# Release roadmap *NOTE: we are now developing on the develop branch. This will be merged back to master when stable.* URE is still in its early stages, and lacks critical features before it can truly support a full blown 'commercial quality' roguelike. Here's our intended roadmap of feature additions that will get us to that 1.0 state. ## 0.8 - ~~keybinds.txt support~~ - ~~Particle system~~ - ~~better Landscaper generic method tools~~ - ~~Guava event bus~~ ~~ogg playback, background music loop/crossfade, stereo SFX position~~ - ~~improved A* pathing~~ - ~~Main Menu modal with gamesave manager and title screen~~ - ~~ActorPanel UI display~~ ## 0.9 - ~~Audio : ambient sounds, streaming~~ - ~~resize support~~ - ~~TrueType font support / separate text and glyph fonts~~ - ~~Map modal~~ - ~~Equipment~~ ## 1.0 - RexPaint entity sprites for UI display - Status effects - Actor AI behavior set - Vault stamping support in Landscaper - JSON configuration of main window layout ## 1.1+ - Fluid/fire/gas cell simulation - RexPaint images in terrain/vaults - Camera zoom - Actor conversation trees / quests - Object materials and composition ## 1.2+ - URendererTiles