Giorgia Crosilla
Murphy's Law
This is an ontology that describes the behavior of a person that believes in the Murphy's Law.
A relation between entities, expressing a 'sequence' schema. E.g. 'year 2000 follows 1999', 'preparing coffee' follows 'deciding what coffee to use', 'II World War follows I World War', etc. It can be used between tasks, processes or time intervals, and subproperties would fit best in order to distinguish the different uses.
follows
segue
A relation between entities, expressing a 'sequence' schema. E.g. 'year 1999 precedes 2000', 'deciding what coffee to use' precedes 'preparing coffee', 'World War II follows World War I', 'in the Milan to Rome autoroute, Bologna precedes Florence', etc. It can then be used between tasks, processes, time intervals, spatially locate objects, situations, etc. Subproperties can be defined in order to distinguish the different uses.
precede
precedes
has consequence
has outcome
is consequence of
is outcome of
is performed by
è eseguita da
is raised by
è provocata da
esegue
performs
provoca
raise
is affected by
contributes to
influences
influenced by
Agent
Any agentive Object , either physical, or social.
Agente
A view on a set of entities. It can be seen as a 'relational context', reifying a relation. For example, a PlanExecution is a context including some actions executed by agents according to certain parameters and expected tasks to be achieved from a Plan; a DiagnosedSituation is a context of observed entities that is interpreted on the basis of a Diagnosis, etc. Situation is also able to represent reified n-ary relations, where isSettingFor is the top-level relation for all binary projections of the n-ary relation. If used in a transformation pattern for n-ary relations, the designer should take care of: - creating only one situation for each instance of an n-ary relation, otherwise the 'identification constraint' (Calvanese et al., IJCAI 2001) could be violated - adding an 'exact cardinality' restriction corresponding to the arity of the n-ary relation, otherwise the designer would actually represent a polymorphic relation.
Situation
Action can produce more than a single event. Mutiple events can share the same position in the sequence.
Action
Azione
A consequence is a kind of event which is not an outcome of any action, it is just caused by another event
Conseguenza
Consequence
Event
Evento
Any action raised by some Event is a Reaction
This class is not intended to be instantiated.
Reaction
Reazione
An agent (eg. person, group, software or physical artifact).
Biased Agent
Cognitive bias refers to systematic patterns of deviation from norm or rationality in judgment, often leading to perceptual distortion, inaccurate interpretation, illogical interpretation, or what is broadly called irrationality.
Cognitive Bias
Murphy's Law is a popular adage that states, "Anything that can go wrong, will go wrong.
Adverse Consequence
Contingency Actions
Humouristic Element
broken car
everything goes wrong
flat tire
following negative events
funny story
repairing actions
Sarah
something wrong with car
murphy's law