EPlayerEvadeType 3 1 1 PET_Roll 0 PET_Dodge 1 PET_Pirouette 2 EPlayerEvadeDirection 8 1 1 PED_Forward 0 PED_ForwardLeft 1 PED_Left 2 PED_LeftBack 3 PED_Back 4 PED_BackRight 5 PED_Right 6 PED_RightForward 7 EPlayerParryDirection 4 1 1 PPD_Forward 0 PPD_Left 1 PPD_Back 2 PPD_Right 3 EPlayerRepelType 5 1 1 PRT_Random 0 PRT_Bash 1 PRT_Kick 2 PRT_Slash 3 PRT_SideStepSlash 4 EItemType 2 1 1 IT_Petard 0 IT_Bolt 1 ESpecialAbilityInput 4 1 1 SAI_Up 0 SAI_Down 1 SAI_Left 2 SAI_Right 3 EThrowStage 4 1 1 TS_Start 0 TS_Loop 1 TS_End 2 TS_Stop 3 EParryStage 4 1 1 PS_Start 0 PS_Loop 1 PS_End 2 PS_Stop 3 EAttackSwingRange 3 1 1 ASR_Short 0 ASR_Normal 1 ASR_Long 2 EPlayerPreviewInventory 10 1 1 PPI_default 0 PPI_Bear_1 1 PPI_Bear_4 2 PPI_Lynx_1 3 PPI_Lynx_4 4 PPI_Gryphon_1 5 PPI_Gryphon_4 6 PPI_Common_1 7 PPI_Naked 8 PPI_Viper 9 EDismembermentWoundTypes 17 1 1 DWT_Head 0 DWT_Torso 1 DWT_TorsoLeft 2 DWT_TorsoRight 3 DWT_ArmLeft 4 DWT_ArmRight 5 DWT_LegLeft 6 DWT_LegRight 7 DWT_Morph_Head 8 DWT_Morph_Torso 9 DWT_Morph_TorsoLeft 10 DWT_Morph_TorsoRight 11 DWT_Morph_ArmLeft 12 DWT_Morph_ArmRight 13 DWT_Morph_LegLeft 14 DWT_Morph_LegRight 15 DWT_DLC_Defined 16 ERecoilLevel 3 1 1 RL_1 0 RL_2 1 RL_3 2 ECustomCameraType 4 1 1 CCT_None 0 CCT_CustomController 1 CCT_RotatedToTarget_OverShoulder 2 CCT_RotatedToTarget_Medium 3 ECustomCameraController 3 1 1 CCC_NoTarget 0 CCC_Target_Interior 1 CCC_Target 2 EInitialAction 6 1 1 IA_None 0 IA_AttackLight 1 IA_AttackHeavy 2 IA_CastSign 3 IA_ThrowItem 4 IA_CriticalState 5 EDir 9 1 1 Dir_L180 0 Dir_L135 1 Dir_L90 2 Dir_L45 3 Dir_F 4 Dir_R45 5 Dir_R90 6 Dir_R135 7 Dir_R180 8 EPlayerStopPose 4 1 1 EPS_LeftForward 0 EPS_LeftUp 1 EPS_RightForward 2 EPS_RightUp 3 EVehicleCombatAction 4 1 1 EHCA_ShootCrossbow 0 EHCA_ThrowBomb 1 EHCA_CastSign 2 EHCA_Attack 3 HorseAttackSide 2 1 1 HAS_Right 0 HAS_Left 1 EBookDirection 2 1 1 BD_left 0 BD_right 1 EQuestSword 3 1 1 EQS_Any 0 EQS_Steel 1 EQS_Silver 2 EMapPinStatus 4 1 1 EMPS_Undefined 0 EMPS_Known 1 EMPS_Discovered 2 EMPS_Disabled 3 EFocusEffectActivationAction 2 1 1 FEAA_Enable 0 FEAA_Disable 1 ECameraEffect 2 1 1 ECE_None 0 ECE_Drunk 1 EQuestReplacerEntities 5 1 1 EQRE_Geralt 0 EQRE_Ciri 1 EQRE_CiriNaked 2 EQRE_CiriWounded 3 EQRE_CiriWinter 4 EItemSelectionType 2 1 1 IST_Equipped_Only 0 IST_All 1 EQuestNPCStates 7 1 1 EQNS_Default 0 EQNS_Dead 1 EQNS_Agony 2 EQNS_KnockedUnconscious 3 EQNS_DeadNoAgony 4 EQNS_DeadInstantRagdoll 5 EQNS_Combat 6 EDrawWeaponQuestType 4 1 1 EDWQT_Steel 0 EDWQT_Silver 1 EDWQT_NoWeapon 2 EDWQT_Fists 3 ESwarmStateOnArrival 3 1 1 SSOA_Idle 0 SSOA_Shield 1 SSOA_ClueBall 2 EAnimalReaction 4 1 1 AR_Rearing 0 AR_Kick 1 AR_Backing 2 AR_AddPanicPercents 3 EDoorQuestState 6 1 1 EDQS_Open 0 EDQS_Close 1 EDQS_RemoveLock 2 EDQS_Enable 3 EDQS_Disable 4 EDQS_Lock 5 EGeraltPath 3 1 1 EGP_SWORD 0 EGP_SIGNS 1 EGP_ALCHEMY 2 EDM_MappinType 6 1 1 EDM_QuestAvailable 0 EDM_MonsterNest 1 EDM_Prostitute 2 EDM_HorseRacingNPC 3 EDM_NonQuestHorseRace 4 EDM_QuestAvailableFromNonActor 5 EGwentCardFaction 5 1 1 EGCF_Neutral 0 EGCF_Kingdoms 1 EGCF_Nilfgaard 2 EGCF_Monsters 3 EGCF_Scoiatael 4 EGwentDeckUnlock 4 1 1 EGDU_Northern_Kingdom 0 EGDU_Nilfgaard 1 EGDU_Scoiatael 2 EGDU_No_Mans_Land 3 EEnableMode 3 1 1 EEM_AsIs 0 EEM_Enable 1 EEM_Disable 2 EContainerMode 2 1 1 ECM_Empty 0 ECM_NotEmpty 1 EQuestPlayerSkillLevel 2 1 1 EQPSL_Skill 0 EQPSL_DialogAxiiLevel 1 EQuestConditionPlayerState 10 1 1 QCPS_None 0 QCPS_Walking 1 QCPS_Running 2 QCPS_Sprinting 3 QCPS_Swimming 4 QCPS_Diving 5 QCPS_Climbing 6 QCPS_CastingSign 7 QCPS_ParryStance 8 QCPS_Preparation 9 ESwitchStateCondition 7 1 1 SSC_TurnedOn 0 SSC_TurnedOff 1 SSC_Enabled 2 SSC_Disabled 3 SSC_Locked 4 SSC_Unlocked 5 SSC_MaxUseCountReached 6 EPlayerReplacerType 3 1 1 EPRT_Undefined 0 EPRT_Geralt 1 EPRT_Ciri 2 EStorySceneGameplayAction 15 1 1 SSGA_None 0 SSGA_Walk_2m 1 SSGA_Walk_5m 2 SSGA_Walk_8m 3 SSGA_Walk_2m_GoTo_Combat 4 SSGA_Walk_5m_GoTo_Combat 5 SSGA_Walk_8m_GoTo_Combat 6 SSGA_Walk_2m_GoTo_Combat_Silver 7 SSGA_Walk_5m_GoTo_Combat_Silver 8 SSGA_Walk_8m_GoTo_Combat_Silver 9 SSGA_GoTo_Combat_Pose 10 SSGA_GoTo_Combat_Pose_Silver 11 SSGA_GoTo_Combat_Pose_Fists 12 SSGA_EndInWork 13 SSGA_DelayWork 14 ENegotiationResult 4 1 1 TooMuch 0 PrettyClose 1 WeHaveDeal 2 GetLost 3 ECollectItemsRes 5 1 1 ItemCollected 0 NothingChanged 1 WrongItem 2 AlreadyRecieved 3 AllItemsCollected 4 ECollectItemsCustomRes 9 1 1 Book1 0 Book2 1 Book3 2 Book4 3 Book5 4 NothingChangedCus 5 WrongItemCus 6 AlreadyRecievedCus 7 AllItemsCollectedCus 8 EHorseWaterTestResult 3 1 1 HWTR_Normal 0 HWTR_Adjusted 1 HWTR_ToDeep 2 ETickGroup 6 4 0 TICK_PrePhysics 0 TICK_PrePhysicsPost 1 TICK_Main 2 TICK_PostPhysics 3 TICK_PostPhysicsPost 4 TICK_PostUpdateTransform 5 EMoveType 5 4 0 MT_Walk 0 MT_Run 1 MT_FastRun 2 MT_Sprint 3 MT_AbsSpeed 4 EMoveFailureAction 2 4 0 MFA_REPLAN 0 MFA_EXIT 1 ECheats 7 4 0 CHEAT_Console 0 CHEAT_FreeCamera 1 CHEAT_DebugPages 2 CHEAT_InstantKill 3 CHEAT_Teleport 4 CHEAT_MovementOnPhysics 5 CHEAT_TimeScaling 6 EPersistanceMode 3 4 0 PM_DontPersist 0 PM_SaveStateOnly 1 PM_Persist 2 ERenderingPlane 2 4 0 RPl_Scene 0 RPl_Background 1 ERenderingSortGroup 25 4 0 RSG_DebugUnlit 0 RSG_Unlit 1 RSG_LitOpaque 2 RSG_LitOpaqueWithEmissive 3 RSG_DecalModulativeColor 4 RSG_DecalBlendedColor 5 RSG_DecalBlendedNormalsColor 6 RSG_DecalBlendedNormals 7 RSG_Sprites 8 RSG_TransparentBackground 9 RSG_RefractiveBackground 10 RSG_RefractiveBackgroundDepthWrite 11 RSG_Transparent 12 RSG_TransparentFullres 13 RSG_DebugTransparent 14 RSG_DebugOverlay 15 RSG_2D 16 RSG_Prepare 17 RSG_Skin 18 RSG_Hair 19 RSG_Forward 20 RSG_EyeOverlay 21 RSG_Volumes 22 RSG_WaterBlend 23 RSG_Max 24 ETransparencySortGroup 4 4 0 TSG_Sky 0 TSG_Clouds 1 TSG_Scene 2 TSG_Max 3 ERenderingBlendMode 4 4 0 RBM_None 0 RBM_Addtive 1 RBM_AlphaBlend 2 RBM_Refractive 3 EScreenshotRenderFlags 3 4 0 SRF_PostProcess 1 SRF_GUI 2 ESaveFormat 4 4 0 SF_BMP 0 SF_PNG 1 SF_JPG 2 SF_DDS 3 ESoundType 7 4 0 SOUND_GAMEPLAY_VOICE 0 SOUND_SCENE_VOICE 1 SOUND_ANIMATION 2 SOUND_AMBIENT 3 SOUND_FX 4 SOUND_SCENE 5 SOUND_SCRIPT 6 ESoundTypeFlag 9 4 0 SOUND_NONE_FLAG 0 SOUND_GAMEPLAY_VOICE_FLAG 1 SOUND_SCENE_VOICE_FLAG 2 SOUND_ANIMATION_FLAG 4 SOUND_AMBIENT_FLAG 8 ELoadGameResult 6 4 0 LOAD_NotInitialized 0 LOAD_Initializing 1 LOAD_ReadyToLoad 2 LOAD_Loading 3 LOAD_Error 4 LOAD_MissingContent 5 ESaveListUpdateState 4 4 0 LIST_NeedsUpdate 0 LIST_Updating 1 LIST_Updated_EventPending 2 LIST_Updated 3 ESaveGameResult 5 4 0 SAVE_NotInitialized 0 SAVE_Initializing 1 SAVE_ReadyToSave 2 SAVE_Saving 3 SAVE_Error 4 EShowFlags 244 4 0 SHOW_Meshes 0 SHOW_AI 1 SHOW_AISenses 2 SHOW_AIRanges 3 SHOW_Camera 4 SHOW_HierarchicalGrid 5 SHOW_BeamTree 6 SHOW_NavMesh 7 SHOW_Shadows 8 SHOW_ForceAllShadows 9 SHOW_Lights 10 SHOW_Terrain 11 SHOW_Foliage 12 SHOW_PostProcess 13 SHOW_Selection 14 SHOW_Grid 15 SHOW_Sprites 16 SHOW_Particles 17 SHOW_Wireframe 18 SHOW_WalkSurfaces 19 SHOW_Areas 20 SHOW_Locomotion 21 SHOW_MovableRep 22 SHOW_Logic 23 SHOW_Profilers 24 SHOW_Paths 25 SHOW_Stickers 26 SHOW_Steering 27 SHOW_Bboxes 28 SHOW_Exploration 29 SHOW_Behavior 30 SHOW_Emissive 31 SHOW_Spawnset 32 SHOW_Collision 33 SHOW_GUI 34 SHOW_VisualDebug 35 SHOW_Decals 36 SHOW_Lighting 37 SHOW_TSLighting 38 SHOW_Refraction 39 SHOW_Encounter 40 SHOW_BboxesParticles 41 SHOW_BboxesTerrain 42 SHOW_NavRoads 43 SHOW_Brushes 44 SHOW_BuildingBrush 45 SHOW_Sound 46 SHOW_Gizmo 47 SHOW_Flares 48 SHOW_FlaresData 49 SHOW_GUIFallback 50 SHOW_OnScreenMessages 51 SHOW_DepthOfField 52 SHOW_LightsBBoxes 53 SHOW_ErrorState 54 SHOW_Devices 55 SHOW_SelectionContacts 56 SHOW_PEObstacles 57 SHOW_Bg 58 SHOW_TriangleStats 59 SHOW_Formations 60 SHOW_Skirt 61 SHOW_Wind 62 SHOW_NonClimbable 63 SHOW_MergedMeshes 64 SHOW_UseVisibilityMask 65 SHOW_ShadowMeshDebug 66 SHOW_NavTerrain 67 SHOW_NavGraph 68 SHOW_NavObstacles 69 SHOW_Apex 70 SHOW_SpeedTreeShadows 71 SHOW_ShadowStats 72 SHOW_ShadowPreviewDynamic 73 SHOW_ShadowPreviewStatic 74 SHOW_PhysXVisualization 75 SHOW_PhysXTraceVisualization 76 SHOW_PhysXMaterials 77 SHOW_BboxesDecals 78 SHOW_SpritesDecals 79 SHOW_HiResEntityShadows 80 SHOW_Apex -- Enable Visualizations 81 SHOW_ApexClothCollisionSolid 82 SHOW_ApexClothSkeleton 83 SHOW_ApexClothBackstop 84 SHOW_ApexClothMaxDistance 85 SHOW_ApexClothVelocity 86 SHOW_ApexClothSkinnedPosition 87 SHOW_ApexClothActiveTethers 88 SHOW_ApexClothLength 89 SHOW_ApexClothCrossSection 90 SHOW_ApexClothBending 91 SHOW_ApexClothShearing 92 SHOW_ApexClothZeroStretch 93 SHOW_ApexClothSelfCollision 94 SHOW_ApexClothVirtualCollision 95 SHOW_ApexClothPhysicsMeshSolid 96 SHOW_ApexClothPhysicsMeshWire 97 SHOW_ApexClothWind 98 SHOW_ApexClothBackstopPrecise 99 SHOW_ApexClothCollisionWire 100 SHOW_ApexClothLocalSpace 101 SHOW_ApexDestructSupport 102 SHOW_ApexStats 103 SHOW_DistantLights 104 SHOW_CollisionIfNotVisible 105 SHOW_Projectile 106 SHOW_EnvProbesInstances 107 SHOW_TerrainHoles 108 SHOW_CollisionSoundOcclusion 109 SHOW_Dimmers 110 SHOW_DimmersBBoxes 111 SHOW_PhysActorDampers 112 SHOW_PhysActorVelocities 113 SHOW_PhysActorMasses 114 SHOW_TBN 115 SHOW_TonemappingCurve 116 SHOW_ApexFractureRatio 117 SHOW_AnimatedProperties 118 SHOW_PhysMotionIntensity 119 SHOW_AreaShapes 120 SHOW_TriggerBounds 121 SHOW_TriggerActivators 122 SHOW_TriggerTree 123 SHOW_SoundReverb 124 SHOW_CurveAnimations 125 SHOW_AnimDangles 126 SHOW_Wetness 127 SHOW_CameraVisibility 128 SHOW_StreamingTree0 129 SHOW_StreamingTree1 130 SHOW_StreamingTree2 131 SHOW_StreamingTree3 132 SHOW_StreamingTree4 133 SHOW_StreamingTree5 134 SHOW_StreamingTree6 135 SHOW_StreamingTree7 136 SHOW_EnvProbeStats 137 SHOW_FocusMode 138 SHOW_AIBehTree 139 SHOW_NavMeshTriangles 140 SHOW_NavGraphNoOcclusion 141 SHOW_PhantomShapes 142 SHOW_Crowd 143 SHOW_SoundEmitters 144 SHOW_SoundAmbients 145 SHOW_GenericGrass 146 SHOW_ApexFracturePoints 147 SHOW_ApexThresoldLeft 148 SHOW_Underwater 149 SHOW_Scenes 150 SHOW_BoatSailing 151 SHOW_OcclusionStats 152 SHOW_UmbraFrustum 153 SHOW_UmbraObjectBounds 154 SHOW_UmbraPortals 155 SHOW_UmbraVisibleVolume 156 SHOW_UmbraViewCell 157 SHOW_UmbraVisibilityLines 158 SHOW_UmbraStatistics 159 SHOW_UmbraOcclusionBuffer 160 SHOW_UmbraCullShadows 161 SHOW_UmbraCullSpeedTreeShadows 162 SHOW_UmbraShowOccludedNonStaticGeometry 163 SHOW_UmbraStreamingVisualization 164 SHOW_UmbraCullTerrain 165 SHOW_UmbraCullFoliage 166 SHOW_UmbraShowFoliageCells 167 SHOW_DynamicDecals 168 SHOW_Swarms 169 SHOW_TerrainStats 170 SHOW_EnvProbesOverlay 171 SHOW_Interactions 172 SHOW_AIActions 173 SHOW_Stripes 174 SHOW_Waypoints 175 SHOW_RoadFollowing 176 SHOW_MapTracking 177 SHOW_QuestMapPins 178 SHOW_FlareOcclusionShapes 179 SHOW_ReversedProjection 180 SHOW_CascadesStabilizedRotation 181 SHOW_DynamicCollector 182 SHOW_DynamicComponent 183 SHOW_MeshComponent 184 SHOW_LodInfo 185 SHOW_NavMeshOverlay 186 SHOW_ActorLodInfo 187 SHOW_LocalReflections 188 SHOW_EnvProbesBigOverlay 189 SHOW_VideoOutputLimited 190 SHOW_BoatHedgehog 191 SHOW_BoatDestruction 192 SHOW_BoatBuoyancy 193 SHOW_BoatPathFollowing 194 SHOW_Histogram 195 SHOW_VolumetricPaths 196 SHOW_PigmentMap 197 SHOW_PreferTemporalAA 198 SHOW_AllowDebugPreviewTemporalAA 199 SHOW_AllowApexShadows 200 SHOW_NodeTags 201 SHOW_HairAndFur 202 SHOW_ForwardPass 203 SHOW_GeometrySkinned 204 SHOW_GeometryStatic 205 SHOW_GeometryProxies 206 SHOW_NavGraphRegions 207 SHOW_Containers 208 SHOW_RenderTargetBackground 209 SHOW_AITickets 210 SHOW_EffectAreas 211 SHOW_PathSpeedValues 212 SHOW_PhysActorIterations 213 SHOW_BoatInput 214 SHOW_Dismemberment 215 SHOW_EntityVisibility 216 SHOW_AIBehaviorDebug 217 SHOW_XB1SafeArea 218 SHOW_PS4SafeArea 219 SHOW_Skybox 220 SHOW_CameraLights 221 SHOW_AntiLightbleed 222 SHOW_BoatWaterProbbing 223 SHOW_UseRegularDeferred 224 SHOW_CommunityAgents 225 SHOW_RenderDeepTerrain 226 SHOW_CullTerrainWithFullHeight 227 SHOW_CameraInteriorFactor 228 SHOW_BrowseDebugPreviews 229 SHOW_BBoxesCloth 230 SHOW_BBoxesFur 231 SHOW_BBoxesDestruction 232 SHOW_PhysActorFloatingRatio 233 SHOW_GameplayPostFx 234 SHOW_SimpleBuoyancy 235 SHOW_ScaleformMemoryInfo 236 SHOW_GameplayLightComponent 237 SHOW_TeleportDetector 238 SHOW_SoundListener 239 SHOW_NavTerrainHeight 240 SHOW_StreamingCollisionBoxes 241 SHOW_RenderGPUProfiler 242 ECameraLightModType 4 4 0 ECLT_Scene 0 ECLT_Gameplay 1 ECLT_DialogScene 2 ECLT_Interior 3 ECompareTagsOperation 2 4 0 BCTO_MatchAll 0 BCTO_MatchAny 1 ELensFlareGroup 9 4 0 LFG_Default 0 LFG_Sun 1 LFG_Moon 2 LFG_Custom0 3 LFG_Custom1 4 LFG_Custom2 5 LFG_Custom3 6 LFG_Custom4 7 LFG_Custom5 8 EFlareCategory 3 4 0 FLARECAT_Default 0 FLARECAT_Sun 1 FLARECAT_Moon 2 EWorldTransitionMode 5 4 0 Stream 0 Loading screen 1 Loading screen till key is pressed 2 Loading screen till fade in 3 Block game but do not display anything 4 EPathEngineCollision 6 4 0 PEC_Disabled 0 PEC_Burned 1 PEC_Static 2 PEC_StaticWalkable 3 PEC_Dynamic 4 PEC_Walkable 5 EMotionType 2 4 0 MT_Dynamic 0 MT_KeyFramed 1 EAreaTerrainSide 3 4 0 ATS_AboveAndBelowTerrain 0 ATS_OnlyAboveTerrain 1 ATS_OnlyBelowTerrain 2 EAreaClippingMode 2 4 0 ACM_NoClipping 0 ACM_ClipToNegativeAreas 1 EApertureValue 11 4 0 f/1.0 0 f/1.4 1 f/2.0 2 f/2.8 3 f/4.0 4 f/5.6 5 f/8.0 6 f/11.0 7 f/16.0 8 f/22.0 9 f/32.0 10 ESaveGameType 5 4 0 SGT_AutoSave 1 SGT_QuickSave 2 SGT_Manual 3 SGT_ForcedCheckPoint 4 ESaveAttemptResult 3 4 0 SAR_Success 0 SAR_SaveLock 1 SAR_WriteFailure 2 ESessionRestoreResult 7 4 0 RESTORE_Success 0 RESTORE_DataCorrupted 1 RESTORE_DLCRequired 2 RESTORE_MissingContent 3 RESTORE_InternalError 4 RESTORE_NoGameDefinition 5 RESTORE_WrongGameVersion 6 EInputAction 4 4 0 IACT_None 0 IACT_Press 1 IACT_Release 2 IACT_Axis 3 EGlobalEventCategory 15 4 0 GEC_Empty 0 GEC_Trigger 1 GEC_Tag 2 GEC_Fact 3 GEC_ScriptsCustom0 4 GEC_ScriptsCustom1 5 GEC_ScriptsCustom2 6 GEC_ScriptsCustom3 7 GEC_ScriptsCustom4 8 GEC_ScriptsCustom5 9 GEC_ScriptsCustom6 10 GEC_ScriptsCustom7 11 GEC_ScriptsCustom8 12 GEC_ScriptsCustom9 13 GEC_Last 14 EGlobalEventType 15 4 0 GET_Unknown 0 GET_TriggerCreated 1 GET_TriggerRemoved 2 GET_TriggerActivatorCreated 3 GET_TriggerActivatorRemoved 4 GET_TagAdded 5 GET_TagRemoved 6 GET_StubTagAdded 7 GET_StubTagRemoved 8 GET_FactAdded 9 GET_FactRemoved 10 GET_ScriptsCustom0 11 GET_ScriptsCustom1 12 GET_ScriptsCustom2 13 GET_ScriptsCustom3 14 ECutsceneActorType 4 4 0 CAT_None 0 CAT_Actor 1 CAT_Prop 2 CAT_Camera 3 EInputSensitivityPreset 2 4 0 ISP_Normal 0 ISP_Aiming 1 ELightShadowCastingMode 4 4 0 LSCM_None 0 LSCM_Normal 1 LSCM_OnlyDynamic 2 LSCM_OnlyStatic 3 EInputKey 261 4 0 IK_None 0 IK_LeftMouse 1 IK_RightMouse 2 IK_MiddleMouse 3 IK_Unknown04 4 IK_Unknown05 5 IK_Unknown06 6 IK_Unknown07 7 IK_Backspace 8 IK_Tab 9 IK_Unknown0A 10 IK_Unknown0B 11 IK_Unknown0C 12 IK_Enter 13 IK_Unknown0E 14 IK_Unknown0F 15 IK_Shift 16 IK_Ctrl 17 IK_Alt 18 IK_Pause 19 IK_CapsLock 20 IK_Unknown15 21 IK_Unknown16 22 IK_Unknown17 23 IK_Unknown18 24 IK_Unknown19 25 IK_Unknown1A 26 IK_Escape 27 IK_Unknown1C 28 IK_Unknown1D 29 IK_Unknown1E 30 IK_Unknown1F 31 IK_Space 32 IK_PageUp 33 IK_PageDown 34 IK_End 35 IK_Home 36 IK_Left 37 IK_Up 38 IK_Right 39 IK_Down 40 IK_Select 41 IK_Print 42 IK_Execute 43 IK_PrintScrn 44 IK_Insert 45 IK_Delete 46 IK_Help 47 IK_0 48 IK_1 49 IK_2 50 IK_3 51 IK_4 52 IK_5 53 IK_6 54 IK_7 55 IK_8 56 IK_9 57 IK_Unknown3A 58 IK_Unknown3B 59 IK_Unknown3C 60 IK_Unknown3D 61 IK_Unknown3E 62 IK_Unknown3F 63 IK_Unknown40 64 IK_A 65 IK_B 66 IK_C 67 IK_D 68 IK_E 69 IK_F 70 IK_G 71 IK_H 72 IK_I 73 IK_J 74 IK_K 75 IK_L 76 IK_M 77 IK_N 78 IK_O 79 IK_P 80 IK_Q 81 IK_R 82 IK_S 83 IK_T 84 IK_U 85 IK_V 86 IK_W 87 IK_X 88 IK_Y 89 IK_Z 90 IK_Unknown5B 91 IK_Unknown5C 92 IK_Unknown5D 93 IK_Unknown5E 94 IK_Unknown5F 95 IK_NumPad0 96 IK_NumPad1 97 IK_NumPad2 98 IK_NumPad3 99 IK_NumPad4 100 IK_NumPad5 101 IK_NumPad6 102 IK_NumPad7 103 IK_NumPad8 104 IK_NumPad9 105 IK_NumStar 106 IK_NumPlus 107 IK_Separator 108 IK_NumMinus 109 IK_NumPeriod 110 IK_NumSlash 111 IK_F1 112 IK_F2 113 IK_F3 114 IK_F4 115 IK_F5 116 IK_F6 117 IK_F7 118 IK_F8 119 IK_F9 120 IK_F10 121 IK_F11 122 IK_F12 123 IK_F13 124 IK_F14 125 IK_F15 126 IK_F16 127 IK_F17 128 IK_F18 129 IK_F19 130 IK_F20 131 IK_F21 132 IK_F22 133 IK_F23 134 IK_F24 135 IK_Pad_A_CROSS 136 IK_Pad_B_CIRCLE 137 IK_Pad_X_SQUARE 138 IK_Pad_Y_TRIANGLE 139 IK_Pad_Start 140 IK_Pad_Back_Select 141 IK_Pad_DigitUp 142 IK_Pad_DigitDown 143 IK_Pad_DigitLeft 144 IK_Pad_DigitRight 145 IK_Pad_LeftThumb 146 IK_Pad_RightThumb 147 IK_Pad_LeftShoulder 148 IK_Pad_RightShoulder 149 IK_Pad_LeftTrigger 150 IK_Pad_RightTrigger 151 IK_Pad_LeftAxisX 152 IK_Pad_LeftAxisY 153 IK_Pad_RightAxisX 154 IK_Pad_RightAxisY 155 IK_NumLock 156 IK_ScrollLock 157 IK_Unknown9E 158 IK_Unknown9F 159 IK_LShift 160 IK_RShift 161 IK_LControl 162 IK_RControl 163 IK_UnknownA4 164 IK_UnknownA5 165 IK_UnknownA6 166 IK_UnknownA7 167 IK_UnknownA8 168 IK_UnknownA9 169 IK_UnknownAA 170 IK_UnknownAB 171 IK_UnknownAC 172 IK_UnknownAD 173 IK_UnknownAE 174 IK_UnknownAF 175 IK_UnknownB0 176 IK_UnknownB1 177 IK_UnknownB2 178 IK_UnknownB3 179 IK_UnknownB4 180 IK_UnknownB5 181 IK_UnknownB6 182 IK_UnknownB7 183 IK_UnknownB8 184 IK_Unicode 185 IK_Semicolon 186 IK_Equals 187 IK_Comma 188 IK_Minus 189 IK_Period 190 IK_Slash 191 IK_Tilde 192 IK_Mouse4 193 IK_Mouse5 194 IK_Mouse6 195 IK_Mouse7 196 IK_Mouse8 197 IK_UnknownC6 198 IK_UnknownC7 199 IK_Joy1 200 IK_Joy2 201 IK_Joy3 202 IK_Joy4 203 IK_Joy5 204 IK_Joy6 205 IK_Joy7 206 IK_Joy8 207 IK_Joy9 208 IK_Joy10 209 IK_Joy11 210 IK_Joy12 211 IK_Joy13 212 IK_Joy14 213 IK_Joy15 214 IK_Joy16 215 IK_UnknownD8 216 IK_UnknownD9 217 IK_UnknownDA 218 IK_LeftBracket 219 IK_Backslash 220 IK_RightBracket 221 IK_SingleQuote 222 IK_UnknownDF 223 IK_UnknownE0 224 IK_UnknownE1 225 IK_UnknownE2 226 IK_UnknownE3 227 IK_MouseX 228 IK_MouseY 229 IK_MouseZ 230 IK_MouseW 231 IK_JoyU 232 IK_JoyV 233 IK_JoySlider1 234 IK_JoySlider2 235 IK_MouseWheelUp 236 IK_MouseWheelDown 237 IK_UnknownEE 238 IK_UnknownEF 239 IK_JoyX 240 IK_JoyY 241 IK_JoyZ 242 IK_JoyR 243 IK_UnknownF4 244 IK_UnknownF5 245 IK_Attn 246 IK_ClearSel 247 IK_ExSel 248 IK_ErEof 249 IK_Play 250 IK_Zoom 251 IK_NoName 252 IK_UnknownFD 253 IK_UnknownFE 254 IK_PS4_OPTIONS 255 IK_PS4_TOUCH_PRESS 256 IK_Last 257 IK_Count 258 EColorChannel 4 4 0 COLCHANNEL_Red 0 COLCHANNEL_Green 1 COLCHANNEL_Blue 2 COLCHANNEL_Alpha 3 EBatchQueryState 3 4 0 BQS_NotFound 0 BQS_NotReady 1 BQS_Processed 2 ESoundParameterCurveType 9 4 0 ESPCT_Log3 0 ESPCT_Sine 1 ESPCT_Log1 2 ESPCT_InversedSCurve 3 ESPCT_Linear 4 ESPCT_SCurve 5 ESPCT_Exp1 6 ESPCT_ReciprocalOfSineCurve 7 ESPCT_Exp3 8 ETextureCompression 11 4 0 TCM_None 0 TCM_DXTNoAlpha 1 TCM_DXTAlpha 2 TCM_RGBE 3 TCM_Normals 4 TCM_NormalsHigh 5 TCM_NormalsGloss 6 TCM_DXTAlphaLinear 8 TCM_QualityR 9 TCM_QualityRG 10 ETextureCategory 5 4 0 Generic 0 World 1 Scene 2 Characters 3 Heads 4 ETextureRawFormat 5 4 0 TRF_TrueColor 0 TRF_Grayscale 1 TRF_HDR 2 TRF_AlphaGrayscale 3 TRF_HDRGrayscale 4 EEnvColorGroup 40 4 0 ECG_Default 0 ECG_LightsDefault 1 ECG_LightsDawn 2 ECG_LightsNoon 3 ECG_LightsEvening 4 ECG_LightsNight 5 ECG_FX_Default 6 ECG_FX_Fire 7 ECG_FX_FireFlares 8 ECG_FX_FireLight 9 ECG_FX_Smoke 10 ECG_FX_SmokeExplosion 11 ECG_FX_Sky 12 ECG_FX_SkyNight 13 ECG_FX_SkyDawn 14 ECG_FX_SkyNoon 15 ECG_FX_SkySunset 16 ECG_FX_SkyRain 17 ECG_FX_Blood 18 ECG_FX_Water 19 ECG_FX_Fog 20 ECG_FX_LightShaft 21 ECG_FX_LightShaftSun 22 ECG_FX_LightShaftInteriorDawn 23 ECG_FX_LightShaftSpotlightDawn 24 ECG_FX_LightShaftReflectionLightDawn 25 ECG_FX_LightShaftInteriorNoon 26 ECG_FX_LightShaftSpotlightNoon 27 ECG_FX_LightShaftReflectionLightNoon 28 ECG_FX_LightShaftInteriorEvening 29 ECG_FX_LightShaftSpotlightEvening 30 ECG_FX_LightShaftReflectionLightEvening 31 ECG_FX_LightShaftInteriorNight 32 ECG_FX_LightShaftSpotlightNight 33 ECG_FX_LightShaftReflectionLightNight 34 ECG_FX_Trails 35 ECG_FX_ScreenParticles 36 ECG_Custom0 37 ECG_Custom1 38 ECG_Custom2 39 EEnvFlareColorGroup 6 4 0 EFCG_Default 0 EFCG_Sun 1 EFCG_Moon 2 EFCG_Custom0 3 EFCG_Custom1 4 EFCG_Custom2 5 EEnvAutoHideGroup 5 4 0 EAHG_None 0 EAHG_Custom0 1 EAHG_Custom1 2 EAHG_Custom2 3 EAHG_Custom3 4 EDestructionPreset 1 4 0 CUSTOM_PRESET_D 0 ECharacterPhysicsState 6 4 0 CPS_Simulated 0 CPS_Animated 1 CPS_Falling 2 CPS_Swimming 3 CPS_Ragdoll 4 CPS_Count 5 ECollisionSides 9 4 0 CS_FRONT 0 CS_RIGHT 1 CS_BACK 2 CS_LEFT 3 CS_FRONT_LEFT 4 CS_FRONT_RIGHT 5 CS_BACK_RIGHT 6 CS_BACK_LEFT 7 CS_CENTER 8 EBehaviorLod 5 4 0 BL_Lod0 0 BL_Lod1 1 BL_Lod2 2 BL_Lod3 3 BL_NoLod 4 EInterpolationType 2 4 0 IT_Linear 0 IT_Bezier 1 EAxis 6 4 0 A_X 0 A_Y 1 A_Z 2 A_NX 3 A_NY 4 A_NZ 5 EBehaviorTransitionBlendMotion 3 4 0 BTBM_Blending 0 BTBM_Source 1 BTBM_Destination 2 ELookAtLevel 4 4 0 LL_Body 0 LL_Head 1 LL_Eyes 2 LL_Null 3 EActorAnimState 18 4 0 AAS_Default 0 AAS_Crossbow 1 AAS_Bow 2 AAS_Halberd 3 AAS_Drunk 4 AAS_Box 5 AAS_Broom 6 AAS_FishBasket 7 AAS_Torch 8 AAS_Bucket 9 AAS_Mage 10 AAS_Bowl 11 AAS_Sneak 12 AAS_Injured 13 AAS_Pickaxe 14 AAS_CrossbowAim 15 AAS_Sword 16 AAS_RocheSword 17 ESkeletonType 7 4 0 Man 0 Woman 1 Witcher 2 Dwarf 3 Elf 4 Child 5 Monster 6 ECompressedPoseBlend 4 4 0 CPBT_None 0 CPBT_Fast 1 CPBT_Normal 2 CPBT_Slow 3 ESkeletalAnimationPoseType 4 4 0 SAPT_Invalid 0 SAPT_Stand 1 SAPT_Sit 2 SAPT_Lie 3 EAnimationFps 4 4 0 AF_5 0 AF_10 1 AF_15 2 AF_30 3 EAdditiveType 4 4 0 AT_Local 0 AT_Ref 1 AT_TPose 2 AT_Animation 3 EPoseDeformationLevel 3 4 0 PDL_Small 0 PDL_Medium 1 PDL_High 2 ESkeletalAnimationStreamingType 3 4 0 SAST_Standard 0 SAST_Prestreamed 1 SAST_Persistent 2 EGraphLayerState 3 4 0 GLS_Visible 0 GLS_Freeze 1 GLS_Hide 2 EPropertyCurveMode 2 4 0 PCM_Forward 0 PCM_Backward 1 ECurveType 5 4 0 ECurveType_Uninitialized 0 ECurveType_Float 1 ECurveType_Vector 2 ECurveType_EngineTransform 3 ECurveType_EulerAngles 4 ECurveInterpolationMode 3 4 0 ECurveInterpolationMode_Linear 0 ECurveInterpolationMode_Automatic 1 ECurveInterpolationMode_Manual 2 ECurveManualMode 3 4 0 ECurveManualMode_Bezier 0 ECurveManualMode_BezierSymmetricDirection 1 ECurveManualMode_BezierSymmetric 2 ECurveRelativeMode 3 4 0 ECurveRelativeMode_None 0 ECurveRelativeMode_InitialTransform 1 ECurveRelativeMode_CurrentTransform 2 ECubeGenerationStrategy 5 4 0 ECGS_SharpAll 0 ECGS_BlurMips 1 ECGS_Preblur 2 ECGS_PreblurStrong 3 ECGS_PreblurDiffuse 4 ELayerType 2 4 0 LT_AutoStatic 0 LT_NonStatic 1 ELayerBuildTag 11 4 0 LBT_None 0 LBT_Ignored 1 LBT_EnvOutdoor 2 LBT_EnvIndoor 3 LBT_EnvUnderground 4 LBT_Quest 5 LBT_Communities 6 LBT_Audio 7 LBT_Nav 8 LBT_Gameplay 9 LBT_DLC 10 ELayerMergedContent 3 4 0 LMC_Auto 0 LMC_ForceAlways 1 LMC_ForceNever 2 EAnimationBufferDataAvailable 3 4 0 ABDA_None 0 ABDA_Partial 1 ABDA_All 2 SAnimationBufferStreamingOption 3 4 0 ABSO_NonStreamable 0 ABSO_PartiallyStreamable 1 ABSO_FullyStreamable 2 SAnimationBufferBitwiseCompression 3 4 0 ABBC_None 0 ABBC_24b 1 ABBC_16b 2 SAnimationBufferDataCompressionMethod 11 4 0 ABDCM_Invalid 0 ABDCM_Plain 1 ABDCM_Quaternion 2 ABDCM_QuaternionXYZSignedW 3 ABDCM_QuaternionXYZSignedWLastBit 4 ABDCM_Quaternion48b 5 ABDCM_Quaternion40b 6 ABDCM_Quaternion32b 7 ABDCM_Quaternion64bW 8 ABDCM_Quaternion48bW 9 ABDCM_Quaternion40bW 10 SAnimationBufferOrientationCompressionMethod 9 4 0 ABOCM_PackIn64bitsW 0 ABOCM_PackIn48bitsW 1 ABOCM_PackIn40bitsW 2 ABOCM_AsFloat_XYZW 3 ABOCM_AsFloat_XYZSignedW 4 ABOCM_AsFloat_XYZSignedWInLastBit 5 ABOCM_PackIn48bits 6 ABOCM_PackIn40bits 7 ABOCM_PackIn32bits 8 SAnimationBufferBitwiseCompressionPreset 7 4 0 ABBCP_Custom 0 ABBCP_VeryHighQuality 1 ABBCP_HighQuality 2 ABBCP_NormalQuality 3 ABBCP_LowQuality 4 ABBCP_VeryLowQuality 5 ABBCP_Raw 6 ESkeletalAnimationType 3 4 0 SAT_Normal 0 SAT_Additive 1 SAT_MS 2 ENearPlaneDistance 9 4 0 NP_VeryClose5cm 0 NP_Close10cm 1 NP_DefaultEnv 2 NP_Medium25cm 3 NP_Further40cm 4 NP_Far60cm 5 NP_VeryFar120cm 6 NP_Extreme240cm 7 NP_CustomValue 8 EFarPlaneDistance 10 4 0 FP_CrazyClose20m 0 FP_EvenCloser30m 1 FP_VeryClose40m 2 FP_Close150m 3 FP_Medium600m 4 FP_DefaultEnv 5 FP_Far1000m 6 FP_MoreFar1500m 7 FP_VeryFar2000m 8 FP_CustomValue 9 EAnimationEventType 5 4 0 AET_Tick 0 AET_DurationStart 1 AET_DurationStartInTheMiddle 2 AET_DurationEnd 3 AET_Duration 4 EInteractionPriority 17 4 0 IP_Prio_0 0 IP_Prio_1 1 IP_Prio_2 2 IP_Prio_3 3 IP_Prio_4 4 IP_Prio_5 5 IP_Prio_6 6 IP_Prio_7 7 IP_Prio_8 8 IP_Prio_9 9 IP_Prio_10 10 IP_Prio_11 11 IP_Prio_12 12 IP_Prio_13 13 IP_Prio_14 14 ECameraSolver 3 4 0 CS_None 0 CS_LookAt 1 CS_Focus 2 EHairStrandBlendModeType 4 4 0 Overwrite 0 Multiply 1 Add 2 Modulate 3 EHairColorizeMode 5 4 0 LOD 1 Tangents 2 Mesh Normal 3 Hair Normal 4 EHairTextureChannel 4 4 0 RED 0 GREEN 1 BLUE 2 ALPHA 3 ESkyTransformType 3 4 0 STT_SunPosition 0 STT_MoonPosition 1 STT_GlobalLightPosition 2 EDestroyWay 4 4 0 Random 0 Timed 1 OnContact 2 OnDistance 3 EPhantomShape 3 4 0 PS_Sphere 0 PS_Box 1 PS_EntityBounds 2 EDimmerType 3 4 0 DIMMERTYPE_Default 0 DIMMERTYPE_InsideArea 1 DIMMERTYPE_OutsideArea 2 ETCrBoneId 26 4 0 TCrB_Root 0 TCrB_Pelvis 1 TCrB_Torso1 2 TCrB_Torso2 3 TCrB_Torso3 4 TCrB_Neck 5 TCrB_Head 6 TCrB_ShoulderL 7 TCrB_BicepL 8 TCrB_ForearmL 9 TCrB_HandL 10 TCrB_WeaponL 11 TCrB_ShoulderR 12 TCrB_BicepR 13 TCrB_ForearmR 14 TCrB_HandR 15 TCrB_WeaponR 16 TCrB_ThighL 17 TCrB_ShinL 18 TCrB_FootL 19 TCrB_ToeL 20 TCrB_ThighR 21 TCrB_ShinR 22 TCrB_FootR 23 TCrB_ToeR 24 TCrB_Last 25 ETCrEffectorId 2 4 0 TCrEffector_HandL 0 TCrEffector_HandR 1 ETriggerShape 3 4 0 TS_None 0 TS_Sphere 1 TS_Box 2 EEntityGameplayEffectFlags 2 4 0 EGEF_FocusModeHighlight 1 EWoundTypeFlags 5 4 0 WTF_None 0 WTF_Cut 1 WTF_Explosion 2 WTF_Frost 4 EBehaviorMimicBlendType 7 4 0 BMBT_Continues 0 BMBT_Max 1 BMBT_Min 2 BMBT_Add 3 BMBT_Sub 4 BMBT_Mul 5 BMBT_AbsMax 6 EBehaviorMimicMathOp 6 4 0 BMMO_Add 0 BMMO_Sub 1 BMMO_Mul 2 BMMO_Div 3 BMMO_Max 4 BMMO_Min 5 EMimicGeneratorType 4 4 0 MGT_Null 0 MGT_Damp 1 MGT_Cheeks 2 MGT_HeadSin 3 EBehaviorMathOp 9 4 0 BMO_Add 0 BMO_Subtract 1 BMO_Multiply 2 BMO_Divide 3 BMO_SafeDivide 4 BMO_ATan 5 BMO_AngleDiff 6 BMO_Length 7 BMO_Abs 8 EBehaviorValueLatchType 3 4 0 BVLT_Activation 0 BVLT_Max 1 BVLT_Min 2 EBehaviorValueTimerType 3 4 0 BVTT_Activation 0 BVTT_ConditionTimer 1 BVTT_ConditionReset 2 EBehaviorValueModifierType 13 4 0 BVM_OneMinus 0 BVM_AdditiveMap 1 BVM_Negative 2 BVM_11To01 3 BVM_11To02 4 BVM_01To11 5 BVM_01To02 6 BVM_11To180180 7 BVM_180180To11 8 BVM_RadToDeg 9 BVM_DegToRad 10 BVM_RadTo11 11 BVM_360To180180 12 EBehaviorWaveValueType 4 4 0 BWVT_Sin 0 BWVT_Step01 1 BWVT_Step11 2 BWVT_Triangle01 3 EBehaviorVectorMathOp 11 4 0 BVMO_Add 0 BVMO_Subtract 1 BVMO_Multiply 2 BVMO_Divide 3 BVMO_CrossProduct 4 BVMO_DotProduct 5 BVMO_Length 6 BVMO_XComponent 7 BVMO_YComponent 8 BVMO_ZComponent 9 BVMO_WComponent 10 EBehaviorCustomDampType 2 4 0 BGCDT_DirectionalAcc 0 BGCDT_FilterLowPass 1 EAttackDirection 4 4 0 AD_Front 0 AD_Left 1 AD_Right 2 AD_Back 3 EAttackDistance 4 4 0 ADIST_Small 0 ADIST_Medium 1 ADIST_Large 2 ECompareFunc 6 4 0 CF_Equal 0 CF_NotEqual 1 CF_Less 2 CF_LessEqual 3 CF_Greater 4 CF_GreaterEqual 5 EBoneRotationAxis 3 4 0 ROTAXIS_X 0 ROTAXIS_Y 1 ROTAXIS_Z 2 EBehaviorEngineValueType 18 4 0 BEVT_TimeDelta 0 BEVT_ActorToCameraAngle 1 BEVT_ActorSpeed 2 BEVT_ActorMoveDirection 3 BEVT_ActorHeading 4 BEVT_ActorRotationSpeed 5 BEVT_ActorRelativeDirection 6 BEVT_ActorRotation 7 BEVT_ActorRawDesiredRotation 8 BEVT_CameraFollowAngle 9 BEVT_ActorLookAtLevel 10 BEVT_ActorLookAtEnabled 11 BEVT_Pad 13 BEVT_ActorAnimState 14 BEVT_ActorMoveDirToFacingDiff 15 BEVT_AnimationMultiplier 16 BEVT_IsActorInScene 17 EBehaviorEngineVectorValueType 4 4 0 BEVVT_ActorLookAtTarget 0 BEVVT_ActorLookAtCompressedData 1 BEVVT_ActorLookAtBodyPartWeights 2 BEVVT_ActorEyesLookAtData 3 ETransformType 3 4 0 TT_Translation 0 TT_Rotation 1 TT_Scale 2 EVectorVariableType 2 4 0 VVT_Position 0 VVT_Rotation 1 EVariableSpace 2 4 0 VS_Model 0 VS_Global 1 EBehaviorGraphChooseRecoverFromRagdollAnimMode 3 4 0 RFR_JustOne 0 RFR_FrontBack 1 RFR_FrontBackSides 2 EBehaviorConstraintDampType 2 4 0 BCDT_Duration 0 BCDT_Speed 1 EMimicNodePoseType 4 4 0 MNPS_Pose 0 MNPS_Filter 1 MNPS_CustomFilter_Full 2 MNPS_CustomFilter_Lipsync 3 ESAnimationMappedPoseMode 3 4 0 AMPM_Default 0 AMPM_Additive 1 AMPM_Override 2 EAnimationAttackType 10 4 0 AAT_None 0 AAT_Jab 1 AAT_46 2 AAT_64 3 AAT_82 4 AAT_28 5 AAT_73 6 AAT_91 7 AAT_19 8 AAT_37 9 EAnimationTrajectorySelectorType 5 4 0 ATST_None 0 ATST_IK 1 ATST_Blend2 2 ATST_Blend3 3 ATST_Blend2Direction 4 EActionMoveAnimationSyncType 3 4 0 AMAST_None 0 AMAST_CrossBlendIn 1 AMAST_CrossBlendOut 2 EBreastPreset 5 4 0 Default_Naked 0 Natural_Normal 1 Unnatural 2 Clothed 3 CUSTOM_PRESET 4 EBrushFaceMapping 3 4 0 BFM_World 0 BFM_Local 1 BFM_Face 2 EBrushCSGType 4 4 0 CSG_Edit 0 CSG_Addtive 1 CSG_Subtractive 2 CSG_Detail 3 EParticleVertexDrawerType 11 4 0 PVDT_Billboard 0 PVDT_Rain 1 PVDT_Screen 2 PVDT_EmitterOrientation 3 PVDT_SphereAligned 4 PVDT_MotionBlurred 6 PVDT_Trail 7 PVDT_Mesh 8 PVDT_FacingTrail 9 PVDT_Beam 10 EMeshParticleOrientationMode 3 4 0 MPOM_Normal 0 MPOM_MovementDirection 1 MPOM_NoRotation 2 ETextureAnimationMode 2 4 0 TAM_Speed 0 TAM_LifeTime 1 EFreeVectorAxes 4 4 0 FVA_One 1 FVA_Two 2 FVA_Three 3 EAreaEnvironmentPointType 5 4 0 AEPT_FadeOut 0 AEPT_FadeIn 1 AEPT_Additive 2 AEPT_Subtractive 3 AEPT_SubEnvironment 4 EAreaEnvironmentPointBlend 3 4 0 AEPB_DistanceOnly 0 AEPB_CameraFocusAndDistance 1 AEPB_CameraAngleAndDistance 2 EMaterialDataType 13 4 0 MDT_Float 0 MDT_Float2 1 MDT_Float3 2 MDT_Float4 3 MDT_Float4x4 4 MDT_Float4x3 5 MDT_Float3x3 6 MDT_Bool 7 MDT_Uint 8 MDT_Int 9 MDT_Int2 10 MDT_Int3 11 MDT_Int4 12 EMaterialSamplerType 4 4 0 MST_Texture 0 MST_Cubemap 1 MST_Volume 2 MST_TextureArray 3 EMaterialParamType 12 4 0 MPT_Float 0 MPT_Float2 1 MPT_Float3 2 MPT_Float4 3 MPT_Float4x4 4 MPT_Float4x3 5 MPT_Float3x3 6 MPT_Bool 7 MPT_Texture 9 MPT_Cubemap 10 MPT_Volume 11 EMaterialShaderTarget 2 4 0 MSH_VertexShader 1 ERenderFeedbackDataType 2 4 0 RFDT_Depth 0 RFDT_Color 1 EMaterialVertexFactory 15 4 0 MVF_Terrain 1 MVF_MeshStatic 2 MVF_MeshSkinned 3 MVF_ParticleBilboard 4 MVF_ParticleBilboardRain 5 MVF_ParticleParallel 6 MVF_ParticleMotionBlur 7 MVF_ParticleSphereAligned 8 MVF_ParticleVerticalFixed 9 MVF_ParticleTrail 10 MVF_ParticleFacingTrail 11 MVF_ParticleScreen 12 MVF_ParticleBeam 13 MVF_ApexWithoutBones 14 EMaterialEngineValueType 34 4 0 MEVT_DistanceToCamera 0 MEVT_DistanceToCameraParallel 1 MEVT_CameraPosition 2 MEVT_CameraVectorUp 3 MEVT_CameraVectorForward 4 MEVT_CameraVectorRight 5 MEVT_CameraNear 6 MEVT_CameraFar 7 MEVT_GameTime 8 MEVT_Date 9 MEVT_WorldTime 10 MEVT_DayHour 11 MEVT_GlobalLightDir 12 MEVT_MoonDir 13 MEVT_GlobalLightDiffuseColor 14 MEVT_GlobalLightSpecularColor 15 MEVT_GlobalDayAmount 19 MEVT_Custom0 20 MEVT_Custom1 21 MEVT_FXColor 22 MEVT_GameplayFXRendererParam 24 MEVT_FoliageColor 25 MEVT_RainStrength 26 MEVT_WetSurfaceStrength 27 MEVT_DelayedWetSurfaceStrength 28 MEVT_WindStrength 29 MEVT_WindDirectionZ 30 MEVT_SkyboxWeatherBlend 31 MEVT_CloudsShadowIntensity 32 MEVT_MorphBlendRatio 33 EFieldType 3 4 0 FT_Const 0 FT_Linear 1 FT_Square 2 ETerrainTileCollision 4 4 0 TTC_AutoOn 0 TTC_AutoOff 1 TTC_ForceOn 2 TTC_ForceOff 3 EUmbraTileDataStatus 5 4 0 EUTDS_Unknown 0 EUTDS_NoData 1 EUTDS_Invalid 2 EUTDS_Valid 3 EUTDS_ComputationInProgress 4 EVegetationAlignment 3 4 0 VA_Terrain 0 VA_Collision 1 VA_Max 2 ERenderDynamicDecalProjection 2 4 0 RDDP_Ortho 0 RDDP_Sphere 1 ERenderDynamicDecalAtlas 6 4 0 RDDA_1x1 0 RDDA_2x1 1 RDDA_2x2 2 RDDA_4x2 3 RDDA_4x4 4 RDDA_8x4 5 EDynamicDecalSpawnPriority 2 4 0 RDDS_Normal 0 RDDS_Highest 1 EMeshShadowImportanceBias 5 4 0 MSIB_Default 0 MSIB_MoreImportant 1 MSIB_EvenMoreImportant 2 EPathLibCollision 7 4 0 PLC_Disabled 0 PLC_Static 1 PLC_StaticWalkable 2 PLC_StaticMetaobstacle 3 PLC_Dynamic 4 PLC_Walkable 5 PLC_Immediate 6 EBatchQueryQueryFlag 9 4 0 EQQF_IMPACT 1 EQQF_NORMAL 2 EQQF_DISTANCE 4 EQQF_UV 8 EMeshVertexType 2 4 0 MVT_StaticMesh 0 MVT_SkinnedMesh 1 EDispatcherSelection 3 4 0 EDS_CPU_ONLY 0 EDS_GPU_ONLY 1 EDS_GPU_IF_AVAILABLE 2 ECompressTranslationType 3 4 0 CT_8 0 CT_16 1 CT_None 2 ECompressedRotationType 3 4 0 CRT_32 0 CRT_64 1 CRT_None 2 ELookAtSolverType 2 4 0 LST_Quat 0 LST_Euler 1 EAttitudeGroupPriority 5 1 1 AGP_Default 0 AGP_SpawnTree 1 AGP_Axii 2 AGP_Fistfight 3 AGP_Scenes 4 EExplorationType 32 4 0 ET_Jump 0 ET_Ladder 1 ET_Horse_LF 2 ET_Horse_LB 3 ET_Horse_L 4 ET_Horse_R 5 ET_Horse_RF 6 ET_Horse_RB 7 ET_Horse_B 8 ET_Boat_B 9 ET_Boat_P 10 ET_Boat_Enter_From_Beach 11 ET_Fence 12 ET_Fence_OneSided 13 ET_Ledge 14 ET_Boat_Passenger_B 15 ExpZComparision 5 4 0 EXPZCMP_ANY 0 EXPZCMP_LESSER 1 EXPZCMP_GREATER 2 EXPZCMP_DIST 3 EXPZCMP_SIDE_LG 4 ExpDoubleSided 4 4 0 EXPDS_SINGLE 0 EXPDS_DOUBLE 1 EXPDS_DOUBLE_FOR_AI 2 EXPDS_DOUBLE_FOR_PLAYER 3 EInventoryItemClass 4 4 0 InventoryItemClass_Common 1 InventoryItemClass_Magic 2 InventoryItemClass_Rare 3 EUsableItemType 8 4 0 UI_Torch 0 UI_Horn 1 UI_Bell 2 UI_OilLamp 3 UI_Mask 4 UI_FiendLure 5 UI_Meteor 6 UI_None 7 EInventoryEventType 5 4 0 IET_Empty 0 IET_ItemAdded 1 IET_ItemRemoved 2 IET_ItemQuantityChanged 3 IET_ItemTagChanged 4 EItemLatentAction 3 4 0 ILA_Draw 0 ILA_Holster 1 ILA_Switch 2 EItemHand 4 4 0 IH_Right 0 IH_Left 1 IH_Both 2 IH_None 3 EDialogLookAtType 3 4 0 DLT_Static 0 DLT_Dynamic 1 DLT_StaticPoint 2 EStorySceneSignalType 3 4 0 SSST_Accept 0 SSST_Highlight 1 SSST_Skip 2 EDialogResetClothAndDanglesType 3 4 0 DRCDT_None 0 DRCDT_Reset 1 DRCDT_ResetAndRelax 2 EStorySceneAnimationType 3 4 0 AAST_Normal 0 AAST_Override 1 AAST_Additive 2 EStorySceneMimicsKeyType 4 4 0 SSMKT_OverrideAll 0 SSMKT_OverridePose 1 SSMKT_OverrideAnimation 2 SSMKT_AdditiveAll 3 EStoryScenePoseKeyType 2 4 0 SSPKT_AdditiveAll 0 SSPKT_AdditiveIdle 1 ELightTrackingType 2 4 0 LTT_Normal 0 LTT_Reverse 1 ESceneDialogsetCameraSet 4 4 0 SDSC_None 0 SDSC_Personal 1 SDSC_Master 2 SDSC_All 3 EPushingDirection 2 4 0 EPD_Front 0 EPD_Back 1 EExplorationState 8 4 0 EX_Normal 0 EX_WithRangedWeapon 1 EX_WithWeapon 2 EX_Drunk 3 EX_Injured 4 EX_Stealth 5 EX_CarryTorch 6 EX_WithPickaxe 7 EPathEngineAgentType 5 4 0 PEAT_Player 0 PEAT_TallNPCs 1 PEAT_ShortNPCs 2 PEAT_Monsters 3 PEAT_Ghost 4 EAIEventType 7 4 0 EAIE_Unknown 0 EAIE_Goal 1 EAIE_Action 2 EAIE_Sense 3 EAIE_State 4 EAIE_Movement 5 EAIE_Misc 6 EPlayerInteractionLock 6 1 1 PIL_Cutscene 1 PIL_Default 2 PIL_CombatAction 4 EStoryScenePerformActionMode 3 4 0 Perform Action 0 Don't Perform Action 1 Don't care about Action 2 EGameplayEntityFlags 2 4 0 FLAG_HasWind 1 EFocusModeVisibility 3 4 0 FMV_None 0 FMV_Interactive 1 FMV_Clue 2 EItemAction 5 4 0 IA_Mount 0 IA_MountToHand 1 IA_MountToLeftHand 2 IA_MountToRightHand 3 IA_Unmount 4 EGettingItem 2 4 0 GI_ByName 0 GI_ByCategory 1 EItemEffectAction 2 4 0 IEA_Start 0 IEA_Stop 1 EDropAction 3 4 0 DA_DropRightHand 0 DA_DropLeftHand 1 DA_DropAny 2 EEntityTargetingActionMechanism 3 4 0 ETAM_Self 0 ETAM_ByHandle 1 ETAM_Activator 2 EMinigameState 8 4 0 EMS_None 2 EMS_Init 4 EZoneAcceptor 2 4 0 ZA_LairAreaOnly 0 ZA_BothTriggersAndLairArea 1 EBehaviorTreeEventType 6 4 0 BTET_AET_Tick 0 BTET_AET_DurationStart 1 BTET_AET_DurationStartInTheMiddle 2 BTET_AET_DurationEnd 3 BTET_AET_Duration 4 BTET_GameplayEvent 5 EVisibilityTest 3 4 0 VT_None 0 VT_LineOfSight 1 VT_RangeAndLineOfSight 2 EAIMinigameDifficulty 3 4 0 AIMD_Easy 0 AIMD_Normal 1 AIMD_Hard 2 EBTNodeStatus 3 4 0 BTNS_Active 0 BTNS_Failed 1 BTNS_Completed 2 EArbitratorPriorities 12 4 0 ETopLevelAIPriorities 8 4 0 EAIAreaSelectionMode 5 4 0 EAIASM_Encounter 0 EAIASM_GuardArea 1 EAIASM_ByTag 2 EAIASM_ByTagInEncounter 3 EAIASM_None 4 EEncounterSpawnGroup 5 1 1 ESG_Quest 0 ESG_Important 1 ESG_CoreCommunity 2 ESG_SecondaryCommunity 3 ESG_OptionalCommunity 4 EEntryState 5 4 0 EES_ACTIVATED 0 EES_DEACTIVATED 1 EES_LOADING 2 EES_UNLOADING 3 EES_PRESTART 4 ESpawnTreeSpawnVisibility 3 4 0 STSV_SPAWN_HIDEN 0 STSV_SPAWN_ALWAYS 1 STSV_SPAWN_ONLY_VISIBLE 2 EMovementAdjustmentNotify 5 4 0 MAN_None 0 MAN_LocationAdjustmentReachedDestination 1 MAN_RotationAdjustmentReachedDestination 2 MAN_AdjustmentEnded 3 MAN_AdjustmentCancelled 4 EFormationConstraintType 2 4 0 EFormationConstraint_POSITION 0 EFormationConstraint_SPEED 1 EBitOperation 3 4 0 BO_And 0 BO_Or 1 BO_Xor 2 EAvoidObstacleStrategy 7 4 0 AOS_None 0 AOS_Left 1 AOS_Right 2 AOS_Follow 3 AOS_SlowDown 4 AOS_SpeedUp 5 AOS_Stop 6 EAdjustRotationChangesScenario 2 4 0 ARCS_None 0 ARCS_CasualMovement 1 ELogicOperator 2 4 0 ELO_And 0 ELO_Or 1 ESkillColor 5 1 1 SC_None 0 SC_Blue 1 SC_Green 2 SC_Red 3 SC_Yellow 4 EDialogActionIcon 28 4 0 DialogAction_NONE 0 DialogAction_AXII 1 DialogAction_CONTENT_MISSING 2 DialogAction_BRIBE 16 ECameraPlane 6 4 0 Wide 1 Medium 2 Semicloseup 3 Closeup 4 Supercloseup 5 ELightType 3 4 0 LT_SpotLight 0 LT_PointLight 1 LT_Dimmer 2 EStorySceneForcingMode 5 4 0 Don't force anything 0 Force position 1 Force position with camera blending 2 Spawn and force position 3 Spawn actors when needed 4 ESoundStateDuringScene 4 4 0 SOUND_DEFAULT 0 SOUND_NO_CHANGE 1 SOUND_SILENCE 2 SOUND_REDUCED 3 ESceneSelectionMode 3 4 0 Sequential 0 Sequential without skipping 1 Random 2 ESceneActorType 2 4 0 SceneActorType_NewNpcs 0 SceneActorType_BackgroundNpcs 1 ECameraInterpolation 2 4 0 LINEAR 0 BEZIER 1 ESceneEventLightColorSource 4 4 0 ELCS_EnvLightColor1 0 ELCS_EnvLightColor2 1 ELCS_EnvLightColor3 2 ELCS_CustomLightColor 3 EQuestSceneSaveMode 3 4 0 QSSM_SaveBlocker 0 QSSM_Restart 1 QSSM_Skip 2 EQuestPhaseSaveMode 2 4 0 QPSM_SaveBlocker 0 QPSM_SavesAllowed 1 ELogicOperation 6 4 0 LO_And 0 LO_Or 1 LO_Xor 2 LO_Nand 3 LO_Nor 4 LO_Nxor 5 EQuestActorConditionLogicOperation 3 4 0 ACTORS_All 0 ACTORS_AtLeastOne 1 ACTORS_OneAndOnly 2 EQueryFightMode 10 4 0 QFM_Killed 0 QFM_Stunned 1 QFM_Hit_By_Aard 2 QFM_Hit_By_Igni 3 QFM_Hit_By_Yrden 4 QFM_Hit 5 QFM_Hit_By_Bomb 6 QFM_Hit_By_Bolt 7 QFM_Hit_By_Axii 8 QFM_KnockedUnconscious 9 EQuestScriptSaveMode 2 4 0 QSCSM_SaveBlocker 0 QSCSM_Restart 1 ECameraFocusConditionLineOfSightSource 2 4 0 CFCLOS_Camera 0 CFCLOS_Player 1 EInputCompareFunc 3 4 0 ICF_DontCare 0 ICF_Less 1 ICF_Greater 2 EAbilityAttributeType 3 4 0 EAttrT_Base 0 EAttrT_Additive 1 EAttrT_Multi 2 EJobTreeNodeSelectionMode 2 4 0 SM_RANDOM 0 SM_SEQUENCE 1 EJobMovementMode 3 4 0 JMM_Walk 0 JMM_Run 1 JMM_CustomSpeed 2 EJobForceOutDropMode 3 4 0 JFODM_DropAll 0 JFODM_DropNonWeapon 1 JFODM_NoDrop 2 ECommMapPinType 4 4 0 CMPT_None 0 CMPT_Inn 1 CMPT_Shop 2 CMPT_Craft 3 ECommunitySpawnsetType 2 4 0 CST_Global 0 CST_Template 1 EWorkPlacementImportance 3 4 0 WPI_Anywhere 0 WPI_Nearby 1 WPI_Precise 2 EJournalStatus 4 4 0 JS_Inactive 0 JS_Active 1 JS_Success 2 JS_Failed 3 EItemState 3 4 0 IS_MOUNT 0 IS_HOLD 1 IS_HIDDEN 2 EAnimationManualSyncType 3 4 0 AMST_SyncBeginning 0 AMST_SyncEnd 1 AMST_SyncMatchEvents 2 ESyncRotationUsingRefBoneType 2 4 0 SRT_TowardsOtherEntity 0 SRT_ToMatchOthersRotation 1 EChangeFacingDirectionSide 4 4 0 CFDS_None 0 CFDS_Left 1 CFDS_Right 2 CFDS_Any 3 EChangeDirectionSide 4 4 0 BGCDS_None 0 BGCDS_Left 1 BGCDS_Right 2 BGCDS_Any 3 EBehaviorGraphRagdollNodeState 4 4 0 BGRN_Inactive 0 BGRN_Kinematic 1 BGRN_Ragdoll 2 BGRN_SwitchingFromRagdoll 3 EBehaviorGraphAnimatedRagdollNodeState 4 4 0 BGARN_Ragdoll 0 BGARN_Flying 1 BGARN_HitWall 2 BGARN_HitGround 3 EAnimEffectAction 2 4 0 EA_Start 0 EA_Stop 1 EEffectEntityPosition 6 4 0 EEP_Camera 0 EEP_Player 1 EEP_XYCameraZPlayer 2 EEP_XYPlayerZCamera 3 EEP_XYCameraZTerrain 4 EEP_XYPlayerZTerrain 5 EEffectEntityRotation 3 4 0 EER_None 0 EER_Spawn 1 EER_Continuous 2 EProjectileCastPosition 2 4 0 PCP_Bone 0 PCP_EntityRoot 1 EBaseCharacterStats 11 4 0 BCS_Vitality 0 BCS_Essence 1 BCS_Stamina 2 BCS_Toxicity 3 BCS_Focus 4 BCS_Morale 5 BCS_Air 6 BCS_Panic 7 BCS_PanicStatic 8 BCS_SwimmingStamina 9 BCS_Undefined 10 ECharacterDefenseStats 19 4 0 CDS_None 0 CDS_PhysicalRes 1 CDS_BleedingRes 2 CDS_PoisonRes 3 CDS_FireRes 4 CDS_FrostRes 5 CDS_ShockRes 6 CDS_ForceRes 7 CDS_FreezeRes 8 CDS_WillRes 9 CDS_BurningRes 10 CDS_SlashingRes 11 CDS_PiercingRes 12 CDS_BludgeoningRes 13 CDS_RendingRes 14 CDS_ElementalRes 15 CDS_DoTBurningDamageRes 16 CDS_DoTPoisonDamageRes 17 CDS_DoTBleedingDamageRes 18 EAsyncTestResult 4 4 0 EAsyncTastResult_Failure 0 EAsyncTastResult_Success 1 EAsyncTastResult_Pending 2 EAsyncTastResult_Invalidated 3 ENavigationReachabilityTestType 3 4 0 ENavigationReachability_Any 0 ENavigationReachability_All 1 ENavigationReachability_FullTest 2 EAIAttitude 3 4 0 AIA_Friendly 0 AIA_Neutral 1 AIA_Hostile 2 EDoorState 2 4 0 Door_Closed 0 Door_Open 1 EMenuPauseType 3 4 0 MPT_NoPause 0 MPT_ActivePause 1 MPT_FullPause 2 EPopupPauseType 3 4 0 PPT_NoPause 0 PPT_ActivePause 1 PPT_FullPause 2 EScriptQueryFlags 12 4 0 FLAG_ExcludePlayer 1 FLAG_OnlyActors 2 FLAG_OnlyAliveActors 4 FLAG_WindEmitters 8 EGameplayInfoCacheType 7 4 0 GICT_IsInteractive 0 GICT_HasDrawableComponents 1 GICT_Custom0 2 GICT_Custom1 3 GICT_Custom2 4 GICT_Custom3 5 GICT_Custom4 6 EActorActionType 15 4 0 ActorAction_None 0 ActorAction_Moving 1 ActorAction_Rotating 2 ActorAction_Animation 4 ActorAction_RaiseEvent 8 EReactionLookAtType 5 4 0 RLT_None 0 RLT_Glance 1 RLT_Look 2 RLT_Gaze 3 RLT_Stare 4 ELookAtMode 4 4 0 LM_Dialog 1 LM_Cutscene 2 ENPCGroupType 4 4 0 ENGT_Enemy 0 ENGT_Commoner 1 ENGT_Quest 2 ENGT_Guard 3 EQueryFact 4 4 0 QF_Sum 0 QF_SumSince 1 QF_LatestValue 2 QF_DoesExist 3 EBTLoopMode 3 4 0 BTLM_Continue 0 BTLM_ReportCompleted 1 BTLM_ReportFailed 2 ESpawnTreeType 2 4 0 STT_default 0 STT_gameplay 1 ESlideRotation 3 4 0 SR_Nearest 0 SR_Right 1 SR_Left 2 ERotationRate 8 2 1 RR_0 0 EInterpolationMethod 3 4 0 IM_Constant 0 IM_Linear 1 IM_Bezier 2 EInterpolationEasingStyle 2 4 0 IES_Smooth 0 IES_Rapid 1 ETrapOperation 2 1 1 TO_Activate 0 TO_Deactivate 1 ECameraState 7 1 1 CS_Exploration 0 CS_Combat 1 CS_FocusModeNC 2 CS_FocusModeCombat 3 CS_AimThrow 4 CS_Horse 5 CS_Boat 6 EScriptedDetroyableComponentState 4 1 1 DC_Idle 0 DC_PreDestroy 1 DC_Destroy 2 DC_PostDestroy 3 ENewGamePlusStatus 7 4 0 NGP_Success 0 NGP_Invalid 1 NGP_CantLoad 2 NGP_TooOld 3 NGP_RequirementsNotMet 4 NGP_InternalError 5 NGP_ContentRequired 6 EDoorOperation 6 1 1 DO_Open 0 DO_Close 1 DO_Toggle 2 DO_Lock 3 DO_Unlock 4 DO_ToggleLock 5 ESoundGameState 21 1 1 ESGS_Default 0 ESGS_Exploration 1 ESGS_ExplorationNight 2 ESGS_Focus 3 ESGS_FocusNight 4 ESGS_FocusUnderwater 5 ESGS_Combat 6 ESGS_CombatMonsterHunt 7 ESGS_Dialog 8 ESGS_DialogNight 9 ESGS_Cutscene 10 ESGS_Minigame 11 ESGS_Death 12 ESGS_Movie 13 ESGS_Boat 14 ESGS_MusicOnly 15 ESGS_Underwater 16 ESGS_UnderwaterCombat 17 ESGS_Paused 18 ESGS_Gwent 19 ESGS_FocusUnderwaterCombat 20 EQuestBehaviorSceneSaveMode 2 4 0 QBDSM_SaveBlocker 0 QBDSM_Restart 1 EPropertyAnimationOperation 5 4 0 PAO_Play 0 PAO_Stop 1 PAO_Rewind 2 PAO_Pause 3 PAO_Unpause 4 ESwitchOperation 8 4 0 SO_TurnOn 0 SO_TurnOff 1 SO_Toggle 2 SO_Reset 3 SO_Enable 4 SO_Disable 5 SO_Lock 6 SO_Unlock 7 EFastTravelConditionType 2 4 0 FTCT_StartedFastTravel 0 FTCT_FinishedFastTravel 1 EOpenedUIPanel 10 4 0 OUP_Alchemy 0 OUP_Inventory 1 OUP_Container 2 OUP_Shop 3 OUP_Preparation 4 OUP_WorldMap 5 OUP_Crafting 6 OUP_Character 7 OUP_Journal 8 EOpenedUIJournalTab 7 4 0 OUJT_Quests 0 OUJT_Bestiary 1 OUJT_Storybook 2 OUJT_Characters 3 OUJT_Glossary 4 OUJT_Tutorial 5 EVehicleType 3 4 0 EVT_Horse 0 EVT_Boat 1 EVT_Undefined 2 EHorseMoveType 5 4 0 HMT_SlowWalk 0 HMT_Walk 1 HMT_Trot 2 HMT_Gallop 3 HMT_Canter 4 EWitcherSwordType 2 4 0 WST_Silver 0 WST_Steel 1 EComboAttackType 4 4 0 ComboAT_Normal 0 ComboAT_Directional 1 ComboAT_Restart 2 ComboAT_Stop 3 ENewDoorOperation 6 1 1 NDO_Open 0 NDO_Close 1 NDO_Toggle 2 NDO_Lock 3 NDO_Unlock 4 NDO_ToggleLock 5 EClueOperation 3 1 1 CO_Enable 0 CO_Disable 1 CO_None 2 EToxicCloudOperation 2 1 1 TCO_Enable 0 TCO_Disable 1 EOilBarrelOperation 2 1 1 OBO_Ignite 0 OBO_Explode 1 EBehaviorGraph 24 1 1 EBG_None 0 EBG_Combat_Undefined 1 EBG_Combat_Shield 2 EBG_Combat_1Handed_Sword 3 EBG_Combat_1Handed_Axe 4 EBG_Combat_1Handed_Blunt 5 EBG_Combat_1Handed_Any 6 EBG_Combat_2Handed_Any 7 EBG_Combat_2Handed_Sword 8 EBG_Combat_2Handed_Hammer 9 EBG_Combat_2Handed_Axe 10 EBG_Combat_2Handed_Halberd 11 EBG_Combat_2Handed_Spear 12 EBG_Combat_2Handed_Staff 13 EBG_Combat_Fists 14 EBG_Combat_Bow 15 EBG_Combat_Crossbow 16 EBG_Combat_Witcher 17 EBG_Combat_Sorceress 18 EBG_Combat_WildHunt_Imlerith 19 EBG_Combat_WildHunt_Imlerith_Second_Stage 20 EBG_Combat_WildHunt_Caranthir 21 EBG_Combat_WildHunt_Caranthir_Second_Stage 22 EBG_Combat_WildHunt_Eredin 23 ENPCFightStage 5 1 1 NFS_Stage1 0 NFS_Stage2 1 NFS_Stage3 2 NFS_Stage4 3 NFS_Stage5 4 EJournalMapPinType 4 4 0 EJMPT_Default 0 EJMPT_QuestReturn 1 EJMPT_HorseRace 2 EJMPT_BoatRace 3 eQuestObjectiveType 4 4 0 Manual 0 Kill count 1 Inventory Count 2 Hunting List 3 eQuestType 5 4 0 Story 0 Chapter 1 Side 2 MonsterHunt 3 TreasureHunt 4 EJournalVisibilityAction 3 4 0 JVA_Nothing 0 JVA_Show 1 JVA_Hide 2 ECharacterImportance 2 4 0 Main Character 0 Side Character 1 eGwintFaction 5 4 0 GwintFaction_Neutral 0 GwintFaction_NoMansLand 1 GwintFaction_Nilfgaard 2 GwintFaction_NothernKingdom 3 GwintFaction_Scoiatael 4 eGwintType 13 4 0 GwintType_None 0 GwintType_Melee 1 GwintType_Ranged 2 GwintType_Siege 4 GwintType_Creature 8 eGwintEffect 31 4 0 GwintEffect_None 0 GwintEffect_Bin2 5 GwintEffect_MeleeScorch 7 GwintEffect_11thCard 8 GwintEffect_ClearWeather 9 GwintEffect_PickWeatherCard 10 GwintEffect_PickRainCard 11 GwintEffect_PickFogCard 12 GwintEffect_PickFrostCard 13 GwintEffect_View3EnemyCard 14 GwintEffect_ResurectCard 15 GwintEffect_ResurectFromEnemy 16 GwintEffect_Bin2Pick1 17 GwintEffect_MeleeHorn 18 GwintEffect_RangedHorn 19 GwintEffect_SiegeHorn 20 GwintEffect_SiegeScorch 21 GwintEffect_CounterKingAbility 22 GwintEffect_Melee 23 GwintEffect_Ranged 24 GwintEffect_Siege 25 GwintEffect_UnsummonDummy 26 GwintEffect_Horn 27 GwintEffect_Draw 28 GwintEffect_Scorch 29 GwintEffect_ClearSky 30 ECombatTargetSelectionSkipTarget 3 4 0 CTSST_SKIP_ALWAYS 0 CTSST_SKIP_IF_THERE_ARE_OTHER_TARGETS 1 CTSST_DONT_SKIP 2 EVehicleMountStatus 4 4 0 VMS_mountInProgress 0 VMS_mounted 1 VMS_dismountInProgress 2 VMS_dismounted 3 EMountType 3 4 0 MT_normal 1 MT_instant 2 EDismountType 5 4 0 DT_normal 1 DT_shakeOff 2 DT_ragdoll 4 EVehicleSlot 2 4 0 EVS_driver_slot 0 EVS_passenger_slot 1 EVehicleMountType 5 4 0 VMT_None 0 VMT_ApproachAndMount 1 VMT_MountIfPossible 2 VMT_TeleportAndMount 3 VMT_ImmediateUse 4 EParryType 10 1 1 PT_Up 0 PT_UpLeft 1 PT_Left 2 PT_LeftDown 3 PT_Down 4 PT_DownRight 5 PT_Right 6 PT_RightUp 7 PT_Jab 8 PT_None 9 ERidingManagerTask 5 4 0 RMT_None 0 RMT_MountHorse 1 RMT_DismountHorse 2 RMT_MountBoat 3 RMT_DismountBoat 4 EBehTreeTicketSourceProviderType 2 4 0 BTTSP_Combat 0 BTTSP_Global 1 EExplorationHeldItems 2 4 0 EEHI_None 0 EEHI_Box 1 ER4CommonStats 14 4 0 CS_VITALITY 0 CS_TOXICITY 1 CS_VIGOR 2 CS_SKILLPOINTS 3 CS_POSITION_X 4 CS_POSITION_Y 5 CS_POSITION_Z 6 CS_DIFFICULTY_LVL 7 CS_GAME_PROGRESS 8 CS_MEMORY 9 CS_FPS 10 CS_WORLD_ID 11 CS_GAME_TIME 12 CS_UNKNOWN 13 ER4TelemetryEvents 49 4 0 TE_STATE_HORSE_RIDING 0 TE_STATE_SAILING 1 TE_STATE_AIM_THROW 2 TE_STATE_COMBAT 3 TE_STATE_EXPLORING 4 TE_STATE_DIALOG 5 TE_STATE_SWIMMING 6 TE_HERO_FAST_TRAVEL 7 TE_HERO_LEVEL_UP 8 TE_HERO_EXP_EARNED 9 TE_HERO_SKILL_POINT_EARNED 10 TE_HERO_SKILL_UP 11 TE_HERO_CASH_CHANGED 12 TE_HERO_SPAWNED 13 TE_HERO_FOCUS_ON 14 TE_HERO_FOCUS_OFF 15 TE_HERO_MUTAGEN_USED 16 TE_HERO_ACHIEVEMENT_UNLOCKED 17 TE_HERO_HEALTH_SEGMENT_LOST 18 TE_HERO_HEALTH_SEGMENT_REGAINED 19 TE_FIGHT_PLAYER_DIES 20 TE_FIGHT_PLAYER_ATTACKS 21 TE_FIGHT_PLAYER_USE_SIGN 22 TE_FIGHT_ENEMY_DIES 23 TE_FIGHT_ENEMY_GETS_HIT 24 TE_FIGHT_HERO_GETS_HIT 25 TE_FIGHT_HERO_THROWS_BOMB 26 TE_ITEM_COOKED 27 TE_ELIXIR_USED 28 TE_INV_ITEM_EQUIPPED 29 TE_INV_ITEM_UNEQUIPPED 30 TE_INV_ITEM_PICKED 31 TE_INV_ITEM_DROPPED 32 TE_INV_ITEM_SOLD 33 TE_INV_ITEM_BOUGHT 34 TE_INV_QUEST_COMPLETED 35 TE_HERO_MOVEMENT 36 TE_HERO_POSITION 37 TE_SYS_END_SESISON 38 TE_SYS_GAME_LOADED 39 TE_SYS_GAME_SAVED 40 TE_SYS_GAME_LAUNCHED 41 TE_SYS_GAME_PAUSE 42 TE_SYS_GAME_UNPAUSE 43 TE_SYS_GAME_PROGRESS 44 TE_QUEST_ACTIVATED 45 TE_QUEST_FINISHED 46 TE_QUEST_FAILED 47 TE_UNKNOWN 48 ESceneEventSurfacePostFXType 2 4 0 ES_Frost 0 ES_Burn 1 EGwintDifficultyMode 3 4 0 EGDM_Easy 0 EGDM_Medium 1 EGDM_Hard 2 EGwintAggressionMode 5 4 0 EGAM_Defensive 0 EGAM_Normal 1 EGAM_Aggressive 2 EGAM_VeryAggressive 3 EGAM_AllIHave 4 EFinisherSide 2 4 0 FinisherLeft 0 FinisherRight 1 EBufferActionType 17 4 0 EBAT_EMPTY 0 EBAT_LightAttack 1 EBAT_HeavyAttack 2 EBAT_CastSign 3 EBAT_ItemUse 4 EBAT_Parry 5 EBAT_Dodge 6 EBAT_SpecialAttack_Light 7 EBAT_SpecialAttack_Heavy 8 EBAT_Roll 9 EBAT_Ciri_SpecialAttack 10 EBAT_Ciri_SpecialAttack_Heavy 11 EBAT_Ciri_Counter 12 EBAT_Ciri_Dodge 13 EBAT_Draw_Steel 14 EBAT_Draw_Silver 15 EBAT_Sheathe_Sword 16 ECombatActionType 13 4 0 CAT_Attack 0 CAT_SpecialAttack 1 CAT_Dodge 2 CAT_Roll 3 CAT_ItemThrow 4 CAT_LayItem 5 CAT_CastSign 6 CAT_Pirouette 7 CAT_PreAttack 8 CAT_Parry 9 CAT_Crossbow 10 CAT_None2 11 CAT_CiriDodge 12 EOrientationTarget 6 4 0 OT_Player 0 OT_Actor 1 OT_CustomHeading 2 OT_Camera 3 OT_CameraOffset 4 OT_None 5 EDifficultyMode 5 4 0 EDM_NotSet 0 EDM_Easy 1 EDM_Medium 2 EDM_Hard 3 EDM_Hardcore 4 ENpcStance 7 4 0 NS_Normal 0 NS_Strafe 1 NS_Retreat 2 NS_Guarded 3 NS_Wounded 4 NS_Fly 5 NS_Swim 6 ECurvePointInterpolateMode 9 4 0 CPI_LINEAR 0 CPI_X2 1 CPI_X3 2 CPI_X2_INV 3 CPI_X3_INV 4 CPI_X2_HISTERESIS 5 CPI_X3_HISTERESIS 6 CPI_X2_INV_HISTERESIS 7 CPI_X3_INV_HISTERESIS 8 ESimpleCurveType 4 4 0 SCT_Float 0 SCT_Vector 1 SCT_Color 2 SCT_ColorScaled 3 ECurveBaseType 3 4 0 CT_Linear 0 CT_Smooth 1 CT_Segmented 2 ECurveSegmentType 7 4 0 CST_Constant 0 CST_Interpolate 1 CST_Bezier 2 CST_BezierSmooth 3 CST_BezierSmoothLyzwiaz 4 CST_BezierSmoothSymertric 5 CST_Bezier2D 6 ECurveValueType 2 4 0 CVT_Float 0 CVT_Vector 1 ESide 3 4 0 S_Left 0 S_Right 1 EPlayerMoveType 4 1 1 PMT_Idle 0 PMT_Walk 1 PMT_Run 2 PMT_Sprint 3 EPlayerMovementLockType 3 1 1 PMLT_Free 0 PMLT_NoSprint 1 PMLT_NoRun 2 EAsyncCheckResult 4 4 0 ASR_InProgress 0 ASR_ReadyTrue 1 ASR_ReadyFalse 2 ASR_Failed 3 ESignType 6 1 1 ST_Aard 0 ST_Yrden 1 ST_Igni 2 ST_Quen 3 ST_Axii 4 ST_None 5 ETerrainType 4 1 1 TT_Normal 0 TT_Rough 1 TT_Swamp 2 TT_Water 3 EPlayerActionToRestore 6 1 1 PATR_Default 0 PATR_Crossbow 1 PATR_CastSign 2 PATR_ThrowBomb 3 PATR_CallHorse 4 PATR_None 5 EPhysicalDamagemechanismOperation 2 1 1 EPDM_Activate 0 EPDM_Deactivate 1 EFocusModeSoundEffectType 4 1 1 FMSET_Gray 0 FMSET_Red 1 FMSET_Green 2 FMSET_None 3 EStorySceneOutputAction 7 1 1 SSOA_None 0 SSOA_ReturnToPreviousState 1 SSOA_MountVehicle 2 SSOA_MountVehicleFast 3 SSOA_EnterCombatSteel 4 SSOA_EnterCombatSilver 5 SSOA_EnterCombatFists 6 EInventoryFundsType 4 1 1 EInventoryFunds_Unlimited 0 EInventoryFunds_Rich 1 EInventoryFunds_Avg 2 EInventoryFunds_Poor 3 EInventoryActionType 15 1 1 IAT_None 0 IAT_Equip 1 IAT_UpgradeWeapon 2 IAT_UpgradeWeaponSteel 3 IAT_UpgradeWeaponSilver 4 IAT_UpgradeArmor 5 IAT_Consume 6 IAT_Read 7 IAT_Drop 8 IAT_Transfer 9 IAT_Sell 10 IAT_Buy 11 IAT_Repair 12 IAT_Divide 13 IAT_Socket 14 EAreaName 11 1 1 AN_Undefined 0 AN_NMLandNovigrad 1 AN_Skellige_ArdSkellig 2 AN_Kaer_Morhen 3 AN_Prologue_Village 4 AN_Wyzima 5 AN_Island_of_Myst 6 AN_Spiral 7 AN_Prologue_Village_Winter 8 AN_Velen 9 AN_CombatTestLevel 10 EDayPart 5 1 1 EDP_Undefined 0 EDP_Dawn 1 EDP_Noon 2 EDP_Dusk 3 EDP_Midnight 4 EWeatherEffect 6 1 1 EWE_Clear 0 EWE_Rain 1 EWE_Snow 2 EWE_Storm 3 EWE_None 4 EWE_Any 5 EMoonState 4 1 1 EMS_NotFull 0 EMS_Full 1 EMS_Red 2 EMS_Any 3 ETimescaleSource 15 1 1 ETS_None 0 ETS_PotionBlizzard 1 ETS_SlowMoTask 2 ETS_HeavyAttack 3 ETS_ThrowingAim 4 ETS_RadialMenu 5 ETS_CFM_PlayAnim 6 ETS_CFM_On 7 ETS_DebugInput 8 ETS_SkillFrenzy 9 ETS_RaceSlowMo 10 ETS_HorseMelee 11 ETS_FinisherInput 12 ETS_TutorialFight 13 ETS_InstantKill 14 EStatistic 14 1 1 ES_Undefined 0 ES_BleedingBurnedPoisoned 1 ES_FinesseKills 2 ES_CharmedNPCKills 3 ES_AardFallKills 4 ES_EnvironmentKills 5 ES_CounterattackChain 6 ES_DragonsDreamTriggers 7 ES_FundamentalsFirstKills 8 ES_DestroyedNests 9 ES_KnownPotionRecipes 10 ES_KnownBombRecipes 11 ES_ReadBooks 12 ES_HeadShotKills 13 EAchievement 54 1 1 EA_Undefined 0 EA_FoundYennefer 1 EA_FreedDandelion 2 EA_YenGetInfoAboutCiri 3 EA_FindBaronsFamily 4 EA_FindCiri 5 EA_ConvinceGeelsToBetrayEredin 6 EA_DefeatEredin 7 EA_FinishTheGameEasy 8 EA_FinishTheGameNormal 9 EA_FinishTheGameHard 10 EA_CompleteWitcherContracts 11 EA_CompleteSkelligeRaceForCrown 12 EA_CompleteWar 13 EA_CompleteKeiraMetz 14 EA_GetAllForKaerMorhenBattle 15 EA_Dendrology 16 EA_EnemyOfMyFriend 17 EA_FusSthSth 18 EA_EnvironmentUnfriendly 19 EA_TrainedInKaerMorhen 20 EA_TheEvilestThing 21 EA_TechnoProgress 22 EA_LearningTheRopes 23 EA_FundamentalsFirst 24 EA_TrialOfGrasses 25 EA_BreakingBad 26 EA_Bombardier 27 EA_Swank 28 EA_Rage 29 EA_GwintMaster 30 EA_Unused 31 EA_MonsterHuntFogling 32 EA_MonsterHuntEkimma 33 EA_MonsterHuntLamia 34 EA_MonsterHuntFiend 35 EA_MonsterHuntDao 36 EA_MonsterHuntDoppler 37 EA_BrawlMaster 38 EA_NeedForSpeed 39 EA_Brawler 40 EA_Finesse 41 EA_PowerOverwhelming 42 EA_Cerberus 43 EA_Bookworm 44 EA_Immortal 45 EA_FistOfTheSouthStar 46 EA_Explorer 47 EA_PestControl 48 EA_FireInTheHole 49 EA_FullyArmed 50 EA_GwintCollector 51 EA_Allin 52 EA_GeraltandFriends 53 ETutorialMessageType 3 1 1 ETMT_Undefined 0 ETMT_Hint 1 ETMT_Message 2 ETutorialHintPositionType 6 1 1 ETHPT_DefaultGlobal 0 ETHPT_DefaultDialog 1 ETHPT_DefaultCombat 2 ETHPT_Custom 3 ETHPT_DefaultUI 4 ETHPT_DefaultRadialMenu 5 ETutorialHintDurationType 6 1 1 ETHDT_NotSet 0 ETHDT_Short 1 ETHDT_Long 2 ETHDT_Infinite 3 ETHDT_Custom 4 ETHDT_Input 5 ECriticalStateType 18 1 1 ECST_BurnCritical 0 ECST_HeavyKnockdown 1 ECST_Knockdown 2 ECST_LongStagger 3 ECST_Stagger 4 ECST_Hypnotized 5 ECST_Confusion 6 ECST_Blindness 7 ECST_Paralyzed 8 ECST_Immobilize 9 ECST_CounterStrikeHit 10 ECST_None 11 ECST_Swarm 12 ECST_Pull 13 ECST_Ragdoll 14 ECST_PoisonCritical 15 ECST_Snowstorm 16 ECST_Frozen 17 ECameraAnimPriority 5 1 1 CAP_Lowest 0 CAP_Low 1 CAP_Normal 2 CAP_High 3 CAP_Highest 4 ECraftsmanType 5 1 1 ECT_Undefined 0 ECT_Smith 1 ECT_Armorer 2 ECT_Crafter 3 ECT_Enchanter 4 ECraftsmanLevel 4 1 1 ECL_Undefined 0 ECL_Journeyman 1 ECL_Master 2 ECL_Grand_Master 3 EClimbRequirementType 5 1 1 ECRT_Landed 0 ECRT_Jumping 1 ECRT_AirColliding 2 ECRT_Swimming 3 ECRT_Running 4 EClimbRequirementVault 2 1 1 ECRV_NoVault 0 ECRV_Vault 1 EClimbRequirementPlatform 2 1 1 ECRV_NoPlatform 0 ECRV_Platform 1 EClimbHeightType 6 1 1 ECHT_Step 0 ECHT_VerySmall 1 ECHT_Small 2 ECHT_Medium 3 ECHT_High 4 ECHT_VeryHigh 5 EJumpType 14 1 1 EJT_Fall 0 EJT_Idle 1 EJT_IdleToWalk 2 EJT_Walk 3 EJT_WalkHigh 4 EJT_Run 5 EJT_Sprint 6 EJT_Slide 7 EJT_Hit 8 EJT_Vault 9 EJT_ToWater 10 EJT_Skate 11 EJT_KnockBack 12 EJT_KnockBackFall 13 ELandType 8 1 1 LT_Death 0 LT_Damaged 1 LT_Crouch 2 LT_Normal 3 LT_Higher 4 LT_Panther 5 LT_KnockBack 6 LT_FrontAircollision 7 ELandRunForcedMode 4 1 1 LRFM_NotForced 0 LRFM_Idle 1 LRFM_Walk 2 LRFM_Run 3 EEquipmentSlots 30 1 1 EES_InvalidSlot 0 EES_SilverSword 1 EES_SteelSword 2 EES_Armor 3 EES_Boots 4 EES_Pants 5 EES_Gloves 6 EES_Petard1 7 EES_Petard2 8 EES_RangedWeapon 9 EES_Quickslot1 10 EES_Quickslot2 11 EES_Unused 12 EES_Hair 13 EES_Potion1 14 EES_Potion2 15 EES_Mask 16 EES_Bolt 17 EES_PotionMutagen1 18 EES_PotionMutagen2 19 EES_PotionMutagen3 20 EES_PotionMutagen4 21 EES_SkillMutagen1 22 EES_SkillMutagen2 23 EES_SkillMutagen3 24 EES_SkillMutagen4 25 EES_HorseBlinders 26 EES_HorseSaddle 27 EES_HorseBag 28 EES_HorseTrophy 29 ESkill 93 1 1 S_SUndefined 0 S_Sword_1 1 S_Sword_2 2 S_Sword_3 3 S_Sword_4 4 S_Sword_5 5 S_Magic_1 6 S_Magic_2 7 S_Magic_3 8 S_Magic_4 9 S_Magic_5 10 S_Alchemy_1 11 S_Alchemy_2 12 S_Alchemy_3 13 S_Alchemy_4 14 S_Alchemy_5 15 S_Sword_s01 16 S_Sword_s02 17 S_Sword_s03 18 S_Sword_s04 19 S_Sword_s05 20 S_Sword_s06 21 S_Sword_s07 22 S_Sword_s08 23 S_Sword_s09 24 S_Sword_s10 25 S_Sword_s11 26 S_Sword_s12 27 S_Sword_s13 28 S_UNUSED1 29 S_Sword_s15 30 S_Sword_s16 31 S_Sword_s17 32 S_Sword_s18 33 S_Sword_s19 34 S_Sword_s20 35 S_Sword_s21 36 S_Magic_s01 37 S_Magic_s02 38 S_Magic_s03 39 S_Magic_s04 40 S_Magic_s05 41 S_Magic_s06 42 S_Magic_s07 43 S_Magic_s08 44 S_Magic_s09 45 S_Magic_s10 46 S_Magic_s11 47 S_Magic_s12 48 S_Magic_s13 49 S_Magic_s14 50 S_Magic_s15 51 S_Magic_s16 52 S_Magic_s17 53 S_Magic_s18 54 S_Magic_s19 55 S_Magic_s20 56 S_UNUSED2 57 S_Alchemy_s01 58 S_Alchemy_s02 59 S_Alchemy_s03 60 S_Alchemy_s04 61 S_Alchemy_s05 62 S_Alchemy_s06 63 S_Alchemy_s07 64 S_Alchemy_s08 65 S_Alchemy_s09 66 S_Alchemy_s10 67 S_Alchemy_s11 68 S_Alchemy_s12 69 S_Alchemy_s13 70 S_Alchemy_s14 71 S_Alchemy_s15 72 S_Alchemy_s16 73 S_Alchemy_s17 74 S_Alchemy_s18 75 S_Alchemy_s19 76 S_Alchemy_s20 77 S_Skill_MAX 78 S_Perk_MIN 79 S_Perk_01 80 S_Perk_02 81 S_Perk_03 82 S_Perk_04 83 S_Perk_05 84 S_Perk_06 85 S_Perk_07 86 S_Perk_08 87 S_Perk_09 88 S_Perk_10 89 S_Perk_11 90 S_Perk_12 91 S_Perk_MAX 92 ESkillPath 5 1 1 ESP_NotSet 0 ESP_Sword 1 ESP_Signs 2 ESP_Alchemy 3 ESP_Perks 4 ESkillSubPath 32 1 1 ESSP_NotSet 0 ESSP_Sword_StyleStrong 1 ESSP_Sword_StyleFast 2 ESSP_Sword_Crossbow 3 ESSP_Sword_Utility 4 ESSP_Sword_BattleTrance 5 ESSP_Sword_Offense 6 ESSP_Sword_Defence 7 ESSP_Sword_General 8 ESSP_Signs_Aard 9 ESSP_Signs_Igni 10 ESSP_Signs_Yrden 11 ESSP_Signs_Quen 12 ESSP_Signs_Axi 13 ESSP_Signs_Offense 14 ESSP_Signs_Defence 15 ESSP_Signs_General 16 ESSP_Alchemy_Potions 17 ESSP_Alchemy_Oils 18 ESSP_Alchemy_Bombs 19 ESSP_Alchemy_Mutagens 20 ESSP_Alchemy_Grasses 21 ESSP_Alchemy_Offense 22 ESSP_Alchemy_Defence 23 ESSP_Alchemy_General 24 ESSP_Perks 25 ESSP_Perks_col1 26 ESSP_Perks_col2 27 ESSP_Perks_col3 28 ESSP_Perks_col4 29 ESSP_Perks_col5 30 ESSP_Core 31 EAlchemyCookedItemType 9 1 1 EACIT_Undefined 0 EACIT_Potion 1 EACIT_Bomb 2 EACIT_Oil 3 EACIT_Substance 4 EACIT_Bolt 5 EACIT_MutagenPotion 6 EACIT_Alcohol 7 EACIT_Quest 8 EEffectType 118 1 1 EET_Undefined 0 EET_AutoVitalityRegen 1 EET_AutoStaminaRegen 2 EET_AutoEssenceRegen 3 EET_AutoMoraleRegen 4 EET_Confusion 5 EET_HeavyKnockdown 6 EET_Hypnotized 7 EET_Immobilized 8 EET_Knockdown 9 EET_KnockdownTypeApplicator 10 EET_Frozen 11 EET_Paralyzed 12 EET_Stagger 13 EET_Blindness 14 EET_PoisonCritical 15 EET_Bleeding 16 EET_BleedingTracking 17 EET_Burning 18 EET_Poison 19 EET_DoTHPRegenReduce 20 EET_Toxicity 21 EET_BlackBlood 22 EET_Blizzard 23 EET_Cat 24 EET_FullMoon 25 EET_GoldenOriole 26 EET_MariborForest 27 EET_PetriPhiltre 28 EET_Swallow 29 EET_TawnyOwl 30 EET_Thunderbolt 31 EET_Unused1 32 EET_WhiteHoney 33 EET_WhiteRaffardDecoction 34 EET_KillerWhale 35 EET_AxiiGuardMe 36 EET_IgnorePain 37 EET_StaggerAura 38 EET_OverEncumbered 39 EET_Edible 40 EET_LowHealth 41 EET_Slowdown 42 EET_Fact 43 EET_WellFed 44 EET_SlowdownFrost 45 EET_LongStagger 46 EET_WellHydrated 47 EET_BattleTrance 48 EET_YrdenHealthDrain 49 EET_AdrenalineDrain 50 EET_WeatherBonus 51 EET_Swarm 52 EET_Pull 53 EET_AbilityOnLowHealth 54 EET_Unused2 55 EET_CounterStrikeHit 56 EET_Drowning 57 EET_Snowstorm 58 EET_AutoAirRegen 59 EET_ShrineAard 60 EET_ShrineAxii 61 EET_ShrineIgni 62 EET_ShrineQuen 63 EET_ShrineYrden 64 EET_Ragdoll 65 EET_AutoPanicRegen 66 EET_VitalityDrain 67 EET_DoppelgangerEssenceRegen 68 EET_FireAura 69 EET_BoostedEssenceRegen 70 EET_AirDrain 71 EET_SilverDust 72 EET_Mutagen01 73 EET_Mutagen02 74 EET_Mutagen03 75 EET_Mutagen04 76 EET_Mutagen05 77 EET_Mutagen06 78 EET_Mutagen07 79 EET_Mutagen08 80 EET_Mutagen09 81 EET_Mutagen10 82 EET_Mutagen11 83 EET_Mutagen12 84 EET_Mutagen13 85 EET_Mutagen14 86 EET_Mutagen15 87 EET_Mutagen16 88 EET_Mutagen17 89 EET_Mutagen18 90 EET_Mutagen19 91 EET_Mutagen20 92 EET_Mutagen21 93 EET_Mutagen22 94 EET_Mutagen23 95 EET_Mutagen24 96 EET_Mutagen25 97 EET_Mutagen26 98 EET_Mutagen27 99 EET_Mutagen28 100 EET_AirDrainDive 101 EET_BoostedStaminaRegen 102 EET_WitchHypnotized 103 EET_AirBoost 104 EET_StaminaDrainSwimming 105 EET_AutoSwimmingStaminaRegen 106 EET_Drunkenness 107 EET_WraithBlindness 108 EET_Choking 109 EET_StaminaDrain 110 EET_EnhancedArmor 111 EET_EnhancedWeapon 112 EET_SnowstormQ403 113 EET_SlowdownAxii 114 EET_PheromoneNekker 115 EET_PheromoneDrowner 116 EET_PheromoneBear 117 ECharacterPowerStats 3 1 1 CPS_AttackPower 0 CPS_SpellPower 1 CPS_Undefined 2 EActionHitAnim 3 1 1 EAHA_Default 0 EAHA_ForceYes 1 EAHA_ForceNo 2 ERequiredSwitchState 2 1 1 ERSS_ON 0 ERSS_OFF 1 EOcurrenceTime 3 1 1 OT_AllDay 0 OT_DayOnly 1 OT_NightOnly 2 EUITutorialTriggerCondition 1 1 1 EUITTC_OnMenuOpen 0 ECompareOp 6 1 1 CO_Lesser 0 CO_LesserEq 1 CO_Greater 2 CO_GreaterEq 3 CO_Equal 4 CO_NotEqual 5 EUpdateEventType 5 1 1 EUET_StartedTracking 0 EUET_TrackedQuest 1 EUET_TrackedQuestObjective 2 EUET_TrackedQuestObjectiveCounter 3 EUET_HighlightedQuestObjective 4 EUserMessageAction 5 1 1 UMA_Ok 0 UMA_Cancel 1 UMA_Abort 2 UMA_Yes 3 UMA_No 4 EBgNPCType 3 1 1 EBNPCT_None 0 EBNPCT_Master 1 EBNPCT_Slave 2 EAttackSwingType 6 1 1 AST_Horizontal 0 AST_Vertical 1 AST_DiagonalUp 2 AST_DiagonalDown 3 AST_Jab 4 AST_NotSet 5 EAttackSwingDirection 5 1 1 ASD_UpDown 0 ASD_DownUp 1 ASD_LeftRight 2 ASD_RightLeft 3 ASD_NotSet 4 EQuestPlayerSkillCondition 3 1 1 EQPSC_Equipped 0 EQPSC_Learned 1 EQPSC_LearnedButNotEquipped 2 EBackgroundNPCWork_Single 26 1 1 EBNWS_None 0 EBNWS_Brush 1 EBNWS_Sit 2 EBNWS_SitPipe 3 EBNWS_Spyglass 4 EBNWS_StandWall 5 EBNWS_Tired 6 EBNWS_WarmUp 7 EBNWS_PlayingFlute 8 EBNWS_SitSquat 9 EBNWS_DrunkStandRope 10 EBNWS_Crouch 11 EBNWS_WriteList 12 EBNWS_GuardStand 13 EBNWS_Rowing 14 EBNWS_StandTalk1 15 EBNWS_StandTalk2 16 EBNWS_StandTalk3 17 EBNWS_SitDrink 18 EBNWS_SitEat 19 EBNWS_Kneel 20 EBNWS_SitGroundHurt 21 EBNWS_Scout 22 EBNWS_Puke 23 EBNWS_Sex 24 EBNWS_Fishing 25 EInterpMethodType 3 1 1 IMT_UseNewAutoTangents 0 IMT_UseFixedTangentEval 1 IMT_UseBrokenTangentEval 2 EInterpCurveMode 4 1 1 CIM_Constant 0 CIM_Linear 1 CIM_CurveAuto 2 CIM_CurveBreak 3 ESpaceFillMode 2 1 1 ESFM_JustifyLeft 0 ESFM_JustifyRight 1 EComboAttackResponse 4 1 1 CAR_HitFront 0 CAR_HitBack 1 CAR_ParryFront 2 CAR_ParryBack 3 ECameraShakeState 3 1 1 CSS_Normal 0 CSS_Drunk 1 CSS_Elevator 2 ECameraShakeMagnitude 6 1 1 CSM_0 0 CSM_1 1 CSM_2 2 CSM_3 3 CSM_4 4 CSM_5 5 ETriggerChannels 24 4 1 TC_Default 1 TC_Player 2 TC_Camera 4 TC_NPC 8 TC_SoundReverbArea 16 EGameplayMimicMode 5 1 1 GMM_Default 0 GMM_Combat 1 GMM_Work 2 GMM_Death 3 PGMM_Sleep 4 EPlayerGameplayMimicMode 4 1 1 PGMM_None 0 PGMM_Default 1 PGMM_Combat 2 PGMM_Inventory 3 ESoundEventSaveBehavior 3 1 1 SESB_Save 0 SESB_DontSave 1 SESB_ClearSaved 2 EStaticCameraAnimState 4 1 1 SCAS_Default 0 SCAS_Collapsed 1 SCAS_Window 2 SCAS_ShakeTower 3 EStaticCameraGuiEffect 2 1 1 SCGE_None 0 SCGE_Hole 1 ECharacterRegenStats 9 1 1 CRS_Undefined 0 CRS_Vitality 1 CRS_Essence 2 CRS_Morale 3 CRS_UNUSED 4 CRS_Stamina 5 CRS_Air 6 CRS_Panic 7 CRS_SwimmingStamina 8 EDirection 6 1 1 D_Front 0 D_Right 1 D_Back 2 D_Left 3 D_Front_60deg 4 D_Front_30deg 5 EDirectionZ 5 1 1 DZ_Undefined 0 DZ_Up 1 DZ_Down 2 DZ_Left 3 DZ_Right 4 EScriptedEventCategory 9 1 1 SEC_Empty 0 SEC_OnReusableClueUsed 1 SEC_OnItemEquipped 2 SEC_OnOilApplied 3 SEC_OnAmmoChanged 4 SEC_GameplayFact 5 SEC_AlchemyRecipe 6 SEC_CraftingSchematics 7 SEC_OnMapPinChanged 8 EScriptedEventType 1 1 1 SET_Unknown 0 Platform 4 1 1 Platform_PC 0 Platform_Xbox1 1 Platform_PS4 2 Platform_Unknown 3 EActorImmortalityMode 4 1 1 AIM_None 0 AIM_Immortal 1 AIM_Invulnerable 2 AIM_Unconscious 3 EActorImmortalityChanel 8 1 1 AIC_Default 1 AIC_Combat 2 AIC_Scene 4 EZoneName 13 1 1 ZN_Undefined 0 ZN_NML_CrowPerch 1 ZN_NML_SpitfireBluff 2 ZN_NML_TheMire 3 ZN_NML_Mudplough 4 ZN_NML_Grayrocks 5 ZN_NML_TheDescent 6 ZN_NML_CrookbackBog 7 ZN_NML_BaldMountain 8 ZN_NML_Novigrad 9 ZN_NML_Homestead 10 ZN_NML_Gustfields 11 ZN_NML_Oxenfurt 12 EHitReactionType 6 1 1 EHRT_None 0 EHRT_Light 1 EHRT_Heavy 2 EHRT_Igni 3 EHRT_Reflect 4 EHRT_LightClose 5 EFocusHitReaction 6 1 1 EFHR_None 0 EFHR_Type1 1 EFHR_Type2 2 EFHR_Type3 3 EFHR_Type4 4 EFHR_Type5 5 EManageGravity 3 1 1 EMG_DisableGravity 0 EMG_EnableGravity 1 EMG_SwitchGravity 2 ECounterAttackSwitch 2 1 1 CAS_Disabled 0 CAS_Enabled 1 EMonsterCategory 15 1 1 MC_NotSet 0 MC_Relic 1 MC_Necrophage 2 MC_Cursed 3 MC_Beast 4 MC_Insectoid 5 MC_Vampire 6 MC_Specter 7 MC_Draconide 8 MC_Hybrid 9 MC_Troll 10 MC_Human 11 MC_Unused 12 MC_Magicals 13 MC_Animal 14 EButtonStage 3 1 1 BS_Released 0 BS_Pressed 1 BS_Hold 2 EStaminaActionType 17 1 1 ESAT_Undefined 0 ESAT_LightAttack 1 ESAT_HeavyAttack 2 ESAT_SuperHeavyAttack 3 ESAT_Parry 4 ESAT_Counterattack 5 ESAT_Dodge 6 ESAT_Evade 7 ESAT_Swimming 8 ESAT_Sprint 9 ESAT_Jump 10 ESAT_UsableItem 11 ESAT_Ability 12 ESAT_FixedValue 13 ESAT_Roll 14 ESAT_LightSpecial 15 ESAT_HeavySpecial 16 ESpeedType 7 1 1 EST_Undefined 0 EST_Stopped 1 EST_SlowWalk 2 EST_Walk 3 EST_Run 4 EST_FastRun 5 EST_Sprint 6 EStatOwner 3 1 1 SO_NPC 0 SO_Target 1 SO_ActionTarget 2 ETestSubject 2 1 1 ETS_Player 0 ETS_Owner 1 ETargetName 5 1 1 TN_Me 0 TN_CombatTarget 1 TN_ActionTarget 2 TN_CustomTarget 3 TN_NamedTarget 4 EMonsterTactic 2 1 1 EMT_None 0 EMT_FarSurround 1 EOperator 6 1 1 EO_Equal 0 EO_NotEqual 1 EO_Less 2 EO_LessEqual 3 EO_Greater 4 EO_GreaterEqual 5 ESpawnPositionPattern 3 1 1 ESPP_AroundTarget 0 ESPP_AroundSpawner 1 ESPP_AroundBoth 2 ESpawnRotation 5 1 1 ESR_BackAtSpawner 0 ESR_TowardsSpawner 1 ESR_TowardsTarget 2 ESR_SameAsSpawner 3 ESR_OppositeOfSpawner 4 EFlyingCheck 2 1 1 EFC_TakeOff 0 EFC_Landing 1 EActionInfoType 10 1 1 EAIT_ApproachAttack 0 EAIT_ApproachAttackEnd 1 EAIT_Attack 2 EAIT_AttackEnd 3 EAIT_BecomeAwareAndCanAttack 4 EAIT_BecomeUnawareOrCannotAttack 5 EAIT_BeingWarnedStart 6 EAIT_BeingWarnedStop 7 EAIT_CanFindPath 8 EAIT_CannotFindPath 9 EBossAction 5 1 1 EBA_Parry 0 EBA_Siphon 1 EBA_Dodge 2 EBA_StaminaRegen 3 EBA_PhaseChange 4 EBossSpecialAttacks 5 1 1 EBSA_Lightbringer 0 EBSA_Meteorites 1 EBSA_IceSpikes 2 EBSA_BlinkCombo 3 EBSA_SpecialAttacks 4 EEredinPhaseChangeAction 5 1 1 EEPCA_PreparePartOne 0 EEPCA_PartOne 1 EEPCA_PreparePartTwo 2 EEPCA_PartTwo 3 EEPCA_AdjustRotation 4 ESpawnCondition 2 1 1 SC_Always 0 SC_PlayerInRange 1 ENPCCollisionStance 4 1 1 NCS_InPlace 0 NCS_PushGentle 1 NCS_Push 2 NCS_PushHard 3 ENPCBaseType 3 1 1 ENBT_Man 0 ENBT_Woman 1 ENBT_Dwarf 2 EGuardState 3 1 1 GS_Idle 0 GS_Chase 1 GS_Retreat 2 ENPCType 4 1 1 ENT_AdultMale 0 ENT_AdultFemale 1 ENT_ChildMale 2 ENT_ChildFemale 3 EChosenTarget 4 1 1 ECT_CombatTarget 0 ECT_AlwaysPlayer 1 ECT_Self 2 ECT_SpecifiedTag 3 ETeleportType 7 1 1 TT_ToPlayer 0 TT_ToTarget 1 TT_AwayFromTarget 2 TT_FromLastPosition 3 TT_Random 4 TT_ToSelf 5 TT_ToNode 6 ECameraBlendSpeedMode 3 1 1 ECBSM_Time 0 ECBSM_Distance 1 ECBSM_Height 2 EMerchantMapPinType 8 1 1 EMMPT_Shopkeeper 0 EMMPT_Blacksmith 1 EMMPT_Armorer 2 EMMPT_BoatBuilder 3 EMMPT_Hairdresser 4 EMMPT_Herbalist 5 EMMPT_Alchemist 6 EMMPT_Innkeeper 7 EFoodGroup 5 1 1 FG_Corpse 1 FG_Meat 2 FG_Vegetable 4 EClimbProbeUsed 3 1 1 ECPU_None 0 ECPU_Top 1 ECPU_Bottom 2 ESideSelected 4 1 1 SS_SelectedNone 0 SS_SelectedLeft 1 SS_SelectedRight 2 SS_SelectedCenter 3 EPlayerCollisionStance 5 1 1 GCS_Idle 0 GCS_Walk 1 GCS_Run 2 GCS_Sprint 3 GCS_Combat 4 EMovementCorrectionType 9 1 1 EMCT_None 0 EMCT_Collision 1 EMCT_Push 2 EMCT_Physics 3 EMCT_NavMesh 4 EMCT_Exploration 5 EMCT_Door 6 EMCT_Fall 7 EMCT_Size 8 EGameplayContextInput 5 1 1 EGCI_Ignore 0 EGCI_Exploration 1 EGCI_JumpClimb 2 EGCI_Combat 3 EGCI_Swimming 4 EExplorationStateType 8 1 1 EST_None 0 EST_Idle 1 EST_OnAir 2 EST_Swim 3 EST_Skate 4 EST_Critical 5 EST_Locked 6 EST_Unchanged 7 EBehGraphConfirmationState 4 1 1 BGCS_None 0 BGCS_Waiting 1 BGCS_Confirmed 2 BGCS_NotConfirmed 3 EAirCollisionSide 3 1 1 EACS_Left 0 EACS_Center 1 EACS_Right 2 EClimbDistanceType 3 1 1 ECDT_Normal 0 ECDT_Close 1 ECDT_Far 2 EClimbEndReady 5 1 1 ECR_NotReady 0 ECR_Walk 1 ECR_Run 2 ECR_Fall 3 ECR_Idle 4 EOutsideCapsuleState 4 1 1 EOCS_Inactive 0 EOCS_Starting 1 EOCS_PerfectFollow 2 EOCS_Recover 3 EPlayerIdleSubstate 5 1 1 PIS_None 0 PIS_Idle 1 PIS_Walk 2 PIS_Run 3 PIS_Sprint 4 ExplorationInteractionType 3 1 1 EIT_Ladder 0 EIT_Boat 1 EIT_Ledge 2 EJumpSubState 4 1 1 JSS_TakingOff 0 JSS_Flight 1 JSS_Inertial 2 JSS_PredictingLand 3 ELandPredictionType 3 1 1 ELPT_FlatLand 0 ELPT_SlopedLand 1 ELPT_Water 2 PrepareJumpSubState 3 1 1 PJSS_Start 0 PJSS_Loop 1 PJSS_End 2 EPushSide 4 1 1 EPIS_Front 0 EPIS_Left 1 EPIS_Back 2 EPIS_Right 3 ESlidingSubState 5 1 1 SSS_Entering 0 SSS_Sliding 1 SSS_HardSliding 2 SSS_Exiting 3 SSS_Exited 4 ESlideCameraShakeState 3 1 1 SCSS_None 0 SCSS_Soft 1 SCSS_Hard 2 EFallType 4 1 1 FT_Idle 0 FT_Walk 1 FT_Run 2 FT_Sprint 3 ECollisionTrajecoryStatus 5 1 1 CTS_AllClear 0 CTS_LandLow 1 CTS_LandOK 2 CTS_LandHigh 3 CTS_LandBlocked 4 ECollisionTrajecoryExplorationStatus 3 1 1 CTES_None 0 CTES_Jump 1 CTES_Explore 2 ECollisionTrajectoryPart 10 1 1 ECTP_Start 0 ECTP_Up 1 ECTP_Peak 2 ECTP_Down 3 ECTP_Fall 4 ECTP_FallLow 5 ECTP_GroundClose 6 ECTP_GroundFar 7 ECTP_GroundFarAfter 8 ECTP_None 9 ECollisionTrajectoryToWaterState 3 1 1 ECTTWS_NoWater 0 ECTTWS_ToWaterClose 1 ECTTWS_ToWaterFar 2 EDoorMarkingState 3 1 1 EDMCT_Nothing 0 EDMCT_Considered 1 EDMCT_Selected 2 AQMTN_EntityType 2 1 1 AQMTN_Actor 0 AQMTN_NonActor 1 EAlchemyExceptions 6 1 1 EAE_NoException 0 EAE_MissingIngredient 1 EAE_NotEnoughIngredients 2 EAE_NoRecipe 3 EAE_CannotCookMore 4 EAE_CookNotAllowed 5 EBirdType 4 1 1 Crow 0 Pigeon 1 Seagull 2 Sparrow 3 EWhaleMovementPatern 3 1 1 EWMP_bySpawnPoint 0 EWMP_towardsPlayer 1 EWMP_awayFromPlayer 2 EJobTreeType 5 1 1 EJTT_NothingSpecial 0 EJTT_Praying 1 EJTT_InfantInHand 2 EJTT_Sitting 3 EJT_PlayingMusic 4 ECraftingException 8 1 1 ECE_NoException 0 ECE_TooLowCraftsmanLevel 1 ECE_MissingIngredient 2 ECE_TooFewIngredients 3 ECE_WrongCraftsmanType 4 ECE_NotEnoughMoney 5 ECE_UnknownSchematic 6 ECE_CookNotAllowed 7 EItemUpgradeException 8 1 1 EIUE_NoException 0 EIUE_NotEnoughGold 1 EIUE_MissingIngredient 2 EIUE_NotEnoughIngredient 3 EIUE_MissingRequiredUpgrades 4 EIUE_AlreadyPurchased 5 EIUE_ItemNotUpgradeable 6 EIUE_NoSuchUpgradeForItem 7 EElevatorSwitchType 2 1 1 DownSwitch 0 UpSwitch 1 EEffectInteract 5 1 1 EI_Undefined 0 EI_Deny 1 EI_Override 2 EI_Pass 3 EI_Cumulate 4 ECriticalHandling 3 1 1 ECH_HandleNow 0 ECH_Postpone 1 ECH_Abort 2 EEncounterMonitorCounterType 4 1 1 EMCT_KIlledByEntry 0 EMCT_SpawnedByEntry 1 EMCT_CurrentlySpawnedByEntry 2 EMCT_LostByEntry 3 EFocusModeChooseEntityStrategy 2 1 1 FMCES_ChooseNearest 0 FMCES_ChooseMostIntense 1 ETriggeredDamageType 2 1 1 ETDT_Roots 0 ETDT_Poison 1 EIllusionDiscoveredOneliner 4 1 1 EIDO_PlayOnFirstDiscoveryInThisSession 0 EIDO_PlayOnFirstDiscovery 1 EIDO_PlayAlways 2 EIDO_DontPlay 3 ENestType 10 1 1 EN_Drowner 0 EN_Draconid 1 EN_Endriaga 2 EN_Ghoul 3 EN_Harpy 4 EN_Nekker 5 EN_Rotfiend 6 EN_Siren 7 EN_Wyvern 8 EN_None 9 EShrineBuffs 5 1 1 ESB_Aard 0 ESB_Axii 1 ESB_Igni 2 ESB_Quen 3 ESB_Yrden 4 EArmorType 4 1 1 EAT_Undefined 0 EAT_Light 1 EAT_Medium 2 EAT_Heavy 3 EItemGroup 2 1 1 EIG_PLAYER 0 EIG_HORSE 1 EInventoryFilterType 9 1 1 IFT_None 0 IFT_Weapons 1 IFT_Armors 2 IFT_AlchemyItems 3 IFT_Ingredients 4 IFT_QuestItems 5 IFT_Default 6 IFT_HorseItems 7 IFT_AllExceptHorseItem 8 ECompareType 2 1 1 ECT_Incomparable 0 ECT_Compare 1 ESpendablePointType 2 1 1 ESkillPoint 0 EExperiencePoint 1 ESwitchState 5 1 1 SS_Undefined 0 SS_Off 1 SS_SwitchingOn 2 SS_On 3 SS_SwitchingOff 4 EResetSwitchMode 4 1 1 RSM_Default 0 RSM_Current 1 RSM_True 2 RSM_False 3 PhysicalSwitchAnimationType 3 1 1 PSAT_Undefined 0 PSAT_Lever 1 PSAT_Button 2 EEncounterOperation 3 1 1 EO_Enable 0 EO_Disable 1 EO_Toggle 2 EFactOperation 2 1 1 FO_AddFact 0 FO_RemoveFact 1 ELogicalOperator 2 1 1 AND 0 OR 1 EBoidClueState 2 1 1 BCS_Default 0 BCS_Above 1 EMonsterCluesTypes 11 1 1 MCT_MonsterSize 0 MCT_MonsterSound 1 MCT_DamageMarks 2 MCT_VictimState 3 MCT_MonsterApperance 4 MCT_SkinFacture 5 MCT_MonsterMovement 6 MCT_MonsterBehaviour 7 MCT_MonsterAttitude 8 MCT_AttackTime 9 MCT_MonsterHideout 10 EMonsterSize 9 1 1 MS_Human 0 MS_Giant 1 MS_SmallHuman 2 MS_BigHuman 3 MS_Child 4 MS_GiantSnake 5 MS_Dog 6 MS_Cart 7 MS_Horse 8 EMonsterEmittedSound 10 1 1 MES_Growling 0 MES_Mumbling 1 MES_Hissing 2 MES_Roaring 3 MES_Shrieking 4 MES_Yelling 5 MES_Clattering 6 MES_Murmuring 7 MES_Sneering 8 MES_Silent 9 EMonsterDamageMarks 18 1 1 DM_PoisonousBite 0 DM_Bruises 1 DM_FleshRips 2 DM_SharpBites 3 DM_BluntClaws 4 DM_BluntBites 5 DM_Claws 6 DM_Crippled 7 DM_Scaldings 8 DM_RazorSharpCuts 9 DM_BleachedHair 10 DM_Frozen 11 DM_BrokenBones 12 DM_PiercedWounds 13 DM_StrangleGrip 14 DM_BlueTongue 15 DM_StickyMucus 16 DM_Drained 17 EMonsterVictimState 11 1 1 VS_PartiallyEaten 0 VS_Drained 1 VS_Drowned 2 VS_TornApart 3 VS_Swollen 4 VS_Hemorrhaged 5 VS_Beaten 6 VS_Paralyzed 7 VS_Buldgeoned 8 VS_Burned 9 VS_Suffocated 10 EMonsterApperance 17 1 1 MAE_Muscular 0 MAE_GlowingEyes 1 MAE_Skinny 2 MAE_Stocky 3 MAE_Beautiful 4 MAE_Mandibles 5 MAE_SkinWings 6 MAE_Trinkets 7 MAE_Pieces_of_Armor 8 MAE_PowerfulJaws 9 MAE_Massive 10 MAE_Terrifying 11 MAE_Tentacles 12 MAE_BigMandibles 13 MAE_Hungering 14 MAE_LongTail 15 MAE_Owl_like 16 EMonsterSkinFacture 12 1 1 MSF_Callous 0 MSF_VeinySmooth 1 MSF_DirtyDecomposed 2 MSF_PaleOily 3 MSF_AlabasterPale 4 MSF_ScorchedEarth_like 5 MSF_Feathers 6 MSF_RuggedSkin 7 MSF_ShellSegments 8 MSF_Ethereal 9 MSF_Scales 10 MSF_Fur 11 EMonsterMovement 12 1 1 MM_FastWalk 0 MM_VeryFastRun 1 MM_SluggishWalk 2 MM_LightningFastRun 3 MM_Walk 4 MM_Flight 5 MM_Swim 6 MM_Crawl 7 MM_Float 8 MM_Jump 9 MM_Roll 10 MM_NoMovement 11 EMonsterBehaviour 5 1 1 MB_Lurking 0 MB_Ambushing 1 MB_Attracting 2 MB_Wandering 3 MB_Stalking 4 EMonsterAttitude 4 1 1 MA_Aggressive 0 MA_Cunning 1 MA_Careful 2 MA_Vicious 3 EMonsterAttackTime 4 1 1 AT_AllDay 0 AT_Day 1 AT_AfterDark 2 AT_Night 3 EMonsterHideout 13 1 1 MH_Crypt 0 MH_Cave 1 MH_UnderwaterCave 2 MH_MountainCave 3 MH_MountainCliff 4 MH_RuinedBuilding 5 MH_Forest 6 MH_Underground 7 MH_Catacombs 8 MH_Ravine 9 MH_Basement 10 MH_Swamp 11 MH_Glade 12 EPlayerCombatStance 4 1 1 PCS_Normal 0 PCS_AlertNear 1 PCS_AlertFar 2 PCS_Guarded 3 EPlayerExplorationAction 16 1 1 PEA_None 0 PEA_SlotAnimation 1 PEA_Meditation 2 PEA_ExamineGround 3 PEA_ExamineEyeLevel 4 PEA_SmellHigh 5 PEA_SmellMid 6 PEA_SmellLow 7 PEA_InspectHigh 8 PEA_InspectMid 9 PEA_InspectLow 10 PEA_IgniLight 11 PEA_AardLight 12 PEA_SetBomb 13 PEA_PourPotion 14 PEA_DispelIllusion 15 EFocusClueAttributeAction 4 1 1 FCAA_ForceSet 0 FCAA_SetToTrue 1 FCAA_SetToFalse 2 FCAA_Switch 3 EFocusClueMedallionReaction 4 1 1 EFCMR_FirstDiscoveryInThisSession 0 EFCMR_FirstDiscovery 1 EFCMR_Always 2 EFCMR_Never 3 EPlayerVoicesetType 14 1 1 EPVT_MonsterNestDrowners 0 EPVT_MiscFreshTracks 1 EPVT_MiscFollowingTracks 2 EPVT_MiscBloodTrail 3 EPVT_MiscInvestigateArea 4 EPVT_MiscHideoutFound 5 EPVT_MiscFindOtherWay 6 EPVT_MiscAnotherVictim 7 EPVT_MiscUnevenFight 8 EPVT_MiscALotOfBlood 9 EPVT_MiscGenericRemarks 10 EPVT_About_trophy 11 EPVT_FasterHorse 12 EPVT_None 13 EMonsterClueAnim 33 1 1 MCA_None 0 MCA_SirenTreeKill 1 MCA_WarriorDeath_01_quest 2 MCA_WarriorDeath_02_quest 3 MCA_WarriorDeath_03_quest 4 MCA_WarriorDeath_quick_01_quest 5 MCA_WarriorDeath_quick_02_quest 6 MCA_WarriorDeath_quick_03_quest 7 MCA_WarriorDeath_quick_04_quest 8 MCA_WarriorDeath_quick_05_quest 9 MCA_WarriorDeath_quick_06_quest 10 MCA_WarriorDeath_quick_07_quest 11 MCA_InjuredLeg_quest 12 MCA_WomanWalking_quest 13 MCA_ManWalking_quest 14 MCA_Avallach_kill_Nithral_quest 15 MCA_Nithral_pushed_back_quest 16 MCA_Nithral_attack_quest 17 MCA_Woman_being_hit_quest 18 MCA_Avallach_surrounded_quest 19 MCA_Ciri_surrounded_quest 20 MCA_Wildhunt1_surrounded_quest 21 MCA_Wildhunt2_surrounded_quest 22 MCA_Wildhunt3_surrounded_quest 23 MCA_Wildhunt4_surrounded_quest 24 MCA_Wildhunt5_surrounded_quest 25 MCA_Wildhunt6_surrounded_quest 26 MCA_q106_step_back 27 MCA_q106_standing_leaning 28 MCA_q106_fall_kneel 29 MCA_q106_devastated_attack 30 MCA_q106_brush_floor 31 MCA_q106_crawl 32 EReputationLevel 5 1 1 RL_Hated 0 RL_Disliked 1 RL_Neutral 2 RL_Liked 3 RL_Respectable 4 EFactionName 4 1 1 FN_NoMansLandPoor 0 FN_NovigradNobles 1 FN_SkelligeUndvik 2 FN_MaxEnum 3 EUserDialogButtons 4 1 1 UDB_Ok 0 UDB_OkCancel 1 UDB_YesNo 2 UDB_None 3 EUniqueMessageIDs 15 4 1 UMID_QuestBlockMessage 10 ELockedControlScheme 3 1 1 LCS_None 0 LCS_Gamepad 1 LCS_KbMouse 2 EGamepadType 3 1 1 GT_Xbox 0 GT_PS4 1 GT_Steam 2 EQuantityTransferFunction 6 1 1 QTF_Sell 0 QTF_Buy 1 QTF_Give 2 QTF_Take 3 QTF_Drop 4 QTF_Dismantle 5 EFloatingValueType 7 1 1 EFVT_None 0 EFVT_Critical 1 EFVT_Block 2 EFVT_InstantDeath 3 EFVT_DoT 4 EFVT_Heal 5 EFVT_Buff 6 HudItemInfoBinding 3 1 1 HudItemInfoBinding_item1 0 HudItemInfoBinding_potion1 1 HudItemInfoBinding_potion2 2 InGameMenuActionType 28 1 1 IGMActionType_CommonMenu 0 IGMActionType_Close 1 IGMActionType_MenuHolder 2 IGMActionType_MenuLastHolder 3 IGMActionType_Load 4 IGMActionType_Save 5 IGMActionType_Quit 6 IGMActionType_Preset 7 IGMActionType_Toggle 8 IGMActionType_List 9 IGMActionType_Slider 10 IGMActionType_LoadLastSave 11 IGMActionType_Tutorials 12 IGMActionType_Credits 13 IGMActionType_Help 14 IGMActionType_Controls 15 IGMActionType_ControllerHelp 16 IGMActionType_NewGame 17 IGMActionType_CloseGame 18 IGMActionType_UIRescale 19 IGMActionType_Gamma 20 IGMActionType_DebugStartQuest 21 IGMActionType_Gwint 22 IGMActionType_ImportSave 23 IGMActionType_KeyBinds 24 IGMActionType_Back 25 IGMActionType_NewGamePlus 26 EIngameMenuConstants 4 2 1 CharacterMenuTabIndexes 5 1 1 CharacterMenuTab_Sword 0 CharacterMenuTab_Signs 1 CharacterMenuTab_Alchemy 2 CharacterMenuTab_Perks 3 CharacterMenuTab_Mutagens 4 EInventoryMenuState 4 1 1 IMS_Player 0 IMS_Shop 1 IMS_Container 2 IMS_HorseInventory 3 InventoryMenuTabIndexes 5 1 1 InventoryMenuTab_Weapons 0 InventoryMenuTab_Potions 1 InventoryMenuTab_Ingredients 2 InventoryMenuTab_QuestItems 3 InventoryMenuTab_Default 4 ENotificationType 2 1 1 NT_Info 0 NT_Warning 1 PreparationTrackType 3 1 1 PrepTrackType_None 0 PrepTrackType_Journal 1 PrepTrackType_Environment 2 PreparationMenuTabIndexes 4 1 1 PreparationMenuTab_Bombs 0 PreparationMenuTab_Potion 1 PreparationMenuTab_Oils 2 PreparationMenuTab_Mutagens 3 EUserMessageProgressType 3 1 1 UMPT_None 0 UMPT_Content 1 UMPT_GraphicsRefresh 2 EPreporationItemType 5 1 1 PIT_Undefined 0 PIT_Bomb 1 PIT_Potion 2 PIT_Oil 3 PIT_Mutagen 4 EBackgroundNPCWork_Paired 4 1 1 EBNWP_None 0 EBNWP_DrinkingOpposite 1 EBNWP_Saw 2 EBNWP_Q106KilledbyMorowa 3 EBackgroundNPCWomanWork 7 1 1 EBNWW_None 0 EBNWW_Listening 1 EBNWW_Sweeping_floor 2 EBNWW_Washing_cloth 3 EBNWW_Brushing_floor_man 4 EBNWW_Leaning_against_fence 5 EBNWW_Sex 6 EConverserType 9 1 1 CT_General 0 CT_Nobleman 1 CT_Guard 2 CT_Mage 3 CT_Bandit 4 CT_Scoiatael 5 CT_Peasant 6 CT_Poor 7 CT_Child 8 EDeathType 4 1 1 EDT_Default 0 EDT_IgniDeath 1 EDT_AardDeath 2 EDT_Agony 3 EFinisherDeathType 7 1 1 EFDT_None 0 EFDT_Head 1 EFDT_Torso 2 EFDT_ArmLeft 3 EFDT_ArmRight 4 EFDT_LegLeft 5 EFDT_LegRight 6 EActionFail 5 1 1 EAF_ActionFail1 0 EAF_ActionFail2 1 EAF_ActionFail3 2 EAF_ActionFail4 3 EAF_ActionFail5 4 ETauntType 8 1 1 TT_Taunt1 0 TT_Taunt2 1 TT_Taunt3 2 TT_Taunt4 3 TT_Taunt5 4 TT_Taunt6 5 TT_Taunt7 6 TT_Taunt8 7 EExplorationMode 4 1 1 EM_None 0 EM_Ground 1 EM_Air 2 EM_Water 3 EAgonyType 2 1 1 AT_ThroatCut 0 AT_Knockdown 1 EHitReactionDirection 2 1 1 EHRD_Forward 0 EHRD_Back 1 EHitReactionSide 3 1 1 EHRS_None 0 EHRS_Left 1 EHRS_Right 2 EDetailedHitType 4 1 1 EDHT_None 0 EDHT_Straight 1 EDHT_RightLeft 2 EDHT_LeftRight 3 EAttackType 21 1 1 EAT_Attack1 0 EAT_Attack2 1 EAT_Attack3 2 EAT_Attack4 3 EAT_Attack5 4 EAT_Attack6 5 EAT_Attack7 6 EAT_Attack8 7 EAT_Attack9 8 EAT_Attack10 9 EAT_Attack11 10 EAT_Attack12 11 EAT_Attack13 12 EAT_Attack14 13 EAT_Attack15 14 EAT_Attack16 15 EAT_Attack17 16 EAT_Attack18 17 EAT_Attack19 18 EAT_Attack20 19 EAT_None 20 EInputActionBlock 47 1 1 EIAB_Signs 0 EIAB_DrawWeapon 1 EIAB_OpenInventory 2 EIAB_RadialMenu 3 EIAB_CallHorse 4 EIAB_FastTravel 5 EIAB_Movement 6 EIAB_HighlightObjective 7 EIAB_Fists 8 EIAB_OpenPreparation 9 EIAB_Jump 10 EIAB_Roll 11 EIAB_InteractionAction 12 EIAB_ThrowBomb 13 EIAB_RunAndSprint 14 EIAB_OpenMap 15 EIAB_OpenCharacterPanel 16 EIAB_OpenJournal 17 EIAB_OpenAlchemy 18 EIAB_ExplorationFocus 19 EIAB_Dive 20 EIAB_Interactions 21 EIAB_DismountVehicle 22 EIAB_Dodge 23 EIAB_SwordAttack 24 EIAB_Parry 25 EIAB_Sprint 26 EIAB_Explorations 27 EIAB_Undefined 28 EIAB_Counter 29 EIAB_LightAttacks 30 EIAB_HeavyAttacks 31 EIAB_QuickSlots 32 EIAB_Crossbow 33 EIAB_UsableItem 34 EIAB_OpenFastMenu 35 EIAB_OpenGlossary 36 EIAB_HardLock 37 EIAB_Climb 38 EIAB_Slide 39 EIAB_OpenGwint 40 EIAB_MeditationWaiting 41 EIAB_MountVehicle 42 EIAB_InteractionContainers 43 EIAB_SpecialAttackLight 44 EIAB_SpecialAttackHeavy 45 EIAB_OpenMeditation 46 EChargeAttackType 2 1 1 ECAT_Knockdown 0 ECAT_Stagger 1 EDodgeType 8 1 1 EDT_Attack_Light 0 EDT_Attack_Heavy 1 EDT_Aard 2 EDT_Igni 3 EDT_Bomb 4 EDT_Projectile 5 EDT_Fear 6 EDT_Undefined 7 EDodgeDirection 4 1 1 EDD_Back 0 EDD_Left 1 EDD_Right 2 EDD_Forward 3 ETurnDirection 2 1 1 ETD_Left 0 ETD_Right 1 ETargetDirection 9 1 1 ETD_Direction_0 0 ETD_Direction_45 1 ETD_Direction_90 2 ETD_Direction_135 3 ETD_Direction_180 4 ETD_Direction_m180 5 ETD_Direction_m135 6 ETD_Direction_m90 7 ETD_Direction_m45 8 ENpcPose 2 1 1 ENP_LeftFootFront 0 ENP_RightFootFront 1 EFlightStance 3 1 1 EFS_VerticalTurns 0 EFS_HorizontalTurns 1 EFS_Glide 2 ENPCRightItemType 6 1 1 RIT_None 0 RIT_Axe 1 RIT_Halberd 2 RIT_Sword 3 RIT_Torch 4 RIT_Crossbow 5 ENPCLeftItemType 4 1 1 LIT_None 0 LIT_Torch 1 LIT_Shield 2 LIT_Bow 3 EWeaponSubType1Handed 3 1 1 EWST1H_Sword 0 EWST1H_Axe 1 EWST1H_Blunt 2 EWeaponSubType2Handed 5 1 1 EWST2H_Hammer 0 EWST2H_Axe 1 EWST2H_Halberd 2 EWST2H_Spear 3 EWST2H_Staff 4 EWeaponSubTypeRanged 2 1 1 EWSTR_Bow 0 EWSTR_Crossbow 1 ENpcWeapons 11 2 1 ENW_1h_Sword 1 ENW_1h_Axe 2 ENW_1h_Mace 4 ENW_Shield 8 ENpcFightingStyles 15 2 1 ENFS_Sword 1 ENFS_Axe 2 ENFS_Mounted 3 ENFS_Mace 4 ENFS_SwordAndShield 9 ENFS_AxeAndShield 10 ENFS_MaceAndShield 12 EPlayerDeathType 3 1 1 PDT_Normal 0 PDT_Fall 1 PDT_KnockBack 2 EAimType 2 1 1 AT_Bolt 0 AT_Bomb 1 EPlayerMode 3 1 1 PM_Normal 0 PM_Safe 1 PM_Combat 2 EForceCombatModeReason 3 1 1 FCMR_Default 1 FCMR_Trigger 2 EGeneralEnum 11 1 1 GE_0 0 GE_1 1 GE_2 2 GE_3 3 GE_4 4 GE_5 5 GE_6 6 GE_7 7 GE_8 8 GE_9 9 GE_10 10 EPlayerBoatMountFacing 5 1 1 EPBMD_NotSet 0 EPBMD_Front 1 EPBMD_Back 2 EPBMD_Left 3 EPBMD_Right 4 EPlayerAttackType 2 1 1 PAT_Light 0 PAT_Heavy 1 EPlayerCommentary 6 1 1 PC_MedalionWarning 0 PC_MonsterReaction 1 PC_NCFMClueCommentTrace 2 PC_NCFMClueCommentRemainings 3 PC_NCFMClueSoundDetected 4 PC_ColdWaterComment 5 EPlayerWeapon 4 1 1 PW_None 0 PW_Steel 1 PW_Silver 2 PW_Fists 3 EPlayerRangedWeapon 2 1 1 PRW_None 0 PRW_Crossbow 1 EMoveSwitchDirection 9 1 1 MSD_SlowForwardLeft 0 MSD_SlowForwardRight 1 MSD_SlowBackLeft 2 MSD_SlowBackRight 3 MSD_FastForwardLeft 4 MSD_FastForwardRight 5 MSD_FastBackLeft 6 MSD_FastBackRight 7 MSD_None 8