cmake_minimum_required(VERSION 2.8) project(GamePlay) set(GAMEPLAY_VERSION 3.0.0) set(CMAKE_C_COMPILER_INIT g++) # debug message( "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}" ) if ( "${CMAKE_BUILD_TYPE}" STREQUAL "DEBUG" ) add_definitions(-D_DEBUG) endif() # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "x64") else() set(ARCH_DIR "x86") endif() # gameplay library add_subdirectory(gameplay) # gameplay samples add_subdirectory(samples) # gameplay encoder # A pre-compiled executable can be found in 'gameplay/bin'. Uncomment to build yourself. #add_subdirectory(tools/encoder) #add_subdirectory(tools/luagen)