# WebGL on WebGPU > **Status:** Work in progress. Development on the ANGLE backend and the Blink integration is underway. WebGLOnWebGPU adds a WebGPU backend to ANGLE. Chrome can then convert WebGL calls into WebGPU calls inside the renderer process and leave the rest to Dawn, which shrinks the GPU process attack surface. ## Source | Component | Repo | Location | | ---------------- | -------- | -------------------------------------------------------------------------------- | | ANGLE backend | ANGLE | [`src/libANGLE/renderer/wgpu/`](../src/libANGLE/renderer/wgpu/) | | Compiler backend | ANGLE | [`src/compiler/translator/wgsl/`](../src/compiler/translator/wgsl/) | | Chrome bindings | Chromium | [`third_party/blink/renderer/modules/webgl/webgl_rendering_context_webgpu_base.cc`](https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/modules/webgl/webgl_rendering_context_webgpu_base.cc) | ## Build The backend builds by default on most platforms. To turn it on explicitly, add this to `args.gn`: ```gn angle_enable_wgpu = true ``` ## Testing ### angle_end2end_tests ```sh autoninja -C out/Release angle_end2end_tests out/Release/angle_end2end_tests --gtest_filter=*WebGPU* ``` Expectations: [`angle_end2end_tests_expectations.txt`](../src/tests/angle_end2end_tests_expectations.txt). Search for `WGPU` to find the WebGPU entries. ### dEQP ```sh autoninja -C out/Release angle_deqp_gles2_tests angle_deqp_gles3_tests out/Release/angle_deqp_gles2_tests --use-angle=webgpu out/Release/angle_deqp_gles3_tests --use-angle=webgpu ``` Expectations: [`deqp_gles2_test_expectations.txt`](../src/tests/deqp_support/deqp_gles2_test_expectations.txt), [`deqp_gles3_test_expectations.txt`](../src/tests/deqp_support/deqp_gles3_test_expectations.txt) and the neighbouring files. Search for `WGPU` to find the WebGPU entries. To look at the results, use Cherry, a web app that shows image diffs and test logs. See [dEQP.md#check-your-results](dEQP.md#check-your-results). ### WebGL CTS (Chrome) No extra build flags are needed. Run Chrome with: ```sh --enable-features=WebGLOnWebGPU ``` Navigate to the [WebGL conformance tests](https://registry.khronos.org/webgl/sdk/tests/webgl-conformance-tests.html).