--- name: designing-assessments description: Read this before generating any quiz, test, task or item — assessment written item-first drifts to recall and produces a score nobody can act on. Use it when asked to build a quiz, test, exam paper, question set, retrieval practice or knowledge check, to write or fix items and distractors, or to judge whether an existing assessment measures what it claims. It produces a blueprint, items whose wrong answers are diagnostic, and a guide to what each result means. --- # Designing assessments that elicit evidence of learning Wiliam's second key strategy. An assessment is a machine for producing an inference about what learners know. Design it backwards from the inference. ## The first question, always **What decision will this inform, and what would make you decide differently?** If the answer is "it tells me who's doing well", stop — a ranking supports almost no instructional decision. Push for a real one: | Decision | Shape | |---|---| | Move on or reteach, now | One hinge question → `hinge-questions` | | Which of several misconceptions is in the room | Diagnostic MCQ, distractors mapped to misconceptions | | Are the prerequisites there before I start | 5–8 items, a week ahead | | Who needs which intervention | Item-level diagnostic, clean subscales | | Has it stuck since last term | Spaced retrieval, no new content | | A grade for reporting | Summative — say so plainly, design for reliability | Never blur the last row into the others. The same test can be used either way, but the design trade-offs differ: formative wants diagnostic richness per item, summative wants reliability across the whole. Optimise for both, get neither. ## What done looks like 1. **Blueprint** — outcomes × cognitive demand × item count. Written before any item. 2. **The items.** 3. **Mark scheme**, with acceptable alternatives spelled out. 4. **Interpretation guide** — per item: distractor → misconception → action. This is what separates a formative instrument from a score generator. 5. **Timing**, and where it sits in the sequence. 6. **What this assessment cannot tell you** — one honest paragraph, always included. It's what stops the scores being over-read. ## Constraints - **Blueprint first.** Items written first drift to recall, because recall items are the easy ones to write. The grid exposes it immediately. - **Every distractor has a named misconception behind it.** Write the misconception in plain language, work the problem as a learner holding it, and the answer they get is the distractor. If you can't name it, you haven't designed the item. - **No item is answerable correctly without the target knowledge**, or incorrectly because of something irrelevant to it. - **The interpretation guide exists.** No guide, not shipped. - **Item count is defensible for the claims made.** Six items cannot support an individual placement decision. Say so before the scores exist. ## Validity is a property of inferences, not of tests Correct this whenever someone asks "is this a valid test?". State the inference, then attack it on three fronts: - **Construct under-representation** — does it cover the domain, or the easily-testable corner? A "scientific enquiry" test made of recall items doesn't. - **Construct-irrelevant variance** — does anything *else* move the scores? Reading demand in a maths problem, cultural assumptions in a comprehension text, time pressure on a test that isn't about fluency. These are design faults, not learner deficits. Run `references/fairness-check.md` over every item. - **Reliability** — same score tomorrow, or with a different marker, or on a parallel form? Short assessments are unreliable by construction. ## Choosing the response format Per outcome, not per assessment; mixed-format is normal. Need to know *which* wrong idea → diagnostic MCQ. Need to see reasoning → short constructed response. Need procedural fluency → several similar items. Need transfer → novel context, same structure. Need a performance → task plus rubric, and accept the reliability cost. `references/item-types.md` has the full comparison, including **two-tier items** (answer + reason), which are the only cheap way to catch right-answer-wrong-reason — the failure mode conventional marking hides. ## Your specific failure modes - **Distractor padding.** Three plausible-sounding wrong options with no diagnostic value. Name the misconception or replace the option. - **All-recall drift.** Recall is cheapest for you to generate. Check the grid. - **Answer leakage.** Longest option is the key; the key is grammatically consistent with the stem and the others aren't; "all of the above" as filler; key clustered on B and C. Check the distribution. - **Context creep.** Elaborate scenarios that raise reading load without adding construct relevance. - **Fabricated stimulus.** Never invent data, sources, quotations or historical detail and present them as real. Mark invented stimulus as invented. - **Curriculum overconfidence.** Specifications differ by jurisdiction, board and year. Ask which; if you can't, state the assumption at the top. Say plainly that AI-generated items contributing to a grade need checking against the specification first. ## References - `references/item-writing.md` — stems, options, distractor construction, item types that reveal reasoning, retrieval-practice design. - `references/item-types.md` — response format selection; two-tier items. - `references/fairness-check.md` — construct-irrelevant variance, item by item.