# 📄 Security Policy ## Reporting a Vulnerability If you discover a security vulnerability in **Godot Launcher**, please **do not** open a public issue. Instead, report it responsibly by emailing: 📧 `security@godotlauncher.org` Please include: - A detailed description of the vulnerability. - Steps to reproduce the issue. - Potential impact. - Any suggested mitigation or patch (optional but appreciated). We aim to respond within **72 hours** and provide a fix within **7–14 days**, depending on severity. --- ## Supported Versions | Version | Supported | |----------------|--------------------| | Latest release | ✅ | | Older versions | ❌ (not maintained) | We only patch the **latest stable release**. --- ## Scope This policy applies to: - The Godot Launcher application - Godot version manager code - Editor settings handling logic - Update system - All scripts in the [main GitHub repository](https://github.com/godotlauncher/launcher) It does **not** apply to: - External tools like Git or VSCode - The Godot engine itself (report those to [Godot's issue tracker](https://github.com/godotengine/godot/issues)) --- ## Disclosure Process 1. Vulnerability reported privately 2. Acknowledgement from maintainer 3. Investigation and patch creation 4. Coordinated disclosure (if needed) 5. Public security advisory on GitHub --- ## Hall of Fame We may credit responsible disclosures in our release notes or a `SECURITY_CREDITS.md` file, if permission is granted.