# Building from Source (Advanced) 🛑 **Note for App Developers:** You do **not** need to build this project from source to use it in your apps. If you are using Kotlin, Swift, or Python, please use our pre-built SDKs. More details in [technical overview](https://ai.google.dev/edge/litert-lm/overview). This section provides instructions for compiling the core LiteRT-LM C++ framework from scratch. You should only follow these steps if you are: * **A core contributor** fixing bugs or adding features to the LiteRT-LM engine. * **A native C++ developer** who requires custom compilation flags for an embedded system. - [Deploy to Windows](#deploy_to_windows) - [Deploy to Linux](#deploy_to_linux) - [Deploy to MacOS](#deploy_to_macos) - [Deploy to Android](#deploy_to_android) ## Build and Run This guide provides the necessary steps to build and execute a Large Language Model (LLM) on your device. Follow the instructions below to build and run the sample code. ### Prerequisites - **Git**: To clone the repository and manage versions. - **Bazel (version 7.6.1)**: This project uses `bazel` as its build system. #### Get the Source Code Current stable branch tag: [![Latest Release](https://img.shields.io/github/v/release/google-ai-edge/LiteRT-LM)](https://github.com/google-ai-edge/LiteRT-LM/releases/latest) First, clone the repository to your local machine. We strongly recommend checking out the latest stable release tag to ensure you are working with a stable version of the code. **Clone the repository:** ``` git clone https://github.com/google-ai-edge/LiteRT-LM.git cd LiteRT-LM ``` **Fetch the latest tags from the remote repository:** ``` git fetch --tags ``` **Checkout the latest stable release ([![Latest Release](https://img.shields.io/github/v/release/google-ai-edge/LiteRT-LM)](https://github.com/google-ai-edge/LiteRT-LM/releases/latest)):** To start working, create a new branch from the stable tag. This is the recommended approach for development. ``` git checkout -b ``` You are now on a local branch created from the tag and ready to work. #### Install Bazel This project requires Bazel version **7.6.1**. You can skip this if you already have it set up. The easiest way to manage Bazel versions is to install it via [Bazelisk](https://github.com/bazelbuild/bazelisk). Bazelisk will automatically download and use the correct Bazel version specified in the project's .bazelversion file. Alternatively, you can install Bazel manually by following the official installation [instructions](https://bazel.build/install) for your platform. ### Build and Run the Demo **LiteRT-LM** allows you to deploy and run LLMs on various platforms, including Android, Linux, MacOS, and Windows. `runtime/engine/litert_lm_main.cc` is a [demo](#demo-usage) that shows how to initialize and interact with the model. Please check the corresponding section below depending on your target deployment device and your development platform. Make sure [Git LFS](https://git-lfs.com) is installed, and run `git lfs pull` to fetch the latest prebuilt binaries. > Note: In order to run on GPU on all platforms, we need to take extra steps: > > 1. Add `--define=litert_link_capi_so=true` > `--define=resolve_symbols_in_exec=false` in the build command. > 1. `mkdir -p ; cp ; cp > ./prebuilt// /` and make sure the > prebuilt .so/.dll/.dylib files are in the same directory as > `litert_lm_main` binary > 1. Running GPU on Windows needs DirectXShaderCompiler. See > [this Note](../../README.md#windows_gpu) for more details.
Deploy to Windows Building on Windows requires several prerequisites to be installed first. #### Prerequisites 1. **Visual Studio 2022** - Download from https://visualstudio.microsoft.com/downloads/ and install. Make sure it install the MSVC toolchain for all users, usually under this directory C:\Program Files. 2. **Git for Windows** - Install from https://git-scm.com/download/win (includes Git Bash needed for flatbuffer generation scripts). 3. **Python 3.13** - Download from https://www.python.org/downloads/ and install for all users. 4. **Bazel** - Install using Windows Package Manager (winget): `powershell winget install --id=Bazel.Bazelisk -e`. 5. **Java** - Install from https://www.oracle.com/java/technologies/downloads/ and set JAVA_HOME to point at the jdk directory. 6. **Enable long path** Make sure the LongPathsEnabled is true in the Registry. If needed, use `bazelisk --output_base=C:\bzl` to shorten the output path further. Otherwise, compilation errors related to file permission could happen. 7. Download the `.litertlm` model from the [Supported Models and Performance](../../README.md#supported-models-and-performance) section. #### Building and Running Once you've downloaded the `.litertlm` file, set the path for convenience: ```powershell $Env:MODEL_PATH = "C:\path\to\your_model.litertlm" ``` Build the binary: ```powershell # Build litert_lm_main for Windows. bazelisk build //runtime/engine:litert_lm_main --config=windows ``` Run the binary (make sure you run the following command in **powershell**): ```powershell # Run litert_lm_main.exe with a model .litertlm file. bazel-bin\runtime\engine\litert_lm_main.exe ` --backend=cpu ` --model_path=$Env:MODEL_PATH ```
Deploy to Linux / Embedded `clang` is used to build LiteRT-LM on linux. Build `litert_lm_main`, a CLI executable and run models on CPU. Note that you should download the `.litertlm` model from the [Supported Models and Performance](../../README.md#supported-models-and-performance) section. Note that one can also deploy the model to Raspberry Pi using the same setup and command in this section. Once you've downloaded the `.litertlm` file, set the path for convenience: ``` export MODEL_PATH= ``` Build the binary: ``` bazel build //runtime/engine:litert_lm_main ``` Run the binary: ``` bazel-bin/runtime/engine/litert_lm_main \ --backend=cpu \ --model_path=$MODEL_PATH ```
Deploy to MacOS Xcode command line tools include clang. Run `xcode-select --install` if not installed before. Note that you should download the `.litertlm` model from the [Supported Models and Performance](../../README.md#supported-models-and-performance) section. Once you've downloaded the `.litertlm` file, set the path for convenience: ``` export MODEL_PATH= ``` Build the binary: ``` bazel build //runtime/engine:litert_lm_main ``` Run the binary: ``` bazel-bin/runtime/engine/litert_lm_main \ --backend=cpu \ --model_path=$MODEL_PATH ```
Deploy to Android To be able to interact with your Android device, please make sure you've properly installed [Android Debug Bridge](https://developer.android.com/tools/adb) and have a connected device that can be accessed via `adb`. **Note:** If you are interested in trying out LiteRT-LM with NPU acceleration, please check out [this page](https://ai.google.dev/edge/litert/next/npu) for more information about how to sign it up for an Early Access Program.
Develop in Linux To be able to build the binary for Android, one needs to install NDK r28b or newer from https://developer.android.com/ndk/downloads#stable-downloads. Specific steps are: - Download the `.zip` file from https://developer.android.com/ndk/downloads#stable-downloads. - Unzip the `.zip` file to your preferred location (say `/path/to/AndroidNDK/`) - Make `ANDROID_NDK_HOME` to point to the NDK directory. It should be something like: ``` export ANDROID_NDK_HOME=/path/to/AndroidNDK/ ``` *Tips: make sure your `ANDROID_NDK_HOME` points to the directory that has `README.md` in it.* With the above set up, let's try to build the `litert_lm_main` binary: ``` bazel build --config=android_arm64 //runtime/engine:litert_lm_main ```
Develop in MacOS Xcode command line tools include clang. Run `xcode-select --install` if not installed before. To be able to build the binary for Android, one needs to install NDK r28b or newer from https://developer.android.com/ndk/downloads#stable-downloads. Specific steps are: - Download the `.dmg` file from https://developer.android.com/ndk/downloads#stable-downloads. - Open the `.dmg` file and move the `AndroidNDK*` file to your preferred location (say `/path/to/AndroidNDK/`) - Make `ANDROID_NDK_HOME` to point to the NDK directory. It should be something like: ``` export ANDROID_NDK_HOME=/path/to/AndroidNDK/AndroidNDK*.app/Contents/NDK/ ``` *Tips: make sure your `ANDROID_NDK_HOME` points to the directory that has `README.md` in it.* With the above set up, let's try to build the `litert_lm_main` binary: ``` bazel build --config=android_arm64 //runtime/engine:litert_lm_main ```
After the binary is successfully built, we can now try to run the model on device. Make sure you have the write access to the `DEVICE_FOLDER`: In order to run the binary on your Android device, we have to push a few assets / binaries. First set your `DEVICE_FOLDER`, please make sure you have the write access to it (typically you can put things under `/data/local/tmp/`): ``` export DEVICE_FOLDER=/data/local/tmp/ adb shell mkdir -p $DEVICE_FOLDER ``` To run with **CPU** backend, simply push the main binary and the `.litertlm` model to device and run. ``` # Skip model push if it is already there adb push $MODEL_PATH $DEVICE_FOLDER/model.litertlm adb push bazel-bin/runtime/engine/litert_lm_main $DEVICE_FOLDER adb shell $DEVICE_FOLDER/litert_lm_main \ --backend=cpu \ --model_path=$DEVICE_FOLDER/model.litertlm ``` To run with **GPU** backend, we need additional `.so` files. They are located in the `prebuilt/` subfolder in the repo (we currently only support `arm64`). ``` # Skip model push if it is already there adb push $MODEL_PATH $DEVICE_FOLDER/model.litertlm adb push prebuilt/android_arm64/*.so $DEVICE_FOLDER adb push bazel-bin/runtime/engine/litert_lm_main $DEVICE_FOLDER adb shell LD_LIBRARY_PATH=$DEVICE_FOLDER \ $DEVICE_FOLDER/litert_lm_main \ --backend=gpu \ --model_path=$DEVICE_FOLDER/model.litertlm ```
### Demo Usage `litert_lm_main` is a demo for running and evaluating large language models (LLMs) using our LiteRT [Engine/Conversation interface](../api/cpp/conversation.md). It provides basic functionalities as the following: - generating text based on a user-provided prompt. - executing the inference on various hardware backends, e.g. CPU / GPU. - includes options for performance analysis, allowing users to benchmark prefill and decoding speeds, as well as monitor peak memory consumption during the run. - supports both synchronous and asynchronous execution modes.
Example commands Below are a few example commands (please update accordingly when using `adb`): **Run the model with default prompt** ``` /litert_lm_main \ --backend=cpu \ --model_path=$MODEL_PATH ``` **Benchmark the model performance** ``` /litert_lm_main \ --backend=cpu \ --model_path=$MODEL_PATH \ --benchmark \ --benchmark_prefill_tokens=1024 \ --benchmark_decode_tokens=256 \ --async=false ``` *Tip: when benchmarking on Android devices, remember to use `taskset` to pin the executable to the main core for getting the consistent numbers, e.g. `taskset f0`.* **Run the model with your prompt** ``` /litert_lm_main \ --backend=cpu \ --input_prompt=\"Write me a song\" --model_path=$MODEL_PATH ``` More detailed description about each of the flags are in the following table: | Flag Name | Description | Default Value | | :----------------------------- | :------------------- | :------------------ | | `backend` | Executor backend to | `"gpu"` | : : use for LLM : : : : execution (e.g., : : : : cpu, gpu). : : | `model_path` | Path to the | `""` | : : `.litertlm` file for : : : : LLM execution. : : | `input_prompt` | Input prompt to use | `"What is the | : : for testing LLM : tallest building in : : : execution. : the world?"` : | `benchmark` | Benchmark the LLM | `false` | : : execution. : : | `benchmark_prefill_tokens` | If benchmark is true | `0` | : : and this value is > : : : : 0, the benchmark : : : : will use this number : : : : to set the prefill : : : : tokens, regardless : : : : of the input prompt. : : : : If this is non-zero, : : : : `async` must be : : : : `false`. : : | `benchmark_decode_tokens` | If benchmark is true | `0` | : : and this value is > : : : : 0, the benchmark : : : : will use this number : : : : to set the number of : : : : decode steps, : : : : regardless of the : : : : input prompt. : : | `async` | Run the LLM | `true` | : : execution : : : : asynchronously. : : | `report_peak_memory_footprint` | Report peak memory | `false` | : : footprint. : :