--- name: agtx-oneshot description: "One-shot a whole project on an agtx board: decompose the goal, run every task unattended, unblock the workers, and merge each one. Use when the user wants a long autonomous run rather than a single session." disable-model-invocation: true --- # agtx — One-Shotting a Project You are **one-shotting** a project on an agtx kanban board: a goal too large for one session, run to completion unattended. Ordinarily a person sits at the board and does this. Here, you are that person. This is not the built-in orchestrator (`O`), which only advances Planning → Running → Review and refuses to touch Backlog. **You own all five columns**: you decompose the goal into tasks, decide what starts, watch the workers, unblock them, judge Review, and merge. The workers do the coding; you never write feature code yourself. ``` Backlog → Planning → Running → Review → Done ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ all of it is yours ``` ## Before anything else: verify the board is live **Nothing you do executes unless the agtx TUI is running.** `move_task` writes a row to a queue; the TUI drains it and performs the real work — worktree creation, agent spawn, skill deployment. With no TUI, every transition sits pending forever and the board looks frozen for no visible reason. 1. Call `list_projects` and take the `project_id` of this project; pass it to every other agtx tool. If the MCP server does not answer, tell the user to register it and stop: ```bash claude mcp add --scope user agtx -- agtx mcp-serve ``` If this project is not listed, it has never been opened in agtx — ask the user to run `agtx` in the project root, which is needed anyway (below). Then call `list_tasks`. 2. Check `tui_connected` in that response. If it is `false`, no TUI is draining the queue — ask the user to open `agtx` in another terminal on this project, and do not queue anything into a dead board. Also confirm before a long unattended run: - **Call `get_config` and check `auto_trust`.** It must be `true`, or agents' trust and bypass-permission dialogs are detected but left unanswered and every task parks as Blocked waiting for a human who is not there. Use the tool — do **not** read `~/.config/agtx/config.toml` yourself: `AGTX_CONFIG_DIR` relocates that file, so the path is not authoritative and you will get a stale answer. `get_config` also tells you which file to edit. `auto_trust` is global-only, so a project config cannot turn it on. - **Open the coding agent once in the project root and accept its trust prompt** before starting. Your own session parks on that dialog in a directory the agent has not seen, and an unattended run has nobody to answer it. - The project has a **base branch** and a clean tree. ## Four things that differ from a normal agtx session **1. `allowed_actions` is not written for you.** `get_task` computes that field for the built-in orchestrator, which is forbidden from triaging Backlog — so it comes back empty for every Backlog task. **Ignore it.** `move_task` itself does not enforce it: `research`, `move_to_planning`, `move_to_running`, `move_forward`, `move_to_review`, `move_to_done` and `resume` all work from here. The only real gate is dependencies (below). **2. No notifications reach you.** `get_notifications` only fills when the built-in orchestrator is running. Assume it returns nothing. `wait_for_board_change` is your whole feedback loop (see *The loop*). **3. Read `phase_status` against `phase_age_secs`, never alone.** `list_tasks` and `get_task` both carry the board's own verdict on each task: | `phase_status` | Meaning | |---|---| | `working` | The agent is producing output. Leave it alone. | | `ready` | The phase artifact was written this phase and the agent's turn is over — the phase is **complete**. Advance it. | | `blocked` | The agent reported it is waiting on a human. | | `idle` | No output for 15s. A guess, not a report. | | `exited` | The tmux window is gone. | **`tui_connected` decides whether any of that is current.** `list_tasks` and `wait_for_board_change` both carry it. When it is `false`, nothing is executing transitions and every `phase_status` is frozen at whatever was last observed — **stop and tell the user**; do not read those rows as task state. A task can show `blocked` while its agent works normally, purely because the TUI has exited. `phase_age_secs` is the corroborating detail: the board republishes every live task on every pass, so a small age means "seen just now". Check `tui_connected` first — it is the direct answer; age is the symptom. Two other signals, for when you need more than the verdict: | Signal | How | Use | |---|---|---| | `agent_state` | `get_task`, hook-reported | `blocked_reason` names the exact prompt the agent is waiting on | | `read_pane_content` | last N lines of the pane | Ground truth, but costs context — diagnose with it, never poll with it | Artifact files are the fallback if `phase_status` is absent. For the default `agtx` plugin, relative to `worktree_path`: `.agtx/research.md`, `.agtx/plan.md`, `.agtx/execute.md`, `.agtx/review.md`. Other plugins declare their own under `[artifacts]` in `plugins//plugin.toml`. **4. Starting tasks is serialized, and that is fine.** Worktree setup runs one at a time. Queue as many `move_to_planning` calls as you like in one pass — they line up and drain in order. A start waiting for the slot has simply not resolved yet. You do not need to poll `get_transition_status`: `wait_for_board_change` reports the outcome of every move you queued in its `transitions` list, and wakes you if one fails. Only an `error` means it will not happen. ## Decomposition A goal this size cannot be enumerated up front, and trying wastes the run. Work in **waves**. 1. Write a milestone spine first — 4–8 milestones, coarse, in `oneshot-state.md` (below). Nothing goes on the board yet. 2. Turn **only the current milestone** into tasks. One task = one reviewable, independently mergeable PR. `create_tasks_batch` takes up to 50 and wires dependencies by 0-based index into the same array (no forward references). 3. When a milestone is mostly in Review/Done, write the next wave — informed by what the workers actually built, which is the point of not planning it all on day one. Task quality decides whether the run survives: - **Title**: imperative, ≤ 8 words, ≤ 120 characters (hard cap — creation fails above it). - **Description**: 3–6 sentences. The worker agent has **zero** context from this conversation. Name the files, the interfaces it must match, the constraints, and what "done" looks like. A vague description is the single most common cause of a task that burns an hour and produces nothing. - **Dependencies are a real gate.** A Backlog task whose referenced tasks are not yet in Review or Done cannot be advanced at all — the move is refused. Use this deliberately to sequence, and don't over-wire it: a false dependency stalls a whole branch of the DAG. ```json create_tasks_batch({ "tasks": [ { "title": "Add entity component store", "description": "..." }, { "title": "Add physics step over the store", "description": "...", "depends_on": [0] }, { "title": "Add render pass over the store", "description": "...", "depends_on": [0] } ] }) ``` Keep 3–6 tasks running at once. More than that and you cannot actually supervise them, and the machine starts thrashing on parallel agent sessions. ## The loop **Call `wait_for_board_change`, act on what it returns, and call it again.** It blocks inside the server until something needs you, then returns only the tasks that changed since you last looked. The first call returns the whole board. Do not `sleep` and re-list instead. Every poll is a turn, and every turn re-reads your entire context — so a run's cost is set by how many turns it takes far more than by what any one call returns. A task starting to work does not wake the wait; you hear about a task when it needs you. Each time it returns: 1. `tui_connected: false` → the TUI is gone and every `phase_status` is frozen. Stop and say so rather than acting on it. 2. `transitions` → the outcome of each move you queued. An `error` is the one failure nothing else on the board shows; read it and act on it (see *Review and merge* for merge refusals and conflicts). 3. For each task in `tasks`: - `ready` in Planning or Running → `move_task` with `move_forward`. - `ready` in Review → judge it (below). - `blocked` → `get_task` for `blocked_reason`. A permission or trust prompt is a config problem (`auto_trust`), not something to answer by typing into the pane — surface it to the user. A question: see *Answering questions* below. - `idle` → `read_pane_content`, then act on what you see. For an agent without hooks `idle` is a guess from pane output, so confirm before nudging. - `exited` → the session died. `resume` it, or investigate before restarting. - `done` → record it; its dependents may now start. - Backlog with `deps_satisfied` → start it if it fits the concurrency budget — `move_to_planning`. Starts serialize on their own. 4. Update `oneshot-state.md`, then wait again. `timed_out: true` means nothing needed you — wait again. It is not a reason to inspect every task. **Keep the board in `oneshot-state.md`, not in your head.** The wait tells you what changed; the state file is what you apply it to. When your context has been compacted, or you are picking up a run, call `list_tasks` once to re-sync — it leaves descriptions out, and `get_task` has the full task when you need one. A session that has memorised a stale board makes confident wrong moves. ### Keeping durable state Maintain `oneshot-state.md` in the project root. It is what a fresh session reads to pick up the run: ```markdown # Oneshot state — Updated: ## Milestones - [x] M1 core loop - [ ] M2 world streaming ← current wave - [ ] M3 ... ## Board | id | title | status | notes | |----|-------|--------|-------| | a1b2c3 | Add entity component store | Done | merged | | d4e5f6 | Add physics step | Running | nudged once, was idle | ## Decisions - Physics runs fixed-step at 60Hz; renderer interpolates. (M1, task a1b2c3) ## Open questions for the user - (none) ``` Rewrite the Board table each pass; **append** to Decisions and Open questions. Decisions are what stop later tasks contradicting earlier ones. ## Review and merge Review is where an unattended run quietly produces garbage, so spend your judgment here rather than on scheduling. 1. Read the diff (`git -C diff ...HEAD`). Ask only: does this do what the task said, and does it break the milestone spine? You are not doing a line-level code review — the Review phase agent does that. 2. **If it is wrong, decide how wrong before acting.** Small fixes go to the reviewer in place; `resume` is only for real rework. - **A small, contained change** — a wrong sentence, a missing guard, a rename, a test to add — send it with `send_to_task` **while the task stays in Review**. Say exactly what to change, and to commit and update `.agtx/review.md` when done. The reviewer makes it where it is: no transition, no second execute cycle. Its turn restarts, so `phase_status` reads `working` until it has finished; wait for `ready`, re-read the diff, then merge. - **Significant rework** — the approach is wrong, a requirement was missed, the work needs replanning — `resume` the task, then `send_to_task` the correction. **`resume` puts the task back in Running**, so when the agent is done you must `move_forward` to Review again before you can merge; merging straight after a resume is refused. Either way, act only once the agent has stopped. `ready` means that for an agent with hooks; for one without, read the pane first. An agent writes `review.md` and keeps working after it, and a message sent into a turn that has not ended lands in a busy pane. Vague feedback produces another wrong attempt, in either lane. 3. **Land it with `move_to_done_and_merge`.** This merges the branch into its base in the project checkout and then moves the task to Done. Plain `move_to_done` keeps the branch and merges nothing — use it only if you are integrating some other way, otherwise you finish the run with N parallel branches and an empty base branch. 4. **On conflict the task stays in Review** and its own agent is sent `/agtx:merge-conflicts` automatically, with the conflicting files named. The transition reports an error saying so. Do not retry immediately and do not try to resolve it yourself — wait for that task to go `ready` again, then call `move_to_done_and_merge` a second time. 5. **A refusal is about the project checkout, not the branch.** "on X, not the base branch" or "has uncommitted changes" means someone left the project root dirty or on another branch. Nothing was changed. Tell the user — you must not switch their branch or stash their work to get around it. 6. **`move_to_done` is refused while the *worktree* has uncommitted changes.** Different error, different fix: `send_to_task` telling the agent to commit, then retry. Do not queue it repeatedly; it will keep failing. Merges are serialized with everything else the board does, so several tasks reaching Done in one pass is safe. ## Answering questions When a worker asks something, classify before acting: - **A tool's yes/no prompt** — the uppercase letter is the default; `send_to_task` it. - **A numbered menu with a marked default** — send that number. - **A question about the goal that your milestone spine or Decisions already answers** — answer it. That is why you keep those. - **A question that changes the shape of the product**, or a menu with no default, or a trust/permission prompt — **stop and ask the user.** Record it under *Open questions* and keep the rest of the board moving while you wait. Do not invent product decisions the user would want to make; a wrong answer here propagates into every later task. If the same task goes idle twice after you nudged it, stop nudging. Escalate to the user or delete and rewrite the task with a better description. ## Rules - You never write feature code. You write tasks, and `oneshot-state.md`. - Drive the run with `wait_for_board_change`, never with `sleep`. Use `list_tasks` to re-sync after a gap, never to poll. - Ignore `allowed_actions`; respect dependency refusals. - One task = one mergeable PR. Split anything with "and" in its title. - Cap concurrency at what you can actually supervise (3–6). - Nothing executes without the TUI. If transitions stop completing, or `phase_age_secs` climbs across the whole board, say so and stop. - Never touch the user's checkout to get a merge through — no branch switch, no stash. - Surface product decisions to the user rather than deciding them. - Report honestly. A milestone with three failed tasks is a result; say it plainly.