// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build example // +build example // // This build tag means that "go install golang.org/x/exp/shiny/..." doesn't // install this example program. Use "go run main.go" to run it or "go install // -tags=example" to install it. // Basic is a basic example of a graphical application. package main import ( "fmt" "image" "image/color" "log" "math" "golang.org/x/exp/shiny/driver" "golang.org/x/exp/shiny/imageutil" "golang.org/x/exp/shiny/screen" "golang.org/x/image/math/f64" "golang.org/x/mobile/event/key" "golang.org/x/mobile/event/lifecycle" "golang.org/x/mobile/event/paint" "golang.org/x/mobile/event/size" ) var ( blue0 = color.RGBA{0x00, 0x00, 0x1f, 0xff} blue1 = color.RGBA{0x00, 0x00, 0x3f, 0xff} darkGray = color.RGBA{0x3f, 0x3f, 0x3f, 0xff} green = color.RGBA{0x00, 0x7f, 0x00, 0x7f} red = color.RGBA{0x7f, 0x00, 0x00, 0x7f} yellow = color.RGBA{0x3f, 0x3f, 0x00, 0x3f} cos30 = math.Cos(math.Pi / 6) sin30 = math.Sin(math.Pi / 6) ) func main() { driver.Main(func(s screen.Screen) { w, err := s.NewWindow(&screen.NewWindowOptions{ Title: "Basic Shiny Example", }) if err != nil { log.Fatal(err) } defer w.Release() size0 := image.Point{256, 256} b, err := s.NewBuffer(size0) if err != nil { log.Fatal(err) } defer b.Release() drawGradient(b.RGBA()) t0, err := s.NewTexture(size0) if err != nil { log.Fatal(err) } defer t0.Release() t0.Upload(image.Point{}, b, b.Bounds()) size1 := image.Point{32, 20} t1, err := s.NewTexture(size1) if err != nil { log.Fatal(err) } defer t1.Release() t1.Fill(t1.Bounds(), green, screen.Src) t1.Fill(t1.Bounds().Inset(2), red, screen.Over) t1.Fill(t1.Bounds().Inset(4), red, screen.Src) var sz size.Event for { e := w.NextEvent() // This print message is to help programmers learn what events this // example program generates. A real program shouldn't print such // messages; they're not important to end users. format := "got %#v\n" if _, ok := e.(fmt.Stringer); ok { format = "got %v\n" } fmt.Printf(format, e) switch e := e.(type) { case lifecycle.Event: if e.To == lifecycle.StageDead { return } case key.Event: if e.Code == key.CodeEscape { return } case paint.Event: const inset = 10 for _, r := range imageutil.Border(sz.Bounds(), inset) { w.Fill(r, blue0, screen.Src) } w.Fill(sz.Bounds().Inset(inset), blue1, screen.Src) w.Upload(image.Point{20, 0}, b, b.Bounds()) w.Fill(image.Rect(50, 50, 350, 120), red, screen.Over) // By default, draw the entirety of the texture using the Over // operator. Uncomment one or both of the lines below to see // their different effects. op := screen.Over // op = screen.Src t0Rect := t0.Bounds() // t0Rect = image.Rect(16, 0, 240, 100) // Draw the texture t0 twice, as a 1:1 copy and under the // transform src2dst. w.Copy(image.Point{150, 100}, t0, t0Rect, op, nil) src2dst := f64.Aff3{ +0.5 * cos30, -1.0 * sin30, 100, +0.5 * sin30, +1.0 * cos30, 200, } w.Draw(src2dst, t0, t0Rect, op, nil) w.DrawUniform(src2dst, yellow, t0Rect.Inset(30), screen.Over, nil) // Draw crosses at the transformed corners of t0Rect. for _, sx := range []int{t0Rect.Min.X, t0Rect.Max.X} { for _, sy := range []int{t0Rect.Min.Y, t0Rect.Max.Y} { dx := int(src2dst[0]*float64(sx) + src2dst[1]*float64(sy) + src2dst[2]) dy := int(src2dst[3]*float64(sx) + src2dst[4]*float64(sy) + src2dst[5]) w.Fill(image.Rect(dx-0, dy-1, dx+1, dy+2), darkGray, screen.Src) w.Fill(image.Rect(dx-1, dy-0, dx+2, dy+1), darkGray, screen.Src) } } // Draw t1. w.Copy(image.Point{400, 50}, t1, t1.Bounds(), screen.Src, nil) w.Publish() case size.Event: sz = e case error: log.Print(e) } } }) } func drawGradient(m *image.RGBA) { b := m.Bounds() for y := b.Min.Y; y < b.Max.Y; y++ { for x := b.Min.X; x < b.Max.X; x++ { if x%64 == 0 || y%64 == 0 { m.SetRGBA(x, y, color.RGBA{0xff, 0xff, 0xff, 0xff}) } else if x%64 == 63 || y%64 == 63 { m.SetRGBA(x, y, color.RGBA{0x00, 0x00, 0xff, 0xff}) } else { m.SetRGBA(x, y, color.RGBA{uint8(x), uint8(y), 0x00, 0xff}) } } } // Round off the corners. const radius = 64 lox := b.Min.X + radius - 1 loy := b.Min.Y + radius - 1 hix := b.Max.X - radius hiy := b.Max.Y - radius for y := 0; y < radius; y++ { for x := 0; x < radius; x++ { if x*x+y*y <= radius*radius { continue } m.SetRGBA(lox-x, loy-y, color.RGBA{}) m.SetRGBA(hix+x, loy-y, color.RGBA{}) m.SetRGBA(lox-x, hiy+y, color.RGBA{}) m.SetRGBA(hix+x, hiy+y, color.RGBA{}) } } }