--- name: game-engine-resources description: Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. Use for engine structure, object models, assets, SDK extraction, or editor/runtime boundaries. --- # Game engine resources Identify the exact engine, version, build type, runtime, and artifact before generalizing an object layout or tooling workflow. ## Topic routing - [Engine boundaries and selection](references/engine-boundaries-and-selection.md) for source coverage, engine identification, technical areas, and resource choice. - [Extraction and object models](references/extraction-and-object-models.md) for SDK workflows, reflection, engine object lifecycles, plugins, and MCP tools. - [Repository resources](references/repository-resources.md) and [repository map](references/repository-map.md) for collection-backed source selection. Use `game-hacking-techniques` for attacker capabilities, `graphics-api-hooking` for rendering evidence, `game-server-security` for replication authority, and `game-supply-chain-security` for build or mod trust.