--- title: Awesome Game Security Overview kind: overview topics: [overview] sources: - wiki/sources/skills/overview.md - wiki/sources/README-categories.md - wiki/sources/descriptions/yucchiy__UniCli.md - wiki/sources/descriptions/neogeek__get-unity.md - wiki/sources/descriptions/nowsprinting__UnityAutomatedQAExamples.md - wiki/sources/descriptions/leigest519__OpenGame.md - wiki/sources/descriptions/htdt__godogen.md - wiki/sources/descriptions/nikaera__Unity-GameCI-Sample.md - wiki/sources/descriptions/EpicGames__lore.md - wiki/sources/descriptions/kvick-games__UnrealMCP.md - wiki/sources/descriptions/chongdashu__unreal-mcp.md - wiki/sources/descriptions/VedantRGosavi__UE5-MCP.md - wiki/sources/descriptions/wondeks__unity-mcp.md - wiki/sources/descriptions/justinpbarnett__unity-mcp.md - wiki/sources/descriptions/regenrek__deepwiki-mcp.md - wiki/sources/descriptions/noopstudios__interactive-feedback-mcp.md - wiki/sources/descriptions/gmh5225__interactive-feedback-macos-mcp.md - wiki/sources/descriptions/n24q02m__better-godot-mcp.md - wiki/sources/descriptions/ahujasid__blender-mcp.md - wiki/sources/descriptions/GLips__Figma-Context-MCP.md - wiki/sources/descriptions/johnhalloran321__mcpSafetyScanner.md - wiki/sources/descriptions/appsecco__vulnerable-mcp-servers-lab.md - wiki/sources/descriptions/gmh5225__zig-mcp-server.md - wiki/sources/descriptions/datalayer__jupyter-mcp-server.md - wiki/sources/descriptions/DaedalicEntertainment__ue4-test-automation.md - wiki/sources/descriptions/DarknessFX__DFoundryFX.md - wiki/sources/descriptions/gmh5225__vibe-blocks-mcp.md - wiki/sources/descriptions/gmh5225__mcpup.md - wiki/sources/descriptions/gmh5225__lc0.md - wiki/sources/descriptions/gmh5225__Stockfish.md - wiki/sources/descriptions/Merisho__tx-holdem.md - wiki/sources/descriptions/Luxon98__Super-Mario-Bros-game.md - wiki/sources/descriptions/yrgo__awesome-educational-games.md - wiki/sources/descriptions/michelpereira__awesome-open-source-games.md - wiki/sources/descriptions/bobeff__open-source-games.md - wiki/sources/descriptions/notpresident35__learn-awesome-gamedev.md - wiki/sources/descriptions/Calinou__awesome-gamedev.md - wiki/sources/descriptions/gatling__gatling.md - wiki/sources/descriptions/gheja__game-design-documents.md - wiki/sources/descriptions/gamedev-skills__awesome-gamedev-agent-skills.md - wiki/sources/descriptions/MFatihMAR__Game-Networking-Resources.md - wiki/sources/descriptions/MRCalderon3D__everything-game-dev-code.md - wiki/sources/descriptions/TensorBlock__awesome-mcp-servers.md - wiki/sources/descriptions/PortSwigger__mcp-server.md - wiki/sources/descriptions/killop__anything_about_game.md - wiki/sources/descriptions/Kavex__GameDev-Resources.md - wiki/sources/descriptions/uNetworking__uWebSockets.md - wiki/sources/descriptions/traccar__traccar-geocoder.md - wiki/sources/descriptions/topfreegames__pitaya.md - wiki/sources/descriptions/ketoo__NoahGameFrame.md - wiki/sources/descriptions/socketio__socket.io.md - wiki/sources/descriptions/mqttjs__MQTT.js.md - wiki/sources/descriptions/mcxiaoke__mqtt.md - wiki/sources/descriptions/eclipse__paho.mqtt.cpp.md - wiki/sources/descriptions/tomlooman__ue4-tutorials.md - wiki/sources/descriptions/revan1611__UE-Interview-Cheat-Sheet.md - wiki/sources/descriptions/tomlooman__SimpleFPSTemplate.md - wiki/sources/descriptions/tomlooman__EpicSurvivalGame.md - wiki/sources/descriptions/tomlooman__ActionRoguelike.md - wiki/sources/descriptions/stackOverflower92__FightingGame-UE5.md - wiki/sources/descriptions/perfect-hand__ue5-cardgame.md - wiki/sources/descriptions/invi1998__MultiplayerBlasterGame.md - wiki/sources/descriptions/pafuhana1213__VTuberWithUE4.md - wiki/sources/descriptions/pafuhana1213__KawaiiPhysics.md - wiki/sources/descriptions/bulletphysics__bullet3.md - wiki/sources/descriptions/NVIDIAGameWorks__PhysX.md - wiki/sources/descriptions/NVIDIAGameWorks__PhysX-3.4.md - wiki/sources/descriptions/ticarpi__jwt_tool.md - wiki/sources/descriptions/thomaseichhorn__cs16-client.md - wiki/sources/descriptions/solidi__hl-mods.md - wiki/sources/descriptions/sxlmnwb__windows-subsystem-linux.md - wiki/sources/descriptions/swordjoinmagic__MoBaDemo.md - wiki/sources/descriptions/gmh5225__U3D_MiniDNF.md - wiki/sources/descriptions/gwaredd__UnityMarkdownViewer.md - wiki/sources/descriptions/shadirvan__Unity-Cheat-Sheet.md - wiki/sources/descriptions/ls361664056__GameAI-paper-list.md - wiki/sources/descriptions/lightningpixel__modly.md - wiki/sources/descriptions/PSkinnerTech__3d-asset-factory.md - wiki/sources/descriptions/blendi-remade__sprite-sheet-creator.md - wiki/sources/descriptions/dreiachse-cyber__image-cockpit-for-codex-workflows.md - wiki/sources/descriptions/0x0funky__agent-sprite-forge.md - wiki/sources/descriptions/skywind3000__kcp.md - wiki/sources/descriptions/Unit-X__kcp-cpp.md - wiki/sources/descriptions/cloudwu__skynet.md - wiki/sources/descriptions/chrismaltby__gb-studio.md - wiki/sources/descriptions/chronoxor__CppServer.md - wiki/sources/descriptions/Qihoo360__evpp.md - wiki/sources/descriptions/ryanjon2040__UnrealNetworkProfiler.md - wiki/sources/descriptions/ryanjon2040__Unreal-Binary-Builder.md - wiki/sources/descriptions/RyanNielson__awesome-unity.md - wiki/sources/descriptions/sergiovillaverde__win11_apk_installer.md - wiki/sources/descriptions/recastnavigation__recastnavigation.md - wiki/sources/descriptions/raizam__gamedev_libraries.md - wiki/sources/descriptions/ppy__osu.md - wiki/sources/descriptions/ppy__osu-framework.md - wiki/sources/descriptions/plibither8__2048.cpp.md - wiki/sources/descriptions/ZehMatt__SnakeRoyal.md - wiki/sources/descriptions/playgameservices__cpp-android-basic-samples.md - wiki/sources/descriptions/nem0__lumixengine_maps.md - wiki/sources/descriptions/JosefNemec__Playnite.md - wiki/sources/descriptions/Maxamedxasa__SakoREStudio.md updated: 2026-09-13 confidence: high --- # Awesome Game Security Overview Curated resource list spanning offensive game hacking and defensive anti-cheat research, with heavy coverage of Windows internals, drivers, DMA, reverse engineering, and engine-specific surfaces. (source: wiki/sources/skills/overview.md) ## What this domain covers The README organizes ~41 top-level sections (incl. empty `NeverC & NeverD — Your Compiler & Decoder for the AI Era` placeholder; 0 links): engines/rendering/`Mathematics` (~7; constexpr math/physics for gamedev+cheat)/`Renderer` (~17; incl. ReShade post-processing inject)/`AI` (~5; local desktop image→3D e.g. [[modly]] + CLI YAML→GLB such as [[3d-asset-factory]] (source: wiki/sources/descriptions/PSkinnerTech__3d-asset-factory.md) + fal.ai 2D sprite sheets such as [[sprite-sheet-creator]] + Codex sprite/map forge skills such as [[agent-sprite-forge]] (source: wiki/sources/descriptions/0x0funky__agent-sprite-forge.md) + [[image-blaster]] (source: wiki/sources/descriptions/neilsonnn__image-blaster.md); zh game-AI paper list [[gameai-paper-list]]; chess engines [[stockfish]] (NNUE + alpha-beta; UCI) + [[lc0]] (AlphaZero-style RL) + JS Hold'em logic [[tx-holdem]])/`Image Codec` (~5; wgpu/Rhai raster editors such as PaintFE), offensive (`Cheat` ~2807 incl. [[dragonburn]] CS2 external + CasualX/[[apexbot]]/[[apexdream]]/[[astronaut00-apex-external]] Apex externals + Th3Spl/PerfectSMBios UEFI SMBIOS pre-boot spoof + wesmar/[[undervolter]] pre-boot Intel MSR undervolting (EFI Driver + HWID lanes) + egeorcun/[[discord-dpi-bridge]] user-space Discord DPI relay avoiding WinDivert/EAC conflicts (Some Tricks Ring3) + Nai64/Nai64Patches Morphe APK root/integrity patch catalog + [[charlyengine]] Kotlin+NDK Android CE clone + [[toastylink]] XBDM Xbox 360 trainer + [[vmplift]]/[[dragons-vs-vms]] VMProtect 3.8–3.10+ emulation lift / x64 devirt lab + 1-3-7/[[disrobe]] modular static recovery pipeline + [[re4f]] Obsidian RE curriculum (x86/x64, PE, static/dynamic analysis, anti-analysis; Cheat / Guide) + [[hacking-rust]]/[[go-hacking]]/[[embedded-hacking]] mytechnotalent RE course lanes + jbro129/[[android-modding]] Android modding repo catalog + [[gamehacking-cheatsheet]] guide + [[spu2c]] PS3 SPU opcode annotator + [[xrefgen]] indirect/complex control-flow xref generator + [[pc-wackywheels-doc]] Wacky Wheels DOS RE doc + williballenthin/ida-settings IDA plugin settings manager + [[binarylens]] IDA Pro LLM bulk rename/explain + [[dino-printer]] Meteor Client Litematica schematic printer + krakensuit/[[zenware-cc]] L4D2 internal/external training framework + 3v1lC0d3/[[root-detection-low-level]] Frida root-detection path/exec analyzer + RytterMohn/[[usb-detection-bypass]] LSPosed USB/ADB detection masking in Xposed + CHERWING/[[xiaomi-usb-security-bypass]] Magisk MIUI USB debugging/fastboot account-SIM gate bypass for scrcpy input injection + wumingzhinu/VirtualMachine VM Studio full guest Android VM (Vulkan, Magisk root, Xposed)), defensive (`Anti Cheat` ~730 incl. hawkeye-Leo/[[hawkeye]] kernel AC research console + CasualX/[[obfstr]] Rust compile-time string crypter + Th3Spl/NoImportz kernel zero-IAT lazy importer + talsec/Free-RASP-Community mobile RASP hub + [[sentinel-anti-cheat]] usermode daemon + [[astrox-anticheat]] GeyserMC pre-translation Bedrock AC + [[blarion-anticheat]] Bedrock ScriptAPI behavior-pack AC + [[inertia]] version-neutral MC AC foundation + [[anticheat-qa]] Fabric MC AC QA observe/simulate toolkit + [[sentinel-anticheat-neoforge]] NeoForge server-side MC mod + [[amethyst]] PowerNukkitX Bedrock prediction AC + [[bs-anticheat]] Paper/Folia heuristic MC AC + EpicLizard05013/UltimateMeteorAntiCheat Paper 1.21.11 survival AC/anti-dupe + XuJun05/[[faircount]] Fabric mod/resource-pack whitelist AC + [[dead-anticheat]] FiveM server-side Lua AC + aeterna/aeterna-rongroi offline FiveM PC-check (Rust/Tauri; YAML rules; Found/NotFound/Unmeasured evidence without verdicts) + [[rce-shield]] RCE hardening guide + hybrid CS2 judge/honeypot proposals + ManInMyVan/[[minecraft-anticheat-list]] curated MC Java/Bedrock anticheat catalog + AreWeAntiCheatYet/[[are-we-anti-cheat-yet]] GNU/Linux/Wine/Proton compatibility tracking + structured AC/kernel/VT-x/graphics-integrity research index xhscfq/anti-cheat-research-index + thexin7/kernel-cve-analysis defensive Windows kernel CVE write-ups + [[ff-ace-anticheat-analysis]] Tencent ACE (libanogs/libanort) Free Fire byte-level RE post-mortem with IDA tooling/detection catalog + LordeTyrael/[[pokealliance-anti-cheat-analysis]] PokeAlliance OTCv8 client audit + ATsahikian/[[pe-protector]] x86 PE protection/packer framework + sodium-CrispyWafer/WaferACA Forge 1.20.1 peer mod-list/aimbot detection + EPOTATOTV/PACC4_0 cross-platform MC client-side AC (memory/process/HID/AI scoring) + beto2-dev/Hyapk Android HyVm/dex2c packer (anti-Frida/root/tamper) + modcommunity/[[dot-server-security]] Godot 4 dedicated-server rule-engine AC (movement/shot validation, ban feeds, dry-run) + [[cobra-snake]] web Snake HMAC sessions/score plausibility + SloMR/[[rootect]] Android RASP), platform hardening (`Windows Security Features`), mobile/console/emulator ecosystems (Switch ~8 (OpenSw Android Eden emulator + live cheat) / Xbox ~8 LLE/HLE + X360/XBE patch + SystemOS kernel exploit / PlayStation ~7 HV+BD-UN-JB RemoteJarLoader / WebKit CSSFontFace / PSFree-Enhanced host / Game Boy ~4 incl. [[openfpga-gbc-cheats-ui]] Analogue Pocket libretro cheat deploy / Nintendo 3DS ~3 incl. Hydr8gon 3Beans full LLE boot + Luma `.3gx` overlays / GameCube·Wii ~1 Rust gecko emulator / Linux Emulator ~1 felix86), and supporting gamedev infrastructure (`Game Develop` ~188 Guide / MCP server/security / AI Agents—e.g. [[awesome-game-analysis]] tech-analysis index; Unity Editor terminal CLI [[unicli]], Unreal MCP [[unreal-mcp]], UE5↔Blender pipeline MCP design [[ue5-mcp]], Unity MCP server [[unity-mcp]], Godot 4.x composite MCP [[better-godot-mcp]], Blender DCC MCP [[blender-mcp]], Figma design-to-code MCP [[figma-context-mcp]] (source: wiki/sources/descriptions/GLips__Figma-Context-MCP.md), DeepWiki docs MCP [[deepwiki-mcp]], interactive user-feedback MCP [[interactive-feedback-mcp]], educational-games list [[awesome-educational-games]], Unity resource index [[awesome-unity]], open-source games index [[open-source-games]] (Commander Keen, Cosmo's Cosmic; classic OSS titles), open-source games collection [[awesome-open-source-games]], structured gamedev resource index [[gamedev-resources]] (Kavex; art/code/engines/tooling/design/monetization; paid/free/OSS labels; Game Development resources) (source: wiki/sources/descriptions/Kavex__GameDev-Resources.md), free/open gamedev resource index [[awesome-gamedev]] (Calinou; tools/engines/libraries/learning/assets; openly licensed focus; Game Develop / guide) (source: wiki/sources/descriptions/Calinou__awesome-gamedev.md), gamedev learning mega-list [[learn-awesome-gamedev]], version-pinned game-dev Agent Skills [[awesome-gamedev-agent-skills]] (~66 packs + engine router), multi-engine AI workflow scaffold [[everything-game-dev-code]] (rules/agents/skills/phase contexts; Unity/Unreal/Godot/HTML; security/performance/console review roles) (source: wiki/sources/descriptions/MRCalderon3D__everything-game-dev-code.md), local Codex pixel-art cockpit [[image-cockpit-for-codex-workflows]] (codex-handoff inbox/outbox; sprite sheets; no direct OpenAI API) + Codex sprite/map forge [[agent-sprite-forge]] (game-ready 2D sprites, layered maps, Godot/Unity export), classic design-document archive [[game-design-documents]], cross-discipline game-development resource index [[anything-about-game]], data-oriented C/C++ gamedev libraries [[gamedev-libraries]], Unity cheat sheet [[unity-cheat-sheet]], zero-setup Unity markdown viewer [[unity-markdown-viewer]], UE interview cheat sheet [[ue-interview-cheat-sheet]], UE4 C++ tutorials [[ue4-tutorials]] (audio/physics/animation), UE4 FPS demo [[simple-fps-template]], UE4 FPS course [[epic-survival-game]], UE Roguelike [[action-roguelike]], UE5 fighting game [[fightinggame-ue5]], UE5 card game [[ue5-cardgame]], UE5 multiplayer FPS [[multiplayer-blaster-game]], UE4 VTuber [[vtuber-with-ue4]], UE4/UE5 fake physics [[kawaii-physics]], rewrote CS1.6 client [[cs16-client]], Half-Life/GoldSrc mods [[hl-mods]], Unity MOBA demo [[mobademo]], Unity mini DNF clone [[u3d-minidnf]], C# rhythm client [[osu]] on [[osu-framework]], terminal C++ 2048 [[2048-cpp]], SDL2 Super Mario Bros remake [[super-mario-bros-game]] (Luxon98; 2D platformer; README `[Remake of Super Mario]`) (source: wiki/sources/descriptions/Luxon98__Super-Mario-Bros-game.md), C++ multiplayer Snake [[snake-royal]] (Mini Game With Server), Google Play Games C++ SDK samples [[cpp-android-basic-samples]]; `Game Tools`/`Testing`/`CI`/`Manager`). Prefer this wiki for synthesis; fall back to README → descriptions → archives for specific repos. (source: wiki/sources/README-categories.md) (source: wiki/sources/descriptions/yucchiy__UniCli.md) (source: wiki/sources/descriptions/kvick-games__UnrealMCP.md) (source: wiki/sources/descriptions/chongdashu__unreal-mcp.md) (source: wiki/sources/descriptions/wondeks__unity-mcp.md) (source: wiki/sources/descriptions/justinpbarnett__unity-mcp.md) (source: wiki/sources/descriptions/n24q02m__better-godot-mcp.md) (source: wiki/sources/descriptions/ahujasid__blender-mcp.md) (source: wiki/sources/descriptions/regenrek__deepwiki-mcp.md) (source: wiki/sources/descriptions/noopstudios__interactive-feedback-mcp.md) (source: wiki/sources/descriptions/yrgo__awesome-educational-games.md) (source: wiki/sources/descriptions/michelpereira__awesome-open-source-games.md) (source: wiki/sources/descriptions/bobeff__open-source-games.md) (source: wiki/sources/descriptions/notpresident35__learn-awesome-gamedev.md) (source: wiki/sources/descriptions/Calinou__awesome-gamedev.md) (source: wiki/sources/descriptions/gamedev-skills__awesome-gamedev-agent-skills.md) (source: wiki/sources/descriptions/killop__anything_about_game.md) (source: wiki/sources/descriptions/raizam__gamedev_libraries.md) (source: wiki/sources/descriptions/shadirvan__Unity-Cheat-Sheet.md) (source: wiki/sources/descriptions/gwaredd__UnityMarkdownViewer.md) (source: wiki/sources/descriptions/revan1611__UE-Interview-Cheat-Sheet.md) (source: wiki/sources/descriptions/tomlooman__ue4-tutorials.md) (source: wiki/sources/descriptions/tomlooman__SimpleFPSTemplate.md) (source: wiki/sources/descriptions/tomlooman__EpicSurvivalGame.md) (source: wiki/sources/descriptions/tomlooman__ActionRoguelike.md) (source: wiki/sources/descriptions/stackOverflower92__FightingGame-UE5.md) (source: wiki/sources/descriptions/perfect-hand__ue5-cardgame.md) (source: wiki/sources/descriptions/invi1998__MultiplayerBlasterGame.md) (source: wiki/sources/descriptions/pafuhana1213__VTuberWithUE4.md) (source: wiki/sources/descriptions/pafuhana1213__KawaiiPhysics.md) (source: wiki/sources/descriptions/thomaseichhorn__cs16-client.md) (source: wiki/sources/descriptions/solidi__hl-mods.md) (source: wiki/sources/descriptions/swordjoinmagic__MoBaDemo.md) (source: wiki/sources/descriptions/ppy__osu.md) (source: wiki/sources/descriptions/ppy__osu-framework.md) (source: wiki/sources/descriptions/plibither8__2048.cpp.md) (source: wiki/sources/descriptions/playgameservices__cpp-android-basic-samples.md) (source: wiki/sources/descriptions/lightningpixel__modly.md) ## Skill routing (primary topics) Start from the question's object and desired output; pick the domain skill, then only the resource layers needed. Repository membership is a discovery signal—not capability, endorsement, or compatibility proof. Folder IDs locate skills; installed invocation names come from each `SKILL.md` frontmatter. (source: wiki/sources/skills/overview.md) | Question or artifact | Primary skill | Boundary / related work | |---|---|---| | Detector architecture, input evidence, telemetry faults or decisions | [[overviews/anti-cheat]] | Platform signals need the relevant platform contract; conclusions need [[research-rigor]] | | Physical-memory source, PCIe/USB bridge, FPGA, IOMMU or host acquisition | [[overviews/dma-attack]] | Separate memory initiator, transport and analysis backend | | Engine source, runtime metadata, plugins or asset boundaries | [[overviews/game-engine]] | Editor tools ≠ shipped runtime; persistent state → server security | | Attack classes, prerequisite access and defensive coverage | [[overviews/game-hacking]] | Identify the boundary before choosing a specialized domain | | Rendering API, capture, translation or frame/performance artifacts | [[overviews/graphics-api]] | Timing output, captured pixels and game-state evidence differ | | Binary identity, static analysis, symbols, dumps or code comparison | [[overviews/reverse-engineering]] | Recovered structure does not by itself prove runtime behavior | | Windows drivers, callbacks, telemetry and platform policy | [[overviews/windows-kernel]] | Runtime privileges, observation scope and preventive policy are separate | | Android/iOS package, device-integrity or mobile runtime evidence | [[overviews/mobile-security]] | Local root observations, remote attestations and enforcement differ | | Linux, SteamOS, Proton, credentials or namespaces | `linux-platform-security` skill | Compatibility layers and isolation mechanisms have different roles | | RPC authorization, sessions, economy, timing and replay consistency | `game-server-security` skill | Transport reliability does not authorize a gameplay effect | | CI, dependencies, launchers, update trust, mods or content distribution | `game-supply-chain-security` skill | Build provenance, artifact signing and runtime safety are distinct | | Conflicting claims, source lineage, evaluation or uncertain attribution | [[research-rigor]] | Pair with the domain that supplies the actual technical contract | | Project maintenance, README format, link validation | (this page) | Adding resources, category placement, duplicate review | Resource discovery can finish at this page when the user only needs locations or a shortlist. Do not force a security review onto ordinary graphics, game-development, or library-usage questions merely because their resources appear in this collection. A corresponding wiki overview is not guaranteed for every skill—check `wiki/index.md` or the skill directory before constructing a path. ## README cross-category routing Category names are current data, not a fixed count. Do not flatten a resource's category into a capability claim. (source: wiki/sources/skills/overview.md) | README area | Typical routing | |---|---| | Game Engine; Game Develop; Game Assets; Game Hot Patch | Engine/runtime, package and release boundaries | | Renderer; DirectX; OpenGL; Vulkan; Game Testing | Rendering, capture, compatibility and performance evidence | | Game Network; Game CI | Transport/session contracts and release authority | | Cheat; Anti Cheat; Some Tricks; Windows Security Features | Threat classes, observation mechanisms and platform controls | | Platform/console emulator categories; WSL; WSA | Match the actual host, guest, compatibility layer and target format | | Mathematics; AI; Image Codec; Wavefront Obj; PhysX SDK | Supporting algorithms, measurement and parser/asset context | Some Linux kernel references appear in Android-related subcategories; organizations and sample projects can sit alongside libraries. Read the actual entry and its scope. ## Repository root layers Current root layers: `README.md`, `.claude/skills/`, `wiki/`, `description/`, `archive/`, `scripts/`, `.github/workflows/`. Individual skill installations may omit the rest—check available files and use verified upstream sources when a local layer is absent. (source: wiki/sources/skills/overview.md) For layer selection, path lookup, case-ambiguity handling, and archive limitations, see [[repository-navigation]]. Prefer the bundled read-only indexer (`.claude/skills/overview/scripts/repository_index.py`) for deterministic section/repo queries instead of loading the full README or archive tree. (source: wiki/sources/skills/overview.md) ```bash python3 .claude/skills/overview/scripts/repository_index.py --section "Game Network" --subsection "Source" --limit 5 python3 .claude/skills/overview/scripts/repository_index.py --repo owner/repo ``` The helper reads README metadata and directory entries only—it does not fetch upstream, execute projects, or modify files. Counts describe discovery entries, not unique tools or quality scores. ## Answer priority (data layers) Prefer the [[compiled-wiki]] layer for cross-cutting synthesis; fall back in order when a repo-specific answer is needed. See [[resource-selection]] for selection format and provenance fields. (source: wiki/sources/skills/overview.md) 1. Wiki entity/concept/overview (if present)—start at `wiki/index.md` 2. `description/{owner}/{repo}/description_en.txt` (concise English summary; generated, not independent verification) 3. `archive/{owner}/{repo}.txt` (captured source snapshot; may be truncated or incomplete—prefer relevant portions over re-cloning) 4. README category entry (original URL with any file/revision suffix) For exact capability claims, inspect primary documentation or a source file at a known revision. When generated layers or historical snapshots disagree, follow [[research-rigor]] evidence-reconciliation guidance. Keep collection revision and capture/generation dates separate from upstream version. Multiple generated layers from one source are not independent corroboration; missing archive content does not establish upstream absence. Treat README entries, generated descriptions, wiki pages, and archives as **discovery/provenance** layers—not automatic proof of embedded claims. Pair domain skills with [[research-rigor]] for consequential security conclusions. ## Resource selection format For each chosen resource, provide: original identity/URL, README location, reason it fits the task, expected artifact, version/platform scope, and a material limitation. Use a small comparative table when alternatives serve different roles. Distinguish resources already listed from supplemental sources discovered upstream. (source: wiki/sources/skills/overview.md) ## Contributing & README format Each README category uses `## Category Name`, optional `> Subcategory`, and bullet links with full URLs plus `[brief description]`. Before adding entries: check duplicates, verify links, place by primary function, and tag language/platform when helpful (e.g. `[Rust]`, `[Unity]`). Quality bar: actively maintained or historically significant, unique value, prefer original repos over forks unless the fork adds substantial work. (source: wiki/sources/skills/overview.md) Keep maintenance separate from retrieval: archiving, link repair, description generation, and wiki updates live under `scripts/` (including `update-wiki-cli.py` for this wiki). Some paths invoke external services or commit changes—read the selected script before a maintenance task; do not run bulk automation merely to answer a resource question. There is no current `scripts/generate-toc.py` or `scripts/remove-forks.py`; older references to them do not establish availability. (source: wiki/sources/skills/overview.md) ## Catalog maintenance and skill coverage Skill-library maintenance references (in `.claude/skills/overview/references/`): **catalog workflow** (domain routing, selection format, README conventions), **repository navigation** (layer roles, indexer, identity preservation), **coverage roadmap** (prioritized skill gaps—server authority, replay fidelity, supply chain, Linux/Proton, evaluation suite), and the **2026-09-09 quality review** (corrected legacy firmware/attestation/graphics claims; limited routing evaluation—38/40 primary matches on 40 public cases, not task-answer accuracy). Pair domain skills with [[research-rigor]] when elevating catalog text into technical conclusions. (source: wiki/sources/skills/overview.md) ## Core concepts - [[compiled-wiki]], [[resource-selection]], [[repository-navigation]], [[research-rigor]] — synthesis layer, provenance workflow, path lookup, and evidence discipline - [[easy-anti-cheat]], [[battleye]], [[vanguard]] — major AC products - [[dma]], [[iommu]] — external memory access threat/defense - [[hvci]], [[patchguard]], [[kernel-callbacks]], [[byovd]] — Windows trust stack - [[present-hook]], [[il2cpp]], [[frida]] — graphics, engines, mobile RE ## README category map (high-signal) Security-dense sections from the projected category map (41 top-level / ~36 resource cats; `NeverC & NeverD — Your Compiler & Decoder for the AI Era` heading reserved, no entries yet): **Cheat** (~2807 links; [[dragonburn]] CS2 external + CasualX/[[apexbot]]/[[apexdream]]/[[astronaut00-apex-external]] Apex externals + Th3Spl/PerfectSMBios UEFI SMBIOS pre-boot spoof + wesmar/[[undervolter]] pre-boot Intel MSR undervolting in EFI Driver + HWID; egeorcun/[[discord-dpi-bridge]] user-space Discord DPI relay (Some Tricks Ring3; avoids WinDivert/EAC/Denuvo conflicts); incl. [[glotus-client]] Moomoo.io Tampermonkey userscript + [[hidemyandroid]] LSPosed profile-based identifier/environment spoofing in Xposed + [[device-reset-spoofer]] post-clear automatic Android ID/GAID/IMEI/MAC/GSF ID regeneration in Xposed + [[moabille]] multi-device Frida TUI + [[dino-printer]] Meteor Client Litematica schematic printer + krakensuit/[[zenware-cc]] L4D2 training framework + 3v1lC0d3/[[root-detection-low-level]] Frida root-detection analyzer + RytterMohn/[[usb-detection-bypass]] LSPosed USB/ADB detection masking in Xposed + CHERWING/[[xiaomi-usb-security-bypass]] Magisk MIUI USB debugging/fastboot account-SIM gate bypass for scrcpy input injection + [[zamr]] curated MMRL module catalog (Play Integrity Fix, Zygisk, root-hide, TEESimulator) + [[pc-wackywheels-doc]] Wacky Wheels DOS archive/sprite RE doc + sosso33/[[omikron-tns-omk-engine]] Omikron: The Nomad Soul (1999) C++20 engine RE in RE Tools + williballenthin/ida-settings IDA plugin settings manager + [[binarylens]] IDA Pro LLM plugin + ackwrap/ida-pro-agent IDA Pro 9.4 AI console + MCP gateway (pseudocode, bounded caller tracing, guard-evidence extraction, preview/apply/rollback IDB ChangeSets) + [[sako-restudio]] mobile-first Android disassembler/decompiler (APK/ELF/PE/DEX; ptrace debugger; SakoScript plugins; offline) (source: wiki/sources/descriptions/Maxamedxasa__SakoREStudio.md) + [[reverify]] AI-assisted RE with deterministic byte-level verification (MCP + CLI) + [[dereferencing]] IDA Pro dereferenced register/stack debugger views (source: wiki/sources/descriptions/danigargu__deREferencing.md) + [[aetheris]] PyQt6 MemProcFS/PCILeech-FPGA forensics suite + [[luminary-dma]] Call of Duty read-only DMA (PCILeech/MockDMA; BO6 offsets; client-info decryption) + [[resim-ghidra-plugins]] RESim/Simics Ghidra Debugger integration + [[dsh-plugins]] DSH PyGhidra bridge (import/decompile/strings/xrefs) + 1-3-7/[[disrobe]] modular static recovery pipeline + fare9/[[dragons-vs-vms]] VMP x64 devirt lab (Fix VMP) + [[scalpel]] dockable dark-mode Ghidra hex/ASCII editor + [[anti-anti-debugger-driver]] WDK ETW-hook anti-anti-debug tutorial + KSwordDEV/[[ksword]] Qt ARK (process/kernel/callback/SSDT panels; CE plugin; Cheat Engine integration) in Windows Kernel Explorer + [[appsealing-reversal]] AppSealing shield RE + [[g-presto-anti-cheat-reverse-engineered]] G-Presto native AC RE + [[android-security-wizard]] integrated Android security research corpus + [[hacking-rust]]/[[go-hacking]]/[[embedded-hacking]] mytechnotalent RE courses (Rust/Golang/embedded firmware; GDB/Ghidra/OpenOCD labs) + [[intro-to-gamehacking]] step-by-step Win32 RE labs + jbro129/[[android-modding]] Android modding repo catalog + unrandoms/frida-mobile-kit organized Android Frida script toolkit (SSL pinning bypass, traffic/crypto logging, root-detection bypass, memory inspection CLI; Cheat / Frida) + [[msynth]] MBA deobfuscation framework (oracle tables + Smir synthesis + Miasm; Cheat Mixed boolean-arithmetic) + lsxll666/AntiCheatToggle WinForms ACE/Perfect World driver toggle for VirtualBox VERR_INVALID_NAME (-104) (QEMU/KVM/PVE/VBOX) + wumingzhinu/VirtualMachine VM Studio full guest Android VM (Vulkan, Magisk root, Xposed), **Anti Cheat** (~730; hawkeye-Leo/[[hawkeye]] Windows kernel AC research console + [[anti-cheat-emulator]] kernel AC telemetry simulation + [[blc-gamesec-lab]] authorized validation/regression orchestration in Analysis Framework + CasualX/[[obfstr]] String Crypter + Th3Spl/NoImportz kernel zero-IAT lazy importer + talsec/Free-RASP-Community mobile RASP hub + HEEAAP/Sentinel-Anti-Cheat educational usermode daemon in Open Source Anti Cheat System + Eangly99/AstroX-AntiCheat GeyserMC RakNet pre-translation Bedrock AC + InertiaOrg/Inertia version-neutral MC AC foundation + u8012146108-bit/anticheat-qa Fabric 1.21 MC AC QA client mod in Stress Testing + StarBloomMinecraft/BlarionAntiCheat Bedrock ScriptAPI behavior-pack AC + [[sentinel-anticheat-neoforge]] NeoForge server-side MC mod + [[amethyst]] PowerNukkitX Bedrock prediction AC + [[bs-anticheat]] Paper/Folia heuristic MC AC + EpicLizard05013/UltimateMeteorAntiCheat Paper 1.21.11 survival AC/anti-dupe + XuJun05/[[faircount]] Fabric mod/resource-pack whitelist AC + [[dead-anticheat]] FiveM server-side Lua AC + aeterna/aeterna-rongroi offline FiveM PC-check evidence tool + irembo337/Fusion-AntiCheat server-side LabFusion/BONELAB MelonLoader AC + hfiref0x/ntcall64 NT x64 syscall fuzzer (Driver Unit Test Framework) + sodium-CrispyWafer/WaferACA Forge 1.20.1 peer mod-list/aimbot detection + EPOTATOTV/PACC4_0 cross-platform MC client-side AC (memory/process/HID/AI scoring) + beto2-dev/Hyapk Android HyVm/dex2c packer (anti-Frida/root/tamper) + modcommunity/[[dot-server-security]] Godot 4 dedicated-server rule-engine AC (movement/shot validation, ban feeds, dry-run) + [[cs2guard]] ML behavioral CS2 demo parsing/feature engineering toward server-side AC + [[void-engine]] Godot 4.x WhiteVoid AntiCheat plugin + modcommunity/[[dot-server-security]] Godot 4 dedicated-server rule-engine AC (movement/shot validation, ban feeds, dry-run) + Timehue/[[shinobix]] browser MMORPG auth/reward-integrity AC patterns + aryribeiro/[[cobra-snake]] web Snake server-side score AC + SloMR/[[rootect]] Android RASP (Detection:Android root) + brandenbailey23/[[r6-siege-battleye-launch-bug]] R6 Siege Y11S3 BattlEye/Sentinel launch-path handshake report in Open Source Anti Cheat System + [[petal-anti-freecam]] Paper chunk-packet freecam masking + [[hook-detector]] Detection:Hook inline/IAT scanner + [[tshock]] Terraria Bouncer server-side AC + ManInMyVan/[[minecraft-anticheat-list]] curated MC Java/Bedrock anticheat catalog + AreWeAntiCheatYet/[[are-we-anti-cheat-yet]] GNU/Linux/Wine/Proton compatibility tracking in Guide + [[linux-anticheat]] WIP Linux kernel/eBPF AC + LordeTyrael/[[pokealliance-anti-cheat-analysis]] PokeAlliance OTCv8 client audit; Screenshot: TheCruZ/nvidiaCapture NVIDIA scanout + vmguard/dwm-window-capture DWM redirect), **DirectX** (~41; D3D12 pixel-shader inject e.g. FF7 Rebirth + D3D12 object-ID segmentation masks from shipping UE4/UE5 titles e.g. segcap + cross-API runtime shader capture/flatten + DLSS unlock wrapper [[dlss-unlocked]] + BUNNY-19C/DLSSG-30s-manager RTX 30 DLSS-G deploy manager with kernel AC fingerprinting) / **OpenGL** (~3) / **Vulkan** (~12; kiero2 cross-platform API locators + [[cyberpunk-better-shaders]] Cyberpunk SPIR-V hot-swap implicit layer via Proton + Linux vocem implicit-layer overlays), **Windows Security Features** (~10; incl. [[windows-runtime-attestation-report]] GetRuntimeAttestationReport driver/hotpatch dump), **Some Tricks** (~118), plus engine (`Game Engine` ~157; Unreal/Unity/Godot/Lumix plugins (e.g. [[ue5-style-guide]] style guide + OSM map downloader [[lumixengine-maps]]) + detectors; adjacent `Mathematics` ~7 / `PhysX SDK` ~3 incl. [[physx]] (NVIDIA PhysX source release; rigid-body/collision; multi-platform CMake builds) (source: wiki/sources/descriptions/NVIDIAGameWorks__PhysX.md) + [[physx-3-4]] (SDK 3.4 snapshot; CCD/cloth/particles/vehicles) (source: wiki/sources/descriptions/NVIDIAGameWorks__PhysX-3.4.md) + [[bullet3]] (Bullet Physics SDK; collision + multi-physics simulation) / `Renderer` ~17 incl. ReShade) (source: wiki/sources/descriptions/nem0__lumixengine_maps.md) (source: wiki/sources/descriptions/bulletphysics__bullet3.md), gamedev infra (`Game Develop` ~188 MCP server/security + AI Agents such as [[godogen]] (autonomous Godot/Bevy/Babylon.js dev; Claude Code/Codex; screenshot self-repair) (source: wiki/sources/descriptions/htdt__godogen.md) + Codex pixel-art cockpits such as [[image-cockpit-for-codex-workflows]] (region edit / animation frames / sprite sheets via codex-handoff; no direct OpenAI API) (source: wiki/sources/descriptions/dreiachse-cyber__image-cockpit-for-codex-workflows.md); MCP safety auditing such as [[mcp-safety-scanner]] (agent-driven audit/remediation) (source: wiki/sources/descriptions/johnhalloran321__mcpSafetyScanner.md) and intentional vulnerable MCP training such as [[vulnerable-mcp-servers-lab]] (pentest lab; path traversal, prompt injection, eval, typosquatting, secret leakage) (source: wiki/sources/descriptions/appsecco__vulnerable-mcp-servers-lab.md); cross-domain MCP discovery catalogs such as [[awesome-mcp-servers]] (TensorBlock; thousands of MCP servers across AI, security, gaming, and infrastructure; category Markdown navigation; Awesome MCP) (source: wiki/sources/descriptions/TensorBlock__awesome-mcp-servers.md); Burp Suite appsec MCP via [[mcp-server]] (PortSwigger; extension exposing Burp to desktop AI clients; MCP endpoint + stdio proxy; MCP for Burp Suite) (source: wiki/sources/descriptions/PortSwigger__mcp-server.md); high-performance generic MCP protocol hosts such as [[zig-mcp-server]] (Zig; memory-efficient MCP spec implementation; Game Develop / MCP server) (source: wiki/sources/descriptions/gmh5225__zig-mcp-server.md); Jupyter notebook MCP such as [[jupyter-mcp-server]] (create/read/edit/execute notebooks; stdio/streamable HTTP; local Jupyter/JupyterHub/Colab; AI-assisted data analysis) (source: wiki/sources/descriptions/datalayer__jupyter-mcp-server.md); Roblox Studio MCP bridges such as [[vibe-blocks-mcp]] (SSE transport; studio actions as agent tools) (source: wiki/sources/descriptions/gmh5225__vibe-blocks-mcp.md); Unity MCP lifecycle tooling such as [[mcpup]] (discover/install/configure/run MCP servers; Game Develop / MCP for unity) (source: wiki/sources/descriptions/gmh5225__mcpup.md); macOS HITL feedback MCP such as [[interactive-feedback-macos-mcp]] (AppleScript dialogs + image support; fork of [[interactive-feedback-mcp]]) (source: wiki/sources/descriptions/gmh5225__interactive-feedback-macos-mcp.md); `Game Network` ~29 JWT/Auth (e.g. [[jwt-tool]] validate/forge/scan) + Location/Geocoding; reliable-UDP ARQ such as [[kcp]]; C++17 KCP wrapper such as [[kcp-cpp]] (Unit-X; client/server; callback-driven; game networking prototypes; README [KCP]) (source: wiki/sources/descriptions/Unit-X__kcp-cpp.md); Rust Bevy server-authoritative netcode **lightyear** (cBournhonesque; prediction, rollback, WebTransport/wasm; Game Network / source) (source: wiki/sources/descriptions/cBournhonesque__lightyear.md); curated netcode knowledge index [[game-networking-resources]] (MFatihMAR; Markdown articles/talks/libraries/tools; latency compensation, rollback, prediction, replication; Game Network / guide) (source: wiki/sources/descriptions/MFatihMAR__Game-Networking-Resources.md); WebSocket/HTTP stacks such as [[uwebsockets]]; Node.js/browser event-based real-time stacks such as [[socket-io]]; MQTT v3.1.1 spec reference (Chinese) such as [[mqtt]]; MQTT pub/sub clients such as [[mqtt-js]] / C++ [[paho-mqtt-cpp]]; Lua actor-model server frameworks such as [[skynet]]; distributed multiplayer server frameworks such as [[pitaya]] / C++ server engines such as [[noahgameframe]] / FBE message-protocol C++ servers such as [[cppserver]] / libevent-based event-loop servers such as [[evpp]] (Qihoo360; C++11 TCP/UDP/HTTP; nonblocking I/O; async DNS; Game Network / source) (source: wiki/sources/descriptions/Qihoo360__evpp.md); self-hosted OSM reverse geocoders such as [[traccar-geocoder]]; title private-server stacks such as ds2os/ds3os (Dark Souls 2/3); `AI` (~5) / `Game Assets` (~11; YAML→GLB + AI sprite sheets) / `Image Codec` (~5; [[stb]] + wgpu/Rhai raster editors) / `Game Hot Patch` (~3; HybridCLR/xLua/InjectFix); `Game Tools` ~8 incl. RCE hardening + UE source builders such as [[unreal-binary-builder]] + UE network profilers such as [[unreal-network-profiler]] + Unity download-URL CLI [[get-unity]] (source: wiki/sources/descriptions/neogeek__get-unity.md) + navmesh toolsets such as [[recastnavigation]] (source: wiki/sources/descriptions/recastnavigation__recastnavigation.md); `Game Testing` ~19 (e.g. agentic web-game QA [[opengame]]; Unity automated QA guidebook [[unity-automated-qa-examples]]; JVM server load testing [[gatling]] — Akka/Netty HTTP/WebSocket/gRPC scenarios with percentile HTML reports; Server Testing) (source: wiki/sources/descriptions/gatling__gatling.md); UE5 in-viewport performance plugin [[dfoundryfx]] (metric charts, STAT controls, shader compile monitoring) (source: wiki/sources/descriptions/DarknessFX__DFoundryFX.md); UE4 Gauntlet integration-test plugin [[ue4-test-automation]] (assertions, simulated input, parameterized/performance scenarios; unattended CI pipelines; DaedalicEntertainment; Game Testing) (source: wiki/sources/descriptions/DaedalicEntertainment__ue4-test-automation.md); `Game CI` ~3 incl. Unity sample [[unity-gameci-sample]] + Epic [[lore]] Rust VCS (content-addressed chunk storage, sparse workspaces, tamper-evident history; UEFN) (source: wiki/sources/descriptions/EpicGames__lore.md); `Game Manager` ~1 incl. [[playnite]] (JosefNemec; OSS Windows unified library manager/launcher; C#/XAML/.NET plugins for integrations, themes, automation; emulation workflows + local metadata; Game Manager) (source: wiki/sources/descriptions/JosefNemec__Playnite.md)) (source: wiki/sources/descriptions/leigest519__OpenGame.md) (source: wiki/sources/descriptions/nowsprinting__UnityAutomatedQAExamples.md) (source: wiki/sources/descriptions/nikaera__Unity-GameCI-Sample.md), WSA/emulator lanes (`WSA` ~9 incl. Win11 APK installers such as [[win11-apk-installer]]; `Windows Emulator` ~7 WHP trap-driven guests + hybrid KDemu kernel-driver AC analysis; `Android Emulator` ~9 incl. Snapdragon Droid-VM/Gunyah; `WSL` ~4 incl. [[windows-subsystem-linux]] full Linux-kernel trees; `Linux Emulator` ~1 felix86) (source: wiki/sources/descriptions/sergiovillaverde__win11_apk_installer.md) (source: wiki/sources/descriptions/sxlmnwb__windows-subsystem-linux.md), and console (Switch ~8 (OpenSw Android Eden emulator + live cheat) / Xbox ~8 LLE/HLE + X360 patch + SystemOS exploit / PlayStation ~7 HV+BD-UN-JB / PSFree-Enhanced / Nintendo 3DS ~3 incl. 3Beans LLE + Luma overlays / GameCube·Wii ~1 gecko / Game Boy ~4 incl. [[gb-studio]] adventure creator + [[openfpga-gbc-cheats-ui]] Analogue Pocket cheat picker) categories. (source: wiki/sources/README-categories.md) (source: wiki/sources/descriptions/uNetworking__uWebSockets.md) (source: wiki/sources/descriptions/socketio__socket.io.md) (source: wiki/sources/descriptions/mqttjs__MQTT.js.md) (source: wiki/sources/descriptions/mcxiaoke__mqtt.md) (source: wiki/sources/descriptions/eclipse__paho.mqtt.cpp.md) (source: wiki/sources/descriptions/topfreegames__pitaya.md) (source: wiki/sources/descriptions/ketoo__NoahGameFrame.md) (source: wiki/sources/descriptions/chronoxor__CppServer.md) (source: wiki/sources/descriptions/traccar__traccar-geocoder.md) (source: wiki/sources/descriptions/ticarpi__jwt_tool.md) (source: wiki/sources/descriptions/skywind3000__kcp.md) (source: wiki/sources/descriptions/cloudwu__skynet.md) (source: wiki/sources/descriptions/ryanjon2040__UnrealNetworkProfiler.md)