# this is for emacs file handling -*- mode: cmake; indent-tabs-mode: nil -*- # ====================================== # CMakeLists file to demonstrate how to use GPU Voxels in your own project: # ====================================== cmake_minimum_required (VERSION 2.8) project (gvl_linkage_test) # First we have to find our dependencies: FIND_PACKAGE(CUDA REQUIRED) FIND_PACKAGE(icl_core REQUIRED ) FIND_PACKAGE(gpu_voxels REQUIRED) FIND_PACKAGE(Boost COMPONENTS system REQUIRED) # This is a quirk and should be removed in upcoming versions # If you built GPU Voxels without ROS support, remove this. FIND_PACKAGE(orocos_kdl REQUIRED) # A little debug info: MESSAGE(STATUS "GVL include dirs are: ${gpu_voxels_INCLUDE_DIRS}") # Also we have to inherit some Environment definitions required for our base libs: add_definitions( ${icl_core_DEFINITIONS} ${gpu_voxels_DEFINITIONS} ) # Create a library that uses GPU Voxels: add_library (gvl_linkage_test_lib gvl_linkage_test_lib.cpp) target_include_directories (gvl_linkage_test_lib PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} PUBLIC ${gpu_voxels_INCLUDE_DIRS} PUBLIC ${orocos_kdl_INCLUDE_DIRS} # this should be removed in upcoming versions. PUBLIC ${CUDA_INCLUDE_DIRS} ) # Add an executable that calls the lib: add_executable (gvl_linkage_test gvl_linkage_test.cpp) # Link the executable to the library. # We currently also have to link against Boost and icl_core... target_link_libraries (gvl_linkage_test LINK_PUBLIC gvl_linkage_test_lib LINK_PUBLIC ${Boost_SYSTEM_LIBRARY} LINK_PUBLIC ${icl_core_LIBRARIES} LINK_PUBLIC ${gpu_voxels_LIBRARIES} LINK_PUBLIC ${CUDA_LIBRARIES} )