--- name: visual-system-review description: Use to evaluate visual consistency, hierarchy, and design-system adherence — typography, color, spacing, density, tokens. --- # Visual System Review Check that visual choices serve the user and match (or extend, deliberately) the existing design language. ## What to evaluate 1. **Hierarchy.** Does the eye go to the right place first? Does importance match visual weight? 2. **Consistency.** Are buttons, inputs, spacing, and typography drawn from the existing system, or invented locally? 3. **Information density.** Is the screen too quiet or too noisy for its purpose? 4. **Copy fit.** Does the text fit the container at the longest realistic length? At the shortest? 5. **Contrast and readability.** Does it work for users with vision impairments and on small screens? 6. **Affordances.** Are interactive elements obviously interactive? Are read-only elements clearly not? ## Token discipline Visual choices should resolve to tokens, not magic numbers: - **Typography:** a defined scale (xs/sm/base/lg/xl…), 2–3 weights max, line-height 1.1–1.3 for headings, 1.5–1.7 for body. - **Spacing:** a defined scale (4px or 8px base). Component padding 16–24px, section gaps 32–64px, icon-text gap 8px. - **Color:** semantic roles (primary, success, warning, error, neutral 50–900). Contrast ≥ 4.5:1 for body, ≥ 3:1 for large text and UI components. - **Icons:** a defined size scale (12/16/20/24/32). One stroke-weight family. When a token is missing for something that should have one, flag it as a design-system gap, not just a local issue. ## Subtraction default For every element, ask: does this earn its pixels? If not, cut it. Most screens improve when something is removed. ## Output - Specific issues with the screen as it is. - Suggested changes, ranked by user impact. - Anything that violates the existing design system (new button styles, ad-hoc spacing, custom colors, off-scale type). - Tokens or patterns missing from the design system that this work surfaces.