// Copyright 2021-2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @file caps_word.h * @brief Caps Word, a modern alternative to Caps Lock * * Overview * -------- * * @note Caps Word is now a core QMK feature! See * * * This library implements "Caps Word", which is like conventional Caps Lock, * but automatically disables itself at the end of the word. This is useful for * typing all-caps identifiers like `MOD_MASK_ALT`. * * Caps Word is activated by pressing the left and right shift keys at the same * time. This way you don't need a dedicated key for using Caps Word. I've * tested that this works as expected with one-shot mods and Space Cadet Shift. * If your shift keys are mod-taps, activate Caps Word by holding both shift * mod-tap keys until the tapping term, release them, then begin typing. * Alternatively, you can call `caps_word_on()` to activate Caps Word from a * combo, tap dance, or other means. * * Configuration * ------------- * * Word-breaking keys: * Use the `caps_word_press_user()` callback to define whether a key should * continue Caps Word or "break the word" and stop Caps Word. * * Representing state: * Use `caps_word_set_user()` callback to know when Caps Word turns on and off, * for instance to use an LED to indicate when Caps Word is active. * * Idle timout: * Optionally, Caps Word may be configured to deactivate if the keyboard is idle * for some time. This is useful to mitigate unintended shifting when you get * interrupted or switch to the mouse while Caps Word is active. In your * config.h, define `CAPS_WORD_IDLE_TIMEOUT` with a time in milliseconds: * * #define CAPS_WORD_IDLE_TIMEOUT 5000 // Turn off after 5 seconds. * * and in your keymap.c, define (or add to) `matrix_scan_user()` as * * void matrix_scan_user(void) { * caps_word_task(); * // Other tasks... * } * * For full documentation, see * */ #pragma once #include "quantum.h" #ifdef __cplusplus extern "C" { #endif /** * Handler function for Caps Word. * * Call this function from `process_record_user()` to implement Caps Word. */ bool process_caps_word(uint16_t keycode, keyrecord_t* record); // If CAPS_WORD_IDLE_TIMEOUT is set, call `caps_word_task()` from // `matrix_scan_user()` as described above. // // If CAPS_WORD_IDLE_TIMEOUT isn't set, calling this function has no effect (but // will still compile). #if CAPS_WORD_IDLE_TIMEOUT > 0 void caps_word_task(void); #else static inline void caps_word_task(void) {} #endif /** * Turns on Caps Word. * * For instance activate Caps Word with a combo by defining a `COMBO_ACTION` * that calls `caps_word_on()`: * * void process_combo_event(uint16_t combo_index, bool pressed) { * switch(combo_index) { * case CAPS_COMBO: * if (pressed) { * caps_word_on(); * } * break; * * // Other combos... * } * } */ void caps_word_on(void); /** Turns off Caps Word. */ void caps_word_off(void); /** Toggles Caps Word. */ void caps_word_toggle(void); /** Returns true if Caps Word is currently on. */ bool is_caps_word_on(void); /** * Optional callback that gets called when Caps Word turns on or off. * * This callback is useful to represent the current Caps Word state, e.g. by * setting an LED or playing a sound. In your keymap, define * * void caps_word_set_user(bool active) { * if (active) { * // Do something when Caps Word activates. * } else { * // Do something when Caps Word deactivates. * } * } */ void caps_word_set_user(bool active); /** * Optional callback, called on each key press while Caps Word is active. * * When the key should be shifted (that is, a letter key), the callback should * call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback also * determines whether the key should continue Caps Word. Returning true * continues the current "word", while returning false is "word breaking" and * deactivates Caps Word. The default callback is * * bool caps_word_press_user(uint16_t keycode) { * switch (keycode) { * // Keycodes that continue Caps Word, with shift applied. * case KC_A ... KC_Z: * case KC_MINS: * add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to the next key. * return true; * * // Keycodes that continue Caps Word, without shifting. * case KC_1 ... KC_0: * case KC_BSPC: * case KC_DEL: * case KC_UNDS: * return true; * * default: * return false; // Deactivate Caps Word. * } * } * * To customize, copy the above function into your keymap and add/remove * keycodes to the above cases. * * @note Outside of this callback, you can use `caps_word_off()` to deactivate * Caps Word. */ bool caps_word_press_user(uint16_t keycode); // Deprecated APIs. /** @deprecated Use `caps_word_on()` and `caps_word_off()` instead. */ static inline void caps_word_set(bool active) { if (active) { caps_word_on(); } else { caps_word_off(); } } /** @deprecated Use `is_caps_word_on()` instead. */ static inline bool caps_word_get(void) { return is_caps_word_on(); } #ifdef __cplusplus } #endif