# Grooves Game Boy Programming (salvaged) The following files were salvaged from: http://freespace.virgin.net/stephen.blanksby/ Using the Internet Archive, the Way Back Machine: http://web.archive.org/ ## Description | ID | Folder/File | Description of contents (taken from original source) | |----|--------------|-------------------------------------------------------------| | 01 | Example1.zip | Basic Screen Output | | 02 | Example2.zip | Input + Output Example | | 03 | Example3.zip | Input + Output and simple strings | | 04 | Example4.zip | Basic joypad use | | 05 | Sprite1.zip | Using backgrounds | | 06 | Sprite2.zip | Putting a sprite on the Screen | | 07 | Sprite3.zip | Animating a Sprite | | 08 | Sprite4.zip | Joypad controlled Sprites | | 09 | Sprite4a.zip | Updated efficient Sprite Movement | | 10 | Detect.zip | Collision Detection Ver.1 | | 11 | Det1-2.zip | Collision Detection Ver.1.2 | | 12 | Det14.zip | Collision Detection Ver 1.4 | | 13 | Det15.zip | Collision Detection Ver 1.5 -Tidier more effiecient code- | | 14 | Det16.zip | Collision Detection Ver 1.6 -Level Storage System- | | 15 | Det161.zip | Collision Detection Ver 1.6 -Graphics by Russellkum@aol.com | | 16 | Random.zip | Simple random number generator | ## Archive information ### Original author Stephen Blanksby ### Original URL http://freespace.virgin.net/stephen.blanksby/ ### Archive URL http://web.archive.org/web/20040610035032/http://freespace.virgin.net/stephen.blanksby/ ### Archive date 2004-06-04 ### Retrieval date 2014-09-21