--- name: game-server-security description: Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary. --- # Game server and backend security Trace one consequential operation across client, transport, server, backend, provider, and durable state. Authentication is an input to authorization, not a substitute for it. ## Topic routing - [Review guide](references/review-guide.md) for authority maps, attack objectives, authorization, economy state, network failure, and verification. - [Time, ordering, and replay](references/time-ordering-and-replay.md) for clocks, retries, idempotency, prediction, and reconciliation. - [Repository resources](references/repository-resources.md) for framework and transport selection. Use `anti-cheat-systems` for detector enforcement, `game-engine-resources` for engine replication models, and `game-supply-chain-security` for released server or plugin artifacts.