constexpr auto bEnableEditorPSysRealtimeLOD = 0x250; //type:[Bool] constexpr auto bSmoothFrameRate = 0x250; //type:[Bool] constexpr auto bUseFixedFrameRate = 0x250; //type:[Int] constexpr auto GameCycles = 0x254; //type:[Object] UTexture2D constexpr auto DefaultBloomKernelTexture = 0x258; //type:[Object] UMaterial constexpr auto ArrowMaterial = 0x260; //type:[Object] UTexture2D constexpr auto HighFrequencyNoiseTexture = 0x268; //type:[Float] constexpr auto CameraTranslationThreshold = 0x270; //type:[Bool] constexpr auto bPauseOnLossOfFocus = 0x274; //type:[Int] constexpr auto MaxParticleResize = 0x278; //type:[Object] UTexture2D constexpr auto PreIntegratedSkinBRDFTexture = 0x280; //type:[Object] UMaterial constexpr auto VertexColorViewModeMaterial_RedOnly = 0x288; //type:[Struct] UStringAssetReference constexpr auto HighFrequencyNoiseTextureName = 0x290; //type:[Struct] UStringClassReference constexpr auto ConsoleClassName = 0x2a0; //type:[Object] UMaterial constexpr auto ConstraintLimitMaterial = 0x2b0; //type:[Class] UClass constexpr auto WorldSettingsClass = 0x2b8; //type:[Int] constexpr auto MaxParticleResizeWarn = 0x2c0; //type:[Class] UClass constexpr auto NavigationSystemClass = 0x2c8; //type:[Bool] constexpr auto bCheckForMultiplePawnsSpawnedInAFrame = 0x2d0; //type:[Int] constexpr auto NumPawnsAllowedToBeSpawnedInAFrame = 0x2d4; //type:[Bool] constexpr auto bShouldGenerateLowQualityLightmaps = 0x2d8; //type:[Struct] UStringClassReference constexpr auto WorldSettingsClassName = 0x2e0; //type:[Object] UMaterial constexpr auto LevelColorationLitMaterial = 0x2f0; //type:[Int] constexpr auto MaximumLoopIterationCount = 0x2f8; //type:[Struct] UStringAssetReference constexpr auto DefaultPhysMaterialName = 0x300; //type:[Bool] constexpr auto bAllowMatureLanguage = 0x310; //type:[Float] constexpr auto CameraRotationThreshold = 0x314; //type:[Float] constexpr auto RenderLightMapDensityColorScale = 0x318; //type:[Float] constexpr auto MinLightMapDensity = 0x31c; //type:[Str] constexpr auto VertexColorViewModeMaterialName_ColorOnly = 0x320; //type:[Object] UTexture2D constexpr auto DefaultTexture = 0x330; //type:[Float] constexpr auto IdealLightMapDensity = 0x338; //type:[Str] constexpr auto PlayOnConsoleSaveDir = 0x340; //type:[Struct] UColor constexpr auto C_NonSolidWire = 0x350; //type:[Int] constexpr auto TickCycles = 0x354; //type:[Object] UMaterial constexpr auto LightingTexelDensityMaterial = 0x358; //type:[Object] UTexture2D constexpr auto LightMapDensityTexture = 0x360; //type:[Struct] UStringAssetReference constexpr auto DebugMeshMaterialName = 0x368; //type:[Str] constexpr auto VertexColorMaterialName = 0x378; //type:[Array] UDeferredCommands constexpr auto DeferredCommands = 0x388; //type:[Float] constexpr auto MaxPixelShaderAdditiveComplexityCount = 0x3b0; //type:[Str] constexpr auto VertexColorViewModeMaterialName_BlueOnly = 0x3b8; //type:[Str] constexpr auto LightingTexelDensityName = 0x3c8; //type:[Float] constexpr auto MeshLODRange = 0x3d8; //type:[Struct] UStringClassReference constexpr auto AssetManagerClassName = 0x3e0; //type:[Object] UMaterial constexpr auto VertexColorViewModeMaterial_ColorOnly = 0x3f0; //type:[Str] constexpr auto WireframeMaterialName = 0x3f8; //type:[Object] UAssetManager constexpr auto AssetManager = 0x408; //type:[Struct] UColor constexpr auto C_VolumeCollision = 0x410; //type:[Struct] UColor constexpr auto C_WireBackground = 0x414; //type:[Float] constexpr auto DisplayGamma = 0x418; //type:[Struct] URigidBodyErrorCorrection constexpr auto PhysicErrorCorrection = 0x41c; //type:[Struct] UColor constexpr auto C_WorldBox = 0x438; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialPrismatic = 0x440; //type:[Str] constexpr auto VertexColorViewModeMaterialName_AlphaAsColor = 0x448; //type:[Array] UStatColorMappings constexpr auto StatColorMappings = 0x458; //type:[Struct] UStringAssetReference constexpr auto LightMapDensityTextureName = 0x468; //type:[Array] UActivePluginRedirects constexpr auto ActivePluginRedirects = 0x478; //type:[Str] constexpr auto TransitionDescription = 0x488; //type:[Class] UClass constexpr auto LevelScriptActorClass = 0x498; //type:[Object] UGameUserSettings constexpr auto GameUserSettings = 0x4a0; //type:[Object] UMaterial constexpr auto ShadedLevelColorationLitMaterial = 0x4a8; //type:[Struct] UStringAssetReference constexpr auto PreviewShadowsIndicatorMaterialName = 0x4b0; //type:[Object] UTexture2D constexpr auto MiniFontTexture = 0x4c0; //type:[Int] constexpr auto ClientCycles = 0x4c8; //type:[Struct] ULinearColor constexpr auto LightMapDensitySelectedColor = 0x4cc; //type:[Struct] UStringAssetReference constexpr auto DefaultDiffuseTextureName = 0x4e0; //type:[Object] UMaterial constexpr auto VertexColorViewModeMaterial_AlphaAsColor = 0x4f0; //type:[Struct] UFloatRange constexpr auto SmoothedFrameRateRange = 0x4f8; //type:[Object] UMaterial constexpr auto DebugMeshMaterial = 0x508; //type:[Object] UTexture constexpr auto DefaultDiffuseTexture = 0x510; //type:[Struct] UColor constexpr auto C_Volume = 0x518; //type:[Array] UActiveGameNameRedirects constexpr auto ActiveGameNameRedirects = 0x520; //type:[Object] UMaterial constexpr auto InvalidLightmapSettingsMaterial = 0x530; //type:[Struct] UStringAssetReference constexpr auto PreIntegratedSkinBRDFTextureName = 0x538; //type:[Struct] UStringAssetReference constexpr auto InvalidLightmapSettingsMaterialName = 0x550; //type:[Float] constexpr auto NetClientTicksPerSecond = 0x560; //type:[Float] constexpr auto StreamingDistanceFactor = 0x564; //type:[Class] UClass constexpr auto AvoidanceManagerClass = 0x568; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialYAxis = 0x570; //type:[Array] UStreamingAccuracyColors constexpr auto StreamingAccuracyColors = 0x578; //type:[Struct] UStringClassReference constexpr auto NavigationSystemClassName = 0x588; //type:[Float] constexpr auto NearClipPlane = 0x598; //type:[Struct] UStringAssetReference constexpr auto DefaultBloomKernelTextureName = 0x5a0; //type:[Struct] ULinearColor constexpr auto LightingOnlyBrightness = 0x5b0; //type:[Struct] UStringAssetReference constexpr auto DefaultBSPVertexTextureName = 0x5c0; //type:[Object] UGameViewportClient constexpr auto GameViewport = 0x5d0; //type:[Array] UQuadComplexityColors constexpr auto QuadComplexityColors = 0x5d8; //type:[Str] constexpr auto LevelColorationLitMaterialName = 0x5e8; //type:[Str] constexpr auto VertexColorViewModeMaterialName_RedOnly = 0x5f8; //type:[Object] UTexture constexpr auto WeightMapPlaceholderTexture = 0x608; //type:[Bool] constexpr auto bHardwareSurveyEnabled = 0x610; //type:[Object] UMaterial constexpr auto PreviewShadowsIndicatorMaterial = 0x618; //type:[Struct] UStringClassReference constexpr auto GameViewportClientClassName = 0x620; //type:[Array] UActiveStructRedirects constexpr auto ActiveStructRedirects = 0x630; //type:[Struct] UStringAssetReference constexpr auto DefaultBokehTextureName = 0x640; //type:[Array] UActiveClassRedirects constexpr auto ActiveClassRedirects = 0x650; //type:[Struct] UStringClassReference constexpr auto AIControllerClassName = 0x660; //type:[Struct] UStringClassReference constexpr auto AvoidanceManagerClassName = 0x670; //type:[Struct] UStringAssetReference constexpr auto WeightMapPlaceholderTextureName = 0x680; //type:[Struct] UStringAssetReference constexpr auto MiniFontTextureName = 0x690; //type:[Struct] ULinearColor constexpr auto DefaultSelectedMaterialColor = 0x6a0; //type:[Struct] ULinearColor constexpr auto SelectedMaterialColor = 0x6b0; //type:[Struct] ULinearColor constexpr auto SelectionOutlineColor = 0x6c0; //type:[Struct] ULinearColor constexpr auto SubduedSelectionOutlineColor = 0x6d0; //type:[Struct] ULinearColor constexpr auto SelectedMaterialColorOverride = 0x6e0; //type:[Bool] constexpr auto bIsOverridingSelectedColor = 0x6f0; //type:[Bool] constexpr auto bEnableOnScreenDebugMessages = 0x6f4; //type:[Bool] constexpr auto bEnableOnScreenDebugMessagesDisplay = 0x6f4; //type:[Bool] constexpr auto bSuppressMapWarnings = 0x6f4; //type:[Bool] constexpr auto bDisableAILogging = 0x6f4; //type:[UInt32] constexpr auto bEnableVisualLogRecordingOnStart = 0x6f8; //type:[Int] constexpr auto ScreenSaverInhibitorSemaphore = 0x700; //type:[Bool] constexpr auto bLockReadOnlyLevels = 0x704; //type:[Str] constexpr auto ParticleEventManagerClassPath = 0x708; //type:[Float] constexpr auto SelectionHighlightIntensity = 0x728; //type:[Float] constexpr auto SelectionMeshSectionHighlightIntensity = 0x72c; //type:[Float] constexpr auto BSPSelectionHighlightIntensity = 0x730; //type:[Float] constexpr auto HoverHighlightIntensity = 0x734; //type:[Float] constexpr auto SelectionHighlightIntensityBillboards = 0x738; //type:[Float] constexpr auto PrimitiveBaseIntensity = 0x73c; //type:[Float] constexpr auto PrimitiveSelectedIntensity = 0x740; //type:[Float] constexpr auto PrimitiveHoverIntensity = 0x744; //type:[Object] UTexture2D constexpr auto DefaultBokehTexture = 0x9e0; //type:[Array] UStationaryLightOverlapColors constexpr auto StationaryLightOverlapColors = 0x9e8; //type:[Array] UPendingDroppedNotes constexpr auto PendingDroppedNotes = 0x9f8; //type:[Struct] UStringClassReference constexpr auto LocalPlayerClassName = 0xa08; //type:[Float] constexpr auto MaxES2PixelShaderAdditiveComplexityCount = 0xa18; //type:[Bool] constexpr auto bSubtitlesForcedOff = 0xa1c; //type:[Class] UClass constexpr auto GameViewportClientClass = 0xa20; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialZAxis = 0xa28; //type:[Struct] UStringClassReference constexpr auto GameUserSettingsClassName = 0xa30; //type:[Str] constexpr auto ShadedLevelColorationUnlitMaterialName = 0xa40; //type:[Struct] UColor constexpr auto C_SubtractWire = 0xa50; //type:[Array] UNetDriverDefinitions constexpr auto NetDriverDefinitions = 0xc30; //type:[Array] UServerActors constexpr auto ServerActors = 0xc40; //type:[Array] URuntimeServerActors constexpr auto RuntimeServerActors = 0xc50; //type:[Bool] constexpr auto bStartedLoadMapMovie = 0xc60; //type:[Object] UMaterial constexpr auto LevelColorationUnlitMaterial = 0xc68; //type:[Struct] UColor constexpr auto C_SemiSolidWire = 0xc70; //type:[Object] UObject constexpr auto GameSingleton = 0xc78; //type:[Float] constexpr auto RenderLightMapDensityGrayscaleScale = 0xc80; //type:[Str] constexpr auto ShadedLevelColorationLitMaterialName = 0xc88; //type:[Bool] constexpr auto bRenderLightMapDensityGrayscale = 0xc98; //type:[Object] UMaterial constexpr auto WireframeMaterial = 0xca0; //type:[Class] UClass constexpr auto LocalPlayerClass = 0xca8; //type:[Struct] UColor constexpr auto C_ScaleBoxHi = 0xcb0; //type:[Float] constexpr auto FixedFrameRate = 0xcb4; //type:[Float] constexpr auto MaxLightMapDensity = 0xcb8; //type:[Float] constexpr auto PrimitiveProbablyVisibleTime = 0xcbc; //type:[Struct] UColor constexpr auto C_OrthoBackground = 0xcc0; //type:[Float] constexpr auto MaxOcclusionPixelsFraction = 0xcc4; //type:[Float] constexpr auto MinDesiredFrameRate = 0xcc8; //type:[Object] UMaterialInstanceDynamic constexpr auto ConstraintLimitMaterialXAxis = 0xcd0; //type:[Struct] UStringClassReference constexpr auto LevelScriptActorClassName = 0xcd8; //type:[Struct] UStringClassReference constexpr auto GameSingletonClassName = 0xce8; //type:[Struct] UStringAssetReference constexpr auto ArrowMaterialName = 0xcf8; //type:[Array] ULightComplexityColors constexpr auto LightComplexityColors = 0xd08; //type:[Str] constexpr auto TransitionGameMode = 0xd18; //type:[Class] UClass constexpr auto PhysicsCollisionHandlerClass = 0xd28; //type:[Int] constexpr auto NextWorldContextHandle = 0xd48; } namespace UScriptViewportClient //: public UObject { } namespace UGameViewportClient //: public UScriptViewportClient { //type:[Object] UConsole constexpr auto ViewportConsole = 0x48; //type:[Array] UDebugProperties constexpr auto DebugProperties = 0x80; //type:[EncryptedObject] UGameInstance constexpr auto GameInstance = 0x3e0; //type:[Function] constexpr auto SSSwapControllers = 0x0; //type:[Function] constexpr auto ShowTitleSafeArea = 0x0; //type:[Function] constexpr auto SetConsoleTarget = 0x0; } namespace UConsole //: public UObject { //type:[Object] ULocalPlayer constexpr auto ConsoleTargetPlayer = 0x40; //type:[Object] UTexture2D constexpr auto DefaultTexture_Black = 0x48; //type:[Object] UTexture2D constexpr auto DefaultTexture_White = 0x50; //type:[Array] UHistoryBuffer constexpr auto HistoryBuffer = 0x70; } namespace UControlRigInterface //: public UInterface { } namespace UCurveLinearColor //: public UCurveBase { //type:[Struct] URichCurve constexpr auto FloatCurves = 0x38; //type:[Function] constexpr auto GetLinearColorValue = 0x0; } namespace UCurveVector //: public UCurveBase { //type:[Struct] URichCurve constexpr auto FloatCurves = 0x38; //type:[Function] constexpr auto GetVectorValue = 0x0; } namespace UCurveEdPresetCurve //: public UObject { } namespace UCurveSourceInterface //: public UInterface { //type:[Function] constexpr auto GetCurveValue = 0x0; //type:[Function] constexpr auto GetCurves = 0x0; //type:[Function] constexpr auto GetBindingName = 0x0; } namespace UCurveTable //: public UObject { } namespace UPrimaryDataAsset //: public UDataAsset { } namespace UPreviewMeshCollection //: public UDataAsset { //type:[Object] USkeleton constexpr auto Skeleton = 0x38; //type:[Array] USkeletalMeshes constexpr auto SkeletalMeshes = 0x40; } namespace UPrimaryAssetLabel //: public UPrimaryDataAsset { //type:[Struct] UPrimaryAssetRules constexpr auto Rules = 0x38; //type:[Bool] constexpr auto bLabelAssetsInMyDirectory = 0x48; //type:[Array] UExplicitAssets constexpr auto ExplicitAssets = 0x50; //type:[Array] UExplicitBlueprints constexpr auto ExplicitBlueprints = 0x60; } namespace UTireType //: public UDataAsset { //type:[Float] constexpr auto FrictionScale = 0x38; } namespace UDestructibleFractureSettings //: public UObject { //type:[Int] constexpr auto CellSiteCount = 0x30; //type:[Struct] UFractureMaterial constexpr auto FractureMaterialDesc = 0x34; //type:[Int] constexpr auto RandomSeed = 0x58; //type:[Array] UVoronoiSites constexpr auto VoronoiSites = 0x60; //type:[Int] constexpr auto OriginalSubmeshCount = 0x70; //type:[Array] UMaterials constexpr auto Materials = 0x78; //type:[Array] UChunkParameters constexpr auto ChunkParameters = 0x88; } namespace UAnimationSettings //: public UDeveloperSettings { //type:[Int] constexpr auto CompressCommandletVersion = 0x40; //type:[Array] UKeyEndEffectorsMatchNameArray constexpr auto KeyEndEffectorsMatchNameArray = 0x48; //type:[Class] UClass constexpr auto DefaultCompressionAlgorithm = 0x58; //type:[Byte] UAnimationCompressionFormat constexpr auto RotationCompressionFormat = 0x60; //type:[Byte] UAnimationCompressionFormat constexpr auto TranslationCompressionFormat = 0x61; //type:[Float] constexpr auto MaxCurveError = 0x64; //type:[Float] constexpr auto AlternativeCompressionThreshold = 0x68; //type:[Bool] constexpr auto ForceRecompression = 0x6c; //type:[Bool] constexpr auto bOnlyCheckForMissingSkeletalMeshes = 0x6d; //type:[Bool] constexpr auto bForceBelowThreshold = 0x6e; //type:[Bool] constexpr auto bFirstRecompressUsingCurrentOrDefault = 0x6f; //type:[Bool] constexpr auto bRaiseMaxErrorToExisting = 0x70; //type:[Bool] constexpr auto bTryFixedBitwiseCompression = 0x71; //type:[Bool] constexpr auto bTryPerTrackBitwiseCompression = 0x72; //type:[Bool] constexpr auto bTryLinearKeyRemovalCompression = 0x73; //type:[Bool] constexpr auto bTryIntervalKeyRemoval = 0x74; //type:[Bool] constexpr auto bEnablePerformanceLog = 0x75; //type:[Bool] constexpr auto bStripAnimationDataOnDedicatedServer = 0x76; } namespace UAssetManagerSettings //: public UDeveloperSettings { //type:[Array] UPrimaryAssetTypesToScan constexpr auto PrimaryAssetTypesToScan = 0x40; //type:[Array] UDirectoriesToExclude constexpr auto DirectoriesToExclude = 0x50; //type:[Array] UPrimaryAssetRules constexpr auto PrimaryAssetRules = 0x60; //type:[Bool] constexpr auto bOnlyCookProductionAssets = 0x70; //type:[Array] UPrimaryAssetIdRedirects constexpr auto PrimaryAssetIdRedirects = 0x78; //type:[Array] UPrimaryAssetTypeRedirects constexpr auto PrimaryAssetTypeRedirects = 0x88; //type:[Array] UAssetPathRedirects constexpr auto AssetPathRedirects = 0x98; } namespace UAudioSettings //: public UDeveloperSettings { //type:[Struct] UStringAssetReference constexpr auto DefaultSoundClassName = 0x40; //type:[Struct] UStringAssetReference constexpr auto DefaultSoundConcurrencyName = 0x50; //type:[Struct] UStringAssetReference constexpr auto DefaultBaseSoundMix = 0x60; //type:[Struct] UStringAssetReference constexpr auto VoiPSoundClass = 0x70; //type:[Float] constexpr auto LowPassFilterResonance = 0x80; //type:[Int] constexpr auto MaximumConcurrentStreams = 0x84; //type:[Array] UQualityLevels constexpr auto QualityLevels = 0x88; //type:[Bool] constexpr auto bAllowVirtualizedSounds = 0x98; //type:[Bool] constexpr auto bDisableMasterEQ = 0x98; //type:[Bool] constexpr auto bDisableMasterReverb = 0x98; //type:[Bool] constexpr auto bAllowCenterChannel3DPanning = 0x98; //type:[Str] constexpr auto DialogueFilenameFormat = 0xa0; } namespace UExcludedPackageSettings //: public UDeveloperSettings { //type:[Array] UCommonExcludedPackages constexpr auto CommonExcludedPackages = 0x40; //type:[Array] UMinSpecExcludedPackages constexpr auto MinSpecExcludedPackages = 0x50; } namespace UStreamingSettings //: public UDeveloperSettings { //type:[Bool] constexpr auto AsyncLoadingThreadEnabled = 0x40; //type:[Bool] constexpr auto WarnIfTimeLimitExceeded = 0x40; //type:[Float] constexpr auto TimeLimitExceededMultiplier = 0x44; //type:[Float] constexpr auto TimeLimitExceededMinTime = 0x48; //type:[Int] constexpr auto MinBulkDataSizeForAsyncLoading = 0x4c; //type:[Float] constexpr auto AsyncIOBandwidthLimit = 0x50; //type:[Bool] constexpr auto UseBackgroundLevelStreaming = 0x54; //type:[Bool] constexpr auto AsyncLoadingUseFullTimeLimit = 0x54; //type:[Bool] constexpr auto LoadAllStreamingLevels = 0x54; //type:[Float] constexpr auto AsyncLoadingTimeLimit = 0x58; //type:[Float] constexpr auto PriorityAsyncLoadingExtraTime = 0x5c; //type:[Float] constexpr auto LevelStreamingActorsUpdateTimeLimit = 0x60; //type:[Int] constexpr auto LevelStreamingComponentsRegistrationGranularity = 0x64; //type:[Float] constexpr auto LevelStreamingUnregisterComponentsTimeLimit = 0x68; //type:[Int] constexpr auto LevelStreamingComponentsUnregistrationGranularity = 0x6c; //type:[Bool] constexpr auto EventDrivenLoaderEnabled = 0x70; } namespace UGarbageCollectionSettings //: public UDeveloperSettings { //type:[Float] constexpr auto TimeBetweenPurgingPendingKillObjects = 0x40; //type:[Bool] constexpr auto FlushStreamingOnGC = 0x44; //type:[Bool] constexpr auto AllowParallelGC = 0x44; //type:[Bool] constexpr auto CreateGCClusters = 0x44; //type:[Bool] constexpr auto MergeGCClusters = 0x44; //type:[Bool] constexpr auto ActorClusteringEnabled = 0x44; //type:[Bool] constexpr auto BlueprintClusteringEnabled = 0x44; //type:[Int] constexpr auto NumRetriesBeforeForcingGC = 0x48; //type:[Int] constexpr auto MaxObjectsNotConsideredByGC = 0x4c; //type:[Int] constexpr auto SizeOfPermanentObjectPool = 0x50; //type:[Int] constexpr auto MaxObjectsInGame = 0x54; //type:[Int] constexpr auto MaxObjectsInEditor = 0x58; } namespace UMeshSimplificationSettings //: public UDeveloperSettings { //type:[Name] constexpr auto MeshReductionModuleName = 0x40; } namespace UNetworkSettings //: public UDeveloperSettings { //type:[Bool] constexpr auto bVerifyPeer = 0x40; //type:[Bool] constexpr auto bEnableMultiplayerWorldOriginRebasing = 0x40; //type:[Int] constexpr auto MaxRepArraySize = 0x44; //type:[Int] constexpr auto MaxRepArrayMemory = 0x48; } namespace UPhysicsSettings //: public UDeveloperSettings { //type:[Float] constexpr auto DefaultGravityZ = 0x40; //type:[Float] constexpr auto DefaultTerminalVelocity = 0x44; //type:[Float] constexpr auto DefaultFluidFriction = 0x48; //type:[Int] constexpr auto SimulateScratchMemorySize = 0x4c; //type:[Int] constexpr auto RagdollAggregateThreshold = 0x50; //type:[Float] constexpr auto TriangleMeshTriangleMinAreaThreshold = 0x54; //type:[Bool] constexpr auto bEnableAsyncScene = 0x58; //type:[Bool] constexpr auto bEnableShapeSharing = 0x59; //type:[Bool] constexpr auto bEnableAsyncSceneOnDedicatedServer = 0x5a; //type:[Bool] constexpr auto bEnableShapeSharingOnDedicatedServer = 0x5b; //type:[Bool] constexpr auto bEnableComplexForSim = 0x5c; //type:[Bool] constexpr auto bEnableComplexForSimOnDedicatedServer = 0x5d; //type:[Bool] constexpr auto bEnablePCM = 0x5e; //type:[Bool] constexpr auto bEnableStabilization = 0x5f; //type:[Bool] constexpr auto bWarnMissingLocks = 0x60; //type:[Bool] constexpr auto bEnable2DPhysics = 0x61; //type:[Byte] UESettingsLockedAxis constexpr auto LockedAxis = 0x62; //type:[Byte] UESettingsDOF constexpr auto DefaultDegreesOfFreedom = 0x63; //type:[Float] constexpr auto BounceThresholdVelocity = 0x64; //type:[Byte] UEFrictionCombineMode constexpr auto FrictionCombineMode = 0x68; //type:[Byte] UEFrictionCombineMode constexpr auto RestitutionCombineMode = 0x69; //type:[Float] constexpr auto MaxAngularVelocity = 0x6c; //type:[Float] constexpr auto MaxDepenetrationVelocity = 0x70; //type:[Float] constexpr auto ContactOffsetMultiplier = 0x74; //type:[Float] constexpr auto MinContactOffset = 0x78; //type:[Float] constexpr auto MaxContactOffset = 0x7c; //type:[Bool] constexpr auto bSimulateSkeletalMeshOnDedicatedServer = 0x80; //type:[Byte] UECollisionTraceFlag constexpr auto DefaultShapeComplexity = 0x81; //type:[Bool] constexpr auto bDefaultHasComplexCollision = 0x82; //type:[Bool] constexpr auto bSuppressFaceRemapTable = 0x83; //type:[Bool] constexpr auto bSupportUVFromHitResults = 0x84; //type:[Bool] constexpr auto bDisableActiveActors = 0x85; //type:[Bool] constexpr auto bDisableCCD = 0x86; //type:[Float] constexpr auto MaxPhysicsDeltaTime = 0x88; //type:[Bool] constexpr auto bSubstepping = 0x8c; //type:[Bool] constexpr auto bSubsteppingAsync = 0x8d; //type:[Float] constexpr auto MaxSubstepDeltaTime = 0x90; //type:[Int] constexpr auto MaxSubsteps = 0x94; //type:[Float] constexpr auto SyncSceneSmoothingFactor = 0x98; //type:[Float] constexpr auto AsyncSceneSmoothingFactor = 0x9c; //type:[Float] constexpr auto InitialAverageFrameRate = 0xa0; //type:[Float] constexpr auto MaxPhysicsDeltaTimeOnDedicatedServer = 0xa4; //type:[Bool] constexpr auto bSubsteppingOnDedicatedServer = 0xa8; //type:[Bool] constexpr auto bSubsteppingAsyncOnDedicatedServer = 0xa9; //type:[Float] constexpr auto MaxSubstepDeltaTimeOnDedicatedServer = 0xac; //type:[Int] constexpr auto MaxSubstepsOnDedicatedServer = 0xb0; //type:[Float] constexpr auto SyncSceneSmoothingFactorOnDedicatedServer = 0xb4; //type:[Float] constexpr auto AsyncSceneSmoothingFactorOnDedicatedServer = 0xb8; //type:[Float] constexpr auto InitialAverageFrameRateOnDedicatedServer = 0xbc; //type:[Array] UPhysicalSurfaces constexpr auto PhysicalSurfaces = 0xc0; } namespace URendererSettings //: public UDeveloperSettings { //type:[Bool] constexpr auto bMobileHDR = 0x40; //type:[Bool] constexpr auto bMobileDisableVertexFog = 0x40; //type:[Int] constexpr auto MaxMobileCascades = 0x44; //type:[Byte] UEMobileMSAASampleCount constexpr auto MobileMSAASampleCount = 0x48; //type:[Bool] constexpr auto bDiscardUnusedQualityLevels = 0x4c; //type:[Bool] constexpr auto bOcclusionCulling = 0x4c; //type:[Float] constexpr auto MinScreenRadiusForLights = 0x50; //type:[Float] constexpr auto MinScreenRadiusForEarlyZPass = 0x54; //type:[Float] constexpr auto MinScreenRadiusForCSMdepth = 0x58; //type:[Bool] constexpr auto bPrecomputedVisibilityWarning = 0x5c; //type:[Bool] constexpr auto bTextureStreaming = 0x5c; //type:[Bool] constexpr auto bUseDXT5NormalMaps = 0x5c; //type:[Bool] constexpr auto bClearCoatEnableSecondNormal = 0x5c; //type:[Int] constexpr auto ReflectionCaptureResolution = 0x60; //type:[Bool] constexpr auto ReflectionEnvironmentLightmapMixBasedOnRoughness = 0x64; //type:[Bool] constexpr auto bForwardShading = 0x64; //type:[Bool] constexpr auto bVertexFoggingForOpaque = 0x64; //type:[Bool] constexpr auto bAllowStaticLighting = 0x64; //type:[Bool] constexpr auto bUseNormalMapsForStaticLighting = 0x64; //type:[Bool] constexpr auto bGenerateMeshDistanceFields = 0x64; //type:[Bool] constexpr auto bEightBitMeshDistanceFields = 0x64; //type:[Bool] constexpr auto bGenerateLandscapeGIData = 0x64; //type:[Bool] constexpr auto bCompressMeshDistanceFields = 0x65; //type:[Float] constexpr auto TessellationAdaptivePixelsPerTriangle = 0x68; //type:[Bool] constexpr auto bSeparateTranslucency = 0x6c; //type:[Byte] UETranslucentSortPolicy constexpr auto TranslucentSortPolicy = 0x70; //type:[Struct] UVector constexpr auto TranslucentSortAxis = 0x74; //type:[Byte] UECustomDepthStencil constexpr auto CustomDepthStencil = 0x80; //type:[Bool] constexpr auto bCustomDepthTaaJitter = 0x84; //type:[Bool] constexpr auto bDefaultFeatureBloom = 0x84; //type:[Bool] constexpr auto bDefaultFeatureAmbientOcclusion = 0x84; //type:[Bool] constexpr auto bDefaultFeatureAmbientOcclusionStaticFraction = 0x84; //type:[Bool] constexpr auto bDefaultFeatureAutoExposure = 0x84; //type:[Byte] UEAutoExposureMethodUI constexpr auto DefaultFeatureAutoExposure = 0x88; //type:[Bool] constexpr auto bDefaultFeatureMotionBlur = 0x8c; //type:[Bool] constexpr auto bDefaultFeatureLensFlare = 0x8c; //type:[Bool] constexpr auto bTemporalUpsampling = 0x8c; //type:[Byte] UEAntiAliasingMethod constexpr auto DefaultFeatureAntiAliasing = 0x90; //type:[Bool] constexpr auto bStencilForLODDither = 0x94; //type:[Byte] UEEarlyZPass constexpr auto EarlyZPass = 0x98; //type:[Bool] constexpr auto bEarlyZPassMovable = 0x9c; //type:[Bool] constexpr auto bEarlyZPassOnlyMaterialMasking = 0x9c; //type:[Bool] constexpr auto bEarlyZPassForceFull = 0x9c; //type:[Bool] constexpr auto bDBuffer = 0x9c; //type:[Byte] UEClearSceneOptions constexpr auto ClearSceneMethod = 0xa0; //type:[Bool] constexpr auto bBasePassOutputsVelocity = 0xa4; //type:[Bool] constexpr auto bSelectiveBasePassOutputs = 0xa4; //type:[Bool] constexpr auto bDefaultParticleCutouts = 0xa4; //type:[Bool] constexpr auto bGlobalClipPlane = 0xa4; //type:[Byte] UEGBufferFormat constexpr auto GBufferFormat = 0xa8; //type:[Bool] constexpr auto bUseGPUMorphTargets = 0xac; //type:[Bool] constexpr auto bNvidiaAftermathEnabled = 0xac; //type:[Bool] constexpr auto bInstancedStereo = 0xac; //type:[Bool] constexpr auto bMultiView = 0xac; //type:[Bool] constexpr auto bMobileMultiView = 0xac; //type:[Bool] constexpr auto bMobileMultiViewDirect = 0xac; //type:[Bool] constexpr auto bMonoscopicFarField = 0xac; //type:[Float] constexpr auto WireframeCullThreshold = 0xb0; //type:[Bool] constexpr auto bSupportStationarySkylight = 0xb4; //type:[Bool] constexpr auto bSupportLowQualityLightmaps = 0xb4; //type:[Bool] constexpr auto bSupportPointLightWholeSceneShadows = 0xb4; //type:[Bool] constexpr auto bSupportAtmosphericFog = 0xb4; //type:[Bool] constexpr auto bSupportSkinCacheShaders = 0xb4; //type:[Bool] constexpr auto bMobileEnableStaticAndCSMShadowReceivers = 0xb4; //type:[Bool] constexpr auto bMobileAllowDistanceFieldShadows = 0xb4; //type:[Bool] constexpr auto bMobileAllowMovableDirectionalLights = 0xb4; //type:[UInt32] constexpr auto MobileNumDynamicPointLights = 0xb8; //type:[Bool] constexpr auto bMobileDynamicPointLightsUseStaticBranch = 0xbc; //type:[Float] constexpr auto SkinCacheSceneMemoryLimitInMB = 0xc0; } namespace URendererOverrideSettings //: public UDeveloperSettings { //type:[Bool] constexpr auto bSupportAllShaderPermutations = 0x40; //type:[Bool] constexpr auto bForceRecomputeTangents = 0x40; } namespace UUserInterfaceSettings //: public UDeveloperSettings { //type:[Enum] UUnderlyingType constexpr auto RenderFocusRule = 0x40; //type:[Map] UHardwareCursors_Key constexpr auto HardwareCursors = 0x48; //type:[Map] USoftwareCursors_Key constexpr auto SoftwareCursors = 0x98; //type:[Struct] UStringClassReference constexpr auto DefaultCursor = 0xe8; //type:[Struct] UStringClassReference constexpr auto TextEditBeamCursor = 0xf8; //type:[Struct] UStringClassReference constexpr auto CrosshairsCursor = 0x108; //type:[Struct] UStringClassReference constexpr auto HandCursor = 0x118; //type:[Struct] UStringClassReference constexpr auto GrabHandCursor = 0x128; //type:[Struct] UStringClassReference constexpr auto GrabHandClosedCursor = 0x138; //type:[Struct] UStringClassReference constexpr auto SlashedCircleCursor = 0x148; //type:[Float] constexpr auto ApplicationScale = 0x158; //type:[Enum] UUnderlyingType constexpr auto UIScaleRule = 0x15c; //type:[Struct] UStringClassReference constexpr auto CustomScalingRuleClass = 0x160; //type:[Struct] URuntimeFloatCurve constexpr auto UIScaleCurve = 0x170; //type:[Bool] constexpr auto bLoadWidgetsOnDedicatedServer = 0x1e8; //type:[Array] UCursorClasses constexpr auto CursorClasses = 0x1f0; //type:[Class] UClass constexpr auto CustomScalingRuleClassInstance = 0x200; //type:[Object] UDPICustomScalingRule constexpr auto CustomScalingRule = 0x208; } namespace UDeviceProfileManager //: public UObject { //type:[Array] UProfiles constexpr auto Profiles = 0x30; } namespace UDialogueVoice //: public UObject { //type:[Byte] UEGrammaticalGender constexpr auto Gender = 0x30; //type:[Byte] UEGrammaticalNumber constexpr auto Plurality = 0x31; //type:[Struct] UGuid constexpr auto LocalizationGUID = 0x34; } namespace UDialogueWave //: public UObject { //type:[Bool] constexpr auto bMature = 0x30; //type:[Bool] constexpr auto bOverride_SubtitleOverride = 0x30; //type:[Str] constexpr auto SpokenText = 0x38; //type:[Str] constexpr auto SubtitleOverride = 0x48; //type:[Array] UContextMappings constexpr auto ContextMappings = 0x58; //type:[Struct] UGuid constexpr auto LocalizationGUID = 0x68; } namespace UDistribution //: public UObject { } namespace UDistributionFloat //: public UDistribution { //type:[Bool] constexpr auto bCanBeBaked = 0x38; //type:[Bool] constexpr auto bBakedDataSuccesfully = 0x38; } namespace UDistributionFloatConstant //: public UDistributionFloat { //type:[Float] constexpr auto Constant = 0x40; } namespace UDistributionFloatParameterBase //: public UDistributionFloatConstant { //type:[Name] constexpr auto ParameterName = 0x48; //type:[Float] constexpr auto MinInput = 0x50; //type:[Float] constexpr auto MaxInput = 0x54; //type:[Float] constexpr auto MinOutput = 0x58; //type:[Float] constexpr auto MaxOutput = 0x5c; //type:[Byte] UDistributionParamMode constexpr auto ParamMode = 0x60; } namespace UDistributionFloatParticleParameter //: public UDistributionFloatParameterBase { } namespace UDistributionFloatConstantCurve //: public UDistributionFloat { //type:[Struct] UInterpCurveFloat constexpr auto ConstantCurve = 0x40; } namespace UDistributionFloatUniform //: public UDistributionFloat { //type:[Float] constexpr auto Min = 0x40; //type:[Float] constexpr auto Max = 0x44; } namespace UDistributionFloatUniformCurve //: public UDistributionFloat { //type:[Struct] UInterpCurveVector2D constexpr auto ConstantCurve = 0x40; } namespace UDistributionVector //: public UDistribution { //type:[Bool] constexpr auto bCanBeBaked = 0x38; //type:[Bool] constexpr auto bIsDirty = 0x38; //type:[Bool] constexpr auto bBakedDataSuccesfully = 0x38; } namespace UDistributionVectorConstant //: public UDistributionVector { //type:[Struct] UVector constexpr auto Constant = 0x40; //type:[Bool] constexpr auto bLockAxes = 0x4c; //type:[Byte] UEDistributionVectorLockFlags constexpr auto LockedAxes = 0x50; } namespace UDistributionVectorParameterBase //: public UDistributionVectorConstant { //type:[Name] constexpr auto ParameterName = 0x58; //type:[Struct] UVector constexpr auto MinInput = 0x60; //type:[Struct] UVector constexpr auto MaxInput = 0x6c; //type:[Struct] UVector constexpr auto MinOutput = 0x78; //type:[Struct] UVector constexpr auto MaxOutput = 0x84; //type:[Byte] UDistributionParamMode constexpr auto ParamModes = 0x90; } namespace UDistributionVectorParticleParameter //: public UDistributionVectorParameterBase { } namespace UDistributionVectorConstantCurve //: public UDistributionVector { //type:[Struct] UInterpCurveVector constexpr auto ConstantCurve = 0x40; //type:[Bool] constexpr auto bLockAxes = 0x58; //type:[Byte] UEDistributionVectorLockFlags constexpr auto LockedAxes = 0x5c; } namespace UDistributionVectorUniform //: public UDistributionVector { //type:[Struct] UVector constexpr auto Max = 0x40; //type:[Struct] UVector constexpr auto Min = 0x4c; //type:[Bool] constexpr auto bLockAxes = 0x58; //type:[Byte] UEDistributionVectorLockFlags constexpr auto LockedAxes = 0x5c; //type:[Byte] UEDistributionVectorMirrorFlags constexpr auto MirrorFlags = 0x5d; //type:[Bool] constexpr auto bUseExtremes = 0x60; } namespace UDistributionVectorUniformCurve //: public UDistributionVector { //type:[Struct] UInterpCurveTwoVectors constexpr auto ConstantCurve = 0x40; //type:[Bool] constexpr auto bLockAxes1 = 0x58; //type:[Bool] constexpr auto bLockAxes2 = 0x58; //type:[Byte] UEDistributionVectorLockFlags constexpr auto LockedAxes = 0x5c; //type:[Byte] UEDistributionVectorMirrorFlags constexpr auto MirrorFlags = 0x5e; //type:[Bool] constexpr auto bUseExtremes = 0x64; } namespace UDPICustomScalingRule //: public UObject { } namespace UDynamicBlueprintBinding //: public UObject { } namespace UComponentDelegateBinding //: public UDynamicBlueprintBinding { //type:[Array] UComponentDelegateBindings constexpr auto ComponentDelegateBindings = 0x30; } namespace UInputDelegateBinding //: public UDynamicBlueprintBinding { } namespace UInputActionDelegateBinding //: public UInputDelegateBinding { //type:[Array] UInputActionDelegateBindings constexpr auto InputActionDelegateBindings = 0x30; } namespace UInputAxisDelegateBinding //: public UInputDelegateBinding { //type:[Array] UInputAxisDelegateBindings constexpr auto InputAxisDelegateBindings = 0x30; } namespace UInputAxisKeyDelegateBinding //: public UInputDelegateBinding { //type:[Array] UInputAxisKeyDelegateBindings constexpr auto InputAxisKeyDelegateBindings = 0x30; } namespace UInputVectorAxisDelegateBinding //: public UInputAxisKeyDelegateBinding { } namespace UInputKeyDelegateBinding //: public UInputDelegateBinding { //type:[Array] UInputKeyDelegateBindings constexpr auto InputKeyDelegateBindings = 0x30; } namespace UInputTouchDelegateBinding //: public UInputDelegateBinding { //type:[Array] UInputTouchDelegateBindings constexpr auto InputTouchDelegateBindings = 0x30; } namespace UEdGraph //: public UObject { //type:[Class] UClass constexpr auto Schema = 0x30; //type:[Array] UNodes constexpr auto Nodes = 0x38; //type:[Bool] constexpr auto bEditable = 0x48; //type:[Bool] constexpr auto bAllowDeletion = 0x48; //type:[Bool] constexpr auto bAllowRenaming = 0x48; } namespace UEdGraphNode_Documentation //: public UEdGraphNode { //type:[Str] constexpr auto Link = 0xa8; //type:[Str] constexpr auto Excerpt = 0xb8; } namespace UEdGraphSchema //: public UObject { } namespace UImportantToggleSettingInterface //: public UInterface { } namespace UEndUserSettings //: public UObject { //type:[Bool] constexpr auto bSendAnonymousUsageDataToEpic = 0x38; //type:[Bool] constexpr auto bSendMeanTimeBetweenFailureDataToEpic = 0x39; //type:[Bool] constexpr auto bAllowUserIdInUsageData = 0x3a; } namespace UPendingNetGame //: public UObject { //type:[Object] UNetDriver constexpr auto NetDriver = 0x38; //type:[Object] UDemoNetDriver constexpr auto DemoNetDriver = 0x40; } namespace UGameEngine //: public UEngine { //type:[Float] constexpr auto MaxDeltaTime = 0xe20; //type:[Float] constexpr auto ServerFlushLogInterval = 0xe24; //type:[Object] UGameInstance constexpr auto GameInstance = 0xe28; //type:[Array] UPendingDestroyWorldList constexpr auto PendingDestroyWorldList = 0xe70; } namespace UHandlerComponentFactory //: public UObject { } namespace UEngineHandlerComponentFactory //: public UHandlerComponentFactory { } namespace UExporter //: public UObject { //type:[Class] UClass constexpr auto SupportedClass = 0x30; //type:[Object] UObject constexpr auto ExportRootScope = 0x38; //type:[Array] UFormatExtension constexpr auto FormatExtension = 0x40; //type:[Array] UFormatDescription constexpr auto FormatDescription = 0x50; //type:[Int] constexpr auto PreferredFormatIndex = 0x60; //type:[Int] constexpr auto TextIndent = 0x64; //type:[Bool] constexpr auto bText = 0x68; //type:[Bool] constexpr auto bSelectedOnly = 0x68; //type:[Bool] constexpr auto bForceFileOperations = 0x68; } namespace UExtendedReflectionSettings //: public UObject { //type:[Float] constexpr auto GlobalOverrideIntensity = 0x30; //type:[Int] constexpr auto StreamingSectionSize = 0x34; //type:[Array] USharedCubemaps constexpr auto SharedCubemaps = 0x38; //type:[Array] UReferencedCubemaps constexpr auto ReferencedCubemaps = 0x48; } namespace UFontImportOptions //: public UObject { //type:[Struct] UFontImportOptionsData constexpr auto Data = 0x30; } namespace UFont //: public UObject { //type:[Enum] UUnderlyingType constexpr auto FontCacheType = 0x38; //type:[Array] UCharacters constexpr auto Characters = 0x40; //type:[Array] UTextures constexpr auto Textures = 0x50; //type:[Int] constexpr auto IsRemapped = 0x60; //type:[Float] constexpr auto EmScale = 0x64; //type:[Float] constexpr auto Ascent = 0x68; //type:[Float] constexpr auto Descent = 0x6c; //type:[Float] constexpr auto Leading = 0x70; //type:[Int] constexpr auto Kerning = 0x74; //type:[Struct] UFontImportOptionsData constexpr auto ImportOptions = 0x78; //type:[Int] constexpr auto NumCharacters = 0x128; //type:[Array] UMaxCharHeight constexpr auto MaxCharHeight = 0x130; //type:[Float] constexpr auto ScalingFactor = 0x140; //type:[Int] constexpr auto LegacyFontSize = 0x144; //type:[Name] constexpr auto LegacyFontName = 0x148; //type:[Struct] UCompositeFont constexpr auto CompositeFont = 0x150; } namespace UFontFace //: public UObject { //type:[Str] constexpr auto SourceFilename = 0x38; //type:[Enum] UUnderlyingType constexpr auto Hinting = 0x48; //type:[Enum] UUnderlyingType constexpr auto LoadingPolicy = 0x49; //type:[Enum] UUnderlyingType constexpr auto LayoutMethod = 0x4a; } namespace UGameUserSettings //: public UObject { //type:[Bool] constexpr auto bUseVSync = 0x30; //type:[Bool] constexpr auto bUseDynamicResolution = 0x31; //type:[UInt32] constexpr auto ResolutionSizeX = 0x80; //type:[UInt32] constexpr auto ResolutionSizeY = 0x84; //type:[UInt32] constexpr auto LastUserConfirmedResolutionSizeX = 0x88; //type:[UInt32] constexpr auto LastUserConfirmedResolutionSizeY = 0x8c; //type:[Int] constexpr auto WindowPosX = 0x90; //type:[Int] constexpr auto WindowPosY = 0x94; //type:[Int] constexpr auto FullscreenMode = 0x98; //type:[Int] constexpr auto LastConfirmedFullscreenMode = 0x9c; //type:[Int] constexpr auto PreferredFullscreenMode = 0xa0; //type:[UInt32] constexpr auto Version = 0xa4; //type:[Int] constexpr auto AudioQualityLevel = 0xa8; //type:[Float] constexpr auto FrameRateLimit = 0xac; //type:[Int] constexpr auto DesiredScreenWidth = 0xb4; //type:[Bool] constexpr auto bUseDesiredScreenHeight = 0xb8; //type:[Int] constexpr auto DesiredScreenHeight = 0xbc; //type:[Float] constexpr auto LastRecommendedScreenWidth = 0xc0; //type:[Float] constexpr auto LastRecommendedScreenHeight = 0xc4; //type:[Float] constexpr auto LastCPUBenchmarkResult = 0xc8; //type:[Float] constexpr auto LastGPUBenchmarkResult = 0xcc; //type:[Array] ULastCPUBenchmarkSteps constexpr auto LastCPUBenchmarkSteps = 0xd0; //type:[Array] ULastGPUBenchmarkSteps constexpr auto LastGPUBenchmarkSteps = 0xe0; //type:[Float] constexpr auto LastGPUBenchmarkMultiplier = 0xf0; //type:[Bool] constexpr auto bUseHDRDisplayOutput = 0xf4; //type:[Int] constexpr auto HDRDisplayOutputNits = 0xf8; //type:[MulticastDelegate] UOnGameUserSettingsUINeedsUpdate__DelegateSignature constexpr auto OnGameUserSettingsUINeedsUpdate = 0x100; //type:[Function] constexpr auto ValidateSettings = 0x0; //type:[Function] constexpr auto SupportsHDRDisplayOutput = 0x0; //type:[Function] constexpr auto SetVSyncEnabled = 0x0; //type:[Function] constexpr auto SetVisualEffectQuality = 0x0; //type:[Function] constexpr auto SetViewDistanceQuality = 0x0; //type:[Function] constexpr auto SetToDefaults = 0x0; //type:[Function] constexpr auto SetTextureQuality = 0x0; //type:[Function] constexpr auto SetShadowQuality = 0x0; //type:[Function] constexpr auto SetScreenResolution = 0x0; //type:[Function] constexpr auto SetResolutionScaleValueEx = 0x0; //type:[Function] constexpr auto SetResolutionScaleValue = 0x0; //type:[Function] constexpr auto SetResolutionScaleNormalized = 0x0; //type:[Function] constexpr auto SetPostProcessingQuality = 0x0; //type:[Function] constexpr auto SetOverallScalabilityLevel = 0x0; //type:[Function] constexpr auto SetFullscreenMode = 0x0; //type:[Function] constexpr auto SetFrameRateLimit = 0x0; //type:[Function] constexpr auto SetFoliageQuality = 0x0; //type:[Function] constexpr auto SetDynamicResolutionEnabled = 0x0; //type:[Function] constexpr auto SetBenchmarkFallbackValues = 0x0; //type:[Function] constexpr auto SetAudioQualityLevel = 0x0; //type:[Function] constexpr auto SetAntiAliasingQuality = 0x0; //type:[Function] constexpr auto SaveSettings = 0x0; //type:[Function] constexpr auto RunHardwareBenchmark = 0x0; //type:[Function] constexpr auto RevertVideoMode = 0x0; //type:[Function] constexpr auto ResetToCurrentSettings = 0x0; //type:[Function] constexpr auto LoadSettings = 0x0; //type:[Function] constexpr auto IsVSyncEnabled = 0x0; //type:[Function] constexpr auto IsVSyncDirty = 0x0; //type:[Function] constexpr auto IsScreenResolutionDirty = 0x0; //type:[Function] constexpr auto IsHDREnabled = 0x0; //type:[Function] constexpr auto IsFullscreenModeDirty = 0x0; //type:[Function] constexpr auto IsDynamicResolutionEnabled = 0x0; //type:[Function] constexpr auto IsDynamicResolutionDirty = 0x0; //type:[Function] constexpr auto IsDirty = 0x0; //type:[Function] constexpr auto GetVisualEffectQuality = 0x0; //type:[Function] constexpr auto GetViewDistanceQuality = 0x0; //type:[Function] constexpr auto GetTextureQuality = 0x0; //type:[Function] constexpr auto GetShadowQuality = 0x0; //type:[Function] constexpr auto GetScreenResolution = 0x0; //type:[Function] constexpr auto GetResolutionScaleInformationEx = 0x0; //type:[Function] constexpr auto GetResolutionScaleInformation = 0x0; //type:[Function] constexpr auto GetRecommendedResolutionScale = 0x0; //type:[Function] constexpr auto GetPreferredFullscreenMode = 0x0; //type:[Function] constexpr auto GetPostProcessingQuality = 0x0; //type:[Function] constexpr auto GetOverallScalabilityLevel = 0x0; //type:[Function] constexpr auto GetLastConfirmedScreenResolution = 0x0; //type:[Function] constexpr auto GetLastConfirmedFullscreenMode = 0x0; //type:[Function] constexpr auto GetGameUserSettings = 0x0; //type:[Function] constexpr auto GetFullscreenMode = 0x0; //type:[Function] constexpr auto GetFrameRateLimit = 0x0; //type:[Function] constexpr auto GetFoliageQuality = 0x0; //type:[Function] constexpr auto GetDesktopResolution = 0x0; //type:[Function] constexpr auto GetDefaultWindowPosition = 0x0; //type:[Function] constexpr auto GetDefaultWindowMode = 0x0; //type:[Function] constexpr auto GetDefaultResolutionScale = 0x0; //type:[Function] constexpr auto GetDefaultResolution = 0x0; //type:[Function] constexpr auto GetCurrentHDRDisplayNits = 0x0; //type:[Function] constexpr auto GetAudioQualityLevel = 0x0; //type:[Function] constexpr auto GetAntiAliasingQuality = 0x0; //type:[Function] constexpr auto EnableHDRDisplayOutput = 0x0; //type:[Function] constexpr auto ConfirmVideoMode = 0x0; //type:[Function] constexpr auto ApplySettings = 0x0; //type:[Function] constexpr auto ApplyResolutionSettings = 0x0; //type:[Function] constexpr auto ApplyNonResolutionSettings = 0x0; //type:[Function] constexpr auto ApplyHardwareBenchmarkResults = 0x0; } namespace UHapticFeedbackEffect_Base //: public UObject { } namespace UHapticFeedbackEffect_Buffer //: public UHapticFeedbackEffect_Base { //type:[Array] UAmplitudes constexpr auto Amplitudes = 0x30; //type:[Int] constexpr auto SampleRate = 0x40; } namespace UHapticFeedbackEffect_Curve //: public UHapticFeedbackEffect_Base { //type:[Struct] UHapticFeedbackDetails_Curve constexpr auto HapticDetails = 0x30; } namespace UHapticFeedbackEffect_SoundWave //: public UHapticFeedbackEffect_Base { //type:[Object] USoundWave constexpr auto SoundWave = 0x30; } namespace UInheritableComponentHandler //: public UObject { //type:[Array] URecords constexpr auto Records = 0x30; //type:[Array] UUnnecessaryComponents constexpr auto UnnecessaryComponents = 0x40; } namespace UPlayerInput //: public UObject { //type:[Array] UDebugExecBindings constexpr auto DebugExecBindings = 0x128; //type:[Array] UInvertedAxis constexpr auto InvertedAxis = 0x168; //type:[Function] constexpr auto SetMouseSensitivity = 0x0; //type:[Function] constexpr auto SetGamePadSensitivityOf = 0x0; //type:[Function] constexpr auto SetGamePadSensitivity = 0x0; //type:[Function] constexpr auto SetGamePadDeadZoneOf = 0x0; //type:[Function] constexpr auto SetGamePadDeadZone = 0x0; //type:[Function] constexpr auto SetBind = 0x0; //type:[Function] constexpr auto InvertAxisKey = 0x0; //type:[Function] constexpr auto InvertAxis = 0x0; //type:[Function] constexpr auto ClearSmoothing = 0x0; } namespace UInputSettings //: public UObject { //type:[Array] UAxisConfig constexpr auto AxisConfig = 0x30; //type:[Bool] constexpr auto bAltEnterTogglesFullscreen = 0x40; //type:[Bool] constexpr auto bF11TogglesFullscreen = 0x40; //type:[Bool] constexpr auto bUseMouseForTouch = 0x40; //type:[Bool] constexpr auto bEnableMouseSmoothing = 0x40; //type:[Bool] constexpr auto bEnableFOVScaling = 0x40; //type:[Float] constexpr auto FOVScale = 0x44; //type:[Float] constexpr auto DoubleClickTime = 0x48; //type:[Bool] constexpr auto bCaptureMouseOnLaunch = 0x4c; //type:[Enum] UUnderlyingType constexpr auto DefaultViewportMouseCaptureMode = 0x4d; //type:[Bool] constexpr auto bDefaultViewportMouseLock = 0x4e; //type:[Enum] UUnderlyingType constexpr auto DefaultViewportMouseLockMode = 0x4f; //type:[Array] UActionMappings constexpr auto ActionMappings = 0x50; //type:[Array] UAxisMappings constexpr auto AxisMappings = 0x60; //type:[Bool] constexpr auto bAlwaysShowTouchInterface = 0x70; //type:[Bool] constexpr auto bShowConsoleOnFourFingerTap = 0x71; //type:[Struct] UStringAssetReference constexpr auto DefaultTouchInterface = 0x78; //type:[Struct] UKey constexpr auto ConsoleKey = 0x88; //type:[Array] UConsoleKeys constexpr auto ConsoleKeys = 0xa0; } namespace UInterpCurveEdSetup //: public UObject { //type:[Array] UTabs constexpr auto Tabs = 0x30; //type:[Int] constexpr auto ActiveTab = 0x40; } namespace UInterpData //: public UObject { //type:[Float] constexpr auto InterpLength = 0x30; //type:[Float] constexpr auto PathBuildTime = 0x34; //type:[Array] UInterpGroups constexpr auto InterpGroups = 0x38; //type:[Object] UInterpCurveEdSetup constexpr auto CurveEdSetup = 0x48; //type:[Float] constexpr auto EdSectionStart = 0x50; //type:[Float] constexpr auto EdSectionEnd = 0x54; //type:[Bool] constexpr auto bShouldBakeAndPrune = 0x58; //type:[Object] UInterpGroupDirector constexpr auto CachedDirectorGroup = 0x60; //type:[Array] UAllEventNames constexpr auto AllEventNames = 0x68; } namespace UInterpFilter //: public UObject { //type:[Str] constexpr auto Caption = 0x30; } namespace UInterpFilter_Classes //: public UInterpFilter { } namespace UInterpFilter_Custom //: public UInterpFilter { } namespace UInterpGroup //: public UObject { //type:[Array] UInterpTracks constexpr auto InterpTracks = 0x38; //type:[Name] constexpr auto GroupName = 0x48; //type:[Struct] UColor constexpr auto GroupColor = 0x50; //type:[Bool] constexpr auto bCollapsed = 0x54; //type:[Bool] constexpr auto bVisible = 0x54; //type:[Bool] constexpr auto bIsFolder = 0x54; //type:[Bool] constexpr auto bIsParented = 0x54; //type:[Bool] constexpr auto bIsSelected = 0x54; } namespace UInterpGroupCamera //: public UInterpGroup { //type:[Object] UCameraAnim constexpr auto CameraAnimInst = 0x58; //type:[Float] constexpr auto CompressTolerance = 0x60; } namespace UInterpGroupDirector //: public UInterpGroup { } namespace UInterpGroupInst //: public UObject { //type:[Object] UInterpGroup constexpr auto Group = 0x30; //type:[Object] UActor constexpr auto GroupActor = 0x38; //type:[Array] UTrackInst constexpr auto TrackInst = 0x40; } namespace UInterpGroupInstCamera //: public UInterpGroupInst { } namespace UInterpGroupInstDirector //: public UInterpGroupInst { } namespace UInterpTrack //: public UObject { //type:[Array] USubTracks constexpr auto SubTracks = 0x40; //type:[Class] UClass constexpr auto TrackInstClass = 0x50; //type:[Byte] UETrackActiveCondition constexpr auto ActiveCondition = 0x58; //type:[Str] constexpr auto TrackTitle = 0x60; //type:[Bool] constexpr auto bOnePerGroup = 0x70; //type:[Bool] constexpr auto bDirGroupOnly = 0x70; //type:[Bool] constexpr auto bDisableTrack = 0x70; //type:[Bool] constexpr auto bIsSelected = 0x70; //type:[Bool] constexpr auto bIsAnimControlTrack = 0x70; //type:[Bool] constexpr auto bSubTrackOnly = 0x70; //type:[Bool] constexpr auto bVisible = 0x70; //type:[Bool] constexpr auto bIsRecording = 0x70; } namespace UInterpTrackBoolProp //: public UInterpTrack { //type:[Array] UBoolTrack constexpr auto BoolTrack = 0x78; //type:[Name] constexpr auto PropertyName = 0x88; } namespace UInterpTrackDirector //: public UInterpTrack { //type:[Array] UCutTrack constexpr auto CutTrack = 0x78; //type:[Bool] constexpr auto bSimulateCameraCutsOnClients = 0x88; } namespace UInterpTrackEvent //: public UInterpTrack { //type:[Array] UEventTrack constexpr auto EventTrack = 0x78; //type:[Bool] constexpr auto bFireEventsWhenForwards = 0x88; //type:[Bool] constexpr auto bFireEventsWhenBackwards = 0x88; //type:[Bool] constexpr auto bFireEventsWhenJumpingForwards = 0x88; //type:[Bool] constexpr auto bUseCustomEventName = 0x88; } namespace UInterpTrackFloatBase //: public UInterpTrack { //type:[Struct] UInterpCurveFloat constexpr auto FloatTrack = 0x78; //type:[Float] constexpr auto CurveTension = 0x90; } namespace UInterpTrackAnimControl //: public UInterpTrackFloatBase { //type:[Name] constexpr auto SlotName = 0x98; //type:[Array] UAnimSeqs constexpr auto AnimSeqs = 0xa0; //type:[Bool] constexpr auto bSkipAnimNotifiers = 0xb0; } namespace UInterpTrackFade //: public UInterpTrackFloatBase { //type:[Bool] constexpr auto bPersistFade = 0x98; //type:[Bool] constexpr auto bFadeAudio = 0x98; //type:[Struct] ULinearColor constexpr auto FadeColor = 0x9c; } namespace UInterpTrackFloatAnimBPParam //: public UInterpTrackFloatBase { //type:[Class] UAnimBlueprintGeneratedClass constexpr auto AnimBlueprintClass = 0x98; //type:[Class] UClass constexpr auto AnimClass = 0xa0; //type:[Name] constexpr auto ParamName = 0xa8; } namespace UInterpTrackFloatMaterialParam //: public UInterpTrackFloatBase { //type:[Array] UTargetMaterials constexpr auto TargetMaterials = 0x98; //type:[Name] constexpr auto ParamName = 0xa8; } namespace UInterpTrackFloatParticleParam //: public UInterpTrackFloatBase { //type:[Name] constexpr auto ParamName = 0x98; } namespace UInterpTrackFloatProp //: public UInterpTrackFloatBase { //type:[Name] constexpr auto PropertyName = 0x98; } namespace UInterpTrackMove //: public UInterpTrack { //type:[Struct] UInterpCurveVector constexpr auto PosTrack = 0x78; //type:[Struct] UInterpCurveVector constexpr auto EulerTrack = 0x90; //type:[Struct] UInterpLookupTrack constexpr auto LookupTrack = 0xa8; //type:[Name] constexpr auto LookAtGroupName = 0xb8; //type:[Float] constexpr auto LinCurveTension = 0xc0; //type:[Float] constexpr auto AngCurveTension = 0xc4; //type:[Bool] constexpr auto bUseQuatInterpolation = 0xc8; //type:[Bool] constexpr auto bShowArrowAtKeys = 0xc8; //type:[Bool] constexpr auto bDisableMovement = 0xc8; //type:[Bool] constexpr auto bShowTranslationOnCurveEd = 0xc8; //type:[Bool] constexpr auto bShowRotationOnCurveEd = 0xc8; //type:[Bool] constexpr auto bHide3DTrack = 0xc8; //type:[Byte] UEInterpTrackMoveRotMode constexpr auto RotMode = 0xcc; } namespace UInterpTrackMoveAxis //: public UInterpTrackFloatBase { //type:[Byte] UEInterpMoveAxis constexpr auto MoveAxis = 0x98; //type:[Struct] UInterpLookupTrack constexpr auto LookupTrack = 0xa0; } namespace UInterpTrackSlomo //: public UInterpTrackFloatBase { } namespace UInterpTrackLinearColorBase //: public UInterpTrack { //type:[Struct] UInterpCurveLinearColor constexpr auto LinearColorTrack = 0x78; //type:[Float] constexpr auto CurveTension = 0x90; } namespace UInterpTrackLinearColorProp //: public UInterpTrackLinearColorBase { //type:[Name] constexpr auto PropertyName = 0x98; } namespace UInterpTrackParticleReplay //: public UInterpTrack { //type:[Array] UTrackKeys constexpr auto TrackKeys = 0x78; } namespace UInterpTrackToggle //: public UInterpTrack { //type:[Array] UToggleTrack constexpr auto ToggleTrack = 0x78; //type:[Bool] constexpr auto bActivateSystemEachUpdate = 0x88; //type:[Bool] constexpr auto bActivateWithJustAttachedFlag = 0x88; //type:[Bool] constexpr auto bFireEventsWhenForwards = 0x88; //type:[Bool] constexpr auto bFireEventsWhenBackwards = 0x88; //type:[Bool] constexpr auto bFireEventsWhenJumpingForwards = 0x88; } namespace UInterpTrackVectorBase //: public UInterpTrack { //type:[Struct] UInterpCurveVector constexpr auto VectorTrack = 0x78; //type:[Float] constexpr auto CurveTension = 0x90; } namespace UInterpTrackAudioMaster //: public UInterpTrackVectorBase { } namespace UInterpTrackColorProp //: public UInterpTrackVectorBase { //type:[Name] constexpr auto PropertyName = 0x98; } namespace UInterpTrackColorScale //: public UInterpTrackVectorBase { } namespace UInterpTrackSound //: public UInterpTrackVectorBase { //type:[Array] USounds constexpr auto Sounds = 0x98; //type:[Bool] constexpr auto bPlayOnReverse = 0xa8; //type:[Bool] constexpr auto bContinueSoundOnMatineeEnd = 0xa8; //type:[Bool] constexpr auto bSuppressSubtitles = 0xa8; //type:[Bool] constexpr auto bTreatAsDialogue = 0xa8; //type:[Bool] constexpr auto bAttach = 0xa8; } namespace UInterpTrackVectorMaterialParam //: public UInterpTrackVectorBase { //type:[Array] UTargetMaterials constexpr auto TargetMaterials = 0x98; //type:[Name] constexpr auto ParamName = 0xa8; } namespace UInterpTrackVectorProp //: public UInterpTrackVectorBase { //type:[Name] constexpr auto PropertyName = 0x98; } namespace UInterpTrackVisibility //: public UInterpTrack { //type:[Array] UVisibilityTrack constexpr auto VisibilityTrack = 0x78; //type:[Bool] constexpr auto bFireEventsWhenForwards = 0x88; //type:[Bool] constexpr auto bFireEventsWhenBackwards = 0x88; //type:[Bool] constexpr auto bFireEventsWhenJumpingForwards = 0x88; } namespace UInterpTrackInst //: public UObject { } namespace UInterpTrackInstAnimControl //: public UInterpTrackInst { //type:[Float] constexpr auto LastUpdatePosition = 0x30; } namespace UInterpTrackInstAudioMaster //: public UInterpTrackInst { } namespace UInterpTrackInstColorScale //: public UInterpTrackInst { } namespace UInterpTrackInstDirector //: public UInterpTrackInst { //type:[Object] UActor constexpr auto OldViewTarget = 0x30; } namespace UInterpTrackInstEvent //: public UInterpTrackInst { //type:[Float] constexpr auto LastUpdatePosition = 0x30; } namespace UInterpTrackInstFade //: public UInterpTrackInst { } namespace UInterpTrackInstFloatAnimBPParam //: public UInterpTrackInst { //type:[Object] UAnimInstance constexpr auto AnimScriptInstance = 0x30; //type:[Float] constexpr auto ResetFloat = 0x38; } namespace UInterpTrackInstFloatMaterialParam //: public UInterpTrackInst { //type:[Array] UMaterialInstances constexpr auto MaterialInstances = 0x30; //type:[Array] UResetFloats constexpr auto ResetFloats = 0x40; //type:[Array] UPrimitiveMaterialRefs constexpr auto PrimitiveMaterialRefs = 0x50; //type:[Object] UInterpTrackFloatMaterialParam constexpr auto InstancedTrack = 0x60; } namespace UInterpTrackInstFloatParticleParam //: public UInterpTrackInst { //type:[Float] constexpr auto ResetFloat = 0x30; } namespace UInterpTrackInstMove //: public UInterpTrackInst { //type:[Struct] UVector constexpr auto ResetLocation = 0x30; //type:[Struct] URotator constexpr auto ResetRotation = 0x3c; } namespace UInterpTrackInstParticleReplay //: public UInterpTrackInst { //type:[Float] constexpr auto LastUpdatePosition = 0x30; } namespace UInterpTrackInstProperty //: public UInterpTrackInst { //type:[Object] UProperty constexpr auto InterpProperty = 0x30; //type:[Object] UObject constexpr auto PropertyOuterObjectInst = 0x38; } namespace UInterpTrackInstBoolProp //: public UInterpTrackInstProperty { //type:[Object] UBoolProperty constexpr auto BoolProperty = 0x48; //type:[Bool] constexpr auto ResetBool = 0x50; } namespace UInterpTrackInstColorProp //: public UInterpTrackInstProperty { //type:[Struct] UColor constexpr auto ResetColor = 0x48; } namespace UInterpTrackInstFloatProp //: public UInterpTrackInstProperty { //type:[Float] constexpr auto ResetFloat = 0x48; } namespace UInterpTrackInstLinearColorProp //: public UInterpTrackInstProperty { //type:[Struct] ULinearColor constexpr auto ResetColor = 0x48; } namespace UInterpTrackInstVectorProp //: public UInterpTrackInstProperty { //type:[Struct] UVector constexpr auto ResetVector = 0x48; } namespace UInterpTrackInstSlomo //: public UInterpTrackInst { //type:[Float] constexpr auto OldTimeDilation = 0x30; } namespace UInterpTrackInstSound //: public UInterpTrackInst { //type:[Float] constexpr auto LastUpdatePosition = 0x30; //type:[Object] UAudioComponent constexpr auto PlayAudioComp = 0x38; } namespace UInterpTrackInstToggle //: public UInterpTrackInst { //type:[Byte] UETrackToggleAction constexpr auto Action = 0x30; //type:[Float] constexpr auto LastUpdatePosition = 0x34; //type:[Bool] constexpr auto bSavedActiveState = 0x38; } namespace UInterpTrackInstVectorMaterialParam //: public UInterpTrackInst { //type:[Array] UMaterialInstances constexpr auto MaterialInstances = 0x30; //type:[Array] UResetVectors constexpr auto ResetVectors = 0x40; //type:[Array] UPrimitiveMaterialRefs constexpr auto PrimitiveMaterialRefs = 0x50; //type:[Object] UInterpTrackVectorMaterialParam constexpr auto InstancedTrack = 0x60; } namespace UInterpTrackInstVisibility //: public UInterpTrackInst { //type:[Byte] UEVisibilityTrackAction constexpr auto Action = 0x30; //type:[Float] constexpr auto LastUpdatePosition = 0x34; } namespace UIntSerialization //: public UObject { //type:[UInt16] constexpr auto UnsignedInt16Variable = 0x30; //type:[UInt32] constexpr auto UnsignedInt32Variable = 0x34; //type:[UInt64] constexpr auto UnsignedInt64Variable = 0x38; //type:[Int8] constexpr auto SignedInt8Variable = 0x40; //type:[Int16] constexpr auto SignedInt16Variable = 0x42; //type:[Int64] constexpr auto SignedInt64Variable = 0x48; //type:[Byte] constexpr auto UnsignedInt8Variable = 0x50; //type:[Int] constexpr auto SignedInt32Variable = 0x54; } namespace ULayer //: public UObject { //type:[Name] constexpr auto LayerName = 0x30; //type:[Bool] constexpr auto bIsVisible = 0x38; //type:[Array] UActorStats constexpr auto ActorStats = 0x40; } namespace ULevelActorContainer //: public UObject { //type:[Array] UActors constexpr auto Actors = 0x30; } namespace ULevelStreaming //: public UObject { //type:[Name] constexpr auto PackageName = 0x30; //type:[AssetObject] UWorld constexpr auto WorldAsset = 0x38; //type:[Name] constexpr auto PackageNameToLoad = 0x58; //type:[Array] ULODPackageNames constexpr auto LODPackageNames = 0x60; //type:[Struct] UTransform constexpr auto LevelTransform = 0x80; //type:[Bool] constexpr auto bShouldBeVisibleInEditor = 0xc4; //type:[Bool] constexpr auto bLocked = 0xc4; //type:[Bool] constexpr auto bShouldBeLoaded = 0xc4; //type:[Bool] constexpr auto bShouldBeVisible = 0xc4; //type:[Bool] constexpr auto bIsStatic = 0xc4; //type:[Bool] constexpr auto bShouldBlockOnLoad = 0xc5; //type:[Int] constexpr auto LevelLODIndex = 0xc8; //type:[Bool] constexpr auto bDisableDistanceStreaming = 0xd0; //type:[Bool] constexpr auto bDrawOnLevelStatusMap = 0xd0; //type:[Struct] UColor constexpr auto DrawColor = 0xd4; //type:[Struct] ULinearColor constexpr auto LevelColor = 0xd8; //type:[Array] UEditorStreamingVolumes constexpr auto EditorStreamingVolumes = 0xe8; //type:[Float] constexpr auto MinTimeBetweenVolumeUnloadRequests = 0xf8; //type:[Array] UKeywords constexpr auto Keywords = 0x108; //type:[MulticastDelegate] ULevelStreamingLoadedStatus__DelegateSignature constexpr auto OnLevelLoaded = 0x118; //type:[MulticastDelegate] ULevelStreamingLoadedStatus__DelegateSignature constexpr auto OnLevelUnloaded = 0x128; //type:[MulticastDelegate] ULevelStreamingVisibilityStatus__DelegateSignature constexpr auto OnLevelShown = 0x138; //type:[MulticastDelegate] ULevelStreamingVisibilityStatus__DelegateSignature constexpr auto OnLevelHidden = 0x148; //type:[Object] ULevel constexpr auto LoadedLevel = 0x158; //type:[Object] ULevel constexpr auto PendingUnloadLevel = 0x160; //type:[Function] constexpr auto IsStreamingStatePending = 0x0; //type:[Function] constexpr auto IsLevelVisible = 0x0; //type:[Function] constexpr auto IsLevelLoaded = 0x0; //type:[Function] constexpr auto GetLevelScriptActor = 0x0; //type:[Function] constexpr auto CreateInstance = 0x0; } namespace ULevelStreamingAlwaysLoaded //: public ULevelStreaming { } namespace ULevelStreamingKismet //: public ULevelStreaming { //type:[Bool] constexpr auto bInitiallyLoaded = 0x178; //type:[Bool] constexpr auto bInitiallyVisible = 0x178; //type:[Function] constexpr auto LoadLevelInstance = 0x0; } namespace ULevelStreamingPersistent //: public ULevelStreaming { } namespace ULightmappedSurfaceCollection //: public UObject { //type:[Object] UModel constexpr auto SourceModel = 0x30; //type:[Array] USurfaces constexpr auto Surfaces = 0x38; } namespace ULightmassPrimitiveSettingsObject //: public UObject { //type:[Struct] ULightmassPrimitiveSettings constexpr auto LightmassSettings = 0x30; } namespace ULocalMessage //: public UObject { } namespace UEngineMessage //: public ULocalMessage { //type:[Str] constexpr auto FailedPlaceMessage = 0x30; //type:[Str] constexpr auto MaxedOutMessage = 0x40; //type:[Str] constexpr auto EnteredMessage = 0x50; //type:[Str] constexpr auto LeftMessage = 0x60; //type:[Str] constexpr auto GlobalNameChange = 0x70; //type:[Str] constexpr auto SpecEnteredMessage = 0x80; //type:[Str] constexpr auto NewPlayerMessage = 0x90; //type:[Str] constexpr auto NewSpecMessage = 0xa0; } namespace UMapBuildDataRegistry //: public UObject { //type:[Byte] UELightingBuildQuality constexpr auto LevelLightingQuality = 0x30; } namespace UMaterialExpression //: public UObject { //type:[Object] UMaterial constexpr auto Material = 0x30; //type:[Object] UMaterialFunction constexpr auto Function = 0x38; //type:[Str] constexpr auto Desc = 0x40; //type:[Struct] UColor constexpr auto BorderColor = 0x50; //type:[Bool] constexpr auto bRealtimePreview = 0x54; //type:[Bool] constexpr auto bNeedToUpdatePreview = 0x54; //type:[Bool] constexpr auto bIsParameterExpression = 0x54; //type:[Bool] constexpr auto bCommentBubbleVisible = 0x54; //type:[Bool] constexpr auto bShowOutputNameOnPin = 0x54; //type:[Bool] constexpr auto bShowMaskColorsOnPin = 0x54; //type:[Bool] constexpr auto bHidePreviewWindow = 0x54; //type:[Bool] constexpr auto bCollapsed = 0x54; //type:[Bool] constexpr auto bShaderInputData = 0x55; //type:[Bool] constexpr auto bShowInputs = 0x55; //type:[Bool] constexpr auto bShowOutputs = 0x55; //type:[Array] UOutputs constexpr auto Outputs = 0x58; } namespace UMaterialExpressionAbs //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionActorPositionWS //: public UMaterialExpression { } namespace UMaterialExpressionAdd //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Float] constexpr auto ConstA = 0xd8; //type:[Float] constexpr auto ConstB = 0xdc; } namespace UMaterialExpressionAppendVector //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; } namespace UMaterialExpressionArccosine //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionArccosineFast //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionArcsine //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionArcsineFast //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionArctangent //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionArctangent2 //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Y = 0x68; //type:[Struct] UExpressionInput constexpr auto X = 0xa0; } namespace UMaterialExpressionArctangent2Fast //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Y = 0x68; //type:[Struct] UExpressionInput constexpr auto X = 0xa0; } namespace UMaterialExpressionArctangentFast //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionAtmosphericFogColor //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto WorldPosition = 0x68; } namespace UMaterialExpressionAtmosphericLightColor //: public UMaterialExpression { } namespace UMaterialExpressionAtmosphericLightVector //: public UMaterialExpression { } namespace UMaterialExpressionBlackBody //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Temp = 0x68; } namespace UMaterialExpressionBlendMaterialAttributes //: public UMaterialExpression { //type:[Struct] UMaterialAttributesInput constexpr auto A = 0x68; //type:[Struct] UMaterialAttributesInput constexpr auto B = 0xa8; //type:[Struct] UExpressionInput constexpr auto ALPHA = 0xe8; //type:[Byte] UEMaterialAttributeBlend constexpr auto PixelAttributeBlendType = 0x120; //type:[Byte] UEMaterialAttributeBlend constexpr auto VertexAttributeBlendType = 0x121; } namespace UMaterialExpressionBreakMaterialAttributes //: public UMaterialExpression { //type:[Struct] UMaterialAttributesInput constexpr auto MaterialAttributes = 0x68; } namespace UMaterialExpressionBumpOffset //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Coordinate = 0x68; //type:[Struct] UExpressionInput constexpr auto Height = 0xa0; //type:[Struct] UExpressionInput constexpr auto HeightRatioInput = 0xd8; //type:[Float] constexpr auto HeightRatio = 0x110; //type:[Float] constexpr auto ReferencePlane = 0x114; //type:[UInt32] constexpr auto ConstCoordinate = 0x118; } namespace UMaterialExpressionCameraPositionWS //: public UMaterialExpression { } namespace UMaterialExpressionCameraVectorWS //: public UMaterialExpression { } namespace UMaterialExpressionCeil //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionClamp //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Struct] UExpressionInput constexpr auto Min = 0xa0; //type:[Struct] UExpressionInput constexpr auto Max = 0xd8; //type:[Byte] UEClampMode constexpr auto ClampMode = 0x110; //type:[Float] constexpr auto MinDefault = 0x114; //type:[Float] constexpr auto MaxDefault = 0x118; } namespace UMaterialExpressionCollectionParameter //: public UMaterialExpression { //type:[Object] UMaterialParameterCollection constexpr auto Collection = 0x68; //type:[Name] constexpr auto ParameterName = 0x70; //type:[Struct] UGuid constexpr auto ParameterId = 0x78; } namespace UMaterialExpressionComment //: public UMaterialExpression { //type:[Int] constexpr auto SizeX = 0x68; //type:[Int] constexpr auto SizeY = 0x6c; //type:[Str] constexpr auto text = 0x70; //type:[Struct] ULinearColor constexpr auto CommentColor = 0x80; } namespace UMaterialExpressionComponentMask //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Bool] constexpr auto R = 0xa0; //type:[Bool] constexpr auto G = 0xa0; //type:[Bool] constexpr auto B = 0xa0; //type:[Bool] constexpr auto A = 0xa0; } namespace UMaterialExpressionConstant //: public UMaterialExpression { //type:[Float] constexpr auto R = 0x68; } namespace UMaterialExpressionConstant2Vector //: public UMaterialExpression { //type:[Float] constexpr auto R = 0x68; //type:[Float] constexpr auto G = 0x6c; } namespace UMaterialExpressionConstant3Vector //: public UMaterialExpression { //type:[Struct] ULinearColor constexpr auto Constant = 0x68; } namespace UMaterialExpressionConstant4Vector //: public UMaterialExpression { //type:[Struct] ULinearColor constexpr auto Constant = 0x68; } namespace UMaterialExpressionConstantBiasScale //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Float] constexpr auto Bias = 0xa0; //type:[Float] constexpr auto Scale = 0xa4; } namespace UMaterialExpressionCosine //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Float] constexpr auto Period = 0xa0; } namespace UMaterialExpressionCrossProduct //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; } namespace UMaterialExpressionCustom //: public UMaterialExpression { //type:[Str] constexpr auto Code = 0x68; //type:[Byte] UECustomMaterialOutputType constexpr auto OutputType = 0x78; //type:[Str] constexpr auto Description = 0x80; //type:[Array] UInputs constexpr auto Inputs = 0x90; } namespace UMaterialExpressionCustomOutput //: public UMaterialExpression { } namespace UMaterialExpressionClearCoatNormalCustomOutput //: public UMaterialExpressionCustomOutput { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionTangentOutput //: public UMaterialExpressionCustomOutput { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionVertexInterpolator //: public UMaterialExpressionCustomOutput { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionDDX //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Value = 0x68; } namespace UMaterialExpressionDDY //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Value = 0x68; } namespace UMaterialExpressionDecalDerivative //: public UMaterialExpression { } namespace UMaterialExpressionDecalLifetimeOpacity //: public UMaterialExpression { } namespace UMaterialExpressionDecalMipmapLevel //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto TextureSize = 0x68; //type:[Float] constexpr auto ConstWidth = 0xa0; //type:[Float] constexpr auto ConstHeight = 0xa4; } namespace UMaterialExpressionDepthFade //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto InOpacity = 0x68; //type:[Struct] UExpressionInput constexpr auto FadeDistance = 0xa0; //type:[Float] constexpr auto OpacityDefault = 0xd8; //type:[Float] constexpr auto FadeDistanceDefault = 0xdc; } namespace UMaterialExpressionDepthOfFieldFunction //: public UMaterialExpression { //type:[Byte] UEDepthOfFieldFunctionValue constexpr auto FunctionValue = 0x68; //type:[Struct] UExpressionInput constexpr auto Depth = 0x70; } namespace UMaterialExpressionDeriveNormalZ //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto InXY = 0x68; } namespace UMaterialExpressionDesaturation //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Struct] UExpressionInput constexpr auto Fraction = 0xa0; //type:[Struct] ULinearColor constexpr auto LuminanceFactors = 0xd8; } namespace UMaterialExpressionDistance //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; } namespace UMaterialExpressionDistanceCullFade //: public UMaterialExpression { } namespace UMaterialExpressionDistanceFieldGradient //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Position = 0x68; } namespace UMaterialExpressionDistanceToNearestSurface //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Position = 0x68; } namespace UMaterialExpressionDivide //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Float] constexpr auto ConstA = 0xd8; //type:[Float] constexpr auto ConstB = 0xdc; } namespace UMaterialExpressionDotProduct //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; } namespace UMaterialExpressionDynamicParameter //: public UMaterialExpression { //type:[Array] UParamNames constexpr auto ParamNames = 0x68; //type:[Struct] ULinearColor constexpr auto DefaultValue = 0x78; } namespace UMaterialExpressionEyeAdaptation //: public UMaterialExpression { } namespace UMaterialExpressionFeatureLevelSwitch //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Default = 0x68; //type:[Struct] UExpressionInput constexpr auto Inputs = 0xa0; } namespace UMaterialExpressionFloor //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionFmod //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; } namespace UMaterialExpressionFontSample //: public UMaterialExpression { //type:[Object] UFont constexpr auto Font = 0x68; //type:[Int] constexpr auto FontTexturePage = 0x70; } namespace UMaterialExpressionFontSampleParameter //: public UMaterialExpressionFontSample { //type:[Name] constexpr auto ParameterName = 0x78; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x80; //type:[Name] constexpr auto Group = 0x90; } namespace UMaterialExpressionFrac //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionFresnel //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto ExponentIn = 0x68; //type:[Float] constexpr auto Exponent = 0xa0; //type:[Struct] UExpressionInput constexpr auto BaseReflectFractionIn = 0xa8; //type:[Float] constexpr auto BaseReflectFraction = 0xe0; //type:[Struct] UExpressionInput constexpr auto Normal = 0xe8; } namespace UMaterialExpressionFunctionInput //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Preview = 0x68; //type:[Str] constexpr auto InputName = 0xa0; //type:[Str] constexpr auto Description = 0xb0; //type:[Struct] UGuid constexpr auto ID = 0xc0; //type:[Byte] UEFunctionInputType constexpr auto InputType = 0xd0; //type:[Struct] UVector4 constexpr auto PreviewValue = 0xe0; //type:[Bool] constexpr auto bUsePreviewValueAsDefault = 0xf0; //type:[Int] constexpr auto SortPriority = 0xf4; //type:[Bool] constexpr auto bCompilingFunctionPreview = 0xf8; } namespace UMaterialExpressionFunctionOutput //: public UMaterialExpression { //type:[Str] constexpr auto OutputName = 0x68; //type:[Str] constexpr auto Description = 0x78; //type:[Int] constexpr auto SortPriority = 0x88; //type:[Struct] UExpressionInput constexpr auto A = 0x90; //type:[Bool] constexpr auto bLastPreviewed = 0xc8; //type:[Struct] UGuid constexpr auto ID = 0xcc; } namespace UMaterialExpressionGetMaterialAttributes //: public UMaterialExpression { //type:[Struct] UMaterialAttributesInput constexpr auto MaterialAttributes = 0x68; //type:[Array] UAttributeGetTypes constexpr auto AttributeGetTypes = 0xa8; } namespace UMaterialExpressionGIReplace //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Default = 0x68; //type:[Struct] UExpressionInput constexpr auto StaticIndirect = 0xa0; //type:[Struct] UExpressionInput constexpr auto DynamicIndirect = 0xd8; } namespace UMaterialExpressionIf //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Struct] UExpressionInput constexpr auto AGreaterThanB = 0xd8; //type:[Struct] UExpressionInput constexpr auto AEqualsB = 0x110; //type:[Struct] UExpressionInput constexpr auto ALessThanB = 0x148; //type:[Float] constexpr auto EqualsThreshold = 0x180; //type:[Float] constexpr auto ConstB = 0x184; //type:[Float] constexpr auto ConstAEqualsB = 0x188; } namespace UMaterialExpressionLightmapUVs //: public UMaterialExpression { } namespace UMaterialExpressionLightmassReplace //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Realtime = 0x68; //type:[Struct] UExpressionInput constexpr auto Lightmass = 0xa0; } namespace UMaterialExpressionLightVector //: public UMaterialExpression { } namespace UMaterialExpressionLinearInterpolate //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Struct] UExpressionInput constexpr auto ALPHA = 0xd8; //type:[Float] constexpr auto ConstA = 0x110; //type:[Float] constexpr auto ConstB = 0x114; //type:[Float] constexpr auto ConstAlpha = 0x118; } namespace UMaterialExpressionLogarithm2 //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto X = 0x68; } namespace UMaterialExpressionMakeMaterialAttributes //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto BaseColor = 0x68; //type:[Struct] UExpressionInput constexpr auto Metallic = 0xa0; //type:[Struct] UExpressionInput constexpr auto Specular = 0xd8; //type:[Struct] UExpressionInput constexpr auto Roughness = 0x110; //type:[Struct] UExpressionInput constexpr auto EmissiveColor = 0x148; //type:[Struct] UExpressionInput constexpr auto Opacity = 0x180; //type:[Struct] UExpressionInput constexpr auto OpacityMask = 0x1b8; //type:[Struct] UExpressionInput constexpr auto Normal = 0x1f0; //type:[Struct] UExpressionInput constexpr auto WorldPositionOffset = 0x228; //type:[Struct] UExpressionInput constexpr auto WorldDisplacement = 0x260; //type:[Struct] UExpressionInput constexpr auto TessellationMultiplier = 0x298; //type:[Struct] UExpressionInput constexpr auto SubsurfaceColor = 0x2d0; //type:[Struct] UExpressionInput constexpr auto ClearCoat = 0x308; //type:[Struct] UExpressionInput constexpr auto ClearCoatRoughness = 0x340; //type:[Struct] UExpressionInput constexpr auto AmbientOcclusion = 0x378; //type:[Struct] UExpressionInput constexpr auto Refraction = 0x3b0; //type:[Struct] UExpressionInput constexpr auto CustomizedUVs = 0x3e8; //type:[Struct] UExpressionInput constexpr auto PixelDepthOffset = 0x5a8; } namespace UMaterialExpressionMaterialFunctionCall //: public UMaterialExpression { //type:[Object] UMaterialFunction constexpr auto MaterialFunction = 0x68; //type:[Array] UFunctionInputs constexpr auto FunctionInputs = 0x70; //type:[Array] UFunctionOutputs constexpr auto FunctionOutputs = 0x80; } namespace UMaterialExpressionMaterialProxyReplace //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Realtime = 0x68; //type:[Struct] UExpressionInput constexpr auto MaterialProxy = 0xa0; } namespace UMaterialExpressionMax //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Float] constexpr auto ConstA = 0xd8; //type:[Float] constexpr auto ConstB = 0xdc; } namespace UMaterialExpressionMin //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Float] constexpr auto ConstA = 0xd8; //type:[Float] constexpr auto ConstB = 0xdc; } namespace UMaterialExpressionMultiply //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Float] constexpr auto ConstA = 0xd8; //type:[Float] constexpr auto ConstB = 0xdc; } namespace UMaterialExpressionNoise //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Position = 0x68; //type:[Struct] UExpressionInput constexpr auto FilterWidth = 0xa0; //type:[Float] constexpr auto Scale = 0xd8; //type:[Int] constexpr auto Quality = 0xdc; //type:[Byte] UENoiseFunction constexpr auto NoiseFunction = 0xe0; //type:[Bool] constexpr auto bTurbulence = 0xe4; //type:[Int] constexpr auto Levels = 0xe8; //type:[Float] constexpr auto OutputMin = 0xec; //type:[Float] constexpr auto OutputMax = 0xf0; //type:[Float] constexpr auto LevelScale = 0xf4; //type:[Bool] constexpr auto bTiling = 0xf8; //type:[UInt32] constexpr auto RepeatSize = 0xfc; } namespace UMaterialExpressionNormalize //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto VectorInput = 0x68; } namespace UMaterialExpressionObjectBounds //: public UMaterialExpression { } namespace UMaterialExpressionObjectOrientation //: public UMaterialExpression { } namespace UMaterialExpressionObjectPositionWS //: public UMaterialExpression { } namespace UMaterialExpressionObjectRadius //: public UMaterialExpression { } namespace UMaterialExpressionOneMinus //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionPanner //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Coordinate = 0x68; //type:[Struct] UExpressionInput constexpr auto Time = 0xa0; //type:[Struct] UExpressionInput constexpr auto Speed = 0xd8; //type:[Float] constexpr auto SpeedX = 0x110; //type:[Float] constexpr auto SpeedY = 0x114; //type:[UInt32] constexpr auto ConstCoordinate = 0x118; //type:[Bool] constexpr auto bFractionalPart = 0x11c; } namespace UMaterialExpressionParameter //: public UMaterialExpression { //type:[Name] constexpr auto ParameterName = 0x68; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x70; //type:[Name] constexpr auto Group = 0x80; } namespace UMaterialExpressionScalarParameter //: public UMaterialExpressionParameter { //type:[Float] constexpr auto DefaultValue = 0x88; //type:[Float] constexpr auto SliderMin = 0x8c; //type:[Float] constexpr auto SliderMax = 0x90; } namespace UMaterialExpressionStaticBoolParameter //: public UMaterialExpressionParameter { //type:[Bool] constexpr auto DefaultValue = 0x88; } namespace UMaterialExpressionStaticSwitchParameter //: public UMaterialExpressionStaticBoolParameter { //type:[Struct] UExpressionInput constexpr auto A = 0x90; //type:[Struct] UExpressionInput constexpr auto B = 0xc8; } namespace UMaterialExpressionStaticComponentMaskParameter //: public UMaterialExpressionParameter { //type:[Struct] UExpressionInput constexpr auto Input = 0x88; //type:[Bool] constexpr auto DefaultR = 0xc0; //type:[Bool] constexpr auto DefaultG = 0xc0; //type:[Bool] constexpr auto DefaultB = 0xc0; //type:[Bool] constexpr auto DefaultA = 0xc0; } namespace UMaterialExpressionVectorParameter //: public UMaterialExpressionParameter { //type:[Struct] ULinearColor constexpr auto DefaultValue = 0x88; } namespace UMaterialExpressionParticleColor //: public UMaterialExpression { } namespace UMaterialExpressionParticleDirection //: public UMaterialExpression { } namespace UMaterialExpressionParticleMacroUV //: public UMaterialExpression { } namespace UMaterialExpressionParticleMotionBlurFade //: public UMaterialExpression { } namespace UMaterialExpressionParticlePositionWS //: public UMaterialExpression { } namespace UMaterialExpressionParticleRadius //: public UMaterialExpression { } namespace UMaterialExpressionParticleRandom //: public UMaterialExpression { } namespace UMaterialExpressionParticleRelativeTime //: public UMaterialExpression { } namespace UMaterialExpressionParticleSize //: public UMaterialExpression { } namespace UMaterialExpressionParticleSpeed //: public UMaterialExpression { } namespace UMaterialExpressionPerInstanceFadeAmount //: public UMaterialExpression { } namespace UMaterialExpressionPerInstanceRandom //: public UMaterialExpression { } namespace UMaterialExpressionPixelDepth //: public UMaterialExpression { } namespace UMaterialExpressionPixelNormalWS //: public UMaterialExpression { } namespace UMaterialExpressionPower //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Base = 0x68; //type:[Struct] UExpressionInput constexpr auto Exponent = 0xa0; //type:[Float] constexpr auto ConstExponent = 0xd8; } namespace UMaterialExpressionPrecomputedAOMask //: public UMaterialExpression { } namespace UMaterialExpressionPreSkinnedNormal //: public UMaterialExpression { } namespace UMaterialExpressionPreSkinnedPosition //: public UMaterialExpression { } namespace UMaterialExpressionPreviousFrameSwitch //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto CurrentFrame = 0x68; //type:[Struct] UExpressionInput constexpr auto PreviousFrame = 0xa0; } namespace UMaterialExpressionQualitySwitch //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Default = 0x68; //type:[Struct] UExpressionInput constexpr auto Inputs = 0xa0; } namespace UMaterialExpressionReflectionVectorWS //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto CustomWorldNormal = 0x68; //type:[Bool] constexpr auto bNormalizeCustomWorldNormal = 0xa0; } namespace UMaterialExpressionReroute //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionRotateAboutAxis //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto NormalizedRotationAxis = 0x68; //type:[Struct] UExpressionInput constexpr auto RotationAngle = 0xa0; //type:[Struct] UExpressionInput constexpr auto PivotPoint = 0xd8; //type:[Struct] UExpressionInput constexpr auto Position = 0x110; //type:[Float] constexpr auto Period = 0x148; } namespace UMaterialExpressionRotator //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Coordinate = 0x68; //type:[Struct] UExpressionInput constexpr auto Time = 0xa0; //type:[Float] constexpr auto CenterX = 0xd8; //type:[Float] constexpr auto CenterY = 0xdc; //type:[Float] constexpr auto Speed = 0xe0; //type:[UInt32] constexpr auto ConstCoordinate = 0xe4; } namespace UMaterialExpressionRound //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionSaturate //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionSceneColor //: public UMaterialExpression { //type:[Byte] UEMaterialSceneAttributeInputMode constexpr auto InputMode = 0x68; //type:[Struct] UExpressionInput constexpr auto Input = 0x70; //type:[Struct] UExpressionInput constexpr auto OffsetFraction = 0xa8; //type:[Struct] UVector2D constexpr auto ConstInput = 0xe0; } namespace UMaterialExpressionSceneDepth //: public UMaterialExpression { //type:[Byte] UEMaterialSceneAttributeInputMode constexpr auto InputMode = 0x68; //type:[Struct] UExpressionInput constexpr auto Input = 0x70; //type:[Struct] UExpressionInput constexpr auto Coordinates = 0xa8; //type:[Struct] UVector2D constexpr auto ConstInput = 0xe0; } namespace UMaterialExpressionSceneTexelSize //: public UMaterialExpression { } namespace UMaterialExpressionSceneTexture //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Coordinates = 0x68; //type:[Byte] UESceneTextureId constexpr auto SceneTextureId = 0xa0; //type:[Bool] constexpr auto bFiltered = 0xa1; } namespace UMaterialExpressionScreenPosition //: public UMaterialExpression { } namespace UMaterialExpressionSetMaterialAttributes //: public UMaterialExpression { //type:[Array] UInputs constexpr auto Inputs = 0x68; //type:[Array] UAttributeSetTypes constexpr auto AttributeSetTypes = 0x78; } namespace UMaterialExpressionSign //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionSine //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Float] constexpr auto Period = 0xa0; } namespace UMaterialExpressionSpeedTree //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto GeometryInput = 0x68; //type:[Struct] UExpressionInput constexpr auto WindInput = 0xa0; //type:[Struct] UExpressionInput constexpr auto LODInput = 0xd8; //type:[Struct] UExpressionInput constexpr auto ExtraBendWS = 0x110; //type:[Byte] UESpeedTreeGeometryType constexpr auto GeometryType = 0x148; //type:[Byte] UESpeedTreeWindType constexpr auto WindType = 0x149; //type:[Byte] UESpeedTreeLODType constexpr auto LODType = 0x14a; //type:[Float] constexpr auto BillboardThreshold = 0x14c; //type:[Bool] constexpr auto bAccurateWindVelocities = 0x150; } namespace UMaterialExpressionSphereMask //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Struct] UExpressionInput constexpr auto Radius = 0xd8; //type:[Struct] UExpressionInput constexpr auto Hardness = 0x110; //type:[Float] constexpr auto AttenuationRadius = 0x148; //type:[Float] constexpr auto HardnessPercent = 0x14c; } namespace UMaterialExpressionSphericalParticleOpacity //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Density = 0x68; //type:[Float] constexpr auto ConstantDensity = 0xa0; } namespace UMaterialExpressionSquareRoot //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionStaticBool //: public UMaterialExpression { //type:[Bool] constexpr auto Value = 0x68; } namespace UMaterialExpressionStaticSwitch //: public UMaterialExpression { //type:[Bool] constexpr auto DefaultValue = 0x68; //type:[Struct] UExpressionInput constexpr auto A = 0x70; //type:[Struct] UExpressionInput constexpr auto B = 0xa8; //type:[Struct] UExpressionInput constexpr auto Value = 0xe0; } namespace UMaterialExpressionSubtract //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto A = 0x68; //type:[Struct] UExpressionInput constexpr auto B = 0xa0; //type:[Float] constexpr auto ConstA = 0xd8; //type:[Float] constexpr auto ConstB = 0xdc; } namespace UMaterialExpressionTangent //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Float] constexpr auto Period = 0xa0; } namespace UMaterialExpressionTerrainBlend //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto UV = 0x68; //type:[Array] UInputs constexpr auto Inputs = 0xa0; //type:[UInt32] constexpr auto ConstCoordinate = 0xb0; } namespace UMaterialExpressionTerrainBlendDesert //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto UV = 0x68; //type:[Array] UInputs constexpr auto Inputs = 0xa0; //type:[UInt32] constexpr auto ConstCoordinate = 0xb0; } namespace UMaterialExpressionTextureBase //: public UMaterialExpression { //type:[Object] UTexture constexpr auto Texture = 0x68; //type:[Byte] UEMaterialSamplerType constexpr auto SamplerType = 0x70; //type:[Bool] constexpr auto IsDefaultMeshpaintTexture = 0x74; } namespace UMaterialExpressionTextureObject //: public UMaterialExpressionTextureBase { } namespace UMaterialExpressionTextureSample //: public UMaterialExpressionTextureBase { //type:[Struct] UExpressionInput constexpr auto Coordinates = 0x78; //type:[Struct] UExpressionInput constexpr auto TextureObject = 0xb0; //type:[Struct] UExpressionInput constexpr auto MipValue = 0xe8; //type:[Struct] UExpressionInput constexpr auto CoordinatesDX = 0x120; //type:[Struct] UExpressionInput constexpr auto CoordinatesDY = 0x158; //type:[Struct] UExpressionInput constexpr auto SampleCondition = 0x190; //type:[Byte] UETextureMipValueMode constexpr auto MipValueMode = 0x1c8; //type:[Byte] UESamplerSourceMode constexpr auto SamplerSource = 0x1c9; //type:[UInt32] constexpr auto ConstCoordinate = 0x1cc; //type:[Int] constexpr auto ConstMipValue = 0x1d0; //type:[Bool] constexpr auto AutomaticViewMipBias = 0x1d4; //type:[Bool] constexpr auto bConditional = 0x1d8; //type:[Struct] ULinearColor constexpr auto DefaultValue = 0x1dc; } namespace UMaterialExpressionParticleSubUV //: public UMaterialExpressionTextureSample { //type:[Bool] constexpr auto bBlend = 0x1f0; } namespace UMaterialExpressionTextureSampleParameter //: public UMaterialExpressionTextureSample { //type:[Name] constexpr auto ParameterName = 0x1f0; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x1f8; //type:[Name] constexpr auto Group = 0x208; } namespace UMaterialExpressionTextureObjectParameter //: public UMaterialExpressionTextureSampleParameter { } namespace UMaterialExpressionTextureSampleParameter2D //: public UMaterialExpressionTextureSampleParameter { } namespace UMaterialExpressionAntialiasedTextureMask //: public UMaterialExpressionTextureSampleParameter2D { //type:[Float] constexpr auto Threshold = 0x210; //type:[Byte] UETextureColorChannel constexpr auto Channel = 0x214; } namespace UMaterialExpressionTextureSampleParameterSubUV //: public UMaterialExpressionTextureSampleParameter2D { //type:[Bool] constexpr auto bBlend = 0x210; } namespace UMaterialExpressionTextureSampleParameterCube //: public UMaterialExpressionTextureSampleParameter { } namespace UMaterialExpressionTextureCoordinate //: public UMaterialExpression { //type:[Int] constexpr auto CoordinateIndex = 0x68; //type:[Float] constexpr auto UTiling = 0x6c; //type:[Float] constexpr auto VTiling = 0x70; //type:[Bool] constexpr auto UnMirrorU = 0x74; //type:[Bool] constexpr auto UnMirrorV = 0x74; } namespace UMaterialExpressionTextureProperty //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto TextureObject = 0x68; //type:[Byte] UEMaterialExposedTextureProperty constexpr auto Property = 0xa0; } namespace UMaterialExpressionTime //: public UMaterialExpression { //type:[Bool] constexpr auto bIgnorePause = 0x68; //type:[Bool] constexpr auto bOverride_Period = 0x68; //type:[Float] constexpr auto Period = 0x6c; } namespace UMaterialExpressionTransform //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Byte] UEMaterialVectorCoordTransformSource constexpr auto TransformSourceType = 0xa0; //type:[Byte] UEMaterialVectorCoordTransform constexpr auto TransformType = 0xa1; } namespace UMaterialExpressionTransformPosition //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; //type:[Byte] UEMaterialPositionTransformSource constexpr auto TransformSourceType = 0xa0; //type:[Byte] UEMaterialPositionTransformSource constexpr auto TransformType = 0xa1; } namespace UMaterialExpressionTruncate //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Input = 0x68; } namespace UMaterialExpressionTwoSidedSign //: public UMaterialExpression { } namespace UMaterialExpressionVectorNoise //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Position = 0x68; //type:[Byte] UEVectorNoiseFunction constexpr auto NoiseFunction = 0xa0; //type:[Int] constexpr auto Quality = 0xa4; //type:[Bool] constexpr auto bTiling = 0xa8; //type:[UInt32] constexpr auto TileSize = 0xac; } namespace UMaterialExpressionVertexColor //: public UMaterialExpression { } namespace UMaterialExpressionVertexLocalPosition //: public UMaterialExpression { } namespace UMaterialExpressionVertexNormalWS //: public UMaterialExpression { } namespace UMaterialExpressionViewProperty //: public UMaterialExpression { //type:[Byte] UEMaterialExposedViewProperty constexpr auto Property = 0x68; } namespace UMaterialExpressionViewSize //: public UMaterialExpression { } namespace UMaterialExpressionWorldPosition //: public UMaterialExpression { //type:[Byte] UEWorldPositionIncludedOffsets constexpr auto WorldPositionShaderOffset = 0x68; } namespace UMaterialFunction //: public UObject { //type:[Struct] UGuid constexpr auto StateId = 0x30; //type:[Str] constexpr auto Description = 0x40; //type:[Bool] constexpr auto bExposeToLibrary = 0x50; //type:[Array] UFunctionExpressions constexpr auto FunctionExpressions = 0x58; //type:[Bool] constexpr auto bReentrantFlag = 0x68; } namespace UMaterial //: public UMaterialInterface { //type:[Object] UPhysicalMaterial constexpr auto PhysMaterial = 0x78; //type:[Struct] UColorMaterialInput constexpr auto DiffuseColor = 0x80; //type:[Struct] UColorMaterialInput constexpr auto SpecularColor = 0xc0; //type:[Struct] UColorMaterialInput constexpr auto BaseColor = 0x100; //type:[Struct] UScalarMaterialInput constexpr auto Metallic = 0x140; //type:[Struct] UScalarMaterialInput constexpr auto Specular = 0x180; //type:[Struct] UScalarMaterialInput constexpr auto Roughness = 0x1c0; //type:[Struct] UVectorMaterialInput constexpr auto Normal = 0x200; //type:[Struct] UColorMaterialInput constexpr auto EmissiveColor = 0x248; //type:[Struct] UScalarMaterialInput constexpr auto Opacity = 0x288; //type:[Struct] UScalarMaterialInput constexpr auto OpacityMask = 0x2c8; //type:[Byte] UEMaterialDomain constexpr auto MaterialDomain = 0x308; //type:[Byte] UEBlendMode constexpr auto BlendMode = 0x309; //type:[Byte] UEDecalBlendMode constexpr auto DecalBlendMode = 0x30a; //type:[Byte] UEMaterialDecalResponse constexpr auto MaterialDecalResponse = 0x30b; //type:[Byte] UEMaterialShadingModel constexpr auto ShadingModel = 0x30c; //type:[Float] constexpr auto OpacityMaskClipValue = 0x310; //type:[Struct] UVectorMaterialInput constexpr auto WorldPositionOffset = 0x318; //type:[Struct] UVectorMaterialInput constexpr auto WorldDisplacement = 0x360; //type:[Struct] UScalarMaterialInput constexpr auto TessellationMultiplier = 0x3a8; //type:[Struct] UColorMaterialInput constexpr auto SubsurfaceColor = 0x3e8; //type:[Struct] UScalarMaterialInput constexpr auto ClearCoat = 0x428; //type:[Struct] UScalarMaterialInput constexpr auto ClearCoatRoughness = 0x468; //type:[Struct] UScalarMaterialInput constexpr auto AmbientOcclusion = 0x4a8; //type:[Struct] UScalarMaterialInput constexpr auto Refraction = 0x4e8; //type:[Struct] UVector2MaterialInput constexpr auto CustomizedUVs = 0x528; //type:[Struct] UMaterialAttributesInput constexpr auto MaterialAttributes = 0x768; //type:[Struct] UScalarMaterialInput constexpr auto PixelDepthOffset = 0x7a8; //type:[Bool] constexpr auto bPrepassMasked = 0x7e8; //type:[Bool] constexpr auto bEnableSeparateTranslucency = 0x7e8; //type:[Bool] constexpr auto bEnableMobileSeparateTranslucency = 0x7e8; //type:[Bool] constexpr auto bEnableResponsiveAA = 0x7e8; //type:[Bool] constexpr auto bScreenSpaceReflections = 0x7e8; //type:[Bool] constexpr auto TwoSided = 0x7e8; //type:[Bool] constexpr auto DitheredLODTransition = 0x7e8; //type:[Bool] constexpr auto DitherOpacityMask = 0x7e8; //type:[Bool] constexpr auto bAllowNegativeEmissiveColor = 0x7e9; //type:[Bool] constexpr auto bHasMaterialPermutations = 0x7e9; //type:[Int] constexpr auto NumCustomizedUVs = 0x7ec; //type:[Byte] UETranslucencyLightingMode constexpr auto TranslucencyLightingMode = 0x7f0; //type:[Float] constexpr auto TranslucencyDirectionalLightingIntensity = 0x7f4; //type:[Bool] constexpr auto AllowTranslucentCustomDepthWrites = 0x7f8; //type:[Float] constexpr auto TranslucentShadowDensityScale = 0x7fc; //type:[Float] constexpr auto TranslucentSelfShadowDensityScale = 0x800; //type:[Float] constexpr auto TranslucentSelfShadowSecondDensityScale = 0x804; //type:[Float] constexpr auto TranslucentSelfShadowSecondOpacity = 0x808; //type:[Float] constexpr auto TranslucentBackscatteringExponent = 0x80c; //type:[Struct] ULinearColor constexpr auto TranslucentMultipleScatteringExtinction = 0x810; //type:[Float] constexpr auto TranslucentShadowStartOffset = 0x820; //type:[Bool] constexpr auto bDisableDepthTest = 0x824; //type:[Bool] constexpr auto bGenerateSphericalParticleNormals = 0x824; //type:[Bool] constexpr auto bTangentSpaceNormal = 0x824; //type:[Bool] constexpr auto bUseEmissiveForDynamicAreaLighting = 0x824; //type:[Bool] constexpr auto bBlockGI = 0x824; //type:[Bool] constexpr auto bUsedAsSpecialEngineMaterial = 0x824; //type:[Bool] constexpr auto bUsedWithSkeletalMesh = 0x824; //type:[Bool] constexpr auto bUsedWithEditorCompositing = 0x824; //type:[Bool] constexpr auto bUsedWithParticleSprites = 0x825; //type:[Bool] constexpr auto bUsedWithBeamTrails = 0x825; //type:[Bool] constexpr auto bUsedWithMeshParticles = 0x825; //type:[Bool] constexpr auto bUsedWithNiagaraSprites = 0x825; //type:[Bool] constexpr auto bUsedWithNiagaraRibbons = 0x825; //type:[Bool] constexpr auto bUsedWithNiagaraMeshParticles = 0x825; //type:[Bool] constexpr auto bUsedWithStaticLighting = 0x825; //type:[Bool] constexpr auto bUsedWithMorphTargets = 0x825; //type:[Bool] constexpr auto bUsedWithSplineMeshes = 0x826; //type:[Bool] constexpr auto bUsedWithInstancedStaticMeshes = 0x826; //type:[Bool] constexpr auto bUsedWithInstancedSplineMeshes = 0x826; //type:[Bool] constexpr auto bUsedWithInstancedDeferredDecals = 0x826; //type:[Bool] constexpr auto bUsesDistortion = 0x826; //type:[Bool] constexpr auto bUsedWithClothing = 0x826; //type:[Bool] constexpr auto bUsedWithUI = 0x826; //type:[Bool] constexpr auto bAutomaticallySetUsageInEditor = 0x826; //type:[Bool] constexpr auto bFullyRough = 0x827; //type:[Bool] constexpr auto bUseFullPrecision = 0x827; //type:[Bool] constexpr auto bUseLightmapDirectionality = 0x827; //type:[Bool] constexpr auto bUseHQForwardReflections = 0x827; //type:[Bool] constexpr auto bUsePlanarForwardReflections = 0x827; //type:[Bool] constexpr auto bNormalCurvatureToRoughness = 0x827; //type:[Byte] UEMaterialTessellationMode constexpr auto D3D11TessellationMode = 0x828; //type:[Bool] constexpr auto bEnableCrackFreeDisplacement = 0x82c; //type:[Bool] constexpr auto bEnableAdaptiveTessellation = 0x82c; //type:[Float] constexpr auto MaxDisplacement = 0x830; //type:[Bool] constexpr auto Wireframe = 0x834; //type:[Bool] constexpr auto bOutputVelocityOnBasePass = 0x834; //type:[Bool] constexpr auto bApplyMaterialClipVolumes = 0x834; //type:[Struct] UMaterialClipVolumeTypeMask constexpr auto MaterialClipVolumeTypes = 0x838; //type:[Byte] UEMaterialClipVolumeImportance constexpr auto MaterialClipVolumeImportance = 0x83c; //type:[Float] constexpr auto MaterialClipVolumeFadeRange = 0x840; //type:[Bool] constexpr auto bMaterialClipVolumesUseDiscardForTranslucent = 0x844; //type:[Bool] constexpr auto bIsMaterialClipVolumeWater = 0x844; //type:[Bool] constexpr auto bUseMeshClipping = 0x844; //type:[Int] constexpr auto EditorX = 0x848; //type:[Int] constexpr auto EditorY = 0x84c; //type:[Int] constexpr auto EditorPitch = 0x850; //type:[Int] constexpr auto EditorYaw = 0x854; //type:[Array] UExpressions constexpr auto Expressions = 0x858; //type:[Array] UMaterialFunctionInfos constexpr auto MaterialFunctionInfos = 0x868; //type:[Array] UMaterialParameterCollectionInfos constexpr auto MaterialParameterCollectionInfos = 0x878; //type:[Bool] constexpr auto bCanMaskedBeAssumedOpaque = 0x888; //type:[Bool] constexpr auto bIsMasked = 0x888; //type:[Bool] constexpr auto bIsPreviewMaterial = 0x888; //type:[Bool] constexpr auto bUseMaterialAttributes = 0x888; //type:[Bool] constexpr auto bUseTranslucencyVertexFog = 0x888; //type:[Bool] constexpr auto bComputeFogPerPixel = 0x888; //type:[Bool] constexpr auto bAllowDevelopmentShaderCompile = 0x888; //type:[Bool] constexpr auto bIsMaterialEditorStatsMaterial = 0x888; //type:[UInt32] constexpr auto UsageFlagWarnings = 0x88c; //type:[Byte] UEBlendableLocation constexpr auto BlendableLocation = 0x890; //type:[Int] constexpr auto BlendablePriority = 0x894; //type:[Bool] constexpr auto BlendableOutputAlpha = 0x898; //type:[Byte] UERefractionMode constexpr auto RefractionMode = 0x899; //type:[Float] constexpr auto RefractionDepthBias = 0x89c; //type:[Struct] UGuid constexpr auto StateId = 0x8a0; //type:[Array] UExpressionTextureReferences constexpr auto ExpressionTextureReferences = 0x9e0; } namespace UMaterialInstance //: public UMaterialInterface { //type:[Object] UPhysicalMaterial constexpr auto PhysMaterial = 0x78; //type:[Object] UMaterialInterface constexpr auto Parent = 0x80; //type:[Bool] constexpr auto bHasStaticPermutationResource = 0x88; //type:[Bool] constexpr auto bPermutationResourceInBaseMaterial = 0x88; //type:[Bool] constexpr auto bOverrideSubsurfaceProfile = 0x88; //type:[Array] UFontParameterValues constexpr auto FontParameterValues = 0x90; //type:[Array] UScalarParameterValues constexpr auto ScalarParameterValues = 0xa0; //type:[Array] UTextureParameterValues constexpr auto TextureParameterValues = 0xb0; //type:[Array] UVectorParameterValues constexpr auto VectorParameterValues = 0xc0; //type:[Bool] constexpr auto bOverrideBaseProperties = 0xd0; //type:[Struct] UMaterialInstanceBasePropertyOverrides constexpr auto BasePropertyOverrides = 0xd4; } namespace UMaterialInstanceConstant //: public UMaterialInstance { } namespace UMaterialInstanceDynamic //: public UMaterialInstance { //type:[Function] constexpr auto SetVectorParameterValue = 0x0; //type:[Function] constexpr auto SetTextureParameterValue = 0x0; //type:[Function] constexpr auto SetScalarParameterValue = 0x0; //type:[Function] constexpr auto K2_InterpolateMaterialInstanceParams = 0x0; //type:[Function] constexpr auto K2_GetVectorParameterValue = 0x0; //type:[Function] constexpr auto K2_GetTextureParameterValue = 0x0; //type:[Function] constexpr auto K2_GetScalarParameterValue = 0x0; //type:[Function] constexpr auto K2_CopyMaterialInstanceParameters = 0x0; //type:[Function] constexpr auto CopyParameterOverrides = 0x0; //type:[Function] constexpr auto CopyInterpParameters = 0x0; } namespace UMaterialParameterCollection //: public UObject { //type:[Struct] UGuid constexpr auto StateId = 0x30; //type:[Array] UScalarParameters constexpr auto ScalarParameters = 0x40; //type:[Array] UVectorParameters constexpr auto VectorParameters = 0x50; } namespace UMaterialParameterCollectionInstance //: public UObject { //type:[Object] UMaterialParameterCollection constexpr auto Collection = 0x38; //type:[Object] UWorld constexpr auto World = 0x40; } namespace UMatineeInterface //: public UInterface { } namespace UMorphTarget //: public UObject { //type:[Object] USkeletalMesh constexpr auto BaseSkelMesh = 0x30; } namespace UNavArea_Default //: public UNavArea { } namespace UNavArea_LowHeight //: public UNavArea { } namespace UNavArea_Null //: public UNavArea { } namespace UNavArea_Obstacle //: public UNavArea { } namespace UNavAreaMeta //: public UNavArea { } namespace UNavAreaMeta_SwitchByAgent //: public UNavAreaMeta { //type:[Class] UClass constexpr auto Agent0Area = 0x48; //type:[Class] UClass constexpr auto Agent1Area = 0x50; //type:[Class] UClass constexpr auto Agent2Area = 0x58; //type:[Class] UClass constexpr auto Agent3Area = 0x60; //type:[Class] UClass constexpr auto Agent4Area = 0x68; //type:[Class] UClass constexpr auto Agent5Area = 0x70; //type:[Class] UClass constexpr auto Agent6Area = 0x78; //type:[Class] UClass constexpr auto Agent7Area = 0x80; //type:[Class] UClass constexpr auto Agent8Area = 0x88; //type:[Class] UClass constexpr auto Agent9Area = 0x90; //type:[Class] UClass constexpr auto Agent10Area = 0x98; //type:[Class] UClass constexpr auto Agent11Area = 0xa0; //type:[Class] UClass constexpr auto Agent12Area = 0xa8; //type:[Class] UClass constexpr auto Agent13Area = 0xb0; //type:[Class] UClass constexpr auto Agent14Area = 0xb8; //type:[Class] UClass constexpr auto Agent15Area = 0xc0; } namespace UNavCollision //: public UObject { //type:[Array] UCylinderCollision constexpr auto CylinderCollision = 0x80; //type:[Array] UBoxCollision constexpr auto BoxCollision = 0x90; //type:[Class] UClass constexpr auto AreaClass = 0xa0; //type:[Bool] constexpr auto bIsDynamicObstacle = 0xa8; //type:[Bool] constexpr auto bGatherConvexGeometry = 0xa8; } namespace UNavEdgeProviderInterface //: public UInterface { } namespace UNavigationDataChunk //: public UObject { //type:[Name] constexpr auto NavigationDataName = 0x30; } namespace URecastNavMeshDataChunk //: public UNavigationDataChunk { } namespace UNavigationPath //: public UObject { //type:[MulticastDelegate] UOnNavigationPathUpdated__DelegateSignature constexpr auto PathUpdatedNotifier = 0x30; //type:[Array] UPathPoints constexpr auto PathPoints = 0x40; //type:[Byte] UENavigationOptionFlag constexpr auto RecalculateOnInvalidation = 0x50; //type:[Function] constexpr auto IsValid = 0x0; //type:[Function] constexpr auto IsStringPulled = 0x0; //type:[Function] constexpr auto IsPartial = 0x0; //type:[Function] constexpr auto GetPathLength = 0x0; //type:[Function] constexpr auto GetPathCost = 0x0; //type:[Function] constexpr auto GetDebugString = 0x0; //type:[Function] constexpr auto EnableRecalculationOnInvalidation = 0x0; //type:[Function] constexpr auto EnableDebugDrawing = 0x0; } namespace UNavigationPathGenerator //: public UInterface { } namespace URecastFilter_UseDefaultArea //: public UNavigationQueryFilter { } namespace UNavLinkTrivial //: public UNavLinkDefinition { } namespace UNavNodeInterface //: public UInterface { } namespace UNetDriver //: public UObject { //type:[Str] constexpr auto NetConnectionClassName = 0x38; //type:[Int] constexpr auto MaxDownloadSize = 0x48; //type:[Bool] constexpr auto bClampListenServerTickRate = 0x4c; //type:[Int] constexpr auto NetServerMaxTickRate = 0x50; //type:[Int] constexpr auto MaxInternetClientRate = 0x54; //type:[Int] constexpr auto MaxClientRate = 0x58; //type:[Float] constexpr auto ServerTravelPause = 0x5c; //type:[Float] constexpr auto SpawnPrioritySeconds = 0x60; //type:[Float] constexpr auto RelevantTimeout = 0x64; //type:[Float] constexpr auto KeepAliveTime = 0x68; //type:[Float] constexpr auto InitialConnectTimeout = 0x6c; //type:[Float] constexpr auto ConnectionTimeout = 0x70; //type:[Float] constexpr auto TimeoutMultiplierForUnoptimizedBuilds = 0x74; //type:[Bool] constexpr auto bNoTimeouts = 0x78; //type:[Object] UNetConnection constexpr auto ServerConnection = 0x80; //type:[Array] UClientConnections constexpr auto ClientConnections = 0x88; //type:[EncryptedObject] UWorld constexpr auto World = 0xc0; //type:[Object] UPackage constexpr auto WorldPackage = 0xc8; //type:[Class] UClass constexpr auto NetConnectionClass = 0xf0; //type:[Object] UProperty constexpr auto RoleProperty = 0xf8; //type:[Object] UProperty constexpr auto RemoteRoleProperty = 0x100; //type:[Name] constexpr auto NetDriverName = 0x108; //type:[Float] constexpr auto Time = 0x118; } namespace UPackageMap //: public UObject { } namespace UPackageMapClient //: public UPackageMap { } namespace UPlayer //: public UObject { //type:[Int] constexpr auto CurrentNetSpeed = 0x40; //type:[Int] constexpr auto ConfiguredInternetSpeed = 0x44; //type:[Int] constexpr auto ConfiguredLanSpeed = 0x48; } namespace UNetConnection //: public UPlayer { //type:[Array] UChildren constexpr auto Children = 0x50; //type:[Object] UNetDriver constexpr auto Driver = 0x60; //type:[Class] UClass constexpr auto PackageMapClass = 0x68; //type:[Object] UPackageMap constexpr auto PackageMap = 0x70; //type:[Array] UOpenChannels constexpr auto OpenChannels = 0x78; //type:[Array] USentTemporaries constexpr auto SentTemporaries = 0x88; //type:[Object] UActor constexpr auto ViewTarget = 0x98; //type:[Object] UActor constexpr auto OwningActor = 0xa0; //type:[Int] constexpr auto MaxPacket = 0xa8; //type:[Bool] constexpr auto InternalAck = 0xac; //type:[Bool] constexpr auto IgnoreInvalidSubObjects = 0xac; //type:[Struct] UUniqueNetIdRepl constexpr auto PlayerId = 0x160; //type:[Double] constexpr auto LastReceiveTime = 0x1e0; //type:[Array] UChannelsToTick constexpr auto ChannelsToTick = 0x65728; } namespace UDemoNetConnection //: public UNetConnection { //type:[Struct] UStringClassReference constexpr auto OverrideActorChannel = 0x65858; } namespace UDemoNetDriver //: public UNetDriver { //type:[Map] URollbackNetStartupActors_Key constexpr auto RollbackNetStartupActors = 0x560; //type:[Bool] constexpr auto bIsLocalReplay = 0x990; } namespace UNodeMappingProviderInterface //: public UInterface { } namespace UNodeMappingContainer //: public UObject { //type:[Map] UNodeMapping_Key constexpr auto NodeMapping = 0x30; //type:[AssetObject] UBlueprint constexpr auto SourceAsset = 0x80; } namespace UObjectLibrary //: public UObject { //type:[Class] UClass constexpr auto ObjectBaseClass = 0x30; //type:[Bool] constexpr auto bHasBlueprintClasses = 0x38; //type:[Array] UObjects constexpr auto Objects = 0x40; //type:[Array] UWeakObjects constexpr auto WeakObjects = 0x50; //type:[Bool] constexpr auto bUseWeakReferences = 0x60; //type:[Bool] constexpr auto bIsFullyLoaded = 0x61; } namespace UObjectReferencer //: public UObject { //type:[Array] UReferencedObjects constexpr auto ReferencedObjects = 0x30; } namespace UOnlineBlueprintCallProxyBase //: public UObject { //type:[Function] constexpr auto Activate = 0x0; } namespace UOnlineEngineInterface //: public UObject { } namespace UOnlineSession //: public UObject { } namespace UParticleEmitter //: public UObject { //type:[Name] constexpr auto EmitterName = 0x30; //type:[Int] constexpr auto SubUVDataOffset = 0x38; //type:[Byte] UEEmitterRenderMode constexpr auto EmitterRenderMode = 0x3c; //type:[Array] ULODLevels constexpr auto LODLevels = 0x40; //type:[Bool] constexpr auto ConvertedModules = 0x50; //type:[Int] constexpr auto PeakActiveParticles = 0x54; //type:[Int] constexpr auto InitialAllocationCount = 0x58; //type:[Float] constexpr auto MediumDetailSpawnRateScale = 0x5c; //type:[Float] constexpr auto QualityLevelSpawnRateScale = 0x60; //type:[Byte] UEDetailMode constexpr auto DetailMode = 0x64; //type:[Bool] constexpr auto bIsSoloing = 0x68; //type:[Bool] constexpr auto bCookedOut = 0x68; //type:[Bool] constexpr auto bDisabledLODsKeepEmitterAlive = 0x68; //type:[Bool] constexpr auto bDisableWhenInsignficant = 0x68; //type:[Enum] UUnderlyingType constexpr auto SignificanceLevel = 0x6c; //type:[Float] constexpr auto DepthSliceThickness = 0x70; } namespace UParticleSpriteEmitter //: public UParticleEmitter { } namespace UParticleLODLevel //: public UObject { //type:[Int] constexpr auto Level = 0x30; //type:[Bool] constexpr auto bEnabled = 0x34; //type:[Object] UParticleModuleRequired constexpr auto RequiredModule = 0x38; //type:[Array] UModules constexpr auto Modules = 0x40; //type:[Object] UParticleModuleTypeDataBase constexpr auto TypeDataModule = 0x50; //type:[Object] UParticleModuleSpawn constexpr auto SpawnModule = 0x58; //type:[Object] UParticleModuleEventGenerator constexpr auto EventGenerator = 0x60; //type:[Array] USpawningModules constexpr auto SpawningModules = 0x68; //type:[Array] USpawnModules constexpr auto SpawnModules = 0x78; //type:[Array] UUpdateModules constexpr auto UpdateModules = 0x88; //type:[Array] UOrbitModules constexpr auto OrbitModules = 0x98; //type:[Array] UEventReceiverModules constexpr auto EventReceiverModules = 0xa8; //type:[Bool] constexpr auto ConvertedModules = 0xb8; //type:[Int] constexpr auto PeakActiveParticles = 0xbc; } namespace UParticleModule //: public UObject { //type:[Bool] constexpr auto bSpawnModule = 0x30; //type:[Bool] constexpr auto bUpdateModule = 0x30; //type:[Bool] constexpr auto bFinalUpdateModule = 0x30; //type:[Bool] constexpr auto bUpdateForGPUEmitter = 0x30; //type:[Bool] constexpr auto bCurvesAsColor = 0x30; //type:[Bool] constexpr auto b3DDrawMode = 0x30; //type:[Bool] constexpr auto bSupported3DDrawMode = 0x30; //type:[Bool] constexpr auto bEnabled = 0x30; //type:[Bool] constexpr auto bEditable = 0x31; //type:[Bool] constexpr auto LODDuplicate = 0x31; //type:[Bool] constexpr auto bSupportsRandomSeed = 0x31; //type:[Bool] constexpr auto bRequiresLoopingNotification = 0x31; //type:[Byte] constexpr auto LODValidity = 0x34; } namespace UParticleModuleAccelerationBase //: public UParticleModule { //type:[Bool] constexpr auto bAlwaysInWorldSpace = 0x38; } namespace UParticleModuleAcceleration //: public UParticleModuleAccelerationBase { //type:[Struct] URawDistributionVector constexpr auto Acceleration = 0x40; //type:[Bool] constexpr auto bApplyOwnerScale = 0x90; } namespace UParticleModuleAccelerationConstant //: public UParticleModuleAccelerationBase { //type:[Struct] UVector constexpr auto Acceleration = 0x40; } namespace UParticleModuleAccelerationDrag //: public UParticleModuleAccelerationBase { //type:[Object] UDistributionFloat constexpr auto DragCoefficient = 0x40; //type:[Struct] URawDistributionFloat constexpr auto DragCoefficientRaw = 0x48; } namespace UParticleModuleAccelerationDragScaleOverLife //: public UParticleModuleAccelerationBase { //type:[Object] UDistributionFloat constexpr auto DragScale = 0x40; //type:[Struct] URawDistributionFloat constexpr auto DragScaleRaw = 0x48; } namespace UParticleModuleAccelerationOverLifetime //: public UParticleModuleAccelerationBase { //type:[Struct] URawDistributionVector constexpr auto AccelOverLife = 0x40; } namespace UParticleModuleAttractorBase //: public UParticleModule { } namespace UParticleModuleAttractorLine //: public UParticleModuleAttractorBase { //type:[Struct] UVector constexpr auto EndPoint0 = 0x38; //type:[Struct] UVector constexpr auto EndPoint1 = 0x44; //type:[Struct] URawDistributionFloat constexpr auto Range = 0x50; //type:[Struct] URawDistributionFloat constexpr auto Strength = 0x88; } namespace UParticleModuleAttractorParticle //: public UParticleModuleAttractorBase { //type:[Name] constexpr auto EmitterName = 0x38; //type:[Struct] URawDistributionFloat constexpr auto Range = 0x40; //type:[Bool] constexpr auto bStrengthByDistance = 0x78; //type:[Struct] URawDistributionFloat constexpr auto Strength = 0x80; //type:[Bool] constexpr auto bAffectBaseVelocity = 0xb8; //type:[Byte] UEAttractorParticleSelectionMethod constexpr auto SelectionMethod = 0xbc; //type:[Bool] constexpr auto bRenewSource = 0xc0; //type:[Bool] constexpr auto bInheritSourceVel = 0xc0; //type:[Int] constexpr auto LastSelIndex = 0xc4; } namespace UParticleModuleAttractorPoint //: public UParticleModuleAttractorBase { //type:[Struct] URawDistributionVector constexpr auto Position = 0x38; //type:[Struct] URawDistributionFloat constexpr auto Range = 0x88; //type:[Struct] URawDistributionFloat constexpr auto Strength = 0xc0; //type:[Bool] constexpr auto StrengthByDistance = 0xf8; //type:[Bool] constexpr auto bAffectBaseVelocity = 0xf8; //type:[Bool] constexpr auto bOverrideVelocity = 0xf8; //type:[Bool] constexpr auto bUseWorldSpacePosition = 0xf8; //type:[Bool] constexpr auto Positive_X = 0xf8; //type:[Bool] constexpr auto Positive_Y = 0xf8; //type:[Bool] constexpr auto Positive_Z = 0xf8; //type:[Bool] constexpr auto Negative_X = 0xf8; //type:[Bool] constexpr auto Negative_Y = 0xf9; //type:[Bool] constexpr auto Negative_Z = 0xf9; } namespace UParticleModuleAttractorPointGravity //: public UParticleModuleAttractorBase { //type:[Struct] UVector constexpr auto Position = 0x38; //type:[Float] constexpr auto Radius = 0x44; //type:[Object] UDistributionFloat constexpr auto Strength = 0x48; //type:[Struct] URawDistributionFloat constexpr auto StrengthRaw = 0x50; } namespace UParticleModuleBeamBase //: public UParticleModule { } namespace UParticleModuleBeamModifier //: public UParticleModuleBeamBase { //type:[Byte] UBeamModifierType constexpr auto ModifierType = 0x38; //type:[Struct] UBeamModifierOptions constexpr auto PositionOptions = 0x3c; //type:[Struct] URawDistributionVector constexpr auto Position = 0x40; //type:[Struct] UBeamModifierOptions constexpr auto TangentOptions = 0x90; //type:[Struct] URawDistributionVector constexpr auto Tangent = 0x98; //type:[Bool] constexpr auto bAbsoluteTangent = 0xe8; //type:[Struct] UBeamModifierOptions constexpr auto StrengthOptions = 0xec; //type:[Struct] URawDistributionFloat constexpr auto Strength = 0xf0; } namespace UParticleModuleBeamNoise //: public UParticleModuleBeamBase { //type:[Bool] constexpr auto bLowFreq_Enabled = 0x38; //type:[Int] constexpr auto Frequency = 0x3c; //type:[Int] constexpr auto Frequency_LowRange = 0x40; //type:[Struct] URawDistributionVector constexpr auto NoiseRange = 0x48; //type:[Struct] URawDistributionFloat constexpr auto NoiseRangeScale = 0x98; //type:[Bool] constexpr auto bNRScaleEmitterTime = 0xd0; //type:[Struct] URawDistributionVector constexpr auto NoiseSpeed = 0xd8; //type:[Bool] constexpr auto bSmooth = 0x128; //type:[Float] constexpr auto NoiseLockRadius = 0x12c; //type:[Bool] constexpr auto bNoiseLock = 0x130; //type:[Bool] constexpr auto bOscillate = 0x130; //type:[Float] constexpr auto NoiseLockTime = 0x134; //type:[Float] constexpr auto NoiseTension = 0x138; //type:[Bool] constexpr auto bUseNoiseTangents = 0x13c; //type:[Struct] URawDistributionFloat constexpr auto NoiseTangentStrength = 0x140; //type:[Int] constexpr auto NoiseTessellation = 0x178; //type:[Bool] constexpr auto bTargetNoise = 0x17c; //type:[Float] constexpr auto FrequencyDistance = 0x180; //type:[Bool] constexpr auto bApplyNoiseScale = 0x184; //type:[Struct] URawDistributionFloat constexpr auto NoiseScale = 0x188; } namespace UParticleModuleBeamSource //: public UParticleModuleBeamBase { //type:[Byte] UBeam2SourceTargetMethod constexpr auto SourceMethod = 0x38; //type:[Name] constexpr auto SourceName = 0x40; //type:[Bool] constexpr auto bSourceAbsolute = 0x48; //type:[Struct] URawDistributionVector constexpr auto Source = 0x50; //type:[Bool] constexpr auto bLockSource = 0xa0; //type:[Byte] UBeam2SourceTargetTangentMethod constexpr auto SourceTangentMethod = 0xa4; //type:[Struct] URawDistributionVector constexpr auto SourceTangent = 0xa8; //type:[Bool] constexpr auto bLockSourceTangent = 0xf8; //type:[Struct] URawDistributionFloat constexpr auto SourceStrength = 0x100; //type:[Bool] constexpr auto bLockSourceStength = 0x138; } namespace UParticleModuleBeamTarget //: public UParticleModuleBeamBase { //type:[Byte] UBeam2SourceTargetMethod constexpr auto TargetMethod = 0x38; //type:[Name] constexpr auto TargetName = 0x40; //type:[Struct] URawDistributionVector constexpr auto Target = 0x48; //type:[Bool] constexpr auto bTargetAbsolute = 0x98; //type:[Bool] constexpr auto bLockTarget = 0x98; //type:[Byte] UBeam2SourceTargetTangentMethod constexpr auto TargetTangentMethod = 0x9c; //type:[Struct] URawDistributionVector constexpr auto TargetTangent = 0xa0; //type:[Bool] constexpr auto bLockTargetTangent = 0xf0; //type:[Struct] URawDistributionFloat constexpr auto TargetStrength = 0xf8; //type:[Bool] constexpr auto bLockTargetStength = 0x130; //type:[Float] constexpr auto LockRadius = 0x134; } namespace UParticleModuleCameraBase //: public UParticleModule { } namespace UParticleModuleCameraOffset //: public UParticleModuleCameraBase { //type:[Struct] URawDistributionFloat constexpr auto CameraOffset = 0x38; //type:[Bool] constexpr auto bSpawnTimeOnly = 0x70; //type:[Byte] UEParticleCameraOffsetUpdateMethod constexpr auto UpdateMethod = 0x74; } namespace UParticleModuleCollisionBase //: public UParticleModule { } namespace UParticleModuleCollision //: public UParticleModuleCollisionBase { //type:[Struct] URawDistributionVector constexpr auto DampingFactor = 0x38; //type:[Struct] URawDistributionVector constexpr auto DampingFactorRotation = 0x88; //type:[Struct] URawDistributionFloat constexpr auto MaxCollisions = 0xd8; //type:[Byte] UEParticleCollisionComplete constexpr auto CollisionCompletionOption = 0x110; //type:[Array] UCollisionTypes constexpr auto CollisionTypes = 0x118; //type:[Bool] constexpr auto bApplyPhysics = 0x130; //type:[Bool] constexpr auto bIgnoreTriggerVolumes = 0x130; //type:[Struct] URawDistributionFloat constexpr auto ParticleMass = 0x138; //type:[Float] constexpr auto DirScalar = 0x170; //type:[Bool] constexpr auto bPawnsDoNotDecrementCount = 0x174; //type:[Bool] constexpr auto bOnlyVerticalNormalsDecrementCount = 0x174; //type:[Float] constexpr auto VerticalFudgeFactor = 0x178; //type:[Struct] URawDistributionFloat constexpr auto DelayAmount = 0x180; //type:[Bool] constexpr auto bDropDetail = 0x1b8; //type:[Bool] constexpr auto bCollideOnlyIfVisible = 0x1b8; //type:[Bool] constexpr auto bIgnoreSourceActor = 0x1b8; //type:[Float] constexpr auto MaxCollisionDistance = 0x1bc; } namespace UParticleModuleCollisionGPU //: public UParticleModuleCollisionBase { //type:[Struct] URawDistributionFloat constexpr auto Resilience = 0x38; //type:[Struct] URawDistributionFloat constexpr auto ResilienceScaleOverLife = 0x70; //type:[Float] constexpr auto Friction = 0xa8; //type:[Float] constexpr auto RandomSpread = 0xac; //type:[Float] constexpr auto RandomDistribution = 0xb0; //type:[Float] constexpr auto RadiusScale = 0xb4; //type:[Float] constexpr auto RadiusBias = 0xb8; //type:[Byte] UEParticleCollisionResponse constexpr auto Response = 0xbc; //type:[Byte] UEParticleCollisionMode constexpr auto CollisionMode = 0xbd; } namespace UParticleModuleColorBase //: public UParticleModule { } namespace UParticleModuleColor //: public UParticleModuleColorBase { //type:[Struct] URawDistributionVector constexpr auto StartColor = 0x38; //type:[Struct] URawDistributionFloat constexpr auto StartAlpha = 0x88; //type:[Bool] constexpr auto bClampAlpha = 0xc0; } namespace UParticleModuleColor_Seeded //: public UParticleModuleColor { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0xc8; } namespace UParticleModuleColorOverLife //: public UParticleModuleColorBase { //type:[Struct] URawDistributionVector constexpr auto ColorOverLife = 0x38; //type:[Struct] URawDistributionFloat constexpr auto AlphaOverLife = 0x88; //type:[Bool] constexpr auto bClampAlpha = 0xc0; } namespace UParticleModuleColorScaleOverLife //: public UParticleModuleColorBase { //type:[Struct] URawDistributionVector constexpr auto ColorScaleOverLife = 0x38; //type:[Struct] URawDistributionFloat constexpr auto AlphaScaleOverLife = 0x88; //type:[Bool] constexpr auto bEmitterTime = 0xc0; } namespace UParticleModuleEventBase //: public UParticleModule { } namespace UParticleModuleEventGenerator //: public UParticleModuleEventBase { //type:[Array] UEvents constexpr auto Events = 0x38; } namespace UParticleModuleEventReceiverBase //: public UParticleModuleEventBase { //type:[Byte] UEParticleEventType constexpr auto EventGeneratorType = 0x38; //type:[Name] constexpr auto EventName = 0x40; } namespace UParticleModuleEventReceiverKillParticles //: public UParticleModuleEventReceiverBase { //type:[Bool] constexpr auto bStopSpawning = 0x48; } namespace UParticleModuleEventReceiverSpawn //: public UParticleModuleEventReceiverBase { //type:[Struct] URawDistributionFloat constexpr auto SpawnCount = 0x48; //type:[Bool] constexpr auto bUseParticleTime = 0x80; //type:[Bool] constexpr auto bUsePSysLocation = 0x80; //type:[Bool] constexpr auto bInheritVelocity = 0x80; //type:[Struct] URawDistributionVector constexpr auto InheritVelocityScale = 0x88; //type:[Array] UPhysicalMaterials constexpr auto PhysicalMaterials = 0xd8; //type:[Bool] constexpr auto bBanPhysicalMaterials = 0xe8; } namespace UParticleModuleKillBase //: public UParticleModule { } namespace UParticleModuleKillBox //: public UParticleModuleKillBase { //type:[Struct] URawDistributionVector constexpr auto LowerLeftCorner = 0x38; //type:[Struct] URawDistributionVector constexpr auto UpperRightCorner = 0x88; //type:[Bool] constexpr auto bAbsolute = 0xd8; //type:[Bool] constexpr auto bKillInside = 0xd8; //type:[Bool] constexpr auto bAxisAlignedAndFixedSize = 0xd8; } namespace UParticleModuleKillHeight //: public UParticleModuleKillBase { //type:[Struct] URawDistributionFloat constexpr auto Height = 0x38; //type:[Bool] constexpr auto bAbsolute = 0x70; //type:[Bool] constexpr auto bFloor = 0x70; //type:[Bool] constexpr auto bApplyPSysScale = 0x70; } namespace UParticleModuleLifetimeBase //: public UParticleModule { } namespace UParticleModuleLifetime //: public UParticleModuleLifetimeBase { //type:[Struct] URawDistributionFloat constexpr auto LifeTime = 0x38; } namespace UParticleModuleLifetime_Seeded //: public UParticleModuleLifetime { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x70; } namespace UParticleModuleLightBase //: public UParticleModule { } namespace UParticleModuleLight //: public UParticleModuleLightBase { //type:[Bool] constexpr auto bUseInverseSquaredFalloff = 0x38; //type:[Bool] constexpr auto bAffectsTranslucency = 0x39; //type:[Bool] constexpr auto bPreviewLightRadius = 0x3a; //type:[Float] constexpr auto SpawnFraction = 0x3c; //type:[Struct] URawDistributionVector constexpr auto ColorScaleOverLife = 0x40; //type:[Struct] URawDistributionFloat constexpr auto BrightnessOverLife = 0x90; //type:[Struct] URawDistributionFloat constexpr auto RadiusScale = 0xc8; //type:[Struct] URawDistributionFloat constexpr auto LightExponent = 0x100; //type:[Struct] ULightingChannels constexpr auto LightingChannels = 0x138; //type:[Float] constexpr auto VolumetricScatteringIntensity = 0x13c; //type:[Bool] constexpr auto bHighQualityLights = 0x140; //type:[Bool] constexpr auto bShadowCastingLights = 0x141; //type:[Object] UTextureLightProfile constexpr auto IESTexture = 0x148; } namespace UParticleModuleLight_Seeded //: public UParticleModuleLight { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x150; } namespace UParticleModuleLocationBase //: public UParticleModule { } namespace UParticleModuleLocation //: public UParticleModuleLocationBase { //type:[Struct] URawDistributionVector constexpr auto StartLocation = 0x38; //type:[Float] constexpr auto DistributeOverNPoints = 0x88; //type:[Float] constexpr auto DistributeThreshold = 0x8c; } namespace UParticleModuleLocation_Seeded //: public UParticleModuleLocation { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x90; } namespace UParticleModuleLocationWorldOffset //: public UParticleModuleLocation { } namespace UParticleModuleLocationWorldOffset_Seeded //: public UParticleModuleLocationWorldOffset { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x90; } namespace UParticleModuleLocationBoneSocket //: public UParticleModuleLocationBase { //type:[Byte] UELocationBoneSocketSource constexpr auto SourceType = 0x38; //type:[Struct] UVector constexpr auto UniversalOffset = 0x3c; //type:[Array] USourceLocations constexpr auto SourceLocations = 0x48; //type:[Byte] UELocationBoneSocketSelectionMethod constexpr auto SelectionMethod = 0x58; //type:[Bool] constexpr auto bUpdatePositionEachFrame = 0x5c; //type:[Bool] constexpr auto bOrientMeshEmitters = 0x5c; //type:[Bool] constexpr auto bInheritBoneVelocity = 0x5c; //type:[Float] constexpr auto InheritVelocityScale = 0x60; //type:[Name] constexpr auto SkelMeshActorParamName = 0x68; //type:[Int] constexpr auto NumPreSelectedIndices = 0x70; } namespace UParticleModuleLocationDirect //: public UParticleModuleLocationBase { //type:[Struct] URawDistributionVector constexpr auto Location = 0x38; //type:[Struct] URawDistributionVector constexpr auto LocationOffset = 0x88; //type:[Struct] URawDistributionVector constexpr auto ScaleFactor = 0xd8; //type:[Struct] URawDistributionVector constexpr auto Direction = 0x128; } namespace UParticleModuleLocationEmitter //: public UParticleModuleLocationBase { //type:[Name] constexpr auto EmitterName = 0x38; //type:[Byte] UELocationEmitterSelectionMethod constexpr auto SelectionMethod = 0x40; //type:[Bool] constexpr auto InheritSourceVelocity = 0x44; //type:[Float] constexpr auto InheritSourceVelocityScale = 0x48; //type:[Bool] constexpr auto bInheritSourceRotation = 0x4c; //type:[Float] constexpr auto InheritSourceRotationScale = 0x50; } namespace UParticleModuleLocationEmitterDirect //: public UParticleModuleLocationBase { //type:[Name] constexpr auto EmitterName = 0x38; } namespace UParticleModuleLocationPrimitiveBase //: public UParticleModuleLocationBase { //type:[Bool] constexpr auto Positive_X = 0x38; //type:[Bool] constexpr auto Positive_Y = 0x38; //type:[Bool] constexpr auto Positive_Z = 0x38; //type:[Bool] constexpr auto Negative_X = 0x38; //type:[Bool] constexpr auto Negative_Y = 0x38; //type:[Bool] constexpr auto Negative_Z = 0x38; //type:[Bool] constexpr auto SurfaceOnly = 0x38; //type:[Bool] constexpr auto Velocity = 0x38; //type:[Struct] URawDistributionFloat constexpr auto VelocityScale = 0x40; //type:[Struct] URawDistributionVector constexpr auto StartLocation = 0x78; } namespace UParticleModuleLocationPrimitiveCylinder //: public UParticleModuleLocationPrimitiveBase { //type:[Bool] constexpr auto RadialVelocity = 0xc8; //type:[Struct] URawDistributionFloat constexpr auto StartRadius = 0xd0; //type:[Struct] URawDistributionFloat constexpr auto StartHeight = 0x108; //type:[Byte] UCylinderHeightAxis constexpr auto HeightAxis = 0x140; } namespace UParticleModuleLocationPrimitiveCylinder_Seeded //: public UParticleModuleLocationPrimitiveCylinder { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x148; } namespace UParticleModuleLocationPrimitiveSphere //: public UParticleModuleLocationPrimitiveBase { //type:[Struct] URawDistributionFloat constexpr auto StartRadius = 0xc8; } namespace UParticleModuleLocationPrimitiveSphere_Seeded //: public UParticleModuleLocationPrimitiveSphere { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x100; } namespace UParticleModuleLocationPrimitiveTriangle //: public UParticleModuleLocationBase { //type:[Struct] URawDistributionVector constexpr auto StartOffset = 0x38; //type:[Struct] URawDistributionFloat constexpr auto Height = 0x88; //type:[Struct] URawDistributionFloat constexpr auto Angle = 0xc0; //type:[Struct] URawDistributionFloat constexpr auto Thickness = 0xf8; } namespace UParticleModuleLocationSkelVertSurface //: public UParticleModuleLocationBase { //type:[Byte] UELocationSkelVertSurfaceSource constexpr auto SourceType = 0x38; //type:[Struct] UVector constexpr auto UniversalOffset = 0x3c; //type:[Bool] constexpr auto bUpdatePositionEachFrame = 0x48; //type:[Bool] constexpr auto bOrientMeshEmitters = 0x48; //type:[Bool] constexpr auto bInheritBoneVelocity = 0x48; //type:[Float] constexpr auto InheritVelocityScale = 0x4c; //type:[Name] constexpr auto SkelMeshActorParamName = 0x50; //type:[Array] UValidAssociatedBones constexpr auto ValidAssociatedBones = 0x58; //type:[Bool] constexpr auto bEnforceNormalCheck = 0x68; //type:[Struct] UVector constexpr auto NormalToCompare = 0x6c; //type:[Float] constexpr auto NormalCheckToleranceDegrees = 0x78; //type:[Float] constexpr auto NormalCheckTolerance = 0x7c; //type:[Array] UValidMaterialIndices constexpr auto ValidMaterialIndices = 0x80; //type:[Bool] constexpr auto bInheritVertexColor = 0x90; //type:[Bool] constexpr auto bInheritUV = 0x90; //type:[UInt32] constexpr auto InheritUVChannel = 0x94; } namespace UParticleModulePivotOffset //: public UParticleModuleLocationBase { //type:[Struct] UVector2D constexpr auto PivotOffset = 0x38; } namespace UParticleModuleSourceMovement //: public UParticleModuleLocationBase { //type:[Struct] URawDistributionVector constexpr auto SourceMovementScale = 0x38; } namespace UParticleModuleMaterialBase //: public UParticleModule { } namespace UParticleModuleMeshMaterial //: public UParticleModuleMaterialBase { //type:[Array] UMeshMaterials constexpr auto MeshMaterials = 0x38; } namespace UParticleModuleOrbitBase //: public UParticleModule { //type:[Bool] constexpr auto bUseEmitterTime = 0x38; } namespace UParticleModuleOrbit //: public UParticleModuleOrbitBase { //type:[Byte] UEOrbitChainMode constexpr auto ChainMode = 0x40; //type:[Struct] URawDistributionVector constexpr auto OffsetAmount = 0x48; //type:[Struct] UOrbitOptions constexpr auto OffsetOptions = 0x98; //type:[Struct] URawDistributionVector constexpr auto RotationAmount = 0xa0; //type:[Struct] UOrbitOptions constexpr auto RotationOptions = 0xf0; //type:[Struct] URawDistributionVector constexpr auto RotationRateAmount = 0xf8; //type:[Struct] UOrbitOptions constexpr auto RotationRateOptions = 0x148; } namespace UParticleModuleOrientationBase //: public UParticleModule { } namespace UParticleModuleOrientationAxisLock //: public UParticleModuleOrientationBase { //type:[Byte] UEParticleAxisLock constexpr auto LockAxisFlags = 0x38; } namespace UParticleModuleParameterBase //: public UParticleModule { } namespace UParticleModuleParameterDynamic //: public UParticleModuleParameterBase { //type:[Array] UDynamicParams constexpr auto DynamicParams = 0x38; //type:[Int] constexpr auto UpdateFlags = 0x48; //type:[Bool] constexpr auto bUsesVelocity = 0x4c; } namespace UParticleModuleParameterDynamic_Seeded //: public UParticleModuleParameterDynamic { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x50; } namespace USubUVAnimation //: public UObject { //type:[Object] UTexture2D constexpr auto SubUVTexture = 0x30; //type:[Int] constexpr auto SubImages_Horizontal = 0x38; //type:[Int] constexpr auto SubImages_Vertical = 0x3c; //type:[Byte] UESubUVBoundingVertexCount constexpr auto BoundingMode = 0x40; //type:[Byte] UEOpacitySourceMode constexpr auto OpacitySourceMode = 0x41; //type:[Float] constexpr auto AlphaThreshold = 0x44; } namespace UParticleModuleRequired //: public UParticleModule { //type:[Object] UMaterialInterface constexpr auto Material = 0x38; //type:[Struct] UVector constexpr auto EmitterOrigin = 0x40; //type:[Struct] URotator constexpr auto EmitterRotation = 0x4c; //type:[Byte] UEParticleScreenAlignment constexpr auto ScreenAlignment = 0x58; //type:[Float] constexpr auto MinFacingCameraBlendDistance = 0x5c; //type:[Float] constexpr auto MaxFacingCameraBlendDistance = 0x60; //type:[Float] constexpr auto MinimalScreenSize = 0x64; //type:[Bool] constexpr auto bUseLocalSpace = 0x68; //type:[Bool] constexpr auto bKillOnDeactivate = 0x68; //type:[Bool] constexpr auto bKillOnCompleted = 0x68; //type:[Byte] UEParticleSortMode constexpr auto SortMode = 0x6c; //type:[Bool] constexpr auto bUseLegacyEmitterTime = 0x70; //type:[Bool] constexpr auto bRemoveHMDRoll = 0x70; //type:[Float] constexpr auto EmitterDuration = 0x74; //type:[Float] constexpr auto EmitterDurationLow = 0x78; //type:[Bool] constexpr auto bEmitterDurationUseRange = 0x7c; //type:[Bool] constexpr auto bDurationRecalcEachLoop = 0x7c; //type:[Int] constexpr auto EmitterLoops = 0x80; //type:[Struct] URawDistributionFloat constexpr auto SpawnRate = 0x88; //type:[Byte] UEParticleBurstMethod constexpr auto ParticleBurstMethod = 0xc0; //type:[Array] UBurstList constexpr auto BurstList = 0xc8; //type:[Float] constexpr auto EmitterDelay = 0xd8; //type:[Float] constexpr auto EmitterDelayLow = 0xdc; //type:[Bool] constexpr auto bEmitterDelayUseRange = 0xe0; //type:[Bool] constexpr auto bDelayFirstLoopOnly = 0xe0; //type:[Byte] UEParticleSubUVInterpMethod constexpr auto InterpolationMethod = 0xe4; //type:[Int] constexpr auto SubImages_Horizontal = 0xe8; //type:[Int] constexpr auto SubImages_Vertical = 0xec; //type:[Bool] constexpr auto bScaleUV = 0xf0; //type:[Float] constexpr auto RandomImageTime = 0xf4; //type:[Int] constexpr auto RandomImageChanges = 0xf8; //type:[Bool] constexpr auto bOverrideSystemMacroUV = 0xfc; //type:[Struct] UVector constexpr auto MacroUVPosition = 0x100; //type:[Float] constexpr auto MacroUVRadius = 0x10c; //type:[Bool] constexpr auto bUseMaxDrawCount = 0x110; //type:[Int] constexpr auto MaxDrawCount = 0x114; //type:[Enum] UUnderlyingType constexpr auto UVFlippingMode = 0x118; //type:[Object] UTexture2D constexpr auto CutoutTexture = 0x120; //type:[Byte] UESubUVBoundingVertexCount constexpr auto BoundingMode = 0x128; //type:[Byte] UEOpacitySourceMode constexpr auto OpacitySourceMode = 0x129; //type:[Float] constexpr auto AlphaThreshold = 0x12c; //type:[Byte] UEEmitterNormalsMode constexpr auto EmitterNormalsMode = 0x130; //type:[Struct] UVector constexpr auto NormalsSphereCenter = 0x134; //type:[Struct] UVector constexpr auto NormalsCylinderDirection = 0x140; //type:[Bool] constexpr auto bOrbitModuleAffectsVelocityAlignment = 0x14c; //type:[Array] UNamedMaterialOverrides constexpr auto NamedMaterialOverrides = 0x150; } namespace UParticleModuleRotationBase //: public UParticleModule { } namespace UParticleModuleMeshRotation //: public UParticleModuleRotationBase { //type:[Struct] URawDistributionVector constexpr auto StartRotation = 0x38; //type:[Bool] constexpr auto bInheritParent = 0x88; } namespace UParticleModuleMeshRotation_Seeded //: public UParticleModuleMeshRotation { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x90; } namespace UParticleModuleRotation //: public UParticleModuleRotationBase { //type:[Struct] URawDistributionFloat constexpr auto StartRotation = 0x38; } namespace UParticleModuleRotation_Seeded //: public UParticleModuleRotation { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x70; } namespace UParticleModuleRotationOverLifetime //: public UParticleModuleRotationBase { //type:[Struct] URawDistributionFloat constexpr auto RotationOverLife = 0x38; //type:[Bool] constexpr auto Scale = 0x70; } namespace UParticleModuleRotationRateBase //: public UParticleModule { } namespace UParticleModuleMeshRotationRate //: public UParticleModuleRotationRateBase { //type:[Struct] URawDistributionVector constexpr auto StartRotationRate = 0x38; } namespace UParticleModuleMeshRotationRate_Seeded //: public UParticleModuleMeshRotationRate { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x88; } namespace UParticleModuleMeshRotationRateMultiplyLife //: public UParticleModuleRotationRateBase { //type:[Struct] URawDistributionVector constexpr auto LifeMultiplier = 0x38; } namespace UParticleModuleMeshRotationRateOverLife //: public UParticleModuleRotationRateBase { //type:[Struct] URawDistributionVector constexpr auto RotRate = 0x38; //type:[Bool] constexpr auto bScaleRotRate = 0x88; } namespace UParticleModuleRotationRate //: public UParticleModuleRotationRateBase { //type:[Struct] URawDistributionFloat constexpr auto StartRotationRate = 0x38; } namespace UParticleModuleRotationRate_Seeded //: public UParticleModuleRotationRate { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x70; } namespace UParticleModuleRotationRateMultiplyLife //: public UParticleModuleRotationRateBase { //type:[Struct] URawDistributionFloat constexpr auto LifeMultiplier = 0x38; } namespace UParticleModuleSizeBase //: public UParticleModule { } namespace UParticleModuleSize //: public UParticleModuleSizeBase { //type:[Struct] URawDistributionVector constexpr auto StartSize = 0x38; } namespace UParticleModuleSize_Seeded //: public UParticleModuleSize { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0x88; } namespace UParticleModuleSizeMultiplyLife //: public UParticleModuleSizeBase { //type:[Struct] URawDistributionVector constexpr auto LifeMultiplier = 0x38; //type:[Bool] constexpr auto MultiplyX = 0x88; //type:[Bool] constexpr auto MultiplyY = 0x88; //type:[Bool] constexpr auto MultiplyZ = 0x88; } namespace UParticleModuleSizeScale //: public UParticleModuleSizeBase { //type:[Struct] URawDistributionVector constexpr auto SizeScale = 0x38; //type:[Bool] constexpr auto EnableX = 0x88; //type:[Bool] constexpr auto EnableY = 0x88; //type:[Bool] constexpr auto EnableZ = 0x88; } namespace UParticleModuleSizeScaleBySpeed //: public UParticleModuleSizeBase { //type:[Struct] UVector2D constexpr auto SpeedScale = 0x38; //type:[Struct] UVector2D constexpr auto MaxScale = 0x40; } namespace UParticleModuleSpawnBase //: public UParticleModule { //type:[Bool] constexpr auto bProcessSpawnRate = 0x38; //type:[Bool] constexpr auto bProcessBurstList = 0x38; } namespace UParticleModuleSpawn //: public UParticleModuleSpawnBase { //type:[Struct] URawDistributionFloat constexpr auto Rate = 0x40; //type:[Struct] URawDistributionFloat constexpr auto RateScale = 0x78; //type:[Byte] UEParticleBurstMethod constexpr auto ParticleBurstMethod = 0xb0; //type:[Array] UBurstList constexpr auto BurstList = 0xb8; //type:[Struct] URawDistributionFloat constexpr auto BurstScale = 0xc8; //type:[Bool] constexpr auto bApplyGlobalSpawnRateScale = 0x100; } namespace UParticleModuleSpawnPerUnit //: public UParticleModuleSpawnBase { //type:[Float] constexpr auto UnitScalar = 0x40; //type:[Struct] URawDistributionFloat constexpr auto SpawnPerUnit = 0x48; //type:[Bool] constexpr auto bIgnoreSpawnRateWhenMoving = 0x80; //type:[Float] constexpr auto MovementTolerance = 0x84; //type:[Float] constexpr auto MaxFrameDistance = 0x88; //type:[Bool] constexpr auto bIgnoreMovementAlongX = 0x8c; //type:[Bool] constexpr auto bIgnoreMovementAlongY = 0x8c; //type:[Bool] constexpr auto bIgnoreMovementAlongZ = 0x8c; } namespace UParticleModuleSubUVBase //: public UParticleModule { } namespace UParticleModuleSubUV //: public UParticleModuleSubUVBase { //type:[Object] USubUVAnimation constexpr auto Animation = 0x38; //type:[Struct] URawDistributionFloat constexpr auto SubImageIndex = 0x40; //type:[Bool] constexpr auto bUseRealTime = 0x78; } namespace UParticleModuleSubUVMovie //: public UParticleModuleSubUV { //type:[Bool] constexpr auto bUseEmitterTime = 0x80; //type:[Struct] URawDistributionFloat constexpr auto FrameRate = 0x88; //type:[Int] constexpr auto StartingFrame = 0xc0; } namespace UParticleModuleTrailBase //: public UParticleModule { } namespace UParticleModuleTrailSource //: public UParticleModuleTrailBase { //type:[Byte] UETrail2SourceMethod constexpr auto SourceMethod = 0x38; //type:[Name] constexpr auto SourceName = 0x40; //type:[Struct] URawDistributionFloat constexpr auto SourceStrength = 0x48; //type:[Bool] constexpr auto bLockSourceStength = 0x80; //type:[Int] constexpr auto SourceOffsetCount = 0x84; //type:[Array] USourceOffsetDefaults constexpr auto SourceOffsetDefaults = 0x88; //type:[Byte] UEParticleSourceSelectionMethod constexpr auto SelectionMethod = 0x98; //type:[Bool] constexpr auto bInheritRotation = 0x9c; } namespace UParticleModuleTypeDataBase //: public UParticleModule { } namespace UParticleModuleTypeDataAnimTrail //: public UParticleModuleTypeDataBase { //type:[Bool] constexpr auto bDeadTrailsOnDeactivate = 0x38; //type:[Bool] constexpr auto bEnablePreviousTangentRecalculation = 0x38; //type:[Bool] constexpr auto bTangentRecalculationEveryFrame = 0x38; //type:[Float] constexpr auto TilingDistance = 0x3c; //type:[Float] constexpr auto DistanceTessellationStepSize = 0x40; //type:[Float] constexpr auto TangentTessellationStepSize = 0x44; //type:[Float] constexpr auto WidthTessellationStepSize = 0x48; } namespace UParticleModuleTypeDataBeam2 //: public UParticleModuleTypeDataBase { //type:[Byte] UEBeam2Method constexpr auto BeamMethod = 0x38; //type:[Int] constexpr auto TextureTile = 0x3c; //type:[Float] constexpr auto TextureTileDistance = 0x40; //type:[Int] constexpr auto Sheets = 0x44; //type:[Int] constexpr auto MaxBeamCount = 0x48; //type:[Float] constexpr auto Speed = 0x4c; //type:[Int] constexpr auto InterpolationPoints = 0x50; //type:[Bool] constexpr auto bAlwaysOn = 0x54; //type:[Int] constexpr auto UpVectorStepSize = 0x58; //type:[Name] constexpr auto BranchParentName = 0x60; //type:[Struct] URawDistributionFloat constexpr auto Distance = 0x68; //type:[Byte] UEBeamTaperMethod constexpr auto TaperMethod = 0xa0; //type:[Struct] URawDistributionFloat constexpr auto TaperFactor = 0xa8; //type:[Struct] URawDistributionFloat constexpr auto TaperScale = 0xe0; //type:[Bool] constexpr auto RenderGeometry = 0x118; //type:[Bool] constexpr auto RenderDirectLine = 0x118; //type:[Bool] constexpr auto RenderLines = 0x118; //type:[Bool] constexpr auto RenderTessellation = 0x118; } namespace UParticleModuleTypeDataGpu //: public UParticleModuleTypeDataBase { //type:[Struct] UGPUSpriteEmitterInfo constexpr auto EmitterInfo = 0x40; //type:[Struct] UGPUSpriteResourceData constexpr auto ResourceData = 0x300; //type:[Float] constexpr auto CameraMotionBlurAmount = 0x460; //type:[Bool] constexpr auto bClearExistingParticlesOnInit = 0x464; } namespace UParticleModuleTypeDataMesh //: public UParticleModuleTypeDataBase { //type:[Object] UStaticMesh constexpr auto Mesh = 0x38; //type:[Bool] constexpr auto CastShadows = 0x40; //type:[Bool] constexpr auto DoCollisions = 0x40; //type:[Byte] UEMeshScreenAlignment constexpr auto MeshAlignment = 0x44; //type:[Bool] constexpr auto bOverrideMaterial = 0x48; //type:[Bool] constexpr auto bOverrideDefaultMotionBlurSettings = 0x48; //type:[Bool] constexpr auto bEnableMotionBlur = 0x48; //type:[Float] constexpr auto Pitch = 0x4c; //type:[Float] constexpr auto Roll = 0x50; //type:[Float] constexpr auto Yaw = 0x54; //type:[Struct] URawDistributionVector constexpr auto RollPitchYawRange = 0x58; //type:[Byte] UEParticleAxisLock constexpr auto AxisLockOption = 0xb0; //type:[Bool] constexpr auto bCameraFacing = 0xb4; //type:[Byte] UEMeshCameraFacingUpAxis constexpr auto CameraFacingUpAxisOption = 0xb8; //type:[Byte] UEMeshCameraFacingOptions constexpr auto CameraFacingOption = 0xb9; //type:[Bool] constexpr auto bApplyParticleRotationAsSpin = 0xbc; //type:[Bool] constexpr auto bFaceCameraDirectionRatherThanPosition = 0xbc; //type:[Bool] constexpr auto bCollisionsConsiderPartilceSize = 0xbc; } namespace UParticleModuleTypeDataRibbon //: public UParticleModuleTypeDataBase { //type:[Int] constexpr auto MaxTessellationBetweenParticles = 0x38; //type:[Int] constexpr auto SheetsPerTrail = 0x3c; //type:[Int] constexpr auto MaxTrailCount = 0x40; //type:[Int] constexpr auto MaxParticleInTrailCount = 0x44; //type:[Bool] constexpr auto bDeadTrailsOnDeactivate = 0x48; //type:[Bool] constexpr auto bDeadTrailsOnSourceLoss = 0x48; //type:[Bool] constexpr auto bClipSourceSegement = 0x48; //type:[Bool] constexpr auto bEnablePreviousTangentRecalculation = 0x48; //type:[Bool] constexpr auto bTangentRecalculationEveryFrame = 0x48; //type:[Bool] constexpr auto bSpawnInitialParticle = 0x48; //type:[Byte] UETrailsRenderAxisOption constexpr auto RenderAxis = 0x4c; //type:[Float] constexpr auto TangentSpawningScalar = 0x50; //type:[Bool] constexpr auto bRenderGeometry = 0x54; //type:[Bool] constexpr auto bRenderSpawnPoints = 0x54; //type:[Bool] constexpr auto bRenderTangents = 0x54; //type:[Bool] constexpr auto bRenderTessellation = 0x54; //type:[Float] constexpr auto TilingDistance = 0x58; //type:[Float] constexpr auto DistanceTessellationStepSize = 0x5c; //type:[Bool] constexpr auto bEnableTangentDiffInterpScale = 0x60; //type:[Float] constexpr auto TangentTessellationScalar = 0x64; } namespace UParticleModuleVectorFieldBase //: public UParticleModule { } namespace UParticleModuleVectorFieldGlobal //: public UParticleModuleVectorFieldBase { //type:[Bool] constexpr auto bOverrideGlobalVectorFieldTightness = 0x38; //type:[Float] constexpr auto GlobalVectorFieldScale = 0x3c; //type:[Float] constexpr auto GlobalVectorFieldTightness = 0x40; } namespace UParticleModuleVectorFieldLocal //: public UParticleModuleVectorFieldBase { //type:[Object] UVectorField constexpr auto VectorField = 0x38; //type:[Struct] UVector constexpr auto RelativeTranslation = 0x40; //type:[Struct] URotator constexpr auto RelativeRotation = 0x4c; //type:[Struct] UVector constexpr auto RelativeScale3D = 0x58; //type:[Float] constexpr auto Intensity = 0x64; //type:[Float] constexpr auto Tightness = 0x68; //type:[Bool] constexpr auto bIgnoreComponentTransform = 0x6c; //type:[Bool] constexpr auto bTileX = 0x6c; //type:[Bool] constexpr auto bTileY = 0x6c; //type:[Bool] constexpr auto bTileZ = 0x6c; //type:[Bool] constexpr auto bUseFixDT = 0x6c; } namespace UParticleModuleVectorFieldRotation //: public UParticleModuleVectorFieldBase { //type:[Struct] UVector constexpr auto MinInitialRotation = 0x38; //type:[Struct] UVector constexpr auto MaxInitialRotation = 0x44; } namespace UParticleModuleVectorFieldRotationRate //: public UParticleModuleVectorFieldBase { //type:[Struct] UVector constexpr auto RotationRate = 0x38; } namespace UParticleModuleVectorFieldScale //: public UParticleModuleVectorFieldBase { //type:[Object] UDistributionFloat constexpr auto VectorFieldScale = 0x38; //type:[Struct] URawDistributionFloat constexpr auto VectorFieldScaleRaw = 0x40; } namespace UParticleModuleVectorFieldScaleOverLife //: public UParticleModuleVectorFieldBase { //type:[Object] UDistributionFloat constexpr auto VectorFieldScaleOverLife = 0x38; //type:[Struct] URawDistributionFloat constexpr auto VectorFieldScaleOverLifeRaw = 0x40; } namespace UParticleModuleVelocityBase //: public UParticleModule { //type:[Bool] constexpr auto bInWorldSpace = 0x38; //type:[Bool] constexpr auto bApplyOwnerScale = 0x38; } namespace UParticleModuleVelocity //: public UParticleModuleVelocityBase { //type:[Struct] URawDistributionVector constexpr auto StartVelocity = 0x40; //type:[Struct] URawDistributionFloat constexpr auto StartVelocityRadial = 0x90; } namespace UParticleModuleVelocity_Seeded //: public UParticleModuleVelocity { //type:[Struct] UParticleRandomSeedInfo constexpr auto RandomSeedInfo = 0xc8; } namespace UParticleModuleVelocityCone //: public UParticleModuleVelocityBase { //type:[Struct] URawDistributionFloat constexpr auto Angle = 0x40; //type:[Struct] URawDistributionFloat constexpr auto Velocity = 0x78; //type:[Struct] UVector constexpr auto Direction = 0xb0; } namespace UParticleModuleVelocityInheritParent //: public UParticleModuleVelocityBase { //type:[Struct] URawDistributionVector constexpr auto Scale = 0x40; } namespace UParticleModuleVelocityOverLifetime //: public UParticleModuleVelocityBase { //type:[Struct] URawDistributionVector constexpr auto VelOverLife = 0x40; //type:[Bool] constexpr auto Absolute = 0x90; } namespace UParticleModuleEventSendToGame //: public UObject { } namespace UParticleSystemReplay //: public UObject { //type:[Int] constexpr auto ClipIDNumber = 0x30; } namespace UDemoPendingNetGame //: public UPendingNetGame { } namespace UPhysicalMaterial //: public UObject { //type:[Float] constexpr auto Friction = 0x30; //type:[Byte] UEFrictionCombineMode constexpr auto FrictionCombineMode = 0x34; //type:[Bool] constexpr auto bOverrideFrictionCombineMode = 0x35; //type:[Float] constexpr auto Restitution = 0x38; //type:[Byte] UEFrictionCombineMode constexpr auto RestitutionCombineMode = 0x3c; //type:[Bool] constexpr auto bOverrideRestitutionCombineMode = 0x3d; //type:[Float] constexpr auto Density = 0x40; //type:[Float] constexpr auto RaiseMassToPower = 0x44; //type:[Float] constexpr auto DestructibleDamageThresholdScale = 0x48; //type:[Object] UPhysicalMaterialPropertyBase constexpr auto PhysicalMaterialProperty = 0x50; //type:[Byte] UEPhysicalSurface constexpr auto SurfaceType = 0x58; //type:[Float] constexpr auto TireFrictionScale = 0x5c; //type:[Array] UTireFrictionScales constexpr auto TireFrictionScales = 0x60; } namespace UPhysicalMaterialPropertyBase //: public UObject { } namespace UPhysicsCollisionHandler //: public UObject { //type:[Float] constexpr auto ImpactThreshold = 0x30; //type:[Float] constexpr auto ImpactReFireDelay = 0x34; //type:[Object] USoundBase constexpr auto DefaultImpactSound = 0x38; //type:[Float] constexpr auto LastImpactSoundTime = 0x40; } namespace UPhysicsConstraintTemplate //: public UObject { //type:[Struct] UConstraintInstance constexpr auto DefaultInstance = 0x30; //type:[Array] UProfileHandles constexpr auto ProfileHandles = 0x220; //type:[Struct] UConstraintProfileProperties constexpr auto DefaultProfile = 0x230; } namespace UPhysicsSerializer //: public UObject { } namespace UPlatformInterfaceBase //: public UObject { //type:[Array] UAllDelegates constexpr auto AllDelegates = 0x30; } namespace UCloudStorageBase //: public UPlatformInterfaceBase { //type:[Array] ULocalCloudFiles constexpr auto LocalCloudFiles = 0x40; //type:[Bool] constexpr auto bSuppressDelegateCalls = 0x50; } namespace UInGameAdManager //: public UPlatformInterfaceBase { //type:[Bool] constexpr auto bShouldPauseWhileAdOpen = 0x40; //type:[Array] UClickedBannerDelegates constexpr auto ClickedBannerDelegates = 0x48; //type:[Array] UClosedAdDelegates constexpr auto ClosedAdDelegates = 0x58; } namespace UMicroTransactionBase //: public UPlatformInterfaceBase { //type:[Array] UAvailableProducts constexpr auto AvailableProducts = 0x40; //type:[Str] constexpr auto LastError = 0x50; //type:[Str] constexpr auto LastErrorSolution = 0x60; } namespace UTwitterIntegrationBase //: public UPlatformInterfaceBase { //type:[Function] constexpr auto TwitterRequest = 0x0; //type:[Function] constexpr auto ShowTweetUI = 0x0; //type:[Function] constexpr auto Init = 0x0; //type:[Function] constexpr auto GetNumAccounts = 0x0; //type:[Function] constexpr auto GetAccountName = 0x0; //type:[Function] constexpr auto CanShowTweetUI = 0x0; //type:[Function] constexpr auto AuthorizeAccounts = 0x0; } namespace UPlatformInterfaceWebResponse //: public UObject { //type:[Str] constexpr auto OriginalURL = 0x30; //type:[Int] constexpr auto ResponseCode = 0x40; //type:[Int] constexpr auto Tag = 0x44; //type:[Str] constexpr auto StringResponse = 0x48; //type:[Array] UBinaryResponse constexpr auto BinaryResponse = 0x58; //type:[Function] constexpr auto GetNumHeaders = 0x0; //type:[Function] constexpr auto GetHeaderValue = 0x0; //type:[Function] constexpr auto GetHeader = 0x0; } namespace ULocalPlayer //: public UPlayer { //type:[Bool] constexpr auto bSentSplitJoin = 0xfc; //type:[Class] UClass constexpr auto PendingLevelPlayerControllerClass = 0x110; } namespace UChildConnection //: public UNetConnection { //type:[Object] UNetConnection constexpr auto Parent = 0x65838; } namespace UPolys //: public UObject { } namespace UReporterBase //: public UObject { } namespace UReporterGraph //: public UReporterBase { } namespace UReverbEffect //: public UObject { //type:[Float] constexpr auto Density = 0x30; //type:[Float] constexpr auto Diffusion = 0x34; //type:[Float] constexpr auto Gain = 0x38; //type:[Float] constexpr auto GainHF = 0x3c; //type:[Float] constexpr auto DecayTime = 0x40; //type:[Float] constexpr auto DecayHFRatio = 0x44; //type:[Float] constexpr auto ReflectionsGain = 0x48; //type:[Float] constexpr auto ReflectionsDelay = 0x4c; //type:[Float] constexpr auto LateGain = 0x50; //type:[Float] constexpr auto LateDelay = 0x54; //type:[Float] constexpr auto AirAbsorptionGainHF = 0x58; //type:[Float] constexpr auto RoomRolloffFactor = 0x5c; } namespace URig //: public UObject { //type:[Array] UTransformBases constexpr auto TransformBases = 0x30; //type:[Array] UNodes constexpr auto Nodes = 0x40; } namespace USaveGame //: public UObject { } namespace USimpleConstructionScript //: public UObject { //type:[Array] URootNodes constexpr auto RootNodes = 0x30; //type:[Array] UAllNodes constexpr auto AllNodes = 0x40; //type:[Object] USCS_Node constexpr auto DefaultSceneRootNode = 0x50; //type:[Object] USCS_Node constexpr auto RootNode = 0x58; //type:[Array] UActorComponentNodes constexpr auto ActorComponentNodes = 0x60; } namespace USCS_Node //: public UObject { //type:[Class] UClass constexpr auto ComponentClass = 0x30; //type:[Object] UActorComponent constexpr auto ComponentTemplate = 0x38; //type:[Struct] UBlueprintCookedComponentInstancingData constexpr auto CookedComponentInstancingData = 0x40; //type:[Name] constexpr auto VariableName = 0x90; //type:[Name] constexpr auto AttachToName = 0x98; //type:[Name] constexpr auto ParentComponentOrVariableName = 0xa0; //type:[Name] constexpr auto ParentComponentOwnerClassName = 0xa8; //type:[Bool] constexpr auto bIsParentComponentNative = 0xb0; //type:[Array] UChildNodes constexpr auto ChildNodes = 0xb8; //type:[Object] USCS_Node constexpr auto LODParentNode = 0xc8; //type:[Array] UMetaDataArray constexpr auto MetaDataArray = 0xd0; //type:[Struct] UGuid constexpr auto VariableGuid = 0xe0; //type:[Bool] constexpr auto bIsFalseRoot = 0xf0; //type:[Bool] constexpr auto bIsNative = 0xf1; //type:[Name] constexpr auto NativeComponentName = 0xf8; //type:[Bool] constexpr auto bVariableNameAutoGenerated = 0x100; //type:[Name] constexpr auto InternalVariableName = 0x108; } namespace USelection //: public UObject { } namespace UDestructibleMesh //: public USkeletalMesh { //type:[Struct] UDestructibleParameters constexpr auto DefaultDestructibleParameters = 0x2f0; //type:[Array] UFractureEffects constexpr auto FractureEffects = 0x378; } namespace USkeletalMeshReductionSettings //: public UObject { //type:[Array] USettings constexpr auto Settings = 0x30; } namespace USkeletalMeshSocket //: public UObject { //type:[Name] constexpr auto SocketName = 0x30; //type:[Name] constexpr auto BoneName = 0x38; //type:[Struct] UVector constexpr auto RelativeLocation = 0x40; //type:[Struct] URotator constexpr auto RelativeRotation = 0x4c; //type:[Struct] UVector constexpr auto RelativeScale = 0x58; //type:[Bool] constexpr auto bForceAlwaysAnimated = 0x64; //type:[Function] constexpr auto InitializeSocketFromLocation = 0x0; //type:[Function] constexpr auto GetSocketLocation = 0x0; } namespace USlateBrushAsset //: public UObject { //type:[Struct] USlateBrush constexpr auto Brush = 0x30; } namespace USlateTextureAtlasInterface //: public UInterface { } namespace USoundConcurrency //: public UObject { //type:[Struct] USoundConcurrencySettings constexpr auto Concurrency = 0x30; } namespace USoundEffectPreset //: public UObject { } namespace USoundEffectSubmixPreset //: public USoundEffectPreset { } namespace USoundSubmix //: public UObject { //type:[Array] UChildSubmixes constexpr auto ChildSubmixes = 0x30; //type:[Object] USoundSubmix constexpr auto ParentSubmix = 0x40; //type:[Array] USubmixEffectChain constexpr auto SubmixEffectChain = 0x48; } namespace UDialogueSoundWaveProxy //: public USoundBase { } namespace USoundNode //: public UObject { //type:[Array] UChildNodes constexpr auto ChildNodes = 0x30; } namespace USoundCue //: public USoundBase { //type:[Bool] constexpr auto bOverrideAttenuation = 0xa8; //type:[Object] USoundNode constexpr auto FirstNode = 0xb0; //type:[Float] constexpr auto VolumeMultiplier = 0xb8; //type:[Float] constexpr auto PitchMultiplier = 0xbc; //type:[Struct] USoundAttenuationSettings constexpr auto AttenuationOverrides = 0xc0; } namespace USoundGroups //: public UObject { //type:[Array] USoundGroupProfiles constexpr auto SoundGroupProfiles = 0x30; } namespace USoundWaveProcedural //: public USoundWave { } namespace USoundClass //: public UObject { //type:[Struct] USoundClassProperties constexpr auto Properties = 0x30; //type:[Array] UChildClasses constexpr auto ChildClasses = 0x60; //type:[Array] UPassiveSoundMixModifiers constexpr auto PassiveSoundMixModifiers = 0x70; //type:[Object] USoundClass constexpr auto ParentClass = 0x80; } namespace USoundEffectSourcePreset //: public USoundEffectPreset { } namespace USoundEffectSourcePresetChain //: public UObject { //type:[Array] UChain constexpr auto Chain = 0x30; //type:[Bool] constexpr auto bPlayEffectChainTails = 0x40; } namespace USoundMix //: public UObject { //type:[Bool] constexpr auto bApplyEQ = 0x30; //type:[Float] constexpr auto EQPriority = 0x34; //type:[Struct] UAudioEQEffect constexpr auto EQSettings = 0x38; //type:[Array] USoundClassEffects constexpr auto SoundClassEffects = 0x70; //type:[Float] constexpr auto InitialDelay = 0x80; //type:[Float] constexpr auto FadeInTime = 0x84; //type:[Float] constexpr auto Duration = 0x88; //type:[Float] constexpr auto FadeOutTime = 0x8c; } namespace USoundNodeAssetReferencer //: public USoundNode { } namespace USoundNodeWavePlayer //: public USoundNodeAssetReferencer { //type:[AssetObject] USoundWave constexpr auto SoundWaveAssetPtr = 0x40; //type:[Object] USoundWave constexpr auto SoundWave = 0x60; //type:[Bool] constexpr auto bLooping = 0x68; } namespace USoundNodeAttenuation //: public USoundNode { //type:[Object] USoundAttenuation constexpr auto AttenuationSettings = 0x40; //type:[Struct] USoundAttenuationSettings constexpr auto AttenuationOverrides = 0x48; //type:[Bool] constexpr auto bOverrideAttenuation = 0x178; } namespace USoundNodeBranch //: public USoundNode { //type:[Name] constexpr auto BoolParameterName = 0x40; } namespace USoundNodeConcatenator //: public USoundNode { //type:[Array] UInputVolume constexpr auto InputVolume = 0x40; } namespace USoundNodeDelay //: public USoundNode { //type:[Float] constexpr auto DelayMin = 0x40; //type:[Float] constexpr auto DelayMax = 0x44; } namespace USoundNodeDialoguePlayer //: public USoundNode { //type:[Struct] UDialogueWaveParameter constexpr auto DialogueWaveParameter = 0x40; //type:[Bool] constexpr auto bLooping = 0x60; } namespace USoundNodeDistanceCrossFade //: public USoundNode { //type:[Array] UCrossFadeInput constexpr auto CrossFadeInput = 0x40; } namespace USoundNodeParamCrossFade //: public USoundNodeDistanceCrossFade { //type:[Name] constexpr auto ParamName = 0x50; } namespace USoundNodeDoppler //: public USoundNode { //type:[Float] constexpr auto DopplerIntensity = 0x40; } namespace USoundNodeEnveloper //: public USoundNode { //type:[Float] constexpr auto LoopStart = 0x40; //type:[Float] constexpr auto LoopEnd = 0x44; //type:[Float] constexpr auto DurationAfterLoop = 0x48; //type:[Int] constexpr auto LoopCount = 0x4c; //type:[Bool] constexpr auto bLoopIndefinitely = 0x50; //type:[Bool] constexpr auto bLoop = 0x50; //type:[Object] UDistributionFloatConstantCurve constexpr auto VolumeInterpCurve = 0x58; //type:[Object] UDistributionFloatConstantCurve constexpr auto PitchInterpCurve = 0x60; //type:[Struct] URuntimeFloatCurve constexpr auto VolumeCurve = 0x68; //type:[Struct] URuntimeFloatCurve constexpr auto PitchCurve = 0xe0; //type:[Float] constexpr auto PitchMin = 0x158; //type:[Float] constexpr auto PitchMax = 0x15c; //type:[Float] constexpr auto VolumeMin = 0x160; //type:[Float] constexpr auto VolumeMax = 0x164; } namespace USoundNodeGroupControl //: public USoundNode { //type:[Array] UGroupSizes constexpr auto GroupSizes = 0x40; } namespace USoundNodeLooping //: public USoundNode { //type:[Int] constexpr auto LoopCount = 0x40; //type:[Bool] constexpr auto bLoopIndefinitely = 0x44; } namespace USoundNodeMature //: public USoundNode { } namespace USoundNodeMixer //: public USoundNode { //type:[Array] UInputVolume constexpr auto InputVolume = 0x40; } namespace USoundNodeModulator //: public USoundNode { //type:[Float] constexpr auto PitchMin = 0x40; //type:[Float] constexpr auto PitchMax = 0x44; //type:[Float] constexpr auto VolumeMin = 0x48; //type:[Float] constexpr auto VolumeMax = 0x4c; } namespace USoundNodeModulatorContinuous //: public USoundNode { //type:[Struct] UModulatorContinuousParams constexpr auto PitchModulationParams = 0x40; //type:[Struct] UModulatorContinuousParams constexpr auto VolumeModulationParams = 0x60; } namespace USoundNodeOscillator //: public USoundNode { //type:[Bool] constexpr auto bModulateVolume = 0x40; //type:[Bool] constexpr auto bModulatePitch = 0x40; //type:[Float] constexpr auto AmplitudeMin = 0x44; //type:[Float] constexpr auto AmplitudeMax = 0x48; //type:[Float] constexpr auto FrequencyMin = 0x4c; //type:[Float] constexpr auto FrequencyMax = 0x50; //type:[Float] constexpr auto OffsetMin = 0x54; //type:[Float] constexpr auto OffsetMax = 0x58; //type:[Float] constexpr auto CenterMin = 0x5c; //type:[Float] constexpr auto CenterMax = 0x60; } namespace USoundNodeQualityLevel //: public USoundNode { } namespace USoundNodeRandom //: public USoundNode { //type:[Array] UWeights constexpr auto Weights = 0x40; //type:[Int] constexpr auto PreselectAtLevelLoad = 0x50; //type:[Bool] constexpr auto bRandomizeWithoutReplacement = 0x54; //type:[Array] UHasBeenUsed constexpr auto HasBeenUsed = 0x58; //type:[Int] constexpr auto NumRandomUsed = 0x68; } namespace USoundNodeSoundClass //: public USoundNode { //type:[Object] USoundClass constexpr auto SoundClassOverride = 0x40; } namespace USoundNodeSwitch //: public USoundNode { //type:[Name] constexpr auto IntParameterName = 0x40; } namespace USoundNodeWaveParam //: public USoundNode { //type:[Name] constexpr auto WaveParameterName = 0x40; } namespace UStaticMesh //: public UObject { //type:[Int] constexpr auto MinLOD = 0x48; //type:[Array] UMaterials constexpr auto Materials = 0x50; //type:[Array] UStaticMaterials constexpr auto StaticMaterials = 0x60; //type:[Float] constexpr auto LightmapUVDensity = 0x70; //type:[Int] constexpr auto LightMapResolution = 0x74; //type:[Int] constexpr auto LightMapCoordinateIndex = 0x78; //type:[Float] constexpr auto DistanceFieldSelfShadowBias = 0x7c; //type:[Object] UBodySetup constexpr auto BodySetup = 0x80; //type:[Int] constexpr auto LODForCollision = 0x88; //type:[Bool] constexpr auto bGenerateMeshDistanceField = 0x8c; //type:[Bool] constexpr auto bAllowTesselation = 0x8c; //type:[Bool] constexpr auto bStripComplexCollisionForConsole = 0x8c; //type:[Bool] constexpr auto bHasNavigationData = 0x8c; //type:[Bool] constexpr auto bRequiresAreaWeightedSampling = 0x8c; //type:[Float] constexpr auto LpvBiasMultiplier = 0x90; //type:[Bool] constexpr auto bAllowCPUAccess = 0x94; //type:[Array] USockets constexpr auto Sockets = 0xc8; //type:[Struct] UVector constexpr auto PositiveBoundsExtension = 0xe8; //type:[Struct] UVector constexpr auto NegativeBoundsExtension = 0xf4; //type:[Struct] UBoxSphereBounds constexpr auto ExtendedBounds = 0x100; //type:[Bool] constexpr auto bIgnoreDistanceFieldData = 0x11c; //type:[Int] constexpr auto ElementToIgnoreForTexFactor = 0x120; //type:[Array] UAssetUserData constexpr auto AssetUserData = 0x128; //type:[Object] UNavCollision constexpr auto NavCollision = 0x138; //type:[Function] constexpr auto GetNumSections = 0x0; //type:[Function] constexpr auto GetNumLODs = 0x0; //type:[Function] constexpr auto GetBounds = 0x0; //type:[Function] constexpr auto GetBoundingBox = 0x0; } namespace UStaticMeshSocket //: public UObject { //type:[Name] constexpr auto SocketName = 0x30; //type:[Struct] UVector constexpr auto RelativeLocation = 0x38; //type:[Struct] URotator constexpr auto RelativeRotation = 0x44; //type:[Struct] UVector constexpr auto RelativeScale = 0x50; //type:[Str] constexpr auto Tag = 0x60; } namespace UStringTable //: public UObject { } namespace USubsurfaceProfile //: public UObject { //type:[Struct] USubsurfaceProfileStruct constexpr auto Settings = 0x30; } namespace UTextPropertyTestObject //: public UObject { //type:[Text] constexpr auto DefaultedText = 0x30; //type:[Text] constexpr auto UndefaultedText = 0x48; //type:[Text] constexpr auto TransientText = 0x60; } namespace UTexture2D //: public UTexture { //type:[Int] constexpr auto StreamingIndex = 0xd0; //type:[Int] constexpr auto LevelIndex = 0xd4; //type:[Int] constexpr auto FirstResourceMemMip = 0xd8; //type:[Struct] UIntPoint constexpr auto ImportedSize = 0xdc; //type:[Double] constexpr auto ForceMipLevelsToBeResidentTimestamp = 0xe8; //type:[Bool] constexpr auto bTemporarilyDisableStreaming = 0xf0; //type:[Bool] constexpr auto bIsStreamable = 0xf0; //type:[Bool] constexpr auto bHasStreamingUpdatePending = 0xf0; //type:[Bool] constexpr auto bForceMiplevelsToBeResident = 0xf0; //type:[Bool] constexpr auto bIgnoreStreamingMipBias = 0xf0; //type:[Bool] constexpr auto bGlobalForceMipLevelsToBeResident = 0xf0; //type:[Byte] UTextureAddress constexpr auto AddressX = 0xf4; //type:[Byte] UTextureAddress constexpr auto AddressY = 0xf5; //type:[Function] constexpr auto Blueprint_GetSizeY = 0x0; //type:[Function] constexpr auto Blueprint_GetSizeX = 0x0; } namespace ULightMapTexture2D //: public UTexture2D { } namespace UShadowMapTexture2D //: public UTexture2D { //type:[Byte] UEShadowMapFlags constexpr auto ShadowmapFlags = 0x110; } namespace UTextureLightProfile //: public UTexture2D { //type:[Float] constexpr auto Brightness = 0x110; //type:[Float] constexpr auto TextureMultiplier = 0x114; } namespace UTexture2DDynamic //: public UTexture { //type:[Byte] UEPixelFormat constexpr auto Format = 0xd8; } namespace UTextureCube //: public UTexture { } namespace UTextureRenderTarget //: public UTexture { //type:[Float] constexpr auto TargetGamma = 0xd0; } namespace UTextureRenderTarget2D //: public UTextureRenderTarget { //type:[Int] constexpr auto SizeX = 0xd8; //type:[Int] constexpr auto SizeY = 0xdc; //type:[Struct] ULinearColor constexpr auto ClearColor = 0xe0; //type:[Byte] UTextureAddress constexpr auto AddressX = 0xf0; //type:[Byte] UTextureAddress constexpr auto AddressY = 0xf1; //type:[Bool] constexpr auto bForceLinearGamma = 0xf4; //type:[Bool] constexpr auto bHDR = 0xf4; //type:[Bool] constexpr auto bGPUSharedFlag = 0xf4; //type:[Bool] constexpr auto bAutoGenerateMips = 0xf4; //type:[Byte] UEPixelFormat constexpr auto OverrideFormat = 0xf8; } namespace UCanvasRenderTarget2D //: public UTextureRenderTarget2D { //type:[MulticastDelegate] UOnCanvasRenderTargetUpdate__DelegateSignature constexpr auto OnCanvasRenderTargetUpdate = 0x100; //type:[WeakObject] UWorld constexpr auto World = 0x110; //type:[Bool] constexpr auto bShouldClearRenderTargetOnReceiveUpdate = 0x118; //type:[Function] constexpr auto UpdateResource = 0x0; //type:[Function] constexpr auto ReceiveUpdate = 0x0; //type:[Function] constexpr auto GetSize = 0x0; //type:[Function] constexpr auto CreateCanvasRenderTarget2D = 0x0; } namespace UTextureRenderTargetCube //: public UTextureRenderTarget { //type:[Int] constexpr auto SizeX = 0xd8; //type:[Struct] ULinearColor constexpr auto ClearColor = 0xdc; //type:[Byte] UEPixelFormat constexpr auto OverrideFormat = 0xec; //type:[Bool] constexpr auto bHDR = 0xf0; //type:[Bool] constexpr auto bForceLinearGamma = 0xf0; } namespace UGCObjectReferencer //: public UObject { } namespace UAIResourceInterface //: public UInterface { } namespace UAIAsyncTaskBlueprintProxy //: public UObject { //type:[MulticastDelegate] UOAISimpleDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UOAISimpleDelegate__DelegateSignature constexpr auto OnFail = 0x40; //type:[Function] constexpr auto OnMoveCompleted = 0x0; } namespace UAIBlueprintHelperLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto UnlockAIResourcesWithAnimation = 0x0; //type:[Function] constexpr auto SpawnAIFromClass = 0x0; //type:[Function] constexpr auto SendAIMessage = 0x0; //type:[Function] constexpr auto LockAIResourcesWithAnimation = 0x0; //type:[Function] constexpr auto IsValidAIRotation = 0x0; //type:[Function] constexpr auto IsValidAILocation = 0x0; //type:[Function] constexpr auto IsValidAIDirection = 0x0; //type:[Function] constexpr auto GetBlackboard = 0x0; //type:[Function] constexpr auto GetAIController = 0x0; //type:[Function] constexpr auto CreateMoveToProxyObject = 0x0; } namespace UAIPerceptionListenerInterface //: public UInterface { } namespace UGenericTeamAgentInterface //: public UInterface { } namespace UAIController //: public UController { //type:[Bool] constexpr auto bStopAILogicOnUnposses = 0x490; //type:[Bool] constexpr auto bLOSflag = 0x490; //type:[Bool] constexpr auto bSkipExtraLOSChecks = 0x490; //type:[Bool] constexpr auto bAllowStrafe = 0x490; //type:[Bool] constexpr auto bWantsPlayerState = 0x490; //type:[Bool] constexpr auto bSetControlRotationFromPawnOrientation = 0x490; //type:[Object] UPathFollowingComponent constexpr auto PathFollowingComponent = 0x498; //type:[Object] UBrainComponent constexpr auto BrainComponent = 0x4a0; //type:[Object] UAIPerceptionComponent constexpr auto PerceptionComponent = 0x4a8; //type:[Object] UPawnActionsComponent constexpr auto ActionsComp = 0x4b0; //type:[Object] UBlackboardComponent constexpr auto Blackboard = 0x4b8; //type:[Object] UGameplayTasksComponent constexpr auto CachedGameplayTasksComponent = 0x4c0; //type:[Class] UClass constexpr auto DefaultNavigationFilterClass = 0x4c8; //type:[MulticastDelegate] UAIMoveCompletedSignature__DelegateSignature constexpr auto ReceiveMoveCompleted = 0x4d0; //type:[Function] constexpr auto UseBlackboard = 0x0; //type:[Function] constexpr auto UnclaimTaskResource = 0x0; //type:[Function] constexpr auto SetMoveBlockDetection = 0x0; //type:[Function] constexpr auto RunBehaviorTree = 0x0; //type:[Function] constexpr auto OnUsingBlackBoard = 0x0; //type:[Function] constexpr auto OnUnpossess = 0x0; //type:[Function] constexpr auto OnPossess = 0x0; //type:[Function] constexpr auto OnGameplayTaskResourcesClaimed = 0x0; //type:[Function] constexpr auto MoveToLocation = 0x0; //type:[Function] constexpr auto MoveToActor = 0x0; //type:[Function] constexpr auto K2_SetFocus = 0x0; //type:[Function] constexpr auto K2_SetFocalPoint = 0x0; //type:[Function] constexpr auto K2_ClearFocus = 0x0; //type:[Function] constexpr auto HasPartialPath = 0x0; //type:[Function] constexpr auto GetPathFollowingComponent = 0x0; //type:[Function] constexpr auto GetMoveStatus = 0x0; //type:[Function] constexpr auto GetImmediateMoveDestination = 0x0; //type:[Function] constexpr auto GetFocusActor = 0x0; //type:[Function] constexpr auto GetFocalPointOnActor = 0x0; //type:[Function] constexpr auto GetFocalPoint = 0x0; //type:[Function] constexpr auto GetAIPerceptionComponent = 0x0; //type:[Function] constexpr auto ClaimTaskResource = 0x0; } namespace UDetourCrowdAIController //: public UAIController { } namespace UGridPathAIController //: public UAIController { } namespace UAIDataProvider //: public UObject { } namespace UAIDataProvider_QueryParams //: public UAIDataProvider { //type:[Name] constexpr auto ParamName = 0x30; //type:[Float] constexpr auto FloatValue = 0x38; //type:[Int] constexpr auto IntValue = 0x3c; //type:[Bool] constexpr auto BoolValue = 0x40; } namespace UAIDataProvider_Random //: public UAIDataProvider_QueryParams { //type:[Float] constexpr auto Min = 0x48; //type:[Float] constexpr auto Max = 0x4c; //type:[Bool] constexpr auto bInteger = 0x50; } namespace UAIHotSpotManager //: public UObject { } namespace UAISense //: public UObject { //type:[Float] constexpr auto DefaultExpirationAge = 0x30; //type:[Enum] UUnderlyingType constexpr auto NotifyType = 0x34; //type:[Bool] constexpr auto bWantsNewPawnNotification = 0x38; //type:[Bool] constexpr auto bAutoRegisterAllPawnsAsSources = 0x38; //type:[Object] UAIPerceptionSystem constexpr auto PerceptionSystemInstance = 0x40; } namespace UAIPerceptionSystem //: public UObject { //type:[Array] USenses constexpr auto Senses = 0x88; //type:[Float] constexpr auto PerceptionAgingRate = 0x98; //type:[Function] constexpr auto ReportPerceptionEvent = 0x0; //type:[Function] constexpr auto ReportEvent = 0x0; //type:[Function] constexpr auto RegisterPerceptionStimuliSource = 0x0; //type:[Function] constexpr auto OnPerceptionStimuliSourceEndPlay = 0x0; //type:[Function] constexpr auto GetSenseClassForStimulus = 0x0; } namespace UAIPerceptionComponent //: public UActorComponent { //type:[Array] USensesConfig constexpr auto SensesConfig = 0x1f0; //type:[Class] UClass constexpr auto DominantSense = 0x200; //type:[Object] UAIController constexpr auto AIOwner = 0x218; //type:[MulticastDelegate] UPerceptionUpdatedDelegate__DelegateSignature constexpr auto OnPerceptionUpdated = 0x2a0; //type:[MulticastDelegate] UActorPerceptionUpdatedDelegate__DelegateSignature constexpr auto OnTargetPerceptionUpdated = 0x2b0; //type:[Function] constexpr auto RequestStimuliListenerUpdate = 0x0; //type:[Function] constexpr auto OnOwnerEndPlay = 0x0; //type:[Function] constexpr auto GetPerceivedHostileActors = 0x0; //type:[Function] constexpr auto GetPerceivedActors = 0x0; //type:[Function] constexpr auto GetKnownPerceivedActors = 0x0; //type:[Function] constexpr auto GetCurrentlyPerceivedActors = 0x0; //type:[Function] constexpr auto GetActorsPerception = 0x0; } namespace UAIPerceptionStimuliSourceComponent //: public UActorComponent { //type:[Bool] constexpr auto bAutoRegisterAsSource = 0x1f0; //type:[Array] URegisterAsSourceForSenses constexpr auto RegisterAsSourceForSenses = 0x1f8; //type:[Function] constexpr auto UnregisterFromSense = 0x0; //type:[Function] constexpr auto UnregisterFromPerceptionSystem = 0x0; //type:[Function] constexpr auto RegisterWithPerceptionSystem = 0x0; //type:[Function] constexpr auto RegisterForSense = 0x0; } namespace UGameplayTaskResource //: public UObject { //type:[Int] constexpr auto ManualResourceID = 0x30; //type:[Int8] constexpr auto AutoResourceID = 0x34; //type:[Bool] constexpr auto bManuallySetID = 0x38; } namespace UAIResource_Movement //: public UGameplayTaskResource { } namespace UAIResource_Logic //: public UGameplayTaskResource { } namespace UAISense_Blueprint //: public UAISense { //type:[Class] UClass constexpr auto ListenerDataType = 0x120; //type:[Array] UListenerContainer constexpr auto ListenerContainer = 0x128; //type:[Array] UUnprocessedEvents constexpr auto UnprocessedEvents = 0x138; //type:[Function] constexpr auto OnUpdate = 0x0; //type:[Function] constexpr auto OnListenerUpdated = 0x0; //type:[Function] constexpr auto OnListenerUnregistered = 0x0; //type:[Function] constexpr auto OnListenerRegistered = 0x0; //type:[Function] constexpr auto K2_OnNewPawn = 0x0; //type:[Function] constexpr auto GetAllListenerComponents = 0x0; //type:[Function] constexpr auto GetAllListenerActors = 0x0; } namespace UAISense_Damage //: public UAISense { //type:[Array] URegisteredEvents constexpr auto RegisteredEvents = 0x120; //type:[Function] constexpr auto ReportDamageEvent = 0x0; } namespace UAISense_Hearing //: public UAISense { //type:[Array] UNoiseEvents constexpr auto NoiseEvents = 0x120; //type:[Float] constexpr auto SpeedOfSoundSq = 0x130; //type:[Function] constexpr auto ReportNoiseEvent = 0x0; } namespace UAISense_Prediction //: public UAISense { //type:[Array] URegisteredEvents constexpr auto RegisteredEvents = 0x120; //type:[Function] constexpr auto RequestPawnPredictionEvent = 0x0; //type:[Function] constexpr auto RequestControllerPredictionEvent = 0x0; } namespace UAISense_Sight //: public UAISense { //type:[Int] constexpr auto MaxTracesPerTick = 0x1d0; //type:[Int] constexpr auto MinQueriesPerTimeSliceCheck = 0x1d4; //type:[Double] constexpr auto MaxTimeSlicePerTick = 0x1d8; //type:[Float] constexpr auto HighImportanceQueryDistanceThreshold = 0x1e0; //type:[Float] constexpr auto MaxQueryImportance = 0x1e8; //type:[Float] constexpr auto SightLimitQueryImportance = 0x1ec; } namespace UAISense_Team //: public UAISense { //type:[Array] URegisteredEvents constexpr auto RegisteredEvents = 0x120; } namespace UAISense_Touch //: public UAISense { //type:[Array] URegisteredEvents constexpr auto RegisteredEvents = 0x120; } namespace UScriptStruct //: public UStruct { } namespace UUserDefinedStruct //: public UScriptStruct { //type:[Struct] UGuid constexpr auto Guid = 0xf8; } namespace UAISenseBlueprintListener //: public UUserDefinedStruct { } namespace UAISenseConfig //: public UObject { //type:[Struct] UColor constexpr auto DebugColor = 0x30; //type:[Float] constexpr auto MaxAge = 0x34; //type:[Bool] constexpr auto bStartsEnabled = 0x38; } namespace UAISenseConfig_Blueprint //: public UAISenseConfig { //type:[Class] UClass constexpr auto Implementation = 0x50; } namespace UAISenseConfig_Damage //: public UAISenseConfig { //type:[Class] UClass constexpr auto Implementation = 0x50; } namespace UAISenseConfig_Hearing //: public UAISenseConfig { //type:[Class] UClass constexpr auto Implementation = 0x50; //type:[Float] constexpr auto HearingRange = 0x58; //type:[Float] constexpr auto LoSHearingRange = 0x5c; //type:[Bool] constexpr auto bUseLoSHearing = 0x60; //type:[Struct] UAISenseAffiliationFilter constexpr auto DetectionByAffiliation = 0x64; } namespace UAISenseConfig_Prediction //: public UAISenseConfig { } namespace UAISenseConfig_Sight //: public UAISenseConfig { //type:[Class] UClass constexpr auto Implementation = 0x50; //type:[Float] constexpr auto SightRadius = 0x58; //type:[Float] constexpr auto LoseSightRadius = 0x5c; //type:[Float] constexpr auto PeripheralVisionAngleDegrees = 0x60; //type:[Struct] UAISenseAffiliationFilter constexpr auto DetectionByAffiliation = 0x64; //type:[Float] constexpr auto AutoSuccessRangeFromLastSeenLocation = 0x68; } namespace UAISenseConfig_Team //: public UAISenseConfig { } namespace UAISenseConfig_Touch //: public UAISenseConfig { } namespace UMapProperty //: public UProperty { } namespace UMulticastDelegateProperty //: public UProperty { } namespace UNameProperty //: public UProperty { } namespace UNumericProperty //: public UProperty { } namespace UObjectPropertyBase //: public UProperty { } namespace UObjectProperty //: public UObjectPropertyBase { } namespace UEncryptedObjectProperty //: public UObjectPropertyBase { } namespace USetProperty //: public UProperty { } namespace UStrProperty //: public UProperty { } namespace UStructProperty //: public UProperty { } namespace UUInt16Property //: public UNumericProperty { } namespace UUInt32Property //: public UNumericProperty { } namespace UUInt64Property //: public UNumericProperty { } namespace UWeakObjectProperty //: public UObjectPropertyBase { } namespace UAnimNotify //: public UObject { //type:[Function] constexpr auto Received_Notify = 0x0; //type:[Function] constexpr auto GetNotifyName = 0x0; } namespace UAnimNotify_PlayMontageNotify //: public UAnimNotify { //type:[Name] constexpr auto NotifyName = 0x40; } namespace UAnimNotifyState //: public UObject { //type:[Function] constexpr auto Received_NotifyTick = 0x0; //type:[Function] constexpr auto Received_NotifyEnd = 0x0; //type:[Function] constexpr auto Received_NotifyBegin = 0x0; //type:[Function] constexpr auto GetNotifyName = 0x0; } namespace UAnimNotify_PlayMontageNotifyWindow //: public UAnimNotifyState { //type:[Name] constexpr auto NotifyName = 0x38; } namespace UAnimInstance //: public UObject { //type:[Float] constexpr auto DeltaTime = 0x30; //type:[Object] USkeleton constexpr auto CurrentSkeleton = 0x38; //type:[Byte] UERootMotionMode constexpr auto RootMotionMode = 0x40; //type:[Bool] constexpr auto bRunUpdatesInWorkerThreads = 0x41; //type:[Bool] constexpr auto bCanUseParallelUpdateAnimation = 0x42; //type:[Bool] constexpr auto bUseMultiThreadedAnimationUpdate = 0x43; //type:[Bool] constexpr auto bWarnAboutBlueprintUsage = 0x44; //type:[MulticastDelegate] UOnMontageBlendingOutStartedMCDelegate__DelegateSignature constexpr auto OnMontageBlendingOut = 0x48; //type:[MulticastDelegate] UOnMontageStartedMCDelegate__DelegateSignature constexpr auto OnMontageStarted = 0x58; //type:[MulticastDelegate] UOnMontageEndedMCDelegate__DelegateSignature constexpr auto OnMontageEnded = 0x68; //type:[MulticastDelegate] UOnMontageInterruptedMCDelegate__DelegateSignature constexpr auto OnMontageInterrupted = 0x78; //type:[MulticastDelegate] UOnAllMontageInstancesEndedMCDelegate__DelegateSignature constexpr auto OnAllMontageInstancesEnded = 0x88; //type:[Bool] constexpr auto bQueueMontageEvents = 0xf8; //type:[Array] UActiveAnimNotifyState constexpr auto ActiveAnimNotifyState = 0x198; //type:[Function] constexpr auto UnlockAIResources = 0x0; //type:[Function] constexpr auto TryGetPawnOwner = 0x0; //type:[Function] constexpr auto StopSlotAnimation = 0x0; //type:[Function] constexpr auto SnapshotPose = 0x0; //type:[Function] constexpr auto SetRootMotionMode = 0x0; //type:[Function] constexpr auto SetMorphTarget = 0x0; //type:[Function] constexpr auto SavePoseSnapshot = 0x0; //type:[Function] constexpr auto PlaySlotAnimationAsDynamicMontage = 0x0; //type:[Function] constexpr auto PlaySlotAnimation = 0x0; //type:[Function] constexpr auto Montage_Stop = 0x0; //type:[Function] constexpr auto Montage_SetPosition = 0x0; //type:[Function] constexpr auto Montage_SetPlayRate = 0x0; //type:[Function] constexpr auto Montage_SetNextSection = 0x0; //type:[Function] constexpr auto Montage_Resume = 0x0; //type:[Function] constexpr auto Montage_Play = 0x0; //type:[Function] constexpr auto Montage_Pause = 0x0; //type:[Function] constexpr auto Montage_JumpToSectionsEnd = 0x0; //type:[Function] constexpr auto Montage_JumpToSection = 0x0; //type:[Function] constexpr auto Montage_IsPlaying = 0x0; //type:[Function] constexpr auto Montage_IsActive = 0x0; //type:[Function] constexpr auto Montage_GetPosition = 0x0; //type:[Function] constexpr auto Montage_GetPlayRate = 0x0; //type:[Function] constexpr auto Montage_GetIsStopped = 0x0; //type:[Function] constexpr auto Montage_GetCurrentSection = 0x0; //type:[Function] constexpr auto Montage_GetBlendTime = 0x0; //type:[Function] constexpr auto LockAIResources = 0x0; //type:[Function] constexpr auto IsSyncGroupBetweenMarkers = 0x0; //type:[Function] constexpr auto IsPlayingSlotAnimation = 0x0; //type:[Function] constexpr auto IsAnyMontagePlaying = 0x0; //type:[Function] constexpr auto HasMarkerBeenHitThisFrame = 0x0; //type:[Function] constexpr auto GetTimeToClosestMarker = 0x0; //type:[Function] constexpr auto GetSyncGroupPosition = 0x0; //type:[Function] constexpr auto GetStateWeight = 0x0; //type:[Function] constexpr auto GetRelevantAnimTimeRemainingFraction = 0x0; //type:[Function] constexpr auto GetRelevantAnimTimeRemaining = 0x0; //type:[Function] constexpr auto GetRelevantAnimTimeFraction = 0x0; //type:[Function] constexpr auto GetRelevantAnimTime = 0x0; //type:[Function] constexpr auto GetRelevantAnimLength = 0x0; //type:[Function] constexpr auto GetOwningComponent = 0x0; //type:[Function] constexpr auto GetOwningActor = 0x0; //type:[Function] constexpr auto GetInstanceTransitionTimeElapsedFraction = 0x0; //type:[Function] constexpr auto GetInstanceTransitionTimeElapsed = 0x0; //type:[Function] constexpr auto GetInstanceTransitionCrossfadeDuration = 0x0; //type:[Function] constexpr auto GetInstanceStateWeight = 0x0; //type:[Function] constexpr auto GetInstanceMachineWeight = 0x0; //type:[Function] constexpr auto GetInstanceCurrentStateElapsedTime = 0x0; //type:[Function] constexpr auto GetInstanceAssetPlayerTimeFromEndFraction = 0x0; //type:[Function] constexpr auto GetInstanceAssetPlayerTimeFromEnd = 0x0; //type:[Function] constexpr auto GetInstanceAssetPlayerTimeFraction = 0x0; //type:[Function] constexpr auto GetInstanceAssetPlayerTime = 0x0; //type:[Function] constexpr auto GetInstanceAssetPlayerLength = 0x0; //type:[Function] constexpr auto GetCurveValue = 0x0; //type:[Function] constexpr auto GetCurrentStateName = 0x0; //type:[Function] constexpr auto GetCurrentStateElapsedTime = 0x0; //type:[Function] constexpr auto GetCurrentActiveMontage = 0x0; //type:[Function] constexpr auto GetAnimAssetPlayerTimeFromEndFraction = 0x0; //type:[Function] constexpr auto GetAnimAssetPlayerTimeFromEnd = 0x0; //type:[Function] constexpr auto GetAnimAssetPlayerTimeFraction = 0x0; //type:[Function] constexpr auto GetAnimAssetPlayerLength = 0x0; //type:[Function] constexpr auto ClearMorphTargets = 0x0; //type:[Function] constexpr auto CalculateDirection = 0x0; //type:[Function] constexpr auto BlueprintUpdateAnimation = 0x0; //type:[Function] constexpr auto BlueprintPostEvaluateAnimation = 0x0; //type:[Function] constexpr auto BlueprintInitializeAnimation = 0x0; } namespace UAnimSequencerInstance //: public UAnimInstance { } namespace UKismetAnimationLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto K2_TwoBoneIK = 0x0; //type:[Function] constexpr auto K2_LookAt = 0x0; } namespace UPlayMontageCallbackProxy //: public UObject { //type:[MulticastDelegate] UOnMontagePlayDelegate__DelegateSignature constexpr auto OnCompleted = 0x30; //type:[MulticastDelegate] UOnMontagePlayDelegate__DelegateSignature constexpr auto OnBlendOut = 0x40; //type:[MulticastDelegate] UOnMontagePlayDelegate__DelegateSignature constexpr auto OnInterrupted = 0x50; //type:[MulticastDelegate] UOnMontagePlayDelegate__DelegateSignature constexpr auto OnNotifyBegin = 0x60; //type:[MulticastDelegate] UOnMontagePlayDelegate__DelegateSignature constexpr auto OnNotifyEnd = 0x70; //type:[Function] constexpr auto OnNotifyEndReceived = 0x0; //type:[Function] constexpr auto OnNotifyBeginReceived = 0x0; //type:[Function] constexpr auto OnMontageEnded = 0x0; //type:[Function] constexpr auto OnMontageBlendingOut = 0x0; //type:[Function] constexpr auto CreateProxyObjectForPlayMontage = 0x0; } namespace UClothingAssetCustomData //: public UObject { } namespace UClothingAsset //: public UClothingAssetBase { //type:[Struct] UClothConfig constexpr auto ClothConfig = 0x50; //type:[Array] ULODData constexpr auto LODData = 0x110; //type:[Array] ULodMap constexpr auto LodMap = 0x120; //type:[Array] UUsedBoneNames constexpr auto UsedBoneNames = 0x130; //type:[Array] UUsedBoneIndices constexpr auto UsedBoneIndices = 0x140; //type:[Int] constexpr auto ReferenceBoneIndex = 0x150; //type:[Object] UClothingAssetCustomData constexpr auto CustomData = 0x158; } namespace UClothingSimulationFactoryNv //: public UClothingSimulationFactory { } namespace UTextureLODSettings //: public UObject { //type:[Array] UTextureLODGroups constexpr auto TextureLODGroups = 0x30; } namespace UDeviceProfile //: public UTextureLODSettings { //type:[Str] constexpr auto DeviceType = 0x40; //type:[Str] constexpr auto BaseProfileName = 0x50; //type:[Object] UObject constexpr auto Parent = 0x60; //type:[Array] UCVars constexpr auto CVars = 0x80; } namespace UThumbnailInfo //: public UObject { } namespace UTimelineTemplate //: public UObject { //type:[Float] constexpr auto TimelineLength = 0x30; //type:[Byte] UETimelineLengthMode constexpr auto LengthMode = 0x34; //type:[Bool] constexpr auto bAutoPlay = 0x38; //type:[Bool] constexpr auto bLoop = 0x38; //type:[Bool] constexpr auto bReplicated = 0x38; //type:[Bool] constexpr auto bValidatedAsWired = 0x38; //type:[Bool] constexpr auto bIgnoreTimeDilation = 0x38; //type:[Array] UEventTracks constexpr auto EventTracks = 0x40; //type:[Array] UFloatTracks constexpr auto FloatTracks = 0x50; //type:[Array] UVectorTracks constexpr auto VectorTracks = 0x60; //type:[Array] ULinearColorTracks constexpr auto LinearColorTracks = 0x70; //type:[Array] UMetaDataArray constexpr auto MetaDataArray = 0x80; //type:[Struct] UGuid constexpr auto TimelineGuid = 0x90; } namespace UTouchInterface //: public UObject { //type:[Array] UControls constexpr auto Controls = 0x30; //type:[Float] constexpr auto ActiveOpacity = 0x40; //type:[Float] constexpr auto InactiveOpacity = 0x44; //type:[Float] constexpr auto TimeUntilDeactive = 0x48; //type:[Float] constexpr auto TimeUntilReset = 0x4c; //type:[Float] constexpr auto ActivationDelay = 0x50; //type:[Bool] constexpr auto bPreventRecenter = 0x54; //type:[Float] constexpr auto StartupDelay = 0x58; } namespace UEnum //: public UField { } namespace UUserDefinedEnum //: public UEnum { //type:[Map] UDisplayNameMap_Key constexpr auto DisplayNameMap = 0x78; } namespace UVectorField //: public UObject { //type:[Struct] UBox constexpr auto Bounds = 0x30; //type:[Float] constexpr auto Intensity = 0x4c; } namespace UVectorFieldAnimated //: public UVectorField { //type:[Object] UTexture2D constexpr auto Texture = 0x50; //type:[Byte] UEVectorFieldConstructionOp constexpr auto ConstructionOp = 0x58; //type:[Int] constexpr auto VolumeSizeX = 0x5c; //type:[Int] constexpr auto VolumeSizeY = 0x60; //type:[Int] constexpr auto VolumeSizeZ = 0x64; //type:[Int] constexpr auto SubImagesX = 0x68; //type:[Int] constexpr auto SubImagesY = 0x6c; //type:[Int] constexpr auto FrameCount = 0x70; //type:[Float] constexpr auto FramesPerSecond = 0x74; //type:[Bool] constexpr auto bLoop = 0x78; //type:[Object] UVectorFieldStatic constexpr auto NoiseField = 0x80; //type:[Float] constexpr auto NoiseScale = 0x88; //type:[Float] constexpr auto NoiseMax = 0x8c; } namespace UVectorFieldStatic //: public UVectorField { //type:[Int] constexpr auto SizeX = 0x50; //type:[Int] constexpr auto SizeY = 0x54; //type:[Int] constexpr auto SizeZ = 0x58; } namespace UVisualLoggerAutomationTests //: public UObject { } namespace UVisualLoggerDebugSnapshotInterface //: public UInterface { } namespace UWorldComposition //: public UObject { //type:[Array] UTilesStreaming constexpr auto TilesStreaming = 0x50; //type:[Double] constexpr auto TilesStreamingTimeThreshold = 0x60; //type:[Bool] constexpr auto bLoadAllTilesDuringCinematic = 0x68; //type:[Bool] constexpr auto bRebaseOriginIn3DSpace = 0x69; //type:[Float] constexpr auto RebaseOriginDistance = 0x6c; //type:[Array] UIgnoreStreamingPrefix constexpr auto IgnoreStreamingPrefix = 0x70; } namespace USubmixEffectDynamicsProcessorPreset //: public USoundEffectSubmixPreset { //type:[Struct] USubmixEffectDynamicsProcessorSettings constexpr auto Settings = 0x98; //type:[Function] constexpr auto SetSettings = 0x0; } namespace UAudioMixerBlueprintLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SetBypassSourceEffectChainEntry = 0x0; //type:[Function] constexpr auto RemoveSourceEffectFromPresetChain = 0x0; //type:[Function] constexpr auto RemoveMasterSubmixEffect = 0x0; //type:[Function] constexpr auto GetNumberOfEntriesInSourceEffectChain = 0x0; //type:[Function] constexpr auto ClearMasterSubmixEffects = 0x0; //type:[Function] constexpr auto AddSourceEffectToPresetChain = 0x0; //type:[Function] constexpr auto AddMasterSubmixEffect = 0x0; } namespace USubmixEffectReverbPreset //: public USoundEffectSubmixPreset { //type:[Struct] USubmixEffectReverbSettings constexpr auto Settings = 0xa0; //type:[Function] constexpr auto SetSettingsWithReverbEffect = 0x0; //type:[Function] constexpr auto SetSettings = 0x0; } namespace USubmixEffectSubmixEQPreset //: public USoundEffectSubmixPreset { //type:[Struct] USubmixEffectSubmixEQSettings constexpr auto Settings = 0x80; //type:[Function] constexpr auto SetSettings = 0x0; } namespace USynthSound //: public USoundWaveProcedural { } namespace USynthComponent //: public USceneComponent { //type:[Bool] constexpr auto bAutoDestroy = 0x4a0; //type:[Bool] constexpr auto bStopWhenOwnerDestroyed = 0x4a0; //type:[Bool] constexpr auto bAllowSpatialization = 0x4a0; //type:[Bool] constexpr auto bOverrideAttenuation = 0x4a0; //type:[Object] USoundAttenuation constexpr auto AttenuationSettings = 0x4a8; //type:[Struct] USoundAttenuationSettings constexpr auto AttenuationOverrides = 0x4b0; //type:[Object] USoundConcurrency constexpr auto ConcurrencySettings = 0x5e0; //type:[Object] USoundClass constexpr auto SoundClass = 0x5e8; //type:[Object] USoundEffectSourcePresetChain constexpr auto SourceEffectChain = 0x5f0; //type:[Float] constexpr auto DefaultMasterReverbSendAmount = 0x5f8; //type:[Object] USoundSubmix constexpr auto SoundSubmix = 0x600; //type:[Array] USoundSubmixSends constexpr auto SoundSubmixSends = 0x608; //type:[Object] USynthSound constexpr auto Synth = 0x620; //type:[Object] UAudioComponent constexpr auto AudioComponent = 0x628; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto Start = 0x0; //type:[Function] constexpr auto SetSubmixSend = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; } namespace ULinkerPlaceholderClass //: public UClass { } namespace ULinkerPlaceholderExportObject //: public UObject { } namespace UFunction //: public UStruct { } namespace ULinkerPlaceholderFunction //: public UFunction { } namespace UMetaData //: public UObject { } namespace UMovieSceneCaptureInterface //: public UInterface { } namespace UMovieSceneCaptureProtocolSettings //: public UObject { } namespace UMovieSceneCapture //: public UObject { //type:[Struct] UCaptureProtocolID constexpr auto CaptureType = 0x40; //type:[Object] UMovieSceneCaptureProtocolSettings constexpr auto ProtocolSettings = 0x48; //type:[Struct] UMovieSceneCaptureSettings constexpr auto Settings = 0x50; //type:[Bool] constexpr auto bUseSeparateProcess = 0xa0; //type:[Bool] constexpr auto bCloseEditorWhenCaptureStarts = 0xa1; //type:[Str] constexpr auto AdditionalCommandLineArguments = 0xa8; //type:[Str] constexpr auto InheritedCommandLineArguments = 0xb8; } namespace UAutomatedLevelSequenceCapture //: public UMovieSceneCapture { } namespace ULevelCapture //: public UMovieSceneCapture { //type:[Bool] constexpr auto bAutoStartCapture = 0x248; //type:[Struct] UGuid constexpr auto PrerequisiteActorId = 0x254; } namespace UMovieSceneCaptureEnvironment //: public UObject { //type:[Function] constexpr auto GetCaptureFrameNumber = 0x0; //type:[Function] constexpr auto GetCaptureElapsedTime = 0x0; } namespace UFrameGrabberProtocolSettings //: public UMovieSceneCaptureProtocolSettings { } namespace UBmpImageCaptureSettings //: public UMovieSceneCaptureProtocolSettings { } namespace UImageCaptureSettings //: public UFrameGrabberProtocolSettings { //type:[Int] constexpr auto CompressionQuality = 0x38; } namespace UCompositionGraphCaptureSettings //: public UMovieSceneCaptureProtocolSettings { //type:[Struct] UCompositionGraphCapturePasses constexpr auto IncludeRenderPasses = 0x30; //type:[Bool] constexpr auto bCaptureFramesInHDR = 0x40; //type:[Int] constexpr auto HDRCompressionQuality = 0x44; //type:[Byte] UEHDRCaptureGamut constexpr auto CaptureGamut = 0x48; //type:[Struct] UStringAssetReference constexpr auto PostProcessingMaterial = 0x50; } namespace UVideoCaptureSettings //: public UFrameGrabberProtocolSettings { //type:[Bool] constexpr auto bUseCompression = 0x38; //type:[Float] constexpr auto CompressionQuality = 0x3c; //type:[Str] constexpr auto VideoCodec = 0x40; } namespace UActionInputEventHolder //: public UObject { } namespace UTslBaseHUD //: public UHUD { //type:[Class] UClass constexpr auto MainUMGHudClass = 0x4c0; //type:[Array] UAutoLoadAudioBanks constexpr auto AutoLoadAudioBanks = 0x4c8; //type:[Map] UWidgetStateMap_Key constexpr auto WidgetStateMap = 0x4e0; //type:[Array] UActionInputEventHolderArray constexpr auto ActionInputEventHolderArray = 0x530; //type:[Object] UUserWidget constexpr auto MainUMGHud = 0x540; //type:[Array] UBlockInputWidgetList constexpr auto BlockInputWidgetList = 0x548; //type:[Array] UUseMouseWidgetStack constexpr auto UseMouseWidgetStack = 0x558; //type:[Bool] constexpr auto IsTimelineMaximize = 0x568; //type:[Float] constexpr auto DebugLineActorNameNear = 0x5e4; //type:[Float] constexpr auto DebugLineActorNameMiddle = 0x5e8; //type:[Float] constexpr auto DebugLineActorNameFar = 0x5ec; //type:[Function] constexpr auto WidgetToggle = 0x0; //type:[Function] constexpr auto WidgetShow = 0x0; //type:[Function] constexpr auto WidgetCreate = 0x0; //type:[Function] constexpr auto UpdateKillcamDisplayCode = 0x0; //type:[Function] constexpr auto UpdateHud = 0x0; //type:[Function] constexpr auto UpdateHighlightDisplayBool = 0x0; //type:[Function] constexpr auto UnbindActionKeyDelegateEvent = 0x0; //type:[Function] constexpr auto TestShowDialog = 0x0; //type:[Function] constexpr auto ShowPopupDialog = 0x0; //type:[Function] constexpr auto ShowDefaultHud = 0x0; //type:[Function] constexpr auto RemoveInternalHudsExplicitly = 0x0; //type:[Function] constexpr auto ReceivePostBeginPlay = 0x0; //type:[Function] constexpr auto PrintShowWidgetList = 0x0; //type:[Function] constexpr auto PrintCreatedWidgetList = 0x0; //type:[Function] constexpr auto OnClickedKillcamPlay = 0x0; //type:[Function] constexpr auto OnClickedHighlightPlay = 0x0; //type:[Function] constexpr auto IsWidgetShow = 0x0; //type:[Function] constexpr auto IsMouseUse = 0x0; //type:[Function] constexpr auto IsEnableHighlightShortcut = 0x0; //type:[Function] constexpr auto HideWidgetByEscape = 0x0; //type:[Function] constexpr auto HidePopupDialog = 0x0; //type:[Function] constexpr auto GetWidget = 0x0; //type:[Function] constexpr auto GetMainUMGHud = 0x0; //type:[Function] constexpr auto GetLastKillcamDisplayCode = 0x0; //type:[Function] constexpr auto GetKillcamCountingText = 0x0; //type:[Function] constexpr auto ForceHidePopupHandler = 0x0; //type:[Function] constexpr auto DisplayActorNames = 0x0; //type:[Function] constexpr auto DestroyAllWidgets = 0x0; //type:[Function] constexpr auto BindActionKeyDelegateEvent = 0x0; //type:[Function] constexpr auto ApplicationActivationStateChangedEvent = 0x0; //type:[Function] constexpr auto AddTestScreenResolutions = 0x0; } namespace UAimPunchDataAsset //: public UDataAsset { //type:[Float] constexpr auto ArmorMinPitch = 0x38; //type:[Float] constexpr auto ArmorMaxPitch = 0x3c; //type:[Float] constexpr auto ArmorMinYaw = 0x40; //type:[Float] constexpr auto ArmorMaxYaw = 0x44; //type:[Float] constexpr auto NoArmorMinPitch = 0x48; //type:[Float] constexpr auto NoArmorMaxPitch = 0x4c; //type:[Float] constexpr auto NoArmorMinYaw = 0x50; //type:[Float] constexpr auto NoArmorMaxYaw = 0x54; //type:[Map] UCameraShakesTPP_Key constexpr auto CameraShakesTPP = 0x58; //type:[Map] UCameraShakesFPP_Key constexpr auto CameraShakesFPP = 0xa8; //type:[Float] constexpr auto FPPScopingShakeModifier = 0xf8; //type:[Float] constexpr auto HasArmorShakeModifier = 0xfc; } namespace UAirborneEjectionArea //: public UActor { //type:[Object] USphereComponent constexpr auto SphereComponent = 0x3d8; //type:[Float] constexpr auto Radius = 0x3e0; } namespace UAnimDB //: public UDataAsset { //type:[Struct] UAnimInfo constexpr auto Stand_Info = 0x38; //type:[Struct] UAnimInfo constexpr auto Crouch_Info = 0xa0; //type:[Struct] UAnimInfo constexpr auto Prone_Info = 0x108; //type:[Float] constexpr auto BlendSpaceSpeed_Walk = 0x170; //type:[Float] constexpr auto BlendSpaceSpeed_Run = 0x174; //type:[Float] constexpr auto BlendSpaceSpeed_Sprint = 0x178; //type:[Function] constexpr auto GetBlendSpaceRelaxed = 0x0; //type:[Function] constexpr auto GetBlendSpace = 0x0; //type:[Function] constexpr auto GetAnimSpeed = 0x0; } namespace UAnimNotify_AkEvent //: public UAnimNotify { //type:[Function] constexpr auto PlayPreviewEditor = 0x0; } namespace UAnimNotify_AkEvent_Advanced //: public UAnimNotify { //type:[Object] UAkAudioEvent constexpr auto AkAudioEvent = 0x40; //type:[Bool] constexpr auto bFollow = 0x48; //type:[Name] constexpr auto AttachSocketName = 0x50; //type:[Struct] UVector constexpr auto CustomRelativeLocation = 0x58; //type:[Bool] constexpr auto OnlyOwnerListen = 0x64; //type:[Bool] constexpr auto bUseMaxActivationDistance = 0x65; //type:[Float] constexpr auto MaxActivationDistance = 0x68; //type:[Bool] constexpr auto bUseActivationDistanceByAttenuation = 0x6c; //type:[Int] constexpr auto PlayingID = 0x70; //type:[Bool] constexpr auto bIsSkip = 0x74; //type:[Bool] constexpr auto bUsePhysMatRaycast = 0x75; //type:[Struct] URaycastConfig constexpr auto RaycastConfig = 0x78; } namespace UAnimNotify_CameraShake //: public UAnimNotify { //type:[Class] UClass constexpr auto CameraShake = 0x40; //type:[Array] UAffectedCameras constexpr auto AffectedCameras = 0x48; } namespace UAnimNotify_CharacterAnimationNotify //: public UAnimNotify { //type:[Name] constexpr auto NotifyName = 0x40; } namespace UAnimNotify_UnarmedAttack //: public UAnimNotify { //type:[Name] constexpr auto NotifyName = 0x40; } namespace UAnimNotify_WeaponAnimationNotify //: public UAnimNotify { //type:[Name] constexpr auto NotifyName = 0x40; } namespace UAppearanceCustomizationBuilder //: public UObject { } namespace UTslVaultingHelper //: public UActor { //type:[Object] USceneComponent constexpr auto RootSceneComponent = 0x3d8; //type:[Object] USceneComponent constexpr auto ActorAttachScene = 0x3e0; //type:[Function] constexpr auto GetActorAttachScene = 0x0; } namespace UMutableCharacter //: public UCharacter { //type:[Enum] UUnderlyingType constexpr auto Gender = 0x840; //type:[Object] UCustomizableObjectInstance constexpr auto CustomizableObjectInstance = 0x848; //type:[Object] UTslCustomizableSkeletalComponent constexpr auto CustomizableSkeletalComponent = 0x850; //type:[Struct] UBinaryData constexpr auto InstanceDescriptor = 0x858; //type:[Function] constexpr auto UpdateAppearence = 0x0; //type:[Function] constexpr auto OnRep_InstanceDescriptor = 0x0; //type:[Function] constexpr auto GetGender = 0x0; } namespace UConnectionHandlerInterface //: public UInterface { } namespace UReticlePostprocessData //: public UDataAsset { //type:[Struct] UWeaponPPSettings constexpr auto WeaponGunPostprocessSettings = 0x38; //type:[Function] constexpr auto GetPostprocessData = 0x0; } namespace UReticleSettings //: public UDataAsset { //type:[Float] constexpr auto ReticleAngularSize = 0x38; //type:[Struct] UVector2D constexpr auto ReticleCenter = 0x3c; //type:[Object] UTexture2D constexpr auto ReticleTexture = 0x48; //type:[Bool] constexpr auto bUseReticleTextureOverride = 0x50; //type:[Array] UReticleTextureDataArray constexpr auto ReticleTextureDataArray = 0x58; } namespace USlotInterface //: public UInterface { //type:[Function] constexpr auto IsWeapon = 0x0; //type:[Function] constexpr auto IsToolTipIconAsyncLoaded = 0x0; //type:[Function] constexpr auto IsStackable = 0x0; //type:[Function] constexpr auto IsPackageItem = 0x0; //type:[Function] constexpr auto IsIconAsyncLoaded = 0x0; //type:[Function] constexpr auto IsEquipable = 0x0; //type:[Function] constexpr auto IsCastableItem = 0x0; //type:[Function] constexpr auto IsAttachment = 0x0; //type:[Function] constexpr auto GetUnitSpace = 0x0; //type:[Function] constexpr auto GetToolTipIconTexture = 0x0; //type:[Function] constexpr auto GetToolTipIconSizeRatio = 0x0; //type:[Function] constexpr auto GetStackCountMax = 0x0; //type:[Function] constexpr auto GetStackCount = 0x0; //type:[Function] constexpr auto GetSpace = 0x0; //type:[Function] constexpr auto GetSortPriority = 0x0; //type:[Function] constexpr auto GetSlotName = 0x0; //type:[Function] constexpr auto GetSlotDetailedName = 0x0; //type:[Function] constexpr auto GetSlotDescription = 0x0; //type:[Function] constexpr auto GetSlotCategory = 0x0; //type:[Function] constexpr auto GetSkin = 0x0; //type:[Function] constexpr auto GetIconTexture = 0x0; //type:[Function] constexpr auto GetIconSizeRatio = 0x0; //type:[Function] constexpr auto GetDropSound = 0x0; } namespace UCastableInterface //: public UInterface { //type:[Function] constexpr auto IsCastable = 0x0; //type:[Function] constexpr auto GetCastFailMessage = 0x0; //type:[Function] constexpr auto GetCastConfig = 0x0; } namespace UThrowableItemDataAsset //: public UDataAsset { //type:[Class] UClass constexpr auto ProjectileClass = 0x38; //type:[Object] UStaticMesh constexpr auto Mesh = 0x40; //type:[Object] UPhysicalMaterial constexpr auto PhysMatOverride = 0x48; //type:[Float] constexpr auto MeshScale = 0x50; //type:[Struct] URotator constexpr auto MeshRotationOffset = 0x54; //type:[Struct] UVector constexpr auto MeshRotationRate = 0x60; //type:[Bool] constexpr auto bAutoCalculateRadius = 0x6c; //type:[Float] constexpr auto CollisionRadius = 0x70; //type:[Float] constexpr auto Friction = 0x74; //type:[Float] constexpr auto Bounciness = 0x78; //type:[Float] constexpr auto AirDrag = 0x7c; //type:[Float] constexpr auto GravityScaleOverride = 0x80; //type:[Float] constexpr auto UpVectorRotationSpeed = 0x84; //type:[Struct] UVector2D constexpr auto SlidingFriction_Speed_In = 0x88; //type:[Struct] UVector2D constexpr auto SlidingFriction_Speed_Out = 0x90; //type:[Float] constexpr auto InteractionRadius = 0x98; //type:[Float] constexpr auto PhysicalizedTimeAfterSimStop = 0x9c; //type:[Float] constexpr auto ConstraintLimitReleaseThresholdVelocity = 0xa0; //type:[Float] constexpr auto ReleasedConstraintLimitScale = 0xa4; //type:[Object] UCurveFloat constexpr auto PitchCurve = 0xa8; //type:[Object] UCurveFloat constexpr auto SpeedCurve = 0xb0; //type:[Object] UCurveFloat constexpr auto SpeedFalloffCurve = 0xb8; //type:[Float] constexpr auto ThrowSpeed = 0xc0; //type:[Float] constexpr auto ThrowSpeedProne = 0xc4; //type:[Float] constexpr auto TrajectoryPredictionTime = 0xc8; //type:[Struct] UVector constexpr auto PawnMotionContributionMultiplier = 0xcc; //type:[Struct] UVector2D constexpr auto StickInAngleLimits = 0xd8; //type:[Object] UCurveFloat constexpr auto DamageCurve = 0xe0; //type:[Class] UClass constexpr auto DamageType = 0xe8; //type:[Float] constexpr auto MinImpactVelocityForEffects = 0xf0; //type:[Float] constexpr auto TimeBetweenImpactEffects = 0xf4; //type:[Float] constexpr auto HitImpulseMultiplier = 0xf8; //type:[AssetClass] UClass constexpr auto ImpactTemplatePtr = 0x100; //type:[Object] UAkAudioEvent constexpr auto ItemThrowSound = 0x120; //type:[Object] UAkAudioEvent constexpr auto ItemCatchSound = 0x128; //type:[Object] UAkAudioEvent constexpr auto ItemDropSound = 0x130; //type:[Bool] constexpr auto bAllowInteraction = 0x138; //type:[Bool] constexpr auto bDealDamage = 0x139; //type:[Bool] constexpr auto bCanStickIn = 0x13a; //type:[Bool] constexpr auto bEnableSlidingFriction = 0x13b; } namespace UItem //: public UObject { //type:[Bool] constexpr auto bStackable = 0x40; //type:[Bool] constexpr auto bUsable = 0x40; //type:[Bool] constexpr auto bIsConsumable = 0x40; //type:[Bool] constexpr auto bDisableSpawnInGame = 0x40; //type:[Int] constexpr auto StackCount = 0x44; //type:[Text] constexpr auto ItemName = 0x48; //type:[Text] constexpr auto ItemCategory = 0x60; //type:[Text] constexpr auto ItemDetailedName = 0x78; //type:[Text] constexpr auto ItemDescription = 0x90; //type:[Float] constexpr auto ItemMaxInteractableDistance = 0xa8; //type:[Int] constexpr auto StackCountMax = 0xac; //type:[Float] constexpr auto SpacePerItem = 0xb0; //type:[AssetObject] UStaticMesh constexpr auto DroppedMesh = 0xb8; //type:[Float] constexpr auto DroppedMeshScale = 0xd8; //type:[Bool] constexpr auto bDropAsProjectile = 0xdc; //type:[AssetObject] UThrowableItemDataAsset constexpr auto ProjectileConfig = 0xe0; //type:[AssetObject] UTexture constexpr auto Icon = 0x100; //type:[AssetObject] UTexture constexpr auto ToolTipIcon = 0x120; //type:[Float] constexpr auto IconSizeRatio = 0x140; //type:[Float] constexpr auto ToolTipIconSizeRatio = 0x144; //type:[Object] UAkAudioEvent constexpr auto DropSoundAk = 0x148; //type:[Name] constexpr auto DropAnimation = 0x150; //type:[Object] UAkAudioEvent constexpr auto PickUpSoundAk = 0x158; //type:[Name] constexpr auto PickUpAnimationOverride = 0x160; //type:[Object] UAkAudioEvent constexpr auto InventoryPutSoundAk = 0x168; //type:[Int] constexpr auto SortPriority = 0x170; //type:[Bool] constexpr auto bIsLobbyItem = 0x174; //type:[Int] constexpr auto LobbyItemID = 0x178; //type:[Struct] ULobbyItemDesc constexpr auto LobbyItemDesc = 0x180; //type:[Bool] constexpr auto bIsLobbyWeapon = 0x1e0; //type:[Int] constexpr auto LobbyWeaponID = 0x1e4; //type:[Class] UClass constexpr auto LobbyWeaponInstance = 0x1e8; //type:[Bool] constexpr auto bIsSpawnedBySandboxMaster = 0x1f0; //type:[Enum] UUnderlyingType constexpr auto Category = 0x1f1; //type:[Name] constexpr auto SubCategory = 0x1f8; //type:[Bool] constexpr auto bIsToy = 0x200; //type:[MulticastDelegate] UItemOnStackCountUpdated__DelegateSignature constexpr auto OnStackCountUpdated = 0x208; //type:[Int] constexpr auto ExplosionDamage = 0x218; //type:[Float] constexpr auto ExplosionRadius = 0x21c; //type:[Object] UCurveFloat constexpr auto ExplosionDamageCurve = 0x220; //type:[Class] UClass constexpr auto ExplosionDamageType = 0x228; //type:[Class] UClass constexpr auto ExplosionTemplate = 0x230; //type:[UInt16] constexpr auto HealthMax = 0x238; //type:[Float] constexpr auto ExplosionLifeSpan = 0x23c; //type:[Float] constexpr auto ExplosionDelay = 0x240; //type:[Bool] constexpr auto bVested = 0x244; //type:[Bool] constexpr auto bDropVolatility = 0x245; //type:[Str] constexpr auto Note = 0x248; //type:[Function] constexpr auto UseBy = 0x0; //type:[Function] constexpr auto PickUpBy = 0x0; //type:[Function] constexpr auto OnRepStackCount = 0x0; //type:[Function] constexpr auto IsWeapon = 0x0; //type:[Function] constexpr auto IsToy = 0x0; //type:[Function] constexpr auto IsToolTipIconAsyncLoaded = 0x0; //type:[Function] constexpr auto IsPackageItem = 0x0; //type:[Function] constexpr auto IsIconAsyncLoaded = 0x0; //type:[Function] constexpr auto IsEquipable = 0x0; //type:[Function] constexpr auto IsCastableItem = 0x0; //type:[Function] constexpr auto IsAttachment = 0x0; //type:[Function] constexpr auto GetIconTexture = 0x0; } namespace USkinItem //: public UItem { //type:[Bool] constexpr auto bAutoAction = 0x258; //type:[Struct] USkinParam constexpr auto SkinParam = 0x260; //type:[Function] constexpr auto ApplySkin = 0x0; } namespace USkinnableInterface //: public UInterface { //type:[Function] constexpr auto HasSkin = 0x0; //type:[Function] constexpr auto GetReplicatedSkinParam = 0x0; //type:[Function] constexpr auto ClearSkin = 0x0; } namespace UStatTrakableInterface //: public UInterface { } namespace UMasteryItemInterface //: public UInterface { } namespace USkinnedMeshComponent //: public UMeshComponent { //type:[Object] USkeletalMesh constexpr auto SkeletalMesh = 0xa10; //type:[WeakObject] USkinnedMeshComponent constexpr auto MasterPoseComponent = 0xa18; //type:[Bool] constexpr auto bUseBoundsFromMasterPoseComponent = 0xa80; //type:[Array] UExtendedBoundsArray constexpr auto ExtendedBoundsArray = 0xa88; //type:[Object] UPhysicsAsset constexpr auto PhysicsAssetOverride = 0xab8; //type:[Int] constexpr auto ForcedLodModel = 0xac0; //type:[Int] constexpr auto MinLodModel = 0xac4; //type:[Array] ULODInfo constexpr auto LODInfo = 0xad8; //type:[Float] constexpr auto StreamingDistanceMultiplier = 0xae8; //type:[Struct] UColor constexpr auto WireframeColor = 0xaec; //type:[Bool] constexpr auto bForceWireframe = 0xaf0; //type:[Bool] constexpr auto bDisplayBones = 0xaf0; //type:[Bool] constexpr auto bDisableMorphTarget = 0xaf0; //type:[Bool] constexpr auto bHideSkin = 0xaf0; //type:[Bool] constexpr auto bPerBoneMotionBlur = 0xb08; //type:[Bool] constexpr auto bComponentUseFixedSkelBounds = 0xb08; //type:[Bool] constexpr auto bConsiderAllBodiesForBounds = 0xb08; //type:[Bool] constexpr auto bSyncAttachParentLOD = 0xb08; //type:[Byte] UEMeshComponentUpdateFlag constexpr auto MeshComponentUpdateFlag = 0xb0c; //type:[Bool] constexpr auto bForceMeshObjectUpdate = 0xb10; //type:[Bool] constexpr auto bCanHighlightSelectedSections = 0xb10; //type:[Bool] constexpr auto bRecentlyRendered = 0xb10; //type:[Byte] constexpr auto CustomSortAlternateIndexMode = 0xb14; //type:[Bool] constexpr auto bCastCapsuleDirectShadow = 0xb18; //type:[Bool] constexpr auto bCastCapsuleIndirectShadow = 0xb18; //type:[Bool] constexpr auto bRenderStatic = 0xb1c; //type:[Float] constexpr auto CapsuleIndirectShadowMinVisibility = 0xb20; //type:[Bool] constexpr auto bCPUSkinning = 0xb24; //type:[Struct] UBoxSphereBounds constexpr auto CachedLocalBounds = 0xb34; //type:[Bool] constexpr auto bCachedLocalBoundsUpToDate = 0xb50; //type:[Bool] constexpr auto bEnableUpdateRateOptimizations = 0xb51; //type:[Bool] constexpr auto bDisplayDebugUpdateRateOptimizations = 0xb52; //type:[Bool] constexpr auto bShouldRefreshTransformOnce = 0xba1; //type:[Function] constexpr auto UnHideBoneByName = 0x0; //type:[Function] constexpr auto TransformToBoneSpace = 0x0; //type:[Function] constexpr auto TransformFromBoneSpace = 0x0; //type:[Function] constexpr auto SetVertexColorOverride_LinearColor = 0x0; //type:[Function] constexpr auto SetSkinWeightOverride = 0x0; //type:[Function] constexpr auto SetSkeletalMesh = 0x0; //type:[Function] constexpr auto SetRenderStatic = 0x0; //type:[Function] constexpr auto SetPhysicsAsset = 0x0; //type:[Function] constexpr auto SetMinLOD = 0x0; //type:[Function] constexpr auto SetMasterPoseComponent = 0x0; //type:[Function] constexpr auto SetForcedLOD = 0x0; //type:[Function] constexpr auto SetCastCapsuleIndirectShadow = 0x0; //type:[Function] constexpr auto SetCastCapsuleDirectShadow = 0x0; //type:[Function] constexpr auto SetCapsuleIndirectShadowMinVisibility = 0x0; //type:[Function] constexpr auto IsBoneHiddenByName = 0x0; //type:[Function] constexpr auto HideBoneByName = 0x0; //type:[Function] constexpr auto GetSocketBoneName = 0x0; //type:[Function] constexpr auto GetParentBone = 0x0; //type:[Function] constexpr auto GetNumBones = 0x0; //type:[Function] constexpr auto GetBoneName = 0x0; //type:[Function] constexpr auto GetBoneIndex = 0x0; //type:[Function] constexpr auto FindClosestBone_K2 = 0x0; //type:[Function] constexpr auto ClearVertexColorOverride = 0x0; //type:[Function] constexpr auto ClearSkinWeightOverride = 0x0; //type:[Function] constexpr auto BoneIsChildOf = 0x0; } namespace USkeletalMeshComponent //: public USkinnedMeshComponent { //type:[Byte] UEAnimationMode constexpr auto AnimationMode = 0xbb0; //type:[Class] UAnimBlueprintGeneratedClass constexpr auto AnimBlueprintGeneratedClass = 0xbb8; //type:[Class] UClass constexpr auto AnimClass = 0xbc0; //type:[Object] UAnimInstance constexpr auto AnimScriptInstance = 0xbc8; //type:[Array] USubInstances constexpr auto SubInstances = 0xbd0; //type:[Object] UAnimInstance constexpr auto PostProcessAnimInstance = 0xbe0; //type:[Struct] USingleAnimationPlayData constexpr auto AnimationData = 0xbe8; //type:[Array] UCachedBoneSpaceTransforms constexpr auto CachedBoneSpaceTransforms = 0xc38; //type:[Array] UCachedComponentSpaceTransforms constexpr auto CachedComponentSpaceTransforms = 0xc48; //type:[Float] constexpr auto GlobalAnimRateScale = 0xc78; //type:[Enum] UUnderlyingType constexpr auto UseAsyncScene = 0xc7c; //type:[Bool] constexpr auto bHasValidBodies = 0xc80; //type:[Byte] UEKinematicBonesUpdateToPhysics constexpr auto KinematicBonesUpdateType = 0xc84; //type:[Byte] UEPhysicsTransformUpdateMode constexpr auto PhysicsTransformUpdateMode = 0xc85; //type:[Bool] constexpr auto bBlendPhysics = 0xc88; //type:[Bool] constexpr auto bEnablePhysicsOnDedicatedServer = 0xc88; //type:[Bool] constexpr auto bUpdateJointsFromAnimation = 0xc88; //type:[Bool] constexpr auto bDisableClothSimulation = 0xc88; //type:[Bool] constexpr auto bCollideWithEnvironment = 0xc88; //type:[Bool] constexpr auto bCollideWithAttachedChildren = 0xc88; //type:[Bool] constexpr auto bLocalSpaceSimulation = 0xc88; //type:[Bool] constexpr auto bClothMorphTarget = 0xc88; //type:[Bool] constexpr auto bResetAfterTeleport = 0xc89; //type:[Float] constexpr auto TeleportDistanceThreshold = 0xc8c; //type:[Float] constexpr auto TeleportRotationThreshold = 0xc90; //type:[Float] constexpr auto ClothBlendWeight = 0xc94; //type:[Struct] UVector constexpr auto RootBoneTranslation = 0xc9c; //type:[Bool] constexpr auto bNoSkeletonUpdate = 0xca8; //type:[Bool] constexpr auto bPauseAnims = 0xca8; //type:[Bool] constexpr auto bUseRefPoseOnInitAnim = 0xcac; //type:[Bool] constexpr auto bEnablePerPolyCollision = 0xcb0; //type:[Object] UBodySetup constexpr auto BodySetup = 0xcb8; //type:[Bool] constexpr auto bOnlyAllowAutonomousTickPose = 0xcc0; //type:[Bool] constexpr auto bIsAutonomousTickPose = 0xcc0; //type:[Bool] constexpr auto bForceRefpose = 0xcc0; //type:[Bool] constexpr auto bOldForceRefPose = 0xcc0; //type:[Bool] constexpr auto bShowPrePhysBones = 0xcc0; //type:[Bool] constexpr auto bRequiredBonesUpToDate = 0xcc0; //type:[Bool] constexpr auto bAnimTreeInitialised = 0xcc0; //type:[Bool] constexpr auto bIncludeComponentLocationIntoBounds = 0xcc0; //type:[Bool] constexpr auto bEnableLineCheckWithBounds = 0xcc1; //type:[Bool] constexpr auto bNeedsQueuedAnimEventsDispatched = 0xcc1; //type:[UInt16] constexpr auto CachedAnimCurveUidVersion = 0xcc4; //type:[Struct] UVector constexpr auto LineCheckBoundsScale = 0xcc8; //type:[MulticastDelegate] UConstraintBrokenSignature__DelegateSignature constexpr auto OnConstraintBroken = 0xcd8; //type:[Class] UClass constexpr auto ClothingSimulationFactory = 0xdd0; //type:[Object] UAnimSequence constexpr auto SequenceToPlay = 0xfd8; //type:[Object] UAnimationAsset constexpr auto AnimToPlay = 0xfe0; //type:[Bool] constexpr auto bDefaultLooping = 0xfe8; //type:[Bool] constexpr auto bDefaultPlaying = 0xfe8; //type:[Float] constexpr auto DefaultPosition = 0xfec; //type:[Float] constexpr auto DefaultPlayRate = 0xff0; //type:[UInt32] constexpr auto LastPoseTickFrame = 0xff4; //type:[Float] constexpr auto LastPoseTickTime = 0xff8; //type:[Function] constexpr auto UnbindClothFromMasterPoseComponent = 0x0; //type:[Function] constexpr auto SuspendClothingSimulation = 0x0; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SnapshotPose = 0x0; //type:[Function] constexpr auto SetUpdateAnimationInEditor = 0x0; //type:[Function] constexpr auto SetPosition = 0x0; //type:[Function] constexpr auto SetPlayRate = 0x0; //type:[Function] constexpr auto SetPhysicsBlendWeight = 0x0; //type:[Function] constexpr auto SetNotifyRigidBodyCollisionBelow = 0x0; //type:[Function] constexpr auto SetMorphTarget = 0x0; //type:[Function] constexpr auto SetEnablePhysicsBlending = 0x0; //type:[Function] constexpr auto SetEnableGravityOnAllBodiesBelow = 0x0; //type:[Function] constexpr auto SetEnableBodyGravity = 0x0; //type:[Function] constexpr auto SetConstraintProfileForAll = 0x0; //type:[Function] constexpr auto SetConstraintProfile = 0x0; //type:[Function] constexpr auto SetClothMaxDistanceScale = 0x0; //type:[Function] constexpr auto SetBodyNotifyRigidBodyCollision = 0x0; //type:[Function] constexpr auto SetAnimInstanceClass = 0x0; //type:[Function] constexpr auto SetAnimationMode = 0x0; //type:[Function] constexpr auto SetAnimation = 0x0; //type:[Function] constexpr auto SetAngularLimits = 0x0; //type:[Function] constexpr auto SetAllMotorsAngularVelocityDrive = 0x0; //type:[Function] constexpr auto SetAllMotorsAngularPositionDrive = 0x0; //type:[Function] constexpr auto SetAllMotorsAngularDriveParams = 0x0; //type:[Function] constexpr auto SetAllBodiesSimulatePhysics = 0x0; //type:[Function] constexpr auto SetAllBodiesPhysicsBlendWeight = 0x0; //type:[Function] constexpr auto SetAllBodiesBelowSimulatePhysics = 0x0; //type:[Function] constexpr auto SetAllBodiesBelowPhysicsBlendWeight = 0x0; //type:[Function] constexpr auto ResumeClothingSimulation = 0x0; //type:[Function] constexpr auto ResetClothTeleportMode = 0x0; //type:[Function] constexpr auto ResetAllBodiesSimulatePhysics = 0x0; //type:[Function] constexpr auto PlayAnimation = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto OverrideAnimationData = 0x0; //type:[Function] constexpr auto K2_GetClosestPointOnPhysicsAsset = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; //type:[Function] constexpr auto IsClothingSimulationSuspended = 0x0; //type:[Function] constexpr auto IsBodyGravityEnabled = 0x0; //type:[Function] constexpr auto HasValidAnimationInstance = 0x0; //type:[Function] constexpr auto GetSkeletalCenterOfMass = 0x0; //type:[Function] constexpr auto GetPostProcessInstance = 0x0; //type:[Function] constexpr auto GetPosition = 0x0; //type:[Function] constexpr auto GetPlayRate = 0x0; //type:[Function] constexpr auto GetMorphTarget = 0x0; //type:[Function] constexpr auto GetCurrentJointAngles = 0x0; //type:[Function] constexpr auto GetClothMaxDistanceScale = 0x0; //type:[Function] constexpr auto GetBoneMass = 0x0; //type:[Function] constexpr auto GetAnimInstance = 0x0; //type:[Function] constexpr auto GetAnimationMode = 0x0; //type:[Function] constexpr auto ForceClothNextUpdateTeleportAndReset = 0x0; //type:[Function] constexpr auto ForceClothNextUpdateTeleport = 0x0; //type:[Function] constexpr auto FindConstraintBoneName = 0x0; //type:[Function] constexpr auto ClearMorphTargets = 0x0; //type:[Function] constexpr auto BreakConstraint = 0x0; //type:[Function] constexpr auto BindClothToMasterPoseComponent = 0x0; //type:[Function] constexpr auto AddImpulseToAllBodiesBelow = 0x0; //type:[Function] constexpr auto AddForceToAllBodiesBelow = 0x0; //type:[Function] constexpr auto AccumulateAllBodiesBelowPhysicsBlendWeight = 0x0; } namespace UWeaponMeshComponent //: public USkeletalMeshComponent { //type:[Array] UAttachedDatas constexpr auto AttachedDatas = 0x1108; //type:[Struct] UReplicatedSkinParam constexpr auto ReplicatedSkinParam = 0x1118; //type:[Map] UAttachedStaticComponentMap_Key constexpr auto AttachedStaticComponentMap = 0x1148; //type:[Float] constexpr auto ForceUpdatePoseDistanceSqr = 0x1198; //type:[Bool] constexpr auto bForceTickPose = 0x119c; //type:[Object] UStatTrakActor constexpr auto StatTrakActor = 0x11a0; //type:[MulticastDelegate] UWeaponMeshOnLoadedAttachmentAssetDatas__DelegateSignature constexpr auto OnLoadedAttachmentAssetDatas = 0x11b8; //type:[MulticastDelegate] UUpdateWeaponMeshOnLoadedAttachment__DelegateSignature constexpr auto UpdateWeaponMeshOnLoadedAttachment = 0x11c8; //type:[Struct] UReplicatedMasteryItem constexpr auto ReplicatedMasteryItem = 0x11d8; //type:[Object] UMeshComponent constexpr auto WeaponMasteryMesh = 0x11e0; //type:[Bool] constexpr auto StaticWeaponMasteryItem = 0x11e8; //type:[Function] constexpr auto OnAttachmentStaticMeshLoaded = 0x0; } namespace UVaultingData //: public UDataAsset { //type:[Int] constexpr auto MoveIndex = 0x38; //type:[Struct] UVaultingTypeRequirements constexpr auto MoveRequirements = 0x40; //type:[Enum] UUnderlyingType constexpr auto VaultAnimType = 0x110; //type:[Float] constexpr auto LocationStartNormalScale = 0x114; //type:[Float] constexpr auto LocationStartZOffset = 0x118; //type:[Float] constexpr auto LocationEndNormalScale = 0x11c; //type:[Float] constexpr auto LocationEndZOffset = 0x120; //type:[Bool] constexpr auto bIsClimb = 0x124; //type:[Bool] constexpr auto bIsSlide = 0x125; //type:[Float] constexpr auto PreApexSpeedScale = 0x128; //type:[Float] constexpr auto PostApexSpeedScale = 0x12c; //type:[Float] constexpr auto AnimBlendInTime = 0x130; //type:[Float] constexpr auto AnimBlendOutTime = 0x134; //type:[Float] constexpr auto VaultInitialTimer = 0x138; //type:[Float] constexpr auto ApexAdditiveStartTime = 0x13c; //type:[Float] constexpr auto ApexAdditiveEndTime = 0x140; //type:[Float] constexpr auto VaultEndToFallTimerCutoff = 0x144; //type:[Float] constexpr auto DirectionInterpSpeed = 0x148; //type:[Struct] UVector2D constexpr auto StartCutoffByDistance_InMap = 0x14c; //type:[Struct] UVector2D constexpr auto StartCutoffByDistance_OutMap = 0x154; //type:[Struct] UVector2D constexpr auto StartCutoffBySpeed_InMap = 0x15c; //type:[Struct] UVector2D constexpr auto StartCutoffBySpeed_OutMap = 0x164; //type:[Struct] UVector2D constexpr auto PlayrateBySpeed_InMap_PreApex = 0x16c; //type:[Struct] UVector2D constexpr auto PlayrateBySpeed_OutMap_PreApex = 0x174; //type:[Struct] UVector2D constexpr auto PlayrateBySpeed_InMap_PostApex = 0x17c; //type:[Struct] UVector2D constexpr auto PlayrateBySpeed_OutMap_PostApex = 0x184; //type:[Object] UAnimSequenceBase constexpr auto AnimationSequence = 0x190; //type:[Object] UAnimSequenceBase constexpr auto AnimationSequence_FPP = 0x198; //type:[Object] UAnimSequenceBase constexpr auto AnimationSequence_Rifle = 0x1a0; //type:[Object] UAnimSequenceBase constexpr auto AnimationSequence_Rifle_FPP = 0x1a8; //type:[Object] UCurveFloat constexpr auto AnimationCurve = 0x1b0; //type:[Struct] UVector2D constexpr auto CharLocationInterpSpeedInMap = 0x1b8; //type:[Struct] UVector2D constexpr auto CharLocationInterpSpeedOutMap = 0x1c0; //type:[Struct] UVector2D constexpr auto TimerProgressionByDistanceInMap = 0x1c8; //type:[Struct] UVector2D constexpr auto TimerProgressionByDistanceOutMap = 0x1d0; //type:[Float] constexpr auto TimerProgressionVTimerMax = 0x1d8; //type:[Float] constexpr auto VaultEndTimerNormal = 0x1dc; //type:[Float] constexpr auto VaultEndTimerFall = 0x1e0; //type:[Float] constexpr auto CharacterPostVaultVelocityScalar = 0x1e4; //type:[Struct] UVector constexpr auto CharacterPostVaultVelocityScalarVector = 0x1e8; //type:[Struct] UVector constexpr auto CharacterPostVaultVelocityScalarVector_ToFall = 0x1f4; //type:[Bool] constexpr auto bCanVaultWithWeapon = 0x200; //type:[Bool] constexpr auto bIsCancellable = 0x201; //type:[Float] constexpr auto MinCancelVTimer = 0x204; //type:[Float] constexpr auto MaxCancelVTimer = 0x208; //type:[Float] constexpr auto TaskEndVTimer = 0x20c; //type:[Float] constexpr auto PostVaultTimerProgressionScale = 0x210; //type:[Bool] constexpr auto bUseStaticVTimerDampening = 0x214; //type:[Bool] constexpr auto bUseMappedVTimerDampening = 0x215; //type:[Float] constexpr auto StaticDampeningScalar = 0x218; //type:[Float] constexpr auto StaticDampeningVTimerMax = 0x21c; //type:[Float] constexpr auto MappedDampeningScalar = 0x220; //type:[Float] constexpr auto MappedDampeningVTimerMax = 0x224; //type:[Bool] constexpr auto bUseCustomApexForTimer = 0x228; //type:[Float] constexpr auto CustomApex = 0x22c; //type:[Float] constexpr auto DBNOExitApexTime = 0x230; //type:[Float] constexpr auto AdditiveZOffsetStartVTime = 0x234; //type:[Float] constexpr auto ClimbEndWithApexZEndVTime = 0x238; //type:[Float] constexpr auto LedgeGrabStartTraceDownDistance = 0x23c; //type:[Function] constexpr auto IsRequirementPassed = 0x0; //type:[Function] constexpr auto GetVaultAnimation = 0x0; //type:[Function] constexpr auto GetBlendSpeedByDistance = 0x0; //type:[Function] constexpr auto GetAnimationLength = 0x0; //type:[Function] constexpr auto GetAnimationCurve = 0x0; } namespace UBattlepassObjectInterface //: public UInterface { } namespace UAttachableItem //: public UItem { //type:[Struct] UWeaponAttachmentData constexpr auto AttachmentData = 0x258; //type:[AssetObject] UStaticMesh constexpr auto AttachmentMeshAsset = 0x520; //type:[Name] constexpr auto AttachmentMeshName = 0x540; //type:[Array] UAttachmentWeaponTagData constexpr auto AttachmentWeaponTagData = 0x548; //type:[Class] UClass constexpr auto AttachmentTemplate = 0x5a8; //type:[Bool] constexpr auto EquipOnPickUp = 0x5b0; //type:[Object] UAkAudioEvent constexpr auto AttachedSoundAk = 0x5b8; //type:[Function] constexpr auto GetAttachmentSlotID = 0x0; //type:[Function] constexpr auto GetAttachmentData = 0x0; } namespace UTslDamageCauserInterface //: public UInterface { //type:[Function] constexpr auto GetDamageCauserItemName = 0x0; //type:[Function] constexpr auto GetDamageCauserIconRatio = 0x0; //type:[Function] constexpr auto GetDamageCauserIcon = 0x0; //type:[Function] constexpr auto GetDamageCauserClassEnum = 0x0; } namespace UTslWeapon //: public UActor { //type:[Object] UTexture constexpr auto WeaponIcon = 0x408; //type:[Float] constexpr auto WeaponIconRatio = 0x410; //type:[Float] constexpr auto AmmoIconsCount = 0x414; //type:[Int] constexpr auto PrimaryClipIconOffset = 0x418; //type:[Int] constexpr auto SecondaryClipIconOffset = 0x41c; //type:[Bool] constexpr auto UseLaserDot = 0x420; //type:[Bool] constexpr auto UseCustomCrosshair = 0x421; //type:[Bool] constexpr auto UseCustomAimingCrosshair = 0x422; //type:[Bool] constexpr auto bHideCrosshairWhileNotAiming = 0x423; //type:[Int] constexpr auto LogWeaponFirePerFireCount = 0x424; //type:[MulticastDelegate] UWeaponOnUpdatedAttachment__DelegateSignature constexpr auto OnUpdatedAttachment = 0x448; //type:[MulticastDelegate] UWeaponOnUpdatedSkinData__DelegateSignature constexpr auto OnUpdatedSkinData = 0x458; //type:[MulticastDelegate] UWeaponOnUpdatedMasteryItem__DelegateSignature constexpr auto OnUpdatedMasteryItem = 0x468; //type:[Struct] UWeaponData constexpr auto WeaponConfig = 0x478; //type:[Enum] UUnderlyingType constexpr auto WeaponHand = 0x578; //type:[Array] UCompatibleDualWeapons constexpr auto CompatibleDualWeapons = 0x580; //type:[EncryptedObject] UWeaponMeshComponent constexpr auto Mesh3P = 0x590; //type:[EncryptedObject] USceneComponent constexpr auto RootScene = 0x598; //type:[Int8] constexpr auto EquippedWeaponIndex = 0x5a0; //type:[Enum] UUnderlyingType constexpr auto AttachmentAniRateCalculateType = 0x5a2; //type:[Enum] UUnderlyingType constexpr auto AttachmentRecoilPatternScaleCalculateType = 0x5a3; //type:[Array] UAttachmentPositionData constexpr auto AttachmentPositionData = 0x5a8; //type:[Array] UDefaultAttachedItemAssets constexpr auto DefaultAttachedItemAssets = 0x5b8; //type:[Array] UAttachedItemClasses constexpr auto AttachedItemClasses = 0x5c8; //type:[Name] constexpr auto WeaponTag = 0x5d8; //type:[Text] constexpr auto ItemName = 0x5e0; //type:[Object] UAkComponent constexpr auto AkComponent = 0x5f8; //type:[Name] constexpr auto MuzzleAttachPoint = 0x600; //type:[Name] constexpr auto FiringAttachPoint = 0x608; //type:[Object] UParticleSystem constexpr auto MuzzleFx = 0x610; //type:[Name] constexpr auto ShellFxAttachPoint = 0x618; //type:[Class] UClass constexpr auto ShellFxClass = 0x620; //type:[Object] UParticleSystemComponent constexpr auto MuzzlePSC = 0x628; //type:[Object] UParticleSystemComponent constexpr auto MuzzlePSCSecondary = 0x630; //type:[Class] UClass constexpr auto FireCameraShake = 0x638; //type:[Object] UForceFeedbackEffect constexpr auto FireForceFeedback = 0x640; //type:[Object] UAkAudioEvent constexpr auto FireSoundAk = 0x648; //type:[Object] UAkAudioEvent constexpr auto FireLoopSoundAk = 0x650; //type:[Object] UAkAudioEvent constexpr auto FireFinishSoundAk = 0x658; //type:[Object] UAkAudioEvent constexpr auto OutOfAmmoSoundAk = 0x660; //type:[Object] UAkAudioEvent constexpr auto ReloadSoundAk = 0x668; //type:[Object] UAkAudioEvent constexpr auto EquipSoundAk = 0x670; //type:[Object] UAkAudioEvent constexpr auto UnequipSoundAk = 0x678; //type:[Object] UAkAudioEvent constexpr auto AimingStartSoundAk = 0x680; //type:[Object] UAkAudioEvent constexpr auto AimingFinishSoundAk = 0x688; //type:[Object] UAkAudioEvent constexpr auto ScopingStartSoundAk = 0x690; //type:[Object] UAkAudioEvent constexpr auto ScopingFinishSoundAk = 0x698; //type:[Enum] UUnderlyingType constexpr auto AnimWeaponType = 0x6a0; //type:[Struct] UWeaponBasicAnim constexpr auto WeaponAnim = 0x6a8; //type:[Struct] UWeaponRollAnim constexpr auto ProneRollAnim = 0x6c0; //type:[Float] constexpr auto HipDuration = 0x6d0; //type:[Bool] constexpr auto bLoopedMuzzleFX = 0x6d4; //type:[Bool] constexpr auto bLoopedFireSound = 0x6d4; //type:[Struct] UReplicatedSkinParam constexpr auto ReplicatedSkinParam = 0x720; //type:[Struct] UReplicatedMasteryItem constexpr auto ReplicatedMasteryItem = 0x740; //type:[Struct] UReplicatedMasteryItem constexpr auto ReplicatedAssignedMasteryItem = 0x744; //type:[Name] constexpr auto WeaponMeshName = 0x748; //type:[Object] UMeshComponent constexpr auto WeaponMasteryMesh = 0x770; //type:[Bool] constexpr auto StaticWeaponMasteryItem = 0x778; //type:[Function] constexpr auto Weapon_AttachShoulder = 0x0; //type:[Function] constexpr auto Weapon_AttachHand = 0x0; //type:[Function] constexpr auto UpdateServerStartFire = 0x0; //type:[Function] constexpr auto UpdateAttachmentAssets = 0x0; //type:[Function] constexpr auto SimulatePhysicalBodyHit = 0x0; //type:[Function] constexpr auto SetWeaponMeshHidden = 0x0; //type:[Function] constexpr auto ServerLogFireWeapon = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedSkinParam = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedMasteryItem = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedAssignedMasteryItem = 0x0; //type:[Function] constexpr auto OnRep_AttachedItemClasses = 0x0; //type:[Function] constexpr auto OnLoadedAttachmentAssetDatas = 0x0; //type:[Function] constexpr auto OnAttachmentChanged = 0x0; //type:[Function] constexpr auto OnAnimationNotify = 0x0; //type:[Function] constexpr auto IsWeaponAttachedToShoulder = 0x0; //type:[Function] constexpr auto IsCustomSightAttached = 0x0; //type:[Function] constexpr auto GetWeaponReadyDuration = 0x0; //type:[Function] constexpr auto GetWeaponMesh = 0x0; //type:[Function] constexpr auto GetWeaponMasteryCharmSocketName = 0x0; //type:[Function] constexpr auto GetWeaponMasteryCharmAttachSocketName = 0x0; //type:[Function] constexpr auto GetWeaponItem = 0x0; //type:[Function] constexpr auto GetWeaponIconRatio = 0x0; //type:[Function] constexpr auto GetWeaponGripTypeLeft = 0x0; //type:[Function] constexpr auto GetWeaponEquipDuration = 0x0; //type:[Function] constexpr auto GetWeaponDamage = 0x0; //type:[Function] constexpr auto GetWeaponConfig = 0x0; //type:[Function] constexpr auto GetWeaponClassEnum = 0x0; //type:[Function] constexpr auto GetWeaponAttachmentPoint = 0x0; //type:[Function] constexpr auto GetWeaponAttachmentData = 0x0; //type:[Function] constexpr auto GetWeaponAttachmentAssetDatas = 0x0; //type:[Function] constexpr auto GetWeaponAttachmentAsset = 0x0; //type:[Function] constexpr auto GetWeaponAnimClassEnum = 0x0; //type:[Function] constexpr auto GetWeaponAnimationKick = 0x0; //type:[Function] constexpr auto GetThrownType = 0x0; //type:[Function] constexpr auto GetSwayModifier = 0x0; //type:[Function] constexpr auto GetStanceSwayModifier = 0x0; //type:[Function] constexpr auto GetRecoilMontage = 0x0; //type:[Function] constexpr auto GetPawnOwner = 0x0; //type:[Function] constexpr auto GetMovementModifierSprinting = 0x0; //type:[Function] constexpr auto GetMovementModifierRunning = 0x0; //type:[Function] constexpr auto GetMovementModifierJumpVelocity = 0x0; //type:[Function] constexpr auto GetLowerRailOffset = 0x0; //type:[Function] constexpr auto GetItemName = 0x0; //type:[Function] constexpr auto GetDoGripPose = 0x0; //type:[Function] constexpr auto GetAttachedStaticComponentMap = 0x0; //type:[Function] constexpr auto GetAssignedCharmId = 0x0; //type:[Function] constexpr auto GetArmState = 0x0; //type:[Function] constexpr auto GetAnimWeaponType = 0x0; //type:[Function] constexpr auto GetAllWeaponAttachmentData = 0x0; //type:[Function] constexpr auto GetAllWeaponAttachmentAssets = 0x0; //type:[Function] constexpr auto AttachWeaponToSlot = 0x0; //type:[Function] constexpr auto AttachWeaponToMesh = 0x0; } namespace UWeaponGunRecoilData //: public UDataAsset { //type:[Struct] UWeaponGunRecoilConfig constexpr auto WeaponGunRecoilConfig = 0x38; //type:[Bool] constexpr auto ApplyParentDataNow = 0xe0; //type:[AssetObject] UWeaponGunDataAsset constexpr auto ParentWeaponGunData = 0xe8; //type:[AssetObject] UWeaponTrajectoryData constexpr auto ParentWeaponTrajectoryData = 0x108; } namespace UWeaponGunDataAsset //: public UDataAsset { //type:[Struct] UWeaponGunConfigReplacement constexpr auto WeaponGunConfig = 0x38; //type:[Struct] UWeaponDeviationConfig constexpr auto WeaponDeviationConfig = 0x168; //type:[Struct] UWeaponAnimConfig constexpr auto WeaponAnimConfig = 0x1b0; //type:[Object] UWeaponGunRecoilData constexpr auto ConsoleWeaponRecoilData = 0x2d0; } namespace UTslWheelSuspensionAudioData //: public UDataAsset { //type:[Map] ULandingSoundSwitchesPerHorVelocity_Key constexpr auto LandingSoundSwitchesPerHorVelocity = 0x38; } namespace UTslBuff //: public UActor { //type:[Name] constexpr auto OverlapId = 0x3e0; //type:[Enum] UUnderlyingType constexpr auto OverlapSolveMethod = 0x3e8; //type:[Float] constexpr auto BuffTickInterval = 0x3ec; //type:[Float] constexpr auto BuffTickFirstDelay = 0x3f0; //type:[Float] constexpr auto BuffDuration = 0x3f4; //type:[Bool] constexpr auto Infinite = 0x3f8; //type:[Name] constexpr auto AttachSocket = 0x400; //type:[Class] UClass constexpr auto AttachServerPaticleClass = 0x408; //type:[Bool] constexpr auto IsDebuff = 0x410; //type:[Struct] UVector constexpr auto BuffInstigatorLocation = 0x414; //type:[Object] UBuffComponet constexpr auto OwnerBuffComponent = 0x420; //type:[Object] UTslServerParticle constexpr auto AttachedServerPaticle = 0x438; //type:[Bool] constexpr auto bClientNotifyStartBuff = 0x444; //type:[Bool] constexpr auto bClientNotifyStopBuff = 0x445; //type:[Function] constexpr auto TickBuff = 0x0; //type:[Function] constexpr auto StopBuffBlueprint = 0x0; //type:[Function] constexpr auto StartBuffBlueprint = 0x0; //type:[Function] constexpr auto LeaveGameLogHeal = 0x0; //type:[Function] constexpr auto GetOwnerPawn = 0x0; //type:[Function] constexpr auto GetOwnerCharacter = 0x0; //type:[Function] constexpr auto GetAttackId = 0x0; //type:[Function] constexpr auto CanApplyBuff = 0x0; } namespace UTslStatics //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto UseHighPrecisionMouseMovement = 0x0; //type:[Function] constexpr auto UnloadTextureByPtr = 0x0; //type:[Function] constexpr auto TimeToReachMovingTarget = 0x0; //type:[Function] constexpr auto SwitchValueByIsConsole = 0x0; //type:[Function] constexpr auto SuggestProjectileVelocityToHitMovingTarget = 0x0; //type:[Function] constexpr auto SpawnTslParticleAttached = 0x0; //type:[Function] constexpr auto SpawnTslParticleAtLocation = 0x0; //type:[Function] constexpr auto SetWorldOriginByDistance = 0x0; //type:[Function] constexpr auto SetWorldOrigin = 0x0; //type:[Function] constexpr auto SetReportUserInfo = 0x0; //type:[Function] constexpr auto SetReportUrl = 0x0; //type:[Function] constexpr auto SetReportToken = 0x0; //type:[Function] constexpr auto SetAnimationAkSwitch = 0x0; //type:[Function] constexpr auto SetAnimationAkRTPC = 0x0; //type:[Function] constexpr auto ServerPositionToLocal2D = 0x0; //type:[Function] constexpr auto ServerPositionToLocal = 0x0; //type:[Function] constexpr auto SaveStringToFile = 0x0; //type:[Function] constexpr auto SaveImageToFile = 0x0; //type:[Function] constexpr auto SafeDivide_VectorFloat = 0x0; //type:[Function] constexpr auto SafeDivide_IntInt = 0x0; //type:[Function] constexpr auto SafeDivide_FloatFloat = 0x0; //type:[Function] constexpr auto RetrieveStatData = 0x0; //type:[Function] constexpr auto ReleaseMouseCaptureFromPlayerController = 0x0; //type:[Function] constexpr auto ProjectPointToFloor = 0x0; //type:[Function] constexpr auto ProjectPointsToHighFloor = 0x0; //type:[Function] constexpr auto PredictProjectilePathBox = 0x0; //type:[Function] constexpr auto PostAkEvent = 0x0; //type:[Function] constexpr auto PlayerStateToReportReportUserInfo = 0x0; //type:[Function] constexpr auto PhysicalSurfaceToString = 0x0; //type:[Function] constexpr auto PhysicalSurfaceToName = 0x0; //type:[Function] constexpr auto LocalPositionToServer = 0x0; //type:[Function] constexpr auto LoadTextureByPtr = 0x0; //type:[Function] constexpr auto LineSphereIntersection = 0x0; //type:[Function] constexpr auto IsXboxOnePlatform = 0x0; //type:[Function] constexpr auto IsUsingGappLobby = 0x0; //type:[Function] constexpr auto IsShipping = 0x0; //type:[Function] constexpr auto IsServerActor = 0x0; //type:[Function] constexpr auto IsReportUserValid = 0x0; //type:[Function] constexpr auto IsReportUserApplied = 0x0; //type:[Function] constexpr auto IsPS4Platform = 0x0; //type:[Function] constexpr auto IsPointOnTheRay = 0x0; //type:[Function] constexpr auto IsPIE = 0x0; //type:[Function] constexpr auto IsPCPlatformAndKeyboard = 0x0; //type:[Function] constexpr auto IsPCPlatformAndGamepad = 0x0; //type:[Function] constexpr auto IsPCPlatform = 0x0; //type:[Function] constexpr auto IsOptionAllowedOnPlatform = 0x0; //type:[Function] constexpr auto IsNpcStopMovement = 0x0; //type:[Function] constexpr auto IsNpcGodMode = 0x0; //type:[Function] constexpr auto IsNextPlayzoneOnTheMap = 0x0; //type:[Function] constexpr auto IsMapFullyLoaded = 0x0; //type:[Function] constexpr auto IsLastInputGamepad = 0x0; //type:[Function] constexpr auto IsKoreaRegion = 0x0; //type:[Function] constexpr auto IsInZoneShape = 0x0; //type:[Function] constexpr auto IsIgnoredLobbyWeb = 0x0; //type:[Function] constexpr auto IsGamepadConnected = 0x0; //type:[Function] constexpr auto IsForKoreanRating = 0x0; //type:[Function] constexpr auto IsForChineseLicensing = 0x0; //type:[Function] constexpr auto IsEditor = 0x0; //type:[Function] constexpr auto IsConsolePlatform = 0x0; //type:[Function] constexpr auto IsClientActor = 0x0; //type:[Function] constexpr auto IsActorInSafetyZone = 0x0; //type:[Function] constexpr auto GetWaterVolumeAtLocation = 0x0; //type:[Function] constexpr auto GetWaterSurfaceHeight = 0x0; //type:[Function] constexpr auto GetViewModeRotationBySkinParam = 0x0; //type:[Function] constexpr auto GetViewModeRotation = 0x0; //type:[Function] constexpr auto GetVehicleSeatComponent = 0x0; //type:[Function] constexpr auto GetVehicleEffectComponent = 0x0; //type:[Function] constexpr auto GetVehicleCommonComponent = 0x0; //type:[Function] constexpr auto GetTslPlayerState = 0x0; //type:[Function] constexpr auto GetTslPlayerController = 0x0; //type:[Function] constexpr auto GetTslPlatformName = 0x0; //type:[Function] constexpr auto GetTslGameState = 0x0; //type:[Function] constexpr auto GetTslCharacterOrSpectator = 0x0; //type:[Function] constexpr auto GetTslCharacter = 0x0; //type:[Function] constexpr auto GetSimplePhysicalMaterial = 0x0; //type:[Function] constexpr auto GetServerLocation = 0x0; //type:[Function] constexpr auto GetScreenshotDir = 0x0; //type:[Function] constexpr auto GetReportUserInfoBySubjectToReport = 0x0; //type:[Function] constexpr auto GetReportUserInfo = 0x0; //type:[Function] constexpr auto GetRecoilControlScaleY = 0x0; //type:[Function] constexpr auto GetRecoilControlScaleX = 0x0; //type:[Function] constexpr auto GetRecoilControlScaleTotal = 0x0; //type:[Function] constexpr auto GetRecoilAnimScale = 0x0; //type:[Function] constexpr auto GetPixelsFromTextureRenderTarget2D = 0x0; //type:[Function] constexpr auto GetPhysicalSurfaceFromRay = 0x0; //type:[Function] constexpr auto GetNextPlayzoneRadius = 0x0; //type:[Function] constexpr auto GetNextPlayzonePosition = 0x0; //type:[Function] constexpr auto GetMOAScale = 0x0; //type:[Function] constexpr auto GetMemoryInfo = 0x0; //type:[Function] constexpr auto GetLobbyHUD = 0x0; //type:[Function] constexpr auto GetGappLobbyUrl = 0x0; //type:[Function] constexpr auto GetGameVersion = 0x0; //type:[Function] constexpr auto GetGamepadTabMaximumDelay = 0x0; //type:[Function] constexpr auto GetFullGameVersion = 0x0; //type:[Function] constexpr auto GetDummyHelmetLevel = 0x0; //type:[Function] constexpr auto GetDummyArmorLevel = 0x0; //type:[Function] constexpr auto GetConsoleValue = 0x0; //type:[Function] constexpr auto GetConsoleRecoilAlpha = 0x0; //type:[Function] constexpr auto GetColorFromGameIni = 0x0; //type:[Function] constexpr auto GetColorBlindTypeCorrectedColor = 0x0; //type:[Function] constexpr auto GetBluezoneRadius = 0x0; //type:[Function] constexpr auto GetBluezonePosition = 0x0; //type:[Function] constexpr auto GetBallisticDropScale = 0x0; //type:[Function] constexpr auto GetBallisticDragScale = 0x0; //type:[Function] constexpr auto GetArrayFromGameIni = 0x0; //type:[Function] constexpr auto GetArrayFromEngineIni = 0x0; //type:[Function] constexpr auto GetAngleFromX = 0x0; //type:[Function] constexpr auto FInterpTo = 0x0; //type:[Function] constexpr auto FindActorFromTag = 0x0; //type:[Function] constexpr auto EncodePixelsToBase64 = 0x0; //type:[Function] constexpr auto ConvertRawRatingRankTypeInteger = 0x0; //type:[Function] constexpr auto ConeVolumeLineTraceTest = 0x0; //type:[Function] constexpr auto ConeVolumeLineTraceSingle = 0x0; //type:[Function] constexpr auto ConeVolumeLineTraceMulti = 0x0; //type:[Function] constexpr auto CanVehicleSeatInteraction = 0x0; //type:[Function] constexpr auto CanCancelCasting = 0x0; //type:[Function] constexpr auto ApplyRadialDamageWithFalloff = 0x0; //type:[Function] constexpr auto ApplyRadialDamage = 0x0; //type:[Function] constexpr auto ApplyDelayDamage = 0x0; //type:[Function] constexpr auto ApplyDamage = 0x0; //type:[Function] constexpr auto AddTslParticleGroupInfo = 0x0; } namespace UCastComponent //: public UActorComponent { //type:[Object] UAkAudioEvent constexpr auto CanceledCastItemSoundClearAK = 0x1f8; //type:[Delegate] UUCastComponentOnFinishCast__DelegateSignature constexpr auto OnFinishCast = 0x200; //type:[MulticastDelegate] UUCastComponentOnCancelCast__DelegateSignature constexpr auto OnCancelCast = 0x210; //type:[Object] UTslWheeledVehicle constexpr auto WheeledVehicle = 0x230; //type:[Function] constexpr auto UpdateCastTimeOnClient = 0x0; //type:[Function] constexpr auto StartCastOnClient = 0x0; //type:[Function] constexpr auto GetTotalCastTime = 0x0; //type:[Function] constexpr auto GetElapsedCastTime = 0x0; //type:[Function] constexpr auto GetCastPriority = 0x0; //type:[Function] constexpr auto GetCastObject = 0x0; //type:[Function] constexpr auto GetCastName = 0x0; //type:[Function] constexpr auto GetCastLevel = 0x0; //type:[Function] constexpr auto GetCastAnim = 0x0; //type:[Function] constexpr auto CancelCastOnServer = 0x0; //type:[Function] constexpr auto CancelCastOnClient = 0x0; //type:[Function] constexpr auto CancelAkSoundOnClient = 0x0; } namespace UVivoxResponse //: public UObject { } namespace USignInResponse //: public UVivoxResponse { } namespace UChannelResponse //: public UVivoxResponse { } namespace UKeyRevokeResponse //: public UVivoxResponse { } namespace UKeyAddResponse //: public UVivoxResponse { } namespace UVoiceBaseComponent //: public UActorComponent { //type:[MulticastDelegate] UVoiceBaseComponentOnParticipantMuteChanged__DelegateSignature constexpr auto OnParticipantMuteChanged = 0x1f0; //type:[MulticastDelegate] UVoiceBaseComponentOnVoiceChatPlayerRestricted__DelegateSignature constexpr auto OnParticipantRestrictionChanged = 0x200; //type:[MulticastDelegate] UVoiceBaseComponentOnVoiceChatUpdated__DelegateSignature constexpr auto OnVoiceChatUpdated = 0x210; //type:[MulticastDelegate] UVoiceBaseComponentOnMicVuMeterUpdated__DelegateSignature constexpr auto OnMicVuMeterUpdated = 0x220; //type:[MulticastDelegate] UVoiceBaseComponentOnOperatingSystemChosenAudioInputDeviceChanged__DelegateSignature constexpr auto OnOperatingSystemChosenAudioInputDeviceChanged = 0x230; //type:[Struct] UVoiceConnectionInfo constexpr auto ConnectionInfo = 0x248; //type:[Str] constexpr auto TeamChannelUrl = 0x2b8; //type:[Str] constexpr auto GlobalChannelUrl = 0x2c8; //type:[Float] constexpr auto ResetFailureDelaySeconds = 0x2dc; //type:[Float] constexpr auto UpdatePositionIntervalSeconds = 0x2f8; //type:[Float] constexpr auto UserInputVolumeModifier = 0x308; //type:[Float] constexpr auto UserOutputVolumeModifier = 0x30c; //type:[Map] UTeamMemberVolumeModifierMap_Key constexpr auto TeamMemberVolumeModifierMap = 0x310; //type:[Function] constexpr auto UpdatePosition = 0x0; //type:[Function] constexpr auto StopAudioInputCapture = 0x0; //type:[Function] constexpr auto StartAudioInputCapture = 0x0; //type:[Function] constexpr auto SetVoiceChannelType = 0x0; //type:[Function] constexpr auto SetParticipantVolume = 0x0; //type:[Function] constexpr auto SetParticipantMute = 0x0; //type:[Function] constexpr auto SetLocalVoiceOutputVolume = 0x0; //type:[Function] constexpr auto SetLocalVoiceOutputMuted = 0x0; //type:[Function] constexpr auto SetLocalVoiceInputVolume = 0x0; //type:[Function] constexpr auto SetLocalVoiceInputMuted = 0x0; //type:[Function] constexpr auto ServerLogin = 0x0; //type:[Function] constexpr auto ServerJoinTeamChannel = 0x0; //type:[Function] constexpr auto ServerJoinGlobalChannel = 0x0; //type:[Function] constexpr auto ResetTeamChannelJoinState = 0x0; //type:[Function] constexpr auto ResetLoginState = 0x0; //type:[Function] constexpr auto ResetGlobalChannelJoinState = 0x0; //type:[Function] constexpr auto ResetConnectionState = 0x0; //type:[Function] constexpr auto RefreshDevices = 0x0; //type:[Function] constexpr auto IsParticipantMuted = 0x0; //type:[Function] constexpr auto IsCapturingAudioInput = 0x0; //type:[Function] constexpr auto GetVoiceChannelType = 0x0; //type:[Function] constexpr auto GetParticipantVolume = 0x0; //type:[Function] constexpr auto GetLocalVoiceOutputVolume = 0x0; //type:[Function] constexpr auto GetLocalVoiceOutputMuted = 0x0; //type:[Function] constexpr auto GetLocalVoiceInputVolume = 0x0; //type:[Function] constexpr auto GetLocalVoiceInputMuted = 0x0; //type:[Function] constexpr auto ClientLogin = 0x0; //type:[Function] constexpr auto ClientLeaveTeamChannel = 0x0; //type:[Function] constexpr auto ClientLeaveGlobalChannel = 0x0; //type:[Function] constexpr auto ClientJoinTeamChannel = 0x0; //type:[Function] constexpr auto ClientJoinGlobalChannel = 0x0; //type:[Function] constexpr auto CalculateOutputVolumeFromModifiers = 0x0; //type:[Function] constexpr auto CalculateInputVolumeFromModifiers = 0x0; } namespace UTslGameUserSettings //: public UGameUserSettings { //type:[Float] constexpr auto ScreenScale = 0x110; //type:[Enum] UUnderlyingType constexpr auto LobbyFrameRateLimitType = 0x114; //type:[Enum] UUnderlyingType constexpr auto InGameFrameRateLimitType = 0x115; //type:[Float] constexpr auto InGameCustomFrameRateLimit = 0x118; //type:[Bool] constexpr auto bUseInGameSmoothedFrameRate = 0x11c; //type:[Bool] constexpr auto bIsLanMatch = 0x11d; //type:[Bool] constexpr auto bIsMasterSoundMute = 0x11e; //type:[Float] constexpr auto MasterSoundVolume = 0x120; //type:[Bool] constexpr auto bIsEffectSoundMute = 0x124; //type:[Float] constexpr auto EffectSoundVolume = 0x128; //type:[Bool] constexpr auto bIsUISoundMute = 0x12c; //type:[Float] constexpr auto UISoundVolume = 0x130; //type:[Float] constexpr auto BGMSoundVolume = 0x134; //type:[Bool] constexpr auto bIsVoiceInputMute = 0x138; //type:[Bool] constexpr auto bIsVoiceOutputMute = 0x139; //type:[Int] constexpr auto VoiceInputVolume = 0x13c; //type:[Int] constexpr auto VoiceOutputVolume = 0x140; //type:[Bool] constexpr auto bUsePushToTalk = 0x144; //type:[Bool] constexpr auto bUseGlobalVoice = 0x145; //type:[Bool] constexpr auto bUseTeamVoice = 0x146; //type:[Bool] constexpr auto bSavedGraphicOption = 0x147; //type:[Bool] constexpr auto bNvidiaDLSS = 0x148; //type:[Bool] constexpr auto bMotionBlur = 0x149; //type:[Bool] constexpr auto bSharpen = 0x14a; //type:[Str] constexpr auto CultureName = 0x150; //type:[Str] constexpr auto LastCultureName = 0x160; //type:[Int] constexpr auto SelectMiniMapIndex = 0x170; //type:[Enum] UUnderlyingType constexpr auto TppAimCamPosRecoveryType = 0x174; //type:[Bool] constexpr auto bAutoReloadOnOutOfAmmoFire = 0x175; //type:[Enum] UUnderlyingType constexpr auto HGsFiringMode = 0x176; //type:[Enum] UUnderlyingType constexpr auto SMGsFiringMode = 0x177; //type:[Enum] UUnderlyingType constexpr auto ARsFiringMode = 0x178; //type:[Enum] UUnderlyingType constexpr auto DMRsFiringMode = 0x179; //type:[Bool] constexpr auto IsClanNameDisplay = 0x17a; //type:[Str] constexpr auto CrosshairColorString = 0x180; //type:[Struct] UColor constexpr auto CustomReticleColor = 0x190; //type:[Enum] UUnderlyingType constexpr auto MinimapColorType = 0x194; //type:[Array] UGearProfile1 constexpr auto GearProfile1 = 0x198; //type:[Array] UGearProfile2 constexpr auto GearProfile2 = 0x1a8; //type:[Map] UDefaultReticleMap_Key constexpr auto DefaultReticleMap = 0x1b8; //type:[Map] UDefaultReticleBrightnessMap_Key constexpr auto DefaultReticleBrightnessMap = 0x208; //type:[Enum] UUnderlyingType constexpr auto FppWeaponIconShowType = 0x258; //type:[Enum] UUnderlyingType constexpr auto TpsWeaponIconShowType = 0x259; //type:[Enum] UUnderlyingType constexpr auto FppEquipableItemIconShowType = 0x25a; //type:[Bool] constexpr auto bUseCharacterCapture = 0x25b; //type:[Int] constexpr auto WorldMapZoomSpeedLevel = 0x25c; //type:[Bool] constexpr auto bEnableMinimapViewScale = 0x260; //type:[Bool] constexpr auto bShowNetworkInfo = 0x261; //type:[Bool] constexpr auto bHideNicknameOnKillfeed = 0x262; //type:[Bool] constexpr auto bHideWeaponMasteryOnKillfeed = 0x263; //type:[Bool] constexpr auto bShowCompassShade = 0x264; //type:[Bool] constexpr auto bShowTracerDisplay = 0x265; //type:[Bool] constexpr auto bUseTracerTeamColor = 0x266; //type:[Int] constexpr auto KillMessageListSizeLimit = 0x268; //type:[Bool] constexpr auto bShowKeyHintWidget = 0x26c; //type:[Bool] constexpr auto bUseInteracionXRay = 0x26d; //type:[Bool] constexpr auto bHasKeySettingsChanged = 0x26e; //type:[Enum] UUnderlyingType constexpr auto InputModeCrouch = 0x26f; //type:[Enum] UUnderlyingType constexpr auto InputModeProne = 0x270; //type:[Enum] UUnderlyingType constexpr auto InputModeWalk = 0x271; //type:[Enum] UUnderlyingType constexpr auto bToggleSprint = 0x272; //type:[Enum] UUnderlyingType constexpr auto InputModeHoldRotation = 0x273; //type:[Enum] UUnderlyingType constexpr auto InputModeHoldBreath = 0x274; //type:[Enum] UUnderlyingType constexpr auto InputModeHoldAngled = 0x275; //type:[Enum] UUnderlyingType constexpr auto InputModePeek = 0x276; //type:[Enum] UUnderlyingType constexpr auto InputModeMap = 0x277; //type:[Enum] UUnderlyingType constexpr auto InputModeADS = 0x278; //type:[Enum] UUnderlyingType constexpr auto InputModeAim = 0x279; //type:[Bool] constexpr auto bEditorApplyOverrideScalability = 0x27a; //type:[Bool] constexpr auto bUseFreeLookInterp = 0x27b; //type:[Bool] constexpr auto bUseClientReplay = 0x27c; //type:[Bool] constexpr auto bUseKillcam = 0x27d; //type:[Bool] constexpr auto bPreloadingMap = 0x27e; //type:[Array] UErangelPreloadingMaps constexpr auto ErangelPreloadingMaps = 0x280; //type:[Array] UMiramarPreloadingMaps constexpr auto MiramarPreloadingMaps = 0x290; //type:[Struct] UFloatCurve constexpr auto ObserverLagCompensationAdjustmentCurve1 = 0x2a0; //type:[Struct] UFloatCurve constexpr auto ReplayLagCompensationAdjustmentCurve = 0x330; //type:[MulticastDelegate] UOnGameUserSettingApplied__DelegateSignature constexpr auto OnGameUserSettingApplied = 0x3c0; //type:[Struct] UTslPersistantData constexpr auto TslPersistantData = 0x3d0; //type:[Struct] UCustomInputSettings constexpr auto CustomInputSettins = 0x570; //type:[Bool] constexpr auto bIsBGMSoundMute = 0x648; //type:[Bool] constexpr auto bIsEnabledHrtfRemoteWeaponSound = 0x649; //type:[Float] constexpr auto FpsCameraFov = 0x64c; //type:[Float] constexpr auto Gamma = 0x650; //type:[Map] UGammasForMap_Key constexpr auto GammasForMap = 0x658; //type:[Int] constexpr auto ColorBlindType = 0x6a8; //type:[Struct] UColor constexpr auto CustomCrosshairColor = 0x6ac; //type:[Bool] constexpr auto bUseForceFeedback = 0x6b0; //type:[Float] constexpr auto ForceFeedbackMultiplier = 0x6b4; //type:[Bool] constexpr auto bIconKillfeedEnabled = 0x6b8; //type:[Enum] UUnderlyingType constexpr auto GamepadPresetType = 0x6b9; //type:[Bool] constexpr auto bUseKeyHint = 0x6ba; //type:[Bool] constexpr auto bEnableUniversalGamma = 0x6bb; //type:[Bool] constexpr auto bAutoEquipAttachmentByInteraction = 0x6bc; //type:[Bool] constexpr auto bAutoEquipAttachmentFromInventory = 0x6bd; //type:[Bool] constexpr auto bAutoEquipAttachmentByDrag = 0x6be; //type:[Bool] constexpr auto bAutoReplaceAttachment = 0x6bf; //type:[Array] UOutgameUserDatas constexpr auto OutgameUserDatas = 0x6c0; //type:[Function] constexpr auto GetRadioMessagePreset = 0x0; } namespace UTslBasePlayerController //: public UPlayerController { //type:[Function] constexpr auto SpawnLivingThing = 0x0; //type:[Function] constexpr auto SetCustomDepth = 0x0; //type:[Function] constexpr auto ServerSpawnLivingThing = 0x0; //type:[Function] constexpr auto ServerSendLivingThingEvents = 0x0; //type:[Function] constexpr auto ServerKillLivingThing = 0x0; //type:[Function] constexpr auto Server_SetAASBpFactor = 0x0; //type:[Function] constexpr auto SendLivingThingEventWithParams = 0x0; //type:[Function] constexpr auto SendLivingThingEvent = 0x0; //type:[Function] constexpr auto SendDistancedBasedEvents = 0x0; //type:[Function] constexpr auto KillLivingThing = 0x0; //type:[Function] constexpr auto HandleClipboard = 0x0; //type:[Function] constexpr auto EnqueueDistancedBasedEvent = 0x0; } namespace UTslTracerManager //: public UActor { //type:[Object] UArrowComponent constexpr auto ArrowComponent = 0x3d8; //type:[Array] UProjectileInstances constexpr auto ProjectileInstances = 0x3f0; //type:[Float] constexpr auto SimulationSubstepTime = 0x410; //type:[Float] constexpr auto AmmoTimeout = 0x414; //type:[Array] UTracerParticleArray constexpr auto TracerParticleArray = 0x418; //type:[Object] UParticleSystem constexpr auto ShotGunParticleTemplate = 0x428; //type:[Array] UProjectileParticleArray constexpr auto ProjectileParticleArray = 0x430; //type:[Array] UMeleeParticleArray constexpr auto MeleeParticleArray = 0x440; //type:[Struct] UVector constexpr auto ProjectileParticleColorRGB = 0x450; //type:[Map] UProjectileClassColorMap_Key constexpr auto ProjectileClassColorMap = 0x460; //type:[Name] constexpr auto ColorParameterName = 0x4b0; //type:[Object] UStaticMesh constexpr auto DefaultTracerMesh = 0x4b8; //type:[Object] UMaterialInterface constexpr auto DefaultTracerMeshMaterial = 0x4c0; //type:[Struct] UVector constexpr auto DefaultTracerMeshScale = 0x4c8; //type:[Enum] UUnderlyingType constexpr auto DefaultBulletDisplayMode = 0x4d4; //type:[Int] constexpr auto DefaultBulletDisplayType = 0x4d8; //type:[Enum] UUnderlyingType constexpr auto DefaultProjectileDisplayMode = 0x4dc; //type:[Int] constexpr auto DefaultProjectileDisplayType = 0x4e0; //type:[Int] constexpr auto CurrentModeTypeIndex = 0x4e4; //type:[Array] UModeTypeArray constexpr auto ModeTypeArray = 0x4e8; //type:[Float] constexpr auto Color1Multiplier = 0x4f8; //type:[Float] constexpr auto Color2Multiplier = 0x4fc; //type:[Name] constexpr auto TeamColor1ParameterName = 0x500; //type:[Name] constexpr auto TeamColor2ParameterName = 0x508; //type:[Float] constexpr auto GrenadeColorScalar = 0x510; //type:[Function] constexpr auto Multi_AddInstance = 0x0; } namespace UEquipableItem //: public UItem { //type:[Enum] UUnderlyingType constexpr auto EquipSlotID = 0x258; //type:[Float] constexpr auto SpaceExtension = 0x25c; //type:[Float] constexpr auto DamageReductionRate = 0x260; //type:[Float] constexpr auto DurabilityMax = 0x264; //type:[Bool] constexpr auto DestroyByDurability = 0x268; //type:[Float] constexpr auto Durability = 0x26c; //type:[Enum] UUnderlyingType constexpr auto DurabilityConsumeType = 0x270; //type:[Float] constexpr auto DamageTransferRate = 0x274; //type:[Struct] UCustomizableObjectIdentifier constexpr auto CustomizableObjectIdentifierForMale = 0x278; //type:[Struct] UCustomizableObjectIdentifier constexpr auto CustomizableObjectIdentifierForFemale = 0x2a8; //type:[Struct] UCustomizableObjectIdPair constexpr auto CustomizableObjectOriginalSkin = 0x2d8; //type:[Object] UAkAudioEvent constexpr auto EquipedSoundAk = 0x2f8; //type:[Enum] UUnderlyingType constexpr auto SoundGroup = 0x300; //type:[Enum] UUnderlyingType constexpr auto SoundType = 0x301; //type:[Bool] constexpr auto bCanZombieEquip = 0x302; //type:[Enum] UUnderlyingType constexpr auto SlotOffsetType = 0x303; //type:[Name] constexpr auto SkinTag = 0x308; //type:[Enum] UUnderlyingType constexpr auto EquipableItemLevelType = 0x310; //type:[Bool] constexpr auto bIsUnequipable = 0x390; //type:[AssetObject] UTexture constexpr auto HudDisplayEquipIcon = 0x398; //type:[Struct] UReplicatedSkinItem constexpr auto ReplicatedSkinItem = 0x3c0; //type:[Array] UConstraintSlotConfigs constexpr auto ConstraintSlotConfigs = 0x3d0; //type:[Function] constexpr auto UnequipBy = 0x0; //type:[Function] constexpr auto PostEquip = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedSkinItem = 0x0; //type:[Function] constexpr auto OnRep_Durability = 0x0; //type:[Function] constexpr auto EquipBy = 0x0; //type:[Function] constexpr auto CanEquipTo = 0x0; } namespace UStatTrakActor //: public UActor { //type:[Array] UMaterialInstanceDynamics_StatTrakMesh constexpr auto MaterialInstanceDynamics_StatTrakMesh = 0x3d8; //type:[Enum] UUnderlyingType constexpr auto StatTrakState = 0x3e8; //type:[Str] constexpr auto SkinId = 0x3f0; //type:[Int] constexpr auto SkinOwnerPlayerId = 0x400; //type:[Struct] UStatTrakDataPair constexpr auto SaveStatTrakDataPair = 0x408; //type:[Object] UTslPlayerState constexpr auto SaveSkinOnwerPlayerState = 0x420; //type:[Function] constexpr auto UpdatedStatTrakData = 0x0; //type:[Function] constexpr auto OnUpdatedStatTrakDatas = 0x0; //type:[Function] constexpr auto OnUpdatedStatTrakData = 0x0; //type:[Function] constexpr auto OnStatTrakStateUpdate = 0x0; //type:[Function] constexpr auto GetStatTrakMeshComponent = 0x0; } namespace UTslPlayerState //: public UPlayerState { //type:[Int] constexpr auto Ranking = 0x478; //type:[Int] constexpr auto PersonalRanking = 0x47c; //type:[Bool] constexpr auto bDoMakeLastSurvivor = 0x480; //type:[Struct] UTslPlayerStatisticsForOwner constexpr auto PlayerStatisticsForOwner = 0x488; //type:[Bool] constexpr auto bKilled = 0x49c; //type:[Enum] UUnderlyingType constexpr auto OutGamePlatformProvider = 0x49d; //type:[Int] constexpr auto KillerPlayerTeamNum = 0x4a0; //type:[Str] constexpr auto AccountId = 0x4a8; //type:[Str] constexpr auto ClanName = 0x4b8; //type:[Array] UReplicatedEquipableItems constexpr auto ReplicatedEquipableItems = 0x4c8; //type:[Str] constexpr auto ReportToken = 0x4d8; //type:[Struct] UMapMarker constexpr auto MapMarker = 0x4e8; //type:[Struct] UVector2D constexpr auto PingPosition = 0x4f8; //type:[Float] constexpr auto PiningTimeSeconds = 0x500; //type:[Struct] UMapWayPoint constexpr auto WayPointStr = 0x508; //type:[Int] constexpr auto currWayPointsNum = 0x520; //type:[Enum] UUnderlyingType constexpr auto ObserverAuthorityType = 0x525; //type:[Array] UReplicatedThrowableItems constexpr auto ReplicatedThrowableItems = 0x528; //type:[Bool] constexpr auto bEmptyReplicatedThrowableItems = 0x538; //type:[Array] UReplicatedEventItems constexpr auto ReplicatedEventItems = 0x540; //type:[Bool] constexpr auto bEmptyReplicatedEventItems = 0x550; //type:[Array] UReplicatedCastableItems constexpr auto ReplicatedCastableItems = 0x558; //type:[Bool] constexpr auto bQuitter = 0x568; //type:[Int] constexpr auto SquadIndex = 0x730; //type:[Int] constexpr auto SquadMemberIndex = 0x734; //type:[Bool] constexpr auto bEmptyReplicatedCastableItems = 0x738; //type:[Float] constexpr auto DamageDealtOnEnemy = 0x73c; //type:[Int] constexpr auto TeamNumber = 0x740; //type:[Struct] UEmoteBitArray constexpr auto EmoteBitArray = 0x748; //type:[Struct] UOptionSyncData constexpr auto OptionSyncData = 0x768; //type:[Struct] UTslPlayerStatisticsNotReplicated constexpr auto PlayerStatisticsNotReplicated = 0x770; //type:[Struct] UTslPlayerStatistics constexpr auto PlayerStatistics = 0x894; //type:[Bool] constexpr auto bIsInAircraft = 0x898; //type:[Bool] constexpr auto bWasKicked = 0x899; //type:[Object] UTeam constexpr auto Team = 0x8a0; //type:[Int] constexpr auto UnknownNumber = 0x8a8; //type:[Float] constexpr auto LastHitTime = 0x900; //type:[Str] constexpr auto CurrentAttackerPlayerNetId = 0x908; //type:[MulticastDelegate] UOnUniqueIdReplicated__DelegateSignature constexpr auto OnUniqueIdReplicated = 0x920; //type:[Struct] UTslPlayTime constexpr auto PlayTime = 0x93c; //type:[Float] constexpr auto AASBpFactor = 0x94c; //type:[Struct] UTslPlayerBpReward constexpr auto BpReward = 0x954; //type:[Struct] UTslPlayerXpReward constexpr auto XpReward = 0x964; //type:[Struct] UTslPlayerRewardBoost constexpr auto RewardBoost = 0x96c; //type:[Struct] UTslPlayerRewardContext constexpr auto RewardContext = 0x974; //type:[Struct] UStatTrakManager constexpr auto StatTrakManager = 0x980; //type:[UInt32] constexpr auto SpawnKitIndex = 0x9a0; //type:[Array] UArmWeaponNames constexpr auto ArmWeaponNames = 0xa00; //type:[Array] UEquipmentNames constexpr auto EquipmentNames = 0xa10; //type:[Bool] constexpr auto bIsPlatoonCommander = 0xa70; //type:[Function] constexpr auto UpdateMissionProgress = 0x0; //type:[Function] constexpr auto SPing = 0x0; //type:[Function] constexpr auto SetPlayerClanName = 0x0; //type:[Function] constexpr auto SetPingPosition = 0x0; //type:[Function] constexpr auto SetEmoteBitArray = 0x0; //type:[Function] constexpr auto SetClientUnknownNumber = 0x0; //type:[Function] constexpr auto ServerTournamentData = 0x0; //type:[Function] constexpr auto ServerMatchRating = 0x0; //type:[Function] constexpr auto OnRep_StatTrakManager = 0x0; //type:[Function] constexpr auto OnRep_ReportToken = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedThrowableItems = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedEquipableItems = 0x0; //type:[Function] constexpr auto OnRep_Ranking = 0x0; //type:[Function] constexpr auto OnRep_PlayerStatisticsForOwner = 0x0; //type:[Function] constexpr auto OnRep_PlayerStatistics = 0x0; //type:[Function] constexpr auto OnRep_LastHitTime = 0x0; //type:[Function] constexpr auto OnRep_bQuitter = 0x0; //type:[Function] constexpr auto OnRep_bIsPlatoonCommander = 0x0; //type:[Function] constexpr auto IsShowWayPoint = 0x0; //type:[Function] constexpr auto IsShowMapMarker = 0x0; //type:[Function] constexpr auto IsQuitter = 0x0; //type:[Function] constexpr auto IsOutGamePlatformProvider = 0x0; //type:[Function] constexpr auto IsObserver = 0x0; //type:[Function] constexpr auto IsMaxLevel = 0x0; //type:[Function] constexpr auto IsInAircraft = 0x0; //type:[Function] constexpr auto IsCarePackageCommingForMe = 0x0; //type:[Function] constexpr auto InformAboutKill = 0x0; //type:[Function] constexpr auto GetXpRewardByTeamSpectatingTime = 0x0; //type:[Function] constexpr auto GetXpRewardBySurvivalTime = 0x0; //type:[Function] constexpr auto GetXpBoostingAmount = 0x0; //type:[Function] constexpr auto GetXpBoost = 0x0; //type:[Function] constexpr auto GetWayPointPos_PS = 0x0; //type:[Function] constexpr auto GetUnknownNumber = 0x0; //type:[Function] constexpr auto GetTotalXpRewardRaw = 0x0; //type:[Function] constexpr auto GetTotalXpRewardBoostedAndCapped = 0x0; //type:[Function] constexpr auto GetTotalXpRewardBoosted = 0x0; //type:[Function] constexpr auto GetTotalBpRewardRaw = 0x0; //type:[Function] constexpr auto GetTotalBpRewardBoosted = 0x0; //type:[Function] constexpr auto GetTeamSpectatingTimeInSeconds = 0x0; //type:[Function] constexpr auto GetTeamNum = 0x0; //type:[Function] constexpr auto GetTeam = 0x0; //type:[Function] constexpr auto GetSurvivalTimeInSeconds = 0x0; //type:[Function] constexpr auto GetSquadMemberIndex = 0x0; //type:[Function] constexpr auto GetSquadIndex = 0x0; //type:[Function] constexpr auto GetShortPlayerName = 0x0; //type:[Function] constexpr auto GetPlayerClanName = 0x0; //type:[Function] constexpr auto GetPiningTimeSeconds = 0x0; //type:[Function] constexpr auto GetPingPosition = 0x0; //type:[Function] constexpr auto GetPing = 0x0; //type:[Function] constexpr auto GetOwningTslPlayerController = 0x0; //type:[Function] constexpr auto GetOutGamePlatformProvider = 0x0; //type:[Function] constexpr auto GetObserverAuthorityType = 0x0; //type:[Function] constexpr auto GetMapMarkerType = 0x0; //type:[Function] constexpr auto GetMapMarkerPosition = 0x0; //type:[Function] constexpr auto GetKills = 0x0; //type:[Function] constexpr auto GetEmoteBitArray = 0x0; //type:[Function] constexpr auto GetDisplayName = 0x0; //type:[Function] constexpr auto GetDailyXpMax = 0x0; //type:[Function] constexpr auto GetCurrentDailyXp = 0x0; //type:[Function] constexpr auto GetBpRewardByRanking = 0x0; //type:[Function] constexpr auto GetBpRewardByPlayTime = 0x0; //type:[Function] constexpr auto GetBpRewardByKills = 0x0; //type:[Function] constexpr auto GetBpRewardByDamageDealt = 0x0; //type:[Function] constexpr auto GetBpBoostingAmount = 0x0; //type:[Function] constexpr auto GetBpBoost = 0x0; //type:[Function] constexpr auto CPing = 0x0; //type:[Function] constexpr auto ClientUpdateRankingOnlineEvent = 0x0; //type:[Function] constexpr auto ClientTournamentData = 0x0; //type:[Function] constexpr auto ClientSetReconnectAddId = 0x0; //type:[Function] constexpr auto ClientInformFirstKill = 0x0; //type:[Function] constexpr auto ClientInformAssist = 0x0; //type:[Function] constexpr auto ClearWayPointsPos_PS = 0x0; //type:[Function] constexpr auto BroadcastMidGameBan = 0x0; //type:[Function] constexpr auto BroadcastDeath = 0x0; } namespace UTslPlayerController //: public UTslBasePlayerController { //type:[Object] UTslGamepadPCInputComponent constexpr auto TslGamepadInputComponent = 0x778; //type:[Struct] UVector constexpr auto CameraPeekLeftMove = 0x910; //type:[Struct] UVector constexpr auto CameraPeekRightMove = 0x91c; //type:[Enum] UUnderlyingType constexpr auto CameraViewBehaviour = 0x938; //type:[Object] UTslTracerManager constexpr auto TracerManager = 0x940; //type:[Array] UObserverPreLoadClassList constexpr auto ObserverPreLoadClassList = 0x958; //type:[Struct] UVector_NetQuantizeNormal constexpr auto SpectatorAccumViewRotation = 0x968; //type:[Enum] UUnderlyingType constexpr auto ObserverAuthorityType = 0x974; //type:[Bool] constexpr auto bIntentionallySwitchedToObserver = 0x975; //type:[Array] URankingInfos constexpr auto RankingInfos = 0x988; //type:[Object] UActorComponent constexpr auto InteractionTargetComponent = 0x998; //type:[Object] UTslCharacter constexpr auto SpectatorViewCharacter = 0x9a0; //type:[Object] UTslAchievement constexpr auto Achievement = 0x9b8; //type:[Object] UMeshComponent constexpr auto SpectatorScopeMesh = 0x9c0; //type:[Struct] URotator constexpr auto SpectatorVehicleViewRotation = 0xa2c; //type:[Array] UNearClippingLevelsOverZ constexpr auto NearClippingLevelsOverZ = 0xa38; //type:[Float] constexpr auto MaxValidPing = 0xa48; //type:[Float] constexpr auto DefaultFOV = 0xa4c; //type:[Float] constexpr auto InteractGamepadHoldTime = 0xa50; //type:[Object] UVoiceComponent constexpr auto VoiceComponent = 0xa60; //type:[Array] UTeams constexpr auto Teams = 0xa68; //type:[Array] UKillerTeams constexpr auto KillerTeams = 0xa78; //type:[Array] UReplicateTeamMembers constexpr auto ReplicateTeamMembers = 0xa88; //type:[Array] UReplicateKillerTeamMembers constexpr auto ReplicateKillerTeamMembers = 0xa98; //type:[Array] UReplicateCharacter constexpr auto ReplicateCharacter = 0xaf8; //type:[Object] UTslPlayerState constexpr auto MyTslPlayerState = 0xb08; //type:[Array] UReplicatedCharacterDataList constexpr auto ReplicatedCharacterDataList = 0xb10; //type:[Array] UReplicateCarePackageItemList constexpr auto ReplicateCarePackageItemList = 0xb20; //type:[Object] UBluezoneInOutComponent constexpr auto BluezoneInOut = 0xb30; //type:[Object] UBluezoneInOutSoundEffectComponent constexpr auto BluezoneInOutSoundEffect = 0xb38; //type:[Class] UClass constexpr auto OutSidePlayerAreaEffectClass = 0xb40; //type:[Object] UTslPostProcessEffect constexpr auto OutSidePlayerAreaEffect = 0xb48; //type:[Class] UClass constexpr auto DBNOEffectClass = 0xb50; //type:[Object] UTslPostProcessEffect constexpr auto DBNOEffect = 0xb58; //type:[Object] UTimelineComponent constexpr auto DBNOReviveTimeLine = 0xb68; //type:[Float] constexpr auto DeathResultDelaySeconds = 0xb90; //type:[Bool] constexpr auto bEnablePopupXboxUnautorizedDevice = 0xc75; //type:[Array] UAIBots constexpr auto AIBots = 0xca8; //type:[Bool] constexpr auto bIsClientReplayRecordable = 0xcc0; //type:[Bool] constexpr auto bIsKillcamRecordable = 0xcc1; //type:[Bool] constexpr auto bIsObserverClientReplayRecordable = 0xcc2; //type:[Bool] constexpr auto bUseTPAntibotClient = 0xcc3; //type:[Class] UClass constexpr auto OutlineEffectClass = 0xcd8; //type:[Struct] UStringAssetReference constexpr auto MaterialParameterCollection = 0xce0; //type:[Object] UTslPostProcessEffect constexpr auto OutlineEffect = 0xcf0; //type:[Object] UTslPostProcessEffect constexpr auto ItemInteractionOutlineEffect = 0xcf8; //type:[Object] UMaterialParameterCollection constexpr auto LoadedMaterialParameterCollection = 0xd00; //type:[Bool] constexpr auto bIsAllLv3EquippedAlready = 0xd08; //type:[Bool] constexpr auto bIsRankingAlreadyUpdated = 0xd09; //type:[Bool] constexpr auto bProcessingInput = 0xd10; //type:[MulticastDelegate] UShowReplayTimeline__DelegateSignature constexpr auto OnShowReplayTimeline = 0xd20; //type:[Bool] constexpr auto bPlayWinnerWinnerChickenDinnerAnimationAtMatchFinished = 0xd30; //type:[Array] UDistributedLoadoutItemArray constexpr auto DistributedLoadoutItemArray = 0xd38; //type:[Bool] constexpr auto bIsSandboxMaster = 0xd60; //type:[Int] constexpr auto CurSandboxItemNumber = 0xd64; //type:[Int] constexpr auto MaxSandboxItemNumber = 0xd68; //type:[Int] constexpr auto CurSandboxVehicleNumber = 0xd6c; //type:[Int] constexpr auto MaxSandboxVehicleNumber = 0xd70; //type:[Bool] constexpr auto bAllowObserverVoiceChatOutput = 0xe30; //type:[Object] UPlayerState constexpr auto SavedViewTargetPlayerState = 0xe38; //type:[Bool] constexpr auto bIsByPassAnticheat = 0xe40; //type:[Bool] constexpr auto bNeedScreenCheck = 0xe41; //type:[Bool] constexpr auto bAllowVoiceChatInput = 0xe42; //type:[Bool] constexpr auto bCapturingAudioInputHere = 0xe43; //type:[Bool] constexpr auto bUsingDebugCameraController = 0xe44; //type:[Bool] constexpr auto bEnableGVoice = 0xe46; //type:[Bool] constexpr auto bIsIgnoreClientVehicleMove = 0xe51; //type:[Bool] constexpr auto bIsCheatFlyingCar = 0xe52; //type:[Bool] constexpr auto bIsDucking = 0xe60; //type:[Function] constexpr auto UpdateHud = 0x0; //type:[Function] constexpr auto UnreliablePong = 0x0; //type:[Function] constexpr auto UnreliablePing = 0x0; //type:[Function] constexpr auto TracerProjectileModeType = 0x0; //type:[Function] constexpr auto TracerBulletModeType = 0x0; //type:[Function] constexpr auto ToggleTracerManger = 0x0; //type:[Function] constexpr auto ToggleSandboxRedZone = 0x0; //type:[Function] constexpr auto ToggleSandboxMasterUI = 0x0; //type:[Function] constexpr auto ToggleSandboxInvulnerableEffect = 0x0; //type:[Function] constexpr auto ToggleSandboxFly = 0x0; //type:[Function] constexpr auto ToggleSandboxCarePackage = 0x0; //type:[Function] constexpr auto ToggleReport = 0x0; //type:[Function] constexpr auto TogglePopupXBoxXIMAPI = 0x0; //type:[Function] constexpr auto ToggleMissionList = 0x0; //type:[Function] constexpr auto ToggleInventory = 0x0; //type:[Function] constexpr auto ToggleDucking = 0x0; //type:[Function] constexpr auto TestUserProfile = 0x0; //type:[Function] constexpr auto Test_SpawnVehicle = 0x0; //type:[Function] constexpr auto Test_FirstCharacterKill = 0x0; //type:[Function] constexpr auto SwitchToObserverIntentionally = 0x0; //type:[Function] constexpr auto Suicide = 0x0; //type:[Function] constexpr auto StopRecording = 0x0; //type:[Function] constexpr auto SpectateCharacterOnDeath = 0x0; //type:[Function] constexpr auto SimulateInputKey = 0x0; //type:[Function] constexpr auto ShutdownTracerManager = 0x0; //type:[Function] constexpr auto ShowTslDebugInfomation = 0x0; //type:[Function] constexpr auto ShowTeamDeathPopup = 0x0; //type:[Function] constexpr auto ShowPlayerControllerBindActions_Admin = 0x0; //type:[Function] constexpr auto ShowMatchResult = 0x0; //type:[Function] constexpr auto ShowInGameMenu_Gamepad = 0x0; //type:[Function] constexpr auto ShowInGameMenu = 0x0; //type:[Function] constexpr auto ShowGotoLobbyPopUp = 0x0; //type:[Function] constexpr auto ShowEmoteWheel = 0x0; //type:[Function] constexpr auto SetVoiceComponent = 0x0; //type:[Function] constexpr auto SetPingAtViewingTargetPad = 0x0; //type:[Function] constexpr auto SetDefaultFOV = 0x0; //type:[Function] constexpr auto SetCanSeeTerrainThroughFogInTheAir = 0x0; //type:[Function] constexpr auto ServerViewTargetReplicateUpdate = 0x0; //type:[Function] constexpr auto ServerTestSweep = 0x0; //type:[Function] constexpr auto ServerTestRaycast = 0x0; //type:[Function] constexpr auto ServerTestCarePackage = 0x0; //type:[Function] constexpr auto ServerSystemInfo = 0x0; //type:[Function] constexpr auto ServerSyncReactionDoorComponent = 0x0; //type:[Function] constexpr auto ServerSuicide = 0x0; //type:[Function] constexpr auto ServerStopOtherPlayersTestCheat = 0x0; //type:[Function] constexpr auto ServerStopHoldRotation = 0x0; //type:[Function] constexpr auto ServerSteamNetworkStatusLog = 0x0; //type:[Function] constexpr auto ServerStat = 0x0; //type:[Function] constexpr auto ServerStartHoldRotation = 0x0; //type:[Function] constexpr auto ServerSpawnVehicle = 0x0; //type:[Function] constexpr auto ServerSetViewTargetCharacterData = 0x0; //type:[Function] constexpr auto ServerSetViewTarget = 0x0; //type:[Function] constexpr auto ServerSetThirdPerson = 0x0; //type:[Function] constexpr auto ServerSetSpawnKit = 0x0; //type:[Function] constexpr auto ServerSetShowPlatoonMarker = 0x0; //type:[Function] constexpr auto ServerSetRankingInfos = 0x0; //type:[Function] constexpr auto ServerSetPlatoonMapMarkerPosition = 0x0; //type:[Function] constexpr auto ServerSetIsReviving = 0x0; //type:[Function] constexpr auto ServerSetControlRotation = 0x0; //type:[Function] constexpr auto ServerSetClientOptionData = 0x0; //type:[Function] constexpr auto ServerSetClientFps = 0x0; //type:[Function] constexpr auto ServerSetAccumViewRotation = 0x0; //type:[Function] constexpr auto ServerSendTPPacketReliable = 0x0; //type:[Function] constexpr auto ServerSendPacketUnreliable = 0x0; //type:[Function] constexpr auto ServerSendPacketReliable = 0x0; //type:[Function] constexpr auto ServerSendLogMissionListOpen_Unreliable = 0x0; //type:[Function] constexpr auto ServerSendLogMissionListOpen_Reliable = 0x0; //type:[Function] constexpr auto ServerSendFreeMemory = 0x0; //type:[Function] constexpr auto ServerSay = 0x0; //type:[Function] constexpr auto ServerResumeNpc = 0x0; //type:[Function] constexpr auto ServerResetWheeledVehicleTransform = 0x0; //type:[Function] constexpr auto ServerRequestRestorePlatoonMapMarkerData = 0x0; //type:[Function] constexpr auto ServerRequestPlatoonFireSupport = 0x0; //type:[Function] constexpr auto ServerRequestPlatoonCarePackage = 0x0; //type:[Function] constexpr auto ServerRemoveAllVehicleButSelected = 0x0; //type:[Function] constexpr auto ServerRadioMessagePing = 0x0; //type:[Function] constexpr auto ServerRadioMessageNeedAmmo = 0x0; //type:[Function] constexpr auto ServerRadioMessageInteraction = 0x0; //type:[Function] constexpr auto ServerRadioMessageEnemySpotted = 0x0; //type:[Function] constexpr auto ServerRadioMessage = 0x0; //type:[Function] constexpr auto ServerPickUpItemFromPackage = 0x0; //type:[Function] constexpr auto ServerPickUpDroppedItem = 0x0; //type:[Function] constexpr auto ServerPauseNpc = 0x0; //type:[Function] constexpr auto ServerPauseAfterTick = 0x0; //type:[Function] constexpr auto ServerOtherPlayersTestCheat = 0x0; //type:[Function] constexpr auto ServerNotifyHitToGlassWindowInst = 0x0; //type:[Function] constexpr auto ServerNotifyHitToGlassWindow = 0x0; //type:[Function] constexpr auto ServerNextSetViewTarget = 0x0; //type:[Function] constexpr auto ServerNextFollowCharacter = 0x0; //type:[Function] constexpr auto ServerMoveToVehicleSeat = 0x0; //type:[Function] constexpr auto ServerMoveNpc = 0x0; //type:[Function] constexpr auto ServerMapLoadFinishedOnClient = 0x0; //type:[Function] constexpr auto ServerLogXboxUnautorizedDevice = 0x0; //type:[Function] constexpr auto ServerLeaveVehicle = 0x0; //type:[Function] constexpr auto ServerLeaveMatchIntentionally = 0x0; //type:[Function] constexpr auto ServerLeaveDebugPC = 0x0; //type:[Function] constexpr auto ServerKnockdownNpc = 0x0; //type:[Function] constexpr auto ServerKnockbackNpc = 0x0; //type:[Function] constexpr auto ServerKillNpc = 0x0; //type:[Function] constexpr auto ServerKickCharacterByNetId = 0x0; //type:[Function] constexpr auto ServerKickCharacter = 0x0; //type:[Function] constexpr auto ServerJoinDebugPC = 0x0; //type:[Function] constexpr auto ServerGiveSandboxVehicle = 0x0; //type:[Function] constexpr auto ServerGiveSandboxPower = 0x0; //type:[Function] constexpr auto ServerGiveSandboxItemArray = 0x0; //type:[Function] constexpr auto ServerGiveSandboxItem = 0x0; //type:[Function] constexpr auto ServerEACClientConnected = 0x0; //type:[Function] constexpr auto ServerCollectActorNames = 0x0; //type:[Function] constexpr auto ServerCheatSpawnActor = 0x0; //type:[Function] constexpr auto ServerCheatDestroyActors = 0x0; //type:[Function] constexpr auto ServerCheat = 0x0; //type:[Function] constexpr auto ServerCancelInteraction = 0x0; //type:[Function] constexpr auto ServerBroadCastUpdateCameraInfo = 0x0; //type:[Function] constexpr auto ServerBEServerCommand = 0x0; //type:[Function] constexpr auto ServerAskDynamicWeatherSync = 0x0; //type:[Function] constexpr auto ServerAIPath = 0x0; //type:[Function] constexpr auto ServerAdmin = 0x0; //type:[Function] constexpr auto Server_UpdateTracerManager = 0x0; //type:[Function] constexpr auto Server_TracerManagerAddInstance = 0x0; //type:[Function] constexpr auto Server_ToggleTracerManger = 0x0; //type:[Function] constexpr auto Server_ShutdownTracerManager = 0x0; //type:[Function] constexpr auto Server_SetSwitchToObserverIntentionally = 0x0; //type:[Function] constexpr auto Server_SendWheelTrackInfo = 0x0; //type:[Function] constexpr auto Server_ReplyToItemRequest = 0x0; //type:[Function] constexpr auto Server_BroadCastMidGameBanMessageForUncheater = 0x0; //type:[Function] constexpr auto SendUniqueIdToServerLog = 0x0; //type:[Function] constexpr auto SendSystemMessage = 0x0; //type:[Function] constexpr auto Say = 0x0; //type:[Function] constexpr auto SaveStringDistributedLoadout = 0x0; //type:[Function] constexpr auto SaveGearProfile = 0x0; //type:[Function] constexpr auto SaveDistributedLoadout = 0x0; //type:[Function] constexpr auto ResetMinimapSize = 0x0; //type:[Function] constexpr auto ResetLBRBHold = 0x0; //type:[Function] constexpr auto ResetEmoteWheelPadLBRB = 0x0; //type:[Function] constexpr auto ReliablePong = 0x0; //type:[Function] constexpr auto ReliablePing = 0x0; //type:[Function] constexpr auto PrevMinimapSize = 0x0; //type:[Function] constexpr auto PawnTeleportTo = 0x0; //type:[Function] constexpr auto OnWalkingToggleCameraPad = 0x0; //type:[Function] constexpr auto OnToggleMapPad = 0x0; //type:[Function] constexpr auto OnToggleInventoryPad = 0x0; //type:[Function] constexpr auto OnToggleInGameMenuPad = 0x0; //type:[Function] constexpr auto OnToggleExtendedMinimapPad = 0x0; //type:[Function] constexpr auto OnToggleCameraPad = 0x0; //type:[Function] constexpr auto OnToggleCamera = 0x0; //type:[Function] constexpr auto OnTimerIgnoreClientVehicleMove = 0x0; //type:[Function] constexpr auto OnStopMoveVehicleSeatPad = 0x0; //type:[Function] constexpr auto OnStopHoldThrowableItemWheel = 0x0; //type:[Function] constexpr auto OnStopHoldRotationPadRB = 0x0; //type:[Function] constexpr auto OnStopHoldRotationPadLB = 0x0; //type:[Function] constexpr auto OnStopHoldRotationPad = 0x0; //type:[Function] constexpr auto OnStopHoldRadioMessageWheel = 0x0; //type:[Function] constexpr auto OnStopHoldHealItemWheel = 0x0; //type:[Function] constexpr auto OnStartMoveVehicleSeatPad = 0x0; //type:[Function] constexpr auto OnStartHoldThrowableItemWheel = 0x0; //type:[Function] constexpr auto OnStartHoldRotationPadRB = 0x0; //type:[Function] constexpr auto OnStartHoldRotationPadLB = 0x0; //type:[Function] constexpr auto OnStartHoldRotationPad = 0x0; //type:[Function] constexpr auto OnStartHoldRadioMessageWheel = 0x0; //type:[Function] constexpr auto OnStartHoldHealItemWheel = 0x0; //type:[Function] constexpr auto OnSelectRadioMessagePreset2Pad = 0x0; //type:[Function] constexpr auto OnSelectRadioMessagePreset1Pad = 0x0; //type:[Function] constexpr auto OnReplaceAttachmentPad = 0x0; //type:[Function] constexpr auto OnRep_TracerManager = 0x0; //type:[Function] constexpr auto OnRep_Team = 0x0; //type:[Function] constexpr auto OnRep_TargetViewRotation = 0x0; //type:[Function] constexpr auto OnRep_ObserverAuthorityType = 0x0; //type:[Function] constexpr auto OnRep_IntentionallySwitchedToObserver = 0x0; //type:[Function] constexpr auto OnRep_CameraViewBehaviour = 0x0; //type:[Function] constexpr auto OnRep_bUseTPAntibotClient = 0x0; //type:[Function] constexpr auto OnRep_bEnableGVoice = 0x0; //type:[Function] constexpr auto OnRep_AllowVoiceChatInput = 0x0; //type:[Function] constexpr auto OnReleaseRadioMessagePad = 0x0; //type:[Function] constexpr auto OnPressRadioMessagePad = 0x0; //type:[Function] constexpr auto OnMoveToVehicleSeat = 0x0; //type:[Function] constexpr auto OnItemStackCountHandlingMode = 0x0; //type:[Function] constexpr auto OnInteractInVehiclePad = 0x0; //type:[Function] constexpr auto OnInteractGamepad = 0x0; //type:[Function] constexpr auto OnFinishInteractionCastOnServer = 0x0; //type:[Function] constexpr auto OnFinishInteractionCastOnClient = 0x0; //type:[Function] constexpr auto OnExecuteExitCommand = 0x0; //type:[Function] constexpr auto OnEmoteAnimation = 0x0; //type:[Function] constexpr auto OnDrivingToggleCameraPad = 0x0; //type:[Function] constexpr auto OnClickedReportButton = 0x0; //type:[Function] constexpr auto OnCancelInteractionCast = 0x0; //type:[Function] constexpr auto OnBeginningOptimizationStateChanged = 0x0; //type:[Function] constexpr auto OnAutomatedTesting = 0x0; //type:[Function] constexpr auto OffItemStackCountHandlingMode = 0x0; //type:[Function] constexpr auto ObserverTeleportTo = 0x0; //type:[Function] constexpr auto NextSetViewTarget = 0x0; //type:[Function] constexpr auto NextMinimapSize = 0x0; //type:[Function] constexpr auto MobileBodiesStatistics = 0x0; //type:[Function] constexpr auto LeagueReplaySwitchPlayer = 0x0; //type:[Function] constexpr auto KickCharacterByNetId = 0x0; //type:[Function] constexpr auto KickCharacter = 0x0; //type:[Function] constexpr auto IsTeleportModeOn = 0x0; //type:[Function] constexpr auto IsSwitchedToObserverIntentionally = 0x0; //type:[Function] constexpr auto IsSpectatorState = 0x0; //type:[Function] constexpr auto IsSpectating = 0x0; //type:[Function] constexpr auto IsSameObservingCameraMode = 0x0; //type:[Function] constexpr auto IsReplayingKillcam = 0x0; //type:[Function] constexpr auto IsReplaying = 0x0; //type:[Function] constexpr auto IsObserving = 0x0; //type:[Function] constexpr auto IsMissionListDisplayable = 0x0; //type:[Function] constexpr auto IsLiveReplaying = 0x0; //type:[Function] constexpr auto IsKillerSpectating = 0x0; //type:[Function] constexpr auto IsItemStackCountHandlingMode = 0x0; //type:[Function] constexpr auto IsHighPing = 0x0; //type:[Function] constexpr auto IsHighlightPlaying = 0x0; //type:[Function] constexpr auto IsHighlightFadeOut = 0x0; //type:[Function] constexpr auto IsGroggying = 0x0; //type:[Function] constexpr auto IsGamepadHoldProcessing = 0x0; //type:[Function] constexpr auto IsGameInputAllowed = 0x0; //type:[Function] constexpr auto IsAllowedToSwitchToObserver = 0x0; //type:[Function] constexpr auto InitClientSandboxMaster = 0x0; //type:[Function] constexpr auto HideTslDebugInfomation = 0x0; //type:[Function] constexpr auto HideMatchResult = 0x0; //type:[Function] constexpr auto HideEmoteWheel = 0x0; //type:[Function] constexpr auto HasNextSpectateCharacter = 0x0; //type:[Function] constexpr auto HandleReviveProgress = 0x0; //type:[Function] constexpr auto HandleReviveFinish = 0x0; //type:[Function] constexpr auto GetVoiceComponent = 0x0; //type:[Function] constexpr auto GetViewTargetTslCharacter = 0x0; //type:[Function] constexpr auto GetViewTargetTeam = 0x0; //type:[Function] constexpr auto GetTslPlayerMatchResultInfos = 0x0; //type:[Function] constexpr auto GetTslPawnInputBindingComponent = 0x0; //type:[Function] constexpr auto GetTslCharacter = 0x0; //type:[Function] constexpr auto GetTeamPlayerStates = 0x0; //type:[Function] constexpr auto GetTeamOverallKillCountAtObserving = 0x0; //type:[Function] constexpr auto GetTeamMemberCount = 0x0; //type:[Function] constexpr auto GetTeamIdAtObserving = 0x0; //type:[Function] constexpr auto GetTargetViewRotation = 0x0; //type:[Function] constexpr auto GetSquadPlayerStates = 0x0; //type:[Function] constexpr auto GetSpectatingPlayerName = 0x0; //type:[Function] constexpr auto GetSpectatingOrFollowingTslCharacterNetId = 0x0; //type:[Function] constexpr auto GetSavedDistributedLoadout = 0x0; //type:[Function] constexpr auto GetReplicateTeamMembers = 0x0; //type:[Function] constexpr auto GetReplicateKillerTeamMembers = 0x0; //type:[Function] constexpr auto GetReplicatedCharacterDataList = 0x0; //type:[Function] constexpr auto GetReplicateCharacters = 0x0; //type:[Function] constexpr auto GetReplicateCarePackageItems = 0x0; //type:[Function] constexpr auto GetPlayerTeam = 0x0; //type:[Function] constexpr auto GetOtherTotalCastTime = 0x0; //type:[Function] constexpr auto GetOtherElapsedCastTime = 0x0; //type:[Function] constexpr auto GetOtherDeltaCastTime = 0x0; //type:[Function] constexpr auto GetOtherCastTime = 0x0; //type:[Function] constexpr auto GetOtherCastingName = 0x0; //type:[Function] constexpr auto GetObserverCameraMode = 0x0; //type:[Function] constexpr auto GetObserverAuthorityType = 0x0; //type:[Function] constexpr auto GetKeysForAction = 0x0; //type:[Function] constexpr auto GetHudDebugText = 0x0; //type:[Function] constexpr auto GetGearProfile = 0x0; //type:[Function] constexpr auto GetDeadPlayerStates = 0x0; //type:[Function] constexpr auto GetCurrentHoldProgressRate = 0x0; //type:[Function] constexpr auto GetClientTeam = 0x0; //type:[Function] constexpr auto GetClientSquadInTeam = 0x0; //type:[Function] constexpr auto GetClientOwnTeam = 0x0; //type:[Function] constexpr auto GetClientOwnSquadInTeam = 0x0; //type:[Function] constexpr auto GetCanAllSpectate = 0x0; //type:[Function] constexpr auto GetCachedReportUserInfos = 0x0; //type:[Function] constexpr auto GetAllPlayerStates = 0x0; //type:[Function] constexpr auto GetAliveTeamMemberCount = 0x0; //type:[Function] constexpr auto ForceGotoLobbyPopUpHandler = 0x0; //type:[Function] constexpr auto EndStreamingPause = 0x0; //type:[Function] constexpr auto DumpActorDetailByRaycast = 0x0; //type:[Function] constexpr auto DropItem = 0x0; //type:[Function] constexpr auto DeleteMapMarker = 0x0; //type:[Function] constexpr auto CompleteReportKiller = 0x0; //type:[Function] constexpr auto CloseKickPlayerWarningPopupAndTerminate = 0x0; //type:[Function] constexpr auto CloseKickPlayerWarningPopup = 0x0; //type:[Function] constexpr auto ClientWasWarnedTobeKickedTP = 0x0; //type:[Function] constexpr auto ClientWasKickedToLobbyTP = 0x0; //type:[Function] constexpr auto ClientWasKickedAndExitTP = 0x0; //type:[Function] constexpr auto ClientUpdateSpectatorCameraMode = 0x0; //type:[Function] constexpr auto ClientUpdateRankingInfos = 0x0; //type:[Function] constexpr auto ClientUpdatePlatoonMapMarker = 0x0; //type:[Function] constexpr auto ClientUpdatePlatoonFireSupportArea = 0x0; //type:[Function] constexpr auto ClientUpdatePlatoonCommander = 0x0; //type:[Function] constexpr auto ClientUpdatePlatoonCarePackageDrop = 0x0; //type:[Function] constexpr auto ClientUpdateOptionData = 0x0; //type:[Function] constexpr auto ClientUpdateDropPackageAchievement = 0x0; //type:[Function] constexpr auto ClientUpdateCollisionResponseToPawn = 0x0; //type:[Function] constexpr auto ClientUpdateCarePackageAchievement = 0x0; //type:[Function] constexpr auto ClientTestSweep = 0x0; //type:[Function] constexpr auto ClientTestRaycast = 0x0; //type:[Function] constexpr auto ClientTestCheat = 0x0; //type:[Function] constexpr auto ClientStopTestCheat = 0x0; //type:[Function] constexpr auto ClientStartOnlineGame = 0x0; //type:[Function] constexpr auto ClientShowMatchResult = 0x0; //type:[Function] constexpr auto ClientSetTslPlayerMatchResultInfos = 0x0; //type:[Function] constexpr auto ClientSetCurSandboxVehicleNumber = 0x0; //type:[Function] constexpr auto ClientSetCurSandboxItemNumber = 0x0; //type:[Function] constexpr auto ClientSetCanAllSpectate = 0x0; //type:[Function] constexpr auto ClientSendTPPacketReliable = 0x0; //type:[Function] constexpr auto ClientSendRoundEndEvent = 0x0; //type:[Function] constexpr auto ClientSendPacketUnreliable = 0x0; //type:[Function] constexpr auto ClientSendPacketReliable = 0x0; //type:[Function] constexpr auto ClientRestoreSpectatorOnReconnection = 0x0; //type:[Function] constexpr auto ClientRadioMessagePing = 0x0; //type:[Function] constexpr auto ClientRadioMessageNeedAmmo = 0x0; //type:[Function] constexpr auto ClientRadioMessageInteraction = 0x0; //type:[Function] constexpr auto ClientRadioMessageEnemySpotted = 0x0; //type:[Function] constexpr auto ClientRadioMessage = 0x0; //type:[Function] constexpr auto ClientProcessRevive = 0x0; //type:[Function] constexpr auto ClientOnTeamKillingSpree = 0x0; //type:[Function] constexpr auto ClientOnTeamElimination = 0x0; //type:[Function] constexpr auto ClientOnPersonalKillingSpree = 0x0; //type:[Function] constexpr auto ClientOnCharacterRestart = 0x0; //type:[Function] constexpr auto ClientOnCharacterDeath = 0x0; //type:[Function] constexpr auto ClientNPCDrawMovement = 0x0; //type:[Function] constexpr auto ClientNpcCount = 0x0; //type:[Function] constexpr auto ClientNotifyStartBuff = 0x0; //type:[Function] constexpr auto ClientNotifySpeedBoost = 0x0; //type:[Function] constexpr auto ClientNotifyRestrictingPlayArea = 0x0; //type:[Function] constexpr auto ClientNotifyPlayerEndWithoutHitInfo = 0x0; //type:[Function] constexpr auto ClientNotifyPlayerEnd = 0x0; //type:[Function] constexpr auto ClientNotifyNextGasIn = 0x0; //type:[Function] constexpr auto ClientNotifyHealAmount_Unreliable = 0x0; //type:[Function] constexpr auto ClientNotifyHealAmount_Reliable = 0x0; //type:[Function] constexpr auto ClientNotifyHealAmount = 0x0; //type:[Function] constexpr auto ClientNotifyHeal_Unreliable = 0x0; //type:[Function] constexpr auto ClientNotifyHeal_Reliable = 0x0; //type:[Function] constexpr auto ClientNotifyHeal = 0x0; //type:[Function] constexpr auto ClientNextFollowCharacter = 0x0; //type:[Function] constexpr auto ClientNetworkPingStateReceive = 0x0; //type:[Function] constexpr auto ClientInteractByComponent = 0x0; //type:[Function] constexpr auto ClientInteract = 0x0; //type:[Function] constexpr auto ClientIgnoreClientVehicleMove = 0x0; //type:[Function] constexpr auto ClientGameStarted = 0x0; //type:[Function] constexpr auto ClientForceOverwriteMapMarkerData = 0x0; //type:[Function] constexpr auto ClientEndOnlineGame = 0x0; //type:[Function] constexpr auto ClientDynamicWeatherSync = 0x0; //type:[Function] constexpr auto ClientDisplayCarePackage = 0x0; //type:[Function] constexpr auto ClientCollectActorNames = 0x0; //type:[Function] constexpr auto ClientCeremonyRoundResult = 0x0; //type:[Function] constexpr auto ClientCeremonyMatchResult = 0x0; //type:[Function] constexpr auto ClientAllowSandboxMaster = 0x0; //type:[Function] constexpr auto ClientAIPath = 0x0; //type:[Function] constexpr auto ClientAdminExportStringFile = 0x0; //type:[Function] constexpr auto ClientAdminCopyString = 0x0; //type:[Function] constexpr auto Client_TakeScreenshot = 0x0; //type:[Function] constexpr auto Client_ItemRequestReplied = 0x0; //type:[Function] constexpr auto Client_DrawDebugItemSpotCollision = 0x0; //type:[Function] constexpr auto CheatSpawnActor = 0x0; //type:[Function] constexpr auto CheatDestroyActors = 0x0; //type:[Function] constexpr auto Cheat_ServerSpawnVehicle = 0x0; //type:[Function] constexpr auto ChangeMeshCommand = 0x0; //type:[Function] constexpr auto CastInteractionByComponentOnServer = 0x0; //type:[Function] constexpr auto CanSeeTerrainThroughFogInTheAir = 0x0; //type:[Function] constexpr auto CanReport = 0x0; //type:[Function] constexpr auto BP_Test_SpawnVehicle = 0x0; //type:[Function] constexpr auto BEServer = 0x0; //type:[Function] constexpr auto BEClient = 0x0; //type:[Function] constexpr auto AllowVoiceChatInput = 0x0; //type:[Function] constexpr auto Admin = 0x0; } namespace UAmmoItem //: public UItem { //type:[Object] UTexture constexpr auto AmmoIcon = 0x258; //type:[Float] constexpr auto AmmoIconRatio = 0x260; } namespace UTslWeapon_Gun //: public UTslWeapon { //type:[Bool] constexpr auto bSpawnBulletFromBarrel = 0x7d8; //type:[Object] UAkAudioEvent constexpr auto VariableZoomStepAk = 0x7e0; //type:[Object] UAkAudioEvent constexpr auto ZeroingStepAk = 0x7e8; //type:[Bool] constexpr auto bAlwaysUseIronSightZeroing = 0x7f0; //type:[Byte] UEWeaponState constexpr auto CurrentState = 0x7f1; //type:[Int] constexpr auto AmmoPerClip = 0x7f4; //type:[Int] constexpr auto CurrentAmmoData = 0x7f8; //type:[Int] constexpr auto CurrentZeroLevel = 0x7fc; //type:[Int] constexpr auto CurrentCantedZeroLevel = 0x800; //type:[Bool] constexpr auto bIsHipped = 0x804; //type:[Bool] constexpr auto bOverrideScopeCameraDistanceOffset = 0x804; //type:[Int] constexpr auto FiringModeIndex = 0x840; //type:[Bool] constexpr auto bSetDefaultFiringMode = 0x844; //type:[Float] constexpr auto DeviationAimRaiseScalar = 0x860; //type:[Float] constexpr auto DeviationAimFallScalar = 0x864; //type:[Float] constexpr auto DeviationADSRaiseScalar = 0x868; //type:[Float] constexpr auto DeviationADSFallScalar = 0x86c; //type:[Float] constexpr auto DeviationCrouchRaiseScalar = 0x870; //type:[Float] constexpr auto DeviationCrouchFallScalar = 0x874; //type:[Float] constexpr auto DeviationProneRaiseScalar = 0x878; //type:[Float] constexpr auto DeviationProneFallScalar = 0x87c; //type:[Float] constexpr auto DeviationJumpRaiseScalar = 0x880; //type:[Float] constexpr auto DeviationJumpFallScalar = 0x884; //type:[Float] constexpr auto DeviationMoveInterpSpeed = 0x888; //type:[Float] constexpr auto DeviationFallingMoveInterpSpeed = 0x88c; //type:[Struct] UTimerHandle constexpr auto TimerHandle_SimulatedWeaponMontages = 0x8f8; //type:[Struct] UWeaponPPSettings constexpr auto WeaponGunPostprocessSettings = 0x938; //type:[Object] UReticlePostprocessData constexpr auto ReticlePostprocessData = 0x9e0; //type:[Name] constexpr auto ScopingAttachPoint = 0x9e8; //type:[Name] constexpr auto ScopingAttachPointOverride = 0x9f0; //type:[Name] constexpr auto ScopingFocusPoint = 0x9f8; //type:[Bool] constexpr auto bLoackLoadedAmmo = 0xc00; //type:[Float] constexpr auto ClearDesiredDoFireActionDuration = 0xc04; //type:[Object] UWeaponGunDataAsset constexpr auto WeaponGunData = 0xc10; //type:[Function] constexpr auto WeaponCycleDone = 0x0; //type:[Function] constexpr auto UpdateDefaultReticleIndex = 0x0; //type:[Function] constexpr auto StopReloadAnimByOne = 0x0; //type:[Function] constexpr auto StartManualFireCycle = 0x0; //type:[Function] constexpr auto SimulateWeaponReload = 0x0; //type:[Function] constexpr auto SetWeaponReloadInterrupted = 0x0; //type:[Function] constexpr auto SetSpawnBulletFromBarrel = 0x0; //type:[Function] constexpr auto SetFiringMode = 0x0; //type:[Function] constexpr auto ServerStopReload = 0x0; //type:[Function] constexpr auto ServerStopFire = 0x0; //type:[Function] constexpr auto ServerStartReload = 0x0; //type:[Function] constexpr auto ServerStartFire = 0x0; //type:[Function] constexpr auto ServerSetHip = 0x0; //type:[Function] constexpr auto ServerSetCurrentZeroLevel = 0x0; //type:[Function] constexpr auto ServerSetCurrentCantedZeroLevel = 0x0; //type:[Function] constexpr auto ServerHandleFiring = 0x0; //type:[Function] constexpr auto ServerCancelReload = 0x0; //type:[Function] constexpr auto Server_StartManualFireCycle = 0x0; //type:[Function] constexpr auto Server_SendClientFPS = 0x0; //type:[Function] constexpr auto ProcessBoltAction = 0x0; //type:[Function] constexpr auto PlayWeaponCycleCameraAnim = 0x0; //type:[Function] constexpr auto PlayLongTailSound = 0x0; //type:[Function] constexpr auto OnZeroingChanged = 0x0; //type:[Function] constexpr auto OnRep_FiringModeIndex = 0x0; //type:[Function] constexpr auto OnRep_CurrentZeroLevel = 0x0; //type:[Function] constexpr auto OnRep_CurrentCantedZeroLevel = 0x0; //type:[Function] constexpr auto OnRep_AmmoCount = 0x0; //type:[Function] constexpr auto OnInventoryUpdated = 0x0; //type:[Function] constexpr auto OnAttachmentMainScopeLoaded = 0x0; //type:[Function] constexpr auto OnAttachmentAngledScopeLoaded = 0x0; //type:[Function] constexpr auto OnAnimationNotify = 0x0; //type:[Function] constexpr auto ManualFireCycleFinished = 0x0; //type:[Function] constexpr auto IsWeaponCycleInProgress = 0x0; //type:[Function] constexpr auto IsWeaponCycleAnimActive = 0x0; //type:[Function] constexpr auto IsWeaponCycleActive = 0x0; //type:[Function] constexpr auto IsReloadInterrupted = 0x0; //type:[Function] constexpr auto IsReloading = 0x0; //type:[Function] constexpr auto GetWeaponTacticalReload = 0x0; //type:[Function] constexpr auto GetWeaponPostprocessSettings = 0x0; //type:[Function] constexpr auto GetWeaponOrScopePostprocessSettings = 0x0; //type:[Function] constexpr auto GetWeaponHandOffsetFPP = 0x0; //type:[Function] constexpr auto GetWeaponHandOffset = 0x0; //type:[Function] constexpr auto GetWeaponGunData = 0x0; //type:[Function] constexpr auto GetWeaponGunConfigReplacement = 0x0; //type:[Function] constexpr auto GetWeaponFullReloadTime = 0x0; //type:[Function] constexpr auto GetWeaponFullRealoadTimeWithAttachments = 0x0; //type:[Function] constexpr auto GetWeaponDeviationConfigReplacement = 0x0; //type:[Function] constexpr auto GetWeaponCurrentRecoilValue = 0x0; //type:[Function] constexpr auto GetWeaponCurrentDeviationValue = 0x0; //type:[Function] constexpr auto GetWeaponChargeReload = 0x0; //type:[Function] constexpr auto GetWeaponAttachmentDataForScopeType = 0x0; //type:[Function] constexpr auto GetWeaponAnimConfig = 0x0; //type:[Function] constexpr auto GetWeaponAimRelativePosition = 0x0; //type:[Function] constexpr auto GetScopeMeshRelativePosition = 0x0; //type:[Function] constexpr auto GetReloadAnimationPlayRate = 0x0; //type:[Function] constexpr auto GetRecoilKick_MovementSpeed = 0x0; //type:[Function] constexpr auto GetRecoilKick_MovementMultiplier = 0x0; //type:[Function] constexpr auto GetNumOfFiringMode = 0x0; //type:[Function] constexpr auto GetMovementModifierScope = 0x0; //type:[Function] constexpr auto GetMovementModifierAim = 0x0; //type:[Function] constexpr auto GetMaxAmmo = 0x0; //type:[Function] constexpr auto GetMagOutDuration = 0x0; //type:[Function] constexpr auto GetMagDropLinearVelocity = 0x0; //type:[Function] constexpr auto GetMagDropAngularVelocity = 0x0; //type:[Function] constexpr auto GetLobbyAnimationEnum = 0x0; //type:[Function] constexpr auto GetGripTypeIndex = 0x0; //type:[Function] constexpr auto GetFiringMode = 0x0; //type:[Function] constexpr auto GetDefaultAmmoObject = 0x0; //type:[Function] constexpr auto GetCurrentDeviation = 0x0; //type:[Function] constexpr auto GetCurrentAmmoInInventory = 0x0; //type:[Function] constexpr auto GetCurrentAmmoInClip = 0x0; //type:[Function] constexpr auto GetCurrentAmmo = 0x0; //type:[Function] constexpr auto GetCharacterTacticalReloadFromAttach = 0x0; //type:[Function] constexpr auto GetCharacterReloadTacticalMontage = 0x0; //type:[Function] constexpr auto GetCharacterReloadChargeMontage = 0x0; //type:[Function] constexpr auto GetCharacterReloadByOneStopMontage = 0x0; //type:[Function] constexpr auto GetCharacterReloadByOneStartMontage = 0x0; //type:[Function] constexpr auto GetCharacterReloadByOneSingleMontage = 0x0; //type:[Function] constexpr auto GetCharacterLHGripBlendspace = 0x0; //type:[Function] constexpr auto GetCharacterGripBlendspace = 0x0; //type:[Function] constexpr auto GetCharacterFireSelectorMontage = 0x0; //type:[Function] constexpr auto GetCharacterFireMontage = 0x0; //type:[Function] constexpr auto GetCharacterFireCycle = 0x0; //type:[Function] constexpr auto GetCharacterChargeReloadFromAttach = 0x0; //type:[Function] constexpr auto GetAmmoPerClip = 0x0; //type:[Function] constexpr auto GetAmmoItemClass = 0x0; //type:[Function] constexpr auto GetADSRecoilKick = 0x0; //type:[Function] constexpr auto ClientStopSimulatingWeaponFire = 0x0; //type:[Function] constexpr auto ClientSimulateWeaponFire = 0x0; //type:[Function] constexpr auto ClientSetFiringMode = 0x0; //type:[Function] constexpr auto ClientNotifyStopReloadByOne = 0x0; //type:[Function] constexpr auto ClientNotifyOutOfAmmo = 0x0; //type:[Function] constexpr auto ClientNotifyAmmo = 0x0; //type:[Function] constexpr auto ClientCancelReload = 0x0; //type:[Function] constexpr auto Client_StartManualFireCycle = 0x0; //type:[Function] constexpr auto ClearDesiredDoFireAction = 0x0; //type:[Function] constexpr auto CheckMiddlePointCollision = 0x0; //type:[Function] constexpr auto CancelReloadImpl = 0x0; //type:[Function] constexpr auto BroadcastOutOfAmmo = 0x0; //type:[Function] constexpr auto AnimCall_ToggleFireMode = 0x0; //type:[Function] constexpr auto AnimCall_ReloadTacticalWeapon = 0x0; //type:[Function] constexpr auto AnimCall_ReloadChargeWeapon = 0x0; //type:[Function] constexpr auto AnimCall_ReloadByOneStop = 0x0; //type:[Function] constexpr auto AnimCall_FireWeaponCycle = 0x0; //type:[Function] constexpr auto AnimCall_FireWeapon = 0x0; //type:[Function] constexpr auto AdjustReticleTexture = 0x0; } namespace UWeaponProcessorComponent //: public UActorComponent { //type:[MulticastDelegate] UAWeaponProcessorArmedSignature__DelegateSignature constexpr auto OnWeaponProcessorArmed = 0x1f8; //type:[MulticastDelegate] UOnEquippedWeaponsReplicated__DelegateSignature constexpr auto OnEquippedWeaponsReplicated = 0x280; //type:[Array] UEquippedWeapons constexpr auto EquippedWeapons = 0x2a0; //type:[Array] UPrevEquippedWeaponsForBackup constexpr auto PrevEquippedWeaponsForBackup = 0x2b0; //type:[Struct] UWeaponArmInfo constexpr auto WeaponArmInfo = 0x2c0; //type:[Struct] UWeaponArmInfo constexpr auto WeaponArmInfo_OwnerOnly = 0x2c4; //type:[Bool] constexpr auto bPressedActionFire = 0x2c8; //type:[Array] UFakeProjectiles constexpr auto FakeProjectiles = 0x2d0; //type:[Function] constexpr auto ServerUnarmCurrentWeapon = 0x0; //type:[Function] constexpr auto ServerArmWeapon = 0x0; //type:[Function] constexpr auto Server_ResyncWeaponArmInfo = 0x0; //type:[Function] constexpr auto OwnerClient_ResyncWeaponArmInfo = 0x0; //type:[Function] constexpr auto OnRep_WeaponArmInfo_OwnerOnly = 0x0; //type:[Function] constexpr auto OnRep_WeaponArmInfo = 0x0; //type:[Function] constexpr auto OnRep_EquippedWeapons = 0x0; //type:[Function] constexpr auto NotifyWeaponUpdate = 0x0; //type:[Function] constexpr auto IsUnarmedWeapon = 0x0; //type:[Function] constexpr auto HasWeaponByIndex = 0x0; //type:[Function] constexpr auto HasUnarmedWeapon = 0x0; //type:[Function] constexpr auto GetWeaponTrajectory = 0x0; //type:[Function] constexpr auto GetWeaponThrowable = 0x0; //type:[Function] constexpr auto GetWeaponProjectile = 0x0; //type:[Function] constexpr auto GetWeaponMelee = 0x0; //type:[Function] constexpr auto GetWeaponIndex = 0x0; //type:[Function] constexpr auto GetWeaponGun = 0x0; //type:[Function] constexpr auto GetWeaponByIndex = 0x0; //type:[Function] constexpr auto GetWeapon = 0x0; //type:[Function] constexpr auto GetUnarmedWeaponIndex = 0x0; //type:[Function] constexpr auto GetLeftHandWeapon = 0x0; //type:[Function] constexpr auto GetCurrentWeapon = 0x0; //type:[Function] constexpr auto FindWeapon = 0x0; } namespace UHackReporterComponent //: public UActorComponent { //type:[Function] constexpr auto ServerOnWallHackDetected = 0x0; //type:[Function] constexpr auto ServerOnTamperDetected = 0x0; //type:[Function] constexpr auto ServerOnHookDetected = 0x0; } namespace UInteractionInterface //: public UInterface { //type:[Function] constexpr auto GetInteractiveObjectName = 0x0; //type:[Function] constexpr auto GetInteractionVerb = 0x0; //type:[Function] constexpr auto AllowInteractBy = 0x0; } namespace UTslEmoteTraceData //: public UDataAsset { //type:[Array] UTraceCheckArray constexpr auto TraceCheckArray = 0x38; } namespace UDataTable //: public UObject { //type:[Object] UScriptStruct constexpr auto RowStruct = 0x30; } namespace UTslEmoteDB //: public UDataTable { } namespace UTslEmoteComponent //: public UActorComponent { //type:[Object] UAnimMontage constexpr auto CurrentEmoteMontage = 0x208; //type:[Float] constexpr auto EmotePlayTimeout = 0x218; //type:[Float] constexpr auto SimulatedProxyFailedChecksTollerance = 0x21c; //type:[Object] UAnimMontage constexpr auto OldMontage = 0x220; //type:[Function] constexpr auto Server_EmotePlay = 0x0; //type:[Function] constexpr auto SendSystemMessageEmoteUnavailable = 0x0; //type:[Function] constexpr auto SendSystemMessageEmoteEmpty = 0x0; //type:[Function] constexpr auto SendSystemMessageEmoteBlocked = 0x0; //type:[Function] constexpr auto OnMontageInterrupted = 0x0; //type:[Function] constexpr auto GetEmoteTextureByName = 0x0; //type:[Function] constexpr auto GetEmoteNames = 0x0; //type:[Function] constexpr auto GetEmoteMontageByName = 0x0; //type:[Function] constexpr auto GetEmoteMaterialByName = 0x0; //type:[Function] constexpr auto GetEmoteLocalizedName = 0x0; //type:[Function] constexpr auto GetEmoteDataTable = 0x0; //type:[Function] constexpr auto Emote_TryToPlay = 0x0; //type:[Function] constexpr auto Client_EmotePlay = 0x0; //type:[Function] constexpr auto CanOpenEmoteWheel = 0x0; } namespace UBuffComponet //: public UActorComponent { //type:[Array] UBuffs constexpr auto Buffs = 0x1f0; //type:[Function] constexpr auto Server_RequestSelfBuff = 0x0; //type:[Function] constexpr auto RemoveBuff = 0x0; //type:[Function] constexpr auto FindBuffWithOverlapId = 0x0; //type:[Function] constexpr auto AddBuff = 0x0; } namespace UTeam //: public UActor { //type:[Struct] UVector_NetQuantize100 constexpr auto PlayerLocation = 0x3d8; //type:[Struct] URotator constexpr auto PlayerRotation = 0x3e4; //type:[Str] constexpr auto PlayerName = 0x3f0; //type:[Str] constexpr auto ClanName = 0x400; //type:[Byte] constexpr auto Health = 0x410; //type:[Byte] constexpr auto HealthMax = 0x411; //type:[Byte] constexpr auto GroggyHealth = 0x412; //type:[Byte] constexpr auto GroggyHealthMax = 0x413; //type:[Enum] UUnderlyingType constexpr auto MapMarkerType = 0x414; //type:[Struct] UVector2D constexpr auto MapMarkerPosition = 0x418; //type:[Struct] UVector2D constexpr auto PingPosition = 0x420; //type:[Bool] constexpr auto bIsDying = 0x428; //type:[Bool] constexpr auto bIsGroggying = 0x428; //type:[Bool] constexpr auto bQuitter = 0x428; //type:[Bool] constexpr auto bShowMapMarker = 0x428; //type:[Array] UMapWayPointPosArr constexpr auto MapWayPointPosArr = 0x430; //type:[Bool] constexpr auto bShowMapWayPoint = 0x440; //type:[Bool] constexpr auto bIsInVehicle = 0x441; //type:[Bool] constexpr auto bIsInAircraft = 0x441; //type:[Bool] constexpr auto bIsSkydiving = 0x442; //type:[Bool] constexpr auto bIsParachuting = 0x443; //type:[Float] constexpr auto BoostGauge = 0x444; //type:[Int8] constexpr auto TeamIdRep = 0x448; //type:[Int8] constexpr auto MemberIndex = 0x449; //type:[Int8] constexpr auto SquadIndex = 0x44a; //type:[Int8] constexpr auto SquadMemberIndex = 0x44b; //type:[Bool] constexpr auto bIsPlatoonCommander = 0x44c; //type:[Object] UTslCharacter constexpr auto TslCharacter = 0x450; //type:[Float] constexpr auto PiningTimeSeconds = 0x470; //type:[Bool] constexpr auto bZombie = 0x474; //type:[Bool] constexpr auto bHadZombieVirus = 0x474; //type:[Str] constexpr auto UniqueId = 0x480; //type:[Object] UTslPlayerState constexpr auto AuthorizedPlayerState = 0x490; //type:[Object] UTslPlayerState constexpr auto CachedTslPlayerState = 0x498; //type:[Function] constexpr auto SetWayPointBlocked = 0x0; //type:[Function] constexpr auto ServerSetWayPointPos_Team = 0x0; //type:[Function] constexpr auto ServerSetShowWayPoint = 0x0; //type:[Function] constexpr auto ServerSetShowMapMarker = 0x0; //type:[Function] constexpr auto ServerSetPingPosition = 0x0; //type:[Function] constexpr auto ServerSetMapMarkerPosition = 0x0; //type:[Function] constexpr auto OnRep_MapMarkerType = 0x0; //type:[Function] constexpr auto OnRep_MapMarkerPosition = 0x0; //type:[Function] constexpr auto OnRep_Dying = 0x0; //type:[Function] constexpr auto OnRep_bShowMapMarker = 0x0; //type:[Function] constexpr auto IsSkydiving = 0x0; //type:[Function] constexpr auto IsShowMapWayPoint = 0x0; //type:[Function] constexpr auto IsShowMapMarker = 0x0; //type:[Function] constexpr auto IsQuitter = 0x0; //type:[Function] constexpr auto IsParachuting = 0x0; //type:[Function] constexpr auto IsGroggying = 0x0; //type:[Function] constexpr auto IsDying = 0x0; //type:[Function] constexpr auto HasItemRequest = 0x0; //type:[Function] constexpr auto HasHealItemRequest = 0x0; //type:[Function] constexpr auto HasAmmoItemRequest = 0x0; //type:[Function] constexpr auto GetWayPointsNum_Team = 0x0; //type:[Function] constexpr auto GetWayPointPos_Team = 0x0; //type:[Function] constexpr auto GetWayPointBlocked = 0x0; //type:[Function] constexpr auto GetTslCharacter = 0x0; //type:[Function] constexpr auto GetTeamColor = 0x0; //type:[Function] constexpr auto GetSquadMemberIndex = 0x0; //type:[Function] constexpr auto GetSquadIndex = 0x0; //type:[Function] constexpr auto GetPlayerUniqueId = 0x0; //type:[Function] constexpr auto GetPlayerRotation = 0x0; //type:[Function] constexpr auto GetPlayerName = 0x0; //type:[Function] constexpr auto GetPlayerLocation = 0x0; //type:[Function] constexpr auto GetPiningTimeSeconds = 0x0; //type:[Function] constexpr auto GetPingPosition = 0x0; //type:[Function] constexpr auto GetMemberNumber = 0x0; //type:[Function] constexpr auto GetMapMarkerType = 0x0; //type:[Function] constexpr auto GetMapMarkerPosition = 0x0; //type:[Function] constexpr auto GetIsInVehicle = 0x0; //type:[Function] constexpr auto GetIsInAircraft = 0x0; //type:[Function] constexpr auto GetHealthMax = 0x0; //type:[Function] constexpr auto GetHealth = 0x0; //type:[Function] constexpr auto GetGroggyHealthMax = 0x0; //type:[Function] constexpr auto GetGroggyHealth = 0x0; //type:[Function] constexpr auto GetClanName = 0x0; //type:[Function] constexpr auto ClearWayPointPosArr_Team = 0x0; } namespace UStanceComponent //: public UActorComponent { //type:[Struct] UStanceTransitionData constexpr auto StanceTransitionData = 0x1f8; //type:[Byte] UEStanceMode constexpr auto CurrentStance = 0x258; //type:[Function] constexpr auto ServerForceInitStance = 0x0; //type:[Function] constexpr auto ServerChangeStance = 0x0; //type:[Function] constexpr auto OnRep_CurrentStance = 0x0; //type:[Function] constexpr auto ForceStanceChange = 0x0; //type:[Function] constexpr auto ClientInitByReconnection = 0x0; } namespace UVaultingSettings //: public UDataAsset { //type:[Array] UVaultingDataArray constexpr auto VaultingDataArray = 0x38; //type:[Float] constexpr auto GlobalVaultSpeedScale = 0x48; //type:[Int] constexpr auto ClimbFinderMaxSteps_Vault = 0x4c; //type:[Int] constexpr auto ClimbFinderMaxSteps_LedgeGrab = 0x50; } namespace UTslCharacterMovement //: public UCharacterMovementComponent { //type:[Int] constexpr auto BroSimulateMovement = 0x918; //type:[Struct] UVector constexpr auto NetComputedPosition = 0x920; //type:[Struct] UVector constexpr auto NetMeshPositionInPhysicsScene = 0x92c; //type:[Float] constexpr auto MaxProneSpeed = 0x998; //type:[Float] constexpr auto ProneAlignementThreshold = 0x99c; //type:[Float] constexpr auto MaxGroggySpeed = 0x9a0; //type:[Float] constexpr auto JumpedHalfHeight = 0x9a4; //type:[Float] constexpr auto JumpVelocityLossScale = 0x9ac; //type:[Float] constexpr auto ToFallVelocityDTScale = 0x9b0; //type:[Float] constexpr auto ToFallVelocityClamp = 0x9b4; //type:[Float] constexpr auto SpeedToJumpModifier = 0x9b8; //type:[Float] constexpr auto MinJumpZVelocity = 0x9bc; //type:[Float] constexpr auto MaxJumpZVelocity = 0x9c0; //type:[Float] constexpr auto LandingJumpDecreaseModifier = 0x9c4; //type:[Float] constexpr auto RecoveryWalkSpeedRatePerSec = 0x9c8; //type:[Float] constexpr auto MinWalkSpeedModifier = 0x9cc; //type:[Float] constexpr auto WalkSpeedModifierUnit = 0x9d0; //type:[Float] constexpr auto MinStandingJumpXYSpeed = 0x9d4; //type:[Float] constexpr auto SpeedInWaterModifier = 0x9d8; //type:[Object] UVaultingSettings constexpr auto VaultingSettings = 0x9e0; //type:[Int] constexpr auto HeightFor200 = 0x9e8; //type:[Int] constexpr auto HeightFor160 = 0x9ec; //type:[Int] constexpr auto HeightFor120 = 0x9f0; //type:[Int] constexpr auto HeightFor90 = 0x9f4; //type:[Int] constexpr auto HeightFor60 = 0x9f8; //type:[Float] constexpr auto SizeForNarrow = 0x9fc; //type:[Int] constexpr auto SizeForSlide = 0xa00; //type:[Float] constexpr auto VelocityForMobile = 0xa04; //type:[Float] constexpr auto GlobalVaultScale = 0xa08; //type:[Float] constexpr auto VaultCancelDTScalar = 0xa0c; //type:[Struct] UVector2D constexpr auto MaxVaultDistanceByVelocityInMap = 0xa10; //type:[Struct] UVector2D constexpr auto MaxVaultDistanceByVelocityOutMap = 0xa18; //type:[Struct] UVaultingTask constexpr auto CurrentVaultingTask = 0xa20; //type:[Object] UVaultingData constexpr auto CurrentVaultingData = 0xa68; //type:[Float] constexpr auto V_Timer_CP = 0xa70; //type:[Float] constexpr auto AnimMultiplierPreApex = 0xa74; //type:[Float] constexpr auto AnimMultiplierPostApex = 0xa78; //type:[Bool] constexpr auto bIsVaulting_CP = 0xa7c; //type:[Struct] UVector constexpr auto CharacterRelLocation = 0xa80; //type:[Struct] UVector constexpr auto LastVaultLocation = 0xa8c; //type:[Struct] UVector constexpr auto AveragedVelocity = 0xa98; //type:[Float] constexpr auto LastVaultTime = 0xaa4; //type:[Float] constexpr auto VaultCancelAnimSpeed = 0xaa8; //type:[Bool] constexpr auto bWantsToCancelVault = 0xaac; //type:[Float] constexpr auto VaultingDistanceLimit = 0xab0; //type:[Struct] UVector2D constexpr auto XYSpeedToForwardDirMapIn = 0xab4; //type:[Struct] UVector2D constexpr auto XYSpeedToForwardDirMapOut = 0xabc; //type:[Struct] UVector2D constexpr auto ZSpeedToForwardDirMapIn = 0xac4; //type:[Struct] UVector2D constexpr auto ZSpeedToForwardDirMapOut = 0xacc; //type:[Float] constexpr auto ForwardDirTraceSpeed = 0xad4; //type:[Object] UTslCharacter constexpr auto TslCharacterOwner = 0x1248; //type:[UInt32] constexpr auto TickCounterOnOptimizeAnim = 0x1250; //type:[UInt32] constexpr auto ForceUpdateRateOnOptimizeAnim = 0x1254; //type:[Struct] UVector constexpr auto ReplicatedVelocity = 0x1258; //type:[Float] constexpr auto MinDistanceToBreakGlass = 0x12a0; //type:[Float] constexpr auto MaxSweepTestDistanceToBreakGlass = 0x12a4; //type:[Float] constexpr auto RiderSphereRadiusToBreakGlass = 0x12a8; //type:[Struct] UVector constexpr auto LastPelvisLocation = 0x12ac; //type:[Bool] constexpr auto bInitLastPelvisLocation = 0x12b8; //type:[Float] constexpr auto MaxSwimAcceleration = 0x12e4; //type:[Float] constexpr auto MaxZSpeedOutOfWaterModifier = 0x12e8; //type:[Struct] URotator constexpr auto MaxSwimmingRotationRate = 0x12ec; //type:[Struct] URotator constexpr auto SwimmingRotationAcceleration = 0x12f8; //type:[Float] constexpr auto MaxZSpeedOutOfWaterModifierForStandingSwimming = 0x1304; //type:[Float] constexpr auto WaveRidingModifier = 0x1308; //type:[Float] constexpr auto WaveRidingSmoothingFactor = 0x130c; //type:[Float] constexpr auto WaveRidingModifierUnderWater = 0x1310; //type:[Float] constexpr auto StayingUnderWaterDepthBand = 0x1314; //type:[Float] constexpr auto MaxUnderwaterSwimSpeed = 0x131c; //type:[Float] constexpr auto MaxUnderwaterSwimAcceleration = 0x1320; //type:[Float] constexpr auto BrakingDecelerationUnderwaterSwimming = 0x1324; //type:[Struct] URotator constexpr auto MaxUnderwaterSwimmingRotationRate = 0x1328; //type:[Struct] URotator constexpr auto UnderwaterSwimmingRotationAcceleration = 0x1334; //type:[Float] constexpr auto MinimumHighAltitude = 0x1340; //type:[Float] constexpr auto MaxFallLateralSpeedAtHighAltitude = 0x1348; //type:[Float] constexpr auto TerminalVelocityAtHighAltitude = 0x134c; //type:[Float] constexpr auto DecreaseTerminalVelocityAtHighAltitude = 0x1350; //type:[Float] constexpr auto MaxFallAccelerationAtHighAltitude = 0x1354; //type:[Struct] URotator constexpr auto FallRotationRateAtHighAltitude = 0x1358; //type:[Float] constexpr auto AirControlAtHighAltitude = 0x1364; //type:[Float] constexpr auto AirControlBoostMultiplierAtHighAltitude = 0x1368; //type:[Float] constexpr auto AirControlBoostVelocityThresholdAtHighAltitude = 0x136c; //type:[Class] UClass constexpr auto FallingDamageType = 0x1370; //type:[Object] UCurveFloat constexpr auto EjectDamageCurve = 0x1378; //type:[Float] constexpr auto FallingDamageMinZCut = 0x1380; //type:[Float] constexpr auto FallingDamageVDampingZ = 0x1384; //type:[Float] constexpr auto FallingDamageFactor = 0x1388; //type:[Bool] constexpr auto UseBlockedHitDamage = 0x13a4; //type:[Array] UOverlappingObjectInfoArray constexpr auto OverlappingObjectInfoArray = 0x13b8; //type:[Function] constexpr auto TraceSphereForVaulting = 0x0; //type:[Function] constexpr auto TraceLineForVaulting = 0x0; //type:[Function] constexpr auto TraceCapsuleForVaulting = 0x0; //type:[Function] constexpr auto StartVaultingTask = 0x0; //type:[Function] constexpr auto SetCustomMovementModeOverride = 0x0; //type:[Function] constexpr auto PredictCapsulePathForVaulting = 0x0; //type:[Function] constexpr auto LocalHandleVault_CP = 0x0; //type:[Function] constexpr auto IsVaultResultSafe = 0x0; //type:[Function] constexpr auto IsVaulting = 0x0; //type:[Function] constexpr auto HandleVaultPreEvaluation = 0x0; //type:[Function] constexpr auto HandleVaulting = 0x0; //type:[Function] constexpr auto GetVTimer = 0x0; //type:[Function] constexpr auto GetVaultingDataFromAnim = 0x0; //type:[Function] constexpr auto GetMaxVaultDistanceBySpeed = 0x0; //type:[Function] constexpr auto GetGlobalVaultingSpeedMultiplier = 0x0; //type:[Function] constexpr auto GetCurrentVaultType = 0x0; //type:[Function] constexpr auto EvaluateVaultAnimType = 0x0; //type:[Function] constexpr auto EndCurrentTaskToFall = 0x0; } namespace UTslParachuteAnimInstance //: public UAnimInstance { //type:[Object] UTslCharacter constexpr auto CharacterRef_CP = 0x3a0; //type:[Struct] URotator constexpr auto ParachuteRotation_CP = 0x3b0; //type:[Float] constexpr auto ParaTurn_CP = 0x3bc; //type:[Float] constexpr auto ParaPitch_CP = 0x3c0; //type:[Bool] constexpr auto bIsReleased_CP = 0x3c4; //type:[Bool] constexpr auto bIsReplayJumping_CP = 0x3c5; //type:[Struct] UTransform constexpr auto IK_L_CP = 0x3d0; //type:[Struct] UTransform constexpr auto IK_R_CP = 0x400; //type:[Struct] UVector constexpr auto IK_L_Location_CP = 0x430; //type:[Struct] URotator constexpr auto IK_L_Rotation_CP = 0x43c; //type:[Struct] UVector constexpr auto IK_R_Location_CP = 0x448; //type:[Struct] URotator constexpr auto IK_R_Rotation_CP = 0x454; //type:[Float] constexpr auto EnableIKAlpha_CP = 0x460; //type:[Float] constexpr auto RigidbodyAlpha = 0x464; //type:[Float] constexpr auto PhysicsBlendAlpha = 0x468; //type:[Struct] UTransform constexpr auto IK_L_Handle_CP = 0x470; //type:[Struct] UTransform constexpr auto IK_R_Handle_CP = 0x4a0; //type:[Struct] UTransform constexpr auto IK_L_Strap_CP = 0x4d0; //type:[Struct] UTransform constexpr auto IK_R_Strap_CP = 0x500; //type:[Float] constexpr auto IK_L_Handle_Alpha_CP = 0x530; //type:[Float] constexpr auto IK_R_Handle_Alpha_CP = 0x534; //type:[Float] constexpr auto RollTendency = 0x538; //type:[Float] constexpr auto PitchTendency = 0x53c; //type:[Float] constexpr auto TendencyFrame = 0x540; //type:[Bool] constexpr auto bIsLanding_CP = 0x544; //type:[Float] constexpr auto LandingAlpha_CP = 0x548; //type:[Bool] constexpr auto bIsMoving_CP = 0x54c; //type:[Bool] constexpr auto bIsCollapsed_CP = 0x54d; //type:[Bool] constexpr auto bIsManualCutoff_CP = 0x54e; //type:[Bool] constexpr auto bIsAutoCutoff_CP = 0x54f; //type:[Float] constexpr auto ParaAnimTimeFromStart_CP = 0x550; //type:[Float] constexpr auto ClientRotYawScale = 0x554; //type:[Bool] constexpr auto bUseNewParachuteAnims = 0x558; //type:[Name] constexpr auto LeftItemBoneName = 0x560; //type:[Name] constexpr auto RightItemBoneName = 0x568; //type:[Name] constexpr auto LeftHandleBoneName = 0x570; //type:[Name] constexpr auto RightHandleBoneName = 0x578; //type:[Name] constexpr auto LeftStrapBoneName = 0x580; //type:[Name] constexpr auto RightStrapBoneName = 0x588; //type:[Float] constexpr auto LandingCheckVelocityScalar = 0x590; //type:[Float] constexpr auto LandingCheckStartAltitude = 0x594; //type:[Float] constexpr auto LandingCheckTickTime = 0x598; //type:[Struct] UVector constexpr auto TerminalVelocity_CP = 0x59c; //type:[Float] constexpr auto TermianlVelocityInterpSpeed = 0x5a8; //type:[Float] constexpr auto TerminalVelocityOrientationScalar = 0x5ac; //type:[Struct] UVector constexpr auto TerminalVelocityStaticGravity = 0x5b0; //type:[Float] constexpr auto TermianlVelocityMax = 0x5bc; //type:[Array] UForceApplyBodyNames constexpr auto ForceApplyBodyNames = 0x5c0; //type:[Bool] constexpr auto bPhysicsForceToAllBodies = 0x5d0; //type:[Struct] UVector constexpr auto ParachuteOrientationMultiplier = 0x5d4; //type:[Int] constexpr auto ParachutePhysicsMaxLOD = 0x5e0; //type:[Function] constexpr auto DetachParachuteFromCharacter = 0x0; //type:[Function] constexpr auto DetachPara_BP = 0x0; //type:[Function] constexpr auto CutoffFinishedNotify = 0x0; //type:[Function] constexpr auto ActivateParachuteIK = 0x0; } namespace USkinnableSkeletalMeshComponent //: public USkeletalMeshComponent { } namespace UParachuteItem //: public UEquipableItem { } namespace UTslSkydiveComponent //: public UActorComponent { //type:[Object] UTslCharacter constexpr auto CharacterRef = 0x230; //type:[Object] UTslCharacterMovement constexpr auto CharacterMovementRef = 0x238; //type:[Float] constexpr auto LastRelativeAltitude = 0x240; //type:[Struct] USimulationStep constexpr auto RemoteSimulationStep = 0xaf4; //type:[Float] constexpr auto TargetInputForward = 0xb48; //type:[Float] constexpr auto TartgetInputRight = 0xb4c; //type:[Float] constexpr auto TargetHeading = 0xb50; //type:[Struct] UReplicatedSkinParam constexpr auto ParachuteSkinData = 0xb58; //type:[Enum] UUnderlyingType constexpr auto SkydiveState = 0xb78; //type:[Enum] UUnderlyingType constexpr auto ParachuteCutoffState = 0xb79; //type:[Bool] constexpr auto bIsManualCutoffAllowed = 0xb7a; //type:[Bool] constexpr auto bLimitHorzMoves = 0xb7a; //type:[Struct] USkydiveRotationSettings constexpr auto RotationSettings = 0xba4; //type:[Struct] USkydiveDragSettings constexpr auto DragSettings = 0xbbc; //type:[Struct] USkydiveLateralSettings constexpr auto LateralSettings = 0xbd0; //type:[Struct] UFreefallVelocitySettings constexpr auto FreefallVelocitySettings = 0xbf0; //type:[Struct] USkydiveVelocitySettings constexpr auto VelocityMergeSettings = 0xbfc; //type:[Struct] USkydiveInputSettings constexpr auto InputSettings = 0xc2c; //type:[Struct] UParachuteGeneralSettings constexpr auto ParachuteGeneralSettings = 0xc58; //type:[Struct] UParachuteControlSettings constexpr auto ParachuteControlSettings = 0xd18; //type:[Struct] UParachuteVelocitySettings constexpr auto ParachuteVelocitySettings = 0xd48; //type:[Struct] UParachuteDeploySettings constexpr auto ParachuteDeploySettings = 0xdc4; //type:[Struct] UParachuteCutoffSettings constexpr auto ParachuteCutoffSettings = 0xdd4; //type:[Struct] UParachuteOverlapSettings constexpr auto ParachuteOverlapSettings = 0xe24; //type:[Struct] UAnimUpdateRateSettings constexpr auto ParachuteUpdateRateSettings = 0xe48; //type:[Struct] UParachuteLandSettings constexpr auto LandSettings = 0xec0; //type:[Struct] USkydiveNetInterpSettings constexpr auto SkydiveNetInterpSettings = 0xed8; //type:[Struct] USkydiveEffects constexpr auto SkydiveEffects = 0xf00; //type:[Struct] USkydiveAudioSettings constexpr auto SkydiveAudioSettings = 0xf58; //type:[Struct] USkydiveDamageSettings constexpr auto DamageSettings = 0xfd0; //type:[Int] constexpr auto MaxWindowSize = 0x1018; //type:[Int] constexpr auto MaxAheadWindowSize = 0x101c; //type:[Float] constexpr auto UncorrectedSmoothingSpeed = 0x1020; //type:[Float] constexpr auto ClientCorrectionThreshold = 0x1024; //type:[Int] constexpr auto MinStateBroadcastRate = 0x1028; //type:[Float] constexpr auto ServerSimulationStartOffsetSec = 0x102c; //type:[Float] constexpr auto FF_Grav_Scalar = 0x1030; //type:[Float] constexpr auto FF_Grav_MinRangeScalar = 0x1034; //type:[Object] USkinnableSkeletalMeshComponent constexpr auto ParachuteSKReference = 0x1038; //type:[Object] UParticleSystemComponent constexpr auto FreefallParticleRef = 0x1040; //type:[Object] UParticleSystemComponent constexpr auto ParachuteTrailParticleRef = 0x1048; //type:[Object] UAkComponent constexpr auto AkComponentRef = 0x1050; //type:[Function] constexpr auto Server_UpdateView = 0x0; //type:[Function] constexpr auto Server_StopParachuting = 0x0; //type:[Function] constexpr auto Server_SetSkydiveState = 0x0; //type:[Function] constexpr auto Server_SetRightInput = 0x0; //type:[Function] constexpr auto Server_SetPlayerHeading = 0x0; //type:[Function] constexpr auto Server_SetForwardInput = 0x0; //type:[Function] constexpr auto Server_SetCutoffState = 0x0; //type:[Function] constexpr auto Server_RequestParachuteOpen = 0x0; //type:[Function] constexpr auto Server_ProcessInput = 0x0; //type:[Function] constexpr auto Server_ManualCutoffComplete = 0x0; //type:[Function] constexpr auto Server_LimitHorzMoves = 0x0; //type:[Function] constexpr auto OnSpectatingChanged = 0x0; //type:[Function] constexpr auto OnRep_SkydiveStateChanged = 0x0; //type:[Function] constexpr auto OnRep_RemoteSimStepChanged = 0x0; //type:[Function] constexpr auto OnRep_ParachuteSkinChanged = 0x0; //type:[Function] constexpr auto OnRep_ParachuteReleased = 0x0; //type:[Function] constexpr auto OnRep_CutoffChanged = 0x0; //type:[Function] constexpr auto OnManualCutOffComplete = 0x0; //type:[Function] constexpr auto Multi_PlayLanding = 0x0; //type:[Function] constexpr auto Multi_DetachParachute = 0x0; //type:[Function] constexpr auto ForceMeshRotationResetStep = 0x0; //type:[Function] constexpr auto Demo_SetRightInput = 0x0; //type:[Function] constexpr auto Demo_SetRemoteState = 0x0; //type:[Function] constexpr auto Demo_SetPlayerHeading = 0x0; //type:[Function] constexpr auto Demo_SetForwardInput = 0x0; //type:[Function] constexpr auto DelayedStopParachuting = 0x0; //type:[Function] constexpr auto Client_ReceiveServerCorrection = 0x0; //type:[Function] constexpr auto Client_ReceiveHardCorrection = 0x0; //type:[Function] constexpr auto Client_DrawLandingLocation = 0x0; //type:[Function] constexpr auto Client_DrawDebugString = 0x0; //type:[Function] constexpr auto Client_DrawDebugPosition = 0x0; //type:[Function] constexpr auto Client_DrawDebugLine = 0x0; } namespace UTslUserWidget //: public UUserWidget { //type:[Object] UInputComponent constexpr auto InputComponentAxis = 0x250; //type:[Array] UActionInputCallbackConfigs constexpr auto ActionInputCallbackConfigs = 0x270; //type:[Array] UAxisInputCallbackConfigs constexpr auto AxisInputCallbackConfigs = 0x280; //type:[MulticastDelegate] UTslUserWidgetDestroyEvent__DelegateSignature constexpr auto WidgetDestroyEventDelegate = 0x2a0; //type:[DelegateFunction] constexpr auto TslUserWidgetDestroyEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto TransferUserFocusThroughReply = 0x0; //type:[Function] constexpr auto StopListeningForAllInputAxises = 0x0; //type:[Function] constexpr auto SetupInputForBlueprint = 0x0; //type:[Function] constexpr auto NavigateUserFocus = 0x0; //type:[Function] constexpr auto ListenForInputAxis = 0x0; //type:[Function] constexpr auto IsSpectating = 0x0; //type:[Function] constexpr auto IsReplaying = 0x0; //type:[Function] constexpr auto IsObserving = 0x0; //type:[Function] constexpr auto IsInLobby = 0x0; //type:[Function] constexpr auto GetTslGameUserSettings = 0x0; //type:[Function] constexpr auto GetRawKeyValue = 0x0; //type:[Function] constexpr auto GetDemoPlayerState = 0x0; //type:[Function] constexpr auto GetCachedViewTargetTslCharacter = 0x0; //type:[Function] constexpr auto GetCachedGameState = 0x0; //type:[Function] constexpr auto GetCachedCharacter = 0x0; //type:[Function] constexpr auto GetAxisMultiplier = 0x0; //type:[Function] constexpr auto ContainUserFocus = 0x0; //type:[Function] constexpr auto ContainOwnerUserFocus = 0x0; //type:[Function] constexpr auto ClearUserFocus = 0x0; } namespace UUmgBaseWidget //: public UTslUserWidget { //type:[Bool] constexpr auto bUseEmergingAnimation = 0x300; //type:[Bool] constexpr auto bUseVanishingAnimation = 0x300; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EmergingAnimationBinder = 0x308; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto VanishingAnimationBinder = 0x328; //type:[Enum] UUnderlyingType constexpr auto PendingVisibility = 0x360; //type:[Float] constexpr auto VanishingStartTime = 0x364; //type:[Int] constexpr auto Phase = 0x36c; //type:[Int] constexpr auto PhaseCount = 0x370; //type:[Bool] constexpr auto bUseFakeCursor = 0x374; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CursorCanvas_Binder = 0x378; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CursorWidget_Binder = 0x3a0; //type:[Function] constexpr auto SetFakeMouseMouseButtonUp = 0x0; //type:[Function] constexpr auto SetFakeMouseMouseButtonDown = 0x0; //type:[Function] constexpr auto RuntimeInitBP = 0x0; //type:[Function] constexpr auto OnFakeCursorY = 0x0; //type:[Function] constexpr auto OnFakeCursorX = 0x0; //type:[Function] constexpr auto OnFakeCursorUp = 0x0; //type:[Function] constexpr auto OnFakeCursorDown = 0x0; //type:[Function] constexpr auto IsMouseOn = 0x0; //type:[Function] constexpr auto HandleMainPrepass = 0x0; //type:[Function] constexpr auto CheckWantRequestRender = 0x0; } namespace UTslGamepadDebugHud //: public UUmgBaseWidget { //type:[Map] UStickValue_Binders_Key constexpr auto StickValue_Binders = 0x3c0; //type:[Map] UStickImage_Binders_Key constexpr auto StickImage_Binders = 0x410; //type:[Array] UCurrentActionKey_Binders constexpr auto CurrentActionKey_Binders = 0x460; //type:[Array] UCurrentActionKeyResponseType_Binders constexpr auto CurrentActionKeyResponseType_Binders = 0x470; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ActionKey_Binder = 0x480; //type:[Array] UInputKeyQueue constexpr auto InputKeyQueue = 0x4a0; //type:[Str] constexpr auto InputKeyQueueDataName = 0x4b0; //type:[Str] constexpr auto ResponseKeyQueueDataName = 0x4c0; //type:[Struct] UKey constexpr auto PrevLastActionKey = 0x4d0; //type:[Enum] UUnderlyingType constexpr auto PrevPresetType = 0x4e8; //type:[Array] UAllActionMappingKeys constexpr auto AllActionMappingKeys = 0x4f0; //type:[Int] constexpr auto InputKeyIdx = 0x500; } namespace UTslGamepadUmg //: public UUmgBaseWidget { //type:[Map] UGamePadImage_Binders_Key constexpr auto GamePadImage_Binders = 0x3c0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto GamePadSwitcher_Binder = 0x410; //type:[Struct] UVector2D constexpr auto MoveLeftStickPos = 0x438; //type:[Struct] UVector2D constexpr auto MoveRightStickPos = 0x440; //type:[Str] constexpr auto PlatformName = 0x448; } namespace ULoadingScreenDataTable //: public UDataTable { } namespace UTslLoadingScreen //: public UUmgBaseWidget { //type:[Object] UDataTable constexpr auto LoadingScreenDataTable_KeyGuide = 0x3c0; //type:[Object] UDataTable constexpr auto LoadingScreenDataTable = 0x3c8; //type:[Map] UDefaultBackgroundsByType_Key constexpr auto DefaultBackgroundsByType = 0x3d0; //type:[Class] UClass constexpr auto DefaultTipWidget = 0x420; //type:[Map] UKeyGuideRatioMap_Key constexpr auto KeyGuideRatioMap = 0x428; //type:[Struct] ULoadingScreenTypePercentConfig constexpr auto KeyGuideTypePercentConfig = 0x478; //type:[Struct] UElementaryRankGuidePercentConfig constexpr auto ElementaryRankGuidePercentConfigForTextTip = 0x4b8; //type:[Object] UBorder constexpr auto MainBorder = 0x4d0; } namespace UTslSettings //: public UObject { //type:[Int] constexpr auto ObserverNetSpeed = 0x30; //type:[Bool] constexpr auto SupportedClientReplay = 0x34; //type:[Bool] constexpr auto SupportedKillcam = 0x35; //type:[Bool] constexpr auto bStartServerRecording = 0x36; //type:[Int] constexpr auto MK3DReplayVerNumForClient = 0x38; //type:[Int] constexpr auto ReportAvailableRecordDaysAgo = 0x3c; //type:[Int] constexpr auto MaxReplaysForNullStreamer = 0x40; //type:[Float] constexpr auto RepDistance_Item = 0x44; //type:[Float] constexpr auto RepDistance_NpcCharacter = 0x48; //type:[Float] constexpr auto RepDistance_Freefall = 0x4c; //type:[Float] constexpr auto RepDistance_Door = 0x50; //type:[Float] constexpr auto RepDistance_Window = 0x54; //type:[Float] constexpr auto RepDistance_CanBeDamagedItemGroup = 0x58; //type:[Float] constexpr auto RepDistanceMinModifier = 0x5c; //type:[Float] constexpr auto RepFrequency_Character = 0x60; //type:[Float] constexpr auto RepFrequency_NpcCharacter = 0x64; //type:[Float] constexpr auto RepFrequency_WheeledVehicle = 0x68; //type:[Float] constexpr auto RepFrequency_FloatingVehicle = 0x6c; //type:[Float] constexpr auto RepFrequency_Parachute = 0x70; //type:[Float] constexpr auto RepFrequency_Aircraft = 0x74; //type:[Float] constexpr auto RepFrequency_CarePackage = 0x78; //type:[Float] constexpr auto RepFrequency_CanBeDamagedItemGroup = 0x7c; //type:[Map] UCustomNetUpdateRateMap_Key constexpr auto CustomNetUpdateRateMap = 0x80; //type:[Float] constexpr auto DemoMaxRecordHz_Character = 0xd0; //type:[Float] constexpr auto DemoMaxRecordHz_NpcCharacter = 0xd4; //type:[Float] constexpr auto DemoMaxRecordHz_WheeledVehicle = 0xd8; //type:[Float] constexpr auto DemoMaxRecordHz_FloatingVehicle = 0xdc; //type:[Float] constexpr auto RepVehicle_SpawnDistance = 0xe0; //type:[Float] constexpr auto RepVehicle_UnspawnDistance = 0xe4; //type:[Struct] URigidBodyErrorCorrection constexpr auto RepVehicle_PhysicErrorCorrection = 0xe8; //type:[Float] constexpr auto CharacterCorrection_MaxSpeed = 0x104; //type:[Float] constexpr auto CharacterCorrection_MaxSpeedPositionError = 0x108; //type:[Float] constexpr auto CharacterCorrection_ZeroSpeedPositionError = 0x10c; //type:[Bool] constexpr auto bBattlEyeEnabled = 0x110; //type:[Bool] constexpr auto bBattlEyeEnabledInPIE = 0x111; //type:[Float] constexpr auto BattlEyeReliablePacketIntervalOnClient = 0x114; //type:[Float] constexpr auto BattlEyeReliablePacketIntervalOnServer = 0x118; //type:[Bool] constexpr auto bTPEnabled = 0x11c; //type:[Bool] constexpr auto bTPEnabledInPIE = 0x11d; //type:[Bool] constexpr auto bTPLaFPSUpdateStatus = 0x11e; //type:[Float] constexpr auto TPLaFPSUpdateStatusPeriodInMs = 0x120; //type:[Bool] constexpr auto bChineseLicensing = 0x124; //type:[Bool] constexpr auto bUseGappLobby = 0x125; //type:[Str] constexpr auto GappLobbyUrl = 0x128; //type:[Bool] constexpr auto bKoreanRating = 0x138; //type:[Bool] constexpr auto bKakao = 0x139; //type:[Bool] constexpr auto bKakaoTest = 0x13a; //type:[Bool] constexpr auto bIsXenuineRunning = 0x13b; //type:[Float] constexpr auto GameStateLogInterval = 0x13c; //type:[Float] constexpr auto ServerStatLogInterval = 0x140; //type:[Float] constexpr auto CharacterPositionLogInterval = 0x144; //type:[Float] constexpr auto DestructibleComponentMaxDrawDistance = 0x148; //type:[Class] UClass constexpr auto CharacterClassToPlay = 0x150; //type:[Array] UBoneMapping constexpr auto BoneMapping = 0x158; //type:[Array] UTestVehicleClasses constexpr auto TestVehicleClasses = 0x168; //type:[Array] UTestFloatingVehicleClasses constexpr auto TestFloatingVehicleClasses = 0x178; //type:[Array] UChineseLicensingDefaultCustomizeData constexpr auto ChineseLicensingDefaultCustomizeData = 0x188; //type:[Float] constexpr auto StoppedWheeledVehicleSpeedThreshold = 0x198; //type:[Float] constexpr auto StoppedFloatingVehicleSpeedThreshold = 0x19c; //type:[Float] constexpr auto LastDriverDuration = 0x1a0; //type:[Map] USkinDataTableSet_Key constexpr auto SkinDataTableSet = 0x1a8; //type:[Struct] UStringAssetReference constexpr auto RestrictedSkinDataTable_Console = 0x1f8; //type:[Object] UDataTable constexpr auto LoadedRestrictedSkinDB = 0x208; //type:[Map] ULoadedSkinDB_Key constexpr auto LoadedSkinDB = 0x210; //type:[Array] UTestSkinClasses constexpr auto TestSkinClasses = 0x260; //type:[Array] UTestVehicleSkinClasses constexpr auto TestVehicleSkinClasses = 0x270; //type:[Bool] constexpr auto bSupportedSkin = 0x280; //type:[Map] UMasteryDataTableSet_Key constexpr auto MasteryDataTableSet = 0x288; //type:[Float] constexpr auto InteractableDistanceToleranceOnDedicatedServer = 0x2d8; //type:[Float] constexpr auto InteractableDistance_ItemDefault = 0x2dc; //type:[Float] constexpr auto InteractableDistance_ItemProjectileDefault = 0x2e0; //type:[Float] constexpr auto InteractableSpeed_ItemDefault = 0x2e4; //type:[Struct] UInteractionCollisionData constexpr auto InteractionCollisionForFPS = 0x2e8; //type:[Struct] UInteractionCollisionData constexpr auto InteractionCollisionForTPS = 0x2fc; //type:[Class] UClass constexpr auto TracerManagerClass = 0x310; //type:[Float] constexpr auto TimeBetweenTracers = 0x318; //type:[Bool] constexpr auto bEnableInitialItemDonator = 0x31c; //type:[Float] constexpr auto InventoryMaxSpaceDefault = 0x320; //type:[Bool] constexpr auto OpenWaypoint = 0x324; //type:[Float] constexpr auto MaxDrawDistance_Item = 0x328; //type:[Float] constexpr auto MaxDrawDistance_CanBeDamagedItem = 0x32c; //type:[Object] UTexture constexpr auto ErrorIconTexture = 0x330; //type:[Object] UTexture constexpr auto LoadingIconTexture = 0x338; //type:[Array] UAssetsForPackageIntegrity constexpr auto AssetsForPackageIntegrity = 0x340; //type:[Float] constexpr auto UICrosshairDistance = 0x350; //type:[Float] constexpr auto UICrosshairInterpSpeed = 0x354; //type:[Float] constexpr auto UICrosshairDisableDistance = 0x358; //type:[Float] constexpr auto BallisticDragScale = 0x35c; //type:[Float] constexpr auto BallisticDropScale = 0x360; //type:[Float] constexpr auto BallisticMOAScale = 0x364; //type:[Float] constexpr auto RecoilControlScaleTotal = 0x368; //type:[Float] constexpr auto RecoilControlScaleX = 0x36c; //type:[Float] constexpr auto RecoilControlScaleY = 0x370; //type:[Float] constexpr auto ConsoleRecoilAlpha = 0x374; //type:[Float] constexpr auto RecoilAnimScale = 0x378; //type:[Float] constexpr auto ForceTickPoseDistance_Weapon = 0x37c; //type:[Float] constexpr auto GameTimeMultiplier = 0x380; //type:[Bool] constexpr auto AimOffsetRayCast = 0x384; //type:[Float] constexpr auto MeleeWeaponPitchMin = 0x388; //type:[Float] constexpr auto MeleeWeaponPitchMax = 0x38c; //type:[Bool] constexpr auto EnableThrowLagCompensation = 0x390; //type:[Bool] constexpr auto FullRecoilRecovery = 0x391; //type:[Struct] ULevelLoadingBoostParameters constexpr auto LevelLoadingBoostParameters = 0x394; //type:[Array] UErangelIgnoreWeatherIds constexpr auto ErangelIgnoreWeatherIds = 0x3a8; //type:[Array] ULevelNamesUsingSeperateGamma constexpr auto LevelNamesUsingSeperateGamma = 0x3b8; //type:[Array] UNearClippingValues constexpr auto NearClippingValues = 0x3c8; //type:[Array] UCustomizableCategoryData constexpr auto CustomizableCategoryData = 0x3d8; //type:[Array] UCustomizableActionNames constexpr auto CustomizableActionNames = 0x3e8; //type:[Array] UCustomizableAxisNames constexpr auto CustomizableAxisNames = 0x3f8; //type:[Array] UCustomizableMouseSensitiveNames constexpr auto CustomizableMouseSensitiveNames = 0x408; //type:[Array] UNamedFovList constexpr auto NamedFovList = 0x418; //type:[Array] UCustomizableGamePadSensitiveNames constexpr auto CustomizableGamePadSensitiveNames = 0x428; //type:[Array] USupportedQualityLevels constexpr auto SupportedQualityLevels = 0x438; //type:[Array] USupportedScreenResolutions constexpr auto SupportedScreenResolutions = 0x448; //type:[Struct] UStringAssetReference constexpr auto MouseSensitivityCurve = 0x458; //type:[Struct] UStringAssetReference constexpr auto GammaCurve = 0x468; //type:[Struct] UStringAssetReference constexpr auto VibrationCurve = 0x478; //type:[Struct] UStringAssetReference constexpr auto DBNOEffectFadeOutCurve = 0x488; //type:[Struct] UStringAssetReference constexpr auto ReviveEffectCurve = 0x498; //type:[Struct] UStringAssetReference constexpr auto PoisonGasWarningZoneAnimationCurve = 0x4a8; //type:[Struct] UStringAssetReference constexpr auto SpectateTargetViewRotationLerpSpeedCurve = 0x4b8; //type:[Struct] UStringAssetReference constexpr auto BluezoneInSoundAk = 0x4c8; //type:[Struct] UStringAssetReference constexpr auto BluezoneOutSoundAk = 0x4d8; //type:[Struct] UAimAcceleration constexpr auto GamePadAimAcceleration = 0x4e8; //type:[Array] UColorBlindTypes constexpr auto ColorBlindTypes = 0x4f0; //type:[Array] UCrosshairColors constexpr auto CrosshairColors = 0x500; //type:[Array] UReticleColors constexpr auto ReticleColors = 0x510; //type:[Array] UKeyInputModeNames constexpr auto KeyInputModeNames = 0x520; //type:[Array] UMiniMapTypeList constexpr auto MiniMapTypeList = 0x530; //type:[Float] constexpr auto MinimumScreenResolutionRatio = 0x540; //type:[Struct] UScreenResolution constexpr auto MinimumScreenResolution = 0x544; //type:[Array] UOverrideMarkerColorAndIcons constexpr auto OverrideMarkerColorAndIcons = 0x550; //type:[Struct] UTeamColorAndIcon constexpr auto OverrideDefaultTeamMarkerColorAndIcons = 0x560; //type:[Struct] UTeamColorAndIcon constexpr auto OverrideZombieMarkerColorAndIcons = 0x5a0; //type:[Struct] UTeamColorAndIcon constexpr auto OverrideHumanMarkerColorAndIcons = 0x5e0; //type:[Struct] UPlatoonCommanderColorAndIcon constexpr auto OverrideMyPlatoonMarkerColorAndIcon = 0x620; //type:[Struct] UPlatoonCommanderColorAndIcon constexpr auto OverrideOtherPlatoonMarkerColorAndIcon = 0x670; //type:[Float] constexpr auto PunchClientHitLeeway_Attacker = 0x6c0; //type:[Float] constexpr auto PunchClientHitLeeway_Victim = 0x6c4; //type:[Float] constexpr auto PunchClientHitLeeway_VictimInPlace = 0x6c8; //type:[Float] constexpr auto MeleeClientHitLeeway_Attacker = 0x6cc; //type:[Float] constexpr auto MeleeClientHitLeeway_AttackerInPlace = 0x6d0; //type:[Float] constexpr auto MeleeClientHitLeeway_Victim = 0x6d4; //type:[Float] constexpr auto MeleeClientHitLeeway_VictimInPlace = 0x6d8; //type:[Float] constexpr auto MeleeThrowClientHitLeeway_Victim = 0x6dc; //type:[Float] constexpr auto MeleeThrowClientHitLeeway_VictimInPlace = 0x6e0; //type:[Float] constexpr auto MeleeThrowProjectileLeewayMultiplier = 0x6e4; //type:[Float] constexpr auto MeleeThrowProjectileLeewayMultiplier_Log = 0x6e8; //type:[Float] constexpr auto ClientSideHitLeeway = 0x6ec; //type:[Float] constexpr auto ClientSideHitLeewayZ = 0x6f0; //type:[Float] constexpr auto ClientSideHitLeewayInPlace = 0x6f4; //type:[Float] constexpr auto LogClientSideHitLeeway = 0x6f8; //type:[Float] constexpr auto LogClientSideHitLeewayZ = 0x6fc; //type:[Float] constexpr auto ClientSideOriginDistanceLeeway = 0x700; //type:[Float] constexpr auto ClientSideOriginDistanceLeewayInPlace = 0x704; //type:[Float] constexpr auto TravelDistanceLeeway = 0x708; //type:[Float] constexpr auto AllowedHitLag = 0x70c; //type:[Float] constexpr auto LogMinHitLag = 0x710; //type:[Float] constexpr auto HackDetectionSpeed = 0x714; //type:[Float] constexpr auto HackDetectionSpeed_Crouch = 0x718; //type:[Float] constexpr auto HackDetectionSpeed_Prone = 0x71c; //type:[Float] constexpr auto InvalidRevivingMaxTime = 0x720; //type:[Map] UCheatLogMaxCounts_Key constexpr auto CheatLogMaxCounts = 0x728; //type:[Float] constexpr auto ClientVehicleMoveIgnoreTime = 0x778; //type:[Float] constexpr auto VHC_MG_TC_MaxKmPerHour = 0x77c; //type:[Float] constexpr auto DistCheck_MinVehicleDistError = 0x780; //type:[Float] constexpr auto DistCheck_VehicleSpeedWeight = 0x784; //type:[Float] constexpr auto DistCheck_MinShooterDistError = 0x788; //type:[Float] constexpr auto DistCheck_ShooterSpeedWeight = 0x78c; //type:[Float] constexpr auto VHC_MG_PL_Pitch = 0x790; //type:[Float] constexpr auto VHC_MG_PL_Duration = 0x794; //type:[Float] constexpr auto VHC_MG_PL_Distance = 0x798; //type:[Array] UOverrideScalabilities constexpr auto OverrideScalabilities = 0x7b0; //type:[Float] constexpr auto FakeDoorBlockMaxY = 0x7c0; //type:[Array] UReportCauses constexpr auto ReportCauses = 0x7c8; //type:[Array] USubjectToReport constexpr auto SubjectToReport = 0x7d8; //type:[Array] UReportDetailCauseTypeDescriptions constexpr auto ReportDetailCauseTypeDescriptions = 0x7e8; //type:[Float] constexpr auto FreelookRecoveryInterpSpeed = 0x7f8; //type:[Map] UGamepadSensitiveMultiplier_Key constexpr auto GamepadSensitiveMultiplier = 0x800; //type:[Float] constexpr auto GamePadInnerDeadZone = 0x850; //type:[Float] constexpr auto GamePadOutDeadZoneAcceleration = 0x854; //type:[Float] constexpr auto GamePadOutMaxAxisValue = 0x858; //type:[Float] constexpr auto GamePadAccelerationStandardFps = 0x85c; //type:[Array] UGamepadKeyPresets constexpr auto GamepadKeyPresets = 0x860; //type:[Map] UGamepadKeyPresetMaps_Key constexpr auto GamepadKeyPresetMaps = 0x870; //type:[Array] UGamePadPresetA_ActionKeys constexpr auto GamePadPresetA_ActionKeys = 0x8c0; //type:[Array] UGamePadPresetA_AxisKeys constexpr auto GamePadPresetA_AxisKeys = 0x8d0; //type:[Array] UGamePadPresetB_ActionKeys constexpr auto GamePadPresetB_ActionKeys = 0x8e0; //type:[Array] UGamePadPresetB_AxisKeys constexpr auto GamePadPresetB_AxisKeys = 0x8f0; //type:[Array] UGamePadPresetC_ActionKeys constexpr auto GamePadPresetC_ActionKeys = 0x900; //type:[Array] UGamePadPresetC_AxisKeys constexpr auto GamePadPresetC_AxisKeys = 0x910; //type:[Float] constexpr auto AimAssistDecisionRadius = 0x920; //type:[Bool] constexpr auto bApplyInputValue = 0x924; //type:[Bool] constexpr auto bIgnorePadSensitive = 0x925; //type:[Float] constexpr auto InsensitiveZone = 0x928; //type:[Array] UAimCameraAssists constexpr auto AimCameraAssists = 0x930; //type:[Array] UADSCameraAssists constexpr auto ADSCameraAssists = 0x940; //type:[Array] UScope2XCameraAssists constexpr auto Scope2XCameraAssists = 0x950; //type:[Array] UScope4XCameraAssists constexpr auto Scope4XCameraAssists = 0x960; //type:[Array] UScope8XCameraAssists constexpr auto Scope8XCameraAssists = 0x970; //type:[Array] UScope15XCameraAssists constexpr auto Scope15XCameraAssists = 0x980; //type:[Struct] UStringAssetReference constexpr auto SoundPauseAllAk = 0x990; //type:[Struct] UStringAssetReference constexpr auto SoundResumeAllAk = 0x9a0; //type:[Struct] UStringAssetReference constexpr auto DuckingActiveAK = 0x9b0; //type:[Struct] UStringAssetReference constexpr auto DuckingDeactiveAK = 0x9c0; //type:[Struct] UStringAssetReference constexpr auto VolumeAdjustmentGuideStartAK = 0x9d0; //type:[Struct] UStringAssetReference constexpr auto VolumeAdjustmentGuideStopAK = 0x9e0; //type:[Array] USavedObPosMapConfigs constexpr auto SavedObPosMapConfigs = 0x9f0; //type:[Float] constexpr auto RepDistance_Character = 0xa04; //type:[Float] constexpr auto RepDistance_Character_Console = 0xa08; //type:[Float] constexpr auto RepDistance_Weapon = 0xa0c; //type:[Float] constexpr auto RepDistance_Weapon_Console = 0xa10; //type:[Float] constexpr auto RepDistance_Vehicle = 0xa14; //type:[Float] constexpr auto RepDistance_Vehicle_Console = 0xa18; //type:[Float] constexpr auto RepDistance_Parachute = 0xa1c; //type:[Float] constexpr auto RepDistance_Parachute_Console = 0xa20; //type:[Bool] constexpr auto bVoiceChatEnabled = 0xa24; //type:[Struct] UStringAssetReference constexpr auto DialogUMGWidgetClassStringAssetReference = 0xa28; //type:[Struct] UStringAssetReference constexpr auto LoadingScreenUMGWidgetClassStringAssetReference = 0xa38; //type:[Struct] UStringAssetReference constexpr auto GamepadDebugHudStringAsssetReference = 0xa48; //type:[Object] UCurveFloat constexpr auto LoadedMouseSensitivityCurve = 0xaa8; //type:[Object] UCurveFloat constexpr auto LoadedGammaCurve = 0xab0; //type:[Object] UCurveFloat constexpr auto LoadedVibrationCurve = 0xab8; //type:[Object] UCurveFloat constexpr auto LoadedDBNOEffectFadeOutCurve = 0xac0; //type:[Object] UCurveFloat constexpr auto LoadedReviveEffectCurve = 0xac8; //type:[Object] UCurveFloat constexpr auto LoadedPoisonGasWarningZoneAnimationCurve = 0xad0; //type:[Object] UCurveFloat constexpr auto LoadedSpectateTargetViewRotationLerpSpeedCurve = 0xad8; //type:[Object] UAkAudioEvent constexpr auto LoadedBluezoneInSoundAk = 0xae0; //type:[Object] UAkAudioEvent constexpr auto LoadedBluezoneOutSoundAk = 0xae8; //type:[Object] UTextureRenderTarget2D constexpr auto CharacterStudioRenderTarget = 0xaf0; //type:[Object] UDataTable constexpr auto LoadedWeaponSkinDB = 0xaf8; //type:[Object] UDataTable constexpr auto LoadedParachuteSkinDB = 0xb00; //type:[Object] UAkAudioEvent constexpr auto LoadedSoundPauseAllAk = 0xb08; //type:[Object] UAkAudioEvent constexpr auto LoadedSoundResumeAllAk = 0xb10; //type:[Object] UAkAudioEvent constexpr auto LoadedDuckingActiveAK = 0xb18; //type:[Object] UAkAudioEvent constexpr auto LoadedDuckingDeactiveAK = 0xb20; //type:[Object] UAkAudioEvent constexpr auto LoadedVolumeAdjustmentGuideStartAK = 0xb28; //type:[Object] UAkAudioEvent constexpr auto LoadedVolumeAdjustmentGuideStopAK = 0xb30; //type:[Map] ULoadedMasteryDB_Key constexpr auto LoadedMasteryDB = 0xb38; //type:[Array] UAnimatableCustomizableDatas constexpr auto AnimatableCustomizableDatas = 0xbd8; //type:[Map] UNotifyDistanceLimitMap_Key constexpr auto NotifyDistanceLimitMap = 0xbe8; //type:[Array] UGamepadOptionList_Graphic constexpr auto GamepadOptionList_Graphic = 0xc38; //type:[Array] UGamepadOptionList_Sound constexpr auto GamepadOptionList_Sound = 0xc48; //type:[Array] UGamepadOptionList_Control constexpr auto GamepadOptionList_Control = 0xc58; //type:[Array] UGamepadOptionList_Gameplay constexpr auto GamepadOptionList_Gameplay = 0xc68; //type:[Array] UGamepadReportList_Main constexpr auto GamepadReportList_Main = 0xc78; //type:[Bool] constexpr auto bTestShowAllOption = 0xc88; //type:[Array] UTslFontStyles constexpr auto TslFontStyles = 0xc90; //type:[Array] UTeamColors constexpr auto TeamColors = 0xca0; //type:[Struct] ULinearColor constexpr auto SoloColor = 0xcb0; //type:[Array] UTwoTeamGameTeamColors constexpr auto TwoTeamGameTeamColors = 0xcc0; //type:[Array] UKeyIconDataArray constexpr auto KeyIconDataArray = 0xcd0; //type:[Array] UModifierKeyIconDataArray constexpr auto ModifierKeyIconDataArray = 0xce0; //type:[Function] constexpr auto SetCharacterStudioRenderTarget = 0x0; //type:[Function] constexpr auto IsXenuineRunning = 0x0; //type:[Function] constexpr auto IsVoiceChatEnabled = 0x0; //type:[Function] constexpr auto IsUsingGappLobby = 0x0; //type:[Function] constexpr auto IsForKoreanRating = 0x0; //type:[Function] constexpr auto IsForKakaoTest = 0x0; //type:[Function] constexpr auto IsForKakao = 0x0; //type:[Function] constexpr auto IsForChineseLicensing = 0x0; //type:[Function] constexpr auto IsEACRunning = 0x0; //type:[Function] constexpr auto IsBERunning = 0x0; //type:[Function] constexpr auto GetTslSettings = 0x0; //type:[Function] constexpr auto GetRepDistanceModifier = 0x0; //type:[Function] constexpr auto GetNotifyMaxDistanceByName = 0x0; //type:[Function] constexpr auto GetGappLobbyUrl = 0x0; //type:[Function] constexpr auto GetCharacterStudioRenderTarget = 0x0; } namespace UTslAdaptiveCrosshairWidget //: public UUmgBaseWidget { //type:[Enum] UUnderlyingType constexpr auto WeaponClass = 0x3c0; //type:[Bool] constexpr auto bIsShowWidget = 0x3c1; //type:[Struct] UColorBlindColorSet constexpr auto ColorBlindColors = 0x3c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto AdaptiveCrosshair_Binder = 0x3d8; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CanvasBase_Binder = 0x400; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CenterCenter_Binder = 0x428; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CenterCrosshair_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CenterD_Binder = 0x478; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CenterDOT_Binder = 0x4a0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CenterL_Binder = 0x4c8; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CenterR_Binder = 0x4f0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CenterU_Binder = 0x518; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Pistol_C_Binder = 0x540; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Pistol_C_Gradient_Binder = 0x568; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Pistol_L_Binder = 0x590; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Pistol_R_Binder = 0x5b8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_D_Binder = 0x5e0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_D_Arrow_Binder = 0x608; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_L_Binder = 0x630; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_L_Arrow_Binder = 0x658; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_R_Binder = 0x680; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_R_Arrow_Binder = 0x6a8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_U_Binder = 0x6d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Rifle_U_Arrow_Binder = 0x6f8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Shotgun_D_Binder = 0x720; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Shotgun_L_Binder = 0x748; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Shotgun_R_Binder = 0x770; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Shotgun_U_Binder = 0x798; //type:[Object] UImage constexpr auto Flaregun_circle = 0x7c0; //type:[Object] UCanvasPanel constexpr auto GrenadeCrosshair = 0x7c8; //type:[Object] UImage constexpr auto Grenade_Overhand = 0x7d0; //type:[Object] UImage constexpr auto Grenade_Underhand = 0x7d8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HoldAngledAnim_TurnToRight_Binder = 0x7e0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HoldAngledAnim_BackFromRight_Binder = 0x800; //type:[Object] UWidgetAnimation constexpr auto Crosshair_Transition_Flaregun = 0x820; //type:[Float] constexpr auto InactiveThrowableOpacityMultiplier = 0x828; //type:[Float] constexpr auto ReadyThrowableOpacityMultiplier = 0x82c; //type:[Float] constexpr auto SaveCrosshairImageColorAlpha = 0x834; //type:[Bool] constexpr auto bSaveCenterCrosshairVisibility = 0x838; //type:[Bool] constexpr auto bSaveAdaptiveCrosshairVisibility = 0x839; //type:[Bool] constexpr auto bSaveHoldAngled = 0x83a; //type:[Bool] constexpr auto bShowFlaregunCrosshair = 0x83b; //type:[Function] constexpr auto UpdateFlaregunCrosshair = 0x0; //type:[Function] constexpr auto SetShowCrosshairWidget = 0x0; //type:[Function] constexpr auto SetCenterCrosshairVisibility = 0x0; //type:[Function] constexpr auto SetCenterCrosshairHoldAngled = 0x0; //type:[Function] constexpr auto SetCenterCrosshairDeviation = 0x0; //type:[Function] constexpr auto SetCenterCrosshairClass = 0x0; //type:[Function] constexpr auto SetAdaptiveCrosshairVisibility = 0x0; //type:[Function] constexpr auto SetAdaptiveCrosshairPosition = 0x0; //type:[Function] constexpr auto IsFlareReady = 0x0; //type:[Function] constexpr auto HandleGameUserSettingApplied = 0x0; //type:[Function] constexpr auto DecideAdaptiveCrosshairColor = 0x0; } namespace UTslDamageType //: public UDamageType { //type:[Enum] UUnderlyingType constexpr auto DamageTypeCategory = 0x48; //type:[Object] UForceFeedbackEffect constexpr auto HitForceFeedback = 0x50; //type:[Object] UForceFeedbackEffect constexpr auto KilledForceFeedback = 0x58; //type:[Bool] constexpr auto bFallDamage = 0x60; //type:[Array] UDamageRatioInfos constexpr auto DamageRatioInfos = 0x68; //type:[Array] UDamageRatioInfos_Console constexpr auto DamageRatioInfos_Console = 0x78; //type:[Bool] constexpr auto bIgnoreCharacterImpulse = 0x88; //type:[Bool] constexpr auto HitReaction = 0x89; //type:[Bool] constexpr auto bUseDamageCameraShake = 0x8a; //type:[Class] UClass constexpr auto DamageCameraShake = 0x90; //type:[Str] constexpr auto OverrideDamageCauserName = 0x98; } namespace UTslCharacter //: public UMutableCharacter { //type:[Byte] constexpr auto SandboxMasterPowerFlag = 0x87a; //type:[Byte] constexpr auto OldSandboxMasterPowerFlag = 0x87b; //type:[Array] USandboxMasterPSCArray constexpr auto SandboxMasterPSCArray = 0x880; //type:[Array] UHealItemClasses constexpr auto HealItemClasses = 0x890; //type:[Object] UTslPawnInputBindingComponent constexpr auto TslPawnInputBindingComponent = 0x8a0; //type:[MulticastDelegate] UOnReloadInput__DelegateSignature constexpr auto OnReloadPadInput = 0x8b8; //type:[Bool] constexpr auto bBlockReloadPad = 0x8c8; //type:[Bool] constexpr auto bPeekLeftToggled = 0x8c9; //type:[Bool] constexpr auto bPeekRightToggled = 0x8ca; //type:[Float] constexpr auto BleedOutRateSec = 0x8d8; //type:[Float] constexpr auto BleedOutDamage = 0x8dc; //type:[WeakObject] UTslPlayerState constexpr auto CurrentAttackerPlayerState = 0x8e0; //type:[WeakObject] UTslPlayerState constexpr auto LastAttackedPlayerState = 0x8e8; //type:[WeakObject] UTslPlayerController constexpr auto CachedSpectatorPlayerController = 0x8f0; //type:[Object] USpringArmComponent constexpr auto FirstPersonSpringArm = 0x900; //type:[Object] UTslCameraComponent constexpr auto FirstPersonCamera = 0x908; //type:[Object] USpringArmComponent constexpr auto FirstPersonSpringArmInVehicle = 0x910; //type:[Object] UTslCameraComponent constexpr auto FirstPersonCameraInVehicle = 0x918; //type:[Object] USpringArmComponent constexpr auto ThirdPersonSpringArmInVehicle = 0x920; //type:[Object] UTslCameraComponent constexpr auto ThirdPersonCameraInVehicle = 0x928; //type:[Object] UTslCharacterSpringArmComponent constexpr auto ThirdPersonSpringArm = 0x930; //type:[Object] UCameraComponent constexpr auto ThirdPersonCamera = 0x938; //type:[Object] USpringArmComponent constexpr auto ScopingSpringArm = 0x940; //type:[Object] UTslCameraComponent constexpr auto ScopingCamera = 0x948; //type:[Float] constexpr auto HoldBreathStopInterpSpeed = 0x994; //type:[Float] constexpr auto HoldBreathSwayScalar = 0x998; //type:[Float] constexpr auto HoldBreathSwayReturnMod = 0x99c; //type:[Float] constexpr auto FOV_OnScopingEaseExp = 0x9dc; //type:[Name] constexpr auto ReviveToZombieAttachedPoint = 0x9e0; //type:[Class] UClass constexpr auto ReviveToZombieParticle = 0x9e8; //type:[Bool] constexpr auto bZombieReviveBluezoneImmune = 0xa00; //type:[Bool] constexpr auto bApplyZombieVirus = 0xa01; //type:[Name] constexpr auto ZombieRespawnAttachedPoint = 0xa08; //type:[Class] UClass constexpr auto ZombieRespawnParticle = 0xa10; //type:[Bool] constexpr auto bShowZombieRespawnFx = 0xa18; //type:[MulticastDelegate] UTslDelegateNoParam__DelegateSignature constexpr auto NoBagSpaceDelgate = 0xaa0; //type:[Bool] constexpr auto bIsDying = 0xab0; //type:[Map] UItemOffsetConfig_Key constexpr auto ItemOffsetConfig = 0xab8; //type:[Struct] UVector constexpr auto JumpStartLocation_CP = 0xb0c; //type:[Float] constexpr auto Health = 0xb28; //type:[Float] constexpr auto FootSoundObstructionCheckInterval = 0xb58; //type:[Str] constexpr auto CharacterNetId = 0xb60; //type:[Object] UTslAdaptiveCrosshairWidget constexpr auto AdaptiveCrosshairWidget = 0xb70; //type:[Float] constexpr auto LastDistanceCache = 0xb84; //type:[Bool] constexpr auto bIsCrosshairObstructed = 0xb88; //type:[Struct] UStringClassReference constexpr auto AdaptiveCrosshairWidgetClass = 0xb90; //type:[Float] constexpr auto Punch_Damage = 0xba8; //type:[Float] constexpr auto PunchHeavy_Damage = 0xbac; //type:[Float] constexpr auto GroggyHealthMax = 0xbb0; //type:[Float] constexpr auto Sprint_MinSpeed = 0xbb4; //type:[Class] UClass constexpr auto PunchImpactEffect = 0xbb8; //type:[Float] constexpr auto VaultEndVelocityVectorClamp = 0xbc0; //type:[Float] constexpr auto HeavyFallVerticalVelocityThreshold = 0xbd0; //type:[Float] constexpr auto GroggyDamageWeight = 0xbd4; //type:[Object] UTslGamepadPawnInputComponent constexpr auto TslGamepadInputComponent = 0xbd8; //type:[Float] constexpr auto LeanOffset_Crouch = 0xbe0; //type:[Struct] UBreathValue constexpr auto CharacterBreathValue = 0xbf0; //type:[Struct] UCharacterBreath constexpr auto CharacterBreath = 0xbf8; //type:[Name] constexpr auto BreathPoint = 0xcb0; //type:[Class] UClass constexpr auto UnderwaterChokeEffectClass = 0xcb8; //type:[Object] UTslParticle constexpr auto UnderwaterChokeEffect = 0xcc0; //type:[Class] UClass constexpr auto BreathEffectMovingClass = 0xcc8; //type:[Class] UClass constexpr auto BreathEffectStayingClass = 0xcd0; //type:[Float] constexpr auto SpeedThreadholdForBreathingMoving = 0xcd8; //type:[Float] constexpr auto DistanceThreadholdForBreathingStaying = 0xcdc; //type:[Float] constexpr auto DistanceThreadholdForBreathingMoving = 0xce0; //type:[Object] UTslParticle constexpr auto BreathEffectMoving = 0xce8; //type:[Object] UTslParticle constexpr auto BreathEffectStaying = 0xcf0; //type:[Float] constexpr auto SimulatedHit_Value = 0xcf8; //type:[Float] constexpr auto MinimumBreathToHold = 0xcfc; //type:[Class] UClass constexpr auto DropPackageType = 0xd00; //type:[Class] UClass constexpr auto UnarmedDamageType = 0xd10; //type:[Float] constexpr auto ExtremeFallMovementStopTime = 0xd18; //type:[Float] constexpr auto LeanOffset_Stand = 0xd1c; //type:[Float] constexpr auto ReleasingParachuteAltitude = 0xd24; //type:[Float] constexpr auto ForceReleasingParachuteAltitude = 0xd28; //type:[Object] UTslThrowableTrajectoryViewComponent constexpr auto ThrowableTrajectoryViewComponent = 0xd30; //type:[Class] UClass constexpr auto LaunchDamageTypeClass = 0xd38; //type:[Struct] UStringClassReference constexpr auto PainKillerClass = 0xd48; //type:[Int] constexpr auto SpectatedCount = 0xd58; //type:[Bool] constexpr auto bServerFinishedVault = 0xd5c; //type:[Int] constexpr auto IndoorCheckAccuracyMultiplier = 0xd60; //type:[EncryptedObject] UInventoryFacade constexpr auto InventoryFacade = 0xd68; //type:[Float] constexpr auto GroggyEnabledAltitudeInCentiMeter = 0xd70; //type:[Float] constexpr auto DecreaseTimerSecond = 0xd74; //type:[Class] UClass constexpr auto FootStepEffectClassInGrass = 0xd78; //type:[Object] UWeaponProcessorComponent constexpr auto WeaponProcessor = 0xd88; //type:[WeakObject] UActor constexpr auto LaunchCauser = 0xd90; //type:[Float] constexpr auto Sprint_MaxSpeed = 0xda0; //type:[Struct] UStringClassReference constexpr auto GrenadeClass = 0xdb0; //type:[Struct] UVector constexpr auto LandPredictedLocation_CP = 0xdc0; //type:[Float] constexpr auto DecreaseBoostGaugeByTime = 0xdcc; //type:[Object] UAkAudioEvent constexpr auto RemoteVolumeControlOff = 0xde0; //type:[Float] constexpr auto VaultProbeLoopTime = 0xde8; //type:[Object] UTslCharacterValidateLocationComponent constexpr auto ValidateLocationComponent = 0xdf0; //type:[Object] UAkAudioEvent constexpr auto GroggyToDieAkEvent = 0xe00; //type:[Float] constexpr auto SimulatedHit_RecoveryPerSecond = 0xe08; //type:[Struct] UStringClassReference constexpr auto MolotovClass = 0xe10; //type:[Enum] UUnderlyingType constexpr auto ShoesSoundType = 0xe20; //type:[Object] UCastComponent constexpr auto CastComponent = 0xe28; //type:[Array] UBoostItemClasses constexpr auto BoostItemClasses = 0xe30; //type:[Float] constexpr auto Punch_Radius = 0xe40; //type:[EncryptedObject] UCameraComponent constexpr auto SavedCamera = 0xe48; //type:[Float] constexpr auto FallHeight_CP = 0xe50; //type:[Object] UStanceComponent constexpr auto StanceComponent = 0xe58; //type:[Map] USavedCameraFOV_Key constexpr auto SavedCameraFOV = 0xe60; //type:[Struct] UVector constexpr auto VaultLastLocation_CP = 0xeb4; //type:[Struct] UVector constexpr auto VaultEndVelocity_CP = 0xec0; //type:[Float] constexpr auto SimlatedHit_PunchHeavyPower = 0xecc; //type:[Float] constexpr auto ExtremeFallVerticalVelocityThreshold = 0xed0; //type:[Name] constexpr auto ParticleSocketFootLeft = 0xed8; //type:[Object] UAkAudioEvent constexpr auto RemoteVolumeControlOn = 0xee0; //type:[Float] constexpr auto Punch_Distance = 0xee8; //type:[EncryptedObject] UTeam constexpr auto Team = 0xef0; //type:[Object] UReplicatedCharacterData constexpr auto ReplicatedCharacterData = 0xef8; //type:[Int] constexpr auto LastTeamNum = 0xf00; //type:[Int] constexpr auto LastSquadIndex = 0xf04; //type:[Int] constexpr auto LastSquadMemberIndex = 0xf08; //type:[Class] UClass constexpr auto ParachuteType = 0xf10; //type:[Float] constexpr auto LeanOffset_Prone = 0xf18; //type:[Float] constexpr auto CancelADSVerticalSpeedThreshold = 0xf1c; //type:[Float] constexpr auto HealthByRevive = 0xf20; //type:[EncryptedObject] UTslCharacter constexpr auto RevivingCharacter = 0xf28; //type:[Float] constexpr auto PunchHeavy_Distance = 0xf30; //type:[Struct] UTslKillCauserData constexpr auto GroggyCauserData = 0xf40; //type:[Object] UTslVaultingHelper constexpr auto VaultingHelperRef = 0xf70; //type:[Object] UCurveFloat constexpr auto AngledCurve = 0xf80; //type:[Object] UAimPunchDataAsset constexpr auto AimPunchHit = 0xf88; //type:[Object] UAimPunchDataAsset constexpr auto AimPunchExplosion = 0xf90; //type:[Float] constexpr auto CamShakeDamageThreshold = 0xf98; //type:[Bool] constexpr auto bProcessHitReaction = 0xf9c; //type:[Float] constexpr auto HitReaction_Time = 0xfa0; //type:[Bool] constexpr auto bHasVest = 0xfa4; //type:[Array] UComponentsToDestroyOnDedicatedServer constexpr auto ComponentsToDestroyOnDedicatedServer = 0xfb8; //type:[Struct] UStringClassReference constexpr auto BandageClass = 0xfc8; //type:[Double] constexpr auto LastLaunchTime = 0xfd8; //type:[Struct] UStringClassReference constexpr auto MedKitClass = 0xfe0; //type:[Float] constexpr auto IndoorCheckDistance = 0xff0; //type:[Struct] UVector constexpr auto Punch_InitialLocation = 0xff8; //type:[Float] constexpr auto SimlatedHit_PunchLightPower = 0x1004; //type:[Name] constexpr auto ParticleSocketFootRight = 0x1010; //type:[Bool] constexpr auto bIsClimbing_CP = 0x1018; //type:[Object] UCharacterWeaponAnimInfoComponent constexpr auto WeaponAnimInfoComponent = 0x1020; //type:[Class] UClass constexpr auto GroggyDamageType = 0x1028; //type:[Float] constexpr auto ProneFallVerticalVelocityThreshold = 0x1040; //type:[Int] constexpr auto IndoorCheckSamplingQueueSize = 0x1044; //type:[Struct] UStringClassReference constexpr auto EnergyDrinkClass = 0x1048; //type:[Class] UClass constexpr auto FootStepEffectClassInSand = 0x1058; //type:[Struct] UStringClassReference constexpr auto SmokeBombClass = 0x1060; //type:[Float] constexpr auto SimulatedHit_ImpulsePower = 0x1078; //type:[Byte] constexpr auto CurrentWeaponZoomLevel = 0x107c; //type:[Float] constexpr auto JumpLastTimer = 0x1080; //type:[Float] constexpr auto PunchHeavy_Radius = 0x1084; //type:[Object] UAkAudioEvent constexpr auto SoundClearAk = 0x10a8; //type:[Float] constexpr auto GroggyHealth = 0x10c0; //type:[Class] UClass constexpr auto FootStepEffectClassInRock = 0x10d8; //type:[Class] UClass constexpr auto FootStepEffectClassInWater = 0x10e0; //type:[Float] constexpr auto IndoorCheckHalfConeAngle = 0x10e8; //type:[Struct] UStringClassReference constexpr auto FirstAidClass = 0x10f0; //type:[Float] constexpr auto DecreaseGroggyHealthPerSecond = 0x1100; //type:[Float] constexpr auto VaultTimer_CP = 0x1104; //type:[Array] UBanks constexpr auto Banks = 0x1108; //type:[Float] constexpr auto JumpDelay = 0x1118; //type:[Name] constexpr auto HeadAttachPoint = 0x1120; //type:[Float] constexpr auto CameraHeadHideDistance = 0x1128; //type:[Struct] UTakeHitInfo constexpr auto LastTakeHitInfo = 0x1150; //type:[Float] constexpr auto TargetingSpeedModifier = 0x11ac; //type:[Struct] UTakeHitInfo constexpr auto LastDamageIndicatorInfo = 0x11b0; //type:[MulticastDelegate] UOnLastDamageIndicatorInfoChanged__DelegateSignature constexpr auto OnLastDamageIndicatorInfoChanged = 0x1208; //type:[MulticastDelegate] UOnCharacterTargetingTypeChanged__DelegateSignature constexpr auto OnChangeTargetingType = 0x1220; //type:[Float] constexpr auto Stand_RunningSpeedModifier = 0x1230; //type:[Float] constexpr auto Stand_SprintingSpeedModifier = 0x1234; //type:[Float] constexpr auto Stand_SprintingBigGunModifier = 0x1238; //type:[Float] constexpr auto Stand_SprintingRifleModifier = 0x123c; //type:[Float] constexpr auto Stand_SprintingSmallGunMOdifier = 0x1240; //type:[Float] constexpr auto Crouch_RunningSpeedModifier = 0x1244; //type:[Float] constexpr auto Crouch_SprintingSpeedModifier = 0x1248; //type:[Float] constexpr auto Prone_RunningSpeedModifier = 0x124c; //type:[Float] constexpr auto Prone_SprintingSpeedModifier = 0x1250; //type:[Float] constexpr auto ReviveCastingTime = 0x1254; //type:[UInt32] constexpr auto BitContainerSkipOwnerValue = 0x1258; //type:[UInt32] constexpr auto BitContainerNormalValue = 0x1280; //type:[Enum] UUnderlyingType constexpr auto ZombieModePlayerState = 0x12ac; //type:[Bool] constexpr auto bUseRightShoulderAiming = 0x12e0; //type:[Struct] URotator constexpr auto GunDirectionSway = 0x12e4; //type:[Struct] URotator constexpr auto AimOffsets = 0x12f0; //type:[Struct] URotator constexpr auto LastAimOffsets = 0x12fc; //type:[Float] constexpr auto AimoffsetsLastRepTime = 0x1320; //type:[Struct] URotator constexpr auto CurrentAutoRotator = 0x135c; //type:[Float] constexpr auto AutoPitchValueMax = 0x1368; //type:[Float] constexpr auto AutoPitchBlendSpeed = 0x136c; //type:[Object] UCurveFloat constexpr auto Curve_JumpCamera = 0x1378; //type:[Object] UCurveVector constexpr auto Curve_FPPCameraOffsetByFOV = 0x1380; //type:[Object] UCurveFloat constexpr auto Curve_StandWalk = 0x1388; //type:[Object] UCurveFloat constexpr auto Curve_StandRun = 0x1390; //type:[Object] UCurveFloat constexpr auto Curve_StandSprint = 0x1398; //type:[Object] UCurveFloat constexpr auto Curve_CrouchWalk = 0x13a0; //type:[Object] UCurveFloat constexpr auto Curve_CrouchRun = 0x13a8; //type:[Object] UCurveFloat constexpr auto Curve_CrouchSprint = 0x13b0; //type:[Object] UCurveFloat constexpr auto Curve_ProneWalk = 0x13b8; //type:[Object] UCurveFloat constexpr auto Curve_ProneRun = 0x13c0; //type:[Object] UCurveFloat constexpr auto Curve_ProneSprint = 0x13c8; //type:[Object] UCurveFloat constexpr auto Curve_Swim = 0x13d0; //type:[Object] UCurveFloat constexpr auto Curve_UnderwaterSwim = 0x13d8; //type:[Object] UCurveFloat constexpr auto Curve_StandScope = 0x13e0; //type:[Object] UCurveFloat constexpr auto Curve_CrouchScope = 0x13e8; //type:[Object] UCurveFloat constexpr auto Curve_ProneScope = 0x13f0; //type:[Object] UCurveFloat constexpr auto Curve_StandAim = 0x13f8; //type:[Object] UCurveFloat constexpr auto Curve_CrouchAim = 0x1400; //type:[Object] UCurveFloat constexpr auto Curve_ProneAim = 0x1408; //type:[Object] UCurveFloat constexpr auto Curve_DBNO = 0x1410; //type:[Object] UCurveFloat constexpr auto Curve_GroundAngle = 0x1418; //type:[Object] UCurveVector constexpr auto Curve_WeaponSway = 0x1420; //type:[Object] UCurveVector constexpr auto Curve_WeaponSway_HoldBreath = 0x1428; //type:[Object] UCurveFloat constexpr auto Curve_WeaponSwayFOVModifier = 0x1430; //type:[Object] UCurveFloat constexpr auto Curve_TurningLerp = 0x1438; //type:[Object] UCurveFloat constexpr auto Curve_TurningLerpLocomotion = 0x1440; //type:[Float] constexpr auto DirectionalSpeedModifier = 0x144c; //type:[Float] constexpr auto PointDamageForceMultiplier = 0x1450; //type:[Float] constexpr auto PointDamageForce_MapMin = 0x1454; //type:[Float] constexpr auto PointDamageForce_MapMax = 0x1458; //type:[Float] constexpr auto RadialDamageForceMultiplier = 0x145c; //type:[Byte] UERadialImpulseFalloff constexpr auto RadialDamageFalloffType = 0x1460; //type:[Struct] UStringClassReference constexpr auto CharacterAnimBPClass = 0x1468; //type:[Object] UAnimMontage constexpr auto RollLeftAnim = 0x1478; //type:[Object] UAnimMontage constexpr auto RollRightAnim = 0x1480; //type:[Struct] UCharacterAnim constexpr auto CharacterAnim = 0x1488; //type:[EncryptedObject] UController constexpr auto NetOwnerController = 0x1498; //type:[Float] constexpr auto LeanAlphaSpeed = 0x14a0; //type:[Float] constexpr auto TurnSpeedHip = 0x14a4; //type:[Float] constexpr auto TurnSpeedAimed = 0x14a8; //type:[Float] constexpr auto TurnSpeedOverLimit = 0x14ac; //type:[Float] constexpr auto MinTurnAngleHip = 0x14b0; //type:[Float] constexpr auto MinTurnAngleAim = 0x14b4; //type:[Float] constexpr auto TurnLinearEndThreshold = 0x14b8; //type:[Bool] constexpr auto bNonLinearTurn = 0x14bc; //type:[Float] constexpr auto TurnNonLinearEndThreshold = 0x14c0; //type:[Float] constexpr auto TurnNonLinearInterpSpeed = 0x14c4; //type:[Float] constexpr auto CapsuleTurnInterpSpeedLocomotion = 0x14c8; //type:[Float] constexpr auto CapsuleTurnInterpSpeedLocomotionSprint = 0x14cc; //type:[Float] constexpr auto CapsuleTurnInterpSpeedLocomotionProne = 0x14d0; //type:[Float] constexpr auto CapsuleTurnInterpSpeedStationary = 0x14d4; //type:[Name] constexpr auto FPPCameraBoneName = 0x14f0; //type:[Name] constexpr auto TPPCameraBoneName = 0x14f8; //type:[Float] constexpr auto AimStateDefaultTime = 0x1510; //type:[Float] constexpr auto AimStateReturnTime = 0x1514; //type:[Float] constexpr auto AimStateDrawTime = 0x1518; //type:[Bool] constexpr auto bFreeMode = 0x1524; //type:[Float] constexpr auto CanGroggyDamageTime = 0x1528; //type:[Text] constexpr auto GroggyStartText = 0x1530; //type:[Text] constexpr auto GroggyCancelText = 0x1548; //type:[Text] constexpr auto GroggyFinishText = 0x1560; //type:[Struct] URotator constexpr auto BlendTargetViewRotation = 0x1578; //type:[Float] constexpr auto WeapInspectionFireDelay = 0x1584; //type:[Struct] UVector2D constexpr auto DesiredInput = 0x1588; //type:[Class] UClass constexpr auto InvulnerablilityBuff = 0x1590; //type:[Bool] constexpr auto bInvulnerablilityEffectVisible = 0x1598; //type:[Name] constexpr auto SwimPoint = 0x15a0; //type:[Float] constexpr auto SwimableWaterDepth = 0x15a8; //type:[Float] constexpr auto CrouchWaterDepth = 0x15ac; //type:[Float] constexpr auto ProneWaterDepth = 0x15b0; //type:[Float] constexpr auto WaterFloorDetectionLength = 0x15b4; //type:[Float] constexpr auto SwimMaxControllerPitch = 0x15b8; //type:[Float] constexpr auto UnderwaterSwimGapFromSurface = 0x15bc; //type:[Float] constexpr auto SwimableCharacterLengthOnSurface = 0x15c0; //type:[Float] constexpr auto SwimableCharacterLengthOnSurfaceWhenSwimming = 0x15c4; //type:[Class] UClass constexpr auto SwimTrailEffectClass = 0x15c8; //type:[Object] UTslParticle constexpr auto SwimTrailEffect = 0x15d0; //type:[Name] constexpr auto ParticleSocket_SwimIdleRipple = 0x15d8; //type:[Class] UClass constexpr auto SwimIdleRippleEffectClass = 0x15e0; //type:[Int] constexpr auto maxNumSwimIdleRippleEffect = 0x15e8; //type:[Float] constexpr auto SwimIdleRippleOffsetFromSurface = 0x15ec; //type:[Float] constexpr auto MinimumParachuteAltitude = 0x1600; //type:[WeakObject] UTslPlayerState constexpr auto LaunchInstigator = 0x161c; //type:[Float] constexpr auto BuffFinalSpreadFactor = 0x1638; //type:[Object] UTslParticle constexpr auto FootStepEffect = 0x1640; //type:[Float] constexpr auto FootSoundObstructionCheckMaxDistance = 0x1648; //type:[Object] UAkAudioEvent constexpr auto HelmetDisappear = 0x1650; //type:[Object] UAkAudioEvent constexpr auto HelmetHit = 0x1658; //type:[Str] constexpr auto CameraAboveWaterEventName = 0x1660; //type:[Str] constexpr auto CameraBelowWaterEventName = 0x1670; //type:[Bool] constexpr auto bInvertTargeting = 0x1680; //type:[Class] UClass constexpr auto FootStepEffectClassInSnow = 0x1688; //type:[Class] UClass constexpr auto FootStepEffectClassInSnowRock = 0x1690; //type:[Float] constexpr auto IndoorCheckSuccessRate = 0x169c; //type:[Struct] UStringClassReference constexpr auto FlashBangClass = 0x16a0; //type:[EncryptedObject] UPlayerState constexpr auto AuthorizedPlayerState = 0x16b0; //type:[EncryptedObject] UPlayerState constexpr auto CachedNonNullPlayerState = 0x16b8; //type:[Bool] constexpr auto bIsVaultingSystemEnabled = 0x16c0; //type:[Class] UClass constexpr auto FootStepEffectClassInDirt = 0x16d0; //type:[Struct] UVector constexpr auto VaultEndVelocityVectorMutliplier = 0x1710; //type:[Object] UController constexpr auto LastPossessedController = 0x1720; //type:[Class] UClass constexpr auto FootStepEffectClassInIce = 0x1728; //type:[Class] UClass constexpr auto FootStepEffectClassInMud = 0x1730; //type:[Byte] constexpr auto CharacterState = 0x1738; //type:[Name] constexpr auto ParachuteAttachPoint = 0x1740; //type:[Array] UBuffWithBoostGauge constexpr auto BuffWithBoostGauge = 0x1748; //type:[Bool] constexpr auto bIsVaulting_CP = 0x1758; //type:[Bool] constexpr auto bWantsToVault = 0x1759; //type:[Bool] constexpr auto bParachuteLandingAssist = 0x1768; //type:[Object] UGamePadInputAixsComponent constexpr auto GamePadInputAixsComponent = 0x1770; //type:[Object] UTslViewTargetTempComponent constexpr auto ViewTargetTempComponent = 0x1778; //type:[Str] constexpr auto CharacterName = 0x17a0; //type:[Object] UCurveFloat constexpr auto CameraFovRatioCurve = 0x17b8; //type:[MulticastDelegate] UOnCharacterAddRecoil__DelegateSignature constexpr auto OnCharacterWeaponRecoil = 0x17d8; //type:[Object] UUpdateCameraComponent constexpr auto UpdateCameraComponent = 0x17e8; //type:[Object] UInteractorComponent constexpr auto InteractorComponent = 0x17f0; //type:[Object] UCharacterInteractionComponent constexpr auto InteractionComponent = 0x17f8; //type:[Object] UVehicleRiderComponent constexpr auto VehicleRiderComponent = 0x1818; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Primary = 0x1820; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Primary = 0x1828; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Secondary = 0x1830; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Secondary = 0x1838; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Sidearm = 0x1840; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Sidearm = 0x1848; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Melee = 0x1850; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Melee = 0x1858; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Thrown = 0x1860; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Thrown = 0x1868; //type:[Object] USphereComponent constexpr auto BulletEffect_Sphere = 0x1870; //type:[Object] UArrowComponent constexpr auto WeaponCollisionArrow = 0x1878; //type:[Object] UPhysicalAnimationComponent constexpr auto PhysicalAnimation = 0x1880; //type:[Object] UArrowComponent constexpr auto AudioListener = 0x1888; //type:[Object] UAppearanceCustomizationBuilder constexpr auto AppearanceCustomizationBuilder = 0x1890; //type:[Object] USkeletalMeshComponent constexpr auto ShadowMesh = 0x1988; //type:[Object] UTslEquippedWeaponsProxy constexpr auto WeaponsShadows = 0x1990; //type:[Object] UCharacterWeaponAnimInfoComponent constexpr auto ShadowWeaponAnimInfoComponent = 0x1998; //type:[Float] constexpr auto TargetingFOV = 0x19a0; //type:[Float] constexpr auto AimingDelay = 0x19a4; //type:[Float] constexpr auto AttackStateOffDelayTime = 0x19b0; //type:[Float] constexpr auto HitStateOffDelayTime = 0x19b4; //type:[Float] constexpr auto HitMePlayerStateOffDelayTime = 0x19b8; //type:[Object] UTslPlayerDamageConfig constexpr auto DamageConfig = 0x19f0; //type:[Float] constexpr auto FallDamageFactor = 0x19fc; //type:[Float] constexpr auto FallDamageVelocityMin = 0x1a00; //type:[Float] constexpr auto CorpseLifeSpan = 0x1a04; //type:[Bool] constexpr auto bUseRagdollPoseCaching = 0x1a08; //type:[Name] constexpr auto RagdollPoseCacheName = 0x1a10; //type:[Float] constexpr auto PoseCachingCorpseLifespan = 0x1a18; //type:[Float] constexpr auto RagdollCacheDelayTime = 0x1a1c; //type:[Object] UMeshComponent constexpr auto PreviousScopeMID = 0x1aa8; //type:[Struct] UWeaponPPSettings constexpr auto PreviousScopePP = 0x1ab0; //type:[Byte] UEStanceMode constexpr auto PreReplicatedStanceMode = 0x1bb0; //type:[Array] UCurrentVisitingLocationNames constexpr auto CurrentVisitingLocationNames = 0x1bb8; //type:[Float] constexpr auto SimulatedHit_Initial = 0x1bcc; //type:[Float] constexpr auto HeavyFallMovementStopTime = 0x1bd0; //type:[Bool] constexpr auto bAcceptHitsWhileNotAlive = 0x1bd4; //type:[Bool] constexpr auto bEndVaultToFall_CP = 0x1bd5; //type:[Bool] constexpr auto bIsHoldingBreath = 0x1bf8; //type:[Float] constexpr auto ElapsedCastingTimeForSpectator = 0x1c00; //type:[Text] constexpr auto CastingNameForSpectator = 0x1c08; //type:[Float] constexpr auto TotalCastingTimeForSpectator = 0x1c20; //type:[Bool] constexpr auto bIsColdWeather = 0x1c24; //type:[Object] UHackReporterComponent constexpr auto HackReporterComponent = 0x1c30; //type:[Float] constexpr auto BoostGauge = 0x1c38; //type:[Float] constexpr auto HealthMax = 0x1c3c; //type:[Float] constexpr auto BoostGaugeMax = 0x1c40; //type:[Struct] UStringClassReference constexpr auto AdrenalineClass = 0x1c48; //type:[Float] constexpr auto SprintingFOV = 0x1c58; //type:[Float] constexpr auto FallingBufferMultiplier = 0x1c60; //type:[Enum] UUnderlyingType constexpr auto Remote_CastAnim = 0x1c64; //type:[Object] UVaultingData constexpr auto CurrentVaultData_CP = 0x1c78; //type:[Float] constexpr auto GamepadReloadHoldTime = 0x1c80; //type:[Struct] UTimerHandle constexpr auto TimerHandle_GamepadReloadHold = 0x1c88; //type:[Struct] UAnimUpdateRateSettings constexpr auto AnimationUpdateRateSettings = 0x1c90; //type:[Float] constexpr auto TO_CulledMovementTickrate = 0x1d08; //type:[Float] constexpr auto TO_CulledActorTickInterval = 0x1d0c; //type:[Float] constexpr auto TO_MinimumDistance = 0x1d10; //type:[Bool] constexpr auto bRunTickOptimization = 0x1d14; //type:[Bool] constexpr auto bRunTickOptimization_Anim = 0x1d15; //type:[Bool] constexpr auto bRunTickOptimization_Movement = 0x1d16; //type:[Float] constexpr auto TO_RenderedTolerance = 0x1d18; //type:[Bool] constexpr auto bTickOptimization_Move_Active = 0x1d1c; //type:[Bool] constexpr auto bTickOptimization_Anim_Active = 0x1d1d; //type:[Bool] constexpr auto bTickOptimization_Actor_Active = 0x1d1e; //type:[Float] constexpr auto GamepadUnarmHoldTime = 0x1d30; //type:[Class] UClass constexpr auto BleedOutDamageType = 0x1d88; //type:[Object] UTslGamepadDebugHud constexpr auto GamepadDebugHud = 0x1d98; //type:[Float] constexpr auto VaultingDirection_CP = 0x1da0; //type:[Object] UBuffComponet constexpr auto BuffComponent = 0x1da8; //type:[Object] USkinHelperComponent constexpr auto SkinHelper = 0x1db0; //type:[Object] UTslEmoteComponent constexpr auto EmoteComponent = 0x1db8; //type:[Name] constexpr auto EmoteSlots = 0x1dc0; //type:[Array] UServerEmoteNameList constexpr auto ServerEmoteNameList = 0x1dc8; //type:[Bool] constexpr auto bIsCameraUnderWater = 0x1de8; //type:[Object] UGroggyDamageCalculator constexpr auto GroggyDamageCalculator = 0x1df0; //type:[Class] UClass constexpr auto CachedBackpackClsss = 0x1df8; //type:[Enum] UUnderlyingType constexpr auto SavedArmedWeaponRTPCValue = 0x1e00; //type:[Enum] UUnderlyingType constexpr auto SavedEquippedWeaponRTPCValue = 0x1e01; //type:[Array] UEquippedClothesArrayIndex constexpr auto EquippedClothesArrayIndex = 0x1e08; //type:[Array] UEquippedBagArrayIndex constexpr auto EquippedBagArrayIndex = 0x1e18; //type:[Float] constexpr auto LastWaterDepth = 0x1e28; //type:[Object] UActor constexpr auto RiverActor = 0x1e30; //type:[Object] UPrimitiveComponent constexpr auto RiverMeshComponent = 0x1e38; //type:[Bool] constexpr auto bGlassBottleRTPCWeapon = 0x1e40; //type:[Bool] constexpr auto bEquippedClothes = 0x1e41; //type:[Bool] constexpr auto bEquippedBag = 0x1e42; //type:[Bool] constexpr auto bForceUpdateEquippedRTPCValue = 0x1e43; //type:[Bool] constexpr auto bIsInRiver = 0x1e44; //type:[Bool] constexpr auto bRevivedCasting = 0x1e45; //type:[Struct] UStringClassReference constexpr auto SkydivingComponentClass = 0x1e48; //type:[Object] UTslSkydiveComponent constexpr auto SkydivingComponent = 0x1e58; //type:[Bool] constexpr auto bIsStartGround = 0x2118; //type:[Function] constexpr auto UpdateWeaponAttachPoint = 0x0; //type:[Function] constexpr auto UnBindCallbackToHUD = 0x0; //type:[Function] constexpr auto TryUpdateWeaponCharm = 0x0; //type:[Function] constexpr auto TryClearWeaponSkin = 0x0; //type:[Function] constexpr auto TryClearEquipSkin = 0x0; //type:[Function] constexpr auto TryCancelThrow = 0x0; //type:[Function] constexpr auto TryApplyWeaponSkin = 0x0; //type:[Function] constexpr auto TryApplyEquipSkin = 0x0; //type:[Function] constexpr auto ToggleInvincibility = 0x0; //type:[Function] constexpr auto ToggleGamepadDebugHud = 0x0; //type:[Function] constexpr auto ToggleFreeMode = 0x0; //type:[Function] constexpr auto ToggleAnimDynamics = 0x0; //type:[Function] constexpr auto Timer_StartSkydivingTraining = 0x0; //type:[Function] constexpr auto TickWeaponInertia = 0x0; //type:[Function] constexpr auto TickOptimization_ShouldRunMovementUpdate = 0x0; //type:[Function] constexpr auto TickOptimization_ShouldRunAnimUpdate = 0x0; //type:[Function] constexpr auto TickOptimization_IsOverMinimumDistance = 0x0; //type:[Function] constexpr auto TickOptimization_Eval = 0x0; //type:[Function] constexpr auto TickFallingAlpha = 0x0; //type:[Function] constexpr auto TickCameraWaterCheck = 0x0; //type:[Function] constexpr auto TestWeaponSkinApplyByItemReference = 0x0; //type:[Function] constexpr auto TestSkinLoad = 0x0; //type:[Function] constexpr auto TestSetupWeapon = 0x0; //type:[Function] constexpr auto TestServerSetupWeapon = 0x0; //type:[Function] constexpr auto TestServerInvulnerable = 0x0; //type:[Function] constexpr auto TestServerFreeMoveMode = 0x0; //type:[Function] constexpr auto TestInvulnerable = 0x0; //type:[Function] constexpr auto TestFreeMoveMode = 0x0; //type:[Function] constexpr auto TestClientAdjustFlySpeed = 0x0; //type:[Function] constexpr auto Test_StatTrakKillCount = 0x0; //type:[Function] constexpr auto Test_SetupWeapon = 0x0; //type:[Function] constexpr auto Test_InspectObject = 0x0; //type:[Function] constexpr auto StopAllAnimMontages_Multicast = 0x0; //type:[Function] constexpr auto StopAllAnimMontages = 0x0; //type:[Function] constexpr auto STAT_TickEnd = 0x0; //type:[Function] constexpr auto STAT_TickBegin = 0x0; //type:[Function] constexpr auto StartSkydivingTraining = 0x0; //type:[Function] constexpr auto SpawnPunchImpact_Reliable = 0x0; //type:[Function] constexpr auto SpawnPunchImpact = 0x0; //type:[Function] constexpr auto SpawnBulletPassByEffect = 0x0; //type:[Function] constexpr auto SimulatePhysicalHitRecovery = 0x0; //type:[Function] constexpr auto SimulateHeadShot = 0x0; //type:[Function] constexpr auto ShowDynamicCrosshair = 0x0; //type:[Function] constexpr auto ShowCharacterInformation = 0x0; //type:[Function] constexpr auto SetWorldTransformIdentity = 0x0; //type:[Function] constexpr auto SetWeaponInertia = 0x0; //type:[Function] constexpr auto SetupWeaponBlueprint = 0x0; //type:[Function] constexpr auto SetTPPSpringarmOffset = 0x0; //type:[Function] constexpr auto SetTickOptimization_Movement = 0x0; //type:[Function] constexpr auto SetTickOptimization_Anim = 0x0; //type:[Function] constexpr auto SetTickOptimization_Actor = 0x0; //type:[Function] constexpr auto SetSwayDebuffParameters = 0x0; //type:[Function] constexpr auto SetServerVaultFinished = 0x0; //type:[Function] constexpr auto SetRegularCollision = 0x0; //type:[Function] constexpr auto SetParachuteLandingAssist = 0x0; //type:[Function] constexpr auto SetMovementEnabled = 0x0; //type:[Function] constexpr auto SetLaunchEvent = 0x0; //type:[Function] constexpr auto SetJumpStartLocationAndFallheight = 0x0; //type:[Function] constexpr auto SetIsReviving_Multicast = 0x0; //type:[Function] constexpr auto SetIsOutsideBluezone = 0x0; //type:[Function] constexpr auto SetInsideVehicleCollision = 0x0; //type:[Function] constexpr auto SetDebugDBNO = 0x0; //type:[Function] constexpr auto SetDebugCameraLock = 0x0; //type:[Function] constexpr auto SetCustomMovementOverride = 0x0; //type:[Function] constexpr auto SetCustomDepth = 0x0; //type:[Function] constexpr auto SetCharacterVaultingData = 0x0; //type:[Function] constexpr auto SetCanGroggyDamage = 0x0; //type:[Function] constexpr auto SetBulletSpawnOverride = 0x0; //type:[Function] constexpr auto SetBuffFinalSpreadFactor = 0x0; //type:[Function] constexpr auto SetBoostGauge = 0x0; //type:[Function] constexpr auto SetAnimationAkSwitch = 0x0; //type:[Function] constexpr auto SetAnimationAkRTPC = 0x0; //type:[Function] constexpr auto SetAimStateActive = 0x0; //type:[Function] constexpr auto SetADSSocketOffset = 0x0; //type:[Function] constexpr auto SetActiveRagdoll = 0x0; //type:[Function] constexpr auto SetAchievementMetaData = 0x0; //type:[Function] constexpr auto ServerTestSkinLoad = 0x0; //type:[Function] constexpr auto ServerSetTargeting = 0x0; //type:[Function] constexpr auto ServerSetSprintingAuto = 0x0; //type:[Function] constexpr auto ServerSetSprinting = 0x0; //type:[Function] constexpr auto ServerSetRunning = 0x0; //type:[Function] constexpr auto ServerSetRolling = 0x0; //type:[Function] constexpr auto ServerSetHoldingBreath = 0x0; //type:[Function] constexpr auto ServerSetHoldingAngled = 0x0; //type:[Function] constexpr auto ServerSetGunDirectionSway = 0x0; //type:[Function] constexpr auto ServerSetCurrentWeaponZoomLevel = 0x0; //type:[Function] constexpr auto ServerSetBleedOut = 0x0; //type:[Function] constexpr auto ServerSetAimOffsets = 0x0; //type:[Function] constexpr auto ServerOnUnswim = 0x0; //type:[Function] constexpr auto ServerOnSwim = 0x0; //type:[Function] constexpr auto ServerBroadCastScopingRemote = 0x0; //type:[Function] constexpr auto ServerBroadcastOutOfBreathEvent = 0x0; //type:[Function] constexpr auto ServerBroadcastNoBagSpaceEvent = 0x0; //type:[Function] constexpr auto ServerBroadCastAimingRemote = 0x0; //type:[Function] constexpr auto ServerAnimCall_ItemThrow = 0x0; //type:[Function] constexpr auto Server_UnarmedHitNotify = 0x0; //type:[Function] constexpr auto Server_SyncRotationStart = 0x0; //type:[Function] constexpr auto Server_StopWeaponInspection_CP = 0x0; //type:[Function] constexpr auto Server_StartWeaponInspection_CP = 0x0; //type:[Function] constexpr auto Server_SpawnSkydiveComponent = 0x0; //type:[Function] constexpr auto Server_SetWeaponObstruction = 0x0; //type:[Function] constexpr auto Server_SetVaultCancel = 0x0; //type:[Function] constexpr auto Server_SetThrowMode = 0x0; //type:[Function] constexpr auto Server_SetShieldEquipped = 0x0; //type:[Function] constexpr auto Server_SetRightShoulderAiming = 0x0; //type:[Function] constexpr auto Server_SetPeekRight = 0x0; //type:[Function] constexpr auto Server_SetPeekLeft = 0x0; //type:[Function] constexpr auto Server_SetParachuteLandingAssist = 0x0; //type:[Function] constexpr auto Server_SetFiringMode = 0x0; //type:[Function] constexpr auto Server_SetDBNO = 0x0; //type:[Function] constexpr auto Server_SetCustomMovementOverride = 0x0; //type:[Function] constexpr auto Server_SetCastAnim = 0x0; //type:[Function] constexpr auto Server_SetCanGroggyDamage = 0x0; //type:[Function] constexpr auto Server_SetAimState = 0x0; //type:[Function] constexpr auto Server_PlayUnarmedAttack = 0x0; //type:[Function] constexpr auto Server_HeavyFall = 0x0; //type:[Function] constexpr auto Server_HandleVault_CP = 0x0; //type:[Function] constexpr auto Server_FlipVehicle = 0x0; //type:[Function] constexpr auto Server_CastStartNotify = 0x0; //type:[Function] constexpr auto Server_CastFinishNotify = 0x0; //type:[Function] constexpr auto SendSystemMessage = 0x0; //type:[Function] constexpr auto RunVaultCheck_BP = 0x0; //type:[Function] constexpr auto ResetUnarmedAttack = 0x0; //type:[Function] constexpr auto ResetParachute = 0x0; //type:[Function] constexpr auto Rep_ZombieVirus = 0x0; //type:[Function] constexpr auto RemoveCrosshair = 0x0; //type:[Function] constexpr auto ReevaluaeTargetingState = 0x0; //type:[Function] constexpr auto RecoilTapTest = 0x0; //type:[Function] constexpr auto RecoilAutoTest = 0x0; //type:[Function] constexpr auto ProcessAdaptiveCrosshair = 0x0; //type:[Function] constexpr auto PrintHasSkinItem = 0x0; //type:[Function] constexpr auto PrepareParachute = 0x0; //type:[Function] constexpr auto PlayCameraAnim = 0x0; //type:[Function] constexpr auto PickUpItem = 0x0; //type:[Function] constexpr auto OnWeaponInspectionPressed = 0x0; //type:[Function] constexpr auto OnWeaponInspectionPad = 0x0; //type:[Function] constexpr auto OnWeaponChanged = 0x0; //type:[Function] constexpr auto OnWeapon_Slot = 0x0; //type:[Function] constexpr auto OnWeapon = 0x0; //type:[Function] constexpr auto OnWeapon = 0x0; //type:[Function] constexpr auto OnWeapon = 0x0; //type:[Function] constexpr auto OnWeapon = 0x0; //type:[Function] constexpr auto OnWeapon = 0x0; //type:[Function] constexpr auto OnUnarmPadInput = 0x0; //type:[Function] constexpr auto OnUnarmPad = 0x0; //type:[Function] constexpr auto OnUnarm = 0x0; //type:[Function] constexpr auto OnToggleThrowModePad = 0x0; //type:[Function] constexpr auto OnToggleThrowMode = 0x0; //type:[Function] constexpr auto OnToggleSprintingAutoPad = 0x0; //type:[Function] constexpr auto OnTogglePronePad = 0x0; //type:[Function] constexpr auto OnToggleProne = 0x0; //type:[Function] constexpr auto OnToggleHoldBreathPad = 0x0; //type:[Function] constexpr auto OnToggleFiringModePad = 0x0; //type:[Function] constexpr auto OnToggleCrouchPad = 0x0; //type:[Function] constexpr auto OnToggleCrouch = 0x0; //type:[Function] constexpr auto OnToggleAimTargetingTypePad = 0x0; //type:[Function] constexpr auto OnThrowWeaponPad = 0x0; //type:[Function] constexpr auto OnTest_InspectObject = 0x0; //type:[Function] constexpr auto OnSubWeaponPad = 0x0; //type:[Function] constexpr auto OnStopTargetingPad = 0x0; //type:[Function] constexpr auto OnStopTargeting = 0x0; //type:[Function] constexpr auto OnStopScopeAdjustmentModifierPad = 0x0; //type:[Function] constexpr auto OnStopPeekRightPad = 0x0; //type:[Function] constexpr auto OnStopPeekLeftPad = 0x0; //type:[Function] constexpr auto OnStopJumpOrVaultPad = 0x0; //type:[Function] constexpr auto OnStopHoldBreathPad = 0x0; //type:[Function] constexpr auto OnStopFirePad = 0x0; //type:[Function] constexpr auto OnStopFire = 0x0; //type:[Function] constexpr auto OnStopAimPad = 0x0; //type:[Function] constexpr auto OnStopADSPad = 0x0; //type:[Function] constexpr auto OnStartTargetingPad = 0x0; //type:[Function] constexpr auto OnStartScopeAdjustmentModifierPad = 0x0; //type:[Function] constexpr auto OnStartPeekRightPad = 0x0; //type:[Function] constexpr auto OnStartPeekLeftPad = 0x0; //type:[Function] constexpr auto OnStartJumpOrVaultPad = 0x0; //type:[Function] constexpr auto OnStartJumpOrVault = 0x0; //type:[Function] constexpr auto OnStartInteractBy = 0x0; //type:[Function] constexpr auto OnStartHoldBreathPad = 0x0; //type:[Function] constexpr auto OnStartFirePad = 0x0; //type:[Function] constexpr auto OnStartFire = 0x0; //type:[Function] constexpr auto OnStartCookingThrowablePad = 0x0; //type:[Function] constexpr auto OnStartAimPad = 0x0; //type:[Function] constexpr auto OnStartADSPad = 0x0; //type:[Function] constexpr auto OnSprintPad = 0x0; //type:[Function] constexpr auto OnShowDynamicCrosshair = 0x0; //type:[Function] constexpr auto OnResetZeroingPad = 0x0; //type:[Function] constexpr auto OnRep_ZombieModePlayerState = 0x0; //type:[Function] constexpr auto OnRep_Team = 0x0; //type:[Function] constexpr auto OnRep_SkydiveComponent = 0x0; //type:[Function] constexpr auto OnRep_ShoesSoundType = 0x0; //type:[Function] constexpr auto OnRep_SandboxMasterPowerFlag = 0x0; //type:[Function] constexpr auto OnRep_ReviveCastingTime = 0x0; //type:[Function] constexpr auto OnRep_ParseEmoteSlotNames = 0x0; //type:[Function] constexpr auto OnRep_LastTakeHitInfo = 0x0; //type:[Function] constexpr auto OnRep_LastDamageIndicatorInfo = 0x0; //type:[Function] constexpr auto OnRep_IsWeaponObstructed = 0x0; //type:[Function] constexpr auto OnRep_IsThrowHigh = 0x0; //type:[Function] constexpr auto OnRep_IsThirdPerson = 0x0; //type:[Function] constexpr auto OnRep_IsScopingRemote = 0x0; //type:[Function] constexpr auto OnRep_IsReviving = 0x0; //type:[Function] constexpr auto OnRep_IsPeekRightRemote = 0x0; //type:[Function] constexpr auto OnRep_IsPeekRight = 0x0; //type:[Function] constexpr auto OnRep_IsPeekLeftRemote = 0x0; //type:[Function] constexpr auto OnRep_IsPeekLeft = 0x0; //type:[Function] constexpr auto OnRep_IsOutsideBluezone = 0x0; //type:[Function] constexpr auto OnRep_IsInVehicleRemote = 0x0; //type:[Function] constexpr auto OnRep_IsGroggying = 0x0; //type:[Function] constexpr auto OnRep_IsFirstPersonRemote = 0x0; //type:[Function] constexpr auto OnRep_IsCrouched = 0x0; //type:[Function] constexpr auto OnRep_IsCoatEquipped = 0x0; //type:[Function] constexpr auto OnRep_IsAimingRemote = 0x0; //type:[Function] constexpr auto OnRep_InventoryFacade = 0x0; //type:[Function] constexpr auto OnRep_IgnoreRotation = 0x0; //type:[Function] constexpr auto OnRep_Health = 0x0; //type:[Function] constexpr auto OnRep_GroggyHealth = 0x0; //type:[Function] constexpr auto OnRep_CurrentWeaponZoomLevel = 0x0; //type:[Function] constexpr auto OnRep_CharacterState = 0x0; //type:[Function] constexpr auto OnRep_CastAnim = 0x0; //type:[Function] constexpr auto OnRep_BreathValue = 0x0; //type:[Function] constexpr auto OnRep_BoostGauge = 0x0; //type:[Function] constexpr auto OnRep_BitContainerSkipOwner = 0x0; //type:[Function] constexpr auto OnRep_BitContainerNormal = 0x0; //type:[Function] constexpr auto OnRep_Angled = 0x0; //type:[Function] constexpr auto OnRep_AimStateActive = 0x0; //type:[Function] constexpr auto OnRep_AimOffsets = 0x0; //type:[Function] constexpr auto OnReloadPad = 0x0; //type:[Function] constexpr auto OnReloadInputPad = 0x0; //type:[Function] constexpr auto OnPeekRightPad = 0x0; //type:[Function] constexpr auto OnPeekLeftPad = 0x0; //type:[Function] constexpr auto OnNextMainWeaponPad = 0x0; //type:[Function] constexpr auto OnMeleeWeaponOrUnarmPad = 0x0; //type:[Function] constexpr auto OnMeleeOrSideWeaponPad = 0x0; //type:[Function] constexpr auto OnInteractBy = 0x0; //type:[Function] constexpr auto OnIncreaseZeroingPad = 0x0; //type:[Function] constexpr auto OnIncreaseMaxFlyAccerleration = 0x0; //type:[Function] constexpr auto OnHoldBreathReleased = 0x0; //type:[Function] constexpr auto OnHoldBreathPressed = 0x0; //type:[Function] constexpr auto OnHoldAngledReleased = 0x0; //type:[Function] constexpr auto OnHoldAngledPressed = 0x0; //type:[Function] constexpr auto OnHoldAngledPad = 0x0; //type:[Function] constexpr auto OnHitReaction = 0x0; //type:[Function] constexpr auto OnFinishInteractBy = 0x0; //type:[Function] constexpr auto OnEquippedItemUpdated = 0x0; //type:[Function] constexpr auto OnDecreaseZeroingPad = 0x0; //type:[Function] constexpr auto OnDecreaseMaxFlyAccerleration = 0x0; //type:[Function] constexpr auto OnChangeBreath = 0x0; //type:[Function] constexpr auto OnCancelInteractBy = 0x0; //type:[Function] constexpr auto OnBlockingWidgetOpened = 0x0; //type:[Function] constexpr auto OnArmPadInput = 0x0; //type:[Function] constexpr auto NotHaveThrowItemNotifyMessage = 0x0; //type:[Function] constexpr auto NotHaveHealItemNotifyMessage = 0x0; //type:[Function] constexpr auto NotHaveBoostItemNotifyMessage = 0x0; //type:[Function] constexpr auto NetMulti_StopWeaponInspection_CP = 0x0; //type:[Function] constexpr auto NetMulti_StopVault = 0x0; //type:[Function] constexpr auto NetMulti_StartWeaponInspection_CP = 0x0; //type:[Function] constexpr auto NetMulti_HandleVault_CP = 0x0; //type:[Function] constexpr auto NativeOnWeaponChanged = 0x0; //type:[Function] constexpr auto MulticastAnimCall_ItemThrow = 0x0; //type:[Function] constexpr auto MulticastAnimCall_Drop = 0x0; //type:[Function] constexpr auto Multicast_SetInstantCastAnim = 0x0; //type:[Function] constexpr auto Multicast_HeavyFall = 0x0; //type:[Function] constexpr auto Multi_SyncRotationStart = 0x0; //type:[Function] constexpr auto Multi_SyncRotationFinish = 0x0; //type:[Function] constexpr auto LocalMagazineDrop = 0x0; //type:[Function] constexpr auto LocalHandleVault_CP = 0x0; //type:[Function] constexpr auto IsZooming = 0x0; //type:[Function] constexpr auto IsWeaponUsingHighMagnificationScope = 0x0; //type:[Function] constexpr auto IsVehiclePassenger = 0x0; //type:[Function] constexpr auto IsVehicleNearlyStopped = 0x0; //type:[Function] constexpr auto IsVehicleDriver = 0x0; //type:[Function] constexpr auto IsVehicleCameraInside = 0x0; //type:[Function] constexpr auto IsVaultingEnabled = 0x0; //type:[Function] constexpr auto IsVaultingDebugEnabled = 0x0; //type:[Function] constexpr auto IsVaulting = 0x0; //type:[Function] constexpr auto IsVaultCancelled = 0x0; //type:[Function] constexpr auto IsUsingRightShoulderAiming = 0x0; //type:[Function] constexpr auto IsUpperCollision = 0x0; //type:[Function] constexpr auto IsUnderwater = 0x0; //type:[Function] constexpr auto IsUnderRoof = 0x0; //type:[Function] constexpr auto IsThrowableReadyState = 0x0; //type:[Function] constexpr auto IsTeamMatch = 0x0; //type:[Function] constexpr auto IsTargeting = 0x0; //type:[Function] constexpr auto IsSwimming = 0x0; //type:[Function] constexpr auto IsSprinting = 0x0; //type:[Function] constexpr auto IsSpectatingCharacter = 0x0; //type:[Function] constexpr auto IsSkydiving = 0x0; //type:[Function] constexpr auto IsSitting = 0x0; //type:[Function] constexpr auto IsScoping = 0x0; //type:[Function] constexpr auto IsSandboxMaster = 0x0; //type:[Function] constexpr auto IsRunning = 0x0; //type:[Function] constexpr auto IsRolling = 0x0; //type:[Function] constexpr auto IsReviving = 0x0; //type:[Function] constexpr auto IsQuitter = 0x0; //type:[Function] constexpr auto IsQuickThrowHigh = 0x0; //type:[Function] constexpr auto IsProning = 0x0; //type:[Function] constexpr auto IsPlayingPickUpAnimation = 0x0; //type:[Function] constexpr auto IsPeekRight = 0x0; //type:[Function] constexpr auto IsPeekLeft = 0x0; //type:[Function] constexpr auto IsParachuting = 0x0; //type:[Function] constexpr auto IsMoving = 0x0; //type:[Function] constexpr auto IsMouseUse = 0x0; //type:[Function] constexpr auto IsMeleeAttacking = 0x0; //type:[Function] constexpr auto IsMagazineHandAttached = 0x0; //type:[Function] constexpr auto IsMagazineGunAttached = 0x0; //type:[Function] constexpr auto IsLookingThroughScope = 0x0; //type:[Function] constexpr auto IsLocalOrSpectating = 0x0; //type:[Function] constexpr auto IsInWaterVolume = 0x0; //type:[Function] constexpr auto IsInVehicle = 0x0; //type:[Function] constexpr auto IsInteracting = 0x0; //type:[Function] constexpr auto IsInParachute = 0x0; //type:[Function] constexpr auto IsIndoor = 0x0; //type:[Function] constexpr auto IsInAircraft = 0x0; //type:[Function] constexpr auto IsImmuneBlueZone = 0x0; //type:[Function] constexpr auto IsHoldingBreath = 0x0; //type:[Function] constexpr auto IsHoldingAngled = 0x0; //type:[Function] constexpr auto IsHitted = 0x0; //type:[Function] constexpr auto IsHipped = 0x0; //type:[Function] constexpr auto IsGroggying = 0x0; //type:[Function] constexpr auto IsFreelooking = 0x0; //type:[Function] constexpr auto IsForcingFall = 0x0; //type:[Function] constexpr auto IsForceRotation = 0x0; //type:[Function] constexpr auto IsForcedProneAfterFall = 0x0; //type:[Function] constexpr auto IsFollowingCharacter = 0x0; //type:[Function] constexpr auto IsFloating = 0x0; //type:[Function] constexpr auto IsFirstPerson = 0x0; //type:[Function] constexpr auto IsFiring = 0x0; //type:[Function] constexpr auto IsFallingWithParachute = 0x0; //type:[Function] constexpr auto IsFallingLong = 0x0; //type:[Function] constexpr auto IsFallingFromHighAltitude = 0x0; //type:[Function] constexpr auto IsFallingFor = 0x0; //type:[Function] constexpr auto IsDying = 0x0; //type:[Function] constexpr auto IsDebugCameraLocked = 0x0; //type:[Function] constexpr auto IsCycleInProgress = 0x0; //type:[Function] constexpr auto IsCycleAnimActive = 0x0; //type:[Function] constexpr auto IsCrosshairHiddenByWeapon = 0x0; //type:[Function] constexpr auto IsCheckLoaded = 0x0; //type:[Function] constexpr auto IsCasting = 0x0; //type:[Function] constexpr auto IsCarePackageCommingForMe = 0x0; //type:[Function] constexpr auto IsCameraUnderwater = 0x0; //type:[Function] constexpr auto IsBloodSpotInvisible = 0x0; //type:[Function] constexpr auto IsAudioTestEnabled = 0x0; //type:[Function] constexpr auto IsAttacked = 0x0; //type:[Function] constexpr auto IsAnimDynamicsEnabled = 0x0; //type:[Function] constexpr auto IsAllEquipmentsMeshLoaded = 0x0; //type:[Function] constexpr auto IsAlive = 0x0; //type:[Function] constexpr auto IsActiveRagdoll = 0x0; //type:[Function] constexpr auto Invulnerable = 0x0; //type:[Function] constexpr auto InitilizeServerSkydiveComp = 0x0; //type:[Function] constexpr auto InitializeFreefall = 0x0; //type:[Function] constexpr auto IncreaseMaxFly = 0x0; //type:[Function] constexpr auto HB_ZombieReviveBluezoneImmuneTime = 0x0; //type:[Function] constexpr auto HB_ZombieRevive = 0x0; //type:[Function] constexpr auto HB_AutoRecovery = 0x0; //type:[Function] constexpr auto HaveNotAnyHealItemNotifyMessage = 0x0; //type:[Function] constexpr auto HasWeaponLeftHandIKSocket = 0x0; //type:[Function] constexpr auto HasWeapon = 0x0; //type:[Function] constexpr auto HasSkinForTag = 0x0; //type:[Function] constexpr auto HasSameSkin = 0x0; //type:[Function] constexpr auto HasAnimatableObject = 0x0; //type:[Function] constexpr auto HasActiveScopeType = 0x0; //type:[Function] constexpr auto HandleVaulting_BP = 0x0; //type:[Function] constexpr auto HandleVaultEnd_CP = 0x0; //type:[Function] constexpr auto HandleCapsuleCollision = 0x0; //type:[Function] constexpr auto GiveWeapon = 0x0; //type:[Function] constexpr auto GiveShieldToPlayer_BP = 0x0; //type:[Function] constexpr auto GetZombieModePlayerState = 0x0; //type:[Function] constexpr auto GetZombieAttackSpeed = 0x0; //type:[Function] constexpr auto GetWeaponTrajectory = 0x0; //type:[Function] constexpr auto GetWeaponThrowable = 0x0; //type:[Function] constexpr auto GetWeaponReloadPlayRate = 0x0; //type:[Function] constexpr auto GetWeaponProjectile = 0x0; //type:[Function] constexpr auto GetWeaponProcessor = 0x0; //type:[Function] constexpr auto GetWeaponObstructionRemote = 0x0; //type:[Function] constexpr auto GetWeaponMovementModifierSprinting = 0x0; //type:[Function] constexpr auto GetWeaponMovementModifierScope = 0x0; //type:[Function] constexpr auto GetWeaponMovementModifierRunning = 0x0; //type:[Function] constexpr auto GetWeaponMovementModifierJumpVelocity = 0x0; //type:[Function] constexpr auto GetWeaponMovementModifierAim = 0x0; //type:[Function] constexpr auto GetWeaponMelee = 0x0; //type:[Function] constexpr auto GetWeaponLeftHandIKTransform = 0x0; //type:[Function] constexpr auto GetWeaponInertiaRecoil = 0x0; //type:[Function] constexpr auto GetWeaponInertia = 0x0; //type:[Function] constexpr auto GetWeaponHandIK_Right = 0x0; //type:[Function] constexpr auto GetWeaponHandIK_Left = 0x0; //type:[Function] constexpr auto GetWeaponGunCollisionAlpha = 0x0; //type:[Function] constexpr auto GetWeaponGun = 0x0; //type:[Function] constexpr auto GetWeaponADSTimeModifier = 0x0; //type:[Function] constexpr auto GetWeapon = 0x0; //type:[Function] constexpr auto GetWantsToJump = 0x0; //type:[Function] constexpr auto GetVehicleSeatComponent = 0x0; //type:[Function] constexpr auto GetVehicleSeat = 0x0; //type:[Function] constexpr auto GetVehicleRiderComponent = 0x0; //type:[Function] constexpr auto GetVehiclePawn = 0x0; //type:[Function] constexpr auto GetVehicleInterface = 0x0; //type:[Function] constexpr auto GetVaultTimer = 0x0; //type:[Function] constexpr auto GetVaultingDirection = 0x0; //type:[Function] constexpr auto GetVaultingDebugType = 0x0; //type:[Function] constexpr auto GetVaultingDataByEnum = 0x0; //type:[Function] constexpr auto GetUnarmedWeapon = 0x0; //type:[Function] constexpr auto GetTslPlayerState = 0x0; //type:[Function] constexpr auto GetTslPlayerController = 0x0; //type:[Function] constexpr auto GetTslHud = 0x0; //type:[Function] constexpr auto GetTslCharacterMovement = 0x0; //type:[Function] constexpr auto GetTPPSpringarmOffset = 0x0; //type:[Function] constexpr auto GetTPPCameraCurve = 0x0; //type:[Function] constexpr auto GetTeam = 0x0; //type:[Function] constexpr auto GetTargetingSpeedModifier = 0x0; //type:[Function] constexpr auto GetStance = 0x0; //type:[Function] constexpr auto GetSprintingSpeedModifier_Stand = 0x0; //type:[Function] constexpr auto GetSprintingSpeedModifier_Prone = 0x0; //type:[Function] constexpr auto GetSprintingSpeedModifier_Crouch = 0x0; //type:[Function] constexpr auto GetSprintCurrentValue = 0x0; //type:[Function] constexpr auto GetSpeedModifierByWeaponClass = 0x0; //type:[Function] constexpr auto GetSpeedKmPerHour2D = 0x0; //type:[Function] constexpr auto GetSpectatedCount = 0x0; //type:[Function] constexpr auto GetShortPlayerName = 0x0; //type:[Function] constexpr auto GetServerVaultFinished = 0x0; //type:[Function] constexpr auto GetScopingMagnifiedMouseSensitiveName = 0x0; //type:[Function] constexpr auto GetRunningSpeedModifier_Stand = 0x0; //type:[Function] constexpr auto GetRunningSpeedModifier_Prone = 0x0; //type:[Function] constexpr auto GetRunningSpeedModifier_Crouch = 0x0; //type:[Function] constexpr auto GetReplicatedCharacterData = 0x0; //type:[Function] constexpr auto GetReactionBone = 0x0; //type:[Function] constexpr auto GetPlayerName = 0x0; //type:[Function] constexpr auto GetParachuteLandingAssist = 0x0; //type:[Function] constexpr auto GetOwnedWeapon = 0x0; //type:[Function] constexpr auto GetObjectCanInteract = 0x0; //type:[Function] constexpr auto GetMaxSprintSpeed = 0x0; //type:[Function] constexpr auto GetMaxGroundSpeedOnSlope = 0x0; //type:[Function] constexpr auto GetLocationString = 0x0; //type:[Function] constexpr auto GetLeanRightAlpha = 0x0; //type:[Function] constexpr auto GetLeanLeftAlpha = 0x0; //type:[Function] constexpr auto GetLastTeamNum = 0x0; //type:[Function] constexpr auto GetLastSquadMemberIndex = 0x0; //type:[Function] constexpr auto GetLastSquadIndex = 0x0; //type:[Function] constexpr auto GetLastNonNullTslPlayerState = 0x0; //type:[Function] constexpr auto GetLastMoveRotation = 0x0; //type:[Function] constexpr auto GetInventoryFacade = 0x0; //type:[Function] constexpr auto GetInteractObjectLocation = 0x0; //type:[Function] constexpr auto GetInteractionString = 0x0; //type:[Function] constexpr auto GetIndoorFactor = 0x0; //type:[Function] constexpr auto GetFreelookSavedRotation = 0x0; //type:[Function] constexpr auto GetFreelookDeltaRotation = 0x0; //type:[Function] constexpr auto GetEquipment = 0x0; //type:[Function] constexpr auto GetDynamicCrosshairHidden = 0x0; //type:[Function] constexpr auto GetDropPackageType = 0x0; //type:[Function] constexpr auto GetDisplayName = 0x0; //type:[Function] constexpr auto GetDirectionString = 0x0; //type:[Function] constexpr auto GetDirectionalSpeedModifier = 0x0; //type:[Function] constexpr auto GetDesiredRotation = 0x0; //type:[Function] constexpr auto GetDesiredInput = 0x0; //type:[Function] constexpr auto GetCurrentWeapon = 0x0; //type:[Function] constexpr auto GetCurrentWaterSurfaceZ = 0x0; //type:[Function] constexpr auto GetCurrentWaterSurfaceBaseZ = 0x0; //type:[Function] constexpr auto GetCurrentWaterDepth = 0x0; //type:[Function] constexpr auto GetCurrentSway = 0x0; //type:[Function] constexpr auto GetCurrentMagazineMesh = 0x0; //type:[Function] constexpr auto GetCurrentMagazineLocation = 0x0; //type:[Function] constexpr auto GetCurrentHeightFromWaterFloor = 0x0; //type:[Function] constexpr auto GetCtrlShortCutOnOff = 0x0; //type:[Function] constexpr auto GetComponentCanInteract = 0x0; //type:[Function] constexpr auto GetClientTslPlayerState = 0x0; //type:[Function] constexpr auto GetCharacterNetId = 0x0; //type:[Function] constexpr auto GetCastObject = 0x0; //type:[Function] constexpr auto GetCameraRotationOverride = 0x0; //type:[Function] constexpr auto GetBulletSpawnOverride = 0x0; //type:[Function] constexpr auto GetBuffComponent = 0x0; //type:[Function] constexpr auto GetBreathRatio = 0x0; //type:[Function] constexpr auto GetBreathMax = 0x0; //type:[Function] constexpr auto GetBreath = 0x0; //type:[Function] constexpr auto GetAutoRecoveryValue = 0x0; //type:[Function] constexpr auto GetAnimWeaponType = 0x0; //type:[Function] constexpr auto GetAnimStance = 0x0; //type:[Function] constexpr auto GetAimStateTimer = 0x0; //type:[Function] constexpr auto GetAimStateAlpha = 0x0; //type:[Function] constexpr auto GetAimOffsets = 0x0; //type:[Function] constexpr auto GetADSSocketOffset = 0x0; //type:[Function] constexpr auto GetActorLocationInServer = 0x0; //type:[Function] constexpr auto GetActorCanInteract = 0x0; //type:[Function] constexpr auto GetActiveTslPlayerController = 0x0; //type:[Function] constexpr auto GetActiveTslHud = 0x0; //type:[Function] constexpr auto GetActiveCamera = 0x0; //type:[Function] constexpr auto GetAccessorySlot = 0x0; //type:[Function] constexpr auto FreeMoveMode = 0x0; //type:[Function] constexpr auto FlipVehicle = 0x0; //type:[Function] constexpr auto FixupCamera = 0x0; //type:[Function] constexpr auto FindWeapon = 0x0; //type:[Function] constexpr auto FindSkinItem = 0x0; //type:[Function] constexpr auto EnableWorldOriginShiftTick = 0x0; //type:[Function] constexpr auto EnableScopeOutsideBlur = 0x0; //type:[Function] constexpr auto EnableCollision = 0x0; //type:[Function] constexpr auto DoProcessLocalOnlyFunctions_BP = 0x0; //type:[Function] constexpr auto DisableCollision = 0x0; //type:[Function] constexpr auto DelayedFire = 0x0; //type:[Function] constexpr auto DecreaseMaxFly = 0x0; //type:[Function] constexpr auto DajMnieSzild = 0x0; //type:[Function] constexpr auto CreateSkydiveComponent = 0x0; //type:[Function] constexpr auto ClientSoundPlayMulticast = 0x0; //type:[Function] constexpr auto ClientSoundPlay = 0x0; //type:[Function] constexpr auto ClientSimulationArmorDestruction = 0x0; //type:[Function] constexpr auto ClientSetTargeting = 0x0; //type:[Function] constexpr auto ClientSendGroggyMessage = 0x0; //type:[Function] constexpr auto ClientRevivedCastingWidgetShow = 0x0; //type:[Function] constexpr auto ClientProcessRevive = 0x0; //type:[Function] constexpr auto ClientPlayPickUpAnimation = 0x0; //type:[Function] constexpr auto ClientNotifyCrack = 0x0; //type:[Function] constexpr auto ClientMyCharacterPlayPickUpAnimation = 0x0; //type:[Function] constexpr auto ClientForceInitStance = 0x0; //type:[Function] constexpr auto ClientFlareGunSuccessedMessage = 0x0; //type:[Function] constexpr auto ClientDrawDamageInfo = 0x0; //type:[Function] constexpr auto ClientChangeToGroggyStance = 0x0; //type:[Function] constexpr auto ClientBroadcastOutOfBreathEvent = 0x0; //type:[Function] constexpr auto ClientBroadcastNoBagSpaceEvent = 0x0; //type:[Function] constexpr auto Client_TimerCheckSkydivingTrainingStart = 0x0; //type:[Function] constexpr auto Client_StopVault = 0x0; //type:[Function] constexpr auto Client_ShowServerTransform = 0x0; //type:[Function] constexpr auto Client_SetFiringMode = 0x0; //type:[Function] constexpr auto Client_PlayUnarmedAttack = 0x0; //type:[Function] constexpr auto Client_DrawDebugDamage = 0x0; //type:[Function] constexpr auto Client_CastFinishNotify = 0x0; //type:[Function] constexpr auto Client_CastCancelNotify = 0x0; //type:[Function] constexpr auto CheckScopePP = 0x0; //type:[Function] constexpr auto CheckOverlapWithRiver = 0x0; //type:[Function] constexpr auto CheckMuzzleCollision = 0x0; //type:[Function] constexpr auto CheckMuzzleBulletSpawn = 0x0; //type:[Function] constexpr auto CheckJumpAndVault = 0x0; //type:[Function] constexpr auto CheckAutoRecovery = 0x0; //type:[Function] constexpr auto CanSwim = 0x0; //type:[Function] constexpr auto CancelCastOnClient = 0x0; //type:[Function] constexpr auto CalculateFreeFallSpeedAndRotationTF = 0x0; //type:[Function] constexpr auto CalculateFreeFallSpeedAndRotation = 0x0; //type:[Function] constexpr auto BindCallbackToHUD = 0x0; //type:[Function] constexpr auto ApplyRagdollPhysicsForce = 0x0; //type:[Function] constexpr auto Anim_MagazineShow = 0x0; //type:[Function] constexpr auto Anim_MagazineHandAttach = 0x0; //type:[Function] constexpr auto Anim_IsMagazineVisible = 0x0; //type:[Function] constexpr auto AllowInteract = 0x0; //type:[Function] constexpr auto AdminSetUpWeapon = 0x0; //type:[Function] constexpr auto AdminInvulnerable = 0x0; //type:[Function] constexpr auto AdminFreeMoveMode = 0x0; //type:[Function] constexpr auto AddBuffMoveSpeedFactor = 0x0; //type:[Function] constexpr auto AddBreath = 0x0; } namespace UAbstractRespawnProcessor //: public UActor { //type:[Float] constexpr auto StartRespawnTimeSeconds = 0x3d8; //type:[Float] constexpr auto RespawnPeriodSeconds = 0x3dc; //type:[Bool] constexpr auto bUseGlobalRespawnTimer = 0x3e0; //type:[Array] URespawnBuffs constexpr auto RespawnBuffs = 0x3e8; //type:[MulticastDelegate] UOnRespawnStartedDelegate__DelegateSignature constexpr auto OnRespawnStarted = 0x3f8; //type:[MulticastDelegate] UOnRespawnEndedDelegate__DelegateSignature constexpr auto OnRespawnEnded = 0x408; //type:[MulticastDelegate] UOnRespawnedDelegate__DelegateSignature constexpr auto OnRespawned = 0x418; //type:[Array] UDeadPlayerInfoQueue constexpr auto DeadPlayerInfoQueue = 0x428; } namespace UAirRespawnProcessor //: public UAbstractRespawnProcessor { //type:[AssetClass] UClass constexpr auto AircraftClass = 0x440; //type:[Float] constexpr auto AircraftAltitude = 0x460; //type:[Float] constexpr auto FlightStartRadiusRatio = 0x464; //type:[Object] UCurveFloat constexpr auto FlyingDurationCurve = 0x468; //type:[Array] URevivedCharacters constexpr auto RevivedCharacters = 0x470; //type:[Function] constexpr auto TakeOffAircraft = 0x0; } namespace UDeadPointRespawnProcessor //: public UAbstractRespawnProcessor { } namespace UStartPointRespawnProcessor //: public UAbstractRespawnProcessor { //type:[Array] UCachedPlayerStarts constexpr auto CachedPlayerStarts = 0x440; } namespace UCaptureAreaActor //: public UStaticMeshActor { //type:[Enum] UUnderlyingType constexpr auto PreoccupiedTeamType = 0x3e8; //type:[Float] constexpr auto ScorePerSecond = 0x3ec; //type:[Bool] constexpr auto bCheckCharacterOnVehicle = 0x3f0; //type:[Float] constexpr auto ExposeOnScreenDistance = 0x3f4; //type:[Name] constexpr auto ColorParameterName = 0x3f8; //type:[Name] constexpr auto TryingTeamColorParameterName = 0x400; //type:[Name] constexpr auto ProgressParameterName = 0x408; //type:[Float] constexpr auto IndicatorZOffset = 0x410; //type:[Float] constexpr auto PointsNeedToCapture = 0x414; //type:[Str] constexpr auto DisplayName = 0x418; //type:[Str] constexpr auto BattleAreaType = 0x428; //type:[Object] UAkAudioEvent constexpr auto AkEvent_CaptureStart = 0x438; //type:[Object] UAkAudioEvent constexpr auto AkEvent_CaptureProgress = 0x440; //type:[Object] UAkAudioEvent constexpr auto AkEvent_CaptureEnd = 0x448; //type:[Str] constexpr auto AkRTPCParamName = 0x450; //type:[Object] UCurveFloat constexpr auto RTPCByPlayerNumber = 0x460; //type:[Object] UCurveFloat constexpr auto CaptureScorePerSecByPlayerNumber = 0x468; //type:[Name] constexpr auto AboveAreaMeshName = 0x470; //type:[Float] constexpr auto ZOffsetAboveAreaMesh = 0x478; //type:[Float] constexpr auto RespawnZOffset = 0x47c; //type:[Struct] ULinearColor constexpr auto RedTeamColor = 0x480; //type:[Struct] ULinearColor constexpr auto BlueTeamColor = 0x490; //type:[Struct] ULinearColor constexpr auto NeuturalColor = 0x4a0; //type:[Float] constexpr auto CaptureCollisionRadiusOffset = 0x4b0; //type:[Object] UAkComponent constexpr auto AkComponent = 0x4e8; //type:[Struct] UTimerHandle constexpr auto CaptureProgressAudioDelayTimerHandle = 0x4f0; //type:[Bool] constexpr auto bActivated = 0x4f8; //type:[Int] constexpr auto CaptureTeamId = 0x4fc; //type:[Int] constexpr auto TryingTeamId = 0x500; //type:[Float] constexpr auto CapturePoint = 0x504; //type:[Function] constexpr auto OnRep_CaptureTryingTeamId = 0x0; //type:[Function] constexpr auto OnRep_CaptureTeamId = 0x0; //type:[Function] constexpr auto OnRep_CapturePoint = 0x0; //type:[Function] constexpr auto OnRep_Activated = 0x0; //type:[Function] constexpr auto OnActorBeginOverlappedAtClient = 0x0; //type:[Function] constexpr auto GetCaptureProgressNormalized = 0x0; //type:[Function] constexpr auto GetAreaRadius = 0x0; //type:[Function] constexpr auto CheckCaptureAudioByTimer = 0x0; } namespace USelectableRespawnProcessor //: public UStartPointRespawnProcessor { //type:[Map] UCachedCaptureAreaActors_Key constexpr auto CachedCaptureAreaActors = 0x450; } namespace UTslPopupInterface //: public UInterface { //type:[Function] constexpr auto SetPopup = 0x0; } namespace UBlockInputUserWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bWhiteList = 0x3c0; //type:[Array] UBlockActions constexpr auto BlockActions = 0x3c8; //type:[Array] UBlockAxises constexpr auto BlockAxises = 0x3d8; //type:[Bool] constexpr auto bGenerateEventOnOpen = 0x3e8; //type:[Bool] constexpr auto bLockMouseCursorInViewport = 0x3e9; //type:[Array] UBlockActionsOnDemand constexpr auto BlockActionsOnDemand = 0x3f0; //type:[Array] UBlockAxisesOnDemand constexpr auto BlockAxisesOnDemand = 0x400; //type:[Bool] constexpr auto bCancelDragDrop = 0x410; } namespace UTslPCKeyGuideWidget //: public UBlockInputUserWidget { //type:[Object] UDataTable constexpr auto KeyGuideDataTable = 0x418; //type:[Class] UClass constexpr auto KeyGuideContentWidgetClass = 0x420; //type:[Str] constexpr auto DividerNamePrefix = 0x428; //type:[Struct] UTslInputKey constexpr auto UnassignedKey = 0x438; //type:[Str] constexpr auto SystemMenuSceneName = 0x458; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto MainInvalidationBox_Binder = 0x468; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto KeyboardWidget_Binder = 0x490; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MouseWidget_Binder = 0x4b0; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto DescriptionPanel_Binder = 0x4d0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto TabSelectorWidget_Binder = 0x4f0; //type:[Object] UTslKeyboardWidget constexpr auto KeyboardWidget = 0x510; //type:[Object] UTslMouseWidget constexpr auto MouseWidget = 0x518; //type:[Object] UTslTabSelectorWidget constexpr auto TabSelectorWidget = 0x520; //type:[Array] UCachedDescriptionColumns constexpr auto CachedDescriptionColumns = 0x528; //type:[Function] constexpr auto UpdateCategory = 0x0; } namespace UTslPopupBoxWidget //: public UBlockInputUserWidget { //type:[Struct] UUmgWidgetBinder_Border constexpr auto WaitingBinder = 0x418; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto PopupEmergingBinder = 0x448; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ButtonCancelBinder = 0x468; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ButtonOKBinder = 0x488; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto GamepadButtonCancelBinder = 0x4a8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto GamepadButtonOKBinder = 0x4c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextCancelBinder = 0x4e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextOKBinder = 0x508; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto GamepadTextCancelBinder = 0x528; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto GamepadTextOKBinder = 0x548; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextTitleBinder = 0x568; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextMessageBinder = 0x588; //type:[Text] constexpr auto OkText = 0x5a8; //type:[Text] constexpr auto CancelText = 0x5c0; //type:[Text] constexpr auto MessageText = 0x5d8; //type:[WeakObject] UButton constexpr auto BtnCancel = 0x5f0; //type:[Delegate] UTslPopupButtonPressed__DelegateSignature constexpr auto PopupButtonEvent = 0x5f8; //type:[Enum] UUnderlyingType constexpr auto SaveStyle = 0x608; //type:[Function] constexpr auto OnGamepadCancel = 0x0; //type:[Function] constexpr auto OnBtnOkClicked = 0x0; //type:[Function] constexpr auto OnBtnCancelClicked = 0x0; //type:[Function] constexpr auto BuildPopupBoxInfo = 0x0; } namespace UTslRatingPopupBoxWidget //: public UTslPopupBoxWidget { //type:[Object] UButton constexpr auto LowRatingButton = 0x610; //type:[Object] UButton constexpr auto MiddleRatingButton = 0x618; //type:[Object] UButton constexpr auto HighRatingButton = 0x620; //type:[Object] UBorder constexpr auto LowRatingBorder = 0x628; //type:[Object] UBorder constexpr auto MiddleRatingBorder = 0x630; //type:[Object] UBorder constexpr auto HighRatingBorder = 0x638; //type:[Float] constexpr auto CloseWaitingTimeSeconds = 0x640; //type:[Struct] UButtonStyle constexpr auto NormalButtonStyle = 0x648; //type:[Struct] UButtonStyle constexpr auto SelectedButtonStyle = 0xe40; //type:[Struct] ULinearColor constexpr auto NormalContentsColor = 0x1638; //type:[Struct] ULinearColor constexpr auto SelectedContentsColor = 0x1648; //type:[Object] UButton constexpr auto RatingButtons = 0x1658; //type:[Object] UBorder constexpr auto RatingBorders = 0x1670; //type:[Int] constexpr auto LowRatingValue = 0x1688; //type:[Int] constexpr auto MiddleRatingValue = 0x168c; //type:[Int] constexpr auto HighRatingValue = 0x1690; //type:[Struct] UTslStickInputHelper constexpr auto LStickHelper = 0x16a4; //type:[Function] constexpr auto OnMiddleRatingClicked = 0x0; //type:[Function] constexpr auto OnLowRatingClicked = 0x0; //type:[Function] constexpr auto OnHighRatingClicked = 0x0; //type:[Function] constexpr auto OnGamepadRight = 0x0; //type:[Function] constexpr auto OnGamepadLeft = 0x0; //type:[Function] constexpr auto OnGamepadB = 0x0; //type:[Function] constexpr auto OnGamepadA = 0x0; //type:[Function] constexpr auto OnBtnOkClicked = 0x0; //type:[Function] constexpr auto OnBtnCancelClicked = 0x0; } namespace UTslRadioMessageTextWheelWidget //: public UBlockInputUserWidget { //type:[Float] constexpr auto DoubleClickTime = 0x418; //type:[Float] constexpr auto ShowWidgetHoldSeconds = 0x41c; //type:[Float] constexpr auto RestrictedDistanceFromCenter = 0x420; //type:[Float] constexpr auto GamepadSafeZoneRadius = 0x424; //type:[Float] constexpr auto MouseSafeZoneRadius = 0x428; //type:[Float] constexpr auto DelayTimeBeforeUnfocusOnGamepad = 0x42c; //type:[Float] constexpr auto PingAngleThreshold = 0x430; //type:[Object] UBorder constexpr auto MainBorder = 0x438; //type:[Object] UWidgetSwitcher constexpr auto AffirmativeSwitcher = 0x440; //type:[Object] UWidgetSwitcher constexpr auto ThankYouSwitcher = 0x448; //type:[Object] UWidgetSwitcher constexpr auto NeedMedSwitcher = 0x450; //type:[Object] UWidgetSwitcher constexpr auto NegativeSwitcher = 0x458; //type:[Object] UWidgetSwitcher constexpr auto SorrySwitcher = 0x460; //type:[Object] UWidgetSwitcher constexpr auto NeedAmmoSwitcher = 0x468; //type:[Object] UWidgetSwitcher constexpr auto EnemySpottedSwitcher = 0x470; //type:[Object] UWidgetSwitcher constexpr auto HelpMeSwitcher = 0x478; //type:[Object] UWidgetSwitcher constexpr auto PingSwitcher = 0x480; //type:[Object] UWidgetAnimation constexpr auto InitAnim = 0x488; //type:[Object] UWidgetAnimation constexpr auto FadeInAnim = 0x490; //type:[Object] UWidgetAnimation constexpr auto FadeOutAnim = 0x498; //type:[Object] UWidgetAnimation constexpr auto Affirmative_SelectAnim = 0x4a0; //type:[Object] UWidgetAnimation constexpr auto Negative_SelectAnim = 0x4a8; //type:[Object] UWidgetAnimation constexpr auto ThankYou_SelectAnim = 0x4b0; //type:[Object] UWidgetAnimation constexpr auto Sorry_SelectAnim = 0x4b8; //type:[Object] UWidgetAnimation constexpr auto NeedMed_SelectAnim = 0x4c0; //type:[Object] UWidgetAnimation constexpr auto NeedAmmo_SelectAnim = 0x4c8; //type:[Object] UWidgetAnimation constexpr auto EnemySpotted_SelectAnim = 0x4d0; //type:[Object] UWidgetAnimation constexpr auto HelpMe_SelectAnim = 0x4d8; //type:[Object] UWidgetAnimation constexpr auto Ping_SelectAnim = 0x4e0; //type:[Object] UTslHUD constexpr auto CachedTslHud = 0x4e8; //type:[Int] constexpr auto CachedFocusIndex = 0x4f0; //type:[Float] constexpr auto CachedPingAngle = 0x4f4; //type:[Float] constexpr auto CurrentPingAngle = 0x4f8; //type:[Array] URadioMessageWidgetInfoArray constexpr auto RadioMessageWidgetInfoArray = 0x500; //type:[Bool] constexpr auto bIsSelected = 0x510; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto CancelGuideSwitcher_Binder = 0x570; //type:[Array] URadioMessageBlockInputArray constexpr auto RadioMessageBlockInputArray = 0x598; //type:[Function] constexpr auto OnShowWidget = 0x0; //type:[Function] constexpr auto OnSelected = 0x0; //type:[Function] constexpr auto OnInputRepeatConfirm = 0x0; //type:[Function] constexpr auto OnInputReleasedPad = 0x0; //type:[Function] constexpr auto OnInputReleasedConfirm = 0x0; //type:[Function] constexpr auto OnInputReleased = 0x0; //type:[Function] constexpr auto OnInputPressedPad = 0x0; //type:[Function] constexpr auto OnInputPressedConfirm = 0x0; //type:[Function] constexpr auto OnInputPressed = 0x0; //type:[Function] constexpr auto OnInputDblClickConfirmPad = 0x0; //type:[Function] constexpr auto OnInputDblClickConfirm = 0x0; //type:[Function] constexpr auto OnInputClickConfirm = 0x0; //type:[Function] constexpr auto OnInputClickCheckPad = 0x0; //type:[Function] constexpr auto OnInputClickCheck = 0x0; //type:[Function] constexpr auto HideWidget = 0x0; } namespace UTslReportPlayerWidget //: public UBlockInputUserWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto SelectSubjectWidgetSwitcherBinder = 0x418; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SelectSubjectComboBoxBinder = 0x440; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ReportCausesComboBoxBinder = 0x460; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ButtonOKBinder = 0x480; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ButtonCancelBinder = 0x4a0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SubjectToReportBinder = 0x4c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerNameBinder = 0x4e0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto DetailReportManagerBinder = 0x500; //type:[Str] constexpr auto SelectedNetId = 0x520; //type:[Enum] UUnderlyingType constexpr auto SelectedReportCause = 0x530; //type:[Enum] UUnderlyingType constexpr auto SubjectToReportType = 0x531; //type:[Function] constexpr auto UpdateSubjectToReportType = 0x0; //type:[Function] constexpr auto OnSelectionChangedBySelecteSubject = 0x0; //type:[Function] constexpr auto OnSelectionChangedByReportCauses = 0x0; //type:[Function] constexpr auto OnRequestHideWidget = 0x0; //type:[Function] constexpr auto OnChangeCauser = 0x0; //type:[Function] constexpr auto OnBtnOkClicked = 0x0; //type:[Function] constexpr auto OnBtnCancelClicked = 0x0; } namespace UTslSandboxMasterWidget //: public UBlockInputUserWidget { //type:[Object] UTextBlock constexpr auto SpawnSelectorTextBlock = 0x418; //type:[Object] UTslSandboxGroupBoxWidget constexpr auto WeaponGroupWidget = 0x420; //type:[Object] UTslSandboxGroupBoxWidget constexpr auto ItemGroupWidget = 0x428; //type:[Object] UTslSandboxGroupBoxWidget constexpr auto VehicleGroupWidget = 0x430; //type:[Object] UTextBlock constexpr auto PowerTitleText = 0x438; //type:[Object] UButton constexpr auto CloseButton = 0x440; //type:[Object] UTextBlock constexpr auto CloseButtonText = 0x448; //type:[Object] UButton constexpr auto Equip3LvButton = 0x450; //type:[Object] UTextBlock constexpr auto Equip3LvButtonText = 0x458; //type:[Object] UButton constexpr auto AddAmmoButton = 0x460; //type:[Object] UTextBlock constexpr auto AddAmmoButtonText = 0x468; //type:[Object] UTslSandboxPowerItemWidget constexpr auto FlyPowerItemWidget = 0x470; //type:[Object] UTslSandboxPowerItemWidget constexpr auto InvulnerablePowerItemWidget = 0x478; //type:[Object] UTslSandboxPowerItemWidget constexpr auto CarePackagePowerItemWidget = 0x480; //type:[Object] UTslSandboxPowerItemWidget constexpr auto RedZonePowerItemWidget = 0x488; //type:[Object] UTslSandboxQuantityWidget constexpr auto ItemQuantityWidget = 0x490; //type:[Object] UTslSandboxQuantityWidget constexpr auto VehicleQuantityWidget = 0x498; //type:[Function] constexpr auto OnSelectedSandboxPower = 0x0; //type:[Function] constexpr auto OnClicked_Equip3LvButton = 0x0; //type:[Function] constexpr auto OnClicked_CloseButton = 0x0; //type:[Function] constexpr auto OnClicked_AddAmmoButton = 0x0; } namespace UTslStackCountHandlingSliderPopupWidget //: public UBlockInputUserWidget { //type:[Interface] USlotContainerInterface constexpr auto SlotContainer = 0x418; //type:[Interface] USlotInterface constexpr auto ItemSlot = 0x428; //type:[Object] UInventory constexpr auto Inventory = 0x438; //type:[Bool] constexpr auto bNeedToFocus = 0x440; //type:[Bool] constexpr auto bInit = 0x441; //type:[Bool] constexpr auto bDoOnce = 0x442; //type:[Bool] constexpr auto bNeedToFocusWhenChanged = 0x443; //type:[Int] constexpr auto MinimumStackCount = 0x444; //type:[Text] constexpr auto OkText = 0x448; //type:[Object] UMaterialInstanceDynamic constexpr auto IconMat = 0x460; //type:[Object] UItem constexpr auto DropItem = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ItemNameBinder = 0x470; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ActionTypeTextBinder = 0x490; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextOKBinder = 0x4b0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MaxQuantityTextBinder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconBinder = 0x4f0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto InputAmountTextBinder = 0x518; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto QuantitySliderBinder = 0x538; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ButtonOKBinder = 0x558; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ButtonCancelBinder = 0x578; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto WidgetSwitcherBinder = 0x598; //type:[MulticastDelegate] UTslOnStackCountUpdated__DelegateSignature constexpr auto OnStackCountUpdated = 0x5c0; //type:[Object] UStringTable constexpr auto UIStringTable = 0x5d0; //type:[Function] constexpr auto UpdateInputAmountTextWhenTextChanged = 0x0; //type:[Function] constexpr auto UpdateButtonState = 0x0; //type:[Function] constexpr auto SetSlider = 0x0; //type:[Function] constexpr auto SetInputAmountText = 0x0; //type:[Function] constexpr auto OnValueChanged = 0x0; //type:[Function] constexpr auto OnTextCommitted = 0x0; //type:[Function] constexpr auto OnTextChanged = 0x0; //type:[Function] constexpr auto OnSynchronizationValue = 0x0; //type:[Function] constexpr auto OnPrepass = 0x0; //type:[Function] constexpr auto OnPrepass = 0x0; //type:[Function] constexpr auto OnOk = 0x0; //type:[Function] constexpr auto OnNotifyDropSlotOnOtherContainer = 0x0; //type:[Function] constexpr auto OnMouseWheelUpDown = 0x0; //type:[Function] constexpr auto OnItemDropOtherContainer = 0x0; //type:[Function] constexpr auto OkAction = 0x0; //type:[Function] constexpr auto NotifyToCapacityWidget = 0x0; //type:[Function] constexpr auto NotifyStackCountUpdated = 0x0; //type:[Function] constexpr auto IsPickup = 0x0; //type:[Function] constexpr auto IsInteractionValid = 0x0; //type:[Function] constexpr auto InitOkText = 0x0; //type:[Function] constexpr auto InitMaxQuantityText = 0x0; //type:[Function] constexpr auto InitItemName = 0x0; //type:[Function] constexpr auto InitInputAmountText = 0x0; //type:[Function] constexpr auto InitIcon = 0x0; //type:[Function] constexpr auto GetMaxCount = 0x0; //type:[Function] constexpr auto GetMaxButtonText = 0x0; //type:[Function] constexpr auto GetInventory = 0x0; //type:[Function] constexpr auto FocusOnInputAmountText = 0x0; //type:[Function] constexpr auto ClosePopup = 0x0; //type:[Function] constexpr auto CloseAction = 0x0; //type:[Function] constexpr auto ClampInputAmountText = 0x0; } namespace UTslSystemMenu //: public UBlockInputUserWidget { //type:[Interface] UTslNaviWidgetInterface constexpr auto LastFocusedWidget = 0x418; //type:[Str] constexpr auto SystemMenuSceneName = 0x428; //type:[Float] constexpr auto BlockContructTimeAfterDestruct = 0x438; //type:[Float] constexpr auto BlockDestructTimeAfterConstruct = 0x43c; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto MainInvalidationBox_Binder = 0x440; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto OutsidePanel_Binder = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlatformTextBlock_Binder = 0x488; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto VersionTextBlock_Binder = 0x4a8; //type:[Float] constexpr auto LastDestructTime = 0x4c8; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto SystemMenuVerticalBox_Binder = 0x4d0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto LeaveMatchWidget_Binder = 0x4f0; //type:[Function] constexpr auto ShowCanvasPanel = 0x0; //type:[Function] constexpr auto RestartLobby = 0x0; //type:[Function] constexpr auto RecoverFocusToLastFocusedButton = 0x0; //type:[Function] constexpr auto NotifySystemMenuEnter = 0x0; //type:[Function] constexpr auto IsConstructable = 0x0; //type:[Function] constexpr auto HandleGamepadUpOfChild = 0x0; //type:[Function] constexpr auto HandleGamepadEnterOfChild = 0x0; //type:[Function] constexpr auto HandleGamepadDownOfChild = 0x0; //type:[Function] constexpr auto HandleFocusReceivedOfChild = 0x0; } namespace UTslTeamManageInfoBaseWidget //: public UUmgBaseWidget { //type:[MulticastDelegate] UTslTeamManage_OnReportButtonClicked__DelegateSignature constexpr auto OnReportButtonClicked = 0x3c0; //type:[Struct] UTslReportUserInfo constexpr auto ReportInfo = 0x410; //type:[Float] constexpr auto VisualVolumeModifier = 0x458; //type:[Float] constexpr auto ActualVolumeMin = 0x45c; //type:[Float] constexpr auto ActualVolumeMax = 0x460; } namespace UTslTeamManageBaseWidget //: public UBlockInputUserWidget { //type:[Str] constexpr auto WidgetName = 0x418; //type:[Str] constexpr auto InGameMenuWidgetName = 0x428; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto InfoWidgetPanel_Binder = 0x438; //type:[Class] UClass constexpr auto InfoWidgetClass = 0x458; //type:[Struct] UMargin constexpr auto InfoWidgetPadding = 0x460; //type:[Float] constexpr auto ActualVolumeMax = 0x470; //type:[Str] constexpr auto ReportPlayerWidgetName = 0x478; //type:[Array] UInfoWidgets constexpr auto InfoWidgets = 0x488; //type:[Array] UTeamMembers constexpr auto TeamMembers = 0x498; //type:[Function] constexpr auto OnTeamMemberVoiceMuteStateChanged = 0x0; //type:[Function] constexpr auto OnSuccessfullyReportPlayer = 0x0; //type:[Function] constexpr auto OnReport = 0x0; //type:[Function] constexpr auto OnNotifyReportTeamMember = 0x0; //type:[Function] constexpr auto OnInfoWidgetToggleVoiceMute = 0x0; } namespace UTslPcTeamManageWidget //: public UTslTeamManageBaseWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CloseBtn_Binder = 0x4b0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto ReportWidget_Binder = 0x4d0; //type:[Function] constexpr auto OnCloseButtonClicked = 0x0; } namespace UTslXboxTeamManageWidget //: public UTslTeamManageBaseWidget { //type:[Function] constexpr auto OnToggleFocusedVoiceMute = 0x0; //type:[Function] constexpr auto OnShowFocusedGamerCard = 0x0; //type:[Function] constexpr auto OnNavigateFromFocused = 0x0; //type:[Function] constexpr auto OnMouseButtonDown = 0x0; //type:[Function] constexpr auto OnCloseWidget = 0x0; } namespace UTslWebWidget //: public UBlockInputUserWidget { //type:[Str] constexpr auto DefaultOpenURL = 0x418; //type:[Object] UWebBrowser constexpr auto Browser = 0x428; //type:[Object] UButton constexpr auto Close = 0x430; //type:[Function] constexpr auto ShowWidget = 0x0; //type:[Function] constexpr auto OnCloseClicked = 0x0; //type:[Function] constexpr auto HideWidget = 0x0; } namespace UTslWheelBaseWidget //: public UBlockInputUserWidget { //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto WheelOverlay_Binder = 0x418; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MouseCursorIcon_Binder = 0x440; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CenterImage_Binder = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CenterTitleTextBlock_Binder = 0x490; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CenterDescriptionTextBlock_Binder = 0x4b0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto CloseGuideSizeBox_Binder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeInAnimation_Binder = 0x4f8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutAnimation_Binder = 0x518; //type:[Object] UBorder constexpr auto WheelBorder = 0x538; //type:[Str] constexpr auto WidgetName = 0x540; //type:[Float] constexpr auto AngleOffset = 0x550; //type:[Float] constexpr auto DelayTimeBeforeUnfocusOnGamepad = 0x554; //type:[Text] constexpr auto UnavailableSystemMessageText = 0x558; //type:[Class] UClass constexpr auto SubWidgetClass = 0x570; //type:[Bool] constexpr auto bShowMouseCursor = 0x578; //type:[Float] constexpr auto GamepadSafeZoneRadius = 0x57c; //type:[Float] constexpr auto MouseSafeZoneRadius = 0x580; //type:[Enum] UUnderlyingType constexpr auto MouseSelectType = 0x584; //type:[Enum] UUnderlyingType constexpr auto GamepadSelectType = 0x585; //type:[Bool] constexpr auto bMoveCursorToWidgetCenterWhenShowing = 0x586; //type:[Array] USubWidgets constexpr auto SubWidgets = 0x588; //type:[Enum] UUnderlyingType constexpr auto SelectType = 0x5a1; //type:[Object] UTslWheelContext constexpr auto WheelContext = 0x5a8; //type:[Enum] UUnderlyingType constexpr auto MouseCursorDirectionType = 0x5e4; //type:[Float] constexpr auto RestrictedDistanceFromCenter = 0x5e8; //type:[Function] constexpr auto WidgetShow = 0x0; //type:[Function] constexpr auto WidgetHide = 0x0; //type:[Function] constexpr auto OnClicked = 0x0; //type:[Function] constexpr auto Cancel = 0x0; } namespace UTslDirectionalWheelWidget //: public UTslWheelBaseWidget { //type:[Object] UWidgetSwitcher constexpr auto WheelSwitcher = 0x5f0; } namespace UTslEmoteWheelWidget //: public UTslDirectionalWheelWidget { //type:[Array] UEmoteRowNames constexpr auto EmoteRowNames = 0x5f8; //type:[Array] UEmoteShorcutNames constexpr auto EmoteShorcutNames = 0x608; //type:[Array] UEmoteDataRows constexpr auto EmoteDataRows = 0x618; //type:[Array] UMovementAxises constexpr auto MovementAxises = 0x628; //type:[Array] UGamepadMovementAxises constexpr auto GamepadMovementAxises = 0x638; //type:[Array] UTurnAxises constexpr auto TurnAxises = 0x648; //type:[Float] constexpr auto BlockMovingTime = 0x658; //type:[Function] constexpr auto OnSelect9 = 0x0; //type:[Function] constexpr auto OnSelect8 = 0x0; //type:[Function] constexpr auto OnSelect7 = 0x0; //type:[Function] constexpr auto OnSelect6 = 0x0; //type:[Function] constexpr auto OnSelect5 = 0x0; //type:[Function] constexpr auto OnSelect4 = 0x0; //type:[Function] constexpr auto OnSelect3 = 0x0; //type:[Function] constexpr auto OnSelect2 = 0x0; //type:[Function] constexpr auto OnSelect12 = 0x0; //type:[Function] constexpr auto OnSelect11 = 0x0; //type:[Function] constexpr auto OnSelect10 = 0x0; //type:[Function] constexpr auto OnSelect1 = 0x0; //type:[Function] constexpr auto DoNothingFloat = 0x0; //type:[Function] constexpr auto DoNothing = 0x0; } namespace UTslItemWheelWidget //: public UTslDirectionalWheelWidget { //type:[Array] UItemClasses constexpr auto ItemClasses = 0x5f8; } namespace UTslHealItemWheelWidget //: public UTslItemWheelWidget { } namespace UTslItemRequestWheelWidget //: public UTslItemWheelWidget { } namespace UTslThrowableItemWheelWidget //: public UTslItemWheelWidget { } namespace UTslTacticalMapMarkerWheelWidget //: public UTslWheelBaseWidget { //type:[Array] UMapMarkerInfos constexpr auto MapMarkerInfos = 0x5f0; } namespace UBluezoneGuideWidget //: public UUmgBaseWidget { } namespace UBluezoneGpsBaseWidget //: public UBluezoneGuideWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto BluezoneGaugeImageBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto PlayerIconImageBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MovingAnimationBinder = 0x410; //type:[Array] UWarningAnimationList constexpr auto WarningAnimationList = 0x430; //type:[Array] UReleasingTextAnimationList constexpr auto ReleasingTextAnimationList = 0x440; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EnterNextPlayzoneAnimBinder = 0x450; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto LeaveNextPlayzoneAnimBinder = 0x470; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto WidgetEmergingAnimBinder = 0x490; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto WidgetVanishingAminBinder = 0x4b0; //type:[Name] constexpr auto PlayZoneStartParmName = 0x4d0; //type:[Name] constexpr auto BluezoneEndParamName = 0x4d8; //type:[Name] constexpr auto ColorMultiplyParmName = 0x4e0; //type:[Struct] ULinearColor constexpr auto InNextPlayzoneColorMultiply = 0x4e8; //type:[Struct] USequence_Float constexpr auto BluezoneResetSequence = 0x4f8; //type:[Struct] USequence_Float constexpr auto PlayzoneResetSequence = 0x598; //type:[Struct] USequence_Float constexpr auto PlayerIconResetSequence = 0x638; //type:[Float] constexpr auto PlayerIconPositionX_Start = 0x6d8; //type:[Float] constexpr auto PlayerIconPositionX_End = 0x6dc; //type:[Bool] constexpr auto bSaveWantShow = 0x6e8; //type:[Function] constexpr auto UpdateBluezoneGpsWidget = 0x0; //type:[Function] constexpr auto OnNotifyNextGasIn = 0x0; //type:[Function] constexpr auto OnGameUserSettingApplied = 0x0; } namespace UBluezonePhaseWidget //: public UBluezoneGuideWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto BluezonePhaseTextBinder = 0x3c0; } namespace UBluezoneTimeWidget //: public UBluezoneGuideWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto BluezoneTimeTextBinder = 0x3c0; //type:[Array] UReleasingTextAnimationList constexpr auto ReleasingTextAnimationList = 0x3e0; //type:[Text] constexpr auto TimeTextFormat = 0x3f0; //type:[Bool] constexpr auto bOverrideWarningTimeText = 0x408; //type:[Text] constexpr auto OverrideWarningTimeText = 0x410; //type:[Bool] constexpr auto bOverrideReleaseTimeText = 0x428; //type:[Text] constexpr auto OverrideReleaseTimeText = 0x430; //type:[Object] UImage constexpr auto CacedCautionImage = 0x498; //type:[Object] UWidget constexpr auto CachedTimeTextSpacer = 0x4a0; } namespace UObserverBluezoneTimeWidget //: public UBluezoneTimeWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto BluezonePhaseTextBinder = 0x4a8; } namespace UBluezoneWidget //: public UUmgBaseWidget { //type:[Array] UBluezoneArea constexpr auto BluezoneArea = 0x3c0; } namespace UCaptureAreaStatusWidget //: public UUmgBaseWidget { //type:[Struct] UCaptureObjectWidgetData constexpr auto CaptureObjectWidgetData = 0x3c0; } namespace UCharacterStanceBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto StanceIconImageBinder = 0x3c0; //type:[Name] constexpr auto IconStateParamName = 0x3e8; //type:[Bool] constexpr auto bSaveShow = 0x3f0; //type:[Float] constexpr auto SaveState = 0x3f4; } namespace UConstraintSlotOwnerItemIconWidget //: public UUmgBaseWidget { //type:[Enum] UUnderlyingType constexpr auto EquipSlotID = 0x3c0; //type:[Object] UImage constexpr auto IconImageBinder = 0x3c8; //type:[Struct] ULinearColor constexpr auto IconColor = 0x3d0; //type:[Function] constexpr auto SetEquipSlotID = 0x0; } namespace UFppWeaponSlotHudBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto WeaponSlotListBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto WeaponSlotListRetainerBoxBinder = 0x3e0; //type:[Enum] UUnderlyingType constexpr auto SavedColorBlindType = 0x408; //type:[Function] constexpr auto ChangeWeaponListWidgetPosition = 0x0; } namespace UFppWeaponSlotListWidget //: public UUmgBaseWidget { //type:[Object] UWeaponProcessorComponent constexpr auto SaveWeaponProcessor = 0x3c0; //type:[Object] UTslWeapon constexpr auto SaveWeapon = 0x3c8; //type:[Name] constexpr auto SaveCurrentWeaponClassName = 0x3d0; //type:[Array] USaveWeaponListClassNames constexpr auto SaveWeaponListClassNames = 0x3d8; //type:[Bool] constexpr auto bSaveIsUnarmed = 0x3e8; //type:[Int] constexpr auto SaveLoadedAmmoCount = 0x3ec; //type:[Int] constexpr auto SaveThrowableCount = 0x3f0; } namespace UGameInfoCanvasBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto GamePlayInfoSwitcherBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto KillCountOrTeamCountSwitcherBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto AlivePlayerWidgetBinder = 0x410; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto AlivePlayerInfoInvalidationBoxBinder = 0x430; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto KillCountWidgetBinder = 0x458; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto TimeLimitRetainerBoxBinder = 0x478; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TimeLimitTextBinder = 0x4a0; //type:[Object] UTimerTextBlockUpdater constexpr auto TimeLimitTextUpdater = 0x4c0; //type:[Function] constexpr auto OnTimeLimitTextUpdated = 0x0; } namespace UGameProgressTimeWidget //: public UUmgBaseWidget { //type:[Text] constexpr auto TimeTextFormat = 0x3c0; //type:[Object] UTextBlock constexpr auto CachedProgressTimeText = 0x3d8; } namespace UHudMainBaseWidget //: public UUmgBaseWidget { //type:[Str] constexpr auto UiKey = 0x3c0; //type:[Function] constexpr auto OnInit_Widget = 0x0; //type:[Function] constexpr auto OnInit_Replay = 0x0; //type:[Function] constexpr auto OnInit_Input = 0x0; //type:[Function] constexpr auto OnInit_Delegate = 0x0; } namespace UImageInTextWidget //: public UUmgBaseWidget { //type:[Text] constexpr auto FormatText = 0x3c0; //type:[Map] UTexture2DAndSizeMap_Key constexpr auto Texture2DAndSizeMap = 0x3d8; //type:[Struct] USlateFontInfo constexpr auto FontInfo = 0x428; //type:[Byte] UEVerticalAlignment constexpr auto VecticalAlignment = 0x490; //type:[Object] UHorizontalBox constexpr auto TextHorizontalBox = 0x498; //type:[Array] UAvailableTextBlocks constexpr auto AvailableTextBlocks = 0x4a0; //type:[Array] UAvailableImages constexpr auto AvailableImages = 0x4b0; //type:[Function] constexpr auto UpdateText = 0x0; } namespace UInteractionBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Border constexpr auto MainLayer = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto InteractionMessageTextBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InteractionMessageTextBgBinder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AdditionalTextBinder = 0x440; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SuitableWeaponImageBinder = 0x460; //type:[Float] constexpr auto SuitableWeaponImageHeight = 0x488; //type:[Struct] UUmgWidgetBinder_Image constexpr auto KeyImageBinder = 0x490; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto InteractionKeyTextBinder = 0x4b8; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InteractionKeyTextBorder_Binder = 0x4d8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto InteractionKeyImage_Left_Binder = 0x508; //type:[Struct] UUmgWidgetBinder_Image constexpr auto InteractionKeyImage_Right_Binder = 0x530; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AdditionalMessageBlinkingBinder = 0x558; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AdditionalMessageNormalBinder = 0x578; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ShowAnimationBinder = 0x598; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HiddenAnimationBinder = 0x5b8; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto InteractionInputMethodSwitcherBinder = 0x5d8; //type:[Name] constexpr auto InteractionKeyName = 0x600; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ProgressCircle_Binder = 0x608; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto SecondaryInteractionHorizontalBoxBinder = 0x630; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto SecondaryInteractionSwitcherBinder = 0x658; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SecondaryInteractionMessageTextBinder = 0x680; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SecondaryInteractionKeyTextBinder = 0x6a0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto SecondaryInteractionKeyTextBorder_Binder = 0x6c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SecondaryInteractionKeyImage_Left_Binder = 0x6f0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SecondaryInteractionKeyImage_Right_Binder = 0x718; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SecondaryKeyImageBinder = 0x740; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto PlatformImage_Binder = 0x768; //type:[Struct] ULinearColor constexpr auto InteractionTextColor_Interactable = 0x788; //type:[Struct] ULinearColor constexpr auto InteractionTextShadowColor_Interactable = 0x798; //type:[Struct] ULinearColor constexpr auto InteractionTextColor_NotInteractable = 0x7a8; //type:[Struct] ULinearColor constexpr auto InteractionTextShadowColor_NotInteractable = 0x7b8; //type:[Object] UObject constexpr auto CachedInteractionObject = 0x7d0; //type:[Object] UObject constexpr auto LastOutlinedCachedInteractionObject = 0x7f8; //type:[Function] constexpr auto SetMainLayerVisibility = 0x0; //type:[Function] constexpr auto SetInteractionText = 0x0; //type:[Function] constexpr auto OnNotifyInteractionItemChanged = 0x0; //type:[Function] constexpr auto OnInventoryUpdated = 0x0; //type:[Function] constexpr auto OnChangeTargetingType = 0x0; } namespace UInteractionCanvasBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto InteractionWidgetBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto InteractionRetainerBoxBinder = 0x3e0; } namespace UItemThrowInteractionBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Border constexpr auto MainLayer = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto InteractionMessageTextBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InteractionMessageTextBgBinder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AdditionalTextBinder = 0x440; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto InteractionKey_Binder = 0x460; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto InteractionInputMethodSwitcherBinder = 0x480; //type:[Name] constexpr auto InteractionKeyName = 0x4a8; //type:[Struct] ULinearColor constexpr auto InteractionTextColor_Interactable = 0x4b0; //type:[Struct] ULinearColor constexpr auto InteractionTextShadowColor_Interactable = 0x4c0; //type:[Struct] ULinearColor constexpr auto InteractionTextColor_NotInteractable = 0x4d0; //type:[Struct] ULinearColor constexpr auto InteractionTextShadowColor_NotInteractable = 0x4e0; //type:[Object] UTslCharacter constexpr auto LastOutlinedCharacter = 0x4f0; //type:[Object] UTslItemRequestManager constexpr auto CachedItemRequestManager = 0x4f8; } namespace UItemToolTipGaugeWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto GaugeImage_Binder = 0x3c0; //type:[Struct] ULinearColor constexpr auto ComparingBaseColor = 0x3e8; //type:[Struct] ULinearColor constexpr auto ComparingEmphasizingColor = 0x3f8; //type:[Struct] ULinearColor constexpr auto NonComparingBaseColor = 0x408; //type:[Struct] ULinearColor constexpr auto NonComparingZeroColor = 0x418; //type:[Function] constexpr auto Update = 0x0; } namespace UItemToolTipWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconImage_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto IconVerticalBox_Binder = 0x3e8; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto IconSizeBox_Binder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ItemNameTextBlock_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ItemSkinNameTextBlock_Binder = 0x458; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DescTextBlock_Binder = 0x478; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CategoryTextBlock_Binder = 0x498; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CapacityTextBlock_Binder = 0x4b8; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto ComparisonHorizontalBox_Binder = 0x4d8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ComparisonTextBlock_Binder = 0x500; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto AmmoInfoHorizontalBox_Binder = 0x520; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MagazineIconImage_Binder = 0x548; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AmmoNameTextBlock_Binder = 0x570; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AmmoPerClipTextBlock_Binder = 0x590; //type:[Struct] UUmgWidgetBinder_Border constexpr auto DamageBlockBorder_Binder = 0x5b0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto WeaponGunBlockVerticalBox_Binder = 0x5e0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto DamageGaugeWidget_Binder = 0x608; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto EffectRangeGaugeWidget_Binder = 0x628; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto AccuracyGaugeWidget_Binder = 0x648; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto FiringRateGaugeWidget_Binder = 0x668; //type:[Float] constexpr auto MaxDamage = 0x688; //type:[Float] constexpr auto MaxEffectRange = 0x68c; //type:[Float] constexpr auto MaxAccuracy = 0x690; //type:[Float] constexpr auto MaxFiringRate = 0x694; //type:[Float] constexpr auto DefaultDelayTime = 0x698; //type:[Bool] constexpr auto bPrintWeaponInfoToScreen = 0x69c; //type:[Text] constexpr auto CapacityLocText = 0x6a0; //type:[Interface] USlotInterface constexpr auto CachedSlot = 0x6b8; //type:[Function] constexpr auto UpdateItemCountByCached = 0x0; //type:[Function] constexpr auto SetToolTipVisibility = 0x0; //type:[Function] constexpr auto SetItemByInterface = 0x0; //type:[Function] constexpr auto SetItemByCached = 0x0; //type:[Function] constexpr auto HandleMainPrepass = 0x0; } namespace UKillCountBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KillCountTextBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto IncreasingAnimBinder = 0x3e0; //type:[Float] constexpr auto IncreasingKillCountDisplayTime = 0x400; //type:[Int] constexpr auto LastKillCount = 0x404; //type:[Bool] constexpr auto bLastWantShow = 0x408; //type:[Float] constexpr auto IncreasingKillCountDisplayStartTime = 0x40c; //type:[Function] constexpr auto GetLastKillCount = 0x0; } namespace ULifeGaugeEffectBaseWidget //: public UUmgBaseWidget { //type:[Name] constexpr auto OldLifeRatioParamName = 0x3d0; //type:[Name] constexpr auto CurrentLifeRatioParamName = 0x3d8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto LifeEffectBinder = 0x3e0; //type:[Array] ULifeEffectAnimationFloatCurveList constexpr auto LifeEffectAnimationFloatCurveList = 0x408; //type:[Array] ULifeEffectAnimationVectorCurveList constexpr auto LifeEffectAnimationVectorCurveList = 0x418; //type:[Struct] UUmgWidgetBinder_Image constexpr auto LifeEffectBackgroundBinder = 0x428; //type:[Array] ULifeEffectBgAnimationFloatCurveList constexpr auto LifeEffectBgAnimationFloatCurveList = 0x450; //type:[Array] ULifeEffectBgAnimationVectorCurveList constexpr auto LifeEffectBgAnimationVectorCurveList = 0x460; //type:[Bool] constexpr auto bAutoDestroyOnEffectPlayFinish = 0x470; } namespace ULifeGaugeHitEffectBaseWidget //: public UUmgBaseWidget { //type:[Array] UAlphaCurveList constexpr auto AlphaCurveList = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto HitEffectImage = 0x3d0; //type:[Name] constexpr auto BaseColorParamName = 0x3f8; //type:[Name] constexpr auto ColorLerpParamName = 0x400; //type:[Name] constexpr auto BrightAlphaParamName = 0x408; //type:[Name] constexpr auto HitEffectAlphaParamName = 0x410; //type:[Name] constexpr auto HitEffectStartParamName = 0x418; //type:[Name] constexpr auto HitEffectEndParamName = 0x420; } namespace ULifeGaugeTemplateBaseWidget //: public UUmgBaseWidget { //type:[Object] UTslHealthGaugeData constexpr auto LifeGaugeColorData = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto LifeGaugeImageBinder = 0x3c8; //type:[Name] constexpr auto LifeGaugeRatioValueParamName = 0x3f0; //type:[Name] constexpr auto LifeGaugeColorParamName = 0x3f8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto WarningAnimationBinder = 0x400; //type:[Struct] UUmgWidgetBinder_Image constexpr auto BackgroundImageBinder = 0x420; //type:[Bool] constexpr auto bOverrideLifeGaugeMaterial = 0x448; //type:[Object] UMaterialInterface constexpr auto OverrideLifeGaugeMaterial = 0x450; //type:[Bool] constexpr auto bOverrideBackgroundMaterial = 0x458; //type:[Object] UMaterialInterface constexpr auto OverrideBackgroundMaterial = 0x460; //type:[Bool] constexpr auto bUseEffect = 0x468; //type:[Class] UClass constexpr auto DamageEffectClass = 0x470; //type:[Class] UClass constexpr auto HealEffectClass = 0x478; //type:[Class] UClass constexpr auto HealAmountEffectClass = 0x480; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto EffectLayerBinder = 0x488; //type:[Int] constexpr auto DamageEffectMax = 0x4b0; //type:[Int] constexpr auto HealEffectMax = 0x4b4; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ZombieVirusAnimationBinder = 0x4b8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ZombieDBNOAnimationBinder = 0x4d8; //type:[Object] UMaterialInterface constexpr auto ZombieHealthMat = 0x4f8; //type:[Object] UMaterialInterface constexpr auto ZombieHealthBGMat = 0x500; //type:[Object] UMaterialInterface constexpr auto OriginalHealthMat = 0x510; //type:[Array] UDamageEffects constexpr auto DamageEffects = 0x530; //type:[Array] UHealEffects constexpr auto HealEffects = 0x540; //type:[Object] ULifeGaugeEffectBaseWidget constexpr auto HealAmountEffect = 0x550; //type:[Function] constexpr auto Update = 0x0; //type:[Function] constexpr auto OnDestoryHealEffect = 0x0; //type:[Function] constexpr auto OnDestoryDamageEffect = 0x0; //type:[Function] constexpr auto HasEffect = 0x0; } namespace ULocationNameWidget //: public UUmgBaseWidget { //type:[Struct] UMapLocationData constexpr auto MapLocationData = 0x3c0; //type:[Struct] UVector2D constexpr auto MaximumSize = 0x3e8; //type:[Float] constexpr auto ScaleDenominator = 0x3f0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InBorderBinder = 0x3f8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto LocationNameTextBlockBinder = 0x428; } namespace UMapCaptureAreaWidget //: public UUmgBaseWidget { //type:[Struct] UCaptureObjectWidgetData constexpr auto CaptureObjectWidgetData = 0x3c0; //type:[Object] UButton constexpr auto RespawnButton = 0x4c8; //type:[Struct] USlateBrush constexpr auto DefaultRespawnButtonBrush = 0x4d0; //type:[Struct] USlateBrush constexpr auto SelectedRespawnButtonBrush = 0x560; //type:[Struct] USlateBrush constexpr auto HoveredRespawnButtonBrush = 0x5f0; //type:[Object] UCaptureAreaActor constexpr auto CaptureArea = 0x680; //type:[Function] constexpr auto OnTryingTeamChanged = 0x0; //type:[Function] constexpr auto OnRespawnButtonDown = 0x0; //type:[Function] constexpr auto OnPlayerRespawnSpotChanged = 0x0; //type:[Function] constexpr auto OnCaptureTeamChanged = 0x0; } namespace UMapCarePackageItemIconBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Border constexpr auto IconImageBorderBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconImageBinder = 0x3f0; //type:[Name] constexpr auto IconStateParamName = 0x418; //type:[Name] constexpr auto IconColorParamName = 0x420; //type:[Function] constexpr auto OnButtonDown = 0x0; } namespace UMapCharacterIconBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Border constexpr auto IconImageBorderBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconImageBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_ScaleBox constexpr auto IconScaleBoxBinder = 0x418; //type:[Name] constexpr auto IconStateParamName = 0x440; //type:[Name] constexpr auto IconRotationParamName = 0x448; //type:[Name] constexpr auto IconColorParamName = 0x450; //type:[Struct] UUmgWidgetBinder_Border constexpr auto PlayerNameBoderBinder = 0x458; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerNameBinder = 0x488; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto NameTagOverlayBinder = 0x4a8; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ObserverMuzzleFlashBoderBinder = 0x4d0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto ObserverMuzzleFlashWidgetBinder = 0x500; //type:[Struct] UUmgWidgetBinder_Border constexpr auto LifeGaugeBorderBinder = 0x520; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto LifeGaugeWidgetBinder = 0x550; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AttackedAnimBinder = 0x570; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HittedAnimBinder = 0x590; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto GroggyAnimBinder = 0x5b0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutAnimBinder = 0x5d0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TeamIconBorderBinder = 0x5f0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamIconImageBinder = 0x620; //type:[Struct] UUmgWidgetBinder_Spacer constexpr auto BackgroundSpacerBinder = 0x648; //type:[MulticastDelegate] UMapIconClicked__DelegateSignature constexpr auto OnMapIconClicked = 0x668; //type:[Bool] constexpr auto bTeamNumber = 0x678; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNumberText = 0x680; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto RiderLayerBinder = 0x6a0; //type:[Class] UClass constexpr auto RiderIconClass = 0x6c8; //type:[Text] constexpr auto DisplayNameFormatWithOtherPlayer = 0x6d0; //type:[Object] UTexture constexpr auto MyDirectionIcon = 0x6e8; //type:[Object] UTexture constexpr auto TeamDirectionIcon = 0x6f0; //type:[Object] UTexture constexpr auto AmmoRequestIcon = 0x6f8; //type:[Object] UTexture constexpr auto HealRequestIcon = 0x700; //type:[Struct] UUmgWidgetBinder_Border constexpr auto SpectatedIconBorder = 0x708; //type:[Struct] UUmgWidgetBinder_Image constexpr auto NameTagColorImageBinder = 0x738; //type:[Array] UTeamBackgroundImages constexpr auto TeamBackgroundImages = 0x760; //type:[Object] UButton constexpr auto ObserverButton = 0x770; //type:[Object] UButton constexpr auto RespawnButton = 0x778; //type:[Struct] USlateBrush constexpr auto DefaultRespawnButtonBrush = 0x780; //type:[Struct] USlateBrush constexpr auto SelectedRespawnButtonBrush = 0x810; //type:[Struct] USlateBrush constexpr auto HoveredRespawnButtonBrush = 0x8a0; //type:[Object] ULifeGaugeTemplateBaseWidget constexpr auto LifeGauge = 0x940; //type:[Struct] UVector2D constexpr auto CachedPosition_MC = 0x948; //type:[Object] UMaterialInterface constexpr auto PendingIconMaterial = 0x958; //type:[Array] URiderIconList constexpr auto RiderIconList = 0x960; //type:[Object] UTexture2D constexpr auto CachedTeamIcon = 0x970; //type:[Function] constexpr auto UpdateShowType = 0x0; //type:[Function] constexpr auto OnRespawnButtonDown = 0x0; } namespace UMapGridWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto MapImageBinder = 0x3c8; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto AircraftRouteLayerBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto LocationNameLayerBinder = 0x418; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto MyMarkerLayerBinder = 0x440; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto TeamMarkerLayerBinder = 0x468; //type:[Class] UClass constexpr auto MapMarkerClass = 0x490; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto MyWayPointLayerBinder = 0x498; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto TeamWayPointLayerBinder = 0x4c0; //type:[Class] UClass constexpr auto MapWayPointClass = 0x4e8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto LastCircleMarkImageBinder = 0x4f0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto MyMapIconLayerBinder = 0x518; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto OtherMapIconLayerBinder = 0x540; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CarePackageItemIconLayerBinder = 0x568; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto FlareGunDropZoneLayerBinder = 0x590; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto TeamIconsAtCenterOfMassLayerBinder = 0x5b8; //type:[Class] UClass constexpr auto MapCharacterIconClass = 0x5e0; //type:[Class] UClass constexpr auto MapCarePackageItemIconClass = 0x5e8; //type:[Class] UClass constexpr auto ObserverPlayerIconHitEffectClass = 0x5f0; //type:[Class] UClass constexpr auto LocationNameWidgetClass = 0x5f8; //type:[Bool] constexpr auto bShowAircraftRoute = 0x600; //type:[Float] constexpr auto AircraftRouteArrowHeadDesiredSizeRatio = 0x604; //type:[Float] constexpr auto AircraftRouteArrowTailDesiredSizeRatio = 0x608; //type:[Float] constexpr auto AircraftIconDesiredSizeRatio = 0x60c; //type:[Object] UMaterialInstance constexpr auto ImageRotatorMaterial = 0x610; //type:[Object] UMaterialInstance constexpr auto AircraftRouteArrowBodyMaterial = 0x618; //type:[Object] UTexture constexpr auto AircraftRouteArrowHeadTexture = 0x620; //type:[Object] UTexture constexpr auto AircraftRouteArrowTailTexture = 0x628; //type:[Object] UTexture constexpr auto AircraftBombDropRouteTexture = 0x630; //type:[Object] UTexture constexpr auto AircraftRouteTexture = 0x638; //type:[Object] UTexture constexpr auto AircraftTexture = 0x640; //type:[Name] constexpr auto ImageRotatorTextureParamName = 0x648; //type:[Name] constexpr auto AircraftRouteTextureParamName = 0x650; //type:[Name] constexpr auto ImageRotatorAngleParamName = 0x658; //type:[Name] constexpr auto ArrowStartXParamName = 0x660; //type:[Name] constexpr auto ArrowStartYParamName = 0x668; //type:[Name] constexpr auto ArrowEndXParamName = 0x670; //type:[Name] constexpr auto ArrowEndYParamName = 0x678; //type:[Name] constexpr auto CurrentPositionXParamName = 0x680; //type:[Name] constexpr auto CurrentPositionYParamName = 0x688; //type:[Name] constexpr auto AircraftOnRouteParamName = 0x690; //type:[Name] constexpr auto ViewScaleParamName = 0x698; //type:[Bool] constexpr auto bShowNameIfNonObserving = 0x6a0; //type:[Bool] constexpr auto bShowNameIfObserving = 0x6a1; //type:[Bool] constexpr auto bIsMinimap = 0x6a2; //type:[Bool] constexpr auto bFillBluezone = 0x6a3; //type:[Bool] constexpr auto bDrawNextPlayzoneLine = 0x6a4; //type:[Bool] constexpr auto bDrawBluezoneLine = 0x6a5; //type:[Struct] UUmgWidgetBinder_Image constexpr auto RedzoneImageBinder = 0x6a8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto InnerBlueZoneImageBinder = 0x6d0; //type:[Name] constexpr auto RedzoneColorParamName = 0x6f8; //type:[Struct] UColorBlindColorSet constexpr auto RedzoneColorSet = 0x700; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ReplayzoneImageBinder = 0x710; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto ImageSizeBoxBinder = 0x738; //type:[Struct] UColorBlindColorSet constexpr auto BluezoneColorSet = 0x760; //type:[Struct] UColorBlindColorSet constexpr auto InnerBlueZoneColorSet = 0x770; //type:[Float] constexpr auto BluezoneDesaturation = 0x780; //type:[Float] constexpr auto Desaturation = 0x784; //type:[Float] constexpr auto Contrast = 0x788; //type:[Bool] constexpr auto bShowTeamIconAtCenterOfMass = 0x78c; //type:[Array] UTeamIconAtCenterOfMassDesiredRatioByPhase constexpr auto TeamIconAtCenterOfMassDesiredRatioByPhase = 0x790; //type:[Float] constexpr auto TeamIconAtCenterOfMassDesiredAlpha = 0x7a0; //type:[Bool] constexpr auto bShowFlareGunDropZone = 0x7a4; //type:[Object] UMaterial constexpr auto FlareGunDropZoneMaterial = 0x7a8; //type:[Float] constexpr auto FlareGunDropZoneIconScale = 0x7b0; //type:[Struct] UColorBlindColorSet constexpr auto FlareGunDropZoneColorSet = 0x7b8; //type:[Object] UCurveFloat constexpr auto FlareGunAlphaCurve = 0x7c8; //type:[Float] constexpr auto FlareGunAlphaCurveLength = 0x7d0; //type:[Class] UClass constexpr auto PlatoonFireSupportAreaIndicatorWidgetClass = 0x7d8; //type:[Class] UClass constexpr auto PlatoonCarePackageDropIndicatorWidgetClass = 0x7e0; //type:[Object] UCanvasPanel constexpr auto PlatoonMapMarkerLayer = 0x7e8; //type:[Object] UCanvasPanel constexpr auto PlatoonFireSupportAreaLayer = 0x7f0; //type:[Object] UCanvasPanel constexpr auto PlatoonCarePackageDropLayer = 0x7f8; //type:[Struct] UVector2D constexpr auto PlatoonCarePackageIndicatorSize = 0x800; //type:[Int] constexpr auto WayPointMode = 0x80c; //type:[Int] constexpr auto maxWayPointNum = 0x810; //type:[Float] constexpr auto followLineAlpha = 0x814; //type:[Object] UDataTable constexpr auto LocationZoomTable = 0x838; //type:[Bool] constexpr auto bShowLocationName = 0x840; //type:[Float] constexpr auto ZoomLevel = 0x844; //type:[Float] constexpr auto ShowGridZoomLevel = 0x848; //type:[Object] UCurveFloat constexpr auto ViewRatioCurve = 0x850; //type:[Object] UCurveFloat constexpr auto IconDistanceAlhpa = 0x858; //type:[Object] UCurveFloat constexpr auto MapSizeCurve = 0x860; //type:[Bool] constexpr auto bRectangleViewMode = 0x868; //type:[Object] UFont constexpr auto GridFont = 0x870; //type:[Name] constexpr auto FontTypeFace = 0x878; //type:[Array] UGridTextHorizentalArray constexpr auto GridTextHorizentalArray = 0x880; //type:[Array] UGridTextVerticalArray constexpr auto GridTextVerticalArray = 0x890; //type:[Struct] ULinearColor constexpr auto ColorLargeGrid = 0x8a0; //type:[Struct] ULinearColor constexpr auto ColorSmallGrid = 0x8b0; //type:[Struct] ULinearColor constexpr auto ColorText = 0x8c0; //type:[Struct] ULinearColor constexpr auto ColorSafetyZone = 0x8d0; //type:[Float] constexpr auto ThicknessLargeGrid = 0x8e0; //type:[Float] constexpr auto ThicknessSmallGrid = 0x8e4; //type:[Struct] ULinearColor constexpr auto ColorPoisonGasWarning = 0x8e8; //type:[Struct] ULinearColor constexpr auto ShapeShadowColor = 0x8f8; //type:[Bool] constexpr auto bDrawGridLine = 0x908; //type:[Bool] constexpr auto bDrawGridText = 0x909; //type:[Bool] constexpr auto bDrawNextPlayzoneGuideLine = 0x90a; //type:[Bool] constexpr auto bUseZOrderSort = 0x90b; //type:[Bool] constexpr auto bRemoveDeadIcon = 0x90c; //type:[Struct] ULinearColor constexpr auto DefaultCharacterIconColor = 0x910; //type:[Struct] ULinearColor constexpr auto DefaultIconNameTagColor = 0x920; //type:[Struct] UVector2D constexpr auto MinimapViewSize_MC = 0x930; //type:[Float] constexpr auto DefaultThicknessMultiplier = 0x938; //type:[Float] constexpr auto MinThicknessMultiplier = 0x93c; //type:[Float] constexpr auto PlatoonMapCharacterIconScale = 0x940; //type:[Struct] USlateBrush constexpr auto RectangleBlueZoneSlateBrush = 0x948; //type:[Struct] USlateBrush constexpr auto RectangleBlueZoneShadowSlateBrush = 0x9d8; //type:[Struct] USlateBrush constexpr auto RectangleInnerBlueZoneSlateBrush = 0xa68; //type:[Struct] USlateBrush constexpr auto RectangleInnerBlueZoneShadowSlateBrush = 0xaf8; //type:[Object] UMaterialInstanceDynamic constexpr auto MatInst = 0xbb0; //type:[Object] UMapMarkerBaseWidget constexpr auto MyMapMarker = 0xbe8; //type:[Map] UTeamPlayerMarkers_Key constexpr auto TeamPlayerMarkers = 0xbf0; //type:[Array] UMyMapWayPointWidArr constexpr auto MyMapWayPointWidArr = 0xc40; //type:[Array] UAircraftRouteDataArray constexpr auto AircraftRouteDataArray = 0xcc0; //type:[Object] UMapCharacterIconBaseWidget constexpr auto MyCharacterMapIcon = 0xcd0; //type:[Map] UOtherCharacterMapIcons_Key constexpr auto OtherCharacterMapIcons = 0xcd8; //type:[Map] UMapIconCommonDatas_Key constexpr auto MapIconCommonDatas = 0xd28; //type:[Map] UMapCarePackageItemIcons_Key constexpr auto MapCarePackageItemIcons = 0xd78; //type:[Struct] UTimerHandle constexpr auto ReplicatedCharacterListUpdateTimer = 0xdc8; //type:[Struct] UTimerHandle constexpr auto ReplicatedCarePackageItemListUpdateTimer = 0xdd0; //type:[Array] UReplicatedCharacterList constexpr auto ReplicatedCharacterList = 0xdd8; //type:[Array] UReplicatedCharacterDataList constexpr auto ReplicatedCharacterDataList = 0xde8; //type:[Array] UReplicatedCarePackageItemList constexpr auto ReplicatedCarePackageItemList = 0xdf8; //type:[Array] UShowMarkerOnwerList constexpr auto ShowMarkerOnwerList = 0xe08; //type:[Array] UShowWayPointOwnerList constexpr auto ShowWayPointOwnerList = 0xe18; //type:[Array] ULocationNameWidgetList constexpr auto LocationNameWidgetList = 0xe28; //type:[Map] UTeamIconsAtCenterOfMassList_Key constexpr auto TeamIconsAtCenterOfMassList = 0xe38; //type:[Struct] UVector2D constexpr auto LocalMousePosition = 0xe88; //type:[Struct] UVector2D constexpr auto MCMousePosition = 0xe90; //type:[Array] UFlareGunPackageDropZoneArray constexpr auto FlareGunPackageDropZoneArray = 0xeb8; //type:[Map] UHumanCharacterMapIcons_Key constexpr auto HumanCharacterMapIcons = 0xec8; //type:[Map] UOutsideHumanIconWidgets_Key constexpr auto OutsideHumanIconWidgets = 0xf18; //type:[Array] UHumanIconDataList constexpr auto HumanIconDataList = 0xf68; //type:[Array] UOutsideCharacters constexpr auto OutsideCharacters = 0xf78; //type:[Object] UMaterialInstance constexpr auto MapCharacterIconMaterial = 0xff0; //type:[Object] UMaterialParameterCollection constexpr auto MaterialParameterCollection = 0xff8; //type:[MulticastDelegate] UCloseMySelf__DelegateSignature constexpr auto CloseMySelf = 0x1000; //type:[MulticastDelegate] UOnHideOwner__DelegateSignature constexpr auto OnHideOwner = 0x1010; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto OutsideIconLayerBinder = 0x1020; //type:[Class] UClass constexpr auto OutsideTeamIconWidgetClass = 0x1048; //type:[Array] UOutsideTeamIconWidgets constexpr auto OutsideTeamIconWidgets = 0x1050; //type:[Object] UCanvasPanel constexpr auto PlayerStartIconLayer = 0x1078; //type:[Class] UClass constexpr auto MapPlayerStartWidgetClass = 0x1080; //type:[Array] UMapPlayerStartWidgets constexpr auto MapPlayerStartWidgets = 0x1088; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto MapCaptureAreaLayerBinder = 0x10a0; //type:[Class] UClass constexpr auto MapCaptureAreaWidgetClass = 0x10c8; //type:[Array] UMapCaptureAreaWidgets constexpr auto MapCaptureAreaWidgets = 0x10d0; //type:[Array] UOutsideTeamIconDatas constexpr auto OutsideTeamIconDatas = 0x10e0; //type:[Array] UOutsideMapIconMaterials constexpr auto OutsideMapIconMaterials = 0x10f8; //type:[Map] UPlatoonMapMarkerDataMap_Key constexpr auto PlatoonMapMarkerDataMap = 0x1108; //type:[Map] UPlatoonFireSupportAreaDataMap_Key constexpr auto PlatoonFireSupportAreaDataMap = 0x1158; //type:[Map] UPlatoonCarePackageDropDataMap_Key constexpr auto PlatoonCarePackageDropDataMap = 0x11a8; //type:[Array] UPlatoonCarePackageDropIndicatorWidgetPool constexpr auto PlatoonCarePackageDropIndicatorWidgetPool = 0x11f8; //type:[Function] constexpr auto UpdateZoomAndWidgetSize = 0x0; //type:[Function] constexpr auto UpdateWidgetSize_UC = 0x0; //type:[Function] constexpr auto UpdateReplicatedCharacterList = 0x0; //type:[Function] constexpr auto UpdateReplicatedCarePackageItemList = 0x0; //type:[Function] constexpr auto UpdateRectangleViewByWidgetSize = 0x0; //type:[Function] constexpr auto UpdateRectangleView = 0x0; //type:[Function] constexpr auto UpdatePlatoonMapMarker = 0x0; //type:[Function] constexpr auto UpdatePlatoonFireSupportArea = 0x0; //type:[Function] constexpr auto UpdatePlatoonCarePackageDrop = 0x0; //type:[Function] constexpr auto UpdateOutsideHumanIcon = 0x0; //type:[Function] constexpr auto UpdateMapCharacterIconShowType = 0x0; //type:[Function] constexpr auto UpdateLocationNameScale = 0x0; //type:[Function] constexpr auto UpdateHumanMarkIconPosition = 0x0; //type:[Function] constexpr auto UCtoMC = 0x0; //type:[Function] constexpr auto SetZoomLevel = 0x0; //type:[Function] constexpr auto SetImageBrush = 0x0; //type:[Function] constexpr auto SetCharacterIconPositionAndRotation_UC = 0x0; //type:[Function] constexpr auto SetCenter_MC = 0x0; //type:[Function] constexpr auto ResetZoomLevel = 0x0; //type:[Function] constexpr auto RemovePlatoonCarePackageDrop = 0x0; //type:[Function] constexpr auto OnReset = 0x0; //type:[Function] constexpr auto OnPlayerStartActivated = 0x0; //type:[Function] constexpr auto OnMapIconClicked = 0x0; //type:[Function] constexpr auto OnMapCarePackageItemIconClicked = 0x0; //type:[Function] constexpr auto OnGotoTimelineDone = 0x0; //type:[Function] constexpr auto OnGameUserSettingApplied = 0x0; //type:[Function] constexpr auto OnCaptureActorActivated = 0x0; //type:[Function] constexpr auto NotifyDeath = 0x0; //type:[Function] constexpr auto MCtoUC = 0x0; //type:[Function] constexpr auto IsMouseInWayPoint = 0x0; //type:[Function] constexpr auto IsMouseInMarker = 0x0; //type:[Function] constexpr auto GetZoomLevel = 0x0; //type:[Function] constexpr auto GetWidgetSize = 0x0; //type:[Function] constexpr auto GetWidgetPosition = 0x0; //type:[Function] constexpr auto GetScreenOffset = 0x0; //type:[Function] constexpr auto GetMapImageWigetSizeAndImageOffset = 0x0; //type:[Function] constexpr auto GetLocalMousePosition = 0x0; //type:[Function] constexpr auto GetCharacterGridVertical = 0x0; //type:[Function] constexpr auto GetCharacterGridTextHorizental = 0x0; //type:[Function] constexpr auto GetAlignment = 0x0; //type:[Function] constexpr auto DrawRedZone_UC = 0x0; //type:[Function] constexpr auto DrawMarker_UC = 0x0; //type:[Function] constexpr auto DisdetectionHuman = 0x0; //type:[Function] constexpr auto DetectionHuman = 0x0; //type:[Function] constexpr auto CursorUCtoCenterMC = 0x0; //type:[Function] constexpr auto CreateOutsideHumanIcon = 0x0; //type:[Function] constexpr auto ClampPositionByWidgetSize_UC = 0x0; //type:[Function] constexpr auto ClampPosition_UC = 0x0; //type:[Function] constexpr auto AddCenter_UC = 0x0; } namespace UMapMarkerBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MarkerEmergingAnimBinder = 0x3c0; //type:[Object] UWidgetSwitcher constexpr auto TacticalSwitcher = 0x3e0; //type:[Object] UWidgetSwitcher constexpr auto MarkerBackgroundSwitcher = 0x3e8; //type:[Object] UImage constexpr auto TeamNumberImage = 0x3f0; //type:[Object] UBorder constexpr auto MarkerBorder = 0x3f8; //type:[Enum] UUnderlyingType constexpr auto MarkerType = 0x410; } namespace UMapPlayerStartWidget //: public UUmgBaseWidget { //type:[Object] UImage constexpr auto StartPointImage = 0x3c0; //type:[Object] UButton constexpr auto RespawnButton = 0x3c8; //type:[Struct] USlateBrush constexpr auto DefaultRespawnButtonBrush = 0x3d0; //type:[Struct] USlateBrush constexpr auto SelectedRespawnButtonBrush = 0x460; //type:[Struct] USlateBrush constexpr auto HoveredRespawnButtonBrush = 0x4f0; //type:[Map] UTeamColors_Key constexpr auto TeamColors = 0x580; //type:[Object] UTslPlayerStartAndRespawn constexpr auto TslPlayerStart = 0x5d0; //type:[Function] constexpr auto OnRespawnButtonDown = 0x0; //type:[Function] constexpr auto OnPlayerRespawnSpotChanged = 0x0; } namespace UMapWayPointBaseWidget //: public UUmgBaseWidget { //type:[Object] UWidgetAnimation constexpr auto WayPointEmergingAnimBinder = 0x3c0; //type:[Struct] UVector2D constexpr auto Position = 0x3c8; //type:[Int] constexpr auto WayPointMode = 0x3d0; //type:[Object] UTexture2D constexpr auto InterpImage = 0x3d8; //type:[Object] UTexture2D constexpr auto DestImage = 0x3e0; //type:[Object] UBorder constexpr auto WayPointArrow = 0x3e8; //type:[Object] UBorder constexpr auto WayPointCircle = 0x3f0; //type:[Object] UImage constexpr auto TeamNumberImage = 0x3f8; //type:[Object] UImage constexpr auto Arrow = 0x400; //type:[Object] UBorder constexpr auto NumBorder = 0x408; //type:[Object] UTextBlock constexpr auto WayPointNumIdx = 0x410; } namespace UMiniMapBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MapWidgetBinder = 0x3c0; //type:[Object] UMapGridWidget constexpr auto CachedMapWidget = 0x3e0; //type:[Object] UCurveFloat constexpr auto ViewScale_AccelerationCurve = 0x3e8; //type:[Object] UCurveFloat constexpr auto ViewScale_DecelerationCurve = 0x3f0; //type:[Float] constexpr auto DefaultViewScale1D = 0x3f8; //type:[Float] constexpr auto ViewScale1DWithoutNextPlayzone = 0x3fc; //type:[Float] constexpr auto ViewScaleInterpSpeed = 0x400; //type:[Float] constexpr auto CurrentMinimapViewScale1D = 0x404; //type:[Float] constexpr auto SaveMinimapViewScale1D = 0x408; //type:[Float] constexpr auto OldSpeed = 0x40c; //type:[Enum] UUnderlyingType constexpr auto WantMinimapFocus = 0x410; //type:[Bool] constexpr auto bForceUpdate = 0x411; //type:[Struct] UVector2D constexpr auto LastMinimapPos = 0x414; } namespace UMinimapCanvasWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto FlaregunWidgetBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto BluezoneGpsWidgetBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto BluezoneGpsRetainerBoxBinder = 0x400; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto BluezoneTimeWidgetBinder = 0x428; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto BluezoneTimeRetainerBoxBinder = 0x448; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto BluezonePhaseWidgetBinder = 0x470; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto BluezonePhaseRetainerBoxBinder = 0x490; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto CompassWidgetBinder = 0x4b8; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto CompassRetainerBoxBinder = 0x4d8; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MinimapWidgetBinder = 0x500; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto MinimapRetainerBoxBinder = 0x520; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto MinimapSizeBox = 0x548; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto BluezoneInfoSwitcherBinder = 0x570; //type:[Array] UExtendedSizeConfigs constexpr auto ExtendedSizeConfigs = 0x598; //type:[Array] UExtendedSizeConfigsForObserver constexpr auto ExtendedSizeConfigsForObserver = 0x5a8; //type:[Int] constexpr auto DefaultMinimapSizeIndex = 0x5b8; //type:[Float] constexpr auto MinimapSizeOffset = 0x5bc; //type:[Int] constexpr auto SelectMinimapSizeIndex = 0x5c0; //type:[Bool] constexpr auto bNeedMinimapSizeUpdate = 0x5c4; //type:[Function] constexpr auto ToggleExtendedMinimap = 0x0; //type:[Function] constexpr auto ResetMinimapSize = 0x0; //type:[Function] constexpr auto PrevMinimapSize = 0x0; //type:[Function] constexpr auto NextMinimapSize = 0x0; //type:[Function] constexpr auto IsShowingFlaregunUiWidget = 0x0; //type:[Function] constexpr auto IsExtendedSize = 0x0; //type:[Function] constexpr auto IsBluezoneGpsReset = 0x0; } namespace UNetworkInfoWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto NetworkInfoTextCanvasPanel = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PingTextBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RecvBytesTextBinder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SendBytesTextBinder = 0x428; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RecvPacketsTextBinder = 0x448; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SendPacketsTextBinder = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RecvPktLossTextBinder = 0x488; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SendPktLossTextBinder = 0x4a8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto HighPingIconBinder = 0x4c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto HighPingVariationIconBinder = 0x4f0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto PacketLossIconBinder = 0x518; //type:[Text] constexpr auto PingTextFormat = 0x540; //type:[Text] constexpr auto RecvBytesTextFormat = 0x558; //type:[Text] constexpr auto SendBytesTextFormat = 0x570; //type:[Text] constexpr auto RecvPacketsTextFormat = 0x588; //type:[Text] constexpr auto SendPacketsTextFormat = 0x5a0; //type:[Text] constexpr auto RecvPktLossTextFormat = 0x5b8; //type:[Text] constexpr auto SendPktLossTextFormat = 0x5d0; } namespace UNetworkProblemBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Animation constexpr auto IconBlinkingAnimBinder = 0x3c0; } namespace UObserverDamageIndicatorManager //: public UUmgBaseWidget { //type:[Array] UPlayerIndicatorWidgets constexpr auto PlayerIndicatorWidgets = 0x3c0; //type:[Class] UClass constexpr auto WidgetTemplate = 0x3d0; //type:[Function] constexpr auto UpdateReplicateCharacter = 0x0; //type:[Function] constexpr auto RemoveReplicateCharacter = 0x0; //type:[Function] constexpr auto OnToggleObserverDamageIndicator = 0x0; //type:[Function] constexpr auto AddReplicateCharacter = 0x0; } namespace UObserverDamageIndicatorWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto FreeCamCanvasPanelBinder = 0x3d0; //type:[Class] UClass constexpr auto DamageInfoWidgetTemplate = 0x3f8; //type:[Object] UTslCharacter constexpr auto Character = 0x400; //type:[Function] constexpr auto OnFadeOutAnimationFinished = 0x0; } namespace UObserverDamageInfoWidget //: public UUmgBaseWidget { //type:[MulticastDelegate] UFadeOutAnimationFinished__DelegateSignature constexpr auto FadeOutAnimationFinished = 0x3c0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TeamColorBorderBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DamageAmountTextBinder = 0x400; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto HeadShotSizeBoxBinder = 0x420; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeInAnimationBinder = 0x448; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutAnimationBinder = 0x468; //type:[Bool] constexpr auto bFadeOutAnimationPlayStarted = 0x488; //type:[Bool] constexpr auto bFadeOutAnimationFinished = 0x489; //type:[Bool] constexpr auto bFadeInAnimationPlayStarted = 0x48a; //type:[Bool] constexpr auto bFadeInAnimationFinished = 0x48b; //type:[Object] UTslCharacter constexpr auto Character = 0x490; //type:[Function] constexpr auto UpdateFontColor = 0x0; } namespace UObserverDamageSpectatorDirectionListWidget //: public UUmgBaseWidget { //type:[Array] UDamageDirectionPool constexpr auto DamageDirectionPool = 0x3c0; //type:[Class] UClass constexpr auto WidgetTemplate = 0x3d0; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto DirectionOverlayBinder = 0x3d8; //type:[Function] constexpr auto RemoveDamageInfoDirection = 0x0; } namespace UObserverDamageSpectatorDirectionWidget //: public UUmgBaseWidget { //type:[MulticastDelegate] UFadeOutAnimationFinished__DelegateSignature constexpr auto FadeOutAnimationFinished = 0x3c8; //type:[Float] constexpr auto HighDamage = 0x3e0; //type:[Float] constexpr auto LowDamage = 0x3e4; //type:[Object] UCurveFloat constexpr auto AnimCurveTranslation = 0x3e8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AnimationBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto DamageIndicatorSwitcher = 0x410; } namespace UObserverDamageSpectatorMessageListWidget //: public UUmgBaseWidget { //type:[Int] constexpr auto MaxMessageSize = 0x3c0; //type:[Array] UDamageInfoMessagePool constexpr auto DamageInfoMessagePool = 0x3c8; //type:[Array] UDamageInfoMessageDisplay constexpr auto DamageInfoMessageDisplay = 0x3d8; //type:[Class] UClass constexpr auto WidgetTemplate = 0x3e8; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto MessageCanvasPanelBinder = 0x3f0; //type:[Function] constexpr auto RemoveDamageInfoMessage = 0x0; } namespace UObserverDamageSpectatorWidget //: public UUmgBaseWidget { //type:[Map] UDamageSpectatorMessageListMap_Key constexpr auto DamageSpectatorMessageListMap = 0x3c0; //type:[Map] UDamageSpectatorDirectionListMap_Key constexpr auto DamageSpectatorDirectionListMap = 0x410; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto DamageDirectionOverlayBinder = 0x460; //type:[Object] UTslCharacter constexpr auto CachedCharacter = 0x488; //type:[Function] constexpr auto OnToggleObserverDamageSpectator = 0x0; } namespace UObserverDamageSpectatorMessageWidget //: public UUmgBaseWidget { //type:[MulticastDelegate] UFadeOutAnimationFinished__DelegateSignature constexpr auto FadeOutAnimationFinished = 0x3c8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AnimationBinder = 0x488; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TeamWidgetSwitcher = 0x4a8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamColorBGImageBinder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamStripeBGImageBinder = 0x4f8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNumberTextBinder = 0x520; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamLogoImageBinder = 0x540; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto AttackerInfoHorizontalBoxBinder = 0x568; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto DamageInfoHorizontalBoxBinder = 0x590; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AttackerIDTextBinder = 0x5b8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AttackerTeamTextBinder = 0x5d8; //type:[Struct] UDamageSpectatorWidgetBinder constexpr auto Left = 0x5f8; //type:[Struct] UDamageSpectatorWidgetBinder constexpr auto Right = 0x668; //type:[Object] UCurveFloat constexpr auto AnimCurveTranslation = 0x6d8; //type:[Function] constexpr auto UpdateStripeTexture = 0x0; //type:[Function] constexpr auto StopHeadshotAnimation = 0x0; //type:[Function] constexpr auto PlayHeadshotAnimation = 0x0; } namespace UObserverPlayerStatInfoWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AvglKillTextBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AvglKillRankTextBinder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AvgDamageTextBinder = 0x428; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AvgDamageRankTextBinder = 0x448; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AvgAliveTimeTextBinder = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AvgAliveTimeRankTextBinder = 0x488; //type:[Function] constexpr auto OnToggleObserverPlayerStatInfo = 0x0; } namespace UObserverRankingWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto HorizontalBoxBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RankingTextBinder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNumberTextBinder = 0x428; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamShortNameTextBinder = 0x448; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ScoreTextBinder = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RankingUpTextBinder = 0x488; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RankingDownTextBinder = 0x4a8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamColorImage_Binder = 0x4c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamLogoImage_Binder = 0x4f0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TeamLogoSwitcherBinder = 0x518; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto InMotionUpRanking = 0x540; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto InMotionDownRanking = 0x560; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto OutMotionUpRanking = 0x580; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto OutMotionDownRanking = 0x5a0; //type:[Struct] ULinearColor constexpr auto RankingUpTextColor = 0x5c0; //type:[Struct] ULinearColor constexpr auto RankingOriginalTextColor = 0x5d0; //type:[Function] constexpr auto RefreshRankingUiBP = 0x0; } namespace UObserverRankingListWidget //: public UUmgBaseWidget { //type:[Array] UObserverRankingWidgetList constexpr auto ObserverRankingWidgetList = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto InMotionAnimationBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto OutMotionAnimationBinder = 0x3f0; } namespace UTslHealthGaugeBaseWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bIsGroggy = 0x3c0; //type:[Bool] constexpr auto bSmoothMode = 0x3c1; //type:[Float] constexpr auto DestinationHealthPercent = 0x3c4; //type:[Float] constexpr auto LastHealthPercent = 0x3c8; //type:[Object] UTslHealthGaugeData constexpr auto HealthGaugeData = 0x3d0; //type:[Object] UMaterialInstanceDynamic constexpr auto HealthGaugeMaterial = 0x3d8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto GaugeImageBinder = 0x3e0; //type:[Function] constexpr auto UpdateColorGauge = 0x0; //type:[Function] constexpr auto StartMove = 0x0; //type:[Function] constexpr auto SetHealth = 0x0; } namespace UTslSquadPlayerInfoBaseWidget //: public UUmgBaseWidget { //type:[Object] UTslCharacter constexpr auto Character = 0x3c0; //type:[Object] UReplicatedCharacterData constexpr auto ReplicatedCharacterData = 0x3c8; //type:[Object] UTslPlayerState constexpr auto PlayerState = 0x3d0; //type:[Bool] constexpr auto bShow = 0x3d8; //type:[Bool] constexpr auto bChachedSelect = 0x3d9; //type:[Object] UMaterialInstanceDynamic constexpr auto IconMaterial = 0x3e0; //type:[Bool] constexpr auto bIsLeftCtrlDown = 0x3e8; //type:[Bool] constexpr auto bIsButtonMouseOvered = 0x3e9; //type:[Enum] UUnderlyingType constexpr auto PlayerInfo = 0x3ea; //type:[Int] constexpr auto ShortCutNum = 0x3ec; //type:[Struct] ULinearColor constexpr auto DeadColor = 0x3f0; //type:[Struct] ULinearColor constexpr auto NormalColor = 0x400; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto InfoLayerSizeBoxBinder = 0x410; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconImageBinder = 0x438; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto TeamIconSizeBoxBinder = 0x460; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto KillCountBoxBinder = 0x488; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KillCountTextBinder = 0x4b0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerNameTextBinder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto PlayerInfoBorderBinder = 0x4f0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ShotAnimationBinder = 0x520; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AttackAnimationBinder = 0x540; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto StatusIconSizeBoxBinder = 0x560; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto HealthGaugeSizeBoxBinder = 0x588; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto HealthGaugeBinder = 0x5b0; //type:[Object] UTslHealthGaugeBaseWidget constexpr auto HealthGaugeWidget = 0x5d0; //type:[Function] constexpr auto UpdatePlayerName = 0x0; //type:[Function] constexpr auto UpdatePlayerInfoBorder = 0x0; //type:[Function] constexpr auto UpdateKillCount = 0x0; //type:[Function] constexpr auto UpdateKill = 0x0; //type:[Function] constexpr auto UpdateInfoLayer = 0x0; //type:[Function] constexpr auto UpdateIconLayer = 0x0; //type:[Function] constexpr auto UpdateIconImage = 0x0; //type:[Function] constexpr auto UpdateHealthGaugeSizeBox = 0x0; //type:[Function] constexpr auto UpdateHealthGauge = 0x0; //type:[Function] constexpr auto SetPlayerNameColor = 0x0; } namespace UObserverTeamInfoListBaseWidget //: public UUmgBaseWidget { //type:[Enum] UUnderlyingType constexpr auto InfoType = 0x3c0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto TeamPlayerListBinder = 0x3c8; //type:[Array] USquadPlayerInfoPool constexpr auto SquadPlayerInfoPool = 0x3f0; //type:[Class] UClass constexpr auto SquadPlayerListItem = 0x400; //type:[Function] constexpr auto UpdateTeamInfoList = 0x0; //type:[Function] constexpr auto UpdateTeamInfo = 0x0; //type:[Function] constexpr auto UpdateReplicatedCharacterDataList = 0x0; //type:[Function] constexpr auto StopCustomTick = 0x0; //type:[Function] constexpr auto StartCustomTick = 0x0; //type:[Function] constexpr auto SetSquadReplicatedCharacterData = 0x0; //type:[Function] constexpr auto SetSquadPlayerInfo = 0x0; //type:[Function] constexpr auto FindSpectatorOrFollowCharacter = 0x0; //type:[Function] constexpr auto ConstructSquadPlayerInfoList = 0x0; //type:[Function] constexpr auto CallapseAllSquadPlayerInfo = 0x0; } namespace UOutsideTeamIconWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconImageBinder = 0x3c0; } namespace UReplayProblemBaseWidget //: public UUmgBaseWidget { //type:[Int] constexpr auto CheckElapsedTime = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto IconBlinkingAnimBinder = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DisplayTextBlock = 0x3e8; //type:[Text] constexpr auto DefaultFailureText = 0x408; //type:[Text] constexpr auto KillcamUnusualMovementText = 0x420; } namespace UResultTitleWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MatchFinishAnimationBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto CenterBorderBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ResultTextBinder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerNameTextBinder = 0x430; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TotalPlayersTextBinder = 0x450; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto FinalRankTextBinder = 0x470; //type:[Struct] ULinearColor constexpr auto DefaultBackgroundColor = 0x490; //type:[Struct] ULinearColor constexpr auto RedTeamBackgroundColor = 0x4a0; //type:[Struct] ULinearColor constexpr auto BlueTeamBackgroundColor = 0x4b0; //type:[Struct] ULinearColor constexpr auto ZombieTeamBackgroundColor = 0x4c0; //type:[Struct] ULinearColor constexpr auto DefaultTextColor = 0x4d0; //type:[Struct] ULinearColor constexpr auto PlatoonTextColor = 0x4e0; //type:[Object] UTexture2D constexpr auto ZombieWinTexture = 0x4f0; //type:[Text] constexpr auto BlueTeamWinText = 0x4f8; //type:[Text] constexpr auto RedTeamWinText = 0x510; //type:[Object] UAkAudioEvent constexpr auto PlatoonWinAudio = 0x528; //type:[Function] constexpr auto OnTotalPlayersTextPrepass = 0x0; //type:[Function] constexpr auto OnPlayerNameTextPrepass = 0x0; //type:[Function] constexpr auto OnFinalRankTextPrepass = 0x0; } namespace URiderIconWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto RiderIcon = 0x3c0; } namespace UScreenIndicatorBaseWidget //: public UUmgBaseWidget { //type:[Struct] UVector2D constexpr auto ScreenEdgeSize = 0x3c0; //type:[Struct] UVector2D constexpr auto IndicatorWidgetSize = 0x3c8; } namespace UCaptureObjectIndicatorWidget //: public UScreenIndicatorBaseWidget { //type:[Struct] UCaptureObjectWidgetData constexpr auto CaptureObjectWidgetData = 0x3e8; //type:[Object] UCaptureAreaActor constexpr auto CaptureAreaActor = 0x4f0; } namespace USmokeGrenadeIndicatorWidget //: public UScreenIndicatorBaseWidget { //type:[Object] UTslPlayerController constexpr auto PlayerController = 0x3e8; //type:[Float] constexpr auto RemainTime = 0x3f0; //type:[Float] constexpr auto BlinkGaugeRate = 0x3fc; //type:[Float] constexpr auto ShowRemainTime = 0x400; //type:[Float] constexpr auto ShowDistance = 0x404; //type:[Object] UCurveFloat constexpr auto SmokeRemainCurve = 0x410; //type:[Object] UCurveFloat constexpr auto SmokeScaleByDistance = 0x418; //type:[Object] UCurveFloat constexpr auto SmokeAlphaByDistance = 0x420; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SmokeImageBinder = 0x428; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto SmokeGaugeOverlay = 0x450; //type:[Struct] UUmgWidgetBinder_ScaleBox constexpr auto SmokeGrenadeGaugeScaleBox = 0x478; //type:[Struct] UUmgWidgetBinder_Border constexpr auto SmokeGrenadeGaugeBorder = 0x4a0; //type:[Object] UTslSmokePropagationComponent constexpr auto CachedTslSmokePropagationComponent = 0x4d0; //type:[Function] constexpr auto PlayToNearlyEmptyAnimation = 0x0; } namespace UTeamMarkWidget //: public UScreenIndicatorBaseWidget { //type:[Float] constexpr auto OffsetZ = 0x3e8; //type:[Float] constexpr auto ParachutingOffsetZ = 0x3ec; //type:[Float] constexpr auto DeadMarkInvisibleTime = 0x3f0; //type:[Float] constexpr auto DeadMarkInvisibleDistance = 0x3f4; //type:[Float] constexpr auto AnimationMaxPercent = 0x3f8; //type:[Float] constexpr auto AnimationMaxDistance = 0x3fc; //type:[Float] constexpr auto PlatoonOtherSquadInTeamScale = 0x400; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto StateSwitcherBinder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerNameTextBinder = 0x428; //type:[Struct] UUmgWidgetBinder_Image constexpr auto OutLineImageBinder = 0x448; //type:[Struct] UUmgWidgetBinder_Image constexpr auto DirectionImageBinder = 0x470; //type:[Struct] UUmgWidgetBinder_Image constexpr auto NormalImageBinder = 0x498; //type:[Struct] UUmgWidgetBinder_Image constexpr auto GroggyImageBinder = 0x4c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto DeadImageBinder = 0x4e8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto VehicleImageBinder = 0x510; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ParachuteImageBinder = 0x538; //type:[Struct] UUmgWidgetBinder_Image constexpr auto QuitterImageBinder = 0x560; //type:[Struct] UUmgWidgetBinder_Image constexpr auto AircraftImageBinder = 0x588; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ItemRequestImageBinder = 0x5b0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ImageMarkBorderBinder = 0x5d8; //type:[Struct] UUmgWidgetBinder_ScaleBox constexpr auto ScaleBoxBinder = 0x608; //type:[Object] UTeam constexpr auto TeamMember = 0x630; //type:[Float] constexpr auto AmingImageAlpha = 0x638; //type:[Float] constexpr auto ScopingImageAlpha = 0x63c; //type:[Float] constexpr auto AmingTextAlpha = 0x640; //type:[Float] constexpr auto ScopingTextAlpha = 0x644; //type:[Object] UTexture constexpr auto GroggyImage = 0x648; //type:[Object] UTexture constexpr auto VehicleImage = 0x650; //type:[Object] UTexture constexpr auto ParachuteImage = 0x658; //type:[Object] UTexture constexpr auto AircraftImage = 0x660; //type:[Object] UTexture constexpr auto AmmoRequestImage = 0x668; //type:[Object] UTexture constexpr auto HealRequestImage = 0x670; //type:[Struct] UStringAssetReference constexpr auto PlatoonCommanderTexture = 0x678; //type:[Object] UCurveFloat constexpr auto AnimCurveMarkOpacity = 0x688; //type:[Object] UCurveFloat constexpr auto AnimCurveNameOpacity = 0x690; //type:[Object] UCurveFloat constexpr auto AnimCurveMarkScale = 0x698; //type:[Object] UCurveFloat constexpr auto AnimCurveNameTranslation = 0x6a0; } namespace UTslHumanDetectionMarkWidget //: public UScreenIndicatorBaseWidget { //type:[Float] constexpr auto OffsetZ = 0x3e8; //type:[Float] constexpr auto ParachutingOffsetZ = 0x3ec; //type:[Float] constexpr auto DeadMarkInvisibleTime = 0x3f0; //type:[Float] constexpr auto DeadMarkInvisibleDistance = 0x3f4; //type:[Float] constexpr auto AnimationMaxPercent = 0x3f8; //type:[Float] constexpr auto AnimationMaxDistance = 0x3fc; //type:[Float] constexpr auto PlatoonOtherSquadInTeamScale = 0x400; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto StateSwitcherBinder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerNameTextBinder = 0x428; //type:[Struct] UUmgWidgetBinder_Image constexpr auto OutLineImageBinder = 0x448; //type:[Struct] UUmgWidgetBinder_Image constexpr auto DirectionImageBinder = 0x470; //type:[Struct] UUmgWidgetBinder_Image constexpr auto NormalImageBinder = 0x498; //type:[Struct] UUmgWidgetBinder_Image constexpr auto GroggyImageBinder = 0x4c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto DeadImageBinder = 0x4e8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto VehicleImageBinder = 0x510; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ParachuteImageBinder = 0x538; //type:[Struct] UUmgWidgetBinder_Image constexpr auto QuitterImageBinder = 0x560; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ImageMarkBorderBinder = 0x588; //type:[Struct] UUmgWidgetBinder_ScaleBox constexpr auto ScaleBoxBinder = 0x5b8; //type:[Object] UTslCharacter constexpr auto DetectionCharacter = 0x5e0; //type:[Float] constexpr auto AmingImageAlpha = 0x5e8; //type:[Float] constexpr auto ScopingImageAlpha = 0x5ec; //type:[Float] constexpr auto AmingTextAlpha = 0x5f0; //type:[Float] constexpr auto ScopingTextAlpha = 0x5f4; //type:[Object] UTexture constexpr auto GroggyImage = 0x5f8; //type:[Object] UTexture constexpr auto VehicleImage = 0x600; //type:[Object] UTexture constexpr auto ParachuteImage = 0x608; //type:[Object] UCurveFloat constexpr auto AnimCurveMarkOpacity = 0x610; //type:[Object] UCurveFloat constexpr auto AnimCurveNameOpacity = 0x618; //type:[Object] UCurveFloat constexpr auto AnimCurveMarkScale = 0x620; //type:[Object] UCurveFloat constexpr auto AnimCurveNameTranslation = 0x628; } namespace USkydiveStateWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bIsParachuting = 0x3c0; //type:[Bool] constexpr auto bMainVisibility = 0x3c1; //type:[Float] constexpr auto VerticalVelocity = 0x3c4; //type:[Float] constexpr auto HorizontalVelocity = 0x3c8; //type:[Float] constexpr auto AltitudeOffsetInPX = 0x3cc; //type:[Float] constexpr auto ParaOpenAltitudeInPX = 0x3d0; //type:[Float] constexpr auto AltitudeGaugeScaleInPx = 0x3d4; //type:[Float] constexpr auto MaxAltitudeInMeters = 0x3d8; //type:[Float] constexpr auto RenderOffsetPerTeammate = 0x3dc; //type:[Float] constexpr auto RenderOffsetInSquadStatic = 0x3e0; //type:[Object] UTslSkydiveComponent constexpr auto SkydiveCompRef = 0x3e8; //type:[Struct] UUmgWidgetBinder_Border constexpr auto Border_Main_Binder = 0x3f8; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CP_Parachute_Binder = 0x428; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CP_Marker_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IMG_Icon_Binder = 0x478; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto SB_GaugeParaRange_Binder = 0x4a0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto SB_GaugeLandHeight_Binder = 0x4c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto T_VerticalSpeed_Binder = 0x4f0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto T_HorizontalSpeed_Binder = 0x510; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto HB_HorizontalSpeed_Binder = 0x530; //type:[Float] constexpr auto AbsoluteModeScaleFactor = 0x558; //type:[Function] constexpr auto TickStateCheck = 0x0; //type:[Function] constexpr auto HandleSettingsChanged = 0x0; } namespace UTeamOverallKillCountBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamOverallKillCountTextBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TotalKillTextBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamIconImageBinder = 0x400; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TeamColorBorderBinder = 0x428; //type:[Struct] UUmgWidgetBinder_ScaleBox constexpr auto TeamIconScaleBoxBinder = 0x458; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TeamIconWidgetSwitcher = 0x480; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamShortNameBinder = 0x4a8; //type:[Array] UTeamBackgroundTextures constexpr auto TeamBackgroundTextures = 0x4c8; //type:[Int] constexpr auto TotalKillTextIndex = 0x4d8; //type:[Int] constexpr auto TeamIconImageIndex = 0x4dc; //type:[Float] constexpr auto DesiredXStart = 0x4e0; //type:[Float] constexpr auto DesiredXEnd = 0x4e4; //type:[Float] constexpr auto DesiredYStart = 0x4e8; //type:[Float] constexpr auto DesiredYEnd = 0x4ec; //type:[Int] constexpr auto LastTeamOverallKillCount = 0x4f0; //type:[Str] constexpr auto LastTeamShortName = 0x4f8; //type:[Bool] constexpr auto bLastWantShow = 0x508; //type:[Function] constexpr auto GetLastTeamOverallKillCount = 0x0; } namespace UTestParachuting //: public UUmgBaseWidget { //type:[Array] UTestSpots constexpr auto TestSpots = 0x3c0; //type:[Object] UTslCharacter constexpr auto Character = 0x3d0; //type:[Object] UTslPlayerController constexpr auto Controller = 0x3d8; //type:[Class] UClass constexpr auto ParachuteItemClass = 0x3e0; //type:[Object] ULevelAttribute constexpr auto LevelAttribute = 0x3e8; //type:[Object] UMaterialInstanceDynamic constexpr auto MapMaterialInstance = 0x3f0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto MapImageContainerBinder = 0x3f8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MapImageBinder = 0x418; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MessageBinder = 0x440; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto RunTestButton = 0x460; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto StopTestButton = 0x480; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CloseButton = 0x4a0; //type:[Function] constexpr auto UiToRealCoord = 0x0; //type:[Function] constexpr auto RealToUiCoord = 0x0; //type:[Function] constexpr auto OnStopTestButtonClicked = 0x0; //type:[Function] constexpr auto OnRunTestButtonClicked = 0x0; //type:[Function] constexpr auto OnInitialized = 0x0; //type:[Function] constexpr auto OnCloseButtonClicked = 0x0; } namespace UTslAlivePlayerInfoWidget //: public UUmgBaseWidget { //type:[Object] UTslGameState constexpr auto CachedTslGS = 0x3c0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ColorOverlay_Binder = 0x3c8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Warning_Binder = 0x3f8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Increasing_Binder = 0x418; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Decreasing_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Default_Binder = 0x458; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AdditionalInfo_Binder = 0x478; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SurvivorCount_Binder = 0x498; //type:[Bool] constexpr auto bIsReplaying = 0x4b8; //type:[Bool] constexpr auto bIsHidden = 0x4b9; //type:[Int] constexpr auto CurrentCount = 0x4bc; //type:[Int] constexpr auto LastCount = 0x4c0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto OnAliveCountChanged = 0x0; } namespace UAliveHumansInfoWidget //: public UTslAlivePlayerInfoWidget { } namespace UAliveZombiesInfoWidget //: public UTslAlivePlayerInfoWidget { } namespace UTslBaseOptionWidget //: public UUmgBaseWidget { //type:[Name] constexpr auto OptionName = 0x3c0; //type:[Function] constexpr auto OnReset = 0x0; //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsKeyUp = 0x0; //type:[Function] constexpr auto IsEnableApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; } namespace UTslBaseOptionButtonWidget //: public UTslBaseOptionWidget { //type:[Text] constexpr auto TitleText = 0x498; //type:[Text] constexpr auto DescText = 0x4b0; //type:[Object] UTslGamepadOptionContentsWidget constexpr auto ParentContentsWidget = 0x4c8; //type:[Object] UTslNaviWidgetComp constexpr auto NaviWidgetComp = 0x4d0; //type:[Struct] UTslStickInputHelper constexpr auto ModificationInputHelper = 0x4d8; //type:[Struct] UTslStickInputHelper constexpr auto NavigationInputHelper = 0x4ec; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; //type:[Function] constexpr auto UpdateDesign_Focused = 0x0; } namespace UTslGamepadSliderWidget //: public UTslBaseOptionButtonWidget { //type:[Float] constexpr auto MinValue = 0x500; //type:[Float] constexpr auto MaxValue = 0x504; //type:[Float] constexpr auto DefaultValue = 0x508; //type:[Float] constexpr auto TimeStemp = 0x50c; //type:[Float] constexpr auto AccelerationMultiplier = 0x510; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TitleText_Binder = 0x518; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ValueText_Binder = 0x538; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Slider_Binder = 0x558; } namespace UTslCrosshairColorSliderWidget //: public UTslGamepadSliderWidget { } namespace UTslGamepadStepperWidget //: public UTslBaseOptionButtonWidget { //type:[MulticastDelegate] UOnRotateLeft__DelegateSignature constexpr auto OnRotateLeft = 0x540; //type:[MulticastDelegate] UOnRotateRight__DelegateSignature constexpr auto OnRotateRight = 0x550; //type:[Array] UStepperOptions constexpr auto StepperOptions = 0x560; //type:[Array] UStepperStrings constexpr auto StepperStrings = 0x570; //type:[Int] constexpr auto DefaultStepperIndex = 0x580; //type:[Int] constexpr auto SelectedIndex = 0x584; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TitleText_Binder = 0x588; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto StepperText_Binder = 0x5a8; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto StepperCounter_Binder = 0x5c8; //type:[Function] constexpr auto OnInputValidation = 0x0; //type:[Function] constexpr auto GetSelectedOptionIndex = 0x0; } namespace UTslKeyDisplayWidget //: public UTslBaseOptionWidget { //type:[MulticastDelegate] UOnKeyInputed__DelegateSignature constexpr auto OnKeyInputed = 0x490; //type:[Array] UKeyReceiverWidgets constexpr auto KeyReceiverWidgets = 0x4a0; //type:[Array] UKeyReceiverWidgetBinders constexpr auto KeyReceiverWidgetBinders = 0x4b0; //type:[Name] constexpr auto InputName = 0x4c0; //type:[Name] constexpr auto CategoryName = 0x4c8; //type:[Text] constexpr auto DisplayText = 0x4d0; //type:[Bool] constexpr auto bGamepad = 0x4e8; //type:[Bool] constexpr auto bAxisInput = 0x4e9; //type:[Float] constexpr auto AxisScale = 0x4ec; //type:[Function] constexpr auto TransferInputEvent = 0x0; //type:[Function] constexpr auto SetupKeyDisplayWidget = 0x0; //type:[Function] constexpr auto InitializeKeyDisplayWidget = 0x0; //type:[Function] constexpr auto ApplyKey = 0x0; } namespace UTslKeyOptionWidget //: public UTslBaseOptionWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ScrollBox_Binder = 0x490; //type:[Array] UKeySettingWidgets constexpr auto KeySettingWidgets = 0x4b0; //type:[Class] UClass constexpr auto MouseSettingWidgetClass = 0x4c0; //type:[Object] UTslBaseOptionWidget constexpr auto MouseSettingWidget = 0x4c8; //type:[Class] UClass constexpr auto KeySettingWidgetClass = 0x4d0; //type:[Class] UClass constexpr auto GamePadSettingWidgetClass = 0x4d8; //type:[Object] UTslBaseOptionWidget constexpr auto GamePadSettingWidget = 0x4e0; //type:[Array] UCategoryOrder constexpr auto CategoryOrder = 0x4e8; //type:[Function] constexpr auto OnKeyChanged = 0x0; //type:[Function] constexpr auto InitializeKeyAndMouseSetting = 0x0; } namespace UTslKeySettingWidget //: public UTslBaseOptionWidget { //type:[MulticastDelegate] UOnKeyChanged__DelegateSignature constexpr auto OnKeyChanged = 0x490; //type:[Class] UClass constexpr auto KeyDisplayWidgetClass = 0x4a0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto KeyScrollBoxBinder = 0x4a8; //type:[Array] UKeyDisplayWidgets constexpr auto KeyDisplayWidgets = 0x4c8; //type:[Text] constexpr auto DisplayText = 0x4d8; //type:[Name] constexpr auto CategoryName = 0x4f0; //type:[Function] constexpr auto TransferInputEvent = 0x0; //type:[Function] constexpr auto StartupKeySettingWidget = 0x0; //type:[Function] constexpr auto SetToDefault = 0x0; //type:[Function] constexpr auto InitializeKeySettingWidget = 0x0; } namespace UTslBoostGaugeWidget //: public UUmgBaseWidget { //type:[Object] UMaterialInstanceDynamic constexpr auto MID_Gauge0 = 0x3c0; //type:[Object] UMaterialInstanceDynamic constexpr auto MID_Gauge20 = 0x3c8; //type:[Object] UMaterialInstanceDynamic constexpr auto MID_Gauge60 = 0x3d0; //type:[Object] UMaterialInstanceDynamic constexpr auto MID_Gauge90 = 0x3d8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto VanishingAnimBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto WarningAnimBinder = 0x400; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EmergingAnimBinder = 0x420; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Boost0_20ImageBinder = 0x440; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Boost20_60ImageBinder = 0x460; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Boost60_90ImageBinder = 0x480; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Boost90_100ImageBinder = 0x4a0; //type:[Float] constexpr auto DisplayingBoost = 0x4c0; //type:[Bool] constexpr auto bIsWarning = 0x4c4; //type:[Bool] constexpr auto bIsVanished = 0x4c5; //type:[Float] constexpr auto SaveBoostGauge = 0x4c8; //type:[Float] constexpr auto SaveBoostGaugeMax = 0x4cc; } namespace UTslCastableItemIconHudWidget //: public UUmgBaseWidget { } namespace UTslCastableItemIconWidget //: public UUmgBaseWidget { //type:[Enum] UUnderlyingType constexpr auto CastableItemType = 0x3d8; //type:[Object] UTexture constexpr auto ItemIcon = 0x3e0; //type:[Float] constexpr auto ItemIconRatio = 0x3e8; //type:[Struct] ULinearColor constexpr auto NormalColor = 0x3ec; //type:[Struct] ULinearColor constexpr auto NoItemColor = 0x3fc; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Icon_Binder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ItemCountText_Binder = 0x430; //type:[Struct] UUmgWidgetBinder_Border constexpr auto WidgetBorder_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto IconSizeBox_Binder = 0x480; //type:[Function] constexpr auto GetCastableItemCount = 0x0; } namespace UTslCastingBarInfoTextWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CastingInfoTextBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto CastingInfoCancelMsgLayerBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto CastingInfoCancelMsgBoxBinder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KeyTextBinder = 0x438; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto BlinkingAnimationBinder = 0x458; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto CancelKeySwitcherBinder = 0x478; //type:[Bool] constexpr auto bIsCancelable = 0x4a0; } namespace UTslColorPaletteWidget //: public UUmgBaseWidget { } namespace UTslCompassMarkerWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto CompassMarkerImageBinder = 0x3c0; //type:[Int] constexpr auto MarkerNumber = 0x3e8; //type:[Float] constexpr auto XViewSize = 0x3ec; //type:[Bool] constexpr auto bShow = 0x3f0; //type:[Float] constexpr auto CachedX = 0x3f4; //type:[Bool] constexpr auto bIsTeamMatch = 0x3f8; //type:[Float] constexpr auto DistanceSquared = 0x3fc; //type:[Enum] UUnderlyingType constexpr auto MapMarkerType = 0x400; //type:[Bool] constexpr auto bPlatoonMarker = 0x401; //type:[Int] constexpr auto PlatoonId = 0x404; } namespace UTslCompassWidget //: public UUmgBaseWidget { //type:[Object] UMaterialInterface constexpr auto MI_Compass = 0x3c0; //type:[Object] UMaterialInstanceDynamic constexpr auto MID_Compass = 0x3c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CompassImageBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MarkerImageBinder = 0x3f8; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto MarkerOverlayBinder = 0x420; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto PingOverlayBinder = 0x448; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DirectionTextBlockBinder = 0x470; //type:[Struct] UUmgWidgetBinder_Border constexpr auto CompassBorderBinder = 0x490; //type:[Class] UClass constexpr auto CompassMarkerWidgetClass = 0x4c0; //type:[Class] UClass constexpr auto CompassPingWidgetClass = 0x4c8; //type:[Object] UTslCompassMarkerWidget constexpr auto MyCompassMarkerWidget = 0x4d0; //type:[Array] UTeamMarkerWidgetsOfTeam constexpr auto TeamMarkerWidgetsOfTeam = 0x4d8; //type:[Float] constexpr auto DivisionLevel = 0x4e8; //type:[Float] constexpr auto Offset = 0x4ec; //type:[Bool] constexpr auto bClockwise = 0x4f0; //type:[Float] constexpr auto PingShowingTimeSeconds = 0x4f4; //type:[Map] UOverrideDirectionTextDatas_Key constexpr auto OverrideDirectionTextDatas = 0x4f8; //type:[Struct] ULinearColor constexpr auto DefaultDirectionTextColor = 0x548; //type:[Int] constexpr auto BearingUnit = 0x558; //type:[Object] UTslCompassMarkerWidget constexpr auto MyCompassPingWidget = 0x560; //type:[Array] UPingWidgetsOfTeam constexpr auto PingWidgetsOfTeam = 0x568; //type:[Map] UPlatoonMarkerWidgets_Key constexpr auto PlatoonMarkerWidgets = 0x578; //type:[Map] UPlatoonPingWidgets_Key constexpr auto PlatoonPingWidgets = 0x5c8; //type:[Float] constexpr auto Width = 0x618; //type:[Bool] constexpr auto bIsInitilzed = 0x61c; //type:[Float] constexpr auto CompassYaw = 0x620; //type:[Float] constexpr auto LastCompassParam = 0x624; //type:[Float] constexpr auto LastCompassYaw = 0x628; //type:[Struct] UVector constexpr auto LastCharacterLocation = 0x62c; //type:[Array] ULastMapMarkerPositions constexpr auto LastMapMarkerPositions = 0x638; //type:[Struct] UVector2D constexpr auto LastMyMapMarkerPosition = 0x648; //type:[Array] ULastPingPositions constexpr auto LastPingPositions = 0x650; //type:[Struct] UVector2D constexpr auto LastMyPingPosition = 0x660; //type:[Object] UTslCharacter constexpr auto LastViewTargetCharacter = 0x668; //type:[Object] UTslCharacter constexpr auto CurrViewTargetCharacter = 0x670; //type:[Bool] constexpr auto bCompassChanged = 0x678; //type:[Function] constexpr auto CreateCompassPingWidget = 0x0; //type:[Function] constexpr auto CreateCompassMarkerWidget = 0x0; } namespace UTslConfirmationDialogWidget //: public UUmgBaseWidget { //type:[Function] constexpr auto OnButtonClick = 0x0; } namespace UTslConsoleGuideWidget //: public UUmgBaseWidget { //type:[Function] constexpr auto SetActiveWidget = 0x0; //type:[Function] constexpr auto RefreshWidgetSelectState = 0x0; //type:[Function] constexpr auto RefreshWidgetAmountControl = 0x0; //type:[Function] constexpr auto RefreshWidget = 0x0; } namespace UTslDetailReportCauseCheckBox //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DescriptionBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CheckBoxBinder = 0x3e0; //type:[Function] constexpr auto SetDetailCauseData = 0x0; //type:[Function] constexpr auto IsChecked = 0x0; //type:[Function] constexpr auto GetDetailCauseType = 0x0; } namespace UTslDetailReportCauseMgrWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextBlockBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto ListBorderBinder = 0x3e0; //type:[Class] UClass constexpr auto ReportCauseTemplate = 0x408; //type:[Function] constexpr auto UpdateDetailCause = 0x0; //type:[Function] constexpr auto GetSelectedDetailReportCauseList = 0x0; } namespace UTslEquipmentWidget //: public UUmgBaseWidget { } namespace UTslEventDrivenBaseWidget //: public UUmgBaseWidget { //type:[Object] UTslCharacter constexpr auto CacheCharacter = 0x3c0; //type:[Function] constexpr auto OnUpdateViewTarget = 0x0; //type:[Function] constexpr auto OnSpectatingChanged = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; } namespace UTslBoostGaugeOverhaulWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UImage constexpr auto BoostGaugeImage = 0x3d8; //type:[Object] USizeBox constexpr auto BoostGaugeSizeBox = 0x3e0; //type:[Function] constexpr auto UpdateGauge = 0x0; } namespace UTslBreathBarBaseWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UImage constexpr auto BreathGaugeBG = 0x3d8; //type:[Enum] UUnderlyingType constexpr auto BreathType = 0x3e0; //type:[Float] constexpr auto BreathRatio = 0x400; //type:[Bool] constexpr auto bIsVanishing = 0x404; //type:[Bool] constexpr auto bIsCooldown = 0x405; //type:[Function] constexpr auto OnUpdateBreathGauge = 0x0; //type:[Function] constexpr auto OnStartBuff = 0x0; } namespace UTslBreathBarADSWidget //: public UTslBreathBarBaseWidget { //type:[Object] UWidgetAnimation constexpr auto OutOfBreath = 0x408; } namespace UTslBreathBarWidget //: public UTslBreathBarBaseWidget { //type:[Object] UWidgetAnimation constexpr auto Breathing = 0x408; //type:[Object] UWidgetAnimation constexpr auto Drowning = 0x410; //type:[Object] UWidgetAnimation constexpr auto Vanishing = 0x418; //type:[Object] UWidgetAnimation constexpr auto Emerging = 0x420; //type:[Object] UWidgetAnimation constexpr auto Cooldown = 0x428; //type:[Struct] ULinearColor constexpr auto BreathImgColor_Less = 0x430; //type:[Struct] ULinearColor constexpr auto BreathImgColor_Less = 0x440; //type:[Struct] ULinearColor constexpr auto BreathImgColor_Less = 0x450; } namespace UTslBuffIconWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UTexture2D constexpr auto BuffIconTexture = 0x3d8; //type:[Object] UImage constexpr auto BuffIconImage = 0x3e0; //type:[Object] UImage constexpr auto BuffIconImage_Active = 0x3e8; //type:[Object] UWidgetAnimation constexpr auto FadeIn = 0x3f0; //type:[Object] UWidgetAnimation constexpr auto FadeOut = 0x3f8; //type:[Float] constexpr auto ThresholdForActive = 0x400; //type:[Function] constexpr auto UpdateBuffIcon = 0x0; } namespace UTslCharacterStateCanvasWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UTslHpAndBoostGaugeHudWidget constexpr auto HpAndBoostGaugeHudWidget = 0x3d8; //type:[Object] UCharacterStanceBaseWidget constexpr auto CharacterStanceWidget = 0x3e0; //type:[Object] URetainerBox constexpr auto CharacterStanceRetainerBoxWidget = 0x3e8; //type:[Object] UTslInstantVolumeReducerIconWidget constexpr auto VolumeReducerIconWidget = 0x3f0; } namespace UTslEquipableItemIconBaseWidget //: public UTslEventDrivenBaseWidget { //type:[Enum] UUnderlyingType constexpr auto EquipSlotID = 0x3d8; //type:[Object] UMaterial constexpr auto EquipableIconMaterial = 0x3e0; //type:[Float] constexpr auto MinAlpha = 0x3e8; //type:[Float] constexpr auto MaxAlpha = 0x3ec; //type:[Object] UImage constexpr auto EquipableItemIconImage = 0x3f0; //type:[Object] UEquipableItem constexpr auto CacheEquipableItem = 0x3f8; //type:[Object] UInventoryFacade constexpr auto InventoryFacade = 0x418; //type:[Object] UInventory constexpr auto Inventory = 0x420; //type:[Object] UEquipment constexpr auto Equipment = 0x428; //type:[Function] constexpr auto OnUpdateIconGauge = 0x0; //type:[Function] constexpr auto OnUpdateIcon = 0x0; //type:[Function] constexpr auto OnUpdateEquipment = 0x0; } namespace UTslBackpackIconWidget //: public UTslEquipableItemIconBaseWidget { //type:[Object] UWidgetAnimation constexpr auto CapacityFullWarning = 0x430; //type:[Function] constexpr auto OnUpdateSpaceGague = 0x0; //type:[Function] constexpr auto OnNoBagSpaceEvent = 0x0; } namespace UTslEquipableItemIconWidget //: public UTslEquipableItemIconBaseWidget { } namespace UTslHpAndBoostGaugeHudWidget //: public UTslEventDrivenBaseWidget { //type:[Struct] USaveDataForLifegauge constexpr auto SaveLifegaugeData = 0x3d8; //type:[Object] UTslBoostGaugeOverhaulWidget constexpr auto BoostGaugeWidget = 0x3f0; //type:[Object] UTslHpGaugeWidget constexpr auto HpGaugeWidget = 0x3f8; //type:[Function] constexpr auto OnReset = 0x0; } namespace UTslHpGaugeWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UTslHealthGaugeData constexpr auto LifeGaugeColorData = 0x3d8; //type:[Object] UImage constexpr auto HpBar = 0x3e0; //type:[Object] UOverlay constexpr auto EffectLayerBinder = 0x3e8; //type:[Object] UBorder constexpr auto InnerBg = 0x3f0; //type:[Object] UWidgetSwitcher constexpr auto HpBgSwitcher = 0x3f8; //type:[Object] UWidgetAnimation constexpr auto Warning = 0x400; //type:[Object] UWidgetAnimation constexpr auto ZombieVirus = 0x408; //type:[Object] UWidgetAnimation constexpr auto ZombieDBNO = 0x410; //type:[Bool] constexpr auto bUseEffect = 0x418; //type:[Class] UClass constexpr auto DamageEffectClass = 0x420; //type:[Class] UClass constexpr auto HealEffectClass = 0x428; //type:[Class] UClass constexpr auto HealAmountEffectClass = 0x430; //type:[Int] constexpr auto DamageEffectMax = 0x438; //type:[Int] constexpr auto HealEffectMax = 0x43c; //type:[Object] ULifeGaugeEffectBaseWidget constexpr auto HealAmountEffect = 0x458; //type:[Array] UDamageEffects constexpr auto DamageEffects = 0x460; //type:[Array] UHealEffects constexpr auto HealEffects = 0x470; //type:[Function] constexpr auto OnUsingCastObject = 0x0; //type:[Function] constexpr auto OnUpdateHP = 0x0; //type:[Function] constexpr auto OnRiderReplicated = 0x0; //type:[Function] constexpr auto OnDestoryHealEffect = 0x0; //type:[Function] constexpr auto OnDestoryDamageEffect = 0x0; } namespace UTslInstantVolumeReducerIconWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UImage constexpr auto VolumeDuckingImage = 0x3d8; //type:[Object] UInvalidationBox constexpr auto VolumeDuckingInvalidationBox = 0x3e0; //type:[Function] constexpr auto UpdateDuckingState = 0x0; } namespace UTslWeaponHudCanvasWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UTslWeaponHudWidget constexpr auto WeaponHudWidget = 0x3d8; //type:[Object] UWidgetSwitcher constexpr auto WeaponIconSwitcherWidget = 0x3e0; //type:[Float] constexpr auto PositionYWithBoost = 0x3e8; //type:[Float] constexpr auto PositionYWithoutBoost = 0x3ec; //type:[Function] constexpr auto OnReset = 0x0; } namespace UTslWeaponHudWidget //: public UTslEventDrivenBaseWidget { //type:[Object] UBackgroundBlur constexpr auto WeaponHudBackgroundBlur = 0x3d8; //type:[Object] UBorder constexpr auto WeaponHudBorder = 0x3e0; //type:[Object] USizeBox constexpr auto BreathIconSizeBox = 0x3e8; //type:[Float] constexpr auto CacheStrength = 0x3f0; //type:[Float] constexpr auto CacheAlpha = 0x3f4; } namespace UWeaponSlotBaseWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bListInSlot = 0x3c0; //type:[Int] constexpr auto WeaponIndex = 0x3c4; //type:[Enum] UUnderlyingType constexpr auto ListSlotNoReloadGuideType = 0x3c8; //type:[Bool] constexpr auto bUseWeaponIcon = 0x3c9; //type:[Struct] UUmgWidgetBinder_Image constexpr auto WeaponIconImageBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto WeaponIconImageSizeBoxBinder = 0x3f8; //type:[Float] constexpr auto WeaponIconImageSizeBoxHeight = 0x420; //type:[Name] constexpr auto WeaponIconTextureParmName = 0x428; //type:[Name] constexpr auto WeaponIconColorParmName = 0x430; //type:[Struct] ULinearColor constexpr auto WeaponColor_Armed = 0x438; //type:[Struct] ULinearColor constexpr auto WeaponColor_Normal = 0x448; //type:[Struct] ULinearColor constexpr auto WeaponColor_Unarmed = 0x458; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ScaleUpAnimBinder = 0x468; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ScaleDownAnimBinder = 0x488; //type:[Struct] UColorBlindColorSet constexpr auto WeaponColorSet_NoReload = 0x4a8; //type:[Struct] UUmgWidgetBinder_Border constexpr auto WeaponIconBackground = 0x4b8; //type:[Float] constexpr auto SlotBackgroundAlpha_Armed = 0x4e8; //type:[Float] constexpr auto SlotBackgroundAlpha_Unarmed = 0x4ec; //type:[Float] constexpr auto SlotBackgroundAlpha_Normal = 0x4f0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeInWeaponSlotAnimBinder = 0x4f8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutWeaponSlotAnimBinder = 0x518; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeInUnarmedWeaponSlotAminBinder = 0x538; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutUnarmedWeaponSlotAminBinder = 0x558; } namespace UTslWeaponSlotBaseWidget //: public UTslEventDrivenBaseWidget { //type:[Struct] ULinearColor constexpr auto WeaponColor_Armed = 0x3d8; //type:[Struct] ULinearColor constexpr auto WeaponColor_Normal = 0x3e8; //type:[Struct] ULinearColor constexpr auto WeaponColor_Unarmed = 0x3f8; //type:[Float] constexpr auto AnimationSpeed = 0x408; //type:[Object] UEquipment constexpr auto CacheEquipment = 0x420; //type:[Function] constexpr auto OnUpdateWeapon = 0x0; //type:[Function] constexpr auto OnChangedWeapon = 0x0; } namespace UTslWeaponDoubleBarrelWidget //: public UTslWeaponSlotBaseWidget { //type:[Object] UImage constexpr auto DoubleBarrelLeft = 0x428; //type:[Object] UImage constexpr auto DoubleBarrelRight = 0x430; //type:[Object] UTexture2D constexpr auto BarrelFullTexture = 0x438; //type:[Object] UTexture2D constexpr auto BarrelEmptyTexture = 0x440; } namespace UTslWeaponFiremodeWidget //: public UTslWeaponSlotBaseWidget { //type:[Object] UWidgetSwitcher constexpr auto CurrentFiremodeSwitcher = 0x428; //type:[Object] UWidgetSwitcher constexpr auto NextFiremodeSwitcher = 0x430; //type:[Object] UBorder constexpr auto NextFiremodeBorder = 0x438; //type:[Object] UWidgetAnimation constexpr auto FiremodeIconChange = 0x440; //type:[Struct] UFiremodeImage constexpr auto FiremodeDefaultIcons = 0x448; //type:[Map] UFiremodeIcons_Key constexpr auto FiremodeIcons = 0x498; } namespace UTslWeaponLoadedAmmoWidget //: public UTslWeaponSlotBaseWidget { //type:[Object] UTextBlock constexpr auto CurrentWeaponLoadedAmmoText = 0x428; //type:[Object] UTextBlock constexpr auto NextWeaponLoadedAmmoText = 0x430; //type:[Object] UWidgetAnimation constexpr auto LoadedAmmoDecreasing = 0x438; //type:[Object] UWidgetAnimation constexpr auto LoadedAmmoIncreasing = 0x440; //type:[Struct] UColorBlindColorSet constexpr auto WeaponColorSet_NoReload = 0x448; //type:[Function] constexpr auto OnUpdatedInventory = 0x0; } namespace UTslWeaponReserveAmmoWidget //: public UTslWeaponSlotBaseWidget { //type:[Object] UTextBlock constexpr auto CurrentWeaponReserveAmmoText = 0x428; //type:[Object] UTextBlock constexpr auto NextWeaponReserveAmmoText = 0x430; //type:[Object] UWidgetAnimation constexpr auto ReserveAmmoDecreasing = 0x438; //type:[Object] UWidgetAnimation constexpr auto ReserveAmmoIncreasing = 0x440; //type:[Struct] UColorBlindColorSet constexpr auto WeaponColorSet_NoReload = 0x448; } namespace UTslEventItemSlotWidget //: public UUmgBaseWidget { //type:[Object] UBorder constexpr auto FrameBorder = 0x3c0; //type:[Object] UImage constexpr auto ItemImage = 0x3c8; //type:[Object] UTextBlock constexpr auto ItemCountText = 0x3d0; //type:[Object] UItem constexpr auto CachedItem = 0x3d8; //type:[Object] UItem constexpr auto DefaultObjectItem = 0x3e0; //type:[Function] constexpr auto GetCachedItem = 0x0; } namespace UTslEventItemWidget //: public UUmgBaseWidget { //type:[Array] USlots constexpr auto Slots = 0x3c0; //type:[Map] UItemPerSlots_Key constexpr auto ItemPerSlots = 0x3d0; //type:[Function] constexpr auto OnInventoryUpdated = 0x0; } namespace UTslGameOptionDetailWidget //: public UUmgBaseWidget { //type:[Struct] UTslGameOptionSupplementaryData constexpr auto RecentSupplementaryData = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DisplayNameText_Binder = 0x3e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DescriptionText_Binder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DetailedDescriptionText_Binder = 0x428; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SupplementaryWidgetSizeBox_Binder = 0x448; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SupplementaryWidgetSwitcher_Binder = 0x468; //type:[Map] USupplementaryWidgetClasses_Key constexpr auto SupplementaryWidgetClasses = 0x488; } namespace UTslGameOptionHoverWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EnterHover = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto LeaveHover = 0x3e0; } namespace UTslGameOptionItemDropDownListSelectableWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bTitle = 0x3c0; //type:[Bool] constexpr auto bSelected = 0x3c1; //type:[Object] UTslGameOptionItemDropDownListWidget constexpr auto Owner = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DisplayText_Binder = 0x3d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CheckImage_Binder = 0x3f0; //type:[Struct] ULinearColor constexpr auto NormalColor = 0x418; //type:[Struct] ULinearColor constexpr auto HighlightColor = 0x428; //type:[Struct] ULinearColor constexpr auto SelectedColor = 0x438; } namespace UTslGameOptionItemKeyBinderSlotWidget //: public UUmgBaseWidget { //type:[Array] UAvailableMouseButtons constexpr auto AvailableMouseButtons = 0x3c0; //type:[Object] UTslGameOptionItemKeyBinderWidget constexpr auto Owner = 0x3d0; //type:[Int] constexpr auto SlotIndex = 0x3d8; //type:[Bool] constexpr auto bHighlighted = 0x3dc; //type:[Bool] constexpr auto bFocused = 0x3dd; //type:[Bool] constexpr auto bDetectingInput = 0x3de; //type:[Bool] constexpr auto bKeyDetected = 0x3df; //type:[Array] UKeyStack constexpr auto KeyStack = 0x3e0; //type:[Struct] UTslInputKey constexpr auto BuildUp = 0x3f0; //type:[Struct] UTslInputKey constexpr auto InputKeyAssigned = 0x410; //type:[Bool] constexpr auto bForceToUseLeftModifierKeys = 0x430; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InputKeyDisplayBorder_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto InputKeyIconizer_Binder = 0x468; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Highlighter_Binder = 0x488; //type:[Struct] ULinearColor constexpr auto BackgroundColorNormal = 0x4a8; //type:[Struct] ULinearColor constexpr auto BackgroundColorHighlighted = 0x4b8; //type:[Struct] ULinearColor constexpr auto BackgroundColorFocused = 0x4c8; //type:[MulticastDelegate] UOnKeyBinderSlotValueChangeEvent__DelegateSignature constexpr auto OnKeyBinderSlotValueChangeEvent = 0x4d8; } namespace UTslGameOptionItemStepperIndicatorWidget //: public UUmgBaseWidget { //type:[Object] UTslGameOptionItemStepperWidget constexpr auto Owner = 0x3c0; //type:[Int] constexpr auto Index = 0x3c8; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto SizeBox_Binder = 0x3d0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Button_Binder = 0x3f8; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InnerBorder_Binder = 0x418; //type:[Struct] ULinearColor constexpr auto ColorNormal = 0x448; //type:[Struct] ULinearColor constexpr auto ColorHighlighted = 0x458; //type:[Function] constexpr auto OnClicked = 0x0; } namespace UTslGameOptionNavigatableWidget //: public UUmgBaseWidget { //type:[Object] UTslNaviWidgetComp constexpr auto NaviWidgetComp = 0x3c8; //type:[Struct] UTslStickInputHelper constexpr auto ModificationInputHelper = 0x3d0; //type:[Struct] UTslStickInputHelper constexpr auto NavigationInputHelper = 0x3e8; } namespace UTslGameOptionItemWidget //: public UTslGameOptionNavigatableWidget { //type:[Name] constexpr auto ParentTabName = 0x400; //type:[Name] constexpr auto ParentCategoryName = 0x408; //type:[Name] constexpr auto ItemName = 0x410; //type:[Int] constexpr auto ItemNumber = 0x418; //type:[Text] constexpr auto DescriptionText = 0x420; //type:[Enum] UUnderlyingType constexpr auto SupplementaryType = 0x438; //type:[Bool] constexpr auto bIndented = 0x439; //type:[Bool] constexpr auto bHighlighted = 0x43a; //type:[Object] UTslGameOptionFunctionImplementation constexpr auto OptFuncImpl = 0x440; //type:[Object] UTslGameOptionWidget constexpr auto CachedGameOptionWidget = 0x448; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DisplayNameText_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Highlit_Binder = 0x470; //type:[Float] constexpr auto IndentationWidth = 0x490; //type:[Struct] ULinearColor constexpr auto ColorNormal = 0x494; //type:[Struct] ULinearColor constexpr auto ColorHighlighted = 0x4a4; //type:[Function] constexpr auto UpdateWidgetOnDependentSlider = 0x0; //type:[Function] constexpr auto UpdateWidgetByDependentStepper = 0x0; } namespace UTslGameOptionItemDropDownListWidget //: public UTslGameOptionItemWidget { //type:[Bool] constexpr auto bComboBoxOpened = 0x4b8; //type:[Int] constexpr auto InitialDropDownListIndex = 0x4bc; //type:[Int] constexpr auto CurrIndex = 0x4c0; //type:[Array] UDropDownListData constexpr auto DropDownListData = 0x4c8; //type:[Object] UTslGameOptionItemDropDownListSelectableWidget constexpr auto CachedContentWidget = 0x4d8; //type:[Array] UCachedSelectableWidgets constexpr auto CachedSelectableWidgets = 0x4e0; //type:[Int] constexpr auto LastGeneratedIndex = 0x4f0; //type:[Object] UStringTable constexpr auto DropDownListStringTable = 0x4f8; //type:[Object] UStringTable constexpr auto DropDownListDetailedStringTable = 0x500; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto DropDownList_Binder = 0x508; //type:[Struct] UUmgWidgetBinder_Image constexpr auto DownArrowImage_Binder = 0x528; //type:[Class] UClass constexpr auto DropDownListSelectableWidgetClass = 0x550; //type:[MulticastDelegate] UOnDropDownListSelectionChangeEvent__DelegateSignature constexpr auto OnDropDownListSelectionChangeEvent = 0x558; //type:[Int] constexpr auto SelectedDropDownListIndex = 0x568; //type:[Function] constexpr auto OnGenerateWidget = 0x0; //type:[Function] constexpr auto OnComboBoxSelectionChanged = 0x0; //type:[Function] constexpr auto OnComboBoxOpening = 0x0; //type:[Function] constexpr auto OnComboBoxClosing = 0x0; } namespace UTslGameOptionItemSliderWidget //: public UTslGameOptionItemWidget { //type:[Float] constexpr auto InitialSliderRawValue = 0x4b8; //type:[Text] constexpr auto DetailedDescriptionText = 0x4c0; //type:[Struct] UVector2D constexpr auto OptValueRange = 0x4d8; //type:[Int] constexpr auto OptValueTextPrecision = 0x4e0; //type:[Bool] constexpr auto bIsAdjustingSlider = 0x4e4; //type:[Bool] constexpr auto bIsEditingText = 0x4e5; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Slider_Binder = 0x4e8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SliderEditableValueText_Binder = 0x508; //type:[MulticastDelegate] UOnSliderValueChangeEvent__DelegateSignature constexpr auto OnSliderValueChangeEvent = 0x528; //type:[Float] constexpr auto SliderChangeTimestemp = 0x538; //type:[Float] constexpr auto AccelerationPercent = 0x53c; //type:[Float] constexpr auto MinMaxDiff = 0x540; //type:[Function] constexpr auto ResetAcceleration = 0x0; //type:[Function] constexpr auto OnSliderValueTextCommitted = 0x0; //type:[Function] constexpr auto OnSliderValueTextChanged = 0x0; //type:[Function] constexpr auto OnSliderValueChanged = 0x0; //type:[Function] constexpr auto OnSliderAdjustmentEnd = 0x0; //type:[Function] constexpr auto OnSliderAdjustmentBegin = 0x0; } namespace UTslGameOptionItemVolumeSliderWidget //: public UTslGameOptionItemSliderWidget { //type:[Object] UWidgetSwitcher constexpr auto VolumePreviewButtonSwitcher = 0x548; //type:[Object] UButton constexpr auto VolumePreviewButtonPlay = 0x550; //type:[Object] UButton constexpr auto VolumePreviewButtonStop = 0x558; //type:[Object] UAkComponent constexpr auto VolumeGuideAkComp = 0x560; //type:[Object] UAkAudioEvent constexpr auto VolumeGuideStartAk = 0x568; //type:[Object] UAkAudioEvent constexpr auto VolumeGuideStopAk = 0x570; //type:[Bool] constexpr auto bIsPlaying = 0x578; //type:[Float] constexpr auto AkEventFinishCheckInterval = 0x57c; //type:[Name] constexpr auto RTPC_Name = 0x580; //type:[Function] constexpr auto StopGuideAkEvent = 0x0; //type:[Function] constexpr auto StartGuideAkEvent = 0x0; //type:[Function] constexpr auto GetVolumeGuideAkComp = 0x0; //type:[Function] constexpr auto CheckGuideAkEventFinish = 0x0; } namespace UTslGameOptionItemStepperWidget //: public UTslGameOptionItemWidget { //type:[Bool] constexpr auto bRotatable = 0x4b8; //type:[Int] constexpr auto InitialStepperIndex = 0x4bc; //type:[Int] constexpr auto CurrIndex = 0x4c0; //type:[Array] UStepperData constexpr auto StepperData = 0x4c8; //type:[Object] UStringTable constexpr auto StepperStringTable = 0x4d8; //type:[Object] UStringTable constexpr auto StepperDetailedStringTable = 0x4e0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto StepperText_Binder = 0x4e8; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto StepperIndicatorHorizontalBox_Binder = 0x508; //type:[Class] UClass constexpr auto StepperIndicatorWidgetClass = 0x530; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto LeftArrowButton_Binder = 0x538; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto RightArrowButton_Binder = 0x558; //type:[Float] constexpr auto TotalStepperIndicatorWidthLengthLimit = 0x578; //type:[Float] constexpr auto StepperIndicatorWidth = 0x57c; //type:[Float] constexpr auto StepperIndicatorHorizontalMargin = 0x580; //type:[MulticastDelegate] UOnStepperValueChangeEvent__DelegateSignature constexpr auto OnStepperValueChangeEvent = 0x588; //type:[Function] constexpr auto OnRightArrowButtonClicked = 0x0; //type:[Function] constexpr auto OnLeftArrowButtonClicked = 0x0; } namespace UTslGameOptionSupplementaryWidget //: public UUmgBaseWidget { } namespace UTslGameOptionSupplementaryPreviewImageWidget //: public UTslGameOptionSupplementaryWidget { //type:[Map] UPreviewImageTextures_Key constexpr auto PreviewImageTextures = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto Image_Binder = 0x410; } namespace UTslGameOptionSupplementaryPreviewCrosshairWidget //: public UTslGameOptionSupplementaryWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto Crosshair_Binder = 0x3c0; } namespace UTslGameOptionSupplementaryMicrophoneVolumeUnitMeterWidget //: public UTslGameOptionSupplementaryWidget { //type:[Function] constexpr auto UpdateVolumeUnitMeter = 0x0; //type:[Function] constexpr auto OnMicVuMeterUpdated = 0x0; } namespace UTslGameOptionTabLabelWidget //: public UUmgBaseWidget { //type:[Name] constexpr auto BoundTabName = 0x3c0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto LabelButton_Binder = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto LabelText_Binder = 0x3e8; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto HighlightDecoration_Binder = 0x408; //type:[Struct] ULinearColor constexpr auto LabelTextColor = 0x430; //type:[Function] constexpr auto OnLabelButtonClicked = 0x0; } namespace UTslGameOptionTabSelectorWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto TabLabelWidgetClass = 0x3c0; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto TabLabelWidgetsBox_Binder = 0x3c8; //type:[Float] constexpr auto LabelIntervalWidth = 0x3f0; } namespace UTslGamepadHudWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CharacterCanvasBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto KeyHintIBBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto ReloadingGuideIBBinder = 0x408; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto KeyHintBinder = 0x430; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto ReloadingGuideBinder = 0x450; //type:[Function] constexpr auto RuntimeInit_Implementation = 0x0; //type:[Function] constexpr auto OnStanceChanged = 0x0; //type:[Function] constexpr auto OnPossessPawnChanged = 0x0; //type:[Function] constexpr auto NotifyWeaponUnarmed = 0x0; //type:[Function] constexpr auto NotifyReloadingNeed = 0x0; } namespace UTslGamepadKeyGuideWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto ContentsSwitcher_Binder = 0x3c0; } namespace UTslGamepadKeyHintSet //: public UUmgBaseWidget { //type:[Enum] UUnderlyingType constexpr auto KeyHintType = 0x3c0; //type:[Array] UHintKeys constexpr auto HintKeys = 0x3c8; //type:[Array] UHintKeys constexpr auto HintKeys = 0x3d8; //type:[Array] UHintKeys constexpr auto HintKeys = 0x3e8; //type:[Class] UClass constexpr auto KeyHintContentClass = 0x3f8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto HintVerticalBox_Binder = 0x400; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HintAnimation_Binder = 0x420; } namespace UTslGamepadKeyHintContentWidget //: public UUmgBaseWidget { //type:[Struct] UKey constexpr auto FirstKey = 0x3c0; //type:[Struct] UKey constexpr auto SecondKey = 0x3d8; //type:[Struct] UKey constexpr auto ThirdKey = 0x3f0; //type:[Text] constexpr auto DisplayName = 0x408; //type:[Enum] UUnderlyingType constexpr auto FirstInputCobinationType = 0x420; //type:[Enum] UUnderlyingType constexpr auto SecondInputCobinationType = 0x421; //type:[Enum] UUnderlyingType constexpr auto ResponseType = 0x422; //type:[Bool] constexpr auto bHideInProneStance = 0x423; //type:[Bool] constexpr auto bHideInSeatStance = 0x424; //type:[Array] UKeyIconDatas constexpr auto KeyIconDatas = 0x428; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; } namespace UTslGamepadOptionDescWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TitleText_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DescText_Binder = 0x3e0; } namespace UTslGamepadOptionSeparator //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TitleText_Binder = 0x3d8; } namespace UTslGroggyCircleWidget //: public UUmgBaseWidget { //type:[Object] UMaterialInstanceDynamic constexpr auto MID_ProgressCircle = 0x3c0; //type:[Object] UMaterialInterface constexpr auto MI_ProgressCircle = 0x3c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CircleImageBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CrossImageBinder = 0x3f8; } namespace UTslHealItemSelectorWidget //: public UUmgBaseWidget { //type:[Object] UInventory constexpr auto InventoryCached = 0x3c0; //type:[Struct] UTimerHandle constexpr auto HealItemSelectorTimer = 0x3c8; //type:[Struct] UTimerHandle constexpr auto WidgetHideTimer = 0x3d0; //type:[Enum] UUnderlyingType constexpr auto LastSelectedHealItemType = 0x3d8; //type:[Array] UHealItemDatas constexpr auto HealItemDatas = 0x3e0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ItemIcon_Binder = 0x3f0; //type:[Struct] UVector2D constexpr auto InitialPosition = 0x418; //type:[Struct] UVector2D constexpr auto OffsetWhenTpsWeaponIconEnabled = 0x420; //type:[Function] constexpr auto OnUseHealItem = 0x0; //type:[Function] constexpr auto OnSelectNextHealItem = 0x0; //type:[Function] constexpr auto OnHideWidget = 0x0; //type:[Function] constexpr auto NotifyHealItemSelectorInput = 0x0; } namespace UTslHitDirectionIndicator //: public UUmgBaseWidget { //type:[Object] UTslCharacter constexpr auto CachedCharacter = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Anim_Front_Right = 0x3c8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Anim_Front_Left = 0x3e8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto Anim_Rear = 0x408; //type:[Function] constexpr auto NotifyHit = 0x0; } namespace UTslHoldButtonWidget //: public UUmgBaseWidget { //type:[Function] constexpr auto UpdateDesignOnReleased = 0x0; //type:[Function] constexpr auto UpdateDesignOnPressed = 0x0; //type:[Function] constexpr auto OnReleasedHoldWidget = 0x0; //type:[Function] constexpr auto OnPressedHoldWidget = 0x0; } namespace UTslInGameMenuButton //: public UUmgBaseWidget { //type:[Struct] UTslStickInputHelper constexpr auto NaviInputHelper = 0x3c0; //type:[Function] constexpr auto NotifyOnGamepadUp = 0x0; //type:[Function] constexpr auto NotifyOnGamepadDown = 0x0; //type:[Function] constexpr auto NotifyOnGamepadB = 0x0; //type:[Function] constexpr auto NotifyOnGamepadA = 0x0; //type:[Function] constexpr auto NotifyOnFocusReceived = 0x0; } namespace UTslInventoryCapacityWidget //: public UUmgBaseWidget { //type:[Float] constexpr auto GameMaxSpace = 0x3c0; //type:[Object] UInventory constexpr auto InventoryCached = 0x3c8; //type:[Function] constexpr auto GetInventoryCached = 0x0; //type:[Function] constexpr auto GetFeedbackParamsFromVicinityItem = 0x0; //type:[Function] constexpr auto GetFeedbackParamsFromVicinityEquipment = 0x0; //type:[Function] constexpr auto GetFeedbackParamsFromInventoryItem = 0x0; //type:[Function] constexpr auto GetFeedbackParamsFromEquipmentSlot = 0x0; //type:[Function] constexpr auto GetCapacityParams = 0x0; } namespace UTslInventorySlotWidget //: public UUmgBaseWidget { //type:[Interface] USlotInterface constexpr auto SlotInterface = 0x3c0; //type:[Interface] USlotContainerInterface constexpr auto SlotContainerInterface = 0x3d0; //type:[Function] constexpr auto IsCharacterCasting = 0x0; } namespace UTslItemlistSlotWidget //: public UTslInventorySlotWidget { } namespace UTslItemListWidget //: public UUmgBaseWidget { //type:[Interface] USlotContainerInterface constexpr auto SlotContainerInterface = 0x3c0; //type:[Struct] UTimerHandle constexpr auto TimerHandle_SlotSpawn = 0x3d0; //type:[Function] constexpr auto SetSlotContainerInterface = 0x0; //type:[Function] constexpr auto Clear = 0x0; } namespace UTslKeyboardAndMouseHintSet //: public UUmgBaseWidget { //type:[Enum] UUnderlyingType constexpr auto KeyHintType = 0x3c0; //type:[Array] UHintActionAndAxisBindings constexpr auto HintActionAndAxisBindings = 0x3c8; //type:[Class] UClass constexpr auto KeyHintContentClass = 0x3d8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto HintVerticalBox_Binder = 0x3e0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HintAnimation_Binder = 0x400; } namespace UTslKeyboardAndMouseHintContentWidget //: public UUmgBaseWidget { //type:[Struct] UTslInputKey constexpr auto Key = 0x3c0; //type:[Struct] UTslInputKey constexpr auto Key_InvertedAxis = 0x3e0; //type:[Bool] constexpr auto bActionBinding = 0x400; //type:[Bool] constexpr auto bAxisBinding = 0x401; //type:[Bool] constexpr auto bDummyBinding = 0x402; //type:[Name] constexpr auto BindingName = 0x408; //type:[Text] constexpr auto HintText = 0x410; //type:[Bool] constexpr auto bHold = 0x428; //type:[Bool] constexpr auto bRelease = 0x429; //type:[Bool] constexpr auto bHideInProneStance = 0x42a; //type:[Bool] constexpr auto bHideInSeatStance = 0x42b; //type:[Bool] constexpr auto bHideWhenNoAppliableVehicleSkin = 0x42c; //type:[Bool] constexpr auto bShowIfPossibleToSwitchToObserver = 0x42d; //type:[Array] UKeyIconDatas constexpr auto KeyIconDatas = 0x430; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; //type:[Function] constexpr auto IsUsingFunctionKeys = 0x0; //type:[Function] constexpr auto IsInvertedAxisKeyUsingFunctionKeys = 0x0; } namespace UTslKeyboardAndMouseHintWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SizeBox_Binder = 0x3e8; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto InvalidationBox_Binder = 0x408; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto HintSetSwitcher_Binder = 0x430; //type:[Array] UKeyHintDatas constexpr auto KeyHintDatas = 0x450; //type:[Function] constexpr auto OnWidgetShowChanged = 0x0; //type:[Function] constexpr auto OnVehicleSkinOverrided = 0x0; //type:[Function] constexpr auto OnStanceChanged = 0x0; //type:[Function] constexpr auto OnPossessPawnChanged = 0x0; //type:[Function] constexpr auto OnMinimapExtentChanged = 0x0; //type:[Function] constexpr auto OnGameUserSettingApplied = 0x0; } namespace UTslKeyboardWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Panel constexpr auto KeysPanel_Binder = 0x3c0; //type:[Struct] UKey constexpr auto CtrlUnrealKey = 0x3e0; //type:[Struct] UKey constexpr auto AltUnrealKey = 0x3f8; //type:[Struct] UKey constexpr auto ShiftUnrealKey = 0x410; //type:[Array] UKeysOnKeyboard constexpr auto KeysOnKeyboard = 0x428; } namespace UTslKeyGuideContentWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DescriptionTextBlock_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto KeyImageHorizontalBox = 0x3e0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DebugTextBlock_Binder = 0x408; } namespace UTslKeyImageWidget //: public UUmgBaseWidget { //type:[Struct] UTslInputKey constexpr auto DefaultInputKey = 0x3c0; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto ModifierPanel_Binder = 0x3e0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ModifierKeyImage_Binder = 0x400; //type:[Struct] UUmgWidgetBinder_Image constexpr auto KeyImage_Binder = 0x428; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlusTextBlock_Binder = 0x450; //type:[Float] constexpr auto DesiredWidgetHeight = 0x470; //type:[Int] constexpr auto DesiredPlusTextFontSize = 0x474; //type:[Function] constexpr auto UpdateByInputKey = 0x0; } namespace UTslKeyReceiverWidget //: public UUmgBaseWidget { //type:[MulticastDelegate] UOnKeyReceived__DelegateSignature constexpr auto OnKeyReceived = 0x3c0; //type:[Struct] UTslInputKey constexpr auto OriginKey = 0x3d0; //type:[Struct] UKey constexpr auto FirstDownKey = 0x3f0; //type:[Struct] UTslInputKey constexpr auto CurrentDownKey = 0x408; //type:[Struct] UTslInputKey constexpr auto LastDownedKey = 0x428; //type:[Bool] constexpr auto bFocused = 0x448; //type:[Bool] constexpr auto bEnableInput = 0x449; //type:[Bool] constexpr auto bIsKeyUp = 0x44a; //type:[Bool] constexpr auto bAxisInput = 0x44b; //type:[Float] constexpr auto AxisScale = 0x44c; //type:[Array] UMouseButtons constexpr auto MouseButtons = 0x450; //type:[Function] constexpr auto UpdateKeyUp = 0x0; //type:[Function] constexpr auto UpdateKeyDown = 0x0; //type:[Function] constexpr auto KeyUp = 0x0; //type:[Function] constexpr auto KeyDown = 0x0; //type:[Function] constexpr auto IsInputKeyDown = 0x0; //type:[Function] constexpr auto GetLastDownedKeyName = 0x0; } namespace UTslKeyWidget //: public UUmgBaseWidget { //type:[Str] constexpr auto KeyName = 0x3c0; //type:[Struct] UKey constexpr auto MatchingUnrealKey = 0x3d0; //type:[Struct] USlateFontInfo constexpr auto KeyNameFont = 0x3e8; //type:[Byte] UEVerticalAlignment constexpr auto KeyNameVerticalAlignment = 0x450; //type:[Byte] UEHorizontalAlignment constexpr auto KeyNameHorizontalAlignment = 0x451; //type:[Byte] UETextJustify constexpr auto KeyNameJustification = 0x452; //type:[Float] constexpr auto KeyNameWrapTextAt = 0x454; //type:[Struct] ULinearColor constexpr auto NonSelectedBorderColor = 0x458; //type:[Struct] ULinearColor constexpr auto SelectedBorderColor = 0x468; //type:[Struct] ULinearColor constexpr auto NonSelectedTextColor = 0x478; //type:[Struct] ULinearColor constexpr auto SelectedTextColor = 0x488; //type:[Object] UTexture2D constexpr auto SelectedKeyBorderImage = 0x498; //type:[Object] UTexture2D constexpr auto NonSelectedKeyBorderImage = 0x4a0; //type:[Bool] constexpr auto bSelected = 0x4a8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KeyNameTextBlock_Binder = 0x4b0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto BorderImage_Binder = 0x4d0; //type:[Function] constexpr auto SetSelected = 0x0; //type:[Function] constexpr auto IsSelected = 0x0; } namespace UTslKickPopupWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto YesButtonBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto NoButtonBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CancelTextBinder = 0x400; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KickQuestionBinder = 0x420; //type:[MulticastDelegate] UTslButttonClick__DelegateSignature constexpr auto ButttonClick = 0x440; //type:[Function] constexpr auto SetPopupWidget = 0x0; //type:[Function] constexpr auto OnClickedYesButton = 0x0; //type:[Function] constexpr auto OnClickedNoButtion = 0x0; } namespace UTslKillMessageHudWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto KillMessageTemplate = 0x3c0; //type:[Class] UClass constexpr auto GamePlayMessageTemplate = 0x3c8; //type:[Class] UClass constexpr auto SystemMessageTemplate = 0x3d0; //type:[Class] UClass constexpr auto ObserverKillMessageWidget = 0x3d8; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto IconOtherKillMessage_InvalidationBoxBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto OtherKillMessage_InvalidationBoxBinder = 0x408; //type:[Struct] UUmgWidgetBinder_InvalidationBox constexpr auto MyKillMessageBox_InvalidationBoxBinder = 0x430; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MyKillMessageBoxBinder = 0x458; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto OtherKillMessageBinder = 0x478; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto IconOtherKillMessageBinder = 0x498; //type:[Array] UKillMessagePool constexpr auto KillMessagePool = 0x4b8; //type:[Float] constexpr auto MessageShowTimeMax = 0x4c8; //type:[Float] constexpr auto MessageDeleteAfterTime = 0x4cc; //type:[WeakObject] UTslKillMessageListWidget constexpr auto IconOtherKillMessage = 0x4d0; //type:[WeakObject] UTslNewMessageBorderWidget constexpr auto MyKillMessageBox = 0x4d8; //type:[WeakObject] UTslNewMessageBorderWidget constexpr auto OtherKillMessage = 0x4e0; //type:[Array] UKillQueueInfo constexpr auto KillQueueInfo = 0x4e8; //type:[Function] constexpr auto OnKillCountChanged = 0x0; //type:[Function] constexpr auto OnGameUserSettingApplied = 0x0; //type:[Function] constexpr auto OnDisplayKilledMessage = 0x0; //type:[Function] constexpr auto CreateSystemMessage = 0x0; //type:[Function] constexpr auto CreateKillMessage = 0x0; //type:[Function] constexpr auto CreateGamePlayMessage = 0x0; } namespace UTslKillMessageListWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto KillMessageWidgetClass = 0x3c0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto VerticalBox_Binder = 0x3c8; //type:[Array] UFreeMessageWidgets constexpr auto FreeMessageWidgets = 0x3f0; //type:[Float] constexpr auto FadeoutStartTime = 0x400; //type:[Bool] constexpr auto bReverseOrder = 0x404; //type:[Function] constexpr auto TrimKillMessageWidgetArrayByNumLimit = 0x0; //type:[Function] constexpr auto SetKillMessageWidgetClass = 0x0; //type:[Function] constexpr auto ReserveMessageWidgetPool = 0x0; //type:[Function] constexpr auto OnVanishFinished = 0x0; //type:[Function] constexpr auto OnListSizeLimitChange = 0x0; //type:[Function] constexpr auto EnqueueDeathMessage = 0x0; } namespace UTslLoadingScreenPage //: public UUmgBaseWidget { //type:[Map] UDefaultBackgroundsByType_Key constexpr auto DefaultBackgroundsByType = 0x3c0; //type:[Object] UDataTable constexpr auto LoadingScreenImageDataTable = 0x410; //type:[AssetObject] UTexture2D constexpr auto BackgroundTexturePtr = 0x418; //type:[Function] constexpr auto OnUpdate = 0x0; } namespace UTslLoadingSpinnerWidget //: public UUmgBaseWidget { //type:[Object] USizeBox constexpr auto LoadingSpinnerSizeBox = 0x3c0; //type:[Function] constexpr auto ShowSpinner = 0x0; } namespace UTslLobbyNameTagHudWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto LobbyNameNameTagWidgetClass = 0x3c0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CanvasPanel_Binder = 0x3c8; //type:[Bool] constexpr auto bUseNameTagOffsetTranslations = 0x3f0; //type:[Array] UNameTagOffsetTranslations constexpr auto NameTagOffsetTranslations = 0x3f8; //type:[Function] constexpr auto UpdateNameTagWidget_Internal = 0x0; //type:[Function] constexpr auto SetNameTagWidget_Internal = 0x0; //type:[Function] constexpr auto ResetNameTagWidget_Internal = 0x0; //type:[Function] constexpr auto GetNameTagWidget_Internal = 0x0; } namespace UTslLobbyNameTagWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto NickName_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto RankEmblem_Binder = 0x3e0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto VoiceSwitcher_Binder = 0x400; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto VoiceSizeBox_Binder = 0x428; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto HostSizeBox_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto StateIconSizeBox_Binder = 0x478; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto StateWidgetSwitcher_Binder = 0x4a0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto BackgroundBlur_Binder = 0x4c8; //type:[Bool] constexpr auto bTestAlwaysShowIcons = 0x4e8; //type:[Bool] constexpr auto bHideIfAlone = 0x4e9; //type:[Bool] constexpr auto bHideStateIconIfAlone = 0x4ea; //type:[Bool] constexpr auto bHideIdleStateIcon = 0x4eb; //type:[Int] constexpr auto SlotIndex = 0x4ec; //type:[Name] constexpr auto NameTagSocketName = 0x4f0; //type:[Struct] UVector constexpr auto NameTagOffsetTranslation = 0x4f8; //type:[Bool] constexpr auto bIsHost = 0x504; //type:[Bool] constexpr auto bIsReady = 0x505; //type:[Bool] constexpr auto bIsSpeaking = 0x506; //type:[Bool] constexpr auto bIsLogout = 0x507; //type:[Str] constexpr auto Nickname = 0x508; //type:[Str] constexpr auto ClanName = 0x518; //type:[Function] constexpr auto UpdateWidgetSwitchers = 0x0; //type:[Function] constexpr auto UpdateWidgetsVisibilities = 0x0; //type:[Function] constexpr auto UpdateNickNameAndClanName = 0x0; //type:[Function] constexpr auto SetSpeaking = 0x0; //type:[Function] constexpr auto SetReady = 0x0; //type:[Function] constexpr auto SetRankEmblem = 0x0; //type:[Function] constexpr auto SetOffsetTranslation = 0x0; //type:[Function] constexpr auto SetNickNameAndClanName = 0x0; //type:[Function] constexpr auto SetHost = 0x0; //type:[Function] constexpr auto SetBinding = 0x0; //type:[Function] constexpr auto OnVoiceChatUpdated = 0x0; //type:[Function] constexpr auto IsAlone = 0x0; //type:[Function] constexpr auto InitWidget = 0x0; } namespace UTslMessageHudWidget //: public UUmgBaseWidget { //type:[Array] UImportMessages constexpr auto ImportMessages = 0x3c0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SystemMessageBoxBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ImportantMessageBoxBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto VoiceChannelLimmitBoxBinder = 0x410; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ObserverAssignMessageBorderWidgetBinder = 0x430; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SystemMessageBox_RetainerBoxBinder = 0x450; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto VoiceChannelLimmitBox_RetainerBoxBinder = 0x470; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ImportantMessageBox_RetainerBoxBinder = 0x490; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ObserverAssingMessage_RetainerBoxBinder = 0x4b0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto SystemMessageCanvasBinder = 0x4d0; //type:[Object] UStringTable constexpr auto UIStringTable = 0x4f0; //type:[Function] constexpr auto RemoveSameMessage = 0x0; //type:[Function] constexpr auto Process_CheckRequestAndRequestRender = 0x0; //type:[Function] constexpr auto OnMainPrepass = 0x0; //type:[Function] constexpr auto OnDisplayVoiceChannelStateMessage = 0x0; //type:[Function] constexpr auto OnDisplayTeamEliminationMessage = 0x0; //type:[Function] constexpr auto OnDisplayMessage = 0x0; //type:[Function] constexpr auto InitializeMessageHUD = 0x0; //type:[Function] constexpr auto GetTeamNameDecorated = 0x0; //type:[Function] constexpr auto DisplayMessage = 0x0; //type:[Function] constexpr auto DesignateTeamLogo = 0x0; //type:[Function] constexpr auto CreateVoiceChannelStateMessage = 0x0; //type:[Function] constexpr auto CreateTeamKilledMessage = 0x0; //type:[Function] constexpr auto CreateSystemMessage = 0x0; //type:[Function] constexpr auto CreateGamePlayMessage = 0x0; } namespace UTslMissionGroupBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto MissionItemVerticalBox_Binder = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MissionGroupText_Binder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ProgressImage_Binder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ProgressText_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto LockWidgetAnimation_Binder = 0x458; //type:[Struct] UUmgWidgetBinder_Border constexpr auto LockBorder_Binder = 0x478; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ButtonBorder_Binder = 0x4a8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ExpandImage_Binder = 0x4d8; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto WidgetBody_Binder = 0x500; //type:[Object] UTexture2D constexpr auto ExpandTexture = 0x528; //type:[Object] UTexture2D constexpr auto CollapsTexture = 0x530; //type:[Object] UTslNaviWidgetComp constexpr auto NaviWidgetProperties = 0x540; //type:[MulticastDelegate] UOnGroupExpanded__DelegateSignature constexpr auto OnExpanded = 0x548; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; //type:[Function] constexpr auto UpdateDesign_Focused = 0x0; //type:[Function] constexpr auto OnButtonDown = 0x0; //type:[Function] constexpr auto NotifyWidgetInputA = 0x0; //type:[Function] constexpr auto GetMissionItems = 0x0; //type:[Function] constexpr auto GetMissionItemPanel = 0x0; } namespace UTslMissionItemBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DescriptionText_Binder = 0x3d0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ProgressText_Binder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IconImage_Binder = 0x410; //type:[Struct] UUmgWidgetBinder_Image constexpr auto StateImage_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ProgressBarImage_Binder = 0x460; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ProgressBarBorder_Binder = 0x488; //type:[Struct] UUmgWidgetBinder_Border constexpr auto MissionListBorder_Binder = 0x4b8; //type:[Map] UMissionIcons_Key constexpr auto MissionIcons = 0x4e8; //type:[Object] UTexture2D constexpr auto DefaultMissionIcon = 0x538; //type:[Object] UTexture2D constexpr auto LockTexture = 0x540; //type:[Object] UTexture2D constexpr auto CompleteTexture = 0x548; //type:[Float] constexpr auto InactiveIconAlpha = 0x550; //type:[Float] constexpr auto InactiveTextAlpha = 0x554; //type:[Float] constexpr auto InactiveProgressBarBorderAlpha = 0x558; //type:[Struct] ULinearColor constexpr auto ActiveMissionBorderColor = 0x55c; //type:[Struct] ULinearColor constexpr auto AchievedMissionBorderColor = 0x56c; //type:[Name] constexpr auto ScalarParamNameFirstEnd = 0x580; //type:[Name] constexpr auto ScalarParamNameSecondEnd = 0x588; //type:[Str] constexpr auto MissionId = 0x590; //type:[Object] UTslNaviWidgetComp constexpr auto NaviWidgetProperties = 0x5a0; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; //type:[Function] constexpr auto UpdateDesign_Focused = 0x0; } namespace UTslMouseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Panel constexpr auto KeysPanel_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MiddleMouseButton_Binder = 0x3e0; //type:[Array] UMiddleMouseButtonActionsOrAxies constexpr auto MiddleMouseButtonActionsOrAxies = 0x408; } namespace UTslNewCastingBarWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto CircleProgressBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TextBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CastingBarCanvasBinder = 0x408; //type:[Object] UMaterialInstanceDynamic constexpr auto CircleProgressMaterial = 0x430; //type:[Function] constexpr auto OnInteract = 0x0; } namespace UTslNewMessageBorderWidget //: public UUmgBaseWidget { //type:[Byte] UEVerticalAlignment constexpr auto MessageAlignment = 0x3c0; //type:[Int] constexpr auto NumofMaxMessge = 0x3c4; //type:[Bool] constexpr auto bForceAddMessage = 0x3c8; //type:[Bool] constexpr auto bUniqueCheck = 0x3c9; //type:[Object] UCurveFloat constexpr auto MoveCurve = 0x3d0; //type:[Struct] UVector2D constexpr auto BorderSize = 0x3d8; //type:[Bool] constexpr auto bOverrideCanvasInSize = 0x3e0; //type:[Bool] constexpr auto bMove = 0x3e1; //type:[Array] UCheckList constexpr auto CheckList = 0x3e8; //type:[Object] UTslNewSystemMessageWidget constexpr auto LastMessageWidget = 0x3f8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto TopBinder = 0x400; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto BottomBinder = 0x420; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto MessageCanvasBinder = 0x440; //type:[Struct] UVector2D constexpr auto OverridedBorderSize = 0x460; //type:[Array] UWidgetPositionList constexpr auto WidgetPositionList = 0x468; //type:[Float] constexpr auto MessageHeight = 0x478; //type:[Struct] UVector2D constexpr auto MessageSize = 0x47c; //type:[Struct] UVector2D constexpr auto BasePosition = 0x484; //type:[Struct] UVector2D constexpr auto MoveVector = 0x48c; //type:[Float] constexpr auto TimeCheck = 0x494; //type:[Int] constexpr auto Count = 0x498; //type:[Bool] constexpr auto bUpdateSizeRule = 0x49c; //type:[Function] constexpr auto UpdateSizeRule = 0x0; //type:[Function] constexpr auto UpdatePositionInfo = 0x0; //type:[Function] constexpr auto SetSizeRule = 0x0; //type:[Function] constexpr auto OnRemoveMessage = 0x0; //type:[Function] constexpr auto MoveTick = 0x0; //type:[Function] constexpr auto IsFull = 0x0; //type:[Function] constexpr auto HasMessage = 0x0; //type:[Function] constexpr auto GetLastMessage = 0x0; //type:[Function] constexpr auto CheckWantRequestRender = 0x0; } namespace UTslObserverAssignMessageBorderWidget //: public UTslNewMessageBorderWidget { } namespace UTslNewSystemMessageWidget //: public UUmgBaseWidget { //type:[Text] constexpr auto Message = 0x3c0; //type:[Float] constexpr auto Duration = 0x3d8; //type:[Byte] UETextJustify constexpr auto TextAlignment = 0x3dc; //type:[Struct] USlateColor constexpr auto TextColor = 0x3e0; //type:[Int] constexpr auto TextSize = 0x408; //type:[Bool] constexpr auto bUseFadeIn = 0x40c; //type:[Object] UAkAudioEvent constexpr auto Sound = 0x410; //type:[MulticastDelegate] UTslEndMessage__DelegateSignature constexpr auto EndMessage = 0x418; //type:[Bool] constexpr auto bUsed = 0x428; //type:[Struct] UTimerHandle constexpr auto SaveTimer = 0x430; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MessageTextBinder = 0x438; //type:[Function] constexpr auto StartFadeOut = 0x0; //type:[Function] constexpr auto StartFadeIn = 0x0; //type:[Function] constexpr auto SetTextSize = 0x0; //type:[Function] constexpr auto PlayFadeIn = 0x0; //type:[Function] constexpr auto OnFadeOutFinished = 0x0; //type:[Function] constexpr auto OnFadeInFinished = 0x0; //type:[Function] constexpr auto IsUseable = 0x0; //type:[Function] constexpr auto InitializeMessage = 0x0; //type:[Function] constexpr auto GetFadeOutAnimation = 0x0; //type:[Function] constexpr auto GetFadeInAnimation = 0x0; //type:[Function] constexpr auto ClearAnimation = 0x0; //type:[Function] constexpr auto Clear = 0x0; } namespace UTslKillNewMessageWidget //: public UTslNewSystemMessageWidget { //type:[Struct] USlateColor constexpr auto TeamColor = 0x458; //type:[Struct] USlateColor constexpr auto ImportantColor = 0x480; //type:[Struct] USlateColor constexpr auto NormalColor = 0x4a8; //type:[Struct] USlateColor constexpr auto TeamKillerColor = 0x4d0; //type:[Struct] USlateColor constexpr auto TeamKillerDBNOColor = 0x4f8; //type:[Struct] USlateColor constexpr auto TeamVictimColor = 0x520; //type:[Struct] USlateColor constexpr auto TeamVictimDBNOColor = 0x548; //type:[Struct] USlateColor constexpr auto MyMsgColor = 0x570; //type:[Struct] USlateColor constexpr auto NormalDBNOColor = 0x598; //type:[Struct] USlateColor constexpr auto MyKillLogColor = 0x5c0; //type:[Bool] constexpr auto bNotDisplayKiller = 0x5e8; //type:[Bool] constexpr auto bIsStealFriendlyFire = 0x5e9; //type:[Text] constexpr auto KillMsgText = 0x5f0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AlivePlayerBinder = 0x608; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KillMsgBlockBinder = 0x628; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SecondaryKillMsgBlockBinder = 0x648; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto PlatformImage_Binder = 0x668; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto SecondaryPlatformImage_Binder = 0x688; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MyKillsBinder = 0x6a8; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto VerticalBoxBinder = 0x6c8; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto HorizontalBoxBinder = 0x6f0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto BorderBinder = 0x718; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto KillCountLayerBinder = 0x748; //type:[Bool] constexpr auto bDetailKillMessage = 0x768; //type:[Struct] UDeathMessage constexpr auto DeathMessage = 0x770; //type:[Object] UStringTable constexpr auto UIStringTable = 0x848; //type:[Struct] UVector2D constexpr auto KillFeedPlatformImageScale = 0x850; //type:[Struct] UMargin constexpr auto KillFeedPlatformImagePadding = 0x858; //type:[Struct] UVector2D constexpr auto MiddleKillMessagePlatformImageScale = 0x868; //type:[Struct] UMargin constexpr auto MiddleKillMessagePlatformImagePadding = 0x870; //type:[Function] constexpr auto UpdateMyKills = 0x0; //type:[Function] constexpr auto SetKillMessageText = 0x0; //type:[Function] constexpr auto SetKillMessageFont = 0x0; //type:[Function] constexpr auto SetKillMessageColor = 0x0; //type:[Function] constexpr auto IsVictimTeam = 0x0; //type:[Function] constexpr auto IsKillerTeam = 0x0; //type:[Function] constexpr auto InitializeKillMessageText = 0x0; //type:[Function] constexpr auto GetTeamAlive = 0x0; //type:[Function] constexpr auto GetNumStartTeam = 0x0; //type:[Function] constexpr auto GetLocalPlayerKillNum = 0x0; //type:[Function] constexpr auto GetBrushColor = 0x0; //type:[Function] constexpr auto GetAlivePlayerNum = 0x0; } namespace UTslObserverTeamKilledMessageWidget //: public UTslNewSystemMessageWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto KillerLogoImageBinder = 0x458; //type:[Struct] UUmgWidgetBinder_Image constexpr auto VictimLogoImageBinder = 0x480; //type:[Function] constexpr auto GetVictimLogoImage = 0x0; //type:[Function] constexpr auto GetKillerLogoImage = 0x0; } namespace UTslObserverPlayerInfoWidget //: public UUmgBaseWidget { //type:[Object] UTexture constexpr auto UnArmedIcon = 0x3c0; //type:[Float] constexpr auto UnArmedIconRatio = 0x3c8; //type:[Object] UTslCharacter constexpr auto CachedCharacter = 0x3d0; //type:[Int] constexpr auto OldAmmoCount = 0x3d8; //type:[Int] constexpr auto RecentWeaponIndex = 0x3dc; //type:[Int] constexpr auto LastTotalKill = 0x3e0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AmmoIncreasingAnimBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto AmmoDecreasingAnimBinder = 0x408; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto UserNameText_Binder = 0x428; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto UserHealthText_Binder = 0x448; //type:[Struct] UUmgWidgetBinder_Border constexpr auto PlayerNameBorder_Binder = 0x468; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNameText_Binder = 0x498; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TeamNameBorder_Binder = 0x4b8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamColorEndTriangleImage_Binder = 0x4e8; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto TeamNameOuterBox_Binder = 0x510; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto TeamIconOverlay_Binder = 0x538; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamIconImage_Binder = 0x560; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto AmmoAndScopeBox_Binder = 0x588; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AmmoCountText_Binder = 0x5b0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto AmmoTotalCountText_Binder = 0x5d0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TotalKillText_Binder = 0x5f0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KillCountText_Binder = 0x610; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto LifeGaugeTemplateWidget_Binder = 0x630; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto HelmetIconeWidget_Binder = 0x650; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto VestIconWidget_Binder = 0x670; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ScopeIconImage_Binder = 0x690; //type:[Object] UTexture constexpr auto DriverTexture = 0x6b8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto WeaponIconImageBinder = 0x6c0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto WeaponIconImageSizeBoxBinder = 0x6e8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SecondWeaponIconImageBinder = 0x710; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto SecondWeaponIconImageSizeBoxBinder = 0x738; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MainWeaponName_Binder = 0x760; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MainWeaponEmpty_Binder = 0x780; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SecondWeaponEmpty_Binder = 0x7a0; //type:[Name] constexpr auto WeaponIconTextureParmName = 0x7c0; //type:[Name] constexpr auto WeaponIconColorParmName = 0x7c8; //type:[Struct] ULinearColor constexpr auto WeaponColor_Armed = 0x7d0; //type:[Struct] ULinearColor constexpr auto WeaponColor_Normal = 0x7e0; //type:[Struct] ULinearColor constexpr auto SecondWeaponColor_Normal = 0x7f0; //type:[Struct] UColorBlindColorSet constexpr auto WeaponColorSet_NoReload = 0x800; //type:[Struct] UColorBlindColorSet constexpr auto SecondWeaponColorSet_NoReload = 0x810; //type:[Map] UWeaponAttachableTextureMap_Key constexpr auto WeaponAttachableTextureMap = 0x820; //type:[Struct] UVector2D constexpr auto OVerrideVehicleIconSize = 0x870; //type:[Struct] UVector2D constexpr auto OVerrideThrowbleIconSize = 0x878; //type:[Struct] UVector2D constexpr auto OVerrideDefaultIconWidthSize = 0x880; //type:[Array] UTeamBackgroundTextures constexpr auto TeamBackgroundTextures = 0x888; } namespace UTslObserverPlayerListTileInfoWidget //: public UUmgBaseWidget { //type:[Object] UTslCharacter constexpr auto Character = 0x3e0; //type:[Object] UReplicatedCharacterData constexpr auto ReplicatedCharacterData = 0x3e8; //type:[Struct] ULinearColor constexpr auto ActivatedColor = 0x3f0; //type:[Struct] ULinearColor constexpr auto DeactivatedColor = 0x400; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto SelectedAnim = 0x410; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto UnSelectedAnim = 0x430; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto DisableAnim = 0x450; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerId = 0x470; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamName = 0x490; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerKillCount = 0x4b0; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto LifeGaugeWidgetBinder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto BtnPlayer = 0x4f0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto KickButton_Binder = 0x510; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ReportButton_Binder = 0x530; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto KickOrReportSwitcher_Binder = 0x550; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TeamTagBG = 0x578; //type:[Object] ULifeGaugeTemplateBaseWidget constexpr auto LifeGauge = 0x5a8; //type:[Array] UTeamBackgroundTextures constexpr auto TeamBackgroundTextures = 0x5b0; //type:[Str] constexpr auto PlayerUniqueId = 0x5c0; //type:[Str] constexpr auto PlayerName = 0x5d0; //type:[Str] constexpr auto ClanName = 0x5e0; //type:[Function] constexpr auto OnReportButtonClicked = 0x0; //type:[Function] constexpr auto OnMouseClicked = 0x0; //type:[Function] constexpr auto OnKickButtonClicked = 0x0; //type:[Function] constexpr auto KickPlayer = 0x0; } namespace UTslObserverPlayerListTileWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Panel constexpr auto InforPanel = 0x3c8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto TeamRank = 0x3e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamRankText = 0x408; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto SwitcherTeamLogo = 0x428; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamImage = 0x450; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamColor = 0x478; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamListColor = 0x4a0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNum = 0x4c8; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto SwitcherTeamInfo = 0x4e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamInfoKill = 0x510; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamInfoScore = 0x530; //type:[Object] UTexture2D constexpr auto CachedTeamTexture = 0x550; //type:[Function] constexpr auto UpdateStripeTexture = 0x0; } namespace UTslObserverPlayerListWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto TileWidgetTemplate = 0x3c0; //type:[Class] UClass constexpr auto TileInfoWidgetTemplate = 0x3c8; //type:[Struct] UStringClassReference constexpr auto TileTemplateClass = 0x3d0; //type:[Struct] UStringClassReference constexpr auto TileInfoTemplateClass = 0x3e0; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto TilePanel = 0x3f0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TileSwitcher = 0x410; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto BtnSwitchLeft = 0x438; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto BtnSwitchRight = 0x458; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto InMotionAnimationBinder = 0x478; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto OutMotionAnimationBinder = 0x498; //type:[Struct] UTimerHandle constexpr auto TimerHandler = 0x4b8; //type:[Struct] UTimerHandle constexpr auto TimerHandler_SortRefreshByDistance = 0x4c0; //type:[Object] UTslCharacter constexpr auto CachedTargetCharacter = 0x4c8; //type:[Map] URegistedPlayers_Key constexpr auto RegistedPlayers = 0x4d0; //type:[Map] URegistedTeams_Key constexpr auto RegistedTeams = 0x520; //type:[Array] UObserverSteps constexpr auto ObserverSteps = 0x570; //type:[Function] constexpr auto WidgetHideShowAndStartInMotion = 0x0; //type:[Function] constexpr auto WidgetHide = 0x0; //type:[Function] constexpr auto UpdateWidget = 0x0; //type:[Function] constexpr auto UpdateSortRefreshByDistance = 0x0; //type:[Function] constexpr auto SetUpTimerForUpdateReplicatedCharacters = 0x0; //type:[Function] constexpr auto OnWidgetShowChanged = 0x0; //type:[Function] constexpr auto OnSelectWidget = 0x0; //type:[Function] constexpr auto OnNeedSort = 0x0; //type:[Function] constexpr auto OnMoveTileRight = 0x0; //type:[Function] constexpr auto OnMoveTileLeft = 0x0; //type:[Function] constexpr auto ClearTimerForUpdateReplicatedCharacter = 0x0; } namespace UTslObsrvTeamEliDataQueueWidget //: public UUmgBaseWidget { //type:[Function] constexpr auto Peek = 0x0; //type:[Function] constexpr auto IsEmpty = 0x0; //type:[Function] constexpr auto Find = 0x0; //type:[Function] constexpr auto Enqueue = 0x0; //type:[Function] constexpr auto Dequeue = 0x0; //type:[Function] constexpr auto Clear = 0x0; } namespace UTslParachuteAirSpeedWidget //: public UUmgBaseWidget { //type:[Object] UImage constexpr auto AirSpeedMeterImage = 0x3c0; //type:[Object] UTextBlock constexpr auto SpeedText = 0x3c8; //type:[Name] constexpr auto SpeedParameterName = 0x3d0; //type:[Struct] UFloatInterval constexpr auto SpeedParameterValue = 0x3d8; //type:[Float] constexpr auto SpeedMeterParamInterpSpeed = 0x3e0; //type:[Object] UMaterialInstanceDynamic constexpr auto AirSpeedMeterImageMI = 0x3e8; //type:[Object] UTslCharacter constexpr auto ViewTargetCharacter = 0x3f0; //type:[Int] constexpr auto LastIntSpeed = 0x3f8; //type:[Float] constexpr auto LastSpeedMeterParam = 0x3fc; //type:[Enum] UUnderlyingType constexpr auto SkydiveState = 0x400; //type:[Bool] constexpr auto bParentVisibility = 0x401; //type:[Function] constexpr auto UpdateViewTarget = 0x0; //type:[Function] constexpr auto SetSkydiveState = 0x0; } namespace UTslParachuteCanvasWidget //: public UUmgBaseWidget { //type:[Object] UTslParachuteGaugeWidget constexpr auto ParachuteGaugeWidget = 0x3c0; //type:[Object] UTslParachuteAirSpeedWidget constexpr auto ParachuteAirSpeedWidget = 0x3c8; } namespace UTslParachuteGaugeWidget //: public UUmgBaseWidget { //type:[Object] USizeBox constexpr auto FreeFallBar = 0x3c0; //type:[Object] USizeBox constexpr auto ParachuteFallBar = 0x3c8; //type:[Object] USizeBox constexpr auto GroundHeightBar = 0x3d0; //type:[Object] UTextBlock constexpr auto AltitudeText = 0x3d8; //type:[Object] UWidgetAnimation constexpr auto PositionByPlayerAltitude = 0x3e0; //type:[Float] constexpr auto CheckHeightPeriod = 0x3e8; //type:[Float] constexpr auto CheckHeightRemainedTime = 0x3ec; //type:[Object] UTslCharacter constexpr auto ViewTargetCharacter = 0x3f0; //type:[Float] constexpr auto PositionByPlayerAltitudeTotPlayTime = 0x3f8; //type:[Float] constexpr auto AltitudeGauge = 0x3fc; //type:[Float] constexpr auto AircraftAltitude = 0x400; //type:[Float] constexpr auto AudoDeployHeightFromFloor = 0x404; //type:[Float] constexpr auto FloorHeight = 0x408; //type:[Enum] UUnderlyingType constexpr auto SkydiveState = 0x40c; //type:[Bool] constexpr auto bParentVisibility = 0x40d; //type:[Function] constexpr auto UpdateViewTarget = 0x0; //type:[Function] constexpr auto SetSkydiveState = 0x0; } namespace UTslPlatoonCarePackageDropIndicatorWidget //: public UUmgBaseWidget { //type:[Function] constexpr auto BP_UpdateIconType = 0x0; //type:[Function] constexpr auto BP_UpdateIconImage = 0x0; } namespace UTslPlatoonCommandButtonWidget //: public UUmgBaseWidget { //type:[Object] UButton constexpr auto CommandButton = 0x3c0; //type:[Object] UTslPlatoonCommandWidget constexpr auto Requestor = 0x3c8; //type:[Object] UTslGameState constexpr auto CachedTslGameState = 0x3d0; //type:[Enum] UUnderlyingType constexpr auto TypeToHandle = 0x3d8; //type:[Float] constexpr auto CooldownTime = 0x3dc; //type:[Float] constexpr auto LastCommandTime = 0x3e0; //type:[Bool] constexpr auto bIsCosmetic = 0x3e4; //type:[Bool] constexpr auto bInstantReady = 0x3e5; //type:[Bool] constexpr auto bLastMatchInProgress = 0x3e6; //type:[Function] constexpr auto OnUpdatePlatoonFireSupportState = 0x0; //type:[Function] constexpr auto OnUpdatePlatoonCarePackageState = 0x0; //type:[Function] constexpr auto OnMatchStateChanged = 0x0; //type:[Function] constexpr auto OnButtonClicked = 0x0; //type:[Function] constexpr auto BP_UpdateProgress = 0x0; //type:[Function] constexpr auto BP_UpdateHighlight = 0x0; //type:[Function] constexpr auto BP_UpdateEnablity = 0x0; //type:[Function] constexpr auto BP_UpdateCommandType = 0x0; //type:[Function] constexpr auto BP_UpdateClickability = 0x0; } namespace UTslPlatoonCommandWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto PlatoonCommandButtonClass = 0x3c0; //type:[Object] UTslPlatoonSupportCommonDataAsset constexpr auto CommonData = 0x3c8; //type:[Object] UPanelWidget constexpr auto ButtonPanel = 0x3d0; //type:[Bool] constexpr auto bCreateButtonsAlways = 0x3d8; //type:[Map] UCommandButtons_Key constexpr auto CommandButtons = 0x3e0; //type:[Object] UTslPlatoonCommandButtonWidget constexpr auto CommandButtonInContext = 0x430; //type:[Function] constexpr auto UpdateButtonsByManifest = 0x0; } namespace UTslRadioMessageLogSubWidget //: public UUmgBaseWidget { //type:[Object] UHorizontalBox constexpr auto HighlightBgHorizontalBox = 0x3c0; //type:[Object] UTextBlock constexpr auto PlayerIdText = 0x3c8; //type:[Object] UBorder constexpr auto HighlightBGBorder = 0x3d0; //type:[Object] UImage constexpr auto HighlightBgImage = 0x3d8; //type:[Object] UTextBlock constexpr auto RadioMessageText = 0x3e0; //type:[Object] UTextBlock constexpr auto ColonText = 0x3e8; //type:[Object] UWidgetAnimation constexpr auto FadeInAnim = 0x3f0; //type:[Object] UWidgetAnimation constexpr auto FadeOutAnim = 0x3f8; //type:[Object] UWidgetAnimation constexpr auto HighlightAnim = 0x400; //type:[Object] UTslRadioMessageLogWidget constexpr auto ParentRadioMessageWidget = 0x408; //type:[Function] constexpr auto OnEndShowDurationTimer = 0x0; //type:[Function] constexpr auto OnEndFadeoutDurationTimer = 0x0; } namespace UTslRadioMessageLogWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto SubWidgetBp = 0x3c0; //type:[Object] UVerticalBox constexpr auto RadioMessageLogVerticalBox = 0x3c8; //type:[Struct] ULinearColor constexpr auto EnemySpottedHighlightColor = 0x3d0; //type:[Struct] ULinearColor constexpr auto WorldMapPingHighlightColor = 0x3e0; //type:[Array] USubWidgetPoolArray constexpr auto SubWidgetPoolArray = 0x3f0; //type:[Object] UTslRadioMessageTextWheelWidget constexpr auto CachedTextWheelWidget = 0x400; //type:[Float] constexpr auto LastMsgShowSeconds = 0x408; //type:[Bool] constexpr auto bInitRadioMessageManager = 0x40c; //type:[Function] constexpr auto OnShow = 0x0; //type:[Function] constexpr auto OnRecvRadioMessagePing = 0x0; //type:[Function] constexpr auto OnRecvRadioMessageNeedAmmo = 0x0; //type:[Function] constexpr auto OnRecvRadioMessageInteraction = 0x0; //type:[Function] constexpr auto OnRecvRadioMessageEnemySpotted = 0x0; //type:[Function] constexpr auto OnRecvRadioMessage = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto OnHide = 0x0; //type:[Function] constexpr auto OnForbiddenRadioMessage = 0x0; } namespace UTslRankEmblemWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto EmblemImage_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto EmblemSizeBox_Binder = 0x3e8; //type:[Map] URankEmblems_Key constexpr auto RankEmblems = 0x410; //type:[Function] constexpr auto SetRankEmblemFromRankType = 0x0; } namespace UTslReloadingGuideWidget //: public UUmgBaseWidget { //type:[Struct] UTimerHandle constexpr auto TimerHandle_HideWidget = 0x3c0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TopBorder_Binder = 0x3c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto HoldTriangleImage_Binder = 0x3f8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ProgressBarImage_Binder = 0x420; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto KeyGuideText_Binder = 0x448; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto HideAnimation_Binder = 0x468; //type:[Name] constexpr auto ActionName = 0x488; //type:[Function] constexpr auto OnReloadPadInput = 0x0; //type:[Function] constexpr auto OnNotifyGroggy = 0x0; //type:[Function] constexpr auto OnInteractionWidgetEnabled = 0x0; //type:[Function] constexpr auto OnCharacterVault = 0x0; //type:[Function] constexpr auto OnCharacterDeath = 0x0; } namespace UTslRoundEndPointWidget //: public UUmgBaseWidget { //type:[Object] UWidgetSwitcher constexpr auto SlotWidgetSwitcher = 0x3c0; //type:[Object] UImage constexpr auto EmptySlot = 0x3c8; //type:[Object] UImage constexpr auto WonPointSlot = 0x3d0; //type:[Object] UImage constexpr auto LostPointSlot = 0x3d8; //type:[Object] UWidgetAnimation constexpr auto Won_Anim = 0x3e0; //type:[Object] UWidgetAnimation constexpr auto Lost_Anim = 0x3e8; //type:[Enum] UUnderlyingType constexpr auto LastPointType = 0x3f0; } namespace UTslRoundResultBaseWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto RoundEndPointClass = 0x3c0; //type:[Float] constexpr auto PointWidgetAnimDelayTime = 0x3c8; //type:[Str] constexpr auto TitleKeyString = 0x3d0; //type:[Str] constexpr auto WinKeyString = 0x3e0; //type:[Str] constexpr auto LoseKeyString = 0x3f0; //type:[Str] constexpr auto YourTeamKeyString = 0x400; //type:[Str] constexpr auto EnemyTeamKeyString = 0x410; //type:[Object] UStringTable constexpr auto ST_RoundSystem = 0x420; //type:[Function] constexpr auto PlayPointWidgetAnim = 0x0; //type:[Function] constexpr auto OnWidgetShowChanged = 0x0; } namespace UTslMatchEndWidget //: public UTslRoundResultBaseWidget { //type:[Object] UTextBlock constexpr auto MatchEndText = 0x440; //type:[Object] UTextBlock constexpr auto MatchResultText = 0x448; //type:[Object] UTextBlock constexpr auto ObserverTeamName = 0x450; //type:[Object] UTextBlock constexpr auto YourTeamScoreText = 0x458; //type:[Object] UTextBlock constexpr auto EnemyTeamScoreText = 0x460; //type:[Object] UWidgetAnimation constexpr auto Victory_Anim = 0x468; //type:[Object] UWidgetAnimation constexpr auto Defeat_Anim = 0x470; } namespace UTslRoundEndWidget //: public UTslRoundResultBaseWidget { //type:[Object] UTextBlock constexpr auto CurrentRoundText = 0x440; //type:[Object] UTextBlock constexpr auto CurrentRoundResultText = 0x448; //type:[Object] UTextBlock constexpr auto CurrentRoundScoreText = 0x450; //type:[Object] UTextBlock constexpr auto YourTeamText = 0x458; //type:[Object] UTextBlock constexpr auto EnemyTeamText = 0x460; //type:[Object] UTextBlock constexpr auto YourTeamScoreText = 0x468; //type:[Object] UTextBlock constexpr auto EnemyTeamScoreText = 0x470; //type:[Object] UHorizontalBox constexpr auto RoundPointHorizontalBox = 0x478; //type:[Array] URoundPointList constexpr auto RoundPointList = 0x480; //type:[Object] UWidgetAnimation constexpr auto WinEffectAnim = 0x490; //type:[Object] UWidgetAnimation constexpr auto LossEffectAnim = 0x498; } namespace UTslRoundStartWidget //: public UUmgBaseWidget { //type:[Object] UTextBlock constexpr auto RoundNumberText = 0x3c0; //type:[Object] UWidgetAnimation constexpr auto RoundStart_Anim = 0x3c8; //type:[Function] constexpr auto OnWidgetShowChanged = 0x0; } namespace UTslRoundWidget //: public UUmgBaseWidget { //type:[Object] UHorizontalBox constexpr auto YourTeamPointBox = 0x3c0; //type:[Object] UHorizontalBox constexpr auto EnemyTeamPointBox = 0x3c8; //type:[Class] UClass constexpr auto RoundEndPointClass = 0x3d0; //type:[Array] UYourTeamPointList constexpr auto YourTeamPointList = 0x3d8; //type:[Array] UEnemyTeamPointList constexpr auto EnemyTeamPointList = 0x3e8; //type:[Function] constexpr auto UpdatePointList = 0x0; //type:[Function] constexpr auto OnWidgetShowChanged = 0x0; //type:[Function] constexpr auto OnMatchStateChanged = 0x0; } namespace UTslSandboxButtonWidget //: public UUmgBaseWidget { } namespace UTslSandboxGroupBoxCategoryItemWidget //: public UUmgBaseWidget { //type:[Object] UButton constexpr auto ItemButton = 0x3c0; //type:[Object] UTextBlock constexpr auto ItemTextBlock = 0x3c8; //type:[Class] UClass constexpr auto ItemClass = 0x3d0; //type:[Class] UClass constexpr auto VehicleClass = 0x3d8; //type:[Function] constexpr auto OnClicked_ItemButton = 0x0; } namespace UTslSandboxGroupBoxCategoryWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto SubWidgetBp = 0x3c0; //type:[Object] UButton constexpr auto CategoryButton = 0x3c8; //type:[Object] UTextBlock constexpr auto CategoryTextBlock = 0x3d0; //type:[Object] UVerticalBox constexpr auto SubWidgetVerticalBox = 0x3d8; //type:[Object] UWidgetSwitcher constexpr auto ExpandSwitcher = 0x3e0; //type:[Function] constexpr auto OnClicked_CategoryButton = 0x0; } namespace UTslSandboxGroupBoxWidget //: public UUmgBaseWidget { //type:[Object] UTextBlock constexpr auto TitleTextBlock = 0x3c0; //type:[Object] UVerticalBox constexpr auto SubWidgetVerticalBox = 0x3c8; //type:[Class] UClass constexpr auto SubWidgetBp = 0x3d0; } namespace UTslSandboxPowerItemWidget //: public UUmgBaseWidget { //type:[Object] UButton constexpr auto ItemButton = 0x3c0; //type:[Object] UWidgetSwitcher constexpr auto ItemWidgetSwitcher = 0x3c8; //type:[Object] UTextBlock constexpr auto ItemTextBlock = 0x3d0; //type:[Enum] UUnderlyingType constexpr auto PowerType = 0x3d8; //type:[Function] constexpr auto OnGivePowerComplete = 0x0; //type:[Function] constexpr auto OnClicked_ItemButton = 0x0; } namespace UTslSandboxQuantityWidget //: public UUmgBaseWidget { //type:[Object] UTextBlock constexpr auto TitleTextBlock = 0x3c0; //type:[Object] UTextBlock constexpr auto CurNumberTextBlock = 0x3c8; //type:[Object] UTextBlock constexpr auto MaxNumberTextBlock = 0x3d0; //type:[Object] UImage constexpr auto SliderImage = 0x3d8; //type:[Function] constexpr auto OnSetCurNumber = 0x0; } namespace UTslSandboxWaterMarkWidget //: public UUmgBaseWidget { } namespace UTslScreenIndicatorCanvasWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto IndicatorWidgetClass = 0x3c0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto CanvasLayerBinder = 0x3c8; //type:[Array] UIndicatorWidgets constexpr auto IndicatorWidgets = 0x3f0; } namespace UCaptureObjIndicatorCanvasWidget //: public UTslScreenIndicatorCanvasWidget { //type:[Map] UCaptureObjectIndicatorWidgets_Key constexpr auto CaptureObjectIndicatorWidgets = 0x410; //type:[Array] UCaptureAreaActors constexpr auto CaptureAreaActors = 0x460; //type:[Function] constexpr auto OnActivatedCaptureAreaUpdated = 0x0; } namespace USmokeIndicatorCanvasWidget //: public UTslScreenIndicatorCanvasWidget { //type:[Array] USmokeGrenadeIndicatorWidgets constexpr auto SmokeGrenadeIndicatorWidgets = 0x410; //type:[Function] constexpr auto SetSmokeIndicatorWidget = 0x0; } namespace UTslHumanDetection //: public UTslScreenIndicatorCanvasWidget { //type:[Array] UHumanMarkWidgets constexpr auto HumanMarkWidgets = 0x410; //type:[Array] UDetectionHumans constexpr auto DetectionHumans = 0x420; //type:[Function] constexpr auto AddDetectionHumans = 0x0; } namespace UTslTeamWidget //: public UTslScreenIndicatorCanvasWidget { //type:[Array] UTeamMarkWidgets constexpr auto TeamMarkWidgets = 0x410; } namespace UTslSpawnKitItemWidget //: public UUmgBaseWidget { //type:[Object] UButton constexpr auto ButtonForSelector = 0x408; //type:[Object] UTextBlock constexpr auto TextBlockForTitle = 0x410; //type:[Object] UBorder constexpr auto ButtonBorder = 0x418; //type:[Object] UWidget constexpr auto CheckMarkSizeBox = 0x420; //type:[Struct] ULinearColor constexpr auto ColorBorderOn = 0x428; //type:[Struct] ULinearColor constexpr auto ColorBorderOff = 0x438; //type:[Struct] ULinearColor constexpr auto ColorTextOff = 0x448; //type:[Function] constexpr auto OnUnHovered = 0x0; //type:[Function] constexpr auto OnSelected = 0x0; //type:[Function] constexpr auto OnHovered = 0x0; } namespace UTslSpawnKitWidget //: public UUmgBaseWidget { //type:[Struct] UStringClassReference constexpr auto SpawnKitDataClass = 0x3c0; //type:[Object] USpawnKitData constexpr auto SpawnKitData = 0x3d0; //type:[Struct] UStringClassReference constexpr auto SpawnKitItemWidgetClass = 0x3d8; //type:[Struct] USpawnKitInfoListOfType constexpr auto CurrentInfo = 0x408; //type:[Object] UPanelWidget constexpr auto ContentVerticalBox = 0x420; //type:[Object] UTextBlock constexpr auto WeaponContent = 0x428; //type:[Object] UTextBlock constexpr auto ArmorContent = 0x430; //type:[Object] UTextBlock constexpr auto AmmoContent = 0x438; //type:[Object] UTextBlock constexpr auto OptionContent = 0x440; //type:[Object] UPanelWidget constexpr auto SelectorParent = 0x448; //type:[Float] constexpr auto ItemWidgetYOffset = 0x450; //type:[Map] UItemWidgets_Key constexpr auto ItemWidgets = 0x458; //type:[Function] constexpr auto OnUnHover = 0x0; //type:[Function] constexpr auto OnSelected = 0x0; //type:[Function] constexpr auto OnHover = 0x0; } namespace UTslStepperCounterContentWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto Switcher_Binder = 0x3c0; //type:[Function] constexpr auto UpdateDesign_Selected = 0x0; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; } namespace UTslStepperCounterWidget //: public UUmgBaseWidget { //type:[Float] constexpr auto SizePerContent = 0x3c0; //type:[Int] constexpr auto NumToShrink = 0x3c4; //type:[Int] constexpr auto SelectedIndex = 0x3c8; //type:[Array] UCounterContents constexpr auto CounterContents = 0x3d0; //type:[Class] UClass constexpr auto ContentWidgetClass = 0x3e0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto HorizontalBox_Binder = 0x3e8; } namespace UTslSystemMenuButton //: public UUmgBaseWidget { //type:[Object] UTslNaviWidgetComp constexpr auto NaviWidgetComp = 0x3c8; //type:[Struct] UTslStickInputHelper constexpr auto NavigationInputHelper = 0x3d0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto NameTextBlock_Binder = 0x3e8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto InternalButton_Binder = 0x408; //type:[Text] constexpr auto ButtonNameText = 0x428; //type:[Enum] UUnderlyingType constexpr auto ButtonEnumType = 0x440; //type:[Name] constexpr auto ButtonName = 0x448; //type:[Struct] ULinearColor constexpr auto HighlightedColor = 0x450; //type:[Struct] ULinearColor constexpr auto NormalColor = 0x460; //type:[Bool] constexpr auto bIsShowInLobby = 0x470; //type:[Bool] constexpr auto bIsShowInMatch = 0x471; //type:[Function] constexpr auto UpdateDesign_Normal = 0x0; //type:[Function] constexpr auto UpdateDesign_Focused = 0x0; //type:[Function] constexpr auto UpdateButtonText = 0x0; //type:[Function] constexpr auto OnButtonUnhovered = 0x0; //type:[Function] constexpr auto OnButtonHovered = 0x0; //type:[Function] constexpr auto GetButtonType = 0x0; } namespace UTslTabSelectorContentsWidget //: public UUmgBaseWidget { //type:[Delegate] UOnClickedTslTabSelctorContentsWidget__DelegateSignature constexpr auto OnClickedContentsWidget = 0x3c0; //type:[Text] constexpr auto TitleText = 0x3d0; //type:[Str] constexpr auto TitleKeyString = 0x3e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TitleTextNormal_Binder = 0x3f8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TitleTextSelected_Binder = 0x418; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto Switcher_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Button_Binder = 0x460; //type:[Function] constexpr auto UpdateDesign_Selected = 0x0; //type:[Function] constexpr auto OnClicked = 0x0; } namespace UTslTabSelectorWidget //: public UUmgBaseWidget { //type:[Array] UTabWidgets constexpr auto TabWidgets = 0x3c0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto TabHorizontalBox_Binder = 0x3d0; //type:[MulticastDelegate] UOnTabRotated__DelegateSignature constexpr auto OnTabRotated = 0x3f0; //type:[Delegate] UOnTabSelctorUpdated__DelegateSignature constexpr auto OnTabSelectorUpdated = 0x400; //type:[Function] constexpr auto UpdateIndexTo = 0x0; //type:[Function] constexpr auto RotateRight = 0x0; //type:[Function] constexpr auto RotateLeft = 0x0; //type:[Function] constexpr auto ResetSelector = 0x0; } namespace UTslTeamInfoListWidget //: public UUmgBaseWidget { //type:[Array] UTeamInfoWidgetList constexpr auto TeamInfoWidgetList = 0x3c0; //type:[Class] UClass constexpr auto TeamInfoWidgetClass = 0x3d0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto VerticalBoxBinder = 0x3d8; //type:[Object] UTeam constexpr auto CurrentViewingTeamMember = 0x400; //type:[Array] USavedTeamMemberDatas constexpr auto SavedTeamMemberDatas = 0x410; } namespace UTslTeamInfoWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bBindVoiceChatEvent = 0x3c0; //type:[Bool] constexpr auto bSpeaking = 0x3c1; //type:[Bool] constexpr auto bMute = 0x3c2; //type:[Bool] constexpr auto bIsRestricted = 0x3c2; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto TeamHpAreaBinder = 0x3c8; //type:[Struct] UUmgWidgetBinder_Border constexpr auto TeamInfoAreaBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto InfoIconBorderBinder = 0x420; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto InfoIconSwitcherBinder = 0x450; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto SpeakingIconSwitcherBinder = 0x478; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto MarkerIconSizeBoxBinder = 0x4a0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MarkerImageBinder = 0x4c8; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto WayPointIconSizeBoxBinder = 0x4f0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto WayPointImageBinder = 0x518; //type:[Struct] UUmgWidgetBinder_Image constexpr auto BoostImageBinder = 0x540; //type:[Bool] constexpr auto bUdateTeamNameColor = 0x568; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNameBinder = 0x570; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto OnSpeakAnimBinder = 0x590; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto HealthGaugeWidgetBinder = 0x5b0; //type:[Struct] UColorBlindColorSet constexpr auto ColorBlindColorSet = 0x5d0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamMemberColorBinder = 0x5e0; //type:[Object] UWidgetSwitcher constexpr auto PlayerColorSwitcher = 0x608; //type:[Object] UWidgetSwitcher constexpr auto PlayerIconNumberSwitcher = 0x610; //type:[Struct] UUmgWidgetBinder_Border constexpr auto PlayerIconBorderBinder = 0x618; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerIconTextBinder = 0x648; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto MarkerSwitcherBinder = 0x668; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto PlatformImage_Binder = 0x690; //type:[Object] UTeam constexpr auto Team = 0x6b0; //type:[Struct] ULinearColor constexpr auto QuitColor = 0x6b8; //type:[Array] UMarkerImages constexpr auto MarkerImages = 0x6c8; //type:[Object] UTexture2D constexpr auto WayPointImages = 0x6d8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto ItemRequestIconBinder = 0x6e0; //type:[Object] UTexture2D constexpr auto HealItemRequestTexture = 0x708; //type:[Object] UTexture2D constexpr auto AmmoItemRequestTexture = 0x710; //type:[Float] constexpr auto PrevVoiceUpdateTime = 0x72c; //type:[Function] constexpr auto UpdateVoiceStatusOnly = 0x0; //type:[Function] constexpr auto UpdateVoiceImage = 0x0; //type:[Function] constexpr auto UpdateVoiceChat = 0x0; //type:[Function] constexpr auto UpdateTeamWayPointBorder = 0x0; //type:[Function] constexpr auto UpdateTeamWayPoint = 0x0; //type:[Function] constexpr auto UpdateTeamPlatformImage = 0x0; //type:[Function] constexpr auto UpdateTeamMemberName = 0x0; //type:[Function] constexpr auto UpdateTeamMemberIcon = 0x0; //type:[Function] constexpr auto UpdateTeamMemberColor = 0x0; //type:[Function] constexpr auto UpdateTeamMarkerBorder = 0x0; //type:[Function] constexpr auto UpdateTeamInfoIcon = 0x0; //type:[Function] constexpr auto UpdateTeamInfoArea = 0x0; //type:[Function] constexpr auto UpdatePlayerIcon = 0x0; //type:[Function] constexpr auto UpdateHealthGaugeAndVisibility = 0x0; //type:[Function] constexpr auto UpdateBoostGauge = 0x0; //type:[Function] constexpr auto SetTeam = 0x0; //type:[Function] constexpr auto OnVoiceChat = 0x0; //type:[Function] constexpr auto OnParticipantRestrictionChanged = 0x0; //type:[Function] constexpr auto OnParticipantMuteChanged = 0x0; //type:[Function] constexpr auto OnNativeParticipantRestrictionChanged = 0x0; //type:[Function] constexpr auto OnNativeParticipantMuteChanged = 0x0; //type:[Function] constexpr auto DecideTeamNameColor = 0x0; //type:[Function] constexpr auto BindVoiceChatIfNeed = 0x0; } namespace UTslPcTeamManageInfoWidget //: public UTslTeamManageInfoBaseWidget { //type:[Object] UWidgetSwitcher constexpr auto RadioButtonSwitcher = 0x478; //type:[Object] UButton constexpr auto RadioOnButton = 0x480; //type:[Object] UButton constexpr auto RadioOffButton = 0x488; //type:[Object] UWidgetSwitcher constexpr auto WaypointButtonSwitcher = 0x490; //type:[Object] UButton constexpr auto WaypointOnButton = 0x498; //type:[Object] UButton constexpr auto WaypointOffButton = 0x4a0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto PlayerIconImage_Binder = 0x4a8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto UserNameTextBlock_Binder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto ReportBtnBorder_Binder = 0x4f0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ReportBtn_Binder = 0x520; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto VoiceButtonWidgetSwitcher_Binder = 0x540; //type:[Int] constexpr auto VoiceMuteButtonIndex = 0x568; //type:[Int] constexpr auto VoiceUnmuteButtonIndex = 0x56c; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto VoiceMuteBtn_Binder = 0x570; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto VoiceUnmuteBtn_Binder = 0x590; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto VolumeSlider_Binder = 0x5b0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto VolumeTextBlock_Binder = 0x5d0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto HighlightSizeBox_Binder = 0x5f0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto WaypointSizeBox_Binder = 0x618; //type:[Struct] UUmgWidgetBinder_Border constexpr auto PlayerInfoBorder_Binder = 0x640; //type:[Struct] ULinearColor constexpr auto DefaultColor = 0x670; //type:[Struct] ULinearColor constexpr auto HoverColor = 0x680; //type:[Struct] ULinearColor constexpr auto DisabledColor = 0x690; //type:[Text] constexpr auto DuplicatedReportText = 0x6a0; //type:[Function] constexpr auto OnClickedWaypointOnButton = 0x0; //type:[Function] constexpr auto OnClickedWaypointOffButton = 0x0; //type:[Function] constexpr auto OnClickedRadioOnButton = 0x0; //type:[Function] constexpr auto OnClickedRadioOffButton = 0x0; //type:[Function] constexpr auto NotifyVolumeSliderUpdated = 0x0; //type:[Function] constexpr auto NotifyToggleVoiceMuteButtonClicked = 0x0; //type:[Function] constexpr auto NotifyReportButtonClicked = 0x0; } namespace UTslXboxTeamManageInfoWidget //: public UTslTeamManageInfoBaseWidget { //type:[MulticastDelegate] UTslXboxTeamManage_OnNavigate__DelegateSignature constexpr auto OnNavigate = 0x468; //type:[MulticastDelegate] UTslXboxTeamManage_OnShowGamerCard__DelegateSignature constexpr auto OnShowGamerCard = 0x478; //type:[MulticastDelegate] UTslXboxTeamManage_OnToggleVoiceMute__DelegateSignature constexpr auto OnToggleVoiceMute = 0x488; //type:[MulticastDelegate] UTslXboxTeamManage_OnRequestClose__DelegateSignature constexpr auto OnRequestClose = 0x498; //type:[Struct] UUmgWidgetBinder_Border constexpr auto WidgetBorder_Binder = 0x4b0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto UserNameTextBlock_Binder = 0x4e0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto VoiceIconSwitcher_Binder = 0x500; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto PlatformImage_Binder = 0x528; //type:[Int] constexpr auto VoiceChatIconIndex = 0x548; //type:[Int] constexpr auto VoiceMutedIconIndex = 0x54c; //type:[Struct] ULinearColor constexpr auto BorderColorOnFocused = 0x550; //type:[Struct] ULinearColor constexpr auto BorderColorOnUnfocused = 0x560; } namespace UTslThrowableItemIconWidget //: public UUmgBaseWidget { //type:[Class] UClass constexpr auto WeaponType = 0x3d8; //type:[Object] UTexture constexpr auto ItemIcon = 0x3e0; //type:[Float] constexpr auto ItemIconRatio = 0x3e8; //type:[Struct] ULinearColor constexpr auto NormalColor = 0x3ec; //type:[Struct] ULinearColor constexpr auto NoItemColor = 0x3fc; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto Icon_Binder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ItemCountText_Binder = 0x430; //type:[Struct] UUmgWidgetBinder_Border constexpr auto WidgetBorder_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto IconSizeBox_Binder = 0x480; //type:[Function] constexpr auto GetThrowableItemCount = 0x0; } namespace UTslUserPlatformImageWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto PlatformImageSwitcher_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto PlatformImageSizebox_Binder = 0x3e8; //type:[Function] constexpr auto SetPlatFormImageSize = 0x0; //type:[Function] constexpr auto SetPlatFormImageFromPlayerState = 0x0; //type:[Function] constexpr auto SetPlatFormImageFromPlatform = 0x0; } namespace UTslVehicleStanceAndTeamListManageWidget //: public UUmgBaseWidget { //type:[Object] UTslRadioMessageLogWidget constexpr auto RadioMessageLogWidget = 0x3c0; //type:[Object] UVehicleStanceBaseWidget constexpr auto VehicleStanceWidget = 0x3c8; //type:[Object] UTslTeamInfoListWidget constexpr auto TeamInfoListWidget = 0x3d0; } namespace UTslWeaponEquipmentWidget //: public UUmgBaseWidget { } namespace UTslWebPopupInterface //: public UInterface { //type:[Function] constexpr auto ShowWebPopup = 0x0; //type:[Function] constexpr auto PreloadWebPopup = 0x0; //type:[Function] constexpr auto HasChildren = 0x0; //type:[Function] constexpr auto CloseWebPopup = 0x0; } namespace UTslWebPopup //: public UUmgBaseWidget { //type:[Object] UTslCoherentWidget constexpr auto WebViewBinder = 0x400; //type:[Function] constexpr auto UpdateWebPopup = 0x0; //type:[Function] constexpr auto SetWebPopupVisibility = 0x0; //type:[Function] constexpr auto SetReuse = 0x0; //type:[Function] constexpr auto SetLayout = 0x0; //type:[Function] constexpr auto OnUpdateWebPopup = 0x0; //type:[Function] constexpr auto OnCloseWebPopup = 0x0; //type:[Function] constexpr auto IsWebPopupShow = 0x0; //type:[Function] constexpr auto IsReuse = 0x0; //type:[Function] constexpr auto GetSaveWebPopupParam = 0x0; //type:[Function] constexpr auto CloseWebPopup = 0x0; } namespace UTslWheelBaseSubWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto OutsideCanvasWidget_Binder = 0x3c0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto FocusSwitcher_Binder = 0x3e8; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto TargetImageOverlay_Binder = 0x410; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TargetImage_Binder = 0x438; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto InitAnimation_Binder = 0x460; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutForSelectedAnimation_Binder = 0x480; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutForNonSelectedAnimation_Binder = 0x4a0; //type:[Int] constexpr auto NonFocusedWidgetIndex = 0x4c0; //type:[Int] constexpr auto FocusedWidgetIndex = 0x4c4; //type:[Float] constexpr auto FocusedTargetImageScale = 0x4c8; //type:[Float] constexpr auto NonFocusedTargetImageScale = 0x4cc; //type:[Function] constexpr auto SetFocus = 0x0; //type:[Function] constexpr auto PlaySelectAnimation = 0x0; //type:[Function] constexpr auto GetNameText = 0x0; //type:[Function] constexpr auto GetDescriptionText = 0x0; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTslEmoteWheelSubWidget //: public UTslWheelBaseSubWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ShortcutTextBlock_Binder = 0x4d0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto ShowShortcutWidgetSwitcherOnFocus_Binder = 0x4f0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto ShowShortcutWidgetSwitcherOffFocus_Binder = 0x518; //type:[Int] constexpr auto ShowShortcutWidgetIndex = 0x540; //type:[Int] constexpr auto HideShortcutWidgetIndex = 0x544; //type:[Str] constexpr auto ActionNamePrefix = 0x548; //type:[Function] constexpr auto GetNameText = 0x0; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTslItemWheelSubWidget //: public UTslWheelBaseSubWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ItemStackCountTextBlock_Binder = 0x4d0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutForNonSelectedUnsuableAnimation_Binder = 0x4f0; //type:[Struct] ULinearColor constexpr auto UnusableItemImageColor = 0x510; //type:[Struct] ULinearColor constexpr auto UsableItemImageColor = 0x520; //type:[Struct] ULinearColor constexpr auto UnusableItemNameColor = 0x530; //type:[Struct] ULinearColor constexpr auto UsableItemNameColor = 0x540; //type:[Object] UItem constexpr auto DefaultItem = 0x558; //type:[Function] constexpr auto UpdateItemImage = 0x0; //type:[Function] constexpr auto PlaySelectAnimation = 0x0; //type:[Function] constexpr auto GetStackCount = 0x0; //type:[Function] constexpr auto GetNameText = 0x0; //type:[Function] constexpr auto GetDescriptionText = 0x0; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTslHealItemWheelSubWidget //: public UTslItemWheelSubWidget { //type:[Text] constexpr auto CannotUseItemText = 0x568; //type:[Function] constexpr auto GetStackCount = 0x0; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTslItemRequestWheelSubWidget //: public UTslItemWheelSubWidget { //type:[Text] constexpr auto CannotUseItemText = 0x568; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTslThrowableItemWheelSubWidget //: public UTslItemWheelSubWidget { //type:[Text] constexpr auto CannotEquipItemText = 0x568; //type:[Function] constexpr auto GetStackCount = 0x0; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTslTacticalMapMarkerWheelSubWidget //: public UTslWheelBaseSubWidget { //type:[Float] constexpr auto Radius = 0x4d0; //type:[Float] constexpr auto RadiusOffsetWhenSelected = 0x4d4; //type:[Name] constexpr auto RotationMaterialParameter = 0x4d8; //type:[Object] UImage constexpr auto FocusedImage = 0x4e0; //type:[Object] UImage constexpr auto NonFocusedImage = 0x4e8; //type:[Object] USizeBox constexpr auto FocusedSizeBox = 0x4f0; //type:[Object] UOverlay constexpr auto TargetImageOverlay = 0x4f8; //type:[Struct] UMarkerUIInfo constexpr auto MarkerInfo = 0x508; //type:[Function] constexpr auto GetNameText = 0x0; //type:[Function] constexpr auto DoAction = 0x0; } namespace UTwoTeamScoreboardWidget //: public UUmgBaseWidget { //type:[Object] UTimerTextBlockUpdater constexpr auto RespawnTimerUpdater = 0x3c0; //type:[Object] UTimerTextBlockUpdater constexpr auto TimeLimitTimerUpdater = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RespawnTimeTextBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TimeLimitTextBinder = 0x3f0; //type:[Array] UTeamValueImageBinders constexpr auto TeamValueImageBinders = 0x410; //type:[Array] UTeamValueTextBinders constexpr auto TeamValueTextBinders = 0x420; //type:[Array] UTeamMemberCountTextBinders constexpr auto TeamMemberCountTextBinders = 0x430; //type:[Struct] UUmgWidgetBinder_Border constexpr auto GameStatusMessageBorder_Binder = 0x440; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto VSFadeInAnimation_Binder = 0x470; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto VSFadeOutAnimation_Binder = 0x490; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto UpperTargetScoreText_Binder = 0x4b0; //type:[Name] constexpr auto ColorParamName = 0x4d0; //type:[Name] constexpr auto GaugeParamName = 0x4d8; //type:[Bool] constexpr auto bUseRespawnTimer = 0x4e0; //type:[Bool] constexpr auto bUseTimeLimitTimer = 0x4e1; //type:[Bool] constexpr auto bUseAnimOnMatchStart = 0x4e2; //type:[Bool] constexpr auto bPlayGaugeAnim = 0x4e3; //type:[Float] constexpr auto GaugeAnimSpeed = 0x4e4; //type:[Float] constexpr auto GaugeAnimTime = 0x4e8; //type:[Array] UTeamColors constexpr auto TeamColors = 0x4f0; //type:[Function] constexpr auto OnTimeLimitUpdated = 0x0; //type:[Function] constexpr auto OnRespawnTimeUpdated = 0x0; //type:[Function] constexpr auto OnResetLevel = 0x0; //type:[Function] constexpr auto OnMyTeamScoreChanged = 0x0; //type:[Function] constexpr auto OnMyTeamRankChanged = 0x0; //type:[Function] constexpr auto OnMyGainScoreChanged = 0x0; //type:[Function] constexpr auto OnModeStarted = 0x0; //type:[Function] constexpr auto OnModeInitialized = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto OnHighEnemyScoreChanged = 0x0; } namespace UBRTwoTeamScoreboardWidget //: public UTwoTeamScoreboardWidget { } namespace UCustomTwoTeamScoreboardWidget //: public UTwoTeamScoreboardWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TargetScoreTextBinder = 0x520; //type:[Text] constexpr auto TargetScoreText = 0x540; //type:[Function] constexpr auto ShowInstantRespawnMessage = 0x0; //type:[Function] constexpr auto OnTimeLimitUpdated = 0x0; //type:[Function] constexpr auto OnRespawnTimeUpdated = 0x0; //type:[Function] constexpr auto OnResetLevel = 0x0; //type:[Function] constexpr auto OnMyTeamScoreChanged = 0x0; //type:[Function] constexpr auto OnMyTeamRankChanged = 0x0; //type:[Function] constexpr auto OnMyGainScoreChanged = 0x0; //type:[Function] constexpr auto OnModeStarted = 0x0; //type:[Function] constexpr auto OnModeInitialized = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto OnHighEnemyScoreChanged = 0x0; } namespace UConquestModeWidget //: public UCustomTwoTeamScoreboardWidget { //type:[Class] UClass constexpr auto CaptureAreaStatusWidgetClass = 0x560; //type:[Class] UClass constexpr auto CurrentlyCapturingAreaStatusWidgetClass = 0x568; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto CaptureAreaStatusListBinder = 0x570; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto CurrentlyCapturingAreaStatusListBinder = 0x598; //type:[Bool] constexpr auto bHiddenCurrentlyCapturingWidgetInList = 0x5c0; //type:[Str] constexpr auto MapWidgetName = 0x5c8; //type:[Array] UCaptureAreaStatusWidgets constexpr auto CaptureAreaStatusWidgets = 0x5d8; //type:[Object] UCaptureAreaStatusWidget constexpr auto CurrentlyCapturingAreaStatusWidget = 0x5e8; //type:[Function] constexpr auto OnActivatedCaptureAreaUpdated = 0x0; } namespace UWarTwoTeamScoreboardWidget //: public UCustomTwoTeamScoreboardWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TargetScoreMessageTextBinder = 0x560; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PointFeedbackTextBinder = 0x580; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ScorePositiveAnimationBinder = 0x5a0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ScoreNegativeAnimationBinder = 0x5c0; //type:[Function] constexpr auto OnMyTeamScoreChanged = 0x0; //type:[Function] constexpr auto OnMyGainScoreChanged = 0x0; //type:[Function] constexpr auto OnModeInitialized = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto OnHighEnemyScoreChanged = 0x0; } namespace UTslZombieTwoTeamScoreboardWidget //: public UTwoTeamScoreboardWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto TimeLimitTimerSizeBoxBinder = 0x548; //type:[Object] UMaterialInterface constexpr auto ZombieMat = 0x568; //type:[Function] constexpr auto OnTimeLimitUpdated = 0x0; } namespace UVehicleFuelBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Image constexpr auto OilGaugeImageBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto OilGaugeBgImageBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto OilArrowImageBinder = 0x410; //type:[Struct] UUmgWidgetBinder_Overlay constexpr auto GaugeBodyBinder = 0x438; //type:[Struct] ULinearColor constexpr auto NormalColor = 0x460; //type:[Struct] ULinearColor constexpr auto FuelEmptyColor = 0x470; //type:[Name] constexpr auto GaugePramName = 0x480; } namespace UVehicleRadioBaseWidget //: public UUmgBaseWidget { //type:[Object] UCheckBox constexpr auto DriverCheckBox = 0x3c0; //type:[Object] UTextBlock constexpr auto ChannelTextBlock = 0x3c8; //type:[Object] UProgressBar constexpr auto VolumeProgressBar = 0x3d0; //type:[Object] USlider constexpr auto PlayTimeBar = 0x3d8; //type:[Float] constexpr auto LastRadioVolume = 0x3e0; //type:[Float] constexpr auto LastPlayTimeRatio = 0x3e4; //type:[Byte] constexpr auto LastRadioChannel = 0x3e8; //type:[Bool] constexpr auto bLastLocalDriver = 0x3e9; //type:[Bool] constexpr auto bIsShowRadioWidget = 0x3ea; } namespace UVehicleSeatInfoBaseWidget //: public UUmgBaseWidget { //type:[Int] constexpr auto SeatIndex = 0x3c0; //type:[Name] constexpr auto StateParamName = 0x3c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto SeatImageBinder = 0x3d0; //type:[Object] UPawn constexpr auto CachedVehiclePawn = 0x3f8; //type:[Object] UTslVehicleSeatComponent constexpr auto CachedSeatComponent = 0x400; //type:[Function] constexpr auto GetSeatState = 0x0; } namespace UVehicleStanceBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto VehicleIconAreaBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_CanvasPanel constexpr auto VehicleDetailInfoBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SpeedTextBinder = 0x410; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto LifeGaugeWidgetBinder = 0x430; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto FuelGaugeWidgetBinder = 0x450; //type:[Object] UPawn constexpr auto CachedVehiclePawn = 0x470; //type:[Object] UUserWidget constexpr auto CachedVehicleIconWidget = 0x478; } namespace UVehicleWheelInfoBaseWidget //: public UUmgBaseWidget { //type:[Int] constexpr auto WheelIndex = 0x3c0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto WheelImageBinder = 0x3c8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto PunctureImageBinder = 0x3f0; //type:[Object] UTslWheeledVehicle constexpr auto CachedVehiclePawn = 0x418; //type:[Object] UTslWheeledVehicleMovement constexpr auto CachedVehicleMovement = 0x420; } namespace UVersionInfoBaseWidget //: public UUmgBaseWidget { //type:[Bool] constexpr auto bReturnEmptyVersionTextIfNickNameInvalid = 0x3c0; //type:[Bool] constexpr auto bHideRegionIfInvalid = 0x3c1; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto VersionInfoTextBinder = 0x3c8; //type:[Bool] constexpr auto bUpdated = 0x3e8; //type:[Function] constexpr auto ForceUpdate = 0x0; } namespace UVersionInfoCanvasBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto VersionInfoWidgetBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_RetainerBox constexpr auto VersionInfoRetainerBoxBinder = 0x3e0; } namespace UWarModeRankingItemWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamRankTextBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamLeaderNameTextBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamScoreTextBinder = 0x400; //type:[Struct] ULinearColor constexpr auto MyTeamColor = 0x420; //type:[Struct] ULinearColor constexpr auto EnemyTeamColor = 0x430; } namespace UWarModeRankingWidget //: public UUmgBaseWidget { //type:[Map] URankingItemWidgetsContainer_Key constexpr auto RankingItemWidgetsContainer = 0x3c0; //type:[Array] UTeamRankingWidgetBinders constexpr auto TeamRankingWidgetBinders = 0x410; //type:[Array] UTeamRankingHeadWidgetBinders constexpr auto TeamRankingHeadWidgetBinders = 0x420; //type:[Array] UTeamTextBlockBinders constexpr auto TeamTextBlockBinders = 0x430; //type:[Array] UTeamScoreImageBinders constexpr auto TeamScoreImageBinders = 0x440; //type:[Array] UTeamScoreTextBlockBinders constexpr auto TeamScoreTextBlockBinders = 0x450; //type:[Array] UTeamGoalScoreTextBlockBinders constexpr auto TeamGoalScoreTextBlockBinders = 0x460; //type:[Array] URankingWidgetVerticalBoxBinders constexpr auto RankingWidgetVerticalBoxBinders = 0x470; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MyTeamRankingBinder = 0x480; //type:[Class] UClass constexpr auto RankingItemWidgetClass = 0x4a0; //type:[Int] constexpr auto RankTableMaxLen = 0x4a8; //type:[Name] constexpr auto GaugeParam = 0x4b0; //type:[Function] constexpr auto OnScoreChanged = 0x0; //type:[Function] constexpr auto OnRep_StartModeProperties = 0x0; //type:[Function] constexpr auto OnPlayerCountChanged = 0x0; } namespace UWarModeScoreDelimiter //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto RankWidgetSwitcher = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MyTeamUpAnimationBinder = 0x3e8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MyTeamDownAnimationBinder = 0x408; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EnemyTeamUpAnimationBinder = 0x428; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EnemyTeamDownAnimationBinder = 0x448; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto EnemyDownWidgetBinder = 0x468; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MyTeamGaugeBinder = 0x490; //type:[Struct] UUmgWidgetBinder_Image constexpr auto EnemyGaugeBinder = 0x4b8; //type:[Int] constexpr auto LastMyTeamRank = 0x4e0; //type:[Float] constexpr auto LastMyTeamScore = 0x4e4; //type:[Int] constexpr auto LastEnemyHighScore = 0x4e8; //type:[Bool] constexpr auto bNeedDraw = 0x4ec; } namespace UWarModeWidget //: public UUmgBaseWidget { //type:[Object] UTimerTextBlockUpdater constexpr auto RespawnTimerUpdater = 0x3c0; //type:[Object] UTimerTextBlockUpdater constexpr auto TimeLimitTimerUpdater = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto RespawnTimeTextBinder = 0x3d0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TimeLimitTextBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TeamModeSwitcherBinder = 0x410; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamCountTextBinder = 0x438; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MyTeamScoreTextBinder = 0x458; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto GoalScoreTextBinder = 0x478; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto MyTeamRankTextBinder = 0x498; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto HighEnemyScoreTextBinder = 0x4b8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto BigTeamMyTeamScoreTextBinder = 0x4d8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto BigTeamGoalScoreTextBinder = 0x4f8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto BigTeamHighEnemyScoreTextBinder = 0x518; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto SpectatingRespawnTimeTextBinder = 0x538; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PointFeedbackTextBinder = 0x558; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ScorePositiveAnimationBinder = 0x578; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ScoreNegativeAnimationBinder = 0x598; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto RankWidgetSwitcher = 0x5b8; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MyTeamUpAnimationBinder = 0x5e0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MyTeamDownAnimationBinder = 0x600; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EnemyTeamUpAnimationBinder = 0x620; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto EnemyTeamDownAnimationBinder = 0x640; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto EnemyDownWidgetBinder = 0x660; //type:[Struct] UUmgWidgetBinder_Image constexpr auto MyTeamGaugeBinder = 0x688; //type:[Struct] UUmgWidgetBinder_Image constexpr auto EnemyGaugeBinder = 0x6b0; //type:[Function] constexpr auto ShowInstantRespawnMessage = 0x0; //type:[Function] constexpr auto OnTimeLimitUpdated = 0x0; //type:[Function] constexpr auto OnRespawnTimeUpdated = 0x0; //type:[Function] constexpr auto OnMyTeamScoreChanged = 0x0; //type:[Function] constexpr auto OnMyTeamRankChanged = 0x0; //type:[Function] constexpr auto OnMyGainScoreChanged = 0x0; //type:[Function] constexpr auto OnModeStrated = 0x0; //type:[Function] constexpr auto OnModeInitialized = 0x0; //type:[Function] constexpr auto OnHighEnemyScoreChanged = 0x0; //type:[Function] constexpr auto CollapseKillcamButtonUI = 0x0; } namespace UWeaponSlotHudBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto CurrentWeaponSlotWidgetBinder = 0x3c0; //type:[Array] UWeaponSlotWidgetBinderList constexpr auto WeaponSlotWidgetBinderList = 0x3e0; //type:[Struct] UUmgWidgetBinder_Border constexpr auto WeaponSlotListBorderBinder = 0x3f0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeInSlotListAminBinder = 0x420; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto FadeOutSlotListAminBinder = 0x440; //type:[Float] constexpr auto SlotOffsetMultiply = 0x460; //type:[Float] constexpr auto SlotPadding = 0x464; //type:[Struct] USequence_Float constexpr auto MovingSequence = 0x468; //type:[Struct] UTimerHandle constexpr auto FinishTimer = 0x540; //type:[Object] UWeaponProcessorComponent constexpr auto CachedWeaponProcessor = 0x548; //type:[Function] constexpr auto OnNotifyWeaponUnarm = 0x0; //type:[Function] constexpr auto OnNotifyWeaponChange = 0x0; //type:[Function] constexpr auto OnNotifyWeaponArmed = 0x0; //type:[Function] constexpr auto OnMovingStarted = 0x0; //type:[Function] constexpr auto OnMovingFinished = 0x0; } namespace UZeroingDistanceBaseWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto ZeroingdistanceTextBinder = 0x3c0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ZeroDistIncreasingAnimBinder = 0x3e0; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto ZeroDistDecreasingAnimBinder = 0x400; //type:[Text] constexpr auto ZeroingTextFormat = 0x420; } namespace UVehicleAnimInstance //: public UAnimInstance { //type:[Object] UWheeledVehicleMovementComponent constexpr auto WheeledVehicleMovementComponent = 0x8e0; //type:[Bool] constexpr auto bUseSupsensionInterpolation = 0x8e8; //type:[Float] constexpr auto VehicleSuspensionInterpSpeed_ContactUpwards = 0x8ec; //type:[Float] constexpr auto VehicleSuspensionInterpSpeed_Contact = 0x8f0; //type:[Float] constexpr auto VehicleSuspensionInterpSpeed_NoContact = 0x8f4; //type:[Function] constexpr auto GetVehicle = 0x0; } namespace UTslVehicleAnimInstance //: public UVehicleAnimInstance { //type:[Struct] URotator constexpr auto Rot_Steering_Left = 0x8f8; //type:[Struct] URotator constexpr auto Rot_Steering_Right = 0x904; //type:[Struct] URotator constexpr auto Rot_Steering_Final = 0x910; //type:[Struct] URotator constexpr auto Rot_Speed_Left = 0x91c; //type:[Struct] URotator constexpr auto Rot_Speed_Right = 0x928; //type:[Float] constexpr auto SpeedMax = 0x934; //type:[Struct] URotator constexpr auto Rot_Speed_Final = 0x938; //type:[Struct] URotator constexpr auto Rot_RPM_Left = 0x944; //type:[Struct] URotator constexpr auto Rot_RPM_Right = 0x950; //type:[Float] constexpr auto RPMMax = 0x95c; //type:[Bool] constexpr auto bTickIndicators = 0x960; //type:[Bool] constexpr auto bUseAbsoluteSteeringRotation = 0x961; //type:[Bool] constexpr auto bTickMotorbikeBody = 0x962; //type:[Struct] UVector4 constexpr auto SpeedInMap = 0x970; //type:[Struct] UVector4 constexpr auto SpeedOutMap = 0x980; //type:[Float] constexpr auto SpeedInMapScalar = 0x990; //type:[Struct] UVector4 constexpr auto DotVelocityMap = 0x9a0; //type:[Float] constexpr auto DotVelocityPower = 0x9b0; //type:[Struct] UVector2D constexpr auto LateralVelocityCompClamp = 0x9b4; //type:[Float] constexpr auto LateralVelocityScalar = 0x9bc; //type:[Struct] UVector4 constexpr auto SteerLowSpeedMap = 0x9c0; //type:[Float] constexpr auto SteerLowSpeedStaticOffset = 0x9d0; //type:[Struct] UVector4 constexpr auto SteerHighSpeedMap = 0x9e0; //type:[Float] constexpr auto SteerHighSpeedStaticOffset = 0x9f0; //type:[Struct] UVector4 constexpr auto SteerLERPSpeedMap = 0xa00; //type:[Struct] URotator constexpr auto BodyLeanMap = 0xa10; //type:[Struct] UVector2D constexpr auto BodyLeanVelocityMap = 0xa1c; //type:[Struct] UVector4 constexpr auto SteerRollMap = 0xa30; //type:[Bool] constexpr auto bTickMotorbikeKickstand = 0xa40; //type:[Bool] constexpr auto bUseInvertedKickstandAlpha = 0xa41; //type:[Struct] URotator constexpr auto KickstandOffRotation = 0xa44; //type:[Float] constexpr auto KicstandInterpSpeed = 0xa50; //type:[Bool] constexpr auto bUseSpeedRollMap = 0xa54; //type:[Struct] UVector2D constexpr auto LowSpeedRollMapIn = 0xa58; //type:[Struct] UVector2D constexpr auto HighSpeedRollMapIn = 0xa60; //type:[Struct] URotator constexpr auto Rot_RPM_Final = 0xa68; //type:[Object] UTslWheeledVehicle constexpr auto VehicleRef = 0xa78; //type:[Object] UTslWheeledVehicleMovement constexpr auto VehicleMovementRef = 0xa80; //type:[Struct] URotator constexpr auto SteerRollFinal = 0xa88; //type:[Struct] URotator constexpr auto SteerFL = 0xa94; //type:[Struct] URotator constexpr auto SteerFR = 0xaa0; //type:[Struct] URotator constexpr auto BodyLean = 0xaac; //type:[Bool] constexpr auto bCalculateFrontAxisAngles = 0xab8; //type:[Int] constexpr auto SteerFLindex = 0xabc; //type:[Int] constexpr auto SteerFRindex = 0xac0; //type:[Int] constexpr auto DriveRLindex = 0xac4; //type:[Int] constexpr auto DriveRRindex = 0xac8; //type:[Int] constexpr auto DriveshaftRwheelIndex = 0xacc; //type:[Struct] UVector constexpr auto SteerFLmask = 0xad0; //type:[Struct] UVector constexpr auto SteerFRmask = 0xadc; //type:[Bool] constexpr auto bCalculateRearDriveShaftRot = 0xae8; //type:[Struct] UVector constexpr auto RotationMaskForDriveShaft = 0xaec; //type:[Struct] URotator constexpr auto DriveshaftR_Rot = 0xaf8; //type:[Struct] URotator constexpr auto DriveshaftR_Rot_Reversed = 0xb04; //type:[Float] constexpr auto KickstandAlpha = 0xb10; //type:[Bool] constexpr auto bCheckWheelNormals = 0xb14; //type:[Array] UWheelNormalIndexArray constexpr auto WheelNormalIndexArray = 0xb18; //type:[Float] constexpr auto AverageWheelNormalInterpSpeed = 0xb28; //type:[Struct] UVector constexpr auto AveragedWheelNormal = 0xb2c; //type:[Struct] URotator constexpr auto AveragedWheelNormalRot = 0xb38; //type:[Float] constexpr auto SteerRollByWheelNormalScalar = 0xb44; //type:[Bool] constexpr auto bTickWaterDrive = 0xb48; //type:[Bool] constexpr auto bTickFrontSplitterCollision = 0xb49; //type:[Struct] UVector constexpr auto FrontSplitterOffset = 0xb4c; //type:[Struct] UVector constexpr auto FrontSplitterExtent = 0xb58; //type:[Float] constexpr auto FrontSplitterCheckTime = 0xb64; //type:[Float] constexpr auto FrontSpliterHysteresisScale = 0xb68; //type:[Float] constexpr auto FrontSplitterSpeed = 0xb6c; //type:[Float] constexpr auto WaterAlpha = 0xb7c; //type:[Float] constexpr auto FrontSplitterAlpha = 0xb80; //type:[Bool] constexpr auto bCalculateAnimDynamics = 0xb84; //type:[Bool] constexpr auto bCalculateAnimDynamicsDrag = 0xb85; //type:[Bool] constexpr auto bCalculateAnimDynamicsGravity = 0xb86; //type:[Bool] constexpr auto bAnimDynamicsCalcInComponentSpace = 0xb87; //type:[Bool] constexpr auto bUseAnimDynamicsVelocityMap = 0xb88; //type:[Float] constexpr auto ForceScale = 0xb8c; //type:[Float] constexpr auto DragScale = 0xb90; //type:[Float] constexpr auto DragClamp = 0xb94; //type:[Float] constexpr auto GravityScale = 0xb98; //type:[Struct] UVector constexpr auto ExternalForceAD = 0xb9c; //type:[Struct] UVector constexpr auto ExternalForceAD_World = 0xba8; //type:[Struct] UVector constexpr auto ExternalForceAD_NoDrag = 0xbb4; //type:[Struct] UVector2D constexpr auto AnimDynSpeedMapIn = 0xbc0; //type:[Struct] URotator constexpr auto HighShake = 0xbc8; //type:[Struct] URotator constexpr auto MidShake = 0xbd4; //type:[Struct] URotator constexpr auto LowShake = 0xbe0; //type:[Struct] URotator constexpr auto LowShakeReversed = 0xbec; //type:[Float] constexpr auto EngineRPM_Alpha = 0xbf8; //type:[Bool] constexpr auto bTickCustomShakes = 0xbfc; //type:[Struct] UBox constexpr auto HighShakeRange = 0xc00; //type:[Struct] UBox constexpr auto MidShakeRange = 0xc1c; //type:[Struct] UBox constexpr auto LowShakeRange = 0xc38; //type:[Float] constexpr auto LowShakeTPP_Scalar = 0xc54; //type:[Float] constexpr auto DefaultEngineIdleClamp = 0xc58; //type:[Bool] constexpr auto bTickAdditiveRotation = 0xc5c; //type:[Struct] URotator constexpr auto AdditiveRotatorMask = 0xc60; //type:[Struct] URotator constexpr auto AdditiveRotatorMask2 = 0xc6c; //type:[Float] constexpr auto AdditiveRot_Increase = 0xc78; //type:[Float] constexpr auto AdditiveRot_Decrease = 0xc7c; //type:[Struct] URotator constexpr auto AdditiveBoneRot = 0xc80; //type:[Struct] URotator constexpr auto AdditiveBoneRot2 = 0xc8c; } namespace UVehicleSurfaceAudioData //: public UDataAsset { //type:[Object] UAkAudioEvent constexpr auto EventIn = 0x38; //type:[Object] UAkAudioEvent constexpr auto EventOut = 0x40; } namespace UTslVehicleEffectComponent //: public UActorComponent { //type:[Object] UMeshComponent constexpr auto MeshComponent = 0x200; //type:[Object] UAkComponent constexpr auto EngineSoundComponent = 0x208; //type:[Struct] UVehicleImpactSettings constexpr auto VehicleImpactSettings = 0x210; //type:[Struct] UVehicleEffectInfo constexpr auto VehicleEffectInfo = 0x348; //type:[Object] UTslParticle constexpr auto MufflerEffect = 0x460; //type:[Object] UTslParticle constexpr auto Muffler2Effect = 0x468; //type:[Object] UTslParticle constexpr auto BoostEffect = 0x470; //type:[Object] UTslParticle constexpr auto Boost2Effect = 0x478; //type:[Object] UTslParticle constexpr auto DamagedEffect = 0x480; //type:[Object] UTslParticle constexpr auto ExplosionEffect = 0x488; //type:[Object] UTslParticle constexpr auto FrontTrailEffect = 0x490; //type:[Object] UTslParticle constexpr auto RearTrailEffect = 0x498; //type:[Object] UTslParticle constexpr auto ThrusterEffect = 0x4a0; //type:[Object] UTslParticle constexpr auto Thruster2Effect = 0x4a8; //type:[Object] UTslParticle constexpr auto FrontFoamLeftEffect = 0x4b0; //type:[Object] UTslParticle constexpr auto FrontFoamRightEffect = 0x4b8; //type:[Float] constexpr auto TrailSpeedThreshold = 0x508; //type:[Float] constexpr auto FrontFoamSpawnThreshold = 0x50c; //type:[Bool] constexpr auto bRPMOverride = 0x510; //type:[Object] UTslWheeledVehicle constexpr auto WheeledVehicleReference = 0x518; //type:[Object] UTslFloatingVehicle constexpr auto FloatingVehicleReference = 0x520; //type:[Bool] constexpr auto bUseNewChassisAudio = 0x528; //type:[Object] UCurveFloat constexpr auto Curve_EngineAudio = 0x530; //type:[Bool] constexpr auto bUseDopplerEffect = 0x538; //type:[Map] USurfaceAudioMap_Key constexpr auto SurfaceAudioMap = 0x540; //type:[Bool] constexpr auto bUseNewSurfaceAudio = 0x590; //type:[Bool] constexpr auto bIgnoreHandbrake = 0x591; //type:[Array] UMeasuredWheelIndices constexpr auto MeasuredWheelIndices = 0x598; //type:[Array] UMeasuredWheelIndicesSlip constexpr auto MeasuredWheelIndicesSlip = 0x5a8; //type:[Array] UMeasuredWheelIndicesSpin constexpr auto MeasuredWheelIndicesSpin = 0x5b8; //type:[Array] UMeasuredWheelIndicesBrake constexpr auto MeasuredWheelIndicesBrake = 0x5c8; //type:[Float] constexpr auto SuspenionOffsetForContact = 0x5d8; //type:[Float] constexpr auto SurfaceActivationValue = 0x5dc; //type:[Float] constexpr auto SurfaceDeactivationValue = 0x5e0; //type:[Float] constexpr auto DT_Multiplier = 0x5e4; //type:[Float] constexpr auto MinVelocityForSurfaceCheck = 0x5e8; //type:[Float] constexpr auto MinRotationSpeedForSurfaceCheck = 0x5ec; //type:[Float] constexpr auto MinSlip = 0x5f0; //type:[Float] constexpr auto MinSpin = 0x5f4; //type:[Float] constexpr auto MinVelocityForBreak = 0x5f8; //type:[Float] constexpr auto BrakeNoDriverMultiplier = 0x5fc; //type:[Int] constexpr auto VelocityInterpSpeed = 0x600; //type:[Int] constexpr auto SlipInterpSpeed = 0x604; //type:[Int] constexpr auto SpinInterpSpeed = 0x608; //type:[Int] constexpr auto BreakInterpSpeed = 0x60c; //type:[Bool] constexpr auto bDebugVisualizedMeasuredWheels = 0x610; //type:[Float] constexpr auto AngularVelocityCoefficient = 0x614; //type:[Float] constexpr auto LateralVelocityCoeffictient = 0x618; //type:[Float] constexpr auto LateralVelocityClamp = 0x61c; //type:[Bool] constexpr auto bProcessShiftStart = 0x620; //type:[Bool] constexpr auto bProcessShiftEnd = 0x621; //type:[Bool] constexpr auto bProcessReverse = 0x622; //type:[Bool] constexpr auto bUseTargetGearForAudio = 0x623; //type:[Bool] constexpr auto bProcessWaterPropeller = 0x624; //type:[Float] constexpr auto ReverseThrottleScalar = 0x628; //type:[Object] UAkAudioEvent constexpr auto GearUpSound_Start = 0x630; //type:[Object] UAkAudioEvent constexpr auto GearDownSound_Start = 0x638; //type:[Object] UAkAudioEvent constexpr auto GearUpSound_End = 0x640; //type:[Object] UAkAudioEvent constexpr auto GearDownSound_End = 0x648; //type:[Object] UAkAudioEvent constexpr auto GearReverseSound = 0x650; //type:[Float] constexpr auto NonBoostedThrottleScalar = 0x658; //type:[Float] constexpr auto NonBoostedRPMScalar = 0x65c; //type:[Float] constexpr auto BoostRPMStaticOffset = 0x660; //type:[Float] constexpr auto BoostAlphaInterpSpeed = 0x664; //type:[Map] UDestroyedMaterialMap_Key constexpr auto DestroyedMaterialMap = 0x740; //type:[Float] constexpr auto ApplyDestroyedMaterialDelay = 0x790; //type:[Bool] constexpr auto bUsesBoosting = 0x794; //type:[Object] UAkAudioEvent constexpr auto BoostStartAk = 0x798; //type:[Object] UAkAudioEvent constexpr auto BoostEndAk = 0x7a0; //type:[Bool] constexpr auto bShouldTickLights = 0x7a8; //type:[Struct] UVehicleLightSettings constexpr auto LightSettings = 0x7b0; //type:[Bool] constexpr auto bUseDynamicCamera = 0x828; //type:[Struct] UVehicleCameraEffectSettings constexpr auto CameraEffectSettings = 0x830; //type:[Function] constexpr auto SetVehicleMaterialsToDestroyed = 0x0; //type:[Function] constexpr auto SetEngineSoundRTPC = 0x0; //type:[Function] constexpr auto OnHit = 0x0; //type:[Function] constexpr auto OnHealthChange = 0x0; //type:[Function] constexpr auto OnDestroyedImpactEffect = 0x0; //type:[Function] constexpr auto OnDeath = 0x0; //type:[Function] constexpr auto GetTailLightIntensity = 0x0; //type:[Function] constexpr auto GetHeadlightIntensity = 0x0; //type:[Function] constexpr auto GetEngineSoundComponent = 0x0; //type:[Function] constexpr auto GetEngineOn = 0x0; //type:[Function] constexpr auto ApplyDestoyedMaterialWithDelay = 0x0; } namespace UTslVehicleHitComponent //: public UActorComponent { //type:[MulticastDelegate] UOnCharacterHit__DelegateSignature constexpr auto OnCharacterHit = 0x1f0; //type:[Object] UMeshComponent constexpr auto MeshComponent = 0x218; //type:[Float] constexpr auto HitCharacterDuration = 0x220; //type:[Float] constexpr auto LeaveCharacterIgnoreDuration = 0x278; //type:[Float] constexpr auto CharacterHitMinimumVehicleSpeed = 0x27c; //type:[Float] constexpr auto CharacterDamageVelocityUnitMultiplier = 0x280; //type:[Float] constexpr auto CharacterDamageMassUnitMultiplier = 0x284; //type:[Object] UCurveFloat constexpr auto CharacterDamageSpeedCurve = 0x288; //type:[Object] UCurveFloat constexpr auto CharacterDamageSpeedCurve_Console = 0x290; //type:[Object] UCurveFloat constexpr auto CharacterDamageMassCurve = 0x298; //type:[Float] constexpr auto MinimumCharacterDamage = 0x2a0; //type:[Float] constexpr auto CharacterLaunchSpeedMultiplier = 0x2a4; //type:[Float] constexpr auto MinimumCharacterLaunchSpeed = 0x2a8; //type:[Float] constexpr auto PhysicsImpulseMultiplier = 0x2ac; //type:[Object] UPhysicalMaterial constexpr auto VoidPhysicalMaterial = 0x2b0; //type:[Float] constexpr auto PhysicsImpactModifier = 0x2b8; //type:[Float] constexpr auto PhysicsImpactModifierUpsideDown = 0x2bc; //type:[Float] constexpr auto PhysicsImpactAbsorption = 0x2c0; //type:[Float] constexpr auto PhysicsImpactAbsorption_Console = 0x2c4; //type:[Float] constexpr auto PhysicsImpactAbsorptionUpsideDown = 0x2c8; //type:[Float] constexpr auto PhysicsImpactAbsorptionRider = 0x2cc; //type:[Float] constexpr auto PhysicsImpactAbsorptionRider_Console = 0x2d0; //type:[Float] constexpr auto PhysicsImpactAbsorptionRiderUpsideDown = 0x2d4; //type:[Float] constexpr auto PhysicsImpactVehicleDamageMultiplier = 0x2d8; //type:[Float] constexpr auto PhysicsImpactVehicleDamageMultiplier_Console = 0x2dc; //type:[Float] constexpr auto PhysicsImpactRiderDamageMultiplier = 0x2e0; //type:[Float] constexpr auto PhysicsImpactRiderDamageMultiplier_Console = 0x2e4; //type:[Class] UClass constexpr auto VehicleHitDamageType = 0x2e8; //type:[Class] UClass constexpr auto VehicleCrashDamageType = 0x2f0; //type:[Struct] UVector2D constexpr auto VehicleHitCharacterDotMapIn = 0x2f8; //type:[Struct] UVector2D constexpr auto VehicleHitCharacterDotMapOut = 0x300; //type:[Float] constexpr auto ExplosionBaseDamage = 0x308; //type:[Float] constexpr auto ExplosionMinimumDamage = 0x30c; //type:[Float] constexpr auto ExplosionRadiusInner = 0x310; //type:[Float] constexpr auto ExplosionRadiusOuter = 0x314; //type:[Float] constexpr auto ExplosionDamageFalloff = 0x318; //type:[Class] UClass constexpr auto ExplosionDamageType = 0x320; //type:[Byte] UECollisionChannel constexpr auto ExplosionDamagePreventionChannel = 0x328; //type:[Float] constexpr auto ImpulseLimitationSpeedThreshold = 0x338; //type:[Float] constexpr auto ImpulseLimitationSpeedThreshold_Console = 0x33c; //type:[Float] constexpr auto CollectTime = 0x340; //type:[Array] UDebugHitHistory constexpr auto DebugHitHistory = 0x350; //type:[Array] UHitAbsorberTypes constexpr auto HitAbsorberTypes = 0x368; //type:[Function] constexpr auto OnSyncHit = 0x0; //type:[Function] constexpr auto OnHit = 0x0; //type:[Function] constexpr auto OnDeath = 0x0; //type:[Function] constexpr auto Multi_DrawDebugHit = 0x0; //type:[Function] constexpr auto GetPhysicsImpactVehicleDamageMultiplier = 0x0; //type:[Function] constexpr auto GetPhysicsImpactRiderDamageMultiplier = 0x0; //type:[Function] constexpr auto GetPhysicsImpactAbsorptionRider = 0x0; //type:[Function] constexpr auto GetPhysicsImpactAbsorption = 0x0; //type:[Function] constexpr auto GetImpulseLimitationSpeedThreshold = 0x0; //type:[Function] constexpr auto GetCharacterDamageSpeedCurve = 0x0; } namespace UTslVehicleReactionInterface //: public UInterface { //type:[Function] constexpr auto OnImpactedByVehicle = 0x0; } namespace UTslVehicleSeatComponent //: public UActorComponent { //type:[MulticastDelegate] UUTslVehicleSeatComponentOnRide__DelegateSignature constexpr auto OnRide = 0x1f0; //type:[MulticastDelegate] UUTslVehicleSeatComponentOnLeave__DelegateSignature constexpr auto OnLeave = 0x200; //type:[MulticastDelegate] UUTslVehicleSeatComponentOnDriverRide__DelegateSignature constexpr auto OnDriverRide = 0x210; //type:[MulticastDelegate] UUTslVehicleSeatComponentOnDriverLeave__DelegateSignature constexpr auto OnDriverLeave = 0x220; //type:[MulticastDelegate] UUTslVehicleSeatComponentOnPostDriverRide__DelegateSignature constexpr auto OnPostDriverRide = 0x230; //type:[MulticastDelegate] UUTslVehicleSeatComponentOnPostDriverLeave__DelegateSignature constexpr auto OnPostDriverLeave = 0x240; //type:[Array] USeats constexpr auto Seats = 0x250; //type:[Bool] constexpr auto bUseSeatCamera = 0x260; //type:[Bool] constexpr auto bDoFlipCheck = 0x261; //type:[Float] constexpr auto FlipForce = 0x264; //type:[Bool] constexpr auto bDoEntryAngleCheck = 0x268; //type:[Float] constexpr auto MinEntryAngle = 0x26c; //type:[Bool] constexpr auto bDampenPlayerVelocityOnLeave = 0x270; //type:[Float] constexpr auto OnLeaveVelocityMultiplier = 0x274; //type:[Bool] constexpr auto bUseActiveStabilize = 0x278; //type:[Bool] constexpr auto bRiderChangeSeat = 0x279; //type:[Bool] constexpr auto bLockEntryForEnemies = 0x27a; //type:[Float] constexpr auto TargetSpringArmLengthInFirstPerson = 0x27c; //type:[Float] constexpr auto TargetSpringArmLengthInThirdPerson = 0x280; //type:[WeakObject] UTslCharacter constexpr auto LastDriver = 0x284; //type:[Function] constexpr auto TryToStabilize = 0x0; //type:[Function] constexpr auto TryToRide = 0x0; //type:[Function] constexpr auto TryToLeave = 0x0; //type:[Function] constexpr auto TryToFlip = 0x0; //type:[Function] constexpr auto Ride = 0x0; //type:[Function] constexpr auto PostDriverRide = 0x0; //type:[Function] constexpr auto PostDriverLeave = 0x0; //type:[Function] constexpr auto OnFuelChange = 0x0; //type:[Function] constexpr auto Leave = 0x0; //type:[Function] constexpr auto KillAllRiders = 0x0; //type:[Function] constexpr auto GetVehicleSeatIndex = 0x0; //type:[Function] constexpr auto GetSeats = 0x0; //type:[Function] constexpr auto GetSeat = 0x0; //type:[Function] constexpr auto GetRiders = 0x0; //type:[Function] constexpr auto GetLastDriver = 0x0; //type:[Function] constexpr auto GetDriver = 0x0; } namespace UTslVehicleSinkComponent //: public UActorComponent { //type:[Class] UClass constexpr auto SurfaceRippleFx = 0x1f0; //type:[Name] constexpr auto RippleEmissionScaleParam = 0x1f8; //type:[Array] URippleEmitSocketsNames constexpr auto RippleEmitSocketsNames = 0x200; //type:[Object] UCurveFloat constexpr auto RippleEmissionScalePerDepthCurve = 0x210; //type:[Array] USinkingSpeedMul constexpr auto SinkingSpeedMul = 0x218; //type:[Class] UClass constexpr auto FinalSplashFxTemplate = 0x228; //type:[Object] UCurveFloat constexpr auto DensityChangeCurve = 0x230; //type:[Float] constexpr auto MaxSinkingTime = 0x238; //type:[Float] constexpr auto MaxRippleEmissionDepth = 0x23c; //type:[Object] UBuoyancyForceComponent constexpr auto BuoyancyForceComponent = 0x240; //type:[Object] USkeletalMeshComponent constexpr auto MeshComponent = 0x260; //type:[Object] UTslVehicleEffectComponent constexpr auto VehicleEffectComponent = 0x268; //type:[Object] UMovementComponent constexpr auto MovementComponent = 0x270; //type:[Array] URippleEffects constexpr auto RippleEffects = 0x278; } namespace UTslVehicleSyncComponent //: public UActorComponent { //type:[MulticastDelegate] UUTslVehicleSyncComponentOnSyncHit__DelegateSignature constexpr auto OnSyncHit = 0x1f0; //type:[Float] constexpr auto MinReliableCorrectionInterval = 0x20c; //type:[Float] constexpr auto MinCorrectionInterval = 0x214; //type:[Float] constexpr auto SendingToServerIntervalAtClient = 0x21c; //type:[Float] constexpr auto SendingReliableHitToServerIntervalAtClient = 0x228; //type:[Float] constexpr auto AllowedMaxDistanceSqAtServer = 0x230; //type:[Float] constexpr auto StationaryCorrectionIntervalAtClient = 0x234; //type:[Float] constexpr auto StationaryCorrectionSpeedThresholdSq = 0x23c; //type:[Float] constexpr auto StationaryCorrectionThresholdDistanceSq = 0x240; //type:[Function] constexpr auto ServerMoveUnreliably = 0x0; //type:[Function] constexpr auto ServerMoveReliably = 0x0; //type:[Function] constexpr auto ServerHitUnreliably = 0x0; //type:[Function] constexpr auto ServerHitReliably = 0x0; //type:[Function] constexpr auto OnHitAtServer = 0x0; //type:[Function] constexpr auto OnHitAtClient = 0x0; //type:[Function] constexpr auto OnDriverRide = 0x0; //type:[Function] constexpr auto ClientOthervehicleMoveUnreliably = 0x0; //type:[Function] constexpr auto ClientOthervehicleMoveReliably = 0x0; //type:[Function] constexpr auto ClientMoveUnreliably = 0x0; //type:[Function] constexpr auto ClientMoveReliably = 0x0; } namespace UTslVehicleTempComponent //: public UActorComponent { //type:[Float] constexpr auto TickInterval = 0x1f0; } namespace UTslVehicleXRayComponent //: public UActorComponent { } namespace UTslVendingMachineSpot //: public UActor { //type:[Object] UTslVendingMachineSpotComponent constexpr auto SpotComponent = 0x3d8; } namespace UTslVendingMachineSpotComponent //: public USceneComponent { //type:[Enum] UUnderlyingType constexpr auto VendingMachineType = 0x4a0; } namespace UTslViewTargetTempComponent //: public UActorComponent { //type:[Array] UComponentInfos constexpr auto ComponentInfos = 0x1f0; //type:[Function] constexpr auto AddTempComponentWithDelegate = 0x0; //type:[Function] constexpr auto AddTempComponent = 0x0; } namespace UTslGameMode //: public UGameMode { //type:[Class] UClass constexpr auto MalePawnClass = 0x530; //type:[Struct] UStringClassReference constexpr auto PerfBotPlayerControllerClass = 0x538; //type:[Struct] UStringClassReference constexpr auto ModeControllerClass = 0x548; //type:[Array] UAdditionalModeControllerClasses constexpr auto AdditionalModeControllerClasses = 0x558; //type:[Struct] UStringClassReference constexpr auto InitialItemDonatorClass = 0x568; //type:[Array] UMatchPreparerClasses constexpr auto MatchPreparerClasses = 0x578; //type:[Enum] UUnderlyingType constexpr auto MatchStartType = 0x588; //type:[Struct] UStringClassReference constexpr auto SpawnKitClass = 0x590; //type:[Enum] UUnderlyingType constexpr auto CameraViewBehaviour = 0x5a0; //type:[Bool] constexpr auto bAllowObserverVoiceChatOutput = 0x5a1; //type:[Name] constexpr auto PresetName = 0x5a8; //type:[Bool] constexpr auto PlayerRespawn = 0x5b0; //type:[Bool] constexpr auto PlayerRandomRespawnLocation = 0x5b1; //type:[Array] UModeStringParameters constexpr auto ModeStringParameters = 0x5b8; //type:[Bool] constexpr auto bAllowGlobalVoiceChatAtInit = 0x5d0; //type:[Float] constexpr auto GlobalVoiceChannelMuteTimeInSeconds = 0x5d4; //type:[Int] constexpr auto PostMatchWaitingTime = 0x5d8; //type:[Int] constexpr auto NextRoundWaitingTime = 0x5dc; //type:[Int] constexpr auto EndRoundWaitingTime = 0x5e0; //type:[Int] constexpr auto ServerQuitAfterLeavingMapTime = 0x5e4; //type:[Int] constexpr auto MinPlayers = 0x5e8; //type:[Int] constexpr auto PlayerSpawnTryMaxCount = 0x5ec; //type:[Bool] constexpr auto bEnablePerfBotInPIE = 0x5f0; //type:[Bool] constexpr auto bEnablePerfBotLogin = 0x5f1; //type:[Bool] constexpr auto bIsPerfBotSpawnToRandomPosition = 0x5f2; //type:[Bool] constexpr auto bUseXboxUnauthorizedDevice = 0x5f3; //type:[Bool] constexpr auto bCanRestartPerfBot = 0x5f4; //type:[Bool] constexpr auto bEnableObserverInPIE = 0x5f5; //type:[Bool] constexpr auto bPreventFinishMatchInPIE = 0x5f6; //type:[Str] constexpr auto SelectedSpawnKit = 0x5f8; //type:[Str] constexpr auto PlatoonSpawnKit = 0x608; //type:[Bool] constexpr auto bStartPlayerAtMatchStart = 0x618; //type:[Bool] constexpr auto bShouldSpawnAtStartSpot = 0x619; //type:[Bool] constexpr auto bEnableDBNO = 0x61a; //type:[Bool] constexpr auto bUseCeremonyState = 0x61c; //type:[Int] constexpr auto TeamSize = 0x620; //type:[Bool] constexpr auto bEnableSquadInTeam = 0x624; //type:[Bool] constexpr auto bEnablePlatoonCommander = 0x625; //type:[Struct] UPlatoonSupportRequestManifest constexpr auto PlatoonSupportRequestManifest = 0x628; //type:[Int] constexpr auto SquadSize = 0x640; //type:[Bool] constexpr auto bEnableBleedOut = 0x644; //type:[Bool] constexpr auto bUsingSelectableSpawnKit = 0x645; //type:[Bool] constexpr auto bUsingPlatoonSpawnKit = 0x646; //type:[Float] constexpr auto CeremonyDuration = 0x648; //type:[Float] constexpr auto EndRoundCeremonyDuration = 0x64c; //type:[Float] constexpr auto RoundMatchCeremonyDuration = 0x650; //type:[Bool] constexpr auto bIsEditorTestZombieMode = 0x654; //type:[Bool] constexpr auto bIsCustomGame = 0x655; //type:[Bool] constexpr auto bIsEventMode = 0x656; //type:[Bool] constexpr auto bCanAllSpectate = 0x657; //type:[Bool] constexpr auto bKillerSpectateMode = 0x658; //type:[Bool] constexpr auto bShowLastCircleMark = 0x659; //type:[Bool] constexpr auto bUsingLeagueReplay = 0x65a; //type:[Str] constexpr auto ESportsManagerURL = 0x660; //type:[Float] constexpr auto LastCircleAlgorithmPercent = 0x670; //type:[Bool] constexpr auto bChangeStartingPoint = 0x674; //type:[Bool] constexpr auto bKeepLastCirclePosition = 0x675; //type:[Bool] constexpr auto bCustomEmoteMode = 0x676; //type:[Bool] constexpr auto bUsingInnerBlueZone = 0x677; //type:[Enum] UUnderlyingType constexpr auto BlueZoneShape = 0x678; //type:[Float] constexpr auto BlueZoneRectangleAspectRatio = 0x67c; //type:[Struct] UVector2D constexpr auto BlueZoneLeftTop = 0x680; //type:[Struct] UVector2D constexpr auto BlueZoneRightBottom = 0x688; //type:[Bool] constexpr auto bFixedStartBlueZoneLocation = 0x690; //type:[Struct] UVector2D constexpr auto FixedStartBlueZoneCenterLocationRatio = 0x694; //type:[Bool] constexpr auto bEnableDamageWhileRidingParachute = 0x69c; //type:[Struct] UCustomGameUpdateCharacterInfo constexpr auto CustomGameUpdateCharacterInfo = 0x6a0; //type:[Array] ULimitCustomStringParameters constexpr auto LimitCustomStringParameters = 0x6b0; //type:[Str] constexpr auto CustomWeaponDamage = 0x6c0; //type:[Float] constexpr auto MultiplierBlueZone = 0x6d0; //type:[Float] constexpr auto MultiplierCarePackageNormal = 0x6d4; //type:[Bool] constexpr auto bFlareGun = 0x6d8; //type:[Struct] URedZoneCustomOption constexpr auto RedZoneCustomOption = 0x6dc; //type:[Array] UBlueZoneCustomOptions constexpr auto BlueZoneCustomOptions = 0x6f8; //type:[Int] constexpr auto TownWeight = 0x708; //type:[Int] constexpr auto FieldWeight = 0x70c; //type:[Int] constexpr auto MountainWeight = 0x710; //type:[Bool] constexpr auto bHideNicknameOnKillfeed = 0x714; //type:[Bool] constexpr auto bUseParachuteAutoDeploy = 0x715; //type:[Float] constexpr auto ParachuteAutoDeployAltitudeMultiplier = 0x718; //type:[Float] constexpr auto MultiplierParachuteLandingDamage = 0x71c; //type:[Int] constexpr auto ServerMaxTickRate = 0x720; //type:[Map] URewardDataMap_Key constexpr auto RewardDataMap = 0x728; //type:[Object] URewardData constexpr auto RewardData = 0x778; //type:[Object] UTslPlayerState constexpr auto WinnerPlayerState = 0x780; //type:[Int] constexpr auto WinnerTeam = 0x788; //type:[Struct] UStringClassReference constexpr auto PlatoonCommanderSystemClass = 0x790; //type:[Struct] UStringClassReference constexpr auto ItemSpawnProcessorClass = 0x7a0; //type:[Struct] UStringClassReference constexpr auto EventItemSpawnProcessorClass = 0x7b0; //type:[Struct] UStringClassReference constexpr auto ThingSpawnProcessorClass = 0x7c0; //type:[Struct] UStringClassReference constexpr auto DroppedPackageSpawnProcessorClass = 0x7d0; //type:[Struct] UStringClassReference constexpr auto JukeBoxSpawnProcessorClass = 0x7e0; //type:[Struct] UStringClassReference constexpr auto InteractionSupplySpawnProcessorClass = 0x7f0; //type:[Class] UClass constexpr auto BasicBeltItemClassForNoBelt = 0x800; //type:[Struct] UStringClassReference constexpr auto CustomCarepackageRulesComponentClass = 0x808; //type:[Map] UTeamPlayerStarts_Key constexpr auto TeamPlayerStarts = 0x818; //type:[Array] UPlayerStarts constexpr auto PlayerStarts = 0x868; //type:[Array] UPlayerStartsUserCount constexpr auto PlayerStartsUserCount = 0x878; //type:[Map] UPlayerStartsUniqueIdMap_Key constexpr auto PlayerStartsUniqueIdMap = 0x888; //type:[Int] constexpr auto PlayerStartCount = 0x8d8; //type:[Array] URankingInfos constexpr auto RankingInfos = 0x8e0; //type:[Array] UPrevRankingInfos constexpr auto PrevRankingInfos = 0x8f0; //type:[Array] UPointInfos constexpr auto PointInfos = 0x900; //type:[Int] constexpr auto KillPoint = 0x914; //type:[Array] UConnectionTeamNumber constexpr auto ConnectionTeamNumber = 0x918; //type:[Struct] UStringClassReference constexpr auto ModePresetClass = 0x928; //type:[Float] constexpr auto TeamKillDamageModifier = 0x938; //type:[Float] constexpr auto VehicleWheelDamageModifier = 0x93c; //type:[Object] UGeneralItemSpawner constexpr auto InitialItemDonator = 0x958; //type:[Object] UItemSpawnProcessor constexpr auto ItemSpawnProcessor = 0x960; //type:[Object] UEventItemSpawnProcessor constexpr auto EventItemSpawnProcessor = 0x968; //type:[Object] UThingSpawnProcessor constexpr auto ThingSpawnProcessor = 0x970; //type:[Object] UDroppedPackageSpawnProcessor constexpr auto DroppedPackageSpawnProcessor = 0x978; //type:[Object] UJukeBoxSpawnProcessor constexpr auto JukeBoxSpawnProcessor = 0x980; //type:[Object] UInteractionSupplySpawnProcessor constexpr auto InteractionSupplySpawnProcessor = 0x988; //type:[Object] USpawnKit constexpr auto SpawnKit = 0x990; //type:[Object] UModeController constexpr auto ModeController = 0x998; //type:[Object] UDroppedItemGridManager constexpr auto DroppedItemGridManager = 0x9a0; //type:[Object] UTslTracerManager constexpr auto ServerTracerManager = 0x9a8; //type:[Object] UMissionManager constexpr auto MissionManager = 0x9b0; //type:[Object] UModePreset constexpr auto ModePreset = 0x9b8; //type:[Object] UMatchPreparer constexpr auto MatchPreparer = 0x9c0; //type:[Array] UAdditinalModeControllers constexpr auto AdditinalModeControllers = 0x9d0; //type:[Map] UJoinedUserPlayerStateMap_Key constexpr auto JoinedUserPlayerStateMap = 0xad8; //type:[Array] UTeams constexpr auto Teams = 0xb28; //type:[Int] constexpr auto TeamId = 0xbe0; //type:[Float] constexpr auto FlareGunMsgDist = 0xbe4; //type:[Object] UTslCharacterPropertyOverrider constexpr auto TslCharacterPropertyOverrider = 0xbe8; //type:[Bool] constexpr auto bCanUseRespawnedItem = 0xc00; //type:[Bool] constexpr auto bRemoveDroppedItemPeriodically = 0xc01; //type:[Float] constexpr auto DroppedItemLifeTime = 0xc04; //type:[Float] constexpr auto DroppedItemCheckInterval = 0xc08; //type:[Object] UDataTable constexpr auto BpRewardRuleDataTable = 0xc98; //type:[Str] constexpr auto BpRewardRowName = 0xca0; //type:[Struct] UTslBpRewardRule constexpr auto BpRewardRule = 0xcb0; //type:[Bool] constexpr auto bAllowBpRewardInEventMode = 0xd10; //type:[Bool] constexpr auto bAllowBpRewardInCustomGame = 0xd11; //type:[Bool] constexpr auto bAllowJoinAnyMatchState = 0xd12; //type:[Object] UTslXpRewardRuleAsset constexpr auto XpRewardRuleDataAsset = 0xd18; //type:[Bool] constexpr auto bAllowXpRewardInEventMode = 0xd20; //type:[Bool] constexpr auto bAllowXpRewardInCustomGame = 0xd21; //type:[Object] UTslNpcManager constexpr auto NpcManager = 0xd28; //type:[Object] UTslGameState constexpr auto TslGameState = 0xd30; //type:[Bool] constexpr auto bIsStartGround = 0xd3c; //type:[Map] UItemLimits_Key constexpr auto ItemLimits = 0xd40; //type:[Struct] UWuLogMatchRating constexpr auto LogMatchRating = 0xd90; //type:[Object] UTslPlatoonCommanderSystem constexpr auto PlatoonCommanderSystem = 0xe50; //type:[Function] constexpr auto UseCeremonyState = 0x0; //type:[Function] constexpr auto SendSystemMessageToAll = 0x0; //type:[Function] constexpr auto OnUpdateGamePhase = 0x0; //type:[Function] constexpr auto OnNetDriverError = 0x0; //type:[Function] constexpr auto NotifyRestrictingPlayAreaToAll = 0x0; //type:[Function] constexpr auto NotifyNextGasInToAll = 0x0; //type:[Function] constexpr auto LogNetDriverError = 0x0; //type:[Function] constexpr auto IsPreventFinishMatch = 0x0; //type:[Function] constexpr auto IsPlayInEditor = 0x0; //type:[Function] constexpr auto HasRoundEnded = 0x0; //type:[Function] constexpr auto GetVoiceManager = 0x0; //type:[Function] constexpr auto GetVehicleWheelDamageModifier = 0x0; //type:[Function] constexpr auto GetThingSpawnProcessor = 0x0; //type:[Function] constexpr auto GetTeamKillDamageModifier = 0x0; //type:[Function] constexpr auto GetLobbyLink = 0x0; //type:[Function] constexpr auto GetJukeBoxSpawnProcessor = 0x0; //type:[Function] constexpr auto GetItemSpawnProcessor = 0x0; //type:[Function] constexpr auto GetInteractionSupplySpawnProcessor = 0x0; //type:[Function] constexpr auto GetInProgressElapsedTimeSec = 0x0; //type:[Function] constexpr auto GetEventItemSpawnProcessor = 0x0; //type:[Function] constexpr auto GetDroppedPackageSpawnProcessor = 0x0; //type:[Function] constexpr auto GetAllPawns = 0x0; //type:[Function] constexpr auto FinishMatch = 0x0; //type:[Function] constexpr auto FindCharacterByPlayerState = 0x0; //type:[Function] constexpr auto CheckFinish = 0x0; //type:[Function] constexpr auto ChangeGameEndState = 0x0; //type:[Function] constexpr auto CanDealDamage = 0x0; //type:[Function] constexpr auto BroadcastGameModeEvent = 0x0; //type:[Function] constexpr auto BenchmarkFinished = 0x0; } namespace UTslNpcManager //: public UObject { //type:[Float] constexpr auto DrawMovementDistance = 0x30; //type:[Float] constexpr auto DrawMovementDirThreshold = 0x34; //type:[Object] UTslNpcSpawnSystem constexpr auto SpawnSystem = 0x38; //type:[Object] UTslWaveSystem constexpr auto WaveSystem = 0x40; //type:[Object] UTslSpawnAroundPlayerSystem constexpr auto SpawnAroundPlayerSystem = 0x48; //type:[Array] UDrawMovementPCList constexpr auto DrawMovementPCList = 0x50; //type:[Array] UDebugPCList constexpr auto DebugPCList = 0x60; //type:[Function] constexpr auto CreateNpcManager = 0x0; } namespace UTslWaveSystem //: public UObject { //type:[Array] UWaveInfoArray constexpr auto WaveInfoArray = 0x30; //type:[Int] constexpr auto CurrentWaveIndex = 0x40; //type:[Struct] UNpcWaveInfo constexpr auto PendingWaveInfo = 0x48; //type:[Int] constexpr auto DesireSpawnCount = 0x60; //type:[Int] constexpr auto SpawnSuccessCount = 0x64; //type:[Int] constexpr auto SpawnFailCount = 0x68; //type:[Int] constexpr auto RetrySpawnCount = 0x6c; //type:[Set] UAliveSpawnedActorSet constexpr auto AliveSpawnedActorSet = 0x70; } namespace UTslWeapon_Gun_Projectile //: public UTslWeapon_Gun { //type:[Class] UClass constexpr auto FlareClass = 0xc18; //type:[Float] constexpr auto MaxDelta = 0xc20; //type:[Function] constexpr auto SimulateFire_BP = 0x0; //type:[Function] constexpr auto Server_FireProjectile = 0x0; } namespace UTslWeapon_Melee //: public UTslWeapon { //type:[Enum] UUnderlyingType constexpr auto ThrowState = 0x7e0; //type:[Object] UAkAudioEvent constexpr auto AttackSoundAk = 0x7e8; //type:[Object] UCapsuleComponent constexpr auto HitCapsuleComponent = 0x7f0; //type:[Array] UAttackAnims constexpr auto AttackAnims = 0x7f8; //type:[Object] UAnimMontage constexpr auto ThrowAnim = 0x808; //type:[Float] constexpr auto ThrowPrepareTime = 0x810; //type:[Float] constexpr auto ThrowPrepareTimeAfterArming = 0x814; //type:[Bool] constexpr auto bCanBeThrown = 0x818; //type:[Map] UThrowSocketOffsets_TPP_Key constexpr auto ThrowSocketOffsets_TPP = 0x820; //type:[Map] UThrowSocketOffsets_FPP_Key constexpr auto ThrowSocketOffsets_FPP = 0x870; //type:[Object] UThrowableItemDataAsset constexpr auto ThrowConfig = 0x8c0; //type:[Float] constexpr auto Damage = 0x8c8; //type:[Float] constexpr auto WeaponImpact = 0x8cc; //type:[Class] UClass constexpr auto DamageType = 0x8d0; //type:[Enum] UUnderlyingType constexpr auto HitCheckType = 0x8d8; //type:[Class] UClass constexpr auto ImpactTemplate = 0x8e0; //type:[Function] constexpr auto ServerNotifyHit = 0x0; //type:[Function] constexpr auto ServerChangeThrowState = 0x0; //type:[Function] constexpr auto ServerAttack = 0x0; //type:[Function] constexpr auto OnRep_ThrowState = 0x0; //type:[Function] constexpr auto OnMontageEnded = 0x0; //type:[Function] constexpr auto OnAnimationNotify = 0x0; //type:[Function] constexpr auto ClientHit_Confirmed = 0x0; //type:[Function] constexpr auto ClientAttack = 0x0; //type:[Function] constexpr auto Client_CancelThrow = 0x0; } namespace UTslWeapon_Shield //: public UTslWeapon_Melee { //type:[Int] constexpr auto DebuffChargesLeft = 0x980; //type:[Class] UClass constexpr auto PushDamageType = 0x988; //type:[Array] USphereQueryObjects constexpr auto SphereQueryObjects = 0x990; //type:[Float] constexpr auto PushDamage = 0x9a0; //type:[Float] constexpr auto PushDistance = 0x9a4; //type:[Float] constexpr auto PushImpulseStrength = 0x9a8; //type:[Float] constexpr auto MinPushElevationAngleDeg = 0x9ac; //type:[Float] constexpr auto PushDuration = 0x9b0; //type:[Float] constexpr auto ServerPushAllowanceDist = 0x9b4; //type:[Set] UAllowedVaultingTypes constexpr auto AllowedVaultingTypes = 0x9b8; //type:[Map] UVaultingDataOverrides_Key constexpr auto VaultingDataOverrides = 0xa08; //type:[Object] UFlashbangComponent constexpr auto FlashbangComponent = 0xa60; //type:[Function] constexpr auto ServerNotifyPush = 0x0; //type:[Function] constexpr auto ServerActivateDebuff = 0x0; //type:[Function] constexpr auto OnRep_DebufChargesLeft = 0x0; //type:[Function] constexpr auto OnPushActivated = 0x0; //type:[Function] constexpr auto OnDebuffOutOfCharges = 0x0; //type:[Function] constexpr auto OnDebuffActivated = 0x0; //type:[Function] constexpr auto ClientSimulatePushAttack = 0x0; //type:[Function] constexpr auto ClientSimulateFlashActivation = 0x0; } namespace UTslWeapon_Throwable //: public UTslWeapon { //type:[Struct] UThrowableWeaponData constexpr auto ThrowableConfig = 0x7e0; //type:[Enum] UUnderlyingType constexpr auto ThrowableState = 0x8b8; //type:[Name] constexpr auto ThrowWeaponSocketName = 0x8c0; //type:[Struct] UVector constexpr auto PawnMotionContributionMultiplier = 0x8c8; //type:[Object] UTslParticle constexpr auto CookingEffect = 0x8e8; //type:[Object] UActor constexpr auto RingAttachment = 0x8f0; //type:[Function] constexpr auto ServerStartPinOff = 0x0; //type:[Function] constexpr auto ServerStartCooking = 0x0; //type:[Function] constexpr auto ServerRequestCancelThrow = 0x0; //type:[Function] constexpr auto ServerFireProjectile = 0x0; //type:[Function] constexpr auto ServerBeginThrow = 0x0; //type:[Function] constexpr auto OnRep_ThrowableState = 0x0; //type:[Function] constexpr auto OnAnimationNotify = 0x0; //type:[Function] constexpr auto GetThrowableState = 0x0; //type:[Function] constexpr auto GetThrowableCountInInventory = 0x0; //type:[Function] constexpr auto GetThrowableCount = 0x0; //type:[Function] constexpr auto Delayed_ServerFireProjectile = 0x0; //type:[Function] constexpr auto ClientNotifyReset = 0x0; //type:[Function] constexpr auto CalculateFinalThrowVelocity = 0x0; } namespace UTslWeapon_SpikeTrap //: public UTslWeapon_Throwable { } namespace UTslWeaponDisplay //: public UActor { //type:[Bool] constexpr auto bActive = 0x3d8; //type:[Bool] constexpr auto bAnimating = 0x3d9; //type:[Object] UTslLobbyWeapon constexpr auto SpawnedWeapon = 0x3e0; //type:[Object] UActor constexpr auto DefaultWeaponLocationActor = 0x3e8; //type:[Object] UActor constexpr auto MaxZoomWeaponLocationActor = 0x3f0; //type:[Struct] UVector constexpr auto DefaultWeaponLocation = 0x3f8; //type:[Struct] UVector constexpr auto MaxZoomWeaponLocation = 0x404; //type:[Array] UAttachmentMeshes constexpr auto AttachmentMeshes = 0x410; //type:[Object] UPostProcessComponent constexpr auto EffectPostProcessComponent = 0x420; //type:[Object] UMaterialInstanceDynamic constexpr auto VignetteEffectMID = 0x428; //type:[Object] UWeaponMeshComponent constexpr auto WeaponMesh = 0x430; //type:[Int] constexpr auto ComponentMeshPoolSize = 0x438; //type:[Float] constexpr auto TransitionDuration = 0x43c; //type:[Float] constexpr auto TransitionDelay = 0x440; //type:[Array] UWeaponEffectMeshes constexpr auto WeaponEffectMeshes = 0x448; //type:[Object] USkeletalMeshComponent constexpr auto WeaponTexturedMeshComponent = 0x458; //type:[Object] USkeletalMeshComponent constexpr auto WeaponHiddenMeshComponent = 0x460; //type:[Object] USkeletalMeshComponent constexpr auto WeaponCutoutMeshComponent = 0x468; //type:[Object] UMaterialInstance constexpr auto Hide_MI = 0x470; //type:[Object] UMaterialInstance constexpr auto Weapon_MI = 0x478; //type:[Object] UMaterialInstance constexpr auto Cutout_MI = 0x480; //type:[Object] UMaterialInstanceDynamic constexpr auto Chromatic_MI = 0x488; //type:[Object] UMaterialInstanceDynamic constexpr auto Vignette_MI = 0x490; //type:[Object] UMaterialInstance constexpr auto Charm_MI = 0x498; //type:[Object] UMaterialInstance constexpr auto ChromaticMaterial = 0x4a0; //type:[Object] UMaterialInstance constexpr auto VignetteMaterial = 0x4a8; //type:[Object] UTslLobbyWeapon constexpr auto TslWeapon = 0x4b0; //type:[Float] constexpr auto CharmZoomFactor = 0x538; //type:[Bool] constexpr auto bWaitForCharmPhysicsUpdate = 0x554; //type:[Float] constexpr auto CharmPhysicsUpdateDelayTime = 0x558; //type:[Float] constexpr auto CharmPhysicsUpdateCheckTime = 0x55c; //type:[Object] USceneComponent constexpr auto RotationParentRef = 0x560; //type:[Struct] URotator constexpr auto SpawnedWeaponRotationStartOffset = 0x570; //type:[Struct] URotator constexpr auto SpawnedWeaponRotationEndOffset = 0x57c; //type:[Struct] URotator constexpr auto ToRotate = 0x58c; //type:[Struct] UVector constexpr auto ToOffset = 0x598; //type:[Struct] UVector constexpr auto ToZoom = 0x5a4; //type:[Float] constexpr auto ToVignetteAlpha = 0x5b0; //type:[Function] constexpr auto ZoomWeapon = 0x0; //type:[Function] constexpr auto UpdateVignetteSize = 0x0; //type:[Function] constexpr auto UpdateEffect = 0x0; //type:[Function] constexpr auto SyncWFXVector = 0x0; //type:[Function] constexpr auto SyncWFXScalar = 0x0; //type:[Function] constexpr auto SpawnWeapon = 0x0; //type:[Function] constexpr auto Show = 0x0; //type:[Function] constexpr auto SetZoomStateProperties = 0x0; //type:[Function] constexpr auto SetZoomState = 0x0; //type:[Function] constexpr auto SetComponentMeshVisibility = 0x0; //type:[Function] constexpr auto SetAnimating = 0x0; //type:[Function] constexpr auto SetAngle = 0x0; //type:[Function] constexpr auto SetActive = 0x0; //type:[Function] constexpr auto ResetWeapon = 0x0; //type:[Function] constexpr auto OnPlayAnimation = 0x0; //type:[Function] constexpr auto IsAnimating = 0x0; //type:[Function] constexpr auto IsActive = 0x0; //type:[Function] constexpr auto GetWeaponMaterial = 0x0; //type:[Function] constexpr auto GetTransitionOrigin = 0x0; //type:[Function] constexpr auto GetStaticMesh = 0x0; //type:[Function] constexpr auto GetShowWeaponParams = 0x0; //type:[Function] constexpr auto DespawnWeapon = 0x0; //type:[Function] constexpr auto CopyWeaponMatParameters = 0x0; //type:[Function] constexpr auto AreComponentMaterialsLoaded = 0x0; //type:[Function] constexpr auto AddStaticMeshAsyncEvent = 0x0; //type:[Function] constexpr auto AddAngle = 0x0; } namespace UTslWeatherManager //: public UActor { //type:[Float] constexpr auto StartTimeMin = 0x3d8; //type:[Float] constexpr auto StartTimeMax = 0x3dc; //type:[Float] constexpr auto BlendInTime = 0x3e0; //type:[Float] constexpr auto BlendOutTime = 0x3e4; //type:[Float] constexpr auto DurationTimeMin = 0x3e8; //type:[Float] constexpr auto DurationTimeMax = 0x3ec; //type:[Object] UTslWetEffect constexpr auto WetEffect = 0x3f0; //type:[Object] UTslLightningController constexpr auto LightningEffect = 0x3f8; //type:[Object] UTslWeatherPPController constexpr auto PPEffect = 0x400; //type:[Array] UDynamicWeathers constexpr auto DynamicWeathers = 0x408; //type:[Bool] constexpr auto bUseCustomOrder = 0x418; //type:[Array] UCustomOrder constexpr auto CustomOrder = 0x420; //type:[Bool] constexpr auto bShowDebugDynamicWeather = 0x430; //type:[Float] constexpr auto DebugMessageInterval = 0x434; //type:[Bool] constexpr auto bWeatherChanging = 0x444; //type:[Struct] UDynamicWeatherReplicationData constexpr auto DynamicWeatherStateInitial = 0x448; //type:[Int] constexpr auto NewDynamicWeatherIndex = 0x458; //type:[Int] constexpr auto OldDynamicWeatherIndex = 0x45c; //type:[Float] constexpr auto NewWeatherElapsedTime = 0x460; //type:[Object] ULightComponent constexpr auto DirLightComponent = 0x478; //type:[Object] USkyLightComponent constexpr auto SkyLightComponent = 0x480; //type:[Object] UTslGameInstance constexpr auto TGI = 0x490; //type:[Array] ULocalWeatherVolumes constexpr auto LocalWeatherVolumes = 0x4b8; //type:[Object] UTslParticle constexpr auto LocalWeatherParticle = 0x4c8; //type:[Bool] constexpr auto bIgnoreGlobalSpawnScale = 0x4d0; //type:[Object] UExponentialHeightFog constexpr auto HeightFog = 0x4d8; //type:[Float] constexpr auto ServerTickInterval = 0x550; //type:[Float] constexpr auto ClientTickInterval = 0x554; //type:[Function] constexpr auto OnReplayOvercastDone = 0x0; //type:[Function] constexpr auto OnReplayGotoTimelineDone = 0x0; //type:[Function] constexpr auto NetMulti_RecordReplayEvent = 0x0; //type:[Function] constexpr auto EnumerateOvercastEvents = 0x0; } namespace UTslWeatherPPController //: public UActor { //type:[Float] constexpr auto ElapsedTime = 0x3e4; //type:[Bool] constexpr auto bCameraWetTime = 0x3e8; //type:[Object] UMaterialParameterCollection constexpr auto WeatherSystem_MPC = 0x3f0; //type:[Object] UPostProcessVolume constexpr auto PPVolume = 0x3f8; //type:[Object] UMaterialInstance constexpr auto PPMaterial = 0x400; //type:[Float] constexpr auto FadeInOutTime = 0x408; //type:[Float] constexpr auto CameraPitchThreshold = 0x40c; //type:[Bool] constexpr auto bShowDebug_PP = 0x41c; } namespace UTslWetEffect //: public UActor { //type:[Object] UMaterialParameterCollection constexpr auto RainMPC = 0x3d8; //type:[Bool] constexpr auto bSetRRange = 0x3ec; //type:[Float] constexpr auto RMin = 0x3f0; //type:[Float] constexpr auto RMax = 0x3f4; //type:[Float] constexpr auto ElapsedTime = 0x3f8; //type:[Float] constexpr auto WetGroundTime = 0x404; //type:[Object] UCurveFloat constexpr auto WetGroundCurve = 0x408; //type:[Float] constexpr auto WetVehicleTime = 0x414; //type:[Object] UCurveFloat constexpr auto WetVehicleCurve = 0x418; //type:[Float] constexpr auto WetNormalTime = 0x424; //type:[Object] UCurveFloat constexpr auto WetNormalCurve = 0x428; //type:[Bool] constexpr auto bShowDebug_Wet = 0x434; //type:[Function] constexpr auto OnRep_ElapsedTime = 0x0; //type:[Function] constexpr auto NetMulti_InitTimeline = 0x0; //type:[Function] constexpr auto NetMulti_ExtendSaturationTime = 0x0; } namespace UTslWheelContext //: public UObject { } namespace UTslItemRequestWheelContext //: public UTslWheelContext { } namespace UTslTacticalMapMarkerWheelContext //: public UTslWheelContext { } namespace UWheeledVehicle //: public UPawn { //type:[Object] USkeletalMeshComponent constexpr auto Mesh = 0x438; //type:[Object] UWheeledVehicleMovementComponent constexpr auto VehicleMovement = 0x440; } namespace UTslWheeledVehicle //: public UWheeledVehicle { //type:[Object] USphereComponent constexpr auto ActivationTrigger = 0x4f8; //type:[Object] UGamePadInputAixsComponent constexpr auto GamePadInputAixsComponent = 0x500; //type:[Float] constexpr auto Health = 0x508; //type:[Float] constexpr auto HealthMax = 0x50c; //type:[Float] constexpr auto Fuel = 0x510; //type:[Float] constexpr auto FuelMax = 0x514; //type:[Bool] constexpr auto bStabilizeActive = 0x518; //type:[Float] constexpr auto AirControlPitchInput = 0x51c; //type:[Float] constexpr auto SpeedKPH = 0x520; //type:[Float] constexpr auto ThrottleInput = 0x524; //type:[Float] constexpr auto RPM = 0x528; //type:[Float] constexpr auto Brake = 0x52c; //type:[Float] constexpr auto LatMax = 0x530; //type:[Float] constexpr auto LongSum = 0x534; //type:[Float] constexpr auto WaterDepthMax = 0x538; //type:[Float] constexpr auto SurfaceMax = 0x53c; //type:[Float] constexpr auto SuspensionMax = 0x540; //type:[Int] constexpr auto FlatTireCount = 0x544; //type:[Bool] constexpr auto bDirtySpeedKPH = 0x548; //type:[Bool] constexpr auto bDirtyThrottleInput = 0x548; //type:[Bool] constexpr auto bDirtyRPM = 0x548; //type:[Bool] constexpr auto bDirtyWaterDepthMax = 0x548; //type:[Bool] constexpr auto bDirtyBrake = 0x548; //type:[Bool] constexpr auto bDetectedStartup = 0x548; //type:[Bool] constexpr auto bDetectedBraking = 0x548; //type:[Bool] constexpr auto bCanTiresBePunctured = 0x548; //type:[Array] UWheelsLatSlip constexpr auto WheelsLatSlip = 0x550; //type:[Array] UWheelsLongSlip constexpr auto WheelsLongSlip = 0x560; //type:[Array] UWheelsSuspensionOffset constexpr auto WheelsSuspensionOffset = 0x570; //type:[Array] UWheelsContactSurface constexpr auto WheelsContactSurface = 0x580; //type:[Array] UTestWheelsContactSurface_prev constexpr auto TestWheelsContactSurface_prev = 0x590; //type:[Array] UWheelsSuspensionMaxDrop constexpr auto WheelsSuspensionMaxDrop = 0x5a0; //type:[Array] UWheelsSuspensionMaxRaise constexpr auto WheelsSuspensionMaxRaise = 0x5b0; //type:[Object] UAkAudioEvent constexpr auto NullSound = 0x5c8; //type:[Struct] UTslImpactSoundInfo constexpr auto ImpactSound = 0x5d0; //type:[Struct] UTslImpactSoundInfo constexpr auto LandingSound = 0x630; //type:[Object] UAkAudioEvent constexpr auto StartupSound = 0x690; //type:[Object] UAkAudioEvent constexpr auto BreakSound = 0x698; //type:[Object] UAkAudioEvent constexpr auto StopSound = 0x6a0; //type:[Object] UAkAudioEvent constexpr auto CharacterHitSound = 0x6a8; //type:[Float] constexpr auto MaxClampThrottleInClutch = 0x6b0; //type:[Bool] constexpr auto bApplyCustomAnimUpdaterateSettings = 0x6b4; //type:[Struct] UAnimUpdateRateSettings constexpr auto AnimUpdateRateSettings = 0x6b8; //type:[Name] constexpr auto FirstPersonSprinArmName = 0x730; //type:[Name] constexpr auto FirstPersonCameraName = 0x738; //type:[Bool] constexpr auto bEvalStickyConstraint = 0x740; //type:[Float] constexpr auto StickyConstraintThresholdSpeed = 0x744; //type:[Struct] UStickyConstraintConfig constexpr auto StickyHighSpeedSettings = 0x748; //type:[Struct] UStickyConstraintConfig constexpr auto StickyLowSpeedSettings = 0x758; //type:[Bool] constexpr auto bWheelGrounded = 0x76c; //type:[Bool] constexpr auto bWantsToBoost = 0x76c; //type:[Struct] UTslVehicleEngine constexpr auto VehicleEngine = 0x770; //type:[Float] constexpr auto TorqueMultiplierForBoosting = 0x794; //type:[Bool] constexpr auto bTickWalkableCheck = 0x798; //type:[Float] constexpr auto MinWalkableVelocity = 0x79c; //type:[Object] UTslVehicleHitComponent constexpr auto VehicleHitComponent = 0x7a8; //type:[Object] UTslVehicleCommonComponent constexpr auto VehicleCommonComponent = 0x7b0; //type:[Object] UTslVehicleSeatComponent constexpr auto VehicleSeatComponent = 0x7b8; //type:[Object] UTslVehicleEffectComponent constexpr auto VehicleEffectComponent = 0x7c0; //type:[Object] UTslVehicleSyncComponent constexpr auto VehicleSyncComponent = 0x7c8; //type:[Object] UTslVehicleTempComponent constexpr auto VehicleTempComponent = 0x7d0; //type:[Object] UTslVehicleXRayComponent constexpr auto VehicleXRayComponent = 0x7d8; //type:[Object] UTslPawnInputBindingComponent constexpr auto TslPawnInputBindingComponent = 0x7e0; //type:[Object] UTslGamepadPawnInputComponent constexpr auto TslGamepadInputComponent = 0x7e8; //type:[Object] UTslHornComponent constexpr auto TslHornComponent = 0x7f0; //type:[Object] UAkComponent constexpr auto AudioComEngine = 0x7f8; //type:[Object] UTslVehicleRadioComponent constexpr auto RadioAudioComponent = 0x800; //type:[Object] UBuoyancyForceComponent constexpr auto BuoyancyForceComponent = 0x818; //type:[Name] constexpr auto SinkPoint = 0x820; //type:[Class] UClass constexpr auto SinkBuffType = 0x828; //type:[Object] UBuffComponet constexpr auto BuffComponent = 0x838; //type:[Array] UComponentsToDestroyOnDedicatedServer constexpr auto ComponentsToDestroyOnDedicatedServer = 0x840; //type:[Bool] constexpr auto bProcessAutoEject = 0x858; //type:[Float] constexpr auto AutoEjectGroundDistance = 0x85c; //type:[Float] constexpr auto AutoEjectRoll = 0x860; //type:[Float] constexpr auto AutoEjectPitch = 0x864; //type:[Float] constexpr auto AutoEject_RiseRate = 0x868; //type:[Float] constexpr auto AutoEject_FallRate = 0x86c; //type:[Bool] constexpr auto bRunStabilizeOnEntry = 0x874; //type:[Float] constexpr auto StabilizeInitialTimer = 0x878; //type:[Float] constexpr auto StablizeCurrentTimer = 0x87c; //type:[Float] constexpr auto SteeringYawBias = 0x880; //type:[Function] constexpr auto UpdateWheelSound = 0x0; //type:[Function] constexpr auto UpdateWheelCaching = 0x0; //type:[Function] constexpr auto UpdateBasicInfoCaching = 0x0; //type:[Function] constexpr auto UnBindCallbackToHUD = 0x0; //type:[Function] constexpr auto SetLightMaterialParameters = 0x0; //type:[Function] constexpr auto SetAirControlPitchInput = 0x0; //type:[Function] constexpr auto ServerVehicleRadioVolume = 0x0; //type:[Function] constexpr auto ServerVehicleRadioNextChannel = 0x0; //type:[Function] constexpr auto ServerVehicleRadioJumpPlayTime = 0x0; //type:[Function] constexpr auto ServerToggleVehicleRadio = 0x0; //type:[Function] constexpr auto ServerSetBoosting = 0x0; //type:[Function] constexpr auto Server_RequestEngineToggle = 0x0; //type:[Function] constexpr auto OverrideVehicleFuel = 0x0; //type:[Function] constexpr auto OnVehicleEjected = 0x0; //type:[Function] constexpr auto OnToggleEnginePad = 0x0; //type:[Function] constexpr auto OnToggleEngine = 0x0; //type:[Function] constexpr auto OnToggleAutoRunPad = 0x0; //type:[Function] constexpr auto OnToggleAutoRun = 0x0; //type:[Function] constexpr auto OnStopReadyForAutoRunPad = 0x0; //type:[Function] constexpr auto OnStopHandbrakePad = 0x0; //type:[Function] constexpr auto OnStopHandbrake = 0x0; //type:[Function] constexpr auto OnStopBoostingPad = 0x0; //type:[Function] constexpr auto OnStopBoosting = 0x0; //type:[Function] constexpr auto OnStartReadyForAutoRunPad = 0x0; //type:[Function] constexpr auto OnStartHandbrakePad = 0x0; //type:[Function] constexpr auto OnStartHandbrake = 0x0; //type:[Function] constexpr auto OnStartBoostingPad = 0x0; //type:[Function] constexpr auto OnStartBoosting = 0x0; //type:[Function] constexpr auto OnRide = 0x0; //type:[Function] constexpr auto OnRep_VehicleEngine = 0x0; //type:[Function] constexpr auto OnPostDriverRide = 0x0; //type:[Function] constexpr auto OnPostDriverLeave = 0x0; //type:[Function] constexpr auto OnLeave = 0x0; //type:[Function] constexpr auto OnCharacterHit = 0x0; //type:[Function] constexpr auto OnBreak = 0x0; //type:[Function] constexpr auto OnBlockingWidgetOpened = 0x0; //type:[Function] constexpr auto NotifyHandbrake = 0x0; //type:[Function] constexpr auto MulticastCharacterHitEffects = 0x0; //type:[Function] constexpr auto MoveForwardPad = 0x0; //type:[Function] constexpr auto IsSunken = 0x0; //type:[Function] constexpr auto IsStablizeOverrideActive = 0x0; //type:[Function] constexpr auto IsStabilizeOverrideEnabled = 0x0; //type:[Function] constexpr auto IsInWaterVolume = 0x0; //type:[Function] constexpr auto IsBoosting = 0x0; //type:[Function] constexpr auto GetTslVehicleMovement = 0x0; //type:[Function] constexpr auto GetSteeringInput = 0x0; //type:[Function] constexpr auto GetCurrentWaterSurfaceZ = 0x0; //type:[Function] constexpr auto GetBuffComponent = 0x0; //type:[Function] constexpr auto GetAirControlPitchInput = 0x0; //type:[Function] constexpr auto BindCallbackToHUD = 0x0; //type:[Function] constexpr auto ActivationTriggerEndOverlap = 0x0; //type:[Function] constexpr auto ActivationTriggerBeginOverlap = 0x0; } namespace UTslMotorbikeVehicle //: public UTslWheeledVehicle { //type:[Bool] constexpr auto bUseConstraintStabilize = 0x914; //type:[Float] constexpr auto ConstraintSpringForce = 0x918; //type:[Float] constexpr auto ConstraintDamperForce = 0x91c; //type:[Struct] UVector2D constexpr auto PitchForceAlphaMapIn = 0x920; //type:[Struct] UVector2D constexpr auto PitchForceAlphaMapOut = 0x928; //type:[Bool] constexpr auto bUseKickstandStabilize = 0x930; //type:[Float] constexpr auto KickstandSleepTimer = 0x934; //type:[Float] constexpr auto MinSuspensionOffsetForContact = 0x938; //type:[Bool] constexpr auto bStabilizeOnServer = 0x93c; //type:[Bool] constexpr auto bStabilizeOnRemoteClient = 0x93d; //type:[Float] constexpr auto KickstandStabAngularDamp = 0x940; //type:[Float] constexpr auto DefaultAngularDamping_Client = 0x944; //type:[Float] constexpr auto DefaultAngularDamping_Server = 0x948; //type:[Float] constexpr auto NoDriverAngularDamping_Client = 0x94c; //type:[Float] constexpr auto NoDriverAngularDamping_Server = 0x950; //type:[Float] constexpr auto KickstandStabilizeTorqueScalar = 0x954; //type:[Float] constexpr auto KickstandStabilizeRollScalar = 0x958; //type:[Float] constexpr auto KickstandStabilizeRollMinRange = 0x95c; //type:[Float] constexpr auto MinVelocityForStabilizeOverride = 0x960; //type:[Float] constexpr auto KickstandStabLinearDamp = 0x964; //type:[Float] constexpr auto DirectStabilizeSpeedKickstand = 0x968; //type:[Float] constexpr auto DirectStabilizeSpeedKickstand_LowRoll = 0x96c; //type:[Float] constexpr auto AddZPerSecOnStabilize = 0x970; //type:[Bool] constexpr auto bUseTeleportOnStabilize = 0x974; //type:[Bool] constexpr auto bUseLinearStabilizeInterp = 0x975; //type:[Bool] constexpr auto bUseSleepForcingOnStabilize = 0x976; //type:[Float] constexpr auto LinearStabilizeRollCutoff = 0x978; //type:[Float] constexpr auto SleepForceRollLimit = 0x97c; //type:[Float] constexpr auto DirectStabilizeSpeedDriver = 0x980; //type:[Name] constexpr auto StabilizeBone_Low = 0x988; //type:[Name] constexpr auto StabilizeBone_High = 0x990; //type:[Object] UCurveFloat constexpr auto Curve_Roll = 0x998; //type:[Object] UCurveFloat constexpr auto Curve_RollReturn = 0x9a0; //type:[Object] UCurveFloat constexpr auto Curve_Steer = 0x9a8; //type:[Object] UCurveFloat constexpr auto Curve_Yaw = 0x9b0; //type:[Object] UCurveFloat constexpr auto Curve_Torque = 0x9b8; //type:[Struct] UVector constexpr auto StabStaticVector = 0x9c0; //type:[Struct] UVector constexpr auto StabStaticVectorKickstand = 0x9cc; //type:[Struct] UVector constexpr auto StabNoDriverVector = 0x9d8; //type:[Struct] UVector2D constexpr auto StabX_Velocity_In = 0x9e4; //type:[Struct] UVector2D constexpr auto StabX_Velocity_Out = 0x9ec; //type:[Struct] UVector2D constexpr auto StabX_Pitch_In = 0x9f4; //type:[Struct] UVector2D constexpr auto StabX_Pitch_Out = 0x9fc; //type:[Struct] UVector2D constexpr auto StabZ_Velocity_In = 0xa04; //type:[Struct] UVector2D constexpr auto StabZ_Velocity_Out = 0xa0c; //type:[Struct] UVector2D constexpr auto StabZ_Roll_In = 0xa14; //type:[Struct] UVector2D constexpr auto StabZ_Roll_Out = 0xa1c; //type:[Struct] UVector2D constexpr auto StabZ_Pitch_In = 0xa24; //type:[Struct] UVector2D constexpr auto StabZ_Pitch_Out = 0xa2c; //type:[Struct] UVector2D constexpr auto StabTorquePitch_In = 0xa34; //type:[Struct] UVector2D constexpr auto StabTorquePitch_Out = 0xa3c; //type:[Float] constexpr auto StabTorque_ForceScalar = 0xa44; //type:[Struct] UVector2D constexpr auto StabTorque_AngVel_In = 0xa48; //type:[Struct] UVector2D constexpr auto StabTorque_AngVel_Out = 0xa50; //type:[Bool] constexpr auto bUseFlipping = 0xa58; //type:[Float] constexpr auto FlippingForce = 0xa5c; //type:[Float] constexpr auto InitialFlipTimer = 0xa60; //type:[Bool] constexpr auto bMappedAngularDamping = 0xa64; //type:[Float] constexpr auto MinVelocityForFlipping = 0xa68; //type:[Float] constexpr auto DisableDamageAfterFlipSec = 0xa6c; //type:[Float] constexpr auto DefaultLinearDamp = 0xa7c; //type:[Float] constexpr auto DefaultAngularDamp = 0xa80; //type:[Float] constexpr auto DefaultMAV = 0xa84; //type:[Float] constexpr auto ContactAlpha_RiseRate = 0xa88; //type:[Float] constexpr auto ContactAlpha_FallRate = 0xa8c; //type:[Float] constexpr auto ContactAlpha_LowerClamp = 0xa90; //type:[Struct] UVector2D constexpr auto ContactAlpha_MapPitchIn = 0xa94; //type:[Struct] UVector2D constexpr auto ContactAlpha_MapRollIn = 0xa9c; //type:[Float] constexpr auto ContactAlphaRemoteMultiplier = 0xaa4; //type:[Bool] constexpr auto bStabilizeWithContactNormal = 0xaa8; //type:[Float] constexpr auto StabilizeWithContactNormalAlpha = 0xaac; //type:[Float] constexpr auto ContactNormalInterpSpeed = 0xab0; //type:[Bool] constexpr auto bUseForceFramceScale = 0xab4; //type:[Bool] constexpr auto bUseLocalSpaceAngVel = 0xab5; //type:[Bool] constexpr auto bUseMainBodyCOMNoDriver = 0xab6; //type:[Struct] UVector constexpr auto MainBodyCOM_NoDriver = 0xab8; //type:[Struct] UVector constexpr auto MainBodyCOM_Initial = 0xac4; //type:[Struct] UVector2D constexpr auto AirControlF_VelMap = 0xad0; //type:[Struct] UVector2D constexpr auto AirControlB_VelMap = 0xad8; //type:[Struct] UVector2D constexpr auto AirControlL_VelMap = 0xae0; //type:[Struct] UVector2D constexpr auto AirControlR_VelMap = 0xae8; //type:[Struct] UVector2D constexpr auto AirControlQ_VelMap = 0xaf0; //type:[Struct] UVector2D constexpr auto AirControlE_VelMap = 0xaf8; //type:[Float] constexpr auto AirControl_FB_Torque = 0xb00; //type:[Float] constexpr auto AirControl_LR_Torque = 0xb04; //type:[Float] constexpr auto AirControl_QE_Torque = 0xb08; //type:[Bool] constexpr auto bStabilizeInAir = 0xb0c; //type:[Bool] constexpr auto bUseForceClamp = 0xb0d; //type:[Float] constexpr auto FC_PitchUp = 0xb10; //type:[Float] constexpr auto FC_PitchDown = 0xb14; //type:[Bool] constexpr auto bUseAnchoring = 0xb18; //type:[Float] constexpr auto MinImpulseForAnchorRelease = 0xb1c; //type:[Struct] UVector2D constexpr auto DriverVelocityAngularDampingInMap = 0xb20; //type:[Struct] UVector2D constexpr auto DriverVelocityAngularDampingOutMap = 0xb28; //type:[Bool] constexpr auto bProcessCounterSteering = 0xb30; //type:[Bool] constexpr auto bProcessCounterSteerNoInput = 0xb31; //type:[Bool] constexpr auto bProcessCounterSteerOnRemote = 0xb32; //type:[Float] constexpr auto CounterSteerAngularSpeedScalar = 0xb34; //type:[Float] constexpr auto CounterSteerNoInputSpeedScalar = 0xb38; //type:[Float] constexpr auto CounterSteerScalar_Default = 0xb3c; //type:[Float] constexpr auto CounterSteerScalar_NoThrottle = 0xb40; //type:[Float] constexpr auto CounterSteerScalar_Brake = 0xb44; //type:[Float] constexpr auto CounterSteerScalar_NoInput = 0xb48; //type:[Struct] UVector2D constexpr auto CounterSteer_VelocityOutMap = 0xb4c; //type:[Float] constexpr auto CounterSteerMinForwardSpeed = 0xb54; //type:[Struct] UMotoRollDampSettings constexpr auto MotoRollDampSettings = 0xb58; //type:[Object] UTslAnchorActor constexpr auto AnchorActorRef = 0xbb0; //type:[Bool] constexpr auto bKickstandStabilizeActive = 0xbb8; //type:[Object] UPhysicsConstraintComponent constexpr auto ConstraintComp = 0xbc8; //type:[Function] constexpr auto WakeAllBodies = 0x0; //type:[Function] constexpr auto VehicleHasDriver = 0x0; //type:[Function] constexpr auto TryToSleep = 0x0; //type:[Function] constexpr auto SetAirControlR = 0x0; //type:[Function] constexpr auto SetAirControlQ = 0x0; //type:[Function] constexpr auto SetAirControlL = 0x0; //type:[Function] constexpr auto SetAirControlF = 0x0; //type:[Function] constexpr auto SetAirControlE = 0x0; //type:[Function] constexpr auto SetAirControlB = 0x0; //type:[Function] constexpr auto PutBodyToSleep = 0x0; //type:[Function] constexpr auto ProcessFlipAndStabilize = 0x0; //type:[Function] constexpr auto OnVehicleSleep = 0x0; //type:[Function] constexpr auto OnVehicleEjected = 0x0; //type:[Function] constexpr auto OnRep_KickstandStabilize = 0x0; //type:[Function] constexpr auto OnPostDriverRide = 0x0; //type:[Function] constexpr auto OnPostDriverLeave = 0x0; //type:[Function] constexpr auto OnMeshHit = 0x0; //type:[Function] constexpr auto Multi_VehicleSleep = 0x0; //type:[Function] constexpr auto IsUsingActiveStabilize = 0x0; //type:[Function] constexpr auto IsKickstandActive = 0x0; //type:[Function] constexpr auto IsFlippingEnabled = 0x0; //type:[Function] constexpr auto IsBaseForAnyCharacter = 0x0; //type:[Function] constexpr auto HasContact = 0x0; //type:[Function] constexpr auto GetCOMSteerOffset = 0x0; } namespace UTslMotorbikeVehicle_Sidecar //: public UTslMotorbikeVehicle { //type:[Float] constexpr auto Sidecar_COM_Y_Left = 0xbd0; //type:[Float] constexpr auto Sidecar_COM_Y_Right = 0xbd4; //type:[Struct] UVector constexpr auto Sidecar_StabilizerHigh_StaticCOM = 0xbd8; } namespace UTslMotorbikeVehicle_Standalone //: public UTslMotorbikeVehicle { } namespace UTslWheelEffectType //: public UDataAsset { //type:[Object] UAkAudioEvent constexpr auto Sound = 0x38; //type:[Class] UClass constexpr auto DefaultFxClass = 0x40; //type:[Class] UClass constexpr auto ConcreteFxClass = 0x48; //type:[Class] UClass constexpr auto DirtFxClass = 0x50; //type:[Class] UClass constexpr auto WaterFxClass = 0x58; //type:[Class] UClass constexpr auto MetalFxClass = 0x60; //type:[Class] UClass constexpr auto WoodFxClass = 0x68; //type:[Class] UClass constexpr auto GrassFxClass = 0x70; //type:[Class] UClass constexpr auto GlassFxClass = 0x78; //type:[Class] UClass constexpr auto RockFxClass = 0x80; //type:[Class] UClass constexpr auto SandFxClass = 0x88; //type:[Class] UClass constexpr auto SnowFxClass = 0x90; //type:[Class] UClass constexpr auto SnowRockFxClass = 0x98; //type:[Class] UClass constexpr auto IceFxClass = 0xa0; //type:[Class] UClass constexpr auto MudFxClass = 0xa8; //type:[Float] constexpr auto DefaultMinSpeed = 0xb0; //type:[Float] constexpr auto ConcreteMinSpeed = 0xb4; //type:[Float] constexpr auto DirtMinSpeed = 0xb8; //type:[Float] constexpr auto WaterMinSpeed = 0xbc; //type:[Float] constexpr auto MetalMinSpeed = 0xc0; //type:[Float] constexpr auto WoodMinSpeed = 0xc4; //type:[Float] constexpr auto GrassMinSpeed = 0xc8; //type:[Float] constexpr auto GlassMinSpeed = 0xcc; //type:[Float] constexpr auto RockMinSpeed = 0xd0; //type:[Float] constexpr auto SandMinSpeed = 0xd4; //type:[Float] constexpr auto SnowMinSpeed = 0xd8; //type:[Float] constexpr auto SnowRockMinSpeed = 0xdc; //type:[Float] constexpr auto IceMinSpeed = 0xe0; //type:[Float] constexpr auto MudMinSpeed = 0xe4; } namespace UTslWorldOffsetComponent //: public UActorComponent { //type:[MulticastDelegate] UOnApplyWorldOffsetSignature__DelegateSignature constexpr auto OnApplyWorldOffset = 0x1f0; //type:[Function] constexpr auto CallToApplyWorldOffset = 0x0; } namespace UUpdateCameraComponent //: public UActorComponent { //type:[Struct] UVector constexpr auto InitCameraLocation = 0x1f0; //type:[Struct] UVector constexpr auto CrouchedCameraMove = 0x1fc; //type:[Struct] UVector constexpr auto PronedCameraMove = 0x208; //type:[Struct] UVector constexpr auto GroggyCameraMove = 0x214; //type:[Float] constexpr auto CrouchedCameraMoveSpeed = 0x220; //type:[Float] constexpr auto PronedCameraMoveSpeed = 0x224; //type:[Float] constexpr auto GroggyCameraMoveSpeed = 0x228; } namespace UVehicleRiderComponent //: public UActorComponent { //type:[Int] constexpr auto SeatIndex = 0x1f8; //type:[Object] UPawn constexpr auto LastVehiclePawn = 0x230; //type:[Bool] constexpr auto bEverRider = 0x238; //type:[Function] constexpr auto DebugDrawSafeLocationOnClient = 0x0; //type:[Function] constexpr auto DebugDrawLeave = 0x0; } namespace UViewModeStudio //: public UActor { //type:[Object] UCameraComponent constexpr auto CameraComponent = 0x3d8; //type:[Object] USceneCaptureComponent2D constexpr auto SceneCaptureComponent = 0x3e0; //type:[Struct] UTransform constexpr auto DefaultCameraSocketTransform = 0x3f0; //type:[Object] UTextureRenderTarget2D constexpr auto TextureTarget = 0x420; //type:[Name] constexpr auto CameraSocketName = 0x428; //type:[Float] constexpr auto MaxViewDistance = 0x430; //type:[Float] constexpr auto ViewSlaveLocationDuration = 0x434; //type:[Float] constexpr auto ViewSlaveLocationDurationCheckTime = 0x438; //type:[Function] constexpr auto SetViewModeAbleActor = 0x0; //type:[Function] constexpr auto SetTextureRenderTarget = 0x0; //type:[Function] constexpr auto SetCameraSocketName = 0x0; //type:[Function] constexpr auto AddYaw = 0x0; //type:[Function] constexpr auto AddViewSlaveLocation = 0x0; //type:[Function] constexpr auto AddViewDistance = 0x0; //type:[Function] constexpr auto AddRoll = 0x0; //type:[Function] constexpr auto AddPitch = 0x0; } namespace UItemStudio //: public UViewModeStudio { //type:[Function] constexpr auto UpdateComponentToWorld = 0x0; //type:[Function] constexpr auto SetMeshTransform = 0x0; //type:[Function] constexpr auto SetItem = 0x0; } namespace UWeaponStudio //: public UItemStudio { //type:[Float] constexpr auto UpdateDelayTime = 0x440; //type:[Float] constexpr auto AnimationUpdateDelayTime = 0x444; //type:[Object] UBaseWeaponItem constexpr auto CachedWeaponItem = 0x448; //type:[Object] UTslWeapon constexpr auto CachedTslWeapon = 0x450; //type:[Map] UCachedResidentMips_Key constexpr auto CachedResidentMips = 0x460; //type:[Float] constexpr auto UpdateCheckTime = 0x4b0; //type:[Float] constexpr auto AnimationUpdateCheckTime = 0x4b4; //type:[Bool] constexpr auto bNeedtoUpdate = 0x4b8; //type:[Bool] constexpr auto bWaitForAnimationUpdate = 0x4b9; //type:[Bool] constexpr auto bHasStatkTrak = 0x4ba; //type:[Enum] UUnderlyingType constexpr auto SaveStatTrakState = 0x4bb; //type:[Struct] UStatTrakDataPair constexpr auto SaveStatTrakDataPair = 0x4c0; //type:[Function] constexpr auto UpdateWeaponMesh = 0x0; //type:[Function] constexpr auto UpdateSkin = 0x0; //type:[Function] constexpr auto UpdateMasteryItems = 0x0; //type:[Function] constexpr auto UpdateAttachment = 0x0; //type:[Function] constexpr auto OnUpdateSkin = 0x0; //type:[Function] constexpr auto OnUpdateAttachment = 0x0; //type:[Function] constexpr auto OnLoadedAttachment = 0x0; //type:[Function] constexpr auto GetWeaonMesh = 0x0; //type:[Function] constexpr auto GetStudioWeapon = 0x0; //type:[Function] constexpr auto GetCachedWeaponItem = 0x0; //type:[Function] constexpr auto GetCachedTslWeapon = 0x0; } namespace UPlayerCardStudio //: public UViewModeStudio { //type:[Object] ULobbyHUD constexpr auto LobbyHUD = 0x440; //type:[Object] ULobbyCharacter constexpr auto Character = 0x448; //type:[Bool] constexpr auto bDisplayWeaponCustomizationOptions = 0x450; //type:[Object] USpringArmComponent constexpr auto SpringArmComponent = 0x458; //type:[Bool] constexpr auto bUseDynamicResolution = 0x460; //type:[Object] USceneComponent constexpr auto CharacterPivot = 0x468; //type:[Object] UMaterialInstanceDynamic constexpr auto SceneCaptureMaterial = 0x470; //type:[Object] UMasteryBannerController constexpr auto MasteryBanner = 0x478; //type:[Object] USceneComponent constexpr auto MasteryBannerPivot = 0x480; //type:[Str] constexpr auto SavedBannerId = 0x488; //type:[Function] constexpr auto Update = 0x0; //type:[Function] constexpr auto SpawnCharacter = 0x0; //type:[Function] constexpr auto SetSceneCaptureMaterial = 0x0; //type:[Function] constexpr auto SetMasteryBanner = 0x0; //type:[Function] constexpr auto SetCharacterPose = 0x0; //type:[Function] constexpr auto IsUsingDynamicResolution = 0x0; //type:[Function] constexpr auto GetSceneCaptureMaterial = 0x0; //type:[Function] constexpr auto GetMasteryBanner = 0x0; } namespace UVoiceComponent //: public UVoiceBaseComponent { //type:[Float] constexpr auto SuddenMovementDistance = 0x38c; //type:[Float] constexpr auto SuddenMovementModifier = 0x390; //type:[Float] constexpr auto SuddenMovementModifierDuration = 0x394; //type:[Float] constexpr auto SuddenMovementModifierRestoreDuration = 0x398; //type:[Bool] constexpr auto bEnableObserverTeamChat = 0x3a4; //type:[Bool] constexpr auto bChangeTeamChannel = 0x3a5; //type:[Function] constexpr auto ServerTestAccessToken = 0x0; //type:[Function] constexpr auto ServerSetObserverTeamNum = 0x0; //type:[Function] constexpr auto ServerSetObserverSquadIndex = 0x0; //type:[Function] constexpr auto ServerRestTeamChannelUrl = 0x0; //type:[Function] constexpr auto ClientSetChangeTeamChannel = 0x0; //type:[Function] constexpr auto ApplyTimedVolumeModifier = 0x0; } namespace UVoiceLobbyComponent //: public UVoiceBaseComponent { } namespace UVoiceManager //: public UObject { //type:[Object] UWorld constexpr auto World = 0x30; //type:[Struct] UVoiceConnectionInfo constexpr auto ConnectionInfo = 0x40; //type:[Bool] constexpr auto bUseEphmeralChannel = 0xa8; //type:[Str] constexpr auto AuthId = 0xb0; //type:[Str] constexpr auto AuthPwd = 0xc0; //type:[Int64] constexpr auto AccessTokenExpirationTime = 0xd0; //type:[Str] constexpr auto Issuer = 0xd8; //type:[Str] constexpr auto Key = 0xe8; //type:[Object] USignInResponse constexpr auto SignIn = 0x108; //type:[Object] UKeyAddResponse constexpr auto KeyAdd = 0x110; //type:[Object] UKeyRevokeResponse constexpr auto KeyRevoke = 0x118; //type:[Array] UChannels constexpr auto Channels = 0x120; //type:[Array] UPlayerControllers constexpr auto PlayerControllers = 0x140; //type:[Int] constexpr auto ProximalMaxRange = 0x150; //type:[Int] constexpr auto ProximalClampingDistance = 0x154; //type:[Int] constexpr auto ProximalDistanceModel = 0x158; //type:[Function] constexpr auto OnRevokeKeySuccess = 0x0; //type:[Function] constexpr auto OnRevokeKeyFail = 0x0; //type:[Function] constexpr auto OnChannelSuccess = 0x0; //type:[Function] constexpr auto OnChannelFail = 0x0; //type:[Function] constexpr auto OnAddKeySuccess = 0x0; //type:[Function] constexpr auto OnAddKeyFail = 0x0; } namespace UWeaponAnimInfoComponent //: public UActorComponent { //type:[Name] constexpr auto WeaponAttachPointPistol = 0x260; //type:[Name] constexpr auto WeaponAttachPointRifle = 0x268; //type:[Name] constexpr auto WeaponAttachPointThrowable = 0x270; //type:[Name] constexpr auto WeaponAttachPointMelee = 0x278; //type:[Name] constexpr auto WeaponAttachPointShield = 0x280; //type:[Object] USkeletalMeshComponent constexpr auto MeshComponent = 0x288; //type:[Object] UTslAccessoryComponent constexpr auto CharacterAccessory_Primary = 0x290; //type:[Object] UTslAccessoryComponent constexpr auto CharacterAccessory_Secondary = 0x298; //type:[Object] UTslAccessoryComponent constexpr auto CharacterAccessory_Sidearm = 0x2a0; //type:[Object] UTslAccessoryComponent constexpr auto CharacterAccessory_Melee = 0x2a8; //type:[Object] UTslAccessoryComponent constexpr auto CharacterAccessory_Thrown = 0x2b0; //type:[Name] constexpr auto WeaponLeftHandIKAttachPoint = 0x2b8; //type:[Struct] UTslWeaponAnimInfo constexpr auto WeaponAnimInfo = 0x2c0; //type:[Function] constexpr auto SetAccessorySlot = 0x0; //type:[Function] constexpr auto HasWeaponLeftHandIKSocket = 0x0; //type:[Function] constexpr auto GetWeaponLeftHandIKTransform = 0x0; //type:[Function] constexpr auto GetWeaponHandIK_Right = 0x0; //type:[Function] constexpr auto GetWeaponHandIK_Left = 0x0; //type:[Function] constexpr auto GetCurrentWeaponAnimInfo = 0x0; //type:[Function] constexpr auto GetAccessorySlot = 0x0; } namespace UCharacterWeaponAnimInfoComponent //: public UWeaponAnimInfoComponent { //type:[Name] constexpr auto WeaponAttachPointPistolDriving = 0x2e0; //type:[Name] constexpr auto WeaponAttachPointPistolSitting = 0x2e8; //type:[Name] constexpr auto WeaponAttachPointRifleDriving = 0x2f0; //type:[Name] constexpr auto WeaponAttachPointRifleSitting = 0x2f8; //type:[Name] constexpr auto WeaponAttachPointRifleAim = 0x300; //type:[Name] constexpr auto WeaponAttachPointThrowableDriving = 0x308; //type:[Name] constexpr auto WeaponAttachPointMeleeDriving = 0x310; } namespace UWeaponClone //: public UObject { //type:[Object] UMeshComponent constexpr auto CharmMesh = 0x30; //type:[Object] UWeaponMeshComponent constexpr auto WeaponMeshComponent = 0x48; //type:[Function] constexpr auto UpdateStatTrak = 0x0; //type:[Function] constexpr auto UpdateSkinData = 0x0; //type:[Function] constexpr auto UpdateMasteryItems = 0x0; //type:[Function] constexpr auto UpdateAttachment = 0x0; //type:[Function] constexpr auto OnUpdateStatTrakCheck = 0x0; } namespace UWeaponsPenetrationConfig //: public UDataAsset { //type:[Map] UDefaultMaterialConfigs_Key constexpr auto DefaultMaterialConfigs = 0x38; //type:[Map] UMaterialConfigOverrides_Key constexpr auto MaterialConfigOverrides = 0x88; //type:[Array] UIgnoredMaterials constexpr auto IgnoredMaterials = 0xd8; //type:[Map] UWeaponClassConfigs_Key constexpr auto WeaponClassConfigs = 0xe8; //type:[Map] UWeaponConfigOverridesMap_Key constexpr auto WeaponConfigOverridesMap = 0x138; //type:[Map] UPenetrationPowerCurves_Key constexpr auto PenetrationPowerCurves = 0x188; //type:[Set] UBodyPenetratableZones constexpr auto BodyPenetratableZones = 0x1d8; //type:[Set] UBodyPenetrationReceiveDamageZones constexpr auto BodyPenetrationReceiveDamageZones = 0x228; //type:[Set] UBodyPenetrationDisabledWeapons constexpr auto BodyPenetrationDisabledWeapons = 0x278; //type:[Set] UVehiclePenetrationDisabledWeapons constexpr auto VehiclePenetrationDisabledWeapons = 0x2c8; //type:[Float] constexpr auto DeflectionRange = 0x318; //type:[Int] constexpr auto MaxSurfacesNum = 0x31c; //type:[Float] constexpr auto MinImpactAngleDeg = 0x320; //type:[Float] constexpr auto MinDetectableHollowSize = 0x324; //type:[Float] constexpr auto MinOutSpeed = 0x328; //type:[Float] constexpr auto MinWaterSpeed = 0x32c; } namespace UWheelTrackManager //: public UActor { //type:[Object] UMaterialInterface constexpr auto DecalMaterial = 0x3d8; //type:[Byte] constexpr auto TexAtlasIndexCount = 0x3e0; //type:[Byte] constexpr auto TexAtlasRandomCount = 0x3e1; //type:[Array] UMaterialsToApply constexpr auto MaterialsToApply = 0x3e8; //type:[Bool] constexpr auto bUsePool = 0x3f8; //type:[Float] constexpr auto DecalLifeSpan = 0x3fc; //type:[Struct] UVector2D constexpr auto DecalSize = 0x400; //type:[Float] constexpr auto ProjectionSweepMin = 0x408; //type:[Float] constexpr auto ProjectionSweepMax = 0x40c; //type:[Float] constexpr auto ProjectionSweepMargin = 0x410; //type:[Object] UInstancedDeferredDecalActor constexpr auto DecalActor = 0x418; //type:[Float] constexpr auto PatchLength = 0x420; //type:[Float] constexpr auto PatchLengthMargin = 0x424; //type:[Float] constexpr auto WheelToTerrainTraceMargin = 0x428; //type:[Struct] UVector4 constexpr auto BorderOpacityBiases = 0x430; //type:[Float] constexpr auto speedThreshold = 0x440; //type:[Array] UWheelTypeInfos constexpr auto WheelTypeInfos = 0x448; //type:[Int] constexpr auto NumErrorCreatingDecalActor = 0x458; //type:[Int] constexpr auto RenderPriority = 0x45c; } namespace UXBoxRichPresenceObserver //: public UObject { //type:[Function] constexpr auto SendPresence = 0x0; //type:[Function] constexpr auto AddPresenceWatchingContents = 0x0; //type:[Function] constexpr auto AddPresenceTeamPlayers = 0x0; //type:[Function] constexpr auto AddPresenceTeam = 0x0; //type:[Function] constexpr auto AddPresenceStatus = 0x0; //type:[Function] constexpr auto AddPresenceModeInLobby = 0x0; //type:[Function] constexpr auto AddPresenceMode = 0x0; //type:[Function] constexpr auto AddPresenceMap = 0x0; //type:[Function] constexpr auto AddPresenceElapsed = 0x0; //type:[Function] constexpr auto AddPresenceAlive = 0x0; } namespace UMotionControllerComponent //: public UPrimitiveComponent { //type:[Int] constexpr auto PlayerIndex = 0x908; //type:[Enum] UUnderlyingType constexpr auto Hand = 0x90c; //type:[Bool] constexpr auto bDisableLowLatencyUpdate = 0x910; //type:[Enum] UUnderlyingType constexpr auto CurrentTrackingStatus = 0x914; //type:[Function] constexpr auto IsTracked = 0x0; } namespace UMotionTrackedDeviceFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SetIsControllerMotionTrackingEnabledByDefault = 0x0; //type:[Function] constexpr auto IsMotionTrackingEnabledForDevice = 0x0; //type:[Function] constexpr auto IsMotionTrackingEnabledForComponent = 0x0; //type:[Function] constexpr auto IsMotionTrackedDeviceCountManagementNecessary = 0x0; //type:[Function] constexpr auto GetMotionTrackingEnabledControllerCount = 0x0; //type:[Function] constexpr auto GetMaximumMotionTrackedControllerCount = 0x0; //type:[Function] constexpr auto EnableMotionTrackingOfDevice = 0x0; //type:[Function] constexpr auto EnableMotionTrackingForComponent = 0x0; //type:[Function] constexpr auto DisableMotionTrackingOfDevice = 0x0; //type:[Function] constexpr auto DisableMotionTrackingOfControllersForPlayer = 0x0; //type:[Function] constexpr auto DisableMotionTrackingOfAllControllers = 0x0; //type:[Function] constexpr auto DisableMotionTrackingForComponent = 0x0; } namespace UVRNotificationsComponent //: public UActorComponent { //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDTrackingInitializingAndNeedsHMDToBeTrackedDelegate = 0x1f0; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDTrackingInitializedDelegate = 0x200; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDRecenteredDelegate = 0x210; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDLostDelegate = 0x220; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDReconnectedDelegate = 0x230; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDConnectCanceledDelegate = 0x240; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDPutOnHeadDelegate = 0x250; //type:[MulticastDelegate] UVRNotificationsDelegate__DelegateSignature constexpr auto HMDRemovedFromHeadDelegate = 0x260; //type:[DelegateFunction] constexpr auto VRNotificationsDelegate__DelegateSignature = 0x0; } namespace UGameplayTaskOwnerInterface //: public UInterface { } namespace UGameplayTask_ClaimResource //: public UGameplayTask { //type:[Function] constexpr auto ClaimResources = 0x0; //type:[Function] constexpr auto ClaimResource = 0x0; } namespace UGameplayTask_SpawnActor //: public UGameplayTask { //type:[MulticastDelegate] UGameplayTaskSpawnActorDelegate__DelegateSignature constexpr auto SUCCESS = 0x70; //type:[MulticastDelegate] UGameplayTaskSpawnActorDelegate__DelegateSignature constexpr auto DidNotSpawn = 0x80; //type:[Class] UClass constexpr auto ClassToSpawn = 0xa8; //type:[Function] constexpr auto SpawnActor = 0x0; //type:[Function] constexpr auto FinishSpawningActor = 0x0; //type:[Function] constexpr auto BeginSpawningActor = 0x0; } namespace UGameplayTask_TimeLimitedExecution //: public UGameplayTask { //type:[MulticastDelegate] UTaskFinishDelegate__DelegateSignature constexpr auto OnFinished = 0x70; //type:[MulticastDelegate] UTaskFinishDelegate__DelegateSignature constexpr auto OnTimeExpired = 0x80; //type:[DelegateFunction] constexpr auto TaskFinishDelegate__DelegateSignature = 0x0; } namespace UGameplayTask_WaitDelay //: public UGameplayTask { //type:[MulticastDelegate] UTaskDelayDelegate__DelegateSignature constexpr auto OnFinish = 0x70; //type:[Function] constexpr auto TaskWaitDelay = 0x0; //type:[DelegateFunction] constexpr auto TaskDelayDelegate__DelegateSignature = 0x0; } namespace UGameplayTasksComponent //: public UActorComponent { //type:[Array] USimulatedTasks constexpr auto SimulatedTasks = 0x1f8; //type:[Array] UTaskPriorityQueue constexpr auto TaskPriorityQueue = 0x208; //type:[Array] UTickingTasks constexpr auto TickingTasks = 0x228; //type:[MulticastDelegate] UOnClaimedResourcesChangeSignature__DelegateSignature constexpr auto OnClaimedResourcesChange = 0x240; //type:[Function] constexpr auto OnRep_SimulatedTasks = 0x0; //type:[Function] constexpr auto K2_RunGameplayTask = 0x0; } namespace UInstancedStaticMeshComponent //: public UStaticMeshComponent { //type:[Array] UPerInstanceSMData constexpr auto PerInstanceSMData = 0xaa0; //type:[Int] constexpr auto InstancingRandomSeed = 0xab0; //type:[Int] constexpr auto InstanceStartCullDistance = 0xab4; //type:[Int] constexpr auto InstanceEndCullDistance = 0xab8; //type:[Array] UInstanceReorderTable constexpr auto InstanceReorderTable = 0xac0; //type:[Array] URemovedInstances constexpr auto RemovedInstances = 0xad0; //type:[Object] UPhysicsSerializer constexpr auto PhysicsSerializer = 0xb60; //type:[Int] constexpr auto NumPendingLightmaps = 0xb68; //type:[Array] UCachedMappings constexpr auto CachedMappings = 0xb70; //type:[Function] constexpr auto UpdateInstanceTransform = 0x0; //type:[Function] constexpr auto SetCullDistances = 0x0; //type:[Function] constexpr auto RemoveInstance = 0x0; //type:[Function] constexpr auto GetInstanceTransform = 0x0; //type:[Function] constexpr auto GetInstancesOverlappingSphere = 0x0; //type:[Function] constexpr auto GetInstancesOverlappingBox = 0x0; //type:[Function] constexpr auto GetInstanceCount = 0x0; //type:[Function] constexpr auto ClearInstances = 0x0; //type:[Function] constexpr auto AddInstanceWorldSpace = 0x0; //type:[Function] constexpr auto AddInstance = 0x0; } namespace UHierarchicalInstancedStaticMeshComponent //: public UInstancedStaticMeshComponent { //type:[Array] USortedInstances constexpr auto SortedInstances = 0xbe8; //type:[Int] constexpr auto NumBuiltInstances = 0xbf8; //type:[Struct] UBox constexpr auto BuiltInstanceBounds = 0xc00; //type:[Struct] UBox constexpr auto UnbuiltInstanceBounds = 0xc1c; //type:[Array] UUnbuiltInstanceBoundsList constexpr auto UnbuiltInstanceBoundsList = 0xc38; //type:[Bool] constexpr auto bEnableDensityScaling = 0xc48; //type:[Int] constexpr auto OcclusionLayerNumNodes = 0xc70; //type:[Struct] UBoxSphereBounds constexpr auto CacheMeshExtendedBounds = 0xc74; //type:[Bool] constexpr auto bDisableCollision = 0xc94; //type:[Function] constexpr auto RemoveInstances = 0x0; } namespace UFoliageInstancedStaticMeshComponent //: public UHierarchicalInstancedStaticMeshComponent { //type:[MulticastDelegate] UInstancePointDamageSignature__DelegateSignature constexpr auto OnInstanceTakePointDamage = 0xcb8; //type:[MulticastDelegate] UInstanceRadialDamageSignature__DelegateSignature constexpr auto OnInstanceTakeRadialDamage = 0xcc8; } namespace UFoliageStatistics //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto FoliageOverlappingSphereCount = 0x0; //type:[Function] constexpr auto FoliageOverlappingBoxCount = 0x0; } namespace UFoliageType //: public UObject { //type:[Struct] UGuid constexpr auto UpdateGuid = 0x30; //type:[Float] constexpr auto Density = 0x40; //type:[Float] constexpr auto DensityAdjustmentFactor = 0x44; //type:[Float] constexpr auto Radius = 0x48; //type:[Enum] UUnderlyingType constexpr auto Scaling = 0x4c; //type:[Struct] UFloatInterval constexpr auto ScaleX = 0x50; //type:[Struct] UFloatInterval constexpr auto ScaleY = 0x58; //type:[Struct] UFloatInterval constexpr auto ScaleZ = 0x60; //type:[Struct] UFoliageVertexColorChannelMask constexpr auto VertexColorMaskByChannel = 0x68; //type:[Byte] UFoliageVertexColorMask constexpr auto VertexColorMask = 0x98; //type:[Float] constexpr auto VertexColorMaskThreshold = 0x9c; //type:[Bool] constexpr auto VertexColorMaskInvert = 0xa0; //type:[Struct] UFloatInterval constexpr auto ZOffset = 0xa4; //type:[Bool] constexpr auto AlignToNormal = 0xac; //type:[Float] constexpr auto AlignMaxAngle = 0xb0; //type:[Bool] constexpr auto RandomYaw = 0xb4; //type:[Float] constexpr auto RandomPitchAngle = 0xb8; //type:[Struct] UFloatInterval constexpr auto GroundSlopeAngle = 0xbc; //type:[Struct] UFloatInterval constexpr auto Height = 0xc4; //type:[Array] ULandscapeLayers constexpr auto LandscapeLayers = 0xd0; //type:[Name] constexpr auto LandscapeLayer = 0xe0; //type:[Bool] constexpr auto CollisionWithWorld = 0xe8; //type:[Struct] UVector constexpr auto CollisionScale = 0xec; //type:[Float] constexpr auto MinimumLayerWeight = 0xf8; //type:[Struct] UBoxSphereBounds constexpr auto MeshBounds = 0xfc; //type:[Struct] UVector constexpr auto LowBoundOriginRadius = 0x118; //type:[Byte] UEComponentMobility constexpr auto Mobility = 0x124; //type:[Struct] UInt32Interval constexpr auto CullDistance = 0x128; //type:[Bool] constexpr auto bEnableStaticLighting = 0x130; //type:[Bool] constexpr auto CastShadow = 0x130; //type:[Bool] constexpr auto bAffectDynamicIndirectLighting = 0x130; //type:[Bool] constexpr auto bAffectDistanceFieldLighting = 0x130; //type:[Bool] constexpr auto bCastDynamicShadow = 0x130; //type:[Bool] constexpr auto bCastStaticShadow = 0x130; //type:[Bool] constexpr auto bCastShadowAsTwoSided = 0x130; //type:[Bool] constexpr auto bReceivesDecals = 0x130; //type:[Bool] constexpr auto bReceivesDecalsEx = 0x131; //type:[Bool] constexpr auto bOverrideLightMapRes = 0x131; //type:[Int] constexpr auto OverriddenLightMapRes = 0x134; //type:[Bool] constexpr auto bUseAsOccluder = 0x138; //type:[Bool] constexpr auto bTreatAsGrass = 0x138; //type:[Struct] UBodyInstance constexpr auto BodyInstance = 0x140; //type:[Byte] UEHasCustomNavigableGeometry constexpr auto CustomNavigableGeometry = 0x380; //type:[Struct] ULightingChannels constexpr auto LightingChannels = 0x381; //type:[Bool] constexpr auto bRenderCustomDepth = 0x384; //type:[Int] constexpr auto CustomDepthStencilValue = 0x388; //type:[Float] constexpr auto CollisionRadius = 0x38c; //type:[Float] constexpr auto ShadeRadius = 0x390; //type:[Int] constexpr auto NumSteps = 0x394; //type:[Float] constexpr auto InitialSeedDensity = 0x398; //type:[Float] constexpr auto AverageSpreadDistance = 0x39c; //type:[Float] constexpr auto SpreadVariance = 0x3a0; //type:[Int] constexpr auto SeedsPerStep = 0x3a4; //type:[Int] constexpr auto DistributionSeed = 0x3a8; //type:[Float] constexpr auto MaxInitialSeedOffset = 0x3ac; //type:[Bool] constexpr auto bCanGrowInShade = 0x3b0; //type:[Bool] constexpr auto bSpawnsInShade = 0x3b1; //type:[Float] constexpr auto MaxInitialAge = 0x3b4; //type:[Float] constexpr auto MaxAge = 0x3b8; //type:[Float] constexpr auto OverlapPriority = 0x3bc; //type:[Struct] UFloatInterval constexpr auto ProceduralScale = 0x3c0; //type:[Struct] URuntimeFloatCurve constexpr auto ScaleCurve = 0x3c8; //type:[Int] constexpr auto ChangeCount = 0x440; //type:[Bool] constexpr auto ReapplyDensity = 0x444; //type:[Bool] constexpr auto ReapplyRadius = 0x444; //type:[Bool] constexpr auto ReapplyAlignToNormal = 0x444; //type:[Bool] constexpr auto ReapplyRandomYaw = 0x444; //type:[Bool] constexpr auto ReapplyScaling = 0x444; //type:[Bool] constexpr auto ReapplyScaleX = 0x444; //type:[Bool] constexpr auto ReapplyScaleY = 0x444; //type:[Bool] constexpr auto ReapplyScaleZ = 0x444; //type:[Bool] constexpr auto ReapplyRandomPitchAngle = 0x445; //type:[Bool] constexpr auto ReapplyGroundSlope = 0x445; //type:[Bool] constexpr auto ReapplyHeight = 0x445; //type:[Bool] constexpr auto ReapplyLandscapeLayers = 0x445; //type:[Bool] constexpr auto ReapplyZOffset = 0x445; //type:[Bool] constexpr auto ReapplyCollisionWithWorld = 0x445; //type:[Bool] constexpr auto ReapplyVertexColorMask = 0x445; //type:[Bool] constexpr auto bEnableDensityScaling = 0x445; } namespace UFoliageType_InstancedStaticMesh //: public UFoliageType { //type:[Object] UStaticMesh constexpr auto Mesh = 0x448; //type:[Array] UOverrideMaterials constexpr auto OverrideMaterials = 0x450; //type:[Class] UClass constexpr auto ComponentClass = 0x460; } namespace UInstancedFoliageActor //: public UActor { } namespace UInteractiveFoliageActor //: public UStaticMeshActor { //type:[Object] UCapsuleComponent constexpr auto CapsuleComponent = 0x3e8; //type:[Struct] UVector constexpr auto TouchingActorEntryPosition = 0x3f0; //type:[Struct] UVector constexpr auto FoliageVelocity = 0x3fc; //type:[Struct] UVector constexpr auto FoliageForce = 0x408; //type:[Struct] UVector constexpr auto FoliagePosition = 0x414; //type:[Float] constexpr auto FoliageDamageImpulseScale = 0x420; //type:[Float] constexpr auto FoliageTouchImpulseScale = 0x424; //type:[Float] constexpr auto FoliageStiffness = 0x428; //type:[Float] constexpr auto FoliageStiffnessQuadratic = 0x42c; //type:[Float] constexpr auto FoliageDamping = 0x430; //type:[Float] constexpr auto MaxDamageImpulse = 0x434; //type:[Float] constexpr auto MaxTouchImpulse = 0x438; //type:[Float] constexpr auto MaxForce = 0x43c; //type:[Float] constexpr auto Mass = 0x440; //type:[Function] constexpr auto CapsuleTouched = 0x0; } namespace UInteractiveFoliageComponent //: public UStaticMeshComponent { } namespace UProceduralFoliageBlockingVolume //: public UVolume { //type:[Object] UProceduralFoliageVolume constexpr auto ProceduralFoliageVolume = 0x410; } namespace UProceduralFoliageComponent //: public UActorComponent { //type:[Object] UProceduralFoliageSpawner constexpr auto FoliageSpawner = 0x1f0; //type:[Float] constexpr auto TileOverlap = 0x1f8; //type:[Object] UVolume constexpr auto SpawningVolume = 0x200; //type:[Struct] UGuid constexpr auto ProceduralGuid = 0x208; } namespace UProceduralFoliageSpawner //: public UObject { //type:[Int] constexpr auto RandomSeed = 0x30; //type:[Float] constexpr auto TileSize = 0x34; //type:[Int] constexpr auto NumUniqueTiles = 0x38; //type:[Float] constexpr auto MinimumQuadTreeSize = 0x3c; //type:[Array] UFoliageTypes constexpr auto FoliageTypes = 0x48; //type:[Bool] constexpr auto bNeedsSimulation = 0x58; //type:[Function] constexpr auto Simulate = 0x0; } namespace UProceduralFoliageTile //: public UObject { //type:[Object] UProceduralFoliageSpawner constexpr auto FoliageSpawner = 0x30; //type:[Array] UInstancesArray constexpr auto InstancesArray = 0xd8; } namespace UProceduralFoliageVolume //: public UVolume { //type:[Object] UProceduralFoliageComponent constexpr auto ProceduralComponent = 0x410; } namespace UImGuiInputHandler //: public UObject { } namespace UImGuiSettings //: public UObject { //type:[Struct] UStringClassReference constexpr auto ImGuiInputHandlerClass = 0x30; //type:[Bool] constexpr auto bShareKeyboardInput = 0x40; //type:[Bool] constexpr auto bShareGamepadInput = 0x41; //type:[Bool] constexpr auto bUseSoftwareCursor = 0x42; //type:[Struct] UImGuiKeyInfo constexpr auto ToggleInput = 0x48; //type:[Struct] UImGuiKeyInfo constexpr auto SwitchInputModeKey = 0x68; } namespace UMovieScene //: public UMovieSceneSignedObject { //type:[Array] USpawnables constexpr auto Spawnables = 0xb0; //type:[Array] UPossessables constexpr auto Possessables = 0xc0; //type:[Array] UObjectBindings constexpr auto ObjectBindings = 0xd0; //type:[Array] UMasterTracks constexpr auto MasterTracks = 0xe0; //type:[Object] UMovieSceneTrack constexpr auto CameraCutTrack = 0xf0; //type:[Struct] UFloatRange constexpr auto SelectionRange = 0xf8; //type:[Struct] UFloatRange constexpr auto PlaybackRange = 0x108; //type:[Bool] constexpr auto bForceFixedFrameIntervalPlayback = 0x118; //type:[Float] constexpr auto FixedFrameInterval = 0x11c; //type:[Float] constexpr auto InTime = 0x120; //type:[Float] constexpr auto OutTime = 0x124; //type:[Float] constexpr auto StartTime = 0x128; //type:[Float] constexpr auto EndTime = 0x12c; } namespace UMovieSceneBindingOverridesInterface //: public UInterface { } namespace UMovieSceneBindingOverrides //: public UObject { //type:[Array] UBindingData constexpr auto BindingData = 0x38; } namespace UMovieSceneBindingOwnerInterface //: public UInterface { } namespace UMovieSceneFolder //: public UObject { //type:[Name] constexpr auto FolderName = 0x30; //type:[Array] UChildFolders constexpr auto ChildFolders = 0x38; //type:[Array] UChildMasterTracks constexpr auto ChildMasterTracks = 0x48; //type:[Array] UChildObjectBindingStrings constexpr auto ChildObjectBindingStrings = 0x58; } namespace UMovieSceneSection //: public UMovieSceneSignedObject { //type:[Struct] UMovieSceneSectionEvalOptions constexpr auto EvalOptions = 0xb0; //type:[Float] constexpr auto StartTime = 0xb4; //type:[Float] constexpr auto EndTime = 0xb8; //type:[Int] constexpr auto RowIndex = 0xbc; //type:[Int] constexpr auto OverlapPriority = 0xc0; //type:[Bool] constexpr auto bIsActive = 0xc4; //type:[Bool] constexpr auto bIsLocked = 0xc4; //type:[Bool] constexpr auto bIsInfinite = 0xc4; //type:[Float] constexpr auto PrerollTime = 0xc8; //type:[Float] constexpr auto PostrollTime = 0xcc; } namespace UMovieSceneTrack //: public UMovieSceneSignedObject { //type:[Struct] UMovieSceneTrackEvalOptions constexpr auto EvalOptions = 0xb0; } namespace UMovieSceneSegmentCompilerTestTrack //: public UMovieSceneTrack { //type:[Bool] constexpr auto bHighPassFilter = 0xb8; //type:[Array] USectionArray constexpr auto SectionArray = 0xc0; } namespace UMovieSceneSegmentCompilerTestSection //: public UMovieSceneSection { } namespace UMovieSceneNameableTrack //: public UMovieSceneTrack { } namespace UBuildPatchManifest //: public UObject { //type:[Byte] constexpr auto ManifestFileVersion = 0x30; //type:[Bool] constexpr auto bIsFileData = 0x31; //type:[UInt32] constexpr auto AppID = 0x34; //type:[Str] constexpr auto AppName = 0x38; //type:[Str] constexpr auto BuildVersion = 0x48; //type:[Str] constexpr auto LaunchExe = 0x58; //type:[Str] constexpr auto LaunchCommand = 0x68; //type:[Str] constexpr auto PrereqName = 0x78; //type:[Str] constexpr auto PrereqPath = 0x88; //type:[Str] constexpr auto PrereqArgs = 0x98; //type:[Array] UFileManifestList constexpr auto FileManifestList = 0xa8; //type:[Array] UChunkList constexpr auto ChunkList = 0xb8; //type:[Array] UCustomFields constexpr auto CustomFields = 0xc8; } namespace UUMGSequencePlayer //: public UObject { //type:[Object] UWidgetAnimation constexpr auto Animation = 0x378; } namespace UPanelSlot //: public UVisual { //type:[Object] UPanelWidget constexpr auto Parent = 0x30; //type:[Object] UWidget constexpr auto Content = 0x38; } namespace UBackgroundBlurSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UBorderSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UButtonSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UCanvasPanelSlot //: public UPanelSlot { //type:[Struct] UAnchorData constexpr auto LayoutData = 0x40; //type:[Bool] constexpr auto bAutoSize = 0x68; //type:[Int] constexpr auto ZOrder = 0x6c; //type:[Function] constexpr auto SetZOrder = 0x0; //type:[Function] constexpr auto SetSize = 0x0; //type:[Function] constexpr auto SetPosition = 0x0; //type:[Function] constexpr auto SetOffsets = 0x0; //type:[Function] constexpr auto SetMinimum = 0x0; //type:[Function] constexpr auto SetMaximum = 0x0; //type:[Function] constexpr auto SetLayout = 0x0; //type:[Function] constexpr auto SetAutoSize = 0x0; //type:[Function] constexpr auto SetAnchors = 0x0; //type:[Function] constexpr auto SetAlignment = 0x0; //type:[Function] constexpr auto GetZOrder = 0x0; //type:[Function] constexpr auto GetSize = 0x0; //type:[Function] constexpr auto GetPosition = 0x0; //type:[Function] constexpr auto GetOffsets = 0x0; //type:[Function] constexpr auto GetLayout = 0x0; //type:[Function] constexpr auto GetAutoSize = 0x0; //type:[Function] constexpr auto GetAnchors = 0x0; //type:[Function] constexpr auto GetAlignment = 0x0; } namespace UGridSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Int] constexpr auto Row = 0x54; //type:[Int] constexpr auto RowSpan = 0x58; //type:[Int] constexpr auto Column = 0x5c; //type:[Int] constexpr auto ColumnSpan = 0x60; //type:[Int] constexpr auto Layer = 0x64; //type:[Struct] UVector2D constexpr auto Nudge = 0x68; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetRowSpan = 0x0; //type:[Function] constexpr auto SetRow = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetLayer = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto SetColumnSpan = 0x0; //type:[Function] constexpr auto SetColumn = 0x0; } namespace UHorizontalBoxSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Struct] USlateChildSize constexpr auto Size = 0x50; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x58; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x59; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetSize = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UOverlaySlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Int] constexpr auto ZOrder = 0x54; //type:[Function] constexpr auto SetZOrder = 0x0; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto GetZOrder = 0x0; } namespace USafeZoneSlot //: public UPanelSlot { //type:[Bool] constexpr auto bIsTitleSafe = 0x40; //type:[Struct] UMargin constexpr auto SafeAreaScale = 0x44; //type:[Byte] UEHorizontalAlignment constexpr auto HAlign = 0x54; //type:[Byte] UEVerticalAlignment constexpr auto VAlign = 0x55; //type:[Struct] UMargin constexpr auto Padding = 0x58; } namespace UScaleBoxSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UScrollBoxSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace USizeBoxSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UUniformGridSlot //: public UPanelSlot { //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x40; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x41; //type:[Int] constexpr auto Row = 0x44; //type:[Int] constexpr auto Column = 0x48; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetRow = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto SetColumn = 0x0; } namespace UVerticalBoxSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Struct] USlateChildSize constexpr auto Size = 0x50; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x58; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x59; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetSize = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UWidgetSwitcherSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UPanelWidget //: public UWidget { //type:[Array] USlots constexpr auto Slots = 0x130; //type:[Function] constexpr auto RemoveChildAt = 0x0; //type:[Function] constexpr auto RemoveChild = 0x0; //type:[Function] constexpr auto HasChild = 0x0; //type:[Function] constexpr auto HasAnyChildren = 0x0; //type:[Function] constexpr auto GetChildrenCount = 0x0; //type:[Function] constexpr auto GetChildIndex = 0x0; //type:[Function] constexpr auto GetChildAt = 0x0; //type:[Function] constexpr auto ClearChildren = 0x0; //type:[Function] constexpr auto AddChild = 0x0; } namespace UContentWidget //: public UPanelWidget { //type:[Function] constexpr auto SetContent = 0x0; //type:[Function] constexpr auto GetContentSlot = 0x0; //type:[Function] constexpr auto GetContent = 0x0; } namespace UWindowTitleBarArea //: public UContentWidget { //type:[Bool] constexpr auto bDoubleClickTogglesFullscreen = 0x148; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UWindowTitleBarAreaSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x50; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x51; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; } namespace UWrapBoxSlot //: public UPanelSlot { //type:[Struct] UMargin constexpr auto Padding = 0x40; //type:[Bool] constexpr auto bFillEmptySpace = 0x50; //type:[Float] constexpr auto FillSpanWhenLessThan = 0x54; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x58; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x59; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto SetFillSpanWhenLessThan = 0x0; //type:[Function] constexpr auto SetFillEmptySpace = 0x0; } namespace UCircularThrobber //: public UWidget { //type:[Int] constexpr auto NumberOfPieces = 0x130; //type:[Float] constexpr auto Period = 0x134; //type:[Float] constexpr auto Radius = 0x138; //type:[Object] USlateBrushAsset constexpr auto PieceImage = 0x140; //type:[Struct] USlateBrush constexpr auto Image = 0x148; //type:[Bool] constexpr auto bEnableRadius = 0x1d8; //type:[Function] constexpr auto SetRadius = 0x0; //type:[Function] constexpr auto SetPeriod = 0x0; //type:[Function] constexpr auto SetNumberOfPieces = 0x0; } namespace UComboBox //: public UWidget { //type:[Array] UItems constexpr auto Items = 0x130; //type:[Delegate] UGenerateWidgetForObject__DelegateSignature constexpr auto OnGenerateWidgetEvent = 0x140; //type:[Bool] constexpr auto bIsFocusable = 0x150; } namespace UComboBoxString //: public UWidget { //type:[Array] UDefaultOptions constexpr auto DefaultOptions = 0x130; //type:[Str] constexpr auto SelectedOption = 0x140; //type:[Struct] UComboBoxStyle constexpr auto WidgetStyle = 0x150; //type:[Struct] UTableRowStyle constexpr auto ItemStyle = 0x578; //type:[Struct] UMargin constexpr auto ContentPadding = 0xc90; //type:[Float] constexpr auto MaxListHeight = 0xca0; //type:[Bool] constexpr auto HasDownArrow = 0xca4; //type:[Bool] constexpr auto EnableGamepadNavigationMode = 0xca5; //type:[Struct] USlateFontInfo constexpr auto Font = 0xca8; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0xd10; //type:[Bool] constexpr auto bIsFocusable = 0xd38; //type:[Enum] UUnderlyingType constexpr auto ConsumeMouseWheel = 0xd39; //type:[Delegate] UGenerateWidgetForString__DelegateSignature constexpr auto OnGenerateWidgetEvent = 0xd40; //type:[MulticastDelegate] UOnSelectionChangedEvent__DelegateSignature constexpr auto OnSelectionChanged = 0xd50; //type:[MulticastDelegate] UOnOpeningEvent__DelegateSignature constexpr auto OnOpening = 0xd60; //type:[Function] constexpr auto SetSelectedOption = 0x0; //type:[Function] constexpr auto RemoveOption = 0x0; //type:[Function] constexpr auto RefreshOptions = 0x0; //type:[DelegateFunction] constexpr auto OnSelectionChangedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnOpeningEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto GetSelectedOption = 0x0; //type:[Function] constexpr auto GetOptionCount = 0x0; //type:[Function] constexpr auto GetOptionAtIndex = 0x0; //type:[Function] constexpr auto FindOptionIndex = 0x0; //type:[Function] constexpr auto ClearSelection = 0x0; //type:[Function] constexpr auto ClearOptions = 0x0; //type:[Function] constexpr auto AddOption = 0x0; } namespace UTextLayoutWidget //: public UWidget { //type:[Struct] UShapedTextOptions constexpr auto ShapedTextOptions = 0x130; //type:[Byte] UETextJustify constexpr auto Justification = 0x138; //type:[Bool] constexpr auto AutoWrapText = 0x139; //type:[Float] constexpr auto WrapTextAt = 0x13c; //type:[Enum] UUnderlyingType constexpr auto WrappingPolicy = 0x140; //type:[Struct] UMargin constexpr auto Margin = 0x144; //type:[Float] constexpr auto LineHeightPercentage = 0x154; } namespace UEditableText //: public UWidget { //type:[Text] constexpr auto text = 0x130; //type:[Delegate] UGetText__DelegateSignature constexpr auto TextDelegate = 0x148; //type:[Text] constexpr auto HintText = 0x158; //type:[Delegate] UGetText__DelegateSignature constexpr auto HintTextDelegate = 0x170; //type:[Struct] UEditableTextStyle constexpr auto WidgetStyle = 0x180; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x3c8; //type:[Object] USlateBrushAsset constexpr auto BackgroundImageSelected = 0x3d0; //type:[Object] USlateBrushAsset constexpr auto BackgroundImageComposing = 0x3d8; //type:[Object] USlateBrushAsset constexpr auto CaretImage = 0x3e0; //type:[Struct] USlateFontInfo constexpr auto Font = 0x3e8; //type:[Struct] USlateColor constexpr auto ColorAndOpacity = 0x450; //type:[Bool] constexpr auto IsReadOnly = 0x478; //type:[Bool] constexpr auto IsPassword = 0x479; //type:[Float] constexpr auto MinimumDesiredWidth = 0x47c; //type:[Bool] constexpr auto IsCaretMovedWhenGainFocus = 0x480; //type:[Bool] constexpr auto SelectAllTextWhenFocused = 0x481; //type:[Bool] constexpr auto RevertTextOnEscape = 0x482; //type:[Bool] constexpr auto ClearKeyboardFocusOnCommit = 0x483; //type:[Bool] constexpr auto SelectAllTextOnCommit = 0x484; //type:[Bool] constexpr auto AllowContextMenu = 0x485; //type:[Byte] UEVirtualKeyboardType constexpr auto KeyboardType = 0x486; //type:[Struct] UShapedTextOptions constexpr auto ShapedTextOptions = 0x488; //type:[MulticastDelegate] UOnEditableTextChangedEvent__DelegateSignature constexpr auto OnTextChanged = 0x490; //type:[MulticastDelegate] UOnEditableTextCommittedEvent__DelegateSignature constexpr auto OnTextCommitted = 0x4a0; //type:[Function] constexpr auto SetText = 0x0; //type:[Function] constexpr auto SetIsReadOnly = 0x0; //type:[Function] constexpr auto SetIsPassword = 0x0; //type:[Function] constexpr auto SetHintText = 0x0; //type:[DelegateFunction] constexpr auto OnEditableTextCommittedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnEditableTextChangedEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto GetText = 0x0; } namespace UEditableTextBox //: public UWidget { //type:[Text] constexpr auto text = 0x130; //type:[Delegate] UGetText__DelegateSignature constexpr auto TextDelegate = 0x148; //type:[Struct] UEditableTextBoxStyle constexpr auto WidgetStyle = 0x158; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x9c8; //type:[Text] constexpr auto HintText = 0x9d0; //type:[Delegate] UGetText__DelegateSignature constexpr auto HintTextDelegate = 0x9e8; //type:[Struct] USlateFontInfo constexpr auto Font = 0x9f8; //type:[Struct] ULinearColor constexpr auto ForegroundColor = 0xa60; //type:[Struct] ULinearColor constexpr auto BackgroundColor = 0xa70; //type:[Struct] ULinearColor constexpr auto ReadOnlyForegroundColor = 0xa80; //type:[Bool] constexpr auto IsReadOnly = 0xa90; //type:[Bool] constexpr auto IsPassword = 0xa91; //type:[Float] constexpr auto MinimumDesiredWidth = 0xa94; //type:[Struct] UMargin constexpr auto Padding = 0xa98; //type:[Bool] constexpr auto IsCaretMovedWhenGainFocus = 0xaa8; //type:[Bool] constexpr auto SelectAllTextWhenFocused = 0xaa9; //type:[Bool] constexpr auto RevertTextOnEscape = 0xaaa; //type:[Bool] constexpr auto ClearKeyboardFocusOnCommit = 0xaab; //type:[Bool] constexpr auto SelectAllTextOnCommit = 0xaac; //type:[Bool] constexpr auto AllowContextMenu = 0xaad; //type:[Byte] UEVirtualKeyboardType constexpr auto KeyboardType = 0xaae; //type:[Struct] UShapedTextOptions constexpr auto ShapedTextOptions = 0xab0; //type:[MulticastDelegate] UOnEditableTextBoxChangedEvent__DelegateSignature constexpr auto OnTextChanged = 0xab8; //type:[MulticastDelegate] UOnEditableTextBoxCommittedEvent__DelegateSignature constexpr auto OnTextCommitted = 0xac8; //type:[Function] constexpr auto SetText = 0x0; //type:[Function] constexpr auto SetIsReadOnly = 0x0; //type:[Function] constexpr auto SetHintText = 0x0; //type:[Function] constexpr auto SetError = 0x0; //type:[DelegateFunction] constexpr auto OnEditableTextBoxCommittedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnEditableTextBoxChangedEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto HasError = 0x0; //type:[Function] constexpr auto GetText = 0x0; //type:[Function] constexpr auto ClearError = 0x0; } namespace UExpandableArea //: public UWidget { //type:[Struct] UExpandableAreaStyle constexpr auto Style = 0x138; //type:[Struct] USlateBrush constexpr auto BorderBrush = 0x268; //type:[Struct] USlateColor constexpr auto BorderColor = 0x2f8; //type:[Bool] constexpr auto bIsExpanded = 0x320; //type:[Float] constexpr auto MaxHeight = 0x324; //type:[Struct] UMargin constexpr auto HeaderPadding = 0x328; //type:[Struct] UMargin constexpr auto AreaPadding = 0x338; //type:[MulticastDelegate] UOnExpandableAreaExpansionChanged__DelegateSignature constexpr auto OnExpansionChanged = 0x348; //type:[Object] UWidget constexpr auto HeaderContent = 0x358; //type:[Object] UWidget constexpr auto BodyContent = 0x360; //type:[Function] constexpr auto SetIsExpanded_Animated = 0x0; //type:[Function] constexpr auto SetIsExpanded = 0x0; //type:[Function] constexpr auto GetIsExpanded = 0x0; } namespace UImage //: public UWidget { //type:[Object] USlateBrushAsset constexpr auto Image = 0x130; //type:[Struct] USlateBrush constexpr auto Brush = 0x138; //type:[Delegate] UGetSlateBrush__DelegateSignature constexpr auto BrushDelegate = 0x1c8; //type:[Struct] ULinearColor constexpr auto ColorAndOpacity = 0x1d8; //type:[Delegate] UGetLinearColor__DelegateSignature constexpr auto ColorAndOpacityDelegate = 0x1e8; //type:[Delegate] UOnPointerEvent__DelegateSignature constexpr auto OnMouseButtonDownEvent = 0x1f8; //type:[Function] constexpr auto SetOpacity = 0x0; //type:[Function] constexpr auto SetColorAndOpacity = 0x0; //type:[Function] constexpr auto SetBrushSize = 0x0; //type:[Function] constexpr auto SetBrushFromTextureDynamic = 0x0; //type:[Function] constexpr auto SetBrushFromTexture = 0x0; //type:[Function] constexpr auto SetBrushFromMaterial = 0x0; //type:[Function] constexpr auto SetBrushFromAsset = 0x0; //type:[Function] constexpr auto SetBrush = 0x0; //type:[Function] constexpr auto GetDynamicMaterial = 0x0; } namespace UInputKeySelector //: public UWidget { //type:[Struct] UInputChord constexpr auto SelectedKey = 0x130; //type:[Struct] USlateFontInfo constexpr auto Font = 0x150; //type:[Struct] UMargin constexpr auto Margin = 0x1b8; //type:[Struct] ULinearColor constexpr auto ColorAndOpacity = 0x1c8; //type:[Text] constexpr auto KeySelectionText = 0x1d8; //type:[Bool] constexpr auto bAllowModifierKeys = 0x1f0; //type:[MulticastDelegate] UOnKeySelected__DelegateSignature constexpr auto OnKeySelected = 0x1f8; //type:[MulticastDelegate] UOnIsSelectingKeyChanged__DelegateSignature constexpr auto OnIsSelectingKeyChanged = 0x208; //type:[Function] constexpr auto SetSelectedKey = 0x0; //type:[Function] constexpr auto SetKeySelectionText = 0x0; //type:[Function] constexpr auto SetAllowModifierKeys = 0x0; //type:[DelegateFunction] constexpr auto OnKeySelected__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnIsSelectingKeyChanged__DelegateSignature = 0x0; //type:[Function] constexpr auto GetIsSelectingKey = 0x0; } namespace UNativeWidgetHost //: public UWidget { } namespace UCanvasPanel //: public UPanelWidget { //type:[Function] constexpr auto AddChildToCanvas = 0x0; } namespace UBackgroundBlur //: public UContentWidget { //type:[Struct] UMargin constexpr auto Padding = 0x148; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x158; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x159; //type:[Bool] constexpr auto bApplyAlphaToBlur = 0x15a; //type:[Float] constexpr auto BlurStrength = 0x15c; //type:[Bool] constexpr auto bOverrideAutoRadiusCalculation = 0x160; //type:[Int] constexpr auto BlurRadius = 0x164; //type:[Struct] USlateBrush constexpr auto LowQualityFallbackBrush = 0x168; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetLowQualityFallbackBrush = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto SetBlurStrength = 0x0; //type:[Function] constexpr auto SetBlurRadius = 0x0; //type:[Function] constexpr auto SetApplyAlphaToBlur = 0x0; } namespace UBorder //: public UContentWidget { //type:[Struct] ULinearColor constexpr auto ContentColorAndOpacity = 0x148; //type:[Delegate] UGetLinearColor__DelegateSignature constexpr auto ContentColorAndOpacityDelegate = 0x158; //type:[Struct] UMargin constexpr auto Padding = 0x168; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x178; //type:[Byte] UEVerticalAlignment constexpr auto VerticalAlignment = 0x179; //type:[Struct] USlateBrush constexpr auto Background = 0x180; //type:[Delegate] UGetSlateBrush__DelegateSignature constexpr auto BackgroundDelegate = 0x210; //type:[Struct] ULinearColor constexpr auto BrushColor = 0x220; //type:[Delegate] UGetLinearColor__DelegateSignature constexpr auto BrushColorDelegate = 0x230; //type:[Struct] UVector2D constexpr auto DesiredSizeScale = 0x240; //type:[Bool] constexpr auto bShowEffectWhenDisabled = 0x248; //type:[Delegate] UOnPointerEvent__DelegateSignature constexpr auto OnMouseButtonDownEvent = 0x250; //type:[Delegate] UOnPointerEvent__DelegateSignature constexpr auto OnMouseButtonUpEvent = 0x260; //type:[Delegate] UOnPointerEvent__DelegateSignature constexpr auto OnMouseMoveEvent = 0x270; //type:[Delegate] UOnPointerEvent__DelegateSignature constexpr auto OnMouseDoubleClickEvent = 0x280; //type:[Object] USlateBrushAsset constexpr auto Brush = 0x2a0; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetPadding = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto SetDesiredSizeScale = 0x0; //type:[Function] constexpr auto SetContentColorAndOpacity = 0x0; //type:[Function] constexpr auto SetBrushFromTexture = 0x0; //type:[Function] constexpr auto SetBrushFromMaterial = 0x0; //type:[Function] constexpr auto SetBrushFromAsset = 0x0; //type:[Function] constexpr auto SetBrushColor = 0x0; //type:[Function] constexpr auto SetBrush = 0x0; //type:[Function] constexpr auto GetDynamicMaterial = 0x0; } namespace UButton //: public UContentWidget { //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x148; //type:[Struct] UButtonStyle constexpr auto WidgetStyle = 0x150; //type:[Struct] ULinearColor constexpr auto ColorAndOpacity = 0x3f8; //type:[Struct] ULinearColor constexpr auto BackgroundColor = 0x408; //type:[Byte] UEButtonClickMethod constexpr auto ClickMethod = 0x418; //type:[Byte] UEButtonTouchMethod constexpr auto TouchMethod = 0x419; //type:[Bool] constexpr auto IsFocusable = 0x41a; //type:[MulticastDelegate] UOnButtonClickedEvent__DelegateSignature constexpr auto OnClicked = 0x420; //type:[MulticastDelegate] UOnButtonPressedEvent__DelegateSignature constexpr auto OnPressed = 0x430; //type:[MulticastDelegate] UOnButtonReleasedEvent__DelegateSignature constexpr auto OnReleased = 0x440; //type:[MulticastDelegate] UOnButtonHoverEvent__DelegateSignature constexpr auto OnHovered = 0x450; //type:[MulticastDelegate] UOnButtonHoverEvent__DelegateSignature constexpr auto OnUnHovered = 0x460; //type:[Function] constexpr auto SetStyle = 0x0; //type:[Function] constexpr auto SetColorAndOpacity = 0x0; //type:[Function] constexpr auto SetBackgroundColor = 0x0; //type:[Function] constexpr auto IsPressed = 0x0; } namespace UCheckBox //: public UContentWidget { //type:[Enum] UUnderlyingType constexpr auto CheckedState = 0x148; //type:[Delegate] UGetCheckBoxState__DelegateSignature constexpr auto CheckedStateDelegate = 0x150; //type:[Struct] UCheckBoxStyle constexpr auto WidgetStyle = 0x160; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x740; //type:[Object] USlateBrushAsset constexpr auto UncheckedImage = 0x748; //type:[Object] USlateBrushAsset constexpr auto UncheckedHoveredImage = 0x750; //type:[Object] USlateBrushAsset constexpr auto UncheckedPressedImage = 0x758; //type:[Object] USlateBrushAsset constexpr auto CheckedImage = 0x760; //type:[Object] USlateBrushAsset constexpr auto CheckedHoveredImage = 0x768; //type:[Object] USlateBrushAsset constexpr auto CheckedPressedImage = 0x770; //type:[Object] USlateBrushAsset constexpr auto UndeterminedImage = 0x778; //type:[Object] USlateBrushAsset constexpr auto UndeterminedHoveredImage = 0x780; //type:[Object] USlateBrushAsset constexpr auto UndeterminedPressedImage = 0x788; //type:[Byte] UEHorizontalAlignment constexpr auto HorizontalAlignment = 0x790; //type:[Struct] UMargin constexpr auto Padding = 0x794; //type:[Struct] USlateColor constexpr auto BorderBackgroundColor = 0x7a8; //type:[Bool] constexpr auto IsFocusable = 0x7d0; //type:[MulticastDelegate] UOnCheckBoxComponentStateChanged__DelegateSignature constexpr auto OnCheckStateChanged = 0x7d8; //type:[Function] constexpr auto SetIsChecked = 0x0; //type:[Function] constexpr auto SetCheckedState = 0x0; //type:[Function] constexpr auto IsPressed = 0x0; //type:[Function] constexpr auto IsChecked = 0x0; //type:[Function] constexpr auto GetCheckedState = 0x0; } namespace UInvalidationBox //: public UContentWidget { //type:[Bool] constexpr auto bCanCache = 0x148; //type:[Bool] constexpr auto CacheRelativeTransforms = 0x149; //type:[Function] constexpr auto SetCanCache = 0x0; //type:[Function] constexpr auto InvalidateCache = 0x0; //type:[Function] constexpr auto GetCanCache = 0x0; } namespace UMenuAnchor //: public UContentWidget { //type:[Class] UClass constexpr auto MenuClass = 0x148; //type:[Delegate] UGetWidget__DelegateSignature constexpr auto OnGetMenuContentEvent = 0x150; //type:[Byte] UEMenuPlacement constexpr auto Placement = 0x160; //type:[Bool] constexpr auto ShouldDeferPaintingAfterWindowContent = 0x161; //type:[Bool] constexpr auto UseApplicationMenuStack = 0x162; //type:[MulticastDelegate] UOnMenuOpenChangedEvent__DelegateSignature constexpr auto OnMenuOpenChanged = 0x168; //type:[Function] constexpr auto ToggleOpen = 0x0; //type:[Function] constexpr auto ShouldOpenDueToClick = 0x0; //type:[Function] constexpr auto Open = 0x0; //type:[Function] constexpr auto IsOpen = 0x0; //type:[Function] constexpr auto HasOpenSubMenus = 0x0; //type:[Function] constexpr auto GetMenuPosition = 0x0; //type:[Function] constexpr auto Close = 0x0; } namespace UNamedSlot //: public UContentWidget { } namespace URetainerBox //: public UContentWidget { //type:[Bool] constexpr auto RenderOnPhase = 0x148; //type:[Int] constexpr auto Phase = 0x14c; //type:[Int] constexpr auto PhaseCount = 0x150; //type:[Object] UMaterialInterface constexpr auto EffectMaterial = 0x158; //type:[Name] constexpr auto TextureParameter = 0x160; //type:[Function] constexpr auto SetTextureParameter = 0x0; //type:[Function] constexpr auto SetEffectMaterial = 0x0; //type:[Function] constexpr auto RequestRender = 0x0; //type:[Function] constexpr auto GetEffectMaterial = 0x0; } namespace USafeZone //: public UContentWidget { //type:[Bool] constexpr auto PadLeft = 0x148; //type:[Bool] constexpr auto PadRight = 0x149; //type:[Bool] constexpr auto PadTop = 0x14a; //type:[Bool] constexpr auto PadBottom = 0x14b; } namespace UScaleBox //: public UContentWidget { //type:[Byte] UEStretch constexpr auto Stretch = 0x148; //type:[Byte] UEStretchDirection constexpr auto StretchDirection = 0x149; //type:[Float] constexpr auto UserSpecifiedScale = 0x14c; //type:[Bool] constexpr auto IgnoreInheritedScale = 0x150; //type:[Function] constexpr auto SetUserSpecifiedScale = 0x0; //type:[Function] constexpr auto SetStretchDirection = 0x0; //type:[Function] constexpr auto SetStretch = 0x0; //type:[Function] constexpr auto SetIgnoreInheritedScale = 0x0; } namespace USizeBox //: public UContentWidget { //type:[Bool] constexpr auto bOverride_WidthOverride = 0x148; //type:[Bool] constexpr auto bOverride_HeightOverride = 0x148; //type:[Bool] constexpr auto bOverride_MinDesiredWidth = 0x148; //type:[Bool] constexpr auto bOverride_MinDesiredHeight = 0x148; //type:[Bool] constexpr auto bOverride_MaxDesiredWidth = 0x148; //type:[Bool] constexpr auto bOverride_MaxDesiredHeight = 0x148; //type:[Bool] constexpr auto bOverride_MaxAspectRatio = 0x148; //type:[Float] constexpr auto WidthOverride = 0x14c; //type:[Float] constexpr auto HeightOverride = 0x150; //type:[Float] constexpr auto MinDesiredWidth = 0x154; //type:[Float] constexpr auto MinDesiredHeight = 0x158; //type:[Float] constexpr auto MaxDesiredWidth = 0x15c; //type:[Float] constexpr auto MaxDesiredHeight = 0x160; //type:[Float] constexpr auto MaxAspectRatio = 0x164; //type:[Function] constexpr auto SetWidthOverride = 0x0; //type:[Function] constexpr auto SetMinDesiredWidth = 0x0; //type:[Function] constexpr auto SetMinDesiredHeight = 0x0; //type:[Function] constexpr auto SetMaxDesiredWidth = 0x0; //type:[Function] constexpr auto SetMaxDesiredHeight = 0x0; //type:[Function] constexpr auto SetMaxAspectRatio = 0x0; //type:[Function] constexpr auto SetHeightOverride = 0x0; //type:[Function] constexpr auto ClearWidthOverride = 0x0; //type:[Function] constexpr auto ClearMinDesiredWidth = 0x0; //type:[Function] constexpr auto ClearMinDesiredHeight = 0x0; //type:[Function] constexpr auto ClearMaxDesiredWidth = 0x0; //type:[Function] constexpr auto ClearMaxDesiredHeight = 0x0; //type:[Function] constexpr auto ClearMaxAspectRatio = 0x0; //type:[Function] constexpr auto ClearHeightOverride = 0x0; } namespace UViewport //: public UContentWidget { //type:[Struct] ULinearColor constexpr auto BackgroundColor = 0x148; //type:[Function] constexpr auto Spawn = 0x0; //type:[Function] constexpr auto SetViewRotation = 0x0; //type:[Function] constexpr auto SetViewLocation = 0x0; //type:[Function] constexpr auto GetViewRotation = 0x0; //type:[Function] constexpr auto GetViewportWorld = 0x0; //type:[Function] constexpr auto GetViewLocation = 0x0; } namespace UGridPanel //: public UPanelWidget { //type:[Array] UColumnFill constexpr auto ColumnFill = 0x148; //type:[Array] URowFill constexpr auto RowFill = 0x158; //type:[Function] constexpr auto AddChildToGrid = 0x0; } namespace UHorizontalBox //: public UPanelWidget { //type:[Function] constexpr auto AddChildToHorizontalBox = 0x0; } namespace UOverlay //: public UPanelWidget { //type:[Function] constexpr auto AddChildToOverlay = 0x0; } namespace UScrollBox //: public UPanelWidget { //type:[Struct] UScrollBoxStyle constexpr auto WidgetStyle = 0x148; //type:[Struct] UScrollBarStyle constexpr auto WidgetBarStyle = 0x390; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x8a8; //type:[Object] USlateWidgetStyleAsset constexpr auto BarStyle = 0x8b0; //type:[Byte] UEOrientation constexpr auto Orientation = 0x8b8; //type:[Enum] UUnderlyingType constexpr auto ScrollBarVisibility = 0x8b9; //type:[Enum] UUnderlyingType constexpr auto ConsumeMouseWheel = 0x8ba; //type:[Struct] UVector2D constexpr auto ScrollbarThickness = 0x8bc; //type:[Bool] constexpr auto AlwaysShowScrollbar = 0x8c4; //type:[Bool] constexpr auto bUseRightMouseButtonToScroll = 0x8c5; //type:[Bool] constexpr auto bGainFocusWhenClickedScrollBar = 0x8c6; //type:[Function] constexpr auto SetScrollOffset = 0x0; //type:[Function] constexpr auto ScrollWidgetIntoView = 0x0; //type:[Function] constexpr auto ScrollToStart = 0x0; //type:[Function] constexpr auto ScrollToEnd = 0x0; //type:[Function] constexpr auto GetScrollToEndOffset = 0x0; //type:[Function] constexpr auto GetScrollOffset = 0x0; } namespace UUniformGridPanel //: public UPanelWidget { //type:[Struct] UMargin constexpr auto SlotPadding = 0x148; //type:[Float] constexpr auto MinDesiredSlotWidth = 0x158; //type:[Float] constexpr auto MinDesiredSlotHeight = 0x15c; //type:[Function] constexpr auto SetSlotPadding = 0x0; //type:[Function] constexpr auto SetMinDesiredSlotWidth = 0x0; //type:[Function] constexpr auto SetMinDesiredSlotHeight = 0x0; //type:[Function] constexpr auto AddChildToUniformGrid = 0x0; } namespace UVerticalBox //: public UPanelWidget { //type:[Function] constexpr auto AddChildToVerticalBox = 0x0; } namespace UWidgetSwitcher //: public UPanelWidget { //type:[Int] constexpr auto ActiveWidgetIndex = 0x148; //type:[Function] constexpr auto SetActiveWidgetIndex = 0x0; //type:[Function] constexpr auto SetActiveWidget = 0x0; //type:[Function] constexpr auto GetWidgetAtIndex = 0x0; //type:[Function] constexpr auto GetNumWidgets = 0x0; //type:[Function] constexpr auto GetActiveWidgetIndex = 0x0; } namespace UWrapBox //: public UPanelWidget { //type:[Struct] UVector2D constexpr auto InnerSlotPadding = 0x148; //type:[Float] constexpr auto WrapWidth = 0x150; //type:[Bool] constexpr auto bExplicitWrapWidth = 0x154; //type:[Function] constexpr auto SetInnerSlotPadding = 0x0; //type:[Function] constexpr auto AddChildWrapBox = 0x0; } namespace UProgressBar //: public UWidget { //type:[Struct] UProgressBarStyle constexpr auto WidgetStyle = 0x130; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x2e8; //type:[Object] USlateBrushAsset constexpr auto BackgroundImage = 0x2f0; //type:[Object] USlateBrushAsset constexpr auto FillImage = 0x2f8; //type:[Object] USlateBrushAsset constexpr auto MarqueeImage = 0x300; //type:[Float] constexpr auto Percent = 0x308; //type:[Byte] UEProgressBarFillType constexpr auto BarFillType = 0x30c; //type:[Bool] constexpr auto bIsMarquee = 0x30d; //type:[Delegate] UGetFloat__DelegateSignature constexpr auto PercentDelegate = 0x310; //type:[Struct] ULinearColor constexpr auto FillColorAndOpacity = 0x320; //type:[Delegate] UGetLinearColor__DelegateSignature constexpr auto FillColorAndOpacityDelegate = 0x330; //type:[Function] constexpr auto SetPercent = 0x0; //type:[Function] constexpr auto SetIsMarquee = 0x0; //type:[Function] constexpr auto SetFillColorAndOpacity = 0x0; } namespace UScrollBar //: public UWidget { //type:[Struct] UScrollBarStyle constexpr auto WidgetStyle = 0x130; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x648; //type:[Bool] constexpr auto bAlwaysShowScrollbar = 0x650; //type:[Byte] UEOrientation constexpr auto Orientation = 0x651; //type:[Struct] UVector2D constexpr auto Thickness = 0x654; //type:[Function] constexpr auto SetState = 0x0; } namespace USlider //: public UWidget { //type:[Float] constexpr auto Value = 0x130; //type:[Delegate] UGetFloat__DelegateSignature constexpr auto ValueDelegate = 0x138; //type:[Struct] USliderStyle constexpr auto WidgetStyle = 0x148; //type:[Byte] UEOrientation constexpr auto Orientation = 0x398; //type:[Struct] ULinearColor constexpr auto SliderBarColor = 0x39c; //type:[Struct] ULinearColor constexpr auto SliderHandleColor = 0x3ac; //type:[Bool] constexpr auto IndentHandle = 0x3bc; //type:[Bool] constexpr auto Locked = 0x3bd; //type:[Float] constexpr auto StepSize = 0x3c0; //type:[Bool] constexpr auto IsFocusable = 0x3c4; //type:[MulticastDelegate] UOnMouseCaptureBeginEvent__DelegateSignature constexpr auto OnMouseCaptureBegin = 0x3c8; //type:[MulticastDelegate] UOnMouseCaptureEndEvent__DelegateSignature constexpr auto OnMouseCaptureEnd = 0x3d8; //type:[MulticastDelegate] UOnControllerCaptureBeginEvent__DelegateSignature constexpr auto OnControllerCaptureBegin = 0x3e8; //type:[MulticastDelegate] UOnControllerCaptureEndEvent__DelegateSignature constexpr auto OnControllerCaptureEnd = 0x3f8; //type:[MulticastDelegate] UOnFloatValueChangedEvent__DelegateSignature constexpr auto OnValueChanged = 0x408; //type:[Function] constexpr auto SetValue = 0x0; //type:[Function] constexpr auto SetStepSize = 0x0; //type:[Function] constexpr auto SetSliderHandleColor = 0x0; //type:[Function] constexpr auto SetSliderBarColor = 0x0; //type:[Function] constexpr auto SetLocked = 0x0; //type:[Function] constexpr auto SetIndentHandle = 0x0; //type:[Function] constexpr auto GetValue = 0x0; } namespace USpacer //: public UWidget { //type:[Struct] UVector2D constexpr auto Size = 0x130; //type:[Function] constexpr auto SetSize = 0x0; } namespace USpinBox //: public UWidget { //type:[Float] constexpr auto Value = 0x130; //type:[Delegate] UGetFloat__DelegateSignature constexpr auto ValueDelegate = 0x138; //type:[Struct] USpinBoxStyle constexpr auto WidgetStyle = 0x148; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0x458; //type:[Float] constexpr auto Delta = 0x460; //type:[Float] constexpr auto SliderExponent = 0x464; //type:[Struct] USlateFontInfo constexpr auto Font = 0x468; //type:[Float] constexpr auto MinDesiredWidth = 0x4d0; //type:[Bool] constexpr auto ClearKeyboardFocusOnCommit = 0x4d4; //type:[Bool] constexpr auto SelectAllTextOnCommit = 0x4d5; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0x4d8; //type:[MulticastDelegate] UOnSpinBoxValueChangedEvent__DelegateSignature constexpr auto OnValueChanged = 0x500; //type:[MulticastDelegate] UOnSpinBoxValueCommittedEvent__DelegateSignature constexpr auto OnValueCommitted = 0x510; //type:[MulticastDelegate] UOnSpinBoxBeginSliderMovement__DelegateSignature constexpr auto OnBeginSliderMovement = 0x520; //type:[MulticastDelegate] UOnSpinBoxValueChangedEvent__DelegateSignature constexpr auto OnEndSliderMovement = 0x530; //type:[Bool] constexpr auto bOverride_MinValue = 0x540; //type:[Bool] constexpr auto bOverride_MaxValue = 0x540; //type:[Bool] constexpr auto bOverride_MinSliderValue = 0x540; //type:[Bool] constexpr auto bOverride_MaxSliderValue = 0x540; //type:[Float] constexpr auto MinValue = 0x544; //type:[Float] constexpr auto MaxValue = 0x548; //type:[Float] constexpr auto MinSliderValue = 0x54c; //type:[Float] constexpr auto MaxSliderValue = 0x550; //type:[Function] constexpr auto SetValue = 0x0; //type:[Function] constexpr auto SetMinValue = 0x0; //type:[Function] constexpr auto SetMinSliderValue = 0x0; //type:[Function] constexpr auto SetMaxValue = 0x0; //type:[Function] constexpr auto SetMaxSliderValue = 0x0; //type:[Function] constexpr auto SetForegroundColor = 0x0; //type:[DelegateFunction] constexpr auto OnSpinBoxValueCommittedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnSpinBoxValueChangedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnSpinBoxBeginSliderMovement__DelegateSignature = 0x0; //type:[Function] constexpr auto GetValue = 0x0; //type:[Function] constexpr auto GetMinValue = 0x0; //type:[Function] constexpr auto GetMinSliderValue = 0x0; //type:[Function] constexpr auto GetMaxValue = 0x0; //type:[Function] constexpr auto GetMaxSliderValue = 0x0; //type:[Function] constexpr auto ClearMinValue = 0x0; //type:[Function] constexpr auto ClearMinSliderValue = 0x0; //type:[Function] constexpr auto ClearMaxValue = 0x0; //type:[Function] constexpr auto ClearMaxSliderValue = 0x0; } namespace UTableViewBase //: public UWidget { //type:[DelegateFunction] constexpr auto OnGenerateRowUObject__DelegateSignature = 0x0; } namespace UListView //: public UTableViewBase { //type:[Float] constexpr auto ItemHeight = 0x130; //type:[Array] UItems constexpr auto Items = 0x138; //type:[Byte] UESelectionMode constexpr auto SelectionMode = 0x148; //type:[Delegate] UOnGenerateRowUObject__DelegateSignature constexpr auto OnGenerateRowEvent = 0x150; } namespace UTileView //: public UTableViewBase { //type:[Float] constexpr auto ItemWidth = 0x130; //type:[Float] constexpr auto ItemHeight = 0x134; //type:[Array] UItems constexpr auto Items = 0x138; //type:[Byte] UESelectionMode constexpr auto SelectionMode = 0x148; //type:[Delegate] UOnGenerateRowUObject__DelegateSignature constexpr auto OnGenerateTileEvent = 0x150; //type:[Function] constexpr auto SetItemWidth = 0x0; //type:[Function] constexpr auto SetItemHeight = 0x0; //type:[Function] constexpr auto RequestListRefresh = 0x0; } namespace UMultiLineEditableText //: public UTextLayoutWidget { //type:[Text] constexpr auto text = 0x158; //type:[Text] constexpr auto HintText = 0x170; //type:[Delegate] UGetText__DelegateSignature constexpr auto HintTextDelegate = 0x188; //type:[Struct] UTextBlockStyle constexpr auto WidgetStyle = 0x198; //type:[Bool] constexpr auto bIsReadOnly = 0x3a0; //type:[Struct] USlateFontInfo constexpr auto Font = 0x3a8; //type:[Bool] constexpr auto AllowContextMenu = 0x410; //type:[MulticastDelegate] UOnMultiLineEditableTextChangedEvent__DelegateSignature constexpr auto OnTextChanged = 0x418; //type:[MulticastDelegate] UOnMultiLineEditableTextCommittedEvent__DelegateSignature constexpr auto OnTextCommitted = 0x428; //type:[Function] constexpr auto SetText = 0x0; //type:[Function] constexpr auto SetIsReadOnly = 0x0; //type:[DelegateFunction] constexpr auto OnMultiLineEditableTextCommittedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnMultiLineEditableTextChangedEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto GetText = 0x0; } namespace UMultiLineEditableTextBox //: public UTextLayoutWidget { //type:[Text] constexpr auto text = 0x158; //type:[Text] constexpr auto HintText = 0x170; //type:[Delegate] UGetText__DelegateSignature constexpr auto HintTextDelegate = 0x188; //type:[Struct] UEditableTextBoxStyle constexpr auto WidgetStyle = 0x198; //type:[Struct] UTextBlockStyle constexpr auto TextStyle = 0xa08; //type:[Bool] constexpr auto bIsReadOnly = 0xc10; //type:[Bool] constexpr auto AllowContextMenu = 0xc11; //type:[Object] USlateWidgetStyleAsset constexpr auto Style = 0xc18; //type:[Struct] USlateFontInfo constexpr auto Font = 0xc20; //type:[Struct] ULinearColor constexpr auto ForegroundColor = 0xc88; //type:[Struct] ULinearColor constexpr auto BackgroundColor = 0xc98; //type:[Struct] ULinearColor constexpr auto ReadOnlyForegroundColor = 0xca8; //type:[MulticastDelegate] UOnMultiLineEditableTextBoxChangedEvent__DelegateSignature constexpr auto OnTextChanged = 0xcb8; //type:[MulticastDelegate] UOnMultiLineEditableTextBoxCommittedEvent__DelegateSignature constexpr auto OnTextCommitted = 0xcc8; //type:[Function] constexpr auto SetText = 0x0; //type:[Function] constexpr auto SetIsReadOnly = 0x0; //type:[Function] constexpr auto SetError = 0x0; //type:[DelegateFunction] constexpr auto OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnMultiLineEditableTextBoxChangedEvent__DelegateSignature = 0x0; //type:[Function] constexpr auto GetText = 0x0; } namespace URichTextBlock //: public UTextLayoutWidget { //type:[Text] constexpr auto text = 0x158; //type:[Delegate] UGetText__DelegateSignature constexpr auto TextDelegate = 0x170; //type:[Struct] USlateFontInfo constexpr auto Font = 0x180; //type:[Struct] ULinearColor constexpr auto Color = 0x1e8; //type:[Array] UDecorators constexpr auto Decorators = 0x1f8; } namespace UTextBlock //: public UTextLayoutWidget { //type:[Text] constexpr auto text = 0x158; //type:[Delegate] UGetText__DelegateSignature constexpr auto TextDelegate = 0x170; //type:[Struct] USlateColor constexpr auto ColorAndOpacity = 0x180; //type:[Delegate] UGetSlateColor__DelegateSignature constexpr auto ColorAndOpacityDelegate = 0x1a8; //type:[Struct] USlateFontInfo constexpr auto Font = 0x1b8; //type:[Struct] UVector2D constexpr auto ShadowOffset = 0x220; //type:[Struct] ULinearColor constexpr auto ShadowColorAndOpacity = 0x228; //type:[Delegate] UGetLinearColor__DelegateSignature constexpr auto ShadowColorAndOpacityDelegate = 0x238; //type:[Float] constexpr auto MinDesiredWidth = 0x248; //type:[Bool] constexpr auto bWrapWithInvalidationPanel = 0x24c; //type:[Function] constexpr auto SetWrapTextAt = 0x0; //type:[Function] constexpr auto SetText = 0x0; //type:[Function] constexpr auto SetShadowOffset = 0x0; //type:[Function] constexpr auto SetShadowColorAndOpacity = 0x0; //type:[Function] constexpr auto SetOpacity = 0x0; //type:[Function] constexpr auto SetMinDesiredWidth = 0x0; //type:[Function] constexpr auto SetJustification = 0x0; //type:[Function] constexpr auto SetFont = 0x0; //type:[Function] constexpr auto SetColorAndOpacity = 0x0; //type:[Function] constexpr auto GetText = 0x0; } namespace UThrobber //: public UWidget { //type:[Int] constexpr auto NumberOfPieces = 0x130; //type:[Bool] constexpr auto bAnimateHorizontally = 0x134; //type:[Bool] constexpr auto bAnimateVertically = 0x135; //type:[Bool] constexpr auto bAnimateOpacity = 0x136; //type:[Object] USlateBrushAsset constexpr auto PieceImage = 0x138; //type:[Struct] USlateBrush constexpr auto Image = 0x140; //type:[Function] constexpr auto SetNumberOfPieces = 0x0; //type:[Function] constexpr auto SetAnimateVertically = 0x0; //type:[Function] constexpr auto SetAnimateOpacity = 0x0; //type:[Function] constexpr auto SetAnimateHorizontally = 0x0; } namespace UWidgetAnimation //: public UMovieSceneSequence { //type:[MulticastDelegate] UOnWidgetAnimationPlaybackStatusChanged__DelegateSignature constexpr auto OnAnimationStarted = 0x330; //type:[MulticastDelegate] UOnWidgetAnimationPlaybackStatusChanged__DelegateSignature constexpr auto OnAnimationFinished = 0x340; //type:[Object] UMovieScene constexpr auto MovieScene = 0x350; //type:[Array] UAnimationBindings constexpr auto AnimationBindings = 0x358; //type:[Str] constexpr auto DisplayLabel = 0x368; //type:[Function] constexpr auto GetStartTime = 0x0; //type:[Function] constexpr auto GetEndTime = 0x0; } namespace UWidgetBlueprintLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto UnlockMouse = 0x0; //type:[Function] constexpr auto Unhandled = 0x0; //type:[Function] constexpr auto SetUserFocus = 0x0; //type:[Function] constexpr auto SetMousePosition = 0x0; //type:[Function] constexpr auto SetInputMode_UIOnlyEx = 0x0; //type:[Function] constexpr auto SetInputMode_UIOnly = 0x0; //type:[Function] constexpr auto SetInputMode_GameOnly = 0x0; //type:[Function] constexpr auto SetInputMode_GameAndUIEx = 0x0; //type:[Function] constexpr auto SetInputMode_GameAndUI = 0x0; //type:[Function] constexpr auto SetHardwareCursor = 0x0; //type:[Function] constexpr auto SetFocusToGameViewport = 0x0; //type:[Function] constexpr auto SetBrushResourceToTexture = 0x0; //type:[Function] constexpr auto SetBrushResourceToMaterial = 0x0; //type:[Function] constexpr auto ReleaseMouseCapture = 0x0; //type:[Function] constexpr auto ReleaseJoystickCapture = 0x0; //type:[Function] constexpr auto NoResourceBrush = 0x0; //type:[Function] constexpr auto MakeBrushFromTexture = 0x0; //type:[Function] constexpr auto MakeBrushFromMaterial = 0x0; //type:[Function] constexpr auto MakeBrushFromAsset = 0x0; //type:[Function] constexpr auto LockMouse = 0x0; //type:[Function] constexpr auto IsDragDropping = 0x0; //type:[Function] constexpr auto Handled = 0x0; //type:[Function] constexpr auto GetSafeZonePadding = 0x0; //type:[Function] constexpr auto GetKeyEventFromAnalogInputEvent = 0x0; //type:[Function] constexpr auto GetInputEventFromPointerEvent = 0x0; //type:[Function] constexpr auto GetInputEventFromNavigationEvent = 0x0; //type:[Function] constexpr auto GetInputEventFromKeyEvent = 0x0; //type:[Function] constexpr auto GetInputEventFromControllerEvent = 0x0; //type:[Function] constexpr auto GetInputEventFromCharacterEvent = 0x0; //type:[Function] constexpr auto GetDynamicMaterial = 0x0; //type:[Function] constexpr auto GetDragDroppingContent = 0x0; //type:[Function] constexpr auto GetBrushResourceAsTexture2D = 0x0; //type:[Function] constexpr auto GetBrushResourceAsMaterial = 0x0; //type:[Function] constexpr auto GetBrushResource = 0x0; //type:[Function] constexpr auto GetAllWidgetsWithInterface = 0x0; //type:[Function] constexpr auto GetAllWidgetsOfClass = 0x0; //type:[Function] constexpr auto EndDragDrop = 0x0; //type:[Function] constexpr auto DrawTextFormatted = 0x0; //type:[Function] constexpr auto DrawText = 0x0; //type:[Function] constexpr auto DrawLines = 0x0; //type:[Function] constexpr auto DrawLine = 0x0; //type:[Function] constexpr auto DrawBox = 0x0; //type:[Function] constexpr auto DismissAllMenus = 0x0; //type:[Function] constexpr auto DetectDragIfPressed = 0x0; //type:[Function] constexpr auto DetectDrag = 0x0; //type:[Function] constexpr auto CreateDragDropOperation = 0x0; //type:[Function] constexpr auto Create = 0x0; //type:[Function] constexpr auto ClearUserFocus = 0x0; //type:[Function] constexpr auto CaptureMouse = 0x0; //type:[Function] constexpr auto CaptureJoystick = 0x0; //type:[Function] constexpr auto CancelDragDrop = 0x0; } namespace UWidgetComponent //: public UMeshComponent { //type:[Enum] UUnderlyingType constexpr auto Space = 0xa10; //type:[Enum] UUnderlyingType constexpr auto TimingPolicy = 0xa11; //type:[Class] UClass constexpr auto WidgetClass = 0xa18; //type:[Struct] UIntPoint constexpr auto DrawSize = 0xa20; //type:[Bool] constexpr auto bManuallyRedraw = 0xa28; //type:[Bool] constexpr auto bRedrawRequested = 0xa29; //type:[Float] constexpr auto RedrawTime = 0xa2c; //type:[Struct] UIntPoint constexpr auto CurrentDrawSize = 0xa38; //type:[Bool] constexpr auto bDrawAtDesiredSize = 0xa40; //type:[Struct] UVector2D constexpr auto Pivot = 0xa44; //type:[Bool] constexpr auto bReceiveHardwareInput = 0xa4c; //type:[Bool] constexpr auto bWindowFocusable = 0xa4d; //type:[Object] ULocalPlayer constexpr auto OwnerPlayer = 0xa50; //type:[Struct] ULinearColor constexpr auto BackgroundColor = 0xa58; //type:[Struct] ULinearColor constexpr auto TintColorAndOpacity = 0xa68; //type:[Float] constexpr auto OpacityFromTexture = 0xa78; //type:[Enum] UUnderlyingType constexpr auto BlendMode = 0xa7c; //type:[Bool] constexpr auto bIsTwoSided = 0xa7d; //type:[Bool] constexpr auto TickWhenOffscreen = 0xa7e; //type:[Object] UUserWidget constexpr auto Widget = 0xa80; //type:[Object] UBodySetup constexpr auto BodySetup = 0xaa8; //type:[Object] UMaterialInterface constexpr auto TranslucentMaterial = 0xab0; //type:[Object] UMaterialInterface constexpr auto TranslucentMaterial_OneSided = 0xab8; //type:[Object] UMaterialInterface constexpr auto OpaqueMaterial = 0xac0; //type:[Object] UMaterialInterface constexpr auto OpaqueMaterial_OneSided = 0xac8; //type:[Object] UMaterialInterface constexpr auto MaskedMaterial = 0xad0; //type:[Object] UMaterialInterface constexpr auto MaskedMaterial_OneSided = 0xad8; //type:[Object] UTextureRenderTarget2D constexpr auto RenderTarget = 0xae0; //type:[Object] UMaterialInstanceDynamic constexpr auto MaterialInstance = 0xae8; //type:[Bool] constexpr auto bAddedToScreen = 0xaf0; //type:[Bool] constexpr auto bEditTimeUsable = 0xaf1; //type:[Name] constexpr auto SharedLayerName = 0xaf8; //type:[Int] constexpr auto LayerZOrder = 0xb00; //type:[Enum] UUnderlyingType constexpr auto GeometryMode = 0xb04; //type:[Float] constexpr auto CylinderArcAngle = 0xb08; //type:[Function] constexpr auto SetWidget = 0x0; //type:[Function] constexpr auto SetOwnerPlayer = 0x0; //type:[Function] constexpr auto SetDrawSize = 0x0; //type:[Function] constexpr auto SetBackgroundColor = 0x0; //type:[Function] constexpr auto RequestRedraw = 0x0; //type:[Function] constexpr auto GetUserWidgetObject = 0x0; //type:[Function] constexpr auto GetRenderTarget = 0x0; //type:[Function] constexpr auto GetOwnerPlayer = 0x0; //type:[Function] constexpr auto GetMaterialInstance = 0x0; //type:[Function] constexpr auto GetDrawSize = 0x0; } namespace UWidgetInteractionComponent //: public USceneComponent { //type:[MulticastDelegate] UOnHoveredWidgetChanged__DelegateSignature constexpr auto OnHoveredWidgetChanged = 0x4a0; //type:[Int] constexpr auto VirtualUserIndex = 0x4c0; //type:[Float] constexpr auto PointerIndex = 0x4c4; //type:[Byte] UECollisionChannel constexpr auto TraceChannel = 0x4c8; //type:[Float] constexpr auto InteractionDistance = 0x4cc; //type:[Enum] UUnderlyingType constexpr auto InteractionSource = 0x4d0; //type:[Bool] constexpr auto bEnableHitTesting = 0x4d1; //type:[Bool] constexpr auto bShowDebug = 0x4d2; //type:[Struct] ULinearColor constexpr auto DebugColor = 0x4d4; //type:[Struct] UHitResult constexpr auto CustomHitResult = 0x560; //type:[Struct] UVector2D constexpr auto LocalHitLocation = 0x5e8; //type:[Struct] UVector2D constexpr auto LastLocalHitLocation = 0x5f0; //type:[Object] UWidgetComponent constexpr auto HoveredWidgetComponent = 0x5f8; //type:[Struct] UHitResult constexpr auto LastHitResult = 0x600; //type:[Bool] constexpr auto bIsHoveredWidgetInteractable = 0x688; //type:[Bool] constexpr auto bIsHoveredWidgetFocusable = 0x689; //type:[Bool] constexpr auto bIsHoveredWidgetHitTestVisible = 0x68a; //type:[Function] constexpr auto SetCustomHitResult = 0x0; //type:[Function] constexpr auto SendKeyChar = 0x0; //type:[Function] constexpr auto ScrollWheel = 0x0; //type:[Function] constexpr auto ReleasePointerKey = 0x0; //type:[Function] constexpr auto ReleaseKey = 0x0; //type:[Function] constexpr auto PressPointerKey = 0x0; //type:[Function] constexpr auto PressKey = 0x0; //type:[Function] constexpr auto PressAndReleaseKey = 0x0; //type:[Function] constexpr auto IsOverInteractableWidget = 0x0; //type:[Function] constexpr auto IsOverHitTestVisibleWidget = 0x0; //type:[Function] constexpr auto IsOverFocusableWidget = 0x0; //type:[Function] constexpr auto GetLastHitResult = 0x0; //type:[Function] constexpr auto GetHoveredWidgetComponent = 0x0; //type:[Function] constexpr auto Get2DHitLocation = 0x0; } namespace UWidgetLayoutLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SlotAsVerticalBoxSlot = 0x0; //type:[Function] constexpr auto SlotAsUniformGridSlot = 0x0; //type:[Function] constexpr auto SlotAsOverlaySlot = 0x0; //type:[Function] constexpr auto SlotAsHorizontalBoxSlot = 0x0; //type:[Function] constexpr auto SlotAsGridSlot = 0x0; //type:[Function] constexpr auto SlotAsCanvasSlot = 0x0; //type:[Function] constexpr auto SlotAsBorderSlot = 0x0; //type:[Function] constexpr auto RemoveAllWidgets = 0x0; //type:[Function] constexpr auto ProjectWorldLocationToWidgetPosition = 0x0; //type:[Function] constexpr auto GetViewportSize = 0x0; //type:[Function] constexpr auto GetViewportScale = 0x0; //type:[Function] constexpr auto GetMousePositionScaledByDPI = 0x0; } namespace UWidgetNavigation //: public UObject { //type:[Struct] UWidgetNavigationData constexpr auto Up = 0x30; //type:[Struct] UWidgetNavigationData constexpr auto Down = 0x48; //type:[Struct] UWidgetNavigationData constexpr auto Left = 0x60; //type:[Struct] UWidgetNavigationData constexpr auto Right = 0x78; //type:[Struct] UWidgetNavigationData constexpr auto Next = 0x90; //type:[Struct] UWidgetNavigationData constexpr auto Previous = 0xa8; } namespace UWidgetTree //: public UObject { //type:[Object] UWidget constexpr auto RootWidget = 0x30; } namespace UBlueprintAsyncActionBase //: public UObject { //type:[Function] constexpr auto Activate = 0x0; } namespace UAsyncTaskDownloadImage //: public UBlueprintAsyncActionBase { //type:[MulticastDelegate] UDownloadImageDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UDownloadImageDelegate__DelegateSignature constexpr auto OnFail = 0x40; //type:[Function] constexpr auto DownloadImage = 0x0; } namespace UDragDropOperation //: public UObject { //type:[Str] constexpr auto Tag = 0x30; //type:[Object] UObject constexpr auto payload = 0x40; //type:[Object] UWidget constexpr auto DefaultDragVisual = 0x48; //type:[Enum] UUnderlyingType constexpr auto Pivot = 0x50; //type:[Struct] UVector2D constexpr auto Offset = 0x54; //type:[MulticastDelegate] UOnDragDropMulticast__DelegateSignature constexpr auto OnDrop = 0x60; //type:[MulticastDelegate] UOnDragDropMulticast__DelegateSignature constexpr auto OnDragCancelled = 0x70; //type:[MulticastDelegate] UOnDragDropMulticast__DelegateSignature constexpr auto OnDragged = 0x80; //type:[Function] constexpr auto Drop = 0x0; //type:[Function] constexpr auto Dragged = 0x0; //type:[Function] constexpr auto DragCancelled = 0x0; } namespace UMovieScene2DTransformSection //: public UMovieSceneSection { //type:[Struct] URichCurve constexpr auto Translation = 0xd8; //type:[Struct] URichCurve constexpr auto Rotation = 0x1b8; //type:[Struct] URichCurve constexpr auto Scale = 0x228; //type:[Struct] URichCurve constexpr auto Shear = 0x308; } namespace UMovieScenePropertyTrack //: public UMovieSceneNameableTrack { //type:[Name] constexpr auto PropertyName = 0xb8; //type:[Str] constexpr auto PropertyPath = 0xc0; //type:[Array] USections constexpr auto Sections = 0xd0; } namespace UMovieScene2DTransformTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneMarginSection //: public UMovieSceneSection { //type:[Struct] URichCurve constexpr auto TopCurve = 0xd8; //type:[Struct] URichCurve constexpr auto LeftCurve = 0x148; //type:[Struct] URichCurve constexpr auto RightCurve = 0x1b8; //type:[Struct] URichCurve constexpr auto BottomCurve = 0x228; } namespace UMovieSceneMarginTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneMaterialTrack //: public UMovieSceneNameableTrack { //type:[Array] USections constexpr auto Sections = 0xb8; } namespace UMovieSceneWidgetMaterialTrack //: public UMovieSceneMaterialTrack { //type:[Array] UBrushPropertyNamePath constexpr auto BrushPropertyNamePath = 0xc8; //type:[Name] constexpr auto TrackName = 0xd8; } namespace UNamedSlotInterface //: public UInterface { } namespace UPropertyBinding //: public UObject { //type:[WeakObject] UObject constexpr auto SourceObject = 0x30; //type:[Struct] UDynamicPropertyPath constexpr auto SourcePath = 0x38; //type:[Name] constexpr auto DestinationProperty = 0x48; } namespace UBoolBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UBrushBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UCheckedStateBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UColorBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetSlateValue = 0x0; //type:[Function] constexpr auto GetLinearValue = 0x0; } namespace UFloatBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UInt32Binding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UMouseCursorBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UTextBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetTextValue = 0x0; //type:[Function] constexpr auto GetStringValue = 0x0; } namespace UVisibilityBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace UWidgetBinding //: public UPropertyBinding { //type:[Function] constexpr auto GetValue = 0x0; } namespace URichTextBlockDecorator //: public UObject { //type:[Bool] constexpr auto bReveal = 0x30; //type:[Int] constexpr auto RevealedIndex = 0x34; } namespace USlateBlueprintLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto ScreenToWidgetLocal = 0x0; //type:[Function] constexpr auto ScreenToWidgetAbsolute = 0x0; //type:[Function] constexpr auto ScreenToViewport = 0x0; //type:[Function] constexpr auto LocalToViewport = 0x0; //type:[Function] constexpr auto LocalToAbsolute = 0x0; //type:[Function] constexpr auto IsUnderLocation = 0x0; //type:[Function] constexpr auto GetLocalSize = 0x0; //type:[Function] constexpr auto EqualEqual_SlateBrush = 0x0; //type:[Function] constexpr auto AbsoluteToViewport = 0x0; //type:[Function] constexpr auto AbsoluteToLocal = 0x0; } namespace USlateDataSheet //: public UObject { //type:[Object] UTexture2D constexpr auto DataTexture = 0x30; } namespace USlateVectorArtData //: public UObject { //type:[Array] UVertexData constexpr auto VertexData = 0x30; //type:[Array] UIndexData constexpr auto IndexData = 0x40; //type:[Object] UMaterialInterface constexpr auto Material = 0x50; //type:[Struct] UVector2D constexpr auto ExtentMin = 0x58; //type:[Struct] UVector2D constexpr auto ExtentMax = 0x60; } namespace UWidgetBlueprintGeneratedClass //: public UBlueprintGeneratedClass { //type:[Object] UWidgetTree constexpr auto WidgetTree = 0x3c8; //type:[Bool] constexpr auto bAllowTemplate = 0x3d0; //type:[Array] UBindings constexpr auto Bindings = 0x3d8; //type:[Array] UAnimations constexpr auto Animations = 0x3e8; //type:[Array] UNamedSlots constexpr auto NamedSlots = 0x3f8; //type:[Bool] constexpr auto bValidTemplate = 0x408; //type:[Bool] constexpr auto bTemplateInitialized = 0x409; //type:[Bool] constexpr auto bCookedTemplate = 0x40a; //type:[AssetObject] UUserWidget constexpr auto TemplateAsset = 0x410; //type:[Object] UUserWidget constexpr auto Template = 0x430; } namespace UModel //: public UObject { } namespace UDelegateFunction //: public UFunction { } namespace UDynamicClass //: public UClass { } namespace UZipUtilityInterface //: public UInterface { //type:[Function] constexpr auto OnStartProcess = 0x0; //type:[Function] constexpr auto OnProgress = 0x0; //type:[Function] constexpr auto OnFileFound = 0x0; //type:[Function] constexpr auto OnFileDone = 0x0; //type:[Function] constexpr auto OnDone = 0x0; } namespace UZipFileFunctionInternalCallback //: public UObject { //type:[Byte] UZipUtilityCompressionFormat constexpr auto CompressionFormat = 0x38; //type:[Str] constexpr auto file = 0x40; //type:[Str] constexpr auto DestinationFolder = 0x50; //type:[Int] constexpr auto FileIndex = 0x60; //type:[Object] UObject constexpr auto Callback = 0x68; //type:[Bool] constexpr auto bSingleFile = 0x70; //type:[Bool] constexpr auto bFileFound = 0x71; //type:[Bool] constexpr auto bUnzipto = 0x72; } namespace UZipFileFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto Zip = 0x0; //type:[Function] constexpr auto UnzipTo = 0x0; //type:[Function] constexpr auto UnzipFilesTo = 0x0; //type:[Function] constexpr auto UnzipFiles = 0x0; //type:[Function] constexpr auto UnzipFileNamedTo = 0x0; //type:[Function] constexpr auto UnzipFileNamed = 0x0; //type:[Function] constexpr auto Unzip = 0x0; //type:[Function] constexpr auto ListFilesInArchive = 0x0; } namespace UZULambdaDelegate //: public UObject { } namespace UControlPointMeshComponent //: public UStaticMeshComponent { } namespace ULandscapeComponent //: public UPrimitiveComponent { //type:[Int] constexpr auto SectionBaseX = 0x908; //type:[Int] constexpr auto SectionBaseY = 0x90c; //type:[Int] constexpr auto ComponentSizeQuads = 0x910; //type:[Int] constexpr auto SubsectionSizeQuads = 0x914; //type:[Int] constexpr auto NumSubsections = 0x918; //type:[Object] UMaterialInterface constexpr auto OverrideMaterial = 0x920; //type:[Object] UMaterialInterface constexpr auto OverrideHoleMaterial = 0x928; //type:[Array] UMaterialInstances constexpr auto MaterialInstances = 0x930; //type:[Array] UWeightmapLayerAllocations constexpr auto WeightmapLayerAllocations = 0x940; //type:[Array] UWeightmapTextures constexpr auto WeightmapTextures = 0x950; //type:[Object] UTexture2D constexpr auto XYOffsetmapTexture = 0x960; //type:[Struct] UVector4 constexpr auto WeightmapScaleBias = 0x970; //type:[Float] constexpr auto WeightmapSubsectionOffset = 0x980; //type:[Struct] UVector4 constexpr auto HeightmapScaleBias = 0x990; //type:[Object] UTexture2D constexpr auto HeightmapTexture = 0x9a0; //type:[Struct] UBox constexpr auto CachedLocalBox = 0x9a8; //type:[LazyObject] ULandscapeHeightfieldCollisionComponent constexpr auto CollisionComponent = 0x9c4; //type:[Struct] UGuid constexpr auto MapBuildDataId = 0x9e0; //type:[Array] UIrrelevantLights constexpr auto IrrelevantLights = 0x9f0; //type:[Int] constexpr auto CollisionMipLevel = 0xa00; //type:[Int] constexpr auto SimpleCollisionMipLevel = 0xa04; //type:[Float] constexpr auto NegativeZBoundsExtension = 0xa08; //type:[Float] constexpr auto PositiveZBoundsExtension = 0xa0c; //type:[Float] constexpr auto StaticLightingResolution = 0xa10; //type:[Int] constexpr auto ForcedLOD = 0xa14; //type:[Int] constexpr auto LODBias = 0xa18; //type:[Struct] UGuid constexpr auto StateId = 0xa1c; //type:[Struct] UGuid constexpr auto BakedTextureMaterialGuid = 0xa2c; //type:[Object] UTexture2D constexpr auto GIBakedBaseColorTexture = 0xa40; //type:[Bool] constexpr auto bRemoveGrass = 0xa48; //type:[Byte] constexpr auto MobileBlendableLayerMask = 0xa49; //type:[Object] UMaterialInterface constexpr auto MobileMaterialInterface = 0xa50; //type:[Object] UTexture2D constexpr auto MobileWeightNormalmapTexture = 0xa58; } namespace ULandscapeGizmoActor //: public UActor { } namespace ULandscapeGizmoActiveActor //: public ULandscapeGizmoActor { } namespace ULandscapeGizmoRenderComponent //: public UPrimitiveComponent { } namespace ULandscapeGrassType //: public UObject { //type:[Array] UGrassVarieties constexpr auto GrassVarieties = 0x30; //type:[Object] UStaticMesh constexpr auto GrassMesh = 0x40; //type:[Float] constexpr auto GrassDensity = 0x48; //type:[Float] constexpr auto PlacementJitter = 0x4c; //type:[Int] constexpr auto StartCullDistance = 0x50; //type:[Int] constexpr auto EndCullDistance = 0x54; //type:[Bool] constexpr auto RandomRotation = 0x58; //type:[Bool] constexpr auto AlignToSurface = 0x59; } namespace ULandscapeHeightfieldCollisionComponent //: public UPrimitiveComponent { //type:[Array] UComponentLayerInfos constexpr auto ComponentLayerInfos = 0x908; //type:[Int] constexpr auto SectionBaseX = 0x918; //type:[Int] constexpr auto SectionBaseY = 0x91c; //type:[Int] constexpr auto CollisionSizeQuads = 0x920; //type:[Float] constexpr auto CollisionScale = 0x924; //type:[Int] constexpr auto SimpleCollisionSizeQuads = 0x928; //type:[Array] UCollisionQuadFlags constexpr auto CollisionQuadFlags = 0x930; //type:[Struct] UGuid constexpr auto HeightfieldGuid = 0x940; //type:[Struct] UBox constexpr auto CachedLocalBox = 0x950; //type:[LazyObject] ULandscapeComponent constexpr auto RenderComponent = 0x96c; //type:[Array] UCookedPhysicalMaterials constexpr auto CookedPhysicalMaterials = 0x998; } namespace ULandscapeMeshCollisionComponent //: public ULandscapeHeightfieldCollisionComponent { //type:[Struct] UGuid constexpr auto MeshGuid = 0x9e8; } namespace ULandscapeInfo //: public UObject { //type:[LazyObject] ULandscape constexpr auto LandscapeActor = 0x30; //type:[Struct] UGuid constexpr auto LandscapeGuid = 0x4c; //type:[Int] constexpr auto ComponentSizeQuads = 0x5c; //type:[Int] constexpr auto SubsectionSizeQuads = 0x60; //type:[Int] constexpr auto ComponentNumSubsections = 0x64; //type:[Struct] UVector constexpr auto DrawScale = 0x68; //type:[Set] UProxies constexpr auto Proxies = 0xc8; } namespace ULandscapeInfoMap //: public UObject { } namespace ULandscapeLayerInfoObject //: public UObject { //type:[Name] constexpr auto LayerName = 0x30; //type:[Object] UPhysicalMaterial constexpr auto PhysMaterial = 0x38; //type:[Float] constexpr auto Hardness = 0x40; //type:[Struct] ULinearColor constexpr auto LayerUsageDebugColor = 0x44; } namespace ULandscapeMaterialInstanceConstant //: public UMaterialInstanceConstant { //type:[Bool] constexpr auto bIsLayerThumbnail = 0x1e8; //type:[Bool] constexpr auto bDisableTessellation = 0x1e8; } namespace ULandscapeMeshProxyActor //: public UActor { //type:[Object] ULandscapeMeshProxyComponent constexpr auto LandscapeMeshProxyComponent = 0x3d8; } namespace ULandscapeMeshProxyComponent //: public UStaticMeshComponent { //type:[Struct] UGuid constexpr auto LandscapeGuid = 0xaa0; //type:[Array] UProxyComponentBases constexpr auto ProxyComponentBases = 0xab0; //type:[Int8] constexpr auto ProxyLOD = 0xac0; } namespace ULandscapeProxy //: public UActor { //type:[Object] ULandscapeSplinesComponent constexpr auto SplineComponent = 0x3d8; //type:[Struct] UGuid constexpr auto LandscapeGuid = 0x3e0; //type:[Struct] UIntPoint constexpr auto LandscapeSectionOffset = 0x3f0; //type:[Int] constexpr auto MaxLODLevel = 0x3f8; //type:[Float] constexpr auto LODDistanceFactor = 0x3fc; //type:[Byte] UELandscapeLODFalloff constexpr auto LODFalloff = 0x400; //type:[Int] constexpr auto StaticLightingLOD = 0x404; //type:[Object] UPhysicalMaterial constexpr auto DefaultPhysMaterial = 0x408; //type:[Float] constexpr auto StreamingDistanceMultiplier = 0x410; //type:[Object] UMaterialInterface constexpr auto LandscapeMaterial = 0x418; //type:[Object] UMaterialInterface constexpr auto LandscapeHoleMaterial = 0x420; //type:[Float] constexpr auto NegativeZBoundsExtension = 0x428; //type:[Float] constexpr auto PositiveZBoundsExtension = 0x42c; //type:[Array] ULandscapeComponents constexpr auto LandscapeComponents = 0x430; //type:[Array] UCollisionComponents constexpr auto CollisionComponents = 0x440; //type:[Array] UFoliageComponents constexpr auto FoliageComponents = 0x450; //type:[Bool] constexpr auto bHasLandscapeGrass = 0x4c0; //type:[Float] constexpr auto StaticLightingResolution = 0x4c4; //type:[Bool] constexpr auto bCastStaticShadow = 0x4c8; //type:[Bool] constexpr auto bCastShadowAsTwoSided = 0x4c8; //type:[Bool] constexpr auto bCastFarShadow = 0x4c8; //type:[Struct] ULightingChannels constexpr auto LightingChannels = 0x4cc; //type:[Bool] constexpr auto bUseMaterialPositionOffsetInStaticLighting = 0x4d0; //type:[Bool] constexpr auto bRenderCustomDepth = 0x4d0; //type:[Int] constexpr auto CustomDepthStencilValue = 0x4d4; //type:[Struct] ULightmassPrimitiveSettings constexpr auto LightmassSettings = 0x4d8; //type:[Int] constexpr auto CollisionMipLevel = 0x4f0; //type:[Int] constexpr auto SimpleCollisionMipLevel = 0x4f4; //type:[Float] constexpr auto CollisionThickness = 0x4f8; //type:[Struct] UBodyInstance constexpr auto BodyInstance = 0x500; //type:[Bool] constexpr auto bGenerateOverlapEvents = 0x740; //type:[Bool] constexpr auto bBakeMaterialPositionOffsetIntoCollision = 0x740; //type:[Int] constexpr auto ComponentSizeQuads = 0x744; //type:[Int] constexpr auto SubsectionSizeQuads = 0x748; //type:[Int] constexpr auto NumSubsections = 0x74c; //type:[Bool] constexpr auto bUsedForNavigation = 0x750; //type:[Enum] UUnderlyingType constexpr auto NavigationGeometryGatheringMode = 0x754; //type:[Bool] constexpr auto bUseLandscapeForCullingInvisibleHLODVertices = 0x755; //type:[Function] constexpr auto EditorApplySpline = 0x0; //type:[Function] constexpr auto ChangeLODDistanceFactor = 0x0; } namespace ULandscape //: public ULandscapeProxy { } namespace ULandscapeStreamingProxy //: public ULandscapeProxy { //type:[LazyObject] ULandscape constexpr auto LandscapeActor = 0x838; } namespace ULandscapeSplinesComponent //: public UPrimitiveComponent { //type:[Array] UControlPoints constexpr auto ControlPoints = 0x908; //type:[Array] USegments constexpr auto Segments = 0x918; //type:[Array] UCookedForeignMeshComponents constexpr auto CookedForeignMeshComponents = 0x928; } namespace ULandscapeSplineSegment //: public UObject { //type:[Struct] ULandscapeSplineSegmentConnection constexpr auto Connections = 0x30; //type:[Struct] UInterpCurveVector constexpr auto SplineInfo = 0x60; //type:[Array] UPoints constexpr auto Points = 0x78; //type:[Struct] UBox constexpr auto Bounds = 0x88; //type:[Array] ULocalMeshComponents constexpr auto LocalMeshComponents = 0xa8; } namespace ULandscapeSplineControlPoint //: public UObject { //type:[Struct] UVector constexpr auto Location = 0x30; //type:[Struct] URotator constexpr auto Rotation = 0x3c; //type:[Float] constexpr auto Width = 0x48; //type:[Float] constexpr auto SideFalloff = 0x4c; //type:[Float] constexpr auto EndFalloff = 0x50; //type:[Array] UConnectedSegments constexpr auto ConnectedSegments = 0x58; //type:[Array] UPoints constexpr auto Points = 0x68; //type:[Struct] UBox constexpr auto Bounds = 0x78; //type:[Object] UControlPointMeshComponent constexpr auto LocalMeshComponent = 0x98; } namespace UMaterialExpressionLandscapeGrassOutput //: public UMaterialExpressionCustomOutput { //type:[Array] UGrassTypes constexpr auto GrassTypes = 0x68; } namespace UMaterialExpressionLandscapeLayerBlend //: public UMaterialExpression { //type:[Array] ULayers constexpr auto Layers = 0x68; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x78; } namespace UMaterialExpressionLandscapeLayerCoords //: public UMaterialExpression { //type:[Byte] UETerrainCoordMappingType constexpr auto MappingType = 0x68; //type:[Byte] UELandscapeCustomizedCoordType constexpr auto CustomUVType = 0x69; //type:[Float] constexpr auto MappingScale = 0x6c; //type:[Float] constexpr auto MappingRotation = 0x70; //type:[Float] constexpr auto MappingPanU = 0x74; //type:[Float] constexpr auto MappingPanV = 0x78; } namespace UMaterialExpressionLandscapeLayerSample //: public UMaterialExpression { //type:[Name] constexpr auto ParameterName = 0x68; //type:[Float] constexpr auto PreviewWeight = 0x70; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x74; } namespace UMaterialExpressionLandscapeLayerSwitch //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto LayerUsed = 0x68; //type:[Struct] UExpressionInput constexpr auto LayerNotUsed = 0xa0; //type:[Name] constexpr auto ParameterName = 0xd8; //type:[Bool] constexpr auto PreviewUsed = 0xe0; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0xe4; } namespace UMaterialExpressionLandscapeLayerWeight //: public UMaterialExpression { //type:[Struct] UExpressionInput constexpr auto Base = 0x68; //type:[Struct] UExpressionInput constexpr auto Layer = 0xa0; //type:[Name] constexpr auto ParameterName = 0xd8; //type:[Float] constexpr auto PreviewWeight = 0xe0; //type:[Struct] UVector constexpr auto ConstBase = 0xe4; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0xf0; } namespace UMaterialExpressionLandscapeVisibilityMask //: public UMaterialExpression { //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x68; } namespace UObjectRedirector //: public UObject { } namespace UArrayProperty //: public UProperty { } namespace UAssetObjectProperty //: public UObjectPropertyBase { } namespace UAssetClassProperty //: public UAssetObjectProperty { } namespace UBoolProperty //: public UProperty { } namespace UByteProperty //: public UNumericProperty { } namespace UClassProperty //: public UObjectProperty { } namespace UDelegateProperty //: public UProperty { } namespace UDoubleProperty //: public UNumericProperty { } namespace UFloatProperty //: public UNumericProperty { } namespace UIntProperty //: public UNumericProperty { } namespace UInt16Property //: public UNumericProperty { } namespace UInt64Property //: public UNumericProperty { } namespace UInt8Property //: public UNumericProperty { } namespace UInterfaceProperty //: public UProperty { } namespace ULazyObjectProperty //: public UObjectPropertyBase { } namespace UFontBulkData //: public UObject { } namespace UFontFaceInterface //: public UInterface { } namespace UFontProviderInterface //: public UInterface { } namespace USlateTypes //: public UObject { } namespace USlateWidgetStyleContainerInterface //: public UInterface { } namespace USlateWidgetStyleContainerBase //: public UObject { } namespace USlateWidgetStyleAsset //: public UObject { //type:[Object] USlateWidgetStyleContainerBase constexpr auto CustomStyle = 0x30; } namespace UEnumProperty //: public UProperty { } namespace UMovieScene3DConstraintSection //: public UMovieSceneSection { //type:[Struct] UGuid constexpr auto ConstraintId = 0xd0; } namespace UMovieScene3DAttachSection //: public UMovieScene3DConstraintSection { //type:[Name] constexpr auto AttachSocketName = 0xe0; //type:[Name] constexpr auto AttachComponentName = 0xe8; //type:[Bool] constexpr auto bConstrainTx = 0xf0; //type:[Bool] constexpr auto bConstrainTy = 0xf0; //type:[Bool] constexpr auto bConstrainTz = 0xf0; //type:[Bool] constexpr auto bConstrainRx = 0xf0; //type:[Bool] constexpr auto bConstrainRy = 0xf0; //type:[Bool] constexpr auto bConstrainRz = 0xf0; } namespace UMovieScene3DPathSection //: public UMovieScene3DConstraintSection { //type:[Struct] URichCurve constexpr auto TimingCurve = 0xe0; //type:[Enum] UUnderlyingType constexpr auto FrontAxisEnum = 0x150; //type:[Enum] UUnderlyingType constexpr auto UpAxisEnum = 0x151; //type:[Bool] constexpr auto bFollow = 0x154; //type:[Bool] constexpr auto bReverse = 0x154; //type:[Bool] constexpr auto bForceUpright = 0x154; } namespace UMovieScene3DConstraintTrack //: public UMovieSceneTrack { //type:[Array] UConstraintSections constexpr auto ConstraintSections = 0xb8; } namespace UMovieScene3DAttachTrack //: public UMovieScene3DConstraintTrack { } namespace UMovieScene3DPathTrack //: public UMovieScene3DConstraintTrack { } namespace UMovieScene3DTransformSection //: public UMovieSceneSection { //type:[Struct] URichCurve constexpr auto Translation = 0xd8; //type:[Struct] URichCurve constexpr auto Rotation = 0x228; //type:[Struct] URichCurve constexpr auto Scale = 0x378; } namespace UMovieSceneActorReferenceSection //: public UMovieSceneSection { //type:[Struct] UIntegralCurve constexpr auto ActorGuidIndexCurve = 0xd8; //type:[Array] UActorGuidStrings constexpr auto ActorGuidStrings = 0x158; } namespace UMovieSceneAudioSection //: public UMovieSceneSection { //type:[Object] USoundBase constexpr auto Sound = 0xd0; //type:[Float] constexpr auto StartOffset = 0xd8; //type:[Float] constexpr auto AudioStartTime = 0xdc; //type:[Float] constexpr auto AudioDilationFactor = 0xe0; //type:[Float] constexpr auto AudioVolume = 0xe4; //type:[Struct] URichCurve constexpr auto SoundVolume = 0xe8; //type:[Struct] URichCurve constexpr auto PitchMultiplier = 0x158; //type:[Bool] constexpr auto bSuppressSubtitles = 0x1c8; //type:[Delegate] UOnQueueSubtitles__DelegateSignature constexpr auto OnQueueSubtitles = 0x1d0; //type:[MulticastDelegate] UOnAudioFinished__DelegateSignature constexpr auto OnAudioFinished = 0x1e0; //type:[MulticastDelegate] UOnAudioPlaybackPercent__DelegateSignature constexpr auto OnAudioPlaybackPercent = 0x1f0; } namespace UMovieSceneAudioTrack //: public UMovieSceneNameableTrack { //type:[Array] UAudioSections constexpr auto AudioSections = 0xb8; } namespace UMovieSceneBoolSection //: public UMovieSceneSection { //type:[Bool] constexpr auto DefaultValue = 0xd8; //type:[Struct] UIntegralCurve constexpr auto BoolCurve = 0xe0; } namespace UMovieSceneSpawnSection //: public UMovieSceneBoolSection { } namespace UMovieSceneByteSection //: public UMovieSceneSection { //type:[Struct] UIntegralCurve constexpr auto ByteCurve = 0xd8; } namespace UMovieSceneCameraAnimSection //: public UMovieSceneSection { //type:[Struct] UMovieSceneCameraAnimSectionData constexpr auto AnimData = 0xd0; //type:[Object] UCameraAnim constexpr auto CameraAnim = 0xf0; //type:[Float] constexpr auto PlayRate = 0xf8; //type:[Float] constexpr auto PlayScale = 0xfc; //type:[Float] constexpr auto BlendInTime = 0x100; //type:[Float] constexpr auto BlendOutTime = 0x104; //type:[Bool] constexpr auto bLooping = 0x108; } namespace UMovieSceneCameraAnimTrack //: public UMovieSceneNameableTrack { //type:[Array] UCameraAnimSections constexpr auto CameraAnimSections = 0xb8; } namespace UMovieSceneCameraCutSection //: public UMovieSceneSection { //type:[Struct] UGuid constexpr auto CameraGuid = 0xd0; } namespace UMovieSceneCameraCutTrack //: public UMovieSceneNameableTrack { //type:[Array] USections constexpr auto Sections = 0xb8; } namespace UMovieSceneCameraShakeSection //: public UMovieSceneSection { //type:[Struct] UMovieSceneCameraShakeSectionData constexpr auto ShakeData = 0xd0; //type:[Class] UClass constexpr auto ShakeClass = 0xf0; //type:[Float] constexpr auto PlayScale = 0xf8; //type:[Byte] UECameraAnimPlaySpace constexpr auto PlaySpace = 0xfc; //type:[Struct] URotator constexpr auto UserDefinedPlaySpace = 0x100; } namespace UMovieSceneCameraShakeTrack //: public UMovieSceneNameableTrack { //type:[Array] UCameraShakeSections constexpr auto CameraShakeSections = 0xb8; } namespace UMovieSceneColorSection //: public UMovieSceneSection { //type:[Struct] URichCurve constexpr auto RedCurve = 0xd8; //type:[Struct] URichCurve constexpr auto GreenCurve = 0x148; //type:[Struct] URichCurve constexpr auto BlueCurve = 0x1b8; //type:[Struct] URichCurve constexpr auto AlphaCurve = 0x228; } namespace UMovieSceneEnumSection //: public UMovieSceneSection { //type:[Struct] UIntegralCurve constexpr auto EnumCurve = 0xd8; } namespace UMovieSceneEventSection //: public UMovieSceneSection { //type:[Struct] UNameCurve constexpr auto Events = 0xd0; //type:[Struct] UMovieSceneEventSectionData constexpr auto EventData = 0x138; } namespace UMovieSceneSpawnTrack //: public UMovieSceneTrack { //type:[Array] USections constexpr auto Sections = 0xb8; //type:[Struct] UGuid constexpr auto ObjectGuid = 0xc8; } namespace UMovieSceneEventTrack //: public UMovieSceneNameableTrack { //type:[Bool] constexpr auto bFireEventsWhenForwards = 0xb8; //type:[Bool] constexpr auto bFireEventsWhenBackwards = 0xb8; //type:[Enum] UUnderlyingType constexpr auto EventPosition = 0xbc; //type:[Array] UEventReceivers constexpr auto EventReceivers = 0xc0; //type:[Array] USections constexpr auto Sections = 0xd0; } namespace UMovieSceneFloatSection //: public UMovieSceneSection { //type:[Struct] URichCurve constexpr auto FloatCurve = 0xd8; } namespace UMovieSceneFadeSection //: public UMovieSceneFloatSection { //type:[Struct] ULinearColor constexpr auto FadeColor = 0x148; //type:[Bool] constexpr auto bFadeAudio = 0x158; } namespace UMovieSceneSlomoSection //: public UMovieSceneFloatSection { } namespace UMovieSceneIntegerSection //: public UMovieSceneSection { //type:[Struct] UIntegralCurve constexpr auto IntegerCurve = 0xd8; } namespace UMovieSceneLevelVisibilitySection //: public UMovieSceneSection { //type:[Enum] UUnderlyingType constexpr auto Visibility = 0xd0; //type:[Array] ULevelNames constexpr auto LevelNames = 0xd8; } namespace UMovieSceneLevelVisibilityTrack //: public UMovieSceneNameableTrack { //type:[Array] USections constexpr auto Sections = 0xb8; } namespace UMovieSceneParameterSection //: public UMovieSceneSection { //type:[Array] UScalarParameterNamesAndCurves constexpr auto ScalarParameterNamesAndCurves = 0xd0; //type:[Array] UVectorParameterNamesAndCurves constexpr auto VectorParameterNamesAndCurves = 0xe0; //type:[Array] UColorParameterNamesAndCurves constexpr auto ColorParameterNamesAndCurves = 0xf0; } namespace UMovieSceneComponentMaterialTrack //: public UMovieSceneMaterialTrack { //type:[Int] constexpr auto MaterialIndex = 0xc8; } namespace UMovieSceneMaterialParameterCollectionTrack //: public UMovieSceneMaterialTrack { //type:[Object] UMaterialParameterCollection constexpr auto MPC = 0xc8; } namespace UMovieSceneParticleParameterTrack //: public UMovieSceneNameableTrack { //type:[Array] USections constexpr auto Sections = 0xb8; } namespace UMovieSceneParticleSection //: public UMovieSceneSection { //type:[Struct] UIntegralCurve constexpr auto ParticleKeys = 0xd0; } namespace UMovieSceneParticleTrack //: public UMovieSceneNameableTrack { //type:[Array] UParticleSections constexpr auto ParticleSections = 0xb8; } namespace UMovieScene3DTransformTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneActorReferenceTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneBoolTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneVisibilityTrack //: public UMovieSceneBoolTrack { } namespace UMovieSceneByteTrack //: public UMovieScenePropertyTrack { //type:[Object] UEnum constexpr auto Enum = 0xe0; } namespace UMovieSceneColorTrack //: public UMovieScenePropertyTrack { //type:[Bool] constexpr auto bIsSlateColor = 0xe0; } namespace UMovieSceneEnumTrack //: public UMovieScenePropertyTrack { //type:[Object] UEnum constexpr auto Enum = 0xe0; } namespace UMovieSceneFloatTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneFadeTrack //: public UMovieSceneFloatTrack { } namespace UMovieSceneSlomoTrack //: public UMovieSceneFloatTrack { } namespace UMovieSceneIntegerTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneStringTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneTransformTrack //: public UMovieScenePropertyTrack { } namespace UMovieSceneVectorTrack //: public UMovieScenePropertyTrack { //type:[Int] constexpr auto NumChannelsUsed = 0xe0; } namespace UMovieSceneSkeletalAnimationSection //: public UMovieSceneSection { //type:[Struct] UMovieSceneSkeletalAnimationParams constexpr auto Params = 0xd0; //type:[Object] UAnimSequence constexpr auto AnimSequence = 0x160; //type:[Object] UAnimSequenceBase constexpr auto Animation = 0x168; //type:[Float] constexpr auto StartOffset = 0x170; //type:[Float] constexpr auto EndOffset = 0x174; //type:[Float] constexpr auto PlayRate = 0x178; //type:[Bool] constexpr auto bReverse = 0x17c; //type:[Name] constexpr auto SlotName = 0x180; } namespace UMovieSceneSkeletalAnimationTrack //: public UMovieSceneNameableTrack { //type:[Array] UAnimationSections constexpr auto AnimationSections = 0xb8; } namespace UMovieSceneStringSection //: public UMovieSceneSection { //type:[Struct] UStringCurve constexpr auto StringCurve = 0xd8; } namespace UMovieSceneSubSection //: public UMovieSceneSection { //type:[Struct] UMovieSceneSectionParameters constexpr auto Parameters = 0xd0; //type:[Float] constexpr auto StartOffset = 0xe4; //type:[Float] constexpr auto TimeScale = 0xe8; //type:[Float] constexpr auto PrerollTime = 0xec; //type:[Object] UMovieSceneSequence constexpr auto SubSequence = 0xf0; //type:[LazyObject] UActor constexpr auto ActorToRecord = 0xf8; //type:[Str] constexpr auto TargetSequenceName = 0x118; //type:[Struct] UDirectoryPath constexpr auto TargetPathToRecordTo = 0x128; } namespace UMovieSceneCinematicShotSection //: public UMovieSceneSubSection { //type:[Text] constexpr auto DisplayName = 0x138; } namespace UMovieSceneSubTrack //: public UMovieSceneNameableTrack { //type:[Array] USections constexpr auto Sections = 0xb8; } namespace UMovieSceneCinematicShotTrack //: public UMovieSceneSubTrack { } namespace UMovieSceneVectorSection //: public UMovieSceneSection { //type:[Struct] URichCurve constexpr auto Curves = 0xd8; //type:[Int] constexpr auto ChannelsUsed = 0x298; } namespace UGeometryCache //: public UObject { //type:[Array] UMaterials constexpr auto Materials = 0x38; //type:[Array] UTracks constexpr auto Tracks = 0x48; } namespace UGeometryCacheActor //: public UActor { //type:[Object] UGeometryCacheComponent constexpr auto GeometryCacheComponent = 0x3d8; //type:[Function] constexpr auto GetGeometryCacheComponent = 0x0; } namespace UGeometryCacheComponent //: public UMeshComponent { //type:[Object] UGeometryCache constexpr auto GeometryCache = 0xa10; //type:[Bool] constexpr auto bRunning = 0xa18; //type:[Bool] constexpr auto bLooping = 0xa19; //type:[Float] constexpr auto StartTimeOffset = 0xa1c; //type:[Float] constexpr auto PlaybackSpeed = 0xa20; //type:[Int] constexpr auto NumTracks = 0xa24; //type:[Float] constexpr auto ElapsedTime = 0xa28; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetStartTimeOffset = 0x0; //type:[Function] constexpr auto SetPlaybackSpeed = 0x0; //type:[Function] constexpr auto SetLooping = 0x0; //type:[Function] constexpr auto SetGeometryCache = 0x0; //type:[Function] constexpr auto PlayReversedFromEnd = 0x0; //type:[Function] constexpr auto PlayReversed = 0x0; //type:[Function] constexpr auto PlayFromStart = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto Pause = 0x0; //type:[Function] constexpr auto IsPlayingReversed = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; //type:[Function] constexpr auto IsLooping = 0x0; //type:[Function] constexpr auto GetStartTimeOffset = 0x0; //type:[Function] constexpr auto GetPlaybackSpeed = 0x0; } namespace UGeometryCacheTrack //: public UObject { } namespace UGeometryCacheTrack_FlipbookAnimation //: public UGeometryCacheTrack { //type:[UInt32] constexpr auto NumMeshSamples = 0x58; //type:[Function] constexpr auto AddMeshSample = 0x0; } namespace UGeometryCacheTrack_TransformAnimation //: public UGeometryCacheTrack { //type:[Function] constexpr auto SetMesh = 0x0; } namespace UGeometryCacheTrack_TransformGroupAnimation //: public UGeometryCacheTrack { //type:[Function] constexpr auto SetMesh = 0x0; } namespace UZombieAppearanceCustomizationBuilder //: public UAppearanceCustomizationBuilder { } namespace UAsyncStaticMeshComponent //: public UStaticMeshComponent { //type:[MulticastDelegate] UAsyncStaticMeshLoadedSignature__DelegateSignature constexpr auto OnStaticMeshLoaded = 0xaa0; //type:[AssetObject] UStaticMesh constexpr auto StaticMeshAsset = 0xab0; //type:[Object] UStaticMesh constexpr auto ErrorStaticMesh = 0xad8; //type:[Name] constexpr auto ClientCollisionProfileNameOverride = 0xae0; //type:[AssetObject] UStaticMesh constexpr auto PendingStaticMeshAsset = 0xae8; //type:[Array] UPendingCollisionResponse constexpr auto PendingCollisionResponse = 0xb08; //type:[Function] constexpr auto SetStaticMeshAsset = 0x0; //type:[Function] constexpr auto IsSameMesh = 0x0; //type:[Function] constexpr auto IsLoading = 0x0; //type:[Function] constexpr auto IsLoaded = 0x0; //type:[Function] constexpr auto GetStaticMeshAsset = 0x0; //type:[Function] constexpr auto ClearStaticMeshAsset = 0x0; } namespace UTslLaserPointerAttachment //: public UAsyncStaticMeshComponent { //type:[Object] UParticleSystem constexpr auto LaserBeamTemplate = 0xb30; //type:[Name] constexpr auto BeamAttachSocketName = 0xb38; //type:[Float] constexpr auto BeamMaxLength = 0xb40; //type:[Object] UCurveVector constexpr auto BeamConfigCurve = 0xb48; //type:[Float] constexpr auto SpotOuterConeAngle = 0xb50; //type:[Struct] ULinearColor constexpr auto SpotColor = 0xb54; //type:[Float] constexpr auto SpotAttenuationRadius = 0xb64; //type:[Float] constexpr auto MaxAdjustableAimAngleDifference = 0xb68; //type:[Object] UParticleSystemComponent constexpr auto LaserBeamLight = 0xb70; //type:[Object] USpotLightComponent constexpr auto LaserSpotLight = 0xb78; //type:[Object] UTslCharacter constexpr auto Character = 0xb80; //type:[Object] UTslWeapon_Gun constexpr auto Gun = 0xb88; //type:[Function] constexpr auto OnSpectatingChanged = 0x0; //type:[Function] constexpr auto ActivateLaser = 0x0; } namespace UBattlepassExporter //: public UDataAsset { //type:[Struct] UDirectoryPath constexpr auto CsvSaveDirectory = 0x38; //type:[Str] constexpr auto CsvSaveFileName = 0x48; //type:[Enum] UUnderlyingType constexpr auto ExportCsv = 0x58; } namespace UBluezoneEffectBase //: public UActor { } namespace UBluezoneEffectPrefab //: public UBluezoneEffectBase { //type:[Object] USceneComponent constexpr auto InnerCylinderComponent = 0x3f0; //type:[Object] USceneComponent constexpr auto OuterCylinderComponent = 0x3f8; } namespace UBluezoneEffectController //: public UActor { //type:[Object] UTslGameState constexpr auto TslGameState = 0x3d8; //type:[Class] UClass constexpr auto DefaultBlueZoneEffectClass = 0x3e0; //type:[Class] UClass constexpr auto DefaultInnerBlueZoneEffectClass = 0x3e8; //type:[Map] UBluezoneEffectClasses_Key constexpr auto BluezoneEffectClasses = 0x3f0; //type:[Map] UInnerBluezoneEffectClasses_Key constexpr auto InnerBluezoneEffectClasses = 0x440; //type:[Class] UClass constexpr auto SelectedBluezoneEffectBase = 0x490; //type:[Class] UClass constexpr auto SelectedInnerBluezoneEffectBase = 0x498; //type:[Object] UBluezoneEffectBase constexpr auto BluezoneEffect = 0x4a0; //type:[Object] UBluezoneEffectBase constexpr auto InnerBluezoneEffect = 0x4a8; } namespace UBluezoneInOutComponent //: public UActorComponent { } namespace UBluezoneInOutSoundEffectComponent //: public UActorComponent { //type:[Object] UAkComponent constexpr auto AkComponent = 0x1f0; } namespace UBTDecorator_HasLoSTo //: public UBTDecorator { //type:[Struct] UBlackboardKeySelector constexpr auto EnemyKey = 0x70; } namespace UBTService_BluezoneDamage //: public UBTService { //type:[Class] UClass constexpr auto BluezoneDamageType = 0x80; //type:[Object] UBattleRoyaleModeController constexpr auto ModeController = 0x88; } namespace UBTTask_BluezoneRelease //: public UBTTaskNode { //type:[Struct] UBlackboardKeySelector constexpr auto ReleaseDuration = 0xb0; //type:[Object] UBattleRoyaleModeController constexpr auto ModeController = 0xd8; //type:[Function] constexpr auto OnFinishExecuteWithSuccess = 0x0; } namespace UBTTask_BluezoneWarning //: public UBTTaskNode { //type:[Struct] UBlackboardKeySelector constexpr auto WarningPosition = 0xa0; //type:[Struct] UBlackboardKeySelector constexpr auto WarningRadius = 0xc8; //type:[Struct] UBlackboardKeySelector constexpr auto WarningDuration = 0xf0; //type:[Struct] UBlackboardKeySelector constexpr auto ReleaseDuration = 0x118; //type:[Object] UBattleRoyaleModeController constexpr auto ModeController = 0x140; //type:[Function] constexpr auto OnFinishExecuteWithSuccess = 0x0; } namespace UBTTask_CheckFinish //: public UBTTaskNode { //type:[Object] UBattleRoyaleModeController constexpr auto ModeController = 0x78; } namespace UBTTask_FindPointNearEnemy //: public UBTTask_BlackboardBase { } namespace UBTTask_FinishMatch //: public UBTTaskNode { //type:[Object] UBattleRoyaleModeController constexpr auto ModeController = 0x78; } namespace UBTTask_NextBluezoneInBlackBoard //: public UBTTaskNode { //type:[Object] UBattleRoyaleModeController constexpr auto ModeController = 0x88; //type:[Function] constexpr auto OnFinishExecuteWithFail = 0x0; } namespace UBTTask_RedZone_CheckFinish //: public UBTTaskNode { } namespace UBTTask_RedZone_Explode //: public UBTTaskNode { //type:[Object] UBehaviorTreeComponent constexpr auto ExecutorComponent = 0x78; //type:[Object] URedZoneController constexpr auto ExecutorController = 0x80; //type:[Function] constexpr auto Callback_Prepare = 0x0; //type:[Function] constexpr auto Callback_Finish = 0x0; //type:[Function] constexpr auto Callback_End = 0x0; //type:[Function] constexpr auto Callback_Begin = 0x0; } namespace UBTTask_RedZone_Finish //: public UBTTaskNode { } namespace UBTTask_RedZone_SetNextRedZone //: public UBTTaskNode { //type:[Object] UBehaviorTreeComponent constexpr auto BehaviorTree = 0x78; //type:[Function] constexpr auto Callback_Fail = 0x0; } namespace UBTTask_RedZone_UpdateStartDelay //: public UBTTaskNode { //type:[Object] UBehaviorTreeComponent constexpr auto BehaviorTree = 0x78; //type:[Function] constexpr auto Callback_Fail = 0x0; } namespace UBTTask_SetBlackboardProperty //: public UBTTaskNode { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardKey = 0x78; //type:[Int] constexpr auto IntValue = 0xa0; //type:[Float] constexpr auto FloatValue = 0xa4; //type:[Str] constexpr auto StringValue = 0xa8; } namespace UBTTask_WaitBlackboardTimeWithBreak //: public UBTTask_WaitBlackboardTime { //type:[Struct] UBlackboardKeySelector constexpr auto BlackboardBreakKey = 0xa8; } namespace UCameraSettings //: public UObject { //type:[Float] constexpr auto CameraPitchMinStand = 0x30; //type:[Float] constexpr auto CameraPitchMaxStand = 0x34; //type:[Float] constexpr auto CameraYawMinStand = 0x38; //type:[Float] constexpr auto CameraYawMaxStand = 0x3c; //type:[Float] constexpr auto CameraPitchMinProne = 0x40; //type:[Float] constexpr auto CameraPitchMaxProne = 0x44; //type:[Float] constexpr auto CameraYawMinProne = 0x48; //type:[Float] constexpr auto CameraYawMaxProne = 0x4c; //type:[Float] constexpr auto FPSShowOnHighScopingFOV = 0x50; //type:[Float] constexpr auto TPSShowOnHighScopingFOV = 0x54; //type:[Float] constexpr auto CameraPitchMinInVehicle = 0x58; //type:[Float] constexpr auto CameraPitchMaxInVehicle = 0x5c; //type:[Float] constexpr auto CameraYawMinInVehicle = 0x60; //type:[Float] constexpr auto CameraYawMaxInVehicle = 0x64; //type:[Name] constexpr auto HeadBoneName = 0x68; //type:[Array] UHideMaterialsWhenCameraIsInHead constexpr auto HideMaterialsWhenCameraIsInHead = 0x70; //type:[Array] UHideMaterialsOnScopeMode constexpr auto HideMaterialsOnScopeMode = 0x80; //type:[Array] UHideMaterialsOnHighScopeMode constexpr auto HideMaterialsOnHighScopeMode = 0x90; } namespace UCoherentCommonBinder //: public UObject { //type:[Str] constexpr auto DefaultLobbyUrl = 0x88; //type:[Str] constexpr auto DevelopmentLobbyUrl = 0x98; //type:[Str] constexpr auto CertificationLobbyUrl = 0xa8; //type:[Str] constexpr auto LiveLobbyUrl = 0xb8; //type:[Function] constexpr auto UnBindUI = 0x0; //type:[Function] constexpr auto Test = 0x0; //type:[Function] constexpr auto OnWebPageOnPlatformFailed = 0x0; //type:[Function] constexpr auto BindUI = 0x0; //type:[Function] constexpr auto BindDelegate = 0x0; } namespace UCoherentWidgetBinder //: public UCoherentCommonBinder { } namespace ULobbyCoherentWidgetBinder //: public UCoherentWidgetBinder { } namespace UConsoleCommandExecutor //: public UActor { //type:[Function] constexpr auto ExecuteConsoleCommands = 0x0; //type:[Function] constexpr auto CacheConsoleCommandDefault = 0x0; } namespace UModeController //: public UAIController { //type:[Function] constexpr auto SendSystemMessageToAll = 0x0; //type:[Function] constexpr auto IsPlayInEditor = 0x0; //type:[Function] constexpr auto HandleServerAdminBlueprint = 0x0; //type:[Function] constexpr auto GetGameState = 0x0; //type:[Function] constexpr auto GetGameMode = 0x0; //type:[Function] constexpr auto CanDealDamage = 0x0; } namespace UCarePackageController //: public UModeController { //type:[Class] UClass constexpr auto AircraftCarePackageClass = 0x4e8; //type:[Struct] UStringClassReference constexpr auto AircraftCarePackageClassString = 0x4f0; //type:[Struct] UVector2D constexpr auto StartDelay = 0x500; //type:[Struct] UVector2D constexpr auto SpawnInterval = 0x508; //type:[Float] constexpr auto FlyingHeight = 0x510; //type:[Float] constexpr auto CarePackageLifeTime = 0x514; //type:[Float] constexpr auto WhiteZoneSpawnInnerRate = 0x518; //type:[Float] constexpr auto DropAreaRate = 0x51c; //type:[Int] constexpr auto MaxCheckDropLocation = 0x520; //type:[Bool] constexpr auto OverrideFromModePreset = 0x524; //type:[Class] UClass constexpr auto AircraftFlareGunCarePackageClass = 0x530; //type:[Struct] UStringClassReference constexpr auto AircraftFlareGunCarePackageClassString = 0x538; //type:[Class] UClass constexpr auto AircraftFlareGunVehicleClass = 0x548; //type:[Struct] UStringClassReference constexpr auto AircraftFlareGunVehicleClassString = 0x550; //type:[Map] UFlareDeploymentTypeMap_Key constexpr auto FlareDeploymentTypeMap = 0x560; //type:[Map] UFlareDeploymentStringTypeMap_Key constexpr auto FlareDeploymentStringTypeMap = 0x5b0; //type:[Float] constexpr auto SpawnAreaRadius = 0x600; //type:[Map] USpawnDelayMap_Key constexpr auto SpawnDelayMap = 0x608; //type:[Float] constexpr auto FlyHeight_Flare = 0x658; //type:[Int] constexpr auto MaxConcurrentFlareAirplanes = 0x65c; //type:[Float] constexpr auto MinWhitezoneDiameter = 0x660; //type:[Array] UPassCarePackageAreas constexpr auto PassCarePackageAreas = 0x668; //type:[Array] UPassCarePackageAreasRectangle constexpr auto PassCarePackageAreasRectangle = 0x678; //type:[Int] constexpr auto CarePackagesSpawned = 0x688; //type:[Function] constexpr auto SpawnAircraftCarePackageCustom = 0x0; //type:[Function] constexpr auto SpawnAircraftCarePackage = 0x0; //type:[Function] constexpr auto SetNextCarePackageInBlackboard = 0x0; //type:[Function] constexpr auto InitCarePackageSetting = 0x0; //type:[Function] constexpr auto GetSpawnInterval = 0x0; //type:[Function] constexpr auto GetSpawnDelayFromMap = 0x0; //type:[Function] constexpr auto GetSpawnAreaRadius = 0x0; } namespace UCustomCarepackageRulesComponent //: public UActorComponent { //type:[Array] UCustomCarepackageCircleArray constexpr auto CustomCarepackageCircleArray = 0x1f0; //type:[Float] constexpr auto SecondsToKeepPackageInfoAfterLanding = 0x200; //type:[Int] constexpr auto Deploy_InWhiteCarepackagesLeft = 0x204; //type:[Int] constexpr auto Deploy_OutsideCarepackagesLeft = 0x208; //type:[Array] UCarePackagesComing constexpr auto CarePackagesComing = 0x210; //type:[Object] UBattleRoyaleModeController constexpr auto BRController = 0x280; //type:[Object] UTslGameMode constexpr auto TslGameMode = 0x288; //type:[Function] constexpr auto OnCarepackageDeployed = 0x0; //type:[Function] constexpr auto GetFlareDeploymentType = 0x0; //type:[Function] constexpr auto GetCarepackagesLeft = 0x0; //type:[Function] constexpr auto CanFireFlaregun = 0x0; //type:[Function] constexpr auto AddZoneCarepackages = 0x0; } namespace UDeployedItem //: public UActor { //type:[Class] UClass constexpr auto ItemType = 0x3d8; //type:[Int] constexpr auto StackCount = 0x3e0; //type:[Object] USceneComponent constexpr auto SceneComponent = 0x3e8; //type:[Object] UDroppedItem constexpr auto DroppedItem = 0x3f0; //type:[Struct] UTimerHandle constexpr auto TimerHandle_SpawnItem = 0x3f8; } namespace UTslAutoRespawnedItem //: public UDeployedItem { //type:[Float] constexpr auto ItemCheckInterval = 0x400; //type:[Float] constexpr auto WaitingTimeForRespawn = 0x404; //type:[Struct] UTimerHandle constexpr auto TimerHandle_Respawn = 0x408; } namespace USubActor //: public UActor { //type:[Object] UTslCharacter constexpr auto NetOwnerCharacter = 0x3d8; } namespace USlotContainerInterface //: public UInterface { //type:[Function] constexpr auto ShowSlotContextMenu = 0x0; //type:[Function] constexpr auto IsEnableAction = 0x0; //type:[Function] constexpr auto HideSlotContextMenu = 0x0; //type:[Function] constexpr auto GetSlotContext = 0x0; //type:[Function] constexpr auto GetSlotContainerOwner = 0x0; //type:[Function] constexpr auto GetSlotContainerName = 0x0; //type:[Function] constexpr auto GetDefaultActionName = 0x0; //type:[Function] constexpr auto GetAvailableSlotActions = 0x0; //type:[Function] constexpr auto GetAllSlots = 0x0; //type:[Function] constexpr auto GetActionName = 0x0; //type:[Function] constexpr auto DropSlotOnOtherContainer = 0x0; //type:[Function] constexpr auto DoSlotActionDefault = 0x0; //type:[Function] constexpr auto DoSlotAction = 0x0; //type:[Function] constexpr auto DoActionWithSlot = 0x0; } namespace UItemSlotContainer //: public USubActor { //type:[Delegate] UAItemSlotContainerOnCreateAndShowContextMenuWidget__DelegateSignature constexpr auto OnCreateAndShowContextMenuWidget = 0x3e8; //type:[Delegate] UAItemSlotContainerOnDestroyContextMenuWidget__DelegateSignature constexpr auto OnDestroyContextMenuWidget = 0x3f8; } namespace UItemExplorerInterface //: public UInterface { //type:[Function] constexpr auto UpdateItemList = 0x0; //type:[Function] constexpr auto GetExplorableItemSlotList = 0x0; } namespace UItemExplorer //: public UItemSlotContainer { //type:[Delegate] UAItemExplorerOnUpdate__DelegateSignature constexpr auto OnUpdateItemList = 0x418; //type:[Delegate] UAItemExplorerOnClear__DelegateSignature constexpr auto OnClearItemList = 0x428; } namespace UExplorableItemInterface //: public UInterface { //type:[Function] constexpr auto IsValidExplorableItem = 0x0; //type:[Function] constexpr auto GetInteractiveActionName = 0x0; //type:[Function] constexpr auto GetExplorationDistance = 0x0; } namespace UTslParticleInterface //: public UInterface { //type:[Function] constexpr auto WakeUp_BP = 0x0; //type:[Function] constexpr auto PutToSleep_BP = 0x0; //type:[Function] constexpr auto PreWakeUp_BP = 0x0; } namespace UTslParticle //: public UActor { //type:[Bool] constexpr auto bAutoDestroyOnParticleFinish = 0x3e0; //type:[Bool] constexpr auto bAutoPlaySound = 0x3e1; //type:[Bool] constexpr auto bWaitForAudioToFinish = 0x3e3; //type:[Array] UDefaultParameters constexpr auto DefaultParameters = 0x3e8; //type:[Enum] UUnderlyingType constexpr auto AttachParentType = 0x3f8; //type:[Name] constexpr auto AttachSocketName = 0x400; //type:[Enum] UUnderlyingType constexpr auto AttachLocationRule = 0x408; //type:[Enum] UUnderlyingType constexpr auto AttachRotationRule = 0x409; //type:[Enum] UUnderlyingType constexpr auto AttachScaleRule = 0x40a; //type:[Bool] constexpr auto bConvertForColorBlind = 0x40b; //type:[Map] UVectorParameters_Key constexpr auto VectorParameters = 0x410; //type:[Enum] UUnderlyingType constexpr auto TestColorBlindType = 0x460; //type:[Object] UParticleSystemComponent constexpr auto ParticleSystem = 0x468; //type:[Object] UAkComponent constexpr auto AkSound = 0x470; //type:[Function] constexpr auto SetParticleParameter = 0x0; //type:[Function] constexpr auto OnParticleFinish = 0x0; //type:[Function] constexpr auto OnParticleCollide = 0x0; //type:[Function] constexpr auto OnParameterUpdated = 0x0; //type:[Function] constexpr auto GetWaterVolumeHeight = 0x0; //type:[Function] constexpr auto GetPhysicalSurfaceFromRay = 0x0; //type:[Function] constexpr auto GetParticleVectorParamter = 0x0; //type:[Function] constexpr auto GetParticleParamterByName = 0x0; //type:[Function] constexpr auto GetParticleParamter = 0x0; //type:[Function] constexpr auto GetEmitterGlobalSpawnRateScale = 0x0; //type:[Function] constexpr auto ForceSpawn = 0x0; //type:[Function] constexpr auto AttachToParent = 0x0; } namespace UItemPackage //: public UItemExplorer { //type:[Text] constexpr auto PackageName = 0x450; //type:[Text] constexpr auto PackageCategory = 0x468; //type:[Text] constexpr auto PackageDetailedName = 0x480; //type:[Text] constexpr auto PackageDescription = 0x498; //type:[Object] UTexture constexpr auto PackageIcon = 0x4b0; //type:[Float] constexpr auto PackageIconSizeRatio = 0x4b8; //type:[Object] UTexture constexpr auto PackageToolTipIcon = 0x4c0; //type:[Float] constexpr auto PackageToolTipIconSizeRatio = 0x4c8; //type:[AssetObject] UStaticMesh constexpr auto PackageMesh = 0x4d0; //type:[Object] UBoxComponent constexpr auto BoxComponent = 0x4f0; //type:[Object] UOnceInteractionComponent constexpr auto InteractionComponent = 0x4f8; //type:[Bool] constexpr auto DestroyByEmptyItem = 0x500; //type:[Object] UAsyncStaticMeshComponent constexpr auto DropStaticMesh = 0x508; //type:[Array] UItems constexpr auto Items = 0x510; //type:[Str] constexpr auto CreatorAccountId = 0x520; //type:[Str] constexpr auto CreatorName = 0x530; //type:[Str] constexpr auto CreatorClan = 0x540; //type:[Enum] UUnderlyingType constexpr auto CreatorPlatform = 0x550; //type:[Int] constexpr auto CreatorTeamId = 0x554; //type:[Int] constexpr auto SortPriority = 0x558; //type:[Enum] UUnderlyingType constexpr auto PackageType = 0x55c; //type:[Class] UClass constexpr auto EffectClass = 0x568; //type:[Object] UTslParticle constexpr auto ParticleEffect = 0x570; //type:[Struct] UVector constexpr auto SpawnBoxExtent = 0x578; //type:[Function] constexpr auto OnRep_EffectClass = 0x0; //type:[Function] constexpr auto OnDestroy = 0x0; //type:[Function] constexpr auto Items_RepNotify = 0x0; //type:[Function] constexpr auto IsOpenedBy = 0x0; //type:[Function] constexpr auto ClientOnInteractBy = 0x0; //type:[Function] constexpr auto AllowInteract = 0x0; } namespace UDeployedItemPackage //: public UActor { //type:[Class] UClass constexpr auto ItemPackageType = 0x3d8; //type:[Array] UItemInfos constexpr auto ItemInfos = 0x3e0; } namespace UDeployedVehicle //: public UActor { //type:[Class] UClass constexpr auto VehicleType = 0x3d8; //type:[Bool] constexpr auto bSnapToFloor = 0x3e0; //type:[Float] constexpr auto SpawnZOffsetFromFloor = 0x3e4; //type:[Bool] constexpr auto bDesignateFuelPercent = 0x3e8; //type:[Float] constexpr auto DesignatedVehicleFuelPercent = 0x3ec; //type:[Float] constexpr auto RandomMinFuelPercent = 0x3f0; //type:[Float] constexpr auto RandomMaxFuelPercent = 0x3f4; //type:[Object] USceneComponent constexpr auto SceneComponent = 0x3f8; } namespace URichPresenceManager //: public UObject { //type:[Object] UTslGameInstance constexpr auto TslGameInstance = 0xf8; //type:[Object] UPlayerController constexpr auto PlayerController = 0x100; //type:[Object] UTslGameState constexpr auto TslGameState = 0x108; //type:[Object] UTslPlayerState constexpr auto TslPlayerState = 0x110; } namespace URichPresenceObserverInterface //: public UInterface { //type:[Function] constexpr auto SendPresence = 0x0; //type:[Function] constexpr auto AddPresenceWatchingContents = 0x0; //type:[Function] constexpr auto AddPresenceTeamPlayers = 0x0; //type:[Function] constexpr auto AddPresenceTeam = 0x0; //type:[Function] constexpr auto AddPresenceStatus = 0x0; //type:[Function] constexpr auto AddPresenceModeInLobby = 0x0; //type:[Function] constexpr auto AddPresenceMode = 0x0; //type:[Function] constexpr auto AddPresenceMap = 0x0; //type:[Function] constexpr auto AddPresenceElapsed = 0x0; //type:[Function] constexpr auto AddPresenceAlive = 0x0; } namespace UDiscordRichPresenceObserver //: public UObject { //type:[Function] constexpr auto SendPresence = 0x0; //type:[Function] constexpr auto AddPresenceWatchingContents = 0x0; //type:[Function] constexpr auto AddPresenceTeamPlayers = 0x0; //type:[Function] constexpr auto AddPresenceTeam = 0x0; //type:[Function] constexpr auto AddPresenceStatus = 0x0; //type:[Function] constexpr auto AddPresenceModeInLobby = 0x0; //type:[Function] constexpr auto AddPresenceMode = 0x0; //type:[Function] constexpr auto AddPresenceMap = 0x0; //type:[Function] constexpr auto AddPresenceElapsed = 0x0; //type:[Function] constexpr auto AddPresenceDiscordPartyMax = 0x0; //type:[Function] constexpr auto AddPresenceAlive = 0x0; } namespace UDoorDataAsset //: public UDataAsset { //type:[Float] constexpr auto OpenAngle = 0x38; //type:[Object] UCurveFloat constexpr auto OpenCurve = 0x40; //type:[Float] constexpr auto OpenCurveDuration = 0x48; //type:[Object] UCurveFloat constexpr auto CloseCurve = 0x50; //type:[Float] constexpr auto CloseCurveDuration = 0x58; //type:[Object] UAkAudioEvent constexpr auto OpenSound = 0x60; //type:[Object] UAkAudioEvent constexpr auto CloseSound = 0x68; } namespace UTslReactionDoorData //: public UDataAsset { //type:[Float] constexpr auto PointDamageImpulse = 0x38; //type:[Float] constexpr auto PointDamageRadius = 0x3c; //type:[Float] constexpr auto BreakingRadius = 0x40; //type:[Float] constexpr auto BreakingImpulse = 0x44; //type:[Float] constexpr auto BreakingMinDamage = 0x48; //type:[Float] constexpr auto DamageAccumulateTimeout = 0x4c; //type:[Float] constexpr auto ZombieDamageAccumulateTimeout = 0x50; //type:[Name] constexpr auto TopImpactSoketName = 0x58; //type:[Name] constexpr auto CenterImpactSoketName = 0x60; //type:[Name] constexpr auto BottomImpactSoketName = 0x68; //type:[Object] UAkAudioEvent constexpr auto DestructibleSoundAk = 0x70; } namespace UDoorFrameComponent //: public UStaticMeshComponent { //type:[Struct] UTransform constexpr auto DoorTransform = 0xaa0; //type:[Struct] UVector constexpr auto SoundOffsetFromDoor = 0xad0; //type:[Object] UStaticMesh constexpr auto DoorStaticMesh = 0xae0; //type:[Object] UDestructibleMesh constexpr auto DoorDestructibleMesh = 0xae8; //type:[Object] UDoorDataAsset constexpr auto DoorDataAsset = 0xaf0; //type:[Object] UTslReactionDoorData constexpr auto ReactionDoorData = 0xaf8; //type:[Bool] constexpr auto bDisableSubComponents = 0xb00; //type:[Function] constexpr auto GetDoorStaticMesh = 0x0; //type:[Function] constexpr auto DisableSubComponents = 0x0; } namespace UDroppedItem //: public UActor { //type:[EncryptedObject] UItem constexpr auto Item = 0x3e8; //type:[Object] UAsyncStaticMeshComponent constexpr auto MeshComp = 0x3f0; //type:[Object] UDroppedItemActorComponent constexpr auto InteractionComp = 0x3f8; //type:[Struct] UReplicatedSkinParam constexpr auto ReplicatedSkinParam = 0x400; //type:[Struct] UTimerHandle constexpr auto ExplosionDelayHandle = 0x430; //type:[UInt16] constexpr auto Health = 0x438; //type:[Bool] constexpr auto bExploded = 0x43a; //type:[Struct] UReplicatedMasteryItem constexpr auto ReplicatedMasteryItem = 0x448; //type:[Object] UMeshComponent constexpr auto WeaponMasteryMesh = 0x450; //type:[Bool] constexpr auto StaticWeaponMasteryItem = 0x458; //type:[Function] constexpr auto OnStaticMeshLoaded = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedSkinParam = 0x0; //type:[Function] constexpr auto OnRep_Explode = 0x0; //type:[Function] constexpr auto Item_RepNotify = 0x0; } namespace UFakeProjectileInterface //: public UInterface { } namespace UTslProjectileMovementComponent //: public UProjectileMovementComponent { //type:[Float] constexpr auto SimulationTimeStep = 0x300; //type:[Struct] UVector2D constexpr auto SlidingFriction_Speed_In = 0x304; //type:[Struct] UVector2D constexpr auto SlidingFriction_Speed_Out = 0x30c; //type:[Object] UCurveFloat constexpr auto MaxSpeedByTime = 0x318; //type:[Float] constexpr auto MinHomingDistance = 0x320; //type:[Float] constexpr auto UnderwaterDrag = 0x324; //type:[Float] constexpr auto UnderwaterBouyancy = 0x328; //type:[Float] constexpr auto DragForce = 0x32c; //type:[Bool] constexpr auto bUseSlidingFriction = 0x330; //type:[Bool] constexpr auto bAffectedUnderwater = 0x330; //type:[Struct] UProjMovementInitialState constexpr auto InitialState = 0x3b0; //type:[Struct] UTslRepProjMovement constexpr auto MovementStep = 0x3c8; //type:[Object] UPrimitiveComponent constexpr auto UpdatedComponentCollisionProxy = 0x3e8; //type:[Function] constexpr auto ResetInterpolation = 0x0; //type:[Function] constexpr auto OnRep_Movement = 0x0; //type:[Function] constexpr auto Multi_StopSimulation = 0x0; //type:[Function] constexpr auto AdvanceSimulation = 0x0; } namespace UTslThrowableItemProjectile //: public UDroppedItem { //type:[Object] UPhysicsConstraintComponent constexpr auto ConstraintComp = 0x468; //type:[Object] USphereComponent constexpr auto CollisionComp = 0x470; //type:[Object] USphereComponent constexpr auto InterpolationTargetComp = 0x478; //type:[Object] UTslProjectileMovementComponent constexpr auto MovementComp = 0x480; //type:[Array] UDisableCollisionAfterFirstImpact constexpr auto DisableCollisionAfterFirstImpact = 0x488; //type:[Object] UAkComponent constexpr auto AkComp = 0x498; //type:[Object] UBoxComponent constexpr auto InteractionBoxComp = 0x4a0; //type:[Struct] UThrowableItemProjectileSpawnParams constexpr auto SpawnParams = 0x4a8; //type:[Int] constexpr auto FakeProjectileIndex = 0x4e0; //type:[Object] UFakeProjectileComponent constexpr auto FakeProjectileComponent = 0x4e8; //type:[Object] UTslThrowableItemProjectile constexpr auto FakeProjectile = 0x4f0; //type:[Class] UClass constexpr auto ImpactTemplate = 0x4f8; //type:[Function] constexpr auto OnSimulationStop = 0x0; //type:[Function] constexpr auto OnRep_SpawnParams = 0x0; //type:[Function] constexpr auto OnBounce = 0x0; } namespace UTslItemRequestProjectile //: public UTslThrowableItemProjectile { //type:[Bool] constexpr auto bFollowTarget = 0x598; //type:[Float] constexpr auto PickUpDistance = 0x59c; //type:[Float] constexpr auto CatchAnticipationTime = 0x5a0; //type:[Float] constexpr auto PickUpAnimDistance = 0x5a4; //type:[Object] UTslCharacter constexpr auto Target = 0x5a8; //type:[Function] constexpr auto OnRep_Target = 0x0; } namespace UTslProjectile_MeleeWeapon //: public UTslThrowableItemProjectile { //type:[Class] UClass constexpr auto WeaponClass = 0x5a0; //type:[Float] constexpr auto PlayerCollisionRadius = 0x5a8; //type:[Object] UTexture constexpr auto DamageCauserIcon = 0x5b0; //type:[Float] constexpr auto DamageIconRatio = 0x5b8; //type:[Object] USphereComponent constexpr auto PlayerCollisionSphere = 0x5c0; //type:[Object] UTslCharacter constexpr auto HitVictim = 0x5d0; //type:[Int16] constexpr auto StepsToSpeedUp = 0x5d8; //type:[Function] constexpr auto Server_NotifyVehicleHit = 0x0; //type:[Function] constexpr auto Server_NotifyHit = 0x0; //type:[Function] constexpr auto OnServerCorrection = 0x0; //type:[Function] constexpr auto OnBouncePredicted = 0x0; //type:[Function] constexpr auto Multi_CharacterHit = 0x0; } namespace UDroppedItemGridManager //: public UInfo { //type:[Float] constexpr auto MaxGridSize = 0x3d8; //type:[Int] constexpr auto MaxGridLayerNum = 0x3dc; //type:[Int] constexpr auto MaxItemNumPerGroup = 0x3e0; } namespace UDroppedItemGroup //: public UActor { //type:[Float] constexpr auto RandomSpawnRadius = 0x3e0; //type:[Int] constexpr auto MaxRandomSpawnCount = 0x3e4; //type:[Function] constexpr auto OnItemEndPlay = 0x0; //type:[Function] constexpr auto OnItemBeginPlay = 0x0; //type:[Function] constexpr auto AddItem = 0x0; } namespace UDroppedItemInterface //: public UInterface { //type:[Function] constexpr auto GetDroppedItem = 0x0; } namespace UGeneralItemSpawner //: public UObject { //type:[Function] constexpr auto CreateItems = 0x0; //type:[Function] constexpr auto CreateItemInitiators = 0x0; } namespace UDroppedPackageSpawnProcessor //: public UObject { //type:[Float] constexpr auto TotalSpawnFromActorRate = 0x30; //type:[Float] constexpr auto TotalSpawnFromComponentRate = 0x34; //type:[Array] USpawnProbArray constexpr auto SpawnProbArray = 0x38; //type:[Object] UDataTable constexpr auto RawItemSpawnDataTable = 0x48; //type:[Struct] UStringAssetReference constexpr auto RawItemSpawnDataTableString = 0x50; //type:[Object] UDataTable constexpr auto RawItemSpawnTogetherDataTable = 0x60; //type:[Struct] UStringAssetReference constexpr auto RawItemSpawnTogetherDataTableString = 0x68; //type:[Struct] UStringClassReference constexpr auto ItemClass = 0x78; //type:[Struct] UItemTableSpawner constexpr auto TableSpawner = 0x88; //type:[Array] USpots constexpr auto Spots = 0x128; //type:[Bool] constexpr auto bInitialized = 0x138; } namespace UDroppedPackageSpot //: public UActor { //type:[Object] UDroppedPackageSpotComponent constexpr auto SpotComponent = 0x3d8; } namespace UDroppedPackageSpotComponent //: public USceneComponent { } namespace UDynamicWeatherController //: public UActor { //type:[Array] URegionalWeatherVolumes constexpr auto RegionalWeatherVolumes = 0x3d8; //type:[Object] UTslParticle constexpr auto WeatherParticle = 0x3e8; //type:[Object] UExponentialHeightFog constexpr auto HeightFog = 0x3f0; } namespace UDynamicWeatherInterface //: public UInterface { } namespace UEventItemSpawnProcessor //: public UObject { //type:[Array] USpawnData constexpr auto SpawnData = 0x30; //type:[Struct] UStringAssetReference constexpr auto RawEventItemPackageSpawnTableDataString = 0x40; //type:[Object] UDataTable constexpr auto RawEventItemPackageSpawnDataTable = 0x50; //type:[Bool] constexpr auto bInitialized = 0x58; } namespace UExportableDataAsset //: public UDataAsset { //type:[Struct] UDirectoryPath constexpr auto JsonSaveDirectory = 0x38; //type:[Str] constexpr auto JsonSaveFileName = 0x48; } namespace ULobbyCustomizableData //: public UExportableDataAsset { //type:[Array] UFaces constexpr auto Faces = 0x58; //type:[Array] UHairs constexpr auto Hairs = 0x68; } namespace ULobbyItemExporter //: public UExportableDataAsset { //type:[Str] constexpr auto LocJsonSaveFileName = 0x58; } namespace ULobbyWeaponExporter //: public UExportableDataAsset { } namespace UFakeProjectileComponent //: public UActorComponent { //type:[Bool] constexpr auto bStopSimulationOnImpact = 0x1f0; //type:[Object] UActor constexpr auto FakeProjectile = 0x1f8; //type:[Object] UActor constexpr auto MasterProjectile = 0x200; //type:[Object] UProjectileMovementComponent constexpr auto FakeMovementComp = 0x208; //type:[Object] UProjectileMovementComponent constexpr auto MasterMovementComp = 0x210; //type:[Function] constexpr auto OnProjectileStopSim = 0x0; //type:[Function] constexpr auto OnImpact = 0x0; } namespace UFlashBangCaptureActor //: public UActor { //type:[Object] USceneComponent constexpr auto SceneRootComponent = 0x3d8; //type:[Object] USceneCaptureComponent2D constexpr auto SceneCapture = 0x3e0; //type:[Object] UPawn constexpr auto PlayerPawnReference = 0x3e8; //type:[Object] UTextureRenderTarget2D constexpr auto CaptureTexture = 0x3f0; //type:[Int] constexpr auto TextureDownsampleMultiplier = 0x3f8; //type:[Function] constexpr auto CaptureScreen = 0x0; //type:[Function] constexpr auto CaptureINIT = 0x0; } namespace UTslPostProcessEffect //: public UActor { //type:[Bool] constexpr auto UseOnCamera = 0x3d8; //type:[Name] constexpr auto TargetPostProcessVolumeName = 0x3e0; //type:[Array] UPostProcessMaterials constexpr auto PostProcessMaterials = 0x3e8; //type:[Array] UDefaultPostProcessEffectParameter constexpr auto DefaultPostProcessEffectParameter = 0x3f8; //type:[Array] UPostProcessEffectDynamicMaterialStates constexpr auto PostProcessEffectDynamicMaterialStates = 0x408; //type:[Array] UPostProcessEffectDynamicMaterialOriginalBlendWeight constexpr auto PostProcessEffectDynamicMaterialOriginalBlendWeight = 0x418; //type:[Array] UPostProcessVolumeList constexpr auto PostProcessVolumeList = 0x428; //type:[Array] UCurrentParameters constexpr auto CurrentParameters = 0x438; //type:[Int] constexpr auto UsingMeshCount = 0x448; //type:[Bool] constexpr auto bIsEnabled = 0x44c; //type:[Object] UTslPlayerCameraManager constexpr auto TslCameraMgr = 0x458; //type:[Function] constexpr auto SetMaterialVectorParameter = 0x0; //type:[Function] constexpr auto SetMaterialParameter = 0x0; //type:[Function] constexpr auto SetMaterialBlendWeight = 0x0; //type:[Function] constexpr auto SetEffectParameter = 0x0; //type:[Function] constexpr auto SetDepthOfFieldFarBlurSize = 0x0; //type:[Function] constexpr auto OnSetEffectParameter = 0x0; //type:[Function] constexpr auto GetEffectParameter = 0x0; //type:[Function] constexpr auto GetDepthOfFieldFarBlurSize = 0x0; } namespace UFlashbangComponent //: public UActorComponent { //type:[Struct] UExplosionTracer constexpr auto Tracer = 0x1f0; //type:[Array] USphereQueryObjects constexpr auto SphereQueryObjects = 0x230; //type:[Array] UBlockQueryObjects constexpr auto BlockQueryObjects = 0x240; //type:[Name] constexpr auto CharacterTraceSocket = 0x250; //type:[Float] constexpr auto FlashMaxAngle = 0x258; //type:[Float] constexpr auto MaxApplyAngle = 0x25c; //type:[Class] UClass constexpr auto DebuffClass = 0x260; //type:[Function] constexpr auto InitializeCheck = 0x0; } namespace UFlashbangDebuffCurve //: public UCurveBase { //type:[Object] UEnum constexpr auto Enum = 0x38; //type:[Array] UFloatCurves constexpr auto FloatCurves = 0x40; } namespace UFloatingVehicleAnimInstance //: public UAnimInstance { //type:[Float] constexpr auto MapRangeClampedOutRangeA = 0x3b0; //type:[Float] constexpr auto MapRangeClampedOutRangeB = 0x3b4; //type:[Float] constexpr auto MultiplySteeringWheelRotYaw = 0x3b8; //type:[Struct] URotator constexpr auto SteeringWheelRotMultiplier = 0x3bc; //type:[Struct] URotator constexpr auto RudderRot = 0x3c8; //type:[Struct] URotator constexpr auto SteeringWheelRot = 0x3d4; //type:[Struct] URotator constexpr auto PropellerRot = 0x3e0; } namespace UFootprintController //: public UActor { //type:[Object] UMaterialInterface constexpr auto DecalMaterial = 0x3d8; //type:[Int] constexpr auto UpdateRateThresholdToUseAnimNotify = 0x3e0; //type:[Object] UMaterialInterface constexpr auto ManualDecalMaterial = 0x3e8; //type:[Array] UMaterialsToApply constexpr auto MaterialsToApply = 0x3f0; //type:[Bool] constexpr auto bUsePool = 0x403; //type:[Float] constexpr auto DecalLifeSpan = 0x404; //type:[Struct] UVector2D constexpr auto DecalSize = 0x408; //type:[Float] constexpr auto ProjectionSweep = 0x410; //type:[Int] constexpr auto RenderPriority = 0x414; //type:[Object] UInstancedDeferredDecalActor constexpr auto DecalActor = 0x418; //type:[Object] UInstancedDeferredDecalActor constexpr auto ManualDecalActor = 0x420; //type:[Int] constexpr auto NumErrorCreatingDecalActor = 0x428; //type:[Int] constexpr auto NumErrorCreatingManualDecalActor = 0x42c; //type:[Bool] constexpr auto bLimitNumberOnSpot = 0x430; //type:[Float] constexpr auto LimitRadius = 0x434; //type:[Int] constexpr auto LimitNum = 0x438; } namespace UFpsCountStatistics //: public UObject { } namespace UFreefallAnimData //: public UDataAsset { //type:[Float] constexpr auto VerticalStabilizationIn = 0x38; //type:[Float] constexpr auto VerticalStabilizationOut = 0x3c; //type:[Float] constexpr auto HorizontalStabilizationIn = 0x40; //type:[Float] constexpr auto HorizontalStabilizationOut = 0x44; //type:[Struct] URotator constexpr auto LegsFreeMoveLimit = 0x48; //type:[Struct] URotator constexpr auto BodyFreeMoveLimit = 0x54; //type:[Float] constexpr auto StrafingYawLimit = 0x60; //type:[Float] constexpr auto StrafingRollLimit = 0x64; //type:[Float] constexpr auto StrafingIn = 0x68; //type:[Float] constexpr auto StrafingOut = 0x6c; //type:[Float] constexpr auto PitchInterpolationSpeedDown = 0x70; //type:[Float] constexpr auto PitchInterpolationSpeedUp = 0x74; //type:[Float] constexpr auto IdlePitchMax = 0x78; //type:[Float] constexpr auto YawInterpolationSpeed = 0x7c; } namespace UGameEventFluentdAdapter //: public UObject { //type:[Int] constexpr auto Port = 0x30; //type:[Str] constexpr auto Host = 0x38; } namespace UTslGameOption //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto WheelAxisNameToWheelActionName = 0x0; //type:[Function] constexpr auto UpdateLobbyFrameRateLimitType = 0x0; //type:[Function] constexpr auto UpdateInGameSmoothedFrameRateUse = 0x0; //type:[Function] constexpr auto UpdateInGameFrameRateLimitType = 0x0; //type:[Function] constexpr auto UpdateInGameCustomFrameRateLimitValue = 0x0; //type:[Function] constexpr auto UpdateCrossNetworkPlayOption = 0x0; //type:[Function] constexpr auto SetWorldMapZoomLevel = 0x0; //type:[Function] constexpr auto SetVSyncEnabled = 0x0; //type:[Function] constexpr auto SetVoiceOutputVolume = 0x0; //type:[Function] constexpr auto SetVoiceOutputMute = 0x0; //type:[Function] constexpr auto SetVoiceInputVolume = 0x0; //type:[Function] constexpr auto SetVoiceInputMute = 0x0; //type:[Function] constexpr auto SetUsingPerScopeSensitivity = 0x0; //type:[Function] constexpr auto SetUseTracerTeamColor = 0x0; //type:[Function] constexpr auto SetUseTeamVoice = 0x0; //type:[Function] constexpr auto SetUsePushToTalk = 0x0; //type:[Function] constexpr auto SetUseGlobalVoice = 0x0; //type:[Function] constexpr auto SetUseCharacterCapture = 0x0; //type:[Function] constexpr auto SetUISoundVolume = 0x0; //type:[Function] constexpr auto SetUISoundMute = 0x0; //type:[Function] constexpr auto SetTslInputMode = 0x0; //type:[Function] constexpr auto SetTpsWeaponIconShowType = 0x0; //type:[Function] constexpr auto SetShowTracerDisplay = 0x0; //type:[Function] constexpr auto SetShowNetworkInfo = 0x0; //type:[Function] constexpr auto SetShowCompassShade = 0x0; //type:[Function] constexpr auto SetSharpen = 0x0; //type:[Function] constexpr auto SetSelectMinimapTypeIndex = 0x0; //type:[Function] constexpr auto SetScreenScale = 0x0; //type:[Function] constexpr auto SetScreenResoultion = 0x0; //type:[Function] constexpr auto SetQualityLevel = 0x0; //type:[Function] constexpr auto SetOverallScalabilityLevel = 0x0; //type:[Function] constexpr auto SetMouseVerticalSensitivityMultiplier = 0x0; //type:[Function] constexpr auto SetMouseSensitivity = 0x0; //type:[Function] constexpr auto SetMotionBlur = 0x0; //type:[Function] constexpr auto SetMinimapColorType = 0x0; //type:[Function] constexpr auto SetMasterSoundVolume = 0x0; //type:[Function] constexpr auto SetMasterSoundMute = 0x0; //type:[Function] constexpr auto SetKillMessageListSizeLimit = 0x0; //type:[Function] constexpr auto SetKeySettingsChanged = 0x0; //type:[Function] constexpr auto SetKeyHintEnable = 0x0; //type:[Function] constexpr auto SetInvertMouse = 0x0; //type:[Function] constexpr auto SetInvertGamePadY = 0x0; //type:[Function] constexpr auto SetInvertGamePadX = 0x0; //type:[Function] constexpr auto SetInteractionXRayEnabled = 0x0; //type:[Function] constexpr auto SetInputKey_Internal = 0x0; //type:[Function] constexpr auto SetIconKillfeedEnabled = 0x0; //type:[Function] constexpr auto SetHideWeaponMasteryOnKillFeed = 0x0; //type:[Function] constexpr auto SetHideNicknameOnKillfeed = 0x0; //type:[Function] constexpr auto SetGamma = 0x0; //type:[Function] constexpr auto SetGamePadToggleAcceleration = 0x0; //type:[Function] constexpr auto SetGamePadSensitivity = 0x0; //type:[Function] constexpr auto SetGamepadPresetType = 0x0; //type:[Function] constexpr auto SetGamePadDeadZone_Left = 0x0; //type:[Function] constexpr auto SetGamePadDeadZone = 0x0; //type:[Function] constexpr auto SetFullScreen = 0x0; //type:[Function] constexpr auto SetFpsWeaponSlotShow = 0x0; //type:[Function] constexpr auto SetFpsCameraFov = 0x0; //type:[Function] constexpr auto SetFppWeaponIconShowType = 0x0; //type:[Function] constexpr auto SetFppEquipableItemIconShowType = 0x0; //type:[Function] constexpr auto SetForwardRunningSensitivity = 0x0; //type:[Function] constexpr auto SetForceFeedbackMultiplier = 0x0; //type:[Function] constexpr auto SetForceFeedbackEffectEnabled = 0x0; //type:[Function] constexpr auto SetFiringModeType = 0x0; //type:[Function] constexpr auto SetEquipableIteIconShow = 0x0; //type:[Function] constexpr auto SetEnablePreloadingMap = 0x0; //type:[Function] constexpr auto SetEnableNvidiaDLSS = 0x0; //type:[Function] constexpr auto SetEnableMinimapViewScale = 0x0; //type:[Function] constexpr auto SetEnableHrtfRemoteWeaponSound = 0x0; //type:[Function] constexpr auto SetEnableFunctionality = 0x0; //type:[Function] constexpr auto SetEnableClientReplay = 0x0; //type:[Function] constexpr auto SetEffectSoundVolume = 0x0; //type:[Function] constexpr auto SetEffectSoundMute = 0x0; //type:[Function] constexpr auto SetCustomReticleColor = 0x0; //type:[Function] constexpr auto SetCustomCrosshairColor = 0x0; //type:[Function] constexpr auto SetCurrentTppAimCameraPositionRecoveryType = 0x0; //type:[Function] constexpr auto SetCurrentProvider = 0x0; //type:[Function] constexpr auto SetCurrentCultureName = 0x0; //type:[Function] constexpr auto SetCurrentCrosshairColorString = 0x0; //type:[Function] constexpr auto SetCurrentColorBlindKeyByInt = 0x0; //type:[Function] constexpr auto SetCurrentColorBlindKey = 0x0; //type:[Function] constexpr auto SetCrossNetworkPlay = 0x0; //type:[Function] constexpr auto SetClanNameDisplay = 0x0; //type:[Function] constexpr auto SetBGMSoundVolume = 0x0; //type:[Function] constexpr auto SetBGMSoundMute = 0x0; //type:[Function] constexpr auto SetAxisKeysToDefault = 0x0; //type:[Function] constexpr auto SetAxisKeys = 0x0; //type:[Function] constexpr auto SetAxisKey = 0x0; //type:[Function] constexpr auto SetAutoWeaponSkinReplacement = 0x0; //type:[Function] constexpr auto SetAutoReplaceAttachment = 0x0; //type:[Function] constexpr auto SetAutoReloadOnOutOfAmmoFireEnable = 0x0; //type:[Function] constexpr auto SetAutoEquipAttachmentFromInventory = 0x0; //type:[Function] constexpr auto SetAutoEquipAttachmentForScope = 0x0; //type:[Function] constexpr auto SetAutoEquipAttachment = 0x0; //type:[Function] constexpr auto SetActionKeysToDefault = 0x0; //type:[Function] constexpr auto SetActionKeys = 0x0; //type:[Function] constexpr auto SetActionKey = 0x0; //type:[Function] constexpr auto NotDuplicateCategoryNames = 0x0; //type:[Function] constexpr auto IsVSyncEnabled = 0x0; //type:[Function] constexpr auto IsVoiceOutputMute = 0x0; //type:[Function] constexpr auto IsVoiceInputMute = 0x0; //type:[Function] constexpr auto IsUsingPerScopeSensitivity = 0x0; //type:[Function] constexpr auto IsUsingInGameSmoothedFrameRate = 0x0; //type:[Function] constexpr auto IsUseTracerTeamColor = 0x0; //type:[Function] constexpr auto IsUISoundMute = 0x0; //type:[Function] constexpr auto IsShowTracerDisplay = 0x0; //type:[Function] constexpr auto IsScorpio = 0x0; //type:[Function] constexpr auto IsRes4K = 0x0; //type:[Function] constexpr auto IsNvidiaDLSSSupportedResolution = 0x0; //type:[Function] constexpr auto IsNvidiaDLSSHardwareSupported = 0x0; //type:[Function] constexpr auto IsMouseWheelInput = 0x0; //type:[Function] constexpr auto IsModifierKey = 0x0; //type:[Function] constexpr auto IsMasterSoundMute = 0x0; //type:[Function] constexpr auto IsKeyValid = 0x0; //type:[Function] constexpr auto IsKeyUsed = 0x0; //type:[Function] constexpr auto IsKeyHintEnabled = 0x0; //type:[Function] constexpr auto IsInvertMouse = 0x0; //type:[Function] constexpr auto IsInvertGamePadY = 0x0; //type:[Function] constexpr auto IsInvertGamePadX = 0x0; //type:[Function] constexpr auto IsInteractionXRayEnabled = 0x0; //type:[Function] constexpr auto IsIconKillfeedEnabled = 0x0; //type:[Function] constexpr auto IsGamepadPresetType = 0x0; //type:[Function] constexpr auto IsGamepadKey = 0x0; //type:[Function] constexpr auto IsFunctionalityEnabled = 0x0; //type:[Function] constexpr auto IsForceFeedbackEffectEnabled = 0x0; //type:[Function] constexpr auto IsEnableNvidiaDLSS = 0x0; //type:[Function] constexpr auto IsEnabledSharpen = 0x0; //type:[Function] constexpr auto IsEnabledPreloadingMap = 0x0; //type:[Function] constexpr auto IsEnabledMotionBlur = 0x0; //type:[Function] constexpr auto IsEnabledMinimapViewScale = 0x0; //type:[Function] constexpr auto IsEnabledHrtfRemoteWeaponSound = 0x0; //type:[Function] constexpr auto IsEnabledAutoReloadOnOutOfAmmoFire = 0x0; //type:[Function] constexpr auto IsEffectSoundMute = 0x0; //type:[Function] constexpr auto IsDoubleTapSupported = 0x0; //type:[Function] constexpr auto IsDefaultFunctionalityEnabled = 0x0; //type:[Function] constexpr auto IsDefaultClientReplayEnabled = 0x0; //type:[Function] constexpr auto IsCustomCrosshairColorEnabled = 0x0; //type:[Function] constexpr auto IsColorBlindMode = 0x0; //type:[Function] constexpr auto IsClientReplayEnabled = 0x0; //type:[Function] constexpr auto IsClanNameDisplayEnabled = 0x0; //type:[Function] constexpr auto IsChineseCulture = 0x0; //type:[Function] constexpr auto IsBGMSoundMute = 0x0; //type:[Function] constexpr auto HasKeySettingsChanged = 0x0; //type:[Function] constexpr auto GetWorldMapZoomSpeedLevel = 0x0; //type:[Function] constexpr auto GetVoiceOutputVolume = 0x0; //type:[Function] constexpr auto GetVoiceInputVolume = 0x0; //type:[Function] constexpr auto GetUseTeamVoice = 0x0; //type:[Function] constexpr auto GetUsePushToTalk = 0x0; //type:[Function] constexpr auto GetUseGlobalVoice = 0x0; //type:[Function] constexpr auto GetUseCharacterCapture = 0x0; //type:[Function] constexpr auto GetUISoundVolume = 0x0; //type:[Function] constexpr auto GetTslInputMode = 0x0; //type:[Function] constexpr auto GetTpsWeaponIconShowType = 0x0; //type:[Function] constexpr auto GetSupportedScreenResolutions = 0x0; //type:[Function] constexpr auto GetSupportedQualityLevels = 0x0; //type:[Function] constexpr auto GetSupportedKillcam = 0x0; //type:[Function] constexpr auto GetSupportedFpsCameraFovRangeMin = 0x0; //type:[Function] constexpr auto GetSupportedFpsCameraFovRangeMax = 0x0; //type:[Function] constexpr auto GetSupportedClientReplay = 0x0; //type:[Function] constexpr auto GetShowNetworkInfo = 0x0; //type:[Function] constexpr auto GetShowCompassShade = 0x0; //type:[Function] constexpr auto GetSelectMiniMapTypeIndex = 0x0; //type:[Function] constexpr auto GetScreenScale = 0x0; //type:[Function] constexpr auto GetScreenResolution = 0x0; //type:[Function] constexpr auto GetSavedInGameCustomFrameRateLimitValue = 0x0; //type:[Function] constexpr auto GetReticleColor = 0x0; //type:[Function] constexpr auto GetReplayOptionEditable = 0x0; //type:[Function] constexpr auto GetQualityLevel = 0x0; //type:[Function] constexpr auto GetOverallScalabilityLevel = 0x0; //type:[Function] constexpr auto GetNativeName = 0x0; //type:[Function] constexpr auto GetNativeLanguage = 0x0; //type:[Function] constexpr auto GetMouseVerticalSensitivityMultiplier = 0x0; //type:[Function] constexpr auto GetMouseSensitivity = 0x0; //type:[Function] constexpr auto GetMiniMapTypes = 0x0; //type:[Function] constexpr auto GetMinimapColorType = 0x0; //type:[Function] constexpr auto GetMasterSoundVolume = 0x0; //type:[Function] constexpr auto GetLobbyFrameRateLimitType = 0x0; //type:[Function] constexpr auto GetKillMessageListSizeLimit = 0x0; //type:[Function] constexpr auto GetKeyName = 0x0; //type:[Function] constexpr auto GetKeyInputModeNames = 0x0; //type:[Function] constexpr auto GetInGameFrameRateLimitType = 0x0; //type:[Function] constexpr auto GetHideWeaponMasteryOnKillFeed = 0x0; //type:[Function] constexpr auto GetHideNicknameOnKillfeed = 0x0; //type:[Function] constexpr auto GetGamma = 0x0; //type:[Function] constexpr auto GetGamePadToggleAcceleration = 0x0; //type:[Function] constexpr auto GetGamePadSensitivity = 0x0; //type:[Function] constexpr auto GetGamepadPresetType = 0x0; //type:[Function] constexpr auto GetGamepadKeyPresetDatas = 0x0; //type:[Function] constexpr auto GetGamepadKeyPreset = 0x0; //type:[Function] constexpr auto GetGamePadDeadZone_Left = 0x0; //type:[Function] constexpr auto GetGamePadDeadZone = 0x0; //type:[Function] constexpr auto GetFullscreenMode = 0x0; //type:[Function] constexpr auto GetFpsCameraFov = 0x0; //type:[Function] constexpr auto GetFppWeaponIconShowType = 0x0; //type:[Function] constexpr auto GetFppEquipableItemIconShowType = 0x0; //type:[Function] constexpr auto GetForwardRunningSensitivity = 0x0; //type:[Function] constexpr auto GetForceFeedbackMultiplier = 0x0; //type:[Function] constexpr auto GetFiringModeType = 0x0; //type:[Function] constexpr auto GetEffectSoundVolume = 0x0; //type:[Function] constexpr auto GetDefaultQualityLevelName = 0x0; //type:[Function] constexpr auto GetDefaultInputModeSetting = 0x0; //type:[Function] constexpr auto GetDefaultGamepadPreset = 0x0; //type:[Function] constexpr auto GetDefaultFiringModeType = 0x0; //type:[Function] constexpr auto GetDefaultCultureName = 0x0; //type:[Function] constexpr auto GetDefaultCrosshairColor = 0x0; //type:[Function] constexpr auto GetCustomReticleColor = 0x0; //type:[Function] constexpr auto GetCustomCrosshairColor = 0x0; //type:[Function] constexpr auto GetCurrentTppAimCameraPositionRecoveryType = 0x0; //type:[Function] constexpr auto GetCurrentProvider = 0x0; //type:[Function] constexpr auto GetCurrentCultureName = 0x0; //type:[Function] constexpr auto GetCurrentCrosshairColorStr = 0x0; //type:[Function] constexpr auto GetCurrentColorBlindKey = 0x0; //type:[Function] constexpr auto GetCurGamepadKeyPreset = 0x0; //type:[Function] constexpr auto GetCrosshairColors = 0x0; //type:[Function] constexpr auto GetCrosshairColor = 0x0; //type:[Function] constexpr auto GetConvertedMouseSensitivity = 0x0; //type:[Function] constexpr auto GetConvertedGamePadSensitivity = 0x0; //type:[Function] constexpr auto GetColorBlindTypes = 0x0; //type:[Function] constexpr auto GetColorBlindCorrectedColor = 0x0; //type:[Function] constexpr auto GetBGMSoundVolume = 0x0; //type:[Function] constexpr auto GetAxisKeys = 0x0; //type:[Function] constexpr auto GetAxisKey = 0x0; //type:[Function] constexpr auto GetAvailableProviderNames = 0x0; //type:[Function] constexpr auto GetAvailableProviderDisplayNames = 0x0; //type:[Function] constexpr auto GetAutoWeaponSkinReplacement = 0x0; //type:[Function] constexpr auto GetAutoReplaceAttachment = 0x0; //type:[Function] constexpr auto GetAutoQualityLevels = 0x0; //type:[Function] constexpr auto GetAutoEquipAttachmentFromInventory = 0x0; //type:[Function] constexpr auto GetAutoEquipAttachmentForScope = 0x0; //type:[Function] constexpr auto GetAutoEquipAttachment = 0x0; //type:[Function] constexpr auto GetActionKeys = 0x0; //type:[Function] constexpr auto GetActionKey = 0x0; //type:[Function] constexpr auto DefaultGamePadInnerDeadZone = 0x0; //type:[Function] constexpr auto CustomizableScopeMouseSensitiveNames = 0x0; //type:[Function] constexpr auto CustomizableScopeGamePadSensitiveNames = 0x0; //type:[Function] constexpr auto CustomizableNonScopeMouseSensitiveNames = 0x0; //type:[Function] constexpr auto CustomizableNonScopeGamePadSensitiveNames = 0x0; //type:[Function] constexpr auto CustomizableMouseSensitiveNames = 0x0; //type:[Function] constexpr auto CustomizableGamePadSensitiveNames = 0x0; //type:[Function] constexpr auto CustomizableCategoryData = 0x0; //type:[Function] constexpr auto CustomizableAxisName = 0x0; //type:[Function] constexpr auto CustomizableActionNames = 0x0; //type:[Function] constexpr auto CultureNames = 0x0; //type:[Function] constexpr auto ClearAllGamepadKeyBinding = 0x0; //type:[Function] constexpr auto CastTslInputModeFromName = 0x0; //type:[Function] constexpr auto CanReserveTargetingType_GamePad = 0x0; //type:[Function] constexpr auto CanCrossNetworkPlay = 0x0; //type:[Function] constexpr auto ApplySettingsWithHudUpdateOption = 0x0; //type:[Function] constexpr auto ApplyMouseSensitivity = 0x0; //type:[Function] constexpr auto ApplyGameUserSettings = 0x0; //type:[Function] constexpr auto ApplyGamePadSensitivity = 0x0; //type:[Function] constexpr auto ApplyGamepadKeyPresetDatas = 0x0; //type:[Function] constexpr auto ApplyGamePadDeadZone = 0x0; //type:[Function] constexpr auto ApplyFrameRateLimitSettings = 0x0; //type:[Function] constexpr auto ApplyAutoQualitySetting = 0x0; } namespace UGameInstance //: public UObject { //type:[Object] UOnlineSession constexpr auto OnlineSession = 0x60; //type:[Function] constexpr auto ReceiveShutdown = 0x0; //type:[Function] constexpr auto ReceiveInit = 0x0; //type:[Function] constexpr auto HandleTravelError = 0x0; //type:[Function] constexpr auto HandleNetworkError = 0x0; //type:[Function] constexpr auto DebugRemovePlayer = 0x0; //type:[Function] constexpr auto DebugCreatePlayer = 0x0; } namespace UTslGameInstance //: public UGameInstance { //type:[Array] UPersistentUClassPaths constexpr auto PersistentUClassPaths = 0x138; //type:[Array] UPersistentUClasses constexpr auto PersistentUClasses = 0x148; //type:[Str] constexpr auto WelcomeScreenMap = 0x158; //type:[Bool] constexpr auto bUseLobbyWidget = 0x168; //type:[Int] constexpr auto LobbyWidgetZOrder = 0x16c; //type:[Object] ULobbyLink constexpr auto LobbyLink = 0x170; //type:[Object] UVoiceManager constexpr auto VoiceManager = 0x178; //type:[Object] UReporterManager constexpr auto ReporterManager = 0x180; //type:[Struct] UTslStartParameter constexpr auto StartParamter = 0x188; //type:[Struct] UStringAssetReference constexpr auto LobbyWidgetClassName = 0x468; //type:[Object] ULobbyWidget constexpr auto LobbyWidget = 0x618; //type:[Array] UReplayKillEventItems constexpr auto ReplayKillEventItems = 0x6e0; //type:[MulticastDelegate] UGetReplayListDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayKillEventsDone = 0x6f0; //type:[Array] UReplayGroggyEventItems constexpr auto ReplayGroggyEventItems = 0x7a0; //type:[MulticastDelegate] UGetReplayListDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayGroggyEventsDone = 0x7b0; //type:[Array] UReplayEtceteraEventItems constexpr auto ReplayEtceteraEventItems = 0x860; //type:[MulticastDelegate] UGetReplayListDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayEtceteraEventsDone = 0x870; //type:[Array] UTslReplayOvercastArr constexpr auto TslReplayOvercastArr = 0x8d0; //type:[MulticastDelegate] UEnumerateReplayOvercastEventsDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayOvercastEventsDone = 0x8e0; //type:[Array] UTslReplayCustomFogArr constexpr auto TslReplayCustomFogArr = 0x9b0; //type:[MulticastDelegate] UEnumerateReplayCustomFogEventsDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayCustomFogEventsDone = 0x9c0; //type:[Array] UReplayCameraEventItems constexpr auto ReplayCameraEventItems = 0xa20; //type:[Array] UCurDataSetReplayCameraEventItems constexpr auto CurDataSetReplayCameraEventItems = 0xa30; //type:[MulticastDelegate] UGetReplayListDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayCameraEventsDone = 0xa40; //type:[Array] UReplayRecordTargetEventItems constexpr auto ReplayRecordTargetEventItems = 0xaf0; //type:[MulticastDelegate] UGetReplayListDoneDelegate__DelegateSignature constexpr auto OnEnumerateReplayRecordTargetEventsDone = 0xb00; //type:[Bool] constexpr auto IsLoadRecordTargetEvent = 0xb10; //type:[Bool] constexpr auto bEnablePlayHighlight = 0xb11; //type:[Bool] constexpr auto bChangeableHighlightBeginEndTime = 0xb12; //type:[Bool] constexpr auto bEnableHighlightExport = 0xb13; //type:[Bool] constexpr auto bEnableHighlightShortcut = 0xb14; //type:[Bool] constexpr auto bHighlightPlaying = 0xb15; //type:[Bool] constexpr auto bHighlightFadeOut = 0xb16; //type:[Bool] constexpr auto bShowHighlightKeyGuide = 0xb17; //type:[Bool] constexpr auto bShowHighlightTopWidget = 0xb18; //type:[Bool] constexpr auto bSmoothNextEvent = 0xb19; //type:[Bool] constexpr auto bShowLastSurvivorMatchResult = 0xb1a; //type:[Bool] constexpr auto bRenderingForHighlightExport = 0xb1b; //type:[Bool] constexpr auto bHighlightOnlyView = 0xb1c; //type:[Bool] constexpr auto bOneViewResult = 0xb1d; //type:[Bool] constexpr auto bHighlightFirstEvent = 0xb1e; //type:[Str] constexpr auto HighlightTargetName = 0xb20; //type:[Int] constexpr auto HighlightEventTotalCount = 0xb30; //type:[Int] constexpr auto HighlightEventCurrentNum = 0xb34; //type:[Int] constexpr auto HighlightEventTimeBefore = 0xb38; //type:[Int] constexpr auto HighlightEventTimeAfter = 0xb3c; //type:[Float] constexpr auto TimeBackBeforeHighlight = 0xb40; //type:[Str] constexpr auto TimeBackTargetName = 0xb48; //type:[Struct] UTslKillcamMetadata constexpr auto HighlightMetadata = 0xb58; //type:[Int] constexpr auto HighlightIndex = 0xbf0; //type:[Float] constexpr auto CurrentEventIndexTimeInfo = 0xbf4; //type:[Bool] constexpr auto IsHighlightIndexPlayable = 0xbf8; //type:[Bool] constexpr auto IsPlaybackHighlightMode = 0xbf9; //type:[Bool] constexpr auto IsActivateHighlight = 0xbfa; //type:[Str] constexpr auto HighlightLocalPlayerName = 0xc00; //type:[Str] constexpr auto HighlightLocalPlayerNetId = 0xc10; //type:[Str] constexpr auto HighlightPlayerName = 0xc20; //type:[Str] constexpr auto HighlightPlayerNetId = 0xc30; //type:[Float] constexpr auto PercentageToValue = 0xc40; //type:[Array] UReplayHighlightEventItems constexpr auto ReplayHighlightEventItems = 0xc48; //type:[Array] UReplayItemList constexpr auto ReplayItemList = 0xc68; //type:[MulticastDelegate] UGetReplayListDoneDelegate__DelegateSignature constexpr auto OnGetReplayListDone = 0xcb0; //type:[MulticastDelegate] UGotoTimelineDoneDelegate__DelegateSignature constexpr auto OnGotoTimelineDone = 0xcc0; //type:[MulticastDelegate] URecordStartedDelegate__DelegateSignature constexpr auto OnRecordStarted = 0xcd0; //type:[MulticastDelegate] URecordStartedDelegate__DelegateSignature constexpr auto OnReplayProblem = 0xce0; //type:[MulticastDelegate] UDownloadZippedReplayProgressDelegate__DelegateSignature constexpr auto OnDownloadZippedReplayProgressDelegate = 0xcf0; //type:[MulticastDelegate] UDownloadZippedReplayCompleteDelegate__DelegateSignature constexpr auto OnDownloadZippedReplayCompleteDelegate = 0xd00; //type:[Int] constexpr auto MaxReplaysForNullStreamer = 0xdd0; //type:[Int] constexpr auto NumReplaysForNullStreamer = 0xdd4; //type:[Int] constexpr auto NumReplaysToKeepForNullStreamer = 0xdd8; //type:[MulticastDelegate] UKeepAndDeleteOldestReplaysDoneDelegate__DelegateSignature constexpr auto OnKeepAndDeleteOldestReplaysDoneDelegate = 0xde0; //type:[Object] UGameEventObserver constexpr auto GameEventObserver = 0xe00; //type:[Object] UGameEventFluentdAdapter constexpr auto GameEventFluentdAdapter = 0xe08; //type:[Struct] UTslReplaySummary constexpr auto ReplaySummaryForPlayback = 0xed8; //type:[MulticastDelegate] UGetReplaySummaryDoneDelegate__DelegateSignature constexpr auto OnGetReplaySummaryDone = 0xf68; //type:[Bool] constexpr auto bIsStartedFromReplayListMap = 0xf78; //type:[Object] UTslPlayerState constexpr auto CachedDemoPlayerState = 0xf80; //type:[Enum] UUnderlyingType constexpr auto EReadyToPlayState = 0x1030; //type:[Object] UHighlightSession constexpr auto HighlightSession = 0x1108; //type:[Object] UKakaoSessionClientChecker constexpr auto KakaoSessionClientProcessChecker = 0x11f8; //type:[Object] UFpsCountStatistics constexpr auto FpsCountStatstics = 0x1200; //type:[Map] UTeamInfoMap_Key constexpr auto TeamInfoMap = 0x1230; //type:[Map] UPlayerStatInfoMap_Key constexpr auto PlayerStatInfoMap = 0x1280; //type:[Array] UPointInfos constexpr auto PointInfos = 0x12d0; //type:[Int] constexpr auto KillPoint = 0x12e0; //type:[Bool] constexpr auto bLoadedPersonalGameUserSettings = 0x1339; //type:[MulticastDelegate] USetOvercastWeightsDelegate__DelegateSignature constexpr auto OnSetOvercastWeights = 0x1358; //type:[MulticastDelegate] USetOvercastDurationsDelegate__DelegateSignature constexpr auto OnSetOvercastDurations = 0x1368; //type:[Array] UPathWhitelistKeywords constexpr auto PathWhitelistKeywords = 0x1378; //type:[Float] constexpr auto MinValFov = 0x1388; //type:[Float] constexpr auto MaxValFov = 0x138c; //type:[Float] constexpr auto MinValDofFocalRegion = 0x1390; //type:[Float] constexpr auto MaxValDofFocalRegion = 0x1394; //type:[Float] constexpr auto MinValDofFocalDistance = 0x1398; //type:[Float] constexpr auto MaxValDofFocalDistance = 0x139c; //type:[Float] constexpr auto MinValBloomIntensity = 0x13a0; //type:[Float] constexpr auto MaxValBloomIntensity = 0x13a4; //type:[Float] constexpr auto MinValVignetteIntensity = 0x13a8; //type:[Float] constexpr auto MaxValVignetteIntensity = 0x13ac; //type:[Float] constexpr auto DefaultValAngle = 0x13b0; //type:[Float] constexpr auto MinValAngle = 0x13b4; //type:[Float] constexpr auto MaxValAngle = 0x13b8; //type:[Float] constexpr auto MinValColorGradingLUTIntensity = 0x13bc; //type:[Float] constexpr auto MaxValColorGradingLUTIntensity = 0x13c0; //type:[Float] constexpr auto DefaultValDofNearTransitionRegion = 0x13c4; //type:[Float] constexpr auto MinValDofNearTransitionRegion = 0x13c8; //type:[Float] constexpr auto MaxValDofNearTransitionRegion = 0x13cc; //type:[Float] constexpr auto DefaultValDofFarTransitionRegion = 0x13d0; //type:[Float] constexpr auto MinValDofFarTransitionRegion = 0x13d4; //type:[Float] constexpr auto MaxValDofFarTransitionRegion = 0x13d8; //type:[Float] constexpr auto DefaultValDofBokehScale = 0x13dc; //type:[Float] constexpr auto MinValDofBokehScale = 0x13e0; //type:[Float] constexpr auto MaxValDofBokehScale = 0x13e4; //type:[Float] constexpr auto DefaultValDofBokehMaxSize = 0x13e8; //type:[Float] constexpr auto MinValDofBokehMaxSize = 0x13ec; //type:[Float] constexpr auto MaxValDofBokehMaxSize = 0x13f0; //type:[Float] constexpr auto DefaultValDofGaussianNearBlurSize = 0x13f4; //type:[Float] constexpr auto MinValDofGaussianNearBlurSize = 0x13f8; //type:[Float] constexpr auto MaxValDofGaussianNearBlurSize = 0x13fc; //type:[Float] constexpr auto DefaultValDofGaussianFarBlurSize = 0x1400; //type:[Float] constexpr auto MinValDofGaussianFarBlurSize = 0x1404; //type:[Float] constexpr auto MaxValDofGaussianFarBlurSize = 0x1408; //type:[Object] URichPresenceManager constexpr auto RichPresenceManager = 0x1428; //type:[Array] URichPresence constexpr auto RichPresence = 0x1430; //type:[Str] constexpr auto SelectedModeNameInLobby = 0x1440; //type:[Object] ULevelAttribute constexpr auto LevelAttributeForReplaying = 0x1450; //type:[Str] constexpr auto LogServerUrl = 0x1458; //type:[Float] constexpr auto LoggingProbability = 0x1468; //type:[Bool] constexpr auto bIgnoreSuccessLog = 0x146c; //type:[Int] constexpr auto LogCooltimeForSameFunction = 0x1470; //type:[Array] UCacheQualityLevelInfo constexpr auto CacheQualityLevelInfo = 0x1478; //type:[Struct] UTslWeatherLevelVolumetricFogSetting constexpr auto VFSetting = 0x1488; //type:[Array] UOutGameLogs constexpr auto OutGameLogs = 0x14a0; //type:[Function] constexpr auto UseLobbyWidget = 0x0; //type:[Function] constexpr auto UpdateReplayShouldKeepBP = 0x0; //type:[Function] constexpr auto UpdateReplayAllDeadOrWinBP = 0x0; //type:[Function] constexpr auto UnPause = 0x0; //type:[Function] constexpr auto StopStat = 0x0; //type:[Function] constexpr auto StopIfReplaying = 0x0; //type:[Function] constexpr auto StartStat = 0x0; //type:[Function] constexpr auto SortByTimeReplayCameraEventItems = 0x0; //type:[Function] constexpr auto SortByTimeCurDataSetReplayCameraEventItems = 0x0; //type:[Function] constexpr auto ShowYesNoMessage = 0x0; //type:[Function] constexpr auto ShowSystemMessage = 0x0; //type:[Function] constexpr auto ShowSpectateLoadingScreen = 0x0; //type:[Function] constexpr auto ShowOkCancelMessage = 0x0; //type:[Function] constexpr auto ShowLoadingScreen = 0x0; //type:[Function] constexpr auto ShowLastSurvivorMatchResult = 0x0; //type:[Function] constexpr auto SetWayPointMode = 0x0; //type:[Function] constexpr auto SetWayPointMaxNum = 0x0; //type:[Function] constexpr auto SetWayPointLineMode = 0x0; //type:[Function] constexpr auto SetStartedFromReplayListMap = 0x0; //type:[Function] constexpr auto SetReplayTimeSpeed = 0x0; //type:[Function] constexpr auto SetReplayBusy = 0x0; //type:[DelegateFunction] constexpr auto SetOvercastWeightsDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto SetOvercastWeights = 0x0; //type:[DelegateFunction] constexpr auto SetOvercastDurationsDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto SetOvercastDurations = 0x0; //type:[Function] constexpr auto SetMaxReplaysForNullStreamer = 0x0; //type:[Function] constexpr auto SetIsChangedSpectateCharacter = 0x0; //type:[Function] constexpr auto SetHighlightArray = 0x0; //type:[Function] constexpr auto SetForceTickWhenPaused = 0x0; //type:[Function] constexpr auto SaveReplayThumbnailImage = 0x0; //type:[Function] constexpr auto SaveReplayCameraEvent = 0x0; //type:[Function] constexpr auto ResetReplayStreamer = 0x0; //type:[Function] constexpr auto RequestReplayARecordTargetEvent = 0x0; //type:[Function] constexpr auto RequestReplayAKillEvent = 0x0; //type:[Function] constexpr auto RequestReplayAGroggyEvent = 0x0; //type:[Function] constexpr auto RequestReplayAEtceteraEvent = 0x0; //type:[DelegateFunction] constexpr auto ReplayProblemDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto ReplayJumpTimeInSecondsAndPause = 0x0; //type:[Function] constexpr auto ReplayJumpTimeInSeconds = 0x0; //type:[Function] constexpr auto ReplayJumpInt = 0x0; //type:[Function] constexpr auto ReplayJump = 0x0; //type:[Function] constexpr auto RemoveAllRecordTargetEvents = 0x0; //type:[Function] constexpr auto RemoveAllOvercastEvents = 0x0; //type:[Function] constexpr auto RemoveAllKillEvents = 0x0; //type:[Function] constexpr auto RemoveAllGroggyEvents = 0x0; //type:[Function] constexpr auto RemoveAllEventGroup = 0x0; //type:[Function] constexpr auto RemoveAllEtceteraEvents = 0x0; //type:[Function] constexpr auto RemoveAllCustomFogEvents = 0x0; //type:[Function] constexpr auto RemoveAllCameraEvents = 0x0; //type:[Function] constexpr auto RecordTimeReplayCameraEventItemsEx = 0x0; //type:[Function] constexpr auto RecordTimeReplayCameraEventItems = 0x0; //type:[DelegateFunction] constexpr auto RecordStartedDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto RecordOvercastEvent = 0x0; //type:[Function] constexpr auto RecordDurationSkipCount = 0x0; //type:[Function] constexpr auto RecordDurationKeyFrameCount = 0x0; //type:[Function] constexpr auto RecordCustomFogEvent = 0x0; //type:[Function] constexpr auto ReadyHighlight = 0x0; //type:[Function] constexpr auto QuitApplication = 0x0; //type:[Function] constexpr auto PlayReplayCommand = 0x0; //type:[Function] constexpr auto PlayReplayBPByRegionOrLocal = 0x0; //type:[Function] constexpr auto PlayReplayBP = 0x0; //type:[Function] constexpr auto PlaybackHighlight = 0x0; //type:[Function] constexpr auto Pause = 0x0; //type:[Function] constexpr auto ParseReplaySpeedStrToFloat = 0x0; //type:[Function] constexpr auto OnSteamNetworkDisconnectedTimeExpired = 0x0; //type:[Function] constexpr auto OnPressedPopupSignOut = 0x0; //type:[Function] constexpr auto OnPressedPopupConfirmInvitePS4 = 0x0; //type:[Function] constexpr auto OnPressedPopupConfirmInvite = 0x0; //type:[Function] constexpr auto OnPressedPopupCommon = 0x0; //type:[Function] constexpr auto KeepMaxReplaysAndDeleteOldestReplaysForNullStreamer = 0x0; //type:[Function] constexpr auto KeepAndDeleteOldestReplaysForNullStreamer = 0x0; //type:[DelegateFunction] constexpr auto KeepAndDeleteOldestReplaysDoneDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto JumpTimelineInHighlightMode = 0x0; //type:[Function] constexpr auto IsShowLastSurvivorMatchResult = 0x0; //type:[Function] constexpr auto IsReplayJumping = 0x0; //type:[Function] constexpr auto IsReplaying = 0x0; //type:[Function] constexpr auto IsReplayError = 0x0; //type:[Function] constexpr auto IsReplayEditable = 0x0; //type:[Function] constexpr auto IsRecording = 0x0; //type:[Function] constexpr auto IsPlayingKillcam = 0x0; //type:[Function] constexpr auto IsPlatform_PS4 = 0x0; //type:[Function] constexpr auto IsPaused = 0x0; //type:[Function] constexpr auto IsOutsideKeyFrame = 0x0; //type:[Function] constexpr auto IsLoadedForReplayExport = 0x0; //type:[Function] constexpr auto IsLive = 0x0; //type:[Function] constexpr auto IsLevelLoaded = 0x0; //type:[Function] constexpr auto IsLastHighlightEventAndNoZero = 0x0; //type:[Function] constexpr auto IsKillcamPlayback = 0x0; //type:[Function] constexpr auto IsInPlayingState = 0x0; //type:[Function] constexpr auto IsHighlightPlaying = 0x0; //type:[Function] constexpr auto IsHighlightFadeOut = 0x0; //type:[Function] constexpr auto IsEnterButton_Facebutton_Bottom = 0x0; //type:[Function] constexpr auto IsEndHighlightCurrnetEvent = 0x0; //type:[Function] constexpr auto HideLastSurvivorMatchResult = 0x0; //type:[DelegateFunction] constexpr auto GotoTimelineDoneDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto GotoReplayList = 0x0; //type:[Function] constexpr auto GotoEndOfReplayTimelineBP = 0x0; //type:[Function] constexpr auto GetUnderFpsCount = 0x0; //type:[Function] constexpr auto GetStartParameterStringValue = 0x0; //type:[Function] constexpr auto GetStartParameter = 0x0; //type:[Function] constexpr auto GetStartedFromReplayListMap = 0x0; //type:[Function] constexpr auto GetServerMaxTickRate = 0x0; //type:[Function] constexpr auto GetReplayTotalTime = 0x0; //type:[Function] constexpr auto GetReplayTimeSpeed = 0x0; //type:[DelegateFunction] constexpr auto GetReplaySummaryDoneDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto GetReplaySummary = 0x0; //type:[Function] constexpr auto GetReplayListLocal = 0x0; //type:[DelegateFunction] constexpr auto GetReplayListDoneDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto GetReplayListByRegionOrLocal = 0x0; //type:[Function] constexpr auto GetReplayList = 0x0; //type:[DelegateFunction] constexpr auto GetReplayKill__DelegateSignature = 0x0; //type:[Function] constexpr auto GetReplayEventPath = 0x0; //type:[Function] constexpr auto GetReplayCurrentTime = 0x0; //type:[Function] constexpr auto GetReplayChunkSizeInSeonds = 0x0; //type:[Function] constexpr auto GetReplayBusy = 0x0; //type:[Function] constexpr auto GetRecordUserFromReplaySummary = 0x0; //type:[Function] constexpr auto GetRecorderTeamMembersFromReplaySummary = 0x0; //type:[Function] constexpr auto GetNumTotalReplays = 0x0; //type:[Function] constexpr auto GetNumReplaysForNullStreamer = 0x0; //type:[Function] constexpr auto GetMinFps = 0x0; //type:[Function] constexpr auto GetMaxFps = 0x0; //type:[Function] constexpr auto GetLevelAttributeForReplaying = 0x0; //type:[Function] constexpr auto GetGameEventObserver = 0x0; //type:[Function] constexpr auto GetDemoDiskFreeSpace = 0x0; //type:[Function] constexpr auto GetCurrentGameState = 0x0; //type:[Function] constexpr auto GetAvailableTimeKeyFrames = 0x0; //type:[Function] constexpr auto GetAvailableTimeHighlightEvents = 0x0; //type:[Function] constexpr auto FindRecorderCharacterForPlayback = 0x0; //type:[Function] constexpr auto FindRecentReplayOvercast = 0x0; //type:[Function] constexpr auto FindRecentReplayCustomFog = 0x0; //type:[Function] constexpr auto FindNextReplayCustomFog = 0x0; //type:[Function] constexpr auto FindNewReplayOvercast = 0x0; //type:[Function] constexpr auto FindNewReplayCustomFog = 0x0; //type:[Function] constexpr auto FindCharactersForReplayExport = 0x0; //type:[Function] constexpr auto EnumerateReplayRecordTargetEvents = 0x0; //type:[DelegateFunction] constexpr auto EnumerateReplayOvercastEventsDoneDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto EnumerateReplayOvercastEvents = 0x0; //type:[Function] constexpr auto EnumerateReplayKillEvents = 0x0; //type:[Function] constexpr auto EnumerateReplayGroggyEvents = 0x0; //type:[Function] constexpr auto EnumerateReplayEtceteraEvents = 0x0; //type:[DelegateFunction] constexpr auto EnumerateReplayCustomFogEventsDoneDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto EnumerateReplayCustomFogEvents = 0x0; //type:[Function] constexpr auto EnumerateReplayCameraEvents = 0x0; //type:[Function] constexpr auto EndHighlightPlay = 0x0; //type:[DelegateFunction] constexpr auto DownloadZippedReplayProgressDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto DownloadZippedReplayCompleteDelegate__DelegateSignature = 0x0; //type:[Function] constexpr auto DownloadZippedReplayBPByRegion = 0x0; //type:[Function] constexpr auto DeleteZippedReplayBP = 0x0; //type:[Function] constexpr auto DeleteReplayBPByRegionOrLocal = 0x0; //type:[Function] constexpr auto CreateReplayHighlightEventByTargetName = 0x0; //type:[Function] constexpr auto CancelDownloadingZippedReplay = 0x0; //type:[Function] constexpr auto BPStopRecordingKillcam = 0x0; //type:[Function] constexpr auto BeginHighlightPlay = 0x0; //type:[Function] constexpr auto AddReplayCameraEventAtTime = 0x0; //type:[Function] constexpr auto AddReplayCameraEvent = 0x0; //type:[Function] constexpr auto AddPlayerStateToReplaySummary = 0x0; //type:[Function] constexpr auto AddOutGameLogs = 0x0; } namespace UGameEventObserver //: public UObject { //type:[MulticastDelegate] UEventOnClientStateChanged__DelegateSignature constexpr auto OnClientStateToPlaying = 0x30; //type:[MulticastDelegate] UEventOnClientStateChanged__DelegateSignature constexpr auto OnClientStateOutofPlaying = 0x40; //type:[MulticastDelegate] UEventOnMatchEnd__DelegateSignature constexpr auto OnMatchEndRecording = 0x50; //type:[MulticastDelegate] UEventOnDeathCamFinished__DelegateSignature constexpr auto OnDeathCamFinished = 0x60; //type:[Float] constexpr auto PriodicReportIntervalSec = 0x70; //type:[Float] constexpr auto PriodicFrequentReportIntervalSec = 0x74; } namespace UGamePadInputAixsComponent //: public UActorComponent { //type:[Float] constexpr auto YawAccelPct = 0x1fc; //type:[Float] constexpr auto PitchAccelPct = 0x200; //type:[Float] constexpr auto LastYawAccelDir = 0x204; //type:[Float] constexpr auto LastPitchAccelDir = 0x208; //type:[Float] constexpr auto LastYawInput = 0x20c; //type:[Float] constexpr auto LastPitchInput = 0x210; } namespace UGameStateListenerComponent //: public UActorComponent { //type:[MulticastDelegate] UGameStateListenerOnMatchStateChange__DelegateSignature constexpr auto OnMatchStateChange = 0x1f0; //type:[MulticastDelegate] UGameStateListenerOnGameModeEvent__DelegateSignature constexpr auto OnGameModeEvent = 0x200; } namespace UTslPerformanceTestComponent //: public UActorComponent { } namespace UBattleRoyaleModeController //: public UModeController { //type:[Array] UBattleRoyalePoisonGasDataArray constexpr auto BattleRoyalePoisonGasDataArray = 0x560; //type:[Float] constexpr auto BattleRoyaleZoneTypeCheckTime = 0x570; //type:[Array] UPoisonWarningTime constexpr auto PoisonWarningTime = 0x578; //type:[Float] constexpr auto WaterVolumeRayHeight = 0x588; //type:[Str] constexpr auto TestMapDataName = 0x590; //type:[Int] constexpr auto NextPoisonGasIndex = 0x5a0; //type:[Array] UBlueZoneCreateAreas constexpr auto BlueZoneCreateAreas = 0x5b8; //type:[Array] UOceanPhysicsVolume constexpr auto OceanPhysicsVolume = 0x5c8; //type:[Array] UPassBluezoneAreas constexpr auto PassBluezoneAreas = 0x5d8; //type:[Array] UPassBluezoneAreasRectangle constexpr auto PassBluezoneAreasRectangle = 0x5e8; //type:[Function] constexpr auto UpdateGamePhase = 0x0; //type:[Function] constexpr auto SetNextGasInBlackboard = 0x0; //type:[Function] constexpr auto SetNeedUpdateGasData = 0x0; //type:[Function] constexpr auto LastCircleAlgorithm = 0x0; //type:[Function] constexpr auto IsPauseBlueZone = 0x0; //type:[Function] constexpr auto InitRadius = 0x0; //type:[Function] constexpr auto GetPoisonGasDamagePerSecond = 0x0; //type:[Function] constexpr auto GetNeedUpdateGasData = 0x0; //type:[Function] constexpr auto GetMaxPhaseCount = 0x0; } namespace UTslBpRewardRuleTable //: public UDataTable { } namespace USpawnSimulatable //: public UInterface { } namespace UThingSpawnProcessor //: public UObject { } namespace UJukeBoxSpawnProcessor //: public UObject { //type:[Float] constexpr auto TotalSpawnFromActorRate = 0x30; //type:[Float] constexpr auto TotalSpawnFromComponentRate = 0x34; //type:[Struct] UStringClassReference constexpr auto JukeBoxClass = 0x38; //type:[Array] USpots constexpr auto Spots = 0x48; } namespace UInteractionSupplySpawnProcessor //: public UObject { //type:[Object] UDataTable constexpr auto SpawnCountTable = 0x30; //type:[Object] UDataTable constexpr auto CategoryDataTable = 0x38; //type:[Array] USpots constexpr auto Spots = 0x40; } namespace UItemSpawnProcessor //: public UObject { //type:[Bool] constexpr auto bInitialized = 0x40; //type:[Function] constexpr auto ProcessSpawnItem = 0x0; //type:[Function] constexpr auto ProcessGroup = 0x0; //type:[Function] constexpr auto CheckItemGroup = 0x0; } namespace UModePreset //: public UObject { //type:[Array] UModePresets constexpr auto ModePresets = 0x30; //type:[Str] constexpr auto MapName = 0x40; } namespace UTslXpRewardRuleAsset //: public UDataAsset { //type:[Float] constexpr auto OverallGain = 0x38; //type:[Float] constexpr auto SurvivalTimeGain = 0x3c; //type:[Float] constexpr auto TeamSpectatingTimeGain = 0x40; //type:[Float] constexpr auto UnitTimeInSeconds = 0x44; //type:[Float] constexpr auto XpPerUnitTime = 0x48; //type:[Float] constexpr auto MaxDailyXp = 0x4c; } namespace UTableGeneralItemSpawner //: public UGeneralItemSpawner { //type:[Array] USpawnCountByTeamPlayers constexpr auto SpawnCountByTeamPlayers = 0x30; //type:[Object] UDataTable constexpr auto RawItemSpawnDataTable = 0x40; //type:[Object] UDataTable constexpr auto RawItemSpawnTogetherDataTable = 0x48; //type:[Array] USpawnProbArray constexpr auto SpawnProbArray = 0x50; //type:[Struct] UItemTableSpawner constexpr auto TableItemSpawner = 0x68; } namespace UModePresetItemSpawner //: public UTableGeneralItemSpawner { //type:[Str] constexpr auto PresetSpawnTableKey = 0x108; } namespace UGroggyDamageCalculator //: public UObject { } namespace UStaticGroggyDamageCalculator //: public UGroggyDamageCalculator { } namespace UHighlightSession //: public UObject { //type:[Struct] UHighlightRecordConfig constexpr auto Config_Kill = 0x30; //type:[Struct] UHighlightRecordConfig constexpr auto Config_KillGroggy = 0x3c; //type:[Struct] UHighlightRecordConfig constexpr auto Config_Die = 0x48; //type:[Struct] UHighlightRecordConfig constexpr auto Config_DieGroggy = 0x54; //type:[Struct] UHighlightRecordConfig constexpr auto Config_EndMatch = 0x60; //type:[Struct] UHighlightRecordConfig constexpr auto Config_DeathCam = 0x6c; //type:[Object] UTslGameInstance constexpr auto TslGameInstance = 0x78; //type:[Function] constexpr auto RecordRemainEvents = 0x0; //type:[Function] constexpr auto MatchEnded = 0x0; //type:[Function] constexpr auto DeathCamFinished = 0x0; } namespace UInteractionComponent //: public UActorComponent { //type:[Float] constexpr auto MaxInteractableDistance = 0x220; //type:[Text] constexpr auto InteractionVerb = 0x228; //type:[Text] constexpr auto InteractiveObjectName = 0x240; //type:[Struct] UCastConfig constexpr auto CastConfig = 0x258; //type:[Bool] constexpr auto bUseTraceCheck = 0x2a0; //type:[Bool] constexpr auto bTraceComplexForInteraction = 0x2a1; //type:[MulticastDelegate] UComponentInteractBySignature__DelegateSignature constexpr auto OnInteractBy = 0x2a8; //type:[MulticastDelegate] UComponentInteractBySignature__DelegateSignature constexpr auto ClientOnInteractBy = 0x2b8; //type:[Object] UTslCharacter constexpr auto CurrentlyInteractingActor = 0x3c8; //type:[Function] constexpr auto GetInteractiveObjectName = 0x0; //type:[Function] constexpr auto GetInteractionVerb = 0x0; //type:[Function] constexpr auto AllowInteractBy = 0x0; } namespace UCharacterInteractionComponent //: public UInteractionComponent { //type:[Struct] UCastConfig constexpr auto AlternativeCastConfig = 0x3d0; //type:[Class] UClass constexpr auto InstantRevivalKitClass = 0x418; } namespace UDoublePhaseInteractionComponent //: public UInteractionComponent { //type:[Text] constexpr auto FirstInteractionVerb = 0x3d0; //type:[Text] constexpr auto FirstInteractiveObjectName = 0x3e8; //type:[Text] constexpr auto SecondInteractionVerb = 0x400; //type:[Text] constexpr auto SecondInteractiveObjectName = 0x418; //type:[MulticastDelegate] UComponentInteractBySignature__DelegateSignature constexpr auto OnSecondInteractBy = 0x430; //type:[MulticastDelegate] UComponentInteractBySignature__DelegateSignature constexpr auto ClientOnSecondInteractBy = 0x440; } namespace UDroppedItemActorComponent //: public UInteractionComponent { //type:[Function] constexpr auto OnInteractDelegate = 0x0; //type:[Function] constexpr auto AllowInteractDelegate = 0x0; } namespace USceneInteractionComponent //: public USceneComponent { //type:[Float] constexpr auto MaxInteractableDistance = 0x4d0; //type:[Text] constexpr auto InteractionVerb = 0x4d8; //type:[Text] constexpr auto InteractiveObjectName = 0x4f0; //type:[Bool] constexpr auto bUseTraceCheck = 0x508; //type:[Bool] constexpr auto bTraceComplexForInteraction = 0x509; //type:[Struct] UCastConfig constexpr auto CastConfig = 0x510; //type:[MulticastDelegate] UComponentInteractBySignature__DelegateSignature constexpr auto OnInteractBy = 0x560; //type:[MulticastDelegate] UComponentInteractBySignature__DelegateSignature constexpr auto ClientOnInteractBy = 0x570; //type:[Function] constexpr auto GetInteractiveObjectName = 0x0; //type:[Function] constexpr auto GetInteractionVerb = 0x0; //type:[Function] constexpr auto AllowInteractBy = 0x0; } namespace UJukeBoxInteractionComponent //: public UInteractionComponent { } namespace UOnceInteractionComponent //: public UInteractionComponent { //type:[Array] UCharacterHistory constexpr auto CharacterHistory = 0x3d0; } namespace UInteractorComponent //: public UActorComponent { } namespace UCastableItem //: public UItem { //type:[Struct] UCastConfig constexpr auto CastConfig = 0x260; //type:[Bool] constexpr auto bCanUseInWater = 0x2a8; //type:[Enum] UUnderlyingType constexpr auto CastableItemType = 0x2a9; } namespace UEquipmentRepairKitItem //: public UCastableItem { //type:[Enum] UUnderlyingType constexpr auto EquipSlot = 0x2b0; //type:[Float] constexpr auto RepairAmount = 0x2b4; } namespace UHealItem //: public UCastableItem { //type:[Function] constexpr auto GetHealLimit = 0x0; } namespace UHealOverTimeItem //: public UHealItem { //type:[Class] UClass constexpr auto HealOverTimeBuffClass = 0x2b0; } namespace UInstantHealItem //: public UHealItem { //type:[Float] constexpr auto HealLimit = 0x2b0; } namespace UMagneticInductorItem //: public UCastableItem { } namespace UVehicleRepairKitItem //: public UCastableItem { //type:[Float] constexpr auto RepairAmount = 0x2b0; } namespace UBaseWeaponItem //: public UEquipableItem { //type:[Class] UClass constexpr auto WeaponType = 0x3e0; //type:[Name] constexpr auto WeaponTag = 0x3e8; //type:[Struct] UReplicatedMasteryItem constexpr auto MasteryItem = 0x3f0; //type:[Struct] UReplicatedMasteryItem constexpr auto AssignedMasteryItem = 0x3f4; //type:[Function] constexpr auto OnRep_ReplicatedMasteryItem = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedAssignedMasteryItem = 0x0; //type:[Function] constexpr auto GetEquippedWeapon = 0x0; //type:[Function] constexpr auto GetAppliedCharmId = 0x0; } namespace UThrowableItem //: public UBaseWeaponItem { //type:[Object] UTslWeapon constexpr auto EquippedWeapon = 0x400; //type:[Function] constexpr auto GetEquippedWeapon = 0x0; //type:[Function] constexpr auto GetDefaultWeaponObject = 0x0; } namespace UWeaponItem //: public UBaseWeaponItem { //type:[Int] constexpr auto AmmoCount = 0x400; //type:[Int] constexpr auto AmmoPerClip = 0x404; //type:[Array] UAttachmentTagData constexpr auto AttachmentTagData = 0x408; //type:[Int] constexpr auto ForcedPrimarySlotIndex = 0x418; //type:[Array] UAttachedItems constexpr auto AttachedItems = 0x420; //type:[Enum] UUnderlyingType constexpr auto firingMode = 0x430; //type:[Object] UTslWeapon constexpr auto EquippedWeapon = 0x438; //type:[Object] UAkAudioEvent constexpr auto DropAllAttachmentsSoundAk = 0x440; //type:[Object] UAkAudioEvent constexpr auto InventoryPutAllAttachmentsSoundAk = 0x448; //type:[Object] UAkAudioEvent constexpr auto DropAndInventoryPutAttachmentsSoundAk = 0x450; //type:[Function] constexpr auto SetFiringMode = 0x0; //type:[Function] constexpr auto IsAttachable = 0x0; //type:[Function] constexpr auto HasAttachmentSlot = 0x0; //type:[Function] constexpr auto GetFiringMode = 0x0; //type:[Function] constexpr auto GetEquippedWeapon = 0x0; //type:[Function] constexpr auto GetDefaultWeaponObject = 0x0; //type:[Function] constexpr auto GetAvailableSlotCount = 0x0; //type:[Function] constexpr auto GetAttachedItem = 0x0; //type:[Function] constexpr auto GetAttachableItemCount = 0x0; //type:[Function] constexpr auto GetAllAttachedItems = 0x0; //type:[Function] constexpr auto DetachItem = 0x0; //type:[Function] constexpr auto AttachItem = 0x0; } namespace UShieldItem //: public UWeaponItem { //type:[Int] constexpr auto DebuffChargesCount = 0x458; } namespace UCustomEquipableItem //: public UEquipableItem { //type:[Int] constexpr auto ItemLevel = 0x3e0; //type:[Struct] UTransform constexpr auto SlotOffset_Primary = 0x3f0; //type:[Struct] UTransform constexpr auto SlotOffset_Secondary = 0x420; //type:[Struct] UTransform constexpr auto SlotOffset_SideArm = 0x450; //type:[Struct] UTransform constexpr auto SlotOffset_Melee = 0x480; //type:[Struct] UTransform constexpr auto SlotOffset_Thrown = 0x4b0; //type:[Function] constexpr auto GetOffset_Thrown = 0x0; //type:[Function] constexpr auto GetOffset_SideArm = 0x0; //type:[Function] constexpr auto GetOffset_Secondary = 0x0; //type:[Function] constexpr auto GetOffset_Primary = 0x0; //type:[Function] constexpr auto GetOffset_Melee = 0x0; //type:[Function] constexpr auto GetItemLevel = 0x0; } namespace URandomlyGeneratableItem //: public UItem { //type:[Str] constexpr auto RandomExpression = 0x258; //type:[Bool] constexpr auto bOpenByKey = 0x268; //type:[Bool] constexpr auto bOpenByPoint = 0x268; //type:[AssetClass] UClass constexpr auto OpenKeyItem = 0x270; //type:[Int] constexpr auto OpenKeyItemCount = 0x290; //type:[Int] constexpr auto PointOpenPrice = 0x294; //type:[Int] UStackCount constexpr auto ExchangeBundleId = 0x298; //type:[Array] UBundleList constexpr auto BundleList = 0x2a0; //type:[Array] UReferenceItems constexpr auto ReferenceItems = 0x2b0; } namespace USurvivalMasteryItem //: public UItem { //type:[Class] UClass constexpr auto Banner = 0x258; } namespace UUseByPickupItem //: public UItem { } namespace USpawnTableItemSpawnProcessor //: public UItemSpawnProcessor { //type:[Array] URawSpotGroupProperties constexpr auto RawSpotGroupProperties = 0x48; //type:[Object] UDataTable constexpr auto LoadedRawItemSpawnDataTable = 0x58; //type:[Struct] UStringAssetReference constexpr auto RawItemSpawnDataTable = 0x60; //type:[Object] UDataTable constexpr auto LoadedRawItemSpawnTogetherDataTable = 0x70; //type:[Struct] UStringAssetReference constexpr auto RawItemSpawnTogetherDataTable = 0x78; //type:[Enum] UUnderlyingType constexpr auto ItemSpawnType = 0x88; //type:[Bool] constexpr auto bOverrideDataTableByModePreset = 0x89; //type:[Struct] UItemTableSpawner constexpr auto ItemTableSpawner = 0xea8; //type:[Bool] constexpr auto bUseActorSpawn = 0xf48; } namespace UItemSpot //: public UActor { //type:[Object] UItemSpotGroupComponent constexpr auto SpotGroupComponent = 0x3d8; } namespace UItemSpotComponent //: public USceneComponent { //type:[Enum] UUnderlyingType constexpr auto ItemSpotType = 0x4a0; //type:[Bool] constexpr auto bCheckComplexCollision = 0x4a1; //type:[Float] constexpr auto RandomSpawnRadius = 0x4a4; //type:[Bool] constexpr auto bItemCreated = 0x4a8; } namespace UItemSpotGroupComponent //: public USceneComponent { //type:[Enum] UUnderlyingType constexpr auto SpotGroupType = 0x4a0; } namespace UJukeBoxSpot //: public UActor { //type:[Object] UJukeBoxSpotComponent constexpr auto SpotComponent = 0x3d8; } namespace UJukeBoxSpotComponent //: public USceneComponent { } namespace UKakaoSessionClientChecker //: public UObject { } namespace UMapLocationZoomTable //: public UDataTable { } namespace ULevelAttribute //: public UInfo { //type:[Int] constexpr auto NumMapBlock = 0x3d8; //type:[Struct] UBox2D constexpr auto MapRect2D = 0x3dc; //type:[AssetObject] UMaterialInterface constexpr auto MapImageMaterial = 0x3f0; //type:[Struct] UStringAssetReference constexpr auto TencentMapTexture = 0x410; //type:[Array] UMapLocationNameTable constexpr auto MapLocationNameTable = 0x420; //type:[Byte] UEClimate constexpr auto Climate = 0x430; //type:[Struct] UStringAssetReference constexpr auto WeatherLevelForGI = 0x438; //type:[Struct] UStringAssetReference constexpr auto LandscapeMaterialForGI = 0x448; //type:[Struct] UVector constexpr auto LandscapeOriginOffset = 0x458; //type:[Int] constexpr auto LandscapeTileCount = 0x464; //type:[Int] constexpr auto LandscapeTileWidth = 0x468; //type:[Bool] constexpr auto bOverrideSplitLevelSettings = 0x46c; //type:[Struct] UBox2D constexpr auto MapBox = 0x470; //type:[Int] constexpr auto MainSplitCount = 0x484; //type:[Int] constexpr auto SplitMaxCount = 0x488; //type:[Int] constexpr auto GridMaxDepth = 0x48c; //type:[Int] constexpr auto NumOfGrid = 0x490; //type:[Function] constexpr auto IsClimateCold = 0x0; } namespace ULobbyItemBundleIdPublisher //: public UObject { //type:[Str] constexpr auto LobbyItemPath = 0x30; } namespace ULobbyLink //: public UObject { //type:[Bool] constexpr auto bResponsePrepareUsers = 0xd8; } namespace ULobbyParachute //: public UActor { //type:[Object] USkeletalMesh constexpr auto ParachuteSK = 0x3e8; //type:[Struct] UReplicatedSkinParam constexpr auto ReplicatedSkinParam = 0x3f0; //type:[Object] USkinnableSkeletalMeshComponent constexpr auto ParachuteSKReference = 0x410; //type:[Function] constexpr auto OnRep_ReplicatedSkinParam = 0x0; //type:[Function] constexpr auto InitializeParachuteMesh = 0x0; } namespace ULobbySceneManagerComponent //: public UActorComponent { //type:[Str] constexpr auto CachedPreviousSceneName = 0x1f0; //type:[Object] UDataTable constexpr auto SceneDataTable = 0x200; //type:[Object] UDataTable constexpr auto ViewModeSceneDataTable = 0x208; //type:[Object] UDataTable constexpr auto SceneTravelDatatable = 0x210; //type:[Map] UViewModeActorCenterPositionMap_Key constexpr auto ViewModeActorCenterPositionMap = 0x218; //type:[Name] constexpr auto MainCameraTag = 0x268; //type:[Name] constexpr auto FirstSceneTravel = 0x270; //type:[Name] constexpr auto DefaultSceneTravel = 0x278; //type:[Map] UCachedCameraActors_Key constexpr auto CachedCameraActors = 0x280; //type:[Object] UTslPostProcessEffect constexpr auto MainMenuPPE = 0x320; //type:[Float] constexpr auto CachedDOFFarBlueSize = 0x328; //type:[Str] constexpr auto CurrentSceneName = 0x330; //type:[Object] UTslBaseLobbySceneTravel constexpr auto LobbySceneTravel = 0x340; //type:[Object] UTslBaseLobbySceneTravel constexpr auto CameraMove = 0x348; //type:[Bool] constexpr auto bIsInitScene = 0x350; //type:[Str] constexpr auto SaveCameraKey = 0x360; //type:[Float] constexpr auto LastCharacterCameraMoveTime = 0x370; //type:[Map] UOverrideCharacterVisibility_Key constexpr auto OverrideCharacterVisibility = 0x378; //type:[Function] constexpr auto OnUpdateWhenSceneVisibility = 0x0; //type:[Function] constexpr auto OnUpdateSceneData = 0x0; //type:[Function] constexpr auto OnUpdateScene_CameraMove = 0x0; //type:[Function] constexpr auto OnUpdateScene = 0x0; //type:[Function] constexpr auto OnFinishTravel_CameraMove = 0x0; //type:[Function] constexpr auto OnFinishTravel = 0x0; //type:[Function] constexpr auto DoLoadLevel = 0x0; } namespace ULobbyWidget //: public UUserWidget { //type:[Function] constexpr auto GameStateChanging = 0x0; } namespace UMasteryBannerController //: public UActor { //type:[Name] constexpr auto BannerMaterialSlotName = 0x3d8; //type:[Name] constexpr auto RankParamName = 0x3e0; //type:[Name] constexpr auto RankBorderParamName = 0x3e8; //type:[Name] constexpr auto PrimaryBannerColorParamName = 0x3f0; //type:[Name] constexpr auto SecondaryBannerColorParamName = 0x3f8; //type:[Object] UAnimationAsset constexpr auto BannerAnimation = 0x400; //type:[Map] URankBorderTextures_Key constexpr auto RankBorderTextures = 0x408; //type:[Object] UActor constexpr auto BannerActor = 0x458; //type:[Function] constexpr auto SpawnBanner = 0x0; //type:[Function] constexpr auto DespawnBanner = 0x0; } namespace UMasteryCharacter //: public UActor { //type:[Object] UAsyncStaticMeshComponent constexpr auto BannerMeshComponent = 0x3d8; //type:[AssetObject] USkeletalMesh constexpr auto BannerAsset = 0x3e0; //type:[Function] constexpr auto SpawnBanner = 0x0; //type:[Function] constexpr auto DespawnBanner = 0x0; } namespace UMatchPreparer //: public UObject { //type:[Int] constexpr auto WarmupTime = 0x30; //type:[Int] constexpr auto WarmupTimeInPIE = 0x34; //type:[Object] UTslGameMode constexpr auto TslGameMode = 0x40; //type:[Function] constexpr auto TimerGameStartCountDown = 0x0; } namespace UAirborneMatchPreparer //: public UMatchPreparer { //type:[AssetClass] UClass constexpr auto AircraftClass = 0x60; //type:[Array] UAircrafts constexpr auto Aircrafts = 0x80; //type:[Array] URodeCharacters constexpr auto RodeCharacters = 0x90; //type:[Int] constexpr auto AircraftCount = 0xa0; //type:[Int] constexpr auto AircraftCapacityOverride = 0xa4; //type:[Float] constexpr auto AircraftAltitude = 0xbc; //type:[Float] constexpr auto EndThetaDegree = 0xc0; //type:[Float] constexpr auto AircraftIntervalDistance = 0xc4; //type:[Float] constexpr auto AllowRangeByBlueZone = 0xc8; //type:[Function] constexpr auto AllowDealDamage = 0x0; } namespace UCenterSafetyZoneAirborneMatchPreparer //: public UAirborneMatchPreparer { //type:[Function] constexpr auto StartAirborneWithCustomDirection = 0x0; } namespace UESportsAirborneMatchPreparer //: public UAirborneMatchPreparer { } namespace UNormalMatchPreparer //: public UMatchPreparer { //type:[Int] constexpr auto AvailablePlayerStartCount = 0x70; } namespace UMaterialClipVolumeComponent //: public UPrimitiveComponent { //type:[Struct] UVector4 constexpr auto BoundingSphere = 0x910; //type:[Int] constexpr auto VisualizePlaneCollection = 0x920; //type:[Int] constexpr auto VisualizeSoftPlane = 0x924; //type:[Bool] constexpr auto bVisualizeBoundingSphere = 0x928; //type:[Bool] constexpr auto bClipVisualizedPlanes = 0x929; //type:[Bool] constexpr auto bApplyOutsidePlaneOffsets = 0x92a; //type:[Int] constexpr auto VisualizationLineDensityFront = 0x92c; //type:[Int] constexpr auto VisualizationLineDensityBack = 0x930; //type:[Int] constexpr auto VisualizationPlaneSize = 0x934; //type:[Byte] UEMaterialClipVolumeImportance constexpr auto VolumeImportance = 0x938; //type:[Struct] UMaterialClipVolumeTypeMask constexpr auto MaterialClipVolumeTypes = 0x93c; //type:[Int] constexpr auto GenerateUnderwaterMaskForFirstNPlanes = 0x940; //type:[Float] constexpr auto CullingDistance = 0x944; //type:[Array] UConvexHullPlanes constexpr auto ConvexHullPlanes = 0x948; //type:[Array] UConcavePlaneCollection1 constexpr auto ConcavePlaneCollection1 = 0x958; //type:[Array] UConcavePlaneCollection2 constexpr auto ConcavePlaneCollection2 = 0x968; //type:[Array] UConcavePlaneCollection3 constexpr auto ConcavePlaneCollection3 = 0x978; //type:[Array] UConcavePlaneCollection4 constexpr auto ConcavePlaneCollection4 = 0x988; //type:[Array] UConcavePlaneCollection5 constexpr auto ConcavePlaneCollection5 = 0x998; //type:[Array] UConcavePlaneCollection6 constexpr auto ConcavePlaneCollection6 = 0x9a8; //type:[Array] UConcavePlaneCollection7 constexpr auto ConcavePlaneCollection7 = 0x9b8; //type:[Array] UConcavePlaneCollection8 constexpr auto ConcavePlaneCollection8 = 0x9c8; //type:[Array] USoftPlanes constexpr auto SoftPlanes = 0x9d8; } namespace UMaterialMergeSettings //: public UObject { //type:[Object] UMaterial constexpr auto MasterMaterial = 0x88; //type:[Object] UMaterial constexpr auto MergedMaterial = 0x90; //type:[Array] UParameterList constexpr auto ParameterList = 0x98; //type:[Bool] constexpr auto bUpdateParameterList = 0xa8; } namespace UMissionManager //: public UActor { //type:[Array] USpecificLocationMarkers constexpr auto SpecificLocationMarkers = 0x3e0; //type:[Function] constexpr auto OnRedZoneStarted = 0x0; //type:[Function] constexpr auto OnRedZoneEnded = 0x0; //type:[Function] constexpr auto CheckIfDrivingInRedZone = 0x0; } namespace UBattleRoyaleController_ESports //: public UBattleRoyaleModeController { //type:[Function] constexpr auto SetNextGasInBlackboard = 0x0; } namespace URedZoneController //: public UModeController { //type:[Object] UBehaviorTree constexpr auto RedZoneBehaviorTree = 0x4e8; //type:[Class] UClass constexpr auto BombTemplateClass = 0x4f0; //type:[Enum] UUnderlyingType constexpr auto RedZoneGenerateType = 0x4f8; //type:[Float] constexpr auto StartDelay = 0x4fc; //type:[Struct] UVector2D constexpr auto NextCreateRedZoneInterval = 0x500; //type:[Float] constexpr auto BombingDelay = 0x508; //type:[Float] constexpr auto OuterRadius = 0x50c; //type:[Struct] UVector2D constexpr auto LimitExceptExplosionRadius = 0x514; //type:[Float] constexpr auto ExceptExplosionRadius = 0x51c; //type:[Float] constexpr auto RedZoneDuration = 0x520; //type:[Struct] UVector2D constexpr auto BombingInterval = 0x524; //type:[Float] constexpr auto RedZoneLifeTime = 0x52c; //type:[Float] constexpr auto ReyStartHeight = 0x530; //type:[Float] constexpr auto RedZoneRadiusOffsetRate = 0x534; //type:[Text] constexpr auto RedZoneStartText = 0x538; //type:[Int] constexpr auto RedZoneProjectileCount = 0x550; //type:[Bool] constexpr auto bFGSquircularMapping = 0x554; //type:[Float] constexpr auto RayCheckAroundLength = 0x558; //type:[Bool] constexpr auto bUseRedZoneSizeRate = 0x55c; //type:[Object] UCurveFloat constexpr auto RedZoneSizeRateCurve = 0x560; //type:[Object] UCurveFloat constexpr auto BombingDelayRateCurve = 0x568; //type:[Object] UCurveFloat constexpr auto BombingIntervalRateCurve = 0x570; //type:[Object] UCurveFloat constexpr auto ProjectileCountCurve = 0x578; //type:[Object] UCurveFloat constexpr auto RedZoneDurationRateCurve = 0x580; //type:[Object] UAkAudioEvent constexpr auto BombingStartSound = 0x588; //type:[Class] UClass constexpr auto RedZoneBombingFieldClass = 0x590; //type:[Class] UClass constexpr auto RedZoneBombComponentClass = 0x598; //type:[Object] URedZoneBombingField constexpr auto CurrentBombingField = 0x5a0; //type:[Float] constexpr auto BeginSoundDelay = 0x5a8; //type:[Array] URedZoneGenerateTypeByPhase constexpr auto RedZoneGenerateTypeByPhase = 0x5b0; //type:[Float] constexpr auto WaterVolumeRayHeight = 0x5c0; //type:[Name] constexpr auto NAME_RedZoneRemainedTime = 0x5c8; //type:[Array] UOceanPhysicsVolume constexpr auto OceanPhysicsVolume = 0x5e0; } namespace UTslPlatoonFireSupportController //: public URedZoneController { //type:[Bool] constexpr auto bNotifyToAllPlayers = 0x5f0; //type:[Object] UTslPlatoonCommanderSystem constexpr auto OwnerSystem = 0x5f8; //type:[Function] constexpr auto Callback_WrapUp = 0x0; //type:[Function] constexpr auto Callback_Prepare = 0x0; //type:[Function] constexpr auto Callback_Explode = 0x0; //type:[Function] constexpr auto Callback_Clear = 0x0; } namespace ULobbyCharacter //: public UMutableCharacter { //type:[MulticastDelegate] UOnLobbyCharacterReady__DelegateSignature constexpr auto OnReady = 0x868; //type:[MulticastDelegate] UOnLobbyCharacterHost__DelegateSignature constexpr auto OnHost = 0x878; //type:[MulticastDelegate] UOnLobbyCharacterRankEmblem__DelegateSignature constexpr auto OnRankEmblem = 0x888; //type:[Object] UTslEmoteComponent constexpr auto EmoteComponent = 0x898; //type:[Bool] constexpr auto bHasJacket = 0x8e0; //type:[Bool] constexpr auto bIsReady = 0x8e0; //type:[Bool] constexpr auto bIsHost = 0x8e0; //type:[Bool] constexpr auto bIsLogout = 0x8e0; //type:[Bool] constexpr auto bIsInCustomizationScene = 0x8e0; //type:[Enum] UUnderlyingType constexpr auto LobbyCharacterAnimationType = 0x8e1; //type:[Struct] URotator constexpr auto ToRotate = 0x8e4; //type:[Bool] constexpr auto bIsUsingCustomAnimation = 0x8f0; //type:[Byte] UEAnimationMode constexpr auto TempAnimationMode = 0x8f1; //type:[Struct] USingleAnimationPlayData constexpr auto TempAnimationData = 0x8f8; //type:[Bool] constexpr auto bShouldTickRotation = 0x910; //type:[Bool] constexpr auto bShouldSupressNametags = 0x911; //type:[Object] UWeaponAnimInfoComponent constexpr auto WeaponAnimInfoComponent = 0x958; //type:[Struct] ULobbyWeaponProcessor constexpr auto LobbyWeaponProcessor = 0x960; //type:[Array] USkinItemList constexpr auto SkinItemList = 0x978; //type:[Bool] constexpr auto bSimulateWind = 0x988; //type:[Function] constexpr auto SetLobbyCharacterAnimationType = 0x0; //type:[Function] constexpr auto RemoveCustomAnimation = 0x0; //type:[Function] constexpr auto OnMontageEnded = 0x0; //type:[Function] constexpr auto IsLogout = 0x0; //type:[Function] constexpr auto IsInCustomizationScene = 0x0; //type:[Function] constexpr auto GetSlotId = 0x0; //type:[Function] constexpr auto GetRankType = 0x0; //type:[Function] constexpr auto GetNickName = 0x0; //type:[Function] constexpr auto GetNetId = 0x0; //type:[Function] constexpr auto GetLobbyCharacterAnimationType = 0x0; //type:[Function] constexpr auto GetClanName = 0x0; //type:[Function] constexpr auto ApplyCustomAnimation = 0x0; } namespace UTestMutableCharacter //: public UMutableCharacter { } namespace UTslBot //: public UTslCharacter { //type:[Object] UBehaviorTree constexpr auto BotBehavior = 0x2120; } namespace UNpcBTTask_ArmedWeapon //: public UBTTaskNode { //type:[Enum] UUnderlyingType constexpr auto Slot = 0x78; } namespace UNpcBTTask_FireWeapon //: public UBTTaskNode { //type:[Float] constexpr auto BurstTime_Min = 0x78; //type:[Float] constexpr auto BurstTime_Max = 0x7c; //type:[Float] constexpr auto BurstInterval_Min = 0x80; //type:[Float] constexpr auto BurstInterval_Max = 0x84; //type:[Int] constexpr auto BurstNum_Min = 0x88; //type:[Int] constexpr auto BurstNum_Max = 0x8c; //type:[Float] constexpr auto BurstTime = 0x90; //type:[Float] constexpr auto BurstInterval = 0x94; //type:[Int] constexpr auto BurstNum = 0x98; //type:[Int] constexpr auto CurBustCount = 0x9c; //type:[Object] UBehaviorTreeComponent constexpr auto MyOwnerComp = 0xa0; //type:[Function] constexpr auto TimerBurstEnd = 0x0; //type:[Function] constexpr auto TimerBreakEnd = 0x0; } namespace UNpcBTTask_MeleeAttack //: public UBTTaskNode { //type:[Struct] UTimerHandle constexpr auto TimerHandle = 0xc0; //type:[Object] UBehaviorTreeComponent constexpr auto MyOwnerComp = 0xc8; } namespace UNpcBTTask_Move //: public UBTTask_MoveTo { //type:[Bool] constexpr auto bIsAlwaysMoving = 0xb8; //type:[Bool] constexpr auto bIsLastMoveFailed = 0xb9; } namespace UNpcBTTask_SetWanderLocation //: public UBTTask_BlackboardBase { //type:[Enum] UUnderlyingType constexpr auto PointSelectType = 0xa0; //type:[Float] constexpr auto Radius = 0xa4; } namespace UNpcDebugCameraController //: public UDebugCameraController { //type:[Array] USelectedPawnArray constexpr auto SelectedPawnArray = 0x780; //type:[Object] UTslPlayerController constexpr auto LocalPC = 0x790; //type:[Object] UNpcDebugCameraHud constexpr auto MyNDCHud = 0x798; //type:[Bool] constexpr auto bFollowCamera = 0x7a0; //type:[Struct] UVector constexpr auto FollowRelLocation = 0x7a4; //type:[Enum] UUnderlyingType constexpr auto PathDebugType = 0x7b0; //type:[Struct] UVector constexpr auto PathStartLocation = 0x7b4; //type:[Struct] UVector constexpr auto PathEndLocation = 0x7c0; //type:[Array] UPathResultArray constexpr auto PathResultArray = 0x7d0; //type:[Int] constexpr auto NpcCount = 0x7e0; } namespace UNpcDebugCameraHud //: public UHUD { //type:[Int] constexpr auto DrawMovingInfoMaxCounter = 0x4c0; //type:[Float] constexpr auto MovingInfoDirScale = 0x4c4; //type:[Float] constexpr auto MovingInfoDirArrowSize = 0x4c8; //type:[Float] constexpr auto MovingInfoDirArrowThickness = 0x4cc; //type:[Struct] UColor constexpr auto MovingInfoDirArrowColor = 0x4d0; //type:[Float] constexpr auto MovingInfoSpeedScale = 0x4d4; //type:[Struct] UColor constexpr auto MovingInfoSpeedArrowColor = 0x4d8; //type:[Bool] constexpr auto bDrawMovingPath = 0x4dc; //type:[Bool] constexpr auto bDrawAnimation = 0x4dd; } namespace UObserverTagWidget //: public UUmgBaseWidget { //type:[Float] constexpr auto OffsetZ = 0x3c0; //type:[Float] constexpr auto GroggyOffsetZ = 0x3c4; //type:[Float] constexpr auto DeadOffsetZ = 0x3c8; //type:[Float] constexpr auto InVehicleOffsetZ = 0x3cc; //type:[Float] constexpr auto Distance = 0x3d0; //type:[Float] constexpr auto DistanceForName = 0x3d4; //type:[Float] constexpr auto DistanceForIndicator = 0x3d8; //type:[Object] UCurveFloat constexpr auto WidgetCurve = 0x3e0; //type:[Object] UCurveFloat constexpr auto AnchorCurve = 0x3e8; //type:[Array] UTeamBackgroundImages constexpr auto TeamBackgroundImages = 0x3f0; //type:[Float] constexpr auto LifeSpanOnDeath = 0x400; //type:[Object] UTexture2D constexpr auto DeathTexture = 0x408; //type:[Float] constexpr auto DeathRatio = 0x410; //type:[Object] UTslCharacter constexpr auto Character = 0x418; //type:[Object] UReplicatedCharacterData constexpr auto ReplicatedCharacterData = 0x420; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto WeaponIconSizeBoxBinder = 0x440; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TeamLogoSwitcherBinder = 0x468; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamLogoBinder = 0x490; //type:[Struct] UUmgWidgetBinder_Border constexpr auto PlayerInfoBorderBinder = 0x4b8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto TeamColorBGImageBinder = 0x4e8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto BlackBackgroundImageBinder = 0x510; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto HPBoxBinder = 0x538; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto HealthGaugeBinder = 0x560; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto PlayerTagNameBoxBinder = 0x580; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto PlayerTagNameBinder = 0x5a8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNumberTextBinder = 0x5c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNameBinder = 0x5e8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto TeamNumberDistanceTextBinder = 0x608; //type:[Struct] UUmgWidgetBinder_Spacer constexpr auto HeadSpacerBinder = 0x628; //type:[Struct] UUmgWidgetBinder_Spacer constexpr auto SpacerForDistanceBinder = 0x648; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto WeaponImageSizeBoxBinder = 0x668; //type:[Struct] UUmgWidgetBinder_Image constexpr auto WeaponImageBinder = 0x690; //type:[Struct] UUmgWidgetBinder_Border constexpr auto CharacterNameTagBinder = 0x6b8; //type:[Struct] UUmgWidgetBinder_Image constexpr auto IndicatorArrowBinder = 0x6e8; //type:[Function] constexpr auto VisibilityUpdatebyDistance = 0x0; //type:[Function] constexpr auto UpdateWeaponIcon = 0x0; //type:[Function] constexpr auto UpdateTeamNumber = 0x0; //type:[Function] constexpr auto UpdateTeamIcon = 0x0; //type:[Function] constexpr auto UpdateTeamColor = 0x0; //type:[Function] constexpr auto UpdatePlayerNameTag = 0x0; //type:[Function] constexpr auto UpdateHealthVisibility = 0x0; //type:[Function] constexpr auto UpdateHealthGauge = 0x0; //type:[Function] constexpr auto TimerCheckUpdateList = 0x0; //type:[Function] constexpr auto SetTeamNumber = 0x0; //type:[Function] constexpr auto SetPlayerNameTag = 0x0; //type:[Function] constexpr auto OnUpdateWidgetTransform = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto OnJoinPlayerCountChanged = 0x0; //type:[Function] constexpr auto OnAlivePlayerCountChanged = 0x0; //type:[Function] constexpr auto NameTagCustomTick = 0x0; //type:[Function] constexpr auto IsTeamMember = 0x0; //type:[Function] constexpr auto IsLastSpectatedCharacter = 0x0; //type:[Function] constexpr auto HandleWeaponImagePrepass = 0x0; //type:[Function] constexpr auto GetTeamId = 0x0; //type:[Function] constexpr auto GetTeamColor = 0x0; } namespace UObserverTagManagerBaseWidget //: public UUserWidget { //type:[Class] UClass constexpr auto WidgetTemplate = 0x2c0; //type:[Function] constexpr auto UpdateReplicateCharacter = 0x0; //type:[Function] constexpr auto RemoveReplicatedCharacterData = 0x0; //type:[Function] constexpr auto RemoveReplicateCharacter = 0x0; //type:[Function] constexpr auto AddReplicatedCharacterData = 0x0; //type:[Function] constexpr auto AddReplicateCharacter = 0x0; } namespace UPhysicalMaterialAudioEventData //: public UDataAsset { //type:[Object] UAkAudioEvent constexpr auto DefaultEvent = 0x38; //type:[Map] UEventMappings_Key constexpr auto EventMappings = 0x40; } namespace UPracticeTarget //: public UActor { //type:[Object] USceneComponent constexpr auto RootSceneComponent = 0x3d8; //type:[Object] UStaticMeshComponent constexpr auto TargetRootComponent = 0x3e0; //type:[Object] UStaticMeshComponent constexpr auto TargetMeshComponent = 0x3e8; //type:[Object] UAkComponent constexpr auto AkComponent = 0x3f0; //type:[Bool] constexpr auto bMovingTarget = 0x3f8; //type:[Bool] constexpr auto bRandomizeInitialMovingProperty = 0x3f9; //type:[Struct] UVector constexpr auto MovingStartRelativeLocation = 0x3fc; //type:[Struct] UVector constexpr auto MovingEndRelativeLocation = 0x408; //type:[Float] constexpr auto MovementTimeSec = 0x414; //type:[Struct] UVector constexpr auto TargetForward = 0x418; //type:[Struct] UVector constexpr auto FlippingAxis = 0x424; //type:[Bool] constexpr auto bReverseFlippingDirection = 0x430; //type:[Bool] constexpr auto bAutoFlippingTarget = 0x431; //type:[Bool] constexpr auto bRandomizeInitialFlippingProperty = 0x432; //type:[Float] constexpr auto FlippingInitialDegree = 0x434; //type:[Float] constexpr auto FlippingAutoDegree = 0x438; //type:[Float] constexpr auto FlippingAutoTimeSec = 0x43c; //type:[Float] constexpr auto FlippingDegree = 0x440; //type:[Float] constexpr auto FlippingHitTimeSec = 0x444; //type:[Object] UCurveFloat constexpr auto HitFlippingCurve = 0x448; //type:[Object] UAkAudioEvent constexpr auto MovingAudio = 0x450; //type:[Object] UAkAudioEvent constexpr auto FlippingAudio = 0x458; //type:[MulticastDelegate] UOnHitDelegate__DelegateSignature constexpr auto OnHitDelegate = 0x460; //type:[MulticastDelegate] UOnChangedMoveDirectionDelegate__DelegateSignature constexpr auto OnChangedMoveDirectionDelegate = 0x470; //type:[Function] constexpr auto OnTakenPointDamage = 0x0; //type:[Function] constexpr auto OnHit = 0x0; //type:[Function] constexpr auto OnChangedMoveDirection = 0x0; //type:[Function] constexpr auto ClientHit = 0x0; } namespace UPrereplicatedInfo //: public UInfo { //type:[Array] UReplicatedClasses constexpr auto ReplicatedClasses = 0x3d8; } namespace UProneTrackManager //: public UActor { //type:[Object] UMaterialInterface constexpr auto DecalMaterial = 0x3d8; //type:[Array] UMaterialsToApply constexpr auto MaterialsToApply = 0x3e0; //type:[Bool] constexpr auto bUsePool = 0x3f3; //type:[Float] constexpr auto DecalLifeSpan = 0x3f4; //type:[Struct] UVector2D constexpr auto DecalSizeForProne = 0x3f8; //type:[Struct] UVector2D constexpr auto DecalSizeForDBNO = 0x400; //type:[Float] constexpr auto ProjectionSweep = 0x408; //type:[Object] UInstancedDeferredDecalActor constexpr auto DecalActor = 0x410; //type:[Float] constexpr auto MinDistanceFromLastMark = 0x418; //type:[Float] constexpr auto MinRotationFromLastMark = 0x41c; //type:[Float] constexpr auto AnimTransitionDelay = 0x420; //type:[Struct] UVector4 constexpr auto BorderOpacityBiases = 0x430; //type:[Int] constexpr auto NumErrorCreatingDecalActor = 0x440; //type:[Int] constexpr auto RenderPriority = 0x444; } namespace URandomDeferredDecal //: public UActor { //type:[Array] UMaterialInstanceDynamicList constexpr auto MaterialInstanceDynamicList = 0x3d8; //type:[Name] constexpr auto ParameterName = 0x3e8; //type:[Struct] UFloatInterval constexpr auto RandomRange = 0x3f0; //type:[Function] constexpr auto UpdateDecal = 0x0; } namespace UTslWeapon_Projectile //: public UTslWeapon_Gun { //type:[Struct] UProjectileWeaponData constexpr auto ProjectileConfig = 0xc18; //type:[Function] constexpr auto ServerFireProjectile = 0x0; } namespace UTslTrajectoryProviderInterface //: public UInterface { } namespace UBuoyancyForceComponent //: public USceneComponent { //type:[Object] UOceanManager constexpr auto OceanManager = 0x4a0; //type:[Float] constexpr auto MeshDensity = 0x4a8; //type:[Float] constexpr auto FluidDensity = 0x4ac; //type:[Float] constexpr auto FluidLinearDamping = 0x4b0; //type:[Float] constexpr auto FluidAngularDamping = 0x4b4; //type:[Struct] UVector constexpr auto VelocityDamper = 0x4b8; //type:[Bool] constexpr auto ClampMaxVelocity = 0x4c4; //type:[Float] constexpr auto MaxUnderwaterVelocity = 0x4c8; //type:[Float] constexpr auto TestPointRadius = 0x4cc; //type:[Array] UTestPoints constexpr auto TestPoints = 0x4d0; //type:[Bool] constexpr auto ApplyForceToBones = 0x4e0; //type:[Bool] constexpr auto SnapToSurfaceIfNoPhysics = 0x4e1; //type:[Bool] constexpr auto TwoGerstnerIterations = 0x4e2; //type:[Array] UPointDensityOverride constexpr auto PointDensityOverride = 0x4e8; //type:[Array] UBoneOverride constexpr auto BoneOverride = 0x4f8; //type:[Bool] constexpr auto DrawDebugPoints = 0x508; //type:[Bool] constexpr auto EnableStayUprightConstraint = 0x509; //type:[Float] constexpr auto StayUprightStiffness = 0x50c; //type:[Float] constexpr auto StayUprightDamping = 0x510; //type:[Struct] URotator constexpr auto StayUprightDesiredRotation = 0x514; //type:[Bool] constexpr auto EnableWaveForces = 0x520; //type:[Float] constexpr auto WaveForceMultiplier = 0x524; //type:[Byte] UETickingGroup constexpr auto TickGroup = 0x528; //type:[Float] constexpr auto WaveHightMultiplier = 0x52c; //type:[Bool] constexpr auto bClientOnly = 0x530; } namespace UTslBuoyancyForceComponent //: public UBuoyancyForceComponent { } namespace UTslProjectile //: public UActor { //type:[Object] UTslProjectileMovementComponent constexpr auto MovementComp = 0x3f0; //type:[Object] USphereComponent constexpr auto CollisionComp = 0x3f8; //type:[Object] UParticleSystemComponent constexpr auto ParticleComp = 0x400; //type:[Object] UStaticMeshComponent constexpr auto MeshComp = 0x408; //type:[Object] USphereComponent constexpr auto InterpolationTargetComp = 0x410; //type:[Object] UPhysicsConstraintComponent constexpr auto ConstraintComp = 0x418; //type:[Object] UFakeProjectileComponent constexpr auto FakeProjectileComponent = 0x420; //type:[Struct] UVector constexpr auto MeshInitialRotationRate = 0x428; //type:[Struct] UExplosionTracer constexpr auto ExplosionTracer = 0x438; //type:[Enum] UUnderlyingType constexpr auto ProjectileParticleClass = 0x478; //type:[Struct] UVector constexpr auto SpawnLocation = 0x47c; //type:[Name] constexpr auto ParticleToMeshAttachPointName = 0x498; //type:[Enum] UUnderlyingType constexpr auto ExplosionRotationType = 0x4a0; //type:[Bool] constexpr auto HideMeshAtExplosion = 0x4a1; //type:[Bool] constexpr auto ExplosionInWater = 0x4a1; //type:[Bool] constexpr auto ForceSpawnDecalInAir = 0x4a1; //type:[Class] UClass constexpr auto ExplosionTemplate = 0x4a8; //type:[Class] UClass constexpr auto ExplosionTemplateInAir = 0x4b0; //type:[Class] UClass constexpr auto ExplosionTemplateInWater = 0x4b8; //type:[Object] UAkAudioEvent constexpr auto ImpactSound = 0x4c0; //type:[Object] UAkComponent constexpr auto AkComp = 0x4c8; //type:[Enum] UUnderlyingType constexpr auto ExplodeState = 0x4d8; //type:[Int] constexpr auto FakeProjectileIndex = 0x4dc; //type:[Bool] constexpr auto bActiveParticle = 0x4e0; //type:[Bool] constexpr auto bPropagateEffectActor = 0x4e0; //type:[Float] constexpr auto VelocityStopStepDistance = 0x4e4; //type:[Struct] UVector constexpr auto LastStepLocation = 0x4e8; //type:[Struct] UVector constexpr auto LastTickLocation = 0x4f4; //type:[Bool] constexpr auto bEnableInitialMeshInterpolation = 0x500; //type:[Float] constexpr auto InitialMeshInterpolationRate = 0x504; //type:[Int] constexpr auto StepBuffer = 0x508; //type:[Float] constexpr auto VelocityCheckTimerTick = 0x50c; //type:[Float] constexpr auto MovementBaseCheckTimerTick = 0x510; //type:[Float] constexpr auto PostExplodeLifetime = 0x514; //type:[Struct] UVector constexpr auto LastImpactVelocity = 0x518; //type:[Struct] UProjectileData constexpr auto ProjectileConfig = 0x528; //type:[Class] UClass constexpr auto ReplicatedEffectActor = 0x568; //type:[MulticastDelegate] UOnEnterWater__DelegateSignature constexpr auto OnEnterWater = 0x570; //type:[Object] UTslProjectile constexpr auto FakeProjectile = 0x5b0; //type:[Function] constexpr auto TakeDamageImp = 0x0; //type:[Function] constexpr auto PropagateEffectActor_BP = 0x0; //type:[Function] constexpr auto PropagateEffectActor = 0x0; //type:[Function] constexpr auto OnRep_ActiveParticle = 0x0; //type:[Function] constexpr auto OnProjectileStopSim = 0x0; //type:[Function] constexpr auto OnImpact = 0x0; //type:[Function] constexpr auto Multi_StopSimulation = 0x0; //type:[Function] constexpr auto Multi_ReactivateSimulation = 0x0; //type:[Function] constexpr auto Multi_Exploded = 0x0; //type:[Function] constexpr auto Multi_DrawDebugLocation = 0x0; //type:[Function] constexpr auto ExplodeBP = 0x0; //type:[Function] constexpr auto Client_SimulateExplosion = 0x0; //type:[Function] constexpr auto CheckVelocityForStart = 0x0; //type:[Function] constexpr auto CheckMovementBase = 0x0; } namespace URedZoneBombComponent //: public USceneComponent { //type:[Bool] constexpr auto bLocationReplicated = 0x4a0; //type:[Class] UClass constexpr auto ExplosionTemplate = 0x4a8; //type:[Float] constexpr auto ExplosionDelay = 0x4b0; //type:[Struct] UExplosionTracer constexpr auto ExplosionTracer = 0x4b8; //type:[Object] UAkAudioEvent constexpr auto CreateSound = 0x4f8; //type:[Object] UAkAudioEvent constexpr auto ExplosionSound = 0x500; //type:[Struct] UProjectileData constexpr auto ProjectileConfig = 0x508; //type:[Function] constexpr auto TimerExplosion = 0x0; //type:[Function] constexpr auto TimerExpire = 0x0; //type:[Function] constexpr auto Multi_Exploded = 0x0; //type:[Function] constexpr auto ExplodeBP = 0x0; } namespace URedZoneBombingField //: public UInfo { //type:[Object] UAkComponent constexpr auto AkComp = 0x3d8; //type:[Function] constexpr auto StartBombingMulticast = 0x0; } namespace UReplayDemoActorChannel //: public UDemoActorChannel { } namespace UReplicatedCharacterData //: public UActor { //type:[Struct] UVector_NetQuantize100 constexpr auto PlayerLocation = 0x3d8; //type:[Struct] URotator constexpr auto PlayerRotation = 0x3e4; //type:[Str] constexpr auto PlayerName = 0x3f0; //type:[Str] constexpr auto ClanName = 0x400; //type:[Byte] constexpr auto Health = 0x410; //type:[Byte] constexpr auto HealthMax = 0x411; //type:[Byte] constexpr auto GroggyHealth = 0x412; //type:[Byte] constexpr auto GroggyHealthMax = 0x413; //type:[Int] constexpr auto CharacterState = 0x414; //type:[Enum] UUnderlyingType constexpr auto MapMarkerType = 0x418; //type:[Struct] UVector2D constexpr auto MapMarkerPosition = 0x41c; //type:[Struct] UVector2D constexpr auto PingPosition = 0x424; //type:[Bool] constexpr auto bIsDying = 0x42c; //type:[Bool] constexpr auto bIsGroggying = 0x42c; //type:[Bool] constexpr auto bQuitter = 0x42c; //type:[Bool] constexpr auto bShowMapMarker = 0x42c; //type:[Bool] constexpr auto bIsInVehicle = 0x42c; //type:[Bool] constexpr auto bIsInAircraft = 0x42c; //type:[Bool] constexpr auto bIsVehicleDriver = 0x42c; //type:[Bool] constexpr auto bIsSkydiving = 0x42d; //type:[Bool] constexpr auto bIsParachuting = 0x42e; //type:[Float] constexpr auto BoostGauge = 0x430; //type:[Int8] constexpr auto TeamIdRep = 0x434; //type:[Int8] constexpr auto MemberIndex = 0x435; //type:[Int8] constexpr auto SquadIndex = 0x436; //type:[Int8] constexpr auto SquadMemberIndex = 0x437; //type:[Float] constexpr auto PiningTimeSeconds = 0x43c; //type:[Bool] constexpr auto bZombie = 0x440; //type:[Bool] constexpr auto bHadZombieVirus = 0x440; //type:[Array] URiderReplicatedCharacterDataList constexpr auto RiderReplicatedCharacterDataList = 0x448; //type:[Str] constexpr auto UniqueId = 0x460; //type:[Object] UTslPlayerState constexpr auto AuthorizedPlayerState = 0x470; //type:[Object] UTslPlayerState constexpr auto CachedTslPlayerState = 0x478; //type:[Function] constexpr auto ServerSetShowMapMarker = 0x0; //type:[Function] constexpr auto ServerSetPingPosition = 0x0; //type:[Function] constexpr auto ServerSetMapMarkerPosition = 0x0; //type:[Function] constexpr auto OnRep_Dying = 0x0; //type:[Function] constexpr auto IsVehicleDriver = 0x0; //type:[Function] constexpr auto IsSkydiving = 0x0; //type:[Function] constexpr auto IsShowMapMarker = 0x0; //type:[Function] constexpr auto IsQuitter = 0x0; //type:[Function] constexpr auto IsParachuting = 0x0; //type:[Function] constexpr auto IsGroggying = 0x0; //type:[Function] constexpr auto IsDying = 0x0; //type:[Function] constexpr auto GetVehiclePawn = 0x0; //type:[Function] constexpr auto GetTslCharacter = 0x0; //type:[Function] constexpr auto GetSquadMemberIndex = 0x0; //type:[Function] constexpr auto GetSquadIndex = 0x0; //type:[Function] constexpr auto GetPlayerUniqueId = 0x0; //type:[Function] constexpr auto GetPlayerRotation = 0x0; //type:[Function] constexpr auto GetPlayerName = 0x0; //type:[Function] constexpr auto GetPlayerLocation = 0x0; //type:[Function] constexpr auto GetPiningTimeSeconds = 0x0; //type:[Function] constexpr auto GetPingPosition = 0x0; //type:[Function] constexpr auto GetPawnMesh = 0x0; //type:[Function] constexpr auto GetMemberNumber = 0x0; //type:[Function] constexpr auto GetMapMarkerType = 0x0; //type:[Function] constexpr auto GetMapMarkerPosition = 0x0; //type:[Function] constexpr auto GetIsInVehicle = 0x0; //type:[Function] constexpr auto GetIsInAircraft = 0x0; //type:[Function] constexpr auto GetHealthMax = 0x0; //type:[Function] constexpr auto GetHealth = 0x0; //type:[Function] constexpr auto GetGroggyHealthMax = 0x0; //type:[Function] constexpr auto GetGroggyHealth = 0x0; //type:[Function] constexpr auto GetClanName = 0x0; //type:[Function] constexpr auto GetCharacterState = 0x0; } namespace UReplicatedRootComponent //: public USceneComponent { } namespace UReplicationTrigger //: public UActor { //type:[Array] UTargetReplicatedActors constexpr auto TargetReplicatedActors = 0x3e0; //type:[Int] constexpr auto ReplicationGroupCount = 0x3f4; //type:[Float] constexpr auto ReplicationGroupIntervalSeconds = 0x3fc; //type:[Function] constexpr auto EnableReplicationGroup = 0x0; } namespace UReplicationTriggerManager //: public UInfo { //type:[Array] UTargetReplicatedActorClasses constexpr auto TargetReplicatedActorClasses = 0x3d8; //type:[Float] constexpr auto TriggerRadius = 0x3e8; //type:[Float] constexpr auto TriggerInterval = 0x3ec; //type:[Array] UTriggers constexpr auto Triggers = 0x3f0; } namespace UReporterManager //: public UObject { } namespace URewardData //: public UDataAsset { //type:[Float] constexpr auto DefaultScoreMultiplierByDamage = 0x38; //type:[Float] constexpr auto DefaultScoreMultiplierByKill = 0x3c; //type:[Array] UScoreByReverseRanking constexpr auto ScoreByReverseRanking = 0x40; //type:[Array] UScoreMultiplierByRanking constexpr auto ScoreMultiplierByRanking = 0x50; } namespace UTslReplayMapDataInterface //: public UInterface { } namespace UDoorInteractionComponent //: public USceneInteractionComponent { //type:[Enum] UUnderlyingType constexpr auto DoorState = 0x600; //type:[Bool] constexpr auto bReverseRotation = 0x601; //type:[Bool] constexpr auto bIgnoreParentValidityCheck = 0x601; //type:[Struct] UVector constexpr auto SoundOffset = 0x604; //type:[Object] UDoorDataAsset constexpr auto DoorDataAsset = 0x610; //type:[Object] UAkComponent constexpr auto AkAudioComponent = 0x7e0; //type:[Function] constexpr auto OnRep_DoorState = 0x0; //type:[Function] constexpr auto AllowInteract = 0x0; } namespace UDroppedItemInteractionComponent //: public USceneInteractionComponent { //type:[Object] UPrimitiveComponent constexpr auto CollisionComponent = 0x630; //type:[Object] UItem constexpr auto Item = 0x638; //type:[Object] UAsyncStaticMeshComponent constexpr auto StaticMeshComponent = 0x648; //type:[Function] constexpr auto OnStaticMeshLoaded = 0x0; //type:[Function] constexpr auto OnRep_Item = 0x0; //type:[Function] constexpr auto AllowInteractBy = 0x0; } namespace UDestructibleItemInteractionComponent //: public UDroppedItemInteractionComponent { //type:[Struct] UTimerHandle constexpr auto ExplosionDelayHandle = 0x668; //type:[UInt16] constexpr auto Health = 0x670; //type:[Bool] constexpr auto bExploded = 0x672; //type:[Function] constexpr auto OnRep_Explode = 0x0; } namespace UTslVehicleInterface //: public UInterface { //type:[Function] constexpr auto GetVehicleMeshComponent = 0x0; //type:[Function] constexpr auto GetVehicleCommonComponent = 0x0; //type:[Function] constexpr auto GetTslPlayerController = 0x0; } namespace UVehicleSeatInteractionComponent //: public USceneInteractionComponent { //type:[Object] UTslCharacter constexpr auto Rider = 0x5f8; //type:[Int] constexpr auto SeatIndex = 0x60c; //type:[Enum] UUnderlyingType constexpr auto RiderType = 0x610; //type:[Name] constexpr auto LeaveSocketName = 0x618; //type:[Name] constexpr auto RiderCollisionComponentName = 0x620; //type:[Float] constexpr auto EnterCollisionOverlapRadiusSlack = 0x628; //type:[Float] constexpr auto EnterCollisionOverlapCapsuleHalfHeightSlack = 0x62c; //type:[Bool] constexpr auto bDisablePlayerCapsuleCollision = 0x630; //type:[Bool] constexpr auto bBlockDrowning = 0x631; //type:[Bool] constexpr auto bBlockRadialDamage = 0x632; //type:[Map] UViewYawPerWeaponOverrideMap_Key constexpr auto ViewYawPerWeaponOverrideMap = 0x638; //type:[Float] constexpr auto ViewPitchMin = 0x688; //type:[Float] constexpr auto ViewPitchMax = 0x68c; //type:[Float] constexpr auto ViewYawMin = 0x690; //type:[Float] constexpr auto ViewYawMax = 0x694; //type:[Object] UCurveFloat constexpr auto CurvePitchMax = 0x698; //type:[Object] UCurveFloat constexpr auto CurvePitchMin = 0x6a0; //type:[Name] constexpr auto FirstPersonCameraName = 0x6a8; //type:[Name] constexpr auto ThirdPersonCameraName = 0x6b0; //type:[Enum] UUnderlyingType constexpr auto SeatAnimationType = 0x6b8; //type:[Object] UBlendSpaceBase constexpr auto SeatBlendspaceAiming = 0x6c0; //type:[Object] UBlendSpaceBase constexpr auto SeatBlendspaceFPPAiming = 0x6c8; //type:[Object] UAnimSequenceBase constexpr auto SeatAnimationIdle_Rifle = 0x6d0; //type:[Object] UAnimSequenceBase constexpr auto SeatAnimationIdle_Melee = 0x6d8; //type:[Object] UAnimSequenceBase constexpr auto SeatAnimationIdle_Unarmed = 0x6e0; //type:[Object] UAnimSequenceBase constexpr auto SeatAnimationIdle_Grenade = 0x6e8; //type:[Object] UAimOffsetBlendSpace constexpr auto SeatIdleAO = 0x6f0; //type:[Object] UBlendSpaceBase constexpr auto TransitionOutBlendspace = 0x6f8; //type:[Object] UBlendSpaceBase constexpr auto TransitionInBlendspace = 0x700; //type:[Float] constexpr auto SeatAnimDynamicsScale = 0x708; //type:[Object] UAnimSequenceBase constexpr auto DriverMain = 0x710; //type:[Object] UAnimSequenceBase constexpr auto DriverLeanHorizontalMeshSpaceAdditive = 0x718; //type:[Object] UAnimSequenceBase constexpr auto DriverLeanVerticalMeshSpaceAdditive = 0x720; //type:[Object] UAnimSequenceBase constexpr auto DriverAirControl_FrontBack = 0x728; //type:[Object] UAnimSequenceBase constexpr auto DriverAirControl_LeftRight = 0x730; //type:[Object] UAnimSequenceBase constexpr auto DriverStopBase = 0x738; //type:[Object] UAnimSequenceBase constexpr auto DriverStopMeshSpaceAdditive = 0x740; //type:[Bool] constexpr auto bRiderShouldLean = 0x748; //type:[Bool] constexpr auto bRiderShouldUseStop = 0x749; //type:[Bool] constexpr auto bAdjustRiderFPPPosition = 0x74a; //type:[Struct] UVector constexpr auto AdjustRiderFPPScale = 0x74c; //type:[Bool] constexpr auto bRestricWeaponUse = 0x758; //type:[Array] UAllowedWeaponClasses constexpr auto AllowedWeaponClasses = 0x760; //type:[Bool] constexpr auto bCanOnlyFireWhileAiming = 0x770; //type:[Bool] constexpr auto bCanAimFromSeat = 0x771; //type:[Bool] constexpr auto bUseEntryVelocityRestriction = 0x772; //type:[Float] constexpr auto MaxVelocityForEntry = 0x774; //type:[Bool] constexpr auto bUseSeatChangeAngleRestriction = 0x778; //type:[Bool] constexpr auto bEjectOnSeatChangeFail = 0x779; //type:[Float] constexpr auto MaxRollForSeatChange = 0x77c; //type:[Bool] constexpr auto bCanBeAffectedByMolotov = 0x780; //type:[Bool] constexpr auto bCanBeAffectedByFlash = 0x781; //type:[Bool] constexpr auto bRestrictMeleeWeaponAttack = 0x782; //type:[Float] constexpr auto InteractionBlockDuration = 0x784; //type:[Object] UPrimitiveComponent constexpr auto RiderCollisionComponent = 0x790; //type:[Object] UAkAudioEvent constexpr auto VehicleInsideEvent = 0x7a0; //type:[Bool] constexpr auto bBlockFPPCameraUnderWaterEffect = 0x7a8; //type:[Function] constexpr auto OnRep_Rider = 0x0; //type:[Function] constexpr auto OnInteractDelegate = 0x0; //type:[Function] constexpr auto IsWeaponClassAllowed = 0x0; //type:[Function] constexpr auto IsSeatChangeAllowedByAngle = 0x0; //type:[Function] constexpr auto IsEntryAllowedByVelocity = 0x0; //type:[Function] constexpr auto GetVehicleSeatComponent = 0x0; //type:[Function] constexpr auto GetVehiclePawn = 0x0; //type:[Function] constexpr auto GetVehicleInterface = 0x0; //type:[Function] constexpr auto GetVehicleAnimType = 0x0; //type:[Function] constexpr auto GetTransitionOutBlendspace = 0x0; //type:[Function] constexpr auto GetTransitionInBlendspace = 0x0; //type:[Function] constexpr auto GetSeatIdleAO = 0x0; //type:[Function] constexpr auto GetSeatIdleAnimation_Unarmed = 0x0; //type:[Function] constexpr auto GetSeatIdleAnimation_Rifle = 0x0; //type:[Function] constexpr auto GetSeatIdleAnimation_Melee = 0x0; //type:[Function] constexpr auto GetSeatIdleAnimation_Grenade = 0x0; //type:[Function] constexpr auto GetSeatAimingFPPBlendspace = 0x0; //type:[Function] constexpr auto GetSeatAimingBlendspace = 0x0; //type:[Function] constexpr auto GetMinPitchByYaw = 0x0; //type:[Function] constexpr auto GetMeleeWeaponAttackRestricted = 0x0; //type:[Function] constexpr auto GetMaxPitchByYaw = 0x0; //type:[Function] constexpr auto GetCanFireOnlyWhileAimed = 0x0; //type:[Function] constexpr auto GetCanAimFromSeat = 0x0; //type:[Function] constexpr auto GetAdditionalMessage = 0x0; //type:[Function] constexpr auto AllowInteractDelegate = 0x0; } namespace UMotorbikeVehicleSeatInteraction //: public UVehicleSeatInteractionComponent { //type:[Function] constexpr auto IsEntryAllowed = 0x0; //type:[Function] constexpr auto HandleFlipAndKickstand = 0x0; //type:[Function] constexpr auto GetAdditionalMessage = 0x0; } namespace USharedVehicleSeatInteractionCom //: public UVehicleSeatInteractionComponent { //type:[Array] URiderArray constexpr auto RiderArray = 0x7b0; //type:[Float] constexpr auto LeaveAreaRadius = 0x7c0; } namespace UScopeInfo //: public UObject { //type:[Object] UMeshComponent constexpr auto MeshComponent = 0x30; //type:[Object] UAttachableItem constexpr auto Scope = 0x38; //type:[Object] UTslWeapon_Gun constexpr auto Gun = 0x40; //type:[Function] constexpr auto RemoveScopeComponent = 0x0; //type:[Function] constexpr auto RemoveScopeActor = 0x0; //type:[Function] constexpr auto RemoveScope = 0x0; } namespace UScopeGlintManager //: public UActorComponent { //type:[Array] UScopeInfoList constexpr auto ScopeInfoList = 0x240; //type:[Object] UTslPlayerController constexpr auto PlayerController = 0x250; } namespace USimpleInterpolationMovement //: public UPawnMovementComponent { //type:[Float] constexpr auto LocationInterpTime = 0x290; //type:[Bool] constexpr auto bNeedLocationInterp = 0x298; //type:[Bool] constexpr auto bCheckForInterpEndLocation = 0x299; //type:[Struct] UVector constexpr auto InterpStartLocation = 0x29c; //type:[Struct] UVector constexpr auto InterpEndLocation = 0x2a8; //type:[Struct] UVector constexpr auto InterpStartVelocity = 0x2b4; //type:[Struct] UVector constexpr auto InterpEndVelocity = 0x2c0; //type:[Float] constexpr auto RotationInterpTime = 0x2cc; //type:[Bool] constexpr auto bUseOnlyYawRotation = 0x308; //type:[Bool] constexpr auto bUseSweepMove = 0x309; //type:[Float] constexpr auto ForceMoveTime = 0x30c; } namespace UTslAircraftVehicleMovement //: public USimpleInterpolationMovement { } namespace USkinDataConfig //: public UDataAsset { //type:[Enum] UUnderlyingType constexpr auto SkinApplicationType = 0x38; //type:[Array] USkinMaterials constexpr auto SkinMaterials = 0x40; } namespace USkinHelperComponent //: public UActorComponent { //type:[Struct] USkinMessageFormat constexpr auto MsgFormatForWeapon = 0x1f8; //type:[Struct] USkinMessageFormat constexpr auto MsgFormatForEquip = 0x2e8; //type:[Function] constexpr auto ServerTestWeaponSkinApplyByItemReference = 0x0; //type:[Function] constexpr auto Server_UpdateMasteryItem = 0x0; //type:[Function] constexpr auto Server_UpdateCharacterAppearance = 0x0; //type:[Function] constexpr auto Server_DoUpdateSkinItem = 0x0; } namespace USpawnKitData //: public UObject { //type:[Map] USpawnKitsDB_Key constexpr auto SpawnKitsDB = 0x30; } namespace USpawnKit //: public UObject { //type:[Struct] UStringClassReference constexpr auto SpawnKitDataClass = 0x30; //type:[Object] USpawnKitData constexpr auto SpawnKitData = 0x40; //type:[Array] USpawnKits constexpr auto SpawnKits = 0x48; //type:[Array] USelectableSpawnKits constexpr auto SelectableSpawnKits = 0x58; //type:[Array] UPlatoonASpawnKits constexpr auto PlatoonASpawnKits = 0x68; //type:[Array] UPlatoonBSpawnKits constexpr auto PlatoonBSpawnKits = 0x78; } namespace USpringArmComponent //: public USceneComponent { //type:[Float] constexpr auto TargetArmLength = 0x4a0; //type:[Struct] UVector constexpr auto SocketOffset = 0x4a4; //type:[Struct] UVector constexpr auto TargetOffset = 0x4b0; //type:[Float] constexpr auto ProbeSize = 0x4bc; //type:[Byte] UECollisionChannel constexpr auto ProbeChannel = 0x4c0; //type:[Bool] constexpr auto bDoCollisionTest = 0x4c4; //type:[Bool] constexpr auto bUsePawnControlRotation = 0x4c4; //type:[Bool] constexpr auto bInheritPitch = 0x4c4; //type:[Bool] constexpr auto bInheritYaw = 0x4c4; //type:[Bool] constexpr auto bInheritRoll = 0x4c4; //type:[Bool] constexpr auto bLockPitchLag = 0x4c4; //type:[Bool] constexpr auto bLockYawLag = 0x4c4; //type:[Bool] constexpr auto bLockRollLag = 0x4c4; //type:[Bool] constexpr auto bEnableCameraLag = 0x4c5; //type:[Bool] constexpr auto bEnableCameraRotationLag = 0x4c5; //type:[Bool] constexpr auto bUseCameraLagSubstepping = 0x4c5; //type:[Bool] constexpr auto bDrawDebugLagMarkers = 0x4c5; //type:[Float] constexpr auto CameraLagSpeed = 0x4c8; //type:[Float] constexpr auto CameraRotationLagSpeed = 0x4cc; //type:[Float] constexpr auto CameraLagMaxTimeStep = 0x4d0; //type:[Float] constexpr auto CameraLagMaxDistance = 0x4d4; } namespace USpringArmInVehicleComponent //: public USpringArmComponent { } namespace UTslPlayerStart //: public UPlayerStart { //type:[Enum] UUnderlyingType constexpr auto MatchStartType = 0x408; //type:[Float] constexpr auto StartRadius = 0x40c; //type:[Bool] constexpr auto bRandomRotation = 0x410; //type:[Array] UActivationVolumes constexpr auto ActivationVolumes = 0x418; //type:[Bool] constexpr auto bForceSelect = 0x428; //type:[Int] constexpr auto Weight = 0x42c; //type:[Function] constexpr auto GetRandomStartYawRotation = 0x0; //type:[Function] constexpr auto GetRandomStartRotation = 0x0; //type:[Function] constexpr auto GetRandomStartLocation = 0x0; } namespace UStartActivationVolume //: public UVolume { } namespace UThingActivationVolume //: public UStartActivationVolume { } namespace UStatTrakActor_Meter //: public UStatTrakActor { //type:[Object] UCurveFloat constexpr auto Curve_EffectOffset = 0x428; //type:[Object] UCurveFloat constexpr auto Curve_Fade = 0x430; //type:[Object] UCurveFloat constexpr auto Curve_Noise = 0x438; //type:[Object] UCurveFloat constexpr auto Curve_NumChange = 0x440; //type:[Array] UPlaceValues constexpr auto PlaceValues = 0x448; //type:[Bool] constexpr auto bUpdated = 0x458; } namespace UStatTrakActor_TextRender //: public UStatTrakActor { //type:[Array] UMaterialInstanceDynamics_Text constexpr auto MaterialInstanceDynamics_Text = 0x428; //type:[Function] constexpr auto SetScalarParameterValue_TextRender = 0x0; //type:[Function] constexpr auto SetScalarParameterValue_StatTrakMesh = 0x0; //type:[Function] constexpr auto GetStatTextComponent = 0x0; } namespace USteamRichPresenceObserver //: public UObject { //type:[Function] constexpr auto SendPresence = 0x0; //type:[Function] constexpr auto AddPresenceWatchingContents = 0x0; //type:[Function] constexpr auto AddPresenceTeamPlayers = 0x0; //type:[Function] constexpr auto AddPresenceTeam = 0x0; //type:[Function] constexpr auto AddPresenceSteamPlayerGroup = 0x0; //type:[Function] constexpr auto AddPresenceStatus = 0x0; //type:[Function] constexpr auto AddPresenceModeInLobby = 0x0; //type:[Function] constexpr auto AddPresenceMode = 0x0; //type:[Function] constexpr auto AddPresenceMap = 0x0; //type:[Function] constexpr auto AddPresenceElapsed = 0x0; //type:[Function] constexpr auto AddPresenceAlive = 0x0; } namespace UInventoryFacade //: public USubActor { //type:[Array] UAutoSwapEquipSlotID constexpr auto AutoSwapEquipSlotID = 0x3e0; //type:[Object] UEquipment constexpr auto Equipment = 0x3f0; //type:[Object] UInventory constexpr auto Inventory = 0x3f8; //type:[Function] constexpr auto IsAutoSwappable = 0x0; //type:[Function] constexpr auto HasItemByClass = 0x0; //type:[Function] constexpr auto GiveItem_Admin = 0x0; //type:[Function] constexpr auto GetOwnerCharacter = 0x0; //type:[Function] constexpr auto GetItemCountByClass = 0x0; //type:[Function] constexpr auto GetInventory = 0x0; //type:[Function] constexpr auto GetEquipment = 0x0; } namespace UEquipment //: public UItemSlotContainer { //type:[MulticastDelegate] UAEquipmentOnEquipmentUpdatedSignature__DelegateSignature constexpr auto OnEquipmentUpdated = 0x410; //type:[Array] UItems constexpr auto Items = 0x450; //type:[Function] constexpr auto WeaponIndexToEquipPosition = 0x0; //type:[Function] constexpr auto WeaponAttachmentSwap = 0x0; //type:[Function] constexpr auto UnequipItem = 0x0; //type:[Function] constexpr auto TryEquipItem = 0x0; //type:[Function] constexpr auto PrimaryWeaponSwap = 0x0; //type:[Function] constexpr auto Items_RepNotify = 0x0; //type:[Function] constexpr auto IsSwapablePrimaryWeapon = 0x0; //type:[Function] constexpr auto IsAttachableToWeapon = 0x0; //type:[Function] constexpr auto GetOwnerCharacter = 0x0; //type:[Function] constexpr auto GetItemCountByClass = 0x0; //type:[Function] constexpr auto GetItem = 0x0; //type:[Function] constexpr auto GetInventoryFacade = 0x0; //type:[Function] constexpr auto FindPosition = 0x0; //type:[Function] constexpr auto FindEquipPosition = 0x0; //type:[Function] constexpr auto FindEquipableWeaponPosition = 0x0; //type:[Function] constexpr auto FindAttachableWeaponIndex = 0x0; //type:[Function] constexpr auto EquipPositionToWeaponIndex = 0x0; //type:[Function] constexpr auto EquipItem = 0x0; //type:[Function] constexpr auto DropItemWithPhysics = 0x0; //type:[Function] constexpr auto DropItem = 0x0; //type:[Function] constexpr auto DropAttachedItemAll = 0x0; //type:[Function] constexpr auto DropAttachedItem = 0x0; //type:[Function] constexpr auto DetachItemAll = 0x0; //type:[Function] constexpr auto DetachItem = 0x0; } namespace UInventory //: public UItemSlotContainer { //type:[MulticastDelegate] UAInventoryOnInventoryUpdatedSignature__DelegateSignature constexpr auto OnInventoryUpdated = 0x410; //type:[Float] constexpr auto MaxSpace = 0x440; //type:[Array] UItems constexpr auto Items = 0x448; //type:[Function] constexpr auto ThrowRequestedItem = 0x0; //type:[Function] constexpr auto OnFinishUseCast = 0x0; //type:[Function] constexpr auto MaxSpace_RepNotify = 0x0; //type:[Function] constexpr auto Items_RepNotify = 0x0; //type:[Function] constexpr auto GetOwnerCharacter = 0x0; //type:[Function] constexpr auto GetMaxSpace = 0x0; //type:[Function] constexpr auto GetItemCountByClass = 0x0; //type:[Function] constexpr auto GetItemCount = 0x0; //type:[Function] constexpr auto GetInventoryFacade = 0x0; //type:[Function] constexpr auto GetCurrentSpace = 0x0; //type:[Function] constexpr auto GetAllSlotsWithout = 0x0; //type:[Function] constexpr auto GetAllItemsByType = 0x0; //type:[Function] constexpr auto GetAllItemsByCategory = 0x0; //type:[Function] constexpr auto GetAllItems = 0x0; //type:[Function] constexpr auto GetAdditionalMaxCount = 0x0; //type:[Function] constexpr auto FindItemIndex = 0x0; //type:[Function] constexpr auto FindItemHasMinStack = 0x0; //type:[Function] constexpr auto FindItem = 0x0; //type:[Function] constexpr auto EquipOrDropItem = 0x0; //type:[Function] constexpr auto EquipItem = 0x0; //type:[Function] constexpr auto DropOrLaunchItem = 0x0; //type:[Function] constexpr auto DropItemWithPhysics = 0x0; //type:[Function] constexpr auto DropItem = 0x0; //type:[Function] constexpr auto ConsumeItemByClass = 0x0; //type:[Function] constexpr auto ClientNotifyUpdatedItem = 0x0; //type:[Function] constexpr auto ClientBroadcastNoBagSpaceEvent = 0x0; //type:[Function] constexpr auto AttachOrDropItem = 0x0; //type:[Function] constexpr auto AttachItem = 0x0; } namespace UItemExplorerProxy //: public UItemExplorer { //type:[Delegate] UAItemExplorerProxyOnChange__DelegateSignature constexpr auto OnChangeItemExplorerProxy = 0x440; //type:[Function] constexpr auto PropagateUpdateItemList = 0x0; //type:[Function] constexpr auto PropagateDestroyContextMenuWidget = 0x0; //type:[Function] constexpr auto PropagateCreateAndShowContextMenuWidget = 0x0; //type:[Function] constexpr auto Pop = 0x0; //type:[Function] constexpr auto IsBaseExplorer = 0x0; } namespace UCarePackageItem //: public UItemPackage { //type:[Class] UClass constexpr auto ParachuteClass = 0x588; //type:[Class] UClass constexpr auto SmokeFxClass = 0x590; //type:[Class] UClass constexpr auto SmokeAirFxClass = 0x598; //type:[Class] UClass constexpr auto LightFxClass = 0x5a0; //type:[Object] UAsyncStaticMeshComponent constexpr auto VisualStaticMesh = 0x5a8; //type:[AssetObject] UStaticMesh constexpr auto VisualPackageMesh = 0x5b0; //type:[Float] constexpr auto LimitFallSpeed = 0x5d0; //type:[Name] constexpr auto SmokeSocket = 0x5d8; //type:[Name] constexpr auto SmokeAirSocket = 0x5e0; //type:[Name] constexpr auto LightSocket = 0x5e8; //type:[Name] constexpr auto ParachuteSocket = 0x5f0; //type:[Object] UAkAudioEvent constexpr auto LandSoundAk = 0x5f8; //type:[Bool] constexpr auto bIsFalling = 0x600; //type:[Bool] constexpr auto bIsPickupedItem = 0x601; //type:[Bool] constexpr auto bIsHideIconOnMap = 0x602; //type:[Bool] constexpr auto bIsTranslucentIconOnMap = 0x603; //type:[Float] constexpr auto SmokeRemainTime = 0x604; //type:[Object] UTslParticle constexpr auto SmokeFx = 0x630; //type:[Object] UTslParticle constexpr auto SmokeAirFx = 0x638; //type:[Object] UTslParticle constexpr auto LightFx = 0x640; //type:[Object] UActor constexpr auto Parachute = 0x648; //type:[Float] constexpr auto FloorCheckDelayTime = 0x650; //type:[Float] constexpr auto FloorCheckRemainedTime = 0x654; //type:[Object] USimpleInterpolationMovement constexpr auto MovementComponent = 0x660; //type:[Object] UBuoyancyForceComponent constexpr auto BuoyancyForceComponent = 0x668; //type:[Object] UAkComponent constexpr auto AkComponent = 0x670; //type:[Int] constexpr auto OwnerPlatoonId = 0x6a0; //type:[Function] constexpr auto IsPickupedItem = 0x0; //type:[Function] constexpr auto IsFalling = 0x0; } namespace UDroppedPackageEventItem //: public UItemPackage { } namespace UDroppedPackageItem //: public UItemPackage { } namespace UFloorSnapItemPackage //: public UItemPackage { //type:[Bool] constexpr auto bUseWaterSurface = 0x588; //type:[Float] constexpr auto WaterSurfaceThreshold = 0x58c; //type:[Object] UBuoyancyForceComponent constexpr auto BuoyancyForceComponent = 0x590; } namespace UNearbyInteractiveItemExplorer //: public UItemExplorer { //type:[Array] UExplorableItems constexpr auto ExplorableItems = 0x440; } namespace USubThingSpawnProcessor //: public UObject { } namespace UCombinedThingSpawnProcessor //: public UThingSpawnProcessor { //type:[Array] USubProcessorClasses constexpr auto SubProcessorClasses = 0x58; //type:[Array] USubProcessors constexpr auto SubProcessors = 0x68; } namespace UPackageSubThingSpawnProcessor //: public USubThingSpawnProcessor { //type:[Object] UDataTable constexpr auto RawItemSpawnDataTable = 0x40; //type:[Object] UDataTable constexpr auto RawItemSpawnTogetherDataTable = 0x48; //type:[Array] URawSpotGroupProperties constexpr auto RawSpotGroupProperties = 0x50; //type:[Struct] UItemTableSpawner constexpr auto ItemTableSpawner = 0x60; } namespace UVehicleSubThingSpawnProcessor //: public USubThingSpawnProcessor { //type:[Array] URawSpotGroupProperties constexpr auto RawSpotGroupProperties = 0x40; //type:[Object] UDataTable constexpr auto RawVehicleSpawnDataTable = 0x50; //type:[Struct] UStringAssetReference constexpr auto RawVehicleSpawnDataTableString = 0x58; //type:[Float] constexpr auto SpawnZOffsetFromFloor = 0x68; //type:[Bool] constexpr auto bOverrideDataTableByModePreset = 0x6c; } namespace UThingHolder //: public UActor { } namespace UThingSpot //: public UActor { //type:[Object] UThingSpotComponent constexpr auto SpotComponent = 0x3d8; } namespace UThingSpotComponent //: public USceneComponent { //type:[Enum] UUnderlyingType constexpr auto SpotGroupType = 0x4a0; //type:[Struct] UVector2D constexpr auto RandomRotatorRange = 0x4a4; } namespace UTimerTextBlockUpdater //: public UObject { //type:[MulticastDelegate] UOnTimeUpdated__DelegateSignature constexpr auto OnTimeUpdated = 0x30; //type:[Function] constexpr auto SetWorldTimeLimitSeconds = 0x0; //type:[Function] constexpr auto Reset = 0x0; } namespace UTrackManager //: public UActor { //type:[Object] UStaticMesh constexpr auto MeshForSpline = 0x3d8; //type:[Object] UMaterialInterface constexpr auto MaterialForSpline = 0x3e0; //type:[Float] constexpr auto PatchLength = 0x3e8; //type:[Float] constexpr auto speedThreshold = 0x3ec; //type:[Object] UInstancedSplineDecalActor constexpr auto SplineDecalActor = 0x3f0; } namespace UTslAccessoryComponent //: public USceneComponent { //type:[Struct] UTransform constexpr auto InitialTransformAttachmentScene = 0x4a0; //type:[Object] USceneComponent constexpr auto AttachmentScene = 0x4d0; //type:[Function] constexpr auto SetPhysicsSimulation = 0x0; //type:[Function] constexpr auto InitSetupComponent = 0x0; } namespace UTslAccuracyManager //: public UActor { //type:[Function] constexpr auto OnBeginningOptimizationStateChanged = 0x0; } namespace UTslAchievement //: public UActor { //type:[Array] UHelmetLv3List constexpr auto HelmetLv3List = 0x458; //type:[Array] UBackpackLv3List constexpr auto BackpackLv3List = 0x468; //type:[Array] UVestLv3List constexpr auto VestLv3List = 0x478; //type:[Array] UGhillieSuitList constexpr auto GhillieSuitList = 0x488; //type:[Array] USilenceWeaponList constexpr auto SilenceWeaponList = 0x498; //type:[Array] UCrossbowClassList constexpr auto CrossbowClassList = 0x4a8; //type:[Array] UPanClassList constexpr auto PanClassList = 0x4b8; //type:[Array] UObjArray constexpr auto ObjArray = 0x4c8; } namespace UTslNpcControllerBase //: public UAIController { //type:[Int] constexpr auto TeamIndex = 0x4e8; //type:[Class] UClass constexpr auto AggroClass = 0x4f0; //type:[Object] UTslAggroSystem constexpr auto AggroSystem = 0x4f8; //type:[Object] UTslNpcPathFollowingComponent constexpr auto NpcPathFollowingComponent = 0x500; //type:[Function] constexpr auto OnTargetPerceptionUpdated = 0x0; } namespace UTslAggroSystem //: public UObject { //type:[Bool] constexpr auto bForceAddPlayer = 0x30; //type:[Struct] UTslAggroData constexpr auto AggroData = 0x34; //type:[Array] UAggroScoreArray constexpr auto AggroScoreArray = 0x58; //type:[Struct] UTimerHandle constexpr auto UpdateAggroTimerHandle = 0x68; //type:[Object] UActor constexpr auto CachedCurrentEnemy = 0x70; //type:[Bool] constexpr auto bChangedCurrentEnemy = 0x78; } namespace UTslAIController //: public UAIController { //type:[Object] UBlackboardComponent constexpr auto BlackboardComp = 0x4e8; //type:[Object] UBehaviorTreeComponent constexpr auto BehaviorComp = 0x4f0; //type:[Function] constexpr auto ShootEnemy = 0x0; //type:[Function] constexpr auto FindClosestEnemyWithLOS = 0x0; //type:[Function] constexpr auto FindClosestEnemy = 0x0; } namespace UTslAircraftVehicle //: public UPawn { //type:[Struct] UVector2D constexpr auto RouteStartPointLocation = 0x450; //type:[Struct] UVector2D constexpr auto RouteEndPointLocation = 0x458; //type:[Array] UAircraftParticles constexpr auto AircraftParticles = 0x460; //type:[Array] UAttachedParticles constexpr auto AttachedParticles = 0x470; //type:[Object] UStaticMeshComponent constexpr auto MeshComponent = 0x480; //type:[Object] UTslAircraftVehicleMovement constexpr auto MovementComponent = 0x488; //type:[Object] USplineComponent constexpr auto SplineComponent = 0x490; //type:[Float] constexpr auto TotalFlyingTime = 0x4e0; //type:[Float] constexpr auto AircraftSpeed = 0x4e4; } namespace UTslVehicleDrop //: public UActor { //type:[Object] UBoxComponent constexpr auto CollisionComponent = 0x3d8; //type:[Object] UProjectileMovementComponent constexpr auto MovementComponent = 0x3e0; //type:[Class] UClass constexpr auto VehicleSpawnClass = 0x3e8; //type:[Float] constexpr auto AltitudeCheck_LoopTime = 0x3f0; //type:[Float] constexpr auto AltitudeCheck_ArriveDistance = 0x3f4; //type:[Float] constexpr auto AltitudeCheck_SphereTraceRadius = 0x3f8; //type:[Float] constexpr auto AltitudeCheck_TraceDistance = 0x3fc; //type:[Bool] constexpr auto bCorrectForGroundStaticMeshes = 0x400; //type:[Bool] constexpr auto bUseAltitudeVelocityClamp = 0x401; //type:[Struct] UVector2D constexpr auto VelocityClampInMap = 0x404; //type:[Struct] UVector2D constexpr auto VelocityClampOutMap = 0x40c; //type:[Object] USkeletalMeshComponent constexpr auto FakeMesh = 0x418; } namespace UAircraftCarePackage //: public UTslAircraftVehicle { //type:[Class] UClass constexpr auto CarePackageItemSpawnerClass = 0x4f0; //type:[Class] UClass constexpr auto CarePackageItemClass = 0x4f8; //type:[Array] UDropCarePackageTableData constexpr auto DropCarePackageTableData = 0x500; //type:[Bool] constexpr auto bUseCustomCarepackageItem = 0x510; //type:[Class] UClass constexpr auto CustomCarepackageItem = 0x518; //type:[Object] UGeneralItemSpawner constexpr auto CarePackageItemSpawner = 0x530; //type:[Bool] constexpr auto bCalledByFlareGun = 0x578; //type:[Int] constexpr auto OwnerPlatoonId = 0x57c; //type:[Function] constexpr auto IsPlayInEditor = 0x0; } namespace UTslPlatoonCarePackage //: public UAircraftCarePackage { //type:[Object] UTslPlatoonCarePackageRequestHandler constexpr auto OwnerRequestHandler = 0x588; } namespace UTransportAircraftVehicle //: public UTslAircraftVehicle { //type:[Object] UAkAudioEvent constexpr auto RideSound = 0x518; //type:[Object] UAkAudioEvent constexpr auto LeaveSound = 0x520; //type:[Object] UAkComponent constexpr auto AkSoundCom = 0x528; //type:[Int] constexpr auto TotalRiderCount = 0x530; //type:[Int] constexpr auto RiderCount = 0x534; //type:[Object] UTslVehicleSeatComponent constexpr auto VehicleSeatComponent = 0x538; //type:[Class] UClass constexpr auto ParachuteItem = 0x540; //type:[Object] UInteractionComponent constexpr auto InteractionComponent = 0x548; //type:[Object] UTslTransportEjectionComponent constexpr auto EjectionComponent = 0x550; //type:[Bool] constexpr auto bIsEnteredAtEjectionArea = 0x558; //type:[Bool] constexpr auto bIsAllEjected = 0x559; //type:[Bool] constexpr auto bIsVisible = 0x55a; //type:[Float] constexpr auto EjectPredictionTime = 0x55c; //type:[Float] constexpr auto MaxEjectSpeed = 0x560; //type:[Function] constexpr auto OnRide = 0x0; //type:[Function] constexpr auto OnRep_IsVisible = 0x0; //type:[Function] constexpr auto OnLocalPlayerRide = 0x0; //type:[Function] constexpr auto OnLocalPlayerLeave = 0x0; //type:[Function] constexpr auto OnLeave = 0x0; //type:[Function] constexpr auto OnInteractBy = 0x0; //type:[Function] constexpr auto IsInEjectionArea = 0x0; //type:[Function] constexpr auto GetTotalRiderCount = 0x0; //type:[Function] constexpr auto GetRiderCount = 0x0; //type:[Function] constexpr auto EnterAtEjectionArea = 0x0; //type:[Function] constexpr auto EjectAll = 0x0; //type:[Function] constexpr auto AllowInteractBy = 0x0; } namespace UTslAnchorActor //: public UActor { } namespace UVehicleArmorDataAsset //: public UDataAsset { //type:[Map] UDamageCategoryMap_Key constexpr auto DamageCategoryMap = 0x38; //type:[Map] UTeamSizeDamageModifier_Key constexpr auto TeamSizeDamageModifier = 0x88; //type:[Map] UTeamSizeDamageModifierConsole_Key constexpr auto TeamSizeDamageModifierConsole = 0xd8; } namespace UTslVehicleCommonComponent //: public UActorComponent { //type:[MulticastDelegate] UUTslVehicleCommonComponentOnBreak__DelegateSignature constexpr auto OnBreak = 0x1f8; //type:[MulticastDelegate] UUTslVehicleCommonComponentOnRepair__DelegateSignature constexpr auto OnRepair = 0x208; //type:[MulticastDelegate] UUTslVehicleCommonComponentOnDeath__DelegateSignature constexpr auto OnDeath = 0x218; //type:[MulticastDelegate] UUTslVehicleCommonComponentOnHealthChange__DelegateSignature constexpr auto OnHealthChange = 0x228; //type:[MulticastDelegate] UUTslVehicleCommonComponentOnFuelChange__DelegateSignature constexpr auto OnFuelChange = 0x238; //type:[Object] UCurveFloat constexpr auto FuelConsumptionCurve = 0x248; //type:[Float] constexpr auto LastFuelConsumptionTime = 0x250; //type:[Float] constexpr auto FuelConsumptionModifierIdle = 0x254; //type:[Float] constexpr auto FuelEfficiency = 0x258; //type:[Float] constexpr auto FuelConsumptionModifierBoost = 0x25c; //type:[Float] constexpr auto FuelDetractionTime = 0x260; //type:[Bool] constexpr auto bUseBikeFuelConsumption = 0x264; //type:[Float] constexpr auto SimpleBodyMassMultiplier = 0x268; //type:[Name] constexpr auto SimpleBodyBoneName = 0x278; //type:[Array] UComplexBodyBoneNames constexpr auto ComplexBodyBoneNames = 0x280; //type:[Name] constexpr auto MainComplexBodyBoneName = 0x290; //type:[Name] constexpr auto ComplexCollisionProfileName = 0x298; //type:[Bool] constexpr auto bIsDying = 0x2a0; //type:[Bool] constexpr auto bIsBroken = 0x2a0; //type:[Float] constexpr auto Health = 0x2a4; //type:[Float] constexpr auto HealthMax = 0x2a8; //type:[Float] constexpr auto Fuel = 0x2ac; //type:[Float] constexpr auto FuelMax = 0x2b0; //type:[Class] UClass constexpr auto VehicleExplosionDamageType = 0x2b8; //type:[Array] UCharacterDamageIgnores constexpr auto CharacterDamageIgnores = 0x2c0; //type:[Object] UVehicleArmorDataAsset constexpr auto VehicleArmorData = 0x2d0; //type:[Class] UClass constexpr auto VehicleUI = 0x2d8; //type:[Object] UStaticMeshComponent constexpr auto ComplexCollisionMesh = 0x2e0; //type:[Array] UWeaponCollisions constexpr auto WeaponCollisions = 0x2e8; //type:[Bool] constexpr auto bAllowVehiclePenetration = 0x2f8; //type:[Name] constexpr auto MeshName = 0x300; //type:[Name] constexpr auto SkinTag = 0x308; //type:[Struct] UReplicatedSkinParam constexpr auto ReplicatedSkinParam = 0x310; //type:[Function] constexpr auto SetVehicleHealth = 0x0; //type:[Function] constexpr auto SetVehicleFuelPercent = 0x0; //type:[Function] constexpr auto SetVehicleFuel = 0x0; //type:[Function] constexpr auto ServerApplySkinFromDriver = 0x0; //type:[Function] constexpr auto Repair = 0x0; //type:[Function] constexpr auto OnRep_ReplicatedSkinParam = 0x0; //type:[Function] constexpr auto OnRep_Health = 0x0; //type:[Function] constexpr auto OnRep_Fuel = 0x0; //type:[Function] constexpr auto OnRep_Dying = 0x0; //type:[Function] constexpr auto OnRep_Broken = 0x0; //type:[Function] constexpr auto IsDying = 0x0; //type:[Function] constexpr auto IsBroken = 0x0; //type:[Function] constexpr auto GetVehicleUI = 0x0; //type:[Function] constexpr auto GetVehicleHealthPercent = 0x0; //type:[Function] constexpr auto GetVehicleHealth = 0x0; //type:[Function] constexpr auto GetVehicleFuelPercent = 0x0; //type:[Function] constexpr auto GetVehicleFuel = 0x0; //type:[Function] constexpr auto GetVehicleBaseHealth = 0x0; //type:[Function] constexpr auto GetVehicleBaseFuel = 0x0; //type:[Function] constexpr auto GetSkinTag = 0x0; //type:[Function] constexpr auto CanIgnoreCharacterDamage = 0x0; //type:[Function] constexpr auto Break = 0x0; //type:[Function] constexpr auto AddVehicleFuel = 0x0; } namespace UTslFloatingVehicle //: public UPawn { //type:[Object] UGamePadInputAixsComponent constexpr auto GamePadInputAixsComponent = 0x460; //type:[Object] USkeletalMeshComponent constexpr auto MeshComponent = 0x468; //type:[Object] UBuoyancyForceComponent constexpr auto BuoyancyForceComponent = 0x470; //type:[Object] UTslFloatingVehicleMovement constexpr auto MovementComponent = 0x478; //type:[Object] UTslVehicleHitComponent constexpr auto VehicleHitComponent = 0x480; //type:[Object] UTslVehicleCommonComponent constexpr auto VehicleCommonComponent = 0x488; //type:[Object] UTslVehicleSeatComponent constexpr auto VehicleSeatComponent = 0x490; //type:[Object] UTslVehicleEffectComponent constexpr auto VehicleEffectComponent = 0x498; //type:[Object] UTslVehicleSyncComponent constexpr auto VehicleSyncComponent = 0x4a0; //type:[Object] UTslVehicleTempComponent constexpr auto VehicleTempComponent = 0x4a8; //type:[Object] UTslVehicleXRayComponent constexpr auto VehicleXRayComponent = 0x4b0; //type:[Object] UTslHornComponent constexpr auto TslHornComponent = 0x4b8; //type:[Object] UTslPawnInputBindingComponent constexpr auto TslPawnInputBindingComponent = 0x4c0; //type:[Object] UTslGamepadPawnInputComponent constexpr auto TslGamepadInputComponent = 0x4c8; //type:[Object] UAkComponent constexpr auto AudioComEngine = 0x4d0; //type:[Array] UComponentsToDestroyOnDedicatedServer constexpr auto ComponentsToDestroyOnDedicatedServer = 0x4d8; //type:[Name] constexpr auto VehicleEnginePoint = 0x4e8; //type:[Float] constexpr auto VehicleEngineRadius = 0x4f0; //type:[Float] constexpr auto Health = 0x4f4; //type:[Float] constexpr auto HealthMax = 0x4f8; //type:[Float] constexpr auto Fuel = 0x4fc; //type:[Float] constexpr auto FuelMax = 0x500; //type:[Float] constexpr auto EngineSoundModifier = 0x504; //type:[Struct] UTslVehicleEngine constexpr auto VehicleEngine = 0x508; //type:[Object] UAkAudioEvent constexpr auto StopSound = 0x530; //type:[Name] constexpr auto FirstPersonSprinArmName = 0x538; //type:[Name] constexpr auto FirstPersonCameraName = 0x540; //type:[Function] constexpr auto UnBindCallbackToHUD = 0x0; //type:[Function] constexpr auto Server_RequestEngineToggle = 0x0; //type:[Function] constexpr auto OnToggleEnginePad = 0x0; //type:[Function] constexpr auto OnToggleEngine = 0x0; //type:[Function] constexpr auto OnToggleAutoRunPad = 0x0; //type:[Function] constexpr auto OnToggleAutoRun = 0x0; //type:[Function] constexpr auto OnStopReadyForAutoRunPad = 0x0; //type:[Function] constexpr auto OnStopBoostingPad = 0x0; //type:[Function] constexpr auto OnStopBoosting = 0x0; //type:[Function] constexpr auto OnStartReadyForAutoRunPad = 0x0; //type:[Function] constexpr auto OnStartBoostingPad = 0x0; //type:[Function] constexpr auto OnStartBoosting = 0x0; //type:[Function] constexpr auto OnRide = 0x0; //type:[Function] constexpr auto OnRep_VehicleEngine = 0x0; //type:[Function] constexpr auto OnPostDriverRide = 0x0; //type:[Function] constexpr auto OnPostDriverLeave = 0x0; //type:[Function] constexpr auto OnLeave = 0x0; //type:[Function] constexpr auto OnBlockingWidgetOpened = 0x0; //type:[Function] constexpr auto MoveForwardPad = 0x0; //type:[Function] constexpr auto IsBoosting = 0x0; //type:[Function] constexpr auto GetVehicleEngineImmersionDepth = 0x0; //type:[Function] constexpr auto GetVehicleAcceleration = 0x0; //type:[Function] constexpr auto GetSteerYawAngle = 0x0; //type:[Function] constexpr auto GetMaxSteerYawAngle = 0x0; //type:[Function] constexpr auto BindCallbackToHUD = 0x0; } namespace UWeaponTrajectoryData //: public UDataAsset { //type:[Struct] UWeaponRecoilConfig constexpr auto RecoilConfig = 0x38; //type:[Struct] UWeaponTrajectoryConfig constexpr auto TrajectoryConfig = 0xb8; //type:[Object] UWeaponGunRecoilData constexpr auto ConsoleWeaponRecoilData = 0x100; } namespace UTslWeapon_Trajectory //: public UTslWeapon_Gun { //type:[Float] constexpr auto TrajectoryGravityZ = 0xc20; //type:[Class] UClass constexpr auto ImpactTemplate = 0xc30; //type:[Class] UClass constexpr auto LightImpactTemplate = 0xc38; //type:[Float] constexpr auto WalkSpread = 0xc44; //type:[Bool] constexpr auto FireAtViewPoint = 0xc49; //type:[Float] constexpr auto DefaultTimerFrequency = 0xc4c; //type:[Name] constexpr auto TrailTargetParam = 0xc50; //type:[Map] UUnderWaterTrailFXClassPerLength_Key constexpr auto UnderWaterTrailFXClassPerLength = 0xc60; //type:[Struct] UTrajectoryWeaponData constexpr auto TrajectoryConfig = 0xcb8; //type:[MulticastDelegate] UOnWeaponAddRecoil__DelegateSignature constexpr auto OnWeaponRecoil = 0xd00; //type:[Object] UParticleSystem constexpr auto TrailFX = 0xd30; //type:[Float] constexpr auto RunSpread = 0xd48; //type:[Float] constexpr auto RecoilSpreadScale = 0xd4c; //type:[Float] constexpr auto ProneSpreadModifier = 0xd78; //type:[Float] constexpr auto CrouchSpreadModifier = 0xd7c; //type:[Float] constexpr auto WeaponSpread = 0xd80; //type:[Float] constexpr auto JumpSpread = 0xd8c; //type:[Object] UWeaponTrajectoryData constexpr auto WeaponTrajectoryData = 0xda0; //type:[Function] constexpr auto SimulateUnderwaterTrail = 0x0; //type:[Function] constexpr auto SimulateUnderwaterHit = 0x0; //type:[Function] constexpr auto SimulateHit_UnReliable = 0x0; //type:[Function] constexpr auto SimulateHit_Reliable = 0x0; //type:[Function] constexpr auto Simulate_CreateAmmoInstance = 0x0; //type:[Function] constexpr auto SetCurrentRecoilValue = 0x0; //type:[Function] constexpr auto SetCurrentBullet = 0x0; //type:[Function] constexpr auto ServerWallCheckTest = 0x0; //type:[Function] constexpr auto ServerTestBallistics = 0x0; //type:[Function] constexpr auto ServerNotifyHit = 0x0; //type:[Function] constexpr auto ServerNotifyCrack = 0x0; //type:[Function] constexpr auto ServerNotifyAmmoSpawned = 0x0; //type:[Function] constexpr auto ServerLogBodyPenetration = 0x0; //type:[Function] constexpr auto OnWorldOriginShifted = 0x0; //type:[Function] constexpr auto OnRep_WeaponSpread = 0x0; //type:[Function] constexpr auto IsRecoilDebugEnabled_BP = 0x0; //type:[Function] constexpr auto IsBulletInAir = 0x0; //type:[Function] constexpr auto GetWeaponTrajectoryData = 0x0; //type:[Function] constexpr auto GetWeaponTrajectoryConfig = 0x0; //type:[Function] constexpr auto GetTrajectoryConfig = 0x0; //type:[Function] constexpr auto GetRecoilStartTime = 0x0; //type:[Function] constexpr auto GetRecoilDebugInfo = 0x0; //type:[Function] constexpr auto GetRecoilDebugCurrentBullet = 0x0; //type:[Function] constexpr auto GetRecoilConfig = 0x0; //type:[Function] constexpr auto GetRecoilBlendInTime = 0x0; //type:[Function] constexpr auto GetInertiaPitchAdditive = 0x0; //type:[Function] constexpr auto GetCurrentStabilityVar = 0x0; //type:[Function] constexpr auto GetCurrentReoveryTarget = 0x0; //type:[Function] constexpr auto GetCurrentRecoilValue = 0x0; //type:[Function] constexpr auto GetCurrentRecoilTarget = 0x0; //type:[Function] constexpr auto GetBulletRotation = 0x0; //type:[Function] constexpr auto GetBulletLocation = 0x0; //type:[Function] constexpr auto ClientWallCheckFail = 0x0; } namespace UTslWheelDragData //: public UDataAsset { //type:[Bool] constexpr auto bScaleForceByMass = 0x38; //type:[Bool] constexpr auto bScaleForceByJounce = 0x39; //type:[Object] UCurveFloat constexpr auto JounceScalarCurve = 0x40; //type:[Map] USurfaceDragMap_Key constexpr auto SurfaceDragMap = 0x48; } namespace UVehicleWheel //: public UObject { //type:[Object] UStaticMesh constexpr auto CollisionMesh = 0x30; //type:[Bool] constexpr auto bDontCreateShape = 0x38; //type:[Bool] constexpr auto bAutoAdjustCollisionSize = 0x39; //type:[Struct] UVector constexpr auto Offset = 0x3c; //type:[Float] constexpr auto ShapeRadius = 0x48; //type:[Float] constexpr auto ShapeWidth = 0x4c; //type:[Float] constexpr auto Mass = 0x50; //type:[Float] constexpr auto DampingRate = 0x54; //type:[Float] constexpr auto SteerAngle = 0x58; //type:[Bool] constexpr auto bAffectedByHandbrake = 0x5c; //type:[Object] UTireType constexpr auto TireType = 0x60; //type:[Object] UTireConfig constexpr auto TireConfig = 0x68; //type:[Float] constexpr auto LatStiffMaxLoad = 0x70; //type:[Float] constexpr auto LatStiffValue = 0x74; //type:[Float] constexpr auto LongStiffValue = 0x78; //type:[Float] constexpr auto SuspensionForceOffset = 0x7c; //type:[Float] constexpr auto SuspensionForceOffsetX = 0x80; //type:[Struct] UVector constexpr auto SuspensionTravelDir = 0x84; //type:[Struct] UVector constexpr auto TireForceOffset = 0x90; //type:[Float] constexpr auto SuspensionMaxRaise = 0x9c; //type:[Float] constexpr auto SuspensionMaxDrop = 0xa0; //type:[Float] constexpr auto SuspensionNaturalFrequency = 0xa4; //type:[Float] constexpr auto SuspensionDampingRatio = 0xa8; //type:[Float] constexpr auto DampenerBoundScale = 0xac; //type:[Float] constexpr auto DampenerReboundScale = 0xb0; //type:[Struct] UWheelDetailedConfig constexpr auto WheelDetailedConfig = 0xb4; //type:[Float] constexpr auto MaxBrakeTorque = 0xc8; //type:[Float] constexpr auto MaxHandBrakeTorque = 0xcc; //type:[Byte] UECollisionChannel constexpr auto QueryChannel = 0xd0; //type:[Object] UWheeledVehicleMovementComponent constexpr auto VehicleSim = 0xd8; //type:[Int] constexpr auto WheelIndex = 0xe0; //type:[Float] constexpr auto DebugLongSlip = 0xe4; //type:[Float] constexpr auto DebugLatSlip = 0xe8; //type:[Float] constexpr auto DebugNormalizedTireLoad = 0xec; //type:[Float] constexpr auto DebugWheelTorque = 0xf4; //type:[Float] constexpr auto DebugLongForce = 0xf8; //type:[Float] constexpr auto DebugLatForce = 0xfc; //type:[Struct] UVector constexpr auto Location = 0x100; //type:[Struct] UVector constexpr auto OldLocation = 0x10c; //type:[Struct] UVector constexpr auto Velocity = 0x118; //type:[Float] constexpr auto RealWheelRotationSpeed = 0x124; //type:[Function] constexpr auto IsInAir = 0x0; //type:[Function] constexpr auto GetSuspensionOffset = 0x0; //type:[Function] constexpr auto GetSteerAngle = 0x0; //type:[Function] constexpr auto GetRotationAngle = 0x0; //type:[Function] constexpr auto GetLongitudinalSlip = 0x0; //type:[Function] constexpr auto GetLateralSlip = 0x0; } namespace UTslVehicleWheel //: public UVehicleWheel { //type:[Float] constexpr auto Health = 0x130; //type:[Float] constexpr auto HealthMax = 0x134; //type:[Name] constexpr auto TireBoneName = 0x138; //type:[Bool] constexpr auto bUseTireLink = 0x140; //type:[Int] constexpr auto TireLinkIndex = 0x144; //type:[Struct] UWheeledEffectPool constexpr auto WheeledEffectMap = 0x148; //type:[Float] constexpr auto LongSlipSkidThreshold = 0x198; //type:[Float] constexpr auto LateralSlipSkidThreshold = 0x19c; //type:[Float] constexpr auto SpringCompressionLandingThreshold = 0x1a0; //type:[Bool] constexpr auto bManualSuspensionSoundControl = 0x1a4; //type:[Object] UTslWheelSuspensionAudioData constexpr auto SuspensionAudioData = 0x1a8; //type:[Struct] UVector constexpr auto WheelEffectOffset = 0x1b0; //type:[Object] UTslWheelEffectType constexpr auto RollEffect = 0x1c0; //type:[Class] UClass constexpr auto PuncturedParticleClass = 0x1c8; //type:[Class] UClass constexpr auto PuncturedSparkParticleClass = 0x1d0; //type:[Float] constexpr auto slipThresholdForPunkSpark = 0x1d8; //type:[Object] UAkAudioEvent constexpr auto LandingSound = 0x1e0; //type:[Struct] UVector constexpr auto LastValidLocation = 0x1e8; //type:[Int] constexpr auto InvalidLocationFrames = 0x1f4; //type:[Byte] UEPhysicalSurface constexpr auto LastValidSurface = 0x1f8; //type:[Bool] constexpr auto bUseSpline = 0x1f9; //type:[Float] constexpr auto TrackWidth = 0x1fc; //type:[Bool] constexpr auto bUseWheelDrag = 0x200; //type:[Object] UTslWheelDragData constexpr auto WheelDragData = 0x208; //type:[Bool] constexpr auto bApplyForceOnPuncture = 0x21c; //type:[Float] constexpr auto PunctureForce = 0x220; //type:[Float] constexpr auto PunctureVelocityScalar = 0x224; //type:[Object] UTslParticle constexpr auto TslParticleRoll = 0x230; //type:[Object] UTslParticle constexpr auto TslParticleSkid = 0x238; //type:[Object] UTslParticle constexpr auto TslParticleAccelSkid = 0x240; //type:[Object] UTslParticle constexpr auto TslParticlePunctureSpark = 0x248; //type:[Object] UAkComponent constexpr auto AudioCom = 0x258; //type:[Float] constexpr auto MinZVelocityForSuspensionSound = 0x260; //type:[Float] constexpr auto TotalSpeedKmPerHour = 0x2a0; //type:[Float] constexpr auto Slip = 0x2a4; //type:[Bool] constexpr auto UseRoll = 0x2a8; //type:[Bool] constexpr auto UseSkid = 0x2a9; //type:[Bool] constexpr auto UseAccelSkid = 0x2aa; //type:[Bool] constexpr auto bHasLastStatus = 0x2ab; //type:[Struct] USuspensionSoundConfig constexpr auto SuspensionSoundConfig = 0x2ac; } namespace UWheeledVehicleMovementComponent //: public UPawnMovementComponent { //type:[Bool] constexpr auto bDeprecatedSpringOffsetMode = 0x280; //type:[Array] UTirePunctured constexpr auto TirePunctured = 0x288; //type:[Array] UWheelSetups constexpr auto WheelSetups = 0x298; //type:[Array] UAntirollSetups constexpr auto AntirollSetups = 0x2a8; //type:[Float] constexpr auto Mass = 0x2b8; //type:[Float] constexpr auto DragCoefficient = 0x2bc; //type:[Float] constexpr auto ChassisWidth = 0x2c0; //type:[Float] constexpr auto ChassisHeight = 0x2c4; //type:[Bool] constexpr auto bReverseAsBrake = 0x2c8; //type:[Float] constexpr auto DragArea = 0x2cc; //type:[Float] constexpr auto EstimatedMaxEngineSpeed = 0x2d0; //type:[Float] constexpr auto MaxEngineRPM = 0x2d4; //type:[Float] constexpr auto DebugDragMagnitude = 0x2d8; //type:[Struct] UVector constexpr auto InertiaTensorScale = 0x2dc; //type:[Float] constexpr auto MinNormalizedTireLoad = 0x2e8; //type:[Float] constexpr auto MinNormalizedTireLoadFiltered = 0x2ec; //type:[Float] constexpr auto MaxNormalizedTireLoad = 0x2f0; //type:[Float] constexpr auto MaxNormalizedTireLoadFiltered = 0x2f4; //type:[Float] constexpr auto ThresholdLongitudinalSpeed = 0x2f8; //type:[Int] constexpr auto LowForwardSpeedSubStepCount = 0x2fc; //type:[Int] constexpr auto HighForwardSpeedSubStepCount = 0x300; //type:[Array] UWheels constexpr auto Wheels = 0x308; //type:[Bool] constexpr auto bUseRVOAvoidance = 0x330; //type:[Float] constexpr auto RVOAvoidanceRadius = 0x334; //type:[Float] constexpr auto RVOAvoidanceHeight = 0x338; //type:[Float] constexpr auto AvoidanceConsiderationRadius = 0x33c; //type:[Float] constexpr auto RVOSteeringStep = 0x340; //type:[Float] constexpr auto RVOThrottleStep = 0x344; //type:[Int] constexpr auto AvoidanceUID = 0x348; //type:[Struct] UNavAvoidanceMask constexpr auto AvoidanceGroup = 0x34c; //type:[Struct] UNavAvoidanceMask constexpr auto GroupsToAvoid = 0x350; //type:[Struct] UNavAvoidanceMask constexpr auto GroupsToIgnore = 0x354; //type:[Float] constexpr auto AvoidanceWeight = 0x358; //type:[Struct] UVector constexpr auto PendingLaunchVelocity = 0x35c; //type:[Struct] UReplicatedVehicleState constexpr auto ReplicatedState = 0x36c; //type:[Float] constexpr auto RawSteeringInput = 0x384; //type:[Float] constexpr auto RawThrottleInput = 0x388; //type:[Float] constexpr auto RawBrakeInput = 0x38c; //type:[Bool] constexpr auto bRawHandbrakeInput = 0x390; //type:[Bool] constexpr auto bRawGearUpInput = 0x390; //type:[Bool] constexpr auto bRawGearDownInput = 0x390; //type:[Float] constexpr auto LastForwardInput = 0x394; //type:[Float] constexpr auto LastRightInput = 0x398; //type:[Float] constexpr auto LastHandbrakeInput = 0x39c; //type:[Int] constexpr auto LastGear = 0x3a0; //type:[Float] constexpr auto SteeringInput = 0x3a4; //type:[Float] constexpr auto ThrottleInput = 0x3a8; //type:[Float] constexpr auto BrakeInput = 0x3ac; //type:[Float] constexpr auto HandbrakeInput = 0x3b0; //type:[Float] constexpr auto IdleBrakeInput = 0x3b4; //type:[Float] constexpr auto StopThreshold = 0x3b8; //type:[Float] constexpr auto WrongDirectionThreshold = 0x3bc; //type:[Struct] UVehicleInputRate constexpr auto ThrottleInputRate = 0x3c0; //type:[Struct] UVehicleInputRate constexpr auto BrakeInputRate = 0x3c8; //type:[Struct] UVehicleInputRate constexpr auto HandbrakeInputRate = 0x3d0; //type:[Struct] UVehicleInputRate constexpr auto SteeringInputRate = 0x3d8; //type:[Bool] constexpr auto bWasAvoidanceUpdated = 0x3e0; //type:[Function] constexpr auto SetUseAutoGears = 0x0; //type:[Function] constexpr auto SetThrottleInput = 0x0; //type:[Function] constexpr auto SetTargetGear = 0x0; //type:[Function] constexpr auto SetSteeringInput = 0x0; //type:[Function] constexpr auto SetHandbrakeInput = 0x0; //type:[Function] constexpr auto SetGroupsToIgnoreMask = 0x0; //type:[Function] constexpr auto SetGroupsToIgnore = 0x0; //type:[Function] constexpr auto SetGroupsToAvoidMask = 0x0; //type:[Function] constexpr auto SetGroupsToAvoid = 0x0; //type:[Function] constexpr auto SetGearUp = 0x0; //type:[Function] constexpr auto SetGearDown = 0x0; //type:[Function] constexpr auto SetBrakeInput = 0x0; //type:[Function] constexpr auto SetAvoidanceGroupMask = 0x0; //type:[Function] constexpr auto SetAvoidanceGroup = 0x0; //type:[Function] constexpr auto SetAvoidanceEnabled = 0x0; //type:[Function] constexpr auto ServerUpdateState = 0x0; //type:[Function] constexpr auto OnRep_TirePunctured = 0x0; //type:[Function] constexpr auto GetUseAutoGears = 0x0; //type:[Function] constexpr auto GetTargetGear = 0x0; //type:[Function] constexpr auto GetSideSpeed = 0x0; //type:[Function] constexpr auto GetForwardSpeed = 0x0; //type:[Function] constexpr auto GetEngineRotationSpeed = 0x0; //type:[Function] constexpr auto GetEngineMaxRotationSpeed = 0x0; //type:[Function] constexpr auto GetCurrentGear = 0x0; } namespace UWheeledVehicleMovementComponent4W //: public UWheeledVehicleMovementComponent { //type:[Struct] UVehicleEngineData constexpr auto EngineSetup = 0x408; //type:[Struct] UVehicleDifferential4WData constexpr auto DifferentialSetup = 0x498; //type:[Struct] UVehicleTransmissionData constexpr auto TransmissionSetup = 0x4b8; //type:[Struct] URuntimeFloatCurve constexpr auto SteeringCurve = 0x4e8; //type:[Float] constexpr auto AckermannAccuracy = 0x560; } namespace UTslWheeledVehicleMovement //: public UWheeledVehicleMovementComponent4W { //type:[Array] UWheelHealthPercentages constexpr auto WheelHealthPercentages = 0x568; //type:[Struct] UCustomTransmissionData constexpr auto CustomTransmission = 0x580; //type:[Bool] constexpr auto bUseSpeedDifferential = 0x5a8; //type:[Struct] UDifferentialOverrideData constexpr auto SpeedDifferentialSetup = 0x5b0; //type:[Struct] UWaterControlSetup constexpr auto WaterControlSetup = 0x5f0; //type:[Bool] constexpr auto bAlwaysUseDirectInput = 0x674; //type:[Float] constexpr auto Anim_SteeringInputInterpSpeed = 0x678; //type:[Float] constexpr auto Anim_SteeringInputInterpSpeedCrossover = 0x67c; //type:[Float] constexpr auto Anim_SpeedForInputTypeSwitch = 0x680; //type:[Function] constexpr auto SetWheelRotationSpeed = 0x0; //type:[Function] constexpr auto SetSimulateVehicle = 0x0; //type:[Function] constexpr auto ServerUpdateAdditionalState = 0x0; //type:[Function] constexpr auto Server_SetMovementParameters = 0x0; //type:[Function] constexpr auto ProcessCustomTransmission = 0x0; //type:[Function] constexpr auto OnDriverRide = 0x0; //type:[Function] constexpr auto OnDriverLeave = 0x0; //type:[Function] constexpr auto OnDeath = 0x0; //type:[Function] constexpr auto OnBreak = 0x0; //type:[Function] constexpr auto IsSimulatingVehicle = 0x0; //type:[Function] constexpr auto GetWheelWaterDepth = 0x0; //type:[Function] constexpr auto GetWheelSuspensionMaxRaise = 0x0; //type:[Function] constexpr auto GetWheelSuspensionMaxDrop = 0x0; //type:[Function] constexpr auto GetWheelRotationSpeed = 0x0; //type:[Function] constexpr auto GetWheelHealthPercentages = 0x0; //type:[Function] constexpr auto GetWheelContactType = 0x0; //type:[Function] constexpr auto GetWheelContactSurfaceMaterial = 0x0; //type:[Function] constexpr auto GetWheelContactData = 0x0; //type:[Function] constexpr auto GetThrottleInput = 0x0; //type:[Function] constexpr auto GetSteeringInputClamped = 0x0; //type:[Function] constexpr auto GetSteeringInput = 0x0; //type:[Function] constexpr auto GetPropulsionAlpha = 0x0; //type:[Function] constexpr auto GetInWaterAlpha = 0x0; //type:[Function] constexpr auto GetHandbrakeInput = 0x0; //type:[Function] constexpr auto GetBrakeInput = 0x0; //type:[Function] constexpr auto ClientPunctureTire = 0x0; //type:[Function] constexpr auto Client_DrawBodyDebug = 0x0; } namespace UTslFloatingVehicleMovement //: public UPawnMovementComponent { //type:[Float] constexpr auto MaxAcceleration = 0x278; //type:[Float] constexpr auto Acceleration = 0x27c; //type:[Float] constexpr auto StartAccelerationRate = 0x280; //type:[Float] constexpr auto StopAccelerationRate = 0x284; //type:[Float] constexpr auto MaxRotationYawAngle = 0x288; //type:[Float] constexpr auto RotationYawAngle = 0x28c; //type:[Float] constexpr auto RotationYawRate = 0x290; //type:[Object] UCurveFloat constexpr auto DirectionalAccelerationCurve = 0x298; //type:[Float] constexpr auto BoostModifier = 0x2a0; //type:[Bool] constexpr auto bIsBoosting = 0x2a4; //type:[Float] constexpr auto ForwardInput = 0x2a8; //type:[Float] constexpr auto RotationInput = 0x2ac; //type:[Float] constexpr auto HitCharacterDuration = 0x2b8; //type:[Function] constexpr auto ServerUpdateInput = 0x0; //type:[Function] constexpr auto OnDriverLeave = 0x0; //type:[Function] constexpr auto IsBoosting = 0x0; //type:[Function] constexpr auto GetRotationYawAngle = 0x0; //type:[Function] constexpr auto GetMaxRotationYawAngle = 0x0; //type:[Function] constexpr auto GetMaxAcceleration = 0x0; //type:[Function] constexpr auto GetCalculatedAcceleration = 0x0; //type:[Function] constexpr auto GetAcceleration = 0x0; } namespace UTslAnimInstance //: public UAnimInstance { //type:[MulticastDelegate] UOnWeaponFire__DelegateSignature constexpr auto WeaponFire = 0x3a0; //type:[MulticastDelegate] UOnWeaponFireCycle__DelegateSignature constexpr auto WeaponFireCycle = 0x3b0; //type:[MulticastDelegate] UOnEquipPrimary__DelegateSignature constexpr auto EquipPrimary = 0x3c0; //type:[MulticastDelegate] UOnEquipSecondary__DelegateSignature constexpr auto EquipSecondary = 0x3d0; //type:[MulticastDelegate] UOnEquipSideArm__DelegateSignature constexpr auto EqupiSidearm = 0x3e0; //type:[MulticastDelegate] UOnEquipMelee__DelegateSignature constexpr auto EquipMelee = 0x3f0; //type:[MulticastDelegate] UOnEquipThrown__DelegateSignature constexpr auto EquipThrown = 0x400; //type:[MulticastDelegate] UOnUnequipPrimary__DelegateSignature constexpr auto UnEquipPrimary = 0x410; //type:[MulticastDelegate] UOnUnequipSecondary__DelegateSignature constexpr auto UnEquipSecondary = 0x420; //type:[MulticastDelegate] UOnUnequipSideArm__DelegateSignature constexpr auto UnEqupiSidearm = 0x430; //type:[MulticastDelegate] UOnUnequipMelee__DelegateSignature constexpr auto UnEquipMelee = 0x440; //type:[MulticastDelegate] UOnUnequipThrown__DelegateSignature constexpr auto UnEquipThrown = 0x450; //type:[MulticastDelegate] UOnCharacterToggleFireMode__DelegateSignature constexpr auto ToggleFireMode = 0x460; //type:[MulticastDelegate] UOnCharacterReloadTactical__DelegateSignature constexpr auto ReloadTactical = 0x470; //type:[MulticastDelegate] UOnCharacterReloadCharge__DelegateSignature constexpr auto ReloadCharge = 0x480; //type:[MulticastDelegate] UOnCharacterReloadByOneStart__DelegateSignature constexpr auto ReloadByOneStart = 0x490; //type:[MulticastDelegate] UOnCharacterReloadByOneStop__DelegateSignature constexpr auto ReloadByOneStop = 0x4a0; //type:[MulticastDelegate] UOnCharacterReloadByOneSingle__DelegateSignature constexpr auto ReloadByOneSingle = 0x4b0; //type:[MulticastDelegate] UOnEquipThrownGrenade__DelegateSignature constexpr auto EquipThrownGrenade = 0x4c0; //type:[MulticastDelegate] UOnEquipThrownMolotov__DelegateSignature constexpr auto EquipThrownMolotov = 0x4d0; //type:[MulticastDelegate] UOnEquipThrownOther__DelegateSignature constexpr auto EquipThrownOther = 0x4e0; //type:[MulticastDelegate] UOnCharacterThrowPrepare__DelegateSignature constexpr auto ThrowPrepare = 0x4f0; //type:[MulticastDelegate] UOnCharacterThrowCooking__DelegateSignature constexpr auto ThrowCooking = 0x500; //type:[MulticastDelegate] UOnCharacterThrowStart__DelegateSignature constexpr auto ThrowStart = 0x510; //type:[MulticastDelegate] UOnCharacterThrowDrop__DelegateSignature constexpr auto ThrowDrop = 0x520; //type:[MulticastDelegate] UOnCharacterLandHeavy__DelegateSignature constexpr auto LandHeavy = 0x530; //type:[MulticastDelegate] UOnCharacterLandExtreme__DelegateSignature constexpr auto LandExtreme = 0x540; //type:[MulticastDelegate] UOnCharacterReloadCancel__DelegateSignature constexpr auto ReloadCancel = 0x550; //type:[MulticastDelegate] UOnCharacterPickUp__DelegateSignature constexpr auto CharacterPickup = 0x560; //type:[MulticastDelegate] UOnCharacterDropItem__DelegateSignature constexpr auto CharacterDropItem = 0x570; //type:[MulticastDelegate] UOnCharacterCatchItem__DelegateSignature constexpr auto CharacterCatchItem = 0x580; //type:[MulticastDelegate] UOnUnarmedAttack__DelegateSignature constexpr auto UnarmedAttack = 0x590; //type:[MulticastDelegate] UOnShieldPushAttack__DelegateSignature constexpr auto ShieldPushAttack = 0x5a0; //type:[MulticastDelegate] UOnPowerupUsed__DelegateSignature constexpr auto PowerupUsed = 0x5b0; //type:[MulticastDelegate] UOnChangeCharacterAppearance__DelegateSignature constexpr auto ChangeCharacterAppearance = 0x5c0; //type:[MulticastDelegate] UOnCastStart__DelegateSignature constexpr auto OnCastStart = 0x5d0; //type:[MulticastDelegate] UOnCastCancel__DelegateSignature constexpr auto OnCastCancel = 0x5e0; //type:[MulticastDelegate] UOnCastFinish__DelegateSignature constexpr auto OnCastFinish = 0x5f0; //type:[MulticastDelegate] UOnEmotePlay__DelegateSignature constexpr auto OnEmotePlay = 0x600; //type:[MulticastDelegate] UOnEmotePlayRNG__DelegateSignature constexpr auto OnEmotePlayRNG = 0x610; //type:[MulticastDelegate] UOnEmoteStop__DelegateSignature constexpr auto OnEmoteStop = 0x620; //type:[MulticastDelegate] UOnNegativeEffectChanged__DelegateSignature constexpr auto OnNegativeEffectApplied = 0x630; //type:[MulticastDelegate] UOnNegativeEffectChanged__DelegateSignature constexpr auto OnNegativeEffectRemoved = 0x640; //type:[Object] UTslCharacter constexpr auto CharacterReference = 0x658; //type:[Object] USkeletalMeshComponent constexpr auto CharacterMesh_CP = 0x660; //type:[Enum] UUnderlyingType constexpr auto PreEvalPawnState = 0x668; //type:[Float] constexpr auto LocomotionSpeed_CP = 0x66c; //type:[Float] constexpr auto LocomotionSpeed2D_CP = 0x670; //type:[Float] constexpr auto LocomotionSpeedVertical_CP = 0x674; //type:[Bool] constexpr auto bIsMoving_CP = 0x678; //type:[Float] constexpr auto LocomotionDirection_CP = 0x67c; //type:[Float] constexpr auto LocomotionDirectionClamped_CP = 0x680; //type:[Float] constexpr auto LocomotionJumpDirection_CP = 0x684; //type:[Float] constexpr auto LeanYaw_CP = 0x688; //type:[Struct] URotator constexpr auto LastAbsoluteDirection_CP = 0x68c; //type:[Struct] URotator constexpr auto ControlRotation_CP = 0x698; //type:[Struct] URotator constexpr auto ControlRotationFPP_CP = 0x6a4; //type:[Struct] URotator constexpr auto CameraFPPRotation_CP = 0x6b0; //type:[Struct] URotator constexpr auto ControlRotationLastMovement_CP = 0x6bc; //type:[Struct] URotator constexpr auto CharacterRotation_CP = 0x6c8; //type:[Enum] UUnderlyingType constexpr auto Stance_CP = 0x6d4; //type:[Enum] UUnderlyingType constexpr auto LastKnownStance_CP = 0x6d5; //type:[Bool] constexpr auto bIsSprintingFast_CP = 0x6d6; //type:[Bool] constexpr auto bIsSprinting_CP = 0x6d7; //type:[Bool] constexpr auto bIsTransitiongProne_CP = 0x6d8; //type:[Float] constexpr auto WeaponGripType_CP = 0x6dc; //type:[Float] constexpr auto SprintAlpha_CP = 0x6e0; //type:[Float] constexpr auto SprintLocoAlpha_CP = 0x6e4; //type:[Float] constexpr auto SprintLeanValue_CP = 0x6e8; //type:[Float] constexpr auto SprintAlphaPitchComponent_CP = 0x6ec; //type:[Float] constexpr auto SprintAlphaSprintLimit_High = 0x6f0; //type:[Float] constexpr auto SprintAlphaSprintLimit_Low = 0x6f4; //type:[Float] constexpr auto SprintValue_CP = 0x6f8; //type:[Bool] constexpr auto bLocalQuickThrowHigh_CP = 0x6fc; //type:[Float] constexpr auto LocalThrowModeSwitchAlpha_CP = 0x700; //type:[Bool] constexpr auto bIsJumping_CP = 0x704; //type:[Bool] constexpr auto bPredictedWallImpact = 0x705; //type:[Bool] constexpr auto bJumpForward_CP = 0x706; //type:[Bool] constexpr auto bIsSwimming_CP = 0x707; //type:[Bool] constexpr auto bIsUnderWater_CP = 0x708; //type:[Bool] constexpr auto bIsDBNO_CP = 0x709; //type:[Enum] UUnderlyingType constexpr auto DBNOEntryStance = 0x70a; //type:[Bool] constexpr auto bIsReviving_CP = 0x70b; //type:[Bool] constexpr auto bIsUpperbody_CP = 0x70c; //type:[Bool] constexpr auto bIsTransitioning_CP = 0x70d; //type:[Bool] constexpr auto bIsSkydiveLanding_CP = 0x70e; //type:[Bool] constexpr auto bIsPeekingRestrictedByAnimation_CP = 0x70f; //type:[Int] constexpr auto PlayerID_CP = 0x710; //type:[Int] constexpr auto AirCraftIDAnim_CP = 0x714; //type:[Bool] constexpr auto bIsEquippingPistol_CP = 0x718; //type:[Object] UAnimMontage constexpr auto PistolEquipMontageRefCP = 0x720; //type:[Bool] constexpr auto bIsFlying_CP = 0x728; //type:[Bool] constexpr auto bIsLocalPlayer = 0x729; //type:[Float] constexpr auto LocalPlayerAlpha = 0x72c; //type:[Bool] constexpr auto bIsRagdollCacheActive_CP = 0x730; //type:[Bool] constexpr auto bIsBurning_CP = 0x731; //type:[Bool] constexpr auto bIsFlashed_CP = 0x732; //type:[Bool] constexpr auto bIsAffectedByStatus_CP = 0x733; //type:[Bool] constexpr auto bShouldUseDerootFix = 0x734; //type:[Bool] constexpr auto bIsPunching_CP = 0x735; //type:[Float] constexpr auto PunchingAlpha_CP = 0x738; //type:[Enum] UUnderlyingType constexpr auto Weapon_CP = 0x73c; //type:[Enum] UUnderlyingType constexpr auto LeftHandWeapon_CP = 0x73d; //type:[Bool] constexpr auto bIsArmedWithGun_CP = 0x73e; //type:[Bool] constexpr auto bIsArmedWithThrown_CP = 0x73f; //type:[Bool] constexpr auto bIsPreparingThrow_CP = 0x740; //type:[Enum] UUnderlyingType constexpr auto ThrownWeapon_CP = 0x741; //type:[Float] constexpr auto ThrowableAdditionalAimYaw_CP = 0x744; //type:[Object] UAnimMontage constexpr auto CurrentRecoilMontage_CP = 0x748; //type:[Object] UBlendSpace1D constexpr auto GripBlendSpace_CP = 0x750; //type:[Object] UBlendSpaceBase constexpr auto GripBlendSpaceLH_CP = 0x758; //type:[Float] constexpr auto LHGripIndex_CP = 0x760; //type:[Bool] constexpr auto bIsReloading_CP = 0x764; //type:[Struct] UVector constexpr auto HandWeaponOffset_CP = 0x768; //type:[Struct] UVector constexpr auto HandWeaponOffsetTarget = 0x774; //type:[Struct] UTransform constexpr auto WeaponInertia_CP = 0x780; //type:[Float] constexpr auto ReloadAlpha_CP = 0x7b0; //type:[Float] constexpr auto ForceUpperbodyOverride_CP = 0x7b4; //type:[Float] constexpr auto ForceUpperbodyScale_CP = 0x7b8; //type:[Float] constexpr auto HandWeaponOffsetAlpha_CP = 0x7bc; //type:[Struct] URotator constexpr auto RightClavicleRotation_CP = 0x7c0; //type:[Float] constexpr auto FinalRecoilAlpha_CP = 0x7cc; //type:[Object] UCurveFloat constexpr auto ADSSocketByFOV_CP = 0x7d0; //type:[Bool] constexpr auto bUseDefaultWeaponLocomotionBlendspace_CP = 0x7d8; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_CP = 0x7e0; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_Pistol = 0x7e8; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_SMG = 0x7f0; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_Rifle = 0x7f8; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_Sniper = 0x800; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_Pistol_FPP = 0x808; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_SMG_FPP = 0x810; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_Rifle_FPP = 0x818; //type:[Object] UBlendSpaceBase constexpr auto WeaponLocomotionBlendspace_Sniper_FPP = 0x820; //type:[Float] constexpr auto WeaponInertiaX_Scalar_CP = 0x828; //type:[Float] constexpr auto WeaponInertiaY_Scalar_CP = 0x82c; //type:[Float] constexpr auto WeaponInertiaX_Clamp_CP = 0x830; //type:[Float] constexpr auto WeaponInertiaY_Clamp_CP = 0x834; //type:[Float] constexpr auto WeaponInertia_InerpSpeed_CP = 0x838; //type:[Float] constexpr auto WeaponInertiaX_Scalar_ADS_CP = 0x83c; //type:[Float] constexpr auto WeaponInertiaY_Scalar_ADS_CP = 0x840; //type:[Float] constexpr auto WeaponInertiaX_Clamp_ADS_CP = 0x844; //type:[Float] constexpr auto WeaponInertiaY_Clamp_ADS_CP = 0x848; //type:[Float] constexpr auto WeaponInertia_InerpSpeed_ADS_CP = 0x84c; //type:[Float] constexpr auto WeaponInertia_InerpSpeed_YawScalar_CP = 0x850; //type:[Float] constexpr auto WeaponInertia_YawToRollScalar_CP = 0x854; //type:[Float] constexpr auto WeaponInertia_YawToRollScalar_ADS_CP = 0x858; //type:[Float] constexpr auto WeaponInertiaRoll_Clamp_ADS_CP = 0x85c; //type:[Float] constexpr auto WeaponInertiaRoll_Clamp_CP = 0x860; //type:[Float] constexpr auto HandWeaponOffsetInterpSpeed = 0x864; //type:[Float] constexpr auto HandWeaponOffsetInterpSpeedReturn = 0x868; //type:[Name] constexpr auto FireModeMontageSlotName_CP = 0x870; //type:[Name] constexpr auto EmoteMontageSlotName_CP = 0x878; //type:[Float] constexpr auto WeaponInertia_Yaw_CP = 0x880; //type:[Float] constexpr auto WeaponInertia_Pitch_CP = 0x884; //type:[Float] constexpr auto WeaponInertia_Roll_CP = 0x888; //type:[Float] constexpr auto SprintWeaponLoweringAlpha_CP = 0x88c; //type:[Bool] constexpr auto bIsShieldEquipped_CP = 0x890; //type:[Object] UAnimMontage constexpr auto WeaponInspectMontage_CP = 0x898; //type:[Float] constexpr auto CantedRotation = 0x8a0; //type:[Float] constexpr auto CantedRotationLeanMultiplier_CP = 0x8a4; //type:[Float] constexpr auto ADSMovementStabilization_CP = 0x8a8; //type:[Float] constexpr auto ADSSwayPlayrate_CP = 0x8ac; //type:[Object] UCurveFloat constexpr auto ADSHoldBreathCounterCurve = 0x8b0; //type:[Object] UCurveFloat constexpr auto ADSScopeSwayCurve = 0x8b8; //type:[Object] UCurveFloat constexpr auto ADSSightMisalignmentCurve = 0x8c0; //type:[Float] constexpr auto ADSScopeSway_CP = 0x8c8; //type:[Float] constexpr auto ADSSightMisalignment_CP = 0x8cc; //type:[Float] constexpr auto ADSMaxRoll_CP = 0x8d0; //type:[Float] constexpr auto ADSRollInterpolationSpeed_CP = 0x8d4; //type:[Struct] URotator constexpr auto ADSRoll_CP = 0x8d8; //type:[Float] constexpr auto RecoilRollValue_CP = 0x8e4; //type:[Float] constexpr auto RecoilTimer_CP = 0x8e8; //type:[Float] constexpr auto RecoilRollRand_CP = 0x8ec; //type:[Float] constexpr auto RecoilPlayStartTime_CP = 0x8f0; //type:[Float] constexpr auto RecoilBlendInTime_CP = 0x8f4; //type:[Struct] URotator constexpr auto RecoilADSRotation_CP = 0x8f8; //type:[Float] constexpr auto RecoilTimerScale_CP = 0x904; //type:[Object] UCurveFloat constexpr auto RecoilRollCurve_CP = 0x908; //type:[Float] constexpr auto WeaponStabilityAlpha_CP = 0x910; //type:[Float] constexpr auto WeaponStabilityRefSpeed_CP = 0x914; //type:[Struct] UVector2D constexpr auto WeaponStabilityRefMapIn_CP = 0x918; //type:[Struct] UVector2D constexpr auto WeaponStabilityRefMapOut_CP = 0x920; //type:[Float] constexpr auto WeaponStabilityInterpSpeed_CP = 0x928; //type:[Bool] constexpr auto bIsAiming_CP = 0x92c; //type:[Bool] constexpr auto bIsScoping_CP = 0x92d; //type:[Float] constexpr auto ScopingAlpha_CP = 0x930; //type:[Float] constexpr auto WeaponAimState_CP = 0x934; //type:[Float] constexpr auto SprintAlphaModifier_CP = 0x938; //type:[Bool] constexpr auto bIsAimingBackward_CP = 0x93c; //type:[Bool] constexpr auto bIsRelaxed_CP = 0x93d; //type:[Float] constexpr auto RelaxedAlpha_CP = 0x940; //type:[Float] constexpr auto CombatAlpha_CP = 0x944; //type:[Bool] constexpr auto bIsFlareReady = 0x948; //type:[Float] constexpr auto FlareReadyAlpha_CP = 0x94c; //type:[Float] constexpr auto WeaponAimStateInterpolated_CP = 0x950; //type:[Float] constexpr auto ShieldAimStateInterpolated_CP = 0x954; //type:[Enum] UUnderlyingType constexpr auto ShieldState_CP = 0x958; //type:[Float] constexpr auto Yaw_CP = 0x95c; //type:[Float] constexpr auto RotationYaw_CP = 0x960; //type:[Float] constexpr auto Pitch_CP = 0x964; //type:[Float] constexpr auto YawNormalized_CP = 0x968; //type:[Float] constexpr auto YawInterpolationSpeed = 0x96c; //type:[Float] constexpr auto YawNormalizedInterpolated_CP = 0x970; //type:[Float] constexpr auto YawNormalizedCombat_CP = 0x974; //type:[Float] constexpr auto DesiredPitch_CP = 0x978; //type:[Byte] constexpr auto AimDirectionCardinal_CP = 0x97c; //type:[Struct] URotator constexpr auto AORot_CP = 0x980; //type:[Struct] URotator constexpr auto AORotBackwards_CP = 0x98c; //type:[Float] constexpr auto SwimmingPitch_CP = 0x998; //type:[Float] constexpr auto ForceAddAimOffset_CP = 0x99c; //type:[Float] constexpr auto RiderLookLeft = 0x9a0; //type:[Float] constexpr auto RiderLookRight = 0x9a4; //type:[Float] constexpr auto WeaponCollisionAlpha_CP = 0x9a8; //type:[Bool] constexpr auto bWeaponObstructedHigh_CP = 0x9ac; //type:[Float] constexpr auto WeaponCollisionReloadAlpha_CP = 0x9b0; //type:[Bool] constexpr auto bWeaponCollisionActive_CP = 0x9b4; //type:[Bool] constexpr auto bIsFalling_CP = 0x9b5; //type:[Bool] constexpr auto bIsFallingAndOffGround_CP = 0x9b6; //type:[Float] constexpr auto FallingOffGroudCheck_CP = 0x9b8; //type:[Bool] constexpr auto bWasFalling_CP = 0x9bc; //type:[Float] constexpr auto FallingAlpha_CP = 0x9c0; //type:[Struct] UVector2D constexpr auto FallingMap2D = 0x9c4; //type:[Struct] UVector2D constexpr auto FallingMapZ = 0x9cc; //type:[Bool] constexpr auto bForceFall_CP = 0x9d4; //type:[Object] UAnimMontage constexpr auto MontageFallingRifle_CP = 0x9d8; //type:[Object] UAnimMontage constexpr auto MontageFallingUnarmed_CP = 0x9e0; //type:[Float] constexpr auto LandingAlpha_CP = 0x9e8; //type:[Bool] constexpr auto bLocalForceProne_CP = 0x9ec; //type:[Float] constexpr auto JumpHeight_CP = 0x9f0; //type:[Float] constexpr auto FallHeight_CP = 0x9f4; //type:[Struct] UVector constexpr auto JumpStartLocation_CP = 0x9f8; //type:[Struct] UVector constexpr auto LandPredictionVector_CP = 0xa04; //type:[Float] constexpr auto LeanLeftAlpha_CP = 0xa10; //type:[Float] constexpr auto LeanRightAlpha_CP = 0xa14; //type:[Float] constexpr auto LeanTwoSideAlpha_CP = 0xa18; //type:[Float] constexpr auto LeanLeftApplyTranslation_CP = 0xa1c; //type:[Float] constexpr auto LeanInterpSpeed_CP = 0xa20; //type:[Float] constexpr auto LeanInterpSpeedCollisionClamp_CP = 0xa24; //type:[Bool] constexpr auto bUseLinearLeanInterp = 0xa28; //type:[Bool] constexpr auto bIsFreefalling_CP = 0xa29; //type:[Bool] constexpr auto bIsParachuting_CP = 0xa2a; //type:[Bool] constexpr auto bIsUsingNewFreefall_CP = 0xa2b; //type:[Float] constexpr auto FreefallX_CP = 0xa2c; //type:[Float] constexpr auto FreefallY_CP = 0xa30; //type:[Float] constexpr auto FreeFallAlpha_CP = 0xa34; //type:[Bool] constexpr auto bIsParachuteLanding_CP = 0xa38; //type:[Bool] constexpr auto bIsParachuteMoving_CP = 0xa39; //type:[Float] constexpr auto Freefall_Yaw_CP = 0xa3c; //type:[Float] constexpr auto Freefall_Pitch_CP = 0xa40; //type:[Float] constexpr auto FreefallN_Accelerate_CP = 0xa44; //type:[Float] constexpr auto FreefallN_Brake_CP = 0xa48; //type:[Float] constexpr auto FreefallN_Lateral_CP = 0xa4c; //type:[Float] constexpr auto FreefallN_Pitch_CP = 0xa50; //type:[Float] constexpr auto FreefallN_PitchAlpha_CP = 0xa54; //type:[Float] constexpr auto FreefallN_TurnAlphaInstant_CP = 0xa58; //type:[Float] constexpr auto FreefallN_TurnAlphaInterpolated_CP = 0xa5c; //type:[Float] constexpr auto FreefallN_TurnDelta_CP = 0xa60; //type:[Float] constexpr auto FreefallN_VelocityAlpha_CP = 0xa64; //type:[Struct] URotator constexpr auto FreefallN_TargetRotation = 0xa68; //type:[Float] constexpr auto FreefallN_TargetPitch = 0xa74; //type:[Float] constexpr auto FreefallN_TargetYaw = 0xa78; //type:[Float] constexpr auto FreefallN_TargetRoll = 0xa7c; //type:[Float] constexpr auto FreefallN_HorizontalStabilizationAlpha_CP = 0xa80; //type:[Float] constexpr auto FreefallN_VerticalStabilizationAlpha_CP = 0xa84; //type:[Struct] URotator constexpr auto FreefallN_LegMove = 0xa88; //type:[Struct] URotator constexpr auto FreefallN_BodyMove = 0xa94; //type:[Struct] URotator constexpr auto FreefallN_Strafing = 0xaa0; //type:[Float] constexpr auto FreefallN_PitchInterpolated_CP = 0xaac; //type:[Float] constexpr auto FreefallN_Yaw_Interpolated_CP = 0xab0; //type:[Struct] URotator constexpr auto FreefallN_DeltaRotation_CP = 0xab4; //type:[Float] constexpr auto Parachute_Forward_CP = 0xac0; //type:[Float] constexpr auto Parachute_Forward_Interpolated_CP = 0xac4; //type:[Float] constexpr auto Parachute_Lateral_CP = 0xac8; //type:[Float] constexpr auto Parachute_Lateral_Interpolated_CP = 0xacc; //type:[Float] constexpr auto Parachute_RollTendency_CP = 0xad0; //type:[Float] constexpr auto Parachute_PitchTendency_CP = 0xad4; //type:[Float] constexpr auto Parachute_TendencyFrame_CP = 0xad8; //type:[Float] constexpr auto ParaAnimTimeSinceStart_CP = 0xadc; //type:[Bool] constexpr auto bIsFreelooking_CP = 0xae0; //type:[Bool] constexpr auto bIsMeleeAttacking_CP = 0xae1; //type:[Bool] constexpr auto bLocalForceRotationHipLeft_CP = 0xae2; //type:[Bool] constexpr auto bLocalForceRotationHipRight_CP = 0xae3; //type:[Bool] constexpr auto bLocalForceRotationAimed_CP = 0xae4; //type:[Float] constexpr auto RotationPlayrateAimed_CP = 0xae8; //type:[Float] constexpr auto RotationPlayrateAimedAdditiveSpine_CP = 0xaec; //type:[Struct] URotator constexpr auto LastRotation_CP = 0xaf0; //type:[Struct] URotator constexpr auto Freelook_Body_CP = 0xafc; //type:[Struct] URotator constexpr auto Freelook_Delta_CP = 0xb08; //type:[Int] constexpr auto IdleIndex_CP = 0xb14; //type:[Int] constexpr auto LastIdleIndex_CP = 0xb18; //type:[Float] constexpr auto IdleTimer_CP = 0xb1c; //type:[Float] constexpr auto IdleTriggerRandom = 0xb20; //type:[Float] constexpr auto IdleTriggerTimeMin_CP = 0xb24; //type:[Float] constexpr auto IdleTriggerTimeVariation_CP = 0xb28; //type:[Object] UAnimMontage constexpr auto PickupMontage_CP = 0xb30; //type:[Float] constexpr auto PickingUpAlpha_CP = 0xb38; //type:[Struct] UTransform constexpr auto SlotPrimary_CP = 0xb40; //type:[Struct] UTransform constexpr auto SlotSecondary_CP = 0xb70; //type:[Struct] UTransform constexpr auto SlotMelee_CP = 0xba0; //type:[Struct] UTransform constexpr auto SlotThrown_CP = 0xbd0; //type:[Struct] UVector constexpr auto SlotPrimary_Offset_CP = 0xc00; //type:[Struct] UVector constexpr auto SlotSecondary_Offset_CP = 0xc0c; //type:[Struct] UVector constexpr auto SlotPrimary_Location_CP = 0xc18; //type:[Struct] UVector constexpr auto SlotSecondary_Location_CP = 0xc24; //type:[Struct] UVector constexpr auto SlotMelee_Location_CP = 0xc30; //type:[Struct] UVector constexpr auto SlotThrown_Location_CP = 0xc3c; //type:[Struct] URotator constexpr auto SlotPrimary_Rotation_CP = 0xc48; //type:[Struct] URotator constexpr auto SlotSecondary_Rotation_CP = 0xc54; //type:[Struct] URotator constexpr auto SlotMelee_Rotation_CP = 0xc60; //type:[Struct] URotator constexpr auto SlotThrown_Rotation_CP = 0xc6c; //type:[Map] USlotPrimaryOffsetsPerWeapon_Key constexpr auto SlotPrimaryOffsetsPerWeapon = 0xc78; //type:[Map] USlotSecondaryOffsetsPerWeapon_Key constexpr auto SlotSecondaryOffsetsPerWeapon = 0xcc8; //type:[Float] constexpr auto AnimDynamicsStandAlpha_CP = 0xd18; //type:[Float] constexpr auto AnimDynamicsStandSprintAlpha_CP = 0xd1c; //type:[Float] constexpr auto AnimDynamicsCrouchAlpha_CP = 0xd20; //type:[Float] constexpr auto AnimDynamicsProneAlpha_CP = 0xd24; //type:[Struct] UVector constexpr auto EFCoat_CP = 0xd28; //type:[Bool] constexpr auto bLocalFPP_CP = 0xd34; //type:[Float] constexpr auto LocalFPPAlpha_CP = 0xd38; //type:[Float] constexpr auto LocalFPPAlphaVehicleAimAO_CP = 0xd3c; //type:[Bool] constexpr auto bIsInAircraft_CP = 0xd40; //type:[Bool] constexpr auto bIsDriver_CP = 0xd41; //type:[Bool] constexpr auto bIsSitting_CP = 0xd42; //type:[Bool] constexpr auto bIsZombie_CP = 0xd43; //type:[Bool] constexpr auto bIsInVehicle_CP = 0xd44; //type:[Float] constexpr auto LocalSteerInput_CP = 0xd48; //type:[Float] constexpr auto LocalSteerInputMoto_CP = 0xd4c; //type:[Float] constexpr auto LocalStopMoto_CP = 0xd50; //type:[Float] constexpr auto LocalThrottleInput_CP = 0xd54; //type:[Float] constexpr auto LocalMotoFPPSpine_CP = 0xd58; //type:[Struct] UVector constexpr auto LocalMotoFPPSpine01Scale_CP = 0xd5c; //type:[Struct] UVector constexpr auto LocalMotoFPPSpine03Scale_CP = 0xd68; //type:[Struct] URotator constexpr auto GasThighRot_CP = 0xd74; //type:[Struct] URotator constexpr auto GasAnkleRot_CP = 0xd80; //type:[Struct] UTransform constexpr auto GasKneeTransformX_CP = 0xd90; //type:[Float] constexpr auto LocalBrakeInput_CP = 0xdc0; //type:[Struct] UTransform constexpr auto BrakeKneeTransform_CP = 0xdd0; //type:[Struct] URotator constexpr auto BrakeAnkleRot_CP = 0xe00; //type:[Float] constexpr auto BackwardAOAlpha_CP = 0xe0c; //type:[Float] constexpr auto AimBlendAlpha_CP = 0xe10; //type:[Bool] constexpr auto bHasContact_CP = 0xe14; //type:[Float] constexpr auto GroundContactMoto_CP = 0xe18; //type:[Float] constexpr auto AirControlPitchInput_CP = 0xe1c; //type:[Struct] UTransform constexpr auto DriverIK_CP = 0xe20; //type:[Float] constexpr auto PassengerIKAlpha_CP = 0xe50; //type:[Struct] UVector constexpr auto DriverSpineLocWS_CP = 0xe54; //type:[Enum] UUnderlyingType constexpr auto VehicleSeatType_CP = 0xe60; //type:[Bool] constexpr auto bMotoHasDriver_CP = 0xe61; //type:[Bool] constexpr auto bVaultCanceled = 0xe62; //type:[Bool] constexpr auto bIsVaulting_CP = 0xe63; //type:[Bool] constexpr auto bIsAnticipatingLedgeGrab = 0xe64; //type:[Float] constexpr auto AnticipationAlpha = 0xe68; //type:[Float] constexpr auto AnimHairAlpha = 0xe6c; //type:[Float] constexpr auto VaultTimer_CP = 0xe70; //type:[Float] constexpr auto VaultTimerLast_CP = 0xe74; //type:[Enum] UUnderlyingType constexpr auto LocalVaultType_CP = 0xe78; //type:[Object] UAnimSequenceBase constexpr auto VaultAnimSequence_CP = 0xe80; //type:[Object] UAnimSequenceBase constexpr auto AnticipationAnim = 0xe88; //type:[Float] constexpr auto VaultAnimLength_CP = 0xe90; //type:[Object] UCurveFloat constexpr auto VaultCurve_CP = 0xe98; //type:[Float] constexpr auto VaultBlendInTime_CP = 0xea0; //type:[Float] constexpr auto VaultBlendOutTime_CP = 0xea4; //type:[Bool] constexpr auto bEndVaultToFall_CP = 0xea8; //type:[Float] constexpr auto VaultBlendOutProgressTime_CP = 0xeac; //type:[Float] constexpr auto VaultBlendOutExactTime_CP = 0xeb0; //type:[Float] constexpr auto VaultLastActionTimer_CP = 0xeb4; //type:[Float] constexpr auto VaultAnimTime_CP = 0xeb8; //type:[Float] constexpr auto VaultBlendOutTimeBuffer = 0xebc; //type:[Enum] UUnderlyingType constexpr auto CurrentCastAnim_CP = 0xec0; //type:[Bool] constexpr auto bIsCasting_CP = 0xec1; //type:[Bool] constexpr auto bIsActiveRagdoll_CP = 0xec2; //type:[Float] constexpr auto WeaponIKLH_CP = 0xec4; //type:[Float] constexpr auto WeaponIKRH_CP = 0xec8; //type:[Float] constexpr auto MontageIKLH_CP = 0xecc; //type:[Float] constexpr auto MontageIKRH_CP = 0xed0; //type:[Float] constexpr auto IgnoreWeaponTransform_CP = 0xed4; //type:[Float] constexpr auto ForceBasePose_CP = 0xed8; //type:[Float] constexpr auto ForceNoAimOffset_CP = 0xedc; //type:[Float] constexpr auto UseProceduralAimOffset_CP = 0xee0; //type:[Float] constexpr auto PickupIKAlpha_CP = 0xee4; //type:[Float] constexpr auto TargetIKRH_CP = 0xee8; //type:[Float] constexpr auto TargetIKLH_CP = 0xeec; //type:[Float] constexpr auto ForceLegsFromAnim_CP = 0xef0; //type:[Float] constexpr auto ThrowingItem_CP = 0xef4; //type:[Object] UTslWeapon_Gun constexpr auto LastGunCache_CP = 0xef8; //type:[Object] UTslWheeledVehicle constexpr auto CachedWheeledVehicle_CP = 0xf00; //type:[Object] UTslFloatingVehicle constexpr auto CachedFloatingVehicle_CP = 0xf08; //type:[Object] UBlendSpaceBase constexpr auto PassengerAimBS_CP = 0xf10; //type:[Object] UBlendSpaceBase constexpr auto PassengerTransitionOut_CP = 0xf18; //type:[Object] UBlendSpaceBase constexpr auto PassengerTransitionIn_CP = 0xf20; //type:[Object] UAnimSequenceBase constexpr auto PassengerIdle_Rifle_CP = 0xf28; //type:[Object] UAnimSequenceBase constexpr auto PassengerIdle_Unarmed_CP = 0xf30; //type:[Object] UAnimSequenceBase constexpr auto PassengerIdle_Grenade_CP = 0xf38; //type:[Object] UAnimSequenceBase constexpr auto PassengerIdle_Melee_CP = 0xf40; //type:[Object] UCurveFloat constexpr auto CurveAimState_CP = 0xf48; //type:[Object] UAnimSequenceBase constexpr auto DriverMain = 0xf50; //type:[Object] UAnimSequenceBase constexpr auto DriverLeanHorizontalMeshSpaceAdditive = 0xf58; //type:[Object] UAnimSequenceBase constexpr auto DriverLeanVerticalMeshSpaceAdditive = 0xf60; //type:[Object] UAnimSequenceBase constexpr auto DriverAirControl_FrontBack = 0xf68; //type:[Object] UAnimSequenceBase constexpr auto DriverAirControl_LeftRight = 0xf70; //type:[Object] UAnimSequenceBase constexpr auto DriverStopBase = 0xf78; //type:[Object] UAnimSequenceBase constexpr auto DriverStopMeshSpaceAdditive = 0xf80; //type:[Bool] constexpr auto bIsLOD1 = 0xf90; //type:[Bool] constexpr auto bIsLowUpdateRate = 0xf91; //type:[Float] constexpr auto UseIK = 0xf94; //type:[Bool] constexpr auto bIsWearingCoat = 0xf98; //type:[Bool] constexpr auto bIsCold = 0xf99; //type:[Bool] constexpr auto bCanDisplayAnimationOnRemote = 0xf9a; //type:[Bool] constexpr auto bUseLobbyIdles = 0xf9b; //type:[Object] UTslGameState constexpr auto GameState = 0xfa0; //type:[Bool] constexpr auto bIsParentalControl = 0xfb8; //type:[Bool] constexpr auto bIsShadowMesh = 0xfb9; //type:[Struct] UVector constexpr auto DBNOAdjustment_CP = 0xfbc; //type:[Float] constexpr auto DBNOAdjustMax_CP = 0xfc8; //type:[Float] constexpr auto DBNOAdjustMin_CP = 0xfcc; //type:[Float] constexpr auto DBNOSpeedSlowDown_CP = 0xfd0; //type:[Float] constexpr auto DBNOAdjustAlpha_CP = 0xfd4; //type:[Float] constexpr auto DBNOAnimSpeed_CP = 0xfd8; //type:[Object] UAnimMontage constexpr auto MontageMeleeAttack1 = 0xfe0; //type:[Object] UAnimMontage constexpr auto MontageMeleeAttack2 = 0xfe8; //type:[Object] UAnimMontage constexpr auto MontageMeleeAttack3 = 0xff0; //type:[Object] UAnimMontage constexpr auto MontagePunchingAttack1 = 0xff8; //type:[Object] UAnimMontage constexpr auto MontagePunchingAttack2 = 0x1000; //type:[Object] UAnimMontage constexpr auto MontagePunchingAttack3 = 0x1008; //type:[Float] constexpr auto FPPSprintAnimScalar = 0x1010; //type:[Struct] UVector constexpr auto FPP_PrimaryAndSecondaryItemOffset = 0x1014; //type:[Float] constexpr auto PunchingAlphaOneTarget_CP = 0x1020; //type:[Float] constexpr auto PunchingAlphaInterpSpeed = 0x1024; //type:[Float] constexpr auto SprintWeaponLoweringScalar_CP = 0x1028; //type:[Float] constexpr auto ThrowStateSwitchInterpSpeed = 0x102c; //type:[Float] constexpr auto VaultingEvalTimeout = 0x1030; //type:[Object] UAnimDB constexpr auto UnarmedAnimDB_CP = 0x1038; //type:[Object] UAnimDB constexpr auto RifleAnimDB_CP = 0x1040; //type:[Object] UAnimDB constexpr auto ShieldAnimDB_CP = 0x1048; //type:[Object] UAnimDB constexpr auto MeleeAnimDB_CP = 0x1050; //type:[Object] UAnimDB constexpr auto GrenadeAnimDB_CP = 0x1058; //type:[Object] UFreefallAnimData constexpr auto Freefall_DataAsset = 0x1060; //type:[Struct] UTransform constexpr auto DefaultSlotPrimary_Male_CP = 0x1070; //type:[Struct] UTransform constexpr auto DefaultSlotSecondary_Male_CP = 0x10a0; //type:[Struct] UTransform constexpr auto DefaultSlotMelee_Male_CP = 0x10d0; //type:[Struct] UTransform constexpr auto DefaultSlotThrown_Male_CP = 0x1100; //type:[Struct] UTransform constexpr auto DefaultSlotPrimary_Female_CP = 0x1130; //type:[Struct] UTransform constexpr auto DefaultSlotSecondary_Female_CP = 0x1160; //type:[Struct] UTransform constexpr auto DefaultSlotThrown_Female_CP = 0x1190; //type:[Struct] UTransform constexpr auto DefaultSlotMelee_Female_CP = 0x11c0; //type:[Float] constexpr auto SprintLocoTimeMultiplier = 0x11f0; //type:[Float] constexpr auto SprintLocoTimeMultiplier_FPP = 0x11f4; //type:[Float] constexpr auto SprintLocoTimeAlphaScalar = 0x11f8; //type:[Float] constexpr auto SprintLocoTimeAlphaScalar_FPP = 0x11fc; //type:[Float] constexpr auto SprintLocoInstantScalar = 0x1200; //type:[Float] constexpr auto LocomotionDirectionInterp = 0x1204; //type:[Float] constexpr auto LeanYawInterpSpeedMin = 0x1208; //type:[Float] constexpr auto LeanYawInterpSpeedMax = 0x120c; //type:[Float] constexpr auto LeanYawGlobalMultiplier = 0x1210; //type:[Float] constexpr auto LeanYawClamp = 0x1214; //type:[Float] constexpr auto SprintLocoStandLimit_High = 0x1218; //type:[Float] constexpr auto SprintLocoCrouchLimit_High = 0x121c; //type:[Float] constexpr auto SprintLocoProneLimit_High = 0x1220; //type:[Float] constexpr auto SprintLocoStandLimit_Low = 0x1224; //type:[Float] constexpr auto SprintLocoCrouchLimit_Low = 0x1228; //type:[Float] constexpr auto SprintLocoProneLimit_Low = 0x122c; //type:[Float] constexpr auto SprintLocoLimitInterpSpeed = 0x1230; //type:[Float] constexpr auto FlarePitchActivationLimit_Stand = 0x1234; //type:[Float] constexpr auto FlarePitchActivationLimit_Prone = 0x1238; //type:[Float] constexpr auto FlareReadyInterpSpeed = 0x123c; //type:[Float] constexpr auto AnimDynamicsForceClamp = 0x1240; //type:[Struct] UVector2D constexpr auto AnimDynamicsForceRandInMap = 0x1244; //type:[Struct] UVector2D constexpr auto AnimDynamicsForceRandOutMap = 0x124c; //type:[Float] constexpr auto AnimDynamicsRandVectorRad = 0x1254; //type:[Struct] URotator constexpr auto RightClavicleCompensation = 0x1258; //type:[Bool] constexpr auto bIsReplayJumping_CP = 0x1264; //type:[Struct] UVector constexpr auto CameraFPPPosition_CP = 0x1288; //type:[Struct] UVector constexpr auto ShieldReloadLocation_CP = 0x1294; //type:[Struct] UVector constexpr auto ShieldReloadRotation_CP = 0x12a0; //type:[Float] constexpr auto UnarmedAttackSpeedModifier = 0x12ac; //type:[Function] constexpr auto TslPlayMontage = 0x0; //type:[Function] constexpr auto SetWeaponThrowableStanceExtension = 0x0; //type:[Function] constexpr auto SetWeaponStatesEvaluationCooldown = 0x0; //type:[Function] constexpr auto SetLandPredictionVector = 0x0; //type:[Function] constexpr auto SetJumpStartLocation = 0x0; //type:[Function] constexpr auto ResetRecoilRoll = 0x0; //type:[Function] constexpr auto ResetIdle = 0x0; //type:[Function] constexpr auto RandomizeIdleIndex_CP = 0x0; //type:[Function] constexpr auto ProcessCodePaths = 0x0; //type:[Function] constexpr auto PreEvaluatePawnState = 0x0; //type:[Function] constexpr auto OnHitReaction = 0x0; //type:[Function] constexpr auto IsInspectingWeapon = 0x0; //type:[Function] constexpr auto HandleSpeedAndDirection_CP = 0x0; //type:[Function] constexpr auto HandleItemOffsets_CP = 0x0; //type:[Function] constexpr auto HandleCardinalDirection90 = 0x0; //type:[Function] constexpr auto HandleAnimCurves = 0x0; //type:[Function] constexpr auto HandleADSSocketOffset = 0x0; //type:[Function] constexpr auto GetVehicleAO = 0x0; //type:[Function] constexpr auto GetBlendSpaceRelaxed_TS = 0x0; //type:[Function] constexpr auto GetBlendSpace_TS = 0x0; //type:[Function] constexpr auto GetAnimSpeed_TS = 0x0; //type:[Function] constexpr auto GetAbsActorToBaseRotation = 0x0; //type:[Function] constexpr auto FindPositionFromDistanceCurve = 0x0; //type:[Function] constexpr auto EvaluateWeaponStates = 0x0; //type:[Function] constexpr auto EvaluateWeaponStability = 0x0; //type:[Function] constexpr auto EvaluateWeaponInertia = 0x0; //type:[Function] constexpr auto EvaluateWeaponCollision = 0x0; //type:[Function] constexpr auto EvaluateVehicle = 0x0; //type:[Function] constexpr auto EvaluateVaulting = 0x0; //type:[Function] constexpr auto EvaluateSwimming = 0x0; //type:[Function] constexpr auto EvaluateShield = 0x0; //type:[Function] constexpr auto EvaluateRotations = 0x0; //type:[Function] constexpr auto EvaluateRecoilRoll = 0x0; //type:[Function] constexpr auto EvaluatePawnStates = 0x0; //type:[Function] constexpr auto EvaluateMeleeAttack = 0x0; //type:[Function] constexpr auto EvaluateLocalPawnStates = 0x0; //type:[Function] constexpr auto EvaluateLeaning = 0x0; //type:[Function] constexpr auto EvaluateJumping = 0x0; //type:[Function] constexpr auto EvaluateJumpCamera = 0x0; //type:[Function] constexpr auto EvaluateItemOffsets = 0x0; //type:[Function] constexpr auto EvaluateIdle = 0x0; //type:[Function] constexpr auto EvaluateFreelook = 0x0; //type:[Function] constexpr auto EvaluateFreefallAndParachute = 0x0; //type:[Function] constexpr auto EvaluateFPP = 0x0; //type:[Function] constexpr auto EvaluateFallingAndLanding = 0x0; //type:[Function] constexpr auto EvaluateCoatExternalForce = 0x0; //type:[Function] constexpr auto EvaluateCharacterStates = 0x0; //type:[Function] constexpr auto EvaluateCasting = 0x0; //type:[Function] constexpr auto EvaluateAnimDynamics = 0x0; //type:[Function] constexpr auto EvaluateAimStates = 0x0; //type:[Function] constexpr auto EvaluateAimOffsets = 0x0; //type:[Function] constexpr auto CacheCharacterReference = 0x0; } namespace UTslAnimNotify_HideBone //: public UAnimNotify { //type:[Str] constexpr auto NotifyName = 0x40; //type:[Array] UBoneNames constexpr auto BoneNames = 0x50; //type:[Byte] UEPhysBodyOp constexpr auto PhysBodyOp = 0x60; //type:[Bool] constexpr auto bVisibility = 0x61; } namespace UTslAnimNotifyState_MeleeThrow //: public UAnimNotifyState { //type:[Bool] constexpr auto bPlayEquipAnimationAtStateEnd = 0x38; //type:[Bool] constexpr auto bHideWeaponMesh = 0x38; //type:[Bool] constexpr auto bPreventAnimInstanceEvaluation = 0x38; } namespace UTslAnimNotifyState_Ragdoll //: public UAnimNotifyState { //type:[Float] constexpr auto TimeDilation = 0x38; //type:[Float] constexpr auto PassedTime = 0x3c; //type:[Struct] UVector constexpr auto LinearVelocity = 0x40; //type:[Name] constexpr auto SimulatePhysicsBoneName = 0x50; //type:[Bool] constexpr auto bIncludePhysicsBone = 0x58; //type:[Bool] constexpr auto bOverrideLinearVelocity = 0x59; //type:[Bool] constexpr auto bAddLinearVelocity = 0x5a; //type:[Bool] constexpr auto bUseCCD = 0x5b; //type:[Bool] constexpr auto bRagdollOnHit = 0x5c; } namespace UTslAnimNotifyState_ThrowableReleased //: public UAnimNotifyState { //type:[Bool] constexpr auto bPlayEquipAnimationAtStateEnd = 0x38; //type:[Bool] constexpr auto bHideWeaponMesh = 0x38; //type:[Bool] constexpr auto bPreventAnimInstanceEvaluation = 0x38; } namespace UTslAuroraActor //: public UActor { //type:[Object] USplineComponent constexpr auto SplineComponent = 0x3d8; //type:[Object] UStaticMesh constexpr auto SplineMeshStart = 0x3e0; //type:[Object] UMaterialInterface constexpr auto SplineMaterialStart = 0x3e8; //type:[Object] UStaticMesh constexpr auto SplineMeshMid = 0x3f0; //type:[Object] UMaterialInterface constexpr auto SplineMaterialMid = 0x3f8; //type:[Object] UStaticMesh constexpr auto SplineMeshEnd = 0x400; //type:[Object] UMaterialInterface constexpr auto SplineMaterialEnd = 0x408; //type:[Byte] UESplineMeshAxis constexpr auto Forward = 0x410; //type:[Float] constexpr auto Color_Intensity = 0x414; //type:[Float] constexpr auto HeightOpa_Pow = 0x418; //type:[Float] constexpr auto Speed = 0x41c; //type:[Struct] ULinearColor constexpr auto TopColor = 0x420; //type:[Struct] ULinearColor constexpr auto BottomColor = 0x430; //type:[Float] constexpr auto Pattern_Random = 0x440; //type:[Float] constexpr auto Hightlight_Str = 0x444; //type:[Float] constexpr auto Line_Str = 0x448; //type:[Float] constexpr auto WP_Speed = 0x44c; //type:[Float] constexpr auto WP_Str = 0x450; //type:[Array] UScalarParameterValues constexpr auto ScalarParameterValues = 0x458; //type:[Array] UVectorParameterValues constexpr auto VectorParameterValues = 0x468; } namespace UTslBall //: public UActor { } namespace UTslBaseCheatManager //: public UCheatManager { //type:[Map] UWeaponDataAssetClones_Key constexpr auto WeaponDataAssetClones = 0x90; //type:[Function] constexpr auto UpdateTempMissionData = 0x0; //type:[Function] constexpr auto UObjectReflector = 0x0; //type:[Function] constexpr auto TitleBarName = 0x0; //type:[Function] constexpr auto SpawnPrerepInfoForItem = 0x0; //type:[Function] constexpr auto SpawnLivingThing = 0x0; //type:[Function] constexpr auto ShowMemoryView = 0x0; //type:[Function] constexpr auto ShowMemoryStats = 0x0; //type:[Function] constexpr auto ShowCoherentLogWarningsOnScreen = 0x0; //type:[Function] constexpr auto SendGameSpecificMsg = 0x0; //type:[Function] constexpr auto PrintMemoryReferences = 0x0; //type:[Function] constexpr auto PackageLoadTest = 0x0; //type:[Function] constexpr auto NewInstanceTest = 0x0; //type:[Function] constexpr auto LoadTempMissionData = 0x0; //type:[Function] constexpr auto GunRecoilDataModifier = 0x0; //type:[Function] constexpr auto DumpLivingThings = 0x0; //type:[Function] constexpr auto DSLogTimerDelay = 0x0; //type:[Function] constexpr auto DSLog = 0x0; //type:[Function] constexpr auto DBECommand = 0x0; //type:[Function] constexpr auto CompleteTempMissionData = 0x0; //type:[Function] constexpr auto ClearPrerepInfos = 0x0; //type:[Function] constexpr auto AsyncLoadingThreadSuspend = 0x0; //type:[Function] constexpr auto AsyncLoadingThreadResume = 0x0; } namespace UTslCheatManager //: public UTslBaseCheatManager { //type:[Array] UCheatSpawnClassName constexpr auto CheatSpawnClassName = 0xf8; //type:[Array] UTestCheatList constexpr auto TestCheatList = 0x120; //type:[Struct] UTimerHandle constexpr auto TimerHandle_TestCheat = 0x130; //type:[Int] constexpr auto TestCheatIndex = 0x138; //type:[Int] constexpr auto TestCheatStep = 0x13c; //type:[Int] constexpr auto TestCheatLoopingCounter = 0x140; //type:[Object] UCharacter constexpr auto AutoAimTarget = 0x148; //type:[Float] constexpr auto AimPunchDebugShowDuration = 0x158; //type:[Int] constexpr auto WorldOriginMaxX = 0x15c; //type:[Int] constexpr auto WorldOriginMaxY = 0x160; //type:[Struct] UTimerHandle constexpr auto TimerHandle_WorldOrigin = 0x168; //type:[Str] constexpr auto CarePackageDebugString = 0x170; //type:[Object] UTslGMCommandInGameHelperWidget constexpr auto GMCommandInGameHelper = 0x188; //type:[Function] constexpr auto WriteInstanceProperty = 0x0; //type:[Function] constexpr auto VehicleJump = 0x0; //type:[Function] constexpr auto VaultToSky = 0x0; //type:[Function] constexpr auto UpdateSmoothTargetViewRotationSpeed = 0x0; //type:[Function] constexpr auto ToggleVisibilityOfDestructibleComponents = 0x0; //type:[Function] constexpr auto ToggleVehicleCCD = 0x0; //type:[Function] constexpr auto ToggleParticleManager = 0x0; //type:[Function] constexpr auto ToggleMatchTimer = 0x0; //type:[Function] constexpr auto ToggleItemHighlight = 0x0; //type:[Function] constexpr auto ToggleII = 0x0; //type:[Function] constexpr auto ToggleGMCommandInGameHelper = 0x0; //type:[Function] constexpr auto ToggleFreeMode = 0x0; //type:[Function] constexpr auto ToggleFlyingCar = 0x0; //type:[Function] constexpr auto ToggleComponentRegisterationManager = 0x0; //type:[Function] constexpr auto ToggleCollisionOfDestructibleComponents = 0x0; //type:[Function] constexpr auto ToggleAutoAim = 0x0; //type:[Function] constexpr auto TickAutoAim = 0x0; //type:[Function] constexpr auto TestVoiceAccessToken = 0x0; //type:[Function] constexpr auto TestTriggerAchievement = 0x0; //type:[Function] constexpr auto TestShowAllOption = 0x0; //type:[Function] constexpr auto TestResetAchievementAll = 0x0; //type:[Function] constexpr auto TestResetAchievement = 0x0; //type:[Function] constexpr auto TestParachuting = 0x0; //type:[Function] constexpr auto TestMapZoomAndMoveSafetyArea = 0x0; //type:[Function] constexpr auto TestCheat = 0x0; //type:[Function] constexpr auto TestCarePackageAirDrop = 0x0; //type:[Function] constexpr auto TeleportDebug = 0x0; //type:[Function] constexpr auto TeleportCarHack = 0x0; //type:[Function] constexpr auto SweepToFloor = 0x0; //type:[Function] constexpr auto SweepLinePerformanceCheck = 0x0; //type:[Function] constexpr auto StopTestCheat = 0x0; //type:[Function] constexpr auto StopOutputCapture = 0x0; //type:[Function] constexpr auto StopOtherPlayersTestCheat = 0x0; //type:[Function] constexpr auto StopAsyncLoadingFileReadLog = 0x0; //type:[Function] constexpr auto StartWave = 0x0; //type:[Function] constexpr auto StartOutputCapture = 0x0; //type:[Function] constexpr auto StartMapBenchmarkSequence = 0x0; //type:[Function] constexpr auto StartAsyncLoadingFileReadLog = 0x0; //type:[Function] constexpr auto SpawnNpcFromLocation = 0x0; //type:[Function] constexpr auto SpawnNpc = 0x0; //type:[Function] constexpr auto SpawnItemPackageByDead = 0x0; //type:[Function] constexpr auto ShowVehicleComplexCollisionMeshes = 0x0; //type:[Function] constexpr auto ShowNearDoors = 0x0; //type:[Function] constexpr auto ShowLoadingScreen = 0x0; //type:[Function] constexpr auto ShowKeyGuideWidget = 0x0; //type:[Function] constexpr auto SetWeaponSoundOcclusionInterval = 0x0; //type:[Function] constexpr auto SetVehicleRepRotCorrection = 0x0; //type:[Function] constexpr auto SetVehicleRepPosCorrection = 0x0; //type:[Function] constexpr auto SetTotalRound = 0x0; //type:[Function] constexpr auto SetTeamScore = 0x0; //type:[Function] constexpr auto SetRespawnPeriodSeconds = 0x0; //type:[Function] constexpr auto SetRequestedBlockOnAsyncLoading = 0x0; //type:[Function] constexpr auto SetPreventFinishMatch = 0x0; //type:[Function] constexpr auto SetPktLagAndLoss = 0x0; //type:[Function] constexpr auto SetMyTeamScore = 0x0; //type:[Function] constexpr auto SetMatchState = 0x0; //type:[Function] constexpr auto SetKeepLastCirclePosition = 0x0; //type:[Function] constexpr auto SetItemLimits = 0x0; //type:[Function] constexpr auto SetHealth = 0x0; //type:[Function] constexpr auto SetFreeCameraMoveSpeed = 0x0; //type:[Function] constexpr auto SetClientConnectionTimeout = 0x0; //type:[Function] constexpr auto SetCinematicMode = 0x0; //type:[Function] constexpr auto SetChangeStartingPoint = 0x0; //type:[Function] constexpr auto SetAllMeshCollisionEnabled = 0x0; //type:[Function] constexpr auto SetAASBpFactor = 0x0; //type:[Function] constexpr auto Run_KGB_AF = 0x0; //type:[Function] constexpr auto Run_AutoHeal = 0x0; //type:[Function] constexpr auto ReturnLookAt = 0x0; //type:[Function] constexpr auto ResumeAllNpc = 0x0; //type:[Function] constexpr auto Respawn = 0x0; //type:[Function] constexpr auto ResetWheeledVehicleTransform = 0x0; //type:[Function] constexpr auto ResetLevel = 0x0; //type:[Function] constexpr auto RemoveAllVehicleButSelected = 0x0; //type:[Function] constexpr auto RaycastToFloor = 0x0; //type:[Function] constexpr auto RaycastInDirection = 0x0; //type:[Function] constexpr auto ProcessTestCheat = 0x0; //type:[Function] constexpr auto PrintWeaponInformation = 0x0; //type:[Function] constexpr auto PrintVehicleInformation = 0x0; //type:[Function] constexpr auto PrintGameOptionHierarchy = 0x0; //type:[Function] constexpr auto PrintCharacterInformation = 0x0; //type:[Function] constexpr auto PlayEmoteAnimation = 0x0; //type:[Function] constexpr auto PauseAllNpc = 0x0; //type:[Function] constexpr auto PauseAfterTick = 0x0; //type:[Function] constexpr auto OtherPlayersTestCheat = 0x0; //type:[Function] constexpr auto OnTeleportCarHack = 0x0; //type:[Function] constexpr auto OnPeekReleased = 0x0; //type:[Function] constexpr auto OnInteract = 0x0; //type:[Function] constexpr auto OnFullMapSequenceStop = 0x0; //type:[Function] constexpr auto OnClientFly = 0x0; //type:[Function] constexpr auto NpcStopMovement = 0x0; //type:[Function] constexpr auto NpcGod = 0x0; //type:[Function] constexpr auto NPCDrawMovement = 0x0; //type:[Function] constexpr auto NpcDebugCamera = 0x0; //type:[Function] constexpr auto NotifyPlayerEnd = 0x0; //type:[Function] constexpr auto NeedHitchOnRenderThread = 0x0; //type:[Function] constexpr auto NeedHitchOnGameThread = 0x0; //type:[Function] constexpr auto MoveVehicleOnClient = 0x0; //type:[Function] constexpr auto MatchLeavingMap = 0x0; //type:[Function] constexpr auto MatchInProgressConditional = 0x0; //type:[Function] constexpr auto MatchInProgress = 0x0; //type:[Function] constexpr auto MatchAborted = 0x0; //type:[Function] constexpr auto MasteryItemAdd = 0x0; //type:[Function] constexpr auto MarkCharacterMeshDirty = 0x0; //type:[Function] constexpr auto MapStatAnalyzer = 0x0; //type:[Function] constexpr auto LookAt = 0x0; //type:[Function] constexpr auto LoadMapBenchmarkSequence = 0x0; //type:[Function] constexpr auto ListCharacters = 0x0; //type:[Function] constexpr auto LandingDamage = 0x0; //type:[Function] constexpr auto KnockdownNpc = 0x0; //type:[Function] constexpr auto KillOtherPlayers = 0x0; //type:[Function] constexpr auto KillAllNpc = 0x0; //type:[Function] constexpr auto InsertCrashMeCommand = 0x0; //type:[Function] constexpr auto InfiniteAmmo = 0x0; //type:[Function] constexpr auto Infinite_WorldOriginInternal = 0x0; //type:[Function] constexpr auto Infinite_WorldOrigin = 0x0; //type:[Function] constexpr auto Infinite_OriginShift = 0x0; //type:[Function] constexpr auto IgnoreDoor = 0x0; //type:[Function] constexpr auto HitReactionTest = 0x0; //type:[Function] constexpr auto GiveItem = 0x0; //type:[Function] constexpr auto GetWatchDogAndStatOneFrame = 0x0; //type:[Function] constexpr auto GetOutOfVehicle = 0x0; //type:[Function] constexpr auto ForceSetBaseNull = 0x0; //type:[Function] constexpr auto ForceReloadGameOptionHierarchy = 0x0; //type:[Function] constexpr auto ForceMatchStart = 0x0; //type:[Function] constexpr auto ForceIgnoreClientVehicleMove = 0x0; //type:[Function] constexpr auto FlushDebugLines = 0x0; //type:[Function] constexpr auto ExplosionReactionTest = 0x0; //type:[Function] constexpr auto ExplodeMyVehicle = 0x0; //type:[Function] constexpr auto EndWatchDogAndStatStartFile = 0x0; //type:[Function] constexpr auto EndRound = 0x0; //type:[Function] constexpr auto DumpVoiceDevices = 0x0; //type:[Function] constexpr auto DumpReplicatedItems = 0x0; //type:[Function] constexpr auto DumpParticleManager = 0x0; //type:[Function] constexpr auto DumpNearestInstancedReactionComponent = 0x0; //type:[Function] constexpr auto DumpDestructibleComponents = 0x0; //type:[Function] constexpr auto DrawVehicleCenterOfMass = 0x0; //type:[Function] constexpr auto DrawItemPackageExtent = 0x0; //type:[Function] constexpr auto DiveStart = 0x0; //type:[Function] constexpr auto DisplayPassCarePackageAreas = 0x0; //type:[Function] constexpr auto DestoryAllRootItemPackage = 0x0; //type:[Function] constexpr auto DestoryAllItemPackage = 0x0; //type:[Function] constexpr auto DelayCrash = 0x0; //type:[Function] constexpr auto DebugCancelAuthTicket = 0x0; //type:[Function] constexpr auto DDOSLog = 0x0; //type:[Function] constexpr auto DDOSError = 0x0; //type:[Function] constexpr auto CtrlShortCutOnOff = 0x0; //type:[Function] constexpr auto CreateTracerManagerForCheat = 0x0; //type:[Function] constexpr auto CopyDebugInfoRotation = 0x0; //type:[Function] constexpr auto CopyDebugInfoLocation = 0x0; //type:[Function] constexpr auto CopyDebugInfo = 0x0; //type:[Function] constexpr auto ClientFly = 0x0; //type:[Function] constexpr auto CheatSpawnActor = 0x0; //type:[Function] constexpr auto CheatDestroyActors = 0x0; //type:[Function] constexpr auto Cheat = 0x0; //type:[Function] constexpr auto ChangeTeam = 0x0; //type:[Function] constexpr auto ChangeCameraMode = 0x0; //type:[Function] constexpr auto BugItNoScreenshot = 0x0; //type:[Function] constexpr auto BeginWatchDogAndStatStartFile = 0x0; //type:[Function] constexpr auto ApplyWorldOrigin = 0x0; //type:[Function] constexpr auto AimPunchDebugDuration = 0x0; } namespace UButtonWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UButtonStyle constexpr auto ButtonStyle = 0x38; } namespace UCheckBoxWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UCheckBoxStyle constexpr auto CheckBoxStyle = 0x38; } namespace UComboBoxWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UComboBoxStyle constexpr auto ComboBoxStyle = 0x38; } namespace UComboButtonWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UComboButtonStyle constexpr auto ComboButtonStyle = 0x38; } namespace UEditableTextBoxWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UEditableTextBoxStyle constexpr auto EditableTextBoxStyle = 0x38; } namespace UEditableTextWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UEditableTextStyle constexpr auto EditableTextStyle = 0x38; } namespace UProgressWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UProgressBarStyle constexpr auto ProgressBarStyle = 0x38; } namespace UScrollBarWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UScrollBarStyle constexpr auto ScrollBarStyle = 0x38; } namespace UScrollBoxWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UScrollBoxStyle constexpr auto ScrollBoxStyle = 0x38; } namespace USlateSettings //: public UObject { //type:[Bool] constexpr auto bVirtualKeyboardSendsTextChanged = 0x30; //type:[Bool] constexpr auto bVirtualKeyboardDisplayOnFocus = 0x31; //type:[Bool] constexpr auto bExplicitCanvasChildZOrder = 0x32; } namespace USpinBoxWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] USpinBoxStyle constexpr auto SpinBoxStyle = 0x38; } namespace UTextBlockWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UTextBlockStyle constexpr auto TextBlockStyle = 0x38; } namespace UCharacterStudio //: public UViewModeStudio { //type:[Object] USpringArmComponent constexpr auto SpringArmComponent = 0x440; //type:[Bool] constexpr auto bUseDynamicResolution = 0x448; //type:[AssetClass] UClass constexpr auto MaleCharacterProxyClass = 0x450; //type:[AssetClass] UClass constexpr auto FemaleCharacterProxyClass = 0x470; //type:[Struct] UTransform constexpr auto CharacterInitialTransform = 0x490; //type:[Object] UTslCharacterProxy constexpr auto CharacterProxy = 0x4c0; //type:[Object] USceneComponent constexpr auto CharacterRotationPivot = 0x4c8; //type:[Object] UMaterialInstanceDynamic constexpr auto SceneCaptureMaterial = 0x4d0; //type:[Function] constexpr auto Update = 0x0; //type:[Function] constexpr auto SetSceneCaptureMaterial = 0x0; //type:[Function] constexpr auto SetCharacter = 0x0; //type:[Function] constexpr auto IsUsingDynamicResolution = 0x0; //type:[Function] constexpr auto IsCharacterValid = 0x0; //type:[Function] constexpr auto GetSceneCaptureMaterial = 0x0; //type:[Function] constexpr auto GetCharacter = 0x0; } namespace UTslHUD //: public UTslBaseHUD { //type:[MulticastDelegate] UTslHUDOnPossessPawnChange__DelegateSignature constexpr auto OnPossessPawnChange = 0x5f0; //type:[MulticastDelegate] UTslHUDOnDisplaySystemMessage__DelegateSignature constexpr auto OnDisplaySystemMessage = 0x600; //type:[MulticastDelegate] UTslHUDOnDisplayVoiceChannelStateMessage__DelegateSignature constexpr auto OnDisplayVoiceChannelStateMessage = 0x610; //type:[MulticastDelegate] UTslHUDOnUpdateSoundDucking__DelegateSignature constexpr auto OnUpdateSoundDucking = 0x620; //type:[MulticastDelegate] UTslHUDOnDisplayKilledMessage__DelegateSignature constexpr auto OnDisplayKilledMessage = 0x630; //type:[MulticastDelegate] UTslOnKillCountChanged__DelegateSignature constexpr auto OnKillCountChanged = 0x640; //type:[MulticastDelegate] UTslOnAlivePlayerCountChanged__DelegateSignature constexpr auto OnAlivePlayerCountChanged = 0x650; //type:[MulticastDelegate] UTslOnJoinPlayerCountChanged__DelegateSignature constexpr auto OnJoinPlayerCountChanged = 0x660; //type:[MulticastDelegate] UTslHUDOnNotifyHit__DelegateSignature constexpr auto OnNotifyHit = 0x670; //type:[MulticastDelegate] UTslHUDOnAllyTeamPlayerJoin__DelegateSignature constexpr auto OnTeamPlayerJoin = 0x680; //type:[MulticastDelegate] UTslHUDOnAllyTeamPlayerJoin__DelegateSignature constexpr auto OnTeamPlayerRemove = 0x690; //type:[MulticastDelegate] UTslOnMatchStarted__DelegateSignature constexpr auto OnMatchStarted = 0x6a0; //type:[MulticastDelegate] UTslOnMatchWaitingToStart__DelegateSignature constexpr auto OnMatchWaitingToStart = 0x6b0; //type:[MulticastDelegate] UTslOnParachuteLanding__DelegateSignature constexpr auto OnParachuteLanding = 0x6c0; //type:[MulticastDelegate] UTslHudOnNotifyStartBuff__DelegateSignature constexpr auto OnNotifyStartBuff = 0x6d0; //type:[MulticastDelegate] UTslHudOnNotifyHealAmount__DelegateSignature constexpr auto OnNotifyHealAmount = 0x6e0; //type:[MulticastDelegate] UTslOnNotifyRestrictingPlayArea__DelegateSignature constexpr auto OnNotifyRestrictingPlayArea = 0x6f0; //type:[MulticastDelegate] UTslOnNotifyNextGasIn__DelegateSignature constexpr auto OnNotifyNextGasIn = 0x700; //type:[MulticastDelegate] UTslHudOnDisplayMessage__DelegateSignature constexpr auto OnNotifyDisplayMessage = 0x710; //type:[MulticastDelegate] UTslOnTeamElimination__DelegateSignature constexpr auto OnNotifyTeamElimination = 0x720; //type:[MulticastDelegate] UTslOnPersonalKillingSpree__DelegateSignature constexpr auto OnNotifyPersonalKillingSpree = 0x730; //type:[MulticastDelegate] UTslOnTeamKillingSpree__DelegateSignature constexpr auto OnNotifyTeamKillingSpree = 0x740; //type:[MulticastDelegate] UTslOnNotifyWeaponChange__DelegateSignature constexpr auto OnNotifyWeaponChange = 0x750; //type:[MulticastDelegate] UTslOnNotifyWeaponUnarm__DelegateSignature constexpr auto OnNotifyWeaponUnarm = 0x760; //type:[MulticastDelegate] UTslHudOnNotifyHeal__DelegateSignature constexpr auto OnNotifyHeal = 0x770; //type:[MulticastDelegate] UTslOnNotifyDropSlotOnOtherContainer__DelegateSignature constexpr auto OnNotifyDropSlotOnOtherContainer = 0x780; //type:[MulticastDelegate] UTslOnNotifyBlockingWidgetOpened__DelegateSignature constexpr auto OnNotifyBlockingWidgetOpened = 0x790; //type:[MulticastDelegate] UTslOnUseHealItemPad__DelegateSignature constexpr auto OnUseHealItemPad = 0x7a0; //type:[MulticastDelegate] UTslOnSelectNextHealItemPad__DelegateSignature constexpr auto OnSelectNextHealItemPad = 0x7b0; //type:[MulticastDelegate] UTslOnNotifyReloadingNeed__DelegateSignature constexpr auto OnNotifyReloadingNeed = 0x7c0; //type:[MulticastDelegate] UTslOnNotifyReloaded__DelegateSignature constexpr auto OnNotifyReloaded = 0x7d0; //type:[MulticastDelegate] UTslOnNotifyVehicleRide__DelegateSignature constexpr auto OnNotifyVehicleRide = 0x7e0; //type:[MulticastDelegate] UTslOnNotifyVehicleLeave__DelegateSignature constexpr auto OnNotifyVehicleLeave = 0x7f0; //type:[MulticastDelegate] UTslOnNotifyVehicleSkinOverrided__DelegateSignature constexpr auto OnNotifyVehicleSkinOverrided = 0x800; //type:[MulticastDelegate] UTslOnInteractionWidgetEnabled__DelegateSignature constexpr auto OnInteractionWidgetEnabled = 0x810; //type:[MulticastDelegate] UTslOnCharacterDeath__DelegateSignature constexpr auto OnCharacterDeath = 0x820; //type:[MulticastDelegate] UTslOnMyCharacterDeath__DelegateSignature constexpr auto OnMyCharacterDeath = 0x830; //type:[MulticastDelegate] UTslOnNotifyGroggy__DelegateSignature constexpr auto OnNotifyGroggy = 0x840; //type:[MulticastDelegate] UTslOnNotifyExtendMinimap__DelegateSignature constexpr auto OnNotifyExtendMinimap = 0x850; //type:[MulticastDelegate] UTslOnNotifyMatchIdUpdated__DelegateSignature constexpr auto OnNotifyMatchIdUpdated = 0x860; //type:[MulticastDelegate] UTslOnStanceChangedDelegate__DelegateSignature constexpr auto OnStanceChanged = 0x870; //type:[MulticastDelegate] UTslOnReportPlayer__DelegateSignature constexpr auto OnReportPlayer = 0x880; //type:[MulticastDelegate] UTslOnSkydiveState__DelegateSignature constexpr auto OnSkydiveState = 0x890; //type:[MulticastDelegate] UTslUpdateViewTarget__DelegateSignature constexpr auto OnUpdateViewTarget = 0x8a0; //type:[MulticastDelegate] UTslOnLanguageChanged__DelegateSignature constexpr auto OnLanguageChanged = 0x8b0; //type:[Float] constexpr auto DisplayMessageDurationForStart = 0x8c0; //type:[Float] constexpr auto DisplayMessageDurationForDeath = 0x8c4; //type:[MulticastDelegate] UTslOnNotifyDetectionHuman__DelegateSignature constexpr auto OnNotifyDetectionHuman = 0x8c8; //type:[MulticastDelegate] UTslOnNotifyDisDetectionHuman__DelegateSignature constexpr auto OnNotifyDisDetectionHuman = 0x8d8; //type:[MulticastDelegate] UTslOnNotifyAddDetectionHuman__DelegateSignature constexpr auto OnNotifyAddDetectionHuman = 0x8e8; //type:[MulticastDelegate] UTslOnUpdateReplicatedEquipableItems__DelegateSignature constexpr auto OnNotifyUpdateReplicatedEquipableItems = 0x8f8; //type:[MulticastDelegate] UTslOnUpdateReplicatedThrowableItems__DelegateSignature constexpr auto OnNotifyUpdateReplicatedThrowableItems = 0x908; //type:[MulticastDelegate] UTslOnUpdateBreath__DelegateSignature constexpr auto OnNotifyUpdateBreath = 0x918; //type:[MulticastDelegate] UTslOnUpdateBoostGauge__DelegateSignature constexpr auto OnNotifyUpdateBoostGauge = 0x928; //type:[MulticastDelegate] UTslOnUpdateWeaponAmmo__DelegateSignature constexpr auto OnNotifyUpdateWeaponAmmo = 0x938; //type:[MulticastDelegate] UTslOnUpdateBulletsChambered__DelegateSignature constexpr auto OnNotifyUpdateBulletsChambered = 0x948; //type:[MulticastDelegate] UTslOnUpdateWeaponFiringMode__DelegateSignature constexpr auto OnNotifyUpdateWeaponFiringMode = 0x958; //type:[MulticastDelegate] UTslOnUsingCastObject__DelegateSignature constexpr auto OnNotifyUsingCastObject = 0x968; //type:[MulticastDelegate] UTslOnUpdateHealth__DelegateSignature constexpr auto OnNotifyUpdateHealth = 0x978; //type:[MulticastDelegate] UTslOnUpdateHealth__DelegateSignature constexpr auto OnNotifyUpdateGroggyHealth = 0x988; //type:[MulticastDelegate] UTslOnRiderReplicated__DelegateSignature constexpr auto OnNotifyRiderReplicated = 0x998; //type:[MulticastDelegate] UTslOnReset__DelegateSignature constexpr auto OnReset = 0x9a8; //type:[MulticastDelegate] UTslOnMatchStateChanged__DelegateSignature constexpr auto OnMatchStateChanged = 0x9b8; //type:[MulticastDelegate] UTslUpdateRoundCount__DelegateSignature constexpr auto OnUpdateRoundCount = 0x9c8; //type:[MulticastDelegate] UTslOnUpdatePlatoonSupportRequestManifest__DelegateSignature constexpr auto OnUpdatePlatoonSupportRequestManifest = 0x9d8; //type:[MulticastDelegate] UTslOnAppointedAsPlatoonCommander__DelegateSignature constexpr auto OnAppointedAsPlatoonCommander = 0x9e8; //type:[MulticastDelegate] UTslOnDismissedFromPlatoonCommander__DelegateSignature constexpr auto OnDismissedFromPlatoonCommander = 0x9f8; //type:[MulticastDelegate] UTslOnUpdatePlatoonMapMarker__DelegateSignature constexpr auto OnUpdatePlatoonMapMarker = 0xa08; //type:[MulticastDelegate] UTslOnUpdatePlatoonFireSupportState__DelegateSignature constexpr auto OnUpdatePlatoonFireSupportState = 0xa18; //type:[MulticastDelegate] UTslOnUpdatePlatoonCarePackageState__DelegateSignature constexpr auto OnUpdatePlatoonCarePackageState = 0xa28; //type:[Int] constexpr auto BluezoneState = 0xa38; //type:[Bool] constexpr auto bGpsReset = 0xa3c; //type:[Bool] constexpr auto bBluezoneReset = 0xa3d; //type:[Bool] constexpr auto bPlayzoneReset = 0xa3e; //type:[Float] constexpr auto GpsResetTimeCheck = 0xa40; //type:[Object] UTslSceneCaptureWorld constexpr auto SceneCaptureWorld = 0xa70; //type:[Object] UCharacterStudio constexpr auto CharacterStudio = 0xa78; //type:[Struct] UVector constexpr auto NextPlayzonePosition = 0xa90; //type:[Float] constexpr auto NextPlayzoneRadius = 0xa9c; //type:[Struct] UVector constexpr auto CurrentPlayzonePosition = 0xaa0; //type:[Float] constexpr auto CurrentPlayzoneRadius = 0xaac; //type:[Map] UItemStudioMap_Key constexpr auto ItemStudioMap = 0xaf0; //type:[Object] UAkComponent constexpr auto AkSound = 0xb40; //type:[Str] constexpr auto SceneCapturePackageName = 0xb50; //type:[Name] constexpr auto DisplayBoneName = 0xc48; //type:[Object] UTslHoldButtonWidget constexpr auto HoldButtons = 0xc58; //type:[Function] constexpr auto TestSendSystemMessage = 0x0; //type:[Function] constexpr auto TestSendImportantMessage = 0x0; //type:[Function] constexpr auto TestKillMessage = 0x0; //type:[Function] constexpr auto TestGameEvent_MatchEnded = 0x0; //type:[Function] constexpr auto TestGameEvent_KillOtherPlayer = 0x0; //type:[Function] constexpr auto TestGameEvent_Die = 0x0; //type:[Function] constexpr auto SpawnActorInSceneCaptureWorld = 0x0; //type:[Function] constexpr auto ShowSystemMenuWidgetCanvasPanel = 0x0; //type:[Function] constexpr auto SetTslHoldButtonWidget = 0x0; //type:[Function] constexpr auto SetHighlightProvider = 0x0; //type:[Function] constexpr auto RunTestKillMessages = 0x0; //type:[Function] constexpr auto RecordReplayHighlightSession = 0x0; //type:[Function] constexpr auto OnMicVuMeterUpdated = 0x0; //type:[Function] constexpr auto OnDisplayMessageMyCharacterDeath = 0x0; //type:[Function] constexpr auto NotifyTeamKillingSpree = 0x0; //type:[Function] constexpr auto NotifyTeamElimination = 0x0; //type:[Function] constexpr auto NotifyStanceChanged = 0x0; //type:[Function] constexpr auto NotifyPersonalKillingSpree = 0x0; //type:[Function] constexpr auto NotifyExtendMinimap = 0x0; //type:[Function] constexpr auto NotifyDropSlotOnOtherContainer = 0x0; //type:[Function] constexpr auto IsInitCaptureWorld = 0x0; //type:[Function] constexpr auto IsGameEnded = 0x0; //type:[Function] constexpr auto InitCaptureWorld = 0x0; //type:[Function] constexpr auto GoToLobby = 0x0; //type:[Function] constexpr auto GetTslHoldButtonWidget = 0x0; //type:[Function] constexpr auto GetPossessPawn = 0x0; //type:[Function] constexpr auto GetPossessCharacter = 0x0; //type:[Function] constexpr auto GetHealAmount = 0x0; //type:[Function] constexpr auto DisplayWeaponAudioListener = 0x0; //type:[Function] constexpr auto DisplayVoiceChannelStateMessage = 0x0; //type:[Function] constexpr auto DisplayOtherWeaponAnim = 0x0; //type:[Function] constexpr auto DisplayOtherCharacterAnim = 0x0; //type:[Function] constexpr auto DisplayMyWeaponAnim = 0x0; //type:[Function] constexpr auto DisplayMyCharacterAnim = 0x0; //type:[Function] constexpr auto DisplayBone = 0x0; //type:[Function] constexpr auto DisplayAudioListener = 0x0; } namespace ULobbyHUD //: public UTslHUD { //type:[MulticastDelegate] UOnShowCurtain__DelegateSignature constexpr auto OnShowCurtain = 0xd20; //type:[MulticastDelegate] UOnHideCurtain__DelegateSignature constexpr auto OnHideCurtain = 0xd30; //type:[Str] constexpr auto StartURL = 0xd50; //type:[Array] UCommonBinders constexpr auto CommonBinders = 0xd60; //type:[Object] UTslSceneCaptureWorld constexpr auto MasterySceneCaptureWorld = 0xd70; //type:[Bool] constexpr auto bSaveBlur = 0xd98; //type:[Str] constexpr auto MasterySceneCapturePackageName = 0xda0; //type:[MulticastDelegate] ULobbyOnRequestSystemMenu__DelegateSignature constexpr auto OnRequestSystemMenu = 0xdb0; //type:[MulticastDelegate] ULobbyOnRequestSystemMenu__DelegateSignature constexpr auto OnToggleSystemMenu = 0xdc0; //type:[Int] constexpr auto CachedTslMovableLightShadowSetting = 0xdd4; //type:[Float] constexpr auto CachedTextureMipBias = 0xdd8; //type:[Int] constexpr auto CachedAASamples = 0xddc; //type:[Int] constexpr auto RollbackStreamingBoost = 0xde0; //type:[Int] constexpr auto CachedDynamicRes = 0xde4; //type:[Int] constexpr auto CachedHBAOEnabled = 0xde8; //type:[Int] constexpr auto CachedShadowMaxRes = 0xdec; //type:[Int] constexpr auto CachedFallbackGI = 0xdf0; //type:[Int] constexpr auto CachedDOFQuality = 0xdf4; //type:[Int] constexpr auto CachedVFogGridSizeZ = 0xdf8; //type:[Int] constexpr auto CachedVFogGridPixelSize = 0xdfc; //type:[Object] ULobbySceneManagerComponent constexpr auto LobbySceneManagerComponent = 0xe08; //type:[MulticastDelegate] ULobbyHUDOnCreateCharacter__DelegateSignature constexpr auto OnCreateCharacter = 0xe10; //type:[MulticastDelegate] ULobbyHUDOnDestroyCharacter__DelegateSignature constexpr auto OnDestroyCharacter = 0xe20; //type:[MulticastDelegate] ULobbyHUDOnUpdateNickNameAndClanName__DelegateSignature constexpr auto OnUpdateNickNameAndClanName = 0xe30; //type:[AssetClass] UClass constexpr auto LobbyCharacterMaleClass = 0xe40; //type:[AssetClass] UClass constexpr auto LobbyCharacterFemaleClass = 0xe60; //type:[Class] UClass constexpr auto LoadedMaleClass = 0xe80; //type:[Class] UClass constexpr auto LoadedFemaleClass = 0xe88; //type:[Map] ULobbyCharacters_Key constexpr auto LobbyCharacters = 0xe90; //type:[Bool] constexpr auto bSaveIsGenderMale = 0xee0; //type:[Bool] constexpr auto DelayShowMasteryPose = 0xf54; //type:[Float] constexpr auto SceneChangeDelayTime = 0xf80; //type:[Object] UTslWeaponDisplay constexpr auto LobbyWeaponDisplay = 0xf88; //type:[Object] UMasteryBannerController constexpr auto MasteryBanner = 0xf90; //type:[Object] UTslPlayerCardController constexpr auto PlayerCardController = 0xf98; //type:[Bool] constexpr auto bResetRotation = 0xfa0; //type:[Float] constexpr auto ResetStartTime = 0xfa4; //type:[Name] constexpr auto CameraSocketName = 0xfa8; //type:[Name] constexpr auto ViewModeSocketName = 0xfb0; //type:[Float] constexpr auto ViewModeInterpSpeed = 0xfb8; //type:[Object] UActor constexpr auto ViewModeActor = 0xfc0; //type:[Object] UActor constexpr auto ViewModeActor_Character = 0xfc8; //type:[Object] UMeshComponent constexpr auto ViewModeMeshComponent = 0xfd0; //type:[Enum] UUnderlyingType constexpr auto LastViewModeCategory = 0xfd8; //type:[Enum] UUnderlyingType constexpr auto LastLobbyCharacterCameraType = 0xfd9; //type:[Object] UActor constexpr auto CachedViewModePivot = 0xfe0; //type:[Struct] UQuat constexpr auto ViewModeTargetRotation = 0xff0; //type:[Float] constexpr auto ViewModeCurrentScale = 0x1000; //type:[Float] constexpr auto ViewModeTargetScale = 0x1004; //type:[Struct] ULightingChannels constexpr auto ViewModeLightingChannels = 0x1008; //type:[Float] constexpr auto MaxRotationValue = 0x100c; //type:[Float] constexpr auto ComputeValue = 0x1010; //type:[Bool] constexpr auto bIsRotationInputReceive = 0x1014; //type:[Class] UClass constexpr auto LobbyParachute = 0x1018; //type:[Bool] constexpr auto bSimulateWind = 0x1020; //type:[Str] constexpr auto CachedViewModeActorTargetId = 0x1028; //type:[Class] UClass constexpr auto ViewModeStudioClass = 0x1080; //type:[Object] UViewModeStudio constexpr auto ViewModeStudio = 0x1088; //type:[Struct] UViewModeActorAsyncLoadCacheData constexpr auto VehicleAsyncLoadCacheData = 0x10a8; //type:[Str] constexpr auto LoadingSpinnerWidgetName = 0x1110; //type:[Float] constexpr auto VehicleAsyncLoadingSpinnerWaitTimeToStart = 0x1120; //type:[Function] constexpr auto WMZoomWeapon = 0x0; //type:[Function] constexpr auto WMShowWeapon = 0x0; //type:[Function] constexpr auto WMRotateWeapon = 0x0; //type:[Function] constexpr auto WMResetWeapon = 0x0; //type:[Function] constexpr auto WMHideWeapon = 0x0; //type:[Function] constexpr auto WMDelayNextShowWeapon = 0x0; //type:[Function] constexpr auto UpdateStatTrak = 0x0; //type:[Function] constexpr auto UnBindUIIndex = 0x0; //type:[Function] constexpr auto UnBindUIAll = 0x0; //type:[Function] constexpr auto TrySpawnVehicleActor = 0x0; //type:[Function] constexpr auto ToggleSystemMenu = 0x0; //type:[Function] constexpr auto ToggleSafeZone9060 = 0x0; //type:[Function] constexpr auto ToggleSafeZone6040 = 0x0; //type:[Function] constexpr auto ToggleLobbyDebugWidget = 0x0; //type:[Function] constexpr auto ToggleDebugString = 0x0; //type:[Function] constexpr auto Timeout_CheckConectingLobby = 0x0; //type:[Function] constexpr auto TestShowWebPopup = 0x0; //type:[Function] constexpr auto TestShowCharacterPreview = 0x0; //type:[Function] constexpr auto TestPreloadWebPopup = 0x0; //type:[Function] constexpr auto TestLobbyCharacterReady = 0x0; //type:[Function] constexpr auto TestLobbyCharacterHost = 0x0; //type:[Function] constexpr auto TestLobbyCharacterAddAngle = 0x0; //type:[Function] constexpr auto TestLobbyCamera_SpawnCharacters = 0x0; //type:[Function] constexpr auto TestChinaPCCafeApi = 0x0; //type:[Function] constexpr auto Test_UpdateLobbyCharacterRank = 0x0; //type:[Function] constexpr auto Test_UpdateLobbyCharacter = 0x0; //type:[Function] constexpr auto Test_ShowPlayerCard = 0x0; //type:[Function] constexpr auto Test_ShowCharacterViewModeEx = 0x0; //type:[Function] constexpr auto Test_SetCharacterViewModeCamera = 0x0; //type:[Function] constexpr auto Test_RemoveLobbyItem = 0x0; //type:[Function] constexpr auto Test_RemoveAllLobbyItem = 0x0; //type:[Function] constexpr auto Test_PrintWeaponItem = 0x0; //type:[Function] constexpr auto Test_PrintSkinItem = 0x0; //type:[Function] constexpr auto Test_ForceLodLevel = 0x0; //type:[Function] constexpr auto Test_CreateLobbyCharacter = 0x0; //type:[Function] constexpr auto Test_AddLobbyItem = 0x0; //type:[Function] constexpr auto SpawnActorInMasterySceneCaptureWorld = 0x0; //type:[Function] constexpr auto SMShowBanner = 0x0; //type:[Function] constexpr auto SMHideBanner = 0x0; //type:[Function] constexpr auto SMDelayNextShowBanner = 0x0; //type:[Function] constexpr auto ShowViewMode = 0x0; //type:[Function] constexpr auto ShowTermsOfService = 0x0; //type:[Function] constexpr auto ShowSystemMenuWidgetCanvasPanel = 0x0; //type:[Function] constexpr auto ShowMasteryPose = 0x0; //type:[Function] constexpr auto ShowItemViewModeWithSceneTravel = 0x0; //type:[Function] constexpr auto ShowItemViewModeEnum = 0x0; //type:[Function] constexpr auto ShowItemViewMode = 0x0; //type:[Function] constexpr auto ShowControllerGuide = 0x0; //type:[Function] constexpr auto SetWidgetForBinding = 0x0; //type:[Function] constexpr auto SetShowLobbyUI = 0x0; //type:[Function] constexpr auto SetRotationInputReceive = 0x0; //type:[Function] constexpr auto SetOverrideCharacterVisibility = 0x0; //type:[Function] constexpr auto SetMainCoherentWidgetVisiblity = 0x0; //type:[Function] constexpr auto SetLocalUserData = 0x0; //type:[Function] constexpr auto SetLobbyCharacterHiddenInGame = 0x0; //type:[Function] constexpr auto SetLobbyCharacterCustomizationScene = 0x0; //type:[Function] constexpr auto SetLobbyCharacterBlur = 0x0; //type:[Function] constexpr auto SetCurrentCameraLocation = 0x0; //type:[Function] constexpr auto SetCharacterViewModeCameraEnum = 0x0; //type:[Function] constexpr auto ResetViewMode = 0x0; //type:[Function] constexpr auto ResetVehicleAsyncLoadState = 0x0; //type:[Function] constexpr auto RequestSystemMenu = 0x0; //type:[Function] constexpr auto PlayEmoteAnimation = 0x0; //type:[Function] constexpr auto OnStopRotation = 0x0; //type:[Function] constexpr auto OnStartRotation = 0x0; //type:[Function] constexpr auto OnReplaySummary = 0x0; //type:[Function] constexpr auto OnReplayList = 0x0; //type:[Function] constexpr auto OnDeleteOldReplays = 0x0; //type:[Function] constexpr auto OnControllerConnectionChanged = 0x0; //type:[Function] constexpr auto OnCloseControllerGuide = 0x0; //type:[Function] constexpr auto NotifyPressedEsc = 0x0; //type:[Function] constexpr auto NotifyLobbyConnecting = 0x0; //type:[Function] constexpr auto NotifyLobbyCharacterDestroyedForLevelActor = 0x0; //type:[Function] constexpr auto NotifyLobbyCharacterDestroyed = 0x0; //type:[Function] constexpr auto NotifyLobbyCharacterCreatedForLevelActor = 0x0; //type:[Function] constexpr auto NotifyLobbyCharacterCreated = 0x0; //type:[Function] constexpr auto IsViewModeScene = 0x0; //type:[Function] constexpr auto IsTransitionPlaying = 0x0; //type:[Function] constexpr auto IsSystemMenuButtonEnabled = 0x0; //type:[Function] constexpr auto IsSceneLevelVisible = 0x0; //type:[Function] constexpr auto IsRotationInputReceive = 0x0; //type:[Function] constexpr auto IsLobbyCharacterReady = 0x0; //type:[Function] constexpr auto IsInitMasteryCaptureWorld = 0x0; //type:[Function] constexpr auto InitMasteryCaptureWorld = 0x0; //type:[Function] constexpr auto HideViewMode = 0x0; //type:[Function] constexpr auto HidePlayerCard = 0x0; //type:[Function] constexpr auto HideMasteryPose = 0x0; //type:[Function] constexpr auto HideCharacterPreview = 0x0; //type:[Function] constexpr auto GetWeaponItemPairs = 0x0; //type:[Function] constexpr auto GetViewModeCategory = 0x0; //type:[Function] constexpr auto GetUsableViewIndex = 0x0; //type:[Function] constexpr auto GetStartUrl = 0x0; //type:[Function] constexpr auto GetSkinItemPairs = 0x0; //type:[Function] constexpr auto GetNextSceneLevelName = 0x0; //type:[Function] constexpr auto GetNextLobbyCameraState = 0x0; //type:[Function] constexpr auto GetMainLobbyCharacter = 0x0; //type:[Function] constexpr auto GetMainCoherentWidget = 0x0; //type:[Function] constexpr auto GetLocalUserData = 0x0; //type:[Function] constexpr auto GetLobbyCharacterZoomRect = 0x0; //type:[Function] constexpr auto GetLobbyCharacterNum = 0x0; //type:[Function] constexpr auto GetLobbyCharacterCameraType = 0x0; //type:[Function] constexpr auto GetLobbyCharacter = 0x0; //type:[Function] constexpr auto GetLobbyCameraState = 0x0; //type:[Function] constexpr auto GetLastViewModeCategory = 0x0; //type:[Function] constexpr auto GetCurrentSceneLevelName = 0x0; //type:[Function] constexpr auto GetCharacterCameratypeFromMousePosition = 0x0; //type:[Function] constexpr auto EnableSystemMenuButton = 0x0; //type:[Function] constexpr auto DisplayLobbyCharacterAnim = 0x0; //type:[Function] constexpr auto DisableSystemMenuButton = 0x0; //type:[Function] constexpr auto CoherentGTFailLoadHandler = 0x0; //type:[Function] constexpr auto CloseControllerGuide = 0x0; //type:[Function] constexpr auto ClearWidget = 0x0; //type:[Function] constexpr auto ClearLobbyCharacterAnim = 0x0; //type:[Function] constexpr auto ClearAllWidget = 0x0; //type:[Function] constexpr auto CheckLobbyConecting = 0x0; //type:[Function] constexpr auto ChangeSceneFromNameWithSceneTravel = 0x0; //type:[Function] constexpr auto ChangeSceneFromName = 0x0; //type:[Function] constexpr auto ChangeSceneDelayed = 0x0; //type:[Function] constexpr auto CancelOverrideCharacterVisibility = 0x0; //type:[Function] constexpr auto AddLobbyViewModeScale = 0x0; //type:[Function] constexpr auto AddLobbyViewModeAngleXYFromEnum = 0x0; //type:[Function] constexpr auto AddLobbyViewModeAngleXY = 0x0; //type:[Function] constexpr auto AddLobbyViewModeAngle = 0x0; //type:[Function] constexpr auto AddLobbyCharacterAngle = 0x0; //type:[Function] constexpr auto AddCurrentCameraZoomIn = 0x0; //type:[Function] constexpr auto AddCurrentCameraZoom = 0x0; //type:[Function] constexpr auto AddCurrentCameraDirection = 0x0; } namespace UTslWelcomeBaseHUD //: public UTslBaseHUD { //type:[MulticastDelegate] UOnWelcomeStateChanged__DelegateSignature constexpr auto OnStateChanged = 0x600; //type:[Enum] UUnderlyingType constexpr auto WelcomeState = 0x610; //type:[Str] constexpr auto EntitlementsRequestUrl = 0x640; //type:[Function] constexpr auto OnPressedPopupCommon = 0x0; } namespace UTslBaseLobbyLevelScriptActor //: public ULevelScriptActor { //type:[Function] constexpr auto OnLobbyEvent = 0x0; } namespace UTslLobbyLevelScriptActor //: public UTslBaseLobbyLevelScriptActor { } namespace UTslLobbyLevelScriptCustom //: public UTslBaseLobbyLevelScriptActor { //type:[Function] constexpr auto OnLeaveEventPass = 0x0; //type:[Function] constexpr auto OnEnterEventPass = 0x0; } namespace UTslLobbyLevelScriptMainMenu //: public UTslBaseLobbyLevelScriptActor { } namespace UTslBaseLobbySceneTravel //: public UActor { //type:[Object] UCameraActor constexpr auto MainCamera = 0x3d8; //type:[Object] UCameraActor constexpr auto CurrentSceneCamera = 0x3e0; //type:[Object] UCameraActor constexpr auto NextSceneCamera = 0x3e8; //type:[Str] constexpr auto NextSceneName = 0x3f0; //type:[MulticastDelegate] UOnTslLobbySceneUpdate__DelegateSignature constexpr auto OnTslLobbySceneUpdate = 0x408; //type:[MulticastDelegate] UOnTslLobbySceneTravelFinished__DelegateSignature constexpr auto OnTslLobbySceneTravelFinished = 0x418; //type:[Struct] UTransform constexpr auto CurrentCameraStartTM = 0x430; //type:[Float] constexpr auto CurrentCameraStartFieldOfView = 0x460; //type:[Bool] constexpr auto bCanceledTravel = 0x464; //type:[Function] constexpr auto UpdateScene = 0x0; //type:[Function] constexpr auto SetMainCameraTransformAndFieldOfView = 0x0; //type:[Function] constexpr auto OnStartTravel = 0x0; //type:[Function] constexpr auto GetNextSceneCameraTransformAndFieldOfView = 0x0; //type:[Function] constexpr auto GetCurrentSceneCameraTransformAndFieldOfView = 0x0; //type:[Function] constexpr auto FinishTravel = 0x0; } namespace UTslEntryPlayerController //: public UTslBasePlayerController { //type:[Object] UVoiceLobbyComponent constexpr auto VoiceComponent = 0x750; //type:[Struct] UVector2D constexpr auto CaptureMousePosition = 0x758; //type:[Function] constexpr auto LoadReplay = 0x0; //type:[Function] constexpr auto HandleLobbySystemMenu = 0x0; } namespace UPerfBotPlayerController //: public UTslPlayerController { //type:[Int] constexpr auto AmmoClips = 0xfa8; //type:[Function] constexpr auto ServerMoveToLocation = 0x0; //type:[Function] constexpr auto ClientQuit = 0x0; } namespace UTslBattleRoyalePlayerController //: public UTslPlayerController { } namespace UTslPlayerController_ESports //: public UTslBattleRoyalePlayerController { } namespace UTslDemoSpectator //: public UTslPlayerController { } namespace UTslPlayerController_Menu //: public UTslPlayerController { } namespace UTslTrainingPlayerController //: public UTslPlayerController { } namespace UTslWarPlayerController //: public UTslPlayerController { //type:[MulticastDelegate] UOnTeamRankChanged__DelegateSignature constexpr auto OnMyTeamRankChangedAtClient = 0xfa8; //type:[MulticastDelegate] UOnTeamScoreChanged__DelegateSignature constexpr auto OnMyTeamScoreChangedAtClient = 0xfb8; //type:[MulticastDelegate] UOnTeamScoreChanged__DelegateSignature constexpr auto OnHighEnemyScoreChangedAtClient = 0xfc8; //type:[MulticastDelegate] UOnPlayerStateReplicated__DelegateSignature constexpr auto OnPlayerStateReplicatedAtClient = 0xfd8; //type:[Float] constexpr auto RespawnRequestTerm = 0x10a0; //type:[Function] constexpr auto UpdateTeamScoreUI = 0x0; //type:[Function] constexpr auto ServerRequestRespawn = 0x0; //type:[Function] constexpr auto OnScoreChanged = 0x0; //type:[Function] constexpr auto OnInstantRespawn = 0x0; } namespace UTslConquestPlayerController //: public UTslWarPlayerController { } namespace UTslZombiePlayerController //: public UTslPlayerController { //type:[Class] UClass constexpr auto HumanToZombieTransitionFx = 0xfa8; //type:[Object] UTslPostProcessEffect constexpr auto HumanChangeToZombie = 0xfb0; //type:[Int] constexpr auto ZombieRespawnRemainingTime = 0xfc0; //type:[Byte] constexpr auto ZombieCountDownType = 0xfc4; //type:[Float] constexpr auto TurningPostProcessTime = 0xfc8; //type:[Float] constexpr auto ZombiePostProcessTime = 0xfcc; //type:[Name] constexpr auto MatParameterName = 0xfd0; //type:[Name] constexpr auto MatParameterNameAfterTurning = 0xfd8; //type:[Object] UMaterialParameterCollection constexpr auto MaterialParameterCollectionZombie = 0xfe0; //type:[Float] constexpr auto HumanDetectionInterval = 0xfe8; //type:[Float] constexpr auto HumanDetectionDuration = 0xfec; //type:[Float] constexpr auto HumanDetectionRange = 0xff0; //type:[Bool] constexpr auto bHumanDetection = 0xff4; //type:[Bool] constexpr auto bHumanDetectionIcons = 0xff5; //type:[Bool] constexpr auto IsRespawn = 0xff6; //type:[Class] UClass constexpr auto ZombiePOVPPClass = 0xff8; //type:[Object] UTslPostProcessEffect constexpr auto ZombiePOVPP = 0x1000; //type:[Enum] UUnderlyingType constexpr auto TeamChangeZombieMode = 0x1028; //type:[Bool] constexpr auto bMatchStarted = 0x1029; //type:[Float] constexpr auto CurrentHumanDetectionIterval = 0x102c; //type:[Float] constexpr auto CurrentHumanDetectionDuration = 0x1030; //type:[Bool] constexpr auto bStartDecection = 0x1034; //type:[Function] constexpr auto StartZombiePostProcess = 0x0; //type:[Function] constexpr auto ServerZombieRevive = 0x0; //type:[Function] constexpr auto ServerRequestJoinTeam = 0x0; //type:[Function] constexpr auto OnRep_ZombieRespawnRemainingTime = 0x0; //type:[Function] constexpr auto OnRep_TeamChangeZombieMode = 0x0; //type:[Function] constexpr auto OnRep_bHumanDetectionIcons = 0x0; //type:[Function] constexpr auto OnMatchStarted = 0x0; //type:[Function] constexpr auto IsZombieRespawnCountDown = 0x0; //type:[Function] constexpr auto HB_ZombieRespawn = 0x0; //type:[Function] constexpr auto GetZombieCountDownType = 0x0; //type:[Function] constexpr auto GetTslZombieMatchResultInfos = 0x0; //type:[Function] constexpr auto GetTslHumanMatchResultInfos = 0x0; } namespace UTslBaseRadioComponent //: public USceneComponent { //type:[Object] UAkComponent constexpr auto AkComponent = 0x4a0; //type:[Object] UTslRadioDataAsset constexpr auto RadioDataAsset = 0x4a8; //type:[Struct] UTimerHandle constexpr auto SeekOnEventTimerHandle = 0x4b0; //type:[Struct] UTimerHandle constexpr auto ServerTickTimerHandle = 0x4c0; //type:[Float] constexpr auto ServerPlayTime = 0x4cc; //type:[Int8] constexpr auto RadioVolume = 0x4d0; //type:[Int8] constexpr auto RadioChannel = 0x4d1; //type:[Bool] constexpr auto bPowerOn = 0x4d2; //type:[Function] constexpr auto PendingOnRep_ServerPlayTime = 0x0; //type:[Function] constexpr auto OnRep_ServerPlayTime = 0x0; //type:[Function] constexpr auto OnRep_RadioVolume = 0x0; //type:[Function] constexpr auto OnRep_RadioChannel = 0x0; //type:[Function] constexpr auto OnRep_PowerOn = 0x0; } namespace UTslJukeBoxRadioComponent //: public UTslBaseRadioComponent { //type:[Object] UTslJukeBox constexpr auto JukeBox = 0x4d8; } namespace UTslVehicleRadioComponent //: public UTslBaseRadioComponent { } namespace UTslBlueZoneCreateArea //: public UActor { //type:[Object] USphereComponent constexpr auto SphereComponent = 0x3d8; //type:[Str] constexpr auto Name = 0x3e0; //type:[Float] constexpr auto Radius = 0x3f0; //type:[Int] constexpr auto Weight = 0x3f4; } namespace UTslBotAIController //: public UAIController { //type:[Object] UTslWheeledVehicle constexpr auto MyVehicle = 0x520; //type:[Object] UPawn constexpr auto FollowTarget = 0x528; } namespace UTslBreakableObject //: public UStaticMeshActor { } namespace UCharacterBreathBuff //: public UTslBuff { //type:[Float] constexpr auto BreathPerTick = 0x448; //type:[Function] constexpr auto GetCharacter = 0x0; //type:[Function] constexpr auto GetBreathType = 0x0; } namespace UHealOverTimeBuff //: public UTslBuff { //type:[Float] constexpr auto HealPerTick = 0x448; //type:[Float] constexpr auto HealLimit = 0x44c; //type:[Bool] constexpr auto bUseStrictHealLimit = 0x450; //type:[Int] constexpr auto BuffCount = 0x454; } namespace UTslInvincibilityBuff //: public UTslBuff { } namespace UTslReplicatedBuff //: public UTslBuff { } namespace UTslFlashbangDebuff //: public UTslReplicatedBuff { //type:[Object] UFlashbangDebuffCurve constexpr auto DebuffCurve = 0x450; //type:[Array] UTinnitusLevels constexpr auto TinnitusLevels = 0x458; //type:[Array] UPostProcessEffectParametersArray constexpr auto PostProcessEffectParametersArray = 0x468; //type:[Class] UClass constexpr auto EffectActorClass = 0x478; //type:[Float] constexpr auto CaptureDelay = 0x480; //type:[Float] constexpr auto DebuffDistance = 0x484; //type:[Function] constexpr auto ClearScopeSettings = 0x0; } namespace UTslMolotovFireDebuff //: public UTslReplicatedBuff { //type:[Float] constexpr auto PerTickDamage = 0x450; //type:[Class] UClass constexpr auto DamageTypeClass = 0x458; //type:[Object] UParticleSystemComponent constexpr auto ParticleSystem = 0x460; //type:[Object] UParticleSystem constexpr auto KoreanRatingParticlesOverride = 0x468; } namespace UTslZombieVirusBuff //: public UTslBuff { //type:[Class] UClass constexpr auto DamageTypeClass = 0x448; //type:[Float] constexpr auto VirusDamagePreSecond = 0x450; } namespace UTslBuilding //: public UActor { } namespace UTslBuildingComponent //: public UActorComponent { } namespace UTslCameraComponent //: public UCameraComponent { } namespace UTslCharacterPropertyOverrider //: public UObject { //type:[Object] UTslGameMode constexpr auto TslGameMode = 0x30; //type:[Object] UTslPlayerState constexpr auto CachedTslPlayerState = 0x38; //type:[Object] UTslCharacter constexpr auto CachedTslCharacter = 0x40; } namespace UTslBattleRoyaleCharacterPropertyOverrider //: public UTslCharacterPropertyOverrider { } namespace UTslTrainingCharacterPropertyOverrider //: public UTslCharacterPropertyOverrider { } namespace UTslWarCharacterPropertyOverrider //: public UTslCharacterPropertyOverrider { //type:[Object] UGroggyDamageCalculator constexpr auto GroggyDamageCalculator = 0x48; } namespace UTslConquestCharacterPropertyOverrider //: public UTslWarCharacterPropertyOverrider { } namespace UTslZombieCharacterPropertyOverrider //: public UTslCharacterPropertyOverrider { } namespace UTslCharacterProxy //: public UCharacter { //type:[Array] UArmedWeapons constexpr auto ArmedWeapons = 0x828; //type:[Object] UWeaponAnimInfoComponent constexpr auto WeaponAnimInfoComponent = 0x838; //type:[Float] constexpr auto WeaponUpdateIntervalSeconds = 0x840; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Primary = 0x850; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Primary = 0x858; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Secondary = 0x860; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Secondary = 0x868; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Sidearm = 0x870; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Sidearm = 0x878; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Melee = 0x880; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Melee = 0x888; //type:[Object] UTslAccessoryComponent constexpr auto AccessoryCom_Thrown = 0x890; //type:[Object] USceneComponent constexpr auto AccessoryAttachScene_Thrown = 0x898; //type:[Function] constexpr auto UpdateEquippedWeapons = 0x0; //type:[Function] constexpr auto UpdateCharacterAppearance = 0x0; //type:[Function] constexpr auto SetAccessorySlot = 0x0; //type:[Function] constexpr auto GetAccessorySlot = 0x0; } namespace UTslCharacterSpringArmComponent //: public USpringArmComponent { //type:[Float] constexpr auto IndoorCheckDistance = 0x528; //type:[Float] constexpr auto IndoorCheckTime = 0x52c; //type:[Struct] UVector constexpr auto DefaultSocketOffset = 0x534; //type:[Struct] UVector constexpr auto IndoorSocketOffset = 0x540; //type:[Struct] UVector constexpr auto LeanLeftDefaultSocketOffsetAddition = 0x54c; //type:[Struct] UVector constexpr auto LeanRightDefaultSocketOffsetAddition = 0x558; //type:[Struct] UVector constexpr auto LeftShoulderAimingSocketOffset = 0x564; //type:[Struct] UVector constexpr auto RightShoulderAimingSocketOffset = 0x570; //type:[Struct] UVector constexpr auto LeanLeftAimedSocketOffsetAddition = 0x57c; //type:[Struct] UVector constexpr auto LeanRightAimedSocketOffsetAddition = 0x588; //type:[Struct] UVector constexpr auto SprintSocketOffsetAddition = 0x594; //type:[Float] constexpr auto CrouchSocketOffsetZAddition = 0x5a0; //type:[Float] constexpr auto CrouchSocketOffsetMovementZAddition = 0x5a4; //type:[Float] constexpr auto ProneScoketOffsetZAddition = 0x5a8; //type:[Float] constexpr auto SocketOffsetInterpSpeed = 0x5ac; //type:[Struct] UVector constexpr auto ParachuteSocketOffset = 0x5b0; //type:[Struct] UVector constexpr auto FreefallSocketOffset = 0x5bc; //type:[Struct] UVector constexpr auto DefaultTargetOffset = 0x5c8; //type:[Struct] UVector constexpr auto IndoorTargetOffset = 0x5d4; //type:[Struct] UVector constexpr auto AimingTargetOffset = 0x5e0; //type:[Struct] UVector constexpr auto ParachuteTargetOffset = 0x5ec; //type:[Struct] UVector constexpr auto FreefallTargetOffset = 0x5f8; //type:[Float] constexpr auto ParachuteTargetOffsetLength = 0x604; //type:[Float] constexpr auto TargetOffsetInterpSpeed = 0x608; //type:[Float] constexpr auto TargetOffsetInterpSpeed_Vaulting = 0x60c; //type:[Float] constexpr auto DefaultSpringArmLength = 0x610; //type:[Float] constexpr auto IndoorSpringArmLength = 0x614; //type:[Float] constexpr auto AimingSpringArmLength = 0x618; //type:[Float] constexpr auto BlockingCompressOffset = 0x61c; //type:[Float] constexpr auto BlockingCompressCrouchOffset = 0x620; //type:[Float] constexpr auto SpringArmLengthInterpSpeed = 0x624; //type:[Float] constexpr auto AimingSpringArmLengthInterpSpeed = 0x628; //type:[Float] constexpr auto VaultingSpringArmLengthInterpSpeed = 0x62c; //type:[Float] constexpr auto FreefallArmLength = 0x630; //type:[Float] constexpr auto ParachuteArmLength = 0x634; //type:[Struct] UVector2D constexpr auto RightBlockInMap = 0x638; //type:[Struct] UVector2D constexpr auto RightBlockOutMap = 0x640; //type:[Struct] UVector constexpr auto RightBlockVectorStand = 0x648; //type:[Struct] UVector constexpr auto RightBlockVectorCrouch = 0x654; //type:[Struct] UVector constexpr auto RightBlockVectorCrouchMove = 0x660; //type:[Struct] UVector2D constexpr auto LeftBlockInMap = 0x66c; //type:[Struct] UVector2D constexpr auto LeftBlockOutMap = 0x674; //type:[Struct] UVector constexpr auto LeftBlockVectorStand = 0x67c; //type:[Struct] UVector constexpr auto LeftBlockVectorCrouch = 0x688; //type:[Struct] UVector constexpr auto LeftBlockVectorCrouchMove = 0x694; //type:[Struct] UVector2D constexpr auto TargetBlockInMap = 0x6a0; //type:[Struct] UVector2D constexpr auto TargetBlockOutMap = 0x6a8; //type:[Struct] UVector constexpr auto TargetBlockVectorStand = 0x6b0; //type:[Struct] UVector constexpr auto TargetBlockVectorCrouch = 0x6bc; //type:[Struct] UVector constexpr auto TargetBlockVectorCrouchMove = 0x6c8; //type:[Struct] UVector2D constexpr auto SocketOffsetPitchHipMapIn = 0x6d4; //type:[Struct] UVector2D constexpr auto SocketOffsetPitchHipMapOut = 0x6dc; //type:[Struct] UVector2D constexpr auto SocketOffsetPitchAimMapIn = 0x6e4; //type:[Struct] UVector2D constexpr auto SocketOffsetPitchAimMapOut = 0x6ec; //type:[Object] UCurveFloat constexpr auto CurveSpringarmOffsetVault = 0x6f8; //type:[Object] UCurveFloat constexpr auto CurveSpringarmOffsetClimb = 0x700; //type:[Float] constexpr auto SocketOffset_YawLimitLow = 0x708; //type:[Float] constexpr auto SocketOffset_YawLimitHigh = 0x70c; //type:[Float] constexpr auto SocketOffset_PitchLowScalar = 0x710; //type:[Float] constexpr auto SocketOffset_PitchHighScalar = 0x714; //type:[Float] constexpr auto SocketOffset_PitchLimitHigh = 0x718; //type:[Float] constexpr auto SocketOffset_PitchLimitLow = 0x71c; //type:[Float] constexpr auto SpringArmRestoreInterpSpeed = 0x740; } namespace UTslCharacterValidateLocationComponent //: public UActorComponent { //type:[Float] constexpr auto ValidLocationCacheInterval = 0x1f0; //type:[Float] constexpr auto InvalidUndergroundCheckInterval = 0x204; //type:[Float] constexpr auto InvalidUndergroundCheckLength = 0x20c; //type:[Float] constexpr auto MaxAdjustRange = 0x210; //type:[Int] constexpr auto MaxAdjustCount = 0x214; //type:[Float] constexpr auto ValidLocationForVehicleEjectionCacheInterval = 0x218; } namespace UTslCharmAnimInstance //: public UAnimInstance { //type:[Bool] constexpr auto bCalculateAnimDynamics = 0x3a0; //type:[Bool] constexpr auto bCalculateAnimDynamicsDrag = 0x3a1; //type:[Bool] constexpr auto bCalculateAnimDynamicsGravity = 0x3a2; //type:[Bool] constexpr auto bAnimDynamicsCalcInComponentSpace = 0x3a3; //type:[Float] constexpr auto ForceScale = 0x3a4; //type:[Float] constexpr auto DragScale = 0x3a8; //type:[Float] constexpr auto DragClamp = 0x3ac; //type:[Float] constexpr auto FullForceClamp = 0x3b0; //type:[Float] constexpr auto GravityScale = 0x3b4; //type:[Float] constexpr auto RBBlendInTime = 0x3b8; //type:[Struct] UVector constexpr auto RigidBodyForce = 0x3bc; //type:[Float] constexpr auto RBAlpha = 0x3c8; //type:[Struct] UVector constexpr auto CharmAttachLocation = 0x3cc; //type:[Struct] URotator constexpr auto CharmAttachRotation = 0x3d8; //type:[Struct] UVector constexpr auto CharmAttachScale = 0x3e4; } namespace UTslChatWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UTslChatStyle constexpr auto ChatStyle = 0x38; } namespace UCoherentUIGTWidget //: public UWidget { //type:[Object] UActor constexpr auto Owner = 0x148; //type:[MulticastDelegate] UUIGTReadyForBindingsSignature__DelegateSignature constexpr auto ReadyForBindings = 0x150; //type:[MulticastDelegate] UUIGTBindingsReleasedSignature__DelegateSignature constexpr auto BindingsReleased = 0x160; //type:[MulticastDelegate] UUIGTFinishLoadSignature__DelegateSignature constexpr auto FinishLoad = 0x170; //type:[MulticastDelegate] UUIGTFailLoadSignature__DelegateSignature constexpr auto FailLoad = 0x180; //type:[MulticastDelegate] UUIGTStartLoadingSignature__DelegateSignature constexpr auto StartLoading = 0x190; //type:[MulticastDelegate] UUIGTNavigateToSignature__DelegateSignature constexpr auto NavigateTo = 0x1a0; //type:[MulticastDelegate] UUIGTOnJavaScriptEvent__DelegateSignature constexpr auto JavaScriptEvent = 0x1b0; //type:[MulticastDelegate] UUIGTScriptingReady__DelegateSignature constexpr auto UIGTScriptingReady = 0x1c0; //type:[Object] UTextureRenderTarget2D constexpr auto Texture = 0x240; //type:[Byte] UTextureFilter constexpr auto Filter = 0x248; //type:[Bool] constexpr auto bReceiveInput = 0x249; //type:[Bool] constexpr auto bReceiveInputWhenTransparent = 0x24a; //type:[Bool] constexpr auto bGammaCorrectedMaterial = 0x24b; //type:[Bool] constexpr auto AllowPerformanceWarnings = 0x24c; //type:[Float] constexpr auto ExecuteJSTimersThresholdMs = 0x250; //type:[Float] constexpr auto UpdateStylesAndLayoutThresholdMs = 0x254; //type:[Float] constexpr auto RecordRenderingCommandsThresholdMs = 0x258; //type:[Float] constexpr auto PaintWarningThresholdMs = 0x25c; //type:[Int] constexpr auto LayersCountThreshold = 0x260; //type:[Int] constexpr auto LayerWidthThreshold = 0x264; //type:[Int] constexpr auto LayerHeightThreshold = 0x268; //type:[Bool] constexpr auto bEnableAdditionalDefaultStyles = 0x26c; //type:[Str] constexpr auto URL = 0x478; //type:[Float] constexpr auto ClickThroughAlphaThreshold = 0x488; //type:[Bool] constexpr auto Transparent = 0x48c; //type:[Function] constexpr auto TriggerJSEvent = 0x0; //type:[Function] constexpr auto ShowPaintRects = 0x0; //type:[Function] constexpr auto SetClickThroughAlphaThreshold = 0x0; //type:[Function] constexpr auto Reload = 0x0; //type:[Function] constexpr auto Redraw = 0x0; //type:[Function] constexpr auto Load = 0x0; //type:[Function] constexpr auto IsTransparent = 0x0; //type:[Function] constexpr auto IsReadyToCreateView = 0x0; //type:[Function] constexpr auto IsReadyForBindings = 0x0; //type:[Function] constexpr auto IsDocumentReady = 0x0; //type:[Function] constexpr auto HasRequestedView = 0x0; //type:[Function] constexpr auto GetClickThroughAlphaThreshold = 0x0; //type:[Function] constexpr auto CreateJSEvent = 0x0; } namespace UTslCoherentWidget //: public UCoherentUIGTWidget { //type:[Class] UClass constexpr auto WidgetBinderClass = 0x490; //type:[Object] UCoherentWidgetBinder constexpr auto WidgetBinder = 0x498; //type:[Function] constexpr auto GoBack = 0x0; } namespace UTslComponentRegistrationManager //: public UActor { //type:[Bool] constexpr auto bActivateWhenStartup = 0x438; //type:[Float] constexpr auto PhysicsStateTimeLimitMS = 0x43c; //type:[Float] constexpr auto RenderStateTimeLimitMS = 0x440; //type:[Int] constexpr auto RenderStateCallCountLimit = 0x444; //type:[Float] constexpr auto RenderStateResourceSizeLimit = 0x448; //type:[Float] constexpr auto PostLoadObjectThresholdMS = 0x44c; //type:[Int] constexpr auto BucketBoundSize = 0x450; //type:[Int] constexpr auto TickBucketDistanceLimit = 0x454; } namespace UTslConsole //: public UConsole { } namespace UTslConsoleSetting //: public UConsoleSettings { //type:[Array] UAutoCompleteItemPaths constexpr auto AutoCompleteItemPaths = 0x78; //type:[Array] UAutoCompleteItemKinds constexpr auto AutoCompleteItemKinds = 0x88; //type:[Array] UAutoCompleteEquipKinds constexpr auto AutoCompleteEquipKinds = 0x98; //type:[Array] UAutoVehicleTablePaths constexpr auto AutoVehicleTablePaths = 0xa8; //type:[Array] UAutoCompleteVehiclePaths constexpr auto AutoCompleteVehiclePaths = 0xb8; //type:[Array] UAutoCompleteMaleBody constexpr auto AutoCompleteMaleBody = 0xc8; //type:[Array] UAutoCompleteMaleHair constexpr auto AutoCompleteMaleHair = 0xd8; //type:[Array] UAutoCompleteMaleFace constexpr auto AutoCompleteMaleFace = 0xe8; //type:[Array] UAutoCompleteFemaleBody constexpr auto AutoCompleteFemaleBody = 0xf8; //type:[Array] UAutoCompleteFemaleHair constexpr auto AutoCompleteFemaleHair = 0x108; //type:[Array] UAutoCompleteFemaleFace constexpr auto AutoCompleteFemaleFace = 0x118; } namespace UTslCustomFogController //: public UActor { //type:[Bool] constexpr auto bAutoStart = 0x3d8; //type:[Float] constexpr auto IntervalMin = 0x3dc; //type:[Float] constexpr auto IntervalMax = 0x3e0; //type:[Float] constexpr auto FogStartDistanceMin = 0x3e4; //type:[Float] constexpr auto FogStartDistanceMax = 0x3e8; //type:[Float] constexpr auto FogFalloffMin = 0x3ec; //type:[Float] constexpr auto FogFalloffMax = 0x3f0; //type:[Float] constexpr auto FogDensityMin = 0x3f4; //type:[Float] constexpr auto FogDensityMax = 0x3f8; //type:[Float] constexpr auto TransitionTime = 0x3fc; //type:[Float] constexpr auto ClientFreecamFogIntensity = 0x400; //type:[Float] constexpr auto FallingStartHeight = 0x404; //type:[Float] constexpr auto FallingEndHeight = 0x408; //type:[Float] constexpr auto FogFalloffInAirplane = 0x40c; //type:[Float] constexpr auto FogHeightInAirplane = 0x410; //type:[Object] UCurveFloat constexpr auto HeightFalloffCurve = 0x418; //type:[Object] UCurveFloat constexpr auto HeightDensityCurve = 0x420; //type:[Object] UCurveFloat constexpr auto HeightHeightCurve = 0x428; //type:[Float] constexpr auto VehicleSpeedMax = 0x430; //type:[Float] constexpr auto FogFalloffInVehicleMaxSpeed = 0x434; //type:[Float] constexpr auto ClientFogFalloffTransitionSpeed = 0x438; //type:[Object] UExponentialHeightFog constexpr auto CustomFog = 0x440; //type:[Bool] constexpr auto bOnTransition = 0x448; //type:[Float] constexpr auto ElapsedTime = 0x44c; //type:[Float] constexpr auto CurFogStartDistance = 0x450; //type:[Float] constexpr auto CurFogFalloff = 0x454; //type:[Float] constexpr auto CurFogDensity = 0x458; //type:[Float] constexpr auto CurFogHeight = 0x45c; //type:[Float] constexpr auto OrigFogIntensity = 0x488; //type:[Float] constexpr auto ServerTickInterval_Stable = 0x48c; //type:[Float] constexpr auto ServerTickInterval_Transition = 0x490; //type:[Float] constexpr auto ClientTickInterval = 0x494; //type:[Bool] constexpr auto bDebug = 0x498; //type:[Object] UTslGameInstance constexpr auto TGI = 0x4a0; //type:[Function] constexpr auto StartTransition = 0x0; //type:[Function] constexpr auto RecordReplay = 0x0; //type:[Function] constexpr auto OnReplayGotoTimelineDone = 0x0; //type:[Function] constexpr auto OnReplayCustomFogDone = 0x0; //type:[Function] constexpr auto EnumerateCustomFogEvents = 0x0; } namespace UCustomizableSkeletalComponent //: public USceneComponent { //type:[Bool] constexpr auto bPendingUpdateSkeletalMesh = 0x4a0; //type:[Float] constexpr auto SkippedLastRenderTime = 0x4a4; //type:[Object] UCustomizableObjectInstance constexpr auto CustomizableObjectInstance = 0x4a8; //type:[Function] constexpr auto UpdateSkeletalMeshAsync = 0x0; } namespace UTslCustomizableSkeletalComponent //: public UCustomizableSkeletalComponent { } namespace UTslSimpleCollisionManager //: public UActor { //type:[Array] UPersistentExplosiveItemFields constexpr auto PersistentExplosiveItemFields = 0x3f8; //type:[Float] constexpr auto DamageFieldUpdatePeriod = 0x490; //type:[Float] constexpr auto DamageFieldPassedTime = 0x494; //type:[Function] constexpr auto RegisterPersistentReceiver = 0x0; //type:[Function] constexpr auto RegisterBoundingSphere = 0x0; //type:[Function] constexpr auto AddRandomPersistentCapsules = 0x0; //type:[Function] constexpr auto AddCheckerToBoundingSphere = 0x0; } namespace UTslDamageField //: public UActor { //type:[Float] constexpr auto DamageRadius = 0x3e4; //type:[Object] UParticleSystem constexpr auto DamageFieldFX = 0x3e8; //type:[Enum] UUnderlyingType constexpr auto DamageFieldType = 0x3f0; //type:[Int] constexpr auto Damage = 0x3fc; //type:[Float] constexpr auto DamageInterval = 0x400; //type:[Class] UClass constexpr auto DamageType = 0x408; //type:[Class] UClass constexpr auto DebuffTemplate = 0x420; //type:[Object] USphereComponent constexpr auto SphereCollision = 0x428; //type:[Object] UTslSimpleCollisionReceiver constexpr auto SimpleCollision = 0x430; //type:[Function] constexpr auto OnCollision = 0x0; } namespace UTslDamageFieldContainer //: public UActor { //type:[Array] UDamageFieldLayouts constexpr auto DamageFieldLayouts = 0x3e0; //type:[Class] UClass constexpr auto DamageFieldTemplate = 0x3f8; //type:[Bool] constexpr auto FlameInWall = 0x400; //type:[Int] constexpr auto FlameMaxCountInWall = 0x404; //type:[Float] constexpr auto FlameDelayInWall = 0x408; } namespace UTslDeathCameraComponent //: public UActorComponent { //type:[Name] constexpr auto FollowBone = 0x1f0; //type:[Float] constexpr auto MaxCameraDistance = 0x1f8; //type:[Float] constexpr auto CollisionDistanceFactor = 0x1fc; //type:[Float] constexpr auto DeathFollowBlendTime = 0x200; //type:[Byte] UEViewTargetBlendFunction constexpr auto DeathFollowBlendFunc = 0x204; //type:[Float] constexpr auto DeathFollowBlendExp = 0x208; //type:[Float] constexpr auto DeathFollowTime = 0x20c; //type:[Float] constexpr auto DefaultFreeCameraArmLength = 0x210; //type:[Struct] UVector constexpr auto DeathLocationOffset = 0x214; //type:[Object] UTslCharacter constexpr auto DeathCharacter = 0x220; } namespace UTslDecalEmitter //: public UActor { } namespace UDestructibleComponent //: public USkinnedMeshComponent { //type:[Bool] constexpr auto bFractureEffectOverride = 0xba8; //type:[Array] UFractureEffects constexpr auto FractureEffects = 0xbb0; //type:[Bool] constexpr auto bEnableHardSleeping = 0xbc0; //type:[Float] constexpr auto LargeChunkThreshold = 0xbc4; //type:[MulticastDelegate] UComponentFractureSignature__DelegateSignature constexpr auto OnComponentFracture = 0xbd8; //type:[Function] constexpr auto SetDestructibleMesh = 0x0; //type:[Function] constexpr auto GetDestructibleMesh = 0x0; //type:[Function] constexpr auto ApplyRadiusDamage = 0x0; //type:[Function] constexpr auto ApplyDamage = 0x0; } namespace UTslDestructibleComponent //: public UDestructibleComponent { //type:[Function] constexpr auto ClientReceiveComponentDamage = 0x0; } namespace UTslDestructibleContainer //: public UActor { //type:[Bool] constexpr auto bFlag = 0x3d8; //type:[Function] constexpr auto OnRep_Flag = 0x0; } namespace UTslDestrusctibleByVehicleInterface //: public UInterface { } namespace UTslDistanceBasedEventReceiver //: public UInterface { } namespace UTslDistanceBasedEventManager //: public UActor { } namespace UTslDistanceBasedEventTestActor //: public UActor { } namespace UTslDropMagazine //: public UActor { //type:[Object] UStaticMeshComponent constexpr auto MagMeshComp = 0x3d8; //type:[Object] UTslFPPShadowSupportComponent constexpr auto FPPShadowSupportComponent = 0x3e0; } namespace UTslDynamicWeather //: public UActor { //type:[Object] UTslWeatherParticle constexpr auto WeatherParticle = 0x3f0; //type:[Object] UCurveFloat constexpr auto SpawnScaleCurve = 0x3f8; //type:[Bool] constexpr auto bUseWetEffect = 0x400; //type:[Bool] constexpr auto bUsePPEffect = 0x400; //type:[Bool] constexpr auto bUseLightning = 0x400; //type:[Object] UTslCustomFogController constexpr auto FogController = 0x408; //type:[Float] constexpr auto CustomFogIntensity = 0x410; //type:[Bool] constexpr auto bDebugPrint_Fog = 0x418; //type:[Float] constexpr auto DebugInterval_Fog = 0x41c; //type:[Float] constexpr auto DebugPrintDuration_Fog = 0x420; //type:[Object] UTslGlobalWeatherSound constexpr auto GlobalSound = 0x428; //type:[Float] constexpr auto ClientTickInterval_Stable = 0x434; //type:[Float] constexpr auto ClientTickInterval_Transition = 0x438; //type:[Float] constexpr auto ElapsedTime = 0x450; //type:[Object] UTslGameInstance constexpr auto TGI = 0x460; //type:[Function] constexpr auto OnRep_ElapsedTime = 0x0; //type:[Function] constexpr auto NetMulti_InitTimeline = 0x0; //type:[Function] constexpr auto NetMulti_ExtendSaturationTime = 0x0; //type:[Function] constexpr auto DebugFogIntensity = 0x0; } namespace UTslEditableText //: public UEditableText { //type:[Function] constexpr auto SelectAllText = 0x0; } namespace UTslEffectController //: public UActor { //type:[Object] UTslSimpleCollisionReceiver constexpr auto SimpleCollision = 0x3d8; //type:[Object] USceneComponent constexpr auto SceneRoot = 0x3f0; //type:[Array] UInitialTraceArray constexpr auto InitialTraceArray = 0x3f8; //type:[Int] constexpr auto StepsPerTick = 0x408; //type:[Int] constexpr auto SpreadDirectionCount = 0x40c; //type:[Int] constexpr auto MaxInstanceCount = 0x410; //type:[Int] constexpr auto AbsoluteMaxInstanceCount = 0x414; //type:[Int] constexpr auto MaxMaterialAdditiveInstanceCount = 0x418; //type:[Float] constexpr auto InitialTraceLenClamp = 0x41c; //type:[Name] constexpr auto BlockingTag = 0x420; //type:[Float] constexpr auto NormalLimitZ = 0x428; //type:[Float] constexpr auto GroundTraceNormalScale_Start = 0x42c; //type:[Float] constexpr auto InitialGroundTraceHeightZ = 0x430; //type:[Float] constexpr auto ConcurrentGroundTraceHeightZ = 0x434; //type:[Float] constexpr auto ProcessedHitLenClamp = 0x438; //type:[Float] constexpr auto SphereRadius = 0x43c; //type:[Float] constexpr auto SpreadXY = 0x440; //type:[Float] constexpr auto SpreadZ = 0x444; //type:[Class] UClass constexpr auto DamageFieldClass = 0x448; //type:[Float] constexpr auto DamageTickInterval = 0x450; //type:[Bool] constexpr auto bModifyEffectLifetime = 0x454; //type:[Float] constexpr auto InitialEffectLifetime = 0x458; //type:[Float] constexpr auto MinEffectLifetimeForStart = 0x45c; //type:[Float] constexpr auto EffectLifetimeVariation = 0x460; //type:[Function] constexpr auto TickDamageFields = 0x0; //type:[Function] constexpr auto Client_ShowDebugString = 0x0; //type:[Function] constexpr auto Client_ShowDebugSphere = 0x0; //type:[Function] constexpr auto Client_ShowDebugLine = 0x0; } namespace UTslEngine //: public UGameEngine { //type:[Float] constexpr auto FrameRateCap = 0xe80; } namespace UTslEngineUtilSettings //: public UObject { //type:[Struct] UStringAssetReference constexpr auto TiledDoorMaterialName = 0x30; //type:[Struct] UStringAssetReference constexpr auto TiledDoorProxyMeshName = 0x40; //type:[Array] UTiledDoorMeshes constexpr auto TiledDoorMeshes = 0x50; //type:[Int] constexpr auto TiledFrameWidth = 0x60; } namespace UTslEntryGameMode //: public UGameMode { } namespace UTslEquippedWeaponsProxy //: public USceneComponent { //type:[Array] UArmedWeapons constexpr auto ArmedWeapons = 0x4a0; //type:[Object] UCharacterWeaponAnimInfoComponent constexpr auto WeaponAnimInfo = 0x4b0; //type:[WeakObject] UTslCharacter constexpr auto CachedCharacter = 0x4b8; //type:[WeakObject] USkeletalMeshComponent constexpr auto CachedSkelMesh = 0x4c0; //type:[Function] constexpr auto UpdateEquippedWeapons = 0x0; //type:[Function] constexpr auto UpdateAccessoryAttachmentSlot = 0x0; } namespace UTslExplosionEffect //: public UActor { //type:[Object] UParticleSystem constexpr auto ExplosionFX = 0x3d8; //type:[Object] UPointLightComponent constexpr auto ExplosionLight = 0x3e0; //type:[Float] constexpr auto ExplosionLightFadeOut = 0x3e8; //type:[Object] UAkAudioEvent constexpr auto ExplosionSound = 0x3f0; //type:[Struct] UDecalEffectDataSet constexpr auto DecalEffectDataSet = 0x3f8; //type:[Float] constexpr auto DecalSpawnDelayTime = 0xb80; //type:[Struct] UHitResult constexpr auto SurfaceHit = 0xb88; //type:[Function] constexpr auto OnParticleCollide = 0x0; } namespace UTslExplosionReactionInterface //: public UInterface { //type:[Function] constexpr auto OnExplode = 0x0; } namespace UIpConnection //: public UNetConnection { } namespace UTslFakeIpNetConnection //: public UIpConnection { } namespace UTslFence //: public UActor { //type:[Object] USplineComponent constexpr auto SplineComponent = 0x3d8; //type:[Enum] UUnderlyingType constexpr auto BeginSelector = 0x3e0; //type:[Object] UStaticMesh constexpr auto BeginMesh1 = 0x3e8; //type:[Object] UStaticMesh constexpr auto BeginMesh2 = 0x3f0; //type:[Object] UStaticMesh constexpr auto BeginMesh3 = 0x3f8; //type:[Object] UStaticMesh constexpr auto BeginMesh4 = 0x400; //type:[Enum] UUnderlyingType constexpr auto EndSelector = 0x408; //type:[Object] UStaticMesh constexpr auto EndMesh1 = 0x410; //type:[Object] UStaticMesh constexpr auto EndMesh2 = 0x418; //type:[Object] UStaticMesh constexpr auto EndMesh3 = 0x420; //type:[Object] UStaticMesh constexpr auto EndMesh4 = 0x428; //type:[Bool] constexpr auto bUseRandomForMiddle = 0x430; //type:[Bool] constexpr auto bUseMiddleSegmentsInOrder = 0x431; //type:[Float] constexpr auto UnitLengthForMiddle = 0x434; //type:[Float] constexpr auto UnitSpacingForMiddle = 0x438; //type:[Float] constexpr auto PivotOffsetForMiddle = 0x43c; //type:[Struct] URandomStream constexpr auto RandomStreamForMiddle = 0x440; //type:[Object] UStaticMesh constexpr auto MiddleMesh1 = 0x448; //type:[Object] UStaticMesh constexpr auto MiddleMesh2 = 0x450; //type:[Object] UStaticMesh constexpr auto MiddleMesh3 = 0x458; //type:[Object] UStaticMesh constexpr auto MiddleMesh4 = 0x460; //type:[Struct] UCollisionProfileName constexpr auto FenceCollisionProfile = 0x468; //type:[Function] constexpr auto GetSplineComponent = 0x0; } namespace UTslReactionData //: public UDataAsset { //type:[Float] constexpr auto DestroyDelay = 0x38; //type:[Struct] UVehicleReactionData constexpr auto VehicleReactionData = 0x3c; //type:[Struct] URadialDamageReactionData constexpr auto RadialDamageReactionData = 0x48; //type:[Struct] UPointDamageReactionData constexpr auto PointDamageReactionData = 0x58; //type:[Int] constexpr auto DependancyCountBySibling = 0x78; //type:[Object] UAkAudioEvent constexpr auto PhysicsReactionSoundAk = 0x80; //type:[Object] UAkAudioEvent constexpr auto DestructibleReactionSoundAk = 0x88; } namespace UTslReactionComponent //: public UStaticMeshComponent { //type:[Bool] constexpr auto bPendingDestroy = 0xaa8; //type:[Object] UTslReactionData constexpr auto ReactionData = 0xab0; //type:[Object] UDestructibleMesh constexpr auto ReactionDM = 0xab8; //type:[Object] UDestructibleComponent constexpr auto ReactionDestructible = 0xac8; //type:[Object] UStaticMeshComponent constexpr auto ReactionStaticMeshComponent = 0xad0; //type:[Function] constexpr auto OnRep_PendingDestroy = 0x0; //type:[Function] constexpr auto Client_ReactByVehicle = 0x0; //type:[Function] constexpr auto Client_ReactByRadialDamage = 0x0; //type:[Function] constexpr auto Client_ReactByPointDamage = 0x0; } namespace UTslBreakableFence //: public UTslFence { //type:[Object] UTslReactionData constexpr auto ReactionData = 0x478; //type:[Object] UDestructibleMesh constexpr auto BeginDestuctible1 = 0x480; //type:[Object] UDestructibleMesh constexpr auto BeginDestuctible2 = 0x488; //type:[Object] UDestructibleMesh constexpr auto BeginDestuctible3 = 0x490; //type:[Object] UDestructibleMesh constexpr auto BeginDestuctible4 = 0x498; //type:[Object] UDestructibleMesh constexpr auto EndDestuctible1 = 0x4a0; //type:[Object] UDestructibleMesh constexpr auto EndDestuctible2 = 0x4a8; //type:[Object] UDestructibleMesh constexpr auto EndDestuctible3 = 0x4b0; //type:[Object] UDestructibleMesh constexpr auto EndDestuctible4 = 0x4b8; //type:[Object] UDestructibleMesh constexpr auto MiddleDestuctible1 = 0x4c0; //type:[Object] UDestructibleMesh constexpr auto MiddleDestuctible2 = 0x4c8; //type:[Object] UDestructibleMesh constexpr auto MiddleDestuctible3 = 0x4d0; //type:[Object] UDestructibleMesh constexpr auto MiddleDestuctible4 = 0x4d8; } namespace UTslStaticFence //: public UTslFence { } namespace UTslFocusableWidgetInterface //: public UInterface { //type:[Function] constexpr auto Up = 0x0; //type:[Function] constexpr auto SetFocus = 0x0; //type:[Function] constexpr auto Right = 0x0; //type:[Function] constexpr auto Left = 0x0; //type:[Function] constexpr auto IsFocusable = 0x0; //type:[Function] constexpr auto IsFocus = 0x0; //type:[Function] constexpr auto InputY = 0x0; //type:[Function] constexpr auto InputX = 0x0; //type:[Function] constexpr auto InputRT = 0x0; //type:[Function] constexpr auto InputRB = 0x0; //type:[Function] constexpr auto InputLT = 0x0; //type:[Function] constexpr auto InputLB = 0x0; //type:[Function] constexpr auto InputB = 0x0; //type:[Function] constexpr auto InputA = 0x0; //type:[Function] constexpr auto GetUpWidget = 0x0; //type:[Function] constexpr auto GetRightWidget = 0x0; //type:[Function] constexpr auto GetLeftWidget = 0x0; //type:[Function] constexpr auto GetFocusingChildWidget = 0x0; //type:[Function] constexpr auto GetDownWidget = 0x0; //type:[Function] constexpr auto Down = 0x0; } namespace UTslFollowCameraComponent //: public UCameraComponent { } namespace UTslFollowCameraSpringArmComponent //: public USpringArmComponent { //type:[Float] constexpr auto MinTargetArmLength = 0x528; //type:[Float] constexpr auto MaxTargetArmLength = 0x52c; //type:[Float] constexpr auto FollowArmTargetArmLength = 0x530; //type:[Float] constexpr auto FollowAircraftArmTargetArmLength = 0x534; //type:[Float] constexpr auto FollowParachutingArmTargetArmLength = 0x538; //type:[Float] constexpr auto FollowFallingWithParachuteArmTargetArmLength = 0x53c; //type:[Float] constexpr auto FollowVehicleArmTargetArmLength = 0x540; //type:[Float] constexpr auto ZoomStep = 0x544; //type:[Float] constexpr auto DefaultTargetOffsetZ = 0x548; //type:[Float] constexpr auto FallingWithParachuteTargetOffsetZ = 0x54c; //type:[Float] constexpr auto ParachuteTargetOffsetZ = 0x550; //type:[Float] constexpr auto EndTargetArmLength = 0x554; //type:[Bool] constexpr auto bZoomIn = 0x558; //type:[Enum] UUnderlyingType constexpr auto LastFollowCameraMode = 0x559; } namespace UTslForceFeedbackEffect //: public UForceFeedbackEffect { //type:[Float] constexpr auto UserValueMultiplier = 0x48; } namespace UTslFPPShadowSupportComponent //: public UPrimitiveComponent { //type:[Array] UCachedChildren constexpr auto CachedChildren = 0x910; } namespace UTslGame_Menu //: public UGameMode { } namespace UTslBattleRoyaleGameMode //: public UTslGameMode { } namespace UTslNpcGameMode //: public UTslGameMode { } namespace UTslTrainingGameMode //: public UTslGameMode { //type:[Float] constexpr auto TimeLimitSeconds = 0xe58; } namespace UWarModeCarePackage //: public UObject { //type:[Float] constexpr auto CarepackageStartDelayInSecRandomMIN = 0x30; //type:[Float] constexpr auto CarepackageStartDelayInSecRandomMAX = 0x34; //type:[Float] constexpr auto CarepackageNextSpawnTimeInSecRandomMIN = 0x38; //type:[Float] constexpr auto CarepackageNextSpawnTimeInSecRandomMAX = 0x3c; //type:[Enum] UUnderlyingType constexpr auto CarePackageType = 0x40; //type:[Map] UCarePackageItemSpawnerClassOfType_Key constexpr auto CarePackageItemSpawnerClassOfType = 0x48; //type:[Class] UClass constexpr auto AircraftCarePackageClass = 0x98; } namespace UTslWarGameMode //: public UTslGameMode { //type:[Float] constexpr auto ReviveCastingTime = 0xe58; //type:[Class] UClass constexpr auto DropItemFxClass = 0xe60; //type:[Bool] constexpr auto bUseEndCircleArea = 0xe68; //type:[Bool] constexpr auto bUseWarRoyaleBluezone = 0xe69; //type:[Array] UWarRoyaleBluezoneGasDataArray constexpr auto WarRoyaleBluezoneGasDataArray = 0xe70; //type:[Struct] UBattleRoyalePoisionGasData constexpr auto StaticBluezoneGasData = 0xe80; //type:[Array] UStaticBluezoneGasDataArray constexpr auto StaticBluezoneGasDataArray = 0xec0; //type:[Float] constexpr auto EjectionAreaBorderRadius = 0xed0; //type:[Int] constexpr auto GoalScore = 0xed4; //type:[Float] constexpr auto TimeLimitInSec = 0xed8; //type:[Bool] constexpr auto bCanHaveNegativeScore = 0xedc; //type:[Float] constexpr auto PointDBNO = 0xee0; //type:[Float] constexpr auto PointKill = 0xee4; //type:[Float] constexpr auto PointTeamDBNO = 0xee8; //type:[Float] constexpr auto PointTeamKill = 0xeec; //type:[Float] constexpr auto PointRevive = 0xef0; //type:[Object] UCurveFloat constexpr auto BonusKillPointRatioCurve = 0xef8; //type:[Bool] constexpr auto bUseRedZone = 0xf00; //type:[Bool] constexpr auto bTeamElimination = 0xf01; //type:[Float] constexpr auto LootBoxLifeTime = 0xf04; //type:[Float] constexpr auto RespawnOffTimeLeftRatio = 0xf08; //type:[Float] constexpr auto RespawnPeriodSeconds = 0xf0c; //type:[Float] constexpr auto HealthByRevive = 0xf10; //type:[Float] constexpr auto GroggyDamagePerSecond = 0xf14; //type:[Float] constexpr auto GroggyEnabledAltitudeInCentiMeter = 0xf18; //type:[Bool] constexpr auto bUseTeamXRay = 0xf1c; //type:[Enum] UUnderlyingType constexpr auto RespawnType = 0xf1d; //type:[Bool] constexpr auto bUseInstantRespawn = 0xf1e; //type:[Str] constexpr auto BattleAreaType = 0xf20; //type:[Array] URespawnProcessorClasses constexpr auto RespawnProcessorClasses = 0xf30; //type:[Object] UAbstractRespawnProcessor constexpr auto RespawnProcessor = 0xf40; //type:[Class] UClass constexpr auto CarePackegeClass = 0xf58; //type:[Object] UWarModeCarePackage constexpr auto CarePackege = 0xf60; //type:[Map] UPlatoonTeamPlayerStart_Key constexpr auto PlatoonTeamPlayerStart = 0xf68; //type:[Function] constexpr auto OnRespawnStarted = 0x0; //type:[Function] constexpr auto OnRespawnEnded = 0x0; //type:[Function] constexpr auto OnRespawned = 0x0; } namespace UTslConquestGameMode //: public UTslWarGameMode { //type:[Float] constexpr auto CaptureRestorePointPerSecond = 0xfb8; //type:[Bool] constexpr auto bUseWarModeScore = 0xfbc; } namespace UTslZombieGameMode //: public UTslGameMode { //type:[Float] constexpr auto MultiplierZombieToZombieDamage = 0xe58; //type:[Class] UClass constexpr auto ZombieDamageType = 0xe60; //type:[Array] UZombieCustomizationData constexpr auto ZombieCustomizationData = 0xe68; //type:[Bool] constexpr auto bNewZombieGameMode = 0xe78; //type:[Bool] constexpr auto ZombieRevive = 0xe79; //type:[Float] constexpr auto ZombieReviveTime = 0xe7c; //type:[Float] constexpr auto ZombieReviveBluezoneImmuneTime = 0xe80; //type:[Bool] constexpr auto bZombieRespawnEnable = 0xe84; //type:[Byte] constexpr auto ZombieRespawnMaxNum = 0xe85; //type:[Float] constexpr auto ZombieRespawnTime = 0xe88; //type:[Float] constexpr auto MultiplierZombieDamage = 0xe8c; //type:[Float] constexpr auto ZombieHealth = 0xe90; //type:[Bool] constexpr auto bHumanSkipDBNO = 0xe94; //type:[Enum] UUnderlyingType constexpr auto ZombieRuleType = 0xe95; //type:[Bool] constexpr auto bZombieSkipDBNO = 0xe96; //type:[Float] constexpr auto TimeLimitInSec = 0xe98; //type:[Int] constexpr auto HumanPlayerCount = 0xe9c; //type:[Enum] UUnderlyingType constexpr auto ApplyZombieVirusType = 0xea0; //type:[Float] constexpr auto VirusDamagepersecond = 0xea4; //type:[Class] UClass constexpr auto ZombieVirusBuff = 0xea8; //type:[Float] constexpr auto ForceMovementSpeedModifier = 0xeb0; //type:[Float] constexpr auto ZVelocityMultiplier = 0xeb4; //type:[Float] constexpr auto ZombieAttackSpeedMultiplier = 0xeb8; //type:[Float] constexpr auto ZombieFallingDamageMultiplier = 0xebc; //type:[Struct] UAutoRecoveryData constexpr auto RecoveryInfo = 0xec0; //type:[Bool] constexpr auto bZombieOpenDoor = 0xed8; //type:[Bool] constexpr auto bZombieDrive = 0xed8; //type:[Float] constexpr auto HumanDetectionInterval = 0xedc; //type:[Float] constexpr auto HumanDetectionDuration = 0xee0; //type:[Float] constexpr auto HumanDetectionRange = 0xee4; //type:[Bool] constexpr auto bHumanDetection = 0xee8; } namespace UTslGameOptionFunctionImplementation //: public UObject { } namespace UTslGameOptionFuncImpl_Audio_Sound_Master //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_MasterVolume //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_Music //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_MusicVolume //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_Ui //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_UiVolume //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_Effects //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_EffectsVolume //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_Sound_HRTF //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_VoiceChat_VoiceInputMode //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_VoiceChat_VoiceChatChannel //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_VoiceChat_MicrophoneVolume //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Audio_VoiceChat_VoiceChatVolume //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_Preset //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_InvertX //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_InvertY //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_DeadzoneRight //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_DeadzoneLeft //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_Vibration //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Gamepad_VibrationRate //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_GamepadSensitivity_Forward //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_GamepadSensitivity_Running //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_GamepadSensitivity_Vertical //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_GamepadSensitivity_NamedSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_GamepadSensitivity_ToggleAimAcceleration //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_GamepadSensitivity_AimAcceleration //: public UTslGameOptionFuncImpl_Controls_GamepadSensitivity_NamedSensitivity { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Crouch //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Prone //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Walk //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Sprint //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_FreeLook //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_HoldBreath //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_CantedSight //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Peek //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Map //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_Aim //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_KeyInputMethod_ADS //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_InvertMouse //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_GeneralSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_VerticalSensitivityMultiplier //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_AimSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_IronSightSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_ScopingSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_OverrideSensitivityForAllScopes //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_2xScopeSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_3xScopeSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_4xScopeSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_6xScopeSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_8xScopeSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Controls_Mouse_15xScopeSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_FreeLookInterpolation //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_TPPAimCameraPosition //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_AutoReloading //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_DefaultFiringMode_HandGun //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_DefaultFiringMode_SMG //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_DefaultFiringMode_AR //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_DefaultFiringMode_DMR //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_ClanName //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_AutoWeaponSkinReplacement //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_AutoEquipment //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_AutoEquipAttachmentFromInventory //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_AutoEquipmentForScope //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_AutoReplaceAttachment //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_RadioMessage //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_RADIO_MESSAGE_PRESET //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Functionalities_RADIO_MESSAGE_QUICKPING //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_General_CrossPlatformPlay //: public UTslGameOptionFunctionImplementation { //type:[Object] UTslGameOptionItemStepperWidget constexpr auto CachedStepperWidget = 0x30; //type:[Function] constexpr auto IsInputValid = 0x0; //type:[Function] constexpr auto HandleAppReactivated = 0x0; } namespace UTslGameOptionFuncImpl_Gameplay_General_DVR //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Replay_Replay //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_Replay_DeathCam //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_InventoryCharacterRender //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_ColorBlindMode //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_CrosshairColor //: public UTslGameOptionFunctionImplementation { //type:[Struct] ULinearColor constexpr auto PreviewColor = 0x30; } namespace UTslGameOptionFuncImpl_Gameplay_UI_CrosshairColorRed //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_CrosshairColorGreen //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_CrosshairColorBlue //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_CrosshairColorAlpha //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_WeaponSlotHUD //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_WorldMapZoomSensitivity //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_MinimapDesaturation //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_MinimapDynamicZoom //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_KillfeedType //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_KillfeedLimit //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_HideNicknamesinKillfeed //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_HideWeaponMasteryinKillfeed //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_InteractionTargetHighlight //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_NetworkDebugStatistics //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_OnScreenKeyGuide //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Gameplay_UI_CompassShade //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_RenderScale //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_FppCameraFov //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_Sharpen //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_VSync //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_MotionBlur //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_OverallQuality //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_AntiAliasing //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_PostProcessing //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_Shadows //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_Textures //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_Effects //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_Foliage //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_AdvancedSettings_ViewDistance //: public UTslGameOptionFuncImpl_Graphics_AdvancedSettings_CommonFucImpl { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_DisplayMode //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_Resolution //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_LobbyFpsCap //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_InGameFpsCap //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_SmoothedFrameRate //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_MaxFps //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_Brightness //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_UniversalBrightnessForAllMaps //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_BrightnessForMap //: public UTslGameOptionFunctionImplementation { //type:[Str] constexpr auto RelatedMapName = 0x30; } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_VolumetricFog //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_DisplaySettings_4K //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_Language_LanguageSetting //: public UTslGameOptionFunctionImplementation { } namespace UTslGameOptionFuncImpl_Graphics_Nvidia_HighlightSetting //: public UTslGameOptionFunctionImplementation { } namespace UTslNaviWidgetComp //: public UObject { //type:[MulticastDelegate] UOnGamepadUp_Handler__DelegateSignature constexpr auto OnGamepadUp_Handler = 0x30; //type:[MulticastDelegate] UOnGamepadDown_Handler__DelegateSignature constexpr auto OnGamepadDown_Handler = 0x40; //type:[MulticastDelegate] UOnGamepadEnter_Handler__DelegateSignature constexpr auto OnGamepadEnter_Handler = 0x50; //type:[MulticastDelegate] UOnGamepadBack_Handler__DelegateSignature constexpr auto OnGamepadBack_Handler = 0x60; //type:[MulticastDelegate] UOnFocusReceived_Handler__DelegateSignature constexpr auto OnFocusReceived_Handler = 0x70; } namespace UTslNaviWidgetInterface //: public UInterface { //type:[Function] constexpr auto OnGamepadUp = 0x0; //type:[Function] constexpr auto OnGamepadRight = 0x0; //type:[Function] constexpr auto OnGamepadLeft = 0x0; //type:[Function] constexpr auto OnGamepadEnter = 0x0; //type:[Function] constexpr auto OnGamepadDown = 0x0; //type:[Function] constexpr auto OnGamepadBack = 0x0; //type:[Function] constexpr auto GetNaviWidgetComp = 0x0; //type:[Function] constexpr auto CreateNaviWidgetComp = 0x0; } namespace UTslGameOptionItemKeyBinderWidget //: public UTslGameOptionItemWidget { //type:[Array] UInitialInputKeySlotValues constexpr auto InitialInputKeySlotValues = 0x4b8; //type:[Text] constexpr auto DetailedDescriptionText = 0x4c8; //type:[Struct] UTslGameOptionKeyBindingDesc constexpr auto KeyBindingDesc = 0x4e0; //type:[Array] UCachedKeySlotWidgets constexpr auto CachedKeySlotWidgets = 0x518; //type:[Array] UKeyBindingSlot_Binders constexpr auto KeyBindingSlot_Binders = 0x528; //type:[MulticastDelegate] UOnKeyBinderValueChangeEvent__DelegateSignature constexpr auto OnKeyBinderValueChangeEvent = 0x538; //type:[Function] constexpr auto OnKeyBinderSlotValueChanged = 0x0; } namespace UTslGameOptionFuncImpl_KeyBindings //: public UTslGameOptionFunctionImplementation { } namespace UTslGamepadInputComponent //: public UActorComponent { //type:[Map] UGamepadInputKeysCached_Key constexpr auto GamepadInputKeysCached = 0x230; //type:[Map] UBlockingInputKeyList_Key constexpr auto BlockingInputKeyList = 0x280; } namespace UTslGamepadPawnInputComponent //: public UTslGamepadInputComponent { } namespace UTslGamepadPCInputComponent //: public UTslGamepadInputComponent { } namespace UTslGameSession //: public UGameSession { } namespace UTslGameState //: public UGameState { //type:[Str] constexpr auto MatchId = 0x438; //type:[Float] constexpr auto TotalWarningDuration = 0x448; //type:[Int] constexpr auto NumJoinPlayers = 0x44c; //type:[Struct] UVector constexpr auto PoisonGasWarningPosition = 0x450; //type:[Bool] constexpr auto bIsCustomGame = 0x45c; //type:[Str] constexpr auto MatchShortGuid = 0x460; //type:[Enum] UUnderlyingType constexpr auto GameEndState = 0x470; //type:[Bool] constexpr auto bIsWorkingBlueZone = 0x471; //type:[Int] constexpr auto NumAliveTeams = 0x474; //type:[Float] constexpr auto SafetyZoneBeginRadius = 0x478; //type:[Bool] constexpr auto bHideNicknameOnKillfeed = 0x47c; //type:[Bool] constexpr auto bUseXboxUnauthorizedDevice = 0x47d; //type:[Float] constexpr auto ElapsedGasReleaseDuration = 0x480; //type:[Float] constexpr auto ElapsedWarningDurationForClient = 0x484; //type:[Struct] UVector constexpr auto LerpSafetyZonePosition = 0x488; //type:[Bool] constexpr auto bIsEventMode = 0x494; //type:[Array] UMatchStateSetTimestamps constexpr auto MatchStateSetTimestamps = 0x498; //type:[Bool] constexpr auto bTimerPaused = 0x4a8; //type:[Int] constexpr auto MatchElapsedMinutes = 0x4ac; //type:[Float] constexpr auto ElapsedReleaseDuration = 0x4b0; //type:[Float] constexpr auto TotalReleaseDuration = 0x4b4; //type:[Float] constexpr auto RedZoneRadius = 0x4b8; //type:[Struct] UVector2D constexpr auto LastCirclePosition = 0x4bc; //type:[Struct] UVector constexpr auto SafetyZonePosition = 0x4c4; //type:[Int] constexpr auto NumStartTeams = 0x4d0; //type:[Bool] constexpr auto bIsGasRelease = 0x4d4; //type:[Float] constexpr auto ElapsedWarningDuration = 0x4d8; //type:[Bool] constexpr auto bCanShowLastCircleMark = 0x4dc; //type:[Bool] constexpr auto bUsedReplicatedCharacterDataActor = 0x4dd; //type:[Float] constexpr auto MatchElapsedTimeSec = 0x4e0; //type:[Enum] UUnderlyingType constexpr auto MatchStartType = 0x4e4; //type:[Bool] constexpr auto bIsTeamMatch = 0x4e5; //type:[Bool] constexpr auto bAllowGlobalVoiceChat = 0x4e6; //type:[Struct] UVector constexpr auto SafetyZoneBeginPosition = 0x4e8; //type:[Int] constexpr auto NumStartPlayers = 0x4f4; //type:[Bool] constexpr auto bShowLastCircleMark = 0x4f8; //type:[Float] constexpr auto LerpSafetyZoneRadius = 0x4fc; //type:[Struct] UVector constexpr auto LerpPoisonGasWarningZonePosition = 0x500; //type:[Float] constexpr auto LerpPoisonGasWarningZoneRadius = 0x50c; //type:[Float] constexpr auto ElapsedPoisonGasWarningDuration = 0x510; //type:[Struct] UVector constexpr auto PoisonGasWarningZoneBeginPosition = 0x514; //type:[Float] constexpr auto PoisonGasWarningZoneBeginRadius = 0x520; //type:[Int] constexpr auto MatchEndWaitingTime = 0x524; //type:[Int] constexpr auto NumTeams = 0x528; //type:[Int] constexpr auto NumAlivePlayers = 0x52c; //type:[Struct] UVector constexpr auto RedZonePosition = 0x530; //type:[Array] UWinningTeamId constexpr auto WinningTeamId = 0x540; //type:[Byte] constexpr auto TotalRoundCount = 0x550; //type:[Byte] constexpr auto RoundCount = 0x551; //type:[Map] UWinningTeamRound_Key constexpr auto WinningTeamRound = 0x558; //type:[Bool] constexpr auto bChangedStartingPointRound = 0x5a8; //type:[Int] constexpr auto NextPoisonGasIndex = 0x5ac; //type:[Bool] constexpr auto bFlareGun = 0x5b0; //type:[Bool] constexpr auto bEnableBleedOut = 0x5b1; //type:[Bool] constexpr auto bUsingSelectableSpawnKit = 0x5b2; //type:[Bool] constexpr auto bUsingPlatoonSpawnKit = 0x5b3; //type:[Str] constexpr auto SelectableSpawnKit = 0x5b8; //type:[Str] constexpr auto PlatoonASpawnKit = 0x5c8; //type:[Str] constexpr auto PlatoonBSpawnKit = 0x5d8; //type:[Str] constexpr auto EventItemParameter = 0x5e8; //type:[Str] constexpr auto EventItemTableName = 0x5f8; //type:[Bool] constexpr auto bIsRunningInnerBlueZone = 0x608; //type:[Struct] UVector2D constexpr auto InnerBlueZonePosition = 0x60c; //type:[Float] constexpr auto InnerBlueZoneRadius = 0x614; //type:[Enum] UUnderlyingType constexpr auto BlueZoneShape = 0x618; //type:[Float] constexpr auto BlueZoneRectangleAspectRatio = 0x61c; //type:[Object] UCustomCarepackageRulesComponent constexpr auto CustomCarepackageRulesComponent = 0x620; //type:[Bool] constexpr auto bUsingSquadInTeam = 0x628; //type:[Bool] constexpr auto bUsingPlatoonCommander = 0x629; //type:[Struct] UPlatoonSupportRequestManifest constexpr auto PlatoonSupportRequestManifest = 0x62c; //type:[Int] constexpr auto SquadSize = 0x644; //type:[Int] constexpr auto TeamSize = 0x648; //type:[Bool] constexpr auto bIsAnyoneKilled = 0x64c; //type:[Bool] constexpr auto bUseTracerReplication = 0x64d; //type:[Float] constexpr auto ParachuteAutoDeployAltitudeMultiplier = 0x650; //type:[Float] constexpr auto AircraftAltitude = 0x654; //type:[Array] UTslPlayerMatchResultInfos constexpr auto TslPlayerMatchResultInfos = 0x658; //type:[Bool] constexpr auto bUseFixedStepProjectile = 0x668; //type:[Int] constexpr auto PelletManagerAllowIndex = 0x66c; //type:[Int] constexpr auto RemainingTime = 0x670; //type:[Float] constexpr auto SafetyZoneRadius = 0x674; //type:[Float] constexpr auto PoisonGasWarningRadius = 0x678; //type:[Bool] constexpr auto bCanKillerSpectate = 0x67c; //type:[Bool] constexpr auto bUsingLeagueReplay = 0x67d; //type:[Str] constexpr auto ESportsManagerURL = 0x680; //type:[Object] UTslRadioMessageManager constexpr auto RadioMessageManager = 0x6d0; //type:[Object] UTslSandboxManager constexpr auto SandboxManager = 0x6d8; //type:[Bool] constexpr auto bIsSandboxMode = 0x6e0; //type:[Object] ULevelAttribute constexpr auto LevelAttribute = 0x6e8; //type:[Object] UTslGameMode constexpr auto TslGameMode = 0x6f0; //type:[Object] UTslAccuracyManager constexpr auto AccuracyManager = 0x708; //type:[Array] UTeamIds constexpr auto TeamIds = 0x728; //type:[Array] UTeamIndices constexpr auto TeamIndices = 0x738; //type:[Array] UNumStartTeamMemberCounts constexpr auto NumStartTeamMemberCounts = 0x748; //type:[Array] UTeamLeaderNames constexpr auto TeamLeaderNames = 0x758; //type:[Array] UTeamLeaderClanNames constexpr auto TeamLeaderClanNames = 0x768; //type:[Object] UTslNetDebugDraw constexpr auto NetDebugDrawSystem = 0x778; //type:[Array] UItemLimitsRep constexpr auto ItemLimitsRep = 0x870; //type:[Map] UItemLimits_Key constexpr auto ItemLimits = 0x880; //type:[Struct] UCustomWidgetSetting constexpr auto CustomWidgetSetting = 0x8d0; //type:[Object] UFootprintController constexpr auto FootprintController = 0x8e8; //type:[Object] UTslWeatherManager constexpr auto WeatherManager = 0x900; //type:[Object] UTslItemRequestManager constexpr auto ItemRequestManager = 0x908; //type:[Function] constexpr auto UpdateWorldTimeSecondsDelta = 0x0; //type:[Function] constexpr auto ShowPlayerStateList = 0x0; //type:[Function] constexpr auto ShowDebugManagedActor = 0x0; //type:[Function] constexpr auto OnStartGasRelease = 0x0; //type:[Function] constexpr auto OnRep_UseFixedStepProjectile = 0x0; //type:[Function] constexpr auto OnRep_TslPlayerMatchResultInfos = 0x0; //type:[Function] constexpr auto OnRep_TotalRoundCount = 0x0; //type:[Function] constexpr auto OnRep_TeamProperties = 0x0; //type:[Function] constexpr auto OnRep_RemainingTime = 0x0; //type:[Function] constexpr auto OnRep_PlatoonSupportRequestManifest = 0x0; //type:[Function] constexpr auto OnRep_NumJoinPlayers = 0x0; //type:[Function] constexpr auto OnRep_NumAlivePlayers = 0x0; //type:[Function] constexpr auto OnRep_MatchShortGuid = 0x0; //type:[Function] constexpr auto OnRep_MatchId = 0x0; //type:[Function] constexpr auto OnRep_ItemLimits = 0x0; //type:[Function] constexpr auto OnRep_GasRelease = 0x0; //type:[Function] constexpr auto OnRep_GameEndState = 0x0; //type:[Function] constexpr auto OnRep_ElapsedWarningDuration = 0x0; //type:[Function] constexpr auto OnRep_CustomWidgetSetting = 0x0; //type:[Function] constexpr auto OnRep_bIsTeamMatch = 0x0; //type:[Function] constexpr auto OnRep_bIsSandboxMode = 0x0; //type:[Function] constexpr auto OnRep_AllowGlobalVoiceChat = 0x0; //type:[Function] constexpr auto MatchEndWaitingTimerAtClient = 0x0; //type:[Function] constexpr auto IsTeamMatch = 0x0; //type:[Function] constexpr auto IsMatchInProgressBP = 0x0; //type:[Function] constexpr auto IsHideNicknameOnKillfeed = 0x0; //type:[Function] constexpr auto GetReportUiType = 0x0; //type:[Function] constexpr auto GetParaForceDeployAltitudeMultiplier = 0x0; //type:[Function] constexpr auto GetLevelAttribute = 0x0; //type:[Function] constexpr auto GetGameModeType = 0x0; //type:[Function] constexpr auto FluentAdapterInit = 0x0; //type:[Function] constexpr auto AllowPelletManager = 0x0; } namespace UTslBattleRoyaleGameState //: public UTslGameState { //type:[Array] UNumLiveTeamMemberCounts constexpr auto NumLiveTeamMemberCounts = 0x918; } namespace UTslEsportsGameState //: public UTslBattleRoyaleGameState { } namespace UTslTrainingGameState //: public UTslGameState { //type:[MulticastDelegate] UOnTimeLimitReplicated__DelegateSignature constexpr auto OnTimeLimitReplicated = 0x918; //type:[Float] constexpr auto TimeLimitSeconds = 0x928; //type:[Function] constexpr auto OnRep_TimeLimitSeconds = 0x0; } namespace UTslWarGameState //: public UTslGameState { //type:[Int] constexpr auto GoalScore = 0x918; //type:[Bool] constexpr auto bIsTeamElimination = 0x91c; //type:[Bool] constexpr auto bIsWarRoyaleBluezone = 0x91d; //type:[Bool] constexpr auto bUsingTeamXRay = 0x91e; //type:[Bool] constexpr auto bIndividualRespawn = 0x91f; //type:[Bool] constexpr auto bUseInstantRespawn = 0x920; //type:[Enum] UUnderlyingType constexpr auto RespawnType = 0x921; //type:[MulticastDelegate] UOnInitModePropertyReplicated__DelegateSignature constexpr auto OnInitModePropertyReplicated = 0x928; //type:[Struct] UStartModeProperties constexpr auto StartModeProperties = 0x940; //type:[Float] constexpr auto LastRespawnTimeSeconds = 0x990; //type:[Float] constexpr auto TimeLimitSeconds = 0x994; //type:[MulticastDelegate] UOnStartModePropertyRelicated__DelegateSignature constexpr auto OnStartModePropertyRelicated = 0x998; //type:[Array] UTeamScores constexpr auto TeamScores = 0x9b0; //type:[MulticastDelegate] UOnScoreChanged__DelegateSignature constexpr auto OnScoreChanged = 0x9c0; //type:[Float] constexpr auto NextRespawnTimeSeconds = 0x9d0; //type:[MulticastDelegate] UOnRespawnTimeUpdated__DelegateSignature constexpr auto OnRespawnTimeUpdated = 0x9d8; //type:[Bool] constexpr auto bRespawnOffed = 0x9e8; //type:[Array] UActivatedPlayerStartNames constexpr auto ActivatedPlayerStartNames = 0xa00; //type:[Function] constexpr auto OnRep_TeamScores = 0x0; //type:[Function] constexpr auto OnRep_StartModeProperties = 0x0; //type:[Function] constexpr auto OnRep_RespawnOffed = 0x0; //type:[Function] constexpr auto OnRep_NextRespawnTimeSeconds = 0x0; //type:[Function] constexpr auto OnRep_InitModeProperties = 0x0; //type:[Function] constexpr auto OnRep_ActivatedPlayerStartNames = 0x0; //type:[Function] constexpr auto IsTimeUp = 0x0; //type:[Function] constexpr auto IsReachedGoalScore = 0x0; } namespace UTslConquestGameState //: public UTslWarGameState { //type:[Array] UActivatedCaptureAreaNames constexpr auto ActivatedCaptureAreaNames = 0xa90; //type:[Function] constexpr auto OnRep_ActivatedCaptureAreaNames = 0x0; } namespace UTslZombieGameState //: public UTslGameState { //type:[Bool] constexpr auto bIsWinnerZombieTeam = 0x918; //type:[Bool] constexpr auto ZombieRevive = 0x919; //type:[Int] constexpr auto NumAliveZombiePlayers = 0x91c; //type:[Float] constexpr auto TimeLimitSeconds = 0x920; //type:[Enum] UUnderlyingType constexpr auto ZombieRuleType = 0x924; //type:[Bool] constexpr auto bNewZombieGameMode = 0x925; //type:[Float] constexpr auto ZombieMovementSpeedModifier = 0x928; //type:[Float] constexpr auto ZombieJumpModifier = 0x92c; //type:[Float] constexpr auto ZombieAttackSpeedModifier = 0x930; //type:[Float] constexpr auto ZombieFallingDamageModifier = 0x934; //type:[Bool] constexpr auto bZombieOpenDoor = 0x938; //type:[Bool] constexpr auto bZombieDrive = 0x939; //type:[Function] constexpr auto OnRep_NumAliveZombiePlayers = 0x0; //type:[Function] constexpr auto IsTimeUp = 0x0; //type:[Function] constexpr auto GetZombieRuleType = 0x0; } namespace UTslGameViewportClient //: public UGameViewportClient { //type:[Object] UTslConfirmationDialogWidget constexpr auto DialogUMGWidget = 0x6b8; //type:[Object] UTslLoadingScreen constexpr auto LoadingScreenWidget = 0x6c0; } namespace UTslGlassWindowComponent //: public UStaticMeshComponent { //type:[Object] UDestructibleMesh constexpr auto DestructibleMesh = 0xaa0; //type:[Float] constexpr auto DestroyDelayAfterDestructed = 0xaa8; //type:[Object] UAkAudioEvent constexpr auto DestructSound = 0xab0; //type:[Float] constexpr auto DestructSoundOcclusionRefreshInterval = 0xab8; //type:[Object] UDestructibleComponent constexpr auto DestructibleComponent = 0xac0; //type:[Bool] constexpr auto bReplicatedOnClient = 0xac8; //type:[Bool] constexpr auto bDestroyed = 0xac8; //type:[Function] constexpr auto OnRep_ReplicatedOnClient = 0x0; //type:[Function] constexpr auto OnRep_Destroyed = 0x0; //type:[Function] constexpr auto ClientNotifyHit = 0x0; } namespace UTslGlobalWeatherSound //: public UActor { //type:[Object] UAkAudioEvent constexpr auto AkEvent_Play = 0x3d8; //type:[Object] UAkAudioEvent constexpr auto AkEvent_Stop = 0x3e0; //type:[Str] constexpr auto ParamRTPCName = 0x3e8; } namespace UTslGMCommandInGameHelperButtonProxy //: public UObject { //type:[Str] constexpr auto Command = 0x30; //type:[Struct] UTimerHandle constexpr auto TimerHandle = 0x40; //type:[Object] UTextBlock constexpr auto DrawLogText = 0x48; //type:[Object] UTextBlock constexpr auto ButtonText = 0x50; //type:[Object] UButton constexpr auto Widget = 0x58; //type:[Object] UTslPlayerController constexpr auto PlayerController = 0x60; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto LeftOne = 0x68; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto RightOne = 0x70; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto UpOne = 0x78; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto DownOne = 0x80; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto Master = 0x88; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto Slave = 0x90; //type:[Function] constexpr auto OnClickButton = 0x0; } namespace UTslGMCommandInGameHelperPanelProxy //: public UObject { //type:[Object] UCanvasPanel constexpr auto Widget = 0x30; //type:[Array] UProxies constexpr auto Proxies = 0x38; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto LastProxy = 0x48; //type:[Object] UTslGMCommandInGameHelperWidget constexpr auto ParentProxy = 0x50; //type:[Str] constexpr auto CustomConfigFilePath = 0x58; //type:[Str] constexpr auto DefaultConfigFilePath = 0x68; //type:[Int] constexpr auto ColSize = 0x78; //type:[Struct] UVector2D constexpr auto ButtonSize = 0x7c; //type:[Int] constexpr auto FontSize = 0x84; //type:[Int] constexpr auto ButtonPadding = 0x88; //type:[Struct] UVector2D constexpr auto PanelPadding = 0x8c; //type:[Struct] UVector2D constexpr auto NextPosition = 0x94; //type:[Int] constexpr auto Col = 0x9c; //type:[Object] UImage constexpr auto Background = 0xa0; //type:[Array] UButtonData constexpr auto ButtonData = 0xa8; //type:[Array] UCategories constexpr auto Categories = 0xb8; } namespace UTslGMCommandInGameHelperCounter //: public UBlockInputUserWidget { //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto Proxy = 0x418; //type:[Int] constexpr auto ParamValue = 0x420; //type:[Object] UCanvasPanel constexpr auto Canvas = 0x428; //type:[Object] UTextBlock constexpr auto ParamValueText = 0x430; //type:[Function] constexpr auto OnFaceB = 0x0; //type:[Function] constexpr auto OnFaceA = 0x0; //type:[Function] constexpr auto OnDPadUp = 0x0; //type:[Function] constexpr auto OnDPadRight = 0x0; //type:[Function] constexpr auto OnDPadLeft = 0x0; //type:[Function] constexpr auto OnDPadDown = 0x0; } namespace UTslGMCommandInGameHelperWidget //: public UUmgBaseWidget { //type:[Object] UCanvasPanel constexpr auto Widget = 0x3c0; //type:[Object] UTslPlayerController constexpr auto PlayerController = 0x3c8; //type:[Struct] UTimerHandle constexpr auto TimerHandle = 0x3d0; //type:[Object] UTextBlock constexpr auto DrawLogText = 0x3d8; //type:[Object] UImage constexpr auto CursorImage = 0x3e0; //type:[Object] UTslGMCommandInGameHelperPanelProxy constexpr auto LeftPanel = 0x3e8; //type:[Object] UTslGMCommandInGameHelperPanelProxy constexpr auto RightPanel = 0x3f0; //type:[Object] UButton constexpr auto ReloadButton = 0x3f8; //type:[Object] UButton constexpr auto CloseButton = 0x400; //type:[Object] UImage constexpr auto SelectImage = 0x408; //type:[Array] UProxies constexpr auto Proxies = 0x410; //type:[Object] UTslGMCommandInGameHelperButtonProxy constexpr auto SelectedProxy = 0x420; //type:[Function] constexpr auto Reload = 0x0; //type:[Function] constexpr auto OnRightShoulder = 0x0; //type:[Function] constexpr auto OnLeftShoulder = 0x0; //type:[Function] constexpr auto OnFaceB = 0x0; //type:[Function] constexpr auto OnFaceA = 0x0; //type:[Function] constexpr auto OnDPadUp = 0x0; //type:[Function] constexpr auto OnDPadRight = 0x0; //type:[Function] constexpr auto OnDPadLeft = 0x0; //type:[Function] constexpr auto OnDPadDown = 0x0; //type:[Function] constexpr auto OnCursorClick = 0x0; //type:[Function] constexpr auto Close = 0x0; } namespace UTslGunAnimInstance //: public UAnimInstance { //type:[MulticastDelegate] UOnGunFire__DelegateSignature constexpr auto WeaponFire = 0x3a0; //type:[MulticastDelegate] UOnGunCycle__DelegateSignature constexpr auto WeaponFireCycle = 0x3b0; //type:[MulticastDelegate] UOnTriggerOn__DelegateSignature constexpr auto TriggerOn = 0x3c0; //type:[MulticastDelegate] UOnTriggerOff__DelegateSignature constexpr auto TriggerOff = 0x3d0; //type:[MulticastDelegate] UOnReload1__DelegateSignature constexpr auto Reload1 = 0x3e0; //type:[MulticastDelegate] UOnReload2__DelegateSignature constexpr auto Reload2 = 0x3f0; //type:[MulticastDelegate] UOnReloadByOneStart__DelegateSignature constexpr auto ReloadByOneStart = 0x400; //type:[MulticastDelegate] UOnReloadByOneSingle__DelegateSignature constexpr auto ReloadByOneSingle = 0x410; //type:[MulticastDelegate] UOnReloadByOneEnd__DelegateSignature constexpr auto ReloadByOneEnd = 0x420; //type:[MulticastDelegate] UOnCharge__DelegateSignature constexpr auto WeaponCharge = 0x430; //type:[MulticastDelegate] UOnFireSelect__DelegateSignature constexpr auto FireSelect = 0x440; //type:[MulticastDelegate] UOnReloadCancel__DelegateSignature constexpr auto CancelReload = 0x450; //type:[Name] constexpr auto Name_FireMode_Semi = 0x460; //type:[Name] constexpr auto Name_FireMode_Burst = 0x468; //type:[Name] constexpr auto Name_FireMode_Fullauto = 0x470; //type:[Function] constexpr auto HandleFiremodeMontage = 0x0; } namespace UTslHealthGaugeData //: public UDataAsset { //type:[Array] UHealthGaugeColors constexpr auto HealthGaugeColors = 0x38; //type:[Struct] UFloatInterval constexpr auto WarningRage = 0x48; //type:[Object] UCurveLinearColor constexpr auto GroggyColorCurve = 0x50; //type:[Struct] ULinearColor constexpr auto ZombieVirusColor = 0x58; //type:[Function] constexpr auto GetGaugeColor = 0x0; } namespace UTslHornComponent //: public UActorComponent { //type:[Struct] UTimerHandle constexpr auto TimerHandle_Horn = 0x1f0; //type:[Float] constexpr auto LongHornStartingTime = 0x1f8; //type:[Float] constexpr auto CurrHornKeyPressedTime = 0x1fc; //type:[Bool] constexpr auto bHornKeyDown = 0x200; //type:[Bool] constexpr auto bPlayingLongHorn = 0x201; //type:[Struct] UHornPlayInfo constexpr auto HornPlayInfo = 0x204; //type:[Struct] UHornSoundInfo constexpr auto HornSounds_Local = 0x210; //type:[Struct] UHornSoundInfo constexpr auto HornSounds_Remote = 0x220; //type:[Function] constexpr auto TickHorn = 0x0; //type:[Function] constexpr auto ServerSetHorn = 0x0; //type:[Function] constexpr auto PlayInstantHorn = 0x0; //type:[Function] constexpr auto PlayHorn = 0x0; //type:[Function] constexpr auto OnRep_SetHornPlayInfo = 0x0; //type:[Function] constexpr auto OnPostDriverLeave = 0x0; //type:[Function] constexpr auto OnHornKeyUpPad = 0x0; //type:[Function] constexpr auto OnHornKeyUp = 0x0; //type:[Function] constexpr auto OnHornKeyDownPad = 0x0; //type:[Function] constexpr auto OnHornKeyDown = 0x0; //type:[Function] constexpr auto OnHornEnd = 0x0; //type:[Function] constexpr auto MulticastSetInstantHorn = 0x0; } namespace UTslHUDSetting //: public UObject { //type:[Int] constexpr auto PingCautionThreshold = 0x30; //type:[Int] constexpr auto PingWarningThreshold = 0x34; //type:[Int] constexpr auto PingVariationThreshold = 0x38; //type:[UInt32] constexpr auto PacketLossCautionThreshold = 0x3c; //type:[UInt32] constexpr auto PacketLossWarningThreshold = 0x40; } namespace UTslImpactEffect //: public UActor { //type:[Object] UParticleSystem constexpr auto DefaultFX = 0x3e0; //type:[Object] UParticleSystem constexpr auto ConcreteFX = 0x3e8; //type:[Object] UParticleSystem constexpr auto RockFX = 0x3f0; //type:[Object] UParticleSystem constexpr auto DirtFX = 0x3f8; //type:[Object] UParticleSystem constexpr auto WaterFX = 0x400; //type:[Object] UParticleSystem constexpr auto MetalFX = 0x408; //type:[Object] UParticleSystem constexpr auto WoodFX = 0x410; //type:[Object] UParticleSystem constexpr auto GlassFX = 0x418; //type:[Object] UParticleSystem constexpr auto GrassFX = 0x420; //type:[Object] UParticleSystem constexpr auto SandFX = 0x428; //type:[Object] UParticleSystem constexpr auto FleshFX = 0x430; //type:[Object] UParticleSystem constexpr auto MudFX = 0x438; //type:[Object] UParticleSystem constexpr auto CropsFX = 0x440; //type:[Object] UParticleSystem constexpr auto CactusFX = 0x448; //type:[Object] UParticleSystem constexpr auto PaperFX = 0x450; //type:[Object] UParticleSystem constexpr auto RubberFX = 0x458; //type:[Object] UParticleSystem constexpr auto FabricFX = 0x460; //type:[Object] UParticleSystem constexpr auto SnowFX = 0x468; //type:[Object] UParticleSystem constexpr auto SnowRockFX = 0x470; //type:[Object] UParticleSystem constexpr auto IceFX = 0x478; //type:[Object] UAkAudioEvent constexpr auto AkSound = 0x480; //type:[Object] UAkAudioEvent constexpr auto AkSound_Ricochet = 0x488; //type:[Bool] constexpr auto bConvertForColorBlind = 0x490; //type:[Map] UVectorParameters_Key constexpr auto VectorParameters = 0x498; //type:[Struct] UDecalEffectDataSet constexpr auto DecalEffectDataSet = 0x4e8; //type:[Struct] UHitResult constexpr auto SurfaceHit = 0xc70; //type:[Bool] constexpr auto bCalculateRicochet = 0xcf8; //type:[Name] constexpr auto RicochetReflectParamName = 0xd00; //type:[Name] constexpr auto RicochetChanceParamName = 0xd08; //type:[Struct] UImpactRicochetSettings constexpr auto DefaultRicochetSettings = 0xd10; //type:[Map] URicochetEffectMap_Key constexpr auto RicochetEffectMap = 0xd28; //type:[Bool] constexpr auto bAlwaysAttachToSurface = 0xda8; //type:[Object] UAkComponent constexpr auto AKCom = 0xdb8; //type:[Function] constexpr auto GetAdjustedDecalEffectDataSet_BP = 0x0; //type:[Function] constexpr auto AdjustDecalEffectDataSet_BP = 0x0; } namespace UGridInstancedStaticMeshComponent //: public UHierarchicalInstancedStaticMeshComponent { //type:[Int] constexpr auto MinVertsToSplitNodeForGrid = 0xcb8; } namespace UTslInstancedGlassWindowComponent //: public UGridInstancedStaticMeshComponent { //type:[Object] UDestructibleMesh constexpr auto DestructibleMesh = 0xcc8; //type:[Float] constexpr auto DestroyDelayAfterDestructed = 0xcd0; //type:[Object] UAkAudioEvent constexpr auto DestructSound = 0xcd8; //type:[Float] constexpr auto DestructSoundOcclusionRefreshInterval = 0xce0; //type:[Bool] constexpr auto bReplicatedOnClient = 0xce4; //type:[Array] UDestroyedInstances constexpr auto DestroyedInstances = 0xcf8; //type:[Array] UPendingDestroyInstances constexpr auto PendingDestroyInstances = 0xd08; //type:[Function] constexpr auto OnRep_ReplicatedOnClient = 0x0; //type:[Function] constexpr auto OnRep_PendingDestroy = 0x0; //type:[Function] constexpr auto OnRep_Destroyed = 0x0; //type:[Function] constexpr auto ClientNotifyHit = 0x0; } namespace UTslInstancedReactionComponent //: public UGridInstancedStaticMeshComponent { //type:[Array] UPendingDestroyInstances constexpr auto PendingDestroyInstances = 0xcc8; //type:[Object] UTslReactionData constexpr auto ReactionData = 0xcd8; //type:[Object] UDestructibleMesh constexpr auto ReactionDM = 0xce0; //type:[Map] UReactionDestructibles_Key constexpr auto ReactionDestructibles = 0xd68; //type:[Map] UReactionStaticMeshComponents_Key constexpr auto ReactionStaticMeshComponents = 0xdb8; //type:[Function] constexpr auto OnRep_PendingDestroy = 0x0; //type:[Function] constexpr auto Client_ReactByVehicle = 0x0; //type:[Function] constexpr auto Client_ReactByRadialDamage = 0x0; //type:[Function] constexpr auto Client_ReactByPointDamage = 0x0; } namespace UTslInteractableActor //: public UActor { //type:[Object] UInteractionComponent constexpr auto InteractionComponent = 0x3d8; //type:[Function] constexpr auto OnInteract = 0x0; //type:[Function] constexpr auto GetAdditionalMessage = 0x0; //type:[Function] constexpr auto AllowInteract = 0x0; } namespace UParachuteExperienceActor //: public UTslInteractableActor { //type:[Object] UStaticMeshComponent constexpr auto StaticMeshComponent = 0x3e0; //type:[Float] constexpr auto TeleportMaxXYRadius = 0x3e8; //type:[Float] constexpr auto TeleportZDistance = 0x3ec; //type:[Class] UClass constexpr auto ParachuteItemClass = 0x3f0; //type:[Function] constexpr auto StartTrainingFor = 0x0; //type:[Function] constexpr auto OnInteract = 0x0; //type:[Function] constexpr auto AllowInteract = 0x0; } namespace UTslVendingMachineActor //: public UTslInteractableActor { //type:[Object] UDataTable constexpr auto SpawnRateDataTable = 0x3e8; //type:[Enum] UUnderlyingType constexpr auto VendingMachineType = 0x3f0; //type:[Float] constexpr auto Health = 0x3f4; //type:[Float] constexpr auto MaxHealth = 0x3f8; //type:[Struct] UVector constexpr auto DropRelativeLocation = 0x3fc; //type:[Float] constexpr auto DropRangeRadius = 0x408; //type:[Int] constexpr auto MaxPickCount = 0x40c; //type:[Float] constexpr auto WaitTimeByPick = 0x410; //type:[Float] constexpr auto WaitTimeByDamage = 0x414; //type:[Float] constexpr auto WaitTimeByJackpot = 0x418; //type:[Float] constexpr auto MinVehicleSpeedToDeactivate = 0x41c; //type:[Struct] UVector constexpr auto SoundOffset = 0x420; //type:[Object] UAkAudioEvent constexpr auto DeactivatedByExceededMaxPickCountAudioEvent = 0x430; //type:[Object] UAkAudioEvent constexpr auto DeactivatedByDamageAudioEvent = 0x438; //type:[Map] UDeactivatedReasonTextMap_Key constexpr auto DeactivatedReasonTextMap = 0x440; //type:[Map] UDamageMultiplierByCategoryMap_Key constexpr auto DamageMultiplierByCategoryMap = 0x490; //type:[Object] UAkComponent constexpr auto AkAudioComponent = 0x4e0; //type:[Enum] UUnderlyingType constexpr auto VendingMachineState = 0x4e8; //type:[Float] constexpr auto SpawnWeightTotal = 0x500; //type:[Struct] UTimerHandle constexpr auto TimerHandle_Wait = 0x508; //type:[Int] constexpr auto PickCount = 0x510; //type:[Function] constexpr auto Reactivate = 0x0; //type:[Function] constexpr auto PlayAkAudioEvent = 0x0; //type:[Function] constexpr auto OnVendingMachineStateChanged_BP = 0x0; //type:[Function] constexpr auto OnRep_VendingMachineState = 0x0; //type:[Function] constexpr auto OnInteract = 0x0; //type:[Function] constexpr auto AllowInteract = 0x0; } namespace UTslInventoryAnimInstance //: public UAnimInstance { //type:[Struct] UTransform constexpr auto DefaultSlotPrimary_Male_CP = 0x3a0; //type:[Struct] UTransform constexpr auto DefaultSlotSecondary_Male_CP = 0x3d0; //type:[Struct] UTransform constexpr auto DefaultSlotPrimary_Female_CP = 0x400; //type:[Struct] UTransform constexpr auto DefaultSlotSecondary_Female_CP = 0x430; //type:[Struct] UVector constexpr auto SlotPrimary_Location_CP = 0x460; //type:[Struct] UVector constexpr auto SlotSecondary_Location_CP = 0x46c; //type:[Struct] UVector constexpr auto SlotPrimary_Offset_CP = 0x478; //type:[Struct] UVector constexpr auto SlotSecondary_Offset_CP = 0x484; //type:[Struct] URotator constexpr auto SlotPrimary_Rotation_CP = 0x490; //type:[Struct] URotator constexpr auto SlotSecondary_Rotation_CP = 0x49c; //type:[Object] UPawn constexpr auto OwnerPawn = 0x4a8; //type:[Object] ULobbyCharacter constexpr auto LobbyCharacterRerefence = 0x4b0; //type:[Object] UTslCharacterProxy constexpr auto InventoryCharacter = 0x4b8; //type:[Object] UWeaponAnimInfoComponent constexpr auto WeaponAnimInfoComponent = 0x4c0; //type:[Struct] UTslWeaponAnimInfo constexpr auto WeaponAnimInfo = 0x4c8; //type:[Int] constexpr auto LobbyCharacterPosition = 0x4e8; //type:[AssetObject] UDataTable constexpr auto CharacterAnimationDataTable = 0x4f0; //type:[Object] UDataTable constexpr auto LoadedCharacterAnimationDataTable = 0x510; //type:[Float] constexpr auto LobbyCharacterBlendTime = 0x538; //type:[MulticastDelegate] UOnLobbyEmotePlay__DelegateSignature constexpr auto OnLobbyEmotePlay = 0x540; //type:[Enum] UUnderlyingType constexpr auto OutGameMontageState = 0x550; //type:[Enum] UUnderlyingType constexpr auto LobbyAnimationClass = 0x551; //type:[Bool] constexpr auto bShowLobbyAnimation = 0x552; } namespace UTslItemRequestManager //: public UObject { //type:[Object] UThrowableItemDataAsset constexpr auto ProjectileConfig = 0x30; //type:[Float] constexpr auto MaxAimDistance = 0x38; //type:[Float] constexpr auto MaxThrowDistance = 0x3c; //type:[Float] constexpr auto MaxTargetDistance = 0x40; //type:[Float] constexpr auto RequestDuration = 0x44; //type:[Float] constexpr auto CompletedRequestDuration = 0x48; //type:[Float] constexpr auto ThrowDelay = 0x4c; //type:[Float] constexpr auto ThrowCooldownTime = 0x50; //type:[Float] constexpr auto PlayerCapsuleInflation = 0x54; //type:[Float] constexpr auto MaxTargetAngle = 0x58; //type:[Bool] constexpr auto bUseLocationPrediction = 0x5c; //type:[Bool] constexpr auto bTraceForCollision = 0x5d; //type:[Name] constexpr auto TraceStartSocketName = 0x60; //type:[Name] constexpr auto TraceEndSocketName = 0x68; //type:[Map] UItemStackCountMap_Key constexpr auto ItemStackCountMap = 0x70; //type:[Map] URadioMessageToItemClassMap_Key constexpr auto RadioMessageToItemClassMap = 0xc0; //type:[Array] UHealItemPriority constexpr auto HealItemPriority = 0x110; //type:[Str] constexpr auto ItemSelectionWidgetName = 0x120; //type:[Text] constexpr auto TargetIsTooFarAwayText = 0x130; //type:[Text] constexpr auto NoItemText = 0x148; //type:[Name] constexpr auto ThrowSocketName = 0x160; //type:[Function] constexpr auto OnRecvMsgNeedAmmo = 0x0; //type:[Function] constexpr auto OnRecvMsg = 0x0; //type:[Function] constexpr auto OnInputReleased = 0x0; //type:[Function] constexpr auto OnInputPressed = 0x0; //type:[Function] constexpr auto OnHealItemSelectionChangedPad = 0x0; } namespace UTslJukeBox //: public UActor { //type:[Object] USkeletalMesh constexpr auto BrokenJukeBoxClosed = 0x3e0; //type:[Object] USkeletalMesh constexpr auto BrokenJukeBoxOpened = 0x3e8; //type:[Class] UClass constexpr auto JukeBoxAnimClass = 0x3f0; //type:[Float] constexpr auto Health = 0x3f8; //type:[Float] constexpr auto HealthMax = 0x3fc; //type:[Float] constexpr auto MinSpeed = 0x400; //type:[Float] constexpr auto BrokenDelay = 0x404; //type:[Object] USkeletalMeshComponent constexpr auto Mesh = 0x408; //type:[Object] UJukeBoxInteractionComponent constexpr auto InteractionComponent = 0x410; //type:[Object] UTslJukeBoxRadioComponent constexpr auto RadioComponent = 0x418; //type:[Object] UTslJukeBoxEffectComponent constexpr auto EffectComponent = 0x420; //type:[Struct] UJukeBoxState constexpr auto CurrentState = 0x428; //type:[Bool] constexpr auto bPowerOn = 0x42b; //type:[Bool] constexpr auto bIsBroken = 0x42c; //type:[Function] constexpr auto ToggleRadioPower = 0x0; //type:[Function] constexpr auto OnRep_JukeBoxState = 0x0; } namespace UTslJukeBoxAnimInstance //: public UAnimInstance { //type:[Enum] UUnderlyingType constexpr auto CurrentState = 0x3a0; //type:[Object] UTslJukeBox constexpr auto JukeBox = 0x3a8; } namespace UTslJukeBoxEffectComponent //: public UActorComponent { //type:[Object] UMeshComponent constexpr auto MeshComponent = 0x1f0; //type:[Object] UTslParticle constexpr auto ExplosionEffect = 0x1f8; //type:[Class] UClass constexpr auto Explosion = 0x200; } namespace UTslKeyHintChecker //: public UObject { //type:[Bool] constexpr auto bCurrState = 0x30; //type:[Bool] constexpr auto bIsChanged = 0x31; } namespace UTslKeyHintChecker_Menu //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Parachuting //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Character //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Driver //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Rider //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_WeaponUse //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_WeaponChange //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ADS //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Aim //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ADS_8x15x //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ADS_6x //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ADS_1x2x3x //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ADS_CantedSight //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ADS_IronSight //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Throwing //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Spiketrap //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Heal //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_Swimming //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_TeamSpectating //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_KillerSpectating //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_WorldMap //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_FreefallNew //: public UTslKeyHintChecker { } namespace UTslKeyHintChecker_ParachuteNew //: public UTslKeyHintChecker { } namespace UTslGamepadKeyHintWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto HintSizeBox_Binder = 0x3d8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto HintSetSwitcher_Binder = 0x3f8; //type:[Array] UKeyHintDatas constexpr auto KeyHintDatas = 0x418; //type:[Function] constexpr auto UpdateHintSizeBoxPosition = 0x0; //type:[Function] constexpr auto OnWidgetShowChangedPad = 0x0; //type:[Function] constexpr auto OnGameUserSettingApplied = 0x0; } namespace UTslLevelScriptActor //: public ULevelScriptActor { //type:[Array] UWeatherLevelInfos constexpr auto WeatherLevelInfos = 0x3e0; //type:[Object] UMaterialParameterCollection constexpr auto GlobalMPC = 0x3f0; //type:[Int] constexpr auto SelectedWeatherLevelIndex = 0x3f8; //type:[Int] constexpr auto PrevWeatherLevelIndex = 0x3fc; //type:[Float] constexpr auto RepDistanceModifier = 0x400; //type:[Function] constexpr auto RequestReplayALevelWeatherEvent = 0x0; //type:[Function] constexpr auto RecordWeatherAsCustomEvent = 0x0; //type:[Function] constexpr auto OnRep_SelectedWeatherIndex = 0x0; //type:[Function] constexpr auto OnRep_PrevWeatherLevelIndex = 0x0; //type:[Function] constexpr auto EnumerateReplayLevelEvents = 0x0; } namespace UTslLightningController //: public UActor { //type:[Float] constexpr auto DistanceMin = 0x3d8; //type:[Float] constexpr auto DistanceMax = 0x3dc; //type:[Float] constexpr auto IntervalMin = 0x3e0; //type:[Float] constexpr auto IntervalMid = 0x3e4; //type:[Float] constexpr auto IntervalMax = 0x3e8; //type:[Class] UClass constexpr auto EffectClass = 0x3f0; //type:[Float] constexpr auto ThunderZ = 0x3f8; //type:[Object] UAkAudioEvent constexpr auto AkThunderSound = 0x400; //type:[Bool] constexpr auto bDebugMessage = 0x408; //type:[Function] constexpr auto NetMulti_CreateThunder = 0x0; } namespace UTslLivingThing //: public UActor { //type:[Bool] constexpr auto bIsEditorOnlyActor = 0x3e8; //type:[Bool] constexpr auto bNeedsServerSpawning = 0x3e9; //type:[Float] constexpr auto EscapeTime = 0x3ec; //type:[Enum] UUnderlyingType constexpr auto ThreatLevel = 0x3f0; //type:[Int] constexpr auto NetGUID = 0x3f4; //type:[Float] constexpr auto SpawnTimeSeconds = 0x3f8; //type:[Float] constexpr auto DestroyTimeSeconds = 0x3fc; //type:[Struct] UTransform constexpr auto SpawnTransform = 0x400; //type:[Struct] UVector4 constexpr auto LastDistanceBasedEventParams = 0x430; //type:[MulticastDelegate] UReceiveDistanceBasedEventSignature__DelegateSignature constexpr auto ReceiveDistanceBasedEventDelgate = 0x440; //type:[Function] constexpr auto ReceivedThreatLevel = 0x0; //type:[Function] constexpr auto ReceivedEvent = 0x0; //type:[Function] constexpr auto ReceivedDistanceBasedEventFromServer = 0x0; //type:[Function] constexpr auto ProcessThreatLevel = 0x0; //type:[Function] constexpr auto IsAlive = 0x0; //type:[Function] constexpr auto GotOutOfBounds = 0x0; //type:[Function] constexpr auto GetServerTimeSeconds = 0x0; //type:[Function] constexpr auto GetElapsedServerTimeSeconds = 0x0; //type:[Function] constexpr auto EnableDistanceBasedEvent = 0x0; //type:[Function] constexpr auto DisableDistanceBasedEvent = 0x0; //type:[Function] constexpr auto BeSpawned = 0x0; //type:[Function] constexpr auto BeKilled = 0x0; } namespace UTslLivingThingBaseBP //: public UTslLivingThing { //type:[Object] UArrowComponent constexpr auto MeshFront = 0x458; //type:[Object] USkeletalMeshComponent constexpr auto Mesh = 0x460; //type:[Bool] constexpr auto bNeedsToSnapGround = 0x468; //type:[Bool] constexpr auto bEscapeToAir = 0x469; //type:[Bool] constexpr auto bEscapeSequence = 0x46a; //type:[Struct] UVector constexpr auto EscapeDirection = 0x46c; //type:[Struct] UVector constexpr auto EscapeStartLocation = 0x478; //type:[Array] UEscapePaths constexpr auto EscapePaths = 0x488; //type:[Array] UEscapeDists constexpr auto EscapeDists = 0x498; //type:[Float] constexpr auto EscapeStartTime = 0x4a8; //type:[Float] constexpr auto EscapeEndTime = 0x4ac; //type:[Struct] UVector constexpr auto ImpactImpulse = 0x4b4; //type:[Float] constexpr auto EscapeAverageSpeed = 0x4c0; //type:[Float] constexpr auto EscapeRotationSpeed = 0x4c4; //type:[Float] constexpr auto EscapeBoundsRadius_Ground = 0x4c8; //type:[Float] constexpr auto EscapePathFindingStepSize_Ground = 0x4cc; //type:[Float] constexpr auto EscapeBoundsRadius_Air = 0x4d0; //type:[Float] constexpr auto EscapeStepHeight = 0x4d4; //type:[Float] constexpr auto EscapeRandomDirectionHalfAngle = 0x4d8; //type:[Struct] UVector2D constexpr auto EscapeRandomSpeedRange = 0x4dc; //type:[Float] constexpr auto EscapeRandomSpeedModifier = 0x4e4; } namespace UTslLivingThingCluster //: public UActor { //type:[Array] ULivingThingStaticRepInfos constexpr auto LivingThingStaticRepInfos = 0x498; //type:[Array] ULivingThingVolumeInfos constexpr auto LivingThingVolumeInfos = 0x4a8; //type:[Array] ULivingThingStaticInfos constexpr auto LivingThingStaticInfos = 0x4b8; //type:[Array] ULivingThingDynamicInfos constexpr auto LivingThingDynamicInfos = 0x4c8; //type:[Function] constexpr auto OnRep_LivingThingVolumeInfos = 0x0; //type:[Function] constexpr auto OnRep_LivingThingStaticRepInfos = 0x0; //type:[Function] constexpr auto OnRep_LivingThingDynamicInfos = 0x0; //type:[Function] constexpr auto MulticastSpawn = 0x0; //type:[Function] constexpr auto MulticastReceiveEventWithParams = 0x0; //type:[Function] constexpr auto MulticastReceiveEvent = 0x0; //type:[Function] constexpr auto MulticastMassivlySpawnFromVolume = 0x0; //type:[Function] constexpr auto MulticastMassivlySpawn = 0x0; //type:[Function] constexpr auto MulticastKill = 0x0; //type:[Function] constexpr auto IsAlive = 0x0; //type:[Function] constexpr auto FillTestSpawnData = 0x0; } namespace UTslLivingThingManager //: public UActor { } namespace UTslLivingThingVolume //: public UVolume { //type:[Array] UGeneratedSpawnInfos constexpr auto GeneratedSpawnInfos = 0x410; } namespace UTslLivingThingPlacingVolume //: public UTslLivingThingVolume { //type:[Int] constexpr auto MassiveSpawnCallCount = 0x420; //type:[Int] constexpr auto GeneratedSpawnInfoCount = 0x424; //type:[Function] constexpr auto CollectPlaceableActors = 0x0; } namespace UTslLivingThingSpawningVolume //: public UTslLivingThingVolume { //type:[Int] constexpr auto MassiveSpawnCallCount = 0x420; //type:[Int] constexpr auto GeneratedSpawnInfoCount = 0x424; //type:[Bool] constexpr auto bGlobalBounds = 0x428; //type:[Struct] UBox constexpr auto GlobalBounds = 0x42c; //type:[Bool] constexpr auto bForceUseGridCluster = 0x448; //type:[Float] constexpr auto KillZ = 0x44c; //type:[Float] constexpr auto KillNormalZThreshold = 0x450; //type:[Struct] UBox constexpr auto GeneratedBounds = 0x454; //type:[Array] USpawnRatioInfos constexpr auto SpawnRatioInfos = 0x470; //type:[Float] constexpr auto PopulationPerTenSquareMeters = 0x480; //type:[Int] constexpr auto RandomSeed = 0x484; //type:[Float] constexpr auto RepSpanDistance = 0x488; //type:[Bool] constexpr auto bUseDynamicSpawning = 0x48c; //type:[Function] constexpr auto Respawn = 0x0; //type:[Function] constexpr auto GenerateSpawnInfos = 0x0; //type:[Function] constexpr auto DumpSpawnInfos = 0x0; } namespace UTslLobbyCharacterAnimationDataTable //: public UDataTable { } namespace UTslLobbyWeapon //: public UActor { //type:[Object] UWeaponMeshComponent constexpr auto Mesh3P = 0x3e8; //type:[Enum] UUnderlyingType constexpr auto WeaponClassEnum = 0x3f0; //type:[Float] constexpr auto WeaponIconRatio = 0x3f4; //type:[Class] UClass constexpr auto WeaponClass = 0x3f8; //type:[Object] UMeshComponent constexpr auto CharmMesh = 0x400; //type:[Function] constexpr auto GetWeaponMeshComponent = 0x0; //type:[Function] constexpr auto GetWeaponClass = 0x0; } namespace UTslPersistentUser //: public USaveGame { //type:[Struct] UTslPersistantData constexpr auto PersistantData = 0x30; } namespace UTslLocalPlayer //: public ULocalPlayer { //type:[Object] UTslPersistentUser constexpr auto PersistentUser = 0x1d0; } namespace UTslMenuItemWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UTslMenuItemStyle constexpr auto MenuItemStyle = 0x38; } namespace UTslMenuSoundsWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UTslMenuSoundsStyle constexpr auto SoundsStyle = 0x38; } namespace UTslMenuWidgetStyle //: public USlateWidgetStyleContainerBase { //type:[Struct] UTslMenuStyle constexpr auto MenuStyle = 0x38; } namespace UTslModularBuilding //: public UActor { //type:[Function] constexpr auto PassSeparatedFloors = 0x0; //type:[Function] constexpr auto GetMeshOnSapartedFloor = 0x0; //type:[Function] constexpr auto GetBuildingModuleFromTable = 0x0; //type:[Function] constexpr auto GetAttachmentsFromTable = 0x0; //type:[Function] constexpr auto ClearBuildingModuleTable = 0x0; //type:[Function] constexpr auto ClearAttachmentTable = 0x0; //type:[Function] constexpr auto AddBuildingModuleToTable = 0x0; //type:[Function] constexpr auto AddAttachmentToTable = 0x0; } namespace UTslNetDebugDraw //: public UActor { //type:[Function] constexpr auto Internal_PrintString = 0x0; //type:[Function] constexpr auto Internal_Print3DString = 0x0; //type:[Function] constexpr auto Internal_DrawSpheres = 0x0; //type:[Function] constexpr auto Internal_DrawLines = 0x0; } namespace UTslNpcAnimDataAsset //: public UDataAsset { } namespace UTslNpcCharacterAnimDataAsset //: public UTslNpcAnimDataAsset { //type:[Struct] UCustomAnimData constexpr auto Respawn = 0x38; //type:[Struct] UCustomAnimData constexpr auto Fire1 = 0xc0; //type:[Struct] UCustomAnimData constexpr auto Fire2 = 0x148; //type:[Struct] UCustomAnimData constexpr auto Fire3 = 0x1d0; //type:[Object] UAnimSequenceBase constexpr auto Idle1 = 0x258; //type:[Object] UAnimSequenceBase constexpr auto Idle2 = 0x260; //type:[Object] UAnimSequenceBase constexpr auto SprintF1 = 0x268; //type:[Object] UAnimSequenceBase constexpr auto SprintF2 = 0x270; //type:[Object] UAnimSequenceBase constexpr auto SprintF3 = 0x278; //type:[Object] UBlendSpaceBase constexpr auto WalkBlendSpace = 0x280; //type:[Object] UBlendSpaceBase constexpr auto RunBlendSpace = 0x288; //type:[Object] UBlendSpaceBase constexpr auto SprintBlendSpace = 0x290; //type:[Object] UBlendSpaceBase constexpr auto KnockbackPreBlendSpace = 0x298; //type:[Object] UBlendSpaceBase constexpr auto KnockbackBlendSpace = 0x2a0; //type:[Object] UBlendSpaceBase constexpr auto KnockbackPostBlendSpace = 0x2a8; //type:[Object] UAnimSequenceBase constexpr auto KnockdownFront = 0x2b0; //type:[Object] UAnimSequenceBase constexpr auto KnockdownBack = 0x2b8; //type:[Object] UAnimSequenceBase constexpr auto KnockdownLeft = 0x2c0; //type:[Object] UAnimSequenceBase constexpr auto KnockdownRight = 0x2c8; //type:[Object] UAnimSequenceBase constexpr auto GetupFront = 0x2d0; //type:[Object] UAnimSequenceBase constexpr auto GetupBack = 0x2d8; //type:[Object] UAnimSequenceBase constexpr auto GetupLeft = 0x2e0; //type:[Object] UAnimSequenceBase constexpr auto GetupRight = 0x2e8; } namespace UTslNpcCharacterDamageAnimDataAsset //: public UTslNpcAnimDataAsset { //type:[Array] UHitBody_Forward constexpr auto HitBody_Forward = 0x38; //type:[Array] UHitBody_Backward constexpr auto HitBody_Backward = 0x48; //type:[Array] UHitBody_Left constexpr auto HitBody_Left = 0x58; //type:[Array] UHitBody_Right constexpr auto HitBody_Right = 0x68; //type:[Array] UHitBody_ForwardRight constexpr auto HitBody_ForwardRight = 0x78; //type:[Array] UHitBody_BackwardRight constexpr auto HitBody_BackwardRight = 0x88; //type:[Array] UHitBody_BackwardLeft constexpr auto HitBody_BackwardLeft = 0x98; //type:[Array] UHitBody_ForwardLeft constexpr auto HitBody_ForwardLeft = 0xa8; //type:[Array] UHitHead_Forward constexpr auto HitHead_Forward = 0xb8; //type:[Array] UHitHead_Backward constexpr auto HitHead_Backward = 0xc8; //type:[Array] UHitHead_Left constexpr auto HitHead_Left = 0xd8; //type:[Array] UHitHead_Right constexpr auto HitHead_Right = 0xe8; //type:[Array] UHitHead_ForwardRight constexpr auto HitHead_ForwardRight = 0xf8; //type:[Array] UHitHead_BackwardRight constexpr auto HitHead_BackwardRight = 0x108; //type:[Array] UHitHead_BackwardLeft constexpr auto HitHead_BackwardLeft = 0x118; //type:[Array] UHitHead_ForwardLeft constexpr auto HitHead_ForwardLeft = 0x128; //type:[Struct] UCustomAnimData constexpr auto Death_Forward = 0x138; //type:[Struct] UCustomAnimData constexpr auto DeathHead_Forward = 0x1c0; //type:[Struct] UCustomAnimData constexpr auto DeathLegs_Forward = 0x248; //type:[Struct] UCustomAnimData constexpr auto Death_Backward = 0x2d0; //type:[Struct] UCustomAnimData constexpr auto DeathHead_Backward = 0x358; //type:[Struct] UCustomAnimData constexpr auto DeathLegs_Backward = 0x3e0; } namespace UTslNpcAnimInstance //: public UAnimInstance { //type:[Object] USkeletalMeshComponent constexpr auto OwnerMesh = 0x3a0; //type:[Array] UAnimMontageList constexpr auto AnimMontageList = 0x3a8; //type:[Object] UAnimMontage constexpr auto DefaultMontage = 0x3b8; //type:[Int] constexpr auto DefaultMontageIndex = 0x3c8; //type:[Object] UTslNpcAnimDataAsset constexpr auto AnimDataAsset = 0x3d0; } namespace UTslNpcCharacterAnimInstance //: public UTslNpcAnimInstance { //type:[Object] UTslNpcCharacterAnimDataAsset constexpr auto CharacterAnimDataAsset = 0x3d8; //type:[Object] UTslNpcCharacter constexpr auto OwnerCharacter = 0x3e0; //type:[Object] UAnimMontage constexpr auto UpperBodyMontageList = 0x3e8; //type:[Object] UAnimMontage constexpr auto FullBodyInstanceMontage = 0x3f8; //type:[Object] UAnimMontage constexpr auto UpperBodyInstanceMontage = 0x400; //type:[Object] UAnimMontage constexpr auto LowerBodyInstanceMontage = 0x408; //type:[Object] UBlendSpaceBase constexpr auto WalkBlendSpace = 0x410; //type:[Object] UBlendSpaceBase constexpr auto RunBlendSpace = 0x418; //type:[Object] UBlendSpaceBase constexpr auto SprintBlendSpace = 0x420; //type:[Object] UBlendSpaceBase constexpr auto KnockbackPreBlendSpace = 0x428; //type:[Object] UBlendSpaceBase constexpr auto KnockbackBlendSpace = 0x430; //type:[Object] UBlendSpaceBase constexpr auto KnockbackPostBlendSpace = 0x438; //type:[Float] constexpr auto WalkSpeedRatio = 0x440; //type:[Float] constexpr auto WalkSpeedRatioLowerRange = 0x444; //type:[Float] constexpr auto WalkSpeedRatioUpperRange = 0x448; //type:[Float] constexpr auto MaxWalkSpeed = 0x44c; //type:[Float] constexpr auto RunSpeedRatio = 0x450; //type:[Float] constexpr auto RunSpeedRatioLowerRange = 0x454; //type:[Float] constexpr auto RunSpeedRatioUpperRange = 0x458; //type:[Float] constexpr auto MaxRunSpeed = 0x45c; //type:[Float] constexpr auto SprintSpeedRatio = 0x460; //type:[Float] constexpr auto SprintSpeedRatioLowerRange = 0x464; //type:[Float] constexpr auto SprintSpeedRatioUpperRange = 0x468; //type:[Float] constexpr auto MaxSprintSpeed = 0x46c; //type:[Struct] UPoseSnapshot constexpr auto SavedPoseSnapshot = 0x470; //type:[Struct] UAlphaBlend constexpr auto PoseSnapshotBlendOut = 0x4a8; //type:[Float] constexpr auto PoseSnapshotWeight = 0x4e0; //type:[Int] constexpr auto UpperBodyMontageIndex = 0x4e4; //type:[Float] constexpr auto UpperBodyWeight = 0x4e8; //type:[Float] constexpr auto LowerBodyWeight = 0x4ec; //type:[Struct] UAlphaBlend constexpr auto UpperBodyBlendIn = 0x4f0; //type:[Struct] UAlphaBlend constexpr auto UpperBodyBlendOut = 0x528; //type:[Struct] UAlphaBlend constexpr auto LowerBodyBlendIn = 0x560; //type:[Struct] UAlphaBlend constexpr auto LowerBodyBlendOut = 0x598; //type:[Float] constexpr auto MovingThreshold = 0x5d0; //type:[Struct] UVector constexpr auto MoveVelocity = 0x5d4; //type:[Float] constexpr auto Speed2D = 0x5e0; //type:[Float] constexpr auto Direction = 0x5e4; //type:[Float] constexpr auto LocalDamageDirYaw = 0x5e8; //type:[Float] constexpr auto DamageDirYaw = 0x5ec; //type:[Struct] UVector constexpr auto FloorNormal = 0x5f0; //type:[Float] constexpr auto FloorSlopeAngle = 0x5fc; //type:[Enum] UUnderlyingType constexpr auto CharacterAnimType = 0x600; //type:[Enum] UUnderlyingType constexpr auto WalkingSpeedType = 0x601; //type:[Enum] UUnderlyingType constexpr auto PelvisBoneDirection = 0x602; //type:[Bool] constexpr auto bIsMoving = 0x603; //type:[Bool] constexpr auto bIsValidUpperBody = 0x604; //type:[Bool] constexpr auto bIsKnockback = 0x605; //type:[Bool] constexpr auto bIsKnockdown = 0x606; //type:[Bool] constexpr auto bIsGetup = 0x607; } namespace UTslNpcCharacter //: public UCharacter { //type:[Object] UTslNpcCharacterState_Base constexpr auto StateList = 0x820; //type:[Object] UTslNpcCharacterState_Base constexpr auto CurrentState = 0x860; //type:[Object] UPhysicsAsset constexpr auto DyingPhysicsAsset = 0x868; //type:[Object] UTslNpcDamageConfig constexpr auto DamageConfig = 0x870; //type:[Struct] UNpcMeleeAttackInfo constexpr auto MeleeAttackInfo = 0x878; //type:[Int] constexpr auto MaxFireMode = 0x938; //type:[Object] UTslNpcCharacterMovement constexpr auto NpcCharacterMovement = 0x940; //type:[Float] constexpr auto CorpseLifeSpan = 0x948; //type:[Object] UTslNpcCharacterAnimDataAsset constexpr auto CharacterAnimDataAsset = 0x950; //type:[Object] UTslNpcCharacterDamageAnimDataAsset constexpr auto DamageAnimDataAsset = 0x958; //type:[Int] constexpr auto FireModeIndex = 0x960; //type:[Enum] UUnderlyingType constexpr auto StateType = 0x964; //type:[Enum] UUnderlyingType constexpr auto StateTypeCounter = 0x965; //type:[Array] USavedCustomAnimList constexpr auto SavedCustomAnimList = 0x968; //type:[Array] UDrawMovingInfo constexpr auto DrawMovingInfo = 0x978; //type:[Int] constexpr auto DrawMovingInfoMaxCounter = 0x988; //type:[Object] UActor constexpr auto FocusActor = 0x990; //type:[Struct] UVector constexpr auto RagdollLinearVelocity = 0x998; //type:[Float] constexpr auto HitImpulseRemainedTime = 0x9a4; //type:[Float] constexpr auto HitImpulseDuration = 0x9a8; //type:[Float] constexpr auto HitImpulseWeight = 0x9ac; //type:[Name] constexpr auto HitImpulseBoneName = 0x9b0; //type:[Float] constexpr auto NextStateRemainedTime = 0x9b8; //type:[Name] constexpr auto HitBoneName = 0x9d0; //type:[UInt16] constexpr auto HitBoneIndex = 0x9d8; //type:[UInt16] constexpr auto Health = 0x9da; //type:[Byte] constexpr auto DamageDirYaw = 0x9dc; //type:[Enum] UUnderlyingType constexpr auto AttackerWeaponClass = 0x9dd; //type:[Bool] constexpr auto bIsDead = 0x9de; //type:[Bool] constexpr auto bIsRagdoll = 0x9df; } namespace UTslNpcCharacterMovement //: public UCharacterMovementComponent { //type:[Float] constexpr auto MaxRunSpeed = 0x910; //type:[Float] constexpr auto MaxSprintSpeed = 0x914; //type:[Float] constexpr auto FocusActorMinDistanceForRotation = 0x918; //type:[Float] constexpr auto FocusActorMinDistanceSqrForRotation = 0x91c; //type:[Float] constexpr auto MovingThreshold = 0x920; //type:[Object] UCurveFloat constexpr auto AvoidanceSpeedScaleCurve = 0x928; //type:[Object] UCurveFloat constexpr auto TurnSpeedScaleCurve = 0x930; //type:[Float] constexpr auto ChangeSpeedRatioOnMoveBlocked = 0x938; //type:[Float] constexpr auto SavedMaxSpeed = 0x93c; //type:[Float] constexpr auto Speed2D = 0x940; //type:[Float] constexpr auto VelocityDirection = 0x944; //type:[Object] UTslNpcCharacter constexpr auto OwnerCharacter = 0x948; //type:[Struct] UVector constexpr auto OverrideVelocity = 0x950; //type:[Float] constexpr auto OverrideMovingSpeedDuration = 0x95c; //type:[Float] constexpr auto OverrideMovingSpeedPassedTime = 0x960; //type:[Object] UCurveFloat constexpr auto OverrideMovingSpeedScaleCurve = 0x968; //type:[Enum] UUnderlyingType constexpr auto SavedNetworkSmoothingMode = 0x970; //type:[Bool] constexpr auto bOrientRotationToMovementOnRun = 0x971; //type:[Bool] constexpr auto bOrientRotationToMovementOnSprint = 0x972; } namespace UTslNpcCharacterState_Base //: public UObject { //type:[Float] constexpr auto StateDuration = 0x30; //type:[Struct] UPoseSnapshotInfo constexpr auto BlendSnapshotInfo = 0x38; //type:[Enum] UUnderlyingType constexpr auto MaxWalkingSpeed = 0x48; //type:[Enum] UUnderlyingType constexpr auto StateType = 0x49; //type:[Enum] UUnderlyingType constexpr auto NextStateType = 0x4a; //type:[Bool] constexpr auto bIsFiringState = 0x4b; //type:[Bool] constexpr auto bDamageDirectionState = 0x4c; //type:[Bool] constexpr auto bCanFire = 0x4d; //type:[Bool] constexpr auto bCanKnockback = 0x4e; //type:[Bool] constexpr auto bCanSkipPhysicsRotation = 0x4f; //type:[Bool] constexpr auto bIgnoreDamageAnim = 0x50; //type:[Bool] constexpr auto bSetRecentlyRenderedFlag = 0x51; //type:[Bool] constexpr auto bRestoreRagdoll = 0x52; //type:[Bool] constexpr auto bLastEnableUpdateRateOptimizations = 0x53; } namespace UTslNpcCharacterState_Default //: public UTslNpcCharacterState_Base { } namespace UTslNpcCharacterState_DownBase //: public UTslNpcCharacterState_Base { } namespace UTslNpcCharacterState_Knockback //: public UTslNpcCharacterState_DownBase { } namespace UTslNpcCharacterState_Fire //: public UTslNpcCharacterState_Base { //type:[Int] constexpr auto FireStateIndex = 0x58; //type:[Float] constexpr auto DamageDelay = 0x5c; } namespace UTslNpcAIController //: public UTslNpcControllerBase { //type:[Object] UTslNpcCharacter constexpr auto NpcCharacter = 0x508; } namespace UTslNpcDamageConfig //: public UDataAsset { //type:[Map] UDamageZones_Key constexpr auto DamageZones = 0x38; } namespace UTslNpcPathFollowingComponent //: public UPathFollowingComponent { //type:[Struct] UVector constexpr auto LastMovingLocation = 0x4a8; //type:[Struct] UVector constexpr auto LastMovingDirection = 0x4b4; //type:[Bool] constexpr auto bIsNoFinish = 0x4c0; } namespace UTslNpcSpawnPoint //: public UActor { //type:[Map] UWaveNpcTypeMap_Key constexpr auto WaveNpcTypeMap = 0x3d8; //type:[Int] constexpr auto DefaultNpcType = 0x428; } namespace UTslNpcSpawnSystem //: public UObject { //type:[Array] UNpcInfoArray constexpr auto NpcInfoArray = 0x30; //type:[Float] constexpr auto SpawnInterval = 0x40; //type:[Array] USpawnedPawnArray constexpr auto SpawnedPawnArray = 0x48; //type:[Array] UPendingSpawnArray constexpr auto PendingSpawnArray = 0x58; } namespace UTslObserverHudAnimWidget //: public UUserWidget { //type:[Object] UTslObserverHudAnimManageWidget constexpr auto Manager = 0x250; //type:[Function] constexpr auto InitAndPlay = 0x0; } namespace UTslObserverHudAnimManageWidget //: public UUmgBaseWidget { //type:[Struct] UUmgWidgetBinder_Border constexpr auto HudAnimBorder_Binder = 0x3d0; //type:[Class] UClass constexpr auto TeamWipeOutNumLogoWidgetClass = 0x400; //type:[Class] UClass constexpr auto TeamWipeOutImageLogoWidgetClass = 0x408; //type:[Class] UClass constexpr auto PersonalKillingSpreeWidgetClass = 0x410; //type:[Class] UClass constexpr auto TeamTotalKillingSpreeWidgetClass = 0x418; //type:[Object] UTslObserverHudAnimWidget constexpr auto CurrAnimWidget = 0x420; //type:[Function] constexpr auto ProcData = 0x0; //type:[Function] constexpr auto Peek = 0x0; //type:[Function] constexpr auto OnCurrAnimFinish = 0x0; //type:[Function] constexpr auto NumElems = 0x0; //type:[Function] constexpr auto IsEmpty = 0x0; //type:[Function] constexpr auto IsBusy = 0x0; //type:[Function] constexpr auto Enqueue = 0x0; //type:[Function] constexpr auto Dequeue = 0x0; //type:[Function] constexpr auto Clear = 0x0; } namespace UTslObserverPlayerData //: public UObject { //type:[Object] UTslPlayerState constexpr auto PlayerState = 0x58; //type:[Object] UTslCharacter constexpr auto Character = 0x60; //type:[Object] UReplicatedCharacterData constexpr auto ReplicatedCharacterData = 0x68; //type:[Object] UTslObserverPlayerListTileInfoWidget constexpr auto Widget = 0x70; } namespace UTslObserverTeamData //: public UObject { //type:[Map] UPlayers_Key constexpr auto Players = 0x40; //type:[Object] UTslObserverPlayerListTileWidget constexpr auto Widget = 0x90; } namespace UTslGamepadOptionContentsWidget //: public UTslBaseOptionWidget { //type:[Array] UOptionImplObjects constexpr auto OptionImplObjects = 0x490; //type:[MulticastDelegate] UOnOptionContentButtonFocused__DelegateSignature constexpr auto OnContentButtonFocused = 0x4a0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ContentsScrollBox_Binder = 0x4b0; //type:[Class] UClass constexpr auto StepperWidgetClass = 0x4d0; //type:[Class] UClass constexpr auto SliderWidgetClass = 0x4d8; //type:[Class] UClass constexpr auto SeparatorWidgetClass = 0x4e0; //type:[Class] UClass constexpr auto CrosshairColorSliderClass = 0x4e8; //type:[Array] UOptionList constexpr auto OptionList = 0x4f0; //type:[Function] constexpr auto HandleGamepadUpOfChild = 0x0; //type:[Function] constexpr auto HandleGamepadDownOfChild = 0x0; //type:[Function] constexpr auto HandleFocusReceivedOfChild = 0x0; } namespace UTslOptionImpl //: public UObject { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslGamepadOptionGameplay //: public UTslGamepadOptionContentsWidget { //type:[Function] constexpr auto UpdateCrosshairPreviewColor = 0x0; } namespace UTslOptionImpl_LANGUAGE //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_DVR //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_HUD_WEAPON //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_HUD_EQUIPMENT //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_KILLFEED //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_COLOR_BLIND //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_COLOR_CROSSHAIR //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_CUSTOM_CROSSHAIR //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; //type:[Function] constexpr auto GetSavedColorCompValue = 0x0; //type:[Function] constexpr auto GetCurrentColorBySlider = 0x0; } namespace UTslOptionImpl_KEY_HINT //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_NETWORKINFO //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_ITEMXRAY //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_TPP_AIM_POSITION //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_AUTO_RELOADING //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_COMPASS_SHADE //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_AUTO_WEAPON_SKIN_REPLACEMENT //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_DEFALUT_FIREMODE //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; //type:[Function] constexpr auto GetWeaponClass = 0x0; //type:[Function] constexpr auto GetStepperIndexByFiringMode = 0x0; //type:[Function] constexpr auto GetFiringModeByIndex = 0x0; } namespace UTslOptionImpl_AUTO_EQUIPATTACHMENT //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_AUTO_EQUIPATTACHMENTFORSCOPE //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; //type:[Function] constexpr auto GetStepperIndexByScopeMode = 0x0; //type:[Function] constexpr auto GetScopeModeByStepperIndex = 0x0; } namespace UTslOptionImpl_AUTO_REPLACEATTACHMENT //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_RADIO_MESSAGE //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_RADIO_MESSAGE_PRESET //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_RADIO_MESSAGE_QUICKPING //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_CROSS_NETWORK_PLAY //: public UTslOptionImpl { //type:[Object] UTslGamepadStepperWidget constexpr auto CachedStepperWidget = 0x30; //type:[Function] constexpr auto OpenCrossPlayOption = 0x0; //type:[Function] constexpr auto OnInputValidation = 0x0; //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; //type:[Function] constexpr auto HandleAppReactivated = 0x0; } namespace UTslGamepadOptionSound //: public UTslGamepadOptionContentsWidget { } namespace UTslOptionImpl_BGMMute //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_MasterMute //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_UIMute //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_EffectMute //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_HRTF //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_VolumeMaster //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_VolumeBGM //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_VolumeUI //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_VolumeEffect //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslGamepadOptionGraphic //: public UTslGamepadOptionContentsWidget { //type:[Array] UQualitySteppers constexpr auto QualitySteppers = 0x500; //type:[Function] constexpr auto OnStepperChanged = 0x0; } namespace UTslOptionImpl_FOV //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_BRIGHTNESS //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_QualitySettings //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_Res4K //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_UniversalBrightnessForAllMap //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslGamepadOptionControl //: public UTslGamepadOptionContentsWidget { } namespace UTslOptionImpl_INVERTX //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_INVERTY //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_VIBRATION //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_DEADZONE //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_DEADZONE_LEFT //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_StartRunningSensitivity //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_PRESET //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_ToggleAimAcceleration //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_SensBase //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_ForceFeedbackMultiplier //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_VerticalSensMultiplier //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslOptionImpl_ForwardRunningSensitivity //: public UTslOptionImpl { //type:[Function] constexpr auto OnDefault = 0x0; //type:[Function] constexpr auto OnApply = 0x0; //type:[Function] constexpr auto IsChanged = 0x0; //type:[Function] constexpr auto Init = 0x0; } namespace UTslParticleBulletTrail //: public UTslParticle { //type:[Struct] UVector constexpr auto TargetDestanation = 0x488; //type:[Float] constexpr auto BulletSpeed = 0x494; //type:[Object] UMaterialInterface constexpr auto UnderWaterMaterialOverride = 0x498; } namespace UTslParticleEnvironment //: public UTslParticle { //type:[Float] constexpr auto AutoParticleActivateDistance = 0x498; //type:[Float] constexpr auto AutoPlayDistance = 0x49c; } namespace UTslRainDynamic //: public UTslParticle { //type:[Float] constexpr auto SplashSpawnDistance = 0x48c; //type:[Float] constexpr auto SplashSpawnRate = 0x490; //type:[Float] constexpr auto RainScale = 0x494; //type:[Name] constexpr auto SplashEmitterName = 0x498; //type:[Bool] constexpr auto bUseFanShape = 0x4a0; //type:[Float] constexpr auto ViewAngleInDegree = 0x4a4; //type:[Float] constexpr auto BackwardOffset = 0x4a8; //type:[Bool] constexpr auto bAutoSpawnRange = 0x4ac; //type:[Float] constexpr auto CameraPitch = 0x4b0; //type:[Float] constexpr auto AdjustedSplashSpawnDistance = 0x4b4; //type:[Float] constexpr auto AdjustedSplashAngle = 0x4b8; //type:[Bool] constexpr auto bAsyncLineTrace = 0x4bc; //type:[Bool] constexpr auto bDebugAsyncTraceHandles = 0x4bd; //type:[Int] constexpr auto AsyncLineTraceHandles = 0x4c0; //type:[Bool] constexpr auto bAutoLimitSpashSpawnRate = 0x4c4; //type:[Float] constexpr auto TargetFPS = 0x4c8; //type:[Float] constexpr auto MinAutoLimiter = 0x4cc; //type:[Float] constexpr auto AutoLimiterStepPerFrame = 0x4d0; //type:[Float] constexpr auto AutoLimiter = 0x4d4; //type:[Float] constexpr auto CameraAltituteToRemoveSplash = 0x4d8; //type:[Float] constexpr auto CameraDistanceToTerrainToRemoveSplash = 0x4dc; } namespace UTslWeatherParticle //: public UTslParticle { //type:[Bool] constexpr auto bMakeSplash = 0x48c; //type:[Float] constexpr auto SplashSpawnDistance = 0x490; //type:[Float] constexpr auto SplashSpawnRate = 0x494; //type:[Float] constexpr auto ParticleSpawnScale = 0x498; //type:[Name] constexpr auto SplashEmitterName = 0x4a0; //type:[Bool] constexpr auto bUseFanShape = 0x4a8; //type:[Float] constexpr auto ViewAngleInDegree = 0x4ac; //type:[Float] constexpr auto BackwardOffset = 0x4b0; //type:[Bool] constexpr auto bAutoSpawnRange = 0x4b4; //type:[Float] constexpr auto CameraPitch = 0x4b8; //type:[Float] constexpr auto AdjustedSplashSpawnDistance = 0x4bc; //type:[Float] constexpr auto AdjustedSplashAngle = 0x4c0; //type:[Bool] constexpr auto bAsyncLineTrace = 0x4c4; //type:[Bool] constexpr auto bDebugAsyncTraceHandles = 0x4c5; //type:[Int] constexpr auto AsyncLineTraceHandles = 0x4c8; //type:[Bool] constexpr auto bAutoLimitSpashSpawnRate = 0x4cc; //type:[Float] constexpr auto TargetFPS = 0x4d0; //type:[Float] constexpr auto MinAutoLimiter = 0x4d4; //type:[Float] constexpr auto AutoLimiterStepPerFrame = 0x4d8; //type:[Float] constexpr auto AutoLimiter = 0x4dc; //type:[Float] constexpr auto CameraAltituteToRemoveSplash = 0x4e0; //type:[Float] constexpr auto CameraDistanceToTerrainToRemoveSplash = 0x4e4; } namespace UTslParticleEmitter //: public UActor { //type:[Function] constexpr auto OnParticleSystemFinished = 0x0; } namespace UTslParticleManager //: public UActor { //type:[Bool] constexpr auto bUseActorPool = 0x438; //type:[Map] UObjectPoolMap_Key constexpr auto ObjectPoolMap = 0x440; //type:[Array] UGroupList constexpr auto GroupList = 0x490; } namespace UTslParticleModuleEventSendToGame //: public UParticleModuleEventSendToGame { //type:[Map] UAkEventSurfaceMap_Key constexpr auto AkEventSurfaceMap = 0x30; //type:[Function] constexpr auto RunEvent = 0x0; //type:[Function] constexpr auto PostAkEventAtLocation = 0x0; } namespace UTslPassArea //: public UActor { //type:[Object] USphereComponent constexpr auto SphereComponent = 0x3d8; //type:[Float] constexpr auto Radius = 0x3e0; } namespace UTslPassBluezoneArea //: public UTslPassArea { } namespace UTslPassCarePackageArea //: public UTslPassArea { } namespace UTslPassAreaRectangle //: public UActor { //type:[Object] UBoxComponent constexpr auto BoxComponent = 0x3d8; //type:[Float] constexpr auto Width = 0x3e0; //type:[Float] constexpr auto Height = 0x3e4; //type:[Struct] UBox constexpr auto PassAreaBox = 0x3e8; } namespace UTslPassBlueZoneAreaRectangle //: public UTslPassAreaRectangle { } namespace UTslPassCarePackageAreaRectangle //: public UTslPassAreaRectangle { } namespace UTslPawnInputBindingComponent //: public UActorComponent { //type:[Struct] UTimerHandle constexpr auto MoveVehicleSeatTimer_Gamepad = 0x1f0; //type:[MulticastDelegate] UTslOnOwnerPossessed__DelegateSignature constexpr auto OnOwnerPossessed = 0x1f8; //type:[MulticastDelegate] UTslOnOwnerUnPossessed__DelegateSignature constexpr auto OnOwnerUnPossessed = 0x208; //type:[Float] constexpr auto PingCoolTimeSeconds = 0x218; //type:[Function] constexpr auto OnUseHealItemPad = 0x0; //type:[Function] constexpr auto OnSprintReleasedPad = 0x0; //type:[Function] constexpr auto OnSprintPressedPad = 0x0; //type:[Function] constexpr auto OnSetPingAtViewingTargetPad_Impl = 0x0; //type:[Function] constexpr auto OnSetPingAtViewingTargetPad = 0x0; //type:[Function] constexpr auto OnSelectNextHealItemPad = 0x0; //type:[Function] constexpr auto OnMoveVehicleSeatPad = 0x0; //type:[Function] constexpr auto OnMoveToSubSeatPad = 0x0; //type:[Function] constexpr auto OnMoveToDriverSeatPad = 0x0; //type:[Function] constexpr auto OnInteractInVehiclePad = 0x0; //type:[Function] constexpr auto NotifyOwnerUnPossessed = 0x0; //type:[Function] constexpr auto NotifyOwnerPossessed = 0x0; //type:[Function] constexpr auto MoveVehicleNextSubSeat_Gamepad = 0x0; //type:[Function] constexpr auto MoveVehicleNextSeat_Gamepad = 0x0; //type:[Function] constexpr auto MoveVehicleDriverSeat_Gamepad = 0x0; } namespace UTslPhysicsVolume //: public UPhysicsVolume { //type:[Object] UOceanManager constexpr auto OceanManager = 0x428; //type:[Class] UClass constexpr auto DefaultWaterSplash = 0x430; //type:[Class] UClass constexpr auto VehicleWaterSplash = 0x438; //type:[Array] UWaterSplashMuteTypes constexpr auto WaterSplashMuteTypes = 0x440; //type:[Object] UMeshClippingUnderwaterComponent constexpr auto MeshClippingUnderwaterComponent = 0x450; //type:[Map] UWaterSplashOverrideMap_Key constexpr auto WaterSplashOverrideMap = 0x468; //type:[Float] constexpr auto VolumeSizeRatioThrethold = 0x4b8; //type:[Float] constexpr auto TouchingActorZOffset = 0x4bc; //type:[Float] constexpr auto MinWaterDivingVelocity = 0x4c0; } namespace UTslPlatoonCarePackageRequestHandler //: public UObject { //type:[Class] UClass constexpr auto CarePackageClass = 0x30; //type:[Enum] UUnderlyingType constexpr auto PlatoonCarePackageType = 0x38; //type:[Float] constexpr auto FlyingHeight = 0x3c; //type:[Bool] constexpr auto bNotifyToAllPlayers = 0x40; //type:[Object] UTslPlatoonCommanderSystem constexpr auto OwnerSystem = 0x48; //type:[Object] UWorld constexpr auto CachedWorldContext = 0x50; //type:[Function] constexpr auto OnCarePackageFinish = 0x0; //type:[Function] constexpr auto OnCarePackageDrop = 0x0; //type:[Function] constexpr auto OnCarePackageArrival = 0x0; } namespace UTslPlatoonCommanderSystem //: public UObject { //type:[Object] UTslPlatoonSupportCommonDataAsset constexpr auto CommonData = 0x30; //type:[Object] UTslGameMode constexpr auto AuthGameMode = 0x38; //type:[Struct] UPlatoonSupportRequestManifest constexpr auto Manifest = 0x40; //type:[Map] UPlatoonInfos_Key constexpr auto PlatoonInfos = 0x58; } namespace UTslPlatoonSupportCommonDataAsset //: public UDataAsset { //type:[Struct] UTslPlatoonSupportCommonData constexpr auto FireSupportData = 0x38; //type:[Struct] UTslPlatoonSupportCommonData constexpr auto WeaponPackageData = 0x58; //type:[Struct] UTslPlatoonSupportCommonData constexpr auto HealingPackageData = 0x78; } namespace UTslPlatoonSupportDataTable //: public UDataTable { } namespace UTslPlayerCameraManager //: public UPlayerCameraManager { //type:[Object] UScopeGlintManager constexpr auto ScopeGlintManager = 0x1cb0; } namespace UPlayerCardWidget //: public UUmgBaseWidget { //type:[Object] UCanvasPanelSlot constexpr auto PositionSlot = 0x3c0; //type:[Object] UImage constexpr auto RenderImage = 0x3c8; //type:[Object] ULobbyHUD constexpr auto LobbyHUD = 0x3d0; //type:[Object] ULobbyCharacter constexpr auto LobbyCharacter = 0x3d8; //type:[Struct] UWuCharacterCustomizationOptions constexpr auto LobbyCharacterOptions = 0x3e0; //type:[Bool] constexpr auto IsLobbyCharacterMale = 0x430; //type:[Bool] constexpr auto LobbyCharacterNeedsUpdate = 0x431; //type:[Object] UPlayerCardStudio constexpr auto PlayerCardStudio = 0x438; //type:[Object] UMasteryBannerController constexpr auto MasteryBanner = 0x440; //type:[Function] constexpr auto SetLobbyCharacter = 0x0; //type:[Function] constexpr auto AnchorAsEditCard = 0x0; } namespace UTslPlayerCardController //: public UActor { //type:[Object] ULobbyCharacter constexpr auto TempLobbyCharacter = 0x3d8; //type:[Object] UPlayerCardWidget constexpr auto PlayerCardWidget = 0x3e0; //type:[Struct] UTransform constexpr auto TempCharacterSpawnTransform = 0x3f0; //type:[Function] constexpr auto ShowPlayerCard = 0x0; //type:[Function] constexpr auto LoadPlayer = 0x0; //type:[Function] constexpr auto HideTempCharacter = 0x0; //type:[Function] constexpr auto HidePlayerCard = 0x0; } namespace UTslPlayerDamageConfig //: public UDataAsset { //type:[Map] UDamageZones_Key constexpr auto DamageZones = 0x38; } namespace UTslPlayerStartAndRespawn //: public UTslPlayerStart { //type:[Enum] UUnderlyingType constexpr auto BaseTeam = 0x438; //type:[Str] constexpr auto BattleAreaType = 0x440; } namespace UTslBattleRoyalePlayerState //: public UTslPlayerState { } namespace UTslTrainingPlayerState //: public UTslPlayerState { } namespace UTslWarPlayerState //: public UTslPlayerState { //type:[Float] constexpr auto MyGameScoreInTeam = 0xa78; //type:[MulticastDelegate] UOnGainedScoreChanged__DelegateSignature constexpr auto OnMyGainedScoreChanged = 0xa80; //type:[Float] constexpr auto NextRespawnTimeSeconds = 0xa90; //type:[MulticastDelegate] UOnPlayerRespawnTimeUpdated__DelegateSignature constexpr auto OnRespawnTimeUpdated = 0xa98; //type:[Name] constexpr auto RespawnSpotName = 0xaa8; //type:[MulticastDelegate] UOnRespawnSpotChanged__DelegateSignature constexpr auto OnRespawnSpotChangedAtClient = 0xab0; //type:[Function] constexpr auto ServerSetRespawnSpot = 0x0; //type:[Function] constexpr auto OnRep_RespawnSpotName = 0x0; //type:[Function] constexpr auto OnRep_NextRespawnTimeSeconds = 0x0; //type:[Function] constexpr auto OnRep_MyGameScoreInTeam = 0x0; } namespace UTslConquestPlayerState //: public UTslWarPlayerState { } namespace UTslZombiePlayerState //: public UTslPlayerState { //type:[Enum] UUnderlyingType constexpr auto ZombieModePlayerState = 0xa79; //type:[Function] constexpr auto SetZombieModePlayerState = 0x0; //type:[Function] constexpr auto IsZombieRespawn = 0x0; //type:[Function] constexpr auto IsZombie = 0x0; //type:[Function] constexpr auto GetZombieModePlayerState = 0x0; } namespace UTslPrivateSettings //: public UObject { //type:[Array] UHudMainConfigs constexpr auto HudMainConfigs = 0x30; //type:[Array] UMainLobbyHUDConfigs constexpr auto MainLobbyHUDConfigs = 0x40; //type:[Float] constexpr auto ViewModeZoomMultiplier = 0x50; //type:[Float] constexpr auto CharacterDragDeadzone = 0x54; //type:[Struct] UVector2D constexpr auto ViewModeRotationDeadzone = 0x58; //type:[Map] UViewModeRotationMultiplierMap_Key constexpr auto ViewModeRotationMultiplierMap = 0x60; //type:[Struct] UVector2D constexpr auto DefaultViewModeRotationMultiplier = 0xb0; //type:[Map] ULobbySceneTravelData_Key constexpr auto LobbySceneTravelData = 0xb8; //type:[Array] ULobbySceneDatas constexpr auto LobbySceneDatas = 0x108; //type:[Array] ULobbyViewModeSceneDatas constexpr auto LobbyViewModeSceneDatas = 0x118; //type:[Float] constexpr auto WeaponDefaultRatio = 0x128; //type:[Float] constexpr auto ViewModeScaleMinMultiplier = 0x12c; //type:[Float] constexpr auto ViewModeScaleMaxMultiplier = 0x130; //type:[Array] UGameOptionTabs constexpr auto GameOptionTabs = 0x138; //type:[Array] UGameOptionCategories constexpr auto GameOptionCategories = 0x148; //type:[Array] UGameOptionItems constexpr auto GameOptionItems = 0x158; //type:[Struct] UTslGameOptionHierarchy constexpr auto GameOptionHierarchy = 0x168; //type:[Bool] constexpr auto bIsGameOptionHierarchyCreated = 0x178; //type:[Array] UTestScreenResolutions constexpr auto TestScreenResolutions = 0x180; //type:[Float] constexpr auto LobbyCameraAspectRatio = 0x190; //type:[Float] constexpr auto DyingIconShowTime_Normal = 0x194; //type:[Float] constexpr auto DyingIconShowTime_Observer = 0x198; //type:[Class] UClass constexpr auto RadioMessageManagerClass = 0x1a0; //type:[Class] UClass constexpr auto SandboxManagerClass = 0x1a8; //type:[Class] UClass constexpr auto ItemRequestManagerClass = 0x1b0; } namespace UTslProjectileMolotov //: public UTslProjectile { //type:[Enum] UUnderlyingType constexpr auto MolotovSimulation = 0x5e0; //type:[Object] UParticleSystemComponent constexpr auto FireParticleComp = 0x5e8; //type:[Class] UClass constexpr auto FireTrailEffectClass = 0x5f0; //type:[Name] constexpr auto FireTrailSocketName = 0x5f8; //type:[Float] constexpr auto SimulationTickTime = 0x600; //type:[Class] UClass constexpr auto EffectControllerClass = 0x608; //type:[Class] UClass constexpr auto DamageFieldContainerTemplate = 0x610; //type:[Class] UClass constexpr auto DamageFieldContainerInWallTemplate = 0x618; //type:[Class] UClass constexpr auto DamageFieldTemplate = 0x620; //type:[Class] UClass constexpr auto DamageFieldTemplateInWall = 0x628; //type:[Float] constexpr auto VehicleDamageRadius = 0x630; //type:[Class] UClass constexpr auto FragmentProjectileClass = 0x638; //type:[Class] UClass constexpr auto DirectDebuff = 0x640; //type:[Object] UTslParticle constexpr auto FireTrailEffect = 0x648; //type:[Int] constexpr auto ImpactMaxCount = 0x650; //type:[Function] constexpr auto SimulationVolumetricSpreadTick_BP = 0x0; //type:[Function] constexpr auto SimulationVolumetricSpreadTick = 0x0; } namespace UTslProjectileRedZone //: public UTslProjectile { //type:[Object] UAkAudioEvent constexpr auto CreateSound = 0x5e0; //type:[Text] constexpr auto DisplayName = 0x5e8; } namespace UTslSpikeTrapActor //: public UActor { //type:[Object] UInstancedStaticMeshComponent constexpr auto InstancedMesh = 0x3d8; //type:[Object] USplineComponent constexpr auto MySpline = 0x3e0; //type:[Object] UTslSimpleCollisionReceiver constexpr auto MineSimpleCollision = 0x3e8; //type:[Float] constexpr auto CheckRadius = 0x3f0; //type:[Float] constexpr auto CheckLenght = 0x3f4; //type:[Object] UAkComponent constexpr auto AkComp = 0x3f8; //type:[Object] UAkAudioEvent constexpr auto DestructionSound = 0x400; //type:[Object] UAkAudioEvent constexpr auto DeploySound = 0x408; //type:[Object] UCurveFloat constexpr auto TimingCurve = 0x410; //type:[Enum] UUnderlyingType constexpr auto DeploymentState = 0x428; //type:[Struct] UVector constexpr auto OgVelocity = 0x430; //type:[Array] USplineMeshes constexpr auto SplineMeshes = 0x440; //type:[Array] UPointSegments constexpr auto PointSegments = 0x470; //type:[Float] constexpr auto PhysicsDelay = 0x480; //type:[Struct] UVector constexpr auto SpikeMeshScale = 0x484; //type:[Float] constexpr auto MaxDeployHeightDifferential = 0x490; //type:[Float] constexpr auto DeploymentSpeed = 0x494; //type:[Float] constexpr auto SegmentCurve_MaxEndHeight = 0x498; //type:[Float] constexpr auto SegmentCurve_Power = 0x49c; //type:[Float] constexpr auto SegmentCurve_HeightCap = 0x4a0; //type:[Float] constexpr auto OriginOffset_VerticalTimeMultiplier = 0x4a4; //type:[Float] constexpr auto OriginOffset_VerticalPower = 0x4a8; //type:[Float] constexpr auto OriginOffset_HorizontalTimeMultiplier = 0x4ac; //type:[Float] constexpr auto OriginOffset_HorizontalPower = 0x4b0; //type:[Object] UCurveVector constexpr auto OriginOffsetCurve = 0x4b8; //type:[Object] UCurveFloat constexpr auto Segmentcurve_Start = 0x4c0; //type:[Object] UCurveFloat constexpr auto Segmentcurve_End = 0x4c8; //type:[Object] UCurveFloat constexpr auto SegmentCurve_Interpolation = 0x4d0; //type:[Bool] constexpr auto bPopped = 0x4d8; //type:[Function] constexpr auto TriggerVehicleTracers = 0x0; //type:[Function] constexpr auto SplitSplineSegments = 0x0; //type:[Function] constexpr auto OnRep_Segments = 0x0; //type:[Function] constexpr auto OnRep_DeployState = 0x0; //type:[Function] constexpr auto OnPopped = 0x0; //type:[Function] constexpr auto OnCollision = 0x0; //type:[Function] constexpr auto MulticastPop = 0x0; //type:[Function] constexpr auto IsFullLenght = 0x0; //type:[Function] constexpr auto Disable = 0x0; //type:[Function] constexpr auto BuildSplinePoints = 0x0; //type:[Function] constexpr auto BuildSplineMesh = 0x0; //type:[Function] constexpr auto BPUpdateMeshFromRagdoll = 0x0; //type:[Function] constexpr auto BpUpdateMesh = 0x0; //type:[Function] constexpr auto BPCreateSplineMesh = 0x0; //type:[Function] constexpr auto BPCopySegmentsToAnimation = 0x0; //type:[Function] constexpr auto AddMeshSpikeSegments = 0x0; //type:[Function] constexpr auto AddHandle = 0x0; } namespace UTslProjectileSpikeTrap //: public UTslProjectile { //type:[Class] UClass constexpr auto SpikeTrapActor = 0x5e0; //type:[Class] UClass constexpr auto SpikeTrapItem = 0x5e8; } namespace UTslProjectile_Flare //: public UActor { //type:[Object] UProjectileMovementComponent constexpr auto ProjectileMovementComp = 0x3d8; //type:[Object] USphereComponent constexpr auto CollisionComp = 0x3e0; //type:[Float] constexpr auto DamageRadius = 0x3e8; //type:[Class] UClass constexpr auto DebuffTemplate = 0x3f0; //type:[Struct] UVector constexpr auto HighAltTargetVelocity = 0x3f8; //type:[Float] constexpr auto GroundTraceDinstance = 0x404; //type:[Float] constexpr auto AttenuationScalingCheckDelay = 0x408; //type:[Float] constexpr auto AttenuationScalingInterpSpeed = 0x40c; //type:[Float] constexpr auto AttenuationScalingInterpSpeedInWater = 0x410; //type:[Struct] UVector2D constexpr auto AttenuationScalingInMap = 0x414; //type:[Struct] UVector2D constexpr auto AttenuationScalingOutMap = 0x41c; //type:[Float] constexpr auto AttenuationScalingUnderWater = 0x424; //type:[Bool] constexpr auto bIsUnderwater = 0x429; //type:[Object] UTslPlayerState constexpr auto TslPlayerState = 0x448; //type:[Bool] constexpr auto bIsCalledSuccessfully = 0x450; //type:[Bool] constexpr auto bIsLogCreatedAlready = 0x451; //type:[Bool] constexpr auto bHighAltReached_CP = 0x452; //type:[Function] constexpr auto SetAkAttenuationScaling_BP = 0x0; //type:[Function] constexpr auto Server_SpawnCarePackageCustom = 0x0; //type:[Function] constexpr auto OnUnderwaterChanged_BP = 0x0; //type:[Function] constexpr auto OnParticleTouchedWater_BP = 0x0; //type:[Function] constexpr auto CheckUnderWaterLast = 0x0; //type:[Function] constexpr auto ApplyBurn = 0x0; //type:[Function] constexpr auto ActivateFlare_BP = 0x0; } namespace UTslRadioDataAsset //: public UDataAsset { //type:[Object] UAkAudioEvent constexpr auto TurnOff = 0x38; //type:[Str] constexpr auto VolumeRTPC = 0x40; //type:[Array] UChannelData constexpr auto ChannelData = 0x50; //type:[Int] constexpr auto MaxVolume = 0x60; //type:[Int] constexpr auto MinVolume = 0x64; //type:[Int] constexpr auto DefaultVolume = 0x68; //type:[Bool] constexpr auto bDefaultPowerOn = 0x6c; //type:[Bool] constexpr auto bUseRandomChannel = 0x6d; //type:[Bool] constexpr auto bAutoRepeatPlay = 0x6e; } namespace UTslRadioMessageManager //: public UObject { //type:[Bool] constexpr auto bIsDisabled = 0x310; //type:[Object] UStringTable constexpr auto RadioMessageStringTable = 0x318; //type:[Object] UDataTable constexpr auto RadioMessageCategoryDataTable = 0x320; //type:[Float] constexpr auto MaxWorkDistance = 0x328; //type:[Float] constexpr auto MsgLogShowDuration = 0x32c; //type:[Int] constexpr auto MsgLogLineNumber = 0x330; //type:[Float] constexpr auto MsgLogBanCond_TimeLimit = 0x334; //type:[Int] constexpr auto MsgLogBanCond_Number = 0x338; //type:[Float] constexpr auto MsgLogBan_Duarion = 0x33c; //type:[Float] constexpr auto MsgLogNearDistance = 0x340; //type:[Float] constexpr auto MsgLogMediumDistance = 0x344; //type:[Float] constexpr auto DestForbbidenSeconds = 0x348; //type:[Array] URadioMessageSendHistory constexpr auto RadioMessageSendHistory = 0x350; //type:[Set] UMutedPlayerUniqueIdSet constexpr auto MutedPlayerUniqueIdSet = 0x3a8; } namespace UTslReactionDoorComponent //: public UStaticMeshComponent { //type:[Object] UTslReactionDoorData constexpr auto ReactionDoorData = 0xaa0; //type:[Object] UDestructibleMesh constexpr auto DoorDestructibleMesh = 0xaa8; //type:[Int] constexpr auto HLODChildIndex = 0xab0; //type:[Struct] UDoorBreakingState constexpr auto DoorBreakingState = 0xab4; //type:[Struct] UTimerHandle constexpr auto TimerHandle_DestroyDM = 0xac8; //type:[Object] UTslReactionBoxComponent constexpr auto DoorTopBoxComponent = 0xad0; //type:[Object] UTslReactionBoxComponent constexpr auto DoorCenterBoxComponent = 0xad8; //type:[Object] UTslReactionBoxComponent constexpr auto DoorBottomBoxComponent = 0xae0; //type:[Object] UDestructibleComponent constexpr auto DoorDestructibleComponent = 0xae8; //type:[Object] UTslPlayerController constexpr auto LocalPC = 0xaf0; //type:[Struct] UTimerHandle constexpr auto TimerHandle_CheckValidDM = 0xaf8; //type:[Function] constexpr auto OnRep_DoorBreakingState = 0x0; //type:[Function] constexpr auto ClientTakeDamage = 0x0; //type:[Function] constexpr auto CheckValidDestructibleMesh = 0x0; } namespace UShapeComponent //: public UPrimitiveComponent { //type:[Struct] UColor constexpr auto ShapeColor = 0x908; //type:[Object] UBodySetup constexpr auto ShapeBodySetup = 0x910; //type:[Bool] constexpr auto bDrawOnlyIfSelected = 0x918; //type:[Bool] constexpr auto bShouldCollideWhenPlacing = 0x918; //type:[Bool] constexpr auto bDynamicObstacle = 0x918; //type:[Class] UClass constexpr auto AreaClass = 0x920; } namespace UBoxComponent //: public UShapeComponent { //type:[Struct] UVector constexpr auto BoxExtent = 0x928; //type:[Function] constexpr auto SetBoxExtent = 0x0; //type:[Function] constexpr auto GetUnscaledBoxExtent = 0x0; //type:[Function] constexpr auto GetScaledBoxExtent = 0x0; } namespace UTslReactionBoxComponent //: public UBoxComponent { } namespace UTslReactionClientComponent //: public UStaticMeshComponent { } namespace UTslReferenceObjManager //: public UObject { //type:[Int] constexpr auto AsyncLoadPriority = 0x30; //type:[Bool] constexpr auto bEnablePIEPreload = 0x34; //type:[Array] UGameModeObjectList constexpr auto GameModeObjectList = 0x38; //type:[Array] UCharacterObjectList constexpr auto CharacterObjectList = 0x48; //type:[Array] UPreloadingObjectList constexpr auto PreloadingObjectList = 0x58; //type:[Array] UPreloadPendingList constexpr auto PreloadPendingList = 0x178; //type:[Array] UPreloadObjList constexpr auto PreloadObjList = 0x188; //type:[Function] constexpr auto RequestPreloadAsyncLoad = 0x0; //type:[Function] constexpr auto RequestAsyncLoad = 0x0; //type:[Function] constexpr auto OnFinishPreloadList = 0x0; //type:[Function] constexpr auto AddRefObject = 0x0; //type:[Function] constexpr auto AddPendingAyncLoadList = 0x0; } namespace UTslReloadMagazineAnimState //: public UAnimNotifyState { //type:[Bool] constexpr auto bReloadAmmoAtTheStateEnd = 0x38; } namespace UTslReplayData //: public UObject { } namespace UTslSandboxManager //: public UObject { //type:[Float] constexpr auto MaxFlySpeed = 0x130; //type:[Float] constexpr auto MaxFlyAcceleration = 0x134; //type:[Float] constexpr auto MaxFlyDeceleration = 0x138; //type:[Int] constexpr auto MaxSpawnItem = 0x13c; //type:[Int] constexpr auto MaxSpawnVehicle = 0x140; //type:[Int] constexpr auto MaxSpawnAirCraft = 0x144; //type:[Struct] UVector constexpr auto VehicleSpawnOffset = 0x148; //type:[Object] UStringTable constexpr auto SandboxStringTable = 0x158; //type:[Object] UDataTable constexpr auto SandboxL10NDataTable = 0x160; //type:[Object] UDataTable constexpr auto WeaponDataTable = 0x168; //type:[Object] UDataTable constexpr auto ItemDataTable = 0x170; //type:[Object] UDataTable constexpr auto VehicleDataTable = 0x178; //type:[Set] UDroppedItemSet constexpr auto DroppedItemSet = 0x180; //type:[Set] USpawnedVehicleSet constexpr auto SpawnedVehicleSet = 0x1d0; //type:[Set] UReserveDestoryVehicleSet constexpr auto ReserveDestoryVehicleSet = 0x220; //type:[Int] constexpr auto CurAirCraftCount = 0x270; //type:[Set] UMasterPlayerControllerSet constexpr auto MasterPlayerControllerSet = 0x278; //type:[Struct] UStringClassReference constexpr auto PostProcessStringClassRef = 0x2c8; //type:[Object] UActor constexpr auto PostProcessActor = 0x2d8; //type:[Int] constexpr auto MaxItemNameCount = 0x2e0; //type:[Array] ULv3ItemDataArray constexpr auto Lv3ItemDataArray = 0x2e8; //type:[Array] USandboxMasterEffectGroupArray constexpr auto SandboxMasterEffectGroupArray = 0x2f8; //type:[Float] constexpr auto RelVelMaxDegree = 0x308; //type:[Float] constexpr auto RelVelMaxSpeed = 0x30c; //type:[Float] constexpr auto RelVelIncInterpSpeed = 0x310; //type:[Float] constexpr auto RelVelDecInterpSpeed = 0x314; //type:[Object] UCurveFloat constexpr auto RelVelCurveFloat = 0x318; //type:[Array] ULv3ItemClassArray constexpr auto Lv3ItemClassArray = 0x320; //type:[Map] URelVelWeightMap_Key constexpr auto RelVelWeightMap = 0x330; //type:[Object] UTslPlayerController constexpr auto CachedLocalPlayerController = 0x380; //type:[Function] constexpr auto Timer_ShowWaterMarkWidget = 0x0; //type:[Function] constexpr auto Timer_PreloadSandbox = 0x0; //type:[Function] constexpr auto OnVehicleDeath = 0x0; } namespace USceneCaptureComponent //: public USceneComponent { //type:[Array] UHiddenComponents constexpr auto HiddenComponents = 0x4a0; //type:[Array] UHiddenActors constexpr auto HiddenActors = 0x4b0; //type:[Array] UShowOnlyComponents constexpr auto ShowOnlyComponents = 0x4c0; //type:[Array] UShowOnlyActors constexpr auto ShowOnlyActors = 0x4d0; //type:[Bool] constexpr auto bIsLobbyCapture = 0x4e0; //type:[Bool] constexpr auto bCaptureEveryFrame = 0x4e1; //type:[Bool] constexpr auto bCaptureOnMovement = 0x4e2; //type:[Float] constexpr auto LODDistanceFactor = 0x4e4; //type:[Float] constexpr auto MaxViewDistanceOverride = 0x4e8; //type:[Int] constexpr auto CaptureSortPriority = 0x4ec; //type:[Array] UShowFlagSettings constexpr auto ShowFlagSettings = 0x4f0; //type:[Function] constexpr auto ShowOnlyComponent = 0x0; //type:[Function] constexpr auto ShowOnlyActorComponents = 0x0; //type:[Function] constexpr auto SetCaptureSortPriority = 0x0; //type:[Function] constexpr auto RemoveShowOnlyComponent = 0x0; //type:[Function] constexpr auto RemoveShowOnlyActorComponents = 0x0; //type:[Function] constexpr auto HideComponent = 0x0; //type:[Function] constexpr auto HideActorComponents = 0x0; //type:[Function] constexpr auto ClearShowOnlyComponents = 0x0; } namespace USceneCaptureComponent2D //: public USceneCaptureComponent { //type:[Byte] UECameraProjectionMode constexpr auto ProjectionType = 0x520; //type:[Float] constexpr auto FOVAngle = 0x524; //type:[Bool] constexpr auto bUseNearClippingValue = 0x528; //type:[Float] constexpr auto NearClippingValue = 0x52c; //type:[Float] constexpr auto OrthoWidth = 0x530; //type:[Object] UTextureRenderTarget2D constexpr auto TextureTarget = 0x538; //type:[Byte] UESceneCaptureSource constexpr auto CaptureSource = 0x540; //type:[Byte] UESceneCaptureCompositeMode constexpr auto CompositeMode = 0x541; //type:[Struct] UPostProcessSettings constexpr auto PostProcessSettings = 0x550; //type:[Float] constexpr auto PostProcessBlendWeight = 0xac0; //type:[Bool] constexpr auto bUseCustomProjectionMatrix = 0xac4; //type:[Struct] UMatrix constexpr auto CustomProjectionMatrix = 0xad0; //type:[Bool] constexpr auto bIgnoreTemporalJitter = 0xb10; //type:[Bool] constexpr auto bEnableClipPlane = 0xb14; //type:[Struct] UVector constexpr auto ClipPlaneBase = 0xb18; //type:[Struct] UVector constexpr auto ClipPlaneNormal = 0xb24; //type:[Function] constexpr auto CaptureScene = 0x0; //type:[Function] constexpr auto AddOrUpdateBlendable = 0x0; } namespace UTslSceneCaptureComponent2D //: public USceneCaptureComponent2D { //type:[Object] UWorld constexpr auto World = 0xb38; //type:[Function] constexpr auto CaptureScene = 0x0; } namespace UTslSceneCaptureWorld //: public UObject { //type:[Object] UWorld constexpr auto World = 0x58; //type:[Function] constexpr auto InitWorld = 0x0; //type:[Function] constexpr auto DestroyWorld = 0x0; } namespace UTslServerParticle //: public UActor { //type:[Bool] constexpr auto bAutoDestroyOnParticleFinish = 0x3d8; //type:[Bool] constexpr auto bAutoPlaySound = 0x3d9; //type:[Object] UParticleSystemComponent constexpr auto ParticleSystem = 0x3e0; //type:[Object] UAkComponent constexpr auto AkSound = 0x3e8; //type:[Function] constexpr auto StopParticleMulticast = 0x0; //type:[Function] constexpr auto OnParticleFinish = 0x0; } namespace UArrowComponent //: public UPrimitiveComponent { //type:[Struct] UColor constexpr auto ArrowColor = 0x908; //type:[Float] constexpr auto ArrowSize = 0x90c; //type:[Bool] constexpr auto bIsScreenSizeScaled = 0x910; //type:[Float] constexpr auto ScreenSize = 0x914; //type:[Bool] constexpr auto bTreatAsASprite = 0x918; //type:[Function] constexpr auto SetArrowColor = 0x0; } namespace UTslSightTestComponent //: public UArrowComponent { //type:[Float] constexpr auto TestHalfAngle = 0x920; //type:[Float] constexpr auto AngleDelta = 0x924; //type:[Float] constexpr auto TestDistance = 0x928; //type:[Struct] ULinearColor constexpr auto HitColor = 0x92c; //type:[Struct] ULinearColor constexpr auto NoneHitColor = 0x93c; //type:[Function] constexpr auto DrawSightTestResult = 0x0; } namespace UTslSimpleCollisionReceiver //: public USceneComponent { } namespace UTslSingleton //: public UObject { //type:[Object] UWeaponsPenetrationConfig constexpr auto WeaponsPenetrationConfig = 0x140; //type:[Object] UDataTable constexpr auto EmoteDataTable = 0x148; //type:[Class] UClass constexpr auto TslAchievementClass = 0x150; //type:[Class] UClass constexpr auto CharmAnimInstance = 0x158; //type:[Function] constexpr auto GetCharmAnimInstance = 0x0; } namespace UTslSmokeParticleSystemComponent //: public UParticleSystemComponent { //type:[Function] constexpr auto ForceSpawn = 0x0; } namespace UTslSmokePropagationComponent //: public USceneComponent { //type:[Object] UTslSmokeParticleSystemComponent constexpr auto SmokeParticle = 0x4a8; //type:[Bool] constexpr auto bSystemActivated = 0x4c9; //type:[Class] UClass constexpr auto BlockingActorTemplate = 0x4d0; //type:[Float] constexpr auto HalfHeightGlobal = 0x4d8; //type:[Float] constexpr auto HalfHeightLocalScalar = 0x4dc; //type:[Float] constexpr auto GlobalRadius = 0x4e0; //type:[Float] constexpr auto GlobalAngle = 0x4e4; //type:[Int] constexpr auto RadialTryCount = 0x4e8; //type:[Int] constexpr auto LoopCount = 0x4ec; //type:[Int] constexpr auto LastWorkerIndex = 0x4f0; //type:[Float] constexpr auto MaxDistanceFromHost = 0x4f4; //type:[Float] constexpr auto CeilingTraceDistance = 0x4f8; //type:[Struct] UVector constexpr auto MainParticleVelocityScale_First = 0x4fc; //type:[Struct] UVector constexpr auto MainParticleVelocityScale_Second = 0x508; //type:[Struct] UVector constexpr auto MainParticleVelocityScale_Third = 0x514; //type:[Float] constexpr auto HorizontalRayTraceOffset = 0x520; //type:[Float] constexpr auto HorizontalRayRadiusScalar = 0x524; //type:[Float] constexpr auto HorizontalRayPropagateOffset = 0x528; //type:[Float] constexpr auto BlockerGroundTraceOffset = 0x52c; //type:[Struct] UVector constexpr auto LowChildVelocityStaticVector = 0x530; //type:[Struct] UVector constexpr auto HighChildVelocityStaticVector = 0x53c; //type:[Struct] UVector2D constexpr auto LowChildVelocityInMap = 0x548; //type:[Struct] UVector2D constexpr auto LowChildVelocityOutMap = 0x550; //type:[Struct] UVector2D constexpr auto HighChildVelocityInMap = 0x558; //type:[Struct] UVector2D constexpr auto HighChildVelocityOutMap = 0x560; //type:[Int] constexpr auto CurrentRadialRay = 0x568; //type:[Int] constexpr auto CurrentSpawnedChildCount = 0x56c; //type:[Int] constexpr auto MaxTicksAllowed = 0x570; //type:[Int] constexpr auto MaxChildrenAllowed = 0x574; //type:[Float] constexpr auto CustomTickInterval = 0x578; //type:[Float] constexpr auto StartDelay = 0x57c; //type:[Bool] constexpr auto bDebugPropagation = 0x580; //type:[Bool] constexpr auto bDebugTick = 0x581; //type:[Float] constexpr auto ParticleLifetime = 0x584; //type:[Struct] UVector2D constexpr auto ParticleLifetimeRandomOffset = 0x588; //type:[Float] constexpr auto ParticleToObjectLifeScale = 0x590; //type:[Int] constexpr auto ParticleAllocationCount = 0x594; //type:[Function] constexpr auto InitScan = 0x0; } namespace UTslSpawnAroundPlayerSystem //: public UObject { //type:[Int] constexpr auto CalcSpawnPointNumPerTick = 0x30; //type:[Float] constexpr auto CalcSpawnPointGroupInterval = 0x34; //type:[Array] UNpcTimeSpawnParamArray constexpr auto NpcTimeSpawnParamArray = 0x38; //type:[Object] UNavigationSystem constexpr auto NavgationSystem = 0x48; //type:[Struct] UNpcTimeSpawnParam constexpr auto CurTimeSpawn = 0x50; //type:[Int] constexpr auto CurTimeSpawnIndex = 0x70; //type:[Int] constexpr auto CurCalcPlayerLocationIndex = 0x74; //type:[Array] UPlayerLocationArray constexpr auto PlayerLocationArray = 0x78; //type:[Int] constexpr auto RemainSpawnCount = 0x88; } namespace UTslSpecificLocationMarker //: public UActor { //type:[Object] USphereComponent constexpr auto SphereComponent = 0x3d8; //type:[Str] constexpr auto LocationName = 0x3e0; //type:[Float] constexpr auto Radius = 0x3f0; } namespace UTslSpectatorActorChannel //: public UActorChannel { } namespace UTslSpectatorPawn //: public USpectatorPawn { //type:[Delegate] UTslPopupButtonPressed__DelegateSignature constexpr auto OnGotoLobby = 0x460; //type:[Map] ULevelAttributeClasses_Key constexpr auto LevelAttributeClasses = 0x478; //type:[Struct] UStringClassReference constexpr auto ReplayHUD = 0x4c8; //type:[Float] constexpr auto PlayerInfoDefaultDistance = 0x4d8; //type:[Float] constexpr auto PlayerInfoMinDistance = 0x4dc; //type:[Float] constexpr auto PlayerInfoMaxDistance = 0x4e0; //type:[Bool] constexpr auto IsShowHeaderGun = 0x4e4; //type:[Object] USpringArmComponent constexpr auto FreeCameraSpringArmComponent = 0x4e8; //type:[Object] UCameraComponent constexpr auto FreeCameraComponent = 0x4f0; //type:[Object] UTslFollowCameraSpringArmComponent constexpr auto FollowCameraSpringArmComponent = 0x4f8; //type:[Object] UTslFollowCameraComponent constexpr auto FollowCameraComponent = 0x500; //type:[Object] UUpdateCameraComponent constexpr auto UpdateCameraComponent = 0x508; //type:[Enum] UUnderlyingType constexpr auto CameraMode = 0x510; //type:[Enum] UUnderlyingType constexpr auto ReplayTimelineMode = 0x511; //type:[Object] UArrowComponent constexpr auto AudioListener = 0x518; //type:[Object] UTslDeathCameraComponent constexpr auto DeathCameraComponent = 0x520; //type:[Float] constexpr auto LocationUpdateIntervalSeconds = 0x528; //type:[Float] constexpr auto LimitMinFreeCamFov = 0x530; //type:[Float] constexpr auto LimitMaxFreeCamFov = 0x534; //type:[Float] constexpr auto SlowInterpSpeed = 0x540; //type:[Float] constexpr auto NormalInterpSpeed = 0x544; //type:[Float] constexpr auto QuickInterpSpeed = 0x548; //type:[Float] constexpr auto CurrentInterpSpeed = 0x54c; //type:[Float] constexpr auto LimitTargetArmLength = 0x558; //type:[Float] constexpr auto SpectatableCheckLength = 0x55c; //type:[Float] constexpr auto SpectatableCheckScreenRatio = 0x560; //type:[Bool] constexpr auto bQuckZoomMode = 0x5a0; //type:[Bool] constexpr auto bSlowZoomMode = 0x5a1; //type:[Bool] constexpr auto bReplayShowTracer = 0x5a2; //type:[Bool] constexpr auto bReplayShowTracerTeamColor = 0x5a3; //type:[Int] constexpr auto ReplayBullteModeTypeCurrentIndex = 0x5a4; //type:[Object] UTslTracerManager constexpr auto CachedReplayTracerManager = 0x5a8; //type:[Str] constexpr auto SpectatedCharacterUniqueId = 0x5b8; //type:[Str] constexpr auto SpectatedCharacterPlayerName = 0x5c8; //type:[Bool] constexpr auto bEnableReplayEditor = 0x6d0; //type:[Bool] constexpr auto IsReplayEditorOnPath = 0x6d1; //type:[Bool] constexpr auto IsReplayClip = 0x6d2; //type:[Int] constexpr auto ReplayClipStartTime = 0x6d4; //type:[Int] constexpr auto ReplayClipEndTime = 0x6d8; //type:[Struct] UDateTime constexpr auto ReplayRecordedTime = 0x6e0; //type:[Struct] UStringClassReference constexpr auto ReplayZoneEffectClass = 0x6e8; //type:[Struct] UStringClassReference constexpr auto ReplayZoneAreaClass = 0x6f8; //type:[Object] UTslPostProcessEffect constexpr auto ReplayZoneEffect = 0x708; //type:[Object] UActor constexpr auto ReplayZoneArea = 0x710; //type:[Map] USavedObPoses_Key constexpr auto SavedObPoses = 0x718; //type:[MulticastDelegate] UObCamModeChangedDelegate__DelegateSignature constexpr auto OnPlayerInfoDistanceDelegate = 0x768; //type:[MulticastDelegate] UReplayClipInfoDelegate__DelegateSignature constexpr auto OnReplayClipInfoDelegate = 0x778; //type:[MulticastDelegate] UReplayInfoDelegate__DelegateSignature constexpr auto OnReplayInfoDelegate = 0x788; //type:[Object] UTslCharacter constexpr auto KillcamKiller = 0x7a0; //type:[Object] UTslCharacter constexpr auto KillcamVictim = 0x7a8; //type:[Object] UTslGamepadPawnInputComponent constexpr auto TslGamepadInputComponent = 0x7f0; //type:[Float] constexpr auto PivotYawScaleConstant = 0x7f8; //type:[Float] constexpr auto PivotPitchScaleConstant = 0x7fc; //type:[Float] constexpr auto PivotHeightSpeedConstant = 0x800; //type:[Float] constexpr auto PivotMaximumAngle = 0x804; //type:[Struct] UVector constexpr auto ObserverLastHitLocation = 0x808; //type:[Float] constexpr auto LockOnYawScaleConstant = 0x824; //type:[Float] constexpr auto LockOnPitchScaleConstant = 0x828; //type:[Float] constexpr auto LockOnHeightSpeedConstant = 0x82c; //type:[Float] constexpr auto LockOnMaximumAngle = 0x830; //type:[Float] constexpr auto LockOnZOffset = 0x834; //type:[Object] UTslCharacter constexpr auto ObserverLockOnTarget = 0x838; //type:[Function] constexpr auto TryLeaveMatchPopupPad = 0x0; //type:[Function] constexpr auto TickMonitoring = 0x0; //type:[Function] constexpr auto SetShowPlayerInfoDistance = 0x0; //type:[Function] constexpr auto SetPlayerCamera = 0x0; //type:[Function] constexpr auto SetObserverCameraMode = 0x0; //type:[Function] constexpr auto SetKillerOrVictimCamera = 0x0; //type:[Function] constexpr auto SetFreeCameraPosRot = 0x0; //type:[Function] constexpr auto SetFreeCamera = 0x0; //type:[Function] constexpr auto SetFreeCamBattleLocation = 0x0; //type:[Function] constexpr auto SetFollowCamera = 0x0; //type:[Function] constexpr auto RestoreTargetCharacter = 0x0; //type:[Function] constexpr auto ReportSpectatorPad = 0x0; //type:[Function] constexpr auto PrevSpectatorCameraPad = 0x0; //type:[Function] constexpr auto OnViewTargetUpdate = 0x0; //type:[Function] constexpr auto OnToggleShowObseverTagWeapon = 0x0; //type:[Function] constexpr auto OnToggleObseverTagWidget = 0x0; //type:[Function] constexpr auto OnToggleFreeCameraLagPad = 0x0; //type:[Function] constexpr auto OnSwitchCameraSpectatorBegin = 0x0; //type:[Function] constexpr auto OnSwitchCameraSpectator = 0x0; //type:[Function] constexpr auto OnSwitchCameraFollowBegin = 0x0; //type:[Function] constexpr auto OnSwitchCameraFollow = 0x0; //type:[Function] constexpr auto OnStopSlowMove = 0x0; //type:[Function] constexpr auto OnStopFastMove = 0x0; //type:[Function] constexpr auto OnStartSlowMove = 0x0; //type:[Function] constexpr auto OnStartFastMove = 0x0; //type:[Function] constexpr auto OnSetLocation = 0x0; //type:[Function] constexpr auto OnSetFree = 0x0; //type:[Function] constexpr auto OnSetCharacterSpec = 0x0; //type:[Function] constexpr auto OnSetCharacter = 0x0; //type:[Function] constexpr auto OnSaveLocation = 0x0; //type:[Function] constexpr auto OnSaveCharacter = 0x0; //type:[Function] constexpr auto OnPlayerInfoDistanceUpHold = 0x0; //type:[Function] constexpr auto OnPlayerInfoDistanceUp = 0x0; //type:[Function] constexpr auto OnPlayerInfoDistanceDownHold = 0x0; //type:[Function] constexpr auto OnPlayerInfoDistanceDown = 0x0; //type:[Function] constexpr auto OnObserverLagCorrectionUp = 0x0; //type:[Function] constexpr auto OnObserverLagCorrectionReset = 0x0; //type:[Function] constexpr auto OnObserverLagCorrectionDown = 0x0; //type:[Function] constexpr auto OnGotoTimelineDone = 0x0; //type:[Function] constexpr auto OnGoToTheLobby = 0x0; //type:[Function] constexpr auto NextSpectatorCameraPad = 0x0; //type:[Function] constexpr auto LookAtTargetPos = 0x0; //type:[Function] constexpr auto IsValidSwitchCameraFreeToOtherMode = 0x0; //type:[Function] constexpr auto IsPlayerCameraMode = 0x0; //type:[Function] constexpr auto IsObserverTagWeaponShow = 0x0; //type:[Function] constexpr auto IsFreeCameraMode = 0x0; //type:[Function] constexpr auto IsFollowCameraMode = 0x0; //type:[Function] constexpr auto HandleClipboard = 0x0; //type:[Function] constexpr auto GetSpectatableCharacter = 0x0; //type:[Function] constexpr auto GetSpectableItemPackage = 0x0; //type:[Function] constexpr auto GetShowPlayerInfoDistance = 0x0; //type:[Function] constexpr auto GetObserverTagShow = 0x0; //type:[Function] constexpr auto GetLastSpectatedCharacter = 0x0; //type:[Function] constexpr auto GetCameraMode = 0x0; //type:[Function] constexpr auto FindCharacterByUniqueID = 0x0; //type:[Function] constexpr auto FindCharacterByNickName = 0x0; //type:[Function] constexpr auto CameraRollUp = 0x0; //type:[Function] constexpr auto CameraRollDown = 0x0; //type:[Function] constexpr auto BackupTargetCharacter = 0x0; } namespace UTslSpectatorPawnMovement //: public USpectatorPawnMovement { //type:[Float] constexpr auto FastMoveModifier = 0x29c; //type:[Float] constexpr auto SlowMoveModifier = 0x2a0; //type:[Float] constexpr auto MinFreeMoveSpeed = 0x2a4; //type:[Float] constexpr auto MaxFreeMoveSpeed = 0x2a8; //type:[Float] constexpr auto MinFreeMoveSpeedHeight = 0x2ac; //type:[Float] constexpr auto MaxFreeMoveSpeedHeight = 0x2b0; //type:[Float] constexpr auto AbsoluteMinZ = 0x2b4; //type:[Float] constexpr auto AbsoluteMaxZ = 0x2b8; } namespace UTslStaticContainer //: public UActor { } namespace UTslStreamer //: public UObject { //type:[Function] constexpr auto OnOriginShiftedInternal = 0x0; //type:[Function] constexpr auto OnLevelChangedInternal = 0x0; } namespace UFoliageCollisionStreamer //: public UTslStreamer { //type:[Bool] constexpr auto bEnabled = 0x50; //type:[Float] constexpr auto MinDistance = 0x54; //type:[Float] constexpr auto MaxQueryDistance = 0x58; //type:[Float] constexpr auto MaxSimulationDistance = 0x5c; //type:[Bool] constexpr auto bUseOnlyQueryAndPhysics = 0x60; } namespace ULODActorStreamer //: public UTslStreamer { //type:[Bool] constexpr auto bEnabled = 0x50; //type:[Float] constexpr auto PreLoadDistance = 0x54; //type:[Int] constexpr auto PerFrameShowCount = 0x58; //type:[Int] constexpr auto PerFrameShowCountLimit = 0x5c; //type:[Array] UMinDrawDistanceOverride constexpr auto MinDrawDistanceOverride = 0x60; } namespace UParticleEnvrionmentStreamer //: public UTslStreamer { //type:[Bool] constexpr auto bEnabled = 0x50; //type:[Float] constexpr auto ToleranceDeactiveDistance = 0x54; } namespace UTslStreamerManager //: public UActor { //type:[Array] UStreamerClasses constexpr auto StreamerClasses = 0x3e0; //type:[Array] UTslStreamers constexpr auto TslStreamers = 0x3f0; } namespace USplineComponent //: public UPrimitiveComponent { //type:[Struct] USplineCurves constexpr auto SplineCurves = 0x908; //type:[Struct] UInterpCurveVector constexpr auto SplineInfo = 0x968; //type:[Struct] UInterpCurveQuat constexpr auto SplineRotInfo = 0x980; //type:[Struct] UInterpCurveVector constexpr auto SplineScaleInfo = 0x998; //type:[Struct] UInterpCurveFloat constexpr auto SplineReparamTable = 0x9b0; //type:[Bool] constexpr auto bAllowSplineEditingPerInstance = 0x9c8; //type:[Int] constexpr auto ReparamStepsPerSegment = 0x9cc; //type:[Float] constexpr auto Duration = 0x9d0; //type:[Bool] constexpr auto bStationaryEndpoints = 0x9d4; //type:[Bool] constexpr auto bSplineHasBeenEdited = 0x9d5; //type:[Bool] constexpr auto bModifiedByConstructionScript = 0x9d6; //type:[Bool] constexpr auto bInputSplinePointsToConstructionScript = 0x9d7; //type:[Bool] constexpr auto bDrawDebug = 0x9d8; //type:[Bool] constexpr auto bClosedLoop = 0x9d9; //type:[Bool] constexpr auto bLoopPositionOverride = 0x9da; //type:[Float] constexpr auto LoopPosition = 0x9dc; //type:[Struct] UVector constexpr auto DefaultUpVector = 0x9e0; //type:[Function] constexpr auto UpdateSpline = 0x0; //type:[Function] constexpr auto SetWorldLocationAtSplinePoint = 0x0; //type:[Function] constexpr auto SetUpVectorAtSplinePoint = 0x0; //type:[Function] constexpr auto SetUnselectedSplineSegmentColor = 0x0; //type:[Function] constexpr auto SetTangentsAtSplinePoint = 0x0; //type:[Function] constexpr auto SetTangentAtSplinePoint = 0x0; //type:[Function] constexpr auto SetSplineWorldPoints = 0x0; //type:[Function] constexpr auto SetSplinePointType = 0x0; //type:[Function] constexpr auto SetSplinePoints = 0x0; //type:[Function] constexpr auto SetSplineLocalPoints = 0x0; //type:[Function] constexpr auto SetSelectedSplineSegmentColor = 0x0; //type:[Function] constexpr auto SetLocationAtSplinePoint = 0x0; //type:[Function] constexpr auto SetDrawDebug = 0x0; //type:[Function] constexpr auto SetDefaultUpVector = 0x0; //type:[Function] constexpr auto SetClosedLoopAtPosition = 0x0; //type:[Function] constexpr auto SetClosedLoop = 0x0; //type:[Function] constexpr auto RemoveSplinePoint = 0x0; //type:[Function] constexpr auto IsClosedLoop = 0x0; //type:[Function] constexpr auto GetWorldTangentAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetWorldRotationAtTime = 0x0; //type:[Function] constexpr auto GetWorldRotationAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetWorldLocationAtTime = 0x0; //type:[Function] constexpr auto GetWorldLocationAtSplinePoint = 0x0; //type:[Function] constexpr auto GetWorldLocationAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetWorldDirectionAtTime = 0x0; //type:[Function] constexpr auto GetWorldDirectionAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetUpVectorAtTime = 0x0; //type:[Function] constexpr auto GetUpVectorAtSplinePoint = 0x0; //type:[Function] constexpr auto GetUpVectorAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetTransformAtTime = 0x0; //type:[Function] constexpr auto GetTransformAtSplinePoint = 0x0; //type:[Function] constexpr auto GetTransformAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetTangentAtTime = 0x0; //type:[Function] constexpr auto GetTangentAtSplinePoint = 0x0; //type:[Function] constexpr auto GetTangentAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetSplinePointType = 0x0; //type:[Function] constexpr auto GetSplineLength = 0x0; //type:[Function] constexpr auto GetScaleAtTime = 0x0; //type:[Function] constexpr auto GetScaleAtSplinePoint = 0x0; //type:[Function] constexpr auto GetScaleAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetRotationAtTime = 0x0; //type:[Function] constexpr auto GetRotationAtSplinePoint = 0x0; //type:[Function] constexpr auto GetRotationAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetRollAtTime = 0x0; //type:[Function] constexpr auto GetRollAtSplinePoint = 0x0; //type:[Function] constexpr auto GetRollAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetRightVectorAtTime = 0x0; //type:[Function] constexpr auto GetRightVectorAtSplinePoint = 0x0; //type:[Function] constexpr auto GetRightVectorAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetNumberOfSplinePoints = 0x0; //type:[Function] constexpr auto GetLocationAtTime = 0x0; //type:[Function] constexpr auto GetLocationAtSplinePoint = 0x0; //type:[Function] constexpr auto GetLocationAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetLocationAndTangentAtSplinePoint = 0x0; //type:[Function] constexpr auto GetLocalLocationAndTangentAtSplinePoint = 0x0; //type:[Function] constexpr auto GetLeaveTangentAtSplinePoint = 0x0; //type:[Function] constexpr auto GetInputKeyAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetDistanceAlongSplineAtSplinePoint = 0x0; //type:[Function] constexpr auto GetDirectionAtTime = 0x0; //type:[Function] constexpr auto GetDirectionAtSplinePoint = 0x0; //type:[Function] constexpr auto GetDirectionAtDistanceAlongSpline = 0x0; //type:[Function] constexpr auto GetDefaultUpVector = 0x0; //type:[Function] constexpr auto GetArriveTangentAtSplinePoint = 0x0; //type:[Function] constexpr auto FindUpVectorClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindTransformClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindTangentClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindScaleClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindRotationClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindRollClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindRightVectorClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindLocationClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindInputKeyClosestToWorldLocation = 0x0; //type:[Function] constexpr auto FindDirectionClosestToWorldLocation = 0x0; //type:[Function] constexpr auto ClearSplinePoints = 0x0; //type:[Function] constexpr auto AddSplineWorldPoint = 0x0; //type:[Function] constexpr auto AddSplinePointAtIndex = 0x0; //type:[Function] constexpr auto AddSplinePoint = 0x0; //type:[Function] constexpr auto AddSplineLocalPoint = 0x0; //type:[Function] constexpr auto AddPoints = 0x0; //type:[Function] constexpr auto AddPoint = 0x0; } namespace UTslThrowableTrajectoryViewComponent //: public USplineComponent { //type:[Object] UStaticMesh constexpr auto SplineSegmentMesh = 0x9f0; //type:[Object] UMaterialInterface constexpr auto SplineSegmentMeshMaterial = 0x9f8; //type:[Struct] UVector2D constexpr auto SegmentMeshScale = 0xa00; //type:[Object] UStaticMesh constexpr auto ImpactMesh = 0xa08; //type:[Object] UMaterialInterface constexpr auto ImpactMeshMaterial = 0xa10; //type:[Struct] UVector constexpr auto ImpactMeshScale = 0xa18; //type:[Set] UTraceObjectTypes constexpr auto TraceObjectTypes = 0xa28; //type:[Float] constexpr auto PredictionTime = 0xa78; //type:[Float] constexpr auto DistanceScaleFactor = 0xa7c; //type:[Name] constexpr auto MaterialParam_NearDepthFadeOrigin = 0xa80; //type:[Name] constexpr auto MaterialParam_FarDepthFadeOrigin = 0xa88; //type:[Float] constexpr auto SplineGenerationAngThresholdDeg = 0xa90; //type:[Object] UStaticMeshComponent constexpr auto ImpactMeshComponent = 0xa98; //type:[Array] USplineMeshArray constexpr auto SplineMeshArray = 0xaa0; //type:[Object] UMaterialInstanceDynamic constexpr auto SplineSegmentMeshMaterialDynamic = 0xab0; //type:[Interface] UTslTrajectoryProviderInterface constexpr auto TrajectoryProvider = 0xab8; //type:[Function] constexpr auto AttachToWeapon = 0x0; } namespace UTslTransportEjectionComponent //: public UActorComponent { } namespace UTslAreaTransportEjectionComponent //: public UTslTransportEjectionComponent { //type:[Str] constexpr auto EjectionAreaTag = 0x1f0; } namespace UTslUniversalInputComboBoxString //: public UComboBoxString { //type:[Function] constexpr auto SetSelectedOptionWithoutSelecting = 0x0; } namespace UTslUniversalInputVisibilitySwitcher //: public UWidgetSwitcher { //type:[Enum] UUnderlyingType constexpr auto HideIndexZeroWhen = 0x160; //type:[Function] constexpr auto ApplyInputChange = 0x0; } namespace UTslHighlightRenderOption //: public UTslUserWidget { //type:[Object] UUserWidget constexpr auto TopWidget = 0x300; //type:[Str] constexpr auto HighlightTargetName = 0x308; //type:[Int] constexpr auto Idx_Resolutions = 0x318; //type:[Str] constexpr auto ResolutionsStr = 0x320; //type:[Int] constexpr auto Idx_Quality = 0x330; //type:[Str] constexpr auto QualityStr = 0x338; //type:[Bool] constexpr auto bOnHighlightInfo = 0x348; //type:[Str] constexpr auto Filename = 0x350; //type:[Str] constexpr auto DirectoryPath = 0x360; //type:[Str] constexpr auto AbsoluteFilePath = 0x370; //type:[Array] UFileNames constexpr auto FileNames = 0x380; //type:[Function] constexpr auto ToggleHighlightInfoOnOff = 0x0; //type:[Function] constexpr auto ResolutionsUp = 0x0; //type:[Function] constexpr auto ResolutionsDown = 0x0; //type:[Function] constexpr auto QualityUp = 0x0; //type:[Function] constexpr auto QualityDown = 0x0; //type:[Function] constexpr auto InitShow = 0x0; //type:[Function] constexpr auto InitExportInfo = 0x0; } namespace UTslReplayTimeline //: public UTslUserWidget { //type:[Function] constexpr auto OnShowReplayFunctionCalledFromHudMain = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorSettingReset = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorSettingApply = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorSave = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorReplayMode = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorExportCancel = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorExport = 0x0; //type:[Function] constexpr auto OnHotkeyReplayEditorEditMode = 0x0; } namespace UBaseLobbyRotationRectWidget //: public UUmgBaseWidget { //type:[Float] constexpr auto MultiplierRotationX = 0x3c0; //type:[Float] constexpr auto MultiplierRotationY = 0x3c4; //type:[Function] constexpr auto OnStopRotation = 0x0; //type:[Function] constexpr auto OnLobbyCharacterOrViewModeActorAddAngle_Y = 0x0; //type:[Function] constexpr auto OnLobbyCharacterOrViewModeActorAddAngle_X = 0x0; //type:[Function] constexpr auto OnLobbyCharacterOrViewModeActorAddAngle = 0x0; } namespace UBaseLobbyWebView //: public UUmgBaseWidget { //type:[Function] constexpr auto GetMainCoherentWidget = 0x0; } namespace UTslGameOptionInputBlockerWidget //: public UBlockInputUserWidget { //type:[Object] UTslGameOptionWidget constexpr auto Owner = 0x418; } namespace UTslKillMessageWidget //: public UUmgBaseWidget { //type:[MulticastDelegate] UOnVanishFinished__DelegateSignature constexpr auto OnVanishFinished = 0x3c0; //type:[Array] UCauseOfDeathDatas constexpr auto CauseOfDeathDatas = 0x3d0; //type:[Array] UConditionOfDeathDatas constexpr auto ConditionOfDeathDatas = 0x3e0; //type:[Array] UWeaponMasteryLevelIcons constexpr auto WeaponMasteryLevelIcons = 0x3f0; //type:[Function] constexpr auto StartToVanish = 0x0; //type:[Function] constexpr auto SetVanishTimer = 0x0; //type:[Function] constexpr auto SetDeathMessage = 0x0; //type:[Function] constexpr auto GetTextureFromDamageTypeCategory = 0x0; //type:[Function] constexpr auto GetTextureFromConditionOfDeathCategory = 0x0; //type:[Function] constexpr auto BroadcastOnVanishFinishedEvent = 0x0; } namespace UUiHelperFunctions //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto WidgetShow = 0x0; //type:[Function] constexpr auto UsingLeagueReplay = 0x0; //type:[Function] constexpr auto ToTacticalMarkerIndex = 0x0; //type:[Function] constexpr auto SortWidgetFormPositionY = 0x0; //type:[Function] constexpr auto SortWidgetFormPositionX = 0x0; //type:[Function] constexpr auto SortPlayerMatchResultInfosByRanking = 0x0; //type:[Function] constexpr auto SortItem = 0x0; //type:[Function] constexpr auto ShowPopupDialogEx = 0x0; //type:[Function] constexpr auto SetTslBlur = 0x0; //type:[Function] constexpr auto SetItemStudio = 0x0; //type:[Function] constexpr auto ProcessSelfPutMode = 0x0; //type:[Function] constexpr auto LoadTextureFromPath = 0x0; //type:[Function] constexpr auto LoadTexture2DFromFile = 0x0; //type:[Function] constexpr auto LoadExternalFile = 0x0; //type:[Function] constexpr auto LoadANSITextFileToStrings = 0x0; //type:[Function] constexpr auto KillMessageHudWidgetTemp_GetUseableKillMessage = 0x0; //type:[Function] constexpr auto IsWarning = 0x0; //type:[Function] constexpr auto IsWarMode = 0x0; //type:[Function] constexpr auto IsThereAnyPlayingAnimation = 0x0; //type:[Function] constexpr auto IsTacticalMarker = 0x0; //type:[Function] constexpr auto IsReplayingKillcam = 0x0; //type:[Function] constexpr auto IsReplaying = 0x0; //type:[Function] constexpr auto IsObserverSpectating = 0x0; //type:[Function] constexpr auto IsNavigateKey = 0x0; //type:[Function] constexpr auto IsLastSpectatorTeam = 0x0; //type:[Function] constexpr auto IsLastSpectatedCharacter = 0x0; //type:[Function] constexpr auto IsKickEnableCharacter = 0x0; //type:[Function] constexpr auto IsInNextPlayzone = 0x0; //type:[Function] constexpr auto IsHitted = 0x0; //type:[Function] constexpr auto IsGroggyByTeam = 0x0; //type:[Function] constexpr auto IsGamepadY = 0x0; //type:[Function] constexpr auto IsGamepadX = 0x0; //type:[Function] constexpr auto IsGamepadUp = 0x0; //type:[Function] constexpr auto IsGamepadRight = 0x0; //type:[Function] constexpr auto IsGamepadLeft = 0x0; //type:[Function] constexpr auto IsGamepadDown = 0x0; //type:[Function] constexpr auto IsGamepadB = 0x0; //type:[Function] constexpr auto IsGamepadA = 0x0; //type:[Function] constexpr auto IsEventItemSpawnable = 0x0; //type:[Function] constexpr auto IsEasyDropOrDetachMode = 0x0; //type:[Function] constexpr auto IsBluezoneGpsReset = 0x0; //type:[Function] constexpr auto IsBlockedSlot = 0x0; //type:[Function] constexpr auto IsAttacked = 0x0; //type:[Function] constexpr auto HaveDurability = 0x0; //type:[Function] constexpr auto GetZombieMarkerColor = 0x0; //type:[Function] constexpr auto GetWeaponProcessor = 0x0; //type:[Function] constexpr auto GetViewTargetTslCharacter = 0x0; //type:[Function] constexpr auto GetVehicleUI = 0x0; //type:[Function] constexpr auto GetUpWidgetByTslFocusableWidget = 0x0; //type:[Function] constexpr auto GetUiConfigs = 0x0; //type:[Function] constexpr auto GetTslSpectatorPawn = 0x0; //type:[Function] constexpr auto GetTslPlayerState = 0x0; //type:[Function] constexpr auto GetTslHud = 0x0; //type:[Function] constexpr auto GetTslGameUserSettings = 0x0; //type:[Function] constexpr auto GetTslFontStyles = 0x0; //type:[Function] constexpr auto GetTslCharacterByNetId = 0x0; //type:[Function] constexpr auto GetTslBaseHUD = 0x0; //type:[Function] constexpr auto GetTextureFromDamageTypeCategory = 0x0; //type:[Function] constexpr auto GetTextureFromConditionOfDeathCategory = 0x0; //type:[Function] constexpr auto GetTextByKeyStr = 0x0; //type:[Function] constexpr auto GetTeamShortName = 0x0; //type:[Function] constexpr auto GetTeamPlayerStates = 0x0; //type:[Function] constexpr auto GetTeamName = 0x0; //type:[Function] constexpr auto GetTeamIdColor = 0x0; //type:[Function] constexpr auto GetTeamId = 0x0; //type:[Function] constexpr auto GetTeamIcon = 0x0; //type:[Function] constexpr auto GetTeamColorFromPlayerState = 0x0; //type:[Function] constexpr auto GetTeamColor = 0x0; //type:[Function] constexpr auto GetTeamBackgroundById = 0x0; //type:[Function] constexpr auto GetTeamBackground = 0x0; //type:[Function] constexpr auto GetSubjectToReportType = 0x0; //type:[Function] constexpr auto GetSubjectToReport = 0x0; //type:[Function] constexpr auto GetSquadPlayerStates = 0x0; //type:[Function] constexpr auto GetSquadMemberIndex = 0x0; //type:[Function] constexpr auto GetSquadIndex = 0x0; //type:[Function] constexpr auto GetSortedReplicateCharactersBySpectatorPawnDistance = 0x0; //type:[Function] constexpr auto GetSortedReplicateCharactersByLastHitTime = 0x0; //type:[Function] constexpr auto GetSortedCharactersByMemberNumber = 0x0; //type:[Function] constexpr auto GetRightWidgetByTslFocusableWidget = 0x0; //type:[Function] constexpr auto GetReportCauses = 0x0; //type:[Function] constexpr auto GetReplicatedCharacterDataList = 0x0; //type:[Function] constexpr auto GetReplicatedCharacterDataByNetId = 0x0; //type:[Function] constexpr auto GetReplicateCharacters = 0x0; //type:[Function] constexpr auto GetRecordPlayerNetIdInReplay = 0x0; //type:[Function] constexpr auto GetPlayerNetID = 0x0; //type:[Function] constexpr auto GetPlayerNameWithoutTeamShortName = 0x0; //type:[Function] constexpr auto GetPlayerNameWithClanByPlayerState = 0x0; //type:[Function] constexpr auto GetPlayerNameWithClanByNames = 0x0; //type:[Function] constexpr auto GetPlayerName = 0x0; //type:[Function] constexpr auto GetPlayerIcon = 0x0; //type:[Function] constexpr auto GetPlatoonMarkerColorForPlayer = 0x0; //type:[Function] constexpr auto GetPlatoonMarkerColorForObserver = 0x0; //type:[Function] constexpr auto GetPlatformText = 0x0; //type:[Function] constexpr auto GetOwningTslPlayerController = 0x0; //type:[Function] constexpr auto GetOwningTslEntryPlayerController = 0x0; //type:[Function] constexpr auto GetOwningTslCharacter = 0x0; //type:[Function] constexpr auto GetNumberOfTeamColors = 0x0; //type:[Function] constexpr auto GetNextPlayzoneRadius_BluezoneGPS = 0x0; //type:[Function] constexpr auto GetNextPlayzonePosition_BluezoneGPS = 0x0; //type:[Function] constexpr auto GetModifierKeyTextureAndRatio = 0x0; //type:[Function] constexpr auto GetMatchServerRegion = 0x0; //type:[Function] constexpr auto GetMarkerIcon = 0x0; //type:[Function] constexpr auto GetMarkerColorText = 0x0; //type:[Function] constexpr auto GetMarkerColor = 0x0; //type:[Function] constexpr auto GetMapDeathIcon = 0x0; //type:[Function] constexpr auto GetLobbyViewModeSceneNameList = 0x0; //type:[Function] constexpr auto GetLobbySceneNameList = 0x0; //type:[Function] constexpr auto GetLobbyHUD = 0x0; //type:[Function] constexpr auto GetLeftWidgetByTslFocusableWidget = 0x0; //type:[Function] constexpr auto GetLastSpectatedCharacter = 0x0; //type:[Function] constexpr auto GetKillMessageSizeLimitByContext = 0x0; //type:[Function] constexpr auto GetKeyIconData = 0x0; //type:[Function] constexpr auto GetItemStudio = 0x0; //type:[Function] constexpr auto GetItemStringClassList = 0x0; //type:[Function] constexpr auto GetItemClassList = 0x0; //type:[Function] constexpr auto GetInventoryWidget = 0x0; //type:[Function] constexpr auto GetInventoryFacade = 0x0; //type:[Function] constexpr auto GetInventory = 0x0; //type:[Function] constexpr auto GetIndicatorIcon = 0x0; //type:[Function] constexpr auto GetHumanMarkerColor = 0x0; //type:[Function] constexpr auto GetHealthRatioByTeam = 0x0; //type:[Function] constexpr auto GetHealLimit = 0x0; //type:[Function] constexpr auto GetGroggyHealthRatioByTeam = 0x0; //type:[Function] constexpr auto GetEquipment = 0x0; //type:[Function] constexpr auto GetEquipableItemsByEquipSlot = 0x0; //type:[Function] constexpr auto GetDurabilityRatio = 0x0; //type:[Function] constexpr auto GetDownWidgetByTslFocusableWidget = 0x0; //type:[Function] constexpr auto GetDistanceFromSpectatorPawn = 0x0; //type:[Function] constexpr auto GetDetailCauseTypeDescriptionList = 0x0; //type:[Function] constexpr auto GetDefaultTeamName = 0x0; //type:[Function] constexpr auto GetCurrentPlayzoneRadius_BluezoneGPS = 0x0; //type:[Function] constexpr auto GetCurrentPlayzonePosition_BluezoneGPS = 0x0; //type:[Function] constexpr auto GetCompassIcon = 0x0; //type:[Function] constexpr auto GetClassFromStringClassReference = 0x0; //type:[Function] constexpr auto GetChildrenOfPanel = 0x0; //type:[Function] constexpr auto GetCharacterStateByTeam = 0x0; //type:[Function] constexpr auto GetCauserTextureAndRatioByClassName = 0x0; //type:[Function] constexpr auto GetBluezoneWarningTime = 0x0; //type:[Function] constexpr auto GetBluezoneReleaseTime = 0x0; //type:[Function] constexpr auto GetBluezoneGpsState = 0x0; //type:[Function] constexpr auto GetBlockOwnerItem = 0x0; //type:[Function] constexpr auto GetAvgKillAndRank = 0x0; //type:[Function] constexpr auto GetAvgDamageAndRank = 0x0; //type:[Function] constexpr auto GetAvgAliveTimeAndRank = 0x0; //type:[Function] constexpr auto GetAllItemClassList = 0x0; //type:[Function] constexpr auto GetAllFiles = 0x0; //type:[Function] constexpr auto FindNextWidgetIndexInPanel = 0x0; //type:[Function] constexpr auto DrawDottedLine = 0x0; //type:[Function] constexpr auto DestroyItemStudio = 0x0; //type:[Function] constexpr auto ConvertShortPlayerName = 0x0; //type:[Function] constexpr auto ClearCharacterStateByWidgetShow = 0x0; //type:[Function] constexpr auto CastWeaponItem = 0x0; //type:[Function] constexpr auto CastEquipableItem = 0x0; //type:[Function] constexpr auto CastAttachableItem = 0x0; //type:[Function] constexpr auto CalculateWeightGaugeUpParamsByItem = 0x0; //type:[Function] constexpr auto BuildFocusableWidgetList = 0x0; } namespace UTslGameOptionCategoryGroupWidget //: public UUmgBaseWidget { //type:[Name] constexpr auto ParentTabName = 0x3c0; //type:[Name] constexpr auto CategoryName = 0x3c8; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DisplayNameText_Binder = 0x3d0; //type:[Struct] UUmgWidgetBinder_VerticalBox constexpr auto ItemWidgetsVerticalBox_Binder = 0x3f0; } namespace UTslGameOptionTabContentsWidget //: public UUmgBaseWidget { //type:[Name] constexpr auto TabName = 0x3c0; //type:[Class] UClass constexpr auto CategoryGroupWidgetClass = 0x3c8; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CategoryGroupsScrollBox_Binder = 0x3d0; } namespace UTslGameOptionWidget //: public UBlockInputUserWidget { //type:[Set] UItemWidgetsChanged constexpr auto ItemWidgetsChanged = 0x418; //type:[Set] UItemWidgetsNotInDefault constexpr auto ItemWidgetsNotInDefault = 0x468; //type:[Str] constexpr auto GamePadOptionSceneName = 0x4c0; //type:[Str] constexpr auto SelfIdentityNameString = 0x4d0; //type:[Class] UClass constexpr auto TabContentsWidgetClass = 0x4e0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto TabSelectorWidget_Binder = 0x4e8; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto TabContentsSwitcher_Binder = 0x508; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto ApplyButton_Binder = 0x530; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto CancelButton_Binder = 0x550; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CancelButtonText_Binder = 0x570; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto DefaultButton_Binder = 0x590; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DefaultButtonText_Binder = 0x5b0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto GamepadApplyButton_Binder = 0x5d0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto GamepadCancelButton_Binder = 0x5f0; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto GamepadDefaultButton_Binder = 0x610; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto DetailWidget_Binder = 0x630; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto BackgroundBlur_Binder = 0x650; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto InputBlocker_Binder = 0x670; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto TermsOfService_Binder = 0x690; //type:[Struct] ULinearColor constexpr auto CancelButtonNormalColor = 0x6b0; //type:[Struct] ULinearColor constexpr auto CancelButtonHoverColor = 0x6c0; //type:[Struct] ULinearColor constexpr auto CancelButtonPressColor = 0x6d0; //type:[Struct] ULinearColor constexpr auto DefaultButtonNormalColor = 0x6e0; //type:[Struct] ULinearColor constexpr auto DefaultButtonHoverColor = 0x6f0; //type:[Struct] ULinearColor constexpr auto DefaultButtonPressColor = 0x700; //type:[Str] constexpr auto PopupWidgetNameString = 0x710; //type:[Text] constexpr auto UnsavedChangesPopupTitleText = 0x720; //type:[Text] constexpr auto UnsavedChangesPopupMessageText = 0x738; //type:[Delegate] UOnInputAction__DelegateSignature constexpr auto OnEscapeWidgetActionEvent = 0x750; //type:[Delegate] UTslPopupButtonPressed__DelegateSignature constexpr auto OnUnsavedChangesPopupButtonPressEvent = 0x760; //type:[Name] constexpr auto CurrentSelectedTabName = 0x770; //type:[Function] constexpr auto UpdateDefaultButtonTextColor = 0x0; //type:[Function] constexpr auto UpdateCancelButtonTextColor = 0x0; //type:[Function] constexpr auto OnUnsavedChangesPopupButtonPressed = 0x0; //type:[Function] constexpr auto OnTabLabelSelected = 0x0; //type:[Function] constexpr auto OnStepperItemWidgetUpdate = 0x0; //type:[Function] constexpr auto OnSliderItemWidgetUpdate = 0x0; //type:[Function] constexpr auto OnKeyBinderItemWidgetUpdate = 0x0; //type:[Function] constexpr auto OnDropDownListItemWidgetUpdate = 0x0; //type:[Function] constexpr auto OnDefaultButtonClicked = 0x0; //type:[Function] constexpr auto OnCancelButtonClicked = 0x0; //type:[Function] constexpr auto OnApplyButtonClicked = 0x0; //type:[Function] constexpr auto HandleGamepadUpOfChild = 0x0; //type:[Function] constexpr auto HandleGamepadDownOfChild = 0x0; } namespace UTslGamepadOptionWidget //: public UBlockInputUserWidget { //type:[Str] constexpr auto GamePadOptionSceneName = 0x420; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto DescWidget_Binder = 0x430; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto WidgetSwitcher_Binder = 0x450; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto TabSelector_Binder = 0x478; //type:[Function] constexpr auto UpdateOptionDesc = 0x0; //type:[Function] constexpr auto FocuseTargetWidget = 0x0; //type:[Function] constexpr auto FirstFocusTargetWidgetName = 0x0; } namespace UTslGamepadReportWidget //: public UBlockInputUserWidget { //type:[Array] USupportedReportCauseTypes constexpr auto SupportedReportCauseTypes = 0x418; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MainReportStepperWidget_Binder = 0x428; //type:[Class] UClass constexpr auto StepperWidgetClass = 0x448; //type:[Function] constexpr auto OnReportButtonFocused = 0x0; //type:[Function] constexpr auto HandleGamepadUpOfChild = 0x0; //type:[Function] constexpr auto HandleGamepadDownOfChild = 0x0; //type:[Function] constexpr auto HandleFocusReceivedOfChild = 0x0; } namespace UTslInventoryWidget //: public UBlockInputUserWidget { //type:[Bool] constexpr auto bBPtoCppTest = 0x419; //type:[Class] UClass constexpr auto NearbyInteractiveItemExplorerClass = 0x420; //type:[Object] UNearbyInteractiveItemExplorer constexpr auto NearbyInteractiveItemExplorer = 0x428; //type:[Object] UTslItemListWidget constexpr auto CachedVicinity = 0x430; //type:[Object] UTslItemListWidget constexpr auto CachedBackpack = 0x438; //type:[Object] UTslEquipmentWidget constexpr auto CachedEquipment = 0x440; //type:[Object] UTslItemListWidget constexpr auto CachedEventBackpack = 0x448; //type:[Object] UTslWeaponEquipmentWidget constexpr auto CachedWeaponEquipmen = 0x450; //type:[Function] constexpr auto SetEasyDropOrDetachMode = 0x0; //type:[Function] constexpr auto ReleasedEasyDropOrDetachMode = 0x0; //type:[Function] constexpr auto PreasedEasyDropOrDetachMode = 0x0; //type:[Function] constexpr auto OnUpdateVicinity = 0x0; //type:[Function] constexpr auto OnUpdateInventory = 0x0; //type:[Function] constexpr auto OnUpdateEquipment = 0x0; //type:[Function] constexpr auto IsEasyDropOrDetachMode = 0x0; } namespace UTslMissionListBaseWidget //: public UBlockInputUserWidget { //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto CheckingCompletedAllSwitcher_Binder = 0x418; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto NewAchievedMissionList_Binder = 0x440; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto NonAchievedMissionList_Binder = 0x460; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto InProgressMissionList_Binder = 0x480; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto AlreadyAchievedMissionList_Binder = 0x4a0; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto ScrollBox_Binder = 0x4c0; //type:[Class] UClass constexpr auto MissionItemBaseWidgetClass = 0x4e0; //type:[Int] constexpr auto CompletedAllIndex = 0x4e8; //type:[Int] constexpr auto NotCompletedIndex = 0x4ec; //type:[Array] UMissionItemWidgets constexpr auto MissionItemWidgets = 0x4f0; //type:[Function] constexpr auto ScrollMissionList = 0x0; } namespace UTslMissionListCanvasWidget //: public UBlockInputUserWidget { //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MissionListWidget_Binder = 0x418; } namespace UTslNewWorldMapWidget //: public UBlockInputUserWidget { //type:[MulticastDelegate] UOnHideMyself__DelegateSignature constexpr auto OnHideMyself = 0x418; //type:[Struct] UUmgWidgetBinder_Animation constexpr auto MapFadeInBinder = 0x428; //type:[Struct] UUmgWidgetBinder_ScaleBox constexpr auto FlaregunScaleBoxBinder = 0x448; //type:[Struct] UUmgWidgetBinder_UserWidget constexpr auto MapWidgetBinder = 0x470; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto HelpWidgetXboxSwitcherBinder = 0x490; //type:[Struct] UUmgWidgetBinder_WidgetSwitcher constexpr auto HelpWidgetBinder = 0x4b8; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto XboxHelp_PlaceMarkerBinder = 0x4e0; //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto XboxHelp_RemoveMarkerBinder = 0x508; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto MinimizeHelpButtonBinder = 0x530; //type:[Struct] UUmgWidgetBinder_Gerneral constexpr auto RestoreHelpButtonBinder = 0x550; //type:[Struct] UUmgWidgetBinder_Image constexpr auto PadGuideImgBinder = 0x570; //type:[Object] UCurveFloat constexpr auto MapSizeCurve = 0x598; //type:[Object] UCurveFloat constexpr auto MapSizeChangeTimeCurve = 0x5a0; //type:[Object] UCurveFloat constexpr auto PositionMoveTimeCurve = 0x5a8; //type:[Object] UCurveFloat constexpr auto MovePadGuideCurve = 0x5b0; //type:[Object] UCurveFloat constexpr auto ZoomMultiplierCurve = 0x5b8; //type:[Struct] UVector2D constexpr auto SizeOffset = 0x5c0; //type:[Struct] UVector2D constexpr auto StartSize = 0x5c8; //type:[Struct] UVector2D constexpr auto StartPosition = 0x5d0; //type:[Struct] UVector2D constexpr auto PositionOffset = 0x5d8; //type:[Struct] UVector2D constexpr auto MouseDownPosition = 0x5e0; //type:[Float] constexpr auto TacticalWheelResponseTimeSeconds = 0x5e8; //type:[WeakObject] UMapGridWidget constexpr auto MapGrid = 0x5f0; //type:[Object] UTslTacticalMapMarkerWheelWidget constexpr auto TacticalMapMarkerWheelWidgetCached = 0x5f8; //type:[Struct] UStringClassReference constexpr auto SpawnKitWidgetClass = 0x648; //type:[Struct] UUmgWidgetBinder_Panel constexpr auto Panel_SpawnKitParent = 0x658; //type:[Object] UPanelWidget constexpr auto PlatoonCommandPanel = 0x678; //type:[Object] UImage constexpr auto CommandIconOnCursor = 0x680; //type:[Struct] UStringClassReference constexpr auto PlatoonCommandWidgetClass = 0x688; //type:[Object] UTslPlatoonCommandWidget constexpr auto PlatoonCommandWidget = 0x698; //type:[Function] constexpr auto StartChangeMapSize = 0x0; //type:[Function] constexpr auto SetTacticalMapMarkerWheelWidgetCached = 0x0; //type:[Function] constexpr auto RunPlatoonCommand = 0x0; //type:[Function] constexpr auto OnToggleTacticalMapMarkerPad = 0x0; //type:[Function] constexpr auto OnStopSlowWorldMapMove = 0x0; //type:[Function] constexpr auto OnStartSlowWorldMapMove = 0x0; //type:[Function] constexpr auto OnRestoreHelpButtonClicked = 0x0; //type:[Function] constexpr auto OnRequestShowTacticalMapMarker = 0x0; //type:[Function] constexpr auto OnRequestCancelTacticalMapMarkerTimerPad = 0x0; //type:[Function] constexpr auto OnRequestCancelTacticalMapMarkerAndClearTimer = 0x0; //type:[Function] constexpr auto OnReleaseWayPointKey = 0x0; //type:[Function] constexpr auto OnPutMarkerPad = 0x0; //type:[Function] constexpr auto OnPressWayPointKey = 0x0; //type:[Function] constexpr auto OnPadGuideMoveUp = 0x0; //type:[Function] constexpr auto OnPadGuideMoveRight = 0x0; //type:[Function] constexpr auto OnPadGuideMoveingReayReleased = 0x0; //type:[Function] constexpr auto OnPadGuideMoveingReayPressed = 0x0; //type:[Function] constexpr auto OnMoveMapGridViewCenterToMyIconCenter = 0x0; //type:[Function] constexpr auto OnMinimizeHelpButtonClicked = 0x0; //type:[Function] constexpr auto OnMarkWayPoint = 0x0; //type:[Function] constexpr auto OnMarkerForReplay = 0x0; //type:[Function] constexpr auto OnMarkerDelete = 0x0; //type:[Function] constexpr auto OnMarker = 0x0; //type:[Function] constexpr auto OnMapZoomPad = 0x0; //type:[Function] constexpr auto OnMapZoom = 0x0; //type:[Function] constexpr auto OnMapResetZoomGamePad = 0x0; //type:[Function] constexpr auto OnMapMoveY = 0x0; //type:[Function] constexpr auto OnMapMoveX = 0x0; //type:[Function] constexpr auto OnMapMoveGamepadY = 0x0; //type:[Function] constexpr auto OnMapMoveGamepadX = 0x0; //type:[Function] constexpr auto OnMapMove = 0x0; //type:[Function] constexpr auto OnHideWorldMap = 0x0; //type:[Function] constexpr auto OnDeleteWayPoints = 0x0; //type:[Function] constexpr auto OffMapMove = 0x0; //type:[Function] constexpr auto MovePosition = 0x0; //type:[Function] constexpr auto IsTacticalMapMarkerWheelOpened = 0x0; //type:[Function] constexpr auto HidePlatoonCommandWidget = 0x0; //type:[Function] constexpr auto GetTacticalMapMarkerWheelWidgetCached = 0x0; //type:[Function] constexpr auto CreateAndShowPlatoonCommandWidget = 0x0; //type:[Function] constexpr auto ClearTacticalMapMarkerTimer = 0x0; //type:[Function] constexpr auto CancelTacticalMapMarker = 0x0; } namespace UAudioComponent //: public USceneComponent { //type:[Object] USoundBase constexpr auto Sound = 0x4a0; //type:[Array] UInstanceParameters constexpr auto InstanceParameters = 0x4a8; //type:[Object] USoundClass constexpr auto SoundClassOverride = 0x4b8; //type:[Bool] constexpr auto bAutoDestroy = 0x4c0; //type:[Bool] constexpr auto bStopWhenOwnerDestroyed = 0x4c0; //type:[Bool] constexpr auto bShouldRemainActiveIfDropped = 0x4c0; //type:[Bool] constexpr auto bAllowSpatialization = 0x4c0; //type:[Bool] constexpr auto bOverrideAttenuation = 0x4c0; //type:[Bool] constexpr auto bOverrideSubtitlePriority = 0x4c4; //type:[Bool] constexpr auto bIsUISound = 0x4c8; //type:[Bool] constexpr auto bEnableLowPassFilter = 0x4c8; //type:[Bool] constexpr auto bOverridePriority = 0x4c8; //type:[Bool] constexpr auto bSuppressSubtitles = 0x4c8; //type:[Name] constexpr auto AudioComponentUserID = 0x4d0; //type:[Float] constexpr auto PitchModulationMin = 0x4d8; //type:[Float] constexpr auto PitchModulationMax = 0x4dc; //type:[Float] constexpr auto VolumeModulationMin = 0x4e0; //type:[Float] constexpr auto VolumeModulationMax = 0x4e4; //type:[Float] constexpr auto VolumeMultiplier = 0x4e8; //type:[Float] constexpr auto Priority = 0x4ec; //type:[Float] constexpr auto SubtitlePriority = 0x4f0; //type:[Float] constexpr auto VolumeWeightedPriorityScale = 0x4f4; //type:[Float] constexpr auto PitchMultiplier = 0x4f8; //type:[Float] constexpr auto HighFrequencyGainMultiplier = 0x4fc; //type:[Float] constexpr auto LowPassFilterFrequency = 0x500; //type:[Object] USoundAttenuation constexpr auto AttenuationSettings = 0x508; //type:[Struct] USoundAttenuationSettings constexpr auto AttenuationOverrides = 0x510; //type:[Object] USoundConcurrency constexpr auto ConcurrencySettings = 0x640; //type:[MulticastDelegate] UOnAudioFinished__DelegateSignature constexpr auto OnAudioFinished = 0x650; //type:[MulticastDelegate] UOnAudioPlaybackPercent__DelegateSignature constexpr auto OnAudioPlaybackPercent = 0x6d0; //type:[Delegate] UOnQueueSubtitles__DelegateSignature constexpr auto OnQueueSubtitles = 0x750; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetWaveParameter = 0x0; //type:[Function] constexpr auto SetVolumeMultiplier = 0x0; //type:[Function] constexpr auto SetUISound = 0x0; //type:[Function] constexpr auto SetSubmixSend = 0x0; //type:[Function] constexpr auto SetSound = 0x0; //type:[Function] constexpr auto SetPitchMultiplier = 0x0; //type:[Function] constexpr auto SetPaused = 0x0; //type:[Function] constexpr auto SetIntParameter = 0x0; //type:[Function] constexpr auto SetFloatParameter = 0x0; //type:[Function] constexpr auto SetBoolParameter = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; //type:[Function] constexpr auto FadeOut = 0x0; //type:[Function] constexpr auto FadeIn = 0x0; //type:[Function] constexpr auto BP_GetAttenuationSettingsToApply = 0x0; //type:[Function] constexpr auto AdjustVolume = 0x0; //type:[Function] constexpr auto AdjustAttenuation = 0x0; } namespace UDecalComponent //: public USceneComponent { //type:[Object] UMaterialInterface constexpr auto DecalMaterial = 0x4a0; //type:[Int] constexpr auto SortOrder = 0x4a8; //type:[Float] constexpr auto FadeScreenSize = 0x4ac; //type:[Float] constexpr auto FadeStartDelay = 0x4b0; //type:[Float] constexpr auto FadeDuration = 0x4b4; //type:[Bool] constexpr auto bDestroyOwnerAfterFade = 0x4b8; //type:[Struct] UVector constexpr auto DecalSize = 0x4bc; //type:[Float] constexpr auto NormalFadeStart = 0x4c8; //type:[Float] constexpr auto NormalFadeEnd = 0x4cc; //type:[Bool] constexpr auto bHideOnMovableObjects = 0x4d0; //type:[Function] constexpr auto SetSortOrder = 0x0; //type:[Function] constexpr auto SetFadeOut = 0x0; //type:[Function] constexpr auto SetDecalMaterial = 0x0; //type:[Function] constexpr auto GetFadeStartDelay = 0x0; //type:[Function] constexpr auto GetFadeDuration = 0x0; //type:[Function] constexpr auto GetDecalMaterial = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; } namespace UDistanceFieldCaptureComponent //: public USceneComponent { } namespace UExponentialHeightFogComponent //: public USceneComponent { //type:[Float] constexpr auto FogDensity = 0x4a0; //type:[Struct] ULinearColor constexpr auto FogInscatteringColor = 0x4a4; //type:[Array] UHeightDensityLayers constexpr auto HeightDensityLayers = 0x4b8; //type:[Object] UTextureCube constexpr auto InscatteringColorCubemap = 0x4c8; //type:[Float] constexpr auto InscatteringColorCubemapAngle = 0x4d0; //type:[Struct] ULinearColor constexpr auto InscatteringTextureTint = 0x4d4; //type:[Float] constexpr auto FullyDirectionalInscatteringColorDistance = 0x4e4; //type:[Float] constexpr auto NonDirectionalInscatteringColorDistance = 0x4e8; //type:[Float] constexpr auto DirectionalInscatteringExponent = 0x4ec; //type:[Float] constexpr auto DirectionalInscatteringStartDistance = 0x4f0; //type:[Struct] ULinearColor constexpr auto DirectionalInscatteringColor = 0x4f4; //type:[Float] constexpr auto FogHeightFalloff = 0x504; //type:[Float] constexpr auto FogMaxOpacity = 0x508; //type:[Float] constexpr auto StartDistance = 0x50c; //type:[Float] constexpr auto FogCutoffDistance = 0x510; //type:[Bool] constexpr auto bEnableVolumetricFog = 0x514; //type:[Float] constexpr auto VolumetricFogScatteringDistribution = 0x518; //type:[Struct] UColor constexpr auto VolumetricFogAlbedo = 0x51c; //type:[Struct] ULinearColor constexpr auto VolumetricFogEmissive = 0x520; //type:[Float] constexpr auto VolumetricFogExtinctionScale = 0x530; //type:[Float] constexpr auto VolumetricFogDistance = 0x534; //type:[Bool] constexpr auto bOverrideLightColorsWithFogInscatteringColors = 0x538; //type:[Bool] constexpr auto bUseExtendedFog = 0x539; //type:[Float] constexpr auto ExtendedFogStartDistance = 0x53c; //type:[Float] constexpr auto ExtendedFogStartFalloffDistance = 0x540; //type:[Float] constexpr auto ExtendedHeight = 0x544; //type:[Float] constexpr auto ExtendedFallOff = 0x548; //type:[Float] constexpr auto ExtendedFogDensity = 0x54c; //type:[Float] constexpr auto UpDensity = 0x550; //type:[Float] constexpr auto DownDensity = 0x554; //type:[Float] constexpr auto Intensity = 0x558; //type:[Bool] constexpr auto bUseAtmosphereScattering = 0x55c; //type:[Function] constexpr auto SetVolumetricFogScatteringDistribution = 0x0; //type:[Function] constexpr auto SetVolumetricFogExtinctionScale = 0x0; //type:[Function] constexpr auto SetVolumetricFogEmissive = 0x0; //type:[Function] constexpr auto SetVolumetricFogDistance = 0x0; //type:[Function] constexpr auto SetVolumetricFogAlbedo = 0x0; //type:[Function] constexpr auto SetVolumetricFog = 0x0; //type:[Function] constexpr auto SetUpDensity = 0x0; //type:[Function] constexpr auto SetStartDistance = 0x0; //type:[Function] constexpr auto SetNonDirectionalInscatteringColorDistance = 0x0; //type:[Function] constexpr auto SetIntensity = 0x0; //type:[Function] constexpr auto SetInscatteringTextureTint = 0x0; //type:[Function] constexpr auto SetInscatteringColorCubemapAngle = 0x0; //type:[Function] constexpr auto SetInscatteringColorCubemap = 0x0; //type:[Function] constexpr auto SetFullyDirectionalInscatteringColorDistance = 0x0; //type:[Function] constexpr auto SetFogMaxOpacity = 0x0; //type:[Function] constexpr auto SetFogInscatteringColor = 0x0; //type:[Function] constexpr auto SetFogHeightFalloff = 0x0; //type:[Function] constexpr auto SetFogDensity = 0x0; //type:[Function] constexpr auto SetFogCutoffDistance = 0x0; //type:[Function] constexpr auto SetExtendedHeightFallOff = 0x0; //type:[Function] constexpr auto SetExtendedHeight = 0x0; //type:[Function] constexpr auto SetExtendedFogStartFalloffDistance = 0x0; //type:[Function] constexpr auto SetExtendedFogStartDistance = 0x0; //type:[Function] constexpr auto SetExtendedFogDensity = 0x0; //type:[Function] constexpr auto SetDownDensity = 0x0; //type:[Function] constexpr auto SetDirectionalInscatteringStartDistance = 0x0; //type:[Function] constexpr auto SetDirectionalInscatteringExponent = 0x0; //type:[Function] constexpr auto SetDirectionalInscatteringColor = 0x0; } namespace UForceFeedbackAttenuation //: public UObject { //type:[Struct] UForceFeedbackAttenuationSettings constexpr auto Attenuation = 0x30; } namespace UForceFeedbackComponent //: public USceneComponent { //type:[Object] UForceFeedbackEffect constexpr auto ForceFeedbackEffect = 0x4a0; //type:[Bool] constexpr auto bAutoDestroy = 0x4a8; //type:[Bool] constexpr auto bStopWhenOwnerDestroyed = 0x4a8; //type:[Bool] constexpr auto bLooping = 0x4a8; //type:[Bool] constexpr auto bOverrideAttenuation = 0x4a8; //type:[Float] constexpr auto IntensityMultiplier = 0x4ac; //type:[Object] UForceFeedbackAttenuation constexpr auto AttenuationSettings = 0x4b0; //type:[Struct] UForceFeedbackAttenuationSettings constexpr auto AttenuationOverrides = 0x4b8; //type:[MulticastDelegate] UOnForceFeedbackFinished__DelegateSignature constexpr auto OnForceFeedbackFinished = 0x560; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetIntensityMultiplier = 0x0; //type:[Function] constexpr auto SetForceFeedbackEffect = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto BP_GetAttenuationSettingsToApply = 0x0; //type:[Function] constexpr auto AdjustAttenuation = 0x0; } namespace UGrassVolumeComponent //: public UBoxComponent { } namespace UGrassVolumesContainerComponent //: public USceneComponent { //type:[Array] UGrassBoxVolumes constexpr auto GrassBoxVolumes = 0x4a0; } namespace UInstancedDeferredDecalComponent //: public USceneComponent { //type:[Bool] constexpr auto KeepInstanceBufferCPUAccess = 0x4a0; //type:[Object] UMaterialInterface constexpr auto DecalMaterial = 0x4a8; //type:[Function] constexpr auto SetDecalMaterial = 0x0; //type:[Function] constexpr auto GetDecalMaterial = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; } namespace UInstancedSplineDecalComponent //: public USceneComponent { //type:[Bool] constexpr auto UseDynamicInstanceBuffer = 0x4a0; //type:[Bool] constexpr auto KeepInstanceBufferCPUAccess = 0x4a1; //type:[Array] UPerInstanceDecalData constexpr auto PerInstanceDecalData = 0x4a8; //type:[Object] UStaticMesh constexpr auto StaticMesh = 0x4b8; //type:[Object] UMaterialInterface constexpr auto DecalMaterial = 0x4c0; //type:[Function] constexpr auto SetStaticMesh = 0x0; //type:[Function] constexpr auto SetDecalMaterial = 0x0; //type:[Function] constexpr auto RemoveInstance = 0x0; //type:[Function] constexpr auto OnRep_StaticMesh = 0x0; //type:[Function] constexpr auto GetInstanceCount = 0x0; //type:[Function] constexpr auto GetDecalMaterial = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; //type:[Function] constexpr auto ClearInstances = 0x0; //type:[Function] constexpr auto AddInstanceWorldSpace = 0x0; //type:[Function] constexpr auto AddInstance = 0x0; } namespace ULightComponentBase //: public USceneComponent { //type:[Struct] UGuid constexpr auto LightGuid = 0x4a0; //type:[Float] constexpr auto Brightness = 0x4b0; //type:[Float] constexpr auto Intensity = 0x4b4; //type:[Struct] UColor constexpr auto LightColor = 0x4b8; //type:[Bool] constexpr auto bAffectsWorld = 0x4bc; //type:[Bool] constexpr auto CastShadows = 0x4bc; //type:[Bool] constexpr auto CastStaticShadows = 0x4bc; //type:[Bool] constexpr auto CastDynamicShadows = 0x4bc; //type:[Bool] constexpr auto bAffectTranslucentLighting = 0x4bc; //type:[Bool] constexpr auto bCastVolumetricShadow = 0x4bc; //type:[Float] constexpr auto IndirectLightingIntensity = 0x4c0; //type:[Float] constexpr auto VolumetricScatteringIntensity = 0x4c4; //type:[Bool] constexpr auto bCachedCastShadow = 0x4c8; //type:[Function] constexpr auto SetCastVolumetricShadow = 0x0; //type:[Function] constexpr auto SetCastShadows = 0x0; //type:[Function] constexpr auto GetLightColor = 0x0; } namespace ULightComponent //: public ULightComponentBase { //type:[Float] constexpr auto Temperature = 0x4d0; //type:[Float] constexpr auto MaxDrawDistance = 0x4d4; //type:[Float] constexpr auto MaxDistanceFadeRange = 0x4d8; //type:[Bool] constexpr auto bUseTemperature = 0x4dc; //type:[Int] constexpr auto ShadowMapChannel = 0x4e0; //type:[Float] constexpr auto MinRoughness = 0x4e8; //type:[Float] constexpr auto ShadowResolutionScale = 0x4ec; //type:[Float] constexpr auto ShadowBias = 0x4f0; //type:[Float] constexpr auto ShadowSharpen = 0x4f4; //type:[Float] constexpr auto ContactShadowLength = 0x4f8; //type:[Bool] constexpr auto InverseSquaredFalloff = 0x4fc; //type:[Bool] constexpr auto CastTranslucentShadows = 0x4fc; //type:[Bool] constexpr auto bCastShadowsFromCinematicObjectsOnly = 0x4fc; //type:[Bool] constexpr auto bAffectDynamicIndirectLighting = 0x4fc; //type:[Struct] ULightingChannels constexpr auto LightingChannels = 0x500; //type:[Object] UMaterialInterface constexpr auto LightFunctionMaterial = 0x508; //type:[Struct] UVector constexpr auto LightFunctionScale = 0x510; //type:[Object] UTextureLightProfile constexpr auto IESTexture = 0x520; //type:[Bool] constexpr auto bUseIESBrightness = 0x528; //type:[Float] constexpr auto IESBrightnessScale = 0x52c; //type:[Float] constexpr auto LightFunctionFadeDistance = 0x530; //type:[Float] constexpr auto DisabledBrightness = 0x534; //type:[Bool] constexpr auto bEnableLightShaftBloom = 0x538; //type:[Float] constexpr auto BloomScale = 0x53c; //type:[Float] constexpr auto BloomThreshold = 0x540; //type:[Struct] UColor constexpr auto BloomTint = 0x544; //type:[Bool] constexpr auto bUseRayTracedDistanceFieldShadows = 0x548; //type:[Float] constexpr auto RayStartOffsetDepthScale = 0x54c; //type:[Function] constexpr auto SetVolumetricScatteringIntensity = 0x0; //type:[Function] constexpr auto SetTemperature = 0x0; //type:[Function] constexpr auto SetLightFunctionScale = 0x0; //type:[Function] constexpr auto SetLightFunctionMaterial = 0x0; //type:[Function] constexpr auto SetLightFunctionFadeDistance = 0x0; //type:[Function] constexpr auto SetLightFunctionDisabledBrightness = 0x0; //type:[Function] constexpr auto SetLightColor = 0x0; //type:[Function] constexpr auto SetIntensity = 0x0; //type:[Function] constexpr auto SetIndirectLightingIntensity = 0x0; //type:[Function] constexpr auto SetIESTexture = 0x0; //type:[Function] constexpr auto SetEnableLightShaftBloom = 0x0; //type:[Function] constexpr auto SetBloomTint = 0x0; //type:[Function] constexpr auto SetBloomThreshold = 0x0; //type:[Function] constexpr auto SetBloomScale = 0x0; //type:[Function] constexpr auto SetAffectTranslucentLighting = 0x0; //type:[Function] constexpr auto SetAffectDynamicIndirectLighting = 0x0; } namespace UDirectionalLightComponent //: public ULightComponent { //type:[Bool] constexpr auto bEnableLightShaftOcclusion = 0x5e0; //type:[Float] constexpr auto OcclusionMaskDarkness = 0x5e4; //type:[Float] constexpr auto OcclusionDepthRange = 0x5e8; //type:[Struct] UVector constexpr auto LightShaftOverrideDirection = 0x5ec; //type:[Float] constexpr auto WholeSceneDynamicShadowRadius = 0x5f8; //type:[Float] constexpr auto DynamicShadowDistanceMovableLight = 0x5fc; //type:[Float] constexpr auto DynamicShadowDistanceStationaryLight = 0x600; //type:[Int] constexpr auto DynamicShadowCascades = 0x604; //type:[Float] constexpr auto CascadeDistributionExponent = 0x608; //type:[Float] constexpr auto CascadeTransitionFraction = 0x60c; //type:[Float] constexpr auto ShadowDistanceFadeoutFraction = 0x610; //type:[Bool] constexpr auto bUseInsetShadowsForMovableObjects = 0x614; //type:[Int] constexpr auto FarShadowCascadeCount = 0x618; //type:[Float] constexpr auto FarShadowDistance = 0x61c; //type:[Float] constexpr auto DistanceFieldShadowDistance = 0x620; //type:[Float] constexpr auto LightSourceAngle = 0x624; //type:[Float] constexpr auto TraceDistance = 0x628; //type:[Struct] ULightmassDirectionalLightSettings constexpr auto LightmassSettings = 0x62c; //type:[Bool] constexpr auto bCastModulatedShadows = 0x63c; //type:[Struct] UColor constexpr auto ModulatedShadowColor = 0x640; //type:[Bool] constexpr auto bUsedAsAtmosphereSunLight = 0x644; //type:[Bool] constexpr auto bUseGridShadow = 0x644; //type:[Array] UGridShadowSplitSettings constexpr auto GridShadowSplitSettings = 0x648; //type:[Function] constexpr auto SetShadowDistanceFadeoutFraction = 0x0; //type:[Function] constexpr auto SetOcclusionMaskDarkness = 0x0; //type:[Function] constexpr auto SetLightShaftOverrideDirection = 0x0; //type:[Function] constexpr auto SetEnableLightShaftOcclusion = 0x0; //type:[Function] constexpr auto SetDynamicShadowDistanceStationaryLight = 0x0; //type:[Function] constexpr auto SetDynamicShadowDistanceMovableLight = 0x0; //type:[Function] constexpr auto SetDynamicShadowCascades = 0x0; //type:[Function] constexpr auto SetCascadeTransitionFraction = 0x0; //type:[Function] constexpr auto SetCascadeDistributionExponent = 0x0; } namespace UPointLightComponent //: public ULightComponent { //type:[Float] constexpr auto Radius = 0x5e0; //type:[Float] constexpr auto AttenuationRadius = 0x5e4; //type:[Bool] constexpr auto bUseInverseSquaredFalloff = 0x5e8; //type:[Float] constexpr auto LightFalloffExponent = 0x5ec; //type:[Float] constexpr auto SourceRadius = 0x5f0; //type:[Float] constexpr auto SourceLength = 0x5f4; //type:[Struct] ULightmassPointLightSettings constexpr auto LightmassSettings = 0x5f8; //type:[Function] constexpr auto SetSourceRadius = 0x0; //type:[Function] constexpr auto SetSourceLength = 0x0; //type:[Function] constexpr auto SetLightFalloffExponent = 0x0; //type:[Function] constexpr auto SetAttenuationRadius = 0x0; } namespace USpotLightComponent //: public UPointLightComponent { //type:[Float] constexpr auto InnerConeAngle = 0x608; //type:[Float] constexpr auto OuterConeAngle = 0x60c; //type:[Float] constexpr auto LightShaftConeAngle = 0x610; //type:[Function] constexpr auto SetOuterConeAngle = 0x0; //type:[Function] constexpr auto SetInnerConeAngle = 0x0; } namespace USkyLightComponent //: public ULightComponentBase { //type:[Byte] UESkyLightSourceType constexpr auto SourceType = 0x4d0; //type:[Object] UTextureCube constexpr auto Cubemap = 0x4d8; //type:[Float] constexpr auto SourceCubemapAngle = 0x4e0; //type:[Int] constexpr auto CubemapResolution = 0x4e4; //type:[Float] constexpr auto SkyDistanceThreshold = 0x4e8; //type:[Bool] constexpr auto bCaptureEmissiveOnly = 0x4ec; //type:[Bool] constexpr auto bLowerHemisphereIsBlack = 0x4ed; //type:[Struct] ULinearColor constexpr auto LowerHemisphereColor = 0x4f0; //type:[Float] constexpr auto OcclusionMaxDistance = 0x500; //type:[Float] constexpr auto Contrast = 0x504; //type:[Float] constexpr auto OcclusionExponent = 0x508; //type:[Float] constexpr auto MinOcclusion = 0x50c; //type:[Struct] UColor constexpr auto OcclusionTint = 0x510; //type:[Byte] UEOcclusionCombineMode constexpr auto OcclusionCombineMode = 0x514; //type:[Object] UTextureCube constexpr auto BlendDestinationCubemap = 0x5b8; //type:[Function] constexpr auto SetVolumetricScatteringIntensity = 0x0; //type:[Function] constexpr auto SetOcclusionTint = 0x0; //type:[Function] constexpr auto SetOcclusionExponent = 0x0; //type:[Function] constexpr auto SetOcclusionContrast = 0x0; //type:[Function] constexpr auto SetMinOcclusion = 0x0; //type:[Function] constexpr auto SetLightColor = 0x0; //type:[Function] constexpr auto SetIntensity = 0x0; //type:[Function] constexpr auto SetIndirectLightingIntensity = 0x0; //type:[Function] constexpr auto SetCubemapBlend = 0x0; //type:[Function] constexpr auto SetCubemap = 0x0; //type:[Function] constexpr auto RecaptureSky = 0x0; } namespace ULightmassPortalComponent //: public USceneComponent { //type:[Object] UBoxComponent constexpr auto PreviewBox = 0x4a0; } namespace UNavigationGraphNodeComponent //: public USceneComponent { //type:[Struct] UNavGraphNode constexpr auto Node = 0x4a0; //type:[Object] UNavigationGraphNodeComponent constexpr auto NextNodeComponent = 0x4b8; //type:[Object] UNavigationGraphNodeComponent constexpr auto PrevNodeComponent = 0x4c0; } namespace UPhysicsConstraintComponent //: public USceneComponent { //type:[Object] UActor constexpr auto ConstraintActor1 = 0x4a0; //type:[Struct] UConstrainComponentPropName constexpr auto ComponentName1 = 0x4a8; //type:[Object] UActor constexpr auto ConstraintActor2 = 0x4b0; //type:[Struct] UConstrainComponentPropName constexpr auto ComponentName2 = 0x4b8; //type:[Object] UPhysicsConstraintTemplate constexpr auto ConstraintSetup = 0x4d0; //type:[MulticastDelegate] UConstraintBrokenSignature__DelegateSignature constexpr auto OnConstraintBroken = 0x4d8; //type:[Struct] UConstraintInstance constexpr auto ConstraintInstance = 0x4f0; //type:[Function] constexpr auto SetOrientationDriveTwistAndSwing = 0x0; //type:[Function] constexpr auto SetOrientationDriveSLERP = 0x0; //type:[Function] constexpr auto SetLinearZLimit = 0x0; //type:[Function] constexpr auto SetLinearYLimit = 0x0; //type:[Function] constexpr auto SetLinearXLimit = 0x0; //type:[Function] constexpr auto SetLinearVelocityTarget = 0x0; //type:[Function] constexpr auto SetLinearVelocityDrive = 0x0; //type:[Function] constexpr auto SetLinearPositionTarget = 0x0; //type:[Function] constexpr auto SetLinearPositionDrive = 0x0; //type:[Function] constexpr auto SetLinearDriveParams = 0x0; //type:[Function] constexpr auto SetDisableCollision = 0x0; //type:[Function] constexpr auto SetConstraintReferencePosition = 0x0; //type:[Function] constexpr auto SetConstraintReferenceOrientation = 0x0; //type:[Function] constexpr auto SetConstraintReferenceFrame = 0x0; //type:[Function] constexpr auto SetConstrainedComponents = 0x0; //type:[Function] constexpr auto SetAngularVelocityTarget = 0x0; //type:[Function] constexpr auto SetAngularVelocityDriveTwistAndSwing = 0x0; //type:[Function] constexpr auto SetAngularVelocityDriveSLERP = 0x0; //type:[Function] constexpr auto SetAngularVelocityDrive = 0x0; //type:[Function] constexpr auto SetAngularTwistLimit = 0x0; //type:[Function] constexpr auto SetAngularSwing2Limit = 0x0; //type:[Function] constexpr auto SetAngularSwing1Limit = 0x0; //type:[Function] constexpr auto SetAngularOrientationTarget = 0x0; //type:[Function] constexpr auto SetAngularOrientationDrive = 0x0; //type:[Function] constexpr auto SetAngularDriveParams = 0x0; //type:[Function] constexpr auto SetAngularDriveMode = 0x0; //type:[Function] constexpr auto GetCurrentTwist = 0x0; //type:[Function] constexpr auto GetCurrentSwing2 = 0x0; //type:[Function] constexpr auto GetCurrentSwing1 = 0x0; //type:[Function] constexpr auto GetConstraintForce = 0x0; //type:[Function] constexpr auto BreakConstraint = 0x0; } namespace UPhysicsSpringComponent //: public USceneComponent { //type:[Float] constexpr auto SpringStiffness = 0x4a0; //type:[Float] constexpr auto SpringDamping = 0x4a4; //type:[Float] constexpr auto SpringLengthAtRest = 0x4a8; //type:[Float] constexpr auto SpringRadius = 0x4ac; //type:[Byte] UECollisionChannel constexpr auto SpringChannel = 0x4b0; //type:[Bool] constexpr auto bIgnoreSelf = 0x4b1; //type:[Float] constexpr auto SpringCompression = 0x4b4; //type:[Function] constexpr auto GetSpringRestingPoint = 0x0; //type:[Function] constexpr auto GetSpringDirection = 0x0; //type:[Function] constexpr auto GetSpringCurrentEndPoint = 0x0; //type:[Function] constexpr auto GetNormalizedCompressionScalar = 0x0; } namespace UPhysicsThrusterComponent //: public USceneComponent { //type:[Float] constexpr auto ThrustStrength = 0x4a0; } namespace UPostProcessComponent //: public USceneComponent { //type:[Struct] UPostProcessSettings constexpr auto Settings = 0x4b0; //type:[Float] constexpr auto Priority = 0xa20; //type:[Float] constexpr auto BlendRadius = 0xa24; //type:[Float] constexpr auto BlendWeight = 0xa28; //type:[Bool] constexpr auto bEnabled = 0xa2c; //type:[Bool] constexpr auto bUnbound = 0xa2c; //type:[Function] constexpr auto AddOrUpdateBlendable = 0x0; } namespace UBillboardComponent //: public UPrimitiveComponent { //type:[Object] UTexture2D constexpr auto Sprite = 0x908; //type:[Bool] constexpr auto bIsScreenSizeScaled = 0x910; //type:[Float] constexpr auto ScreenSize = 0x914; //type:[Float] constexpr auto U = 0x918; //type:[Float] constexpr auto UL = 0x91c; //type:[Float] constexpr auto V = 0x920; //type:[Float] constexpr auto VL = 0x924; //type:[Struct] UColor constexpr auto Color = 0x928; //type:[Function] constexpr auto SetUV = 0x0; //type:[Function] constexpr auto SetSpriteAndUV = 0x0; //type:[Function] constexpr auto SetSprite = 0x0; //type:[Function] constexpr auto SetColor = 0x0; } namespace UBrushComponent //: public UPrimitiveComponent { //type:[Object] UModel constexpr auto Brush = 0x908; //type:[Object] UBodySetup constexpr auto BrushBodySetup = 0x910; //type:[Struct] UVector constexpr auto PrePivot = 0x918; } namespace UDrawFrustumComponent //: public UPrimitiveComponent { //type:[Struct] UColor constexpr auto FrustumColor = 0x908; //type:[Float] constexpr auto FrustumAngle = 0x90c; //type:[Float] constexpr auto FrustumAspectRatio = 0x910; //type:[Float] constexpr auto FrustumStartDist = 0x914; //type:[Float] constexpr auto FrustumEndDist = 0x918; //type:[Object] UTexture constexpr auto Texture = 0x920; } namespace ULineBatchComponent //: public UPrimitiveComponent { } namespace UMaterialBillboardComponent //: public UPrimitiveComponent { //type:[Array] UElements constexpr auto Elements = 0x908; //type:[Function] constexpr auto SetElements = 0x0; //type:[Function] constexpr auto AddElement = 0x0; } namespace UPoseableMeshComponent //: public USkinnedMeshComponent { //type:[Function] constexpr auto SetBoneTransformByName = 0x0; //type:[Function] constexpr auto SetBoneScaleByName = 0x0; //type:[Function] constexpr auto SetBoneRotationByName = 0x0; //type:[Function] constexpr auto SetBoneLocationByName = 0x0; //type:[Function] constexpr auto ResetBoneTransformByName = 0x0; //type:[Function] constexpr auto GetBoneTransformByName = 0x0; //type:[Function] constexpr auto GetBoneScaleByName = 0x0; //type:[Function] constexpr auto GetBoneRotationByName = 0x0; //type:[Function] constexpr auto GetBoneLocationByName = 0x0; //type:[Function] constexpr auto CopyPoseFromSkeletalComponent = 0x0; } namespace USplineMeshComponent //: public UStaticMeshComponent { //type:[Struct] USplineMeshParams constexpr auto SplineParams = 0xaa8; //type:[Struct] UVector constexpr auto SplineUpDir = 0xb00; //type:[Bool] constexpr auto bAllowSplineEditingPerInstance = 0xb0c; //type:[Bool] constexpr auto bSmoothInterpRollScale = 0xb0c; //type:[Byte] UESplineMeshAxis constexpr auto ForwardAxis = 0xb10; //type:[Float] constexpr auto SplineBoundaryMin = 0xb14; //type:[Float] constexpr auto SplineBoundaryMax = 0xb18; //type:[Object] UBodySetup constexpr auto BodySetup = 0xb20; //type:[Struct] UGuid constexpr auto CachedMeshBodySetupGuid = 0xb28; //type:[Bool] constexpr auto bMeshDirty = 0xb38; //type:[Function] constexpr auto UpdateMesh = 0x0; //type:[Function] constexpr auto SetStartTangent = 0x0; //type:[Function] constexpr auto SetStartScale = 0x0; //type:[Function] constexpr auto SetStartRoll = 0x0; //type:[Function] constexpr auto SetStartPosition = 0x0; //type:[Function] constexpr auto SetStartOffset = 0x0; //type:[Function] constexpr auto SetStartAndEnd = 0x0; //type:[Function] constexpr auto SetSplineUpDir = 0x0; //type:[Function] constexpr auto SetForwardAxis = 0x0; //type:[Function] constexpr auto SetEndTangent = 0x0; //type:[Function] constexpr auto SetEndScale = 0x0; //type:[Function] constexpr auto SetEndRoll = 0x0; //type:[Function] constexpr auto SetEndPosition = 0x0; //type:[Function] constexpr auto SetEndOffset = 0x0; //type:[Function] constexpr auto SetBoundaryMin = 0x0; //type:[Function] constexpr auto SetBoundaryMax = 0x0; //type:[Function] constexpr auto GetStartTangent = 0x0; //type:[Function] constexpr auto GetStartScale = 0x0; //type:[Function] constexpr auto GetStartRoll = 0x0; //type:[Function] constexpr auto GetStartPosition = 0x0; //type:[Function] constexpr auto GetStartOffset = 0x0; //type:[Function] constexpr auto GetSplineUpDir = 0x0; //type:[Function] constexpr auto GetForwardAxis = 0x0; //type:[Function] constexpr auto GetEndTangent = 0x0; //type:[Function] constexpr auto GetEndScale = 0x0; //type:[Function] constexpr auto GetEndRoll = 0x0; //type:[Function] constexpr auto GetEndPosition = 0x0; //type:[Function] constexpr auto GetEndOffset = 0x0; //type:[Function] constexpr auto GetBoundaryMin = 0x0; //type:[Function] constexpr auto GetBoundaryMax = 0x0; } namespace UInstancedSplineMeshComponent //: public UStaticMeshComponent { //type:[Array] UPerInstanceSMData constexpr auto PerInstanceSMData = 0xaa8; //type:[Struct] UVector constexpr auto SplineUpDir = 0xab8; //type:[Bool] constexpr auto bSmoothInterpRollScale = 0xac4; //type:[Byte] UESplineMeshAxis constexpr auto ForwardAxis = 0xac8; //type:[Float] constexpr auto SplineBoundaryMin = 0xacc; //type:[Float] constexpr auto SplineBoundaryMax = 0xad0; //type:[Bool] constexpr auto bOptimizeInstanceOrder = 0xad4; //type:[Int] constexpr auto InstanceStartCullDistance = 0xad8; //type:[Int] constexpr auto InstanceEndCullDistance = 0xadc; //type:[Object] UBodySetup constexpr auto BodySetup = 0xaf8; //type:[Struct] UGuid constexpr auto CachedMeshBodySetupGuid = 0xb00; //type:[Function] constexpr auto UpdateMesh = 0x0; //type:[Function] constexpr auto SetSplineUpDir = 0x0; //type:[Function] constexpr auto SetForwardAxis = 0x0; //type:[Function] constexpr auto SetCullDistances = 0x0; //type:[Function] constexpr auto SetBoundaryMin = 0x0; //type:[Function] constexpr auto SetBoundaryMax = 0x0; //type:[Function] constexpr auto RemoveInstance = 0x0; //type:[Function] constexpr auto OptimizeInstancesOrder = 0x0; //type:[Function] constexpr auto GetSplineUpDir = 0x0; //type:[Function] constexpr auto GetInstanceSpline = 0x0; //type:[Function] constexpr auto GetInstanceCount = 0x0; //type:[Function] constexpr auto GetForwardAxis = 0x0; //type:[Function] constexpr auto GetBoundaryMin = 0x0; //type:[Function] constexpr auto GetBoundaryMax = 0x0; //type:[Function] constexpr auto ClearInstances = 0x0; //type:[Function] constexpr auto AddInstanceWorldSpace = 0x0; //type:[Function] constexpr auto AddInstance = 0x0; } namespace ULODParentComponent //: public UStaticMeshComponent { } namespace UModelComponent //: public UPrimitiveComponent { //type:[Object] UBodySetup constexpr auto ModelBodySetup = 0x920; } namespace UNavLinkComponent //: public UPrimitiveComponent { //type:[Array] ULinks constexpr auto Links = 0x910; } namespace UNavLinkRenderingComponent //: public UPrimitiveComponent { } namespace UNavMeshRenderingComponent //: public UPrimitiveComponent { } namespace UNavTestRenderingComponent //: public UPrimitiveComponent { } namespace UMeshClippingUnderwaterComponent //: public UBoxComponent { //type:[Bool] constexpr auto bEnabled = 0x938; //type:[Bool] constexpr auto bUseParentBounds = 0x939; //type:[Float] constexpr auto ExtendUpwards = 0x93c; //type:[Float] constexpr auto ExtendDownwards = 0x940; //type:[Function] constexpr auto GetOrientedBoxBounds = 0x0; } namespace UCapsuleComponent //: public UShapeComponent { //type:[Float] constexpr auto CapsuleHalfHeight = 0x928; //type:[Float] constexpr auto CapsuleRadius = 0x92c; //type:[Float] constexpr auto CapsuleHeight = 0x930; //type:[Function] constexpr auto SetCapsuleSize = 0x0; //type:[Function] constexpr auto SetCapsuleRadius = 0x0; //type:[Function] constexpr auto SetCapsuleHalfHeight = 0x0; //type:[Function] constexpr auto GetUnscaledCapsuleSize_WithoutHemisphere = 0x0; //type:[Function] constexpr auto GetUnscaledCapsuleSize = 0x0; //type:[Function] constexpr auto GetUnscaledCapsuleRadius = 0x0; //type:[Function] constexpr auto GetUnscaledCapsuleHalfHeight_WithoutHemisphere = 0x0; //type:[Function] constexpr auto GetUnscaledCapsuleHalfHeight = 0x0; //type:[Function] constexpr auto GetShapeScale = 0x0; //type:[Function] constexpr auto GetScaledCapsuleSize_WithoutHemisphere = 0x0; //type:[Function] constexpr auto GetScaledCapsuleSize = 0x0; //type:[Function] constexpr auto GetScaledCapsuleRadius = 0x0; //type:[Function] constexpr auto GetScaledCapsuleHalfHeight_WithoutHemisphere = 0x0; //type:[Function] constexpr auto GetScaledCapsuleHalfHeight = 0x0; } namespace USphereComponent //: public UShapeComponent { //type:[Float] constexpr auto SphereRadius = 0x928; //type:[Function] constexpr auto SetSphereRadius = 0x0; //type:[Function] constexpr auto GetUnscaledSphereRadius = 0x0; //type:[Function] constexpr auto GetShapeScale = 0x0; //type:[Function] constexpr auto GetScaledSphereRadius = 0x0; } namespace UDrawSphereComponent //: public USphereComponent { } namespace UTextRenderComponent //: public UPrimitiveComponent { //type:[Text] constexpr auto text = 0x908; //type:[Object] UMaterialInterface constexpr auto TextMaterial = 0x920; //type:[Object] UFont constexpr auto Font = 0x928; //type:[Byte] UEHorizTextAligment constexpr auto HorizontalAlignment = 0x930; //type:[Byte] UEVerticalTextAligment constexpr auto VerticalAlignment = 0x931; //type:[Struct] UColor constexpr auto TextRenderColor = 0x934; //type:[Float] constexpr auto XScale = 0x938; //type:[Float] constexpr auto YScale = 0x93c; //type:[Float] constexpr auto WorldSize = 0x940; //type:[Float] constexpr auto InvDefaultSize = 0x944; //type:[Float] constexpr auto HorizSpacingAdjust = 0x948; //type:[Float] constexpr auto VertSpacingAdjust = 0x94c; //type:[Bool] constexpr auto bAlwaysRenderAsText = 0x950; //type:[Function] constexpr auto SetYScale = 0x0; //type:[Function] constexpr auto SetXScale = 0x0; //type:[Function] constexpr auto SetWorldSize = 0x0; //type:[Function] constexpr auto SetVertSpacingAdjust = 0x0; //type:[Function] constexpr auto SetVerticalAlignment = 0x0; //type:[Function] constexpr auto SetTextRenderColor = 0x0; //type:[Function] constexpr auto SetTextMaterial = 0x0; //type:[Function] constexpr auto SetText = 0x0; //type:[Function] constexpr auto SetHorizSpacingAdjust = 0x0; //type:[Function] constexpr auto SetHorizontalAlignment = 0x0; //type:[Function] constexpr auto SetFont = 0x0; //type:[Function] constexpr auto K2_SetText = 0x0; //type:[Function] constexpr auto GetTextWorldSize = 0x0; //type:[Function] constexpr auto GetTextLocalSize = 0x0; } namespace UVectorFieldComponent //: public UPrimitiveComponent { //type:[Object] UVectorField constexpr auto VectorField = 0x908; //type:[Float] constexpr auto Intensity = 0x910; //type:[Float] constexpr auto Tightness = 0x914; //type:[Bool] constexpr auto bPreviewVectorField = 0x918; //type:[Function] constexpr auto SetIntensity = 0x0; } namespace URadialForceComponent //: public USceneComponent { //type:[Float] constexpr auto Radius = 0x4a0; //type:[Byte] UERadialImpulseFalloff constexpr auto Falloff = 0x4a4; //type:[Float] constexpr auto ImpulseStrength = 0x4a8; //type:[Bool] constexpr auto bImpulseVelChange = 0x4ac; //type:[Bool] constexpr auto bIgnoreOwningActor = 0x4ac; //type:[Float] constexpr auto ForceStrength = 0x4b0; //type:[Float] constexpr auto DestructibleDamage = 0x4b4; //type:[Array] UObjectTypesToAffect constexpr auto ObjectTypesToAffect = 0x4b8; //type:[Function] constexpr auto RemoveObjectTypeToAffect = 0x0; //type:[Function] constexpr auto FireImpulse = 0x0; //type:[Function] constexpr auto AddObjectTypeToAffect = 0x0; } namespace UReflectionCaptureComponent //: public USceneComponent { //type:[Object] UBillboardComponent constexpr auto CaptureOffsetComponent = 0x4a0; //type:[Enum] UUnderlyingType constexpr auto ReflectionSourceType = 0x4a8; //type:[Object] UTextureCube constexpr auto Cubemap = 0x4b0; //type:[Float] constexpr auto SourceCubemapAngle = 0x4b8; //type:[Float] constexpr auto Brightness = 0x4bc; //type:[Struct] UVector constexpr auto CaptureOffset = 0x4c0; //type:[Bool] constexpr auto bOverrideCullDistance = 0x4cc; //type:[Float] constexpr auto CullDistance = 0x4d0; //type:[Bool] constexpr auto bSharedComponent = 0x4d4; //type:[Struct] UGuid constexpr auto StateId = 0x4f8; } namespace UBoxReflectionCaptureComponent //: public UReflectionCaptureComponent { //type:[Float] constexpr auto BoxTransitionDistance = 0x538; //type:[Object] UBoxComponent constexpr auto PreviewInfluenceBox = 0x540; //type:[Object] UBoxComponent constexpr auto PreviewCaptureBox = 0x548; } namespace UBoxReflectionCaptureSAComponent //: public UBoxReflectionCaptureComponent { } namespace UPlaneReflectionCaptureComponent //: public UReflectionCaptureComponent { //type:[Float] constexpr auto InfluenceRadiusScale = 0x538; //type:[Object] UDrawSphereComponent constexpr auto PreviewInfluenceRadius = 0x540; //type:[Object] UBoxComponent constexpr auto PreviewCaptureBox = 0x548; } namespace USphereReflectionCaptureComponent //: public UReflectionCaptureComponent { //type:[Float] constexpr auto InfluenceRadius = 0x538; //type:[Float] constexpr auto CaptureDistanceScale = 0x53c; //type:[Object] UDrawSphereComponent constexpr auto PreviewInfluenceRadius = 0x540; } namespace UPlanarReflectionComponent //: public USceneCaptureComponent { //type:[Object] UBoxComponent constexpr auto PreviewBox = 0x520; //type:[Float] constexpr auto NormalDistortionStrength = 0x528; //type:[Float] constexpr auto PrefilterRoughness = 0x52c; //type:[Float] constexpr auto PrefilterRoughnessDistance = 0x530; //type:[Int] constexpr auto ScreenPercentage = 0x534; //type:[Float] constexpr auto ExtraFOV = 0x538; //type:[Float] constexpr auto DistanceFromPlaneFadeStart = 0x53c; //type:[Float] constexpr auto DistanceFromPlaneFadeEnd = 0x540; //type:[Float] constexpr auto DistanceFromPlaneFadeoutStart = 0x544; //type:[Float] constexpr auto DistanceFromPlaneFadeoutEnd = 0x548; //type:[Float] constexpr auto AngleFromPlaneFadeStart = 0x54c; //type:[Float] constexpr auto AngleFromPlaneFadeEnd = 0x550; //type:[Bool] constexpr auto bRenderSceneTwoSided = 0x554; } namespace USceneCaptureComponentCube //: public USceneCaptureComponent { //type:[Object] UTextureRenderTargetCube constexpr auto TextureTarget = 0x520; //type:[Function] constexpr auto CaptureScene = 0x0; } namespace UStereoLayerComponent //: public USceneComponent { //type:[Bool] constexpr auto bLiveTexture = 0x4a0; //type:[Bool] constexpr auto bSupportsDepth = 0x4a0; //type:[Bool] constexpr auto bNoAlphaChannel = 0x4a0; //type:[Object] UTexture constexpr auto Texture = 0x4a8; //type:[Object] UTexture constexpr auto LeftTexture = 0x4b0; //type:[Bool] constexpr auto bQuadPreserveTextureRatio = 0x4b8; //type:[Struct] UVector2D constexpr auto QuadSize = 0x4bc; //type:[Struct] UBox2D constexpr auto UVRect = 0x4c4; //type:[Float] constexpr auto CylinderRadius = 0x4d8; //type:[Float] constexpr auto CylinderOverlayArc = 0x4dc; //type:[Int] constexpr auto CylinderHeight = 0x4e0; //type:[Byte] UEStereoLayerType constexpr auto StereoLayerType = 0x4e4; //type:[Byte] UEStereoLayerShape constexpr auto StereoLayerShape = 0x4e5; //type:[Int] constexpr auto Priority = 0x4e8; //type:[Function] constexpr auto SetUVRect = 0x0; //type:[Function] constexpr auto SetTexture = 0x0; //type:[Function] constexpr auto SetQuadSize = 0x0; //type:[Function] constexpr auto SetPriority = 0x0; //type:[Function] constexpr auto MarkTextureForUpdate = 0x0; //type:[Function] constexpr auto GetUVRect = 0x0; //type:[Function] constexpr auto GetTexture = 0x0; //type:[Function] constexpr auto GetQuadSize = 0x0; //type:[Function] constexpr auto GetPriority = 0x0; } namespace UWindDirectionalSourceComponent //: public USceneComponent { //type:[Float] constexpr auto Strength = 0x4a0; //type:[Float] constexpr auto Speed = 0x4a4; //type:[Float] constexpr auto MinGustAmount = 0x4a8; //type:[Float] constexpr auto MaxGustAmount = 0x4ac; //type:[Float] constexpr auto Radius = 0x4b0; //type:[Bool] constexpr auto bPointWind = 0x4b4; //type:[Function] constexpr auto SetWindType = 0x0; //type:[Function] constexpr auto SetStrength = 0x0; //type:[Function] constexpr auto SetSpeed = 0x0; //type:[Function] constexpr auto SetRadius = 0x0; //type:[Function] constexpr auto SetMinimumGustAmount = 0x0; //type:[Function] constexpr auto SetMaximumGustAmount = 0x0; } namespace UTimelineComponent //: public UActorComponent { //type:[Struct] UTimeline constexpr auto TheTimeline = 0x1f0; //type:[Bool] constexpr auto bIgnoreTimeDilation = 0x2d0; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetVectorCurve = 0x0; //type:[Function] constexpr auto SetTimelineLengthMode = 0x0; //type:[Function] constexpr auto SetTimelineLength = 0x0; //type:[Function] constexpr auto SetPlayRate = 0x0; //type:[Function] constexpr auto SetPlaybackPosition = 0x0; //type:[Function] constexpr auto SetNewTime = 0x0; //type:[Function] constexpr auto SetLooping = 0x0; //type:[Function] constexpr auto SetLinearColorCurve = 0x0; //type:[Function] constexpr auto SetIgnoreTimeDilation = 0x0; //type:[Function] constexpr auto SetFloatCurve = 0x0; //type:[Function] constexpr auto ReverseFromEnd = 0x0; //type:[Function] constexpr auto Reverse = 0x0; //type:[Function] constexpr auto PlayFromStart = 0x0; //type:[Function] constexpr auto Play = 0x0; //type:[Function] constexpr auto OnRep_Timeline = 0x0; //type:[Function] constexpr auto IsReversing = 0x0; //type:[Function] constexpr auto IsPlaying = 0x0; //type:[Function] constexpr auto IsLooping = 0x0; //type:[Function] constexpr auto GetTimelineLength = 0x0; //type:[Function] constexpr auto GetPlayRate = 0x0; //type:[Function] constexpr auto GetPlaybackPosition = 0x0; //type:[Function] constexpr auto GetIgnoreTimeDilation = 0x0; } namespace UAnimComposite //: public UAnimCompositeBase { //type:[Struct] UAnimTrack constexpr auto AnimationTrack = 0xa8; } namespace UAnimSequence //: public UAnimSequenceBase { //type:[Int] constexpr auto NumFrames = 0xa8; //type:[Array] UTrackToSkeletonMapTable constexpr auto TrackToSkeletonMapTable = 0xb0; //type:[Byte] UEAdditiveAnimationType constexpr auto AdditiveAnimType = 0x150; //type:[Byte] UEAdditiveBasePoseType constexpr auto RefPoseType = 0x151; //type:[Object] UAnimSequence constexpr auto RefPoseSeq = 0x158; //type:[Int] constexpr auto RefFrameIndex = 0x160; //type:[Int] constexpr auto EncodingPkgVersion = 0x164; //type:[Name] constexpr auto RetargetSource = 0x168; //type:[Enum] UUnderlyingType constexpr auto Interpolation = 0x170; //type:[Bool] constexpr auto bEnableRootMotion = 0x171; //type:[Byte] UERootMotionRootLock constexpr auto RootMotionRootLock = 0x172; //type:[Bool] constexpr auto bForceRootLock = 0x173; //type:[Bool] constexpr auto bRootMotionSettingsCopiedFromMontage = 0x174; //type:[Array] UAuthoredSyncMarkers constexpr auto AuthoredSyncMarkers = 0x178; } namespace UBlendSpaceBase //: public UAnimationAsset { //type:[Bool] constexpr auto bRotationBlendInMeshSpace = 0x88; //type:[Float] constexpr auto AnimLength = 0x8c; //type:[Array] UPerBoneBlend constexpr auto PerBoneBlend = 0x90; //type:[Struct] UInterpolationParameter constexpr auto InterpolationParam = 0xa0; //type:[Float] constexpr auto TargetWeightInterpolationSpeedPerSec = 0xb8; //type:[Byte] UENotifyTriggerMode constexpr auto NotifyTriggerMode = 0xbc; //type:[Int] constexpr auto SampleIndexWithMarkers = 0xc0; //type:[Array] USampleData constexpr auto SampleData = 0xc8; //type:[Array] UGridSamples constexpr auto GridSamples = 0xd8; //type:[Struct] UBlendParameter constexpr auto BlendParameters = 0xe8; } namespace UBlendSpace //: public UBlendSpaceBase { //type:[Byte] UEBlendSpaceAxis constexpr auto AxisToScaleAnimation = 0x148; } namespace UAimOffsetBlendSpace //: public UBlendSpace { } namespace UBlendSpace1D //: public UBlendSpaceBase { //type:[Bool] constexpr auto bScaleAnimation = 0x148; } namespace UAimOffsetBlendSpace1D //: public UBlendSpace1D { } namespace UPoseAsset //: public UAnimationAsset { //type:[Struct] UPoseDataContainer constexpr auto PoseContainer = 0x80; //type:[Bool] constexpr auto bAdditivePose = 0x110; //type:[Int] constexpr auto BasePoseIndex = 0x114; //type:[Name] constexpr auto RetargetSource = 0x118; } namespace UAnimStateMachineTypes //: public UObject { } namespace UAnimClassInterface //: public UInterface { } namespace UAnimClassData //: public UObject { //type:[Array] UBakedStateMachines constexpr auto BakedStateMachines = 0x38; //type:[Object] USkeleton constexpr auto TargetSkeleton = 0x48; //type:[Array] UAnimNotifies constexpr auto AnimNotifies = 0x50; //type:[Int] constexpr auto RootAnimNodeIndex = 0x60; //type:[Array] UOrderedSavedPoseIndices constexpr auto OrderedSavedPoseIndices = 0x68; //type:[Object] UStructProperty constexpr auto RootAnimNodeProperty = 0x78; //type:[Array] UAnimNodeProperties constexpr auto AnimNodeProperties = 0x80; //type:[Array] USyncGroupNames constexpr auto SyncGroupNames = 0x90; } namespace UAnimCompress //: public UObject { //type:[Str] constexpr auto Description = 0x30; //type:[Bool] constexpr auto bNeedsSkeleton = 0x40; //type:[Byte] UAnimationCompressionFormat constexpr auto TranslationCompressionFormat = 0x44; //type:[Byte] UAnimationCompressionFormat constexpr auto RotationCompressionFormat = 0x45; //type:[Byte] UAnimationCompressionFormat constexpr auto ScaleCompressionFormat = 0x46; //type:[Float] constexpr auto MaxCurveError = 0x48; } namespace UAnimCompress_Automatic //: public UAnimCompress { //type:[Float] constexpr auto MaxEndEffectorError = 0x50; //type:[Bool] constexpr auto bTryFixedBitwiseCompression = 0x54; //type:[Bool] constexpr auto bTryPerTrackBitwiseCompression = 0x54; //type:[Bool] constexpr auto bTryLinearKeyRemovalCompression = 0x54; //type:[Bool] constexpr auto bTryIntervalKeyRemoval = 0x54; //type:[Bool] constexpr auto bRunCurrentDefaultCompressor = 0x54; //type:[Bool] constexpr auto bAutoReplaceIfExistingErrorTooGreat = 0x54; //type:[Bool] constexpr auto bRaiseMaxErrorToExisting = 0x54; } namespace UAnimCompress_BitwiseCompressOnly //: public UAnimCompress { } namespace UAnimCompress_LeastDestructive //: public UAnimCompress { } namespace UAnimCompress_RemoveEverySecondKey //: public UAnimCompress { //type:[Int] constexpr auto MinKeys = 0x50; //type:[Bool] constexpr auto bStartAtSecondKey = 0x54; } namespace UAnimCompress_RemoveLinearKeys //: public UAnimCompress { //type:[Float] constexpr auto MaxPosDiff = 0x50; //type:[Float] constexpr auto MaxAngleDiff = 0x54; //type:[Float] constexpr auto MaxScaleDiff = 0x58; //type:[Float] constexpr auto MaxEffectorDiff = 0x5c; //type:[Float] constexpr auto MinEffectorDiff = 0x60; //type:[Float] constexpr auto EffectorDiffSocket = 0x64; //type:[Float] constexpr auto ParentKeyScale = 0x68; //type:[Bool] constexpr auto bRetarget = 0x6c; //type:[Bool] constexpr auto bActuallyFilterLinearKeys = 0x6c; } namespace UAnimCompress_PerTrackCompression //: public UAnimCompress_RemoveLinearKeys { //type:[Float] constexpr auto MaxZeroingThreshold = 0x70; //type:[Float] constexpr auto MaxPosDiffBitwise = 0x74; //type:[Float] constexpr auto MaxAngleDiffBitwise = 0x78; //type:[Float] constexpr auto MaxScaleDiffBitwise = 0x7c; //type:[Array] UAllowedRotationFormats constexpr auto AllowedRotationFormats = 0x80; //type:[Array] UAllowedTranslationFormats constexpr auto AllowedTranslationFormats = 0x90; //type:[Array] UAllowedScaleFormats constexpr auto AllowedScaleFormats = 0xa0; //type:[Bool] constexpr auto bResampleAnimation = 0xb0; //type:[Float] constexpr auto ResampledFramerate = 0xb4; //type:[Int] constexpr auto MinKeysForResampling = 0xb8; //type:[Bool] constexpr auto bUseAdaptiveError = 0xbc; //type:[Bool] constexpr auto bUseOverrideForEndEffectors = 0xbc; //type:[Int] constexpr auto TrackHeightBias = 0xc0; //type:[Float] constexpr auto ParentingDivisor = 0xc4; //type:[Float] constexpr auto ParentingDivisorExponent = 0xc8; //type:[Bool] constexpr auto bUseAdaptiveError2 = 0xcc; //type:[Float] constexpr auto RotationErrorSourceRatio = 0xd0; //type:[Float] constexpr auto TranslationErrorSourceRatio = 0xd4; //type:[Float] constexpr auto ScaleErrorSourceRatio = 0xd8; //type:[Float] constexpr auto MaxErrorPerTrackRatio = 0xdc; //type:[Float] constexpr auto PerturbationProbeSize = 0xe0; } namespace UAnimCompress_RemoveTrivialKeys //: public UAnimCompress { //type:[Float] constexpr auto MaxPosDiff = 0x50; //type:[Float] constexpr auto MaxAngleDiff = 0x54; //type:[Float] constexpr auto MaxScaleDiff = 0x58; } namespace UAnimSingleNodeInstance //: public UAnimInstance { //type:[Object] UAnimationAsset constexpr auto CurrentAsset = 0x3a0; //type:[Delegate] UPostEvaluateAnimEvent__DelegateSignature constexpr auto PostEvaluateAnimEvent = 0x3a8; //type:[Function] constexpr auto StopAnim = 0x0; //type:[Function] constexpr auto SetReverse = 0x0; //type:[Function] constexpr auto SetPreviewCurveOverride = 0x0; //type:[Function] constexpr auto SetPositionWithPreviousTime = 0x0; //type:[Function] constexpr auto SetPosition = 0x0; //type:[Function] constexpr auto SetPlayRate = 0x0; //type:[Function] constexpr auto SetPlaying = 0x0; //type:[Function] constexpr auto SetLooping = 0x0; //type:[Function] constexpr auto SetBlendSpaceInput = 0x0; //type:[Function] constexpr auto SetAnimationAsset = 0x0; //type:[Function] constexpr auto PlayAnim = 0x0; //type:[Function] constexpr auto GetLength = 0x0; } namespace UAnimMetaData //: public UObject { } namespace UAnimNotify_PlayParticleEffect //: public UAnimNotify { //type:[Object] UParticleSystem constexpr auto PSTemplate = 0x40; //type:[Struct] UVector constexpr auto LocationOffset = 0x48; //type:[Struct] URotator constexpr auto RotationOffset = 0x54; //type:[Bool] constexpr auto Attached = 0x70; //type:[Name] constexpr auto SocketName = 0x78; } namespace UAnimNotify_PlaySound //: public UAnimNotify { //type:[Object] USoundBase constexpr auto Sound = 0x40; //type:[Float] constexpr auto VolumeMultiplier = 0x48; //type:[Float] constexpr auto PitchMultiplier = 0x4c; //type:[Bool] constexpr auto bFollow = 0x50; //type:[Name] constexpr auto AttachName = 0x58; } namespace UAnimNotify_ResetClothingSimulation //: public UAnimNotify { } namespace UAnimNotifyState_DisableRootMotion //: public UAnimNotifyState { } namespace UAnimNotifyState_TimedParticleEffect //: public UAnimNotifyState { //type:[Object] UParticleSystem constexpr auto PSTemplate = 0x38; //type:[Name] constexpr auto SocketName = 0x40; //type:[Struct] UVector constexpr auto LocationOffset = 0x48; //type:[Struct] URotator constexpr auto RotationOffset = 0x54; //type:[Bool] constexpr auto bDestroyAtEnd = 0x60; } namespace UAnimNotifyState_Trail //: public UAnimNotifyState { //type:[Object] UParticleSystem constexpr auto PSTemplate = 0x38; //type:[Name] constexpr auto FirstSocketName = 0x40; //type:[Name] constexpr auto SecondSocketName = 0x48; //type:[Byte] UETrailWidthMode constexpr auto WidthScaleMode = 0x50; //type:[Name] constexpr auto WidthScaleCurve = 0x58; //type:[Bool] constexpr auto bRecycleSpawnedSystems = 0x60; //type:[Function] constexpr auto OverridePSTemplate = 0x0; } namespace UAnimSet //: public UObject { //type:[Bool] constexpr auto bAnimRotationOnly = 0x30; //type:[Array] UTrackBoneNames constexpr auto TrackBoneNames = 0x38; //type:[Array] ULinkupCache constexpr auto LinkupCache = 0x48; //type:[Array] UBoneUseAnimTranslation constexpr auto BoneUseAnimTranslation = 0x58; //type:[Array] UForceUseMeshTranslation constexpr auto ForceUseMeshTranslation = 0x68; //type:[Array] UUseTranslationBoneNames constexpr auto UseTranslationBoneNames = 0x78; //type:[Array] UForceMeshTranslationBoneNames constexpr auto ForceMeshTranslationBoneNames = 0x88; //type:[Name] constexpr auto PreviewSkelMeshName = 0x98; //type:[Name] constexpr auto BestRatioSkelMeshName = 0xa0; } namespace UAssetImportData //: public UObject { } namespace UAssetManager //: public UObject { //type:[Array] UObjectReferenceList constexpr auto ObjectReferenceList = 0x290; //type:[Bool] constexpr auto bIsGlobalAsyncScanEnvironment = 0x2a0; //type:[Bool] constexpr auto bShouldKeepHardRefs = 0x2a1; //type:[Bool] constexpr auto bShouldGuessTypeAndName = 0x2a2; //type:[Bool] constexpr auto bShouldUseSynchronousLoad = 0x2a3; //type:[Bool] constexpr auto bIsBulkScanning = 0x2a4; //type:[Bool] constexpr auto bIsManagementDatabaseCurrent = 0x2a5; //type:[Bool] constexpr auto bUpdateManagementDatabaseAfterScan = 0x2a6; } namespace UAssetMappingTable //: public UObject { //type:[Array] UMappedAssets constexpr auto MappedAssets = 0x30; } namespace UAutomationTestSettings //: public UObject { //type:[Array] UEngineTestModules constexpr auto EngineTestModules = 0x30; //type:[Array] UEditorTestModules constexpr auto EditorTestModules = 0x40; //type:[Struct] UStringAssetReference constexpr auto AutomationTestmap = 0x50; //type:[Array] UEditorPerformanceTestMaps constexpr auto EditorPerformanceTestMaps = 0x60; //type:[Array] UAssetsToOpen constexpr auto AssetsToOpen = 0x70; //type:[Struct] UBuildPromotionTestSettings constexpr auto BuildPromotionTest = 0x80; //type:[Struct] UMaterialEditorPromotionSettings constexpr auto MaterialEditorPromotionTest = 0x270; //type:[Struct] UParticleEditorPromotionSettings constexpr auto ParticleEditorPromotionTest = 0x2a0; //type:[Struct] UBlueprintEditorPromotionSettings constexpr auto BlueprintEditorPromotionTest = 0x2b0; //type:[Array] UTestLevelFolders constexpr auto TestLevelFolders = 0x2e0; //type:[Array] UExternalTools constexpr auto ExternalTools = 0x2f0; //type:[Array] UImportExportTestDefinitions constexpr auto ImportExportTestDefinitions = 0x300; //type:[Array] ULaunchOnSettings constexpr auto LaunchOnSettings = 0x310; //type:[Struct] UIntPoint constexpr auto DefaultScreenshotResolution = 0x320; } namespace UAvoidanceManager //: public UObject { //type:[Float] constexpr auto DefaultTimeToLive = 0x38; //type:[Float] constexpr auto LockTimeAfterAvoid = 0x3c; //type:[Float] constexpr auto LockTimeAfterClean = 0x40; //type:[Float] constexpr auto DeltaTimeToPredict = 0x44; //type:[Float] constexpr auto ArtificialRadiusExpansion = 0x48; //type:[Float] constexpr auto TestHeightDifference = 0x4c; //type:[Float] constexpr auto HeightCheckMargin = 0x50; //type:[Function] constexpr auto RegisterMovementComponent = 0x0; //type:[Function] constexpr auto GetObjectCount = 0x0; //type:[Function] constexpr auto GetNewAvoidanceUID = 0x0; //type:[Function] constexpr auto GetAvoidanceVelocityIgnoringUID = 0x0; //type:[Function] constexpr auto GetAvoidanceVelocityForComponent = 0x0; //type:[Function] constexpr auto GetAvoidanceVelocity = 0x0; } namespace UBlendProfile //: public UObject { //type:[Object] USkeleton constexpr auto OwningSkeleton = 0x38; //type:[Array] UProfileEntries constexpr auto ProfileEntries = 0x40; } namespace UBlueprintCore //: public UObject { //type:[Class] UClass constexpr auto SkeletonGeneratedClass = 0x30; //type:[Class] UClass constexpr auto GeneratedClass = 0x38; //type:[Bool] constexpr auto bLegacyNeedToPurgeSkelRefs = 0x40; //type:[Bool] constexpr auto bLegacyGeneratedClassIsAuthoritative = 0x41; //type:[Struct] UGuid constexpr auto BlueprintGuid = 0x44; } namespace UBlueprint //: public UBlueprintCore { //type:[Bool] constexpr auto bRecompileOnLoad = 0x58; //type:[Class] UClass constexpr auto ParentClass = 0x60; //type:[Object] UObject constexpr auto PRIVATE_InnermostPreviousCDO = 0x68; //type:[Bool] constexpr auto bHasBeenRegenerated = 0x70; //type:[Bool] constexpr auto bIsRegeneratingOnLoad = 0x70; //type:[Object] USimpleConstructionScript constexpr auto SimpleConstructionScript = 0x78; //type:[Array] UComponentTemplates constexpr auto ComponentTemplates = 0x80; //type:[Array] UTimelines constexpr auto Timelines = 0x90; //type:[Object] UInheritableComponentHandler constexpr auto InheritableComponentHandler = 0xa0; //type:[Byte] UEBlueprintType constexpr auto BlueprintType = 0xa8; //type:[Int] constexpr auto BlueprintSystemVersion = 0xac; //type:[Bool] constexpr auto bNativize = 0x190; } namespace UAnimBlueprint //: public UBlueprint { //type:[Object] USkeleton constexpr auto TargetSkeleton = 0x198; //type:[Array] UGroups constexpr auto Groups = 0x1a0; //type:[Bool] constexpr auto bUseMultiThreadedAnimationUpdate = 0x1b0; //type:[Bool] constexpr auto bWarnAboutBlueprintUsage = 0x1b1; } namespace ULevelScriptBlueprint //: public UBlueprint { } namespace UBlueprintMapLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto Map_Values = 0x0; //type:[Function] constexpr auto Map_Remove = 0x0; //type:[Function] constexpr auto Map_Length = 0x0; //type:[Function] constexpr auto Map_Keys = 0x0; //type:[Function] constexpr auto Map_Find = 0x0; //type:[Function] constexpr auto Map_Contains = 0x0; //type:[Function] constexpr auto Map_Clear = 0x0; //type:[Function] constexpr auto Map_Add = 0x0; } namespace UPlatformGameInstance //: public UGameInstance { //type:[MulticastDelegate] UPlatformDelegate__DelegateSignature constexpr auto ApplicationWillDeactivateDelegate = 0xf8; //type:[MulticastDelegate] UPlatformDelegate__DelegateSignature constexpr auto ApplicationHasReactivatedDelegate = 0x108; //type:[MulticastDelegate] UPlatformDelegate__DelegateSignature constexpr auto ApplicationWillEnterBackgroundDelegate = 0x118; //type:[MulticastDelegate] UPlatformDelegate__DelegateSignature constexpr auto ApplicationHasEnteredForegroundDelegate = 0x128; //type:[MulticastDelegate] UPlatformDelegate__DelegateSignature constexpr auto ApplicationWillTerminateDelegate = 0x138; //type:[MulticastDelegate] UPlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature constexpr auto ApplicationRegisteredForRemoteNotificationsDelegate = 0x148; //type:[MulticastDelegate] UPlatformRegisteredForUserNotificationsDelegate__DelegateSignature constexpr auto ApplicationRegisteredForUserNotificationsDelegate = 0x158; //type:[MulticastDelegate] UPlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature constexpr auto ApplicationFailedToRegisterForRemoteNotificationsDelegate = 0x168; //type:[MulticastDelegate] UPlatformReceivedRemoteNotificationDelegate__DelegateSignature constexpr auto ApplicationReceivedRemoteNotificationDelegate = 0x178; //type:[MulticastDelegate] UPlatformReceivedLocalNotificationDelegate__DelegateSignature constexpr auto ApplicationReceivedLocalNotificationDelegate = 0x188; //type:[MulticastDelegate] UPlatformScreenOrientationChangedDelegate__DelegateSignature constexpr auto ApplicationReceivedScreenOrientationChangedNotificationDelegate = 0x198; //type:[DelegateFunction] constexpr auto PlatformScreenOrientationChangedDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto PlatformRegisteredForUserNotificationsDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto PlatformReceivedRemoteNotificationDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto PlatformReceivedLocalNotificationDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto PlatformDelegate__DelegateSignature = 0x0; } namespace UBlueprintPlatformLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto ScheduleLocalNotificationFromNow = 0x0; //type:[Function] constexpr auto ScheduleLocalNotificationAtTime = 0x0; //type:[Function] constexpr auto GetLaunchNotification = 0x0; //type:[Function] constexpr auto ClearAllLocalNotifications = 0x0; //type:[Function] constexpr auto CancelLocalNotification = 0x0; } namespace UBlueprintSetLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto Set_Union = 0x0; //type:[Function] constexpr auto Set_ToArray = 0x0; //type:[Function] constexpr auto Set_RemoveItems = 0x0; //type:[Function] constexpr auto Set_Remove = 0x0; //type:[Function] constexpr auto Set_Length = 0x0; //type:[Function] constexpr auto Set_Intersection = 0x0; //type:[Function] constexpr auto Set_Difference = 0x0; //type:[Function] constexpr auto Set_Contains = 0x0; //type:[Function] constexpr auto Set_Clear = 0x0; //type:[Function] constexpr auto Set_AddItems = 0x0; //type:[Function] constexpr auto Set_Add = 0x0; } namespace UDataTableFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto GetDataTableRowNames = 0x0; //type:[Function] constexpr auto GetDataTableRowFromName = 0x0; //type:[Function] constexpr auto EvaluateCurveTableRow = 0x0; } namespace UDebugDrawService //: public UBlueprintFunctionLibrary { } namespace UCollisionProfile //: public UDeveloperSettings { //type:[Array] UProfiles constexpr auto Profiles = 0x40; //type:[Array] UDefaultChannelResponses constexpr auto DefaultChannelResponses = 0x50; //type:[Array] UEditProfiles constexpr auto EditProfiles = 0x60; //type:[Array] UProfileRedirects constexpr auto ProfileRedirects = 0x70; //type:[Array] UCollisionChannelRedirects constexpr auto CollisionChannelRedirects = 0x80; } namespace UKismetSystemLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto StackTrace = 0x0; //type:[Function] constexpr auto SphereTraceSingleForObjects = 0x0; //type:[Function] constexpr auto SphereTraceSingleByProfile = 0x0; //type:[Function] constexpr auto SphereTraceSingle = 0x0; //type:[Function] constexpr auto SphereTraceMultiForObjects = 0x0; //type:[Function] constexpr auto SphereTraceMultiByProfile = 0x0; //type:[Function] constexpr auto SphereTraceMulti = 0x0; //type:[Function] constexpr auto SphereOverlapComponents = 0x0; //type:[Function] constexpr auto SphereOverlapActors = 0x0; //type:[Function] constexpr auto ShowPlatformSpecificLeaderboardScreen = 0x0; //type:[Function] constexpr auto ShowPlatformSpecificAchievementsScreen = 0x0; //type:[Function] constexpr auto ShowInterstitialAd = 0x0; //type:[Function] constexpr auto ShowAdBanner = 0x0; //type:[Function] constexpr auto SetWindowTitle = 0x0; //type:[Function] constexpr auto SetVolumeButtonsHandledBySystem = 0x0; //type:[Function] constexpr auto SetVectorPropertyByName = 0x0; //type:[Function] constexpr auto SetUserActivity = 0x0; //type:[Function] constexpr auto SetTransformPropertyByName = 0x0; //type:[Function] constexpr auto SetTextPropertyByName = 0x0; //type:[Function] constexpr auto SetSuppressViewportTransitionMessage = 0x0; //type:[Function] constexpr auto SetStructurePropertyByName = 0x0; //type:[Function] constexpr auto SetStringPropertyByName = 0x0; //type:[Function] constexpr auto SetRotatorPropertyByName = 0x0; //type:[Function] constexpr auto SetObjectPropertyByName = 0x0; //type:[Function] constexpr auto SetNamePropertyByName = 0x0; //type:[Function] constexpr auto SetLinearColorPropertyByName = 0x0; //type:[Function] constexpr auto SetIntPropertyByName = 0x0; //type:[Function] constexpr auto SetInterfacePropertyByName = 0x0; //type:[Function] constexpr auto SetFloatPropertyByName = 0x0; //type:[Function] constexpr auto SetCollisionProfileNameProperty = 0x0; //type:[Function] constexpr auto SetClassPropertyByName = 0x0; //type:[Function] constexpr auto SetBytePropertyByName = 0x0; //type:[Function] constexpr auto SetBoolPropertyByName = 0x0; //type:[Function] constexpr auto SetAssetPropertyByName = 0x0; //type:[Function] constexpr auto SetAssetClassPropertyByName = 0x0; //type:[Function] constexpr auto RetriggerableDelay = 0x0; //type:[Function] constexpr auto ResetGamepadAssignmentToController = 0x0; //type:[Function] constexpr auto ResetGamepadAssignments = 0x0; //type:[Function] constexpr auto RegisterForRemoteNotifications = 0x0; //type:[Function] constexpr auto QuitGame = 0x0; //type:[Function] constexpr auto PrintWarning = 0x0; //type:[Function] constexpr auto PrintText = 0x0; //type:[Function] constexpr auto PrintString = 0x0; //type:[DelegateFunction] constexpr auto OnAssetLoaded__DelegateSignature = 0x0; //type:[DelegateFunction] constexpr auto OnAssetClassLoaded__DelegateSignature = 0x0; //type:[Function] constexpr auto MoveComponentTo = 0x0; //type:[Function] constexpr auto MakeLiteralText = 0x0; //type:[Function] constexpr auto MakeLiteralString = 0x0; //type:[Function] constexpr auto MakeLiteralName = 0x0; //type:[Function] constexpr auto MakeLiteralInt = 0x0; //type:[Function] constexpr auto MakeLiteralFloat = 0x0; //type:[Function] constexpr auto MakeLiteralByte = 0x0; //type:[Function] constexpr auto MakeLiteralBool = 0x0; //type:[Function] constexpr auto LoadInterstitialAd = 0x0; //type:[Function] constexpr auto LoadAssetClass = 0x0; //type:[Function] constexpr auto LoadAsset = 0x0; //type:[Function] constexpr auto LineTraceSingleForObjects = 0x0; //type:[Function] constexpr auto LineTraceSingleByProfile = 0x0; //type:[Function] constexpr auto LineTraceSingle = 0x0; //type:[Function] constexpr auto LineTraceMultiForObjects = 0x0; //type:[Function] constexpr auto LineTraceMultiByProfile = 0x0; //type:[Function] constexpr auto LineTraceMulti = 0x0; //type:[Function] constexpr auto LaunchURL = 0x0; //type:[Function] constexpr auto K2_UnPauseTimerHandle = 0x0; //type:[Function] constexpr auto K2_UnPauseTimerDelegate = 0x0; //type:[Function] constexpr auto K2_UnPauseTimer = 0x0; //type:[Function] constexpr auto K2_TimerExistsHandle = 0x0; //type:[Function] constexpr auto K2_TimerExistsDelegate = 0x0; //type:[Function] constexpr auto K2_TimerExists = 0x0; //type:[Function] constexpr auto K2_SetTimerDelegate = 0x0; //type:[Function] constexpr auto K2_SetTimer = 0x0; //type:[Function] constexpr auto K2_PauseTimerHandle = 0x0; //type:[Function] constexpr auto K2_PauseTimerDelegate = 0x0; //type:[Function] constexpr auto K2_PauseTimer = 0x0; //type:[Function] constexpr auto K2_IsValidTimerHandle = 0x0; //type:[Function] constexpr auto K2_IsTimerPausedHandle = 0x0; //type:[Function] constexpr auto K2_IsTimerPausedDelegate = 0x0; //type:[Function] constexpr auto K2_IsTimerPaused = 0x0; //type:[Function] constexpr auto K2_IsTimerActiveHandle = 0x0; //type:[Function] constexpr auto K2_IsTimerActiveDelegate = 0x0; //type:[Function] constexpr auto K2_IsTimerActive = 0x0; //type:[Function] constexpr auto K2_InvalidateTimerHandle = 0x0; //type:[Function] constexpr auto K2_GetTimerRemainingTimeHandle = 0x0; //type:[Function] constexpr auto K2_GetTimerRemainingTimeDelegate = 0x0; //type:[Function] constexpr auto K2_GetTimerRemainingTime = 0x0; //type:[Function] constexpr auto K2_GetTimerElapsedTimeHandle = 0x0; //type:[Function] constexpr auto K2_GetTimerElapsedTimeDelegate = 0x0; //type:[Function] constexpr auto K2_GetTimerElapsedTime = 0x0; //type:[Function] constexpr auto K2_ClearTimerHandle = 0x0; //type:[Function] constexpr auto K2_ClearTimerDelegate = 0x0; //type:[Function] constexpr auto K2_ClearTimer = 0x0; //type:[Function] constexpr auto K2_ClearAndInvalidateTimerHandle = 0x0; //type:[Function] constexpr auto IsValidClass = 0x0; //type:[Function] constexpr auto IsValid = 0x0; //type:[Function] constexpr auto IsStandalone = 0x0; //type:[Function] constexpr auto IsServer = 0x0; //type:[Function] constexpr auto IsPackagedForDistribution = 0x0; //type:[Function] constexpr auto IsLoggedIn = 0x0; //type:[Function] constexpr auto IsInterstitialAdRequested = 0x0; //type:[Function] constexpr auto IsInterstitialAdAvailable = 0x0; //type:[Function] constexpr auto IsDedicatedServer = 0x0; //type:[Function] constexpr auto IsControllerAssignedToGamepad = 0x0; //type:[Function] constexpr auto HideAdBanner = 0x0; //type:[Function] constexpr auto GetVolumeButtonsHandledBySystem = 0x0; //type:[Function] constexpr auto GetUniqueDeviceId = 0x0; //type:[Function] constexpr auto GetSupportedFullscreenResolutions = 0x0; //type:[Function] constexpr auto GetRenderingMaterialQualityLevel = 0x0; //type:[Function] constexpr auto GetRenderingDetailMode = 0x0; //type:[Function] constexpr auto GetPreferredLanguages = 0x0; //type:[Function] constexpr auto GetPlatformUserName = 0x0; //type:[Function] constexpr auto GetPathName = 0x0; //type:[Function] constexpr auto GetObjectName = 0x0; //type:[Function] constexpr auto GetMinYResolutionForUI = 0x0; //type:[Function] constexpr auto GetMinYResolutionFor3DView = 0x0; //type:[Function] constexpr auto GetLocalCurrencySymbol = 0x0; //type:[Function] constexpr auto GetLocalCurrencyCode = 0x0; //type:[Function] constexpr auto GetGameTimeInSeconds = 0x0; //type:[Function] constexpr auto GetGameName = 0x0; //type:[Function] constexpr auto GetGameBundleId = 0x0; //type:[Function] constexpr auto GetEngineVersion = 0x0; //type:[Function] constexpr auto GetDisplayName = 0x0; //type:[Function] constexpr auto GetDeviceId = 0x0; //type:[Function] constexpr auto GetDefaultLocale = 0x0; //type:[Function] constexpr auto GetConvenientWindowedResolutions = 0x0; //type:[Function] constexpr auto GetComponentBounds = 0x0; //type:[Function] constexpr auto GetCommandLine = 0x0; //type:[Function] constexpr auto GetClassDisplayName = 0x0; //type:[Function] constexpr auto GetAdIDCount = 0x0; //type:[Function] constexpr auto GetActorListFromComponentList = 0x0; //type:[Function] constexpr auto GetActorBounds = 0x0; //type:[Function] constexpr auto ForceCloseAdBanner = 0x0; //type:[Function] constexpr auto FlushPersistentDebugLines = 0x0; //type:[Function] constexpr auto FlushDebugStrings = 0x0; //type:[Function] constexpr auto ExecuteConsoleCommand = 0x0; //type:[Function] constexpr auto DrawDebugString = 0x0; //type:[Function] constexpr auto DrawDebugSphere = 0x0; //type:[Function] constexpr auto DrawDebugPoint = 0x0; //type:[Function] constexpr auto DrawDebugPlane = 0x0; //type:[Function] constexpr auto DrawDebugLine = 0x0; //type:[Function] constexpr auto DrawDebugFrustum = 0x0; //type:[Function] constexpr auto DrawDebugFloatHistoryTransform = 0x0; //type:[Function] constexpr auto DrawDebugFloatHistoryLocation = 0x0; //type:[Function] constexpr auto DrawDebugCylinder = 0x0; //type:[Function] constexpr auto DrawDebugCoordinateSystem = 0x0; //type:[Function] constexpr auto DrawDebugConeInDegrees = 0x0; //type:[Function] constexpr auto DrawDebugCone = 0x0; //type:[Function] constexpr auto DrawDebugCircle = 0x0; //type:[Function] constexpr auto DrawDebugCapsule = 0x0; //type:[Function] constexpr auto DrawDebugCamera = 0x0; //type:[Function] constexpr auto DrawDebugBox = 0x0; //type:[Function] constexpr auto DrawDebugArrow = 0x0; //type:[Function] constexpr auto DoesImplementInterface = 0x0; //type:[Function] constexpr auto Delay = 0x0; //type:[Function] constexpr auto CreateCopyForUndoBuffer = 0x0; //type:[Function] constexpr auto Conv_InterfaceToObject = 0x0; //type:[Function] constexpr auto Conv_AssetToObject = 0x0; //type:[Function] constexpr auto Conv_AssetClassToClass = 0x0; //type:[Function] constexpr auto ControlScreensaver = 0x0; //type:[Function] constexpr auto ComponentOverlapComponents = 0x0; //type:[Function] constexpr auto ComponentOverlapActors = 0x0; //type:[Function] constexpr auto CollectGarbage = 0x0; //type:[Function] constexpr auto CapsuleTraceSingleForObjects = 0x0; //type:[Function] constexpr auto CapsuleTraceSingleByProfile = 0x0; //type:[Function] constexpr auto CapsuleTraceSingle = 0x0; //type:[Function] constexpr auto CapsuleTraceMultiForObjects = 0x0; //type:[Function] constexpr auto CapsuleTraceMultiByProfile = 0x0; //type:[Function] constexpr auto CapsuleTraceMulti = 0x0; //type:[Function] constexpr auto CapsuleOverlapComponents = 0x0; //type:[Function] constexpr auto CapsuleOverlapActors = 0x0; //type:[Function] constexpr auto CanLaunchURL = 0x0; //type:[Function] constexpr auto BoxTraceSingleForObjects = 0x0; //type:[Function] constexpr auto BoxTraceSingleByProfile = 0x0; //type:[Function] constexpr auto BoxTraceSingle = 0x0; //type:[Function] constexpr auto BoxTraceMultiForObjects = 0x0; //type:[Function] constexpr auto BoxTraceMultiByProfile = 0x0; //type:[Function] constexpr auto BoxTraceMulti = 0x0; //type:[Function] constexpr auto BoxOverlapComponents = 0x0; //type:[Function] constexpr auto BoxOverlapActors = 0x0; //type:[Function] constexpr auto AddFloatHistorySample = 0x0; } namespace UGameplayStatics //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto UnloadStreamLevel = 0x0; //type:[Function] constexpr auto SuggestProjectileVelocity_CustomArc = 0x0; //type:[Function] constexpr auto SpawnSoundAttached = 0x0; //type:[Function] constexpr auto SpawnSoundAtLocation = 0x0; //type:[Function] constexpr auto SpawnSound2D = 0x0; //type:[Function] constexpr auto SpawnObject = 0x0; //type:[Function] constexpr auto SpawnForceFeedbackAttached = 0x0; //type:[Function] constexpr auto SpawnForceFeedbackAtLocation = 0x0; //type:[Function] constexpr auto SpawnEmitterAttached = 0x0; //type:[Function] constexpr auto SpawnEmitterAtLocation = 0x0; //type:[Function] constexpr auto SpawnDialogueAttached = 0x0; //type:[Function] constexpr auto SpawnDialogueAtLocation = 0x0; //type:[Function] constexpr auto SpawnDialogue2D = 0x0; //type:[Function] constexpr auto SpawnDecalAttached = 0x0; //type:[Function] constexpr auto SpawnDecalAtLocation = 0x0; //type:[Function] constexpr auto SetWorldOriginLocation = 0x0; //type:[Function] constexpr auto SetSubtitlesEnabled = 0x0; //type:[Function] constexpr auto SetSoundMixClassOverride = 0x0; //type:[Function] constexpr auto SetPlayerControllerID = 0x0; //type:[Function] constexpr auto SetGlobalTimeDilation = 0x0; //type:[Function] constexpr auto SetGlobalPitchModulation = 0x0; //type:[Function] constexpr auto SetGlobalListenerFocusParameters = 0x0; //type:[Function] constexpr auto SetGamePaused = 0x0; //type:[Function] constexpr auto SetBaseSoundMix = 0x0; //type:[Function] constexpr auto SaveGameToSlot = 0x0; //type:[Function] constexpr auto RemovePlayer = 0x0; //type:[Function] constexpr auto RebaseZeroOriginOntoLocal = 0x0; //type:[Function] constexpr auto RebaseLocalOriginOntoZero = 0x0; //type:[Function] constexpr auto PushSoundMixModifier = 0x0; //type:[Function] constexpr auto ProjectWorldToScreen = 0x0; //type:[Function] constexpr auto PopSoundMixModifier = 0x0; //type:[Function] constexpr auto PlayWorldCameraShake = 0x0; //type:[Function] constexpr auto PlaySoundAtLocation = 0x0; //type:[Function] constexpr auto PlaySound2D = 0x0; //type:[Function] constexpr auto PlayDialogueAtLocation = 0x0; //type:[Function] constexpr auto PlayDialogue2D = 0x0; //type:[Function] constexpr auto ParseOption = 0x0; //type:[Function] constexpr auto OpenLevel = 0x0; //type:[Function] constexpr auto MakeHitResult = 0x0; //type:[Function] constexpr auto LoadStreamLevel = 0x0; //type:[Function] constexpr auto LoadGameFromSlot = 0x0; //type:[Function] constexpr auto IsGamePaused = 0x0; //type:[Function] constexpr auto HasOption = 0x0; //type:[Function] constexpr auto HasLaunchOption = 0x0; //type:[Function] constexpr auto GrassOverlappingSphereCount = 0x0; //type:[Function] constexpr auto GetWorldOriginLocation = 0x0; //type:[Function] constexpr auto GetWorldDeltaSeconds = 0x0; //type:[Function] constexpr auto GetUnpausedTimeSeconds = 0x0; //type:[Function] constexpr auto GetTimeSeconds = 0x0; //type:[Function] constexpr auto GetSurfaceType = 0x0; //type:[Function] constexpr auto GetStreamingLevel = 0x0; //type:[Function] constexpr auto GetRealTimeSeconds = 0x0; //type:[Function] constexpr auto GetPlayerPawn = 0x0; //type:[Function] constexpr auto GetPlayerControllerID = 0x0; //type:[Function] constexpr auto GetPlayerController = 0x0; //type:[Function] constexpr auto GetPlayerCharacter = 0x0; //type:[Function] constexpr auto GetPlayerCameraManager = 0x0; //type:[Function] constexpr auto GetPlatformName = 0x0; //type:[Function] constexpr auto GetObjectClass = 0x0; //type:[Function] constexpr auto GetKeyValue = 0x0; //type:[Function] constexpr auto GetIntOption = 0x0; //type:[Function] constexpr auto GetGlobalTimeDilation = 0x0; //type:[Function] constexpr auto GetGameState = 0x0; //type:[Function] constexpr auto GetGameMode = 0x0; //type:[Function] constexpr auto GetGameInstance = 0x0; //type:[Function] constexpr auto GetFirstActorOfClass = 0x0; //type:[Function] constexpr auto GetCurrentReverbEffect = 0x0; //type:[Function] constexpr auto GetCurrentLevelName = 0x0; //type:[Function] constexpr auto GetAudioTimeSeconds = 0x0; //type:[Function] constexpr auto GetAllActorsWithTag = 0x0; //type:[Function] constexpr auto GetAllActorsWithInterface = 0x0; //type:[Function] constexpr auto GetAllActorsOfClass = 0x0; //type:[Function] constexpr auto GetActorArrayBounds = 0x0; //type:[Function] constexpr auto GetActorArrayAverageLocation = 0x0; //type:[Function] constexpr auto GetAccurateRealTime = 0x0; //type:[Function] constexpr auto FlushLevelStreaming = 0x0; //type:[Function] constexpr auto FinishSpawningActor = 0x0; //type:[Function] constexpr auto FindCollisionUV = 0x0; //type:[Function] constexpr auto EnableLiveStreaming = 0x0; //type:[Function] constexpr auto DoesSaveGameExist = 0x0; //type:[Function] constexpr auto DeprojectScreenToWorld = 0x0; //type:[Function] constexpr auto DeleteGameInSlot = 0x0; //type:[Function] constexpr auto DeactivateReverbEffect = 0x0; //type:[Function] constexpr auto CreateSound2D = 0x0; //type:[Function] constexpr auto CreateSaveGameObjectFromBlueprint = 0x0; //type:[Function] constexpr auto CreateSaveGameObject = 0x0; //type:[Function] constexpr auto CreatePlayer = 0x0; //type:[Function] constexpr auto ClearSoundMixModifiers = 0x0; //type:[Function] constexpr auto ClearSoundMixClassOverride = 0x0; //type:[Function] constexpr auto CancelAsyncLoading = 0x0; //type:[Function] constexpr auto BreakHitResult = 0x0; //type:[Function] constexpr auto BlueprintSuggestProjectileVelocity = 0x0; //type:[Function] constexpr auto Blueprint_PredictProjectilePath_ByTraceChannel = 0x0; //type:[Function] constexpr auto Blueprint_PredictProjectilePath_ByObjectType = 0x0; //type:[Function] constexpr auto Blueprint_PredictProjectilePath_Advanced = 0x0; //type:[Function] constexpr auto BeginSpawningActorFromClass = 0x0; //type:[Function] constexpr auto BeginSpawningActorFromBlueprint = 0x0; //type:[Function] constexpr auto BeginDeferredActorSpawnFromClass = 0x0; //type:[Function] constexpr auto AreSubtitlesEnabled = 0x0; //type:[Function] constexpr auto AreAnyListenersWithinRange = 0x0; //type:[Function] constexpr auto ApplyRadialDamageWithFalloff = 0x0; //type:[Function] constexpr auto ApplyRadialDamage = 0x0; //type:[Function] constexpr auto ApplyPointDamage = 0x0; //type:[Function] constexpr auto ApplyDamage = 0x0; //type:[Function] constexpr auto ActivateReverbEffect = 0x0; } namespace UHeadMountedDisplayFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SetWorldToMetersScale = 0x0; //type:[Function] constexpr auto SetTrackingOrigin = 0x0; //type:[Function] constexpr auto SetClippingPlanes = 0x0; //type:[Function] constexpr auto ResetOrientationAndPosition = 0x0; //type:[Function] constexpr auto IsInLowPersistenceMode = 0x0; //type:[Function] constexpr auto IsHeadMountedDisplayEnabled = 0x0; //type:[Function] constexpr auto IsHeadMountedDisplayConnected = 0x0; //type:[Function] constexpr auto HasValidTrackingPosition = 0x0; //type:[Function] constexpr auto GetWorldToMetersScale = 0x0; //type:[Function] constexpr auto GetVRFocusState = 0x0; //type:[Function] constexpr auto GetTrackingSensorParameters = 0x0; //type:[Function] constexpr auto GetTrackingOrigin = 0x0; //type:[Function] constexpr auto GetScreenPercentage = 0x0; //type:[Function] constexpr auto GetPositionalTrackingCameraParameters = 0x0; //type:[Function] constexpr auto GetOrientationAndPosition = 0x0; //type:[Function] constexpr auto GetNumOfTrackingSensors = 0x0; //type:[Function] constexpr auto GetHMDDeviceName = 0x0; //type:[Function] constexpr auto EnableLowPersistenceMode = 0x0; //type:[Function] constexpr auto EnableHMD = 0x0; } namespace UKismetArrayLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SetArrayPropertyByName = 0x0; //type:[Function] constexpr auto FilterArray = 0x0; //type:[Function] constexpr auto Array_Shuffle = 0x0; //type:[Function] constexpr auto Array_Set = 0x0; //type:[Function] constexpr auto Array_Resize = 0x0; //type:[Function] constexpr auto Array_RemoveItem = 0x0; //type:[Function] constexpr auto Array_Remove = 0x0; //type:[Function] constexpr auto Array_Length = 0x0; //type:[Function] constexpr auto Array_LastIndex = 0x0; //type:[Function] constexpr auto Array_IsValidIndex = 0x0; //type:[Function] constexpr auto Array_Insert = 0x0; //type:[Function] constexpr auto Array_Get = 0x0; //type:[Function] constexpr auto Array_Find = 0x0; //type:[Function] constexpr auto Array_Contains = 0x0; //type:[Function] constexpr auto Array_Clear = 0x0; //type:[Function] constexpr auto Array_Append = 0x0; //type:[Function] constexpr auto Array_AddUnique = 0x0; //type:[Function] constexpr auto Array_Add = 0x0; } namespace UKismetGuidLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto Parse_StringToGuid = 0x0; //type:[Function] constexpr auto NotEqual_GuidGuid = 0x0; //type:[Function] constexpr auto NewGuid = 0x0; //type:[Function] constexpr auto IsValid_Guid = 0x0; //type:[Function] constexpr auto Invalidate_Guid = 0x0; //type:[Function] constexpr auto EqualEqual_GuidGuid = 0x0; //type:[Function] constexpr auto Conv_GuidToString = 0x0; } namespace UKismetInputLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto PointerEvent_IsTouchEvent = 0x0; //type:[Function] constexpr auto PointerEvent_IsMouseButtonDown = 0x0; //type:[Function] constexpr auto PointerEvent_GetWheelDelta = 0x0; //type:[Function] constexpr auto PointerEvent_GetUserIndex = 0x0; //type:[Function] constexpr auto PointerEvent_GetTouchpadIndex = 0x0; //type:[Function] constexpr auto PointerEvent_GetScreenSpacePosition = 0x0; //type:[Function] constexpr auto PointerEvent_GetPointerIndex = 0x0; //type:[Function] constexpr auto PointerEvent_GetLastScreenSpacePosition = 0x0; //type:[Function] constexpr auto PointerEvent_GetGestureDelta = 0x0; //type:[Function] constexpr auto PointerEvent_GetEffectingButton = 0x0; //type:[Function] constexpr auto PointerEvent_GetCursorDelta = 0x0; //type:[Function] constexpr auto Key_IsVectorAxis = 0x0; //type:[Function] constexpr auto Key_IsMouseButton = 0x0; //type:[Function] constexpr auto Key_IsModifierKey = 0x0; //type:[Function] constexpr auto Key_IsKeyboardKey = 0x0; //type:[Function] constexpr auto Key_IsGamepadKey = 0x0; //type:[Function] constexpr auto Key_IsFloatAxis = 0x0; //type:[Function] constexpr auto Key_GetDisplayName = 0x0; //type:[Function] constexpr auto InputEvent_IsShiftDown = 0x0; //type:[Function] constexpr auto InputEvent_IsRightShiftDown = 0x0; //type:[Function] constexpr auto InputEvent_IsRightControlDown = 0x0; //type:[Function] constexpr auto InputEvent_IsRightCommandDown = 0x0; //type:[Function] constexpr auto InputEvent_IsRightAltDown = 0x0; //type:[Function] constexpr auto InputEvent_IsRepeat = 0x0; //type:[Function] constexpr auto InputEvent_IsLeftShiftDown = 0x0; //type:[Function] constexpr auto InputEvent_IsLeftControlDown = 0x0; //type:[Function] constexpr auto InputEvent_IsLeftCommandDown = 0x0; //type:[Function] constexpr auto InputEvent_IsLeftAltDown = 0x0; //type:[Function] constexpr auto InputEvent_IsControlDown = 0x0; //type:[Function] constexpr auto InputEvent_IsCommandDown = 0x0; //type:[Function] constexpr auto InputEvent_IsAltDown = 0x0; //type:[Function] constexpr auto GetUserIndex = 0x0; //type:[Function] constexpr auto GetKey = 0x0; //type:[Function] constexpr auto GetAnalogValue = 0x0; //type:[Function] constexpr auto EqualEqual_KeyKey = 0x0; //type:[Function] constexpr auto EqualEqual_InputChordInputChord = 0x0; //type:[Function] constexpr auto ControllerEvent_GetUserIndex = 0x0; //type:[Function] constexpr auto ControllerEvent_GetEffectingButton = 0x0; //type:[Function] constexpr auto ControllerEvent_GetAnalogValue = 0x0; //type:[Function] constexpr auto CalibrateTilt = 0x0; } namespace UKismetMaterialLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SetVectorParameterValue = 0x0; //type:[Function] constexpr auto SetScalarParameterValue = 0x0; //type:[Function] constexpr auto GetVectorParameterValue = 0x0; //type:[Function] constexpr auto GetScalarParameterValue = 0x0; //type:[Function] constexpr auto CreateDynamicMaterialInstance = 0x0; } namespace UKismetMathLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto Xor_IntInt = 0x0; //type:[Function] constexpr auto VSizeSquared = 0x0; //type:[Function] constexpr auto VSize2DSquared = 0x0; //type:[Function] constexpr auto VSize2D = 0x0; //type:[Function] constexpr auto VSize = 0x0; //type:[Function] constexpr auto VLerp = 0x0; //type:[Function] constexpr auto VInterpTo_Constant = 0x0; //type:[Function] constexpr auto VInterpTo = 0x0; //type:[Function] constexpr auto VectorSpringInterp = 0x0; //type:[Function] constexpr auto Vector2DInterpTo_Constant = 0x0; //type:[Function] constexpr auto Vector2DInterpTo = 0x0; //type:[Function] constexpr auto VEase = 0x0; //type:[Function] constexpr auto UtcNow = 0x0; //type:[Function] constexpr auto TransformLocation = 0x0; //type:[Function] constexpr auto TransformDirection = 0x0; //type:[Function] constexpr auto Today = 0x0; //type:[Function] constexpr auto TLerp = 0x0; //type:[Function] constexpr auto TInterpTo = 0x0; //type:[Function] constexpr auto TimespanZeroValue = 0x0; //type:[Function] constexpr auto TimespanRatio = 0x0; //type:[Function] constexpr auto TimespanMinValue = 0x0; //type:[Function] constexpr auto TimespanMaxValue = 0x0; //type:[Function] constexpr auto TimespanFromString = 0x0; //type:[Function] constexpr auto TEase = 0x0; //type:[Function] constexpr auto Tan = 0x0; //type:[Function] constexpr auto Subtract_VectorVector = 0x0; //type:[Function] constexpr auto Subtract_VectorInt = 0x0; //type:[Function] constexpr auto Subtract_VectorFloat = 0x0; //type:[Function] constexpr auto Subtract_Vector2DVector2D = 0x0; //type:[Function] constexpr auto Subtract_Vector2DFloat = 0x0; //type:[Function] constexpr auto Subtract_TimespanTimespan = 0x0; //type:[Function] constexpr auto Subtract_IntInt = 0x0; //type:[Function] constexpr auto Subtract_FloatFloat = 0x0; //type:[Function] constexpr auto Subtract_DateTimeTimespan = 0x0; //type:[Function] constexpr auto Subtract_DateTimeDateTime = 0x0; //type:[Function] constexpr auto Subtract_ByteByte = 0x0; //type:[Function] constexpr auto Square = 0x0; //type:[Function] constexpr auto Sqrt = 0x0; //type:[Function] constexpr auto Sin = 0x0; //type:[Function] constexpr auto SignOfInteger = 0x0; //type:[Function] constexpr auto SignOfFloat = 0x0; //type:[Function] constexpr auto SetRandomStreamSeed = 0x0; //type:[Function] constexpr auto SelectVector = 0x0; //type:[Function] constexpr auto SelectTransform = 0x0; //type:[Function] constexpr auto SelectString = 0x0; //type:[Function] constexpr auto SelectRotator = 0x0; //type:[Function] constexpr auto SelectObject = 0x0; //type:[Function] constexpr auto SelectInt = 0x0; //type:[Function] constexpr auto SelectFloat = 0x0; //type:[Function] constexpr auto SelectColor = 0x0; //type:[Function] constexpr auto SelectClass = 0x0; //type:[Function] constexpr auto SeedRandomStream = 0x0; //type:[Function] constexpr auto Round = 0x0; //type:[Function] constexpr auto RotatorFromAxisAndAngle = 0x0; //type:[Function] constexpr auto RotateAngleAxis = 0x0; //type:[Function] constexpr auto RLerp = 0x0; //type:[Function] constexpr auto RInterpTo_Constant = 0x0; //type:[Function] constexpr auto RInterpTo = 0x0; //type:[Function] constexpr auto RGBToHSV_Vector = 0x0; //type:[Function] constexpr auto RGBToHSV = 0x0; //type:[Function] constexpr auto ResetVectorSpringState = 0x0; //type:[Function] constexpr auto ResetRandomStream = 0x0; //type:[Function] constexpr auto ResetFloatSpringState = 0x0; //type:[Function] constexpr auto REase = 0x0; //type:[Function] constexpr auto RandomUnitVectorInConeWithYawAndPitch = 0x0; //type:[Function] constexpr auto RandomUnitVectorInCone = 0x0; //type:[Function] constexpr auto RandomUnitVectorFromStream = 0x0; //type:[Function] constexpr auto RandomUnitVector = 0x0; //type:[Function] constexpr auto RandomRotatorFromStream = 0x0; //type:[Function] constexpr auto RandomRotator = 0x0; //type:[Function] constexpr auto RandomPointInBoundingBox = 0x0; //type:[Function] constexpr auto RandomIntegerInRangeFromStream = 0x0; //type:[Function] constexpr auto RandomIntegerInRange = 0x0; //type:[Function] constexpr auto RandomIntegerFromStream = 0x0; //type:[Function] constexpr auto RandomInteger = 0x0; //type:[Function] constexpr auto RandomFloatInRangeFromStream = 0x0; //type:[Function] constexpr auto RandomFloatInRange = 0x0; //type:[Function] constexpr auto RandomFloatFromStream = 0x0; //type:[Function] constexpr auto RandomFloat = 0x0; //type:[Function] constexpr auto RandomBoolWithWeightFromStream = 0x0; //type:[Function] constexpr auto RandomBoolWithWeight = 0x0; //type:[Function] constexpr auto RandomBoolFromStream = 0x0; //type:[Function] constexpr auto RandomBool = 0x0; //type:[Function] constexpr auto RadiansToDegrees = 0x0; //type:[Function] constexpr auto ProjectVectorOnToVector = 0x0; //type:[Function] constexpr auto ProjectVectorOnToPlane = 0x0; //type:[Function] constexpr auto ProjectPointOnToPlane = 0x0; //type:[Function] constexpr auto PointsAreCoplanar = 0x0; //type:[Function] constexpr auto Percent_IntInt = 0x0; //type:[Function] constexpr auto Percent_FloatFloat = 0x0; //type:[Function] constexpr auto Percent_ByteByte = 0x0; //type:[Function] constexpr auto Or_IntInt = 0x0; //type:[Function] constexpr auto Now = 0x0; //type:[Function] constexpr auto NotEqual_VectorVector = 0x0; //type:[Function] constexpr auto NotEqual_Vector2DVector2D = 0x0; //type:[Function] constexpr auto NotEqual_TimespanTimespan = 0x0; //type:[Function] constexpr auto NotEqual_RotatorRotator = 0x0; //type:[Function] constexpr auto NotEqual_ObjectObject = 0x0; //type:[Function] constexpr auto NotEqual_NameName = 0x0; //type:[Function] constexpr auto NotEqual_IntInt = 0x0; //type:[Function] constexpr auto NotEqual_FloatFloat = 0x0; //type:[Function] constexpr auto NotEqual_DateTimeDateTime = 0x0; //type:[Function] constexpr auto NotEqual_ClassClass = 0x0; //type:[Function] constexpr auto NotEqual_ByteByte = 0x0; //type:[Function] constexpr auto NotEqual_BoolBool = 0x0; //type:[Function] constexpr auto Not_PreBool = 0x0; //type:[Function] constexpr auto Not_Int = 0x0; //type:[Function] constexpr auto NormalizeToRange = 0x0; //type:[Function] constexpr auto NormalizedDeltaRotator = 0x0; //type:[Function] constexpr auto NormalizeAxis = 0x0; //type:[Function] constexpr auto Normal2D = 0x0; //type:[Function] constexpr auto Normal = 0x0; //type:[Function] constexpr auto NegateVector = 0x0; //type:[Function] constexpr auto NegateRotator = 0x0; //type:[Function] constexpr auto NearlyEqual_TransformTransform = 0x0; //type:[Function] constexpr auto NearlyEqual_FloatFloat = 0x0; //type:[Function] constexpr auto MultiplyMultiply_FloatFloat = 0x0; //type:[Function] constexpr auto MultiplyByPi = 0x0; //type:[Function] constexpr auto Multiply_VectorVector = 0x0; //type:[Function] constexpr auto Multiply_VectorInt = 0x0; //type:[Function] constexpr auto Multiply_VectorFloat = 0x0; //type:[Function] constexpr auto Multiply_Vector2DVector2D = 0x0; //type:[Function] constexpr auto Multiply_Vector2DFloat = 0x0; //type:[Function] constexpr auto Multiply_TimespanFloat = 0x0; //type:[Function] constexpr auto Multiply_RotatorInt = 0x0; //type:[Function] constexpr auto Multiply_RotatorFloat = 0x0; //type:[Function] constexpr auto Multiply_LinearColorLinearColor = 0x0; //type:[Function] constexpr auto Multiply_LinearColorFloat = 0x0; //type:[Function] constexpr auto Multiply_IntInt = 0x0; //type:[Function] constexpr auto Multiply_IntFloat = 0x0; //type:[Function] constexpr auto Multiply_FloatFloat = 0x0; //type:[Function] constexpr auto Multiply_ByteByte = 0x0; //type:[Function] constexpr auto MirrorVectorByNormal = 0x0; //type:[Function] constexpr auto MinOfIntArray = 0x0; //type:[Function] constexpr auto MinOfFloatArray = 0x0; //type:[Function] constexpr auto MinOfByteArray = 0x0; //type:[Function] constexpr auto MinimumAreaRectangle = 0x0; //type:[Function] constexpr auto Min = 0x0; //type:[Function] constexpr auto MaxOfIntArray = 0x0; //type:[Function] constexpr auto MaxOfFloatArray = 0x0; //type:[Function] constexpr auto MaxOfByteArray = 0x0; //type:[Function] constexpr auto Max = 0x0; //type:[Function] constexpr auto MapRangeUnclamped = 0x0; //type:[Function] constexpr auto MapRangeClamped = 0x0; //type:[Function] constexpr auto MakeVector2D = 0x0; //type:[Function] constexpr auto MakeVector = 0x0; //type:[Function] constexpr auto MakeTransform = 0x0; //type:[Function] constexpr auto MakeTimespan = 0x0; //type:[Function] constexpr auto MakeRotFromZY = 0x0; //type:[Function] constexpr auto MakeRotFromZX = 0x0; //type:[Function] constexpr auto MakeRotFromZ = 0x0; //type:[Function] constexpr auto MakeRotFromYZ = 0x0; //type:[Function] constexpr auto MakeRotFromYX = 0x0; //type:[Function] constexpr auto MakeRotFromY = 0x0; //type:[Function] constexpr auto MakeRotFromXZ = 0x0; //type:[Function] constexpr auto MakeRotFromXY = 0x0; //type:[Function] constexpr auto MakeRotFromX = 0x0; //type:[Function] constexpr auto MakeRotator = 0x0; //type:[Function] constexpr auto MakeRotationFromAxes = 0x0; //type:[Function] constexpr auto MakeRandomStream = 0x0; //type:[Function] constexpr auto MakePulsatingValue = 0x0; //type:[Function] constexpr auto MakePlaneFromPointAndNormal = 0x0; //type:[Function] constexpr auto MakeDateTime = 0x0; //type:[Function] constexpr auto MakeColor = 0x0; //type:[Function] constexpr auto MakeBox2D = 0x0; //type:[Function] constexpr auto MakeBox = 0x0; //type:[Function] constexpr auto Loge = 0x0; //type:[Function] constexpr auto Log = 0x0; //type:[Function] constexpr auto LinePlaneIntersection_OriginNormal = 0x0; //type:[Function] constexpr auto LinePlaneIntersection = 0x0; //type:[Function] constexpr auto LinearColorLerpUsingHSV = 0x0; //type:[Function] constexpr auto LinearColorLerp = 0x0; //type:[Function] constexpr auto LessLess_VectorRotator = 0x0; //type:[Function] constexpr auto LessEqual_TimespanTimespan = 0x0; //type:[Function] constexpr auto LessEqual_IntInt = 0x0; //type:[Function] constexpr auto LessEqual_FloatFloat = 0x0; //type:[Function] constexpr auto LessEqual_DateTimeDateTime = 0x0; //type:[Function] constexpr auto LessEqual_ByteByte = 0x0; //type:[Function] constexpr auto Less_TimespanTimespan = 0x0; //type:[Function] constexpr auto Less_IntInt = 0x0; //type:[Function] constexpr auto Less_FloatFloat = 0x0; //type:[Function] constexpr auto Less_DateTimeDateTime = 0x0; //type:[Function] constexpr auto Less_ByteByte = 0x0; //type:[Function] constexpr auto Lerp = 0x0; //type:[Function] constexpr auto IsPointInBoxWithTransform = 0x0; //type:[Function] constexpr auto IsPointInBox = 0x0; //type:[Function] constexpr auto IsMorning = 0x0; //type:[Function] constexpr auto IsLeapYear = 0x0; //type:[Function] constexpr auto IsAfternoon = 0x0; //type:[Function] constexpr auto InvertTransform = 0x0; //type:[Function] constexpr auto InverseTransformLocation = 0x0; //type:[Function] constexpr auto InverseTransformDirection = 0x0; //type:[Function] constexpr auto InverseLerp = 0x0; //type:[Function] constexpr auto InRange_FloatFloat = 0x0; //type:[Function] constexpr auto Hypotenuse = 0x0; //type:[Function] constexpr auto HSVToRGB_Vector = 0x0; //type:[Function] constexpr auto HSVToRGB = 0x0; //type:[Function] constexpr auto GridSnap_Float = 0x0; //type:[Function] constexpr auto GreaterGreater_VectorRotator = 0x0; //type:[Function] constexpr auto GreaterEqual_TimespanTimespan = 0x0; //type:[Function] constexpr auto GreaterEqual_IntInt = 0x0; //type:[Function] constexpr auto GreaterEqual_FloatFloat = 0x0; //type:[Function] constexpr auto GreaterEqual_DateTimeDateTime = 0x0; //type:[Function] constexpr auto GreaterEqual_ByteByte = 0x0; //type:[Function] constexpr auto Greater_TimespanTimespan = 0x0; //type:[Function] constexpr auto Greater_IntInt = 0x0; //type:[Function] constexpr auto Greater_FloatFloat = 0x0; //type:[Function] constexpr auto Greater_DateTimeDateTime = 0x0; //type:[Function] constexpr auto Greater_ByteByte = 0x0; //type:[Function] constexpr auto GetYear = 0x0; //type:[Function] constexpr auto GetYawPitchFromVector = 0x0; //type:[Function] constexpr auto GetVectorArrayAverage = 0x0; //type:[Function] constexpr auto GetUpVector = 0x0; //type:[Function] constexpr auto GetTotalSeconds = 0x0; //type:[Function] constexpr auto GetTotalMinutes = 0x0; //type:[Function] constexpr auto GetTotalMilliseconds = 0x0; //type:[Function] constexpr auto GetTotalHours = 0x0; //type:[Function] constexpr auto GetTotalDays = 0x0; //type:[Function] constexpr auto GetTimeOfDay = 0x0; //type:[Function] constexpr auto GetTAU = 0x0; //type:[Function] constexpr auto GetSeconds = 0x0; //type:[Function] constexpr auto GetSecond = 0x0; //type:[Function] constexpr auto GetRightVector = 0x0; //type:[Function] constexpr auto GetReflectionVector = 0x0; //type:[Function] constexpr auto GetPointDistanceToSegment = 0x0; //type:[Function] constexpr auto GetPointDistanceToLine = 0x0; //type:[Function] constexpr auto GetPI = 0x0; //type:[Function] constexpr auto GetMonth = 0x0; //type:[Function] constexpr auto GetMinutes = 0x0; //type:[Function] constexpr auto GetMinute = 0x0; //type:[Function] constexpr auto GetMinElement = 0x0; //type:[Function] constexpr auto GetMilliseconds = 0x0; //type:[Function] constexpr auto GetMillisecond = 0x0; //type:[Function] constexpr auto GetMaxElement = 0x0; //type:[Function] constexpr auto GetHours = 0x0; //type:[Function] constexpr auto GetHour12 = 0x0; //type:[Function] constexpr auto GetHour = 0x0; //type:[Function] constexpr auto GetForwardVector = 0x0; //type:[Function] constexpr auto GetDuration = 0x0; //type:[Function] constexpr auto GetDirectionUnitVector = 0x0; //type:[Function] constexpr auto GetDays = 0x0; //type:[Function] constexpr auto GetDayOfYear = 0x0; //type:[Function] constexpr auto GetDay = 0x0; //type:[Function] constexpr auto GetDate = 0x0; //type:[Function] constexpr auto GetAxes = 0x0; //type:[Function] constexpr auto FTruncVector = 0x0; //type:[Function] constexpr auto FTrunc = 0x0; //type:[Function] constexpr auto FromSeconds = 0x0; //type:[Function] constexpr auto FromMinutes = 0x0; //type:[Function] constexpr auto FromMilliseconds = 0x0; //type:[Function] constexpr auto FromHours = 0x0; //type:[Function] constexpr auto FromDays = 0x0; //type:[Function] constexpr auto Fraction = 0x0; //type:[Function] constexpr auto FMod = 0x0; //type:[Function] constexpr auto FMin = 0x0; //type:[Function] constexpr auto FMax = 0x0; //type:[Function] constexpr auto FloatSpringInterp = 0x0; //type:[Function] constexpr auto FixedTurn = 0x0; //type:[Function] constexpr auto FInterpTo_Constant = 0x0; //type:[Function] constexpr auto FInterpTo = 0x0; //type:[Function] constexpr auto FInterpEaseInOut = 0x0; //type:[Function] constexpr auto FindNearestPointsOnLineSegments = 0x0; //type:[Function] constexpr auto FindLookAtRotation = 0x0; //type:[Function] constexpr auto FindClosestPointOnSegment = 0x0; //type:[Function] constexpr auto FindClosestPointOnLine = 0x0; //type:[Function] constexpr auto FFloor = 0x0; //type:[Function] constexpr auto FClamp = 0x0; //type:[Function] constexpr auto FCeil = 0x0; //type:[Function] constexpr auto Exp = 0x0; //type:[Function] constexpr auto EqualEqual_VectorVector = 0x0; //type:[Function] constexpr auto EqualEqual_Vector2DVector2D = 0x0; //type:[Function] constexpr auto EqualEqual_TransformTransform = 0x0; //type:[Function] constexpr auto EqualEqual_TimespanTimespan = 0x0; //type:[Function] constexpr auto EqualEqual_RotatorRotator = 0x0; //type:[Function] constexpr auto EqualEqual_ObjectObject = 0x0; //type:[Function] constexpr auto EqualEqual_NameName = 0x0; //type:[Function] constexpr auto EqualEqual_IntInt = 0x0; //type:[Function] constexpr auto EqualEqual_FloatFloat = 0x0; //type:[Function] constexpr auto EqualEqual_DateTimeDateTime = 0x0; //type:[Function] constexpr auto EqualEqual_ClassClass = 0x0; //type:[Function] constexpr auto EqualEqual_ByteByte = 0x0; //type:[Function] constexpr auto EqualEqual_BoolBool = 0x0; //type:[Function] constexpr auto Ease = 0x0; //type:[Function] constexpr auto DotProduct2D = 0x0; //type:[Function] constexpr auto Dot_VectorVector = 0x0; //type:[Function] constexpr auto Divide_VectorVector = 0x0; //type:[Function] constexpr auto Divide_VectorInt = 0x0; //type:[Function] constexpr auto Divide_VectorFloat = 0x0; //type:[Function] constexpr auto Divide_Vector2DFloat = 0x0; //type:[Function] constexpr auto Divide_IntInt = 0x0; //type:[Function] constexpr auto Divide_FloatFloat = 0x0; //type:[Function] constexpr auto Divide_ByteByte = 0x0; //type:[Function] constexpr auto DegTan = 0x0; //type:[Function] constexpr auto DegSin = 0x0; //type:[Function] constexpr auto DegreesToRadians = 0x0; //type:[Function] constexpr auto DegCos = 0x0; //type:[Function] constexpr auto DegAtan2 = 0x0; //type:[Function] constexpr auto DegAtan = 0x0; //type:[Function] constexpr auto DegAsin = 0x0; //type:[Function] constexpr auto DegAcos = 0x0; //type:[Function] constexpr auto DaysInYear = 0x0; //type:[Function] constexpr auto DaysInMonth = 0x0; //type:[Function] constexpr auto DateTimeMinValue = 0x0; //type:[Function] constexpr auto DateTimeMaxValue = 0x0; //type:[Function] constexpr auto DateTimeFromString = 0x0; //type:[Function] constexpr auto DateTimeFromIsoString = 0x0; //type:[Function] constexpr auto CrossProduct2D = 0x0; //type:[Function] constexpr auto Cross_VectorVector = 0x0; //type:[Function] constexpr auto CreateVectorFromYawPitch = 0x0; //type:[Function] constexpr auto Cos = 0x0; //type:[Function] constexpr auto ConvertTransformToRelative = 0x0; //type:[Function] constexpr auto Conv_VectorToVector2D = 0x0; //type:[Function] constexpr auto Conv_VectorToTransform = 0x0; //type:[Function] constexpr auto Conv_VectorToRotator = 0x0; //type:[Function] constexpr auto Conv_VectorToLinearColor = 0x0; //type:[Function] constexpr auto Conv_Vector2DToVector = 0x0; //type:[Function] constexpr auto Conv_RotatorToVector = 0x0; //type:[Function] constexpr auto Conv_LinearColorToVector = 0x0; //type:[Function] constexpr auto Conv_LinearColorToColor = 0x0; //type:[Function] constexpr auto Conv_IntVectorToVector = 0x0; //type:[Function] constexpr auto Conv_IntToIntVector = 0x0; //type:[Function] constexpr auto Conv_IntToFloat = 0x0; //type:[Function] constexpr auto Conv_IntToByte = 0x0; //type:[Function] constexpr auto Conv_IntToBool = 0x0; //type:[Function] constexpr auto Conv_FloatToVector = 0x0; //type:[Function] constexpr auto Conv_FloatToLinearColor = 0x0; //type:[Function] constexpr auto Conv_ColorToLinearColor = 0x0; //type:[Function] constexpr auto Conv_ByteToInt = 0x0; //type:[Function] constexpr auto Conv_ByteToFloat = 0x0; //type:[Function] constexpr auto Conv_BoolToInt = 0x0; //type:[Function] constexpr auto Conv_BoolToFloat = 0x0; //type:[Function] constexpr auto Conv_BoolToByte = 0x0; //type:[Function] constexpr auto ComposeTransforms = 0x0; //type:[Function] constexpr auto ComposeRotators = 0x0; //type:[Function] constexpr auto ClassIsChildOf = 0x0; //type:[Function] constexpr auto ClampVectorSize = 0x0; //type:[Function] constexpr auto ClampAxis = 0x0; //type:[Function] constexpr auto ClampAngle = 0x0; //type:[Function] constexpr auto Clamp = 0x0; //type:[Function] constexpr auto CInterpTo = 0x0; //type:[Function] constexpr auto BreakVector2D = 0x0; //type:[Function] constexpr auto BreakVector = 0x0; //type:[Function] constexpr auto BreakTransform = 0x0; //type:[Function] constexpr auto BreakTimespan = 0x0; //type:[Function] constexpr auto BreakRotIntoAxes = 0x0; //type:[Function] constexpr auto BreakRotator = 0x0; //type:[Function] constexpr auto BreakRandomStream = 0x0; //type:[Function] constexpr auto BreakDateTime = 0x0; //type:[Function] constexpr auto BreakColor = 0x0; //type:[Function] constexpr auto BooleanXOR = 0x0; //type:[Function] constexpr auto BooleanOR = 0x0; //type:[Function] constexpr auto BooleanNOR = 0x0; //type:[Function] constexpr auto BooleanNAND = 0x0; //type:[Function] constexpr auto BooleanAND = 0x0; //type:[Function] constexpr auto BMin = 0x0; //type:[Function] constexpr auto BMax = 0x0; //type:[Function] constexpr auto Atan2 = 0x0; //type:[Function] constexpr auto Atan = 0x0; //type:[Function] constexpr auto Asin = 0x0; //type:[Function] constexpr auto And_IntInt = 0x0; //type:[Function] constexpr auto Add_VectorVector = 0x0; //type:[Function] constexpr auto Add_VectorInt = 0x0; //type:[Function] constexpr auto Add_VectorFloat = 0x0; //type:[Function] constexpr auto Add_Vector2DVector2D = 0x0; //type:[Function] constexpr auto Add_Vector2DFloat = 0x0; //type:[Function] constexpr auto Add_TimespanTimespan = 0x0; //type:[Function] constexpr auto Add_IntInt = 0x0; //type:[Function] constexpr auto Add_FloatFloat = 0x0; //type:[Function] constexpr auto Add_DateTimeTimespan = 0x0; //type:[Function] constexpr auto Add_ByteByte = 0x0; //type:[Function] constexpr auto Acos = 0x0; //type:[Function] constexpr auto Abs_Int = 0x0; //type:[Function] constexpr auto Abs = 0x0; } namespace UKismetNodeHelperLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto MarkBit = 0x0; //type:[Function] constexpr auto HasUnmarkedBit = 0x0; //type:[Function] constexpr auto HasMarkedBit = 0x0; //type:[Function] constexpr auto GetValidValue = 0x0; //type:[Function] constexpr auto GetUnmarkedBit = 0x0; //type:[Function] constexpr auto GetRandomUnmarkedBit = 0x0; //type:[Function] constexpr auto GetFirstUnmarkedBit = 0x0; //type:[Function] constexpr auto GetEnumeratorValueFromIndex = 0x0; //type:[Function] constexpr auto GetEnumeratorUserFriendlyName = 0x0; //type:[Function] constexpr auto GetEnumeratorName = 0x0; //type:[Function] constexpr auto ClearBit = 0x0; //type:[Function] constexpr auto ClearAllBits = 0x0; //type:[Function] constexpr auto BitIsMarked = 0x0; } namespace UEasyAntiCheatNetComponent //: public UActorComponent { //type:[Function] constexpr auto ServerMessage = 0x0; //type:[Function] constexpr auto ClientMessage = 0x0; } namespace UNetworkNextIpConnection //: public UIpConnection { } namespace UNetworkNextUtils //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto UpgradePlayer = 0x0; //type:[Function] constexpr auto GetClientStats = 0x0; //type:[Function] constexpr auto GetClientSessionId = 0x0; } namespace UIpNetDriver //: public UNetDriver { //type:[Bool] constexpr auto LogPortUnreach = 0x468; //type:[Bool] constexpr auto AllowPlayerPortUnreach = 0x468; //type:[UInt32] constexpr auto MaxPortCountToTry = 0x46c; //type:[UInt32] constexpr auto ServerDesiredSocketReceiveBufferBytes = 0x488; //type:[UInt32] constexpr auto ServerDesiredSocketSendBufferBytes = 0x48c; //type:[UInt32] constexpr auto ClientDesiredSocketReceiveBufferBytes = 0x490; //type:[UInt32] constexpr auto ClientDesiredSocketSendBufferBytes = 0x494; } namespace UNetworkNextNetDriver //: public UIpNetDriver { //type:[Str] constexpr auto CustomerPublicKeyBase64 = 0x4a8; //type:[Str] constexpr auto CustomerPrivateKeyBase64 = 0x4b8; } namespace UNamedInterfaces //: public UObject { //type:[Array] UNamedInterfaces constexpr auto NamedInterfaces = 0x30; //type:[Array] UNamedInterfaceDefs constexpr auto NamedInterfaceDefs = 0x40; } namespace UTurnBasedMatchInterface //: public UInterface { //type:[Function] constexpr auto OnMatchReceivedTurn = 0x0; //type:[Function] constexpr auto OnMatchEnded = 0x0; } namespace UAchievementBlueprintLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto GetCachedAchievementProgress = 0x0; //type:[Function] constexpr auto GetCachedAchievementDescription = 0x0; } namespace UAchievementQueryCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CacheAchievements = 0x0; //type:[Function] constexpr auto CacheAchievementDescriptions = 0x0; } namespace UAchievementWriteCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UAchievementWriteDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UAchievementWriteDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto WriteAchievementProgress = 0x0; } namespace UConnectionCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UOnlineConnectionResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UOnlineConnectionResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto ConnectToService = 0x0; } namespace UCreateSessionCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CreateSession = 0x0; } namespace UDestroySessionCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto DestroySession = 0x0; } namespace UEndMatchCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto EndMatch = 0x0; } namespace UEndTurnCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto EndTurn = 0x0; } namespace UFindSessionsCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UBlueprintFindSessionsResultDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UBlueprintFindSessionsResultDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto GetServerName = 0x0; //type:[Function] constexpr auto GetPingInMs = 0x0; //type:[Function] constexpr auto GetMaxPlayers = 0x0; //type:[Function] constexpr auto GetCurrentPlayers = 0x0; //type:[Function] constexpr auto FindSessions = 0x0; } namespace UFindTurnBasedMatchCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UOnlineTurnBasedMatchResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UOnlineTurnBasedMatchResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto FindTurnBasedMatch = 0x0; } namespace UInAppPurchaseCallbackProxy //: public UObject { //type:[MulticastDelegate] UInAppPurchaseResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UInAppPurchaseResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CreateProxyObjectForInAppPurchase = 0x0; } namespace UInAppPurchaseQueryCallbackProxy //: public UObject { //type:[MulticastDelegate] UInAppPurchaseQueryResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UInAppPurchaseQueryResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CreateProxyObjectForInAppPurchaseQuery = 0x0; } namespace UInAppPurchaseRestoreCallbackProxy //: public UObject { //type:[MulticastDelegate] UInAppPurchaseRestoreResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UInAppPurchaseRestoreResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CreateProxyObjectForInAppPurchaseRestore = 0x0; } namespace UJoinSessionCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto JoinSession = 0x0; } namespace ULeaderboardBlueprintLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto WriteLeaderboardInteger = 0x0; } namespace ULeaderboardFlushCallbackProxy //: public UObject { //type:[MulticastDelegate] UOnLeaderboardFlushed__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UOnLeaderboardFlushed__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CreateProxyObjectForFlush = 0x0; } namespace ULeaderboardQueryCallbackProxy //: public UObject { //type:[MulticastDelegate] ULeaderboardQueryResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] ULeaderboardQueryResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto CreateProxyObjectForIntQuery = 0x0; } namespace ULogoutCallbackProxy //: public UBlueprintAsyncActionBase { //type:[MulticastDelegate] UOnlineLogoutResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UOnlineLogoutResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto Logout = 0x0; } namespace UOnlineBeacon //: public UActor { //type:[Float] constexpr auto BeaconConnectionInitialTimeout = 0x3e0; //type:[Float] constexpr auto BeaconConnectionTimeout = 0x3e4; //type:[Object] UNetDriver constexpr auto NetDriver = 0x3e8; } namespace UOnlineBeaconClient //: public UOnlineBeacon { //type:[Object] UOnlineBeaconHostObject constexpr auto BeaconOwner = 0x400; //type:[Object] UNetConnection constexpr auto BeaconConnection = 0x408; //type:[Enum] UUnderlyingType constexpr auto ConnectionState = 0x410; //type:[Function] constexpr auto ClientOnConnected = 0x0; } namespace UPartyBeaconState //: public UObject { //type:[Name] constexpr auto SessionName = 0x30; //type:[Int] constexpr auto NumConsumedReservations = 0x38; //type:[Int] constexpr auto MaxReservations = 0x3c; //type:[Int] constexpr auto NumTeams = 0x40; //type:[Int] constexpr auto NumPlayersPerTeam = 0x44; //type:[Name] constexpr auto TeamAssignmentMethod = 0x48; //type:[Int] constexpr auto ReservedHostTeamNum = 0x50; //type:[Int] constexpr auto ForceTeamNum = 0x54; //type:[Array] UReservations constexpr auto Reservations = 0x58; } namespace UPartyBeaconClient //: public UOnlineBeaconClient { //type:[Str] constexpr auto DestSessionId = 0x550; //type:[Struct] UPartyReservation constexpr auto PendingReservation = 0x560; //type:[Enum] UUnderlyingType constexpr auto RequestType = 0x590; //type:[Bool] constexpr auto bPendingReservationSent = 0x591; //type:[Bool] constexpr auto bCancelReservation = 0x592; //type:[Function] constexpr auto ServerUpdateReservationRequest = 0x0; //type:[Function] constexpr auto ServerReservationRequest = 0x0; //type:[Function] constexpr auto ServerCancelReservationRequest = 0x0; //type:[Function] constexpr auto ClientSendReservationUpdates = 0x0; //type:[Function] constexpr auto ClientSendReservationFull = 0x0; //type:[Function] constexpr auto ClientReservationResponse = 0x0; //type:[Function] constexpr auto ClientCancelReservationResponse = 0x0; } namespace UTestBeaconClient //: public UOnlineBeaconClient { //type:[Function] constexpr auto ServerPong = 0x0; //type:[Function] constexpr auto ClientPing = 0x0; } namespace UOnlineBeaconHost //: public UOnlineBeacon { //type:[Int] constexpr auto ListenPort = 0x400; //type:[Array] UClientActors constexpr auto ClientActors = 0x408; } namespace UOnlineBeaconHostObject //: public UActor { //type:[Str] constexpr auto BeaconTypeName = 0x3d8; //type:[Class] UClass constexpr auto ClientBeaconActorClass = 0x3e8; //type:[Array] UClientActors constexpr auto ClientActors = 0x3f0; } namespace UPartyBeaconHost //: public UOnlineBeaconHostObject { //type:[Object] UPartyBeaconState constexpr auto State = 0x400; //type:[Bool] constexpr auto bLogoutOnSessionTimeout = 0x550; //type:[Float] constexpr auto SessionTimeoutSecs = 0x554; //type:[Float] constexpr auto TravelSessionTimeoutSecs = 0x558; } namespace UTestBeaconHost //: public UOnlineBeaconHostObject { } namespace UOnlineEngineInterfaceImpl //: public UOnlineEngineInterface { //type:[Name] constexpr auto VoiceSubsystemNameOverride = 0x30; } namespace UOnlinePIESettings //: public UDeveloperSettings { //type:[Bool] constexpr auto bOnlinePIEEnabled = 0x40; //type:[Array] ULogins constexpr auto Logins = 0x48; } namespace UOnlineSessionClient //: public UOnlineSession { //type:[Bool] constexpr auto bIsFromInvite = 0x2b0; //type:[Bool] constexpr auto bHandlingDisconnect = 0x2b1; } namespace UQuitMatchCallbackProxy //: public UOnlineBlueprintCallProxyBase { //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UEmptyOnlineDelegate__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto QuitMatch = 0x0; } namespace UShowLoginUICallbackProxy //: public UBlueprintAsyncActionBase { //type:[MulticastDelegate] UOnlineShowLoginUIResult__DelegateSignature constexpr auto OnSuccess = 0x30; //type:[MulticastDelegate] UOnlineShowLoginUIResult__DelegateSignature constexpr auto OnFailure = 0x40; //type:[Function] constexpr auto ShowExternalLoginUI = 0x0; } namespace UTurnBasedBlueprintLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto RegisterTurnBasedMatchInterfaceObject = 0x0; //type:[Function] constexpr auto GetPlayerDisplayName = 0x0; //type:[Function] constexpr auto GetMyPlayerIndex = 0x0; //type:[Function] constexpr auto GetIsMyTurn = 0x0; } namespace ULightPropagationVolumeBlendable //: public UObject { //type:[Struct] ULightPropagationVolumeSettings constexpr auto Settings = 0x38; //type:[Float] constexpr auto BlendWeight = 0x78; } namespace UAudioCurveSourceComponent //: public UAudioComponent { //type:[Name] constexpr auto CurveSourceBindingName = 0x778; //type:[Float] constexpr auto CurveSyncOffset = 0x780; } namespace UWebSocketConnection //: public UNetConnection { } namespace UWebSocketNetDriver //: public UNetDriver { //type:[Int] constexpr auto WebSocketPort = 0x468; } namespace USubstanceGraphInstance //: public UObject { //type:[Str] constexpr auto PackageURL = 0x38; //type:[Object] USubstanceInstanceFactory constexpr auto ParentFactory = 0x48; //type:[Map] UImageSources_Key constexpr auto ImageSources = 0x50; //type:[Object] UMaterial constexpr auto CreatedMaterial = 0xa0; //type:[Map] UOutputTextureLinkData_Key constexpr auto OutputTextureLinkData = 0xa8; //type:[Bool] constexpr auto bIsFrozen = 0xf8; //type:[Function] constexpr auto SetInputString = 0x0; //type:[Function] constexpr auto SetInputInt = 0x0; //type:[Function] constexpr auto SetInputImg = 0x0; //type:[Function] constexpr auto SetInputFloat = 0x0; //type:[Function] constexpr auto SetInputColor = 0x0; //type:[Function] constexpr auto SetInputBool = 0x0; //type:[Function] constexpr auto GetIntInputDesc = 0x0; //type:[Function] constexpr auto GetInstanceDesc = 0x0; //type:[Function] constexpr auto GetInputType = 0x0; //type:[Function] constexpr auto GetInputString = 0x0; //type:[Function] constexpr auto GetInputNames = 0x0; //type:[Function] constexpr auto GetInputInt = 0x0; //type:[Function] constexpr auto GetInputFloat = 0x0; //type:[Function] constexpr auto GetInputColor = 0x0; //type:[Function] constexpr auto GetInputBool = 0x0; //type:[Function] constexpr auto GetFloatInputDesc = 0x0; } namespace USubstanceImageInput //: public UObject { //type:[Int] constexpr auto CompressionLevelRGB = 0x128; //type:[Int] constexpr auto CompressionLevelAlpha = 0x12c; //type:[Int] constexpr auto SizeX = 0x130; //type:[Int] constexpr auto SizeY = 0x134; //type:[Int] constexpr auto NumComponents = 0x138; //type:[Str] constexpr auto SourceFilePath = 0x140; //type:[Str] constexpr auto SourceFileTimestamp = 0x150; //type:[Array] UConsumers constexpr auto Consumers = 0x160; } namespace USubstanceInstanceFactory //: public UObject { //type:[Str] constexpr auto RelativeSourceFilePath = 0x40; //type:[Str] constexpr auto AbsoluteSourceFilePath = 0x50; //type:[Str] constexpr auto SourceFileTimestamp = 0x60; //type:[Byte] UESubstanceGenerationMode constexpr auto GenerationMode = 0x70; } namespace USubstanceSettings //: public UObject { //type:[Int] constexpr auto MemoryBudgetMb = 0x30; //type:[Int] constexpr auto CPUCores = 0x34; //type:[Int] constexpr auto AsyncLoadMipClip = 0x38; //type:[Int] constexpr auto MaxAsyncSubstancesRenderedPerFrame = 0x3c; //type:[Byte] UESubstanceGenerationMode constexpr auto DefaultGenerationMode = 0x40; //type:[Byte] UESubstanceEngineType constexpr auto SubstanceEngine = 0x41; } namespace USubstanceTexture2D //: public UTexture2DDynamic { //type:[Object] USubstanceGraphInstance constexpr auto ParentInstance = 0x130; //type:[Byte] UTextureAddress constexpr auto AddressX = 0x138; //type:[Byte] UTextureAddress constexpr auto AddressY = 0x139; //type:[Bool] constexpr auto bCooked = 0x13a; //type:[Function] constexpr auto GetChannel = 0x0; } namespace USubstanceUtility //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SyncRendering = 0x0; //type:[Function] constexpr auto SetGraphInstanceOutputSizeInt = 0x0; //type:[Function] constexpr auto SetGraphInstanceOutputSize = 0x0; //type:[Function] constexpr auto ResetInputParameters = 0x0; //type:[Function] constexpr auto GetSubstanceTextures = 0x0; //type:[Function] constexpr auto GetSubstances = 0x0; //type:[Function] constexpr auto GetSubstanceLoadingProgress = 0x0; //type:[Function] constexpr auto GetGraphName = 0x0; //type:[Function] constexpr auto GetFactoryName = 0x0; //type:[Function] constexpr auto EnableInstanceOutputs = 0x0; //type:[Function] constexpr auto DuplicateGraphInstance = 0x0; //type:[Function] constexpr auto DisableInstanceOutputs = 0x0; //type:[Function] constexpr auto CreateGraphInstance = 0x0; //type:[Function] constexpr auto CreateAggregateSubstanceFactory = 0x0; //type:[Function] constexpr auto CopyInputParameters = 0x0; //type:[Function] constexpr auto ClearCache = 0x0; //type:[Function] constexpr auto AsyncRendering = 0x0; } namespace UAvfMediaSettings //: public UObject { //type:[Bool] constexpr auto NativeAudioOut = 0x30; } namespace UWmfMediaSettings //: public UObject { //type:[Bool] constexpr auto AllowNonStandardCodecs = 0x30; //type:[Bool] constexpr auto NativeAudioOut = 0x31; } namespace UTcpMessagingSettings //: public UObject { //type:[Bool] constexpr auto EnableTransport = 0x30; //type:[Str] constexpr auto ListenEndpoint = 0x38; //type:[Array] UConnectToEndpoints constexpr auto ConnectToEndpoints = 0x48; //type:[Int] constexpr auto ConnectionRetryDelay = 0x58; } namespace UUdpMessagingSettings //: public UObject { //type:[Bool] constexpr auto EnableTransport = 0x30; //type:[Str] constexpr auto UnicastEndpoint = 0x38; //type:[Str] constexpr auto MulticastEndpoint = 0x48; //type:[Byte] constexpr auto MulticastTimeToLive = 0x58; //type:[Array] UStaticEndpoints constexpr auto StaticEndpoints = 0x60; //type:[Bool] constexpr auto EnableTunnel = 0x70; //type:[Str] constexpr auto TunnelUnicastEndpoint = 0x78; //type:[Str] constexpr auto TunnelMulticastEndpoint = 0x88; //type:[Array] URemoteTunnelEndpoints constexpr auto RemoteTunnelEndpoints = 0x98; } namespace UAudioCapturer //: public UActor { } namespace UCaptureFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto VideoSaveFileDialog = 0x0; //type:[Function] constexpr auto TimeStampFileNameWebM = 0x0; //type:[Function] constexpr auto TimeSecondsToStringHHMMDD = 0x0; //type:[Function] constexpr auto TimeSecondsToStringAboutMinute = 0x0; //type:[Function] constexpr auto StopAudioCapture = 0x0; //type:[Function] constexpr auto StartRenderTake = 0x0; //type:[Function] constexpr auto StartRender = 0x0; //type:[Function] constexpr auto StartDefinedRender = 0x0; //type:[Function] constexpr auto StartAudioCapture = 0x0; //type:[Function] constexpr auto SettingVideoResolutionByString = 0x0; //type:[Function] constexpr auto SettingVideoResolutionByIndex = 0x0; //type:[Function] constexpr auto SetRecordingTime = 0x0; //type:[Function] constexpr auto SetNoCapture = 0x0; //type:[Function] constexpr auto ResumeAudio = 0x0; //type:[Function] constexpr auto PauseAudio = 0x0; //type:[Function] constexpr auto OnFixedFrameRateSetting = 0x0; //type:[Function] constexpr auto OnConsoleVariableSetting = 0x0; //type:[Function] constexpr auto OffFixedFrameRateSetting = 0x0; //type:[Function] constexpr auto OffConsoleVariableSetting = 0x0; //type:[Function] constexpr auto IsReplayJumpingByCaptureManager = 0x0; //type:[Function] constexpr auto IsRecordingComplete = 0x0; //type:[Function] constexpr auto IsCapturing = 0x0; //type:[Function] constexpr auto InputRenderTakes = 0x0; //type:[Function] constexpr auto InitArrayVideoQualityString = 0x0; //type:[Function] constexpr auto InitArrayResolutionString = 0x0; //type:[Function] constexpr auto InitArrayFrameRateString = 0x0; //type:[Function] constexpr auto GetVideoOutputPath = 0x0; //type:[Function] constexpr auto GetProgressPercentFloat = 0x0; //type:[Function] constexpr auto GetProgressPercent = 0x0; //type:[Function] constexpr auto GetCapturerModeToInt = 0x0; //type:[Function] constexpr auto GetArrayItemVideoQualityString = 0x0; //type:[Function] constexpr auto GetArrayItemVideoQualityRatio = 0x0; //type:[Function] constexpr auto GetArrayItemResolutions = 0x0; //type:[Function] constexpr auto GetArrayItemFrameRates = 0x0; //type:[Function] constexpr auto CancelRender = 0x0; //type:[Function] constexpr auto CalculateVideoQuality = 0x0; //type:[Function] constexpr auto CalcProgressPercentFloat = 0x0; //type:[Function] constexpr auto CalcProgressPercentEx = 0x0; //type:[Function] constexpr auto CalcProgressPercent = 0x0; //type:[Function] constexpr auto CalcProgressCount = 0x0; //type:[Function] constexpr auto CalcCaptureAboutMinute = 0x0; //type:[Function] constexpr auto BindFunctionLibraryReturnCodeDelegate = 0x0; //type:[Function] constexpr auto BindFunctionLibraryReplayJumpDelegate = 0x0; //type:[Function] constexpr auto BindFunctionLibraryRederCompleteDelegate = 0x0; //type:[Function] constexpr auto BindFunctionLibraryOnPauseDelegate = 0x0; //type:[Function] constexpr auto AddCaptureWidget = 0x0; } namespace UViewportCapturer //: public UActor { } namespace UAkAutoPlayInterface //: public UInterface { } namespace UAkAmbientSound //: public UActor { //type:[Object] UAkComponent constexpr auto AkComponent = 0x3e8; //type:[Bool] constexpr auto AutoPost = 0x3f0; //type:[Float] constexpr auto AutoPlayDistance = 0x3f4; //type:[Function] constexpr auto StopAmbientSound = 0x0; //type:[Function] constexpr auto StartAmbientSound = 0x0; //type:[Function] constexpr auto IsCurrentlyPlaying = 0x0; } namespace UAkAudioBank //: public UObject { //type:[Bool] constexpr auto AutoLoad = 0x30; } namespace UAkAudioEvent //: public UObject { //type:[Object] UAkAudioBank constexpr auto RequiredBank = 0x30; //type:[Float] constexpr auto MaxAttenuationRadius = 0x38; //type:[Bool] constexpr auto IsInfinite = 0x3c; //type:[Float] constexpr auto MinimumDuration = 0x40; //type:[Float] constexpr auto MaximumDuration = 0x44; } namespace UAkAuxBus //: public UObject { //type:[Object] UAkAudioBank constexpr auto RequiredBank = 0x30; } namespace UAkComponent //: public USceneComponent { //type:[Bool] constexpr auto StopWhenOwnerDestroyed = 0x4b0; //type:[Bool] constexpr auto bDynamicReverb = 0x4b1; //type:[Bool] constexpr auto bUseDoppler = 0x4b2; //type:[Float] constexpr auto AttenuationScalingFactor = 0x4b4; //type:[Float] constexpr auto OcclusionRefreshInterval = 0x4b8; //type:[Object] UAkAudioEvent constexpr auto AkAudioEvent = 0x4c0; //type:[Str] constexpr auto EventName = 0x4c8; //type:[Float] constexpr auto LastRelativeSpeed = 0x4f8; //type:[Function] constexpr auto UseReverbVolumes = 0x0; //type:[Function] constexpr auto StopPlayingID = 0x0; //type:[Function] constexpr auto Stop = 0x0; //type:[Function] constexpr auto SetSwitch = 0x0; //type:[Function] constexpr auto SetStopWhenOwnerDestroyed = 0x0; //type:[Function] constexpr auto SetRTPCValue = 0x0; //type:[Function] constexpr auto SetOutputBusVolume = 0x0; //type:[Function] constexpr auto SetAttenuationScalingFactor = 0x0; //type:[Function] constexpr auto SetActiveListeners = 0x0; //type:[Function] constexpr auto PostTrigger = 0x0; //type:[Function] constexpr auto PostAssociatedAkEvent = 0x0; //type:[Function] constexpr auto PostAkEventByName = 0x0; //type:[Function] constexpr auto PostAkEvent = 0x0; //type:[Function] constexpr auto IsCurrentlyPlaying = 0x0; //type:[Function] constexpr auto GetAttenuationRadius = 0x0; //type:[Function] constexpr auto CalculateRelativeSpeed = 0x0; //type:[Function] constexpr auto CalculateDynamicReverb = 0x0; } namespace UAkGameplayStatics //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto UseReverbVolumes = 0x0; //type:[Function] constexpr auto UnloadBankByName = 0x0; //type:[Function] constexpr auto UnloadBank = 0x0; //type:[Function] constexpr auto StopProfilerCapture = 0x0; //type:[Function] constexpr auto StopOutputCapture = 0x0; //type:[Function] constexpr auto StopAllAmbientSounds = 0x0; //type:[Function] constexpr auto StopAll = 0x0; //type:[Function] constexpr auto StopActor = 0x0; //type:[Function] constexpr auto StartProfilerCapture = 0x0; //type:[Function] constexpr auto StartOutputCapture = 0x0; //type:[Function] constexpr auto StartAllAmbientSounds = 0x0; //type:[Function] constexpr auto SpawnAkComponentAtLocation = 0x0; //type:[Function] constexpr auto SetSwitch = 0x0; //type:[Function] constexpr auto SetState = 0x0; //type:[Function] constexpr auto SetRTPCValue = 0x0; //type:[Function] constexpr auto SetOutputBusVolume = 0x0; //type:[Function] constexpr auto SetOcclusionRefreshInterval = 0x0; //type:[Function] constexpr auto PostTrigger = 0x0; //type:[Function] constexpr auto PostEventByName = 0x0; //type:[Function] constexpr auto PostEventAttached = 0x0; //type:[Function] constexpr auto PostEventAtLocationByName = 0x0; //type:[Function] constexpr auto PostEventAtLocation = 0x0; //type:[Function] constexpr auto PostEvent = 0x0; //type:[Function] constexpr auto LoadInitBank = 0x0; //type:[Function] constexpr auto LoadBanks = 0x0; //type:[Function] constexpr auto LoadBankByName = 0x0; //type:[Function] constexpr auto LoadBank = 0x0; //type:[Function] constexpr auto GetAkComponent = 0x0; //type:[Function] constexpr auto ClearBanks = 0x0; //type:[Function] constexpr auto AddOutputCaptureMarker = 0x0; } namespace UAkReverbVolume //: public UVolume { //type:[Bool] constexpr auto bEnabled = 0x410; //type:[Object] UAkAuxBus constexpr auto AuxBus = 0x418; //type:[Str] constexpr auto AuxBusName = 0x420; //type:[Float] constexpr auto SendLevel = 0x430; //type:[Float] constexpr auto FadeRate = 0x434; //type:[Float] constexpr auto Priority = 0x438; //type:[Object] UAkReverbVolume constexpr auto NextLowerPriorityAkReverbVolume = 0x440; } namespace UAkSettings //: public UObject { //type:[Byte] constexpr auto MaxSimultaneousReverbVolumes = 0x30; //type:[Struct] UFilePath constexpr auto WwiseProjectPath = 0x38; //type:[Struct] UDirectoryPath constexpr auto WwiseWindowsInstallationPath = 0x48; //type:[Struct] UFilePath constexpr auto WwiseMacInstallationPath = 0x58; //type:[Bool] constexpr auto SuppressWwiseProjectPathWarnings = 0x68; } namespace UInterpTrackAkAudioEvent //: public UInterpTrackVectorBase { //type:[Array] UEvents constexpr auto Events = 0x98; //type:[Bool] constexpr auto bContinueEventOnMatineeEnd = 0xa8; } namespace UInterpTrackAkAudioRTPC //: public UInterpTrackFloatBase { //type:[Str] constexpr auto Param = 0x98; //type:[Bool] constexpr auto bPlayOnReverse = 0xa8; //type:[Bool] constexpr auto bContinueRTPCOnMatineeEnd = 0xa8; } namespace UInterpTrackInstAkAudioEvent //: public UInterpTrackInst { //type:[Float] constexpr auto LastUpdatePosition = 0x30; } namespace UInterpTrackInstAkAudioRTPC //: public UInterpTrackInst { //type:[Float] constexpr auto LastUpdatePosition = 0x30; } namespace UMovieSceneAkAudioEventSection //: public UMovieSceneSection { //type:[Object] UAkAudioEvent constexpr auto Event = 0xd0; //type:[Str] constexpr auto EventName = 0xd8; } namespace UMovieSceneAkAudioRTPCSection //: public UMovieSceneSection { //type:[Str] constexpr auto Name = 0xd8; //type:[Struct] URichCurve constexpr auto FloatCurve = 0xe8; } namespace UMovieSceneAkTrack //: public UMovieSceneTrack { //type:[Array] USections constexpr auto Sections = 0xb8; //type:[Bool] constexpr auto bIsAMasterTrack = 0xc8; } namespace UMovieSceneAkAudioEventTrack //: public UMovieSceneAkTrack { } namespace UMovieSceneAkAudioRTPCTrack //: public UMovieSceneAkTrack { } namespace UCustomizableObjectInstance //: public UObject { //type:[Object] UCustomizableObject constexpr auto CustomizableObject = 0x30; //type:[Object] USkeletalMesh constexpr auto SkeletalMesh = 0x38; //type:[Array] UBoolParameters constexpr auto BoolParameters = 0x40; //type:[Array] UIntParameters constexpr auto IntParameters = 0x50; //type:[Array] UFloatParameters constexpr auto FloatParameters = 0x60; //type:[Array] UTextureParameters constexpr auto TextureParameters = 0x70; //type:[Array] UVectorParameters constexpr auto VectorParameters = 0x80; //type:[Array] UProjectorParameters constexpr auto ProjectorParameters = 0x90; //type:[Bool] constexpr auto bBuildParameterDecorations = 0xa0; //type:[MulticastDelegate] UObjectInstanceUpdatedDelegate__DelegateSignature constexpr auto UpdatedDelegate = 0xa8; //type:[Str] constexpr auto SkeletalMeshStatus = 0x150; //type:[Object] UCustomizableInstancePrivateData constexpr auto PrivateData = 0x208; //type:[Function] constexpr auto UpdateSkeletalMeshAsync = 0x0; //type:[Function] constexpr auto SetVectorParameterSelectedOption = 0x0; //type:[Function] constexpr auto SetRandomValues = 0x0; //type:[Function] constexpr auto SetProjectorValue = 0x0; //type:[Function] constexpr auto SetProjectorParameterType = 0x0; //type:[Function] constexpr auto SetIntParameterSelectedOption = 0x0; //type:[Function] constexpr auto SetFloatParameterSelectedOption = 0x0; //type:[Function] constexpr auto SetCurrentState = 0x0; //type:[Function] constexpr auto SetBoolParameterSelectedOption = 0x0; //type:[Function] constexpr auto IsParameterRelevant = 0x0; //type:[Function] constexpr auto GetProjectorParameterType = 0x0; //type:[Function] constexpr auto GetParameterDescription = 0x0; //type:[Function] constexpr auto GetIntParameterSelectedOption = 0x0; //type:[Function] constexpr auto GetFloatParameterSelectedOption = 0x0; //type:[Function] constexpr auto GetCurrentState = 0x0; //type:[Function] constexpr auto GetBoolParameterSelectedOption = 0x0; //type:[Function] constexpr auto FindVectorParameterNameIndex = 0x0; //type:[Function] constexpr auto FindProjectorParameterNameIndex = 0x0; //type:[Function] constexpr auto FindIntParameterNameIndex = 0x0; //type:[Function] constexpr auto FindFloatParameterNameIndex = 0x0; //type:[Function] constexpr auto FindBoolParameterNameIndex = 0x0; } namespace UCustomizableInstancePrivateData //: public UObject { //type:[Array] UGeneratedMaterials constexpr auto GeneratedMaterials = 0x38; //type:[Array] UGeneratedMeshes constexpr auto GeneratedMeshes = 0x48; //type:[Array] UGeneratedTextures constexpr auto GeneratedTextures = 0x58; //type:[Array] UParameterDecorations constexpr auto ParameterDecorations = 0xf0; //type:[Array] UReferencedMaterials constexpr auto ReferencedMaterials = 0x1e8; } namespace UCustomizableObject //: public UObject { //type:[Object] USkeletalMesh constexpr auto ReferenceSkeletalMesh = 0x30; //type:[Object] UStaticMesh constexpr auto ReferenceStaticMesh = 0x38; //type:[Enum] UUnderlyingType constexpr auto Relevancy = 0x40; //type:[Bool] constexpr auto bDisableTextureLayoutManagement = 0x41; //type:[Array] UReferencedMaterials constexpr auto ReferencedMaterials = 0x48; //type:[Array] UImageProperties constexpr auto ImageProperties = 0x58; //type:[Map] UGroupNodeMap_Key constexpr auto GroupNodeMap = 0x68; //type:[Struct] UCompilationOptions constexpr auto CompileOptions = 0xb8; //type:[Struct] UCustomizableObjectExportOptions constexpr auto ExportOptions = 0xd8; //type:[Enum] UUnderlyingType constexpr auto MeshCompileType = 0xf0; //type:[Array] UWorkingSet constexpr auto WorkingSet = 0xf8; //type:[Struct] UGuid constexpr auto VersionId = 0x108; //type:[Array] UParameterProperties constexpr auto ParameterProperties = 0x118; //type:[Map] UParameterUIDataMap_Key constexpr auto ParameterUIDataMap = 0x178; //type:[Map] UStateUIDataMap_Key constexpr auto StateUIDataMap = 0x1c8; //type:[Bool] constexpr auto bIsChildObject = 0x218; //type:[Function] constexpr auto GetStateUIMetadataFromIndex = 0x0; //type:[Function] constexpr auto GetStateUIMetadata = 0x0; //type:[Function] constexpr auto GetStateParameterName = 0x0; //type:[Function] constexpr auto GetStateParameterCount = 0x0; //type:[Function] constexpr auto GetStateName = 0x0; //type:[Function] constexpr auto GetStateCount = 0x0; //type:[Function] constexpr auto GetParameterUIMetadataFromIndex = 0x0; //type:[Function] constexpr auto GetParameterUIMetadata = 0x0; //type:[Function] constexpr auto GetParameterTypeByName = 0x0; //type:[Function] constexpr auto GetParameterType = 0x0; //type:[Function] constexpr auto GetParameterName = 0x0; //type:[Function] constexpr auto GetParameterDescriptionCount = 0x0; //type:[Function] constexpr auto GetParameterCount = 0x0; //type:[Function] constexpr auto GetIntParameterNumOptions = 0x0; //type:[Function] constexpr auto GetIntParameterAvailableOption = 0x0; //type:[Function] constexpr auto FindParameter = 0x0; } namespace UCustomizableSystemImageProvider //: public UObject { } namespace UCustomizableObjectImageProviderArray //: public UCustomizableSystemImageProvider { //type:[Array] UTextures constexpr auto Textures = 0x30; } namespace UCustomizableObjectSystem //: public UObject { //type:[Array] UPendingReleaseSkeletalMesh constexpr auto PendingReleaseSkeletalMesh = 0x30; //type:[Object] UCustomizableObjectImageProviderArray constexpr auto PreviewExternalImageProvider = 0x40; //type:[Array] UProtectedCachedTextures constexpr auto ProtectedCachedTextures = 0x120; } namespace UInstanceUpdatedHelper //: public UObject { //type:[Function] constexpr auto DelegatedCallback = 0x0; } namespace UOceanManager //: public UActor { //type:[Bool] constexpr auto EnableGerstnerWaves = 0x3d8; //type:[Struct] UVector2D constexpr auto GlobalWaveDirection = 0x3dc; //type:[Float] constexpr auto GlobalWaveSpeed = 0x3e4; //type:[Float] constexpr auto GlobalWaveAmplitude = 0x3e8; //type:[Float] constexpr auto DistanceCheck = 0x3ec; //type:[Array] UWaveClusters constexpr auto WaveClusters = 0x3f0; //type:[Array] UWaveSetOffsetsOverride constexpr auto WaveSetOffsetsOverride = 0x400; //type:[Float] constexpr auto NetWorkTimeOffset = 0x410; //type:[Bool] constexpr auto bEnableLandscapeModulation = 0x414; //type:[Float] constexpr auto ModulationStartHeight = 0x418; //type:[Float] constexpr auto ModulationMaxHeight = 0x41c; //type:[Float] constexpr auto ModulationPower = 0x420; //type:[Object] ULandscape constexpr auto Landscape = 0x428; //type:[Object] UTexture2D constexpr auto HeightmapTexture = 0x430; //type:[Function] constexpr auto LoadLandscapeHeightmap = 0x0; //type:[Function] constexpr auto GetWaveHeightValue = 0x0; //type:[Function] constexpr auto GetHeightmapPixel = 0x0; } namespace UAdvancedBuoyancyComponent //: public USceneComponent { //type:[Bool] constexpr auto bUseDrag = 0x4a0; //type:[Bool] constexpr auto bDebugOn = 0x4a1; //type:[Object] UOceanManager constexpr auto TheOcean = 0x4a8; //type:[Float] constexpr auto WaterDensity = 0x4b0; //type:[Float] constexpr auto Gravity = 0x4b4; //type:[Float] constexpr auto MeshDensity = 0x4b8; //type:[Object] UStaticMeshComponent constexpr auto BuoyantMesh = 0x4d0; //type:[Struct] UTransform constexpr auto MeshTransform = 0x4e0; //type:[Float] constexpr auto FalseVolume = 0x510; //type:[Float] constexpr auto BuoyancyReductionCoefficient = 0x514; //type:[Float] constexpr auto BuoyancyPitchReductionCoefficient = 0x518; //type:[Float] constexpr auto DensityCorrection = 0x51c; //type:[Float] constexpr auto DensityCorrectionModifier = 0x520; //type:[Float] constexpr auto SubmergedVolume = 0x524; //type:[Float] constexpr auto ImpactCoefficient = 0x528; //type:[Struct] UVector constexpr auto DragCoefficient = 0x52c; //type:[Struct] UVector constexpr auto SuctionCoefficient = 0x538; //type:[Float] constexpr auto ViscousDragCoefficient = 0x544; //type:[Float] constexpr auto MaxSlamAcceleration = 0x548; //type:[Array] UAdvancedGridHeight constexpr auto AdvancedGridHeight = 0x550; //type:[Array] USubmergedTris constexpr auto SubmergedTris = 0x560; //type:[Array] UTriSizes constexpr auto TriSizes = 0x570; //type:[Array] UTriSubmergedArea constexpr auto TriSubmergedArea = 0x580; //type:[Function] constexpr auto TriangleArea = 0x0; //type:[Function] constexpr auto SplitTriangle = 0x0; //type:[Function] constexpr auto SetMeshDensity = 0x0; //type:[Function] constexpr auto GetOceanDepthFromGrid = 0x0; //type:[Function] constexpr auto GetOcean = 0x0; //type:[Function] constexpr auto DrawDebugStuff = 0x0; //type:[Function] constexpr auto ApplySlamForce = 0x0; //type:[Function] constexpr auto ApplyForce = 0x0; } namespace UBuoyancyComponent //: public UMovementComponent { //type:[Object] UOceanManager constexpr auto OceanManager = 0x238; //type:[Float] constexpr auto MeshDensity = 0x240; //type:[Float] constexpr auto FluidDensity = 0x244; //type:[Float] constexpr auto FluidLinearDamping = 0x248; //type:[Float] constexpr auto FluidAngularDamping = 0x24c; //type:[Struct] UVector constexpr auto VelocityDamper = 0x250; //type:[Bool] constexpr auto ClampMaxVelocity = 0x25c; //type:[Float] constexpr auto MaxUnderwaterVelocity = 0x260; //type:[Float] constexpr auto TestPointRadius = 0x264; //type:[Array] UTestPoints constexpr auto TestPoints = 0x268; //type:[Array] UPointDensityOverride constexpr auto PointDensityOverride = 0x278; //type:[Bool] constexpr auto DrawDebugPoints = 0x288; //type:[Bool] constexpr auto EnableStayUprightConstraint = 0x289; //type:[Float] constexpr auto StayUprightStiffness = 0x28c; //type:[Float] constexpr auto StayUprightDamping = 0x290; //type:[Struct] URotator constexpr auto StayUprightDesiredRotation = 0x294; //type:[Bool] constexpr auto EnableWaveForces = 0x2a0; //type:[Float] constexpr auto WaveForceMultiplier = 0x2a4; } namespace UBuoyantDestructibleComponent //: public UDestructibleComponent { //type:[Object] UOceanManager constexpr auto OceanManager = 0xc80; //type:[Float] constexpr auto ChunkDensity = 0xc88; //type:[Float] constexpr auto FluidDensity = 0xc8c; //type:[Float] constexpr auto FluidLinearDamping = 0xc90; //type:[Float] constexpr auto FluidAngularDamping = 0xc94; //type:[Struct] UVector constexpr auto VelocityDamper = 0xc98; //type:[Bool] constexpr auto ClampMaxVelocity = 0xca4; //type:[Float] constexpr auto MaxUnderwaterVelocity = 0xca8; //type:[Float] constexpr auto TestPointRadius = 0xcac; //type:[Bool] constexpr auto DrawDebugPoints = 0xcb0; //type:[Bool] constexpr auto EnableWaveForces = 0xcb1; //type:[Float] constexpr auto WaveForceMultiplier = 0xcb4; //type:[Float] constexpr auto ChunkSleepThreshold = 0xcb8; //type:[Float] constexpr auto ChunkStabilizationThreshold = 0xcbc; } namespace UBuoyantDestructible //: public UActor { //type:[Object] UBuoyantDestructibleComponent constexpr auto BuoyantDestructibleComponent = 0x3d8; } namespace UBuoyantMeshComponent //: public UStaticMeshComponent { //type:[Bool] constexpr auto bVerticalForcesOnly = 0xaa8; //type:[Bool] constexpr auto bUseWaterPatch = 0xaa9; //type:[Bool] constexpr auto bUseStaticForces = 0xaaa; //type:[Bool] constexpr auto bUseDynamicForces = 0xaab; //type:[Object] UOceanManager constexpr auto OceanManager = 0xab0; //type:[Bool] constexpr auto bDrawForceArrows = 0xab8; //type:[Bool] constexpr auto bDrawWaterline = 0xab9; //type:[Bool] constexpr auto bDrawVertices = 0xaba; //type:[Bool] constexpr auto bDrawTriangles = 0xabb; //type:[Bool] constexpr auto bDrawSubtriangles = 0xabc; //type:[Float] constexpr auto ForceArrowSize = 0xac0; //type:[Bool] constexpr auto bOverrideMeshDensity = 0xac4; //type:[Float] constexpr auto MeshDensity = 0xac8; //type:[Bool] constexpr auto bOverrideMass = 0xacc; //type:[Float] constexpr auto Mass = 0xad0; //type:[Float] constexpr auto WaterDensity = 0xad4; //type:[Object] UWaterHeightmapComponent constexpr auto WaterHeightmap = 0xb00; } namespace UCustomVehicleController //: public UPlayerController { //type:[Object] UPawn constexpr auto PlayerPawn = 0x738; //type:[Function] constexpr auto GetIsDriving = 0x0; //type:[Function] constexpr auto ExitVehicle = 0x0; //type:[Function] constexpr auto EnterVehicle = 0x0; //type:[Function] constexpr auto EnableBuoyancy = 0x0; //type:[Function] constexpr auto DrawBuoyancyPoints = 0x0; } namespace UFishManager //: public UActor { //type:[Array] UflockTypes constexpr auto flockTypes = 0x3d8; //type:[Array] UnumInFlock constexpr auto numInFlock = 0x3e8; //type:[Float] constexpr auto minZ = 0x3f8; //type:[Float] constexpr auto maxZ = 0x3fc; //type:[Float] constexpr auto underwaterBoxLength = 0x400; //type:[Bool] constexpr auto attachToPlayer = 0x404; //type:[Bool] constexpr auto DebugMode = 0x405; //type:[Class] UClass constexpr auto playerType = 0x408; } namespace UFlockFish //: public UPawn { //type:[Object] USphereComponent constexpr auto FishInteractionSphere = 0x448; //type:[Bool] constexpr auto isLeader = 0x450; //type:[Array] UenemyTypes constexpr auto enemyTypes = 0x458; //type:[Array] UpreyTypes constexpr auto preyTypes = 0x468; //type:[Class] UClass constexpr auto neighborType = 0x478; //type:[Float] constexpr auto followDist = 0x480; //type:[Float] constexpr auto Speed = 0x484; //type:[Float] constexpr auto MaxSpeed = 0x488; //type:[Float] constexpr auto turnSpeed = 0x48c; //type:[Float] constexpr auto turnFrequency = 0x490; //type:[Float] constexpr auto hungerResetTime = 0x494; //type:[Float] constexpr auto distBehindSpeedUpRange = 0x498; //type:[Float] constexpr auto SeperationDistanceMultiplier = 0x49c; //type:[Float] constexpr auto FleeDistanceMultiplier = 0x4a0; //type:[Float] constexpr auto FleeAccelerationMultiplier = 0x4a4; //type:[Float] constexpr auto ChaseAccelerationMultiplier = 0x4a8; //type:[Float] constexpr auto SeekDecelerationMultiplier = 0x4ac; //type:[Float] constexpr auto AvoidForceMultiplier = 0x4b0; //type:[Float] constexpr auto AvoidanceForce = 0x4b4; //type:[Class] UClass constexpr auto playerType = 0x4b8; //type:[Struct] UVector constexpr auto underwaterMin = 0x4c0; //type:[Struct] UVector constexpr auto underwaterMax = 0x4cc; //type:[Float] constexpr auto CustomZSeekMin = 0x4d8; //type:[Float] constexpr auto CustomZSeekMax = 0x4dc; //type:[Float] constexpr auto NumNeighborsToEvaluate = 0x4e0; //type:[Float] constexpr auto UpdateEveryTick = 0x4e4; //type:[Bool] constexpr auto DebugMode = 0x4f8; //type:[Function] constexpr auto OnEndOverlap = 0x0; //type:[Function] constexpr auto OnBeginOverlap = 0x0; } namespace UInfiniteSystemComponent //: public USceneComponent { //type:[Bool] constexpr auto UpdateInEditor = 0x4a0; //type:[Byte] UEFollowMethod constexpr auto FollowMethod = 0x4a1; //type:[Float] constexpr auto GridSnapSize = 0x4a4; //type:[Float] constexpr auto MaxLookAtDistance = 0x4a8; //type:[Bool] constexpr auto ScaleByDistance = 0x4ac; //type:[Float] constexpr auto ScaleDistanceFactor = 0x4b0; //type:[Float] constexpr auto ScaleStartDistance = 0x4b4; //type:[Float] constexpr auto ScaleMin = 0x4b8; //type:[Float] constexpr auto ScaleMax = 0x4bc; } namespace UOceanMeshComponent //: public UPrimitiveComponent { //type:[Object] UStaticMesh constexpr auto SourceMesh = 0x908; //type:[Object] UMaterialInterface constexpr auto DefaultMaterial = 0x910; //type:[Object] UMaterialInterface constexpr auto LODMaterial = 0x918; //type:[Object] UMaterialInterface constexpr auto SimpleMaterial = 0x920; //type:[Struct] UVector constexpr auto BoundsExtent = 0x928; //type:[Float] constexpr auto LODTransitionStart = 0x934; //type:[Float] constexpr auto LODTransitionEnd = 0x938; //type:[Function] constexpr auto SetLODTransitionRange = 0x0; //type:[Function] constexpr auto SetBoundsExtent = 0x0; } namespace UTimeManager //: public UActor { //type:[Struct] UTimeDate constexpr auto CurrentLocalTime = 0x3d8; //type:[Float] constexpr auto Latitude = 0x3f4; //type:[Float] constexpr auto Longitude = 0x3f8; //type:[Int] constexpr auto OffsetUTC = 0x3fc; //type:[Int] constexpr auto OffsetDST = 0x400; //type:[Bool] constexpr auto bAllowDaylightSavings = 0x404; //type:[Bool] constexpr auto bDaylightSavingsActive = 0x405; //type:[Float] constexpr auto TimeScaleMultiplier = 0x408; //type:[Float] constexpr auto SolarTime = 0x40c; //type:[Float] constexpr auto LocalClockTime = 0x410; //type:[Float] constexpr auto TimeCorrection = 0x414; //type:[Int] constexpr auto LSTM = 0x418; //type:[Int] constexpr auto DayOfYear = 0x41c; //type:[Float] constexpr auto EoT = 0x420; //type:[Float] constexpr auto SolarAltAngle = 0x424; //type:[Float] constexpr auto SolarDeclination = 0x428; //type:[Float] constexpr auto SolarAzimuth = 0x42c; //type:[Float] constexpr auto SolarHRA = 0x430; //type:[Float] constexpr auto SiderealTime = 0x434; //type:[Float] constexpr auto LunarAltAngle = 0x438; //type:[Float] constexpr auto LunarHRA = 0x43c; //type:[Float] constexpr auto LunarDeclination = 0x440; //type:[Float] constexpr auto LunarAzimuth = 0x444; //type:[Float] constexpr auto LunarRightAsc = 0x448; //type:[Float] constexpr auto LunarElapsedDays = 0x44c; //type:[Float] constexpr auto EcLongitude = 0x450; //type:[Float] constexpr auto EcLatitude = 0x454; //type:[Float] constexpr auto EcDistance = 0x458; //type:[Float] constexpr auto PartL = 0x45c; //type:[Float] constexpr auto PartM = 0x460; //type:[Float] constexpr auto PartF = 0x464; //type:[Function] constexpr auto SetCurrentLocalTime = 0x0; //type:[Function] constexpr auto IsLeapYear = 0x0; //type:[Function] constexpr auto InitializeCalendar = 0x0; //type:[Function] constexpr auto IncrementTime = 0x0; //type:[Function] constexpr auto GetYearPhase = 0x0; //type:[Function] constexpr auto GetElapsedDayInMinutes = 0x0; //type:[Function] constexpr auto GetDaysInYear = 0x0; //type:[Function] constexpr auto GetDaysInMonth = 0x0; //type:[Function] constexpr auto GetDayPhase = 0x0; //type:[Function] constexpr auto GetDayOfYear = 0x0; //type:[Function] constexpr auto CalculateSunAngle = 0x0; //type:[Function] constexpr auto CalculateMoonPhase = 0x0; //type:[Function] constexpr auto CalculateMoonAngle = 0x0; } namespace UWaterHeightmapComponent //: public UActorComponent { //type:[Float] constexpr auto DesiredCellSize = 0x1f0; //type:[Bool] constexpr auto bOnlyCollidingComponents = 0x1f4; //type:[Float] constexpr auto GridSizeMultiplier = 0x1f8; //type:[Bool] constexpr auto bDrawUsedTriangles = 0x1fc; //type:[Bool] constexpr auto bDrawHeightmap = 0x1fd; //type:[Object] UOceanManager constexpr auto OceanManager = 0x260; } namespace USteamNetConnection //: public UIpConnection { //type:[Bool] constexpr auto bIsPassthrough = 0x65858; } namespace USteamNetDriver //: public UIpNetDriver { } namespace UCrossActor //: public UStaticMeshActor { //type:[Str] constexpr auto UniqueKey = 0x3e8; //type:[Array] USideActors constexpr auto SideActors = 0x3f8; //type:[Array] USideMeshes constexpr auto SideMeshes = 0x408; //type:[Function] constexpr auto UpdateSideMesh = 0x0; //type:[Function] constexpr auto UpdateSideActor = 0x0; //type:[Function] constexpr auto PushSideMesh = 0x0; //type:[Function] constexpr auto PushSideActor = 0x0; //type:[Function] constexpr auto DestroySideObjects = 0x0; } namespace URoadActor //: public UActor { //type:[Byte] UESplineMeshAxis constexpr auto SplineMeshAxis = 0x3d8; //type:[Struct] UVector constexpr auto LocalOffset = 0x3dc; //type:[Object] URoadActor constexpr auto Father = 0x3e8; //type:[Str] constexpr auto UniqueKey = 0x3f0; //type:[Object] USplineComponent constexpr auto Spline = 0x400; //type:[Int] constexpr auto Index = 0x408; //type:[Int] constexpr auto Segmentation = 0x40c; //type:[Int] constexpr auto StepGeneration = 0x410; //type:[Float] constexpr auto Size = 0x414; //type:[Object] UStaticMesh constexpr auto RoadMesh = 0x418; //type:[Array] URoadMeshesComp constexpr auto RoadMeshesComp = 0x420; //type:[Array] USideActors constexpr auto SideActors = 0x430; //type:[Array] USideMeshes constexpr auto SideMeshes = 0x440; //type:[Array] USideCurbs constexpr auto SideCurbs = 0x450; //type:[Function] constexpr auto UpdateSplineMesh = 0x0; //type:[Function] constexpr auto UpdateSideMeshes = 0x0; //type:[Function] constexpr auto UpdateSideActor = 0x0; //type:[Function] constexpr auto UpdateSegment = 0x0; //type:[Function] constexpr auto PushSideMesh = 0x0; //type:[Function] constexpr auto PushSideActor = 0x0; //type:[Function] constexpr auto PushCurbsMeshes = 0x0; //type:[Function] constexpr auto DestroySideObjects = 0x0; //type:[Function] constexpr auto DestroySideCurbs = 0x0; //type:[Function] constexpr auto ClearSplineMeshes = 0x0; //type:[Function] constexpr auto ApproxLength = 0x0; //type:[Function] constexpr auto AddSplineMesh = 0x0; } namespace UAndroidPermissionCallbackProxy //: public UObject { //type:[MulticastDelegate] UAndroidPermissionDynamicDelegate__DelegateSignature constexpr auto OnPermissionsGrantedDynamicDelegate = 0x30; } namespace UAndroidPermissionFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto CheckPermission = 0x0; //type:[Function] constexpr auto AcquirePermissions = 0x0; } namespace UArchVisCharacter //: public UCharacter { //type:[Str] constexpr auto LookUpAxisName = 0x820; //type:[Str] constexpr auto LookUpAtRateAxisName = 0x830; //type:[Str] constexpr auto TurnAxisName = 0x840; //type:[Str] constexpr auto TurnAtRateAxisName = 0x850; //type:[Str] constexpr auto MoveForwardAxisName = 0x860; //type:[Str] constexpr auto MoveRightAxisName = 0x870; //type:[Float] constexpr auto MouseSensitivityScale_Pitch = 0x880; //type:[Float] constexpr auto MouseSensitivityScale_Yaw = 0x884; } namespace UArchVisCharMovementComponent //: public UCharacterMovementComponent { //type:[Struct] URotator constexpr auto RotationalAcceleration = 0x910; //type:[Struct] URotator constexpr auto RotationalDeceleration = 0x91c; //type:[Struct] URotator constexpr auto MaxRotationalVelocity = 0x928; //type:[Float] constexpr auto MinPitch = 0x934; //type:[Float] constexpr auto MaxPitch = 0x938; //type:[Float] constexpr auto WalkingFriction = 0x93c; //type:[Float] constexpr auto WalkingSpeed = 0x940; //type:[Float] constexpr auto WalkingAcceleration = 0x944; } namespace UCableActor //: public UActor { //type:[Object] UCableComponent constexpr auto CableComponent = 0x3d8; } namespace UCableComponent //: public UMeshComponent { //type:[Bool] constexpr auto bAttachStart = 0xa10; //type:[Bool] constexpr auto bAttachEnd = 0xa11; //type:[Struct] UComponentReference constexpr auto AttachEndTo = 0xa18; //type:[Name] constexpr auto AttachEndToSocketName = 0xa30; //type:[Struct] UVector constexpr auto EndLocation = 0xa38; //type:[Float] constexpr auto CableLength = 0xa44; //type:[Int] constexpr auto NumSegments = 0xa48; //type:[Float] constexpr auto SubstepTime = 0xa4c; //type:[Int] constexpr auto SolverIterations = 0xa50; //type:[Bool] constexpr auto bEnableStiffness = 0xa54; //type:[Bool] constexpr auto bEnableCollision = 0xa55; //type:[Float] constexpr auto CollisionFriction = 0xa58; //type:[Struct] UVector constexpr auto CableForce = 0xa5c; //type:[Float] constexpr auto CableGravityScale = 0xa68; //type:[Float] constexpr auto CableWidth = 0xa6c; //type:[Int] constexpr auto NumSides = 0xa70; //type:[Float] constexpr auto TileMaterial = 0xa74; //type:[Function] constexpr auto SetAttachEndTo = 0x0; //type:[Function] constexpr auto GetCableParticleLocations = 0x0; //type:[Function] constexpr auto GetAttachedComponent = 0x0; //type:[Function] constexpr auto GetAttachedActor = 0x0; } namespace UCoherentUIGTAssetReferencer //: public UObject { } namespace UCoherentUIGTSystem //: public UActor { } namespace UCoherentUIGTJSEvent //: public UObject { //type:[Function] constexpr auto AddStructArg = 0x0; //type:[Function] constexpr auto AddString = 0x0; //type:[Function] constexpr auto AddObject = 0x0; //type:[Function] constexpr auto AddInt32 = 0x0; //type:[Function] constexpr auto AddFloat = 0x0; //type:[Function] constexpr auto AddByte = 0x0; //type:[Function] constexpr auto AddBool = 0x0; //type:[Function] constexpr auto AddArray = 0x0; } namespace UCoherentUIGTJSPayload //: public UObject { //type:[Str] constexpr auto EventName = 0x30; //type:[Function] constexpr auto ReadObject = 0x0; //type:[Function] constexpr auto GetString = 0x0; //type:[Function] constexpr auto GetNumber = 0x0; //type:[Function] constexpr auto GetInt32 = 0x0; //type:[Function] constexpr auto GetBool = 0x0; } namespace UCoherentUIGTEventHelpers //: public UObject { } namespace UCoherentUIGTBaseComponent //: public UActorComponent { //type:[MulticastDelegate] UUIGTReadyForBindingsSignature__DelegateSignature constexpr auto ReadyForBindings = 0x1f0; //type:[MulticastDelegate] UUIGTBindingsReleasedSignature__DelegateSignature constexpr auto BindingsReleased = 0x200; //type:[MulticastDelegate] UUIGTFinishLoadSignature__DelegateSignature constexpr auto FinishLoad = 0x210; //type:[MulticastDelegate] UUIGTFailLoadSignature__DelegateSignature constexpr auto FailLoad = 0x220; //type:[MulticastDelegate] UUIGTStartLoadingSignature__DelegateSignature constexpr auto StartLoading = 0x230; //type:[MulticastDelegate] UUIGTNavigateToSignature__DelegateSignature constexpr auto NavigateTo = 0x240; //type:[MulticastDelegate] UUIGTOnJavaScriptEvent__DelegateSignature constexpr auto JavaScriptEvent = 0x250; //type:[MulticastDelegate] UUIGTScriptingReady__DelegateSignature constexpr auto UIGTScriptingReady = 0x260; //type:[Delegate] UUIGTOnLiveViewSizeRequest__DelegateSignature constexpr auto LiveViewSizeRequested = 0x270; //type:[Object] UTextureRenderTarget2D constexpr auto Texture = 0x2f0; //type:[Byte] UTextureFilter constexpr auto Filter = 0x2f8; //type:[Bool] constexpr auto bReceiveInput = 0x2f9; //type:[Bool] constexpr auto bReceiveInputWhenTransparent = 0x2fa; //type:[Bool] constexpr auto AllowPerformanceWarnings = 0x2fb; //type:[Float] constexpr auto ExecuteJSTimersThresholdMs = 0x2fc; //type:[Float] constexpr auto UpdateStylesAndLayoutThresholdMs = 0x300; //type:[Float] constexpr auto RecordRenderingCommandsThresholdMs = 0x304; //type:[Float] constexpr auto PaintWarningThresholdMs = 0x308; //type:[Int] constexpr auto LayersCountThreshold = 0x30c; //type:[Int] constexpr auto LayerWidthThreshold = 0x310; //type:[Int] constexpr auto LayerHeightThreshold = 0x314; //type:[Bool] constexpr auto bEnableAdditionalDefaultStyles = 0x318; //type:[Bool] constexpr auto bDelayedUpdate = 0x319; //type:[Function] constexpr auto TriggerJSEvent = 0x0; //type:[Function] constexpr auto ShowPaintRects = 0x0; //type:[Function] constexpr auto SetClickThroughAlphaThreshold = 0x0; //type:[Function] constexpr auto Resize = 0x0; //type:[Function] constexpr auto Reload = 0x0; //type:[Function] constexpr auto Redraw = 0x0; //type:[Function] constexpr auto Load = 0x0; //type:[Function] constexpr auto IsTransparent = 0x0; //type:[Function] constexpr auto IsReadyToCreateView = 0x0; //type:[Function] constexpr auto IsReadyForBindings = 0x0; //type:[Function] constexpr auto IsDocumentReady = 0x0; //type:[Function] constexpr auto HasRequestedView = 0x0; //type:[Function] constexpr auto GetClickThroughAlphaThreshold = 0x0; //type:[Function] constexpr auto EnableDelayedUpdate = 0x0; //type:[Function] constexpr auto CreateJSEvent = 0x0; } namespace UCoherentUIGTComponent //: public UCoherentUIGTBaseComponent { //type:[Str] constexpr auto URL = 0x4f8; //type:[Int] constexpr auto Width = 0x508; //type:[Int] constexpr auto Height = 0x50c; //type:[Bool] constexpr auto ManualTexture = 0x510; //type:[Float] constexpr auto ClickThroughAlphaThreshold = 0x514; //type:[Bool] constexpr auto Transparent = 0x518; } namespace UCoherentUIGTHUD //: public UCoherentUIGTBaseComponent { //type:[Struct] UStringAssetReference constexpr auto HUDMaterialName = 0x4f8; //type:[Object] UMaterial constexpr auto HUDMaterial = 0x508; //type:[Object] UMaterialInstanceDynamic constexpr auto HUDMaterialInstance = 0x510; } namespace UCoherentUIGTBlueprintFunctionLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto TriggerJSEvent = 0x0; //type:[Function] constexpr auto PurgeCoherentDiskCache = 0x0; //type:[Function] constexpr auto CreateJSEvent = 0x0; //type:[Function] constexpr auto AddStructArg = 0x0; //type:[Function] constexpr auto AddString = 0x0; //type:[Function] constexpr auto AddObject = 0x0; //type:[Function] constexpr auto AddInt32 = 0x0; //type:[Function] constexpr auto AddFloat = 0x0; //type:[Function] constexpr auto AddByte = 0x0; //type:[Function] constexpr auto AddBool = 0x0; //type:[Function] constexpr auto AddArrayOfStructs = 0x0; //type:[Function] constexpr auto AddArray = 0x0; } namespace UCoherentUIGTGameHUD //: public UHUD { //type:[Object] UCoherentUIGTHUD constexpr auto CoherentUIGTHUD = 0x4c0; //type:[Function] constexpr auto SetupUIGTView = 0x0; } namespace UCoherentUIGTInputActor //: public UActor { //type:[MulticastDelegate] UCoherentUIGTInputActorMouseButtonDown__DelegateSignature constexpr auto OnCoherentUIGTInputActorMouseButtonDown = 0x3d8; //type:[MulticastDelegate] UCoherentUIGTInputActorMouseButtonUp__DelegateSignature constexpr auto OnCoherentUIGTInputActorMouseButtonUp = 0x3e8; //type:[MulticastDelegate] UCoherentUIGTInputActorKeyDown__DelegateSignature constexpr auto OnCoherentUIGTInputActorKeyDown = 0x3f8; //type:[MulticastDelegate] UCoherentUIGTInputActorKeyUp__DelegateSignature constexpr auto OnCoherentUIGTInputActorKeyUp = 0x408; //type:[Function] constexpr auto ToggleCoherentUIGTInputFocus = 0x0; //type:[Function] constexpr auto SetLineTraceMode = 0x0; //type:[Function] constexpr auto SetInputPropagationBehaviour = 0x0; //type:[Function] constexpr auto SetCoherentUIGTViewFocus = 0x0; //type:[Function] constexpr auto SetCoherentUIGTInputFocus = 0x0; //type:[Function] constexpr auto IsJoystickInputWhileUIGTIsFocusedAllowed_DEPRECATED = 0x0; //type:[Function] constexpr auto IsCoherentUIGTFocused = 0x0; //type:[Function] constexpr auto Initialize = 0x0; //type:[Function] constexpr auto GetInputPropagationBehaviour = 0x0; //type:[Function] constexpr auto AlwaysAcceptMouseInput = 0x0; //type:[Function] constexpr auto AllowJoystickInputWhileUIGTIsFocused_DEPRECATED = 0x0; } namespace UCoherentUIGTLiveView //: public UActorComponent { //type:[Str] constexpr auto LinkName = 0x1f0; //type:[Object] UTextureRenderTarget2D constexpr auto Texture = 0x200; //type:[Function] constexpr auto OnLiveViewSizeRequest = 0x0; } namespace UCoherentUIGTSettings //: public UObject { //type:[Bool] constexpr auto EnableLiveReload = 0x30; //type:[Int] constexpr auto InspectorPort = 0x34; //type:[Int] constexpr auto WebdriverPort = 0x38; //type:[Bool] constexpr auto EnableWebSecurity = 0x3c; //type:[Bool] constexpr auto EnableLocalization = 0x3d; //type:[Bool] constexpr auto RunAsynchronous = 0x3e; //type:[Bool] constexpr auto ShowCoherentUIGTMenu = 0x3f; //type:[Bool] constexpr auto bRecursivelyBindUStructs = 0x40; //type:[Bool] constexpr auto AllowPerformanceWarningsInEditor = 0x41; //type:[Bool] constexpr auto ShowWarningsOnScreen = 0x42; //type:[Enum] UUnderlyingType constexpr auto LogSeverity = 0x43; //type:[Bool] constexpr auto bRespectTitleSafeZone = 0x44; //type:[Bool] constexpr auto bRespectLetterboxing = 0x45; //type:[Str] constexpr auto HUDMaterialName = 0x48; //type:[Str] constexpr auto CoUIResourcesRoot = 0x58; //type:[Bool] constexpr auto TickWhileGameIsPaused = 0x68; //type:[Enum] UUnderlyingType constexpr auto MSAA = 0x69; } namespace UCustomMeshComponent //: public UMeshComponent { //type:[Function] constexpr auto SetCustomMeshTriangles = 0x0; //type:[Function] constexpr auto ClearCustomMeshTriangles = 0x0; //type:[Function] constexpr auto AddCustomMeshTriangles = 0x0; } namespace ULocationServices //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto StopLocationServices = 0x0; //type:[Function] constexpr auto StartLocationServices = 0x0; //type:[Function] constexpr auto IsLocationAccuracyAvailable = 0x0; //type:[Function] constexpr auto InitLocationServices = 0x0; //type:[Function] constexpr auto GetLocationServicesImpl = 0x0; //type:[Function] constexpr auto GetLastKnownLocation = 0x0; //type:[Function] constexpr auto AreLocationServicesEnabled = 0x0; } namespace ULocationServicesImpl //: public UObject { //type:[MulticastDelegate] ULocationServicesData_OnLocationChanged__DelegateSignature constexpr auto OnLocationChanged = 0x30; } namespace UMobileInstalledContent //: public UObject { //type:[Function] constexpr auto Mount = 0x0; //type:[Function] constexpr auto GetInstalledContentSize = 0x0; //type:[Function] constexpr auto GetDiskFreeSpace = 0x0; } namespace UMobilePendingContent //: public UMobileInstalledContent { //type:[Function] constexpr auto StartInstall = 0x0; //type:[Function] constexpr auto GetTotalDownloadedSize = 0x0; //type:[Function] constexpr auto GetRequiredDiskSpace = 0x0; //type:[Function] constexpr auto GetInstallProgress = 0x0; //type:[Function] constexpr auto GetDownloadStatusText = 0x0; //type:[Function] constexpr auto GetDownloadSpeed = 0x0; //type:[Function] constexpr auto GetDownloadSize = 0x0; } namespace UMobilePatchingLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto RequestContent = 0x0; //type:[Function] constexpr auto HasActiveWiFiConnection = 0x0; //type:[Function] constexpr auto GetSupportedPlatformNames = 0x0; //type:[Function] constexpr auto GetInstalledContent = 0x0; //type:[Function] constexpr auto GetActiveDeviceProfileName = 0x0; } namespace UTireConfig //: public UDataAsset { //type:[Float] constexpr auto FrictionScale = 0x38; //type:[Array] UTireFrictionScales constexpr auto TireFrictionScales = 0x40; //type:[Struct] UTireConfigFrictionVsSlipGraph constexpr auto FrictionVsSlipConfig = 0x58; //type:[Bool] constexpr auto bOverrideCamberStiffness = 0x80; //type:[Float] constexpr auto CamberStiffnessOverride = 0x84; } namespace USimpleWheeledVehicleMovementComponent //: public UWheeledVehicleMovementComponent { //type:[Function] constexpr auto SetSteerAngle = 0x0; //type:[Function] constexpr auto SetDriveTorque = 0x0; //type:[Function] constexpr auto SetBrakeTorque = 0x0; } namespace UProceduralMeshComponent //: public UMeshComponent { //type:[Bool] constexpr auto bUseComplexAsSimpleCollision = 0xa18; //type:[Object] UBodySetup constexpr auto ProcMeshBodySetup = 0xa20; //type:[Array] UProcMeshSections constexpr auto ProcMeshSections = 0xa28; //type:[Array] UCollisionConvexElems constexpr auto CollisionConvexElems = 0xa38; //type:[Struct] UBoxSphereBounds constexpr auto LocalBounds = 0xa48; //type:[Function] constexpr auto UpdateMeshSection_LinearColor = 0x0; //type:[Function] constexpr auto UpdateMeshSection = 0x0; //type:[Function] constexpr auto SetMeshSectionVisible = 0x0; //type:[Function] constexpr auto IsMeshSectionVisible = 0x0; //type:[Function] constexpr auto GetNumSections = 0x0; //type:[Function] constexpr auto CreateMeshSection_LinearColor = 0x0; //type:[Function] constexpr auto CreateMeshSection = 0x0; //type:[Function] constexpr auto ClearMeshSection = 0x0; //type:[Function] constexpr auto ClearCollisionConvexMeshes = 0x0; //type:[Function] constexpr auto ClearAllMeshSections = 0x0; //type:[Function] constexpr auto AddCollisionConvexMesh = 0x0; } namespace UKismetProceduralMeshLibrary //: public UBlueprintFunctionLibrary { //type:[Function] constexpr auto SliceProceduralMesh = 0x0; //type:[Function] constexpr auto GetSectionFromStaticMesh = 0x0; //type:[Function] constexpr auto GenerateBoxMesh = 0x0; //type:[Function] constexpr auto CreateGridMeshTriangles = 0x0; //type:[Function] constexpr auto CopyProceduralMeshFromStaticMeshComponent = 0x0; //type:[Function] constexpr auto ConvertQuadToTriangles = 0x0; //type:[Function] constexpr auto CalculateTangentsForMesh = 0x0; } namespace UWebBrowser //: public UWidget { //type:[MulticastDelegate] UOnUrlChanged__DelegateSignature constexpr auto OnUrlChanged = 0x130; //type:[Str] constexpr auto InitialURL = 0x140; //type:[Bool] constexpr auto bSupportsTransparency = 0x150; //type:[DelegateFunction] constexpr auto OnUrlChanged__DelegateSignature = 0x0; //type:[Function] constexpr auto LoadURL = 0x0; //type:[Function] constexpr auto LoadString = 0x0; //type:[Function] constexpr auto GetUrl = 0x0; //type:[Function] constexpr auto GetTitleText = 0x0; //type:[Function] constexpr auto ExecuteJavascript = 0x0; } namespace UAIRequestID { //type:[UInt32] constexpr auto RequestID = 0x0; } namespace UDefault__ScriptStruct { } namespace UJoinabilitySettings { //type:[Name] constexpr auto SessionName = 0x0; //type:[Bool] constexpr auto bPublicSearchable = 0x8; //type:[Bool] constexpr auto bAllowInvites = 0x9; //type:[Bool] constexpr auto bJoinViaPresence = 0xa; //type:[Bool] constexpr auto bJoinViaPresenceFriendsOnly = 0xb; //type:[Int] constexpr auto MaxPlayers = 0xc; //type:[Int] constexpr auto MaxPartySize = 0x10; } namespace UUniqueNetIdWrapper { } namespace UGuid { //type:[Int] constexpr auto A = 0x0; //type:[Int] constexpr auto B = 0x4; //type:[Int] constexpr auto C = 0x8; //type:[Int] constexpr auto D = 0xc; } namespace UVector { //type:[Float] constexpr auto X = 0x0; //type:[Float] constexpr auto Y = 0x4; //type:[Float] constexpr auto Z = 0x8; } namespace UVector4 { //type:[Float] constexpr auto X = 0x0; //type:[Float] constexpr auto Y = 0x4; //type:[Float] constexpr auto Z = 0x8; //type:[Float] constexpr auto W = 0xc; } namespace UVector2D { //type:[Float] constexpr auto X = 0x0; //type:[Float] constexpr auto Y = 0x4; } namespace UTwoVectors { //type:[Struct] UVector constexpr auto v1 = 0x0; //type:[Struct] UVector constexpr auto v2 = 0xc; } namespace UPlane //: public UVector { //type:[Float] constexpr auto W = 0xc; } namespace URotator { //type:[Float] constexpr auto Pitch = 0x0; //type:[Float] constexpr auto Yaw = 0x4; //type:[Float] constexpr auto Roll = 0x8; } namespace UQuat { //type:[Float] constexpr auto X = 0x0; //type:[Float] constexpr auto Y = 0x4; //type:[Float] constexpr auto Z = 0x8; //type:[Float] constexpr auto W = 0xc; } namespace UPackedNormal { //type:[Byte] constexpr auto X = 0x0; //type:[Byte] constexpr auto Y = 0x1; //type:[Byte] constexpr auto Z = 0x2; //type:[Byte] constexpr auto W = 0x3; } namespace UPackedRGB10A2N { //type:[Int] constexpr auto Packed = 0x0; } namespace UPackedRGBA16N { //type:[Int] constexpr auto XY = 0x0; //type:[Int] constexpr auto ZW = 0x4; } namespace UIntPoint { //type:[Int] constexpr auto X = 0x0; //type:[Int] constexpr auto Y = 0x4; } namespace UIntVector { //type:[Int] constexpr auto X = 0x0; //type:[Int] constexpr auto Y = 0x4; //type:[Int] constexpr auto Z = 0x8; } namespace UColor { //type:[Byte] constexpr auto B = 0x0; //type:[Byte] constexpr auto G = 0x1; //type:[Byte] constexpr auto R = 0x2; //type:[Byte] constexpr auto A = 0x3; } namespace ULinearColor { //type:[Float] constexpr auto R = 0x0; //type:[Float] constexpr auto G = 0x4; //type:[Float] constexpr auto B = 0x8; //type:[Float] constexpr auto A = 0xc; } namespace UBox { //type:[Struct] UVector constexpr auto Min = 0x0; //type:[Struct] UVector constexpr auto Max = 0xc; //type:[Byte] constexpr auto IsValid = 0x18; } namespace UBox2D { //type:[Struct] UVector2D constexpr auto Min = 0x0; //type:[Struct] UVector2D constexpr auto Max = 0x8; //type:[Byte] constexpr auto bIsValid = 0x10; } namespace UBoxSphereBounds { //type:[Struct] UVector constexpr auto Origin = 0x0; //type:[Struct] UVector constexpr auto BoxExtent = 0xc; //type:[Float] constexpr auto SphereRadius = 0x18; } namespace UOrientedBox { //type:[Struct] UVector constexpr auto Center = 0x0; //type:[Struct] UVector constexpr auto AxisX = 0xc; //type:[Struct] UVector constexpr auto AxisY = 0x18; //type:[Struct] UVector constexpr auto AxisZ = 0x24; //type:[Struct] UVector constexpr auto Extent = 0x30; } namespace UMatrix { //type:[Struct] UPlane constexpr auto XPlane = 0x0; //type:[Struct] UPlane constexpr auto YPlane = 0x10; //type:[Struct] UPlane constexpr auto ZPlane = 0x20; //type:[Struct] UPlane constexpr auto WPlane = 0x30; } namespace UInterpCurvePointFloat { //type:[Float] constexpr auto InVal = 0x0; //type:[Float] constexpr auto OutVal = 0x4; //type:[Float] constexpr auto ArriveTangent = 0x8; //type:[Float] constexpr auto LeaveTangent = 0xc; //type:[Byte] UEInterpCurveMode constexpr auto InterpMode = 0x10; } namespace UInterpCurveFloat { //type:[Array] UPoints constexpr auto Points = 0x0; //type:[Bool] constexpr auto bIsLooped = 0x10; //type:[Float] constexpr auto LoopKeyOffset = 0x14; } namespace UInterpCurvePointVector2D { //type:[Float] constexpr auto InVal = 0x0; //type:[Struct] UVector2D constexpr auto OutVal = 0x4; //type:[Struct] UVector2D constexpr auto ArriveTangent = 0xc; //type:[Struct] UVector2D constexpr auto LeaveTangent = 0x14; //type:[Byte] UEInterpCurveMode constexpr auto InterpMode = 0x1c; } namespace UInterpCurveVector2D { //type:[Array] UPoints constexpr auto Points = 0x0; //type:[Bool] constexpr auto bIsLooped = 0x10; //type:[Float] constexpr auto LoopKeyOffset = 0x14; } namespace UInterpCurvePointVector { //type:[Float] constexpr auto InVal = 0x0; //type:[Struct] UVector constexpr auto OutVal = 0x4; //type:[Struct] UVector constexpr auto ArriveTangent = 0x10; //type:[Struct] UVector constexpr auto LeaveTangent = 0x1c; //type:[Byte] UEInterpCurveMode constexpr auto InterpMode = 0x28; } namespace UInterpCurveVector { //type:[Array] UPoints constexpr auto Points = 0x0; //type:[Bool] constexpr auto bIsLooped = 0x10; //type:[Float] constexpr auto LoopKeyOffset = 0x14; } namespace UInterpCurvePointQuat { //type:[Float] constexpr auto InVal = 0x0; //type:[Struct] UQuat constexpr auto OutVal = 0x10; //type:[Struct] UQuat constexpr auto ArriveTangent = 0x20; //type:[Struct] UQuat constexpr auto LeaveTangent = 0x30; //type:[Byte] UEInterpCurveMode constexpr auto InterpMode = 0x40; } namespace UInterpCurveQuat { //type:[Array] UPoints constexpr auto Points = 0x0; //type:[Bool] constexpr auto bIsLooped = 0x10; //type:[Float] constexpr auto LoopKeyOffset = 0x14; } namespace UInterpCurvePointTwoVectors { //type:[Float] constexpr auto InVal = 0x0; //type:[Struct] UTwoVectors constexpr auto OutVal = 0x4; //type:[Struct] UTwoVectors constexpr auto ArriveTangent = 0x1c; //type:[Struct] UTwoVectors constexpr auto LeaveTangent = 0x34; //type:[Byte] UEInterpCurveMode constexpr auto InterpMode = 0x4c; } namespace UInterpCurveTwoVectors { //type:[Array] UPoints constexpr auto Points = 0x0; //type:[Bool] constexpr auto bIsLooped = 0x10; //type:[Float] constexpr auto LoopKeyOffset = 0x14; } namespace UInterpCurvePointLinearColor { //type:[Float] constexpr auto InVal = 0x0; //type:[Struct] ULinearColor constexpr auto OutVal = 0x4; //type:[Struct] ULinearColor constexpr auto ArriveTangent = 0x14; //type:[Struct] ULinearColor constexpr auto LeaveTangent = 0x24; //type:[Byte] UEInterpCurveMode constexpr auto InterpMode = 0x34; } namespace UInterpCurveLinearColor { //type:[Array] UPoints constexpr auto Points = 0x0; //type:[Bool] constexpr auto bIsLooped = 0x10; //type:[Float] constexpr auto LoopKeyOffset = 0x14; } namespace UTransform { //type:[Struct] UQuat constexpr auto Rotation = 0x0; //type:[Struct] UVector constexpr auto Translation = 0x10; //type:[Struct] UVector constexpr auto Scale3D = 0x20; } namespace URandomStream { //type:[Int] constexpr auto InitialSeed = 0x0; //type:[Int] constexpr auto Seed = 0x4; } namespace UDateTime { } namespace UTimespan { } namespace UStringAssetReference { //type:[Str] constexpr auto AssetLongPathname = 0x0; } namespace UStringClassReference //: public UStringAssetReference { } namespace UPrimaryAssetType { //type:[Name] constexpr auto Name = 0x0; } namespace UPrimaryAssetId { //type:[Struct] UPrimaryAssetType constexpr auto PrimaryAssetType = 0x0; //type:[Name] constexpr auto PrimaryAssetName = 0x8; } namespace UFallbackStruct { } namespace UFloatRangeBound { //type:[Byte] UERangeBoundTypes constexpr auto Type = 0x0; //type:[Float] constexpr auto Value = 0x4; } namespace UFloatRange { //type:[Struct] UFloatRangeBound constexpr auto LowerBound = 0x0; //type:[Struct] UFloatRangeBound constexpr auto UpperBound = 0x8; } namespace UInt32RangeBound { //type:[Byte] UERangeBoundTypes constexpr auto Type = 0x0; //type:[Int] constexpr auto Value = 0x4; } namespace UInt32Range { //type:[Struct] UInt32RangeBound constexpr auto LowerBound = 0x0; //type:[Struct] UInt32RangeBound constexpr auto UpperBound = 0x8; } namespace UFloatInterval { //type:[Float] constexpr auto Min = 0x0; //type:[Float] constexpr auto Max = 0x4; } namespace UInt32Interval { //type:[Int] constexpr auto Min = 0x0; //type:[Int] constexpr auto Max = 0x4; } namespace UAutomationEvent { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Str] constexpr auto Message = 0x8; //type:[Str] constexpr auto Context = 0x18; //type:[Str] constexpr auto Filename = 0x28; //type:[Int] constexpr auto LineNumber = 0x38; //type:[Struct] UDateTime constexpr auto Timestamp = 0x40; } namespace UAIStimulus { //type:[Float] constexpr auto Age = 0x0; //type:[Float] constexpr auto ExpirationAge = 0x4; //type:[Float] constexpr auto Strength = 0x8; //type:[Struct] UVector constexpr auto StimulusLocation = 0xc; //type:[Struct] UVector constexpr auto ReceiverLocation = 0x18; //type:[Name] constexpr auto Tag = 0x28; //type:[Bool] constexpr auto bSuccessfullySensed = 0x40; } namespace UDistributionLookupTable { //type:[Byte] constexpr auto Op = 0x0; //type:[Byte] constexpr auto EntryCount = 0x1; //type:[Byte] constexpr auto EntryStride = 0x2; //type:[Byte] constexpr auto SubEntryStride = 0x3; //type:[Float] constexpr auto TimeScale = 0x4; //type:[Float] constexpr auto TimeBias = 0x8; //type:[Array] UValues constexpr auto Values = 0x10; //type:[Byte] constexpr auto LockFlag = 0x20; } namespace URawDistribution { //type:[Struct] UDistributionLookupTable constexpr auto Table = 0x0; } namespace UFloatDistribution { //type:[Struct] UDistributionLookupTable constexpr auto Table = 0x0; } namespace UVectorDistribution { //type:[Struct] UDistributionLookupTable constexpr auto Table = 0x0; } namespace UVector4Distribution { //type:[Struct] UDistributionLookupTable constexpr auto Table = 0x0; } namespace UFloatRK4SpringInterpolator { //type:[Float] constexpr auto StiffnessConstant = 0x0; //type:[Float] constexpr auto DampeningRatio = 0x4; } namespace UVectorRK4SpringInterpolator { //type:[Float] constexpr auto StiffnessConstant = 0x0; //type:[Float] constexpr auto DampeningRatio = 0x4; } namespace UFormatArgumentData { //type:[Str] constexpr auto ArgumentName = 0x0; //type:[Byte] UEFormatArgumentType constexpr auto ArgumentValueType = 0x10; //type:[Text] constexpr auto ArgumentValue = 0x18; //type:[Int] constexpr auto ArgumentValueInt = 0x30; //type:[Float] constexpr auto ArgumentValueFloat = 0x34; //type:[Enum] UUnderlyingType constexpr auto ArgumentValueGender = 0x38; } namespace UExpressionInput { //type:[Int] constexpr auto OutputIndex = 0x0; //type:[Str] constexpr auto InputName = 0x8; //type:[Int] constexpr auto Mask = 0x18; //type:[Int] constexpr auto MaskR = 0x1c; //type:[Int] constexpr auto MaskG = 0x20; //type:[Int] constexpr auto MaskB = 0x24; //type:[Int] constexpr auto MaskA = 0x28; //type:[Name] constexpr auto ExpressionName = 0x30; } namespace UMaterialAttributesInput //: public UExpressionInput { //type:[Int] constexpr auto PropertyConnectedBitmask = 0x38; } namespace UExpressionOutput { //type:[Str] constexpr auto OutputName = 0x0; //type:[Int] constexpr auto Mask = 0x10; //type:[Int] constexpr auto MaskR = 0x14; //type:[Int] constexpr auto MaskG = 0x18; //type:[Int] constexpr auto MaskB = 0x1c; //type:[Int] constexpr auto MaskA = 0x20; } namespace UMaterialInput { //type:[Int] constexpr auto OutputIndex = 0x0; //type:[Str] constexpr auto InputName = 0x8; //type:[Int] constexpr auto Mask = 0x18; //type:[Int] constexpr auto MaskR = 0x1c; //type:[Int] constexpr auto MaskG = 0x20; //type:[Int] constexpr auto MaskB = 0x24; //type:[Int] constexpr auto MaskA = 0x28; //type:[Name] constexpr auto ExpressionName = 0x30; } namespace UColorMaterialInput //: public UMaterialInput { //type:[Bool] constexpr auto UseConstant = 0x38; //type:[Struct] UColor constexpr auto Constant = 0x3c; } namespace UScalarMaterialInput //: public UMaterialInput { //type:[Bool] constexpr auto UseConstant = 0x38; //type:[Float] constexpr auto Constant = 0x3c; } namespace UVectorMaterialInput //: public UMaterialInput { //type:[Bool] constexpr auto UseConstant = 0x38; //type:[Struct] UVector constexpr auto Constant = 0x3c; } namespace UVector2MaterialInput //: public UMaterialInput { //type:[Bool] constexpr auto UseConstant = 0x38; //type:[Float] constexpr auto ConstantX = 0x3c; //type:[Float] constexpr auto ConstantY = 0x40; } namespace UHitResult { //type:[Bool] constexpr auto bBlockingHit = 0x0; //type:[Bool] constexpr auto bStartPenetrating = 0x0; //type:[Float] constexpr auto Time = 0x4; //type:[Float] constexpr auto Distance = 0x8; //type:[Struct] UVector_NetQuantize constexpr auto Location = 0xc; //type:[Struct] UVector_NetQuantize constexpr auto ImpactPoint = 0x18; //type:[Struct] UVector_NetQuantizeNormal constexpr auto Normal = 0x24; //type:[Struct] UVector_NetQuantizeNormal constexpr auto ImpactNormal = 0x30; //type:[Struct] UVector_NetQuantize constexpr auto TraceStart = 0x3c; //type:[Struct] UVector_NetQuantize constexpr auto TraceEnd = 0x48; //type:[Float] constexpr auto PenetrationDepth = 0x54; //type:[Int] constexpr auto Item = 0x58; //type:[WeakObject] UPhysicalMaterial constexpr auto PhysMaterial = 0x5c; //type:[WeakObject] UActor constexpr auto Actor = 0x64; //type:[WeakObject] UPrimitiveComponent constexpr auto Component = 0x6c; //type:[Name] constexpr auto BoneName = 0x78; //type:[Int] constexpr auto FaceIndex = 0x80; } namespace UVector_NetQuantize //: public UVector { } namespace UVector_NetQuantizeNormal //: public UVector { } namespace UKey { //type:[Name] constexpr auto KeyName = 0x0; } namespace UBranchingPointNotifyPayload { } namespace USimpleMemberReference { //type:[Object] UObject constexpr auto MemberParent = 0x0; //type:[Name] constexpr auto MemberName = 0x8; //type:[Struct] UGuid constexpr auto MemberGuid = 0x10; } namespace UActorComponentTickFunction //: public UTickFunction { } namespace UTickFunction { //type:[Byte] UETickingGroup constexpr auto TickGroup = 0x8; //type:[Byte] UETickingGroup constexpr auto EndTickGroup = 0x9; //type:[Bool] constexpr auto bTickEvenWhenPaused = 0xc; //type:[Bool] constexpr auto bCanEverTick = 0xc; //type:[Bool] constexpr auto bStartWithTickEnabled = 0xc; //type:[Bool] constexpr auto bAllowTickOnDedicatedServer = 0xc; //type:[Float] constexpr auto TickInterval = 0x40; } namespace USubtitleCue { //type:[Text] constexpr auto text = 0x0; //type:[Float] constexpr auto Time = 0x18; } namespace UInterpControlPoint { //type:[Struct] UVector constexpr auto PositionControlPoint = 0x0; //type:[Bool] constexpr auto bPositionIsRelative = 0xc; } namespace UPlatformInterfaceDelegateResult { //type:[Bool] constexpr auto bSuccessful = 0x0; //type:[Struct] UPlatformInterfaceData constexpr auto Data = 0x8; } namespace UPlatformInterfaceData { //type:[Name] constexpr auto DataName = 0x0; //type:[Byte] UEPlatformInterfaceDataType constexpr auto Type = 0x8; //type:[Int] constexpr auto IntValue = 0xc; //type:[Float] constexpr auto FloatValue = 0x10; //type:[Str] constexpr auto StringValue = 0x18; //type:[Object] UObject constexpr auto ObjectValue = 0x28; } namespace UDebugFloatHistory { //type:[Array] USamples constexpr auto Samples = 0x0; //type:[Float] constexpr auto MaxSamples = 0x10; //type:[Float] constexpr auto MinValue = 0x14; //type:[Float] constexpr auto MaxValue = 0x18; //type:[Bool] constexpr auto bAutoAdjustMinMax = 0x1c; } namespace ULatentActionInfo { //type:[Int] constexpr auto Linkage = 0x0; //type:[Int] constexpr auto UUID = 0x4; //type:[Name] constexpr auto ExecutionFunction = 0x8; //type:[Object] UObject constexpr auto CallbackTarget = 0x10; } namespace UTimerHandle { //type:[UInt64] constexpr auto Handle = 0x0; } namespace UCollisionProfileName { //type:[Name] constexpr auto Name = 0x0; } namespace UGenericStruct { //type:[Int] constexpr auto Data = 0x0; } namespace UUserActivity { //type:[Str] constexpr auto ActionName = 0x0; } namespace UGeometry { } namespace USlateBrush { //type:[Struct] UVector2D constexpr auto ImageSize = 0x8; //type:[Byte] UESlateBrushDrawType constexpr auto DrawAs = 0x10; //type:[Struct] UMargin constexpr auto Margin = 0x14; //type:[Struct] ULinearColor constexpr auto Tint = 0x24; //type:[Struct] USlateColor constexpr auto TintColor = 0x38; //type:[Byte] UESlateBrushTileType constexpr auto Tiling = 0x60; //type:[Byte] UESlateBrushMirrorType constexpr auto Mirroring = 0x61; //type:[Byte] UESlateBrushImageType constexpr auto ImageType = 0x62; //type:[Object] UObject constexpr auto ResourceObject = 0x68; //type:[Name] constexpr auto ResourceName = 0x70; //type:[Bool] constexpr auto bIsDynamicallyLoaded = 0x78; //type:[Bool] constexpr auto bHasUObject = 0x79; //type:[Struct] UBox2D constexpr auto UVRegion = 0x7c; } namespace USlateColor { //type:[Struct] ULinearColor constexpr auto SpecifiedColor = 0x0; //type:[Byte] UESlateColorStylingMode constexpr auto ColorUseRule = 0x10; } namespace UMargin { //type:[Float] constexpr auto Left = 0x0; //type:[Float] constexpr auto Top = 0x4; //type:[Float] constexpr auto Right = 0x8; //type:[Float] constexpr auto Bottom = 0xc; } namespace UEventReply { } namespace UPointerEvent //: public UInputEvent { } namespace UInputEvent { } namespace UWidgetTransform { //type:[Struct] UVector2D constexpr auto Translation = 0x0; //type:[Struct] UVector2D constexpr auto Scale = 0x8; //type:[Struct] UVector2D constexpr auto Shear = 0x10; //type:[Float] constexpr auto Angle = 0x18; } namespace USlateFontInfo { //type:[Object] UObject constexpr auto FontObject = 0x0; //type:[Object] UObject constexpr auto FontMaterial = 0x8; //type:[Struct] UFontOutlineSettings constexpr auto OutlineSettings = 0x10; //type:[Name] constexpr auto TypefaceFontName = 0x48; //type:[Int] constexpr auto Size = 0x50; //type:[Name] constexpr auto FontName = 0x58; //type:[Enum] UUnderlyingType constexpr auto Hinting = 0x60; } namespace UFontOutlineSettings { //type:[Int] constexpr auto OutlineSize = 0x0; //type:[Object] UObject constexpr auto OutlineMaterial = 0x8; //type:[Struct] ULinearColor constexpr auto OutlineColor = 0x10; //type:[Bool] constexpr auto bSeparateFillAlpha = 0x20; } namespace UTableRowStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto SelectorFocusedBrush = 0x8; //type:[Struct] USlateBrush constexpr auto ActiveHoveredBrush = 0x98; //type:[Struct] USlateBrush constexpr auto ActiveBrush = 0x128; //type:[Struct] USlateBrush constexpr auto InactiveHoveredBrush = 0x1b8; //type:[Struct] USlateBrush constexpr auto InactiveBrush = 0x248; //type:[Struct] USlateBrush constexpr auto EvenRowBackgroundHoveredBrush = 0x2d8; //type:[Struct] USlateBrush constexpr auto EvenRowBackgroundBrush = 0x368; //type:[Struct] USlateBrush constexpr auto OddRowBackgroundHoveredBrush = 0x3f8; //type:[Struct] USlateBrush constexpr auto OddRowBackgroundBrush = 0x488; //type:[Struct] USlateColor constexpr auto TextColor = 0x518; //type:[Struct] USlateColor constexpr auto SelectedTextColor = 0x540; //type:[Struct] USlateBrush constexpr auto DropIndicator_Above = 0x568; //type:[Struct] USlateBrush constexpr auto DropIndicator_Onto = 0x5f8; //type:[Struct] USlateBrush constexpr auto DropIndicator_Below = 0x688; } namespace USlateWidgetStyle { } namespace UComboBoxStyle //: public USlateWidgetStyle { //type:[Struct] UComboButtonStyle constexpr auto ComboButtonStyle = 0x8; //type:[Struct] USlateSound constexpr auto PressedSlateSound = 0x3e8; //type:[Struct] USlateSound constexpr auto SelectionChangeSlateSound = 0x400; //type:[Name] constexpr auto PressedSound = 0x418; //type:[Name] constexpr auto SelectionChangeSound = 0x420; } namespace USlateSound { //type:[Object] UObject constexpr auto ResourceObject = 0x0; } namespace UComboButtonStyle //: public USlateWidgetStyle { //type:[Struct] UButtonStyle constexpr auto ButtonStyle = 0x8; //type:[Struct] USlateBrush constexpr auto DownArrowImage = 0x2b0; //type:[Struct] USlateBrush constexpr auto MenuBorderBrush = 0x340; //type:[Struct] UMargin constexpr auto MenuBorderPadding = 0x3d0; } namespace UButtonStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto Normal = 0x8; //type:[Struct] USlateBrush constexpr auto Hovered = 0x98; //type:[Struct] USlateBrush constexpr auto Pressed = 0x128; //type:[Struct] USlateBrush constexpr auto Disabled = 0x1b8; //type:[Struct] UMargin constexpr auto NormalPadding = 0x248; //type:[Struct] UMargin constexpr auto PressedPadding = 0x258; //type:[Struct] USlateSound constexpr auto PressedSlateSound = 0x268; //type:[Struct] USlateSound constexpr auto HoveredSlateSound = 0x280; //type:[Name] constexpr auto PressedSound = 0x298; //type:[Name] constexpr auto HoveredSound = 0x2a0; } namespace UShapedTextOptions { //type:[Bool] constexpr auto bOverride_TextShapingMethod = 0x0; //type:[Bool] constexpr auto bOverride_TextFlowDirection = 0x0; //type:[Enum] UUnderlyingType constexpr auto TextShapingMethod = 0x4; //type:[Enum] UUnderlyingType constexpr auto TextFlowDirection = 0x5; } namespace UEditableTextStyle //: public USlateWidgetStyle { //type:[Struct] USlateFontInfo constexpr auto Font = 0x8; //type:[Struct] USlateColor constexpr auto ColorAndOpacity = 0x70; //type:[Struct] USlateBrush constexpr auto BackgroundImageSelected = 0x98; //type:[Struct] USlateBrush constexpr auto BackgroundImageComposing = 0x128; //type:[Struct] USlateBrush constexpr auto CaretImage = 0x1b8; } namespace UEditableTextBoxStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto BackgroundImageNormal = 0x8; //type:[Struct] USlateBrush constexpr auto BackgroundImageHovered = 0x98; //type:[Struct] USlateBrush constexpr auto BackgroundImageFocused = 0x128; //type:[Struct] USlateBrush constexpr auto BackgroundImageReadOnly = 0x1b8; //type:[Struct] UMargin constexpr auto Padding = 0x248; //type:[Struct] USlateFontInfo constexpr auto Font = 0x258; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0x2c0; //type:[Struct] USlateColor constexpr auto BackgroundColor = 0x2e8; //type:[Struct] USlateColor constexpr auto ReadOnlyForegroundColor = 0x310; //type:[Struct] UMargin constexpr auto HScrollBarPadding = 0x338; //type:[Struct] UMargin constexpr auto VScrollBarPadding = 0x348; //type:[Struct] UScrollBarStyle constexpr auto ScrollBarStyle = 0x358; } namespace UScrollBarStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto HorizontalBackgroundImage = 0x8; //type:[Struct] USlateBrush constexpr auto VerticalBackgroundImage = 0x98; //type:[Struct] USlateBrush constexpr auto VerticalTopSlotImage = 0x128; //type:[Struct] USlateBrush constexpr auto HorizontalTopSlotImage = 0x1b8; //type:[Struct] USlateBrush constexpr auto VerticalBottomSlotImage = 0x248; //type:[Struct] USlateBrush constexpr auto HorizontalBottomSlotImage = 0x2d8; //type:[Struct] USlateBrush constexpr auto NormalThumbImage = 0x368; //type:[Struct] USlateBrush constexpr auto HoveredThumbImage = 0x3f8; //type:[Struct] USlateBrush constexpr auto DraggedThumbImage = 0x488; } namespace UInputChord { //type:[Struct] UKey constexpr auto Key = 0x0; //type:[Bool] constexpr auto bShift = 0x18; //type:[Bool] constexpr auto bCtrl = 0x18; //type:[Bool] constexpr auto bAlt = 0x18; //type:[Bool] constexpr auto bCmd = 0x18; } namespace UTextBlockStyle //: public USlateWidgetStyle { //type:[Struct] USlateFontInfo constexpr auto Font = 0x8; //type:[Struct] USlateColor constexpr auto ColorAndOpacity = 0x70; //type:[Struct] UVector2D constexpr auto ShadowOffset = 0x98; //type:[Struct] ULinearColor constexpr auto ShadowColorAndOpacity = 0xa0; //type:[Struct] USlateColor constexpr auto SelectedBackgroundColor = 0xb0; //type:[Struct] ULinearColor constexpr auto HighlightColor = 0xd8; //type:[Struct] USlateBrush constexpr auto HighlightShape = 0xe8; //type:[Struct] USlateBrush constexpr auto UnderlineBrush = 0x178; } namespace USpinBoxStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto BackgroundBrush = 0x8; //type:[Struct] USlateBrush constexpr auto HoveredBackgroundBrush = 0x98; //type:[Struct] USlateBrush constexpr auto ActiveFillBrush = 0x128; //type:[Struct] USlateBrush constexpr auto InactiveFillBrush = 0x1b8; //type:[Struct] USlateBrush constexpr auto ArrowsImage = 0x248; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0x2d8; //type:[Struct] UMargin constexpr auto TextPadding = 0x300; } namespace UAnchors { //type:[Struct] UVector2D constexpr auto Minimum = 0x0; //type:[Struct] UVector2D constexpr auto Maximum = 0x8; } namespace UAnalogInputEvent //: public UKeyEvent { } namespace UKeyEvent //: public UInputEvent { } namespace UControllerEvent //: public UInputEvent { } namespace UFocusEvent { } namespace UCharacterEvent //: public UInputEvent { } namespace UMotionEvent //: public UInputEvent { } namespace UPaintContext { } namespace UNamedSlotBinding { //type:[Name] constexpr auto Name = 0x0; //type:[Object] UWidget constexpr auto Content = 0x8; } namespace UTslAxisInputCallbackConfig { //type:[Name] constexpr auto AxisName = 0x0; //type:[Float] constexpr auto Scale = 0x8; //type:[Name] constexpr auto CallbackName = 0x10; //type:[Bool] constexpr auto bConsume = 0x18; } namespace UTslActionInputCallbackConfig { //type:[Name] constexpr auto ActionName = 0x0; //type:[Name] constexpr auto CallbackName = 0x8; //type:[Bool] constexpr auto bConsume = 0x10; //type:[Byte] UEInputEvent constexpr auto InputEvent = 0x11; } namespace UDeathMessage { //type:[Text] constexpr auto KillerName = 0x0; //type:[Text] constexpr auto KillerClanName = 0x18; //type:[Text] constexpr auto VictimName = 0x30; //type:[Text] constexpr auto VictimClanName = 0x48; //type:[Bool] constexpr auto bKillerIsOwner = 0x60; //type:[Bool] constexpr auto bVictimIsOwner = 0x60; //type:[Int] constexpr auto KillerTeamNum = 0x64; //type:[Int] constexpr auto VictimTeamNum = 0x68; //type:[Object] UTslDamageType constexpr auto DamageType = 0x70; //type:[Text] constexpr auto InsertMessage = 0x78; //type:[Enum] UUnderlyingType constexpr auto DamageReason = 0x90; //type:[Bool] constexpr auto bGroggy = 0x91; //type:[Int] constexpr auto AlivePlayerNum = 0x94; //type:[Int] constexpr auto AliveTeamNum = 0x98; //type:[Text] constexpr auto DamageCauserName = 0xa0; //type:[Object] UTexture constexpr auto DamageCauserIcon = 0xb8; //type:[Float] constexpr auto DamageCauserIconRatio = 0xc0; //type:[Bool] constexpr auto bIsKillerExist = 0xc4; //type:[Bool] constexpr auto bIsStealKilled = 0xc5; //type:[Bool] constexpr auto bIsObserver = 0xc6; //type:[Bool] constexpr auto bIsObserverAndKillerIsSpectated = 0xc7; //type:[Bool] constexpr auto bIsObserverAndVictimIsSpectated = 0xc8; //type:[Bool] constexpr auto bIsMidGameBanMessage = 0xc9; //type:[Float] constexpr auto DistanceFromKillerToVictim = 0xcc; //type:[Enum] UUnderlyingType constexpr auto KillerPlatform = 0xd0; //type:[Enum] UUnderlyingType constexpr auto VictimPlatform = 0xd1; } namespace UPlatoonSupportRequestManifest { //type:[Struct] UPlatoonSupportRequestManifestItem constexpr auto FireSupport = 0x0; //type:[Struct] UPlatoonSupportRequestManifestItem constexpr auto WeaponPackage = 0x8; //type:[Struct] UPlatoonSupportRequestManifestItem constexpr auto HealingPackage = 0x10; } namespace UPlatoonSupportRequestManifestItem { //type:[Bool] constexpr auto bEnable = 0x0; //type:[Float] constexpr auto CooldownTime = 0x4; } namespace UMapMarker { //type:[Bool] constexpr auto Show = 0x0; //type:[Struct] UVector2D constexpr auto MarkerPosition = 0x4; //type:[Enum] UUnderlyingType constexpr auto MarkerType = 0xc; } namespace UPlatoonFireSupportState //: public UPlatoonSupportState { //type:[Struct] UVector constexpr auto SpawnPosition = 0x10; //type:[Float] constexpr auto AreaRadius = 0x1c; } namespace UPlatoonSupportState { //type:[Enum] UUnderlyingType constexpr auto EventType = 0x0; //type:[Int] constexpr auto IssuedBy = 0x4; //type:[Bool] constexpr auto bNotifyToAll = 0x8; //type:[Float] constexpr auto StartTime = 0xc; } namespace UPlatoonCarePackageState //: public UPlatoonSupportState { //type:[Enum] UUnderlyingType constexpr auto CarePackageType = 0x10; //type:[Int] constexpr auto CarePackageId = 0x14; //type:[Struct] UVector constexpr auto DropPosition = 0x18; } namespace UWeaponAttachmentAssetData { //type:[Enum] UUnderlyingType constexpr auto AttachmentSlotID = 0x0; //type:[Name] constexpr auto AttachmentTag = 0x8; //type:[AssetObject] UStaticMesh constexpr auto AttachmentMeshAsset = 0x10; //type:[Name] constexpr auto AttachmentMeshName = 0x30; //type:[Class] UClass constexpr auto AttachmentTemplate = 0x38; } namespace UStatTrakDataPair { //type:[Str] constexpr auto Key = 0x0; //type:[Struct] UStatTrakData constexpr auto BeginStatTrakData = 0x10; //type:[Struct] UStatTrakData constexpr auto CountStatTrakData = 0x14; } namespace UStatTrakData { //type:[Int] constexpr auto NumKills = 0x0; } namespace UTakeHitInfo { //type:[Float] constexpr auto ActualDamage = 0x0; //type:[Class] UClass constexpr auto DamageType = 0x8; //type:[WeakObject] UTslPlayerState constexpr auto PlayerInstigator = 0x10; //type:[Struct] UVector_NetQuantize constexpr auto DamageOrigin = 0x18; //type:[Struct] UVector_NetQuantize constexpr auto RelHitLocation = 0x24; //type:[Name] constexpr auto BoneName = 0x30; //type:[Float] constexpr auto DamageMaxRadius = 0x38; //type:[Byte] constexpr auto ShotDirPitch = 0x3c; //type:[Byte] constexpr auto ShotDirYaw = 0x3d; //type:[Bool] constexpr auto bPointDamage = 0x3e; //type:[Bool] constexpr auto bRadialDamage = 0x3e; //type:[Bool] constexpr auto bKilled = 0x3e; //type:[Byte] constexpr auto EnsureReplicationByte = 0x3f; //type:[Name] constexpr auto AttackerWeaponName = 0x40; //type:[Struct] UVector constexpr auto AttackerLocation = 0x48; } namespace UTslReplaySummary { //type:[Str] constexpr auto MatchId = 0x0; //type:[Bool] constexpr auto bIsServerRecording = 0x10; //type:[Str] constexpr auto RecordUserId = 0x18; //type:[Str] constexpr auto RecordAccountId = 0x28; //type:[Str] constexpr auto RecordUserNickName = 0x38; //type:[Str] constexpr auto MapName = 0x48; //type:[Str] constexpr auto WeatherName = 0x58; //type:[Str] constexpr auto RegionName = 0x68; //type:[Int] constexpr auto NumPlayers = 0x78; //type:[Int] constexpr auto NumTeams = 0x7c; //type:[Array] UPlayerStateSummaries constexpr auto PlayerStateSummaries = 0x80; } namespace UTslPlayerStateSummary { //type:[Str] constexpr auto UniqueId = 0x0; //type:[Str] constexpr auto PlayerName = 0x10; //type:[Int] constexpr auto TeamNumber = 0x20; //type:[Int] constexpr auto Ranking = 0x24; //type:[Int] constexpr auto HeadShots = 0x28; //type:[Int] constexpr auto NumKills = 0x2c; //type:[Float] constexpr auto TotalGivenDamages = 0x30; //type:[Float] constexpr auto LongestDistanceKill = 0x34; //type:[Float] constexpr auto TotalMovedDistanceMeter = 0x38; } namespace UReplayCameraEventItem { //type:[Int] constexpr auto DataSetNumber = 0x0; //type:[Int] constexpr auto TimeMS = 0x4; //type:[Bool] constexpr auto IsSkip = 0x8; //type:[Str] constexpr auto Type = 0x10; //type:[Float] constexpr auto FOV = 0x20; //type:[Float] constexpr auto PositionX = 0x24; //type:[Float] constexpr auto PositionY = 0x28; //type:[Float] constexpr auto PositionZ = 0x2c; //type:[Float] constexpr auto RotationX = 0x30; //type:[Float] constexpr auto RotationY = 0x34; //type:[Float] constexpr auto RotationZ = 0x38; //type:[Float] constexpr auto Angle = 0x3c; //type:[Str] constexpr auto Target = 0x40; //type:[Str] constexpr auto InterpolationType = 0x50; //type:[Str] constexpr auto CameraDirection = 0x60; //type:[Str] constexpr auto ReplaySpeed = 0x70; //type:[Bool] constexpr auto IsAutoExposureEnable = 0x80; //type:[Str] constexpr auto DofMethod = 0x88; //type:[Float] constexpr auto DofFocalRegion = 0x98; //type:[Bool] constexpr auto IsDofAutoFocus = 0x9c; //type:[Float] constexpr auto DofFocalDistance = 0xa0; //type:[Float] constexpr auto DofNearTransitionRegion = 0xa4; //type:[Float] constexpr auto DofFarTransitionRegion = 0xa8; //type:[Float] constexpr auto DofBokehScale = 0xac; //type:[Float] constexpr auto DofBokehMaxSize = 0xb0; //type:[Float] constexpr auto DofGaussianNearBlurSize = 0xb4; //type:[Float] constexpr auto DofGaussianFarBlurSize = 0xb8; //type:[Str] constexpr auto ColorGradingLUT = 0xc0; //type:[Float] constexpr auto ColorGradingLUTIntensity = 0xd0; //type:[Float] constexpr auto BloomIntensity = 0xd4; //type:[Float] constexpr auto VignetteIntensity = 0xd8; } namespace UTslReplayCustomFog { //type:[Float] constexpr auto DemoTime = 0x0; //type:[Float] constexpr auto FogFallOff = 0x4; //type:[Float] constexpr auto FogStartDistance = 0x8; //type:[Float] constexpr auto FogDensity = 0xc; } namespace UTslReplayOvercast { //type:[Float] constexpr auto DemoTime = 0x0; //type:[Str] constexpr auto Weather = 0x8; //type:[Enum] UUnderlyingType constexpr auto Action = 0x18; //type:[Float] constexpr auto InitElapsedTime = 0x1c; //type:[Float] constexpr auto SaturateTime = 0x20; //type:[Float] constexpr auto BlendInTime = 0x24; //type:[Float] constexpr auto BlendOutTime = 0x28; //type:[Float] constexpr auto TimeMultiplier = 0x2c; //type:[Float] constexpr auto ThunderAngle = 0x30; //type:[Float] constexpr auto ThunderDistance = 0x34; } namespace UTslStartParameter { //type:[Bool] constexpr auto bIsCustomGame = 0x0; //type:[Str] constexpr auto MapName = 0x8; //type:[Str] constexpr auto ModeName = 0x18; //type:[Str] constexpr auto MatchId = 0x28; //type:[Int] constexpr auto TeamCount = 0x38; //type:[Int] constexpr auto MinPlayerCount = 0x3c; //type:[Int] constexpr auto MaxPlayerCount = 0x40; //type:[Map] UStringParameter_Key constexpr auto StringParameter = 0x48; } namespace UTslOutGameLog { //type:[Str] constexpr auto Type = 0x0; //type:[Str] constexpr auto Log = 0x10; } namespace UTslWeatherLevelVolumetricFogSetting { //type:[Object] UExponentialHeightFogComponent constexpr auto CachedCurrWeatherLevelExponentialHeightFogComponent = 0x0; //type:[Bool] constexpr auto bEnabledAtInit = 0x8; } namespace UQualityLevelInfo { //type:[Enum] UUnderlyingType constexpr auto QualityType = 0x0; //type:[Text] constexpr auto DisplayQualityLevelName = 0x8; } namespace UPointInfo { //type:[Int] constexpr auto TeamCount = 0x0; //type:[Int] constexpr auto RoundPoint = 0x4; } namespace UPlayerStatInfo { //type:[Float] constexpr auto AvgKill = 0x0; //type:[Int] constexpr auto AvgDamage = 0x4; //type:[Int] constexpr auto AvgAliveTime = 0x8; } namespace UTeamInfo { //type:[Str] constexpr auto TeamName = 0x0; //type:[Str] constexpr auto TeamShortName = 0x10; //type:[Object] UTexture2D constexpr auto TeamIcon = 0x20; //type:[Struct] ULinearColor constexpr auto TeamColor = 0x28; } namespace UReplayItem { //type:[Str] constexpr auto FriendlyName = 0x0; //type:[Str] constexpr auto Name = 0x10; //type:[Bool] constexpr auto bIsLive = 0x20; //type:[Struct] UDateTime constexpr auto Date = 0x28; //type:[Int] constexpr auto SizeInBytes = 0x30; //type:[Int] constexpr auto LengthInMS = 0x34; //type:[Int] constexpr auto NumViewers = 0x38; //type:[Bool] constexpr auto bIncomplete = 0x3c; //type:[Bool] constexpr auto bIsVersionCompatible = 0x3d; //type:[Bool] constexpr auto bIsCorrupted = 0x3e; //type:[Bool] constexpr auto bIsServerRecording = 0x3f; //type:[Bool] constexpr auto bShouldKeep = 0x40; //type:[Bool] constexpr auto bArchived = 0x41; //type:[Str] constexpr auto GameVersion = 0x48; //type:[Int] constexpr auto MK3DReplayVersion = 0x58; //type:[Str] constexpr auto Mode = 0x60; //type:[Str] constexpr auto RecordUserId = 0x70; //type:[Str] constexpr auto RecordUserNickName = 0x80; //type:[Str] constexpr auto MapName = 0x90; //type:[Bool] constexpr auto bAllDeadOrWin = 0xa0; //type:[Int] constexpr auto ArchiveSizeInBytes = 0xa4; //type:[Bool] constexpr auto bIsClip = 0xa8; //type:[Int] constexpr auto ClipTime = 0xac; //type:[Int] constexpr auto ClipStartTime = 0xb0; //type:[Int] constexpr auto ClipEndTime = 0xb4; //type:[Str] constexpr auto ClipTargetUserId = 0xb8; //type:[Str] constexpr auto ClipTargetUserNickName = 0xc8; //type:[Str] constexpr auto ReportToken = 0xd8; //type:[Str] constexpr auto RecordAccountId = 0xe8; //type:[Bool] constexpr auto bHaveCameraEvent = 0xf8; } namespace UReplayKillEventItem { //type:[Str] constexpr auto ID = 0x0; //type:[Str] constexpr auto Group = 0x10; //type:[Str] constexpr auto MetaData = 0x20; //type:[Int] constexpr auto Time1 = 0x30; //type:[Int] constexpr auto Time2 = 0x34; //type:[Str] constexpr auto KillerName = 0x38; //type:[Str] constexpr auto KillerNetId = 0x48; //type:[Str] constexpr auto VictimName = 0x58; //type:[Str] constexpr auto VictimNetId = 0x68; //type:[Str] constexpr auto DamageCauseClassName = 0x78; //type:[Int] constexpr auto DamageTypeCategory = 0x88; //type:[Int] constexpr auto DamageReason = 0x8c; //type:[Bool] constexpr auto bGroggy = 0x90; //type:[Str] constexpr auto KillerPlayerId = 0x98; //type:[Str] constexpr auto VictimPlayerId = 0xa8; } namespace UTslKillcamMetadata { //type:[Float] constexpr auto LastUpdateTime = 0x0; //type:[Str] constexpr auto KillerUniqueId = 0x8; //type:[Str] constexpr auto KillerName = 0x18; //type:[Str] constexpr auto PlayerUniqueId = 0x28; //type:[Str] constexpr auto PlayerName = 0x38; } namespace UReplayRecordTargetEventItem { //type:[Str] constexpr auto ID = 0x0; //type:[Str] constexpr auto Group = 0x10; //type:[Str] constexpr auto MetaData = 0x20; //type:[Int] constexpr auto Time1 = 0x30; //type:[Int] constexpr auto Time2 = 0x34; //type:[Str] constexpr auto RecordTargetName = 0x38; //type:[Str] constexpr auto RecordTargetNetId = 0x48; } namespace UReplayEtceteraEventItem { //type:[Str] constexpr auto ID = 0x0; //type:[Str] constexpr auto Group = 0x10; //type:[Str] constexpr auto MetaData = 0x20; //type:[Int] constexpr auto Time1 = 0x30; //type:[Int] constexpr auto Time2 = 0x34; //type:[Str] constexpr auto EtceteraEventCode = 0x38; //type:[Str] constexpr auto TargetNetId = 0x48; //type:[Str] constexpr auto TargetName = 0x58; } namespace UReplayGroggyEventItem { //type:[Str] constexpr auto ID = 0x0; //type:[Str] constexpr auto Group = 0x10; //type:[Str] constexpr auto MetaData = 0x20; //type:[Int] constexpr auto Time1 = 0x30; //type:[Int] constexpr auto Time2 = 0x34; //type:[Str] constexpr auto InstigatorName = 0x38; //type:[Str] constexpr auto InstigatorNetId = 0x48; //type:[Str] constexpr auto VictimName = 0x58; //type:[Str] constexpr auto VictimNetId = 0x68; //type:[Str] constexpr auto DamageCauseClassName = 0x78; //type:[Int] constexpr auto DamageTypeCategory = 0x88; //type:[Int] constexpr auto DamageReason = 0x8c; //type:[Bool] constexpr auto bGroggy = 0x90; //type:[Str] constexpr auto KillerPlayerId = 0x98; //type:[Str] constexpr auto VictimPlayerId = 0xa8; } namespace UInitModeProperties { //type:[Int] constexpr auto GoalScore = 0x0; //type:[Bool] constexpr auto bIsTeamElimination = 0x4; //type:[Bool] constexpr auto bUseWarRoyaleBluezone = 0x5; //type:[Bool] constexpr auto bUsingTeamXRay = 0x6; } namespace UStartModeProperties { //type:[Float] constexpr auto TimeLimitSeconds = 0x0; //type:[Float] constexpr auto LastRespawnTimeSeconds = 0x4; //type:[Array] UTeamIds constexpr auto TeamIds = 0x8; //type:[Array] UTeamIndices constexpr auto TeamIndices = 0x18; //type:[Array] UTeamLeaderNames constexpr auto TeamLeaderNames = 0x28; //type:[Array] UTeamLeaderClanNames constexpr auto TeamLeaderClanNames = 0x38; //type:[Int] constexpr auto TeamCount = 0x48; } namespace UDamageEvent { //type:[Struct] UAttackId constexpr auto AttackId = 0x8; //type:[Class] UClass constexpr auto DamageTypeClass = 0x10; } namespace UAttackId { //type:[Int] constexpr auto ID = 0x0; } namespace UTslReportUserInfo { //type:[Str] constexpr auto PlayerName = 0x0; //type:[Str] constexpr auto ClanName = 0x10; //type:[Str] constexpr auto NetId = 0x20; //type:[Str] constexpr auto AccountId = 0x30; //type:[Int] constexpr auto TeamId = 0x40; //type:[Enum] UUnderlyingType constexpr auto SubjectToReport = 0x44; //type:[Enum] UUnderlyingType constexpr auto PlayerPlatform = 0x45; } namespace UTslInputKey { //type:[Struct] UKey constexpr auto Key = 0x0; //type:[Bool] constexpr auto bShift = 0x18; //type:[Bool] constexpr auto bCtrl = 0x18; //type:[Bool] constexpr auto bAlt = 0x18; } namespace UGameplayResourceSet { } namespace UBlueprintSessionResult { } namespace UInAppPurchaseProductInfo { //type:[Str] constexpr auto Identifier = 0x0; //type:[Str] constexpr auto TransactionIdentifier = 0x10; //type:[Str] constexpr auto DisplayName = 0x20; //type:[Str] constexpr auto DisplayDescription = 0x30; //type:[Str] constexpr auto DisplayPrice = 0x40; //type:[Float] constexpr auto RawPrice = 0x50; //type:[Str] constexpr auto CurrencyCode = 0x58; //type:[Str] constexpr auto CurrencySymbol = 0x68; //type:[Str] constexpr auto DecimalSeparator = 0x78; //type:[Str] constexpr auto GroupingSeparator = 0x88; //type:[Str] constexpr auto ReceiptData = 0x98; } namespace UInAppPurchaseRestoreInfo { //type:[Str] constexpr auto Identifier = 0x0; //type:[Str] constexpr auto ReceiptData = 0x10; //type:[Str] constexpr auto TransactionIdentifier = 0x20; } namespace ULocationServicesData { //type:[Float] constexpr auto Timestamp = 0x0; //type:[Float] constexpr auto Longitude = 0x4; //type:[Float] constexpr auto Latitude = 0x8; //type:[Float] constexpr auto HorizontalAccuracy = 0xc; //type:[Float] constexpr auto VerticalAccuracy = 0x10; //type:[Float] constexpr auto Altitude = 0x14; } namespace UAutoCompleteCommand { //type:[Str] constexpr auto Command = 0x0; //type:[Str] constexpr auto Desc = 0x10; } namespace UGameModeName { //type:[Str] constexpr auto Name = 0x0; //type:[Struct] UStringClassReference constexpr auto GameMode = 0x10; } namespace UBlackboardKeySelector { //type:[Array] UAllowedTypes constexpr auto AllowedTypes = 0x0; //type:[Name] constexpr auto SelectedKeyName = 0x10; //type:[Class] UClass constexpr auto SelectedKeyType = 0x18; //type:[Byte] constexpr auto SelectedKeyID = 0x20; //type:[Bool] constexpr auto bNoneIsAllowedValue = 0x24; } namespace UEQSParametrizedQueryExecutionRequest { //type:[Object] UEnvQuery constexpr auto QueryTemplate = 0x0; //type:[Array] UQueryConfig constexpr auto QueryConfig = 0x8; //type:[Struct] UBlackboardKeySelector constexpr auto EQSQueryBlackboardKey = 0x18; //type:[Byte] UEEnvQueryRunMode constexpr auto RunMode = 0x40; //type:[Bool] constexpr auto bUseBBKeyForQueryTemplate = 0x44; } namespace UAIDynamicParam { //type:[Name] constexpr auto ParamName = 0x0; //type:[Enum] UUnderlyingType constexpr auto ParamType = 0x8; //type:[Float] constexpr auto Value = 0xc; //type:[Struct] UBlackboardKeySelector constexpr auto BBKey = 0x10; } namespace UEnvQueryResult { //type:[Class] UClass constexpr auto ItemType = 0x10; //type:[Int] constexpr auto OptionIndex = 0x2c; //type:[Int] constexpr auto QueryID = 0x30; } namespace UEnvOverlapData { //type:[Float] constexpr auto ExtentX = 0x0; //type:[Float] constexpr auto ExtentY = 0x4; //type:[Float] constexpr auto ExtentZ = 0x8; //type:[Struct] UVector constexpr auto ShapeOffset = 0xc; //type:[Byte] UECollisionChannel constexpr auto OverlapChannel = 0x18; //type:[Byte] UEEnvOverlapShape constexpr auto OverlapShape = 0x19; //type:[Bool] constexpr auto bOnlyBlockingHits = 0x1c; //type:[Bool] constexpr auto bOverlapComplex = 0x1c; } namespace UEnvTraceData { //type:[Int] constexpr auto VersionNum = 0x0; //type:[Class] UClass constexpr auto NavigationFilter = 0x8; //type:[Float] constexpr auto ProjectDown = 0x10; //type:[Float] constexpr auto ProjectUp = 0x14; //type:[Float] constexpr auto ExtentX = 0x18; //type:[Float] constexpr auto ExtentY = 0x1c; //type:[Float] constexpr auto ExtentZ = 0x20; //type:[Float] constexpr auto PostProjectionVerticalOffset = 0x24; //type:[Byte] UETraceTypeQuery constexpr auto TraceChannel = 0x28; //type:[Byte] UECollisionChannel constexpr auto SerializedChannel = 0x29; //type:[Byte] UEEnvTraceShape constexpr auto TraceShape = 0x2a; //type:[Byte] UEEnvQueryTrace constexpr auto TraceMode = 0x2b; //type:[Bool] constexpr auto bTraceComplex = 0x2c; //type:[Bool] constexpr auto bOnlyBlockingHits = 0x2c; //type:[Bool] constexpr auto bCanTraceOnNavMesh = 0x2c; //type:[Bool] constexpr auto bCanTraceOnGeometry = 0x2c; //type:[Bool] constexpr auto bCanDisableTrace = 0x2c; //type:[Bool] constexpr auto bCanProjectDown = 0x2c; } namespace UEnvDirection { //type:[Class] UClass constexpr auto LineFrom = 0x0; //type:[Class] UClass constexpr auto LineTo = 0x8; //type:[Class] UClass constexpr auto Rotation = 0x10; //type:[Byte] UEEnvDirection constexpr auto DirMode = 0x18; } namespace UEnvNamedValue { //type:[Name] constexpr auto ParamName = 0x0; //type:[Enum] UUnderlyingType constexpr auto ParamType = 0x8; //type:[Float] constexpr auto Value = 0xc; } namespace UBTCompositeChild { //type:[Object] UBTCompositeNode constexpr auto ChildComposite = 0x0; //type:[Object] UBTTaskNode constexpr auto ChildTask = 0x8; //type:[Array] UDecorators constexpr auto Decorators = 0x10; //type:[Array] UDecoratorOps constexpr auto DecoratorOps = 0x20; } namespace UBTDecoratorLogic { //type:[Byte] UEBTDecoratorLogic constexpr auto Operation = 0x0; //type:[UInt16] constexpr auto Number = 0x2; } namespace UBehaviorTreeTemplateInfo { //type:[Object] UBehaviorTree constexpr auto Asset = 0x0; //type:[Object] UBTCompositeNode constexpr auto Template = 0x8; } namespace UBlackboardEntry { //type:[Name] constexpr auto EntryName = 0x0; //type:[Object] UBlackboardKeyType constexpr auto KeyType = 0x8; //type:[Bool] constexpr auto bInstanceSynced = 0x10; } namespace UCrowdAvoidanceSamplingPattern { //type:[Array] UAngles constexpr auto Angles = 0x0; //type:[Array] URadii constexpr auto Radii = 0x10; } namespace UCrowdAvoidanceConfig { //type:[Float] constexpr auto VelocityBias = 0x0; //type:[Float] constexpr auto DesiredVelocityWeight = 0x4; //type:[Float] constexpr auto CurrentVelocityWeight = 0x8; //type:[Float] constexpr auto SideBiasWeight = 0xc; //type:[Float] constexpr auto ImpactTimeWeight = 0x10; //type:[Float] constexpr auto ImpactTimeRange = 0x14; //type:[Byte] constexpr auto CustomPatternIdx = 0x18; //type:[Byte] constexpr auto AdaptiveDivisions = 0x19; //type:[Byte] constexpr auto AdaptiveRings = 0x1a; //type:[Byte] constexpr auto AdaptiveDepth = 0x1b; } namespace UEnvQueryInstanceCache { //type:[Object] UEnvQuery constexpr auto Template = 0x0; } namespace UEnvQueryRequest { //type:[Object] UEnvQuery constexpr auto QueryTemplate = 0x0; //type:[Object] UObject constexpr auto Owner = 0x8; //type:[EncryptedObject] UWorld constexpr auto World = 0x10; } namespace UPawnActionStack { //type:[Object] UPawnAction constexpr auto TopAction = 0x0; } namespace UPawnActionEvent { //type:[Object] UPawnAction constexpr auto Action = 0x0; } namespace UGameplayTagQuery { //type:[Int] constexpr auto TokenStreamVersion = 0x0; //type:[Array] UTagDictionary constexpr auto TagDictionary = 0x8; //type:[Array] UQueryTokenStream constexpr auto QueryTokenStream = 0x18; //type:[Str] constexpr auto UserDescription = 0x28; //type:[Str] constexpr auto AutoDescription = 0x38; } namespace UGameplayTag { //type:[Name] constexpr auto TagName = 0x0; } namespace UGameplayTagReferenceHelper { } namespace UGameplayTagContainer { //type:[Array] UGameplayTags constexpr auto GameplayTags = 0x0; //type:[Array] UParentTags constexpr auto ParentTags = 0x10; } namespace UGameplayTagNode { } namespace UGameplayTagSource { //type:[Name] constexpr auto SourceName = 0x0; //type:[Enum] UUnderlyingType constexpr auto SourceType = 0x8; //type:[Object] UGameplayTagsList constexpr auto SourceTagList = 0x10; } namespace UGameplayTagTableRow //: public UTableRowBase { //type:[Name] constexpr auto Tag = 0x8; //type:[Str] constexpr auto DevComment = 0x10; } namespace UTableRowBase { } namespace UGameplayTagCategoryRemap { //type:[Str] constexpr auto BaseCategory = 0x0; //type:[Array] URemapCategories constexpr auto RemapCategories = 0x10; } namespace UGameplayTagRedirect { //type:[Name] constexpr auto OldTagName = 0x0; //type:[Name] constexpr auto NewTagName = 0x8; } namespace UWebJSResponse //: public UWebJSCallbackBase { } namespace UWebJSCallbackBase { } namespace UWebJSFunction //: public UWebJSCallbackBase { } namespace UMovieSceneFloatPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] URichCurve constexpr auto FloatCurve = 0x40; } namespace UMovieSceneEvalTemplate //: public UMovieSceneEvalTemplateBase { //type:[Enum] UUnderlyingType constexpr auto CompletionMode = 0x10; } namespace UMovieSceneEvalTemplateBase { } namespace URichCurve //: public UIndexedCurve { //type:[Byte] UERichCurveExtrapolation constexpr auto PreInfinityExtrap = 0x58; //type:[Byte] UERichCurveExtrapolation constexpr auto PostInfinityExtrap = 0x59; //type:[Float] constexpr auto DefaultValue = 0x5c; //type:[Array] UKeys constexpr auto Keys = 0x60; } namespace UIndexedCurve { //type:[Struct] UKeyHandleMap constexpr auto KeyHandlesToIndices = 0x8; } namespace UKeyHandleMap { } namespace URichCurveKey { //type:[Byte] UERichCurveInterpMode constexpr auto InterpMode = 0x0; //type:[Byte] UERichCurveTangentMode constexpr auto TangentMode = 0x1; //type:[Byte] UERichCurveTangentWeightMode constexpr auto TangentWeightMode = 0x2; //type:[Float] constexpr auto Time = 0x4; //type:[Float] constexpr auto Value = 0x8; //type:[Float] constexpr auto ArriveTangent = 0xc; //type:[Float] constexpr auto ArriveTangentWeight = 0x10; //type:[Float] constexpr auto LeaveTangent = 0x14; //type:[Float] constexpr auto LeaveTangentWeight = 0x18; } namespace UMovieScenePropertySectionData { //type:[Name] constexpr auto PropertyName = 0x0; //type:[Str] constexpr auto PropertyPath = 0x8; //type:[Name] constexpr auto FunctionName = 0x18; //type:[Name] constexpr auto NotifyFunctionName = 0x20; } namespace UMovieSceneBoolPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] UIntegralCurve constexpr auto BoolCurve = 0x40; } namespace UIntegralCurve //: public UIndexedCurve { //type:[Array] UKeys constexpr auto Keys = 0x58; //type:[Int] constexpr auto DefaultValue = 0x68; //type:[Bool] constexpr auto bUseDefaultValueBeforeFirstKey = 0x6c; } namespace UIntegralKey { //type:[Float] constexpr auto Time = 0x0; //type:[Int] constexpr auto Value = 0x4; } namespace UMovieSceneSkeletalAnimationSharedTrack //: public UMovieSceneEvalTemplate { } namespace UMovieSceneSkeletalAnimationSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieSceneSkeletalAnimationSectionTemplateParameters constexpr auto Params = 0x18; } namespace UMovieSceneSkeletalAnimationSectionTemplateParameters //: public UMovieSceneSkeletalAnimationParams { //type:[Float] constexpr auto SectionStartTime = 0x90; //type:[Float] constexpr auto SectionEndTime = 0x94; } namespace UMovieSceneSkeletalAnimationParams { //type:[Object] UAnimSequenceBase constexpr auto Animation = 0x0; //type:[Float] constexpr auto StartOffset = 0x8; //type:[Float] constexpr auto EndOffset = 0xc; //type:[Float] constexpr auto PlayRate = 0x10; //type:[Bool] constexpr auto bReverse = 0x14; //type:[Name] constexpr auto SlotName = 0x18; //type:[Struct] URichCurve constexpr auto Weight = 0x20; } namespace UMovieSceneSlomoSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] URichCurve constexpr auto SlomoCurve = 0x18; } namespace UMovieSceneVisibilitySectionTemplate //: public UMovieSceneBoolPropertySectionTemplate { //type:[Bool] constexpr auto bTemporarilyHiddenInGame = 0xb0; } namespace UNiagaraVariable { //type:[Struct] UGuid constexpr auto ID = 0x0; //type:[Name] constexpr auto Name = 0x10; //type:[Struct] UNiagaraTypeDefinition constexpr auto TypeDef = 0x18; //type:[Array] UVarData constexpr auto VarData = 0x20; } namespace UNiagaraTypeDefinition { //type:[Object] UStruct constexpr auto Struct = 0x0; } namespace UNiagaraMatrix { //type:[Struct] UVector4 constexpr auto Row0 = 0x0; //type:[Struct] UVector4 constexpr auto Row1 = 0x10; //type:[Struct] UVector4 constexpr auto Row2 = 0x20; //type:[Struct] UVector4 constexpr auto Row3 = 0x30; } namespace UNiagaraTestStruct { //type:[Struct] UVector constexpr auto Vector1 = 0x0; //type:[Struct] UVector constexpr auto Vector2 = 0xc; //type:[Struct] UNiagaraTestStructInner constexpr auto InnerStruct1 = 0x18; //type:[Struct] UNiagaraTestStructInner constexpr auto InnerStruct2 = 0x30; } namespace UNiagaraTestStructInner { //type:[Struct] UVector constexpr auto InnerVector1 = 0x0; //type:[Struct] UVector constexpr auto InnerVector2 = 0xc; } namespace UNiagaraNumeric { } namespace UNiagaraBool { //type:[Int] constexpr auto Value = 0x0; } namespace UNiagaraInt32 { //type:[Int] constexpr auto Value = 0x0; } namespace UNiagaraFloat { //type:[Float] constexpr auto Value = 0x0; } namespace UVMExternalFunctionBindingInfo { //type:[Name] constexpr auto Name = 0x0; //type:[Struct] UGuid constexpr auto OwnerId = 0x8; //type:[Array] UInputParamLocations constexpr auto InputParamLocations = 0x18; //type:[Int] constexpr auto NumOutputs = 0x28; } namespace UNiagaraStatScope { } namespace UNiagaraScriptDataInterfaceInfo { //type:[Object] UNiagaraDataInterface constexpr auto DataInterface = 0x0; //type:[Struct] UGuid constexpr auto ID = 0x8; //type:[Name] constexpr auto Name = 0x18; } namespace UNiagaraFunctionSignature { //type:[Name] constexpr auto Name = 0x0; //type:[Array] UInputs constexpr auto Inputs = 0x8; //type:[Array] UOutputs constexpr auto Outputs = 0x18; //type:[Struct] UGuid constexpr auto OwnerId = 0x28; //type:[Bool] constexpr auto bRequiresContext = 0x38; //type:[Bool] constexpr auto bMemberFunction = 0x39; } namespace UNiagaraScriptDataUsageInfo { //type:[Bool] constexpr auto bReadsAttriubteData = 0x0; } namespace UNiagaraDataSetProperties { //type:[Struct] UNiagaraDataSetID constexpr auto ID = 0x0; //type:[Array] UVariables constexpr auto Variables = 0x10; } namespace UNiagaraDataSetID { //type:[Name] constexpr auto Name = 0x0; //type:[Enum] UUnderlyingType constexpr auto Type = 0x8; } namespace UNDIStaticMeshSectionFilter { //type:[Array] UAllowedMaterialSlots constexpr auto AllowedMaterialSlots = 0x0; } namespace UMeshTriCoordinate { //type:[Int] constexpr auto Tri = 0x0; //type:[Struct] UVector constexpr auto BaryCoord = 0x4; } namespace UNiagaraEmitterHandle { //type:[Struct] UGuid constexpr auto ID = 0x0; //type:[Name] constexpr auto IdName = 0x10; //type:[Bool] constexpr auto bIsEnabled = 0x18; //type:[Name] constexpr auto Name = 0x20; //type:[Object] UNiagaraEmitterProperties constexpr auto Instance = 0x28; } namespace UNiagaraEmitterInternalVariableBinding { //type:[Struct] UGuid constexpr auto SourceParameterId = 0x0; //type:[Struct] UGuid constexpr auto DestinationEmitterId = 0x10; //type:[Str] constexpr auto DestinationEmitterVariableName = 0x20; } namespace UNiagaraParameterBinding { //type:[Struct] UGuid constexpr auto SourceParameterId = 0x0; //type:[Struct] UGuid constexpr auto DestinationEmitterId = 0x10; //type:[Struct] UGuid constexpr auto DestinationParameterId = 0x20; } namespace UNiagaraParameters { //type:[Array] UParameters constexpr auto Parameters = 0x0; } namespace UNiagaraCollisionEventPayload { //type:[Struct] UVector constexpr auto CollisionPos = 0x0; //type:[Struct] UVector constexpr auto CollisionNormal = 0xc; //type:[Int] constexpr auto PhysicalMaterialIndex = 0x18; //type:[Struct] UVector constexpr auto CollisionVelocity = 0x1c; //type:[Int] constexpr auto ParticleIndex = 0x28; } namespace UNiagaraEmitterBurst { //type:[Float] constexpr auto Time = 0x0; //type:[Float] constexpr auto TimeRange = 0x4; //type:[UInt32] constexpr auto SpawnMinimum = 0x8; //type:[UInt32] constexpr auto SpawnMaximum = 0xc; } namespace UNiagaraEventScriptProperties //: public UNiagaraEmitterScriptProperties { //type:[Enum] UUnderlyingType constexpr auto ExecutionMode = 0x28; //type:[UInt32] constexpr auto SpawnNumber = 0x2c; //type:[UInt32] constexpr auto MaxEventsPerFrame = 0x30; //type:[Struct] UGuid constexpr auto SourceEmitterID = 0x34; //type:[Name] constexpr auto SourceEventName = 0x48; } namespace UNiagaraEmitterScriptProperties { //type:[Object] UNiagaraScript constexpr auto Script = 0x0; //type:[Array] UEventReceivers constexpr auto EventReceivers = 0x8; //type:[Array] UEventGenerators constexpr auto EventGenerators = 0x18; } namespace UNiagaraEventGeneratorProperties { //type:[Int] constexpr auto MaxEventsPerFrame = 0x0; //type:[Struct] UNiagaraDataSetProperties constexpr auto SetProps = 0x18; } namespace UNiagaraEventReceiverProperties { //type:[Name] constexpr auto Name = 0x0; //type:[Name] constexpr auto SourceEventGenerator = 0x8; //type:[Name] constexpr auto SourceEmitter = 0x10; //type:[Array] UEmitterActions constexpr auto EmitterActions = 0x18; } namespace UCameraLookatTrackingSettings { //type:[Bool] constexpr auto bEnableLookAtTracking = 0x0; //type:[Bool] constexpr auto bDrawDebugLookAtTrackingPosition = 0x0; //type:[Float] constexpr auto LookAtTrackingInterpSpeed = 0x4; //type:[Object] UActor constexpr auto ActorToTrack = 0x18; //type:[Struct] UVector constexpr auto RelativeOffset = 0x20; } namespace UCameraFocusSettings { //type:[Enum] UUnderlyingType constexpr auto FocusMethod = 0x0; //type:[Float] constexpr auto ManualFocusDistance = 0x4; //type:[Struct] UCameraTrackingFocusSettings constexpr auto TrackingFocusSettings = 0x8; //type:[Bool] constexpr auto bDrawDebugFocusPlane = 0x20; //type:[Struct] UColor constexpr auto DebugFocusPlaneColor = 0x24; //type:[Bool] constexpr auto bSmoothFocusChanges = 0x28; //type:[Float] constexpr auto FocusSmoothingInterpSpeed = 0x2c; //type:[Float] constexpr auto FocusOffset = 0x30; } namespace UCameraTrackingFocusSettings { //type:[Object] UActor constexpr auto ActorToTrack = 0x0; //type:[Struct] UVector constexpr auto RelativeOffset = 0x8; //type:[Bool] constexpr auto bDrawDebugTrackingFocusPoint = 0x14; } namespace UNamedLensPreset { //type:[Str] constexpr auto Name = 0x0; //type:[Struct] UCameraLensSettings constexpr auto LensSettings = 0x10; } namespace UCameraLensSettings { //type:[Float] constexpr auto MinFocalLength = 0x0; //type:[Float] constexpr auto MaxFocalLength = 0x4; //type:[Float] constexpr auto MinFStop = 0x8; //type:[Float] constexpr auto MaxFStop = 0xc; //type:[Float] constexpr auto MinimumFocusDistance = 0x10; } namespace UNamedFilmbackPreset { //type:[Str] constexpr auto Name = 0x0; //type:[Struct] UCameraFilmbackSettings constexpr auto FilmbackSettings = 0x10; } namespace UCameraFilmbackSettings { //type:[Float] constexpr auto SensorWidth = 0x0; //type:[Float] constexpr auto SensorHeight = 0x4; //type:[Float] constexpr auto SensorAspectRatio = 0x8; } namespace UFractureEffect { //type:[Object] UParticleSystem constexpr auto ParticleSystem = 0x0; //type:[Object] USoundBase constexpr auto Sound = 0x8; } namespace UCollisionImpactData { //type:[Array] UContactInfos constexpr auto ContactInfos = 0x0; //type:[Struct] UVector constexpr auto TotalNormalImpulse = 0x10; //type:[Struct] UVector constexpr auto TotalFrictionImpulse = 0x1c; } namespace URigidBodyContactInfo { //type:[Struct] UVector constexpr auto ContactPosition = 0x0; //type:[Struct] UVector constexpr auto ContactNormal = 0xc; //type:[Float] constexpr auto ContactPenetration = 0x18; //type:[Object] UPhysicalMaterial constexpr auto PhysMaterial = 0x20; } namespace URigidBodyErrorCorrection { //type:[Float] constexpr auto LinearDeltaThresholdSq = 0x0; //type:[Float] constexpr auto LinearInterpAlpha = 0x4; //type:[Float] constexpr auto LinearRecipFixTime = 0x8; //type:[Float] constexpr auto AngularDeltaThreshold = 0xc; //type:[Float] constexpr auto AngularInterpAlpha = 0x10; //type:[Float] constexpr auto AngularRecipFixTime = 0x14; //type:[Float] constexpr auto BodySpeedThresholdSq = 0x18; } namespace URigidBodyState { //type:[Struct] UVector_NetQuantize100 constexpr auto Position = 0x0; //type:[Struct] UQuat constexpr auto Quaternion = 0x10; //type:[Struct] UVector_NetQuantize100 constexpr auto LinVel = 0x20; //type:[Struct] UVector_NetQuantize100 constexpr auto AngVel = 0x2c; //type:[Byte] constexpr auto Flags = 0x38; } namespace UVector_NetQuantize100 //: public UVector { } namespace UCollisionResponseContainer { //type:[Byte] UECollisionResponse constexpr auto WorldStatic = 0x0; //type:[Byte] UECollisionResponse constexpr auto WorldDynamic = 0x1; //type:[Byte] UECollisionResponse constexpr auto Pawn = 0x2; //type:[Byte] UECollisionResponse constexpr auto Visibility = 0x3; //type:[Byte] UECollisionResponse constexpr auto Camera = 0x4; //type:[Byte] UECollisionResponse constexpr auto PhysicsBody = 0x5; //type:[Byte] UECollisionResponse constexpr auto Vehicle = 0x6; //type:[Byte] UECollisionResponse constexpr auto Destructible = 0x7; //type:[Byte] UECollisionResponse constexpr auto EngineTraceChannel1 = 0x8; //type:[Byte] UECollisionResponse constexpr auto EngineTraceChannel2 = 0x9; //type:[Byte] UECollisionResponse constexpr auto EngineTraceChannel3 = 0xa; //type:[Byte] UECollisionResponse constexpr auto EngineTraceChannel4 = 0xb; //type:[Byte] UECollisionResponse constexpr auto EngineTraceChannel5 = 0xc; //type:[Byte] UECollisionResponse constexpr auto EngineTraceChannel6 = 0xd; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel1 = 0xe; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel2 = 0xf; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel3 = 0x10; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel4 = 0x11; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel5 = 0x12; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel6 = 0x13; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel7 = 0x14; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel8 = 0x15; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel9 = 0x16; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel10 = 0x17; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel11 = 0x18; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel12 = 0x19; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel13 = 0x1a; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel14 = 0x1b; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel15 = 0x1c; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel16 = 0x1d; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel17 = 0x1e; //type:[Byte] UECollisionResponse constexpr auto GameTraceChannel18 = 0x1f; } namespace UResponseChannel { //type:[Name] constexpr auto Channel = 0x0; //type:[Byte] UECollisionResponse constexpr auto Response = 0x8; } namespace ULightingChannels { //type:[Bool] constexpr auto bChannel0 = 0x0; //type:[Bool] constexpr auto bChannel1 = 0x1; //type:[Bool] constexpr auto bChannel2 = 0x2; } namespace UExposureSettings { //type:[Int] constexpr auto LogOffset = 0x0; //type:[Bool] constexpr auto bFixed = 0x4; } namespace UURL { //type:[Str] constexpr auto Protocol = 0x0; //type:[Str] constexpr auto Host = 0x10; //type:[Int] constexpr auto Port = 0x20; //type:[Str] constexpr auto Map = 0x28; //type:[Str] constexpr auto RedirectURL = 0x38; //type:[Array] UOp constexpr auto Op = 0x48; //type:[Str] constexpr auto Portal = 0x58; //type:[Int] constexpr auto Valid = 0x68; } namespace UPrimitiveComponentPostPhysicsTickFunction //: public UTickFunction { } namespace UActorTickFunction //: public UTickFunction { } namespace UTickPrerequisite { } namespace UEdGraphTerminalType { //type:[Str] constexpr auto TerminalCategory = 0x0; //type:[Str] constexpr auto TerminalSubCategory = 0x10; //type:[WeakObject] UObject constexpr auto TerminalSubCategoryObject = 0x20; //type:[Bool] constexpr auto bTerminalIsConst = 0x28; //type:[Bool] constexpr auto bTerminalIsWeakPointer = 0x29; } namespace UEdGraphPinReference { //type:[WeakObject] UEdGraphNode constexpr auto OwningNode = 0x0; //type:[Struct] UGuid constexpr auto PinId = 0x8; } namespace UEdGraphPinType { //type:[Str] constexpr auto PinCategory = 0x0; //type:[Str] constexpr auto PinSubCategory = 0x10; //type:[WeakObject] UObject constexpr auto PinSubCategoryObject = 0x20; //type:[Struct] USimpleMemberReference constexpr auto PinSubCategoryMemberReference = 0x28; //type:[Struct] UEdGraphTerminalType constexpr auto PinValueType = 0x48; //type:[Bool] constexpr auto bIsMap = 0x78; //type:[Bool] constexpr auto bIsSet = 0x79; //type:[Bool] constexpr auto bIsArray = 0x7a; //type:[Bool] constexpr auto bIsReference = 0x7b; //type:[Bool] constexpr auto bIsConst = 0x7c; //type:[Bool] constexpr auto bIsWeakPointer = 0x7d; } namespace UOverlapInfo { } namespace USimplygonMaterialLODSettings { //type:[Bool] constexpr auto bActive = 0x0; //type:[Byte] UEMaterialLODType constexpr auto MaterialLODType = 0x1; //type:[Bool] constexpr auto bUseAutomaticSizes = 0x2; //type:[Byte] UESimplygonTextureResolution constexpr auto TextureWidth = 0x3; //type:[Byte] UESimplygonTextureResolution constexpr auto TextureHeight = 0x4; //type:[Byte] UESimplygonTextureSamplingQuality constexpr auto SamplingQuality = 0x5; //type:[Int] constexpr auto GutterSpace = 0x8; //type:[Byte] UESimplygonTextureStrech constexpr auto TextureStrech = 0xc; //type:[Bool] constexpr auto bReuseExistingCharts = 0xd; //type:[Array] UChannelsToCast constexpr auto ChannelsToCast = 0x10; //type:[Bool] constexpr auto bBakeVertexData = 0x20; //type:[Bool] constexpr auto bBakeActorData = 0x21; //type:[Bool] constexpr auto bAllowMultiMaterial = 0x22; //type:[Bool] constexpr auto bPreferTwoSideMaterials = 0x23; //type:[Bool] constexpr auto bUseVertexWeights = 0x24; //type:[Struct] UOutputMaterialInfo constexpr auto OutputMaterialInfo = 0x28; } namespace UOutputMaterialInfo { } namespace USimplygonChannelCastingSettings { //type:[Byte] UESimplygonMaterialChannel constexpr auto MaterialChannel = 0x0; //type:[Byte] UESimplygonCasterType constexpr auto Caster = 0x1; //type:[Bool] constexpr auto bActive = 0x2; //type:[Byte] UESimplygonColorChannels constexpr auto ColorChannels = 0x3; //type:[Int] constexpr auto BitsPerChannel = 0x4; //type:[Bool] constexpr auto bUseSRGB = 0x8; //type:[Bool] constexpr auto bBakeVertexColors = 0x9; //type:[Bool] constexpr auto bFlipBackfacingNormals = 0xa; //type:[Bool] constexpr auto bUseTangentSpaceNormals = 0xb; //type:[Bool] constexpr auto bFlipGreenChannel = 0xc; } namespace UMaterialProxySettings { //type:[Struct] UIntPoint constexpr auto TextureSize = 0x0; //type:[Byte] UETextureSizingType constexpr auto TextureSizingType = 0x8; //type:[Float] constexpr auto GutterSpace = 0xc; //type:[Enum] UUnderlyingType constexpr auto SamplingQuality = 0x10; //type:[Enum] UUnderlyingType constexpr auto UVStrech = 0x11; //type:[Bool] constexpr auto bSplitProxyMaterialBasedOnType = 0x12; //type:[Bool] constexpr auto bUseTangentSpace = 0x13; //type:[Bool] constexpr auto bNormalMap = 0x14; //type:[Bool] constexpr auto bMetallicMap = 0x15; //type:[Float] constexpr auto MetallicConstant = 0x18; //type:[Bool] constexpr auto bRoughnessMap = 0x1c; //type:[Float] constexpr auto RoughnessConstant = 0x20; //type:[Bool] constexpr auto bSpecularMap = 0x24; //type:[Float] constexpr auto SpecularConstant = 0x28; //type:[Bool] constexpr auto bEmissiveMap = 0x2c; //type:[Bool] constexpr auto bOpacityMap = 0x2d; //type:[Float] constexpr auto OpacityConstant = 0x30; //type:[Bool] constexpr auto bAmbientOcclusionMap = 0x34; //type:[Float] constexpr auto AOConstant = 0x38; //type:[Float] constexpr auto AmbientOcclusionConstant = 0x3c; //type:[Bool] constexpr auto bOpacityMaskMap = 0x40; //type:[Float] constexpr auto OpacityMaskConstant = 0x44; //type:[Struct] UIntPoint constexpr auto DiffuseTextureSize = 0x48; //type:[Struct] UIntPoint constexpr auto NormalTextureSize = 0x50; //type:[Struct] UIntPoint constexpr auto MetallicTextureSize = 0x58; //type:[Struct] UIntPoint constexpr auto RoughnessTextureSize = 0x60; //type:[Struct] UIntPoint constexpr auto SpecularTextureSize = 0x68; //type:[Struct] UIntPoint constexpr auto EmissiveTextureSize = 0x70; //type:[Struct] UIntPoint constexpr auto OpacityTextureSize = 0x78; //type:[Struct] UIntPoint constexpr auto AmbientOcclusionTextureSize = 0x80; //type:[Struct] UIntPoint constexpr auto OpacityMaskTextureSize = 0x88; //type:[Byte] UEMaterialMergeType constexpr auto MaterialMergeType = 0x90; //type:[Byte] UEBlendMode constexpr auto BlendMode = 0x91; //type:[Int] constexpr auto BakingTextureSizeRatioOutdoor = 0x94; //type:[Int] constexpr auto BakingTextureSizeRatioIndoor = 0x98; } namespace USimplygonRemeshingSettings { //type:[Bool] constexpr auto bActive = 0x0; //type:[Int] constexpr auto ScreenSize = 0x4; //type:[Bool] constexpr auto bRecalculateNormals = 0x8; //type:[Float] constexpr auto HardAngleThreshold = 0xc; //type:[Int] constexpr auto MergeDistance = 0x10; //type:[Bool] constexpr auto bUseClippingPlane = 0x14; //type:[Float] constexpr auto ClippingLevel = 0x18; //type:[Int] constexpr auto AxisIndex = 0x1c; //type:[Bool] constexpr auto bPlaneNegativeHalfspace = 0x20; //type:[Bool] constexpr auto bUseMassiveLOD = 0x21; //type:[Bool] constexpr auto bUseAggregateLOD = 0x22; //type:[Struct] USimplygonMaterialLODSettings constexpr auto MaterialLODSettings = 0x28; } namespace UMeshMergingSettings { //type:[Bool] constexpr auto bGenerateLightMapUV = 0x0; //type:[Int] constexpr auto TargetLightMapResolution = 0x4; //type:[Bool] constexpr auto bImportVertexColors = 0x8; //type:[Bool] constexpr auto bPivotPointAtZero = 0x9; //type:[Bool] constexpr auto bMergePhysicsData = 0xa; //type:[Bool] constexpr auto bAssignLODGroup = 0xb; //type:[Int] constexpr auto LODGroupIndex = 0xc; //type:[Bool] constexpr auto bMergeMaterials = 0x10; //type:[Bool] constexpr auto bForceUniqueUVGeneration = 0x11; //type:[Struct] UMaterialProxySettings constexpr auto MaterialSettings = 0x14; //type:[Bool] constexpr auto bBakeVertexDataToMesh = 0xb0; //type:[Bool] constexpr auto bUseVertexDataForBakingMaterial = 0xb1; //type:[Bool] constexpr auto bUseTextureBinning = 0xb2; //type:[Bool] constexpr auto bCalculateCorrectLODModel = 0xb3; //type:[Enum] UUnderlyingType constexpr auto LODSelectionType = 0xb4; //type:[Int] constexpr auto ExportSpecificLOD = 0xb8; //type:[Int] constexpr auto SpecificLOD = 0xbc; //type:[Bool] constexpr auto bUseLandscapeCulling = 0xc0; //type:[Float] constexpr auto MinimalBoundsSize = 0xc4; //type:[Bool] constexpr auto bExportNormalMap = 0xc8; //type:[Bool] constexpr auto bExportMetallicMap = 0xc9; //type:[Bool] constexpr auto bExportRoughnessMap = 0xca; //type:[Bool] constexpr auto bExportSpecularMap = 0xcb; //type:[Int] constexpr auto MergedMaterialAtlasResolution = 0xcc; } namespace UMeshProxySettings { //type:[Int] constexpr auto ScreenSize = 0x0; //type:[Bool] constexpr auto bOverrideVoxelSize = 0x4; //type:[Float] constexpr auto VoxelSize = 0x8; //type:[Struct] UMaterialProxySettings constexpr auto MaterialSettings = 0xc; //type:[Int] constexpr auto TextureWidth = 0xa8; //type:[Int] constexpr auto TextureHeight = 0xac; //type:[Bool] constexpr auto bExportNormalMap = 0xb0; //type:[Bool] constexpr auto bExportMetallicMap = 0xb1; //type:[Bool] constexpr auto bExportRoughnessMap = 0xb2; //type:[Bool] constexpr auto bExportSpecularMap = 0xb3; //type:[Bool] constexpr auto bCalculateCorrectLODModel = 0xb4; //type:[Float] constexpr auto OverrideDistanceForLevelLOD = 0xb8; //type:[Float] constexpr auto MergeDistance = 0xbc; //type:[Float] constexpr auto ScaleRatioForIndoor = 0xc0; //type:[Struct] UColor constexpr auto UnresolvedGeometryColor = 0xc4; //type:[Bool] constexpr auto bOverrideTransferDistance = 0xc8; //type:[Float] constexpr auto MaxRayCastDist = 0xcc; //type:[Bool] constexpr auto bUseHardAngleThreshold = 0xd0; //type:[Bool] constexpr auto bComputeLightMapResolution = 0xd1; //type:[Float] constexpr auto HardAngleThreshold = 0xd4; //type:[Byte] UEProxyNormalComputationMethod constexpr auto NormalCalculationMethod = 0xd8; //type:[Int] constexpr auto LightMapResolution = 0xdc; //type:[Bool] constexpr auto bRecalculateNormals = 0xe0; //type:[Bool] constexpr auto bBakeVertexData = 0xe1; //type:[Bool] constexpr auto bUseLandscapeCulling = 0xe2; //type:[Byte] UELandscapeCullingPrecision constexpr auto LandscapeCullingPrecision = 0xe3; //type:[Bool] constexpr auto bAllowAdjacency = 0xe4; //type:[Bool] constexpr auto bAllowDistanceField = 0xe5; //type:[Bool] constexpr auto bReuseMeshLightmapUVs = 0xe6; //type:[Bool] constexpr auto bCreateCollision = 0xe7; //type:[Bool] constexpr auto bAllowVertexColors = 0xe8; //type:[Bool] constexpr auto bGenerateLightmapUVs = 0xe9; //type:[Bool] constexpr auto bAssignLODGroup = 0xea; //type:[Int] constexpr auto LODGroupIndex = 0xec; //type:[Bool] constexpr auto bAggregateMeshes = 0xf0; //type:[Enum] UUnderlyingType constexpr auto AggregatorMode = 0xf1; //type:[Enum] UUnderlyingType constexpr auto PhysXAggregationMode = 0xf2; //type:[Bool] constexpr auto bUseCustomHemisphere = 0xf3; //type:[Float] constexpr auto MergeBoldness = 0xf4; //type:[Float] constexpr auto MaxTriangleSize = 0xf8; } namespace UMeshReductionSettings { //type:[Int] constexpr auto BaseLODModel = 0x0; //type:[Enum] UUnderlyingType constexpr auto MetricToUse = 0x4; //type:[Float] constexpr auto PercentTriangles = 0x8; //type:[Float] constexpr auto ScreenSize = 0xc; //type:[Float] constexpr auto MaxDeviation = 0x10; //type:[Float] constexpr auto PixelError = 0x14; //type:[Float] constexpr auto WeldingThreshold = 0x18; //type:[Byte] UEMeshFeatureImportance constexpr auto SilhouetteImportance = 0x1c; //type:[Byte] UEMeshFeatureImportance constexpr auto TextureImportance = 0x1d; //type:[Byte] UEMeshFeatureImportance constexpr auto ShadingImportance = 0x1e; //type:[Byte] UEMeshFeatureImportance constexpr auto VertexColorImportance = 0x1f; //type:[Float] constexpr auto PercentVertices = 0x20; //type:[Bool] constexpr auto bRecalculateNormals = 0x24; //type:[Float] constexpr auto HardAngleThreshold = 0x28; //type:[Bool] constexpr auto bActive = 0x2c; //type:[Bool] constexpr auto bGenerateUniqueLightmapUVs = 0x2d; //type:[Bool] constexpr auto bKeepSymmetry = 0x2e; //type:[Bool] constexpr auto bVisibilityAided = 0x2f; //type:[Bool] constexpr auto bCullOccluded = 0x30; //type:[Enum] UUnderlyingType constexpr auto TerminationCriterion = 0x31; //type:[Byte] UEMeshFeatureImportance constexpr auto VisibilityAggressiveness = 0x32; //type:[Bool] constexpr auto bUseVertexWeights = 0x33; //type:[Bool] constexpr auto bSimplifyMaterials = 0x34; //type:[Struct] USimplygonMaterialLODSettings constexpr auto MaterialLODSettings = 0x38; //type:[Struct] UMaterialProxySettings constexpr auto MaterialProxySettings = 0xb8; } namespace ULevelSimplificationDetails { //type:[Bool] constexpr auto bCreatePackagePerAsset = 0x0; //type:[Float] constexpr auto DetailsPercentage = 0x4; //type:[Float] constexpr auto MergeDistance = 0x8; //type:[Float] constexpr auto ScaleRatioForIndoor = 0xc; //type:[Float] constexpr auto MergeBoldness = 0x10; //type:[Enum] UUnderlyingType constexpr auto PhysXAggregationMode = 0x14; //type:[Float] constexpr auto MaxTriangleSize = 0x18; //type:[Struct] UMaterialProxySettings constexpr auto StaticMeshMaterialSettings = 0x1c; //type:[Bool] constexpr auto bOverrideLandscapeExportLOD = 0xb8; //type:[Int] constexpr auto LandscapeExportLOD = 0xbc; //type:[Struct] UMaterialProxySettings constexpr auto LandscapeMaterialSettings = 0xc0; //type:[Bool] constexpr auto bBakeFoliageToLandscape = 0x15c; //type:[Bool] constexpr auto bBakeGrassToLandscape = 0x15d; //type:[Bool] constexpr auto bGenerateMeshNormalMap = 0x15e; //type:[Bool] constexpr auto bGenerateMeshMetallicMap = 0x15f; //type:[Bool] constexpr auto bGenerateMeshRoughnessMap = 0x160; //type:[Bool] constexpr auto bGenerateMeshSpecularMap = 0x161; //type:[Bool] constexpr auto bGenerateLandscapeNormalMap = 0x162; //type:[Bool] constexpr auto bGenerateLandscapeMetallicMap = 0x163; //type:[Bool] constexpr auto bGenerateLandscapeRoughnessMap = 0x164; //type:[Bool] constexpr auto bGenerateLandscapeSpecularMap = 0x165; //type:[Bool] constexpr auto bUseLandscapeCulling = 0x166; //type:[Byte] UELandscapeCullingPrecision constexpr auto LandscapeCullingPrecision = 0x167; } namespace UDynamicTextureInstance //: public UStreamableTextureInstance { //type:[Object] UTexture2D constexpr auto Texture = 0x28; //type:[Bool] constexpr auto bAttached = 0x30; //type:[Float] constexpr auto OriginalRadius = 0x34; } namespace UStreamableTextureInstance { } namespace UGeomSelection { //type:[Int] constexpr auto Type = 0x0; //type:[Int] constexpr auto Index = 0x4; //type:[Int] constexpr auto SelectionIndex = 0x8; } namespace UInteriorSettings { //type:[Bool] constexpr auto bIsWorldSettings = 0x0; //type:[Float] constexpr auto ExteriorVolume = 0x4; //type:[Float] constexpr auto ExteriorTime = 0x8; //type:[Float] constexpr auto ExteriorLPF = 0xc; //type:[Float] constexpr auto ExteriorLPFTime = 0x10; //type:[Float] constexpr auto InteriorVolume = 0x14; //type:[Float] constexpr auto InteriorTime = 0x18; //type:[Float] constexpr auto InteriorLPF = 0x1c; //type:[Float] constexpr auto InteriorLPFTime = 0x20; } namespace UReverbSettings { //type:[Bool] constexpr auto bApplyReverb = 0x0; //type:[Byte] UReverbPreset constexpr auto ReverbType = 0x4; //type:[Object] UReverbEffect constexpr auto ReverbEffect = 0x8; //type:[Float] constexpr auto Volume = 0x10; //type:[Float] constexpr auto FadeTime = 0x14; } namespace UCullDistanceSizePair { //type:[Float] constexpr auto Size = 0x0; //type:[Float] constexpr auto CullDistance = 0x4; } namespace UNavigationFilterFlags { //type:[Bool] constexpr auto bNavFlag0 = 0x0; //type:[Bool] constexpr auto bNavFlag1 = 0x0; //type:[Bool] constexpr auto bNavFlag2 = 0x0; //type:[Bool] constexpr auto bNavFlag3 = 0x0; //type:[Bool] constexpr auto bNavFlag4 = 0x0; //type:[Bool] constexpr auto bNavFlag5 = 0x0; //type:[Bool] constexpr auto bNavFlag6 = 0x0; //type:[Bool] constexpr auto bNavFlag7 = 0x0; //type:[Bool] constexpr auto bNavFlag8 = 0x1; //type:[Bool] constexpr auto bNavFlag9 = 0x1; //type:[Bool] constexpr auto bNavFlag10 = 0x1; //type:[Bool] constexpr auto bNavFlag11 = 0x1; //type:[Bool] constexpr auto bNavFlag12 = 0x1; //type:[Bool] constexpr auto bNavFlag13 = 0x1; //type:[Bool] constexpr auto bNavFlag14 = 0x1; //type:[Bool] constexpr auto bNavFlag15 = 0x1; } namespace UNavigationFilterArea { //type:[Class] UClass constexpr auto AreaClass = 0x0; //type:[Float] constexpr auto TravelCostOverride = 0x8; //type:[Float] constexpr auto EnteringCostOverride = 0xc; //type:[Bool] constexpr auto bIsExcluded = 0x10; //type:[Bool] constexpr auto bOverrideTravelCost = 0x10; //type:[Bool] constexpr auto bOverrideEnteringCost = 0x10; } namespace UNavDataConfig //: public UNavAgentProperties { //type:[Name] constexpr auto Name = 0x20; //type:[Struct] UColor constexpr auto Color = 0x28; //type:[Struct] UVector constexpr auto DefaultQueryExtent = 0x2c; //type:[Class] UClass constexpr auto NavigationDataClass = 0x38; //type:[Struct] UStringClassReference constexpr auto NavigationDataClassName = 0x40; } namespace UNavAgentProperties //: public UMovementProperties { //type:[Float] constexpr auto AgentRadius = 0x4; //type:[Float] constexpr auto AgentHeight = 0x8; //type:[Float] constexpr auto AgentStepHeight = 0xc; //type:[Float] constexpr auto NavWalkingSearchHeightScale = 0x10; //type:[Class] UClass constexpr auto PreferredNavData = 0x18; } namespace UMovementProperties { //type:[Bool] constexpr auto bCanCrouch = 0x0; //type:[Bool] constexpr auto bCanJump = 0x0; //type:[Bool] constexpr auto bCanWalk = 0x0; //type:[Bool] constexpr auto bCanSwim = 0x0; //type:[Bool] constexpr auto bCanFly = 0x0; } namespace UNavAgentSelector { //type:[Bool] constexpr auto bSupportsAgent0 = 0x0; //type:[Bool] constexpr auto bSupportsAgent1 = 0x0; //type:[Bool] constexpr auto bSupportsAgent2 = 0x0; //type:[Bool] constexpr auto bSupportsAgent3 = 0x0; //type:[Bool] constexpr auto bSupportsAgent4 = 0x0; //type:[Bool] constexpr auto bSupportsAgent5 = 0x0; //type:[Bool] constexpr auto bSupportsAgent6 = 0x0; //type:[Bool] constexpr auto bSupportsAgent7 = 0x0; //type:[Bool] constexpr auto bSupportsAgent8 = 0x1; //type:[Bool] constexpr auto bSupportsAgent9 = 0x1; //type:[Bool] constexpr auto bSupportsAgent10 = 0x1; //type:[Bool] constexpr auto bSupportsAgent11 = 0x1; //type:[Bool] constexpr auto bSupportsAgent12 = 0x1; //type:[Bool] constexpr auto bSupportsAgent13 = 0x1; //type:[Bool] constexpr auto bSupportsAgent14 = 0x1; //type:[Bool] constexpr auto bSupportsAgent15 = 0x1; } namespace UPostProcessSettings { //type:[Bool] constexpr auto bOverride_WhiteTemp = 0x0; //type:[Bool] constexpr auto bOverride_WhiteTint = 0x0; //type:[Bool] constexpr auto bOverride_ColorSaturation = 0x0; //type:[Bool] constexpr auto bOverride_ColorContrast = 0x0; //type:[Bool] constexpr auto bOverride_ColorGamma = 0x0; //type:[Bool] constexpr auto bOverride_ColorGain = 0x0; //type:[Bool] constexpr auto bOverride_ColorOffset = 0x0; //type:[Bool] constexpr auto bOverride_ColorSaturationShadows = 0x0; //type:[Bool] constexpr auto bOverride_ColorContrastShadows = 0x1; //type:[Bool] constexpr auto bOverride_ColorGammaShadows = 0x1; //type:[Bool] constexpr auto bOverride_ColorGainShadows = 0x1; //type:[Bool] constexpr auto bOverride_ColorOffsetShadows = 0x1; //type:[Bool] constexpr auto bOverride_ColorSaturationMidtones = 0x1; //type:[Bool] constexpr auto bOverride_ColorContrastMidtones = 0x1; //type:[Bool] constexpr auto bOverride_ColorGammaMidtones = 0x1; //type:[Bool] constexpr auto bOverride_ColorGainMidtones = 0x1; //type:[Bool] constexpr auto bOverride_ColorOffsetMidtones = 0x2; //type:[Bool] constexpr auto bOverride_ColorSaturationHighlights = 0x2; //type:[Bool] constexpr auto bOverride_ColorContrastHighlights = 0x2; //type:[Bool] constexpr auto bOverride_ColorGammaHighlights = 0x2; //type:[Bool] constexpr auto bOverride_ColorGainHighlights = 0x2; //type:[Bool] constexpr auto bOverride_ColorOffsetHighlights = 0x2; //type:[Bool] constexpr auto bOverride_ColorCorrectionShadowsMax = 0x2; //type:[Bool] constexpr auto bOverride_ColorCorrectionHighlightsMin = 0x2; //type:[Bool] constexpr auto bOverride_FilmWhitePoint = 0x3; //type:[Bool] constexpr auto bOverride_FilmSaturation = 0x3; //type:[Bool] constexpr auto bOverride_FilmChannelMixerRed = 0x3; //type:[Bool] constexpr auto bOverride_FilmChannelMixerGreen = 0x3; //type:[Bool] constexpr auto bOverride_FilmChannelMixerBlue = 0x3; //type:[Bool] constexpr auto bOverride_FilmContrast = 0x3; //type:[Bool] constexpr auto bOverride_FilmDynamicRange = 0x3; //type:[Bool] constexpr auto bOverride_FilmHealAmount = 0x3; //type:[Bool] constexpr auto bOverride_FilmToeAmount = 0x4; //type:[Bool] constexpr auto bOverride_FilmShadowTint = 0x4; //type:[Bool] constexpr auto bOverride_FilmShadowTintBlend = 0x4; //type:[Bool] constexpr auto bOverride_FilmShadowTintAmount = 0x4; //type:[Bool] constexpr auto bOverride_FilmSlope = 0x4; //type:[Bool] constexpr auto bOverride_FilmToe = 0x4; //type:[Bool] constexpr auto bOverride_FilmShoulder = 0x4; //type:[Bool] constexpr auto bOverride_FilmBlackClip = 0x4; //type:[Bool] constexpr auto bOverride_FilmWhiteClip = 0x5; //type:[Bool] constexpr auto bOverride_SceneColorTint = 0x5; //type:[Bool] constexpr auto bOverride_SceneFringeIntensity = 0x5; //type:[Bool] constexpr auto bOverride_AmbientCubemapTint = 0x5; //type:[Bool] constexpr auto bOverride_AmbientCubemapIntensity = 0x5; //type:[Bool] constexpr auto bOverride_BloomMethod = 0x5; //type:[Bool] constexpr auto bOverride_BloomIntensity = 0x5; //type:[Bool] constexpr auto bOverride_BloomThreshold = 0x5; //type:[Bool] constexpr auto bOverride_Bloom1Tint = 0x6; //type:[Bool] constexpr auto bOverride_Bloom1Size = 0x6; //type:[Bool] constexpr auto bOverride_Bloom2Size = 0x6; //type:[Bool] constexpr auto bOverride_Bloom2Tint = 0x6; //type:[Bool] constexpr auto bOverride_Bloom3Tint = 0x6; //type:[Bool] constexpr auto bOverride_Bloom3Size = 0x6; //type:[Bool] constexpr auto bOverride_Bloom4Tint = 0x6; //type:[Bool] constexpr auto bOverride_Bloom4Size = 0x6; //type:[Bool] constexpr auto bOverride_Bloom5Tint = 0x7; //type:[Bool] constexpr auto bOverride_Bloom5Size = 0x7; //type:[Bool] constexpr auto bOverride_Bloom6Tint = 0x7; //type:[Bool] constexpr auto bOverride_Bloom6Size = 0x7; //type:[Bool] constexpr auto bOverride_BloomSizeScale = 0x7; //type:[Bool] constexpr auto bOverride_BloomConvolutionTexture = 0x7; //type:[Bool] constexpr auto bOverride_BloomConvolutionSize = 0x7; //type:[Bool] constexpr auto bOverride_BloomConvolutionCenterUV = 0x7; //type:[Bool] constexpr auto bOverride_BloomConvolutionPreFilter = 0x8; //type:[Bool] constexpr auto bOverride_BloomConvolutionPreFilterMin = 0x8; //type:[Bool] constexpr auto bOverride_BloomConvolutionPreFilterMax = 0x8; //type:[Bool] constexpr auto bOverride_BloomConvolutionPreFilterMult = 0x8; //type:[Bool] constexpr auto bOverride_BloomConvolutionBufferScale = 0x8; //type:[Bool] constexpr auto bOverride_BloomDirtMaskIntensity = 0x8; //type:[Bool] constexpr auto bOverride_BloomDirtMaskTint = 0x8; //type:[Bool] constexpr auto bOverride_BloomDirtMask = 0x8; //type:[Bool] constexpr auto bOverride_TslBlurIntensity = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurScopeInnerEdge = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurScopeOutterEdge = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurDepthBlackPoint = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurDepthWhitePoint = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurDepthGamma = 0x9; //type:[Bool] constexpr auto bOverride_bTslBlurUseBranching = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurReticleBrightSceneVisibilityStartLuminance = 0x9; //type:[Bool] constexpr auto bOverride_TslBlurReticleBrightSceneVisibilityFadeSpeed = 0xa; //type:[Bool] constexpr auto bOverride_TslBlurReticleBrightSceneVisibilityReticleLuminanceMultiplier = 0xa; //type:[Bool] constexpr auto bOverride_TslBlurReticleBrightSceneVisibilityReticleOpacity = 0xa; //type:[Bool] constexpr auto bOverride_AutoExposureMethod = 0xa; //type:[Bool] constexpr auto bOverride_AutoExposureLowPercent = 0xa; //type:[Bool] constexpr auto bOverride_AutoExposureHighPercent = 0xa; //type:[Bool] constexpr auto bOverride_AutoExposureMinBrightness = 0xa; //type:[Bool] constexpr auto bOverride_AutoExposureMaxBrightness = 0xa; //type:[Bool] constexpr auto bOverride_AutoExposureSpeedUp = 0xb; //type:[Bool] constexpr auto bOverride_AutoExposureSpeedDown = 0xb; //type:[Bool] constexpr auto bOverride_AutoExposureBias = 0xb; //type:[Bool] constexpr auto bOverride_HistogramLogMin = 0xb; //type:[Bool] constexpr auto bOverride_HistogramLogMax = 0xb; //type:[Bool] constexpr auto bOverride_LensFlareIntensity = 0xb; //type:[Bool] constexpr auto bOverride_LensFlareTint = 0xb; //type:[Bool] constexpr auto bOverride_LensFlareTints = 0xb; //type:[Bool] constexpr auto bOverride_LensFlareBokehSize = 0xc; //type:[Bool] constexpr auto bOverride_LensFlareBokehShape = 0xc; //type:[Bool] constexpr auto bOverride_LensFlareThreshold = 0xc; //type:[Bool] constexpr auto bOverride_VignetteIntensity = 0xc; //type:[Bool] constexpr auto bOverride_GrainIntensity = 0xc; //type:[Bool] constexpr auto bOverride_GrainJitter = 0xc; //type:[Bool] constexpr auto bOverride_AmbientOcclusionIntensity = 0xc; //type:[Bool] constexpr auto bOverride_AmbientOcclusionStaticFraction = 0xc; //type:[Bool] constexpr auto bOverride_AmbientOcclusionRadius = 0xd; //type:[Bool] constexpr auto bOverride_AmbientOcclusionFadeDistance = 0xd; //type:[Bool] constexpr auto bOverride_AmbientOcclusionFadeRadius = 0xd; //type:[Bool] constexpr auto bOverride_HBAOPowerExponent = 0xd; //type:[Bool] constexpr auto bOverride_HBAORadius = 0xd; //type:[Bool] constexpr auto bOverride_HBAOBias = 0xd; //type:[Bool] constexpr auto bOverride_HBAODetailAO = 0xd; //type:[Bool] constexpr auto bOverride_HBAOBlurRadius = 0xd; //type:[Bool] constexpr auto bOverride_HBAOBlurSharpness = 0xe; //type:[Bool] constexpr auto bOverride_HBAOMaxViewDepth = 0xe; //type:[Bool] constexpr auto bOverride_HBAODepthSharpness = 0xe; //type:[Bool] constexpr auto bOverride_AmbientOcclusionDistance = 0xe; //type:[Bool] constexpr auto bOverride_AmbientOcclusionRadiusInWS = 0xe; //type:[Bool] constexpr auto bOverride_AmbientOcclusionPower = 0xe; //type:[Bool] constexpr auto bOverride_AmbientOcclusionBias = 0xe; //type:[Bool] constexpr auto bOverride_AmbientOcclusionQuality = 0xe; //type:[Bool] constexpr auto bOverride_AmbientOcclusionMipBlend = 0xf; //type:[Bool] constexpr auto bOverride_AmbientOcclusionMipScale = 0xf; //type:[Bool] constexpr auto bOverride_AmbientOcclusionMipThreshold = 0xf; //type:[Bool] constexpr auto bOverride_LPVIntensity = 0xf; //type:[Bool] constexpr auto bOverride_LPVDirectionalOcclusionIntensity = 0xf; //type:[Bool] constexpr auto bOverride_LPVDirectionalOcclusionRadius = 0xf; //type:[Bool] constexpr auto bOverride_LPVDiffuseOcclusionExponent = 0xf; //type:[Bool] constexpr auto bOverride_LPVSpecularOcclusionExponent = 0xf; //type:[Bool] constexpr auto bOverride_LPVDiffuseOcclusionIntensity = 0x10; //type:[Bool] constexpr auto bOverride_LPVSpecularOcclusionIntensity = 0x10; //type:[Bool] constexpr auto bOverride_LPVSize = 0x10; //type:[Bool] constexpr auto bOverride_LPVSecondaryOcclusionIntensity = 0x10; //type:[Bool] constexpr auto bOverride_LPVSecondaryBounceIntensity = 0x10; //type:[Bool] constexpr auto bOverride_LPVGeometryVolumeBias = 0x10; //type:[Bool] constexpr auto bOverride_LPVVplInjectionBias = 0x10; //type:[Bool] constexpr auto bOverride_LPVEmissiveInjectionIntensity = 0x10; //type:[Bool] constexpr auto bOverride_LPVFadeRange = 0x11; //type:[Bool] constexpr auto bOverride_LPVDirectionalOcclusionFadeRange = 0x11; //type:[Bool] constexpr auto bOverride_IndirectLightingColor = 0x11; //type:[Bool] constexpr auto bOverride_IndirectLightingIntensity = 0x11; //type:[Bool] constexpr auto bOverride_ColorGradingIntensity = 0x11; //type:[Bool] constexpr auto bOverride_ColorGradingLUT = 0x11; //type:[Bool] constexpr auto bOverride_DepthOfFieldFocalDistance = 0x11; //type:[Bool] constexpr auto bOverride_DepthOfFieldFstop = 0x11; //type:[Bool] constexpr auto bOverride_DepthOfFieldScopeSize = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldSensorWidth = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldDepthBlurRadius = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldDepthBlurAmount = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldFocalRegion = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldNearTransitionRegion = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldFarTransitionRegion = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldScale = 0x12; //type:[Bool] constexpr auto bOverride_DepthOfFieldMaxBokehSize = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldNearBlurSize = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldFarBlurSize = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldMethod = 0x13; //type:[Bool] constexpr auto bOverride_MobileHQGaussian = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldBokehShape = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldOcclusion = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldColorThreshold = 0x13; //type:[Bool] constexpr auto bOverride_DepthOfFieldSizeThreshold = 0x14; //type:[Bool] constexpr auto bOverride_DepthOfFieldSkyFocusDistance = 0x14; //type:[Bool] constexpr auto bOverride_DepthOfFieldVignetteSize = 0x14; //type:[Bool] constexpr auto bOverride_MotionBlurAmount = 0x14; //type:[Bool] constexpr auto bOverride_MotionBlurMax = 0x14; //type:[Bool] constexpr auto bOverride_MotionBlurPerObjectSize = 0x14; //type:[Bool] constexpr auto bOverride_ScreenPercentage = 0x14; //type:[Bool] constexpr auto bOverride_ScreenSpaceReflectionIntensity = 0x14; //type:[Bool] constexpr auto bOverride_ScreenSpaceReflectionQuality = 0x15; //type:[Bool] constexpr auto bOverride_ScreenSpaceReflectionMaxRoughness = 0x15; //type:[Bool] constexpr auto bOverride_ScreenSpaceReflectionRoughnessScale = 0x15; //type:[Bool] constexpr auto bOverride_OutlineSettings = 0x15; //type:[Bool] constexpr auto bOverride_OutlineMaskTexture = 0x15; //type:[Bool] constexpr auto bOverride_OutlineMaskTextureScale = 0x15; //type:[Bool] constexpr auto bOverride_OutlineMaskTextureScrollSpeed = 0x15; //type:[Float] constexpr auto WhiteTemp = 0x18; //type:[Float] constexpr auto WhiteTint = 0x1c; //type:[Struct] UVector4 constexpr auto ColorSaturation = 0x20; //type:[Struct] UVector4 constexpr auto ColorContrast = 0x30; //type:[Struct] UVector4 constexpr auto ColorGamma = 0x40; //type:[Struct] UVector4 constexpr auto ColorGain = 0x50; //type:[Struct] UVector4 constexpr auto ColorOffset = 0x60; //type:[Struct] UVector4 constexpr auto ColorSaturationShadows = 0x70; //type:[Struct] UVector4 constexpr auto ColorContrastShadows = 0x80; //type:[Struct] UVector4 constexpr auto ColorGammaShadows = 0x90; //type:[Struct] UVector4 constexpr auto ColorGainShadows = 0xa0; //type:[Struct] UVector4 constexpr auto ColorOffsetShadows = 0xb0; //type:[Float] constexpr auto ColorCorrectionShadowsMax = 0xc0; //type:[Struct] UVector4 constexpr auto ColorSaturationMidtones = 0xd0; //type:[Struct] UVector4 constexpr auto ColorContrastMidtones = 0xe0; //type:[Struct] UVector4 constexpr auto ColorGammaMidtones = 0xf0; //type:[Struct] UVector4 constexpr auto ColorGainMidtones = 0x100; //type:[Struct] UVector4 constexpr auto ColorOffsetMidtones = 0x110; //type:[Struct] UVector4 constexpr auto ColorSaturationHighlights = 0x120; //type:[Struct] UVector4 constexpr auto ColorContrastHighlights = 0x130; //type:[Struct] UVector4 constexpr auto ColorGammaHighlights = 0x140; //type:[Struct] UVector4 constexpr auto ColorGainHighlights = 0x150; //type:[Struct] UVector4 constexpr auto ColorOffsetHighlights = 0x160; //type:[Float] constexpr auto ColorCorrectionHighlightsMin = 0x170; //type:[Float] constexpr auto FilmSlope = 0x174; //type:[Float] constexpr auto FilmToe = 0x178; //type:[Float] constexpr auto FilmShoulder = 0x17c; //type:[Float] constexpr auto FilmBlackClip = 0x180; //type:[Float] constexpr auto FilmWhiteClip = 0x184; //type:[Struct] ULinearColor constexpr auto FilmWhitePoint = 0x188; //type:[Struct] ULinearColor constexpr auto FilmShadowTint = 0x198; //type:[Float] constexpr auto FilmShadowTintBlend = 0x1a8; //type:[Float] constexpr auto FilmShadowTintAmount = 0x1ac; //type:[Float] constexpr auto FilmSaturation = 0x1b0; //type:[Struct] ULinearColor constexpr auto FilmChannelMixerRed = 0x1b4; //type:[Struct] ULinearColor constexpr auto FilmChannelMixerGreen = 0x1c4; //type:[Struct] ULinearColor constexpr auto FilmChannelMixerBlue = 0x1d4; //type:[Float] constexpr auto FilmContrast = 0x1e4; //type:[Float] constexpr auto FilmToeAmount = 0x1e8; //type:[Float] constexpr auto FilmHealAmount = 0x1ec; //type:[Float] constexpr auto FilmDynamicRange = 0x1f0; //type:[Struct] ULinearColor constexpr auto SceneColorTint = 0x1f4; //type:[Float] constexpr auto SceneFringeIntensity = 0x204; //type:[Byte] UEBloomMethod constexpr auto BloomMethod = 0x208; //type:[Float] constexpr auto BloomIntensity = 0x20c; //type:[Float] constexpr auto BloomThreshold = 0x210; //type:[Float] constexpr auto BloomSizeScale = 0x214; //type:[Float] constexpr auto Bloom1Size = 0x218; //type:[Float] constexpr auto Bloom2Size = 0x21c; //type:[Float] constexpr auto Bloom3Size = 0x220; //type:[Float] constexpr auto Bloom4Size = 0x224; //type:[Float] constexpr auto Bloom5Size = 0x228; //type:[Float] constexpr auto Bloom6Size = 0x22c; //type:[Struct] ULinearColor constexpr auto Bloom1Tint = 0x230; //type:[Struct] ULinearColor constexpr auto Bloom2Tint = 0x240; //type:[Struct] ULinearColor constexpr auto Bloom3Tint = 0x250; //type:[Struct] ULinearColor constexpr auto Bloom4Tint = 0x260; //type:[Struct] ULinearColor constexpr auto Bloom5Tint = 0x270; //type:[Struct] ULinearColor constexpr auto Bloom6Tint = 0x280; //type:[Object] UTexture2D constexpr auto BloomConvolutionTexture = 0x290; //type:[Float] constexpr auto BloomConvolutionSize = 0x298; //type:[Struct] UVector2D constexpr auto BloomConvolutionCenterUV = 0x29c; //type:[Struct] UVector constexpr auto BloomConvolutionPreFilter = 0x2a4; //type:[Float] constexpr auto BloomConvolutionPreFilterMin = 0x2b0; //type:[Float] constexpr auto BloomConvolutionPreFilterMax = 0x2b4; //type:[Float] constexpr auto BloomConvolutionPreFilterMult = 0x2b8; //type:[Float] constexpr auto BloomConvolutionBufferScale = 0x2bc; //type:[Object] UTexture constexpr auto BloomDirtMask = 0x2c0; //type:[Float] constexpr auto BloomDirtMaskIntensity = 0x2c8; //type:[Struct] ULinearColor constexpr auto BloomDirtMaskTint = 0x2cc; //type:[Float] constexpr auto TslBlurIntensity = 0x2dc; //type:[Float] constexpr auto TslBlurScopeInnerEdge = 0x2e0; //type:[Float] constexpr auto TslBlurScopeOutterEdge = 0x2e4; //type:[Float] constexpr auto TslBlurReticleBrightSceneVisibilityStartLuminance = 0x2e8; //type:[Float] constexpr auto TslBlurReticleBrightSceneVisibilityFadeSpeed = 0x2ec; //type:[Float] constexpr auto TslBlurReticleBrightSceneVisibilityReticleLuminanceMultiplier = 0x2f0; //type:[Float] constexpr auto TslBlurReticleBrightSceneVisibilityReticleOpacity = 0x2f4; //type:[Float] constexpr auto TslBlurDepthBlackPoint = 0x2f8; //type:[Float] constexpr auto TslBlurDepthWhitePoint = 0x2fc; //type:[Float] constexpr auto TslBlurDepthGamma = 0x300; //type:[Bool] constexpr auto bTslBlurUseBranching = 0x304; //type:[Struct] ULinearColor constexpr auto AmbientCubemapTint = 0x308; //type:[Float] constexpr auto AmbientCubemapIntensity = 0x318; //type:[Object] UTextureCube constexpr auto AmbientCubemap = 0x320; //type:[Byte] UEAutoExposureMethod constexpr auto AutoExposureMethod = 0x328; //type:[Float] constexpr auto AutoExposureLowPercent = 0x32c; //type:[Float] constexpr auto AutoExposureHighPercent = 0x330; //type:[Float] constexpr auto AutoExposureMinBrightness = 0x334; //type:[Float] constexpr auto AutoExposureMaxBrightness = 0x338; //type:[Float] constexpr auto AutoExposureSpeedUp = 0x33c; //type:[Float] constexpr auto AutoExposureSpeedDown = 0x340; //type:[Float] constexpr auto AutoExposureBias = 0x344; //type:[Float] constexpr auto HistogramLogMin = 0x348; //type:[Float] constexpr auto HistogramLogMax = 0x34c; //type:[Float] constexpr auto LensFlareIntensity = 0x350; //type:[Struct] ULinearColor constexpr auto LensFlareTint = 0x354; //type:[Float] constexpr auto LensFlareBokehSize = 0x364; //type:[Float] constexpr auto LensFlareThreshold = 0x368; //type:[Object] UTexture constexpr auto LensFlareBokehShape = 0x370; //type:[Struct] ULinearColor constexpr auto LensFlareTints = 0x378; //type:[Float] constexpr auto VignetteIntensity = 0x3f8; //type:[Float] constexpr auto GrainJitter = 0x3fc; //type:[Float] constexpr auto GrainIntensity = 0x400; //type:[Float] constexpr auto HBAOPowerExponent = 0x404; //type:[Float] constexpr auto HBAORadius = 0x408; //type:[Float] constexpr auto HBAOBias = 0x40c; //type:[Float] constexpr auto HBAODetailAO = 0x410; //type:[Byte] UEHBAOBlurRadius constexpr auto HBAOBlurRadius = 0x414; //type:[Float] constexpr auto HBAOBlurSharpness = 0x418; //type:[Float] constexpr auto HBAOMaxViewDepth = 0x41c; //type:[Float] constexpr auto HBAODepthSharpness = 0x420; //type:[Float] constexpr auto AmbientOcclusionIntensity = 0x424; //type:[Float] constexpr auto AmbientOcclusionStaticFraction = 0x428; //type:[Float] constexpr auto AmbientOcclusionRadius = 0x42c; //type:[Bool] constexpr auto AmbientOcclusionRadiusInWS = 0x430; //type:[Float] constexpr auto AmbientOcclusionFadeDistance = 0x434; //type:[Float] constexpr auto AmbientOcclusionFadeRadius = 0x438; //type:[Float] constexpr auto AmbientOcclusionDistance = 0x43c; //type:[Float] constexpr auto AmbientOcclusionPower = 0x440; //type:[Float] constexpr auto AmbientOcclusionBias = 0x444; //type:[Float] constexpr auto AmbientOcclusionQuality = 0x448; //type:[Float] constexpr auto AmbientOcclusionMipBlend = 0x44c; //type:[Float] constexpr auto AmbientOcclusionMipScale = 0x450; //type:[Float] constexpr auto AmbientOcclusionMipThreshold = 0x454; //type:[Struct] ULinearColor constexpr auto IndirectLightingColor = 0x458; //type:[Float] constexpr auto IndirectLightingIntensity = 0x468; //type:[Float] constexpr auto ColorGradingIntensity = 0x46c; //type:[Object] UTexture constexpr auto ColorGradingLUT = 0x470; //type:[Byte] UEDepthOfFieldMethod constexpr auto DepthOfFieldMethod = 0x478; //type:[Bool] constexpr auto bMobileHQGaussian = 0x47c; //type:[Float] constexpr auto DepthOfFieldFstop = 0x480; //type:[Float] constexpr auto DepthOfFieldSensorWidth = 0x484; //type:[Float] constexpr auto DepthOfFieldFocalDistance = 0x488; //type:[Float] constexpr auto DepthOfFieldDepthBlurAmount = 0x48c; //type:[Float] constexpr auto DepthOfFieldDepthBlurRadius = 0x490; //type:[Float] constexpr auto DepthOfFieldFocalRegion = 0x494; //type:[Float] constexpr auto DepthOfFieldNearTransitionRegion = 0x498; //type:[Float] constexpr auto DepthOfFieldFarTransitionRegion = 0x49c; //type:[Float] constexpr auto DepthOfFieldScale = 0x4a0; //type:[Float] constexpr auto DepthOfFieldMaxBokehSize = 0x4a4; //type:[Float] constexpr auto DepthOfFieldNearBlurSize = 0x4a8; //type:[Float] constexpr auto DepthOfFieldFarBlurSize = 0x4ac; //type:[Object] UTexture constexpr auto DepthOfFieldBokehShape = 0x4b0; //type:[Float] constexpr auto DepthOfFieldOcclusion = 0x4b8; //type:[Float] constexpr auto DepthOfFieldColorThreshold = 0x4bc; //type:[Float] constexpr auto DepthOfFieldSizeThreshold = 0x4c0; //type:[Float] constexpr auto DepthOfFieldSkyFocusDistance = 0x4c4; //type:[Float] constexpr auto DepthOfFieldVignetteSize = 0x4c8; //type:[Float] constexpr auto MotionBlurAmount = 0x4cc; //type:[Float] constexpr auto MotionBlurMax = 0x4d0; //type:[Float] constexpr auto MotionBlurPerObjectSize = 0x4d4; //type:[Float] constexpr auto LPVIntensity = 0x4d8; //type:[Float] constexpr auto LPVVplInjectionBias = 0x4dc; //type:[Float] constexpr auto LPVSize = 0x4e0; //type:[Float] constexpr auto LPVSecondaryOcclusionIntensity = 0x4e4; //type:[Float] constexpr auto LPVSecondaryBounceIntensity = 0x4e8; //type:[Float] constexpr auto LPVGeometryVolumeBias = 0x4ec; //type:[Float] constexpr auto LPVEmissiveInjectionIntensity = 0x4f0; //type:[Float] constexpr auto LPVDirectionalOcclusionIntensity = 0x4f4; //type:[Float] constexpr auto LPVDirectionalOcclusionRadius = 0x4f8; //type:[Float] constexpr auto LPVDiffuseOcclusionExponent = 0x4fc; //type:[Float] constexpr auto LPVSpecularOcclusionExponent = 0x500; //type:[Float] constexpr auto LPVDiffuseOcclusionIntensity = 0x504; //type:[Float] constexpr auto LPVSpecularOcclusionIntensity = 0x508; //type:[Float] constexpr auto ScreenSpaceReflectionIntensity = 0x50c; //type:[Float] constexpr auto ScreenSpaceReflectionQuality = 0x510; //type:[Float] constexpr auto ScreenSpaceReflectionMaxRoughness = 0x514; //type:[Float] constexpr auto LPVFadeRange = 0x518; //type:[Float] constexpr auto LPVDirectionalOcclusionFadeRange = 0x51c; //type:[Float] constexpr auto ScreenPercentage = 0x520; //type:[Object] UTexture2D constexpr auto OutlineMaskTexture = 0x528; //type:[Struct] UVector2D constexpr auto OutlineMaskTextureScale = 0x530; //type:[Struct] UVector2D constexpr auto OutlineMaskTextureScrollSpeed = 0x538; //type:[Array] UOutlineSettings constexpr auto OutlineSettings = 0x540; //type:[Struct] UWeightedBlendables constexpr auto WeightedBlendables = 0x550; //type:[Array] UBlendables constexpr auto Blendables = 0x560; } namespace UWeightedBlendables { //type:[Array] UArray constexpr auto Array = 0x0; } namespace UWeightedBlendable { //type:[Float] constexpr auto Weight = 0x0; //type:[Object] UObject constexpr auto Object = 0x8; } namespace UPostProcessOutlineSettings { //type:[Struct] ULinearColor constexpr auto Color = 0x0; //type:[Float] constexpr auto OuterRadius = 0x10; //type:[Float] constexpr auto InnerRadius = 0x14; //type:[Bool] constexpr auto bUseNoiseTexture = 0x18; //type:[Bool] constexpr auto bXRay = 0x19; //type:[Byte] constexpr auto CustomStencilValue = 0x1a; } namespace ULatentActionManager { } namespace UUniqueNetIdRepl //: public UUniqueNetIdWrapper { } namespace UPlayerMuteList { //type:[Bool] constexpr auto bHasVoiceHandshakeCompleted = 0x30; //type:[Int] constexpr auto VoiceChannelIdx = 0x34; } namespace UMinimalViewInfo { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Float] constexpr auto FOV = 0xc; //type:[Struct] URotator constexpr auto Rotation = 0x10; //type:[Float] constexpr auto OrthoWidth = 0x1c; //type:[Byte] UECameraProjectionMode constexpr auto ProjectionMode = 0x20; //type:[Struct] UVector2D constexpr auto OffCenterProjectionOffset = 0x24; //type:[Float] constexpr auto PostProcessBlendWeight = 0x2c; //type:[Struct] UPostProcessSettings constexpr auto PostProcessSettings = 0x30; //type:[Float] constexpr auto OrthoFarClipPlane = 0x5a0; //type:[Bool] constexpr auto bConstrainAspectRatio = 0x5a4; //type:[Bool] constexpr auto bUseFieldOfViewForLOD = 0x5a4; //type:[Float] constexpr auto OrthoNearClipPlane = 0x5a8; //type:[Float] constexpr auto AspectRatio = 0x5ac; } namespace UVOscillator { //type:[Struct] UFOscillator constexpr auto X = 0x0; //type:[Struct] UFOscillator constexpr auto Y = 0xc; //type:[Struct] UFOscillator constexpr auto Z = 0x18; } namespace UFOscillator { //type:[Float] constexpr auto Amplitude = 0x0; //type:[Float] constexpr auto Frequency = 0x4; //type:[Byte] UEInitialOscillatorOffset constexpr auto InitialOffset = 0x8; } namespace UROscillator { //type:[Struct] UFOscillator constexpr auto Pitch = 0x0; //type:[Struct] UFOscillator constexpr auto Yaw = 0xc; //type:[Struct] UFOscillator constexpr auto Roll = 0x18; } namespace UViewTargetTransitionParams { //type:[Float] constexpr auto BlendTime = 0x0; //type:[Byte] UEViewTargetBlendFunction constexpr auto BlendFunction = 0x4; //type:[Float] constexpr auto BlendExp = 0x8; //type:[Bool] constexpr auto bLockOutgoing = 0xc; } namespace UTViewTarget { //type:[Object] UActor constexpr auto Target = 0x0; //type:[Struct] UMinimalViewInfo constexpr auto POV = 0x10; //type:[Object] UPlayerState constexpr auto PlayerState = 0x5c0; } namespace UCameraCacheEntry { //type:[Float] constexpr auto Timestamp = 0x0; //type:[Struct] UMinimalViewInfo constexpr auto POV = 0x10; } namespace URuntimeFloatCurve { //type:[Struct] URichCurve constexpr auto EditorCurveData = 0x0; //type:[Object] UCurveFloat constexpr auto ExternalCurve = 0x70; } namespace UActiveForceFeedbackEffect { //type:[Object] UForceFeedbackEffect constexpr auto ForceFeedbackEffect = 0x0; } namespace UForceFeedbackChannelDetails { //type:[Bool] constexpr auto bAffectsLeftLarge = 0x0; //type:[Bool] constexpr auto bAffectsLeftSmall = 0x0; //type:[Bool] constexpr auto bAffectsRightLarge = 0x0; //type:[Bool] constexpr auto bAffectsRightSmall = 0x0; //type:[Struct] URuntimeFloatCurve constexpr auto Curve = 0x8; } namespace UUpdateLevelVisibilityLevelInfo { //type:[Name] constexpr auto PackageName = 0x0; //type:[Bool] constexpr auto bIsVisible = 0x8; } namespace UUpdateLevelStreamingLevelStatus { //type:[Name] constexpr auto PackageName = 0x0; //type:[Int] constexpr auto LODIndex = 0x8; //type:[Bool] constexpr auto bNewShouldBeLoaded = 0xc; //type:[Bool] constexpr auto bNewShouldBeVisible = 0xc; //type:[Bool] constexpr auto bNewShouldBlockOnLoad = 0xc; } namespace UDebugTextInfo { //type:[Object] UActor constexpr auto SrcActor = 0x0; //type:[Struct] UVector constexpr auto SrcActorOffset = 0x8; //type:[Struct] UVector constexpr auto SrcActorDesiredOffset = 0x14; //type:[Str] constexpr auto DebugText = 0x20; //type:[Float] constexpr auto TimeRemaining = 0x30; //type:[Float] constexpr auto Duration = 0x34; //type:[Struct] UColor constexpr auto TextColor = 0x38; //type:[Bool] constexpr auto bAbsoluteLocation = 0x3c; //type:[Bool] constexpr auto bKeepAttachedToActor = 0x3c; //type:[Bool] constexpr auto bDrawShadow = 0x3c; //type:[Struct] UVector constexpr auto OrigActorLocation = 0x40; //type:[Object] UFont constexpr auto Font = 0x50; //type:[Float] constexpr auto FontScale = 0x58; } namespace UHierarchicalSimplification { //type:[Float] constexpr auto TransitionScreenSize = 0x4; //type:[Bool] constexpr auto bSimplifyMesh = 0x8; //type:[Struct] UMeshProxySettings constexpr auto ProxySetting = 0xc; //type:[Struct] UMeshMergingSettings constexpr auto MergeSetting = 0x108; //type:[Float] constexpr auto DesiredBoundRadius = 0x1dc; //type:[Float] constexpr auto DesiredFillingPercentage = 0x1e0; //type:[Int] constexpr auto MinNumberOfActorsToBuild = 0x1e4; } namespace UNetViewer { //type:[Object] UNetConnection constexpr auto Connection = 0x0; //type:[Object] UActor constexpr auto InViewer = 0x8; //type:[Object] UActor constexpr auto ViewTarget = 0x10; //type:[Struct] UVector constexpr auto ViewLocation = 0x18; //type:[Struct] UVector constexpr auto ViewDir = 0x24; } namespace ULightmassWorldInfoSettings { //type:[Float] constexpr auto StaticLightingLevelScale = 0x0; //type:[Int] constexpr auto NumIndirectLightingBounces = 0x4; //type:[Float] constexpr auto IndirectLightingQuality = 0x8; //type:[Float] constexpr auto IndirectLightingSmoothness = 0xc; //type:[Struct] UColor constexpr auto EnvironmentColor = 0x10; //type:[Float] constexpr auto EnvironmentIntensity = 0x14; //type:[Float] constexpr auto EmissiveBoost = 0x18; //type:[Float] constexpr auto DiffuseBoost = 0x1c; //type:[Bool] constexpr auto bUseAmbientOcclusion = 0x20; //type:[Bool] constexpr auto bGenerateAmbientOcclusionMaterialMask = 0x20; //type:[Float] constexpr auto DirectIlluminationOcclusionFraction = 0x24; //type:[Float] constexpr auto IndirectIlluminationOcclusionFraction = 0x28; //type:[Float] constexpr auto OcclusionExponent = 0x2c; //type:[Float] constexpr auto FullyOccludedSamplesFraction = 0x30; //type:[Float] constexpr auto MaxOcclusionDistance = 0x34; //type:[Bool] constexpr auto bVisualizeMaterialDiffuse = 0x38; //type:[Bool] constexpr auto bVisualizeAmbientOcclusion = 0x38; //type:[Float] constexpr auto VolumeLightSamplePlacementScale = 0x3c; //type:[Bool] constexpr auto bCompressLightmaps = 0x40; } namespace UStreamingTextureBuildInfo { //type:[UInt32] constexpr auto PackedRelativeBox = 0x0; //type:[Int] constexpr auto TextureLevelIndex = 0x4; //type:[Float] constexpr auto TexelFactor = 0x8; } namespace UStreamingTexturePrimitiveInfo { //type:[Object] UTexture2D constexpr auto Texture = 0x0; //type:[Struct] UBoxSphereBounds constexpr auto Bounds = 0x8; //type:[Float] constexpr auto TexelFactor = 0x24; //type:[UInt32] constexpr auto PackedRelativeBox = 0x28; } namespace UBodyInstance { //type:[Struct] UCollisionResponseContainer constexpr auto ResponseToChannels = 0x14; //type:[Name] constexpr auto CollisionProfileName = 0x38; //type:[Struct] UCollisionResponse constexpr auto CollisionResponses = 0x40; //type:[Bool] constexpr auto bUseCCD = 0x74; //type:[Bool] constexpr auto bNotifyRigidBodyCollision = 0x74; //type:[Bool] constexpr auto bSimulatePhysics = 0x74; //type:[Bool] constexpr auto bUseComplexForSimulation = 0x74; //type:[Bool] constexpr auto bOverrideMass = 0x74; //type:[Bool] constexpr auto bEnableGravity = 0x74; //type:[Bool] constexpr auto bAutoWeld = 0x74; //type:[Bool] constexpr auto bStartAwake = 0x74; //type:[Bool] constexpr auto bGenerateWakeEvents = 0x75; //type:[Bool] constexpr auto bUpdateMassWhenScaleChanges = 0x75; //type:[Bool] constexpr auto bLockTranslation = 0x75; //type:[Bool] constexpr auto bLockRotation = 0x75; //type:[Bool] constexpr auto bLockXTranslation = 0x75; //type:[Bool] constexpr auto bLockYTranslation = 0x75; //type:[Bool] constexpr auto bLockZTranslation = 0x75; //type:[Bool] constexpr auto bLockXRotation = 0x75; //type:[Bool] constexpr auto bLockYRotation = 0x76; //type:[Bool] constexpr auto bLockZRotation = 0x76; //type:[Bool] constexpr auto bOverrideMaxAngularVelocity = 0x76; //type:[Bool] constexpr auto bUseAsyncScene = 0x76; //type:[Bool] constexpr auto bOverrideMaxDepenetrationVelocity = 0x76; //type:[Bool] constexpr auto bOverrideWalkableSlopeOnInstance = 0x77; //type:[Float] constexpr auto MaxDepenetrationVelocity = 0x78; //type:[Float] constexpr auto MassInKgOverride = 0x84; //type:[Float] constexpr auto LinearDamping = 0x88; //type:[Float] constexpr auto AngularDamping = 0x8c; //type:[Struct] UVector constexpr auto CustomDOFPlaneNormal = 0x90; //type:[Struct] UVector constexpr auto COMNudge = 0x9c; //type:[Float] constexpr auto MassScale = 0xb8; //type:[Struct] UWalkableSlopeOverride constexpr auto WalkableSlopeOverride = 0xd0; //type:[Object] UPhysicalMaterial constexpr auto PhysMaterialOverride = 0xe0; //type:[Float] constexpr auto MaxAngularVelocity = 0xe8; //type:[Float] constexpr auto CustomSleepThresholdMultiplier = 0xec; //type:[Float] constexpr auto StabilizationThresholdMultiplier = 0xf0; //type:[Float] constexpr auto PhysicsBlendWeight = 0xf4; //type:[Int] constexpr auto PositionSolverIterationCount = 0xf8; //type:[UInt64] constexpr auto RigidActorSyncId = 0x128; //type:[UInt64] constexpr auto RigidActorAsyncId = 0x130; //type:[Int] constexpr auto VelocitySolverIterationCount = 0x138; //type:[Enum] UUnderlyingType constexpr auto SleepFamily = 0x234; //type:[Byte] UEDOFMode constexpr auto DOFMode = 0x235; //type:[Byte] UECollisionEnabled constexpr auto CollisionEnabled = 0x236; //type:[Byte] UECollisionChannel constexpr auto ObjectType = 0x237; } namespace UWalkableSlopeOverride { //type:[Byte] UEWalkableSlopeBehavior constexpr auto WalkableSlopeBehavior = 0x0; //type:[Float] constexpr auto WalkableSlopeAngle = 0x4; } namespace UCollisionResponse { //type:[Struct] UCollisionResponseContainer constexpr auto ResponseToChannels = 0x0; //type:[Array] UResponseArray constexpr auto ResponseArray = 0x20; } namespace USpriteCategoryInfo { //type:[Name] constexpr auto Category = 0x0; //type:[Text] constexpr auto DisplayName = 0x8; //type:[Text] constexpr auto Description = 0x20; } namespace UMaterialClipVolumeTypeMask { //type:[Bool] constexpr auto bWaterSurface = 0x0; //type:[Bool] constexpr auto bWaterFX = 0x0; //type:[Bool] constexpr auto bWeather = 0x0; //type:[Bool] constexpr auto bEnvironment = 0x0; //type:[Bool] constexpr auto bVegetationSmall = 0x0; //type:[Bool] constexpr auto bVegetationMedium = 0x0; //type:[Bool] constexpr auto bVegetationLarge = 0x0; //type:[Bool] constexpr auto bVegetationHuge = 0x0; //type:[Bool] constexpr auto bSmokeGrenade = 0x1; //type:[Bool] constexpr auto bSmoke = 0x1; //type:[Bool] constexpr auto bExplosion = 0x1; //type:[Bool] constexpr auto bMolotov = 0x1; //type:[Bool] constexpr auto bFire = 0x1; //type:[Bool] constexpr auto bSparks = 0x1; //type:[Bool] constexpr auto bDebris = 0x1; //type:[Bool] constexpr auto bWeaponFX = 0x1; //type:[Bool] constexpr auto bVehicleFX = 0x2; //type:[Bool] constexpr auto bOther = 0x2; } namespace UMaterialTextureInfo { //type:[Float] constexpr auto SamplingScale = 0x0; //type:[Int] constexpr auto UVChannelIndex = 0x4; //type:[Name] constexpr auto TextureName = 0x8; } namespace ULightmassMaterialInterfaceSettings { //type:[Bool] constexpr auto bCastShadowAsMasked = 0x0; //type:[Float] constexpr auto EmissiveBoost = 0x4; //type:[Float] constexpr auto DiffuseBoost = 0x8; //type:[Float] constexpr auto ExportResolutionScale = 0xc; //type:[Bool] constexpr auto bOverrideCastShadowAsMasked = 0x10; //type:[Bool] constexpr auto bOverrideEmissiveBoost = 0x10; //type:[Bool] constexpr auto bOverrideDiffuseBoost = 0x10; //type:[Bool] constexpr auto bOverrideExportResolutionScale = 0x10; } namespace UStaticMeshComponentLODInfo { //type:[Array] UPaintedVertices constexpr auto PaintedVertices = 0x20; } namespace UPaintedVertex { //type:[Struct] UVector constexpr auto Position = 0x0; //type:[Struct] UPackedNormal constexpr auto Normal = 0xc; //type:[Struct] UColor constexpr auto Color = 0x10; } namespace UInterpGroupActorInfo { //type:[Name] constexpr auto ObjectName = 0x0; //type:[Array] UActors constexpr auto Actors = 0x8; } namespace UCameraCutInfo { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Float] constexpr auto Timestamp = 0xc; } namespace USupportedAreaData { //type:[Str] constexpr auto AreaClassName = 0x0; //type:[Int] constexpr auto AreaID = 0x10; //type:[Class] UClass constexpr auto AreaClass = 0x18; } namespace UNavGraphNode { //type:[Object] UObject constexpr auto Owner = 0x0; } namespace UNavGraphEdge { } namespace UNavigationSegmentLink //: public UNavigationLinkBase { //type:[Struct] UVector constexpr auto LeftStart = 0x38; //type:[Struct] UVector constexpr auto LeftEnd = 0x44; //type:[Struct] UVector constexpr auto RightStart = 0x50; //type:[Struct] UVector constexpr auto RightEnd = 0x5c; } namespace UNavigationLinkBase { //type:[Float] constexpr auto LeftProjectHeight = 0x0; //type:[Float] constexpr auto MaxFallDownLength = 0x4; //type:[Byte] UENavLinkDirection constexpr auto Direction = 0x8; //type:[Float] constexpr auto SnapRadius = 0x10; //type:[Float] constexpr auto SnapHeight = 0x14; //type:[Struct] UNavAgentSelector constexpr auto SupportedAgents = 0x18; //type:[Bool] constexpr auto bSupportsAgent0 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent1 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent2 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent3 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent4 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent5 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent6 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent7 = 0x1c; //type:[Bool] constexpr auto bSupportsAgent8 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent9 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent10 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent11 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent12 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent13 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent14 = 0x1d; //type:[Bool] constexpr auto bSupportsAgent15 = 0x1d; //type:[Bool] constexpr auto bUseSnapHeight = 0x20; //type:[Bool] constexpr auto bSnapToCheapestArea = 0x20; //type:[Bool] constexpr auto bCustomFlag0 = 0x20; //type:[Bool] constexpr auto bCustomFlag1 = 0x20; //type:[Bool] constexpr auto bCustomFlag2 = 0x20; //type:[Bool] constexpr auto bCustomFlag3 = 0x20; //type:[Bool] constexpr auto bCustomFlag4 = 0x20; //type:[Bool] constexpr auto bCustomFlag5 = 0x20; //type:[Bool] constexpr auto bCustomFlag6 = 0x21; //type:[Bool] constexpr auto bCustomFlag7 = 0x21; //type:[Class] UClass constexpr auto AreaClass = 0x28; } namespace UNavigationLink //: public UNavigationLinkBase { //type:[Struct] UVector constexpr auto Left = 0x38; //type:[Struct] UVector constexpr auto Right = 0x44; } namespace UNamedEmitterMaterial { //type:[Name] constexpr auto Name = 0x0; //type:[Object] UMaterialInterface constexpr auto Material = 0x8; } namespace ULODSoloTrack { //type:[Array] USoloEnableSetting constexpr auto SoloEnableSetting = 0x0; } namespace UParticleSystemLOD { } namespace UParticleSysParam { //type:[Name] constexpr auto Name = 0x0; //type:[Byte] UEParticleSysParamType constexpr auto ParamType = 0x8; //type:[Float] constexpr auto Scalar = 0xc; //type:[Float] constexpr auto Scalar_Low = 0x10; //type:[Struct] UVector constexpr auto Vector = 0x14; //type:[Struct] UVector constexpr auto Vector_Low = 0x20; //type:[Struct] UColor constexpr auto Color = 0x2c; //type:[Object] UActor constexpr auto Actor = 0x30; //type:[Object] UMaterialInterface constexpr auto Material = 0x38; } namespace UMeshUVChannelInfo { //type:[Bool] constexpr auto bInitialized = 0x0; //type:[Bool] constexpr auto bOverrideDensities = 0x1; //type:[Float] constexpr auto LocalUVDensities = 0x4; } namespace UPreviewAssetAttachContainer { //type:[Array] UAttachedObjects constexpr auto AttachedObjects = 0x0; } namespace UPreviewAttachedObjectPair { //type:[AssetObject] UObject constexpr auto AttachedObject = 0x0; //type:[Object] UObject constexpr auto Object = 0x20; //type:[Name] constexpr auto AttachedTo = 0x28; } namespace UAnimLinkableElement { //type:[Object] UAnimMontage constexpr auto LinkedMontage = 0x8; //type:[Int] constexpr auto SlotIndex = 0x10; //type:[Int] constexpr auto SegmentIndex = 0x14; //type:[Byte] UEAnimLinkMethod constexpr auto LinkMethod = 0x18; //type:[Byte] UEAnimLinkMethod constexpr auto CachedLinkMethod = 0x19; //type:[Float] constexpr auto SegmentBeginTime = 0x1c; //type:[Float] constexpr auto SegmentLength = 0x20; //type:[Float] constexpr auto LinkValue = 0x24; //type:[Object] UAnimSequenceBase constexpr auto LinkedSequence = 0x28; } namespace UAxis { //type:[Struct] UVector constexpr auto Axis = 0x0; //type:[Bool] constexpr auto bInLocalSpace = 0xc; } namespace UMarkerSyncData { //type:[Array] UAuthoredSyncMarkers constexpr auto AuthoredSyncMarkers = 0x0; } namespace UAnimSyncMarker { //type:[Name] constexpr auto MarkerName = 0x0; //type:[Float] constexpr auto Time = 0x8; } namespace UAnimNotifyTrack { //type:[Name] constexpr auto TrackName = 0x0; //type:[Struct] ULinearColor constexpr auto TrackColor = 0x8; } namespace UAnimNotifyEvent //: public UAnimLinkableElement { //type:[Float] constexpr auto DisplayTime = 0x30; //type:[Float] constexpr auto TriggerTimeOffset = 0x34; //type:[Float] constexpr auto EndTriggerTimeOffset = 0x38; //type:[Float] constexpr auto TriggerWeightThreshold = 0x3c; //type:[Name] constexpr auto NotifyName = 0x40; //type:[Object] UAnimNotify constexpr auto Notify = 0x48; //type:[Object] UAnimNotifyState constexpr auto NotifyStateClass = 0x50; //type:[Float] constexpr auto Duration = 0x58; //type:[Struct] UAnimLinkableElement constexpr auto EndLink = 0x60; //type:[Bool] constexpr auto bConvertedFromBranchingPoint = 0x90; //type:[Byte] UEMontageNotifyTickType constexpr auto MontageTickType = 0x91; //type:[Float] constexpr auto NotifyTriggerChance = 0x94; //type:[Byte] UENotifyFilterType constexpr auto NotifyFilterType = 0x98; //type:[Int] constexpr auto NotifyFilterLOD = 0x9c; //type:[Bool] constexpr auto bTriggerOnDedicatedServer = 0xa0; //type:[Int] constexpr auto TrackIndex = 0xa4; } namespace UPerBoneBlendWeights { //type:[Array] UBoneBlendWeights constexpr auto BoneBlendWeights = 0x0; } namespace UPerBoneBlendWeight { //type:[Int] constexpr auto SourceIndex = 0x0; //type:[Float] constexpr auto BlendWeight = 0x4; } namespace UBoneReference { //type:[Name] constexpr auto BoneName = 0x0; } namespace USkeletalMaterial { //type:[Object] UMaterialInterface constexpr auto MaterialInterface = 0x0; //type:[Bool] constexpr auto bEnableShadowCasting = 0x8; //type:[Bool] constexpr auto bRecomputeTangent = 0x9; //type:[Name] constexpr auto MaterialSlotName = 0x10; //type:[Struct] UMeshUVChannelInfo constexpr auto UVChannelData = 0x18; } namespace UClothingAssetData_Legacy { //type:[Name] constexpr auto AssetName = 0x0; //type:[Str] constexpr auto ApexFileName = 0x8; //type:[Bool] constexpr auto bClothPropertiesChanged = 0x18; //type:[Struct] UClothPhysicsProperties_Legacy constexpr auto PhysicsProperties = 0x1c; } namespace UClothPhysicsProperties_Legacy { //type:[Float] constexpr auto VerticalResistance = 0x0; //type:[Float] constexpr auto HorizontalResistance = 0x4; //type:[Float] constexpr auto BendResistance = 0x8; //type:[Float] constexpr auto ShearResistance = 0xc; //type:[Float] constexpr auto Friction = 0x10; //type:[Float] constexpr auto Damping = 0x14; //type:[Float] constexpr auto TetherStiffness = 0x18; //type:[Float] constexpr auto TetherLimit = 0x1c; //type:[Float] constexpr auto Drag = 0x20; //type:[Float] constexpr auto StiffnessFrequency = 0x24; //type:[Float] constexpr auto GravityScale = 0x28; //type:[Float] constexpr auto MassScale = 0x2c; //type:[Float] constexpr auto InertiaBlend = 0x30; //type:[Float] constexpr auto SelfCollisionThickness = 0x34; //type:[Float] constexpr auto SelfCollisionSquashScale = 0x38; //type:[Float] constexpr auto SelfCollisionStiffness = 0x3c; //type:[Float] constexpr auto SolverFrequency = 0x40; //type:[Float] constexpr auto FiberCompression = 0x44; //type:[Float] constexpr auto FiberExpansion = 0x48; //type:[Float] constexpr auto FiberResistance = 0x4c; } namespace USkeletalMeshLODInfo { //type:[Float] constexpr auto ScreenSize = 0x0; //type:[Float] constexpr auto LODHysteresis = 0x4; //type:[Array] ULODMaterialMap constexpr auto LODMaterialMap = 0x8; //type:[Array] UbEnableShadowCasting constexpr auto bEnableShadowCasting = 0x18; //type:[Array] UTriangleSortSettings constexpr auto TriangleSortSettings = 0x28; //type:[Bool] constexpr auto bHasBeenSimplified = 0x38; //type:[Struct] USkeletalMeshOptimizationSettings constexpr auto ReductionSettings = 0x40; //type:[Array] UBonesToPrioritize constexpr auto BonesToPrioritize = 0x1c8; //type:[Float] constexpr auto WeightOfPrioritization = 0x1d8; //type:[Struct] USimplygonRemeshingSettings constexpr auto RemeshingSettings = 0x1e0; //type:[Struct] UGroupedSkeletalOptimizationSettings constexpr auto OptimizationSettings = 0x288; //type:[Array] URemovedBones constexpr auto RemovedBones = 0x518; //type:[Str] constexpr auto SourceImportFilename = 0x528; //type:[Bool] constexpr auto bHasPerLODVertexColors = 0x538; } namespace UGroupedSkeletalOptimizationSettings { //type:[Bool] constexpr auto bAutoComputeLODDistance = 0x0; //type:[Enum] UUnderlyingType constexpr auto LevelOfDetailType = 0x1; //type:[Struct] USkeletalMeshOptimizationSettings constexpr auto ReductionSettings = 0x8; //type:[Struct] UMeshProxySettings constexpr auto ProxySettings = 0x190; //type:[Bool] constexpr auto bForceLODRebuild = 0x28c; } namespace USkeletalMeshOptimizationSettings { //type:[Byte] USkeletalMeshTerminationCriterion constexpr auto TerminationCriterion = 0x0; //type:[Byte] USkeletalMeshOptimizationType constexpr auto ReductionMethod = 0x1; //type:[Float] constexpr auto NumOfTrianglesPercentage = 0x4; //type:[Float] constexpr auto NumOfVertPercentage = 0x8; //type:[UInt32] constexpr auto MaxNumOfTriangles = 0xc; //type:[UInt32] constexpr auto MaxNumOfVerts = 0x10; //type:[Float] constexpr auto VolumeImportance = 0x14; //type:[Float] constexpr auto MaxDeviationPercentage = 0x18; //type:[Int] constexpr auto ScreenSize = 0x1c; //type:[Float] constexpr auto WeldingThreshold = 0x20; //type:[Bool] constexpr auto bRecalcNormals = 0x24; //type:[Float] constexpr auto NormalsThreshold = 0x28; //type:[Byte] USkeletalMeshOptimizationImportance constexpr auto SilhouetteImportance = 0x2c; //type:[Byte] USkeletalMeshOptimizationImportance constexpr auto TextureImportance = 0x2d; //type:[Byte] USkeletalMeshOptimizationImportance constexpr auto ShadingImportance = 0x2e; //type:[Byte] USkeletalMeshOptimizationImportance constexpr auto SkinningImportance = 0x2f; //type:[Float] constexpr auto BoneReductionRatio = 0x30; //type:[Int] constexpr auto MaxBonesPerVertex = 0x34; //type:[Bool] constexpr auto bTransferMorphTarget = 0x38; //type:[Bool] constexpr auto bEnforceBoneBoundaries = 0x39; //type:[Bool] constexpr auto bLockEdges = 0x3a; //type:[Array] UBonesToRemove constexpr auto BonesToRemove = 0x40; //type:[Int] constexpr auto BaseLOD = 0x50; //type:[Int] constexpr auto LODChainLastIndex = 0x54; //type:[Bool] constexpr auto bUseVertexWeights = 0x58; //type:[Bool] constexpr auto bUseVertexWeightsForMaterial = 0x59; //type:[Bool] constexpr auto bSimplifyMaterials = 0x5a; //type:[Struct] USimplygonMaterialLODSettings constexpr auto MaterialLODSettings = 0x60; //type:[Struct] UMaterialProxySettings constexpr auto MaterialSettings = 0xe0; //type:[Bool] constexpr auto bForceRebuild = 0x17c; //type:[Object] UAnimSequence constexpr auto BakePose = 0x180; } namespace UTriangleSortSettings { //type:[Byte] UETriangleSortOption constexpr auto TriangleSorting = 0x0; //type:[Byte] UETriangleSortAxis constexpr auto CustomLeftRightAxis = 0x1; //type:[Name] constexpr auto CustomLeftRightBoneName = 0x8; } namespace USkeletalMeshClothBuildParams { //type:[Str] constexpr auto AssetName = 0x0; //type:[Int] constexpr auto LODIndex = 0x10; //type:[Int] constexpr auto SourceSection = 0x14; //type:[Bool] constexpr auto bRemoveFromMesh = 0x18; //type:[AssetObject] UPhysicsAsset constexpr auto PhysicsAsset = 0x20; //type:[Bool] constexpr auto bTryAutoFix = 0x40; //type:[Float] constexpr auto AutoFixThreshold = 0x44; //type:[Float] constexpr auto SimulatedParticleMaxDistance = 0x48; } namespace UBoneMirrorExport { //type:[Name] constexpr auto BoneName = 0x0; //type:[Name] constexpr auto SourceBoneName = 0x8; //type:[Byte] UEAxis constexpr auto BoneFlipAxis = 0x10; } namespace UBoneMirrorInfo { //type:[Int] constexpr auto SourceIndex = 0x0; //type:[Byte] UEAxis constexpr auto BoneFlipAxis = 0x4; } namespace UAnimationGroupReference { //type:[Name] constexpr auto GroupName = 0x0; //type:[Byte] UEAnimGroupRole constexpr auto GroupRole = 0x8; } namespace URootMotionMovementParams { //type:[Bool] constexpr auto bHasRootMotion = 0x0; //type:[Float] constexpr auto BlendWeight = 0x4; //type:[Struct] UTransform constexpr auto RootMotionTransform = 0x10; } namespace UAnimGroupInstance { } namespace UAnimTickRecord { //type:[Object] UAnimationAsset constexpr auto SourceAsset = 0x0; } namespace UMarkerSyncAnimPosition { //type:[Name] constexpr auto PreviousMarkerName = 0x0; //type:[Name] constexpr auto NextMarkerName = 0x8; //type:[Float] constexpr auto PositionBetweenMarkers = 0x10; } namespace UBlendFilter { } namespace UBlendSampleData { //type:[Int] constexpr auto SampleDataIndex = 0x0; //type:[Object] UAnimSequence constexpr auto Animation = 0x8; //type:[Float] constexpr auto TotalWeight = 0x10; //type:[Float] constexpr auto Time = 0x14; //type:[Float] constexpr auto PreviousTime = 0x18; } namespace URootMotionSourceGroup { //type:[Bool] constexpr auto bHasAdditiveSources = 0xe8; //type:[Bool] constexpr auto bHasOverrideSources = 0xe9; //type:[Struct] UVector_NetQuantize10 constexpr auto LastPreAdditiveVelocity = 0xec; //type:[Bool] constexpr auto bIsAdditiveVelocityApplied = 0xf8; //type:[Struct] URootMotionSourceSettings constexpr auto LastAccumulatedSettings = 0xf9; } namespace URootMotionSourceSettings { //type:[Byte] constexpr auto Flags = 0x0; } namespace UVector_NetQuantize10 //: public UVector { } namespace URootMotionSource_JumpForce //: public URootMotionSource { //type:[Struct] URotator constexpr auto Rotation = 0x98; //type:[Float] constexpr auto Distance = 0xa4; //type:[Float] constexpr auto Height = 0xa8; //type:[Bool] constexpr auto bDisableTimeout = 0xac; //type:[Object] UCurveVector constexpr auto PathOffsetCurve = 0xb0; //type:[Object] UCurveFloat constexpr auto TimeMappingCurve = 0xb8; } namespace URootMotionSource { //type:[UInt16] constexpr auto Priority = 0x10; //type:[UInt16] constexpr auto LocalID = 0x12; //type:[Enum] UUnderlyingType constexpr auto AccumulateMode = 0x14; //type:[Name] constexpr auto InstanceName = 0x18; //type:[Float] constexpr auto StartTime = 0x20; //type:[Float] constexpr auto CurrentTime = 0x24; //type:[Float] constexpr auto PreviousTime = 0x28; //type:[Float] constexpr auto Duration = 0x2c; //type:[Struct] URootMotionSourceStatus constexpr auto Status = 0x30; //type:[Struct] URootMotionSourceSettings constexpr auto Settings = 0x31; //type:[Bool] constexpr auto bInLocalSpace = 0x32; //type:[Struct] URootMotionMovementParams constexpr auto RootMotionParams = 0x40; //type:[Struct] URootMotionFinishVelocitySettings constexpr auto FinishVelocityParams = 0x80; } namespace URootMotionFinishVelocitySettings { //type:[Enum] UUnderlyingType constexpr auto Mode = 0x0; //type:[Struct] UVector constexpr auto SetVelocity = 0x4; //type:[Float] constexpr auto ClampVelocity = 0x10; } namespace URootMotionSourceStatus { //type:[Byte] constexpr auto Flags = 0x0; } namespace URootMotionSource_MoveToDynamicForce //: public URootMotionSource { //type:[Struct] UVector constexpr auto StartLocation = 0x98; //type:[Struct] UVector constexpr auto InitialTargetLocation = 0xa4; //type:[Struct] UVector constexpr auto TargetLocation = 0xb0; //type:[Bool] constexpr auto bRestrictSpeedToExpected = 0xbc; //type:[Object] UCurveVector constexpr auto PathOffsetCurve = 0xc0; //type:[Object] UCurveFloat constexpr auto TimeMappingCurve = 0xc8; } namespace URootMotionSource_MoveToForce //: public URootMotionSource { //type:[Struct] UVector constexpr auto StartLocation = 0x98; //type:[Struct] UVector constexpr auto TargetLocation = 0xa4; //type:[Bool] constexpr auto bRestrictSpeedToExpected = 0xb0; //type:[Object] UCurveVector constexpr auto PathOffsetCurve = 0xb8; } namespace URootMotionSource_RadialForce //: public URootMotionSource { //type:[Struct] UVector constexpr auto Location = 0x98; //type:[Object] UActor constexpr auto LocationActor = 0xa8; //type:[Float] constexpr auto Radius = 0xb0; //type:[Float] constexpr auto Strength = 0xb4; //type:[Bool] constexpr auto bIsPush = 0xb8; //type:[Bool] constexpr auto bNoZForce = 0xb9; //type:[Object] UCurveFloat constexpr auto StrengthDistanceFalloff = 0xc0; //type:[Object] UCurveFloat constexpr auto StrengthOverTime = 0xc8; //type:[Bool] constexpr auto bUseFixedWorldDirection = 0xd0; //type:[Struct] URotator constexpr auto FixedWorldDirection = 0xd4; } namespace URootMotionSource_ConstantForce //: public URootMotionSource { //type:[Struct] UVector constexpr auto force = 0x98; //type:[Object] UCurveFloat constexpr auto StrengthOverTime = 0xa8; } namespace UBasedMovementInfo { //type:[Object] UPrimitiveComponent constexpr auto MovementBase = 0x0; //type:[Name] constexpr auto BoneName = 0x8; //type:[Struct] UVector_NetQuantize100 constexpr auto Location = 0x10; //type:[Struct] URotator constexpr auto Rotation = 0x1c; //type:[Bool] constexpr auto bServerHasBaseComponent = 0x28; //type:[Bool] constexpr auto bRelativeRotation = 0x29; //type:[Bool] constexpr auto bServerHasVelocity = 0x2a; } namespace USimulatedRootMotionReplicatedMove { //type:[Float] constexpr auto Time = 0x0; //type:[Struct] URepRootMotionMontage constexpr auto RootMotion = 0x8; } namespace URepRootMotionMontage { //type:[Bool] constexpr auto bIsActive = 0x0; //type:[Object] UAnimMontage constexpr auto AnimMontage = 0x8; //type:[Float] constexpr auto Position = 0x10; //type:[Struct] UVector_NetQuantize100 constexpr auto Location = 0x14; //type:[Struct] URotator constexpr auto Rotation = 0x20; //type:[Object] UPrimitiveComponent constexpr auto MovementBase = 0x30; //type:[Name] constexpr auto MovementBaseBoneName = 0x38; //type:[Bool] constexpr auto bRelativePosition = 0x40; //type:[Bool] constexpr auto bRelativeRotation = 0x41; //type:[Struct] URootMotionSourceGroup constexpr auto AuthoritativeRootMotion = 0x48; //type:[Struct] UVector_NetQuantize10 constexpr auto Acceleration = 0x148; //type:[Struct] UVector_NetQuantize10 constexpr auto LinearVelocity = 0x154; } namespace USmartName { //type:[Name] constexpr auto DisplayName = 0x0; } namespace USmartNameContainer { } namespace USmartNameMapping { } namespace UCurveMetaData { } namespace UAnimCurveType { } namespace UVirtualBone { //type:[Name] constexpr auto SourceBoneName = 0x0; //type:[Name] constexpr auto TargetBoneName = 0x8; //type:[Name] constexpr auto VirtualBoneName = 0x10; } namespace UAnimSlotGroup { //type:[Name] constexpr auto GroupName = 0x0; //type:[Array] USlotNames constexpr auto SlotNames = 0x8; } namespace URigConfiguration { //type:[Object] URig constexpr auto Rig = 0x0; //type:[Array] UBoneMappingTable constexpr auto BoneMappingTable = 0x8; } namespace UNameMapping { //type:[Name] constexpr auto NodeName = 0x0; //type:[Name] constexpr auto BoneName = 0x8; } namespace UBoneReductionSetting { //type:[Array] UBonesToRemove constexpr auto BonesToRemove = 0x0; } namespace UReferencePose { //type:[Name] constexpr auto PoseName = 0x0; //type:[Array] UReferencePose constexpr auto ReferencePose = 0x8; } namespace UBoneNode { //type:[Name] constexpr auto Name = 0x0; //type:[Int] constexpr auto ParentIndex = 0x8; //type:[Byte] UEBoneTranslationRetargetingMode constexpr auto TranslationRetargetingMode = 0xc; } namespace USkeletonToMeshLinkup { //type:[Array] USkeletonToMeshTable constexpr auto SkeletonToMeshTable = 0x0; //type:[Array] UMeshToSkeletonTable constexpr auto MeshToSkeletonTable = 0x10; } namespace UAlphaBlend { //type:[Enum] UUnderlyingType constexpr auto BlendOption = 0x0; //type:[Object] UCurveFloat constexpr auto CustomCurve = 0x8; //type:[Float] constexpr auto BlendTime = 0x10; } namespace URawCurveTracks { //type:[Array] UFloatCurves constexpr auto FloatCurves = 0x0; } namespace UFloatCurve //: public UAnimCurveBase { //type:[Struct] URichCurve constexpr auto FloatCurve = 0x20; } namespace UAnimCurveBase { //type:[Name] constexpr auto LastObservedName = 0x0; //type:[Struct] USmartName constexpr auto Name = 0x8; //type:[Int] constexpr auto CurveTypeFlags = 0x18; } namespace UTransformCurve //: public UAnimCurveBase { //type:[Struct] UVectorCurve constexpr auto TranslationCurve = 0x20; //type:[Struct] UVectorCurve constexpr auto RotationCurve = 0x190; //type:[Struct] UVectorCurve constexpr auto ScaleCurve = 0x300; } namespace UVectorCurve //: public UAnimCurveBase { //type:[Struct] URichCurve constexpr auto FloatCurves = 0x20; } namespace UAnimCurveParam { //type:[Name] constexpr auto Name = 0x0; } namespace UAnimTrack { //type:[Array] UAnimSegments constexpr auto AnimSegments = 0x0; } namespace UAnimSegment { //type:[Object] UAnimSequenceBase constexpr auto AnimReference = 0x0; //type:[Float] constexpr auto StartPos = 0x8; //type:[Float] constexpr auto AnimStartTime = 0xc; //type:[Float] constexpr auto AnimEndTime = 0x10; //type:[Float] constexpr auto AnimPlayRate = 0x14; //type:[Int] constexpr auto LoopingCount = 0x18; } namespace URootMotionExtractionStep { //type:[Object] UAnimSequence constexpr auto AnimSequence = 0x0; //type:[Float] constexpr auto StartPosition = 0x8; //type:[Float] constexpr auto EndPosition = 0xc; } namespace UAnimMontageInstance { //type:[Object] UAnimMontage constexpr auto Montage = 0x0; //type:[Bool] constexpr auto bPlaying = 0xd0; //type:[Float] constexpr auto DefaultBlendTimeMultiplier = 0xd4; //type:[Array] UNextSections constexpr auto NextSections = 0x100; //type:[Array] UPrevSections constexpr auto PrevSections = 0x110; //type:[Array] UActiveStateBranchingPoints constexpr auto ActiveStateBranchingPoints = 0x130; //type:[Float] constexpr auto Position = 0x140; //type:[Float] constexpr auto PlayRate = 0x144; //type:[Struct] UAlphaBlend constexpr auto Blend = 0x148; //type:[Int] constexpr auto DisableRootMotionCount = 0x1a0; } namespace UBranchingPointMarker { //type:[Int] constexpr auto NotifyIndex = 0x0; //type:[Float] constexpr auto TriggerTime = 0x4; //type:[Byte] UEAnimNotifyEventType constexpr auto NotifyEventType = 0x8; } namespace UBranchingPoint //: public UAnimLinkableElement { //type:[Name] constexpr auto EventName = 0x30; //type:[Float] constexpr auto DisplayTime = 0x38; //type:[Float] constexpr auto TriggerTimeOffset = 0x3c; } namespace USlotAnimationTrack { //type:[Name] constexpr auto SlotName = 0x0; //type:[Struct] UAnimTrack constexpr auto AnimTrack = 0x8; } namespace UCompositeSection //: public UAnimLinkableElement { //type:[Name] constexpr auto SectionName = 0x30; //type:[Float] constexpr auto StartTime = 0x38; //type:[Name] constexpr auto NextSectionName = 0x40; //type:[Array] UMetaData constexpr auto MetaData = 0x48; } namespace UNavAvoidanceMask { //type:[Bool] constexpr auto bGroup0 = 0x0; //type:[Bool] constexpr auto bGroup1 = 0x0; //type:[Bool] constexpr auto bGroup2 = 0x0; //type:[Bool] constexpr auto bGroup3 = 0x0; //type:[Bool] constexpr auto bGroup4 = 0x0; //type:[Bool] constexpr auto bGroup5 = 0x0; //type:[Bool] constexpr auto bGroup6 = 0x0; //type:[Bool] constexpr auto bGroup7 = 0x0; //type:[Bool] constexpr auto bGroup8 = 0x1; //type:[Bool] constexpr auto bGroup9 = 0x1; //type:[Bool] constexpr auto bGroup10 = 0x1; //type:[Bool] constexpr auto bGroup11 = 0x1; //type:[Bool] constexpr auto bGroup12 = 0x1; //type:[Bool] constexpr auto bGroup13 = 0x1; //type:[Bool] constexpr auto bGroup14 = 0x1; //type:[Bool] constexpr auto bGroup15 = 0x1; //type:[Bool] constexpr auto bGroup16 = 0x2; //type:[Bool] constexpr auto bGroup17 = 0x2; //type:[Bool] constexpr auto bGroup18 = 0x2; //type:[Bool] constexpr auto bGroup19 = 0x2; //type:[Bool] constexpr auto bGroup20 = 0x2; //type:[Bool] constexpr auto bGroup21 = 0x2; //type:[Bool] constexpr auto bGroup22 = 0x2; //type:[Bool] constexpr auto bGroup23 = 0x2; //type:[Bool] constexpr auto bGroup24 = 0x3; //type:[Bool] constexpr auto bGroup25 = 0x3; //type:[Bool] constexpr auto bGroup26 = 0x3; //type:[Bool] constexpr auto bGroup27 = 0x3; //type:[Bool] constexpr auto bGroup28 = 0x3; //type:[Bool] constexpr auto bGroup29 = 0x3; //type:[Bool] constexpr auto bGroup30 = 0x3; //type:[Bool] constexpr auto bGroup31 = 0x3; } namespace UCharacterMovementComponentPostPhysicsTickFunction //: public UTickFunction { } namespace UFindFloorResult { //type:[Bool] constexpr auto bBlockingHit = 0x0; //type:[Bool] constexpr auto bWalkableFloor = 0x0; //type:[Bool] constexpr auto bLineTrace = 0x0; //type:[Float] constexpr auto FloorDist = 0x4; //type:[Float] constexpr auto LineDist = 0x8; //type:[Struct] UHitResult constexpr auto HitResult = 0x10; } namespace UTwistConstraint //: public UConstraintBaseParams { //type:[Float] constexpr auto TwistLimitDegrees = 0x14; //type:[Byte] UEAngularConstraintMotion constexpr auto TwistMotion = 0x18; } namespace UConstraintBaseParams { //type:[Float] constexpr auto Stiffness = 0x0; //type:[Float] constexpr auto Damping = 0x4; //type:[Float] constexpr auto Restitution = 0x8; //type:[Float] constexpr auto ContactDistance = 0xc; //type:[Bool] constexpr auto bSoftConstraint = 0x10; } namespace UConeConstraint //: public UConstraintBaseParams { //type:[Float] constexpr auto Swing1LimitDegrees = 0x14; //type:[Float] constexpr auto Swing2LimitDegrees = 0x18; //type:[Byte] UEAngularConstraintMotion constexpr auto Swing1Motion = 0x1c; //type:[Byte] UEAngularConstraintMotion constexpr auto Swing2Motion = 0x1d; } namespace ULinearConstraint //: public UConstraintBaseParams { //type:[Float] constexpr auto Limit = 0x14; //type:[Byte] UELinearConstraintMotion constexpr auto XMotion = 0x18; //type:[Byte] UELinearConstraintMotion constexpr auto YMotion = 0x19; //type:[Byte] UELinearConstraintMotion constexpr auto ZMotion = 0x1a; } namespace UAngularDriveConstraint { //type:[Struct] UConstraintDrive constexpr auto TwistDrive = 0x0; //type:[Struct] UConstraintDrive constexpr auto SwingDrive = 0x10; //type:[Struct] UConstraintDrive constexpr auto SlerpDrive = 0x20; //type:[Struct] URotator constexpr auto OrientationTarget = 0x30; //type:[Struct] UVector constexpr auto AngularVelocityTarget = 0x3c; //type:[Byte] UEAngularDriveMode constexpr auto AngularDriveMode = 0x48; } namespace UConstraintDrive { //type:[Float] constexpr auto Stiffness = 0x0; //type:[Float] constexpr auto Damping = 0x4; //type:[Float] constexpr auto MaxForce = 0x8; //type:[Bool] constexpr auto bEnablePositionDrive = 0xc; //type:[Bool] constexpr auto bEnableVelocityDrive = 0xc; } namespace ULinearDriveConstraint { //type:[Struct] UVector constexpr auto PositionTarget = 0x0; //type:[Struct] UVector constexpr auto VelocityTarget = 0xc; //type:[Struct] UConstraintDrive constexpr auto XDrive = 0x18; //type:[Struct] UConstraintDrive constexpr auto YDrive = 0x28; //type:[Struct] UConstraintDrive constexpr auto ZDrive = 0x38; //type:[Bool] constexpr auto bEnablePositionDrive = 0x48; } namespace UConstraintInstance { //type:[Name] constexpr auto JointName = 0x18; //type:[Name] constexpr auto ConstraintBone1 = 0x20; //type:[Name] constexpr auto ConstraintBone2 = 0x28; //type:[Struct] UVector constexpr auto Pos1 = 0x30; //type:[Struct] UVector constexpr auto PriAxis1 = 0x3c; //type:[Struct] UVector constexpr auto SecAxis1 = 0x48; //type:[Struct] UVector constexpr auto Pos2 = 0x54; //type:[Struct] UVector constexpr auto PriAxis2 = 0x60; //type:[Struct] UVector constexpr auto SecAxis2 = 0x6c; //type:[Struct] URotator constexpr auto AngularRotationOffset = 0x78; //type:[Bool] constexpr auto bScaleLinearLimits = 0x84; //type:[Struct] UConstraintProfileProperties constexpr auto ProfileInstance = 0x8c; } namespace UConstraintProfileProperties { //type:[Float] constexpr auto ProjectionLinearTolerance = 0x0; //type:[Float] constexpr auto ProjectionAngularTolerance = 0x4; //type:[Float] constexpr auto LinearBreakThreshold = 0x8; //type:[Float] constexpr auto AngularBreakThreshold = 0xc; //type:[Struct] ULinearConstraint constexpr auto LinearLimit = 0x10; //type:[Struct] UConeConstraint constexpr auto ConeLimit = 0x2c; //type:[Struct] UTwistConstraint constexpr auto TwistLimit = 0x4c; //type:[Struct] ULinearDriveConstraint constexpr auto LinearDrive = 0x68; //type:[Struct] UAngularDriveConstraint constexpr auto AngularDrive = 0xb4; //type:[Bool] constexpr auto bDisableCollision = 0x100; //type:[Bool] constexpr auto bEnableProjection = 0x100; //type:[Bool] constexpr auto bAngularBreakable = 0x100; //type:[Bool] constexpr auto bLinearBreakable = 0x100; } namespace UPhysicalAnimationData { //type:[Name] constexpr auto BodyName = 0x0; //type:[Bool] constexpr auto bIsLocalSimulation = 0x8; //type:[Float] constexpr auto OrientationStrength = 0xc; //type:[Float] constexpr auto AngularVelocityStrength = 0x10; //type:[Float] constexpr auto PositionStrength = 0x14; //type:[Float] constexpr auto VelocityStrength = 0x18; //type:[Float] constexpr auto MaxLinearForce = 0x1c; //type:[Float] constexpr auto MaxAngularForce = 0x20; } namespace UFogHeightDensityPair { //type:[Float] constexpr auto Height = 0x0; //type:[Float] constexpr auto Density = 0x4; } namespace UAtmospherePrecomputeParameters { //type:[Float] constexpr auto DensityHeight = 0x0; //type:[Float] constexpr auto DecayHeight = 0x4; //type:[Int] constexpr auto MaxScatteringOrder = 0x8; //type:[Int] constexpr auto TransmittanceTexWidth = 0xc; //type:[Int] constexpr auto TransmittanceTexHeight = 0x10; //type:[Int] constexpr auto IrradianceTexWidth = 0x14; //type:[Int] constexpr auto IrradianceTexHeight = 0x18; //type:[Int] constexpr auto InscatterAltitudeSampleNum = 0x1c; //type:[Int] constexpr auto InscatterMuNum = 0x20; //type:[Int] constexpr auto InscatterMuSNum = 0x24; //type:[Int] constexpr auto InscatterNuNum = 0x28; } namespace UBaseAttenuationSettings { //type:[Enum] UUnderlyingType constexpr auto DistanceAlgorithm = 0x8; //type:[Struct] URuntimeFloatCurve constexpr auto CustomAttenuationCurve = 0x10; //type:[Byte] UEAttenuationShape constexpr auto AttenuationShape = 0x88; //type:[Float] constexpr auto dBAttenuationAtMax = 0x8c; //type:[Struct] UVector constexpr auto AttenuationShapeExtents = 0x90; //type:[Float] constexpr auto ConeOffset = 0x9c; //type:[Float] constexpr auto FalloffDistance = 0xa0; } namespace USoundAttenuationSettings //: public UBaseAttenuationSettings { //type:[Bool] constexpr auto bAttenuate = 0xa8; //type:[Bool] constexpr auto bSpatialize = 0xa8; //type:[Bool] constexpr auto bAttenuateWithLPF = 0xa8; //type:[Bool] constexpr auto bEnableListenerFocus = 0xa8; //type:[Bool] constexpr auto bEnableOcclusion = 0xa8; //type:[Bool] constexpr auto bUseComplexCollisionForOcclusion = 0xa8; //type:[Byte] UESoundDistanceCalc constexpr auto DistanceType = 0xac; //type:[Float] constexpr auto OmniRadius = 0xb0; //type:[Float] constexpr auto StereoSpread = 0xb4; //type:[Byte] UESoundSpatializationAlgorithm constexpr auto SpatializationAlgorithm = 0xb8; //type:[Object] USpatializationPluginSourceSettingsBase constexpr auto SpatializationPluginSettings = 0xc0; //type:[Float] constexpr auto RadiusMin = 0xc8; //type:[Float] constexpr auto RadiusMax = 0xcc; //type:[Float] constexpr auto LPFRadiusMin = 0xd0; //type:[Float] constexpr auto LPFRadiusMax = 0xd4; //type:[Float] constexpr auto LPFFrequencyAtMin = 0xd8; //type:[Float] constexpr auto LPFFrequencyAtMax = 0xdc; //type:[Float] constexpr auto FocusAzimuth = 0xe0; //type:[Float] constexpr auto NonFocusAzimuth = 0xe4; //type:[Float] constexpr auto FocusDistanceScale = 0xe8; //type:[Float] constexpr auto NonFocusDistanceScale = 0xec; //type:[Float] constexpr auto FocusPriorityScale = 0xf0; //type:[Float] constexpr auto NonFocusPriorityScale = 0xf4; //type:[Float] constexpr auto FocusVolumeAttenuation = 0xf8; //type:[Float] constexpr auto NonFocusVolumeAttenuation = 0xfc; //type:[Byte] UECollisionChannel constexpr auto OcclusionTraceChannel = 0x100; //type:[Float] constexpr auto OcclusionLowPassFilterFrequency = 0x104; //type:[Float] constexpr auto OcclusionVolumeAttenuation = 0x108; //type:[Float] constexpr auto OcclusionInterpolationTime = 0x10c; //type:[Object] UOcclusionPluginSourceSettingsBase constexpr auto OcclusionPluginSettings = 0x110; //type:[Object] UReverbPluginSourceSettingsBase constexpr auto ReverbPluginSettings = 0x118; //type:[Float] constexpr auto ReverbWetLevelMin = 0x120; //type:[Float] constexpr auto ReverbWetLevelMax = 0x124; //type:[Float] constexpr auto ReverbDistanceMin = 0x128; //type:[Float] constexpr auto ReverbDistanceMax = 0x12c; } namespace ULevelSequenceObject { //type:[LazyObject] UObject constexpr auto ObjectOrOwner = 0x0; //type:[Str] constexpr auto ComponentName = 0x20; //type:[WeakObject] UObject constexpr auto CachedComponent = 0x30; } namespace ULevelSequenceBindingReferences { //type:[Map] UBindingIdToReferences_Key constexpr auto BindingIdToReferences = 0x0; } namespace ULevelSequenceBindingReferenceArray { //type:[Array] UReferences constexpr auto References = 0x0; } namespace ULevelSequenceBindingReference { //type:[Str] constexpr auto PackageName = 0x0; //type:[Str] constexpr auto ObjectPath = 0x10; } namespace ULevelSequenceObjectReferenceMap { } namespace ULevelSequenceLegacyObjectReference { } namespace ULevelSequencePlayerSnapshot { //type:[Text] constexpr auto MasterName = 0x0; //type:[Float] constexpr auto MasterTime = 0x18; //type:[Text] constexpr auto CurrentShotName = 0x20; //type:[Float] constexpr auto CurrentShotLocalTime = 0x38; //type:[Object] UCameraComponent constexpr auto CameraComponent = 0x40; //type:[Struct] ULevelSequenceSnapshotSettings constexpr auto Settings = 0x48; } namespace ULevelSequenceSnapshotSettings { //type:[Byte] constexpr auto ZeroPadAmount = 0x0; //type:[Float] constexpr auto FrameRate = 0x4; } namespace UBoundActorProxy { } namespace UTransformConstraint { //type:[Struct] UConstraintDescription constexpr auto Operator = 0x0; //type:[Name] constexpr auto SourceNode = 0x10; //type:[Name] constexpr auto TargetNode = 0x18; //type:[Float] constexpr auto Weight = 0x20; //type:[Bool] constexpr auto bMaintainOffset = 0x24; } namespace UConstraintDescription { //type:[Bool] constexpr auto bTranslation = 0x0; //type:[Bool] constexpr auto bRotation = 0x1; //type:[Bool] constexpr auto bScale = 0x2; //type:[Bool] constexpr auto bParent = 0x3; //type:[Struct] UFilterOptionPerAxis constexpr auto TranslationAxes = 0x4; //type:[Struct] UFilterOptionPerAxis constexpr auto RotationAxes = 0x7; //type:[Struct] UFilterOptionPerAxis constexpr auto ScaleAxes = 0xa; } namespace UFilterOptionPerAxis { //type:[Bool] constexpr auto bX = 0x0; //type:[Bool] constexpr auto bY = 0x1; //type:[Bool] constexpr auto bZ = 0x2; } namespace UConstraintOffset { //type:[Struct] UVector constexpr auto Translation = 0x0; //type:[Struct] UQuat constexpr auto Rotation = 0x10; //type:[Struct] UVector constexpr auto Scale = 0x20; //type:[Struct] UTransform constexpr auto Parent = 0x30; } namespace UNodeChain { //type:[Array] UNodes constexpr auto Nodes = 0x0; } namespace UNodeHierarchyWithUserData { //type:[Struct] UNodeHierarchyData constexpr auto Hierarchy = 0x8; } namespace UNodeHierarchyData { //type:[Array] UNodes constexpr auto Nodes = 0x0; //type:[Array] UTransforms constexpr auto Transforms = 0x10; //type:[Map] UNodeNameToIndexMapping_Key constexpr auto NodeNameToIndexMapping = 0x20; } namespace UNodeObject { //type:[Name] constexpr auto Name = 0x0; //type:[Name] constexpr auto ParentName = 0x8; } namespace UMaterialQualityOverrides { //type:[Bool] constexpr auto bEnableOverride = 0x0; //type:[Bool] constexpr auto bForceFullyRough = 0x1; //type:[Bool] constexpr auto bForceNonMetal = 0x2; //type:[Bool] constexpr auto bForceDisableLMDirectionality = 0x3; //type:[Bool] constexpr auto bForceLQReflections = 0x4; //type:[Enum] UUnderlyingType constexpr auto MobileCSMQuality = 0x5; } namespace UMediaPlayerOverlay { //type:[Bool] constexpr auto HasPosition = 0x0; //type:[Struct] UVector2D constexpr auto Position = 0x4; //type:[Text] constexpr auto text = 0x10; } namespace UFastArraySerializer { } namespace UFastArraySerializerItem { //type:[Int] constexpr auto ReplicationID = 0x0; //type:[Int] constexpr auto ReplicationKey = 0x4; //type:[Int] constexpr auto MostRecentArrayReplicationKey = 0x8; } namespace UCanvasUVTri { //type:[Struct] UVector2D constexpr auto V0_Pos = 0x0; //type:[Struct] UVector2D constexpr auto V0_UV = 0x8; //type:[Struct] ULinearColor constexpr auto V0_Color = 0x10; //type:[Struct] UVector2D constexpr auto V1_Pos = 0x20; //type:[Struct] UVector2D constexpr auto V1_UV = 0x28; //type:[Struct] ULinearColor constexpr auto V1_Color = 0x30; //type:[Struct] UVector2D constexpr auto V2_Pos = 0x40; //type:[Struct] UVector2D constexpr auto V2_UV = 0x48; //type:[Struct] ULinearColor constexpr auto V2_Color = 0x50; } namespace UFontRenderInfo { //type:[Bool] constexpr auto bClipText = 0x0; //type:[Bool] constexpr auto bEnableShadow = 0x0; //type:[Struct] UDepthFieldGlowInfo constexpr auto GlowInfo = 0x4; } namespace UDepthFieldGlowInfo { //type:[Bool] constexpr auto bEnableGlow = 0x0; //type:[Struct] ULinearColor constexpr auto GlowColor = 0x4; //type:[Struct] UVector2D constexpr auto GlowOuterRadius = 0x14; //type:[Struct] UVector2D constexpr auto GlowInnerRadius = 0x1c; } namespace URedirector { //type:[Name] constexpr auto OldName = 0x0; //type:[Name] constexpr auto NewName = 0x8; } namespace UDirectoryPath { //type:[Str] constexpr auto path = 0x0; } namespace UFilePath { //type:[Str] constexpr auto FilePath = 0x0; } namespace UComponentReference { //type:[Object] UActor constexpr auto OtherActor = 0x0; //type:[Name] constexpr auto ComponentProperty = 0x8; } namespace UConstrainComponentPropName { //type:[Name] constexpr auto ComponentName = 0x0; } namespace URepAttachment { //type:[Object] UActor constexpr auto AttachParent = 0x0; //type:[Struct] UVector_NetQuantize100 constexpr auto LocationOffset = 0x8; //type:[Struct] UVector_NetQuantize100 constexpr auto RelativeScale3D = 0x14; //type:[Struct] URotator constexpr auto RotationOffset = 0x20; //type:[Name] constexpr auto AttachSocket = 0x30; //type:[Object] USceneComponent constexpr auto AttachComponent = 0x38; } namespace URepMovement { //type:[Struct] UVector constexpr auto LinearVelocity = 0x0; //type:[Struct] UVector constexpr auto AngularVelocity = 0xc; //type:[Struct] UVector constexpr auto Location = 0x18; //type:[Struct] URotator constexpr auto Rotation = 0x24; //type:[Bool] constexpr auto bSimulatedPhysicSleep = 0x30; //type:[Bool] constexpr auto bRepPhysics = 0x30; //type:[Enum] UUnderlyingType constexpr auto LocationQuantizationLevel = 0x31; //type:[Enum] UUnderlyingType constexpr auto VelocityQuantizationLevel = 0x32; //type:[Enum] UUnderlyingType constexpr auto RotationQuantizationLevel = 0x33; } namespace URadialDamageEvent //: public UDelayDamageEvent { //type:[Struct] URadialDamageParams constexpr auto Params = 0x28; //type:[Struct] UVector constexpr auto Origin = 0x3c; //type:[Array] UComponentHits constexpr auto ComponentHits = 0x48; } namespace UDelayDamageEvent //: public UDamageEvent { //type:[Struct] UVector constexpr auto DamageStartLocation = 0x18; } namespace URadialDamageParams { //type:[Float] constexpr auto BaseDamage = 0x0; //type:[Float] constexpr auto MinimumDamage = 0x4; //type:[Float] constexpr auto InnerRadius = 0x8; //type:[Float] constexpr auto OuterRadius = 0xc; //type:[Float] constexpr auto DamageFalloff = 0x10; } namespace UPointDamageEvent //: public UDamageEvent { //type:[Float] constexpr auto Damage = 0x18; //type:[Struct] UVector_NetQuantizeNormal constexpr auto ShotDirection = 0x1c; //type:[Struct] UHitResult constexpr auto HitInfo = 0x28; } namespace UMeshBuildSettings { //type:[Bool] constexpr auto bUseMikkTSpace = 0x0; //type:[Bool] constexpr auto bRecomputeNormals = 0x1; //type:[Bool] constexpr auto bRecomputeTangents = 0x2; //type:[Bool] constexpr auto bRemoveDegenerates = 0x3; //type:[Bool] constexpr auto bBuildAdjacencyBuffer = 0x4; //type:[Bool] constexpr auto bBuildReversedIndexBuffer = 0x5; //type:[Bool] constexpr auto bUseHighPrecisionTangentBasis = 0x6; //type:[Bool] constexpr auto bUseFullPrecisionUVs = 0x7; //type:[Bool] constexpr auto bGenerateLightmapUVs = 0x8; //type:[Int] constexpr auto MinLightmapResolution = 0xc; //type:[Int] constexpr auto SrcLightmapIndex = 0x10; //type:[Int] constexpr auto DstLightmapIndex = 0x14; //type:[Float] constexpr auto BuildScale = 0x18; //type:[Struct] UVector constexpr auto BuildScale3D = 0x1c; //type:[Float] constexpr auto DistanceFieldResolutionScale = 0x28; //type:[Bool] constexpr auto bGenerateDistanceFieldAsIfTwoSided = 0x2c; //type:[Float] constexpr auto DistanceFieldBias = 0x30; //type:[Object] UStaticMesh constexpr auto DistanceFieldReplacementMesh = 0x38; } namespace UPOV { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Struct] URotator constexpr auto Rotation = 0xc; //type:[Float] constexpr auto FOV = 0x18; } namespace UAnimUpdateRateParameters { //type:[Int] constexpr auto UpdateRate = 0x4; //type:[Int] constexpr auto EvaluationRate = 0x8; //type:[Bool] constexpr auto bInterpolateSkippedFrames = 0xc; //type:[Bool] constexpr auto bShouldUseLodMap = 0xd; //type:[Bool] constexpr auto bSkipUpdate = 0xe; //type:[Bool] constexpr auto bSkipEvaluation = 0xf; //type:[Float] constexpr auto TickedPoseOffestTime = 0x10; //type:[Float] constexpr auto AdditionalTime = 0x14; //type:[Int] constexpr auto BaseNonRenderedUpdateRate = 0x1c; //type:[Array] UBaseVisibleDistanceFactorThesholds constexpr auto BaseVisibleDistanceFactorThesholds = 0x20; //type:[Map] ULODToFrameSkipMap_Key constexpr auto LODToFrameSkipMap = 0x30; //type:[Int] constexpr auto MaxEvalRateForInterpolation = 0x80; //type:[Enum] UUnderlyingType constexpr auto ShiftBucket = 0x84; } namespace UAnimSlotDesc { //type:[Name] constexpr auto SlotName = 0x0; //type:[Int] constexpr auto NumChannels = 0x8; } namespace UAnimSlotInfo { //type:[Name] constexpr auto SlotName = 0x0; //type:[Array] UChannelWeights constexpr auto ChannelWeights = 0x8; } namespace UMTDResult { //type:[Struct] UVector constexpr auto Direction = 0x0; //type:[Float] constexpr auto Distance = 0xc; } namespace UOverlapResult { //type:[WeakObject] UActor constexpr auto Actor = 0x0; //type:[WeakObject] UPrimitiveComponent constexpr auto Component = 0x8; //type:[Bool] constexpr auto bBlockingHit = 0x14; } namespace UPrimitiveMaterialRef { //type:[Object] UPrimitiveComponent constexpr auto Primitive = 0x0; //type:[Object] UDecalComponent constexpr auto Decal = 0x8; //type:[Int] constexpr auto ElementIndex = 0x10; } namespace USwarmDebugOptions { //type:[Bool] constexpr auto bDistributionEnabled = 0x0; //type:[Bool] constexpr auto bForceContentExport = 0x0; //type:[Bool] constexpr auto bInitialized = 0x0; } namespace ULightmassDebugOptions { //type:[Bool] constexpr auto bDebugMode = 0x0; //type:[Bool] constexpr auto bStatsEnabled = 0x0; //type:[Bool] constexpr auto bGatherBSPSurfacesAcrossComponents = 0x0; //type:[Float] constexpr auto CoplanarTolerance = 0x4; //type:[Bool] constexpr auto bUseImmediateImport = 0x8; //type:[Bool] constexpr auto bImmediateProcessMappings = 0x8; //type:[Bool] constexpr auto bSortMappings = 0x8; //type:[Bool] constexpr auto bDumpBinaryFiles = 0x8; //type:[Bool] constexpr auto bDebugMaterials = 0x8; //type:[Bool] constexpr auto bPadMappings = 0x8; //type:[Bool] constexpr auto bDebugPaddings = 0x8; //type:[Bool] constexpr auto bOnlyCalcDebugTexelMappings = 0x8; //type:[Bool] constexpr auto bUseRandomColors = 0x9; //type:[Bool] constexpr auto bColorBordersGreen = 0x9; //type:[Bool] constexpr auto bColorByExecutionTime = 0x9; //type:[Float] constexpr auto ExecutionTimeDivisor = 0xc; } namespace ULightmassPrimitiveSettings { //type:[Bool] constexpr auto bUseTwoSidedLighting = 0x0; //type:[Bool] constexpr auto bShadowIndirectOnly = 0x0; //type:[Bool] constexpr auto bUseEmissiveForStaticLighting = 0x0; //type:[Bool] constexpr auto bUseVertexNormalForHemisphereGather = 0x0; //type:[Float] constexpr auto EmissiveLightFalloffExponent = 0x4; //type:[Float] constexpr auto EmissiveLightExplicitInfluenceRadius = 0x8; //type:[Float] constexpr auto EmissiveBoost = 0xc; //type:[Float] constexpr auto DiffuseBoost = 0x10; //type:[Float] constexpr auto FullyOccludedSamplesFraction = 0x14; } namespace ULightmassDirectionalLightSettings //: public ULightmassLightSettings { //type:[Float] constexpr auto LightSourceAngle = 0xc; } namespace ULightmassLightSettings { //type:[Float] constexpr auto IndirectLightingSaturation = 0x0; //type:[Float] constexpr auto ShadowExponent = 0x4; //type:[Bool] constexpr auto bUseAreaShadowsForStationaryLight = 0x8; } namespace ULightmassPointLightSettings //: public ULightmassLightSettings { } namespace ULocalizedSubtitle { //type:[Str] constexpr auto LanguageExt = 0x0; //type:[Array] USubtitles constexpr auto Subtitles = 0x10; //type:[Bool] constexpr auto bMature = 0x20; //type:[Bool] constexpr auto bManualWordWrap = 0x20; //type:[Bool] constexpr auto bSingleLine = 0x20; } namespace UBasedPosition { //type:[Object] UActor constexpr auto Base = 0x0; //type:[Struct] UVector constexpr auto Position = 0x8; //type:[Struct] UVector constexpr auto CachedBaseLocation = 0x14; //type:[Struct] URotator constexpr auto CachedBaseRotation = 0x20; //type:[Struct] UVector constexpr auto CachedTransPosition = 0x2c; } namespace UJsonObjectWrapper { //type:[Str] constexpr auto JsonString = 0x0; } namespace UActorSequenceObjectReferenceMap { //type:[Array] UBindingIds constexpr auto BindingIds = 0x0; //type:[Array] UReferences constexpr auto References = 0x10; } namespace UActorSequenceObjectReferences { //type:[Array] UArray constexpr auto Array = 0x0; } namespace UActorSequenceObjectReference { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Struct] UGuid constexpr auto ActorId = 0x4; //type:[Str] constexpr auto PathToComponent = 0x18; } namespace UClothCollisionData { //type:[Array] USpheres constexpr auto Spheres = 0x0; //type:[Array] USphereConnections constexpr auto SphereConnections = 0x10; //type:[Array] UConvexes constexpr auto Convexes = 0x20; } namespace UClothCollisionPrim_Convex { //type:[Array] UPlanes constexpr auto Planes = 0x0; //type:[Int] constexpr auto BoneIndex = 0x10; } namespace UClothCollisionPrim_SphereConnection { //type:[Int] constexpr auto SphereIndices = 0x0; } namespace UClothCollisionPrim_Sphere { //type:[Int] constexpr auto BoneIndex = 0x0; //type:[Float] constexpr auto Radius = 0x4; //type:[Struct] UVector constexpr auto LocalPosition = 0x8; } namespace UDrawToRenderTargetContext { //type:[Object] UTextureRenderTarget2D constexpr auto RenderTarget = 0x0; } namespace UBlueprintCookedComponentInstancingData { //type:[Bool] constexpr auto bIsValid = 0x0; //type:[Array] UChangedPropertyList constexpr auto ChangedPropertyList = 0x8; } namespace UBlueprintComponentChangedPropertyInfo { //type:[Name] constexpr auto PropertyName = 0x0; //type:[Int] constexpr auto ArrayIndex = 0x8; //type:[Object] UStruct constexpr auto PropertyScope = 0x10; } namespace UEventGraphFastCallPair { //type:[Object] UFunction constexpr auto FunctionToPatch = 0x0; //type:[Int] constexpr auto EventGraphCallOffset = 0x8; } namespace UBlueprintDebugData { } namespace UPointerToUberGraphFrame { } namespace UDebuggingInfoForSingleFunction { } namespace UNodeToCodeAssociation { } namespace UAnimBlueprintDebugData { } namespace UAnimationFrameSnapshot { } namespace UStateMachineDebugData { } namespace UKShapeElem { } namespace UKConvexElem //: public UKShapeElem { //type:[Array] UVertexData constexpr auto VertexData = 0x20; //type:[Struct] UBox constexpr auto ElemBox = 0x30; //type:[Struct] UTransform constexpr auto Transform = 0x50; } namespace UKBoxElem //: public UKShapeElem { //type:[Struct] UMatrix constexpr auto TM = 0x20; //type:[Struct] UQuat constexpr auto Orientation = 0x60; //type:[Struct] UVector constexpr auto Center = 0x70; //type:[Struct] URotator constexpr auto Rotation = 0x7c; //type:[Float] constexpr auto X = 0x88; //type:[Float] constexpr auto Y = 0x8c; //type:[Float] constexpr auto Z = 0x90; } namespace UKSphereElem //: public UKShapeElem { //type:[Struct] UMatrix constexpr auto TM = 0x20; //type:[Struct] UVector constexpr auto Center = 0x60; //type:[Float] constexpr auto Radius = 0x6c; } namespace UKSphylElem //: public UKShapeElem { //type:[Struct] UMatrix constexpr auto TM = 0x20; //type:[Struct] UQuat constexpr auto Orientation = 0x60; //type:[Struct] UVector constexpr auto Center = 0x70; //type:[Struct] URotator constexpr auto Rotation = 0x7c; //type:[Float] constexpr auto Radius = 0x88; //type:[Float] constexpr auto Length = 0x8c; } namespace UKAggregateGeom { //type:[Array] USphereElems constexpr auto SphereElems = 0x0; //type:[Array] UBoxElems constexpr auto BoxElems = 0x10; //type:[Array] USphylElems constexpr auto SphylElems = 0x20; //type:[Array] UConvexElems constexpr auto ConvexElems = 0x30; } namespace UAggregateGeometry2D { //type:[Array] UCircleElements constexpr auto CircleElements = 0x0; //type:[Array] UBoxElements constexpr auto BoxElements = 0x10; //type:[Array] UConvexElements constexpr auto ConvexElements = 0x20; } namespace UConvexElement2D { //type:[Array] UVertexData constexpr auto VertexData = 0x0; } namespace UBoxElement2D { //type:[Struct] UVector2D constexpr auto Center = 0x0; //type:[Float] constexpr auto Width = 0x8; //type:[Float] constexpr auto Height = 0xc; //type:[Float] constexpr auto Angle = 0x10; } namespace UCircleElement2D { //type:[Struct] UVector2D constexpr auto Center = 0x0; //type:[Float] constexpr auto Radius = 0x8; } namespace UPhysicalAnimationProfile { //type:[Name] constexpr auto ProfileName = 0x0; //type:[Struct] UPhysicalAnimationData constexpr auto PhysicalAnimationData = 0x8; } namespace UInputBlendPose { //type:[Array] UBranchFilters constexpr auto BranchFilters = 0x0; } namespace UBranchFilter { //type:[Name] constexpr auto BoneName = 0x0; //type:[Int] constexpr auto BlendDepth = 0x8; } namespace UBuilderPoly { //type:[Array] UVertexIndices constexpr auto VertexIndices = 0x0; //type:[Int] constexpr auto Direction = 0x10; //type:[Name] constexpr auto ItemName = 0x18; //type:[Int] constexpr auto PolyFlags = 0x20; } namespace UWrappedStringElement { //type:[Str] constexpr auto Value = 0x0; //type:[Struct] UVector2D constexpr auto LineExtent = 0x10; } namespace UTextSizingParameters { //type:[Float] constexpr auto DrawX = 0x0; //type:[Float] constexpr auto DrawY = 0x4; //type:[Float] constexpr auto DrawXL = 0x8; //type:[Float] constexpr auto DrawYL = 0xc; //type:[Struct] UVector2D constexpr auto Scaling = 0x10; //type:[Object] UFont constexpr auto DrawFont = 0x18; //type:[Struct] UVector2D constexpr auto SpacingAdjust = 0x20; } namespace UCanvasIcon { //type:[Object] UTexture constexpr auto Texture = 0x0; //type:[Float] constexpr auto U = 0x8; //type:[Float] constexpr auto V = 0xc; //type:[Float] constexpr auto UL = 0x10; //type:[Float] constexpr auto VL = 0x14; } namespace UAutoCompleteNode { //type:[Int] constexpr auto IndexChar = 0x0; //type:[Array] UAutoCompleteListIndices constexpr auto AutoCompleteListIndices = 0x8; } namespace URuntimeCurveLinearColor { //type:[Struct] URichCurve constexpr auto ColorCurves = 0x0; //type:[Object] UCurveLinearColor constexpr auto ExternalCurve = 0x1c0; } namespace UNamedCurveValue { //type:[Name] constexpr auto Name = 0x0; //type:[Float] constexpr auto Value = 0x8; } namespace UCurveTableRowHandle { //type:[Object] UCurveTable constexpr auto CurveTable = 0x0; //type:[Name] constexpr auto RowName = 0x8; } namespace UPreviewMeshCollectionEntry { //type:[AssetObject] USkeletalMesh constexpr auto SkeletalMesh = 0x0; } namespace UDestructibleChunkParameters { //type:[Bool] constexpr auto bIsSupportChunk = 0x0; //type:[Bool] constexpr auto bDoNotFracture = 0x1; //type:[Bool] constexpr auto bDoNotDamage = 0x2; //type:[Bool] constexpr auto bDoNotCrumble = 0x3; } namespace UFractureMaterial { //type:[Struct] UVector2D constexpr auto UVScale = 0x0; //type:[Struct] UVector2D constexpr auto UVOffset = 0x8; //type:[Struct] UVector constexpr auto Tangent = 0x10; //type:[Float] constexpr auto UAngle = 0x1c; //type:[Int] constexpr auto InteriorElementIndex = 0x20; } namespace UPrimaryAssetRulesOverride { //type:[Struct] UPrimaryAssetId constexpr auto PrimaryAssetId = 0x0; //type:[Struct] UPrimaryAssetRules constexpr auto Rules = 0x10; } namespace UPrimaryAssetRules { //type:[Int] constexpr auto Priority = 0x0; //type:[Bool] constexpr auto bApplyRecursively = 0x4; //type:[Int] constexpr auto ChunkId = 0x8; //type:[Enum] UUnderlyingType constexpr auto CookRule = 0xc; } namespace UAssetManagerRedirect { //type:[Str] constexpr auto Old = 0x0; //type:[Str] constexpr auto New = 0x10; } namespace UAudioQualitySettings { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Int] constexpr auto MaxChannels = 0x18; } namespace UPhysicalSurfaceName { //type:[Byte] UEPhysicalSurface constexpr auto Type = 0x0; //type:[Name] constexpr auto Name = 0x8; } namespace UHardwareCursorReference { //type:[Name] constexpr auto CursorPath = 0x0; //type:[Struct] UVector2D constexpr auto HotSpot = 0x8; } namespace UDialogueContextMapping { //type:[Struct] UDialogueContext constexpr auto Context = 0x0; //type:[Object] USoundWave constexpr auto SoundWave = 0x18; //type:[Str] constexpr auto LocalizationKeyFormat = 0x20; //type:[Object] UDialogueSoundWaveProxy constexpr auto Proxy = 0x30; } namespace UDialogueContext { //type:[Object] UDialogueVoice constexpr auto Speaker = 0x0; //type:[Array] UTargets constexpr auto Targets = 0x8; } namespace URawDistributionFloat //: public URawDistribution { //type:[Float] constexpr auto MinValue = 0x28; //type:[Float] constexpr auto MaxValue = 0x2c; //type:[Object] UDistributionFloat constexpr auto Distribution = 0x30; } namespace URawDistributionVector //: public URawDistribution { //type:[Float] constexpr auto MinValue = 0x28; //type:[Float] constexpr auto MaxValue = 0x2c; //type:[Struct] UVector constexpr auto MinValueVec = 0x30; //type:[Struct] UVector constexpr auto MaxValueVec = 0x3c; //type:[Object] UDistributionVector constexpr auto Distribution = 0x48; } namespace UBlueprintComponentDelegateBinding { //type:[Name] constexpr auto ComponentPropertyName = 0x0; //type:[Name] constexpr auto DelegatePropertyName = 0x8; //type:[Name] constexpr auto FunctionNameToBind = 0x10; } namespace UBlueprintInputDelegateBinding { //type:[Bool] constexpr auto bConsumeInput = 0x0; //type:[Bool] constexpr auto bExecuteWhenPaused = 0x0; //type:[Bool] constexpr auto bOverrideParentBinding = 0x0; } namespace UBlueprintInputActionDelegateBinding //: public UBlueprintInputDelegateBinding { //type:[Name] constexpr auto InputActionName = 0x8; //type:[Byte] UEInputEvent constexpr auto InputKeyEvent = 0x10; //type:[Name] constexpr auto FunctionNameToBind = 0x18; } namespace UBlueprintInputAxisDelegateBinding //: public UBlueprintInputDelegateBinding { //type:[Name] constexpr auto InputAxisName = 0x8; //type:[Name] constexpr auto FunctionNameToBind = 0x10; } namespace UBlueprintInputAxisKeyDelegateBinding //: public UBlueprintInputDelegateBinding { //type:[Struct] UKey constexpr auto AxisKey = 0x8; //type:[Name] constexpr auto FunctionNameToBind = 0x20; } namespace UBlueprintInputKeyDelegateBinding //: public UBlueprintInputDelegateBinding { //type:[Struct] UInputChord constexpr auto InputChord = 0x8; //type:[Byte] UEInputEvent constexpr auto InputKeyEvent = 0x28; //type:[Name] constexpr auto FunctionNameToBind = 0x30; } namespace UBlueprintInputTouchDelegateBinding //: public UBlueprintInputDelegateBinding { //type:[Byte] UEInputEvent constexpr auto InputKeyEvent = 0x4; //type:[Name] constexpr auto FunctionNameToBind = 0x8; } namespace UGraphReference { //type:[Object] UEdGraph constexpr auto MacroGraph = 0x0; //type:[Object] UBlueprint constexpr auto GraphBlueprint = 0x8; //type:[Struct] UGuid constexpr auto GraphGuid = 0x10; } namespace UEdGraphSchemaAction_NewNode //: public UEdGraphSchemaAction { //type:[Object] UEdGraphNode constexpr auto NodeTemplate = 0x100; } namespace UEdGraphSchemaAction { //type:[Text] constexpr auto MenuDescription = 0x8; //type:[Text] constexpr auto TooltipDescription = 0x20; //type:[Text] constexpr auto Category = 0x38; //type:[Text] constexpr auto Keywords = 0x50; //type:[Int] constexpr auto Grouping = 0x68; //type:[Int] constexpr auto SectionID = 0x6c; //type:[Array] UMenuDescriptionArray constexpr auto MenuDescriptionArray = 0x70; //type:[Array] UFullSearchTitlesArray constexpr auto FullSearchTitlesArray = 0x80; //type:[Array] UFullSearchKeywordsArray constexpr auto FullSearchKeywordsArray = 0x90; //type:[Array] UFullSearchCategoryArray constexpr auto FullSearchCategoryArray = 0xa0; //type:[Array] ULocalizedMenuDescriptionArray constexpr auto LocalizedMenuDescriptionArray = 0xb0; //type:[Array] ULocalizedFullSearchTitlesArray constexpr auto LocalizedFullSearchTitlesArray = 0xc0; //type:[Array] ULocalizedFullSearchKeywordsArray constexpr auto LocalizedFullSearchKeywordsArray = 0xd0; //type:[Array] ULocalizedFullSearchCategoryArray constexpr auto LocalizedFullSearchCategoryArray = 0xe0; //type:[Str] constexpr auto SearchText = 0xf0; } namespace ULevelCollection { //type:[Object] UGameStateBase constexpr auto GameState = 0x8; //type:[Object] UNetDriver constexpr auto NetDriver = 0x10; //type:[Object] UDemoNetDriver constexpr auto DemoNetDriver = 0x18; //type:[Object] ULevel constexpr auto PersistentLevel = 0x20; //type:[Set] ULevels constexpr auto Levels = 0x28; } namespace UStartAsyncSimulationFunction //: public UTickFunction { } namespace UEndPhysicsTickFunction //: public UTickFunction { } namespace UStartPhysicsTickFunction //: public UTickFunction { } namespace ULevelViewportInfo { //type:[Struct] UVector constexpr auto CamPosition = 0x0; //type:[Struct] URotator constexpr auto CamRotation = 0xc; //type:[Float] constexpr auto CamOrthoZoom = 0x18; //type:[Bool] constexpr auto CamUpdated = 0x1c; } namespace UPluginRedirect { //type:[Str] constexpr auto OldPluginName = 0x0; //type:[Str] constexpr auto NewPluginName = 0x10; } namespace UStructRedirect { //type:[Name] constexpr auto OldStructName = 0x0; //type:[Name] constexpr auto NewStructName = 0x8; } namespace UClassRedirect { //type:[Name] constexpr auto ObjectName = 0x0; //type:[Name] constexpr auto OldClassName = 0x8; //type:[Name] constexpr auto NewClassName = 0x10; //type:[Name] constexpr auto OldSubobjName = 0x18; //type:[Name] constexpr auto NewSubobjName = 0x20; //type:[Name] constexpr auto NewClassClass = 0x28; //type:[Name] constexpr auto NewClassPackage = 0x30; //type:[Bool] constexpr auto InstanceOnly = 0x38; } namespace UGameNameRedirect { //type:[Name] constexpr auto OldGameName = 0x0; //type:[Name] constexpr auto NewGameName = 0x8; } namespace UScreenMessageString { //type:[UInt64] constexpr auto Key = 0x0; //type:[Str] constexpr auto ScreenMessage = 0x8; //type:[Struct] UColor constexpr auto DisplayColor = 0x18; //type:[Float] constexpr auto TimeToDisplay = 0x1c; //type:[Float] constexpr auto CurrentTimeDisplayed = 0x20; //type:[Struct] UVector2D constexpr auto TextScale = 0x24; } namespace UDropNoteInfo { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Struct] URotator constexpr auto Rotation = 0xc; //type:[Str] constexpr auto Comment = 0x18; } namespace UStatColorMapping { //type:[Str] constexpr auto StatName = 0x0; //type:[Array] UColorMap constexpr auto ColorMap = 0x10; //type:[Bool] constexpr auto DisableBlend = 0x20; } namespace UStatColorMapEntry { //type:[Float] constexpr auto In = 0x0; //type:[Struct] UColor constexpr auto Out = 0x4; } namespace UWorldContext { //type:[EncryptedObject] UGameViewportClient constexpr auto GameViewport = 0x8; //type:[Array] UActiveNetDrivers constexpr auto ActiveNetDrivers = 0xe0; //type:[Array] UPackagesToFullyLoad constexpr auto PackagesToFullyLoad = 0x100; //type:[Array] UObjectReferencers constexpr auto ObjectReferencers = 0x150; //type:[Array] ULoadedLevelsForPendingMapChange constexpr auto LoadedLevelsForPendingMapChange = 0x160; //type:[Struct] UURL constexpr auto LastURL = 0x170; //type:[Object] UPendingNetGame constexpr auto PendingNetGame = 0x1e8; //type:[EncryptedObject] UGameInstance constexpr auto OwningGameInstance = 0x1f8; //type:[Struct] UURL constexpr auto LastRemoteURL = 0x210; //type:[Array] UPendingLevelStreamingStatusUpdates constexpr auto PendingLevelStreamingStatusUpdates = 0x288; } namespace ULevelStreamingStatus { //type:[Name] constexpr auto PackageName = 0x0; //type:[Bool] constexpr auto bShouldBeLoaded = 0x8; //type:[Bool] constexpr auto bShouldBeVisible = 0x8; //type:[UInt32] constexpr auto LODIndex = 0xc; } namespace UFullyLoadedPackagesInfo { //type:[Byte] UEFullyLoadPackageType constexpr auto FullyLoadType = 0x0; //type:[Str] constexpr auto Tag = 0x8; //type:[Array] UPackagesToLoad constexpr auto PackagesToLoad = 0x18; //type:[Array] ULoadedObjects constexpr auto LoadedObjects = 0x28; } namespace UNamedNetDriver { //type:[Object] UNetDriver constexpr auto NetDriver = 0x0; } namespace UNetDriverDefinition { //type:[Name] constexpr auto DefName = 0x0; //type:[Name] constexpr auto DriverClassName = 0x8; //type:[Name] constexpr auto DriverClassNameFallback = 0x10; } namespace UExtendedReflectionSharedCubemap { //type:[Int] constexpr auto CubemapSize = 0x0; //type:[Object] UTextureCube constexpr auto SourceCube = 0x8; //type:[Struct] UGuid constexpr auto SourceId = 0x10; //type:[Array] UUncompressedFullHDR constexpr auto UncompressedFullHDR = 0x20; } namespace UFontImportOptionsData { //type:[Str] constexpr auto FontName = 0x0; //type:[Float] constexpr auto Height = 0x10; //type:[Bool] constexpr auto bEnableAntialiasing = 0x14; //type:[Bool] constexpr auto bEnableBold = 0x14; //type:[Bool] constexpr auto bEnableItalic = 0x14; //type:[Bool] constexpr auto bEnableUnderline = 0x14; //type:[Bool] constexpr auto bAlphaOnly = 0x14; //type:[Byte] UEFontImportCharacterSet constexpr auto CharacterSet = 0x18; //type:[Str] constexpr auto Chars = 0x20; //type:[Str] constexpr auto UnicodeRange = 0x30; //type:[Str] constexpr auto CharsFilePath = 0x40; //type:[Str] constexpr auto CharsFileWildcard = 0x50; //type:[Bool] constexpr auto bCreatePrintableOnly = 0x60; //type:[Bool] constexpr auto bIncludeASCIIRange = 0x60; //type:[Struct] ULinearColor constexpr auto ForegroundColor = 0x64; //type:[Bool] constexpr auto bEnableDropShadow = 0x74; //type:[Int] constexpr auto TexturePageWidth = 0x78; //type:[Int] constexpr auto TexturePageMaxHeight = 0x7c; //type:[Int] constexpr auto XPadding = 0x80; //type:[Int] constexpr auto YPadding = 0x84; //type:[Int] constexpr auto ExtendBoxTop = 0x88; //type:[Int] constexpr auto ExtendBoxBottom = 0x8c; //type:[Int] constexpr auto ExtendBoxRight = 0x90; //type:[Int] constexpr auto ExtendBoxLeft = 0x94; //type:[Bool] constexpr auto bEnableLegacyMode = 0x98; //type:[Int] constexpr auto Kerning = 0x9c; //type:[Bool] constexpr auto bUseDistanceFieldAlpha = 0xa0; //type:[Int] constexpr auto DistanceFieldScaleFactor = 0xa4; //type:[Float] constexpr auto DistanceFieldScanRadiusScale = 0xa8; } namespace UFontCharacter { //type:[Int] constexpr auto StartU = 0x0; //type:[Int] constexpr auto StartV = 0x4; //type:[Int] constexpr auto USize = 0x8; //type:[Int] constexpr auto VSize = 0xc; //type:[Byte] constexpr auto TextureIndex = 0x10; //type:[Int] constexpr auto VerticalOffset = 0x14; } namespace UActiveHapticFeedbackEffect { //type:[Object] UHapticFeedbackEffect_Base constexpr auto HapticEffect = 0x0; } namespace UHapticFeedbackDetails_Curve { //type:[Struct] URuntimeFloatCurve constexpr auto Frequency = 0x0; //type:[Struct] URuntimeFloatCurve constexpr auto Amplitude = 0x78; } namespace UComponentOverrideRecord { //type:[Class] UClass constexpr auto ComponentClass = 0x0; //type:[Object] UActorComponent constexpr auto ComponentTemplate = 0x8; //type:[Struct] UComponentKey constexpr auto ComponentKey = 0x10; //type:[Struct] UBlueprintCookedComponentInstancingData constexpr auto CookedComponentInstancingData = 0x30; } namespace UComponentKey { //type:[Class] UClass constexpr auto OwnerClass = 0x0; //type:[Name] constexpr auto SCSVariableName = 0x8; //type:[Struct] UGuid constexpr auto AssociatedGuid = 0x10; } namespace UInputAxisKeyMapping { //type:[Name] constexpr auto AxisName = 0x0; //type:[Struct] UKey constexpr auto Key = 0x8; //type:[Float] constexpr auto Scale = 0x20; } namespace UInputActionKeyMapping { //type:[Name] constexpr auto ActionName = 0x0; //type:[Struct] UKey constexpr auto Key = 0x8; //type:[Bool] constexpr auto bShift = 0x20; //type:[Bool] constexpr auto bCtrl = 0x20; //type:[Bool] constexpr auto bAlt = 0x20; //type:[Bool] constexpr auto bCmd = 0x20; } namespace UInputAxisConfigEntry { //type:[Name] constexpr auto AxisKeyName = 0x0; //type:[Struct] UInputAxisProperties constexpr auto AxisProperties = 0x8; } namespace UInputAxisProperties { //type:[Float] constexpr auto DEADZONE = 0x0; //type:[Float] constexpr auto OuterDeadZone = 0x4; //type:[Float] constexpr auto Sensitivity = 0x8; //type:[Float] constexpr auto Exponent = 0xc; //type:[Bool] constexpr auto bInvert = 0x10; //type:[Object] UCurveFloat constexpr auto MultiplierAxisValueCurve = 0x18; } namespace UKeyBind { //type:[Struct] UKey constexpr auto Key = 0x0; //type:[Str] constexpr auto Command = 0x18; //type:[Bool] constexpr auto Control = 0x28; //type:[Bool] constexpr auto Shift = 0x28; //type:[Bool] constexpr auto Alt = 0x28; //type:[Bool] constexpr auto Cmd = 0x28; //type:[Bool] constexpr auto bIgnoreCtrl = 0x28; //type:[Bool] constexpr auto bIgnoreShift = 0x28; //type:[Bool] constexpr auto bIgnoreAlt = 0x28; //type:[Bool] constexpr auto bIgnoreCmd = 0x28; //type:[Bool] constexpr auto bDisabled = 0x29; } namespace UBlockInput_Action { //type:[Name] constexpr auto ActionName = 0x0; //type:[Byte] UEInputEvent constexpr auto KeyEvent = 0x8; } namespace UCurveEdTab { //type:[Str] constexpr auto TabName = 0x0; //type:[Array] UCurves constexpr auto Curves = 0x10; //type:[Float] constexpr auto ViewStartInput = 0x20; //type:[Float] constexpr auto ViewEndInput = 0x24; //type:[Float] constexpr auto ViewStartOutput = 0x28; //type:[Float] constexpr auto ViewEndOutput = 0x2c; } namespace UCurveEdEntry { //type:[Object] UObject constexpr auto CurveObject = 0x0; //type:[Struct] UColor constexpr auto CurveColor = 0x8; //type:[Str] constexpr auto CurveName = 0x10; //type:[Int] constexpr auto bHideCurve = 0x20; //type:[Int] constexpr auto bColorCurve = 0x24; //type:[Int] constexpr auto bFloatingPointColorCurve = 0x28; //type:[Int] constexpr auto bClamp = 0x2c; //type:[Float] constexpr auto ClampLow = 0x30; //type:[Float] constexpr auto ClampHigh = 0x34; } namespace UInterpEdSelKey { //type:[Object] UInterpGroup constexpr auto Group = 0x0; //type:[Object] UInterpTrack constexpr auto Track = 0x8; //type:[Int] constexpr auto KeyIndex = 0x10; //type:[Float] constexpr auto UnsnappedPosition = 0x14; } namespace UCameraPreviewInfo { //type:[Class] UClass constexpr auto PawnClass = 0x0; //type:[Object] UAnimSequence constexpr auto AnimSeq = 0x8; //type:[Struct] UVector constexpr auto Location = 0x10; //type:[Struct] URotator constexpr auto Rotation = 0x1c; //type:[Object] UPawn constexpr auto PawnInst = 0x28; } namespace USubTrackGroup { //type:[Str] constexpr auto GroupName = 0x0; //type:[Array] UTrackIndices constexpr auto TrackIndices = 0x10; //type:[Bool] constexpr auto bIsCollapsed = 0x20; //type:[Bool] constexpr auto bIsSelected = 0x20; } namespace USupportedSubTrackInfo { //type:[Class] UClass constexpr auto SupportedClass = 0x0; //type:[Str] constexpr auto SubTrackName = 0x8; //type:[Int] constexpr auto GroupIndex = 0x18; } namespace UBoolTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Bool] constexpr auto Value = 0x4; } namespace UDirectorTrackCut { //type:[Float] constexpr auto Time = 0x0; //type:[Float] constexpr auto TransitionTime = 0x4; //type:[Name] constexpr auto TargetCamGroup = 0x8; //type:[Int] constexpr auto ShotNumber = 0x10; } namespace UEventTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Name] constexpr auto EventName = 0x8; } namespace UAnimControlTrackKey { //type:[Float] constexpr auto StartTime = 0x0; //type:[Object] UAnimSequence constexpr auto AnimSeq = 0x8; //type:[Float] constexpr auto AnimStartOffset = 0x10; //type:[Float] constexpr auto AnimEndOffset = 0x14; //type:[Float] constexpr auto AnimPlayRate = 0x18; //type:[Bool] constexpr auto bLooping = 0x1c; //type:[Bool] constexpr auto bReverse = 0x1c; } namespace UInterpLookupTrack { //type:[Array] UPoints constexpr auto Points = 0x0; } namespace UInterpLookupPoint { //type:[Name] constexpr auto GroupName = 0x0; //type:[Float] constexpr auto Time = 0x8; } namespace UParticleReplayTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Float] constexpr auto Duration = 0x4; //type:[Int] constexpr auto ClipIDNumber = 0x8; } namespace UToggleTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Byte] UETrackToggleAction constexpr auto ToggleAction = 0x4; } namespace USoundTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Float] constexpr auto Volume = 0x4; //type:[Float] constexpr auto Pitch = 0x8; //type:[Object] USoundBase constexpr auto Sound = 0x10; } namespace UVisibilityTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Byte] UEVisibilityTrackAction constexpr auto Action = 0x4; //type:[Byte] UEVisibilityTrackCondition constexpr auto ActiveCondition = 0x5; } namespace ULayerActorStats { //type:[Class] UClass constexpr auto Type = 0x0; //type:[Int] constexpr auto Total = 0x8; } namespace UClientReceiveData { //type:[Object] UPlayerController constexpr auto LocalPC = 0x0; //type:[Name] constexpr auto MessageType = 0x8; //type:[Int] constexpr auto MessageIndex = 0x10; //type:[Str] constexpr auto MessageString = 0x18; //type:[Object] UPlayerState constexpr auto RelatedPlayerState = 0x28; //type:[Object] UPlayerState constexpr auto RelatedPlayerState = 0x30; //type:[Object] UObject constexpr auto OptionalObject = 0x38; } namespace UCustomInput { //type:[Str] constexpr auto InputName = 0x0; //type:[Struct] UExpressionInput constexpr auto Input = 0x10; } namespace UFunctionExpressionOutput { //type:[Object] UMaterialExpressionFunctionOutput constexpr auto ExpressionOutput = 0x0; //type:[Struct] UGuid constexpr auto ExpressionOutputId = 0x8; //type:[Struct] UExpressionOutput constexpr auto Output = 0x18; } namespace UFunctionExpressionInput { //type:[Object] UMaterialExpressionFunctionInput constexpr auto ExpressionInput = 0x0; //type:[Struct] UGuid constexpr auto ExpressionInputId = 0x8; //type:[Struct] UExpressionInput constexpr auto Input = 0x18; } namespace UTerrainLayerDesert { //type:[Str] constexpr auto LayerName = 0x0; //type:[Struct] UExpressionInput constexpr auto Weight = 0x10; //type:[Struct] UExpressionInput constexpr auto UV = 0x48; //type:[Struct] UExpressionInput constexpr auto DiffuseTexture = 0x80; //type:[Struct] UExpressionInput constexpr auto NormalTexture = 0xb8; //type:[Struct] UExpressionInput constexpr auto Specular = 0xf0; } namespace UTerrainLayer { //type:[Str] constexpr auto LayerName = 0x0; //type:[Struct] UExpressionInput constexpr auto Weight = 0x10; //type:[Struct] UExpressionInput constexpr auto UV = 0x48; //type:[Struct] UExpressionInput constexpr auto DiffuseTexture = 0x80; //type:[Struct] UExpressionInput constexpr auto NormalTexture = 0xb8; } namespace UMaterialParameterCollectionInfo { //type:[Struct] UGuid constexpr auto StateId = 0x0; //type:[Object] UMaterialParameterCollection constexpr auto ParameterCollection = 0x10; } namespace UMaterialFunctionInfo { //type:[Struct] UGuid constexpr auto StateId = 0x0; //type:[Object] UMaterialFunction constexpr auto Function = 0x10; } namespace UMaterialInstanceBasePropertyOverrides { //type:[Bool] constexpr auto bOverride_OpacityMaskClipValue = 0x0; //type:[Bool] constexpr auto bOverride_BlendMode = 0x1; //type:[Bool] constexpr auto bOverride_ShadingModel = 0x2; //type:[Bool] constexpr auto bOverride_PrepassMasked = 0x3; //type:[Bool] constexpr auto bOverride_DitheredLODTransition = 0x4; //type:[Bool] constexpr auto bOverride_TwoSided = 0x5; //type:[Float] constexpr auto OpacityMaskClipValue = 0x8; //type:[Byte] UEBlendMode constexpr auto BlendMode = 0xc; //type:[Byte] UEMaterialShadingModel constexpr auto ShadingModel = 0xd; //type:[Bool] constexpr auto PrepassMasked = 0x10; //type:[Bool] constexpr auto TwoSided = 0x10; //type:[Bool] constexpr auto DitheredLODTransition = 0x10; //type:[Bool] constexpr auto bOverride_bApplyMaterialClipVolumes = 0x14; //type:[Bool] constexpr auto bOverride_MaterialClipVolumeTypes = 0x15; //type:[Bool] constexpr auto bOverride_MaterialClipVolumeImportance = 0x16; //type:[Bool] constexpr auto bApplyMaterialClipVolumes = 0x18; //type:[Struct] UMaterialClipVolumeTypeMask constexpr auto MaterialClipVolumeTypes = 0x1c; //type:[Byte] UEMaterialClipVolumeImportance constexpr auto MaterialClipVolumeImportance = 0x20; } namespace UVectorParameterValue { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Struct] ULinearColor constexpr auto ParameterValue = 0x8; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x18; } namespace UTextureParameterValue { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Object] UTexture constexpr auto ParameterValue = 0x8; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x10; } namespace UScalarParameterValue { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Float] constexpr auto ParameterValue = 0x8; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0xc; } namespace UFontParameterValue { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Object] UFont constexpr auto FontValue = 0x8; //type:[Int] constexpr auto FontPage = 0x10; //type:[Struct] UGuid constexpr auto ExpressionGUID = 0x14; } namespace UCollectionVectorParameter //: public UCollectionParameterBase { //type:[Struct] ULinearColor constexpr auto DefaultValue = 0x18; } namespace UCollectionParameterBase { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Struct] UGuid constexpr auto ID = 0x8; } namespace UCollectionScalarParameter //: public UCollectionParameterBase { //type:[Float] constexpr auto DefaultValue = 0x18; } namespace UNavCollisionBox { //type:[Struct] UVector constexpr auto Offset = 0x0; //type:[Struct] UVector constexpr auto Extent = 0xc; } namespace UNavCollisionCylinder { //type:[Struct] UVector constexpr auto Offset = 0x0; //type:[Float] constexpr auto Radius = 0xc; //type:[Float] constexpr auto Height = 0x10; } namespace UPacketSimulationSettings { //type:[Int] constexpr auto PktLoss = 0x0; //type:[Int] constexpr auto PktOrder = 0x4; //type:[Int] constexpr auto PktDup = 0x8; //type:[Int] constexpr auto PktLag = 0xc; //type:[Int] constexpr auto PktLagVariance = 0x10; } namespace URollbackNetStartupActorInfo { //type:[Object] UObject constexpr auto Archetype = 0x8; //type:[Object] ULevel constexpr auto Level = 0x28; } namespace ULevelNameAndTime { //type:[Str] constexpr auto LevelName = 0x0; //type:[UInt32] constexpr auto LevelChangeTimeInMS = 0x10; } namespace UNodeMap { //type:[Name] constexpr auto TargetNodeName = 0x0; //type:[Struct] UTransform constexpr auto SourceToTargetTransform = 0x10; } namespace UParticleBurst { //type:[Int] constexpr auto Count = 0x0; //type:[Int] constexpr auto CountLow = 0x4; //type:[Float] constexpr auto Time = 0x8; } namespace UParticleRandomSeedInfo { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Bool] constexpr auto bGetSeedFromInstance = 0x8; //type:[Bool] constexpr auto bInstanceSeedIsIndex = 0x8; //type:[Bool] constexpr auto bResetSeedOnEmitterLooping = 0x8; //type:[Bool] constexpr auto bRandomlySelectSeedArray = 0x8; //type:[Array] URandomSeeds constexpr auto RandomSeeds = 0x10; } namespace UParticleCurvePair { //type:[Str] constexpr auto CurveName = 0x0; //type:[Object] UObject constexpr auto CurveObject = 0x10; } namespace UBeamModifierOptions { //type:[Bool] constexpr auto bModify = 0x0; //type:[Bool] constexpr auto bScale = 0x0; //type:[Bool] constexpr auto bLock = 0x0; } namespace UParticleEvent_GenerateInfo { //type:[Byte] UEParticleEventType constexpr auto Type = 0x0; //type:[Int] constexpr auto Frequency = 0x4; //type:[Int] constexpr auto ParticleFrequency = 0x8; //type:[Bool] constexpr auto FirstTimeOnly = 0xc; //type:[Bool] constexpr auto LastTimeOnly = 0xc; //type:[Bool] constexpr auto UseReflectedImpactVector = 0xc; //type:[Bool] constexpr auto bUseOrbitOffset = 0xc; //type:[Name] constexpr auto CustomName = 0x10; //type:[Array] UParticleModuleEventsToSendToGame constexpr auto ParticleModuleEventsToSendToGame = 0x18; } namespace ULocationBoneSocketInfo { //type:[Name] constexpr auto BoneSocketName = 0x0; //type:[Struct] UVector constexpr auto Offset = 0x8; } namespace UOrbitOptions { //type:[Bool] constexpr auto bProcessDuringSpawn = 0x0; //type:[Bool] constexpr auto bProcessDuringUpdate = 0x0; //type:[Bool] constexpr auto bUseEmitterTime = 0x0; } namespace UEmitterDynamicParameter { //type:[Name] constexpr auto ParamName = 0x0; //type:[Bool] constexpr auto bUseEmitterTime = 0x8; //type:[Bool] constexpr auto bSpawnTimeOnly = 0x8; //type:[Byte] UEEmitterDynamicParameterValue constexpr auto ValueMethod = 0xc; //type:[Bool] constexpr auto bScaleVelocityByParamValue = 0x10; //type:[Struct] URawDistributionFloat constexpr auto ParamValue = 0x18; } namespace UBeamTargetData { //type:[Name] constexpr auto TargetName = 0x0; //type:[Float] constexpr auto TargetPercentage = 0x8; } namespace UGPUSpriteResourceData { //type:[Array] UQuantizedColorSamples constexpr auto QuantizedColorSamples = 0x0; //type:[Array] UQuantizedMiscSamples constexpr auto QuantizedMiscSamples = 0x10; //type:[Array] UQuantizedSimulationAttrSamples constexpr auto QuantizedSimulationAttrSamples = 0x20; //type:[Struct] UVector4 constexpr auto ColorScale = 0x30; //type:[Struct] UVector4 constexpr auto ColorBias = 0x40; //type:[Struct] UVector4 constexpr auto MiscScale = 0x50; //type:[Struct] UVector4 constexpr auto MiscBias = 0x60; //type:[Struct] UVector4 constexpr auto SimulationAttrCurveScale = 0x70; //type:[Struct] UVector4 constexpr auto SimulationAttrCurveBias = 0x80; //type:[Struct] UVector4 constexpr auto SubImageSize = 0x90; //type:[Struct] UVector4 constexpr auto SizeBySpeed = 0xa0; //type:[Struct] UVector constexpr auto ConstantAcceleration = 0xb0; //type:[Struct] UVector constexpr auto OrbitOffsetBase = 0xbc; //type:[Struct] UVector constexpr auto OrbitOffsetRange = 0xc8; //type:[Struct] UVector constexpr auto OrbitFrequencyBase = 0xd4; //type:[Struct] UVector constexpr auto OrbitFrequencyRange = 0xe0; //type:[Struct] UVector constexpr auto OrbitPhaseBase = 0xec; //type:[Struct] UVector constexpr auto OrbitPhaseRange = 0xf8; //type:[Float] constexpr auto GlobalVectorFieldScale = 0x104; //type:[Float] constexpr auto GlobalVectorFieldTightness = 0x108; //type:[Float] constexpr auto PerParticleVectorFieldScale = 0x10c; //type:[Float] constexpr auto PerParticleVectorFieldBias = 0x110; //type:[Float] constexpr auto DragCoefficientScale = 0x114; //type:[Float] constexpr auto DragCoefficientBias = 0x118; //type:[Float] constexpr auto ResilienceScale = 0x11c; //type:[Float] constexpr auto ResilienceBias = 0x120; //type:[Float] constexpr auto CollisionRadiusScale = 0x124; //type:[Float] constexpr auto CollisionRadiusBias = 0x128; //type:[Float] constexpr auto CollisionTimeBias = 0x12c; //type:[Float] constexpr auto CollisionRandomSpread = 0x130; //type:[Float] constexpr auto CollisionRandomDistribution = 0x134; //type:[Float] constexpr auto OneMinusFriction = 0x138; //type:[Float] constexpr auto RotationRateScale = 0x13c; //type:[Float] constexpr auto CameraMotionBlurAmount = 0x140; //type:[Byte] UEParticleScreenAlignment constexpr auto ScreenAlignment = 0x144; //type:[Byte] UEParticleAxisLock constexpr auto LockAxisFlag = 0x145; //type:[Struct] UVector2D constexpr auto PivotOffset = 0x148; //type:[Bool] constexpr auto bRemoveHMDRoll = 0x150; //type:[Float] constexpr auto MinFacingCameraBlendDistance = 0x154; //type:[Float] constexpr auto MaxFacingCameraBlendDistance = 0x158; } namespace UGPUSpriteEmitterInfo { //type:[Object] UParticleModuleRequired constexpr auto RequiredModule = 0x0; //type:[Object] UParticleModuleSpawn constexpr auto SpawnModule = 0x8; //type:[Object] UParticleModuleSpawnPerUnit constexpr auto SpawnPerUnitModule = 0x10; //type:[Array] USpawnModules constexpr auto SpawnModules = 0x18; //type:[Struct] UGPUSpriteLocalVectorFieldInfo constexpr auto LocalVectorField = 0x30; //type:[Struct] UFloatDistribution constexpr auto VectorFieldScale = 0xa0; //type:[Struct] UFloatDistribution constexpr auto DragCoefficient = 0xc8; //type:[Struct] UFloatDistribution constexpr auto PointAttractorStrength = 0xf0; //type:[Struct] UFloatDistribution constexpr auto Resilience = 0x118; //type:[Struct] UVector constexpr auto ConstantAcceleration = 0x140; //type:[Struct] UVector constexpr auto PointAttractorPosition = 0x14c; //type:[Float] constexpr auto PointAttractorRadiusSq = 0x158; //type:[Struct] UVector constexpr auto OrbitOffsetBase = 0x15c; //type:[Struct] UVector constexpr auto OrbitOffsetRange = 0x168; //type:[Struct] UVector2D constexpr auto InvMaxSize = 0x174; //type:[Float] constexpr auto InvRotationRateScale = 0x17c; //type:[Float] constexpr auto MaxLifetime = 0x180; //type:[Int] constexpr auto MaxParticleCount = 0x184; //type:[Byte] UEParticleScreenAlignment constexpr auto ScreenAlignment = 0x188; //type:[Byte] UEParticleAxisLock constexpr auto LockAxisFlag = 0x189; //type:[Bool] constexpr auto bEnableCollision = 0x18c; //type:[Byte] UEParticleCollisionMode constexpr auto CollisionMode = 0x190; //type:[Bool] constexpr auto bRemoveHMDRoll = 0x194; //type:[Float] constexpr auto MinFacingCameraBlendDistance = 0x198; //type:[Float] constexpr auto MaxFacingCameraBlendDistance = 0x19c; //type:[Struct] URawDistributionVector constexpr auto DynamicColor = 0x1a0; //type:[Struct] URawDistributionFloat constexpr auto DynamicAlpha = 0x1f0; //type:[Struct] URawDistributionVector constexpr auto DynamicColorScale = 0x228; //type:[Struct] URawDistributionFloat constexpr auto DynamicAlphaScale = 0x278; } namespace UGPUSpriteLocalVectorFieldInfo { //type:[Object] UVectorField constexpr auto Field = 0x0; //type:[Struct] UTransform constexpr auto Transform = 0x10; //type:[Struct] URotator constexpr auto MinInitialRotation = 0x40; //type:[Struct] URotator constexpr auto MaxInitialRotation = 0x4c; //type:[Struct] URotator constexpr auto RotationRate = 0x58; //type:[Float] constexpr auto Intensity = 0x64; //type:[Float] constexpr auto Tightness = 0x68; //type:[Bool] constexpr auto bIgnoreComponentTransform = 0x6c; //type:[Bool] constexpr auto bTileX = 0x6c; //type:[Bool] constexpr auto bTileY = 0x6c; //type:[Bool] constexpr auto bTileZ = 0x6c; //type:[Bool] constexpr auto bUseFixDT = 0x6c; } namespace UParticleSystemReplayFrame { } namespace UParticleEmitterReplayFrame { } namespace UTireFrictionScalePair { //type:[Object] UTireType constexpr auto TireType = 0x0; //type:[Float] constexpr auto FrictionScale = 0x8; } namespace UPhysicsConstraintProfileHandle { //type:[Struct] UConstraintProfileProperties constexpr auto ProfileProperties = 0x0; //type:[Name] constexpr auto ProfileName = 0x108; } namespace UDelegateArray { //type:[Array] UDelegates constexpr auto Delegates = 0x0; } namespace UPurchaseInfo { //type:[Str] constexpr auto Identifier = 0x0; //type:[Str] constexpr auto DisplayName = 0x10; //type:[Str] constexpr auto DisplayDescription = 0x20; //type:[Str] constexpr auto DisplayPrice = 0x30; } namespace UTransformBase { //type:[Name] constexpr auto Node = 0x0; //type:[Struct] UTransformBaseConstraint constexpr auto Constraints = 0x8; } namespace UTransformBaseConstraint { //type:[Array] UTransformConstraints constexpr auto TransformConstraints = 0x0; } namespace URigTransformConstraint { //type:[Byte] UEConstraintTransform constexpr auto TranformType = 0x0; //type:[Name] constexpr auto ParentSpace = 0x8; //type:[Float] constexpr auto Weight = 0x10; } namespace UNode { //type:[Name] constexpr auto Name = 0x0; //type:[Name] constexpr auto ParentName = 0x8; //type:[Struct] UTransform constexpr auto Transform = 0x10; //type:[Str] constexpr auto DisplayName = 0x40; //type:[Bool] constexpr auto bAdvanced = 0x50; } namespace UDestructibleParameters { //type:[Struct] UDestructibleDamageParameters constexpr auto DamageParameters = 0x0; //type:[Struct] UDestructibleDebrisParameters constexpr auto DebrisParameters = 0x1c; //type:[Struct] UDestructibleAdvancedParameters constexpr auto AdvancedParameters = 0x48; //type:[Struct] UDestructibleSpecialHierarchyDepths constexpr auto SpecialHierarchyDepths = 0x58; //type:[Array] UDepthParameters constexpr auto DepthParameters = 0x70; //type:[Struct] UDestructibleParametersFlag constexpr auto Flags = 0x80; } namespace UDestructibleParametersFlag { //type:[Bool] constexpr auto bAccumulateDamage = 0x0; //type:[Bool] constexpr auto bAssetDefinedSupport = 0x0; //type:[Bool] constexpr auto bWorldSupport = 0x0; //type:[Bool] constexpr auto bDebrisTimeout = 0x0; //type:[Bool] constexpr auto bDebrisMaxSeparation = 0x0; //type:[Bool] constexpr auto bCrumbleSmallestChunks = 0x0; //type:[Bool] constexpr auto bAccurateRaycasts = 0x0; //type:[Bool] constexpr auto bUseValidBounds = 0x0; //type:[Bool] constexpr auto bFormExtendedStructures = 0x1; } namespace UDestructibleDepthParameters { //type:[Byte] UEImpactDamageOverride constexpr auto ImpactDamageOverride = 0x0; } namespace UDestructibleSpecialHierarchyDepths { //type:[Int] constexpr auto SupportDepth = 0x0; //type:[Int] constexpr auto MinimumFractureDepth = 0x4; //type:[Bool] constexpr auto bEnableDebris = 0x8; //type:[Int] constexpr auto DebrisDepth = 0xc; //type:[Int] constexpr auto EssentialDepth = 0x10; } namespace UDestructibleAdvancedParameters { //type:[Float] constexpr auto DamageCap = 0x0; //type:[Float] constexpr auto ImpactVelocityThreshold = 0x4; //type:[Float] constexpr auto MaxChunkSpeed = 0x8; //type:[Float] constexpr auto FractureImpulseScale = 0xc; } namespace UDestructibleDebrisParameters { //type:[Float] constexpr auto DebrisLifetimeMin = 0x0; //type:[Float] constexpr auto DebrisLifetimeMax = 0x4; //type:[Float] constexpr auto DebrisMaxSeparationMin = 0x8; //type:[Float] constexpr auto DebrisMaxSeparationMax = 0xc; //type:[Struct] UBox constexpr auto ValidBounds = 0x10; } namespace UDestructibleDamageParameters { //type:[Float] constexpr auto DamageThreshold = 0x0; //type:[Float] constexpr auto DamageSpread = 0x4; //type:[Bool] constexpr auto bEnableImpactDamage = 0x8; //type:[Float] constexpr auto ImpactDamage = 0xc; //type:[Int] constexpr auto DefaultImpactDamageDepth = 0x10; //type:[Bool] constexpr auto bCustomImpactResistance = 0x14; //type:[Float] constexpr auto ImpactResistance = 0x18; } namespace USkeletalMeshLODGroupSettings { //type:[Float] constexpr auto ScreenSize = 0x0; //type:[Struct] USkeletalMeshOptimizationSettings constexpr auto OptimizationSettings = 0x8; } namespace UTexturePlatformData { } namespace UTextureSource { } namespace USoundConcurrencySettings { //type:[Int] constexpr auto MaxCount = 0x0; //type:[Bool] constexpr auto bLimitToOwner = 0x4; //type:[Byte] UEMaxConcurrentResolutionRule constexpr auto ResolutionRule = 0x8; //type:[Float] constexpr auto VolumeScale = 0xc; } namespace USoundSubmixSendInfo { //type:[Float] constexpr auto SendLevel = 0x0; //type:[Object] USoundSubmix constexpr auto SoundSubmix = 0x8; } namespace USoundNodeEditorData { } namespace USoundGroup { //type:[Byte] UESoundGroup constexpr auto SoundGroup = 0x0; //type:[Str] constexpr auto DisplayName = 0x8; //type:[Bool] constexpr auto bAlwaysDecompressOnLoad = 0x18; //type:[Float] constexpr auto DecompressedDuration = 0x1c; } namespace UStreamedAudioPlatformData { } namespace UPassiveSoundMixModifier { //type:[Object] USoundMix constexpr auto SoundMix = 0x0; //type:[Float] constexpr auto MinVolumeThreshold = 0x8; //type:[Float] constexpr auto MaxVolumeThreshold = 0xc; } namespace USoundClassProperties { //type:[Float] constexpr auto Volume = 0x0; //type:[Float] constexpr auto Pitch = 0x4; //type:[Float] constexpr auto StereoBleed = 0x8; //type:[Float] constexpr auto LFEBleed = 0xc; //type:[Float] constexpr auto VoiceCenterChannelVolume = 0x10; //type:[Float] constexpr auto RadioFilterVolume = 0x14; //type:[Float] constexpr auto RadioFilterVolumeThreshold = 0x18; //type:[Bool] constexpr auto bApplyEffects = 0x1c; //type:[Bool] constexpr auto bAlwaysPlay = 0x1c; //type:[Bool] constexpr auto bIsUISound = 0x1c; //type:[Bool] constexpr auto bIsMusic = 0x1c; //type:[Bool] constexpr auto bReverb = 0x1c; //type:[Float] constexpr auto Default2DReverbSendAmount = 0x20; //type:[Bool] constexpr auto bCenterChannelOnly = 0x24; //type:[Bool] constexpr auto bApplyAmbientVolumes = 0x24; //type:[Byte] UEAudioOutputTarget constexpr auto OutputTarget = 0x28; } namespace USoundClassEditorData { } namespace USourceEffectChainEntry { //type:[Object] USoundEffectSourcePreset constexpr auto Preset = 0x0; //type:[Bool] constexpr auto bBypass = 0x8; } namespace USoundClassAdjuster { //type:[Object] USoundClass constexpr auto SoundClassObject = 0x0; //type:[Float] constexpr auto VolumeAdjuster = 0x8; //type:[Float] constexpr auto PitchAdjuster = 0xc; //type:[Bool] constexpr auto bApplyToChildren = 0x10; //type:[Float] constexpr auto VoiceCenterChannelVolumeAdjuster = 0x14; } namespace UAudioEQEffect { //type:[Float] constexpr auto FrequencyCenter0 = 0x8; //type:[Float] constexpr auto Gain0 = 0xc; //type:[Float] constexpr auto Bandwidth0 = 0x10; //type:[Float] constexpr auto FrequencyCenter1 = 0x14; //type:[Float] constexpr auto Gain1 = 0x18; //type:[Float] constexpr auto Bandwidth1 = 0x1c; //type:[Float] constexpr auto FrequencyCenter2 = 0x20; //type:[Float] constexpr auto Gain2 = 0x24; //type:[Float] constexpr auto Bandwidth2 = 0x28; //type:[Float] constexpr auto FrequencyCenter3 = 0x2c; //type:[Float] constexpr auto Gain3 = 0x30; //type:[Float] constexpr auto Bandwidth3 = 0x34; } namespace UDistanceDatum { //type:[Float] constexpr auto FadeInDistanceStart = 0x0; //type:[Float] constexpr auto FadeInDistanceEnd = 0x4; //type:[Float] constexpr auto FadeOutDistanceStart = 0x8; //type:[Float] constexpr auto FadeOutDistanceEnd = 0xc; //type:[Float] constexpr auto Volume = 0x10; } namespace UModulatorContinuousParams { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Float] constexpr auto Default = 0x8; //type:[Float] constexpr auto MinInput = 0xc; //type:[Float] constexpr auto MaxInput = 0x10; //type:[Float] constexpr auto MinOutput = 0x14; //type:[Float] constexpr auto MaxOutput = 0x18; //type:[Byte] UModulationParamMode constexpr auto ParamMode = 0x1c; } namespace UMaterialRemapIndex { //type:[UInt32] constexpr auto ImportVersionKey = 0x0; //type:[Array] UMaterialRemap constexpr auto MaterialRemap = 0x8; } namespace UStaticMaterial { //type:[Object] UMaterialInterface constexpr auto MaterialInterface = 0x0; //type:[Name] constexpr auto MaterialSlotName = 0x8; //type:[Struct] UMeshUVChannelInfo constexpr auto UVChannelData = 0x10; } namespace UAssetEditorOrbitCameraPosition { //type:[Bool] constexpr auto bIsSet = 0x0; //type:[Struct] UVector constexpr auto CamOrbitPoint = 0x4; //type:[Struct] UVector constexpr auto CamOrbitZoom = 0x10; //type:[Struct] URotator constexpr auto CamOrbitRotation = 0x1c; } namespace UMeshSectionInfoDataBase { //type:[Map] UMap_Key constexpr auto Map = 0x0; } namespace UMeshSectionInfoMap { //type:[Map] UMap_Key constexpr auto Map = 0x0; } namespace UMeshSectionInfo { //type:[Int] constexpr auto MaterialIndex = 0x0; //type:[Bool] constexpr auto bEnableCollision = 0x4; //type:[Bool] constexpr auto bCastShadow = 0x5; //type:[Bool] constexpr auto bOverrideIndoorOutdoorMask = 0x6; //type:[Byte] constexpr auto IndoorOutdoorMask = 0x7; } namespace UStaticMeshSourceModel { //type:[Struct] UMeshBuildSettings constexpr auto BuildSettings = 0x0; //type:[Struct] UMeshReductionSettings constexpr auto ReductionSettings = 0x40; //type:[Struct] USimplygonRemeshingSettings constexpr auto RemeshingSettings = 0x198; //type:[Bool] constexpr auto bHasBeenSimplified = 0x240; //type:[Struct] UGroupedStaticMeshOptimizationSettings constexpr auto OptimizationSettings = 0x248; //type:[Float] constexpr auto LODDistance = 0x4a8; //type:[Float] constexpr auto ScreenSize = 0x4ac; } namespace UGroupedStaticMeshOptimizationSettings { //type:[Enum] UUnderlyingType constexpr auto LevelOfDetailType = 0x0; //type:[Struct] UMeshReductionSettings constexpr auto ReductionSettings = 0x8; //type:[Struct] UMeshProxySettings constexpr auto ProxySettings = 0x160; } namespace UStaticMeshOptimizationSettings { //type:[Byte] UEOptimizationType constexpr auto ReductionMethod = 0x0; //type:[Float] constexpr auto NumOfTrianglesPercentage = 0x4; //type:[Float] constexpr auto MaxDeviationPercentage = 0x8; //type:[Float] constexpr auto WeldingThreshold = 0xc; //type:[Bool] constexpr auto bRecalcNormals = 0x10; //type:[Float] constexpr auto NormalsThreshold = 0x14; //type:[Byte] constexpr auto SilhouetteImportance = 0x18; //type:[Byte] constexpr auto TextureImportance = 0x19; //type:[Byte] constexpr auto ShadingImportance = 0x1a; } namespace USubsurfaceProfileStruct { //type:[Float] constexpr auto ScatterRadius = 0x0; //type:[Struct] ULinearColor constexpr auto SubsurfaceColor = 0x4; //type:[Struct] ULinearColor constexpr auto FalloffColor = 0x14; } namespace UTextureLODGroup { //type:[Byte] UTextureGroup constexpr auto Group = 0x0; //type:[Int] constexpr auto LODBias = 0xc; //type:[Int] constexpr auto NumStreamedMips = 0x14; //type:[Byte] UTextureMipGenSettings constexpr auto MipGenSettings = 0x18; //type:[Int] constexpr auto MinLODSize = 0x1c; //type:[Int] constexpr auto MaxLODSize = 0x20; //type:[Name] constexpr auto MinMagFilter = 0x28; //type:[Name] constexpr auto MipFilter = 0x30; } namespace UAIMoveRequest { //type:[Object] UActor constexpr auto GoalActor = 0x0; } namespace UGenericTeamId { //type:[Byte] constexpr auto TeamId = 0x0; } namespace UAIDataProviderBoolValue //: public UAIDataProviderTypedValue { //type:[Bool] constexpr auto DefaultValue = 0x28; } namespace UAIDataProviderTypedValue //: public UAIDataProviderValue { //type:[Class] UClass constexpr auto PropertyType = 0x20; } namespace UAIDataProviderValue { //type:[Object] UProperty constexpr auto CachedProperty = 0x8; //type:[Object] UAIDataProvider constexpr auto DataBinding = 0x10; //type:[Name] constexpr auto DataField = 0x18; } namespace UAIDataProviderFloatValue //: public UAIDataProviderTypedValue { //type:[Float] constexpr auto DefaultValue = 0x28; } namespace UAIDataProviderIntValue //: public UAIDataProviderTypedValue { //type:[Int] constexpr auto DefaultValue = 0x28; } namespace UAIDataProviderStructValue //: public UAIDataProviderValue { } namespace UAISenseAffiliationFilter { //type:[Bool] constexpr auto bDetectEnemies = 0x0; //type:[Bool] constexpr auto bDetectNeutrals = 0x0; //type:[Bool] constexpr auto bDetectFriendlies = 0x0; } namespace UActorPerceptionBlueprintInfo { //type:[Object] UActor constexpr auto Target = 0x0; //type:[Array] ULastSensedStimuli constexpr auto LastSensedStimuli = 0x8; //type:[Bool] constexpr auto bIsHostile = 0x18; } namespace UAIDamageEvent { //type:[Float] constexpr auto Amount = 0x0; //type:[Struct] UVector constexpr auto Location = 0x4; //type:[Struct] UVector constexpr auto HitLocation = 0x10; //type:[Object] UActor constexpr auto DamagedActor = 0x20; //type:[Object] UActor constexpr auto Instigator = 0x28; } namespace UAINoiseEvent { //type:[Struct] UVector constexpr auto NoiseLocation = 0x4; //type:[Float] constexpr auto Loudness = 0x10; //type:[Float] constexpr auto MaxRange = 0x14; //type:[Object] UActor constexpr auto Instigator = 0x18; //type:[Name] constexpr auto Tag = 0x20; } namespace UAIPredictionEvent { //type:[Object] UActor constexpr auto Requestor = 0x0; //type:[Object] UActor constexpr auto PredictedActor = 0x8; } namespace UAISightEvent { //type:[Object] UActor constexpr auto SeenActor = 0x8; //type:[Object] UActor constexpr auto Observer = 0x10; } namespace UAITeamStimulusEvent { //type:[Object] UActor constexpr auto Broadcaster = 0x28; //type:[Object] UActor constexpr auto Enemy = 0x30; } namespace UAITouchEvent { //type:[Object] UActor constexpr auto TouchReceiver = 0x10; //type:[Object] UActor constexpr auto OtherActor = 0x18; } namespace UAnimNode_BlendSpacePlayer //: public UAnimNode_AssetPlayerBase { //type:[Float] constexpr auto X = 0x58; //type:[Float] constexpr auto Y = 0x5c; //type:[Float] constexpr auto Z = 0x60; //type:[Float] constexpr auto PlayRate = 0x64; //type:[Bool] constexpr auto bLoop = 0x68; //type:[Float] constexpr auto StartPosition = 0x6c; //type:[Object] UBlendSpaceBase constexpr auto BlendSpace = 0x70; //type:[Bool] constexpr auto bResetPlayTimeWhenBlendSpaceChanges = 0x78; //type:[Struct] UBlendFilter constexpr auto BlendFilter = 0x80; //type:[Array] UBlendSampleDataCache constexpr auto BlendSampleDataCache = 0x110; //type:[Object] UBlendSpaceBase constexpr auto PreviousBlendSpace = 0x120; } namespace UAnimNode_AssetPlayerBase //: public UAnimNode_Base { //type:[Bool] constexpr auto bIgnoreForRelevancyTest = 0x30; //type:[Int] constexpr auto GroupIndex = 0x34; //type:[Byte] UEAnimGroupRole constexpr auto GroupRole = 0x38; //type:[Float] constexpr auto BlendWeight = 0x3c; //type:[Float] constexpr auto InternalTimeAccumulator = 0x40; } namespace UAnimNode_Base { //type:[Struct] UExposedValueHandler constexpr auto EvaluateGraphExposedInputs = 0x8; } namespace UExposedValueHandler { //type:[Name] constexpr auto BoundFunction = 0x0; //type:[Array] UCopyRecords constexpr auto CopyRecords = 0x8; } namespace UExposedValueCopyRecord { //type:[Object] UProperty constexpr auto SourceProperty = 0x0; //type:[Name] constexpr auto SourcePropertyName = 0x8; //type:[Name] constexpr auto SourceSubPropertyName = 0x10; //type:[Int] constexpr auto SourceArrayIndex = 0x18; //type:[Object] UProperty constexpr auto DestProperty = 0x20; //type:[Int] constexpr auto DestArrayIndex = 0x28; //type:[Int] constexpr auto Size = 0x2c; //type:[Bool] constexpr auto bInstanceIsTarget = 0x30; //type:[Enum] UUnderlyingType constexpr auto PostCopyOperation = 0x31; //type:[Object] UBoolProperty constexpr auto CachedBoolSourceProperty = 0x38; //type:[Object] UBoolProperty constexpr auto CachedBoolDestProperty = 0x40; //type:[Object] UStructProperty constexpr auto CachedStructDestProperty = 0x48; //type:[Object] UObjectProperty constexpr auto CachedObjectSourceProperty = 0x50; //type:[Object] UProperty constexpr auto CachedObjectSubProperty = 0x58; } namespace UAnimNode_AimOffsetLookAt //: public UAnimNode_BlendSpacePlayer { //type:[Struct] UPoseLink constexpr auto BasePose = 0x128; //type:[Int] constexpr auto LODThreshold = 0x140; //type:[Bool] constexpr auto bIsLODEnabled = 0x144; //type:[Struct] UVector constexpr auto LookAtLocation = 0x148; //type:[Name] constexpr auto SourceSocketName = 0x158; //type:[Name] constexpr auto PivotSocketName = 0x160; //type:[Float] constexpr auto ALPHA = 0x168; //type:[Struct] UBoneReference constexpr auto SocketBoneReference = 0x170; //type:[Struct] UTransform constexpr auto SocketLocalTransform = 0x190; //type:[Struct] UBoneReference constexpr auto PivotSocketBoneReference = 0x1c0; //type:[Struct] UTransform constexpr auto PivotSocketLocalTransform = 0x1e0; } namespace UPoseLink //: public UPoseLinkBase { } namespace UPoseLinkBase { //type:[Int] constexpr auto LinkID = 0x0; } namespace UAnimNode_ApplyAdditive //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto Base = 0x30; //type:[Struct] UPoseLink constexpr auto Additive = 0x48; //type:[Int] constexpr auto LODThreshold = 0x60; //type:[Float] constexpr auto ActualAlpha = 0x64; //type:[Enum] UUnderlyingType constexpr auto AlphaInputType = 0x68; //type:[Float] constexpr auto ALPHA = 0x6c; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x70; //type:[Bool] constexpr auto bAlphaBoolEnabled = 0x78; //type:[Struct] UInputAlphaBoolBlend constexpr auto AlphaBoolBlend = 0x80; //type:[Name] constexpr auto AlphaCurveName = 0xd0; //type:[Struct] UInputScaleBiasClamp constexpr auto AlphaScaleBiasClamp = 0xd8; } namespace UInputScaleBiasClamp { //type:[Bool] constexpr auto bMapRange = 0x0; //type:[Bool] constexpr auto bClampResult = 0x1; //type:[Bool] constexpr auto bInterpResult = 0x2; //type:[Bool] constexpr auto bInitialized = 0x3; //type:[Struct] UInputRange constexpr auto InRange = 0x4; //type:[Struct] UInputRange constexpr auto OutRange = 0xc; //type:[Float] constexpr auto Scale = 0x14; //type:[Float] constexpr auto Bias = 0x18; //type:[Float] constexpr auto ClampMin = 0x1c; //type:[Float] constexpr auto ClampMax = 0x20; //type:[Float] constexpr auto InterpSpeedIncreasing = 0x24; //type:[Float] constexpr auto InterpSpeedDecreasing = 0x28; //type:[Float] constexpr auto InterpolatedResult = 0x2c; } namespace UInputRange { //type:[Float] constexpr auto Min = 0x0; //type:[Float] constexpr auto Max = 0x4; } namespace UInputAlphaBoolBlend { //type:[Float] constexpr auto BlendInTime = 0x0; //type:[Float] constexpr auto BlendOutTime = 0x4; //type:[Enum] UUnderlyingType constexpr auto BlendOption = 0x8; //type:[Bool] constexpr auto bInitialized = 0x9; //type:[Object] UCurveFloat constexpr auto CustomCurve = 0x10; //type:[Struct] UAlphaBlend constexpr auto AlphaBlend = 0x18; } namespace UInputScaleBias { //type:[Float] constexpr auto Scale = 0x0; //type:[Float] constexpr auto Bias = 0x4; } namespace UAnimNode_BlendListBase //: public UAnimNode_Base { //type:[Array] UBlendPose constexpr auto BlendPose = 0x30; //type:[Array] UBlendTime constexpr auto BlendTime = 0x40; //type:[Enum] UUnderlyingType constexpr auto BlendType = 0x50; //type:[Object] UCurveFloat constexpr auto CustomBlendCurve = 0x58; //type:[Object] UBlendProfile constexpr auto BlendProfile = 0x60; //type:[Array] UBlends constexpr auto Blends = 0x68; //type:[Array] UBlendWeights constexpr auto BlendWeights = 0x78; //type:[Array] URemainingBlendTimes constexpr auto RemainingBlendTimes = 0x88; //type:[Int] constexpr auto LastActiveChildIndex = 0x98; //type:[Array] UPerBoneSampleData constexpr auto PerBoneSampleData = 0xa0; //type:[Bool] constexpr auto bResetChildOnActivation = 0xc0; } namespace UAnimNode_BlendListByBool //: public UAnimNode_BlendListBase { //type:[Bool] constexpr auto bActiveValue = 0xc8; } namespace UAnimNode_BlendListByEnum //: public UAnimNode_BlendListBase { //type:[Array] UEnumToPoseIndex constexpr auto EnumToPoseIndex = 0xc8; //type:[Byte] constexpr auto ActiveEnumValue = 0xd8; } namespace UAnimNode_BlendListByInt //: public UAnimNode_BlendListBase { //type:[Int] constexpr auto ActiveChildIndex = 0xc8; } namespace UAnimNode_BlendSpaceEvaluator //: public UAnimNode_BlendSpacePlayer { //type:[Float] constexpr auto NormalizedTime = 0x128; } namespace UAnimNode_CopyPoseFromMesh //: public UAnimNode_Base { //type:[Object] USkeletalMeshComponent constexpr auto SourceMeshComponent = 0x30; } namespace UAnimNode_CurveSource //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto SourcePose = 0x30; //type:[Name] constexpr auto SourceBinding = 0x48; //type:[Float] constexpr auto ALPHA = 0x50; //type:[Interface] UCurveSourceInterface constexpr auto CurveSource = 0x58; } namespace UAnimNode_LayeredBoneBlend //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto BasePose = 0x30; //type:[Array] UBlendPoses constexpr auto BlendPoses = 0x48; //type:[Array] ULayerSetup constexpr auto LayerSetup = 0x58; //type:[Array] UBlendWeights constexpr auto BlendWeights = 0x68; //type:[Bool] constexpr auto bMeshSpaceRotationBlend = 0x78; //type:[Byte] UECurveBlendOption constexpr auto CurveBlendOption = 0x79; //type:[Bool] constexpr auto bBlendRootMotionBasedOnRootBone = 0x7a; //type:[Bool] constexpr auto bHasRelevantPoses = 0x7b; //type:[Int] constexpr auto LODThreshold = 0x7c; //type:[Array] UPerBoneBlendWeights constexpr auto PerBoneBlendWeights = 0x80; //type:[Struct] UGuid constexpr auto SkeletonGuid = 0x90; //type:[Struct] UGuid constexpr auto VirtualBoneGuid = 0xa0; } namespace UAnimNode_ModifyCurve //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto SourcePose = 0x30; //type:[Enum] UUnderlyingType constexpr auto ApplyMode = 0x48; //type:[Array] UCurveValues constexpr auto CurveValues = 0x50; //type:[Array] UCurveNames constexpr auto CurveNames = 0x60; //type:[Float] constexpr auto ALPHA = 0x70; } namespace UAnimNode_MultiWayBlend //: public UAnimNode_Base { //type:[Array] UPoses constexpr auto Poses = 0x30; //type:[Array] UDesiredAlphas constexpr auto DesiredAlphas = 0x40; //type:[Bool] constexpr auto bAdditiveNode = 0x50; //type:[Bool] constexpr auto bNormalizeAlpha = 0x51; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x54; } namespace UAnimNode_PoseHandler //: public UAnimNode_AssetPlayerBase { //type:[Object] UPoseAsset constexpr auto PoseAsset = 0x58; } namespace UAnimNode_PoseBlendNode //: public UAnimNode_PoseHandler { //type:[Struct] UPoseLink constexpr auto SourcePose = 0xa0; //type:[Enum] UUnderlyingType constexpr auto BlendOption = 0xb8; //type:[Object] UCurveFloat constexpr auto CustomCurve = 0xc0; } namespace UAnimNode_PoseByName //: public UAnimNode_PoseHandler { //type:[Name] constexpr auto PoseName = 0xa0; //type:[Float] constexpr auto PoseWeight = 0xa8; } namespace URBFParams { //type:[Int] constexpr auto TargetDimensions = 0x0; //type:[Float] constexpr auto Radius = 0x4; //type:[Enum] UUnderlyingType constexpr auto Function = 0x8; //type:[Enum] UUnderlyingType constexpr auto DistanceMethod = 0x9; //type:[Byte] UEBoneAxis constexpr auto TwistAxis = 0xa; //type:[Float] constexpr auto WeightThreshold = 0xc; } namespace URBFTarget //: public URBFEntry { //type:[Float] constexpr auto ScaleFactor = 0x10; //type:[Bool] constexpr auto bApplyCustomCurve = 0x14; //type:[Struct] URichCurve constexpr auto CustomCurve = 0x18; } namespace URBFEntry { //type:[Array] UValues constexpr auto Values = 0x0; } namespace UAnimNode_PoseDriver //: public UAnimNode_PoseHandler { //type:[Struct] UPoseLink constexpr auto SourcePose = 0xa0; //type:[Array] USourceBones constexpr auto SourceBones = 0xb8; //type:[Bool] constexpr auto bOnlyDriveSelectedBones = 0xc8; //type:[Array] UOnlyDriveBones constexpr auto OnlyDriveBones = 0xd0; //type:[Struct] UBoneReference constexpr auto EvalSpaceBone = 0xe0; //type:[Struct] URBFParams constexpr auto RBFParams = 0xf8; //type:[Enum] UUnderlyingType constexpr auto DriveSource = 0x108; //type:[Enum] UUnderlyingType constexpr auto DriveOutput = 0x109; //type:[Array] UPoseTargets constexpr auto PoseTargets = 0x110; //type:[Struct] UBoneReference constexpr auto SourceBone = 0x120; //type:[Byte] UEBoneAxis constexpr auto TwistAxis = 0x138; //type:[Enum] UUnderlyingType constexpr auto Type = 0x139; //type:[Float] constexpr auto RadialScaling = 0x13c; } namespace UPoseDriverTarget { //type:[Array] UBoneTransforms constexpr auto BoneTransforms = 0x0; //type:[Struct] URotator constexpr auto TargetRotation = 0x10; //type:[Float] constexpr auto TargetScale = 0x1c; //type:[Bool] constexpr auto bApplyCustomCurve = 0x20; //type:[Struct] URichCurve constexpr auto CustomCurve = 0x28; //type:[Name] constexpr auto DrivenName = 0x98; } namespace UPoseDriverTransform { //type:[Struct] UVector constexpr auto TargetTranslation = 0x0; //type:[Struct] URotator constexpr auto TargetRotation = 0xc; } namespace UAnimNode_PoseSnapshot //: public UAnimNode_Base { //type:[Enum] UUnderlyingType constexpr auto Mode = 0x30; //type:[Name] constexpr auto SnapshotName = 0x38; //type:[Struct] UPoseSnapshot constexpr auto Snapshot = 0x40; } namespace UPoseSnapshot { //type:[Array] ULocalTransforms constexpr auto LocalTransforms = 0x0; //type:[Array] UBoneNames constexpr auto BoneNames = 0x10; //type:[Name] constexpr auto SkeletalMeshName = 0x20; //type:[Name] constexpr auto SnapshotName = 0x28; //type:[Bool] constexpr auto bIsValid = 0x30; } namespace UAnimNode_RandomPlayer //: public UAnimNode_Base { //type:[Bool] constexpr auto bShuffleMode = 0x30; //type:[Array] UEntries constexpr auto Entries = 0x38; } namespace URandomPlayerSequenceEntry { //type:[Object] UAnimSequence constexpr auto Sequence = 0x0; //type:[Float] constexpr auto ChanceToPlay = 0x8; //type:[Int] constexpr auto MinLoopCount = 0xc; //type:[Int] constexpr auto MaxLoopCount = 0x10; //type:[Float] constexpr auto MinPlayRate = 0x14; //type:[Float] constexpr auto MaxPlayRate = 0x18; //type:[Struct] UAlphaBlend constexpr auto BlendIn = 0x20; } namespace UAnimNode_MeshSpaceRefPose //: public UAnimNode_Base { } namespace UAnimNode_RefPose //: public UAnimNode_Base { //type:[Byte] UERefPoseType constexpr auto RefPoseType = 0x30; } namespace UAnimNode_Root //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto Result = 0x30; } namespace UAnimNode_RotateRootBone //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto BasePose = 0x30; //type:[Float] constexpr auto Pitch = 0x48; //type:[Float] constexpr auto Yaw = 0x4c; //type:[Struct] URotator constexpr auto MeshToComponent = 0x50; } namespace UAnimNode_RotationOffsetBlendSpace //: public UAnimNode_BlendSpacePlayer { //type:[Struct] UPoseLink constexpr auto BasePose = 0x128; //type:[Int] constexpr auto LODThreshold = 0x140; //type:[Bool] constexpr auto bIsLODEnabled = 0x144; //type:[Enum] UUnderlyingType constexpr auto AlphaInputType = 0x145; //type:[Float] constexpr auto ALPHA = 0x148; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x14c; //type:[Float] constexpr auto ActualAlpha = 0x154; //type:[Bool] constexpr auto bAlphaBoolEnabled = 0x158; //type:[Struct] UInputAlphaBoolBlend constexpr auto AlphaBoolBlend = 0x160; //type:[Name] constexpr auto AlphaCurveName = 0x1b0; //type:[Struct] UInputScaleBiasClamp constexpr auto AlphaScaleBiasClamp = 0x1b8; } namespace UAnimNode_SequenceEvaluator //: public UAnimNode_AssetPlayerBase { //type:[Object] UAnimSequenceBase constexpr auto Sequence = 0x58; //type:[Float] constexpr auto ExplicitTime = 0x60; //type:[Bool] constexpr auto bShouldLoop = 0x64; //type:[Bool] constexpr auto bTeleportToExplicitTime = 0x65; //type:[Float] constexpr auto StartPosition = 0x68; //type:[Byte] UESequenceEvalReinit constexpr auto ReinitializationBehavior = 0x6c; //type:[Bool] constexpr auto bReinitialized = 0x6d; } namespace UAnimNode_Slot //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto Source = 0x30; //type:[Name] constexpr auto SlotName = 0x48; } namespace UAnimNode_TwoWayBlend //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto A = 0x30; //type:[Struct] UPoseLink constexpr auto B = 0x48; //type:[Enum] UUnderlyingType constexpr auto AlphaInputType = 0x60; //type:[Float] constexpr auto ALPHA = 0x64; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x68; //type:[Bool] constexpr auto bAlphaBoolEnabled = 0x70; //type:[Struct] UInputAlphaBoolBlend constexpr auto AlphaBoolBlend = 0x78; //type:[Name] constexpr auto AlphaCurveName = 0xc8; //type:[Struct] UInputScaleBiasClamp constexpr auto AlphaScaleBiasClamp = 0xd0; //type:[Float] constexpr auto InternalBlendAlpha = 0x100; //type:[Bool] constexpr auto bAIsRelevant = 0x104; //type:[Bool] constexpr auto bBIsRelevant = 0x105; //type:[Bool] constexpr auto bResetChildOnActivation = 0x106; } namespace UAnimSequencerInstanceProxy //: public UAnimInstanceProxy { } namespace UAnimInstanceProxy { } namespace UAnimNode_SkeletalControlBase //: public UAnimNode_Base { //type:[Struct] UComponentSpacePoseLink constexpr auto ComponentPose = 0x30; //type:[Int] constexpr auto LODThreshold = 0x48; //type:[Float] constexpr auto ActualAlpha = 0x4c; //type:[Enum] UUnderlyingType constexpr auto AlphaInputType = 0x50; //type:[Bool] constexpr auto bAlphaBoolEnabled = 0x51; //type:[Float] constexpr auto ALPHA = 0x54; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x58; //type:[Struct] UInputAlphaBoolBlend constexpr auto AlphaBoolBlend = 0x60; //type:[Name] constexpr auto AlphaCurveName = 0xb0; //type:[Struct] UInputScaleBiasClamp constexpr auto AlphaScaleBiasClamp = 0xb8; } namespace UComponentSpacePoseLink //: public UPoseLinkBase { } namespace UBoneSocketTarget { //type:[Bool] constexpr auto bUseSocket = 0x0; //type:[Struct] UBoneReference constexpr auto BoneReference = 0x8; //type:[Struct] USocketReference constexpr auto SocketReference = 0x20; } namespace USocketReference { //type:[Name] constexpr auto SocketName = 0x0; } namespace UAnimNode_AnimDynamics //: public UAnimNode_SkeletalControlBase { //type:[Enum] UUnderlyingType constexpr auto SimulationSpace = 0xf8; //type:[Struct] UBoneReference constexpr auto RelativeSpaceBone = 0x100; //type:[Bool] constexpr auto bChain = 0x118; //type:[Struct] UBoneReference constexpr auto BoundBone = 0x120; //type:[Struct] UBoneReference constexpr auto ChainEnd = 0x138; //type:[Struct] UVector constexpr auto BoxExtents = 0x150; //type:[Struct] UVector constexpr auto LocalJointOffset = 0x15c; //type:[Float] constexpr auto GravityScale = 0x168; //type:[Bool] constexpr auto bLinearSpring = 0x16c; //type:[Bool] constexpr auto bAngularSpring = 0x16d; //type:[Float] constexpr auto LinearSpringConstant = 0x170; //type:[Float] constexpr auto AngularSpringConstant = 0x174; //type:[Bool] constexpr auto bEnableWind = 0x178; //type:[Bool] constexpr auto bWindWasEnabled = 0x179; //type:[Float] constexpr auto WindScale = 0x17c; //type:[Bool] constexpr auto bOverrideLinearDamping = 0x180; //type:[Float] constexpr auto LinearDampingOverride = 0x184; //type:[Bool] constexpr auto bOverrideAngularDamping = 0x188; //type:[Float] constexpr auto AngularDampingOverride = 0x18c; //type:[Bool] constexpr auto bOverrideAngularBias = 0x190; //type:[Float] constexpr auto AngularBiasOverride = 0x194; //type:[Bool] constexpr auto bDoUpdate = 0x198; //type:[Bool] constexpr auto bDoEval = 0x199; //type:[Int] constexpr auto NumSolverIterationsPreUpdate = 0x19c; //type:[Int] constexpr auto NumSolverIterationsPostUpdate = 0x1a0; //type:[Struct] UAnimPhysConstraintSetup constexpr auto ConstraintSetup = 0x1a4; //type:[Bool] constexpr auto bUsePlanarLimit = 0x200; //type:[Array] UPlanarLimits constexpr auto PlanarLimits = 0x208; //type:[Bool] constexpr auto bUseSphericalLimits = 0x218; //type:[Array] USphericalLimits constexpr auto SphericalLimits = 0x220; //type:[Enum] UUnderlyingType constexpr auto CollisionType = 0x230; //type:[Float] constexpr auto SphereCollisionRadius = 0x234; //type:[Struct] UVector constexpr auto ExternalForce = 0x238; } namespace UAnimPhysSphericalLimit { //type:[Struct] UBoneReference constexpr auto DrivingBone = 0x0; //type:[Struct] UVector constexpr auto SphereLocalOffset = 0x18; //type:[Float] constexpr auto LimitRadius = 0x24; //type:[Enum] UUnderlyingType constexpr auto LimitType = 0x28; } namespace UAnimPhysPlanarLimit { //type:[Struct] UBoneReference constexpr auto DrivingBone = 0x0; //type:[Struct] UTransform constexpr auto PlaneTransform = 0x20; } namespace UAnimPhysConstraintSetup { //type:[Enum] UUnderlyingType constexpr auto LinearXLimitType = 0x0; //type:[Enum] UUnderlyingType constexpr auto LinearYLimitType = 0x1; //type:[Enum] UUnderlyingType constexpr auto LinearZLimitType = 0x2; //type:[Struct] UVector constexpr auto LinearAxesMin = 0x4; //type:[Struct] UVector constexpr auto LinearAxesMax = 0x10; //type:[Enum] UUnderlyingType constexpr auto AngularConstraintType = 0x1c; //type:[Enum] UUnderlyingType constexpr auto TwistAxis = 0x1d; //type:[Float] constexpr auto ConeAngle = 0x20; //type:[Float] constexpr auto AngularXAngle = 0x24; //type:[Float] constexpr auto AngularYAngle = 0x28; //type:[Float] constexpr auto AngularZAngle = 0x2c; //type:[Struct] UVector constexpr auto AngularLimitsMin = 0x30; //type:[Struct] UVector constexpr auto AngularLimitsMax = 0x3c; //type:[Enum] UUnderlyingType constexpr auto AngularTargetAxis = 0x48; //type:[Struct] UVector constexpr auto AngularTarget = 0x4c; //type:[Bool] constexpr auto bLinearFullyLocked = 0x58; } namespace UAnimNode_BoneDrivenController //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto SourceBone = 0xf8; //type:[Byte] UEComponentType constexpr auto SourceComponent = 0x110; //type:[Object] UCurveFloat constexpr auto DrivingCurve = 0x118; //type:[Float] constexpr auto Multiplier = 0x120; //type:[Bool] constexpr auto bUseRange = 0x124; //type:[Float] constexpr auto RangeMin = 0x128; //type:[Float] constexpr auto RangeMax = 0x12c; //type:[Float] constexpr auto RemappedMin = 0x130; //type:[Float] constexpr auto RemappedMax = 0x134; //type:[Enum] UUnderlyingType constexpr auto DestinationMode = 0x138; //type:[Name] constexpr auto ParameterName = 0x140; //type:[Struct] UBoneReference constexpr auto TargetBone = 0x148; //type:[Byte] UEComponentType constexpr auto TargetComponent = 0x160; //type:[Bool] constexpr auto bAffectTargetTranslationX = 0x164; //type:[Bool] constexpr auto bAffectTargetTranslationY = 0x164; //type:[Bool] constexpr auto bAffectTargetTranslationZ = 0x164; //type:[Bool] constexpr auto bAffectTargetRotationX = 0x164; //type:[Bool] constexpr auto bAffectTargetRotationY = 0x164; //type:[Bool] constexpr auto bAffectTargetRotationZ = 0x164; //type:[Bool] constexpr auto bAffectTargetScaleX = 0x164; //type:[Bool] constexpr auto bAffectTargetScaleY = 0x164; //type:[Bool] constexpr auto bAffectTargetScaleZ = 0x165; //type:[Enum] UUnderlyingType constexpr auto ModificationMode = 0x168; } namespace UAnimNode_CopyBone //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto SourceBone = 0xf8; //type:[Struct] UBoneReference constexpr auto TargetBone = 0x110; //type:[Bool] constexpr auto bCopyTranslation = 0x128; //type:[Bool] constexpr auto bCopyRotation = 0x129; //type:[Bool] constexpr auto bCopyScale = 0x12a; //type:[Byte] UEBoneControlSpace constexpr auto ControlSpace = 0x12b; } namespace UAnimNode_CopyBoneDelta //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto SourceBone = 0xf8; //type:[Struct] UBoneReference constexpr auto TargetBone = 0x110; //type:[Bool] constexpr auto bCopyTranslation = 0x128; //type:[Bool] constexpr auto bCopyRotation = 0x129; //type:[Bool] constexpr auto bCopyScale = 0x12a; //type:[Enum] UUnderlyingType constexpr auto CopyMode = 0x12b; //type:[Float] constexpr auto TranslationMultiplier = 0x12c; //type:[Float] constexpr auto RotationMultiplier = 0x130; //type:[Float] constexpr auto ScaleMultiplier = 0x134; } namespace UAnimNode_Fabrik //: public UAnimNode_SkeletalControlBase { //type:[Struct] UTransform constexpr auto EffectorTransform = 0x100; //type:[Byte] UEBoneControlSpace constexpr auto EffectorTransformSpace = 0x130; //type:[Struct] UBoneReference constexpr auto EffectorTransformBone = 0x138; //type:[Byte] UEBoneRotationSource constexpr auto EffectorRotationSource = 0x150; //type:[Struct] UBoneReference constexpr auto TipBone = 0x158; //type:[Struct] UBoneReference constexpr auto RootBone = 0x170; //type:[Float] constexpr auto Precision = 0x188; //type:[Int] constexpr auto MaxIterations = 0x18c; //type:[Bool] constexpr auto bEnableDebugDraw = 0x190; } namespace UAnimNode_HandIKRetargeting //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto RightHandFK = 0xf8; //type:[Struct] UBoneReference constexpr auto LeftHandFK = 0x110; //type:[Struct] UBoneReference constexpr auto RightHandIK = 0x128; //type:[Struct] UBoneReference constexpr auto LeftHandIK = 0x140; //type:[Array] UIKBonesToMove constexpr auto IKBonesToMove = 0x158; //type:[Float] constexpr auto HandFKWeight = 0x168; } namespace UAnimNode_LegIK //: public UAnimNode_SkeletalControlBase { //type:[Float] constexpr auto ReachPrecision = 0xf8; //type:[Int] constexpr auto MaxIterations = 0xfc; //type:[Array] ULegsDefinition constexpr auto LegsDefinition = 0x100; //type:[Array] ULegsData constexpr auto LegsData = 0x110; } namespace UAnimLegIKData { } namespace UAnimLegIKDefinition { //type:[Struct] UBoneReference constexpr auto IKFootBone = 0x0; //type:[Struct] UBoneReference constexpr auto FKFootBone = 0x18; //type:[Int] constexpr auto NumBonesInLimb = 0x30; //type:[Byte] UEAxis constexpr auto FootBoneForwardAxis = 0x34; //type:[Bool] constexpr auto bEnableRotationLimit = 0x35; //type:[Float] constexpr auto MinRotationAngle = 0x38; //type:[Bool] constexpr auto bEnableKneeTwistCorrection = 0x3c; } namespace UIKChain { } namespace UIKChainLink { } namespace UAnimNode_LookAt //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto BoneToModify = 0xf8; //type:[Struct] UBoneReference constexpr auto LookAtBone = 0x110; //type:[Name] constexpr auto LookAtSocket = 0x128; //type:[Struct] UVector constexpr auto LookAtLocation = 0x130; //type:[Byte] UEAxisOption constexpr auto LookAtAxis = 0x13c; //type:[Struct] UVector constexpr auto CustomLookAtAxis = 0x140; //type:[Struct] UAxis constexpr auto LookAt_Axis = 0x14c; //type:[Bool] constexpr auto bUseLookUpAxis = 0x15c; //type:[Byte] UEAxisOption constexpr auto LookUpAxis = 0x15d; //type:[Struct] UVector constexpr auto CustomLookUpAxis = 0x160; //type:[Struct] UAxis constexpr auto LookUp_Axis = 0x16c; //type:[Float] constexpr auto LookAtClamp = 0x17c; //type:[Byte] UEInterpolationBlend constexpr auto InterpolationType = 0x180; //type:[Float] constexpr auto InterpolationTime = 0x184; //type:[Float] constexpr auto InterpolationTriggerThreashold = 0x188; } namespace UAnimNode_ModifyBone //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto BoneToModify = 0xf8; //type:[Struct] UVector constexpr auto Translation = 0x110; //type:[Struct] URotator constexpr auto Rotation = 0x11c; //type:[Struct] UVector constexpr auto Scale = 0x128; //type:[Byte] UEBoneModificationMode constexpr auto TranslationMode = 0x134; //type:[Byte] UEBoneModificationMode constexpr auto RotationMode = 0x135; //type:[Byte] UEBoneModificationMode constexpr auto ScaleMode = 0x136; //type:[Byte] UEBoneControlSpace constexpr auto TranslationSpace = 0x137; //type:[Byte] UEBoneControlSpace constexpr auto RotationSpace = 0x138; //type:[Byte] UEBoneControlSpace constexpr auto ScaleSpace = 0x139; } namespace UAnimNode_ObserveBone //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto BoneToObserve = 0xf8; //type:[Byte] UEBoneControlSpace constexpr auto DisplaySpace = 0x110; //type:[Bool] constexpr auto bRelativeToRefPose = 0x111; //type:[Struct] UVector constexpr auto Translation = 0x114; //type:[Struct] URotator constexpr auto Rotation = 0x120; //type:[Struct] UVector constexpr auto Scale = 0x12c; } namespace UAnimNode_RotationMultiplier //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto TargetBone = 0xf8; //type:[Struct] UBoneReference constexpr auto SourceBone = 0x110; //type:[Float] constexpr auto Multiplier = 0x128; //type:[Byte] UEBoneAxis constexpr auto RotationAxisToRefer = 0x12c; //type:[Bool] constexpr auto bIsAdditive = 0x12d; } namespace UAnimNode_ScaleChainLength //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto InputPose = 0x30; //type:[Float] constexpr auto DefaultChainLength = 0x48; //type:[Struct] UBoneReference constexpr auto ChainStartBone = 0x50; //type:[Struct] UBoneReference constexpr auto ChainEndBone = 0x68; //type:[Struct] UVector constexpr auto TargetLocation = 0x80; //type:[Float] constexpr auto ALPHA = 0x8c; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x90; //type:[Bool] constexpr auto bBoneIndicesCached = 0x98; } namespace UAnimNode_SplineIK //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto StartBone = 0xf8; //type:[Struct] UBoneReference constexpr auto EndBone = 0x110; //type:[Enum] UUnderlyingType constexpr auto BoneAxis = 0x128; //type:[Bool] constexpr auto bAutoCalculateSpline = 0x129; //type:[Int] constexpr auto PointCount = 0x12c; //type:[Array] UControlPoints constexpr auto ControlPoints = 0x130; //type:[Float] constexpr auto Roll = 0x140; //type:[Float] constexpr auto TwistStart = 0x144; //type:[Float] constexpr auto TwistEnd = 0x148; //type:[Struct] UAlphaBlend constexpr auto TwistBlend = 0x150; //type:[Float] constexpr auto Stretch = 0x188; //type:[Float] constexpr auto Offset = 0x18c; //type:[Struct] USplineCurves constexpr auto BoneSpline = 0x200; //type:[Float] constexpr auto OriginalSplineLength = 0x260; //type:[Array] UCachedBoneReferences constexpr auto CachedBoneReferences = 0x268; //type:[Array] UCachedBoneLengths constexpr auto CachedBoneLengths = 0x278; //type:[Array] UCachedOffsetRotations constexpr auto CachedOffsetRotations = 0x288; } namespace USplineIKCachedBoneData { //type:[Struct] UBoneReference constexpr auto Bone = 0x0; //type:[Int] constexpr auto RefSkeletonIndex = 0x18; } namespace USplineCurves { //type:[Struct] UInterpCurveVector constexpr auto Position = 0x0; //type:[Struct] UInterpCurveQuat constexpr auto Rotation = 0x18; //type:[Struct] UInterpCurveVector constexpr auto Scale = 0x30; //type:[Struct] UInterpCurveFloat constexpr auto ReparamTable = 0x48; } namespace UAnimNode_SpringBone //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto SpringBone = 0xf8; //type:[Bool] constexpr auto bLimitDisplacement = 0x110; //type:[Float] constexpr auto MaxDisplacement = 0x114; //type:[Float] constexpr auto SpringStiffness = 0x118; //type:[Float] constexpr auto SpringDamping = 0x11c; //type:[Float] constexpr auto ErrorResetThresh = 0x120; //type:[Bool] constexpr auto bNoZSpring = 0x124; //type:[Bool] constexpr auto bTranslateX = 0x125; //type:[Bool] constexpr auto bTranslateY = 0x126; //type:[Bool] constexpr auto bTranslateZ = 0x127; //type:[Bool] constexpr auto bRotateX = 0x128; //type:[Bool] constexpr auto bRotateY = 0x129; //type:[Bool] constexpr auto bRotateZ = 0x12a; } namespace UEngineServiceNotification { //type:[Str] constexpr auto text = 0x0; //type:[Double] constexpr auto TimeSeconds = 0x10; } namespace UEngineServiceTerminate { //type:[Str] constexpr auto UserName = 0x0; } namespace UEngineServiceExecuteCommand { //type:[Str] constexpr auto Command = 0x0; //type:[Str] constexpr auto UserName = 0x10; } namespace UEngineServiceAuthGrant { //type:[Str] constexpr auto UserName = 0x0; //type:[Str] constexpr auto UserToGrant = 0x10; } namespace UEngineServiceAuthDeny { //type:[Str] constexpr auto UserName = 0x0; //type:[Str] constexpr auto UserToDeny = 0x10; } namespace UEngineServicePong { //type:[Str] constexpr auto CurrentLevel = 0x0; //type:[Int] constexpr auto EngineVersion = 0x10; //type:[Bool] constexpr auto HasBegunPlay = 0x14; //type:[Struct] UGuid constexpr auto InstanceId = 0x18; //type:[Str] constexpr auto InstanceType = 0x28; //type:[Struct] UGuid constexpr auto SessionId = 0x38; //type:[Float] constexpr auto WorldTimeSeconds = 0x48; } namespace UEngineServicePing { } namespace UClothConfig { //type:[Enum] UUnderlyingType constexpr auto WindMethod = 0x0; //type:[Struct] UClothConstraintSetup constexpr auto VerticalConstraintConfig = 0x4; //type:[Struct] UClothConstraintSetup constexpr auto HorizontalConstraintConfig = 0x14; //type:[Struct] UClothConstraintSetup constexpr auto BendConstraintConfig = 0x24; //type:[Struct] UClothConstraintSetup constexpr auto ShearConstraintConfig = 0x34; //type:[Float] constexpr auto SelfCollisionRadius = 0x44; //type:[Float] constexpr auto SelfCollisionStiffness = 0x48; //type:[Float] constexpr auto SelfCollisionCullScale = 0x4c; //type:[Struct] UVector constexpr auto Damping = 0x50; //type:[Float] constexpr auto Friction = 0x5c; //type:[Float] constexpr auto WindDragCoefficient = 0x60; //type:[Float] constexpr auto WindLiftCoefficient = 0x64; //type:[Struct] UVector constexpr auto LinearDrag = 0x68; //type:[Struct] UVector constexpr auto AngularDrag = 0x74; //type:[Struct] UVector constexpr auto LinearInertiaScale = 0x80; //type:[Struct] UVector constexpr auto AngularInertiaScale = 0x8c; //type:[Struct] UVector constexpr auto CentrifugalInertiaScale = 0x98; //type:[Float] constexpr auto SolverFrequency = 0xa4; //type:[Float] constexpr auto StiffnessFrequency = 0xa8; //type:[Float] constexpr auto GravityScale = 0xac; //type:[Float] constexpr auto TetherStiffness = 0xb0; //type:[Float] constexpr auto TetherLimit = 0xb4; //type:[Float] constexpr auto CollisionThickness = 0xb8; } namespace UClothConstraintSetup { //type:[Float] constexpr auto Stiffness = 0x0; //type:[Float] constexpr auto StiffnessMultiplier = 0x4; //type:[Float] constexpr auto StretchLimit = 0x8; //type:[Float] constexpr auto CompressionLimit = 0xc; } namespace UClothLODData { //type:[Struct] UClothPhysicalMeshData constexpr auto PhysicalMeshData = 0x0; //type:[Struct] UClothCollisionData constexpr auto CollisionData = 0x98; } namespace UClothPhysicalMeshData { //type:[Array] UVertices constexpr auto Vertices = 0x0; //type:[Array] UNormals constexpr auto Normals = 0x10; //type:[Array] UIndices constexpr auto Indices = 0x20; //type:[Array] UMaxDistances constexpr auto MaxDistances = 0x30; //type:[Array] UBackstopDistances constexpr auto BackstopDistances = 0x40; //type:[Array] UBackstopRadiuses constexpr auto BackstopRadiuses = 0x50; //type:[Array] UInverseMasses constexpr auto InverseMasses = 0x60; //type:[Array] UBoneData constexpr auto BoneData = 0x70; //type:[Int] constexpr auto MaxBoneWeights = 0x80; //type:[Int] constexpr auto NumFixedVerts = 0x84; //type:[Array] USelfCollisionIndices constexpr auto SelfCollisionIndices = 0x88; } namespace UClothVertBoneData { //type:[UInt16] constexpr auto BoneIndices = 0x0; //type:[Float] constexpr auto BoneWeights = 0x10; } namespace UClothParameterMask_PhysMesh { //type:[Name] constexpr auto MaskName = 0x0; //type:[Enum] UUnderlyingType constexpr auto CurrentTarget = 0x8; //type:[Float] constexpr auto MaxValue = 0xc; //type:[Float] constexpr auto MinValue = 0x10; //type:[Array] UValues constexpr auto Values = 0x18; } namespace UTTLinearColorTrack //: public UTTTrackBase { //type:[Object] UCurveLinearColor constexpr auto CurveLinearColor = 0x10; } namespace UTTTrackBase { //type:[Name] constexpr auto TrackName = 0x0; //type:[Bool] constexpr auto bIsExternalCurve = 0x8; } namespace UTTVectorTrack //: public UTTTrackBase { //type:[Object] UCurveVector constexpr auto CurveVector = 0x10; } namespace UTTFloatTrack //: public UTTTrackBase { //type:[Object] UCurveFloat constexpr auto CurveFloat = 0x10; } namespace UTTEventTrack //: public UTTTrackBase { //type:[Object] UCurveFloat constexpr auto CurveKeys = 0x10; } namespace UTouchInputControl { //type:[Object] UTexture2D constexpr auto Image1 = 0x0; //type:[Object] UTexture2D constexpr auto Image2 = 0x8; //type:[Struct] UVector2D constexpr auto Center = 0x10; //type:[Struct] UVector2D constexpr auto VisualSize = 0x18; //type:[Struct] UVector2D constexpr auto ThumbSize = 0x20; //type:[Struct] UVector2D constexpr auto InteractionSize = 0x28; //type:[Struct] UVector2D constexpr auto InputScale = 0x30; //type:[Struct] UKey constexpr auto MainInputKey = 0x38; //type:[Struct] UKey constexpr auto AltInputKey = 0x50; } namespace UAnimationRecordingSettings { //type:[Bool] constexpr auto bRecordInWorldSpace = 0x0; //type:[Bool] constexpr auto bRemoveRootAnimation = 0x1; //type:[Bool] constexpr auto bAutoSaveAsset = 0x2; //type:[Float] constexpr auto SampleRate = 0x4; //type:[Float] constexpr auto Length = 0x8; } namespace UComponentSpacePose { //type:[Array] UTransforms constexpr auto Transforms = 0x0; //type:[Array] UNames constexpr auto Names = 0x10; } namespace ULocalSpacePose { //type:[Array] UTransforms constexpr auto Transforms = 0x0; //type:[Array] UNames constexpr auto Names = 0x10; } namespace UNamedTransform { //type:[Struct] UTransform constexpr auto Value = 0x0; //type:[Name] constexpr auto Name = 0x30; } namespace UNamedColor { //type:[Struct] UColor constexpr auto Value = 0x0; //type:[Name] constexpr auto Name = 0x8; } namespace UNamedVector { //type:[Struct] UVector constexpr auto Value = 0x0; //type:[Name] constexpr auto Name = 0x10; } namespace UNamedFloat { //type:[Float] constexpr auto Value = 0x0; //type:[Name] constexpr auto Name = 0x8; } namespace UAnimNode_ApplyMeshSpaceAdditive //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto Base = 0x30; //type:[Struct] UPoseLink constexpr auto Additive = 0x48; //type:[Int] constexpr auto LODThreshold = 0x60; //type:[Float] constexpr auto ActualAlpha = 0x64; //type:[Enum] UUnderlyingType constexpr auto AlphaInputType = 0x68; //type:[Float] constexpr auto ALPHA = 0x6c; //type:[Struct] UInputScaleBias constexpr auto AlphaScaleBias = 0x70; //type:[Bool] constexpr auto bAlphaBoolEnabled = 0x78; //type:[Struct] UInputAlphaBoolBlend constexpr auto AlphaBoolBlend = 0x80; //type:[Name] constexpr auto AlphaCurveName = 0xd0; //type:[Struct] UInputScaleBiasClamp constexpr auto AlphaScaleBiasClamp = 0xd8; } namespace UAnimNode_SaveCachedPose //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto Pose = 0x30; //type:[Name] constexpr auto CachePoseName = 0x48; //type:[Float] constexpr auto GlobalWeight = 0x50; } namespace UAnimNode_SequencePlayer //: public UAnimNode_AssetPlayerBase { //type:[Object] UAnimSequenceBase constexpr auto Sequence = 0x58; //type:[Bool] constexpr auto bLoopAnimation = 0x60; //type:[Float] constexpr auto PlayRate = 0x64; //type:[Float] constexpr auto StartPosition = 0x68; } namespace UAnimNode_StateMachine //: public UAnimNode_Base { //type:[Int] constexpr auto StateMachineIndexInClass = 0x30; //type:[Int] constexpr auto MaxTransitionsPerFrame = 0x34; //type:[Bool] constexpr auto bSkipFirstUpdateTransition = 0x38; //type:[Int] constexpr auto CurrentState = 0x48; //type:[Float] constexpr auto ElapsedTime = 0x4c; } namespace UAnimationPotentialTransition { } namespace UAnimationActiveTransitionEntry { //type:[Object] UBlendProfile constexpr auto BlendProfile = 0x90; } namespace UAnimNode_SubInput //: public UAnimNode_Base { } namespace UAnimNode_SubInstance //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto InPose = 0x30; //type:[Class] UClass constexpr auto InstanceClass = 0x48; //type:[Object] UAnimInstance constexpr auto InstanceToRun = 0x50; //type:[Array] UInstanceProperties constexpr auto InstanceProperties = 0x58; //type:[Array] USubInstanceProperties constexpr auto SubInstanceProperties = 0x68; //type:[Array] USourcePropertyNames constexpr auto SourcePropertyNames = 0x78; //type:[Array] UDestPropertyNames constexpr auto DestPropertyNames = 0x88; } namespace UAnimNode_TransitionPoseEvaluator //: public UAnimNode_Base { //type:[Byte] UEEvaluatorDataSource constexpr auto DataSource = 0x30; //type:[Byte] UEEvaluatorMode constexpr auto EvaluatorMode = 0x31; //type:[Int] constexpr auto FramesToCachePose = 0x34; //type:[Int] constexpr auto CacheFramesRemaining = 0x70; } namespace UAnimNode_TransitionResult //: public UAnimNode_Base { //type:[Bool] constexpr auto bCanEnterTransition = 0x30; } namespace UAnimNode_UseCachedPose //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto LinkToCachingNode = 0x30; //type:[Name] constexpr auto CachePoseName = 0x48; } namespace UAnimNode_ConvertLocalToComponentSpace //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto LocalPose = 0x30; } namespace UAnimNode_ConvertComponentToLocalSpace //: public UAnimNode_Base { //type:[Struct] UComponentSpacePoseLink constexpr auto ComponentPose = 0x30; } namespace UDummySpacerCameraTypes { } namespace UNameCurve //: public UIndexedCurve { //type:[Array] UKeys constexpr auto Keys = 0x58; } namespace UNameCurveKey { //type:[Float] constexpr auto Time = 0x0; //type:[Name] constexpr auto Value = 0x8; } namespace UStringCurve //: public UIndexedCurve { //type:[Str] constexpr auto DefaultValue = 0x58; //type:[Array] UKeys constexpr auto Keys = 0x68; } namespace UStringCurveKey { //type:[Float] constexpr auto Time = 0x0; //type:[Str] constexpr auto Value = 0x8; } namespace UMemberReference { //type:[Object] UObject constexpr auto MemberParent = 0x0; //type:[Str] constexpr auto MemberScope = 0x8; //type:[Name] constexpr auto MemberName = 0x18; //type:[Struct] UGuid constexpr auto MemberGuid = 0x20; //type:[Bool] constexpr auto bSelfContext = 0x30; //type:[Bool] constexpr auto bWasDeprecated = 0x31; } namespace UQueuedDrawDebugItem { //type:[Byte] UEDrawDebugItemType constexpr auto ItemType = 0x0; //type:[Struct] UVector constexpr auto StartLoc = 0x4; //type:[Struct] UVector constexpr auto EndLoc = 0x10; //type:[Struct] UVector constexpr auto Center = 0x1c; //type:[Struct] URotator constexpr auto Rotation = 0x28; //type:[Float] constexpr auto Radius = 0x34; //type:[Float] constexpr auto Size = 0x38; //type:[Int] constexpr auto Segments = 0x3c; //type:[Struct] UColor constexpr auto Color = 0x40; //type:[Bool] constexpr auto bPersistentLines = 0x44; //type:[Float] constexpr auto LifeTime = 0x48; //type:[Float] constexpr auto Thickness = 0x4c; //type:[Str] constexpr auto Message = 0x50; //type:[Struct] UVector2D constexpr auto TextScale = 0x60; } namespace UAnimSingleNodeInstanceProxy //: public UAnimInstanceProxy { } namespace UAnimNode_SingleNode //: public UAnimNode_Base { //type:[Struct] UPoseLink constexpr auto SourcePose = 0x30; } namespace UMaterialClipPlane { //type:[Struct] UVector4 constexpr auto Plane = 0x0; //type:[Float] constexpr auto PlaneOffsetOutside = 0x10; } namespace UMaterialClipPlaneSoftEx //: public UMaterialClipPlaneSoft { //type:[Struct] UVector constexpr auto PlaneX = 0x50; //type:[Struct] UVector constexpr auto PlaneY = 0x5c; } namespace UMaterialClipPlaneSoft { //type:[Struct] UVector4 constexpr auto Plane = 0x0; //type:[Struct] UVector2D constexpr auto PlaneOffset = 0x10; //type:[Struct] UVector4 constexpr auto PlaneRadiusXYInOut = 0x20; //type:[Struct] UVector4 constexpr auto FadeRangeXYInOut = 0x30; //type:[Struct] UVector2D constexpr auto UprightMulAdd = 0x40; //type:[Bool] constexpr auto bAdditive = 0x48; //type:[Byte] UEMaterialClipVolumeImportance constexpr auto SoftPlaneImportance = 0x49; } namespace UScopeSettings { //type:[Float] constexpr auto BlurLevel = 0x4; //type:[Float] constexpr auto DepthBlurPower = 0x8; //type:[Float] constexpr auto DepthBlurBlackPoint = 0xc; //type:[Float] constexpr auto DepthBlurWhitePoint = 0x10; //type:[Float] constexpr auto ScopeRadiusNear = 0x14; //type:[Float] constexpr auto ScopeRadiusFar = 0x18; //type:[Float] constexpr auto ScopeEllipseRatio = 0x1c; //type:[Bool] constexpr auto bReverseScopeMask = 0x20; //type:[Bool] constexpr auto bReticleExtendTextureBorder = 0x20; //type:[Float] constexpr auto ReticleAngularSize = 0x24; //type:[Struct] UVector2D constexpr auto ReticleTextureCenter = 0x28; //type:[Float] constexpr auto ReticleGamma = 0x30; //type:[Struct] ULinearColor constexpr auto ReticleTint = 0x34; //type:[Float] constexpr auto LensDistortion = 0x44; //type:[Float] constexpr auto LensCA = 0x48; //type:[Float] constexpr auto OuterBrightness = 0x4c; //type:[Struct] ULinearColor constexpr auto LensTint = 0x50; //type:[Float] constexpr auto ParallaxMovementScale = 0x60; //type:[Float] constexpr auto ParallaxRadiusScale = 0x64; //type:[Struct] UVector constexpr auto ScopeCenterNear = 0x68; //type:[Struct] UVector constexpr auto ScopeCenterFar = 0x74; //type:[Struct] UVector constexpr auto ReticleCenter = 0x80; //type:[Struct] UVector constexpr auto ReticleUp = 0x8c; //type:[Struct] UVector2D constexpr auto ReticleRect = 0x98; //type:[Object] UTexture2D constexpr auto ReticleTexture = 0xa0; //type:[Struct] UVector4 constexpr auto ReticleBrightSceneVisibilityMultipliers = 0xb0; } namespace USubmixEffectDynamicsProcessorSettings { //type:[Enum] UUnderlyingType constexpr auto DynamicsProcessorType = 0x0; //type:[Enum] UUnderlyingType constexpr auto PeakMode = 0x1; //type:[Float] constexpr auto LookAheadMsec = 0x4; //type:[Float] constexpr auto AttackTimeMsec = 0x8; //type:[Float] constexpr auto ReleaseTimeMsec = 0xc; //type:[Float] constexpr auto ThresholdDb = 0x10; //type:[Float] constexpr auto Ratio = 0x14; //type:[Float] constexpr auto KneeBandwidthDb = 0x18; //type:[Float] constexpr auto InputGainDb = 0x1c; //type:[Float] constexpr auto OutputGainDb = 0x20; //type:[Bool] constexpr auto bChannelLinked = 0x24; //type:[Bool] constexpr auto bAnalogMode = 0x24; } namespace USubmixEffectReverbSettings { //type:[Float] constexpr auto Density = 0x0; //type:[Float] constexpr auto Diffusion = 0x4; //type:[Float] constexpr auto Gain = 0x8; //type:[Float] constexpr auto GainHF = 0xc; //type:[Float] constexpr auto DecayTime = 0x10; //type:[Float] constexpr auto DecayHFRatio = 0x14; //type:[Float] constexpr auto ReflectionsGain = 0x18; //type:[Float] constexpr auto ReflectionsDelay = 0x1c; //type:[Float] constexpr auto LateGain = 0x20; //type:[Float] constexpr auto LateDelay = 0x24; //type:[Float] constexpr auto AirAbsorptionGainHF = 0x28; //type:[Float] constexpr auto WetLevel = 0x2c; } namespace USubmixEffectSubmixEQSettings { //type:[Array] UEQBands constexpr auto EQBands = 0x0; } namespace USubmixEffectEQBand { //type:[Float] constexpr auto Frequency = 0x0; //type:[Float] constexpr auto Bandwidth = 0x4; //type:[Float] constexpr auto GainDb = 0x8; //type:[Bool] constexpr auto bEnabled = 0xc; } namespace UMovieSceneCaptureSettings { //type:[Struct] UDirectoryPath constexpr auto OutputDirectory = 0x0; //type:[Bool] constexpr auto bCreateTemporaryCopiesOfLevels = 0x10; //type:[Class] UClass constexpr auto GameModeOverride = 0x18; //type:[Str] constexpr auto OutputFormat = 0x20; //type:[Bool] constexpr auto bOverwriteExisting = 0x30; //type:[Bool] constexpr auto bUseRelativeFrameNumbers = 0x31; //type:[Int] constexpr auto HandleFrames = 0x34; //type:[Byte] constexpr auto ZeroPadFrameNumbers = 0x38; //type:[Int] constexpr auto FrameRate = 0x3c; //type:[Struct] UCaptureResolution constexpr auto Resolution = 0x40; //type:[Bool] constexpr auto bEnableTextureStreaming = 0x48; //type:[Bool] constexpr auto bCinematicEngineScalability = 0x49; //type:[Bool] constexpr auto bCinematicMode = 0x4a; //type:[Bool] constexpr auto bAllowMovement = 0x4b; //type:[Bool] constexpr auto bAllowTurning = 0x4c; //type:[Bool] constexpr auto bShowPlayer = 0x4d; //type:[Bool] constexpr auto bShowHUD = 0x4e; } namespace UCaptureResolution { //type:[UInt32] constexpr auto ResX = 0x0; //type:[UInt32] constexpr auto ResY = 0x4; } namespace UCaptureProtocolID { //type:[Name] constexpr auto Identifier = 0x0; } namespace UCompositionGraphCapturePasses { //type:[Array] UValue constexpr auto Value = 0x0; } namespace URankingInfo { //type:[Int] constexpr auto TeamId = 0x0; //type:[Int] constexpr auto Ranking = 0x4; //type:[Int] constexpr auto IncreaseRanking = 0x8; //type:[Int] constexpr auto Score = 0xc; //type:[Int] constexpr auto Order = 0x10; //type:[Bool] constexpr auto bIsTeamElimination = 0x14; //type:[Bool] constexpr auto bIsConnection = 0x15; } namespace UTslItemStringClass { //type:[Struct] UStringClassReference constexpr auto ItemClass = 0x0; } namespace UTslStringClass { //type:[Struct] UStringClassReference constexpr auto ObjectClass = 0x0; } namespace UTextureAndRatio { //type:[Object] UTexture constexpr auto Texture = 0x0; //type:[Float] constexpr auto Ratio = 0x8; } namespace UTslKeyIconData { //type:[Struct] UKey constexpr auto Key = 0x0; //type:[Object] UTexture constexpr auto KeyIcon = 0x18; //type:[Object] UTexture constexpr auto KeyIcon_PS = 0x20; //type:[Float] constexpr auto IconRatio = 0x28; } namespace UScreenResolution { //type:[Int] constexpr auto Width = 0x0; //type:[Int] constexpr auto Height = 0x4; } namespace UDisplayActorNames { //type:[Str] constexpr auto ActorName = 0x0; //type:[Struct] UVector constexpr auto ActorLocation = 0x10; } namespace USavedObPosMapConfig { //type:[Str] constexpr auto MapName = 0x0; //type:[Array] USavedObPos constexpr auto SavedObPos = 0x10; } namespace USavedObPos { //type:[Struct] UVector constexpr auto Loc = 0x0; //type:[Struct] URotator constexpr auto Rot = 0xc; } namespace UHudUiConfig { //type:[Str] constexpr auto WidgetName = 0x0; //type:[Struct] UTslWidgetConfig constexpr auto WidgetConfig = 0x10; } namespace UTslWidgetConfig { //type:[Struct] UStringAssetReference constexpr auto WidgetClassReference = 0x0; //type:[Bool] constexpr auto bDefaultShow = 0x10; //type:[Bool] constexpr auto bUseMouse = 0x11; //type:[Bool] constexpr auto bCloseByEscape = 0x12; //type:[Bool] constexpr auto bRemovedByHiding = 0x13; //type:[Int] constexpr auto ZOrder = 0x14; //type:[Bool] constexpr auto bUsePcOnly = 0x18; //type:[Bool] constexpr auto bUseConsoleOnly = 0x19; //type:[Bool] constexpr auto bCharacterHudUi = 0x1a; //type:[Bool] constexpr auto bSpectatorHudUi = 0x1b; //type:[Bool] constexpr auto bObserverHudUi = 0x1c; //type:[Bool] constexpr auto bReplayHudUi = 0x1d; //type:[Bool] constexpr auto bLeagueReplayHudUi = 0x1e; //type:[Enum] UUnderlyingType constexpr auto WidgetCreationMethod = 0x1f; //type:[Array] UHideWidgetList constexpr auto HideWidgetList = 0x20; } namespace UTslMissionUpdate { //type:[Str] constexpr auto MissionId = 0x0; //type:[Int] constexpr auto UpdatedProgress = 0x10; } namespace UTslMissionInLobby { //type:[Str] constexpr auto MissionId = 0x0; //type:[Bool] constexpr auto bAchieved = 0x10; //type:[Str] constexpr auto Description = 0x18; //type:[Int] constexpr auto Priority = 0x28; //type:[Str] constexpr auto Type = 0x30; //type:[Bool] constexpr auto bLocked = 0x40; //type:[Float] constexpr auto ProgressRatio = 0x44; //type:[Str] constexpr auto ProgressText = 0x48; //type:[Str] constexpr auto MissionIconName = 0x58; //type:[Int] constexpr auto InitialProgress = 0x68; //type:[Int] constexpr auto CurrentProgress = 0x6c; //type:[Int] constexpr auto MaximumProgress = 0x70; } namespace UTslUserProfile { //type:[Str] constexpr auto PlayerNetId = 0x0; //type:[Float] constexpr auto TotalPlayTime_Sec = 0x10; } namespace UFixHighBitCounter { //type:[Int] constexpr auto Counter = 0x8; } namespace UWeatherChangeWeight { //type:[Enum] UUnderlyingType constexpr auto newWeather = 0x0; //type:[Float] constexpr auto Weight = 0x4; } namespace UChineseLicensingDefaultCustomizeData { //type:[Str] constexpr auto CustomizableObjectGroupName = 0x0; //type:[Class] UClass constexpr auto EquipableItem = 0x10; } namespace UBlueZoneCustomOption { //type:[Int] constexpr auto PhaseNum = 0x0; //type:[Float] constexpr auto StartDelay = 0x4; //type:[Float] constexpr auto WarningDuration = 0x8; //type:[Float] constexpr auto ReleaseDuration = 0xc; //type:[Float] constexpr auto PoisonGasDamagePerSecond = 0x10; //type:[Float] constexpr auto RadiusRate = 0x14; //type:[Float] constexpr auto SpreadRatio = 0x18; //type:[Float] constexpr auto LandRatio = 0x1c; //type:[Int] constexpr auto CircleAlgorithm = 0x20; } namespace URedZoneCustomOption { //type:[Bool] constexpr auto bIsActive = 0x0; //type:[Float] constexpr auto MultiplierRedZoneExplosionDensity = 0x4; //type:[Float] constexpr auto MultiplierRedZoneStartTime = 0x8; //type:[Float] constexpr auto MultiplierRedZoneEndTime = 0xc; //type:[Float] constexpr auto MultiplierRedZoneExplosionDelay = 0x10; //type:[Float] constexpr auto MultiplierRedZoneDuration = 0x14; //type:[Float] constexpr auto MultiplierRedZoneArea = 0x18; } namespace UTslPlayerRewardContext { //type:[Bool] constexpr auto bIsMaxLevel = 0x0; //type:[Float] constexpr auto CurrentDailyXp = 0x4; //type:[Float] constexpr auto DailyXpMax = 0x8; } namespace UTslPlayerRewardBoost { //type:[Float] constexpr auto BpBoost = 0x0; //type:[Float] constexpr auto XpBoost = 0x4; } namespace UTslPlayerXpReward { //type:[Float] constexpr auto XpBySurvivalTime = 0x0; //type:[Float] constexpr auto XpByTeamSpectatingTime = 0x4; } namespace UTslPlayerBpReward { //type:[Float] constexpr auto BpByPlayTime = 0x0; //type:[Float] constexpr auto BpByRanking = 0x4; //type:[Float] constexpr auto BpByKills = 0x8; //type:[Float] constexpr auto BpByDamageDealt = 0xc; } namespace UTslPlayTime { //type:[Float] constexpr auto SurvivalTimeStart = 0x0; //type:[Float] constexpr auto TeamSpectatingTimeStart = 0x4; //type:[Float] constexpr auto SurvivalTimeAccumulated = 0x8; //type:[Float] constexpr auto TeamSpectatingTimeAccumulated = 0xc; } namespace ULostConnectionToHostLog { //type:[Str] constexpr auto AccountId = 0x0; //type:[Str] constexpr auto LoadingState = 0x10; } namespace UTslReportedInfo { //type:[Str] constexpr auto MatchId = 0x0; //type:[Struct] UTslReportUserInfo constexpr auto UserInfo = 0x10; //type:[Str] constexpr auto Cause = 0x58; //type:[Array] UDetailCauseList constexpr auto DetailCauseList = 0x68; //type:[Str] constexpr auto ReportedSessionType = 0x78; //type:[Float] constexpr auto MatchElapsedTimeSec = 0x88; } namespace UTslPlayerMatchResultInfo { //type:[Str] constexpr auto PlayerName = 0x0; //type:[Str] constexpr auto FullPlayerName = 0x10; //type:[Str] constexpr auto ClanName = 0x20; //type:[Int] constexpr auto NumKills = 0x30; //type:[Int] constexpr auto Ranking = 0x34; //type:[Int] constexpr auto TeamId = 0x38; //type:[Int] constexpr auto NumStartTeamMember = 0x3c; //type:[Bool] constexpr auto bIsZombie = 0x40; } namespace UReportDetailCauseTypeDescription { //type:[Enum] UUnderlyingType constexpr auto ReportDetailCauseType = 0x0; //type:[Text] constexpr auto Description = 0x8; } namespace UPlayerStartsUserCount { //type:[Int] constexpr auto PlayerCount = 0x0; //type:[Object] UTslPlayerStart constexpr auto PlayerStart = 0x8; } namespace UTeamMemberIdentification { //type:[Int] constexpr auto TeamId = 0x0; //type:[Int] constexpr auto SquadIndex = 0x4; //type:[Int] constexpr auto SquadMemberIndex = 0x8; } namespace UPlatoonInfo { //type:[Object] UTslPlayerState constexpr auto Commander = 0x0; //type:[Struct] UMapMarker constexpr auto MapMarker = 0x8; //type:[Object] UTslPlatoonFireSupportController constexpr auto FireSupportController = 0x18; //type:[Object] UTslPlatoonCarePackageRequestHandler constexpr auto WeaponPackageRequestHandler = 0x20; //type:[Object] UTslPlatoonCarePackageRequestHandler constexpr auto HealingPackageRequestHandler = 0x28; } namespace UTeams { //type:[Int] constexpr auto TeamNum = 0x0; //type:[Array] UMembers constexpr auto Members = 0x8; } namespace UNearClippingLevelOverZ { //type:[Float] constexpr auto Z = 0x0; //type:[Enum] UUnderlyingType constexpr auto Level = 0x4; } namespace UNearClippingValue { //type:[Enum] UUnderlyingType constexpr auto Level = 0x0; //type:[Float] constexpr auto Value = 0x4; } namespace ULevelLoadingBoostParameters { //type:[Float] constexpr auto AsyncLoadingTimeLimit = 0x0; //type:[Float] constexpr auto PriorityAsyncLoadingExtraTime = 0x4; //type:[Float] constexpr auto LevelStreamingActorsUpdateTimeLimit = 0x8; //type:[Int] constexpr auto LevelStreamingComponentsRegistrationGranularity = 0xc; } namespace UTslWidgetState { //type:[Struct] UTslWidgetConfig constexpr auto Config = 0x0; //type:[Class] UClass constexpr auto WidgetClass = 0x30; //type:[Object] UUserWidget constexpr auto Widget = 0x40; } namespace UAnimInfo { //type:[Object] UBlendSpace constexpr auto BlendSpaceRef = 0x0; //type:[Object] UBlendSpace constexpr auto BlendSpaceFPPRef = 0x8; //type:[Object] UBlendSpace constexpr auto BlendSpaceRelaxedRef = 0x10; //type:[Object] UBlendSpace constexpr auto BlendSpaceRelaxedFPPRef = 0x18; //type:[Struct] UAnimSpeedInfo constexpr auto AnimSpeed_Walk = 0x20; //type:[Struct] UAnimSpeedInfo constexpr auto AnimSpeed_Run = 0x40; //type:[Float] constexpr auto AnimSpeed_Sprint = 0x60; } namespace UAnimSpeedInfo { //type:[Float] constexpr auto F = 0x0; //type:[Float] constexpr auto L = 0x4; //type:[Float] constexpr auto R = 0x8; //type:[Float] constexpr auto B = 0xc; //type:[Float] constexpr auto FL = 0x10; //type:[Float] constexpr auto FR = 0x14; //type:[Float] constexpr auto BL = 0x18; //type:[Float] constexpr auto BR = 0x1c; } namespace URaycastConfig { //type:[Enum] UUnderlyingType constexpr auto Direction = 0x0; //type:[Bool] constexpr auto bUseCustomDirection = 0x1; //type:[Struct] UVector constexpr auto CustomDirVector = 0x4; //type:[Name] constexpr auto BoneToCastFrom = 0x10; //type:[Float] constexpr auto CastDistance = 0x18; //type:[Object] UPhysicalMaterialAudioEventData constexpr auto PhysMatData = 0x20; //type:[Struct] URaycastConfigExtraOptions constexpr auto ExtraOptions = 0x28; } namespace URaycastConfigExtraOptions { //type:[Struct] UVector constexpr auto Offset = 0x0; //type:[Bool] constexpr auto PlayDefaultEventOnMiss = 0xc; //type:[Bool] constexpr auto bTraceComplex = 0xd; } namespace UBinaryData { } namespace UAnimUpdateRateSettings { //type:[Bool] constexpr auto bUseLookAheadMode = 0x0; //type:[Bool] constexpr auto bShouldUseLodMap = 0x1; //type:[Map] ULODToFrameSkipMap_Key constexpr auto LODToFrameSkipMap = 0x8; //type:[Int] constexpr auto BaseNonRenderedUpdateRate = 0x58; //type:[Array] UBaseVisibleDistanceFactorThesholds constexpr auto BaseVisibleDistanceFactorThesholds = 0x60; //type:[Int] constexpr auto MaxEvalRateForInterpolation = 0x70; } namespace UTslWeaponAnimInfo { //type:[Bool] constexpr auto bIsArmed = 0x0; //type:[Bool] constexpr auto bIsGun = 0x0; //type:[Bool] constexpr auto bIsHipped = 0x0; //type:[Enum] UUnderlyingType constexpr auto WeaponClass = 0x4; //type:[Enum] UUnderlyingType constexpr auto LobbyAnimationClass = 0x5; //type:[Enum] UUnderlyingType constexpr auto ThrownWeaponClass = 0x6; //type:[Enum] UUnderlyingType constexpr auto AnimWeaponType = 0x7; //type:[Object] UBlendSpace1D constexpr auto GripBlendspace = 0x8; //type:[Object] UBlendSpaceBase constexpr auto LHGripBlendspace = 0x10; //type:[Int] constexpr auto GripTypeIndex = 0x18; } namespace UWeaponPPSettings { //type:[Float] constexpr auto BlurLevel = 0x0; //type:[Float] constexpr auto ScopeRadiusNear = 0x4; //type:[Float] constexpr auto ScopeRadiusFar = 0x8; //type:[Struct] UVector2D constexpr auto ReticleRect = 0xc; //type:[Float] constexpr auto ReticleAngularSize = 0x14; //type:[Struct] ULinearColor constexpr auto ReticleTint = 0x18; //type:[Float] constexpr auto ReticleGamma = 0x28; //type:[Object] UTexture constexpr auto ReticleTexture = 0x30; //type:[Bool] constexpr auto bReticleExtendTextureBorder = 0x38; //type:[Object] UReticleSettings constexpr auto ReticleSettings = 0x40; //type:[Float] constexpr auto ScopeLensDistortion = 0x48; //type:[Float] constexpr auto ScopeLensCA = 0x4c; //type:[Struct] ULinearColor constexpr auto ScopeLensTint = 0x50; //type:[Float] constexpr auto ScopeOuterBrightness = 0x60; //type:[Float] constexpr auto DepthBlurPower = 0x64; //type:[Float] constexpr auto DepthBlurWhitePoint = 0x68; //type:[Float] constexpr auto DepthBlurBlackPoint = 0x6c; //type:[Struct] UVector2D constexpr auto RelativeOffsetMap = 0x70; //type:[Float] constexpr auto ParallaxMovementScale = 0x78; //type:[Float] constexpr auto ParallaxRadiusScale = 0x7c; //type:[Float] constexpr auto BloomIntensity = 0x80; //type:[Float] constexpr auto NearClipStaticOffset = 0x84; //type:[Float] constexpr auto NearClipMinClamp = 0x88; //type:[Struct] UVector constexpr auto WeaponCycleCameraOffset = 0x8c; //type:[Struct] UReticleBrightSceneVisibility constexpr auto BrightSceneVisibility = 0x98; } namespace UReticleBrightSceneVisibility { //type:[Float] constexpr auto LuminanceMultiplier = 0x0; //type:[Float] constexpr auto OpacityMultiplier = 0x4; //type:[Float] constexpr auto OpacityMultiplierLowResolution = 0x8; } namespace UWeaponAttachmentWeaponTagData { //type:[Name] constexpr auto WeaponTag = 0x0; //type:[AssetObject] UStaticMesh constexpr auto AttachmentMeshAsset = 0x8; //type:[Struct] UWeaponAttachmentData constexpr auto AttachmentData = 0x28; //type:[Name] constexpr auto AttachmentMeshName = 0x2f0; //type:[Class] UClass constexpr auto AttachmentTemplate = 0x2f8; } namespace UWeaponAttachmentData { //type:[Enum] UUnderlyingType constexpr auto AttachmentSlotID = 0x0; //type:[Name] constexpr auto AttachmentTag = 0x8; //type:[Name] constexpr auto Name = 0x10; //type:[Name] constexpr auto MouseSensitiveName = 0x18; //type:[Float] constexpr auto MagnificationFOVMaxIncrement = 0x20; //type:[Int] constexpr auto MagnificationFOVSteps = 0x24; //type:[Float] constexpr auto MagnificationFOV = 0x28; //type:[Struct] UBrightnessConfig constexpr auto ReticleBrightnessConfig = 0x30; //type:[Array] UZeroingDistances constexpr auto ZeroingDistances = 0x50; //type:[Map] UReticleMaterialOverrides_Key constexpr auto ReticleMaterialOverrides = 0x60; //type:[Map] UReticleTextureOverrides_Key constexpr auto ReticleTextureOverrides = 0xb0; //type:[Map] UReticleSettingsOverrides_Key constexpr auto ReticleSettingsOverrides = 0x100; //type:[Object] UReticlePostprocessData constexpr auto ScopePostprocessData = 0x150; //type:[Float] constexpr auto DecreaseRecoilPatternScale = 0x158; //type:[Int] constexpr auto AmmoPerClip = 0x15c; //type:[Float] constexpr auto ReloadAnimationPlayRate = 0x160; //type:[Float] constexpr auto MultipleFiringBulletsSpread = 0x164; //type:[Float] constexpr auto MultipleFiringSpreadBase = 0x168; //type:[Float] constexpr auto MultipleAmmoSpeed = 0x16c; //type:[Float] constexpr auto RecoilMultiplierHorizontal = 0x170; //type:[Float] constexpr auto RecoilMultiplierVertical = 0x174; //type:[Float] constexpr auto RecoilRecoveryMultiplier = 0x178; //type:[Float] constexpr auto SwayMultiplier = 0x17c; //type:[Float] constexpr auto AnimationKickMultiplier = 0x180; //type:[Float] constexpr auto DeviationMultiplier = 0x184; //type:[Float] constexpr auto ADSSpeedMultiplier = 0x188; //type:[Struct] UVector constexpr auto FPPSocketOffset = 0x18c; //type:[Int] constexpr auto GripType_MN = 0x198; //type:[Float] constexpr auto BarrelLengthAdditive = 0x19c; //type:[Object] UParticleSystem constexpr auto MuzzleFx = 0x1a0; //type:[Name] constexpr auto MuzzleAttachPoint = 0x1a8; //type:[Struct] UVector constexpr auto IKHandOffset = 0x1b0; //type:[Struct] URotator constexpr auto IKHandRotation = 0x1bc; //type:[Enum] UUnderlyingType constexpr auto WeaponGripLeft = 0x1c8; //type:[Bool] constexpr auto bIsSuppressor = 0x1c9; //type:[Object] UAkAudioEvent constexpr auto MuzzleSound = 0x1d0; //type:[Object] UAnimMontage constexpr auto CharacterReloadTactical = 0x1d8; //type:[Object] UAnimMontage constexpr auto WeaponReloadTactical = 0x1e0; //type:[Object] UAnimMontage constexpr auto CharacterReloadCharge = 0x1e8; //type:[Object] UAnimMontage constexpr auto WeaponReloadCharge = 0x1f0; //type:[Bool] constexpr auto bUseCustomADSAlpha = 0x1f8; //type:[Object] UCurveVector constexpr auto ADSAlphaVectorCurve = 0x200; //type:[Bool] constexpr auto bUsePelletGridOverride = 0x208; //type:[Map] UPelletGridOverride_Key constexpr auto PelletGridOverride = 0x210; //type:[Float] constexpr auto StabilitySpeedScalar = 0x260; //type:[Float] constexpr auto StabilityMinForceAdditive = 0x264; //type:[Float] constexpr auto RecoilEarlyExitScale = 0x268; //type:[Float] constexpr auto CantedWeaponRotation = 0x26c; //type:[Bool] constexpr auto bUseReticleTypeOverride = 0x270; //type:[Bool] constexpr auto bUseDefaultReticleCaching = 0x271; //type:[Array] UReticleTextureDataArray constexpr auto ReticleTextureDataArray = 0x278; //type:[Struct] UScopeGlintConfig constexpr auto ScopeGlintConfig = 0x288; } namespace UScopeGlintConfig { //type:[Bool] constexpr auto GlintEnabled = 0x0; //type:[Struct] UVector2D constexpr auto GlintStartFade = 0x4; //type:[Struct] UVector constexpr auto ScopeEndPositionLS = 0xc; //type:[Float] constexpr auto ScopeRadiusLS = 0x18; //type:[Float] constexpr auto GlintRadiusScreen = 0x1c; //type:[Float] constexpr auto ScopeRadiusScreen = 0x20; //type:[Struct] ULinearColor constexpr auto GlintColor = 0x24; //type:[Struct] UVector2D constexpr auto GlintVisibilityArcLength = 0x34; } namespace UReticleTextureData { //type:[Float] constexpr auto ReticleAngularSize = 0x0; //type:[Struct] UVector2D constexpr auto ReticleCenter = 0x4; //type:[Object] UTexture2D constexpr auto ReticleTexture = 0x10; //type:[Bool] constexpr auto bUseHaloTexture = 0x18; //type:[Float] constexpr auto HaloTextureScale = 0x1c; //type:[Struct] UVector constexpr auto ReticleColor = 0x20; //type:[Float] constexpr auto ReticleScale = 0x2c; //type:[Float] constexpr auto BrightSceneLuminanceMultiplier = 0x30; //type:[Float] constexpr auto BrightSceneOpacityMultiplier = 0x34; //type:[Float] constexpr auto BrightSceneOpacityMultiplierLowResolution = 0x38; } namespace UBrightnessConfig { //type:[Object] UCurveVector constexpr auto ReticleBrightnessSettingsCurve = 0x0; //type:[Name] constexpr auto ReticleBrightnessParamX = 0x8; //type:[Name] constexpr auto ReticleBrightnessParamY = 0x10; //type:[Name] constexpr auto ReticleBrightnessParamZ = 0x18; } namespace UWeaponAttachmentPositionData { //type:[Enum] UUnderlyingType constexpr auto AttachmentSlotID = 0x0; //type:[Name] constexpr auto AttachmentPoint = 0x8; //type:[Array] UAttachmentPointByTag constexpr auto AttachmentPointByTag = 0x10; } namespace UWeaponAttachmentTagPositionData { //type:[Name] constexpr auto AttachmentTag = 0x0; //type:[Name] constexpr auto AttachmentPoint = 0x8; } namespace UWeaponAttachmentTagData { //type:[Enum] UUnderlyingType constexpr auto AttachmentSlotID = 0x0; //type:[Array] UAttachableTags constexpr auto AttachableTags = 0x8; } namespace UCastConfig { //type:[Text] constexpr auto CastName = 0x0; //type:[Float] constexpr auto CastTime = 0x18; //type:[Enum] UUnderlyingType constexpr auto CastPriority = 0x1c; //type:[Enum] UUnderlyingType constexpr auto CastLevel = 0x1d; //type:[Bool] constexpr auto bIgnoreCastDistanceLimitation = 0x1e; //type:[Float] constexpr auto CastMaxDistance = 0x20; //type:[Float] constexpr auto CastMaxDistanceMultiplierOnServer = 0x24; //type:[Float] constexpr auto CasterAndCastObjectMaxDistance = 0x28; //type:[Float] constexpr auto CasterAndCastObjectMaxDistanceMultiplierOnServer = 0x2c; //type:[Bool] constexpr auto bCanCastInsideMovingVehicle = 0x30; //type:[Float] constexpr auto MaxLinAcceleration = 0x34; //type:[Float] constexpr auto CastMaxSpeed = 0x38; //type:[Float] constexpr auto CastWalkSpeedModifier = 0x3c; //type:[Bool] constexpr auto bNeedUnarm = 0x40; //type:[Bool] constexpr auto bRecastsOnFinish = 0x41; //type:[Enum] UUnderlyingType constexpr auto CastAnim = 0x42; } namespace ULobbyItemDesc { //type:[Bool] constexpr auto bCashSellable = 0x0; //type:[Bool] constexpr auto bPointSellable = 0x0; //type:[Bool] constexpr auto bMarketable = 0x0; //type:[Bool] constexpr auto bPointRefundable = 0x0; //type:[Str] constexpr auto XboxConsumableId = 0x8; //type:[Enum] UUnderlyingType constexpr auto Tier = 0x18; //type:[Enum] UUnderlyingType constexpr auto Category = 0x19; //type:[Text] constexpr auto Description = 0x20; //type:[Bool] constexpr auto bTradeUpResult = 0x38; //type:[Bool] constexpr auto bTradeUpMaterial = 0x39; //type:[Array] UPlatforms constexpr auto Platforms = 0x40; //type:[Float] constexpr auto CashSellingPrice = 0x50; //type:[Enum] UUnderlyingType constexpr auto PointSellingType = 0x54; //type:[Int] constexpr auto PointSellingPrice = 0x58; //type:[Int] constexpr auto PointRefundingPrice = 0x5c; } namespace UItemThrowParams { //type:[Struct] URotator constexpr auto MeshRotation = 0x0; //type:[Struct] UVector constexpr auto Location = 0xc; //type:[Struct] UVector constexpr auto Direction = 0x18; //type:[Object] UThrowableItemDataAsset constexpr auto ThrowableConfig = 0x28; //type:[Int] constexpr auto FakeProjectileIndex = 0x30; //type:[Object] UTslCharacter constexpr auto TargetCharacter = 0x38; } namespace USkinItemDataRow //: public UTableRowBase { //type:[Class] UClass constexpr auto SkinItem = 0x8; } namespace UTslKillCauserData { //type:[Object] UTslPlayerState constexpr auto KillCauserPlayerState = 0x0; //type:[Class] UClass constexpr auto DamageCauserClass = 0x8; //type:[Struct] UReplicatedSkinParam constexpr auto ReplicatedSkinParam = 0x10; } namespace UReplicatedSkinParam { //type:[Class] UClass constexpr auto SkinItemClass = 0x0; //type:[Struct] USkinParam constexpr auto SkinParam = 0x8; //type:[Int] constexpr auto SkinOwnerPlayerId = 0x18; } namespace USkinParam { //type:[Enum] UUnderlyingType constexpr auto SkinCategory = 0x0; //type:[Name] constexpr auto SkinName = 0x8; } namespace USkinData { //type:[Array] USkinTargetDatas constexpr auto SkinTargetDatas = 0x0; } namespace USkinTargetData { //type:[Name] constexpr auto TargetName = 0x0; //type:[Object] USkinDataConfig constexpr auto SkinDataConfig = 0x8; } namespace UTslVehicleSkinData //: public UTslBaseSkinData { } namespace UTslBaseSkinData //: public UTableRowBase { //type:[Map] USkinnedMeshSet_Key constexpr auto SkinnedMeshSet = 0x8; //type:[Map] USkinnedMaterialSet_Key constexpr auto SkinnedMaterialSet = 0x58; //type:[Array] USkinnableTagList constexpr auto SkinnableTagList = 0xa8; //type:[Struct] URotator constexpr auto DefaultViewModeRotation = 0xb8; } namespace USkinMeshMaterials { //type:[Enum] UUnderlyingType constexpr auto SkinApplicationType = 0x0; //type:[Array] USkinMaterials constexpr auto SkinMaterials = 0x8; } namespace USkinMaterialData { //type:[Name] constexpr auto MaterialSlotName = 0x0; //type:[Int] constexpr auto MaterialSlotIndex = 0x8; //type:[Object] UMaterialInstance constexpr auto Material = 0x10; } namespace USkinMesh { //type:[Enum] UUnderlyingType constexpr auto MeshType = 0x0; //type:[AssetObject] UObject constexpr auto MeshAsset = 0x8; } namespace UTslParachuteSkinData //: public UTslEquipSkinData { } namespace UTslEquipSkinData //: public UTslBaseSkinData { //type:[Struct] UCustomizableObjectIdentifier constexpr auto CustomizableObjectIdentifierForMale = 0xc8; //type:[Struct] UCustomizableObjectIdentifier constexpr auto CustomizableObjectIdentifierForFemale = 0xf8; //type:[Struct] UCustomizableObjectIdPair constexpr auto CustomizableObjectSkin = 0x128; } namespace UCustomizableObjectIdPair { //type:[Str] constexpr auto CustomizableObjectGroupName = 0x0; //type:[Str] constexpr auto CustomizableObjectName = 0x10; } namespace UCustomizableObjectIdentifier { //type:[Str] constexpr auto CustomizableObjectGroupName = 0x0; //type:[Str] constexpr auto CustomizableObjectName = 0x10; //type:[Str] constexpr auto Guid = 0x20; } namespace UTslTorsoArmorSkinData //: public UTslEquipSkinData { } namespace UTslBackpackSkinData //: public UTslEquipSkinData { } namespace UTslHelmetSkinData //: public UTslEquipSkinData { } namespace UTslMeleeWeaponSkinData //: public UTslWeaponSkinData { } namespace UTslWeaponSkinData //: public UTslBaseSkinData { //type:[Bool] constexpr auto bStatTrak = 0xc8; //type:[Struct] UStringAssetReference constexpr auto StatTrakActorClass = 0xd0; } namespace USkinSketalMesh { //type:[Object] USkeletalMesh constexpr auto SkeletalMesh = 0x0; } namespace USkinTargetInfo { //type:[Name] constexpr auto TargetName = 0x0; //type:[Object] UMeshComponent constexpr auto TargetMesh = 0x8; } namespace UMasteryItemCharm //: public UMasteryItemBase { //type:[AssetObject] UObject constexpr auto CharmAsset = 0x28; //type:[AssetObject] UStaticMesh constexpr auto CharmAssetStatic = 0x48; //type:[Class] UClass constexpr auto CharmAnimBlueprint = 0x68; //type:[Map] UMaterialOverrides_Key constexpr auto MaterialOverrides = 0x70; } namespace UMasteryItemBase //: public UTableRowBase { //type:[Text] constexpr auto MasteryItemName = 0x8; } namespace UReplicatedMasteryItem { //type:[UInt16] constexpr auto CharmId = 0x0; //type:[UInt16] constexpr auto MeshId = 0x2; } namespace UWeaponBasicAnim { //type:[Object] UAnimMontage constexpr auto PullOut = 0x0; //type:[Object] UAnimMontage constexpr auto PutIn = 0x8; //type:[Object] UAnimMontage constexpr auto Pickup = 0x10; } namespace UWeaponRollAnim { //type:[Object] UAnimMontage constexpr auto RollLeft = 0x0; //type:[Object] UAnimMontage constexpr auto RollRight = 0x8; } namespace UWeaponAnim { //type:[Object] UAnimMontage constexpr auto Pawn1P = 0x0; //type:[Object] UAnimMontage constexpr auto Pawn3P = 0x8; } namespace UWeaponData { //type:[Float] constexpr auto TargetingFOV = 0x0; //type:[Float] constexpr auto HoldBreathFOV = 0x4; //type:[Name] constexpr auto Rarity = 0x8; //type:[Struct] UVector constexpr auto SocketOffset_Shoulder = 0x10; //type:[Struct] UVector constexpr auto SocketOffset_Hand = 0x1c; //type:[Bool] constexpr auto bApplyGripPoseLeft = 0x28; //type:[Enum] UUnderlyingType constexpr auto WeaponGripLeft = 0x29; //type:[Enum] UUnderlyingType constexpr auto WeaponClass = 0x2a; //type:[Enum] UUnderlyingType constexpr auto AnimationWeaponClassOverride = 0x2b; //type:[Bool] constexpr auto bAlwaysArmed = 0x2c; //type:[Bool] constexpr auto bUseDefaultScoreMultiplier = 0x2d; //type:[Float] constexpr auto ScoreMultiplierByDamage = 0x30; //type:[Float] constexpr auto ScoreMultiplierByKill = 0x34; //type:[Float] constexpr auto SwayModifier_Pitch = 0x38; //type:[Float] constexpr auto SwayModifier_YawOffset = 0x3c; //type:[Float] constexpr auto SwayModifier_Movement = 0x40; //type:[Float] constexpr auto SwayModifier_Stand = 0x44; //type:[Float] constexpr auto SwayModifier_Crouch = 0x48; //type:[Float] constexpr auto SwayModifier_Prone = 0x4c; //type:[Bool] constexpr auto bUseDynamicReverbAK = 0x50; //type:[Array] UIronSightZeroingDistances constexpr auto IronSightZeroingDistances = 0x58; //type:[Float] constexpr auto AnimationKick = 0x68; //type:[Object] UAnimMontage constexpr auto RecoilMontage = 0x70; //type:[Bool] constexpr auto DestructibleDoor = 0x78; //type:[Enum] UUnderlyingType constexpr auto ThrownType = 0x79; //type:[Float] constexpr auto WeaponEquipDuration = 0x7c; //type:[Float] constexpr auto WeaponUnequipDuration = 0x80; //type:[Float] constexpr auto WeaponBoltActionTrigger = 0x84; //type:[Float] constexpr auto WeaponReadyDuration = 0x88; //type:[Bool] constexpr auto bForceFireAfterEquip = 0x8c; //type:[Float] constexpr auto PhysicalBodyHitImpactPower = 0x90; //type:[Name] constexpr auto WeaponSensitivityOverride = 0x98; //type:[Set] URestrictedStances constexpr auto RestrictedStances = 0xa0; //type:[Float] constexpr auto MovementModifierRunning = 0xf0; //type:[Float] constexpr auto MovementModifierSprinting = 0xf4; //type:[Float] constexpr auto MovementModifierJumpVelocity = 0xf8; //type:[Bool] constexpr auto bBlockPeeking = 0xfc; //type:[Bool] constexpr auto bVisibleWhenUnarmed = 0xfd; } namespace UVaultingLedgeData { } namespace UVaultingTypeRequirements { //type:[Struct] UInt32Range constexpr auto RowRange = 0x0; //type:[Struct] UFloatRange constexpr auto CapsuleRelativeRange = 0x10; //type:[Struct] UFloatRange constexpr auto SpeedRange = 0x20; //type:[Struct] UFloatRange constexpr auto ZSpeedRange = 0x30; //type:[Struct] UInt32Range constexpr auto LedgeRange = 0x40; //type:[Struct] UInt32Range constexpr auto FreeSpaceRange = 0x50; //type:[Enum] UUnderlyingType constexpr auto IsVault = 0x60; //type:[Enum] UUnderlyingType constexpr auto IsClimb = 0x61; //type:[Enum] UUnderlyingType constexpr auto IsLedgeGrab = 0x62; //type:[Enum] UUnderlyingType constexpr auto IsSlide = 0x63; //type:[Enum] UUnderlyingType constexpr auto IsNarrow = 0x64; //type:[Struct] UVaultingExecutionConfig constexpr auto ExecConfig = 0x68; } namespace UVaultingExecutionConfig { //type:[Float] constexpr auto ExecutionDistance = 0x0; //type:[Float] constexpr auto AnticipationDistance = 0x4; //type:[Struct] UVector2D constexpr auto AnticipationMapIn = 0x8; //type:[Struct] UVector2D constexpr auto AnticipationMapOut = 0x10; //type:[Float] constexpr auto MinExecutionDOT = 0x18; //type:[Bool] constexpr auto bUseAnimStartForDistance = 0x1c; //type:[Bool] constexpr auto bUse3DDistance = 0x1d; //type:[Struct] UFloatRange constexpr auto ExecutionZRange = 0x20; //type:[Bool] constexpr auto bUseAnticipationAnim = 0x30; //type:[Object] UAnimSequenceBase constexpr auto AnticipationAnim = 0x38; //type:[Object] UCurveFloat constexpr auto AnticipationAnimCurve = 0x40; } namespace UMasteryMeshConfig { //type:[Name] constexpr auto WeaponMasteryCharmSocket = 0x0; //type:[Name] constexpr auto WeaponMasteryCharmAttachSocket = 0x8; //type:[Int] constexpr auto CharmWeaponLODVisibility = 0x10; //type:[Int] constexpr auto VariantWeaponLODVisibility = 0x14; } namespace UWeaponGunRecoilConfig { //type:[Bool] constexpr auto bUseBurstRecoilMap = 0x0; //type:[Struct] UVector2D constexpr auto BurstRecoilInMap = 0x4; //type:[Struct] UVector2D constexpr auto BurstRecoilOutMap = 0xc; //type:[Float] constexpr auto RecoilKickADS = 0x14; //type:[Float] constexpr auto RecoilKick_MovementSpeedMax = 0x18; //type:[Float] constexpr auto RecoilKick_MovementMaxMultiplier = 0x1c; //type:[Struct] UVector constexpr auto RecoilADSSocketOffsetScale = 0x20; //type:[Float] constexpr auto DeviationRecoilGain = 0x2c; //type:[Float] constexpr auto DeviationRecoilGainAim = 0x30; //type:[Float] constexpr auto DeviationRecoilGainADS = 0x34; //type:[Float] constexpr auto VerticalRecoilMin = 0x38; //type:[Float] constexpr auto VerticalRecoilMax = 0x3c; //type:[Float] constexpr auto VerticalRecoilRecoveryMin = 0x40; //type:[Float] constexpr auto VerticalRecoilVariation = 0x44; //type:[Float] constexpr auto VerticalRecoveryModifier = 0x48; //type:[Float] constexpr auto VerticalRecoveryClamp = 0x4c; //type:[Float] constexpr auto VerticalRecoveryMax = 0x50; //type:[Object] UCurveVector constexpr auto RecoilCurve = 0x58; //type:[Float] constexpr auto RecoilSpeed_Vertical = 0x60; //type:[Float] constexpr auto RecoilSpeed_Horizontal = 0x64; //type:[Float] constexpr auto RecoverySpeed_Vertical = 0x68; //type:[Float] constexpr auto RecoilValue_Climb = 0x6c; //type:[Float] constexpr auto RecoilValue_Fall = 0x70; //type:[Float] constexpr auto RecoilModifier_Stand = 0x74; //type:[Float] constexpr auto RecoilModifier_Crouch = 0x78; //type:[Float] constexpr auto RecoilModifier_Prone = 0x7c; //type:[Float] constexpr auto RecoilHorizontalMinScalar = 0x80; //type:[Struct] UVector2D constexpr auto RecoilStartTimeInMap = 0x84; //type:[Struct] UVector2D constexpr auto RecoilStartTimeOutMap = 0x8c; //type:[Struct] UVector2D constexpr auto RecoilBlendInInMap = 0x94; //type:[Struct] UVector2D constexpr auto RecoilBlendInOutMap = 0x9c; } namespace UWeaponAnimConfig { //type:[Object] UAnimMontage constexpr auto Fire = 0x0; //type:[Bool] constexpr auto bLoopedFire = 0x8; //type:[Object] UAnimMontage constexpr auto Reload = 0x10; //type:[Object] UBlendSpace1D constexpr auto CharacterGripBlendspace = 0x18; //type:[Object] UBlendSpaceBase constexpr auto CharacterLHGripBlendspace = 0x20; //type:[Object] UAnimMontage constexpr auto CharacterFire = 0x28; //type:[Object] UAnimMontage constexpr auto CharacterFireCycle = 0x30; //type:[Object] UAnimMontage constexpr auto CharacterFireSelector = 0x38; //type:[Object] UAnimMontage constexpr auto CharacterReloadTactical = 0x40; //type:[Object] UAnimMontage constexpr auto CharacterReloadCharge = 0x48; //type:[Object] UAnimMontage constexpr auto CharacterReloadByOneStart = 0x50; //type:[Object] UAnimMontage constexpr auto CharacterReloadByOneStop = 0x58; //type:[Object] UAnimMontage constexpr auto CharacterReloadByOneSingle = 0x60; //type:[Object] UAnimMontage constexpr auto WeaponReloadTactical = 0x68; //type:[Object] UAnimMontage constexpr auto WeaponReloadCharge = 0x70; //type:[Enum] UUnderlyingType constexpr auto LobbyAnimClassOverride = 0x78; //type:[Bool] constexpr auto bUseLobbyAnimClassOverride = 0x79; //type:[Float] constexpr auto ReloadDurationTactical = 0x7c; //type:[Float] constexpr auto ReloadDurationCharge = 0x80; //type:[Float] constexpr auto ReloadDurationStart = 0x84; //type:[Float] constexpr auto ReloadDurationLoop = 0x88; //type:[Float] constexpr auto ReloadDurationMagOut = 0x8c; //type:[Bool] constexpr auto bUseBoltAction = 0x90; //type:[Float] constexpr auto FireCycleDelay = 0x94; //type:[Float] constexpr auto FireCycleDuration = 0x98; //type:[Float] constexpr auto CycleAfterReloadDelay = 0x9c; //type:[Bool] constexpr auto bCycleAfterLastShot = 0xa0; //type:[Bool] constexpr auto bCycleDuringReload = 0xa1; //type:[Int] constexpr auto ShotsPerBoltAction = 0xa4; //type:[Class] UClass constexpr auto ShotCameraShake = 0xa8; //type:[Class] UClass constexpr auto ShotCameraShakeIronsight = 0xb0; //type:[Class] UClass constexpr auto ShotCameraShakeHolo = 0xb8; //type:[Class] UClass constexpr auto ShotCameraShakeADS = 0xc0; //type:[Object] UCameraAnim constexpr auto CycleCameraAnim = 0xc8; //type:[Float] constexpr auto RecoilKickADS = 0xd0; //type:[Float] constexpr auto RecoilKick_MovementSpeedMax = 0xd4; //type:[Float] constexpr auto RecoilKick_MovementMaxMultiplier = 0xd8; //type:[Struct] UVector constexpr auto RecoilADSSocketOffsetScale = 0xdc; //type:[Struct] UVector constexpr auto MagDropLinearVelocity = 0xe8; //type:[Struct] UVector constexpr auto MagDropAngularVelocity = 0xf4; //type:[Float] constexpr auto InertiaInterpMultiplier = 0x100; //type:[Float] constexpr auto InertiaClampMultiplier = 0x104; //type:[Bool] constexpr auto bUseBurstRecoilMap = 0x108; //type:[Struct] UVector2D constexpr auto BurstRecoilInMap = 0x10c; //type:[Struct] UVector2D constexpr auto BurstRecoilOutMap = 0x114; } namespace UWeaponDeviationConfig { //type:[Float] constexpr auto DeviationBase = 0x0; //type:[Float] constexpr auto DeviationBaseAim = 0x4; //type:[Float] constexpr auto DeviationBaseADS = 0x8; //type:[Float] constexpr auto MOA = 0xc; //type:[Float] constexpr auto DeviationRecoilGain = 0x10; //type:[Float] constexpr auto DeviationRecoilGainAim = 0x14; //type:[Float] constexpr auto DeviationRecoilGainADS = 0x18; //type:[Float] constexpr auto DeviationMax = 0x1c; //type:[Float] constexpr auto DeviationMinMove = 0x20; //type:[Float] constexpr auto DeviationMaxMove = 0x24; //type:[Float] constexpr auto DeviationMoveMultiplier = 0x28; //type:[Float] constexpr auto DeviationMoveMinReferenceVelocity = 0x2c; //type:[Float] constexpr auto DeviationMoveMaxReferenceVelocity = 0x30; //type:[Float] constexpr auto DeviationStanceStand = 0x34; //type:[Float] constexpr auto DeviationStanceCrouch = 0x38; //type:[Float] constexpr auto DeviationStanceProne = 0x3c; //type:[Float] constexpr auto DeviationStanceJump = 0x40; } namespace UWeaponGunConfigReplacement { //type:[Class] UClass constexpr auto AmmoItemClass = 0x0; //type:[Object] UParticleSystem constexpr auto TracerClass = 0x8; //type:[Int] constexpr auto AmmoPerClip = 0x10; //type:[Float] constexpr auto TimeBetweenShots = 0x14; //type:[Bool] constexpr auto bUseTimeBetweenBursts = 0x18; //type:[Float] constexpr auto TimeBetweenBursts = 0x1c; //type:[Float] constexpr auto NoAnimReloadDuration = 0x20; //type:[Array] UFiringModes constexpr auto FiringModes = 0x28; //type:[Int] constexpr auto BurstShots = 0x38; //type:[Float] constexpr auto BurstDelay = 0x3c; //type:[Int] constexpr auto BulletPerFiring = 0x40; //type:[Float] constexpr auto FiringBulletsSpread = 0x44; //type:[Bool] constexpr auto bIsArrowProjectile = 0x48; //type:[Bool] constexpr auto bRotationFromBarrelWhenScoped = 0x49; //type:[Enum] UUnderlyingType constexpr auto ReloadMethod = 0x4a; //type:[Float] constexpr auto ReloadDurationByOneInitial = 0x4c; //type:[Float] constexpr auto ReloadDurationByOneLoop = 0x50; //type:[Float] constexpr auto MovementModifierAim = 0x54; //type:[Float] constexpr auto MovementModifierScope = 0x58; //type:[Float] constexpr auto WeaponLength = 0x5c; //type:[Float] constexpr auto ShoulderLength = 0x60; //type:[Float] constexpr auto WeaponToShoulderOffset = 0x64; //type:[Float] constexpr auto WeaponSuppressorLength = 0x68; //type:[Float] constexpr auto TraceRadius = 0x6c; //type:[Float] constexpr auto TraceAdditiveZ = 0x70; //type:[Bool] constexpr auto DebugWeaponCollision = 0x74; //type:[Struct] UVector constexpr auto HandWeaponOffset = 0x78; //type:[Struct] UVector constexpr auto HandWeaponOffsetFPP = 0x84; //type:[Bool] constexpr auto bManualCycleAfterShot = 0x90; //type:[Bool] constexpr auto bManualCycleInitialStateReady = 0x91; //type:[Bool] constexpr auto bCanScopeDuringWeaponCycle = 0x92; //type:[Float] constexpr auto LongTailDelay = 0x94; //type:[Bool] constexpr auto bUseConstScope = 0x98; //type:[Bool] constexpr auto bUseGridPelletSpread = 0x99; //type:[Map] UPelletGrid_Key constexpr auto PelletGrid = 0xa0; //type:[Float] constexpr auto PelletGridScale = 0xf0; //type:[Float] constexpr auto GridPelletSpreadHalfAngle = 0xf4; //type:[Bool] constexpr auto bUsePelletManager = 0xf8; //type:[Float] constexpr auto PelletManagerSpread = 0xfc; //type:[Float] constexpr auto PelletScale = 0x100; //type:[Float] constexpr auto PelletRandomScale = 0x104; //type:[Float] constexpr auto MinSweepDistance = 0x108; //type:[Float] constexpr auto StabilitySpeedModifier = 0x10c; //type:[Float] constexpr auto StabilityForceModifier = 0x110; //type:[Bool] constexpr auto bUseReloadScalarOverride = 0x114; //type:[Float] constexpr auto ReloadSpeedScalar = 0x118; //type:[Float] constexpr auto ADSTimeMultiplier = 0x11c; //type:[Bool] constexpr auto bUseInertiaPitchAdditive = 0x120; //type:[Float] constexpr auto InertiaPitchAdditiveInterpSpeed = 0x124; //type:[Bool] constexpr auto bUseTracerParticle = 0x128; } namespace UTslPlayerStatistics { //type:[Int] constexpr auto NumKills = 0x0; } namespace UTslPlayerStatisticsForOwner { //type:[Float] constexpr auto TotalMovedDistanceMeter = 0x0; //type:[Float] constexpr auto TotalGivenDamages = 0x4; //type:[Float] constexpr auto LongestDistanceKill = 0x8; //type:[Int] constexpr auto HeadShots = 0xc; } namespace UTslPlayerStatisticsNotReplicated { //type:[Float] constexpr auto MovedDistanceOnFeetMeter = 0x0; //type:[Float] constexpr auto MovedDistanceOnSwimMeter = 0x4; //type:[Float] constexpr auto MovedDistanceOnVehicleMeter = 0x8; //type:[Float] constexpr auto MovedDistanceOnParchuteMeter = 0xc; //type:[Float] constexpr auto MovedDistanceOnFreefallMeter = 0x10; //type:[Int] constexpr auto NumAssistToRevive = 0x14; //type:[Int] constexpr auto NumGunShots = 0x18; //type:[Int] constexpr auto NumGunShotHits = 0x1c; //type:[Map] UAttacksGivenInfos_Key constexpr auto AttacksGivenInfos = 0x20; //type:[Map] UAttacksTakenInfos_Key constexpr auto AttacksTakenInfos = 0x70; //type:[Float] constexpr auto DamageDealtOnEnemy = 0xc0; //type:[Map] UWeaponFireCounts_Key constexpr auto WeaponFireCounts = 0xc8; } namespace UPlayerAttackInfo { //type:[Int] constexpr auto Shots = 0x0; //type:[Map] UHitInfoMap_Key constexpr auto HitInfoMap = 0x8; } namespace UPlayerHitInfo { //type:[Int] constexpr auto Hits = 0x0; //type:[Float] constexpr auto Damages = 0x4; //type:[Int] constexpr auto Kills = 0x8; } namespace UCustomInputSettings { //type:[Array] UActionKeyList constexpr auto ActionKeyList = 0x0; //type:[Array] UAxisKeyList constexpr auto AxisKeyList = 0x10; //type:[Bool] constexpr auto bIsUsingPerScopeMouseSensitivity = 0x20; //type:[Bool] constexpr auto bIsUsingPerScopeGamepadSensitivity = 0x21; //type:[Array] UMouseSensitiveList constexpr auto MouseSensitiveList = 0x28; //type:[Array] UGamePadSensitiveList constexpr auto GamePadSensitiveList = 0x38; //type:[Map] USensitiveMap_Key constexpr auto SensitiveMap = 0x48; //type:[Float] constexpr auto MouseVerticalSensitivityMultiplierAdjusted = 0x98; //type:[Bool] constexpr auto bInvertMouse = 0x9c; //type:[Bool] constexpr auto bInvertGamePadY = 0x9d; //type:[Bool] constexpr auto bInvertGamePadX = 0x9e; //type:[Float] constexpr auto GamePadDeadZone = 0xa0; //type:[Float] constexpr auto GamepadVerticalSensitivityMultiplier = 0xa4; //type:[Float] constexpr auto StartRunningSensitivity = 0xa8; //type:[Float] constexpr auto GamePadDeadZone_Left = 0xac; //type:[Bool] constexpr auto bEnableAimAccPad = 0xb0; } namespace UCustomSensitiveDataArray { //type:[Array] UArray constexpr auto Array = 0x0; } namespace UCustomSensitiveData { //type:[Name] constexpr auto SensitiveName = 0x0; //type:[Float] constexpr auto Sensitivity = 0x8; //type:[Float] constexpr auto LastConvertedSensitivity = 0xc; } namespace UCustomGamePadSensitiveData { //type:[Name] constexpr auto GamePadSensitiveName = 0x0; //type:[Float] constexpr auto GamePadSensitivity = 0x8; //type:[Float] constexpr auto LastConvertedGamePadSensitivity = 0xc; } namespace UCustomMouseSensitiveData { //type:[Name] constexpr auto MouseSensitiveName = 0x0; //type:[Float] constexpr auto MouseSensitivity = 0x8; //type:[Float] constexpr auto LastConvertedMouseSensitivity = 0xc; } namespace UCustomAxisKeyData { //type:[Name] constexpr auto AxisName = 0x0; //type:[Float] constexpr auto Scale = 0x8; //type:[Array] UKeys constexpr auto Keys = 0x10; } namespace UCustomActionKeyData { //type:[Name] constexpr auto ActionName = 0x0; //type:[Array] UKeys constexpr auto Keys = 0x8; } namespace UVoiceConnectionInfo { //type:[Str] constexpr auto ServerURL = 0x0; //type:[Str] constexpr auto Domain = 0x10; //type:[Bool] constexpr auto bIsEnableGVoice = 0x20; //type:[Str] constexpr auto GVoiceServerUrl = 0x28; //type:[Str] constexpr auto GVoiceAppKey = 0x38; //type:[Str] constexpr auto GVoiceAppId = 0x48; //type:[Int] constexpr auto GVoiceProximalMaxRange = 0x58; //type:[Int] constexpr auto GVoiceDistNear = 0x5c; //type:[Int] constexpr auto GVoiceDistFar = 0x60; //type:[Float] constexpr auto GVoiceVolPercentage = 0x64; } namespace UTslPersistantData { //type:[Struct] UCustomInputSettings constexpr auto CustomInputSettings = 0x0; //type:[Bool] constexpr auto bUseForceFeedback = 0xd8; //type:[Enum] UUnderlyingType constexpr auto GamepadPresetType = 0xd9; //type:[Float] constexpr auto ForceFeedbackMultiplier = 0xdc; //type:[Float] constexpr auto FpsCameraFov = 0xe0; //type:[Float] constexpr auto Gamma = 0xe4; //type:[Bool] constexpr auto bIsMasterSoundMute = 0xe8; //type:[Bool] constexpr auto bIsEffectSoundMute = 0xe9; //type:[Bool] constexpr auto bIsUISoundMute = 0xea; //type:[Bool] constexpr auto bIsBGMSoundMute = 0xeb; //type:[Bool] constexpr auto bIsEnabledHrtfRemoteWeaponSound = 0xec; //type:[Str] constexpr auto CultureName = 0xf0; //type:[Bool] constexpr auto bIconKillfeedEnabled = 0x100; //type:[Int] constexpr auto ColorBlindType = 0x104; //type:[Str] constexpr auto CrosshairColorString = 0x108; //type:[Struct] UColor constexpr auto CustomCrosshairColor = 0x118; //type:[Bool] constexpr auto bUseKeyHint = 0x11c; //type:[Bool] constexpr auto bShowNetworkInfo = 0x11d; //type:[Enum] UUnderlyingType constexpr auto TppAimCamPosRecoveryType = 0x11e; //type:[Float] constexpr auto ForwardRunningSensitivity = 0x120; //type:[Float] constexpr auto MasterSoundVolume = 0x124; //type:[Float] constexpr auto EffectSoundVolume = 0x128; //type:[Float] constexpr auto UISoundVolume = 0x12c; //type:[Float] constexpr auto BGMSoundVolume = 0x130; //type:[Enum] UUnderlyingType constexpr auto HGsFiringMode = 0x134; //type:[Enum] UUnderlyingType constexpr auto SMGsFiringMode = 0x135; //type:[Enum] UUnderlyingType constexpr auto ARsFiringMode = 0x136; //type:[Enum] UUnderlyingType constexpr auto DMRsFiringMode = 0x137; //type:[Bool] constexpr auto bUseRes4K = 0x138; //type:[Bool] constexpr auto bAutoReloadOnOutOfAmmoFire = 0x139; //type:[Bool] constexpr auto bShowCompassShade = 0x13a; //type:[Int] constexpr auto GamepadPresets = 0x13c; //type:[Bool] constexpr auto AutoEquipAttachment = 0x140; //type:[Enum] UUnderlyingType constexpr auto AutoEquipAttachmentForScope = 0x141; //type:[Bool] constexpr auto AutoReplaceAttachment = 0x142; //type:[Bool] constexpr auto bEnableUniversalGamma = 0x143; //type:[Map] UGammasForMap_Key constexpr auto GammasForMap = 0x148; //type:[Bool] constexpr auto bAutoWeaponSkinReplacement = 0x198; //type:[Bool] constexpr auto bEnableRadioMessage = 0x199; //type:[Bool] constexpr auto bEnableCrossNetworkPlay = 0x19a; //type:[Enum] UUnderlyingType constexpr auto RadioMessagePreset = 0x19b; //type:[Bool] constexpr auto bEnableRadioMessageQuickPing = 0x19c; } namespace UOutgameUserData { //type:[Str] constexpr auto Key = 0x0; //type:[Str] constexpr auto Value = 0x10; } namespace UPingPongSummary { //type:[Float] constexpr auto UnreliableAverageDelayMsec = 0x0; //type:[Float] constexpr auto ReliableAverageDelayMsec = 0x4; //type:[Int8] constexpr auto UnreliableSentCount = 0x8; //type:[Int8] constexpr auto UnreliableMissCount = 0x9; //type:[Int8] constexpr auto ReliableCount = 0xa; } namespace UTracerModeType { //type:[Int] constexpr auto Mode = 0x0; //type:[Int] constexpr auto Type = 0x4; } namespace UTracerInstance { } namespace UTracerSimulationServerData //: public UTracerSimulationData { //type:[Float] constexpr auto LatencyOffset = 0x30; } namespace UTracerSimulationData { //type:[Struct] UVector constexpr auto ServerStartTrace = 0x0; //type:[Struct] UVector constexpr auto Dir = 0xc; //type:[Struct] UAttackId constexpr auto AttackId = 0x18; //type:[Class] UClass constexpr auto WeaponClass = 0x20; //type:[Object] UActor constexpr auto Instigator = 0x28; } namespace UWuEventDamage //: public UGameEventBase { //type:[Bool] constexpr auto IsDetailStatus = 0x10; //type:[Bool] constexpr auto IsVictimMe = 0x11; //type:[Float] constexpr auto Damage = 0x14; //type:[Str] constexpr auto DamageTypeCategory = 0x18; //type:[Str] constexpr auto AttackerName = 0x28; //type:[Struct] UVector constexpr auto AttackerLocation = 0x38; //type:[Int] constexpr auto AttackerTeamId = 0x44; //type:[Str] constexpr auto VictimName = 0x48; //type:[Struct] UVector constexpr auto VictimLocation = 0x58; //type:[Int] constexpr auto VictimTeamId = 0x64; } namespace UGameEventBase { //type:[Int] constexpr auto _V = 0x0; //type:[Name] constexpr auto _T = 0x8; } namespace UWuEventKill //: public UGameEventBase { //type:[Bool] constexpr auto IsDetailStatus = 0x10; //type:[Bool] constexpr auto IsKillerMe = 0x11; //type:[Str] constexpr auto KillerName = 0x18; //type:[Struct] UVector constexpr auto KillerLocation = 0x28; //type:[Int] constexpr auto KillerTeamId = 0x34; //type:[Bool] constexpr auto IsVictimMe = 0x38; //type:[Str] constexpr auto VictimName = 0x40; //type:[Struct] UVector constexpr auto VictimLocation = 0x50; //type:[Int] constexpr auto VictimTeamId = 0x5c; //type:[Str] constexpr auto DamageCauser = 0x60; //type:[Str] constexpr auto DamageReason = 0x70; //type:[Bool] constexpr auto IsGroggy = 0x80; //type:[Bool] constexpr auto IsStealKilled = 0x81; } namespace UWuEventMatchResult //: public UGameEventBase { //type:[Str] constexpr auto MatchId = 0x10; //type:[Int] constexpr auto StartPlayerCount = 0x20; //type:[Int] constexpr auto StartTeamCount = 0x24; //type:[Array] UTeams constexpr auto Teams = 0x28; } namespace UWuEventDataTeamResult { //type:[Int] constexpr auto TeamId = 0x0; //type:[Int] constexpr auto Ranking = 0x4; //type:[Array] UMembers constexpr auto Members = 0x8; } namespace UWuEventDataPlayerResult { //type:[Str] constexpr auto PlayerName = 0x0; //type:[Int] constexpr auto KillCount = 0x10; } namespace UWuEventPlayerMatchResult //: public UGameEventBase { //type:[Str] constexpr auto MatchId = 0x10; //type:[Int] constexpr auto StartPlayerCount = 0x20; //type:[Int] constexpr auto StartTeamCount = 0x24; //type:[Str] constexpr auto PlayerName = 0x28; //type:[Int] constexpr auto Ranking = 0x38; //type:[Int] constexpr auto KillCount = 0x3c; //type:[Int] constexpr auto HeadShotCount = 0x40; //type:[Float] constexpr auto GivenDamages = 0x44; } namespace UWuEventMatchStatus //: public UGameEventBase { //type:[Bool] constexpr auto IsDetailStatus = 0x10; //type:[Str] constexpr auto MatchId = 0x18; //type:[Str] constexpr auto TeamMode = 0x28; //type:[Str] constexpr auto CameraMode = 0x38; //type:[Str] constexpr auto MatchState = 0x48; //type:[Int] constexpr auto ElapsedTime = 0x58; //type:[Int] constexpr auto BlueZonePhase = 0x5c; //type:[Bool] constexpr auto IsBlueZoneMoving = 0x60; //type:[Float] constexpr auto BlueZoneRadius = 0x64; //type:[Struct] UVector constexpr auto BlueZoneLocation = 0x68; //type:[Float] constexpr auto WhiteZoneRadius = 0x74; //type:[Struct] UVector constexpr auto WhiteZoneLocation = 0x78; //type:[Float] constexpr auto RedZoneRadius = 0x84; //type:[Struct] UVector constexpr auto RedZoneLocation = 0x88; //type:[Int] constexpr auto StartPlayerCount = 0x94; //type:[Int] constexpr auto AlivePlayerCount = 0x98; //type:[Int] constexpr auto StartTeamCount = 0x9c; //type:[Int] constexpr auto AliveTeamCount = 0xa0; //type:[Array] UPlayerInfos constexpr auto PlayerInfos = 0xa8; } namespace UWuEventDataPlayerInfo { //type:[Str] constexpr auto PlayerName = 0x0; //type:[Int] constexpr auto TeamId = 0x10; //type:[Struct] UVector constexpr auto Location = 0x14; //type:[Float] constexpr auto Health = 0x20; //type:[Float] constexpr auto BoostGauge = 0x24; //type:[Str] constexpr auto State = 0x28; //type:[Str] constexpr auto ArmedWeapon = 0x38; //type:[Int] constexpr auto ArmedAmmoCount = 0x48; //type:[Int] constexpr auto InventoryAmmoCount = 0x4c; } namespace UWuEventPlayerStatus //: public UGameEventBase { //type:[Str] constexpr auto MatchId = 0x10; //type:[Str] constexpr auto MyPlayerName = 0x20; //type:[Bool] constexpr auto IsSpetating = 0x30; //type:[Struct] UVector constexpr auto SpectatingCameraLocation = 0x34; //type:[Struct] UWuEventDataPlayerInfo constexpr auto CurrentPlayerInfo = 0x40; //type:[Array] UTeamMatesInfo constexpr auto TeamMatesInfo = 0x90; } namespace UWuEventMatchLeave //: public UGameEventBase { //type:[Str] constexpr auto MatchId = 0x10; } namespace UWuEventMatchJoin //: public UGameEventBase { //type:[Str] constexpr auto MatchId = 0x10; //type:[Str] constexpr auto TeamMode = 0x20; //type:[Str] constexpr auto CameraMode = 0x30; //type:[Bool] constexpr auto IsDetailObserver = 0x40; } namespace UWuLogServerInfo //: public ULogBase { //type:[Str] constexpr auto MatchId = 0x60; //type:[Str] constexpr auto InstanceId = 0x70; //type:[Str] constexpr auto PublicIp = 0x80; //type:[Str] constexpr auto InstanceType = 0x90; //type:[Str] constexpr auto GameServerVersion = 0xa0; //type:[Str] constexpr auto Weather = 0xb0; //type:[Str] constexpr auto MapName = 0xc0; //type:[Str] constexpr auto StartTimeStamp = 0xd0; //type:[Str] constexpr auto EndTimeStamp = 0xe0; } namespace ULogBase { //type:[Struct] ULogCommon constexpr auto Common = 0x8; //type:[Int] constexpr auto _V = 0x30; //type:[Str] constexpr auto _D = 0x38; //type:[Str] constexpr auto _T = 0x48; //type:[Bool] constexpr auto _U = 0x58; } namespace ULogCommon { //type:[Str] constexpr auto MatchId = 0x0; //type:[Str] constexpr auto MapName = 0x10; //type:[Float] constexpr auto IsGame = 0x20; } namespace UWuLogPing //: public ULogBase { //type:[Str] constexpr auto MatchId = 0x60; //type:[Float] constexpr auto MissRate = 0x70; //type:[Float] constexpr auto ReliableDelay = 0x74; //type:[Float] constexpr auto UnreliableDelay = 0x78; //type:[Str] constexpr auto Nickname = 0x80; //type:[Str] constexpr auto AccountId = 0x90; } namespace UWuLogLocation //: public ULogBase { //type:[Str] constexpr auto MatchId = 0x60; //type:[Str] constexpr auto PlayerName = 0x70; //type:[Float] constexpr auto LocDiff = 0x80; //type:[Float] constexpr auto AllowedDiff = 0x84; //type:[Struct] UVector constexpr auto Velocity = 0x88; //type:[Float] constexpr auto Speed = 0x94; //type:[Str] constexpr auto AccountId = 0x98; } namespace UWuLogFps //: public ULogBase { //type:[Str] constexpr auto MatchId = 0x60; //type:[Int] constexpr auto ServerFps = 0x70; //type:[Int] constexpr auto AlivePlayers = 0x74; //type:[Int] constexpr auto JoinPlayers = 0x78; //type:[Float] constexpr auto Duration = 0x7c; } namespace UWuLogFreeMemory //: public ULogBase { //type:[Str] constexpr auto DeviceName = 0x60; //type:[Str] constexpr auto PlayerNetId = 0x70; //type:[Str] constexpr auto AccountId = 0x80; //type:[Array] UMemoryStats constexpr auto MemoryStats = 0x90; } namespace UWuMemoryStat { //type:[Str] constexpr auto Name = 0x0; //type:[Float] constexpr auto Value = 0x10; } namespace UWuLogObjectInteraction //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto ObjectType = 0xc8; //type:[Str] constexpr auto ObjectTypeStatus = 0xd8; //type:[Array] UObjectTypeAdditionalInfo constexpr auto ObjectTypeAdditionalInfo = 0xe8; } namespace UWuStringIntPair { //type:[Str] constexpr auto First = 0x0; //type:[Int] constexpr auto second = 0x10; } namespace UWuLogCharacter { //type:[Str] constexpr auto Name = 0x0; //type:[Str] constexpr auto NetId = 0x10; //type:[Int] constexpr auto TeamId = 0x20; //type:[Float] constexpr auto Health = 0x24; //type:[Struct] UVector constexpr auto Location = 0x28; //type:[Int] constexpr auto Ranking = 0x34; //type:[Int] constexpr auto Platform = 0x38; //type:[Str] constexpr auto AccountId = 0x40; //type:[Bool] constexpr auto IsInBlueZone = 0x50; //type:[Bool] constexpr auto IsInRedZone = 0x51; //type:[Array] UZone constexpr auto Zone = 0x58; } namespace UWuLogFlaregunCalled //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Bool] constexpr auto IsInWhiteZone = 0xc8; //type:[Bool] constexpr auto IsCalledSuccessfully = 0xc9; } namespace UWuLogPlayerDeath //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Array] UWeapons constexpr auto Weapons = 0xc8; //type:[Array] UEquips constexpr auto Equips = 0xd8; } namespace UWuLogXboxUnautorizedDevice //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Int] constexpr auto KillCount = 0xc8; } namespace UWuLogNetDriverError //: public ULogBase { //type:[Array] UInfos constexpr auto Infos = 0x60; } namespace UWuDdosInfo { //type:[Str] constexpr auto Ip = 0x0; //type:[Int] constexpr auto Port = 0x10; //type:[Int] constexpr auto Count = 0x14; } namespace UWuLogMissionListOpen //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; } namespace UWuLogWeaponFireCount //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto WeaponId = 0xc8; //type:[Int] constexpr auto FireCount = 0xd8; } namespace UWuLogRedZoneEnded //: public ULogBase { //type:[Array] UDrivers constexpr auto Drivers = 0x60; } namespace UWuLogParachuteLanding //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Float] constexpr auto Distance = 0xc8; } namespace UWuLogObjectDestroy //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto ObjectType = 0xc8; //type:[Struct] UVector constexpr auto ObjectLocation = 0xd8; } namespace UWuLogEmote //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto EmoteName = 0xc8; } namespace UWuLogVaultStart //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; } namespace UWuLogSkinUpdate //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; //type:[Str] constexpr auto SkinName = 0x110; //type:[Str] constexpr auto SkinCategory = 0x120; } namespace UWuLogItem { //type:[Str] constexpr auto ItemId = 0x0; //type:[Int] constexpr auto StackCount = 0x10; //type:[Str] constexpr auto Category = 0x18; //type:[Str] constexpr auto SubCategory = 0x28; //type:[Array] UAttachedItems constexpr auto AttachedItems = 0x38; } namespace UWuLogStatAccuracy //: public ULogBase { //type:[Str] constexpr auto AccountId = 0x60; //type:[Int] constexpr auto NumShots = 0x70; //type:[Int] constexpr auto NumHits = 0x74; } namespace UWuLogMatchSetting //: public ULogBase { //type:[Bool] constexpr auto IsCustomGame = 0x60; //type:[Str] constexpr auto MapName = 0x68; //type:[Str] constexpr auto ModeName = 0x78; //type:[Str] constexpr auto MatchId = 0x88; //type:[Int] constexpr auto TeamCount = 0x98; //type:[Int] constexpr auto MinPlayerCount = 0x9c; //type:[Int] constexpr auto MaxPlayerCount = 0xa0; //type:[Array] UMatchSettings constexpr auto MatchSettings = 0xa8; } namespace UWuStringStringPair { //type:[Str] constexpr auto First = 0x0; //type:[Str] constexpr auto second = 0x10; } namespace UWuLogBulletShotDistance //: public ULogBase { //type:[Struct] UVector constexpr auto VictimLocation = 0x60; //type:[Struct] UVector constexpr auto HitLocation = 0x6c; //type:[Float] constexpr auto Distance = 0x78; //type:[Bool] constexpr auto IsVictimInVehicle = 0x7c; //type:[Float] constexpr auto VictimSpeed = 0x80; //type:[Str] constexpr auto VictimStanceMode = 0x88; //type:[Str] constexpr auto VictimMovementMode = 0x98; //type:[Str] constexpr auto AttackerAccountId = 0xa8; //type:[Float] constexpr auto AttackerPing = 0xb8; //type:[Float] constexpr auto AttackerRDelay = 0xbc; //type:[Float] constexpr auto AttackerUDelay = 0xc0; //type:[Float] constexpr auto AttackerUMissPercent = 0xc4; //type:[Str] constexpr auto VictimAccountId = 0xc8; //type:[Float] constexpr auto VictimPing = 0xd8; //type:[Float] constexpr auto VictimRDelay = 0xdc; //type:[Float] constexpr auto VictimUDelay = 0xe0; //type:[Float] constexpr auto VictimUMissPercent = 0xe4; } namespace UWuLogSteamNoNetworkConnection //: public ULogBase { //type:[Int] constexpr auto DisconnectionCountPerGame = 0x60; //type:[Str] constexpr auto SteamKickReason = 0x68; //type:[Str] constexpr auto AccountId = 0x78; } namespace UWuLogBodyPenetrationDamageInfo //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Float] constexpr auto DamageDiff = 0xd0; //type:[Str] constexpr auto DamageZone = 0xd8; } namespace UWuLogCheat //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto CheatType = 0xc8; //type:[Str] constexpr auto Description = 0xd8; //type:[Float] constexpr auto ParamFloat1 = 0xe8; //type:[Float] constexpr auto ParamFloat2 = 0xec; //type:[Str] constexpr auto ParamString1 = 0xf0; //type:[Str] constexpr auto ParamString2 = 0x100; } namespace UWuLogSwimEnd //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Float] constexpr auto SwimDistance = 0xc8; //type:[Float] constexpr auto MaxSwimDepthOfWater = 0xcc; } namespace UWuLogSwimStart //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; } namespace UWuLogWheelDestroy //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Struct] UWuLogVehicle constexpr auto Vehicle = 0xd0; //type:[Str] constexpr auto DamageTypeCategory = 0x108; //type:[Str] constexpr auto DamageCauserName = 0x118; } namespace UWuLogVehicle { //type:[Str] constexpr auto VehicleType = 0x0; //type:[Str] constexpr auto VehicleId = 0x10; //type:[Int] constexpr auto VehicleUniqueId = 0x20; //type:[Float] constexpr auto HealthPercent = 0x24; //type:[Float] constexpr auto FeulPercent = 0x28; //type:[Float] constexpr auto RotationPitch = 0x2c; //type:[Int] constexpr auto SeatIndex = 0x30; //type:[Bool] constexpr auto IsWheelsInAir = 0x34; //type:[Bool] constexpr auto IsInWaterVolume = 0x35; } namespace UWuLogVehicleDestroy //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Struct] UWuLogVehicle constexpr auto Vehicle = 0xd0; //type:[Str] constexpr auto DamageTypeCategory = 0x108; //type:[Str] constexpr auto DamageCauserName = 0x118; //type:[Float] constexpr auto Distance = 0x128; } namespace UWuLogVehicleLeave //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogVehicle constexpr auto Vehicle = 0xc8; //type:[Float] constexpr auto RideDistance = 0x100; //type:[Int] constexpr auto SeatIndex = 0x104; //type:[Float] constexpr auto MaxSpeed = 0x108; //type:[Array] UFellowPassengers constexpr auto FellowPassengers = 0x110; } namespace UWuLogVehicleRide //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogVehicle constexpr auto Vehicle = 0xc8; //type:[Int] constexpr auto SeatIndex = 0x100; //type:[Array] UFellowPassengers constexpr auto FellowPassengers = 0x108; } namespace UWuLogVehicleSpawn //: public ULogBase { //type:[Str] constexpr auto VehicleId = 0x60; //type:[Struct] UVector constexpr auto Location = 0x70; } namespace UWuLogCarePackageLand //: public ULogBase { //type:[Struct] UWuLogItemPackage constexpr auto ItemPackage = 0x60; } namespace UWuLogItemPackage { //type:[Str] constexpr auto ItemPackageId = 0x0; //type:[Struct] UVector constexpr auto Location = 0x10; //type:[Array] UItems constexpr auto Items = 0x20; } namespace UWuLogCarePackageSpawn //: public ULogBase { //type:[Struct] UWuLogItemPackage constexpr auto ItemPackage = 0x60; } namespace UWuLogLanguage //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto WindowsLanguage = 0xc8; //type:[Str] constexpr auto GameLanguage = 0xd8; } namespace UWuSystemInfo //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto OsLanguage = 0xc8; //type:[Str] constexpr auto GameLanguage = 0xd8; //type:[Str] constexpr auto OsVersion = 0xe8; //type:[Str] constexpr auto CpuName = 0xf8; //type:[Str] constexpr auto GpuName = 0x108; //type:[Int] constexpr auto RamInGB = 0x118; //type:[Str] constexpr auto BaseBoardSerial = 0x120; //type:[Array] UMemorySerials constexpr auto MemorySerials = 0x130; //type:[Int] constexpr auto ArpIpCount = 0x140; //type:[Str] constexpr auto OsUserAccount = 0x148; //type:[Array] UDiskModelNames constexpr auto DiskModelNames = 0x158; //type:[Array] UDiskSerials constexpr auto DiskSerials = 0x168; //type:[Array] UMonitorModelNames constexpr auto MonitorModelNames = 0x178; //type:[Array] UMonitorSerials constexpr auto MonitorSerials = 0x188; //type:[Array] UMemoryModelNames constexpr auto MemoryModelNames = 0x198; //type:[Str] constexpr auto BaseBoardModelName = 0x1a8; //type:[Array] UGatewayMacAddress constexpr auto GatewayMacAddress = 0x1b8; //type:[Bool] constexpr auto UsingXenuine = 0x1c8; //type:[Struct] UWuGraphicSettings constexpr auto GraphicSettings = 0x1cc; } namespace UWuGraphicSettings { //type:[Int] constexpr auto ResolutionWidth = 0x0; //type:[Int] constexpr auto ResolutionHeight = 0x4; //type:[Bool] constexpr auto VSync = 0x8; //type:[Int] constexpr auto DisplayMode = 0xc; //type:[Int] constexpr auto FOV = 0x10; //type:[Int] constexpr auto ScreenScale = 0x14; //type:[Int] constexpr auto AntiAliasing = 0x18; //type:[Int] constexpr auto PostProcessing = 0x1c; //type:[Int] constexpr auto Shadows = 0x20; //type:[Int] constexpr auto Textures = 0x24; //type:[Int] constexpr auto Effects = 0x28; //type:[Int] constexpr auto Foliage = 0x2c; //type:[Int] constexpr auto ViewDistance = 0x30; //type:[Bool] constexpr auto MotionBlur = 0x34; //type:[Bool] constexpr auto MinimapDynamicZoom = 0x35; //type:[Bool] constexpr auto FreelockInterpolation = 0x36; //type:[Bool] constexpr auto Replay = 0x37; //type:[Bool] constexpr auto DeathCam = 0x38; } namespace UWuLogHeal //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; //type:[Float] constexpr auto HealAmount = 0x110; } namespace UWuLogItemThrow //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Target = 0xc8; //type:[Struct] UWuLogItem constexpr auto Item = 0x130; //type:[Float] constexpr auto Distance = 0x178; //type:[Bool] constexpr auto IsSuccess = 0x17c; } namespace UWuLogItemUse //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; } namespace UWuLogItemDetach //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto ParentItem = 0xc8; //type:[Struct] UWuLogItem constexpr auto ChildItem = 0x110; } namespace UWuLogItemAttachedAll //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto ParentItem = 0xc8; //type:[Struct] UWuLogItem constexpr auto ChildItem = 0x110; } namespace UWuLogItemAttach //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto ParentItem = 0xc8; //type:[Struct] UWuLogItem constexpr auto ChildItem = 0x110; } namespace UWuLogItemUnequip //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; } namespace UWuLogItemEquip //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; } namespace UWuLogItemDrop //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; //type:[Bool] constexpr auto IsDropVolatility = 0x110; } namespace UWuLogItemPickupFromLootBox //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; //type:[Int] constexpr auto OwnerTeamId = 0x110; //type:[Str] constexpr auto CreatorAccountId = 0x118; } namespace UWuLogItemPickupFromCarepackage //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; //type:[Int] constexpr auto CarePackageUniqueId = 0x110; } namespace UWuLogItemPickup //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogItem constexpr auto Item = 0xc8; } namespace UWuLogItemSpawn //: public ULogBase { //type:[Str] constexpr auto ItemId = 0x60; //type:[Int] constexpr auto SpawnCount = 0x70; //type:[Int] constexpr auto StackCount = 0x74; } namespace UWuLogReportInfo //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Reporter = 0x60; //type:[Struct] UWuLogCharacter constexpr auto ReportedPlayer = 0xc8; //type:[Str] constexpr auto ReportCauseType = 0x130; //type:[Array] UDetailedCauses constexpr auto DetailedCauses = 0x140; //type:[Str] constexpr auto ReportedSessionType = 0x150; } namespace UWuLogPlayerKill //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Killer = 0x68; //type:[Struct] UWuLogCharacter constexpr auto Victim = 0xd0; //type:[Struct] UWuLogCharacter constexpr auto Assistant = 0x138; //type:[Int] constexpr auto DBNOId = 0x1a0; //type:[Str] constexpr auto DamageReason = 0x1a8; //type:[Str] constexpr auto DamageTypeCategory = 0x1b8; //type:[Str] constexpr auto DamageCauserName = 0x1c8; //type:[Array] UDamageCauserAdditionalInfo constexpr auto DamageCauserAdditionalInfo = 0x1d8; //type:[Float] constexpr auto Distance = 0x1e8; //type:[Struct] UWuGameResultPerPlayer constexpr auto VictimGameResult = 0x1f0; //type:[Str] constexpr auto VictimWeapon = 0x250; //type:[Array] UVictimWeaponAdditionalInfo constexpr auto VictimWeaponAdditionalInfo = 0x260; } namespace UWuGameResultPerPlayer { //type:[Str] constexpr auto PlayerNetId = 0x0; //type:[Int] constexpr auto Rank = 0x10; //type:[Str] constexpr auto GameResult = 0x18; //type:[Int] constexpr auto TeamId = 0x28; //type:[Struct] UWuGameResultStatsPerPlayer constexpr auto Stats = 0x2c; //type:[Bool] constexpr auto IsBpGrinder = 0x4c; //type:[Bool] constexpr auto IsXpGrinder = 0x4d; //type:[Str] constexpr auto AccountId = 0x50; } namespace UWuGameResultStatsPerPlayer { //type:[Int] constexpr auto KillCount = 0x0; //type:[Float] constexpr auto Score = 0x4; //type:[Float] constexpr auto Xp = 0x8; //type:[Float] constexpr auto DistanceOnFoot = 0xc; //type:[Float] constexpr auto DistanceOnSwim = 0x10; //type:[Float] constexpr auto DistanceOnVehicle = 0x14; //type:[Float] constexpr auto DistanceOnParachute = 0x18; //type:[Float] constexpr auto DistanceOnFreefall = 0x1c; } namespace UWuLogPlayerRevive //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Reviver = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Victim = 0xc8; //type:[Int] constexpr auto DBNOId = 0x130; } namespace UWuLogArmorDestroy //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Struct] UWuLogCharacter constexpr auto Victim = 0xd0; //type:[Str] constexpr auto DamageTypeCategory = 0x138; //type:[Str] constexpr auto DamageReason = 0x148; //type:[Str] constexpr auto DamageCauserName = 0x158; //type:[Struct] UWuLogItem constexpr auto Item = 0x168; //type:[Float] constexpr auto Distance = 0x1b0; } namespace UWuLogPlayerMakeGroggy //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Struct] UWuLogCharacter constexpr auto Victim = 0xd0; //type:[Str] constexpr auto DamageReason = 0x138; //type:[Str] constexpr auto DamageTypeCategory = 0x148; //type:[Str] constexpr auto DamageCauserName = 0x158; //type:[Array] UDamageCauserAdditionalInfo constexpr auto DamageCauserAdditionalInfo = 0x168; //type:[Float] constexpr auto Distance = 0x178; //type:[Bool] constexpr auto IsAttackerInVehicle = 0x17c; //type:[Int] constexpr auto DBNOId = 0x180; //type:[Str] constexpr auto VictimWeapon = 0x188; //type:[Array] UVictimWeaponAdditionalInfo constexpr auto VictimWeaponAdditionalInfo = 0x198; } namespace UWuLogPlayerTakeDamage //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Struct] UWuLogCharacter constexpr auto Victim = 0xd0; //type:[Str] constexpr auto DamageTypeCategory = 0x138; //type:[Str] constexpr auto DamageReason = 0x148; //type:[Float] constexpr auto Damage = 0x158; //type:[Str] constexpr auto DamageCauserName = 0x160; } namespace UWuLogPlayerUseFlareGun //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Int] constexpr auto FireWeaponStackCount = 0x64; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Str] constexpr auto AttackType = 0xd0; //type:[Struct] UWuLogItem constexpr auto Weapon = 0xe0; } namespace UWuLogPlayerUseThrowable //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Int] constexpr auto FireWeaponStackCount = 0x64; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Str] constexpr auto AttackType = 0xd0; //type:[Struct] UWuLogItem constexpr auto Weapon = 0xe0; } namespace UWuLogPlayerAttack //: public ULogBase { //type:[Int] constexpr auto AttackId = 0x60; //type:[Int] constexpr auto FireWeaponStackCount = 0x64; //type:[Struct] UWuLogCharacter constexpr auto Attacker = 0x68; //type:[Str] constexpr auto AttackType = 0xd0; //type:[Struct] UWuLogItem constexpr auto Weapon = 0xe0; //type:[Struct] UWuLogVehicle constexpr auto Vehicle = 0x128; } namespace UWuLogPlayerPosition //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Struct] UWuLogVehicle constexpr auto Vehicle = 0xc8; //type:[Float] constexpr auto ElapsedTime = 0x100; //type:[Int] constexpr auto NumAlivePlayers = 0x104; //type:[Float] constexpr auto ClientFPS = 0x108; //type:[Int] constexpr auto Under10FPS = 0x10c; //type:[Int] constexpr auto Under20FPS = 0x110; //type:[Int] constexpr auto Under30FPS = 0x114; //type:[Int] constexpr auto Under60FPS = 0x118; //type:[Int] constexpr auto MinFPS = 0x11c; //type:[Int] constexpr auto MaxFPS = 0x120; } namespace UWuLogPlayerKicked //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Str] constexpr auto Reason = 0xc8; } namespace UWuLogPlayerLogout //: public ULogBase { //type:[Str] constexpr auto NetId = 0x60; //type:[Str] constexpr auto AccountId = 0x70; } namespace UWuLogPlayerLogin //: public ULogBase { //type:[Str] constexpr auto NetId = 0x60; //type:[Bool] constexpr auto Result = 0x70; //type:[Str] constexpr auto ErrorMessage = 0x78; //type:[Str] constexpr auto AccountId = 0x88; //type:[Str] constexpr auto Ip = 0x98; //type:[Str] constexpr auto ClientVersion = 0xa8; } namespace UWuLogPlayerCreate //: public ULogBase { //type:[Struct] UWuLogCharacter constexpr auto Character = 0x60; //type:[Array] UEquips constexpr auto Equips = 0xc8; } namespace UWuLogServerStat //: public ULogBase { //type:[Int] constexpr auto ElapsedTime = 0x60; //type:[Int] constexpr auto NumAliveTeams = 0x64; //type:[Int] constexpr auto NumJoinPlayers = 0x68; //type:[Int] constexpr auto NumStartPlayers = 0x6c; //type:[Int] constexpr auto NumAlivePlayers = 0x70; //type:[Float] constexpr auto PingMin = 0x74; //type:[Float] constexpr auto PingMax = 0x78; //type:[Float] constexpr auto PingAvg = 0x7c; //type:[Float] constexpr auto FrameRateMin = 0x80; //type:[Float] constexpr auto FrameRateMax = 0x84; //type:[Float] constexpr auto FrameRateAvg = 0x88; } namespace UWuLogGameStatePeriodic //: public ULogBase { //type:[Struct] UWuLogGameState constexpr auto GameState = 0x60; } namespace UWuLogGameState { //type:[Int] constexpr auto ElapsedTime = 0x0; //type:[Int] constexpr auto NumAliveTeams = 0x4; //type:[Int] constexpr auto NumJoinPlayers = 0x8; //type:[Int] constexpr auto NumStartPlayers = 0xc; //type:[Int] constexpr auto NumAlivePlayers = 0x10; //type:[Struct] UVector constexpr auto SafetyZonePosition = 0x14; //type:[Float] constexpr auto SafetyZoneRadius = 0x20; //type:[Struct] UVector constexpr auto PoisonGasWarningPosition = 0x24; //type:[Float] constexpr auto PoisonGasWarningRadius = 0x30; //type:[Struct] UVector constexpr auto RedZonePosition = 0x34; //type:[Float] constexpr auto RedZoneRadius = 0x40; } namespace UWuLogMatchRating //: public ULogBase { //type:[Array] UPlayerRatings constexpr auto PlayerRatings = 0x60; } namespace UWuLogPlayerRating { //type:[Str] constexpr auto AccountId = 0x0; //type:[Int] constexpr auto Rating = 0x10; } namespace UWuLogMatchEnd //: public ULogBase { //type:[Array] UCharacters constexpr auto Characters = 0x60; //type:[Array] URewardDetail constexpr auto RewardDetail = 0x70; //type:[Struct] UWuGameFinishedResult constexpr auto GameResultOnFinished = 0x80; } namespace UWuGameFinishedResult { //type:[Array] UResults constexpr auto Results = 0x0; } namespace UWuLogRewardDetail { //type:[Str] constexpr auto AccountId = 0x0; //type:[Struct] UWuLogPlayTimeRecord constexpr auto PlayTimeRecord = 0x10; //type:[Struct] UWuLogBpReward constexpr auto BpReward = 0x18; } namespace UWuLogBpReward { //type:[Int] constexpr auto PlayTime = 0x0; //type:[Int] constexpr auto Ranking = 0x4; //type:[Int] constexpr auto Kill = 0x8; //type:[Int] constexpr auto Damage = 0xc; //type:[Int] constexpr auto Boosting = 0x10; //type:[Int] constexpr auto RawTotal = 0x14; //type:[Int] constexpr auto BoostedTotal = 0x18; } namespace UWuLogPlayTimeRecord { //type:[Int] constexpr auto SurvivalTime = 0x0; //type:[Int] constexpr auto TeamSpectatingTime = 0x4; } namespace UWuLogMatchStart //: public ULogBase { //type:[Str] constexpr auto MapName = 0x60; //type:[Str] constexpr auto WeatherId = 0x70; //type:[Array] UCharacters constexpr auto Characters = 0x80; //type:[Str] constexpr auto CameraViewBehaviour = 0x90; //type:[Int] constexpr auto TeamSize = 0xa0; //type:[Bool] constexpr auto IsCustomGame = 0xa4; //type:[Bool] constexpr auto IsEventMode = 0xa5; //type:[Str] constexpr auto BlueZoneCustomOptions = 0xa8; } namespace UWuLogMatchDefinition //: public ULogBase { //type:[Str] constexpr auto MatchId = 0x60; //type:[Str] constexpr auto PingQuality = 0x70; //type:[Str] constexpr auto SeasonState = 0x80; //type:[Array] URatings constexpr auto Ratings = 0x90; } namespace UWuLogCharacterRating { //type:[Str] constexpr auto AccountId = 0x0; //type:[Str] constexpr auto NetId = 0x10; //type:[Int] constexpr auto MMR = 0x20; //type:[Int] constexpr auto RankPoint = 0x24; //type:[Int] constexpr auto Ping = 0x28; } namespace UWuLogPhaseChange //: public ULogBase { //type:[Int] constexpr auto Phase = 0x60; //type:[Int] constexpr auto ElapsedTime = 0x64; } namespace UWuMissionProgressUpdateData { //type:[Array] UUpdates constexpr auto Updates = 0x0; } namespace UWuPrepareUsersResult { //type:[Array] UAccountIds constexpr auto AccountIds = 0x0; } namespace UWuGameStartInfo { //type:[Array] UPlayers constexpr auto Players = 0x0; } namespace UWuGameStartInfoPerPlayer { //type:[Str] constexpr auto PlayerNetId = 0x0; //type:[Str] constexpr auto AccountId = 0x10; } namespace UWuGameInitializedResult { //type:[Bool] constexpr auto IsSuccess = 0x0; //type:[Int] constexpr auto Port = 0x4; } namespace UWuGameStartRequest { //type:[Array] UStringParameters constexpr auto StringParameters = 0x0; } namespace UWuGameOverrideParameterRequest { //type:[Str] constexpr auto MatchId = 0x0; //type:[Array] UStringParameters constexpr auto StringParameters = 0x10; } namespace UWuGameInitializeRequest { //type:[Bool] constexpr auto IsCustomGame = 0x0; //type:[Str] constexpr auto MapName = 0x8; //type:[Str] constexpr auto ModeName = 0x18; //type:[Int] constexpr auto TeamCount = 0x28; //type:[Int] constexpr auto MinPlayerCount = 0x2c; //type:[Int] constexpr auto MaxPlayerCount = 0x30; //type:[Array] UStringParameters constexpr auto StringParameters = 0x38; } namespace UWuUserAuthInfo { //type:[Str] constexpr auto PlayerNetId = 0x0; //type:[Int] constexpr auto TeamId = 0x10; //type:[Int] constexpr auto TeamMemberIndex = 0x14; //type:[Int] constexpr auto SquadIndex = 0x18; //type:[Struct] UWuMatchRating constexpr auto Rating = 0x1c; //type:[Bool] constexpr auto IsZombie = 0x24; //type:[Struct] UWuCharacterInfo constexpr auto CharacterInfo = 0x28; //type:[Int] constexpr auto Platform = 0xb0; //type:[Int] constexpr auto ObserverAuthorityType = 0xb4; //type:[Bool] constexpr auto BattlEyeDisabled = 0xb8; //type:[Bool] constexpr auto TPAntibotDisabled = 0xb9; //type:[Bool] constexpr auto EACDisabled = 0xba; //type:[Bool] constexpr auto IsSuspect = 0xbb; //type:[Bool] constexpr auto DisallowVoiceChat = 0xbc; //type:[Bool] constexpr auto IsBypassAnticheat = 0xbd; //type:[Bool] constexpr auto IsMaster = 0xbe; //type:[Str] constexpr auto AccountId = 0xc0; //type:[Int] constexpr auto v1 = 0xd0; //type:[Int] constexpr auto v2 = 0xd4; //type:[Int] constexpr auto V3 = 0xd8; //type:[Int] constexpr auto V4 = 0xdc; //type:[Struct] UWuUdpEncryptionKey constexpr auto UdpEncryptionKey = 0xe0; //type:[Array] UCustomParameters constexpr auto CustomParameters = 0x110; //type:[Float] constexpr auto BpBoost = 0x120; //type:[Float] constexpr auto XpBoost = 0x124; //type:[Float] constexpr auto CurrentDailyXp = 0x128; //type:[Bool] constexpr auto IsMaxLevel = 0x12c; //type:[Array] UStatTrakDataPairs constexpr auto StatTrakDataPairs = 0x130; } namespace UWuUdpEncryptionKey { //type:[Str] constexpr auto Key = 0x0; //type:[Str] constexpr auto ServerIV = 0x10; //type:[Str] constexpr auto ClientIV = 0x20; } namespace UWuCharacterInfo { //type:[Str] constexpr auto Nickname = 0x0; //type:[Str] constexpr auto ClanName = 0x10; //type:[Bool] constexpr auto Gender = 0x20; //type:[Struct] UWuCharacterCustomizationOptions constexpr auto CustomizationOptions = 0x28; //type:[Struct] UWuCharacterWeaponMasteryInfo constexpr auto WeaponMasteryInfo = 0x78; } namespace UWuCharacterWeaponMasteryInfo { //type:[Array] UWeaponMasteryLevels constexpr auto WeaponMasteryLevels = 0x0; } namespace UWuStringFloatPair { //type:[Str] constexpr auto First = 0x0; //type:[Float] constexpr auto second = 0x10; } namespace UWuCharacterCustomizationOptions { //type:[Array] UBoolOptions constexpr auto BoolOptions = 0x0; //type:[Array] UFloatOptions constexpr auto FloatOptions = 0x10; //type:[Array] UStringOptions constexpr auto StringOptions = 0x20; //type:[Array] UItemIds constexpr auto ItemIds = 0x30; //type:[Str] constexpr auto Emotes = 0x40; } namespace UWuStringBoolPair { //type:[Str] constexpr auto First = 0x0; //type:[Bool] constexpr auto second = 0x10; } namespace UWuMatchRating { //type:[Int] constexpr auto RankPoint = 0x0; //type:[Int] constexpr auto MMR = 0x4; } namespace UWuCustomizableObjectIdPair { //type:[Str] constexpr auto CustomizableObjectKey = 0x0; //type:[Str] constexpr auto CustomizableObjectValue = 0x10; } namespace UItemOffsetData { //type:[Struct] UVector constexpr auto SlotOffset_Primary_Location = 0x0; //type:[Struct] UVector constexpr auto SlotOffset_Secondary_Location = 0xc; //type:[Struct] UVector constexpr auto SlotOffset_SideArm_Location = 0x18; //type:[Struct] UVector constexpr auto SlotOffset_Melee_Location = 0x24; //type:[Struct] UVector constexpr auto SlotOffset_Thrown_Location = 0x30; //type:[Struct] URotator constexpr auto SlotOffset_Primary_Rotation = 0x3c; //type:[Struct] URotator constexpr auto SlotOffset_Secondary_Rotation = 0x48; //type:[Struct] URotator constexpr auto SlotOffset_SideArm_Rotation = 0x54; //type:[Struct] URotator constexpr auto SlotOffset_Melee_Rotation = 0x60; //type:[Struct] URotator constexpr auto SlotOffset_Thrown_Rotation = 0x6c; //type:[Map] USlotOffset_Primary_PerWeapon_Key constexpr auto SlotOffset_Primary_PerWeapon = 0x78; //type:[Map] USlotOffset_Secondary_PerWeapon_Key constexpr auto SlotOffset_Secondary_PerWeapon = 0xc8; } namespace UEquipPosition { //type:[Enum] UUnderlyingType constexpr auto SlotID = 0x0; //type:[Int] constexpr auto Index = 0x4; } namespace UReplicatedSkinItem { //type:[Class] UClass constexpr auto SkinItemClass = 0x0; //type:[Int] constexpr auto SkinOwnerPlayerId = 0x8; } namespace UConstraintSlotConfig { //type:[Enum] UUnderlyingType constexpr auto ConstraintSlotType = 0x0; //type:[Struct] UEquipPosition constexpr auto EquipPosition = 0x4; //type:[Enum] UUnderlyingType constexpr auto OverrideSoundType = 0xc; } namespace UStatTrakManager { //type:[Array] UStatTrakDataPairs constexpr auto StatTrakDataPairs = 0x0; //type:[MulticastDelegate] UOnStatTrakDataUpdated__DelegateSignature constexpr auto OnStatTrakDataUpdated = 0x10; } namespace UOptionSyncData { //type:[Bool] constexpr auto bAutoEquipAttachment = 0x0; //type:[Bool] constexpr auto bAutoEquipAttachmentFromInventory = 0x1; //type:[Enum] UUnderlyingType constexpr auto AutoEquipAttachmentForScope = 0x2; //type:[Bool] constexpr auto bAutoReplaceAttachment = 0x3; //type:[Bool] constexpr auto bAutoWeaponSkinReplacement = 0x4; } namespace UEmoteBitArray { } namespace UMapWayPoint { //type:[Bool] constexpr auto bSpawnWayPoint = 0x0; //type:[Bool] constexpr auto bShowWayPoint_PS = 0x1; //type:[Int] constexpr auto MaxWayPointNum_PS = 0x4; //type:[Array] UWayPointPosArr_PS constexpr auto WayPointPosArr_PS = 0x8; } namespace UReplicatedEventItem { //type:[Class] UClass constexpr auto ItemClass = 0x0; //type:[Int] constexpr auto ItemCount = 0x8; } namespace UReplicatedThrowableItem { //type:[Class] UClass constexpr auto ThrowableWeaponClass = 0x0; //type:[Int] constexpr auto ItemCount = 0x8; } namespace UReplicatedCastableItem { //type:[Class] UClass constexpr auto CastableItemClass = 0x0; //type:[Enum] UUnderlyingType constexpr auto ItemType = 0x8; //type:[Int] constexpr auto ItemCount = 0xc; } namespace UReplicatedEquipableItem { //type:[Class] UClass constexpr auto EquipableItemClass = 0x0; //type:[Float] constexpr auto Durability = 0x8; //type:[Float] constexpr auto Space = 0xc; //type:[Float] constexpr auto MaxSpace = 0x10; } namespace USandboxMasterPSC { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Bool] constexpr auto bEnableRelVelEffect = 0x4; //type:[Object] UParticleSystemComponent constexpr auto PSC = 0x8; } namespace USandboxItemDataTable //: public UTableRowBase { //type:[Name] constexpr auto CategoryName = 0x8; //type:[Struct] UStringClassReference constexpr auto ItemStringClassRef = 0x10; //type:[Str] constexpr auto Vehicle_NameSpace = 0x20; //type:[Str] constexpr auto Vehicle_Key = 0x30; //type:[Str] constexpr auto Vehicle_MsgId = 0x40; } namespace USandboxL10NDataTable //: public UTableRowBase { //type:[Str] constexpr auto NameSpace = 0x8; //type:[Str] constexpr auto Key = 0x18; //type:[Str] constexpr auto MsgId = 0x28; } namespace UWeaponArmInfo { //type:[Byte] constexpr auto ServerUpdateSeqNum = 0x0; //type:[Int8] constexpr auto RightWeaponIndex = 0x1; //type:[Int8] constexpr auto LeftWeaponIndex = 0x2; //type:[Enum] UUnderlyingType constexpr auto State = 0x3; } namespace UEmoteTraceCheck { //type:[Struct] UVector constexpr auto InitialActorOffset = 0x0; //type:[Struct] UVector constexpr auto TraceVector = 0xc; //type:[Float] constexpr auto SphereRadius = 0x18; } namespace UEmoteDBDataRow //: public UTableRowBase { //type:[Int] constexpr auto EmoteID = 0x8; //type:[Text] constexpr auto EmoteLocalizedName = 0x10; //type:[Object] UTexture2D constexpr auto UITexture = 0x28; //type:[Object] UMaterialInterface constexpr auto UIMaterial = 0x30; //type:[Object] UAnimMontage constexpr auto AnimMontage = 0x38; //type:[Enum] UUnderlyingType constexpr auto AnimType = 0x40; //type:[Bool] constexpr auto bIsBGM_Sound = 0x41; //type:[Bool] constexpr auto bIsRotationAllowed = 0x42; //type:[Bool] constexpr auto bIsLoopable = 0x43; //type:[Bool] constexpr auto bIsRNG = 0x44; //type:[Bool] constexpr auto bIsCooperative = 0x45; //type:[Object] UTslEmoteTraceData constexpr auto TraceDataRef = 0x48; //type:[Float] constexpr auto FPPEmoteViewPitchMin = 0x50; //type:[Float] constexpr auto FPPEmoteViewPitchMax = 0x54; //type:[Float] constexpr auto FPPEmoteViewYawMin = 0x58; //type:[Float] constexpr auto FPPEmoteViewYawMax = 0x5c; } namespace UCharacterBreath { //type:[Class] UClass constexpr auto RestorationBuff = 0x10; //type:[Class] UClass constexpr auto RestorationAdsBuff = 0x18; //type:[Class] UClass constexpr auto ApneaDebuff = 0x20; //type:[Class] UClass constexpr auto HoldBreathDebuff = 0x28; //type:[Class] UClass constexpr auto SprintDebuff = 0x30; //type:[Struct] UBreathValue constexpr auto MaxBreath = 0x48; //type:[Struct] UVector constexpr auto BreathPointOffsetAtStand = 0x50; //type:[Struct] UVector constexpr auto BreathPointOffsetAtCrouch = 0x5c; //type:[Struct] UVector constexpr auto BreathPointOffsetAtProne = 0x68; //type:[Struct] UVector constexpr auto BreathPointOffsetAtGroggy = 0x74; //type:[Struct] UBreathValue constexpr auto MinimumBreathStartHoldingBreath = 0x80; //type:[Float] constexpr auto MinimumBreathStartSprinting = 0x88; } namespace UBreathValue { //type:[Float] constexpr auto BreathApnea = 0x0; //type:[Float] constexpr auto BreathAds = 0x4; } namespace UStanceTransitionData { //type:[Struct] UStanceTransition constexpr auto StandToCrouch = 0x0; //type:[Struct] UStanceTransition constexpr auto CrouchToStand = 0x10; //type:[Struct] UStanceTransition constexpr auto StandToProne = 0x20; //type:[Struct] UStanceTransition constexpr auto ProneToStand = 0x30; //type:[Struct] UStanceTransition constexpr auto CrouchToProne = 0x40; //type:[Struct] UStanceTransition constexpr auto ProneToCrouch = 0x50; } namespace UStanceTransition { //type:[Object] UAnimMontage constexpr auto TransitionAnim = 0x0; //type:[Bool] constexpr auto CanPlayInMoving = 0x8; } namespace UVaultingTask { //type:[Struct] UVector constexpr auto V_Start = 0x0; //type:[Struct] UVector constexpr auto V_Apex = 0xc; //type:[Struct] UVector constexpr auto V_ApexAdditive = 0x18; //type:[Struct] UVector constexpr auto V_End = 0x24; //type:[Enum] UUnderlyingType constexpr auto InVaultType = 0x30; //type:[Bool] constexpr auto bEndToFall = 0x31; //type:[Float] constexpr auto Direction = 0x34; //type:[Float] constexpr auto PlayerSpeed = 0x38; //type:[Float] constexpr auto DistanceFromObject = 0x3c; //type:[Float] constexpr auto AdditiveEndZOffset = 0x40; } namespace UOverlappingObjectInfo { //type:[Object] UObject constexpr auto Target = 0x0; } namespace UPendingVaultingTask { } namespace UVaultingHandleResult { //type:[Struct] UVector constexpr auto Start = 0x0; //type:[Struct] UVector constexpr auto End = 0xc; //type:[Struct] UVector constexpr auto Apex = 0x18; //type:[Struct] UVector constexpr auto ApexAdditive = 0x24; //type:[Float] constexpr auto Direction = 0x30; //type:[Float] constexpr auto PlayerSpeed2D = 0x34; //type:[Float] constexpr auto DistanceFromObject = 0x38; //type:[Float] constexpr auto AdditiveEndZOffset = 0x3c; //type:[Enum] UUnderlyingType constexpr auto VaultType = 0x40; //type:[Int] constexpr auto MoveIndex = 0x44; //type:[Bool] constexpr auto bIsPassed = 0x48; //type:[Bool] constexpr auto bIsClimbing = 0x48; //type:[Bool] constexpr auto bIsEndToFall = 0x48; //type:[Struct] UVaultingExecutionConfig constexpr auto ExecConfig = 0x50; //type:[Struct] UVaultingResultHitData constexpr auto HitData = 0xb8; } namespace UVaultingResultHitData { } namespace UVaultingHandleInput { //type:[Struct] UVector constexpr auto ImpactLocation = 0x0; //type:[Struct] UVector constexpr auto CapsulePredictedLocation = 0xc; //type:[Struct] UVector constexpr auto CapsuleImpactLocation = 0x18; //type:[Struct] UVector constexpr auto Normal2D = 0x24; //type:[Struct] UVector constexpr auto DirectionVector = 0x30; //type:[Float] constexpr auto JumpDistance = 0x3c; //type:[Bool] constexpr auto bIsForceVault = 0x40; //type:[Bool] constexpr auto bIsBlockVault = 0x40; //type:[Bool] constexpr auto bIsBlockClimb = 0x40; //type:[Bool] constexpr auto bIsLedgeGrab = 0x40; //type:[Int] constexpr auto FirstRow = 0x44; //type:[Struct] UVector constexpr auto ImpactVelocity = 0x48; //type:[Int] constexpr auto RowOffset = 0x54; //type:[Float] constexpr auto NormalSampleDotThreshold = 0x58; } namespace USimulationStep { //type:[UInt16] constexpr auto SimStep = 0x0; //type:[Struct] UVector constexpr auto Position = 0x4; //type:[Struct] URotator constexpr auto Rotation = 0x10; //type:[Struct] UVector constexpr auto Velocity = 0x1c; //type:[Struct] UParachuteInputData constexpr auto InputData = 0x28; } namespace UParachuteInputData { //type:[Float] constexpr auto InForward = 0x0; //type:[Float] constexpr auto InRight = 0x4; //type:[Float] constexpr auto CurrentForward = 0x8; //type:[Float] constexpr auto CurrentRight = 0xc; //type:[Bool] constexpr auto bIsFast = 0x10; //type:[Float] constexpr auto CurrentPitch = 0x14; //type:[Float] constexpr auto CurrentYaw = 0x18; //type:[Float] constexpr auto CurrentRoll = 0x1c; } namespace USkydiveNetInterpSettings { //type:[Float] constexpr auto FreefallLocationInterpSpeedExp = 0x0; //type:[Float] constexpr auto ParachuteLocationInterpSpeedExp = 0x4; //type:[Float] constexpr auto ParachuteRotationInterpSpeedExp = 0x8; //type:[Struct] UVector2D constexpr auto HeightInterpSpeedInMap = 0xc; //type:[Struct] UVector2D constexpr auto HeightInterpSpeedOutMap = 0x14; //type:[Float] constexpr auto LowAltitudeRepRate = 0x1c; //type:[Float] constexpr auto RemoteFreefallMeshInterpSpeed = 0x20; //type:[Float] constexpr auto MaxAllowedLandingPositionDelta = 0x24; } namespace UParachuteOverlapSettings { //type:[Struct] UVector constexpr auto LocalOffset = 0x0; //type:[Struct] UExtCollisionShape constexpr auto CollisionShape = 0xc; } namespace UExtCollisionShape { //type:[Bool] constexpr auto bIsSphere = 0x0; //type:[Float] constexpr auto Radius = 0x4; //type:[Struct] UVector constexpr auto Extent = 0x8; } namespace USkydiveAudioSettings { //type:[Float] constexpr auto AudioVol = 0x0; //type:[Object] UAkAudioEvent constexpr auto FreefallLoop = 0x8; //type:[Object] UAkAudioEvent constexpr auto ParachuteLoop = 0x10; //type:[Object] UAkAudioEvent constexpr auto ParachuteOpen = 0x18; //type:[Name] constexpr auto VelocityRTPCName = 0x20; //type:[Name] constexpr auto VelocityDeltaRTPCName = 0x28; //type:[Name] constexpr auto AccelRTPCName = 0x30; //type:[Name] constexpr auto BrakeRTPCName = 0x38; //type:[Name] constexpr auto PitchRTPCName = 0x40; //type:[Name] constexpr auto TurnRTPCName = 0x48; //type:[Name] constexpr auto AltitudeRTPCName = 0x50; //type:[Float] constexpr auto VelocityInterpSpeed = 0x58; //type:[Float] constexpr auto VelocityDeltaInterpSpeed = 0x5c; //type:[Float] constexpr auto AccelInterpSpeed = 0x60; //type:[Float] constexpr auto BrakeInterpSpeed = 0x64; //type:[Float] constexpr auto PitchInterpSpeed = 0x68; //type:[Float] constexpr auto TurnInterpSpeed = 0x6c; //type:[Float] constexpr auto AltitudeInterpSpeed = 0x70; } namespace USkydiveDamageSettings { //type:[Bool] constexpr auto bApplyLandingDamage = 0x0; //type:[Struct] UVector2D constexpr auto NormalInMap = 0x4; //type:[Struct] UVector2D constexpr auto NormalOutMap = 0xc; //type:[Struct] UVector2D constexpr auto VelocityDotScaleInMap = 0x14; //type:[Struct] UVector2D constexpr auto VelocityDotScaleOutMap = 0x1c; //type:[Struct] UVector2D constexpr auto VelocityDamageInMap = 0x24; //type:[Struct] UVector2D constexpr auto VelocityDamageOutMap = 0x2c; //type:[Class] UClass constexpr auto DamageType = 0x38; //type:[Float] constexpr auto FallDamageBlockTime = 0x40; } namespace UParachuteLandSettings { //type:[Array] ULandingTypeArray constexpr auto LandingTypeArray = 0x0; //type:[Object] UAnimMontage constexpr auto ManualDetachMontage = 0x10; } namespace UParachuteLandingData { //type:[Enum] UUnderlyingType constexpr auto LandingSurfaceType = 0x0; //type:[Float] constexpr auto LandingSpeedLimit = 0x4; //type:[Object] UAnimMontage constexpr auto LocalLandingMontage = 0x8; //type:[Object] UAnimMontage constexpr auto RemoteLandingMontage = 0x10; //type:[Bool] constexpr auto bUseRotationLock = 0x18; //type:[Float] constexpr auto RotationLockTime = 0x1c; //type:[Object] UAnimMontage constexpr auto ParachuteCollapseMontage = 0x20; //type:[Name] constexpr auto LandingName = 0x28; } namespace UParachuteCutoffSettings { //type:[Float] constexpr auto ManualCutoffAltitude = 0x0; //type:[Float] constexpr auto AutoCutoffDistance = 0x4; //type:[Float] constexpr auto AutoCutoffSpeedDistanceScalar = 0x8; //type:[Bool] constexpr auto bUseManualCutInputDampening = 0xc; //type:[Float] constexpr auto ManualCutInputScale = 0x10; //type:[Bool] constexpr auto bUseAutoCutInputDampening = 0x14; //type:[Float] constexpr auto AutoCutInputScale = 0x18; //type:[Struct] UVector constexpr auto CutoffSpeedScalar = 0x1c; //type:[Float] constexpr auto ManualCutoffCheckTime = 0x28; //type:[Float] constexpr auto AutoCutoffVelocityDistance = 0x2c; //type:[Float] constexpr auto CutoffReadyDuration = 0x30; //type:[Bool] constexpr auto bUseAutoCutoffVelocityTransfer = 0x34; //type:[Struct] UVector constexpr auto AutoCutoffVelocityScalar = 0x38; //type:[Bool] constexpr auto bUseCutoffBeforeImpact = 0x44; //type:[Float] constexpr auto AutoCutoffAnimTime = 0x48; //type:[Float] constexpr auto MeshRotationResetStep = 0x4c; } namespace USkydiveEffects { //type:[Object] UParticleSystem constexpr auto FreefallEffect = 0x0; //type:[Object] UParticleSystem constexpr auto ParachuteEffect = 0x8; //type:[Struct] UVector2D constexpr auto EffectSpeedMapIn = 0x10; //type:[Struct] UVector2D constexpr auto EffectSpeedMapOut = 0x18; //type:[Struct] UVector2D constexpr auto EffectAltitudeMapIn = 0x20; //type:[Struct] UVector2D constexpr auto EffectAltitudeMapOut = 0x28; //type:[Struct] UVector2D constexpr auto EffectDeployMapIn = 0x30; //type:[Struct] UVector2D constexpr auto EffectDeployMapOut = 0x38; //type:[Class] UClass constexpr auto FreefallCameraShakeClass = 0x40; //type:[Class] UClass constexpr auto ParachuteCameraShakeClass = 0x48; //type:[Object] UCurveVector constexpr auto SkydiveCameraShakeCurve = 0x50; } namespace UParachuteDeploySettings { //type:[Bool] constexpr auto bUseAutoDeploy = 0x0; //type:[Float] constexpr auto AutoDeployAltitude = 0x4; //type:[Bool] constexpr auto bUseAbsoluteAutoDeployAltitude = 0x8; //type:[Float] constexpr auto StartDeployAltitude = 0xc; } namespace UParachuteGeneralSettings { //type:[Float] constexpr auto TraceSphereRadius = 0x0; //type:[Struct] UVector constexpr auto TraceSphereOffset = 0x4; //type:[Float] constexpr auto GroundTraceStart = 0x10; //type:[Float] constexpr auto GroundTraceEnd = 0x14; //type:[Float] constexpr auto GroundTraceDampingMin = 0x18; //type:[Float] constexpr auto GroundTraceDampingMax = 0x1c; //type:[Float] constexpr auto LiftScalarInterpSpeed = 0x20; //type:[Float] constexpr auto ForceInterpSpeed = 0x24; //type:[Float] constexpr auto LerpDTScalar = 0x28; //type:[Float] constexpr auto ParachuteForwardVelocityTransferTimeout = 0x2c; //type:[Float] constexpr auto ParachuteForwardVelocityTransferTimeoutDTScalar = 0x30; //type:[Float] constexpr auto ParachuteInputBlockTime = 0x34; //type:[Struct] UVector constexpr auto CapsuleOffset = 0x38; //type:[Object] USkeletalMesh constexpr auto ParachuteSK = 0x48; //type:[Class] UClass constexpr auto ParachuteAnimInstance = 0x50; //type:[Struct] URotator constexpr auto ParachuteRelativeRotation = 0x58; //type:[Object] UPhysicsAsset constexpr auto PhysicsAssetRef = 0x68; //type:[Map] UCameraStateBlendMap_Key constexpr auto CameraStateBlendMap = 0x70; } namespace USkydiveCameraBlendSettings { //type:[Float] constexpr auto BlendInTime = 0x0; //type:[Byte] UEViewTargetBlendFunction constexpr auto BlendFunction = 0x4; //type:[Float] constexpr auto BlendExponent = 0x8; //type:[Bool] constexpr auto bLockOutgoing = 0xc; } namespace UParachuteVelocitySettings { //type:[Float] constexpr auto ForceForwardScale = 0x0; //type:[Float] constexpr auto ForceForwardYawScalar = 0x4; //type:[Float] constexpr auto ForceForwardStaticSpeed = 0x8; //type:[Float] constexpr auto VelocityLERPSpeedMin = 0xc; //type:[Float] constexpr auto VelocityLERPSpeedMax = 0x10; //type:[Float] constexpr auto VelocityLERPValueMin = 0x14; //type:[Float] constexpr auto VelocityLERPValueMax = 0x18; //type:[Float] constexpr auto DampingPitchMin = 0x1c; //type:[Float] constexpr auto DampingPitchMax = 0x20; //type:[Float] constexpr auto DampingValueMin = 0x24; //type:[Float] constexpr auto DampingValueMax = 0x28; //type:[Float] constexpr auto DampingYawScalar = 0x2c; //type:[Struct] UVector2D constexpr auto DampingDiveMapIn = 0x30; //type:[Struct] UVector2D constexpr auto DampingDiveMapOut = 0x38; //type:[Float] constexpr auto ForceDownAngleMin = 0x40; //type:[Float] constexpr auto ForceDownAngleMax = 0x44; //type:[Float] constexpr auto FinalVelocitySpeedMin = 0x48; //type:[Float] constexpr auto FinalVelocitySpeedMax = 0x4c; //type:[Float] constexpr auto FinalVelocityDampingMin = 0x50; //type:[Float] constexpr auto FinalVelocityDampingMax = 0x54; //type:[Float] constexpr auto ForceGravityMax = 0x58; //type:[Float] constexpr auto ForceGravitySpeedMin = 0x5c; //type:[Float] constexpr auto ForceGravitySpeedMax = 0x60; //type:[Float] constexpr auto ForceGravityValueMin = 0x64; //type:[Float] constexpr auto ForceGravityValueMax = 0x68; //type:[Struct] UVector2D constexpr auto BrakeDampingInMap = 0x6c; //type:[Struct] UVector2D constexpr auto BrakeDampingOutMap = 0x74; } namespace UParachuteControlSettings { //type:[Float] constexpr auto YawSpeed = 0x0; //type:[Float] constexpr auto MaxForwardPitch = 0x4; //type:[Float] constexpr auto MaxBackwardPitch = 0x8; //type:[Float] constexpr auto RollSpeedMin = 0xc; //type:[Float] constexpr auto RollSpeedMax = 0x10; //type:[Float] constexpr auto RollAngleMin = 0x14; //type:[Float] constexpr auto RollAngleMax = 0x18; //type:[Float] constexpr auto RollInterpSpeed = 0x1c; //type:[Float] constexpr auto RollTendencyRiseSpeed = 0x20; //type:[Float] constexpr auto RollTendencyFallSpeed = 0x24; //type:[Float] constexpr auto PitchTendencyRiseSpeed = 0x28; //type:[Float] constexpr auto PitchTendencyFallSpeed = 0x2c; } namespace USkydiveInputSettings { //type:[Float] constexpr auto InputAccelSpeed = 0x0; //type:[Float] constexpr auto InputBrakeSpeed = 0x4; //type:[Float] constexpr auto InputLateralSpeed = 0x8; //type:[Float] constexpr auto InputPitchSpeed = 0xc; //type:[Float] constexpr auto InputVelocitySpeed = 0x10; //type:[Bool] constexpr auto InputAccelInterpLinear = 0x14; //type:[Bool] constexpr auto InputBrakeInterpLinear = 0x15; //type:[Bool] constexpr auto InputLateralInterpLinear = 0x16; //type:[Bool] constexpr auto InputPitchInterpLinear = 0x17; //type:[Float] constexpr auto ParaSlowInputForward = 0x18; //type:[Float] constexpr auto ParaSlowInputRightScalar = 0x1c; //type:[Float] constexpr auto ParaSlowSideInputInterp = 0x20; //type:[Float] constexpr auto ParaFastSideInputInterp = 0x24; } namespace USkydiveLateralSettings { //type:[Float] constexpr auto LateralAccelScale = 0x0; //type:[Struct] UVector2D constexpr auto AccelInputInMap = 0x4; //type:[Struct] UVector2D constexpr auto AccelInputOutMap = 0xc; //type:[Float] constexpr auto MaxLatVelocity = 0x14; //type:[Struct] UVector2D constexpr auto SpeedScalarOutMap = 0x18; } namespace USkydiveDragSettings { //type:[Float] constexpr auto DragScale = 0x0; //type:[Float] constexpr auto SpeedMinMap = 0x4; //type:[Float] constexpr auto SpeedMaxMap = 0x8; //type:[Float] constexpr auto ForwardInputMinScalar = 0xc; //type:[Float] constexpr auto ForwardInputMaxScalar = 0x10; } namespace USkydiveRotationSettings { //type:[Float] constexpr auto RotationTargetAlphaAmplitude = 0x0; //type:[Float] constexpr auto RotationTargetAlphaSpeed = 0x4; //type:[Float] constexpr auto RotationTargetAlphaPower = 0x8; //type:[Bool] constexpr auto bUseExponentialInterpolation = 0xc; //type:[Bool] constexpr auto bUseExponentialRotationClamp = 0xd; //type:[Float] constexpr auto RotationSpeedExponential = 0x10; //type:[Float] constexpr auto RotationSpeedConstant = 0x14; } namespace UFreefallVelocitySettings { //type:[Float] constexpr auto SpeedMin = 0x0; //type:[Float] constexpr auto SpeedMax = 0x4; //type:[Float] constexpr auto SpeedDefault = 0x8; } namespace USkydiveVelocitySettings { //type:[Struct] UVector2D constexpr auto MinMaxDiveAngle = 0x0; //type:[Struct] UVector2D constexpr auto SpeedScaleOutMap = 0x8; //type:[Struct] UVector2D constexpr auto InputMapScalar = 0x10; //type:[Float] constexpr auto VelocityTransferScalar = 0x18; //type:[Struct] UVector2D constexpr auto PitchScalarInMap = 0x1c; //type:[Struct] UVector2D constexpr auto PitchScalarOutMap = 0x24; //type:[Float] constexpr auto MinDiveAngleLateralInputScalar = 0x2c; } namespace UUmgWidgetBinder_Gerneral //: public UUmgWidgetBinder { //type:[Object] UWidget constexpr auto CachedWidget = 0x18; } namespace UUmgWidgetBinder { //type:[Name] constexpr auto Name = 0x8; //type:[Object] UUserWidget constexpr auto Parent = 0x10; } namespace USequence_Vector //: public USequenceBase { //type:[Object] UCurveVector constexpr auto VectorCurve = 0x98; } namespace USequenceBase { //type:[Object] UUserWidget constexpr auto Widget = 0x18; } namespace USequence_Float //: public USequenceBase { //type:[Object] UCurveFloat constexpr auto FloatCurve = 0x98; } namespace UUmgWidgetBinder_Spacer //: public UUmgWidgetBinder { //type:[Object] USpacer constexpr auto CachedSpacer = 0x18; } namespace UUmgWidgetBinder_Animation //: public UUmgWidgetBinder { //type:[Object] UWidgetAnimation constexpr auto CachedAnimation = 0x18; } namespace UAnimationPlayData { } namespace UUmgWidgetBinder_UserWidget //: public UUmgWidgetBinder { //type:[Object] UUserWidget constexpr auto CachedWidget = 0x18; } namespace UUmgWidgetBinder_ScaleBox //: public UUmgWidgetBinder_Panel { //type:[Object] UScaleBox constexpr auto CachedScaleBox = 0x20; } namespace UUmgWidgetBinder_Panel //: public UUmgWidgetBinder { //type:[Object] UPanelWidget constexpr auto CachedPanel = 0x18; } namespace UUmgWidgetBinder_InvalidationBox //: public UUmgWidgetBinder_Panel { //type:[Object] UInvalidationBox constexpr auto CachedInvalidationBox = 0x20; } namespace UUmgWidgetBinder_RetainerBox //: public UUmgWidgetBinder_Panel { //type:[Object] URetainerBox constexpr auto CachedRetainerBox = 0x20; } namespace UUmgWidgetBinder_SizeBox //: public UUmgWidgetBinder_Panel { //type:[Object] USizeBox constexpr auto CachedSizeBox = 0x20; } namespace UUmgWidgetBinder_Border //: public UUmgWidgetBinder_Panel { //type:[Object] UBorder constexpr auto CachedBorder = 0x20; //type:[Object] UMaterialInstanceDynamic constexpr auto CachedMaterial = 0x28; } namespace UUmgWidgetBinder_TextBlock //: public UUmgWidgetBinder { //type:[Object] UTextBlock constexpr auto CachedTextBlock = 0x18; } namespace UUmgWidgetBinder_WidgetSwitcher //: public UUmgWidgetBinder_Panel { //type:[Object] UWidgetSwitcher constexpr auto CachedWidgetSwitcher = 0x20; } namespace UUmgWidgetBinder_HorizontalBox //: public UUmgWidgetBinder_Panel { //type:[Object] UHorizontalBox constexpr auto CachedHorizontalBox = 0x20; } namespace UUmgWidgetBinder_VerticalBox //: public UUmgWidgetBinder_Panel { //type:[Object] UVerticalBox constexpr auto CachedVerticalBox = 0x20; } namespace UUmgWidgetBinder_Overlay //: public UUmgWidgetBinder_Panel { //type:[Object] UOverlay constexpr auto CachedOverlay = 0x20; } namespace UUmgWidgetBinder_CanvasPanel //: public UUmgWidgetBinder_Panel { //type:[Object] UCanvasPanel constexpr auto CachedCanvasPanel = 0x20; } namespace UUmgWidgetBinder_Image //: public UUmgWidgetBinder { //type:[Object] UImage constexpr auto CachedImage = 0x18; //type:[Object] UMaterialInstanceDynamic constexpr auto CachedMaterial = 0x20; } namespace UGamepadInputQueueData { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto Text_Binder = 0x0; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto Response_Binder = 0x20; } namespace UGamepadInputDebugtData { //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto Text_Binder = 0x0; //type:[Enum] UUnderlyingType constexpr auto E_DataType = 0x20; //type:[Float] constexpr auto StickValue = 0x24; //type:[Bool] constexpr auto StickState = 0x28; //type:[Str] constexpr auto StickName = 0x30; } namespace ULoadingScreenImageDataRow //: public UTableRowBase { //type:[AssetObject] UTexture2D constexpr auto BackgroundImage = 0x8; //type:[Float] constexpr auto ApperanceModifier = 0x28; } namespace ULoadingScreenDataRow //: public ULoadingScreenDataRowBase { //type:[Text] constexpr auto Title = 0x40; //type:[Text] constexpr auto Description = 0x58; } namespace ULoadingScreenDataRowBase //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto LoadingScreenType = 0x8; //type:[Enum] UUnderlyingType constexpr auto RankGuideType = 0x9; //type:[AssetObject] UTexture2D constexpr auto BackgroundImage = 0x10; //type:[Bool] constexpr auto bIsKeyGuide = 0x30; //type:[Bool] constexpr auto bExposedOnPCAndKeyboard = 0x31; //type:[Bool] constexpr auto bExposedOnPCAndGamepad = 0x32; //type:[Bool] constexpr auto bExposedOnXboxOne = 0x33; //type:[Bool] constexpr auto bExposedOnXboxPS4 = 0x34; //type:[Float] constexpr auto ApperanceModifier = 0x38; } namespace ULoadingScreenDataRow_KeyGuide //: public ULoadingScreenDataRowBase { //type:[Class] UClass constexpr auto TipWidget = 0x40; } namespace ULoadingScreenTypePercentConfig { //type:[Array] ULoadingScreenTypePercentForElementaryRank constexpr auto LoadingScreenTypePercentForElementaryRank = 0x0; //type:[Array] ULoadingScreenTypePercentForIntermediateRank constexpr auto LoadingScreenTypePercentForIntermediateRank = 0x10; //type:[Array] ULoadingScreenTypePercentForHighRank constexpr auto LoadingScreenTypePercentForHighRank = 0x20; //type:[Array] ULoadingScreenTypePercentForExpertRank constexpr auto LoadingScreenTypePercentForExpertRank = 0x30; } namespace ULoadingScreenTypePercent { //type:[Enum] UUnderlyingType constexpr auto LoadingScreenType = 0x0; //type:[Float] constexpr auto Percent = 0x4; } namespace UElementaryRankGuidePercentConfig //: public UTableRowBase { //type:[Float] constexpr auto ShowElementaryRankPercentForElementaryRank = 0x8; //type:[Float] constexpr auto ShowElementaryRankPercentForIntermediateRank = 0xc; //type:[Float] constexpr auto ShowElementaryRankPercentForHighRank = 0x10; //type:[Float] constexpr auto ShowElementaryRankPercentForExpertRank = 0x14; } namespace UTeamColorAndName { //type:[Text] constexpr auto ColorNameText = 0x0; //type:[Struct] ULinearColor constexpr auto Color = 0x18; } namespace UNamedFovRecord { //type:[Name] constexpr auto SensitiveName = 0x0; //type:[Float] constexpr auto FOV = 0x8; } namespace UGamepadReportStepperDesc { //type:[Name] constexpr auto OptionName = 0x0; //type:[Text] constexpr auto DisplayName = 0x8; //type:[Text] constexpr auto DescText = 0x20; } namespace UOptionContentDesc { //type:[Name] constexpr auto OptionName = 0x0; //type:[Text] constexpr auto DisplayName = 0x8; //type:[Text] constexpr auto DescText = 0x20; //type:[Enum] UUnderlyingType constexpr auto ExposeType = 0x38; //type:[Bool] constexpr auto bIsStepper = 0x39; //type:[Array] UStepperContents constexpr auto StepperContents = 0x40; //type:[Int] constexpr auto StepperDefaultIndex = 0x50; //type:[Bool] constexpr auto bIsSlider = 0x54; //type:[Float] constexpr auto SliderMin = 0x58; //type:[Float] constexpr auto SliderMax = 0x5c; //type:[Float] constexpr auto SliderDefaultValue = 0x60; //type:[Bool] constexpr auto bIsSeparator = 0x64; //type:[Bool] constexpr auto bIsPalette = 0x65; } namespace UTslGamepadKeyPreset { //type:[Name] constexpr auto PresetTypeName = 0x0; //type:[Array] UActionKeyDatas constexpr auto ActionKeyDatas = 0x8; //type:[Array] UAxisKeyDatas constexpr auto AxisKeyDatas = 0x18; } namespace UTslGamepadAxisKeyData { //type:[Name] constexpr auto AxisName = 0x0; //type:[Float] constexpr auto Scale = 0x8; //type:[Struct] UKey constexpr auto GamepadAxisKey = 0x10; } namespace UTslGamepadActionKeyData { //type:[Name] constexpr auto ActionName = 0x0; //type:[Struct] UTslGamepadInputKey constexpr auto GamepadActionKey = 0x8; } namespace UTslGamepadInputKey { //type:[Struct] UKey constexpr auto Key = 0x0; //type:[Enum] UUnderlyingType constexpr auto ResponseType = 0x18; //type:[Float] constexpr auto ResponseTime = 0x1c; //type:[Bool] constexpr auto bBlockDuplicatedKeyAction = 0x20; } namespace UTslGamepadInputKeySet { //type:[Array] UGamepadInputKeys constexpr auto GamepadInputKeys = 0x0; } namespace UAimAssistData { //type:[Float] constexpr auto MinDistance = 0x0; //type:[Float] constexpr auto MaxDistance = 0x4; //type:[Float] constexpr auto TrackingModifier = 0x8; //type:[Float] constexpr auto AdhesionSpeed = 0xc; //type:[Float] constexpr auto DeadZoneValue = 0x10; //type:[Bool] constexpr auto bUseTrackingModifierCurve = 0x14; //type:[Object] UCurveFloat constexpr auto TrackingModifierCurve = 0x18; //type:[Bool] constexpr auto bUseAdhesionSpeedCurve = 0x20; //type:[Object] UCurveFloat constexpr auto AdhesionSpeedCurve = 0x28; } namespace UPresetColor { //type:[Struct] ULinearColor constexpr auto Color = 0x0; //type:[Text] constexpr auto DisplayName = 0x10; //type:[Str] constexpr auto ColorString = 0x28; } namespace UAnimatableCustomizableObjectData { //type:[Enum] UUnderlyingType constexpr auto MutableType = 0x0; //type:[Enum] UUnderlyingType constexpr auto TargetAnimDynamicType = 0x1; //type:[Array] UMutableNames constexpr auto MutableNames = 0x8; } namespace UColorBlindType { //type:[Enum] UUnderlyingType constexpr auto Key = 0x0; //type:[Text] constexpr auto DisplayName = 0x8; } namespace UPlatoonCommanderColorAndIcon //: public UTeamColorAndIcon { //type:[Struct] UColorBlindColorSet constexpr auto AlternativeColor = 0x40; } namespace UTeamColorAndIcon { //type:[Struct] UColorBlindColorSet constexpr auto TeamMemberColor = 0x0; //type:[Object] UTexture constexpr auto MarkerColorTextIcon = 0x10; //type:[Object] UTexture constexpr auto MarkerIcon = 0x18; //type:[Object] UTexture constexpr auto PlayerIcon = 0x20; //type:[Object] UTexture constexpr auto CompassIcon = 0x28; //type:[Object] UTexture constexpr auto IndicatorIcon = 0x30; //type:[Object] UTexture constexpr auto MapDeathIcon = 0x38; } namespace UColorBlindColorSet { //type:[Array] UColorSet constexpr auto ColorSet = 0x0; } namespace UColorBlindColorData { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Struct] ULinearColor constexpr auto Color = 0x4; } namespace UReticleColors { //type:[Enum] UUnderlyingType constexpr auto ReticleType = 0x0; //type:[Struct] UColorBlindColorSet constexpr auto ColorSet = 0x8; } namespace UUiType { //type:[Text] constexpr auto DisplayUiName = 0x0; //type:[Str] constexpr auto UiKey = 0x18; } namespace UOverrideScalability { //type:[Enum] UUnderlyingType constexpr auto QualityType = 0x0; //type:[Array] UOverrideScalabilityValues constexpr auto OverrideScalabilityValues = 0x8; } namespace UOverrideScalabilityValue { //type:[Str] constexpr auto ConsoleName = 0x0; //type:[Enum] UUnderlyingType constexpr auto ValueType = 0x10; //type:[Array] UValues constexpr auto Values = 0x18; } namespace UKeyInputModeName { //type:[Name] constexpr auto ModeName = 0x0; //type:[Text] constexpr auto DisplayName = 0x8; } namespace USurportQualityLevel { //type:[Int] constexpr auto QualityLevel = 0x0; //type:[Text] constexpr auto DisplayQualityLevelName = 0x8; } namespace UCustomizableGamePadSensitiveName { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Name] constexpr auto GamePadSensitiveName = 0x18; //type:[Float] constexpr auto GamePadSensitivity = 0x20; //type:[Object] UCurveFloat constexpr auto GamePadCurve = 0x28; } namespace UCustomizableMouseSensitiveName { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Name] constexpr auto MouseSensitiveName = 0x18; //type:[Float] constexpr auto MouseSensitivity = 0x20; } namespace UCustomizableAxisName { //type:[Name] constexpr auto Category = 0x0; //type:[Name] constexpr auto AxisName = 0x8; //type:[Text] constexpr auto DisplayName = 0x10; //type:[Float] constexpr auto Scale = 0x28; } namespace UCustomizableActionName { //type:[Name] constexpr auto Category = 0x0; //type:[Name] constexpr auto ActionName = 0x8; //type:[Text] constexpr auto DisplayName = 0x10; } namespace UReportCauseData { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Enum] UUnderlyingType constexpr auto ReportCauseType = 0x18; //type:[Array] UDetailCauseTypeList constexpr auto DetailCauseTypeList = 0x20; //type:[Enum] UUnderlyingType constexpr auto ExposeType = 0x30; } namespace UAimAcceleration { //type:[Object] UCurveFloat constexpr auto RampUpTimeForTargetingCurve = 0x0; } namespace USubjectToReport { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Enum] UUnderlyingType constexpr auto SubjectToReportType = 0x18; } namespace UCustomizableCategoryData { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Name] constexpr auto Category = 0x18; //type:[Array] UNotDuplicateCategoryNames constexpr auto NotDuplicateCategoryNames = 0x20; } namespace UBoneBinding { //type:[Name] constexpr auto ImpactBone = 0x0; //type:[Name] constexpr auto ReactionBone = 0x8; } namespace UInteractionCollisionData { //type:[Float] constexpr auto CapsuleHalfHeight = 0x0; //type:[Float] constexpr auto CapsuleRadius = 0x4; //type:[Struct] UVector constexpr auto CapsuleOffset = 0x8; } namespace UTslPointDamageEvent //: public UPointDamageEvent { //type:[Bool] constexpr auto bDestructibleDoor = 0xb0; } namespace UDamageRatioInfo { //type:[Float] constexpr auto DamageRatio = 0x0; //type:[Enum] UUnderlyingType constexpr auto DamageVictimActorType = 0x4; } namespace UZombieCustomizationData { //type:[Str] constexpr auto StringOptionKey = 0x0; //type:[Enum] UUnderlyingType constexpr auto Gender = 0x10; //type:[Array] UZombieOptionValues constexpr auto ZombieOptionValues = 0x18; } namespace UBuffWithBoostGauge { //type:[Float] constexpr auto BoostGauge = 0x0; //type:[Class] UClass constexpr auto Buff = 0x8; //type:[Name] constexpr auto OverlapId = 0x10; } namespace UCharacterAnim { //type:[Object] UAnimMontage constexpr auto PickUpAnim = 0x0; //type:[Object] UAnimMontage constexpr auto DeathAnim = 0x8; } namespace UReplayRecordTargetEvent { //type:[Str] constexpr auto RecordTargetNetId = 0x0; //type:[Str] constexpr auto RecordTargetName = 0x10; } namespace UReplayEtceteraEvent { //type:[Str] constexpr auto EtceteraEventCode = 0x0; //type:[Str] constexpr auto TargetNetId = 0x10; //type:[Str] constexpr auto TargetName = 0x20; } namespace UReplayGroggyEvent { //type:[Str] constexpr auto InstigatorNetId = 0x0; //type:[Str] constexpr auto InstigatorName = 0x10; //type:[Str] constexpr auto VictimNetId = 0x20; //type:[Str] constexpr auto VictimName = 0x30; //type:[Str] constexpr auto DamageCauseClassName = 0x40; //type:[Str] constexpr auto DamageTypeCategory = 0x50; //type:[Str] constexpr auto DamageReason = 0x60; //type:[Bool] constexpr auto bGroggy = 0x70; //type:[Str] constexpr auto KillerPlayerId = 0x78; //type:[Str] constexpr auto VictimPlayerId = 0x88; } namespace UReplayKillEvent { //type:[Str] constexpr auto KillerNetId = 0x0; //type:[Str] constexpr auto KillerName = 0x10; //type:[Str] constexpr auto VictimNetId = 0x20; //type:[Str] constexpr auto VictimName = 0x30; //type:[Str] constexpr auto DamageCauseClassName = 0x40; //type:[Str] constexpr auto DamageTypeCategory = 0x50; //type:[Str] constexpr auto DamageReason = 0x60; //type:[Bool] constexpr auto bGroggy = 0x70; //type:[Str] constexpr auto KillerPlayerId = 0x78; //type:[Str] constexpr auto VictimPlayerId = 0x88; } namespace UDeadPlayerRespawnInfo { //type:[Object] UTslWarPlayerState constexpr auto PlayerState = 0x0; } namespace UNearRespawnActorList { //type:[Array] URespawnActors constexpr auto RespawnActors = 0x0; //type:[Array] UDistances constexpr auto Distances = 0x10; } namespace ULobbySkinPair //: public ULobbyItemPair { //type:[Array] USkinnableTagList constexpr auto SkinnableTagList = 0x28; } namespace ULobbyItemPair { //type:[Text] constexpr auto ItemName = 0x0; //type:[Str] constexpr auto BlueprintId = 0x18; } namespace ULobbyWeaonItemPair //: public ULobbyItemPair { //type:[Enum] UUnderlyingType constexpr auto WeaponClassEnum = 0x28; //type:[Name] constexpr auto SkinTag = 0x30; } namespace UItemClassAndCountPair { //type:[AssetClass] UClass constexpr auto ItemClass = 0x0; //type:[Int] constexpr auto Count = 0x20; } namespace UKeyGuideDataRow //: public UTableRowBase { //type:[Str] constexpr auto CategoryId = 0x8; //type:[Int] constexpr auto ColumnNum = 0x18; //type:[Text] constexpr auto ActionDesc = 0x20; //type:[Array] UMappedActions constexpr auto MappedActions = 0x38; //type:[Array] UMappedAxies constexpr auto MappedAxies = 0x48; //type:[Bool] constexpr auto bDummy = 0x58; //type:[Array] UDummyInputKeys constexpr auto DummyInputKeys = 0x60; } namespace UAxisNameAndScale { //type:[Name] constexpr auto Name = 0x0; //type:[Float] constexpr auto Scale = 0x8; } namespace URadioMessageBlockInputsByPreset { //type:[Enum] UUnderlyingType constexpr auto Preset = 0x0; //type:[Array] UBlockActionList constexpr auto BlockActionList = 0x8; //type:[Array] UBlockAxisList constexpr auto BlockAxisList = 0x18; } namespace UBlockAction { //type:[Name] constexpr auto ActionName = 0x0; //type:[Byte] UEInputEvent constexpr auto KeyEvent = 0x8; } namespace URadioMessageWidgetInfo { //type:[Enum] UUnderlyingType constexpr auto Category = 0x0; //type:[Object] UWidgetSwitcher constexpr auto WidgetSwitcher = 0x8; //type:[Object] UWidgetAnimation constexpr auto WidgetAnimation = 0x10; } namespace UMarkerUIInfo { //type:[Object] UTexture2D constexpr auto MapMarkerTexture = 0x0; //type:[Enum] UUnderlyingType constexpr auto MarkerIndex = 0x8; //type:[Text] constexpr auto MarkerName = 0x10; } namespace UCaptureObjectWidgetData { //type:[Struct] UUmgWidgetBinder_Border constexpr auto OutsideBorder_Binder = 0x0; //type:[Struct] UUmgWidgetBinder_Image constexpr auto CircleImage_Binder = 0x30; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DistanceTextBlock_Binder = 0x58; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto CaptureObjectNameTextBlock_Binder = 0x78; //type:[Bool] constexpr auto bShowDistance = 0x98; //type:[Struct] UCaptureObjectWidgetColorSet constexpr auto NeutralColorSet = 0x9c; //type:[Array] UTeamColorSets constexpr auto TeamColorSets = 0xd0; //type:[Struct] ULinearColor constexpr auto CenterColorWhenNotCaptured = 0xe0; //type:[Object] UTslGameState constexpr auto TslGameState = 0xf0; //type:[Object] UTslPlayerController constexpr auto TslPlayerController = 0xf8; //type:[Object] UCaptureAreaActor constexpr auto CaptureAreaActor = 0x100; } namespace UCaptureObjectWidgetColorSet { //type:[Struct] ULinearColor constexpr auto GaugeColor = 0x0; //type:[Struct] ULinearColor constexpr auto TrackColor = 0x10; //type:[Struct] ULinearColor constexpr auto CenterColorWhenCaptured = 0x20; } namespace UTexture2DAndSizePair { //type:[Object] UTexture2D constexpr auto Texture = 0x0; //type:[Struct] UVector2D constexpr auto Size = 0x8; } namespace UUiEffectAnimation_VectorCurve { //type:[Struct] USequence_Vector constexpr auto VectorCurve = 0x0; //type:[Array] UParamNames constexpr auto ParamNames = 0xa0; } namespace UUiEffectAnimation_FloatCurve { //type:[Struct] USequence_Float constexpr auto FloatCurve = 0x0; //type:[Array] UParamNames constexpr auto ParamNames = 0xa0; } namespace UGaugeAlphaCurveType { //type:[Struct] UFloatInterval constexpr auto DamageRange = 0x0; //type:[Object] UCurveVector constexpr auto ColorCurve = 0x8; } namespace UVehicleRiderData { } namespace UPlatoonCarePackageDropData { //type:[Object] UTslPlatoonCarePackageDropIndicatorWidget constexpr auto IndicatorWidget = 0x0; //type:[Int] constexpr auto IssuedBy = 0xc; //type:[Struct] UVector constexpr auto DropPosition = 0x10; } namespace UPlatoonFireSupportAreaData { //type:[Object] UWidget constexpr auto IndicatorWidget = 0x0; //type:[Bool] constexpr auto bShow = 0x8; //type:[Bool] constexpr auto bIsUpdated = 0x9; //type:[Struct] UVector constexpr auto SpawnPosition = 0xc; //type:[Float] constexpr auto AreaRadius = 0x18; } namespace UPlatoonMapMarkerData { //type:[Object] UMapMarkerBaseWidget constexpr auto MapMarkerWidget = 0x0; //type:[Struct] UMapMarker constexpr auto MapMarker = 0x8; } namespace UMapIconCommonData { } namespace UOutsideTeamIconData { //type:[Struct] UVector2D constexpr auto LocatoinMC = 0x0; //type:[Object] UMaterialInstanceDynamic constexpr auto MatInst = 0x18; } namespace UFlareGunPackageDropZoneData { //type:[Object] UImage constexpr auto DropZoneCircle = 0x10; //type:[Float] constexpr auto DropZoneAlphaCurveTime = 0x18; } namespace UAircraftRouteData { //type:[Object] UTslAircraftVehicle constexpr auto Aircraft = 0x0; //type:[Object] UImage constexpr auto AircraftIcon = 0x8; //type:[Object] UImage constexpr auto ArrowHead = 0x10; //type:[Object] UImage constexpr auto ArrowBody = 0x18; //type:[Object] UImage constexpr auto ArrowTail = 0x20; } namespace UMapIconUpdateData { //type:[Object] UMapCharacterIconBaseWidget constexpr auto Icon = 0x0; //type:[Object] UOutsideTeamIconWidget constexpr auto OutsideIcon = 0x8; //type:[Struct] ULinearColor constexpr auto IconColor = 0x10; //type:[Bool] constexpr auto bShowMemberNumber = 0x20; //type:[Int] constexpr auto MemberNumber = 0x24; //type:[Enum] UUnderlyingType constexpr auto IconType = 0x28; //type:[Float] constexpr auto Rotation = 0x2c; //type:[Int] constexpr auto CharacterState = 0x30; //type:[Bool] constexpr auto bShowPlayerName = 0x34; //type:[Text] constexpr auto PlayerName = 0x38; //type:[Struct] ULinearColor constexpr auto NameTagColor = 0x50; //type:[Bool] constexpr auto bIsMine = 0x60; //type:[Bool] constexpr auto bShowTeamNumber = 0x61; //type:[Int] constexpr auto TeamNumber = 0x64; //type:[Struct] UVector2D constexpr auto Position = 0x68; //type:[Bool] constexpr auto bIsSpectated = 0x70; //type:[Bool] constexpr auto bHasTeamMember = 0x71; //type:[Array] URiderDatas constexpr auto RiderDatas = 0x78; //type:[Bool] constexpr auto bAlive = 0x88; //type:[Bool] constexpr auto bShowDirection = 0x89; //type:[Bool] constexpr auto bShowStatus = 0x8a; //type:[Float] constexpr auto IconScale = 0x8c; //type:[Bool] constexpr auto bIsOutSide = 0x90; //type:[Bool] constexpr auto bIsCorner = 0x91; //type:[Float] constexpr auto ViewTargetToCharDistanceSquared = 0x94; } namespace UExtendedSizeConfig { //type:[Float] constexpr auto MinimapSize = 0x0; //type:[Enum] UUnderlyingType constexpr auto MinimapFocus = 0x4; //type:[Bool] constexpr auto bIsBluezoneInfoIntoMap = 0x5; //type:[Float] constexpr auto ViewScale1D = 0x8; //type:[Object] UCurveFloat constexpr auto ViewScale_AccelerationCurve = 0x10; //type:[Object] UCurveFloat constexpr auto ViewScale_DecelerationCurve = 0x18; //type:[Bool] constexpr auto bIsExtendedSize = 0x20; } namespace UDamageInfo { } namespace UDamageSpectatorWidgetBinder { //type:[Struct] UUmgWidgetBinder_HorizontalBox constexpr auto HorizontalBox = 0x0; //type:[Struct] UUmgWidgetBinder_SizeBox constexpr auto HeadShotSizeBoxBinder = 0x28; //type:[Struct] UUmgWidgetBinder_TextBlock constexpr auto DamageTextBinder = 0x50; } namespace UTestParachutingTestSpots { //type:[Array] UTestSpots constexpr auto TestSpots = 0x0; } namespace UPlatoonCompassMarkerWidgetData { //type:[Object] UTslCompassMarkerWidget constexpr auto Widget = 0x0; //type:[Struct] UVector2D constexpr auto LastPosition = 0x8; } namespace UDirectionTextData { //type:[Text] constexpr auto DirectionText = 0x0; //type:[Struct] ULinearColor constexpr auto TextColor = 0x18; } namespace USaveDataForLifegauge { //type:[Object] UTslCharacter constexpr auto ViewTargetTslCharacter = 0x0; //type:[Float] constexpr auto HealthOrGroggyHealth = 0x8; //type:[Float] constexpr auto HealthMaxOrGroggyHealthMax = 0xc; //type:[Float] constexpr auto HealAmount = 0x10; //type:[Bool] constexpr auto bIsGroggy = 0x14; //type:[Bool] constexpr auto bHasEffect = 0x15; } namespace UFiremodeImage { //type:[Map] UTextureData_Key constexpr auto TextureData = 0x0; } namespace UItemPerSlot { //type:[Class] UClass constexpr auto ItemClass = 0x0; //type:[Int] constexpr auto ItemStackCount = 0x8; //type:[Object] UTslEventItemSlotWidget constexpr auto SlotWidget = 0x10; } namespace UHintKeyInfo { //type:[Text] constexpr auto DisplayName = 0x0; //type:[Name] constexpr auto KeyName = 0x18; //type:[Enum] UUnderlyingType constexpr auto FirstInputCobinationType = 0x20; //type:[Name] constexpr auto SecondKeyName = 0x28; //type:[Enum] UUnderlyingType constexpr auto SecondInputCobinationType = 0x30; //type:[Name] constexpr auto ThirdKeyName = 0x38; //type:[Bool] constexpr auto bHideInProneStance = 0x40; //type:[Bool] constexpr auto bHideInSeatStance = 0x41; } namespace UHealItemSelectorData { //type:[Enum] UUnderlyingType constexpr auto ItemType = 0x0; //type:[Class] UClass constexpr auto ItemClass = 0x8; //type:[Object] UTexture2D constexpr auto ItemTexture = 0x10; } namespace UKeyboardAndMouseActionAndAxisBindingHintInfo { //type:[Name] constexpr auto ActionOrAxisBindingName = 0x0; //type:[Text] constexpr auto HintDisplayName = 0x8; //type:[Bool] constexpr auto bHoldInput = 0x20; //type:[Bool] constexpr auto bReleaseInput = 0x21; //type:[Bool] constexpr auto bHideInProneStance = 0x22; //type:[Bool] constexpr auto bHideInSeatStance = 0x23; //type:[Bool] constexpr auto bShowIfPossibleToSwitchToObserver = 0x24; //type:[Bool] constexpr auto bHideWhenNoAppliableVehicleSkin = 0x25; } namespace UKillQueueInfo { } namespace UKillMessageSettings { //type:[Byte] UETextJustify constexpr auto TextAlignment = 0x0; //type:[Struct] ULinearColor constexpr auto TextColor = 0x4; //type:[Int] constexpr auto TextSize = 0x14; //type:[Float] constexpr auto Duration = 0x18; //type:[Bool] constexpr auto bUseFadeIn = 0x1c; //type:[Bool] constexpr auto bDetailKillMessage = 0x1c; } namespace USystemMessageInfo { //type:[Enum] UUnderlyingType constexpr auto MessageType = 0x0; //type:[Float] constexpr auto Duration = 0x4; //type:[Float] constexpr auto CurrentDeltaTime = 0x8; //type:[Text] constexpr auto Message = 0x10; //type:[Int] constexpr auto EliminatorTeamNum = 0x28; //type:[Int] constexpr auto EliminatedTeamNum = 0x2c; //type:[Bool] constexpr auto bIsWipedOut = 0x30; //type:[Bool] constexpr auto bTeamKillMessage = 0x31; } namespace UTeamEliminationPopUpData { //type:[Int] constexpr auto TeamNum = 0x0; //type:[Int] constexpr auto TeamRanking = 0x4; } namespace USaveTeamMemberData { } namespace UWebPopupParam { //type:[Str] constexpr auto PopupId = 0x0; //type:[Str] constexpr auto Uri = 0x10; //type:[Float] constexpr auto X = 0x20; //type:[Float] constexpr auto Y = 0x24; //type:[Float] constexpr auto Width = 0x28; //type:[Float] constexpr auto Height = 0x2c; //type:[Struct] UColor constexpr auto BackgroundColor = 0x30; //type:[Bool] constexpr auto UseBackgroundColor = 0x34; //type:[Bool] constexpr auto ShowButtonGroup = 0x35; } namespace URankingItemWidgets { //type:[Array] UItems constexpr auto Items = 0x0; } namespace UVehicleCameraEffectSettings { //type:[Bool] constexpr auto bCalculateVelocityAtHeadPoint = 0x0; //type:[Float] constexpr auto AccelerationInterpSpeed = 0x4; //type:[Name] constexpr auto CameraPointName = 0x8; //type:[Struct] UVector2D constexpr auto PitchToOffsetInMap = 0x10; //type:[Struct] UVector2D constexpr auto PitchToOffsetOutMap = 0x18; //type:[Struct] UVector constexpr auto StaticOffset = 0x20; //type:[Struct] UVector2D constexpr auto StaticOffsetPitchMapIn = 0x2c; //type:[Struct] UVector2D constexpr auto StaticOffsetPitchMapOut = 0x34; //type:[Float] constexpr auto ZOffset = 0x3c; //type:[Float] constexpr auto AccelerationMovementScalar = 0x40; //type:[Float] constexpr auto AccelerationMovementSizeClamp = 0x44; //type:[Struct] UVector constexpr auto PostClampAccelerationScale = 0x48; //type:[Struct] UVector constexpr auto AccelerationTargetScale = 0x54; //type:[Struct] UVector2D constexpr auto VelocityToFovInMap = 0x60; //type:[Float] constexpr auto VelocityToFovMaxOffset = 0x68; //type:[Bool] constexpr auto bInterpolateCameraOffset = 0x6c; //type:[Float] constexpr auto CameraOffsetInterpSpeed = 0x70; //type:[Bool] constexpr auto bUseStaticOffsetYawMap = 0x74; //type:[Struct] UVector2D constexpr auto StaticOffsetYawMapIn = 0x78; } namespace UVehicleLightSettings { //type:[Name] constexpr auto HeadLampEmissiveParameter = 0x0; //type:[Float] constexpr auto HeadLampEmissiveValue = 0x8; //type:[Name] constexpr auto TailLampEmissiveParameter = 0x10; //type:[Float] constexpr auto TailLampEmissiveValue = 0x18; //type:[Name] constexpr auto BoostLampEmissiveParameter = 0x20; //type:[Float] constexpr auto BoostLampEmissiveValue = 0x28; //type:[Name] constexpr auto LowFuelLampEmissiveParameter = 0x30; //type:[Float] constexpr auto LowFuelLampEmissiveValue = 0x38; //type:[Float] constexpr auto LowFuelLightPercentage = 0x3c; //type:[Object] UCurveFloat constexpr auto CurveEngineOn = 0x40; //type:[Object] UCurveFloat constexpr auto CurveEngineOff = 0x48; //type:[Float] constexpr auto EngineSwitchMaxTime = 0x50; //type:[Name] constexpr auto HeadLightIntensityParamName = 0x58; //type:[Float] constexpr auto HeadLightIntensity_Mat = 0x60; //type:[Name] constexpr auto TailLightIntensityParamName = 0x68; //type:[Float] constexpr auto TailLightIntensity_Mat = 0x70; } namespace UVehicleImpactSettings { //type:[Bool] constexpr auto bUseNewImpactSettings = 0x0; //type:[Float] constexpr auto MaxAbsScrapeDOT = 0x4; //type:[Float] constexpr auto MinImpactThreshold = 0x8; //type:[Float] constexpr auto ImpactTimeout = 0xc; //type:[Float] constexpr auto MinImpactSpeed = 0x10; //type:[Float] constexpr auto MaxImpactSpeed = 0x14; //type:[Struct] UFloatRange constexpr auto ScrapeRange = 0x18; //type:[Float] constexpr auto ScrapeTimeout = 0x28; //type:[Float] constexpr auto MinScrapeSpeed = 0x2c; //type:[Float] constexpr auto ScrapeDuration = 0x30; //type:[Float] constexpr auto ScrapeInterpSpeed = 0x34; //type:[Int] constexpr auto ScrapeFadeOutMs = 0x38; //type:[Map] USurfaceScrapeMap_Key constexpr auto SurfaceScrapeMap = 0x48; //type:[Map] USurfaceImpactMap_Key constexpr auto SurfaceImpactMap = 0x98; //type:[Map] UActiveScrapeInstances_Key constexpr auto ActiveScrapeInstances = 0xe8; } namespace UVehicleScrapeEvent { //type:[Object] UAkComponent constexpr auto ScrapeAkComp = 0x18; //type:[Object] UParticleSystemComponent constexpr auto ParticleComp = 0x20; } namespace UVehicleSurfaceImpactData { //type:[Object] UParticleSystem constexpr auto ParticleSystem = 0x0; //type:[Object] UAkAudioEvent constexpr auto AkEvent = 0x8; } namespace UVehicleDebugHit { //type:[Struct] UVector constexpr auto RelativeNormalImpulse = 0x0; //type:[Struct] UVector constexpr auto RelativeImpactPoint = 0xc; //type:[Struct] UVector constexpr auto AbsoluteImpactPoint = 0x18; //type:[Struct] UColor constexpr auto Color = 0x24; } namespace UTempComponentInfo { //type:[Object] USceneComponent constexpr auto ParentComponent = 0x18; //type:[Object] USceneComponent constexpr auto CurrentComponent = 0x20; } namespace UMeleeWeaponAnim { //type:[Object] UAnimMontage constexpr auto AttackAnim = 0x0; //type:[Struct] UDecalEffectDataSet constexpr auto AttackDecalEffectDataSet = 0x8; } namespace UDecalEffectDataSet { //type:[Struct] UDecalEffectData constexpr auto DefaultDecal = 0x0; //type:[Struct] UDecalEffectData constexpr auto ConcreteDecal = 0x60; //type:[Struct] UDecalEffectData constexpr auto RockDecal = 0xc0; //type:[Struct] UDecalEffectData constexpr auto DirtDecal = 0x120; //type:[Struct] UDecalEffectData constexpr auto SandDecal = 0x180; //type:[Struct] UDecalEffectData constexpr auto WaterDecal = 0x1e0; //type:[Struct] UDecalEffectData constexpr auto MetalDecal = 0x240; //type:[Struct] UDecalEffectData constexpr auto WoodDecal = 0x2a0; //type:[Struct] UDecalEffectData constexpr auto GlassDecal = 0x300; //type:[Struct] UDecalEffectData constexpr auto GrassDecal = 0x360; //type:[Struct] UDecalEffectData constexpr auto FleshDecal = 0x3c0; //type:[Struct] UDecalEffectData constexpr auto MudDecal = 0x420; //type:[Struct] UDecalEffectData constexpr auto CropsDecal = 0x480; //type:[Struct] UDecalEffectData constexpr auto CactusDecal = 0x4e0; //type:[Struct] UDecalEffectData constexpr auto PaperDecal = 0x540; //type:[Struct] UDecalEffectData constexpr auto RubberDecal = 0x5a0; //type:[Struct] UDecalEffectData constexpr auto FabricDecal = 0x600; //type:[Struct] UDecalEffectData constexpr auto SnowDecal = 0x660; //type:[Struct] UDecalEffectData constexpr auto SnowRockDecal = 0x6c0; //type:[Struct] UDecalEffectData constexpr auto IceDecal = 0x720; //type:[Bool] constexpr auto bHideOnMovableObjects = 0x780; } namespace UDecalEffectData { //type:[Object] UMaterial constexpr auto Material = 0x0; //type:[Object] UMaterial constexpr auto RicochetMaterial = 0x8; //type:[Struct] UFloatRange constexpr auto Size = 0x10; //type:[Struct] UFloatRange constexpr auto NormalFadeAngle = 0x20; //type:[Float] constexpr auto FadeScreenSize = 0x30; //type:[Float] constexpr auto FadeStartDelay = 0x34; //type:[Float] constexpr auto FadeDuration = 0x38; //type:[Bool] constexpr auto bUseRandomInput = 0x3c; //type:[Bool] constexpr auto bUseRandomRoll = 0x3d; //type:[Bool] constexpr auto bReversal = 0x3e; //type:[Bool] constexpr auto bUseRicochet = 0x3f; //type:[Struct] UVector2D constexpr auto DotProductLongScaleMapIn = 0x40; //type:[Struct] UVector2D constexpr auto DotProductLongScaleMapOut = 0x48; //type:[Struct] UVector2D constexpr auto DotProductLatScaleMapIn = 0x50; //type:[Struct] UVector2D constexpr auto DotProductLatScaleMapOut = 0x58; } namespace UShowWeaponParams { //type:[Str] constexpr auto ItemId = 0x0; //type:[Str] constexpr auto SkinId = 0x10; } namespace UTslLocalWeatherVolume { //type:[Object] UPostProcessVolume constexpr auto PostProcessVolume = 0x0; //type:[Struct] ULocalWeatherSetting constexpr auto LocalWeatherSetting = 0x8; } namespace ULocalWeatherSetting { //type:[Float] constexpr auto FogDensity = 0x0; //type:[Struct] ULinearColor constexpr auto FogColor = 0x4; //type:[Float] constexpr auto FogStartDistance = 0x14; //type:[Float] constexpr auto VolFogExtinctionScale = 0x18; //type:[Float] constexpr auto WeatherParticleSpawnScale = 0x1c; //type:[Bool] constexpr auto bUseWetEffectWithSpawnScale = 0x20; //type:[Float] constexpr auto SoundScale = 0x24; } namespace UDynamicWeatherReplicationData { //type:[Float] constexpr auto DirectionalLightIntensity = 0x0; //type:[Float] constexpr auto DirectionalLightTemperature = 0x4; //type:[Float] constexpr auto DirectionalLightVolumetricScattering = 0x8; //type:[Float] constexpr auto SkyLightIntensity = 0xc; } namespace UDynamicWeatherSetting { //type:[Str] constexpr auto WeatherName = 0x0; //type:[Object] UTslDynamicWeather constexpr auto DynamicWeather = 0x10; //type:[Float] constexpr auto Weight = 0x18; //type:[Float] constexpr auto DirectionalLightIntensity = 0x1c; //type:[Float] constexpr auto DirectionalLightTemperature = 0x20; //type:[Float] constexpr auto DirectionalLightVolumetricScattering = 0x24; //type:[Float] constexpr auto SkyLightIntensity = 0x28; //type:[Object] UTextureCube constexpr auto SkyLightCubemap = 0x30; //type:[Float] constexpr auto SkyLightCubemapAngle = 0x38; //type:[Float] constexpr auto SkyLightCubemapResolution = 0x3c; //type:[Bool] constexpr auto bUseBlendSkyBox = 0x40; //type:[Bool] constexpr auto bRefreshLightSetting = 0x40; //type:[Bool] constexpr auto bOverrideDurationTime = 0x40; //type:[Float] constexpr auto OverrideDurationTimeMin = 0x44; //type:[Float] constexpr auto OverrideDurationTimeMax = 0x48; //type:[Bool] constexpr auto bUseDistanceDepthBlur = 0x4c; //type:[Float] constexpr auto DepthBlurIntensity = 0x50; //type:[Object] UCurveFloat constexpr auto DepthBlurCurveAsset = 0x58; //type:[Bool] constexpr auto bClearFootprints = 0x60; } namespace UMotoRollDampSettings { //type:[Bool] constexpr auto bVelDampening = 0x0; //type:[Float] constexpr auto StabilizeAirPercentage = 0x4; //type:[Float] constexpr auto StabilizeAirTorquePercentage = 0x8; //type:[Float] constexpr auto RollVelDampeningContact = 0xc; //type:[Float] constexpr auto RollVelDampeningNoContact = 0x10; //type:[Float] constexpr auto RollVelDampeningInterp = 0x14; //type:[Bool] constexpr auto bUseLinearInterp = 0x18; } namespace UWeaponPenetrationConfig { //type:[Map] UPowerMultipliers_Key constexpr auto PowerMultipliers = 0x0; } namespace UPhysicalMaterialPenetrationConfig { //type:[Float] constexpr auto Resistanse = 0x0; //type:[Float] constexpr auto Deflection = 0x4; } namespace UWheelTypeInfo { //type:[Byte] constexpr auto AtlasIndex = 0x0; //type:[Array] UWheelTypes constexpr auto WheelTypes = 0x8; //type:[Array] UExemptedWheelTypes constexpr auto ExemptedWheelTypes = 0x18; } namespace UTslAnimNode_BlendListBlendSpaceByEnum //: public UAnimNode_Base { //type:[Byte] constexpr auto ActiveEnumValue = 0x30; //type:[Float] constexpr auto X = 0x34; //type:[Float] constexpr auto Y = 0x38; //type:[Float] constexpr auto Z = 0x3c; //type:[Array] UBlendSpace constexpr auto BlendSpace = 0x40; //type:[Array] UBlendTime constexpr auto BlendTime = 0x50; //type:[Array] UEnumToPoseIndex constexpr auto EnumToPoseIndex = 0x60; //type:[Float] constexpr auto PlayRate = 0x70; //type:[Bool] constexpr auto bLoop = 0x74; //type:[Enum] UUnderlyingType constexpr auto BlendType = 0x75; //type:[Object] UCurveFloat constexpr auto CustomBlendCurve = 0x78; //type:[Array] UBlendSpaceData constexpr auto BlendSpaceData = 0x80; } namespace UTslBlendSpaceBlendData { //type:[Object] UBlendSpaceBase constexpr auto BlendSpace = 0x0; //type:[Array] UBlendSampleDataCache constexpr auto BlendSampleDataCache = 0x8; //type:[Struct] UBlendFilter constexpr auto BlendFilter = 0x18; //type:[Struct] UAlphaBlend constexpr auto AlphaBlend = 0xa8; } namespace UTslAnimNode_BlendListRandom //: public UAnimNode_BlendListBase { //type:[Int] constexpr auto ActiveChildIndex = 0xc8; //type:[Enum] UUnderlyingType constexpr auto RandomType = 0xcc; //type:[Array] UPlayChances constexpr auto PlayChances = 0xd0; //type:[Array] UPlayList constexpr auto PlayList = 0xe0; //type:[Int] constexpr auto LoopingCounter = 0xf0; //type:[Struct] URandomStream constexpr auto RandomStream = 0xf4; //type:[Array] UNormalizedPlayChances constexpr auto NormalizedPlayChances = 0x100; //type:[Float] constexpr auto LastChildAssetTime = 0x110; } namespace UBlendPosePlayInfo { //type:[Float] constexpr auto PlayChance = 0x0; //type:[Struct] UInt32Range constexpr auto LoopingCounter = 0x4; } namespace UTslAnimNode_CCDIK //: public UAnimNode_SkeletalControlBase { //type:[Struct] UVector constexpr auto EffectorLocation = 0xf8; //type:[Byte] UEBoneControlSpace constexpr auto EffectorLocationSpace = 0x104; //type:[Struct] UBoneSocketTarget constexpr auto EffectorTarget = 0x110; //type:[Struct] UBoneReference constexpr auto TipBone = 0x170; //type:[Struct] UBoneReference constexpr auto RootBone = 0x188; //type:[Float] constexpr auto Precision = 0x1a0; //type:[Int] constexpr auto MaxIterations = 0x1a4; //type:[Bool] constexpr auto bStartFromTail = 0x1a8; //type:[Bool] constexpr auto bEnableRotationLimit = 0x1a9; //type:[Array] URotationLimitPerJoints constexpr auto RotationLimitPerJoints = 0x1b0; } namespace UCCDIKJointSettings { //type:[Float] constexpr auto MaxConeAngle = 0x0; //type:[Float] constexpr auto MaxAngleX = 0x4; //type:[Float] constexpr auto MinAngleX = 0x8; //type:[Float] constexpr auto MaxAngleY = 0xc; //type:[Float] constexpr auto MinAngleY = 0x10; //type:[Float] constexpr auto MaxAngleZ = 0x14; //type:[Float] constexpr auto MinAngleZ = 0x18; } namespace UTslAnimNode_CustomAnimSequence //: public UAnimNode_SequencePlayer { //type:[Object] UTslNpcAnimDataAsset constexpr auto AnimDataAsset = 0x70; //type:[Name] constexpr auto AnimName = 0x78; //type:[Name] constexpr auto AltAnimName = 0x80; //type:[Int] constexpr auto AnimationIndex = 0x88; //type:[Enum] UUnderlyingType constexpr auto CustomAnimDataType = 0x8c; } namespace UTslAnimNode_LobbyAnimSequence //: public UAnimNode_SequencePlayer { //type:[Struct] ULobbyCharacterAnimationDataRow constexpr auto CurrentAnimData = 0x70; //type:[Object] UAnimSequenceBase constexpr auto LobbySequence = 0xe8; //type:[Int] constexpr auto LobbyCharacterPosition = 0xf0; //type:[Enum] UUnderlyingType constexpr auto ReadyType = 0xf4; //type:[Enum] UUnderlyingType constexpr auto LastLobbyAnimationClass = 0xf5; //type:[Bool] constexpr auto bPlayingDefaultAnim = 0xf6; //type:[Bool] constexpr auto bPlayNextAnim = 0xf7; } namespace ULobbyCharacterAnimationDataRow //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto Poisition = 0x8; //type:[Enum] UUnderlyingType constexpr auto State = 0x9; //type:[Bool] constexpr auto bDefaultAnimation = 0xa; //type:[Float] constexpr auto CycleTimes = 0xc; //type:[Object] UAnimSequenceBase constexpr auto UnArmed = 0x10; //type:[Object] UAnimSequenceBase constexpr auto Pistol = 0x18; //type:[Object] UAnimSequenceBase constexpr auto SMG = 0x20; //type:[Object] UAnimSequenceBase constexpr auto Rifle = 0x28; //type:[Object] UAnimSequenceBase constexpr auto Carbine = 0x30; //type:[Object] UAnimSequenceBase constexpr auto Shotgun = 0x38; //type:[Object] UAnimSequenceBase constexpr auto Sniper = 0x40; //type:[Object] UAnimSequenceBase constexpr auto DMR = 0x48; //type:[Object] UAnimSequenceBase constexpr auto LMG = 0x50; //type:[Object] UAnimSequenceBase constexpr auto Melee = 0x58; //type:[Object] UAnimSequenceBase constexpr auto Throwable = 0x60; //type:[Object] UAnimSequenceBase constexpr auto Shield = 0x68; //type:[Object] UAnimSequenceBase constexpr auto crossbow = 0x70; } namespace UTslAnimNode_Slot //: public UAnimNode_Slot { //type:[Float] constexpr auto ALPHA = 0x70; //type:[Enum] UUnderlyingType constexpr auto SlotType = 0x74; } namespace UHealthCheckData { //type:[Struct] UFPSStatus constexpr auto FPSStatus = 0x0; //type:[Struct] UMemoryStatus constexpr auto MemoryStatus = 0x250; //type:[Struct] UInGameStatus constexpr auto InGameStatus = 0x5c0; } namespace UInGameStatus //: public UBaseStatus { //type:[Int] constexpr auto CharacterCount = 0x8; //type:[Int] constexpr auto VehicleCount = 0xc; //type:[Float] constexpr auto Timestamp = 0x10; //type:[Struct] UVector constexpr auto ViewPosition = 0x14; } namespace UBaseStatus { } namespace UMemoryStatus //: public UBaseStatus { //type:[Struct] UMinMaxAverage constexpr auto FreeMemoryKB = 0x10; //type:[Struct] UMinMaxAverage constexpr auto UsedMemoryKB = 0xa0; //type:[Struct] UMinMaxAverage constexpr auto TextureKB = 0x130; //type:[Struct] UMinMaxAverage constexpr auto PhysXKB = 0x1c0; //type:[Struct] UMinMaxAverage constexpr auto WwiseKB = 0x250; //type:[Struct] UMinMaxAverage constexpr auto StaticMeshKB = 0x2e0; } namespace UMinMaxAverage { //type:[Float] constexpr auto Min = 0x0; //type:[Float] constexpr auto Max = 0x4; //type:[Float] constexpr auto Average = 0x8; } namespace UFPSStatus //: public UBaseStatus { //type:[Struct] UMinMaxAverage constexpr auto Frame = 0x10; //type:[Struct] UMinMaxAverage constexpr auto GameMS = 0xa0; //type:[Struct] UMinMaxAverage constexpr auto DrawMS = 0x130; //type:[Struct] UMinMaxAverage constexpr auto GPUMS = 0x1c0; } namespace UHealthCheckHeader { //type:[Str] constexpr auto DeviceName = 0x0; //type:[Str] constexpr auto ClientVersion = 0x10; //type:[Str] constexpr auto MapName = 0x20; //type:[Str] constexpr auto ModeName = 0x30; } namespace UTslAnimInstanceProxy //: public UAnimInstanceProxy { } namespace UFoliageVertexColorChannelMask { //type:[Bool] constexpr auto UseMask = 0x0; //type:[Float] constexpr auto MaskThreshold = 0x4; //type:[Bool] constexpr auto InvertMask = 0x8; } namespace UProceduralFoliageInstance { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Struct] UQuat constexpr auto Rotation = 0x10; //type:[Struct] UVector constexpr auto Normal = 0x20; //type:[Float] constexpr auto Age = 0x2c; //type:[Float] constexpr auto Scale = 0x30; //type:[Object] UFoliageType_InstancedStaticMesh constexpr auto Type = 0x38; } namespace UFoliageTypeObject { //type:[Object] UObject constexpr auto FoliageTypeObject = 0x0; //type:[Object] UFoliageType_InstancedStaticMesh constexpr auto TypeInstance = 0x8; //type:[Bool] constexpr auto bIsAsset = 0x10; //type:[Class] UClass constexpr auto Type = 0x18; } namespace UImGuiKeyInfo { //type:[Struct] UKey constexpr auto Key = 0x0; //type:[Enum] UUnderlyingType constexpr auto Shift = 0x18; //type:[Enum] UUnderlyingType constexpr auto Ctrl = 0x19; //type:[Enum] UUnderlyingType constexpr auto Alt = 0x1a; //type:[Enum] UUnderlyingType constexpr auto Cmd = 0x1b; } namespace UAssetBundleData { //type:[Array] UBundles constexpr auto Bundles = 0x0; } namespace UAssetBundleEntry { //type:[Struct] UPrimaryAssetId constexpr auto BundleScope = 0x0; //type:[Name] constexpr auto BundleName = 0x10; //type:[Array] UBundleAssets constexpr auto BundleAssets = 0x18; } namespace UMovieSceneSpawnable { //type:[Struct] UGuid constexpr auto Guid = 0x0; //type:[Str] constexpr auto Name = 0x10; //type:[Object] UObject constexpr auto ObjectTemplate = 0x20; //type:[Array] UChildPossessables constexpr auto ChildPossessables = 0x28; //type:[Enum] UUnderlyingType constexpr auto Ownership = 0x38; } namespace UMovieSceneBinding { //type:[Struct] UGuid constexpr auto ObjectGuid = 0x0; //type:[Str] constexpr auto BindingName = 0x10; //type:[Array] UTracks constexpr auto Tracks = 0x20; } namespace UMovieScenePossessable { //type:[Struct] UGuid constexpr auto Guid = 0x0; //type:[Str] constexpr auto Name = 0x10; //type:[Class] UClass constexpr auto PossessedObjectClass = 0x20; //type:[Struct] UGuid constexpr auto ParentGuid = 0x28; } namespace UMovieSceneSequenceID { //type:[UInt32] constexpr auto Value = 0x0; } namespace UMovieSceneObjectBindingID { //type:[Int] constexpr auto SequenceID = 0x0; //type:[Enum] UUnderlyingType constexpr auto Space = 0x4; //type:[Struct] UGuid constexpr auto Guid = 0x8; } namespace UMovieSceneTrackLabels { //type:[Array] UStrings constexpr auto Strings = 0x0; } namespace UMovieSceneEditorData { //type:[Map] UExpansionStates_Key constexpr auto ExpansionStates = 0x0; //type:[Struct] UFloatRange constexpr auto WorkingRange = 0x50; //type:[Struct] UFloatRange constexpr auto ViewRange = 0x60; } namespace UMovieSceneExpansionState { //type:[Bool] constexpr auto bExpanded = 0x0; } namespace UMovieSceneBindingOverrideData { //type:[Struct] UMovieSceneObjectBindingID constexpr auto ObjectBindingId = 0x0; //type:[WeakObject] UObject constexpr auto Object = 0x18; //type:[Bool] constexpr auto bOverridesDefault = 0x20; } namespace UMovieSceneSequencePlaybackSettings { //type:[Int] constexpr auto LoopCount = 0x0; //type:[Float] constexpr auto PlayRate = 0x4; //type:[Bool] constexpr auto bRandomStartTime = 0x8; //type:[Float] constexpr auto StartTime = 0xc; //type:[Bool] constexpr auto bRestoreState = 0x10; //type:[Interface] UMovieSceneBindingOverridesInterface constexpr auto BindingOverrides = 0x18; } namespace UMovieSceneSectionEvalOptions { //type:[Bool] constexpr auto bCanEditCompletionMode = 0x0; //type:[Enum] UUnderlyingType constexpr auto CompletionMode = 0x1; } namespace UMovieSceneTrackEvalOptions { //type:[Bool] constexpr auto bCanEvaluateNearestSection = 0x0; //type:[Bool] constexpr auto bEvaluateNearestSection = 0x0; //type:[Bool] constexpr auto bEvaluateInPreroll = 0x0; //type:[Bool] constexpr auto bEvaluateInPostroll = 0x0; } namespace UMovieSceneTrackCompilationParams { //type:[Bool] constexpr auto bForEditorPreview = 0x0; //type:[Bool] constexpr auto bDuringBlueprintCompile = 0x1; } namespace UMovieSceneTrackIdentifier { //type:[UInt32] constexpr auto Value = 0x0; } namespace UMovieSceneEvaluationField { //type:[Array] URanges constexpr auto Ranges = 0x0; //type:[Array] UGroups constexpr auto Groups = 0x10; //type:[Array] UMetaData constexpr auto MetaData = 0x20; } namespace UMovieSceneEvaluationMetaData { //type:[Array] UActiveSequences constexpr auto ActiveSequences = 0x0; } namespace UMovieSceneEvaluationGroup { //type:[Array] ULUTIndices constexpr auto LUTIndices = 0x0; //type:[Array] USegmentPtrLUT constexpr auto SegmentPtrLUT = 0x10; } namespace UMovieSceneEvaluationFieldSegmentPtr //: public UMovieSceneEvaluationFieldTrackPtr { //type:[Int] constexpr auto SegmentIndex = 0x8; } namespace UMovieSceneEvaluationFieldTrackPtr { //type:[Struct] UMovieSceneSequenceID constexpr auto SequenceID = 0x0; //type:[Struct] UMovieSceneTrackIdentifier constexpr auto TrackIdentifier = 0x4; } namespace UMovieSceneEvaluationGroupLUTIndex { //type:[Bool] constexpr auto bRequiresImmediateFlush = 0x0; //type:[Int] constexpr auto LUTOffset = 0x4; //type:[Int] constexpr auto NumInitPtrs = 0x8; //type:[Int] constexpr auto NumEvalPtrs = 0xc; } namespace UMovieSceneSegment { } namespace USectionEvaluationData { //type:[Int] constexpr auto ImplIndex = 0x0; //type:[Float] constexpr auto ForcedTime = 0x4; //type:[Enum] UUnderlyingType constexpr auto Flags = 0x8; } namespace UMovieSceneEmptyStruct { } namespace UMovieSceneEvalTemplatePtr { } namespace UMovieSceneTrackImplementationPtr { } namespace UMovieSceneTrackImplementation //: public UMovieSceneEvalTemplateBase { } namespace UMovieSceneEvaluationTrack { //type:[Struct] UGuid constexpr auto ObjectBindingId = 0x0; //type:[UInt16] constexpr auto EvaluationPriority = 0x10; //type:[Enum] UUnderlyingType constexpr auto EvaluationMethod = 0x12; //type:[Array] USegments constexpr auto Segments = 0x18; //type:[Array] UChildTemplates constexpr auto ChildTemplates = 0x28; //type:[Struct] UMovieSceneTrackImplementationPtr constexpr auto TrackTemplate = 0x38; //type:[Name] constexpr auto EvaluationGroup = 0x70; //type:[Bool] constexpr auto bEvaluateInPreroll = 0x78; //type:[Bool] constexpr auto bEvaluateInPostroll = 0x78; } namespace UMovieSceneSequenceTransform { //type:[Float] constexpr auto TimeScale = 0x0; //type:[Float] constexpr auto Offset = 0x4; } namespace UMovieSceneSectionParameters { //type:[Float] constexpr auto StartOffset = 0x0; //type:[Float] constexpr auto TimeScale = 0x4; //type:[Int] constexpr auto HierarchicalBias = 0x8; //type:[Float] constexpr auto PrerollTime = 0xc; //type:[Float] constexpr auto PostrollTime = 0x10; } namespace UMovieSceneSequenceHierarchy { //type:[Map] USubSequences_Key constexpr auto SubSequences = 0x0; //type:[Map] UHierarchy_Key constexpr auto Hierarchy = 0x50; } namespace UMovieSceneSequenceHierarchyNode { //type:[Struct] UMovieSceneSequenceID constexpr auto ParentID = 0x0; //type:[Array] UChildren constexpr auto Children = 0x8; } namespace UMovieSceneSubSequenceData { //type:[Object] UMovieSceneSequence constexpr auto Sequence = 0x0; //type:[Object] UObject constexpr auto SequenceKeyObject = 0x8; //type:[Struct] UMovieSceneSequenceTransform constexpr auto RootToSequenceTransform = 0x10; //type:[Struct] UGuid constexpr auto SourceSequenceSignature = 0x18; //type:[Struct] UMovieSceneSequenceID constexpr auto DeterministicSequenceID = 0x28; //type:[Struct] UFloatRange constexpr auto PreRollRange = 0x2c; //type:[Struct] UFloatRange constexpr auto PostRollRange = 0x3c; //type:[Int] constexpr auto HierarchicalBias = 0x4c; } namespace UCachedMovieSceneEvaluationTemplate //: public UMovieSceneEvaluationTemplate { } namespace UMovieSceneEvaluationTemplate { //type:[Map] UTracks_Key constexpr auto Tracks = 0x0; //type:[Struct] UMovieSceneEvaluationField constexpr auto EvaluationField = 0xa0; //type:[Struct] UMovieSceneSequenceHierarchy constexpr auto Hierarchy = 0xd0; //type:[Struct] UMovieSceneTemplateGenerationLedger constexpr auto TemplateLedger = 0x170; //type:[Bool] constexpr auto bHasLegacyTrackInstances = 0x218; //type:[Bool] constexpr auto bKeepStaleTracks = 0x218; } namespace UMovieSceneTemplateGenerationLedger { //type:[Struct] UMovieSceneTrackIdentifier constexpr auto LastTrackIdentifier = 0x0; //type:[Map] UTrackReferenceCounts_Key constexpr auto TrackReferenceCounts = 0x8; //type:[Map] UTrackSignatureToTrackIdentifier_Key constexpr auto TrackSignatureToTrackIdentifier = 0x58; } namespace UMovieSceneTrackIdentifiers { //type:[Array] UData constexpr auto Data = 0x0; } namespace UMovieSceneSequenceCachedSignature { //type:[WeakObject] UMovieSceneSequence constexpr auto Sequence = 0x0; //type:[Struct] UGuid constexpr auto CachedSignature = 0x8; } namespace UMovieSceneLegacyTrackInstanceTemplate //: public UMovieSceneEvalTemplate { //type:[Object] UMovieSceneTrack constexpr auto Track = 0x18; } namespace UMovieSceneKeyStruct { } namespace USHAHashData { //type:[Byte] constexpr auto Hash = 0x0; } namespace UFileManifestData { //type:[Str] constexpr auto Filename = 0x0; //type:[Struct] USHAHashData constexpr auto FileHash = 0x10; //type:[Array] UFileChunkParts constexpr auto FileChunkParts = 0x28; //type:[Array] UInstallTags constexpr auto InstallTags = 0x38; //type:[Bool] constexpr auto bIsUnixExecutable = 0x48; //type:[Str] constexpr auto SymlinkTarget = 0x50; //type:[Bool] constexpr auto bIsReadOnly = 0x60; //type:[Bool] constexpr auto bIsCompressed = 0x61; } namespace UChunkPartData { //type:[Struct] UGuid constexpr auto Guid = 0x0; //type:[UInt32] constexpr auto Offset = 0x10; //type:[UInt32] constexpr auto Size = 0x14; } namespace UChunkInfoData { //type:[Struct] UGuid constexpr auto Guid = 0x0; //type:[UInt64] constexpr auto Hash = 0x10; //type:[Struct] USHAHashData constexpr auto ShaHash = 0x18; //type:[Int64] constexpr auto FileSize = 0x30; //type:[Byte] constexpr auto GroupNumber = 0x38; } namespace UCustomFieldData { //type:[Str] constexpr auto Key = 0x0; //type:[Str] constexpr auto Value = 0x10; } namespace UAnchorData { //type:[Struct] UMargin constexpr auto Offsets = 0x0; //type:[Struct] UAnchors constexpr auto Anchors = 0x10; //type:[Struct] UVector2D constexpr auto Alignment = 0x20; } namespace UWidgetAnimationBinding { //type:[Name] constexpr auto WidgetName = 0x0; //type:[Name] constexpr auto SlotWidgetName = 0x8; //type:[Struct] UGuid constexpr auto AnimationGuid = 0x10; //type:[Bool] constexpr auto bIsRootWidget = 0x20; } namespace UWidgetNavigationData { //type:[Enum] UUnderlyingType constexpr auto Rule = 0x0; //type:[Name] constexpr auto WidgetToFocus = 0x8; //type:[WeakObject] UWidget constexpr auto Widget = 0x10; } namespace UMovieScene2DTransformSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] URichCurve constexpr auto Translation = 0x40; //type:[Struct] URichCurve constexpr auto Rotation = 0x120; //type:[Struct] URichCurve constexpr auto Scale = 0x190; //type:[Struct] URichCurve constexpr auto Shear = 0x270; } namespace UMovieSceneMarginSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] URichCurve constexpr auto TopCurve = 0x40; //type:[Struct] URichCurve constexpr auto LeftCurve = 0xb0; //type:[Struct] URichCurve constexpr auto RightCurve = 0x120; //type:[Struct] URichCurve constexpr auto BottomCurve = 0x190; } namespace UMovieSceneWidgetMaterialSectionTemplate //: public UMovieSceneParameterSectionTemplate { //type:[Array] UBrushPropertyNamePath constexpr auto BrushPropertyNamePath = 0x48; } namespace UMovieSceneParameterSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Array] UScalars constexpr auto Scalars = 0x18; //type:[Array] UVectors constexpr auto Vectors = 0x28; //type:[Array] UColors constexpr auto Colors = 0x38; } namespace UColorParameterNameAndCurves { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Int] constexpr auto Index = 0x8; //type:[Struct] URichCurve constexpr auto RedCurve = 0x10; //type:[Struct] URichCurve constexpr auto GreenCurve = 0x80; //type:[Struct] URichCurve constexpr auto BlueCurve = 0xf0; //type:[Struct] URichCurve constexpr auto AlphaCurve = 0x160; } namespace UVectorParameterNameAndCurves { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Int] constexpr auto Index = 0x8; //type:[Struct] URichCurve constexpr auto XCurve = 0x10; //type:[Struct] URichCurve constexpr auto YCurve = 0x80; //type:[Struct] URichCurve constexpr auto ZCurve = 0xf0; } namespace UScalarParameterNameAndCurve { //type:[Name] constexpr auto ParameterName = 0x0; //type:[Int] constexpr auto Index = 0x8; //type:[Struct] URichCurve constexpr auto ParameterCurve = 0x10; } namespace UDynamicPropertyPath { //type:[Array] USegments constexpr auto Segments = 0x0; } namespace UPropertyPathSegment { //type:[Name] constexpr auto Name = 0x0; //type:[Int] constexpr auto ArrayIndex = 0x8; //type:[Object] UStruct constexpr auto Struct = 0x10; //type:[Object] UField constexpr auto Field = 0x18; } namespace USlateMeshVertex { //type:[Struct] UVector2D constexpr auto Position = 0x0; //type:[Struct] UColor constexpr auto Color = 0x8; //type:[Struct] UVector2D constexpr auto UV0 = 0xc; //type:[Struct] UVector2D constexpr auto UV1 = 0x14; //type:[Struct] UVector2D constexpr auto UV2 = 0x1c; //type:[Struct] UVector2D constexpr auto UV3 = 0x24; //type:[Struct] UVector2D constexpr auto UV4 = 0x2c; //type:[Struct] UVector2D constexpr auto UV5 = 0x34; } namespace USlateChildSize { //type:[Float] constexpr auto Value = 0x0; //type:[Byte] UESlateSizeRule constexpr auto SizeRule = 0x4; } namespace UDelegateRuntimeBinding { //type:[Str] constexpr auto ObjectName = 0x0; //type:[Name] constexpr auto PropertyName = 0x10; //type:[Name] constexpr auto FunctionName = 0x18; //type:[Struct] UDynamicPropertyPath constexpr auto SourcePath = 0x20; //type:[Enum] UUnderlyingType constexpr auto Kind = 0x30; } namespace UStructSerializerTestStruct { //type:[Struct] UStructSerializerNumericTestStruct constexpr auto Numerics = 0x0; //type:[Struct] UStructSerializerBooleanTestStruct constexpr auto Booleans = 0x30; //type:[Struct] UStructSerializerObjectTestStruct constexpr auto Objects = 0x38; //type:[Struct] UStructSerializerBuiltinTestStruct constexpr auto Builtins = 0x48; //type:[Struct] UStructSerializerArrayTestStruct constexpr auto Arrays = 0xa8; //type:[Struct] UStructSerializerMapTestStruct constexpr auto Maps = 0xe8; } namespace UStructSerializerMapTestStruct { //type:[Map] UIntToStr_Key constexpr auto IntToStr = 0x0; //type:[Map] UStrToStr_Key constexpr auto StrToStr = 0x50; //type:[Map] UStrToVec_Key constexpr auto StrToVec = 0xa0; } namespace UStructSerializerArrayTestStruct { //type:[Array] UInt32Array constexpr auto Int32Array = 0x0; //type:[Int] constexpr auto StaticSingleElement = 0x10; //type:[Int] constexpr auto StaticInt32Array = 0x14; //type:[Float] constexpr auto StaticFloatArray = 0x20; //type:[Array] UVectorArray constexpr auto VectorArray = 0x30; } namespace UStructSerializerBuiltinTestStruct { //type:[Struct] UGuid constexpr auto Guid = 0x0; //type:[Name] constexpr auto Name = 0x10; //type:[Str] constexpr auto String = 0x18; //type:[Struct] URotator constexpr auto Rotator = 0x28; //type:[Text] constexpr auto text = 0x38; //type:[Struct] UVector constexpr auto Vector = 0x50; } namespace UStructSerializerObjectTestStruct { //type:[Class] UClass constexpr auto Class = 0x0; //type:[Object] UObject constexpr auto ObjectPtr = 0x8; } namespace UStructSerializerBooleanTestStruct { //type:[Bool] constexpr auto BoolFalse = 0x0; //type:[Bool] constexpr auto BoolTrue = 0x1; //type:[UInt32] constexpr auto Bitfield = 0x4; } namespace UStructSerializerNumericTestStruct { //type:[Int8] constexpr auto Int8 = 0x0; //type:[Int16] constexpr auto Int16 = 0x2; //type:[Int] constexpr auto Int32 = 0x4; //type:[Int64] constexpr auto Int64 = 0x8; //type:[Byte] constexpr auto UInt8 = 0x10; //type:[UInt16] constexpr auto UInt16 = 0x12; //type:[UInt32] constexpr auto UInt32 = 0x14; //type:[UInt64] constexpr auto UInt64 = 0x18; //type:[Float] constexpr auto Float = 0x20; //type:[Double] constexpr auto Double = 0x28; } namespace USessionServiceLogUnsubscribe { } namespace USessionServiceLogSubscribe { } namespace USessionServiceLog { //type:[Name] constexpr auto Category = 0x0; //type:[Str] constexpr auto Data = 0x8; //type:[Struct] UGuid constexpr auto InstanceId = 0x18; //type:[Double] constexpr auto TimeSeconds = 0x28; //type:[Byte] constexpr auto Verbosity = 0x30; } namespace USessionServicePong { //type:[Bool] constexpr auto Authorized = 0x0; //type:[Str] constexpr auto BuildDate = 0x8; //type:[Str] constexpr auto DeviceName = 0x18; //type:[Struct] UGuid constexpr auto InstanceId = 0x28; //type:[Str] constexpr auto InstanceName = 0x38; //type:[Bool] constexpr auto IsConsoleBuild = 0x48; //type:[Str] constexpr auto PlatformName = 0x50; //type:[Struct] UGuid constexpr auto SessionId = 0x60; //type:[Str] constexpr auto SessionName = 0x70; //type:[Str] constexpr auto SessionOwner = 0x80; //type:[Bool] constexpr auto Standalone = 0x90; } namespace USessionServicePing { //type:[Str] constexpr auto UserName = 0x0; } namespace UWeightmapLayerAllocationInfo { //type:[Object] ULandscapeLayerInfoObject constexpr auto LayerInfo = 0x0; //type:[Byte] constexpr auto WeightmapTextureIndex = 0x8; //type:[Byte] constexpr auto WeightmapTextureChannel = 0x9; } namespace ULandscapeEditToolRenderData { //type:[Object] UMaterialInterface constexpr auto ToolMaterial = 0x0; //type:[Object] UMaterialInterface constexpr auto GizmoMaterial = 0x8; //type:[Int] constexpr auto SelectedType = 0x10; //type:[Int] constexpr auto DebugChannelR = 0x14; //type:[Int] constexpr auto DebugChannelG = 0x18; //type:[Int] constexpr auto DebugChannelB = 0x1c; //type:[Object] UTexture2D constexpr auto DataTexture = 0x20; } namespace UGizmoSelectData { } namespace UGrassVariety { //type:[Object] UStaticMesh constexpr auto GrassMesh = 0x0; //type:[Float] constexpr auto GrassDensity = 0x8; //type:[Bool] constexpr auto bUseGrid = 0xc; //type:[Float] constexpr auto PlacementJitter = 0x10; //type:[Int] constexpr auto StartCullDistance = 0x14; //type:[Int] constexpr auto EndCullDistance = 0x18; //type:[Int] constexpr auto MinLOD = 0x1c; //type:[Enum] UUnderlyingType constexpr auto Scaling = 0x20; //type:[Struct] UFloatInterval constexpr auto ScaleX = 0x24; //type:[Struct] UFloatInterval constexpr auto ScaleY = 0x2c; //type:[Struct] UFloatInterval constexpr auto ScaleZ = 0x34; //type:[Bool] constexpr auto RandomRotation = 0x3c; //type:[Bool] constexpr auto AlignToSurface = 0x3d; //type:[Bool] constexpr auto bUseLandscapeLightmap = 0x3e; //type:[Struct] ULightingChannels constexpr auto LightingChannels = 0x3f; //type:[Bool] constexpr auto bReceivesDecals = 0x42; //type:[Bool] constexpr auto bReceivesDecalsEx = 0x43; } namespace ULandscapeInfoLayerSettings { //type:[Object] ULandscapeLayerInfoObject constexpr auto LayerInfoObj = 0x0; //type:[Name] constexpr auto LayerName = 0x8; } namespace ULandscapeImportLayerInfo { } namespace ULandscapeLayerStruct { //type:[Object] ULandscapeLayerInfoObject constexpr auto LayerInfoObj = 0x0; } namespace ULandscapeEditorLayerSettings { } namespace ULandscapeWeightmapUsage { //type:[Object] ULandscapeComponent constexpr auto ChannelUsage = 0x0; } namespace UForeignWorldSplineData { } namespace UForeignSplineSegmentData { } namespace UForeignControlPointData { } namespace ULandscapeSplineMeshEntry { //type:[Object] UStaticMesh constexpr auto Mesh = 0x0; //type:[Array] UMaterialOverrides constexpr auto MaterialOverrides = 0x8; //type:[Bool] constexpr auto bCenterH = 0x18; //type:[Struct] UVector2D constexpr auto CenterAdjust = 0x1c; //type:[Bool] constexpr auto bScaleToWidth = 0x24; //type:[Struct] UVector constexpr auto Scale = 0x28; //type:[Byte] ULandscapeSplineMeshOrientation constexpr auto Orientation = 0x34; //type:[Byte] UESplineMeshAxis constexpr auto ForwardAxis = 0x35; //type:[Byte] UESplineMeshAxis constexpr auto UpAxis = 0x36; } namespace ULandscapeSplineSegmentConnection { //type:[Object] ULandscapeSplineControlPoint constexpr auto ControlPoint = 0x0; //type:[Float] constexpr auto TangentLen = 0x8; //type:[Name] constexpr auto SocketName = 0x10; } namespace ULandscapeSplineInterpPoint { //type:[Struct] UVector constexpr auto Center = 0x0; //type:[Struct] UVector constexpr auto Left = 0xc; //type:[Struct] UVector constexpr auto Right = 0x18; //type:[Struct] UVector constexpr auto FalloffLeft = 0x24; //type:[Struct] UVector constexpr auto FalloffRight = 0x30; //type:[Float] constexpr auto StartEndFalloff = 0x3c; } namespace ULandscapeSplineConnection { //type:[Object] ULandscapeSplineSegment constexpr auto Segment = 0x0; //type:[Bool] constexpr auto End = 0x8; } namespace UGrassInput { //type:[Name] constexpr auto Name = 0x0; //type:[Object] ULandscapeGrassType constexpr auto GrassType = 0x8; //type:[Struct] UExpressionInput constexpr auto Input = 0x10; } namespace ULayerBlendInput { //type:[Name] constexpr auto LayerName = 0x0; //type:[Byte] UELandscapeLayerBlendType constexpr auto BlendType = 0x8; //type:[Struct] UExpressionInput constexpr auto LayerInput = 0x10; //type:[Struct] UExpressionInput constexpr auto HeightInput = 0x48; //type:[Float] constexpr auto PreviewWeight = 0x80; //type:[Struct] UVector constexpr auto ConstLayerInput = 0x84; //type:[Float] constexpr auto ConstHeightInput = 0x90; } namespace UCompositeFont { //type:[Struct] UTypeface constexpr auto DefaultTypeface = 0x0; //type:[Array] USubTypefaces constexpr auto SubTypefaces = 0x10; } namespace UCompositeSubFont { //type:[Struct] UTypeface constexpr auto Typeface = 0x0; //type:[Array] UCharacterRanges constexpr auto CharacterRanges = 0x10; //type:[Float] constexpr auto ScalingFactor = 0x20; } namespace UTypeface { //type:[Array] UFonts constexpr auto Fonts = 0x0; } namespace UTypefaceEntry { //type:[Name] constexpr auto Name = 0x0; //type:[Struct] UFontData constexpr auto Font = 0x8; } namespace UFontData { //type:[Str] constexpr auto FontFilename = 0x0; //type:[Enum] UUnderlyingType constexpr auto Hinting = 0x10; //type:[Enum] UUnderlyingType constexpr auto LoadingPolicy = 0x11; //type:[Object] UObject constexpr auto FontFaceAsset = 0x18; } namespace UWindowStyle //: public USlateWidgetStyle { //type:[Struct] UButtonStyle constexpr auto MinimizeButtonStyle = 0x8; //type:[Struct] UButtonStyle constexpr auto MaximizeButtonStyle = 0x2b0; //type:[Struct] UButtonStyle constexpr auto RestoreButtonStyle = 0x558; //type:[Struct] UButtonStyle constexpr auto CloseButtonStyle = 0x800; //type:[Struct] UTextBlockStyle constexpr auto TitleTextStyle = 0xaa8; //type:[Struct] USlateBrush constexpr auto ActiveTitleBrush = 0xcb0; //type:[Struct] USlateBrush constexpr auto InactiveTitleBrush = 0xd40; //type:[Struct] USlateBrush constexpr auto FlashTitleBrush = 0xdd0; //type:[Struct] USlateColor constexpr auto BackgroundColor = 0xe60; //type:[Struct] USlateBrush constexpr auto OutlineBrush = 0xe88; //type:[Struct] USlateColor constexpr auto OutlineColor = 0xf18; //type:[Struct] USlateBrush constexpr auto BorderBrush = 0xf40; //type:[Struct] USlateBrush constexpr auto BackgroundBrush = 0xfd0; //type:[Struct] USlateBrush constexpr auto ChildBackgroundBrush = 0x1060; } namespace UScrollBorderStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto TopShadowBrush = 0x8; //type:[Struct] USlateBrush constexpr auto BottomShadowBrush = 0x98; } namespace UScrollBoxStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto TopShadowBrush = 0x8; //type:[Struct] USlateBrush constexpr auto BottomShadowBrush = 0x98; //type:[Struct] USlateBrush constexpr auto LeftShadowBrush = 0x128; //type:[Struct] USlateBrush constexpr auto RightShadowBrush = 0x1b8; } namespace UDockTabStyle //: public USlateWidgetStyle { //type:[Struct] UButtonStyle constexpr auto CloseButtonStyle = 0x8; //type:[Struct] USlateBrush constexpr auto NormalBrush = 0x2b0; //type:[Struct] USlateBrush constexpr auto ActiveBrush = 0x340; //type:[Struct] USlateBrush constexpr auto ColorOverlayBrush = 0x3d0; //type:[Struct] USlateBrush constexpr auto ForegroundBrush = 0x460; //type:[Struct] USlateBrush constexpr auto HoveredBrush = 0x4f0; //type:[Struct] USlateBrush constexpr auto ContentAreaBrush = 0x580; //type:[Struct] USlateBrush constexpr auto TabWellBrush = 0x610; //type:[Struct] UMargin constexpr auto TabPadding = 0x6a0; //type:[Float] constexpr auto OverlapWidth = 0x6b0; //type:[Struct] USlateColor constexpr auto FlashColor = 0x6b8; } namespace UHeaderRowStyle //: public USlateWidgetStyle { //type:[Struct] UTableColumnHeaderStyle constexpr auto ColumnStyle = 0x8; //type:[Struct] UTableColumnHeaderStyle constexpr auto LastColumnStyle = 0x520; //type:[Struct] USplitterStyle constexpr auto ColumnSplitterStyle = 0xa38; //type:[Struct] USlateBrush constexpr auto BackgroundBrush = 0xb60; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0xbf0; } namespace USplitterStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto HandleNormalBrush = 0x8; //type:[Struct] USlateBrush constexpr auto HandleHighlightBrush = 0x98; } namespace UTableColumnHeaderStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto SortPrimaryAscendingImage = 0x8; //type:[Struct] USlateBrush constexpr auto SortPrimaryDescendingImage = 0x98; //type:[Struct] USlateBrush constexpr auto SortSecondaryAscendingImage = 0x128; //type:[Struct] USlateBrush constexpr auto SortSecondaryDescendingImage = 0x1b8; //type:[Struct] USlateBrush constexpr auto NormalBrush = 0x248; //type:[Struct] USlateBrush constexpr auto HoveredBrush = 0x2d8; //type:[Struct] USlateBrush constexpr auto MenuDropdownImage = 0x368; //type:[Struct] USlateBrush constexpr auto MenuDropdownNormalBorderBrush = 0x3f8; //type:[Struct] USlateBrush constexpr auto MenuDropdownHoveredBorderBrush = 0x488; } namespace UInlineTextImageStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto Image = 0x8; //type:[Int16] constexpr auto Baseline = 0x98; } namespace UVolumeControlStyle //: public USlateWidgetStyle { //type:[Struct] USliderStyle constexpr auto SliderStyle = 0x8; //type:[Struct] USlateBrush constexpr auto HighVolumeImage = 0x258; //type:[Struct] USlateBrush constexpr auto MidVolumeImage = 0x2e8; //type:[Struct] USlateBrush constexpr auto LowVolumeImage = 0x378; //type:[Struct] USlateBrush constexpr auto NoVolumeImage = 0x408; //type:[Struct] USlateBrush constexpr auto MutedImage = 0x498; } namespace USliderStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto NormalBarImage = 0x8; //type:[Struct] USlateBrush constexpr auto DisabledBarImage = 0x98; //type:[Struct] USlateBrush constexpr auto NormalThumbImage = 0x128; //type:[Struct] USlateBrush constexpr auto DisabledThumbImage = 0x1b8; //type:[Float] constexpr auto BarThickness = 0x248; } namespace USearchBoxStyle //: public USlateWidgetStyle { //type:[Struct] UEditableTextBoxStyle constexpr auto TextBoxStyle = 0x8; //type:[Struct] USlateFontInfo constexpr auto ActiveFontInfo = 0x878; //type:[Struct] USlateBrush constexpr auto UpArrowImage = 0x8e0; //type:[Struct] USlateBrush constexpr auto DownArrowImage = 0x970; //type:[Struct] USlateBrush constexpr auto GlassImage = 0xa00; //type:[Struct] USlateBrush constexpr auto ClearImage = 0xa90; //type:[Struct] UMargin constexpr auto ImagePadding = 0xb20; //type:[Bool] constexpr auto bLeftAlignButtons = 0xb30; } namespace UExpandableAreaStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto CollapsedImage = 0x8; //type:[Struct] USlateBrush constexpr auto ExpandedImage = 0x98; //type:[Float] constexpr auto RolloutAnimationSeconds = 0x128; } namespace UProgressBarStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto BackgroundImage = 0x8; //type:[Struct] USlateBrush constexpr auto FillImage = 0x98; //type:[Struct] USlateBrush constexpr auto MarqueeImage = 0x128; } namespace UInlineEditableTextBlockStyle //: public USlateWidgetStyle { //type:[Struct] UEditableTextBoxStyle constexpr auto EditableTextBoxStyle = 0x8; //type:[Struct] UTextBlockStyle constexpr auto TextStyle = 0x878; } namespace UHyperlinkStyle //: public USlateWidgetStyle { //type:[Struct] UButtonStyle constexpr auto UnderlineStyle = 0x8; //type:[Struct] UTextBlockStyle constexpr auto TextStyle = 0x2b0; //type:[Struct] UMargin constexpr auto Padding = 0x4b8; } namespace UCheckBoxStyle //: public USlateWidgetStyle { //type:[Byte] UESlateCheckBoxType constexpr auto CheckBoxType = 0x8; //type:[Struct] USlateBrush constexpr auto UncheckedImage = 0x10; //type:[Struct] USlateBrush constexpr auto UncheckedHoveredImage = 0xa0; //type:[Struct] USlateBrush constexpr auto UncheckedPressedImage = 0x130; //type:[Struct] USlateBrush constexpr auto CheckedImage = 0x1c0; //type:[Struct] USlateBrush constexpr auto CheckedHoveredImage = 0x250; //type:[Struct] USlateBrush constexpr auto CheckedPressedImage = 0x2e0; //type:[Struct] USlateBrush constexpr auto UndeterminedImage = 0x370; //type:[Struct] USlateBrush constexpr auto UndeterminedHoveredImage = 0x400; //type:[Struct] USlateBrush constexpr auto UndeterminedPressedImage = 0x490; //type:[Struct] UMargin constexpr auto Padding = 0x520; //type:[Struct] USlateColor constexpr auto ForegroundColor = 0x530; //type:[Struct] USlateColor constexpr auto BorderBackgroundColor = 0x558; //type:[Struct] USlateSound constexpr auto CheckedSlateSound = 0x580; //type:[Struct] USlateSound constexpr auto UncheckedSlateSound = 0x598; //type:[Struct] USlateSound constexpr auto HoveredSlateSound = 0x5b0; //type:[Name] constexpr auto CheckedSound = 0x5c8; //type:[Name] constexpr auto UncheckedSound = 0x5d0; //type:[Name] constexpr auto HoveredSound = 0x5d8; } namespace UNavigationEvent //: public UInputEvent { } namespace UMovieScene3DTransformKeyStruct //: public UMovieSceneKeyStruct { //type:[Struct] UVector constexpr auto Location = 0x8; //type:[Struct] URotator constexpr auto Rotation = 0x14; //type:[Struct] UVector constexpr auto Scale = 0x20; } namespace UMovieScene3DScaleKeyStruct //: public UMovieSceneKeyStruct { //type:[Struct] UVector constexpr auto Scale = 0x8; } namespace UMovieScene3DRotationKeyStruct //: public UMovieSceneKeyStruct { //type:[Struct] URotator constexpr auto Rotation = 0x8; } namespace UMovieScene3DLocationKeyStruct //: public UMovieSceneKeyStruct { //type:[Struct] UVector constexpr auto Location = 0x8; } namespace UMovieSceneCameraAnimSectionData { //type:[Object] UCameraAnim constexpr auto CameraAnim = 0x0; //type:[Float] constexpr auto PlayRate = 0x8; //type:[Float] constexpr auto PlayScale = 0xc; //type:[Float] constexpr auto BlendInTime = 0x10; //type:[Float] constexpr auto BlendOutTime = 0x14; //type:[Bool] constexpr auto bLooping = 0x18; } namespace UMovieSceneCameraShakeSectionData { //type:[Class] UClass constexpr auto ShakeClass = 0x0; //type:[Float] constexpr auto PlayScale = 0x8; //type:[Byte] UECameraAnimPlaySpace constexpr auto PlaySpace = 0xc; //type:[Struct] URotator constexpr auto UserDefinedPlaySpace = 0x10; } namespace UMovieSceneColorKeyStruct //: public UMovieSceneKeyStruct { //type:[Struct] ULinearColor constexpr auto Color = 0x8; } namespace UMovieSceneEventSectionData { //type:[Array] UKeyTimes constexpr auto KeyTimes = 0x0; //type:[Array] UKeyValues constexpr auto KeyValues = 0x10; } namespace UEventPayload { //type:[Name] constexpr auto EventName = 0x0; //type:[Struct] UMovieSceneEventParameters constexpr auto Parameters = 0x8; } namespace UMovieSceneEventParameters { } namespace UMovieSceneVector4KeyStruct //: public UMovieSceneVectorKeyStructBase { //type:[Struct] UVector4 constexpr auto Vector = 0x50; } namespace UMovieSceneVectorKeyStructBase //: public UMovieSceneKeyStruct { } namespace UMovieSceneVectorKeyStruct //: public UMovieSceneVectorKeyStructBase { //type:[Struct] UVector constexpr auto Vector = 0x48; } namespace UMovieSceneVector2DKeyStruct //: public UMovieSceneVectorKeyStructBase { //type:[Struct] UVector2D constexpr auto Vector = 0x48; } namespace UMovieSceneComponentMaterialSectionTemplate //: public UMovieSceneParameterSectionTemplate { //type:[Int] constexpr auto MaterialIndex = 0x48; } namespace UMovieSceneSpawnSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UIntegralCurve constexpr auto Curve = 0x18; } namespace UMovieScene3DAttachSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UGuid constexpr auto AttachGuid = 0x18; //type:[Name] constexpr auto AttachSocketName = 0x28; //type:[Name] constexpr auto AttachComponentName = 0x30; } namespace UMovieScene3DPathSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UGuid constexpr auto PathGuid = 0x18; //type:[Struct] URichCurve constexpr auto TimingCurve = 0x28; //type:[Enum] UUnderlyingType constexpr auto FrontAxisEnum = 0x98; //type:[Enum] UUnderlyingType constexpr auto UpAxisEnum = 0x99; //type:[Bool] constexpr auto bFollow = 0x9c; //type:[Bool] constexpr auto bReverse = 0x9c; //type:[Bool] constexpr auto bForceUpright = 0x9c; } namespace UMovieScene3DTransformSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] URichCurve constexpr auto TranslationCurve = 0x18; //type:[Struct] URichCurve constexpr auto RotationCurve = 0x168; //type:[Struct] URichCurve constexpr auto ScaleCurve = 0x2b8; } namespace UMovieSceneActorReferenceSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] UIntegralCurve constexpr auto ActorGuidIndexCurve = 0x40; //type:[Array] UActorGuids constexpr auto ActorGuids = 0xb0; } namespace UMovieSceneAudioSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieSceneAudioSectionTemplateData constexpr auto AudioData = 0x18; } namespace UMovieSceneAudioSectionTemplateData { //type:[Object] USoundBase constexpr auto Sound = 0x0; //type:[Float] constexpr auto AudioStartOffset = 0x8; //type:[Struct] UFloatRange constexpr auto AudioRange = 0xc; //type:[Struct] URichCurve constexpr auto AudioPitchMultiplierCurve = 0x20; //type:[Struct] URichCurve constexpr auto AudioVolumeCurve = 0x90; //type:[Int] constexpr auto RowIndex = 0x100; //type:[Delegate] UOnQueueSubtitles__DelegateSignature constexpr auto OnQueueSubtitles = 0x108; //type:[MulticastDelegate] UOnAudioFinished__DelegateSignature constexpr auto OnAudioFinished = 0x118; //type:[MulticastDelegate] UOnAudioPlaybackPercent__DelegateSignature constexpr auto OnAudioPlaybackPercent = 0x128; } namespace UMovieSceneAdditiveCameraAnimationTrackTemplate //: public UMovieSceneEvalTemplate { } namespace UMovieSceneCameraShakeSectionTemplate //: public UMovieSceneAdditiveCameraAnimationTemplate { //type:[Struct] UMovieSceneCameraShakeSectionData constexpr auto SourceData = 0x18; //type:[Float] constexpr auto SectionStartTime = 0x38; } namespace UMovieSceneAdditiveCameraAnimationTemplate //: public UMovieSceneEvalTemplate { } namespace UMovieSceneCameraAnimSectionTemplate //: public UMovieSceneAdditiveCameraAnimationTemplate { //type:[Struct] UMovieSceneCameraAnimSectionData constexpr auto SourceData = 0x18; //type:[Float] constexpr auto SectionStartTime = 0x38; } namespace UMovieSceneCameraCutSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UGuid constexpr auto CameraGuid = 0x18; //type:[Struct] UTransform constexpr auto CutTransform = 0x30; //type:[Bool] constexpr auto bHasCutTransform = 0x60; } namespace UMovieSceneColorSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Name] constexpr auto PropertyName = 0x18; //type:[Str] constexpr auto PropertyPath = 0x20; //type:[Struct] URichCurve constexpr auto Curves = 0x30; } namespace UMovieSceneEventSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieSceneEventSectionData constexpr auto EventData = 0x18; //type:[Array] UEventReceivers constexpr auto EventReceivers = 0x38; //type:[Bool] constexpr auto bFireEventsWhenForwards = 0x48; //type:[Bool] constexpr auto bFireEventsWhenBackwards = 0x48; } namespace UMovieSceneFadeSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] URichCurve constexpr auto FadeCurve = 0x18; //type:[Struct] ULinearColor constexpr auto FadeColor = 0x88; //type:[Bool] constexpr auto bFadeAudio = 0x98; } namespace UMovieSceneLevelVisibilitySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Enum] UUnderlyingType constexpr auto Visibility = 0x18; //type:[Array] ULevelNames constexpr auto LevelNames = 0x20; } namespace UMovieSceneMaterialParameterCollectionTemplate //: public UMovieSceneParameterSectionTemplate { //type:[Object] UMaterialParameterCollection constexpr auto MPC = 0x48; } namespace UMovieSceneParticleParameterSectionTemplate //: public UMovieSceneParameterSectionTemplate { } namespace UMovieSceneParticleSectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UIntegralCurve constexpr auto ParticleKeys = 0x18; } namespace UMovieSceneTransformPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] URichCurve constexpr auto TranslationCurve = 0x40; //type:[Struct] URichCurve constexpr auto RotationCurve = 0x190; //type:[Struct] URichCurve constexpr auto ScaleCurve = 0x2e0; } namespace UMovieSceneVectorPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] URichCurve constexpr auto ComponentCurves = 0x40; //type:[Int] constexpr auto NumChannelsUsed = 0x200; } namespace UMovieSceneStringPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] UStringCurve constexpr auto StringCurve = 0x40; } namespace UMovieSceneIntegerPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] UIntegralCurve constexpr auto IntegerCurve = 0x40; } namespace UMovieSceneEnumPropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] UIntegralCurve constexpr auto EnumCurve = 0x40; } namespace UMovieSceneBytePropertySectionTemplate //: public UMovieSceneEvalTemplate { //type:[Struct] UMovieScenePropertySectionData constexpr auto PropertyData = 0x18; //type:[Struct] UIntegralCurve constexpr auto ByteCurve = 0x40; } namespace UTrackRenderData { } namespace UGeometryCacheMeshData { } namespace UGeometryCacheMeshBatchInfo { } namespace UPendingCollisionResponse { //type:[Byte] UECollisionChannel constexpr auto Channel = 0x0; //type:[Byte] UECollisionResponse constexpr auto Response = 0x1; } namespace UTslFriend { //type:[Str] constexpr auto UserSerial = 0x0; //type:[Str] constexpr auto UserRealName = 0x10; //type:[Str] constexpr auto UserDisplayName = 0x20; //type:[Struct] UTslFriendPresence constexpr auto Presence = 0x30; } namespace UTslFriendPresence { //type:[Bool] constexpr auto IsOnline = 0x0; //type:[Bool] constexpr auto IsPlaying = 0x1; //type:[Bool] constexpr auto IsPlayingThisGame = 0x2; //type:[Bool] constexpr auto IsJoinable = 0x3; //type:[Byte] constexpr auto Status = 0x4; } namespace UTslClientAuthData { //type:[Str] constexpr auto PlatformType = 0x0; //type:[Str] constexpr auto AppID = 0x10; //type:[Str] constexpr auto FullGameVersion = 0x20; //type:[Str] constexpr auto UserSerial = 0x30; //type:[Str] constexpr auto AccessToken = 0x40; //type:[Str] constexpr auto UserDisplayName = 0x50; //type:[Str] constexpr auto PlayerNetId = 0x60; } namespace UCustomCarepackageComing { //type:[Str] constexpr auto CallerAccountID = 0x0; //type:[Struct] UVector2D constexpr auto DropPosition = 0x10; //type:[Bool] constexpr auto bCustomPackage = 0x18; //type:[Enum] UUnderlyingType constexpr auto CustomCarepackageState = 0x19; //type:[Int] constexpr auto PackID = 0x1c; } namespace UCustomCarepackageCircleData { //type:[Int] constexpr auto AddWhiteZoneCarepackages = 0x0; //type:[Int] constexpr auto AddOutsideZoneCarepackages = 0x4; } namespace UParticleParameter { //type:[Name] constexpr auto Name = 0x0; //type:[Struct] UVector constexpr auto Value = 0x8; //type:[Bool] constexpr auto bEnableRTPC = 0x14; } namespace UPackagedItemInfo { //type:[Class] UClass constexpr auto ItemType = 0x0; //type:[Int] constexpr auto Count = 0x8; } namespace UProjMovementInitialState { //type:[Struct] UVector_NetQuantize constexpr auto Location = 0x0; //type:[Struct] UVector_NetQuantize constexpr auto Velocity = 0xc; } namespace UTslRepProjMovement { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Struct] UVector constexpr auto Velocity = 0xc; //type:[UInt16] constexpr auto SimStep = 0x18; //type:[Bool] constexpr auto bSimulationIsActive = 0x1a; //type:[Bool] constexpr auto bImportantCorrection = 0x1b; //type:[Bool] constexpr auto bImpact = 0x1c; } namespace UThrowableItemProjectileSpawnParams { //type:[Struct] URotator constexpr auto MeshRotation = 0x0; //type:[Struct] UVector constexpr auto Velocity = 0xc; //type:[Struct] UVector constexpr auto Location = 0x18; //type:[Object] UThrowableItemDataAsset constexpr auto ThrowableConfig = 0x28; //type:[Bool] constexpr auto bSpawnAsStatic = 0x30; //type:[Bool] constexpr auto bConvertToStatic = 0x31; } namespace UTslProjectile_SpeedUpTickFunction //: public UTickFunction { } namespace UDroppedItemInfo { //type:[Object] UItem constexpr auto Item = 0x0; } namespace UItemInitiator { //type:[Class] UClass constexpr auto ItemClass = 0x0; //type:[Int] constexpr auto StackCount = 0x8; } namespace UGeneralItemSpawnProb { //type:[Float] constexpr auto ProbabilityPercent = 0x0; //type:[Name] constexpr auto ValueFilter = 0x8; //type:[Name] constexpr auto CategoryFilter = 0x10; } namespace UGeneralItemSpawnCount { //type:[Int] constexpr auto TeamPlayers = 0x0; //type:[Int] constexpr auto SpawnCount = 0x4; } namespace UItemTableSpawner { //type:[Map] USpawnDataTable_Key constexpr auto SpawnDataTable = 0x0; //type:[Struct] UItemSpawnCountElementTable constexpr auto TogetherSpawnDataTable = 0x50; } namespace UItemSpawnCountElementTable { //type:[Map] UTable_Key constexpr auto Table = 0x0; } namespace UItemSpawnCountElementArray { //type:[Array] UValues constexpr auto Values = 0x0; } namespace UItemSpawnCountElement { //type:[Class] UClass constexpr auto ItemClass = 0x0; } namespace UNameToItemSpawnWeightSet { //type:[Map] UValues_Key constexpr auto Values = 0x0; } namespace UItemSpawnWeightSet { //type:[Array] UElements constexpr auto Elements = 0x8; } namespace UItemSpawnWeightElement { //type:[Class] UClass constexpr auto ItemClass = 0x0; } namespace UItemSpawnTogetherDataRow //: public UTableRowBase { //type:[Name] constexpr auto ValueFilter = 0x8; //type:[Name] constexpr auto CategoryFilter = 0x10; //type:[Class] UClass constexpr auto SpawnedItem = 0x18; //type:[Class] UClass constexpr auto TogetherItem = 0x20; //type:[Int] constexpr auto StackCount = 0x28; //type:[Int] constexpr auto CountMin = 0x2c; //type:[Int] constexpr auto CountMax = 0x30; } namespace UItemSpawnDataRow //: public UTableRowBase { //type:[Name] constexpr auto ValueFilter = 0x8; //type:[Name] constexpr auto CategoryFilter = 0x10; //type:[Name] constexpr auto SubCategoryFilter = 0x18; //type:[Class] UClass constexpr auto Item = 0x20; //type:[Int] constexpr auto StackCount = 0x28; //type:[Int] constexpr auto Weight = 0x2c; } namespace UTslWeatherVolume { //type:[Object] UPostProcessVolume constexpr auto PostProcessVolume = 0x0; //type:[Struct] URegionalWeatherSetting constexpr auto RegionalSetting = 0x8; } namespace URegionalWeatherSetting { //type:[Float] constexpr auto FogDensity = 0x0; //type:[Struct] ULinearColor constexpr auto FogColor = 0x4; //type:[Float] constexpr auto FogStartDistance = 0x14; //type:[Float] constexpr auto VolFogExtinctionScale = 0x18; //type:[Float] constexpr auto WeatherParticleSpawnScale = 0x1c; //type:[Float] constexpr auto WindScale = 0x20; } namespace UEventItemPackageSpawnTableDataRow //: public UTableRowBase { //type:[Name] constexpr auto PackageName = 0x8; //type:[Name] constexpr auto EventName = 0x10; //type:[Array] UEventItemData constexpr auto EventItemData = 0x18; //type:[Array] UEventItemCandidateData constexpr auto EventItemCandidateData = 0x30; } namespace UEventItemData { //type:[AssetClass] UClass constexpr auto ItemClass = 0x0; //type:[Int] constexpr auto Weight = 0x20; //type:[Int] constexpr auto StackCountMin = 0x24; //type:[Int] constexpr auto StackCountMax = 0x28; } namespace UEventItemSpawnData { //type:[Name] constexpr auto EventName = 0x0; //type:[Enum] UUnderlyingType constexpr auto SpotGroupType = 0x8; //type:[Enum] UUnderlyingType constexpr auto SpotType = 0x9; //type:[Int] constexpr auto Count = 0xc; //type:[Int] constexpr auto RespawnTime = 0x10; //type:[Bool] constexpr auto bRespawnable = 0x14; //type:[Bool] constexpr auto bDestoryEmpty = 0x15; //type:[Int] constexpr auto TotalWeight = 0x18; //type:[Array] UPackageData constexpr auto PackageData = 0x20; } namespace UEventItemPackageData { //type:[Name] constexpr auto PackageName = 0x0; //type:[Int] constexpr auto Weight = 0x8; //type:[AssetClass] UClass constexpr auto PackageClass = 0x10; } namespace ULobbyHairElement { //type:[Enum] UUnderlyingType constexpr auto Gender = 0x0; //type:[Str] constexpr auto HairType = 0x8; //type:[Array] UColorData constexpr auto ColorData = 0x18; } namespace ULobbyHairElementDetail { //type:[Int] constexpr auto ColorIndex = 0x0; //type:[Struct] UColor constexpr auto Color = 0x4; //type:[AssetObject] UCustomizableObject constexpr auto HairAsset = 0x8; } namespace ULobbyFaceElement { //type:[Enum] UUnderlyingType constexpr auto Gender = 0x0; //type:[Str] constexpr auto FaceType = 0x8; //type:[Array] UColorData constexpr auto ColorData = 0x18; } namespace ULobbyFaceElementDetail { //type:[Int] constexpr auto ColorIndex = 0x0; //type:[Struct] UColor constexpr auto Color = 0x4; //type:[AssetObject] UCustomizableObject constexpr auto BodyAsset = 0x8; //type:[AssetObject] UCustomizableObject constexpr auto FaceAsset = 0x28; } namespace UPostProcessEffectDynamicMaterialState { //type:[Object] UMaterialInstanceDynamic constexpr auto MaterialInstanceDynamic = 0x0; } namespace UPostProcessEffectParameter { //type:[Str] constexpr auto Name = 0x0; //type:[Float] constexpr auto Value = 0x10; } namespace UPostProcessMaterial { //type:[Object] UMaterialInterface constexpr auto EffectMaterial = 0x0; //type:[Float] constexpr auto BlendWeight = 0x8; } namespace UExplosionTracer { //type:[Bool] constexpr auto bEnabled = 0x0; //type:[Array] UStandingTraceTargets constexpr auto StandingTraceTargets = 0x8; //type:[Array] UCrouchTraceTargets constexpr auto CrouchTraceTargets = 0x18; //type:[Array] UProneTraceTargets constexpr auto ProneTraceTargets = 0x28; //type:[Float] constexpr auto ProxyTraceMaxLenght = 0x38; //type:[Float] constexpr auto ProxyTraceMinLenght = 0x3c; } namespace UTslReplayWeather { //type:[Float] constexpr auto ReplayEventTime = 0x0; //type:[Enum] UUnderlyingType constexpr auto Action = 0x4; //type:[Int] constexpr auto WeatherIndex = 0x8; //type:[Int] constexpr auto OldWeatherIndex = 0xc; //type:[Float] constexpr auto InitElapsedTime = 0x10; //type:[Float] constexpr auto SaturateTime = 0x14; //type:[Float] constexpr auto BlendInTime = 0x18; //type:[Float] constexpr auto BlendOutTime = 0x1c; } namespace UTslPsnLog { //type:[Str] constexpr auto FunctionName = 0x0; //type:[Bool] constexpr auto isSuccessful = 0x10; //type:[Str] constexpr auto failResult = 0x18; //type:[Str] constexpr auto additionalData = 0x28; } namespace UBluezoneDataRow //: public UTableRowBase { //type:[Float] constexpr auto StartDelay = 0x8; //type:[Float] constexpr auto WarningDuration = 0xc; //type:[Float] constexpr auto ReleaseDuration = 0x10; //type:[Float] constexpr auto RadiusRate = 0x14; //type:[Float] constexpr auto RandomRadiusRate = 0x18; //type:[Float] constexpr auto PoisonGasDPS = 0x1c; //type:[Float] constexpr auto SpreadRatio = 0x20; //type:[Float] constexpr auto DamageMagnifierForDistance = 0x24; //type:[Float] constexpr auto DamageMagnifier = 0x28; //type:[AssetObject] UCurveFloat constexpr auto DamageMagnifierCurve = 0x30; //type:[Enum] UUnderlyingType constexpr auto BluezoneType = 0x50; //type:[Int] constexpr auto CircleAlgorithm = 0x54; //type:[Float] constexpr auto LandRatio = 0x58; //type:[Int] constexpr auto FastPlayerCount = 0x5c; //type:[Float] constexpr auto FastReleaseDuration = 0x60; //type:[Float] constexpr auto FastWarningDuration = 0x64; } namespace UBattleRoyalePoisionGasData { //type:[Float] constexpr auto StartDelay = 0x0; //type:[Float] constexpr auto WarningDuration = 0x4; //type:[Float] constexpr auto ReleaseDuration = 0x8; //type:[Float] constexpr auto RadiusRate = 0xc; //type:[Float] constexpr auto RandomRadiusRate = 0x10; //type:[Float] constexpr auto PoisonGasDamagePerSecond = 0x14; //type:[Float] constexpr auto SpreadRatio = 0x18; //type:[Float] constexpr auto DamageMagnifierForDistance = 0x1c; //type:[Float] constexpr auto DamageMagnifier = 0x20; //type:[Float] constexpr auto LandRatio = 0x24; //type:[Int] constexpr auto CircleAlgorithm = 0x28; //type:[Int] constexpr auto FastPlayerCount = 0x2c; //type:[Float] constexpr auto FastWarningDuration = 0x30; //type:[Float] constexpr auto FastReleaseDuration = 0x34; //type:[Object] UCurveFloat constexpr auto DamageMagnifierCurve = 0x38; } namespace UTslBpRewardRule //: public UTableRowBase { //type:[Float] constexpr auto OverallGain = 0x8; //type:[Float] constexpr auto PlayTimeGain = 0xc; //type:[Float] constexpr auto RankingGain = 0x10; //type:[Float] constexpr auto KillGain = 0x14; //type:[Float] constexpr auto DamageGain = 0x18; //type:[Int] constexpr auto ExpectedMatchParticipantsNum = 0x1c; //type:[Float] constexpr auto SessionWarmingUpTimeInMinutes = 0x20; //type:[Float] constexpr auto AvgMatchInProgressTimeInMinutes = 0x24; //type:[Float] constexpr auto AvgTotalKillsInSession = 0x28; //type:[Float] constexpr auto AvgTotalDamageInSession = 0x2c; //type:[Float] constexpr auto SurvivalTimeFactor = 0x30; //type:[Float] constexpr auto TeamSpectatingTimeFactor = 0x34; //type:[Float] constexpr auto BasePlayTimeInMinutes = 0x38; //type:[Float] constexpr auto EarlyPlayTimeSlopePerMinutes = 0x3c; //type:[Float] constexpr auto LaterPlayTimeSlopePerMinutes = 0x40; //type:[Float] constexpr auto TotalBpAmountForRankingPerHour = 0x44; //type:[Float] constexpr auto RankingDistributionFunctionWeight = 0x48; //type:[Float] constexpr auto RankingBonusWinner = 0x4c; //type:[Float] constexpr auto RankingBonusTop10 = 0x50; //type:[Float] constexpr auto TotalBpAmountForKillPerHour = 0x54; //type:[Float] constexpr auto TotalBpAmountForDamagePerHour = 0x58; } namespace UVendingMachineCategoryDataTableRow //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto VendingMachineType = 0x8; //type:[AssetClass] UClass constexpr auto VendingMachineActorClass = 0x10; } namespace UInteractionSupplySpawnRateTableRow //: public UTableRowBase { //type:[Str] constexpr auto MapName = 0x8; //type:[Enum] UUnderlyingType constexpr auto Category = 0x18; //type:[Array] UItemsToDrop constexpr auto ItemsToDrop = 0x20; //type:[Float] constexpr auto Weight = 0x30; //type:[Bool] constexpr auto bJackpot = 0x34; //type:[Object] UAkAudioEvent constexpr auto AkAudioEvent = 0x38; } namespace UInteractionSupplySpawnCountTableRow //: public UTableRowBase { //type:[Str] constexpr auto MapName = 0x8; //type:[Enum] UUnderlyingType constexpr auto Category = 0x18; //type:[Int] constexpr auto SpawnCount = 0x1c; } namespace UModePresetsPerMap { //type:[Str] constexpr auto MapName = 0x0; //type:[Struct] UModePresetData constexpr auto DefaultPresetData = 0x10; //type:[Array] UPresetDataList constexpr auto PresetDataList = 0x2c0; } namespace UModePresetData { //type:[Name] constexpr auto PresetName = 0x0; //type:[AssetClass] UClass constexpr auto ModeControllerClass = 0x8; //type:[Array] UAdditionalModeControllerClasses constexpr auto AdditionalModeControllerClasses = 0x28; //type:[AssetClass] UClass constexpr auto InitialItemDonatorClass = 0x38; //type:[AssetClass] UClass constexpr auto ItemSpawnProcessorClass = 0x58; //type:[AssetClass] UClass constexpr auto EventItemSpawnProcessorClass = 0x78; //type:[AssetClass] UClass constexpr auto ThingSpawnProcessorClass = 0x98; //type:[AssetClass] UClass constexpr auto DroppedPackageSpawnProcessorClass = 0xb8; //type:[AssetClass] UClass constexpr auto JukeBoxSpawnProcessorClass = 0xd8; //type:[AssetClass] UClass constexpr auto InteractionSupplySpawnProcessorClass = 0xf8; //type:[Float] constexpr auto AircraftTotalFlyingTime = 0x118; //type:[Bool] constexpr auto bOverrideAircraftTotalFlyingTime = 0x11c; //type:[AssetObject] UDataTable constexpr auto DropItemSpawnDataTable = 0x120; //type:[AssetObject] UDataTable constexpr auto DropItemSpawnTogetherDataTable = 0x140; //type:[Map] UItemSpawnDataTables_Key constexpr auto ItemSpawnDataTables = 0x160; //type:[AssetObject] UDataTable constexpr auto VehicleSpawnDataTable = 0x1b0; //type:[AssetObject] UDataTable constexpr auto DroppedPackageSpawnDataTable = 0x1d0; //type:[AssetObject] UDataTable constexpr auto DroppedPackageSpawnTogetherDataTable = 0x1f0; //type:[AssetObject] UDataTable constexpr auto EventItemPackageSpawnDataTable = 0x210; //type:[AssetObject] UDataTable constexpr auto BluezoneDataTable = 0x230; //type:[Map] URewardDataMap_Key constexpr auto RewardDataMap = 0x250; //type:[Array] UAdditionalSubLevels constexpr auto AdditionalSubLevels = 0x2a0; } namespace UPresetItemSpawnTableData { //type:[AssetObject] UDataTable constexpr auto ItemSpawnDataTable = 0x0; //type:[AssetObject] UDataTable constexpr auto ItemSpawnTogetherDataTable = 0x20; } namespace UTslStringArray { //type:[Array] UValues constexpr auto Values = 0x0; } namespace UModeStringParameter { //type:[Str] constexpr auto Key = 0x0; //type:[Str] constexpr auto Value = 0x10; } namespace ULimitCustomStringParameter { //type:[Str] constexpr auto CustomStringParameter = 0x0; //type:[Float] constexpr auto MinLimit = 0x10; //type:[Float] constexpr auto MaxLimit = 0x14; } namespace UCustomGameUpdateCharacterInfo { //type:[Float] constexpr auto ReviveCastingTime = 0x0; //type:[Float] constexpr auto MultiplierGroggyDamagePerSecond = 0x4; //type:[Float] constexpr auto MultiplierPunchDamage = 0x8; } namespace UMatchPreparerClass { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Class] UClass constexpr auto Class = 0x8; } namespace UHighlightRecordConfig { //type:[Float] constexpr auto BeforeDurationSec = 0x0; //type:[Float] constexpr auto AfterDurationSec = 0x4; //type:[Float] constexpr auto LinkWaitDurationSec = 0x8; } namespace ULobbyItemBundle { //type:[Int] constexpr auto BundleId = 0x0; //type:[Str] constexpr auto BundleName = 0x8; //type:[Enum] UUnderlyingType constexpr auto Type = 0x18; //type:[Array] UItemList constexpr auto ItemList = 0x20; } namespace ULobbyItemBundleElement { //type:[AssetClass] UClass constexpr auto ItemAsset = 0x0; //type:[Int] constexpr auto BundleId = 0x20; //type:[Int] constexpr auto Quantity = 0x24; } namespace UNameWeight { //type:[Name] constexpr auto Name = 0x0; //type:[Int] constexpr auto Weight = 0x8; } namespace UItemSpotGroupTypeProperty { //type:[Enum] UUnderlyingType constexpr auto SpotGroupType = 0x0; //type:[Float] constexpr auto SpotGroupPercent = 0x4; //type:[Array] USpotTypeProperties constexpr auto SpotTypeProperties = 0x8; } namespace UItemSpotTypeProperty { //type:[Enum] UUnderlyingType constexpr auto SpotType = 0x0; //type:[Float] constexpr auto SpotPercentMin = 0x4; //type:[Float] constexpr auto SpotPercentMax = 0x8; //type:[Int] constexpr auto ItemsPerSpotMin = 0xc; //type:[Int] constexpr auto ItemsPerSpotMax = 0x10; //type:[Array] UWeightsPerValue constexpr auto WeightsPerValue = 0x18; //type:[Array] UWeightsPerCategory constexpr auto WeightsPerCategory = 0x28; } namespace UMapLocationZoomTableRow //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto LocationType = 0x8; //type:[Array] UVisibilityByZoom constexpr auto VisibilityByZoom = 0x10; //type:[Float] constexpr auto DesiredAlpha = 0x20; //type:[Int] constexpr auto DesiredFontSize = 0x24; } namespace UMapLocationData { //type:[Enum] UUnderlyingType constexpr auto LocationType = 0x0; //type:[Text] constexpr auto LocationName = 0x8; //type:[Struct] UVector2D constexpr auto Position_MC = 0x20; } namespace UTslLobbySceneDataPair { } namespace UTslLobbySceneTravelData //: public UTableRowBase { //type:[Class] UClass constexpr auto LobbySceneTravelClass = 0x8; } namespace UTslLobbyViewModeSceneData //: public UTslBaseLobbySceneData { //type:[Map] UViewModePivots_Key constexpr auto ViewModePivots = 0x38; //type:[Map] ULobbyCharacterCameras_Key constexpr auto LobbyCharacterCameras = 0x88; //type:[Array] UDisableScaleList constexpr auto DisableScaleList = 0xd8; //type:[Array] UDisableYAxisList constexpr auto DisableYAxisList = 0xe8; //type:[Array] UDisableRotationRollbackList constexpr auto DisableRotationRollbackList = 0xf8; //type:[Map] UTargetObjectRatationRanges_Key constexpr auto TargetObjectRatationRanges = 0x108; //type:[Struct] UVector2D constexpr auto LoadingSpinnerOffset = 0x158; } namespace UTslBaseLobbySceneData //: public UTableRowBase { //type:[Name] constexpr auto SceneCameraTag = 0x8; //type:[Name] constexpr auto SceneLevelName = 0x10; //type:[Enum] UUnderlyingType constexpr auto LobbyCharacterAnimationType = 0x18; //type:[Bool] constexpr auto bHideMainLobbyCharacter = 0x19; //type:[Bool] constexpr auto bHideOtherLobbyCharacter = 0x1a; //type:[Bool] constexpr auto bHideWeaponMasteryObjects = 0x1b; //type:[Bool] constexpr auto bHideSurvivalMasteryObjects = 0x1c; //type:[Enum] UUnderlyingType constexpr auto LobbyBlurChangingStates = 0x1d; //type:[Bool] constexpr auto bShowUmgBlur = 0x1e; //type:[Bool] constexpr auto bHideDefaultParticle = 0x1f; //type:[Array] UShowParticleTags constexpr auto ShowParticleTags = 0x20; //type:[Bool] constexpr auto bCachePreviousSceneName = 0x30; //type:[Bool] constexpr auto bUseOutgameVisibilityValue = 0x31; //type:[Bool] constexpr auto bCanTargetObjectRotation = 0x32; //type:[Bool] constexpr auto bNeedToSpawnOnGround = 0x33; } namespace UTargetObjectRatationRange { //type:[Struct] UFloatInterval constexpr auto PitchRange = 0x0; //type:[Struct] UFloatInterval constexpr auto RollRange = 0x8; } namespace UTslLobbySceneData //: public UTslBaseLobbySceneData { //type:[Array] ULobbyCharacterPivotTags constexpr auto LobbyCharacterPivotTags = 0x38; } namespace UPathPair { //type:[Struct] UVector2D constexpr auto StartPosition = 0x0; //type:[Struct] UVector2D constexpr auto EndPosition = 0x8; } namespace UMaterialParametersData { //type:[Array] UVectors constexpr auto Vectors = 0x0; //type:[Array] UTextures constexpr auto Textures = 0x10; } namespace UMaterialMergerParameters { //type:[Name] constexpr auto Name = 0x0; //type:[Enum] UUnderlyingType constexpr auto Type = 0x8; //type:[Bool] constexpr auto bStoreToLUT = 0x9; //type:[Int] constexpr auto LUTIndex = 0xc; //type:[Enum] UUnderlyingType constexpr auto LUTChannel = 0x10; } namespace ULobbyWeaponProcessor { //type:[Int] constexpr auto CurrentWeaponIndex = 0x0; //type:[Array] UEquipedWeapons constexpr auto EquipedWeapons = 0x8; } namespace ULobbyWeapon //: public ULobbyItem { //type:[Object] UTslLobbyWeapon constexpr auto TslWeapon = 0x20; } namespace ULobbyItem { //type:[Str] constexpr auto ItemId = 0x8; //type:[Object] UItem constexpr auto Item = 0x18; } namespace UNPCDrawMovingInfo { //type:[Struct] UVector constexpr auto ActorLocation = 0x0; //type:[Struct] UVector constexpr auto MovingDir = 0xc; //type:[Float] constexpr auto Speed = 0x18; } namespace UPoseSnapshotInfo { //type:[Name] constexpr auto SnapshotName = 0x0; //type:[Float] constexpr auto BlendOutTime = 0x8; //type:[Bool] constexpr auto bActiveOnRendered = 0xc; } namespace UNpcCustomAnimInfo { //type:[Struct] UCustomAnimData constexpr auto CustomAnimData = 0x0; //type:[Float] constexpr auto AnimDuration = 0x88; //type:[Int] constexpr auto AnimIndex = 0x8c; } namespace UCustomAnimData { //type:[Array] UAnimSeqList constexpr auto AnimSeqList = 0x0; //type:[Struct] UAlphaBlend constexpr auto BlendIn = 0x10; //type:[Struct] UAlphaBlend constexpr auto BlendOut = 0x48; //type:[Float] constexpr auto PlayRate = 0x80; //type:[Enum] UUnderlyingType constexpr auto SlotType = 0x84; //type:[Bool] constexpr auto bPlayLowerBodyOnStand = 0x85; //type:[Bool] constexpr auto bAdjustPlayRate = 0x86; //type:[Bool] constexpr auto bLooping = 0x87; } namespace UTslAggroData { //type:[Float] constexpr auto UpdateInterval = 0x0; //type:[Int] constexpr auto VisibleAggro = 0x4; //type:[Int] constexpr auto HearingAggro = 0x8; //type:[Int] constexpr auto DamagedAggro = 0xc; //type:[Int] constexpr auto BlockedAggro = 0x10; //type:[Int] constexpr auto MaxDistanceAggro = 0x14; //type:[Int] constexpr auto DistanceAggroOffset = 0x18; //type:[Float] constexpr auto MinTargetTime = 0x1c; } namespace UTslAggroScore { //type:[Int] constexpr auto Score = 0x0; //type:[Bool] constexpr auto bIsVisible = 0x4; //type:[Bool] constexpr auto bIsHearing = 0x5; //type:[Bool] constexpr auto bIsDamaged = 0x6; //type:[Bool] constexpr auto bBlocked = 0x7; //type:[Float] constexpr auto DistanceSq = 0x8; //type:[Float] constexpr auto LastAggroUpdateTime = 0xc; //type:[Object] UActor constexpr auto Target = 0x10; } namespace UNpcMeleeAttackInfo { //type:[Struct] UVector constexpr auto RelativeLocation = 0x0; //type:[Float] constexpr auto Radius = 0xc; //type:[Class] UClass constexpr auto DamageTypeClass = 0x10; //type:[Float] constexpr auto DamageCheckStartSeconds = 0x18; //type:[Float] constexpr auto DamageAmount = 0x1c; //type:[Float] constexpr auto FireDuration = 0x20; //type:[Float] constexpr auto OverrideMovingSpeed = 0x24; //type:[Float] constexpr auto OverrideMovingSpeedDuration = 0x28; //type:[Object] UCurveFloat constexpr auto OverrideMovingSpeedScaleCurve = 0x30; //type:[Enum] UUnderlyingType constexpr auto MovingAttackType = 0x38; //type:[Bool] constexpr auto bIgnoreDamageAnim = 0x39; //type:[Bool] constexpr auto bSkipPhysicsRotation = 0x3a; } namespace UNpcWaveInfo { //type:[Float] constexpr auto InitDelay = 0x0; //type:[Int] constexpr auto SpawnNum = 0x4; //type:[Array] USpawnPointArray constexpr auto SpawnPointArray = 0x8; } namespace UNpcSpawnPointInfo { //type:[Int] constexpr auto NpcType = 0x0; //type:[Struct] UVector constexpr auto Location = 0x4; //type:[Struct] URotator constexpr auto Rotation = 0x10; } namespace UAISpawnParameterInfo { //type:[Int] constexpr auto NpcType = 0x0; //type:[Struct] UVector constexpr auto Location = 0x4; //type:[Struct] URotator constexpr auto Rotation = 0x10; //type:[Int] constexpr auto Count = 0x1c; //type:[WeakObject] UObject constexpr auto Instigator = 0x20; //type:[Bool] constexpr auto bRadnomNavSpawn = 0x28; } namespace UNpcInfo { //type:[Class] UClass constexpr auto Pawn = 0x0; //type:[Class] UClass constexpr auto Controller = 0x8; //type:[Object] UBehaviorTree constexpr auto BehaviorTree = 0x10; //type:[Array] UItemSetArray constexpr auto ItemSetArray = 0x18; //type:[Bool] constexpr auto bRandomItemSet = 0x28; } namespace UNpcItemSet { //type:[Array] UItemBpArray constexpr auto ItemBpArray = 0x0; } namespace UProjectileWeaponData { //type:[Class] UClass constexpr auto ProjectileClass = 0x0; } namespace UThrowableWeaponData { //type:[Class] UClass constexpr auto ProjectileClass = 0x0; //type:[Name] constexpr auto CookingSocketName = 0x8; //type:[Class] UClass constexpr auto CookingEffectClass = 0x10; //type:[Class] UClass constexpr auto Ring = 0x18; //type:[Name] constexpr auto RingAttachSocket = 0x20; //type:[Enum] UUnderlyingType constexpr auto ExplosionStartType = 0x28; //type:[Float] constexpr auto ExplosionDelay = 0x2c; //type:[Float] constexpr auto FireDelay = 0x30; //type:[Float] constexpr auto ActivationTimeLimit = 0x34; //type:[Struct] UThrowableAnim constexpr auto StandAnim = 0x38; //type:[Struct] UThrowableAnim constexpr auto CrouchAnim = 0x50; //type:[Struct] UThrowableAnim constexpr auto ProneAnim = 0x68; //type:[Object] UCurveFloat constexpr auto SpeedCurve = 0x80; //type:[Object] UCurveFloat constexpr auto PitchCurve = 0x88; //type:[Float] constexpr auto ThrowTime = 0x90; //type:[Float] constexpr auto ThrowCooldownDuration = 0x94; //type:[Bool] constexpr auto bCanBeCooked = 0x98; } namespace UThrowableAnim { //type:[Object] UAnimMontage constexpr auto PinOff = 0x0; //type:[Object] UAnimMontage constexpr auto Cooking = 0x8; //type:[Object] UAnimMontage constexpr auto Release = 0x10; } namespace UProjectileData { //type:[Float] constexpr auto ProjectileLife = 0x0; //type:[Int] constexpr auto ExplosionDamage = 0x4; //type:[Float] constexpr auto ExplosionRadius = 0x8; //type:[Object] UCurveFloat constexpr auto DamageCurve = 0x10; //type:[Float] constexpr auto MinImpactVelocityForSound = 0x18; //type:[Float] constexpr auto TimeBetweenImpactSound = 0x1c; //type:[Class] UClass constexpr auto DamageType = 0x20; //type:[Int] constexpr auto VerticalSurfaceImpactLimit = 0x28; //type:[Float] constexpr auto AbsPitchLimitForVerticalSurface = 0x2c; //type:[Float] constexpr auto WaterHit_VelocityScalar = 0x30; //type:[Float] constexpr auto WaterHit_GravityScalar = 0x34; //type:[Bool] constexpr auto DestroyAtExplosion = 0x38; //type:[Bool] constexpr auto bIgnoreVerticalSurfaces = 0x38; //type:[Bool] constexpr auto bExplodeOnDamage = 0x38; } namespace UVehicleEffectInfo { //type:[Class] UClass constexpr auto Explosion = 0x0; //type:[Float] constexpr auto DamagedPercentMax = 0x8; //type:[Class] UClass constexpr auto Damaged = 0x10; //type:[Class] UClass constexpr auto Destroyed = 0x18; //type:[Object] UAkAudioEvent constexpr auto EngineSound = 0x20; //type:[Object] UAkAudioEvent constexpr auto EngineSound_Remote = 0x28; //type:[Object] UAkAudioEvent constexpr auto EngineSound_Stop = 0x30; //type:[Class] UClass constexpr auto Muffler = 0x38; //type:[Class] UClass constexpr auto Muffler2 = 0x40; //type:[Class] UClass constexpr auto Boost = 0x48; //type:[Class] UClass constexpr auto Boost2 = 0x50; //type:[Class] UClass constexpr auto FrontTrail = 0x58; //type:[Class] UClass constexpr auto RearTrail = 0x60; //type:[Class] UClass constexpr auto Thruster = 0x68; //type:[Class] UClass constexpr auto Thruster2 = 0x70; //type:[Class] UClass constexpr auto FrontFoamLeft = 0x78; //type:[Class] UClass constexpr auto FrontFoamRight = 0x80; //type:[Class] UClass constexpr auto SpashEffectOverride = 0x88; //type:[Struct] UFloatRange constexpr auto ImpactNormalForceRange = 0x90; //type:[Class] UClass constexpr auto ImpactDefault = 0xa0; //type:[Class] UClass constexpr auto ImpactConcrete = 0xa8; //type:[Class] UClass constexpr auto ImpactDirt = 0xb0; //type:[Class] UClass constexpr auto ImpactWater = 0xb8; //type:[Class] UClass constexpr auto ImpactMetal = 0xc0; //type:[Class] UClass constexpr auto ImpactWood = 0xc8; //type:[Class] UClass constexpr auto ImpactGlass = 0xd0; //type:[Class] UClass constexpr auto ImpactGrass = 0xd8; //type:[Class] UClass constexpr auto ImpactRock = 0xe0; //type:[Class] UClass constexpr auto ImpactSand = 0xe8; //type:[Class] UClass constexpr auto ImpactFlesh = 0xf0; //type:[Class] UClass constexpr auto ImpactSnow = 0xf8; //type:[Class] UClass constexpr auto ImpactSnowRock = 0x100; //type:[Class] UClass constexpr auto ImpactIce = 0x108; //type:[Int] constexpr auto MaxImpactCount = 0x110; } namespace UHornSoundInfo { //type:[Object] UAkAudioEvent constexpr auto HornOnSound = 0x0; //type:[Object] UAkAudioEvent constexpr auto HornOffSound = 0x8; } namespace USkinMessageFormat { //type:[Text] constexpr auto ApplySkinSuccessedMsgFormat = 0x0; //type:[Text] constexpr auto ApplySkinFailedMsgFormat = 0x18; //type:[Text] constexpr auto AlreadyApplySkinMsgFormat = 0x30; //type:[Text] constexpr auto ClearSkinSuccessedMsgFormat = 0x48; //type:[Text] constexpr auto AlreadyClearSkinMsgFormat = 0x60; //type:[Text] constexpr auto ApplyCharmSuccessedMsgFormat = 0x78; //type:[Text] constexpr auto ApplyCharmFailedMsgFormat = 0x90; //type:[Text] constexpr auto AlreadyApplyCharmMsgFormat = 0xa8; //type:[Text] constexpr auto ClearCharmSuccessedMsgFormat = 0xc0; //type:[Text] constexpr auto AlreadyClearCharmMsgFormat = 0xd8; } namespace USpawnKitInstance { //type:[Array] UItems constexpr auto Items = 0x0; } namespace USpawnKitInfoListOfType { //type:[Array] USpawnKitInfos constexpr auto SpawnKitInfos = 0x0; } namespace USpawnKitInfo { //type:[Text] constexpr auto InfoName = 0x0; //type:[Array] UItemInfos constexpr auto ItemInfos = 0x18; } namespace USpawnKitItemInfo { //type:[Struct] UStringClassReference constexpr auto ItemClass = 0x0; //type:[Int] constexpr auto ItemCount = 0x10; //type:[Array] UAttachmentInfos constexpr auto AttachmentInfos = 0x18; } namespace UPlaceValue { //type:[Int] constexpr auto MaterialIndex = 0x0; //type:[Float] constexpr auto delayTime = 0x4; //type:[Float] constexpr auto CheckTime = 0x8; } namespace UInventoryItem { //type:[Int] constexpr auto Index = 0x0; //type:[Object] UItem constexpr auto Item = 0x8; } namespace UGeneralSpotGroupProperty { //type:[Enum] UUnderlyingType constexpr auto GroupType = 0x0; //type:[Bool] constexpr auto bActiveByStartVolume = 0x1; //type:[Enum] UUnderlyingType constexpr auto SpawnType = 0x2; //type:[Struct] UFloatRange constexpr auto TotalCountRange = 0x4; //type:[Float] constexpr auto TotalCountMultiplierWithPlayerCount = 0x14; //type:[Float] constexpr auto ProbabilityPercent = 0x18; //type:[Float] constexpr auto ProbabilityPercentMultiplierWithPlayerCount = 0x1c; } namespace UPackageSpotGroupProperty //: public UGeneralSpotGroupProperty { //type:[Class] UClass constexpr auto ItemPackageClass = 0x20; //type:[Array] UPackageSpawnProbArray constexpr auto PackageSpawnProbArray = 0x28; } namespace UPackageSpawnProb { //type:[Float] constexpr auto ProbabilityPercent = 0x0; //type:[Name] constexpr auto ValueFilter = 0x8; //type:[Name] constexpr auto CategoryFilter = 0x10; } namespace UVehicleSpawnDataRow //: public UTableRowBase { //type:[Name] constexpr auto CategoryFilter = 0x8; //type:[Name] constexpr auto SubCategoryFilter = 0x10; //type:[Class] UClass constexpr auto Vehicle = 0x18; //type:[Int] constexpr auto Weight = 0x20; //type:[Bool] constexpr auto bSnapToFloor = 0x24; } namespace UVehicleSpotGroupProperty //: public UGeneralSpotGroupProperty { //type:[Array] UWeightsPerCategory constexpr auto WeightsPerCategory = 0x20; //type:[Struct] UFloatRange constexpr auto FuelPercentRange = 0x30; } namespace UAircraftParticle { //type:[Class] UClass constexpr auto ParticleClass = 0x0; //type:[Name] constexpr auto AttachSocket = 0x8; } namespace UTslSplinePoint { } namespace UDropCarePackageTableData { //type:[Int] constexpr auto DropCount = 0x0; //type:[Float] constexpr auto DropPercent = 0x4; } namespace UVehicleArmorMitigationData { //type:[Bool] constexpr auto bUseConstReduction = 0x0; //type:[Float] constexpr auto ConstValue = 0x4; //type:[Bool] constexpr auto bUseScalarReduction = 0x8; //type:[Float] constexpr auto ScalarValue = 0xc; } namespace UTslVehicleEngine { //type:[Enum] UUnderlyingType constexpr auto ServerState = 0x1; //type:[Float] constexpr auto PersistenceTimeDriver = 0xc; //type:[Float] constexpr auto PersistenceTimeNoDriver = 0x10; //type:[Float] constexpr auto ToggleTime = 0x14; //type:[Float] constexpr auto StartTime = 0x18; } namespace UStickyConstraintConfig { //type:[Float] constexpr auto ForwardDamping = 0x0; //type:[Float] constexpr auto SideDamping = 0x4; //type:[Float] constexpr auto LowForwardSpeedTime = 0x8; //type:[Float] constexpr auto LowSideSpeedTime = 0xc; } namespace UTslImpactSoundInfo { //type:[Object] UAkAudioEvent constexpr auto DefaultSoundAk = 0x0; //type:[Object] UAkAudioEvent constexpr auto ConcreteSoundAk = 0x8; //type:[Object] UAkAudioEvent constexpr auto DirtSoundAk = 0x10; //type:[Object] UAkAudioEvent constexpr auto WaterSoundAk = 0x18; //type:[Object] UAkAudioEvent constexpr auto MetalSoundAk = 0x20; //type:[Object] UAkAudioEvent constexpr auto WoodSoundAk = 0x28; //type:[Object] UAkAudioEvent constexpr auto GrassSoundAk = 0x30; //type:[Object] UAkAudioEvent constexpr auto GlassSoundAk = 0x38; //type:[Object] UAkAudioEvent constexpr auto FleshSoundAk = 0x40; //type:[Object] UAkAudioEvent constexpr auto RockSoundAk = 0x48; //type:[Object] UAkAudioEvent constexpr auto SandSoundAk = 0x50; //type:[Object] UAkAudioEvent constexpr auto MudSoundAk = 0x58; } namespace UWeaponTrajectoryConfig { //type:[Float] constexpr auto InitialSpeed = 0x0; //type:[Int] constexpr auto HitDamage = 0x4; //type:[Float] constexpr auto LowerClampDamage = 0x8; //type:[Object] UCurveVector constexpr auto BallisticCurve = 0x10; //type:[Float] constexpr auto RangeModifier = 0x18; //type:[Float] constexpr auto ReferenceDistance = 0x1c; //type:[Float] constexpr auto TravelDistanceMax = 0x20; //type:[Bool] constexpr auto bUseMaxDamageDistance = 0x24; //type:[Float] constexpr auto SimulationSubstepTime = 0x28; //type:[Float] constexpr auto VDragCoefficient = 0x2c; //type:[Float] constexpr auto BDS = 0x30; //type:[Bool] constexpr auto bUseAdvancedBallistics = 0x34; //type:[Bool] constexpr auto bCanProduceCrackSound = 0x35; //type:[Bool] constexpr auto IsPenetrable = 0x36; //type:[Class] UClass constexpr auto DamageType = 0x38; //type:[Bool] constexpr auto bIsTrajectoryReplicationEnabled = 0x40; } namespace UWeaponRecoilConfig { //type:[Float] constexpr auto VerticalRecoilMin = 0x0; //type:[Float] constexpr auto VerticalRecoilMax = 0x4; //type:[Float] constexpr auto VerticalRecoilRecoveryMin = 0x8; //type:[Float] constexpr auto VerticalRecoilVariation = 0xc; //type:[Float] constexpr auto VerticalRecoveryModifier = 0x10; //type:[Float] constexpr auto VerticalRecoveryClamp = 0x14; //type:[Float] constexpr auto VerticalRecoveryMax = 0x18; //type:[Float] constexpr auto LeftMax = 0x1c; //type:[Float] constexpr auto RightMax = 0x20; //type:[Float] constexpr auto HorizontalTendency = 0x24; //type:[Object] UCurveVector constexpr auto RecoilCurve = 0x28; //type:[Int] constexpr auto BulletsPerSwitch = 0x30; //type:[Float] constexpr auto TimePerSwitch = 0x34; //type:[Bool] constexpr auto bSwitchOnTime = 0x38; //type:[Float] constexpr auto RecoilSpeed_Vertical = 0x3c; //type:[Float] constexpr auto RecoilSpeed_Horizontal = 0x40; //type:[Float] constexpr auto RecoverySpeed_Vertical = 0x44; //type:[Float] constexpr auto RecoilValue_Climb = 0x48; //type:[Float] constexpr auto RecoilValue_Fall = 0x4c; //type:[Float] constexpr auto RecoilModifier_Stand = 0x50; //type:[Float] constexpr auto RecoilModifier_Crouch = 0x54; //type:[Float] constexpr auto RecoilModifier_Prone = 0x58; //type:[Float] constexpr auto RecoilHorizontalMinScalar = 0x5c; //type:[Struct] UVector2D constexpr auto RecoilStartTimeInMap = 0x60; //type:[Struct] UVector2D constexpr auto RecoilStartTimeOutMap = 0x68; //type:[Struct] UVector2D constexpr auto RecoilBlendInInMap = 0x70; //type:[Struct] UVector2D constexpr auto RecoilBlendInOutMap = 0x78; } namespace URecoilDebugInfo { //type:[Float] constexpr auto RecoilValue = 0x0; //type:[Float] constexpr auto RecoilVertical = 0x4; //type:[Float] constexpr auto RecoilHorizontal = 0x8; //type:[Float] constexpr auto RecoilTargetPitch = 0xc; //type:[Float] constexpr auto RecoilTargetYaw = 0x10; //type:[Float] constexpr auto RecoilRecoveryTarget = 0x14; //type:[Float] constexpr auto RecoilVerticalDelta = 0x18; //type:[Float] constexpr auto RecoilHorizontalDelta = 0x1c; //type:[Float] constexpr auto RecoilCharacterPitch = 0x20; //type:[Float] constexpr auto RecoilWeaponPitch = 0x24; } namespace UTrajectoryWeaponData { //type:[Float] constexpr auto WeaponSpread = 0x0; //type:[Float] constexpr auto ScopingSpreadModifier = 0x4; //type:[Float] constexpr auto AimingSpreadModifier = 0x8; //type:[Float] constexpr auto FiringSpreadBase = 0xc; //type:[Float] constexpr auto RecoilSpeed = 0x10; //type:[Array] URecoilPatterns constexpr auto RecoilPatterns = 0x18; //type:[Float] constexpr auto RecoilRecoverySpeed = 0x28; //type:[Float] constexpr auto RecoilPatternScale = 0x2c; //type:[Float] constexpr auto CrouchRecoveryTime = 0x30; //type:[Float] constexpr auto RecoveryInterval = 0x34; //type:[Float] constexpr auto StandRecoveryTime = 0x38; //type:[Float] constexpr auto ProneRecoveryTime = 0x3c; } namespace URecoilPatternData { //type:[Float] constexpr auto Magnitude = 0x0; //type:[Float] constexpr auto Angle = 0x4; } namespace UWheelDragSurfaceConfig { //type:[Float] constexpr auto LongitudinalDrag = 0x0; //type:[Float] constexpr auto LateralDrag = 0x4; //type:[Object] UCurveFloat constexpr auto SpeedScalarCurve = 0x8; //type:[Bool] constexpr auto bApplySpeedCurveScale = 0x10; } namespace USuspensionSoundConfig { //type:[Float] constexpr auto SuspensionSoundSensitivity = 0x0; //type:[Float] constexpr auto MinOffsetForSound = 0x4; //type:[Float] constexpr auto OffsetVelToWheelZVelocityMultiplier = 0x8; //type:[Float] constexpr auto MaxWheelZVelocity = 0xc; } namespace UWheeledEffectPool { //type:[Map] UTslParticleMap_Key constexpr auto TslParticleMap = 0x0; } namespace UTslParticleArray { //type:[Array] UParticleArray constexpr auto ParticleArray = 0x0; } namespace UWaterControlSetup { //type:[Bool] constexpr auto bTickWaterControl = 0x0; //type:[Float] constexpr auto InWaterAlpha = 0x4; //type:[Float] constexpr auto PropulsionAlpha = 0x8; //type:[Float] constexpr auto WaterAlphaInterpTime = 0xc; //type:[Struct] UVector constexpr auto WaterCheckCOMOffset = 0x10; //type:[Name] constexpr auto PropulsionSocketName = 0x20; //type:[Float] constexpr auto PropulsionRadius = 0x28; //type:[Struct] UVector constexpr auto PropulsionVectorMultiplier = 0x2c; //type:[Float] constexpr auto PropulsionForceScale = 0x38; //type:[Float] constexpr auto PropulsionForceInterpSpeed = 0x3c; //type:[Struct] UVector constexpr auto PropulsionForceOffset = 0x40; //type:[Float] constexpr auto PropulsionPhysicsForce = 0x4c; //type:[Float] constexpr auto PropulsionPhysicsTorque = 0x50; //type:[Struct] UVector4 constexpr auto PropulsionSpeedMap = 0x60; //type:[Bool] constexpr auto bLockGears = 0x70; //type:[Bool] constexpr auto IsInWaterGearLock = 0x71; } namespace UDifferentialOverrideData { //type:[Bool] constexpr auto bUseSpeedAlphaMap = 0x0; //type:[Struct] UVector4 constexpr auto SpeedAlphaMap = 0x10; //type:[Struct] UVector2D constexpr auto FrontRearDiffClamp = 0x20; //type:[Struct] UVector2D constexpr auto FrontAxleClamp = 0x28; //type:[Struct] UVector2D constexpr auto RearAxleClamp = 0x30; } namespace UCustomTransmissionData { //type:[Bool] constexpr auto bUseVelocityTransmission = 0x0; //type:[Float] constexpr auto CustomTransmissionMaxSpeed = 0x4; //type:[Bool] constexpr auto bDownShiftingOnly = 0x8; //type:[Bool] constexpr auto bApplyClutchOnHandbrake = 0x9; //type:[Bool] constexpr auto bDisableAutoShiftOnHandbrake = 0xa; //type:[Float] constexpr auto AutoShiftDisableTimeout = 0xc; //type:[Array] UVelocityGears constexpr auto VelocityGears = 0x10; } namespace UVelocityGearData { //type:[Float] constexpr auto DownSpeed = 0x0; //type:[Float] constexpr auto UpSpeed = 0x4; } namespace UWheelContactData { } namespace UTestCheatCommand { //type:[Name] constexpr auto FunctionName = 0x0; //type:[Str] constexpr auto CommandName = 0x8; //type:[Float] constexpr auto delayTime = 0x18; } namespace UCustomWidgetSetting { //type:[Bool] constexpr auto bInitialized = 0x0; //type:[Array] UDisabled constexpr auto Disabled = 0x8; } namespace UViewModeActorAsyncLoadCacheData { //type:[Enum] UUnderlyingType constexpr auto ActorAsyncLoadState = 0x0; //type:[AssetClass] UClass constexpr auto VehicleClass = 0x8; //type:[AssetClass] UClass constexpr auto SkinItemClass = 0x28; //type:[Enum] UUnderlyingType constexpr auto ViewModeCategory = 0x48; //type:[Str] constexpr auto ViewModeScene = 0x50; //type:[Name] constexpr auto OverrideSceneTravel = 0x60; } namespace UTeamScoreData { //type:[Map] UTeamIdToIndex_Key constexpr auto TeamIdToIndex = 0x0; //type:[Array] UTeamScores constexpr auto TeamScores = 0x50; } namespace UTslChatStyle //: public USlateWidgetStyle { //type:[Struct] UEditableTextBoxStyle constexpr auto TextEntryStyle = 0x8; //type:[Struct] USlateBrush constexpr auto BackingBrush = 0x878; //type:[Struct] USlateColor constexpr auto BoxBorderColor = 0x908; //type:[Struct] USlateColor constexpr auto TextColor = 0x930; //type:[Struct] USlateSound constexpr auto RxMessgeSound = 0x958; //type:[Struct] USlateSound constexpr auto TxMessgeSound = 0x970; } namespace UAutoCompleteVehiclePaths { //type:[Str] constexpr auto Kind = 0x0; //type:[Str] constexpr auto path = 0x10; } namespace UScmHitbox { } namespace USimpleCollisionEvent { } namespace UBoundingSpherePersistentChecker { } namespace USimpleSpherePersistentChecker { //type:[Object] UPrimitiveComponent constexpr auto TargetComponent = 0x0; //type:[Struct] USimpleCollisionSphere constexpr auto Sphere = 0x8; //type:[Float] constexpr auto PassedTime = 0x18; } namespace USimpleCollisionSphere { } namespace USimpleCapsulePersistentChecker { } namespace USimpleCapsuleCheck { } namespace USimpleCollisionLine { } namespace USimpleCollisionHull { } namespace USimpleCollisionCapsule { } namespace UDamageFieldLayout { //type:[Float] constexpr auto CreationDelay = 0x0; //type:[Struct] UVector2D constexpr auto LocationOffset = 0x4; } namespace UPointDamageReactionData { //type:[Enum] UUnderlyingType constexpr auto ReactionType = 0x0; //type:[Float] constexpr auto ReactionForceFactor = 0x4; //type:[Float] constexpr auto ReactionMinDamage = 0x8; //type:[Float] constexpr auto DamageAccumulateTimeout = 0xc; //type:[Array] UDamageDataByCategory constexpr auto DamageDataByCategory = 0x10; } namespace UDamageDataByCategory { //type:[Enum] UUnderlyingType constexpr auto DamageType = 0x0; //type:[Float] constexpr auto DamageFactor = 0x4; //type:[Float] constexpr auto DamageAccumulateTimeout = 0x8; } namespace URadialDamageReactionData { //type:[Enum] UUnderlyingType constexpr auto ReactionType = 0x0; //type:[Float] constexpr auto ReactionForceFactor = 0x4; //type:[Float] constexpr auto ReactionMinDamage = 0x8; } namespace UVehicleReactionData { //type:[Enum] UUnderlyingType constexpr auto ReactionType = 0x0; //type:[Float] constexpr auto ReactionForceFactor = 0x4; //type:[Float] constexpr auto ReactionMinSpeed = 0x8; } namespace URespawnTypeClass { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Class] UClass constexpr auto Class = 0x8; } namespace UAutoRecoveryData { //type:[Enum] UUnderlyingType constexpr auto AutoType = 0x0; //type:[Float] constexpr auto AutoTimeAfterDamage = 0x4; //type:[Float] constexpr auto StrengthPerTick = 0x8; //type:[Class] UClass constexpr auto BuffTemplate = 0x10; } namespace UTslGameOptionSupplementaryData { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Str] constexpr auto KeyStr = 0x8; //type:[Struct] ULinearColor constexpr auto Color = 0x18; } namespace UTslGameOptionItemStepperData { //type:[Text] constexpr auto DisplayNameText = 0x0; //type:[Text] constexpr auto DetailedDescriptionText = 0x18; } namespace UTslGameOptionKeyBindingDesc { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Name] constexpr auto InputName = 0x8; //type:[Float] constexpr auto InputAxisScale = 0x10; //type:[Array] UForbiddenKeys constexpr auto ForbiddenKeys = 0x18; //type:[Array] UDuplicateProhibitionData constexpr auto DuplicateProhibitionData = 0x28; } namespace UTslGameOptionDuplicateProhibitedKeyBinderData { //type:[Name] constexpr auto DuplicateProhibitedTabName = 0x0; //type:[Name] constexpr auto DuplicateProhibitedCategoryName = 0x8; //type:[Name] constexpr auto DuplicateProhibitedItemName = 0x10; } namespace UTslGameOptionTargetHudInfo { //type:[Bool] constexpr auto bVisibleInLobby = 0x0; //type:[Bool] constexpr auto bVisibleInGame = 0x1; } namespace UTslGameOptionTargetInputMethodInfo { //type:[Bool] constexpr auto bKeyboardMouse = 0x0; //type:[Bool] constexpr auto bGamepad = 0x1; } namespace UTslGameOptionItemDesc //: public UTslGameOptionDescriptor { //type:[Name] constexpr auto TabName = 0x28; //type:[Name] constexpr auto CategoryName = 0x30; //type:[Name] constexpr auto ItemName = 0x38; //type:[Struct] UTslGameOptionTargetHudInfo constexpr auto TargetHud = 0x40; //type:[Class] UClass constexpr auto ItemWidgetClass = 0x48; //type:[Class] UClass constexpr auto ItemFunctionImplementationClass = 0x50; //type:[Enum] UUnderlyingType constexpr auto SupplementaryWidgetType = 0x58; //type:[Text] constexpr auto DescriptionText = 0x60; //type:[Struct] UTslGameOptionKeyBindingDesc constexpr auto KeyBindingDesc = 0x78; //type:[Str] constexpr auto AdditionalInitParameter = 0xb0; } namespace UTslGameOptionDescriptor { //type:[Int] constexpr auto Index = 0x0; //type:[Text] constexpr auto DisplayNameText = 0x8; //type:[Struct] UTslGameOptionTargetInputMethodInfo constexpr auto TargetInputMethod = 0x20; } namespace UTslGameOptionCategoryDesc //: public UTslGameOptionDescriptor { //type:[Name] constexpr auto TabName = 0x28; //type:[Name] constexpr auto CategoryName = 0x30; //type:[Struct] UTslGameOptionTargetHudInfo constexpr auto TargetHud = 0x38; } namespace UTslGameOptionTabDesc //: public UTslGameOptionDescriptor { //type:[Name] constexpr auto TabName = 0x28; } namespace UTslStickInputHelper { //type:[Float] constexpr auto Timestamp = 0x0; //type:[Float] constexpr auto BlockingTime = 0x4; //type:[Float] constexpr auto ContinuousCheckTime = 0x8; //type:[Float] constexpr auto DeadZoneValueX = 0xc; //type:[Float] constexpr auto DeadZoneValueY = 0x10; } namespace UHoldInputHelper { //type:[Name] constexpr auto ActionName = 0x8; } namespace UMatchStateTimestamp { //type:[Name] constexpr auto Name = 0x0; //type:[Float] constexpr auto Timestamp = 0x8; } namespace URepItemLimits { //type:[Name] constexpr auto ItemClassName = 0x0; //type:[Int] constexpr auto Limits = 0x8; } namespace UTslGMCommandInGameHelperButtonData { //type:[Str] constexpr auto Category = 0x0; //type:[Str] constexpr auto Command = 0x10; //type:[Str] constexpr auto Name = 0x20; //type:[Struct] ULinearColor constexpr auto Color = 0x30; //type:[Enum] UUnderlyingType constexpr auto Type = 0x40; //type:[Int] constexpr auto DefaultParameter = 0x44; } namespace UHealthColorData { //type:[Struct] UFloatInterval constexpr auto HealthPercentRange = 0x0; //type:[Struct] ULinearColor constexpr auto Color = 0x8; } namespace UHornPlayInfo { //type:[Bool] constexpr auto bMakeSureDirty = 0x0; //type:[Enum] UUnderlyingType constexpr auto HornSoundType = 0x1; //type:[Float] constexpr auto KeyPressedTime = 0x4; } namespace URicochetResult { } namespace UImpactRicochetSettings { //type:[Float] constexpr auto MaxDot = 0x0; //type:[Struct] UFloatRange constexpr auto RicochetChance = 0x4; //type:[Bool] constexpr auto bAlwaysScaleDecal = 0x14; } namespace UItemRequest { //type:[Class] UClass constexpr auto ItemClass = 0x0; } namespace UJukeBoxState { //type:[Bool] constexpr auto bPowerOn = 0x0; //type:[Bool] constexpr auto bIsBroken = 0x1; //type:[Bool] constexpr auto bIsOpened = 0x2; } namespace UTslKeyHintData { //type:[Enum] UUnderlyingType constexpr auto KeyHintType = 0x0; //type:[Int] constexpr auto Priority = 0x4; //type:[Object] UTslKeyHintChecker constexpr auto KeyHintChecker = 0x8; } namespace UWeatherLevelInfo { //type:[Str] constexpr auto WeatherId = 0x0; //type:[Int] constexpr auto Weight = 0x10; //type:[Name] constexpr auto WeatherLevel = 0x18; } namespace ULivingThingMassiveSpawnInfo { //type:[Int] constexpr auto StartNetGUID = 0x0; //type:[Float] constexpr auto SpawnTimeSeconds = 0x4; //type:[Array] ULivingThingLocations constexpr auto LivingThingLocations = 0x8; //type:[Int] constexpr auto RandomRotationSeed = 0x18; //type:[Array] ULivingThingRotationYaw constexpr auto LivingThingRotationYaw = 0x20; //type:[Array] ULivingThingClassIndecies constexpr auto LivingThingClassIndecies = 0x30; //type:[Array] ULivingThingClasses constexpr auto LivingThingClasses = 0x40; } namespace ULivingThingVolumeInfo { //type:[Object] UTslLivingThingVolume constexpr auto LivingThingVolume = 0x0; //type:[Int] constexpr auto StartNetGUID = 0x8; //type:[Float] constexpr auto SpawnTimeSeconds = 0xc; //type:[Int] constexpr auto GeneratedSpawnInfoIndex = 0x10; //type:[Array] ULivingThingStaticRepInfos constexpr auto LivingThingStaticRepInfos = 0x18; } namespace ULivingThingStaticRepInfo { //type:[Int] constexpr auto NetGUID = 0x0; //type:[Float] constexpr auto DestroyTimeSeconds = 0x4; //type:[Array] UEventArray constexpr auto EventArray = 0x8; } namespace ULivingThingEvent { //type:[Float] constexpr auto ServerTimeSeconds = 0x0; //type:[Byte] constexpr auto EventID = 0x4; //type:[Array] UParams constexpr auto Params = 0x8; } namespace ULivingThingNonRepInfo { //type:[Enum] UUnderlyingType constexpr auto ThreatLevel = 0x0; //type:[Float] constexpr auto LastServerTimeSeconds = 0x4; } namespace ULivingThingInfo { //type:[Int] constexpr auto NetGUID = 0x0; //type:[Float] constexpr auto SpawnTimeSeconds = 0x4; //type:[Float] constexpr auto DestroyTimeSeconds = 0x8; //type:[Struct] UVector constexpr auto SpawnLocation = 0xc; //type:[Struct] URotator constexpr auto SpawnRotation = 0x18; //type:[Class] UClass constexpr auto ActorClass = 0x28; //type:[Array] UEventArray constexpr auto EventArray = 0x30; } namespace ULivingThingSpawnRatio { //type:[Class] UClass constexpr auto Class = 0x0; //type:[Float] constexpr auto Ratio = 0x8; //type:[Bool] constexpr auto bOnlySpawnOnLandscape = 0xc; } namespace UTslMenuItemStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto BackgroundBrush = 0x8; //type:[Struct] USlateBrush constexpr auto LeftArrowImage = 0x98; //type:[Struct] USlateBrush constexpr auto RightArrowImage = 0x128; } namespace UTslMenuSoundsStyle //: public USlateWidgetStyle { //type:[Struct] USlateSound constexpr auto StartGameSound = 0x8; //type:[Struct] USlateSound constexpr auto ExitGameSound = 0x20; } namespace UTslMenuStyle //: public USlateWidgetStyle { //type:[Struct] USlateBrush constexpr auto HeaderBackgroundBrush = 0x8; //type:[Struct] USlateBrush constexpr auto LeftBackgroundBrush = 0x98; //type:[Struct] USlateBrush constexpr auto RightBackgroundBrush = 0x128; //type:[Struct] USlateSound constexpr auto MenuEnterSound = 0x1b8; //type:[Struct] USlateSound constexpr auto MenuBackSound = 0x1d0; //type:[Struct] USlateSound constexpr auto OptionChangeSound = 0x1e8; //type:[Struct] USlateSound constexpr auto MenuItemChangeSound = 0x200; } namespace UPrint3DStringParams //: public UPrintStringParams { //type:[Struct] UVector constexpr auto TextLocation = 0x18; } namespace UPrintStringParams { //type:[Str] constexpr auto String = 0x0; //type:[Float] constexpr auto Duration = 0x10; //type:[Struct] UColor constexpr auto Color = 0x14; } namespace UDrawSphereParams { //type:[Struct] UVector constexpr auto Origin = 0x0; //type:[Float] constexpr auto Radius = 0xc; //type:[Struct] UColor constexpr auto Color = 0x10; //type:[Float] constexpr auto DrawTime = 0x14; //type:[Float] constexpr auto Width = 0x18; } namespace UDrawLineParams { //type:[Struct] UVector constexpr auto Start = 0x0; //type:[Struct] UVector constexpr auto End = 0xc; //type:[Struct] UColor constexpr auto Color = 0x18; //type:[Float] constexpr auto DrawTime = 0x1c; //type:[Float] constexpr auto Width = 0x20; } namespace UNpcDamageZoneDesc { //type:[Float] constexpr auto GlobalMultiplier = 0x0; //type:[Map] UBonesMultipliers_Key constexpr auto BonesMultipliers = 0x8; //type:[Map] UDamageProperties_Key constexpr auto DamageProperties = 0x58; //type:[Map] URagdollProperties_Key constexpr auto RagdollProperties = 0xa8; //type:[Float] constexpr auto RagdollLinearSpeed = 0xf8; //type:[Float] constexpr auto RagdollLinearZSpeed = 0xfc; //type:[Float] constexpr auto RagdollImpulsePower = 0x100; //type:[Float] constexpr auto RagdollImpulseDuration = 0x104; //type:[Float] constexpr auto DamageImpulsePower = 0x108; //type:[Float] constexpr auto DamageImpulseDuration = 0x10c; //type:[Float] constexpr auto ImpulseWeight = 0x110; //type:[Enum] UUnderlyingType constexpr auto DamageReason = 0x114; //type:[Bool] constexpr auto bUsingMovingSpeedOnRagdoll = 0x115; } namespace UNpcRagdollProperties { //type:[Float] constexpr auto LinearSpeedRatio = 0x0; //type:[Float] constexpr auto LinearZSpeedRatio = 0x4; //type:[Float] constexpr auto ImpulsePowerRatio = 0x8; //type:[Bool] constexpr auto bTermBodyOnRagdoll = 0xc; } namespace UNpcDamageProperties { //type:[Float] constexpr auto ImpulsePowerRatio = 0x0; //type:[Float] constexpr auto KnockbackSpeed = 0x4; //type:[Float] constexpr auto KnockbackDuration = 0x8; //type:[Float] constexpr auto MultiplySpeedRatio = 0xc; } namespace UObserverHudAnimData { //type:[Enum] UUnderlyingType constexpr auto AnimType = 0x0; //type:[Int] constexpr auto EliminatorTeamNum = 0x4; //type:[Int] constexpr auto EliminatedTeamNum = 0x8; //type:[Str] constexpr auto KillingSpreePlayerName = 0x10; //type:[Str] constexpr auto KillingSpreeClanName = 0x20; //type:[Str] constexpr auto KillingSpreeTeamName = 0x30; //type:[Int] constexpr auto KillingSpreeTeamNum = 0x40; //type:[Int] constexpr auto KillingSpreeKillCount = 0x44; } namespace URegistedPlayer { //type:[Object] UTslPlayerState constexpr auto PlayerState = 0x0; } namespace UTslActorPool { //type:[Array] UActorPoolList constexpr auto ActorPoolList = 0x0; } namespace UTslParticleGroupInfo { //type:[Name] constexpr auto GroupName = 0x0; //type:[Enum] UUnderlyingType constexpr auto GroupPriority = 0x8; //type:[Int] constexpr auto MaxObjectCount = 0xc; //type:[Enum] UUnderlyingType constexpr auto CullType = 0x10; //type:[Float] constexpr auto MaxDistance = 0x14; //type:[Float] constexpr auto MaxRenderDuration = 0x18; //type:[Int] constexpr auto MaxSameTransformCount = 0x1c; //type:[Int] constexpr auto MaxNearbyTransformCount = 0x20; } namespace USplashObject { } namespace UTslPlatoonSupportCommonData { //type:[Enum] UUnderlyingType constexpr auto Type = 0x0; //type:[Struct] UStringClassReference constexpr auto HandlerClassRef = 0x8; //type:[Bool] constexpr auto bInstantReady = 0x18; } namespace UTslPlatoonSupportDataTableRow //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto Type = 0x8; //type:[Struct] UStringClassReference constexpr auto HandlerClassRef = 0x10; //type:[Float] constexpr auto CooldownTime = 0x20; } namespace UPlayerDamageZoneDesc { //type:[Float] constexpr auto GlobalMultiplier = 0x0; //type:[Map] UBonesMultipliers_Key constexpr auto BonesMultipliers = 0x8; //type:[Map] UWeaponClassMultipliers_Key constexpr auto WeaponClassMultipliers = 0x58; //type:[Float] constexpr auto PunchMultiplier = 0xa8; //type:[Enum] UUnderlyingType constexpr auto ArmorSlot = 0xac; //type:[Enum] UUnderlyingType constexpr auto DamageReason = 0xad; } namespace UTslGameOptionHierarchy { //type:[Array] UHierarchy constexpr auto Hierarchy = 0x0; } namespace UTslGameOptionTabInfo { //type:[Struct] UTslGameOptionTabDesc constexpr auto TabDesc = 0x0; //type:[Array] UCategories constexpr auto Categories = 0x30; } namespace UTslGameOptionCategoryInfo { //type:[Struct] UTslGameOptionCategoryDesc constexpr auto CategoryDesc = 0x0; //type:[Array] UItems constexpr auto Items = 0x40; } namespace USegmentPoint { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Struct] UVector constexpr auto Normal = 0xc; } namespace UTslRadioChannelInfo { //type:[Object] UAkAudioEvent constexpr auto AudioEvent = 0x0; //type:[Float] constexpr auto TotPlayTime = 0x8; } namespace UTslRadioMessageCategoryInfo //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto Category = 0x8; //type:[Str] constexpr auto StringKey = 0x10; } namespace URadioMessageStringKey { //type:[Enum] UUnderlyingType constexpr auto Category = 0x0; //type:[Str] constexpr auto StringKey = 0x8; } namespace UDoorBreakingState { //type:[Bool] constexpr auto bIsBrokenTop = 0x0; //type:[Bool] constexpr auto bIsBrokenCenter = 0x0; //type:[Bool] constexpr auto bIsBrokenBottom = 0x0; } namespace ULv3ItemInfo { //type:[Struct] UStringClassReference constexpr auto ItemStringReference = 0x0; //type:[Class] UClass constexpr auto ItemClass = 0x10; } namespace USandboxMasterEffectGroup { //type:[Enum] UUnderlyingType constexpr auto EffectType = 0x0; //type:[Array] UEffectArray constexpr auto EffectArray = 0x8; } namespace USandboxMasterEffect { //type:[Object] UParticleSystem constexpr auto PS = 0x0; //type:[Name] constexpr auto SocketName = 0x8; //type:[Struct] URotator constexpr auto RelativeRotation = 0x10; //type:[Bool] constexpr auto bEnableRelVelEffect = 0x1c; } namespace UNpcTimeSpawnParam { //type:[Float] constexpr auto StartDelay = 0x0; //type:[Float] constexpr auto MaxRadius = 0x4; //type:[Array] UNpcSpawnParamArray constexpr auto NpcSpawnParamArray = 0x8; //type:[Int] constexpr auto NpcCount = 0x18; } namespace UNpcSpawnParam { //type:[Int] constexpr auto NpcType = 0x0; //type:[Int] constexpr auto SpawnNum = 0x4; } namespace UConditionOfDeathData //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto ConditionOfDeathCategory = 0x8; //type:[Object] UTexture constexpr auto ConditionOfDeathIcon = 0x10; //type:[Float] constexpr auto IconRatio = 0x18; } namespace UCauseOfDeathData //: public UTableRowBase { //type:[Enum] UUnderlyingType constexpr auto DamageTypeCategory = 0x8; //type:[Object] UTexture constexpr auto CauseOfDeathIcon = 0x10; //type:[Float] constexpr auto IconRatio = 0x18; } namespace UAnimNode_Trail //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto TrailBone = 0xf8; //type:[Int] constexpr auto ChainLength = 0x110; //type:[Byte] UEAxis constexpr auto ChainBoneAxis = 0x114; //type:[Bool] constexpr auto bInvertChainBoneAxis = 0x115; //type:[Float] constexpr auto TrailRelaxation = 0x118; //type:[Struct] URuntimeFloatCurve constexpr auto TrailRelaxationSpeed = 0x120; //type:[Bool] constexpr auto bLimitStretch = 0x198; //type:[Float] constexpr auto StretchLimit = 0x19c; //type:[Struct] UVector constexpr auto FakeVelocity = 0x1a0; //type:[Bool] constexpr auto bActorSpaceFakeVel = 0x1ac; //type:[Struct] UBoneReference constexpr auto BaseJoint = 0x1b0; } namespace UAnimNode_TwistCorrectiveNode //: public UAnimNode_SkeletalControlBase { //type:[Struct] UReferenceBoneFrame constexpr auto BaseFrame = 0xf8; //type:[Struct] UReferenceBoneFrame constexpr auto TwistFrame = 0x120; //type:[Struct] UAxis constexpr auto TwistPlaneNormalAxis = 0x148; //type:[Float] constexpr auto RangeMax = 0x158; //type:[Float] constexpr auto RemappedMin = 0x15c; //type:[Float] constexpr auto RemappedMax = 0x160; //type:[Struct] UAnimCurveParam constexpr auto Curve = 0x168; } namespace UReferenceBoneFrame { //type:[Struct] UBoneReference constexpr auto Bone = 0x0; //type:[Struct] UAxis constexpr auto Axis = 0x18; } namespace UAnimNode_TwoBoneIK //: public UAnimNode_SkeletalControlBase { //type:[Struct] UBoneReference constexpr auto IKBone = 0xf8; //type:[Struct] UVector constexpr auto EffectorLocation = 0x110; //type:[Struct] UVector constexpr auto JointTargetLocation = 0x11c; //type:[Name] constexpr auto EffectorSpaceBoneName = 0x128; //type:[Bool] constexpr auto bTakeRotationFromEffectorSpace = 0x130; //type:[Bool] constexpr auto bMaintainEffectorRelRot = 0x130; //type:[Bool] constexpr auto bAllowStretching = 0x130; //type:[Struct] UVector2D constexpr auto StretchLimits = 0x134; //type:[Float] constexpr auto StartStretchRatio = 0x13c; //type:[Float] constexpr auto MaxStretchScale = 0x140; //type:[Byte] UEBoneControlSpace constexpr auto EffectorLocationSpace = 0x144; //type:[Byte] UEBoneControlSpace constexpr auto JointTargetLocationSpace = 0x145; //type:[Name] constexpr auto JointTargetSpaceBoneName = 0x148; } namespace UAudioComponentParam { //type:[Name] constexpr auto ParamName = 0x0; //type:[Float] constexpr auto FloatParam = 0x8; //type:[Bool] constexpr auto BoolParam = 0xc; //type:[Int] constexpr auto IntParam = 0x10; //type:[Object] USoundWave constexpr auto SoundWaveParam = 0x18; } namespace UFogHeightDensityPair2 { //type:[Float] constexpr auto Height = 0x0; //type:[Float] constexpr auto Density = 0x4; } namespace UForceFeedbackAttenuationSettings //: public UBaseAttenuationSettings { } namespace UGrassBoxVolumeData { //type:[Struct] UVector constexpr auto Center = 0x0; //type:[Struct] URotator constexpr auto Rotation = 0xc; //type:[Struct] UVector constexpr auto Extent = 0x18; } namespace UInstancedSplineDecalInstanceData { //type:[Struct] UMatrix constexpr auto Transform = 0x0; //type:[Struct] USplineParams constexpr auto SplineParams = 0x40; } namespace USplineParams { //type:[Struct] UVector constexpr auto StartPos = 0x0; //type:[Struct] UVector constexpr auto StartTangent = 0xc; //type:[Float] constexpr auto StartRoll = 0x18; //type:[Struct] UVector constexpr auto EndPos = 0x1c; //type:[Struct] UVector constexpr auto EndTangent = 0x28; //type:[Float] constexpr auto EndRoll = 0x34; } namespace UGridShadowSplitSettings { //type:[Float] constexpr auto CellSize = 0x0; //type:[Float] constexpr auto MaxRadius = 0x4; } namespace UBatchedPoint { //type:[Struct] UVector constexpr auto Position = 0x0; //type:[Struct] ULinearColor constexpr auto Color = 0xc; //type:[Float] constexpr auto PointSize = 0x1c; //type:[Float] constexpr auto RemainingLifeTime = 0x20; //type:[Byte] constexpr auto DepthPriority = 0x24; } namespace UBatchedLine { //type:[Struct] UVector constexpr auto Start = 0x0; //type:[Struct] UVector constexpr auto End = 0xc; //type:[Struct] ULinearColor constexpr auto Color = 0x18; //type:[Float] constexpr auto Thickness = 0x28; //type:[Float] constexpr auto RemainingLifeTime = 0x2c; //type:[Byte] constexpr auto DepthPriority = 0x30; } namespace UMaterialSpriteElement { //type:[Object] UMaterialInterface constexpr auto Material = 0x0; //type:[Object] UCurveFloat constexpr auto DistanceToOpacityCurve = 0x8; //type:[Bool] constexpr auto bSizeIsInScreenSpace = 0x10; //type:[Float] constexpr auto BaseSizeX = 0x14; //type:[Float] constexpr auto BaseSizeY = 0x18; //type:[Object] UCurveFloat constexpr auto DistanceToSizeCurve = 0x20; } namespace USkelMeshComponentLODInfo { //type:[Array] UHiddenMaterials constexpr auto HiddenMaterials = 0x0; } namespace USkelMeshSkinWeightInfo { //type:[Int] constexpr auto Bones = 0x0; //type:[Byte] constexpr auto Weights = 0x20; } namespace USingleAnimationPlayData { //type:[Object] UAnimationAsset constexpr auto AnimToPlay = 0x0; //type:[Bool] constexpr auto bSavedLooping = 0x8; //type:[Bool] constexpr auto bSavedPlaying = 0x8; //type:[Float] constexpr auto SavedPosition = 0xc; //type:[Float] constexpr auto SavedPlayRate = 0x10; } namespace USkeletalMeshComponentClothTickFunction //: public UTickFunction { } namespace USkeletalMeshComponentEndPhysicsTickFunction //: public UTickFunction { } namespace USplineMeshParams { //type:[Struct] UVector constexpr auto StartPos = 0x0; //type:[Struct] UVector constexpr auto StartTangent = 0xc; //type:[Struct] UVector2D constexpr auto StartScale = 0x18; //type:[Float] constexpr auto StartRoll = 0x20; //type:[Struct] UVector2D constexpr auto StartOffset = 0x24; //type:[Struct] UVector constexpr auto EndPos = 0x2c; //type:[Struct] UVector constexpr auto EndTangent = 0x38; //type:[Struct] UVector2D constexpr auto EndScale = 0x44; //type:[Float] constexpr auto EndRoll = 0x4c; //type:[Struct] UVector2D constexpr auto EndOffset = 0x50; } namespace USplineInstanceData { //type:[Struct] USplineMeshParams constexpr auto SplineMeshParams = 0x0; } namespace UInstancedStaticMeshMappingInfo { } namespace UInstancedStaticMeshInstanceData { //type:[Struct] UMatrix constexpr auto Transform = 0x0; //type:[Struct] UVector2D constexpr auto LightmapUVBias = 0x40; //type:[Struct] UVector2D constexpr auto ShadowmapUVBias = 0x48; } namespace UClusterNode { //type:[Struct] UVector constexpr auto BoundMin = 0x0; //type:[Int] constexpr auto FirstChild = 0xc; //type:[Struct] UVector constexpr auto BoundMax = 0x10; //type:[Int] constexpr auto LastChild = 0x1c; //type:[Int] constexpr auto FirstInstance = 0x20; //type:[Int] constexpr auto LastInstance = 0x24; } namespace USplinePoint { //type:[Float] constexpr auto InputKey = 0x0; //type:[Struct] UVector constexpr auto Position = 0x4; //type:[Struct] UVector constexpr auto ArriveTangent = 0x10; //type:[Struct] UVector constexpr auto LeaveTangent = 0x1c; //type:[Struct] URotator constexpr auto Rotation = 0x28; //type:[Struct] UVector constexpr auto Scale = 0x34; //type:[Byte] UESplinePointType constexpr auto Type = 0x40; } namespace UDebugDisplayProperty { //type:[Object] UObject constexpr auto Obj = 0x0; //type:[Class] UClass constexpr auto WithinClass = 0x8; } namespace UEngineShowFlagsSetting { //type:[Str] constexpr auto ShowFlagName = 0x0; //type:[Bool] constexpr auto Enabled = 0x10; } namespace UTimeline { //type:[Byte] UETimelineLengthMode constexpr auto LengthMode = 0x0; //type:[Float] constexpr auto Length = 0x4; //type:[Bool] constexpr auto bLooping = 0x8; //type:[Bool] constexpr auto bReversePlayback = 0x8; //type:[Bool] constexpr auto bPlaying = 0x8; //type:[Float] constexpr auto PlayRate = 0xc; //type:[Float] constexpr auto Position = 0x10; //type:[Array] UEvents constexpr auto Events = 0x18; //type:[Array] UInterpVectors constexpr auto InterpVectors = 0x28; //type:[Array] UInterpFloats constexpr auto InterpFloats = 0x38; //type:[Array] UInterpLinearColors constexpr auto InterpLinearColors = 0x48; //type:[Delegate] UOnTimelineEvent__DelegateSignature constexpr auto TimelinePostUpdateFunc = 0x58; //type:[Delegate] UOnTimelineEvent__DelegateSignature constexpr auto TimelineFinishedFunc = 0x68; //type:[WeakObject] UObject constexpr auto PropertySetObject = 0xc0; //type:[Name] constexpr auto DirectionPropertyName = 0xc8; //type:[Object] UProperty constexpr auto DirectionProperty = 0xd0; } namespace UTimelineLinearColorTrack { //type:[Object] UCurveLinearColor constexpr auto LinearColorCurve = 0x0; //type:[Delegate] UOnTimelineLinearColor__DelegateSignature constexpr auto InterpFunc = 0x8; //type:[Name] constexpr auto TrackName = 0x18; //type:[Name] constexpr auto LinearColorPropertyName = 0x20; //type:[Object] UStructProperty constexpr auto LinearColorProperty = 0x28; } namespace UTimelineFloatTrack { //type:[Object] UCurveFloat constexpr auto FloatCurve = 0x0; //type:[Delegate] UOnTimelineFloat__DelegateSignature constexpr auto InterpFunc = 0x8; //type:[Name] constexpr auto TrackName = 0x18; //type:[Name] constexpr auto FloatPropertyName = 0x20; //type:[Object] UFloatProperty constexpr auto FloatProperty = 0x28; } namespace UTimelineVectorTrack { //type:[Object] UCurveVector constexpr auto VectorCurve = 0x0; //type:[Delegate] UOnTimelineVector__DelegateSignature constexpr auto InterpFunc = 0x8; //type:[Name] constexpr auto TrackName = 0x18; //type:[Name] constexpr auto VectorPropertyName = 0x20; //type:[Object] UStructProperty constexpr auto VectorProperty = 0x28; } namespace UTimelineEventEntry { //type:[Float] constexpr auto Time = 0x0; //type:[Delegate] UOnTimelineEvent__DelegateSignature constexpr auto EventFunc = 0x8; } namespace UCompressedTrack { //type:[Array] UByteStream constexpr auto ByteStream = 0x0; //type:[Array] UTimes constexpr auto Times = 0x10; //type:[Float] constexpr auto Mins = 0x20; //type:[Float] constexpr auto Ranges = 0x2c; } namespace UCurveTrack { //type:[Name] constexpr auto CurveName = 0x0; //type:[Array] UCurveWeights constexpr auto CurveWeights = 0x8; } namespace UScaleTrack { //type:[Array] UScaleKeys constexpr auto ScaleKeys = 0x0; //type:[Array] UTimes constexpr auto Times = 0x10; } namespace URotationTrack { //type:[Array] URotKeys constexpr auto RotKeys = 0x0; //type:[Array] UTimes constexpr auto Times = 0x10; } namespace UTranslationTrack { //type:[Array] UPosKeys constexpr auto PosKeys = 0x0; //type:[Array] UTimes constexpr auto Times = 0x10; } namespace UTrackToSkeletonMap { //type:[Int] constexpr auto BoneTreeIndex = 0x0; } namespace UAnimSequenceTrackContainer { //type:[Array] UAnimationTracks constexpr auto AnimationTracks = 0x0; //type:[Array] UTrackNames constexpr auto TrackNames = 0x10; } namespace URawAnimSequenceTrack { //type:[Array] UPosKeys constexpr auto PosKeys = 0x0; //type:[Array] URotKeys constexpr auto RotKeys = 0x10; //type:[Array] UScaleKeys constexpr auto ScaleKeys = 0x20; } namespace UPerBoneInterpolation { //type:[Struct] UBoneReference constexpr auto BoneReference = 0x0; //type:[Float] constexpr auto InterpolationSpeedPerSec = 0x18; } namespace UGridBlendSample { //type:[Struct] UEditorElement constexpr auto GridElement = 0x0; //type:[Float] constexpr auto BlendWeight = 0x18; } namespace UEditorElement { //type:[Int] constexpr auto Indices = 0x0; //type:[Float] constexpr auto Weights = 0xc; } namespace UBlendSample { //type:[Object] UAnimSequence constexpr auto Animation = 0x0; //type:[Struct] UVector constexpr auto SampleValue = 0x8; //type:[Float] constexpr auto RateScale = 0x14; } namespace UBlendParameter { //type:[Str] constexpr auto DisplayName = 0x0; //type:[Float] constexpr auto Min = 0x10; //type:[Float] constexpr auto Max = 0x14; //type:[Int] constexpr auto GridNum = 0x18; } namespace UInterpolationParameter { //type:[Float] constexpr auto InterpolationTime = 0x0; //type:[Byte] UEFilterInterpolationType constexpr auto InterpolationType = 0x4; } namespace UPoseDataContainer { //type:[Array] UPoseNames constexpr auto PoseNames = 0x0; //type:[Array] UPoses constexpr auto Poses = 0x10; //type:[Array] UTracks constexpr auto Tracks = 0x20; //type:[Map] UTrackMap_Key constexpr auto TrackMap = 0x30; //type:[Array] UCurves constexpr auto Curves = 0x80; } namespace UPoseData { //type:[Array] ULocalSpacePose constexpr auto LocalSpacePose = 0x0; //type:[Array] ULocalSpacePoseMask constexpr auto LocalSpacePoseMask = 0x10; //type:[Array] UCurveData constexpr auto CurveData = 0x20; } namespace UBakedAnimationStateMachine { //type:[Name] constexpr auto MachineName = 0x0; //type:[Int] constexpr auto InitialState = 0x8; //type:[Array] UStates constexpr auto States = 0x10; //type:[Array] UTransitions constexpr auto Transitions = 0x20; } namespace UAnimationTransitionBetweenStates //: public UAnimationStateBase { //type:[Int] constexpr auto PreviousState = 0x8; //type:[Int] constexpr auto NextState = 0xc; //type:[Float] constexpr auto CrossfadeDuration = 0x10; //type:[Int] constexpr auto StartNotify = 0x14; //type:[Int] constexpr auto EndNotify = 0x18; //type:[Int] constexpr auto InterruptNotify = 0x1c; //type:[Enum] UUnderlyingType constexpr auto BlendMode = 0x20; //type:[Object] UCurveFloat constexpr auto CustomCurve = 0x28; //type:[Object] UBlendProfile constexpr auto BlendProfile = 0x30; //type:[Byte] UETransitionLogicType constexpr auto LogicType = 0x38; } namespace UAnimationStateBase { //type:[Name] constexpr auto StateName = 0x0; } namespace UBakedAnimationState { //type:[Name] constexpr auto StateName = 0x0; //type:[Array] UTransitions constexpr auto Transitions = 0x8; //type:[Int] constexpr auto StateRootNodeIndex = 0x18; //type:[Int] constexpr auto StartNotify = 0x1c; //type:[Int] constexpr auto EndNotify = 0x20; //type:[Int] constexpr auto FullyBlendedNotify = 0x24; //type:[Bool] constexpr auto bIsAConduit = 0x28; //type:[Int] constexpr auto EntryRuleNodeIndex = 0x2c; //type:[Array] UPlayerNodeIndices constexpr auto PlayerNodeIndices = 0x30; //type:[Bool] constexpr auto bAlwaysResetOnEntry = 0x40; } namespace UBakedStateExitTransition { //type:[Int] constexpr auto CanTakeDelegateIndex = 0x0; //type:[Int] constexpr auto CustomResultNodeIndex = 0x4; //type:[Int] constexpr auto TransitionIndex = 0x8; //type:[Bool] constexpr auto bDesiredTransitionReturnValue = 0xc; //type:[Bool] constexpr auto bAutomaticRemainingTimeRule = 0xd; //type:[Array] UPoseEvaluatorLinks constexpr auto PoseEvaluatorLinks = 0x10; } namespace UAnimationState //: public UAnimationStateBase { //type:[Array] UTransitions constexpr auto Transitions = 0x8; //type:[Int] constexpr auto StateRootNodeIndex = 0x18; //type:[Int] constexpr auto StartNotify = 0x1c; //type:[Int] constexpr auto EndNotify = 0x20; //type:[Int] constexpr auto FullyBlendedNotify = 0x24; } namespace UAnimationTransitionRule { //type:[Name] constexpr auto RuleToExecute = 0x0; //type:[Bool] constexpr auto TransitionReturnVal = 0x8; //type:[Int] constexpr auto TransitionIndex = 0xc; } namespace USlotEvaluationPose { //type:[Byte] UEAdditiveAnimationType constexpr auto AdditiveType = 0x0; //type:[Float] constexpr auto Weight = 0x4; } namespace UA2CSPose //: public UA2Pose { //type:[Array] UComponentSpaceFlags constexpr auto ComponentSpaceFlags = 0x18; } namespace UA2Pose { //type:[Array] UBones constexpr auto Bones = 0x0; } namespace UAnimSetMeshLinkup { //type:[Array] UBoneToTrackTable constexpr auto BoneToTrackTable = 0x0; } namespace UAssetImportInfo { } namespace UPrimaryAssetTypeInfo { //type:[Name] constexpr auto PrimaryAssetType = 0x0; //type:[AssetClass] UClass constexpr auto AssetBaseClass = 0x8; //type:[Class] UClass constexpr auto AssetBaseClassLoaded = 0x28; //type:[Bool] constexpr auto bHasBlueprintClasses = 0x30; //type:[Bool] constexpr auto bIsEditorOnly = 0x31; //type:[Array] UDirectories constexpr auto Directories = 0x38; //type:[Array] USpecificAssets constexpr auto SpecificAssets = 0x48; //type:[Struct] UPrimaryAssetRules constexpr auto Rules = 0x58; //type:[Array] UAssetScanPaths constexpr auto AssetScanPaths = 0x68; //type:[Bool] constexpr auto bIsDynamicAsset = 0x78; //type:[Int] constexpr auto NumberOfAssets = 0x7c; } namespace UAssetMapping { //type:[Object] UAnimationAsset constexpr auto SourceAsset = 0x0; //type:[Object] UAnimationAsset constexpr auto TargetAsset = 0x8; } namespace ULaunchOnTestSettings { //type:[Struct] UFilePath constexpr auto LaunchOnTestmap = 0x0; //type:[Str] constexpr auto DeviceID = 0x10; } namespace UEditorMapPerformanceTestDefinition { //type:[Struct] UStringAssetReference constexpr auto PerformanceTestmap = 0x0; //type:[Int] constexpr auto TestTimer = 0x10; } namespace UBuildPromotionTestSettings { //type:[Struct] UFilePath constexpr auto DefaultStaticMeshAsset = 0x0; //type:[Struct] UBuildPromotionImportWorkflowSettings constexpr auto ImportWorkflow = 0x10; //type:[Struct] UBuildPromotionOpenAssetSettings constexpr auto OpenAssets = 0x160; //type:[Struct] UBuildPromotionNewProjectSettings constexpr auto NewProjectSettings = 0x1c0; //type:[Struct] UFilePath constexpr auto SourceControlMaterial = 0x1e0; } namespace UBuildPromotionNewProjectSettings { //type:[Struct] UDirectoryPath constexpr auto NewProjectFolderOverride = 0x0; //type:[Str] constexpr auto NewProjectNameOverride = 0x10; } namespace UBuildPromotionOpenAssetSettings { //type:[Struct] UFilePath constexpr auto BlueprintAsset = 0x0; //type:[Struct] UFilePath constexpr auto MaterialAsset = 0x10; //type:[Struct] UFilePath constexpr auto ParticleSystemAsset = 0x20; //type:[Struct] UFilePath constexpr auto SkeletalMeshAsset = 0x30; //type:[Struct] UFilePath constexpr auto StaticMeshAsset = 0x40; //type:[Struct] UFilePath constexpr auto TextureAsset = 0x50; } namespace UBuildPromotionImportWorkflowSettings { //type:[Struct] UEditorImportWorkflowDefinition constexpr auto Diffuse = 0x0; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto Normal = 0x20; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto StaticMesh = 0x40; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto ReimportStaticMesh = 0x60; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto BlendShapeMesh = 0x80; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto MorphMesh = 0xa0; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto SkeletalMesh = 0xc0; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto Animation = 0xe0; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto Sound = 0x100; //type:[Struct] UEditorImportWorkflowDefinition constexpr auto SurroundSound = 0x120; //type:[Array] UOtherAssetsToImport constexpr auto OtherAssetsToImport = 0x140; } namespace UEditorImportWorkflowDefinition { //type:[Struct] UFilePath constexpr auto ImportFilePath = 0x0; //type:[Array] UFactorySettings constexpr auto FactorySettings = 0x10; } namespace UImportFactorySettingValues { //type:[Str] constexpr auto SettingName = 0x0; //type:[Str] constexpr auto Value = 0x10; } namespace UBlueprintEditorPromotionSettings { //type:[Struct] UFilePath constexpr auto FirstMeshPath = 0x0; //type:[Struct] UFilePath constexpr auto SecondMeshPath = 0x10; //type:[Struct] UFilePath constexpr auto DefaultParticleAsset = 0x20; } namespace UParticleEditorPromotionSettings { //type:[Struct] UFilePath constexpr auto DefaultParticleAsset = 0x0; } namespace UMaterialEditorPromotionSettings { //type:[Struct] UFilePath constexpr auto DefaultMaterialAsset = 0x0; //type:[Struct] UFilePath constexpr auto DefaultDiffuseTexture = 0x10; //type:[Struct] UFilePath constexpr auto DefaultNormalTexture = 0x20; } namespace UEditorImportExportTestDefinition { //type:[Struct] UFilePath constexpr auto ImportFilePath = 0x0; //type:[Str] constexpr auto ExportFileExtension = 0x10; //type:[Bool] constexpr auto bSkipExport = 0x20; //type:[Array] UFactorySettings constexpr auto FactorySettings = 0x28; } namespace UExternalToolDefinition { //type:[Str] constexpr auto ToolName = 0x0; //type:[Struct] UFilePath constexpr auto ExecutablePath = 0x10; //type:[Str] constexpr auto CommandLineOptions = 0x20; //type:[Struct] UDirectoryPath constexpr auto WorkingDirectory = 0x30; //type:[Str] constexpr auto ScriptExtension = 0x40; //type:[Struct] UDirectoryPath constexpr auto ScriptDirectory = 0x50; } namespace UNavAvoidanceData { } namespace UBlendProfileBoneEntry { //type:[Struct] UBoneReference constexpr auto BoneReference = 0x0; //type:[Float] constexpr auto BlendScale = 0x18; } namespace UEditedDocumentInfo { //type:[Object] UObject constexpr auto EditedObject = 0x0; //type:[Struct] UVector2D constexpr auto SavedViewOffset = 0x8; //type:[Float] constexpr auto SavedZoomAmount = 0x10; } namespace UBPInterfaceDescription { //type:[Class] UClass constexpr auto Interface = 0x0; //type:[Array] UGraphs constexpr auto Graphs = 0x8; } namespace UBPVariableDescription { //type:[Name] constexpr auto VarName = 0x0; //type:[Struct] UGuid constexpr auto VarGuid = 0x8; //type:[Struct] UEdGraphPinType constexpr auto VarType = 0x18; //type:[Str] constexpr auto FriendlyName = 0x98; //type:[Text] constexpr auto Category = 0xa8; //type:[UInt64] constexpr auto PropertyFlags = 0xc0; //type:[Name] constexpr auto RepNotifyFunc = 0xc8; //type:[Byte] UELifetimeCondition constexpr auto ReplicationCondition = 0xd0; //type:[Array] UMetaDataArray constexpr auto MetaDataArray = 0xd8; //type:[Str] constexpr auto DefaultValue = 0xe8; } namespace UBPVariableMetaDataEntry { //type:[Name] constexpr auto DataKey = 0x0; //type:[Str] constexpr auto DataValue = 0x8; } namespace UBlueprintMacroCosmeticInfo { } namespace UCompilerNativizationOptions { //type:[Name] constexpr auto PlatformName = 0x0; //type:[Bool] constexpr auto ServerOnlyPlatform = 0x8; //type:[Bool] constexpr auto ClientOnlyPlatform = 0x9; //type:[Array] UExcludedModules constexpr auto ExcludedModules = 0x10; //type:[Set] UExcludedAssets constexpr auto ExcludedAssets = 0x20; //type:[Array] UExcludedFolderPaths constexpr auto ExcludedFolderPaths = 0x70; } namespace UAnimParentNodeAssetOverride { //type:[Object] UAnimationAsset constexpr auto NewAsset = 0x0; //type:[Struct] UGuid constexpr auto ParentNodeGuid = 0x8; } namespace UAnimGroupInfo { //type:[Name] constexpr auto Name = 0x0; //type:[Struct] ULinearColor constexpr auto Color = 0x8; } namespace UDataTableCategoryHandle { //type:[Object] UDataTable constexpr auto DataTable = 0x0; //type:[Name] constexpr auto ColumnName = 0x8; //type:[Name] constexpr auto RowContents = 0x10; } namespace UDataTableRowHandle { //type:[Object] UDataTable constexpr auto DataTable = 0x0; //type:[Name] constexpr auto RowName = 0x8; } namespace UCustomProfile { //type:[Name] constexpr auto Name = 0x0; //type:[Array] UCustomResponses constexpr auto CustomResponses = 0x8; } namespace UCustomChannelSetup { //type:[Byte] UECollisionChannel constexpr auto Channel = 0x0; //type:[Name] constexpr auto Name = 0x8; //type:[Byte] UECollisionResponse constexpr auto DefaultResponse = 0x10; //type:[Bool] constexpr auto bTraceType = 0x11; //type:[Bool] constexpr auto bStaticObject = 0x12; } namespace UCollisionResponseTemplate { //type:[Name] constexpr auto Name = 0x0; //type:[Byte] UECollisionEnabled constexpr auto CollisionEnabled = 0x8; //type:[Name] constexpr auto ObjectTypeName = 0x10; //type:[Array] UCustomResponses constexpr auto CustomResponses = 0x18; //type:[Str] constexpr auto HelpMessage = 0x28; //type:[Bool] constexpr auto bCanModify = 0x38; } namespace UDialogueWaveParameter { //type:[Object] UDialogueWave constexpr auto DialogueWave = 0x0; //type:[Struct] UDialogueContext constexpr auto Context = 0x8; } namespace UPredictProjectilePathResult { //type:[Array] UPathData constexpr auto PathData = 0x0; //type:[Struct] UPredictProjectilePathPointData constexpr auto LastTraceDestination = 0x10; //type:[Struct] UHitResult constexpr auto HitResult = 0x30; } namespace UPredictProjectilePathPointData { //type:[Struct] UVector constexpr auto Location = 0x0; //type:[Struct] UVector constexpr auto Velocity = 0xc; //type:[Float] constexpr auto Time = 0x18; } namespace UPredictProjectilePathParams { //type:[Struct] UVector constexpr auto StartLocation = 0x0; //type:[Struct] UVector constexpr auto LaunchVelocity = 0xc; //type:[Bool] constexpr auto bTraceWithCollision = 0x18; //type:[Float] constexpr auto ProjectileRadius = 0x1c; //type:[Float] constexpr auto MaxSimTime = 0x20; //type:[Bool] constexpr auto bTraceWithChannel = 0x24; //type:[Bool] constexpr auto bTraceWithProfile = 0x25; //type:[Byte] UECollisionChannel constexpr auto TraceChannel = 0x80; //type:[Name] constexpr auto TraceProfile = 0x88; //type:[Array] UObjectTypes constexpr auto ObjectTypes = 0x90; //type:[Array] UActorsToIgnore constexpr auto ActorsToIgnore = 0xa0; //type:[Float] constexpr auto SimFrequency = 0xb0; //type:[Float] constexpr auto OverrideGravityZ = 0xb4; //type:[Float] constexpr auto DragForce = 0xb8; //type:[Float] constexpr auto MaxSpeed = 0xbc; //type:[Object] UCurveFloat constexpr auto MaxSpeedOverTimeCurve = 0xc0; //type:[Byte] UEDrawDebugTrace constexpr auto DrawDebugType = 0xc8; //type:[Float] constexpr auto DrawDebugTime = 0xcc; //type:[Bool] constexpr auto bTraceComplex = 0xd0; } namespace UVectorSpringState { } namespace UFloatSpringState { } namespace UNetworkNextClientStats { //type:[Enum] UUnderlyingType constexpr auto ConnectionType = 0x0; //type:[Bool] constexpr auto OnNetworkNext = 0x1; //type:[Float] constexpr auto NetworkNextRtt = 0x4; //type:[Float] constexpr auto NetworkNextJitter = 0x8; //type:[Float] constexpr auto NetworkNextPacketLoss = 0xc; //type:[Float] constexpr auto DirectRtt = 0x10; //type:[Float] constexpr auto DirectJitter = 0x14; //type:[Float] constexpr auto DirectPacketLoss = 0x18; //type:[Float] constexpr auto KbpsUp = 0x1c; //type:[Float] constexpr auto KbpsDown = 0x20; } namespace UNamedInterfaceDef { //type:[Name] constexpr auto InterfaceName = 0x0; //type:[Str] constexpr auto InterfaceClassName = 0x8; } namespace UNamedInterface { //type:[Name] constexpr auto InterfaceName = 0x0; //type:[Object] UObject constexpr auto InterfaceObject = 0x8; } namespace UInAppPurchaseProductRequest { //type:[Str] constexpr auto ProductIdentifier = 0x0; //type:[Bool] constexpr auto bIsConsumable = 0x10; } namespace UPartyReservation { //type:[Int] constexpr auto TeamNum = 0x0; //type:[Struct] UUniqueNetIdRepl constexpr auto PartyLeader = 0x8; //type:[Array] UPartyMembers constexpr auto PartyMembers = 0x20; } namespace UPlayerReservation { //type:[Struct] UUniqueNetIdRepl constexpr auto UniqueId = 0x0; //type:[Str] constexpr auto ValidationStr = 0x18; //type:[Float] constexpr auto ElapsedTime = 0x28; } namespace UPIELoginSettingsInternal { //type:[Str] constexpr auto ID = 0x0; //type:[Str] constexpr auto Token = 0x10; //type:[Str] constexpr auto Type = 0x20; //type:[Array] UTokenBytes constexpr auto TokenBytes = 0x30; } namespace ULightPropagationVolumeSettings { //type:[Bool] constexpr auto bOverride_LPVIntensity = 0x0; //type:[Bool] constexpr auto bOverride_LPVDirectionalOcclusionIntensity = 0x0; //type:[Bool] constexpr auto bOverride_LPVDirectionalOcclusionRadius = 0x0; //type:[Bool] constexpr auto bOverride_LPVDiffuseOcclusionExponent = 0x0; //type:[Bool] constexpr auto bOverride_LPVSpecularOcclusionExponent = 0x0; //type:[Bool] constexpr auto bOverride_LPVDiffuseOcclusionIntensity = 0x0; //type:[Bool] constexpr auto bOverride_LPVSpecularOcclusionIntensity = 0x0; //type:[Bool] constexpr auto bOverride_LPVSize = 0x0; //type:[Bool] constexpr auto bOverride_LPVSecondaryOcclusionIntensity = 0x1; //type:[Bool] constexpr auto bOverride_LPVSecondaryBounceIntensity = 0x1; //type:[Bool] constexpr auto bOverride_LPVGeometryVolumeBias = 0x1; //type:[Bool] constexpr auto bOverride_LPVVplInjectionBias = 0x1; //type:[Bool] constexpr auto bOverride_LPVEmissiveInjectionIntensity = 0x1; //type:[Float] constexpr auto LPVIntensity = 0x4; //type:[Float] constexpr auto LPVVplInjectionBias = 0x8; //type:[Float] constexpr auto LPVSize = 0xc; //type:[Float] constexpr auto LPVSecondaryOcclusionIntensity = 0x10; //type:[Float] constexpr auto LPVSecondaryBounceIntensity = 0x14; //type:[Float] constexpr auto LPVGeometryVolumeBias = 0x18; //type:[Float] constexpr auto LPVEmissiveInjectionIntensity = 0x1c; //type:[Float] constexpr auto LPVDirectionalOcclusionIntensity = 0x20; //type:[Float] constexpr auto LPVDirectionalOcclusionRadius = 0x24; //type:[Float] constexpr auto LPVDiffuseOcclusionExponent = 0x28; //type:[Float] constexpr auto LPVSpecularOcclusionExponent = 0x2c; //type:[Float] constexpr auto LPVDiffuseOcclusionIntensity = 0x30; //type:[Float] constexpr auto LPVSpecularOcclusionIntensity = 0x34; //type:[Float] constexpr auto LPVFadeRange = 0x38; //type:[Float] constexpr auto LPVDirectionalOcclusionFadeRange = 0x3c; } namespace USubstanceInstanceDesc { //type:[Str] constexpr auto Name = 0x0; //type:[Array] UInputs constexpr auto Inputs = 0x10; } namespace USubstanceInputDesc { //type:[Str] constexpr auto Name = 0x0; //type:[Byte] UESubstanceInputType constexpr auto Type = 0x10; } namespace USubstanceFloatInputDesc //: public USubstanceInputDesc { //type:[Array] UMin constexpr auto Min = 0x18; //type:[Array] UMax constexpr auto Max = 0x28; //type:[Array] UDefault constexpr auto Default = 0x38; } namespace USubstanceIntInputDesc //: public USubstanceInputDesc { //type:[Array] UMin constexpr auto Min = 0x18; //type:[Array] UMax constexpr auto Max = 0x28; //type:[Array] UDefault constexpr auto Default = 0x38; } namespace USubstanceConnection { //type:[Str] constexpr auto OutputIdentifier = 0x0; //type:[Str] constexpr auto InputImageIdentifier = 0x10; } namespace UUdpMockMessage { //type:[Array] UData constexpr auto Data = 0x0; } namespace UAkAudioEventTrackKey { //type:[Float] constexpr auto Time = 0x0; //type:[Object] UAkAudioEvent constexpr auto AkAudioEvent = 0x8; //type:[Str] constexpr auto EventName = 0x10; } namespace UMovieSceneAkAudioEventTemplate { //type:[Object] UMovieSceneAkAudioEventSection constexpr auto Section = 0x18; } namespace UMovieSceneAkAudioRTPCTemplate { //type:[Object] UMovieSceneAkAudioRTPCSection constexpr auto Section = 0x18; } namespace UMovieSceneAkAudioRTPCSectionData { //type:[Str] constexpr auto RTPCName = 0x0; //type:[Struct] URichCurve constexpr auto RTPCCurve = 0x10; } namespace UCustomizedMaterialTexture2D { //type:[Name] constexpr auto Name = 0x0; //type:[Object] UTexture2D constexpr auto Texture = 0x8; } namespace UCustomizableObjectProjectorParameterValue { //type:[Str] constexpr auto ParameterName = 0x0; //type:[Struct] UCustomizableObjectProjector constexpr auto Value = 0x10; //type:[Str] constexpr auto Uid = 0x48; } namespace UCustomizableObjectProjector { //type:[Struct] UVector constexpr auto Position = 0x0; //type:[Struct] UVector constexpr auto Direction = 0xc; //type:[Struct] UVector constexpr auto Up = 0x18; //type:[Struct] UVector constexpr auto Scale = 0x24; //type:[Enum] UUnderlyingType constexpr auto ProjectionType = 0x30; //type:[Float] constexpr auto Angle = 0x34; } namespace UCustomizableObjectVectorParameterValue { //type:[Str] constexpr auto ParameterName = 0x0; //type:[Struct] ULinearColor constexpr auto ParameterValue = 0x10; //type:[Str] constexpr auto Uid = 0x20; } namespace UCustomizableObjectTextureParameterValue { //type:[Str] constexpr auto ParameterName = 0x0; //type:[UInt64] constexpr auto ParameterValue = 0x10; //type:[Str] constexpr auto Uid = 0x18; } namespace UCustomizableObjectFloatParameterValue { //type:[Str] constexpr auto ParameterName = 0x0; //type:[Float] constexpr auto ParameterValue = 0x10; //type:[Str] constexpr auto Uid = 0x18; } namespace UCustomizableObjectIntParameterValue { //type:[Str] constexpr auto ParameterName = 0x0; //type:[Str] constexpr auto ParameterValueName = 0x10; //type:[Str] constexpr auto Uid = 0x20; } namespace UCustomizableObjectBoolParameterValue { //type:[Str] constexpr auto ParameterName = 0x0; //type:[Bool] constexpr auto ParameterValue = 0x10; //type:[Str] constexpr auto Uid = 0x18; } namespace UParameterDecorations { //type:[Array] UImages constexpr auto Images = 0x0; } namespace UGeneratedMaterial { //type:[Array] UTextures constexpr auto Textures = 0x0; } namespace UGeneratedTexture { //type:[Int] constexpr auto ID = 0x0; //type:[Str] constexpr auto Name = 0x8; //type:[Object] UTexture2D constexpr auto Texture = 0x18; } namespace UGeneratedMesh { //type:[Int] constexpr auto ID = 0x0; //type:[Object] UStaticMesh constexpr auto Mesh = 0x8; } namespace UParameterUIData { //type:[Str] constexpr auto Name = 0x0; //type:[Struct] UMutableParamUIMetadata constexpr auto ParamUIMetadata = 0x10; //type:[Enum] UUnderlyingType constexpr auto Type = 0xf8; //type:[Array] UArrayIntegerParameterOption constexpr auto ArrayIntegerParameterOption = 0x100; //type:[Byte] UECustomizableObjectGroupType constexpr auto IntegerParameterGroupType = 0x110; } namespace UIntegerParameterUIData { //type:[Str] constexpr auto Name = 0x0; //type:[Struct] UMutableParamUIMetadata constexpr auto ParamUIMetadata = 0x10; } namespace UMutableParamUIMetadata { //type:[Str] constexpr auto ObjectFriendlyName = 0x0; //type:[Str] constexpr auto UISectionName = 0x10; //type:[Int] constexpr auto UIOrder = 0x20; //type:[AssetObject] UTexture2D constexpr auto UIThumbnail = 0x28; //type:[Map] UExtraInformation_Key constexpr auto ExtraInformation = 0x48; //type:[Map] UExtraAssets_Key constexpr auto ExtraAssets = 0x98; } namespace UMutableModelParameterProperties { //type:[Str] constexpr auto Name = 0x0; //type:[Enum] UUnderlyingType constexpr auto Type = 0x10; //type:[Int] constexpr auto ImageDescriptionCount = 0x14; //type:[Array] UPossibleValues constexpr auto PossibleValues = 0x18; //type:[Struct] UMutableParamUIMetadata constexpr auto ParamUIMetadata = 0x28; } namespace UMutableModelParameterValue { //type:[Str] constexpr auto Name = 0x0; //type:[Int] constexpr auto Value = 0x10; } namespace UMutableModelImageProperties { //type:[Str] constexpr auto TextureParameterName = 0x0; //type:[Byte] UTextureCompressionSettings constexpr auto CompressionSettings = 0x10; //type:[Byte] UTextureFilter constexpr auto Filter = 0x11; //type:[Bool] constexpr auto SRGB = 0x14; //type:[Bool] constexpr auto bDitherMipMapAlpha = 0x14; //type:[Int] constexpr auto LODBias = 0x18; //type:[Byte] UTextureMipGenSettings constexpr auto MipGenSettings = 0x1c; } namespace UCustomizableObjectExportOptions { //type:[Bool] constexpr auto bTextureCompression = 0x0; //type:[Str] constexpr auto TargetPlatform = 0x8; } namespace UCompilationOptions { //type:[Bool] constexpr auto bPackaging = 0x0; //type:[Bool] constexpr auto bTextureCompression = 0x1; //type:[Int] constexpr auto OptimizationLevel = 0x4; } namespace UPendingReleaseSkeletalMeshInfo { //type:[Object] USkeletalMesh constexpr auto SkeletalMesh = 0x0; //type:[Double] constexpr auto Timestamp = 0x8; } namespace UWaveSetParameters { //type:[Struct] UWaveParameter constexpr auto Wave01 = 0x0; //type:[Struct] UWaveParameter constexpr auto Wave02 = 0x14; //type:[Struct] UWaveParameter constexpr auto Wave03 = 0x28; //type:[Struct] UWaveParameter constexpr auto Wave04 = 0x3c; //type:[Struct] UWaveParameter constexpr auto Wave05 = 0x50; //type:[Struct] UWaveParameter constexpr auto Wave06 = 0x64; //type:[Struct] UWaveParameter constexpr auto Wave07 = 0x78; //type:[Struct] UWaveParameter constexpr auto Wave08 = 0x8c; } namespace UWaveParameter { //type:[Float] constexpr auto Rotation = 0x0; //type:[Float] constexpr auto Length = 0x4; //type:[Float] constexpr auto Amplitude = 0x8; //type:[Float] constexpr auto Steepness = 0xc; //type:[Float] constexpr auto TimeScale = 0x10; } namespace UForceTriangle { } namespace UBuoyancyVertex { } namespace UStructBoneOverride { //type:[Name] constexpr auto BoneName = 0x0; //type:[Float] constexpr auto Density = 0x8; //type:[Float] constexpr auto TestRadius = 0xc; } namespace UTimeDate { //type:[Int] constexpr auto Millisecond = 0x0; //type:[Int] constexpr auto second = 0x4; //type:[Int] constexpr auto Minute = 0x8; //type:[Int] constexpr auto Hour = 0xc; //type:[Int] constexpr auto Day = 0x10; //type:[Int] constexpr auto Month = 0x14; //type:[Int] constexpr auto Year = 0x18; } namespace UCrossMeshManager { //type:[Object] UStaticMesh constexpr auto Prototype = 0x0; //type:[Object] UActor constexpr auto Owner = 0x8; //type:[Object] UStaticMeshComponent constexpr auto SideMesh = 0x10; //type:[Int] constexpr auto SocketIndex = 0x18; } namespace UCrossActorManager { //type:[Class] UClass constexpr auto Prototype = 0x0; //type:[Object] UActor constexpr auto SideActor = 0x8; //type:[Int] constexpr auto SocketIndex = 0x10; } namespace USideMeshManager { //type:[Object] UStaticMesh constexpr auto Prototype = 0x0; //type:[Object] UActor constexpr auto Owner = 0x8; //type:[Object] UHierarchicalInstancedStaticMeshComponent constexpr auto SideMeshes = 0x10; //type:[Int] constexpr auto SocketIndex = 0x18; } namespace UCurbsManager { //type:[Object] UActor constexpr auto Owner = 0x0; //type:[Object] UStaticMesh constexpr auto Prototype = 0x8; //type:[Object] UStaticMesh constexpr auto StartPrototype = 0x10; //type:[Object] UStaticMesh constexpr auto EndPrototype = 0x18; //type:[Array] UCurbsComp constexpr auto CurbsComp = 0x20; //type:[Object] USplineComponent constexpr auto Spline = 0x30; //type:[Int] constexpr auto SplineIndex = 0x38; //type:[Int] constexpr auto SocketIndex = 0x3c; //type:[Int] constexpr auto Segmentation = 0x40; //type:[Int] constexpr auto StepGeneration = 0x44; //type:[Struct] UVector constexpr auto Offset = 0x48; //type:[Struct] UVector constexpr auto Scale = 0x54; //type:[Bool] constexpr auto CurbEnable = 0x60; //type:[Bool] constexpr auto StartEnable = 0x61; //type:[Bool] constexpr auto EndEnable = 0x62; //type:[Struct] UInterpCurveVector constexpr auto SplineInfo = 0x68; //type:[Float] constexpr auto StartRoll = 0x80; //type:[Float] constexpr auto EndRoll = 0x84; } namespace USideActorManager { //type:[Class] UClass constexpr auto Prototype = 0x0; //type:[Array] USideActors constexpr auto SideActors = 0x8; //type:[Int] constexpr auto SocketIndex = 0x18; } namespace UCoherentUIGTLoadingScreenSettings { //type:[Float] constexpr auto MinimumLoadingScreenDisplayTime = 0x0; //type:[Bool] constexpr auto bAutoCompleteWhenLoadingCompletes = 0x4; //type:[Bool] constexpr auto bWaitForManualStop = 0x5; //type:[Str] constexpr auto URL = 0x8; } namespace UCoherentUIGTViewInfo { //type:[Int] constexpr auto Width = 0x0; //type:[Int] constexpr auto Height = 0x4; //type:[Bool] constexpr auto IsTransparent = 0x8; //type:[Float] constexpr auto ClickThroughAlphaThreshold = 0xc; //type:[Float] constexpr auto AnimationFrameDefer = 0x10; } namespace UCustomMeshTriangle { //type:[Struct] UVector constexpr auto Vertex0 = 0x0; //type:[Struct] UVector constexpr auto Vertex1 = 0xc; //type:[Struct] UVector constexpr auto Vertex2 = 0x18; } namespace UAnimNode_RigidBody //: public UAnimNode_SkeletalControlBase { //type:[Object] UPhysicsAsset constexpr auto OverridePhysicsAsset = 0xf8; //type:[Struct] UVector constexpr auto OverrideWorldGravity = 0x100; //type:[Byte] UECollisionChannel constexpr auto OverlapChannel = 0x10c; //type:[Bool] constexpr auto bEnableWorldGeometry = 0x10d; //type:[Bool] constexpr auto bComponentSpaceSimulation = 0x10e; //type:[Bool] constexpr auto bOverrideWorldGravity = 0x10f; //type:[Float] constexpr auto CachedBoundsScale = 0x110; } namespace UTireConfigFrictionVsSlipGraph { //type:[Bool] constexpr auto bOverrideDefaultFrictionVsSlipGraph = 0x0; //type:[Array] UFrictionSlipDatas constexpr auto FrictionSlipDatas = 0x8; } namespace UTireConfigMaterialFriction { //type:[Object] UPhysicalMaterial constexpr auto PhysicalMaterial = 0x0; //type:[Float] constexpr auto FrictionScale = 0x8; } namespace UVehicleAnimInstanceProxy //: public UAnimInstanceProxy { } namespace UWheelDetailedConfig { //type:[Float] constexpr auto CamberAtRest = 0x0; //type:[Float] constexpr auto CamberAtMaxCompression = 0x4; //type:[Float] constexpr auto CamberAtMaxDroop = 0x8; //type:[Float] constexpr auto ToeAngle = 0xc; //type:[Float] constexpr auto MOIOverride = 0x10; } namespace UPhysXWheelState { //type:[Float] constexpr auto LongitudinalSlip = 0x0; //type:[Float] constexpr auto LateralSlip = 0x4; //type:[Float] constexpr auto SuspSpringForce = 0x8; //type:[Float] constexpr auto TireFriction = 0xc; //type:[Bool] constexpr auto bInAir = 0x10; //type:[Float] constexpr auto RotationSpeed = 0x14; //type:[Float] constexpr auto Radius = 0x18; //type:[Object] UPhysicalMaterial constexpr auto PhysicalMaterial = 0x20; //type:[Float] constexpr auto SuspJounce = 0x28; //type:[Struct] UVector constexpr auto LatDir = 0x2c; //type:[Struct] UVector constexpr auto LongDir = 0x38; } namespace UVehicleAntiRollbarSetup { //type:[UInt32] constexpr auto Wheel0 = 0x0; //type:[UInt32] constexpr auto Wheel1 = 0x4; //type:[Float] constexpr auto Stiffness = 0x8; } namespace UVehicleInputRate { //type:[Float] constexpr auto RiseRate = 0x0; //type:[Float] constexpr auto FallRate = 0x4; } namespace UReplicatedVehicleState { //type:[Float] constexpr auto SteeringInput = 0x0; //type:[Float] constexpr auto ThrottleInput = 0x4; //type:[Float] constexpr auto BrakeInput = 0x8; //type:[Float] constexpr auto HandbrakeInput = 0xc; //type:[Int] constexpr auto CurrentGear = 0x10; } namespace UWheelSetup { //type:[Class] UClass constexpr auto WheelClass = 0x0; //type:[Class] UClass constexpr auto PuncturedWheelClass = 0x8; //type:[Class] UClass constexpr auto DefaultWheelClass = 0x10; //type:[Name] constexpr auto BoneName = 0x18; //type:[Struct] UVector constexpr auto AdditionalOffset = 0x20; } namespace UVehicleTransmissionData { //type:[Bool] constexpr auto bUseGearAutoBox = 0x0; //type:[Float] constexpr auto GearSwitchTime = 0x4; //type:[Float] constexpr auto GearAutoBoxLatency = 0x8; //type:[Float] constexpr auto FinalRatio = 0xc; //type:[Array] UForwardGears constexpr auto ForwardGears = 0x10; //type:[Float] constexpr auto ReverseGearRatio = 0x20; //type:[Float] constexpr auto NeutralGearUpRatio = 0x24; //type:[Float] constexpr auto ClutchStrength = 0x28; } namespace UVehicleGearData { //type:[Float] constexpr auto Ratio = 0x0; //type:[Float] constexpr auto DownRatio = 0x4; //type:[Float] constexpr auto UpRatio = 0x8; } namespace UVehicleEngineData { //type:[Struct] URuntimeFloatCurve constexpr auto TorqueCurve = 0x0; //type:[Float] constexpr auto MaxRPM = 0x78; //type:[Float] constexpr auto MOI = 0x7c; //type:[Float] constexpr auto DampingRateFullThrottle = 0x80; //type:[Float] constexpr auto DampingRateZeroThrottleClutchEngaged = 0x84; //type:[Float] constexpr auto DampingRateZeroThrottleClutchDisengaged = 0x88; } namespace UVehicleDifferential4WData { //type:[Byte] UEVehicleDifferential4W constexpr auto DifferentialType = 0x0; //type:[Float] constexpr auto FrontRearSplit = 0x4; //type:[Float] constexpr auto FrontLeftRightSplit = 0x8; //type:[Float] constexpr auto RearLeftRightSplit = 0xc; //type:[Float] constexpr auto CentreBias = 0x10; //type:[Float] constexpr auto FrontBias = 0x14; //type:[Float] constexpr auto RearBias = 0x18; } namespace UAnimNode_WheelHandler //: public UAnimNode_SkeletalControlBase { } namespace UProcMeshSection { //type:[Array] UProcVertexBuffer constexpr auto ProcVertexBuffer = 0x0; //type:[Array] UProcIndexBuffer constexpr auto ProcIndexBuffer = 0x10; //type:[Struct] UBox constexpr auto SectionLocalBox = 0x20; //type:[Bool] constexpr auto bEnableCollision = 0x3c; //type:[Bool] constexpr auto bSectionVisible = 0x3d; } namespace UProcMeshVertex { //type:[Struct] UVector constexpr auto Position = 0x0; //type:[Struct] UVector constexpr auto Normal = 0xc; //type:[Struct] UProcMeshTangent constexpr auto Tangent = 0x18; //type:[Struct] UColor constexpr auto Color = 0x28; //type:[Struct] UVector2D constexpr auto UV0 = 0x2c; } namespace UProcMeshTangent { //type:[Struct] UVector constexpr auto TangentX = 0x0; //type:[Bool] constexpr auto bFlipTangentY = 0xc; } namespace UDefault__Class { }