; 
; TA Demo Recoder 0.90.
;
; This file describes different groups of units.
; You can therefore add 3rd party units etc to this list if you feel like.
;
; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
; you know, feel free to enlighten me.
;
; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
; names from those id numbers, this file might become obsolete)
;
; Edited by Fnordia 990220
;                   991027
;		    000219
;                   010318	
;
;
; Syntax: (very simple)
;
; = <group name / unit name>
; <unitid>
; <unitid>
; <...>
;
; = <group name>
;
; etc..
;
; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
;         however, the units before the first +-group will be tested for all groups

; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
; enabled in the game, this group's name will be listed under used units.

=BAI
6da73737

=Queller
; albatross
62cc5579

=Counterstrike
; fluxor
9a34465c

+regular ta
=Core Contingency

; it's the nixter btw. :)
848ebee6

=ARM Flea
371d264a

=ARM Scarab
6b81b8be

=CORE Hedgehog
763476f4

=CORE Immolator
3fcf5935

=ARM Fast Attack-Repair Kbot
d6d867f3

=CORE Necro
f4c81832

+uberhack 1.0
=UberHack 1.0 TAEC
; The anemone
b9f36d39

+uberhack 1.1
=Uberhack 1.1
; the gimp
16b40f07

=TAEC units
; the thumper hehe
a89cec32

+uberhack 3.0
=Uberhack 3.0
;centurion
3b978743

+xta 0.8
=XTA 0.8
f804eafe

+xta betas
=XTA pre1.0
; fortwall
6d197dcf