state("cactus"){ bool on_score_screen : "gameoverlayrenderer.dll", 0x0EE876; } start { return old.on_score_screen != current.on_score_screen && !current.on_score_screen; } split { return old.on_score_screen != current.on_score_screen && current.on_score_screen; } isLoading { return current.on_score_screen; }